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by ExtremePhobia

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FAQ/Walkthrough by ExtremePhobia

Version: 1.10 | Updated: 04/22/19

Walkthrough / Before You Start

Mission 03: Flying Hunter

During customization, Nico will introduce you to the Punch Line and Helter Skelter.

Punch Line is a new Devil Breaker that shoots off like a homing rocket, hits enemies, and returns to Nero. It's not a great defensive weapon, but its fire and forget quality makes it a great way to layer on more damage to enemies while you're busy doing something else. Helter Skelter is a much simpler Breaker designed for single target damage. Use it and you'll let off a barrage of hits in your enemy's face.

After the quick tutorial message, walk onto the platform directly ahead of you. The Grim Platform will signify it’s active when the flames turn blue. At that point, face the nearest building, look up a little, and press R1/RB to target the Grim Grip point. The rest is just like fighting enemies. While locked on, press O/B to pull yourself to that point and fling yourself onto the next building.

A new enemy will approach.

New Enemy: Pyrobat - 800 Health

  • Mele attacks do an extra 50% damage. Ranged attacks do normal damage

Pyrobats are not the most threatening enemy, but they are extremely annoying. Trying to tango with them in the air isn’t going to be too productive until you get used to their movement, but that doesn’t mean you can’t bring them down to your level. Use Wire Snatch to bring them down and wail on them. You’ll likely make short work of them doing this, but the real danger of the pyrobats is what they do when you’re distracted.

Make sure you watch out for their spitting attacks. They can both shoot projectiles if they are particularly far away and they can condense their energy into a beam. This will stream from their mouth starting beneath them and move in a straight line outward. So long as you notice it, almost any evasive action will work, though the ideal move is to dodge to the side

Wire Snatch the three Pyrobats out of the air in turn and slice them to bits. If they are too far away, pelt them with the Blue Rose until you can get in range. On the lower section of the roof, you can find a Green Crystal in the corner by some stairs. In the corner of the roof facing more buildings will be another Grim platform. Stand on it and pull yourself to the next rooftop.

There’s another platform right in front of you upon landing, but don’t get carried away. Immediately to your right hidden by the giant fan unit will be a Red Crystal on the edge. If you climb to the higher section of the rooftop, you’ll find a Punch Line. Drop down on the other section of the roof, run over and crush the obvious Red Crystal. From here, turn around but don’t start climbing. Tucked between the two fan units will be Blue Orb Fragment #5. Collect four to get a full Blue Orb and vitality increase.

You can now head back to that Grim Platform you first saw when you landed. When you land on the next roof, you’ll be confronted by three Caina. Shortly after the battle begins, a Pyrobat will join the battle. The second wave will include another Pyrobat and an Antenora.

In situations like this, it’s usually best to focus on cleaning up the smaller enemies. Launch them in the air, then try to stay up as long as possible. This will minimize how much time the Antenora will be raging while you’re also dodging other enemies. Clean up the smaller enemies and watch out for the rooftop obstacles. When in doubt, put a raised platform between you and your enemies to buy you some time.

There are certain parts of the game the require another player to cooperate. If another player (or the computer if there are no other players) knocks the large smoke stack above off of the cliffside, a corner of this building will cafe in giving you access to the inside of the building as well as three Red Crystals and a Gold Orb. We'll be coming back later, so it's ok if it hasn't caved in yet.

With the enemies defeated, another Grim Platform will light up. Before continuing, check this side of the building for a lower platform and a Green Orb. Use it to launch to the next roof. On this roof, you’ll find a Red Crystal and Green Crystal by the winding vents in front of you. Use the next Grim Platform to launch over to an almost entirely submerged building. The camera will get wrested away from you, but don’t forget to grab the Red Crystal to the left of where you landed (opposite the tall building).

Go to the far corner of the roof (near the tall building) to have a different style of Grim Grip to be explained. The wording is a little confusing, but all you have to do is lock on like normal and shoot the Grip before latching on to it. These types will frequently move, so it’s important to latch on to it at the right moment (usually at its apex or on its way up).

