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FAQ/Walkthrough by vinheim
/ Bkstunt_31

Version: 1.0 | Updated: 03/02/15

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   Please click the link above to recommend this FAQ to other users.    /    \
    For continual updates about new guides, feel free to visit our      ¯¯||¯¯
          facebook: facebook.com/vinh3im -- twitter: @vinheim             ||
                    facebook.com/Bkstunt                    Thanks a ton! ||
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            ,--.
           / /\ \
           \ \/ /
            \ \/            _____ _   _ _____     ___  ____  ____  _____ ____
            /  \           |_   _| | | | ____|   / _ \|  _ \|  _ \| ____|  _ \
           / /\ \            | | | |_| |  _|    | | | | |_) ) | | |  _| | |_) )
          / /  \ \           | | |  _  | |___   | |_| |  _ <| |_| | |___|  _ <
         / /    \ \          |_| |_| |_|_____|   \___/|_| \_\____/|_____|_| \_\
        / /  ____\ \____
   _,-'¯¯`--/__   ) )__ \                        _________
  / ,-'¯¯;--._ \ / /   \ \                      |_________|
 / /    / /\  \ / /     ) )
( (    / /\ \  / /\    / /                 _   ___    ___    __
 \ \__( (__\ `/-/_/_,-' /                 / | ( _ )  ( _ )  / /_
  \____\ \__`---.___,-'¯                  | | / _ \  / _ \ | '_ \
        \ \    / /                        | |( (_) )( (_) )| (_) )
         \ \  / /                         |_| \___/  \___/  \___/
          \ \/ /
           \/ /
           /  \                      FULL FAQ/WALKTHROUGH WRITTEN BY
          / /\ \                            Bkstunt & vinheim
          \ \/ /
           `--'

(_____________________________________________________________________________)
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            The Order: 1886: Game Name . Platform: PlayStation 4
              Ready at Dawn: Developer | Guide Started: 02/20/15
                        SCE: Publisher | Last Updated: 03/02/15
                     02/20/15: Release | Latest Version: 1.0
      Emails: vinheim[at]gmail[dot]com | faqs[at]bkstunt[dot]com
               Homepages: vinheim.com  ' bkstunt.com
  ___________________________________________________________________________
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
            This document Copyright 2015 Alexander Paul Kleinheider
              This document Copyright 2015 Gregory Michael Wright
          (      The Order: 1886 Copyright 2015 Ready at Dawn        )
          (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.
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                               Table of Contents
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 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:

- Highlight the "Section Code" of the section which you wish to go and copy it
  (CTRL+C).

- Press CTRL+F to bring up the search sub-menu.

- Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
  wanted to be. Just like magic!

 My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min through this huge guide looking for
the section you want to go.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~

--- Introduction ...................................................... [sx100]

  -- Contact Rules . . . . . . . . . . . . . . . . . . . . . . .  [sx101]
  -- Donations . . . . . . . . . . . . . . . . . . . . . . . . .  [sx102]

--- Game Basics ....................................................... [sx200]

  -- Story . . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx201]
  -- Controls  . . . . . . . . . . . . . . . . . . . . . . . . .  [sx202]
  -- Characters  . . . . . . . . . . . . . . . . . . . . . . . .  [sx203]

--- In-depth Walkthrough .............................................. [sx300]

  --   Prologue | Once a Knight  . . . . . . . . . . . . . . . .  [sx301]
  --  Chapter 1 | Always a Knight  . . . . . . . . . . . . . . .  [sx302]
  --  Chapter 2 | Amongst Equals . . . . . . . . . . . . . . . .  [sx303]
  --  Chapter 3 | Inequalities . . . . . . . . . . . . . . . . .  [sx304]
  --  Chapter 4 | An Endless Battle  . . . . . . . . . . . . . .  [sx305]
  --  Chapter 5 | Agamemnon Rising . . . . . . . . . . . . . . .  [sx306]
  --  Chapter 6 | In the Darkest Hour  . . . . . . . . . . . . .  [sx307]
  --  Chapter 7 | The Knighthood . . . . . . . . . . . . . . . .  [sx308]
  --  Chapter 8 | Under Siege  . . . . . . . . . . . . . . . . .  [sx309]
  --  Chapter 9 | An Uneasy Alliance . . . . . . . . . . . . . .  [sx310]
  -- Chapter 10 | Confrontations . . . . . . . . . . . . . . . .  [sx311]
  -- Chapter 11 | Brothers in Arms . . . . . . . . . . . . . . .  [sx312]
  -- Chapter 12 | A Traitor Among Us . . . . . . . . . . . . . .  [sx313]
  -- Chapter 13 | Between Life and Death . . . . . . . . . . . .  [sx314]
  -- Chapter 14 | Confrontations . . . . . . . . . . . . . . . .  [sx315]
  -- Chapter 15 | To Save a Life . . . . . . . . . . . . . . . .  [sx316]
  -- Chapter 16 | Brother, Let us Embrace  . . . . . . . . . . .  [sx317]
  --   Epilogue | A Knight no More . . . . . . . . . . . . . . .  [sx318]

--- Weapon List ....................................................... [sx400]

--- Archive Transcripts ............................................... [sx500]

--- Trophy List ....................................................... [sx600]

--- Closure ........................................................... [sx700]

  -- Credits . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx701]
  -- Last Words  . . . . . . . . . . . . . . . . . . . . . . . .  [sx702]


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 | || _ | _ | _ |  I N T R O D U C T I O N                     |     sx100
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 .~ vinheim ~.
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
 How's it going everyone, its time to bring you a full FAQ/Walkthrough for The
Order: 1886. Finally the game I was so hyped for the past month is here and its
time to write a kickass guide for it, and what better than with my brother from
another mother Bkstunt. We've known each other for many years now and written
many guides together throughout the years, and what better way to write for The
Order if not with him :).

 After talking him into writing for the game, we will do our best to deliver to
you an easy to follow guide with a collectibles and detailed strategies for
each chapter.

 .~ Bkstunt ~.
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
Hello everyone! We're back together at last! And back together with my buddy
Vinheim, too! This time we're taking on a FAQ/Walkthrough for The Order: 1886.
When I first saw this game last year, it immediately had me interested with its
setting. Victoria England isn't a setting you see very much of in games, but
man this game just oozes atmosphere. It didn't take much for me to decide to
delve into this title.

As usual, we are here to support you all with a full guide, focusing on
collecting all of the game's collectables and enhancing your gaming experience.
It's good to be back together again. Now let's go do our knightly duty!

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 -- C O N T A C T   R U L E S                                  |     sx101
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 Like us on Facebook for easy access for continual updates about our respective
progress, upcoming guides, and updates!

             www.facebook.com/vinh3im  |&|  www.facebook.com/Bkstunt

 If you would like to use other means of communication, see the following
table:

      __________________________________________________________________
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     |  Contact Means  |         vinheim        |        Bkstunt         |
     |_________________|________________________|________________________|
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     |      Email      |    vinheim @ gmail     |   gregorio31 @ gmail   |
     |-----------------|------------------------|------------------------|
     |    Facebook     |  facebook.com/vinh3im  |  facebook.com/Bkstunt  |
     |-----------------|------------------------|------------------------|
     |     Twitter     |        @vinheim        |  facebook.com/Bkstunt  |
     |-----------------|------------------------|------------------------|
     |     Website     |    www.vinheim.com     |    www.bkstunt.com     |
     |-----------------|------------------------|------------------------|
     |     YouTube     |       thevinh3im       |      ------------      |
     |_________________|________________________|________________________|
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 -- D O N A T I O N S                                          |     sx102
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 .~ vinheim ~.
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
 This is a little experiment of mine and I just wanna see how it goes. Well, if
you found this guide to be at least somewhat useful, think about donating some
money. I mean, I'm a student who pays his own school, and it's gastronomy and
it consumes all the money I get at home. I'm not asking for 10-20 bucks.
Whatever your heart wants to give is fine, be it 1 buck, 50 cents.

 Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
help would be greatly appreciated. Well, you can only donate through PayPal at
the moment, which the account is: vinheim@gmail.com
                                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Instead of buying the official guides which cost around 20 dls., better donate
half or a quarter or whatever amount to yours truly.

 To those who support me, thanks.                  - Alexander Paul Kleinheider
                                                            aka vinheim

 .~ Bkstunt ~.
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
 First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!

Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:

Paypal ID: gregorio31 @ gmail . com
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.

 ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
out by shopping through me! It doesn't cost you a SINGLE CENT either, which
is kick-ass. All you do is visit my webpage's donation page below:

Amazon: bkstunt.com/donations.html
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Once you are there, you can click on the AMAZON link at the top and shop as
normal. 4% of what you buy will then be sent to me.

Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!

 __  ___ ___ ___ _____________________________________________________________
|  || _ | _ |  _|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | || _ | _ | _ |  G A M E   B A S I C S                       |     sx200
|___|___|___|___|______________________________________________'_______________
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 -- S T O R Y                                                  |     sx201
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 The story takes place in London, in the Victorian-Era to be precise. When you
take a closer look, you'll see an alternate vision of London which features new
advances in technology brought about by an accelerated Industrial revolution
and the centuries-old conflict between Humans and Half-breeds.

 Giant airships patrol the London skies, and electric trains traverse the city
on elevated tracks above busy streets. Amid this alternate history, The Order
remains a pivotal part of the Kingdom, which its council hidden deep within the
halls of the government's seat.

 Dangerous foes known as Half-breeds emerged centuries ago. In response to this
new threat, an elite order of Knights formed to protect humanity from this
deadly threat. Strengthened by a mysterious liquid called Blackwater, the
Knights of The Order are able to heal their wounds and extend their lifespans
in order to engage this supernatural foe.

 It is the year 1886, and through the dawn of the Industrial Revolution, humans
have advanced technology to gain an advantage in this war. Now equipped with
powerful weapons to aid in their struggle, The Order is starting to turn the
tide against the Half-breeds.

 While the Half-breed threat is pushed back into the shadows, a rebellion
emerges that threatens an already unstable peace. The Rebels' ranks are
growing, as is their boldness, as they declare an all-out war against The Order
and the government oppresion it represents. Now, the Knights of The Order must
face threats on all sides as they struggle to maintain peace and order.

 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 -- C O N T R O L S                                            |     sx202
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               _,.--.,_                                _,.--.,_
              |  _____ |                              | _____  |
              |-'     `'.____________________________,'`     `-|
            ,'    __     `.   _  |          |  _    ,'    .,.    `.
           /     |  |      \ | | |          | | | /     (/_\)     \
          !   __  \/  __    | ¯  |          |  ¯ !  ,-.  `-'  ,-.  |
          |  |__ >  < __|   !__  '----------'  __| ([ ])     ( O ) !
          !       /\        ___`-.  ::::::  ,-'     `-'  ,-.  `-'  |
          |\     |__|     ,'   `. \  ::::  / ,'   `.    ( X )     /|
          | `.           /       \ | SONY | /       \    `-'    ,' |
          |   `-.____,-. \       / |______| \       / ,-.____,-'   |
          |           ,'\ `.___,' /        \ `.___,' /`.           |
          |          /   `-.___,-'          `-.___,-'   \          |
          \         /                                    \         /
           \       /                                      \       /
            `.__,-'                                        `-.__,'

o------------+----------------------------------------------------------------o
|- L1 button | = Blacksight                                                   |
|============+================================================================|
|- L2 button | = Aim                                                          |
|============+================================================================|
|- L3 button | = Sprint                                                       |
|============+================================================================|
|- R1 button | = Alternate Fire                                               |
|============+================================================================|
|- R2 button | = Fire Weapon                                                  |
|============+================================================================|
|- R3 button | = Show Objectives                                              |
|============+================================================================|
|- D-pad     | = Select Weapon (Left & Right)                                 |
|            |   Smoke Grenade (Up)                                           |
|            |   Frag Grenade (Down)                                          |
|============+================================================================|
|- L analog  | = Moves player                                                 |
|            |   Peek over Cover                                              |
|============+================================================================|
|- R analog  | = Moves camera                                                 |
|============+================================================================|
|- Options   | = Pause                                                        |
|============+================================================================|
|- Touchpad  | = Change Shoulder Camera                                       |
|============+================================================================|
|- X button  | = Exit Cover                                                   |
|            |   LS Forward + X: Vault over Cover                             |
|============+================================================================|
|- [] button | = Reload                                                       |
|============+================================================================|
|- /\ button | = Melee Attack                                                 |
|            |   Use Blackwater (when applicable)                             |
|============+================================================================|
|- O button  | = Enter Cover                                                  |
|            |   Transfer Cover: LS/RS + O                                    |
o------------'----------------------------------------------------------------o

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 -- C H A R A C T E R S                                        |     sx203
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(___SIR GALAHAD   an expert tracker and hunter whose instincts and skills,
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ developed over th eyears fighting Half-breeds, are legendary
                 among member of The Order. Jaded and numb to the violence he
witnesses day to day, Galahad is world-weary with a calm, cool, professional
demeanor. Protege of Malory and mentor of Isabeau.


