What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by Princess Artemis

Version: 1.4 | Updated: 06/01/2008

      \ \ \
      / / /

flOw and flOw expansiOn FAQ -- PS3
by Princess Artemis

Version 1.0, 11/25/2007
Version 1.1, 11/27/2007 -- added a strategy for Electric Eel, clarified an
ability for Jelly Fish, some helpful hints for pausing the game, and updated
the credits section.
Version 1.2, 3/21/2008 -- Added a note about the PSP version of flOw and
clarified what some food does, also added some strategies for some fish
walkthroughs.  Updated the credits section.
Version 1.3, 6/1/2008 -- Added information on Multiplayer and Dualshock 3
Version 1.4, 12/22/2008 -- Added some experiences others have had with
multiplayer and non-standard controllers.


There are three different versions of flOw: Jenova Chen's original Flash
version, the PS3 version, and the PSP version.  This FAQ is for the PS3 flOw
and flOw expansiOn.  Please see the credits section for more information on
the Flash version.

flOw is a PS3 game available for purchase and download over the PlayStation
Network.  flOw expansiOn adds a new creature to play plus some new features.
flOw expansiOn melds seamlessly to the original flOw.  It requires 170 MB for
both flOw and flOw expansiOn to play, though screenshots are a seperate issue.
flOw supports up to 1080p video and THX supplied 5.1 surround sound, provided
you have HDMI output on your PS3 and the proper stereo and HDTV equipment.

The Parental Control for flOw is Level 3.

The objective of flOw is very simple: eat things, grow bigger, and dive deeper
into the abyss.  The game uses DDA - Dynamic Difficulty Adjustment - to adjust
the difficulty of the game as it's played.  flOw should always be just enough
of a challenge to most players to be fun rather than frustrating or boring.
Please see the credits section for more information on this.  flOw has 
multiplayer, so up to four people play at once.  flOw expansiOn allows players
to use any of the available creatures.

There are a lot of ways to play flOw...swim around, watching the
scenery and marveling at the beauty and the flow...watch it as a "trippy 
screensaver"...or be a bit more active.  The walkthrough portion of this FAQ
is geared to a very active single player game.  The rest of the FAQ applies to
any style of play.  The multiplayer section has some tips for playing flOw 
single player in new and challenging ways, if there are enough controllers
around for it.

For simplicity's sake, this FAQ will generically refer to the creature you
control as a "fish" and the various edibles as "food", though they look more 
like small prehistoric creatures and the edibles can vary in appearance from 
single celled organisms to very tiny jelly fish.

I've given the fish nicknames based on their appearance and activity, and also
nicknamed the edibles based on what they do.

For the most part, the level layout is very similar to the PSP version of flOw,
so if you want, you can look up my PSP flOw FAQ for a different take on things,
as I wrote the walkthroughs seperately as I played each version.  They aren't
identical by any means, but they're similar.

      \ \ \
      / / /

Table of Contents:

You may use the find function to skip directly to a section.
Controls ---------------------------------------------------------------[CNTRL]
Basics (Game start, fish status, food, level layout, how to advance) ---[BASIC]
Walkthrough basics -----------------------------------------------------[WALKT]
Snake ------------------------------------------------------------------[SNAKE]
Jelly Fish -------------------------------------------------------------[JELLY]
Manta ------------------------------------------------------------------[MANTA]
Electric Eel -----------------------------------------------------------[ELELL]
Predator ---------------------------------------------------------------[PREDA]
Man O' War -------------------------------------------------------------[MANOW]
Credit Snake -----------------------------------------------------------[CSNAK]
Multiplayer (Plus tricks for one player using multiplayer) -------------[MULTI]
Credits, disclaimer, copyright -----------------------------------------[CREDS]


The controls for flOw are very simple.  Move your fish with the SIXAXIS motion
control.  To swim slow, tilt the controller slowly.  To swim fast, tilt it
faster.  The same goes for turns.  If you want to immediately go in the
opposite direction, quickly flick the controller in the right direction.

Having non-standard controllers plugged into the PS3 can have unusual effects.
Domenic I has reported that having Guitar Hero peripherals plugged into the
PS3 caused the game to recognize the two regular controllers as 3 and 4,
starting a multiplayer game that had more fish unlocked than should have been
as well as starting the multiplayer game with more fish than controllers.
Reportedly, removing the non-standard controllers allowed normal play, but
nothing was saved.

flOw supports the rumble feature on a Dualshock 3 controller.  In my opinion,
some of the rumble features are flat out annoying (Manta makes the controller
shake constantly) while others seem appropriate to the fish, such as a little
shake when evolving, or when growing a health circle.

Pressing Start will pause the game--this looks like having your fish rise up
one half-level to an empty ocean except for the two advancement foods.  Your
fish will randomly float around while the game is paused and it's possible that
it may eat one of the advancement foods on accident which will either return
your fish to the main "menu" or un-pause the game.

To un-pause, eat the red food or press start.

To quit playing one fish, pause, eat a blue food, then eat the egg in the
"menu" for the fish you want to play.

I've had a fish accidentally quit the game on me after pausing--it
accidentally ate a blue advancement food, then ate an egg for another fish in
the main "menu".  Pausing in flOw is somewhat risky!

It may be better to pause the game by pressing the PS button.  It inturrupts
the flow of the game, but if you need to pause for a long time, it will
make sure your fish doesn't accidentally un-pause the game on you.

The game can also detect when there has been no movement made with the SIXAXIS
for a few moments and will enter a 'dormant' phase--your fish will swim around
but not eat anything, just as with a paused game.  Same risks apply, however--
the fish may eat something on accident.

Pressing any other button on the controller will allow your fish to use its
special ability.  Each fish has its own unique ability.

The game will auto-save at different points, usually to save your new unlocked
fish or a screen shot if you have flOw expansiOn.


---Starting the game---

When you first start flOw, the PS3 will prompt you to sign in.  If the sign in
fails or you exit out of the process, you can still play flOw, it doesn't
affect the game at all.

The first screen describes the controls for flOw.  After it finishes, press a
button or move the controller.

The second screen is the logo for flOw with a small fish swimming.  Direct the
fish to the food to reach the main "menu".

At the main "menu", you will see one fish, five to six other eggs depending
on how many fish you've unlocked and if you have flOw expansiOn, and a
red advancement food.  The eggs are displayed in this order: Snake, Jelly
Fish, Manta, Electric Eel, Predator, Man O' War (if you have flOw expansiOn),
then Credit Snake.

To choose a different fish, eat the egg for that fish and it will hatch into
the chosen fish.  To begin the game, eat the food.


