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Taria Walkthrough by killerb255

Version: 1.1 | Updated: 02/25/2021

SaGa Scarlet Grace: Ambitions
(PlayStation 4, Nintendo Switch, PC/Steam/Microsoft Windows, iOS, Android)

Taria's Story Walkthrough

Version 1.1
Written by killerb255/hardmanbow/themanbow (depending on where you find me)

================
Revision History
================

1.1:
- Fixed the final boss section to reflect new information on its variants and
what Common Quest combinations result in which variants getting fought.
- Emphasis on the fact that Common Quest events in Chapter 2 and 3 can be
completed in any order.
- Note for Chapter 2 [Scarlet Shards] recommending that characters be recruited
before obtaining Shards when possible.
- Fixed some copypasta fails that reference Urpina and Balmaint.
- Added info on second succubus monster encounter in the Southeast Boundary
thanks to /u/LanceHeart from subreddit /r/SaGa
- Filled in section [Sigfrei] 3.1 Marchiam Normi.
- Added more to Section 4.0 Tying up loose ends (of particular note the Scarlet
Ambitions Weapons--this was in the Balmaint guide, but not here until now)

1.0: First Release

=======
Preface
=======
Out of the 23+ years I've been on GameFAQs, I have never written or submitted a
FAQ until 2020, and now this is the fourth one! I've been a big fan of the SaGa
series even since I've played SaGa Frontier in 1998.

Out of all the SaGa games, this one has SO many conditional paths that writing a
clear and concise FAQ to cover it all seems daunting! There are Japanese Wikis
out there for this game, and they're pretty good for the most part:

https://www.spoiler.jp/game/saga_sg/hiiro/
https://kamikouryaku.com/saga_sg

Credit goes to the authors of both of these for having so much information out
there!  

Even then, having the information in English on GameFAQs is more convenient for
casual players in English-speaking countries.

========
Contents
========

I. Introduction
II. Terminology
III. Walkthrough
    1. Chapter 1: Phoenix
        Part 1: Warped Pots and Big Bird
    2. Chapter 2: Common Quest Branch
        Select one of: Scarlet Shards, Sigfrei, or Earth Serpent
    3. Chapter 3: Common Quest Branch
        Select one of the remaining two Common Quests
    4. Endgame
    5. Endings
IV. Credits

===============
I. Introduction
===============

Don't mess with this woman's pots! The first 1/3 of Taria's Story, hereto 
referred to as Chapter 1, is spent chasing down the Phoenix because she 
suspects that it's jacking up her work (and Kahn wants a feather because 
reasons). After the Phoenix Main Quest is complete, she is able to select
one of the three remaining Common Quests to start Chapter 2. This isn't done 
by some fancy schmancy Megaman-like selection screen...oh no! It all depends 
on which region she enters after leaving Termina. Once that Common Quest is
complete, it's back to Termina again to start Chapter 3 and go to another
region to pick one more Common Quest to take into the Endgame.

In general, Taria's Chapter 1 offers a lot more freedom than Urpina's Chapter 1
or the near-entirety of Balmaint's Story, so Chapter 1 is going to seem like a
lot of side-tracking. If anything, this will prepare you for Leonard's Story
where there really are only three required objectives and the rest of the world
is optional. :)

This FAQ will not cover the basics on how to play the game. The in-game 
tutorials do an excellent job of doing just that (a welcome change for a SaGa
game). 

===============
II. Terminology
===============

Protagonist:
------------
The Main Character of the Story. SaGa Scarlet Grace has a choice of four
Protagonists: Urpina, Leonard, Taria, and Balmaint.

At the beginning of the game, when the player answers a series of ten
questions, they are given one of the four Protagonists. Alternatively, you can
choose one for yourself, but without the bonuses given as a result of "leaving
your choice to the comet." In a New Game+, you have the option to bypass the
comet, but again without the bonuses.

On a first Playthrough, you're very likely going to end up with Urpina or
Leonard as a result, so if you want Taria, you're likely going to have to
select her yourself.

Story (or Playthrough):
-----------------------
The series of (semi-)unique events for each Protagonist. This is sometimes 
referred to as a Quest or a Scenario among SaGa players. As using "Quest" this
way can cause confusion with other uses of the term (see below), this FAQ will
use "Story" or "Playthrough" instead.

Common Quest:
-------------
One of the four overarching quests in SaGa Scarlet Grace that our Protagonists
get dragged into. Each Protagonist is forced to complete one of these as part
of the plot (referred to as their Main Quest) and are required to select two of
the remaining three to complete as well. The four Common Quests are:

- Phoenix: Chase after the sacred bird of legend (and for Taria, also find the 
source of the distortion she's seeing in her pottery).

- Scarlet Shards: Find and destroy the fragments of the Wicked One.

- Earth Serpent: Stop the Earth Serpent's rampage.

- Sigfrei: Find out what the former governor of Provincia Kei is up to.

Main Quest:
-----------
The Common Quest that the Protagonist is required to complete. Taria's Main
Quest is Phoenix. 

Side Quests:
------------
Any of the numerous quests that are not required for completion of the game.

Chapter (for Urpina and Taria's Stories):
-----------------------------------------
One of three sections of Urpina and Taria's Stories. The first Chapter covers
their Main Quest and the remaining two Chapters cover two Common Quests that
are selected by leaving their starting region and entering another.

Unfortunately, the game doesn't outright show "Chapter 1", "Chapter 2", etc.
Chapter 1 is the beginning of the Story and ends when the Main Quest (Earth
Serpent for Urpina, Phoenix for Taria) is finished and you see hand-drawn
artwork of Urpina or Taria on the screen. The player is automatically taken
back to their starting region (Rhonicum for Urpina, Termina for Taria). 

Chapter 2 ends when the selected Common Quest is finished. Again, hand-drawn
artwork of Urpina or Taria is shown and the player is taken back to their
starting region.

*******************************************************************************
* The term Chapter comes from the Japanese Wikis, and since the Community has *
* used this terminology for so long, this FAQ will do the same                *
*******************************************************************************

Elective Common Quest (or Elective Quest):
------------------------------------------
A Common Quest that you can choose/is not forced upon the Player--not the Main
Quest.

- Taria's Elective Quests: Scarlet Shards, Earth Serpent, and Sigfrei. Can
choose two of these--one during Chapter 2 and the other during Chapter 3.

Retinue:
--------
The five active Party members that are participating in battles.

Party:
------
Your collection of Characters that have been recruited, not necessarily in your
Retinue. There is no limit to the number of characters you can recruit in a
single Playthrough.

Endgame:
--------
The final events of the Protagonist's Story/Playthrough

================
III. Walkthrough
================

                                 *************
                                 * Chapter 1 *
                                 *************

Taria's Story begins in her pottery workshop in Termina. She finds it strange
that every piece of pottery is "warped" in exactly the same way.

She calls over her apprentice Seima, telling him that she's leaving--he's in
charge for now.

Seima wonders if she's heading out to buy pigment or somethin'.

Taria explains that the pottery warps, and will continue to do so until she
discovers the source of it.

Of course Seima has no idea what she's talking about (and, quite frankly, I
don't either).

Taria tells Seima that SHE is the one who's warped, and this distortion has
started to manifest itself in her pottery.

Seima (having some of the best damn lines in Taria's Story) says "Wait, now
YER warped? Aw, chicken feet! I ain't followin' any of this." 

(I'm with you on that, Seima.)

Taria tells him not to worry about it. She'll likely be gone for some time, and
she tells him not to fall behind on his studies. 

Outside on the world map weOHMAHGAWD BIG FLYING CHICKEN ON FIRE!

...nah. Taria identifies it as the Phoenix, and thinks that it may be the
source of the warping.

...um...warping of herself or warping of the pottery? When something on fire
warps things it usually doesn't look all that great in the end. Ask any Looney
Tunes character.

You now have control over Taria! Usually about this time I would have you press
the Menu button and select Retinue, but you don't have anyone else with you!

(that and the Retinue and Belongings choices are grayed out anyway)

Yep, Taria is the only Protagonist that technically starts her Story off solo!

On the world map, you have a few options:

*************************
* 1.1 Provincia Termina *
*************************

*MAP*

If you try to approach the big flaming bird, Taria immediately says "It would
be reckless to approach it alone." 

*******************************************************************************
* NOTE: If this is a New Game+ and you made the Termina Scarlet Fiend appear  *
* and have selected the check box "Infamous Fiends" when asked about what to  *
* carry over, you can approach the Scarlet Fiend with solo Taria and she'll   *
* say the same thing: "It would be reckless to approach it alone."            *
*                                                                             *
* Just some semi-useless trivia to get out of the way early. :D               *
*******************************************************************************

So where to go for allies? You don't have to go very far...just next door to
the Workshop a little to the west:

Schut:
"Hey, you see that huge bird? It's the Phoenix!"

No ****, pal.

Taria plays a little coy and tells him "It could be, yes."

The man is like "Could be? Haw haw! It's the Phoenix, all right!" He wants to
get his hands on a Phoenix feather, saying that he would be set for life if he
did.

Taria mentions that if a Phoenix Feather is touched by a living being, it fades
away, so it won't be so easy. However, SHE can handle the feathers without
issue...

...come again? She said that if a living...being...um...AW CHICKEN FEET! Let's
just go with it.

Anyway, the man asks her if they can work together, and will divvy up the
profits between he, Taria, and the rest of his men.

Taria would think she deserves at least half of the profits, but agrees none-
theless. She introduces herself to the man, and he says his name is Kahn. He
was an imperial guardsman in Elhuacan until yesterday. He figured chasing the
Phoenix would be a lot more interesting. He'll introduce the rest of the team
later. 

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Kahn      | 12| 10| 10| 12|  8| 11| 7|Ig|Spear    |
-----------------------------------------------------

So he is Taria's partner for her Story. Most Deuteragonists are pretty good
characters in their own right, and Kahn is no exception! He's pretty darn good
with Spears and is decent with just about any other weapon. He also has a decent
amount of LP and is somewhat tanky with that 12 Endurance! You can't go wrong
with this guy!

As for the rest of the crew? Back on the world map, you get a message:

"The mercenary band 'the Killers' has joined."

The Killers, huh? What kind of mess has Taria gotten herself into? Press the
Menu button and then select "Retinue" to find out what these "Killers" have to
offer:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Compass   |  9| 11|  9| 10| 11|  9| 4|Te|L. Sword |
| House     | 10|  9| 12| 11|  7|  8| 5|Ae|M. Arts  |
| Queen     |  7| 12| 12|  7| 10| 10| 5|Ae|S. Sword |
| Snail     | 10| 11|  5| 13|  9|  7| 4|Un|Club     |
| Tomato    | 13|  8|  7| 10|  7|  9| 7|Na|Axe      |
-----------------------------------------------------

Most Starter characters tend to be at worst meh and at best just good enough to
get by. Not these guys! Considering that your main character is a mage, you
need some decent fighters to support her for a while, and they seem to fit the
bill for the most part (in addition to being a team of pop-culture references):

- Killer Compass' stats aren't that amazing, but that unique role sure as hell
    is! Slash damage up (XL) with no drawbacks? Sign. Me. The. Eff. Up. 

    Needless to say, keep her on Long Swords! You might even consider going
    through the trouble of getting her the Champion Duelist role if you really
    want to maximize that XL Slash damage!! We'll talk about that later. For
    now just have her slash things.

    A "Killer Compass" is a brand of Japanese fishing lure, and Compass is an
    angler (just like her palette swap counterpart Angle).

- Killer House would be serviceable if it weren't for the fact that a superior
    Martial Artist is going to join us within the next hour or two of normal
    gameplay. His unique role (Chance to be targeted up (M)/Dexterity up (M))
    seems to hint that he would be a better tank, and switching him to Clubs
    might make him useful--perhaps having him swap out with his fellow Killer
    Snail when needed.

    The closest match I could find to a "Killer House" would be a "Kill House,"
    which is typically used by military and law enforcement for combat train-
    ing. Usually kill houses are reinforced in a way to be able to take live
    ammunition being fired all over the place. 

- Killer Queen is amazing all around! A 12 Dexterity is pretty decent AND her
    unique role increases Pierce damage (XL) with no drawbacks!

    Since Short Swords are known more for utility than raw damage, her majesty
    demands that you switch her over to Bows!

    "Killer Queen" is, of course, a song by the artist Queen.

- Killer Snail, true to his name, is slow as molasses; Mobility of 5 and even
    starts with a Maul and a Tower Shield that gives him a combined -3 penalty
    to Mobility! How slow can he get?!!

    ...even slower, no thanks to his unique role (All resistances up (M)/
    Initial Position down (M)).

    All that being said, he is a Club user and his job is to tank, so his slow
    speed won't matter unless he's not using Block or an Interrupt.

    I was wondering what a "Killer Snail" was until I checked National
    Geographic's website, which says that a Killer Cone Snail is the underwater
    version of a tank (wink wink) and has enough venom to kill a human.

- Killer Tomato makes things go squish if he can manage to hit! Strength 13 can
    make his attacks hurt, but that Dexterity of 8 doesn't help with how much
    Axes tend to miss! Like Compass and Queen, Tomato has a unique XL role of
    his own (Blunt damage). Axes have a mix of Blunt and Slashing techniques,
    and the best pure Blunt technique requires getting a hold of one of the new
    Scarlet Ambitions weapons. So in the meantime, you can either keep him on
    Axes, try to give him some equipment to improve his DEX to minimize his
    misses, or switch him to Greatswords which also has a mix of Blunt and
    Slashing techniques without the propensity of missing their targets at the
    cost of not hitting as hard as an Axe.

    "Attack of the Killer Tomatoes" is a 1978 parody film that had exactly what
    it says on the tin. It had a sequel and a 1990s animated series based on
    it.

Even "Killer Kahn" is a pop-culture reference--Killer Khan the retired Japanese
professional wrestler.

Anyway, enough about those wacky mercenaries and their odd names for now...what
about Taria herself? She's a mage, and mages in this game tend to take a bit of
work to make them good:

*******************************************************************************
* A PRIMER ON MAGES (since your main character fits the bill):                *
*                                                                             *
* Training mages can be a bit of a pain early on. At the end of each battle,  *
* your mage(s) will have the opportunity to absorb what's called "flux." In a *
* nutshell, matching flux makes things easier, but you can absorb non-        *
* matching flux in a pinch.                                                   *
*                                                                             *
* Absorbing flux helps you level up the spell that you absorbed it into and,  *
* under certain conditions, learn new spells.                                 *
*                                                                             *
* The staff you have equipped and your Natura, Ignis, Terra, Aes, or Unda     *
* level (whichever corresponds to the spell you're absorbing flux into)       *
* determines what spell you can learn and if/when you can learn it.           *
*                                                                             *
* Basic staves let you learn the next "tier" of spell higher than the one you *
* absorbed flux into. For example, Thorny Fetters is a Tier 1 Natura spell,   *
* so if you absorb flux into that spell (and your Natura Level is at Level 1  *
* or higher), you'll have a chance to learn Restoration (Natura Tier 2        *
* spell).                                                                     *
*                                                                             *
* Elemental staves will ONLY allow you to learn spells of the element in the  *
* staff's description. For example, the Quarterstaff's description says "A    *
* staff for learning new Natura incantations." This means no matter what      *
* spell you absorb flux into, you're either going to have a chance to learn   *
* a Natura spell or jack squat depending on a number of factors.              *
*                                                                             *
* Special staves can do weird things like learning spells in reverse order or *
* learning only Tier 1 spells.                                                *
*                                                                             *
* NessEggman's website has a much more in-depth explanation of how magic      *
* works: http://thaao.net/sagasca/battle/?p=flux                              *
*******************************************************************************

She does however start with the following spells:

- Thorny Fetters: Natura damage to single target, change of Speed debuff, 1
    Round cast delay
- Power Surge: Attack buff to one ally, 1 Round cast delay
- Hypergravity: Fair amount of Terra damage to all enemies, subtracts 3 BP from
    enemy BP pool, 3 Round cast delay
- Poisonous Mist: Low Unda damage to all enemies, chance of Poison, 1 Round
    cast delay

Anyway, between learning about magic and pop culture references from the 1970s
to the present, there's a certain giant bird that's just chillin a bit south-
east of us. Assemble your team and let's give it a visit!

Phoenix:
Kahn wonders if it's sleeping. Taria says that Spirituals don't sleep. It
shouldn't mind if we quietly procure a feather or two.

...except it does.

=======================
BOSS FIGHT (right off the bat!):
Phoenix

For a legendary immortal bird, it seems pretty wimpy. Its only attack is
Fireball, which doesn't do a whole lot of damage, but it can add up if one
character takes enough of them to the face. You could take advantage of this
battle to glimmer some basic Techniques.
=======================

So we got a hold of a Phoenix Feather. The rest of them disappeared along with
said wimpy bird. Taria says that the creature knew its final moments had come
which is why it appeared on the surface. 

"Wanna run that by me again?" -Kahn

When the Phoenix nears the end of its life, it lays a single egg before passing
on. Through that egg, it is reborn.

Kahn gets excited by that thought: after all, a whole egg's gotta be worth more
than just one mere feather!

So Kahn wants to capture the Phoenix itself, eh? Taria finds this alarming, but
nevertheless likes his style.

So before we go chasing after giant chicken eggs, let's explore the what little
of the Region we can:

Taria's Workshop:
Seima wonders what the heck that thing was! Taria tells him that it may have
been the source of the warping. 

Schut:
Here you can do Town stuff here. If this is your first Playthrough, you'll only
have the Smithy and Harborview Park as options, and the latter is grayed out.

*******************************************************************************
* NOTE: I highly recommend upgrading weapons and armor frequently. This will  *
* raise your Blacksmith rank, which raises the caps on how high specific      *
* weapons/armor can go.                                                       *
*                                                                             *
* In addition, at Blacksmith Rank V (5) a new option will appear in each town *
* which will allow you to trade in/barter unused equipment and items.         *
*******************************************************************************

Everywhere else here other than Josgad Stable tells you that you have no
business there for now (Castle Knym tells you that the Phoenix didn't come from
that direction). Guess it's time to get this show on the road, huh?

Josgad Stable:
In addition to the usual Smithy option, you'll have another option: Provincial
Border. This will take you to out of the current Region and into the Region in
the Town's cardinal direction. So select that and we'll be heading east into
Provincia Thracini!

****************************
* 1.2.1 Provincia Thracini *
****************************

Welcome to the land of geysers, hot springs, gas rocks, volcanos, sea
creatures, sluice gates, and cool ass grannies!

*MAP*

The Phoenix Feather shines here, and you are instructed on how to use it:

"Use the Phoenix Feather. From the menu, select it under Belongings -> Key
Items."

Before we explore this new land, something happened back in the old one.

Go back to Josgad Stable, select "Provincial Border," and return to Termina
for a bit.

*********************************
* 1.2.2 U-Turn! Back to Termina *
*********************************

So why did we come back here? Everything's the same, right? We still have no
business anywhere here except Schut and Taria's Workshop, right?

Well...

Taria's Workshop:
It looks like we have a visitor. Seima's telling the visitor that this is a
pottery workshop and that there's no witches here. When Taria asks Seima if
there's anything wrong, our visitor immediately gets excited, calling Taria a
witch, and telling her to hold still so she can remove her head from her
shoulders! 

How rude!

She is a member of La Chasse, a group of witch hunters. 

Taria tells her that she's free to hunt bogeymen or hobs or whatever she likes,
but Taria tells her that she's no witch.

Our overzealous knight templar says she heard of a witch in the Mare Termina,
and she is suspicious of the "cauldron" in the workshop. 

It's a kiln, lady. You shape things out of clay or other materials, stick it
in, and heat it up so that it hardens. Not sure if that qualifies as witch-
craft...

Taria tells her that if she wants to level further accusations at them, she
should take it up with Lord Roh Kwai.

Outside, Kahn checks up on Taria. She says she's used to this, unfortunately.

Witnessing this whole event will make life MUCH easier for recruiting Tsubaki
later on! 

Anyway, back on the road. Cool grandma awaits!

Josgad Stable:
Provincial Border. Back to Thracini.

**************************
* 1.2.3 Back to Thracini *
**************************

Welcome back, potter. Yeah, I'm old.

Let's finally use the Phoenix Feather...WHOA GIANT CHICKEN FROM THE SOUTHEAST!
It flies north, then around the volcano and Elhuacan, and finally west toward
Termina. 

Apparently the feather sends the Phoenix's past moments into Taria and Kahn's
minds. 

(either that or the Killers must have a secret stash of hallucinogenic contra-
band and Taria's pottery is now being used to make paraphernalia. "It's the
feather, I swear officer!")

Anyway, the idea is to follow where the Phoenix came FROM, not where it's
heading TO whenever possible.  

We won't follow the birb just yet. Instead we have some exploring to do:

Elhuacan:
When you enter, Kahn says we can swing by the palace and say hi. Choices:
- "I have no interest in that."
- "I suppose we have time for a brief visit."

Choose the first choice, and you'll get the usual town choices. This isn't
just any town! Elhuacan's Smithy can work with Prisma Crystals! What are
those? They're all five elemental colors mixed together, and some of the best
weapons and armor are made from these!

Taria gets the hook up right off the bat! Of course you'll have to get
said Prisma Crystals and equipment first. We'll take care of that soon. Very
soon.

Re-enter Elhuacan and pick the second choice now. We make time to visit the
Grand Empress Dowager! 

Badass Grandma wonders why Kahn left her personal guard so abruptly, but she
sees that he has a beautiful new bride! 

...um...really? 

Kahn and Taria are quick to correct her. Granny says that Kahn's always been
the bashful one! She asks Taria to take care of him--bashfulness is but one of
his endearing qualities! Unfortunately, our Pottery Sorceress has no plans to
take care of ol Killer Kahn. She's more interested in fire chickens, and not in
the way certain Internet communities would think.

"Goodness, you ARE quite the wet blanket." -- Grand Empress Dowager, aka.
    The Notorious G.E.D.

Anyway, she caught a glimpse of the Phoenix as it flew past. Confirming the 
hallucination, it came from the Mare Ilfee to the south and flew to the Mare
Termina to the west. 

Taria thanks her for the info. Kahn says it was good to see her again. Granny
Smalls says she'll be rooting for Kahn!

OK, let's explore the other town:

Stabiae:
More town stuff here. Converse and we hear some loudmouth saying something
something Imperium something something emperor. Taria nails it: he should tell
us how he really feels.

The Smithy is not as good (Ignis crystals here). When finished, leave town.

Before doing anything else, save your game. We're about to get a kickass weapon
within the first hour of gameplay, but the next steps have to be done properly
AND we'll have to fight a very very difficult boss pretty early. 

Did you save? Yes? Good. Now then.

In the northwest part of the map, you'll see three sluice gates, monsters in
between each gate, and a sea creature. Go kill the monsters between the gates,
but do NOT open the gates yet or interact with the sea creature!

Notice that the volcano is more active.

Next, inspect one of those steaming purple rocks. Gas will come out of it. 
Inspect the rock again. More gas comes out and there will be an encounter. Win
the battle.

The volcano should either be more active or it may erupt outright! If it hasn't
erupted, gas up another purple rock and fight. The volcano should blow by now.

(FYI, if you open up the sluice gates or inspect the geysers, the volcano's
activity will decrease. If you do this too many times, you won't be able to get
the volcano to erupt)

Go ahead and pick up the debris (sparkles) from the eruption.

Fortunately, this isn't Romancing SaGa 2. You didn't sacrifice a whole race for
a new school of magic. All the lava flowed under Elhuacan. Everyone's fine as
far as the game indicates. You won't have access to Elhuacan for a bit, but if
you go just a tad north of Elhuacan toward the volcano, you'll see something
pop out of it:

...an egg? Yeah, an egg. 

I would HIGHLY suggest you save your game now unless you are OK with the
Autosave feature covering you here. 

If Snail hasn't glimmered Block, get into a battle at one of the other volcanic
rocks or hot springs, put Snail in the very first spot in your Retinue, swing
your Club around once or twice until you glimmer Enkindle, and then spam
Enkindle until an enemy targets Snail and he hopefully learns Block. You will
need this. 

If you have an extra Long Sword, Great Sword, or Club, give one of those to
House and have him do the same thing. 

Have Kahn glimmer Sweep. You may need a lucky Stun here.

Inspect the egg and it will hatch. That's usually not a good thing:

=======================
BOSS FIGHT:
Volcanic Dragon

This is a VERY difficult battle for this early in Taria's Story. It's a flat
out damage race, plain and simple. If you kill the lackeys, the dragon will
have fire breath attacks (damage to everyone), scream (damage to everyone and
BP -2), and tail whip (more damage to everyone). That kind of sustained damage
is hard to survive without some protection, so...Killer Snail, please come
forward. Hopefully you won't be split open, even though you sound like you
might enjoy that more than you should. 

Killer House, please come forward as well. Yeah, we hate you as much as other
people do, so you and Snail are going to do nothing but protecting the other
three characters.  

Who should they be? I would suggest Kahn (Spear), Tomato (Axe), and Taria.

The dragon is immune to Paralyze, but not Stun. 

Strategy?

- Kahn: Spam Sweep like his life depends on it (and it does). 
- Taria: Poisonous Mist until you can get Poison to stick
- Tomato: Hit him. Hard. If you have Maim, hit the dragon with it to reduce
    Speed. Vertical Smash is also helpful (reduce Defense).
- House: Block/Rampart/Deflect/Shelter whomever is hurt
- Snail: Block

Prioritize keeping Kahn and Tomato alive over Taria. Alternatively, you may
want to consider using Queen (Short Sword for Apid Venom) instead of Taria.

Good luck. If you can't beat the Volcanic Dragon now, you may want to come back
later. If this is a New Game+ with Urpina's Story complete, Kahn may have some
high-powered Spear techniques that can make this a lot easier. 
=======================

After the battle, a large sword symbol appears where the egg was. Inspect it
and you'll receive one of the five Elemental Weapons! (this one being Ignis)

The weapon you get typically depends on the highest weapon level among all the
characters in your party. The weapon can be of any type except for Staff.

There are very few places that can actually upgrade an Elemental Weapon.
Typically you can do so at a Smithy that handles Prisma Crystals. These are
some of the best weapons in the game (there are weapons that surpass these and
allow you to learn a unique technique, but they require items that are hard to
get until late in a Playthrough or a New Game+).

Now that you got the Ignis Weapon, go ahead and open the sluice gates so the
sea creature can pass through.  You won't be able to open the Yomitana Sluice
Gate right now, as that leads to Marchiam Normi, and you can't go there until
Chapter 2.

You can't use the Sea Bridge yet either--you can't go to the Northeast Boundary
until Chapter 2.

The other caves are just grind spots, as are the remaining purple stones and
the two eastern geysers.  

The Old Geyser to the west is a hot spring--you can use it one time to restore
LP.

With all that being said, let's head directly east via the Provincial Boundary
to our next destination:

******************
* 1.3 Mare Ilfee *
******************

Welcome to the Mare Ilfee, home of boats, pirates, boats, lighthouses, and
boats!

(Taria hates three of those things...guess what they are?)

*MAP*

There are three places we can go--let's start from the south:

Driftage Coast:
Examine this and you'll get Spiritual Coal. This can be useful later.

Going back up north...

Limerock Lighthouse:
The lighthouse is operational. Nothing else for now.

Now let's enter town...

Edinport:
Select the Merchants' Wharf to hear a tale from the Minstrel. This isn't
required, but it does tell you about one of the Side Quests here (lighting
the lighthouses with various coal--hence the Spiritual Coal you got from the
Driftage Coast).

The Smithy does the usual Smithy stuff (Natura Crystal specialty).

Select "Go to the harbor" and you can choose to head to Battlwick or New Wise.

We'll have to go to Battlwick later anyway, so we might as well head to New
Wise.

"New Wise's port is going to be out of order for a while, which means boats
won't be leaving for the time being. Sorry about that."

Crap.

Leave and re-enter Edinport and select Battlwick this time.

"Battlwick's port is going to be out of order for a while, which means boats
won't be leaving for the time being. Sorry about that."

O...kay. Now what?

I think we're forgetting something. A certain trippy orange feather. 

Use it and the purple drag--I mean orange bird flies in from the south, drops
its load on the Middle Range Lighthouse, and then flies back south.

...and you get your answer to the question at the beginning of this section.
Ah well...Taria's gonna have to suck it up. I guess there's no magic spell to
treat seasickness in this game.

Back to Edinport:
This time we cut straight to the chase: Kahn tells the man that we need a ship
to get to Battlwick. The man says that no ships can pass through there because
Middle Range Lighthouse isn't working. We can try New Wise, though.

"Please no boats...PLEASE no boats!"

New Wise:
...at least we didn't leave a mess on the boat.

Kahn says she seemed totally fine for someone that hates boats. Taria forced
herself to expend tremendous energy to make the journey bearable. I'm sure the
Edinport boat captain appreciates that.

Now we need a boat to Battlwick. Also a paper bag for our seasick potter.

A lady comes up to us and says that no boats to Battlwick are available. We
might be able to get help from a man named Lewis Darling.

"Lewis"?

Yes, Lewis.

Aka: Daddy Lighthouse
Aka: SaGa's Chuck Norris
Aka: The Real Man. Of the Sea. (Sorry, Thames captain from Xenogears)

Rumor has it that he has soloed Big Chungus and Ultra Instinct Shaggy, which is
why their memes are considered outdated in 2020. People think it was just old
age, but hey: SaGa is obscure.

Anyway, Taria doesn't know Lewis Darling. Must not be from the Mare Ilfee,
then. Even those lawless Seafarer scum step to one side when he passes by!
Maybe they saw what happened to Big Chungus...

So instead of suffering the fate of some fat rabbit, she goes to meet the man
himself. He asks if she needs something. She tells him that we would like to
come along with him to Battlwick. 

Lewis says this is fine, but we need to help him make some preparations first,
as we'll leave faster that way.

We need to gather some materials to fix the lighthouse, as he's not sure what
went wrong. 

"Oh that? A Phoenix landed on it," Taria says without even batting an eye.

If she can surprise Lewis mother****ing Darling, then there is more to this
woman than meets the eye. Then again, since the lighthouse is lit by spiritual
power, the Phoenix would be attracted to it. At least it makes sense to Lewis.

Time to fetch stuff. We need Spiritual Coal from the mines to the south and
some Gleaming Crystals from Old Wise to the north.

Spirit Coal Mine:
Lewis says that coal with Spiritual energy is best, but be careful as some
contain Infernal energy. Kahn's wondering how we can "be careful" when
collecting coal? 

Taria says it's easy. 

Yep...more to this woman than meets the eye.

One encounter later and we get one set of each type of coal: Celestial, Spirit-
ual, and Infernal. 

Lewis find this incredible: this is the first time he's seen such a collection
of high quality coal! He wonders if Taria's a royal court wizard!

"Just a ceramicist, I'm afraid."

...yeah, sure you are. No mere ceramicist shows up Daddy Lighthouse.

Lewis looks toward Kahn...the hell if he knows any more about her.

Time to get some Gleaming Crystals from Old Wise in the north.

Old Wise:
This section has voice acting for some reason. That "some reason" is Lewis
Darling.

Taria wonders if Lewis is really going to use these crystals. He says we can't
light the lighthouse without them. Also pecking order.

After an encounter, we get the Gleaming Crystal. Head back to New Wise.

New Wise:
...and let's sail to Battlwick.

Before we go to the lighthouse with the giant freaking nest on it, let's go in
town:

Battlwick:
"Oh, this is terrible! There's a NEST on the lighthouse! A BIRD'S nest!

No ****, sherlock.

Taria asks if he has time to caterwaul, why not go take it down?

Between the fiends and the Seafarers surrounding the lighthouse, he can't.

Lewis says that a more dangerous sea means fuller pockets for the Seafarers,
be it from protection, navigating, or the like. They won't be happy to see the
lighthouse repaired. 

Taria, like many of the female characters in this game, gives no ****s. We have
business at the Phoenix nest, and Lewis has fixing to do. 

Time for some business and fixing. 

Middle Range Lighthouse:
Oh look! Seafarers to punch in the head! This one's probably been punched in
the head too many times, as he's not scared off by Lewis Darling (or the sassy
woman that's with him that he lets show him up). 

Give these poor bastards the business and head on in for a triple encounter--
third fight is a boss:

=======================
BOSS FIGHT:
Dark Ifrit

No, not the summon from Final Fantasy, although it looks kinda like it. Once
it has enough BP it will use an attack called Harvest Vitality, which can do
any or all of the following:

- HP damage
- instant death
- direct LP damage!!!

It also has an attack called Aerial Slash (the ???) underneath its mug means
this attack is coming if you use use a Piercing attack. Aerial Slash will
damage your entire retinue.

That ??? can also indicate a counter attack, so it's not as easy to know if
it's going to use the Aerial Slash Interrupt or the Counter.

As scary as all that sounds, it's really not a super difficult battle. Dark
Ifrit can be Paralyzed with Shadow Weave (if you have Queen using Bows) or put
to sleep using Mesmerize (if you have Queen using Short Swords). Poison's an
option as well.
=======================

After that battle, we find...no egg. Crap.

Speaking of crap...it's time to clean up what that damn bird left behind.

After cleanup, you can choose which type of coal to light up the lighthouse
with. 

*******************************************************************************
* CHOOSING YOUR COAL:                                                         *
* There are three lighthouses in the Mare Ilfee that you can light up, and    *
* the combination of coal that you use will determine what happens at the     *
* whirlpool near the Diemazu Temple:                                          *
*                                                                             *
* If all three lighthouses are lit with different types of coal, then nothing *
* will happen.                                                                *
*                                                                             *
* If two are the same and one is different, then you'll get some monsters to  *
* fight near the temple, and their strength is determined by the type of coal *
* you doubled up on.                                                          *
*                                                                             *
* If all three are the same, you'll get some monsters to fight near the       *
* temple that are stronger than what the two-same, one-different combination  *
* produces.                                                                   *
*                                                                             *
* In any case, you want the monsters, as defeating them is one way of getting *
* past the whirlpool to the temple itself (the other is ganking a Seafarer    *
* ship--we'll get to that method later).                                      *
*                                                                             *
* Also the two-same, one-different and three-same combinations are the only   *
* ones that will allow a Scarlet Fiend to spawn in the Mare Ilfee. A Scarlet  *
* Fiend is a super-boss that you have no business trying to fight right now,  *
* but you may want to make appear for fighting MUCH later on or to carry over *
* to another Playthrough.                                                     *
*******************************************************************************

Recall that you received Spiritual Coal from the Driftage Coast, so you can
light up two lighthouses with that and get a two-same, one-different combo (or
three same if you find more Spiritual Coal), so let's light up the Middle Range
Lighthouse with the Spiritual stuff.

Anyway, lighthouse is lit, time to head back.

Battlwick:
Lewis thanks us for our help, and we thank him for his. You get the opportunity
to have his magnificence join us!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Lewis                                             
|    Darling| 11|  8| 13| 12|  7|  9| 7|Un|M. Arts  |
-----------------------------------------------------

Despite how much I hype this guy up, we do have to be honest about the few
weaknesses he has: His DEX and ACU are low, but you can fix that with some
equipment. INT is a dump stat--Daddy Lighthouse ain't touching magic without
good reason. The rest of his stats are pretty good! 

He says he's just a lighthouse keeper. The fist marks in many a Seafarer's head
say differently.

THIS is your superior martial artist! Sorry, House.

Guess what? We gots our own boat now! Let's see what we can do with it!

Mermaid Rock:
In SaGa games, mermaids tend to be a little more friendly than this one. I mean
you can have your male emperor shag one in Romancing SaGa 2 (and step down from
the Avalonian Empire to continue shagging her at that). SaGa Frontier gives you
one with full party healing and Maelstrom along with other cool stuff. 

This mermaid? All she does is sink ships. That's it. You can fight it or you
can drive her away with Celestial Coal. 

Given this games limited bestiary, we know we won't be fighting a mermaid. What
stands in for the mermaid? Viscous Matter (giant slime) and a Sahagin. 

You can fight those two or use the Celestial Coal--it's up to you. If you use
the Celestial Coal, you drive her away and get Spiritual Coal in return.

So where are the other two lighthouses we need to light? Limerock (far north
near Edinport) and Limestone (far south) are already lit. We need to go east
to the one with the big ass ballista:

Sugar Castle Lighthouse:
Win the two part encounter and we get to light up this lighthouse. Go ahead and
use the Spiritual Coal here. That way we guarantee at least a two-same, one-
different combination (with a choice of going three-same if we want).

...and...a ghost ship appears. Great...

Before we deal with that, go back in Sugar Castle Lighthouse and fire the
ballista on some Seafarers. :D

Go back west to the Driftage Coast.

Driftage Coast:
Now THAT'S funny as hell! Normally you get boxes and barrels, but not an ENTIRE
ship! Might as well steal their Diemazu figurehead! 

(the other method for getting a Diemazu figurehead is to go to Eilean Ceo and
choose to fight the Seafarers to not only take the figurehead, but keep them
trapped on their island! I also find that funny as hell, but hey, I'm easily
amused if you can tell by all the old meme references in these FAQs)

Now let's get that damn ghost ship out of the way:

Ghost Ship:
If you had another piece of Celestial Coal, you can drive it away without
fighting. Since we don't, we have to deal with a Phantom and two Skeletons.

(if you don't want to deal with this, go to Longstone Lighthouse and Lewis will
give you some Celestial Coal from his stash!)

Ok, so where's lighthouse #3 at? It's that red ship in the middle of the
Charybdis (must be some fancy word for whirlpool or something):

Charybdis and Gard Island Lightvessel:
Inspect the vessel to move it.

Gard Island Vessel:
Depending on what you want to fight, you can light the vessel up with either
the remaining piece of Spiritual Coal that you have or the piece of Infernal
Coal that you haven't used yet. Either way, monsters will appear in the
Charybdis.

Sea Fiends:
Double encounter. Make it so. If you went with three Spiritual Coals, these
encounters will be stronger than if you went with Spiritual-Spiritual-Infernal.

Both encounters are two Harpiyas each, but the second encounter will have boss
music.

=======================
BOSS FIGHT:
Two Harpiyas

Succubus type monsters. Kahn says he's not sure where to look. I guess he's
doesn't do the burlesque thing. Or the strip club thing. Or the...never mind.
Sorry...forgot we need to keep this at least PG-13 (or ESRB T rating).

Anyway, they love to use mostly slashing attacks, two Interrupts (Screech:
Interrupts Slashing for a screaming attack that does moderate damage and
possible stun; and Feather Attack: Interrupts Piercing which is a pain in the
ass and hits the character that was interrupted for some damage and bumps them
down a spot in the turn order), a Counter, and Summon Familiar (summons more
succubi). 

They're not that hard. Just annoying with the Piercing Interrupt since most
Ranged attacks in this game are Piercing...
=======================

Once the succubi problem is solved, the giant whirlpool disappears and is
replaced with several smaller ones. Inspect these for some material rewards.

Now let's go east into the temple, shall we?

Diemazu Temple:
Triple encounter. Frogs for the first, raptors for the second, and raptors and
succubi for the third.

Win all that and you get Celestial Coal. It's not very useful anymore.

Head northwest to the small shrine:

Diemazu Shrine:
Inspect this three times: you'll get a Pearl Choker, some Scale Mail, and the
Twister sword!

Let's take a stop in Edinport (save first--you'll find out why shortly)...

Edinport:
Converse and you'll have a chance to recruit the Edinport man Socrates. Please
note that if you recruit Socrates, you will NOT be able to recruit Nolan later
on, so choose wisely.

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Socrates  | 10|  7|  7| 11| 11| 10| 7|Un|Spear    |
-----------------------------------------------------

Hmmmm...this guy can't even hang on Kahn's jock! Then again, Nolan's just as
mediocre as Socrates, so you're really choosing between different flavors of
meh here. If you want a meh Spear user, pick this guy. If you want a meh mage
that's a much bigger pain in the ass to recruit, pass up on Socrates so you can
get Nolan much later. 

You can also select Merchants' Wharf to watch the performance by the masqued
troupe if you want.

When finished, we can explore the remaining areas of the Mare Ilfee:

Eilean Ceo:
When you approach this place, the fog closes in. Nothing else to do here since
we already shot their ship and ganked their figurehead earlier.

Head south past the Gard Island Lightvessel and we see another Seafarer ship:

Pirates:
Single encounter with two Pirates and a Skeleton. Poor bastards.

Cave of Zihg:
Just a grind spot.

Hazard Reef:
Inspect this and you'll get an initial reward. You can continue to investigate
to get more rewards or you can quit while you're ahead. Press your luck too
much and you'll be thrown into an encounter with a nasty boss fight:

=======================
BOSS FIGHT:
Five Astral Guardians

Their spells are annoying. You would think The Tower with its four Round chant
time wouldn't be much of a threat, but the other Guardians like to use some-
thing called Elemental Salvo, which reduces the chant time of its target by 1!
All of a sudden, when you think you can relax, you'll find some Tower coming
down one or two Rounds early and your Retinue gets wiped!

First thing's first: have Daddy Lighthouse ready to Tumble whatever's about to
nail your Retinue with a nasty spell. If House has Tumble, have him do the
same. If Queen is using Short Swords and has Mesmerize, start putting them to
sleep! Kahn's Sweep won't work since they're all floating.

As for Taria, you might as well have her use Hypergravity. The BP reduction
won't help much since their spells are cheap, but the damage will. They're
immune to Poison, so Poisonous Mist won't help much.
=======================

Spirit Coal Mine:
Return here and fight the single encounter to get more coal...not that you need
it anymore...

Now we're done here. Sail southwest until you see the Provincia Cerenaif
Border...

Provincia Cerenaif Border:
Press the Confirm button to enter the next Region.

****************************
* 1.4.1 Provincia Cerenaif *
****************************

From one SaGa staple (pirates) to another (undead)!

*MAP*

Oh, and the Phoenix Feather starts to glow. Let's see what it wants:

...giant fire chicken flies in from the south, then to the north, then across
a cemetery, then to the northeast from whence we came. 

Yeah, it said "**** this place. I don't like no zombies or any of that ****."

The key here with this bird is following where it came FROM, not where it went
TO. For the most part. 

So our next destination, as Kahn points out, is Rhonicum to the south. 

...but this is a SaGa game, so let's explore a bit and see what kind of trouble
we can get ourselves into beforehand, shall we?!!! 

*******************************************************************************
* NOTE: You're going to find that most of the regions that you have access to *
* in Chapter 1 are pretty much optional. This isn't like Urpina's Story where *
* there's either some kind of plot event going on in just about every region  *
* or some super awesome reward for going out of your way. Depending on your   *
* play-style, you may want to read slightly ahead and decide if you want to   *
* bother exploring certain places. Some places are more worth it than others. * 
*                                                                             *
* So if you just want to get on with things, you could go to Castle Parm and  *
* skip to the bottom of section 1.4.3 if you want.                            *
*******************************************************************************

We'll start with the soldiers to the west of Zegna and work our way
counter-clockwise:

Zegna Defense Forces:
They're concerned about Parm's movements as of late. Not much else right now.

Central Cemetery:
"NO ENTRY BEYOND THIS POINT." All caps makes good points sometimes. It's cruise
control for cool if you're playing as Urpina and trying to get dual-wield. 
TYPING IN ALL CAPS THE ENTIRE TIME IS JUST OBNOXIOUS, THOUGH, so we're just
going to ignore this damn sign and explore!

...and get lost. Kahn's hungry. Regardless of whether Taria's hungry as well or
she doesn't know the way back, the result is the same: an encounter.

After making it out, Kahn looks like he's about to die. Guess he was just that
hungry? Moral of the story: don't make Killer Kahn hangry.

You get two weathered gold coins out of the deal. At first I thought these were
useless plot monies. It turns out that you can redeem these for items later on.

Imhokiel Temple:
Nothing to see here right now.

Ignore the Phantom for now. Yeah, I know...it's chasing someone around. The
Phantom is a lot more useful for the [Scarlet Shards] Common Quest if you
choose to do it in Chapter 2 or 3. 

Nipelo:
Time to get sidetracked a bit! You can do Town Stuff here or you can select "Go
to port" to another Region: Marchiam Ria! Let's do it!

(Fair warning: it's not nearly as rewarding for Taria as it is for other Pro-
tagonists)

**********************
* 1.4.2 Marchiam Ria *
**********************

First thing you'll notice is that there are A LOT of towns here!
                            ____  
                           (    )       
                           /   /     _______________                 
                          /   /     |              |                 
                         (____)     |--------------|             ^              
   
                         Giant      |              |            |O|
                         Cocoon     Formal Stage               Faerie
                                                               Stone


                _           _                   _                          O
               |_|         |_|                 |_|                      Faerie
            Pontevedra    Arousa             Abandoned                   Trap
                                       _      Village
          _                           |_|
         |_|                         Muros
         Vigo
   O                                                  _
 Faerie                                              |_|      
  Trap                                              Coruna

                                                          _
                                                         |_|              O
                                                        Betanzos        Water
                                                        (you are        Mirror
                                                          here)
                                                                _
                                                               |_|

                                                              Ferrol  

                                                                 >-oo
                                                                 Seal


If you use the Phoenix Feather, nothing happens. Which is odd since everyone
else has some kind of Phoenix event here. Oh well.

The easiest way to go about this is start from that chonky seal next to Ferrol
and work your way counterclockwise:

Seal:
Shoo it away. You don't want to know what happens if you don't. :(

(if you're curious, it involves vultures)

Faerie Hunters:
They seem pretty intense about what they do. They're also huge d-bags. 

Water Mirror:
Not much significance right now. The description says that it reflects the five
planets. This is important for certain side quests in this Region:

- When the faeries get caught
- When the dancers show up on the stage
- (MUCH LATER) which Scarlet Fiend shows up
- A certain blond-haired troll wants to destroy it during his Common Quest if
    you pick it for Chapter 2 or 3 because reasons.

Ferrol: 
Just Town Stuff here. If you Converse, you can choose to go back to Cerenaif.

Now save your game before going to this next town (unless you want to rely on
Autosave if things go bad...which they probably will)...

Betanzos:
Just Town--wait what? Dude with horn on his head?!! He wants to go chat with
faeries. He asks "old bag" Taria if she's seen any cute girls around. Smooth,
man. Smooth.

Kahn tries to calm down Taria saying he's just some young idiot spouting off.

No worries, Kahn. Taria is not so narrow-minded as to get angry about something
like this.

...except she...is...? 

Anyway, we get a boss fight with this guy, and it's a doozy!

=======================
BOSS FIGHT:
Constantine

This guy will randomly pop up in various towns. For some Protagonists, nothing
of relevance will come out of it, but for Taria...yeah for some reason
Constantine likes to piss her off. Must be some unresolved mommy issues or
something.

Fortunately your HP is not halved here like in other Numadica fights. 

All of your Retinue members will start off in Frenzy Status toward Constantine
himself. Even worse, the two Mercenaries like to cast Churning Earth! So how do
we deal with this mess?!!! 

Unfortunately we have nothing to cure the Frenzy status at this point. 

Your best option here would be to hope Frenzy wears off before Churning Earth
goes off, then have Lewis, Kahn, or Queen try to stun the caster with Tumble/
Sweep, put em to sleep with Mesmerize, or paralyze em with Shadow Weave.

...otherwise it's probably best to avoid this town until later on when you
have better options for dealing with Frenzy or killing Constantine faster...
=======================

If you can somehow beat Constantine now, Taria tells him that he should pay
more attention to how he treats a woman. Kahn's so glad he's on Taria's side
after that!

Your reward? Jack ****. Betanzos just has normal Town Stuff. 

*******************************************************************************
* NOTE: You're probably wondering why Taria gets all these stupid hard bosses *
* so early. I'm thinking the developers wanted Taria's Story to be played as  *
* a New Game Plus with some techniques carried over from previous Play-       *
* throughs.                                                                   *
*                                                                             *
* Fortunately most of these bosses are optional, and unlike horn-man here,    *
* most give you a pretty good reward (like that red dragon and its elemental  *
* weapon).                                                                    *
*                                                                             *
* Potters with mysterious pasts can't catch a break in this game.             *
*******************************************************************************

Coruna:
Just another town. Is there any point to this? 

Select "Deserted Dunes." Minstrel with tale about the fae and Celestials. 

Select "Deserted Dunes" again: we meet Griffin the "Sprite." He wants to scrap
with somebody. Taria politely declines. 

Griffin will pop up in various towns, in which he offers to train your
characters in certain weapon types. Have a character train with him, and
they'll gain anywhere from 1 to 3 levels in the weapon that he's training at
that time. 

If you do this enough times, he'll offer to join you!

So that's...something to gain from this detour, I guess.

Before we proceed with the counterclockwise path, let's go northeast:

Faerie Hunter's Trap:
On certain days, the trap will be set off and one of three things will get
caught:

1) A faerie! You can choose to keep it or set it free. If you set it free, it
    will fly to that disturbing cocoon to the north. If you keep it, you can
    do other things with it later. If that sounds wrong to you, then you're
    not that far off, believe it or not...

2) Bees! Everyone in your party loses a LP. Sucker.

3) A strawberry! Everyone in your party recovers 1 LP!

Faerie Stone:
Kahn's heard stories that faeries peek out from this thing. If you kept one of
those faeries from the traps, you can send them to the stone. Purple-ish steam
will emit from the hole, and if you inspect it again, you may fight an
encounter in a special formation.  

(I'm not sure what triggers the special formation--it could be Protagonist
dependent or it could depend on the number of faeries sent to the stone.)

Abandoned Village:
Right now, there's just an encounter with Fae Hunters. They can be a pain to
deal with, especially the one with the Short Sword (you do NOT want to get hit
with Eulogy!). I guess this is another one of those Potter Can't Catch A Break
Encounters to Avoid (maybe I'll come up with a better term as I keep writing
this guide).

Encounters fought here in Ria will change the day of the week (check back at
the Water Mirror to confirm the change). One of the traps may get sprung as
well!

Festival Stage:
If the day of the week is Wednesday, a dancer will appear on this stage, and
you can sacrifice any faeries you've captured in exchange for items. Like I
said, you weren't that far off...

Muros:
Finally! Something (or someone) of substance here! 

If you Converse, you will have the option to recruit Chichi. However, if you
recruit her, you CANNOT recruit Kreisa later on, so choose wisely.

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Chichi    |  8| 12| 12|  7| 11| 12| 3|Ig|L. Sword |
-----------------------------------------------------

She's...OK. DEX and ACU are decent enough for her to be on status inflicting
duty. She won't inflict a whole lot of damage with Longswords with a STR of 8.
With low END and low LP she has no business being a dedicated Protect unit. If
you don't see yourself using her, I would suggest NOT recruiting her and opt
for Kreisa instead.

Diver:
Another encounter source. Choose to dive and you'll get not one but TWO
encounters! Use this if you want to advance two days ahead in Ria instead of
just one.

Arousa:
More Town Stuff. Next!

Giant Cocoon:
A giant...cocoon...? That's where those faeries enter if you choose to set them
free. If you've sent at least one there, they'll come out and you'll receive
items. 

So it's a giant vending machine. Faeries for swag. Not far off at all.

Fiends' Nest:
Single encounter and another way to advance the day forward. After the battle,
the nest moves east closer to Coruna.

Pontevedra:
Town. Next!

Vigo:
Town. Now if you have ten characters recruited (your starters + Lewis +
Socrates + Chichi will get you there), you'll have the option "Farm and
Forest" in which you can send a character on a mission. When they come back,
they'll receive certain rewards. For this particular mission, the lower the
character's Endurance stat, the better the rewards.

*******************************************************************************
* NOTE: Guess now is a good time to mention that you can't send Protagonists, *
* Deuteragonists (the Protagonists' partners--Kahn being one), or any         *
* character that can leave your Party at some point in EVEN ONE PROTAGONIST'S *
* Story. It doesn't matter if that character won't ever leave Taria...if that *
* character can leave, say, Leonard for example, then you can't send that     *
* character on a mission!                                                     *
*******************************************************************************

Faerie Hunter's Trap:
Same as the previous one. Get tokens (Faeries) for vending machines (cocoon or
stage). 

...yeah, we're done here. This place is more rewarding for other Protagonists.
Later on, these towns' Trading Posts can produce better stuff like Ancient
Tomes or Fine Rings that can be used to get some of the best weapons in the
game. So keep that in mind for later (or for other Playthroughs).

So pick a town, Converse, and let's head back to Cerenaif.

**************************
* 1.4.3 Back to Cerenaif *
**************************

Ok, that was either mildly rewarding (if you like Chichi) or a complete waste
of time. So where were we? Oh yes:

Water Mill:
Nothing here yet.

Castello Guscio:
Single encounter here. Nothing else yet.

Cingular:
No, not the old cellular provider that was bought out by AT&T in the US a long
time ago. It is just a town for now.

Spring Cave:
Just an encounter, but...afterward a hot spring appears next to it!

Hot Spring:
CANNONBAAAAAALL! Everyone recovers 1 LP! 

If you leave and re-enter Cerenaif and fight in the Spring Cave, you can re-
generate this Hot Spring! Keep this in mind if you're low on LP and you don't
want to keep subbing out characters in your Retinue!

Westend Graveyard:
Yep, more CRUISE CONTROL FOR COOL, wandering off, and getting lost. After the
encounter, we get more weathered gold coins.

Haunted Estate:
Another encounter. Afterward, you can choose to examine the floor, go in the
basement, and trigger some magical symbol which means...another encounter.

After that encounter, we find a Bladebreaker (Long Sword)! 

Skip Castle Parm for now, and keep moving counterclockwise.

Castle Parm Scout:
He's on a secret mission. Pretend we never saw him. Yeah, sure buddy.

Labyrinth:
Time to get lost some more! The way this works is that you can choose to go
left or right and then get an encounter. Do this three times and you'll get a
different result depending on your path. 

For example, left three times will get you three encounters, a boss fight:

=======================
BOSS FIGHT:
Living Metal

It's one of many many giant spider enemies. This is the usual giant spider
stuff:

- Interrupting Pierce: Interrupts a Piercing attack with a Piercing attack that
hits your entire Retinue. Yeah...don't try to quell the ???? unless you somehow
have the Great Sword technique Gravedigger at this point (one of the few Ranged
attacks that are not Piercing).

- Feast: When it's down to about 2/3 of its health, it will eat one of the
other enemies and restore 2/3 of its health. If only the spider is left, it'll
"miss," essentially wasting its turn.

- Slash: No-frills moderate Slash damage to one Retinue member. 

- Heartpiercer: Heavy Piercing damage to one Retinue member. If anyone is low
on HP, have someone else use a Protect move (Rampart, Block, Deflect, etc.) to
keep him/her alive.

- Wild Pierce: Basically Interrupting Pierce without the Interrupt part. Not
fun. 

This particular Spider is immune to Paralyze and Sleep, so try to Stun it, or
if you can't do that, use Protect moves to keep your team alive. 

You could try having the spider Feast on the other enemies to get them out of
the way. Otherwise have Darling 3:16 deliver Tumbles. 
=======================

...and a pair of Leather Greaves.

Right three times will get you three encounters, the same boss fight, and a
Bullova (Axe).

Left, right, right = encounters, same boss, another pair of Leather Greaves.

Right, left, left = encounters, same boss, another Bullova (Axe).

Any other path will just get you three encounters and kicked out of the
Labyrinth.

Eastend Graveyard:
More SCREAMING SIGNS, more getting lost, an encounter with an Aurum Knight and
some lackeys, and two more weathered gold coins.

If you go back to the Zegna Defense Forces, you can trade those coins in for
the following:

One coin: Fiend blood
Three coins: Holy water
Five coins: Dragon scale (!!!!!)

Um...yeah, I'll take the Dragon Scales plz n thx!

Ok, we've had enough fun here in Cerenaif. Let's get on with the plot by going
through Castle Parm.

Castle Parm:
So the lord of the castle asks us if we are heading to Rhonicum. Taria tells
him that we are. He wants to know where we're going from there. Since we don't
know yet, he thinks we're suspicious and won't let us pass at first. We tell
him about the Phoenix, and he wants to know what we'll do with that info. Nosy,
isn't he?

Kahn tell him we're looking for its egg.

"Oh for heaven's sake, Kahn." -Taria

At least the lord is amused...amused enough to let us pass, provided that we
take him with us!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Chiago 
|     Lisboa|  9| 14|  9|  7| 11| 12| 5|Ig|Spear    |
-----------------------------------------------------

Another Spear user, but look at that DEX! Also look at his unique role: it
truly makes him a glass cannon! Perhaps he can be the 1B to Kahn's 1A if you
don't want to have two Spear users in the same retinue. If you're having
problems keeping him alive, you can remove his unique role.

Now go back to Castle Parm and choose to head to Rhonicum.

**************************
* 1.5 Provincia Rhonicum *
**************************

Welcome to the land of the House of Swords!

*MAP*

So what to do here? Let's consult our apparently all knowing psilocybic
feather! 

This time the chicken comes from the southwest and flies to the northeast.
Pretty simple path. 

So we need to go southwest. Before then, let's explore Rhonicum starting from
the southeast and working our way clockwise:

The Specters of Iyajg Bog:
We start off with an encounter with five specters. This can be annoying with
all the Gazes going on, but enough BP can make them use Pulverize, which does
more damage than it has any right to do, so Protect and prioritize killing off
anyone about to Pulverize you accordingly. 

After the fight, a "Drear Rock" appears southeast of it. DON'T TOUCH IT FOR
NOW unless you want to get bodied by Double Machine Guns (yes, that is an
attack in this game) and not have a chance to retry the Encounter! 

Inspect the Specters again, and you'll get an encounter. This is repeatable
until the Drear Rock monsters are defeated, which you won't have the strength
to do right now.  

Marigan Temple:
The priest asks that you pray. Taria calls this a joke. Yeah, she's not too
fond of this particular Celestial for some reason...

Silmium:
Hey, it's Urpina! She won't join you, though. She's just here to greet you.
Kind of like a fancy Wal-Mart greeter, if you will. 

Otherwise, just Town Stuff here.

Boathouse:
"Fancy a boat ride?" 

...um...you asked the wrong person that.

Nekwa:
Town. You could choose "Provincial Boundary" and go south to Marchiam Bicyniro
but let's hold off on that for now.

Lug:
Town stuff. If you have 10 or more characters, you can send someone on the
"Village Hall" mission (ACU >= 13 for best results).

Don't bother with Fort Kathrin. That will take us into Provincia Gradion, which
we don't want to do right now.

Ibex Forest:
Nothing here.

Dark Forest:
Triple encounter. Get rid of these guys or else they'll keep attacking Lug, 
which is annoying.

Dark Forest Environs:
If these appear, it's because the Dark Forest monsters are approaching Lug and
you waited too long to fight them (especially if one appears on top of Lug).

Tveak Tower:
Another triple encounter. This is where the Dark Forest monsters are coming
from. Defeat them to stop them from reappearing (at least until Chapter 2) and
will automatically take you to Jusitania!

***************************
* 1.6 Provincia Jusitania *
***************************

Welcome to the land of bandits! Yep, another SaGa staple.

*MAP*

Consult the Phoenix Feather: bird comes from the east, lands on the southern
cost west of Misery, and then flies away.

We'll eventually get there. Let's explore on the way by going directly south
and then work our way clockwise:

Astel Convent:
Want another mage now? You'll get the opportunity to recruit Mirane here. Pray
and show your love by fighting...

=======================
BOSS FIGHT:
Astel Holimont and friends

The Holimont won't do much during the first Round or two. Once it has enough BP
it will use Harvest Vitality, just like the Dark Ifrit from the Middle Range
Lighthouse.

Overall it's not a super difficult battle. It is immune to Paralyze, but it's
not immune to Stun. Take out the other enemies and if they happen to be sand-
wiched between two of your characters, this will trigger a United Attack
(everyone on either end of the "sandwich" attacks one enemy at the same time
and on the next Round gets a BP discount for techniques and incantations).
=======================

After the battle, you will have the option to recruit Mirane. Re-enter the
Astel Covenant and accept the offer.