(___SIR PERCEVAL   is a mentor and long-time friend to Galahad, and one of the
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ few Knights who can match Galahad's strengthand ability. One
                  of the eldest Knights in The Order, he commands everyone's
respect and is ready to work outside the bounds of the law when a situation
calls for it.


(___LADY IGRAINE   Under the tutelage of Galahad, Lady Igraine became the
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ youngest member to ever be inducted into The Order. Now, as
                  one of the most skilled and headstrong Knights, both she and
Galahad share a mutual respect.


(___MARQUIS de LAFAYETTE   Recruited for his tactical genius honed during the
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ American and French Revolutions, Lafayette serves as
                          Sir Perceval's apprentice and has become an
invaluable member of his squad. At times impetuous, his passion for freedom and
liberty is only equaled by his love of women.


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 | || _ | _ | _ |  I N - D E P T H   W A L K T H R O U G H     |     sx300
|___|___|___|___|______________________________________________'_______________
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            (   P R O L O G U E   |   O N C E   A   K N I G H T   )
            (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx301]____________________________________

 Time to start this. Start by watching the opening video in the character's
POV. Poor man, that type of torture must be horrible. Continue watching until
the second "bath" scene. During this a support rod will come lose and we'll be
tasked to hit "Triangle" in a Quick-Time Event (We hope you guys are OK with
QTE's, this game has a few of them!). After that be ready to jam on the "X"
button and then once the danger has passed we'll have to hold the Triangle
button (they are essentially showing us the different button prompts we'll have
to use throughout the game.

Once you are free, you will gain control for the first time...

   <vin> Note that throughout the game's video scenes, there will be QTE or
         Quick Time Events in which you need to press, hold or quickly tap the
         button shown to you on the scene. We'll point these out in the guide,
         but fast reflexes will serve you well!

 Move towards the door and you'll be taught how to scurry, or sprint with R3.
Not that we can really spring right now. Enter the door at the end to find a
gun... with no bullets. Dammit. Return outside and break open the locked gate
to the left and go through it. Watch the scene with the Lycan...er Half-breed
and soon enough you'll get yourself a hostage. Keep your aim on him with L2 and
approach him. Watch the scene and we'll soon have some more QTE's (Mash X, Hit
Square). After that is a new QTE called a "Turning Point". Basically, the action
slows down considerably and offers you a chance to look around and "assess the
situation". Here, the fight will slow down and you can punch the guard's head
before he hits you, but you must use the cursor to pick that choice. Hit Square
on the man's head to continue. We have two more bouts of mashing X after that
before we can use Triangle to go through the door.


 Watch the scene and hold the button they display to end the Prologue.

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         (   C H A P T E R   1   |   A L W A Y S   A   K N I G H T   )
         (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    ________________________________[sx302]________________________________
.~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Phonograph | Total: 1                                                      |
|   Cylinders | • After finding the photograph, on the table in the next room.|
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Documents | Total: 1                                                      |
|             | • After exiting the building, on the barrels in the corner.   |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Photographs | Total: 1                                                      |
|             | • Go down the stairs after the first Newspaper collectible.   |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Newspapers | Total: 1                                                      |
|             | • In the room with the first person you encounter.            |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Objects | Total: 1                                                      |
|             | • In the vegetable stand in the alleyways.                    |
'~.___________|_____________________________________________________________,~'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
 o Directive: Meet with Igraine
 
 Look for the Indian building, which is right in front of you and start
following the rooftop. Enter the attic and go down both set of stairs. The
game will tell you how to look at your directives at this point (R3). You'll
see a guy in the room in front of you. Go in here (there's nothing for us to
the right) and look to your left to find your first collectible, a [NEWSPAPER].
Now go down the stairs in here and look at the table in front of you to find a
[PHOTOGRAPH]. Note that you can look at the back with the triangle button.

 Enter the next room and check the table on the right to find your first
[PHONOGRAPH CYLINDER - Le Morte d'Arthur], which are pretty much Audio Logs.

  <BK> Why the heck don't they let you play these while you play, like
       Dead Space or something? Maybe it "doesn't fit" the technology?
       Pfft, I though we all agreed audio logs should play while we play!?
       
 Continue moving forward and when you jump across an alley, go down the stairs
and then jump down from the ladder. When you reach the actual street you'll see
a man go inside the building in front of you. Check the trash cans in the corner
just to the left to find a [DOCUMENT] highlighting some of the artists of the
day.

 Continue walking down the alleyways and you'll reach a little fruit shop on
the left side, which has an [OBJECT] on top of the wooden barrel. Soon enough
you'll have a little scene with Igraine.

   <vin> Ain't she a cutie? :)
   
   
   o Directive: Follow Igraine

 You'll finally be able to sprint after this so start doing so and follow
Igraine, who has a white marker over her head. Follow her underground and now
you'll have a escapee threat. You'll also learn how to take cover, to aim and
shoot. There will be two enemies here. Take care of them with your default
pistol (the C-78 Autoloading Pistol, which strongly resembles a Luger) and
proceed to trigger a little scene and you'll have to fight some more baddies.

 Time to take out the main weapon, the M2 'Falchion' Auto Rifle. Take out these
two enemies and two more come out of the alley an the back. No problem. Take
cover at all times and pop out to shoot once they stop shooting. There is a
crate with ammo on the left side before the cart and again on the right side,
right before the alley and look to the left to find a garden where even more
escapees will appear.

 Not a problem at all. Use the concrete and statue as cover. Try to clear one
side of the area and use the pillars for cover, making the enemy split focus
between you and Igraine (and making the easier to kill). Head to the building
once you clear the threat out and you'll see an escapee with a hostage. 

 o Directive: Pursue escapees into the Exchange building
 
 Break the door open and use the Falchion's Alt Fire to stun the escapee,
allowing you to take the shot. When you reach the court Igraine will be shot.
This puts you into cover and shows you Blackwater for the first time. It is
also time to use our Smoke Grenades. The game will tell you how to use the
grenade (which is pretty much like every video game ever).

 o Directive: Clear the Grande Lounge
                                             .------------------------------.
 Select your smoke grenade (Up Directional   | DON'T BE AFRAID TO GET CLOSE!|
Button) and throw one into the middle of the |------------------------------|
This lets you get to the left and take out   | Galahad can deliver quite a  |
the escapees pinning you down. From there,   | beating when he wants to!    |
stick to the left, by the wooden cafe, where | Look for the Triangle prompt |
you can likely melee a man to death. Check   | whenever anyone gets too     |
for enemies to your immediate right next and | close to you to make them    |
then simply clear out the remaining enemies  | regret that decision!        |
in front of you. Like the noted box here     '------------------------------'
mentions, your melee strikes are basically your deadliest attacks (against
THESE enemies at least) so don't be afraid to get close-quarters with the
enemy! When their numbers are low and when you have the health, you can outright
bum-rush foes and put in end to things with your fists. Once you've cleared the
lounge we'll have a new directive:

 o Directive: Follow Igraine

 Go to Igraine and up to the second floor. Take care of the two guys talking
(the game is just now getting around to telling us about melee attacks... heh)
and we'll get another directive:

 o Directive: Clear the 2nd Floor East Wing
 
Tilt the analog softly to walk stealthy and kill the guy in the next part of
the room. More escapees attack from here, so take cover and kill the man in
front of you and to the right. From there you can likely move up to the wall
and focus to your right, killing the remaining escapees when they peak around
their cover from your ideal position).

 When Igraine waits for you at the next door, you'll do a special ability called
"Blacksight" in which you'll move in slow motion and automatically aim at
enemies. When the reticle is white that means the enemy is still alive whilst
red means he's dead. Be sure to move between enemies with the right stick after
they are dead. After the first three 5 more will come.

 Watch the scene after the fight where Marquis Lafayette is introduced. He's
awesome...

   <vin> I love how Galahant tells him: "You're the most American Frenchman
         I've ever known haha.
         
   <BK> Why do I get the feeling there's a certain reason Vinheim is drawn
        towards Lafayette...
        
   <vin> Yes he's hot >_> haha :)
        
 After the scenes we'll be on our own again, with a new directive:
 
 o Directive: Pursue the remaining escapees

 Follow these walkways (the rooms don't have anything so explore them if you'd
like to) until you get to a bigger room. Climb up the wall and traverse through
the walls. After the talk with Igraine jump across the gap and watch the scene
where some Half-breeds appear.

 o Directive: Eliminate the Lycans

 There's only one in this small part of the room and its where you really have
to learn how to kill these things. They are really easy to be honest, or at
least this one. They charge at you and while they do this you've got to shoot
at them as much as you can. While charging, a small X appears before they
tackle you. Pressing the X allows you to evade the attack. Always know where
the Half-breeds are coming from so you can put more shots into them.

 Once you're done with the shooting you have to run up to them and press /\ to
kill them. In the next part of the room there will be two, so you need to keep
that in mind so that you're not attacked by one of them while shooting the
other one. When you try to kill the second one though, it flees the area and
you now chase after it, not after you exchange weapons with Igraine.

 o Directive: Pursue the Lycan

 We're now in possession of the Arc Gun, which shoots a really powerful
lightning bolt, but its got to charge first. Start pursuing the Lycan and when
the little info box on the right side of the screen appears these are your best
bets at shooting at the Lycan. After killing it a scene triggers leading into
the next chapter.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          (   C H A P T E R   2   |   A M O N G S T   E Q U A L S   )
          (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    ________________________________[sx303]________________________________
.~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|   Documents | Total: 2                                                      |
|             | • When entering Tesla's lab, on the desk to the right.        |
|             | • On the desk on the central left side of the room.           |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Objects | Total: 1                                                      |
|             | • On the desk in the center of the room.                      |
'~.___________|_____________________________________________________________,~'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Watch the scene with the Knights of The Order and after a lengthy scene we
will need to walk around the table which is, as I'm sure you've noted, modeled
after the table that King Arthur's Knights used (being round and all). Once you
get to the outside hallway even more scenes will play regarding the matter of
Whitechapel. Seems like we won't be bored after all... once the matter is taken
care of, we'll get a directive:

 o Directive: Follow Tesla
 
 Tesla will be right in front of us, so go ahead and start following him.
After the elevator ride, it's time to explore Tesla's Lab and we get to play
with anything that tickles our fancy.

 o Directive: Explore Tesla's lab
 
 As you enter make a right turn and check the desk for a [DOCUMENT]: Thomas
Edison vs Nikola Tesla! Who'll win? History is a cruel mistress.

 Now check the table in the center of the room to find an [OBJECT]. Now check
the table left of here to find the last collectible of the chapter, another
[DOCUMENT]. The back of this one is particularly revealing. Explore the lab some
more if you want to and speak to Tesla to see some of his inventions. His first,
the D/C to A/C converter, will have you press R3 and L3 to stop the mercury
between the red marks. Fairly easy . After that we get to test out a Marksman
rifle. Its pretty neat. Zoom in/out with R3 and hold your breath with L3 to
maximize your aiming ability. Now keep watching the scenes to end the chapter.

 That was a short one, eh!?

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            (   C H A P T E R   3   |   I N E Q U A L I T I E S   )
            (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    ________________________________[sx304]________________________________
.~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Phonograph | Total: 2                                                      |
|   Cylinders | • Right after the sex scene, follow the ledge before the red  |
|             |   arch.                                                       |
|             | • Instead of following the ledge from before, go in the room. |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Documents | Total: 4                                                      |
|             | • On a crate inside the shelter near the start of chapter.    |
|             | • In front of the bar in the brothel.                         |
|             | • After the massive fight climb cart and enter the left house.|
|             | • In the room where the monsieur died.                        |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|       Items | Total: 1                                                      |
|             | • After the execution scene, speak to the attacked woman.     |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Photographs | Total: 1                                                      |
|             | • Inside the brothel, on the right side as you enter.         |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Newspapers | Total: 3                                                      |
|             | • At the start go behind the carriage to find it at the end.  |
|             | • After the woman incident, run past Lafayette.               |
|             | • In the room after blowing down the bridge near the end.     |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Objects | Total: 3                                                      |
|             | • On the desk after the group splits up.                      |
|             | • On the table in the center of the brothel.                  |
|             | • In the building after contacting Sentinel 5.                |
'~.___________|_____________________________________________________________,~'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
 o Directive: Get to the Hospital
 
 We were going to pair up with Perceval but instead we get to go with Lafayette.
Even better :). Before going forward, go behind the carriage and move to the
end of the road on the right to find a [NEWSPAPER] on the crate back here (on
the left side of the street). Return and now follow Perceval until you raise a
wooden beam for him and Igraine to pass. Now follow Lafayette up the stairs and
check the [OBJECT] on the desk inside the room.