To play multiplayer, just have another person pick up an active controller and
press a button to join.  Up to four people can play flOw at once.  If you begin
flOw at the egg "menu", each player can play a different fish with the
exception of Credit Snake--Credit Snake can only be played on its levels of the
abyss, so all players must be a Credit Snake.  Each fish will have noticable
differences so that it is easy to tell them apart.  Multiplayer is always co-
op.  If someone is already playing flOw and another player wishes to join,
simply picking up a controller and pressing a button will cause a new fish of
the same type to join on the current level.

Quiting multiplayer is equally easy--set the controller down.  That's it;
eventually flOw will realize the controller is no longer in use and the extra
player fish will float away.

"Death" is handled differently in multiplayer--the 'dead' fish will not cause
the other players' fish to retreat a level.  It will remain blue and 'dead'
until it can find a basic food to eat and recharge a health circle.

There are more details on the mechanics of playing multiplayer and some fun
single player things that can be done in multiplayer in the [MULTI] section of
the FAQ.

---Game play basics---

Every level for a fish has at least four components--two advancement foods, the
fish itself, and a blurry view of the next level below.  The levels below you
are active!  If there are fish in them, they may eat food on those levels.
If another fish eats the advancement food, another will spawn immediately.

The exception is the Credit Snake, which has a special level design.

To dive deeper, eat a red advancement food.  To retreat, eat a blue advancement
food.  A visual description of advancement food is provided below.

To unlock the next fish, you must reach the last level with your current fish
and eat the ball in the center of the level.  When you do, you will leave
behind your original fish and become the egg for the new fish, returning to
the main "menu".

Each fish has a different shape for its mouth.  To eat something, direct the
fish so that the food gets in its mouth.  Each particle of basic food eaten
will help your fish to grow and recharge its health.

The health of a fish is shown by colored circles on its body.  They may be a
variety of colors, depending on what fish you're playing.  An injured fish
will have the segment missing its health circle go dim.  Recharge it with basic

Each fish starts with one health circle.


Basic food: A white object with one to five dots or spikes.  Very rarely a six
dot food will show up.  Each fish has a different basic food, but they all
share one trait in common--the more nutritious the food, the more dots or
spikes it will have. Basic food swims around. Sometimes it will flee.  Eating
basic food will make your fish grow longer or bigger, as well as recharge
health circles.  Eating more nutritious basic food will make your fish grow

Evolution food: A colored circle with three white extensions, giving it a
triangular shape.  The color depends on the fish you are playing. Evolution
food is the only way to increase your fish's health and to make it a stronger
fish.  A fully evolved fish will not use an evolution food--after it travels
through the fish, the evolution food will be ejected with a distinct sound.

Flowers: A large white puff-ball with many long extensions that make it look a
bit like a flower.  Eating one will make your fish turn red and cause the
growth process to move much faster; it will also make your fish's mouth bigger.
The effect will wear off after a while.

Camera food: A circle with two curly bars on the sides.  Introduced in flOw
expansiOn, this food will cause a bright yellow light to travel the length of
your fish's body.  When it reaches the end, the game will stop for a split
second and take a screen shot.  The screen shots are saved to the PS3 hard disk
and are available to view and download in the photo section.  This food serves
no other purpose, so if you don't want your picture taken, don't eat it.

Advancement food: A circle with a small flagellum that has either red flashing
arrows or blue flashing arrows.  Eating a red advancement food will cause your
fish to dive down one level into the abyss; eating a blue advancement food will
cause your fish to retreat a level.

Other fish:  You can eat other fish!  But watch out, most of them can eat you,
too, and some of them are fast and mean!  Some fish are harmless, even useful.
I will describe them in the walkthrough for each fish.  To eat a fish, eat all
of that fish's health circles.  Eating a fish's health circle acts like eating
basic food and will recharge your own health circles.  If a fish eats your
health circles, it will recharge the enemy fish.

Game Complete ball:  This is in the center of the last level for every fish.
Eat it to finish the game with that fish.  If you haven't unlocked the next
fish, eating this will unlock the next fish.

---Evolution and growth---

For the most part, fish grow and evolve the same way, except for two fish.

To grow your fish, you need to feed it basic food.  Each dot or spike in a food
will add that many white disks to your fish.  An unevolved segment will fill up
with one dot, while an evolved segment will require up to five dots to fully
light it up with disks, depending on how evolved that segment is.  When your
fish is all full of white disks, more basic food will add a new, unevolved
segment to the fish, then empty the fish of its white disks.

To evolve your fish, you need to feed it evolution food.  An evolution food
will travel down the fish until it reaches the last lit segment and evolve it.
The first evolution for any segment is the addition of a health circle.  If
none of the segments are lit, it will evolve the first segment it reaches that
isn't fully evolved.  Each segment has five stages of evolution, so if all your
fish ate were evolution foods, it would take six evolution foods to fully
evolve the first segment and then move on to add a health circle to the next

To make a fish with more health, it's best to feed it basic food until an
unevolved segment is the last lit, then feed it an evolution food.

To make a highly evolved fish, either feed it only evolution food or make sure
the last white disk is on an already evolved segment when it eats an evolution

In my opinion, it's best to start the game with the intent to get as many
health circles on the fish as possible in the first few levels.  Then let the
segments start evolving more, because a highly evolved fish is a faster, more
capable fish.

The exceptions to this are Manta and Credit Snake.  Manta and Credit Snake grow
and evolve in a completely different way, which will be described in their

---Fish status---

Food can be some of these colors also.  These colors generally apply to 'enemy'
fish as well.

White: This is the normal state for your fish.  You can judge the health level
of your fish by how much of it is bright or dim.
Blue: Usually means your fish has just been hurt.  Your fish will often flinch
if it has been hurt.  Eating blue food won't harm your fish.
Red: "Angry".  A red fish will grow much faster and its ability may be more
useful.  It may also swim faster and its mouth will get bigger.
Yellow: Stunned.  Your fish will be sluggish and can't use its special ability.
Eating yellow food will turn your fish yellow, but it won't make it sluggish.
It will prevent the fish from using its special ability, though.

---Nutrition Value of Other Fish---

It seems that the number of evolution foods and basic foods a defeated fish
will release depends essentially on how many health circles and how many
segments are lit up on the other fish.  More health means more evolution food,
while more lit segments means more basic food.  Sometimes this means that the
fish one level below you that are busily eating food will usually only 'return'
part of the food--they've used the basic food to grow, so it's no longer
available to release.  Same with an evolution food--if another fish eats it and
it doesn't add a health circle to the fish, that evolution food is gone.