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Mirane    |  8| 11|  7|  9| 12| 12| 4|Te|Staff/Inc|
-----------------------------------------------------

Mirane starts with Earth Heal and Rain of Life, so she won't be contributing
any real offense to your team for now. If you find that Taria is down to 1 LP
frequently, you can sub in Mirane until she recovers.

Carl Falls:
You'll need to fight here to get to the east side of the Region. Once you're
finished...

Man Swinging Pickaxe:
Here you fight while the man continues to swing (you'll have to enter a second
time for this to occur). Not important now, but this location is part of a Side
Quest that you can do later.

Donseilla Mine:
"No treasure. Waste of time. Do not enter." At least it's not in all caps.
Ah, what the hell, let's go inside! Enjoy the double encounter! Again, this
place isn't useful now, but it is for the [Scarlet Shards] Common Quest if you
choose to do it in Chapter 2 or 3.

East Jungle:
Despite Kahn saying it's hotter than the hells, if you win the encounter, bees
will start flying from here. This will make traveling in this region easier
(you'll see why in a bit).

Skip the entrance to Marchiam Bicyniro. We'll be heading there shortly. For now
let's go back through Carl Falls and then south-southwest to:

Deserted Village:
There's not much going on here except an infodump about its history and a cute
doge. Re-enter the Deserted Village to feed the doggie. Good boi. He may help
you out later.

Let's skip Castle Fomoire for now. We'll go there eventually.

Alligator Bridge:
Other Protagonists get stopped here. We get across without a fuss! Next!

Spira Tower:
Nothing to see here for now. It becomes important during Chapter 3 [Scarlet
Shards], as the Order of Spira will stick their nose into something then.

Enigmatic Skeleton:
That ain't no Phoenix skeleton! You can fight there if you want. Five Goldwings
can be a bit of a pain, though...

Misery:
Enter this town and the townsperson says that he saw the Phoenix! He says it
came from the east--from Marchiam Bicyniro (just like the feather showed!).

Listen to the Minstrel's tale about that Enigmatic Skeleton if you want.

You can send someone on the "Sanitation Bureau" mission (ACU >= 13 for best
results--we have a certain lipstick marquis that would be perfect for this! :D)

Hole-Digging Laborers:
Seems like the Phoenix laid its egg here, and these people are trying to dig
it up!

Before we can do anything, we're being told by Ogniana, Princess of Grumon,
that we're "intrudin'" on territory that belongs to the Grumon Queendom! 

Taria, unfazed, asks her what SHE's doing here. Did she lose something?

Ogniana tells her that this ain't got nothin' to do with us, and to stay back.

I guess we need to give her some space. Geez...

Move away from there far enough, and you'll see the Grumon being attacked by
someone else. Before we get nosy about that, let's go to the other jungle where
the bees are flying into:

West Jungle:
Win the battle and the bees will fly back and forth between here and the East
Jungle. Later on, we'll be able to gather some honey from either jungle for a
side quest.

Now let's head back to the commotion.

Bandits versus Pirates:
SaGa Pain in my Ass vs SaGa Pain in my Ass. Place wagers now!

You'll have three options:
- Help the bandits.
- Help the pirates.
- Let us wait and see.

The last option "Let us wait and see" does nothing. You'll have to inspect the
commotion again and pick one of the other choices.

If you help the bandits, you'll have an encounter with two pirates. 

After the encounter, Ogniana thanks us for lending a hand! After introductions,
she wonders how we got all the way out here, then correctly guesses that we're
chasing after the Phoenix. Might as well have her join us:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Ogniana   |  9| 12| 12|  8|  5| 13| 4|Te|Axe      |
-----------------------------------------------------

She's a more accurate Tomato with less raw power. You may want to turn off her
unique role (Oppressor: Physical-attack damage up (L)/Chance to be blocked/
evaded up (M)) for now so you don't end up whiffing more than necessary. 

If you're tired of Tomato whiffing, you could give Ogniana a try. You could
also have them be 1A and 1B, subbing out one for the other when necessary.

Let's explore the rest of this dump--never mind...pirates are attacking again.

Bandits versus Pirates:
More pirates. This time they brought along goblins.

...and...nothing found yet. Walk away a good distance and come back. Wait...
that's...not a pirate is it?

Bandits vs Ghost Ship Fiends:
Really? Really. What the hell could the Phoenix have left here to interest the
undead?

Well they are pirates. Ghastly Pirates. This battle can give you trouble if you
you get unlucky with a bunch of Gazes affecting you. Pulverize still does way
more damage than it needs to do. You may want to have Mirane cast Rain of Life
on Round 1 and have someone like Snail use Block to protect her. If Snail is
put to sleep by Gaze, have someone else cover Mirane (Kahn or Chiago with
Shelter, Compass or Chichi with Rampart). Otherwise, you could have both Kahn
AND Chiago use Reaper to do as much damage to the group as possible before
things get too out-of-hand.

After all that trouble, we get nothing but asari clams. Moving on, I guess...

...wait...ANOTHER attack? Sigh...let's see what this is about.

Bandits versus Knights:
Well I guess the Spira Knights are sticking their nose into things earlier than
expected. We get to fend off two Spira Knights wielding long swords. This is
MUCH easier than that mess of Ghastly Pirates! They like to block a lot,
though.

...and...still nothing but clams. They're hamaguri clams this time. Ogniana
likes those better. ¯\_(ツ)_/¯

With all that done, let's stop at Ogniana's hometown:

Grumon Queendom:
They found nothing but a lot of shellfish. Bon appetite? 

You can do town stuff here as well.

Now...if you would have helped the pirates, you would have a boss fight
instead:

=======================
BOSS FIGHT:
Ogniana

She's fast, and she hits HARD! She has most of the Axe techniques at her
disposal include the Interrupt Hell's Fury (interrupts Blunt attacks and does a
stupid amount of damage; you will probably die). 

The other danger in this fight are the giant hammer-wielding Grumon Soldiers.
Their Conditionals (????) are annoying as you don't know what they're about to
Interrupt! They could interrupt Blunt (Seismic Strike), Piercing (Gale Strike),
or Slashing (Maniac Blossom)! They could just as well be Covering someone with
Block.

One possible tactic is to focus all your attacks on Ogniana while the two
Grumon Soldiers are hogging all of their side's BP. 

Another is to try and lower her Speed with spells like Thorny Fetters or have
Tomato use Maim if he has it. Sleep, Poison, Paralyze, and Stun, as usual, are
your best friends here.
=======================

After that, you'll find...no egg. Instead some clams. Looks like the Phoenix
was hungry, I guess. 

If you go to the Grumon Queendom afterward, Ogniana whines about us putting her
through a bunch of trouble, and it serves us right that we didn't find any-
thing. Taria tells her that next time the bandits pilfer a town, hope that they
pilfer a healthy supply of forgiveness. 

...gotta love Taria. :D

In this case, Ogniana doesn't join.

???????????????????????????????????????????????????????????????????????????????
? FOR FUTURE TESTING: Can Ogniana join during Chapter 2 or 3 Scarlet Shards   ?
? after siding with the pirates instead of the bandits in Chapter 1?          ?
???????????????????????????????????????????????????????????????????????????????

Lupagal Cave: 
Right now it's just a grinding spot since battles will keep respawning here. If
you're feeling under-leveled you can grind a bit here, but keep in mind that
this is a SaGa game. The more you battle, the higher your Battle Rank (although
if you stay within the same Region it doesn't go up as much), and the higher
your Battle Rank, the stronger the enemies get. There is a cap to Battle Rank
though (49), so you'll almost never be at a point where enemies will be so much
stronger than you that it's impossible to advance (unlike, say, Romancing SaGa
2).

Nanim:
Nothing here except, yep you guessed it, town stuff.

Before we head to Bicyniro, go ahead and upgrade your weapons at Misery, Grumon
Queendom, and/or Nanim. Once finished, head back across the Alligator Bridge,
through Carl Falls, and then south to the sign at the end of the peninsula.

To Marchiam Bicyniro:
And away we go!

*************************
* 1.7 Marchiam Bicyniro *
*************************

Rumors, rumors, and more rumors. No, it's not your local college sorority. 
It's Marchiam Bicyniro!

*MAP*

Time to hallucinate again. I don't know what Alpha Pi Omega hallucinates on,
but it's probably more illicit than fiery bird feathers. They're probably not
seeing birds in their hallucinations either.

In our...trip...we saw a giant bird come from the Southeast Boundary. Kahn says
that's beyond the world! Small world, huh? Guess so when the Empire gets to
determine what counts as the "world."

Normally, I would have you mess around before heading to the next region, but
we're going to make an exception this time. If you're going to visit these
towns, DO NOT CONVERSE yet! Two of the four Common Quests, [Scarlet Shards]
and [Sigfrei], are tied to the Rumors from the "Converse" choice, and if you
start them now, you may not be able to complete the appropriate quest or
recruit a certain character that's tied to these. 

Southeast Boundary Border:
So let's just move on.

**************************
* 1.8 Southeast Boundary *
**************************

So we're beyond the world, huh?

*MAP*

Feather says...giant bird comes from Corner Isle, does a doughnut around it,
flies west into the Enigma Jungle, and disappears.

Before we go there, let's check out that town made from what seems to be sticks
and boards.

Birdman Village:
YIKES! AND AWAY!!!! :crash:

If you are automatically taken into the Village after that crash-landing, then
you didn't witness the witch hunter event back in Termina during "1.2.2 U-Turn!
Back to Termina." If you didn't, go ALL the way back to Termina (easiest way is
Bicyniro -> Nekwa to Rhonicum -> Parm Castle to Cerenaif -> Zegna to Mare Ilfee
-> northwest of Edinport to Thracini -> west through Josgad Stable to Termina)
and go to Taria's Workshop. Once that's done, come back here. I'll wait. :)

If you are NOT taken into the Village automatically, then re-inspect the
Village: there goes the witch hunter again! She claims to have found the witch
of all witches! Taria seems to confirm that there IS an Arch Witch out here in
the sticks!

In any case, now you'll be in the village. Send someone on the "Chef's League"
mission (might as well send Mirane...she could use the Ignis levels, and she
loves having a full belly). 

If you listen to the Minstrel's Tale, you'll learn about the Celestial
Bartlett. He loves legs for some reason. Delicious legs. Make of that what you
will.

If your Smithy Rank is at V (5) or higher, the Trading Post option "Bungalow"
will appear, and there will be various accessories that you can trade for.

Speak of the Smithy, this place deals with Prisma Crystals just like back at
Elhuacan in Thracini! So if you couldn't upgrade certain items in the bazillion
towns that you've been to between the Mare Ilfee and now, try here!

Now leave the village and head all the way to the northeast to where there is a
cave and a suspicious person:

Hole of Chaos:
"Hear my vow, Arch Witch! On your head lies the responsibility for all of this,
thus it is your head we of La Chasse shall claim!" A bit obsessed, isn't she?

The Arch Witch tells her if she has so much vim, why not put it to use dealing
with the chaos being deeper in the pit?

Well...

...that didn't work out well.

After La Chasse gets pwned, Taria tells her to call it quits. This witch-
hunting business is a waste of time. Life's too short. In typical Knight
Templar fashion, Tsubaki isn't having any of it. When given a choice, choose
"Knock her out." :D

Now that Tsubaki's taking a nap, the Arch Witch says that the "chaos" seems to
have gained a little spring to its step. She asks Taria what she intends to do
about it. Really? Why Taria?

Taria asks the Arch Witch for help, referring to her as "Master." 

"Pishposh! Handle your own problems, child!"

Wait...how is this TARIA's problem?!!!!

SWOOOSH

                                  Battle
                                    / \
                                    \_/
                                  Brutal
                                                                  
                            ------------------
                            |    Engage      |
                            ------------------
                            |    Retinue     |
                            ------------------
                            |    Rewards     |
                            ------------------
                            |      Tips      |
                            ------------------
                            |    Options     |
                            ------------------
                            |      Load      |
                            ------------------
                            | Check Missions |
                            ------------------

...****. I guess that answers my question.

That menu is missing one button:

                           --------------------
                           | **** You, Master.|
                           --------------------

As you can see, the battle is rated "Brutal." What did I say about this game
not giving Taria a break with these ***hole bosses?

=======================
BOSS FIGHT:
Chaos Fiend x 3

Not one. Not two. But THREE of these spiders! 

Fortunately, they're cannibals! Yep, they can eat each other with Feast (called
Entomb here). 

I would go into this with a team of Mirane, Lewis, Kahn, Compass, and Queen
using Bows.

Have Mirane cast Rain of Life and nothing else. Compass should use Rampart on
her for now. 

Have Lewis Tumble whichever one of these bastards is using Thurl (renamed Wild
Pierce) or anything else dangerous. 

Have Queen use Shadow Weave on anything else standing that's not about to
Entomb.

Have Kahn use Mizuchi first and then Sweep if Lewis is not having any luck with
Tumble.

Concentrate all your damage on a single Chaos Fiend. Either you'll do enough
damage to kill it or it'll end up eating one of the other two to heal itself.

When they're down to one, have Queen and Lewis shut it down with Stun and
Paralyze, have Kahn Poison it, and everyone else beat the crap out of it.
=======================

After that, Kahn tells Taria that she never told him that Arch Witches could
summon things like that! The Arch Witch says she didn't summon it. Centuries
ago, a previous Arch Witch summoned the chaos at the emperor's request to use
it to fight the Wicked One. After the battle, the chaos stuck around.
Generations of Arch Witches have kept it sealed to prevent it from going nuts. 

When Taria asks our obsessed witch hunter what she wants to do, have her join
the fold!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Tsubaki                                           
|  (Camelia)| 10| 12| 11| 10| 12| 12| 5|Ig|S. Sword |
-----------------------------------------------------

Look at those stats! Nothing there is crazy high, but notice that nothing is
pathetically low either! This makes her a good candidate for just about any-
thing you want her to do! Her native specialty is Short Sword, so perhaps you
can have Queen on Bows permanently while Tsubaki takes over fencing duties.

(At least one of these stupid hard boss fights produced something worthwhile!)

Remember the flying dude that crash-landed earlier? Let's see how he's doing:

Crashed Glider:
Wow...he looks like...Snail. Remember this.

Anyway, he seems to be OK. He needs more feathers to be able to fly success-
fully. He says that moa feathers are best, but cockatrice feathers will also
work (the latter being harder to get).

Well...let's go get some feathers!

Moa:
A wild Moa has appeared! Examine it. 

Moa uses Haul Ass. It's Super Effective!

Chase after it and you'll see three Rustling Groves. You'll also see a gazelle
appear from one of them after being turned into stone! 

The moa is one bush CLOCKWISE from the Petrified Gazelle.

For example:
        
        *****
        *(1)*
        *****
    ^ /       \ v
    ^/         \v
*****           *****
*(3)* <-<-<-<-  *(2)*
*****           *****
 
If the gazelle is in Grove #1, the moa will be in Grove #2. If the gazelle is
in Grove #3, then the moa will be in Grove #1.

When you find the moa, you'll receive a moa feather and a moa leg from it (the
process of acquiring these was, fortunately, not shown).

Rinse and repeat this process about 10 times or so, fighting a cockatrice or
two along the way by examining the gazelle instead.

(Cockatrice fights will give you a cockatrice feather, a cockatrice leg, and a
petrified gazelle leg.)

Go back to the Birdman Village and the gliding man will crash-land again.
Approach him and he says he won't give up (you may have to fight off fiends
first). You'll give him your moa and cockatrice feathers. 

Go back in the Village again: this time he'll fly a successful lap without
wiping out! A bird shadow will appear in the water south of the Village.

Remember when I said this guy looks like Snail? Because of that, Taria can't
recruit him. :( It's that Palette Swap Rule at it again: if two characters
use the same character model, they can't be recruited at the same time in the
same Playthrough.

That's why back in Ria I mentioned not recruiting Chichi if you want to recruit
Kreisa later on instead. They both look alike except for different colored
hair, dress, and a few other things. 

Anyway, if you go back into the Birdman Village, the gliding man will ask Taria
if she wants to give flying a try. Just say no. If you decide to fly, you'll
crash-land every time. Nothing you can do will change this result (and in some
cases, you'll end up fighting monsters after the crash).

Moving on...

Enigma Jungle:
Each of the five patches have an encounter (the middle one has a double-
encounter). Nothing to see here. 

Fork Falls:
"The lord of Earth desires legs! Offer up your legs as tribute!"

...what? 

Are there any mind-altering substances up on top of those falls, and how much
of them have you consumed, kind sir?

"No? Then the Lord of Earth demands you bring some replacement legs!"

Ah...so that's what the moa/cockatrice/gazelle legs are for. Guess we'll give
the man some legs.

Inspect the falls again and the man says the Lord of Earth desires more legs!

It seems like no matter how many legs you have, you still have to get at least
one more of each, so catch a moa and fight another cockatrice battle.

After doing that, go back to Fork Falls:

Fork Falls:
Give him the last of your legs and...the crazy hermit gets blown away and a
giant fiend appears! 

Inspect again...a succubus monster asks us for our desire:

- Treasure
- A bout with you.
- Nothing.

The first two produce the same result: a fight. Choose "nothing" and she'll be
waiting there for you to come back and choose again.

=======================
BOSS FIGHT:
Carmilla

Succubus monster. Kahn still doesn't know where to look (poor guy). 

Nothing you haven't dealt with before back at the Mare Ilfee. As always, be
careful about Carmilla's various Conditionals (????).
=======================

You'll receive a Ghoststeel Rapier after the battle.

Oh, do we want more succubus? Maybe Kahn will figure out where to look? Thanks
to /u/LanceHeart from the subreddit r/SaGa, who found another one here!

Go back to the Moa and have it use Haul Ass again. This time pick the grove
COUNTER-CLOCKWISE from the petrified gazelle. The Moa runs away, but you'll
find a small bird stuck in a trap. Choose to set it loose and it will fly
toward one of the five Enigma Jungle sections. I'm not sure if it's random or
not: /u/LanceHeart reported that it starts off east, then goes to the west
section, then north, then south, and then the center. For me, it was east,
west, south, north, and then center.

In any case, the center becomes:

Secret Flower Garden:
Succubus monster #2 asks us for our desire:

- Treasure
- A bout with you.
- Nothing.

Again, the first two produce the same result: a fight. Choose "nothing" and
she'll be waiting there for you to come back and choose again.

=======================
BOSS FIGHT:
Lady Moth

Yep, another succubus. Succubus gonna...suc..c..u..bus? If this were Cyberpunk
2077, sure, but this game's not M rated. Maybe Kahn knows this. Maybe he was
traumatized by a certain Donkey Kong meme, but not from Donkey Kong himself.
Who knows?

Anyway, fight it the same way you fought Carmilla.
=======================

You'll receive a pair of Glass Slippers after the battle.

Enough with NotMorrigan and NotLilith, let's move on.

Phoenix Nest?
At the tip of the peninsula is a nest. It's a single encounter, but it only
produces an Elephant Bird egg. While the Phoenix is pretty damn big, it ain't
no elephant bird, so that leaves us the nest across the water, but how do we
get there?

For now, let's go to the very southeast tip of the mainland, just a bit south-
east of the "Phoenix Nest?" (fake Phoenix Nest):

^-^    )
| |    |
Fork   (
Falls  )
        (      W
        |       A
         (       T
 (O)      |       E
 Phoenix  (        R
 Nest?     |
           (
----_____X___|

                       ( (O)
                       | Phoenix
                       ( Nest   
                        \         
                         |               Corner Isle
                         \
                            
Nameless Peninsula:
The X in that oh so fine ASCII art above is where you want to be. If the
Nameless Peninsula doesn't show up when standing there, use the Phoenix Feather
and try again.

Once "Nameless Peninsula" appears, investigate it. You'll need a ship in order
to cross. You'll need to go back to Bicyniro to get one...

************************
* 1.9 Back to Bicyniro *
************************

So where can we get a ship? Since Caprese is nearby, let's try there!

Caprese:
"Do you need a boat? Then I am your man! I've sailed from sea to sea and fear
neither man nor beast!"

Great, then you'll take us to the Southeast Boundary!

"Whaaaa?"

Yeah, he's not going to work out, but wait! We have a pink-haired lady with
with the biggest jewels in all of Bicyniro. However, local legend claims that
only those that have the Spirituals' favor can pass through the maelstrom.
Taria introduces herself. The lady says she'll still do it, but she doesn't
want to hear any complaining after seeing her boat!

While you're here, you can send someone on the "Security Union" mission.

If your Blacksmith Rank is at V (5) or higher, the Trading Post "Veterans'
Lodge" has one of just about every type of weapon if you need it. You'll need
to trade around 155 to 175 of one type of crystal for one of them. 

Leave Caprese and let's go to this boat, shall we?

Kumi's Ship:
Well, it's a pirate ship. I did say pirates are a staple of SaGa, right?

...

...DO WHAT YOU WANT 'CAUSE A PIRATE IS FREE, YOU ARE A PIRATE! 

HARRRRRRRRR!!!!

Once on-board, Kumi tells us to grab on! She'll then join us without any kind
of prompt (so like Chiago, she's forced into your Party):

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Kumi      | 12| 11| 12| 10|  8|  8| 7|Un|G. Sword |
-----------------------------------------------------

Now THIS is a Great Sword user! Kumi comes with the coveted Ettin's Blade,
which can eventually upgraded to an Ice Sword! Although we can get more of
these from a repeatable boss fight later on, it's nice to get one for free! She
also comes with a unique role (First Striker) that increases her physical
attack power and her initial position a bit, making her often go first on the
timeline!

The accent can be hit-or-miss with people: as much as the voice actor tries,
it doesn't seem to fit her character model and it comes off a bit fake. Still I
enjoy using her! ARRRRRRRRRRRR!!!!

Anyway, we begin sailing and...

...

Nope. 

Kumi says that we don't have the Spirituals' permission.

A seasick Taria says we're back to relying on clues from the Phoenix. We gotta
use the feather and follow its vision one more time. 

Hopefully she doesn't lose her lunch on Kumi's ship. We'd rather not get keel-
hauled over that...

*******************************************************************************
* NOTE: This is often where many players tend to get lost.                    *
*                                                                             *
* Remember when I said to follow where the Phoenix came FROM and not where it *
* is going TO? That's been the best advice up to this point.                  *
*                                                                             *
* Now we're going to do the opposite starting from Provincia Hibernia. To get *
* there, we'll have to go through Jusitania and north through Castle Fomoire  *
* (see, I told you we would go through there).                                *
*******************************************************************************

**************************
* 1.10 Back to Jusitania *
**************************

We're only here to follow the Phoenix in a different direction. If you use the
Phoenix Feather, nothing happens anymore. 

Before we go to Castle Fomoire, let's take a stop at that town where all the
pirate and bandit (and skeleton...and knight...) ruckus was:

Misery:
The village gets attacked by pirates. We're seeing why the town has its name.

You'll get two choices: 
- I cannot ignore this.
- Best not to interfere.

If you choose not to interfere, the pirates will leave town and sail around
nearby, allowing you to enter town after the "devastation."

While you're in town, send someone on a mission (Sanitation Bureau, again, high
ACU for best rewards...might as well send Ogniana or Chiago. :D ).

Next time you enter, they'll invade again and you'll get the same choices.

Choose "I cannot ignore this" for an encounter.

After the battle, go back in Misery and Converse. According to the shady mope,
during the Empire's peak, many aristocrats used this place as a health retreat,
including the emperor himself, so the pirates believe they have some sort of
treasure stashed here. 

Well...do you?

He says that even if there had been treasures here once, they'd have been
looted years ago. 

...yeah, we know this trope, pal. Hand over the booty! 

...

...never mind. We never learn whether or not there is treasure here.

Seaside Shop:
Wait a sec...didn't we just see this guy in Misery?

Anyway, inspect the shop again, and it has a pirate that wants his grog. The
shop owner ran out of ingredients, which pisses off the pirate. 

For some reason, the shop owner is upset that the pirates left, so he closes up
shop for the day. 

West Jungle:
With the bees going back and forth, we can now procure some honey!

Seaside Shop:
...and give the owner the honey so he can give the pirates their grog!

...and come back and get the pirates wasted!

Pirate Ship:
I bet they won't miss this...c'mon, everybody sing!

"DO WHAT YOU WANT CUZ A PIRATE IS FREE, U R A PIRATE!"

This is important. You can use the pirate ship to get across each end of
Jusitania more easily. This is useful for a later side quest. 

In the meantime, inspect the three sets of bubbles in the sea: for each one,
you'll either get an encounter, an item, or nothing at all.

NOW let's go through Castle Fomoire.

Castle Fomoire:
Nothing here but town options. If you're Smithy rating is at V (5) or higher,
select the Trading Post option "Greenhorn Assembly" if you want to trade for
armor. Otherwise select "Provincial Boundary" to go to Hibernia.

***************************
* 1.11 Provincia Hibernia *
***************************

Welcome to the land of hoity toity magicians!

*MAP*

Since the Phoenix Feather is shining, let's shine it up real nice, turn that
sum***** sideways, and stick it straight up...um...never mind. It doesn't work
that way.

...it flew in from the south and flew away northeast.

Again, we're doing things ass backwards with the Phoenix now, and not just
because we were about to stick its feather there against any and all common
sense. We have to follow where it's going TO this time. 

Before we do, let's explore a bit starting with that giant tree in the middle
of the Region:

Grove of Silence:
According to Lord Gwynese, the Phoenix is a Spiritual that holds a massive
amount of power. Although it poses grave danger, it can offer blessings in
equal measure, which is why many people seek it out. 

Let's ignore the three mines. They're just encounters. They'll be more
important during the [Scarlet Shards] and [Sigfrei] Common Quests.

Ceobhran:
Converse here and Taria will ask the mage about the Phoenix. All she knows is
that it lays an egg and then it dies. Doesn't seem like immortality to her. 
...or to me for that matter. I guess it's kind of an indirect form? I think
George Foreman was onto something when he named all five of his sons after
himself...

You can listen to the Minstrel's tale about Hibernia being a wasteland until
a priest prayed. 

You can send someone on the "Woodwork Studio" mission (high DEX for best
rewards--again, Lipstick Marquis and Bandit Princess are good for this).

The best part about this town is that if your Smithy rating is high enough to
enable the Trading Posts in each town, this one, the "Incantation Institute,"
has Staves! 35 Unda Crystals a piece: buy as leave five of them if you can.
Because of the way magic works in this game, you'll want to have multiple
staves that allow you to learn different elementals. 

(or perhaps just a Transitory Staff to learn the Tier 1 spells and then any
non-elemental staff to learn the rest as long as you level up each incantation
level high enough to glimmer the next tier)

To make a Transitory Staff, you'll need to go to a Smithy that works with
Prisma Crystals (so far, Elhuacan in Thracini or the Birdman Village in the
Southeast Boundary).

Upgrade a Staff to a Great Staff (6 Ignis Crystals) or a Grand Great Staff (6
Natura Crystals) and then upgrade that bad boy to the almighty TRANSITORY STAFF
(6 of every crystal, Smithy Rank IV). Once you get this thing, you can learn
the Tier 1 spell of every element from it, one at a time. The only catch is
that the element's level needs to be at 3. 

That's right, baby! All elements! No quills! No pillows! Fortunately it does
not look like two balls and a certain type of paraphernalia. 

Now throw that thing on Taria or Mirane and proceed to learn more magic with
less frustration!

Teach Na Macha:
A four-part encounter with a very difficult battle at the end, but has a great
reward for doing so this early in the game! Most of the battles involve 
Elementals that do little more than cast spells (which some of them can be very
deadly like Call Lightning, Hypergravity, and Siren), so either Stun, Paralyze,
or kill them before their spell goes off! The fourth part is the problem:

=======================
BOSS FIGHT:
Macha's Toy and Elementals

Being a Giant Slime type enemy, Macha's Toy is beefy, has a lot of HP, likes to
Cover/Protect, has an attack that hits your entire Retinue, and casts spells
like Wildfire (After a 1 turn delay, Ignis damage to entire Retinue and chance
of Stun). It's immune to Paralyze, but not immune to Stun or Poison, so have
Mr. Lighthouse use Tumble on the Toy. If its attack is ???, it's Covering/
Protecting someone, so use a Ranged attack to quell it. 

If you can win this battle this early in the game, you'll get another Ettin's
Blade! Aside from the one Kumi comes with, this is one of the few places you
can get these things from. In fact, it's the BEST place to get it from, as it's
100% guaranteed to drop from this battle! So if you like using giant popsicles
as weapons, stock up!
=======================

Rainbow Bridge:
No, this is not the place where your beloved pets go after living a good life.
:( Legend has it that this was once a path to Azhuacan. However...Taria says if
we could gather the necessary Spiritual energy, a bridge of rainbows could span
the divide right now!

Kahn's right: she says some really out-there stuff sometimes.

Makulilkali (try saying that three times fast):
Converse and the commander will mention that the Phoenix is a flame Spiritual
with an intimate connection to the Firebringer. I really...really hope Rule 34
does not apply to this connection. Pretty please? Yes, I know what the Internet
is for. Can it not be for this?

Anyway, town stuff here. Trading Post "Watchers' Respite" only has Terra
Crystals for trade.

To Provincia Gradion:
Let's get out of this place before the Makulilkali Commander figures out what
Rule 34 is...

**************************
* 1.12 Provincia Gradion *
**************************

Welcome to the Region of insanity! Weird dudes in huts and overzealous priests
are just the tip of the iceberg here!

*MAP*

Let's see what the feather has in store for us now!

...flies in from where we came from "Hibernia", then makes an abrupt turn
northwest into Azhuacan! So that's where we're heading!

*******************************************************************************
* NOTE: There is a baby just south of Testika. DO NOT pick it up yet! Despite *
* the moral issues with leaving an abandoned baby abandoned, we need to save  *
* it for the [Scarlet Shards] Common Quest if you choose to do so during      *
* Chapter 2 or 3. If you don't do either Common Quest, we'll deal with the    *
* baby when tying up loose ends before the Endgame.                           *
*                                                                             *
* Sorry, kid. Blame the developers of this game for how its flags work.       *
*******************************************************************************

Here's what we have before we go:

Forest Hut:
Win against the enemies around the hut and you'll be able to enter. Inside
you'll have the option to rest. If you do, you'll be able to explore Gradion
at night. Eh, might as well rest. It'll give us a chance to get a side quest
out of the way.

West Bicornia (night):
A ball of flame goes out, and then a bandit starts talking about a noble lady
of House Julanius that died after getting caught up in a war, and that her
ghost still haunts these ruins. 

...I guess Taria's not the only one that says off-the-wall stuff.

The ball of flame lights up again, and you'll have a choice to take a look or
not. So we'll take a look.

So we run into an "Odd Crone" that says Bicornia is cursed by "its" doing. It's
true retribution, there's no escape, House Julanius did well, blah, blah, and
blah. The crone gives us three matches.

Now go to the southeast corner of the forest surrounding the hut: you'll see
a shrine that wasn't there during the day!

SAVE YOUR GAME before you light that torch! That way you don't have to waste
all your matches. When you light the torch, a large monster appears, which I
guess is usual for Taria because her entire Chapter 1 consists of Potter-Hating
Boss Fights:

=======================
BOSS FIGHT:
Two Flame Throwing Ogres

The first round or two, one of them is going to use Break Armor (slashing
attack that inflicts heavy damage and inflicts Defense Down) or will Cover/
Protect. After Round 3 or so, one of them will use Flame Thrower (Ignis damage
to entire Retinue). Get used to seeing that.

You might want a team of Compass (Longsword), Queen (Bow), Tsubaki (Shortsword),
Kumi (Greatsword) and Mirane (Staff/Inc). You can use Taria instead of Mirane
if she has Earth Heal and/or Rain of Life. 

Queen has one job. One job. Shadow Weave one of them (both of them if you can).
If they're both Paralyzed, start piling on the damage.

Tsubaki can try and use Mesmerize to put the other Ogre to sleep. From there
she should use Apid Venom to poison them.

If you can incapacitate both Ogres, you'll be in better shape. 

Compass and Kumi have two tasks: deal damage and use Rampart or Deflect to
protect low HP Retinue members from getting KO'd by Flame Thrower.

Mirane should use Rain of Life on Round 1 so hopefully it heals anyone in bad
shape on Round 4 if they didn't get KO'd by then. After that, use Earth Heal.

If you have to sacrifice someone that's sandwiched in the middle of the turn
order to get a United Attack, do it. The extra damage you can deal next turn
may turn the tides in your favor.
=======================

Your reward for that mess? Jack squat. At least for now. This is, however,
one of the steps required to get one of the notorious Scarlet Fiends to appear
in Gradion! (more on that much much later)

If you want to grind a bit before going to Azhuacan, you can fight in the three
mines while it's night time and the miners are away. All three battles are 
rated "Hard", though...

Otherwise, let's go back to the hut and rest so we can proceed during the day.

Good morning! Now where were we? Oh yes, exploring.

Fort Kathrin:
That takes us back to Rhonicum, which is not where we need to go.

Tula, Jardina, and Bollinger Mines:
Fight here and you can ask for a percentage of the spoils. Ask for too much and
you'll have to fight the miner. Win and the mine will disappear from the map 
until later. Not worth the trouble right now.

Pixkimarigan:
Can't do anything here right now.

Adamas Tower:
Can't do anything here right now.

Bicornia:
West Bicornia is a Bandit's Den, as we found out last night during our ghost
hunt that lead to lighting a torch that lead to flamethrowing ogres lighting us
up like a torch. 

East Bicornia is an order of knights.

We can't really visit either place during the day right now.

Sanhigh:
Town stuff. You can trade for shields at the Trading Post if you want. Upgrade
weapons as usual. If you Converse, you'll find that you can't go to Cindrea,
the region north of here because they are at war.

Yumen:
Town stuff. You can send someone on the Wall Conservancy Mission if you want
(END >= 12 for best reward, so Snail and Lewis for now). Again, if you
Converse, you'll find that Cindrea is off-limits. 

Testika:
Ah, so close you can taste the Urbs in Urbs Azhuacan! 

Before selecting "Holy Republic," let's do some town stuff. The Trading Post
"Swap Shop" has some high-end materials available: might want to snatch up some
of these. You can also listen to the Minstrel's Tale at the Marketplace Ruins.
Smithy's there for Smithy things.

When finished, select "Holy Republic." If you followed this walkthrough, the
priest should let you through without any trouble, as the Celestials favor you. 

However, if you missed a few Phoenix Objectives along the way, he might not let
you through, as the Celestials don't favor you for some reason. If this
happens, go back to Hibernia and go to the Rainbow Bridge. Taria will make that
whacked-out **** that she was talking about happen, and you'll be able to get
to Azhuacan that way!

However way you get there: the direct way or the whacked-out way, I'll meet you
in the next section!

**********************
* 1.13 Urbs Azhuacan *
**********************

Ah, the ancient city of the former Empire! 

*MAP*

Now what the hell did the Phoenix do here? Let's consult the clairvoyant tickle
tool:

...it flies it from where we came from (southeast), makes a circle around the
Region, flies toward Imhokiel Temple, drops its load there, then flies away to
the northwest.

Before we pursue, let's peruse.

South Market:
The South Market will allow you to do Town stuff. You can use your Crystals to
restore individual party members' LP, but it's a complete rip off. Save your
Crystals for upgrading your weapons and armor. In fact, you should be able to
upgrade weapons that you couldn't upgrade at other towns, provided you have the
right materials. Might as well try upgrading one of your Ettin's Blades while
you're at it.

Now let's head to the southwest corner of Azhuacan:

Black Market:
Look at that Smithy? They deal with every elemental! Just not Prisma, though.
Ah well, you should be able to upgrade almost anything here.

If you select the Deserted Street you'll see OMG HORNED MAN AGAIN!! Fortunately
this isn't the one from Ria. This guy is irritating in a different way: he will
talk and talk and talk about weapons! Yeah, keep selecting "Deserted Street"
and he will ramble on about more weapons--particularly the ones you acquired.
If you have three specific weapons: the (True) Katana (it's called "Katana"--
it's not a "Samurai Sword," or "Tatarachi" or anything else that is a "Katana"
type weapon--it's a "Katana" called "Katana"), a Twister, and an Estoc, he will
join your party!

You should have received the Twister from the Diemazu Shrine in the Mare Ilfee.

You can get an Estoc by forging the Fleuret to a Rapier and then that to the
Estoc.

As for the (True) Katana, you can get one by recruiting Luna during Chapter 2
or 3 [Scarlet Shards] or by completing the third part of the Imperial Library
Survey Hut Side Quest.

So unless this is a New Game+ with all four Protagonists' Stories completed and
you're carrying over weapons to this Playthrough, you won't be able to recruit
Sabit right now. You'll be able to come back to Azhuacan during Chapter 2
[Earth Serpent] or [Sigfrei] or during Chapter 3 with any Common Quest
selected.

After you're done with Sabit, you can send someone on the "Order of Assassins"
mission (high Mobility for best reward--seems lighthouse keepers make pretty
good assassins).

Rarities Market has rarities as expected.

When finished, let's head northeast:

North Market:
Hey look, it's the Arch Witch! So this is where she went after that whole mess
with the Cannibalistic Chaos Spiders of Doom. She was seeking out people with
radiant magical nature not named Taria. Ah well...Taria bids her good luck.
The Arch Witch knows that she gives no ****s. She does ask Taria if she has the
strength to correct the warping, which surprises our Pottery Sorceress. This
Arch Witch can out-sass Taria who can out-sass the great Lewis Darling. Just
who are these people?!!!

Anyway, the Arch Witch sees through what Taria is up to, and tells her to brush
up on her magic or else she ain't doing jack. You get a choice:
- "I refuse!"
- "Yes, please."

Choose the latter if you want the Arch Witch to train (and eventually join).
Like Griffin the Sprite back in Ria, she will train any character you select,
and that character will gain anywhere from 1 to 3 levels of either Staff or one
of the five elementals.

In the North Market town menu, choose "Bustling Boulevard" for the Arch Witch
to do said training.

So...how to get her to join? Repeat this process SEVENTEEN more times! 

SEVEN...TEEN!

17!!!

I wish this were one of my usual lame joke, but it's not. Seriously.

Unfortunately you can't just leave and re-enter the North Market 17 times. You
have to go through around 6-8 battles before you re-enter each time.

Given the limited time you have access to Azhuacan, if you really want the Arch
Witch, and your party's HP averages around 350 HP or so, then I would suggest
hitting up the Arena in the northwest quadrant. At least there you can get the
Vermilion Rose and farm Dragon Scales, so it's not a complete waste of time!

Arena:
If you have around 350 HP or so, you'll be allowed to battle. Win three battles
and you'll be the champions! The first time you win three battles you'll 
get the Vermilion Rose. Each time afterward you'll get Dragon Scales (and many
of the best weapons and armor require these to upgrade!).

So if you want the Arch Witch, win the Battle Arena tournament twice, go back
to the North Market, have the Arch Witch train one of your mages, rinse and
repeat 17 times. Once you do that, you'll recruit one of the top two mages in
the game!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Arch-Witch|  6|  9|  8|  6| 16| 11| 4|Te|Staff/Inc|
-----------------------------------------------------

Min-maxed magician is min-maxed! This is a character that is the best at magic
and literally nothing else!!! If you did all that grinding to get the Arch-
Witch at this point, she DESERVES to be a part of your team! In fact, you could
have her replace Mirane and be the 1B to Taria's 1A.

*******************************************************************************
* NOTE: If you don't have 350 HP yet (the soldier at the arena calls you a    *
* weakling and to "begone") or if you just plain don't want to do all that    *
* grinding now, you'll have access to Azhuacan again during Chapter 2 [Earth  *
* Serpent], Chapter 2 [Sigfrei], or any Chapter 3 Common Quest.               *
*******************************************************************************

So what's up with those soldiers south of the North Market? What did the
Phoenix drop on Imhokiel Temple?

Holy Republic Soldiers:
No surprise here. They're reacting to the Phoenix defe--I mean deprecating
Imhokiel Temple. After that, a bunch of monsters started coming out of there.

Eh, time to sanitize holy grounds. Triple encounter time! 

The first fight is with three Ignis Spirits. They have their own unique spells
that are more annoying than anything. If they're giving you fits, have Mirane
cast Rain of Life on Turn 1.

The second is a boss fight:

=======================
BOSS FIGHT:
Imhokiel's Holimont and three Ignis Spirits

The Holimont is just a hog with a hammer attached to its head. Its Stun can be
annoying, though. Overall, this shouldn't be any more difficult than the first
battle.
=======================

The third as well:

=======================
BOSS FIGHT:
Two Imhokiel's Holimonts and three Ignis Spirits

Same story here, except another hammer hog added to the mix. With two of them,
you may want to have someone cover Mirane so she doesn't get stunned mid-cast.
=======================

Depending on how many battles of that triple encounter you've won, the soldiers
will have a different reaction. If you won all three, they'll say that you're
far too strong just for meager thanks, and that they would like to hear your
story.

Taria gives them a nope because we're in a hurry.

Anyway, there's no sign of an egg, so Ms. Business has no more business here.
Kahn's bummed because he wanted to try some Azhuacan-style steamed fish. :(

Might as well stop at the North Plaza to see if the Arch Witch is in a training
mood at the Bustling Boulevard. If so...well...one down, 16 more to go...

Again, if you're strong enough for the Arena, you can grind for a while so you
can get Taria's master. This is the earliest ANY Protagonist can recruit her,
so if you can get through the grind, the reward is sweet!

Otherwise let head northwest where the Phoenix flew.

North Pier:
Well this is unexpected. A hoodlum telling us to leave our treasure? We could
open up a can, but Taria's not exactly itching to start trouble in Azhuacan,
so we'll need to find another way. 

As Kahn wonders: there's another way besides a boat?

Right next to the bridge between the northwest and northeast quadrants is
a hexagon with a circle in the middle:

Teleportation Device:
Taria's hoping the teleportation device still works. Kahn's wondering what that
is. Taria says it's a magical doorway that leads to another one of the Empire's
provinces.

"Sweet pig's knuckles! Crap like that exists!?" -Kahn

Apparently, it was forbidden for all but emperors to use it, but seeing as this
is a post-emperor society, nobody's gonna stop us from using it.

Kahn's wondering who the hell this woman is, since she can use teleportation
devices, rainbow bridges, and other weird stuff.

"It's rude to pry into a woman's affairs." -Taria

...............

...

Fine.

Hop on into Teleporter "13." 

**********************
* 1.14 Provincia Kei *
**********************

....vWeLcOmE tO kEi...blaaaaa...

*MAP*

Now it's Kahn's turn to lose his lunch. 

Taria hates boats, yet she can handle a freaking TELEPORTER without batting an
eye!!!

...and so can the Phoenix Feather. At least it doesn't lose its ability to
shine.

Not that I have experience or anything, but I hear that going on...um...certain
kind of trips can cause people to have motion sickness-like symptoms, so Kahn
might want to sit out of this Feather Trip...

Birdie starts off a little north of center of the region, flies a bit east, and
makes a hard left toward the Great Arch to drop its load. Maybe it has cramps?

Phoenix's last words before its beatdown way back in Termina: "I ain't pull no
Paul Pierce." 

Kahn says that stone arch may be some kind of landmark. Guess he didn't sit out
on this vision after all. 

We'll explore this region later...let's go to this stone arch.

Great Arch:
Nope, not the one from Romancing SaGa 3--that one's a whole island. Here it's
just a big rock. A sturdy rock, though.

...of course we have to fight more Phoenix poo. Two Ignis Spirits coming up.

After the battle, Kahn asks the same question that was on my mind: "Does this
Phoenix lay fiends instead of eggs or something!? We're finding the little
monsters everywhere it goes!" 

Taria says that dense concentrations of Spiritual energy often cause both
fiends and Spirituals alike to appear in this world.

That's a lot of words to say that the Phoenix takes a **** on random things and
fiends are attracted to it.

In the end we found nothing at the Arch, but look just south of it:

Dead Body:
Kahn's never seen a corpse look so...surprised. Taria says this is the face of
a man that pulled up a mandragora.

"Wanna run that by me again, professor?" -Kahn

Taria says mandragoras are used for spellcraft, but they have to be gathered in
a very specific way. Otherwise they scare people to death.

The poor schmuck is holding on to something. Tough break, pal.

Might as well give him a proper burial if nothing else.

Supposedly there is another fragment of the item the man was carrying. Where
can we find it? Let's go to the next closest place:

Unremarkable Tree:
WHOA! Someone almost lost their knees there...and their adventuring career.

This arrow, however, has a letter attached to it:

"Make the fragment whole at the mountain hut." How convenient. Let's head
north.

Mountain Hut:
Nobody's home, but there is a door leading to a cellar. Let's enter! We get a
single encounter.

After the encounter, a bald guy asks us if we are Arthur's envoys. Kahn's about
to say no, but Taria interrupts: 

"Arthur's envoys, yes. Exactly. That is us. As promised, we're here with the
fragment."

Baldy says he has the girl, so he wants to arrange a trade.

However...Taria says Arthur had a change of heart, saying they need more than
just the girl.

Cueball says she's in no position to set conditions, but he doesn't know Ms.
Business. 

(then again...neither does anybody else...)

After Taria talks him into giving up the girl, she's not done! That was just
Arthur's business. Now we deal with Taria's business! 

"I'm sorry. Do I need to use smaller words? Give. Me. The. Fragment. And do it
quickly, please; I've had a very long day, and I'd rather not end it by killing
an errand boy."

If there is just one lesson to take from this game, let it be this:

Don't **** with Taria. 

One encounter with gang members later...Q.E.D.

Kahn feels like he just saw the real Taria. Scary.

"I've not even begun to show you my true self."

Don't **** with Taria.

As for the kidnapped girl, she says she's not going back to Arthur.

"Who gives a rip about Arthur when you just handled those thugs like a BOSS!
I'm coming with you, ma'am--and if you say no, I'll follow you anyway!"

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Marion    | 10| 12| 12| 11|  5|  7| 4|Na|Axe      |
-----------------------------------------------------

If you need another Axe user, then look no further than this dingbat! Her
Intelligence...fits her. Her Dexterity is good enough to minimize misses.
Acuity is poor, but Axes aren't not exactly known for landing statuses, so this
is OK. 

*******************************************************************************
* NOTE: This version of Marion is treated as a separate character from the    *
* one that is a part of Balmaint's starting team. While they're statistically *
* and functionally the same, "Arthur's Girl"'s learned techniques (and spells *
* if you are a masochist) do not carry over to "Arthur's Bodyguard" in New    *
* Game Pluses and vice versa.                                                 *
*******************************************************************************

Anyway, we got the other fragment!

There is one more thing you can do while you're here: go to the giant castle
in the middle of the Region:

Castle Kohan:
We're not here to drop off the recently acquired child-in-an-adult's-body. 
Converse and...oh look, it's that bald guy whose manhood Taria just destroyed!
His gang's been annihilated. They have no choice but to leave Nangoon. However,
we can recruit ol' cue-ball here:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Rico      | 13| 10|  9| 12|  6|  8| 5|Ig|M. Arts  |
-----------------------------------------------------

Need another Martial Artist? He ain't no Daddy Lighthouse! If you're not using
House as your second Martial Artist, then I supposed you can have Rico be a sub
for His Magnificence. Oh wait...that sounded SO wrong...

At the Trading Post "Macemen's Station," you can buy more Clubs.

Also, if you're low on LP, there are three green plants just a bit northwest of
Castle Kohan. Notice the three-leaf clover on the very tip of each plant: the
one with the clover facing to the RIGHT is a wild strawberry (+1 LP) while the
other two are Mandragoras (-1 LP from them scaring the **** out of you). So if
subbing out between Team A and Team B isn't recovering LP fast enough for you,
then leave and re-enter Kei and munch on some strawberries!

As for the rest of this region, let's go north and work our way clockwise:

Nomadic Settlement:
Just a tranquil place of sorts with sheep parked in front of it. Nothing more
for now.

Owtie Arbor:
For now we can't advance north through here, but you can do Usual Town Stuff.
Send either Mirane or the Arch Witch on the Tourism Association mission to get
Unda levels!

Pot Falls:
Just a single encounter for now.

Mountain Hut:
Aside from the Nangoon gang previously hiding out there, nobody home. There
will be a little more to this place during a side quest.

Great Arch:
After we cleaned up Not-Moltres' mess, all we have left is a double encounter.

Unremarkable Tree:
After nearly getting shot by an arrow, this tree is unremarkable for now.

Old Well:
Old Well is old.

Nangoon:
Another town! Send someone on the Detective Agency mission that has a "death
wish," which translates to low LP (4 or fewer--a certain fae fangirl would be
perfect for this).

Sigfrei's Well (east):
A well dug under order of Sigfrei, governor of Castle Kohan. Ho hum for now.

Taiffa:
Another town. Can't advance east because Cindrea is under war.

Azhuacan Ferry:
Can't go back to Azhuacan right now.

Sigfrei's Well (south):
What's with this Sigfrei and these damn wells?

We'll come back to Rowsui Tower.

Rugged Mountains:
Each of these have a marathon of encounters. After each one (or after the first
double-encounter in case of the southern mountain), you'll have the option to
keep going or stop. After about three or four encounters, you'll get a boss
fight at the end and some decent rewards. Overall, they're a good place to
grind if need be.

Bullio Gate:
This gate leads to the Marchiam Megdasse region. Eh, might as well stop by.

**************************
* 1.15 Marchiam Megdasse *
**************************

Welcome to the land of strange glyphs!

*MAP*

Feather says...birb just flew above every town starting from the southwest up
to the north, and then to the southeast. Yeah, we could have skipped this
place. This place will be much more important during Chapter 2, regardless of
which Common Quest you choose, so at least this can be a good intro.

(but then again, like I said in the beginning, this isn't like Urpina's Story
where every Region in Chapter 1 had either something required or something with
a good reward)

So let's start a bit west of the entrance:

Nyu Observation Tower:
Enter the tower and you'll get a birds eye view of the Nyu Glyph. 

Nyu Quarters:
The townsperson tells us that the glyph is a picture of the grusonii, a sacred
flower to the Nyu people. The grusonii blooms once every thousand years, and
the people pray to the glyph.

They say the grusonii will bloom if given a water droplet from each of the
three caves surrounding it. Many have ventured into the caves, but no one's
been able to collect the droplets. 

Back on the map, a large plant appears in front of the glyph.

Infernodrop, Stardrop, and Spiritdrop Caves:
Despite what the Nyu townsperson said, there ARE fiends in each cave. After a
single encounter each, you'll collect a drop (odd coincidence--we just happen
to be in the right place at the right time for a once-in-a-millennium event).

After gathering drops from all three caves, make the Giant Plant Bud bloom!

Now examine the Grusonii Flower and...gag on pollen and nectar.

Now examine the glyph and the butterflies will fly over it and light it up.
Par for the course of this game, we have to fight something as a result:

=======================
BOSS FIGHT:
Grusonii

Yeah, the glyph sealed a giant purple pineapple with a face. 

Unfortunately, it's immune to Sleep and Paralyze, but you can still Stun it,
so put the lighthouse man to work as usual. 

Watch out for Harvest Explosion--it will shoot its own fruit at your whole
retinue for some damage.

If you have the Arch Witch, you can test out that Crimson Flare spell of hers
and send it to the sun. :D
=======================

After the battle, Taria observes that these glyphs are clearly a mechanism for
summoning Infernals. Well that can't be good, can it?

Speaking of glyphs, another one appears at the far eastern part of the Region.
It'll only light up when the other glyphs are lit.

Let's head west.

Mono Dungeon:
Just a double-encounter here.

Walomir Sheep:
Dem some mini sheep!

Walomir Observation Tower:
Same story here: climb up and see the glyph!

Walomir Quarters:
Converse here and you'll be told that the glyph is a picture of an Infernal
that takes the form of a Bila: a bird that drills holes in people's heads as
they sleep, then proceeds to suck out their very life! Thanks for the nightmare
fuel.

While you're here, send someone on the Sheep Pasture mission (Acuity LESS than
12 for best rewards).

If you need Bows, pick some up from the Trading Post "Archers' Station." 

As for the nightmare fuel-inducing Walomir Glyph, we can't light it right now.
We'll need help from either the [Scarlet Shards] or the [Sigfrei] Common
Quests, so we'll have to wait until Chapter 2 or 3.

Reiche Caves:
Just a grind spot with an Easy-rated encounter. Moving on...

Kaikow Observation Tower:
Going up. 

Kaikow Quarters:
Converse and we'll get more information about this glyph: it's the Beast King,
guardian of the Kaikow people themselves. Once the king awakens, Kaikow will
rule the world. 

So how to awaken it? Unfortunately, this glyph also requires help from a Common
Quest--either [Earth Serpent] or [Sigfrei], so again, we'll have to wait.

While here, listen to the Minstrel's tale about the apple tree to the east.

Fragata Mine:
Just a triple encounter with no other purpose, it seems.

Save your game here. Seriously. 

Apple Tree:
DO NOT PICK THE APPLES HERE! Once we complete the glyph quest, we can pick
them and recruit Nolan, but for now, black apples are bad!! 

If you accidentally picked the apples, load your previous save.

(Of course if you recruited Socrates earlier, you can't recruit Nolan and it
won't matter whether or not you picked the apples.)

Megdasse Glyph (the new one to the far east):
We can't do anything with it until we light all the glyphs.

So let's double back to the center of the region:

Highsha Observation Tower:
Yet another bird's eye view of another glyph. Looks like part of it's covered
by the lake.

Highsha Quarters:
Converse for more info about the glyph: according to the townsperson, old
legends claim that the glyph resembles a great dragon. However, Lake Megdasse
only came to be after the citizens built the floodgate to irrigate nearby. So
without the water, they'll have quite the drought. So I guess we won't then...

...nah. We will.

Megdasse Floodgate:
Gotta dive in to get the key. This is a job for Killer Kahn! CANNONBAAAAAALL!

...he found the key. That's not all he found. 

Whatever it is makes a beeline for the Highsha Quarters! 

Guess we gotta do the right thing and beat its ass.

=======================
BOSS FIGHT:
Ammut

These things can be a pain. 

First it Howls to jack up its speed. 

Then it uses either Paralyzing Fangs on individual party members or
Headwind Fangs to damage and possibly paralyze the whole party! 

If it uses Headwind Fangs, have two of your characters Protect two of your 
"jammers" (characters using Paralyze, Stun, Sleep, etc.). Have said jammers use
the usual boss-neutering tactics.
=======================

After the battle, the Highsha Observation Tower collapses. Go there for a
triple encounter.

Now go ahead and open the floodgate. The lake is drained and the glyph lights
up. Examine the glyph and battle:

=======================
BOSS FIGHT:
Aqua Drake

One of many Drake enemies in the game, this one will use Pinpoint Breath
(damage plus Delay), Pick (Pierce damage to one target), Shockwave (damage all
Retinue members), and Painful Bite (Medium Blunt damage to one target plus
chance of Stun).

Fortunately it's not immune to Paralyze, so have Queen use Shadow Weave. Might
as well drop Poison on the poor bastard as well, so Kahn or Chiago with Mizuchi
or Tsubaki with Apid Venom can do the job.
=======================

That's two out of five glyphs lit. We're done here for now. You can go back to
Kei and abuse the LP-restoring strawberries if the boss fights took a bit too
much out of ya. Otherwise take the Secret Passage southeast of the three caves
around the Nyu Glyph and head to Marchiam Yaxart.

************************
* 1.16 Marchiam Yaxart *
************************

Welcome to Pilgrimville! Here we have shrines for every Celestial among other
things:

*MAP*

With a shiny feather, let's see what the fire birb did in the past...

...

Hmmmm...flying from the southeast...passes by every Celestial Shrine...drops
its load at a southeast cave...leaves by flying up north into Megdasse.

While we're here, let's go on a pilgrimage! After all, as Taria said, a little
culture will do Kahn some good.

North Hole:
Just a single encounter. Not part of the pilgrimage. 

Macha Shrine:
Inspect this Shrine: Taria says that Macha is the Celestial of sorcery. She
sees no harm in praying to this particular deity. Kahn says it's got nothin'
to do with him either way. Taria calls him a massive lump of a man (:D) and
when you are on a pilgrimage, you pray. After kahn mumbles some junk and our
Mysterious Potter has more secrets, a star appears over the Macha Shrine
indicating that this part of the pilgrimage is complete.

Go a bit south toward Twai, and...whoa! A Priest of Marigan is getting beat up
by a monster! Time to save him!

After doing so, he gives us what he was going to offer to the Astel Shrine! Now
that that's settled...

Twai:
Seems like an ordinary town, but it's actually a shrine to Uzume! Got nothin'
to do with Kahn. Taria tells him that every priest of Uzume is skilled in the
art of erotic dance. 

(WOOHOO! Twai is a strip club! How do you put elemental crystals in a Twai
dancer's g-string?)

"Now it's got even LESS do do with me." -Kahn

Wow...he really isn't into any of those things I mentioned back at the Mare
Ilfee!

Eh, everyone has their thing...guess this isn't Kahn's. Hmmm...Lewis?

Lewis: "I keep a sound body to maintain the Ilfee lighthouses."

Chiago?

Chiago: "I'll have no unsightly flesh!"

Tomato?

Tomato: "Squish."

Snail?

Snail: "Slow and steady, everyone."

Good enough. Snail, you're coming with me. Everyone else, do the usual boring
town stuff. Don't forget the Gift Exchange. You can trade for some high level
materials there. Also revisit Twai and converse with one of the Uzume Girls.
She says Uzume has a secret shrine somewhere, and if they don't dance and sing
there, they'll never be the True Uzume Girls. Do True Uzume Girls participate
in...ahem...True Erotic Dance?

Leave and re-enter again. There's some lettering on the Twai stage. After Taria
reads it, the True Uzume Shrine will appear a bit south of the Forbidden Point.
It also counts as a prayer. That's two!

Skip the Idle Fisherman for now--we'll come back to him.

Head west of the Idle Fisherman and we'll end up at the Celestial of Legs'
Shrine:

Bartlett Shrine:
Taria says Bartlett is the deity of trade and travel. Kahn interjects he being
the god of swindlers, hustlers, and thieves...or so they say. Is that why
Bartlett loves legs so much? Taria enjoys the freedom, while Kahn says it's
free reign for troublemakers to keep making trouble. 

Inspect the shrine again: we can't just pray here...we need to offer gold dust.
We can't use gold coin...it's gotta be dust. Apparently it was the first item
offered at the Shrine. Bartlett's a very picky god. He likes legs and dust.
He'd fit in very well in Las Vegas.

Let's go a bit southeast:

Astel Shrine:
Astel is the Celestial of agriculture. She gives Mirane a full belly every day.
Kahn says she's the most important of all the gods! Nothing beats bread and
beer! So THAT's how you please our former Elhuacan guard turned adventurer!
Nekkid dancers do nothing for him, but bread and beer hits the spot! 

...but wait a sec...we have that offering from the Marigan priest we saved!
Inspect the Shrine again. Let's pray! That's three!

Just a bit southeast of Astel's Shrine:

Gold Miner:
:breathes in heavily:........GOOOOOOLLLLLDDUUUSSSTTTT!!!

...but he doesn't have any to spare...unless we find a mistshroom for him. It's
the only cure for what ails his wife. OK, we need dust, he needs a shroom. 
Everyone needs 20 Bear Asses because that's how most RPG fetch quests work.

A bit south of the dust guy:

Shaams Shrine:
Shaams is the law. LAW! Kahn says we're way past the time where people gave
two figs about the law. Don't remind me, please. He does have a good point:
sometimes the law can be worse than unchecked power.

Inspect again and pray: Shrine #4 Complete!

Ignore the South Shaft: it's a grinding spot with a double encounter. Let's go
east of there into...

Gloomy Forest:
This is where the so called "mistshroom" grows. Of course we get jumped while
trying to leave with one. 

After a single encounter, we score one mistshroom. Let's head back to dust guy.

Gold Miner:
We got the shroom, so he gives us the dust. Let's head back northwest to the
Bartlett Shrine...

Bartlett Shrine:
Give Bartlett his dust so he can go to Vegas. Shrine #5 done.

