Devil May Cry 5 – FAQ/Walkthrough
PlayStation 4
BOOKMARK
FAQ/Walkthrough by ExtremePhobia
Version: 1.10 | Updated: 04/22/19
Table of Contents
- Introduction / Using this FAQ
- Walkthrough / Before You Start
- Prologue
- Mission 01: Nero
- Mission 02: Qliphoth
- Mission 03: Flying Hunter
- Mission 04: V
- Mission 05: The Devil Sword Sparda
- Mission 06: Steel Impact
- Mission 07: United Front
- Mission 08: Demon King
- Mission 09: Genesis
- Mission 10: Awaken
- Mission 11: Reason
- Mission 12: Yamato
- Mission 13: Three Warriors
- Mission 14: Diverging Point - V
- Mission 15: Diverging Point - Nero
- Mission 16: Diverging Point - Dante
- Mission 17: Brothers
- Mission 18: Awakening
- Mission 19: Vergil
- Mission 20: True Power
- High Difficulty Mini-Walkthrough
- Bloody Palace
- Secret Missions
- Blue/Purple Orb Fragments
- Appendix
- Achievements/Trophies
- Thanks / Credits
- Contact / Feedback
- Version History
- Legal
Appendix
Controls
Controls in Devil May Cry 5 are almost entirely customizable and are stored per character so that you can customize each however you like. There are some restrictions. Actions that are tied to L3 and R3 can only be swapped between each other, and D-Pad assignments are limited to only one for the entire D-Pad for both Nero and V.
Like the other sections, some actions are locked until certain points in the story so there are spoilers in this section. I will try to cover them as best I can, but you’ve been warned. |
Nero’s Controls
Nero’s default setup is pretty solid, but I would recommend shifting the Break Away action to the D-Pad. It’s a pretty infrequent action, and sometimes it’s even being used because you can’t move, so taking up the L1/LB (which can be better used) is not a great idea. Another action later in the game will be better suited to that button.
You could also remap the Gun Attack button to R2/RT if you want to make the most of your combat, but this is more geared towards high-level play, so I wouldn’t worry about it too much (though it would make it much more consistent with a recommendation I have for V.
Action | PS4 | Xbox |
Melee Attack | Triangle | Y |
Gun Attack | Square | X |
Jump | X | A |
Devil Breaker | O | B |
Devil Bringer | R2 | RT |
Break Away | L1 | LB |
Change Target | L3 | L3 |
Lock-On | R1 | RB |
Exceed | L2 | LT |
Reset Camera | R3 | R3 |
Devil Trigger | D-Pad | D-Pad |
V’s Controls
Because of V’s playstyle, I recommend changing the “auto-attack” function to the D-Pad, moving Charge Devil Trigger to L2/LT, and mapping Griffon to the R2/LT button. This will allow you to unleash an endless barrage of charged attacks from Griffon without compromising your ability to perform combos with Shadow. It will also bring his actions into parity with my recommendations for Nero.
Action | PS4 | XBox |
Shadow | Triangle | Y |
Griffon | Square | X |
Nightmare | L1 | LB |
Jump | X | A |
Change Target | L3 | L3 |
Lock-On | R1 | RB |
Finishing Blow | O | B |
Charge Devil Trigger | R2 | RT |
Auto Attack | L2 | LT |
Reset Camera | R3 | R3 |
Dante’s Controls
Dante’s default set-up is generally where I like to leave it, for the most part. The only changes I would make to bring Dante in line with the recommendations for the two above are to move Gun Attack to R2/RT, Style Action to L2/LT, and place the Change Gun to Square/X and Change Melee to O/B. This would maximize how many of the core actions you can use at once while keeping Dante’s character actions and gun attacks in line with the other two characters.
Action | PS4 | XBox |
Melee Attack | Triangle | Y |
Gun Attack | Square | X |
Jump | X | A |
Style Action | O | B |
Devil Trigger | L1 | LB |
Change Target | L3 | L3 |
Lock-On | R1 | RB |
Change Sword | R2 | RT |
Change Gun | L2 | LT |
Change Style: Trickster | D-Pad Up | D-Pad Up |
Change Style: Royal Guard | D-Pad Down | D-Pad Down |
Change Style: Gunslinger | D-Pad Left | D-Pad Left |
Change Style: Swordmaster | D-Pad Right | D-Pad Right |
Reset Camera | R3 | R3 |