That's why a humongous fish might not release any basic food--few or none of
its segments are lit.


You can't really die in flOw.  If your fish loses all its health circles, it
will retreat one level and automatically regain one health circle.


Walkthrough notes:

flOw uses Dynamic Difficulty Adjustment to change the difficulty level on the
fly as you play.  So my walkthrough might not describe exactly what you'll
encounter.  You might run into more challenging levels with larger, meaner
fish...or you might have an easier time with smaller, less active fish.
Perhaps there will be a different number of fish.  The level layout is the same
though.  It's not random as far as I can tell.  I've played through flOw
several times and while I have noticed some levels have bigger fish or more
fish than the first time I played, there are still those fish on those levels.

Please keep that in mind while following the walkthrough--your experience might
be somewhat different.

Also remember, the game is active--you can see the level below you, and if the
fish below are active, they might eat all the food and evolve!

There are a number of times I suggest leaving a level full of food because
there is a large or difficult fish battle ahead.  This is so that if you 'die',
you will retreat to a level full of food to recharge more health circles than
the one you'll automatically get.  If you do choose to do this, come back
and get the food even if you don't need to recharge after finishing the fish
fight.  That goes for every time you leave food--it's always a good idea to go
back for it and grow bigger.

      \ \ \
      / / /

Snake is the first fish available.  Its mouth looks like a C.  At the beginning
of the game, it has one health circle and one empty segment.

Its special ability is to swim faster.  The larger and more evolved the fish
is, the faster it can swim.  If it is red, it can swim quite fast.


Level 1:
Full of two dot basic food.  Go around eating the food so that your fish has a
good start for growing further.  While you're doing this, you can see the fish
below eating the basic food on that level, so you may want to dive down and
eat those fish first and then come back up to eat the food on level 1.  It's
entirely up to you.

Level 2:
Contains a couple small Snakes and basic one dot food.  The Snakes eat the food
here and grow.  Eat the Snake's health circles to defeat them and to acquire
basic food and evolution food in order to get more of your own health circles.
Make sure one of the unevolved segments has a white disc glowing in it so the
evolution food will work to make a health circle instead of further evolving a
segment that already has a health circle.  Later it's OK to let the evolution
food evolve your segments, but at the beginning, it's a good idea to have more
health.  Each Snake will release some basic food and an evolution food.

Level 3:
Contains a longer Snake and one dot basic food.  This Snake will grow as it
eats the basic food.  Eat the Snake--it will release basic food and two
evolution foods. If you have flOw expansiOn, there may be a camera food

Level 4:
There are several Jelly Fish on this level along with some food.  Depending on
how leisurely your pace is, the Jelly Fish may have eaten the food before you
reach this level.  The Jelly Fish will get mad if you eat them, and they can,
if you aren't careful, take off quite a few of your health circles.  Take
advantage of your speed.  They can eat the food that a defeated Jelly Fish
leaves behind, so be quick and pick up the evolution food.

Level 5:
Contains several varieties of basic food.  You can see below you a large Jelly
Fish, so you may want to go down immediately to eat the Jelly Fish just in case
it hurts you badly.  Then you can use the level above to recharge.  Or, if the
fish doesn't have many lit, unevolved segments, eat some basic food so that
when you eat the next fish, the released evolution food will give you health

Level 6:
A large Jelly Fish inhabits this level.  Use the speed boost to eat the Jelly
Fish without taking too much damage from it.  It will release three or four
evolution foods and many nutritious four dot basic food.

Level 7:
Contains two small, fast Snakes and one large Snake, along with basic food.
Each small Snake releases one evolution food and the large Snake, when eaten,
releases three evolution foods and several nutritious basic foods.

Level 8:
Has several flowers surrounded by large numbers of basic food.  May also have
a camera food.  Below you can see Jelly Fish, so you may wish to leave some
of the basic food to recharge with.

Level 9:
Several Jelly Fish are in this level.  Each Jelly Fish releases two evolution
foods and some basic food.  There are also flowers on this level that respawn.

Level 10:
Full of three and four dot nutritious basic food.  Visible below is an extra
large Snake, so think about leaving some basic food for retreat and recharge.

Level 11:
An extra large Snake lives here, along with some basic food.  This Snake will
get angry and chase you if it sees you when you nip off one of its health
circles.  Will release four evolution foods and lots of nutritious basic food
upon defeat.

Level 12:
Lots of two dot basic food to be had.  It will flee from you on this level, but
usually swarms around in tiny circles.  Below you will see Predators.  There
might be a camera food here.  Predators are dangerous, so leaving the food
here in case you 'die' or to retreat and recharge isn't a bad idea.

Level 13:
There are three Predators on this level along with basic food.  Predators
will angrily charge at your fish, homing in on your health circles.  They
release basic food and three or four evolution foods each.  Predators are
difficult opponents because of their ability to home in on your health circles.
Because the next level has a lot of nutritious basic food, you may wish to
advance and recharge if you get in trouble.

Level 14:
Chock full of nutritious five dot food.  There is a large Predator visible
below, so again, you might want to leave a good bit of the basic food here
for a tactical retreat.

Level 15:
An extra large Predator lives here.  Again, Predators are dangerous, so be
careful and use your speed boost to your advantage.  It's easier to sneak up on
a large Predator and take a bite without it getting angry.  It Will release two
flowers, many evolution foods and many basic foods.  Might have a snapshot

Level 16:
The last level.  Has four very small Jelly Fish that pose no harm to your fish.
Each will release an evolution food.  There are plenty of other basic foods
swarming around the center, which has the game complete ball.  Eat the ball and
you will leave your Snake behind and become a Jelly Fish egg.

This will unlock Jelly Fish the first time you play.


Jelly Fish is a round fish, with all its health circles on its perimeter.  Its
mouth is in the center and looks a bit like three triangles pointed inward.
At the start of the game, it has one health circle and four small tentacles.
I will refer to them as segments in this walkthrough.

Its special ability is to spin, pulling its health circles in closer to its
body so it is harder for enemies to eat them.  It also makes its mouth bigger
and causes a suction that will pull in some surrounding food.  It can spin for
a while, but it will get 'dizzy' and be hard to control for a moment as it
slows down from its spin.

Because of the set up of the Jelly Fish levels, it will tend to get health
circles and evolve evenly, though it certainly can become lopsided.  After all
the segments have a health circle and are as evolved as possible, it is a waste
to eat an evolution food without first eating enough basic food to add a
segment. The light will travel around the perimeter of the fish and then it
will make a sound and release the evolution food.

This isn't common in other fish, but it can happen.


