Battle Mechanics
Persona 5 Royal —Walkthrough
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Walkthrough by marendarade
Version: 1.1.1 | Updated: 04/28/2020
FAQ of the Month Winner: March 2020 | Highest Rated Guide
Table of Contents
- Introduction
- Overworld
- Metaverse
- Walkthrough
- All Confidant Events Walkthrough
- ACE How to Use
- ACE April
- ACE May
- ACE June
- ACE July
- ACE August
- ACE September
- ACE October
- ACE November
- ACE December
- ACE January
- ACE February
- Confidants
- Confidant Availability
- Confidant Gifts
- Fool
- Magician
- Priestess
- Empress
- Emperor
- Hierophant
- Lovers
- Chariot
- Justice
- Hermit
- Fortune
- Strength
- Hanged
- Death
- Temperance
- Devil
- Tower
- Star
- Moon
- Sun
- Judgement
- Faith
- Councillor
- Achievements
Metaverse
Battle Mechanics
General Notes
- The entire party's gun ammo replenishes after every battle (Royal)
- You get a set number of Down Shots per Metaverse infiltration (Royal)
- The entire party starts in Guard mode if ambushed (Royal)
- Futaba's All-out Attack heals the entire party's HP and may activate in place of a normal All-out Attack if it would defeat all enemies (Royal)
- Security Level starts at 40% (Royal)
Status Ailments
- Burn: Takes damage every turn
- Freeze: Unable to take action
- Shock: Unable to take action, melee attacks against a shocked enemy may transfer Shock
- Sleep: Unable to take action, HP and SP restores gradually, recovers after being hit
- Rage: All stats reduced, attack buffed, will automatically use melee attacks
- Fear: May ignore commands or run away from battle
- Brainwash: May heal or support the enemy, or attack ally
- Hunger: Reduces attack
- Forget: Unable to use skills, recovers after being hit (Royal)
- Confuse: May throw away money or items, use an item, or do nothing, lasts for 1 turn (Royal)
- Dizzy: Accuracy greatly reduced, recovers after being hit (Royal)
- Despair: Unable to take action, dies after 3 turns, Reaper cannot succumb (Royal)
Technical Damage
- When a combatant is afflicted with an ailment certain elemental attacks against them deal Technical damage
- Burn: Wind and Nuke
- Freeze and Shock: Phys and Nuke
- Dizzy and Sleep: All attacks
- Dizzy, Sleep, and all other ailments: Psy
- Deals additional damage as if weakness struck
- Starts off with only a low chance of knockdown (Royal)
- Can raise entire party's Technical Rank through billiards (Royal)
- Rank 2: Technical damage light boost
- Rank 3: Technical damage medium boost
- Rank 4: Technical damage heavy boost and medium chance of causing down
- Rank 5: Technical damage severe boost and guaranteed chance of causing down
- Reading "Technical Expertise" unlocks additional combos for party (Royal)
- Forget: Elec
- Confusion: Gun and Wind
- Fear: Ice
- Rage: Fire
- Brainwash: Bless
Baton Pass
- If party member downs an enemy they can pass their One More to another party member
- You cannot Baton Pass to any member who has previously received a pass during the same turn, capping the maximum number of passes at 4
- Each subsequent pass during the same turn raises the receiver's damage
- The third pass receiver will have their skill costs set to 0 for that pass (Royal)
- Baton Pass is available by default for new party members (Royal)
- Each party member has their own Baton Pass Rank that activates when receiving a Baton Pass that can be leveled up through darts (Royal)
- Rank 2: Medium damage boost and HP recovery
- Rank 3: Heavy damage boost and HP recovery, Light SP recovery
Showtime Attacks (Royal)
- Chance for prompt to occur at beginning of party member's turn
- That party member will perform a pair attack with another that deals almighty damage to one enemy
- Damage scales with current level, buffs, and activated traits
- Can occur during boss fights
- More showtimes become available over course of story
- Morgana x Ann: First non-scripted infiltration of Bank Palace
- Ryuji x Makoto: After securing Treasure Route in Bank Palace
- Ryuji x Yusuke: 7/17
- Panther x Yusuke: First non-scripted infiltration of Spaceport Palace
- Morgana x Haru: After securing Treasure Route in Spaceport Palace
- Makoto x Haru: First non-scripted infiltration of Casino Palace
- Joker x Akechi: 1/9
- Joker x Kasumi: After Faith Rank 10
Treasure Demons
- After a special Museum Palace event search objects will have a low chance of containing Treasure Demons
- Treasure Demons will run away if not defeated quickly
- Defeating one yields larges amounts of money and EXP
- When negotiated during holdup they will automatically join as a persona
- They cannot be created through fusion
- Treasure Demons count towards compendium completion
- They may also appear in normal encounters (Royal)
- Each palace and corresponding floor of Mementos has their own Treasure Demon
- Regent: Museum Palace, Path of Qimranut, and Path of Aiyatsbus
- Queen's Necklace: Bank Palace and Path of Chemdah
- Stone of Scone: Pyramid Palace and Path of Kaitul
- Koh-i-Noor: Spaceport Palace and Path of Akzeriyyuth
- Orlov: Casino Palace and Path of Adyeshach
- Emperor's Amulet: Cruiser Palace and Path of Adyeshach
- Hope Diamond: Depths of Mementos and Path of Da'at (Royal)
- Crystal Scope: Qliphoth World and Path of Da'at (Royal)
- Orichalcum: Research Lab Palace (Royal)
Savage Enemies (Royal)
- Flaming red shadows during normal encounters spawn a higher level enemy
- These enemies have much higher stats and HP compared to surrounding encounters
- They will refuse to negotiate until their HP is dangerously low
- Savage enemies drop sooty armor upon defeat
Disaster Shadows (Royal)
- Random encounters have a low chance of replacing one of the normal enemies with an upgraded version called a Disaster Shadow
- Disaster Shadows have the same shape as their normal counterparts with a shiny texture
- They have the same resistances and skills as their normal counterparts
- Disaster Shadows will immediately counter any skill that does not down them with heavy damage
- Upon defeat they explode dealing heavy damage to all remaining enemies
- Disaster Shadows drop rarer items upon defeat
Will Seeds (Royal)
- All human rulers have 3 Will Seeds hidden throughout their palace
- Obtaining a Will Seed restores some SP for the entire party
- Collecting all 3 Will Seeds will cause them to fuse into a unique accessory with a standard skill
- Showing the accessory to Jose after the palace collapses will prompt him upgrade it to have a unique skill instead
- Jose will also sell any Will Seeds you missed from previous palaces at a hefty price