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Move List by DDark

Version: 1.5 | Updated: 02/13/2020
Highest Rated Guide

STREET FIGHTER V CE (PS4) Move List FAQ v1.5 By DarkDoctrine. Feb 2020.

mmmm   |   <-   Use a monospace font such as Courier, so that 
iiii   |   <-   the two lines match up with each other

=======
=Intro=
=======

I've not seen this in text form anywhere, so here's a comprehensive list of 
specials and Supers in SFV Champion Edition (including Arcade Edition), 
together with their commands and damage. You probably know the deal: Critical 
Arts are supers, and use up your EX meter. Not everything does more damage.

As you may have noticed, Supers do not do any stun to the opponent. However, at
least they do not allow the opponent to recover back to zero during their long 
animations: they just keep them level like a block string would, so afterwards 
you can try to continue where you left off.

V-Reversals reduce your stun gauge by 20%


================
=Character data=
================

These were all performed on the European version in Training Mode against Ryu.
Note that each opponent has different vitality, so, for example, Ryu has 1000 
energy points, while Karin has 900 and Zangief has 1050.

CHARACTER / move  Command                       Damage: L   M   H   EX

ABIGAIL
Abigail Punch     QCF+Punch                             100 110 120 140
Giant Flip        HCB+Punch                              70  80 100  80
Abigail Smash     HCB+Kick                              180 200 220  80
Nitro Charge      2xKick                                100 150 200 240
Abigail Special   QCF QCF+Punch                                     350

AKUMA
Gohadoken         QCF+Punch                              60  60  60 100
Sekia Goshoha     HCB+Punch                              70  80 100 100
Zanku Hadoken     QCF+Punch in air                       40  40  40 150
Goshoryuken       DP+Punch                              100 120 120 160
Tatsumaki Zankuky QCB+Kick                               50  70 100 120
Sekia Kuretsuma   QCF QCF+Punch                                     320
Shun Goku Satsu   LP LP F LK HP                                     400

ALEX
Flash Chop        QCF+Punch                              70  80  90 140
Slash Elbow       CB Forward+Kick                        80  90 100 150
Air Knee Smash    DP+Kick                               130 130 130 140
Power Bomb        HCB+Punch                             170 180 190 230
Air Stampede      CD Up+Kick                            120 120 120 140
Head crush        CD Up+Punch                           160 160 160 180
Heavy Hammer      QCF QCF+Punch                                     340

BALROG
Dash Straight     CB Forward+Punch                       80  90 100 150
Dash Grand Blow   CB Forward+Kick                        70  80  90 140
Screw Smash       DP+Kick                               100 100 100 160
Turn Punch        Hold 2xPunch (longer for more damage)  80     350   -
Gigaton Blow      QCF QCF+Punch                                     330

BIRDIE
Bull Head         QCF+Punch                             120 130 140 160 
Bull Horn         Hold Punch                                    130 150
Hanging Chain     QCF+Kick                              140 150 160 170
Killing Head      HCB+Punch (grab)                      180 190 200 220
Bull Revenger     HCB+Kick (grab)                       170 180 190 200
Skip To My Chain  QCF QCF+Punch                                     350

BLANKA
Rolling Attack    CB Forward+Punch                      100 100 100 100
Back Step Rolling CB Forward+Kick                        80  80  80 100
Vertical Rolling  CD Up+Kick                            120 120 120 150
Wild Hunt         HCB+Punch                             170 180 190 190
Electric Thunder  Punch repeatedly                       80  80  80  80
Dynamic Rolling   QCF QCF+Punch                                     340

CAMMY W
Spiral Arrow      QCF+Kick                               80  90 100 120
Cannon Spike      DP+Kick                               120 120 120 160
Hooligan Combination HCF+Punch                          100 100 100 150
Cannon Strike (in air) QCB+Kick                          60  60  60  60
Cross Stinger Assault  QCF QCF+Kick                                 330

CHUN-LI
Hyakuretsukyaku   QCF+Kick                               80 100 120 140
Kikoken           CB Forward+Punch                       60  60  60 100
Spinning Bird Kick CD Up+Kick                           120 140 160 170
Airborne Hyakuretsukyaku (in air) QCF+Kick               80 100 120 175
Hoyokusen         QCF QCF+Kick                                      340