Level 1:
Full of evolution food and a few basic foods.  If you eat everything here, you
will have a Jelly Fish with four fully evolved segments and four health
circles.  If you're careful and eat the basic food first before any evolution
food, you *might* get another segment, but you'll probably have to dive down a
level, grab a basic food, then come back up and eat the evolution food.

Level 2:
Has three Jelly Fish and some basic food.  Each Jelly Fish will, when eaten,
release a few basic foods and two evolution foods.  Try to eat the basic food
first so there's more segments to put health circles on.  Below, you will see
three Snakes.

Level 3:
There are two small Snakes and one large Snake here, along with an assortment
of basic food.  The large Snake will get angry if it sees you nip a health
circle off of it.  The large Snake releases many nutritious foods and two
evolution foods.  Small Snakes are good for one evolution food and a few basic
foods.  May have a camera food.

Level 4:
Another level full of evolution food with only a few basic foods.  Because of
this, your fish may not be able to eat many of the evolution foods.  Come back
when it has more segments to evolve.

Level 5:
Has three puffer fish, several two and three dot basic foods, and some
evolution food.  Puffer fish can't harm your fish.  To defeat them, get near
one until it puffs up and repels you.  Then swim in and eat a health circle.
Puffer fish have two health circles each.  Defeating one releases several
two dot basic foods and an evolution food.  Puffer fish make a noise like a
low horn and turn red when they detect a fish.

Level 6:
Full of excellent basic food.  Lots of five dot basic foods to be had.  Below,
there are Mantas visible--Mantas can wreak havoc on a Jelly Fish, so it may
be best to leave the basic food here in case you need to retreat to recharge.

Level 7:
Home to several Mantas and a good bit of basic food.  Mantas will get angry and
charge if they are harmed, which can take off a few health circles at once.
Get out of the way once you bite one!  Don't spin!  If you spin, and a Manta
rushes you, you've just handed most of your health circles to it on a platter.
It's difficult, but possible, to sneak up on a Manta and eat it if it didn't
take a health circle back when it rushed you.  A defeated Manta releases two
evolution foods and some basic food.  Mantas have the annoying habit of
recharging very easily on your health circles.  "Dying" on this level will
cause you to retreat, where you get one health circle back and a basic food
will spawn.

Level 8:
Filled with small, fast moving Snakes.  Probably some basic food, but Snakes
do tend to eat it.  Each Snake is worth a few basic foods and an evolution
food.  Some will also release a flower.

Level 9:
Packed with nutritious basic food and some flowers.  You can see below some
puffer fish and a medium sized Snake.  Do what you think is best.

Level 10:
About seven puffer fish, a medium sized Snake, some basic food, and maybe a
camera food.  Get the Snake first so it won't eat the food you get from the
puffer fish.  The Snake will release several nutritious basic foods and three
evolution foods.  Below, you will see a *lot* of small, fast moving Snakes.
I recommend eating the Snake on Level 10, then venturing into the swarm of
Snakes.  That will leave you the harmless puffer fish to recharge on in case
something bad happens with the Snakes.

Level 11:
So many small, fast Snakes it's hard to count them.  It's not easy dealing with
so many Snakes!  Each one is worth a couple basic foods and an evolution food.
Some release flowers.  Get them fast, because these Snakes will recharge and
possibly evolve.

Level 12:
Filled with lots of good basic food along with some flowers.  You can see those
pesky Mantas below, so I absolutely recommend leaving the food alone and
coming back to recharge your health circles if you get low.

Level 13:
A good amount of basic food and six or so Mantas.  Mantas are a pain for Jelly
Fish, so be careful.  Plus, several of the Mantas are larger, so they're harder
to take out.  A Manta is good for three evolution foods and some decent basic

Level 14:
Another level filled to the brim with nutritious basic food.  The next level
has a difficult enemy that looks like a real fish, so leave the food and come
back for a recharge unless you need to recharge now.

Level 15:
Whatever that fish is, it's mean.  There is some good basic food on this level,
and maybe a camera food.  To get the fish, try to eat a health circle...and
then spin so the red angry tiny fish it shoots at you turn into food.  It has
six health circles; the first is obvious and reveals the second two when
eaten, and when those two are eaten, two more will show up and eating those
will knock off its fins.  When the fins get knocked off, the last health
circle shows up in the center.  Be careful with the spin--it does protect you
from the little angry babies, but leaves you an easy target when it rushes.
When finally defeated, it will give up five evolution foods and one or two
basic foods.

Level 16:
The last level for Jelly Fish.  Has six small, harmless Mantas, a good bit of
basic food, and the game complete ball.  Each Manta is worth one evolution
food and one basic food.  Eat the game complete ball to leave the Jelly Fish
behind and become a Manta egg.

This will unlock Manta in the main menu.


Manta looks the most like an actual fish.  Its mouth is the pointed end on the
front.  At the start of the game, it has one health circle and two tail

Its special ability is to rush.  Each rush will turn it red and use up one tail
segment.  If the whole tail is used up, after a moment or two, it will regrow
two tail segments.

Growth and evolution is a special case for Manta.  Basic food recharges and
lights up its health circles, but the rest is strictly for growing its tail.
There seems to be a limit to how long Manta's tail can get.  After a while and
some evolution, it just gets fancier.  Eating evolution food is good, but won't
show any immediately obvious effect--what they do is add decorations along the
sides of the Manta, and when a certain number is reached, it will gain a new
health circle along with fancier fins that make it look more like a manta.
Manta can have three health circles in all, which can make it easy prey...
protect your fish by having it rush away from other fish trying to eat it.

Due to how Manta evolves, you don't have to do anything special to make sure
the evolution food will have the desired effect.  Just eat it.

A note for players with a Dualshock 3 controller: I believe the Manta's rumble
feature is glitched.  The only time the controller doesn't shake while playing
Manta is when it rushes, which strikes me as exactly backwards.  It can be very
annoying, so turning off vibration while playing Manta might make it less of an
irritation.  (You will need to press the PS button to turn off the vibration
function for your controller if you wish to do so, as flOw does not have any
standard menus.)


Level 1:
Only a few basic foods.  Eat them to grow your tail.  Visible below are a few
Mantas.  Get used to controlling the Manta--it can flip back and forth very

Level 2:
Five Mantas and some basic food fills this level.  Each Manta will release a
few basic foods and an evolution food.  Below you can see two large Snakes.

Level 3:
Two large Snakes and a few basic foods if the Snakes haven't eaten it already.
Each Snake will release two evolution foods and two basic foods.