Let's go east of the Astel Shrine...

Filthy Shrine-Like Object:
Inspect this and you'll clean it up...it's the True Uzume Shrine! It counts as
part of the pilgrimage, but the "True" Shrines are counted separately from the
"standard" Shrines (you'll see why later on). Anyway, let's go back to Twai and
see what happens!

Twai:
Converse here: Have our stripper...I mean..."dancer" Giselle join us!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Giselle   |  7| 11| 12|  9|  8| 11| 6|Ig|S. Sword |
-----------------------------------------------------

She's another Short Sword user. Tsubaki has overall better stats. I'd say use
Giselle only if you want to have Tsubaki use something other than Short Swords
while Queen stays on Bows. Otherwise have Giselle entertain the bench. I would
think Bartlett would be pleased with those legs.

Let's head back to where the True Uzume Shrine is and then east of that:

Stahl:
Yep, another town with a Shrine. This time it's for Adamas, the Celestial of
blacksmithing. You can send one of your many reserve party members on the
Smiths' Guild mission (high Strength is best--might as well send Rico if you're
not using him). You can also buy Great Swords at the Trading Post "Smithing
Workshop."

Now leave and re-enter Stahl. Let's pray...but prayer is not enough! We need
ore this time! Go east to the Abandoned Mine...how convenient...

Abandoned Mine:
Go on in and defeat the fiends! We get our ore, so let's head back to Stahl...

Stahl:
Pray. Shrine #6 done! While you're here, this blacksmith deals with Prisma
Crystals, so if you have any equipment that you couldn't upgrade in the past, 
and you have the materials to do so, you should be able to do it now!

Let's go straight up north to the Diemazu Shrine:

Diemazu Shrine:
She is the Celestial of the seas. Inspect again and pray. No other fetch quest
for this one. That's #7!

Before we head back south to get the rest of the shrines, let's head northeast
to where we entered the Region:

Rowsui Tower:
Yep, this is a Shrine too. It's for Marigan, the Celestial of battle. Kahn's
familiar with him. Taria's never cared for him; his entire shtick is
accomplishing things by force. Kahn sees nothing wrong with that. :D

If prompted to go back to Kei, choose to remain here.

Unfortunately, you can't pray here yet. We'll have to wait until at least
Chapter 2.

Let's head southeast back to where Stahl is and then go just a bit east-
northeast (ignore the East Dungeon--that's a grind spot):

Tukuz Shrine:
Tukuz is the Celestial of livestock. Inspect again and pr...whaOMG yaks! Where
the hell did they come from?!!! We better get them back! Taria's a cowboy now.
Yee-haw!

Two of the yaks have gathered near the True Uzume Shrine for some reason. 
Inspect them and they'll return to the Tukuz Shrine. There's a third one
southwest near an unlit lantern. The fourth one is west of Twai back where the
priest got jumped by fiends.

Tukuz Shrine:
Tukuz gets his yaks back. Pray. That's #8!

Just south of that is Kada's Shrine:

Kada Shrine:
The Celestial of Medicine. No shenanigans here. Inspect again and pray. That's
#9! Three more to go!

Go west-southwest to the Tejedura Shrine:

Tejedura Shrine:
A nun tells us that the sacred bird has alighted in the rear of the shrine.
Offer up a sacred-bird relic to Tejedura and we'll be granted great favor!

So how do we complete this pilgrimage? We'll have to go where the Phoenix
dropped its routine load:

Phoenix Landing Cavern:
Time for a double encounter.

After that we get...whatever the Phoenix left behind here that hopefully
doesn't resemble something the pigeons tend to leave on my truck's windshield.

Tejedura Shrine:
SUCH HERESY! Someone took the Phoenix relic! Taria wanted to say "Surprise, it
was us!" but thought better of it. :D

So we can't pray at the Tejedura Shrine either. 

So aside from Marigan and Tejedura, what's left here? Remember I said "True"
Shrines don't count. 

The last not-True shrine is all the way southwest at the gate between Yaxart
and Numadica:

Imhokiel Gate:
"If the rascals who stole the sacred-bird relic dare to show their face here,
they'll have to tangle with ME!"

Guess we'll have to put this pilgrimage on hold for now.

Let's head back to Bicyniro. To get there:

1) Go through Rowsui Tower to Kei.
2) Take the Azhuacan Ferry back to Azhuacan.
3) Head to the southeast quadrant and exit via the South Pier to Testika in
    Gradion.
4) Go southeast to Fort Kathrin to Rhonicum.
5) Go south through Nekwa to Bicyniro.

*************************
* 1.17 Back to Bicyniro *
*************************

We're back! Now let's head to Kumi's Ship and see if we can get through the
Maelstrom!

Kumi's Ship:
Let's see if she can make it through!

***************************************
* 1.18 Back to the Southeast Boundary *
***************************************

...and she did! Let's explore the seas!

Crested Ibis Shadow:
This appeared after we completed the Birdman Side Quest. Now an actual ibis
appears and flies on top of the Torii northeast of here.

Phoenix Nest? (western island)
It's just a fake Phoenix Nest with a single encounter. 

Phoenix Nest? (southern island)
Same story here.

Blue Hole:
A double encounter with Rana Warriors, a Blackwing, and...Davy Jones?!!!!!!!!!
ROFLMAO!!!!!

...wait...that ain't no monkey! Or Monkee! Cut me some slack! I'm an old man!
Just call me oldmanb255 or oldmanbow if you want. It's the perfect excuse for
all the lame humor. :D

It's just another giant squid monster with its skull exposed. I wonder what the
Japanese version calls this thing? :D

Watch out for Maelstrom, though! It does this the Round after it uses Squirm.

After that, it becomes a single encounter. Davy Jones lives! 

Kahn suggests that we scatter some bait to attract the fiends toward the blue
hole and away from the other random encounter nodes in the water. You can
choose from your remaining moa legs, cockatrice feathers, or petrified gazelle
legs.

Moving on.

Sea Fiend Flock (far south):
Single encounter. Next!

Skip the Corner Isle for now--we'll come back to it.

Sea Fiend Flock (northeast, north of the Corner Isle):
Another single encounter. Next!

If you inspect the "One Thousand Torii," it will take you all the way back to
the Great Arch in Provincia Kei! A bunch of flowers will surround it and each
one produces some Screamroots! It's worth doing at least once.

************************
* 1.19 Back to Kei ^_^ *
************************

Yep, we're back. Grab all those Screamroots around the Great Arch!

While we're here, we might as well head back to Yaxart to finish up that
pilgrimage! Yeah, I know...you're probably gritting your teeth telling me to
get this Phoenix crap over with, but there is a reward for praying to all these
Celestials:

***************************
* 1.20 Back to Yaxart >:( *
***************************

If you inspect Rowsui Tower, you can now go up the tower and pray to Marigan.
Why Taria didn't want to do this before is anyone's guess...

A light will appear to the west. 

Mysterious Light:
Inspect the light, and you will see a Suspicious Shrine. Don't inspect it just
yet...we'll come back to it later on. Let's go all the way southwest:

Imhokiel Gate:
The pilgrim is not there anymore, so let's pray. If prompted to go to Marchiam
Numadica, select "We should wait" unless you want to get the Terra Elemental
Weapon right now. Given all the detouring we've done, we might as well...

**************************
* 1.21 Marchiam Numadica *
************************** 

Welcome to the land of greedy gold miners and hot desert heat!

*MAP*

*******************************************************************************
* NOTE: Because it's hot as hell here, you'll start all encounters with 1/2   *
* HP, so be careful!                                                          *
*******************************************************************************

Since we're chomping at the bit to finish this Chapter, we're not going to goof
around much here. So let's head southwest to:

Belike:
Town stuff. Send either Mirane or the Arch Witch on the Excavation Camp mission
for Aes levels. You can get leg armor from the Leg Armor Emporium.

Chyokun:
There is a chance that Constantine will appear here. The fight is the same as
the one in Ria, so if you had problems before, I'd suggest avoiding this town
for now. Since you have Mirane, you can try using Rain of Life on Round 1, but
that might not help much if the Mercenaries start casting Churning Earth on
the same Round.

If you've learned Restoration with Taria, Mirane, or the Arch Witch, use that
instead to cure the Frenzy and then Shadow Weave/Tumble/Mesmerize the mercs.

In town, you can listen to the Minstrel's ballad entitled "The Sad Tale of Urbs
Aurea." There's some foreshadowing here, especially if you do the [Scarlet
Shards] or [Sigfrei] Common Quest events in this Region.

If you Converse, Constantine's twin Sabit (who you met in the Dark Alley at the
Black Market in Azhuacan) will say that there's a rumor about one of the five
Elemental weapons being hidden here in Numadica. That's what we're after.

Let's head a bit southwest to...

Shaams Cave:
There's a triple encounter here. Again, watch your HP since you start at only
half of your max. If you think the fights are going to drag on, have Mirane
cast Rain of Life on Round 1. 

When finished, go all the way south and then west to...

Salt Cave:
Double-encounter here. The second encounter has a giant squid, "Hastur" so make
sure you jam it before it pulls a Davy Jones on you and uses Maelstrom...

After the battle, there's a mosaic in the cave with various words missing.
To fill these in, let's head back to...

Shaams Cave:
You'll now have an option to pray. Do that, and five stone tablets will appear
around the water. 

(Northwest) Stone Monument:
Examine this, and you'll find that there are two languages on it--one is in
Ashinan: "Be merciful as the sun upon the people." The Ashinan word for "sun"
is "arre."

(Southeast of Shaams Cave) Stone Monument:
Again, two languages on it. "The strong must not oppress the weak." The Ashinan
word for "weak" is "eleh."

(West of the Excavation Sites) Stone Monument:
Again, two languages. "Those who commit evil and injustice do not belong." The
Ashinan word for "evil" is "beh."

(Southeast of the Salt Cave) Stone Monument:
Same thing here. "Justice shines in Numadica." The Ashinan word for "justice"
is "jes."

(Southwest of the Salt Cave) Stone Monument:
...and finally: "Grant justice to orphans and widows." The Ashinan word for
"grant" is "gio."

Take all this information and head back to...

Salt Cave:
Now fill in the blanks with what you learned. Once you solve the puzzle, a
large sword symbol appears west-northwest of Belike. Inspect it and you'll
receive one of the five Elemental Weapons! (this one being Terra)

The weapon you get typically depends on the highest weapon level among all the
characters in your party. The weapon can be of any type except for Staff.

There are very few places that can actually upgrade an Elemental Weapon.
Typically you can do so at a Smithy that handles Prisma Crystals (like Stahl
back in Yaxart!). These are some of the best weapons in the game (there are
weapons that surpass these and allow you to learn a unique technique, but they
require items that are hard to get until late in a Playthrough or a New Game+).

Now that we have the Terra Elemental Weapon, let's head back to...

*********************************
* 1.22 Back to Yaxart again ... *
*********************************

Now go east to the remaining shrine that we tried to pray to before everyone
went crazy for the Phoenix's leftover crap:

Tejedura Shrine:
Pray here. That completes the regular shrines of the pilgrimage! 

Let's go north to Rowsui (the town, not the tower) to collect our reward!

Rowsui:
Go to town and Converse: wait a sec...is that Leonard? Yep, good ol' Leo is on
a pilgrimage. Tell him we're pilgrims as well. He wants to join us! Hell yeah!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Leonard   | 13|  7|  9| 13|  5| 12|10|Te|G. Sword |
-----------------------------------------------------

The master of Cram It himself! If you're using Kumi, he can definitely be the
1A to Kumi's 1B! His unique role, Cannonball, pretty much makes up for his low-
ish Mobility! He's probably the best Tank in the game alongside Sabit, but for
him to fully utilize his tankiness, he would need to switch to Long Swords or
Clubs. He's still very good with Great Swords though!

Now is a good time to go back to that Idle Fisherman we skipped:

Idle Fisherman:
The fisherman says there's a wicked fog in the lake and as a result, nobody can
fish right now. Some sea critter may be responsible for this. Taria asks him
how he knows. He says that ain't no fish...it's a honkin' monstah! Get ready
for a two-part battle!

=======================
BOSS FIGHT:
Dark Kraken

This game's lacking bestiary makes my job easier! Giant squid does Davy Jones
stuff. 
=======================

After the battle, we get another True Shrine: the True Diemazu Shrine! Stand on
either the west or east side of the lake and pray! That's True Shrine #2!

Now let's go southwest to the lantern.

Lanterns:
Stupid thing refuses to stay lit. How do we fix that. Well there is something
north of the True Uzume Shrine that'll help with that.

Forbidden Point:
An undying flame...hmmm...

Inspect it, and Taria says this area is considered taboo by the Nyu tribe.

Let's use the flame to light the lantern...except we have to deal with a
double encounter first. Maybe that's why it's taboo...

After that battle, go back to the lanterns and light it. Another Mysterious
Shrine appears. 

*******************************************************************************
* NOTE: The Mysterious Shrine to the northwest is the True Marigan Shrine,    *
* and the one that we just revealed is the True Macha Shrine.                 *
*                                                                             *
* The True Marigan Shrine has a single boss fight that rewards you with a     *
* Grand Astral Blade and the completion of that shrine's part of the pilgrim- *
* age.                                                                        *
*                                                                             *
* The True Macha Shrine, however, has a VERY TOUGH boss fight that you can    *
* get a trophy from (for non-Nintendo Switch versions of this game), however  *
* you must win in roughly 5-7 Rounds or else this boss will escape from the   *
* battle.                                                                     *
*                                                                             *
* (Either that or you'll get bodied by the most powerful spells in the game   *
* that have only a 1-turn cast time!)                                         *
*                                                                             *
* My suggestion is to not bother with EITHER of these Shrines yet until       *
* around Chapter 3 and when you have around 500 HP or so average and Rank X   *
* (10) Smithy equipment. If you go to the True Marigan Shrine during the      *
* [Earth Serpent] Common Quest, another boss fight will be tacked onto it,    *
* and you can get a trophy for defeating it.                                  *
*******************************************************************************

With the note above, we are done here! Let's go back to the Southeast Boundary
and finally claim that goddamn Phoenix egg! (again, path is Yaxart -> Kei ->
Azhuacan -> Gradion -> Rhonicum -> Bicyniro -> Southeast Boundary)

***********************************************************
* 1.23 Back to the Southeast Boundary again (FINALLY!!!!) *
***********************************************************

Let's get this over with! Sail your ship to the Corner Isle:

Phoenix's Nest (on the Corner Isle):
Notice no question mark in the name? Yeah, that should tell us something. First
we have to deal with the triple encounter.

...and finally...THE EGG! HOLY CRAP how are we going to get this thing out of
here?!!!

...except Taria notices that the egg just moved. 

Kahn thinks she's kidding. 

...she heard a chirp as well.

=======================
BOSS FIGHT:
Phoenix

This is a very unusual boss fight, as you can't hurt the Phoenix directly.

You have to cause ENEMY United Attacks! Instead of the United Attack actually
happening, the Phoenix absorbs the embers from the Ignis Spirits involved in
the Unite. 

Each time that happens, the Phoenix will torch your whole Retinue for a bit of
damage. It can add up over time if your HP is low. 

On the next Round the Ignis Spirits regenerate.

You're going to have to manipulate your characters' turn order to get these
United Attacks to occur. The good news is it doesn't matter how many enemies
are involved in the unite. You can involve the Phoenix itself and one Spirit:
the effect's the same. 

Spear users like Kahn and Chiago can move themselves around the timeline the
easiest, as techs like Reaper put them ahead, while Split Cranium, Spiral
Charge, Aim, etc. will move them behind.

Have Mirane start up Rain of Life on Round 1. That way if this takes too long
you can at least heal up from all the times the Phoenix barbecues your asses.

After about 4-5 unites, the Phoenix will retreat.
=======================

...and there it goes. Kahn wonders if all of this was for nothing. Taria
questions this, as the Phoenix's rebirth must require some sort of ritual, and
picked them to make it happen. So should Kahn feel honored? Nah, he still feels
like this was all for nothing. Taria tells Kahn that he just experienced the
essence of parenthood. The Phoenix left its nest safe and sound, and that's
good enough for her.

That should put an end to the warping, though. Taria will be returning to her
workshop, and she thanks Kahn for all of his help. Kahn tells her if she
decides to hit the road again, give him a shout.

Taria then breaks the fourth wall.

                             ********************
                             * End of Chapter 1 *
                             ********************
===============================================================================

                                 *************
                                 * Chapter 2 *
                                 *************
                                                                 
"After Witnessing the Rebirth of the Phoenix

The Day of the First Kiln Unloading"

As usual, pottery stuff happens, and Seima is as nervous as a long-tailed cat
in a room full of big feet. Although she came out prettier than a newborn colt,
it's still warped, at least according to Taria. 

So giant fire chickens don't care about what people cook in their kilns.
Whodathunkit?

Taria leaves Seima in charge of the workshop again. Time for another adventure!

So what is causing this supposed warping? This is where Taria's Story takes a
completely different direction. 

Chapter 1 has been somewhat linear, despite all the detouring I had you do.
Chapter 2 is where this starts feeling even more like a SaGa game: non-linear,
free-roaming, perhaps a bit obtuse. 

Your goal in Chapter 2 is to complete one of three Elective Common Quests. 
They are:

- [Scarlet Shards]: Find and destroy the fragments of the Wicked One.

- [Earth Serpent]: Stop the sublime spiritual of Terra's rampage.

- [Sigfrei]: Find out what the former governor of Provincia Kei is up to.

So what's warping her pottery? The Firebringer's family jewels? Giant Mother-
****ing Snakes? Some former politician that has nothing better to do than to
troll people? Let's find out!

*********************************************
* 2.0.1 Tying up loose ends here in Termina *
*********************************************

Before we go out adventuring, there are two Side Quests we can take care of
here at home!

*******************************************************************************
* WARNING: Do NOT leave Termina yet or you may accidentally trigger a Common  *
* Quest that you may not want! Save your game in a separate slot now just in  *
* case.                                                                       *
*******************************************************************************

There are two Side Quests we can do here:

1) Recruit either Kreisa or Erreich
===================================

Need another mage NOW? If you didn't recruit Chichi back in Ria, then Kreisa is
the woman for you! 

If you did pick up Chichi and you want another Long Sword user to complement
her and/or Compass, then you'll want Erreich.

First thing's first: inspect the Bird Flock that's southwest of Josgad Stable:

Bird Flock:
You get a single encounter with three Blackwings. 

After that, inspect the crouching woman.

Crouching Woman:
Oh hey! Is that Elsa from Frozen? Nah. Just a woman that says she's minding her
own business when a flock of birds attacked. As a token of thanks, she would
like us to visit her at her home in the southwest.

Before we visit her, we now have a fisherman nearby:

Mare Termina Fisherman:
The fisherman gives us some friendly advice: a fiend lives around here and
makes fine sport of deceiving and murdering travelers. Stay away from that
place if you value your life.

Hmmm. It couldn't hurt to visit once, could it? 

(famous last words)

Raven Manor:
Our Elsa expy is simply delighted that we came! We should come inside before we
catch our death!

Taria asks her if anyone else lives in this quite impressive mansion--nope,
she lives here all alone. Anyway, it's tea time!

Taria says we should get going, but NotElsa insists that we stay the night, as a
fiend resides in these parts! It cloaks itself in the shape of a human in order
to deceive and murder travelers, and night is when it undertakes this oh so
foul work. 

(I sense a theme here)

Over night, the Manor changes into...a dump surrounded by rabid dogs? Taria
wakes up briefly and sees the mansion now in ruins. This must be its true form.
She finds this magic fascinating.

Morning comes and the lady is sad that Taria's leaving soon, and wants her to
come back and visit. 

Mare Termina Fisherman:
He's chewing us out for visiting the "ruins" anyway. He tells us not to go
again or she'll take our lives for sure! 

Well, since we're nosy travelers...

Raven Manor:
The woman is glad to see Taria again! She thought that after the rumors got out
that she's a fiend, she would never see her again. 

She tells us a tale about three urns enshrined within the woods. One day, a
single urn vanished, leaving two behind. These "Fortune Urns" are protected by
a power that prevents them from breaking, but if one does manage to break an
urn, great things will happen. She knows how to destroy the urns: if you take
a fragment of rock from the Liuhuang Vent and drop it in the urn, the urn will
shatter. The fiends prevent the woman from doing this herself. So...guess she
wants us to do it, eh? 

That fisherman did mention that we are nosy travelers. I guess we're a bit
dense as well.

Mare Termina Fisherman:
As predicted, he chews us out for going back. :D

He says that everyone knows how to break the urns, but they DON'T! Why? They're
not "Fortune Urns." They're seals that keep her in the woods! She tries to
trick every traveler into breaking them so she can be set free.

Well...we want to see this through, don't we? Let's shatter some urns!

Liuhuang Vent:
Oh great...two flamethrowing Ogres! I hate these things! 

On turn 3, one of them is going to set everyone's asses on fire! They'll do
that almost every Round, so you may want to use Mesmerize, Tumble, or Shadow
Weave to stop them from doing this. Failing that, Cover/Protect low HP Retinue
members!

If Benisons are occurring for you now, Kada's Comfort or Tejedura's Embrace 
would help immensely (a small chance of healing everyone after getting hit by
an attack that targets the whole Retinue, but they're so random that I wouldn't
rely too much on them).

Anyway, now that you have a chipped duskstone, let's drop it in one of the
urns!

(West) Enshrined Urn:
Drop it in...and it shatters! Nothing seems to have happened...?

Black Dogs:
...except these? 

The north one is a single encounter with two Man Eaters and a Barghest (the
doge in question). 

The south one is the doge and two Devilish Children.

Watch out for Fang Salvo in both encounters (hits entire team, chance of Stun).

So what's the meaning of this? Let's find out.

Raven Manor:
The lady find it incredible that Taria broke one of the urns! She says that
she may not have noticed the good fortune yet, and that if she breaks the final
urn, she's sure the great effects will become perfectly clear.

...

...yeah, sure they will...but we'll humor her anyway.

(East) Enshrined Urn:
Drop er in! The urn shattered as expected.

Could the fisherman have been right all along? 

Mare Termina Fisherman:
Oh now he's pissed! Now there's nothing stopping her from leaving the woods!
She's probably gained her full power thanks to us being YOLOL morons!

There's one more mangy pooch that you can fight:

Black Dog:
This one's accompanied by two Netherworld Roots. Not too difficult. Again,
watch out for Fang Salvo.

Now that the doggies are out of the way, what does our Elsa expy have to say
for herself?

Raven Manor:
Not so fancy anymore, is it? NotElsa says those urns were supposed to bring
FORTUNE, she says! FORTUNE! "Taria, you must listen to me. I know what this
looks like, but I swear I'm not a fiend!"

Despite the rather obvious looks, you can choose to believe her or not. 

Don't believe:
--------------
If you choose NOT to believe her OR if you have recruited Chichi (in which case
it won't matter what you choose), then you'll be in a boss fight with crackhead
Elsa:

=======================
BOSS FIGHT:
Kreisa

"Would you prefer a quick death or a very...very...painful one?"

...yeah, I don't like those options. I'll pick G) none of the above.

Our Frozen reject's true form is a succubus monster. Kahn still doesn't know
where to look.

Other Protagonists get to fight Kreisa in her human (mage) form. Not Taria. 

The Netherworld Roots like to Poison Strike and Corpse Moss.

The Undead Knights like to Interrupt Blunt attacks with Venomous Lunge among
other things. 

Kreisa does usual succubus stuff (lots of Interrupts and Slashing attacks).
=======================

...and after the battle, go back to the Mare Termina Fisherman:

Mare Termina Fisherman:
I love the description before pressing the Confirm button:

"By ignoring his advice, the woman revealed her true identity and attacked you.
That'll teach you." :D

However...the fisherman is actually kind of a coward. His sister got lost in a
cave. A month later, she came out, went to the mansion, and killed everyone. It
turns out that person he thought was his sister was a witch in disguise. He
lacked the courage to kill her himself. All he could do was stand by as she
kept doing evil stuff. 

You will get a dialog box asking him to join us!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Erreich   | 11| 12| 10| 11|  8|  9| 7|Na|L. Sword |
-----------------------------------------------------

His stats are more balanced than Compass', but not by much. Both have a
Scimitar theme going, but Compass' unique role puts her above Erreich. Use
Erreich as a 1B to Compass' 1A for now. 

Honestly, there are better options for Long Swords than Erreich, especially if
you select [Earth Serpent] as one of your Common Quests. Since neither Taria,
Mirane, nor the Arch Witch start with Call Lightning in their repertoire (and
Taria can't recruit Elysed), Kreisa becomes a more attractive option!

Believe TWICE (and you have NOT recruited Chichi):
--------------------------------------------------
The first time you select "I do believe you," she tells you that you're a fool
for believing her, and that she will show gratitude for what you've done. 
Perhaps some final words? Or do you still trust her? 

Select "I do still trust you." Otherwise you'll have to fight her as mentioned
above (and you can recruit Erreich down that path if you want).

After telling her that you still trust her, the drama gets toned down and she
joins the Party!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Kreisa    |  6|  8| 10|  9| 13| 13| 5|Ig|Staff/Inc|
-----------------------------------------------------

Yep, this is what you are looking for! If you haven't learned Call Lightning
with Taria/Mirane/Arch Witch yet, you may want to give Kreisa a try: she comes
with it! Besides, who wouldn't want to have an Elsa expy with a sultry voice in
their Party? :D

She also has a Staff of Glory that can be used to learn Ignis spells! 

Anyway, whether or not you chose to trust Kreisa or recruit Erreich, if you
didn't recruit Tsubaki in Chapter 1, there should now be a suspicious person
standing where Erreich was:

Suspicious Person:
Camelia/Tsubaki asks about the man that was here previously, in which Taria
denies. Just more witch-hunting nonsense.

Anyway, if you missed the Section 1.2.2 event in Taria's Workshop and haven'tO
witnessed any other Tsubaki events, this one can be used to fulfill the re-
quirement to witness at least one event before recruiting her. 

If you already recruited Tsubaki, then none of this will occur.

2) Get a very powerful Spear early!
===================================

The first thing we need to do is enter Schut. 

Schut:
The governor Roh Kwai will allow us to use the boat on the Mare Termina. We'll
need this!

Next, we need to go to the southeast cave:

Beast Den:
"Behold! It is I, the god of the mountain! Grant an offering. Give unto me the
blessing of the sea."

Huh?

"Jellyfish. Offer unto me a jellyfish."

Choose "I will retrieve a jellyfish for you." If you choose "I must refuse,"
then you'll have to re-enter the Den and start the conversation over.

"I await thee anon."

Now sail into the Mare Termina and inspect the Suspicious Fin for an encounter
with a Sea Drake and a Blue Slime.

After that battle, sail south and you'll find a Jellyfish Outbreak. Inspect it
for a battle with four Blue Worms and a Blue Slime. 

Now that you have your Jellyfish, head back to the Beast Den.

You can choose to give the "god of the mountain" the Jellyfish or refuse. 

If you give it, you can choose a reward from one of three colored boxes.

Two of the options will give you materials while the third will produce an
encounter with at least one flamethrowing Ogre.

You can rinse and repeat this process as much as you want (he'll ask for a
shark fin every even attempt and a jellyfish every odd one), but the REAL
reward is when you REFUSE to give this "god of the mountain" what he asked for:

"Thou wouldst turn on the gods!? Fool!"

=======================
BOSS FIGHT:
Queen Moth and two flamethrowing Ogres

What's worse than having two flamethrowing Ogres? Add a Queen Moth (succubus)
to things.

...but alas, we've fought all of these before. Usual boss tactics work here
(Stun, Paralyze, Sleep, Poison, Protecting other Retinue members) and you'll
really need them here, especially when the Flame Throwers start up!

If you recruited Kreisa, add her for some extra oomph and have her cast Call
Lightning every turn that she's available.

Having the Arch Witch cast Churning Earth for damage and the defense debuff
might not be a bad idea.
=======================

You will receive the Twinspikes Spear as a reward for defeating this boss!

After the battle...our "god" says "All I wanted was to eat...jellyfish
salad..." (or something dealing with a shark fin). We find that our wannabe
deity is a bear! Or...was a bear. So you give him the jellyfish or shark fin.
A little late for that, though...

Go back to Schut and select "Harborview Park" to hear the resulting Minstrel
tale...gee thanks...way to rub it in...

Anyway, the Twinspikes has an Attack Power of 42! Give Kahn or Chiago that bad
boy! 

**********************************
* 2.0.2 Selecting a Common Quest *
**********************************

Now that we have another character and another Spear, it's time to select one
of the three Elective Common Quests.

If you're familiar with Urpina's Story, you would think that Selecting one of
these should be as simple as leaving Provincia Termina and entering a Trigger
Region, right? 

Well yes, but actually no. 

*MAP*

Taria's Trigger Regions are put in some weird places.

Starting [Scarlet Shards] is simple enough. You have two options:

A) Go north through Moorhead to Normi. 
or
B) Go west to Cindrea and then south through either Sanhigh or Yumen to
Gradion. 

There's also a third option:

C) Go west to Cindrea, south through Sanhigh or Yumen to Gradion, REFUSE
Sasha's request, go southwest to Hibernia, and then south into Jusitania. Of
course doing this is pointless in Chapter 2. :D

In either case, a woman will immediately ask for your help in gathering the
Scarlet Shards. You can refuse her request, but she will keep asking you every
time you enter Normi, Gradion, or Jusitania (unless you accept her request or
you start [Earth Serpent] or [Sigfrei] instead).

Starting [Earth Serpent] can get a little tricky. You have three options:

A) Go east through Josgad Stable into Thracini.
B) Go west to Cindrea an then west through Taiffa into Provincia Kei.
or
C) Go west to Cindrea and then south through either Sanhigh or Yumen to
Gradion, REFUSE the woman's request to find the Scarlet Shards, and then go
south through Fort Kathrin into Rhonicum. 

Starting [Sigfrei] is anything but intuitive. For Chapter 2 you only have one
option: :

A) Go north through Moorhead to Normi, and then REFUSE the woman's request to
find the Scarlet Shards. After refusal, the [Sigfrei] Common Quest will
immediately start. Yes, Normi is a Trigger Region for two Common Quests
at the same time!

*******************************************************************************
* NOTE: Try not to refuse the woman's (Sasha's) request unless you absolutely *
* have to. For Chapter 2 [Earth Serpent] use Methods A or B in case you want  *
* to start [Sigfrei] for Chapter 3.                                           *
*                                                                             *
* For Chapter 2 [Sigfrei], you really don't have a choice. This could make    *
* starting the [URPINA KIDNAPPING EVENTS] for Chapter 3 [Earth Serpent]       *
* difficult...                                                                *
*******************************************************************************

*******************************************************************************
* Once you enter one of the above Trigger Regions, you CANNOT change your     *
* Common Quest selection (with the noted exception for [Scarlet Shards]: you  *
* must accept the woman's request for it to start).                           *
*                                                                             *
* So save your game in a separate slot before leaving Termina!                *
*******************************************************************************

**********************************************
* 2.0.3 So...which Common Quest should I do? *
**********************************************

It depends on a number of things:

- Which characters do you want to recruit?
- Which Common Quest are you going to select during Chapter 3?
- Which ending do you want?
- How many times do you plan on playing Taria's Story?
- How many times do you plan on playing other Protagonists' Stories?
- How many times do you plan on playing this game?

If you're trying to get the Trophy for recruiting all characters, you'll have
to play Urpina's Story's twice and everyone else's Stories--including Taria's--
once.

Characters that can be recruited directly during [Scarlet Shards]:

- Paul (can be recruited during [Earth Serpent] or [Sigfrei] as well)
- Francis
- Hongswan
- Luna
- Adill
- Aleksandra (Chapter 2 only)

Characters that can be recruited directly during [Earth Serpent]:

- Paul (can be recruited during [Scarlet Shards] or [Sigfrei] as well)
- Julia
- Maximus
- Antonius (Chapter 3 only)
- Armored Maiden (Chapter 3 only)
- Lord Stabiae (Chapter 3 only)
- Raphael (Chapter 3 only)

Characters that can be recruited directly during [Sigfrei]:

- Paul (can be recruited during [Scarlet Shards] or [Earth Serpent] as well)
- Strumiknen
- Colleen
- Nolan*
- Hagar*
        
Characters that have two Common Quest requirements:

- Aslana Melek (requires [Scarlet Shards] and [Sigfrei], order doesn't matter)
- Nolan*
- Hagar*

*: For Nolan and Hagar, you can recruit them with any two of the three Common
Quests, but if Chapter 2 is [Sigfrei], it's possible to mess up:

| Chapter 2 [Sigfrei]       | Chapter 3 Common Quest  |
| Megdasse Glyph(s) lit     | Required for Recruiting |
-------------------------------------------------------
| Walomir only              | [Earth Serpent]         |
| Kaikow only               | [Scarlet Shards]        |
| Both Walomir and Kaikow   | None                    |
| Neither                   | FAILURE CONDITION       |
-------------------------------------------------------          

If this is your first Playthrough, I would recommend selecting [Scarlet Shards]
for this Chapter and [Earth Serpent] for Chapter 3 for the following reasons:

- Aleksandra is exclusive to Taria, and is available only during Chapter 2
- If you followed the recommendations from the Balmaint Walkthrough, then you
    haven't recruited Antonius, Armored Maiden, and Lord Stabiae yet, so you'll
    need to do this with Taria for the trophy.
        
To get all Characters in a total of five Playthroughs (two Urpina, one of every
other Protagonist), your Common Quest selections should look like this:

Urpina 1: Chapter 1 [RESCUE], Chapter 2 [Sigfrei], Chapter 3 [Scarlet Shards]

Balmaint: Intermission 1 [Earth Serpent], Late Intermission 2 [Phoenix]

Taria: Chapter 2 [Scarlet Shards], Chapter 3 [Earth Serpent] [ARMORED MAIDEN]

Leonard: Grab every character possible

Urpina 2: Chapter 1 [BLACK-ROBE], Chapter 2 and 3 whatever you want (if you
    missed any characters from past Playthroughs, adjust accordingly), recruit
    Black-Robed Figure during Chapter 3, Achievement Unlocked!

As for Endings, Taria only has two. One requires Chapter 2 [Scarlet Shards] and
the other requires Chapter 2 to be [Earth Serpent] or [Sigfrei]. Because of
this, you really can't create an easy Branch Save for Taria that will allow you
to see both Endings or see every combination of Endgame events and Final Boss
iterations (you can do this easily with Leonard and somewhat easily with
Balmaint, but no such luck for our magical potter).  

*********************************************
* 2.0.4 Conflicting Events in Common Quests *
*********************************************

Some events in various Regions will overlap between two or more Common Quests.
As a result, completing the event in one Common Quest may result in problems
completing the other Quest.

The following is a list of such Events:
|          |      Common Quest       |                                        |
| Region   | Chapter 2  | Chapter 3  | Event                                  |
-------------------------------------------------------------------------------
| Megdasse | Sigfrei    | S. Shards  | If Walomir Glyph is lit in Ch2, then   |
|                                       Scarlet Shard event won't occur       |
| Bicyniro | Sigfrei or | Sigfrei or | If all rumors are used and event ends  |
|          |  S. Shards |  S. Shards |  with giant X in Ch2, then Ch3 events  |
|                                       won't occur.                          |
| Numadica | S. Shards  | Sigfrei    | If Urbs Aurea event is complete in Ch2 |
|                                       then Sigfrei events won't occur       |
| Maurehua | Earth Serp.| Sigfrei    | If Prayer Tower construction is far-   |
|          |  or Scarlet|                ther than Stage 1 by Chapter 3 then  |
|          |  Shards    |                the Sigfrei events won't occur       |
-------------------------------------------------------------------------------

A good rule of thumb is to only complete the Objectives you need in Chapter 2
for recruiting characters and then end the Chapter. 

**************************************************************************
* If you chose [Earth Serpent], skip to Section "[Earth Serpent] 2.1."   *
* If you chose [Sigfrei], skip to Section "[Sigfrei] 2.1."               *
* If you chose [Scarlet Shards], read on.                                *
**************************************************************************

********************************************************
* [Scarlet Shards] 2.1 Marchiam Normi (Trigger Region) *
********************************************************

IF TRIGGERED IN THIS REGION:
----------------------------
When you enter Normi, a woman by the name of Sasha asks you to help her find
and destroy the Scarlet Shards. Once you accept her request, the Quest
officially starts. Sasha will put an incantation on your Hairpin so it can be
used to locate the Shards in each Region.

The goal is to find four Scarlet Shards. Nine of the Regions have a Shard
hidden within them:

- Marchiam Normi (Trigger Region)
- Provincia Gradion (Trigger Region)
- Provincia Bicyniro
- Northeast Boundary
- Marchiam Numadica
- Marchiam Megdasse
- Provincia Cerenaif
- Provincia Jusitania (Trigger Region, but impractical)
- Provincia Hibernia

*******************************************************************************
* NOTE: Taria's version of the [Scarlet Shards] Common Quest in Chapter 2 is  *
* different from her Chapter 3 version in that the Chapter will end once you  *
* destroy four out of the nine Scarlet Shards. I HIGHLY recommend that you    *
* recruit (or start the process of recruiting) every character that's ex-     *
* clusive to this Common Quest before you start collecting Shards:            *
*                                                                             *
* Francis: [Scarlet Shards] 2.2: Follow the instructions to recruit him, but  *
*     DO NOT get the Shard yet!                                               *
*                                                                             *
* Aslana Melek: [Scarlet Shards] 2.3: Start the Caprese Rumor Chain, go       *
*     through the Aslana Melek events, and get the hell out of Bicyniro!      *
*                                                                             *
* Luna: [Scarlet Shards] 2.4: Follow the instructions to recruit her, but do  *
*     NOT go to the Frozen Ship yet!                                          *
*                                                                             *
* Hongswan: [Scarlet Shards] 2.5: Unfortunately there is no way to recruit    *
*     him without getting the shard. Just make sure not to have the Numadica  *
*     shard as #4 unless you've recruited all the characters you can first.   *
*                                                                             *
* Adill: [Scarlet Shards] 2.6: You can go to the Walomir Quarters and recruit *
*     Adill. Just don't back to the Walomir Quarters yet after fighting the   *
*     Bila.                                                                   *
*                                                                             *
* Once you finish these steps, you can tackle the [Scarlet Shards] events in  *
* any order you want. Once you get four shards, skip to "[Scarlet Shards]     *
* 2.10: After Blowing Up The Fourth Shard..."                                 *
*******************************************************************************

So what about here? Finding the Shard here is pretty easy. Use the Hairpin and
you'll find that it has landed on the far west end of the Region. 

Before you go get the Shard, investigate the building in the middle of the map:

Tidemarch:
The view is lovely. How do you get there? Hmmm...

Might as well investigate the locations around it:

Child Walk:
It's supposed to be a narrow passage to the western part of the Region. Other
than that, it's pretty insignificant.

Maiden Cliff:
Supposedly you can calm the waves by throwing a maiden off the cliff. Again, 
pretty insignificant (so no maiden sacrifices here).

Heading west, you'll see...

Monument:
A stone monument to honor the Warriors Three, who fought valiantly to protect
these lands. It's not relevant to the Shard, but IS part of the Unda Elemental
Weapon Side Quest.

You can stop in Westdorf if you want. Town stuff.  

When you're ready, head to where the shooting star landed:

Castle Kubera:
Win the double encounter here...derp, Shard's not here. 

Westdorf:
The lady here says that the Shard was stolen by a common thief. Leave Westdorf
and you'll see the fate of our common thief...

Frozen Person:
Save here first. There will be a long series of encounters here while you're
trying to wrestle the Shard from the frozen person's grasp.

Now that we have the Shard, let's blow it up! 

...

...but Taria says we need permission from the townspeople. 

Fine.

Westdorf:
They don't mind if we "hold onto it." That was easy.

OBJECTIVE COMPLETE.

...so how does Sasha plan to destroy the Shard? 

...........

...OK MOVING ON!

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

***********************************************************
* [Scarlet Shards] 2.2 Provincia Gradion (Trigger Region) *
***********************************************************

IF TRIGGERED IN THIS REGION:
----------------------------
When you enter Gradion, a woman by the name of Sasha asks you to help her
find and destroy the Scarlet Shards. Once you accept her request, the Quest
officially starts. Sasha will put an incantation on your Ibex Ring so it can
be used to locate the Shards in each Region.

The goal is to find four Scarlet Shards. Nine of the Regions have a Shard
hidden within them:

- Marchiam Normi (Trigger Region)
- Provincia Gradion (Trigger Region)
- Provincia Bicyniro
- Northeast Boundary
- Marchiam Numadica
- Marchiam Megdasse
- Provincia Cerenaif
- Provincia Jusitania (Trigger Region, but impractical)
- Provincia Hibernia

*******************************************************************************
* NOTE: Taria's version of the [Scarlet Shards] Common Quest in Chapter 2 is  *
* different from her Chapter 3 version in that the Chapter will end once you  *
* destroy four out of the nine Scarlet Shards. I HIGHLY recommend that you    *
* recruit (or start the process of recruiting) every character that's ex-     *
* clusive to this Common Quest before you start collecting Shards:            *
*                                                                             *
* Francis: [Scarlet Shards] 2.2: Follow the instructions to recruit him, but  *
*     DO NOT get the Shard yet!                                               *
*                                                                             *
* Aslana Melek: [Scarlet Shards] 2.3: Start the Caprese Rumor Chain, go       *
*     through the Aslana Melek events, and get the hell out of Bicyniro!      *
*                                                                             *
* Luna: [Scarlet Shards] 2.4: Follow the instructions to recruit her, but do  *
*     NOT go to the Frozen Ship yet!                                          *
*                                                                             *
* Hongswan: [Scarlet Shards] 2.5: Unfortunately there is no way to recruit    *
*     him without getting the shard. Just make sure not to have the Numadica  *
*     shard as #4 unless you've recruited all the characters you can first.   *
*                                                                             *
* Adill: [Scarlet Shards] 2.6: You can go to the Walomir Quarters and recruit *
*     Adill. Just don't back to the Walomir Quarters yet after fighting the   *
*     Bila.                                                                   *
*                                                                             *
* Once you finish these steps, you can tackle the [Scarlet Shards] events in  *
* any order you want. Once you get four shards, skip to "[Scarlet Shards]     *
* 2.10: After Blowing Up The Fourth Shard..."                                 *
*******************************************************************************

Out of all the [Scarlet Shards] Regions, Gradion has the most number of
permutations. It makes recruiting Francis very tricky.

So how do we get the Shard in Gradion? First think you need to do is go into
your Belongings menu and use the Hairpin. You'll see a shooting star land just
a bit south of Testika. 

Investigate where the shooting star landed and you'll find...a baby? A BABY!
Who the hell would abandon a baby like this?!!! Sasha gives no ****s: she says
it might have a Scarlet Shard. Looks like we're going to search for its
parents.

While you're carrying the baby, your travel speed is reduced quite a bit!
When fighting in certain battles, you'll be forced into the "For the Child"
formation (3-8 BP, Retinue lined up in a "V" shape). If you leave Gradion, 
you'll no longer have the baby, but when you return, you'll have it again (I
wonder what happens to the baby during this time?!!!). 

Anyway, before we try to find this kid's parents, let's go back to the spot you
picked it up from:

Suspicious Person:
If you didn't recruit Tsubaki, you'll have to fight her here.

=======================
BOSS FIGHT:
Camelia and La Chasse lackeys

If you've spent time using Queen and Giselle, you'll know what Camelia can do
to you. Of course Camelia has some of the more advanced Short Sword techs like
Golden Note (heavy damage + Distract--increases spell casting time by 1) and
Eulogy (heavy damage + chance of Instant Death). 

One of the lackeys has a Long Sword and the other a Great Sword. 

Just use the tried and true boss tactics of neutering your foes with statuses
and you should be OK. The "For the Child" formation may limit what you can do
early on, though. 
=======================

If you didn't witness Tsubaki's visit to Taria's Workshop back in the beginning
or you don't have her in your Party already, then winning this battle meets the
first requirement toward recruiting her.

Now that those nut-jobs are out of our way, let's continue our hunt for the
kid's parents. 

Testika:
You'll have two choices: 

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: Testika runs an orphanage. You can choose to leave the baby
    here or continuing searching elsewhere. 
    Leave baby here: The baby gets left at the orphanage. If you do this, you
        will have to go down the Baby-less Route for getting the Shard and, if
        you want, recruiting Francis. 
    Search elsewhere: You leave Testika. Search continues. 

About the Scarlet Shards: The priest says that they don't exist, and to even
    hold an interest in them is a betrayal of the Celestials. Yeah, keep
    telling yourself that...
        
    You leave Testika. Search continues. Taria suggests Sanhigh or Yumen.

Sanhigh:
Again, you'll have two choices: 

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The lady will ask if you can leave the baby with her. 
    Leave baby here: You leave the baby with her. Unlike leaving her at the
        Testika orphanage, you wonder if leaving her here is a good idea. 
        Leave Sanhigh and...
                
        Baby: ...nope, it wasn't. Kahn wants to break his foot up someone's
            ass. Pick up the baby, head back to Sanhigh, and tell the lady
            she's a crappy mom.
                
        (NOTE: If you don't see the Baby in the spot where she was originally
            found, leave and re-enter Gradion)
        
        Search elsewhere: You leave Sanhigh. Search continues.
        
About the Scarlet Shards: She doesn't know, but she wants to know about the
    baby! Taria says it's not hers, and the lady goes NUTS! Remember kids,
    stay away from bath salts. Especially if they're red.
        
    Beat up the Sanhigh woman and her Thugs, and you'll leave town. Go back
    in, and Converse with the lady again. It will default to "About the baby"
    (apparently she forgot about the ass whoopin she just endured...must be
    those bath salts...)

Overall, if you leave the baby in Testika, you have to go down the Baby-less
Route, which is covered below. If you leave the baby in any other location, the
baby will be abandoned, and you'll have to pick it up again, have Kahn channel
his inner Red Forman from That 70's Show, chew out the wannabe parent/guardian/
mentor/etc., and...pretty much get nowhere. 

While you DON'T have the baby, you can go to the Forest Hut (defeat the enemies
around it first):

Forest Hut:
A man dressed in white wearing sunglasses takes great interest in your quest to
blow up the Wicked One's family jewels. Might as well add him to the fold!

*******************************************************************************
* NOTE: If Francis won't join you, then you need to use the Hairpin first.    *
* Otherwise he'll just tell you that he's doing fine like he did back in      *
* Chapter 1.                                                                  *
*******************************************************************************

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Francis   |  8| 12|  8|  9| 14| 10| 5|Ae|Staff/Inc|
-----------------------------------------------------

Hey, another mage! He starts with the very last Aes spell you can learn: The
Tower! Too bad that spell is impractical in almost every situation with its 4
turn Cast Time! Intelligence 14 is pretty good, though! 

If Taria is taking too much of a beating and you're not using Mirane or Kreisa,
you can switch her out for Francis if need be. He has some catching up to do as
far as spells go. 

*******************************************************************************
* NOTE: If you go to the Forest Hut while you have the baby, Francis will say *
* "OOOOHHH a baby!" followed by "I know nothing." or "The time is not right." *
* If you go to the Forest Hut outside of the [Scarlet Shard] Quest, Francis   *
* won't be there. If you get the Shard in Gradion before going to the Hut,    *
* then that's a Failure Condition for recruiting Francis. So make sure you    *
* visit the Hut while the baby is in one of the town's custody.               *
*******************************************************************************

Anyway, get the baby back by leaving Gradion and coming back (If you dropped
the baby off in Sanhigh, go there, select the option to go to Cindrea, go back
to Sanhigh, and then back to Gradion. The baby will be in the same spot where
you found her). While holding the baby, let's head to:

Yumen:
Usual two choices: 

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The man will ask if you can leave the baby with him. 
    Leave baby here: You leave the baby with him. You wonder if it's a good
        idea (as always, it's not). Get the baby back from the original spot
        (or leave and re-enter Gradion before checking the spot), have Kahn
        want to put his foot in the man's ass, and chew out the crappy wannabe
        dad). 
                
    Search elsewhere: You leave Yumen. Search continues.
        
About the Scarlet Shards: First he asks about the baby. Then the Bath Salts
    take effect. Time to beat up the Yumen Citizen and some Thugs. Leave town.
    Re-enter, and the man forgets about his beating, defaulting to "About the
    baby" dialog. 

West Bicornia:
You know where this is going, right? Well, I thought I did...

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The bandit will ask if you can leave the baby with him. 
    Leave baby here: You leave the baby with a freaking bandit. You do wonder
        if it's a good idea (who's on the bath salts now?!!). Get the baby back
        from the original spot (or leave and re-enter Gradion before checking
        the spot), have Kahn shine up his ass-kicking boot, and chew out the
        bandit while he lampshades how stupid it is to leave a baby with a
        bandit.
                
    Search elsewhere: You leave West Bicornia. Search continues.
        
About the Scarlet Shards: The bandit asks about the baby, envying the kid's dad
    for having a "smokin' hot wife"! He contemplates killing the husband and
    taking the kid and Taria for himself! Taria ain't having none of that ****.
        
    Bandit's like "So you're NOT the mom?!!!" Nope.
        
    ...so no scarlet bath salts this time. I'm pleasantly surprised!

East Bicornia:
Ok, the bandit was more sane than the Sanhigh and Yumen citizens. Maybe that's
a good sign for the East Bicornian knight?

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The bandit will ask if you can leave the baby with him. 
    Leave baby here: You leave the baby with the knight. You do wonder if it's
        a good idea. Maybe that knight honor means something here?
        
        Nope.

        Get the baby back through the usual steps. What's this guy's excuse? 
        It's a "change in the Order's policies." Yeah, suuuuure it is...
                
    Search elsewhere: You leave East Bicornia. Search continues.
        
About the Scarlet Shards: The knight asks about the baby. As usual, Urpina is
    not the mother. Then...yep, the bath salts made their way through the Order
    of Bicornia. "Then you choose death!" Sigh...
        
    After beating up three Bicornian Soldiers, we exit town. Re-enter, and the
    knight forgets about the beating as usual. Default to "About the baby."

Pixkimarigan:
...I have no faith in this turning out any better...

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The priest will ask if you can leave the baby with them so she
    can serve Marigan. 
    Leave baby here: You leave the baby with the priest. You do wonder if it's
        a good idea. It hasn't been the last few times, and it's not now.

        Get the baby back through the usual steps (including Kahn wanting to
        break his foot up a priest's ass O_O). So what's the priest's excuse?
        Marigan says no. Yeah, sure...
                
    Search elsewhere: You leave Pixkimarigan. Search continues.
        
About the Scarlet Shards: The priest says that the Shards must be gathered
    under Marigan, who stands at the head of the Celestials. The baby falls
    under this policy as well. Taria naturally doesn't like the idea of this
    schmuck going around declaring anyone he pleases as a sinner. Of course he
    goes Knight Templar on us...
        
    ...bath salts? I wouldn't doubt it.
        
    Beat up the Pixkimarigan Knights and exit this dump. Re-enter and the
    priest forgot about the punishment we administered. Default to "About the
    baby."
        
Fort Kathrin: 
Taria asks the knight if he's seen the kid's parents. Nope. Nor have there been
any reports of children being abducted from Provincia Rhonicum.

(at least House Julanius knights are still sane)

Adamas Tower:

...sigh...

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The priest will ask if you can offer the child to Adamas. Sigh.
    Leave baby here: You leave the baby with the priest. You do wonder if it's
        a good idea. It hasn't been the last few times, and it's not now.

        This time the baby appears in its usual spot without leaving the
        Region! That baby must have really pissed off Adamas! Let's find out
        what the Excuse of the Day is!
                
        Adamas says no. Thought so. 
                
        Unfortunately, you won't be able to proceed any further without
        dropping the baby off at the Testika orphanage, leaving and re-entering
        Gradion, asking about the baby in Testika (the first part of the
        Baby-less Route) and then going to Adamas Tower and proceeding with the
        rest of the Baby-less Route from there (see below).
                
    Search elsewhere: You leave Adamas Tower. Search continues, except you
        can't go any further without either:
                
        A) Going back into Adamas Tower and selecting "About the Scarlet
            Shards"
        or
        B) Dropping off the baby in Testika, leaving and re-entering Gradion,
            going back to Testika to ask about the baby (the first part of the
            Baby-less Route), and then going to Adamas Tower and proceeding
            with the rest of the Baby-less Route from there (see below). 
        
About the Scarlet Shards: The priest says that the power of the Shards would be
    instrumental in locating a new vein of ore. Then he asks about the baby. No
    Shard Insanity this time...unless you count him telling you to find the
    Shard by taking the baby with you to any one of the three mines. 

    Time to go mining. With the baby. 

    It doesn't matter which mine you pick: Bollinger, Jardina, or Tula. Either
    way, you'll be in the "For the Child" formation.

    Bollinger has a Sword Servant (zombie) and two Netherworld Roots (undead
    plants that loves to poison with Corpse Moss among other things).

    Jardina has two Raptor Claws. Much easier than what it would have had if
    you went down the Baby-less Route. 
        
    Tula has a Hellhound and two Sacculinas. The Hellhound needs to be neutered
    (Stun, Paralyze, Sleep, etc.) or else Fang Salvo will give you fits.

    When finished at one of the mines, the baby will somehow have the Scarlet
    Shard in its possession! Huh?!! Er...OBJECTIVE COMPLETE! Good baby!
        
...so how does Sasha plan to destroy the Shard? 

...........

...OK MOVING ON!

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
******************************************************************************* 
      
Baby-less Route:
================
(you used the Hairpin first, right?)

So you dropped off the baby at the Testika orphanage. How is she doing? Let's
check on her:

Testika:
Taria asks if the orphanage noticed anything particular about her. Many people
came by asking questions regarding a Scarlet Shard! Taria asks if the child was
holding a Scarlet Shard, and the priest adamantly denies that she was while
telling Taria to abandon her "foolish fantasies" and serve the Celestials with
all her heart. Okay...

Before we finish searching, get rid of the enemies around the Forest Hut. Once
you do, enter it:

Forest Hut:
A man dressed in white wearing sunglasses takes great interest in your quest to
blow up the Wicked One's family jewels. Might as well add him to the fold!

*******************************************************************************
* NOTE: If Francis won't join you, then you need to use the Ibex Ring first.  *
* Otherwise he'll just tell you that he's doing fine like he did back in      *
* Chapter 1.                                                                  *
*******************************************************************************

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Francis   |  8| 12|  8|  9| 14| 10| 5|Ae|Staff/Inc|
-----------------------------------------------------

Hey, another mage! He starts with the very last Aes spell you can learn: The
Tower! Too bad that spell is impractical in almost every situation with its 4
turn Cast Time! Intelligence 14 is pretty good! 

If Taria is taking too much of a beating and you're not using Mirane or Kreisa,
you can switch her out for Francis if need be. He has some catching up to do as
far as spells go. 

Let's continue our search for the Shard!

West Bicornia:
Looks like the bandits once had possession of the Shard, but someone made off
with it. 

East Bicornia:
"Excuse me, do you know of a Scarlet Shard?"

"SO YOU HAVE CHOSEN DEATH!"

....

...if you insist. Whoop up on the three Bicornian Soldiers and move on.

Sanhigh:
"Pardon me, but have you seen anything resembling a red stone?"

"Yeah, come with me...GRRRRRRHHHHH I'LL SHOW U RED HAAHAAHAHAHA!!!"

...see where this is going? Gotta beat up the Sanhigh lady and two thugs.

Yumen:
I think we know what's coming here. Taria asks about shard, response is that
she chose death. Beat up more citizens and move on.

Pixkimarigan:
...even the priests are going insane over red rocks? Sigh, let's beat up some
Pixkimarigan knights.

Adamas Tower:
...oh wait, no fight this time? So he knows where the Shard is? "Er...no...I
know nothing." Yeah, sure pal. 

Time to go mining.

It doesn't matter which mine you pick: Bollinger, Jardina, or Tula. 

Bollinger has three Sword Servants (zombies) and a Netherworld Root (undead
plant that loves to poison with Corpse Moss among other things).

Jardina has two flamethrowing Ogres. If you don't Stun, Paralyze, or put them
to sleep, you're going to be in a world of hurt!

Tula has a boss fight:

=======================
BOSS FIGHT:
Deepfish

Yep, another giant squid that does giant squid stuff. You know what to do by
now. 

This time, he's accompanied by a Hellhound. It likes to Howl (speed up)
followed by Fang Salvo (damage to entire Retinue + chance of Stun). 

Sacculina is a roly-poly. It's the least of your concerns.

Try to Paralyze either the Deepfish or the Hellhound and focus fire on the one
that's not Paralyzed. If you can paralyze them both, awesome! 
=======================

When finished with either one of the mines, you score a Shard! OBJECTIVE
COMPLETE!

...so how does Sasha plan to destroy the Shard? 

...........

...OK MOVING ON!

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

******************************************
* [Scarlet Shards] 2.3 Marchiam Bicyniro *
******************************************

Use the Hairpin and...what is this I don't even...

The stars land everywhere! Does that mean there are Shards everywhere? 

Well...yes and no. 

On one hand, Bicyniro is a troll region with those rumors and all. 

On the other hand, it IS possible to find a Shard on any of those particular
spots. You can only get one, though. 

*******************************************************************************
* NOTE: You may want to save your game in a separate slot now. The Bicyniro   *
* rumors are very easy to mess up, so it's best to read on before picking     *
* which method you want to use to get the Shard here.                         *
*******************************************************************************

There are four methods for finding the Scarlet Shard here:

A) Caprese Rumors
B) Anchiano Rumors
C) Pescara Rumors, *OR*
D) All of the above

*******************************************************************************
* NOTE: FOR THE LOVE OF THE CELESTIALS DON'T PICK METHOD D! If you do and     *
* then select [Sigfrei] in Chapter 3, the events won't occur and you won't be *
* able to recruit Aslana Melek!!!                                             *
*                                                                             *
* If you want Aslana Melek and the Tatzelwurm trophy (for those playing a     *
* version with Trophy Support--i.e.: not the Nintendo Switch version), choose *
* Method A, and then after talking to Aslana in her Studio, start Method B    *
* and get the Shard by catching the Tatzelwurm.                               *
*******************************************************************************

Method A: Caprese Rumors
------------------------

(this is the recommended way, as you can start the process for recruiting
Aslana Melek)

Follow the flowcharts below to trigger both Aslana Event 1 and to reach the
"OBJECTIVE COMPLETE":

Caprese Rumor Flowcharts - Chapter 2 [Scarlet Shards]
-----------------------------------------------------

Start by going to Caprese and select "Converse".

+---------+
| START   |   +----------------+     +-------------+      +---------+
| CAPRESE >---> Believe X to   |  +--> Investigate |  +---> Go      |
| RUMOR 1 |   | the northeast? |  |  | statue?     |  |   | inside? |
+---------+   N----------------Y--+  N-------------Y--+   N---------Y
              |                      |                    |         |
          +---v----------+     +-----v------+     +-------v----+  +-v-------+
          | X disappears |     | Statue     |     | Hut        |  | Aslana  |
          +--------v-----+     | disappears |     | disappears |  | Event 1 |
                   |           +-----v------+     +-------v----+  +-v-------+
                   |                 |                    |         |          
                   v                 v                    |       +-v-------+
                   |                 |                    +->-->--> END     |
                   |                 +->-->-->-->-->-->-->-->-->--> CAPRESE |
                   +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> RUMOR 1 |
                                                                  +---------+

*******************************************************************************
* NOTE: At this point, since Taria does not need to destroy every Shard to    *
* complete Chapter 2, it may be best to get to "Aslana Event 1," stop there,  *
* and move onto another Shard Region. That way if you do want to select       *
* [Sigfrei] for Chapter 3, you'll have rumors left over to complete those     *
* events.                                                                     *
*                                                                             *
* If you want Aslana AND the Tatzelwurm trophy, then stop at "Aslana Event 1" *
* and then start the Anchiano Rumor Chain.                                    *
*                                                                             *
* ...but if for some reason you want to continue (e.g.: you're selecting      *
* [Earth Serpent] for Chapter 3 or you don't care about the [Sigfrei] event   *
* here, as Taria has no Troll Points to worry about, read on.                 *
*******************************************************************************

When you reach "END CAPRESE RUMOR 1," go back to Caprese and select "Converse"
to start Rumor 2.