CODY
Zonk Knuckle      Hold Punch                             80  80  80 130
Tornado Sweep     QCF+Punch                              50  50  50  80
Ruffian Kick      QCF+Kick                              100 120 130  80
Criminal Punisher QCF QCF+Punch                                     330

DHALSIM
Yoga Fire         QCF+Punch                              50  50  50 100
Yoga Flame        HCB+Punch                              70  80  90 120
Yoga Gale         (in air) HCB+Punch                     80  90 100 140   
Yoga Sunbirst     QCF QCF+Punch                                     320

E. HONDA
Hundred Hand Slap Punch repeatedly                      100 110 120 100
Sumo Headbutt     CB Forward+Punch (more at point blnk) 120 140 160 160
Sumo Smash        CD Up+Kick                            100 100 100 160
Oicho Throw       HCB+Punch                             140 160 180 200
Kamigashima       QCF QCF+Punch                                     340

ED
Psycho Shot       F+MP                                   95  95  95 140
Psycho Knuckle    Hold HP                                       100   -
Psycho Upper      2xPunch                               120 120 120 140
Psycho Flicker    Punch repeatedly                       80  80  80
Psycho Rising     2xKick                                 50  50  50 122
Psycho Barrage    QCF QCF+Punch                                     340

F.A.N.G
Nishikyu          CD Up+Punch                            40  40  40  80
Sotoja            CB Forward+Punch                       60  70  80 100
Ryobenda          CB Forward+Kick                        60  40  40 100
Shishiruirui      QCF QCF+Punch                                     292

FALKE
Psycho Kugel      Hold Punch                             60  60  60  -
Psycho Kanonen    Down+Hold Punch                        60  60  60  -
Psycho Feder      Jump+Hold Punch                        80  80  80  -
Psycho Schneide   2xPunch                               120 120 120 140
Katapult          2xKick                                 90  90  90  80
Psycho Fluegel    QCF QCF+Punch                                     340

G
G Smash Over      DP+Punch                              100 100 100 100
G Smash Under     DP+Kick                                80  80  80 110
G Burst           QCF+Punch                              50  50  50 100
G Spin Kick       QCF+Kick                               70  70  70 110
G Impact          HCB+Kick                               60  60  60  80
Pangaea Burst     QCF QCF+Punch                                     330

GILL
Pyrokinesis       QCF+Punch                              70  70  70  90
Cryokinesis       QCB+Punch                              50  50  50  50
Pyro Cyber Lariat QCF+Kick                               80 100 120 120
Cryo Cyber Lariat QCB+Kick                               60  60  60  60
Moonsault Kneedrop DP+Kick                              100 100 100 100
Seraphic Wing                                                       340

GUILE
Sonic Boom        CB Forward+Punch (more at point blnk)  60  60  60 100
Somersault Kick   CD Up+Kick                            130 130 130 150
Sonic Hurricane   CB F B F+Punch                                    320
Sonic Tempest     CB F B F+Punch (V-Trigger I)                      350

IBUKI
Kazekiri          DP+Kick                               120 120 120 140
Raida             HCB+Punch                             100 110 120 150 
Kunai             QCF+Punch                              40  40  40  20
Kunai Ikinage     Hold Punch                            120 120 120   -
Kachofugetsu      QCF QCF+Kick                                      340

JURI
Fuharenkyaku      QCF+Kick                         (30)  50  70  90 140
Tensenrin         DP+Punch                               80 120 120 150
Ryodansatsu       QCB+Kick                               70  80 100  80
Sakkai Fuhazan    QCB QCB+Kick                                      330

KAGE
Hadoken           QCF+Punch                              60  60  60  70
Shakunets Hadoken QCF+Punch                              60  70  80 120
Shoryuken         DP+Punch                               80 120 120 160
Kurekun           QCB+Kick                               50  50  60  80
Airborne Kurekun  QCB+Kick                               90  90  90 100
Ryusokyaku        HCF+Kick                               60  60  60 120
Metsu Shoryuken   QCF QCF+Punch                                     340
Shun Goku Satsu   LP LP F LK HP                                     400

