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Trophy Guide by ZealousWizard

Version: 5 | Updated: 04/19/2010

Flower: Trophy Guide

Created by: ZealousWizard

	Version 5

Table of Contents
I. Introduction

II. Hidden Trophies

III. Bronze Trophies

IV. Silver Trophies

V. Gold Trophy

VI. End

Quick Updates
4/19/2010 - Additional tips for the 'Urban' trophy. About coloring the
grass, there are also weeds if you look a bit more closely. So getting
rid of them should help. Also make sure all the buildings are lightened
up. This can be done by coloring in all the grass around the building.

9/22/2009 - Confirmation that you don't need to collect any flowers in 
the third, and final, part of the 5th level to get the Pure trophy.
	    Confirmation that once you enter the last big spire in the
sixth and final level, you don't need to destroy all the spires inside
to get the Urban trophy.

12/26/2009 - Illumination trophy can be aquired during the credits
level, after recieving the light there is an upper level with a pool
there as well, same idea, just light it up. Credit to Commanda101st.

2/11/2010 - Small tip for the 'Welcome Back' trophie is that after
quitting the game, you can manually change your system's date in the
settings menu. When you re-enter the game, you should have your trophy.
Just don't forget to change the date back.

I. Introduction
This is my first game guide, so I though I'd start off easy since Flower
doesn't have too many trophies and they aren't too hard to get. Even so,
at first it might be kind of confusing when reading the descriptions to
each of the trophies, so instead of looking around the Q&A or the
Board, I thought I'd just make a quick guide here to all the trophies.
Some of the trophies require finding the secret flowers, which are
pretty easy to get, just consult coloureffect's Secrets Guide. As for
crediting the information, I have pretty much just compiled the answers
I found through searching the Boards.

As for some sidenotes:
Healthy Play, Pure, Stars, Urban, and Dream are all trophies you'll
earn in the room after completely the level.

Welcome Back you'll get when you start up after resting for a week.

Memories you'll get after three minutes in the reminiscence scene, so
don't cut early and return to the room.

The rest you'll get upon fulfilling the requirements of the trophy right
then and there, so don't wait until the end of the level.

If you're ever unsure whether you got a trophy or not, you can always
just bring up the XMB and check.

II. Hidden Trophies
These are all Bronze.

Discovery -
	Find and bloom a secret flower

Beginning -
	Find all three secret flowers (and bloom them) for any single level

Welcome Back - 
	Don't play for a week, then play.

Healthy Play -
	After playing any level, stay in the room for ten minutes.

III. Bronze Trophies
Memories -
	After completing a level, don't go back to the room for 3 minutes.

Palette -
	On the second level, at the last part, after each of the three
rock formations open up, going through them will "power up" to give you
a color, going close to the grass will "paint" it that color. Do so with
all three surrounding rock formations before completing the level.

Wind - 
	On the third level, after activating any windmill so that it is
spinning, going close to the fans should cause a gust of wind to rush
with or at you, do this seven times.

flOw -
	On the third level, in the second part with the canyons, go
into the cave to the left and stick to the right, don't press anything,
just ride the wind.

Illumination -
	On the fourth level, When getting to the part where you have to
illuminate the spiral, after getting the glow, search a bit further up
for a pool, illuminate it. There is also one in the credits level at
the end of the game.

Pure -
	On the fifth level, the electric structures, especially watch
out for the pipes, will electrocute you. This shouldn't be too much of
a problem for the first two sections. In the first section, you don't
have to collect any of the flowers, so if it seems too risky, you can
skip past them. In the second section, you only need to bloom the
flowers under the towers connected to pipes. For the last section, it
is kinda hard unless you know how to get past it... specifically try
to stay as high as possible without getting blown back down, which
happens when you try to get too high. Here's a good guide for the last
part. http://www.youtube.com/watch?v=wE5G2Y5m_zk

Stars -
	During the credits "level", find all the names/flowers. Again,
don't rush, make sure to bloom them all, there's no secret or hidden
name. Remember that there's always some special animation after each
chain/section (except the very last one), so if you don't see one when
you think you should, double-check. Also, the electric spires and stuff
won't hurt you... so don't worry. Watch the credits to the very end
with the remeniscence screen and you should have it.

IV. Silver Trophies
Urban -
	On the sixth and final level, you need to destroy all the bad
stuff and restore all the buildings, structures, everything. This can
be very time consuming, so be very careful not to overlook anything. I
don't think you have to bloom all flowers, but make sure all the
buildings are colored in. The freeway isn't that bad, make sure to
cover all routes. I'm not sure if you need to color in all the grass,
but I tried doing that. Just take some time to explore around. Destroy
all the spires, make the city look nice in general. In the final spire,
don't worry about the spires there and just blast through however you

Nature - 
	Bloom 10,000 flowers.

V. Gold Trophy
Dream -
	Find and bloom all secret flowers. This trophy might be a bit
misleading since it doesn't really unlock much, at the least, there are
no new levels unlocked by this.

VI. End
At the time I finished this, I have all but one trophy, just the
"Welcome Back" one, which I'm sure the details to that are fine. I
really liked this game and how each level progressed. The way each
level differed made it truly an emotional experience. My favorite is
the third level, which seems to be the most upbeat and fun level, not
to mention is the first time you see the pre-level cutscene have a good
positive atmosphere. But then it was also the introduction of something
foreign to nature, the windmills, and I guess that kinda starts setting
the mood of how things will start turning ugly. I always thought that
from the trailers and screenshots that this game was going to be happy
and bright from start to finish, I'm kinda glad it didn't turn out like
that. Well, thank you for reading my guide, I hope it has been useful
or helped to save you time. I enjoyed the game, trophies or not, and I
hope you have to. An extra thank you for those who e-mailed me to clear
up some ambiguous details I had.

If anyone has any corrections, useful comments, or non-offensive things
they'd like to say to me, my e-mail is:

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