Level 4:
Full of basic food and some evolution food.  Below you can see several Electric
Eels, so you may wish to save the food for a retreat.  Eat the evolution food--
by now you'll probably get Manta's second health circle.  May contain a snap
shot food.

Level 5:
Five or six Electric Eels inhabit this level along with several bits of basic
food.  Electric Eels can stun you, and when they cloak, they can be quite hard
to see on the screen.  Don't eat a yellow food--it will prevent you from
rushing.  Once the Eels are gone, go ahead and eat the food.  Below you can see
a very large Snake.  The Eels will release one or two evolution foods and some
basic food.

Level 6:
This giant Snake will chase you, and with only two health circles, you're easy
food for it.  There's some basic food down here, but by the time you reach it,
the Snake may have eaten it all.  Try to sneak up behind the Snake to get its
health circles, or rushing if it's chasing you.  Defeating it releases a lot
of nutritious basic food and three evolution foods.

Level 7:
Basically, evolution food and basic food.  You can see an Eel below eating the
food there, along with puffer fish, so you might want to go get the Eel before
clearing out level 7.

Level 8:
A mid-sized Eel and several puffer fish live here, along with some basic food.
The Eel is good for two evolution foods and a few basic foods.  Below are about
five Jelly Fish, and as much trouble as Mantas are for Jelly Fish, the
opposite can be true, so you might want to save the puffer fish for a retreat
and recharge.  There may be a camera food here.

Level 9:
About five medium sized Jelly Fish live in this level of the abyss.  Each
Jelly fish will release two evolution foods and a few basic foods.  They get
angry and will chase you.  The largest Jelly Fish will provide three evolution

Level 10:
Contains basic food and three special fish.  These fish aren't dangerous; in
fact, they're useful.  They spit out good quality basic food.  Since the
next level is swarming with angry, fast Snakes, leave these special fish alone
and come back for them to recharge.  Maybe even leave them until after you
defeat the Eels on level 12.  Each special fish is worth one evolution food.

Level 11:
The level of super fast angry Snakes.  They're small, but they swarm.  Because
they each release a flower on top of the basic food and an evolution food, they
can and will get angry and faster.  You'll have to rush them to catch up to
some of them.  Below you can see two large Electric Eels.

Level 12:
There's some food around, if you get there before the Eels eat it.  These Eels
are large with a lot of health circles, so they may be troublesome to deal
with.  Make good use of rushing, and listen for the tell-tale sound of them
cloaking.  They're good for one evolution food and several basic foods.

Level 13: There are four medium sized Mantas and two large Mantas here.  
There's also a lot of five dot basic food around.  The Mantas release two
evolution foods and several basic foods.  Rushing is a good way to deal with

Level 14:
Full of basic food and flowers.  Since below can be seen not one but two large
Snakes, it may be best to leave the food in case you need it for a retreat.

Level 15:
Two very big Snakes live here.  These Snakes get angry and will chase you.
There may also be a camera food.  One Snake releases a lot of high quality
basic food, while the other is good for four evolution foods, a flower, and
several basic foods.

Level 16:
The final level for Manta.  Contains lots of basic food, the game complete
ball, and three or so very small Electric Eels.  The Eels are each worth one
evolution food.  There may be a camera food.  Eat the game complete ball and
you will leave your Manta behind and become the egg for the Electric Eel.

This will unlock the Electric Eel in the main "menu".


Electric Eel has yellow parts right behind its mouth.  It has a hooked tail.
Its mouth looks like a C.  At the start of the game, it has one health circle,
two yellow spots, an empty segment, and very short fins behind its mouth.

Its special ability is to cloak and stun fish.  It moves much slower cloaked,
and cloaking hides all of the white parts of the fish.  Cloaking allows the Eel
to hide so that it can't be chased or lunged at. While cloaked, its yellow
spots will turn dim one at a time.  When all the spots are dim, it will
uncloak.  As you play, the yellow spots will eventually recharge.  To stun a
fish, the Eel has to cloak or be cloaked when it bites a segment of a fish that
has a health circle.  Once stunned, the Eel can easily eat the rest of the
health circles of its prey.  It can restun the fish it is eating by cloaking
when the other fish recovers from the stun and biting it again.

Eel won't turn yellow if it eats stunned food, but it can be stunned by other
Eels.  One highly useful trait is that the Eel can stun food by cloaking while
the food is being touched by its yellow spots.  Stunned food eaten by an enemy
fish will stun the enemy fish and make it an easy target.  It can be a bit
tricky to do this without eating the food, but it is a good trap.

As it evolves and grows bigger, will gain up to six yellow spots and
increasingly fancy wing-like fins behind its mouth.  The level layout will
favor the Eel growing evenly.


Level 1:
There are a small number of one spot basic foods here.  Below you can see a
Snake and a Jelly Fish eating food, so be quick and feed your fish.

Level 2:
There is one Snake and one Jelly Fish.  Some food, too, if they haven't eaten
it all.  The Jelly Fish will release two evolution foods and several basic
foods.  The Snake is good for one evolution food and some basic food.  Watch
out--they'll eat the food released from the other fish, so get it quick.

Level 3:
Two Snakes and an Eel are here.  Might be food, but the Snakes do eat it.  The
Snakes are good for one evolution food and the slightly larger Snake will
release more basic food than the other.  The Eel will give up one evolution
food and a basic food.

Level 4:
There are two Jelly Fish here plus some varying degrees of basic food.  They
get angry and chase you; stun them.  Each Jelly Fish will release one
evolution food and several basic foods.

Level 5:
This level has the helpful fish that spit out food.  They don't give as much
to Eel, but some.  Below you can see a few Snakes eating.  There may be a snap
shot food.  Each special fish is good for one evolution food.  Very
occasionally, a special fish will spit out an evolution food.

Level 6:
Five or so Snakes live here...and they're fast and can recharge by eating
advancement food.  Some are so fast that they're very difficult to catch--try
to stun them or trick them with stunned food, because they flee from you!
There's also a special fish here.  Each fish will give you one evolution food;
the Snakes are good for several basic foods also.  Some Snakes will leave
behind a flower.

Level 7:
Contains four Jelly Fish and any food they haven't eaten.  Stun them for an
easy victory.  These Jelly Fish get angry and pursue you.  May have a snap shot
food.  The smaller Jelly Fish are good for some basic food and an evolution
food; the larger Jelly Fish will give up more basic food and two evolution

Level 8:
A fast moving, medium sized Snake lives here along with a special fish.  Any
basic food that may have been here will have likely been eaten by the Snake.
The Snake will release two evolution foods and some basic food.  Eating a
special fish's health circle will make it spit out a flower.  As usual, the
special fish is good for one evolution food.  Below you can see two Predators.  
You might see them attacking one another...and if you got here fast, you might
see them eating a large Jelly Fish.