 Continue following Lafayette and inspect the apple when possible, pressing /\
when you can. Throw it and the guard will be taken out. After tipping the
merchant you'll see some guys beating the crap out of someone. Before we head
on, go down inside the Shelter (the stairs to the left) and check the crate at
the end to find a [DOCUMENT]. Go through the door in here to be in presence of
a public execution... sort of. We'll get a new directive after the scene:

 o Directive: Head through the alleyway

 After being spotted head left into the alleyway to trigger a small QTE with a
woman. Speak to her to "obtain" an [ITEM] (note that this "Item" collectible is
the conversation itself... not a physical item!). Now instead of going in the
door like Lafayette suggests, run past him to find a [NEWSPAPER]. Head to the
door after that and its time to lockpick. Lockpicking in this game is quite
simple and looks amazing.

 While keeping L2 pressed, start rotating the Right Analog Stick until the
vibration changes. When it does, keep the analog stick in that position and
press R2. Do this 3 times to open the door. In here you'll have to leave the
weapons. That sucks. Check the table on the right though to find a
[PHOTOGRAPH]. Now check the table in the center of the room (down the stairs)
to find an [OBJECT].

 Now go up the stairs and check the table in front of the bar to find a
[DOCUMENT]. Listen to the funny conversation between Lafayette and the damsels
and time to follow them ;). You will indeed get a room... for Lafayette and
yourself and find a pair... making babies :). Quickly press X during the QTE
and its time to leave. Note that we get a 'Duelist Revolver' which fires two
quick shots in succession. Hey, at least we are armed!

 On the balcony, take a left and get up to the roof. Hang another left and
jump to the ledge, shimmying along the building. It seems we have stirred the
nest, indeed. Keep following the rooftops and jump over the gap to another
ledge, but instead of climbing up inside the room, start moving along the ledge
to the left to find a hidden crate with [PHONOGRAPH CYLINDER - The Anarchists
12.10.86] inside (which is their best-hidden collectible yet). Return and now
climb into the room. In here you'll find the [PHONOGRAPH CYLINDER - Sons and
Daughters of Britain] in the corner. Grab it and activate the lever to move
the cargo.

 Hang once again from the ledge but go right this time and up through the
window. Going down the stairs you'll find 2 enemies. Kill them from a distance
and pick up their M82 Carbine. In the next room Lafayette opens up the path to
continue but grab the Grenades here and change your weapon if so desired. Now
follow the path until you get to the execution site once again, but now we have
to fight a rebel ambush.

 o Directive: Fight through the rebel ambush
 
 You'll have many enemies coming out of everywhere but the good thing is that
they do not try to pincer attack you or anything. They just stay there so you
can take your time to headshoot each and every one of them. Our focus should
be on the snipers up in the windows though. There are two of them, so be
careful here and take them out first, focusing on the lower enemies afterward.

 Once you are done head inside the building and Lafayette will go through the
street. Inside the building, you'll find grenades and some weapons in here
(namely the marksman rifle the snipers we're using) and as you exit quickly take
cover and start popping heads. If you are keen to snipe at all, be SURE to grab
this rifle before you go.

 Afterwards, you'll have your path blocked so go up the stairs and you'll have
to fight a TON of rebels. You have your normal rebels, the ones you've been
encountering but you'll also get two new ones: the Shotgunner and the
Grenadiers. The first ones are fast and run towards you just to empty their
shotty in you, while the Grenadiers toss grenades from a distance but also
shoot their own weapons.

 The Shotgunners come first though, so when Lafayette shouts it, quickly spot
the Shotgunner (the man dressed in yellow) and note him running towards your
position. Take care of him ASAP and don't even worry about shooting him in the
head. Once you've killed many enemies, the Grenadiers start appearing
(dressed in light blue), which can toss a grenade from their position ALL the
way across the area, while we can only throw it like 20 feet away from us.

 There will be an X when they toss their grenades meaning you can press it to
dodge it. Do so whenever you can. After taking care of a couple of waves of
these Grenadiers, some waves with both Shotgunners and Grenadiers start popping
out.

 There are a LOT of enemies here. If you happened to get the marksman rifle
from earlier, stay at the beginning of the area and use it to great effect.
Note the volatile barrels to the right on the street and up on the balcony to
the left. You can easily stay here until the Grenadiers show up if you stay
back by the sandbags and snipe from there (this lets you shoot the shotgun
enemies as they approach... just be sure to get them before they get you!).

 Once the Grenadiers show up, consider moving to the house and/or joining
Lafayette with a shotgun. Being more mobile in general helps against them.
Be sure to use your Blacksight once you have it built up, and use your grenades
as well, especially when new waves of enemies show up.

 After the fight we'll get another directive:
 
 o Directive: Find a way to the rooftops.
 
 Go ahead and help Lafayette out with the wagon, climb on top of it and head
left into the building. Cross the wooden plank to find a [DOCUMENT]. Return and
start following the path until a little scene triggers. Once you regain control
we'll have a new directive.

 o Directive: Locate Perceval and Igraine
 
 We can find them to the right, down on the street. They're using the Arc
gun and you can see it flash every once in awhile. After we locate them then it
will be time to rendezvous with them, but not before we "invite some friends".

 o Directive: Locate airship Sentinel 5
 
  Sentinel 5 is the airship to the far left of Igraine and Percval. Once you
find it, we'll need to use Morse Code to signal Sentinel 5. This is done with
the touch-pad on your PS4, so go ahead and send the code for a small scene,
after which it's time to meet up with our comrades .

 o Directive: Rendezvous with Perceval and Igraine

 Jump across the gap when possible and enter the room through the window to
find an [OBJECT] on the desk... which is Sackboy from Little Big Planet! Exit
the house and it'll be time to kill some more guys. Stealthily approach the guy
and quickly take cover so you don't get shot by the rest of the enemies. There
is lots of cover in this alleyway so use it to your advantage. When you get to
the end of the path jump down to trigger a little QTE and a scene. Hit the
button prompt and on the "real time" event go for the knife to end things very
quickly. We'll get some help from Perceval soon which starts a series of
scenes.

 We'll get ahold of the M86 Thermite Rifle, which shoots thermite dust and
then you ignite the dust, making it an incredible weapon. Kill the enemies in
front of you until you get a directive:

 o Directive: Ignite thermite in the distillery
 
 THAT should keep them toasty!

   <vin> This is the best part to get the following trophy. After igniting the
         distillery, back out to the main menu and then select "continue" to
         restart your checkpoint and do it again to get the trophy.
         

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Incinerate 15 enemies.                                                    |
|                                                                             |
|                      !!UP IN FLAMES!! ~~ Silver Trophy                      |
o-----------------------------------------------------------------------------o

 Once you destroy the distillery, the constable will run out and get shot,
giving us our new directive:

 o Directive: Get the constable inside
 
 Afterwards head out and help out the monsieur who was shot. While moving
backwards, try shooting the enemies in the head to maximize your lack of
movement.

 Now its time to find a way out of here, but lets nab the [DOCUMENT] from the
desk on the left. Exit the building and cross a second one to find some
enemies. Make really good use of the Thermite Gun since we don't have that many
chances of using it. There is however a Thermite user in the next area, which
you'll have to shoot a couple times with YOUR own Thermite Gun to bring him
down. That and Igraine's Arc Gun will bring him down quickly. We'll get a
directive after that:

 o Directive: Help Perceval with the cart

 Head to the cart and pull it down when prompted. Another directive right
 after we head up it:
 
  o Directive: Plant thermite on the bridge
  
 After you plant thermite on the bridge and bring it down, go ahead and jump
across. Enter the room you come to and in here enter the first room on the
left to find a [NEWSPAPER] on the little table. Exit the house and watch the
scene to end the chapter.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       (   C H A P T E R   4   |   A N   E N D L E S S   B A T T L E   )
       (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    ________________________________[sx305]________________________________
.~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Phonograph | Total: 2                                                      |
|   Cylinders | • In the locked door adjacent to the room where Igraine rests.|
|             | • In the locked door adjacent to the room where Igraine rests.|
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Documents | Total: 2                                                      |
|             | • In the first room of the hospital, up the steps.            |
|             | • In the room where Igraine is resting after the Lycan fight. |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|       Items | Total: 8                                                      |
|             | • Corpse in front of you as you enter the hospital.           |
|             | • Examine the first white door in the basement.               |
|             | • Examine the third white door in the basement.               |
|             | • Papers on the desk next to the Photograph after Lycan fight.|
|             | • Drawer next to the document where Igraine is resting.       |
|             | • Cabinet in the room adjacent to where Igraine is resting.   |
|             | • In the room across the hallway from the previous item.      |
|             | • In the same room as the previous item.                      |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Photographs | Total: 1                                                      |
|             | • In the room where Igraine is resting after the Lycan fight. |
'~.___________|_____________________________________________________________,~'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
 o Directive: Use the Underground to get to the Hospital
 
 Follow Igraine to a little room with a ton of people slaughtered. Keep
pressing forward (through the gate to Igraine's right) and follow the path.
Try opening the gate to trigger a scene. This way is no good, time to head
back:

 o Directive: Find another way to the exit.

 On our way back you'll find a couple rebels coming in. Kill them and follow
the gate they just opened and follow the corridor to find another couple of
enemies. Take them out and enter a larger area where there will obviously be
more enemies (naturally...).

 After killing them follow Igraine and up some stairs during a scene. Once
you're inside the hospital inspect the corpse in front of you for the [ITEM]
collectible. Now go up the stairs where Igraine is to find another [DOCUMENT].
Start going down the hallway and a couple of enemies come out of a room.
Quickly take cover and kill them. Now its time to investigate the basement.
THIS ought to be fun...

 o Directive: Investigate the basement

 As you drop down enter the next room which has nothing and continue on to a
larger one. Head down the stairs and examine the first door on your left for an
[ITEM]. You can go in the next door but instead examine the last door for
another [ITEM]. Go up the stairs for a scene with a Lycan. Shoot if you wish
but there'll be another scene soon. After that, use the button prompt for your
blackwater and then head forward to the rifle. From here, shoot it with the
Falchion and use the Alt Fire when prompted to make it flee.

 o Directive: Find Igraine

 Time to regroup with Igraine. Exit this room and follow the rather linear path
until you trigger a scene with the Lycan, where you'll have to mash X like
crazy. Afterwards, continue moving forward and help Igraine pry open the gate
to start a large QTE event in which you'll be fighting the Elder Lycan. You can
do Quick and Strong attacks with L2 and R2 respectively, but most importantly
make sure to dodge using the right analog stick when the command appears on
screen. Also, if you have Blacksight available you can press L1 for a series
of uninterrupted attacks that really help out. At one point you'll have to hit
square for a QTE, at the end, so be ready. There are more QTE prompts near the
end, so be ready for those as well. Continue watching scenes after the fight.

 Once you put Igraine down, we'll be tasked with a directive:
 
 o Directive: Search the rebel hideout
 
 It seems as if they are prepared. Check the desks in front of you to find a
[PHOTOGRAPH] and check the papers on the L-shaped desk for [ITEM]. Now check
the other side of the room to find a [DOCUMENT] and another [ITEM] next to it.
Now proceed down the hallway and enter the room on the left. Check out the
cabinet at the end to find an [ITEM].