+---------+
| START   |   +--------------+     +-----------+   +-----------+
| CAPRESE >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 2 |   | Anchiano?    |  |  | Potato    |   | COMPLETE! |
+---------+   N--------------Y--+  +-----------+   +-----------+
              |
              v   +--------------+                 +-------------+
              +->-> X disappears >-->-->-->-->-->--> END CAPRESE |
                  +--------------+                 | RUMOR CHAIN | 
                                                   +-------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If for some reason you reached "END CAPRESE RUMOR CHAIN" or you didn't trigger
"Aslana Event 1," then you may want to reload your save file. You don't want to
go through too many rumors in Chapter 2, as that could cause some problems
during Chapter 3.

Caprese Rumor Descriptions - Chapter 2 [Scarlet Shards]
-------------------------------------------------------

Caprese Rumor 1:
"I heard a rumor that if you find a red stone deep in the forest, you'll be
turned to stone!"

Leave Caprese and investigate the X northeast of it. 

Don't believe rumor: The X disappears. Skip to Caprese Rumor 2. FAILURE
    CONDITION for recruiting Aslana Melek. Don't do this.

Believe rumor: The X turns into a statue.
    "Nay, it's much too dangerous.": Protest from Sasha occurs, but Urpina
        stands firm on her decision. Statue disappears. Skip to Caprese Rumor
        2. FAILURE CONDITION for recruiting Aslana Melek. Don't do this.
    "We will do it regardless.": Statue disappears, Hut appears, go to hut:
        "Let's just forget all of this": Hut disappears. Skip to Caprese Rumor
            2. FAILURE CONDITION for recruiting Aslana Melek. Don't do this.
        "We should go inside": Ze madness with ze sculptor. She wants someone
            to pose for her. Taria flat out says "no" and Kahn gives her crap
            for it. That ultimately results in Kahn doing the posing, and oh
            boy, both ladies are fawning over Kahn and the resulting sculpture!
            Kahn thinks Taria likes picking on him, but Taria says "You just
            don't get it, do you?" Anyway, Taria tells Aslana that they'll be
            back, especially "hot stuff" here. :D
                        
        Heading back to Caprese...
        
Caprese Rumor 2:
"Oh ho! I hear there's a man using a red stone to summon fiends near Anchiano."

Leave Caprese and investigate the X where Anchiano is located.

Don't believe rumor: The X disappears, and you'll enter Anchiano like normal.
    End of [Scarlet Shards] Caprese Rumor Chain.

Believe rumor: Man in Anchiano tells everyone that fiends are coming for the
    red stone and to run! "Actually...you have it now!" Well that was easy!
    Except for the fiends part. Sasha acts fast and blows up the Shard in Sasha
    fashion. OBJECTIVE COMPLETE!

Method B: Anchiano Rumors
-------------------------

Follow the flowcharts below to get to "OBJECTIVE COMPLETE." As you can see,
there's more than one way to get there.

*******************************************************************************
* NOTE: If you want to recruit Aslana Melek and you haven't triggered Aslana  *
* Event 1, then you shouldn't be messing with these Rumors. Use Method A      *
* instead.                                                                    *
*                                                                             *
* If you've already triggered Aslana Event 1 and you want the Tatzelwurm      *
* trophy, then go ahead and Capture the Tatzelwurm.                           *
*******************************************************************************

Anchiano Rumor Flowcharts - Chapter 2 [Scarlet Shards]
------------------------------------------------------

Start by going to Anchiano and select "Converse".

+----------+                         +-------------+             
| START    |   +---------------+     | TATZELWURM! |           +-----------+
| ANCHIANO >---> Believe X at  |  +--> A) Capture  A-->-->-->--> OBJECTIVE |
| RUMOR 1  |   | Noono Forest? |  |  | B) Kill     |           | COMPLETE! |
+----------+   N---------------Y--+  | C) Leave be |           +-----^-----+
               |                     C-------------B                 |
               |                     |             |                 |
           +---v----------+   +------v-----+  +----v--------+        ^
           | X disappears |   | Tatzelwurm |  | BOSS FIGHT: |        |
           +--------v-----+   | Disappears |  | Tatzelwurm  >-->-->--+
                    |         +------v-----+  | (for shame) |
                    |                |        +-------------+
                    v                |                             +----------+
                    |                +-->-->-->-->-->-->-->-->-->--> END      |
                    +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> ANCHIANO |
                                                                   | RUMOR 1  |
                                                                   +----------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If you reach "END ANCHIANO RUMOR 1," go back to Anchiano and select "Converse"
to start Rumor 2.

+----------+
| START    |   +--------------+     +-----------+   +-----------+
| ANCHIANO >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 2  |   | Pescara?     |  |  | Potato    |   | COMPLETE! |
+----------+   N--------------Y--+  +-----------+   +-----------+
               |
               v   +--------------+                 +--------------+
               +->-> X disappears >-->-->-->-->-->--> END ANCHIANO |
                   +--------------+                 | RUMOR CHAIN  | 
                                                    +--------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If for some reason you reached "END ANCHIANO RUMOR CHAIN," then you may want to
reload your save file. You don't want to go through too many rumors in Chapter
2, as that could cause some problems during Chapter 3.

Anchiano Rumor Descriptions - Chapter 2 [Scarlet Shards]
--------------------------------------------------------

Anchiano Rumor 1:
"I hear someone found a red stone over in Noono Forest."

Leave Anchiano and investigate the X in Noono Forest (northwest of Anchiano, 
southeast of Nekwa).

Don't believe rumor: The X disappears. Skip to Anchiano Rumor 2.

Believe rumor: The X disappears and an "Unidentified Creature" appears in its
    place! It's the tatzelwurm!
    "We should capture it.": CHASE THE TATZELWURM!!! Examine the X and you'll
        find that it swallowed the Scarlet Shard! OBJECTIVE COMPLETE!
                
        (I think you still get the Tatzelwurm achievement, though.)
        
    "We should kill it.": Typical Ms. Business choice. Yet another reason not
        to **** with Taria.
        
        =======================
        BOSS FIGHT:
        Tatzelwurm
                
        ...
                
        ...you should be ashamed of yourself.
                
        =======================
                
        ...but...you get the Scarlet Shard! Apparently it wasn't a Tatzelwurm.
        It was a worm on Scarlet Bath Salts (like the people in Gradion). 
        Anyway, Sasha blows up the Shard. OBJECTIVE COMPLETE!
        
    "Leave it be.": "...but the Tatzelwurm..."
        
        If you chose this, head back to Anchiano.
    
Anchiano Rumor 2:
"Hey check this out: I hear there's a man using a red stone to summon fiends
near Pescara."

Leave Anchiano and investigate the X where Pescara is located.

Don't believe rumor: The X disappears, and you'll enter Pescara like normal.
    End of [Scarlet Shards] Anchiano Rumor Chain.

Believe rumor: Woman in Pescara tells everyone that fiends are coming for the
    red stone and to run! "No, YOU have it, darling!" Well that was easy!
    Except for the fiends part. Sasha acts fast and blows up the Shard in Sasha
    fashion. OBJECTIVE COMPLETE!

Method C: Pescara Rumors
------------------------

Follow the flowcharts below to get to "OBJECTIVE COMPLETE." As you can see,
there's more than one way to get there.

Pescara Rumor Flowcharts - Chapter 2 [Scarlet Shards]
-----------------------------------------------------

Start by going to Pescara and select "Converse".

+---------+   +--------------+     +------------+    +---------+
| START   |   | Believe X on |     | BDSM Man   |    | END     |  
| PESCARA >---> opposite end |  +--> ("Sacrer   >----> PESCARA |
| RUMOR 1 |   | of river?    |  |  | Chardon?") |    | RUMOR 1 |
+---------+   N--------------Y--+  +------------+    +----^----+
              |                                           |  
          +---v----------+                                ^
          | X disappears >-->-->-->-->-->-->-->-->-->-->--+ 
          +--------------+           

When you reach "END PESCARA RUMOR 1," go back to Pescara and select "Converse"
to start Rumor 2.

+---------+
| START   |   +---------------+     +---------------+   +-----------+
| PESCARA >---> Believe X at  |  +--> BOSS FIGHT:   >---> OBJECTIVE |
| RUMOR 2 |   | Tuktuk Coast? |  |  | Aspidochelone |   | COMPLETE! |
+---------+   N---------------Y--+  +---------------+   +-----------+
              |                      
              v                                    +---------+
              |   +--------------+                 | END     |
              +->-> X disappears >-->-->-->-->-->--> PESCARA |
                  +--------------+                 | RUMOR 2 | 
                                                   +---------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If you reach "END PESCARA RUMOR 2," go back to Pescara and select "Converse" to
to start Rumor 3.

+---------+
| START   |   +--------------+     +-----------+   +-----------+
| PESCARA >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 3 |   | Caprese?     |  |  | Potato    |   | COMPLETE! |
+---------+   N--------------Y--+  +-----------+   +-----------+
               |
               v   +--------------+                 +-------------+
               +->-> X disappears >-->-->-->-->-->--> END PESCARA |
                   +--------------+                 | RUMOR CHAIN | 
                                                    +-------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If for some reason you reached "END PESCARA RUMOR CHAIN," then you may want to
reload your save file. You don't want to go through too many rumors in Chapter
2, as that could cause some problems during Chapter 3.

Pescara Rumor Descriptions - Chapter 2 [Scarlet Shards]
-------------------------------------------------------

Pescara Rumor 1:
"Here's a juicy bit of gossip: there's a man on the other side of the river
searching for a red stone."

Leave Pescara and investigate the X on the opposite side of the river just east
of where you're at.

Don't believe rumor: The X disappears. Skip to Pescara Rumor 2 by heading back
    there.

Believe rumor: The X disappears and a Worshipper appears in its place. 
    Inspect the Worshipper: "Scarlet...Shard? I don't even know what that is!
        No, I'm searching for sacrer chardon." Apparently "sacrer chardon" is
        a plant that showers you with verbal abuse when you touch its thistles.
        He gets tingly just thinking about what terrible things the plant might
        say to him! Whatever turns you on, dude.  
                
        Anyway, back to Pescara for Rumor #2 because we don't want to think
        anymore about that dude's fantasies...

Pescara Rumor 2:
"I hear there's a fiend on the Tuktuk Coast in possession of a red stone."

Leave Pescara and investigate the X just west of where you're at (it'll be
labeled "Tuktuk Coast").

Don't believe rumor: The X disappears. Skip to Pescara Rumor 3.

Believe rumor: The X disappears and OMGWTFBBQISTHAT?!!! Yep, there's a fiend.
    She didn't say it was bigger than Godzilla! Oh well, inspect it...
        
    =======================
    BOSS FIGHT:
    Aspidochelone
        
    Giant Squid II: Electric Boogaloo.
        
    I'm sure you know what to do by now. Poison, Paralysis, Sleep, and Stun
    should all be in your inner friends circle. 
        
    You'll get a Lapis Lazuli Earring for winning this battle.
    =======================
        
    ...you'll also get a Scarlet Shard. Sasha blows it up in usual fashion.
    OBJECTIVE COMPLETE!

Pescara Rumor 3:
"Ooo, guess what? I hear there's a man using a red stone to summon fiends near
Caprese."

Leave Pescara and investigate the X where Caprese is located.

Don't believe rumor: The X disappears, and you'll enter Caprese like normal.
    End of [Scarlet Shards] Pescara Rumor Chain.

Believe rumor: Man in Caprese tells everyone that fiends are coming for the red
    stone and to run! "Actually...YOU have it now!" Well that was easy! Except
    for the fiends part. Sasha acts fast and blows up the Shard in Sasha
    fashion. OBJECTIVE COMPLETE!
        
Method D: "All of the above"
----------------------------

This method involves not believing the final rumor in all three rumor chains
above. When that happens, you'll get a giant X just east of Pescara, but west
of Anchiano and northwest of Caprese. 

*******************************************************************************
* NOTE: You shouldn't be at this point in Chapter 2 unless you're either      *
* doing Chapter 3 [Earth Serpent] or you don't care about having any rumors   *
* left for Chapter 3 [Sigfrei]. If you are at this point unintentionally,     *
* load your save that you made at the beginning of this Section.              *
*******************************************************************************

Walk up to the giant X. Unlike the [Sigfrei] version, you'll get a choice as to
whether or not you should trust the phenomenon.

+-------------------+     +-------+     +--------+
| ALL THREE RUMOR   |     | Trust |     | Triple |   +-----------+
| CHAINS ENDED WITH >-->--> Giant |  +--> BOSS   >---> OBJECTIVE |
| NO SCARLET SHARD  |     | X?    |  |  | FIGHT! |   | COMPLETE! |
+-------------------+     N-------Y--+  +--------+   +-----v-----+
                          |                                |
                      +---v-------+              +---------v---------+
                      | OBJECTIVE >-->-->-->-->--> ...and you're out |
                      | FAILED!!! |              | of rumors for     |
                      +-----------+              | Chapter 3...      |
                                                 +-------------------+

Don't believe it: OBJECTIVE...FAILED! Yep, there's no way to get the Shard in 
    Bicyniro anymore. Fortunately you only need four Shards to complete the
    [Scarlet Shards] quest and end Chapter 2. If you select [Sigfrei] for
    Chapter 3, there won't be an event here because there are no rumors left...

Trust phenomenon: Triple encounter, all bosses.
        
    =======================
    BOSS FIGHT:
    Kraken
        
    Back to Giant Squid: Electric Boogaloo. You know the drill.
    =======================
        
    =======================
    BOSS FIGHT:
    Tatzelwurm
            
    ...
                
    ...well I guess it's not your fault this time.
                
    =======================
        
    =======================
    BOSS FIGHT:
    Living Armor
                                
    Giant Spider. Feast. Wild Pierce. Stuff like that.
        
    Oddly enough, you can't fight this boss through the [Scarlet Shards]
    Anchiano rumor chain (you can via the [Sigfrei] Anchiano chain). 
    =======================

Once you finish all three bosses off, you'll get the Shard. OBJECTIVE COMPLETE!
Too bad you didn't save any rumors for Chapter 3...  

*******************************************************************************
* NOTE: Whichever method you used to get the Shard, if this is #4, then skip  *
* to "[Scarlet Shards] 2.10 After Blowing Up The Fourth Shard." This Chapter  *
* is just about over and you won't be able to recruit any more [Scarlet       *
* Shards]-specific characters.                                                *
******************************************************************************* 
    
*******************************************
* [Scarlet Shards] 2.4 Northeast Boundary *
*******************************************

Use the Hairpin and you'll find that the Shard is all the way up north at the
shipwreck. Too bad the path is blocked by three big ol glaciers...

How do we get past those?

Fisherman (Northwest Corner): 
Talk to him and have him drag the line down the bottom. He'll find a Gargantuan
Key and give it to you. Now talk to him again and choose to Pray with him.
He'll give you a fish.

Village of No Presence (Far Southeast Corner):
When you Converse, you'll talk to the Villager who wants to revive imperial
culture and will start perhaps the longest Side Quest in the game: Product 
Development. 

It starts off by the Villager giving you Straw. At the next destination, you
need Straw to produce another product (Straw Net in New Wise/Mare Ilfee or 
Compost in the Nyu Settlement in the Marchiam Megdasse region). Eventually
product development will require two or three previously made products until
you eventually get back to the Village of No Presence to produce entire
buildings! Sounds like what TV Tropes calls "20 Bear Asses" alright.

Fortunately there are some pretty nice rewards (usually rare materials for
making the best weapons and armor). Don't expect to complete this Side Quest
in one Playthrough--it'll take forever. Instead carry over your progress to
future Playthroughs.

If you run out of Straw, you can always come back here for more.

The Smithy here actually handles Prisma Crystals, so if you have weapons and
armor that you couldn't upgrade before, try here!

Now exit and re-enter the Village of No Presence and Converse again. Say yes
to recruit one of the easiest characters to recruit in the game for all
Protagonists!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Tissisaaq | 11|  9| 10| 13|  8| 11| 6|Te|Spear    |
-----------------------------------------------------

If you need someone to sub in for Kahn, give Tissi a try! While their stats are
almost identical, what makes Tissi unique is her Role! She will be in the front
of your timeline in battle the majority of the time! Use her to get the upper
hand or prevent your pray from doing something scary!

Adamas Shrine (cave) (just to the west of the Village of No Presence):
Now go here and win the battle. The cave now becomes a shrine. Offer the
fish you got earlier to Adamas. When finished, let's go north to:

Finemundi:
In the very center of the map is this miner town. Send someone on a Mission
by selecting "Dig Site," and they'll receive +1 or +2 levels of Terra magic
when they return. Unfortunately you can't send Taria since she's your main
character. If you have Francis, Mirane, or Kreisa, send one of them.

Select "Terrace Houses" for a Minstrel tale. Do it again (may have to exit and
re-enter) for some training in a weapon or Martial Arts (+1, 2, or 3 levels).
When finished, exit.

Snowy Hut:
Here you'll find a research base where an Imperial Librarian has set up shop.
She has come up with a plan for how to get through the glaciers.

Go back to the Fisherman and inspect. Nothing else to pull up regardless of
which choice you take, but that's fine for now. 

Go back to the Adamas Shrine and inspect. Next, go back to the Snowy Hut. 
You'll see that it's covered in blood! If this were a corporated area, you'd
probably see it roped off with crime scene tape, but that doesn't happen in the
middle of nowhere.

...but wait! What happened to that librarian? Should we press F to pay
respects?

When you leave the hut, all three glacier walls get broken down. How
convenient!

Giant Freaking Monster:
OK, where did this thing come from? 

=======================
BOSS FIGHT:
Carmella

Yep, same type of monster from the Mare Ilfee back in Chapter 1. Kahn's still
not sure where to look.

The most annoying thing about this fight is its multiple Conditionals (????). 
They have one that interrupts Piercing, one that interrupts Slashing, and a
Counter, which makes it tricky to try to quell. 

Fortunately they don't have an answer to Blunt attacks, so it's not a bad idea
to bring in some Martial Arts or Axe users with Blunt techniques.  
=======================

After the battle, the monster turns into...the librarian?!!!

Apparently the librarian allowed herself to be possessed by a fiend in order to
break down the walls, but she had problems reversing the process. In any case,
she wants to join us! A bit shady, but hey...she wouldn't be the only shady
person in our Party, right?

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Luna      | 14|  9|  8|  7| 12| 12| 3|Ae|G. Sword |
-----------------------------------------------------

OMG look at that Strength! Does that skinny little thing lift? I means she's
almost as strong as Strumiknen! Her LP is low and she's a bit slow, though.

That Intelligence makes her the ideal Ice Sword wielder! Also the four Katana
techniques (Blizzard, Lunar Blade, Eclipse, and Scattered Petals) use INT in
their damage formula, so she's good for that too!

...oh, speaking of katanas...she comes with one! Not a Samurai Sword. Not any
other sword that's a Katana type. A Katana called "Katana"! Hold onto this!
You'll need this, the Twister from the Mare Ilfee, and an Estoc Short Sword to
recruit Sabit later!

Samurai Bookworm...GO!!!!

Anyway, now that we have access to the Frozen Ship, let's go there:

Frozen Ship:
Double encounter (one Easy, one Hard). No bosses this time, but you will have
to fight a Silver Wolf in the Hard encounter. 

Sasha does her thing, OBJECTIVE COMPLETE!

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

There is one more thing to do here: want the last Elemental Weapon? Let's go
back to...

Frozen Ship:
Double encounter (one Easy, one Hard). Second encounter is a...

=======================
BOSS FIGHT:
Black Drake and Gelatinous Matter (white):

The Black Drake will use Pick (Pierce damage to one Retinue member), Shockwave
(damages all Retinue members), and Fatal Bite (heavy Pierce damage to one
Retinue member with a chance of Instant Death). The Gelatinous Matter will do
usual Gelatinous stuff (similar to Macha's Toy back at Teach Na Macha in
Hibernia). 

Have Queen switch to Bows and use Shadow Weave on the Drake. Have everyone else
focus on the Gelatin. You could also drop some Poison on the Drake if you feel
sadistic enough (Poisonous Mist from Taria or, Mizuchi from Kahn or Tissisaaq). 

The Gelatinous Matter may charge up the Siren spell. Try to Stun it to stop
the spell or kill it as fast as you can! It's also susceptible to Poison so
you can go that route as well!

Possible team:
- Lewis Darling: Tumble to Stun
- Tissisaaq, Chiago, or Kahn: Mizuchi for Poison, Sweep for Stun
- Taria: Poisonous Mist or Hypergravity. If she's learned Call Lightning, then
    by all means use it! If you recruited Kreisa, use her instead.
- Queen: Shadow Weave to Paralyze the Drake, use other Bow techs to burst down
    the Gelatin (as it's immune to Paralysis)
- Compass or Tomato: Use your most damaging techs that your BP will allow. You
    could try Luna instead, but she may not be able to help out much without
    glimmering a few techniques first.
======================= 

Once you beat these two, you'll discover a Ship's Log. After Taria translates
what it says, go to:

Winter's Door:
Remember that Gargantuan Key you got from the Fisherman during Part 6? Open er
up! Let's explore further!

Monster and Monster:
Infinite grind spot and infinite grind spot. Just like the big one. 

Giant Glacier with Even Bigger Monster Inside It:
He ded yo. On the other hand, I think we've played enough RPGs to know where
this is going...

...except it's not going there yet. Wanna go there?

You'll need to fight eight battles and then check the Natura mine directly west
of the Everbloom Tree. Instead of giving you Natura Crystals as usual, it will
give you an item called a Bronze Heart. If you got Natura Crystals instead,
then you'll need to inspect the frozen fiend again, fight eight more battles,
and check the same mine again.

If you got the Bronze Heart, go to the Frozen Fiend. Go ahead and offer the
Bronze Heart. As predicted, he gets unfrozen and he ain't happy, so inspect
it again for a tough battle:

=======================
BOSS FIGHT:
Eternal Dragon

Yeah, a dragon. Remember the Red Dragon you fought in Thracini to get the Ignis
Elemental Weapon? Same drill here: breath attacks (damage to everyone), scream
(damage to everyone and BP -2), and tail whip (more damage to everyone). 

Again, it's is immune to Paralyze, but not Stun, so time for Mr. Darling to
shine once again with Tumble.

If Tissisaaq/Chiago/Kahn have Sweep, you can try using that to Stun as well.
Dragon is not immune to Poison so Mizuchi can help out.

Fight it the same way you fought the Red Dragon and you should be OK.
=======================

After the battle, a large sword symbol appears where the frozen fiend was. 
Inspect it and you'll receive the Aes Elemental Weapon!

As always the weapon you get typically depends on the highest weapon level
among all the characters in your party, but can't be the same type as any of
the previous Elemental Weapons. Since there are only seven possible types that
it can be (no Staff), that narrows things down quite a bit!

When finished, continue from whichever section that has a Shard you want to go
after next. Just remember that you'll only be able to blow up four of them, so
keep that in mind when planning on which characters you want to recruit during
this Chapter.

******************************************
* [Scarlet Shards] 2.5 Marchiam Numadica *
******************************************

Taria: "Will we be searching in Numadica as well, Sasha?"
Sasha: "Hmm...I do not know."

Kinda weird for Sasha to not be so fanatical about destroying a Shard. Oh well.

We were here late in Chapter 1 to get the Terra Elemental Weapon, so you have
some idea how annoying this place can be. In almost every SaGa game that has a
desert, your party has to fight with only half of their HP, and this one's no
different.

Anyway, let's use the Hairpin...no shooting star this time, but there are some
sparkles from the town in the far south. Before we go there, let's explore:

Excavation Site (just south of Imhokiel Gate):
They want gold, but they get bones instead. They give them to you. Thanks, I
guess. Bone Shards are useful for higher end weapons.

Local:
This guy is digging for gold. Gold dust. 

Hive(s):
The more you fight here in Numadica, the bigger these things get. A one-layer
Mini Hive is a single encounter, a two-layer Hive is a double encounter, while
a three-layer Giga Hive is a triple encounter with a giant spider boss fight
at the end. 

These things don't cause any major problems if they're left alone. If you want
to destroy one, you can, but grinding in Numadica is hard enough with 1/2 HP...

Chyokun:
Constantine might be here. If not, or if you've whooped his ass, then you can
enter town. 

Unlike [Sigfrei], these people don't want you around because of that damn
Shard! Well...moving on.

Coastal Keep:
A fortress with a giant ballista (similar to Sugar Castle Lighthouse in Mare
Ilfee). There doesn't seem to be anything to shoot at out here...

Ashina:
Ah! The sparkle town! Taria asks the person there if they know anything of a
red stone. He mumbles to himself something about "Remus" changing because of a
red stone. When asked to tell us more, he gets angry for picking at his old
wounds and asks us to leave him be.

So...how do we get him to talk? Let's go back in.

Ashina:
"I don't know! I don't know ANYTHING!" 

...guess not.

Look to the west of Ashina and you'll now see...

Excavation Sites west of Ashina:
At each location, you can choose to help excavate twice. Fiends will attack on
one attempt, and you'll receive an item on the other attempt. Unlike [Sigfrei],
there are no boss battles--just Birds of Paradise and a mix of other stuff (no
less annoying since you only have 1/2 HP).

Was any of this Urbs Aurea? No, but the following have been unearthed:

- Observation Tower
- Signal Fire Tower
- Holimont Sculpture
- Sandsea Lighthouse
- Tekhenu

Let's approach the Signal Fire Tower.

Signal Fire Tower:
Might as well light it...

Observation Tower:
Turn the dish and it reflects toward the Holimont Statue.

Holimont Sculpture:
We've seen this trope before. Of course we won't get anywhere without pressing
the right button, so let's press the glowing eye...

The Sandsea Lighthouse is lit up and a shadow is cast from Tekhenu.

Let's see where that shadow leads...

Where the Shadow Leads:
Enter the tip of the Tekhenu shadow...and we found Urbs Aurea! 

Urbs Aurea:
Enter and you'll see a treasure chest on a pedestal. You have the option to
open the chest or leave it alone. If you choose to leave it alone, one of the
excavators takes the chest and opens it themselves, so the end result is the
same either way...

A giant red slime appears from the box and turns the entire Mare Mortuum red
and begins crawling toward the bony Excavation Site close to Belike. 

You have the option to warn the people at the Site and the Gold Dust guy to
retreat. You can also try to fight the Slime:

=======================
BOSS FIGHT:
Offspring

This thing won't attack you at all. 

The fight is over in four Rounds or when you defeat it, whichever one comes
first.

=======================

After the fight, it will leave behind Fiend Blood at the spot where it was.

Either way, it keeps inching closer...

It will inch closer for every action you take on the map: warning the people
at the site, warning the gold dust guy, going into town.

If you fight at the Coastal Keep, you'll find that the ballista won't work, so
don't waste actions doing that.

When it reaches the bony Excavation Site, it will merge with the bones there
and become the Catastrophe. 

=======================
BOSS FIGHT:
____________ Endbringer

Depending on how many times you fought the slime as it crept closer, fill in
the blank with something appropriate. If you didn't fight it at all or only
fought and defeated it once, it's "Ultimate Endbringer". If you defeated it
twice, it's "Unleashed Endbringer." If you defeated it three or four times,
it's just "Endbringer."

Either way, we've fought enemies like this before. Harvest Vitality is its
favorite thing to do (direct LP damage). An LP tank like Nasir is perfect for
this battle!
=======================

If you lose to the Catastrophe/Endbringer, ignore it and enter towns a certain
number of times, or leave Numadica and come back, a sandstorm will occur and
will wipe out Belike and the Excavation Sites. 

To get the Shard, you'll need to go back to...

Ashina:
If the sandstorm hasn't occurred (you defeated the Catastrophe, the slime is
still inching closer to the bony Excavation site, the slime made it to the site
and became the Catastrophe and is just chillin there), the Ashina man opens up
a little more. He tells you that the "Catastrophe" is a Spiritual that protects
Numadica. 

Leave and re-enter Ashina, and you'll ask about the Scarlet Shard. He want to
know what you intend on doing with it. After you tell him that you want to
destroy it, he gives you the Shard and offers to join!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hongswan  |  8| 14| 11|  7|  9| 13| 3|Un|Bow      |
-----------------------------------------------------

(Selhaan is his Nyu Tribe name and Hongswan is his Ashina Tribe name)

This is arguably the best Archer in the game with those high DEX and ACU
scores! Low END and 3 LP make him quite the glass cannon. If you're already
committed to Queen, it makes it hard to justify putting work into Hongswan, but
if you want an Archer on both your A and B teams, then he makes a good 1B to 
Queen's 1A. 

His unique role drops his speed, so you may want to turn it off for now.

Anyway, Sasha, shard, boom, etc. OBJECTIVE, COMPLETE, etc.

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

If the sandstorm HAS occurred, then things are quite different in Ashina:

You ask the man about the Scarlet Shard. He says that they need it to rebuild
the village as well as the rest of Numadica. So he won't let us have it. Either
you can honor his request or you can take it by force.

If you decide to do the latter, he'll plea for you not to take it. If you
insist, then...

=======================
BOSS FIGHT:
Selhaan

He's an archer, so you should be familiar with what he's about to attack you
with. 
=======================

Win the fight and you get the Shard. Sasha blows it up. Ashina is no more. Way
to go! OBJECTIVE COMPLETE! You jerk.

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

If you choose to stand down, then re-entering Ashina will get reconstruction
going. Leave and re-enter Numadica and keep checking on Ashina a bunch of
times. Eventually the man will be finished with the Shard, give it to you, and
offer to join you:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hongswan  |  8| 14| 11|  7|  9| 13| 3|Un|Bow      |
-----------------------------------------------------

(Selhaan is his Nyu Tribe name and Hongswan is his Ashina Tribe name)

This is arguably the best Archer in the game with those high DEX and ACU
scores! Low END and 3 LP make him quite the glass cannon. If you're already
committed to Queen, it makes it hard to justify putting work into Hongswan, but
if you want an Archer on both your A and B teams, then he makes a good 1B to 
Queen's 1A. 

His unique role drops his speed, so you may want to turn it off for now.

Shard Sasha'd. OBJECTIVE COMPLETE'D.

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

******************************************
* [Scarlet Shards] 2.6 Marchiam Megdasse *
******************************************

Welcome back to the canvas of Infernal Elementary School District 666's Art
Class!

Anyway, use the Hairpin and the shooting star lands...nowhere near any of the
Settlements! It ends up pretty far east (just south of the apple tree).

If you investigate there, you'll find nothing (for now...).

*******************************************************************************
* WARNING: DO NOT pick any apples from that apple tree! If you do, you won't  *
* be able to recruit Nolan! You must light up all the glyphs in order for the *
* apples to turn red, and THEN you can pick them!                             *
*******************************************************************************

So let's start out west at the Walomir Settlement.

Walomir Quarters
Taria knows this guy as "King Adill." This guy doesn't know Taria, though. He
DOES have the Precious! Taria tells him that it's not so precious and that it
needs to be destroyed. He has no real objections to destroying it (if your
Protagonist is someone other than a Pottery Sorceress, this would be a
different story).

If you choose "Let's do this together," he'll join you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Adill     |  7| 10| 12|  9| 10| 14| 5|Te|Bow      |
-----------------------------------------------------

Hey! An actual Bow specialist! Have this king be the 1B to Queen's 1A. Just
like chess, the Queen is a far more powerful piece (of course unlike chess you
don't have to protect this king at all cost). 

Back on the giant canvas of a Region map, you'll see a giant tornado in the
middle of the Walomir Glyph. Approach the tornado and choose to battle:

=======================
BOSS FIGHT:
Gila and four Peggies

The Gila's attacks are the same as the Bird of Paradise. You've likely dealt
with Peggies by now.
=======================

After the battle, the Walomir Glyph lights up, and a new glyph appears in the
far east.

So we fulfilled our end of the bargain, so let's claim our prize:

Walomir Quarters:
Adill gives up the Precious without a fuss! Sasha, do your thing!

OBJECTIVE COMPLETE!

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

*******************************************
* [Scarlet Shards] 2.7 Provincia Cerenaif *
*******************************************

Use the Hairpin here and you'll find that the shooting star lands at the Spring
Cave to the northwest.

Regarding that woman being chased by a spirit? You can choose to ignore this
or you can choose to fight. 

If you choose to fight:

=======================
BOSS FIGHT:
Ghost

Get rid of the Ghost. Worry about the lackeys afterward. 

The Ghost has lots of Poison attacks including Corpse Moss (damage to all +
chance of Poison and/or Frenzy). Use any attacks that hit Undead hard like Dual
Cross Cut.
=======================

After the fight, the spirit asks you to make a vow. Choices are:

- "I will not steal." Looting treasure from any of the places here in Cerenaif
    will break this vow.
        
- "I will not kill." I'm pretty sure our Pottery Sorceress is going to break
    this vow one way or another...

- "I will not change." There are a couple of ways to break this vow: 
    a) Helping one side of the Parm vs Zegna Side Quest and then helping the
        other
    or
    b) Going to the fisherman in the Water Mill, choosing one choice regarding
        whether you want a fish, and then choosing the opposite choice
        afterward.

If you break the vow, Taria will "permanently" lose 1 LP!!! Fortunately this
isn't Gozarus' shop in SaGa Frontier or the god Death in Romancing SaGa:
Minstrel Song, hence the quotes.

When Taria is down to 1 LP, she will say that she's not putting up with any
more of this spirit's crap and you'll have to fight the Ghost again:

=======================
BOSS FIGHT:
Fervent Evil

Same fight, different name, but Taria is at 1/1 LP. Before the battle starts,
sub her out for another character. 
=======================

After the battle, the vow/curse is gone, and Taria now has 1/6 LP (assuming
she didn't get any LP bonuses or penalties from the comet at the beginning of
the game). She's going to have to sit on the bench for a while to recover her
LP.

There is another way to break the Ghost's curse. Read on.

Head straight northwest to our destination:

Spring Cave:
Double encounter. The first encounter with zombies might give you some fits,
but the second encounter's not too difficult.

...

...nope, not here.

Well...let's stop and ask around:

Cingular:
Converse here and the local will tell you that the shard was found in the
Spring Cave, but it was taken into a castle, a fire broke out, and burned the
place to the ground.

So let's go!

Castello Guscio:
Double encounter. Second encounter has a Black Drake and a Giant Lemon.

...

Sorry lady, but our Shard is in another castle! 

Figures.

From here we have two Methods for getting it:

Method A: Water Mill:
---------------------

Walk up to the Water Mill and you'll find that there's quite the commotion
there. It's not the first time we've walked into shady situations, so...

Water Mill:
Taria asks about the Scarlet Shard. The man there won't give any info unless
we make a wager and play a dice game. Taria's ok with this. The man loses, and
he says the Shard is in the  haunted estate.

Haunted Estate:
Another double encounter. Still no Shard. 

We see a dog up north.

Dog:
Dog goes to the Westend Graveyard. Follow it.

Westend Graveyard:

IF YOU ARE NOT POSSESSED BY THE GHOST (either by ignoring it or by getting
possessed, breaking your vow until you're down to 1 LP and winning the sub-
sequent boss fight):
Dog has something in its mouth. It's the Shard! Doggy is lucky it didn't turn
rabid after carrying that thing!

...of course it wouldn't...it disappeared. It's a ghost. Ghost dog. 

OBJECTIVE COMPLETE. MVP: Doge.

IF YOU ARE POSSESSED BY THE GHOST:
The Ghost itself has the Scarlet Shard! You can choose to drain your own life
or say "This Scarlet Shard is not worth the trouble."

- Not worth the trouble: Nothing happens. Dog is still at the graveyard, and if
you inspect him, you'll get the same choices again. Of course you can break
your vow the "standard" way, get the ghost off your ass, and have the doge give
you the Shard.

- Drain Life: You'll have to fight the Ghost:

=======================
BOSS FIGHT:
Fervent Evil

Same fight, different name, and Taria is at 1/1 LP. Before the battle starts, 
sub her out for another character. 
=======================

After the battle, the vow/curse is gone, and Taria now has 1/6 LP (assuming she
didn't get any LP bonuses or penalties from the comet at the beginning of the
game). She's going to have to sit on the bench for a while to recover her LP.

OBJECTIVE COMPLETE. MVP: Not the ghost.

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

Method B: Nipelo:
-----------------

Nipelo:
Go here and you'll be told that someone found the Shard in the castle ruins
and gave it to the temple. 

Kahn tells Taria that we're off to a temple, and to stay cool. Taria says she's
always cool. Not quite thuglife.jpg worthy, but close. :)

Imhokiel Temple:
Taria asks the priest about the shard. First he asks for prayer and a donation,
but he's not exactly...coherent about it. After Kahn gives him a coin, he says
he pawned the shard off for a fifth of that Zegna vodka. 

Outside, Taria wants to hurry up and get to Zegna. You're right, Kahn. She's
starting to snap. I know I would.

Zegna:
The Zegna Guard tells us that the Shard was stolen, and that the thief took
off for the labyrinth and never came out. 

Labyrinth:
Before each encounter, you'll have a choice to go left or right. The actual
route doesn't matter--after three encounters, depending on whether or not you
are possessed by the Ghost, either you'll get the Shard outright or you'll
have to fight the Ghost before getting out with the prize:

=======================
BOSS FIGHT:
Fervent Evil

Same fight, different name, but this time Taria doesn't have to drain any of
her life! 
=======================

OBJECTIVE COMPLETE! Personally, I think this is the best way to deal with the
    Ghost.

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

********************************************
* [Scarlet Shards] 2.8 Provincia Jusitania *
********************************************

Use the Hairpin and you'll find that the star lands at Donseilla Mine. 

Donseilla Mine:
It seems like we're not the first ones here. Ogniana says that there are a
whole bunch of mooks inside. Let's go!!!!!

=======================
BOSS FIGHT:
Gaia Drake

Another Drake enemy. Shut it up with every status in the book before it uses
Shockwave on you. Next!
=======================

Second encounter is just a couple of Short Sword wielding Fomoire Guards. Next!

=======================
BOSS FIGHT:
Nun of Astel

Does this nun like candy like Mirane? Too bad we don't have any, so all we can
offer is the taste of blood. Next!
=======================

...um...that's it?!!! That was easy. OBJECTIVE COMPLETE, I guess!

*******************************************************************************
* NOTE: If this is your fourth Shard, skip to "[Scarlet Shards] 2.10 After    *
* Blowing Up The Fourth Shard." This Chapter is just about over and you won't *
* be able to recruit any more [Scarlet Shards]-specific characters.           *
*******************************************************************************

*******************************************
* [Scarlet Shards] 2.9 Provincia Hibernia *
*******************************************

Use the Hairpin and the shooting star will fall at Teach Na Macha. Sasha says
that this could be trouble, as Macha interfering with things could be a
problem. Of course we know better than to not follow trouble in this game.

Teach Na Macha:
We have a single encounter with some goblins to deal with.

...and of course someone beat us to it. Sasha thinks Macha had someone take it
away. Time to search, but there's a "right way" to search Hibernia, and it
usually involves going to the Grove of Silence if in doubt:

Grove of Silence:
Lord Gwynese doesn't believe that the Shards have any power, but because the
human mind is a frightful thing, ordinary stones can turn into a Shard. Great,
more riddles. Time to check the other three houses.

There are three methods for getting the Shard:

Method A: Cooperate with the Grove of Silence:
----------------------------------------------
To do this, go to Ceobhran to listen to what they have to say:

Ceobhran:
The magician here says that the Shard was broken into three pieces. One was
given to each of the three branch houses for safekeeping. Taria rightfully
guesses that they won't hand the Shard over even if she asks. The Ceobhran
magician warns not to even try to steal it, otherwise Taria's life would be
needlessly forfeit. 

...which means theft is our only option...

I like how Taria thinks.

...before we do, let's head to Makulilkali:

Makulilkali:
Same story here. In addition, the guard fears that Ceobhran or Fomoire may
misuse their fragments for some foul purpose. Ceobhran may summon a Spiritual
and Fomoire may summon an Infernal. The guard asks if Taria would help him. He
wants her to steal the Ceobhran and Fomoire fragments. You get two choices:

- "Let me think about it for a while."
- "Let's do it."

Select the first choice.

...and now head to Fomoire:

Fomoire:
Yeah, this tool. The stache doesn't give him a free pass for being one...

...especially since he wants to summon a Sublime Spiritual to the throne in the
Grove of Silence and freely control it! He asks if Taria will help him.

- "Let me think about it for a while."
- "Let's do it."

Personally, I would rather steal the Wicked One's corn-infested feces than help
this guy with anything! That being said, choose the first choice.

Now head back to the Grove.

Grove of Silence:
Taria tells Lord Gwynese what she's learned: the Shard is split between the
three houses and that we need to destroy them. Lord Gwynese offers to help out
by temporarily granting you one of three special techniques (all Long Sword):

- An enraging technique (Uncouth Assault)
- An anti-aquatic technique (Blitz)
- A stunning technique (Aether Et Terra)

Each of these is effective against a guardian at one of the three outer houses:

Blitz: Ceobhran
Uncouth Assault: Makulilkali
Aether Et Terra: Fomoire

These are all longsword techniques, which Taria likely won't be using.

Welp, time to gank some Shard Fragments!

Ceobhran:
Yep, aquatic enemies. Three Rana Combatants and two Man-Mushrooms. Not too
difficult, even without Blitz. The Rana Combatants' stunning can be annoying,
though.

One down, two to go!

Makulilkali:
Two Makulilkali Soldiers and a Makulilkali Alerter. There's a twist to this
battle: if the Alerter sounds the Alarm, you get an automatic Game Over
(something rare in this game), so get rid of him fast! You may even want to
go back to the Grove of Silence and have Lord Gwynese teach you Uncouth Assault
if you're having too much trouble with this battle, but Taria may not have the
levels in Long Sword for the Frenzy effect to proc. You might be better off
having a Great Sword or Axe user hit him with Smash. A mage with Siren can also
do the trick.

The Alerter is immune to Paralyze and Sleep, but not Poison or Frenzy.

One more!

Fomoire:
One Fomoire Witch (succubus model), two Fomoire Spearmen, and a Fomoire
Warlock. The Witch is annoying for the same reasons as any other succubus model
enemy. Even at this point, Kahn still doesn't know where to look. ^_^ 

You can try using Aether Et Terra to stun the Witch, as long as she's not using
a Slashing Interrupt, but again, Taria likely won't have enough Long Sword
levels for it to proc. 

With all that done, let's have Sasha make these fragments go boom.

OBJECTIVE COMPLETE!

Method B: Cooperate with Makulilkali:
--------------------------------------
Go to Makulilkali and hear what the guard has to say:

Makulilkali:
The guard fears that Ceobhran or Fomoire may misuse their fragments for some
foul purpose. Ceobhran may summon a Spiritual and Fomoire may summon an
Infernal. The guard asks if Taria would help him. He wants her to steal the
Ceobhran and Fomoire fragments. You get two choices:

- "Let me think about it for a while."
- "We must at least try."

Select the second choice.

Since we're cooperating with Makulilkalifragilisticexpialidocious, we'll need
to go to Ceobhran and Fomoire to steal their fragments. 

Let's start with Ceobhran:

Ceobhran:
Three Rana Combatants and two Man-Mushrooms. Not too difficult. The Rana
Combatants' stunning can be annoying, though.

When done with that, head to Fomoire. I'm sure that tool will be happy to see
us. 

Fomoire:
No lord. Instead One Fomoire Witch (succubus model), two Fomoire Spearmen, and
a Fomoire Warlock. The Witch is annoying for the same reasons as any other
succubus model enemy. Of course Kahn still doesn't know where to look. ^_^ 

From here, you are given a choice. Should you give the fragments to Mr.
Makulilwhatever or pilfer theirs for ourselves?
    Give: Head back to Makulilkali. The commander will want to bring the
        fragments to House Gwynese so the Lord can make the ultimate decision.
        Lord Gwynese entrusts the Shard fragments to Taria. Time to blow em up!
        OBJECTIVE COMPLETE!
    Take: Go to Makulilkali and you'll end up in a fight with Two Makulilkali
        Soldiers and a Makulilkali Alerter. There's a twist to this battle: if
        the Alerter sounds the Alarm, you get an automatic Game Over (something
        rare in this game), so get rid of him fast! 

        The Alerter is immune to Paralyze and Sleep, but not Poison or Frenzy.
                
        We got the last Fragment! Let's blow em up! OBJECTIVE COMPLETE!

Method C: Cooperate with Fomoire:
---------------------------------
If for some reason you want to deal with this piece of Hibernian excrement, I
supposed you can head over there.

Fomoire:
With "it," he can call forth a Sublime Spiritual to the throne in the Grove of
Silence and freely control it! He asks if Taria will help him. You get two
choices:

- "Let me think about it for a while."
- "We must at least try."

...****. Choose the ****ing second choice. I hate this guy. I'm sure you
couldn't tell.

Let's start with Ceobhran:

Ceobhran:
Three Rana Combatants and two Man-Mushrooms. Not too difficult. The Rana
Combatants' stunning can be annoying, though.

...then Makulilkali:

Makulilkali:
Two Makulilkali Soldiers and a Makulilkali Alerter. There's a twist to this
battle: if the Alerter sounds the Alarm, you get an automatic Game Over
(something rare in this game), so get rid of him fast! 

The Alerter is immune to Paralyze and Sleep, but not Poison or Frenzy.

From here, you are given a choice. Should you give the fragments to Lord
Fomoire or pilfer theirs for ourselves?
    Sell your dignity: Head back to Fomoire. Believe it or not, Lord Fomoire
        wants us to bring the fragments to House Gwynese where we will destroy
        them there! Interesting...well...let's blow em up! OBJECTIVE COMPLETE!
    Wipe that ****-eating grin off of his face: Go to Fomoire and you'll end up
        in a fight with one Fomoire Witch (succubus model), two Fomoire
        Spearmen, and a Fomoire Warlock. The Witch is annoying for the same
        reasons as any other succubus model enemy. As always, Kahn still
        doesn't know where to look.

        We got the last Fragment! Let's blow em up! OBJECTIVE COMPLETE!

*******************************************************************************
* NOTE: Whichever method you used to get the Shard, if this is #4, then skip  *
* to "[Scarlet Shards] 2.10 After Blowing Up The Fourth Shard." This Chapter  *
* is just about over and you won't be able to recruit any more [Scarlet       *
* Shards]-specific characters.                                                *
******************************************************************************* 
 

**************************************************************
* [Scarlet Shards] 2.10 After Blowing Up The Fourth Shard... *
**************************************************************

After blowing up the fourth Shard, Sasha will mention that there is one more
Shard...the Hairpin. 

Taria will agree to destroy the Hairpin, but notes that she'll have to
apologize to Seima. 

(you don't get a choice to refuse like Urpina, and you won't automatically
refuse like Balmaint)

After Sasha does the deed, she thanks Taria for her help. Kahn has the bright
idea of having Sasha join the party, but Sasha says that this body may not be
of much use--without the power of the Spirituals, Sasha is just...Sasha.

Huh? Is the Spiritual Sasha or is the woman that the Spiritual possessed
Sasha?

Yes. 

Have her join, despite the confusion (select "Of course. That's fine.").

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Aleksandra| 10| 12| 10|  9| 14| 14| 8|Un|Staff/Inc|
-----------------------------------------------------

So Sasha is...Sasha? Aleksandra? Aleksasha? Whatever, you got yourself another
mage, and a very good one at that! She no longer has Sasha's aloofness. Instead
she acts like a helpless waif. The same voice actress plays Sasha and
Aleksandra; that's some vocal range there!

Should you use her? Abso****inglutely! Not only is she unique to Taria, she
comes with all four Unda spells! So you can use Snowstorm with impunity!!

Anyway, if the hairpin was a Scarlet Shard, that means it was the cause of the
warping. Taria's going to return to the workshop and fire up a pot to test this
theory. Kahn tells Taria to give him a shout out if she's going to go on
another adventure. Still...where did Seima manage to get his hands on a hairpin
Scarlet Shard? Did he succumb to the bath salts? If so, did anyone record it?

                    *************************************
                    * [Scarlet Shards] End of Chapter 2 *
                    *************************************
              ***************************************************          
              * Please skip to Chapter 3 section of this guide. *
              ***************************************************

***********************************************************
* [Earth Serpent] 2.1 Provincia Thracini (Trigger Region) *
***********************************************************

When you enter Thracini, you'll notice that Elhuacan is under attack!

Mysterious Foe:
A double-encounter with Earth Golem Soldiers. 

After dealing with the attackers, let's check on the Notorious G.E.D.:

Elhuacan:
Granny is grateful that you defeated the Earth Golems. She mentions that the
Emperor's Saw is the only weapon that can defeat the Serpent. 

Well...let's test that theory by brute-forcing it:

=======================
BOSS FIGHT:
Earth Serpent

The snek will start off using Call to the Earth to summon miniature versions of
itself. The minisneks will use mostly biting attacks that can inflict Poison. 
They're not a huge threat, but can be annoying. 

Other attacks from the big boy include:

Charging Slash: Moderate damage to the entire Retinue
Fatal Stab: Heavy piercing damage to one character
Poison Breath: Exactly what it says on the tin to a single character
Earth Wave: Heavy damage to your entire Retinue. This sucks. A lot.

Put Killer Queen in the Retinue and have her Shadow Weave longboi. Add some
Poison to the mix by having Kahn or Chiago use Mizuchi or have Taria use Poison
Poison Mist. Have everyone else use their best techniques and spells and he 
should go down within a few rounds or so.
=======================

...and by go down I mean pop back up like nothing happened. 

So how do we put it down permanently? Let's do the usual Common Quest Primer:

The goal is to defeat the Serpent with the Emperor's Saw in the same Trigger
Region used to start the Quest. Other Regions do have [Earth Serpent]
Objectives, but they're not all that important unless you're trying to recruit
certain characters. 

The following Regions have snek Objectives:

- Provincia Thracini (Trigger Region, best option to give you flexibility in
    Chapter 2)
- Provincia Kei (Trigger Region, don't trigger here if you want to recruit
    Julia)
- Provincia Rhonicum (Trigger Region, don't trigger here if you want to do
    Chapter 3 [Sigfrei])
- Urbs Azhuacan (have to go here to get the Saw)
- Provincia Cindrea
- Provincia Termina
- Marchiam Megdasse
- Marchiam Yaxart

Since there's nothing else to do here, let's go get ourselves a magical power
tool! 

Head back west home to Provincia Termina, then go west into Cindrea, south
through either Sanhigh or Yumen into Gradion, and then go through Testika into
Azhuacan and skip to [Earth Serpent] 2.4 Urbs Azhuacan.

******************************************************
* [Earth Serpent] 2.2 Provincia Kei (Trigger Region) *
******************************************************

*******************************************************************************
* WARNING: Do NOT trigger here if you want to recruit Julia, as the Earth     *
* Golem and subsequent Wishing Tree events will not occur if you do. Instead  *
* go here after triggering in Thracini or Rhonicum (the former recommended so *
* you don't lock yourself out of Chapter 3 [Sigfrei]) and the snek will       *
* appear with his black buddies as he would normally do.                      *
*******************************************************************************

Welcome back to Kei! Kahn should remember this place...perhaps the vultures
cleaned up the vomit from his teleporter sickness?

Those fond memories were interrupted by that tell-tale earthquake. We know what
that means...

IF CHAPTER 2 [EARTH SERPENT] WAS TRIGGERED HERE:
------------------------------------------------
The tell-tale hole will open up near Pot Falls and out comes a big long red
nasty slimy rotten brutal bottom-feeding disgusting...thing.

=======================
BOSS FIGHT:
Earth Serpent

The snek will start off using Call to the Earth to summon miniature versions of
itself. The minisneks will use mostly biting attacks that can inflict Poison. 
They're not a huge threat, but can be annoying. 

Other attacks from the big boy include:

Charging Slash: Moderate damage to the entire Retinue
Fatal Stab: Heavy piercing damage to one character
Poison Breath: Exactly what it says on the tin to a single character
Earth Wave: Heavy damage to your entire Retinue. This sucks. A lot.

Put Killer Queen in the Retinue and have her Shadow Weave longboi. Add some
Poison to the mix by having Kahn or Chiago use Mizuchi or have Taria use Poison
Poison Mist. Have everyone else use their best techniques and spells and he 
should go down within a few rounds or so.
=======================

...and by go down I mean pop back up like nothing happened. You'll need the
Emperor's Almighty Power Tool to cut it to pieces. 

Hop onboard the Azhuacan Ferry and skip to [Earth Serpent] 2.4 Urbs Azhuacan.
You will not be able to recruit Julia, as the Earth Golem and Minion-Chillin-
In-A-Well Events won't occur now.

IF CHAPTER 2 [EARTH SERPENT] WAS TRIGGERED FROM THRACINI OR RHONICUM:
---------------------------------------------------------------------
We get the same disgusting whack-a-mole on super steroids, but this time he's
brought buddies:

Earth Golems (take your pick, doesn't matter):
...but they never end! After defeating at least one encounter of these chumps,
examine the Unremarkable Tree.

*******************************************************************************
* NOTE: If you want to recruit Julia, you must complete the following events  *
*******************************************************************************

Unremarkable Tree:
Well you almost avoided taking an arrow to the knee...or worse. Said arrow has
a letter on it: 

"The well runs dry. Please do something about it."

Dammit, Kahn! Did you leave THAT big of a mess?!! 

.......

Fine.

Southwest of the tree is our well in question:

Old Well:
Hop on in! Immediately we're greeted by a robed figure who's appalled by us
profaning Lord Savnok's subterranean temple. Get use to it, buddy. We're coming
for you, your armored mooks, that long bastard above ground, your children,
your mother, and your clothes! Savnok's not gonna save you from us!

...and after the battle, we get none of those things. Then again, we CAN get
two of those things now: the armored mooks will die and we'll be able to get to
longboi.

Earth Golems (pick one):
Doesn't matter which one you pick--it's a two-part encounter either way.

After that, all the Golems are gone! Now for the Serpent.

=======================
BOSS FIGHT:
Earth Serpent

...do I even need to explain this?
=======================

Now that that's settled, OBJECTIVE COMPLETE! 

While we're at it, let's recruit Julia. It's a long fetch quest, so let's get
this over with:

Wishing Tree:
"Give the white-tiger insignia to the guard at Bullio Gate."

So where is this insignia? If you look between the three plants, you'll find
some crows:

Crows:
The crows were picking at a dead body. The developers seem to be necrophiliacs
or something...

In any case, the dead body is holding our insignia. We give him a proper
burial. 

Bullio Gate:
We give the insignia to the guard. He doesn't seem too happy about it...

Back at the Wishing Tree:
"Hand over a smithy's hammer to the server at Owtie Arbor." Where to find one
of those?

Mountain Hut:
Oh look, a blacksmith! He sees our Bullio Guard badge and is none too happy
about it. He gives us the hammer and wants us to never come back!

Now that we have it, let's head to...

Owtie Arbor:
...and she doesn't seem too happy with receiving the hammer...what the hell's
going on here?

The tree again...:
"Hand an emerald ring to the physician in Rowsui Tower." Just when I was about
to ask the important question, our answer shows up in the form of pink hearts
over Nangoon...

Nangoon:
Here we have a nobleman and a woman fawning all over him. Balmaint interrupts
to ask about the ring, and the woman takes exception to this. The nobleman
refuses to give up his ring, but says that the blacksmith can make replicas. 
We can head back to the Mountain Hut, but he won't be too happy to see us...

Mountain Hut:
"I told you to never come back here!" ...like I said.

...but he's at least willing to make the replica ring, but we need a beryl
stone. The nomads around here should know where to get one. 

There is a settlement in the northern part of the Region:

Nomadic Settlement:
So we've come at a poor time (when do we not?). They are trying to migrate
south, but there are fiends in the way. You know what to do by now.

Head south and then west of Castle Kohan to find our targets:

Fiends:
Two part encounter. No problem.

Beat them up and then head back to the settlement.

Nomadic Settlement:
PRAISE THE GODS! Uh, no...that was us. To thank us, the nomad tells us about
the "Green Mountain Somondoco," which should have a beryl stone.

Head west to the three mountains. Somondoco is the southernmost one.

Green Mountain:
Single encounter:

=======================
BOSS FIGHT:
Hellhound and four Rumblebugs

In addition to the usual Howl, Fang Salvo, etc., the Hellhound also likes to
cast Poisonous Mist...even more of a reason to Paralyze/Stun/otherwise stop it.
Rumblebugs are usual roly-poly fiends doing roly-poly things.
=======================

We now have our beryl stone, and the Nomadic Settlement has migrated south. 

Let's go back to the Mountain Hut with the stone:

Mountain Hut:
It takes a while, but then again, this isn't chopping firewood.

Now let's head to Rowsui Tower with our replica ring.

Rowsui Tower:
If you are prompted to go to Yaxart, decline (select "Hold on a moment") and 
re-enter. In any case, the physician that we're supposed to give the ring to is
not here. Oh well. Back to the tree...

Wishing Tree:
Holy crap, that's a lot of arrows! That's a lot of wishes! We'll start with:
"Bring me some delicious, soft water." --The Server at Owtie Arbor

Owtie Arbor:
Oh hi, Colleen! She's complaining about the well water, which doesn't make good
tea. So we have to get her some soft water. Yep, she's still our Karen after
all this time.

Go just a bit south and we'll see a horse drinking from Pot Falls.

Pot Falls:
Go ahead and take some water from here.

Back to Owtie Arbor:
Give Colleen the water so she can have her tea party.

Wishing Pincushion:
From one of the nomad's arrows: "Return our lost sheep."

Nomadic Settlement:
The sheep ran off. Gotta find them. 

The first sheep is just southeast of us, south of Castle Kohan. The second one
is near the southeastern part of the Region, west-southwest of Taiffa. The
last one is southeast of the Great Arch.

Back at the Settlement:
Return the sheep, and the nomad is grateful.

Wishing Tree:
"I want a tasty sheep steak!" --Castle Kohan Guard

*******************************************************************************
* NOTE: There are a few different ways the Wishing Tree Quest can be com-     *
* pleted. It is possible to give one of the nomad's sheep to the Castle Kohan *
* Guard during the retrieval, but I've never tried this.                      *
*******************************************************************************

Castle Kohan:
The guard had one of his colleagues shoot an arrow into the tree to wish for a
sheep steak because he can't leave his post...

We know where we can get sheep from...

Nomadic Settlement (again):
The nomad asks if we are aware of the wild horses, and would like to see one.
Well there just so happens to be one in the middle of the Region...

Mustang:
Is that supposed to be dirt?

Examine it three times and it ends up at Pot Falls. Examine it one more time
and Taria lassos it. Let's take it back to the settlement!

Nomadic Settlement (getting tired of this place):
We trade a mustang with...dirt hanging out of its ass for a tasty sheep.

Castle Kohan:
...and we give the sheep to the lazy guard.

Wishing Pincushion with even more Pins:
"Hand a hydra staff over to the noble in Nangoon."

Just southwest of us smoke rises from the well...

Old Well:
Why is there smoke coming from that well? Good question. Let's dive in and find
out.

Inside the well we have a doctor holding a hydra staff. Not sure why.

We tell him that we only want the staff. He gives us the staff, but wants us to
promise never to tell anyone where he is. Of course it would help that he not
light fires inside the well. If anything Smokey the Bear will jump in the well
and maul him.

Heading east...

Nangoon:
We give the staff to the snobby noble. He wants to know where the doctor is. 
We tell him he's hiding, but are not sure why. The noble says that it's
probably to avoid being killed by him...

...how disturbing.

He says it's a joke. 

I'm not laughing.

More Wishing Shenanigans:
"Grant my love." --Lovestruck at Rowsui Tower
AND
"My husband was attacked by fiends at the Great Arch. I want revenge!" -- Maid
of Castle Kohan

Let's start with the lovestruck person.