Level 9:
Two good-sized Predators are in this level of the abyss.  So does a Jelly Fish
if the Predators haven't eaten it.  Predators are dangerous, so try to stun
them quickly.  Also, Predators can't home in on your health circles if you
cloak.  They each release some basic food and two evolution foods.

Level 10:
Full of basic food and some evolution food.  Below you can see a swarm of small
Predators, so you might want to save the food for a retreat.

Level 11:
Predators!  Predators *everywhere*!  They're small, but fast and mean, homing
in on your health circles.  Try to stun if you can, but eat as many as fast as
possible to reduce the threat.  Each one is worth an evolution food and some
basic food.  Make very good use of your cloak!  That can sometimes stop a 
feeding frenzy, since they can't lunge at you if they can't see you.  These
Predators will also eat the food from defeated Predators, so they might even
evolve!  There may be a camera food here.

Level 12:
Two fast moving Snakes are here, probably having eaten any food that was there
while you dealt with the Predator swarm.  Each is worth two evolution foods and
some basic food.  They will recharge on advancement food.  You might have an
easier time catching them by stunning food they eat instead.

Level 13:
A very large Snake is in residence, along with some basic food.  Defeat it
for a small amount of basic food and three evolution foods.  There may be a
camera food here.

Level 14:
There are some special fish here.  They occasionally spit out evolution food,
but mostly they'll make clouds of basic food.  Below, you can see a very big
Predator and several smaller Predators, so keep the special fish in reserve for
a retreat--you'll likely need them.  Be careful; the food they spit out tends
to swarm around them, so you might accidentally eat a special fish instead of
the food.  Each special fish is good for one evolution food.

Level 15:
A big Predator along with a swarm of smaller Predators.  It's hard to say what
you'll get for defeating them because there are so many and will tend to eat
the food released.  The big Predator is good for three evolution foods at
least, and the smaller ones one a piece.  All of them leave behind a few basic

Level 16:
The final level for Electric Eel.  There is the game complete ball, lots of
one dot basic food, and six small, harmless Predators that are good for one
evolution food each.  There may be a camera food here.  Eating the game
complete ball will cause you to leave behind your Eel and become a Predator

Finishing this level unlocks the Predator on the "menu".


Predator is shaped much like Snake.  Its mouth looks like a C with small barbs.
At the start of the game, it has one health circle and an empty segment.

Its special ability is lunging at health circles.  When it detects an enemy
fish nearby, it will turn red, meaning you can use its lunging ability.
Otherwise, pressing a button just makes it glow red for a moment.  However, if
it eats a flower, it can use its lunging ability on anything edible until the
red wears off.

One thing to keep in mind--if Predator 'dies', it will lose a segment off
its tail end to recharge its first health circle!  If this happens often, you
could end up with a very small fish late in the playthrough!  Predator is fast
and mean, but pays for it by losing segments this way.  When a segment is
lost, a single one dot basic food usually spawns nearby.


Level 1:
There's one small Snake and several bits of basic food.  The Snake will give up
one evolution food and some basic food.  Below, you can see two larger Snakes
eating everything.

Level 2:
Two Snakes live here, along with some basic food if you beat them to it.  Each
Snake will release one evolution food and some basic food.  Below you can see
even more Snakes eating everything in sight.

Level 3:
Three small Snakes and one medium sized Snake live at this depth.  There is
also some basic food, but chances are the Snakes will get to it before you do.
Each small Snake will release one evolution food and several basic foods; the
medium Snake releases a flower, three evolution foods, and several basic foods.
Below...another Snake.  This time, it's huge.

Level 4:
Home to one very BIG Snake and lots of basic food.  This Snake will get mad and
chase you.  It's faster than you are, so try to sneak up on it to eat its
health circles.  Careful about lunging--you might lunge right into its mouth.
Try to time how you eat the red advancement food on Level 3 so that you'll
dive down closer to the big Snake's tail.  If you 'die' here, when you
automatically retreat, a random basic food will spawn off you.  This is a
difficult battle, and worse, for the first time, you can lose segments!  You
*might* want to plan ahead for this by diving immediately down to Level 4 and
then going back up to Level 1 when you finally finish off this evil segment
eating Snake so you can grow lots of segments without fear of losing them to
this monster.  Once you put it down for good, it will release three evolution
foods and a whole lot of basic food.

Level 5:
This level is full of flowers and basic food.  Below you can see (and hear)
several puffer fish and a few Electric Eels.  So perhaps saving the food here
and coming back for it when needed would be best.  May be a camera food
here.  Some of the four dot food here moves as fast as you do, so to catch it,
head it off.

Level 6:
Four puffer fish and two small Eels make this their home.  Each Eel will give up
an evolution food and some regular food.  Visible below are two larger Eels, so
you might wish to save the puffer fish for a retreat.  Each puffer fish will
release one evolution food and a lot of two dot basic food.

Level 7:
Two medium sized Electric Eels swim here.  You can see below an even bigger
Eel...so maybe save those puffers from level 6 until you beat the Level 8 Eel?
There may be a camera food here.  Each Eel will release two evolution foods
and several basic food.  The Eels eat the food, so get your evolution food
before the enemy does!  A note--when an Eel cloaks, your Predator won't sense
it near and it won't be able to lunge.  A good way to take on Eels large enough
to pose a threat is to sneak up, lunge, and swim away.  They defend themselves
by swimming away and cloaking, so lunging at them willy nilly might just get
you stunned.

Level 8:
A big Electric Eel lives here.  It will get angry and chase you, but it's
worse for it to stun you.  Once defeated, it is worth five evolution foods, a
flower, and many basic foods.  Keep the strategy detailed above for Eels in
mind!  Because it's so big, a few lunges before swiming away might be safe.
It's hard to see cloaked, so you might want to try to keep the barely visible
Eel on screen so it can't sneak up on you as easily.  Depending on how you did
in this fish fight and how you planned, you might want to dive and surface
to level 6 and back to make the best use of the evolution food.

Level 9:
There's a lot swimming around down here.  There are special fish which spit out
evolution food as well as basic food, basic food, and a Jelly Fish.  Eat the
Jelly Fish first; it will eat other food.  It's worth two evolution foods and
some basic food.  Be careful lunging around the Jelly Fish if you plan to save
the special fish for a retreat.  Below are six Jelly Fish, so you might want
the special fish around to recharge.  Attacking a special fish will make it
release a lot of basic food, while finishing it off will release an evolution
food and maybe a flower.