KARIN K
Tenko             QCF+Kick+Punch                         60  60  60 120
Orochi            QCF+Kick+Down+Punch                    90  90  90 100
MujinKyaku        QCB+Kick                               70  90 120 150
RessenHa          QCB+Punch                              90 100 110 140
Senha Kusabi      QCB+Punch+Down+Kick                   144 154 164
Senha Resshu      QCB+Punch+Up+Kick                     120 120 120
Guren Ken         QCF+Punch (in V-Trigger)               80  80  80
Kanzuki-Ryu Hadorokushiki Hasha no Kata QCF QCF+Punch               340

KEN M
Hadoken           QCF+Punch                              50  50  50  90
Shoryuken         DP+Punch                              100 130 140 150
Tatsumaki Senpukyaku QCB+Kick                            70 100 140 160 
Airborne Tatsumaki Senpukyaku (in air) QCB+Kick          80  80  80  90
Guren Enjinkyaku  QCF QCF+Kick                                      340

KOLIN
Frost Touch      QCB+Punch                              200 180 180 240
Parabellum       QCF+Punch                               70  80 100 100
Vanity Step      QCB+Kick                               100 100 100 160
Hailstorm        DP+Punch                                50  50  50  50
Frost Tower      QCF QCF+Punch                                      330

LAURA M
Bolt Charge       QCF+Punch                              60  60  60  70
Rodeo Break       QCF+Punch+Kick                            141     151
Split River       QCF+Punch+Punch                           141     151 
Thunder Clap      QCB+Punch                              60  60  60  90
Sunset Wheel      QCB+Kick (grab)                       150 160 170 180
Inazuma Spin Hold QCF QCF+Kick                                      350

LUCIA
Gunsmoke          QCF+Punch                              70  70  70  80
Firecracker       QCF+Kick                               84  84  84 102
Fire spinner      QCB+Kick                               60  70  80  70
Hurricane spinner DP+Kick                               100 110 120 150
Hard Hit Knee     QCB QCB+Kick                                      340

M. BISON
Psycho Blast      CB Forward+Punch                       70  70  70 100
Double Knee Press CB Forward+Kick                        70  80  90 150 
Head Press        CD Up+Kick                            100 100 100 160
Psycho Inferno    QCB+Punch                              90 100 110 140
Ultimate Psycho Crusher QCF QCF+Punch                               340

MENAT
Soul Sphere       QCF+Punch                              40  40  40 150
Soul Sphere Ankh  QCF+Punch                              40  40  40   -
Guardian of the Sun DP+Kick                             100 120 140 150
Soul Spark        QCF+Kick                               80  80  80   -
The Nefertem      QCF QCF+Punch                                     330

NASH/CHARLIE
Sonic Boom        QCF+Punch                              50  50  50 114
Sonic Scythe      QCB+Kick                               80 100 120 150
Moonsault Slash   QCF+Kick                               70  70  70 130
Tragedy Assault   DP+Punch                              100 120 150 180
Judgement Sabre   QCB QCB+Punch                                     340

NECALLI
The Disc's Guidance CB Forward+Punch                     90 110 130 160
Raging Light      DP+Punch                               80 100 120 150
Mask of Tlalli    HCB+Punch (grab)                      120 130 140  60
Valiant Rebellion QCF+Kick                               60  70 100 120
Ceremony of Honor QCF QCF+Punch                                     340
Soul Offering (during V-Trigger) QCF QCF+Punch                      380

POISON
Avant Line      QCF+Punch                                70  90 120 120 
Heart Raid      QCB+Punch                                90 100 120 140
Shocking Heel   QCF+Kick                                 80  90 110  80
Love Me Tender  QCB+Kick                                 70  80 100 120
Love Hurricane                                                      340

R. MIKA
Shooting Peach    QCF+Punch                              80  90 100 130
Rainbow Typhoon   HCB+Punch                             160 170 180 220
Brimstone         HCB+Kick                              130 140 150 180
Peach Assault     QCB QCB+Punch                                     360