Before doing that, however, drop off the broken corner and grab the two Red Crystals on the little land (?) mass. You can also run left to grab the Helter Skelter glowing nearby. Hop up on this roof and make your way across (watch for tentacles) to the other side where two Red Crystals are waiting. When ready, shoot the Grim Grip and latch on to it near the top.

Note where Nero is looking when you land, and then turn right to find a Gold Orb out in the open. When you grab this, a Red Empusa will appear where Nero was looking. When you’re close to defeating that, another Red Empusa will appear towards the middle of the roof. And when you defeat that, a third Red Empusa will appear where Nero landed.

With those three collected, move down to the unexplored end of the roof. On one side you’ll find a Grim platform and on the other, you’ll find a Green Orb. Use the Grim platform to reach a rooftop with a Large Red Crystal, but don’t hit it yet.

These crystals will start to deteriorate after you first hit them. The goal is to hit them as quickly and stylishly as possible. If you don’t manage to break it, the crystal will eventually turn black and yield no more orbs.

Do your best with that, and then step onto the Grim Platform nearby. This is going to bring you way back. On the next roof, step on the Grim platform and use it. This will take you to the building that had the Blue Orb Fragment earlier. Begin to retrace your steps back to where you were.

Use the Grim platform here and you’ll be launched onto the rooftop that you battled the Antenora on earlier. If the corner hadn't collapsed earlier, double check now to hopefully collect some goodies.

Head back topside and continue to retrace your steps. When you finally regain your progress, you’ll find yourself back at the roof next to the tall building. Find the Grim platform here. Your actions will be largely the same, but your path can vary slightly depending on if another player has collapsed the bridge above. Both start by using this platform.

  1. If the bridge is still intact, you'll land on a rooftop off to the right. At the back of the high section of roof you just landed on will be two Red Crystals. After collecting these, head back to the free-floating Grim Grips. There are two of them here, and both are deactivated. You’ll have to shoot the first, pull yourself to it, and after getting to it, you’ll have to lock on to the next one, shoot it, and latch on to that while in mid-air.
  2. If the bridge has collapsed, you'll land on a roof with a Red Crystal and a Gold Orb. You'll need to use a Grim Platform to continue, at which point you'll connect to the end of path #1.

Once you succeed, you’ll find yourself on a new rooftop with a Green Crystal directly ahead. Use the Grim Platform to pull yourself into the large sewer tunnel beyond.


Sewers

After landing inside, continue deeper in. As you proceed, you’ll see (and get a tutorial on) a Blood Clot attached to a nearby vine. Bust it to make the vines wither. Before entering, cross the sewer to grab a Punch Line. Enter the doorway to enter a new section of the sewer.

You’ll be confronted by two Empusa and two tentacles, but you have plenty of room to work with and they shouldn’t be an issue. Deal with them and then walk under the vine arch ahead. Immediately after passing underneath, hop up to the ledge on the right for a Red Crystal. Continue along and you’ll find another Blood Clot on the right side at the bend.

Unfortunately, that only unblocked part of the doorway, but you’ve got a three Caina to deal with at the moment. Take them out and continue along in the sewer. At the end, you’ll find a Green Orb against a dumpster and a Red Crystal in the opposite corner. Break the Cracked Wall near the Red Crystal to find a hidden room with two Red Crystals.

This will trigger a battle with two Pyrobats, two Caina, and an Antenora. Use the elevated platform for a reprieve if you need it. Take to the air to deal with the Caina and Bats out of range of the Antenora. Once you’ve thinned the crowd you can go for the Antenora.

When the battle ends, one of the barriers to break will reveal a small doorway leading into a large room. In there, you will find the second Blood Clot in the back right corner.

Once you destroy it, another battle will begin with two Caina and two Antenora, with a Green Empusa coming later to reinforce them. Try to use the low vine to separate enemies and take out a Caina or two before the Empusa catches up. As soon as that appears, take it out quickly; Antenora have a lot of health and you don’t want any of it getting replaced.