 Return to the hallway and enter the room right across. Pick the lock and nab
the [PHONOGRAPH CYLINDER - All Through the Night]. Now pry open the wooden box
to find [PHONOGRAPH CYLINDER - The Anarchists 29.09.86]. Now examine the hanged
clothes in here for another [ITEM]. This pretty much cements what their plan is
and updates our directive:

 o Directive: Get Igraine and leave the Hospital
 
 Before we do that though, check the other desk in this same room for the last
[ITEM]. Now return to Igraine to finish the chapter.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        (   C H A P T E R   5   |   A G A M E M N O N   R I S I N G   )
        (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    ________________________________[sx306]________________________________
.~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Phonograph | Total: 2                                                      |
|   Cylinders | • In the room after stealthily killing the first guard.       |
|             | • In the room where the armory is.                            |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Documents | Total: 1                                                      |
|             | • Inside the armory.                                          |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|       Items | Total: 1                                                      |
|             | • The corpse in the room after the armory.                    |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Photographs | Total: 1                                                      |
|             | • In the small corridor after separating from Perceval.       |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Newspapers | Total: 1                                                      |
|             | • In a small room before reaching the ballroom.               |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Objects | Total: 1                                                      |
|             | • When you enter Agamemnon, go down the stairs and go right.  |
'~.___________|_____________________________________________________________,~'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
 o Directive: Infiltrate the Agamemnon

 Hell yeah! We start this chapter big! Time to rappel down the side of the
airship. You won't die here so rappel down with X and get inside. There'll be
a quick scene once you get inside. After that the team will split up past
the door. Follow Lafayette down the stairs and you'll see your marker on the
left with a new directive:

 o Directive: Disrupt power to the magnetic lock
 
 BEFORE we do that, let's head right first to find an [OBJECT]. Now use the
TS-27 Inverter you got from Tesla on the lock and hold L3 and R3 in place as
the mercury goes between the rods. This blows a light and lets us go down the
ladder. Seems the guards are using deadly force. We will be using it too soon
enough.

 o Directive: Take out the guard undetected
 
 Stealthy kill the guard here by pressing /\ when the outer circle reaches the
center. We'll die if we mess this up, so be smooth! After you kill him you can
explore behind you or to the left, but its just empty space. We'll get a new
directive as well:

 o Directive: Find a way to the cockpit
 
 From where you killed the guard, head right and continue following the path
to a door on the right. There's more empty space here, especially to the left,
but follow Lafayette to the right and you'll soon reach the cockpit where a set
of QTE start after you throw a smoke grenade. These button presses are Square,
Circle, and then a turning point where you'll want to grab the cylinder off of
the wall. We'll have secured the cockpit after that. Lafayette stays behind so
its time to head to the ballroom.

 o Directive: Head to the ballroom undetected
 
  Return to the previous area up the stairs and there will be a guard here
this time around. Stealthy kill him and enter the door in the opposite
direction of the cockpit. We'll need to pick the lock here, but that's no
obstacle to you at this point.

                                             .------------------------------.
 In this next room make a left when possible | Listen for a minute (Waltz!) |
to find a [PHONOGRAPH CYLINDER - Agamemnon   |------------------------------|
Christening]. Proceed to the right this time | The music that is playing in |
and then into the side of the room where the | the room with the two guards |
guards are. There are only two guards here,  | is the famous "Minute Waltz" |
but the corridors are really tight so make   | by the great Polish composer |
sure to take cover at the corners to see     | Frederic Chopin!             |
what's going on behind them. The first guard '------------------------------'
can be killed easily by waiting at the start of the room for him to show up,
as he walks away from the room entrance. Use that moment to take care of him,
then travel up the walkway you killed him at (the one with the low cover -
be sure to duck) and wait at the end. The second guard will be down below.
Wait for him to head to the right, then back to the left so you can kill him
easily.

 Once you've successfully killed both of them proceed to the next hallway and
wait for the guards to pass. Go up the stairs and enter the room to the left
when you come to it to find a [NEWSPAPER]. Continue onwards until you reach the
ballroom and a set of scenes trigger.

 o Directive: Identify the disguised rebels
 
 You now have to check out who are the rebels here. Check out their patches
on their shoulders to see if they are legit or not. The guards closest to Lord
Hastings are both legit (the one on the ground floor and the one up the stairs
where he came from). The ones by the door and across the way on the balcony
are both rebels. Search each of them to advance.

 o Directive: Take out the disguised rebels

 When you're given the order, feel free to engage. We recommend killing the
rebel on the opposing balcony first, as this won't alert anyone. You can then
kill the one below, but note that if you wait he will try and take out his
target. We can actually kill him in the act... for, um... Drama's sake!

 o Directive: Stop the rebels from entering the foyer

 After we kill the lower one,  many rebels will come at you. Stay here under
cover and start sniping the enemies. They come from the opposing balcony and
from down below, but we have a good position here so start sniping. There will
be one Shotgunner so be extremely careful and watch your stairs (or note him
when you go down below). There is a smoke grenade to the left if you want to
use it to obstruct the men below so you can wipe out the opposite balcony.
Once the fire calms down, feel free to go downstairs and wipe up. You need to
head to the opposite balcony to trigger the next scene, but watch out for an
enemy by the doors!

 o Directive: Pursue the rebel leader and her accomplice

 The same woman we've been seeing is here and its time to chase her down. There
will be a couple of rebels coming in but they are hardly a challenge for us.
Go through the double doors on the ground floor and follow the path, taking a
right at the hallway to find a ladder. Keep chasing the mark until you're told
to regroup with Perceval and some scenes trigger.

 o Directive: Find the rebel sabateurs 
 
 Once you gain control, follow Perceval and go inside the room, where you'll
find the [PHONOGRAPH CYLINDER - Evacuation Procedures] on the desk. Now break
open the door and to the armory and grab any weapons you want, as well as
the ammo crate. DO NOT FORGET to grab the [DOCUMENT] in the back as well.
Return to Sebastian when you are ready.

 Enter the door and examine the corpse for an [ITEM]. Grab the grenade nearby
and proceed. You'll get to the kitchen where there will be many rebels. There
is a Shotgunner here so make sure to take him out ASAP when he shows up. We
also like to move up to the central counter, where you can get quite a few
melee kills over the counter just by proximity (which is amazingly efficient).
Proceed to the next part of the kitchen where you'll find more enemies. Note
that you can head left instead of straight for a more open view of the area.

 Kill them and proceed to trigger a scene where Perceval and Galahad are
separated. Proceed to the next room and go right to find the last collectible
of the chapter, a [PHOTOGRAPH]. Proceed and you'll see some enemies running
away, meaning there will be some in the cabins up ahead. Be extremely careful
because there's an armored Shotgunner here and its extremely powerful. Your
best bet is to use your Blacksight to kill him. Kill the rest of the enemies
and proceed down the stairs. Head down another set of stairs one floor lower
and press onward. There's two more enemies for you to kill, so be ready after
the short scene. After that, open the door ahead of you to see a scene and
end this chapter.

  ___________________________________________________________________________
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     (   C H A P T E R   6   |   I N   T H E   D A R K E S T   H O U R   )
     (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx307]____________________________________

(-NOTE-) There are no collectables in this short chapter, so don't worry
         about them. And yes, the chapter really is this short!
         
 Take your water when you can and then start following the burned-down
corridors of the fallen Agamemnon. We can't help the man that comes running
at us... After the few words from Igraine, check out the corpse nearby and
then the radio further ahead. After the radio contact, interact with the
column nearby. We'll have to mash X for three sessions to destroy the wall
and to trigger a rather sad scene.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          (   C H A P T E R   7   |   T H E   K N I G H T H O O D   )
          (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx308]____________________________________

(-NOTE-) This is the second chapter in a row with no collectables, so no
         need to worry about them again. In fact, this chapter is really
         nothing but scenes, so enjoy!
         

 After the elevator ride, we'll get a really nice scene. After that there
will be a ceremony which should answer some story questions (interesting
stuff, for sure). A council meeting will occur after the ceremony but will
be stopped soon enough (right when things were getting good!). Time to fight
some more rebels though, so get ready!

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             (   C H A P T E R   8   |   U N D E R   S I E G E   )
             (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx309]____________________________________

(-NOTE-) This is the third chapter in a row with no collectables, so no
         need to worry about them yet again. They make a return in the
         next chapter.
         
         
 o Directive: Clear a path to the carriage
 
 We start off on the bridge AND with the Arc Rifle! Awesome! Start moving
forward and you'll have an armored Shotgunner running your way. Blast him a
couple times with your Arc Rifle and continue. I recommend hugging the wall
on the right and using the small room for cover. You have a good vantage point
of the men dug in across the street from here. Kill all of the enemies from
here and be careful of the enemies on the roof of the double-decker. Once they
are all dead our objective will change:

 o Directive: Save Hastings

 To save him, head to the overturned cart blocking the bridge and interact
with it. We'll jam on X for a bit and he'll be safe. After saving him you'll
end up on your own, Rambo style.

 o Directive: Stop the rebel attack
 
 Proceed to the right and kill some enemies on the other side of the wall.
There will be an armored Shotgunner coming your way, so use your Blacksight and
take him out. If you can't kill him with the Blacksight, return to where you
regained control and take him out from here. For some reason they don't come
this far. Alternately, you can kill hurt him a ton when he shows up by shooting
the explosive barrel to his right... this probably won't kill him, but may save
the need for Blacksight. Wipe out the rest of the enemies in the area once he
is dead. Jump over the fence to see a small scene.

 o Directive: Take out the artillery

 Move forward over the fence and you'll have another group of rebels come at
you. Pretty similar to the previous area only that there are a couple
Shotgunners, but normal ones this time, not armored. Take out the two men
who comes at you, then stick to the right and clear the small alley. Note
that at the end a shotgunner comes out, so be ready for him. The room here
also has a cache of flak grenades, so avail yourself of them. The hole in the
wall near the shed is a good vantage point: use it to blow up the barrel in
the distance to easily kill someone.

 Now that you are close to the bridge blockage, an enemy with a cannon will
be taking shots at you. Head to the center of the area and wipe out whoever
you can. You're fairly safe behind the center divide, but the cannon enemy is
very elusive. He is on top of the double-decker, so kill him off when you can.
Note that the shed on the left has an enemy that only comes out when you
approach it, so be ready for him as well (in fact, if you kill the shed enemy,
the cannon enemy is much less elusive since he's the only one left alive, so
you could kill the shed enemy for an easier shot at the cannon enemy although
it is very risky). Once you do kill everyone, a scene will take place.

 o Directive: Eliminate the remaining rebels
 
 Now we have a cannon... ho, ho, ho (high five if you get that reference!).
The TS-29 Cannon is an awesome beast, and is also the best way to get the next
trophy.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Kill 3 enemies with a single explosion.                                   |
|                                                                             |
|                     !!COLLATERAL DAMAGE!! ~~ Gold Trophy                    |
o-----------------------------------------------------------------------------o

 And if for some reason you haven't yet, you'll most likely get this trophy
too.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Kill 40 enemies with science weapons.                                     |
|                                                                             |
|                      !!MODERN MARVELS!! ~~ Gold Trophy                      |
o-----------------------------------------------------------------------------o

 Keep on killing the enemies until a scene triggers. If you do find yourself
getting beat up, you can easily stand behind the metal barricade to your right
(which is handy while waiting for three enemies in an ideal position for the
"Collateral Damage" trophy). There will be many scenes once you kill everyone
off, but all of them are good.

  ___________________________________________________________________________
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      (   C H A P T E R   9   |   A N   U N E A S Y   A L L I A N C E   )
      (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    ________________________________[sx310]________________________________
.~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Phonograph | Total: 3                                                      |
|   Cylinders | • After pushing the first cart, follow the left tunnel.       |
|             | • In front of the stairs behind the locked door of foundry.   |
|             | • Behind the locked door in the second fancy building.        |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Documents | Total: 3                                                      |
|             | • On the desk after crossing the beam at the beginning.       |
|             | • Inside the warehouse after the ship fight.                  |
|             | • Inside the shipping warehouse.                              |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Photographs | Total: 3                                                      |
|             | • On a desk inside the foundry.                               |
|             | • Inside the fancy building, check the office upstairs.       |
|             | • Inside the warehouse after the ship fight, upstairs.        |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Newspapers | Total: 1                                                      |
|             | • After the foundry, check the left side of the carriages.    |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Objects | Total: 3                                                      |
|             | • After KO the first enemy, on a desk.                        |
|             | • Inside the office of the second fancy building.             |
|             | • Inside the shipping warehouse.                              |
'~.___________|_____________________________________________________________,~'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
 o Directive: Follow Lakshmi
 
 Start off by moving forward and moving the beam to pass underneath it. On the
other side check the desk to find a [DOCUMENT]. Continue and move the mining
cart. Instead of following Lakshmi go left into the other tunnel to find a
crate with [PHONOGRAPH CYLINDER - The Anarchists 16.10.86].

 o Directive: Deal with the guard

 Follow Lakshmi this time and you'll take down a guard... or rather she will
take him down. Proceed along the train tracks and our directive will update:

 o Directive: Find a qay to the street
 
 Before we do that though, head to the end of these tracks. On the other side
of the wooden wall is a desk with an [OBJECT]. Now pull the lever near Lakshmi
to change the tracks, then go push the large cart. Climb it and get on to the
streets. Move towards the gate and help Lakshmi jump over it.

 o Directive: Get to the sniper

 A little scene triggers and now we have to take care of the sniper. Run up the
stairs next to the building and you'll see some enemies in the next building.
Take cover behind the chimney, take care of these guys and jump across. Grab
the Carbine rifle from one of the enemies and start shooting the enemies on the
street. Be quick on your feet so they don't get to Lakshmi.

