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by ExtremePhobia

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FAQ/Walkthrough by ExtremePhobia

Version: 1.10 | Updated: 04/22/19

Bloody Palace

Stages 1-20

This section is for strategies specific to Stages 1-20 of Bloody Palace. The enemies on these stages are pretty easy, with their difficulty likely set to Human or Devil Hunter (hard to tell).

Rest Stage 00

Take a moment to charge up weapons. Nero should rev up the Red Queen and take some breakers. Whatever your favorite Devil Breakers are, take them first. You'll have a lot of opportunities to stock up, and this will allow you to get rid of any unwanted breakers at the next rest area and stock up on more of your favorite.

Stage 01
  1. Four Empusa

As easy as it sounds, but keep in mind to not dawdle. You want to take them out quickly and without getting hit so you can bank time. You're going to need it.

Stage 02
  1. Four Green Empusa

Similar to the previous stage - just be quick about it. You're aiming to keep this under 10-12 seconds if possible. Blockade, Devil Bringer, and Gunslinger-Kalina Ann work well

Stage 03
  1. Two Pyrobat

Almost identical to the last wave. Since there are only two enemies, be more direct with your attacks. Unleash a charged shot at one and pursue the other.

Stage 04
  1. Three Hell Caina

This is a common thread, but if you can get to the side of them, this should line them up quite well for a large single attack (like an Exceed attack or DT Stinger).

Stage 05
  1. One Death Scissors

The fastest way to kill one of these enemies is to parry an attack. Definitely check the Death Scissors section for tips on that. You can make due with a traditional attack strategy, but you'll want to get the practice for later stages.

Stage 06
  1. Two Scudo Angelos

Their shields can be tough from the front, but just hop over them and hit them from behind. Try to knock them over and they turn into demonic paper weights. Nero, in particular, can take them quickly. Once knocked over, use a Buster attack to deal a quick 800 points of damage.

Stage 07
  1. Two Baphomets

These two have a fair number of ranged attacks, but they like to lay down. Knock them over and they'll stay that way for a little bit allowing you to fight the other enemy.

Stage 08
  1. Three Riots

I love the synchronized movement at the start! For Dante and Nero, get in the air and stay there. For V, you may want to bring in Nightmare to distract these aggressive enemies. Try to get them in the air regardless. They're pretty much helpless up there.

Stage 09
  1. Two Tentacles

This is literally just to restock your health. Wipe these two out quickly so you don't waste the time and collect the orbs

Stage 10
  1. Ten Empusa, One Empusa Queen
  2. Five Green Empusa

This is clearly a big step up from earlier! You'll have a brief moment with the Empusas before the Queen arrives. Try your best to move them around so they are grouped together a little better. This will allow you to do more damage more quickly, but it also frees up some space to move around (with 16 bodies, there won't be a lot).

The air is your safest spot. Definitely use DT towards the beginning to help you thin the crowd. Take out as many Empusa as possible. When the Green Empusa appear, pursue them instead (Dante and Nero may want to ditch DT to conserve energy for the denser ground enemies).

Get rid of the Greens, thin the regular Empusa until you feel comfortable, and then focus on the Queen. Remember to abuse the camera. Rotate the camera to keep as many enemies off screen. Enemies can't initiate attacks off-screen, though they only need to be on screen for a split second, so listen for attacks regardless.

Feel free to go all out here. You're going to replenish your health and some of your Devil Breakers after you're done. You won't refill your DT, but Stage 11 is pretty easy.

Enjoy the Rest Stage when you're done.

Stage 11
  1. Three Hell Antenora

Try to get these enemies in the air as much as possible. They are tough, so make sure you layer in charged attacks along with your regular attacks.

Stage 12
  1. Two Chaos

These two are obviously a pain in this small arena with their spines. Try to knock them over and then attack them to quickly (at least on Stage 12) get rid of their spines. Once their spines are gone, they are push-overs.

Stage 13
  1. Proto Angelo

He's a tough one, but he's alone. Do as much damage as possible and get him knocked over. At that point, you can go to town for some big damage. This is also a good time to practice parrying his attacks. They are pretty well telegraphed and Split or Prop are good options.

Stage 14
  1. One Lucashia

Again, a dangerous enemy, but it's alone. Once you knock it over, it's a pretty easy target. It can teleport away while on the ground, so make sure to bounce it every so often so that it doesn't run away after not moving for too long.

Stage 15
  1. Behemoth

Similar to the last two, not too dangerous alone, but make sure you don't get too carried away. It's easy to get into the zone dealing damage and missing a tell from an upcoming attack. It has a couple of little hop attacks that can hit you on the side or back, and it'd be a shame to lose 30 seconds because you got too into hitting it!

Stage 16
  1. One Hellbat

Knock this one out of the air and then go to town. These will be much more dangerous than ever thought possible later on, but alone, keep it stunned locked, and you'll be done in no time.

Stage 17
  1. Two Nobodies

After the past couple of stages, this feels like a big step up. Try to separate them and get the other off the screen so you are essentially only dealing with one enemy. Knocking them down is a little bit tough. You'll really have to hammer them, but once you do, make the most of it. They don't stay down long.

Isolating these two is key.

Stage 18
  1. Fury

For more details, definitely see the Fury section of the Bestiary. Take this time to practice parrying its attacks if possible. Furies are never easy, and easily the most skill-based enemy. it's going to largely be down to your timing.

Just don't waste too much time practicing. We're in a hurry.

Stage 19
  1. Four Empusa, one Red Empusa

Remember that the Red Empusa will run if left alone too long. Focus on it to build up your Style before taking out the rest of the Empusa if possible. Do the best you can, but don't stress. Enjoy the respite this stage offers.

Stage 20
  1. Goliath

This fight is essentially just the Goliath fight, but the entire thing will take place in the plaza outside the church. Be sure to check the Goliath section of the Bestiary for tips on dealing with his attacks, but as a rule, try to get behind his head. It's the safest spot from which to attack him.

Try not to waste DT. Your DT can drop Goliath's health pretty quickly and save you a lot of time. Just as important is making sure you deactivate your DT if you end up far from Goliath for some reason. There's no reason to waste the energy on just running back to him.

It's also important to get into a rhythm with Nero's Exceed gauge. Since you don't have to worry about watching your back while fighting, take that focus and try to use it to hit MAX-Act as often as possible. If you do, immediately use a powerful move such as Split. This will quickly expend all three charges of Exceed and allow you to make the most of another MAX-Act. This will positively melt a boss' health and generally lead to a stun if you can execute a few in quick succession.

Speaking of stunning him, if you manage to get him stunned, it's important to be aware that Nero's Buster arm WILL work for him even though you wouldn't have normally had access to that ability the first time you faced Goliath.