Level 10:
Six Jelly Fish roam around here along with a good amount of basic food.  Each
Jelly Fish is worth two evolution foods and some basic food--some Jelly Fish
will release a flower.  Below, you can see two large Jelly Fish eating and

Level 11:
Home to two large Jelly Fish and whatever basic food they haven't eaten before
you reach them.  Each Jelly Fish is worth two evolution foods and some basic
food.  These Jelly Fish get angry and chase you, and below, you can see another
huge Jelly Fish eating and growing.  There may be a camera food here.

Level 12:
Wow that's a giant Jelly Fish!  There might be some basic food left over from
what it was chowing down on.  Your best bet for this Jelly Fish which does get
angry is to go to town lunging at it.  Just be careful, it will snag some of
your health circles in the process.  It releases five evolution foods and only
two basic foods.

Level 13:
A level with some flowers and a good amount of basic food.  There's a swarm of
small Predators below, so definitely save the food for a retreat and recharge.
May be a camera food here.

Level 14:
Predator swarm!  They're small, but they're still Predators, so watch out.
Best bet is to lunge all over while they're lunging at you and hope you get the
best of them.  Each releases an evolution food and some much needed basic
food.  Below you can see a giant Predator.

Level 15:
Home to a very big Predator.  Just as mean as you are, so go after it.  You
might be able to sneak up on it occasionally, but it's so big that it's hard
to see where its health circles are.  When defeated, it will release two
flowers, five evolution foods, and many basic foods. There may be a snap shot
food here.

Level 16:
Predator's last level.  Has the usual small basic food, game complete ball,
though there may not be any tiny fish.  If you have flOw expansiOn, there will
be Man O' Wars.  Each one is worth a basic food and an evolution food.  Eating
the game complete ball will leave your Predator behind.  You'll either become a
Credit Snake egg or a Man O' War egg, depending on if you have flOw expansiOn.
This unlocks either Credit Snake or Man O' War in the "menu".


Man O' War is the new fish gained by purchasing flOw expansiOn.  A jelly fish
like creature, it has all its segments around it in a perimeter.  Its mouth
looks like two overlapping circles with three teeth, and is in the center.  At
the start of the game, it has one health circle and five segments.

Its special ability is to harden its shell and make a spinning attack with its
blades.  It can't keep up the protection forever; it's like the fish gets
madder and madder until it can't help but attack.  Everything hit by the attack
will bounce away, turn blue, and be stunned for a very short time.  While it is
protecting and turning red, fish will bounce off the shell, preventing them
from getting in to eat its health circles.  The bigger it gets, the longer
it can protect itself before it spins.

Man O' War is a fast, voracious fish and plays meaner than the other fish.

One thing about Man O' War's level design is that it seems to react to the game
DDA much more obviously than the other fish levels do.  I've played through
several times, and occasionally a level will be empty when it had stuff in it
before.  The levels I've described as empty in this walkthrough are almost
always empty when I get to them, but occasionally they aren't, and when they
haven't been, I haven't had the FAQ open to update it.  There is also a level
or two that almost always have something in it when I play, but once or twice
have been empty.  I can say that if the level isn't empty and I've noted that
it is, what you find there will be pretty much the same every time.  Same goes
for levels I've described that you may encounter empty--they've always been
similar for me, except for the occasional time when they have surprised me
by being empty.

In these cases, I certainly wouldn't mind if someone feels like dropping me a
line and telling me the basic layout for the empty levels.  You'll get credit
for it, and it doesn't have to be detailed at all.


Level 1:
Lots of one dot basic food that flees.  Eat up.

Level 2:
Many baby fish of nearly every kind that you have played before.  They could
hurt you, but they shouldn't present a problem.  If anything chases you, use
your special ability to make them bounce off your shell.  Each one is good for
an evolution food and some regular food.

Level 3:
There are three small Predators here.  That would usually mean trouble, but Man
O' War can protect itself from their lunges and it eats fast.  Each one
releases a large number of nutritious basic food, a flower, and an evolution

Level 4:
About four puffer fish and a good bit of basic food, some five dot.  Man O' War
can eat puffer fish differently than other fish--it can get near enough to
attack, then when the puffer fish is stunned, it can go eat its health circles.
Each puffer fish is good for one evolution food and one regular food.

Level 5:
There are two lone special fish here.  They spit out evolution food, but very
slowly.  Since Man O' War can attack without eating a health circle, you could
attack them and make them spit out basic food without harming them.  Very good
for recharging!  As always, they are good for one evolution food when defeated.
It can be a little hard attacking them to make them spit out basic food; Man
O' War is fast and might accidentally swim over them and eat them.  You might
want to plan far ahead and save these guys until you're done with level 8.

Level 6:
A swarm of small Mantas.  They're pretty easy to deal with--attack them then
swim over for the kill.  Each one will release an evolution food and as many
basic foods as it had tail segments.

Level 7:
There's nothing here but advancement food.  Sometimes.  Other times there's
stuff on this level; I figure it's the DDA determining whether or not there's
anything on this level.

Level 8:
Five or six fast moving, small Predators inhabit this level.  They are *so*
fast and small you might have difficulty eating them.  A Predator swarm is a
Predator swarm--always dangerous.  Each releases an evolution food and some
basic food, usually quite nutritious.  Try attacking them and quickly eating
them while they're briefly slowed down from being hurt.

Level 9:
Another Manta swarm.  This one is bigger and more dangerous.  Each Manta is,
again, worth one evolution food and however many basic foods as it had tail
segments.  Below you can see a big Snake eating what looks like quality food.

Level 10:
A very big Snake.  It will get angry and chase you.  Attack it to stun it for
a moment and swim all over its health circles.  For its defeat, you get one
evolution food and two flowers.

Level 11:
Another almost empty level, unless the DDA decides there should be something

Level 12:
A large Electric Eel lives at this depth of the abyss.  There's some basic food
here if you get to it before the Eel eats it.  There's a camera food here.
Defeating the Eel releases two evolution foods and a couple high quality basic

Level 13:
A flower surrounded by evolution food.  Below you can see a new enemy that
looks like four spheres.

Level 14:
The new spike fish lives here.  There's also a few five and four dot basic
foods.  Each sphere is chained to the next with a health circle.  Eat a
health circle to unlink a sphere.  It will try to attack with spikes.  Attack
back and try to get the health circles inside the sphere before it recovers.
Each sphere is worth one evolution food and possibly a flower.  There's a snap
shot food here, too.