Rowsui Tower:
The Rowsui guard is in love with the Bullio guard, but the feeling might not be
mutual. Kahn says not to ask how he knows this, but if you boil up a mandragora
root, it becomes a powerful love potion. I won't ask, but I can't help but
wonder...

You know the drill by now: the one with the top clover facing to the right is a
strawberry while the other two are mandragoras. You may want to eat the
strawberry (+1 LP) afterward to offset the mandragora (-1 LP).

You can take the mandragora back to Rowsui Tower or to Bullio Gate: the result
is the same.

Bullio Gate:
After giving the root to the guard, Taria and Kahn tell him to boil the root
and drink what remains after seeing the Rowsui guard.

Now let's address the vengeful maid:

Castle Kohan:
Her husband was attacked by a fiend. His body was found by the Great Arch.

Great Arch:
A robed man asks us who we are and what our business is. We tell him about a
man killed by a fiend from earlier and that we're here to deal with them. The
robed man says there are no fiends here. 

Back to Castle Kohan:
We tell the lady that the fiends have already departed. She thanks us none-
theless. She also mentions that her husband saw a suspicious figure and left
his post to investigate the manner.

Back to the Tree:
"I wait at the Great Arch."

...that's not a wish.

Great Arch:
An assassin awaits us at the Great Arch. He tells us that we pretty much ruined
his plans: all the people involved in this whole scheme was supposed to kill
each other and he was going to claim the rewards for himself. The Castle Kohan
guard sussed him out and that's when things started going south.

So...we have a double encounter with assassins. Yet another SaGa staple
alongside pirates.

After defeating the assassins, go back to the Wishing Tree one more time:

Wishing Tree:
If you completed all of the above tasks, the tree will snap. Otherwise it just
stays there with over 9000 arrows in it with letters attached. Poor tree.

If the tree snapped, go visit Nangoon. 

Nangoon:
The noble will be thankful for how things turned out and mention that he's been
an assassin target quite a few times! Leave and re-enter. Accept the option to
recruit Julia:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Julia     |  8|  6| 10|  9| 11| 13| 5|Na|Staff/Inc|
-----------------------------------------------------

Her INT is a bit low for a mage. If you like her, go ahead and use her, but
there are way better options out there if you want to use more than one mage or
another mage to sub in when Taria's LP are low.

Still want more? Read on. Otherwise skip to "[Earth Serpent] 2.9 Back To Where
The Snek First Appeared" if you had enough of its crap (and don't really care
about recruiting Raphael, Hagar, or Nolan).

***********************************************************
* [Earth Serpent] 2.3 Provincia Rhonicum (Trigger Region) *
***********************************************************

*******************************************************************************
* NOTE: To trigger here, you will have to leave Termina by going west through *
* Castle Knym to Cindrea, south through Sanhigh or Yumen to Gradion, REFUSE   *
* Sasha's request to find the Scarlet Shards, and then go southeast through   *
* Fort Kathrin.                                                               *
*                                                                             *
* Because this involves refusing Sasha's request, you will not be able to     *
* refuse her request again in Chapter 3, so if you plan on doing Chapter 3    *
* [Sigfrei], do NOT trigger here!                                             *
*******************************************************************************

When you enter Rhonicum, you'll notice a giant hole open just a bit southeast
of Fort Kathrin. Inspect it and OMGWTFSNEK!

Earth Serpent:
Inspect again and...

=======================
BOSS FIGHT:
Earth Serpent

The snek will start off using Call to the Earth to summon miniature versions of
itself. The minisneks will use mostly biting attacks that can inflict Poison. 
They're not a huge threat, but can be annoying. 

Other attacks from the big boy include:

Charging Slash: Moderate damage to the entire Retinue
Fatal Stab: Heavy piercing damage to one character
Poison Breath: Exactly what it says on the tin to a single character
Earth Wave: Heavy damage to your entire Retinue. This sucks. A lot.

Put Killer Queen in the Retinue and have her Shadow Weave longboi. Add some
Poison to the mix by having Kahn or Chiago use Mizuchi or have Taria use Poison
Poison Mist. Have everyone else use their best techniques and spells and he 
should go down within a few rounds or so.
=======================

If you triggered Chapter 2 [Earth Serpent] here, it pops back up like nothing
happened. So we need a magical piece of hardware to put it down for good. Go
back north through Fort Kathrin into Gradion and then west into Testika. Select
"To Azhuacan" and read on.

Otherwise OBJECTIVE COMPLETE!

*************************************
* [Earth Serpent] 2.4 Urbs Azhuacan *
*************************************

Welcome back to the holy land! You know what this place is about from Chapter
1.

If you head toward the center of the Region, you'll find that the damn snek
made it her as well!

Before we go to longboi, if you didn't do a butt load of grinding back then to
recruit the Arch Witch, you can do so at the Arena (or anywhere else for that
matter) if you want. 

Along with the Twister from the Mare Ilfee, if you got a hold of a (True)
Katana (likely through the Imperial Library Survey Hut Side Quest) and forged
yourself an Estoc, you can go to the Dark Alley in the Black Market to recruit
Sabit.

Now let's go up to that long red bastard--we'll see that the Holy Republic
Soldiers are right near it:

Holy Republic Soldiers:
Hey look! The Saw! Dude, let us borrow it! We need to cut something big and
tall down! 

At the moment, HE is going after the Serpent, so he can't let us have it. 
After telling him that the snek appeared in Kei/Thracini/Rhonicum, he wants to
accompany us! He finds the fact that the Serpent can appear in multiple places
at the same time fascinating!

Now the Holy Republic Soldier doesn't like that idea. Maximus Julanius' mission
is to serve the Holy Republic...for some reason. No time to argue: battle time!

The first encounter is with a Greater Devil, even though there's no boss music
here. Treat him like the Dark Ifrit from back when you were doing business and
fixing at the Mare Ilfee (maybe Taria and Lewis should create an L.L.C.).

The second one is the snek:

=======================
BOSS FIGHT:
Earth Serpent

This time he starts with the minisneks already out to play. Otherwise it's the
same antics.
=======================

After the battle, Maximus joins us! 

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Maximus   | 12| 11|  6| 12| 12|  9| 5|Ae|L. Sword |
-----------------------------------------------------

You know what Julanius means? It means Duelanius. It means not ONE Long Sword,
but TWO! Needless to say, this man has a permanent spot in your Retinue. He
starts with Dual Cross Cut (damage bonus to Undead) and within a Round or two
of using that, should glimmer Dual Whirlwind! That technique when ranked up is
one of the best in the game! There are a few that are better, but this one is
probably the best for its BP cost!

With the Saw acquired, OBJECTIVE COMPLETE!

You can go back to Rhonicum, Thracini, or Kei, go Splatterhouse on the Serpent,
and end the Chapter, or you can go through some more [Earth Serpent] events in
case you want to recruit some other characters.

For Splatterhouse: Skip to Section "[Earth Serpent] 2.9 Back To Where The
    Snek First Appeared"
For More Fun With Long Bastard: Read on.

*****************************************
* [Earth Serpent] 2.5 Provincia Cindrea *
*****************************************

For S&Gs, the Serpent has appeared in Cindrea. House Erakleos isn't giggling
but some of the soldiers posted at the dam might be doing the other thing.
Then again, I didn't see "diapers" in Saqqara's Product Development list...

Speaking of Saqqara...

Saqqara:
Converse here. The lady doesn't think the dam will fall because Imhokiel built
that thing with his own hands. Oh well, we tried.

Erakleos Soldiers:
The soldiers here say they value defense above all else. Long-term sieges are a
basic tactic of war. 

Hadasht:
Irene of House Erakleos is readying the troops, as protecting the dam is their
number one priority. She muses that House Julanius should be dealing with the
Earth Serpent, and not her! 

Fisherman (north-northwest of the dam):
If you haven't done this earlier, examine the fisherman, and he tells you that
there is a mythical treasure at the bottom of the lake. He hasn't had any luck
finding treasure or catching fish. He says that the legendary beast at the
bottom of the lake may be eating everything up.

Some bubbles appear in the lake! The fisherman thinks it's the legendary beast
and runs away! Well, time to slay some legendary beast!

Foam:
Examine the foam for a double encounter, the first being three Rubybugs (not so
legendary yet). The second is two Goblin Warriors and two Loup-Garous (not so
legendary either, but Loup-Garous = flamethrowing Ogres, and we know how
dangerous those are, so get your Shadow Weaves, Tumbles, and the like ready)!

Welp...that "legendary beast" was less than impressive. Perhaps the legend has
yet to show itself?

Earth Golems (around the dam):
Might as well fight these guys first.

(in fact, if this were Chapter 3, you MUST fight these guys first in order to
recruit Raphael. Since it's not, it doesn't really matter, but since we're here
for S&Gs we might as well get our S&Gs out of this)

Of course they regenerate...of course. 

Time for the big one again.

=======================
BOSS FIGHT:
Earth Serpent

Back to old tactics. Has to use Call to the Earth to get the minisneks out
(they're actually called "Soil Worms").
=======================

...well the dam didn't fall. OBJECTIVE COMPLETE! If this were Chapter 3, then
it would be a different story. 

...except...the Golems are still around? Yeah, we have to finish them off.

If you go back to Saqqara, it's "praise by Imhokiel." Um...WE'RE the ones that
did all the work.

If you go back to Hadasht, Irene says she received a report of a strange group
battling the Earth Serpent and its golems.

Anyway, S&Gs are over (Irene takes the Gs away and often adds the Ses). 

Want more snek? Read on. Otherwise skip to "[Earth Serpent] 2.9 Back To Where
The Snek First Appeared" if you had enough of its crap (and don't really care
about recruiting Julia, Nolan, or Hagar).

*****************************************
* [Earth Serpent] 2.6 Provincia Termina *
*****************************************

Welcome back home! Let's see if Seima is running that tight ship.

..."uh, ma'am? What the hell is that?"

Well, Seima. Let us introduce you to the Earth Serpent. Snek. Long Bastard.
Longboi. That thing in the world's pants, if it had pants.

=======================
BOSS FIGHT:
Earth Serpent

Same routine. Nothing's changed here.
=======================

...and...OBJECTIVE COMPLETE! Nothing else going on here. Back to work, Seima.

Still want more? Read on. Otherwise skip to "[Earth Serpent] 2.9 Back To Where
The Snek First Appeared" if you had enough of its crap (and don't really care
about recruiting Julia, Nolan, or Hagar).

*****************************************
* [Earth Serpent] 2.7 Marchiam Megdasse *
*****************************************

Glyphs, glyphs, and more glyphs. 

Let's go light one up! 

(no, "glyph" is not a euphemism for whatever you tend to light up on April 20th
of the Gregorian Calendar, so put whatever that is down and keep reading)

...and we get another earthquake. Guess that answers which of these glyphs is
getting lit up.

Earth Chasm:
Well...sort of. It's just a hole for now. He ain't popping out yet.

Megdasse Glyph (next to the giant hole):
"It's an image of the Beast King." -Taria

Kaikow Observation Tower:
Might as well get a better view...

...and NOW he pops out of his hole! This time he brought company. We have a dry
clean up in the Beast King aisle.

Earth Golem:
Double-encounter with these guys before you can take on the big boi.

...and with no protection, it's time for...

=======================
BOSS FIGHT:
Earth Serpent

Same routine. Just a good ol game of whack-a-mole...er...snake...or something.
=======================

...and we now have a wet clean up in the Beast King aisle...er...

...oh.

It's lit now. OBJECTIVE COMPLETE! This will be important later on if you want
to recruit Nolan and Hagar, as you'll have to light up all five glyphs. You'll
need Chapter 3 [Scarlet Shards] or [Sigfrei] to light up the Walomir glyph,
though, so we might as well hold off on any more shenanigans in this Region
until then.

Still want more? Read on. Otherwise skip to "[Earth Serpent] 2.9 Back To Where
The Snek First Appeared" if you had enough of its crap (and don't really care
about recruiting Julia, Nolan, or Hagar).

***************************************
* [Earth Serpent] 2.8 Marchiam Yaxart *
***************************************

We're back! Look who joined the party! Yep. Them golem bastards and their giant
friend...

...er...wait. No...giant...friend?

Nope. Just six encounters with Golems surrounding the place. Take em out! Some
of the encounters will have a mix of other things like metal chickens and the
like.

After clearing all six of them out, the Serpent finally comes out of hiding!
Take him out as well!

=======================
BOSS FIGHT:
Earth Serpent

Same drill. Same snek. Same minisneks.
=======================

OBJECTIVE COMPLETE!

*************************************************************
* [Earth Serpent] 2.9 Back To Where The Snek First Appeared *
*************************************************************

Now that you have the Saw and the Julanius Maximus, let's head back to either
Thracini, Kei, or Rhonicum (wherever you triggered from) and cut some snek to
bits, shall we?

=======================
BOSS FIGHT:
Earth Serpent

This time he starts with the minisneks already out to play. Maybe the Soil
Worms are what comes out of him out of fear of the Saw? Um...OK, that's dis-
gusting. 

Anyway, nothing new here, except this time we're putting this big slimy bastard
away for good! In fact, having Maximus around with Dual Whirlwind should make
this even easier!
=======================

Ah...don't you like covering an entire Region with giant snake guts?

Should we return the Saw? Nah, let's look after it a bit longer. :)

Perhaps the warping will disappear? Taria will return to her workshop and find
out. Kahn says if she needs him, give him a holler! Taria breaks the fourth wall
again.

                     ************************************
                     * [Earth Serpent] End of Chapter 2 *
                     ************************************
              ***************************************************          
              * Please skip to Chapter 3 section of this guide. *
              ***************************************************

*************************************************
* [Sigfrei] 2.1 Marchiam Normi (Trigger Region) *
*************************************************

By refusing Sasha's request to find the Scarlet Shards here, you'll end up
starting the [Sigfrei] Common Quest.

The goal is to complete a Sigfrei Objective in five Regions. That objective can
range from thwarting his plans to doing what he wants you to do. 

You can find Sigfrei up to no good in the following Regions:

- Marchiam Normi (Trigger Region)
- Provincia Termina
- Northeast Boundary
- Provincia Cerenaif
- Marchiam Ria
- Marchiam Bicyniro
- Provincia Maurehua
- Marchiam Megdasse
- Marchiam Numadica
- Provincia Hibernia

After FIVE completed Sigfrei Objectives, he will tell you to meet him in Urbs
Azhuacan. Of course you can continue to chase down Sigfrei in the other five
Regions if you want to.

So what about this Region? It's cold. Kahn says he's freezing his ass off here,
but Taria says we won't be able to use the cold to their advantage if they
don't accept it gracefully. 

*MAP*

Here you'll see a monster in front of each town (one at Westdorf, one at
Ostdorf). Before fighting them, go to one (and ONLY one) of the towns and
Converse. You'll be told that the town is in danger from the monster attack.  

Now you have three options for completing the Sigfrei Objective:

Method A: Go to the other town and Converse
-------------------------------------------

If you do this, you'll be told that the "monster" is no monster...it's a
Spiritual. Go back to the original town and you'll find that it was Sigfrei all
along! He would have gotten away with it if it weren't for those pesky kids!

OBJECTIVE COMPLETE!
(you'll be able to tell if you get various Crystal rewards)

Method B: Defeat the monster near the town that you've originally Conversed
---------------------------------------------------------------------------

Once you defeat the monster, go to the other town and Converse. You'll be told
that the "monster" outside is no monster...it's a Spiritual! Oops.

Go back to the original town. You've been tricked by Sigfrei. Get used to this.

OBJECTIVE COMPLETE!

Method C: Defeat both monsters
------------------------------

If you want to do this without requiring any brainpower, just defeat both
monsters. Sigfrei comes out and tells you that you should be more aware of his
activities... 

OBJECTIVE COMPLETE!

***********************************
* [Sigfrei] 2.2 Provincia Termina *
***********************************

Looks like Sigtroll may be starting trouble in our home Region!

Starting from near Castle Knym, a bunch of Sigfrei-worshiping pyro stoners
will appear burning crests. Encounter the group and you'll have the option to
put out the flame or investigate the monster they are summoning in the middle
of the Mare Termina.

If you choose to put out the flame, you'll have to fight the pyros to do so.

If you choose to investigate, Taria recognizes right away that it's a Spiritual
and that it's telling her to put out the flames.

(Other Protagonists don't have Taria's ability to recognize this...)

So go back to the pyros and put out the flames.

After the battle, go to any of the following locations:

- Castle Knym
- Josgad Stable
- North Gate
- South Gate
- Moorhead
- Schut

After asking about Sigfrei, leave and another group of Sigfrei-worshiping pyro
stoners will appear. Kick their asses and if you chose to investigate the
monster previously, you'll put the flame out automatically. Otherwise you'll
get the same choices: put out the flame or investigate the monster.

Rinse and repeat this process until you extinguish the last set of flames on
the other side of the Region. Go to one of the above listed locations, and
you'll find out that the person there is Sigfrei in disguise! 

OBJECTIVE COMPLETE!

************************************
* [Sigfrei] 2.3 Northeast Boundary *
************************************

To get to the Northeast Boundary, go east from Termina to Thracini and then
cross the Sea Bridge. We find some unfortunate souls that want to get in our
way by charging for admission. You can either run past them or fight. You might
as well fight them. Otherwise they'll keep bothering you every time you want to
go to the Northeast Boundary.
Anyway, welcome to the other (colder) edge of the "world"!

*MAP*

Inspect the Northern Outpost. You'll find a man interested in striking it rich
by mining out here. 

You see that guy drowning in the Abyssal Swamp? Ignore him for now. Yeah, I 
know.

Aside from that, let's get started:

Fisherman (Northwest Corner): 
Talk to him and have him drag the line down the bottom. He'll find a Gargantuan
Key and give it to you. Now talk to him again and choose to Pray with him.
He'll give you a fish.

Village of No Presence (Far Southeast Corner):
When you Converse, you'll talk to the Villager who wants to revive imperial
culture and will start perhaps the longest Side Quest in the game: Product 
Development. 

It starts off by the Villager giving you Straw. At the next destination, you
need Straw to produce another product (Straw Net in New Wise/Mare Ilfee or 
Compost in the Nyu Settlement in the Marchiam Megdasse region). Eventually
product development will require two or three previously made products until
you eventually get back to the Village of No Presence to produce entire
buildings! Sounds like what TV Tropes calls "20 Bear Asses" alright.

Fortunately there are some pretty nice rewards (usually rare materials for
making the best weapons and armor). Don't expect to complete this Side Quest
in one Playthrough--it'll take forever. Instead carry over your progress to
future Playthroughs.

If you run out of Straw, you can always come back here for more.

Also, like Stahl and Elhuacan, this Smithy handles Prisma Crystals, so if you
haven't upgraded your shiny new Ignis Elemental Weapon yet, you can do it here.

Now exit and re-enter the Village of No Presence and Converse again. Say yes
to recruit one of the easiest characters to recruit in the game for all
Protagonists!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Tissisaaq | 11|  9| 10| 13|  8| 11| 6|Te|Spear    |
-----------------------------------------------------

Ok, so Tissi doesn't have Chiago's insane DEX, but what she does have is speed!
She will be in the front of your timeline in battle the majority of the time! 
Use her to get the upper hand or prevent your pray from doing something scary!

Adamas Shrine (cave) (just to the west of the Village of No Presence):
Now go here and win the battle. The cave now becomes a shrine. Offer the
fish you got earlier to Adamas. When finished, let's go north to:

Finemundi:
In the very center of the map is this miner town. When asked to mine, say
"Not now" because we have a few things to do before we do so.

Send someone on a Mission by selecting "Dig Site" (any of your mages that need
Terra levels aside from Taria, as of course she can't be sent). Select "Terrace
Houses" for a Minstrel tale. Do it again (may have to exit and re-enter, and
say "not now" again to the mining question) and you might run into the "Sprite"
for some training in a weapon or Martial Arts (+1, 2, or 3 levels).  When
finished, exit and re-enter, and go ahead and start mining.

As Taria says, there are five spots that stand out for mining:
- Fang Terrae
- Spirit Lake
- Everbloom Tree
- Porta Inferni
- Abyssal Swamp

At each location, you can pick one of three spots to mine. One spot will
produce only crystals of a single element, one will produce a primary element
and one secondary element, and another will produce a primary element and a
different secondary element. For example, the three spots at the Spirit Lake
will produce:

- only Unda Crystals 
- Unda and Aes Crystals (since it's close enough to the Fang Terrae)
- Unda and Natura Crystals (since it's close enough to the Everbloom Tree)

Normally you can only dig up to five mines maximum, but during this [Sigfrei]
event, you can dig more. When you get to five, Taria mentions checking with the
Outpost to make sure nothing bad is happening. 

You can either stop and do so or your can continue mining.

if you stop at 5 or 10, return to Finemundi, pause development, and then go
back to the outpost, you will have the option to tell the guy there "We should
stop." Do so and...yeah.  It's Sigfrei. We spoiled his plans like the meddling
kids we are, and he doesn't like it.

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Tsubaki and/or Giselle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded any Ettin's Blades from Kumi or the Teach Na Macha boss
fight into an Ice Sword, use the Hailstorm technique! It's expensive, but it
might be one of the few reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Tsubaki should, Giselle likely won't
be) you can try Golden Note and hope that "1" turns into a "2"...if not, you're
in deep ****.
=======================

Fight over, OBJECTIVE COMPLETE!

If you go all the way to 15 and then go to the Outpost, then Sigfrei reveals
himself right away. Both Sigfrei and Taria discuss philosophical differences
and you'll still have to fight him.

The biggest differences when claiming the mines' spoils before going to the
Outpost depends on how many mines you've chosen to dig up around the same area:

1 mine around the same area (example: Spirit Lake): you can claim the spoils
    without any real issue.
2 mines around the same area: miner will complain about overtime, but otherwise
    you can claim the spoils.
3 mines around the same area: FIENDS! Unfortunately no spoils afterward...

So if you go all the way up to 15 mines, then obviously you'll have to fight
fiends if you try to claim the spoils from any of them...

Once the objective is complete (aka: putting a boot in Sigfrei's ass), you can
claim the spoils from any of the mines without incident regardless of how many
you've dug up and which areas you've chosen to do so. You may have to fight the
requisite 8 battles before the carts reappear in front of the mines, though.

************************************
* [Sigfrei] 2.4 Provincia Cerenaif *
************************************

"Perhaps we'll see our favorite man here?" -Taria

Head northwest over to where Cingular is. You'll see giant mushrooms. If you've
read my Character Recruitment FAQ, then you know how I feel about these things.
Yeah, keep your tongue off the screen.

Cingular:
Taria normally doesn't suffer fools gladly, but she has a minor moment here by
asking if it's normal for giant shrooms to grow around these parts. The lady's
like "you think I'd be scared if it was"? 

Yeah, Taria. Seima and/or Kahn must be having a bit of an influence on you.

Outside near the shrooms, you have three choices: 

- Leave em alone
- Cut em down
- Investigate 

Leave em alone: Dark cloud appears, floats to the Westend Graveyard, and
    summons a monster to attack Cingular. Go back in town and enjoy your double
    encounter.

Cut em down: More like "burn em down", and burning down shrooms in this game is
    almost never a good thing. Enjoy your double encounter.

Investigate: You'll find a corpse caught on the shrooms. Did this person stick
    their tongue on them? That'll learn em. Either the corpse's spiritual power
    made the mushrooms grow like that or its grudge summoned them. 

    Back in Cingular:
    The townsperson tells us that there was a quarrel among the fishermen, and
    one of them ended up drowning. Rumors say he was caught cheating at dice,
    though of course he denied it to the end.
        
    Next stop is the Water Mill, as for some reason, the casino business loves
    using them as venues.

    Water Mill:
    Right off the bat, Taria can tell that the man is cheating with dice. While
    she exposes him, Kahn's job is to make sure he doesn't get away.

    Kahn chases after the man, but he turns into...Taria!? That spooked him
    enough to let the man get away, and the real Taria tells him to get his
    **** together! 

    Anyway, Taria says that we know now that the cheating accusations were
    false, they will hold a memorial service for the deceased man.

    Fixed Dice-hating Shrooms:
    Give them the fixed dice and they go away. Sorry, no more tripping for you.

Regardless of which choice you made and the results, we have more shrooms near
Nipelo. You know saliva + electronics = bad, right? 

Nipelo:
...weird indeed! I guess they're not satisfied! Go in town and there's under-
standable panic. We get the same three choices:

- Ignore
- Chop em down
- Investigate

Ignore: Same results: giant cloud summons monster that attacks town. Enjoy your
    double encounter.

Burninate: Giant cloud summons monsters that go directly after you. Enjoy your
    double encounter.

Investigate: OMG is that a freaking ship?!!! Chiago chimes in and says it's
    his. He says that they usually dock at the Zegna port, but had cargo bound
    for Nipelo that day. The harbor pilot was negligent and ended up sinking
    the ship. He was about to give him the axe until the pilot transformed into
    Chiago himself and ran off!

    Welp, we know who that is. Taria asks about the cargo being transported
    that required going to Nipelo.

    Eh...nothing special. Just a bunch of poison they were going to use to
    assassinate the Zegnan leaders.

    Now that you know the truth, go back to the shroom and collect the cargo.

Shrooms Between Nipelo and Central Cemetery:
Inspect these things and you'll find a Doomsday Cultist praying to them. Yep,
more Jim Jones stuff here. He says the Imhokiel Temple priest says that the
shrooms are a doomsday sign, and Taria finds this unusual. 

Imhokiel Temple:
"THERE SHE IS! LOOK UPON HER AND DESPAIR!" Great...

What a mess this turned out to be. They want to capture, crucify, burn, and
offer Taria's blackened body to the messengers of the last days. 

...yeah, we'll be leaving now, k thx.

Back on the map, we see a crowd, the shrooms, and a crucifix with someone tied
to it.

Crazy **** (aka: Doomsayer Procession):
Apparently the person on the crucifix is a stand-in for Taria and the gang!
Time to save him!

Of course the priest is Our Favorite Man...

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Tsubaki and/or Giselle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded any Ettin's Blades from Kumi or the Teach Na Macha boss
fight into an Ice Sword, use the Hailstorm technique! It's expensive, but it
might be one of the few reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Tsubaki should, Giselle likely won't
be) you can try Golden Note and hope that "1" turns into a "2"...if not, you're
in deep ****.
=======================

With everyone's heads screwed back on straight, OBJECTIVE COMPLETE!

******************************
* [Sigfrei] 2.5 Marchiam Ria *
******************************

*******************************************************************************
* NOTE: You will have to complete the Sigfrei Objective in Cerenaif before    *
* you can go to Ria.                                                          *
*******************************************************************************

So what could Sigfrei want in Faerie land?

OH CRAP fiends right off the bat!

...

No battle on screen, though. Taria wakes up, Kahn's worried ("Don't 'Oh Kahn!'
me!"), but everything's OK now. The Spiritual that attacked up and disappeared,
though.

You get an upgraded boat, but functionally it's the same. 

Remember that giant cocoon? That's where we're going.

Cocoon:
Press Confirm and the battle screen shows...Fae Sigfrei?!!! This oughta be
good...

Taria asks the green-haired lady if she's seen Sigfrei. She has, and he walked
into the damn cocoon like a boss! Apparently he became one with a sprite and
then summons a sea Spiritual. 

You have a choice: kick Sigfrei's ass or save the village. 

...why not both? You have to choose to fight Siggy first, though.

=======================
BOSS FIGHT:
Fae Sigfrei

"Fae" Sigfrei. There should be something different about this fight, right?

For the most part, no. Same old annoying troll. Same old annoying barrier.
Same old tactics work here. 

...oh, and he has a couple of Interrupts this time. I think one is against
Piercing (of course, right?) and I think the other is against Blunt. 

You get a Ring of the Fae for winning the battle.

=======================

After the fight, he escapes. Figures.

We have to go save Ferrol, though.

Sea Fiends:
Inspect the Sea Fiends. You'll find that they're not attacking Ferrol, but
heading northeast toward the Water Mirror. 

Before you chase it, don't forget to shoo away that poor seal.

=======================
BOSS FIGHT:
Charybdis

Squid. Maelstrom. 

Normal anti-boss tactics work on this squid as usual. 
=======================

If you win the battle, easy OBJECTIVE COMPLETE!

However, if you LOSE this fight, the Water Mirror will be destroyed. 

However, if you lose the above fight against the Charybdis FOUR times (or
select the "Reattempt" option each time to speed things up), then four
locations will be destroyed:
        
    - Water Mirror
    - Faerie Stone
    - Festival Stage
    - Cocoon
        
However, if you have met Griffin even once, then he will prevent the cocoon's
destruction. 
        
OBJECTIVE COMPLETE...and permanent loss of property. Hope you're proud of
yourself.

If you go to the Abandoned Village after all of this, then you can recruit
Griffin:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Griffin   | 10| 15| 12|  8| 10|  8| 3|Na|G. Sword |
-----------------------------------------------------

Like Chichi, Griffin only has 3 LP. Look at this boi's other stats, though:
DEX 15 is a lot more useful, and he has high levels in EVERY weapon except for
Staff. He's about as fragile as Chichi, but that 15 DEX can make him a great
Martial Artist (use some equipment to fix his ACU and he will Stun things with
Tumble for days!)

*******************************************************************************
* NOTE: If you've followed the Chapter 2 [Sigfrei] part of this guide in the  *
* order it has been presented so far, then you have completed the five Ob-    *
* jectives required to grant access to Azhuacan. You can continue on from     *
* Sections 2.6 thru 2.10 or you can skip to 2.11 if you want to.              *
*                                                                             *
* My recommendations?                                                         *
*                                                                             *
* Do enough of 2.6 to trigger the required Aslana Melek event to be able to   *
* recruit her during Chapter 3 [Scarlet Shards] (and maybe get the Tatzelwurm *
* Trophy if you don't have it already).                                       *
*                                                                             *
* Do 2.7 to recruit Paul, Strumiknen, and Colleen.                            *
*                                                                             *
* For 2.8, if you're going to recruit Adill through Chapter 3 [Scarlet        *
* Shards], light up ONLY the Kaikow Glyph--don't touch the Walomir Glyph.     *
* If you are not, then light up the Walomir Glyph FIRST and then the Kaikow   *
* Glyph SECOND to recruit Hagar and (if you don't have Socrates) Nolan.       *
*                                                                             *
* For 2.9 there's really nothing to gain out of doing that one that you can't *
* make happen in Chapter 3 [Scarlet Shards] but if you're curious and you're  *
* going to do Chapter 3 [Earth Serpent] instead, you can do 2.9 if you want.  *
*                                                                             *
* I wouldn't bother with 2.10 if you're going to do Chapter 3 [Scarlet        *
* Shards]--I don't know if there are conflicts between the [Sigfrei] and the  *
* [Scarlet Shards] events yet, but for now, play it safe. Again, if you're    *
* going to do [Earth Serpent] in Chapter 3, then it won't matter.             *
*******************************************************************************

****************************************************
* [Sigfrei] 2.6 Marchiam Bicyniro (Trigger Region) *
****************************************************

There are four methods for completing the Sigfrei Objective here:

A) Caprese Rumors
B) Anchiano Rumors
C) Pescara Rumors, *OR*
D) All of the above

*******************************************************************************
* NOTE: FOR THE LOVE OF THE CELESTIALS do not pick Method D! If you do and    *
* then select [Scarlet Shards] in Chapter 3, the events in Bicyniro will not  *
* occur and you can't recruit Aslana Melek!!!                                 *
*                                                                             *
* If you want Aslana Melek and the Tatzelwurm trophy (for those playing a     *
* version with Trophy Support--i.e.: not the Nintendo Switch version), choose *
* Method A, and then after talking to Aslana in her Studio, start Method B,   *
* go only as far as you need to get the Tatzelwurm, and then get the hell out *
* of Bicyniro. There are nine Regions with Sigfrei Objectives and you only    *
* need to complete five.                                                      *
*                                                                             *
* If you really want the Sigfrei Objective here without running out of        *
* rumors, then after you've acquired the Tatzelwurm, finish Method A or B,    *
* choosing "I believe it" on every choice, and then leave the Region.         *
*******************************************************************************

Before making a decision, SAVE YOUR GAME in a separate slot! It is very easy to
mess up the rumors here!

Did you save? Yes? Good.

Method A: Caprese Rumors
------------------------

(this is the recommended way, as you can start the process for recruiting
Aslana Melek)

Follow the flowcharts below to trigger both Aslana Event 1 and to reach the
"OBJECTIVE COMPLETE":

Caprese Rumor Flowcharts - Chapter 2 [Sigfrei]
----------------------------------------------

Start by going to Caprese and select "Converse".

+---------+
| START   |   +----------------+     +-------------+      +---------+
| CAPRESE >---> Believe X to   |  +--> Investigate |  +---> Go      |
| RUMOR 1 |   | the northeast? |  |  | statue?     |  |   | inside? |
+---------+   N----------------Y--+  N-------------Y--+   N---------Y
              |                      |                    |         |
          +---v----------+     +-----v------+     +-------v----+  +-v-------+
          | X disappears |     | Statue     |     | Hut        |  | Aslana  |
          +--------v-----+     | disappears |     | disappears |  | Event 1 |
                   |           +-----v------+     +-------v----+  +-v-------+
                   |                 |                    |         |          
                   v                 v                    |       +-v-------+
                   |                 |                    +->-->--> END     |
                   |                 +->-->-->-->-->-->-->-->-->--> CAPRESE |
                   +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> RUMOR 1 |
                                                                  +---------+

*******************************************************************************
* NOTE: At this point, since Taria only needs to complete five Sigfrei        *
* Objectives to get to Azhuacan and end Chapter 2, it may be best to get to   *
* "Aslana Event 1," stop there, and move onto another [Sigfrei] Region. That  *
* way if you do want to select [Scarlet Shards] for Chapter 3, you'll have    *
* rumors left over to complete those events.                                  *
*                                                                             *
* If you want Aslana AND the Tatzelwurm trophy, then stop at "Aslana Event 1" *
* and then start the Anchiano Rumor Chain.                                    *
*                                                                             *
* ...but if for some reason you want to continue (e.g.: you're selecting      *
* [Earth Serpent] for Chapter 3), then read on.                               *
*******************************************************************************

When you reach "END CAPRESE RUMOR 1," go back to Caprese and select "Converse"
to start Rumor 2.

+---------+
| START   |   +--------------+     +---------+   +-----------+
| CAPRESE >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 2 |   | Pescara?     |  |  | Found!  |   | COMPLETE! |
+---------+   N--------------Y--+  +---------+   +-----------+
              |
              v   +--------------+              +-------------+
              +->-> X disappears >-->-->-->-->--> END CAPRESE |
                  +--------------+              | RUMOR CHAIN | 
                                                +-------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Get the hell out
of Bicyniro; don't go through any other Rumor Chains right now.

If for some reason you reached "END CAPRESE RUMOR CHAIN" or you didn't trigger
"Aslana Event 1," then you may want to reload your save file. You don't want to
go through too many rumors in Chapter 2, as that could cause some problems
during Chapter 3.

Caprese Rumor Descriptions - Chapter 2 [Sigfrei]
------------------------------------------------

Caprese Rumor 1:
"Oh ho! I've heard a rumor that someone saw a petrified human deep in the
forest."

Leave Caprese and investigate the X northeast of it. 

Don't believe rumor: The X disappears. Skip to Caprese Rumor 2. FAILURE
    CONDITION for recruiting Aslana Melek. Don't do this.

Believe rumor: The X turns into a statue.
    "Let's just forget all of this": Statue disappears. Skip to Caprese Rumor
        2. FAILURE CONDITION for recruiting Aslana Melek. Don't do this.
    "Let's take a look around": Statue disappears, Mysterious Hut appears, go
        to hut:
        "Let's just forget all of this": Hut disappears. Skip to Caprese Rumor
            2. FAILURE CONDITION for recruiting Aslana Melek. Don't do this.
        "We should go inside": Ze madness with ze sculptor. You're halfway to
            recruiting her (Right, Kahn? Aka "Hot Stuff"). You'll need to
            revisit her Studio during Chapter 3 [Scarlet Shards]. 
                        
        Heading back to Caprese...
        (or abort mission and get the hell out of Bicyniro if you read the note
            above)
        
Caprese Rumor 2:
"Oh ho! I've heard tales of a man summoning fiends near Pescara."

Leave Caprese and investigate the X where Pescara is located.

Don't believe rumor: The X disappears, and you'll enter Pescara like normal.
    End of [Sigfrei] Caprese Rumor Chain.

Believe rumor: Sigfrei appears, woman in Pescara tells everyone that fiends are
    approaching and to run! Except...well...the woman is Sigfrei. OBJECTIVE
    COMPLETE!

Method B: Anchiano Rumors
-------------------------

Follow the flowcharts below to get to "OBJECTIVE COMPLETE." As you can see,
there's more than one way to get there.

*******************************************************************************
* NOTE: If you want to recruit Aslana Melek and you haven't triggered Aslana  *
* Event 1, then you shouldn't be messing with these Rumors. Use Method A      *
* instead.                                                                    *
*                                                                             *
* If you've already triggered Aslana Event 1 and you want the Tatzelwurm      *
* trophy, then go ahead and Capture the Tatzelwurm, inspect the new X, and    *
* select "Here it is!"                                                        *
*******************************************************************************

Anchiano Rumor Flowcharts - Chapter 2 [Sigfrei]
-----------------------------------------------

Start by going to Anchiano and select "Converse".

+----------+                        +-------------+     +--------+  
| START    |  +---------------+     | TATZELWURM! |     | Is it  |  
| ANCHIANO >--> Believe X at  |  +--> A) Capture  A-->--> there? |
| RUMOR 1  |  | Noono Forest? |  |  | B) Kill     |     N--------Y
+----------+  N---------------Y--+  | C) Leave be |     |        |
              |                     C-------------B     v     +--v----------+  
        +--<--+                     |             |     |     | Achievement |
        |                +--<--<--<-+    +--<--<--+     |     | Unlocked!   |
        |                |               |              v     | (except for |
+-------v------+  +------v-----+  +------v------+       |     | Nintendo    |
| X disappears |  | Tatzelwurm |  | BOSS FIGHT: |       |     | Switch)     |
+-------v------+  | Disappears |  | Tatzelwurm  |       v     +-----------v-+
        |         +------v-----+  | (for shame) |       |                 |
        |                |        +------v------+    +--v-----+           |
        v                v               |           | Go in  |           v
        |                |           +-<-+           | ruins? |           |
        |                |           |               N--------Y           |
        v                v           |               |        |           v
        |                |           v      +--------v--+  +------------+ |
        |                |           |      | Ruins     |  | Double     | |
        v                v           |      | disappear |  | encounter  | v
        |                |           v      +-----v-----+  | with BOSS  | |
        |                |           |            |        | FIGHT (can | |
        v                v           v            |        | repeat 1x) | v
        |                |           |            v        +-----v------+ |
        |                |     +-----v----+       |              |        |
        v                v     | END      <--<--<-+              v        v
        |                +-->--> ANCHIANO <--<--<--<--<--<--<--<-+        |
        +-->-->-->-->-->-->-->-> RUMOR 1  <--<--<--<--<--<--<--<--<--<-<--+
                               +----------+

As you can see, there are six different ways to reach "END ANCHIANO RUMOR 1"!
Once you do, go back to Anchiano and select "Converse" to start Rumor 2.

+----------+
| START    |   +--------------+     +---------+   +-----------+
| ANCHIANO >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 2  |   | Caprese?     |  |  | Found!  |   | COMPLETE! |
+----------+   N--------------Y--+  +---------+   +-----------+
               |
               v   +--------------+              +--------------+
               +->-> X disappears >-->-->-->-->--> END ANCHIANO |
                   +--------------+              | RUMOR CHAIN  | 
                                                 +--------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now, ESPECIALLY if you triggered Aslana Event 1
and captured the Tatzelwurm! You'll need the leftover Pescara Rumors to get the
Scarlet Shard in Chapter 3!

If for some reason you reached "END ANCHIANO RUMOR CHAIN," then you may want to
reload your save file. Again, you don't want to go through too many rumors in
Chapter 2, as that could cause some problems during Chapter 3.

Anchiano Rumor Descriptions - Chapter 2 [Sigfrei]
-------------------------------------------------

Anchiano Rumor 1:
"I hear you can find fiends in Noono Forest."

Leave Anchiano and investigate the X in Noono Forest (northwest of Anchiano, 
southeast of Nekwa).

Don't believe rumor: The X disappears. Skip to Anchiano Rumor 2.

Believe rumor: The X disappears and an "Unidentified Creature" appears in its
    place! It's the tatzelwurm!
    "We should capture it.": CHASE THE TATZELWURM!!!
        "Here it is!": Congratulations! You got an achievement through whatever
            platform you're playing this game on! (except for Nintendo Switch)
        "It's not here.": The X disappears, and an Unknown Ruin appears! Wow,
            I'm glad I'm writing this FAQ or I would have never found this!
            Next question: shall we go in?
            "We may as well go in.": Double encounter, second battle is boss:
                        
                =======================
                BOSS FIGHT:
                Living Armor
                                
                Giant Spider. Feast. Wild Pierce. Stuff like that.
                =======================
                        
                After the battle, the Tatzelwurm escapes. The ruins stay
                around, though, and you can fight another double encounter if
                you want. The ruins will disappear afterward.
                        
            "This is only an illusion.": Ruins disappear.
        
    "We should kill it.": Yet another reason not to **** with Taria.
        
        =======================
        BOSS FIGHT:
        Tatzelwurm
                
        ...
                
        ...you should be ashamed of yourself.
                
        =======================
                
        ...poor Tatzelwurm...
        
    "Leave it be.": "...but the Tatzelwurm..."
        
    Heading back to Anchiano...

Anchiano Rumor 2:
"Hey there. I hear there's a man summoning fiends nearby Caprese."

Leave Anchiano and investigate the X where Caprese is located.

Don't believe rumor: The X disappears, and you'll enter Caprese like normal.
    End of [Sigfrei] Anchiano Rumor Chain.

Believe rumor: Sigfrei appears, man in Caprese tells everyone that fiends are
    approaching and to run! Except...well...the man is Sigfrei. OBJECTIVE
    COMPLETE!

Method C: Pescara Rumors
------------------------

Follow the flowcharts below to get to "OBJECTIVE COMPLETE." As you can see,
there's more than one way to get there.

*******************************************************************************
* NOTE: If you are going to select [Scarlet Shards] for Chapter 3, then you   *
* shouldn't be using this method. Either complete Method A (including Aslana  *
* Event 1) or part of Method A to trigger Aslana Event 1 and all of Method B  *
* to get the Tatzelwurm trophy, and then get the hell out of this Region.     *
*******************************************************************************

Pescara Rumor Flowcharts - Chapter 2 [Sigfrei]
----------------------------------------------

Start by going to Pescara and select "Converse".

+---------+   +--------------+                     
| START   |   | Believe X on |     +---------+    +-----------+ 
| PESCARA >---> opposite end |  +--> Sigfrei >----> OBJECTIVE |
| RUMOR 1 |   | of river?    |  |  | Found!  |    | COMPLETE! |
+---------+   N--------------Y--+  +-------- +    +-----------+
              | 
              |                                            +---------+
          +---v----------+                         | END     |        
          | X disappears >-->-->-->-->-->-->-->-->-> PESCARA | 
          +--------------+                         | RUMOR 1 | 
                                                   +---------+    

If you reached the OBJECTIVE COMPLETE, then you are done here. Get the hell out
of Bicyniro; don't go through any other Rumor Chains right now.

If you reach "END PESCARA RUMOR 1," go back to Pescara and select "Converse" to
start Rumor 2.

+---------+
| START   |   +---------------+     +-------------+   +-----------+
| PESCARA >---> Believe X at  |  +--> BOSS FIGHT: >---> OBJECTIVE |
| RUMOR 2 |   | Tuktuk Coast? |  |  | Kraken      |   | COMPLETE! |
+---------+   N---------------Y--+  +-------------+   +-----------+
              |                      
              v                                    +---------+
              |   +--------------+                 | END     |
              +->-> X disappears >-->-->-->-->-->--> PESCARA |
                  +--------------+                 | RUMOR 2 | 
                                                   +---------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If you reach "END PESCARA RUMOR 2," go back to Pescara and select "Converse" to
to start Rumor 3.

+---------+
| START   |   +--------------+     +---------+   +-----------+
| PESCARA >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 3 |   | Anchiano?    |  |  | Found!  |   | COMPLETE! |
+---------+   N--------------Y--+  +---------+   +-----------+
               |
               v   +--------------+              +-------------+
               +->-> X disappears >-->-->-->-->--> END PESCARA |
                   +--------------+              | RUMOR CHAIN | 
                                                 +-------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If for some reason you reached "END PESCARA RUMOR CHAIN," then you may want to
reload your save file. You don't want to go through too many rumors in Chapter
2, as that could cause some problems during Chapter 3.

Pescara Rumor Descriptions - Chapter 2 [Sigfrei]
------------------------------------------------

Pescara Rumor 1:
"I hear there's a strange man on the other side of the river praying to
something. Don't you find that delightfully odd?"

Leave Pescara and investigate the X on the opposite side of the river just east
of where you're at.

Don't believe rumor: The X disappears. Skip to Pescara Rumor 2 by heading back
    there.

Believe rumor: The X disappears and a Worshiper appears in its place. 
    Inspect the Worshiper: it's Sigfrei! He didn't expect to find you here!
    OBJECTIVE COMPLETE!

Pescara Rumor 2:
"Here's a tasty bit of news for you, darling: I hear fiends appeared on the
Tuktuk Coast."

Leave Pescara and investigate the X just west of where you're at (it'll be
labeled "Tuktuk Coast").

Don't believe rumor: The X disappears. Skip to Pescara Rumor 3.

Believe rumor: The X disappears and OMGWTFBBQISTHAT?!!! Yep, there's a fiend.
    She didn't say it was bigger than Godzilla! Oh well, inspect it...
        
    =======================
    BOSS FIGHT:
    Kraken
        
    Giant Squid: Electric Boogaloo.
        
    I'm sure you know what to do by now. Poison, Paralysis, Sleep, and Stun
    should all be in your inner friends circle. 
    =======================
        
    After that, go back to Pescara for Rumor #3.

Pescara Rumor 3:
"I heard tell there was a man summoning fiends near Anchiano."

Leave Pescara and investigate the X where Anchiano is located.

Don't believe rumor: The X disappears, and you'll enter Anchiano like normal.
    End of [Sigfrei] Pescara Rumor Chain.

Believe rumor: Sigfrei appears, man in Anchiano tells everyone that fiends are
    approaching and to run! Except...well...the man is Sigfrei. OBJECTIVE
    COMPLETE!

Method D: "All of the above"
----------------------------

This method involves not believing the final rumor in all three rumor chains
above. When that happens, you'll get a giant X just east of Pescara, but west
of Anchiano and northwest of Caprese. 

*******************************************************************************
* NOTE: You shouldn't be at this point in Chapter 2 unless you're doing       *
* Chapter 3 [Earth Serpent]. If you are at this point unintentionally, load   *
* your save that you made at the beginning of this Section.                   *
*******************************************************************************

Walk up to the giant X. 
OBJECTIVE COMPLETE!

************************************
* [Sigfrei] 2.7 Provincia Maurehua *
************************************

Ah! Churroman and his Tower to the Heavens!

*MAP*

Although this Side Quest can be completed without involving a Common Quest,
[Sigfrei] adds a few quirks to this (no yaks carrying materials or anything
like that). 

In any case, go up to the big crowd and press the Confirm button. A man will
talk about the Celestials not hearing the citizens' prayers because of how
distant they are, and building a ginormous tower will solve this. 
:Taria dialog under construction:

After the battle, the man (Paul) thanks Taria, and says that there's a lot of
Spiritual Energy drawn here, which may be responsible for summoning the fiends.
Taria says that she's not a fan of the construction, but you ultimately decide
through the next set of actions.

There are so many ways to complete the objective here, so listen carefully!

The tower is built in four phases. Each phase is triggered by where you go in
Maurehua: Kilik, the Spooky Forest, Shaams Temple/North Mine, and Owtie Arbor/
rocks in front of the North Mine. 

During each phase, you either choose an action that results in supporting the
tower's construction or one that does not support it. From there, you go back
to the tower and a monster appears in front of it. 

If you chose a Supporting Action:

- Kilik: lowering the bridge
- Spooky Forest: fighting off the spooky monsters
- Shaams Temple/North Mine: defeating the "holimont" in front of the North
    Mine, or
- Owtie Arbor/West Mine: clearing the boulders in front of the West Mine

...then Paul says that the tower monster is a fiend trying to destroy it. If
you fight, the event continues (or if the last phase, the tower and OBJECTIVE
will be COMPLETE). If you ignore it, the tower gets destroyed and OBJECTIVE
COMPLETE!

If you chose a Non-Supporting Action:

- Kilik: raising the bridge
- Spooky Forest: ignoring the monsters
- Shaams Temple/North Mine: believing the priest regarding the "holimont", or
- Owtie Arbor/West Mine: clearing out the boulders and fighting

...then Paul says that the tower monster is a holimont trying to protect it. If
this is NOT the last phase, then the event will continue regardless of which
choice you take. If it IS the last phase, then defeating the monster will
result in the tower being destroyed, Sigfrei-disguised-as-Paul saying that
his plans were thwarted! OBJECTIVE COMPLETE by Meddling Kids.
        
Oh, if you want to recruit Paul, you MUST choose a Supporting Action for the
final phase. Once you're at the tower, you can choose either option:

- If the tower is complete, he will thank you by joining.
- If the tower is destroyed, you will offer to protect him to atone for failing
    to protect the tower.
        
|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Paul      | 11| 11| 10| 10|  8| 12| 5|Ig|Club     |
-----------------------------------------------------

Too bad this Paul is not as good as Romancing SaGa 3's Paul. At least this one
like churros. His Acuity's not bad, though. I wouldn't replace Yohman with him.

...and finally, there is one more way to end the event/OBJECTIVE COMPLETE
prematurely: during the Shaams Temple or Owtie Arbor phases, if you go back to
those locations after choosing a Supporting or Non-Supporting Action, the
Shaams Priest or green-haired lady/Colleen will be Sigfrei in disguise and the
event will end. The tower will be left in whatever state it was in at the time.
No Paul 4 U. 

...

...I bet the developers had lots of fun coding this event!

*******************************************************************************
* NOTE: Although you can complete the four phases in any order, I suggest     *
* getting Kilik out of the way early. Saving it for last causes some flags to *
* mess up, and you won't be able to recruit Strumiknen.                       *
*******************************************************************************

Phase 1: Kilik:
---------------
Go here, and the woman in armor tells you what she thinks of the tower project:
Shaams Temple has too much power, so anything to weaken that is a good thing. 
It's also a good time for House Erakleos in Cindrea to take advantage of the
situation. They're setting up at the bridge to the south. So let's finish up
Town Stuff at Kilik, leave, and check out the bridge commotion!

Gap Bridge:
Stand near the bridge and press the Confirm button. You'll see some drama
between a big Norse-looking dude (Strumiknen) and a green-haired lady
(Colleen). Taria says they're missing the point of the Prayer Tower. You
can choose to leave it or chime in. If you want Strumiknen, you'll have to
butt in.

If you butt in, Taria gets straight to the point: hoping to persuade them both
to cease their idiotic squabbling. :D

Green-haired Karen says this is a manner of honor! The integrity of the House
of Bows is at stake! So she wants to speak to the manager. 

However, Thicc Management only listens to people that are stronger. Ms. 
Business only sees a ludicrously oversized slab of a man, and calls him quite
the little boy! 

As you can imagine, the slab in question doesn't take this lightly.

=======================
BOSS FIGHT:
Strumiknen

"Show me this...justice of yours!"

He's slow, but he hits HARD! He has most of the Axe techniques at his disposal
include the Interrupt Hell's Fury (interrupts Blunt attacks and does a stupid
amount of damage; you will probably die). 

One possible tactic is to focus all your attacks on Strumiknen while the two
Mercenaries are hogging all of their side's BP. 

If the mercs start casting big spells like Churning Earth, you may have to get
rid of them early.
=======================

After the battle, you have the option to close the bridge (Non-Supporting
Action) or to open the bridge (Supporting Action). If you want to recruit Paul,
you'll have to support it.

Also, you can choose to have Strumiknen join your party!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Strumiknen| 15|  7|  6| 14|  7|  6|12|Ig|Axe      |
-----------------------------------------------------

Look at that Strength! Look at that Endurance! Look at those LP! Look at that
beef! He's the most min-maxed of all min-maxed characters! When he hits, he
hits like a dump truck!

His biggest issue is that DEX of 7: he's going to miss a lot! If he's missing
too much for your taste, give him a Great Sword instead. 

Go back to the tower and inspect it. The resulting events will determine what
the monster is, how to handle it, and what the result will be, as described
earlier. 

Phase 2: Spooky Forest:
-----------------------
Just east of the tower site you'll see lumberjacks chopping down trees in the
Spooky Forest. Inspect that location and you'll find that they are being chased
by ghosts. You can choose to fight (Supporting Action) or ignore (Non-
Supporting) the ghosts. 

After the battle/decision, go back to the tower and make your decision there.

Phase 3: Shaams Temple and the North Mine:
------------------------------------------
In Shaams Temple, the priest is not exactly thrilled with Churroman's work,
as well-intentioned as it may be. 

If you want, you can go back in the temple, pray, and undertake Shaams' trial.
If you do:

=======================
BOSS FIGHT:
Shaams's Holimont

It's a big ass spider. You've handled a few of these things by now. 
=======================

You can repeat the above fight as many times as you want, as long as you don't
complete the next few steps. 

Otherwise if you're done with the Giant Spider of Law and Order, go to the
North Mine, and you'll find a monster in front of it. Go in and you'll see a 
dispute between a miner and a Shaams priest. The priest says the "monster" is
Shaams' Holimont and it's opposed to the tower's construction. You can choose
not to trust the priest (Supporting Action and a fight with Law and Order:
Special Arachnid Unit again. Da dum!) or to trust him (Non-Supporting Action
and the "holimont" stays in front of the mine). 

After that matter of business, go back to the tower and make your decision.

*******************************************************************************
* NOTE: If you go back to Shaams Temple at this point, you will reveal the    *
* priest as Sigfrei in disguise and the event will end prematurely, prevent-  *
* ing you from recruiting Paul (and possibly Colleen).                        *
*******************************************************************************

Phase 4: Owtie Arbor and the West Mine Boulders:
------------------------------------------------
In Owtie Arbor, Karen wants to speak to the manager...I mean Colleen mentions
interfering with the tower construction, as "balance" for House Yanyouji
depends on it. 

Leave Owtie Arbor and go to the West Mine. You'll find giant boulders in front
of it. You can choose to break them down (Supporting) or to leave them alone
(Non-Supporting).  

After this decision, go back to the tower and make one more decision. 

*******************************************************************************
* NOTE: Despite what Taria recommends here, If you go back to Owtie Arbor at  *
* this point, you will reveal our green-haired Karen as Sigfrei in disguise   *
* and the event will end prematurely. Again, if you want to recruit Paul,     *
* don't out the Karen.                                                        *
*******************************************************************************

After completing the objective, NOW you can go back to Owtie Arbor and
select "Provincial Boundary." This time we get the real Karen and not Sigfrei
in disguise! She doesn't want to speak to the manager...she wants to join you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Colleen   |  7| 11| 11| 10| 11| 12| 4|Na|Bow      |
-----------------------------------------------------

Finally! A Bow specialist! Given that Queen has that XL Piercing bonus, she
should still be your 1A. Have Karen be your 1B. If she complains, tell her that
you are the manager.

***********************************
* [Sigfrei] 2.8 Marchiam Megdasse *
***********************************

Here we have four Settlements/Quarters:

- Walomir Quarters (west)
- Kaikow Quarters (north)
- Highsha Quarters (center-ish)
- Nyu Quarters (south)

*MAP*

Each of these Settlements have a pattern or Glyph nearby. 

The Highsha and Nyu Glyphs can be lit up without the help of a Common Quest. 

The Walomir Glyph can be lit up using [Sigfrei] or [Scarlet Shards].

The Kaikow Glyph can only be lit up using [Sigfrei].

So how do we smoke out Siggy? That depends on what you plan on doing for
Chapter 3.

IF CHAPTER 3 WILL BE [EARTH SERPENT]:
-------------------------------------

1) Go to the Walomir Settlement and Converse. 

2) Go to the Walomir Glyph and Sigfrei will taunt you. Choose to stop the
tornado (if you don't, you won't get another opportunity to light this glyph!):

=======================
BOSS FIGHT:
Gila and four Peggies

The Gila's attacks are the same as the Bird of Paradise. You've likely
dealt with Peggies by now.
=======================
              
After the battle, the Walomir Glyph is lit and new Glyph appears at the
easternmost part of the Region. If you inspect the Walomir Glyph, there is
another boss battle.

=======================
BOSS FIGHT:
Bila and two Peggies

Like the Gila, the Bila's attacks are the same as the Bird of Paradise. Peggies
are gonna Peggy.
=======================

*******************************************************************************
* NOTE: If you want to, you can light up both glyphs by following the         *
* instructions below for lighting the Kaikow Glyph as well. After doing so,   *
* you'll be able to recruit Hagar and (if you didn't recruit Socrates) Nolan. *
* Otherwise you can wait for Chapter 3 [Earth Serpent] to do so.              *
*******************************************************************************

IF CHAPTER 3 WILL BE [SCARLET SHARDS]:
--------------------------------------

1) Avoid interacting with the Walomir Settlement to the west like the plague.
Otherwise if you complete the Walomir Glyph events, you won't be able to get
the Scarlet Shard here in Chapter 3 or recruit Adill (unless this is a New
Game+ with Balmaint's Story complete, in which then you can use the Arthur Side
Quest to recruit him).  

If you don't want the Scarlet Shard or Adill (or if you prefer to use the
aforementioned Arthur Side Quest to recruit him), then go ahead and light up the
Walomir Glyph.

2) Go to the Lookout Tower next to the Kaikow Settlement. Enjoy the view.

3) Go to the Kaikow Settlement and Converse. You'll be told about the Glyph,
and that it can only be awaken by spilling blood. 

4) Go up north to the Glyph. You'll see Sigfrei! You can choose whether or not
you want to fight him:

If you refuse to fight him (you'll have to choose this option twice), then 
you've thwarted his plans yet again! I think you'll give the Scooby Doo gang a
run for their money! OBJECTIVE COMPLETE! Glyph won't be lit. No Hagar or Nolan
4 U. :(

However, if you want to light up the Kaikow Glyph (and if Chapter 3 will be
[Scarlet Shards], then this will be your ONLY option for lighting this glyph,
then choose to fight him! 

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Tsubaki and/or Giselle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded any Ettin's Blades from Kumi or the Teach Na Macha boss
fight into an Ice Sword, use the Hailstorm technique! It's expensive, but it
might be one of the few reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Tsubaki should, Giselle likely won't
be) you can try Golden Note and hope that "1" turns into a "2"...if not, you're
in deep ****.
=======================

Once Siggy is defeated, the Glyph will light up, and you'll be thrown into
another boss fight:

=======================
BOSS FIGHT:
Beast King

 Like just about all enemies that use this model, it likes to do:

- Howl: Speed buff.
- Fang Salvo: Hits your entire Retinue + chance of Stun.
- Tear to Shreds: Pierce damage on single target.

Since it's not immune to Paralysis, Poison, or Stun, usual boss tactics apply. 
If you can't stop Fang Salvo from coming your way, Cover/Protect anyone that's
hurting.
=======================

OBJECTIVE COMPLETE!

If four glyphs are lit, you can light up the Far East Glyph. After doing so, go
back to the Kaikow Quarters, converse, and recruit Hagar:
        
|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hagar     | 12| 12| 10|  9| 10| 15| 1|Te|Bow      |
-----------------------------------------------------
    
Stats are great! However, if she falls in battle, get used to hearing "This...
is me...." and subbing other characters in her place, as she is the 1 LP wonder
of SaGa Scarlet Grace! If you want to use her, make sure you have someone
Protecting her at all times! After all, LP-killed characters don't gain stats
after battle!
        