RASHID
Spinning Mixer    QCF+Punch                              60  62  74  83
Eagle Spike       QCB+Kick                              100 120 140 100  
Airborne Eagle Spike (in air) QCB+Kick                  130 130 130 160 
Whirlwind Shot    QCF+Kick                               60  70  70  90
Altair            QCF QCF+Punch                                     340

RYU
Hadoken           QCF+Punch                              60  60  60 100 
Shoryuken         DP+Punch                              100 120 140 160
Tatsumaki Senpukyaku  QCB+Kick                           80 100 120 140
Airborne Tatsumaki Senpukyaku (in air) QCB+Kick         100 100 100 160
Shinku Hadoken    QCF QCF+Punch                                     320
Denjin Hadoken   (during V-Trigger) QCF QCF+Punch                   350

SAGAT
Tiger Shot        QCF+Punch                              70  70  70 100
Grand Tiger Shot  QCF+Kick                               60  60  60  80
Tiger Uppercut    DP+Punch                              130 130 130 160
Tiger Knee Crush  DP+Kick                                80  90 100 160
Tiger Rampage     QCF QCF+Kick                                      340

SAKURA
Hadoken           QCF+Punch                              60  60  60 100
Tengyo Hadoken    QCF+Kick                               60  60  60 100
Shouoken          DP+Punch                              100 110 120 150
Shunpukyaku       QCB+Kick                               60  80 100 120
Airborne Shunpukyaku (in air) QCB+Kick                  100 100 100 140
Sakura Rain                                                         330

URIEN
Chariot Tackle    CB Forward+Kick                        80  90 100 150
Violence Knee Drop CD Up+Kick                           100 100 100 150
Dangerous Headbutt CD Up+Punch                          100 110 120  80
Metallic Sphere   QCF+Punch (chargeable)                 60  60  70  90
Dominant Crush    QCF QCF+Punch                                     340

VEGA
Flying Barcelona Attack DP+Kick Punch                    90  90  90 120
Izuna Drop        DP+Kick LP+LK                         150         160
Crimson Terror    QCF+Kick                               80 100 120 140
Aurora Spin Edge  QCB+Punch                             100 100     150
Bloody Rain       QCF QCF+Punch                                     330

ZANGIEF
Screw Pile Driver 360+Punch (grab)                      180 200 240 240
Double Lariat     Punch x3                                      100
Siberian Express  HCB+Kick                              170 200 220 200
Borscht Dyminate  360+Punch (in air)                    180 200 220 200
Bolshoi Russian Suplex  360 360+Punch                               400

ZEKU
Old (Bushin Gram)
Koku              QCF+Kick                               90 100 120 140
Ban               DP+Kick                               100 110 120 150
Teki              QCB+Kick                               70  80 120 110
Jakura            QCF+Punch                               
Young
Bushin Sho        QCF+Punch                              60  90 120  80
Hozanto           QCB+Punch                              60  70  90 100
Hayagake          QCF+Kick                                - 100 120 150
Batsuzan Gaisei   QCF QCF+Kick                                      340

When used in combination with other moves, the game's damage scaling comes into
effect. This is more severe than in most other games, favoring shorter combos.

During a combo, attacks lose 10% of their damage, in increments. Using 
V-Trigger during a combo will incur greater combo scaling. As an exception,
a Critical Art will always inflict at least 50% of its naked damage.

Blocking a special/super takes off 25% of the regular damage in grey life,
which recovers over time. Only supers can kill an opponent when blocked.


=========
=Battery=
=========

Here is how much meter is charged for connecting with the following moves
(or rather, how many of the moves you need to do for one level)

          |      Attacker      |      Recipient
          | Light Middle Heavy |  Light Middle Heavy
Clean hit |  13      7     5   |   25     13     9
Blocked   |  25     13     9   |   50     25    17

Most whiffed specials take between 6 and 13 repetitions to do the same, with 
a couple taking 25 reps.


=========
=Options=
=========

All the above assumes standard settings. The PlayStation 4 version is the one 
used at the annual Evo Championship, Capcom Cup and Final Round tournaments.


=======
=Legal=
=======

Contact me via the email address on:
http://thesuper.angelfire.com/

To be hosted intact on gamefaqs.com
This guide is for personal use only, and cannot be reproduced.
This may not be used for any profitable or promotional purposes.

The end.

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