 Now go through the next door to find a single enemy here. Kill him and check
the end of the walkway for a grenade, then drop down once. Look for some ammo
at the end and drop down again to to have many more enemies come in through
the door (we can kill quite a few with that fore-knowledge). You know what to
do. When you try to go outside though there will be a Shotgunner or two around
here so be careful and take them out as quickly as your Trigger Finger can
handle.

 As you proceed you'll find an enemy with a Thermite Rifle. Now that's
something I want :). If you can, pick up a shotgun and kill the Thermite user,
even if you have to empty all your ammo on him. Grenades can do the job as
well. Don't even worry about picking up the Thermite Rifle, however, we'll be
losing it soon enough :'(. Follow the path, up the stairs, across the gap and
stealthily kill the sniper.

 o Directive: Help Lakshmi to safety

 We'll get ahold of his sniper rifle and be charged to protect Lakshmi. Snipe
down all the enemies on the street and proceed to the next room to trigger a
QTE. You'll need to press "O" fast. Drink your blackwater when you can and 
quickly crawl out of the gunfight using the small pieces of wood for cover.
Be ready for a turning point action and target the grenade to see a scene
and make your way inside the foundry.

 o Directive: Find a way out of the foundry
 
 The first thing we shoud do in here is to check out the desk on the left side
of the room to find a [PHOTOGRAPH]. Try opening the door to find its locked.
Pull the chain behind you and now go up the stairs. Climb on the platform and
Lakshmi will pull the chain for you to get to the other side of the room. Go
down the stairs and grab [PHONOGRAPH CYLINDER - Cable From the New Continent].
Open up the door now and help Lakshmi open up a second door just to be
ambushed. Use the turning point to push Lakshmi out of the way. From there,
use your pistol to kill the man above us. We are conveniently given a shotgun
here as well. Throwing a smoke grenade and then wading into the enemies below
with it is extremely effective (and slightly dangerous, but... live a little!).
Kill the enemies here and leave the building.

 Before helping Lakshmi out, check out the left side for a desk with a
[NEWSPAPER]. Squeeze through the carriages to trigger a scene with Devi.

   <vin> Oh man things are getting PRETTY interesting!!!

 Once you're inside the house go up the stairs and instead of going outside
enter the small office on the right to find a [PHOTOGRAPH]. Now go outside
following Lakshmi and Rani and as soon as you enter the building go inside the
office to find an [OBJECT]. Go left from the office (there's nothing to the
right) and you'll see a scene.

 o Directive: Get to the dry dock
 
 Follow them down the stairs and head past them to the hallway in the back.
There's a door locked here, so its time to pick it open. Do so and enter to
find the [PHONOGRAPH CYLINDER - Cargo Inspection Log] phonograph. Head back
and rejoin Lakshmi.

 Leave the building and continue following Rani... or Lakshmi. We have to man
a crank and then jump to the platforms to the right. Be aware of the "Turning
Point" here and grab  Lakshmi's arm when you need to. We get on top of the
ship... but alert the guards. Dammit! 

 o Directive: Take out the guards
 
 There are many enemies here, which
are as easy as always, but there is an enemy with a new weapon, the TS-17
'Detonator'. This thing shoots out mines that are remotely activated. Be
extremely careful.

 Pick up the sniper rifle from the start of the area and start sniping everyone
down, especially this Detonator guy. A sniper appears on top of the crane on
the right side as well so take care of him before taking the Detonator (note
that the sniper only appears once you push into the ship, so you may get to
take out the Detonator enemy first). There will be enemies on the ground to
the right of the ship and this is the perfect opportunity to use the Detonator
and have a little explosive fun. Now use the platform near the back of the ship
to go down with Lakshmi. Check to the right for some more Detonator ammo, then
go outside and cut the rope to clear a path to the back section of the ship.

 Many enemies will be here and most of them will be on the floor below you so
that's always good, especially if you have the Detonator. Kill the enemies up
above (there should be the one near you, one by an explosive barrel (heh...),
and one across the way. Use up the Detonator on the lower enemies and switch
out when you run out of ammo.

 Kill them all and when you go to the lower floor some more enemies will come
out from a ramp nearby. There's a grenade down here, so try to blow them up
while they are coming out if you can. Kill these and follow the bridge into
the storehouse. Check the corner (to the left of the entrance) to find a
[DOCUMENT], then go upstairs to find a [PHOTOGRAPH]. Go through the door and
into the Shipping warehouse.

 o Directive: Search for the company's insignia on the crates

 Check the crates on your right as you enter to find a [DOCUMENT]. Now proceed
to the back of the warehouse to find the last collectible of the chapter, an
[OBJECT]. Behind this object, on the shelving, is the crate you are looking
for. Zoom into it to continue.

   <vin> Holy crap! This game never ceases to amaze me :).
   
   <BK> I was thinking early on they needed to put something like this in
        here! Haha!
        

 o Directive: Help Lakshmi destroy the crates
 
 Light up the crates and then help Lakshmi up. Go up yourself and you'll have
to deal with some more enemies. Hooray! They are far away from you so that's a
plus. In case you have a shotgun (like me), there's a Carbine Rifle around the
center to make this fight easier. Now go down the elevator and prepare to fight
many more enemies. They come from the same place but now there will be an
armored Detonator amongst them. Ugh. He stays on the platform above so toss a
grenade at his feet to get rid of him (he needs to die ASAP). Once all of the
enemies are dead we'll see another scene and move into a new room.

 o Directive: Eliminate the Lycans
 
 The scene continues and we now have to fight some Lycans, two to be exact.
You remember how to kill these guys right? The scene resumes after the fight
and will have some QTE so stay focused (we are mashing "X" here an then in
the turning point slowdown, pick a circle and shoot with R2).

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         (   C H A P T E R   1 0   |   C O N F R O N T A T I O N S   )
         (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx311]____________________________________

(-NOTE-) There are no collectables in this short chapter, so don't worry
         about them. Another "Story Chapter".
         
         
 There will be nothing here but scenes. Watch and proceed to the next chapter.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       (   C H A P T E R   1 1   |   B R O T H E R S   I N   A R M S   )
       (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    ________________________________[sx312]________________________________
.~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Phonograph | Total: 5                                                      |
|   Cylinders | • While on rooftops. Go down the stairs before following Lucan|
|             | • Inside the building after being caught, down the stairs.    |
|             | • At the end of the table after going up the spiral stairs.   |
|             | • Last bookshelf on the left in the archives.                 |
|             | • First bookshelf on the right in the archives.               |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Documents | Total: 2                                                      |
|             | • Behind the red door next to the second Phonograph Cylinder. |
|             | • On the table on the left side of the area.                  |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|       Items | Total: 4                                                      |
|             | • Scattered papers on the desk to the right in the archives.  |
|             | • Cabinet in the archives, first bookshelf on the left.       |
|             | • Scattered papers at the upper left table.                   |
|             | • Cabinet in the archives, second bookshelf on the right.     |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Photographs | Total: 3                                                      |
|             | • In the first house, same room as the crossbow.              |
|             | • On desk after picking the lock on the door.                 |
|             | • On top of the cabinet at the far end of the archives.       |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Newspapers | Total: 3                                                      |
|             | • Right in front of you at the start of the chapter.          |
|             | • After the stealth setcion of the garden, before opening gate|
|             | • Next to the gorgeous piano.                                 |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Objects | Total: 1                                                      |
|             | • Inside the room after meeting Lakshmi.                      |
'~.___________|_____________________________________________________________,~'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Proceed inside the house and check the small table for a [NEWSPAPER]. Now
check the next room for a [PHOTOGRAPH]. Now check the table for a crossbow to
proceed with the story. Lucan will point out the guards and gardens before
heading to the rooftops.

 o Directive: Follow Lucan
 
 Before jumping across, go down the stairs to find the [PHONOGRAPH CYLINDER
- The Anarchists 17.10.86] at the end. Now follow Lucan (you can use the
nearby box and ledge where it looks like there should be stairs) until you
reach the top of the rooftops. Note that you will have to press /\ suddenly
at one point, so be ready.

 o Directive: Locate an anchor point

 Here look at the gazebo to shoot your anchor point and go down, silently
killing the guard.

 o Directive: Acquire the Gate Key
 
 We are now in the gardens, which is a massive place. We are charged with
finding the key to the gate, which is on a guard in this garden. Go left
from the gazebo and there should be an enemy around here so be careful (you
can wait behind the wall for him to pass below). Kill him with the crossbow
and you'll most likely get a trophy.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Kill an enemy with every weapon.                                          |
|                                                                             |
|                       !!WELL ROUNDED!! ~~ Gold Trophy                       |
o-----------------------------------------------------------------------------o

 This is also a good opportunity to get this trophy.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Kill 7 enemies with silent takedowns.                                     |
|                                                                             |
|                       !!SNUFFED OUT!! ~~ Silver Trophy                      |
o-----------------------------------------------------------------------------o

 With that enemy dead there are five other guards we can kill. They are quite
spread out though, so what we need to do is kill each of them until the key
drops. Silently stalk each one and take them out. This garden area is fairly
symmetrical (there are two gazebos, for example) and the guards flashlights
give them away. If you do run out of crossbow bullets, you can find more in a
cubby down by the gate we are trying to gain access too (which is in an area
with stairs leading down into a tunnel... the newspaper is here as well).

 Once you kill the guard with the key our directive changes:
 
 o Directive: Unlock the gate
 
 From here press R3 to locate the gate and go to it. Before going through it
though, enter the door in front of it to find a [NEWSPAPER]. Replenish your
bolts (if you haven't already) and proceed through the gate.

 Silently kill the guard here and check behind you on the upper level for
another guard. Dispose of him and Lucan comes in.

 o Directive: Rendezvous with Lucan
 
 Lafayatte is influencing our directives... Head to where Lucan is and then
plan your attack. After that, jump over the wall and pick the door the man
just went into.

 o Directive: Clear the West Wing
 
 In here you'll find a [PHOTOGRAPH] to your right and carefully kill the guard
in the next room (outside?). Go down the stairs and you'll be in another
garden, where there will be an enemy guarding the central area, one guarding
the left and right sides and 2 more guarding the back. Kill them all using
the Crossbow, grab the ammo crate from the right side and proceed to your
marker.

 <BK> Really digging these gardens and the waterway is a nice touch.

 We meet up with Lakshmi! Yeah! Get ready to kill the guard QUIKCLY or you
will end up restarting. After the small re-united scene we have an objective:

 o Directive: Infiltrate the United India House
 
  Kill off the first guard and you'll see Lakshmi on the left up some stairs.
Before following her go straight and into the door to find an [OBJECT]. If you
inspected all OBJECTS you'll get a trophy.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Inspect all objects.                                                      |
|                                                                             |
|                  !!POWER OF OBSERVATION!! ~~ Silver Trophy                  |
o-----------------------------------------------------------------------------o

 Now follow Lakshmi to find Devi and the guy you beat the crap out of in
Chapter 8. He must hate you right now ;). Push the carriage, climb it and
you'll alert the guards. Grab this guard's Carbine and start shooting the
enemies down below. There's a Shotgunner and a Sniper so be careful. Go inside
through the window and grab the grenade.

 As you go up the steps take cover here and take out both Shotgunners that
appear on both sides of the room. Proceed to the other side of the room while
killing the enemies and a couple more come up from downstairs. Take care of
them and go downstairs through the door, grabbing the [PHONOGRAPH CYLINDER -
News from the East Indies] while you're at it. Now check the little red cabinet
next to the Phonograph Cylinder to open up the door and find a [DOCUMENT]
inside. Grab the grenades as well.

 Proceed through the doors to trigger a scene with Alastair. Oh goodness.
You'll be ambushed here so start killing people. There is a Shogunner around so
take care of him. There's an ammo crate on the left side of the room in case
you need it. Go up the stairs at the end of the hall and check the end of the
table here to find a [PHONOGRAPH CYLINDER - Ramayana, First Verse].

 Go outside and it'll be time to kill MANY more enemies. The good thing is that
they are down in the garden. There will be a sniper on the right side of the
garden so make him your top priority. There will also be an armored Thermite
Rifle user. Geez. Use a grenade on him and shoot him over and over and over
until you kill him. You can find a Detonator and a Carbine behind you, so take
your pick.

 Proceed into the next room. Man that piano is drop-dead gorgeous :). Next to
it you'll be able to find a [NEWSPAPER]. Now proceed through the doors to find
the archives...