Now how bout dem apples?

If you haven't lit all of the glyphs, then avoid that tree like the plague! If
you pick the apples while they're black, they will NOT grow back, and you will
NOT be able to recruit Nolan!

If you have lit all the glyphs, the apples should be red. Go ahead and pick
them, head back west to the sheep at the Walomir Quarters, and feed them. 

If you fed the sheep red apples and you don't have Socrates in your party (that
damn Palette Swap Rule), then you can recruit Nolan:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Nolan     | 11|  6| 11| 10| 10| 12| 5|Te|Staff/Inc|
-----------------------------------------------------

For a mage, that Intelligence is PU. Acuity is not bad. For all the trouble it
takes to get him, he makes a better bench warmer than an active party member.

If you fed the sheep black apples, then they'll become monsters and you'll have
to fight them. No Nolan 4 U.
        
***********************************
* [Sigfrei] 2.9 Marchiam Numadica *
***********************************

This place can be annoying. In almost every SaGa game that has a desert, your
party has to fight with only half of their HP, and this one's no different.

We came here briefly in Chapter 1 to get the Terra Elemental Weapon. Now we get
to do more stuff:

Excavation Site (just south of Imhokiel Gate):
They want gold, but they get bones instead. They give them to you. Thanks, I
guess. Bone Shards are useful for higher end weapons.

Local:
This guy is digging for gold. Gold dust. 

Hive(s):
The more you fight here in Numadica, the bigger these things get. A one-layer
Mini Hive is a single encounter, a two-layer Hive is a double encounter, while
a three-layer Giga Hive is a triple encounter with a giant spider boss fight
at the end. 

These things don't cause any major problems if they're left alone. If you want
to destroy one, you can, but grinding in Numadica is hard enough with 1/2 HP...

Chyokun:
If you didn't deal with Constantine back then, he'll likely still be here
waiting for you to beat his ass again. Otherwise usual town stuff.

Coastal Keep:
A fortress with a giant ballista (similar to Sugar Castle Lighthouse in Mare
Ilfee). There doesn't seem to be anything to shoot at out here...

Belike:
Back here, a man welcomes us and mentions Urbs Aurea. Taria says we're not
looking for it--legends are more enticing when they remained buried. The man
says that's new--usually all they get are people looking to make quick coin.
Taria asks if any strange men came around, and the man has heard rumors about a
man handing out coin to excavators. Guess we know who that is...

Ashina:
Another town. Usual town stuff.

Excavation Sites west of Ashina:
At each location, you can choose to help excavate. When you do so, fiends
attack:

=======================
BOSS FIGHT:
Atlach-Nacha

Giant Spider. Feast. Wild Pierce. 

Treat it like any other giant spider boss. 

Just remember you start off at 1/2 HP. If you feel like the fight is going to
drag on, have one of your mages cast Rain of Life on Round 1.
=======================

You'll have to fight this boss five times (once per excavation site).

Was any of this Urbs Aurea? No, but the following have been unearthed:

- Observation Tower
- Signal Fire Tower
- Holimont Sculpture
- Sandsea Lighthouse
- Tekhenu

The Signal Fire Tower gets lit all of a sudden.

Signal Fire Tower:
Sigfrei lit the beacon and sacrificed the workers. Sounds like our Sigfrei.
He went in some ruin, but the camera points to:

Observation Tower:
Turn the dish and it reflects toward the Holimont Statue.

Holimont Sculpture:
We've seen this trope before. Of course we won't get anywhere without pressing
the right button, so let's press the glowing eye...

The Sandsea Lighthouse is lit up and a shadow is cast from Tekhenu.

...and...we did what Sigfrei wanted. He now knows where Urbs Aurea is. Does
he want that gold? Texas Tea? The first thing we know old Sig's a millionaire,
we shoot him with arrows and he reflects him all back haer. 

...OK, I'll stop. 

Where the Shadow Leads:
Enter the tip of the Tekhenu shadow...and we found Urbs Aurea! And a triple
encounter.

After the fight, we find that Sigfrei wants to unleash the Calamity that
destroyed the past civilization. 

Sigfrei opens the box. You have the option to retreat or fight.

If you fight:

=======================
BOSS FIGHT:
Gold Baum

A giant slime enemy. It does slime things (barriers, goop, elemental hit-all
attacks, spells). As usual, it's immune to Paralysis, but not Poison or Stun,
so get your Poison and Stun guys to do Poison an Stun things.

=======================

Win the battle = OBJECTIVE COMPLETE!

Lose the battle or choose to retreat, and the slime turns the entire Mare
Mortuum red and begins crawling toward the bony Excavation Site close to
Belike. 

You have the option to warn the people at the Site and the Gold Dust guy to
retreat. You can also try to fight the Slime:

=======================
BOSS FIGHT:
Offspring

This one's red instead of gold. Weird.

The fight is over in four Rounds or when you defeat it, whichever one comes
first.

=======================

After the fight, it will leave behind Fiend Blood at the spot where it was.

Either way, it keeps inching closer...

It will inch closer for every action you take on the map: warning the people
at the site, warning the gold dust guy, going into town.

If you fight at the Coastal Keep, you'll find that the ballista won't work, so
don't waste actions doing that.

When it reaches the bony Excavation Site, it will merge with the bones there
and become the Catastrophe. 

=======================
BOSS FIGHT:
____________ Endbringer

Depending on how many times you fought the slime as it crept closer, fill in
the blank with something appropriate. If you didn't fight it at all or only
fought and defeated it once, it's "Ultimate Endbringer". If you defeated it
twice, it's "Unleashed Endbringer." If you defeated it three or four times,
it's just "Endbringer."

Either way, we've fought enemies like this before. Harvest Vitality is its
favorite thing to do (direct LP damage). 
=======================

Win the battle = OBJECTIVE COMPLETE!

*************************************
* [Sigfrei] 2.10 Provincia Hibernia *
*************************************

*******************************************************************************
* NOTE: If you are going to do Chapter 3 [Scarlet Shards], I don't recommend  *
* pursuing Sigfrei here. If you do, there's a good chance that the Scarlet    *
* Shard won't be here (I haven't verified this yet, but considering how much  *
* the [Sigfrei] and [Scarlet Shards] events have in common, I wouldn't be     *
* surprised if Flag Spaghetti happens...)                                     *
*******************************************************************************

Right off the bat, you see Siggy near Teach Na Macha! Follow him!

Teach Na Macha:
Here we have a double-encounter, the second part being those crazy ass Sigfrei
Underlings. Jonestown vibes, anyone?

After the fight, Sigfrei says only that he's gathering spiritual energy. He
doesn't say why or for what purpose.

Ceobhran:
Nope, they haven't seen Sigfrei. He's a master of disguise, so I guess I can
see why...

Makulilkali:
This guy's a little smarter. He has seen Sigfrei--found that he was trying to
gather energy for House Gwynese.

Fomoire: 
Nope, he hasn't seen Siggy either. He also seems to take offense to the
possibility of being deceived. Yeah, what a tool. 

Grove of Silence:
Lord Gwynese isn't any more helpful that the tool in Fomoire. Now that's
unusual.

Water Aes Mine:
A person came by dressed as Ceobhran's head magician, but the guard says their
aura was complete wrong. She tried to nab them, but they got away. 

Fire Aes Mine:
The guard here is not as wise as the Water Aes Mine guard. Time for a double
encounter with the usual Kool-Aid drinkers being in the second part.

...and Sigfrei gets away again using a...smoke bomb? Troll's gonna troll.

Earth Aes Mine:
Yep, Sigfrei fooled this guard as well. Get ready for more fanatics.

After that double encounter, this time Sigfrei reveals that he wants to revive
a Sublime Spiritual. In the waning years of the Empire, the Sublime Spiritual
of Hibernia brought ruin to Gwynese. Taria asks Siggy what his aim is with such
a creature, but he doesn't say...

Back to the Water Aes Mine:
Well this time Siggy's group flat out attacked the guard. No pretenses here.
More double encounters with fanatics...

LONG LIVE LORD SIG...FREI?

He gets away again. No smoke bomb or anything cheesy like that. He does make
for the Grove of Silence, so that's where we need to go next!

Grove of Silence:
Sigfrei isn't here yet...or is he? Lord Gwynese approaches, but Taria's onto
Sig's now. His plan is thwarted, OBJECTIVE COMPLETE!

********************************
* [Sigfrei] 2.11 Urbs Azhuacan *
********************************

So you've had to put up with Sigfrei's crap in at least five Regions? It all
(supposedly) ends here!

Sigfrei said he'll meet Taria here. After all, he is SUCH a diva--he loves
nothing more than to be the center of attention.

If you got a hold of a (True) Katana (likely through the Imperial Library Side
Quest), go to the Black Market and recruit Sabit at the Deserted Street (make
sure you still have the Twister and the Estoc, though!).

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Sabit     | 11| 13|  8| 14|  9|  8|10|Te|Club     |
-----------------------------------------------------

This guy is an absolute unit! With 10 LP and 14 Endurance, he and Leonard are
the best tanks in the game! 

*******************************************************************************
* NOTE: If you can't get Sabit now, you'll have another opportunity during    *
* the Endgame.                                                                *
*******************************************************************************

If you want to do the long grind now for the Arch Witch, you can do so now.

Otherwise, let's head west to:

Holy Republic Soldiers:
There's a demon in Macha Temple. Sounds like our pal is up to his usual tricks.

Macha Temple is all the way up in the northwest quadrant.

Macha Temple:
Taria wonders if Macha will guide us? We get a single encounter with three War
Hogs.

After that, we find Sigfrei. He asks Taria if she's ever received a blessing
from Macha. She says she has no need of her blessing. Sigfrei's plotting has
given rise to all manner of warping, and she's come to crush him. That's all.

Did I mention that you shouldn't **** with Taria?

Sigfrei says that his schemes didn't create the warping.

Taria says that he's a malignant eyesore, whatever the case.
 
=======================
BOSS FIGHT:
Sigfrei

Same shenanigans except he is more likely to use Snowstorm (1 turn charge time)
so you'll need to beat him fast or stop him from casting it (Stun, Distract).
=======================

Hopefully this ends the warping--thought as he said, he may actually have
nothing to do with it. Regardless, Taria's returning to the workshop. She won't
know anything until she fires something.

Taria breaks the fourth wall again. If all goes well, she'll have a teacup with
your name on it! :)

                       ********************************
                       *  [Sigfrei] End of Chapter 2  *
                       ********************************
===============================================================================

                                 *************
                                 * Chapter 3 *
                                 *************

[Scarlet Shards] "After destroying the Scarlet Shards, The Day of the First
Kiln Unloading"

[Earth Serpent] "After Suppressing the Earth Serpent, The Day of the First Kiln
Unloading"

[Sigfrei] "After defeating Sigfrei, The Day of the First Kiln Unloading"

Once again, the kiln is being unloaded, and Seima is as nervous as a long-
tailed cat in a room full of big feet. 

...but is it warped? 

That depends on which Common Quest you completed during Chapter 2. 

If you completed [Scarlet Shards], then you solved the warping! It comes out
prettier than a newborn colt! Some stranger gave Seima that hairpin that he
gave to Taria, which was the cause of the warping! Taria's not done yet!
Chapter 3 at this point should be called "Pissed Off Potter's Rampage."

If you completed [Earth Serpent] or [Sigfrei], then our pottery is still
warped, and this time even Seima can tell! Seima confesses that some shady guy
gave him the hairpin to give to Taria. Or was it a shady lady? Or maybe an old
feller. A young woman? Aw, horse chestnuts! He can't remember! Despite the
warping, Taria says she'll keep it anyway, but she wants to find out more about
it. 

Regardless of whether the next step is "Whose Horse Chestnuts Made My Hairpin?"
or "Whose Ass Am I Going to Cremate in My Kiln?" the end result is the same:
pick one of the remaining two Elective Common Quests. 

You can pick from:

- [Scarlet Shards]: Find and destroy the fragments of the Wicked One (and WTF
    is up with the hairpin?)

- [Earth Serpent]: Stop the sublime spiritual of Terra's rampage (and some
    Celestial politics).

or

- [Sigfrei]: Find out what the former governor of Provincia Kei is up to (and
    cremate his ass if he gave Seima the hairpin).

**********************************
* 3.0.1 Selecting a Common Quest *
**********************************

Selecting a Common Quest in Chapter 3 is roughly same way as in Chapter 2: 
leave Provincia Termina and enter a Trigger Region, except you can't pick
the same Common Quest twice.

*MAP*

[Scarlet Shards]:
If you haven't done [Scarlet Shards] in Chapter 2 and you want to do this for
Chapter 3, either:

A) Go north through Moorhead to Normi. 
or
B) Go west to Cindrea and then south through either Sanhigh or Yumen to
Gradion.

You could also:

C) Make your way to Jusitania, but you're going to end up having to pass
through Gradion anyway.

A woman (Sasha) will immediately ask for your help in gathering the Scarlet
Shards. If you haven't refused her request in Chapter 2, you can refuse her
request here, but she will keep asking you every time you enter Normi/Gradion/
Jusitania (unless you accept her request or you start [Earth Serpent] or
[Sigfrei] instead). If you HAVE refused Sasha's request in Chapter 2, she will
NOT allow you to refuse again (with ONE exception--see below). 

If you have already completed [Scarlet Shards] in Chapter 2, then:

A) Normi will only be a [Sigfrei] Trigger Region
B) Gradion will not be a Trigger Region.
C) Jusitania will not be a Trigger Region.

[Earth Serpent]: 
If you haven't completed [Earth Serpent] in Chapter 2 and you want to do this
for Chapter 3, either:

A) Go east through Josgad Stable into Thracini (DO NOT do this if you want to
go through the Urpina Kidnapping Events),
B) Go west to Cindrea and then west through Taiffa into Kei (DO NOT do this
either if you want to go through the Urpina Kidnapping Events or if you want
to recruit Julia),
or
C) (RECOMMENDED METHOD) Go west to Cindrea and then south through either
Sanhigh or Yumen to Gradion (you might run into Sasha), and then go south
through Fort Kathrin into Rhonicum. 
- If you completed Chapter 2 [Scarlet Shards], then you can get to Rhonicum
unhindered by Sasha (she's most likely in your Party as Allegedly Helpless 
Waif Aleksandra).
- If you completed Chapter 2 [Sigfrei], which requires refusing Sasha's request
in Normi, then Sasha will make an exception to the "Can't say no to me for two
Chapters in a row" rule. Refuse her AGAIN and go south-southeast through Fort
Kathrin to Rhonicum! DO NOT goof off and go to other Regions! If you reach any
other [Scarlet Shards] Trigger Region, Sasha will not let your refuse!

If you have already completed [Earth Serpent] in Chapter 2, then neither
Thracini, Kei, nor Rhonicum will be Trigger Regions anymore.

[Sigfrei]:
If you haven't completed [Sigfrei] in Chapter 2 and you want to do this for
Chapter 3, then you only have one option: 

Go north through Moorhead to Normi. 
- If you completed Chapter 2 [Scarlet Shards], then [Sigfrei] will start
immediately.
- If you have NOT completed Chapter 2 [Scarlet Shards] and you did NOT refuse
Sasha's request to find Scarlet Shards at any time during Chapter 2, then you
will need to REFUSE her now to get [Sigfrei] to trigger. 
- If you have NOT completed Chapter 2 [Scarlet Shards] and you have refused
Sasha's request in Chapter 2, then you will end up starting Chapter 3 [Scarlet
Shards] instead, as she won't let you refuse this time. Unfortunately this
means you won't be able to pick [Sigfrei] for Chapter 3 in this Playthrough.
Maybe that's a good thing...Sigfrei's trolling can get old at times...

If you have already completed [Sigfrei] in Chapter 2, then Normi will only be a
[Scarlet Shards] Trigger Region.

*******************************************************************************
* Once you enter one of the above Trigger Regions, you CANNOT change your     *
* Common Quest selection (with the noted caveats for [Scarlet Shards] as      *
* mentioned above).                                                           *
*                                                                             *
* So save your game in a separate slot before leaving Termina!                *
*******************************************************************************

You may want to go back and read "2.0.3 Conflicting Events in Common Quests"
and determine if you are going to run into any "EVENT NULL" situations. With
Taria, running into an EVENT NULL is not so bad, as there are no real rewards
for completing a Chapter 3 Common Quest with her.

**************************************************************************
* If you chose [Earth Serpent], skip to Section "[Earth Serpent] 3.1."   *
* If you chose [Sigfrei], skip to Section "[Sigfrei] 3.1."               *
* If you chose [Scarlet Shards], read on.                                *
**************************************************************************

********************************************************
* [Scarlet Shards] 3.1 Marchiam Normi (Trigger Region) *
********************************************************

IF TRIGGERED FROM HERE:
-----------------------
When you enter Normi, a woman by the name of Sasha asks you to help her find
and destroy the Scarlet Shards. Once you accept her request (or be forced to if
you refused in Chapter 2), the Quest officially starts. Sasha will put an
incantation on your Hairpin so it can be used to locate the Shards in each
Region.

Unlike Chapter 2, you're actually not required to find any Shards! The hunt is
100% optional! After Triggering [Scarlet Shards], you can go straight to the
Endgame if you want by going to Testika and select "To Azhuacan"! 

However, if you DO go through the trouble of blowing up the Wicked One's family
jewels, you can do so in the following Regions:

- Marchiam Normi (Trigger Region)
- Provincia Gradion (Trigger Region)
- Provincia Bicyniro
- Northeast Boundary
- Marchiam Numadica
- Marchiam Megdasse
- Provincia Cerenaif
- Provincia Jusitania (Trigger Region, but impractical)
- Provincia Hibernia

Finally, I'm only going to mention what's different from the Chapter 2 version
of the [Scarlet Shards] Common Quest, so you'll need to refer back to
"[Scarlet Shards] 2.x" for details.

So what's different in Gradion for Chapter 3 [Scarlet Shards] as opposed to
Chapter 2? The building in the center. After using the Hairpin to reveal the
Shard's original location, inspect this building.
    
After finding the Shard, you'll have the option to return it to Westdorf
as usual. After that, an Imperial Librarian will ask you to use the Shard's
power at the Tidemarch in the center. Sasha wants you to destroy the damn
thing instead.

Choose to inspect this building (which annoys Sasha to no end), fight a bunch
of stuff, and make an aurora. Have Sasha blow up the Shard for the OBJECTIVE
COMPLETE, and then pick up the materials off the ground that fell from the
aurora! 

If the Unda Elemental Weapon Side Quest is complete, then using the Hairpin
will actually reveal that the Shard disappears beyond the North Sea north of
Ostdorf! 

Enter Ostdorf and Converse. The man (Kenji) will tell you that lots of stuff
washes up on the shore at times. Leave Ostdorf and, lo and behold, a box washes
up to shore!

Open er up and score one Shard! That was easy! You get the same options: blow
er up or return it to town (Ostdorf this time). 

Return it to town, and...well...Kenji had no idea what he was talking about! 

...

...really?

Anyhoo, time to disintegrate red stone into fine powder...but the Imperial
Librarian shows up here just like the "normal" way. Same drill, go to the
Tidemarch, fight double encounter, open the way, go in, fight another double
encounter, piss off Sasha (as if that's not her usual mood), fight a boss
fight:

=======================
BOSS FIGHT:
Divinity, Mossbug, and two Harpiyas

Metal chicken, roly poly, and two succubi. You should know what to do here.
=======================

...make aurora, make Shard go boom, OBJECTIVE COMPLETE, pick up debris from
aurora.

***********************************************************
* [Scarlet Shards] 3.2 Provincia Gradion (Trigger Region) *
***********************************************************

IF TRIGGERED FROM HERE:
-----------------------
When you enter Gradion, a woman by the name of Sasha asks you to help her
find and destroy the Scarlet Shards. Once you accept her request (or be forced
to if you refused in Chapter 2), the Quest officially starts. Sasha will put an
incantation on your Ibex Ring so it can be used to locate the Shards in each
Region.

Unlike Chapter 2, you're actually not required to find any Shards! The hunt is
100% optional! You can go straight to the Endgame if you want by going to
Testika and select "To Azhuacan"! 

However, if you DO go through the trouble of blowing up the Wicked One's family
jewels, you can do so in the following Regions:

- Marchiam Normi (Trigger Region)
- Provincia Gradion (Trigger Region)
- Provincia Bicyniro
- Northeast Boundary
- Marchiam Numadica
- Marchiam Megdasse
- Provincia Cerenaif
- Provincia Jusitania (Trigger Region, but impractical)
- Provincia Hibernia

Finally, I'm only going to mention what's different from the Chapter 2 version
of the [Scarlet Shards] Common Quest, so you'll need to refer back to
"[Scarlet Shards] 2.x" for details.

So what's different in Gradion for Chapter 3 [Scarlet Shards] as opposed to
Chapter 2? Fortunately only one thing: you have to fight in all three mines to
get the Scarlet Shard as opposed to just one. Everything else is the same as
"[Scarlet Shards] 2.2 Provincia Gradion (Trigger Region)".

******************************************
* [Scarlet Shards] 3.3 Marchiam Bicyniro *
******************************************

What's different from Chapter 2:
--------------------------------

1) If you ran out of rumors during Chapter 2 [Sigfrei] then you'll have an
EVENT NULL situation here. No Aslana 4 U. :(

2) If you unlocked Aslana's Studio when you completed Chapter 2 [Sigfrei] and
you have started Chapter 3 [Scarlet Shards], you can now recruit her by going
back to the Studio:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Aslana                                       
|      Melek|  9| 13| 15|  8| 13|  5| 4|Na|M. Arts  |
-----------------------------------------------------

For all the trouble it takes to recruit her, she could be better. Yes, her
Mobility is awesome, but her overall stat distribution doesn't scream "Martial
Artist" to me. Her Dexterity is fine for this, but for such a perfectionist her
Acuity is HORRIBLE! If DEX is good enough for Tumble, then she'll do just fine,
but if ACU is needed as well, then forget it.

Her Intelligence is firmly in Mage territory, but do you really want to spend
the time to train her as one? Sacre bleu indeed!

3) You can actually catch the Tatzelwurm this time from Anchiano Rumor 1 (as
opposed to it spitting out the Scarlet Shard and it not being a Tatzelwurm at
all, and completing the Objective in Chapter 2). After catching the Tatzelwurm
continue to Anchiano Rumor 2 this time.

In other words, instead of this for Chapter 2:

+----------+                         +-------------+             
| START    |   +---------------+     | TATZELWURM! |           +-----------+
| ANCHIANO >---> Believe X at  |  +--> A) Capture  A-->-->-->--> OBJECTIVE |
| RUMOR 1  |   | Noono Forest? |  |  | B) Kill     |           | COMPLETE! |
+----------+   N---------------Y--+  | C) Leave be |           +-----^-----+
               |                     C-------------B                 |
               |                     |             |                 |
           +---v----------+   +------v-----+  +----v--------+        ^
           | X disappears |   | Tatzelwurm |  | BOSS FIGHT: |        |
           +--------v-----+   | Disappears |  | Tatzelwurm  >-->-->--+
                    |         +------v-----+  | (for shame) |
                    |                |        +-------------+
                    v                |                             +----------+
                    |                +-->-->-->-->-->-->-->-->-->--> END      |
                    +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> ANCHIANO |
                                                                   | RUMOR 1  |
                                                                   +----------+

We get this for Chapter 3:

+----------+                         +-------------+           +-------------+  
| START    |   +---------------+     | TATZELWURM! |           | Achievement |
| ANCHIANO >---> Believe X at  |  +--> A) Capture  A-->-->-->--| Unlocked!   |
| RUMOR 1  |   | Noono Forest? |  |  | B) Kill     |           | (except for |
+----------+   N---------------Y--+  | C) Leave be |           | Nintendo    |
               |                     C-------------B           | Switch)     |
                                                               +-----------v-+
               |                     |             |                       |
           +---v----------+   +------v-----+  +----v--------+              |
           | X disappears |   | Tatzelwurm |  | BOSS FIGHT: |              v
           +--------v-----+   | Disappears |  | Tatzelwurm  >-->-->--+     |
                    |         +------v-----+  | (for shame) |        |     v
                    |                |        +-------------+        |     |
                    v                |                             +-v-----v--+
                    |                +-->-->-->-->-->-->-->-->-->--> END      |
                    +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> ANCHIANO |
                                                                   | RUMOR 1  |
                                                                   +----------+

4) On the last part of each Rumor Branch listed in "[Scarlet Shards] 2.2 
"Marchiam Bicyniro," instead of being "hot potato'd" with the Shard, you exit
the town and the X is still there. Examine again and you get one more chance
to believe or not.  

Don't believe: The X disappears and this time, the giant X appears early!
    Trust: Same as Chapter 2: triple encounter with every boss with the Shard
        as the reward.
    Don't believe: Like Chapter 2, OBJECTIVE FAILS.

Believe: You get to fight the attacking fiends this time! After the battle, the
    town in question gets destroyed! After that the giant X appears early!
    Trust: You Got: A Shard. Blow er up, Sasha! OBJECTIVE COMPLETE!
    Don't believe: Like Chapter 2, OBJECTIVE FAILS.     

Let's take Caprese's second Rumor for example. Here's Chapter 2's flowchart:

+---------+
| START   |   +--------------+     +-----------+   +-----------+
| CAPRESE >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 2 |   | Anchiano?    |  |  | Potato    |   | COMPLETE! |
+---------+   N--------------Y--+  +-----------+   +-----------+
              |
              v   +--------------+                 +-------------+
              +->-> X disappears >-->-->-->-->-->--> END CAPRESE |
                  +--------------+                 | RUMOR CHAIN | 
                                                   +-------------+

Here's Chapter 3's:

+---------+
| START   |   +--------------+     +------+   +--------------+
| CAPRESE >---> Believe X at |  +--> Exit >---> Believe X at |
| RUMOR 2 |   | Anchiano?    |  |  | Town |   | Anchiano?    |
+---------+   N--------------Y--+  +------+   N--------------Y
              |                               |              |            
              |                               |              |           
       +------v-------+               +-------v------+ +-----v-----------+
       | X disappears |               | X disappears | | Fight Attackers |
       +------v-------+               +-------v------+ +-----v-----------+
              |                               |              |
              |                      +--------v------+   +---v--------+
              v                      | Believe Giant |   | Anchiano   | 
              |                      | X of Doom?    |   | Destroyed! |
              |              +--<--<-N---------------Y   +------v-----+
              v              |                       |          |
              |              |               +-<--<--+          v
              |              v               |                  |
              v              |        +------v------+  +--------v---------+
              |              |        | Triple BOSS |  | Believe Giant X  |
              |              v        | Fight!!     |  | of Doom?         |
              v              |        +-----------v-+  Y------------------N
              |              |                    |    |                  |
        +-----v-----+        v                  +-v----v----+             |
        | OBJECTIVE |        |                  | OBJECTIVE |             v
        | FAILED!!! <--<--<--+                  | COMPLETE! |             |
        +-----^-----+                           +-----------+             v
              |                                                           |
              +--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--+

Same goes for Anchiano Rumor 2: here's Chapter 2's flowchart:

+----------+
| START    |   +--------------+     +-----------+   +-----------+
| ANCHIANO >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 2  |   | Pescara?     |  |  | Potato    |   | COMPLETE! |
+----------+   N--------------Y--+  +-----------+   +-----------+
               |
               v   +--------------+                 +--------------+
               +->-> X disappears >-->-->-->-->-->--> END ANCHIANO |
                   +--------------+                 | RUMOR CHAIN  | 
                                                    +--------------+

Here's Chapter 3's:

+----------+
| START    |   +--------------+     +------+   +--------------+
| ANCHIANO >---> Believe X at |  +--> Exit >---> Believe X at |
| RUMOR 2  |   | Pescara?     |  |  | Town |   | Pescara?     |
+----------+   N--------------Y--+  +------+   N--------------Y
               |                               |              |            
               |                               |              |           
        +------v-------+               +-------v------+ +-----v-----------+
        | X disappears |               | X disappears | | Fight Attackers |
        +------v-------+               +-------v------+ +-----v-----------+
               |                               |              |
               |                      +--------v------+   +---v--------+
               v                      | Believe Giant |   | Pescara    |        
               |                      | X of Doom?    |   | Destroyed! |
               |              +--<--<-N---------------Y   +------v-----+
               v              |                       |          |
               |              |               +-<--<--+          v
               |              v               |                  |
               v              |        +------v------+  +--------v---------+
               |              |        | Triple BOSS |  | Believe Giant X  |
               |              v        | Fight!!     |  | of Doom?         |
               v              |        +-----------v-+  Y------------------N
               |              |                    |    |                  |
         +-----v-----+        v                  +-v----v----+             |
         | OBJECTIVE |        |                  | OBJECTIVE |             v
         | FAILED!!! <--<--<--+                  | COMPLETE! |             |
         +-----^-----+                           +-----------+             v
               |                                                           |
               +--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--+

Pescara's Rumor 3 has the same changes. Here's Chapter 2's version:

+---------+
| START   |   +--------------+     +-----------+   +-----------+
| PESCARA >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 3 |   | Caprese?     |  |  | Potato    |   | COMPLETE! |
+---------+   N--------------Y--+  +-----------+   +-----------+
               |
               v   +--------------+                 +-------------+
               +->-> X disappears >-->-->-->-->-->--> END PESCARA |
                   +--------------+                 | RUMOR CHAIN | 
                                                    +-------------+

...and here's Chapter 3's:

+---------+
| START   |   +--------------+     +------+   +--------------+
| PESCARA >---> Believe X at |  +--> Exit >---> Believe X at |
| RUMOR 3 |   | Caprese?     |  |  | Town |   | Caprese?     |
+---------+   N--------------Y--+  +------+   N--------------Y
              |                               |              |            
              |                               |              |           
       +------v-------+               +-------v------+ +-----v-----------+
       | X disappears |               | X disappears | | Fight Attackers |
       +------v-------+               +-------v------+ +-----v-----------+
              |                               |              |
              |                      +--------v------+   +---v--------+
              v                      | Believe Giant |   | Caprese    | 
              |                      | X of Doom?    |   | Destroyed! |
              |              +--<--<-N---------------Y   +------v-----+
              v              |                       |          |
              |              |               +-<--<--+          v
              |              v               |                  |
              v              |        +------v------+  +--------v---------+
              |              |        | Triple BOSS |  | Believe Giant X  |
              |              v        | Fight!!     |  | of Doom?         |
              v              |        +-----------v-+  Y------------------N
              |              |                    |    |                  |
        +-----v-----+        v                  +-v----v----+             |
        | OBJECTIVE |        |                  | OBJECTIVE |             v
        | FAILED!!! <--<--<--+                  | COMPLETE! |             |
        +-----^-----+                           +-----------+             v
              |                                                           |
              +--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--+

In other words, you can only go down one Rumor Path this time, and not trusting
the X will result in failing the Objective. 

As for the town that got destroyed? If it's Caprese or Pescara, you can
"revive" it by going to Anchiano for a new rumor about a maiden and a well.
Believe it and a subsequent well rumor from either Anchiano or the remaining
town that was not destroyed will allow you to see an illusory town if you
believe it. Now enter the well and the destroyed town will be "revived" (the
well takes you to the illusory version of the town, but for gameplay purposes
it has the same services as the original...except it no longer has any Rumors,
including the standard non-[Scarlet Shards]/non-[Sigfrei] Rumor chain that the
real version of the town had).

If Anchiano gets destroyed, unfortunately there's no bringing it back. :(

My recommendation? When you enter the town with the X the first time, the
townsperson says fiends are coming, and you are back on the world map, re-
examine the town and choose NOT to believe it. You'll get the giant X with the
triple encounter. This will get you the Shard without getting a town destroyed.

???????????????????????????????????????????????????????????????????????????????
? FOR FUTURE EXPERIMENTATION: Do only the first rumor of the Anchiano         ?
? Standard Rumor Chain BEFORE starting either Chapter of [Sigfrei] or         ?
? [Scarlet Shards] (make the well appear), and then get Anchiano destroyed    ?
? during Chapter 3. Will Caprese or Pescara's next rumor "revive" Anchiano?   ?
???????????????????????????????????????????????????????????????????????????????

*******************************************
* [Scarlet Shards] 3.4 Northeast Boundary *
*******************************************

What's different from Chapter 2:
--------------------------------
Nothing.

******************************************
* [Scarlet Shards] 3.5 Marchiam Numadica *
******************************************

What's different from Chapter 2:
--------------------------------
If you completed the Urbs Aurea events during Chapter 2 [Sigfrei] (or at any
other time), then you only need to use the Scarlet Shard, go to Ashina, and
talk to Selhaan/Hongswan several times (leave and re-enter town as needed) to
get the Shard and to recruit him.

If you haven't, then everything's the same as "[Scarlet Shards] 2.5 Marchiam
Numadica."

******************************************
* [Scarlet Shards] 3.6 Marchiam Megdasse *
******************************************

What's different from Chapter 2:
--------------------------------
A lot.

If the Walomir Glyph is lit:
----------------------------
You can use the Hairpin to reveal the Shard (far east spot as usual), but you
won't be able to obtain it! EVENT NULL! As a result, you won't be able to re-
cruit Adill. :(

If the Walomir Glyph is NOT lit:
--------------------------------
Go to the Walomir Settlement. As in Chapter 2, Taria will ask Adill if they
should fight the tornado beast together to get the Shard.

Score one Walomir King:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Adill     |  7| 10| 12|  9| 10| 14| 5|Te|Bow      |
-----------------------------------------------------

...and one tornado beast:

=======================
BOSS FIGHT:
Gila and four Peggies

The Gila's attacks are the same as the Bird of Paradise. You've likely dealt
with Peggies by now.
=======================

...and one Shard. OBJECTIVE COMPLETE!

If you lit the Kaikow Glyph through [Earth Serpent] or [Sigfrei], then you can
light the Far East Glyph:

=======================
BOSS FIGHT:
Aranea
                
It's the Infernal Aranea! 

...oh, another giant spider enemy. You know how to deal with these
things!
=======================

After all five glyphs are lit, you can go back to the Kaikow Quarters and
Converse to recruit Hagar:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hagar     | 12| 12| 10|  9| 10| 15| 1|Te|Bow      |
-----------------------------------------------------

Stats are great! However, if she falls in battle, get used to hearing "This...
is me...." and subbing other characters in her place, as she is the 1 LP wonder
of SaGa Scarlet Grace! If you want to use her, make sure you have someone
Protecting her at all times! After all, LP-killed characters don't gain stats
after battle!

The apples on the tree will also be red--it's OK to pick them now. Feed them to
the sheep at the Walomir Quarters and if you didn't recruit Socrates (Palette
Swap Rule) you can recruit Nolan:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Nolan     | 11|  6| 11| 10| 10| 12| 5|Te|Staff/Inc|
-----------------------------------------------------

For a mage, that Intelligence is PU. Acuity is not bad. For all the trouble it
takes to get him, he makes a better bench warmer than an active party member.

*******************************************
* [Scarlet Shards] 3.7 Provincia Cerenaif *
*******************************************

What's different from Chapter 2:
--------------------------------
Seems like there's nothing different about either method, possessed or not.

********************************************
* [Scarlet Shards] 3.8 Provincia Jusitania *
********************************************

What's different from Chapter 2:
--------------------------------
The event doesn't end so suddenly this time.

You'll actually have a triple encounter at Donseilla Mine--the third being a
battle with Spira Knights:

=======================
BOSS FIGHT:
Spira Knights

All three have Long Swords and are a bit tanky. Otherwise no big deal.
=======================

After that, the Order of Spira ganks the Shard and you now have to go to Spira
Tower. As you approach the Tower, the decoration at the top starts to rotate.

Spira Tower:
Double encounter, second of those being another boss fight with the same Spira
Knights as before.

After the battle, the Order of Spira disappears. Yeah, "disappear". Just like
that. Sasha says they were annihilated, but that's none of our concern. Again,
she has a one-track mind. Grab shard, asplode.

Underneath the Shard lies the Eye of Balor. Sasha says we should leave it
alone. Taria says it's beyond us to fight it. 

Asplode Shard, OBJECTIVE COMPLETE! However...if you want to go back in the
Tower, as Kahn doesn't think we should be leaving the freaking Eye of Balor
alone doing its thing, we can do it. Taria thinks it's the last mistake we'll
ever make, so you might want to save your game first...

=======================
BOSS FIGHT:
Balor Demon

If this game had a more diverse bestiary, the developers could put a more
threatening fight here. Since it doesn't, you've likely deal with giant demon
monsters with Harvest Vitality and the two zombie monsters with zombie attacks.

The only caveat to this battle is that it ends after about 4-5 Rounds and you
don't get a chance to retry if the fight drags on too long. THAT's why I warned
you to save your game, not because it's this big bad ass destroyer. So kill em
fast! Use your best techs!
=======================

So what do you get out of this battle, aside from the Diamond Necklace drop?
Nothing of meaning. Story-wise, you get the Eye of Balor, but it doesn't do
anything. You get an Uzume Troupe act in Misery related to it, but that's it.
I guess SaGa developers gotta do what they gotta do with a limited budget. Ask
anyone that's played the original version of SaGa Frontier (Fuse's Story cut,
OMG REMASTER IN 2021!!!) or Romancing SaGa 3 (no time to develop Tatyana).
              
*******************************************
* [Scarlet Shards] 3.9 Provincia Hibernia *
*******************************************

So you blew em all up, eh? Great! Welcome back to Hibernia! AND SAVE YOUR GAME!

What's different from Chapter 2:
--------------------------------
The three Methods end differently:

Method A: Cooperate with the Grove of Silence:
----------------------------------------------
This is not only the recommended method, but it's the SUPREME METHOD OF ALL
METHODS! Oh, and SAVE YOUR GAME AGAIN after you get the third Shard Fragment
but before you go back to the Grove of Silence.

This time, the Scarlet Shard fragments together call forth a Sublime Spiritual
at the Grove.

You'll have two options as to how to handle this:
                
A) Help Lord Gwynese. This results in a boss battle:
                
    =======================
    BOSS FIGHT:
    Lord Gwynese and Sublime Spiritual of Natura
                        
    He's a mage that likes to do stuff that hurts like hell: Call Lightning,
    etc. You also know ways to mitigate these things: Stun, Distract, etc. Not
    too difficult of a fight. 
    =======================
                     
    After the battle, Sasha will blow up the Hibernia Shard. OBJECTIVE
    COMPLETE.
                
B) Say to hell with Lord Gwynese. The Grove of Silence will disappear, and you
    will receive the Natura Elemental Weapon. 
                        
    Sasha blows up the Shard. OBJECTIVE COMPLETE. Also exchange Lord Gwynese
    for shiny green weapon.
                        
Now you know why I warned you to SAVE YOUR GAME. If you don't like what
happened, reload that save, and pick another choice. 

Since Taria can't recruit Elysed, Lord Gwynese pretty much plays her role in
these events. Since he's not a recruitable character, just choose Method B) and
enjoy your Natura Elemental Weapon, as Taria is one of only two Protagonists
that can get the damn thing without any real consequence (Balmaint is the other
one).

Method B: Cooperate with Makulilkali:
-------------------------------------
This time if you betray Makulilkali they will take you to the Grove of Silence
and you'll be forced to fight the Celestial Macha!

=======================
BOSS FIGHT:
Five Spirituals and Macha

THE Macha? Yep. She's the Celestial of magic, and she is a cheating bastard!

You'll have to defeat at least one of the five Spirituals in order for Macha
to come out. For every Spiritual defeated, Macha can cast that element's spells
with a Cast Time of 1! Crimson Flare? One round before she sends you into the
sun! The Tower! One round before your Retinue is wiped out.

You can try bursting her down with your best techs and spells, hoping that if
she sends one of your Retinue members to the sun that will cause a United
Attack. 

You could also break out a Short Sword user with Golden Note and try to
Distract her (+1 to Cast Time). 

You could break out Lewis, Griffin, or another Martial Artist with high DEX and
ACU and try to Stun her with Tumble. 
=======================

After that battle, Sasha blows up the Hibernia Shard. OBJECTIVE COMPLETE. 

Method C: Cooperate with Fomoire:
---------------------------------
This time if you betray Fomoire you have to fight a battle at Fomoire Castle,
and the Gwynese family will provide magical assistance every now and then.
:REST OF METHOD C UNDER CONSTRUCTION: 

***********************************************
* [Scarlet Shards] 3.10 Preparing for Endgame *
***********************************************

So you're tired of blowing up Shards and want to get this over with? Whether
you blew up every Shard you can find in this game or do you think the whole
endeavor is a complete waste of time:
 
1) How strong are your characters? The Endgame is doable at about 500 HP, but
    only if Chapter 2 was [Sigfrei] and your equipment is at least around
    Blacksmith Rank XII. You have at least one Elemental Weapon from Chapter 1,
    and you can upgrade that to its highest form in any shop that deals with
    Prisma Crystals.

2) If Chapter 2 was [Earth Serpent], the final boss becomes MUCH harder. You'll
    likely need 800+ HP, near maxed out equipment, and good strats, so you
    might as well blow up the rest of the Shards and do some side quests to
    beef yourself up...

3) What techniques do your characters have? If Chapter 2 was [Earth Serpent],
    then you'll definitely want Maximus to be part of your final party and Dual
    Whirlwind ranked up as high as possible. 

    Otherwise I suggest purchasing the Hawkblade Axe from Lug's Trading Post in
    Rhonicum, giving that to Tomato and/or Ogniana and glimmer Unbridled
    Frenzy. Six logs to the face are no joke!

    The only problem is getting all six to hit consistently (Tomato's logs hurt 
    more, but the Grumon Princess' logs are more accurate). 

    To get the Hawkblade to appear in Lug's Trading Post, you must have the 
    following in your possession:
        
    - 1 Fine Ring
    - 1 Commemorative Medal
    - 35 Fibrous Matter 

    You may also want to unlock the Champion Duelist Role for Compass to take
    full advantage of her potential with her unique XL Slash Damage role. To
    do this, you will need to have her learn the following five techniques:

    - Heaven and Earth from the Long Sword
    - Crystalline Carve from the Short Sword
    - Flowing Slash from the Great Sword
    - Enkindle from the Club
    - Arm of Light from the Spear

    Now have HER glimmer Dual Whirlwind and you may find that the XL damage
    allows her to keep up with Maximus' damage!!

    Also, if you have kept Queen using Bows, have her glimmer Millionaire and
    shoot a bazillion arrows into the sky. That XL damage to Piercing will
    really make those things hurt when they come down!
    
4) Oh, those big fireball looking monsters that can appear in each region under
    certain circumstances? Those are the Scarlet Fiends. These are super-
    bosses, this game's version of Omega Weapon/Dark Aeons/Yiazmat/etc. Don't
    try to fight these guys on your first Playthrough unless you REALLY know
    what you're doing. Strategies for unlocking and defeating them are beyond
    the scope of this FAQ, and will likely be covered in a separate FAQ.
        
When you're ready, go to Azhuacan and skip to the Endgame section of this FAQ.

***********************************************************
* [Earth Serpent] 3.1 Provincia Rhonicum (Trigger Region) *
***********************************************************

*******************************************************************************
* NOTE: To trigger here, you will have to leave Termina by going west through *
* Castle Knym to Cindrea, south through Sanhigh or Yumen to Gradion, REFUSE   *
* Sasha's request to find the Scarlet Shards if you run into her, and then go *
* southeast through Fort Kathrin.                                             *
*                                                                             *
* If Chapter 2 was [Scarlet Shards], then you won't have to worry about       *
* refusing Sasha's request, as she won't be there (she's likely in your Party *
* as Allegedly Helpless Waif Aleksandra).                                     *
*******************************************************************************

When you enter Rhonicum, you'll notice a giant hole open just a bit southeast
of Fort Kathrin. Inspect it and OMGWTFSNEK!

Earth Serpent:
Inspect again and...

=======================
BOSS FIGHT:
Earth Serpent

The snek will start off using Call to the Earth to summon miniature versions of
itself. The minisneks will use mostly biting attacks that can inflict Poison. 
They're not a huge threat, but can be annoying. 

Other attacks from the big boy include:

Charging Slash: Moderate damage to the entire Retinue
Fatal Stab: Heavy piercing damage to one character
Poison Breath: Exactly what it says on the tin to a single character
Earth Wave: Heavy damage to your entire Retinue. This sucks. A lot.

Put Killer Queen in the Retinue and have her Shadow Weave longboi. Add some
Poison to the mix by having Kahn or Chiago use Mizuchi or have Taria use Poison
Poison Mist. Have everyone else use their best techniques and spells and he 
should go down within a few rounds or so.
=======================

...and by go down I mean pop back up like nothing happened. 

So how do we put it down permanently? Let's do the usual Common Quest Primer:

The goal is to defeat the Serpent with the Emperor's Saw in the same Trigger
Region used to start the Quest. Other Regions do have [Earth Serpent]
Objectives, but they're not all that important unless you're trying to recruit
certain characters or go through the Urpina Kidnapping Events (in which case,
they are VERY important!). 

The following Regions have snek Objectives:

- Provincia Rhonicum (Trigger Region, THE trigger you want if you are going to
    go through the Urpina Kidnapping Events, recruit Antonius, and either go
    down the [URPINA RESCUE] or [ARMORED MAIDEN] routes)
- Provincia Thracini (Trigger Region, one of two triggers you want ONLY if you
    want to recruit Maximus instead of Antonius and/or Armored Maiden)
- Provincia Kei (Trigger Region, the second of two triggers you want ONLY if
    you want to recruit Maximus instead of Antonius and/or Armored Maiden)
- Urbs Azhuacan (have to go here to get the Saw)
- Provincia Cindrea
- Provincia Termina
- Marchiam Megdasse
- Marchiam Yaxart

In addition, if you go down the special Urpina Kidnapping Route, the following
Regions have events:

- Provincia Cerenaif 
- Mare Ilfee
- Northeast Boundary

*******************************************************************************
* NOTE: Unlike Chapter 3 [Scarlet Shards] or [Sigfrei], you can't just skip   *
* to the Endgame whenever you want. You MUST complete the last [Earth         *
* Serpent] Objective before you are allowed to proceed to the Endgame events. *
*******************************************************************************

Since there's nothing else to do here, let's go get ourselves a magical power
tool! 

Head back north into Provincia Gradion, go through Testika into Azhuacan and
skip to [Earth Serpent] 3.4 Urbs Azhuacan.

***********************************************************
* [Earth Serpent] 3.2 Provincia Thracini (Trigger Region) *
***********************************************************

If instead you decided to go east through Josgad Stable into Thracini, then
longboi will greet you a bit west of the volcano. Before we can deal with him,
you'll find that Elhuacan is under attack! 

After dealing with the attackers, let's check on the Notorious G.E.D.:

Elhuacan:
Unfortunately, granny didn't make it through the attack. :(

Kahn is understandably pissed and Taria is sensing that the distortion around
the area is growing. Kahn wants to rip the Serpent's head off.

Well...let's avenge the Notorious G.E.D.: 

=======================
BOSS FIGHT:
Earth Serpent

The snek will start off using Call to the Earth to summon miniature versions of
itself. The minisneks will use mostly biting attacks that can inflict Poison. 
They're not a huge threat, but can be annoying. 

Other attacks from the big boy include:

Charging Slash: Moderate damage to the entire Retinue
Fatal Stab: Heavy piercing damage to one character
Poison Breath: Exactly what it says on the tin to a single character
Earth Wave: Heavy damage to your entire Retinue. This sucks. A lot.

Put Killer Queen in the Retinue and have her Shadow Weave longboi. Add some
Poison to the mix by having Kahn or Chiago use Mizuchi or have Taria use Poison
Poison Mist. Have everyone else use their best techniques and spells and he 
should go down within a few rounds or so.
=======================

...and by go down I mean pop back up like nothing happened. Have you ever
experienced deja vu? I think I am...

So we need the Emperor's Power Tool to cut the snek to bits, so we need to make
a trip to Azhuacan to get it. Of course it won't be that easy, would it?

Before we head there, let's take a stop in the other town to see how they're
doing:

Stabiae:
As a result of the attack, the Lord of Stabiae can join you:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Lord                                             
|    Stabiae|  9| 12| 11|  7| 12| 10| 5|Ig|Staff/Inc|
-----------------------------------------------------

Take everything I hate about Lord Fomoire in Hibernia/Jusitania, add a dash of
empathy (at least this guy cares about his town and his people), make him
playable for only two Protagonists very late in their Stories, give him only
above average stats, and you have this guy. Mages with low availability need
top notch stats and the best spells (like the Arch Witch), but this guy has
neither.

He has the same problems as Mirane, but at least Mirane is recruitable by any
Protagonist, is available longer for everyone not named Balmaint, and starts
off with healing spells that can get you through a lot of situations. Again,
thisguy has none of that. 

You can use him if you want to. I hate to keep him on the bench given his low
availability, but at this point, you've trained Taria and/or Mirane enough to
blow this guy out of the water. If you have Kreisa, her Call Lightning spell
already puts her above Lord Stabiae! Even if you don't have Kreisa, you might
have Francis if Chapter 2 was [Scarlet Shards]. If you did the ridiculously
long Azhuacan North Market back-and-forth mega-grind to get the Arch Witch,
then you DEFINITELY don't need Lord Stabiae!!

At least you can say you got this guy for the Character Trophy. If you're play-
ing on the Nintendo Switch, then...well...I don't know what to tell you.

Head west to Termina, west again to Cindrea, and then south through Sanhigh or
Yumen into Provincia Gradion, and go through Testika into Azhuacan and skip to
[Earth Serpent] 3.4 Urbs Azhuacan.

*************************************
* [Earth Serpent] 3.3 Provincia Kei *
*************************************

...or if instead you decided to go to Kei instead of Thracini or Rhonicum, you
can trigger the damn snek to appear here! 

*******************************************************************************
* NOTE: If you want to recruit Julia or you want to go through the Urpina     *
* Kidnapping Events, DO NOT trigger here! Instead, trigger from Rhonicum or   *
* Thracini (the former for the Urpina Kidnapping Events), and then come back  *
* here to go through the Earth Golem/Well/Wishing Tree events.                *
*******************************************************************************

IF YOU TRIGGERED [EARTH SERPENT] FROM HERE:
-------------------------------------------

The snek will appear near Pot Falls as usual, but without his colorless
lackeys. 

=======================
BOSS FIGHT:
Earth Serpent

The snek will start off using Call to the Earth to summon miniature versions of
itself. The minisneks will use mostly biting attacks that can inflict Poison. 
They're not a huge threat, but can be annoying. 

Other attacks from the big boy include:

Charging Slash: Moderate damage to the entire Retinue
Fatal Stab: Heavy piercing damage to one character
Poison Breath: Exactly what it says on the tin to a single character
Earth Wave: Heavy damage to your entire Retinue. This sucks. A lot.

Put Killer Queen in the Retinue and have her Shadow Weave longboi. Add some
Poison to the mix by having Kahn or Chiago use Mizuchi or have Taria use Poison
Poison Mist. Have everyone else use their best techniques and spells and he 
should go down within a few rounds or so.
=======================

...and by go down I mean pop back up like nothing happened. Have you ever
experienced deja vu? I think I am...

So we need the Emperor's Power Tool to cut the snek to bits, so we need to make
a trip to Azhuacan to get it. Of course it won't be that easy, would it?

Take the Azhuacan Ferry and skip to [Earth Serpent] 3.4 Urbs Azhuacan.

IF YOU TRIGGERED [EARTH SERPENT] FROM RHONICUM OR THRACINI:
-----------------------------------------------------------

Welcome back to Kei! Kahn should remember this place...perhaps the vultures
cleaned up the vomit from his teleporter sickness?

Those fond memories were interrupted by that tell-tale earthquake. We know what
that means...

Earth Golems (take your pick, doesn't matter):
...but they never end! After defeating at least one encounter of these chumps,
examine the Unremarkable Tree.

*******************************************************************************
* NOTE: If you want to recruit Julia, you must complete the following events  *
*******************************************************************************

Unremarkable Tree:
Well you almost avoided taking an arrow to the knee...or worse. Said arrow has
a letter on it: 

"The well runs dry. Please do something about it."

Dammit, Kahn! Did you leave THAT big of a mess?!! 

.......

Fine.

Southwest of the tree is our well in question:

Old Well:
Hop on in! Immediately we're greeted by a robed figure who's appalled by us
profaning Lord Savnok's subterranean temple. Get use to it, buddy. We're coming
for you, your armored mooks, that long bastard above ground, your children,
your mother, and your clothes! Savnok's not gonna save you from us!

...and after the battle, we get none of those things. Then again, we CAN get
two of those things now: the armored mooks will die and we'll be able to get to
longboi.

Earth Golems (pick one):
Doesn't matter which one you pick--it's a two-part encounter either way.

After that, all the Golems are gone! Now for the Serpent.

=======================
BOSS FIGHT:
Earth Serpent

...do I even need to explain this?
=======================

Now that that's settled, OBJECTIVE COMPLETE! 

While we're at it, let's recruit Julia. It's a long fetch quest, so let's get
this over with:

Wishing Tree:
"Give the white-tiger insignia to the guard at Bullio Gate."

So where is this insignia? If you look between the three plants, you'll find
some crows:

Crows:
The crows were picking at a dead body. The developers seem to be necrophiliacs
or something...

In any case, the dead body is holding our insignia. We give him a proper
burial. 

Bullio Gate:
We give the insignia to the guard. He doesn't seem too happy about it...

Back at the Wishing Tree:
"Hand over a smithy's hammer to the server at Owtie Arbor." Where to find one
of those?

Mountain Hut:
Oh look, a blacksmith! He sees our Bullio Guard badge and is none too happy
about it. He gives us the hammer and wants us to never come back!

Now that we have it, let's head to...

Owtie Arbor:
...and she doesn't seem too happy with receiving the hammer...what the hell's
going on here?

The tree again...:
"Hand an emerald ring to the physician in Rowsui Tower." Just when I was about
to ask the important question, our answer shows up in the form of pink hearts
over Nangoon...

Nangoon:
Here we have a nobleman and a woman fawning all over him. Balmaint interrupts
to ask about the ring, and the woman takes exception to this. The nobleman
refuses to give up his ring, but says that the blacksmith can make replicas. 
We can head back to the Mountain Hut, but he won't be too happy to see us...

Mountain Hut:
"I told you to never come back here!" ...like I said.

...but he's at least willing to make the replica ring, but we need a beryl
stone. The nomads around here should know where to get one. 

There is a settlement in the northern part of the Region:

Nomadic Settlement:
So we've come at a poor time (when do we not?). They are trying to migrate
south, but there are fiends in the way. You know what to do by now.

Head south and then west of Castle Kohan to find our targets:

Fiends:
Two part encounter. No problem.

Beat them up and then head back to the settlement.

Nomadic Settlement:
PRAISE THE GODS! Uh, no...that was us. To thank us, the nomad tells us about
the "Green Mountain Somondoco," which should have a beryl stone.

Head west to the three mountains. Somondoco is the southernmost one.

Green Mountain:
Single encounter:

=======================
BOSS FIGHT:
Hellhound and four Rumblebugs

In addition to the usual Howl, Fang Salvo, etc., the Hellhound also likes to
cast Poisonous Mist...even more of a reason to Paralyze/Stun/otherwise stop it.
Rumblebugs are usual roly-poly fiends doing roly-poly things.
=======================

We now have our beryl stone, and the Nomadic Settlement has migrated south. 

Let's go back to the Mountain Hut with the stone:

Mountain Hut:
It takes a while, but then again, this isn't chopping firewood.

Now let's head to Rowsui Tower with our replica ring.

Rowsui Tower:
If you are prompted to go to Yaxart, decline (select "Hold on a moment") and 
re-enter. In any case, the physician that we're supposed to give the ring to is
not here. Oh well. Back to the tree...

Wishing Tree:
Holy crap, that's a lot of arrows! That's a lot of wishes! We'll start with:
"Bring me some delicious, soft water." --The Server at Owtie Arbor

Owtie Arbor:
You may have met this woman during Chapter 2 [Sigfrei]. If not, then let's
introduce you to SaGa Scarlet Grace's resident Karen. Her name is actually
Colleen, but she might answer to Karen at times. In any case, she wants to
talk to the manager about the well water because it doesn't make good tea.

Go just a bit south and we'll see a horse drinking from Pot Falls.

Pot Falls:
Go ahead and take some water from here.

Back to Owtie Arbor:
Give Colleen the water so she can have her tea party.

Wishing Pincushion:
From one of the nomad's arrows: "Return our lost sheep."

Nomadic Settlement:
The sheep ran off. Gotta find them. 

The first sheep is just southeast of us, south of Castle Kohan. The second one
is near the southeastern part of the Region, west-southwest of Taiffa. The
last one is southeast of the Great Arch.

Back at the Settlement:
Return the sheep, and the nomad is grateful.

Wishing Tree:
"I want a tasty sheep steak!" --Castle Kohan Guard

*******************************************************************************
* NOTE: There are a few different ways the Wishing Tree Quest can be com-     *
* pleted. It is possible to give one of the nomad's sheep to the Castle Kohan *
* Guard during the retrieval, but I've never tried this.                      *
*******************************************************************************

Castle Kohan:
The guard had one of his colleagues shoot an arrow into the tree to wish for a
sheep steak because he can't leave his post...

We know where we can get sheep from...

Nomadic Settlement (again):
The nomad asks if we are aware of the wild horses, and would like to see one.
Well there just so happens to be one in the middle of the Region...

Mustang:
Is that supposed to be dirt?

Examine it three times and it ends up at Pot Falls. Examine it one more time
and Taria lassos it. Let's take it back to the settlement!

Nomadic Settlement (getting tired of this place):
We trade a lasso with...dirt hanging out of its ass for a tasty sheep.

Castle Kohan:
...and we give the sheep to the lazy guard.

Wishing Pincushion with even more Pins:
"Hand a hydra staff over to the noble in Nangoon."

Just southwest of us smoke rises from the well...

Old Well:
Why is there smoke coming from that well? Good question. Let's dive in and find
out.

Inside the well we have a doctor holding a hydra staff. Not sure why.

We tell him that we only want the staff. He gives us the staff, but wants us to
promise never to tell anyone where he is. Of course it would help that he not
light fires inside the well. If anything Smokey the Bear will jump in the well
and maul him.

Heading east...

Nangoon:
We give the staff to the snobby noble. He wants to know where the doctor is. 
We tell him he's hiding, but are not sure why. The noble says that it's
probably to avoid being killed by him...

...how disturbing.

He says it's a joke. 

I'm not laughing.

More Wishing Shenanigans:
"Grant my love." --Lovestruck at Rowsui Tower
AND
"My husband was attacked by fiends at the Great Arch. I want revenge!" -- Maid
of Castle Kohan

Let's start with the lovestruck person.

Rowsui Tower:
The Rowsui guard is in love with the Bullio guard, but the feeling might not be
mutual. Taria has heard a tale about making an aphrodisiac out of a mandragora
root. 

You know the drill by now: the one with the top clover facing to the right is a
strawberry while the other two are mandragoras. You may want to eat the
strawberry (+1 LP) afterward to offset the mandragora (-1 LP).

You can take the mandragora back to Rowsui Tower or to Bullio Gate: the result
is the same.

Bullio Gate:
After giving the root to the guard, Taria and Kahn tell him to boil the root
and drink what remains after seeing the Rowsui guard.

Now let's address the vengeful maid:

Castle Kohan:
Her husband was attacked by a fiend. His body was found by the Great Arch.

Great Arch:
A robed man asks us who we are and what our business is. We tell him about a
man killed by a fiend from earlier and that we're here to deal with them. The
robed man says there are no fiends here. 

Back to Castle Kohan:
We tell the lady that the fiends have already departed. She thanks us none-
theless. She also mentions that her husband saw a suspicious figure and left
his post to investigate the manner.

Back to the Tree:
"I wait at the Great Arch."