With the path cleared again, take the other exit out (it will be a slight ramp downward). This will take you to where the vine arch was. Cross the gap and go through the other doorway to enter a stairwell.

We’re not going through the crack just yet, but you can start up the stairs. Just before the crack in a corner will be a Red Crystal. Continue up to the top. When you run out of stairs, face the wall. Jump straight up, then push left and jump off the wall at the apex to jump to the platform at the top. Use the Grim Platform to go up through the ceiling. Take the Blue Orb Fragment #6 and then drop down to the bottom.

At the bottom of the stairs, take the Punch Line, you’re going to want it. Quickly detour up the stairs to collect the Green Crystal and then come back down. There’s a small nook that has a gate blocking the path. Enter that nook to find a Secret Mission point. Line up the symbol (look up) to discover Secret Mission 02.

Secret Mission 02: Don’t Let Any Red Empusa Escape!

Please see Secret Missions section for video.

The premise is simple: if you leave a Red Empusa alone too long, it’ll dig down and escape. This mission isn’t too tough, but it does require a little bit of luck, so don’t be disheartened if it takes a couple of tries. The key to this is that Punch Line you picked up earlier. If you don’t have one and you have trouble, you may want to return to this later.

Empusa 1 will spawn directly in front of you. Launch the Punch Line, start holding square/X to charge Blue Rose, and lay into it with Red Queen. You want to kill this as quickly as possible.

Empusa 2 will spawn in the corner you were looking at when the mission started. Rush over to it and use the same strategy. Use the charged shots either for extra damage or to hopefully keep the Empusa from running.

Not long after Empusa 2 spawns, Empusa 3 will spawn in the same corner (a little further back). Quickly finish 2 so you can start on 3 ASAP. You’re going to need to throw everything into Empusa 3 to take it down as quickly as possible.

You should hopefully have a moment to collect yourself. From this corner, do a 180 and start running towards the far corner. Begin charging Blue Rose again and rev up Red Queen.

Empusas 4, 5, and 6 will all spawn in that far corner at almost exactly the same time. You want to keep Punch Line going as much as possible because it will hit ALL of them. While that’s going, try using sweeping attacks like Streak.

The back two may be able to get away from you a bit, especially the back left. Make sure to keep an eye on them so you can hunt them down as soon as you finish the first one. If you need to chase two, try to shoot all of your charged shots at one while you chase down the other.

This is that part that’s largely luck. Sometimes you’ll be able to keep them locked down in that corner and it’s a breeze. Sometimes they both get away and run behind the vents and split up. When that happens, there’s not much you can do about it, so don’t worry if it falls apart. The beginning is pretty reliable and quick, so you should have this taken care of soon.

If you completed the Secret Mission, that should give you another Blue Orb Fragment #7 and more than likely complete a full Blue Orb for you.

The Library

Now go through the crack to enter a library. You’ll be confronted with your first Death Scissors, but you won’t engage just yet. Turn around to find a Red Crystal and then go out the door to the next area being sure to grab the Punch Line on the way.

Finally, it’s time to dance with Death Scissors.

New Enemy: Death Scissors

  • If their scissors are broken or their attack is parried, mask will turn red. Any hit will result in an instant kill
  • If knocked off balance, Nero can insta-kill with Buster arm (they don't have to turn red)
  • Wait for a wide-open scissor attack and use the King Cerberus Revolver attack for a quick parry and kill.
  • For Nero, wait for a convenient attack and perform a Split for a near instant parry.

Death Scissors have a few tricks up their big sleeves. They can move through objects, move into and out of walls or floors, legitimately fly, and only damage to the mask counts. With these tricks comes some advantages for you, however.

While hitting their cloak does nothing and hitting their scissors does no damage to them, if you break their scissors or parry an attack, their mask will turn red. ANY damage to their mask at this point will instantly kill them. Their ability to properly fly rather than hover means that you can lure them to different altitudes, which separates them from others.