   <vin> The following are all the collectibles in the area and the rest of the
         chapter. Note that a cutscene triggers here automatically after some
         time, so get as many as possible and finish the chapter. Once you're
         done, quit the game and use the Chapter Select feature to come back
         here (Finding Proof).
         
 o Directive: Search the archives

 Quickly check the left side as you enter to find a [DOCUMENT]. Now proceed and
keep an eye open for the cabinet on the left side for an [ITEM] entry. Now
check the last bookshelf on this side for a [PHONOGRAPH CYLINDER - The
Captain's Testament]. Continue and you'll find some papers on a table, which
counts as an [ITEM]. Go right from here and there will be a red couch. Check
the cabinet to find a [PHOTOGRAPH]. Now go to the other side of the room and
check the middle bookshelves to find another empty cabinet, another [ITEM].

 Check the next bookshelf to find a [PHONOGRAPH CYLINDER - Chopin, Prelude in
E-Minor, 'Dying Away']. Now check the table next to the entrance to find some
more scattered papers, another [ITEM]. Now watch the scene and its time to run
after Alastair! Follow him into a storage room where we have to fight 3 Lycans.

 o Directive: Kill the Lycans
 
 If you've killed all the Lycans thus far you'll most likely get a trophy here.
Like always, it isn't very hard as long as you dodge all their attacks. Stick
by the entrance for a good vantage point and note the automatic rifle nearby.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Kill 10 Lycans.                                                           |
|                                                                             |
|                       !!THE HUNTER!! ~~ Silver Trophy                       |
o-----------------------------------------------------------------------------o

 After we kill them, we get a new objective:
 
 o Directive: Pursue Lucan
 
 Time to continue our pursuit. Kill both guards that enter the room and follow
the path to trigger some scenes and the end of the chapter.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     (   C H A P T E R   1 2   |   A   T R A I T O R   A M O N G   U S   )
     (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx313]____________________________________

(-NOTE-) There are no collectables in this short chapter, so don't worry
         about them. Another "Story Chapter".
         
         
 Watch some scenes. Man do I feel really bad about Galahad right now! We also
get to watch (kinda) the events in the Prologue, just in case you've forgotten
what happened.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 (   C H A P T E R   1 3   |   B E T W E E N   L I F E   A N D   D E A T H   )
 (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx314]____________________________________

(-NOTE-) There are no collectables in this short chapter, so don't worry
         about them. Another "Story Chapter".
         
         
 You're the man Tesla! We also see Lakshmi throughout the scenes and some
hooded guy. Just who is he?

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        (   C H A P T E R   1 4   |   A   K N I G H T   O F   O L D   )
        (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx315]____________________________________

(-NOTE-) There are no collectables in this short chapter, so don't worry
         about them. Not quite a story chapter, but very short...
         
 o Directive: Escape to Whitechapel
 
 Start following Lakshmi and you'll come across some enemies. There's an
explosive barrel here to shoot at it to get rid of most of the enemies. Also
note that there is a room to the right with BK's favorite pistol, the Dragoon.
There will be more enemies coming down the path. Kill them and then shoot
another explosive barrel to take care of some more enemies that are coming our
way. After this there will be some scenes with Lakshmi and Lafayette!

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         (   C H A P T E R   1 5   |   T O   S A V E   A   L I F E   )
         (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    ________________________________[sx316]________________________________
.~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
|  Phonograph | Total: 1                                                      |
|   Cylinders | • In a little room after the fight with the armored Shotgunner|
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|   Documents | Total: 1                                                      |
|             | • Inside the room where you talk with Tesla, before manhole.  |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Photographs | Total: 1                                                      |
|             | • In the area with the wooden planks blocking the door.       |
|             |                                                               |
|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|  Newspapers | Total: 1                                                      |
|             | • As you gain control and enter the first area.               |
|             |                                                               |
'~.___________|_____________________________________________________________,~'
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
 o Directive: Get to Tesla's Lab
 
 After the little scene with Devi, go down the stairs and examine the table to
find a [NEWSPAPER]. Reading this will net you a Trophy... if you read them all
of course.

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Inspect all newspapers.                                                   |
|                                                                             |
|                       !!WELL-READ!! ~~ Silver Trophy                        |
o-----------------------------------------------------------------------------o

 Continue along the tunnels and when you see a guard at the gate, go inside the
door on your left. Galahad will talk to Tesla in here, but more importantly
grab the [DOCUMENT] on your left. Continue along the room, go down the manhole
and you'll find a couple enemies in the first room. Time for some action baby!
Kill them and proceed to the next room where we'll have even more enemies,
including an armored Shotgunner. Dear God.

 Use your Blacksight and your Duelist Revolver to take care of him fast. Also
use the Falchion's Alt Fire to keep him at bay, in case he doesn't die with the
Blacksight. The door on the right has an ammo crate so use it and now enter the
door on the left, making a quick left at the forking path to find a crate that
has the last [PHONOGRAPH CYLINDER - The Anarchists 29.11.86]. This nets you
another Trophy!

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Collect all phonograph cylinders.                                         |
|                                                                             |
|                       !!ARCHIVIST!! ~~ Silver Trophy                        |
o-----------------------------------------------------------------------------o

 Follow the path and as you go up the stairs 3 enemies appear. Deal with them
quickly (Blacksight will help you out big time) and proceed right (the path on
the left has an ammo crate). Before entering the door, pick up whichever
weapons you like (both primary and secondary) and proceed through the door...

   <vin> Pro tip, don't bring the Arc Rifle. Seems like a nice idea, but...
         you'll see.

 Oh my God this is the only part where I really felt some difficulty in the
whole game. There will be enemies... A LOT! Many more than previous encounters.
You're in a really tight space and if a ton of enemies isn't enough, bring in
an armored Detonator AND an armored Thermite user. Holy Cow. Bringing the
Falchion is one of the best things to do to use the Alt Fire to keep the
enemies at bay.

 <BK> Holy crap, yeah, this is the hardest room in the game so far! BK
      recommends the Duelist Pistol and the Repeating Shotgun. With those
      two weapons you can stay mobile and extremely lethal. Always good to
      stay mobile with the upper pillars, so enemies don't try to flank you!

 Stay at the beginning and take out as many enemies as you can before the
Detonator and Thermite arrive. Once they do though, use your Blacksight to get
rid of at least one of them and spam your grenades on the other one. The
enemies come from the other side of the room so only go out once they stop
appearing.

 Now go up the steps and you'll have many more enemies coming in from the other
side of the gap. These aren't that bad but be careful of the Shotgunners that
close in to you. You can hear them asking for cover so that's your cue to look
for them and take care of them ASAP. There are a couple of explosive barrels on
their side to take advantage of them and shoot them down.

 Proceed down the path, ignore the room on the left and go up the stairs and
follow the path. In the next room, before breaking the wooden planks blocking
the door, check the right dead end to find the last collectible in the game, a
[PHOTOGRAPH]. With this you'll get two trophies!

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Inspect all photographs and documents.                                    |
|                                                                             |
|                     !!DETAIL ORIENTED!! ~~ Silver Trophy                    |
o-----------------------------------------------------------------------------o

o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Find all inspect items.                                                   |
|                                                                             |
|                   !!INSPECTOR FIRST CLASS!! ~~ Gold Trophy                  |
o-----------------------------------------------------------------------------o

 Now that you've taken care of the hardest / most annoying trophies in the
game, nothing stands in your way for a Platinum :).

 Continue following the path and climb the boards at the end to get to a room
with an electrically locked door. Do the door mini-game once more to enter it
and trigger a scene.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
(   C H A P T E R   1 6   |   B R O T H E R ,   L E T   U S   E M B R A C E   )
(¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx317]____________________________________

 Continue watching the scenes and now its time to fight him with some QTE's.
Here's what you'll face: Square, O, Turning Point ( /\ ), Turning Point
(Square), /\ ). After this he will soon be in his real form!

 Damn this guy. This fight will be similar to the Lycan fight back at the
hospital where you have to attack him pressing the shoulder buttons and evade
with the right analog stick. There will also be some QTE so stay alert.

 Now watch some of the final scenes of the game and some of the credits will
roll.

  ___________________________________________________________________________
-------------------------------------------------------------------------------
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         (   E P I L O G U E   |   A   K N I G H T   N O   M O R E   )
         (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
 ___________________________________[sx318]____________________________________

 We end with Galahad on a roof speaking to Tesla over the radio. And here's
Galahad's last quote!

                 "And don't you know... I am Galahad no more!"


o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
|                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
|   Complete the game (any difficulty).                                       |
|                                                                             |
|                     !!A KNIGHT NO MORE!! ~~ Gold Trophy                     |
o-----------------------------------------------------------------------------o

 Ooooooooh such a cliffhanger! Anyway, I hope you guys had a blast playing
through the game as much as I did. I will definitely be writing for the sequel
of the game, IF it has one of course so until then, take it easy.

 Or as Lafayette would say, à plus tard mon ami!
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 | || _ | _ | _ |  W E A P O N   L I S T                       |     sx400
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 Here you can find a list of all the weapons in the game. Many of these guns
have been seen in video games before, but after a few chapters you will soon
find your favorite weapon types. A few of these weapons are one-offs though,
and only appear in a few chapters.

 You can only carry TWO weapons at a time in The Order: 1886. One Pistol and
one rifle. Anything bigger than a pistol is considered a "rifle" by the game
though, which includes special weapons and shotguns.

 We sort them all by weapon types below.
 
 
  PISTOLS
 ¯¯¯¯¯¯¯¯¯                
 There are five types of pistol in the game, which is good since they
represent half of your armament. Here they are:


 o C-78 Autoloading Pistol
 
 Description: This is your default pistol once you start the game. It holds
              9 shots, has a good fire rate, and an overall good feel. It
              looks remarkably like a German Luger in appearance.
              
              
 o MK1 Service Revolver
 
 Description: This pistol is a favorite of the rebellion and, well... just
              about every enemy in the game. This revolver holds 6 shots
              but much more plentiful ammo is you choose to pick one off
              of your enemies.
              
              
 o 'Duelist' Revolver
 
 Description: Oooo, I like this gun. This gun is named 'Duelist' for a reason,
              as it fires two shots at a time. This makes it much more lethal
              when it hits, or even gives you a slight chance to adjust your
              aim and still get a hit. It holds 10 shots, but with two shots
              fired at a time you'll be reloading often.
 

 o C-81 Machinenpistole
 
 Description: This is the "machine gun pistol" of the bunch. It holds a
              whopping 25 shots. This gives it a lot of stopping power, but
              it also has a tendency to kick upwards and can chew through
              ammo fast (as you can imagine). Still, it is quick on the draw
              and can save you when your surprised.
 
 
 o M4 "Dragoon" Revolver
 
 Description: This is BK's favorite pistol of the lot. The Dragoon may as
              well have "Barry Burton" written on it. It is the magnum of
              the bunch, holding 6 shots and is extremely powerful. I just
              love the feeling of it. Sadly, it is much rarer to find than
              any of the other pistols on the list.

 

  RIFLES
 ¯¯¯¯¯¯¯¯
 These are the rifles in the game, although calling the last one, the "arc
Gun", a rifle may be a bit of a stretch. Anyways, here they are:


 o M2 "Falchion" Auto-Rifle
 
 Description: This is your default rifle. It holds 20 shots and feels good.
              It also has a secondary fire with R1 that shoots a burst of
              air. This actually stuns enemies when it hits them, but you
              need to be close to use it.
 
 
 o M82 Self-loading Carbine
 
 Description: This carbine is designed after the M1 Garand Rifle. It only
              holds 6 shots, but has a fast reload speed (these rifles are
              VERY easy to reload) and has super tight sights. This makes
              the gun handle great and assists in long-distance head shots.
 
 
 o M85 Automatisch
 
 Description: A proper machine gun. This gun with the funny-sounding name
              holds 30 shots and is more or less your standard machine gun.
              Watch the recoil on this thing and you'll be ok. Enemies will
              often carry this gun, so it's often available.
 
 
 o TS-23 Arc Induction Lance
 
 Description: Oooh, it's the arc rifle! This thing is awesome. It is charged
              with R1 and requires a bit of charging time before it is ready,
              but once it is you can fire it and it will decimate anything you
              hit with it (anything that isn't armored, of course). It is that
              powerful. The waiting time sucks, but you can charge it on the
              move and even behind cover so it isn't a bad wait at all.
 