...that's not a wish.

Great Arch:
An assassin awaits us at the Great Arch. He tells us that we pretty much ruined
his plans: all the people involved in this whole scheme was supposed to kill
each other and he was going to claim the rewards for himself. The Castle Kohan
guard sussed him out and that's when things started going south.

So...we have a double encounter with assassins. Yet another SaGa staple
alongside pirates.

After defeating the assassins, go back to the Wishing Tree one more time:

Wishing Tree:
If you completed all of the above tasks, the tree will snap. Otherwise it just
stays there with over 9000 arrows in it with letters attached. Poor tree.

If the tree snapped, go visit Nangoon. 

Nangoon:
The noble will be thankful for how things turned out and mention that he's been
an assassin target quite a few times! Leave and re-enter. Accept the option to
recruit Julia:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Julia     |  8|  6| 10|  9| 11| 13| 5|Na|Staff/Inc|
-----------------------------------------------------

Her INT is a bit low for a mage. If you like her, go ahead and use her, but
there are way better options out there if you want to use more than one mage or
another mage to sub in when Taria's LP are low.

Still want more? Read on. Otherwise skip to "[Earth Serpent] 2.9 Back To Where
The Snek First Appeared" if you had enough of its crap (and don't really care
about recruiting Nolan, Hagar, Raphael, Maximus, Antonius, etc.).

*************************************
* [Earth Serpent] 3.4 Urbs Azhuacan *
*************************************

NOTE: From here on, I'm only going to mention what's different from the Chapter
2 version of the [Earth Serpent] Common Quest, so you'll need to refer back to
"[Earth Serpent] 2.x" for details.

So what's different from Chapter 2's version? This time longboi doesn't show
up near the center of the Region. Instead the Holy Republic Soldiers are in
the southeast quadrant, and what happens depends on which Region you triggered
this Chapter from:

FROM THRACINI OR KEI:
---------------------
When you talk to the Holy Republic Soldiers, they will tell you that you'll
need someone of House Julanius blood to operate the Saw. You'll have a choice
whether you want to steal it yourself or rely on the Julanius family. 

If you choose to gank it, Marigan Temple will have a double-encounter--the
second part being a boss fight:

=======================
BOSS FIGHT:
Marigan's Holimont

The Holimont is a sphinx-type monster that likes to Howl (speed up) and
Headwind Fangs (damage to entire Retinue plus chance of Paralysis) among other
things.

Use usual boss-jamming tactics (Stun/Paralyze/Sleep/Poison).

The Servants of Marigan are just Peggies and the Nameless Shield shouldn't be
an issue.
=======================

After that, you get the Saw and you can either chase the Serpent down in other
Regions and recruit more characters while you're at it or if you just want to
get it over with, skip to "[Earth Serpent] 3.14 Back To Where The Snek First
Appeared."

If you choose to rely on House Julanius, go to Silmium in Rhonicum to recruit
Maximus.

When you bring back Maximus, the soldiers tell you that the saw is in Marigan
Temple and you have to take those trials. 

IF YOU WANT TO KEEP MAXIMUS, PUT HIM IN YOUR RETINUE. NOW. Save your game as
well!

You will have to fight a double encounter with Marigan's Holimonts and stuff.

After those two fights, if Maximus is not in your Retinue, you will have to
fight him:

=======================
BOSS FIGHT:
Maximus

You know what Dual Whirlwind tastes like? Surely not chicken. Tastes like
blood. Ask Mirane.

Dual Cross Cut doesn't taste all that much better.

He has another little surprise when his action shows ????. That's the third
dual-wield technique Dual Torrent. It interrupts Slash attacks with a bazillion
sword strikes that will surely kill whomever is unlucky enough to trigger that
Interrupt. So if you see ????, have someone with a Ranged attack quell it! You
DO NOT want to get hit with Dual Torrent. Distorted ceramics will be the least
of Taria's concerns...

Otherwise try to Stun him with Lewis/Kahn/Chiago.
=======================

After this fight, or if Maximus is in your Retinue, you'll have to fight the
almighty Celestial himself!!!

=======================
BOSS FIGHT:
Marigan

So we get his chiseled godliness himself!

Marigan is joined by four living weapons/shields. His one action is called
Divine Intervention, which depends on what living weapons/shields are left on
the battlefield:

Dual Whirlwind: If two swords are left on the field once he gets his action, he
going to go House Julanius on your ass. 

Dual Cross Cut: ...or if he's feeling merciful, he'll use this instead of Dual
Whirlwind...

Maim: If an axe is left, he'll use this technique. 

Reaper: If a spear is left, he'll use this.

Raksha: If there are no weapons left on the battlefield, he's going to shove
his giant fist in someone's face.

Divine Wrath: If there are no weapons/shields left on the battlefield, he's
going to throw a giant ring at someone. Unless that character blocks or
mitigates the damage somehow, they will die.

Shield: These will Cover/Protect Marigan for the most part.

Hit him with your hardest techniques and spells (Dual Whirlwind if you kept
Maximus in your Retinue, Call Lightning, Millionaire, Unbridled Frenzy if you
have it). Hopefully he'll use Raksha instead of Divine Wrath. If he does waste
one of your Retinue members, hopefully it leads to a United Attack.

Otherwise you can try playing defensively with two mages with Call Lightning
and two Protectors. It's better to get hit with Reaper, Maim, or Dual Cross Cut
than Raksha or Divine Wrath, and Protectors will almost always Block to ease
some of the pain. 
=======================

After the battle, if Maximus was not in your Retinue, he will leave your Party.
Otherwise he stays in your Party. Either way, you have the Saw and you can
either chase the Serpent down in other Regions and recruit more characters
while you're at it or if you just want to get it over with, skip to "[Earth
Serpent] 3.14 Back To Where The Snek First Appeared."

FROM RHONICUM (aka: THE SUPREME OPTION):
----------------------------------------
The same events as "FROM THRACINI OR KEI" occur, except you won't get a choice
regarding theft vs get us a Julanius. Ganking it is the only option. 

However...when you get finished with the double-encounter, head back to
Gradion. Take a look at Fort Kathrin: if its flag is darker (red and black),
then you've done everything correctly: the [URPINA KIDNAPPING EVENTS] have
officially started!

If you want to proceed with those events now, skip to "[Earth Serpent] 3.9 Back
to Provincia Rhonicum [URPINA KIDNAPPING EVENTS]." If you want to go through
other [Earth Serpent] events first, read on.

*****************************************
* [Earth Serpent] 3.5 Provincia Cindrea *
*****************************************

What's different from Chapter 2:
--------------------------------
This time if you've done everything in proper sequence (Converse in Saqqara,
talk to Irene in Hadasht, talk to the fisherman and dealt with his "monster,"
speak to the soldiers stationed at the dam, defeat the Earth Golems, and then
finally the Serpent), the dam will collapse. 

If you spoke to the fisherman before the dam collapsed, you can recruit him:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Raphael   | 10|  9| 11|  8|  9| 11| 8|Ae|S. Sword |
-----------------------------------------------------

Obviously this is not the Raphael from Romancing SaGa. This one's a bit of an
LP tank and loves to fish, but that's about it. There's really no way to
recruit this guy any earlier, so he has A LOT of competition for being in your
Retinue at any point. 

If you go back to Hadasht, Irene will be pissed about you fighting the Serpent
so close to the dam. Geee, thanks. Time to get out of this place...

...or perhaps not yet.

There are a few Side Quests unlocked with the dam's destruction:

1) Rebuilding Saqqara:

When you leave and re-enter Cindrea, you'll see a mangy black dog next to a
bottle of meat. Feed the meat to the dog. Next, the dog will appear in
different spots guarding two treasures each time. Pick the treasure CLOSEST to
the dog and choose to return it to Saqqara. If you do this enough times,
Saqqara gets rebuilt!

If you choose to keep the treasure, one of those is a Bladebreaker. Since there
are other ways to get a Bladebreaker, I would pass. 

In fact, if you keep more than three treasures, you'll FAIL the quest--Saqqara
will not be rebuilt for this Playthrough. 

In (another) fact...if you keep one or two treasures, Saqqara will be rebuilt,
but neither the hot springs dog nor the Scarlet Fiend will appear. 

If you returned every treasure (kept none), then the hot springs dog will
appear south of Hadasht, but north-northeast of Sanhigh. A bit south of that,
if your Battle Rank is high enough, the Scarlet Fiend will appear!

2) True Saqqara:

Where the lake was you'll find a lost city! Choose to battle there and you'll
find :UNDER CONSTRUCTION:, sorry, can't remember all the permutations...

3) Giant Enemy Crab:

Crabs! Crabs everywhere! Crabs will block just about every town and cave! Go
to where True Saqqara is and you'll fight the queen!

Evercrab:
Get ready for a double encounter, the second being (supposedly) the queen
itself.

=======================
BOSS FIGHT:
Queen Crab

This game's limited bestiary strikes again! Giant Enemy uh...spider! It does
usual spider stuff. No weak point for massive damage that I know of.
=======================

Well there goes the crabs. With that being said, we're done here.

Still want more? Read on. Otherwise skip to "[Earth Serpent] 3.14 Back To Where
The Snek First Appeared" if you had enough of its crap (and don't really care
about recruiting Julia, Nolan, or Hagar).

*****************************************
* [Earth Serpent] 3.6 Provincia Termina *
*****************************************

What's different from Chapter 2:
--------------------------------
Nothing. Seima's still wondering what the hell that thing is. 

*****************************************
* [Earth Serpent] 3.7 Marchiam Megdasse *
*****************************************

What's different from Chapter 2:
--------------------------------
Nothing, initially.

After lighting the Kaikow Glyph with snek guts (or just smearing snek guts on
already decomposed Sigtroll guts), if you lit the Walomir Glyph through
Chapter 2 [Scarlet Shards] or [Sigfrei], then you can light the Far East Glyph:

=======================
BOSS FIGHT:
Aranea
                
It's the Infernal Aranea! 

...oh, another giant spider enemy. You know how to deal with these
things!
=======================

After all five glyphs are lit, you can go back to the Kaikow Quarters and
Converse to recruit Hagar:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hagar     | 12| 12| 10|  9| 10| 15| 1|Te|Bow      |
-----------------------------------------------------

Stats are great! However, if she falls in battle, get used to hearing "This...
is me...." and subbing other characters in her place, as she is the 1 LP wonder
of SaGa Scarlet Grace! If you want to use her, make sure you have someone
Protecting her at all times! After all, LP-killed characters don't gain stats
after battle!

The apples on the tree will also be red--it's OK to pick them now. Feed them to
the sheep at the Walomir Quarters and if you didn't recruit Socrates (Palette
Swap Rule) you can recruit Nolan:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Nolan     | 11|  6| 11| 10| 10| 12| 5|Te|Staff/Inc|
-----------------------------------------------------

For a mage, that Intelligence is PU. Acuity is not bad. For all the trouble it
takes to get him, he makes a better bench warmer than an active party member.

***************************************
* [Earth Serpent] 3.8 Marchiam Yaxart *
***************************************

What's different from Chapter 2:
--------------------------------
Nothing AFAIK. I'm not sure if you can fight Marigan at the True Marigan
Shrine in both Chapter 2 and 3 or just Chapter 3. Testing needed.

*****************************************************************************
* [Earth Serpent] 3.9 Back to Provincia Rhonicum [URPINA KIDNAPPING EVENTS] *
*****************************************************************************

We're baaaacccckkkk!!!

Don't just rev up the Saw and cut up the Serpent yet, unless you're in a hurry
to get to the Endgame. 

Let's go farther south: you'll see Earth Golems scattered around the place
(one north of Lug, one south of Lug, one southwest of Silmium).

As you approach Silmium, you'll notice that there's smoke rising!

Silmium:
Longboi's black armored buddies are attacking Silmium. Time for a double
encounter with them!

After getting rid of some Earth Golems, a man is frantically searching for his
sister! This is Antonius Julanius. 

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Antonius  | 14| 12|  7| 11|  8| 10| 6|Ae|L. Sword |
-----------------------------------------------------

Higher STR and DEX than his father, still slow as hell like his father, but
still makes up for it by Julanius meaning Duelanius, which is enough of a
reason to give this man a permanent spot in your Retinue! 

Anyway, he shows us a secret passage into the castle...which has more Earth
Golems. They want us to die. Request denied!  

=======================
BOSS FIGHT:
Earth Golem Invoker, General, Soldier, and Commander

So the flunkies have fancy titles. Big deal. 

The Invoker is a mage (if you couldn't guess by the name), the General has an
axe, the Soldier a spear, and the Commander a bow. The battle is likely to be
ranked "Hard" and I can see why: they're very tanky and they're immune to
Poison, Paralysis, and Sleep.

Put Antonius in your Retinue and equip him with your best two Long Swords
before this battle starts and have him go Julanius on their asses. You might
also want Kreisa do her usual thing with Call Lightning or have the Arch Witch
send them to the sun (Crimson Flare). The other two slots should be protection
for Antonius/Kreisa/Arch Witch/any other big damage dealer you have.
=======================

After giving them the business, we learn that the rest of the group kidnapped
Antonius' sister, so we gotta chase them down! This will be known as the
[URPINA RESCUE] Route. 

There are actually two ways to stay on this Route:

1) The Normal Way: you're basically playing a version of Urpina's Story with
the roles between Urpina and Antonius reversed! You'll pretty much have the
same choices that she had for Antonius as to whether to say on the [RESCUE]
route or to go down the alternate [BLACK-ROBE] route. In this case, the
alternate route is the [ARMORED MAIDEN] route. 

2) The Karen Way: Remember when I told you not to rev up the Saw and cut up
that bastard into itty bitty bits yet? If you want to be a Karen, then don't
listen to me. Go back up north and have fun! There's no manager to speak to
up there (unless you think the Serpent is Leto Atreides from the Dune series or
something). So forget about Urpina and skip to Section "[Earth Serpent] 3.14
Back To Where The Snek First Appeared." This will unlock the Endgame events,
but will still be the [URPINA RESCUE] route!

If you're doing a speedrun, the Karen Way is quite appealing, but there are
faster ways to get through the game than to give Antonius hope and then crap on
him. It also bypasses the possibility of the [ARMORED MAIDEN] route and re-
cruiting the eponymous character. 

So don't be a Karen. Let's go chase these bastards down.

**********************************************************************
* [Earth Serpent] 3.10 Provincia Cerenaif (Urpina Kidnapping Events) *
**********************************************************************

We're back in the haunted part of SaGa Scarlet Grace. Since we cleaned up just
about everything that matters here (other than maybe that ghost chasing down
the girl if you didn't do that during Chapter 2 [Scarlet Shards]), we shouldn't
have anything stopping us from following Urpina's kidnappers, so let's make a
beeline to Zegna!

Zegna:
Well crap. They got away! 

You try to get a ship to go after them, but the Captain says they can't do it
without their navigator. You have a few options here:

A) Wait for the navigator.
B) Find the navigator.
or
C) Say "screw the navigator" and have the ship take off now, having Antonius
pay with Imperial Plot Monies.

If you choose A), nothing happens. 

Choose B), and you have to go south into the Labyrinth to find the navigator.
A few battles and some random turns later you find him. Go back to Zegna and
you'll set sail smoothly.

Choose C) and you'll actually set sail! It's not quite smooth (Sailing Under
the Influence?), but you make it to your next destination anyway. Hopefully
Taria didn't lose her lunch along the way...

**************************************************************
* [Earth Serpent] 3.11 Mare Ilfee (Urpina Kidnapping Events) *
**************************************************************

Time for Ms. Business and Mr. Fix-It to start up a new shell company: Big Damn
Heroes, L.L.C.

You're standing outside New Wise. Inspect the kidnappers' ship and they will
sail away. Antonius asks where the ship is headed and the Seafarers, the
pirates of the Mare Ilfee, won't cooperate. Should be no problem for Mr. Fix-
It.

Anyway, before we go to Old Wise:

SAVE YOUR GAME IN A SEPARATE SLOT!

This is a major branching point in this Chapter! Your choices here will
determine the following:

1) Whether you get a certain set of Endgame events and Ending by CONTINUING to
rescue Urpina. This will be referred to as the Urpina Rescue Route (at least
without using the Karen Method).
2) Whether or not you can recruit the Armored Maiden later on by choosing the
option to END the rescue efforts. This will be referred to as the Armored
Maiden Route.

Did you save? Yes? Good. Now then...

Old Wise:
One fight later, you've caught up to Savnok's lackeys. Here you will have the
first major choice to make: to destroy the Emperor's Saw or not.

If you destroy the Saw, you will automatically be placed on the (non-Karen)
Urpina Rescue Route.

If you choose not to, then you will pursue Savnok's followers to...

Sugar Castle Lighthouse:
You are immediately greeted by a triple encounter. After this battle, you will
get a second set of choices. Choosing the first choice will place you on the
Armored Maiden Route, which will be marked [ARMORED MAIDEN] in this FAQ.
Choosing the second will continue the Urpina Rescue Route, which will be
marked [URPINA RESCUE]. 

[ARMORED MAIDEN] After the events here, you will have the Emperor's Saw intact.
Whenever you choose to, you can go back to Rhonicum to destroy the Earth
Serpent for good, but there are some other things to do before doing so.

[URPINA RESCUE] After the events here, you'll be thrown into another boss
fight:

=======================
[URPINA RESCUE] BOSS FIGHT:
Urpina

"Bend the knee."

...only if you say "please."

You've seen what Antonius can do. You've probably seen what his father can do.
His sister can do the same thing. You know what Dual Whirlwind tastes like?
Surely not chicken. Tastes more like blood. Ask Mirane. 

She has another little surprise when her action shows ????. That's the third
dual-wield technique Dual Torrent. It interrupts Slash attacks with a bazillion
sword strikes that will surely kill whomever is unlucky enough to trigger that
Interrupt. So if you see ????, have someone with a Ranged attack quell it! You
DO NOT want to get hit with Dual Torrent. You'll have to use something from
Taria's pottery to collect the limbs left on the pavement.

Have someone Protect Antonius and have him give his sister a taste of her own
medicine. That way if you do accidentally trigger Dual Torrent, it'll be that
person's armor and limbs on the pavement and not Antonius'.
=======================

After the fight, you will get one more opportunity to make a choice. Again,
first choice = [ARMORED MAIDEN] path, second choice = [URPINA RESCUE] path.

[URPINA RESCUE] After the fight, the Saw gets destroyed. Warranty is void.
Another boss fight:

=======================
[URPINA RESCUE] BOSS FIGHT:
Dark Kraken

AKA: Yet Another Giant Squid. 
=======================

[URPINA RESCUE] After THIS fight, Urpina gets taken away again by Savnok's
mooks. This is what happens by default, which is why the "Karen Method" works
the way it does...

...except you have a working Saw with the Karen method. Not so much when you
do the right thing. No good deed goes unpunished and all that good stuff.

[ARMORED MAIDEN] [URPINA RESCUE] Whether the next step is to cut up a large
snake into messy little pieces with a magical chainsaw or to find a way to
reforge said saw so you can do the deed, go back to New Wise to have Lewis
Darling offer to guide you through the Mare Ilfee.

After Lewis is finished guiding you (or everything gets out of his way), you
will be near Edinport. Since there's nothing else left to do here, it's time
to go west.

**************************************************************************
* [Earth Serpent] 3.12 Provincia Thracini [URPINA RESCUE] OR [ARMORED    *
*     MAIDEN]                                                            *
**************************************************************************

IF YOU HAVEN'T DONE 3.2 YET AND IT'S THE (non-Karen) [URPINA RESCUE] ROUTE:
---------------------------------------------------------------------------
Antonius discusses what needs to be done to rebuild the Saw. You will need to
go to Elhuacan for more info:

Elhuacan:
Granny mentions that the Emperor's Saw is the only weapon that can defeat the
Serpent. No, she doesn't own a hardware store, but she is pleased to see
Antonius, despite House Julanius not exactly acknowledging the existence of
the Eastern Imperium. Antonius does say that he has different plans for the
future of House Julanius which may change all of this for the better. In any
case, Granny Empress tells you to find the parts to repair the Saw in the
Northeast Boundary. So let's head back to cold ass nowhere and skip to Section
"[Earth Serpent] 3.13.1 Northeast Boundary [URPINA RESCUE]."

IF 3.2 WAS COMPLETE AND IT'S THE [URPINA RESCUE] ROUTE:
-------------------------------------------------------
Antonius discusses that past members of House Julanius have forged the Saw
using items from the Northeast Boundary, so that's where you'll need to go.
Skip to Section "[Earth Serpent] 3.13.1 Northeast Boundary [URPINA RESCUE]."

IF 3.2 NOT COMPLETE AND [ARMORED MAIDEN] ROUTE:
-----------------------------------------------
Unfortunately the events are the same as 3.2. Beat up the Golems and witness
the unfortunate events in Elhuacan. You can also pick up Lord Stabiae in
his town. Beat up on longboi if you want. 

If you want to chase down the Serpent in other places, go ahead. Otherwise
go back to Rhonicum and skip to "[Earth Serpent] 3.14 Back To Where The Snek
First Appeared."

IF 3.2 COMPLETE AND ARMORED MAIDEN ROUTE:
-----------------------------------------
Nothing more will happen here. 

If you want to chase down the Serpent in other places, go ahead. Otherwise
go back to Rhonicum and skip to "[Earth Serpent] 3.14 Back To Where The Snek
First Appeared."

*************************************************************
* [Earth Serpent] 3.13.1 Northeast Boundary [URPINA RESCUE] *
*************************************************************

There's a guy drowning in the Abyssal Swamp. Yep, we're going to ignore him. No
this isn't another Karen Version of the [URPINA RESCUE] route. It's a freaking
trap, and we're not falling for it. 

Aside from that, let's get started:

The materials for rebuilding the Sawzinator 5000000 can be found in the five
locations surrounding Finemundi. Starting clockwise from the north:

Spirit Lake: 
Here you will need to select the reflection that fits your "true self."
Depending on which form you choose, you may or may not get a fight. Win the
battle if you get one and you will receive the "True Self" item. If no fight,
you'll get the "True Self" item outright. Not sure how a reflection can rebuild
a power tool, but oh well.

Everbloom Tree:
Win the battle here, and you'll see cherry blossoms blowing on the screen. 
You'll receive some "Eternal Blossoms" for your reward. OK, this is even
weirder.

Porta Inferni:
Win the encounter here and receive a "Lithic Heart." At least this one is more
plausible for reforging.

Abyssal Swamp:
OK, we're back to where the drowning guy was. Inspect it again and fight. Win
and you'll get the "Fenland Rock," a giant rock boat looking thing. I give up
on trying to connect these to a saw...

Fang Terrae:
Oh, this game. You would think that you'd be a single encounter away from
receiving the last item, right? WRONG! Save here because you're going to have
several encounters here without a chance to save in between!

After all that, you'll get the "Fang of the Mother." 

Now that we have all the items we need to forge the New and Improved Sawzinator
5000000, it's time to bail. You can explore the Northeast Boundary some more
if you want, but chances are you did most of that during Chapter 2 [Scarlet
Shards] or [Sigfrei].

***********************************************************
* [Earth Serpent] 3.13.2 Back to Thracini [URPINA RESCUE] *
***********************************************************

Welcome back! Let's go to...

IF 3.2 WAS NOT COMPLETE:
------------------------
Elhuacan:
We have the stuff. Apparently Granny's forge can magically use stone boats,
cherry blossoms, and ugly reflections of people and turn them into something
that would put Dewalt, Bosch, and Black & Decker out of business. It only
works for Protagonists named Taria and Balmaint for some reason. 

Either way, we have a new Saw!

Before we go cut some long ass creatures up to itty bitty pieces, there's one
more character we can recruit. I hate to have this happen to our cool Granny,
but...

Leave and re-enter Thracini. In other words, the events of Section 3.2 will
happen now. Beat up on longboi if you want. Recruit Lord Stabiae. 

If you want to chase down the Serpent in other places, go ahead. Otherwise
go back to Rhonicum and skip to "[Earth Serpent] 3.14 Back To Where The Snek
First Appeared."

IF 3.2 WAS COMPLETE:
--------------------
Elhuacan:
The guard says Savnok's flunkies took the forge. Not just the hammer. Not just
the anvil. The Whole Damn Forge. They ran off with it toward the one building
in this Region that seems to have no purpose:

Pantheon:
Nobody home. 

:Taria's events under construction. Like Balmaint, she ends up in Yaxart and
has to use the forge in Stahl for Antonius to rebuild the Saw.:

If you want to chase down the Serpent in other places, go ahead. Otherwise
go back to Rhonicum and skip to "[Earth Serpent] 3.14 Back To Where The Snek
First Appeared."

**************************************************************
* [Earth Serpent] 3.14 Back To Where The Snek First Appeared *
**************************************************************

Now that you have the Saw and someone of Julanius blood to use it (or Marigan
found you worthy and waived the Julanius requirement), let's cut some snek to
bits, shall we?

=======================
BOSS FIGHT:
Earth Serpent

This time he starts with the minisneks already out to play. Maybe the Soil
Worms are what comes out of him out of fear of the Saw? Um...OK, that's dis-
gusting. 

Anyway, nothing new here, except this time we're putting this big slimy bastard
away for good! In fact, having Maximus or Antonius around with Dual Whirlwind
should make this even easier!
=======================

Ah...don't you like covering an entire Region with giant snake guts?

Taria has a few questions for Marigan, such as the truth about her hairpin and
if this is [URPINA RESCUE], Urpina's whereabouts.

**********************************************
* [Earth Serpent] 3.15 Preparing for Endgame *
**********************************************

Now that you splattered Rhonicum/Kei/Thracini with giant snake guts, it's time
to prepare for the end of Taria's Story.
 
1) How strong are your characters? The Endgame is doable at about 500 HP, but
    only if Chapter 2 was [Scarlet Shards] and your equipment is at least
    around Blacksmith Rank XII. You have at least one Elemental Weapon from
    Chapter 1, and you can upgrade that to its highest form in any shop that
    deals with Prisma Crystals.

2) If Chapter 2 was [Sigfrei] and this is [URPINA RESCUE] the final boss
    becomes MUCH harder. You'll likely need 800+ HP, near maxed out equipment,
    and good strats.

3) You will also need a lot of patience, as the final series of bosses will
    have no less than FIVE phases!

4) If you completed the [ARMORED MAIDEN] route, you can recruit the eponymous 
    character by going to Gradion just a tad south of Testika (where the baby
    was if you went through those events during Chapter 2 [Scarlet Shards]) and
    inspecting there. 

    She doesn't say anything, but she does give you the option to have her
    join:

    |           |         Stats         |  |  |         |
    | Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
    -----------------------------------------------------
    | Armored                                       
    |     Maiden| 12| 11| 13|  8|  7|  9| 8|Ae|L. Sword |
    -----------------------------------------------------

    If you ever told yourself "I wish I had another character that can dual-
    wield without having to learn it the hard way, no strings attached!" you
    got your wish! Having Antonius alone with Dual Whirlwind carries parties--
    having both Antonius and this chick can make some of the hardest battles
    MUCH easier! Of course you'll have to work to get Dual Whirlwind's rank to
    at least Rank 2 for the cost to be worth it. 

4) What techniques do your characters have? Again, if you have Antonius and
    Armored Maiden, I would use BOTH of them, ESPECIALLY since you're going
    to have to deal with a marathon of five difficult bosses in then end!
        
    If you went down the [URPINA RESCUE] route (Karen Method or otherwise),
    then Antonius alone is still very useful! I would supplement him with
    Compass, but you'll have to learn Champion Duelist the hard way. To
    do this, you will need to have her learn the following five techniques:

    - Heaven and Earth from the Long Sword
    - Crystalline Carve from the Short Sword
    - Flowing Slash from the Great Sword
    - Enkindle from the Club
    - Arm of Light from the Spear

    Now have HER glimmer Dual Whirlwind and you may find that the XL damage
    allows her to keep up with Antonius' damage!!

    If Chapter 2 was [Sigfrei] and you went down [URPINA RESCUE], then having
    a dual-wielding Compass AND Antonius would be the bare minimum for going
    through the upcoming boss marathon if your HP is lower than, say, 700.

    If you recruited Maximus instead by triggering Chapter 3 from Thracini,
    then put him in your Party instead of Antonius and pair him up with a dual-
    wielding Compass--again, having her learn Champion Duelist the hard way.

    Otherwise I suggest purchasing the Hawkblade Axe from Lug's Trading Post in
    Rhonicum, giving that to Tomato and/or Ogniana and glimmer Unbridled
    Frenzy. Six logs to the face are no joke!

    The only problem is getting all six to hit consistently (Tomato's logs hurt 
    more, but the Grumon Princess' logs are more accurate). 

    To get the Hawkblade to appear in Lug's Trading Post, you must have the
following in your possession:
        
    - 1 Fine Ring
    - 1 Commemorative Medal
    - 35 Fibrous Matter 

    Also, if you have kept Queen using Bows, have her glimmer Millionaire and
    shoot a bazillion arrows into the sky. That XL damage to Piercing will
    really make those things hurt when they come down!
    
5) Oh, those big fireball looking monsters that can appear in each region under
    certain circumstances? Those are the Scarlet Fiends. These are super-
    bosses, this game's version of Omega Weapon/Dark Aeons/Yiazmat/etc. Don't
    try to fight these guys on your first Playthrough unless you REALLY know
    what you're doing. Strategies for unlocking and defeating them are beyond
    the scope of this FAQ, and will likely be covered in a separate FAQ.
        
When you're ready, go to Azhuacan and skip to the Endgame section of this FAQ.

*************************************************
* [Sigfrei] 3.1 Marchiam Normi (Trigger Region) *
*************************************************

By either completing Chapter 2 [Scarlet Shards] or by refusing Sasha's request
to find the Scarlet Shards here, you'll end up starting the [Sigfrei] Common
Quest. If you have refused Sasha's request in Chapter 2, you won't be able to
do so here, thus being locked out of Chapter 3 [Sigfrei].

Unlike Chapter 2 [Sigfrei], you are not required to complete any Sigfrei
Objectives--it's all optional. If you want to, you can skip straight to the
[Endgame] by leaving Normi back to Termina, go west to Cindrea, south via
Sanhigh or Yumen to Gradion, west into Testika and then select "To Azhuacan."
See the [Endgame] Section for more information. 

Again, you can find Sigfrei up to no good in the following Regions:

- Marchiam Normi (Trigger Region)
- Provincia Termina
- Northeast Boundary
- Provincia Cerenaif
- Marchiam Ria
- Marchiam Bicyniro
- Provincia Maurehua
- Marchiam Megdasse
- Marchiam Numadica
- Provincia Hibernia

Finally, instead of repeating everything from the Chapter 2 Section here, I'm
only going to mention what's different from Chapter 2, so you'll have to scroll
up to the Chapter 2 section for more details.

So what's different in Normi for Chapter 3 [Sigfrei] as opposed to Chapter 2?
Well...everything.
 
Let's start off just to the east of center:

Child Walk:
Taria mentions that this is a narrow path. One false move, and it's a headfirst
trip into the sea. Kahn asks if she's going to be all right strolling around in
the outfit she's wearing. Of course she will be...she can walk a tightrope if
necessary.

...then to the west of center:

Maiden Cliff:
Now THAT's a cliff! At least according to Kahn. It's also the spot where a
maiden calmed the seas by throwing herself in according to Taria. 

...I don't think that would work in our modern times. 

Kahn says he could throw himself in, but that would just make the seas angrier!

...I don't think that would work in our modern times either, but I have a
feeling Kahn would enjoy it somehow. :D 

...and finally the middle:

Tidemarch:
There's something in the middle of the water. Kahn asks if it's the North Sea
Observatory, and Taria confirms that it is. That's the observatory the emperor
of the time used to fight off the Firebringer when he dyed the sky a wicked
color.

Can we get in? Not right now. Of course we've seen this trope before...

To advance this event, we can either go to Westdorf or Ostdorf.  

If you go to Westdorf:
You can select "Glacial Commons" to listen to the Minstrel's Tale if you like.
Guess that spoony bard must be a mind reader.

If you go to Ostdorf:
Taria asks Thicc Goofy if there are any ships that go the the North Sea
Observatory. Nah...no boat will go near that thing. So how did the past emperor
do it? Kenji suggests walking across if the sea froze over, but if it got that
cold, they'd all be dead.

...so much for that idea. Anything else?

Kenji says the emperors of old got there by parting the sea, but that's just
a legend. No one can actually do that!

...again, RPG tropes are gonna trope.

With either the Westdorf or Ostdorf option, we can go back to the Tidemarch and
see a familiar someone standing on the hill.

Tidemarch:
Well well well, it's our favorite Sigtroll. Is HE going to part the sea?

Fiends will appear near the Maiden Cliff and the Child Walk. Are they allies or
enemies? Oh, that Sigtroll...

Inspect either set of fiends, and you'll get a choice to fight or ignore them.

Each set is a boss fight:

=======================
BOSS FIGHT:
West Fiend

The West Fiend is a wolf that does the usual Howl (speed up), Fang Salvo (hit
entire Retinue + chance of stun), and other wolf stuff. 

The two Earth Elementals are the usual spell-casting floating heads.

The two Rana Combatants are just...frogs.

Usual stuff that you have seen many times.
=======================

=======================
BOSS FIGHT:
East Fiend

The East Fiend is a giant squid with the usual tentacle attacks, Ink, Squirm
(attack up), and Maelstrom (damage to entire Retinue + chance of Confuse,
usually follows Squirm).

The two Earth Elementals are the usual spell-casting floating heads.

The Rana Combatant is just a frog.

Usual stuff that you have seen many times.
=======================

After that, Sigfrei claims that the Spirituals we fought are holding him back
no more, and proceeds to part the sea! 

If you choose to ignore both sets, they'll appear closer to Siggy himself. 
Despite them being alive, Sigfrei still parts the sea. 

You can also ignore one and fight the other. If you do, Sigfrei just kills the
remaining Spiritual anyway. 

#sigfreithuglife

Whatever choice you make, he parts the freaking sea. Like a boss.

#sigthug

"Wait, he can do that? What is this guy's DEAL?" -Kahn

Same question's popping in everyone's head. 

While it's the same old RPG trope, can any other game claim to have #sigthug?
Can any other game you've played from the 8-bit NES/Famicom days claim to have
so much troll? Nope. How about the PS5, assuming you can actually buy one?
Nope, not enough sigtroll to justify the eBay tax.

So should we follow him? Sometimes I wish Sigfrei would stick to more
traditional stuff like egging or TP-ing things. Hell, just set up a damn
hotline. 1-900-Sigfrei or something.

(No, I have not called that number, and I'm not sure I want to...)

...guess we gotta follow him.

North Sea Ruins:
We got a double-encounter waiting for us. 

After that, we find the troll himself. What is he planning? He tells us to sit
back and enjoy the show. 

You get a choice as to whether you want to watch The Sigfrei Show or take that
**** off the air.

If you decide to stop the show, you'll get another double-encounter. The second
part of that is...

=======================
BOSS FIGHT:
Sigfrei

...yeah, him.

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Tsubaki and/or Giselle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded any Ettin's Blades from Kumi or the Teach Na Macha boss
fight into an Ice Sword, use the Hailstorm technique! It's expensive, but it
might be one of the few reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Tsubaki should, Giselle likely won't
be) you can try Golden Note and hope that "1" turns into a "2"...if not, you're
in deep ****.
=======================

In either case, we get...an aurora borealis...at this time of year...at this
time of day...in this part of the Region...localized entirely above this tower.

Can we see it? 

I guess we have to. 

The Sigfrei Show gives you a bright ominous red in the sky (like a kitchen on
fire or something), while whooping his ass gives you something more pleasing to
see.

OBJECTIVE COMPLETE! With 100% less steamed ham.

***********************************
* [Sigfrei] 3.2 Provincia Termina *
***********************************

What's different from Chapter 2:
-------------------------------- 
Nothing. Same pyros. Same monster.

************************************
* [Sigfrei] 3.3 Northeast Boundary *
************************************

What's different from Chapter 2:
-------------------------------- 
Nothing. Same mines, same Sigtroll.

************************************
* [Sigfrei] 3.4 Provincia Cerenaif *
************************************

What's different from Chapter 2:
-------------------------------- 
Nothing, oddly enough (Urpina's Chapter 2 and 3 versions were different, which
is why Taria's being the same is kind of odd...)

******************************
* [Sigfrei] 3.5 Marchiam Ria *
******************************

What's different from Chapter 2:
--------------------------------
Nothing. Same fae. Same possible destruction.

****************************************************
* [Sigfrei] 3.6 Marchiam Bicyniro (Trigger Region) *
**************************************************** 

What's different from Chapter 2:
--------------------------------

:SOME PARTS OF THIS UNDER CONSTRUCTION--FOR EXAMPLE, TARIA HAS NO Sigfrei
TROLL POINTS, SO YOU CAN IGNORE ANYTHING REFERENCING THOSE:

1) If you ran out of rumors during Chapter 2 [Scarlet Shards] then you'll have
an EVENT NULL situation here. No Aslana 4 U. :(

2) If you unlocked Aslana's Studio when you completed Chapter 2 [Scarlet
Shards] and you have started Chapter 3 [Sigfrei], you can now recruit her by
going back to the Studio:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Aslana                                       
|      Melek|  9| 13| 15|  8| 13|  5| 4|Na|M. Arts  |
-----------------------------------------------------

For all the trouble it takes to recruit her, she could be better. Yes, her
Mobility is awesome (higher than Orville!), but her overall stat distribution
doesn't scream "Martial Artist" to me. Her Dexterity is fine for this, but for
such a perfectionist her Acuity is HORRIBLE! If DEX is good enough for Tumble,
then she'll do just fine, but if ACU is needed as well, then forget it.

Her Intelligence is firmly in Mage territory, but do you really want to spend
the time to train her as one? Sacre bleu indeed!

3) You only get to go through one Rumor Chain this time! It will end with
an OBJECTIVE COMPLETE or an OBJECTIVE FAILED--no incomplete results this time.

4) On the last part of each Rumor Branch listed in "[Sigfrei] 2.2 "Marchiam 
Bicyniro," instead of Sigfrei being there and running away, you exit the town
and the X is still there. Examine again and you get one more chance to believe
or not. 

Since I added neat little flowcharts to the Chapter 2 section, we might as well
build on that:

So instead of this for Caprese's second Rumor in Chapter 2:

+---------+
| START   |   +--------------+     +---------+   +-----------+
| CAPRESE >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 2 |   | Pescara?     |  |  | Found!  |   | COMPLETE! |
+---------+   N--------------Y--+  +---------+   +-----------+
              |
              v   +--------------+              +-------------+
              +->-> X disappears >-->-->-->-->--> END CAPRESE |
                  +--------------+              | RUMOR CHAIN | 
                                                +-------------+
                                                                                
               
We get this for Chapter 3:

+---------+
| START   |   +--------------+     +------------+   +------------+
| CAPRESE >---> Believe X at |  +--> Fight the  >---> Pescara    |
| RUMOR 2 |   | Pescara?     |  |  | attackers! |   | Destroyed! |
+---------+   N--------------Y--+  +------------+   +-----v------+
              |                                           |
              |                                           |
       +------v-------+                          +--<--<--+
       | X disappears |                          |
       +------v-------+                 +--------v---------+
              |                         | Fight Sigfrei at |
              |                         | Giant X of Doom? |
        +-----v-----+                   N------------------Y
        | OBJECTIVE |                   |                  |
        | FAILED!!! |              +----v-----+     +------v------+
        +-----------+              | +1 Troll |     | BOSS FIGHT: | 
                                   | Point    |     | Sigfrei     |
                                   +----v-----+     +------v------+
                                        |                  |
                                        v  +-----------+   v
                                        |  | OBJECTIVE |   |
                                        +--> COMPLETE! <-<-+
                                           +-----------+

Same for Anchiano's second Rumor: instead of this for Chapter 2:

+----------+
| START    |   +--------------+     +---------+   +-----------+
| ANCHIANO >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 2  |   | Caprese?     |  |  | Found!  |   | COMPLETE! |
+----------+   N--------------Y--+  +---------+   +-----------+
               |
               v   +--------------+              +--------------+
               +->-> X disappears >-->-->-->-->--> END ANCHIANO |
                   +--------------+              | RUMOR CHAIN  | 
                                                 +--------------+

We get this for Chapter 3:

+----------+
| START    |   +--------------+     +------------+   +------------+
| ANCHIANO >---> Believe X at |  +--> Fight the  >---> Caprese    |
| RUMOR 2  |   | Caprese?     |  |  | attackers! |   | Destroyed! |
+----------+   N--------------Y--+  +------------+   +-----v------+
               |                                           |
               |                                           |
        +------v-------+                          +--<--<--+
        | X disappears |                          |
        +------v-------+                 +--------v---------+
               |                         | Fight Sigfrei at |
               |                         | Giant X of Doom? |
         +-----v-----+                   N------------------Y
         | OBJECTIVE |                   |                  |
         | FAILED!!! |              +----v-----+     +------v------+
         +-----------+              | +1 Troll |     | BOSS FIGHT: | 
                                    | Point    |     | Sigfrei     |
                                    +----v-----+     +------v------+
                                         |                  |
                                         v  +-----------+   v
                                         |  | OBJECTIVE |   |
                                         +--> COMPLETE! <-<-+
                                            +-----------+

Pescara's third Rumor has similar changes. This is Chapter 2's flowchart:

+---------+
| START   |   +--------------+     +---------+   +-----------+
| PESCARA >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 3 |   | Anchiano?    |  |  | Found!  |   | COMPLETE! |
+---------+   N--------------Y--+  +---------+   +-----------+
               |
               v   +--------------+              +-------------+
               +->-> X disappears >-->-->-->-->--> END PESCARA |
                   +--------------+              | RUMOR CHAIN | 
                                                 +-------------+

Compare to what happens here in Chapter 3:

+---------+
| START   |   +--------------+     +------------+   +------------+
| PESCARA >---> Believe X at |  +--> Fight the  >---> Anchiano   |
| RUMOR 3 |   | Anchiano?    |  |  | attackers! |   | Destroyed! |
+---------+   N--------------Y--+  +------------+   +-----v------+
              |                                           |
              |                                           |
       +------v-------+                          +--<--<--+
       | X disappears |                          |
       +------v-------+                 +--------v---------+
              |                         | Fight Sigfrei at |
              |                         | Giant X of Doom? |
        +-----v-----+                   N------------------Y
        | OBJECTIVE |                   |                  |
        | FAILED!!! |              +----v-----+     +------v------+
        +-----------+              | +1 Troll |     | BOSS FIGHT: | 
                                   | Point    |     | Sigfrei     |
                                   +----v-----+     +------v------+
                                        |                  |
                                        v  +-----------+   v
                                        |  | OBJECTIVE |   |
                                        +--> COMPLETE! <-<-+
                                           +-----------+

There may also be a change to Pescara Rumor 1--here's Chapter 2's version:

+---------+   +--------------+                     
| START   |   | Believe X on |     +---------+    +-----------+ 
| PESCARA >---> opposite end |  +--> Sigfrei >----> OBJECTIVE |
| RUMOR 1 |   | of river?    |  |  | Found!  |    | COMPLETE! |
+---------+   N--------------Y--+  +-------- +    +-----------+
              | 
              |                                    +---------+
          +---v----------+                         | END     |        
          | X disappears >-->-->-->-->-->-->-->-->-> PESCARA | 
          +--------------+                         | RUMOR 1 | 
                                                   +---------+   
                                                                                
                  
I don't know if "Sigfrei Found" immediately leads to "OBJECTIVE COMPLETE" in
Chapter 3. It may branch into two choices: fight him or don't fight. Fight
would be a boss battle and don't fight would be +1 Troll Point. OBJECTIVE
COMPLETE may come after. 

Descriptive version of changes:
-------------------------------

Don't believe: The X disappears and OBJECTIVE FAILED. If you wanted to get all
    nine Troll Points, you can no longer do so. All towns revert to their
    standard set of Rumors.

Believe: You get to fight the attacking fiends this time! After the battle, the
    town in question gets destroyed! After that the giant X appears early...and
    to absolutely no one's surprise, it's Sigfrei. You can choose to fight him
    or not. 
        
        Otherwise:
                
        =======================
    BOSS FIGHT:
    Sigfrei
    
    Like most trolls, they are protected by anonymity and a screen through the
    Interwebz, and aren't very tough when confronted IRL. 
    
    Well this guy is still protected by something when confronted directly. 
    
    Try to attack him. Yeah, 0 damage. Get used to this.
    
    Any physical attack has like a 99% chance of being nullified with magical
    talismen or whatever is floating around him when that happens. It's like
    the Aegis Shield spell in past SaGa games, but only this guy gets to use
    it, and it's not a spell. It's just there. 
    
    So how do you beat him? 
    
    Apparently that shield doesn't work when he's casting a spell (in
    "Chanting" or "Cast Delay" status). If there is a number with a circle next
    to his ugly mug in the turn order, let him have it! 
    
    Just be ready to deal with whatever spell he's about to hit you with if you
    don't kill him before the countdown hits zero...
    
    If you want to have fun with him, grab a Short Sword user or two with 
    Golden Note (Tsubaki and/or Giselle should be fine for this). Play a game
    of "How high can we get the Cast Time to go?" Troll the troll, if you will.
    :D
    
    If he's just not casting spells, then there are ways to get through that
    shield:
    
    - Cast spells of your own: he can't block those!
    - If you've upgraded that Ettin's Blade from Teach Na Macha into an Ice
    Sword, use the Hailstorm technique! It's expensive, but it might be one of
    the few reliable ways you have to hurt him!
    
    If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
    then you may have to try Stunning him (he's immune to Paralyze and Sleep).
    If your Short Sword users are fast enough (Tsubaki should, Giselle likely
    won't be) you can try Golden Note and hope that "1" turns into a "2"...if
    not, you're in deep ****.
    =======================

    After beating him, OBJECTIVE COMPLETE!

As for the town that got destroyed? If it's Caprese or Pescara, you can
"revive" it by going to Anchiano to start its Standard Rumor 1, which is about
a maiden and a well. Believe it and a subsequent well rumor from either
Anchiano or the remaining town that was not destroyed will allow you to see an
illusory town if you believe it. Now enter the well and the destroyed town will
be "revived" (the well takes you to the illusory version of the town, but for
gameplay purposes it has the same services as the original...except it no
longer has any Rumors, including the standard non-[Sigfrei]/non-[Scarlet
Shards] Rumor chain that the real version of the town had).

If Anchiano gets destroyed, unfortunately there's no bringing it back. :(

My recommendation? Unlike the Chapter 3 [Scarlet Shards] version of this, there
is no way to get around town destruction here. Hopefully you didn't finish both
Anchiano AND Caprese's Rumor Chains in Chapter 2 [Scarlet Shards] because that
would only leave Pescara's...which causes Anchiano to be destroyed in Chapter 3
[Sigfrei], again, with no way to "revive" it. So that "get the hell out of
Bicyniro" advice from both [Sigfrei] and [Scarlet Shards] Chapter 2 sections may
be even more valuable here...

???????????????????????????????????????????????????????????????????????????????
? FOR FUTURE EXPERIMENTATION: Do only the first rumor of the Anchiano         ?
? Standard Rumor Chain BEFORE starting either Chapter of [Sigfrei] or         ?
? [Scarlet Shards] (make the well appear), and then get Anchiano destroyed    ?
? during Chapter 3. Will Caprese or Pescara's next rumor "revive" Anchiano?   ?
???????????????????????????????????????????????????????????????????????????????

************************************
* [Sigfrei] 3.7 Provincia Maurehua *
************************************

What's different from Chapter 2:
--------------------------------
Nothing, unless you completed the Prayer Tower, in which this might be an
EVENT NULL.

***********************************
* [Sigfrei] 3.8 Marchiam Megdasse *
***********************************

What's different from Chapter 2:
--------------------------------
If you completed [Scarlet Shards] and lit up the Walomir Glyph then, the
Sigfrei-related events won't occur at the Walomir Quarters. 

If you completed [Earth Serpent] and lit up the Kaikow Glyph then, the Sigfrei-
related events won't occur at the Kaikow Quarters.

Otherwise, use this to light up whichever of the two glyphs (Walomir or Kaikow
or BOTH--if both, start with Walomir first!) you didn't light up in Chapter 2.

After lighting the Walomir and Kaikow Glyphs, go light the Far East Glyph:

=======================
BOSS FIGHT:
Aranea
                
It's the Infernal Aranea! 

...oh, another giant spider enemy. You know how to deal with these
things!
=======================

After all five glyphs are lit, you can go back to the Kaikow Quarters and
Converse to recruit Hagar:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hagar     | 12| 12| 10|  9| 10| 15| 1|Te|Bow      |
-----------------------------------------------------

Stats are great! However, if she falls in battle, get used to hearing "This...
is me...." and subbing other characters in her place, as she is the 1 LP wonder
of SaGa Scarlet Grace! If you want to use her, make sure you have someone
Protecting her at all times! After all, LP-killed characters don't gain stats
after battle!

The apples on the tree will also be red--it's OK to pick them now. Feed them to
the sheep at the Walomir Quarters and if you didn't recruit Socrates (Palette
Swap Rule) you can recruit Nolan:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Nolan     | 11|  6| 11| 10| 10| 12| 5|Te|Staff/Inc|
-----------------------------------------------------

For a mage, that Intelligence is PU. Acuity is not bad. For all the trouble it
takes to get him, he makes a better bench warmer than an active party member.

***********************************
* [Sigfrei] 3.9 Marchiam Numadica *
***********************************

What's different from Chapter 2:
--------------------------------
If you completed the Urbs Aurea events already (regardless of whether or not
it's through Chapter 2 [Scarlet Shards]), then this is an EVENT NULL.

Other than that, nothing. Same desert, same excavators, same Urbs Aurea
treasure and all the crap that comes with it.

*************************************
* [Sigfrei] 3.10 Provincia Hibernia *
*************************************

What's different from Chapter 2:
--------------------------------

1) If you completed the Hibernia events in Chapter 2 [Scarlet Shards], there
may be a possible EVENT NULL. I haven't verified this yet...
        
2) After chasing Sigfrei out of all three mines and he makes for the Grove of
Silence, SAVE YOUR GAME before going there! This time just finding him at the
Grove won't thwart his plans. He will summon the Sublime Spiritual he was
talking about.
                
You'll have two options as to how to handle this:
                
A) Attempt to save Lord Gwynese. This results in a boss battle:
                
    =======================
    BOSS FIGHT:
    Lord Gwynese and Sublime Spiritual of Natura
                        
    He's a mage. He does magic stuff: Call Lightning, Hypergravity, stuff that
    hurts like hell. You also know ways to mitigate these things: Stun,
    Distract, etc. Not too difficult of a fight. 
    =======================
                                      
    Grove is saved, OBJECTIVE COMPLETE.
                
B) Choose not to save Lord Gwynese. The Grove of Silence will disappear, and
    you will receive the Natura Elemental Weapon. 
                        
    OBJECTIVE COMPLETE.
                        
****************************************
* [Sigfrei] 3.11 Preparing for Endgame *
****************************************

So you had enough of Sigfrei and his constant trolling...or have you?

1) How strong are your characters? The Endgame is doable at about 500 HP, but
    only if Chapter 2 was [Scarlet Shards] and your equipment is at least
    around Blacksmith Rank XII. You have at least one Elemental Weapon from
    Chapter 1, and you can upgrade that to its highest form in any shop that
    deals with Prisma Crystals.

2) What techniques do your characters have? If you did Chapter 2 [Earth
    Serpent], then Maximus should have a permanent spot in your Retinue going
    Julanius on everything in his path! I would supplement him with Compass,
    but you'll have to learn Champion Duelist the hard way. To do this, you
    will need to have her learn the following five techniques:

    - Heaven and Earth from the Long Sword
    - Crystalline Carve from the Short Sword
    - Flowing Slash from the Great Sword
    - Enkindle from the Club
    - Arm of Light from the Spear

    Now have HER glimmer Dual Whirlwind and you may find that the XL damage
    allows her to keep up with Maximus' damage!!

    If Chapter 2 was [Scarlet Shards] then definitely do the above with Compass
    so you'll have one dual-wielder with you. You may also want to train
    Aleksandra with more than just Unda Magic (although Snowstorm does pack a
    mean punch--it'll be very useful for certain Servants that like to mimic
    the final boss's moves...).

    Otherwise I suggest purchasing the Hawkblade Axe from Lug's Trading Post in
    Rhonicum, giving that to Tomato and/or Ogniana and glimmer Unbridled
    Frenzy. Six logs to the face are no joke!

    To get the Hawkblade to appear in Lug's Trading Post, you must have the 
    following in your possession:
        
    - 1 Fine Ring
    - 1 Commemorative Medal
    - 35 Fibrous Matter 

    Also, if you have kept Queen using Bows, have her glimmer Millionaire and
    shoot a bazillion arrows into the sky. That XL damage to Piercing will
    really make those things hurt when they come down!
    
3) Oh, those big fireball looking monsters that can appear in each region under
    certain circumstances? Those are the Scarlet Fiends. These are super-
    bosses, this game's version of Omega Weapon/Dark Aeons/Yiazmat/etc. Don't
    try to fight these guys on your first Playthrough unless you REALLY know
    what you're doing. Strategies for unlocking and defeating them are beyond
    the scope of this FAQ, and will likely be covered in a separate FAQ.
        
When you're ready, go to Azhuacan and skip to the Endgame section of this FAQ.

                                 ***********
                                 * Endgame *
                                 ***********

NOTE: Technically, this is still Chapter 3, but this is labeled Section 4 of
this FAQ for readability. (This might change in future versions)

***************************
* 4.0 Tying up loose ends *
***************************

So you're not quite ready to end this adventure yet? No problem! There are
plenty of loose ends left to tie up while you make your team stronger!

*********
* Normi *
*********

If you completed [Scarlet Shards] or [Sigfrei], then you've been here.

In any case, if you want the Unda Elemental Weapon, you'll need to do the
following:

You see those two monsters at the south-southeast part of the Region: fight
them. A lot. Each time you do, an ice floe appears in the northwest part of the
Region. Between battles, walk the perimeter of the coast--a bottle will appear.
Inspect the bottle and you'll find...honey. 

Once you have enough ice floes, go to the northwest and walk the resulting ice
floe path. If you run into a polar bear, give it the honey to get it out of the
way. You'll also encounter a Frozen Person. Inspect the Frozen Person and win
the resulting battle. After that, a Ghost Ship will appear. Inspect the Ghost
Ship and fight that battle. After winning, a bottle should wash up shore. Open
the bottle and three caves will appear. 

You can repeat the whole process again twice (fight south-southeast enemies,
get more honey, get more ice floes to appear, find another Frozen Person, get
another Ghost Ship to appear, get another map in bottle) to get two more caves
to appear, which simply lead to optional battles that have nothing to do with
the Unda Weapon. 

Fight the battles in the three blue caves: one of those being a boss fight:

=======================
BOSS FIGHT:
Five Astral Guardians

Their spells are annoying. You would think The Tower with its four Round chant
time wouldn't be much of a threat, but the other mask thingies like to use
something called Elemental Salvo, which reduces the chant time of its target by
1! All of a sudden, when you think you can relax, you'll find some Tower coming
down one or two Rounds early and your Retinue gets wiped!

Bring Kreisa along if you have her and use Call Lightning to give them a taste
of their own medicine! If not, have the Arch Witch send them to the sun! You
might also want to bring Daddy Lighthouse or Sprite Wonder and have them use
Tumble in case the enemy spell countdowns get too close for comfort.

If you have the Short Sword technique Golden Note on Tsubaki and/or Giselle,
bring them along! If you can't jam them, at least you can try Distracting them
by increasing their spell countdown by 1! 

In fact, a team of Lewis/Griffin, Tsubaki, Giselle, Taria, and Arch Witch/
Kreisa/Aleksandra should work wonders here!
=======================

After winning the battles in all four blue caves, approach the tombstone--
you'll now see three snowmen! Talk to each one of them, and the telltale large
sword symbol appears where the tombstone once was. Inspect it and you'll
receive one of the five Elemental Weapons! (this one being Unda)

Just like past Elemental Weapons, the weapon you get here typically depends on
the highest weapon level among all the characters in your party. The weapon can
be of any type except for Staff.

However, it's NOT going to be the same weapon type as past Weapons from the
same Playthrough, so if, for example, you got a Greatsword from the Aes
Elemental Quest and a Longsword from the Ignis Elemental Quest, and the highest
weapon level is still either Greatsword or Longsword, it will revert to the
third highest weapon level among all the characters in your party. Any ties are
broken at random. 

There are very few places that can actually upgrade an Elemental Weapon.
Typically you can do so at a Smithy that handles Prisma Crystals (like Elhuacan
in Thracini). These are some of the best weapons in the game (there are weapons
that surpass these and allow you to learn a unique technique, but they require
items that are hard to get until late in a Playthrough or a New Game+).

Now there's one more thing you can do here. Go to Ostdorf:

Ostdorf:
Converse here and you can recruit Kenji!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Kenji     |  9| 13|  5| 11| 10| 10|10|Ae|S. Sword |
-----------------------------------------------------

Another thicc Normi man. He's the DEX to Strumiknen's STR! He would be a direct
upgrade from Nessa if it weren't for his horrible MOB! He's just as slow as
Strumiknen, so he's probably not going to land stuff like Mesmerize or Golden
Note when you need it most. Fortunately Interrupts like Lightspeed and Matador
don't care about your turn order, and Eulogy almost always goes last anyway. 

***********
* Gradion *
***********

If you haven't completed Chapter 2 or 3 [Scarlet Shards] then you can still do
the Baby Side Quest, but there's really nothing much to gain from dropping it
off anywhere other that Testika. 

If you have completed the Baby Side Quest, then you may run into a strange guy
that thinks there's gold in an urn. After that, go to Sanhigh and the woman
there will talk about the same guy (Please tell me the red bath salts are not
involved here. Pretty please?). Now go back to the same guy and you'll find
that he's being attacked by hounds. This triggers a boss fight:

=======================
BOSS FIGHT:
Three hound monsters (can't remember the name off the top of my head)

All three of them have usual hound stuff, including Fang Salvo, which makes
them even more dangerous than the usual encounter with one or two of them, so
have your Protect techniques ready!
=======================

After that, you can choose to throw it in the sea or bury it in the mines. 

- Sea: A ever-so-helpful seal retrieves the thing and becomes a fiend. Gotta
    battle it.
- Mines: Wherever you buried it, you'll have to fight a fiend. Figures.

After that, you'll bury the urn along with the strange guy. Inspect the tomb-
stone and you'll get a Strange Bone for your troubles. 

Oh, and if your Battle Rank is high enough, a giant red monster will appear in
the Region (Scarlet Fiend). This is a super-boss, and fighting it is beyond the
scope of this FAQ.

************
* Bicyniro *
************

There is a standard set of Rumors not related to either [Sigfrei] or [Scarlet
Shards]. In a nutshell:

Caprese: 
Rumor 1 is the Bigfoot Rumor. Follow it all the way through and you can get a
Bladebreaker after fighting whatever game models pass as a "werewolf" and a
"zombie." 

Rumor 2 is a cave stuffed with treasure.

Anchiano:
Rumor 1 is the woman in a well.

Rumor 2 is a cave filled with monsters.

Pescara:
Rumor 1 is things falling from the sky. This rumor repeats until you choose NOT
to believe it. 

Rumor 2 is "the final boss cave." You can fight an Ebon Dragon which Defends
for a couple of rounds before it starts doing Dragon Stuff to you. 

I think the Scarlet Fiend appears in Bicyniro after getting Pescara Rumor 2 to
appear. 

There is one more Rumor that can occur depending on whether one of the towns
was destroyed during the [Sigfrei] or [Scarlet Shards] specific Rumor Chains
and whether the well rumor from Anchiano was believed. This Rumor, when
believed/followed, will produce an illusory version of the fallen town. For'
gameplay purposes the illusory version functions the same way as the real
thing.

