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by ExtremePhobia

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FAQ/Walkthrough by ExtremePhobia

Version: 1.10 | Updated: 04/22/19

Bloody Palace

Stages 41-60

This section is for strategies specific to Stages 41-60 of Bloody Palace. At this point, things ramp up a little bit. Aside from changes to enemy spawns, they will also now perform as they do in Son of Sparda, meaning they have additional abilities and take 25% less damage.

Stage 41
  1. Four Empusa, One Baphomet

If you can get the Baphomet off screen, this essentially turns into a battle with a few Empusa, which should be nothing. Otherwise, take on the Baphomet in the air first.

Stage 42
  1. Two Scudo Angelos, Six Empusa

While you have just the two Scudos, try to get as much damage into them as possible before the Empusa show up. Once they do, hit your DT and bounce them away from the Angelos. Once they are away, spin the camera so it's just you and the Empusa until you've cleaned them up. WIth DT, they should fall fast, allowing you a simple clean-up with the remaining Angelos.

Stage 43
  1. One Judecca
  2. Three Green Empusa

This isn't too dangerous, but it can be a bit of a slog. Unfortunately, the Judecca is already spawned in so you don't have that extra time to get hits (or a Buster) in. Get some hits in and the Greens will spawn in.

Take out the greens because the last thing you need is them healing such an elusive enemy as the Judecca. Once they are defeated, it should be a pretty simple clean-up.

Stage 44
  1. Two Chaos
  2. One Empusa Queen

This starts much as you've seen before, but the Chaos' spines are a little tougher than before. Regardless, the goal is to try and get those spines broken off before the Queen manages to fully spawn. If you can do that, you're pretty gold. At that point, alternate between knocking Chaos over and stunning the Queen.

Stage 45
  1. 8-10 Empusa, One Fury

This is tough because the Empusa are already nothing but a physical barrier, but that's a problem when facing such an agile enemy. Use DT to try and thin the Empusa as quickly as possible. Thankfully, you'll probably get a few hits in on the Fury as well. If you parry the Fury at any time, immediately go for it and try to get as much damage as possible.

Stage 46
  1. Three Nobodies

This is essentially the boss fight from the end of Mission 09. Knock over the nobodies when you can and get airborne when you need to be evasive. When the Greens appear, immediately target them. Chase them into the air to stay safe rather than bringing them down to you.

Stage 47
  1. Three Antenora, One Empusa Queen

This can seem a little more daunting than it is. Try to focus on hitting and stunning the queen. You'll likely knock the Antenora over by accident a couple of times, so make sure to dodge into the air as needed, but if you can bait the Queen into knocking the Antenora over, they'll rage on HER instead of you.

Stage 48
  1. Six Empusa, One Behemoth

The concept for this is much like the last one. Knock the armor off of the Behemoth and it'll likely take out any remaining Empusa for you, though the Empusa are so frail that they'll probably be dead before that point just from collateral.

Stage 49
  1. One Riot, Two Green Empusa

Knock the Riot over and then make for the Greens. Try to take them out while spinning the Riot out of camera view. Once they are cleaned up, the Riot should be a non-issue. Be fast and clean.

Stage 50
  1. Three Empusa Queens

If you hit the first Queen dead on, you can get a hit in without getting stomped by the other two spawning in, but it's risky.

Try to focus on one at a time if you can, but it's going to be hard because of their size. It's going to be tough to keep them out of view of the camera so you're just going to have to keep an eye on their larger attacks (especially their jump). Thankfully, them being large actually makes that fairly easy.

Stage 51
  1. Two Red Empusa

Enjoy a reward! You may want to use Charge shots to keep one of them in the arena while focusing your melee attacks on the other.

Stage 52
  1. Two Caina, One Pyrobat

Get some hits on the Caina. When the bat appears, chase that into the air to be out of range of the Caina.

Stage 53
  1. Two Death Scissors, One Lucashia

Neither of these two enemy categories is fun to ignore but the Scissors are definitely easier and less dangerous. Lead them to one side and then bounce the Lucashia to the other side. Use your DT to take it out quickly before taking to the air to take out the Death Scissors.

Stage 54
  1. One Tentacle
  2. Three Behemoths

Stay where you are and shoot the Tentacle to death or you risk getting nailed by the Behemoths when they erupt from the ground.

Once the Behemoths are in play, try to break off the armor for all of them as quickly as possible. Once they are all out of their armor, they'll starting hitting each other pretty regularly. Take your time and get in hits where you can. Using DT can help whittle down their substantial health while hopefully maintaining your style if you catch a glancing blow.

Stage 55
  1. Three Caina, One Proto Angelo

Again, this is designed to throw off your timing. The Caina are going to come at you much faster and they'll be harder to see than the Angelo. Try to get the Caina into the air and get the Angelo out of the camera's view. Take them out quickly before moving on to the Angelo.

Stage 56
  1. One Scudo Angelo, Two Baphomets

Knock the Baphomets out of the air and then go after the Scudo. You'll be able to get him most of the way dead before the Baphomets get back up. Finish him and then try to split up the Baphomets.

Stage 57
  1. Two Proto Angelos

Manipulate the camera and don't be shy about using your DT. Proto Angelos are probably the most durable non-boss enemy in the game and this is going to drag out if you don't use your DT. Hit them with several strong attacks in a row to knock them over. Usually this is a good time to engage the other enemy, but since Protos block so often, you may prefer to just lay into the enemy on the ground.

Stage 58
  1. Two Scudo Angelos, One Death Scissors

Absolutely focus on the Death Scissors first. The Angelos won't be able to follow you into the air making this nice and easy.

Stage 59
  1. Six Tentacles, One Proto Angelo

You might think that you can stay far enough away from the tentacle and just take them out by collateral, but don't wait. Hit the few near you to clear some space, and once you're sure you have a moment, clear out the rest. They are easily your priority (which is unfortunate because their green orbs would be so useful at the end of the battle).

Stage 60
  1. Cavaliere Angelo

This is beat for beat the same battle as the end of Mission 11. V is at a slight disadvantage because he doesn't really have a great way of parrying attacks. For Dante's take on this boss, see the end of Mission 11. For a basic version of this fight with V, see Mission 14.

If you're playing as Nero, that's probably the easiest of all. Remember to turn off DT when he flees. A charged Blue Rose shot is much better for hitting this enemy from far away because it carries all of its damage without really slowing Nero down (unlike Kalina Ann). Nero's Split is fantastic for getting parries when he starts his sword combo, and if you manage to stun him, you can do massive damage with your Buster arm.