 

  SNIPER RIFLES
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 The game has a limited stock of Sniper Rifles. And by limited, we mean one.
It does come in two flavors though, with a silenced version... for whatever
that is worth...


 o M84 Marksman Carbine
 
 Description: A scooped carbine. This thing is fun to use (aren't all Sniper
              Rifle's fun to use?). It holds 5 shots, but you can zoom in with
              the R3 button and even hold your breath for short times with the
              L3 button. Very helpful for head shots and the trophy that comes
              with it.
 
 
 o Supressed M84
 
 Description: This is the silenced version of the above rifle. You use it in
              Chapter 5, and that's it. In reality, you can only really kill
              a single enemy there stealthily, so... eh, we're not impressed.
 
 

  SHOTGUNS
 ¯¯¯¯¯¯¯¯¯¯
 Here we have the game's shotguns. It's hard to beat the shotgun in many of
the game's close-quarter environments.


 o RA-5 Repeating Shotgun
 
 Description: Your fairly standard shotgun. This thing holds 5 shots and has
              an automatic fire. It's best to be at close-range of course,
              but fires fairly well at moderate range. Reloading is one shell
              at a time, so get to cover before doing so.
 
 
 o "Three Crown" Coach Gun
 
 
 
 Description: "Three Crown" is a fitting name. This little beauty holds and
              fires three shots at a time, which as you can imagine makes its
              fire power staggering. A direct hit here is pretty much instant
              death to any enemy. Of course you have to be close enough to land
              that hit. With how fast you chew through ammo, this gun is the
              kind you want to pick up, have fun with really quick, and then
              switch back to something more practical...
 
 

  OTHER
 ¯¯¯¯¯¯¯
 These are the weapons that defy any other sort of classification. They are
the one-off weapons you'll get in special circumstances, which makes them
special in their own right.

 
 o TS-29 Cannon
 
 Description: This weapon is the "Rocket Launcher" of the game. It is only
              used in Chapter 8. It holds 3 shots but actually has unlimited
              ammo. You only get it for a short time, but the destructive fun
              you can have is great.
 
 
 o TS-17 Detonator
 
 Description: This is a mine gun. It shoots mines with R2 that you can then
              remotely detonate with R1. You can also shoot multiple charges
              and hold R1 to detonate them all at once at your discretion.
              Easy to use again and again. Found during Chapter 9 and onwards.
 
 
 o Repeating Arbalest
 
 Description: A crossbow that is only used in Chapter 11. It is of course
              silent, which is perfect for the mission you use it on. It
              comes with 5 shots and a scope, so don't miss!
                    
                                                        
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 | || _ | _ | _ |  A R C H I V E   T R A N S C R I P T S       |     sx500
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 This section has the archive transcripts of the game typed out... because
we are that big of nerds! Haha. Still, it should be noted that the only
"Phonograph Cylinders" collectible make the archive list. Note that we are
putting them in the order that they appear on the list, which, by the way,
isn't the order you pick them up in (weird, right?).


(-NOTE-) Some of these are full of spoilers IF you read them before you
         get them in the game. So do yourself a favor and read these after
         you beat the game!


 o #1: Le Morte d'Arthur
 
 "It befell in the days of Uther Pendragon, when he was king of all England,
and so reigned, that there was a might duke in Cornwall that held war against
him long time. And the duke was called the Duke of Tintagel. Ans so by means
King Uther sent for this duke, charging him to bring his wife with him, for she
was called a fair lady, and a passing wise, and her name was called Igraine.
So when the duke and his wife come unto the king, by the means of great lords
they were accorded both.
 
 The king liked and loved this lady well, and he made them great cheer out
of measure, and desired to have lain by her. But she was a passing good woman,
and would not assent unto the king. And then she told the Duke, her husband,
and Said I suppose that we were sent for that I should be dishonored. Wherefore
husband I council you that we depart from hence suddenly, that we may ride all
night unto our own castle."

                                  Sir Thomas Malory, Le Morte d'Arthur, c. 1470



 o #2: Sons and Daughters of Britain

 "Sons and daughters of Britain! Be merry and joyful for we have entered a new
era of prosperity! Today our glorious empire leads the relentless march of
progress, as Her Majesty's army and Royal Knights keep a watchful eye over our
mother land, holding the half-breed threat at bay. The United India Company
hoists our beloved Union Jack across the globe!

 As you and your children enjoy the satisfaction of an honorable day's work,
our factories produce goods that make England proud! As each day dawns on our
magnificent Empire, the sun shines on a brighter future than ever before! A
future that you could be part of! Every day ordinary citizens stand up and
seize opportunities that bring them riches and a better tomorrow. You could
be next!

 So I ask you, children of Britain: are you doing your part? Be a benefit to
England! Bring honor to the Empire!"

                            A Message from The Conservative Party, October 1886




 o #3: The Anachists 12.10.86
 
 "The advocates of the London chapters have met and report the following: The
events in Mayfair yesterday have once again raised our suspicions. The war has
returned to our doorstep, the half-breeds have for the first time in years made
their presence known and provided a motive for the Knights to be given authority
to patrol our streets.
 
 The Order has lately taken many liberties that we view cautiously. We must
remain guarded. Such a powerful entity demonstrating its influence in this
manner may lead to unwanted results, as has already been proven in the past.
Unfortunately, Commisioner Doyle has little control over the handling of these
matters.
 
 The journals have been updated and sealed. We shall continue to observe the
events as they unfold."
 
                                                             October 12th, 1886



 o #4: All Through the Night
 
 "Sleep my child and peace attend thee, all through the night.
  Noble Knights our King will send thee, all through the night.
  Drowsy hours are creeping, hill and dale in slumber sleeping,
  I my loved ones' watch am keeping, all through the night.
  
  While the Lady in her watchful dreaming, all through the night.
  While the weary would be sleeping, all through the night.
  O'er thy spirit gently stealing, visions of delight revealing
  Breathes a pure and holy feeling, all through the night.
  
  Noble Knights watching ever round thee, all through the night
  In thy slumbers close surround thee, all through the night
  They will of all fears disarm thee, no forebodings should alarm thee.
  They will let no peril harm thee, all through the night."
  
                               Unknown Origin, sung to the tune of Ar Hyd y Nos



 o #5: The Anarchist 29.09.86

 "To all representatives of the Southern Chapters, we are to convene in the
next few weeks. Summons and subsequent instructions will be forwarded to your
respective locales.

 Be aware that inquiries have been made regarding a few of the members by both
the Police and the Royal Army. The latter does prove more worrisome and should
not be taken lightly.

 Thus I urge everyone to mind their interactions with any new acquaintance.
 
 Though our focus and watch should remain on The Order and its ranks, we
suggest that time be spent gathering further information on the re-organized
rebellion. Their factions seem too well maintained and coordinated, which
would suggest external oversight or help. It would also explain their sudden
resurgence."

                                                           September 29th, 1886



 o #6: Agamemnon Christening
 
 "I thank you for the service you have all rendered to our great kingdom. Your
selfless work in making this dream a reality, in building this magnificent ship
will forever be remembered.
 
 The Agamemnon is a testament to British ingenuity. It is not only the largest
vessel the world has ever seen, it also represents the pinnacle of flight
engineering and dingible architecture.
  
 This leviathan shall fly high as a symbol of progress and the future to come.
It will stand as a reminder of British supremacy in the skies. That our great
kingdom will be looked upon to lead the world at the end of this century, as we
peer into a new era, is a sign of the times that should not be taken lightly.
Today we launch the Agamemnon as we take our rightful place as stewards of this
world."
  
                                      Lord Archibald Spencer, August 28th, 1886



 o #7: Evacuation Procedures
 
 "Agamemnon Crew Instructions and Training Manual, Chapter 3. Evacuation
Procedures. Remember, while aboard this airship, your standing orders are to
ensure the safety of its passengers and cargo at all costs. Upon emergency
declaration, dignitaries and other high priority individuals should receive
your attention above all other passengers and crew. Priority cargo should be
secured immediately thereafter.

 In the event of a ship-wide evacuation, report to your commanding officer for
emergency directives. Be sure to maintain a calm and collected demeanor at all
times so as to avoid alarming any passengers. The class-prioritized order for
evacuations will be broadcast via the ship-wide loudspeakers. Under no
circumstance should you depart the vessel until you have received the clearly
stated directive that company personnel are approved for evacuation.

 Any personnel in violation of this mandate will face immediate disciplinary
action, up to and including summary execution."

                     AGAMEMNON Crew Instructions and Training Manual, Chapter 3



 o #8: The Anarchists 16.10.86
 
 "The last few days have seen more events and change than London has
experienced in years. The papers report the downing of the Agamemnon to be a
terrorist act. There is evidence to that affect. The news has however not
covered the presence of Knights on the airship.
 
 The authorities have done well to hold this information back, albeit we
suspect with pressure from The Order. We have confirmation that one of theirs
has died in the incident. One Sebastien Malory who held the Perceval moniker.
As is customary in their ranks, the Council of Knights will waste no time to
bring another to their table. I'm almost certain the chosen successor is
Malory's apprentice, the now famous Marquis de Lafayatte. Knowing his past,
this may yet be good news for us for he may be one to share our concerns.
It may be wise to engage him before too much time passes.
 
 Considering the sensitivity of the above, this news is not to be shared with
anyone outside the group."
 
                                                             October 15th, 1886



 o *9: Cable From the New Continent
 
 "May 12th 1884. Today is the 42nd day of our journey across the new continent.
Sir Stanley seems eager to finish this voyage and return to his beloved Africa.

 A lot has changed since his last time here. The savages in this land seem
tamer and well behaved than he remembers. Mind you, by savages, I do not mean
the natives of this wondrous land. They are a marvelous people. The savages I
speak of are the guntoting, trigger-happy lunatics that roamed the cities of
this great continent. Many have abandoned their old ways and taken on more
civilized pastimes.

 We are headed into the State of Nevada. A desert as far as the eye can see
and our path to the Western Coast of America. My anticipation and excitement
torment me as California is now only three days away."

                    John Smith, aid to Sir Henry Morton Stanely, May 12th, 1884



 o #10: Cargo Inspection Log
 
 "October 13tth, 1886. Inspection detail 1-0-4-7, badge number S-3-8-7-J,
Blackwall Yard. Final inventory log of secondary cargo, Airship Agamemnon,
tail designation G-F-A-X-X. voyage to Lakehusrt, New Jersey on October 15th,
1886.

 All containers are accounted for. 425 crates, 396 marked. Shipment is mostly
intact, sealed and shows no sign of tampering. However, sixteen containers
have been deemed compromised and unsafe for the journey. Per central orders,
they and the cargo within is being destroyed.

 Shipment distribution upon final arrival and onward movement of goods to be
handled under supervision of ranking officer on board. This is inspection
1-0-4-7 acknowledging verification of shipment log. Ready for transport aboard
the airship."

                                  UIC Inspection Detail Log, October 13th, 1886



 o #11: The Anarchists 17.10.86
 
 "This cable is urgent and its information of the utmost importance. The
Blackwall docks have been set ablaze by the suspected actions of the rebellion.
Though we must remain true to our cause by not influencing the current events,
many in the group believe that we are soon arriving at a point where action
might need to be taken by our ranks.

 Two of our members have died in the incident. This, after months of work to
establish their standing within the United India Company.

 We must remain vigilant. We all bear the responsibility of their loss and
appreciate the risk taken by our comrades. We have yet to know whether their
deaths were specifically targeted.

 This incident does bring to light the reach and boldness of the Rebellion.
We would do well to hold them accountable for what has transpired."

                                                             October 17th, 1886



 o #12: Ramayana, First Verse
 
 "There reigned a king of name revered, To country and to town endeared,
 Great Das'aratha, good and sage. Well read in Scripture's holy page:
 Upon his kingdom's weal intent, Mighty and brave and provident;
 The pride of old Ikshvaiku's seed, For lofty thought and righteous deed.
 Peer of the saints, for birtues famed, For foes subdued and passions tamed:
 A rival in his wwealth untold, Of Indra and the Lord of Gold.
 Like Manu first of kings, he reigned. And worthily his state maintained,
 For firm and just and ever true, Love, duty, gain he kept in view,
 And ruled his city rich and free, Like Indra's Amaravati.
 And worthy of so fair a place, There dwelt a just and happy race
 With troops of children blest. Each man contented sought no more,
 Nor longed with envy for the store, By richer friends possessed.
 For poverty was there unknown."
 
                               Ramayanan of Valmiki, Excerpt from the 1st Verse



 o #13: News From the East Indies
 
 "My dearest Jacob, Our mutual friend has thought it wise that I contact you
prior to my arrival in England. Though our venture was tenuous at its inception,
I am happy to report that operations are now proceeding as planned. The local
governments proved easy enough to persuade and I do not forsee any further
problems from the authorities who have been handsomely compensated.