The result of these two things is that you can jump way up and engage just a single Death Scissors (usually). If you hit their scissors a few times in a row, they'll counter attack. Get this timing right and you'll be able to force them into an attack so that you can parry it and kill them. What seems like a very tricky enemy ends up being one of the most predictable and easy enemies to deal with.

With your first Death Scissors defeated, collect their orbs and then head up the busted stairs in front of you. Turn right at the fork and hit the Red Crystal at the top of the stairs. Follow the balcony as it wraps around the room. In the back corners of the library, you’ll find a Red Crystal (right) and a Punch Line (left). Stand at the back of the room looking at the chandeliers, and then jump across them to reach the Red Orbs at the end.

Return to the fork in the stairs and go out the door. Take a left to find two Red Crystals. Turn around and continue down the hallway. Go through the door and take a left down to the end. Take a left up the stairs to enter a large lobby. Crush the Green Crystal in the left corner and then the Red Crystal on the way to the payphone.

If there’s one thing to recommend here, Air Hike is the way to go. It’ll help you reach your opponent and help you dodge better. If you don’t have it, you’re timing is going to have to be that much better during the battle.

When you’re done shopping, walk through the large archway. It’s time for another boss fight.

Boss: Artemis

If you’re familiar with Artemis from ancient Greek mythology, you probably won’t be surprised to learn that she’s a fan of ranged attacks and fast dashes. Many of these will have some odd mechanics and patterns, but most of it is pretty easily telegraphed.

Phase 1

Sweep – She’ll condense her energy from her middle wings towards the center while pulling those wings down. A beam will stream down to your height, and then a large number of small lasers will fan out from that point. At range, there’s enough room for a simple dodge to be effective, but it’s much better to jump over.

Column – Similar attack to Sweep, except instead of shooting outwards in a fan from the bottom, the bolts shoot outwards from a long line down her center. Dodging left or right should be plenty to dodge these. Her middle wings will similarly come down, but instead of being fanned out, they’ll close inward.

Rain – Energy will collect in her upper wings before pulling them down and shooting energy upwards. This energy will rain around the arena but the ground will light up to give you warning to dodge.

Drones – Artemis will close all of her wings around her and then release drones on either side. This will act independently and shoot rings of energy while darting around the arena. The rings are somewhat slow and easy to dodge on their own. A single charged shot from Blue Rose will nearly defeat one. Simply shoot these until the open up. They can’t be fully destroyed, but that’s ok. They’ll be used as Grim Grips later.

Light Show – She’ll use all six wings to create balls of purple energy in front of her. These will slowly move towards where you’re standing. They aren’t hard to dodge, but they can get in the way of your attacks on Artemis.

Sonic Boom – After she does a backflip, her wings will re-open before executing a fast dash. As soon as the dash starts, you’ll need to dodge immediately to the side. When her health gets low, she’ll chain a few of these together.

Phase 2

Holy – (<50% health) A light will come down through the center of the arena and Artemis will hover up to it. Use the two disabled drones to reach her and attack. If you attack her during this time, she’ll fall to the ground stunned.

Double Sweep – (<50% health) Once her health gets low enough, she’ll start doing a two-tier sweep. The animation is the same, but after the first sweep at ground level, another will shoot at roughly jumping height. Either Air Hike over the second beam or let go of jump to drop under the attack.

Scream Beam – (<50% health) Artemis will drift down to the ground, condense energy in her head, and then release a powerful purple beam. The beam moves slowly, which should give you time to jump over it.

Offense

She moves around a lot, so using charged Blue Rose shots is pretty key to dealing a lot of damage. You’ll also want to stay on top of those charged shots to counter her Drones (regular bullets are fine for Light Show).

Otherwise, get in close and get up in her face. If you’re right next to her, you’re too close for most of her attacks. Unfortunately, this usually results in her moving, but you’ll be able to get in some good free hits. Once she moves, it’s back to trading ranged attacks until you can get close again.

Just keep jumping and dodging while you close distance on her and you’ll have her down in no time.

Defeating Artemis was only the first step. You’ve gone from one compromising position into another… but at least you'll have unlocked the Reunion achievement in the process!