Devil May Cry 5 – FAQ/Walkthrough
PlayStation 4
BOOKMARK
FAQ/Walkthrough by ExtremePhobia
Version: 1.10 | Updated: 04/22/19
Table of Contents
- Introduction / Using this FAQ
- Walkthrough / Before You Start
- Prologue
- Mission 01: Nero
- Mission 02: Qliphoth
- Mission 03: Flying Hunter
- Mission 04: V
- Mission 05: The Devil Sword Sparda
- Mission 06: Steel Impact
- Mission 07: United Front
- Mission 08: Demon King
- Mission 09: Genesis
- Mission 10: Awaken
- Mission 11: Reason
- Mission 12: Yamato
- Mission 13: Three Warriors
- Mission 14: Diverging Point - V
- Mission 15: Diverging Point - Nero
- Mission 16: Diverging Point - Dante
- Mission 17: Brothers
- Mission 18: Awakening
- Mission 19: Vergil
- Mission 20: True Power
- High Difficulty Mini-Walkthrough
- Bloody Palace
- Secret Missions
- Blue/Purple Orb Fragments
- Appendix
- Achievements/Trophies
- Thanks / Credits
- Contact / Feedback
- Version History
- Legal
Walkthrough / Before You Start
Mission 06: Steel Impact
Before you get started, Nico will introduce you to a couple new Devil Breakers: Tomboy and Buster Arm. Tomboy amps up your gun and melee attacks, but it disrupts your normal movement (shooting will make you stationary for instance). Buster Arm acts very much like Nero's Devil Bringer did in Devil May Cry 4. It will grab enemies at close range and slam them into the ground. It also allows for some special attacks if your target is stunned depending on what the enemy is.
Are you ready for this mission to begin? Let's rock it, baby!
Boss: Gilgamesh
This is literally the entire level. Unfortunately, this boss fight is anticlimactic for taking up a whole mission. How simple is this boss? It's so simple that I'm not even going to do a normal boss breakdown.
| tl;dr |
Here's the quick version: Break leg bulbs, launch to Gilgamesh's back, and smack his weak spot. Jump just after his back ripples. Jump when he starts twisting and stay airborne. Stay behind weak point to minimize interference from laser tentacles and drones. |
At the very start, immediately start running forward. Gilgamesh has two tentacles sticking out of the sides of its body. These will shoot at you if you're on the ground this far away. They'll also shoot at you while you're on Gilgamesh's back, but we'll get to that later.
Get in close and hit the bulbs on Gilgamesh's feet until they burst open and reveal a Grim Grip inside. Latch on to the Grip to fling yourself upwards. Try to direct yourself onto Gilgamesh's back here, using Air Hike if you have it. About 1/3rd of the way down Gilgamesh's spine will be another bulb that looks a little like a single section Blood Clot. This is his weak spot and you'll want to hammer the crap out of it.
Try to get behind the bulb as this will protect you from tentacle shots a little bit while you attack. While you're doing so, Gilgamesh will go through a series of motions, the most important of which is his Hedgehog attack. You'll see the area around his spine (sometimes one side, sometimes both) start to ripple a little. When it does, wait for a heartbeat and jump.
Wait for the spikes to subside before landing as soon as possible. This attack can be repeated, so landing to recover your jump is critical. Resume attacking if it's safe to (and be sure to use Blue Rose in the air for both damage and air time!).
Occasionally, Gilgamesh will rock back and forth to try and toss you. Try getting in the air and staying there for as long as possible while this happens. Usually, he'll sway both ways before evening out.
Repeat this process until he's defeated. This mission lines up with Mission 05, and if another player succeeds in breaking a leg in Mission 05 while playing with you, Gilgamesh will take a tumble giving you tons of time to bust him up quite a bit.
Once he's under 25%, his tentacles get more aggressive and he'll start releasing small drones that can attack you, but both are really only a threat on the ground. If they hit you on Gilgamesh's back, you'll get knocked off and end up way out of range of their attacks anyway
Defeating Gilgamesh will earn you the End of the Line achievement.
