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by Ryan Harrison / Bkstunt_31

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Guide and Walkthrough by Ryan HarrisonDonate directly to the author of this contribution / Bkstunt_31

Version: 1.00 | Updated: 09/01/2018
Highest Rated Guide

Game Overview

Basics

Classic NES Series (GBA) / 3DS/Wii/Wii U Virtual Console

A direct port of the NES version of Castlevania is also available for the Game Boy Advance, as part of the Classic NES Series of games, and is also available to download to the 3DS from the eShop, and was previously available for download for the Wii Virtual Console from the Shopping Network to play on the Wii or Wii U home consoles. These games are precisely the same as this version; the Wii/Wii U Virtual Console edition can also be played with a variety of different control inputs: the Wiimote, the Classic Controller, the GameCube Controller, or the Wii U GamePad.

As the Game Boy Advance's control layout and button labels are exactly the same as that of the NES, we won't need to bother doing a control table key to compare them, however, there are some extra controls exclusive to the Game Boy Advance version, see below.

Classic NES Series: Castlevania – Other Controls
ControlAction
Start + Select + A + BResets the game
L + ROpens the System Menu, where you can choose to CONTINUE, RESET, SAVE HIGH SCORE, or SLEEP MODE. See below for more details
Classic NES Series: Castlevania – System Menu

If playing the Classic NES Series: Castlevania game for the Game Boy Advance, pressing L + R at any time will open the System Menu. Here's a rundown of each of the options available:

  • CONTINUE: Just what it says; select this option to continue playing your game.
  • RESET: Takes you back to the Title Screen.
  • SAVE HIGH SCORE: Choose this to save your high score, which remains saved on the game's battery backup even after the power has been switched off.
  • SLEEP MODE: When you select this, the game pauses and the GBA's screen will turn off to conserve battery power, although the power remains switched on. As informed at the bottom of the System Menu screen, you can exit Sleep Mode by pressing the Select, L and R buttons simultaneously.
3DS/Wii/Wii U Virtual Console – Button Key

The following buttons on the 3DS, Wiimote, Wii Classic Controller, GameCube Controller and Wii U GamePad correspond to those of its NES counterparts: use these in conjunction with the Controls section above in order to see their button denotations:

3DS

Wiimote

Wii Classic Controller

GameCube Controller

Wii U GamePad

NES Controller

Circle PadD-PadD-PadAnalog StickLeft Analog StickD-Pad
D-PadLeft Analog StickD-PadD-Pad
B1BBBB
X
A2AAAA
Start++Start+Start
Y--Z-Select
Select














Other Controls (3DS)

Control

Action
L + R + YSwitch between first and second controllers (second controller not used)
Touch ScreenEnable Virtual Console Menu where you can choose to Resume Game, Reset and (if enabled) Create/Load Restore Point
HomeBring up Home Menu while pausing the game; press again to hide Home Menu and resume play
Other Controls (Wiimote & Wii Classic Controller)
ControlAction
HomeBring up Home Menu while pausing the game; press again to hide Home Menu and resume play
Other Controls (Wii U GamePad)
ControlAction
Touch ScreenEnable Virtual Console Menu where you can choose to Reset, change Controller Settings or Create/Load Restore Point
HomeBring up Home Menu while pausing the game; press again to hide Home Menu and resume play

Game Screen

At the top of the screen above the main playing area is an information bar. Here's a quick rundown of everything on there and what it means:

  • Score: Shown in the top-left corner of the screen, this shows your current score that you have accumulated since you began playing. Increase your score by defeating enemies and bosses, and collecting Money Bags and other hidden treasures. You earn an extra life when you reach 30,000 points, and another extra life for every 50,000 points you accumulate thereafter.
  • Time: Shown in the top-centre of the screen; how many game seconds you have remaining to clear the current stage. If it counts down to zero, you lose a life. Try to be a little quicker next time!
  • Current Stage: Which of the game's 18 stages you are currently playing through; shown in the top-right corner of the screen.
  • Player's Health: Displayed below the Score counter, this is a 16-unit bar to show how much life Simon has remaining. It depletes by differing amounts of units depending on what hits you; it can be replenished by collecting Pork Chop items, or the Magic Crystal that appears upon winning a boss fight. If it is completely depleted, you lose a life.
  • Enemy's Health: This shows the life remaining for the boss of a level during a boss battle. As you'd expect, it starts full and depletes whenever you connect with a successful attack against the boss. When fully depleted, you clear the level and get a Magic Crystal to refill your own health meter.
  • Remaining Hearts: This is the counter shown just below the stage number in the top-right corner of the screen. Your Hearts are what allow you to use your items/sub-weapons (at the cost of 1 Heart for the Axe, Boomerang, Dagger and Fire Bomb, and 5 Hearts for the Watch). By whipping the candles scattered around in the background throughout the game you can acquire more Hearts; a Small Heart gives you 1, while a Large Heart gives you 5.
  • Remaining Lives: The counter below the 'Remaining Hearts' counter, this shows you how many lives you have remaining. Upon losing a life, you will re-start at the beginning of the current stage; when all your lives are lost you may choose to Continue (you have unlimited Continues), however you will be taken all the way back to the beginning of the current level. You have a total of 4 lives per Continue.
  • Item: Shown in the box with a red outline below the 'Time', this is an image of the secondary weapon Simon currently has equipped; you can use it by pressing Up + B (provided you have enough Hearts).
  • Shot Multiplier: If you have picked this up in a level, it appears to the right of the Remaining Hearts/Lives counters: 'II' indicates you have a Double Shot; 'III' a Triple. These allow for the use of two or three sub-weapons to appear on-screen at a single time.

General Gameplay

Castlevania is a linear 2-dimensional side-scrolling action platformer game, in which you control Vampire Slayer Extraordinaire, Simon Belmont. The objective of the game is to progress your way through six levels, divided up into three stages apiece, making up for a total of 18 stages that make up the game – to the lair of Dracula. You have to combine platforming and combat against a plethora of deadly monsters, reaching an exit door or opening to clear a stage, and winning a boss battle against one of Dracula's minions to clear a full level, and Dracula himself to finish the game.

Your Whip

Simon Belmont's primary weapon of choice is his trusted whip (named, aptly enough, the "Vampire Killer"), which he winds and lashes a short distance in front of him with a tap of the NES controller's B button. By whipping candles, you can find whip upgrades – the first turns the regular Vampire Killer into the Chain Whip (increases the whip's power by 50%), and the second turns it into the Morning Star (increases the range of the whip).

Sub-weapons

Simon can also acquire additional weapons that he can use at the expense of any Hearts he has collected. They can be found hidden within some of the candles in the background – and sometimes even occasionally dropped by enemies when defeated. They each have their own strengths, weaknesses, damage dealt and movement patterns and can make certain areas or boss battles easier for you. For a full list and descriptions of each Sub-weapon in the game, please see the Weapons section of this FAQ.

Game Over

Simon loses a life when his life meter is fully depleted after taking one hit too many from enemy attacks, or if he falls into a pit, or body of water. Other certain hazards can also kill Simon with a single hit, for example the crushing chandeliers in the second level of the game.

When Simon loses all of his lives (shown in the counter in the information bar at the top of the screen, see above), you are taken to the Game Over screen, where you may choose one of two options (move the cursor with the Select button and confirm your choice with Start):

  • CONTINUE: Restart with a new stock of 4 lives at the beginning of the last level you reached (i.e. after the last boss you defeated; or the beginning of the game if you lost your last life in Stage 01, 02 or 03).
  • END: End your current game and be taken back to the Title Screen. Better luck next time!

Enemies

Each enemy in the game is also worth a certain amount of points. This is mainly negligible outside of personal high scores and going for some bonus lives, but for the sake of completion we have them all listed out in the Enemies section. Head there to see what enemies there are in the game and their point values if you wish (Note that we got the names of the game's enemies from the Instruction Manual, just in case anyone was wondering. We also introduce enemies as we see them throughout the guide, so feel free to play blind if you wish).

Veteran GameFAQs contributor since 2002. From Cumbria, UK. Civil servant in my "other" life. Besides gaming, also enjoy reading classic literature and (auto)biographies, watching films/various sports, quizzes and parlour games.
Hey everyone, BK here. I hope you enjoyed the guide or review you just read! I always try to make it feel like we're playing together!

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