 The fact remains that some isolated factions within the Commonwealth Territory
of India still battle our personnel. Though most remain unsuccessful, some have
caused material damage to company property that may be hard to replace. We are
optimistic that the situation will soon be under control.

 I do hope your local Indian problem is being handled properly as well. I look
forward to seeing you upon my arrival."

             Letter to Lord hastings from Lady Madeleine Walsh, July 30th, 1886



 o #14: Chopin, Prelude in E-minor, 'Dying Away'
 
 (-NOTE-) Hey look, a Chopin piece! How funny that BK made a Chopin comment
          earlier in the guide! Heh. This is just a music piece, so no text
          to record here. Listen and enjoy!
          
          
          
 o #15: The Captain's Testament
 
 "This is the testament of Captain Emmerich Duncan Douglas, retired officer
of the Royal Dragoon Guards, made on this 27th day of July 1886. I swear to be
sane of mind and body and declare the following under no duress.

 My dearest Emma. I hope you will find it in your heart to forgive me. I can
no more be the husband you deserve. My service to the United India Corps is a
decision I wish I could rescind, for the things I have seen and done will never
cease to torment me. Though your beliefs would have me condemned to eternal
hell for my actions, I now know that no such place exists. Nor does the heaven
we all seek. God, if ever there was one, abandoned us long ago.

 To you my wife, I bequeath my ancestral home in Surrey and all its belongings.
To my only true friend Sebastien, I leave the content of my coffer. Tell him
he was right all along. He will find what he seeks inside..."

                      Testament of Captain Emmerich D. Douglas, July 27th, 1886



 o #16: The Anarchists 29.11.86
 
 "To the advocate of the American Eastern Coast chapter. The events of the last
few days have raised many concerns amongst our people. The Empire believes the
monarchy is well and in control, but nothing could be further from the truth.
Though they curse the oppression of the queen's rule, little do they know that
there is a far more potent group now in charge.

 The Order has declared Martial law throughout London and I fear we are
moving towards a point of no return. The sentinels that have, under the guise
of protection, kept a vigilant watch over us now hover over our lives with the
weight and deafening sound of oppression. Were we better off under the rule
of her Majesty? Will we long for the days she appeared from her seclusion to
patronize us? I have yet to understand why all this has happened.

 Therefore I implore you. Do not return, not yet. It may be only a matter of
time before we are forced to come to you and abandon the place we once called
home."

                                                            November 29th, 1886

                                                           

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 | || _ | _ | _ |  T R O P H Y   L I S T                       |     sx600
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 There is a total of 22 Trophies in The Order: 1886. 14 Silver Trophies, 7 Gold
Trophies and 1 Platinum Trophy. I'll be listing them as they appear in the
Trophy Menu of the PS4.

   .———————————————.                                        .——————————————.
 __|   The Grail   |________________________________________|   Platinum   |__
¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯
    Description | Collect all Trophies
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Collect the other 21 Trophies in the game.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .——————————————————————.                                     .——————————.
 __|   A Knight No More   |_____________________________________|   Gold   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
    Description | Complete the game (any difficulty)
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Simply play the game from start to finish until you get this
                | trophy.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   .——————————————————.                                         .——————————.
 __|   The Marksman   |_________________________________________|   Gold   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
    Description | Kill 5 enemies with a headshot during Blacksight
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | During the Blacksight sequences, you'll see reticles around
                | the enemies. Make sure to aim for those on the head to get
                | this trophy.
                |
                | You do NOT need to do five at one time (like BK thought...),
                | just five total. Quite a relief!
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   .——————————————————.                                         .——————————.
 __|   Well Rounded   |_________________________________________|   Gold   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
    Description | Kill an enemy with every weapon
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | As simple as the description says. Always pick up the weapons
                | you find and kill at least one enemy with it, even if you
                | don't like the weapon.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   .————————————————————.                                       .——————————.
 __|   Modern Marvels   |_______________________________________|   Gold   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
    Description | Kill 40 enemies with science weapons
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Science weapons? You're never told which weapons these are,
                | which are the following: M2 'Falchion' Auto Rifle, Thermite
                | Rifle, Detonator, Arc Rifle, the Cannon in Chapter 8
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   .———————————————————————.                                    .——————————.
 __|   Collateral Damage   |____________________________________|   Gold   |__
¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
    Description | Kill 3 enemies with a single explosion
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | THE way to get this is in Chapter 8 when you get ahold of the
                | cannon near the end of the chapter. There are many enemies
                | running around and its easy to catch 3 or more together.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .——————————————————————.                                   .————————————.
 __|   Between the Eyes   |___________________________________|   Silver   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Kill 100 enemies with a headshot
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | You'll get this trophy throughout the course of the game. Aim
                | for the head (how obvious is that?). The best way to get
                | headshots is to use handguns. The aim reticle is smaller and
                | you don't have no recoil or sway.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .—————————————————————————.                                .————————————.
 __|   Undivided Attention   |________________________________|   Silver   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Kill 25 enemies during Blacksight
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Use Blacksight as often as you can and make sure to have your
                | secondary weapon fully loaded. Shoot the enemies until the
                | reticle is red and move to the next one.
                |
                | If you have to, do clean-up on this trophy with chapter
                | selects once you beat the game.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .——————————————————.                                       .————————————.
 __|   From the Hip   |_______________________________________|   Silver   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Kill 25 enemies without aiming
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | When taking cover shoot one bullet without aiming to see
                | where the bullets are directed. Correct your aim and kill the
                | enemies. The best weapons to use are the Full Auto Rifles, so
                | no Carbine or handguns.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .————————————————————.                                      .————————————.
 __|   Box Your Ears   |______________________________________|   Silver   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Kill 15 enemies with melee attacks
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Melee attacks are performed when you get close to the enemies
                | and press /\. This instantly kills the enemies. There are no
                | QTE so run up to the enemies and press /\. Be careful though
                | because while the little attack animation is playing you'll
                | still take damage so be careful where you do your melees.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .—————————————————.                                        .————————————.
 __|   Snuffed Out   |________________________________________|   Silver   |__
¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Kill 7 enemies with silent takedowns
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | There are very few instances where you can take out enemies
                | stealthily. The best are to get this trophy is in the garden
                | area in Chapter 11. There are around 6 enemies in this area
                | and most likely you've already silently killed some enemies
                | before. If you do not get the trophy, restart your checkpoint
                | and kill some more.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .————————————————.                                         .————————————.
 __|   Gunslinger   |_________________________________________|   Silver   |__
¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Kill 75 enemies with pistol
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | The description says it all. You can do the headshot and 100
                | kills trophies while doing this trophy so that's 3 birds with
                | one stone.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .————————————————.                                         .————————————.
 __|   The Hunter   |_________________________________________|   Silver   |__
¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Kill 10 Lycans
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | You get this throughout the couse of the game. You'll be
                | killing Lycans so just kill all the Lycans in the game to get
                | this.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .——————————————————.                                       .————————————.
 __|   Up in Flames   |_______________________________________|   Silver   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Incinerate 15 enemies
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | This is a trophy you get by using your Thermite Rifle. After
                | getting the Thermite Rifle in Chapter 3 kill the enemies over
                | the balconies, ignite the distilery and restart your
                | checkpoint. Keep killing and restarting until you get the
                | trophy.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .———————————————————————————.                                .——————————.
 __|   Inspector First Class   |________________________________|   Gold   |__
¯¯¯'————————————.——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
    Description | Find all inspect items
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | This one is a very delicated trophy. Inspect items are that,
                | items that you can inspect, which include the Phonigraph
                | Cylinders, Newspapers, Photographs, Documents, Objects and
                | random items like checking corpses and empty cabinets. There
                | is no way to keep track of which ones you've gotten or how
                | many you're missing so read the whole guide carefully to find
                | them all.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .———————————————.                                          .————————————.
 __|   Archivist   |__________________________________________|   Silver   |__
¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Collect all phonograph cylinders
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | You need to collect all Phonograph Cylinders throughout all
                | the chapters. There is a total of 16 Phonograph Cylinders
                | scattered throughout the game and the main walkthrough tells
                | you where they are.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .———————————————.                                          .————————————.
 __|   Well-read   |__________________________________________|   Silver   |__
¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Inspect all newspapers
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | There is a total of 10 Newspapers in the game that the main
                | walkthrough points you in their direction, so go read it!
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .—————————————————————.                                    .————————————.
 __|   Detail Oriented   |____________________________________|   Silver   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Inspect all photographs and documents
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Just like with newspapers and phonograph cylinders, these are
                | some more collectibles. There are 11 Photographs and 16
                | Documents which you can find in most chapters. I don't know
                | if you have to check both sides of these to count as
                | inspected but you better do so so you don't have to run
                | through the whole game again to find a couple you missed.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .——————————————————————————.                               .————————————.
 __|   Power of Observation   |_______________________________|   Silver   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Inspect all objects
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Objects differ from the rest of the collectibles because you
                | pick these up and you can rotate them to examine them. There
                | are 10 Objects altogether so go to the guide and check out if
                | you missed any.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .————————————————.                                           .——————————.
 __|   Brilliant!   |___________________________________________|   Gold   |__
¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
    Description | Shoot an airborne grenade during Blacksight
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Probably the only annoying trophy. You need to be in presence
                | of some Grenadiers. There are many in Chapter 3. Keep your
                | sight in one of them  and keep your eyes peeled and when you
                | see him cocking the grenade, be prepared to activate your
                | Blacksight and shoot it. If you fail, make sure to press X to
                | avoid the explosion.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .—————————————————————.                                    .————————————.
 __|   Discombobulated   |____________________________________|   Silver   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Stun an enemy 30 times with the M2 'Falchion'
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | This one is both funny and easy. Corner an enemy and keep
                | using your Falchion's Alt Fire over and over until you get
                | the trophy. You won't even give the enemy time to fight back.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   .—————————————————————.                                    .————————————.
 __|   Highly Volatile   |____________________________________|   Silver   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
    Description | Detonate 10 powder kegs
————————————————|——————————————————————————————————————————————————————————————
  How to Obtain | Powder Kegs are those red explosive barrles found throughout
                | the game. Everytime you see one shoot it. You'll get this
                | trophy throughout the course of the game.
________________|______________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 __  ___ ___ ___ _____________________________________________________________
|  || _ | _ |  _|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 | || _ | _ | _ |  C L O S U R E                               |     sx700
|___|___|___|___|______________________________________________'_______________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 -- C R E D I T S                                              |     sx701
_______________________________________________________________'_______________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 .~ vinheim ~.
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
• GameFAQs and Gamerguides.com for hosting this guide.

• Bkstunt for the ton of help throughout the guide and most importantly my
  favorite co-writer :). Hahaha. The "Masamune" came through once again with
  this guide.

• You guys, readers for taking the time to read through such large file and,
  hopefully, enjoyed it and most importantly, found it useful. Without you guys
  we wouldn't be doing this.

 .~ Bkstunt ~.
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
• Big thanks to vinheim, without who this guide wouldn't be here (in a very
  literal sense). This is our sixth guide together and (hopefully) far from our
  last. "Masamune" strikes again.

• Thanks to my family for giving me the time to work on this. Love you guys!

• Thanks to the people who make GameFAQs what it is. The contributors who give
  of their own time to try and enhance and help others. Unsung heroes of our
  time.
 _____________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 -- L A S T   W O R D S                                        |     sx701
_______________________________________________________________'_______________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 This is the end of another Masamune journey and we're so glad to have done
this guide for you guys. Despite the game being so short, the story and
graphics made this game worth the purchase. So with that said, love you guys
and hopefully you catch us on our next guides, either singles or co-written.
          __  __                 __  __                        _
    _____|  \/  |_______________|  \/  |______________________|·|
    \ \  | \  / | __ _ ___  __ _| \  / |_   _ _ __   ___O  O  |·|_________
     \ \_| |\/| |/ _` / __|/ _` | |\/| | |_| | '_ \ / _ \_____|·|xxxxxxxx||
      \__| |¯¯| | (_| \__ \ (_| | |¯¯| | |_| | |_| |  __/_____|·|¯¯¯¯¯¯¯¯¯
         |_|¯¯|_|\__,_|___/\__,_|_|¯¯|_|\__,_|_| |_|\___|     |·|
                                                               ¯
_______________________________________________________________________________
YOU'RE THE MOST                           Document © vinheim & Bkstunt_31, 2015
AMERICAN FRENCHMAN                         The Order: 1886 © 2015 Ready At Dawn
I'VE EVER KNOWN                                   E N D   O F   D O C U M E N T

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