**********
* Yaxart *
**********

If you haven't fought Macha, you can try doing so now by inspecting the True
Macha Shrine:
:UNDER CONSTRUCTION:


*******
* Kei *
*******

If neither of your Elective Common Quests were [Earth Serpent] and you want to
go through the Wishing Tree Side Quest, refer to either the Chapter 2 or 3
[Earth Serpent] sections of this guide for details. You won't be able to
recruit Julia, though.

************
* Hibernia *
************

You can go through the loooong Side Quest for recruiting Nemain:
:UNDER CONSTRUCTION:

************
* Rhonicum *
************

While passing through here during Chapters 2 and 3, you probably noticed that a
lookalike has been causing lots of trouble, which looks bad for you (or good in
some cases)!

If you go to Fort Kathrin, you find that the fake Taria warned the soldiers
about a monster attack. When you exit, you'll find that you have to defeat some 
monsters in a tunnel. After doing so, go back to Fort Kathrin and the soldier
will be thankful.

Leave and re-enter Rhonicum for the next event to trigger.

If you go to Lug, the lady there will tell you to take something to the Ibex
Forest. When you get there, you get lynched by a pack of hungry Ibexes. Back
in Lug, the lady says nobody else wants to do what you just did. Gee, I wonder
why?   

Leave and re-enter Rhonicum again.

Now go all the way south towards Nekwa. Yep, there's the fake! Let's get em!

Nekwa:
As the fake leaves, the mayor is yelling THIEEEEEFFF!

...except he's talking about Taria. Oh boy...

You'll have the option to have him look through your possessions or to fight
him! It's up to you. :D

If you choose to beat him up, you can teach him the Golden Rule the hard 
way. Sorry, the mayor doesn't get an exception. 

If you have him search you, then he won't find what he thinks was stolen, and
will let us go. 

...but why is a clone of Taria doing all this stuff? Is it a Celestial trial?
A Spiritual trick? Or perhaps an Infernal trap? 

Go up north a bit, and the Doppelganger goes into the Boathouse. Let's see what
kind of trouble Taria might be in now...

Boathouse:
"I'm countin' on you. You're the only one who can save my kid!" Well that's not
troublesome...? Everyone in Nekwa has nightmares, and "Taria" came in saying
she can save the day. 

After that, Kahn mentions throwing a few prayers at the temple, which is one
option (that Taria loathes). Another one is just a little northwest of us...a
burning scarecrow?

Scorched Dolls:
Smoke everywhere...and the lady from Lug? She says she will MARRY Taria?!!!
Whoa! 

While Kahn is wondering what the hell is going on here, you're presented with
two choices:
- Run away! Run awaaay!
- We should take her in.

If you take her in, she's ecstatic about the prospect of marriage! If you run
away and then go back to the Scorched Dolls, she is absolutely heartbroken.

"YOU TOLD ME YOU LOVED ME, YOU LIAR!"

:(

...

She thinks this could be a cruel joke. Now you get another set of choices:
- Let's get far away from here.
- Well, I suppose we could get married...

If you pick the first choice, she calls you a liar and says goodbye.

Pick the second one and she cheers up almost instantly! 

:sigh: 

OK, the Scorched Dolls were a bad choice. Let's try Marigan's Temple now.

Marigan Temple:
Apparently the phony Taria is generous! We're rewarded a Marigan Charm.

Boathouse:
When asked if we learned anything, we'll be given a choice:
- I don't know.
- A lack of prayers to Marigan caused them.
- The curse of burned dolls caused them.

The first one just takes us out of the dialog box, and if you go to the Boat-
house again, you're asked the same question with the same three choices.

The second and third choices determine the last encounter we'll end up fighting
at the end of this Side Quest.

Remember when Taria and Kahn were wondering if this is a Celestial trial, a
Spiritual trick, or an Infernal trap? The second choice makes this a Celestial
trial and the third one a Spiritual trick. 

The second choice also causes you to hand over the Marigan Charm to the boat-
house owner.

With your choice made, go back to Nekwa:

Nekwa:
Well the Mayor seems more cheerful now as most of the nightmares are gone. Some
are still having nightmares, though.

Leave Nekwa and go back toward the Boathouse. There she is! She's getting away!

Boathouse:
Of course the Boathouse Owner is confused, but hitch a ride in the boat to give
chase! I guess Taria prioritizes getting back at this clone over her own sea-
sickness.

You can fight the two sets of monsters first if you want (one double encounter,
one single encounter).

After that, let's go in the cave!

Doppelganger Dwelling:
Now we have em! Show us your true form!

If you told the Boathouse Owner that it was a lack of prayers causing the
nightmares, the Doppelganger will reveal itself to be a Servant of Marigan
(little bird creatures with axes). You'll have to fight four of them, and
you'll receive Angelic Armor after the battle.

If you told the Boathouse Owner that it was the cursed dolls from Crazy Lug
Lady, then the Doppelganger reveals itself to be a Spiritual. You'll have to
fight five Water Elementals, and you'll get a bunch of Natura Crystals after
the battle.

In any case, hitch a ride back on the Boat.

Now let's revisit the Boathouse:

Boathouse:
He thanks you for getting rid of the nightmares. 

Now let's to go Nekwa:

Nekwa:
...and the mayor thanks you as well.

Now exit and re-enter Nekwa, and then Converse. The Mayor wants to join you!
|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Muiredach |  8|  8| 11| 13|  9|  9| 3|Te|Club     |
-----------------------------------------------------

Another Club specialist...yawn. 

There is one thing that makes The Mayor stick out over Beatrice, Yohman, Paul,
etc.: if he is reduced to 0 LP, he recovers after ONE BATTLE! What is this guy,
a vampire?!!!

Now let's visit the Boathouse one more time--unfortunately Taria can't recruit
him because of the Palette Swap Rule (he's a swap of Tomato).

So what about that lovestruck lady? Let's go back to Lug and check on her!

Lug:
Although she muses about getting her hopes up, she will actually join you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Lady      |  9|  7| 11| 12| 12|  9| 6|Na|Axe      |
-----------------------------------------------------

Lovestruck lady named Lady. Her stats are not very good for an Axe specialist,
especially not at this point in the game! Marion, Ogniana, and Tomato are all
superior to her in pretty much every way!

There's one more thing you can do here: Remember the Specters of Iyajg Bog and
the Drear Rock from WAY back in the beginning? 

At the Drear Rock is a triple encounter. Save your game first because you will
NOT get another chance if you're defeated!

Drear Rock:
All three encounters might be rated "Normal" by now, but that's BS. 

The first one should be "Easy" because of the poor damage output. Just a single
Drear Rock Protector (metal chicken with a human head on its back). Seriously,
this thing will be lucky to do more than 80 HP of damage to one of your
characters!

The second one might be more "Normal" but a bit on the easier side (another 
Drear Rock Protector, but it hits harder).

The third one is a boss battle:

=======================
BOSS FIGHT:
Four Chiyous

This should probably be "Hard" or "Brutal". Why? Three words:

Double.
Machine.
Gun.

What this is: A crapton of damage on your whole Retinue and a high chance of
Stun!

These things also have multiple Interrupts and Counters, so you don't know
what's safe to use! 

If you have the Ettin's Blade upgraded into some kind of Ice Sword, you could 
try spamming Hailstorm, as they can't Interrupt that. 

If you have Allegedly Helpless Waif Aleksandra, have her spam Snowstorm. A lot.
Have someone else Protect her. If not, have Arch Witch use Churning Earth in
Aleksandra's place.

You can have Maximus/Antonius/Armored Maiden try Dual Whirlwind, but keep in
mind that one of those Interrupts can target Slashing attacks.

If Daddy Lighthouse has the Rising Sun technique, use that! Why? It's type-
less! It can't be interrupted! It also ignores armor and other defenses! Have
him go nuts!
=======================

If you got defeated, you won't get another chance to fight it without reloading
a previous save.

Your reward for all that? Well...it drops an Angel Brooch. Other than that,
Jack Squat except for maybe the appearance of a Scarlet Fiend (don't even THINK
ABOUT trying to fight one of those things unless this is a New Game+ and you've
carried over multiple roles on the characters you want to use to fight!).

Anyway, the Specters are free from the malice and all that stuff. 

*************
* Jusitania *
*************

There's one thing left to do in this Region:

Stash of Suspect Goods:
What's with these packages? A lady quickly tells us to get our hands off the
goods! She apologizes to us because it's not very Provincia Jusitanian of her
to shout at strangers. After all, it's a nice land, isn't it? The weather's
warm and the people are kind. 

...or she could be under the influence of whatever's in those crates...

...but she tells us to be careful, as if someone from Grumon hears us bad-
mouthing them, bad things can happen. 

Ok, that makes more sense. I've seen enough weird behavior from people in this
game that being under the influence of some kind of mind-altering substance is
a safer assumption than other possibilities...

Anyway, the lady is from Nanim and she creates gulmohar fabrics. That's her
work in the box. They have an arrangement with Grumon: they must offer up 60%
of the textiles she makes as tribute.

She asks us if we're willing to take on some work for her. She wants to dis-
tribute the goods to Bicyniro before the Queendom gets their hands on them. 

(fortunately having Ogniana in our Party doesn't affect this)

If you say "can't do it," then you can inspect the Stash again, and she'll ask
if we've changed our minds, so you might as well accept.

We'll be taking the stash to the eastern side of the river. Remember the man
swinging the pickaxe? We're taking the stuff there.

If you didn't gank the pirate ship from the pirates at the shop west of Misery,
do so now by hopping into one of the jungles where the bees are flying, grab
some honey, give it to the shopowner, inspect the shop again, and then steal
their ship! ARRRRRRRRR!!!!

If we don't have the pirates' ship, then the other options are giving the
fisherman our safe word "feeling great" (which doesn't always work, as Grumon
tends to catch on) or going across the bridge and having the doggo from the
Deserted Village save our asses, but that only works once.

So let's just sail across while talking like a pirate! Arrrrrrrrrrrrr!

Man Swinging Pickaxe:
We here to give you the booty from an old landlubber! You get some Ore
Fragments for your trouble.

Rinse and repeat this process two more times. You may have to leave and re-
enter Jusitania to get the stash to respawn. If you lose your pirate ship, get
more honey from one of the jungles, give it to the Seaside Shop owner so he can
get the pirates wasted again, and re-capture their ship!

On the third delivery, we get busted by Grumon! Time for an encounter!

So...the lady betrayed everyone? Let's find out what's really going on here...

Grumon Soldiers and Goods:
Looks like the lady is long gone. She flat-out ghosted us! Used us as bait,
then ran for it!

The Grumon soldier recognizes us, saying we should think real hard about our
answer regarding where the lady is from. Your options:
- I won't say.
- Nanim.

...and it really doesn't matter which choice you pick--the solider knows that
the lady is from Nanim.

So let's see what happens to Nanim...

Nanim:
So that's why the man was profusely apologetic...Grumon treats them like crap.

In any case, everyone left the place. Guess that woman wasn't alone in the
plan--the entire village was involved in her scheme to redistribute her goods!
When her plan was about to be exposed, they used us as decoys and escaped!

In any case, let's visit the other slice of bread of this tragic sandwich...

Castle Fomoire:
We tell Lord Fomoire that bandits are running amok around Alligator Bridge
demanding tolls from anyone who wants to cross. 

(well that's not the main issue here, but...)

Since this increases costs of goods coming to Castle Fomoire, the Lord isn't
gonna take it anymore. The time for decisive action is at hand.

Revisit Nanim and we'll get the same events again. Only this time we now have
Fomoire Watchmen nearby:

Fomoire Watchmen:
They were supposed to help beat back the bandits occupying Alligator Bridge,
but what's going on in Nanim is a huge problem. They will report back to the
castle posthaste.

Nanim:
...and now we have a battle between Grumon and Fomoire.

Now walk away from Nanim and approach it again...

Nanim:
...yeah...the whole place is screwed. Arthur says this is what happens when you
make a woman mad.

Now let's walk across the Alligator Bridge...wait...um...

Nanim:
Yeah, another Nanim.

We see the overly apologetic man again! He says that Nanim was a place of pure
oppression. Trapped between Fomoire and Grumon, the village bore the brunt of
their war. Each blamed Nanim for the other's actions and punished them
constantly. 

So the villagers formed a plan to abandon the existing village and cross the
river where Grumon couldn't follow. Not all of them agreed. Some refused to
leave home. Some hated Fomoire and insisted that they pledged loyalty to
Grumon.

Those that wished to leave formed a secret plan. They would provoke Grumon into
attack by smuggling their goods away. When Grumon punished them, it united
everyone (the ol' "an enemy of an enemy"). They resettled to a site that used
to be an imperial health resort. Although they have to rebuild from scratch,
they seem to have hope now. The river is a natural defense against Grumon, but
they still have to deal with Fomoire.

The lady that was asking us to smuggle fabrics is this man's wife, and what she
came up with seems...pretty damn good!

*********************************************
* Side Quests that involve multiple regions *
*********************************************

Imperial Library Survey Hut:
:UNDER CONSTRUCTION:

Product Development:
:UNDER CONSTRUCTION:

*******************************************************************************
* A PRIMER ON SCARLET AMBITIONS WEAPONS:                                      *
*                                                                             *
* There are actually two versions of this game: one with the "Ambitions"      *
* name in the title, and one without. The one without was released first, but *
* only in Japan.                                                              *
*                                                                             *
* "Ambitions" added a bunch of extra stuff, one of those being an extra       *
* weapon to each weapon type that can allow you to glimmer a unique technique *
* that no other weapon can!                                                   *
*                                                                             *
* For these weapons to appear in Trading Posts, you must have the proper      *
* materials.                                                                  *
*                                                                             *
* Lug's Trading Post has an Axe called the Hawkblade that can teach the tech- *
* nique Unbridled Frenzy. This is basically the Axe version of Dual Whirl-    *
* wind, except you're flinging logs at your enemy instead of air, it can hit  *
* up to six times, and it tends to miss about as much as Axe techniques tend  *
* to.                                                                         *
*                                                                             *
* To get the Hawkblade to appear, you must have the following:                *
* - 1 Fine Ring                                                               *
* - 1 Commemorative Medal                                                     *
* - 35 Fibrous Matter                                                         *
*                                                                             *
* Going through the Imperial Librarian Survey Hut Side Quest will grant you   *
* the Fine Ring and Commemorative Medal as rewards. You can also trade for    *
* these in other towns' Trading Posts.                                        *
*                                                                             *
* If this is your first Playthrough, you probably don't have these items. If  *
* this is a New Game+, you might have carried over some of these materials!   *
*                                                                             *
* Once you have these, buy the Hawkblade and give it to one of your Lumber-   *
* jacks! You can glimmer Unbridled Frenzy only off of the basic "Treecleaver" *
* attack, so it may take a while, unless you mix in some high BP techs like   *
* Reverse Delta or something to fill up the character's invisible BP counter  *
* (this "counter" makes it easier to glimmer techniques and resets every time *
* you glimmer one)                                                            *
*                                                                             *
* Other Scarlet Ambitions Weapons include:                                    *
*                                                                             *
* - Joyeuse (Hadasht, Cindrea Trading Post; can learn Short Sword technique   *
*     Eulogy; upgrades to Solar Joyeuse)                                      *
* - Supra Harpoon (Josgad Stable, Termina Trading Post; can learn Spear tech- *
*     nique Divine Lancer; looks like an umbrella; upgrades to Lucis Harpoon) *
* - Bovine Slayer (Stahl, Yaxart Trading Post; can learn Great Sword tech-    *
*     nique Headwind Rush; upgrades to Kirin Slayer...guess it's better to    *
*     slay something mythical than ordinary cattle)                           *
* - Frying Pan (Castle Kohan, Kei Trading Post; Elisabeth also comes with     *
*     this; can learn Club technique Rock Splitter; upgrades to Blunt         *
*     Instrument; can cook bacon on it)                                       *
* - Crescent Bow (Walomir Quarters, Megdasse; can learn Bow technique Plasma  *
*     Shot; upgrades to Custom Crescent Bow)                                  *
* - Flameblade (North Market, Azhuacan; can learn Long Sword technique        *
*     Rosario Impale; looks kind of like the Firebrand from SaGa Frontier 2;  *
*     upgrades to Valeria Heart; +3 Strength (try wielding two of them! Of    *
*     course you can only get one per Playthrough, but there's always New     *
*     Game+ carryovers!)                                                      *
* - Eternity Staff (Ceobhran, Hibernia; can learn Staff techniques Shattered  *
*     Dreams and Cruncher; another weapon from SaGa Frontier II; cannot be    *
*     upgraded)                                                               *
*******************************************************************************

*********************
* 4.1 Urbs Azhuacan *
*********************

Time to get this over with, huh? 

*MAP*

While all paths lead to Azhuacan, the events will be different depending on
which Common Quests you selected during Chapter 2 and 3 as well as what you did
during those Quests. 

************************************
* 4.2 Common Events (Above Ground) *
************************************

Black Market:
If you haven't done so at the end of Chapter 2, select the Dark Alley option,
and you will speak to Sabit. Repeat this over and over again and he will ramble
on and on about a weapon that you acquired. If you have a certain combination
of weapons, he will join your party:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Sabit     | 11| 13|  8| 14|  9|  8|10|Te|Club     |
-----------------------------------------------------

This dude is an Absolute Unit! With that Endurance and those LP, he has one
job: Tanking. Clubs are a good weapon for doing so, but if you want a little
more offense, you can switch him to Long Swords. He's slow, though. 

Since it's so late, you may not find yourself using him. If you needed a
dedicated tank, you probably used Snail or House.

When you start dealing with super-bosses like Scarlet Fiends, True Scarlet
Fiends, and the Firebringer Prime, that's when Sabit really shines!

You can also send someone on a mission (need high Mobility for max rewards).

Aside from that, you can upgrade most of your equipment to their maximum if
your Smith Rank is high enough and you have the right materials. For the few
pieces of equipment that you can't upgrade all the way, you have...

North Market:
...this place. 

In addition, you can choose the middle option to hear some Minstrel Tales and 
also have an old lady train characters in various types of Magic! If you go
through the LONG, LOOOONNNGG grind of doing this 18 times (!!) and you haven't
gone through the tedium in Chapter 2, she'll join your party:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Arch Witch|  6|  9|  8|  6| 16| 11| 4|Te|Staff/Inc|
-----------------------------------------------------

Look at that Intelligence! It's tied with Sasha for the highest in the game!
Too bad you get her so late and in such a grindy way!

To make the grindiness less unbearable, you can go to...

Battle Arena:
If your party averages around 325 HP, you should be allowed to battle. 

Win a series of three battles and you'll get the Vermilion Rose Short Sword.
Do it again and you'll get Dragon Scales! 

So if you want the Arch Witch while farming for Dragon Scales, keep fighting
here! Check back at the North Market every two sets of battles and you can have
the Arch Witch train some of your mages that are behind on spell levels while
you're at it (Mirane, Nemain, Julia, Aleksandra). 

******************************************
* Chapter 3 Earth Serpent (Above Ground) *
******************************************

For this path, we have to find out what Savnok's followers are up to. If this
is [URPINA RESCUE], figure out what happened to Urpina as well.

Let's start by talking to the Holy Republic Soldiers in the southeast quadrant.

Holy Republic Soldiers:
"You there! You're the thieves who made off with the Emperor's Saw!"

If Antonius is with you, he covers our asses and says that he brings the Saw.

Otherwise we tell them that we needed it to cut down that damn Serpent. They
should be thanking us!

The Soldiers tried to capture Savnok's followers, but they disappeared to who
knows where.

Taria brings up the possibility that they could be holed up in one of the
temples. The soldier sees this as blasphemous. Taria tells them that she's just
thinking of possibilities. Antonius, if he's with you, says to forgive him for
his impertinent query, and that his ill-chosen words came from the heart.

Taria asks that they hold on to the Saw for a bit longer, lest Savnok's
followers get a hold of it. The soldier reluctantly relents.

(If Antonius is with you, he makes the request to hold onto the Saw, and the
soldier is more agreeable. He does find it hard to believe that Marigan, the
protector of House Julanius, would be participating in such dealings...)

Anyway, time to investigate:

Marigan Temple:
The frontal approach isn't going to work, so they'll be sneaking in. Time for
an encounter.

After the fight, Kahn finds a secret passage that leads underground. Might as
well take it.

(If you choose to prepare a little, you'll be back out on the Azhuacan map,
in which you can choose to enter the underground from one of the manhole
covers).
        
*******************************************
* Chapter 3 Scarlet Shards (Above Ground) *
*******************************************

The final Scarlet Shard is in Azhuacan after all. It feels too good to be true.

Time to make for the Central Palace. We can't swim over there, though!

We can't go to the Imperial Library either, as apparently they have it out for
Sasha. They're not too fond of witches either.

So we're going sewer crawling. Cowabunga? Eh, both Taria and Sasha are more
like Raphael than Michelangelo...

************************************
* Chapter 3 Sigfrei (Above Ground) *
************************************

When you enter Azhuacan, you'll hear Sigfrei's voice coming from the Central
Palace. He is preaching about the Celestials being bad news and for everyone to
fight against them. Yeah, obvious troll is obvious.

You'll see monsters around a few of the Celestial Temples. Apparently they are
supposed to be Holimonts for their respective Celestial, but if you fight them
you'll find out that it's just more Sigfrei trolling.

So how do we shut this guy up? We can't swim across, unfortunately.

Notice that unlike past trips to Azhuacan, you'll see manhole covers in 
different parts of the region. That's one option: get there Ninja Turtle style.

There is one other method, though:

Imperial Library:
The librarian says that we have some nerve dropping by the Imperial Library at
a time like this. Taria thought she could find information on how to get to the
Central Palace. The librarian reluctantly lets her through. Just. This. Once!

****************************************
* 4.3 Common Events (Inferus Azhuacan) *
****************************************

Well well well! Lookie here! All of this was under Azhuacan the whole time!

*MAP*

If you entered from Marigan's Temple or the Imperial Library, you'll find that
you can go straight to the Center Teleporter. 

If you cowabunga'd here, you're going to have to make your way through at least
one set of barriers. 

Each set of barriers represents one of the five elements: Natura, Ignis, Terra,
Aes, and Unda. 

Among those barriers are...giant eggs. Yeah. It's what you think it is. It's
also a bit of an homage to some bosses in Romancing SaGa 3 that are just as
annoying (and also have a low chance of dropping some powerful Spears). 

Defeat the corresponding Dragonlord and that elemental barrier will disappear.

You can make your way to the Central Teleporter, you can go fight some more
Dragonlords (Dragonblood Spears are pretty nice, despite being this late), or
you can fight some of the other bosses down here. Speaking of which...

...the other bosses are from the Common Quest that you did NOT select during
Chapter 2 or 3.

So if [Scarlet Shards] is the odd one out, you will see a giant ugly looking
thing in the far northwest corner of the map (where all the Unda barriers and
dragon egg are). If you've done the [Scarlet Shards] Common Quest with another
Protagonist, you'll know what this is. Again, you can free it and fight if you
want.

If you decided not to deal with the [Earth Serpent], then that long bastard is
waiting in the Terra part of the map.

If you decided you didn't want to deal with that damn troll known as [Sigfrei],
you'll find not one but two bosses trapped in magic barriers. One is in the 
Natura part of the map, the other is in the Aes part. Apparently you can fight
these guys during the [Sigfrei] Common Quest (I think the Natura one appears
in Hibernia and Aes in Normi?). You can free and fight them if you want.

So what's normally in the Ignis part of the map? Giant fire chicken, of course.
Since [Phoenix] is Taria's Main Quest, she doesn't have any extra boss trapped
there. 

Finally, before we move on, there are some "Insert Crystals Here" slots in
each of the five areas. Usually bad things happen when you recklessly insert
things in random holes, and this is no exception. 

You'll be asked to insert crystals that are of NOT of a certain element. 
Depending on the type of crystals, a different battle occurs. It's just an
option for grinding. Don't bother. If you're not ready by now, you can still
leave Azhuacan and pick any other Region and find a place to grind. 

When ready, go to the center teleporter.

**********************************************
* Chapter 3 Earth Serpent (Inferus Azhuacan) *
**********************************************

...except OMGWTF I THOUGHT WE CUT YOUR ASS INTO PIECES!!!!!!!!!!!!

WHY
WON'T
U
STAY
DED?

...sigh. 

=======================
BOSS FIGHT:
Earth Serpent Lord and Devices of Savnok

This ain't your usual snek battle! In fact, the goal is to defeat the two
Devices of Savnok (the "thorns" I guess). You can ignore the Serpent unless
you're really really strong (like a New Game+ with equipment and techs carried
over).

The Devices will do the following:

- Immolate: Causes the Serpent to Cover/Protect.

- Spellbind: Buffs the snek. After so many times the Serpent will hit you with
an Earth Wave, which sucks just as much as it normally does.

- Counter Trap: Counters and pokes you for some damage.

- Chaos: Light damage to all + Confusion.

The Serpent Lord does nothing for the most part. It would twiddle its thumbs
if it had them.

If a Device Immolates, have a ranged attack ready to quell the Serpent's Cover
(Sonic Blade, almost any Bow tech, etc.). That way you're not wasting your 
attacks. 

Also have Ranged attacks ready to quell any Device's ???? (Counter Trap). 

Depending on how long the battle drags out you might eat an Earth Wave. It
might not be a bad idea to have your mage cast Rain of Life early.

Focus on one Device at a time, preferably one in the middle of the turn order
so you can get a United Attack in. 

Defeat both Devices and the battle is over!
=======================

NOW we can go to the center teleporter...

**************************************
* 4.4 In Front of the Central Palace *
**************************************

Well, you made it. 

At this point, Taria will recap her journey including what happened in each
Chapter.

*******************************************************************************
* NOTE: This is the POINT OF NO RETURN in Taria's Story! The game will even   *
* tell you that it recommends that you save here. Do not EVER overwrite this  *
* save! EVER.                                                                 *
*******************************************************************************

****************************************************************
* Central Palace: Chapter 3 Earth Serpent, Urpina Rescue Route *
****************************************************************

Nobody here. Not even Urpina. Taria tells Antonius to pray for Urpina's sake.
If his feelings are strong enough, they should reach her. After praying, the
palace descends...

**********************************************************
* Ei Hanum: Chapter 3 Earth Serpent, Urpina Rescue Route *
**********************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, it's Urpina! However, she seems clearly possessed by
someone. Antonius thinks it's Savnok, but Taria says that it's not an Infernal.
It's a Celestial. Possessed Urpina boasts about a new world order with new gods
of her choosing and she in the center. House Julanius will serve the new gods.

If Chapter 2 was [Sigfrei], then Taria asks in jest about having a place in
this pantheon, loathing the thought of working with the likes of Savnok. 

Possessed Murder Noble says to let this be a test to determine her place. She
requires the Firebringer's power to complete the pantheon, and says to fight
to draw it out of him!

***********************************************************************
* Central Palace: Chapter 3 Earth Serpent, Not on Urpina Rescue Route *
***********************************************************************

Savnok's lackey will say that they're doing what they're doing for their great
god. Taria wants to know who, but the lackey won't say.

You'll get a single encounter with some lackeys.

After that, the palace descends...

*****************************************************************
* Ei Hanum: Chapter 3 Earth Serpent, Not on Urpina Rescue Route *
*****************************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Marigan boasts about his plot to steal the Firebringer's
power and create a new pantheon of gods with himself at the top! He summons
the Firebringer, so we know what this means!

*****************************************************************
* Central Palace: Chapter 2 Sigfrei -> Chapter 3 Scarlet Shards *
*****************************************************************

In the palace, Taria tells Sasha to give her the truth of things. Or maybe the
Sublime Spiritual of Water will tell a human like her directly?

Sasha tells her that she's well aware that Spirituals don't speak with humans,
which is why it contacts people through her.

While Sigfrei conspired to give the hairpin to Seima, that doesn't explain why
Sasha reached out to Taria. Why did Sasha bring Taria to the Azhuacan Central
Palace? Was it not all part of Sigfrei's plan for the hairpin to gain the power
of various Spirituals, Infernals, and Celestials, and for Sasha to bring Taria
here?

Sasha wants her to turn that plan on itself and destroy the hairpin.

Taria turns to Kahn asking him what he thinks about this woman--this Spirit-
ual--luring the Firebringer out so that they can beat its ass. What does he
think about this? Well...Kahn's willing to try. At least they can have the same
experience as the last emperor.

Sasha says our chances of victory are more than zero, but less than half. At
least she's being honest about this question. 

So it's time to give the Wicked One his just rewards for trying to use our
pottery sorceress. Even being like that need to learn the Golden Rule. No, not
that golden rule. THE Golden Rule. 

"Don't **** with Taria."

Now, on to Ei Hanum. Going down...

***********************************************************
* Ei Hanum: Chapter 2 Sigfrei -> Chapter 3 Scarlet Shards *
***********************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Taria tells the Firebringer that she's come bearing the
Scarlet Shard he's entrusted to her. The Bringer takes Sigfrei's form, saving
Taria the trouble of yelling. She ain't surrendering the hairpin. Seima gave it
to her, and she's not cruel enough to give away a gift. 

Guess that made him mad. Let's get him even more riled up!

=======================
BOSS FIGHT:
Sigfrei

Even as a mute, he's still a trollin'.

He has different lackeys with him, but overall expect the same shenanigans:
blocking 90% of anything that can be blocked unless he's in the delay status
of casting a spell.

If that spell is Snowstorm, you won't have much time before he wipes you out!

If you don't think you can defeat him before the spell goes off, either Stun
or Distract (Golden Note from Short Sword) him, or if that fails, Cover/Protect
your heavy damage dealers and have them finish the job. 

As always, Siggy can't block spells, United Attacks, or the Frigid Ice Sword's
Hailstorm.
=======================

***********************************************************************
* Central Palace: Chapter 2 Earth Serpent -> Chapter 3 Scarlet Shards *
***********************************************************************

In the palace, Taria tells Sasha to give her the truth of things. Or maybe the
Sublime Spiritual of Water will tell a human like her directly?

Sasha tells her that she's well aware that Spirituals don't speak with humans,
which is why it contacts people through her.

Taria says that SASHA enticed Seima into giving her the hairpin! Sasha wanted
Taria to have a Scarlet Shard in order to get her involved in whatever the hell
Sasha seems to be planning.

Sasha tells Taria not to be so angry. She has no idea why the Spirituals chose
her, but given how far she's come, the Spirituals weren't mistaken in their
choice.

Taria says she gave up using her power for a reason. She started a new life
where she puts everything into her pottery. She LIKES that life, and yet here
she is. So yes, she's angry. Very angry, in fact. 

Neither Sasha nor the Spirituals know the Golden Rule. No, not that Golden
Rule. THAT Golden Rule. The one with the four-letter f-bomb.

Despite that, Sasha still explains that it was done to sever the link between
the Wicked One and humanity. This is a link people must cut on their own. 

Taria chose her own path. She tells Sasha that she doesn't need her to lay it
out for her. She then has a sudden thought: were the Phoenix and Earth Serpent
Sasha's doing as well?

Sasha says she's only an intermediary, and knows nothing. However, the Sublime
Spirituals uniting like that is unheard of, so if they did, it would be quite
incredible.

The Spirituals have laid out quite the feast for Taria. Despite all of this,
Taria decides to go to Ei Hanum.

*****************************************************************
* Ei Hanum: Chapter 2 Earth Serpent -> Chapter 3 Scarlet Shards *
*****************************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Taria confirms this is Ei-Hanum...the ancient metropolis
and the city of the Firebringer. Kahn wonders if the Bringer is going to show
his ugly mug here. No worries...Taria will summon him here using the hairpin!
Kahn's wondering WTF? Taria says that the Bringer holds power in the world as
long as people acknowledge his strength. If we beat him, we show him that we
don't. If we lose, that proves his power. Kahn doesn't think our chances are
great, but asks if we have SOME chance? Since we gave him no Spiritual energy
and have destroyed the Scarlet Shards, his power will be on the wane.

(Yeah, right. So why does this path give us the hardest version of the
Bringer? If there's any silver lining, this is the only path that doesn't
include any extra bosses. No Siggy, no Savnok, no Marigan. Just mano-a-mano
with three rounds of pure hard ass Bringer.)

...and Taria says that having Kahn here is all the support she needs. Awwwww.

So she calls out the Bringer. You know what time it is, right?

*************************************
* Central Palace: Chapter 3 Sigfrei *
*************************************

As expected, we find Siggy here! He expresses his gratitude for chasing him
here. What the hell is this troll planning? Taria says that he's feigning
composure, as it's quite obvious that being pinned into a corner has him most
desperate. 

(Taria should go on social media. She could deal with trolls better than most
people! Twitter handle @justaceramicist666 could work)

Sigfrei says she underestimates him, and that how she sees him is of no
consequence. He says Taria is the star of this show. 

Our "star" is tired of Sigfrei's incessant attempts to rile her up by calling
her a witch. She'll show him the true power of a witch. :D 

Get the popcorn out, folks.

The stage isn't in the Central Palace, though. It's below...

*******************************
* Ei Hanum: Chapter 3 Sigfrei *
*******************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Taria wonders if this is Ei Hanum. Sigfrei says that this
is his metropolis...more specifically, the metropolis of his believers. Surely
Taria with her keen mind must know what Sigfrei desires?

If Chapter 2 was [Earth Serpent], then Taria assumes he wants the hairpin back,
as it's the key to his resurrection. Sigfrei says that's not the full of it.

If Chapter 2 was [Scarlet Shards], Taria says that if it's the hairpin Siggy is
looking for, she smashed it into a million little pieces earlier. Sigfrei says
it's unfortunate, but no matter. 

In either case, he wants Taria to join him in laying waste to Celestials,
Infernals, and Spirituals alike so that he can protect this world as its single
and solitary god. 

Taria says that this would make things simpler, but how BORING would it be?
Gods, demons, spirits...we're better off with all of them. Although Sigfrei
says he seeks to protect humanity, Taria says he does it for his own ego. As
humanity is quite happy with this crazy, mixed-up world--or at least she is--
she tells Siggy to quit his trolling. 

Since he won't...

(If Chapter 2 was [Earth Serpent], Taria says he won't give back the hairpin
because she's not the type to give away a gift. Sigfrei says she's choosing a
young human over an ancient god.)

=======================
BOSS FIGHT:
Sigfrei

He has different lackeys with him, but overall expect the same shenanigans:
blocking 90% of anything that can be blocked unless he's in the delay status
of casting a spell.

If that spell is Snowstorm, you won't have much time before he wipes you out!

If you don't think you can defeat him before the spell goes off, either Stun
or Distract (Golden Note from Short Sword) him, or if that fails, Cover/Protect
your heavy damage dealers and have them finish the job. 

As always, Siggy can't block spells, United Attacks, or the Frigid Ice Sword's
Hailstorm.
=======================

********************************************
* 4.5 THE WICKED ONE!!! ...and company...? *
********************************************

All roads lead to him. However, if you selected Chapter 3 [Earth Serpent], then
you'll have two extra bosses: one between Phase 1 and 2 and the other between
Phase 2 and 3.

With any other Common Quest combination, it will always be a triple encounter.
IIRC, there may be story interruptions between phases if Chapter 3 is [Scarlet
Shards], but otherwise it'll be a true triple encounter.

Your Common Quest selections will also determine how strong this bastard will
be (one of four Variations per phase; Variation 1 is the weakest while
Variation 4 is the strongest):

|                |                | [URPINA  |    Firebringer Variations   |
| Chapter 2      | Chapter 3      | RESCUE]? | Phase 1 | Phase 2 | Phase 3 |
----------------------------------------------------------------------------
| Earth Serpent  | Scarlet Shards | N/A      | 4       | 4       | 4       |
| Earth Serpent  | Sigfrei        | N/A      | 4       | 3       | 2       |
| Sigfrei        | Scarlet Shards | N/A      | 2       | 4       | 3       |
| Sigfrei        | Earth Serpent  | No       | 1       | 4       | 1       |
| Sigfrei        | Earth Serpent  | Yes      | 4       | 4       | 4       |
| Scarlet Shards | Sigfrei        | N/A      | 4       | 3       | 2       |
| Scarlet Shards | Earth Serpent  | No       | 2       | 4       | 3       |
| Scarlet Shards | Earth Serpent  | Yes      | 4       | 4       | 2       |
----------------------------------------------------------------------------

(Notice the number of 4s...no mercy on Pottery Sorceresses here.)

=======================
BOSS FIGHT:
Firebringer, phase one

Spiky hair, two swords, where's the fire? Is the Wicked One all bark and no
bite?

Anyway, here's what Phase 1 Bringer does:

- Shade of Kada: Recovers HP/status. Variations 1 and 3 supposedly use this,
    but I've never got this bastard to actually do it.

- Shade of Astel: Recovers HP/status. Variations 1 and 2 supposedly use this,
    but again, I can never get the Bringer to do it.

- Shade of Uzume: +2 BP to himself. Variation 2 likes to open up the battle
    with this. Variation 1 does as well, but it's more likely to open up with
    what's described below...

- Shade of Shaams: ...yeah, this. Lightning attack to all + near 100% chance
    of Stun. Variations 1, 3, and 4 use this--3 and 4 LOVE to use this every
    other Round. 

- Shade of Diemazu: Unda attack to all + high chance of Confusion. A favorite
    of Variations 2, 3, and 4--3 and 4 tend to alternate between this and
    Shaams.

- Shade of Marigan: "I am the bone of my sword..." Weapons rain down on all
    for heavy damage. Variations 2 and 4 will use this attack.
        
To summarize:
Variation 1: Shaams, Astel (yeah right), Kada (yeah right), Uzume. Low HP.
Variation 2: Diemazu, Marigan, Astel (haha), Uzume
Variation 3: Shaams, Diemazu, Kada (hahahahaha)
Variation 4: Shaams, Diemazu, Marigan. Highest HP out of the four variations.

For Shaams, Diemazu, and Marigan, the ONLY logical tactic is to have two
Protectors protect two heavy damage dealers and burst him down as fast as
possible. You can try using Lewis/Kahn/Chiago to Stun, but they have to be
faster than the Bringer when using Shaams, which is very unlikely (Tissisaaq
could probably pull it off). 

Oh, I forget to mention, Firebringer Phase 1 has not one but TWO lives! The
good news is when you take him down to 0 HP on his first life, that cancels
whatever action he was about to do for that Round! Take advantage of that!
=======================

If Chapter 3 is [Earth Serpent] then you won't get the second form of the
Bringer right off the bat:

Chapter 2 [Scarlet Shards] -> Chapter 3 [Earth Serpent], NOT [URPINA RESCUE]:
Taria tells Marigan "How's that? Don't you think we should earn ourselves a
bit of a reward?" Marigan brings out Savnok and says to fight in his name!

Chapter 2 [Scarlet Shards] -> Chapter 3 [Earth Serpent], [URPINA RESCUE]:
Taria says this wasn't nearly the challenge she thought it would be. She says
it's something of a disappointment to be honest. Possessed Urpina says she's
not dependent on the waning power of the Wicked One, and that Taria will make
the power of Savnok hers!

Chapter 2 [Sigfrei] -> Chapter 3 [Earth Serpent], NOT [URPINA RESCUE]:
Taria says that power flowed into her hairpin! The Wicked One seems to like her
more than Marigan. Marigan has piss rolling down his godly legs because that
Hairpin is the Scarlet Grace! He wants Savnok to seize it at once!

Chapter 2 [Sigfrei] -> Chapter 3 [Earth Serpent], [URPINA RESCUE]: 
Taria says that power flowed into her hairpin! The Wicked One seems to like her
more than Marigan. Possessed-pina has piss rolling down her legs because that
Hairpin is the Scarlet Grace! She wants Savnok to seize it at once!

However, if Chapter 3 was anything other than [Earth Serpent] then skip this
next Boss Fight. You'll get the second form of the Bringer as usual.

=======================
BOSS FIGHT (Chapter 3 [Earth Serpent] only):
Savnok

The Infernal of Plague himself! Here's some of what to look forward to:

- Pandemic: OK, this hits too close to home, Square Enix. It does a small
amount of damage and -1 BP. Social distancing doesn't help.

- Stab: No-frills Piercing attack to a single Retinue member.

- Poisonous Stab: Just like stab, but with Poison. Duh.

- Device of Savnok: He sticks his scepter in the ground. An energy blast
hits one party member for somewhat heavy damage and -1 BP. 

- Swarm: Swarm of flying insects inflict Piercing damage to the entire Retinue.

Savnok is immune to Poison, Paralysis, and Sleep. He also flies, so Sweep is 
not going to hit him. Time to break out Daddy Lighthouse and maybe one other
Martial Artist with high DEX and ACU to assist him. Start stunning like Stone
Cold Steve Austin did back in the 90s. Your fifth character should be on
Protect duty. The BP penalties can add up, so you may want to sacrifice someone
in the middle of the turn order to get a United Attack and make your techs
cheaper.
=======================

After that, no story event. Go straight to...

=======================
BOSS FIGHT:
Firebringer, phase two

Ok, there's a little more fire involved here. This form likes to use servants
to do most of its dirty work:

- Light Servant: Summons up to three yellow clones that can Protect the Bringer
    or mimic the last Action you have taken (Echo). Watch out for this if a
    Servant survives Dual Whirlwind, Unbridled Frenzy, or Whirlwind because
    their Echo can wipe out your Retinue! Only Variation 3 summons Light
    Servants exclusively.

- Shadow Servant: Summons up to three dark orange clones that can either
    Protect the Bringer, mimic the last Action the Firebringer has taken
    (Copycat), or mimic the last action that one of your Retinue members has
    taken (Echo). Again, be careful about your Actions because you don't want
    to get wiped out by mimicked logs or arrows to the face. Only Variation 4
    summons Shadow Servants exclusively.

- Fire Servant: Summons up to three clones that can be either Light, Shadow,
    or a combination of the two (e.g.: one Light, two Shadow). Only Variations
    1 and 2 will do this (in other words, you'll never see this in a Taria
    Playthrough...)

When the Servants are out, the Bringer will start doing the following:

- Sonic Blade: Piercing damage to single target and also quells Conditionals.
    Variation 1 only.

- Suction: Destroys one of his own Servants to heal himself and DEF up.
    Variations 2, 3, and 4 can do this.

- Dual Whirlwind: We know what this does by now. This is his LEAST threatening
    attack! (Variations 3 and 4 only)

- Thousand Blades: This makes quelling his ??? a bit of a guessing game (or a
    game of flipping between your own Interrupts to see if it can target him).
    Since it interrupts Piercing, you can't quell it without something like
    Gravedigger. (Variations 1, 2, and 3 only)

- Dual Torrent: This one can be quelled as long as you know it's Dual Torrent
    and not Thousand Blades. (Variations 1 and 2 only)

- Apathy: The ??? could also be this. Since it's a Counter and not an
    Interrupt, go ahead and quell it. (Variations 1 and 3 only)

- Halting Blade: Does Compass or a Julanius have this technique yet? If so,
    read its description. You hit, you ded. (Variations 3 and 4 only)

- Deathbringer: If Halting Blade wasn't bad enough, this gem can take away
    multiple LP!!! You might not want to use Griffin, Hongswan, Chichi, or any
    other 3 LP wonders here. (Variations 2, 3, and 4 only)
        
To summarize:
Variation 1: Fire Servant, Sonic Blade, Apathy, Thousand Blades, Dual Torrent,
    lowest HP of the four variants
Variation 2: Fire Servant, Suction, Deathbringer, Thousand Blades, Dual Torrent
Variation 3: Light Servant, Suction, Deathbringer, Apathy, Thousand Blades,
    Dual Whirlwind, Halting Blade
Variation 4: Shadow Servant, Suction, Deathbringer, Dual Whirlwind, Halting
    Blade, highest HP of the four variants

Light and Shadow Servant will always give away which Variation you're fighting.
You won't see Fire Servant in a Taria Playthrough, so you don't have to worry
about trying to tell if it's Variation 1 or 2 (so no Fire Servant followed by
teh succ or several rounds of ??? (or SaGa Scarlet Grace's version of Tech de
Jesus)).        

First thing's first: if you have a mage with Snowstorm, start it up on Round 1.
Round 2 will annihilate the Servants, regardless of what type they are. If you
have a Great Sword user (Kumi, Leonard, maybe Luna) with a Frigid Ice Sword,
add Hailstorm to the mix! 

If all the Servants are dead, the Bringer will likely try to summon some more
and waste his Action! 

If he's about to use Halting Blade or Deathbringer you can try to Stun him. 
Otherwise either cover whomever you think is going to get nailed by it or if
they are in the middle of the turn order with other allies, let them get bodied
so you can get a United Attack...their sacrifice will definitely not be in
vain!

Like phase one, phase two has two lives! With a United Attack, you should be
able to take off one life and be halfway through the second! 
=======================

If Chapter 3 is [Earth Serpent] then you won't get the final form of the
Bringer right off the bat.

Chapter 2 [Scarlet Shards] -> Chapter 3 [Earth Serpent], NOT [URPINA RESCUE]:
Kahn says the Firebringer came back to life! No ****. Savnok's power was
absorbed by the Firebringer. Taria taunts Marigan, asking where his new world
order is now? Marigan thinks Taria plans to steal his power, and wants to
punish her "impudence."

Chapter 2 [Scarlet Shards] -> Chapter 3 [Earth Serpent], [URPINA RESCUE]:
Taria wonders if the Firebringer absorb Savnok and resurrected himself? She
doubts if that's part of Marigan's plan. It wasn't. :D Possessed-pina wonders
how this is possible? Taria tells Possessed-pina to call it quits, referring
to her as Marigan. "Marigan" says he alone is fit to rule all, and all that
maniacal crap.

Chapter 2 [Sigfrei] -> Chapter 3 [Earth Serpent], NOT [URPINA RESCUE]:
Oh DEAR! The same thing happened again. Taria tempts Marigan to try his luck
once more. :D  

Chapter 2 [Sigfrei] -> Chapter 3 [Earth Serpent], [URPINA RESCUE]: 
Oh DEAR! The same thing happened again. Taria tempts Marigan to try his luck
once more (implying that Marigan is the one possessing Urpina).

However, if Chapter 3 was anything other than [Earth Serpent] then skip this
next Boss Fight. You'll get the last form of the Bringer as usual.

=======================
BOSS FIGHT (Chapter 3 [Earth Serpent] only):
Marigan

So we get his chiseled godliness himself!

If you fought him before (you most likely did if you are not on the [URPINA
RESCUE] or [ARMORED MAIDEN] routes), then the fight's the same.

If you haven't, then Marigan will be the bone of your sword. Steel is his body
and he's plotting to make fire his blood.

Marigan is joined by four living weapons/shields. His one action is called
Divine Intervention, which depends on what living weapons/shields are left on
the battlefield:

Dual Whirlwind: If two swords are left on the field once he gets his action, he
going to go House Julanius on your ass. No, you can't interrupt it with Dual
Torrent. I tried this. Antonius and Armored Maiden ended up with their limbs on
Ei Hanum's sacred grounds.

Dual Cross Cut: ...or if he's feeling merciful, he'll use this instead of Dual
Whirlwind...

Maim: If an axe is left, he'll use this technique. 

Reaper: If a spear is left, he'll use this.

Raksha: If there are no weapons left on the battlefield, he's going to shove
his giant fist in someone's face.

Divine Wrath: If there are no weapons/shields left on the battlefield, he's
going to throw a giant ring at someone. Unless that character blocks or
mitigates the damage somehow, they will die.

Shield: These will Cover/Protect Marigan for the most part.

Hit him with your hardest techniques and spells (Dual Whirlwind, Call
Lightning, Millionaire, Unbridled Frenzy if you have it). Hopefully he'll use
Raksha instead of Divine Wrath. If he does waste one of your Retinue members,
hopefully it leads to a United Attack.

Otherwise you can try playing defensively with two mages with Call Lightning
and two Protectors. It's better to get hit with Reaper, Maim, or Dual Cross Cut
than Raksha or Divine Wrath, and Protectors will almost always Block to ease
some of the pain. 
=======================

...before we deal with the final form...

Chapter 2 [Scarlet Shards] -> Chapter 3 [Earth Serpent], NOT [URPINA RESCUE]:
"Sweet crud on a stick! We took out MARIGAN!" -Kahn

...except Marigan done effed up. His power is flowing into the Bringer.

Chapter 2 [Sigfrei] -> Chapter 3 [Earth Serpent], NOT [URPINA RESCUE]:
Taria finds out that Sigfrei is the Firebringer's avatar! Apparently Sigfrei
has no voice in this place for some reason. Sigfrei wants her to return the
hairpin, as the power stored inside of it may allow him to return to life. 
Eh...too bad. She's keeping it because Seima gave it to her, and she's not
cruel enough to give away a gift. If the Bringer wants it, he'll have to take
it away from her by force. 

So the Wicked One's going to have to learn the Golden Rule the hard way. No,
not the one with "unto" in it. The one about not ****ing with pottery
sorceresses. 

Chapter 3 [Earth Serpent], [URPINA RESCUE] (Chapter 2 doesn't matter):
Antonius chases after Urpina. Kahn notices that Marigan's disappeared, and
wonders if it's over. According to Taria, Marigan's ambition resurrected the
Wicked One. Or perhaps Marigan was simply dancing to the Firebringer's tune
all along...which would mean that Team Taria was as well. She says that they'll
keep dancing until the music stops! She tells the Bringer to show her his final
form!

Any other Common Quest Combination: No plot, just the usual battle menu.

=======================
BOSS FIGHT:
Firebringer, phase three

OK, NOW he brought the fire! He also brought a giant rock to hide in like a
little punk! 

...OK never mind, he broke out of it. 

You can tell which Variation this is by what he says (or doesn't say) while
breaking out of his rock.

Variation 1: Nothing. Just growls before breaking out of his rock.
Variation 2: "My only desire...is for humanity to finally awaken..."
Variation 3: "Grovel before my power..."
Variation 4: "What can be more entertaining than never-ending chaos?!!"

(Technically there's a fifth variation, and that's the Firebringer Prime, but
that's beyond the scope of this guide. He makes Variation 4 look like a chump).

He still has his two swords. This time they're separate enemies:

- Self-Immolation: Counter ???? for some damage

- Prominence: Slash damage to single target.

- Rampart: Covers/Protects the Bringer.

When I say he brought the fire, he brought the fire:

- Crimson Flare: It sends you to the sun. You probably won't survive. Only 
    Variations 1 and 2 will do this, as that 3 round delay usually means he
    just wrote his own will and testament.

- Psychokinesis: Hits single target for a bit of damage + Delay. (Variations
    1, 2, and 3 only)

- Meteorbringer: Moderate to heavy Ignis damage + chance of Confusion. 
    (Variations 1, 2, and 3 only)

- Fire Blaster: "SHOW ME YOUR STRENGTH!" Pretty heavy damage (usually about
    350-400 HP) + chance of Frenzy. (Variations 2, 3 and 4 only)
        
- Falling Zodiac: A small amount of damage to your Retinue, and -2 to your
    current BP. (Variations 1 and 2 only)

- Headbutt: More like "Giant Rock Ball Butt On Top Of Everyone". Interrupts a
    Blunt attack, spins around in his giant rock ball that does lots of damage
    to Retinue plus chance of Stun. Chance isn't as high as Shade of Shaams but
    it's there. (Variations 1 and 2 only)
        
- Vermilion Sands: Lights your whole Retinue's asses on fire for 375-450 HP
    damage depending on equipment, formation, defenses, etc. Every Variation
    EXCEPT #1 will use this!

- Galactic Rift: THE POWER OF THE STARS!!!!!! He shoves some asteroids in your
    entire Retinue's faces for about 300 HP damage or so and -3 BP! Every
    Variation EXCEPT #1 will use this, so if he's not lighting you up like a
    roman candle with Vermilion Sands, he's using this!

To summarize:
Variation 1: Psychokinesis, Meteorbringer, Falling Zodiac, Crimson Flare (will
    likely start the battle with this), Headbutt, lowest HP among the variants.
Variation 2: Psychokinesis, Meteorbringer, Falling Zodiac, Galactic Rift, 
    Crimson Flare (will likely start the battle with this), Fire Blaster (may
    start the battle with this if he doesn't use Crimson Flare), Headbutt,
    Vermilion Sands.
Variation 3: Psychokinesis, Meteorbringer, Galactic Rift, Fire Blaster (will
    almost always start the battle with this), Vermilion Sands.
Variation 4: Galactic Rift, Fire Blaster (will always start the battle with
    this as he doesn't have the BP for anything else), Vermilion Sands. Expect
    alternating Vermilion Sands/Galactic Rift spam. Highest HP among the
    variants.

First thing's first: get rid of the two floating swords! It won't take much to
do so.

Since the Bringer himself is now floating on what's left of his rock, you can't
use the Spear tech Sweep to Stun him anymore, but you can still use the Martial
tech Tumble!

Nail him with your best techs as usual (Dual Whirlwind, Millionaire, etc.). 
You'll find that he has not one, not TWO, but THREE lives! Again, drop a life
bar down to 0 HP and it will cancel his Action. 

BTW, if you still have the Hairpin, TARIA can get a second life! If she is
reduced to 0 HP during this battle, she will be automatically revived one time!

99% of the time this fight is over in 5-8 Rounds one way or the other. 
=======================

Once you defeat him, sit back and enjoy the show! 

Make sure you save your Completed save data after the Ending, as you can carry
certain things over to your next Playthrough!

                                 ***********
                                 * Endings *
                                 ***********

As mentioned before, Taria only has two of these:

***************************************
* Ending 1: No More Distorted Pottery *
***************************************

Scarlet Grace: Destroyed (blown away with breath)

Back at the Workshop, the usual unloading. As always, Seima is as nervous as
a long-tailed cat in a room full of big feet. The crafts turn out just as Taria
expected they would. Seima's relieved. Taria thanks him for the new hairpin.
This one's a Seima Original. He found the stone himself and made it with his
own two hands! He says he's sorry if it ain't much to look at. Taria says it's
just beautiful. She says Seima may have a knack for this. Seima's flustered,
saying that this may be the first time Taria's ever had a nice thing to say
about his work! Taria finds this odd, feeling like she compliments him quite
often.

Kahn walks in, greeting Taria. Now THAT's a face she hasn't seen in a while!
She says she's doing quite well, and asks if Kahn's enjoying traipsing about
the world. Kahn says they have way fewer fiends nowadays, but no shortage of
adventure to be had! He wonders if Taria ever feels like checking out what's
happening outside the world of pottery. Nah, she's had her fair share of ad-
venture already. She asks Kahn if he's ever thought about settling down.

Kahn tells Taria if she happens to know anybody that might be a good fit for
him, then she better set him up! 

After Kahn leaves, Taria says it's good to see he hasn't changed.

Now she wonders if she wants to settle down...?

"...Seima!"

Method: Complete Chapter 2 [Scarlet Shards].

Possible Endgames:

A) Chapter 3 [Earth Serpent] [URPINA RESCUE]: Hijacked By Marigan Featuring 
    Urpina
    Final Bosses: Firebringer Phase 1, Savnok, Firebringer Phase 2, Marigan,
        Firebringer Phase 3 in Ei Hanum

B) Chapter 3 [Earth Serpent] (any other route): Hijacked By Marigan
    Final Bosses: Savnok's lackeys in Central Palace, Firebringer Phase 1,
        Savnok, Firebringer Phase 2, Marigan, Firebringer Phase 3 in Ei Hanum

C) Chapter 3 [Sigfrei]: Pottery Apprentice Falls for Sigslist Scam
    Final Bosses: Sigfrei, 3x Firebringer in Ei Hanum

************************************
* Ending 2: Still Warped...Oh Well *
************************************

Scarlet Grace: Kept (absorbed into herself with hand to chest)

Back at the Workshop, the usual unloading. As always, Seima is as nervous as
a long-tailed cat in a room full of big feet. The crafts turn out just as Taria
expected they would. Seima's relieved. He was thinking Taria had to go on
another journey or something. Taria says she has no choice but to accept the
warping as part of her work. After all, she could never part with the hairpin.
:)

She asks Kahn if he could take one of the platters of ceramics. Kahn says he
will, but he mentions more pyro stoners burning crests again. He asks Taria if
she wants to check it out. Taria declines, saying she's had more than her fair
share of fun for the time being. 

Kahn was initially plenty satisfied after the last adventure, but time passed
and his itch for adventure came back. Taria tells Kahn to have him and his
Killers friends do what they need to do. She'll watch from her Workshop.

Taria wonders if anything changed in the end. For so long as "this" exists,
it's only a matter of time. A hundred years, perhaps? Maybe a thousand, if
we're lucky? Will there even be any witches left in the world when that time
comes?

"...Kahn! Wait for me!"

Method: Chapter 2 must not be [Scarlet Shards]

Possible Endgames:

A) Chapter 2 [Sigfrei] -> Chapter 3 [Scarlet Shards]: Trolling Outta Nowhere
    Final Bosses: Sigfrei, 3x Firebringer in Ei Hanum

B) Chapter 2 [Sigfrei] -> Chapter 3 [Earth Serpent]: Hijacked By Marigan
    Final Bosses: Savnok's lackeys in Central Palace, Firebringer Phase 1,
        Savnok, Firebringer Phase 2, Marigan, Firebringer Phase 3 in Ei Hanum

C) Chapter 2 [Earth Serpent] -> Chapter 3 [Scarlet Shards]: Chessmaster Sasha
    Final Bosses: Just 3x Firebringer in Ei Hanum (Hardest Variation: 4,4,4)

D) Chapter 2 [Earth Serpent] -> Chapter 3 [Sigfrei]: Pottery Apprentice Falls
    for Sigslist Scam
    Final Bosses: Sigfrei, 3x Firebringer in Ei Hanum

===========
IV. Credits
===========

1) The authors and contributors of both Japanese Wikis:
https://kamikouryaku.com/saga_sg/
https://www.spoiler.jp/game/saga_sg/hiiro/index.php

The biggest reason this game had no FAQs for so long is because it has branches
upon branches upon branches that are often not seen in most video games, much
less most RPGs! The above two sites + Google Translate have been the closest
thing the west has had to a strategy guide!

2) All the fine folks on GameFAQs Message Boards ranging from back in 1998 when
I first played SaGa Frontier up until today! A few come to mind:

- im_biggy: Unlimited Saga Character Build FAQs (Autowin is autowin) and
    Let's Play on YouTube.
- NessEggman: contributions to Unlimited Saga and SaGa Scarlet Grace. Visit
    Ness' website: http://thaao.net/sagasca/. Daddy Thomas and Hot MILF Becky
    4ever!
- Joewoof: Wrote the first FAQ for Unlimited Saga years ago, working on future
    FAQs for SaGa Scarlet Grace.
- Eleinia: FAQs for Romancing SaGa: Minstrel Song and coming up with the Hasten
    Time cheese method for beating 10 Fatestone Saruin!
- Zaraktheus: For absolutely cracking SaGa Frontier's mechanics the ever hell
    open!
- Synyard for translating the list of weapons that Sabit is infatuated with
    from one of the Japanese wikis.
- Axersia for discovering that Adill ganking the Scarlet Shard counts as a 
    "destroyed" Shard, saving potentially many players that are trying to
    recruit Sasha from having to reset their game!
- Leon481 for mentioning that Balmaint can start a late 1st Intermission
    Scarlet Shards Common Quest in Jusitania, which allows another option for
    recruiting Ogniana. He also mentioned that Angle and Socrates recruiting
    options are more lax than what's mentioned in this FAQ. I'll confirm this
    in my next lap, and will put the updated success and failure conditions in
    the next version.
- Zach Keene for confirming that the Kahn Side Quest works in Urpina's Story if
    you decline the Grand Empress Dowager's offer in Chapter 1.

3) Square ENIX for continuing to develop this often-misunderstood RPG series 
    that is not for everyone, but those that love it love it a lot!
    
Since this is one of the first FAQs for this game on GameFAQs, and there is SOO
much to this game, it's possible that I may not have the correct information
in a few places. Please let me know on the GameFAQs Message Boards, so the next
version will have the appropriate corrections (don't worry about pointing out 
the blanks--they will be filled in in the future).

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