Level 15:
Has many small, unattached spike fish. Attack them then eat them for one
evolution food.  There's a lot of basic food floating around here.

Level 16:
Man O' War's final level.  Has the usual stuff--basic food (though some is four
dot food), several small, harmless Snakes, the camera food, and the game
complete ball.  The Snakes are good for one evolution food.  Eat the game
complete ball to finish the level.  If you got flOw and flOw expansion at the
same time, you will leave your Man O' War behind and become the Credit Snake

This unlocks Credit Snake in the "menu" if it hasn't already been unlocked.


Credit Snake is a special fish.  Its mouth looks like a C.  At the start of the
game it has a mouth and two segments.

Its special ability is to swim faster.

Credit Snake grows in a special way: it will grow one segment by eating the
the health circle next to each line of credits. It has no evolutions, so it
just gets longer.  It will never gain health circles.

There are no camera foods to eat, just the health circles and a red 
advancement food.  Eating a health circle will dim the text next to it, so if
you want to easily read the credits, don't eat the health circle until you're

There are a few harmless fish that look like they might be tailless Mantas on
one level.

To finish Credit Snake's game, eat the game complete ball on the last level.
This will cause you to leave behind Credit Snake and become the egg for Snake.

There's no real need for a walkthrough more specific than this, other than to
say it can't retreat a level because there will never be a blue advancement
food to eat.  Credit Snake is just a fun way to present the credits for flOw
and flOw expansiOn.

      \ \ \               .//.
      / / /               .\\.

Multiplayer can be a fun way to play flOw with friends or make new challenges
in single player mode.

Each fish will have noticable differences so that it is easy to tell them apart
--all will have some part of them a noticably different color, often showing
off design features on the fish that would otherwise be difficult to see in
single player mode.  Player 1 has orange decorations while player 2 has dark
green.  Dominic 1 reports that the 3rd and 4th player fish are blue and a
pinkish-purple.  Some fish also have a differently shaped mouth (player 2's 
Predator will have an extra barb, for instance).  Multiplayer is always co-op,
though if one player is an Electric Eel while the others are not, the other
player fish will be stunned by eating anything the Eel has stunned.  Also, a
fish 'angered' by eating a flower can hurt another player's fish.  Predators
can't normally lunge at other player fish and Man O' Wars can't turn other
player fish blue.  The only way to do any sort of harm to another player fish
is by eating a flower and then attacking, while eating anything stunned with a
fish not immune to stunning is just a bad idea.

If someone quits multiplayer, flOw will recognize that the second controller is
not in use and that fish will first lose its coloring marking it off as a
multiplayer fish (it won't become a regular enemy fish), then it will just
float off.  In a two player game, both fish will lose the colors.  If the
controller is picked up again before the fish floats off, it will regain its
multiplayer coloring and can be played again.  If the fish has floated away
already, the other player will have to rejoin as a baby fish.

The game decides which fish level to play through based on the 'youngest' fish.
This means that if player 2 choses a Snake by eating an egg and then player 1
chooses a Predator, the game will play through the Predator section of the
abyss because the Predator 'hatched' last.

An interesting fact about multiplayer is that it is possible to start one or
more players' fish larger than it normally would be in a single player game.
For example, if player 1 is a Snake and player 2 is a Jelly Fish and you are
playing on the Snake level, you can play for a while, grow both fish bigger,
then pause, return to the "menu", have player 2 eat another fish egg to switch
fish, then go through the new fish's levels with player 1's Snake maintaining
the size it had grown already, while player 2 would start with the standard
new fish.  By doing this multiple times, one could make a Snake that was
ridiculously long.  Some fish seem to have an upper limit to how big they will

If you wanted to, and have two controlers but not two players, you could use
the way flOw decides what level to play through to play a single player game
using a different fish than is usual for that level.  To do that, use your
main controller to choose the fish you want to play and the second controller
to chose the fish with the levels you want to play through, then begin the
game. Then set the second controller down, and the second fish will slowly
drift off, leaving you in single player mode with the fish of your choice in
a different part of the abyss.

Another challenge could be made by a single player by seeing how big you can
grow your fish.  Start the game with which ever fish you like, then with the
second controller, start another fish.  Go through the levels one by one,
either maintaining the second fish by moving the second controller once in a
while, or let it float off.  Never eat the game complete ball at the end of a
playthrough--instead, make sure you have two fish, the one you want to see how
big it can grow and the second fish, pause, go to the "menu", and use the
second controller to pick another fish.  Go through most of the next fish's
level...keep doing it until it's obvious the fish won't get bigger or that
Snake is really just far too large to easily control.  The Jelly Fish levels
are a very good place to evolve your giant fish.

An interesting and challenging way to play flOw would be to play by yourself in
multiplayer mode.  Since the controls for flOw are based on the SIXAXIS
controller movement and any button for the fish special abilities, it is
entirely possible to play the game with two controllers, one in each hand. Give
it a try--it can be very tricky controlling two fish at once, but it's fun!
If there happen to be four controllers around, two players could do this
together as well, for a challenging two player game with four fish.

If you have enough controllers for it, these are a few good ways to mix it up
playing flOw single player.  If you find the game too easy the regular way, try
playing the 'wrong' levels with different fish or try playing two fish at once.
I haven't tried it with many different fish, but I know the large fish deep in
the Jelly Fish level can be a nasty threat to a Snake, which has no way to calm
those baby fish down!


Credits and disclaimers:
thatgamecompany for making the beautiful game flOw.
Jenova Chen at http://jenovachen.com/ for coming up with the game in the first
place and working on implimenting Flow Theory in games.  The Flash version is
playable at that link.
The official PS3 flOw site at http://us.playstation.com/flow/ for information
on the HDTV and sound capabilities of flOw, that it uses DDA, and basic
information on evolution food.
Dominic I for providing some interesting information regarding non-standard
controllers and also the colors for the 3 and 4 player fish.

flOw is copyright (c) 2007 Sony computer Entertainment Inc.
SCEI has nothing to do with this FAQ and has not endorsed it in any way.
This has not been written for profit.

This FAQ is copyright (c) 2007, 2008, Sara D. Green.  I may be contacted at
princessartemis@gmail.com -- please indicate that you are contacting me
regarding this FAQ.  Please let me know if there are any errors in the FAQ.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.  The only websites I will allow to host this FAQ are:
If you would like to host this FAQ, please contact me.  Be advised I will
probably not allow it, depending on how I'm asked.  Sorry, but I like being
treated kindly and asking for permission to post something before I know it's
been accepted doesn't count.  I'm much more likely to grant permission to a
small, personal site.

View in: