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Urpina Walkthrough by killerb255

Version: 1.4 | Updated: 02/25/2021
Highest Rated Guide

SaGa Scarlet Grace: Ambitions
(PlayStation 4, Nintendo Switch, PC/Steam/Microsoft Windows, iOS, Android)

Urpina's Story Walkthrough

Version 1.4
Written by killerb255/hardmanbow/themanbow (depending on where you find me)

================
Revision History
================

1.4:
- Added some missing info to the Chapter 3 [Phoenix] section, particularly for
Marchiam Ria (full events play out just like Balmaint's Intermission 2).
- Discovered no differences between Chapter 2 and Chapter 3 [Phoenix] in Kei
and Mare Ilfee and updated the appropriate sections.
- ENDGAME: Chapter 2 [Scarlet Shards] -> Chapter 3 [Phoenix] events are
different depending on whether or not the Ibex Ring was destroyed in Chapter 2!
- Fixed the final boss section to reflect new information on its variants and
what Common Quest combinations result in which variants getting fought (not all
combinations have results filled in yet--particularly the ones involving dat
Sigtroll and his troll points)
- Emphasis on the fact that Common Quest events in Chapter 2 and 3 can be
completed in any order.
- Added info on second succubus monster encounter in the Southeast Boundary
thanks to /u/LanceHeart from subreddit /r/SaGa
- Added some notes about recruiting Tsubaki and the Arch Witch in the right/
wrong order in the respective sections, per u/LanceHeart
- Filled in section [Sigfrei] 3.3 Marchiam Normi.
- Added more to Section 4.0 Tying up loose ends (of particular note the Scarlet
Ambitions Weapons--this was in the Balmaint guide, but not here until now)

1.3:
- Added a spell check plugin to Notepad++. Used it and faced lots of
embarrassment. I can't believe how many typos I had left uncorrected! I'm
getting old...
- Added flowcharts to the Chapter 2 and 3 Marchiam Bicyniro sections for both
[Sigfrei] and [Scarlet Shards]! It should be MUCH easier to figure out what to
do in Bicyniro now! I may consider this for Gradion and some of the other
sections with five bazillion branching paths in the future!
- Added more side quests to the "Tying Up Loose Ends" section.
- Added Kenaryu_77's instructions to recruit Black-Robed Figure early (still
requires the [BLACK-ROBE] route in Chapter 1, though).

1.2:
- More syntax errors. Yeah, no spell check in Notepad++, and even then, it
wouldn't catch half of the terms in this game anyway. :D
- Found that Chapter 2 [Sigfrei] -> Chapter 3 [Phoenix] still leads to a Savnok
fight regardless of which Chapter 1 route is taken, and that part has been
corrected.
- Added a bit more detail to some of the Chapter 3 [Sigfrei] Endgame forks that
depend on Troll Points.
- Filled in some more Ending info.
- Per Jitawa from the GameFAQs Message Boards, added a caveat to the first part
of Chapter 1: if you defeat the monsters in Tveak Tower before the Earth
Serpent's hole appears, you won't have the southern escape (Bicyniro) option--
it's either Jusitania or you're snek and golem food!
- Per scar the 1 from the GameFAQs Message Boards, reworded some parts of the
Chapter 1 section to avoid sounding like you have to grind until eternity, as
trading/bartering is not available until blacksmith rank 5 (V), and that can
actually take a while to reach for new players when playing at a reasonable
pace.
- Also per scar the 1, the [BLACK-ROBE] route's final boss is the same as the
[RESCUE] route's, not the standard snek battle. This has been corrected.
- Removed the "Antonius Rescue Route" entry from the Terminology section--while
it makes sense to have that there in the Character Recruitment FAQ, it makes
little sense to have it here in a Walkthrough--it's covered in the appropriate
part of Section 1.12.
- Added a "Tying Up Loose Ends" section to the beginning of Section 4 to cover
Side Quests that haven't been covered in previous versions of this guide. It
worked pretty well for the Balmaint Walkthrough for each Part, but doesn't work
as well for Urpina since doing Side Quests during Common Quest events can some-
times muck things up, so I saved this section for Endgame.

1.1:
- Various syntax errors corrected
- Mentioned in the beginning (1.1 Provincia Rhonicum) the recommendation to
upgrade weapons, as that unlocks the buying/trading/bartering option in each
town. I forgot all about that after playing so many New Game Pluses...
- Updated Chapter 2 [Scarlet Shards] section.
- Updated Chapter 2 [Phoenix] section.
- Clarified in [Scarlet Shards] 2.1 that you can go after every Shard if you
want to. 
- Corrected [Sigfrei] 2.1 and 2.9: After five completed Sigfrei Objectives, you
CAN continue to pursue him in the other five Regions instead of just going to
Azhuacan. So if you want at least five Troll Points to pursue Ending 3 (along 
with Chapter 3 [Phoenix]) you don't have to be as meticulous with your pursuit
as I originally thought.
- Corrected [Sigfrei] 2.4: This isn't Balmaint's Story...things are a little
bit different in the Northeast Boundary for Urpina.
- Corrected [Sigfrei] 2.10: The Catastrophe's name in battle changes depending
on how many times you defeat the Offspring before it merges with the bony
Excavation Site. So it's not always the "Ultimate Endbringer" (but that is
still a name to run far far away from. :D )
- Updated the start of Chapter 3 to reflect more specifics about the [RESCUE]
and [BLACK-ROBE] route character choices.
- Filled in most of Chapter 3's nuances. The rest will be covered in 1.2.

1.0: First Release

=======
Preface
=======
Out of the 23+ years I've been on GameFAQs, I have never written or submitted a
FAQ, so please bear with me! I've been a big fan of the SaGa series even since
I've played SaGa Frontier in 1998.

Here I am in 2020 playing another SaGa game, and am finding it strange that
there are no FAQs for this game! I can sort of understand why! Out of all the
SaGa games, this one has SO many conditional paths that writing a clear and con-
cise FAQ to cover it all seems daunting! There are Japanese Wikis out there for
this game, and they're pretty good for the most part:

https://www.spoiler.jp/game/saga_sg/hiiro/
https://kamikouryaku.com/saga_sg

Credit goes to the authors of both of these for having so much information out
there!  

Even then, having the information in English on GameFAQs is more convenient for
casual players in English-speaking countries.

========
Contents
========

I. Introduction
II. Terminology
III. Walkthrough
    1. Chapter 1: Earth Serpent
    2. Chapter 2: Common Quest Branch
        Select one of: Scarlet Shards, Sigfrei, or Phoenix
    3. Chapter 3: Common Quest Branch
        Select one of the remaining two Common Quests
    4. Endgame
    5. Endings
IV. Credits
        
===============
I. Introduction
===============

For those of you that have played other SaGa games, Urpina is like the Julian,
Red, Albert, or Laura of SaGa Scarlet Grace: Ambitions. This is a good
introduction to the game, and her starting characters cover most of your bases.
She also gets Dual-Wield for free if you complete a certain Side Quest in
Chapter 1 (easy to miss, so be careful!)

The first 1/3 of Urpina's Story, hereto referred to as Chapter 1, is integrated
with the Earth Serpent Common Quest, and most of her plot development takes 
place here. After the Earth Serpent Main Quest is complete, she is able to 
select one of the three remaining Common Quests to start Chapter 2. This isn't 
done by some fancy schmancy Megaman-like selection screen...oh no! It all
depends on which region she enters after leaving Rhonicum. Once that Common 
Quest is complete, it's back to Rhonicum again to start Chapter 3 and go to 
another region to pick one more Common Quest to take into the Endgame.

This FAQ will not cover the basics on how to play the game. The in-game 
tutorials do an excellent job of doing just that (a welcome change for a SaGa
game). 

===============
II. Terminology
===============

Protagonist:
------------
The Main Character of the Story. SaGa Scarlet Grace has a choice of four
Protagonists: Urpina, Leonard, Taria, and Balmaint.

At the beginning of the game, when the player answers a series of ten
questions, they are given one of the four Protagonists. Alternatively, you can
choose one for yourself, but without the bonuses given as a result of "leaving
your choice to the comet." In a New Game+, you have the option to bypass the
comet, but again without the bonuses.

On a first Playthrough, you're very likely going to end up with Urpina or
Leonard as a result, so if it gave you Urpina with some sweet bonuses, then
you're in the right place! :D

Story (or Playthrough):
-----------------------
The series of (semi-)unique events for each Protagonist. This is sometimes 
referred to as a Quest or a Scenario among SaGa players. As using "Quest" this
way can cause confusion with other uses of the term (see below), this FAQ will
use "Story" or "Playthrough" instead.

Common Quest:
-------------
One of the four overarching quests in SaGa Scarlet Grace that our Protagonists
get dragged into. Each Protagonist is forced to complete one of these as part
of the plot (referred to as their Main Quest) and are required to select two of
the remaining three to complete as well. The four Common Quests are:

- Earth Serpent: Stop the Earth Serpent's rampage (and for Urpina, defend her 
home and rescue/protect her family).

- Sigfrei: Find out what the former governor of Provincia Kei is up to.

- Scarlet Shards: Find and destroy the fragments of the Wicked One.

- Phoenix: Chase after the sacred bird of legend.

Main Quest:
-----------
The Common Quest that the Protagonist is required to complete. Urpina's Main
Quest is Earth Serpent. 

Side Quests:
------------
Any of the numerous quests that are not required for completion of the game.

Chapter (for Urpina and Taria's Stories):
-----------------------------------------
One of three sections of Urpina and Taria's Stories. The first Chapter covers
their Main Quest and the remaining two Chapters cover two Common Quests that
are selected by leaving their starting region and entering another.

Unfortunately, the game doesn't outright show "Chapter 1", "Chapter 2", etc.
Chapter 1 is the beginning of the Story and ends when the Main Quest (Earth
Serpent for Urpina, Phoenix for Taria) is finished and you see hand-drawn
artwork of Urpina or Taria on the screen. The player is automatically taken
back to their starting region (Rhonicum for Urpina, Termina for Taria). 

Chapter 2 ends when the selected Common Quest is finished. Again, hand-drawn
artwork of Urpina or Taria is shown and the player is taken back to their
starting region.

*******************************************************************************
* The term Chapter comes from the Japanese Wikis, and since the Community has *
* used this terminology for so long, this FAQ will do the same                *
*******************************************************************************

Elective Common Quest (or Elective Quest):
------------------------------------------
A Common Quest that you can choose/is not forced upon the Player--not the Main
Quest.

- Urpina's Elective Quests: Sigfrei, Scarlet Shards, and Phoenix. Can choose
two of these--one during Chapter 2 and the other during Chapter 3.

Retinue:
--------
The five active Party members that are participating in battles.

Party:
------
Your collection of Characters that have been recruited, not necessarily in your
Retinue. There is no limit to the number of characters you can recruit in a
single Playthrough.

Endgame:
--------
The final events of the Protagonist's Story/Playthrough

================
III. Walkthrough
================

                                 *************
                                 * Chapter 1 *
                                 *************

Urpina's Story starts off with her father Maximus about to lead an army into 
Azhuacan as a first step toward reviving the Empire. Urpina wants her father
to take her with, but he declines. She and her brother Antonius are tasked to
guarding Silmium while the Lord Father is away. Before he leaves, he gives
Urpina the Ibex Ring, which once belonged to her mother.

Antonius suggests that Urpina patrol the area while he stays in Silmium...that
is...unless she would rather have their roles reversed. Mondo, the Senior
Retainer of House Julanius, will accompany Urpina during the patrol:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Mondo     | 11| 13|  8| 11| 10| 13| 4|Te|Spear    |
-----------------------------------------------------

This man is a beast! You can have him stick to using Spears and he won't
disappoint! His DEX and ACU also work quite well with Bows!

If you press the Menu button and then select "Retinue," you'll find that you
have more allies than just Mondo:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty| 
-----------------------------------------------------
| Beatrice  |  9| 11| 12| 11|  8|  7| 4|Te|Club     | 
| Jamto     | 12|  7|  6| 13|  5|  8| 8|Ig|G. Sword | 
| Nessa     |  7| 12| 10|  9|  8|  9| 7|Na|S. Sword | 
| Solon     |  9|  8|  9| 10| 12| 11| 4|Ae|Staff/Inc| 
| Zigor     |  8| 10|  9| 10|  9| 10| 6|Un|Bow      | 
-----------------------------------------------------

These five are not exactly the best at what they do, but are good enough for
now--you'll get replacements soon enough. 

(although you may want to consider benching Zigor and having Mondo handle
Bows...unless you really like the Solid Snake expy...)

On the world map, you have a few options:

**************************
* 1.1 Provincia Rhonicum *
**************************

*MAP*

If you move towards Silmium and then travel east, you'll see a suspicious
figure appear and then head toward Castle Parm. So let's start there and work
our way around!

Castle Parm:
Urpina asks the Marquis about the figure, and he hasn't noticed. He threatens
to give the gate guard the axe for letting someone slip through, and he uses
said axe to scare the crap out of Urpina! What a nice guy! Next!

Iyajg Bog:
You'll have to fight a single encounter with the Iyajg Spirits--undead monsters
that can hit pretty hard, but are still manageable.  

After the battle, you'll be presented with two choices:

- Find out what happened to their lord
- Sever the boulder's bad juju

You might as well pick the first choice. Other Protagonists only have the
second choice, so you might as well take advantage of this unique opportunity.

(If you decide to sever the malice, go to the boulder, and lose the fight, you
won't get another chance! So just find out about the lord and leave the boulder
bashing to other Protagonists)

After picking your choice, a giant hole appears in the northwest part of the
region! Let's not get hasty! We'll get there soon enough!

Boathouse:
Care for a ride? Nope, not until Silmium is safe. Next!

Nekwa:
The Mayor is so glad to see Urpina all grown up. Might as well shop and upgrade
weapons and armor while you're at it.

*******************************************************************************
* NOTE: I highly recommend upgrading weapons and armor frequently. This will  *
* raise your Blacksmith rank, which raises the caps on how high specific      *
* weapons/armor can go.                                                       *
*                                                                             *
* In addition, at Blacksmith Rank V (5) a new option will appear in each town *
* which will allow you to trade in/barter unused equipment and items.         *
*******************************************************************************

Back to Silmium:
Antonius mentions rumors about that giant hole and asks Urpina to investigate. 
Again, let's check out other places before getting there!

Marigan Temple:
The Priest is glad to see Urpina. He wants her to come around more often and to
donate. Figures, right?

Lug:
The lady there talks about the hole. She says that something huge came out of
it. It could be a worm. It could be a snake. 

Dark Forest: 
Monsters. There's also one next to Lug. Time to be a murder hobo...er...murder
noble...and slay them all!

(one single encounter near Lug, a triple encounter west of the bridge)

Tveak Tower:
Triple encounter here. Fight these guys off to prevent the Dark Forest monsters
from respawning (at least until Chapter 2).

Ibex Forest:
You'll see an ibex (billy goat) in the forest. Not much else right now. 

Fort Kathrin:
Just guards saying to leave the defense of the fort to them. 

Giant Flipping Hole:
OHMAHGAWDWTFISTHAT?!!!! It's the Earth Serpent. Sublime Spiritual of Earth. 
Longboi. Imagine if a gigantic worm the size of a blue whale can pop up
anywhere it wants in the world, and it chooses your backyard while your dogs
are doing their bidness? You'll be seeing him a lot. So press confirm and go
mano a...er...no mano...with this thing. 

=======================
BOSS FIGHT:
Earth Serpent

The snek will start off using Call to the Earth to summon miniature versions of
itself. The minisneks will use mostly biting attacks that can inflict Poison. 
They're not a huge threat, but can be annoying. 

Other attacks from the big boy include:

Charging Slash: Moderate damage to the entire Retinue
Fatal Stab: Heavy piercing damage to one character
Poison Breath: Exactly what it says on the tin to a single character
Earth Wave: Heavy damage to your entire Retinue. This sucks. A lot.

Remember when I said you should have Mondo handle Bows? If you can get him to
glimmer Shadow Weave (just have him shoot a bunch of times--he'll glimmer it
soon enough), it will be a great help here! If the battle has any Bonus
Conditions calling for Poison and to Paralyze/Stun/etc., have Mondo use Shadow
Weave and Nessa use Apid Venom. Have everyone else use their best techniques
and spells and he should go down within a few rounds or so.  
=======================

...and by go down I mean pop back up like nothing happened. In additional, it
summons some mysterious black soldiers to make life hell, and Fort Kathrin is
their first target...

Fort Kathrin:
So much for leaving the defense to the guards...fight off these Earth Golem
Soldiers. After the battle, Mondo says you'll have to retreat...

(you can keep fighting if you want to, but you won't get anywhere)

Silmium:
Silmium is under attack! The Earth Golems have made their way here, and you're
immediately drawn into a double encounter with them. After winning, Mondo
insists on retreating. Urpina wants to find her brother, but Mondo tells her
that it's futile to keep fighting, so you have to bail for now.  

If you go to Castle Parm and ask our ever-so-kind Marquis for help, you'll be
met with anything but. 

=======================
BOSS FIGHT:
Marquis of Parm and Parm Foot Soldiers

This is a very difficult fight for new players. The Marquis has quite a few
Spear techniques at his disposal, and his lackeys are no slouches either! You
can try the same tactics here as you did against the Earth Serpent--just make
sure to Paralyze the biggest threats first.  

Fortunately you are not required to win this battle.
=======================

If you win the battle, you'll just be taken back to the world map, and you
won't be able to re-enter Parm. If you lose, you'll be locked up, and a black-
robed figure (similar to the one that first entered Parm) will break you out.

If you go to Marigan's Temple, you'll find your stepmother there! You'll also
get a trial from Marigan (aka: battle). Fortunately you're not required to
complete this, but if you do:

=======================
BOSS FIGHT:
Marigan's Holimont

This guy can be a pain. When he has BP (not defending), he will roar for a
speed buff and then use Paralyzing Fangs on individual party members or
Headwind Fangs to damage and possibly paralyze the whole party! 

If the Holimont's going to use Headwind Fangs, hopefully Jamto glimmers Deflect
or Urpina glimmers Rampart. You can use these techniques to protect your other
party members from the damage and status effect. 

Otherwise try Shadow Weave and Apid Venom on the Holimont to control the fight.
=======================

If you go to the Ibex Forest, you'll find a cave with a treasure chest. It has
the ol' billy goat symbol on it. You'll get 20 Terra Crystals, 10 Ignis
Crystals, and 10 Natura Crystals. Use these to upgrade weapons later on!

If you go south to Nekwa, the Mayor won't let you through, but he won't arrest
you. That's...good news I guess.

You can beat some some of the Earth Golems that are near Silmium and Lug. Head
north to Fort Kathrin and...yes...more Earth Golems. After winning the double-
encounter, Urpina and Mondo discuss two options for escape:

1) Go southwest to Tveak Tower, fight a crapload of battles, and you'll end up
in Provincia Jusitania.  

OR

2) Go south all the way to the Boathouse and make your escape down river into
Marchiam Bicyniro. 

Since you'll end up in Jusitania anyway with either choice, you might as well
take the easy way and escape by Boathouse to Bicyniro so you'll have access to
it early. Bye bye, ol beautiful Silmium...

*******************************************************************************
* NOTE: If you have explored Rhonicum out of the order presented above, it's  *
* possible that you cleared out Tveak Tower before the Earth Serpent's hole   *
* appeared on the map. If this happens, then you'll only have the Tveak Tower *
* escape option, as it's not "full of monsters" at the time of the Serpent    *
* hole's appearance. If this happens, go ahead and use that route and skip to *
* Section "1.3 Provincia Jusitania."                                          *
*                                                                             *
* The only drawback to doing this is not having access to Bicyniro until      *
* Chapter 2. There's only one minor benefit to having access to Bicyniro in   *
* Chapter 1, and it's a very situational one at that.                         *
*******************************************************************************

*************************
* 1.2 Marchiam Bicyniro *
*************************

In this region, you have rumors, rumors, and more rumors.

*MAP*

Despite that, there really not much to do here now, and I highly recommend not
selecting the "Converse" option in any of the three towns as pursuing the
rumors this early can make life difficult in Chapter 2 and 3. What I WOULD do
is upgrade weapons at the towns' Smithies. Again, the more you upgrade, the
higher your Smithy Rank gets and the higher you can upgrade a specific weapon, 
and you want to unlock the trade-in option at each town!

???????????????????????????????????????????????????????????????????????????????
? FOR FURTHER RESEARCH: If the very first Rumor in Anchiano (and ONLY that    ?
? rumor)--"Maiden in a Well"--is pursued and believed now, would that throw   ?
? anything off in Chapter 2 or Chapter 3 [Sigfrei] or [Scarlet Shards]? One   ?
? reason you might want to pursue this Rumor is to have an option to save     ?
? that town if certain sets of Rumors are followed in Chapter 3, but I would  ?
? like to test to make sure this doesn't mess up recruiting Aslana Melek      ?
? before giving the green light for players to do this.                       ?
???????????????????????????????????????????????????????????????????????????????

Once you're done here, head west to Provincia Jusitania.

***************************
* 1.3 Provincia Jusitania *
***************************

Ah...what would a SaGa game be without pirates and bandits? Here you have that
and much much more!

*MAP*

Starting from the southeast:

To Marchiam Bicyniro:
You are here. No reason to go back right now.

East Jungle:
Win the encounter here and bees will start flying from here. This will make
traveling in this region easier (you'll see why in a bit).

Donseilla Mine:
For other Protagonists, it has a sign on it that says "No treasure. Waste of
time. Do not enter." Urpina actually gets to HANG the sign after finishing
the encounters here! :D

Man Swinging Pickaxe:
Here you fight while the man continues to swing. Not important now, but this
location is part of a Side Quest that you can do later.

Carl Falls:
You'll need to fight here in order to get to the rest of the Region. Once
you're finished...

Tveak Tower:
Well this should be familiar! You would have ended up here had you taken the
first choice out of Rhonicum (except you wouldn't be able to go to Bicyniro
until later). Since you can't go back to Rhonicum yet...pass.

Astel Convent:
Here, you can recruit your first non-starter character Mirane! Pray and show
your love by fighting...

=======================
BOSS FIGHT:
Astel Holimont and friends

The Holimont won't do much during the first Round or two. Once it has enough BP
it will use an attack called Harvest Vitality, which can do any or all of the
following:

- HP damage
- instant death
- direct LP damage!!!

Overall it's not a super difficult battle. It is immune to Paralyze, but it's
not immune to Stun. Take out the other enemies and if they happen to be sand-
wiched between two of your characters, this will trigger a United Attack
(everyone on either end of the "sandwich" attacks one enemy at the same time
and on the next Round gets a BP discount for techniques and incantations).
=======================

After the battle, you will have the option to recruit Mirane. Re-enter the
Astel Covenant and accept the offer.

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Mirane    |  8| 11|  7|  9| 12| 12| 4|Te|Staff/Inc|
-----------------------------------------------------

Mirane starts with Earth Heal and Rain of Life, so she won't be contributing
any real offense to your team for now. If you find that Solon is down to 1 LP
frequently, you can sub in Mirane until he recovers, but you'll get a far
superior mage later on, so whether you want to spend time training Mirane or
not is up to you.

*******************************************************************************
* A PRIMER ON MAGES:                                                          *
*                                                                             *
* Training mages can be a bit of a pain early on. At the end of each battle,  *
* your mage(s) will have the opportunity to absorb what's called "flux." In a *
* nutshell, matching flux makes things easier, but you can absorb non-        *
* matching flux in a pinch.                                                   *
*                                                                             *
* Absorbing flux helps you level up the spell that you absorbed it into and,  *
* under certain conditions, learn new spells.                                 *
*                                                                             *
* The staff you have equipped and your Natura, Ignis, Terra, Aes, or Unda     *
* level (whichever corresponds to the spell you're absorbing flux into)       *
* determines what spell you can learn and if/when you can learn it.           *
*                                                                             *
* Basic staves let you learn the next "tier" of spell higher than the one you *
* absorbed flux into. For example, Thorny Fetters is a Tier 1 Natura spell,   *
* so if you absorb flux into that spell (and your Natura Level is at Level 1  *
* or higher), you'll have a chance to learn Restoration (Natura Tier 2        *
* spell).                                                                     *
*                                                                             *
* Elemental staves will ONLY allow you to learn spells of the element in the  *
* staff's description. For example, the Quarterstaff's description says "A    *
* staff for learning new Natura incantations." This means no matter what      *
* spell you absorb flux into, you're either going to have a chance to learn   *
* a Natura spell or jack squat depending on a number of factors.              *
*                                                                             *
* Special staves can do weird things like learning spells in reverse order or *
* learning only Tier 1 spells.                                                *
*                                                                             *
* NessEggman's website has a much more in-depth explanation of how magic      *
* works: http://thaao.net/sagasca/battle/?p=flux                              *
*******************************************************************************

Deserted Village:
There's not much going on here except an infodump about its history and a cute
doge. Re-enter the Deserted Village to feed the doggie. Good boi. He may help
you out later.

Castle Fomoire:
Lord Fomoire is flattering, but as Mondo says, he has no intention of granting
you passage through, so you'll have to find another way.

Alligator Bridge:
When you try to cross, you will be stopped by one of the Princesses of the 
Grumon Queendom. She won't let you cross without paying up. Fortunately since
you're party of the hoity toity House Julanius, Mondo has Imperial Coins and
you're allowed to pass. Moving on south...

Spira Tower:
Go inside and you'll find...nothing special right now. Moving on...

Enigmatic Skeleton:
That ain't no Earth Serpent skeleton! You can fight there if you want. Five 
Goldwings can be a bit of a pain, though...

Misery:
When you inspect this town, it usually ends up getting invaded by pirates. 
Defeat the pirates and you'll have access to the town...or you can choose not
to interfere and you can enter the town after the supposed "destruction."
Converse and some shady dude will feed you baloney about there not being
treasure (unfortunately you'll never find out what's being hid here). Buy
stuff, upgrade weapons, listen to the Minstrel, and finish your business here.

Seaside Shop:
...didn't we see this shady guy before? If you talk to him again, pirates will
visit. They want grog and the shop happens to be sold out. Pirates leave in a
huff, and the shop owner is not happy about it...?

West Jungle:
Win the battle and the bees will fly back and forth between here and the East
Jungle. Inspect the West Jungle again and now you can gather some honey!

Back to the Seaside Shop:
Now that you have honey, give it to the Shady Misery Guy. Inspect the shop
again and the pirates are back! Grog! Grog! Grog!

Pirate Ship:
Well lookie here! While the pirates are getting wasted, you got yourself a free
ride! This will help later on during a Side Quest! When you're done sailing
around and talking like a pirate, go north.

Grumon Queendom:
Here you will meet the princess that stopped you on the Alligator Bridge. She
figures out who you are and tells you that the rest of her family would love to
capture and ransom you off, but she would rather come along with you. You have
a choice, but both lead to the same result. You can refuse if you want to see
what happens. :)

In any case, she is forced into your party:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Ogniana   |  9| 12| 12|  8|  5| 13| 4|Te|Axe      |
-----------------------------------------------------

She's pretty good! Axes are powerful, but have accuracy problems, and her high
Dexterity offsets that somewhat. You may want to turn off her unique role
(Oppressor: Physical-attack damage up (L)/Chance to be blocked/evaded up (M))
for now so you don't end up whiffing more than necessary. 

Should you put her in your Retinue? That's up to you, but if I were you, I
would. A Retinue of Urpina (Longsword), Mondo (Bow), Jamto (Greatsword), 
Ogniana (Axe), and Solon or Mirane (Staff/Inc) is a pretty solid force. 

Anyway, moving on:

Lupagal Cave: 
Right now it's just a grinding spot since battles will keep respawning here. If
you're feeling under-leveled you can grind a bit here, but keep in mind that
this is a SaGa game. The more you battle, the higher your Battle Rank (although
if you stay within the same Region it doesn't go up as much), and the higher
your Battle Rank, the stronger the enemies get. There is a cap to Battle Rank
though (49), so you'll almost never be at a point where enemies will be so much
stronger than you that it's impossible to advance (unlike, say, Romancing SaGa
2).

Nanim:
Just another village...except the residents are scared of you given how they
are treated by the local bandits...

Do the usual: upgrade weapons, shop, etc.

Castle Fomoire:
This is your next stop, except the Lord won't let you through so easily, so
you have to sneak through the river. Ogniana is telling you that nobody has 
ever done so and lived to tell about it (common RPG trope) and Urpina is like
"Yay, let's do it! Lead the way, Ogniana!" :D

We are lead into a triple encounter. Well that wasn't so nasty! Umm...not so
fast! Urpina decides to relish in the moment...murder noble indeed!

=======================
BOSS FIGHT:
Fomoire Octopus and friends

An octopus with less than eight arms? Yeah, they tend to recycle a lot of
monster models in this game. Anyway, if you've ever played SaGa Frontier,
you'll know how dangerous these jackholes are. Maelstrom is not nice: giant
tidal wave that does a stupid amount of damage to your party and usually
carries some kind of negative status effect (Fortunately in this game it's
Confusion. In past SaGa games it tends to be an Instant Death effect...). 

So this is basically a damage race. However, you do have Mondo and if he has a
Bow and Shadow Weave, you can shut this squid up and do things more at your
pace. If you kept Mondo on Spears, I hope you have Sweep so you can Stun it.
You can try having Zigor use Shadow Weave, but he tends to fail a lot. You can
also try having Nessa use Mesmerize to put it to sleep. 
=======================

Now that you're done with the giant squid, you will end up on the other side
of Castle Fomoire...in SaGa Scarlet Grace's version of the Magic Kingdom:
Provincia Hibernia.

**************************
* 1.4 Provincia Hibernia *
**************************

Welcome to the land of hoity toity magicians!

*MAP*

Let's get started!

Castle Fomoire:
Don't go back here for now. Next!

Fire, Water, and Earth Aes Mines:
If you fight in one of these mines, a miner will talk to you thinking that you
are from one of the three outer Houses of Fomoire, Ceobhran, or Makulilkali
(that's a mouthful). Win the battle and you'll piss off someone because they
think you're an invader from another House. Yeah, the three houses don't get
along. What keeps them in line? That damn tree in the middle! Yep, that one
with all the fighting going on. Before we visit that tree, let's visit the
other two houses:

Ceobhran:
Usual town stuff. Unfortunately the good stuff in this town doesn't come until
later.

OHMAHGAWDWTFISTHAT GIANT HOLE:
Yep, longboi is back. You can fight him if you want, but it doesn't really
change anything right now. Fight is the same as before.

Makulilkali (try saying that three times fast):
Probably not as useful as Ceobhran right now. The guard there doesn't like 
House Julanius interfering with House Gwynese affairs. Oh well. If you have
more weapon upgrading to do that you didn't do in Ceobhran, go ahead and do
it. 

Teach Na Macha:
A four-part encounter with a very difficult battle at the end, but has a great
reward for doing so this early in the game! Most of the battles involve 
Elementals that do little more than cast spells (which some of them can be very
deadly like Call Lightning, Hypergravity, and Siren), so either Stun, Paralyze,
or kill them before their spell goes off! The fourth part is the problem:

=======================
BOSS FIGHT:
Macha's Toy and Elementals

Being a Giant Slime type enemy, Macha's Toy is beefy, has a lot of HP, likes to
Cover/Protect, has an attack that hits your entire Retinue, and casts spells
like Wildfire (After a 1 turn delay, Ignis damage to entire Retinue and chance
of Stun). It's immune to Paralyze, but not immune to Stun or Poison. If Urpina
has Heaven and Earth, use that on the Toy. If its attack is ???, it's Covering/
Protecting someone, so use a Ranged attack to quell it. 

If you can win this battle this early in the game, you'll get an Ettin's Blade!
It may not be your best Greatsword option right now, but if you upgrade it, it
can eventually become the mighty Frigid Ice Sword, which has a built-in tech
called Hailstorm (Unda damage to all enemies). You won't find an Ettin's Blade
in stores--they're all enemy drops and one character in the entire game comes
with one.
=======================

Rainbow Bridge:
No, this is not the place where your beloved pets go after living a good life.
:( Legend has it that this was once a path to Azhuacan. Well it's not now, so
we're moving on...

Grove of Silence:
Ah...the tree. When you approach, the closest of the three sets of guards will
turn you away, saying that entry is forbidden. Approach one of the three (each
represents one of the three houses, doesn't matter which one you approach). 
Urpina demands to see Lady Elysed, but they're not in a request granting mood.
Choose to not be denied and you'll end up in a fight. Afterward, Lord Fomoire
catches up to you and wants to take you back to his castle. Since you're not
having any of that, you fight his troops and now you want to go northeast to
Provincia Gradion. 

Lord Fomoire is persistent, though:

=======================
BOSS FIGHT:
Fomoire Drake and some goblins

OK, this guy likes to put people to sleep with Sweet Breath. When it has enough
BP, it will also use Shockwave (damage to entire retinue). 

Have Nessa give him a taste of his own medicine with Mesmerize (or just say
**** it and have Mondo Shadow Weave it). Usual boss neutering tactics apply
here.
=======================

After that, he says he has plenty more where that came from. The guard from
Makulilkali decides to hold off Fomoire's troops to allow you to get to
Gradion. Thanks! I think...

*************************
* 1.5 Provincia Gradion *
*************************

You're almost to Azhuacan! Here's what we have before we get there:

*MAP*

Forest Hut:
Win against the enemies around the hut and you'll be able to enter. Inside
you'll encounter a strange man that seems OK with his predicament. Moving on.

Fort Kathrin:
OMG! That's the way back to Rhonicum! Except you can't go back there yet.

Tula, Jardina, and Bollinger Mines:
Fight here and you can ask for a percentage of the spoils. Ask for too much and
you'll have to fight the miner. Win and the mine will disappear from the map 
until later. Not worth the trouble right now.

Pixkimarigan:
Can't do anything here right now.

Adamas Tower:
Can't do anything here right now.

Bicornia:
West Bicornia is a Bandit's Den. East Bicornia is an order of knights that
mentions the "fallen" House Julanius. Fallen? That's not good.

Mysterious Tent:
"Hi, do you want to surrender to us?" Pass.

Sanhigh:
Town stuff. You can buy shields here if you want. Upgrade weapons as usual.

Yumen:
Town stuff. You can send someone on the Wall Conservancy Mission if you want
(END >= 12 for best reward). 

Testika:
Ah, so close you can taste the Urbs in Urbs Azhuacan! Too bad you have a Holy
Republic Zealot blocking your way. Gotta find another way there. At least you
can shop and upgrade your weapons.

Now what? Southwest of Testika you'll find a suspicious yet convenient someone
fishing. Talk to him. He wants coin to take you to Azhuacan, so Mondo's gotta
pull some out of his stash. Now you wait for nightfall. 

Before you go, there is one thing you can do if you feel strong enough. South-
east of the Forest Hut is a shrine (wasn't there earlier...). If you go to West
Bicornia, you'll find someone that gives you three matches to light the torch
at the shrine. 

SAVE YOUR GAME before you light that torch! That way you don't have to waste
all your matches. When you light the torch, a large monster appears, and it's
pretty hard to beat at this point in the game unless this is a New Game+:

=======================
BOSS FIGHT:
Two Flame Throwing Ogres

The first round or two, one of them is going to use Break Armor (slashing
attack that inflicts heavy damage and inflicts Defense Down) or will Cover/
Protect. After Round 3 or so, one of them will use Flame Thrower (Ignis damage
to entire Retinue). Get used to seeing that.

You might want a team of Urpina (Longsword), Mondo (Bow), Nessa (Shortsword),
Jamto (Greatsword) and Mirane (Staff/Inc). Solon is a good alternative to
Mirane as long as he has Earth Heal and Rain of Life. 

Mondo has one job. One job. Shadow Weave one of them (both of them if you can).
If they're both Paralyzed, start piling on the damage.

Nessa can try and use Mesmerize to put the other Ogre to sleep. From there she
should use Apid Venom to poison them.

If you can incapacitate both Ogres, you'll be in better shape. 

Urpina and Jamto have two tasks: deal damage and use Rampart or Deflect to
protect low HP Retinue members from getting KO'd by Flame Thrower.

Mirane should use Rain of Life on Round 1 so hopefully it heals anyone in bad
shape on Round 4 if they didn't get KO'd by then. After that, use Earth Heal.

If you have to sacrifice someone that's sandwiched in the middle of the turn
order to get a United Attack, do it. The extra damage you can deal next turn
may turn the tides in your favor.
=======================

Your reward for that mess? Jack squat. At least for now. This is, however,
one of the steps required to get one of the notorious Scarlet Fiends to appear
in Gradion! (more on that much much later)

If you want to grind a bit before going to Azhuacan, you can fight in the three
mines while it's night time and the miners are away. All three battles are 
rated "Hard", though...

Otherwise, let's go to the Suspicious Boat and sail for Azhuacan (after he
charges you even more of a currency that you don't really care about as a
player).

*********************
* 1.6 Urbs Azhuacan *
*********************

Ah, the ancient city of the former Empire! Now we need to find Maximus and let
him know what's going on back home with Wild Golems and Onix...I mean Serpents
that appeared as well as all of your backstabbing neighbors taking advantage of
the turmoil. So where do we go?

*MAP*

There are only two places you can go, as only 1/4 of Azhuacan is accessible
right now:

South Market:
The South Market will allow you to do Town stuff. You can use your Crystals to
restore individual party members' LP, but it's a complete rip off. Save your
Crystals for upgrading your weapons and armor. In fact, you should be able to
upgrade weapons that you couldn't upgrade at other towns, provided you have the
right materials. Might as well try upgrading that Ettin's Blade while you're at
it.

Northwest of Testika:
If you try to go south from where you entered Azhuacan from and then northwest,
a hole will appear (you know what this means). Holy Republic Soldiers will also
be there fighting longboi and his friends. Save your game first before 
approaching!

Urpina will be reunited with her father temporarily. No time for pleasantries
or infodumps, we got a snek and some golems to stop! Get ready for four
battles--two of them are bosses.

=======================
BOSS FIGHT (2nd of 4 part battle):
Greater Devil (and more Earth Golems)

This guy likes to do the following:

Charging Slash: slash damage to entire retinue
An Interrupt of some kind (careful--I think it interrupts Piercing, so you
    may not be able to quell it)
Another Interrupt of some kind (this one can be quelled with ranged piercing)
Harvest Vitality: Same thing Astel's Holimont does: HP damage, Instant Death,
    and/or LP damage.

Just treat this like the Astel's Holimont fight, and you should be OK.
=======================

Note that the third battle throws another Greater Devil at you along with three
Golems. For some reason this battle doesn't have the boss music. Hmmm...

=======================
BOSS FIGHT (4th of 4 part battle):
Earth Serpent

This time the snek has his mini-mes out right away. Other than that, fight it
the same way you did in Rhonicum and Hibernia. On Round 3 or so, a Call
Lightning spell will appear out of nowhere to help out.
=======================

After that mess, Maximus will disappear! After you get your crystal reward, go
a tad bit south and you'll see someone on the map: it's Elysed!!! Now be
careful with your dialog selections here: you must BEG her to come with you
TWICE to get her to join ("Nay, come with me!" and "I want to be with you!")! 
Don't apologize like some sissy. Urpina wants to be with Elysed so tell her to
get her ass on the winning team! This is your only chance to recruit her!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Elysed    |  6|  9| 11|  6| 13| 14| 6|Na|Staff/Inc|
-----------------------------------------------------

Now THIS is a Mage! She comes with Thorny Fetters (1 turn delay, Natura damage
to single target + Speed down), Call Lightning (2 turn delay, Natura damage to
four random targets + small chance of Paralysis, best damn spell in the game),
and Hypergravity (3 turn delay, Terra damage to all enemies + reduces the enemy
BP pool by 2, second best spell in the game). 

She also comes with a Quarterstaff, which allows learning of Natura Magic. That
Quarterstaff is one upgrade away from becoming a Mystic's Wand (allows learning
of Unda Magic)!

This woman should have a near permanent spot in your Retinue. Only time she
should be removed from your Retinue is if she's at 1 LP--go ahead and sub in
Solon or Mirane if you need to. 

Even if you don't like magic, there's another reason why you want Elysed in
your Retinue as much as possible: Chapter 3 may very well call for it if you
choose either Sigfrei or Scarlet Shards for its Common Quest.

Anyway, you have Elysed, so we need to get back to Rhonicum. Let's get out of
Azhuacan the same way we got in, and that's east of the South Market through
our greedy-yet-still-suspicious guy and his boat. 

Urpina wonders if he wants more Plot Moneyz for his services, and surprisingly
he doesn't! He wants to join you! This is the only chance you get to recruit
him (if you leave Azhuacan through Testika, you've lost your chance).

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Yohman    | 11| 11|  7| 13|  9| 10| 4|Ig|Club     |
-----------------------------------------------------

Not too shabby. He's a direct upgrade over Beatrice, and his Endurance helps
him Block. However, Retinue spots are at a premium, so I would only add Yohman
if you were using Beatrice or another Club user. Clubs are one of the least
useful offensive tools in the game. They're meant for Defense.

OK, let's go back to...

*************************
* 1.7 Provincia Gradion *
*************************

If you stop by Testika, the Holy Republic Soldier will tell you to make haste
and reclaim the Emperor's Saw. A...saw? Is this SaGa 1/Final Fantasy Legend? 
Nah, no cutting down deities with power tools in this game. We're cutting down
giant snakes with it this time! 

Anyway, go to Fort Kathrin and you'll be back home!

**************************
* 1.8 Provincia Rhonicum *
**************************

Back to Silmium:
Things seem somewhat back to normal, except Antonius is missing! Step-mommy
says a group came by carrying the Emperor's Saw! She also saw someone with
them that looked like Antonius! They left Rhonicum heading east through Castle
Parm. I wonder if that Marquis gave every guard the axe?

Before you head east (and now that you have more than 10 characters), stop at
Lug and drop someone you're not using off at the Mission there (ACU >= 13 for
best reward).

*******************************************************************************
* NOTE: Guess now is a good time to mention that you can't send Protagonists, *
* Deuteragonists (the Protagonists' partners--Mondo being one), or any        *
* character that can leave your Party at some point in EVEN ONE PROTAGONIST'S *
* Story. It doesn't matter if that character won't ever leave Urpina...if     *
* that character can leave, say, Leonard for example, then you can't send     *
* that character on a mission!                                                *
*******************************************************************************

Also get rid of those monsters west of Lug and the monsters in the Tveak Tower
if you haven't done so earlier. Otherwise they'll invade Lug every chance they
get and that gets annoying.

OK then, let's head east and go to Castle Parm. Yeah, that Castle Parm. The
guard could have sworn that you already passed through! Oh well, he's letting
you through...

**************************
* 1.9 Provincia Cerenaif *
**************************

Ah, Cerenaif. SaGa has to have its haunted places, just like Romancing SaGa 3's
Podorui, SaGa Frontier's Wakatu, and SaGa Frontier 2's Laubholz before it.

*MAP*

(Ignore the woman being chased by a phantom for now. Although it would be the
Good Samaritan thing to do to save her, what happens AFTER that is best dealt
with later...)

Although we can advance the plot by going to Zegna, there is one thing that you
ABSOLUTELY POSITIVELY DO NOT want to forget, and not just because CAPS LOCK IS
CRUISE CONTROL for cool:

Take a stop in Nipelo. You'll thank me later.

Nipelo:
Mondo starts musing about Antonius' journey toward learning to dual-wield. Do
you want to make every battle from here on at least 3x easier? Do you want to
turn little Urpina Julanius into the Murder Noble of all Murder Nobles? We've
got the Side Quest for you!

Select the option "I must learn dual wielding now!" and set sail to probably
one of the least convenient regions to go to in the entire game: the Land of
the Fae: Marchiam Ria!

*********************
* 1.10 Marchiam Ria *
*********************

First thing you'll notice is that there are A LOT of towns here!
                            ____  
                           (    )       
                           /   /     _______________                 
                          /   /     |              |                 
                         (____)     |--------------|             ^              
   
                         Giant      |              |            |O|
                         Cocoon     Formal Stage               Faerie
                                                               Stone


                _           _                   _                          O
               |_|         |_|                 |_|                      Faerie
            Pontevedra    Arousa             Abandoned                   Trap
                                       _      Village
          _                           |_|
         |_|                         Muros
         Vigo
   O                                                  _
 Faerie                                              |_|      
  Trap                                              Coruna

                                                          _
                                                         |_|              O
                                                        Betanzos        Water
                                                        (you are        Mirror
                                                          here)
                                                                _
                                                               |_|

                                                              Ferrol  

                                                                 >-oo
                                                                 Seal
                                                 
*******************************************************************************
* NOTE: First thing you want to do here is SAVE YOUR GAME in a separate slot! *
* If you accidentally leave Ria, you will automatically FAIL the dual-        *
* wielding quest!                                                             *
*******************************************************************************

The easiest way to go about this is to go to each town starting from Ferrol
and work your way counterclockwise:

Ferrol: 
Converse here one time. Citizen has no clue what dual-wielding is. Dialog
between Mondo and Urpina about not giving up.

Seal:
Shoo it away. You don't want to know what happens if you don't. :(

Betanzos:
Converse one time. Still no clue. Still no giving up. Next!

Coruna:
Same drill: Converse with clueless person, don't give up. However, you can
select the middle option in town and get a Minstrel tale. If you select the
middle option again, you'll find that a short guy wants to spar with you.
You'll refuse his request for now. 

Abandoned Village:
Right now, there's just an encounter with Fae Hunters. They can be a pain to
deal with, especially the one with the Short Sword (you do NOT want to get hit
with Eulogy!).  

Muros:
Converse with clueless person, don't give up. If you go back to Muros and
Converse again, you can recruit Chichi. However, if you recruit her, you CANNOT
recruit Kreisa later on, so choose wisely.

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Chichi    |  8| 12| 12|  7| 11| 12| 3|Ig|L. Sword |
-----------------------------------------------------

She's...OK. DEX and ACU are decent enough for her to be on status inflicting
duty. She won't inflict a whole lot of damage with Longswords with a STR of 8.
With low END and low LP she has no business being a dedicated Protect unit. If
you don't see yourself using her, I would suggest NOT recruiting her and opt
for Kreisa instead.

Arousa:
Talk to clueless person. Next!

Giant Cocoon:
A giant...cocoon...? Well the lady there says fae like to enter it. Um....next!

Pontevedra:
Talk again. Next!

Vigo:
Talk again (it doesn't matter which option you answer with). Send one of your
bench warmers on a Mission (low END is best).

Now SAVE your game! Again, if you accidentally Converse and choose to go back
to Cerenaif, you will fail the Side Quest.

Did you save? Good. 

Go back to all the towns CLOCKWISE, skipping the Giant Cocoon. This time the
citizens will talk about the Faeries (or Fae). Urpina thinks they're sacrilege,
but whatever. 

When you get to the Abandoned Village, this time there are no Fae Hunters. You
find the "Sprite" who turns out to be the short guy that wanted to spar with
you in Coruna. Since you interrupted his training, he just wants you to go
away. OK, jerk.

After making your way back to Ferrol, go back to Vigo and you'll be asked if
you met any faeries (answer doesn't matter). When you're done, go back to 
that...thing north of Arousa:

Giant Cocoon:
This...thing. Urpina hears the faeries talking to her. They tell her to go
inside the cocoon like her brother before her. Mondo, like any sane person,
doesn't like this idea, but Urpina does it anyway.

Seven days and seven nights later, Urpina comes out of the cocoon. No, this
won't be a scene from the 1986 movie The Fly or its sequel. That would be sad.

Instead, time passes differently in there, which is long enough to learn how
to wield a Long Sword in each hand. Yay! She doesn't become a fly! She becomes
a Murder Noble!

Now go to your Retinue menu and equip that Novice Duelist role on Urpina. If
you have a second Long Sword, equip it! If you don't and you recruited Chichi,
give her Long Sword to Urpina! 

Now go into a battle. You'll find that Urpina has a new technique called Dual
Cross Cut, which does extra damage to undead enemies. It's a bit expensive BP
wise, but like other techniques, if you use it enough, each Rank Up will reduce
its BP cost by 1. After using Dual Cross Cut a few times, she will glimmer
another technique called Dual Whirlwind! This technique is one of the best in
the game for its BP cost (5 is a bit expensive early on, but if you max its
Rank at 3 (III), it'll only cost 2 BP).

Before we head back to Cerenaif, let's go to...

Abandoned Village: Now the "Sprite" will recognize you for the Murder Noble
that you are, he will join you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Griffin   | 10| 15| 12|  8| 10|  8| 3|Na|G. Sword |
-----------------------------------------------------

Like Chichi, Griffin only has 3 LP. Look at this boi's other stats, though:
DEX 15 is a lot more useful, and he has high levels in EVERY weapon except for
Staff. He's about as fragile as Chichi, but that 15 DEX can make him a great
Martial Artist (use some equipment to fix his ACU and he will Stun things with
Tumble for days!)

I wouldn't recommend keeping him on Greatsword, though. He just doesn't have
the STR or END that Jamto has. 

Just be ready to sub him out a lot because of his 3 LP.

When you're ready, go to any of the towns in Ria and Converse. Choose to go
back to Cerenaif.

***************************
* 1.11 Provincia Cerenaif *
***************************

OK, we're back! So much for the urgency to rescue Antonius! As you can see,
the kidnappers are still in Zegna, so let's pay them a visit.

Zegna:
Whoops. NOW they get away! You try to get a ship to go after them, but the
Captain says they can't do it without their navigator. You have a few options
here:

A) Wait for the navigator.
B) Find the navigator.
or
C) Say "screw the navigator" and have the ship take off now, paying with 
Imperial Plot Monies.

If you choose A), nothing happens. 

Choose B), and you have to go south into the Labyrinth to find the navigator.
A few battles and some random turns later you find him. Go back to Zegna and
you'll set sail smoothly.

Choose C) and you'll actually set sail! It's not quite smooth (Sailing Under
the Influence?), but you make it to your next destination anyway...

*******************
* 1.12 Mare Ilfee *
*******************

Did I mention pirates are a staple of SaGa games?

*MAP*

You're standing outside the town of New Wise. Inspect the kidnappers' ship and
they will sail away. Urpina asks where the ship is headed and the Seafarers,
the pirates of the Mare Ilfee, won't cooperate. Don't despair! Suddenly the 
Man of all Men, His Magnificence, the Daddy of all Lighthouses simply commands
the vermin to cooperate anyway. They reveal that the kidnappers went to Old
Wise. You will have this option to have Mr. Lighthouse guide you:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Lewis                                             
|    Darling| 11|  8| 13| 12|  7|  9| 7|Un|M. Arts  |
-----------------------------------------------------

His DEX and ACU are low, but you can fix that with some equipment. INT is a
dump stat--Daddy Lighthouse ain't touching magic without good reason. The rest
of his stats are pretty good! He says he's just a lighthouse keeper. The fist
marks in many a Seafarer's head say differently.

If you want to use a Martial Artist (and you should--Tumble is the most
efficient method of inflicting Stun in the game, and very few enemies are
immune to Stun), you may want to switch between Lewis and Griffin. While
Griffin has MUCH higher DEX (much easier to inflict Stun), Lewis Darling has
way more END and LP so he'll last longer. The ladies like that.

Just remember: when Lewis Darling steps into the Mare Ilfee he doesn't get wet.
The water gets Lewis Darling.

Anyway, before we go to Old Wise:

SAVE YOUR GAME IN A SEPARATE SLOT!

This is a major branching point in Urpina's Story! Your choices here will
determine the following:

1) Whether or not you can recruit Antonius, Maximus, or Hilda in Chapter 3 by
CONTINUING to rescue Antonius. This will be referred to as the Antonius Rescue
Route.
2) Whether or not you can recruit the Black-Robed Figure in Chapter 3 by
choosing the option to END the rescue efforts. This will be referred to as the
Black-Robed Figure Route.

Did you save? Yes? Good. Now then...

Old Wise:
One fight later, you've caught up to Savnok's lackeys. Here you will have the
first major choice to make: to destroy the Emperor's Saw or not.

If you destroy the Saw, you will automatically be placed on the Antonius Rescue
Route.

If you choose not to, then you will pursue Savnok's followers to...

Sugar Castle Lighthouse:
You are immediately greeted by a triple encounter. After this battle, you will
get a second set of choices. Choosing the first choice will place you on the
Black-Robe Figured Route, which will be marked [BLACK-ROBE] in this FAQ.
Choosing the second will continue the Antonius Rescue Route, which will be
marked [RESCUE]. 

[BLACK-ROBE] After the events here, you will have the Emperor's Saw intact. Now
you can destroy the Earth Serpent for good!

[RESCUE] After the events here, you'll be thrown into another boss fight:

=======================
[RESCUE] BOSS FIGHT:
Antonius

You know that faerie cocoon training that turned innocent lil ol Urpina into a
Murder Hobo...er...Noble? Big Brother did the same training. Yeah. You know
what Dual Whirlwind tastes like? Not Ibex. Surely not chicken. Tastes like
blood. Ask Mirane.

He has another little surprise when his action shows ????. That's the third
dual-wield technique Dual Torrent. It interrupts Slash attacks with a bazillion
sword strikes that will surely kill whomever is unlucky enough to trigger that
Interrupt. So if you see ????, have Mondo shoot him! If you have enough BP,
have Mondo use Quick Nock to get in front of everyone else and have Urpina use
Dual Whirlwind (you WANT Mondo going first--Dual Whirlwind will trigger the 
Interrupt, and you will be picking up Urpina's limbs from the pavement).

You may want to have Jamto Protect Urpina and have Urpina give Antonius a taste
of his own medicine. That way if you do accidentally trigger Dual Torrent,
it'll be Jamto's armor and limbs on the pavement and not Urpina's.

If you can't quell Dual Torrent, just hold off or have Urpina use Sonic Blade
instead.
=======================

After the fight, you will get one more opportunity to make a choice. Again,
first choice = [BLACK-ROBE] path, second choice = [RESCUE] path.

[RESCUE] After the fight, the Saw gets destroyed. Warranty is void. Another
boss fight:

=======================
[RESCUE] BOSS FIGHT:
Dark Kraken

AKA: Yet Another Giant Squid. 

Treat this guy just like Lord Fomoire's pet you murdered a while ago. Have
Mondo and Nessa do their thing (Paralysis, Poison, maybe Sleep if Paralysis
doesn't stick). 
=======================

[RESCUE] After THIS fight, Antonius gets taken away again by Savnok's mooks.

[BLACK-ROBE] [RESCUE] Whether the next step is to cut up a large snake into
messy little pieces with a magical chainsaw or to find a way to reforge said
saw so you can do the deed, go back to New Wise to have Lewis Darling offer to
guide you through the Mare Ilfee.

After Lewis is finished guiding you (or everything gets out of his way), you
will be near Edinport. Choose to sail back to New Wise and Converse (you may
have to leave and re-enter town a few times)--we have another character to
recruit:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Angle     | 12| 13| 10|  8|  9| 11| 5|Un|S. Sword |
-----------------------------------------------------

Angle is a good character: her stats lend to many different options. Right now
you can use her as a replacement for Nessa: she'll be better at getting those
Shortsword statuses to stick.

Now sail back to Edinport. If you want to, you can Converse and recruit
Socrates, but if you do, you won't be able to recruit Nolan later, so choose
wisely:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Socrates  | 10|  7|  7| 11| 11| 10| 7|Un|Spear    |
-----------------------------------------------------

Hmmmm...this is NOT the character that should be taking over Spear duties from
Mondo. His stats are mediocre. Then again, so are Nolan's. Both characters will
give you new Formations: Socrates will give you Desert Lance (4 in front, 1 in
back, 4-8 BP, +1 BP per Round, Spear techs cost fewer BP) while Nolan will give
you Black Sheep (debuff to all resistances, but 5-11 BP, +1 per Round, resets
to 5 when either enemies or allies perform a United Attack).

If you plan on playing a future New Game+, then you'll have opportunities to
get both formations and both characters.

Also, depending on what Elective Common Quests you choose for Chapter 2 or 3, 
you may have another option for getting Black Sheep (recruit Aslana Melek).

You might as well take a stop at the remaining town:

Battlwick:
If you are short on Staves and your Blacksmith Rank is at V (5), you can buy
some here. Training in Magic often requires multiple Staves: some that allow
you to only learn Magic of a certain type and some that are more generic. For
Mirane, I HIGHLY suggest buying a few Staves and upgrade one to a Silver Staff
(Aes), one to a Staff of Glory (Ignis), and one to a Sandwyrm Staff (Terra) for
now. That will give you options to learn three different types of Magic so
Mirane can do something other than heal. You can give one of the others to
Solon so he can learn new spells.

If you're not at Rank V yet, don't worry--there's plenty of time to get there.

Anyway, there is a Side Quest in the Mare Ilfee, but you won't have a free-
roaming boat until at least Chapter 2, so we're pretty much done here. Go west,
young one.

***************************
* 1.13 Provincia Thracini *
***************************

Welcome to the land of geysers, hot springs, gas rocks, volcanos, sea
creatures, sluice gates, and the Eastern Imperium that people refuse to
recognize as legitimate.

*MAP*

[BLACK-ROBE] You'll also see everyone's favorite snek. Before you push the
primer and pull the cord, there are a few things you should do first:

[RESCUE] So your Not-Black & Decker Snake Splatterer 4000 Emperor Edition is
broken. It's pretty old so it's way out of warranty. How do you fix it? Take a 
stop at...

[BLACK-ROBE] [RESCUE] Elhuacan: ...but wait! We have company. Take out the
Earth Golems parked at the entrance. 

Now that they're out of the way, let's enter. 

Despite House Julanius not recognizing the Eastern Imperium, this turns out to
be a very cordial conversation. Why? Because the Grand Empress Dowager is
awesome! I would love her to be my grandma! 

[RESCUE] No, the Grand Empress Dowager doesn't own a hardware store. The
Empress tells you to find the parts to repair the Saw in the Northeast
Boundary.

[BLACK-ROBE] [RESCUE] Before you go, she wants to send one of her personal
guards to help you (choose the second choice to accept). THIS is the guy you 
want on Spear duty!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Kahn      | 12| 10| 10| 12|  8| 11| 7|Ig|Spear    |
-----------------------------------------------------

With this guy in your party, you have no excuse for using Zigor anymore and
you can have Mondo on Bows and Kahn do the poking.

*******************************************************************************
* NOTE: If this is a New Game+ with Taria's Story complete and you declined   *
* Granny Empress' request to send Kahn with you, you'll have one more         *
* opportunity to recruit him. You'll have to go through the Kahn Side Quest   *
* and find him in five random places along with his henchmen "The Killers".   *
* after doing so, he'll join you (with or without a fight depending on how    *
* many times you dealt with The Killers).                                     *
*                                                                             *
* If you're on the [BLACK-ROBE] route, just get Kahn from Granny so you can   *
* have a good Spear user outside of Mondo. If you're on the [RESCUE] route,   *
* you can recruit Tissisaaq later, so if you want to see how the Kahn Side    *
* Quest works with Urpina, knock yourself out!                                *
*******************************************************************************

Go ahead and go back into Elhuacan and do your usual Town stuff. 

Notice something about the Smithy? Look at one of the crystal symbols: ooohhh
rainbow! That's a Prisma Crystal! That means this smithy can upgrade stuff that
most other smithies can't! If you're having problems learning new magic, let's
try creating the Transitory Staff! 

Upgrade a Staff to a Great Staff (6 Ignis Crystals) or a Grand Great Staff (6
Natura Crystals) and then upgrade that bad boy to the almighty TRANSITORY STAFF
(6 of every crystal, Smithy Rank IV). Once you get this thing, you can learn
the Tier 1 spell of every element from it, one at a time. The only catch is
that the element's level needs to be at 3. 

That's right, baby! All elements! No quills! No pillows! Now throw that thing
on Elysed, Solon, or ESPECIALLY Mirane and proceed to learn more magic with
less frustration!

Other places:

Stabiae:
More town stuff here.

Josgad Stable:
More town stuff here. Send someone with high END on a Mission (Daddy Lighthouse
fits the bill if you're not using him right now).

Now save your game in case something happens here that you don't want.

In the northwest part of the map, you'll see three sluice gates, monsters in
between each gate, and a sea creature. Go kill the monsters between the gates,
but do NOT open the gates yet or interact with the sea creature!

Notice that the volcano is more active.

Next, inspect one of those steaming purple rocks. Gas will come out of it. 
Inspect the rock again. More gas comes out and there will be an encounter. Win
the battle.

The volcano should either be more active or it may erupt outright! If it hasn't
erupted, gas up another purple rock and fight. The volcano should blow by now.

(FYI, if you open up the sluice gates or inspect the geysers, the volcano's
activity will decrease. If you do this too many times, you won't be able to get
the volcano to erupt)

Fortunately, this isn't Romancing SaGa 2. You didn't sacrifice a whole race for
a new school of magic. All the lava flowed under Elhuacan. Everyone's fine as
far as the game indicates. You won't have access to Elhuacan for a bit (I hope
you talked to the Grand Empress Dowager and recruited Kahn), but if you go just
a tad north of Elhuacan toward the volcano, you'll see something pop out of it:
...an egg? Yeah, an egg. 

I would suggest saving your game now unless you're OK with the Autosave file
covering you here. 

Inspect the egg and it will hatch. That's usually not a good thing:

=======================
BOSS FIGHT:
Red Dragon

This is a flat out damage race, plain and simple. If you kill the lackeys, the
dragon will have fire breath attacks (damage to everyone), scream (damage to
everyone and BP -2), and tail whip (more damage to everyone). That kind of
sustained damage is hard to survive.  

The dragon is immune to Paralyze, but not Stun. If Lewis or Griffin have
Tumble, put them in your Retinue and spam it (Mr. Darling will need some
equipment to raise his DEX and ACU, Griffin just needs equipment for ACU).
Let Urpina use Dual Whirlwind and Elysed use Call Lightning. Your fifth 
character (either Jamto with Deflect, Yohman with Block, or Kahn with Shelter)
should Protect Urpina/Elysed/Lewis/Griffin. If Kahn has Mizuchi, he could use
that to try and Poison the dragon if he's not busy Protecting.
=======================

After the battle, a large sword symbol appears where the egg was. Inspect it
and you'll receive one of the five Elemental Weapons! (this one being Ignis)

The weapon you get typically depends on the highest weapon level among all the
characters in your party. The weapon can be of any type except for Staff.

There are very few places that can actually upgrade an Elemental Weapon.
Typically you can do so at a Smithy that handles Prisma Crystals. These are
some of the best weapons in the game (there are weapons that surpass these and
allow you to learn a unique technique, but they require items that are hard to
get until late in a Playthrough or a New Game+).

[RESCUE] If you want to fight longboi again, you can, but of course there's
not much to gain from it except some crystals and maybe bragging rights.

=======================
[RESCUE] BOSS FIGHT:
Earth Serpent

This time the Serpent starts with his mini-mes already on the battlefield. 
If they're sandwiched between your troops on the timeline, take them out and 
make bigboi pay for not keeping em in reserves with a United Attack and some
follow-up punishment. Otherwise the same tactics work: Shadow Weave the poor
bastard and laugh. Use Mizuchi (Spear), Apid Venom (Shortsword) or Poison Mist
(Unda Magic) to Poison him and make him suffer further while Paralyzed.
=======================

[BLACK-ROBE] When you're ready, go take out the Serpent once and for all!

=======================
[BLACK-ROBE] BOSS FIGHT:
Earth Serpent Lord and Devices of Savnok

OMG WTH happened to snek?

As you can see, this ain't your usual snek battle! In fact, the goal is to
defeat the two Devices of Savnok. You can ignore the Serpent unless you're
really really strong (like a New Game+ with equipment and techs carried over or
if you grinded for so long that if this were Romancing SaGa 2, every battle
would be nigh-impossible to win--fortunately this isn't as much of an issue in
SaGa Scarlet Grace...).

The Devices will do the following:

- Immolate: Causes the Serpent to Cover/Protect.

- Spellbind: Buffs the snek. After so many times the Serpent will hit you with
an Earth Wave, which sucks just as much as it normally does.

- Counter Trap: Counters and pokes you for some damage.

- Chaos: Light damage to all + Confusion.

The Serpent Lord does nothing for the most part. It would twiddle its thumbs
if it had them.

If a Device Immolates, have a ranged attack ready to quell the Serpent's Cover
(Sonic Blade, almost any Bow tech, etc.). That way you're not wasting your 
attacks. 

Also have Ranged attacks ready to quell any Device's ???? (Counter Trap). 

Depending on how long the battle drags out you might eat an Earth Wave. It
might not be a bad idea to have your mage cast Rain of Life early.

Focus on one Device at a time, preferably one in the middle of the turn order
so you can get a United Attack in. 

Defeat both Devices and the battle is over!
=======================

Battle over. Snek ded. Urpina breaks the fourth wall.  

                       *********************************
                       * [BLACK-ROBE] End of Chapter 1 *
                       *********************************
******************************************************************************* 
 
* If you are on the [BLACK-ROBE] route, please skip to Chapter 2 section of   *
* this guide. If you are on the [RESCUE] route, read on.                      *
*******************************************************************************

Before we cover Chapter 2, we still have the rest of the [RESCUE] route to
cover:

[RESCUE]: When you're ready, go northeast so we can get some materials to 
fix the Sawzinator 5000000. 

Sea Bridge:
We find some unfortunate souls that want to get in our way by charging for
admission. You can either run past them or fight. You might as well fight them.
Otherwise they'll keep bothering you every time you want to go to the Northeast
Boundary.

***************************
* 1.14 Northeast Boundary *
***************************

Welcome to the cold dark edge of the world. Despite not having any civilization
there's a lot going on here:

*MAP*

You see that guy drowning in the Abyssal Swamp? Ignore him for now. Yeah, I 
know.

Aside from that, let's get started:

Fisherman (Northwest Corner): 
Talk to him and have him drag the line down the bottom. He'll find a Gargantuan
Key and give it to you. Now talk to him again and choose to Pray with him.
He'll give you a fish.

Village of No Presence (Far Southeast Corner):
When you Converse, you'll talk to the Villager who wants to revive imperial
culture and will start perhaps the longest Side Quest in the game: Product 
Development. 

It starts off by the Villager giving you Straw. At the next destination, you
need Straw to produce another product (Straw Net in New Wise/Mare Ilfee or 
Compost in the Nyu Settlement in the Marchiam Megdasse region). Eventually
product development will require two or three previously made products until
you eventually get back to the Village of No Presence to produce entire
buildings! Sounds like what TV Tropes calls "20 Bear Asses" alright.

Fortunately there are some pretty nice rewards (usually rare materials for
making the best weapons and armor). Don't expect to complete this Side Quest
in one Playthrough--it'll take forever. Instead carry over your progress to
future Playthroughs.

If you run out of Straw, you can always come back here for more.

The Smithy here actually handles Prisma Crystals, so if you have weapons and
armor that you couldn't upgrade before, try here!

Now exit and re-enter the Village of No Presence and Converse again. Say yes
to recruit one of the easiest characters to recruit in the game for all
Protagonists!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Tissisaaq | 11|  9| 10| 13|  8| 11| 6|Te|Spear    |
-----------------------------------------------------

If for some reason you're not impressed with Kahn, give Tissi a try! While
their stats are nearly identical, what makes Tissi unique is her Role! She
will be in the front of your timeline in battle the majority of the time! Use
her to get the upper hand or prevent your pray from doing something scary!

Adamas Shrine (cave) (just to the west of the Village of No Presence):
Now go here and win the battle. The cave now becomes a shrine. Offer the
fish you got earlier to Adamas. When finished, let's go north to:

Finemundi:
In the very center of the map is this miner town. Send someone on a Mission
by selecting "Dig Site" (Solon or Mirane are good for this since one of the
rewards is +1 or 2 levels in Terra Magic. You can't send Elysed unfortunate-
ly.). Select "Terrace Houses" for a Minstrel tale. Do it again (may have to
exit and re-enter) for some training in a weapon or Martial Arts (+1, 2, or
3 levels). If you didn't recruit Griffin yet for some reason, then he will
be the trainer. When finished, exit.

The real purpose for being here is to rebuild the Saw, and the materials can
be found in the five locations surrounding Finemundi. Starting clockwise from
the north:

Spirit Lake: 
Here you will need to select the reflection that fits your "true self."
Depending on which form you choose, you may or may not get a fight. Win the
battle if you get one and you will receive the "True Self" item. If no fight,
you'll get the "True Self" item outright. Not sure how a reflection can rebuild
a power tool, but oh well.

Everbloom Tree:
Win the battle here, and you'll see cherry blossoms blowing on the screen. 
You'll receive some "Eternal Blossoms" for your reward. OK, this is even
weirder.

Porta Inferni:
Win the encounter here and receive a "Lithic Heart." At least this one is more
plausible for reforging.

Abyssal Swamp:
OK, we're back to where the drowning guy was. Mondo thinks better of falling
for this trap. Oh well, let's inspect it again and fight. Win and you'll get
the "Fenland Rock," a giant rock boat looking thing. I give up on trying to
connect these to a saw...

Fang Terrae:
Oh, this game. You would think that you'd be a single encounter away from
receiving the last item, right? WRONG! Save here because you're going to have
several encounters here without a chance to save in between!

After all that, you'll get the "Fang of the Mother." 

Now that we have all the items we need to forge the New and Improved Sawzinator
5000000, we could leave the Northeast Boundary, but before we do, let's explore
the last few places we can get to:

*******************************************************************************
* NOTE: If this were any story other than Urpina's, I would normally dis-     *
* courage going to the Snowy Hut right now, as other Protagonists could get a *
* character out of this by waiting until later.                               *
*                                                                             *
* Since Urpina does not get a character out of waiting, you might as well do  *
* this now so you can potentially get yourself the Aes Elemental Weapon       *
* early!                                                                      *
*                                                                             * 
* If you do wait until later with Urpina (the Scarlet Shards Common Quest to  *
* be exact), something else will happen. I'll cover this when the time comes. *
*******************************************************************************

Snowy Hut:
If you don't want to wait until later to do this, and you decide to be curious
now, you'll find a research base where an Imperial Librarian has set up shop.
Not much else here...yet.

Go back to the Fisherman and inspect. Nothing else to pull up regardless of
which choice you take, but that's fine for now. 

Go back to the Adamas Shrine and inspect. Next, go back to the Snowy Hut. 
You'll see that it's covered in blood! If this were a corporated area, you'd
probably see it roped off with crime scene tape, but that doesn't happen in the
middle of nowhere.

Bloody Footprints:
Inspect these. You'll find that these lead to the large glaciers.

Glacier Wall:
Inspect this. There will be an encounter for each wall. Go ahead and beat em
up to get through. Once you do, you'll see:

Giant Freaking Monster:
One of the enemies in this encounter is a "Life Eater," which uses the Giant
Spider model. These guys are known for stuff like:

- Interrupting Pierce: Interrupts a Piercing attack with a Piercing attack that
hits your entire Retinue. Yeah...don't try to quell the ????.

- Feast: When it's down to about 2/3 of its health, it will eat one of the
other enemies and restore 2/3 of its health. If only the spider is left, it'll
"miss," essentially wasting its turn.

- Slash: No-frills moderate Slash damage to one Retinue member. 

- Heartpiercer: Heavy Piercing damage to one Retinue member. If anyone is low
on HP, have someone else use a Protect move (Rampart, Block, Deflect, etc.) to
keep him/her alive.

- Wild Pierce: Basically Interrupting Pierce without the Interrupt part. Not
fun. 

This particular Spider is immune to Paralyze and Sleep, so try to Stun it, or
if you can't do that, use Protect moves to keep your team alive. 

Once you defeat it...it stays...there...at least that's one more option for
grinding here in the Northeast Boundary.

Frozen Ship:
Double encounter (one Easy, one Hard). Second encounter is a...

=======================
BOSS FIGHT:
Black Drake and Gelatinous Matter (white):

The Black Drake will use Pick (Pierce damage to one Retinue member), Shockwave
(damages all Retinue members), and Fatal Bite (heavy Pierce damage to one
Retinue member with a chance of Instant Death). The Gelatinous Matter will do
usual Gelatinous stuff (similar to Macha's Toy back at Teach Na Macha in
Hibernia). 

Have Mondo use Shadow Weave on the Drake and focus everything else on the
Gelatin. You could also drop some Poison on the Drake if you feel sadistic
enough (Apid Venom from Nessa or Angle, Poisonous Mist from one of your Mages
if any of them have it, Mizuchi from Tissisaaq or Kahn). 

The Gelatinous Matter may charge up the Siren spell. Try to Stun it to stop
the spell or kill it as fast as you can! It's also susceptible to Poison so
you can go that route as well!

Ideal team:
- Lewis or Griffin: Tumble to Stun
- Urpina: Dual Cross Cut or Dual Whirlwind, Rampart to save lives
- Tissisaaq or Kahn: Mizuchi for Poison, Sweep for Stun
- Elysed: Call Lightning for damage. 
- Mondo: Shadow Weave to Paralyze the Drake, use other Bow techs to burst down
    the Gelatin (as it's immune to Paralysis)
======================= 

Once you beat these two, you'll discover a Ship's Log. After Mondo translates
what it says, go to:

Winter's Door:
Remember that Gargantuan Key you got from the Fisherman? Open er up! Let's
explore further!

Monster and Monster:
Infinite grind spot and infinite grind spot. Just like the big one. 

Giant Glacier with Even Bigger Monster Inside It:
"It appears to be dead," says oh wise Mondo. I think we've played enough RPGs
to know where this is going...

...except it's not going there yet. Wanna go there? 

Exit the Northeast Boundary through the southwest and re-enter it. Let's go
back to:

Finemundi:
Mondo asks if you want to assist in mine development (if you didn't exit and
re-enter the Northeast Boundary this won't happen). Go ahead and help with
development. 

As Mondo says, there are five spots that stand out for mining (the places you
got the strange Sawzinator re-forging materials from). 

At each location, you can pick one of three spots to mine. One spot will
produce only crystals of a single element, one will produce a primary element
and one secondary element, and another will produce a primary element and a
different secondary element. For example, the three spots at the Spirit Lake
will produce:

- only Unda Crystals 
- Unda and Aes Crystals (since it's close enough to the Fang Terrae)
- Unda and Natura Crystals (since it's close enough to the Everbloom Tree)

You can only dig up five mines maximum.

Personally, I would dig up one mine for each element:

- one Unda mine at the Spirit Lake
- one Aes mine at the Fang Terrae
- one Terra mine at the Abyssal Swamp
- one Ignis mine at the Porta Inferni, and
- one Natura mine at the Everbloom Tree

That will yield a good supply of Crystals for your basic to intermediate
forging needs for a while. 

After digging five mines, go back to Finemundi and Pause Development. 

The mines will have materials to claim every eight battles in the Northeast
Boundary. In addition, the mine you dug up at the Everbloom Tree may produce
the Bronze Heart, which is what we want for "going there..." with the frozen
fiend. 

You can either battle the small monsters near the frozen fiend, the ginormous
one again (with the giant spider), or you can fight at each of the elemental
locations around Finemundi. 

When you see mine carts in front of the mines, you can stop and claim your 
treasures!

Check the mine closest to the Everbloom Tree and you should get the Bronze
Heart! If you got Natura Crystals instead, then you'll need to inspect the
frozen fiend again, fight eight more battles, and try again.

If you got the Bronze Heart, go to the Frozen Fiend. Go ahead and offer the
Bronze Heart. As predicted, he gets unfrozen and he ain't happy, so inspect
it again for a tough battle:

=======================
BOSS FIGHT:
Eternal Dragon

Yeah, a dragon. Remember the Red Dragon you fought in Thracini to get the Ignis
Elemental Weapon? Same drill here: breath attacks (damage to everyone), scream
(damage to everyone and BP -2), and tail whip (more damage to everyone). 

Again, it's is immune to Paralyze, but not Stun. You might want to break out
Daddy Lighthouse with some DEX and ACU boosting equipment and have him Tumble.
You can do the same with Griffin as well. 

If either Tissisaaq or Kahn have Sweep, you can try using that to Stun as well.
Dragon is not immune to Poison so Mizuchi can help out.

Fight it the same way you fought the Red Dragon and you should be OK.
=======================

After the battle, a large sword symbol appears where the frozen fiend was. 
Inspect it and you'll receive the Aes Elemental Weapon!

Again, the weapon you get typically depends on the highest weapon level among
all the characters in your party. The weapon can be of any type except for
Staff. However, it's NOT going to be the same weapon type as the one you got
for Ignis (or any other previous Elemental Weapon Quest in the same Play-
through), so if, for example, you got a Long Sword from the Ignis Elemental
Quest, and the highest weapon level is still Long Sword, then it reverts to the
second highest weapon level among all the characters in your party. Any ties
are broken at random. 

Go back to the Village of No Presence and upgrade your new weapon if you have
the materials.

Now, there is one place we haven't inspected:

Outpost (southwest near the entrance):
Just some guy that describes the post and the Northeast Boundary. Nothing we
need here right now.

Between the Aes Weapon and the mine spoils, you should have made out like a fat
rat! Time to get out of this cold ass place! Exit to the southwest when you're
ready.

***************************
* 1.15 Provincia Thracini *
***************************

Welcome back! Let's go to...

Elhuacan:
Granny says that her forge is not up to the task of making a saw out of random
stuff like a boat and cherry blossoms. You'll have to use the Emperor's Hammer
and Anvil in Castle Knym, which is on the border of Termina and Cindrea. Should
be easy, right? Of course not. 

The Walomir have taken over the castle. Remember that tent in Gradion with the
guy asking you to surrender? Yeah, those Walomir. King Adill himself has lead
the invasion. Nevertheless Granny gives you permission to pass through Josgad
Stable to the west. 

With two Elemental Weapons, some random knick-knacks, a busted up saw, and a
ragtag group of ass kickers, let's go!

Josgad Stable:
Urpina asks if a suspicious group of people passed by. The guard gets offended,
as if he's some perfect impassible force being paid top coin. The nerve of
these plebs! We got permission from the Grand Empress Dowager to get through,
so the pleb has no choice but to let us through. You can either go west to 
Termina now or hold off. 

If you hold off, you can go in town and do town stuff. You can send someone
with high Endurance on a Mission again (Yohman, Lewis, and Tissisaaq have the
highest Endurance out of your current party). Buy Spears if you want. When
finished, let's go to...

**************************
* 1.16 Provincia Termina *
**************************

Welcome to Termina! It's the home of the Mare Termina, aloof potters, perverted
old men, normalized pyromania, lazy/demanding cave monsters, emo fishermen, and
a forge that turns stone boats and cherry blossoms into gas powered wood
cutters!

*MAP*

Castle Knym is right across the Mare Termina! There are soldiers at the North
and South Gates. What to do, what to do?

Mondo says we should go to Schut and consult with Roh Sung and Roh Kwai. Before
we do that, let's explore the Province...er...Provincia:

Taria's Workshop:
Home of aloof yet badass potter. Can't go in, though.

Moorhead:
Cold town. Do town stuff here if you want. Because of the winter, you can't
pass through to the next region. Oh well.

North Gate:
Urpina asks if she can pass. Guard ain't having none of that since they're at
war with the Walomir. We'll have to try something else.

South Gate:
Same story here. Guard ain't having none of Urpina's hoity toity crap. Gotta
try something else.

Raven Manor:
Nothing going on here right now.

Beast Den:
Nothing here either. 

Liuhuang Vent:
Just a single encounter for now. One of those enemies is a flamethrowing Ogre.
Up to you if you want to test your mettle against it.

Schut:
Well that was easy! Roh Sung wastes no time coming out to talk! Urpina mentions
the North and South Gates being sealed and asks if she can sail across the Mare
Termina. Roh Sung says he will prepare a bot, but his son Roh Kwai stops him
from doing so, saying that interfering with the mess between the gates could
leave House Roh vulnerable to attack! Urpina says that they'll be destroyed by
Savnok, then. Roh Sung said that he's willing to risk his life, but he can't
ask his people to do the same. Well, we gotta find another way...

Back on the world map, you'll see someone just south of Schut. Before you talk
to her, go back into Schut and do Town Stuff. The Materials Cultivator sells
some high-level smithing materials, so you could trade for some of the excess
Crystals you got from mining.

Talk to the woman: it's Taria! Unfortunately she won't join you, but she will
prepare a boat for you to cross! 

After sailing on across, you can either go:

Wam i Mine:
Infinite spawning single encounter rated Easy, so you can grind if you want.

...or get on with things and go to:

Castle Knym:
Irene of House Erakleos wonders what Claudia's daughter of House Julanius is
doing here, as well as how she managed to cross over the Mare Termina! Urpina
explains that she needs to forge the Emperor's Saw, but Irene is wondering what
kind of madness this is while the war outside is going on. During this
conversation, the Walomir King himself steps in. He is the sovereign of a new
kingdom which includes Megdasse, Kei, Cindrea, and Gradion (pretty bold, huh?).
He wants to defeat the Eastern Empire (No! Grandma!) and unite the world under
a new ruler. Since Walomir blood flows in Julanius veins, King Adill shows
mercy toward our mighty murder noble. He wants Urpina to fight by his side, but
the only thing she's interested in is getting the Sawzinator 5000000 built and
ready to cut up some giant snake. Once she deals with it and Savnok, then we
can revisit this mess with our wannabe emperor.

Well, he's nice enough to let her use the forge. While she forges, Irene and
Adill head back out to the battlefield to claim Roh Sung and Roh Kwai's heads.
So much for that...the Infernal Crest of Savnok appears.

The Saw has been reforged! While everyone else is fighting their petty little
battle, pull the cord, go to the Burning Crest of Savnok, and let's cut up some
Infernals!

Burning Crest of Savnok:
We start things off with a single encounter. Nothing difficult here. 

After that's done, we have a triple encounter. The second part is a boss:

=======================
BOSS FIGHT:
Antonius

We found him! He's still possessed by Savnok, though. 

The fight is the same as before: quell any Dual Torrent interrupts and give him
a taste of his own medicine with Dual Whirlwind.
=======================

The third part is also a boss:

=======================
BOSS FIGHT:
Savnok

The Infernal of Plague himself! Here's some of what to look forward to:

- Pandemic: OK, this hits too close to home, Square Enix. It does a small
amount of damage and -1 BP. Social distancing doesn't help.

- Stab: No-frills Piercing attack to a single Retinue member.

- Poisonous Stab: Just like stab, but with Poison. Duh.

- Device of Savnok: He sticks his scepter in the ground. An energy blast
hits one party member for somewhat heavy damage and -1 BP. 

- Swarm: Swarm of flying insects inflict Piercing damage to the entire Retinue.

Savnok is immune to Poison, Paralysis, and Sleep. He also flies, so Sweep is 
not going to hit him. Time to break out Daddy Lighthouse and his sidekick
Sprite Wonder! Have both Lewis and Griffin use Tumble while Urpina and Elysed
pour on the damage (Dual Whirlwind and Call Lightning). Your fifth character
should be on Protect duty (Jamto with Deflect or Yohman with Block). The BP
penalties can add up, so you may want to sacrifice someone in the middle of the
turn order to get a United Attack and make your techs cheaper.
=======================

Defeating Savnok severs the link between him and the Earth Serpent! Antonius
is saved, but he's unconscious. The Walomir Army retreats. Urpina chooses not
to pursue because they allowed use of their forge. Roh Sung makes his way to
Castle Knym, and you might as well meet up with him there.

Back at Castle Knym:
Roh Sung has resigned his position and is leaving House Roh to his son, Roh
Kwai. So what's he going to do? Offer to join! Go ahead and accept his offer:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Roh Sung  |  9| 11|  7| 11| 13| 11| 6|Un|Staff/Inc|
-----------------------------------------------------

Oh look, another mage! He is also another character unique to Urpina's Story,
and is only available through the Antonius Rescue Route. He comes with the 
Poison Mist spell, which comes in handy if Elysed, Solon, and Mirane haven't
learned it yet. 

Despite all this, Elysed should still be your #1 mage. You could have Roh Sung
be your backup in place of Solon (Roh Sung has 1 point higher INT) or Mirane
(she's available in every Protagonist's Story). 

With Roh Sung in your party, let's head to Cindrea!

**************************
* 1.17 Provincia Cindrea *
**************************

OK, let's expl--WTF SNEK IS BACK!

So we need to remove Savnok's thorn from the Earth Serpent and relieve its
pain. Before we do, save your game because the moment you get near the Serpent
you'll automatically be thrown into the battle. 

The Grimms Mine has a single encounter, but it doesn't respawn unless you leave
Cindrea. If you need to grind, you can go back east into Termina and use the
Wam i Mine.

...but then again, this is the Earth Serpent we're talking about. You've
defeated it many times, so you should be able to do it again, right?

Well...

=======================
BOSS FIGHT:
Earth Serpent Lord and Devices of Savnok

This ain't your usual snek battle! In fact, the goal is to defeat the two
Devices of Savnok (the "thorns" I guess). You can ignore the Serpent unless
you're really really strong (like a New Game+ with equipment and techs carried
over).

The Devices will do the following:

- Immolate: Causes the Serpent to Cover/Protect.

- Spellbind: Buffs the snek. After so many times the Serpent will hit you with
an Earth Wave, which sucks just as much as it normally does.

- Counter Trap: Counters and pokes you for some damage.

- Chaos: Light damage to all + Confusion.

The Serpent Lord does nothing for the most part. It would twiddle its thumbs
if it had them.

If a Device Immolates, have a ranged attack ready to quell the Serpent's Cover
(Sonic Blade, almost any Bow tech, etc.). That way you're not wasting your 
attacks. 

Also have Ranged attacks ready to quell any Device's ???? (Counter Trap). 

Depending on how long the battle drags out you might eat an Earth Wave. It
might not be a bad idea to have your mage cast Rain of Life early.

Focus on one Device at a time, preferably one in the middle of the turn order
so you can get a United Attack in. 

Defeat both Devices and the battle is over!
=======================

The Serpent is no longer under Savnok's control, and will no longer be a pest.
Antonius is in stable condition now. Urpina breaks the fourth wall.  

                       *********************************
                       *  [RESCUE] End of Chapter 1    *
                       *********************************
===============================================================================

                                 *************
                                 * Chapter 2 *
                                 *************
                                                                 
"Some twenty days after subduing the Earth Serpent in [RESCUE] Provincia
Cindrea or [BLACK-ROBE] Provincia Thracini..."

There is one matter of unfinished business to tend to, and that's rescuing Lord
Maximus. How to do this? That's where Urpina's Story takes a completely
different direction. 

Chapter 1 has been very linear. Chapter 2 is where this starts feeling even
more like a SaGa game: non-linear, free-roaming, perhaps a bit obtuse. 

Your goal in Chapter 2 is to complete one of the three Elective Common Quests. 
They are:

- [Sigfrei]: Find out what the former governor of Provincia Kei is up to.

- [Scarlet Shards]: Find and destroy the fragments of the Wicked One.

- [Phoenix]: Chase after the sacred bird of legend.

While all three of these have little to do with rescuing Maximus, you'll
eventually reach him in Azhuacan at the end of the Chapter.

**********************************
* 2.0.1 Selecting a Common Quest *
**********************************

Selecting a Common Quest is as simple as leaving Provincia Rhonicum and
entering a Trigger Region:

*MAP*

To start [Sigfrei], either go east through Castle Parm to Cerenaif or go south
through Nekwa to Bicyniro. I recommend starting [Sigfrei] through Cerenaif, as
Bicyniro's Rumor Quest flags get a little buggy if you start there. 

To start [Scarlet Shards], go north through Fort Kathrin to Gradion. A woman
will immediately ask for your help in gathering the Scarlet Shards. You can
refuse her request, but she will keep asking you every time you enter Gradion
(unless you accept her request or you start [Sigfrei] or [Phoenix] instead).

To start [Phoenix], go west through Tveak Tower to Jusitania. 

*******************************************************************************
* Once you enter one of the above Trigger Regions, you CANNOT change your     *
* Common Quest selection (with the noted exception for [Scarlet Shards]: you  *
* must accept the woman's request for it to start).                           *
*                                                                             *
* So save your game in a separate slot before leaving Rhonicum!               *
*******************************************************************************

**********************************************
* 2.0.2 So...which Common Quest should I do? *
**********************************************

Yes, that's "Quest" (singular). You can only pick one per Chapter.

To answer the question...it depends on a number of things:

- Which characters do you want to recruit?
- Which Common Quest are you going to select during Chapter 3?
- Which ending do you want?
- How many times do you plan on playing Urpina's Story?

- How many times do you plan on playing other Protagonists' Stories?
- How many times do you plan on playing this game?

If you're trying to get the Trophy for recruiting all characters, you'll have
to play Urpina's Story's twice: once for the [RESCUE] route and once for the
[BLACK-ROBE] route:

- Roh Sung and Hilda are only available during [RESCUE]
- Black-Robed Figure is only available during [BLACK-ROBE]
- Maximus and Antonius are only available during [RESCUE], but other
    Protagonists (Taria and Balmaint) can recruit them

Characters that can be recruited directly during [Sigfrei]:

- Strumiknen
- Paul (can be recruited during [Phoenix] as well)
- Nasir (can be recruited during [Scarlet Shards] as well)
- Nolan (not recommended to use the [Sigfrei] exclusive method as it can cause
    other problems)
- Hagar (not recommended to use the [Sigfrei] exclusive method as it can cause
    other problems)
- Adill (not recommended to use the [Sigfrei] exclusive method as it can cause
    other problems)
        
Characters that can be recruited directly during [Scarlet Shards]:

- Francis
- Hongswan
- Nasir (can be recruited during [Sigfrei] as well)
- Sasha (Chapter 3 only, LOOOONNNGG method, see the Character Recruitment FAQ
    for details)

Characters that can be recruited directly during [Phoenix]:

- Paul (can be recruited during [Sigfrei] as well)
- Julia
- Marion
- Rico
- Kumi
- Irene (Chapter 3 only)
- Raphael (Chapter 3 only)

Characters that have two Common Quest requirements:

- Aslana Melek (requires [Sigfrei] and [Scarlet Shards], order doesn't matter)
- Nolan (recommended method requires Chapter 2 [Sigfrei] and Chapter 3 [Scarlet
    Shards], but you can use vice versa)
- Hagar (recommended method requires Chapter 2 [Sigfrei] and Chapter 3 [Scarlet
    Shards], but you can use vice versa)
- Adill (one possible method requires Chapter 2 [Sigfrei] and Chapter 3
    [Scarlet Shards])

If this is your first Playthrough, I would recommend selecting [Sigfrei] for
this Chapter and [Scarlet Shards] for Chapter 3 for the following reasons:

- Sasha is exclusive to Urpina
- There is an Urpina-exclusive Endgame and Ending that involves Adill that
    requires Chapter 2 [Sigfrei] and Chapter 3 [Scarlet Shards]
- All the Phoenix characters can be recruited with other Protagonists
    (Balmaint will have to recruit Irene, though. If you miss her, then
    you'll have to get her during your second Urpina Playthrough, and that
    will require Chapter 3 Phoenix)
        
To get all Characters in a total of five Playthroughs (two Urpina, one of every
other Protagonist), your Common Quest selections should look something like
this:

Urpina 1: Chapter 1 [RESCUE] or [BLACK-ROBE], Chapter 2 [Sigfrei], Chapter 3
    [Scarlet Shards]

Balmaint: Intermission 1 [Earth Serpent], Late Intermission 2 [Phoenix]

Taria: Chapter 2 [Scarlet Shards], Chapter 3 [Earth Serpent]

Leonard: Grab every character possible

Urpina 2: Chapter 1 [BLACK-ROBE] or [RESCUE], Chapter 2 and 3 whatever you want
    (if you missed any characters from past Playthroughs, adjust accordingly)

As for Endings, Urpina has six of them. The Ending you get depends on which
Common Quests you've selected for Chapter 2 and 3, how much you have been
trolled by Sigfrei (if applicable), and whether or not you still have the Ibex
Ring intact.

For example, selecting [Sigfrei] for this Chapter, [Scarlet Shards] for Chapter
3, and choose to go along with Adill's plans will lock you into one of the six
Endings. You won't be able to recruit Sasha if you do this, though...

You can guarantee another Ending by selecting [Sigfrei] for this Chapter,
[Scarlet Shards] for Chapter 3, and NOT conspiring with Adill. 

Unfortunately, you can't create an easy Branch Save for Urpina that will allow
you to get all six Endings or see every combination of Endgame events and Final
Boss iterations (you can do this easily with Leonard and somewhat easily with
Balmaint, but no such luck for our Murder Noble).  

*********************************************
* 2.0.3 Conflicting Events in Common Quests *
*********************************************

Some events in various Regions will overlap between two or more Common Quests.
As a result, completing the event in one Common Quest may result in problems
completing the other Quest.

The following is a list of such Events:
|          |      Common Quest       |                                        |
| Region   | Chapter 2  | Chapter 3  | Event                                  |
-------------------------------------------------------------------------------
| Ria      | Sigfrei    | Phoenix    | If Cocoon is destroyed during Ch2,     |
|                                       then Phoenix event won't occur.       |
| Megdasse | Sigfrei    | S. Shards  | If Walomir Glyph is lit in Ch2, then   |
|                                       Scarlet Shard event won't occur       |
| Bicyniro | Sigfrei or | Sigfrei or | If all rumors are used and event ends  |
|          |  S. Shards |  S. Shards |  with giant X in Ch2, then Ch3 events  |
|                                       won't occur.                          |
| Numadica | S. Shards  | Sigfrei    | If Urbs Aurea event is complete in Ch2 |
|                                       then Sigfrei events won't occur       |
| Maurehua | Phoenix    | Sigfrei    | If Prayer Tower construction is far-   |
|                                       ther than Stage 1 by Chapter 3 then   |
|                                       the Sigfrei events won't occur        |
-------------------------------------------------------------------------------

A good rule of thumb is to only complete the Objectives you need in Chapter 2
and then head straight for Azhuacan afterward. 

********************************************************
* 2.0.4 [BLACK-ROBE] Recruit Black-Robed Figure Early? *
********************************************************

According to Kenaryu_77, if you finished the [BLACK-ROBE] route in Chapter 1, 
you can recruit the Black-Robed Figure early by going to Gradion, REFUSING
Sasha's request to find the Scarlet Shards, pick up the baby south of Testika,
go back to the same spot and fight Camelia:

=======================
BOSS FIGHT:
Camelia and La Chasse lackeys

If you've spent time using Nessa and Angle, you'll know what Camelia can do to
you. Of course Camelia has some of the more advanced Short Sword techs like
Golden Note (heavy damage + Distract--increases spell casting time by 1) and
Eulogy (heavy damage + chance of Instant Death). 

One of the lackeys has a Long Sword and the other a Great Sword. 

Just use the tried and true boss tactics of neutering your foes with statuses
and you should be OK. The "For the Child" formation may limit what you can do
early on, though. 
=======================

After the battle, move away from the spot where you found the baby (about 5-10
steps) and then move back to that same spot. Inspect that spot. From there you
can accept the Black-Robed Figure's "request" to recruit him!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Black-Robed                                       
|     Figure| 14| 12|  7| 11|  8| 10| 6|Ae|L. Sword |
-----------------------------------------------------

If you ever told yourself "I wish I had another character that can dual-wield
without having to learn it the hard way, no strings attached!" you got your
wish! Having Urpina alone with Dual Whirlwind carries parties--having both
Urpina and this boi can make some of the hardest battles MUCH easier! Of course
you'll have to work to get Dual Whirlwind's rank to at least Rank 2 for the
cost to be worth it.

...and unlike the [RESCUE] route, you don't have to choose between him and an
inferior character that you can get nowhere else for the character Trophy!

Now go back to Rhonicum through Fort Kathrin and then go to the appropriate
Region to choose your Common Quest for Chapter 2.

**************************************************************************
* If you chose [Phoenix], skip to Section "[Phoenix] 2.1."               *
* If you chose [Scarlet Shards], skip to Section "[Scarlet Shards] 2.1." *
* If you chose [Sigfrei], read on.                                       *
**************************************************************************

*****************************************************
* [Sigfrei] 2.1 Provincia Cerenaif (Trigger Region) *
*****************************************************

Once you enter Cerenaif, Urpina will make a comment about having a weird
feeling. 

The goal is to complete a Sigfrei Objective in five Regions. That objective can
range from thwarting his plans to doing what he wants you to do. 

There is also a hidden counter in-game that tracks how many times Urpina
performs certain actions during the Sigfrei Common Quest. Since Sigfrei is such
a troll, I call this Sigfrei Troll Points. :D

These points can alter which ending Urpina gets at the end of her Story. 

You can find Sigfrei up to no good in the following Regions:

- Provincia Cerenaif (Trigger Region)
- Marchiam Bicyniro (Trigger Region)
- Marchiam Normi
- Northeast Boundary
- Provincia Termina
- Provincia Maurehua
- Marchiam Megdasse
- Provincia Hibernia
- Marchiam Ria
- Marchiam Numadica

After FIVE completed Sigfrei Objectives, he will tell you to meet him in Urbs
Azhuacan. Of course you can continue to chase down Sigfrei in the other five
Regions if you want to.

So what about this Region?

Head northwest over to where Cingular is. You'll see giant mushrooms. If you've
read my Character Recruitment FAQ, then you know how I feel about these things.
Yeah, keep your tongue off the screen.

Cingular:
Urpina stupidly asks if it's normal for giant shrooms to grow around these
parts, and the lady's like "you think I'd be scared if it was"? Derp.

Outside near the shrooms, you have three choices: 

- Leave em alone
- Cut em down
- Investigate 

Leave em alone: Dark cloud appears, floats to the Westend Graveyard, and
    summons a monster to attack Cingular. You'll get another set of choices:
        
    - Help anyway
    - Your safety takes priority, milady!
        
Help anyway and there's a double encounter. Ignore again, and Cingular gets
    wiped off the map!

Cut em down: More like "burn em down", and burning down shrooms in this game is
    almost never a good thing. Enjoy your double encounter.

Investigate some more, and you'll find something trapped on it. It doesn't like
the fact that it got cheated. Not sure what that has to do with mushrooms, but
whatever. Mondo says to find a gambling house somewhere.

Water Mill:
Not the fanciest casino I've seen, but it works. Somebody's using fixed dice,
and Mondo the Storm can see right through it! Urpina won't let the cheating
bastard get away! 

Said cheater turns into...Urpina...and gets away. Oh well, go back to the
shrooms and they're happy enough to disappear. Man, those are some weird
fungi! 

Nipelo:
...weird indeed! I guess they're not satisfied! Go in town and there's under-
standable panic. We get the same three choices:

- Ignore
- Chop em down
- Investigate

Ignore: Same results: giant cloud summons monster that attacks town. Fight and
    you save Nipelo. Ignore again and Nipelo gets wiped from the map.

Burninate: Giant cloud summons monsters that go directly after you. Enjoy your
    double encounter.

Investigate: OMG is that a freaking ship?!!! Go back in town, and you'll find
    that it's that crazy Marquis of Parm's ship, the Black Cobra! I guess we
    have to visit the Marquis again. Greaaat...

Castle Parm:
The Marquis says that they usually dock at the Zegna port, but had cargo bound
for Nipelo that day. The harbor pilot was negligent and ended up sinking the
ship. Urpina assumes that the Marquis gave him the axe, but the pilot fled
before he could, transforming into the Marquis himself!

Now that you know the truth, go back to the shroom. They are pleased, now. 
Remind me never to marry a fungus.

Shrooms Between Nipelo and Central Cemetery:
Inspect these things and you'll find a Doomsday Cultist praying to them. Yep,
more Jim Jones stuff here. He says the Imhokiel Temple priest says that the
shrooms are a doomsday sign, and Urpina finds this unusual. 

Imhokiel Temple:
"THERE SHE IS! LOOK UPON HER AND DESPAIR!" Great...

What a mess this turned out to be. They want to capture, crucify, burn, and
offer Urpina's blackened body to the messengers of the last days. 

You can choose to fight the believers or flee. 

If you choose to fight, Urpina says that she can't fight children. Urpina and
Mondo are crucified, and will be offered to the so-called messengers of the 
last days. All of a sudden, you are saved by...the Marquis of Parm?!!!
OBJECTIVE COMPLETE!!!? We'll take it.

...except he slaughtered all of the messengers... :(

If you choose to flee, then you can go up to the crowd and expose the
fraudulent priest:

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Nessa and/or Angle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded that Ettin's Blade from Teach Na Macha into an Ice Sword,
use the Hailstorm technique! It's expensive, but it might be one of the few
reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Nessa should, Angle likely won't be)
you can try Golden Note and hope that "1" turns into a "2"...if not, you're in
deep ****.

=======================

Now that's a more satisfying OBJECTIVE COMPLETE!

FOR THE TROLL POINT: No Troll Point in Chapter 2 OR 3!! Yep, that's how useless
    this Objective is.

****************************************************
* [Sigfrei] 2.2 Marchiam Bicyniro (Trigger Region) *
****************************************************

*******************************************************************************
* NOTE: I do not recommend using Bicyniro as a Trigger to start [Sigfrei], as *
* it can "bug out" the Caprese set of rumors and prevent you from recruiting  *
* Aslana Melek. Trigger the [Sigfrei] Common Quest in Cerenaif, and if you    *
* don't want to complete the Objective there, exit the Region back to         *
* Rhonicum, and then head here to Bicyniro via Nekwa.                         *
*******************************************************************************

There are four methods for completing the Sigfrei Objective here:

A) Caprese Rumors
B) Anchiano Rumors
C) Pescara Rumors, *OR*
D) All of the above

*******************************************************************************
* NOTE: FOR THE LOVE OF THE CELESTIALS do not pick Method D! If you do and    *
* then select [Scarlet Shards] in Chapter 3, the events in Bicyniro will not  *
* occur and you can't recruit Aslana Melek!!!                                 *
*                                                                             *
* If you want Aslana Melek and the Tatzelwurm trophy (for those playing a     *
* version with Trophy Support--i.e.: not the Nintendo Switch version), choose *
* Method A, and then after talking to Aslana in her Studio, start Method B,   *
* go only as far as you need to get the Tatzelwurm, and then get the hell out *
* of Bicyniro. There are nine Regions with Sigfrei Objectives and you only    *
* need to complete five.                                                      *
*                                                                             *
* If you really want the Sigfrei Objective here without running out of        *
* rumors, then after you've acquired the Tatzelwurm, finish Method A or B,    *
* choosing "I believe it" on every choice, and then leave the Region.         *
*******************************************************************************

Before making a decision, SAVE YOUR GAME in a separate slot! It is very easy to
mess up the rumors here!

Did you save? Yes? Good.

Method A: Caprese Rumors
------------------------

(this is the recommended way, as you can start the process for recruiting
Aslana Melek)

Follow the flowcharts below to trigger both Aslana Event 1 and to reach the
"OBJECTIVE COMPLETE":

Caprese Rumor Flowcharts - Chapter 2 [Sigfrei]
----------------------------------------------

Start by going to Caprese and select "Converse".

+---------+
| START   |   +----------------+     +-------------+      +---------+
| CAPRESE >---> Believe X to   |  +--> Investigate |  +---> Go      |
| RUMOR 1 |   | the northeast? |  |  | statue?     |  |   | inside? |
+---------+   N----------------Y--+  N-------------Y--+   N---------Y
              |                      |                    |         |
          +---v----------+     +-----v------+     +-------v----+  +-v-------+
          | X disappears |     | Statue     |     | Hut        |  | Aslana  |
          +--------v-----+     | disappears |     | disappears |  | Event 1 |
                   |           +-----v------+     +-------v----+  +-v-------+
                   |                 |                    |         |          
                   v                 v                    |       +-v-------+
                   |                 |                    +->-->--> END     |
                   |                 +->-->-->-->-->-->-->-->-->--> CAPRESE |
                   +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> RUMOR 1 |
                                                                  +---------+

*******************************************************************************
* NOTE: At this point, since Urpina only needs to complete five Sigfrei       *
* Objectives to get to Azhuacan and end Chapter 2, it may be best to get to   *
* "Aslana Event 1," stop there, and move onto another [Sigfrei] Region. That  *
* way if you do want to select [Scarlet Shards] for Chapter 3, you'll have    *
* rumors left over to complete those events.                                  *
*                                                                             *
* If you want Aslana AND the Tatzelwurm trophy, then stop at "Aslana Event 1" *
* and then start the Anchiano Rumor Chain.                                    *
*                                                                             *
* ...but if for some reason you want to continue (e.g.: you're selecting      *
* [Phoenix] for Chapter 3 or you don't care about recruiting Sasha or having  *
* access to Hibernia in Chapter 3 [Scarlet Shards]), then read on.            *
*******************************************************************************

When you reach "END CAPRESE RUMOR 1," go back to Caprese and select "Converse"
to start Rumor 2.

+---------+
| START   |   +--------------+     +---------+   +-----------+
| CAPRESE >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 2 |   | Pescara?     |  |  | Found!  |   | COMPLETE! |
+---------+   N--------------Y--+  +---------+   +-----------+
              |
              v   +--------------+              +-------------+
              +->-> X disappears >-->-->-->-->--> END CAPRESE |
                  +--------------+              | RUMOR CHAIN | 
                                                +-------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Get the hell out
of Bicyniro; don't go through any other Rumor Chains right now.

If for some reason you reached "END CAPRESE RUMOR CHAIN" or you didn't trigger
"Aslana Event 1," then you may want to reload your save file. You don't want to
go through too many rumors in Chapter 2, as that could cause some problems
during Chapter 3.

Caprese Rumor Descriptions - Chapter 2 [Sigfrei]
------------------------------------------------

Caprese Rumor 1:
"Oh ho! I've heard a rumor that someone saw a petrified human deep in the
forest."

Leave Caprese and investigate the X northeast of it. 

Don't believe rumor: The X disappears. Skip to Caprese Rumor 2. FAILURE
    CONDITION for recruiting Aslana Melek. Don't do this.

Believe rumor: The X turns into a statue.
    "Let's just forget all of this": Statue disappears. Skip to Caprese Rumor
        2. FAILURE CONDITION for recruiting Aslana Melek. Don't do this.
    "Let's take a look around": Statue disappears, Mysterious Hut appears, go
        to hut:
        "Let's just forget all of this": Hut disappears. Skip to Caprese Rumor
            2. FAILURE CONDITION for recruiting Aslana Melek. Don't do this.
        "We should go inside": Ze madness with ze sculptor. You're halfway to
            recruiting her. You'll need to revisit her Studio during Chapter 3
            [Scarlet Shards]. 
                        
        Heading back to Caprese...
        (or abort mission and get the hell out of Bicyniro if you read the note
            above)
        
Caprese Rumor 2:
"Oh ho! I've heard tales of a man summoning fiends near Pescara."

Leave Caprese and investigate the X where Pescara is located.

Don't believe rumor: The X disappears, and you'll enter Pescara like normal.
    End of [Sigfrei] Caprese Rumor Chain.

Believe rumor: Sigfrei appears, woman in Pescara tells everyone that fiends are
    approaching and to run! Except...well...the woman is Sigfrei. OBJECTIVE
    COMPLETE!

Method B: Anchiano Rumors
-------------------------

Follow the flowcharts below to get to "OBJECTIVE COMPLETE." As you can see,
there's more than one way to get there.

*******************************************************************************
* NOTE: If you want to recruit Aslana Melek and you haven't triggered Aslana  *
* Event 1, then you shouldn't be messing with these Rumors. Use Method A      *
* instead.                                                                    *
*                                                                             *
* If you've already triggered Aslana Event 1 and you want the Tatzelwurm      *
* trophy, then go ahead and Capture the Tatzelwurm, inspect the new X, and    *
* select "Here it is!"                                                        *
*******************************************************************************

Anchiano Rumor Flowcharts - Chapter 2 [Sigfrei]
-----------------------------------------------

Start by going to Anchiano and select "Converse".

+----------+                        +-------------+     +--------+  
| START    |  +---------------+     | TATZELWURM! |     | Is it  |  
| ANCHIANO >--> Believe X at  |  +--> A) Capture  A-->--> there? |
| RUMOR 1  |  | Noono Forest? |  |  | B) Kill     |     N--------Y
+----------+  N---------------Y--+  | C) Leave be |     |        |
              |                     C-------------B     v     +--v----------+  
        +--<--+                     |             |     |     | Achievement |
        |                +--<--<--<-+    +--<--<--+     |     | Unlocked!   |
        |                |               |              v     | (except for |
+-------v------+  +------v-----+  +------v------+       |     | Nintendo    |
| X disappears |  | Tatzelwurm |  | BOSS FIGHT: |       |     | Switch)     |
+-------v------+  | Disappears |  | Tatzelwurm  |       v     +-----------v-+
        |         +------v-----+  | (for shame) |       |                 |
        |                |        +------v------+    +--v-----+           |
        v                v               |           | Go in  |           v
        |                |           +-<-+           | ruins? |           |
        |                |           |               N--------Y           |
        v                v           |               |        |           v
        |                |           v      +--------v--+  +------------+ |
        |                |           |      | Ruins     |  | Double     | |
        v                v           |      | disappear |  | encounter  | v
        |                |           v      +-----v-----+  | with BOSS  | |
        |                |           |            |        | FIGHT (can | |
        v                v           v            |        | repeat 1x) | v
        |                |           |            v        +-----v------+ |
        |                |     +-----v----+       |              |        |
        v                v     | END      <--<--<-+              v        v
        |                +-->--> ANCHIANO <--<--<--<--<--<--<--<-+        |
        +-->-->-->-->-->-->-->-> RUMOR 1  <--<--<--<--<--<--<--<--<--<-<--+
                               +----------+

As you can see, there are six different ways to reach "END ANCHIANO RUMOR 1"!
Once you do, go back to Anchiano and select "Converse" to start Rumor 2.

+----------+
| START    |   +--------------+     +---------+   +-----------+
| ANCHIANO >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 2  |   | Caprese?     |  |  | Found!  |   | COMPLETE! |
+----------+   N--------------Y--+  +---------+   +-----------+
               |
               v   +--------------+              +--------------+
               +->-> X disappears >-->-->-->-->--> END ANCHIANO |
                   +--------------+              | RUMOR CHAIN  | 
                                                 +--------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now, ESPECIALLY if you triggered Aslana Event 1
and captured the Tatzelwurm! You'll need the leftover Pescara Rumors to get the
Scarlet Shard in Chapter 3!

If for some reason you reached "END ANCHIANO RUMOR CHAIN," then you may want to
reload your save file. Again, you don't want to go through too many rumors in
Chapter 2, as that could cause some problems during Chapter 3.

Anchiano Rumor Descriptions - Chapter 2 [Sigfrei]
-------------------------------------------------

Anchiano Rumor 1:
"I hear you can find fiends in Noono Forest."

Leave Anchiano and investigate the X in Noono Forest (northwest of Anchiano, 
southeast of Nekwa).

Don't believe rumor: The X disappears. Skip to Anchiano Rumor 2.

Believe rumor: The X disappears and an "Unidentified Creature" appears in its
    place! It's the tatzelwurm!
    "We should capture it.": CHASE THE TATZELWURM!!!
        "Here it is!": Congratulations! You got an achievement through whatever
            platform you're playing this game on! (except for Nintendo Switch)
        "It's not here.": The X disappears, and an Unknown Ruin appears! Wow,
            I'm glad I'm writing this FAQ or I would have never found this!
            Next question: shall we go in?
            "We may as well go in.": Double encounter, second battle is boss:
                        
                =======================
                BOSS FIGHT:
                Living Armor
                                
                Giant Spider. Feast. Wild Pierce. Stuff like that.
                =======================
                        
                After the battle, the Tatzelwurm escapes. Mondo's not happy. The
                ruins stay around, though, and you can fight another double 
                encounter if you want. The ruins will disappear afterward.
                        
            "This is only an illusion.": Ruins disappear.
        
    "We should kill it.": Typical Murder Noble choice. 
        
        =======================
        BOSS FIGHT:
        Tatzelwurm
                
        ...
                
        ...you should be ashamed of yourself.
                
        =======================
                
        ...Mondo is not happy. FIFTY YEARS!
        
    "Leave it be.": "...but the Tatzelwurm..." -- Mondo
        
    Heading back to Anchiano...

Anchiano Rumor 2:
"Hey there. I hear there's a man summoning fiends nearby Caprese."

Leave Anchiano and investigate the X where Caprese is located.

Don't believe rumor: The X disappears, and you'll enter Caprese like normal.
    End of [Sigfrei] Anchiano Rumor Chain.

Believe rumor: Sigfrei appears, man in Caprese tells everyone that fiends are
    approaching and to run! Except...well...the man is Sigfrei. OBJECTIVE
    COMPLETE!

Method C: Pescara Rumors
------------------------

Follow the flowcharts below to get to "OBJECTIVE COMPLETE." As you can see,
there's more than one way to get there.

*******************************************************************************
* NOTE: If you are going to select [Scarlet Shards] for Chapter 3, then you   *
* shouldn't be using this method. Either complete Method A (including Aslana  *
* Event 1) or part of Method A to trigger Aslana Event 1 and all of Method B  *
* to get the Tatzelwurm trophy, and then get the hell out of this Region.     *
*******************************************************************************

Pescara Rumor Flowcharts - Chapter 2 [Sigfrei]
----------------------------------------------

Start by going to Pescara and select "Converse".

+---------+   +--------------+                     
| START   |   | Believe X on |     +---------+    +-----------+ 
| PESCARA >---> opposite end |  +--> Sigfrei >----> OBJECTIVE |
| RUMOR 1 |   | of river?    |  |  | Found!  |    | COMPLETE! |
+---------+   N--------------Y--+  +-------- +    +-----------+
              | 
              |                                            +---------+
          +---v----------+                         | END     |        
          | X disappears >-->-->-->-->-->-->-->-->-> PESCARA | 
          +--------------+                         | RUMOR 1 | 
                                                   +---------+    

If you reached the OBJECTIVE COMPLETE, then you are done here. Get the hell out
of Bicyniro; don't go through any other Rumor Chains right now.

If you reach "END PESCARA RUMOR 1," go back to Pescara and select "Converse" to
start Rumor 2.

+---------+
| START   |   +---------------+     +-------------+   +-----------+
| PESCARA >---> Believe X at  |  +--> BOSS FIGHT: >---> OBJECTIVE |
| RUMOR 2 |   | Tuktuk Coast? |  |  | Kraken      |   | COMPLETE! |
+---------+   N---------------Y--+  +-------------+   +-----------+
              |                      
              v                                    +---------+
              |   +--------------+                 | END     |
              +->-> X disappears >-->-->-->-->-->--> PESCARA |
                  +--------------+                 | RUMOR 2 | 
                                                   +---------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If you reach "END PESCARA RUMOR 2," go back to Pescara and select "Converse" to
to start Rumor 3.

+---------+
| START   |   +--------------+     +---------+   +-----------+
| PESCARA >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 3 |   | Anchiano?    |  |  | Found!  |   | COMPLETE! |
+---------+   N--------------Y--+  +---------+   +-----------+
               |
               v   +--------------+              +-------------+
               +->-> X disappears >-->-->-->-->--> END PESCARA |
                   +--------------+              | RUMOR CHAIN | 
                                                 +-------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If for some reason you reached "END PESCARA RUMOR CHAIN," then you may want to
reload your save file. You don't want to go through too many rumors in Chapter
2, as that could cause some problems during Chapter 3.

Pescara Rumor Descriptions - Chapter 2 [Sigfrei]
------------------------------------------------

Pescara Rumor 1:
"I hear there's a strange man on the other side of the river praying to
something. Don't you find that delightfully odd?"

Leave Pescara and investigate the X on the opposite side of the river just east
of where you're at.

Don't believe rumor: The X disappears. Skip to Pescara Rumor 2 by heading back
    there.

Believe rumor: The X disappears and a Worshiper appears in its place. 
    Inspect the Worshiper: it's Sigfrei! He didn't expect to find you here!
    OBJECTIVE COMPLETE!

Pescara Rumor 2:
"Here's a tasty bit of news for you, darling: I hear fiends appeared on the
Tuktuk Coast."

Leave Pescara and investigate the X just west of where you're at (it'll be
labeled "Tuktuk Coast").

Don't believe rumor: The X disappears. Skip to Pescara Rumor 3.

Believe rumor: The X disappears and OMGWTFBBQISTHAT?!!! Yep, there's a fiend.
    She didn't say it was bigger than Godzilla! Oh well, inspect it...
        
    =======================
    BOSS FIGHT:
    Kraken
        
    Giant Squid: Electric Boogaloo.
        
    I'm sure you know what to do by now. Poison, Paralysis, Sleep, and Stun
    should all be in your inner friends circle. 
    =======================
        
    After that, go back to Pescara for Rumor #3.

Pescara Rumor 3:
"I heard tell there was a man summoning fiends near Anchiano."

Leave Pescara and investigate the X where Anchiano is located.

Don't believe rumor: The X disappears, and you'll enter Anchiano like normal.
    End of [Sigfrei] Pescara Rumor Chain.

Believe rumor: Sigfrei appears, man in Anchiano tells everyone that fiends are
    approaching and to run! Except...well...the man is Sigfrei. OBJECTIVE
    COMPLETE!

Method D: "All of the above"
----------------------------

This method involves not believing the final rumor in all three rumor chains
above. When that happens, you'll get a giant X just east of Pescara, but west
of Anchiano and northwest of Caprese. 

*******************************************************************************
* NOTE: You shouldn't be at this point in Chapter 2 unless you're either      *
* doing Chapter 3 [Phoenix] or you don't care about recruiting Sasha or       *
* having access to Hibernia during Chapter 3 [Scarlet Shards]. If you are at  *
* this point unintentionally, load your save that you made at the beginning   *
* of this Section.                                                            *
*******************************************************************************

Walk up to the giant X. Urpina says "Does that man ever learn? Begone!"
OBJECTIVE COMPLETE!

FOR THE TROLL POINT: None in Chapter 2.

********************************
* [Sigfrei] 2.3 Marchiam Normi *
********************************

*MAP*

Here you'll see a monster in front of each town (one at Westdorf, one at
Ostdorf). Before fighting them, go to one (and ONLY one) of the towns and
Converse. You'll be told that the town is in danger from the monster attack.  

Now you have three options for completing the Sigfrei Objective:

Method A: Go to the other town and Converse
-------------------------------------------

If you do this, you'll be told that the "monster" is no monster...it's a
Spiritual. Go back to the original town and you'll find that it was Sigfrei all
along! He would have gotten away with it if it weren't for those pesky kids!

OBJECTIVE COMPLETE!
(you'll be able to tell if you get various Crystal rewards)

Method B: Defeat the monster near the town that you've originally Conversed
---------------------------------------------------------------------------

OK, time to go Murder Noble again!

Once you defeat the monster, go to the other town and Converse. You'll be told
that the "monster" outside is no monster...it's a Spiritual! Oops.

Go back to the original town. You've been tricked by Sigfrei. Get used to this.

OBJECTIVE COMPLETE!

Method C: Defeat both monsters
------------------------------

If you want to do this without requiring any brainpower, just defeat both
monsters. Sigfrei comes out and tells you that you should be more aware of his
activities... 

OBJECTIVE COMPLETE!

FOR THE TROLL POINT: As much troll potential as there is here, you get no
    points in Chapter 2. 

************************************
* [Sigfrei] 2.4 Northeast Boundary *
************************************

Inspect the Northern Outpost. You'll find a man interested in striking it rich
by mining out here. 

Remember when I said you can only dig up five mines? Well...now you can dig
more.

If you went down the [BLACK-ROBE] route, you won't remember. Just play along
for now, OK? In fact, if you've gone down the [BLACK-ROBE] route, go to the
Village of No Presence and recruit Tissisaaq while you're in the neighborhood:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Tissisaaq | 11|  9| 10| 13|  8| 11| 6|Te|Spear    |
-----------------------------------------------------

If for some reason you're not impressed with Kahn, give Tissi a try! While
their stats are nearly identical, what makes Tissi unique is her Role! She
will be in the front of your timeline in battle the majority of the time! Use
her to get the upper hand or prevent your pray from doing something scary!

Anyway, go to Finemundi and start mining!

DIG EM ALL! TO HELL WITH THE ENVIRONMENT! KEEP IT GOING!!!

...

...actually, if you stop at 10, return to Finemundi, pause development, and
then go back to the outpost, you will have the option to tell the guy there "We
should stop." Do this three times and...yeah.  It's Sigfrei. We spoiled his
plans like the meddling kids we are. OBJECTIVE COMPLETE!

However, if you do continue to 15...

...see? Nothing bad happened except monster and the five elemental locations
around them rotting away, right? 

We might as well try to claim the goods...ummm...crap. 

Finish the battle. 

Now head back to the outpost.

Outpost:
Yeah...we should have known that it was Sigfrei.

You have two options:

A) Beat his ass.
B) Ask him what his true objective is.

FOR THE TROLL POINT: Choose B). OBJECTIVE COMPLETE! trollface.jpg

Otherwise choose A) and get ready for a tough battle:

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Nessa and/or Angle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded that Ettin's Blade from Teach Na Macha into an Ice Sword,
use the Hailstorm technique! It's expensive, but it might be one of the few
reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Nessa should, Angle likely won't be)
you can try Golden Note and hope that "1" turns into a "2"...if not, you're in
deep ****.

=======================

Fight over, OBJECTIVE COMPLETE!

***********************************
* [Sigfrei] 2.5 Provincia Termina *
***********************************

Remember when I said something about normalized pyromania? Yeah...

Starting from near Castle Knym, a bunch of Sigfrei-worshiping pyro stoners
will appear burning crests. Encounter the group and you'll have the option to
put out the flame or fight the monster they are summoning in the middle of the
Mare Termina.

FOR THE TROLL POINT: Defeat the Mare Termina monster. OBJECTIVE COMPLETE! That
    was quick. Usual trollface.jpg

Otherwise put out the flame and fight the pyros. 

After the battle, go to any of the following locations:

- Castle Knym
- Josgad Stable
- Taria's Workshop
- North Gate
- South Gate
- Moorhead
- Schut

After asking about Sigfrei, leave and another group of Sigfrei-worshiping pyro
stoners will appear. Same choices: put out the flame or defeat the monster. 

Again, defeating the monster at any time will end the event and get you a troll
point.

Rinse and repeat this process until you defeat the last set of pyros on the 
other side of the Region. Go to one of the above listed locations, and you'll
find out that the person there is Sigfrei in disguise! 

OBJECTIVE COMPLETE! With 100% less troll.

*******************************************************************************
* NOTE: If you've followed the Chapter 2 [Sigfrei] part of this guide in the  *
* order it has been presented so far, then you have completed the five Ob-    *
* jectives required to grant access to Azhuacan. You can continue on from     *
* Sections 2.6 thru 2.10 or you can skip to 2.11 if you want to.              *
*                                                                             *
* My recommendation? Do 2.6 to recruit Strumiknen and Paul and 2.7 if you     *
* want to eventually recruit Hagar and/or Nolan. I'd recommend skipping 2.8   *
* if you are going to do Chapter 3 [Scarlet Shards] (I haven't verified if    *
* there are conflicts between the [Sigfrei] and the [Scarlet Shards] events   *
* yet, but for now, play it safe).                                            *
*******************************************************************************

************************************
* [Sigfrei] 2.6 Provincia Maurehua *
************************************

*MAP*

Ah! Churroman and his Tower to the Heavens!

Although this Side Quest can be completed without involving a Common Quest,
[Sigfrei] adds a few quirks to this (no yaks carrying materials or anything
like that). 

In any case, go up to the big crowd and press the Confirm button. A man will
talk about the Celestials not hearing the citizens' prayers because of how
distant they are, and building a ginormous tower will solve this. Urpina
wonders if she can tribute to this project, and the man says that she can do
so by...cooking (how sexist). He says that if she doesn't know how to cook, she
can do the laundry (he might as well just come out and admit it). Fiends head
their way, and Urpina is happy because she is a Murder Noble, not a maid!

After the battle, the man (Paul) thanks Urpina, and says that there's a lot of
Spiritual Energy drawn here, which may be responsible for summoning the fiends.
Urpina says that she supports the tower construction, but you ultimately decide
through the next set of actions.

There are so many ways to complete the objective here, so listen carefully!

The tower is built in four phases. Each phase is triggered by where you go in
Maurehua: Kilik, the Spooky Forest, Shaams Temple/North Mine, and Owtie Arbor/
rocks in front of the North Mine. 

During each phase, you either choose an action that results in supporting the
tower's construction or one that does not support it. From there, you go back
to the tower and a monster appears in front of it. 

If you chose a Supporting Action:

- Kilik: lowering the bridge
- Spooky Forest: fighting off the spooky monsters
- Shaams Temple/North Mine: defeating the "holimont" in front of the North
    Mine, or
- Owtie Arbor/West Mine: clearing the boulders in front of the West Mine

...then Paul says that the tower monster is a fiend trying to destroy it. If
you fight, the event continues (or if the last phase, the tower and OBJECTIVE
will be COMPLETE). If you ignore it, the tower gets destroyed and OBJECTIVE
COMPLETE!

If you chose a Non-Supporting Action:

- Kilik: raising the bridge
- Spooky Forest: ignoring the monsters
- Shaams Temple/North Mine: believing the priest regarding the "holimont", or
- Owtie Arbor/West Mine: clearing out the boulders and fighting

...then Paul says that the tower monster is a holimont trying to protect it. If
this is NOT the last phase, then the event will continue regardless of which
choice you take. If it IS the last phase, then defeating the monster will
result in the tower being destroyed, Sigfrei-disguised-as-Paul saying that
his plans were thwarted! OBJECTIVE COMPLETE by Meddling Kids.

FOR THE TROLL POINT: Two methods:
    
    A) In any phase of the tower's construction, choose a Supporting Action,
        go back to the tower, and ignore the fiends. 
        
    B) In the FINAL phase of the tower's construction, choose a Non-Supporting
        Action, go back to the tower, and choose to protect it.
        
Oh, if you want to recruit Paul, you MUST choose a Supporting Action for the
final phase. Once you're at the tower, you can choose either option:

- If the tower is complete, he will thank you by joining.
- If the tower is destroyed, you will offer to protect him to atone for failing
    to protect the tower.
        
|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Paul      | 11| 11| 10| 10|  8| 12| 5|Ig|Club     |
-----------------------------------------------------

Too bad this Paul is not as good as Romancing SaGa 3's Paul. At least this one
like churros. His Acuity's not bad, though. I wouldn't replace Yohman with him.

...and finally, there is one more way to end the event/OBJECTIVE COMPLETE
prematurely: during the Shaams Temple or Owtie Arbor phases, if you go back to
those locations after choosing a Supporting or Non-Supporting Action, the
Shaams Priest or green-haired lady/Colleen will be Sigfrei in disguise and the
event will end. The tower will be left in whatever state it was in at the time.
No Paul 4 U. 

...

...I bet the developers had lots of fun coding this event!

*******************************************************************************
* NOTE: Although you can complete the four phases in any order, I suggest     *
* getting Kilik out of the way early. Saving it for last causes some flags to *
* mess up, and you won't be able to recruit Strumiknen.                       *
*******************************************************************************

Phase 1: Kilik:
---------------
Go here, and the woman in armor tells you what she thinks of the tower project:
Shaams Temple has too much power, so anything to weaken that is a good thing. 
It's also a good time for House Erakleos in Cindrea to take advantage of the
situation. They're setting up at the bridge to the south. So let's finish up
Town Stuff at Kilik, leave, and check out the bridge commotion!

Gap Bridge:
Stand near the bridge and press the Confirm button. You'll see some drama
between a big Norse-looking dude (Strumiknen) and a green-haired lady
(Colleen).  

The lady says the bridge is supposed to be under joint control of House
Yanyouji and House Erakleos, and that the big dude shouldn't just give
permission to anyone he sees fit! Strumiknen gives no ****s, and says to try
and stop him! 

Urpina butts in to try and settle the dispute, but the green-haired lady tells
her to mind her own business (ok Karen...I mean Colleen). Strumiknen says that
maybe she should ask House Julanius for help, but Colleen doesn't want to
"stoop so low." 

You'll have the option to choose whether or not to get involved. If you want
to recruit Strumiknen, you'll have to get involved. He'll only listen to people
stronger than him, so you know what that means...choose "I will have you
listen."

=======================
BOSS FIGHT:
Strumiknen

"Show me this...justice of yours!"

He's slow, but he hits HARD! He has most of the Axe techniques at his disposal
include the Interrupt Hell's Fury (interrupts Blunt attacks and does a stupid
amount of damage; you will probably die). 

One possible tactic is to focus all your attacks on Strumiknen while the two
Mercenaries are hogging all of their side's BP. 

If the mercs start casting big spells like Churning Earth, you may have to get
rid of them early.
=======================

After the battle, you have the option to close the bridge (Non-Supporting
Action) or to open the bridge (Supporting Action). If you want to recruit Paul,
you'll have to support it.

Also, you can choose to have Strumiknen join your party!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Strumiknen| 15|  7|  6| 14|  7|  6|12|Ig|Axe      |
-----------------------------------------------------

Look at that Strength! Look at that Endurance! Look at those LP! Look at that
beef! He's the most min-maxed of all min-maxed characters! When he hits, he
hits like a dump truck!

His biggest issue is that DEX of 7: he's going to miss a lot! If he's missing
too much for your taste, give him a Great Sword instead. 

Go back to the tower and inspect it. The resulting events will determine what
the monster is, how to handle it, and what the result will be, as described
earlier. 

Phase 2: Spooky Forest:
-----------------------
Just east of the tower site you'll see lumberjacks chopping down trees in the
Spooky Forest. Inspect that location and you'll find that they are being chased
by ghosts. You can choose to fight (Supporting Action) or ignore (Non-
Supporting) the ghosts. 

After the battle/decision, go back to the tower and make your decision there.

Phase 3: Shaams Temple and the North Mine:
------------------------------------------
In Shaams Temple, the priest is not exactly thrilled with Churroman's work,
as well-intentioned as it may be. 

Go to the North Mine, and you'll find a monster in front of it. Go in and
you'll see a dispute between a miner and a Shaams priest. The priest says the
"monster" is Shaams' Holimont and it's opposed to the tower's construction. 
You can choose not to trust the priest (Supporting Action and a fight) or to
trust him (Non-Supporting Action and the "holimont" stays in front of the
mine). 

After that matter of business, go back to the tower and make your decision.

*******************************************************************************
* NOTE: If you go back to Shaams Temple at this point, you will reveal the    *
* priest as Sigfrei in disguise and the event will end prematurely. If you    *
* want to recruit Paul or you want the Troll Point, then I don't recommend    *
* doing this.                                                                 *
*******************************************************************************

Phase 4: Owtie Arbor and the West Mine Boulders:
------------------------------------------------
In Owtie Arbor, Karen wants to speak to the manager...I mean Colleen mentions
interfering with the tower construction, as "balance" for House Yanyouji
depends on it. 

Leave Owtie Arbor and go to the West Mine. You'll find giant boulders in front
of it. You can choose to break them down (Supporting) or to leave them alone
(Non-Supporting).  

After this decision, go back to the tower and make one more decision. 

*******************************************************************************
* NOTE: If you go back to Owtie Arbor at this point, you will reveal our      *
* green-haired Karen as Sigfrei in disguise and the event will end premature- *
* ly. Again, if you want to recruit Paul or you want the Troll Point, don't   *
* out the Karen.                                                              *
*******************************************************************************

***********************************
* [Sigfrei] 2.7 Marchiam Megdasse *
***********************************

Here we have four Settlements/Quarters:

- Walomir Quarters (west)
- Kaikow Quarters (north)
- Highsha Quarters (center-ish)
- Nyu Quarters (south)

*MAP*

Each of these Settlements have a pattern or Glyph nearby. 

The Highsha and Nyu Glyphs can be lit up without the help of a Common Quest. 

The Walomir Glyph can be lit up using [Sigfrei] or [Scarlet Shards].

The Kaikow Glyph can only be lit up using [Sigfrei].

So how do we smoke out Siggy? Simple: 

1) Avoid interacting with the Walomir Settlement to the west like the plague.
Otherwise this will cause problems if you choose Chapter 3 [Scarlet Shards].

2) Go to the Lookout Tower next to the Kaikow Settlement. Enjoy the view.

3) Go to the Kaikow Settlement and Converse. You'll be told about the Glyph,
and that it can only be awaken by spilling blood. 

4) Go up north to the Glyph. You'll see Sigfrei! You can choose whether or not
you want to fight him:

If you refuse to fight him (you'll have to choose this option twice), then 
you've thwarted his plans yet again! I think you'll give the Scooby Doo gang a
run for their money! OBJECTIVE COMPLETE! Glyph won't be lit. No Hagar or Nolan
4 U. :(

FOR THE TROLL POINT: Choose to fight him! If you want to light up all the
    Glyphs (thus recruiting Hagar and/or Nolan), this Troll Point is unavoid-
    able. Fortunately one Troll Point alone is not going to change the Ending
    (in Chapter 2, you'll need FIVE Troll Points and Chapter 3 must be
    [Phoenix]). 

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Nessa and/or Angle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded that Ettin's Blade from Teach Na Macha into an Ice Sword,
use the Hailstorm technique! It's expensive, but it might be one of the few
reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Nessa should, Angle likely won't be)
you can try Golden Note and hope that "1" turns into a "2"...if not, you're in
deep ****.
=======================

Once Siggy is defeated, the Glyph will light up, and you'll be thrown into
another boss fight:

=======================
BOSS FIGHT:
Beast King

 Like just about all enemies that use this model, it likes to do:

- Howl: Speed buff.
- Fang Salvo: Hits your entire Retinue + chance of Stun.
- Tear to Shreds: Pierce damage on single target.

Since it's not immune to Paralysis, Poison, or Stun, usual boss tactics apply. 
If you can't stop Fang Salvo from coming your way, Cover/Protect anyone that's
hurting.
=======================

OBJECTIVE COMPLETE!

=============================================================
Other things you can do in Megdasse (or avoid doing) for now:
=============================================================

1) Interact with the Walomir Quarters BEFORE lighting the Kaikow Glyph
----------------------------------------------------------------------
*******************************************************************************
* NOTE: If you have already lit the Kaikow Glyph, the events here will not    *
* occur. So if you want to light up both the Walomir and the Kaikow Glyphs    *
* without help from Chapter 3 [Scarlet Shards], you'll have to light up the   *
* Walomir Glyph first.                                                        *
*******************************************************************************
*******************************************************************************
* NOTE: FOR THE LOVE OF THE CELESTIALS please do not do this if you intend on *
* doing [Scarlet Shards] in Chapter 3! If you do, you will not be able to     *
* complete the Shard Objective then!                                          *
*******************************************************************************

Depending on Chapter 1 route [RESCUE] or [BLACK-ROBE], you'll speak to Adill or
a generic Walomir soldier. 

Leave the Quarters and you'll see a tornado whirling around the Walomir Glyph
(apparently) trying to erase it. Approach it and Sigfrei will appear, encourag-
ing you to stop the tornado. You have two choices:
    Stop the tornado: You'll end up in a boss fight:
        
        =======================
        BOSS FIGHT:
        Gila and four Peggies

        The Gila's attacks are the same as the Bird of Paradise. You've likely
        dealt with Peggies by now.
        =======================
                
        After the battle, if you went through the Chapter 1 [RESCUE] route, 
        Adill will tell you that Sigfrei deceived you, and that he wanted you
        to awaken the glyph. Adill joins you here:
                
        |           |         Stats         |  |  |         |
        | Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
        -----------------------------------------------------
        | Adill     |  7| 10| 12|  9| 10| 14| 5|Te|Bow      |
        -----------------------------------------------------
                
        He's a decent Archer with very high ACU, but the DEX is not as good.
        You can make up for this with equipment. 
                
        No time for pleasantries, get ready for another boss battle:
                
        =======================
        BOSS FIGHT:
        Bila and two Peggies

        Like the Gila, the Bila's attacks are the same as the Bird of Paradise.
        Peggies are gonna Peggy.
        =======================
                
        After the battle, the Walomir Glyph is lit and new Glyph appears at the
        easternmost part of the Region.

    Refuse to fight: The tornado will keep spinning and spinning. There are no
        further interactions with it for now. If Chapter 3 [Scarlet Shards]
        won't allow you to deal with this, then you won't be able to recruit
        Nolan or Hagar, and you likely won't have a way of getting the Shard.

2) Light up the rest of the Glyphs:
-----------------------------------

There are pros and cons to lighting both the Walomir and Kaikow Glyphs at this
point:

Pros:

+: After lighting up the Highsha and Nyu Glyphs, you can light up the Far East
    Glyph. Go back to the Kaikow Quarters, converse, and recruit Hagar:
        
    |           |         Stats         |  |  |         |
    | Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
    -----------------------------------------------------
    | Hagar     | 12| 12| 10|  9| 10| 15| 1|Te|Bow      |
    -----------------------------------------------------
        
    Stats are great! However, if she falls in battle, get used to hearing
    "This...is me...." and subbing other characters in her place, as she is the
    1 LP wonder of SaGa Scarlet Grace! If you want to use her, make sure you
    have someone Protecting her at all times! After all, LP-killed characters
    don't gain stats after battle!
        
+: You can also make the Scarlet Fiend appear if your Battle Rank is high
    enough. Scarlet Fiends are super-bosses that appear as giant red flames on
    the world map. There is one for each Region. 

Cons:

-: A lit Walomir Glyph will cancel out any [Scarlet Shard] events in Megdasse
    during Chapter 3. You won't be able to recruit Sasha or conspire with a
    more fanatical Adill.

3) How bout dem apples?
-----------------------

If you haven't lit all of the glyphs, then avoid that tree like the plague! If
you pick the apples while they're black, they will NOT grow back, and you will
NOT be able to recruit Nolan!

If you have lit all the glyphs, the apples should be red. Go ahead and pick
them, head back west to the sheep at the Walomir Quarters, and feed them. 

If you fed the sheep red apples and you don't have Socrates in your party (that
damn Palette Swap Rule), then you can recruit Nolan:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Nolan     | 11|  6| 11| 10| 10| 12| 5|Te|Staff/Inc|
-----------------------------------------------------

For a mage, that Intelligence is PU. Acuity is not bad. For all the trouble it
takes to get him, he makes a better bench warmer than an active party member.

If you fed the sheep black apples, then they'll become monsters and you'll have
to fight them. No Nolan 4 U.

************************************
* [Sigfrei] 2.8 Provincia Hibernia *
************************************

*******************************************************************************
* NOTE: If you are going to do Chapter 3 [Scarlet Shards], I don't recommend  *
* pursuing Sigfrei here. If you do, there's a good chance that the Scarlet    *
* Shard won't be here (I haven't verified this yet, but considering how much  *
* the [Sigfrei] and [Scarlet Shards] events have in common, I wouldn't be     *
* surprised if Flag Spaghetti happens...)                                     *
*******************************************************************************

Right off the bat, you see Siggy near Teach Na Macha! Follow him!

Teach Na Macha:
Here we have a double-encounter, the second part being those crazy ass Sigfrei
Underlings. Jonestown vibes, anyone?

After the fight, Sigfrei says only that he's gathering spiritual energy. He
doesn't say why or for what purpose.

Ceobhran:
Nope, they haven't seen Sigfrei. He's a master of disguise, so I guess I can
see why...

Makulilkali:
This guy's a little smarter. He has seen Sigfrei--found that he was trying to
gather energy for House Gwynese.

Fomoire: 
Not sure why this guy would be helpful...he did try to capture us a while 
back...

...and he was about as helpful as I thought. What a tool.

Grove of Silence:
Lord Gwynese isn't any more helpful that the tool in Fomoire. Now that's
unusual. Elysed says he's had a large share of troubles recently. 

Water Aes Mine:
A person came by dressed as Ceobhran's head magician, but the guard says their
aura was complete wrong. She tried to nab them, but they got away. 

Fire Aes Mine:
The guard here is not as wise as the Water Aes Mine guard. Time for a double
encounter with the usual Kool-Aid drinkers being in the second part.

...and Sigfrei gets away again using a...smoke bomb? Troll's gonna troll.

Earth Aes Mine:
Yep, Sigfrei fooled this guard as well. Get ready for more fanatics.

After that double encounter, this time Sigfrei reveals that he wants to revive
a Sublime Spiritual. What could this mean? Siggy says to ask someone like
Elysed...

Back to the Water Aes Mine:
Well this time Siggy's group flat out attacked the guard. No pretenses here.
More double encounters with fanatics...

LONG LIVE LORD SIG...FREI?

He gets away again. No smoke bomb or anything cheesy like that. He does make
for the Grove of Silence, so that's where we need to go next!

Grove of Silence:
Sigfrei isn't here yet...or is he? Lord Gwynese approaches, but Urpina's onto
Sigs now. His plan is thwarted, OBJECTIVE COMPLETE!

FOR THE TROLL POINT: No troll point this time. If this were Chapter 3, it would
    be a different story...
        
******************************
* [Sigfrei] 2.9 Marchiam Ria *
******************************

*******************************************************************************
* NOTE: You will have to complete the Sigfrei Objective in Cerenaif before    *
* you can go to Ria.                                                          *
*******************************************************************************

So what could Sigfrei want in Faerie land?

OH CRAP fiends right off the bat!

...

No battle on screen, though. Our ship sank, but we were saved by (and have
control of) another vessel.

You get an upgraded boat, but functionally it's the same. 

Remember that giant cocoon? That's where we're going.

Cocoon:
Press Confirm and the battle screen shows...Fae Sigfrei?!!! This oughta be
good...

Urpina asks the green-haired lady (not Karen this time) if she's seen Sigfrei.
She has, and he walked into the damn cocoon like a boss! Is he going to learn
how to dual wield like Urpina did? Nah, he'll just become one with a sprite and
then summon a sea Spiritual. 

You have a choice: kick Sigfrei's ass or save the village. 

...why not both? You have to choose to fight Siggy first, though.

=======================
BOSS FIGHT:
Fae Sigfrei

"Fae" Sigfrei. There should be something different about this fight, right?

For the most part, no. Same old annoying troll. Same old annoying barrier.
Same old tactics work here. 

...oh, and he has a couple of Interrupts this time. I think one is against
Piercing (of course, right?) and I think the other is against Blunt. 

You get a Ring of the Fae for winning the battle.

=======================

After the fight, he escapes. Figures.

We have to go save Ferrol, though.

Sea Fiends:
Inspect the Sea Fiends. You'll find that they're not attacking Ferrol, but
heading northeast toward the Water Mirror. 

Before you chase it, don't forget to shoo away that poor seal.

=======================
BOSS FIGHT:
Charybdis

Squid. Maelstrom. 

Normal anti-boss tactics work on this squid as usual. 
=======================

If you win the battle, easy OBJECTIVE COMPLETE!

However, if you LOSE this fight, the Water Mirror will be destroyed. 

FOR THE TROLL POINT: Lose the above fight against the Charybdis FOUR times.
    (or select the "Reattempt" option each time to speed things up)
    Four locations will be destroyed:
        
    - Water Mirror
    - Faerie Stone
    - Festival Stage
    - Cocoon
        
    ***************************************************************************
    * NOTE: If you have Griffin in your party, watch what happens after       *
    * losing the fight at the Cocoon! I don't know if this prevents you from  *
    * getting the Troll Point, though.                                        *
    ***************************************************************************
        
    OBJECTIVE COMPLETE...and permanent loss of property. Hope you're proud of
    yourself.
        
************************************
* [Sigfrei] 2.10 Marchiam Numadica *
************************************

This place can be annoying. In almost every SaGa game that has a desert, your
party has to fight with only half of their HP, and this one's no different.

Excavation Site (just south of Imhokiel Gate):
They want gold, but they get bones instead. They give them to you. Thanks, I
guess. Bone Shards are useful for higher end weapons.

Local:
This guy is digging for gold. Gold dust. 

Belike:
Once you try to enter this town, a man stops you musing about girls like Urpina
trying to find Urbs Aurea. Urbs what? 

He explains that Urbs Aurea is a city that was built by one of the false
emperors of the past. People think there's gold there. Let's go find some gold!

Exit and re-enter Belike and Converse. The man wants to work for House
Julanius! Go ahead and accept his request!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Nasir     | 11|  8| 11| 10|  7| 14| 9|Te|G. Sword |
-----------------------------------------------------

Here's your upgrade from Jamto! That high Acuity kind of goes to waste with 
Great Swords, though. His poor Dexterity doesn't pair well with that high
Acuity. Eh, let him do Jamto's job until you get Leonard. 

Hive(s):
The more you fight here in Numadica, the bigger these things get. A one-layer
Mini Hive is a single encounter, a two-layer Hive is a double encounter, while
a three-layer Giga Hive is a triple encounter with a giant spider boss fight
at the end. 

These things don't cause any major problems if they're left alone. If you want
to destroy one, you can, but grinding in Numadica is hard enough with 1/2 HP...

Chyokun:
Just a town. Do usual town stuff.

Shaams Cave:
There's a triple encounter here. It has nothing to do with Sigfrei, but it is
part of the Terra Elemental Weapon Side Quest.

Coastal Keep:
A fortress with a giant ballista (similar to Sugar Castle Lighthouse in Mare
Ilfee). There doesn't seem to be anything to shoot at out here...

Salt Cave:
Double-encounter here. Like the Shaams Cave this is also part of the Terra
Elemental Weapon Side Quest.

Ashina:
Another town. Usual town stuff.

Excavation Sites west of Ashina:
At each location, you can choose to help excavate. When you do so, fiends
attack:

=======================
BOSS FIGHT:
Atlach-Nacha

Giant Spider. Feast. Wild Pierce. 

Treat it like any other giant spider boss. 

Just remember you start off at 1/2 HP. If you feel like the fight is going to
drag on, have one of your mages cast Rain of Life on Round 1.
=======================

You'll have to fight this boss five times (once per excavation site).

Was any of this Urbs Aurea? No, but the following have been unearthed:

- Observation Tower
- Signal Fire Tower
- Holimont Sculpture
- Sandsea Lighthouse
- Tekhenu

The Signal Fire Tower gets lit all of a sudden.

Signal Fire Tower:
Sigfrei lit the beacon and sacrificed the workers. Sounds like our Sigfrei.
He went in some ruin, but the camera points to:

Observation Tower:
Turn the dish and it reflects toward the Holimont Statue.

Holimont Sculpture:
We've seen this trope before. Of course we won't get anywhere without pressing
the right button, so let's press the glowing eye...

The Sandsea Lighthouse is lit up and a shadow is cast from Tekhenu.

...and...we did what Sigfrei wanted. He now knows where Urbs Aurea is. Does
he want that gold? Texas Tea? The first thing we know old Sig's a millionaire,
we shoot him with arrows and he reflects him all back haer. 

...OK, I'll stop. 

Where the Shadow Leads:
Enter the tip of the Tekhenu shadow...and we found Urbs Aurea! And a triple
encounter.

After the fight, we find that Sigfrei wants to unleash the Calamity that
destroyed the past civilization. 

Sigfrei opens the box. You have the option to retreat or fight.

If you fight:

=======================
BOSS FIGHT:
Gold Baum

A giant slime enemy. It does slime things (barriers, goop, elemental hit-all
attacks, spells). As usual, it's immune to Paralysis, but not Poison or Stun,
so get your Poison and Stun guys to do Poison an Stun things.

=======================

Win the battle = OBJECTIVE COMPLETE!

Lose the battle or choose to retreat, and the slime turns the entire Mare
Mortuum red and begins crawling toward the bony Excavation Site close to
Belike. 

You have the option to warn the people at the Site and the Gold Dust guy to
retreat. You can also try to fight the Slime:

=======================
BOSS FIGHT:
Offspring

This one's red instead of gold. Weird.

The fight is over in four Rounds or when you defeat it, whichever one comes
first.

=======================

After the fight, it will leave behind Fiend Blood at the spot where it was.

Either way, it keeps inching closer...

It will inch closer for every action you take on the map: warning the people
at the site, warning the gold dust guy, going into town.

If you fight at the Coastal Keep, you'll find that the ballista won't work, so
don't waste actions doing that.

When it reaches the bony Excavation Site, it will merge with the bones there
and become the Catastrophe. 

=======================
BOSS FIGHT:
____________ Endbringer

Depending on how many times you fought the slime as it crept closer, fill in
the blank with something appropriate. If you didn't fight it at all or only
fought and defeated it once, it's "Ultimate Endbringer". If you defeated it
twice, it's "Unleashed Endbringer." If you defeated it three or four times,
it's just "Endbringer."

Either way, we've fought enemies like this before. Harvest Vitality is its
favorite thing to do (direct LP damage). An LP tank like Nasir is perfect for
this battle!
=======================

Win the battle = OBJECTIVE COMPLETE!

FOR THE TROLL POINT: Either fight the Catastrophe and lose to it, enter and
    exit one of the towns twice, or leave and re-enter Numadica while the
    Catastrophe is sitting there chillin at the Excavation Site. It will invoke
    a sandstorm that destroys Belike and all the Excavation Sites. OBJECTIVE
    COMPLETE...ly pwned...

********************************
* [Sigfrei] 2.11 Urbs Azhuacan *
********************************

So you've had to put up with Sigfrei's crap in at least five Regions? It all
(supposedly) ends here! 

Before we go rescue Maximus, notice that we have access to all four quadrants
of Azhuacan now! So while we're here, we may be able to recruit a couple of
characters earlier than usual!

Let's head southwest to the...

Black Market:
Select "Deserted Street." You'll find a man that is INCREDIBLY obsessed with
weapons! He will talk and talk about a specific weapon that you have every time
you select "Deserted Street." However, there are certain combinations of
weapons that will convince him to join your party!

1) (True) Katana, Vermilion Rose, Staff of Glory

2) Bladebreaker, Twinspikes, Maul, Battle Bow

There are a few other combinations that are known to work. 

If this is a first Playthrough, you're probably not going to have either of the
above combinations right now. However, if you've complete every Protagonist's 
Story at least once, you have the option to carry over your Belongings! That
means you can recruit Sabit as soon as you have access to the Black Market in
Azhuacan as long as you have at least one correct combination of weapons!

(the above combinations only work for Urpina)

How to get these weapons:
    
    (True) Katana (not a "Samurai Sword" or any other Katana type weapon that's
        not called "Katana"): You can get one after the third part of the
        Imperial Library Survey Hut Side Quest.
    
    Vermilion Rose: Reward from winning three battles in the Azhuacan battle
        arena for the first time (each time after you win Dragon Scales). If
        you have at least 350 HP you can participate in the battle arena!
                
    Staff of Glory: Kreisa starts with one, and you can recruit her in Termina
        any time during Chapter 2 or 3 as long as you don't have Chichi in your
        party. You can also get one by forging a basic Staff into a Great Staff
        and then that into a Staff of Glory.
                
    Bladebreaker: You can get one either through the secret room in Cerenaif's
        Haunted Mansion (after battling there, there's a chance that the event
        will occur), by believing the Bigfoot rumor in Caprese (in Bicyniro)
        and completing the resulting battles, by developing Compost in
        Megdasse (Nyu Settlement), through Chapter 3 [Phoenix] by recruiting
        Irene, or by opening the closest box to the Imhokiel Dam dog from the
        third set of boxes (also Chapter 3 [Phoenix]).
        
    Twinspikes: In Termina in the south-southeast cave there is a monster that
        asks for either jellyfish (first and every odd request) or a shark fin
        (second and every even request). Get the jellyfish or shark fin from
        the Mare Termina and then return to the cave. Next, REFUSE to give him
        the item requested and you'll end up in a fight. Receive the Twinspikes
        after the fight (At 42 Attack power, this is a great weapon to have 
        early in a Playthrough!!)
        
    Maul: Many Characters with a Club specialty start with one. You can also
        get one through the Kei (Castle Kohan) trading post.
        
    Battle Bow: Adill starts with one if you recruited him. You can also get
        one during the "Thou Shall Not" ghost event in Cerenaif.
    
Let Sabit talk you to sleep about either combination of weapons and he'll join
you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Sabit     | 11| 13|  8| 14|  9|  8|10|Te|Club     |
-----------------------------------------------------

This guy is an absolute unit! With 10 LP and 14 Endurance, he and Leonard are
the best tanks in the game! 

*******************************************************************************
* NOTE: If you can't get Sabit now, you'll have another opportunity during    *
* the Endgame.                                                                *
*******************************************************************************

Once you're FINALLY done with Sabit's infodumps you can send someone on the
"Order of Assassins" mission (high Mobility, Orville would be perfect for
this).

You can also use the Smithy to upgrade most equipment to max if your rank is
high enough and you have the right materials. For the few items that you can't,
there's always...

North Market:
This Smithy deals with Prisma Crystals, so this one can upgrade equipment that
even the Black Market can't. 

Select the Bustling Boulevard and hear the Minstrel's tale. Select it again
and...hey, wasn't she in the Hole of Chaos at the Southeast Boundary? Select 
again and she can train one of your party members in a type of magic or the
Staff. 

There is a way to recruit her: you have to repeat this process SEVENTEEN more
times! No, I'm not kidding! 

Unfortunately you can't just leave and re-enter the North Market 17 times. You
have to go through around 6-8 battles before you re-enter each time.

Given the limited time you have access to Azhuacan, if you really want the Arch
Witch, I would suggest hitting up the Arena. At least there you can get the
Vermilion Rose (for the first combination of weapons that will allow Sabit to
join at the Black Market) and farm Dragon Scales, so it's not a complete waste
of time!

Battle Arena:
If you have around 350 HP or so, you'll be allowed to battle. Win three battles
and you'll be the champions! The first time you win three battles you'll 
get the Vermilion Rose. Each time afterward you'll get Dragon Scales (and many
of the best weapons and armor require these to upgrade!).

So if you want the Arch Witch, win the Battle Arena tournament twice, go back
to the North Market, have the Arch Witch train one of your mages, rinse and
repeat 17 times. Once you do that, you'll recruit one of the top two mages in
the game!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Arch Witch|  6|  9|  8|  6| 16| 11| 4|Te|Staff/Inc|
-----------------------------------------------------

Min-maxed magician is min-maxed! This is a character that is the best at magic
and literally nothing else!!! If you did all that grinding to get the Arch-
Witch at this point, she DESERVES to be a part of your team! I wouldn't be
opposed to making her your new 1A or 1B alongside Elysed!

*******************************************************************************
* NOTE: If you haven't recruited Tsubaki yet, you may want to hold off on re- *
* cruiting the Arch Witch. If you attempt to recruit Tsubaki with the Arch    *
* Witch already in your Party, then she won't be available anymore.           *
*******************************************************************************

*******************************************************************************
* NOTE: If you don't want to do all that grinding now, you'll have access to  *
* Azhuacan again during the Endgame.                                          *
*******************************************************************************

After all that, let's go rescue Maximus!

Holy Republic Soldiers:
They want us to remove a demon from Marigan Temple before giving us back Lord
Maximus...:sigh: OK...

Marigan Temple:
Urpina prays to Marigan for guidance. Then we get a single encounter with three
Evil Worms (they're Easy).

After that, we find Sigfrei. He asks Urpina about her belief in the Celestials. 
Either option will lead to a battle:

=======================
BOSS FIGHT:
Sigfrei

Same shenanigans except he is more likely to use Snowstorm (1 turn charge time)
so you'll need to beat him fast or stop him from casting it (Stun, Distract).

If you selected the first option before the battle, then there is a chance of
the Benison "Marigan's Mania" occurring at some point.

=======================

...and you are reunited with Maximus! Let's go home! Urpina breaks the fourth
wall again.

                       ********************************
                       *  [Sigfrei] End of Chapter 2  *
                       ********************************
              ***************************************************          
              * Please skip to Chapter 3 section of this guide. *
              ***************************************************

***********************************************************
* [Scarlet Shards] 2.1 Provincia Gradion (Trigger Region) *
***********************************************************

When you enter Gradion, a woman by the name of Sasha asks you to help her
find and destroy the Scarlet Shards. Once you accept her request, the Quest
officially starts. Sasha will put an incantation on your Ibex Ring so it can
be used to locate the Shards in each Region.

The goal is to find at least five Scarlet Shards. Nine of the Regions have a 
Shard hidden within them:

- Provincia Gradion (Trigger Region)
- Provincia Bicyniro
- Marchiam Normi
- Northeast Boundary
- Provincia Cerenaif
- Provincia Jusitania
- Marchiam Numadica
- Marchiam Megdasse
- Provincia Hibernia

Once you find five Shards, you will be allowed to enter Urbs Azhuacan. If you
try going beforehand, Sasha will get pissed off. 

You CAN, however, blow up all nine Shards if you want to.

Out of all the [Scarlet Shards] Regions, Gradion has the most number of
permutations. It makes recruiting Francis very tricky.

So how do we get the Shard in Gradion? First think you need to do is go into
your Belongings menu and use the Ibex Ring. You'll see a shooting star land
just a bit south of Testika. 

Investigate where the shooting star landed and you'll find...a baby? A BABY!
Who the hell would abandon a baby like this?!!! Sasha gives no ****s: she says
it might have a Scarlet Shard. Urpina does not want to involve the baby in
Sasha's schemes! Looks like we're going to search for its parents.

While you're carrying the baby, your travel speed is reduced quite a bit!
When fighting in certain battles, you'll be forced into the "For the Child"
formation (3-8 BP, Retinue lined up in a "V" shape). If you leave Gradion, 
you'll no longer have the baby, but when you return, you'll have it again (I
wonder what happens to the baby during this time?!!!). 

Anyway, before we try to find this kid's parents, let's go back to the spot you
picked it up from:

Suspicious Person:
This is Camelia, also known as Tsubaki. She is a fanatical witch hunter, says
that the baby is a witch, and her organization, La Chasse, will deal with it.
Sorry, lady. We're not having any of your crap.

=======================
BOSS FIGHT:
Camelia and La Chasse lackeys

If you've spent time using Nessa and Angle, you'll know what Camelia can do to
you. Of course Camelia has some of the more advanced Short Sword techs like
Golden Note (heavy damage + Distract--increases spell casting time by 1) and
Eulogy (heavy damage + chance of Instant Death). 

One of the lackeys has a Long Sword and the other a Great Sword. 

Just use the tried and true boss tactics of neutering your foes with statuses
and you should be OK. The "For the Child" formation may limit what you can do
early on, though. 
=======================

Winning this battle meets the first requirement toward recruiting Tsubaki. 

Now that those nut-jobs are out of our way, let's continue our hunt for the
kid's parents. 

Testika:
You'll have two choices: 

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: Testika runs an orphanage. You can choose to leave the baby
    here or continuing searching elsewhere. 
    Leave baby here: The baby gets left at the orphanage. If you do this, you
        will have to go down the Baby-less Route for getting the Shard and, if
        you want, recruiting Francis. 
    Search elsewhere: You leave Testika. Search continues. 

About the Scarlet Shards: The priest says that they don't exist, and to even
    hold an interest in them is a betrayal of the Celestials. Yeah, keep
    telling yourself that...
        
    You leave Testika. Search continues. Mondo suggests Sanhigh or Yumen.

Sanhigh:
Again, you'll have two choices: 

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The lady will ask if you can leave the baby with her. 
    Leave baby here: You leave the baby with her. Unlike leaving her at the
        Testika orphanage, you wonder if leaving her here is a good idea. 
        Leave Sanhigh and...
                
        Baby: ...nope, it wasn't. Some people shouldn't be parents. Pick up the
            baby, head back to Sanhigh, and tell the lady she's a crappy mom.
                
        (NOTE: If you don't see the Baby in the spot where she was originally
            found, leave and re-enter Gradion)
        
        Search elsewhere: You leave Sanhigh. Search continues.
        
About the Scarlet Shards: She doesn't know, but she wants to know about the
    baby! Urpina says it's not hers, and the lady goes NUTS! Remember kids,
    stay away from bath salts. Especially if they're red.
        
    Beat up the Sanhigh woman and her Thugs, and you'll leave town. Go back
    in, and Converse with the lady again. It will default to "About the baby"
    (apparently she forgot about the ass whoopin she just endured...must be
    those bath salts...)

Overall, if you leave the baby in Testika, you have to go down the Baby-less
Route, which is covered below. If you leave the baby in any other location, the
baby will be abandoned, and you'll have to pick it up again, chew out the
wannabe parent/guardian/mentor/etc., and...pretty much get nowhere. 

While you DON'T have the baby, you can go to the Forest Hut (defeat the enemies
around it first):

Forest Hut:
A man dressed in white wearing sunglasses takes great interest in your quest to
blow up the Wicked One's family jewels. Might as well add him to the fold!

*******************************************************************************
* NOTE: If Francis won't join you, then you need to use the Ibex Ring first.  *
* Otherwise he'll just tell you that he's doing fine like he did back in      *
* Chapter 1.                                                                  *
*******************************************************************************

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Francis   |  8| 12|  8|  9| 14| 10| 5|Ae|Staff/Inc|
-----------------------------------------------------

Hey, another mage! He starts with the very last Aes spell you can learn: The
Tower! Too bad that spell is impractical in almost every situation with its 4
turn Cast Time! Intelligence 14 is pretty good! 

The problem is that we now have a logjam of mages, and mages take long enough
to train. If you have any two of Elysed, Solon, Mirane, and Roh Sung trained
with a variety of spells, it might not be worth spending time with Francis, but
if you want a mage with higher INT than Solon or Mirane, then go ahead and use
him. Once again, Elysed should have a permanent spot on your A team, especially
if you're going to select [Sigfrei] for Chapter 3.

*******************************************************************************
* NOTE: If you go to the Forest Hut while you have the baby, Francis will say *
* "OOOOHHH a baby!" followed by "I know nothing." or "The time is not right." *
* If you go to the Forest Hut outside of the [Scarlet Shard] Quest, Francis   *
* won't be there. If you get the Shard in Gradion before going to the Hut,    *
* then that's a Failure Condition for recruiting Francis. So make sure you    *
* visit the Hut while the baby is in one of the town's custody.               *
*******************************************************************************

Anyway, get the baby back by leaving Gradion and coming back (If you dropped
the baby off in Sanhigh, go there, select the option to go to Cindrea, go back
to Sanhigh, and then back to Gradion. The baby will be in the same spot where
you found her). While holding the baby, let's head to:

Yumen:
Usual two choices: 

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The man will ask if you can leave the baby with him. 
    Leave baby here: You leave the baby with him. You wonder if it's a good
        idea (as always, it's not). Get the baby back from the original spot
        (or leave and re-enter Gradion before checking the spot), chew out the
        crappy wannabe dad). 
                
    Search elsewhere: You leave Yumen. Search continues.
        
About the Scarlet Shards: First he asks about the baby. Then the Bath Salts
    take effect. Time to beat up the Yumen Citizen and some Thugs. Leave town.
    Re-enter, and the man forgets about his beating, defaulting to "About the
    baby" dialog. 

West Bicornia:
You know where this is going, right? Well, I thought I did...

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The bandit will ask if you can leave the baby with him. 
    Leave baby here: You leave the baby with a freaking bandit. You do wonder
        if it's a good idea (who's on the bath salts now?!!). Get the baby back
        from the original spot (or leave and re-enter Gradion before checking
        the spot), chew out the bandit while he lampshades how stupid it is to
        leave a baby with a bandit.
                
    Search elsewhere: You leave West Bicornia. Search continues.
        
About the Scarlet Shards: The bandit asks about the baby, envying the kid's dad
    for having a "smokin' hot wife"! He contemplates killing the husband and
    taking the kid and Urpina for himself! Urpina says she's not married, and
    once she gets married, not to lay a finger on her husband or else he lose
    one himself! urpinathuglifememe.jpg.
        
    Bandit's like "So you're NOT the mom?!!!" He says he's lucky to chat with a
    pretty lady, and to stop by in case she considers searching for a husband!
    I don't think Daddy Max would approve.
        
    ...so no scarlet bath salts this time. I'm pleasantly surprised!

East Bicornia:
OK, the bandit was more sane than the Sanhigh and Yumen citizens. Maybe that's
a good sign for the East Bicornian knight?

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The bandit will ask if you can leave the baby with him. 
    Leave baby here: You leave the baby with the knight. You do wonder if it's
        a good idea. Maybe that knight honor means something here?
        
        Nope.

        Get the baby back through the usual steps. What's this guy's excuse? 
        It's a "change in the Order's policies." Yeah, suuuuure it is...
                
    Search elsewhere: You leave East Bicornia. Search continues.
        
About the Scarlet Shards: The knight asks about the baby. As usual, Urpina is
    not the mother. Then...yep, the bath salts made their way through the Order
    of Bicornia. "Then you choose death!" Sigh...
        
    After beating up three Bicornian Soldiers, we exit town. Re-enter, and the
    knight forgets about the beating as usual. Default to "About the baby."

Pixkimarigan:
...I have no faith in this turning out any better...

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The priest will ask if you can leave the baby with them so she
    can serve Marigan. 
    Leave baby here: You leave the baby with the priest. You do wonder if it's
        a good idea. It hasn't been the last few times, and it's not now.

        Get the baby back through the usual steps. So what's the priest's
        excuse? Marigan says no. Yeah, sure...
                
    Search elsewhere: You leave Pixkimarigan. Search continues.
        
About the Scarlet Shards: The priest says that the Shards must be gathered
    under Marigan, who stands at the head of the Celestials. The baby falls
    under this policy as well. He will not permit it to be kept under House
    Julanius as they look to restore their power. Urpina says that House
    Julanius has no such thoughts. She just wants to return the baby to its
    mother. The priest doesn't believe her...he thinks she's trying to deceive
    Marigan, and she shall repent for her sins...
        
    ...bath salts? I wouldn't doubt it.
        
    Beat up the Pixkimarigan Knights and exit this dump. Re-enter and the
    priest forgot about the punishment we administered. Default to "About the
    baby."
        
Fort Kathrin: 
The knight thinks Urpina gave birth to an heir! Urpina has to break the news to
him. The knight apologizes for letting the excitement get to him.

(at least House Julanius knights are still sane)

Adamas Tower:

...sigh...

- Tell me about the baby.
- Tell me about the Scarlet Shards.

About the baby: The priest will ask if you can offer the child to Adamas. Sigh.
    Leave baby here: You leave the baby with the priest. You do wonder if it's
        a good idea. It hasn't been the last few times, and it's not now.

        This time the baby appears in its usual spot without leaving the
        Region! That baby must have really pissed off Adamas! Let's find out
        what the Excuse of the Day is!
                
        Adamas says no. Thought so. 
                
        Unfortunately, you won't be able to proceed any further without
        dropping the baby off at the Testika orphanage, leaving and re-entering
        Gradion, asking about the baby in Testika (the first part of the
        Baby-less Route) and then going to Adamas Tower and proceeding with the
        rest of the Baby-less Route from there (see below).
                
    Search elsewhere: You leave Adamas Tower. Search continues, except you
        can't go any further without either:
                
        A) Going back into Adamas Tower and selecting "About the Scarlet
            Shards"
        or
        B) Dropping off the baby in Testika, leaving and re-entering Gradion,
            going back to Testika to ask about the baby (the first part of the
            Baby-less Route), and then going to Adamas Tower and proceeding
            with the rest of the Baby-less Route from there (see below). 
        
About the Scarlet Shards: The priest says that the power of the Shards would be
    instrumental in locating a new vein of ore. Then he asks about the baby. No
    Shard Insanity this time...unless you count him telling you to find the
    Shard by taking the baby with you to any one of the three mines. 

    Time to go mining. With the baby. 

    It doesn't matter which mine you pick: Bollinger, Jardina, or Tula. Either
    way, you'll be in the "For the Child" formation.

    Bollinger has a Sword Servant (zombie) and two Netherworld Roots (undead
    plants that loves to poison with Corpse Moss among other things).

    Jardina has two Raptor Claws. Much easier than what it would have had if
    you went down the Baby-less Route. 
        
    Tula has a Hellhound and two Sacculinas. The Hellhound needs to be neutered
    (Stun, Paralyze, Sleep, etc.) or else Fang Salvo will give you fits.

    When finished at one of the mines, the baby will somehow have the Scarlet
    Shard in its possession! Huh?!! Er...OBJECTIVE COMPLETE! Good baby!
        
...so how does Sasha plan to destroy the Shard? 

...........

...OK MOVING ON!        

Baby-less Route:
================
(you used the Ibex Ring first, right?)

So you dropped off the baby at the Testika orphanage. How is she doing? Let's
check on her:

Testika:
Urpina asks if the orphanage noticed anything particular about her. Many people
came by asking questions regarding a Scarlet Shard! Urpina asks if the child
was holding a Scarlet Shard, and the priest adamantly denies that she was while
telling Urpina to abandon her "foolish fantasies" and serve the Celestials with
all her heart. Okay...

Before we finish searching, get rid of the enemies around the Forest Hut. Once
you do, enter it:

Forest Hut:
A man dressed in white wearing sunglasses takes great interest in your quest to
blow up the Wicked One's family jewels. Might as well add him to the fold!

*******************************************************************************
* NOTE: If Francis won't join you, then you need to use the Ibex Ring first.  *
* Otherwise he'll just tell you that he's doing fine like he did back in      *
* Chapter 1.                                                                  *
*******************************************************************************

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Francis   |  8| 12|  8|  9| 14| 10| 5|Ae|Staff/Inc|
-----------------------------------------------------

Hey, another mage! He starts with the very last Aes spell you can learn: The
Tower! Too bad that spell is impractical in almost every situation with its 4
turn Cast Time! Intelligence 14 is pretty good! 

The problem is that we now have a logjam of mages, and mages take long enough
to train. If you have any two of Elysed, Solon, Mirane, and Roh Sung trained
with a variety of spells, it might not be worth spending time with Francis, but
if you want a mage with higher INT than Solon or Mirane, then go ahead and use
him. Once again, Elysed should have a permanent spot on your A team, especially
if you're going to select [Sigfrei] for Chapter 3.

Let's continue our search for the Shard!

West Bicornia:
Looks like the bandits once had possession of the Shard, but someone made off
with it. 

East Bicornia:
"Excuse me, do you know of a Scarlet Shard?"

"SO YOU HAVE CHOSEN DEATH!"

....

...if you insist. Whoop up on the three Bicornian Soldiers and move on.

Sanhigh:
"Pardon me, but have you seen anything resembling a red stone?"

"Yeah, come with me...GRRRRRRHHHHH I'LL SHOW U RED HAAHAAHAHAHA!!!"

...see where this is going? Gotta beat up the Sanhigh lady and two thugs.

Yumen:
I think we know what's coming here. Urpina asks about shard, response is that
she chose death. Beat up more citizens and move on.

Pixkimarigan:
...even the priests are going insane over red rocks? Sigh, let's beat up some
Pixkimarigan knights.

Adamas Tower:
...oh wait, no fight this time? So he knows where the Shard is? "Er...no...I
know nothing." Yeah, sure pal. 

Time to go mining.

It doesn't matter which mine you pick: Bollinger, Jardina, or Tula. 

Bollinger has three Sword Servants (zombies) and a Netherworld Root (undead
plant that loves to poison with Corpse Moss among other things).

Jardina has two flamethrowing Ogres. If you don't Stun, Paralyze, or put them
to sleep, you're going to be in a world of hurt!

Tula has a boss fight:

=======================
BOSS FIGHT:
Deepfish

Yep, another giant squid that does giant squid stuff. You know what to do by
now. 

This time, he's accompanied by a Hellhound. It likes to Howl (speed up)
followed by Fang Salvo (damage to entire Retinue + chance of Stun). 

Sacculina is a roly-poly. It's the least of your concerns.

Try to Paralyze either the Deepfish or the Hellhound and focus fire on the one
that's not Paralyzed. If you can paralyze them both, awesome! 
=======================

When finished with either one of the mines, you score a Shard! OBJECTIVE
COMPLETE!

...so how does Sasha plan to destroy the Shard? 

...........

...OK MOVING ON!

******************************************
* [Scarlet Shards] 2.2 Marchiam Bicyniro *
******************************************

Urpina: "So, is there a Shard here?"
Sasha: "Probably."

...yeah, that helps.

Anyway, use the Ibex Ring and...what is this I don't even...

The stars land everywhere! Does that mean there are Shards everywhere? 

Well...yes and no. 

On one hand, Bicyniro is a troll region with those rumors and all. 

On the other hand, it IS possible to find a Shard on any of those particular
spots. You can only get one, though. 

*******************************************************************************
* NOTE: You may want to save your game in a separate slot now. The Bicyniro   *
* rumors are very easy to mess up, so it's best to read on before picking     *
* which method you want to use to get the Shard here.                         *
*******************************************************************************

There are four methods for finding the Scarlet Shard here:

A) Caprese Rumors
B) Anchiano Rumors
C) Pescara Rumors, *OR*
D) All of the above

*******************************************************************************
* NOTE: FOR THE LOVE OF THE CELESTIALS DON'T PICK METHOD D! If you do and     *
* then select [Sigfrei] in Chapter 3, the events won't occur and you won't be *
* able to recruit Aslana Melek!!!                                             *
*                                                                             *
* If you want Aslana Melek and the Tatzelwurm trophy (for those playing a     *
* version with Trophy Support--i.e.: not the Nintendo Switch version), choose *
* Method A, and then after talking to Aslana in her Studio, start Method B    *
* and get the Shard by catching the Tatzelwurm.                               *
*******************************************************************************

Method A: Caprese Rumors
------------------------

(this is the recommended way, as you can start the process for recruiting
Aslana Melek)

Follow the flowcharts below to trigger both Aslana Event 1 and to reach the
"OBJECTIVE COMPLETE":

Caprese Rumor Flowcharts - Chapter 2 [Scarlet Shards]
-----------------------------------------------------

Start by going to Caprese and select "Converse".

+---------+
| START   |   +----------------+     +-------------+      +---------+
| CAPRESE >---> Believe X to   |  +--> Investigate |  +---> Go      |
| RUMOR 1 |   | the northeast? |  |  | statue?     |  |   | inside? |
+---------+   N----------------Y--+  N-------------Y--+   N---------Y
              |                      |                    |         |
          +---v----------+     +-----v------+     +-------v----+  +-v-------+
          | X disappears |     | Statue     |     | Hut        |  | Aslana  |
          +--------v-----+     | disappears |     | disappears |  | Event 1 |
                   |           +-----v------+     +-------v----+  +-v-------+
                   |                 |                    |         |          
                   v                 v                    |       +-v-------+
                   |                 |                    +->-->--> END     |
                   |                 +->-->-->-->-->-->-->-->-->--> CAPRESE |
                   +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> RUMOR 1 |
                                                                  +---------+

*******************************************************************************
* NOTE: At this point, since Urpina does not need to destroy every Shard to   *
* complete Chapter 2, it may be best to get to "Aslana Event 1," stop there,  *
* and move onto another Shard Region. That way if you do want to select       *
* [Sigfrei] for Chapter 3, you'll have rumors left over to complete those     *
* events.                                                                     *
*                                                                             *
* If you want Aslana AND the Tatzelwurm trophy, then stop at "Aslana Event 1" *
* and then start the Anchiano Rumor Chain.                                    *
*                                                                             *
* ...but if for some reason you want to continue (e.g.: you're selecting      *
* [Phoenix] for Chapter 3 or you don't care about maxing out Sigfrei Troll    *
* Points), read on.                                                           *
*******************************************************************************

When you reach "END CAPRESE RUMOR 1," go back to Caprese and select "Converse"
to start Rumor 2.

+---------+
| START   |   +--------------+     +-----------+   +-----------+
| CAPRESE >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 2 |   | Anchiano?    |  |  | Potato    |   | COMPLETE! |
+---------+   N--------------Y--+  +-----------+   +-----------+
              |
              v   +--------------+                 +-------------+
              +->-> X disappears >-->-->-->-->-->--> END CAPRESE |
                  +--------------+                 | RUMOR CHAIN | 
                                                   +-------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If for some reason you reached "END CAPRESE RUMOR CHAIN" or you didn't trigger
"Aslana Event 1," then you may want to reload your save file. You don't want to
go through too many rumors in Chapter 2, as that could cause some problems
during Chapter 3.

Caprese Rumor Descriptions - Chapter 2 [Scarlet Shards]
-------------------------------------------------------

Caprese Rumor 1:
"I heard a rumor that if you find a red stone deep in the forest, you'll be
turned to stone!"

Leave Caprese and investigate the X northeast of it. 

Don't believe rumor: The X disappears. Skip to Caprese Rumor 2. FAILURE
    CONDITION for recruiting Aslana Melek. Don't do this.

Believe rumor: The X turns into a statue.
    "Nay, it's much too dangerous.": Protest from Sasha occurs, but Urpina
        stands firm on her decision. Statue disappears. Skip to Caprese Rumor
        2. FAILURE CONDITION for recruiting Aslana Melek. Don't do this.
    "We will do it regardless.": Statue disappears, Hut appears, go to hut:
        "Let's just forget all of this": Hut disappears. Skip to Caprese Rumor
            2. FAILURE CONDITION for recruiting Aslana Melek. Don't do this.
        "We should go inside": Ze madness with ze sculptor. Mondo freaking 
            tackles Aslana! "The fiend is defeated!" says Mondo. ROFL! To
            atone for Mondo's mistake, he's gotta strip nekkid for ze sculptor
            to sculpt ze manly man! Anyway, you're halfway to recruiting her.
            You'll need to revisit her Studio during Chapter 3 [Sigfrei]. 
                        
        Heading back to Caprese...
        
Caprese Rumor 2:
"Oh ho! I hear there's a man using a red stone to summon fiends near Anchiano."

Leave Caprese and investigate the X where Anchiano is located.

Don't believe rumor: The X disappears, and you'll enter Anchiano like normal.
    End of [Scarlet Shards] Caprese Rumor Chain.

Believe rumor: Man in Anchiano tells everyone that fiends are coming for the
    red stone and to run! "Actually...you have it now!" Well that was easy!
    Except for the fiends part. Sasha acts fast and blows up the Shard in Sasha
    fashion. OBJECTIVE COMPLETE!

Method B: Anchiano Rumors
-------------------------

Follow the flowcharts below to get to "OBJECTIVE COMPLETE." As you can see,
there's more than one way to get there.

*******************************************************************************
* NOTE: If you want to recruit Aslana Melek and you haven't triggered Aslana  *
* Event 1, then you shouldn't be messing with these Rumors. Use Method A      *
* instead.                                                                    *
*                                                                             *
* If you've already triggered Aslana Event 1 and you want the Tatzelwurm      *
* trophy, then go ahead and Capture the Tatzelwurm.                           *
*******************************************************************************

Anchiano Rumor Flowcharts - Chapter 2 [Scarlet Shards]
------------------------------------------------------

Start by going to Anchiano and select "Converse".

+----------+                         +-------------+             
| START    |   +---------------+     | TATZELWURM! |           +-----------+
| ANCHIANO >---> Believe X at  |  +--> A) Capture  A-->-->-->--> OBJECTIVE |
| RUMOR 1  |   | Noono Forest? |  |  | B) Kill     |           | COMPLETE! |
+----------+   N---------------Y--+  | C) Leave be |           +-----^-----+
               |                     C-------------B                 |
               |                     |             |                 |
           +---v----------+   +------v-----+  +----v--------+        ^
           | X disappears |   | Tatzelwurm |  | BOSS FIGHT: |        |
           +--------v-----+   | Disappears |  | Tatzelwurm  >-->-->--+
                    |         +------v-----+  | (for shame) |
                    |                |        +-------------+
                    v                |                             +----------+
                    |                +-->-->-->-->-->-->-->-->-->--> END      |
                    +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> ANCHIANO |
                                                                   | RUMOR 1  |
                                                                   +----------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If you reach "END ANCHIANO RUMOR 1," go back to Anchiano and select "Converse"
to start Rumor 2.

+----------+
| START    |   +--------------+     +-----------+   +-----------+
| ANCHIANO >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 2  |   | Pescara?     |  |  | Potato    |   | COMPLETE! |
+----------+   N--------------Y--+  +-----------+   +-----------+
               |
               v   +--------------+                 +--------------+
               +->-> X disappears >-->-->-->-->-->--> END ANCHIANO |
                   +--------------+                 | RUMOR CHAIN  | 
                                                    +--------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If for some reason you reached "END ANCHIANO RUMOR CHAIN," then you may want to
reload your save file. You don't want to go through too many rumors in Chapter
2, as that could cause some problems during Chapter 3.

Anchiano Rumor Descriptions - Chapter 2 [Scarlet Shards]
--------------------------------------------------------

Anchiano Rumor 1:
"I hear someone found a red stone over in Noono Forest."

Leave Anchiano and investigate the X in Noono Forest (northwest of Anchiano, 
southeast of Nekwa).

Don't believe rumor: The X disappears. Skip to Anchiano Rumor 2.

Believe rumor: The X disappears and an "Unidentified Creature" appears in its
    place! It's the tatzelwurm!
    "We should capture it.": CHASE THE TATZELWURM!!! Examine the X and you'll
        find that it swallowed the Scarlet Shard! OBJECTIVE COMPLETE! Mondo's
        unhappy because it transformed back into an ordinary snake. Fifty.
        Years. :(
                
        (I think you still get the Tatzelwurm achievement, though.)
        
    "We should kill it.": Typical Murder Noble choice. 
        
        =======================
        BOSS FIGHT:
        Tatzelwurm
                
        ...
                
        ...you should be ashamed of yourself.
                
        =======================
                
        ...Mondo is not happy. FIFTY YEARS! 
                
        ...but...you get the Scarlet Shard! Apparently it wasn't a Tatzelwurm.
        It was a worm on Scarlet Bath Salts (like the people in Gradion). 
        Anyway, Sasha blows up the Shard. OBJECTIVE COMPLETE!
        
    "Leave it be.": "...but the Tatzelwurm..." -- Mondo
        
        If you chose this, head back to Anchiano.
    
Anchiano Rumor 2:
"Hey check this out: I hear there's a man using a red stone to summon fiends
near Pescara."

Leave Anchiano and investigate the X where Pescara is located.

Don't believe rumor: The X disappears, and you'll enter Pescara like normal.
    End of [Scarlet Shards] Anchiano Rumor Chain.

Believe rumor: Woman in Pescara tells everyone that fiends are coming for the
    red stone and to run! "No, YOU have it, darling!" Well that was easy!
    Except for the fiends part. Sasha acts fast and blows up the Shard in Sasha
    fashion. OBJECTIVE COMPLETE!

Method C: Pescara Rumors
------------------------

Follow the flowcharts below to get to "OBJECTIVE COMPLETE." As you can see,
there's more than one way to get there.

Pescara Rumor Flowcharts - Chapter 2 [Scarlet Shards]
-----------------------------------------------------

Start by going to Pescara and select "Converse".

+---------+   +--------------+     +------------+    +---------+
| START   |   | Believe X on |     | BDSM Man   |    | END     |  
| PESCARA >---> opposite end |  +--> ("Sacrer   >----> PESCARA |
| RUMOR 1 |   | of river?    |  |  | Chardon?") |    | RUMOR 1 |
+---------+   N--------------Y--+  +------------+    +----^----+
              |                                           |  
          +---v----------+                                ^
          | X disappears >-->-->-->-->-->-->-->-->-->-->--+ 
          +--------------+           

When you reach "END PESCARA RUMOR 1," go back to Pescara and select "Converse"
to start Rumor 2.

+---------+
| START   |   +---------------+     +---------------+   +-----------+
| PESCARA >---> Believe X at  |  +--> BOSS FIGHT:   >---> OBJECTIVE |
| RUMOR 2 |   | Tuktuk Coast? |  |  | Aspidochelone |   | COMPLETE! |
+---------+   N---------------Y--+  +---------------+   +-----------+
              |                      
              v                                    +---------+
              |   +--------------+                 | END     |
              +->-> X disappears >-->-->-->-->-->--> PESCARA |
                  +--------------+                 | RUMOR 2 | 
                                                   +---------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If you reach "END PESCARA RUMOR 2," go back to Pescara and select "Converse" to
to start Rumor 3.

+---------+
| START   |   +--------------+     +-----------+   +-----------+
| PESCARA >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 3 |   | Caprese?     |  |  | Potato    |   | COMPLETE! |
+---------+   N--------------Y--+  +-----------+   +-----------+
               |
               v   +--------------+                 +-------------+
               +->-> X disappears >-->-->-->-->-->--> END PESCARA |
                   +--------------+                 | RUMOR CHAIN | 
                                                    +-------------+

If you reached the OBJECTIVE COMPLETE, then you are done here. Don't go through
any other Rumor Chains right now.

If for some reason you reached "END PESCARA RUMOR CHAIN," then you may want to
reload your save file. You don't want to go through too many rumors in Chapter
2, as that could cause some problems during Chapter 3.

Pescara Rumor Descriptions - Chapter 2 [Scarlet Shards]
-------------------------------------------------------

Pescara Rumor 1:
"Here's a juicy bit of gossip: there's a man on the other side of the river
searching for a red stone."

Leave Pescara and investigate the X on the opposite side of the river just east
of where you're at.

Don't believe rumor: The X disappears. Skip to Pescara Rumor 2 by heading back
    there.

Believe rumor: The X disappears and a Worshipper appears in its place. 
    Inspect the Worshipper: "Scarlet...Shard? I don't even know what that is!
        No, I'm searching for sacrer chardon." Apparently "sacrer chardon" is
        a plant that showers you with verbal abuse when you touch its thistles.
        He gets tingly just thinking about what terrible things the plant might
        say to him! Whatever turns you on, dude.  
                
        Anyway, back to Pescara for Rumor #2 because we don't want to think
        anymore about that dude's fantasies...

Pescara Rumor 2:
"I hear there's a fiend on the Tuktuk Coast in possession of a red stone."

Leave Pescara and investigate the X just west of where you're at (it'll be
labeled "Tuktuk Coast").

Don't believe rumor: The X disappears. Skip to Pescara Rumor 3.

Believe rumor: The X disappears and OMGWTFBBQISTHAT?!!! Yep, there's a fiend.
    She didn't say it was bigger than Godzilla! Oh well, inspect it...
        
    =======================
    BOSS FIGHT:
    Aspidochelone
        
    Giant Squid II: Electric Boogaloo.
        
    I'm sure you know what to do by now. Poison, Paralysis, Sleep, and Stun
    should all be in your inner friends circle. 
        
    You'll get a Lapis Lazuli Earring for winning this battle.
    =======================
        
    ...you'll also get a Scarlet Shard. Sasha blows it up in usual fashion.
    OBJECTIVE COMPLETE!

Pescara Rumor 3:
"Ooo, guess what? I hear there's a man using a red stone to summon fiends near
Caprese."

Leave Pescara and investigate the X where Caprese is located.

Don't believe rumor: The X disappears, and you'll enter Caprese like normal.
    End of [Scarlet Shards] Pescara Rumor Chain.

Believe rumor: Man in Caprese tells everyone that fiends are coming for the red
    stone and to run! "Actually...YOU have it now!" Well that was easy! Except
    for the fiends part. Sasha acts fast and blows up the Shard in Sasha
    fashion. OBJECTIVE COMPLETE!
        
Method D: "All of the above"
----------------------------

This method involves not believing the final rumor in all three rumor chains
above. When that happens, you'll get a giant X just east of Pescara, but west
of Anchiano and northwest of Caprese. 

*******************************************************************************
* NOTE: You shouldn't be at this point in Chapter 2 unless you're either      *
* doing Chapter 3 [Phoenix] or you don't care about having any rumors left    *
* for Chapter 3 [Sigfrei]. If you are at this point unintentionally, load     *
* your save that you made at the beginning of this Section.                   *
*******************************************************************************

Walk up to the giant X. Unlike the [Sigfrei] version, you'll get a choice as to
whether or not you should trust the phenomenon.

+-------------------+     +-------+     +--------+
| ALL THREE RUMOR   |     | Trust |     | Triple |   +-----------+
| CHAINS ENDED WITH >-->--> Giant |  +--> BOSS   >---> OBJECTIVE |
| NO SCARLET SHARD  |     | X?    |  |  | FIGHT! |   | COMPLETE! |
+-------------------+     N-------Y--+  +--------+   +-----v-----+
                          |                                |
                      +---v-------+              +---------v---------+
                      | OBJECTIVE >-->-->-->-->--> ...and you're out |
                      | FAILED!!! |              | of rumors for     |
                      +-----------+              | Chapter 3...      |
                                                 +-------------------+

Don't believe it: OBJECTIVE...FAILED! Yep, there's no way to get the Shard in 
    Bicyniro anymore. Fortunately you only need five Shards to access Azhuacan,
    so move on to one of the other Regions. If you select [Sigfrei] for Chapter
    3, there won't be an event here because there are no rumors left...

Trust phenomenon: "We've ignored them until now. Perhaps we'll pay the price
    all at once," says Mondo. Triple encounter, all bosses.
        
    =======================
    BOSS FIGHT:
    Kraken
        
    Back to Giant Squid: Electric Boogaloo. You know the drill.
    =======================
        
    =======================
    BOSS FIGHT:
    Tatzelwurm
            
    ...
                
    ...well I guess it's not your fault this time.
                
    =======================
        
    =======================
    BOSS FIGHT:
    Living Armor
                                
    Giant Spider. Feast. Wild Pierce. Stuff like that.
        
    Oddly enough, you can't fight this boss through the [Scarlet Shards]
    Anchiano rumor chain (you can via the [Sigfrei] Anchiano chain). 
    =======================

Once you finish all three bosses off, you'll get the Shard. OBJECTIVE COMPLETE!
Too bad you didn't save any rumors for Chapter 3...        

***************************************
* [Scarlet Shards] 2.3 Marchiam Normi *
***************************************

Finding the Shard here is pretty easy. Use the Ibex Ring and you'll find that
it has landed on the far west end of the Region. 

Before you go get the Shard, investigate the building in the middle of the map:

Tidemarch:
The view is lovely. How do you get there? Hmmm...

Might as well investigate the locations around it:

Child Walk:
It's supposed to be a narrow passage to the western part of the Region. Other
than that, it's pretty insignificant.

Maiden Cliff:
Supposedly you can calm the waves by throwing a maiden off the cliff. Again, 
pretty insignificant (so no maiden sacrifices here).

Heading west, you'll see...

Monument:
A stone monument to honor the Warriors Three, who fought valiantly to protect
these lands. It's not relevant to the Shard, but IS part of the Unda Elemental
Weapon Side Quest.

You can stop in Westdorf if you want. Town stuff.  

When you're ready, head to where the shooting star landed:

Castle Kubera:
Win the double encounter here...derp, Shard's not here. 

Westdorf:
The lady here says that the Shard was stolen by a common thief. Leave Westdorf
and you'll see the fate of our common thief...

Frozen Person:
Save here first. There will be a long series of encounters here while you're
trying to wrestle the Shard from the frozen person's grasp.

Now that we have the Shard, let's blow it up! 

...

...but Urpina says we need permission from the townspeople. 

Fine.

Westdorf:
They don't mind if we "hold onto it." That was easy.

Do your thing, Sasha. 

OBJECTIVE COMPLETE.

*******************************************
* [Scarlet Shards] 2.4 Northeast Boundary *
*******************************************

Another easy Shard to nab. Use the Ibex Ring and you'll find that it's all the
way up north at the shipwreck. 

If you took the [RESCUE] route in Chapter 1 and did all the extra stuff to get
the Aes Elemental Weapon, just walk up to the Frozen Ship, win the battles, and
claim the Shard!

Frozen Ship:
Double encounter (one Easy, one Hard). No bosses this time, but you will have
to fight a Silver Wolf in the Hard encounter. 

Sasha does her thing, OBJECTIVE COMPLETE!

If you didn't, then now is the time to do this Quest the "right" way:

Fisherman (Northwest Corner): 
Talk to him and have him drag the line down the bottom. He'll find a Gargantuan
Key and give it to you. Now talk to him again and choose to Pray with him.
He'll give you a fish.

Village of No Presence (Far Southeast Corner):
When you Converse, you'll talk to the Villager who wants to revive imperial
culture and will start perhaps the longest Side Quest in the game: Product 
Development. 

It starts off by the Villager giving you Straw. At the next destination, you
need Straw to produce another product (Straw Net in New Wise/Mare Ilfee or 
Compost in the Nyu Settlement in the Marchiam Megdasse region). Eventually
product development will require two or three previously made products until
you eventually get back to the Village of No Presence to produce entire
buildings! Sounds like what TV Tropes calls "20 Bear Asses" alright.

Fortunately there are some pretty nice rewards (usually rare materials for
making the best weapons and armor). Don't expect to complete this Side Quest
in one Playthrough--it'll take forever. Instead carry over your progress to
future Playthroughs.

If you run out of Straw, you can always come back here for more.

The Smithy here actually handles Prisma Crystals, so if you have weapons and
armor that you couldn't upgrade before, try here!

Now exit and re-enter the Village of No Presence and Converse again. Say yes
to recruit one of the easiest characters to recruit in the game for all
Protagonists!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Tissisaaq | 11|  9| 10| 13|  8| 11| 6|Te|Spear    |
-----------------------------------------------------

If for some reason you're not impressed with Kahn, give Tissi a try! While
their stats are nearly identical, what makes Tissi unique is her Role! She
will be in the front of your timeline in battle the majority of the time! Use
her to get the upper hand or prevent your pray from doing something scary!

Adamas Shrine (cave) (just to the west of the Village of No Presence):
Now go here and win the battle. The cave now becomes a shrine. Offer the
fish you got earlier to Adamas. When finished, let's go north to:

Finemundi:
In the very center of the map is this miner town. Send someone on a Mission
by selecting "Dig Site" (Solon or Mirane are good for this since one of the
rewards is +1 or 2 levels in Terra Magic. You can't send Elysed unfortunate-
ly.). Select "Terrace Houses" for a Minstrel tale. Do it again (may have to
exit and re-enter) for some training in a weapon or Martial Arts (+1, 2, or
3 levels). If you didn't recruit Griffin yet for some reason, then he will
be the trainer. When finished, exit.

Snowy Hut:
Here you'll find a research base where an Imperial Librarian has set up shop.
She has come up with a plan for how to get through the glaciers, but to do
that, she will need to borrow Mondo. She won't say why. Unfortunately, the
only way to proceed is to go with her plan. 

Mondo will leave your party for now (if he's in your Retinue, you'll have to 
remove him before you can proceed).

Go back to the Fisherman and inspect. Nothing else to pull up regardless of
which choice you take, but that's fine for now. 

Go back to the Adamas Shrine and inspect. Next, go back to the Snowy Hut. 
You'll see that it's covered in blood! If this were a corporated area, you'd
probably see it roped off with crime scene tape, but that doesn't happen in the
middle of nowhere.

...but wait! What happened to Mondo? Oh ****!

When you leave the hut, all three glacier walls get broken down. 

Giant Freaking Monster:
Ok, that librarian has some explainin' to do. But first:

=======================
BOSS FIGHT:
Carmella

You might have seen this type of monster already: it's a flying succubus model.
If you have Roh Sung and Kahn, they'll have quotes in battle for them. :D

The most annoying thing about this fight is its multiple Conditionals (????). 
They have one that interrupts Piercing, one that interrupts Slashing, and a
Counter, which makes it tricky to try to quell. 

Fortunately they don't have an answer to Blunt attacks, so it's not a bad idea
to bring in some Martial Arts or Axe users with Blunt techniques. 

If you have the Frigid Ice Sword, you can use Hailstorm as well--it can't be
interrupted. 
=======================

After the battle, the monster turns into...Mondo?!!!

Apparently the librarian allowed Mondo to be possessed by a fiend in order to
break down the walls, but she had problems reversing the process. Urpina. Is.
Pissed. 

...but she somehow maintains some composure. Instead of going Murder Noble on
the librarian, she tells her to leave and never show her face again! 

Fortunately, Mondo is OK. You will have to re-equip him and he'll have to sit
out for enough battles to recover his LP...

Now that we have access to the Frozen Ship, let's go there:

Frozen Ship:
Double encounter (one Easy, one Hard). No bosses this time, but you will have
to fight a Silver Wolf in the Hard encounter. 

Sasha does her thing, OBJECTIVE COMPLETE!

If you want, you can finish the Aes Elemental Weapon Quest while you're here by
following the instructions from Section "1.14 Northeast Boundary."

*******************************************
* [Scarlet Shards] 2.5 Provincia Cerenaif *
*******************************************

Use the Ibex Ring here and you'll find that the shooting star lands at the
Spring Cave to the northwest.

Regarding that woman being chased by a spirit? You can choose to ignore this
or you can choose to fight. 

If you choose to fight:

=======================
BOSS FIGHT:
Ghost

Get rid of the Ghost. Worry about the lackeys afterward. 

The Ghost has lots of Poison attacks including Corpse Moss (damage to all +
chance of Poison and/or Frenzy). Use any attacks that hit Undead hard like Dual
Cross Cut.
=======================

After the fight, the spirit asks you to make a vow. Choices are:

- "I will not steal." Looting treasure from any of the places here in Cerenaif
    will break this vow.
        
- "I will not kill." Well...you're a murder noble. You're going to break this
    vow.  ¯\_(ツ)_/¯

- "I will not change." There are a couple of ways to break this vow: 
    a) Helping one side of the Parm vs Zegna Side Quest and then helping the
        other
    or
    b) Going to the fisherman in the Water Mill, choosing one choice regarding
        whether you want a fish, and then choosing the opposite choice
        afterward.

If you break the vow, Urpina will "permanently" lose 1 LP!!! Fortunately this
isn't Gozarus' shop in SaGa Frontier or the god Death in Romancing SaGa:
Minstrel Song, hence the quotes.

When Urpina is down to 1 LP, Urpina will say she's not putting up with any more
of this spirit's crap and you'll have to fight the Ghost again:

=======================
BOSS FIGHT:
Fervent Evil

Same fight, different name, but Urpina is at 1/1 LP. Before the battle starts,
sub her out for another character. 
=======================

After the battle, the vow/curse is gone, and Urpina now has 1/8 LP (assuming
she didn't get any LP bonuses or penalties from the comet at the beginning of
the game). She's going to have to sit on the bench for a while to recover her
LP.

There is another way to break the Ghost's curse. Read on.

Head straight northwest to our destination:

Spring Cave:
Double encounter. The first encounter with zombies might give you some fits,
but the second encounter's not too difficult.

...

...nope, not here.

Well...let's stop and ask around:

Cingular:
Converse here and the local will tell you that the shard was found in the
Spring Cave, but it was taken into a castle, a fire broke out, and burned
the place to the ground.

So let's go!

Castello Guscio:
Double encounter. Second encounter has a Black Drake and a Giant Lemon.

...

Sorry Urpina, but our Shard is in another castle! 

Figures.

From here we have two Methods for getting it:

Method A: Water Mill:
---------------------

Walk up to the Water Mill and you'll find that there's quite the commotion
there. It's not the first time we've walked into shady situations, so...

Water Mill:
Mondo asks about the Scarlet Shard. The man there won't give any info unless
we make a wager and play a dice game. Mondo the Storm accepts the challenge
and wagers ten Plot Monies. The man loses, and he says the Shard is in the 
haunted estate.

Urpina wonders what kind of stuff Mondo got into when he was younger, but
figures it's best not knowing. Mondo appreciates this. :) Onward!

Haunted Estate:
Another double encounter. Still no Shard. 

We see a dog up north.

Dog:
Dog goes to the Westend Graveyard. Follow it.

Westend Graveyard:

IF YOU ARE NOT POSSESSED BY THE GHOST (either by ignoring it or by getting
possessed, breaking your vow until you're down to 1 LP and winning the sub-
sequent boss fight):
Dog has something in its mouth. It's the Shard! Doggy is lucky it didn't turn
rabid after carrying that thing!

...of course it wouldn't...it disappeared. It's a ghost. Ghost dog. 

OBJECTIVE COMPLETE. MVP: Doge.

IF YOU ARE POSSESSED BY THE GHOST:
The Ghost itself has the Scarlet Shard! You can choose to drain your own life
or say "This Scarlet Shard is not worth the trouble."

- Not worth the trouble: Nothing happens. Dog is still at the graveyard, and if
you inspect him, you'll get the same choices again. Of course you can break
your vow the "standard" way, get the ghost off your ass, and have the doge give
you the Shard.

- Drain Life: You'll have to fight the Ghost:

=======================
BOSS FIGHT:
Fervent Evil

Same fight, different name, and Urpina is at 1/1 LP. Before the battle starts, 
sub her out for another character. 
=======================

After the battle, the vow/curse is gone, and Urpina now has 1/8 LP (assuming
she didn't get any LP bonuses or penalties from the comet at the beginning of
the game). She's going to have to sit on the bench for a while to recover her
LP.

OBJECTIVE COMPLETE. MVP: Not the ghost.


Method B: Nipelo:
-----------------

Nipelo:
Go here and you'll be told that someone found the Shard in the castle ruins
and gave it to the temple. 

Urpina says there's not much we can do if it's gifted to a temple, but Sasha
says she can and will, even if it means stealing. O...kay then. 

Imhokiel Temple:
Sasha wants us to steal from a holy place...well...at least the drunk priest
saved us the trouble by pawning it off in Zegna...

Zegna:
The Zegna Guard tells us that the Shard was stolen, and that the thief took
off for the labyrinth and never came out. 

Labyrinth:
Before each encounter, you'll have a choice to go left or right. The actual
route doesn't matter--after three encounters, depending on whether or not you
are possessed by the Ghost, either you'll get the Shard outright or you'll
have to fight the Ghost before getting out with the prize:

=======================
BOSS FIGHT:
Fervent Evil

Same fight, different name, but this time Urpina doesn't have to drain any
of her life! 
=======================

OBJECTIVE COMPLETE! Personally, I think this is the best way to deal with the
    Ghost.

*******************************************************************************
* NOTE: If you've followed the Chapter 2 [Scarlet Shards] part of this guide  *
* in the order it has been presented so far, then you have completed the five *
* Objectives required to grant access to Azhuacan. You can continue on from   *
* Sections 2.6 thru 2.9 or you can skip to 2.10 if you want to.               *
*                                                                             *
* My recommendation? Do 2.7 to recruit Nasir and Hongswan...maybe 2.8 if you  *
* want Adill. Skip 2.9 if you are going to do Chapter 3 [Sigfrei] (I haven't  *
* verified if there are conflicts between the [Sigfrei] and the [Scarlet      *
* Shards] events yet, but for now, play it safe).                             *
*******************************************************************************

********************************************
* [Scarlet Shards] 2.6 Provincia Jusitania *
********************************************

Use the Ibex Ring and you'll find that the star lands at Donseilla Mine. Yeah,
the place you hung the sign at back in Chapter 1.

Donseilla Mine:
It seems like we're not the first ones here. Ogniana says that there are a
whole bunch of mooks inside. Let's go!!!!!

=======================
BOSS FIGHT:
Gaia Drake

Another Drake enemy. Shut it up with every status in the book before it uses
Shockwave on you. Next!
=======================

Second encounter is just a couple of Short Sword wielding Fomoire Guards. Next!

=======================
BOSS FIGHT:
Nun of Astel

Does this nun like candy like Mirane? Too bad we don't have any, so all we can
offer is the taste of blood. Next!
=======================

...um...that's it?!!! That was easy. OBJECTIVE COMPLETE, I guess!

******************************************
* [Scarlet Shards] 2.7 Marchiam Numadica *
******************************************

Urpina: "Will we be searching in Numadica as well, Sasha?"
Sasha: "Hmm...I do not know."
Urpina: "That is a surprisingly lackluster response from you. Are you feeling
    unwell?"
Sasha: "Hmm...Well, I'll leave this to you."
Urpina: "What do you mean? Fie, but I have a bad feeling about all of this."

Kinda weird for Sasha to not be so fanatical about destroying a Shard. Oh well.

This place can be annoying. In almost every SaGa game that has a desert, your
party has to fight with only half of their HP, and this one's no different.

Anyway, let's use the Ibex Ring...no shooting star this time, but there are
some sparkles from the town in the far south. Before we go there, let's
explore:

Excavation Site (just south of Imhokiel Gate):
They want gold, but they get bones instead. They give them to you. Thanks, I
guess. Bone Shards are useful for higher end weapons.

Local:
This guy is digging for gold. Gold dust. 

Belike:
Once you try to enter this town, a man stops you musing about girls like Urpina
trying to find Urbs Aurea. Urbs what? 

He explains that Urbs Aurea is a city that was built by one of the false
emperors of the past. People think there's gold there. Let's go find some gold!

Exit and re-enter Belike and Converse. The man wants to work for House
Julanius! Go ahead and accept his request!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Nasir     | 11|  8| 11| 10|  7| 14| 9|Te|G. Sword |
-----------------------------------------------------

Here's your upgrade from Jamto! That high Acuity kind of goes to waste with 
Great Swords, though. His poor Dexterity doesn't pair well with that high
Acuity. Eh, let him do Jamto's job until you get Leonard. 

Hive(s):
The more you fight here in Numadica, the bigger these things get. A one-layer
Mini Hive is a single encounter, a two-layer Hive is a double encounter, while
a three-layer Giga Hive is a triple encounter with a giant spider boss fight
at the end. 

These things don't cause any major problems if they're left alone. If you want
to destroy one, you can, but grinding in Numadica is hard enough with 1/2 HP...

Chyokun:
Unlike [Sigfrei], these people don't want you around because of that damn
Shard! Well...moving on.

Shaams Cave:
There's a triple encounter here. It has nothing to do with the Shards, but it
is part of the Terra Elemental Weapon Side Quest.

Coastal Keep:
A fortress with a giant ballista (similar to Sugar Castle Lighthouse in Mare
Ilfee). There doesn't seem to be anything to shoot at out here...

Salt Cave:
Double-encounter here. Like the Shaams Cave this is also part of the Terra
Elemental Weapon Side Quest.

Ashina:
Ah! The sparkle town! Urpina asks the person there if they know anything of
a red stone. He mumbles to himself something about "Remus" changing because
of a red stone. When asked to tell us more, he gets angry for picking at his
old wounds. Urpina apologizes, but the man says that he's the one that should
apologize. However, he asks us to leave him be.

So...how do we get him to talk? Let's go back in.

Ashina:
"I don't know! I don't know ANYTHING!" 

...guess not.

Look to the west of Ashina and you'll now see...

Excavation Sites west of Ashina:
At each location, you can choose to help excavate twice. Fiends will attack on
one attempt, and you'll receive an item on the other attempt. Unlike [Sigfrei],
there are no boss battles--just Birds of Paradise and a mix of other stuff (no
less annoying since you only have 1/2 HP).

Was any of this Urbs Aurea? No, but the following have been unearthed:

- Observation Tower
- Signal Fire Tower
- Holimont Sculpture
- Sandsea Lighthouse
- Tekhenu

Let's approach the Signal Fire Tower.

Signal Fire Tower:
Might as well light it...

Observation Tower:
Turn the dish and it reflects toward the Holimont Statue.

Holimont Sculpture:
We've seen this trope before. Of course we won't get anywhere without pressing
the right button, so let's press the glowing eye...

The Sandsea Lighthouse is lit up and a shadow is cast from Tekhenu.

Let's see where that shadow leads...

Where the Shadow Leads:
Enter the tip of the Tekhenu shadow...and we found Urbs Aurea! 

Urbs Aurea:
Enter and you'll see a treasure chest on a pedestal. You have the option to
open the chest or leave it alone. If you choose to leave it alone, one of the
excavators takes the chest and opens it themselves, so the end result is the
same either way...

A giant red slime appears from the box and turns the entire Mare Mortuum red
and begins crawling toward the bony Excavation Site close to Belike. 

You have the option to warn the people at the Site and the Gold Dust guy to
retreat. You can also try to fight the Slime:

=======================
BOSS FIGHT:
Offspring

This thing won't attack you at all. 

The fight is over in four Rounds or when you defeat it, whichever one comes
first.

=======================

After the fight, it will leave behind Fiend Blood at the spot where it was.

Either way, it keeps inching closer...

It will inch closer for every action you take on the map: warning the people
at the site, warning the gold dust guy, going into town.

If you fight at the Coastal Keep, you'll find that the ballista won't work, so
don't waste actions doing that.

When it reaches the bony Excavation Site, it will merge with the bones there
and become the Catastrophe. 

=======================
BOSS FIGHT:
____________ Endbringer

Depending on how many times you fought the slime as it crept closer, fill in
the blank with something appropriate. If you didn't fight it at all or only
fought and defeated it once, it's "Ultimate Endbringer". If you defeated it
twice, it's "Unleashed Endbringer." If you defeated it three or four times,
it's just "Endbringer."

Either way, we've fought enemies like this before. Harvest Vitality is its
favorite thing to do (direct LP damage). An LP tank like Nasir is perfect for
this battle!
=======================

If you lose to the Catastrophe/Endbringer, ignore it and enter towns a certain
number of times, or leave Numadica and come back, a sandstorm will occur and
will wipe out Belike and the Excavation Sites. 

To get the Shard, you'll need to go back to...

Ashina:
If the sandstorm hasn't occurred (you defeated the Catastrophe, the slime is
still inching closer to the bony Excavation site, the slime made it to the site
and became the Catastrophe and is just chillin there), the Ashina man opens up
a little more. He tells you that the "Catastrophe" is a Spiritual that protects
Numadica. 

Leave and re-enter Ashina, and you'll ask about the Scarlet Shard. He want to
know what you intend on doing with it. After you tell him that you want to
destroy it, he gives you the Shard and offers to join!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hongswan  |  8| 14| 11|  7|  9| 13| 3|Un|Bow      |
-----------------------------------------------------

(Selhaan is his Nyu Tribe name and Hongswan is his Ashina Tribe name)

This is arguably the best Archer in the game with those high DEX and ACU
scores! Low END and 3 LP make him quite the glass cannon. If you're already
committed to Mondo, it makes it hard to justify putting work into Hongswan, but
if you want an Archer on both your A and B teams, then he makes a good 1B to 
Mondo's 1A. 

His unique role drops his speed, so you may want to turn it off for now.

Anyway, Sasha, shard, boom, etc. OBJECTIVE, COMPLETE, etc.

If the sandstorm HAS occurred, then things are quite different in Ashina:

You ask the man about the Scarlet Shard. He says that they need it to rebuild
the village as well as the rest of Numadica. So he won't let us have it. Either
you can honor his request or you can take it by force.

If you do the Murder Noble thing, he'll plea for you not to take it. If you
insist, then...

=======================
BOSS FIGHT:
Selhaan

He's an archer, so you should be familiar with what he's about to attack you
with. 
=======================

Win the fight and you get the Shard. Sasha blows it up. Ashina is no more. Way
to go! OBJECTIVE COMPLETE! You jerk.

If you choose to stand down, then re-entering Ashina will get reconstruction
going. Leave and re-enter Numadica and keep checking on Ashina a bunch of
times. Eventually the man will be finished with the Shard, give it to you, and
offer to join you:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hongswan  |  8| 14| 11|  7|  9| 13| 3|Un|Bow      |
-----------------------------------------------------

(Selhaan is his Nyu Tribe name and Hongswan is his Ashina Tribe name)

This is arguably the best Archer in the game with those high DEX and ACU
scores! Low END and 3 LP make him quite the glass cannon. If you're already
committed to Mondo, it makes it hard to justify putting work into Hongswan, but
if you want an Archer on both your A and B teams, then he makes a good 1B to 
Mondo's 1A. 

His unique role drops his speed, so you may want to turn it off for now.

Shard Sasha'd. OBJECTIVE COMPLETE'D.

******************************************
* [Scarlet Shards] 2.8 Marchiam Megdasse *
******************************************

Here we have four Settlements/Quarters:

- Walomir Quarters (west)
- Kaikow Quarters (north)
- Highsha Quarters (center-ish)
- Nyu Quarters (south)

*MAP*

Each of these Settlements have a pattern or Glyph nearby. 

The Highsha and Nyu Glyphs can be lit up without the help of a Common Quest. 

The Walomir Glyph can be lit up using [Scarlet Shards] or [Sigfrei].

The Kaikow Glyph can only be lit up using [Sigfrei], so if you want to do that
you'll have to make that your Chapter 3 Common Quest.

Anyway, use the Ibex Ring and the shooting star lands...nowhere near any of the
Settlements! It ends up pretty far east (just south of the apple tree).
If you investigate there, you'll find nothing (for now...).

*******************************************************************************
* WARNING: DO NOT pick any apples from that apple tree! If you do, you won't  *
* be able to recruit Nolan! You must light up all the glyphs in order for the *
* apples to turn red, and THEN you can pick them!                             *
*******************************************************************************

So let's start out west at the Walomir Settlement.

Walomir Quarters
If you played the Chapter 1 [RESCUE] route, you'll remember this guy: King
Adill of the Walomir tribe. Apparently he has the Scarlet Shard. He says his
whole world changed once he got the shard, yet that doesn't mean he couldn't
have succeeded without it. He'll give it to you under one condition: free the
glyph of the holy bird. You have two choices:

- "I will do what I can."
- "I'll follow the ways of the Empire."

If you choose the second choice, you'll decline Adill's request. However,
you're going to take the Shard from him anyway like the Murder Noble that you
are!

=======================
BOSS FIGHT:
Adill

He's an archer, so you should be familar with what he's about to attack you
with. 
=======================

Score one Shard for team Julanius! OBJECTIVE COMPLETE!

If you decide to go along with his request, you'll see a giant tornado in the
middle of the Walomir Glyph. Approach the tornado and choose to battle:

=======================
BOSS FIGHT:
Gila and four Peggies

The Gila's attacks are the same as the Bird of Paradise. You've likely dealt
with Peggies by now.
=======================

After the battle, the Walomir Glyph lights up, and a new glyph appears in the
far east.

So we fulfilled our end of the bargain, so let's claim our prize:

Walomir Quarters:
So Adill is not going to surrender the Shard. He's willing to give up his honor

for this. Is he willing to give up his dignity due to having a Julanius foot in
his ass? Let's find out!

=======================
BOSS FIGHT:
Adill

He's an archer, so you should be familiar with what he's about to attack you
with. 
=======================

Foot in his ass, shard in our hands. OBJECTIVE COMPLETE!

*******************************************
* [Scarlet Shards] 2.9 Provincia Hibernia *
*******************************************

Use the Ibex Ring and the shooting star will fall at Teach Na Macha. Sasha
says that this could be trouble, as Macha interfering with things could be
a problem. Of course we know better than to not follow trouble in this game.

Teach Na Macha:
Urpina hopes to get the Shard without a fuss. She should know better than that
(Jusitania was an anomaly). We do have a single encounter with some goblins to
deal with.

...and of course someone beat us to it. Sasha thinks Macha had someone take it
away. Time to search, but there's a "right way" to search Hibernia, and it
usually involves going to the Grove of Silence if in doubt:

Grove of Silence:
Lord Gwynese doesn't believe that the Shards have any power, but because the
human mind is a frightful thing, ordinary stones can turn into a Shard. Great,
more riddles. Time to check the other three houses.

There are three methods for getting the Shard:

Method A: Cooperate with the Grove of Silence:
----------------------------------------------
This is not only the recommended method, but it's the SUPREME METHOD OF ALL
METHODS! 

...well...if this were Chapter 3, it would be the method that matters most, as
it would be the only method that would allow you to either:

- Recruit Sasha
or
- Obtain the Natura Elemental Weapon (in exchange for losing both Elysed and
    the chance to recruit Sasha)
        
In Chapter 2 none of those things happen, so there's not as much pressure
toward choosing Method A.

To do this, go to Ceobhran to listen to what they have to say:

Ceobhran:
The magician here says that the Shard was broken into three pieces. One was
given to each of the three branch houses for safekeeping. Urpina asks for the
Shard fragment, but the magician refuses, saying tha Macha herself told them
to collect the Shards.

...then Makulilkali:

Makulilkali:
Same story here. In addition, the guard fears that Ceobhran or Fomoire may
misuse their fragments for some foul purpose. Ceobhran may summon a Spiritual
and Fomoire may summon an Infernal. The guard asks if Urpina would help him.
He wants her to steal the Ceobhran and Fomoire fragments. You get two choices:

- "Let me think about it for a while."
- "We must at least try."

Select the first choice.

...and then Fomoire:

Fomoire:
Yeah, this tool again. Urpina's gotta flatter him to get him to talk. She tells
him that he's more handsome now and that she senses a power that's not unlike
the Firebringer! Oops...?? He actually spills the beans! With "it," he can call
forth a Sublime Spiritual to the throne in the Grove of Silence and freely
control it! He asks if Urpina will help him.

- "Let me think about it for a while."
- "We must at least try."

Personally, I would rather steal the Wicked One's corn-infested feces than help
this guy with anything! That being said, choose the first choice.

Now head back to the Grove.

Grove of Silence:
Urpina tells Lord Gwynese what she's learned: the Shard is split between the
three houses and that we need to destroy them. Lord Gwynese offers to help out
by temporarily granting you one of three special techniques (all Long Sword):

- An enraging technique (Uncouth Assault)
- An anti-aquatic technique (Blitz)
- A stunning technique (Aether Et Terra)

Each of these is effective against a guardian at one of the three outer houses:

Blitz: Ceobhran
Uncouth Assault: Makulilkali
Aether Et Terra: Fomoire

Welp, time to gank some Shard Fragments!

Ceobhran:
Yep, aquatic enemies. Three Rana Combatants and two Man-Mushrooms. Not too
difficult, even without Blitz. The Rana Combatants' stunning can be annoying,
though.

One down, two to go!

Makulilkali:
Two Makulilkali Soldiers and a Makulilkali Alerter. There's a twist to this
battle: if the Alerter sounds the Alarm, you get an automatic Game Over
(something rare in this game), so get rid of him fast! You may even want to
go back to the Grove of Silence and have Lord Gwynese teach you Uncouth Assault
if you're having too much trouble with this battle.

The Alerter is immune to Paralyze and Sleep, but not Poison or Frenzy.

One more!

Fomoire:
One Fomoire Witch (succubus model), two Fomoire Spearmen, and a Fomoire
Warlock. The Witch is annoying for the same reasons as any other succubus model
enemy. Of course Roh Sung doesn't mind. ^_^ 

Use Aether Et Terra to stun the Witch, as long as she's not using a Slashing
Interrupt. If Urpina has Dual Torrent and you have enough BP, you can put on
some serious hurt that way!

With all that done, let's have Sasha make these fragments go boom.

OBJECTIVE COMPLETE!

Method B: Cooperate with Makulilkali:
--------------------------------------
Go to Makulilkali and hear what the guard has to say:

Makulilkali:
The guard fears that Ceobhran or Fomoire may misuse their fragments for some
foul purpose. Ceobhran may summon a Spiritual and Fomoire may summon an
Infernal. The guard asks if Urpina would help him. He wants her to steal the
Ceobhran and Fomoire fragments. You get two choices:

- "Let me think about it for a while."
- "We must at least try."

Select the second choice.

Since we're cooperating with Makulilkalifragilisticexpialidocious, we'll need
to go to Ceobhran and Fomoire to steal their fragments. 

Let's start with Ceobhran:

Ceobhran:
Three Rana Combatants and two Man-Mushrooms. Not too difficult. The Rana
Combatants' stunning can be annoying, though.

When done with that, head to Fomoire. I'm sure that tool will be happy to see
us. 

Fomoire:
No lord. Instead One Fomoire Witch (succubus model), two Fomoire Spearmen, and
a Fomoire Warlock. The Witch is annoying for the same reasons as any other
succubus model enemy. Of course Roh Sung doesn't mind. ^_^ 

If Urpina has Dual Torrent and you have enough BP, let the Witch have it!

From here, you are given a choice. Should you give the fragments to Mr.
Makulilwhatever or pilfer theirs for ourselves?
    Give: Head back to Makulilkali. The commander will want to bring the
        fragments to House Gwynese so the Lord can make the ultimate decision.
        Lord Gwynese entrusts the Shard fragments to Lady Urpina. Time to blow
        em up! OBJECTIVE COMPLETE!
    Take: Go to Makulilkali and you'll end up in a fight with Two Makulilkali
        Soldiers and a Makulilkali Alerter. There's a twist to this battle: if
        the Alerter sounds the Alarm, you get an automatic Game Over (something
        rare in this game), so get rid of him fast! 

        The Alerter is immune to Paralyze and Sleep, but not Poison or Frenzy.
                
        We got the last Fragment! Let's blow em up! OBJECTIVE COMPLETE!

Method C: Cooperate with Fomoire:
---------------------------------
Why Urpina would want to choose this method given what this jackhole has put us
through in Chapter 1 is anybody's guess. If for some reason you want to deal
with this piece of Hibernian excrement, I supposed you can head over there.

Fomoire:
Yeah, this tool again. Urpina's gotta flatter him to get him to talk. She tells
him that he's more handsome now and that she senses a power that's not unlike
the Firebringer! Oops...?? He actually spills the beans! With "it," he can call
forth a Sublime Spiritual to the throne in the Grove of Silence and freely
control it! He asks if Urpina will help him. You get two choices:

- "Let me think about it for a while."
- "We must at least try."

...****. Choose the ****ing second choice. I hate this guy. I'm sure you
couldn't tell.

Let's start with Ceobhran:

Ceobhran:
Three Rana Combatants and two Man-Mushrooms. Not too difficult. The Rana
Combatants' stunning can be annoying, though.

...then Makulilkali:

Makulilkali:
Two Makulilkali Soldiers and a Makulilkali Alerter. There's a twist to this
battle: if the Alerter sounds the Alarm, you get an automatic Game Over
(something rare in this game), so get rid of him fast! 

The Alerter is immune to Paralyze and Sleep, but not Poison or Frenzy.

From here, you are given a choice. Should you give the fragments to Lord
Fomoire or pilfer theirs for ourselves?
    Sell your dignity: Head back to Fomoire. Believe it or not, Lord Fomoire
        wants us to bring the fragments to House Gwynese where we will destroy
        them there! Interesting...well...let's blow em up! OBJECTIVE COMPLETE!
    Wipe that ****-eating grin off of his face: Go to Fomoire and you'll end up
        in a fight with one Fomoire Witch (succubus model), two Fomoire
        Spearmen, and a Fomoire Warlock. The Witch is annoying for the same
        reasons as any other succubus model enemy. Of course Roh Sung doesn't
        mind. ^_^ 

        If Urpina has Dual Torrent and you have enough BP, let the Witch have
        it!

        We got the last Fragment! Let's blow em up! OBJECTIVE COMPLETE!

***************************************
* [Scarlet Shards] 2.10 Urbs Azhuacan *
***************************************

If you tried to get to Azhuacan from Gradion (Testika) or the ferry in Kei
before five Shards were destroyed, Sasha stops you from doing so.

After five, she finally relents!

Before we go rescue Maximus, notice that we have access to all four quadrants
of Azhuacan now! So while we're here, we may be able to recruit a couple of
characters earlier than usual!

Let's head southwest to the...

Black Market:
Select "Deserted Street." You'll find a man that is INCREDIBLY obsessed with
weapons! He will talk and talk about a specific weapon that you have every time
you select "Deserted Street." However, there are certain combinations of
weapons that will convince him to join your party!

1) (True) Katana, Vermilion Rose, Staff of Glory
2) Bladebreaker, Twinspikes, Maul, Battle Bow

There are a few other combinations that are known to work. 

If this is a first Playthrough, you're probably not going to have either of the
above combinations right now. However, if you've complete every Protagonist's 
Story at least once, you have the option to carry over your Belongings! That
means you can recruit Sabit as soon as you have access to the Black Market in
Azhuacan as long as you have at least one correct combination of weapons!

(the above combinations only work for Urpina)

How to get these weapons:
    
    (True) Katana (not a "Samurai Sword" or any other Katana type weapon that's
        not called "Katana"): You can get one after the third part of the
        Imperial Library Survey Hut Side Quest.
    
    Vermilion Rose: Reward from winning three battles in the Azhuacan battle
        arena for the first time (each time after you win Dragon Scales). If
        you have at least 350 HP you can participate in the battle arena!
                
    Staff of Glory: Kreisa starts with one, and you can recruit her in Termina
        any time during Chapter 2 or 3 as long as you don't have Chichi in your
        party. You can also get one by forging a basic Staff into a Great Staff
        and then that into a Staff of Glory.
                
    Bladebreaker: You can get one either through the secret room in Cerenaif's
        Haunted Mansion (after battling there, there's a chance that the event
        will occur), by believing the Bigfoot rumor in Caprese (in Bicyniro)
        and completing the resulting battles, by developing Compost in
        Megdasse (Nyu Settlement), through Chapter 3 [Phoenix] by recruiting
        Irene, or by opening the closest box to the Imhokiel Dam dog from the
        third set of boxes (also Chapter 3 [Phoenix]).
        
    Twinspikes: In Termina in the south-southeast cave there is a monster that
        asks for either jellyfish (first and every odd request) or a shark fin
        (second and every even request). Get the jellyfish or shark fin from
        the Mare Termina and then return to the cave. Next, REFUSE to give him
        the item requested and you'll end up in a fight. Receive the Twinspikes
        after the fight (At 42 Attack power, this is a great weapon to have 
        early in a Playthrough!!)
        
    Maul: Many Characters with a Club specialty start with one. You can also
        get one through the Kei (Castle Kohan) trading post.
        
    Battle Bow: Adill starts with one if you recruited him. You can also get
        one during the "Thou Shall Not" ghost event in Cerenaif.
    
Let Sabit talk you to sleep about either combination of weapons and he'll join
you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Sabit     | 11| 13|  8| 14|  9|  8|10|Te|Club     |
-----------------------------------------------------

This guy is an absolute unit! With 10 LP and 14 Endurance, he and Leonard are
the best tanks in the game! 

*******************************************************************************
* NOTE: If you can't get Sabit now, you'll have another opportunity during    *
* the Endgame.                                                                *
*******************************************************************************

Once you're FINALLY done with Sabit's infodumps you can send someone on the
"Order of Assassins" mission (high Mobility, Orville would be perfect for
this).

You can also use the Smithy to upgrade most equipment to max if your rank is
high enough and you have the right materials. For the few items that you can't,
there's always...

North Market:
This Smithy deals with Prisma Crystals, so this one can upgrade equipment that
even the Black Market can't. 

Select the Bustling Boulevard and hear the Minstrel's tale. Select it again
and...hey, wasn't she in the Hole of Chaos at the Southeast Boundary? Select 
again and she can train one of your party members in a type of magic or the
Staff. 

There is a way to recruit her: you have to repeat this process SEVENTEEN more
times! No, I'm not kidding! 

Unfortunately you can't just leave and re-enter the North Market 17 times. You
have to go through around 6-8 battles before you re-enter each time.

Given the limited time you have access to Azhuacan, if you really want the Arch
Witch, I would suggest hitting up the Arena. At least there you can get the
Vermilion Rose (for the first combination of weapons that will allow Sabit to
join at the Black Market) and farm Dragon Scales, so it's not a complete waste
of time!

Arena:
If you have around 350 HP or so, you'll be allowed to battle. Win three battles
and you'll be the champions! The first time you win three battles you'll 
get the Vermilion Rose. Each time afterward you'll get Dragon Scales (and many
of the best weapons and armor require these to upgrade!).

So if you want the Arch Witch, win the Battle Arena tournament twice, go back
to the North Market, have the Arch Witch train one of your mages, rinse and
repeat 17 times. Once you do that, you'll recruit one of the top two mages in
the game!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Arch Witch|  6|  9|  8|  6| 16| 11| 4|Te|Staff/Inc|
-----------------------------------------------------

Min-maxed magician is min-maxed! This is a character that is the best at magic
and literally nothing else!!! If you did all that grinding to get the Arch-
Witch at this point, she DESERVES to be a part of your team! I wouldn't be
opposed to making her your new 1A or 1B alongside Elysed!

*******************************************************************************
* NOTE: If you haven't recruited Tsubaki yet, you may want to hold off on re- *
* cruiting the Arch Witch. If you attempt to recruit Tsubaki with the Arch    *
* Witch already in your Party, then she won't be available anymore.           *
*******************************************************************************

*******************************************************************************
* NOTE: If you don't want to do all that grinding now, you'll have access to  *
* Azhuacan again during the Endgame.                                          *
*******************************************************************************

After all that, let's go rescue Maximus!

....

Holy Republic Soldiers:
...well that wasn't much of a rescue. Let's get out of this place before we
end up eating those words!

....

...except Sasha says there's one more Shard: the Ibex Ring!!! Yeah, the ring
that Urpina's late mother Claudia had! It's a part of the Firebringer! Was it
an eye? His pinky finger? An unsightly mole? Something that would cause this
FAQ to be rejected if I were to mention it?

Who knows, but you have a decision to make: have Sasha blow up your mom's
memory in Sasha Fashion or finally tell Sasha where to shove it. 

Blow up Sasha style: Bye-bye ring. This decision can potentially change the
    ending. It can also lead to something you don't want happening in Chapter 3
    if you choose [Sigfrei] and complete the Objective in Hibernia...

Tell Sasha we're tired of her crap: Well now she gets to try and blow YOU up
    Sasha style. Get ready for a boss fight:

    =======================
    BOSS FIGHT:
    Blackworm
        
    So...what is in this ugly ass thing's repertoire?
        
    - Call: Reorders the Sacculinas (swaps where they are in the turn order
        and/or changes their actions--usually to a conditional ????). A wasted
        action for the most part.
    - Noxious Explosion: Damage to one Retinue member plus a long Delay (pretty
        much to the end of the timeline)
    - Scissor Strike: Slash damage to one character.
    - War Stomp: Rolls over your Retinue like a bowling ball for heavy damage.
        You should only see this if the fight drags on long enough for the
        enemy side to have enough BP to use this.
        
    If you kill any of the Sacculinas, new ones will fall from the sky on the
    next turn to replace them, so just concentrate on the Blackworm.
    =======================

Whichever decision you made, it's time to go back home. Urpina breaks the
fourth wall again.

                    *************************************
                    * [Scarlet Shards] End of Chapter 2 *
                    *************************************
              ***************************************************          
              * Please skip to Chapter 3 section of this guide. *
              ***************************************************

******************************************************************
* [Phoenix] 2.1 Provincia Jusitania (Trigger Region) (Objective) *
******************************************************************

When you enter Jusitania, a giant flaming bird flies by and lands right in
front of you. When you approach it, you'll have to fight:

=======================
BOSS FIGHT:
Phoenix

For a legendary immortal bird, it seems pretty wimpy. It's not THAT wimpy,
though! While its only attack is Fireball (and it sounds like a 1980's 
cartoon blaster) it can take off about 50-60% of that character's health!
So kill it fast and Protect when needed!
=======================

There's a reason why the Phoenix is not so "immortal" here: it lays an egg
somewhere before it passes away, and its life carries on through its
offspring. So it's still "immortal" in a sense...

Although the ultimate goal is to end up in Urbs Azhuacan, the following regions
have Phoenix-related events:

- Provincia Jusitania (Trigger Region) (Objective)
- Marchiam Bicyniro (flight path only)
- Southeast Boundary (Objective)
- Provincia Hibernia (flight path only)
- Provincia Gradion (flight path only)
- Provincia Cindrea (Objective)
- Provincia Maurehua (Objective)
- Provincia Kei (Objective)
- Marchiam Yaxart (Objective)
- Marchiam Megdasse (flight path only)
- Provincia Rhonicum (flight path only)
- Provincia Cerenaif (flight path only)
- Marchiam Ria (Objective)
- Mare Ilfee (Objective)
- Provincia Thracini (flight path only)
- Provincia Termina (Objective)

If you actually try to go to Azhuacan now, Urpina will want to find a Phoenix
Egg first. 

...really? In [Scarlet Shards] Urpina wants to go to Azhuacan and Sasha is the
one stopping her until at least five shards are blown up. In [Sigfrei] Mondo
suggests going to Azhuacan, but Urpina wants to know what Sigfrei is up to
first (which is still weaksauce, but Siggy is a pretty dangerous man). Mondo
actually suggests a Region to check in support of this. 

...but [Phoenix]? We can't go rescue Lord Maximus until we get a goddamn egg!
An egg! Over your flesh and blood!

Yeah, let's just come out and say it: the developers couldn't think of a good
excuse for Urpina to do the [Phoenix] Common Quest in Chapter 2. 

:sigh: ...let's just get on with it.

To open up Azhuacan, you have to complete five Phoenix Objectives, and
fortunately, defeating the bird in Jusitania counts as one of them. So...
OBJECTIVE COMPLETE, I guess? :D

You know that Phoenix Feather you have in your inventory? Use this in other
Regions to see the Phoenix's last memories and its flight path so you can find
its offspring. If you use it here, nothing happens. You can ask around in the
various towns, but they all know nothing about the Phoenix.

*******************************************************************************
* NOTE: For other Protagonists, using the Phoenix Feather here would usually  *
* yield a bit more info as well as an event just west of Misery that would    *
* give you the opportunity to recruit Ogniana. Since Urpina already has       *
* Ogniana, there's nothing else to do here.                                   *
*******************************************************************************

******************************************************
* [Phoenix] 2.2 Marchiam Bicyniro (Flight Path Only) *
******************************************************

Enter the region and the Phoenix Feather starts shining. Go into your 
Belongings Menu and use the Phoenix Feather and OMGWTFBBQISTHAT! The Phoenix
will fly from the far eastern part of the Region into the western part. In
other words from the Southeast Boundary into Bicyniro and then into Jusitania.
Since you just came from Jusitania, we won't bother with that. 

Don't bother with Bicyniro rumors either. You don't want to run out of those
if you decide to pick Chapter 3 [Sigfrei] or [Scarlet Shards]. Trust me. Or at
least trust this FAQ as much as you have so far.

Let's head to...

**************************************************
* [Phoenix] 2.3.1 Southeast Boundary (Objective) *
**************************************************

*MAP*

Welcome to the Southeast Boundary! It's a jungle...everywhere! Just about.

Since the Phoenix Feather is shining, let's use it and get that out of the way:
We see Ol Crispy fly from a nest at the Corner Isle! Let's investigate!

*******************************************************************************
* NOTE: You might not want to go to the Birdman Village just yet. Although    *
* you can recruit two characters through a couple of Side Quests, one of      *
* those requires seeing at least one of four events first.                    *
*                                                                             *
* Recruiting Orville is easy: after he crash-lands, get him a bunch of Moa    *
* (or Cockatrice) feathers and when he has a successful flight, enter Birdman *
* Village and you can ask him to join you.                                    *
*                                                                             *
* However, recruiting Tsubaki (Camelia) requires that you NOT complete the    *
* Birdman Side Quest yet! You have to witness one of four Tsubaki events (one *
* in Yaxart, one in Termina, and two in Gradion) before the Tsubaki events    *
* will occur at the Birdman Village, and they WON'T occur if the Birdman Side *
* Quest is complete! We'll revisit this later when we cover the Yaxart part   *
* of [Phoenix], so don't be hasty!                                            *
*******************************************************************************

For now, let's go to the very southeast tip of the mainland, just a bit south-
east of the "Phoenix Nest?" (fake Phoenix Nest):

^-^    )
| |    |
Fork   (
Falls  )
        (      W
        |       A
         (       T
 (O)      |       E
 Phoenix  (        R
 Nest?     |
           (
----_____X___|

                       ( (O)
                       | Phoenix
                       ( Nest   
                        \         
                         |               Corner Isle
                         \
                            
Nameless Peninsula:
The X in that oh so fine ASCII art above is where you want to be. If the
Nameless Peninsula doesn't show up when standing there, use the Phoenix Feather
and try again.

Once "Nameless Peninsula" appears, investigate it. You'll need a ship in order
to cross. You'll need to go back to Bicyniro to get one...

************************************
* [Phoenix] 2.3.2 Back to Bicyniro *
************************************

So where can we get a ship? Since Caprese is nearby, let's try there!

Caprese:
"Do you need a boat? Then I am your man! I've sailed from sea to sea and fear
neither man nor beast!"

Great, then you'll take us to the Southeast Boundary!

"Whaaaa?"

Yeah, he's not going to work out, but wait! We have a pink-haired lady with
with the biggest jewels in all of Bicyniro. However, local legend claims that
only those that have the Spirituals' favor can pass through the maelstrom.
Urpina introduces herself. The lady says she'll still do it, but she doesn't
want to hear any complaining after seeing her boat!

Leave Caprese and let's go to this boat, shall we?

Kumi's Ship:
Well, it's a pirate ship. I did say pirates are a staple of SaGa, right?

...

...DO WHAT YOU WANT 'CAUSE A PIRATE IS FREE, YOU ARE A PIRATE! 

HARRRRRRRRR!!!!

The woman (Kumi) thought that such a noble lady like Urpina would clutch at the
thought of being on a pirate ship! Urpina says she's merely on a ship belonging
to a valiant sailor who now hold her life in Kumi's hands! Urpina's getting
good at this plausible deniability thing! As a result, Kumi joins the fold!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Kumi      | 12| 11| 12| 10|  8|  8| 7|Un|G. Sword |
-----------------------------------------------------

Now THIS is a Great Sword user! In case you didn't get enough Ettin's Blades
from Teach Na Macha (or the fight was giving you trouble back then), Kumi comes
with one! She also comes with a unique role (First Striker) that increases her
physical attack power and her initial position a bit, making her somewhat of a
Great Sword version of Tissisaaq! 

If you're getting tired of using Jamto, give this pink-haired pirate a shot!
The accent can be hit-or-miss with people: as much as the voice actor tries,
it doesn't seem to fit her character model and it comes off a bit fake. Still I
enjoy using her! ARRRRRRRRRRRR!!!!

Anyway, we begin sailing and...we get through the maelstrom back into the
Southeast Boundary!

**************************************************
* [Phoenix] 2.3.3 Back to the Southeast Boundary *
**************************************************

...and we're back! Let's explore the seas!

Phoenix Nest? (western island)
It's just a fake Phoenix Nest with a single encounter. If there's an egg,
you'll score an Elephant Bird egg after the battle.

Phoenix Nest? (southern island)
Same story here.

Blue Hole:
A double encounter with Rana Warriors, a Blackwing, and...Davy Jones?!!!!!!!!!
ROFLMAO!!!!!

...wait...that ain't no monkey! Or Monkee! Cut me some slack! I'm an old man!
Just call me oldmanb255 or oldmanbow if you want. It's the perfect excuse for
all the lame humor. :D

It's just another giant squid monster with its skull exposed. I wonder what the
Japanese version calls this thing? :D

After that, it becomes a single encounter. Davy Jones lives! Moving on.

Sea Fiend Flock (far south):
Single encounter. Next!

Sea Fiend Flock (northeast, north of the Corner Isle):
Another single encounter. Next!

Torii:
Hmmmm...what's this? Nothing for now. Something does happen to it after
completing the Birdman Side Quest, so let's head back south to...

Phoenix's Nest (on the Corner Isle):
Notice no question mark in the name? Yeah, that should tell us something. First
we have to deal with the triple encounter.

...and...no egg? NO EGG?!! Other Protagonists get better rewards than this, but
I guess baby Phoenixes don't like Murder Nobles. Time to move on. OBJECTIVE...
COMPLETE...

*******************************************************
* [Phoenix] 2.4 Provincia Hibernia (Flight Path Only) *
*******************************************************

Go back to Bicyniro, then Jusitania, and then here. The Phoenix Feather will
shine. Use it and the flaming chicken will come from Gradion and fly into 
Jusitania. If you go to the Grove of Silence, Lord Gwynese doesn't have
anything of substance to offer. The three outer houses don't have anything
either.

Since we've had enough of Jusitania for now, let's head to...

******************************************************
* [Phoenix] 2.5 Provincia Gradion (Flight Path Only) *
******************************************************

You know the drill. Use glowing feather, hallucinate, see flaming chicken. This
time it comes from Cindrea and flies into Rhonicum. Generally we're more
interested in where it came FROM than where it's going TO, so...

***********************************************
* [Phoenix] 2.6 Provincia Cindrea (Objective) *
***********************************************

Ah! A Region with an Objective! Let's use the hallucinogenic feather, shall we?

It flies in from the northwest (around Maurehua-ish), lands on the Imhokiel 
Dam, and then flies south into Gradion (where we came from). 

Urpina wonders if the Phoenix parking on top of the dam could cause it to
break. Mondo says that dam is known to be the strongest structure known to man,
and that it's impossible for it to fall, but Urpina thinks that there's still a
possibility. So can it break? Let's find out.

Erakleos Soldiers:
Examine the formation of soldiers and you're told to stay back or face the 
consequences! 

Head north just a tad and now we have a conflict between Erakleos and another
group! Both seem to be pursuing the sacred-bird relic (I guess that's whatever
the Phoenix dropped on the dam? Usually when birds drop things on land--usually
mid-flight--it tends to be worthless and...rather gross...).

Since Urpina is worried about the possibility of the dam breaking, let's do the
right thing and warn people:

Saqqara:
Converse here. The lady doesn't think the dam will fall because Imhokiel built
that thing with his own hands. Oh well, we tried.

Hadasht:
If you took the [RESCUE] route in Chapter 1, she should look familiar! For
those that didn't, it's Lady Irene of House Erakleos, and she is Urpina's
maternal aunt. She is the sister of Urpina's late mother Claudia.

Irene doesn't want any meddling from Urpina, as House Erakleos is responsible
for protecting Imhokiel Dam. Urpina acknowledges this, and Irene is surprised
to hear this from her...it softens her heart to Urpina a bit. That doesn't last
long as she doesn't think highly of Maximus...

Fisherman (north-northwest of the dam):
Examine the fisherman, and he tells you that there is a mythical treasure at
the bottom of the lake. He hasn't had any luck finding treasure or catching
fish. He says that the legendary beast at the bottom of the lake may be eating
everything up.

Some bubbles appear in the lake! The fisherman thinks it's the legendary beast
and runs away! Well, time to slay some legendary beast!

Foam:
Examine the foam for a double encounter, the first being three Rubybugs (not so
legendary yet). The second is two Goblin Warriors and two Loup-Garous (not so
legendary either, but Loup-Garous = flamethrowing Ogres, and we know how
dangerous those are, so get your Shadow Weaves, Tumbles, and the like ready!

Welp...that "legendary beast" was less than impressive. Perhaps the legend has
yet to show itself?

Imhokiel Dam:
According to Mondo, it's predicted that fiends will appear wherever the Phoenix
lands. I guess they're like flies or maggots? Urpina fears that the dam will
fall if the battle rages on for too long, and Mondo reassures her that Imhokiel
Dam is ridiculously strong. Time for a double encounter.

...well the dam didn't fall. OBJECTIVE COMPLETE! If this were Chapter 3, it'd
be a different story. 

If you go back to Saqqara, it's "praise by Imhokiel" and Urpina compliments the
sturdiness of the dam. If you go back to Hadasht, then Irene reports that
nothing was found...and then "I KNOW YOU TOOK THE RELIC!" Urpina asks her aunt
if she want her to be the loyal niece or the ambassador of one of the four
Houses? Irene says that Urpina is much more skilled at the political front than
her father, and that she will let this whole thing slide...just this once.

Since the Phoenix came from Maurehua, let's head there.

************************************************
* [Phoenix] 2.7 Provincia Maurehua (Objective) *
************************************************

*******************************************************************************
* NOTE: I would not recommend completing this Objective if you plan on doing  *
* Chapter 3 [Sigfrei]. If you do, then the [Sigfrei] events won't occur       *
* regardless of whether the Prayer Tower is complete, in progress, or         *
* destroyed. This might not be a big deal if you don't want the Troll Point   *
* or you don't want to recruit Strumiknen.                                    *
*******************************************************************************

When we arrive, the Phoenix Feather shines. Use the Phoenix Feather and we see
that it flies from the south toward Shaams Temple, veers to the right to circle
the region, then heads back to the center, drops its load, an then flies toward
Cindrea. Again, we're only interested in where the bird came FROM, not where it
heads toward (and we already came from Cindrea). 

A crowd gathers around the spot where the Phoenix dropped its load, so let's
head there.

Phoenix Nest:
Investigate this and a man named Paul will tell you that they're building a
tower of prayer. Although Paul abhors the thought of desecrating the nest, the
fiends are in the way of their work, and he would like to join us in getting
rid of them.

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Paul      | 11| 11| 10| 10|  8| 12| 5|Ig|Club     |
-----------------------------------------------------

Too bad this Paul is not as good as Romancing SaGa 3's Paul. At least this one
like churros. His Acuity's not bad, though. I wouldn't replace Yohman with him.

Immediately after Paul joins, we have a double encounter (mostly Goblin
Enchanters and a Werewolf).

When finished, OBJECTIVE COMPLETE! You can finish the Prayer Tower Side Quest
if you want, but if you're going to do Chapter 3 [Sigfrei], then it's best to
not proceed with the construction any further. Otherwise it will create an
"EVENT NULL" situation where the Chapter 3 [Sigfrei] events won't occur in
this Region.

Since the bird flew in from the south, let's head to...

*******************************************
* [Phoenix] 2.8 Provincia Kei (Objective) *
*******************************************

As usual the Phoenix Feather shines. Use feather and our hallucinations will
tell us that the Phoenix appears from the center of the Region, lands on a 
stone monument, and flies away. We're not told where it flew in from or where
it's flying to. There's actually a reason for this (we'll get to that later). 

Let's take a look at where it landed...

Great Arch:
We get a single encounter with Ignis Spirits. Their unique spells are annoying,
but otherwise not too difficult.

After the battle, Urpina asks the same question that was on my mind: "Does the
Phoenix go about laying fiends instead of eggs!? We always find them in its
wake!" Well we know it likes to drop its crap on things like other birds do...

In the end we found nothing at the Arch, but look just south of it:

Dead Body:
Although Urpina is hesitant to steal from the dead, Mondo says that someone
else will take what this person is holding, so we might as well take it for
ourselves and at least give the poor man a proper burial.

Supposedly there is another fragment of the item the man was carrying. Where
can we find it? Let's go to the next closest place:

Unremarkable Tree:
Examine this, and you'll just barely avoid the same fate as the former
adventurer from Skyrim. This arrow, however, has a letter attached to it:

"Make the fragment whole at the mountain hut." How convenient. Let's head
north.

Mountain Hut:
Nobody's home, but there is a door leading to a cellar. Let's enter! We get a
single encounter.

After the encounter, a bald guy asks us if we are Arthur's envoys. Urpina knows
no Arthur, and that she introduces herself. The bald guy freaks out about her
being a Julanius. Not so fast! "If you harm even a single hair on her head, you
will die before your body touches the ground. But if you leave both her and the
fragment, I will spare your life. Now choose." Cold someone thug life meme this
please! Now the bald guy has a choice, and you can make it on his behalf! 

(funny how this game works)

- W-wait! Don't kill me!
- You're gonna die!

If you choose the first option, you can't recruit him, so let's not do that.

Choose the second option for a battle with him and two other Gang Members. The
bald guy has martial arts while the other two attack with Clubs.

After the battle, Urpina asks if the kidnapped lady is an acquaintance of
Arthur's and she answers that she is. Urpina says that if she tells us where he
can be found, we can take her to him. He's at Castle Kohan, but she says she
would rather travel with Urpina!

"'Cause you're just so darn CUTE! Like a bunny! Er, but also fierce, like a
really angry bunny. Either way, I'm not letting you slip away!"

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Marion    | 10| 12| 12| 11|  5|  7| 4|Na|Axe      |
-----------------------------------------------------

If you need another Axe user, then look no further than this dingbat! Her
Intelligence...fits her. Her Dexterity is good enough to minimize misses.
Acuity is poor, but Axes aren't not exactly known for landing statuses, so this
is OK. 

*******************************************************************************
* NOTE: This version of Marion is treated as a separate character from the    *
* one that is a part of Balmaint's starting team. While they're statistically *
* and functionally the same, "Arthur's Girl"'s learned techniques (and spells *
* if you are a masochist) do not carry over to "Arthur's Bodyguard" in New    *
* Game Pluses and vice versa.                                                 *
*******************************************************************************

Anyway, we got the other fragment. OBJECTIVE COMPLETE! 

There is one more thing you can do while you're here:

Castle Kohan:
We're not here to drop off the recently acquired child-in-an-adult's-body. 
Converse and...oh look, it's that bald guy we just bodied! His gang's been
annihilated. They have no choice but to leave Nangoon. However, we can recruit
ol' cue-ball here:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Rico      | 13| 10|  9| 12|  6|  8| 5|Ig|M. Arts  |
-----------------------------------------------------

Need another Martial Artist? He ain't no Daddy Lighthouse! If you're not using
Griffin as your second Martial Artist, then I supposed you can have Rico be a
sub for His Magnificence. Oh wait...that sounded SO wrong...

Also, if you're low on LP, there are three green plants just a bit northwest of
Castle Kohan. Notice the three-leaf clover on the very tip of each plant: the
one with the clover facing to the RIGHT is a wild strawberry (+1 LP) while the
other two are Mandragoras (-1 LP from them scaring the **** out of you). So if
subbing out between Team A and Team B isn't recovering LP fast enough for you,
then leave and re-enter Kei and munch on some strawberries!

There is one more thing to do here in Kei: if we complete the Wishing Tree Side
Quest (aka: Yet 20 More Bear Asses), we can recruit Julia:

Wishing Tree:
"Give the white-tiger insignia to the guard at Bullio Gate."

So where is this insignia? If you look between the three plants, you'll find
some crows:

Crows:
The crows were picking at a dead body. The developers seem to be necrophiliacs
or something...

In any case, the dead body is holding our insignia. We give him a proper
burial. 

Bullio Gate:
We give the insignia to the guard. He doesn't seem too happy about it...

Back at the Wishing Tree:
"Hand over a smithy's hammer to the server at Owtie Arbor." Where to find one
of those?

Mountain Hut:
Oh look, a blacksmith! He sees our Bullio Guard badge and is none too happy
about it. He gives us the hammer and wants us to never come back!

Now that we have it, let's head to...

Owtie Arbor:
...and she doesn't seem too happy with receiving the hammer...what the hell's
going on here?

The tree again...:
"Hand an emerald ring to the physician in Rowsui Tower." Just when I was about
to ask the important question, our answer shows up in the form of pink hearts
over Nangoon...

Nangoon:
Here we have a nobleman and a woman fawning all over him. Urpina interrupts
to ask about the ring, and the woman takes exception to this. The nobleman
refuses to give up his ring, but says that the blacksmith can make replicas. 
We can head back to the Mountain Hut, but he won't be too happy to see us...

Mountain Hut:
"I told you to never come back here!" ...like I said.

...but he's at least willing to make the replica ring, but we need a beryl
stone. The nomads around here should know where to get one. 

There is a settlement in the northern part of the Region:

Nomadic Settlement:
So we've come at a poor time (when do we not?). They are trying to migrate
south, but there are fiends in the way. So we gotta Murder Noble 'em. 

Head south and then west of Castle Kohan to find our targets:

Fiends:
Two part encounter. No problem.

Beat them up and then head back to the settlement.

Nomadic Settlement:
PRAISE THE GODS! Uh, no...that was us. To thank us, the nomad tells us about
the "Green Mountain Somondoco," which should have a beryl stone.

Head west to the three mountains. Somondoco is the southernmost one.

Green Mountain:
Single encounter:

=======================
BOSS FIGHT (haven't had one of these in a while):
Hellhound and four Rumblebugs

In addition to the usual Howl, Fang Salvo, etc., the Hellhound also likes to
cast Poisonous Mist...even more of a reason to Paralyze/Stun/otherwise stop it.
Rumblebugs are usual roly-poly fiends doing roly-poly things.
=======================

We now have our beryl stone, and the Nomadic Settlement has migrated south. 

Let's go back to the Mountain Hut with the stone:

Mountain Hut:
It takes a while, but then again, this isn't chopping firewood.

Now let's head to Rowsui Tower with our replica ring.

Rowsui Tower:
If you are prompted to go to Yaxart, decline (select "Hold on a moment") and 
re-enter. In any case, the physician that we're supposed to give the ring to is
not here. Oh well. Back to the tree...

Wishing Tree:
Holy crap, that's a lot of arrows! That's a lot of wishes! We'll start with:
"Bring me some delicious, soft water." --The Server at Owtie Arbor

Owtie Arbor:
Ah, her again. She's complaining about the well water, which doesn't make good
tea. So we have to get her some soft water. OK, Karen.

Go just a bit south and we'll see a horse drinking from Pot Falls.

Pot Falls:
Go ahead and take some water from here.

Back to Owtie Arbor:
Give Karen the water so she can have her tea party.

Wishing Pincushion:
From one of the nomad's arrows: "Return our lost sheep."

Nomadic Settlement:
The sheep ran off. Gotta find them. 

The first sheep is just southeast of us, south of Castle Kohan. The second one
is near the southeastern part of the Region, west-northwest of Taiffa. The
last one is southeast of the Great Arch.

Back at the Settlement:
Return the sheep, and the nomad is grateful.

Wishing Tree:
"I want a tasty sheep steak!" --Castle Kohan Guard

*******************************************************************************
* NOTE: There are a few different ways the Wishing Tree Quest can be com-     *
* pleted. It is possible to give one of the nomad's sheep to the Castle Kohan *
* Guard during the retrieval, but I've never tried this.                      *
*******************************************************************************

Castle Kohan:
The guard had one of his colleagues shoot an arrow into the tree to wish for a
sheep steak because he can't leave his post...

We know where we can get sheep from...

Nomadic Settlement (again):
The nomad asks if we are aware of the wild horses, and would like to see one.
Well there just so happens to be one in the middle of the Region...

Mustang:
Is that supposed to be dirt?

Examine it three times and it ends up at Pot Falls. Examine it one more time
and Urpina lassos it. Let's take it back to the settlement!

Nomadic Settlement (getting tired of this place):
We trade a lasso with...dirt hanging out of its ass for a tasty sheep.

Castle Kohan:
...and we give the sheep to the lazy guard.

Wishing Pincushion with even more Pins:
"Hand a hydra staff over to the noble in Nangoon."

Just southwest of us smoke rises from the well...

Old Well:
Why is there smoke coming from that well? Good question. Let's dive in and find
out.

Inside the well we have a doctor holding a hydra staff. Not sure why.

We tell him that we only want the staff. He gives us the staff, but wants us to
promise never to tell anyone where he is. Of course it would help that he not
light fires inside the well. If anything Smokey the Bear will jump in the well
and maul him.

Heading east...

Nangoon:
We give the staff to the snobby noble. He wants to know where the doctor is. 
We tell him he's hiding, but are not sure why. The noble says that it's
probably to avoid being killed by him...

...how disturbing.

He says it's a joke. 

I'm not laughing.

More Wishing Shenanigans:
"Grant my love." --Lovestruck at Rowsui Tower
AND
"My husband was attacked by fiends at the Great Arch. I want revenge!" -- Maid
of Castle Kohan

Let's start with the lovestruck person.

Rowsui Tower:
The Rowsui guard is in love with the Bullio guard, but the feeling might not be
mutual. Mondo has heard a tale about making an aphrodisiac out of a mandragora
root.

Remember what I said about the three plants? The one with the top clover facing
to the right is a strawberry while the other two are mandragoras. You may want
to eat the strawberry (+1 LP) to offset the mandragora (-1 LP).

You can take the mandragora back to Rowsui Tower or to Bullio Gate: the result
is the same.

Bullio Gate:
After giving the root to the guard, Mondo tells him to boil the root and drink
what remains after seeing the Rowsui guard.

Now let's address the vengeful maid:

Castle Kohan:
Her husband was attacked by a fiend. His body was found by the Great Arch.

Great Arch:
A robed man asks us who we are and what our business is. We tell him about a
man killed by a fiend from earlier and that we're here to deal with them. The
robed man says there are no fiends here. 

Back to Castle Kohan:
We tell the lady that the fiends have already departed. She thanks us none-
theless. She also mentions that her husband saw a suspicious figure and left
his post to investigate the manner.

Back to the Tree:
"I wait at the Great Arch."
...that's not a wish.

Great Arch:
An assassin awaits us at the Great Arch. He tells us that we pretty much ruined
his plans: all the people involved in this whole scheme was supposed to kill
each other and he was going to claim the rewards for himself. The Castle Kohan
guard sussed him out and that's when things started going south.

So...we have a double encounter with assassins. Yet another SaGa staple
alongside pirates.

After defeating the assassins, go back to the Wishing Tree one more time:

Wishing Tree:
Is there any tree left in those arrows? Not anymore. The poor thing snapped
finally.

*******************************************************************************
* NOTE: Normally for the tree to come crashing down both the [Phoenix] and    *
* the [Earth Serpent] Common Quests have to be completed, and the appropriate *
* events must be done during those Quests.                                    *
*                                                                             *
* The events involving Marion and Rico have to be done during [Phoenix].      *
*                                                                             *
* There is usually an event involving Savnok's lackeys during [Earth          *
* Serpent].                                                                   *
*                                                                             *
* Since Urpina's Main Quest is Earth Serpent and she has no access to Kei     *
* during that time, the Savnok event is waived for her.                       *
*******************************************************************************

Now visit Nangoon. 

Nangoon:
The noble will be thankful for how things turned out and mention that he's been
an assassin target quite a few times! Leave and re-enter. Accept the option to
recruit Julia:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Julia     |  8|  6| 10|  9| 11| 13| 5|Na|Staff/Inc|
-----------------------------------------------------

Another mage to add to the fold, but this one's not that great. Her Acuity is
pretty good, but that's about it. With Elysed, Mirane, Roh Sung (if you took

the [RESCUE] route), and even Solon, it's hard to justify cycling in Julia.
It's a shame considering that she normally requires two Common Quests to re-
cruit.

Anyway, since the bird gave us no clue as to where to go next...well...let's
try using the Phoenix Feather again: same flight path, but Mondo the Storm's
keen eyes caught where it was heading: Marchiam Yaxart. 

Normally we don't care where the bird is flying to, but since we have no other
leads, we're going south. 

*******************************************************************************
* NOTE: If you've followed the Chapter 2 [Phoenix] part of this guide in the  *
* order it has been presented so far, then you have completed the five Ob-    *
* jectives required to grant access to Azhuacan. You can continue on from     *
* Sections 2.9 thru 2.16 or you can skip to 2.17 if you want to.              *
*                                                                             *
* My recommendation? Since every character listed in Sections 2.9 thru 2.16   *
* is attainable outside of the [Phoenix] Common Quest, just head straight to  *
* Azhuacan.                                                                   *
*                                                                             *
* If you skipped 2.7 because of conflicts with Chapter 3 [Sigfrei], then you  *
* will need one more Objective from below before you can get to Azhuacan.     *
*******************************************************************************

*********************************************
* [Phoenix] 2.9 Marchiam Yaxart (Objective) *
*********************************************

Welcome to the region of Pilgrims! Here we have shrines for every Celestial
among other things:

*MAP*

As always, the Phoenix Feather shines when we enter a [Phoenix] Region. So
let's use the Feather and see what this region's hallucination shows us:

Hmmmm...flying from Kei...passes by every Celestial Shrine...drops its load at
a cave to the southeast...leaves by flying up north into Megdasse.

While we're here, let's go on a pilgrimage!

Macha Shrine:
Inspect this Shrine: Mondo says that Macha is the Celestial of sorcery. Not
that it has much to do with House Julanius. Inspect again and you'll pray. One
shrine down, a bunch more to go!

...but wait! A woman asks if you know anything of the True Macha Shrine? Is
this shrine a fake? An imitation? A manner of blasphemy? 

It is indeed, but if we know nothing about it, then she has no use for us. 

Go a bit south toward Twai, and...whoa! A Priest of Marigan is getting beat up
by a monster! Time to save him!

After doing so, he gives us what he was going to offer to the Astel Shrine! Now
that that's settled...

Twai:
Seems like an ordinary town, but it's actually a shrine to Uzume! Do the usual
town stuff, leave, re-enter, and Converse. The lady in town mentions something
about the True Uzume Shrine. Wait...so Twai is another fake Shrine? 

Leave and re-enter again. There's some lettering on the Twai stage. After Mondo
reads it, the True Uzume Shrine will appear a bit south of the Forbidden Point.
It also counts as a prayer. That's two!

Skip the Idle Fisherman for now--we'll come back to him.

Head west of the Idle Fisherman and we'll end up at the Celestial of Legs'
Shrine:

Bartlett Shrine:
Mondo says Bartlett is the Celestial of commerce and travel, but is said to be
the god of thieves as well. Is that why he love legs so much? 

Inspect the shrine again: we can't just pray here...we need to offer gold dust.
We can't use gold coin...it's gotta be dust. Apparently it was the first item
offered at the Shrine. Bartlett's a very picky god. He likes legs and dust.
He'd fit in very well in Las Vegas.

Let's go a bit southeast:

Astel Shrine:
Astel is the Celestial of agriculture. She gives Mirane a full belly every day.
Urpina asks if Astel can take some action against Maximus' constant over-
indulgence on the booze? Maximus is a lush--good to know. He and Gen from SaGa
Frontier would get along very well! 

...but wait a sec...we have that offering from the Marigan priest we saved!
Inspect the Shrine again. Let's pray! That's three!

Just a bit southeast of Astel's Shrine:

Gold Miner:
:breathes in heavily:........GOOOOOOLLLLLDDUUUSSSTTTT!!!

...but he doesn't have any to spare...unless we find a mistshroom for him. It's
the only cure for what ails his wife. OK, we need dust, he needs a shroom. 
Everyone needs 20 Bear Asses because that's how most RPG fetch quests work.

A bit south of the dust guy:

Shaams Shrine:
Shaams is the law. LAW! That's probably why people keep him at a distance: he's
too stern. Inspect again and pray: Shrine #4 Complete!

Ignore the South Shaft: it's a grinding spot. Let's go east of there into...

Gloomy Forest:
This is where the so called "mistshroom" grows. Of course we get jumped while
trying to leave with one. 

After a single encounter, we score one mistshroom. Let's head back to dust guy.

Gold Miner:
We got the shroom, so he gives us the dust. Let's head back northwest to the
Bartlett Shrine...

Bartlett Shrine:
Give Bartlett his dust so he can go to Vegas. Shrine #5 done.

Let's go east of the Astel Shrine...

Filthy Shrine-Like Object:
Inspect this and you'll clean it up...it's the True Uzume Shrine! It counts as
part of the pilgrimage, but the "True" Shrines are counted separately from the
"standard" Shrines (you'll see why later on). Anyway, let's go back to Twai and
see what happens!

Twai:
Converse here: Have Giselle join us!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Giselle   |  7| 11| 12|  9|  8| 11| 6|Ig|S. Sword |
-----------------------------------------------------

Her stats are similar to Nessa's, so we can't really consider her an upgrade. 
At this point in the game, you have a logjam of characters, so it's hard to
fit Giselle into your overall battle strategies.

Let's head back to where the True Uzume Shrine is and then east of that:

Stahl:
Yep, another town with a Shrine. This time it's for Adamas, the Celestial of
blacksmithing. You can send one of your many many...many...reserve party 
members on a mission (high Strength is best--might as well send Rico if you're
not using him).

Leave and re-enter Stahl. Let's pray...but prayer is not enough! We need ore
this time! Go east to the Abandoned Mine...how convenient...

Abandoned Mine:
Go on in and defeat the fiends! We get our ore, so let's head back to Stahl...

Stahl:
Pray. Shrine #6 done! While you're here, this blacksmith deals with Prisma
Crystals, so if you have any equipment that you couldn't upgrade in the past, 
and you have the materials to do so, you should be able to do it now!

Let's go straight up north to the Diemazu Shrine:

Diemazu Shrine:
She is the Celestial of the seas. Inspect again and pray. No other fetch quest
for this one. That's #7!

Before we head back south to get the rest of the shrines, let's head northeast
to where we entered the Region:

Rowsui Tower:
Yep, this is a Shrine too. It's for Marigan, the Celestial of battle and the
patron deity of House Julanius. Inspect a second time and we'll end up inside
the tower to pray. That's #8! 

A light appears on the opposite side of the Region. Let's see what it is!

Mysterious Light:
Investigate and...the stench of blood? Another Shrine appears with lots of
weapons!

Suspicious Shrine:
Lots of weapons reflecting sunlight and smelling like blood. "Have at you!"
Huh?

=======================
BOSS FIGHT:
King of the Lions

There's also two Rana Warriors (frogs that love poison) and two Netherworld
Roots (shrooms that love poison). The King himself has Miasmic Overflow (poison
and/or Frenzy to the entire Retinue).

Did I mention there is poison in this battle? You may have to rely on Rain of
Life, Earth Heal, or a few Benisons from Kada or Tejedura to get you through
this.
=======================

After the battle, a large sword falls from the sky next to the Shrine!

Marigan's Sword:
Inspect it: it's a Grand Astral Blade! That should come in handy!

True Marigan Shrine:
Pray: although that's another Shrine, the "True" Shrines are counted separately
from the "standard" ones. You'll see why in a bit.

Let's head southeast back to where Stahl is and then go just a bit east-
northeast (ignore the East Dungeon--that's a grind spot):

Tukuz Shrine:
Tukuz is the Celestial of livestock. Inspect again and pr...whaOMG yaks! Where
the hell did they come from?!!! We better get them back!

Two of the yaks have gathered near the True Uzume Shrine for some reason. 
Inspect them and they'll return to the Tukuz Shrine. There's a third one
southwest near an unlit lantern. The fourth one is near the True Marigan Shrine
(are these yaks trying to tell us something?). Let's head back to the Tukuz
Shrine.

Tukuz Shrine:
Tukuz gets his yaks back. Pray. That's #9!

Just south of that is Kada's Shrine:

Kada Shrine:
The Celestial of Medicine. No shenanigans here. Just pray. That's #10! Two
more to go!

Go west-southwest to the Tejedura Shrine:

Tejedura Shrine:
A nun tells us that the sacred bird has alighted in the rear of the shrine.
Offer up a sacred-bird relic to Tejedura and we'll be granted great favor!
Normally there's no shenanigans at this shrine, but since this is the [Phoenix]
Common Quest...

...but then again, you can just inspect the Shrine a second time and pray as
usual. That's #11! One more!

So where is this last Shrine? Remember I said "True" Shrines don't count. It's
all the way southwest at the gate between Yaxart and Numadica:

Imhokiel Gate:
Yeah, the gate itself is a Shrine. Pray there: that's all 12! When asked if you
want to go to Marchiam Numadica, select "We should wait." 

"All pilgrimage shrines in Marchiam Yaxart complete."

So what is your reward? Let's go back to the one town we haven't been to yet,
which is on the northeastern part of the lake:

Rowsui (not the tower, the town):
Go to town and Converse: wait a sec...is that Leonard? Yep, good ol' Leo is on
a pilgrimage. Tell him we're pilgrims as well. He wants to join us! Hell yeah!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Leonard   | 13|  7|  9| 13|  5| 12|10|Te|G. Sword |
-----------------------------------------------------

The master of Cram It himself! He is THE replacement for Jamto and could be the
1A to Kumi's 1B! His unique role, Cannonball, pretty much makes up for his low-
ish Mobility! He's probably the best Tank in the game alongside Sabit, but for
him to fully utilize his tankiness, he would need to switch to Long Swords or
Clubs. He's still very good with Great Swords though!

Now is a good time to go back to that Idle Fisherman we skipped:

Idle Fisherman:
The fisherman says there's a wicked fog in the lake and as a result, nobody can
fish right now. Some sea critter may be responsible for this. Mondo wonders if
a mere fish could be causing this. That ain't no fish...it's a honkin' monstah!
Get ready for a two-part battle!

=======================
BOSS FIGHT:
Dark Kraken

This game's lacking bestiary makes my job easier! Giant squid does giant squid
stuff. 
=======================

After the battle, we get another True Shrine: the True Diemazu Shrine! Stand on
either the west or east side of the lake and pray! That's True Shrine #3!

There is one more True Shrine: remember that unlit lantern that one of Tukuz's
runaway yaks was frolicking next to? It's just north of Imhokiel Gate (the
gate/Shrine that leads to Marchiam Numadica). 

Lanterns:
Apparently these lanterns refuse to hold a spark. We need an undying flame. 
Hmmmm...

North of the True Uzume Shrine there is such a thing--its smoke was the cause
of it getting all dirty over time.

Forbidden Point:
According to the legends of the Nyu tribe, this is a sacred place that must not
be disturbed. This trope has been in bazillions of RPGs, and every single time
there's something there that we must do, so we're gonna do it! Let's light them
damn lanterns!

...after we finish a two-part battle.

I'm not sure fiends appearing from the flames is a good sign...anyway, let's
use the flame to light the lanterns.

...and there's our last True Shrine. 

Mysterious Shrine:
Inspect and we end up in a battle with...

=======================
BOSS FIGHT:
Five Spirituals and Macha

THE Macha? Yep. She's the Celestial of magic, and she is a cheating bastard!

You'll have to defeat at least one of the five Spirituals in order for Macha
to come out. For every Spiritual defeated, Macha can cast that element's spells
with a Cast Time of 1! Crimson Flare? One round before she sends you into the
sun! The Tower! One round before your Retinue is wiped out.

You can try bursting her down with your best techs and spells, hoping that if
she sends one of your Retinue members to the sun that will cause a United
Attack. It might not be a bad idea to give Urpina that Grand Astral Blade and
have her spam Dual Whirlwind. 

You could also break out a Short Sword user with Golden Note and try to
Distract her (+1 to Cast Time). 

You could break out Lewis, Griffin, or another Martial Artist with high DEX and
ACU and try to Stun her with Tumble. 

After about 4-6 Rounds, Macha will retreat. There is a trophy associated with
defeating her, so if you want it, you may want to reload your save before this
battle and come back later when you have better techniques.
=======================

After defeating Macha (or she retreats), your pilgrimage is complete! 

...but wait! That woman that asked us about the True Macha Shrine way back at
the beginning of this pilgrimage is here! She says there is a witch here, and
then runs off. Oh well. 

(this is actually one of the four events required for recruiting Tsubaki!)

We're almost finished here. Let's head to the far southeast where that cave was
back when we used our hallucinogenic feather:

New Cave:
...as opposed to an Old Cave? Also called the Phoenix Landing Cavern and home
to a two-part encounter.

When finished, OBJECTIVE COMPLETE! And no, we're not giving it to the Tejedura
Priest. If you're curious, go to the Tejedura Shrine and see what happens. :)

So the Phoenix went north in our hallucination. Let's go there.

*********************************************************
* [Phoenix] 2.10.1 Marchiam Megdasse (Flight Path Only) *
*********************************************************

It flew in from Yaxart and then into Kei. That's all. 

Since we got our requirement for Tsubaki (Camelia) in Yaxart, let's head back
to...

***********************************************************
* [Phoenix] 2.10.2 Back to the Southeast Boundary...again *
***********************************************************

Normally, I wouldn't cover out-of-the-way Side Quests in this Chapter, but I
did say we would come back to this, so...

Birdman Village:
YIKES! AND AWAY!!!! :crash:

If you are automatically taken into the Village after that crash-landing, then
you didn't witness the Tsubaki event back in Yaxart after fighting Macha. 

If you are NOT taken into the Village automatically, then re-inspect the
Village: there she goes again! She claims to have found the witch of all
witches!

Now you'll be in the village. Send someone on the "Chef's League" mission, pre-
ferably one of your mages that needs Ignis magic levels. 

Leave the village and head all the way to the northeast to where there is a
cave and a suspicious person:

Hole of Chaos:
"Hear my vow, Arch Witch! On your head lies the responsibility for all of this,
thus it is your head we of La Chasse shall claim!" A bit obsessed, isn't she?

The Arch Witch tells her if she has so much vim, why not put it to use dealing
with the chaos being deeper in the pit?

Well...

...that didn't work out well.

After La Chasse gets pwned, Urpina steps in to tell her to stand down: facing
this alone would be folly! In typical Knight Templar fashion, Tsubaki isn't
having any of it. When given a choice, choose "This fight is mine!" You'll be
in a battle rated BRUTAL, but it's not as hard as the rating says:

=======================
BOSS FIGHT:
Chaos Fiend x 3

This fight would be something resembling Brutal if it weren't for one thing:
they're cannibals! 

They are repackaged spider enemies with similar attacks, including Feast
(called Entomb here). 

Once they start eating each other the fight gets way easier!

Otherwise, you may want to use a combination of characters that can Protect and
those that can jam (Stun/Paralysis/Sleep), as these guys hit HARD!

=======================

Now that the chaos has been beaten, the Arch Witch can depart. Urpina wonders
if she is responsible for summoning that thing. The Arch Witch says she was
not. Centuries ago, a previous Arch Witch summoned the chaos at the emperor's
request to use it to fight the Wicked One. After the battle, the chaos stuck
around. Generations of Arch Witches have kept it sealed to prevent it from
going nuts. 

When Urpina asks our obsessed witch hunter what she wants to do, have her join
the fold!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Tsubaki                                           
|  (Camelia)| 10| 12| 11| 10| 12| 12| 5|Ig|S. Sword |
-----------------------------------------------------

Look at those stats! Nothing there is crazy high, but notice that nothing is
pathetically low either! This makes her a good candidate for just about any-
thing you want her to do! Have her fill in any gaps you might be missing in
your repertoire. 

Then again, you probably have at least two specialists for every weapon type
and at least two mages, which makes it hard to fit a generalist in at this
point. Your likely setup may include:

Great Sword: Leonard, Kumi
Long Sword: Urpina, ????
Short Sword: Angle, Nessa
Spear: Tissisaaq, Kahn
Axe: Ogniana, Marion
Club: Yohman, Paul (likely replace Paul with Sabit)
Bow: Mondo, ????
Martial Arts: Lewis, Griffin or Rico
Staff/Incantations: Elysed, Roh Sung or Mirane

Chapter 3 may fill these gaps even further and provide even more redundancy.

If you visit the Hole of Chaos again, the Arch Witch will tell you that she
needs three of the following ingredients: moa feathers, cockatrice legs, and
elephant bird legs. In return she'll give you some random smithing items. 

Elephant Bird Eggs can be acquired by fighting at the fake Phoenix Nests (the
ones that end in ?). We'll find out how to get moa feathers and cockatrice
legs shortly.

Remember the flying dude that crash-landed earlier? Let's see how he's doing:

Crashed Glider:
He seems to be OK. He needs more feathers to be able to fly successfully. He
says that moa feathers are best, but cockatrice feathers will also work (the
latter being harder to get).

Well...let's go get some feathers!

Moa:
A wild Moa has appeared! Examine it. 

Moa uses Haul Ass. It's Super Effective!

Chase after it and you'll see three Rustling Groves. You'll also see a gazelle
appear from one of them after being turned into stone! 

The moa is one bush CLOCKWISE from the Petrified Gazelle.

For example:
        
        *****
        *(1)*
        *****
    ^ /       \ v
    ^/         \v
*****           *****
*(3)* <-<-<-<-  *(2)*
*****           *****
 
If the gazelle is in Grove #1, the moa will be in Grove #2. If the gazelle is
in Grove #3, then the moa will be in Grove #1.

When you find the moa, you'll receive a moa feather and a moa leg from it (the
process of acquiring these was, fortunately, not shown).

Rinse and repeat this process about 10 times or so, fighting a cockatrice or
two along the way by examining the gazelle instead.

(Cockatrice fights will give you a cockatrice feather, a cockatrice leg, and a
petrified gazelle leg.)

Go back to the Birdman Village and the gliding man will crash-land again.
Approach him and he says he won't give up (you may have to fight off fiends
first). You'll give him your moa and cockatrice feathers. 

Go back in the Village again: this time he'll fly a successful lap without
wiping out! A bird shadow will appear in the water south of the Village.

Go back in the Village one more time and Converse. Pick the option to have him
join!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Orville   | 11|  6| 14|  9|  5| 10| 5|Na|M. Arts  |
-----------------------------------------------------

Another Martial Artist, but this one is fast! That DEX is awful, though. He's
not going to be very good at landing Tumble. His STR is not bad, so he could
use a Great Sword. Again, we have a logjam of characters so he may not make the
cut.

Let's sail down to the bird shadow:

Crested Ibis Shadow:
Examine this and...well that ain't no shadow! It flies northeast on top of the
Torii and...a bunch of Torii appear! Before we check it out, let's investigate
the guy standing on top of the waterfalls:

Fork Falls:
"The lord of Earth desires legs! Offer up your legs as tribute!"

...what? 

Are there any mind-altering substances up on top of those falls, and how much
of them have you consumed, kind sir?

"No? Then the Lord of Earth demands you bring some replacement legs!"

Ah...so that's what the moa/cockatrice/gazelle legs are for. Guess we'll give
the man some legs.

Giselle: "Wait! Uh..."

Yeah, the Lord of Earth doesn't appreciate those legs as much as this FAQ
writer does. 

Inspect the falls again and the man says the Lord of Earth desires more legs!

It seems like no matter how many legs you have, you still have to get at least
one more of each, so catch a moa and fight another cockatrice battle.

After doing that, go back to Fork Falls:

Fork Falls:
Give him the last of your legs and...the crazy hermit gets blown away and a
giant fiend appears! I'm glad we didn't sacrifice our Twai dancer's fabulous
legs!

Inspect again...a succubus monster asks us for our desire:

- Treasure
- A bout with you.
- Nothing.

The first two produce the same result: a fight. Choose "nothing" and she'll be
waiting there for you to come back and choose again.

=======================
BOSS FIGHT:
Carmilla

Succubus monster. Roh Sung, as usual, has his jollies when you bring him in
this battle. 

Nothing you haven't dealt with before. As always, be careful about Carmilla's
various Conditionals (????).
=======================

You'll receive a Runic Rapier after the battle.

Oh, do we want more succubus? I don't think Roh Sung would mind. Thanks
to /u/LanceHeart from the subreddit r/SaGa, who found another one here!

Go back to the Moa and have it use Haul Ass again. This time pick the grove
COUNTER-CLOCKWISE from the petrified gazelle. The Moa runs away, but you'll
find a small bird stuck in a trap. Choose to set it loose and it will fly
toward one of the five Enigma Jungle sections. I'm not sure if it's random or
not: /u/LanceHeart reported that it starts off east, then goes to the west
section, then north, then south, and then the center. For me, it was east,
west, south, north, and then center.

In any case, the center becomes:

Secret Flower Garden:
Succubus monster #2 asks us for our desire:

- Treasure
- A bout with you.
- Nothing.

Again, the first two produce the same result: a fight. Choose "nothing" and
she'll be waiting there for you to come back and choose again.

=======================
BOSS FIGHT:
Lady Moth

Yep, another succubus. Succubus gonna...suc..c..u..bus? If this were Cyberpunk
2077, sure, but this game's not M rated. Maybe Roh Sung knows this, but he's a
dirty old man, so he won't let that stop him.

Anyway, fight it the same way you fought Carmilla.
=======================

You'll receive a pair of Glass Slippers after the battle.

Enough with NotMorrigan and NotLilith, let's move on.

All the other locations in this Region are grind spots...except for the Torii
now!

One Thousand Torii:
Yeah, 1000 of them. Inspect and...

**********************************************
* [Phoenix] 2.10.3 Back to Provincia Kei?!!! *
**********************************************

Somehow we are back in Kei! So THAT'S how the Phoenix got there!

Inspect all the random plants that are now around the Great Arch: every single
one of them gives you Screamroots!

OK, enough goofing around. Let's hit up the rest of the [Phoenix] Regions:

********************************************************
* [Phoenix] 2.11 Provincia Rhonicum (Flight Path Only) *
********************************************************

Ah, back home for a bit! Use the Phoenix Feather and...it's a short flight this
time: from Cerenaif to Bicyniro. Since we've spent enough time down there,
we'll head northeast this time to...

********************************************************
* [Phoenix] 2.12 Provincia Cerenaif (Flight Path Only) *
********************************************************

Use the Phoenix Feather this time: it flew in from north of Nipelo and then
veered past Zegna to the northeast. So that means either Marchiam Ria or Mare
Ilfee. 

...both, actually.

Let's start with Ria. Take the boat from Nipelo to get there.

*******************************************
* [Phoenix] 2.13 Marchiam Ria (Objective) *
*******************************************

Use the feather: the Phoenix immediately parks on top of the cocoon, turns it
bright red, and flies a bit to the south before disappearing! What the hell did
it do to the cocoon?

Cocoon:
Apparently a bunch of people are going inside the cocoon, one after another! 
They were screaming about the Phoenix's egg being inside of it.

...and when they come out...all kinds of body horror. Guess we have to do the
mercy deed...

The battle's fairly easy: one Ignis Spirit and a Redwing.

After the battle...OBJECTIVE COMPLETE! The cocoon is still bright red. 

???????????????????????????????????????????????????????????????????????????????
? TRIVIA: I wonder what happens if the Phoenix turns the cocoon red here in   ?
? Chapter 2 [Phoenix] and then Sigfrei tries to enter it during Chapter 3     ?
? [Sigfrei]?                                                                  ?
???????????????????????????????????????????????????????????????????????????????

Let's head back to Cerenaif and then take a boat from Zegna to...

*****************************************
* [Phoenix] 2.14 Mare Ilfee (Objective) *
*****************************************

Use the Phoenix Feather here: it flies in from Cerenaif, parks on top of the 
Middle Range Lighthouse to drop its load, and then doubles back.

To get to Middle Range Lighthouse, we'll have to take a boat from New Wise:

New Wise:
When you try to enter New Wise, Lewis stops you because he's going to need some
materials to repair the lighthouse. We'll need Celestial Coal from the Spirit
Coal Mine in the south and Gleaming Crystals from Old Wise to the north. Since
nobody refuses Lewis Darling and lives to tell about it...

Spirit Coal Mine:
Let's find some coal and deal with a single encounter...

After the battle, we get one of each type of coal. Lewis says the quality is
passable. Just "passable"? That's right: anything beyond that in Lewis
Darling's eyes would light the world on fire with only him standing. Good
enough. Let's move on.

Old Wise:
Lewis asks Urpina to pick out the best crystals she can find. Of course we
get jumped. This is SaGa Scarlet Grace...when do we not get jumped?

After the battle, we get the crystals, and we are ready to clean up some
flaming chicken ****.

New Wise:
Choose to go to Battlwick.

Battlwick:
If you go in town, you see the townspeople panicking about the mother****ing
nest on the mother****ing lighthouse. Everybody strap in...Lewis is gonna clean
up some ****ing monsters!

Middle Range Lighthouse:
The Seafarers closed up the lighthouse. Who do they think they are? Let's bust
some Seafarer heads!

...ahem...after we have been so rudely interrupted...going...up! Get ready for
a triple encounter! Third one is a boss:

=======================
BOSS FIGHT:
Dark Ifrit

No, not the summon from Final Fantasy, although it looks kinda like it. Either
way, you've fought bosses like this before: Harvest Vitality is its favorite
thing to do. 
=======================

No eggs? Ah well. Gotta help Lewis move the nest, though. Pick one of the three
types of coal to light up the lighthouse with. OBJECTIVE COMPLETE!

*******************************************************************************
* NOTE: There are a total of three lighthouses to light up with coal. If you  *
* use a different kind of coal in each lighthouse, nothing will happen        *
* balance is maintained. If you use the same kind in two lighthouses and a    *
* different one in the third or if you use the same type on all three, then   *
* a monster will appear (what the monster is depends on the coal used).       *
*                                                                             *
* To get the Scarlet Fiend to appear in this Region, you can use any combin-  *
* ation EXCEPT one of each kind (so no Infernal-Celestial-Spiritual).         *
*******************************************************************************

Go back to Battlwick, and you'll get a boat to freely roam the Mare Ilfee with.

You can complete the other Mare Ilfee Side Quests if you want (they won't be
covered in this section). 

********************************************************
* [Phoenix] 2.15 Provincia Thracini (Flight Path Only) *
********************************************************

Use the Phoenix Feather: Phoenix flies from the southeastern direction (Mare
Ilfee/Cerenaif) and ends up going west into Termina. So that's where we're
going.

************************************************
* [Phoenix] 2.16 Provincia Termina (Objective) *
************************************************

Use the Phoenix Feather: Phoenix flies in from Thracini, flies north looking
like it's going to go to Normi, but instead lands on a mountain, and then turns
around to head back to Thracini.

Head over to where the Phoenix landed: ...not these pyro stoners again!

Burning Crest:
"This time we'll surely acquire the power of the Phoenix and awaken an
Infernal!" 

:sigh:

Guess it's stoner beatdown time. 

After the battle, OBJECTIVE COMPLETE!

********************************
* [Phoenix] 2.17 Urbs Azhuacan *
********************************

If you tried to go straight to Azhuacan from the beginning of Chapter 2, Urpina
decides that she wants a Phoenix Egg before going to rescue her father. 

Putting her questionable priorities aside, once you complete five Phoenix
Objectives, you'll be able to enter.

Once you're in, the Phoenix Feather shines. Before we use it, notice that we
have access to all four quadrants of Azhuacan now! So while we're here, we may
be able to recruit a couple of characters earlier than usual!

Let's head southwest to the...

Black Market:
Select "Deserted Street." You'll find a man that is INCREDIBLY obsessed with
weapons! He will talk and talk about a specific weapon that you have every time
you select "Deserted Street." However, there are certain combinations of
weapons that will convince him to join your party!

1) (True) Katana, Vermilion Rose, Staff of Glory
2) Bladebreaker, Twinspikes, Maul, Battle Bow

There are a few other combinations that are known to work. 

If this is a first Playthrough, you're probably not going to have either of the
above combinations right now. However, if you've complete every Protagonist's 
Story at least once, you have the option to carry over your Belongings! That
means you can recruit Sabit as soon as you have access to the Black Market in
Azhuacan as long as you have at least one correct combination of weapons!

(the above combinations only work for Urpina)

How to get these weapons:
    
    (True) Katana (not a "Samurai Sword" or any other Katana type weapon that's
        not called "Katana"): You can get one after the third part of the
        Imperial Library Survey Hut Side Quest.
    
    Vermilion Rose: Reward from winning three battles in the Azhuacan battle
        arena for the first time (each time after you win Dragon Scales). If
        you have at least 350 HP you can participate in the battle arena!
                
    Staff of Glory: Kreisa starts with one, and you can recruit her in Termina
        any time during Chapter 2 or 3 as long as you don't have Chichi in your
        party. You can also get one by forging a basic Staff into a Great Staff
        and then that into a Staff of Glory.
                
    Bladebreaker: You can get one either through the secret room in Cerenaif's
        Haunted Mansion (after battling there, there's a chance that the event
        will occur), by believing the Bigfoot rumor in Caprese (in Bicyniro)
        and completing the resulting battles, by developing Compost in
        Megdasse (Nyu Settlement), through Chapter 3 [Phoenix] by recruiting
        Irene, or by opening the closest box to the Imhokiel Dam dog from the
        third set of boxes (also Chapter 3 [Phoenix]).
        
    Twinspikes: In Termina in the south-southeast cave there is a monster that
        asks for either jellyfish (first and every odd request) or a shark fin
        (second and every even request). Get the jellyfish or shark fin from
        the Mare Termina and then return to the cave. Next, REFUSE to give him
        the item requested and you'll end up in a fight. Receive the Twinspikes
        after the fight (At 42 Attack power, this is a great weapon to have 
        early in a Playthrough!!)
        
    Maul: Many Characters with a Club specialty start with one. You can also
        get one through the Kei (Castle Kohan) trading post.
        
    Battle Bow: Adill starts with one if you recruited him. You can also get
        one during the "Thou Shall Not" ghost event in Cerenaif.
    
Let Sabit talk you to sleep about either combination of weapons and he'll join
you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Sabit     | 11| 13|  8| 14|  9|  8|10|Te|Club     |
-----------------------------------------------------

This guy is an absolute unit! With 10 LP and 14 Endurance, he and Leonard are
the best tanks in the game! 

*******************************************************************************
* NOTE: If you can't get Sabit now, you'll have another opportunity during    *
* the Endgame.                                                                *
*******************************************************************************

Once you're FINALLY done with Sabit's infodumps you can send someone on the
"Order of Assassins" mission (high Mobility, Orville would be perfect for
this).

You can also use the Smithy to upgrade most equipment to max if your rank is
high enough and you have the right materials. For the few items that you can't,
there's always...

North Market:
This Smithy deals with Prisma Crystals, so this one can upgrade equipment that
even the Black Market can't. 

Select the Bustling Boulevard and hear the Minstrel's tale. Select it again
and...hey, wasn't she in the Hole of Chaos at the Southeast Boundary? Select 
again and she can train one of your party members in a type of magic or the
Staff. 

There is a way to recruit her: you have to repeat this process SEVENTEEN more
times! No, I'm not kidding! 

Unfortunately you can't just leave and re-enter the North Market 17 times. You
have to go through around 6-8 battles before you re-enter each time.

Given the limited time you have access to Azhuacan, if you really want the Arch
Witch, I would suggest hitting up the Arena. At least there you can get the
Vermilion Rose (for the first combination of weapons that will allow Sabit to
join at the Black Market) and farm Dragon Scales, so it's not a complete waste
of time!

Arena:
If you have around 350 HP or so, you'll be allowed to battle. Win three battles
and you'll be the champions! The first time you win three battles you'll 
get the Vermilion Rose. Each time afterward you'll get Dragon Scales (and many
of the best weapons and armor require these to upgrade!).

So if you want the Arch Witch, win the Battle Arena tournament twice, go back
to the North Market, have the Arch Witch train one of your mages, rinse and
repeat 17 times. Once you do that, you'll recruit one of the top two mages in
the game!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Arch Witch|  6|  9|  8|  6| 16| 11| 4|Te|Staff/Inc|
-----------------------------------------------------

Min-maxed magician is min-maxed! This is a character that is the best at magic
and literally nothing else!!! If you did all that grinding to get the Arch-
Witch at this point, she DESERVES to be a part of your team! I wouldn't be
opposed to making her your new 1A or 1B alongside Elysed!

*******************************************************************************
* NOTE: If you don't want to do all that grinding now, you'll have access to  *
* Azhuacan again during the Endgame.                                          *
*******************************************************************************

After all that, let's FINALLY use the Phoenix Feather and end this wild
goose...um...chicken...um...phoenix...chase...yeah. It flies in from the south-
east (Testika in Gradion), circles the Region, drops its load on Marigan
Temple, and then flies away northwest toward Kei.

So let's go there! 

East of Marigan Temple we see...

Holy Republic Soldiers:
...but they won't return your father until you remove the Phoenix from Marigan
Temple. Great timing! Because if they don't return Maximus, we can use
whatever's left of the Phoenix once we're done with it and burn their asses!

Marigan Temple:
After Urpina prays to Marigan, we get a single encounter with two Ignis Spirits
and a Servant of Marigan (repurposed Peggy model).

After that, we find the egg! Why did the Phoenix lay its egg in a temple of
Marigan? How are we gonna haul this thing out? 

...

...never mind. 

=======================
BOSS FIGHT:
Phoenix

If you've fought this bird with another Protagonist, you'll know how this
works.

For those not familiar, you can't hurt the Phoenix directly.

You have to cause ENEMY United Attacks! Instead of the United Attack actually
happening, the Phoenix absorbs the embers from the Ignis Spirits involved in
the Unite. 

Each time that happens, the Phoenix will torch your whole Retinue for a bit of
damage. It can add up over time if your HP is low. 

On the next Round the Ignis Spirits regenerate.

You're going to have to manipulate your characters' turn order to get these
United Attacks to occur. The good news is it doesn't matter how many enemies
are involved in the unite. You can involve the Phoenix itself and one Spirit:
the effect's the same. 

In the meantime, have a mage cast Rain of Life on Round 1 in case this drags on
or you can't get the enemies to unite often enough.

After about 4-5 unites, the Phoenix will retreat.
=======================

...and there it goes. Urpina thanks it for guiding her this far. Still lousy
justification for waiting to rescue your father, though. 

Speaking of which, Maximus is back! Let's go home! Urpina breaks the fourth
wall again.

                       ********************************
                       *  [Phoenix] End of Chapter 2  *
                       ********************************
===============================================================================

                                 *************
                                 * Chapter 3 *
                                 *************

"Some twenty days after returning from Azhuacan..."

You've rescued Maximus! Yay!

If you went down the [RESCUE] route in Chapter 1, you will get a choice of one 
of three characters to add to your Party: the aforementioned Maximus, big bro
Antonius, or Stepmother Hilda. 

| Character |         Stats         |  |  |         |
| Choices   |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Maximus   | 12| 11|  6| 12| 12|  9| 5|Ae|L. Sword |
| or                                                |
| Antonius  | 14| 12|  7| 11|  8| 10| 6|Ae|L. Sword |
| or                                                |
| Hilda     |  9| 11| 11|  9| 13| 10| 4|Te|L. Sword |
-----------------------------------------------------

Clearly Antonius and Maximus are both better than Hilda (they both can dual-
wield!), but I still recommend recruiting Hilda. Why? Unlike Urpina's brother
and father, her stepmother is only available in her Story. Taria and Balmaint
can recruit Antonius or Maximus if they select Earth Serpent as one of their
Common Quests. So if you want the character Trophy, pick Hilda.

Given her stats, she seems best suited as a mage, despite her history with
Marigan. The problem is she only starts with Blazing Rush, so you'd have to
train her from scratch, and you likely have enough mages to start your own
Hogwarts.

...but alas...if you really need the extra offense and you need it NOW, you
could get Antonius or Maximus and save Hilda for another Playthrough. 

I guess if you want to have your cake and eat it too, recruit Hilda and try to
learn the role "Champion Duelist". To do this, you need to learn the following
five techniques:

How to make a poor man's Julanius:
- Heaven & Earth (Long Sword)
- Crystalline Carve (Short Sword)
- Flowing Slash (Great Sword)
- Enkindle (Club)
- Arm of Light (Spear)

(this goes for any character, not just Hilda)

Story-wise, Urpina is free as a bird. Gameplay-wise your goal in Chapter 3 is
to complete one of the remaining two Elective Common Quests. 

As a reminder, they are:

- [Sigfrei]: Find out what the former governor of Provincia Kei is up to.

- [Scarlet Shards]: Find and destroy the fragments of the Wicked One.

- [Phoenix]: Chase after the sacred bird of legend.

**********************************
* 3.0.1 Selecting a Common Quest *
**********************************

Selecting a Common Quest in Chapter 3 is done the same way as in Chapter 2: 
leave Provincia Rhonicum and enter a Trigger Region, except you can't pick
the same Common Quest twice:

*MAP*

If you haven't completed [Sigfrei] in Chapter 2, you can start this Quest by
entering Cerenaif or Bicyniro. Again, I recommend starting [Sigfrei] through
the former, as the latter's Rumor Quest flags get a little buggy if you start
there. If you have already completed [Sigfrei], then Cerenaif and Bicyniro will
not be Trigger Regions.

If you haven't done [Scarlet Shards] in Chapter 2 and you want to do this for
Chapter 3, go north through Fort Kathrin to Gradion. A woman (Sasha) will
immediately ask for your help in gathering the Scarlet Shards. If you haven't
refused her request in Chapter 2, you can refuse her request here, but she will
keep asking you every time you enter Gradion (unless you accept her request or
you start [Sigfrei] or [Phoenix] instead). If you HAVE refused Sasha's request
in Chapter 2, she will NOT allow you to refuse again! If you have already
completed [Scarlet Shards] in Chapter 2, then Gradion will not be a Trigger
Region.

If you haven't done [Phoenix] in Chapter 2, and you want to chase down the
flaming bird now, go west through Tveak Tower to Jusitania. If you've done your
bird chasing already in Chapter 2, then Jusitania will be a [Scarlet Shards]
Trigger Region in this Chapter.

*******************************************************************************
* Once you enter one of the above Trigger Regions, you CANNOT change your     *
* Common Quest selection (with the noted caveats for [Scarlet Shards] as      *
* mentioned above).                                                           *
*                                                                             *
* So save your game in a separate slot before leaving Rhonicum!               *
*******************************************************************************

You may want to go back and read "2.0.3 Conflicting Events in Common Quests"
and determine if you are going to run into any "EVENT NULL" situations: if you
trigger any conflicts listed in that section, then certain events in Chapter 3
won't occur, and you won't be able to reach certain goals like:

Chapter 3 [Sigfrei]: Maximum Troll Point ending if you selected Chapter 2
    [Scarlet Shards].
Chapter 3 [Scarlet Shards]: Recruiting Sasha or conspiring with Adill.

********************************************************
* 3.0.2 [BLACK-ROBE] Recruiting the Black-Robed Figure *
********************************************************

Finally, if you went down the [BLACK-ROBE] route in Chapter 1 and you didn't
recruit him early in Chapter 2, you can get the eponymous character by going to
Gradion, but you should select your Common Quest by going to the appropriate
Trigger Region first. Otherwise you may end up selecting [Scarlet Shards]; this
is OK if that's what you want to do, of course. :)

Once you've selected your Common Quest, go back to Rhonicum and then to Gradion
(or stay in Gradion if you selected [Scarlet Shards]), stand just a bit south
of Testika and you'll notice a baby! Pick up the baby and you'll walk around
(very slowly) with it. If you haven't met Tsubaki yet, you may have to fight
her after going back to the same spot--see "[Scarlet Shards] 2.1 Provincia
Cerenaif (Trigger Region)" for details. Go back to the same spot one more time
and you'll meet the Black-Robed Figure. He doesn't say anything, but he does
give you the option to have him join:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Black-Robed                                       
|     Figure| 14| 12|  7| 11|  8| 10| 6|Ae|L. Sword |
-----------------------------------------------------

If you ever told yourself "I wish I had another character that can dual-wield
without having to learn it the hard way, no strings attached!" you got your
wish! Having Urpina alone with Dual Whirlwind carries parties--having both
Urpina and this boi can make some of the hardest battles MUCH easier! Of course
you'll have to work to get Dual Whirlwind's rank to at least Rank 2 for the
cost to be worth it.

...and unlike the [RESCUE] route, you don't have to choose between him and an
inferior character that you can get nowhere else for the character Trophy!

**************************************************************************
* If you chose [Phoenix], skip to Section "[Phoenix] 3.1."               *
* If you chose [Scarlet Shards], skip to Section "[Scarlet Shards] 3.1." *
* If you chose [Sigfrei], read on.                                       *
**************************************************************************

*****************************************************
* [Sigfrei] 3.1 Provincia Cerenaif (Trigger Region) *
*****************************************************

Once you enter Cerenaif, Urpina will make a comment about having a weird
feeling, and of course this game's resident troll Sigfrei is known for causing
lots of weird feelings.

Unlike Chapter 2 [Sigfrei], you are not required to complete any Sigfrei
Objectives--it's all optional. If you want to, you can skip straight to the
[Endgame] by leaving Cerenaif back to Rhonicum, go north to Gradion, and then
go to Testika and select "To Azhuacan." See the [Endgame] Section for more
information.

If Chapter 2 was [Scarlet Shards], then you may want to at least get a certain
number of Troll Points to change the Ending (thresholds are 5 for Moderate
Trollz and 9 for Maximum Trollz) and/or to change an otherwise mandatory
Endgame battle against Sigfrei into an optional one. 

Again, you can find Sigfrei up to no good in the following Regions:

- Provincia Cerenaif (Trigger Region)
- Marchiam Bicyniro (Trigger Region)
- Marchiam Normi
- Northeast Boundary
- Provincia Termina
- Provincia Maurehua
- Marchiam Megdasse
- Provincia Hibernia
- Marchiam Ria
- Marchiam Numadica

Unlike the Chapter 2 versions, every region EXCEPT Cerenaif has an opportunity
to get a Troll Point. 

Finally, instead of repeating everything from the Chapter 2 Section here, I'm
only going to mention what's different from Chapter 2, so you'll have to scroll
up to the Chapter 2 section for more details.

So what's different in Cerenaif for Chapter 3 [Sigfrei] as opposed to Chapter
2? 

If you choose to flee from the fanatics, and then go back to the crowd around
the shroom, this time the impostor runs away. A new set of shrooms appear near
Zegna and the Zegna Guard chooses to burn them down (which, as we know, is
bad). Urpina comes up with a plan to (hopefully) stop the fighting between Parm
and Zegna and expose the impostor at the same time. 

If you have Angle in your party, she will notice that the Zegna Chairman is
acting strange, and Urpina will tell her that he's an impostor. Let's head to
Castle Parm to get that crazy ass marquis involved with this.

Castle Parm:
Urpina urges the marquis to attack now. Of course he lavishes the opportunity
to wipe out Zegna, but will do as Urpina says initially. 

Eventually the impostor gets exposed as our favorite troll Sigfrei. He makes
it rain somehow, and every town gets attacked by fiends. We only have to deal
with the ones attacking Zegna.

After dealing with those, the Parm and Zegna forces deal with the rest.
OBJECTIVE COMPLETE!

****************************************************
* [Sigfrei] 3.2 Marchiam Bicyniro (Trigger Region) *
****************************************************

NOTE: I do not recommend using Bicyniro as a Trigger to start [Sigfrei], as it
can "bug out" the Caprese set of rumors and prevent you from recruiting Aslana
Melek. Trigger the [Sigfrei] Common Quest in Cerenaif, bail out back to
Rhonicum, and then head here to Bicyniro via Nekwa. 

What's different from Chapter 2:
--------------------------------
1) If you ran out of rumors during Chapter 2 [Scarlet Shards] then you'll have
an EVENT NULL situation here. No Aslana 4 U. :(

2) If you unlocked Aslana's Studio when you completed Chapter 2 [Scarlet
Shards] and you have started Chapter 3 [Sigfrei], you can now recruit her by
going back to the Studio:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Aslana                                       
|      Melek|  9| 13| 15|  8| 13|  5| 4|Na|M. Arts  |
-----------------------------------------------------

For all the trouble it takes to recruit her, she could be better. Yes, her
Mobility is awesome (higher than Orville!), but her overall stat distribution
doesn't scream "Martial Artist" to me. Her Dexterity is fine for this, but for
such a perfectionist her Acuity is HORRIBLE! If DEX is good enough for Tumble,
then she'll do just fine, but if ACU is needed as well, then forget it.

Her Intelligence is firmly in Mage territory, but do you really want to spend
the time to train her as one? Sacre bleu indeed!

3) You only get to go through one Rumor Chain this time! It will end with
an OBJECTIVE COMPLETE or an OBJECTIVE FAILED--no incomplete results this time.

4) On the last part of each Rumor Branch listed in "[Sigfrei] 2.2 "Marchiam 
Bicyniro," instead of Sigfrei being there and running away, you exit the town
and the X is still there. Examine again and you get one more chance to believe
or not. 

Since I added neat little flowcharts to the Chapter 2 section, we might as well
build on that:

So instead of this for Caprese's second Rumor in Chapter 2:

+---------+
| START   |   +--------------+     +---------+   +-----------+
| CAPRESE >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 2 |   | Pescara?     |  |  | Found!  |   | COMPLETE! |
+---------+   N--------------Y--+  +---------+   +-----------+
              |
              v   +--------------+              +-------------+
              +->-> X disappears >-->-->-->-->--> END CAPRESE |
                  +--------------+              | RUMOR CHAIN | 
                                                +-------------+
                                                                                
               
We get this for Chapter 3:

+---------+
| START   |   +--------------+     +------------+   +------------+
| CAPRESE >---> Believe X at |  +--> Fight the  >---> Pescara    |
| RUMOR 2 |   | Pescara?     |  |  | attackers! |   | Destroyed! |
+---------+   N--------------Y--+  +------------+   +-----v------+
              |                                           |
              |                                           |
       +------v-------+                          +--<--<--+
       | X disappears |                          |
       +------v-------+                 +--------v---------+
              |                         | Fight Sigfrei at |
              |                         | Giant X of Doom? |
        +-----v-----+                   N------------------Y
        | OBJECTIVE |                   |                  |
        | FAILED!!! |              +----v-----+     +------v------+
        +-----------+              | +1 Troll |     | BOSS FIGHT: | 
                                   | Point    |     | Sigfrei     |
                                   +----v-----+     +------v------+
                                        |                  |
                                        v  +-----------+   v
                                        |  | OBJECTIVE |   |
                                        +--> COMPLETE! <-<-+
                                           +-----------+

Same for Anchiano's second Rumor: instead of this for Chapter 2:

+----------+
| START    |   +--------------+     +---------+   +-----------+
| ANCHIANO >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 2  |   | Caprese?     |  |  | Found!  |   | COMPLETE! |
+----------+   N--------------Y--+  +---------+   +-----------+
               |
               v   +--------------+              +--------------+
               +->-> X disappears >-->-->-->-->--> END ANCHIANO |
                   +--------------+              | RUMOR CHAIN  | 
                                                 +--------------+

We get this for Chapter 3:

+----------+
| START    |   +--------------+     +------------+   +------------+
| ANCHIANO >---> Believe X at |  +--> Fight the  >---> Caprese    |
| RUMOR 2  |   | Caprese?     |  |  | attackers! |   | Destroyed! |
+----------+   N--------------Y--+  +------------+   +-----v------+
               |                                           |
               |                                           |
        +------v-------+                          +--<--<--+
        | X disappears |                          |
        +------v-------+                 +--------v---------+
               |                         | Fight Sigfrei at |
               |                         | Giant X of Doom? |
         +-----v-----+                   N------------------Y
         | OBJECTIVE |                   |                  |
         | FAILED!!! |              +----v-----+     +------v------+
         +-----------+              | +1 Troll |     | BOSS FIGHT: | 
                                    | Point    |     | Sigfrei     |
                                    +----v-----+     +------v------+
                                         |                  |
                                         v  +-----------+   v
                                         |  | OBJECTIVE |   |
                                         +--> COMPLETE! <-<-+
                                            +-----------+

Pescara's third Rumor has similar changes. This is Chapter 2's flowchart:

+---------+
| START   |   +--------------+     +---------+   +-----------+
| PESCARA >---> Believe X at |  +--> Sigfrei >---> OBJECTIVE |
| RUMOR 3 |   | Anchiano?    |  |  | Found!  |   | COMPLETE! |
+---------+   N--------------Y--+  +---------+   +-----------+
               |
               v   +--------------+              +-------------+
               +->-> X disappears >-->-->-->-->--> END PESCARA |
                   +--------------+              | RUMOR CHAIN | 
                                                 +-------------+

Compare to what happens here in Chapter 3:

+---------+
| START   |   +--------------+     +------------+   +------------+
| PESCARA >---> Believe X at |  +--> Fight the  >---> Anchiano   |
| RUMOR 3 |   | Anchiano?    |  |  | attackers! |   | Destroyed! |
+---------+   N--------------Y--+  +------------+   +-----v------+
              |                                           |
              |                                           |
       +------v-------+                          +--<--<--+
       | X disappears |                          |
       +------v-------+                 +--------v---------+
              |                         | Fight Sigfrei at |
              |                         | Giant X of Doom? |
        +-----v-----+                   N------------------Y
        | OBJECTIVE |                   |                  |
        | FAILED!!! |              +----v-----+     +------v------+
        +-----------+              | +1 Troll |     | BOSS FIGHT: | 
                                   | Point    |     | Sigfrei     |
                                   +----v-----+     +------v------+
                                        |                  |
                                        v  +-----------+   v
                                        |  | OBJECTIVE |   |
                                        +--> COMPLETE! <-<-+
                                           +-----------+

There may also be a change to Pescara Rumor 1--here's Chapter 2's version:

+---------+   +--------------+                     
| START   |   | Believe X on |     +---------+    +-----------+ 
| PESCARA >---> opposite end |  +--> Sigfrei >----> OBJECTIVE |
| RUMOR 1 |   | of river?    |  |  | Found!  |    | COMPLETE! |
+---------+   N--------------Y--+  +-------- +    +-----------+
              | 
              |                                    +---------+
          +---v----------+                         | END     |        
          | X disappears >-->-->-->-->-->-->-->-->-> PESCARA | 
          +--------------+                         | RUMOR 1 | 
                                                   +---------+   
                                                                                
                  
I don't know if "Sigfrei Found" immediately leads to "OBJECTIVE COMPLETE" in
Chapter 3. It may branch into two choices: fight him or don't fight. Fight
would be a boss battle and don't fight would be +1 Troll Point. OBJECTIVE
COMPLETE may come after. 

Descriptive version of changes:
-------------------------------

Don't believe: The X disappears and OBJECTIVE FAILED. If you wanted to get all
    nine Troll Points, you can no longer do so. All towns revert to their
    standard set of Rumors.

Believe: You get to fight the attacking fiends this time! After the battle, the
    town in question gets destroyed! After that the giant X appears early...and
    to absolutely no one's surprise, it's Sigfrei. You can choose to fight him
    or not. 
            
    FOR THE TROLL POINT: Choose not to fight him! OBJECTIVE COMPLETE!
        
    Otherwise:
                
    =======================
    BOSS FIGHT:
    Sigfrei
    
    Like most trolls, they are protected by anonymity and a screen through the
    Interwebz, and aren't very tough when confronted IRL. 
    
    Well this guy is still protected by something when confronted directly. 
    
    Try to attack him. Yeah, 0 damage. Get used to this.
    
    Any physical attack has like a 99% chance of being nullified with magical
    talismen or whatever is floating around him when that happens. It's like
    the Aegis Shield spell in past SaGa games, but only this guy gets to use
    it, and it's not a spell. It's just there. 
    
    So how do you beat him? 
    
    Apparently that shield doesn't work when he's casting a spell (in
    "Chanting" or "Cast Delay" status). If there is a number with a circle next
    to his ugly mug in the turn order, let him have it! 
    
    Just be ready to deal with whatever spell he's about to hit you with if you
    don't kill him before the countdown hits zero...
    
    If you want to have fun with him, grab a Short Sword user or two with 
    Golden Note (Nessa and/or Angle should be fine for this). Play a game of  
    "How high can we get the Cast Time to go?" Troll the troll, if you will. :D
    
    If he's just not casting spells, then there are ways to get through that
    shield:
    
    - Cast spells of your own: he can't block those!
    - If you've upgraded that Ettin's Blade from Teach Na Macha into an Ice
    Sword, use the Hailstorm technique! It's expensive, but it might be one of
    the few reliable ways you have to hurt him!
    
    If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
    then you may have to try Stunning him (he's immune to Paralyze and Sleep).
    If your Short Sword users are fast enough (Nessa should, Angle likely won't
    be) you can try Golden Note and hope that "1" turns into a "2"...if not,
    you're in deep ****.
    =======================

    After beating him, OBJECTIVE COMPLETE!

As for the town that got destroyed? If it's Caprese or Pescara, you can
"revive" it by going to Anchiano to start its Standard Rumor 1, which is about
a maiden and a well. Believe it and a subsequent well rumor from either
Anchiano or the remaining town that was not destroyed will allow you to see an
illusory town if you believe it. Now enter the well and the destroyed town will
be "revived" (the well takes you to the illusory version of the town, but for
gameplay purposes it has the same services as the original...except it no
longer has any Rumors, including the standard non-[Sigfrei]/non-[Scarlet
Shards] Rumor chain that the real version of the town had).

If Anchiano gets destroyed, unfortunately there's no bringing it back. :(

My recommendation? Unlike the Chapter 3 [Scarlet Shards] version of this, there
is no way to get around town destruction here. Hopefully you didn't finish both
Anchiano AND Caprese's Rumor Chains in Chapter 2 [Scarlet Shards] because that
would only leave Pescara's...which causes Anchiano to be destroyed in Chapter 3
[Sigfrei], again, with no way to "revive" it. So that "get the hell out of
Bicyniro" advice from both [Sigfrei] and [Scarlet Shards] Chapter 2 sections may
be even more valuable here...

???????????????????????????????????????????????????????????????????????????????
? FOR FUTURE EXPERIMENTATION: Do only the first rumor of the Anchiano         ?
? Standard Rumor Chain BEFORE starting either Chapter of [Sigfrei] or         ?
? [Scarlet Shards] (make the well appear), and then get Anchiano destroyed    ?
? during Chapter 3. Will Caprese or Pescara's next rumor "revive" Anchiano?   ?
???????????????????????????????????????????????????????????????????????????????

********************************
* [Sigfrei] 3.3 Marchiam Normi *
********************************

What's different from Chapter 2:
--------------------------------
EVERYTHING. This is a good thing, as it prevents EVENT NULL situations.

Let's start off just to the east of center:

Child Walk:
It's supposed to be a narrow passage to the western part of the Region. Other
than that, it's pretty insignificant.

...then to the west of center:

Maiden Cliff:
Supposedly you can calm the waves by throwing a maiden off the cliff. Again, 
pretty insignificant (so no maiden sacrifices here).

...and finally the middle:

Tidemarch:
There's something in the middle of the water. According to Mondo, this is the
North Sea Observatory, now sunken beneath the waves. It is said that the tower
was used in the Third Calamity to cleanse Marchiam Normi of Infernals that ran
rampant throughout.

Can we get in? Not right now. Of course we've seen this trope before...

To advance this event, enter Westdorf or Ostdorf and leave. Now head back to
the Tidemarch and see a familiar someone standing on the hill.

Tidemarch:
Well well well, it's our favorite Sigtroll. Is HE going to part the sea?

Fiends will appear near the Maiden Cliff and the Child Walk. Are they allies or
enemies? Oh, that Sigtroll...

Inspect either set of fiends, and you'll get a choice to fight or ignore them.

Each set is a boss fight:

=======================
BOSS FIGHT:
West Fiend

The West Fiend is a wolf that does the usual Howl (speed up), Fang Salvo (hit
entire Retinue + chance of stun), and other wolf stuff. 

The two Earth Elementals are the usual spell-casting floating heads.

The two Rana Combatants are just...frogs.

Usual stuff that you have seen many times.
=======================

=======================
BOSS FIGHT:
East Fiend

The East Fiend is a giant squid with the usual tentacle attacks, Ink, Squirm
(attack up), and Maelstrom (damage to entire Retinue + chance of Confuse,
usually follows Squirm).

The two Earth Elementals are the usual spell-casting floating heads.

The Rana Combatant is just a frog.

Usual stuff that you have seen many times.
=======================

After that, Sigfrei claims that the Spirituals we fought are holding him back
no more, and proceeds to part the sea! 

If you choose to ignore both sets, they'll appear closer to Siggy himself. 
Despite them being alive, Sigfrei still parts the sea. 

You can also ignore one and fight the other. If you do, Sigfrei just kills the
remaining Spiritual anyway. 

#sigfreithuglife

Whatever choice you make, he parts the freaking sea. Like a boss.

#sigthug

"Wait, he can do that? What is this guy's DEAL?" -Kahn

Same question's popping in everyone's head. 

While it's the same old RPG trope, can any other game claim to have #sigthug?
Can any other game you've played from the 8-bit NES/Famicom days claim to have
so much troll? Nope. How about the PS5, assuming you can actually buy one?
Nope, not enough sigtroll to justify the eBay tax.

So should we follow him? Sometimes I wish Sigfrei would stick to more
traditional stuff like egging or TP-ing things. Hell, just set up a damn
hotline. 1-900-Sigfrei or something.

(No, I have not called that number, and I'm not sure I want to...)

...guess we gotta follow him.

North Sea Ruins:
We got a double-encounter waiting for us. 

After that, we find the troll himself. What is he planning? He tells us to sit
back and enjoy the show. 

You get a choice as to whether you want to watch The Sigfrei Show or take that
**** off the air.

FOR THE TROLL POINT: Take a seat and watch The Sigfrei Show.

If you decide to stop the show, you'll get another double-encounter. The second
part of that is...

=======================
BOSS FIGHT:
Sigfrei

...yeah, him.

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Nessa and/or Angle should be fine for this). Play a game of "How high can
we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded any Ettin's Blades from the Teach Na Macha boss fight into
an Ice Sword, use the Hailstorm technique! It's expensive, but it might be one
of the few reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Nessa should, Angle likely won't be)
you can try Golden Note and hope that "1" turns into a "2"...if not, you're in
deep ****.
=======================

In either case, we get...an aurora borealis...at this time of year...at this
time of day...in this part of the Region...localized entirely above this tower.

Can we see it? 

I guess we have to. 

The Sigfrei Show gives you a bright ominous red in the sky (like a kitchen on
fire or something), while whooping his ass gives you something more pleasing to
see.

OBJECTIVE COMPLETE! With 100% less steamed ham.

************************************
* [Sigfrei] 3.4 Northeast Boundary *
************************************

What's different from Chapter 2:
-------------------------------- 
Nothing. It's all the same, including the TROLL POINT opportunity.

***********************************
* [Sigfrei] 3.5 Provincia Termina *
***********************************

What's different from Chapter 2:
-------------------------------- 
Nothing. Same pyros. Same monster. Same TROLL POINT.

************************************
* [Sigfrei] 3.6 Provincia Maurehua *
************************************

What's different from Chapter 2:
--------------------------------
If you completed the Phoenix Objective during Chapter 2 [Phoenix], and proceeded
any further with the Prayer Tower construction, then this is an EVENT NULL
situation.

(the initial layer of the tower that was built after the Objective was complete
won't null this event)

Otherwise everything else is the same. Thank. The. Freaking. Celestials. I
didn't want to replay that section again. Same TROLL POINT as well.

***********************************
* [Sigfrei] 3.7 Marchiam Megdasse *
***********************************

What's different from Chapter 2:
--------------------------------
If you completed [Scarlet Shards] and lit up the Walomir Glyph then, the
Sigfrei-related events won't occur at the Walomir Quarters. 

Otherwise everything's the same as "[Sigfrei] 2.7 Marchiam Megdasse" including
the TROLL POINT opportunity.

************************************
* [Sigfrei] 3.8 Provincia Hibernia *
************************************

What's different from Chapter 2:
--------------------------------

1) If you completed the Hibernia events in Chapter 2 [Scarlet Shards], there
may be a possible EVENT NULL. I haven't verified this yet...
        
2) After chasing Sigfrei out of all three mines and he makes for the Grove of
Silence, SAVE YOUR GAME before going there! This time just finding him at the
Grove won't thwart his plans. He will summon the Sublime Spiritual he was
talking about, and Elysed will leave your party!
                
You'll have two options as to how to handle this:
                
A) Go after her. This results in a boss battle:
                
    =======================
    BOSS FIGHT:
    Elysed and Sublime Spiritual of Natura
                        
    You know what she can do: Call Lightning, Hypergravity, stuff that hurts
    like hell. You also know ways to mitigate these things: Stun, Distract,
    etc. Not too difficult of a fight. 
    =======================
                        
    If she is one of your top 15 most used party members, she will rejoin your
    party and the Ibex Ring will get destroyed.  
                        
    If she is NOT one of your top 15 most used party members OR if the Ibex
    Ring was destroyed during Chapter 2 [Scarlet Shards], then she will leave
    your party permanently! 
                        
    In any case, OBJECTIVE COMPLETE.
                
B) FOR THE TROLL POINT: Select "Farewell, Elysed." She will leave your party
    permanently, the Grove will disappear, and you will receive the Natura
    Elemental Weapon. 
                        
    (Unlike the other Elemental Weapons, Natura requires a Chapter 3 Common
    Quest and losing Elysed)
                        
    OBJECTIVE COMPLETE. And sadness in exchange for a green weapon.
                        
Now you know why I warned you to SAVE YOUR GAME. If you don't like what
happened, reload that save, and pick another choice. If you want to keep Elysed
and you did NOT destroy the Ibex Ring in Chapter 2 [Scarlet Shards], then I
would suggest grinding somewhere with Elysed in your party for a while. You may
have to leave Hibernia to do so.

******************************
* [Sigfrei] 3.9 Marchiam Ria *
******************************

What's different from Chapter 2:
--------------------------------
Nothing. Same fae. Same possible destruction. Same TROLL POINT. 

If you did Chapter 2 [Phoenix], apparently the cocoon turning orange by the
Phoenix has no effect on these events.

************************************
* [Sigfrei] 3.10 Marchiam Numadica *
************************************

What's different from Chapter 2:
--------------------------------
If you completed the Urbs Aurea events already (regardless of whether or not
it's through Chapter 2 [Scarlet Shards]), then this is an EVENT NULL.

Other than that, nothing. Same desert, same excavators, same Urbs Aurea
treasure and all the crap that comes with it. Same TROLL POINT.
    
****************************************
* [Sigfrei] 3.11 Preparing for Endgame *
****************************************

So you had enough of Sigfrei and his constant trolling...or have you?

1) How many Troll Points do you want? Troll Point thresholds are 1-4, 5-8, and
    the maximum of 9. 
2) How strong are your characters? The Endgame is doable at about 500 HP, but
    only if your equipment is at least around Blacksmith Rank XII. You have at
    least one Elemental Weapon from Chapter 1, and you can upgrade that to its
    highest form in any shop that deals with Prisma Crystals. 
3) You may also want to do some Side Quests that are not tied to the Common
    Quests if you want to train your characters further. 
4) What techniques do your characters have? If Urpina's Dual Whirlwind is at
    Rank 2, she'll probably carry the lion's share of the load. Call Lightning
    will continue to be a staple in your offense. If Mondo (or whoever your Bow
    user is) has Millionaire, he's probably going to be a shoe-in for your main
    party. Although Millionaire is expensive, it wrecks things. Take advantage
    of United Attacks and turn everything in Azhuacan into pincushions!
5) Oh, those big fireball looking monsters that can appear in each region under
    certain circumstances? Those are the Scarlet Fiends. These are super-
    bosses, this game's version of Omega Weapon/Dark Aeons/Yiazmat/etc. Don't
    try to fight these guys on your first Playthrough unless you REALLY know
    what you're doing. Strategies for unlocking and defeating them are beyond
    the scope of this FAQ, and will likely be covered in a separate FAQ.

When you're ready, go to Azhuacan and skip to the Endgame section of this FAQ.

***********************************************************
* [Scarlet Shards] 3.1 Provincia Gradion (Trigger Region) *
***********************************************************

When you enter Gradion, a woman by the name of Sasha asks you to help her
find and destroy the Scarlet Shards. Once you accept her request (or be forced
to if you refused in Chapter 2), the Quest officially starts. Sasha will put an
incantation on your Ibex Ring so it can be used to locate the Shards in each
Region.

Unlike Chapter 2, you're actually not required to find any Shards! The hunt is
100% optional! You can go straight to the Endgame if you want by going to
Testika and select "To Azhuacan"! 

However, if you DO go through the trouble of blowing up the Wicked One's family
jewels, you can eventually recruit Sasha! You must blow up all nine Shards and
go through certain events to do so in the following Regions:

- Provincia Gradion (Trigger Region)
- Provincia Bicyniro
- Marchiam Normi
- Northeast Boundary
- Provincia Cerenaif
- Provincia Jusitania
- Marchiam Numadica
- Marchiam Megdasse
- Provincia Hibernia

I've listed Hibernia last for good reason--try to go there! You can't! That's
Reason #2 for destroying Shards: once you destroy eight of them, Hibernia will
be accessible again. 

Finally, I'm only going to mention what's different from the Chapter 2 version
of the [Scarlet Shards] Common Quest, so you'll need to refer back to
"[Scarlet Shards] 2.x" for details.

So what's different in Gradion for Chapter 3 [Scarlet Shards] as opposed to
Chapter 2? Fortunately only one thing: you have to fight in all three mines to
get the Scarlet Shard as opposed to just one. Everything else is the same as
"[Scarlet Shards] 2.1 Provincia Gradion (Trigger Region)".

******************************************
* [Scarlet Shards] 3.2 Marchiam Bicyniro *
******************************************

What's different from Chapter 2:
--------------------------------

1) If you ran out of rumors during Chapter 2 [Sigfrei] then you'll have an
EVENT NULL situation here. No Aslana 4 U. :(

2) If you unlocked Aslana's Studio when you completed Chapter 2 [Sigfrei] and
you have started Chapter 3 [Scarlet Shards], you can now recruit her by going
back to the Studio:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Aslana                                       
|      Melek|  9| 13| 15|  8| 13|  5| 4|Na|M. Arts  |
-----------------------------------------------------

For all the trouble it takes to recruit her, she could be better. Yes, her
Mobility is awesome (higher than Orville!), but her overall stat distribution
doesn't scream "Martial Artist" to me. Her Dexterity is fine for this, but for
such a perfectionist her Acuity is HORRIBLE! If DEX is good enough for Tumble,
then she'll do just fine, but if ACU is needed as well, then forget it.

Her Intelligence is firmly in Mage territory, but do you really want to spend
the time to train her as one? Sacre bleu indeed!

3) You can actually catch the Tatzelwurm this time from Anchiano Rumor 1 (as
opposed to it spitting out the Scarlet Shard and it not being a Tatzelwurm at
all, and completing the Objective in Chapter 2). After catching the Tatzelwurm
continue to Anchiano Rumor 2 this time.

In other words, instead of this for Chapter 2:

+----------+                         +-------------+             
| START    |   +---------------+     | TATZELWURM! |           +-----------+
| ANCHIANO >---> Believe X at  |  +--> A) Capture  A-->-->-->--> OBJECTIVE |
| RUMOR 1  |   | Noono Forest? |  |  | B) Kill     |           | COMPLETE! |
+----------+   N---------------Y--+  | C) Leave be |           +-----^-----+
               |                     C-------------B                 |
               |                     |             |                 |
           +---v----------+   +------v-----+  +----v--------+        ^
           | X disappears |   | Tatzelwurm |  | BOSS FIGHT: |        |
           +--------v-----+   | Disappears |  | Tatzelwurm  >-->-->--+
                    |         +------v-----+  | (for shame) |
                    |                |        +-------------+
                    v                |                             +----------+
                    |                +-->-->-->-->-->-->-->-->-->--> END      |
                    +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> ANCHIANO |
                                                                   | RUMOR 1  |
                                                                   +----------+

We get this for Chapter 3:

+----------+                         +-------------+           +-------------+  
| START    |   +---------------+     | TATZELWURM! |           | Achievement |
| ANCHIANO >---> Believe X at  |  +--> A) Capture  A-->-->-->--| Unlocked!   |
| RUMOR 1  |   | Noono Forest? |  |  | B) Kill     |           | (except for |
+----------+   N---------------Y--+  | C) Leave be |           | Nintendo    |
               |                     C-------------B           | Switch)     |
                                                               +-----------v-+
               |                     |             |                       |
           +---v----------+   +------v-----+  +----v--------+              |
           | X disappears |   | Tatzelwurm |  | BOSS FIGHT: |              v
           +--------v-----+   | Disappears |  | Tatzelwurm  >-->-->--+     |
                    |         +------v-----+  | (for shame) |        |     v
                    |                |        +-------------+        |     |
                    v                |                             +-v-----v--+
                    |                +-->-->-->-->-->-->-->-->-->--> END      |
                    +->-->-->-->-->-->-->-->-->-->-->-->-->-->-->--> ANCHIANO |
                                                                   | RUMOR 1  |
                                                                   +----------+

4) On the last part of each Rumor Branch listed in "[Scarlet Shards] 2.2 
"Marchiam Bicyniro," instead of being "hot potato'd" with the Shard, you exit
the town and the X is still there. Examine again and you get one more chance
to believe or not.  

Don't believe: The X disappears and this time, the giant X appears early!
    Trust: Same as Chapter 2: triple encounter with every boss with the Shard
        as the reward.
    Don't believe: Like Chapter 2, OBJECTIVE FAILS.

Believe: You get to fight the attacking fiends this time! After the battle, the
    town in question gets destroyed! After that the giant X appears early!
    Trust: You Got: A Shard. Blow er up, Sasha! OBJECTIVE COMPLETE!
    Don't believe: Like Chapter 2, OBJECTIVE FAILS.     

Let's take Caprese's second Rumor for example. Here's Chapter 2's flowchart:

+---------+
| START   |   +--------------+     +-----------+   +-----------+
| CAPRESE >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 2 |   | Anchiano?    |  |  | Potato    |   | COMPLETE! |
+---------+   N--------------Y--+  +-----------+   +-----------+
              |
              v   +--------------+                 +-------------+
              +->-> X disappears >-->-->-->-->-->--> END CAPRESE |
                  +--------------+                 | RUMOR CHAIN | 
                                                   +-------------+

Here's Chapter 3's:

+---------+
| START   |   +--------------+     +------+   +--------------+
| CAPRESE >---> Believe X at |  +--> Exit >---> Believe X at |
| RUMOR 2 |   | Anchiano?    |  |  | Town |   | Anchiano?    |
+---------+   N--------------Y--+  +------+   N--------------Y
              |                               |              |            
              |                               |              |           
       +------v-------+               +-------v------+ +-----v-----------+
       | X disappears |               | X disappears | | Fight Attackers |
       +------v-------+               +-------v------+ +-----v-----------+
              |                               |              |
              |                      +--------v------+   +---v--------+
              v                      | Believe Giant |   | Anchiano   | 
              |                      | X of Doom?    |   | Destroyed! |
              |              +--<--<-N---------------Y   +------v-----+
              v              |                       |          |
              |              |               +-<--<--+          v
              |              v               |                  |
              v              |        +------v------+  +--------v---------+
              |              |        | Triple BOSS |  | Believe Giant X  |
              |              v        | Fight!!     |  | of Doom?         |
              v              |        +-----------v-+  Y------------------N
              |              |                    |    |                  |
        +-----v-----+        v                  +-v----v----+             |
        | OBJECTIVE |        |                  | OBJECTIVE |             v
        | FAILED!!! <--<--<--+                  | COMPLETE! |             |
        +-----^-----+                           +-----------+             v
              |                                                           |
              +--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--+

Same goes for Anchiano Rumor 2: here's Chapter 2's flowchart:

+----------+
| START    |   +--------------+     +-----------+   +-----------+
| ANCHIANO >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 2  |   | Pescara?     |  |  | Potato    |   | COMPLETE! |
+----------+   N--------------Y--+  +-----------+   +-----------+
               |
               v   +--------------+                 +--------------+
               +->-> X disappears >-->-->-->-->-->--> END ANCHIANO |
                   +--------------+                 | RUMOR CHAIN  | 
                                                    +--------------+

Here's Chapter 3's:

+----------+
| START    |   +--------------+     +------+   +--------------+
| ANCHIANO >---> Believe X at |  +--> Exit >---> Believe X at |
| RUMOR 2  |   | Pescara?     |  |  | Town |   | Pescara?     |
+----------+   N--------------Y--+  +------+   N--------------Y
               |                               |              |            
               |                               |              |           
        +------v-------+               +-------v------+ +-----v-----------+
        | X disappears |               | X disappears | | Fight Attackers |
        +------v-------+               +-------v------+ +-----v-----------+
               |                               |              |
               |                      +--------v------+   +---v--------+
               v                      | Believe Giant |   | Pescara    |        
               |                      | X of Doom?    |   | Destroyed! |
               |              +--<--<-N---------------Y   +------v-----+
               v              |                       |          |
               |              |               +-<--<--+          v
               |              v               |                  |
               v              |        +------v------+  +--------v---------+
               |              |        | Triple BOSS |  | Believe Giant X  |
               |              v        | Fight!!     |  | of Doom?         |
               v              |        +-----------v-+  Y------------------N
               |              |                    |    |                  |
         +-----v-----+        v                  +-v----v----+             |
         | OBJECTIVE |        |                  | OBJECTIVE |             v
         | FAILED!!! <--<--<--+                  | COMPLETE! |             |
         +-----^-----+                           +-----------+             v
               |                                                           |
               +--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--+

Pescara's Rumor 3 has the same changes. Here's Chapter 2's version:

+---------+
| START   |   +--------------+     +-----------+   +-----------+
| PESCARA >---> Believe X at |  +--> Shard Hot >---> OBJECTIVE |
| RUMOR 3 |   | Caprese?     |  |  | Potato    |   | COMPLETE! |
+---------+   N--------------Y--+  +-----------+   +-----------+
               |
               v   +--------------+                 +-------------+
               +->-> X disappears >-->-->-->-->-->--> END PESCARA |
                   +--------------+                 | RUMOR CHAIN | 
                                                    +-------------+

...and here's Chapter 3's:

+---------+
| START   |   +--------------+     +------+   +--------------+
| PESCARA >---> Believe X at |  +--> Exit >---> Believe X at |
| RUMOR 3 |   | Caprese?     |  |  | Town |   | Caprese?     |
+---------+   N--------------Y--+  +------+   N--------------Y
              |                               |              |            
              |                               |              |           
       +------v-------+               +-------v------+ +-----v-----------+
       | X disappears |               | X disappears | | Fight Attackers |
       +------v-------+               +-------v------+ +-----v-----------+
              |                               |              |
              |                      +--------v------+   +---v--------+
              v                      | Believe Giant |   | Caprese    | 
              |                      | X of Doom?    |   | Destroyed! |
              |              +--<--<-N---------------Y   +------v-----+
              v              |                       |          |
              |              |               +-<--<--+          v
              |              v               |                  |
              v              |        +------v------+  +--------v---------+
              |              |        | Triple BOSS |  | Believe Giant X  |
              |              v        | Fight!!     |  | of Doom?         |
              v              |        +-----------v-+  Y------------------N
              |              |                    |    |                  |
        +-----v-----+        v                  +-v----v----+             |
        | OBJECTIVE |        |                  | OBJECTIVE |             v
        | FAILED!!! <--<--<--+                  | COMPLETE! |             |
        +-----^-----+                           +-----------+             v
              |                                                           |
              +--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--+

In other words, you can only go down one Rumor Path this time, and not trusting
the X will result in failing the Objective. If you're trying to recruit Sasha,
then not trusting it means no Sasha 4 U. Either load an old save or forget
about recruiting her this Playthrough. :(

As for the town that got destroyed? If it's Caprese or Pescara, you can
"revive" it by going to Anchiano for a new rumor about a maiden and a well.
Believe it and a subsequent well rumor from either Anchiano or the remaining
town that was not destroyed will allow you to see an illusory town if you
believe it. Now enter the well and the destroyed town will be "revived" (the
well takes you to the illusory version of the town, but for gameplay purposes
it has the same services as the original...except it no longer has any Rumors,
including the standard non-[Sigfrei]/non-[Scarlet Shards] Rumor chain that the
real version of the town had).

If Anchiano gets destroyed, unfortunately there's no bringing it back. :(

My recommendation? When you enter the town with the X the first time, the
townsperson says fiends are coming, and you are back on the world map, re-
examine the town and choose NOT to believe it. You'll get the giant X with the
triple encounter. This will get you the Shard without getting a town destroyed.

???????????????????????????????????????????????????????????????????????????????
? FOR FUTURE EXPERIMENTATION: Do only the first rumor of the Anchiano         ?
? Standard Rumor Chain BEFORE starting either Chapter of [Sigfrei] or         ?
? [Scarlet Shards] (make the well appear), and then get Anchiano destroyed    ?
? during Chapter 3. Will Caprese or Pescara's next rumor "revive" Anchiano?   ?
???????????????????????????????????????????????????????????????????????????????

***************************************
* [Scarlet Shards] 3.3 Marchiam Normi *
***************************************

What's different from Chapter 2:
--------------------------------
The building in the center. After using the Ibex Ring to reveal the Shard's
original location, inspect this building.
    
After finding the Shard, you'll have the option to return it to Westdorf
as usual. After that, an Imperial Librarian will ask you to use the Shard's
power at the Tidemarch in the center. Sasha wants you to destroy the damn
thing instead.

Choose to inspect this building (which annoys Sasha to no end), fight a bunch
of stuff, and make an aurora. Have Sasha blow up the Shard for the OBJECTIVE
COMPLETE, and then pick up the materials off the ground that fell from the
aurora! 

If the Unda Elemental Weapon Side Quest is complete, then using the Ibex Ring
will actually reveal that the Shard disappears beyond the North Sea north of
Ostdorf! 

Enter Ostdorf and Converse. The man (Kenji) will tell you that lots of stuff
washes up on the shore at times. Leave Ostdorf and, lo and behold, a box washes
up to shore!

Open er up and score one Shard! That was easy! You get the same options: blow
er up or return it to town (Ostdorf this time). 

Return it to town, and...well...Kenji had no idea what he was talking about! 

...

...really?

Anyhoo, time to disintegrate red stone into fine powder...but the Imperial
Librarian shows up here just like the "normal" way. Same drill, go to the
Tidemarch, fight double encounter, open the way, go in, fight another double
encounter, piss off Sasha (as if that's not her usual mood), fight a boss
fight:

=======================
BOSS FIGHT:
Divinity, Mossbug, and two Harpiyas

Metal chicken, roly poly, and two succubi. You should know what to do here.
=======================

...make aurora, make Shard go boom, OBJECTIVE COMPLETE, pick up debris from
aurora.

*******************************************
* [Scarlet Shards] 3.4 Northeast Boundary *
*******************************************

What's different from Chapter 2:
--------------------------------
Nothing.

*******************************************
* [Scarlet Shards] 3.5 Provincia Cerenaif *
*******************************************

What's different from Chapter 2:
--------------------------------
Seems like there's nothing different about either method, possessed or not.

********************************************
* [Scarlet Shards] 3.6 Provincia Jusitania *
********************************************

What's different from Chapter 2:
--------------------------------
The event doesn't end so suddenly this time.

You'll actually have a triple encounter at Donseilla Mine--the third being a
battle with Spira Knights:

=======================
BOSS FIGHT:
Spira Knights

All three have Long Swords and are a bit tanky. Otherwise no big deal.
=======================

After that, the Order of Spira ganks the Shard and you now have to go to Spira
Tower. As you approach the Tower, the decoration at the top starts to rotate.

Spira Tower:
Double encounter, second of those being another boss fight with the same Spira
Knights as before.

After the battle, the Order of Spira disappears. Yeah, "disappear". Just like
that. Sasha says they were annihilated, but that's none of our concern. Again,
she has a one-track mind. Grab shard, asplode.

Underneath the Shard lies the Eye of Balor. Sasha says we should leave it
alone, but Urpina is chomping at the bit to deal with it. Sasha tells Urpina to
avoid it like the plague! 

Asplode Shard, OBJECTIVE COMPLETE! However...if you want to go back in the
Tower--the hell with what Sasha thinks:

=======================
BOSS FIGHT:
Balor Demon

If this game had a more diverse bestiary, the developers could put a more
threatening fight here. Since it doesn't, you've likely deal with giant demon
monster with Harvest Vitality and the two zombie monsters with zombie attacks.

The only caveat to this battle is that it ends after about 4-5 Rounds and you
don't get a chance to retry if the fight drags on too long. So kill em fast!
=======================

So what do you get out of this battle, aside from the Diamond Necklace drop?
Nothing of meaning. Story-wise, you get the Eye of Balor, but it doesn't do
anything. You get an Uzume Troupe act in Misery related to it, but that's it.
I guess SaGa developers gotta do what they gotta do with a limited budget. Ask
anyone that's played SaGa Frontier (Fuse's Story cut) or Romancing SaGa 3
(no time to develop Tatyana).

******************************************
* [Scarlet Shards] 3.7 Marchiam Numadica *
******************************************

What's different from Chapter 2:
--------------------------------
If you completed the Urbs Aurea events during Chapter 2 [Sigfrei] (or at any
other time), then you only need to use the Scarlet Shard, go to Ashina, and
talk to Selhaan/Hongswan several times (leave and re-enter town as needed) to
get the Shard and to recruit him.

If you haven't, then everything's the same as "[Scarlet Shards] 2.7 Marchiam
Numadica."

******************************************
* [Scarlet Shards] 3.8 Marchiam Megdasse *
******************************************

What's different from Chapter 2:
--------------------------------
A lot.

If the Walomir Glyph is lit:
----------------------------
You can use the Ibex Ring to reveal the Shard (far east spot as usual), but you
won't be able to obtain it! EVENT NULL!

The game WILL check for this Shard when determining whether or not you can
enter Hibernia, so forget about recruiting Sasha or conspiring with Adill this
Playthrough. :(

If the Kaikow Glyph is lit, but the Walomir Glyph is NOT:
---------------------------------------------------------
Go to the Walomir Settlement. Adill will ask you to light up the remaining
glyphs.

If you return to the Walomir Settlement any time after this event occurs,
Urpina will tell Adill that he tricked her, and you'll have to fight him for
the Shard:

=======================
BOSS FIGHT:
Adill

He's an archer, so you should be familiar with what he's about to attack
you with.
=======================

Score one Shard, OBJECTIVE COMPLETE!

Otherwise you'll have to do as Adill says and light up some Glyphs:

Walomir:
--------
To light up the Walomir Glyph, you have to fight the boss inside its tornado:

=======================
BOSS FIGHT:
Gila and four Peggies

The Gila's attacks are the same as the Bird of Paradise. You've likely dealt
with Peggies by now.
=======================

Highsha:
--------
Go to the Highsha Settlement and Converse. Now go to the Highsha floodgate.
Urpina will dive in and get the key. Some monsters will follow her and try to
attack the Settlement. Win that battle and use the key. Once the Glyph is lit
you'll have a boss fight:

:UNDER CONSTRUCTION:

Nyu:
----
Go to the Nyu Settlement and Converse. A plant will appear between three caves.
Defeat the encounter inside each of the three caves and then inspect the plant
(I think you have to do it twice). Urpina and Mondo will start gagging on the
pollen. Now inspect the Glyph and the pollen will sprinkle over it and light it
up. You'll have a boss fight:

:UNDER CONSTRUCTION:

Far East:
---------
Now inspect the Far East Glyph. Adill will be there! He will ask you if you
want to join him or not:

    - Join: All remaining [Scarlet Shard] events become NULL! You are now on
        the [Adill Route]. No point hunting for any more Shards, and you may as
        well skip to "[Scarlet Shards] 3.10 Preparing for Endgame."

        |           |         Stats         |  |  |         |
        | Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
        -----------------------------------------------------
        | Adill     |  7| 10| 12|  9| 10| 14| 5|Te|Bow      |
        -----------------------------------------------------

        Oh, I almost forgot: you have a boss fight to deal with:
                
        =======================
        BOSS FIGHT:
        Blackworm
        
        So...what is in this ugly ass thing's repertoire?
        
        - Call: Reorders the Sacculinas (swaps where they are in the turn order
            and/or changes their actions--usually to a conditional ????). A
            wasted action for the most part.
        - Noxious Explosion: Damage to one Retinue member plus a long Delay
            (pretty much to the end of the timeline)
        - Scissor Strike: Slash damage to one character.
        - War Stomp: Rolls over your Retinue like a bowling ball for heavy
            damage. You should only see this if the fight drags on long enough
            for the enemy side to have enough BP to use this.
        
        If you kill any of the Sacculinas, new ones will fall from the sky on
        the next turn to replace them, so just concentrate on the Blackworm.
        =======================

        That's not all! You'll have to fight what was awakened in that Glyph!

        =======================
        BOSS FIGHT:
        Aranea
                
        It's the Infernal Aranea! 

        ...oh, another giant spider enemy. You know how to deal with these
        things!
        =======================
        
    - Don't join: Urpina calls Adill a fool. Give this woman some gold chains
        and a mohawk! And a boss fight:
                
        =======================
        BOSS FIGHT:
        Adill AND Aranea

        Adill's an archer, so you should be familiar with what he's about to
        attack you with.

        The Infernal Aranea is a giant spider enemy, which you should know how
        to deal with as well. 

        ...or you can witness one of the funniest things in the game by having
        Aranea use Feast to eat Adill! I definitely pity that fool!
        =======================

        After the battle, Adill gets away with the Shard! Yes, this occurs even
        if Aranea feasted on Gourmet Walomir Man...somehow Adill survived that.

        If this does occur, don't worry! With the same Plot Magic that allowed
        Adill to survive Aranea's digestive juices the game magically counts
        his Shard theft as an OBJECTIVE COMPLETE on our side, counting it as an
        acquired Shard toward the number needed to allow access to Hibernia! So
        don't reset your game!

With either choice, you can go back to the Kaikow Quarters and Converse to
recruit Hagar:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Hagar     | 12| 12| 10|  9| 10| 15| 1|Te|Bow      |
-----------------------------------------------------

Stats are great! However, if she falls in battle, get used to hearing "This...
is me...." and subbing other characters in her place, as she is the 1 LP wonder
of SaGa Scarlet Grace! If you want to use her, make sure you have someone
Protecting her at all times! After all, LP-killed characters don't gain stats
after battle!

The apples on the tree will also be red--it's OK to pick them now. Feed them to
the sheep at the Walomir Quarters and if you didn't recruit Socrates (Palette
Swap Rule) you can recruit Nolan:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Nolan     | 11|  6| 11| 10| 10| 12| 5|Te|Staff/Inc|
-----------------------------------------------------

For a mage, that Intelligence is PU. Acuity is not bad. For all the trouble it
takes to get him, he makes a better bench warmer than an active party member.
                
If neither the Walomir nor the Kaikow Glyph are lit, and you completed
Chapter 2 [Sigfrei]:
----------------------------------------------------------------------
Go to the Walomir Settlement. Adill will immediately ask you to join him in his
quest to become emperor. 

    - Join: All remaining [Scarlet Shard] events become NULL! You are now on
        the [Adill Route]. No point hunting for any more Shards, and you may as
        well skip to "[Scarlet Shards] 3.10 Preparing for Endgame."

        Oh, I almost forgot: you have a boss fight to deal with:
                
        =======================
        BOSS FIGHT:
        Blackworm
        
        So...what is in this ugly ass thing's repertoire?
        
        - Call: Reorders the Sacculinas (swaps where they are in the turn order
            and/or changes their actions--usually to a conditional ????). A
            wasted action for the most part.
        - Noxious Explosion: Damage to one Retinue member plus a long Delay
            (pretty much to the end of the timeline)
        - Scissor Strike: Slash damage to one character.
        - War Stomp: Rolls over your Retinue like a bowling ball for heavy
            damage. You should only see this if the fight drags on long enough
            for the enemy side to have enough BP to use this.
        
        If you kill any of the Sacculinas, new ones will fall from the sky on
        the next turn to replace them, so just concentrate on the Blackworm.
        =======================
        
    - Don't join: Urpina calls Adill a fool. Give this woman some gold chains
        and a mohawk! And a boss fight:
                
        =======================
        BOSS FIGHT:
        Adill

        He's an archer, so you should be familiar with what he's about to
        attack you with. Pity dat fool.
        =======================

        Score one Shard! OBJECTIVE COMPLETE!
        
If neither the Walomir nor the Kaikow Glyph are lit, and you have NOT completed
Chapter 2 [Sigfrei]:
-------------------------------------------------------------------------------

In this case, the events at the Walomir Quarters play out as if this were
Chapter 2 [Scarlet Shards], so you can consult [Scarlet Shards] Section 2.8 for
details.

Exception: If Adill is in your party because of the Arthur Side Quest, and you
light up the Walomir Glyph, then Adill will just give you the Shard and say
that Urpina is the Walomir sovereign! Woot!

*******************************************
* [Scarlet Shards] 3.9 Provincia Hibernia *
*******************************************

So you blew em all up, eh? Great! Welcome back to Hibernia! AND SAVE YOUR GAME!
Also, DO NOT GO TO AZHUACAN IN THE MIDDLE OF THESE EVENTS IF YOU WANT TO
RECRUIT SASHA!

(BTW, if you conspire with Adill, Hibernia will be unlocked as well, but you
won't be able to recruit Sasha and there will be no Shard to find)

What's different from Chapter 2:
--------------------------------
The three Methods end differently:

Method A: Cooperate with the Grove of Silence:
----------------------------------------------
This is not only the recommended method, but it's the SUPREME METHOD OF ALL
METHODS! Oh, and SAVE YOUR GAME AGAIN after you get the third Shard Fragment
but before you go back to the Grove of Silence.

This time, the Scarlet Shard fragments together call forth a Sublime Spiritual
at the Grove. Elysed will leave your party!

You'll have two options as to how to handle this:
                
A) Go after her. This results in a boss battle:
                
    =======================
    BOSS FIGHT:
    Elysed and Sublime Spiritual of Natura
                        
    You know what she can do: Call Lightning, Hypergravity, stuff that hurts
    like hell. You also know ways to mitigate these things: Stun, Distract,
    etc. Not too difficult of a fight. 
    =======================
                        
    If she is one of your top 15 most used party members, she will rejoin your
    party and the Ibex Ring will get destroyed.  
                        
    If she is NOT one of your top 15 most used party members, then she will
    leave your party permanently! 
                        
    In any case, Sasha will blow up the Hibernia Shard. OBJECTIVE COMPLETE.
                
B) Select "Farewell, Elysed." She will leave your party permanently, the Grove
    will disappear, and you will receive the Natura Elemental Weapon. 
                        
    (Unlike the other Elemental Weapons, Natura requires a Chapter 3 Common
    Quest and losing Elysed)
                        
    Sasha blows up the Shard. OBJECTIVE COMPLETE. And sadness in exchange for a
    green weapon.
                        
Now you know why I warned you to SAVE YOUR GAME. If you don't like what
happened, reload that save, and pick another choice. If you want to keep Elysed
and Choice A) didn't work, then I would suggest grinding somewhere other than
Azhuacan with Elysed in your party for a while. You may have to leave Hibernia
to do so.

If all goes well, you should have Elysed back in your party, the Ibex Ring
destroyed, and all Shards destroyed! You're almost there as far as having Sasha
as a party member!

Method B: Cooperate with Makulilkali:
-------------------------------------
This time if you betray Makulilkali they will take you to the Grove of Silence
and you'll be forced to fight the Celestial Macha!

=======================
BOSS FIGHT:
Five Spirituals and Macha

THE Macha? Yep. She's the Celestial of magic, and she is a cheating bastard!

You'll have to defeat at least one of the five Spirituals in order for Macha
to come out. For every Spiritual defeated, Macha can cast that element's spells
with a Cast Time of 1! Crimson Flare? One round before she sends you into the
sun! The Tower! One round before your Retinue is wiped out.

You can try bursting her down with your best techs and spells, hoping that if
she sends one of your Retinue members to the sun that will cause a United
Attack. It might not be a bad idea to give Urpina that Grand Astral Blade and
have her spam Dual Whirlwind. 

You could also break out a Short Sword user with Golden Note and try to
Distract her (+1 to Cast Time). 

You could break out Lewis, Griffin, or another Martial Artist with high DEX and
ACU and try to Stun her with Tumble. 
=======================

After that battle, Sasha blows up the Hibernia Shard. OBJECTIVE COMPLETE. She
won't ever join your party, though. :(

Method C: Cooperate with Fomoire:
---------------------------------
This time if you betray Fomoire you have to fight a battle at Fomoire Castle,
and the Gwynese family will provide magical assistance every now and then
(similar to the Earth Serpent fight in Azhuacan back in Chapter 1 just before
recruiting Elysed). 

:REST OF METHOD C UNDER CONSTRUCTION: I still wouldn't do this route because
you can't recruit Sasha if you do.

***********************************************
* [Scarlet Shards] 3.10 Preparing for Endgame *
***********************************************

So you're tired of blowing up Shards and want to get this over with? Have you
blown up every Shard you can find in this game (including one you had all
along ;) )? Or did you decide to build a new empire with a certain Walomir
archer with Napoleon Syndrome? In any case:
 
1) How strong are your characters? The Endgame is doable at about 500 HP, but
    only if your equipment is at least around Blacksmith Rank XII. You have at
    least one Elemental Weapon from Chapter 1, and you can upgrade that to its
    highest form in any shop that deals with Prisma Crystals. 
2) If you didn't blow up every Shard, the final boss becomes MUCH harder.
    you'll likely need 800+ HP, near maxed out equipment, and good strats, so
    you might be better off blowing up the rest of the Shards anyway...
3) If you conspired with Walomir Caligula, you REALLY need to prepare. It's not
    the final boss that's going to get stronger: it's all the freaking bosses
    BEFORE the last one that will wear you down!
    
    ***************************************************************************
    * NOTE: xenosaga123 from the GameFAQs Message Boards discovered that if   *
    * you missed the Dual Wield Side Quest in Chapter 1 and you conspire with *
    * Adill, you get another shot at getting Novice Duelist! Why? Not sure.   *
    * It's probably Flag Spaghetti, but this time it works in your favor!     *
    ***************************************************************************
       
4) You may also want to do some Side Quests that are not tied to the Common
    Quests if you want to train your characters further. 
5) What techniques do your characters have? If Urpina's Dual Whirlwind is at
    Rank 2, she'll probably carry the lion's share of the load. Call Lightning
    will continue to be a staple in your offense. If Mondo (or whoever your Bow
    user is) has Millionaire, he's probably going to be a shoe-in for your main
    party. Although Millionaire is expensive, it wrecks things. Take advantage
    of United Attacks and turn everything in Azhuacan into pincushions!
6) Oh, those big fireball looking monsters that can appear in each region under
    certain circumstances? Those are the Scarlet Fiends. These are super-
    bosses, this game's version of Omega Weapon/Dark Aeons/Yiazmat/etc. Don't
    try to fight these guys on your first Playthrough unless you REALLY know
    what you're doing. Strategies for unlocking and defeating them are beyond
    the scope of this FAQ, and will likely be covered in a separate FAQ.
        
When you're ready, go to Azhuacan and skip to the Endgame section of this FAQ.
    
*****************************************************
* [Phoenix] 3.1 Provincia Jusitania (Trigger Region)*
*****************************************************

When you enter Jusitania, a giant flaming bird flies by and lands right in
front of you. When you approach it, you'll have to fight:

=======================
BOSS FIGHT:
Phoenix

For a legendary immortal bird, it seems pretty wimpy. It's not a very hard
battle. 
=======================

There's a reason why the Phoenix is weak: it lays an egg somewhere before it
passes away, and its life carries on through its offspring. 

You will now have a Phoenix Feather in your inventory. Use this to see the
Phoenix's last memories and its flight path so you can find its offspring. 

Although the ultimate goal is to end up in Azhuacan, the following regions
have Phoenix-related events:

- Provincia Jusitania (Trigger Region) (Objective)
- Marchiam Bicyniro (flight path only)
- Southeast Boundary (Objective)
- Provincia Hibernia (flight path only)
- Provincia Gradion (flight path only)
- Provincia Cindrea (Objective)
- Provincia Maurehua (Objective)
- Provincia Kei (Objective)
- Marchiam Yaxart (Objective)
- Marchiam Megdasse (flight path only)
- Provincia Rhonicum (flight path only)
- Provincia Cerenaif (flight path only)
- Marchiam Ria (Objective)
- Mare Ilfee (Objective)
- Provincia Thracini (flight path only)
- Provincia Termina (Objective)

In fact, you can go straight to Azhuacan from the moment you see the bird land
in Jusitania! Chasing it down is 100% optional in Chapter 3!

Unlike Chapter 3 [Sigfrei] or Chapter 3 [Scarlet Shards], Chapter 3 [Phoenix]
doesn't have any major incentives for completing all of its events. While
[Sigfrei] has its ending-changing Troll Points and [Scarlet Shards] has a very
unique character join you for completing the events, a very different Endgame
path for conspiring with another character, and a stronger version of the final
boss for NOT completing all the events, [Phoenix] has very little of this. 

You can recruit Irene for completing the [Phoenix] events in Cindrea a certain
way, and only Urpina and Balmaint have this opportunity.

You'll also get some oddball Endgame bosses depending on which Common Quest you
completed in Chapter 2.

Finally, I'm not going to repeat everything that was already covered in Section
"[Phoenix] 2.x"--I'm only going to mention what's different in Chapter 3.

So what's different in Jusitania from Chapter 2? Nothing really. Moving on...

******************************************************
* [Phoenix] 3.2 Marchiam Bicyniro (Flight Path Only) *
******************************************************

What's different from Chapter 2:
--------------------------------
Nothing. Get used to seeing this.

************************************************
* [Phoenix] 3.3 Southeast Boundary (Objective) *
************************************************

What's different from Chapter 2:
--------------------------------
Nothing. Even the nest lacks an egg or a Phoenix fight.

*******************************************************
* [Phoenix] 3.4 Provincia Hibernia (Flight Path Only) *
*******************************************************

What's different from Chapter 2:
--------------------------------
Nothing.

******************************************************
* [Phoenix] 3.5 Provincia Gradion (Flight Path Only) *
******************************************************

What's different from Chapter 2:
--------------------------------
Nothing.

***********************************************
* [Phoenix] 3.6 Provincia Cindrea (Objective) *
***********************************************

What's different from Chapter 2:
--------------------------------
Nothing...just kidding. This event is likely the #1 reason to even choose
Chapter 3 [Phoenix] in the first place!

This time after the battle inside the dam, if you spoke to the soldiers, Irene
in Hadasht, and Conversed in Saqqara, the dam will collapse! 

If you spoke to the fisherman before the dam collapsed, you can recruit him:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Raphael   | 10|  9| 11|  8|  9| 11| 8|Ae|S. Sword |
-----------------------------------------------------

Obviously this is not the Raphael from Romancing SaGa. This one's a bit of an
LP tank and loves to fish, but that's about it. There's really no way to
recruit this guy any earlier, so he has A LOT of competition for being in your
Retinue at any point. 

If you go to Hadasht, you can recruit your favorite aunt Irene!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Irene     | 10| 10|  8| 15|  9|  8| 5|Ig|L. Sword |
-----------------------------------------------------

The #1 reason to recruit her is for the formation Erakleos Guard: it increases
your defenses, blocking, and shield blocking chances considerably! The drawback
to this formation is that BP only increases when the characters in the first
two positions block an attack with their shield. If you're going to fight the
Scarlet Fiends or their True forms, YOU WILL NEED THIS FORMATION.

The #2 reason is that only Urpina and Balmaint can recruit her, and their last
Common Quest must be [Phoenix] to do so. So if you are going for your gaming
platform's character Trophy, you'll need to recruit her anyway.

As for Irene herself, being the Lady of House Erakleos, she's a tank. Unlike
Raphael, you can make a slightly better case for having her in your Retinue at
this point, but who would she replace? There's a lot of competition among the
tanks you already have, and that's assuming you're even using a tank.

There are also a few Side Quests unlocked with the dam's destruction:

1) Rebuilding Saqqara:

When you re-enter Cindrea, you'll see a mangy black dog next to a bottle of
meat. Feed the meat to the dog. Next, the dog will appear in different spots
guarding two treasures each time. Pick the treasure CLOSEST to the dog and
choose to return it to Saqqara. If you do this enough times, Saqqara gets
rebuilt!

If you choose to keep the treasure, one of those is a Bladebreaker. Since there
are other ways to get a Bladebreaker, I would pass. 

In fact, if you keep more than three treasures, you'll FAIL the quest--Saqqara
will not be rebuilt for this Playthrough. 

In (another) fact...if you keep one or two treasures, Saqqara will be rebuilt,
but neither the hot springs dog nor the Scarlet Fiend will appear. 

If you returned every treasure (kept none), then the hot springs dog will
appear south of Hadasht, but north-northeast of Sanhigh. A bit south of that,
if your Battle Rank is high enough, the Scarlet Fiend will appear!

2) True Saqqara:

Where the lake was you'll find a lost city! Choose to battle there and you'll
find :UNDER CONSTRUCTION:, sorry, can't remember all the permutations...

3) Giant Enemy Crab:

Crabs! Crabs everywhere! Crabs will block just about every town and cave! Go
to where True Saqqara is and you'll fight the queen!

Evercrab:
Get ready for a double encounter, the second being (supposedly) the queen
itself.

=======================
BOSS FIGHT:
Queen Crab

This game's limited bestiary strikes again! Giant Enemy uh...spider! It does
usual spider stuff. No weak point for massive damage that I know of.
=======================

Well there goes the crabs. With that being said, we're done here.

************************************************
* [Phoenix] 3.7 Provincia Maurehua (Objective) *
************************************************

What's different from Chapter 2:
--------------------------------
This time Paul will only join you if the Prayer Tower is completed or destroyed
(not in progress). If it's in progress, then this might be a NULL EVENT--I'll
have to investigate.

*******************************************
* [Phoenix] 3.8 Provincia Kei (Objective) *
*******************************************

What's different from Chapter 2:
--------------------------------
Nothing.

*********************************************
* [Phoenix] 3.9 Marchiam Yaxart (Objective) *
*********************************************

What's different from Chapter 2:
--------------------------------
Nothing.

*********************************************************
* [Phoenix] 3.10 Marchiam Megdasse (Flight Path Only) *
*********************************************************

What's different from Chapter 2:
--------------------------------
Nothing.

********************************************************
* [Phoenix] 3.11 Provincia Rhonicum (Flight Path Only) *
********************************************************

What's different from Chapter 2:
--------------------------------
Nothing.

********************************************************
* [Phoenix] 3.12 Provincia Cerenaif (Flight Path Only) *
********************************************************

What's different from Chapter 2:
--------------------------------
Nothing.

*******************************************
* [Phoenix] 3.13 Marchiam Ria (Objective) *
*******************************************

What's different from Chapter 2:
--------------------------------
This time the rest of the scenario plays out after the fight at the cocoon,
meaning we can get rid of the Bad Phoenix Juju (BPJ) that's turning the cocoon
orange!

After the cocoon fight, go to every single town in Ria. They will talk about
various things from the fae acting crazy from BPJ to crazy women wanting to
sacrifice themselves to the cocoon for the sake of love. After doing so, go
back to the Cocoon.

Cocoon:
Welp, looks like Urpina gets to take another trip inside the cocoon. Will she
become an even more murder-y Murder Noble? Like Super Murder Noble? Let's find
out!

=======================
BOSS FIGHT:
Crimson Beast and two Ignis Spirits

This fight's more difficult than it looks. While the Crimson Beast likes to do
hound stuff like Howl (Speed Up), Headwind Fangs (damage to entire Retinue +
chance of Paralysis), and other attacks, it can also cast Wildfire. With its
speed boost from Howl, this makes it very difficult to stop Wildfire and its
chance of Stun is no joke. Combine that with the Ignis Spirits' Sea of Flames
and Rain of Fire and all that damage can add up fast!

First things first: shut that goddamn pooch up! Go with one or two of the
following:

- An Archer with Shadow Weave (Oh Monnnnnndoooo?!!! Yeah, you! More service to
    Lady Urpina!).
- A Short Sword user with Mesmerize (Nessa, Angle, Giselle, even Tsubaki)
- A Spear user with Sweep (Tissi or Kahn)
- A Martial Artist with Stun (Who else but the lighthouse man himself? You can
    use Griffin as well if you want)

Unfortunately the two Ignis Spirits are immune to Paralyze and Sleep, and you
aren't Sweeping those things because they're airborne. You may want both Lewis
AND Griffin if they're too much of a pain in the ass to let run amok.

If you have a mage with Snowstorm, bring them in and spam it. If not, have
Elysed do her thing with Call Lightning.

Have Urpina do her usual thing with Dual Whirlwind and maybe help with protect-
ion. You could have Aunt Irene help with the latter, but not so much with the
former.

Alternately, if you have a fully upgraded Frigid Ice Sword or two, try bringing
in Kumi and give em a taste of the ol popsicle with Hailstorm. Kumi's Intell-
igence is low so it's not going to do a whole lot of damage, but every bit
helps!
=======================

After the battle, you pop out of the cocoon, it turns back to normal, and
OBJECTIVE COMPLETE!

*****************************************
* [Phoenix] 3.14 Mare Ilfee (Objective) *
*****************************************

What's different from Chapter 2:
--------------------------------
Nothing.

********************************************************
* [Phoenix] 3.15 Provincia Thracini (Flight Path Only) *
********************************************************

What's different from Chapter 2:
--------------------------------
Nothing.

************************************************
* [Phoenix] 3.16 Provincia Termina (Objective) *
************************************************

What's different from Chapter 2:
--------------------------------
Nothing.

****************************************
* [Phoenix] 3.17 Preparing for Endgame *
****************************************

So you had enough of that damn flaming chicken?

1) How strong are your characters? The Endgame is doable at about 500 HP, but
    only if your equipment is at least around Blacksmith Rank XII. You have at
    least one Elemental Weapon from Chapter 1, and you can upgrade that to its
    highest form in any shop that deals with Prisma Crystals. 
2) You may also want to do some Side Quests that are not tied to the Common
    Quests if you want to train your characters further. 
3) What techniques do your characters have? If Urpina's Dual Whirlwind is at
    Rank 2, she'll probably carry the lion's share of the load. Call Lightning
    will continue to be a staple in your offense. If Mondo (or whoever your Bow
    user is) has Millionaire, he's probably going to be a shoe-in for your main
    party. Although Millionaire is expensive, it wrecks things. Take advantage
    of United Attacks and turn everything in Azhuacan into pincushions!
4) Oh, those big fireball looking monsters that can appear in each region under
    certain circumstances (like the one in Cindrea after doing the doge Side
    Side Quest)? Those are the Scarlet Fiends. These are super-bosses, this
    game's version of Omega Weapon/Dark Aeons/Yiazmat/etc. Don't try to fight
    these guys on your first Playthrough unless you REALLY know what you're
    doing. Strategies for unlocking and defeating them are beyond the scope of
    this FAQ, and will likely be covered in a separate FAQ.

When you're ready, go to Azhuacan and consult the Endgame section below.

                                 ***********
                                 * Endgame *
                                 ***********

NOTE: Technically, this is still Chapter 3, but this is labeled Section 4 of
this FAQ for readability. (This might change in future versions)

***************************
* 4.0 Tying up loose ends *
***************************

So you're not quite ready to end this adventure yet? No problem! There are
plenty of loose ends left to tie up while you make your team stronger!

*********
* Normi *
*********

If you completed [Sigfrei] or [Scarlet Shards], then you've likely been here.
If you have completed the Hibernia [Scarlet Shards] events one way or another,
then you've DEFINITELY been here!

In any case, if you want the Unda Elemental Weapon, you'll need to do the
following:

You see those two monsters at the south-southeast part of the Region: fight
them. A lot. Each time you do, an ice floe appears in the northwest part of the
Region. Between battles, walk the perimeter of the coast--a bottle will appear.
Inspect the bottle and you'll find...honey. 

Once you have enough ice floes, go to the northwest and walk the resulting ice
floe path. If you run into a polar bear, give it the honey to get it out of the
way. You'll also encounter a Frozen Person. Inspect the Frozen Person and win
the resulting battle. After that, a Ghost Ship will appear. Inspect the Ghost
Ship and fight that battle. After winning, a bottle should wash up shore. Open
the bottle and three caves will appear. 

You can repeat the whole process again twice (fight south-southeast enemies,
get more honey, get more ice floes to appear, find another Frozen Person, get
another Ghost Ship to appear, get another map in bottle) to get two more caves
to appear, which simply lead to optional battles that have nothing to do with
the Unda Weapon. 

Fight the battles in the three blue caves: one of those being a boss fight:

=======================
BOSS FIGHT:
Five Astral Guardians

Their spells are annoying. You would think The Tower with its four Round chant
time wouldn't be much of a threat, but the other mask thingies like to use
something called Elemental Salvo, which reduces the chant time of its target by
1! All of a sudden, when you think you can relax, you'll find some Tower coming
down one or two Rounds early and your Retinue gets wiped!

Bring Elysed along and have her use Call Lightning to give them a taste of
their own medicine! If you have anyone else with Call Lightning (Kreisa is a
good choice if you didn't recruit Chichi--see the "Termina" section below for
how to get her), bring them along as well! You might also want to bring Daddy
Lighthouse or Sprint Wonder and have them use Tumble in case the enemy spell
countdowns get too close for comfort.

If you have the Short Sword technique Golden Note on Nessa and/or Angle, bring
them along! If you can't jam them, at least you can try Distracting them by
increasing their spell countdown by 1! 

In fact, a team of Lewis/Griffin, Nessa, Angle, Elysed, and Kreisa/Roh Sung/
Mirane/Solon should work wonders here!
=======================

After winning the battles in all four blue caves, approach the tombstone--
you'll now see three snowmen! Talk to each one of them, and the telltale large
sword symbol appears where the tombstone once was. Inspect it and you'll
receive one of the five Elemental Weapons! (this one being Unda)

Just like past Elemental Weapons, the weapon you get here typically depends on
the highest weapon level among all the characters in your party. The weapon can
be of any type except for Staff.

However, it's NOT going to be the same weapon type as past Weapons from the
same Playthrough, so if, for example, you got a Greatsword from the Aes
Elemental Quest and a Longsword from the Ignis Elemental Quest, and the highest
weapon level is still either Greatsword or Longsword, it will revert to the
third highest weapon level among all the characters in your party. Any ties are
broken at random. 

There are very few places that can actually upgrade an Elemental Weapon.
Typically you can do so at a Smithy that handles Prisma Crystals (like Elhuacan
in Thracini). These are some of the best weapons in the game (there are weapons
that surpass these and allow you to learn a unique technique, but they require
items that are hard to get until late in a Playthrough or a New Game+).

Now there's one more thing you can do here. Go to Ostdorf:

Ostdorf:
Converse here and you can recruit Kenji!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Kenji     |  9| 13|  5| 11| 10| 10|10|Ae|S. Sword |
-----------------------------------------------------

Another thicc Normi man. He's the DEX to Strumiknen's STR! He would be a direct
upgrade from Nessa if it weren't for his horrible MOB! He's just as slow as
Strumiknen, so he's probably not going to land stuff like Mesmerize or Golden
Note when you need it most. Fortunately Interrupts like Lightspeed and Matador
don't care about your turn order, and Eulogy almost always goes last anyway. 

**********************
* Northeast Boundary *
**********************

If for some reason you haven't acquired the Aes Elemental Weapon or recruited
Tissisaaq, go ahead and do so now. Consult the following sections for more
info:

1.14 Northeast Boundary
[Sigfrei] 2.4 Northeast Boundary
[Scarlet Shards] 2.4 Northeast Boundary

***********
* Termina *
***********

Have you recruited Chichi or did you prefer to recruit Kreisa instead? 

If you don't want Kreisa (or if you have already recruited Chichi), then you
can recruit Erreich instead.

First thing's first: inspect the Bird Flock that's southwest of Josgad Stable:

Bird Flock:
You get a single encounter with three Blackwings. 

After that, inspect the crouching woman.

Crouching Woman:
Oh hey! Is that Elsa from Frozen? Nah. Just a woman that says she's minding her
own business when a flock of birds attacked. As a token of thanks, she would
like us to visit her at her home in the southwest.

Before we visit her, we now have a fisherman nearby:

Mare Termina Fisherman:
The fisherman gives us some friendly advice: a witch lives around here (so she
does) and she likes to deceive and murder travelers. Stay away from that place
if you value your life.

Hmmm. It couldn't hurt to visit once, could it? 

(famous last words)

Raven Manor:
Our Elsa expy is simply delighted that we came! It's so cold, and we should
come inside to warm up!

Mondo says we should get going, but NotElsa insists that we stay the night, as
a fearsome witch is around. 

Over night, the Manor changes into...a dump surrounded by rabid dogs? Urpina's
wondering where the ruins came from...

Morning comes and Urpina didn't sleep very well. In any case, the woman tells
us to come back soon. 

Mare Termina Fisherman:
He's chewing us out for visiting the "ruins" anyway. He tells us not to go
again or she'll take our lives for sure! 

Well, since we're nosy travelers...

Raven Manor:
The woman is glad to see Urpina again! She thought that after the rumors got
out that she's a witch, she would never see her again. She asks her if she
thinks she's a witch. Urpina doesn't think so at this point.

She tells us a tale about three urns enshrined within the woods. One day, a
single urn vanished, leaving two behind. These "Fortune Urns" are protected by
a power that prevents them from breaking, but if one does manage to break an
urn, great things will happen. She knows how to destroy the urns: if you take
a fragment of rock from the Liuhuang Vent and drop it in the urn, the urn will
shatter. The fiends prevent the woman from doing this herself. So...guess she
wants us to do it, eh? 

That fisherman did mention that we are nosy travelers. I guess we're a bit
dense as well.

Mare Termina Fisherman:
As predicted, he chews us out for going back. :D

He says that everyone knows how to break the urns, but they DON'T! Why? They're
not "Fortune Urns." They're seals that keep her in the woods! She tries to
trick every traveler into breaking them so she can be set free.

Well...we want to see this through, don't we? Let's shatter some urns!

Liuhuang Vent:
Oh great...two flamethrowing Ogres! I hate these things! 

On turn 3, one of them is going to set everyone's asses on fire! They'll do
that almost every Round, so you may want to use Mesmerize, Tumble, or Shadow
Weave to stop them from doing this. Failing that, Cover/Protect low HP Retinue
members!

If Benisons are occurring for you now, Kada's Comfort or Tejedura's Embrace 
would help immensely (a small chance of healing everyone after getting hit by
an attack that targets the whole Retinue, but they're so random that I wouldn't
rely too much on them).

Anyway, now that you have a chipped duskstone, let's drop it in one of the
urns!

(West) Enshrined Urn:
Drop it in...and it shatters! Nothing seems to have happened...?

Black Dogs:
...except these? 

The north one is a single encounter with two Man Eaters and a Barghest (the
doge in question). 

The south one is the doge and two Devilish Children.

Watch out for Fang Salvo in both encounters (hits entire team, chance of Stun).

So what's the meaning of this? Let's find out.

Raven Manor:
The lady find it incredible that Urpina broke one of the urns! She says that
she may not have noticed the good fortune yet, and that if she breaks the final
urn, she's sure the great effects will become perfectly clear.

...

...yeah, sure they will...but we'll humor her anyway.

(East) Enshrined Urn:
Drop er in! The urn shattered as expected.

Could the fisherman have been right all along? 

Mare Termina Fisherman:
Oh now he's pissed! Now there's nothing stopping her from leaving the woods!
She's probably gained her full power thanks to us being YOLOL morons!

There's one more mangy pooch that you can fight:

Black Dog:
This one's accompanied by two Netherworld Roots. Not too difficult. Again,
watch out for Fang Salvo.

Now that the doggies are out of the way, what does our Elsa expy have to say
for herself?

Raven Manor:
Not so fancy anymore, is it? NotElsa says those urns were supposed to bring
FORTUNE, she says! FORTUNE! "Urpina, you must listen to me! I know how this
seems, but I am NOT a witch!"

You can choose to believe her or not. 

Don't believe:
--------------
If you choose NOT to believe her TWICE, then you'll be in a boss fight with
crackhead Elsa:

=======================
BOSS FIGHT:
Kreisa

"Would you prefer a quick death or a very...very...painful one?"

...yeah, I don't like those options. I'll pick G) none of the above.

Our Frozen reject comes with two Undead Knights, a Netherworld Root, and an 
Evil Spirit. 

The Evil Spirit is probably the biggest threat here until Kreisa starts casting
spells. Get rid of the Evil Spirit unless you want Corpse Moss spam early in
the battle. 

Kreisa will either Defend or use Focusing Strike early in the battle. You
wouldn't think Focusing Strike would hurt much, but the damage can add up!

Once she starts casting, get your jammers ready! She's immune to Paralysis, but
not Sleep or Stun!
=======================

...and after the battle, go back to the Mare Termina Fisherman:

Mare Termina Fisherman:
I love the description before pressing the Confirm button:

"By ignoring his advice, the woman revealed her true identity and attacked
you. That'll teach you." :D

However...the fisherman is actually kind of a coward. His sister got lost in a
cave. A month later, she came out, went to the mansion, and killed everyone. It
turns out that person he thought was his sister was a witch in disguise. He
lacked the courage to kill her himself. All he could do was stand by as she
kept doing evil stuff. 

You will get a dialog box asking him to join us!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Erreich   | 11| 12| 10| 11|  8|  9| 7|Na|L. Sword |
-----------------------------------------------------

Another Long Swordsman, but he's no Murder Noble. Hard to justify using him
this late in the game. 

If, instead of a cowardly swordsman, you want to add an Elsa wannabe to your
personal Hogwarts, then read on for what happens if you choose to believe her:

Believe:
--------
The first time you select "I do believe you," she tells you that you're a fool
for believing her, and that she will show gratitude for what you've done. 
Perhaps some final words? Or do you still trust her? 

Select "I do still trust you." Otherwise you'll have to fight her as mentioned
above (and you can recruit Erreich down that path if you want).

After telling her that you still trust her, the drama gets toned down and she
joins the Party!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Kreisa    |  6|  8| 10|  9| 13| 13| 5|Ig|Staff/Inc|
-----------------------------------------------------

She's essentially another Elysed, as she comes with the Call Lightning spell as
well! However, you have a logjam of mages, so you may not be looking forward to
training one more. Perhaps she'll shine in another Playthrough. 

Anyway, whether or not you chose to trust Kreisa or recruit Erreich, there
should now be a suspicious person standing where Erreich was:

Suspicious Person:
Camelia the Witch Hunter asks about the man that was here previously. Urpina
denies seeing him. She asks about the rumors about the witch that inhabits this
region. Urpina denies these as well. She wonders if that "dastard" betrayed La
Chasse. Um..."La Chasse"?

Anyway, that conversation is one of the prerequisites for recruiting Tsubaki if
you don't have her already.

Oh, while you're here you can also get a very powerful Spear. 

The first thing we need to do is enter Schut. 

Schut:
The governor Roh Kwai will allow us to use the boat on the Mare Termina. We'll
need this!

Next, we need to go to the southeast cave:

Beast Den:
"Behold! It is I, the god of the mountain! Grant an offering. Give unto me the
blessing of the sea."

Huh?

"Jellyfish. Offer unto me a jellyfish."

Choose "Fine, I'll get you a jellyfish." If you choose "Get your own jelly-
fish!" then you'll have to re-enter the Den and start the conversation over.

"I await thee anon."

Now sail into the Mare Termina and inspect the Suspicious Fin for an encounter
with a Sea Drake and a Blue Slime.

After that battle, sail south and you'll find a Jellyfish Outbreak. Inspect it
for a battle with four Blue Worms and a Blue Slime. 

Now that you have your Jellyfish, head back to the Beast Den.

You can choose to give the "god of the mountain" the Jellyfish or refuse. 

If you give it, you can choose a reward from one of three colored boxes.

Two of the options will give you materials while the third will produce an
encounter with at least one flamethrowing Ogre.

You can rinse and repeat this process as much as you want (he'll ask for a
shark fin every even attempt and a jellyfish every odd one), but the REAL
reward is when you REFUSE to give this "god of the mountain" what he asked for:

"Thou wouldst turn on the gods!? Fool!"

=======================
BOSS FIGHT:
Queen Moth and two flamethrowing Ogres

This fight may be rated "Hard" or "Brutal" depending on how strong you are at
this point. We know how dangerous flamethrowing Ogres are from WAAAAAY back in
Chapter 1. By now you should know how to handle them:

1) Have Lewis or Griffin go STONE COLD! STONE COLD! and stun them.
2) Have Mondo and/or other Archers Shadow Weave.
3) Murder Noble Julanius their anius with Dual Whirlwind.
4) Elysed with Call Lightning. Kreisa as well if you are using her. If other
Mages have it, use them instead if you like.

The Queen Moth's constant Conditionals (????) can be annoying, as you don't
know whether she's going to Interrupt a Piercing or Slashing attack, or if
she's going to Counter. Aside from the Counter, the Queen Moth has no answer to
Blunt attacks, so use them to play it safe. Or you can have Leo or Nasir break
out the ol' Frigid Ice Popsicle and use Hailstorm.

Kada's Comfort, Astel's Mercy, Macha's Brilliance, and/or Tejedura's Embrace
may be a huge lifesaver here if any of those Benisons go off!
=======================

You will receive the Twinspikes Spear as a reward for defeating this boss!

After the battle...our "god" says "All I wanted was to eat...jellyfish
salad..." (or something dealing with a shark fin). We find that our wannabe
deity is a bear! Or...was a bear. So you give him the jellyfish or shark fin.
A little late for that, though...

Go back to Schut and select "Harborview Park" to hear the resulting Minstrel
tale...gee thanks...way to rub it in...

Anyway, the Twinspikes has an Attack Power of 42! If you don't have a Spear
that's better than this by now, considering putting this thing on Kahn or
Tissisaaq!

**************
* Mare Ilfee *
**************

You should be able to travel freely with the boat by now instead of having to
rely on New Wise, Battlwick, or Edinport. 

First thing you should do is inspect the whirlpool with the lighthouse boat in
the middle of it. Urpina and Mondo will talk about how to get the boat out of
the whirlpool.  

Now go to the island covered in fog/clouds:

Eilean Ceo:
This is the home to the Seafarers, the self-proclaimed rulers of the Mare
Ilfee. When you ask them how they cross the whirlpool, they initially refuse to
tell you. Mondo notices the Diemazu figurehead on their boats. Choose to take
their boat by force (don't choose to have them move the boat for you--that will
make life difficult when you want to actually go to the Diemazu Temple east of
the whirlpool. 

After the battle, you take their boat and trap the Seafarers on their own
island! ("HA HA!"). 

Now you have three "lighthouses" that you can light up with coal: the boat you
just moved, the Sugar Castle Lighthouse north of New Wise, and the Middle Range
Lighthouse (if you haven't lit it up already during Chapter 2 or 3 [Phoenix]).

Depending on what combination of coal you use in the three lighthouses, you'll
get a different result:

- Infernal/Spiritual/Celestial: Nothing happens. That maintains balance. If you
    want the Scarlet Fiend (or True Scarlet Fiend) to appear, don't do this.
- Two of the same and one different: Two fiends appear in the whirlpool. Defeat
    them and the whirlpool disappears! This is one way to get to the Diemazu
    Temple without ganking the Seafarers' ship! The enemies' strength is
    strongest when Infernal coal is used, moderate with Spiritual coal, and
    weakest with Celestial coal.
- Three of the same: One boss appears in the whirlpool. Again, defeat it and 
    the whirlpool disappears! Again, enemy strength is determined by, from
    strongest to weakest: Infernal, Spiritual, and Celestial coal.

***********
* Gradion *
***********

If you haven't completed Chapter 2 or 3 [Scarlet Shards] then you can still do
the Baby Side Quest, but there's really nothing much to gain from dropping it
off anywhere other that Testika. 

If you have completed the Baby Side Quest, then you may run into a strange guy
that thinks there's gold in an urn. After that, go to Sanhigh and the woman
there will talk about the same guy (Please tell me the red bath salts are not
involved here. Pretty please?). Now go back to the same guy and you'll find
that he's being attacked by hounds. This triggers a boss fight:

=======================
BOSS FIGHT:
Three hound monsters (can't remember the name off the top of my head)

All three of them have usual hound stuff, including Fang Salvo, which makes
them even more dangerous than the usual encounter with one or two of them, so
have your Protect techniques ready!
=======================

After that, you can choose to throw it in the sea or bury it in the mines. 

- Sea: A ever-so-helpful seal retrieves the thing and becomes a fiend. Gotta
    battle it.
- Mines: Wherever you buried it, you'll have to fight a fiend. Figures.

After that, you'll bury the urn along with the strange guy. Inspect the tomb-
stone and you'll get a Strange Bone for your troubles. 

Oh, and if your Battle Rank is high enough, a giant red monster will appear in
the Region (Scarlet Fiend). This is a super-boss, and fighting it is beyond the
scope of this FAQ.

************
* Hibernia *
************

You can go through the loooong Side Quest for recruiting Nemain:
:UNDER CONSTRUCTION:

************
* Rhonicum *
************

While passing through here during Chapters 2 and 3, you probably noticed that a
lookalike has been causing lots of trouble, which looks bad for you (or good in
some cases)!
If you go to Fort Kathrin, you find that the fake Urpina gave the soldiers an
order to standby. When you exit, you'll find that you have to defeat some 
monsters near a tunnel. After doing so, go back to Fort Kathrin and the soldier
will be thankful. The real Urpina will withdraw the order.

Leave and re-enter Rhonicum for the next event to trigger.

If you go to Lug, the lady there will make a Feast for a Hundred by order of
the fake. You can choose to give the Feast to Fort Kathrin, Castle Parm,
Marigan Temple, or you can go back to Rhonicum and ask your stepmother for
advice. It doesn't really matter which one you choose--save your game before
doing so and try out each option if you like.  

Leave and re-enter Rhonicum again.

Now go all the way south towards Nekwa. Yep, there's the fake! Let's get em!

Nekwa:
As the fake leaves, the mayor is yelling THIEEEEEFFF!

...except he's talking about Urpina and is wondering why she would resort to
larceny given that he's known her since childhood. 

The real Urpina says that she needs the charm in order to solve an immediate
issue and she will return it when she's done. The mayor reluctantly goes along
with this...

...but why is a copy of Urpina doing all this stuff? Is it a Celestial trial?
A Spiritual trick? Or perhaps an Infernal trap? 

Go up north a bit, and the Doppelganger goes into the Boathouse. Let's see what
kind of trouble Urpina is in now...

Boathouse:
"I'm countin' on you. You're the only one who can save my kid!" Well that's not
troublesome...? Everyone in Nekwa has nightmares, and "Urpina" came in saying
he can save the day. 

After that, Mondo mentions something about Marigan Temple, which is one option.
Another one is just a little northwest of us...a burning scarecrow?

Scorched Dolls:
Smoke everywhere...and the lady from Lug? She says she will MARRY Urpina?!!!
Whoa! 

While Mondo is wondering what the hell is going on here, you're presented with
two choices:
- Run away! Run awaaay!
- We should take her in.

If you take her in, she's ecstatic about the prospect of marriage! If you run
away and then go back to the Scorched Dolls, she is absolutely heartbroken. :(
She thinks this could be a cruel joke. Now you get another set of choices:
- Someone else did all that.
- Well, I suppose we could get married...

If you pick the first choice, she calls you a liar and says goodbye.

Pick the second one and she cheers up almost instantly! 

:sigh: 

OK, the Scorched Dolls were a bad choice. Let's try Marigan's Temple now.

Marigan Temple:
Apparently the phony Urpina is generous! We're rewarded a Marigan Charm.

Boathouse:
When asked if we learned anything, we'll be given a choice:
- I don't know.
- A lack of prayers to Marigan caused them.
- The curse of burned dolls caused them.

The first one just takes us out of the dialog box, and if you go to the Boat-
house again, you're asked the same question with the same three choices.

The second and third choices determine the last encounter we'll end up fighting
at the end of this Side Quest.

Remember when Urpina and Mondo were wondering if this is a Celestial trial, a
Spiritual trick, or an Infernal trap? The second choice makes this a Celestial
trial and the third one a Spiritual trick. 

The second choice also causes you to hand over the Marigan Charm to the boat-
house owner.

With your choice made, go back to Nekwa:

Nekwa:
Well the Mayor seems more cheerful now as most of the nightmares are gone. Some
are still having nightmares, though.

Leave Nekwa and go back toward the Boathouse. There she is! She's getting away!

Boathouse:
Of course the Boathouse Owner is confused, but hitch a ride in the boat to give
chase!

You can fight the two sets of monsters first if you want (one double encounter,
one single encounter).

After that, let's go in the cave!

Doppelganger Dwelling:
Now we have em! Show us your true form!

If you told the Boathouse Owner that it was a lack of prayers causing the
nightmares, the Doppelganger will reveal itself to be a Servant of Marigan
(little bird creatures with axes). You'll have to fight four of them, and
you'll receive Angelic Armor after the battle.

If you told the Boathouse Owner that it was the cursed dolls from Crazy Lug
Lady, then the Doppelganger reveals itself to be a Spiritual. You'll have to
fight five Water Elementals, and you'll get a bunch of Natura Crystals after
the battle.

In any case, hitch a ride back on the Boat.

Now let's revisit the Boathouse:

Boathouse:
He thanks you for getting rid of the nightmares. 

Now let's to go Nekwa:

Nekwa:
...and the mayor thanks you as well.

Now exit and re-enter Nekwa, and then Converse. The Mayor wants to join you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Muiredach |  8|  8| 11| 13|  9|  9| 3|Te|Club     |
-----------------------------------------------------

Another Club specialist...yawn. 

There is one thing that makes The Mayor stick out over Beatrice, Yohman, Paul,
etc.: if he is reduced to 0 LP, he recovers after ONE BATTLE! What is this guy,
a vampire?!!!

Now let's visit the Boathouse one more time: now the Boathouse Owner wants to 
join you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Ignatius  | 12|  7| 10| 11| 11|  9| 5|Na|Club     |
-----------------------------------------------------

...and another Club specialist. Yawn again. 

Unfortunately he doesn't have Muiredach's vampiral tendencies...Ignatius
recovers in EIGHT battles. 

Might as well stick with Yohman...

So what about that lovestruck lady? Let's go back to Lug and check on her!

Lug:
Although she muses about getting her hopes up, she will actually join you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Lady      |  9|  7| 11| 12| 12|  9| 6|Na|Axe      |
-----------------------------------------------------

Lovestruck lady named Lady. Her stats are not very good for an Axe specialist,
especially not at this point in the game, and especially since Ogniana is
superior in every way!

There's one more thing you can do here: Remember the Specters of Iyajg Bog and
the Drear Rock from WAY back in the beginning? 

If you told them you would find out what happened to their lord, then you'll
need to go to Megdasse and Converse at the Walomir, Kaikow, Nyu, and Highsha
Quarters to hear a story about the Iyajg Spirits. Once you do that, go back to
the Specters and Urpina will tell them what happened to their lord. They'll be
happy that their lord has come home and will disappear, seemingly resting in
peace!

If you told them you would sever the boulder's malice, then you can take a
crack at that if you're strong enough. At the Drear Rock is a triple encounter.
Save your game first because you will NOT get another chance if you're
defeated!

Drear Rock:
All three encounters might be rated "Normal" by now, but that's BS. 

The first one should be "Easy" because of the poor damage output. Just a single
Drear Rock Protector (metal chicken with a human head on its back). Seriously,
this thing will be lucky to do more than 80 HP of damage to one of your
characters!

The second one might be more "Normal" but a bit on the easier side (another 
Drear Rock Protector, but it hits harder).

The third one is a boss battle:

=======================
BOSS FIGHT:
Four Chiyous

This should probably be "Hard" or "Brutal". Why? Three words:

Double.
Machine.
Gun.

What this is: A crapton of damage on your whole Retinue and a high chance of
Stun!

These things also have multiple Interrupts and Counters, so you don't know
what's safe to use! 

If you have the Ettin's Blade upgraded into some kind of Ice Sword, you could 
try spamming Hailstorm, as they can't Interrupt that. 

You could also have Elysed start up Call Lightning and have someone Protect
her in case the machine guns start firing. If you have anyone else with Call
Lightning, have he/she and another Protecting character do the same.

You can have Urpina try Dual Whirlwind, but keep in mind that one of those
Interrupts can target Slashing attacks.

If Daddy Lighthouse has the Rising Sun technique, use that! Why? It's type-
less! It can't be interrupted! It also ignores armor and other defenses! Have
him go nuts!
=======================

If you got defeated, you won't get another chance to fight it without reloading
a previous save.

Your reward for all that? Well...it drops an Angel Brooch. Other than that,
Jack Squat except for maybe the appearance of a Scarlet Fiend (don't even THINK
ABOUT trying to fight one of those things unless this is a New Game+ and you've
carried over multiple roles on the characters you want to use to fight!).

Anyway, the Specters are free from the malice and all that stuff. 

*************
* Jusitania *
*************

There's one thing left to do in this Region:

Stash of Suspect Goods:
What's with these packages? A lady quickly tells us to get our hands off the
goods! She apologizes to us because it's not very Provincia Jusitanian of her
to shout at strangers. After all, it's a nice land, isn't it? The weather's
warm and the people are kind. 

...or she could be under the influence of whatever's in those crates...

...but she tells us to be careful, as if someone from Grumon hears us bad-
mouthing them, bad things can happen. 

Ok, that makes more sense. I've seen enough weird behavior from people in this
game that being under the influence of some kind of mind-altering substance is
a safer assumption than other possibilities...

Anyway, the lady is from Nanim and she creates gulmohar fabrics. That's her
work in the box. They have an arrangement with Grumon: they must offer up 60%
of the textiles she makes as tribute.

She asks us if we're willing to take on some work for her. She wants to dis-
tribute the goods to Bicyniro before the Queendom gets their hands on them. 

(fortunately having Ogniana in our Party doesn't affect this)

If you say "can't do it," then you can inspect the Stash again, and she'll ask
if we've changed our minds, so you might as well accept.

We'll be taking the stash to the eastern side of the river. Remember the man
swinging the pickaxe? We're taking the stuff there.

If you didn't gank the pirate ship from the pirates at the shop west of Misery,
do so now by hopping into one of the jungles where the bees are flying, grab
some honey, give it to the shop-owner, inspect the shop again, and then steal
their ship! ARRRRRRRRR!!!!

If we don't have the pirates' ship, then the other options are giving the
fisherman our safe word "feeling great" (which doesn't always work, as Grumon
tends to catch on) or going across the bridge and having the doggo from the
Deserted Village save our asses, but that only works once.

So let's just sail across while talking like a pirate! Arrrrrrrrrrrrr!

Man Swinging Pickaxe:
We here to give you the booty from an old landlubber! You get some Ore
Fragments for your trouble.

Rinse and repeat this process two more times. You may have to leave and re-
enter Jusitania to get the stash to respawn. If you lose your pirate ship, get
more honey from one of the jungles, give it to the Seaside Shop owner so he can
get the pirates wasted again, and re-capture their ship!

On the third delivery, we get busted by Grumon! Time for an encounter!

So...the lady betrayed everyone? Let's find out what's really going on here...

Grumon Soldiers and Goods:
Looks like the lady is long gone. She flat-out ghosted us! Used us as bait,
then ran for it!

The Grumon soldier recognizes us, saying we should think real hard about our
answer regarding where the lady is from. Your options:
- I won't say.
- Nanim.

...and it really doesn't matter which choice you pick--the solider knows that
the lady is from Nanim.

So let's see what happens to Nanim...

Nanim:
So that's why the man was profusely apologetic...Grumon treats them like crap.

In any case, everyone left the place. Guess that woman wasn't alone in the

plan--the entire village was involved in her scheme to redistribute her goods!
When her plan was about to be exposed, they used us as decoys and escaped!

In any case, let's visit the other slice of bread of this tragic sandwich...

Castle Fomoire:
We tell Lord Fomoire that bandits are running amok around Alligator Bridge
demanding tolls from anyone who wants to cross. 

(well that's not the main issue here, but...)

Since this increases costs of goods coming to Castle Fomoire, the Lord isn't
gonna take it anymore. The time for decisive action is at hand.

Revisit Nanim and we'll get the same events again. Only this time we now have
Fomoire Watchmen nearby:

Fomoire Watchmen:
They were supposed to help beat back the bandits occupying Alligator Bridge,
but what's going on in Nanim is a huge problem. They will report back to the
castle posthaste.

Nanim:
...and now we have a battle between Grumon and Fomoire.

Now walk away from Nanim and approach it again...

Nanim:
...yeah...the whole place is screwed. Arthur says this is what happens when you
make a woman mad.

Now let's walk across the Alligator Bridge...wait...um...

Nanim:
Yeah, another Nanim.

We see the overly apologetic man again! He says that Nanim was a place of pure
oppression. Trapped between Fomoire and Grumon, the village bore the brunt of
their war. Each blamed Nanim for the other's actions and punished them
constantly. 

So the villagers formed a plan to abandon the existing village and cross the
river where Grumon couldn't follow. Not all of them agreed. Some refused to
leave home. Some hated Fomoire and insisted that they pledged loyalty to
Grumon.

Those that wished to leave formed a secret plan. They would provoke Grumon into
attack by smuggling their goods away. When Grumon punished them, it united
everyone (the ol' "an enemy of an enemy"). They resettled to a site that used
to be an imperial health resort. Although they have to rebuild from scratch,
they seem to have hope now. The river is a natural defense against Grumon, but
they still have to deal with Fomoire.

The lady that was asking us to smuggle fabrics is this man's wife, and what she
came up with seems...pretty damn good!

************
* Bicyniro *
************

There is a standard set of Rumors not related to either [Sigfrei] or [Scarlet
Shards]. In a nutshell:

Caprese: 
Rumor 1 is the Bigfoot Rumor. Follow it all the way through and you can get a
Bladebreaker after fighting whatever game models pass as a "werewolf" and a
"zombie." 

Rumor 2 is a cave stuffed with treasure.

Anchiano:
Rumor 1 is the woman in a well.

Rumor 2 is a cave filled with monsters.

Pescara:
Rumor 1 is things falling from the sky. This rumor repeats until you choose NOT
to believe it. 

Rumor 2 is "the final boss cave." You can fight an Ebon Dragon which Defends
for a couple of rounds before it starts doing Dragon Stuff to you. 

I think the Scarlet Fiend appears in Bicyniro after getting Pescara Rumor 2 to
appear. 

There is one more Rumor that can occur depending on whether one of the towns
was destroyed during the Sigfrei or [Scarlet Shards] specific Rumor Chains and
whether the well rumor from Anchiano was believed. This Rumor, when believed/
followed, will produce an illusory version of the fallen town. For gameplay
purposes the illusory version functions the same way as the real thing.

**********************
* Southeast Boundary *
**********************

If you haven't recruited Tsubaki and/or Orville, refer to the Chapter 2
[Phoenix] sections 2.9 and 2.10 of this guide for details on how to recruit
them. 

Remember: if you already have the Arch Witch in your Party, you won't be able
to recruit Tsubaki.

**********
* Yaxart *
**********

If you haven't recruited Leonard yet, you can do so by completing the steps
in section "[Phoenix] 2.9 Marchiam Yaxart (Objective)." 

If you haven't fought Macha, you can try doing so now. Unlike the fight during
[Phoenix], this time she's a full-blown cheating bastard and she will escape
after about 5 or 6 Rounds. 

*******
* Kei *
*******

If neither of your Elective Common Quests were [Phoenix] and you want to go
through the Wishing Tree Side Quest, refer to the Chapter 2 [Phoenix] section
of this guide for details. You won't be able to recruit Julia, though.

*******
* Ria *
*******

If for some reason you forgot to turn Urpina into a dual-wielding Murder Noble
back in Chapter 1, you are on Chapter 3 [Scarlet Shards] right now, AND you
have conspired with Adill, you can take advantage of a bug/exploit in your
favor and actually get a second chance to turn Ms. Julanius into Ms. Duelanius.
Refer to Chapter 1 of this guide for details on how to complete the dual-
wielding Side Quest.

While you're here, you can also catch faeries and either set them free (and
redeem them for items from the cocoon) or capture them and give them to the
dancer on stage when she appears on Wednesdays. One vending machine or another
that take fae as currency, basically.

************
* Numadica *
************

To get the Terra Elemental Weapon, go to...

Shaams Cave:
There's a triple encounter here. 

After finishing that, go all the way southwest to...

Salt Cave:
Double-encounter here. The second encounter has a giant squid, "Hastur" so make
sure you jam it before it does something nasty like Maelstrom...

After the battle, there's a mosaic in the cave with various words missing.
To fill these in, let's head back to...

Shaams Cave:
You'll now have an option to pray. Do that, and five stone tablets will appear
around the water. 

(Northwest) Stone Monument:
Examine this, and you'll find that there are two languages on it--one is in
Ashinan: "Be merciful as the sun upon the people." The Ashinan word for "sun"
is "arre."

(Southeast of Shaams Cave) Stone Monument:
Again, two languages on it. "The strong must not oppress the weak." The Ashinan
word for "weak" is "eleh."

(West of the Excavation Sites) Stone Monument:
Again, two languages. "Those who commit evil and injustice do not belong." The
Ashinan word for "evil" is "beh."

(Southeast of the Salt Cave) Stone Monument:
Same thing here. "Justice shines in Numadica." The Ashinan word for "justice"
is "jes."

(Southwest of the Salt Cave) Stone Monument:
...and finally: "Grant justice to orphans and widows." The Ashinan word for
"grant" is "gio."

Take all this information and head back to...

Salt Cave:
Now fill in the blanks with what you learned. Once you solve the puzzle, a
large sword symbol appears west-northwest of Belike. Inspect it and you'll
receive the Terra Elemental Weapon!

As always, the weapon type you get typically depends on the highest weapon level
among all the characters in your party and it can't be a weapon type you already
received from the other four Elemental weapons.

*********************************************
* Side Quests that involve multiple regions *
*********************************************

Imperial Library Survey Hut:
:UNDER CONSTRUCTION:

Product Development:
:UNDER CONSTRUCTION:

*******************************************************************************
* A PRIMER ON SCARLET AMBITIONS WEAPONS:                                      *
*                                                                             *
* There are actually two versions of this game: one with the "Ambitions"      *
* name in the title, and one without. The one without was released first, but *
* only in Japan.                                                              *
*                                                                             *
* "Ambitions" added a bunch of extra stuff, one of those being an extra       *
* weapon to each weapon type that can allow you to glimmer a unique technique *
* that no other weapon can!                                                   *
*                                                                             *
* For these weapons to appear in Trading Posts, you must have the proper      *
* materials.                                                                  *
*                                                                             *
* Lug's Trading Post has an Axe called the Hawkblade that can teach the tech- *
* nique Unbridled Frenzy. This is basically the Axe version of Dual Whirl-    *
* wind, except you're flinging logs at your enemy instead of air, it can hit  *
* up to six times, and it tends to miss about as much as Axe techniques tend  *
* to.                                                                         *
*                                                                             *
* To get the Hawkblade to appear, you must have the following:                *
* - 1 Fine Ring                                                               *
* - 1 Commemorative Medal                                                     *
* - 35 Fibrous Matter                                                         *
*                                                                             *
* Going through the Imperial Librarian Survey Hut Side Quest will grant you   *
* the Fine Ring and Commemorative Medal as rewards. You can also trade for    *
* these in other towns' Trading Posts.                                        *
*                                                                             *
* If this is your first Playthrough, you probably don't have these items. If  *
* this is a New Game+, you might have carried over some of these materials!   *
*                                                                             *
* Once you have these, buy the Hawkblade and give it to one of your Lumber-   *
* jacks! You can glimmer Unbridled Frenzy only off of the basic "Treecleaver" *
* attack, so it may take a while, unless you mix in some high BP techs like   *
* Reverse Delta or something to fill up the character's invisible BP counter  *
* (this "counter" makes it easier to glimmer techniques and resets every time *
* you glimmer one)                                                            *
*                                                                             *
* Other Scarlet Ambitions Weapons include:                                    *
*                                                                             *
* - Joyeuse (Hadasht, Cindrea Trading Post; can learn Short Sword technique   *
*     Eulogy; upgrades to Solar Joyeuse)                                      *
* - Supra Harpoon (Josgad Stable, Termina Trading Post; can learn Spear tech- *
*     nique Divine Lancer; looks like an umbrella; upgrades to Lucis Harpoon) *
* - Bovine Slayer (Stahl, Yaxart Trading Post; can learn Great Sword tech-    *
*     nique Headwind Rush; upgrades to Kirin Slayer...guess it's better to    *
*     slay something mythical than ordinary cattle)                           *
* - Frying Pan (Castle Kohan, Kei Trading Post; Elisabeth also comes with     *
*     this; can learn Club technique Rock Splitter; upgrades to Blunt         *
*     Instrument; can cook bacon on it)                                       *
* - Crescent Bow (Walomir Quarters, Megdasse; can learn Bow technique Plasma  *
*     Shot; upgrades to Custom Crescent Bow)                                  *
* - Flameblade (North Market, Azhuacan; can learn Long Sword technique        *
*     Rosario Impale; looks kind of like the Firebrand from SaGa Frontier 2;  *
*     upgrades to Valeria Heart; +3 Strength (try wielding two of them! Of    *
*     course you can only get one per Playthrough, but there's always New     *
*     Game+ carryovers!)                                                      *
* - Eternity Staff (Ceobhran, Hibernia; can learn Staff techniques Shattered  *
*     Dreams and Cruncher; another weapon from SaGa Frontier II; cannot be    *
*     upgraded)                                                               *
*******************************************************************************

*********************
* 4.1 Urbs Azhuacan *
*********************

Time to get this over with, huh? 

*MAP*

While all paths lead to Azhuacan, the events will be different depending on
which Common Quests you selected during Chapter 2 and 3 as well as what you did
during those Quests. 

************************************
* 4.2 Common Events (Above Ground) *
************************************

Black Market:
If you haven't done so at the end of Chapter 2, select the Dark Alley option,
and you will speak to Sabit. Repeat this over and over again and he will ramble
on and on about a weapon that you acquired. If you have a certain combination
of weapons, he will join your party:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Sabit     | 11| 13|  8| 14|  9|  8|10|Te|Club     |
-----------------------------------------------------

This dude is an Absolute Unit! With that Endurance and those LP, he has one
job: Tanking. Clubs are a good weapon for doing so, but if you want a little
more offense, you can switch him to Long Swords. He's slow, though. 

Since it's so late, you may not find yourself using him. If you needed a
dedicated tank, you probably used Yohman. Otherwise having Urpina or Nasir
Protect when needed may have been enough. 

When you start dealing with super-bosses like Scarlet Fiends, True Scarlet
Fiends, and the Firebringer Prime, that's when Sabit really shines!

You can also send someone on a mission (need high Mobility for max rewards).

Aside from that, you can upgrade most of your equipment to their maximum if
your Smith Rank is high enough and you have the right materials. For the few
pieces of equipment that you can't upgrade all the way, you have...

North Market:
...this place. 

In addition, you can choose the middle option to hear some Minstrel Tales and 
also have an old lady train characters in various types of Magic! If you go
through the LONG, LOOOONNNGG grind of doing this 18 times (!!) and you haven't
gone through the tedium in Chapter 2, she'll join your party:

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Arch Witch|  6|  9|  8|  6| 16| 11| 4|Te|Staff/Inc|
-----------------------------------------------------

Look at that Intelligence! It's tied with Sasha for the highest in the game!
Too bad you get her so late and in such a grindy way!

To make the grindiness less unbearable, you can go to...

Battle Arena:
If your party averages around 325 HP, you should be allowed to battle. 

Win a series of three battles and you'll get the Vermilion Rose Short Sword.
Do it again and you'll get Dragon Scales! 

So if you want the Arch Witch while farming for Dragon Scales, keep fighting
here! Check back at the North Market every two sets of battles and you can have
the Arch Witch train some of your mages that are behind on spell levels while
you're at it (Elysed, Roh Sung, Solon, Mirane, Nemain, Julia, even Sasha if you
backtracked from the Central Palace through the sewers and back into town). 

****************************************************************
* Chapter 3 Scarlet Shards, Ibex Ring Destroyed (Above Ground) *
****************************************************************

Requirements: Destroy every Scarlet Shard in every Region, go through the
    Elysed events correctly

When you enter Azhuacan, Urpina will ask Sasha about whether there's a shard
to blow up here. Surprisingly, Sasha says that there isn't! She will then tell
Urpina to go back home to Silmium to live out her life. Whaaaaat? With all the
mind-altering substances we may have run into in Cerenaif, Hibernia, and Kei,
has any of that affected Sasha? Has any of that affected Urpina? 

Nope. 

I guess we're seeing what Japanese anime otaku call the "tsundere" side of
Sasha. 

In any case, don't say Yes unless you curious about what happens (it's a non-
standard Game Over. Reload your save.)

If you say No and you stick with all of this, you'll have to get to the Central
Palace. You can't swim across, so you'll have to find another way.

Notice that unlike past trips to Azhuacan, you'll see manhole covers in 
different parts of the region. That's your one and only method.

The other method (the Imperial Library) is not an option--Sasha says they don't
like her very much.

So we're going sewer crawling. Cowabunga?
        
*****************************************************************************
* Chapter 2 Sigfrei -> Chapter 3 Scarlet Shards, Adill Route (Above Ground) *
*****************************************************************************

Requirements: During Chapter 3, in Megdasse, either in the Walomir Settlement
    or at the far east Glyph (depending on whether it's possible to light up
    all Glyphs or not), choose to be at Adill's side.

When you enter, Adill talks more about his dream of unifying everyone under a
single Empire, and Urpina is enamored with this. Adill says we'll need to get
to the Central Palace. How do we get there? Well we can't swim across.
        
Notice that unlike past trips to Azhuacan, you'll see manhole covers in 
different parts of the region. That's one option, but I'm not sure the new
Emperor and Empress want to stoop to the level of pizza-eating reptiles.

There is one other method, though:

Imperial Library:
The librarian immediately recognizes Adill. Despite Adill telling her that the
library will still be allowed to stand, the librarian won't let you pass. In
fact, she doesn't want you to leave alive. Quiet at the library!

=======================
BOSS FIGHT:
Imperial Librarians

You'll fight three katana-wielding librarians here. 

If you didn't recruit Francis, you'll have to fight him as well.

At this point, you should be able to beat them without a problem. Wheel
Swing might be annoying, Interrupts can be quelled without worry (either
Deflect, Optical Slash (Counter), or Shadow Reversal (interrupts Slash)).

If Francis is among them, take him out first, since spells are always bad
news when they go off.

If you're not ready for this fight, you DEFINITELY won't be ready for what's
about to happen at the Central Palace!
=======================

When finished, you can enter the Azhuacan underground.
        
******************************************************************************
* Chapter 3 Scarlet Shards, Ibex Ring Intact (no Adill Route) (Above Ground) *
******************************************************************************

Requirements: Simply go to Azhuacan and go through the Endgame events without
    destroying all Shards or conspiring with Adill. This can be done as early
    as the start of Chapter 3 just after telling Sasha that you'll help her
    find and destroy Shards.

Unlike the destroyed Ibex route, Sasha will actually say that there IS a Shard
here, and you have to get to the Central Palace to get to it.

As usual, you can't swim across. Sasha says the Imperial Library is not an
option. So your only choice are those manhole covers that are now everywhere.
Cowabunga.

************************************
* Chapter 3 Sigfrei (Above Ground) *
************************************

When you enter Azhuacan, you'll hear Sigfrei's voice coming from the Central
Palace. He is preaching about the Celestials being bad news and for everyone to
fight against them. Yeah, obvious troll is obvious.

You'll see monsters around a few of the Celestial Temples. Apparently they are
supposed to be Holimonts for their respective Celestial, but if you fight them
you'll find out that it's just more Sigfrei trolling.

So how do we shut this guy up? We can't swim across, unfortunately.

Notice that unlike past trips to Azhuacan, you'll see manhole covers in 
different parts of the region. That's one option: get there Ninja Turtle style.

There is one other method, though:

Imperial Library:
The librarian will greet you as "the girl from House Julanius," and will allow
you to use their shortcut.

************************************
* Chapter 3 Phoenix (Above Ground) *
************************************

Not much happens initially when you enter Azhuacan. Use the Phoenix Feather
from your Belongings and watch the show. 

(or go get a snack...or use the can...it's a long one)

After the Phoenix gets done flying around multiple times, flying by every
single possible place that exists in the Region, it will stop at the Central
Palace, lay an egg, and fly away. 

You know the drill: gotta get to the Palace. Swimming across isn't gonna work.

Notice that unlike past trips to Azhuacan, you'll see manhole covers in 
different parts of the region. That's one option: get there Ninja Turtle style.

There is one other method, though:

Imperial Library:
In this case, the Librarian will actually let you pass through! 

************************
* 4.3 Inferus Azhuacan *
************************

Well well well! Lookie here! All of this was under Azhuacan the whole time!

*MAP*

If you entered from the Imperial Library, you'll find that you can go straight
to the Center Teleporter. 

If you cowabunga'd here, you're going to have to make your way through at least
one set of barriers. 

Each set of barriers represents one of the five elements: Natura, Ignis, Terra,
Aes, and Unda. 

Among those barriers are...giant eggs. Yeah. It's what you think it is. It's
also a bit of an homage to some bosses in Romancing SaGa 3 that are just as
annoying (and also have a low chance of dropping some powerful Spears). 

Defeat the corresponding Dragonlord and that elemental barrier will disappear.

You can make your way to the Central Teleporter, you can go fight some more
Dragonlords (Dragonblood Spears are pretty nice, despite being this late), or
you can fight some of the other bosses down here. Speaking of which...

...the other bosses are from the Common Quest that you did NOT select during
Chapter 2 or 3.

So if [Phoenix] is the leftover Quest, you'll see a giant flaming bird trapped
in a magic barrier around where the other Ignis barriers and Ignis Dragonlord/
egg are (around the southeast part of the underground map). You can fight it if
you want to--it's completely optional.

If [Scarlet Shards] is the odd one out, you will see a giant ugly looking thing
in the far northwest corner of the map (where all the Unda barriers and dragon
egg are). If you've done the [Scarlet Shards] Common Quest with another Pro-
tagonist or in a past Urpina Playthrough, you'll know what this is. Again, you
can free it and fight if you want.

If you decided you didn't want to deal with that damn troll known as [Sigfrei],
you'll find not one but two bosses trapped in magic barriers. One is in the 
Natura part of the map, the other is in the Aes part. Apparently you can fight
these guys during the [Sigfrei] Common Quest (I think the Natura one appears
in Hibernia and Aes in Normi?). You can free and fight them if you want.

So what's normally in the Terra part of the map? That damn snek of course.
Since that's Urpina's Main Quest, she doesn't have any extra boss trapped
there. 

Finally, before we move on, there are some "Insert Crystals Here" slots in
each of the five areas. Usually bad things happen when you recklessly insert
things in random holes, and this is no exception. 

You'll be asked to insert crystals that are of NOT of a certain element. 
Depending on the type of crystals, a different battle occurs. It's just an
option for grinding. Don't bother. If you're not ready by now, you can still
leave Azhuacan and pick any other Region and find a place to grind. 

**************************************
* 4.4 In Front of the Central Palace *
**************************************

Well, you made it. 

In most cases, Urpina will recap her journey including what happened in each
Chapter. 

The only exception to this is the Chapter 2 [Sigfrei] -> Chapter 3 [Scarlet
Shards] Adill Route. Urpina and Adill talk more about conquest, Urpina wants
to be Adill's only wife and Adill wants her to bear many children. 

*******************************************************************************
* NOTE: With one exception (Chapter 3 [Scarlet Shards], not on Adill Route),  *
* this is the POINT OF NO RETURN in Urpina's Story! The game will even tell   *
* you that it recommends that you save here. Do not EVER overwrite this save! *
* EVER.                                                                       *
*******************************************************************************

*****************************************************************
* Central Palace: Chapter 3 Scarlet Shards, Ibex Ring Destroyed *
*****************************************************************

Here Sasha talks about the original plan, which was to use Urpina's Ibex Ring 
to lure out the Firebringer. If it fails, no worries...just one set of human
lives lost, right? Yeah, thanks for using us, Sasha...

Now, Sasha's wanting to fight the Firebringer on her own. Urpina says that we
still have a chance without the Ring, and that Sasha should join us. There's
also some conversation about who's using whom, but in the end Sasha will join
you!

|           |         Stats         |  |  |         |
| Character |STR|DEX|MOB|END|INT|ACU|LP|EL|Specialty|
-----------------------------------------------------
| Sasha     | 10| 12| 10|  9| 16| 14| 8|Un|Staff/Inc|
-----------------------------------------------------

Look at that Intelligence! She's tied with the Arch Witch for having the
highest Intelligence in the game! At least with the Arch Witch there was SOME
game left when you can recruit her! (even more if you grind at the end of
Chapter 2)

Those that have played Romancing SaGa 3 might be having Yan Fan or even Shonen
memories right now. 

For those that played Unlimited Saga and have completed Judy's story, remember
when her grandpa Josef joins? Yep, right before the final boss with no time to
train him.

Fortunately, you CAN train Sasha if you want to. Sasha will ask you if you want
to proceed or to hold off for now. If you choose to hold off, you'll exit the
Central Palace. Now you can backtrack through the telporter, cowabunga back to
town, and leave Azhuacan if you want to. If you have any leftover Side Quests,
I suppose you can train Sasha that way. She'll even lampshade how pointless
training her can be when you learn new spells with her! :D

If you want to fight super-bosses like Scarlet Fiends, True Scarlet Fiends, and
the Firebringer Prime, it's not totally pointless! I mean having two of the
best mages in the game in your party to fight the hardest bosses in the game is
anything but pointless! :D

When you're ready (SAVE YOUR GAME AGAIN before this point), go ahead and tell
Sasha that you're ready. Going...down...

***********************************************************
* Ei Hanum: Chapter 3 Scarlet Shards, Ibex Ring Destroyed *
***********************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from before you told
Sasha that you're ready. YOU CANNOT go back to civilization anymore! You're
stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light...they find that the Firebringer is there. Urpina thanks
Mondo for everything, and says that she loves him more than her brother and her
father...? O_0

Mondo says that now is not the time to say farewell. Focus on the battle to
come...'cause it's Bringer time!

******************************************************************************
* Central Palace: Chapter 2 Sigfrei -> Chapter 3 Scarlet Shards, Adill Route *
******************************************************************************

Hmmm...nothing here. Adill decides to use a Scarlet Shard to show them the way.
Urpina tells him that using the Shard just pissed off the Celestials. Get ready
for a five part battle!

=======================
BOSS FIGHT:
Marigan

So you pissed off the Celestial that watches over House Julanius! Oh boy.

Marigan is joined by four living weapons/shields. His one action is called
Divine Intervention, which depends on what living weapons/shields are left on
the battlefield:

Dual Whirlwind: If two swords are left on the field once he gets his action, he
going to go Julanius on your ass. 

Maim: If an axe is left, he'll use this technique. 

Shield: These will Cover/Protect Marigan for the most part

Raksha: If there are no weapons left on the battlefield, he's going to shove
his giant fist in someone's face.

Giant ring attack: If there are no weapons/shields left on the battlefield,
he's going to throw a giant ring at someone. Unless that character blocks or
mitigates the damage somehow, they will die.

Hit him with your hardest techniques and spells (Dual Whirlwind, Call
Lightning, Millionaire, Unbridled Frenzy if you have it). Hopefully he'll use
Raksha instead of the giant ring attack. If he does waste one of your Retinue
members, hopefully it leads to a United Attack.
=======================

=======================
BOSS FIGHT:
"Servant of Healing and Farming" and "Servant of Theatrics and Smithies"

AKA: No budget for proper models for the other Celestials.

So you're basically fighting Astel's Holimont and a frog. Expect the same
attacks as those enemies. Not too difficult.
=======================

=======================
BOSS FIGHT:
"Shaams's Holimont" and "Servant of Nomads and Craftsmen"

Again, more "count as" models. Is this Warhammer?

Shaams's Holimont makes an appearance in Balmaint's Story. It's a giant spider
that does giant spider stuff. 

The Servant of Nomads and Craftsmen is a roly poly. It does usual roly poly
stuff.
=======================

=======================
BOSS FIGHT:
"Servant of Voyagers and Vendors" and "Imhokiel's Holimont"

More proxy models.

You're fighting a giant squid and a hog with a hammer on its head. Usual stuff
from these guys. Maelstrom is always a pain in the ass, so be careful.
=======================

=======================
BOSS FIGHT:
Five Spirituals and Macha

Finally! Another Celestial! No holimonts or proxies!

You probably fought her before at the True Macha Shrine in Yaxart. In some
variations of the Chapter 3 [Scarlet Shards] Hibernia events, you can fight
Macha at the Grove of Silence. If you already fought her, you gotta fight her
again, and it's the same battle.

If not, then welcome to Cheating at Spell Cast Times 101.

You'll have to defeat at least one of the five Spirituals in order for Macha
to come out. For every Spiritual defeated, Macha can cast that element's spells
with a Cast Time of 1! Crimson Flare? One round before she sends you into the
sun! The Tower! One round before your Retinue is wiped out.

Like Marigan, you can burst her down with your best techs and spells, hoping
that if she sends one of your Retinue members to the sun that will cause a
United Attack. 

You could also break out a Short Sword user with Golden Note and try to
Distract her (+1 to Cast Time). 

You could break out Lewis, Griffin, or another Martial Artist with high DEX and
ACU and try to Stun her with Tumble. 
=======================

Breathe.

Again.

After that marathon, the palace starts to descend.

************************************************************************
* Ei Hanum: Chapter 2 Sigfrei -> Chapter 3 Scarlet Shards, Adill Route *
************************************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Adill wants the Firebringer to give him power. Plot twist!
Urpina wants the Firebringer to give HER power so she can revive the empire, 
and Adill wants to know what the meaning of this is! Urpina says that he will
make a fine consort! 

(10/10 Urpina = best troll! She must have taken lessons from Sigfrei!)

In any case, it's Bringer time!

*******************************************************************************
* Central Palace: Chapter 3 Scarlet Shards, Ibex Ring Intact (no Adill Route) *
*******************************************************************************

At this point, there will be some dialog between Mondo, Urpina, and Sasha,
which is pretty uneventful. Going down, sir...ma'ams...

*************************************************************************
* Ei Hanum: Chapter 3 Scarlet Shards, Ibex Ring Intact (no Adill Route) *
*************************************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Mondo and Urpina talk about the Ibex Ring. It is actually
a wedding ring...a symbol of marriage to the Wicked One himself!

So Urpina decides to get this ceremony going. "Come out, my love!" 

"Wicked One," eh? What a simp.

*************************************
* Central Palace: Chapter 3 Sigfrei *
*************************************

Depending on how much Urpina got trolled by Sigfrei, you're either going to be
forced to fight the man himself or you may get a choice. 

*******************************************************
* Central Palace: Chapter 3 Sigfrei, 0-4 Troll Points *
*******************************************************

If you have fewer than 5 Troll Points, then Sigfrei will say that he doesn't
need you--only your Ibex Ring (if you still have it), and then you'll have to
battle:

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Nessa and/or Angle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded that Ettin's Blade from Teach Na Macha into an Ice Sword,
use the Hailstorm technique! It's expensive, but it might be one of the few
reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Nessa should, Angle likely won't be)
you can try Golden Note and hope that "1" turns into a "2"...if not, you're in
deep ****.
=======================

After the fight, the palace descends.

*************************************************
* Ei Hanum: Chapter 3 Sigfrei, 0-4 Troll Points *
*************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Sigfrei is trying to offer Urpina as a sacrifice to
resurrect the Firebringer. If you have the Ibex Ring, IT will be used to call
the Bringer. 

:IF NO RING SCENARIO UNDER CONSTRUCTION:

*******************************************************
* Central Palace: Chapter 3 Sigfrei, 5-8 Troll Points *
*******************************************************

If you've been trolled a lot by Sigs, this time you get a choice as to whether
to fight him in the Central Palace or to watch and see what happens. If you
fight, you get the usual Sigfrei Boss Battle:

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Nessa and/or Angle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:
- Cast spells of your own: he can't block those!
- If you've upgraded that Ettin's Blade from Teach Na Macha into an Ice Sword,
use the Hailstorm technique! It's expensive, but it might be one of the few
reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Nessa should, Angle likely won't be)
you can try Golden Note and hope that "1" turns into a "2"...if not, you're in
deep ****.
=======================

After the battle, or if you chose to watch and see what happens, the Palace
descends without any real incident.

*************************************************
* Ei Hanum: Chapter 3 Sigfrei, 5-8 Troll Points *
*************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Sigfrei is trying to offer Urpina as a sacrifice to
resurrect the Firebringer. 

If you have the Ibex Ring, IT will be used to call the Bringer. 

If you do not, then Urpina will attack Sigfrei to end his crap (so the boss
battle isn't so "optional" after all):

=======================
BOSS FIGHT:
Sigfrei

Like most trolls, they are protected by anonymity and a screen through the
Interwebz, and aren't very tough when confronted IRL. 

Well this guy is still protected by something when confronted directly. 

Try to attack him. Yeah, 0 damage. Get used to this.

Any physical attack has like a 99% chance of being nullified with magical
talismen or whatever is floating around him when that happens. It's like the
Aegis Shield spell in past SaGa games, but only this guy gets to use it, and
it's not a spell. It's just there. 

So how do you beat him? 

Apparently that shield doesn't work when he's casting a spell (in "Chanting" or
"Cast Delay" status). If there is a number with a circle next to his ugly mug
in the turn order, let him have it! 

Just be ready to deal with whatever spell he's about to hit you with if you
don't kill him before the countdown hits zero...

If you want to have fun with him, grab a Short Sword user or two with Golden
Note (Nessa and/or Angle should be fine for this). Play a game of "How high
can we get the Cast Time to go?" Troll the troll, if you will. :D

If he's just not casting spells, then there are ways to get through that
shield:

- Cast spells of your own: he can't block those!
- If you've upgraded that Ettin's Blade from Teach Na Macha into an Ice Sword,
use the Hailstorm technique! It's expensive, but it might be one of the few
reliable ways you have to hurt him!

If he's casting dangerous spells with 1 Round delays (Wildfire, Snowstorm),
then you may have to try Stunning him (he's immune to Paralyze and Sleep). If
your Short Sword users are fast enough (Nessa should, Angle likely won't be)
you can try Golden Note and hope that "1" turns into a "2"...if not, you're in
deep ****.
=======================

After the battle, a bazillion Scarlet Shards rain from the sky. Urpina gets
pissed off because having to destroy the Ibex Ring made no difference after
all. Mondo tells Urpina to calm down. She starts taking deep breaths, and with
that, it's Bringer time!

*****************************************************
* Central Palace: Chapter 3 Sigfrei, 9 Troll Points *
*****************************************************

So you have been trolled as hard as you could possibly be trolled? FYI, the
Japanese wikis seem to call these points "seduction points" or something like
that, and having nine points means you're "completely seduced by Sigfrei." Eh.
Being "seduced" by the stuff Sigfrei does is usually the sign of a very
dysfunctional relationship, so we're gonna stick with sigfreitrollface.jpg.

Anyway, this is :UNDER CONSTRUCTION: because my experiments with EVENT NULL
situations from my Chapter 2 [Phoenix] and Chapter 2 [Scarlet Shards] save
files prevent me from getting nine Troll Points without starting Chapter 2 over
again, so it's going to have to be on a future Playthrough and a future version
of this FAQ. Sorry, folks.

***********************************************
* Ei Hanum: Chapter 3 Sigfrei, 9 Troll Points *
***********************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light...this part is :UNDER CONSTRUCTION: as well.

*************************************
* Central Palace: Chapter 3 Phoenix *
*************************************

That bird has no appreciation for architecture! It made a giant nest inside the
place! 

What happens next depends on what Common Quest you selected for Chapter 2
(and if it's Scarlet Shards, whether or not you destroyed the Ibex Ring).

*****************************************************************************
* Central Palace: Chapter 2 Scarlet Shards (Ibex Ring Destroyed) -> Chapter *
*     3 Phoenix                                                             *
*****************************************************************************

=======================
BOSS FIGHT:
Phoenix

If you've fought this bird with another Protagonist, you'll know how this
works.

For those not familiar, you can't hurt the Phoenix directly.

You have to cause ENEMY United Attacks! Instead of the United Attack actually
happening, the Phoenix absorbs the embers from the Ignis Spirits involved in
the Unite. 

Each time that happens, the Phoenix will torch your whole Retinue for a bit of
damage. It can add up over time if your HP is low. 

On the next Round the Ignis Spirits regenerate.

You're going to have to manipulate your characters' turn order to get these
United Attacks to occur. The good news is it doesn't matter how many enemies
are involved in the unite. You can involve the Phoenix itself and one Spirit:
the effect's the same. 

In the meantime, have a mage cast Rain of Life on Round 1 in case this drags on
or you can't get the enemies to unite often enough.

After about 4-5 unites, the Phoenix will retreat.
=======================

Once that's done and over with, the palace descends...

*****************************************************************************
* Central Palace: Chapter 2 Scarlet Shards (Ibex Ring Destroyed) -> Chapter *
*     3 Phoenix                                                             *
*****************************************************************************

This time there's no Phoenix fight. Somebody absorbed its power. Was it Colonel
Sanders? That bastard had better saved some for us! Mmmmmmm...11 herbs and
spices--whoaomgthewholeplaceisgoingdown!

As you reach the bottom, Urpina wonders if the Firebringer ensured that the
Ibex Ring, being a Scarlet Shard, would one day find its way onto her finger...

**********************************************************
* Central Palace: Chapter 2 Sigfrei -> Chapter 3 Phoenix * 
**********************************************************

If Chapter 2 is Sigfrei, then you won't fight the Phoenix, as the egg is
cracked, and it is already reborn. Perhaps someone already claimed the power
of the Phoenix?

Instead the palace starts to descend and mid-descent, you end up fighting...
out of nowhere:

=======================
BOSS FIGHT:
Savnok

If you read both of the latter Chapter 1 sections of this FAQ, you'll find that
you fight this guy during the [RESCUE] route. If you went down that route, then
you'll know what this fight's like. If you went down the [BLACK-ROBE] route,
then welcome to the Pandemic. 

Here's some of what to look forward to:

- Pandemic: Ok, this hits too close to home, Square Enix. It does a small
amount of damage and -1 BP. Social distancing doesn't help.

- Stab: No-frills Piercing attack to a single Retinue member.

- Poisonous Stab: Just like stab, but with Poison. Duh.

- Device of Savnok: He sticks his scepter in the ground. An energy blast
hits one party member for somewhat heavy damage and -1 BP. 

- Swarm: Swarm of flying insects inflict Piercing damage to the entire Retinue.

Savnok is immune to Poison, Paralysis, and Sleep. He also flies, so Sweep is 
not going to hit him. Time to break out Daddy Lighthouse and his sidekick
Sprite Wonder! Have both Lewis and Griffin use Tumble while Urpina and Elysed
pour on the damage (Dual Whirlwind and Call Lightning). Your fifth character
should be on Protect duty (Jamto with Deflect or Yohman with Block). The BP
penalties can add up, so you may want to sacrifice someone in the middle of the
turn order to get a United Attack and make your techs cheaper.
=======================

At least Savnok had something to say before the fight, so it wasn't completely
uneventful. We can't say the same about the next guy:

=======================
BOSS FIGHT:
Sigfrei

Sig. ****ing. Frei.

Outta nowhere. Randy Orton-style trolling. 

You fought him before. He has different lackeys with him, but overall expect
the same shenanigans: blocking 90% of anything that can be blocked unless he's
in the delay status of casting a spell.

If that spell is Snowstorm, you won't have much time before he wipes you out!

If you don't think you can defeat him before the spell goes off, either Stun
or Distract (Golden Note from Short Sword) him, or if that fails, Cover/Protect
your heavy damage dealers and have them finish the job. 

As always, Siggy can't block spells, United Attacks, or the Frigid Ice Sword's
Hailstorm.
=======================

After that, you should reach the bottom.

*****************************************************************************
* Ei Hanum: Chapter 2 Scarlet Shards (Ibex Ring Destroyed) -> Chapter 3     *
*     Phoenix                                                               *
*****************************************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, the Firebringer says that he's done no wrong. That's BS.
Urpina calls him out for biding his time while the power of the Spirituals
weaken, and tells his ass to begone!

*****************************************************************************
* Ei Hanum: Chapter 2 Scarlet Shards (Ibex Ring Intact) -> Chapter 3        *
*     Phoenix                                                               *
*****************************************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Urpina sees that nothing is there. Ah, and she was hoping
that she would get married to a god (ummm...wut?). She eventually determines
that she will lay a carpet of scarlet before herself, even if it's weaved from
the blood of another! Now THAT's the murder noble we've grown to love! 

****************************************************
* Ei Hanum: Chapter 2 Sigfrei -> Chapter 3 Phoenix *
****************************************************

Not much here. Just blue with a white light in the middle. The game will tell
you to save in a separate slot. DO NOT OVERWRITE your save from in front of the
Central Palace! YOU CANNOT go back to civilization anymore! You're stuck here!

Before you go to the white light, go through your Retinue and look at each
character's quote: they're all different now!

In the white light, Urpina sees that this is different than the rest of
Azhuacan...could this be Ei Hanum? The Firebringer talks crap, and Urpina
swears that she'll defeat him in her name.

*************************
* 4.5 THE WICKED ONE!!! *
*************************

All roads lead to him. It will always be a triple encounter. Depending on the
path you took here, there may be some dialog between phases or it will be 
treated like a true triple encounter with no breaks. 

Your Common Quest selections will also determine how strong this bastard will
be (one of four Variations per phase; Variation 1 is the weakest while
Variation 4 is the strongest):

|                    |                         |    Firebringer Variations   |
| Chapter 2          | Chapter 3               | Phase 1 | Phase 2 | Phase 3 |
------------------------------------------------------------------------------
| Sigfrei            | Scarlet Shards [ADILL]  | 4       | 4       | 4       |
| Sigfrei            | Scarlet Shards [X]      | 1       | 1       | 1       |
| Sigfrei            | Scarlet Shards [O]      | 4       | 4       | 4       |
| Sigfrei [<5 TP]    | Phoenix                 | 2       | 4       | 3       |
| Sigfrei [>= 5 TP]  | Phoenix                 |         |         |         |
| Scarlet Shards [X] | Sigfrei [<5 TP]         | 1       | 1       | 1       |
| Scarlet Shards [X] | Sigfrei [5-8 TP]        |         |         |         |
| Scarlet Shards [X] | Sigfrei [9 TP]          |         |         |         |
| Scarlet Shards [O] | Sigfrei [<5 TP]         | 3       | 2       | 4       |
| Scarlet Shards [O] | Sigfrei [5-8 TP]        |         |         |         |
| Scarlet Shards [O] | Sigfrei [9 TP]          |         |         |         |
| Scarlet Shards [X] | Phoenix                 | 4       | 4       | 4       |
| Scarlet Shards [O] | Phoenix                 | 4       | 3       | 2       |
| Phoenix            | Sigfrei [<5 TP]         | 3       | 2       | 4       |
| Phoenix            | Sigfrei [5-8 TP]        |         |         |         |
| Phoenix            | Sigfrei [9 TP]          |         |         |         |
| Phoenix            | Scarlet Shards [X]      | 1       | 1       | 1       |
| Phoenix            | Scarlet Shards [O]      | 4       | 4       | 4       |
------------------------------------------------------------------------------

[ADILL]: Chose to conspire with Adill.
[X]: Ibex Ring destroyed (through Chapter 2 ending choice or through Hibernia
    events in Chapter 3).
[O]: Ibex Ring still intact.
[<5 TP]: Less than 5 Sigfrei Troll Points.
[>= 5 TP]: Greater than or equal to 5 Sigfrei Troll Points.
[5-8 TP]: In the range of 5 to 8 Sigfrei Troll Points (5, 6, 7, or 8).
[9 TP]: The maximum of 9 Sigfrei Troll Points/Ultimate Trollz.


=======================
BOSS FIGHT:
Firebringer, phase one

Spiky hair, two swords, where's the fire? Is the Wicked One all bark and no
bite?

Anyway, here's what Phase 1 Bringer does:

- Shade of Kada: Recovers HP/status. Variations 1 and 3 supposedly use this,
    but I've never got this bastard to actually do it.

- Shade of Astel: Recovers HP/status. Variations 1 and 2 supposedly use this,
    but again, I can never get the Bringer to do it.

- Shade of Uzume: +2 BP to himself. Variation 2 likes to open up the battle
    with this. Variation 1 does as well, but it's more likely to open up with
    what's described below...

- Shade of Shaams: ...yeah, this. Lightning attack to all + near 100% chance
    of Stun. Variations 1, 3, and 4 use this--3 and 4 LOVE to use this every
    other Round. 

- Shade of Diemazu: Unda attack to all + high chance of Confusion. A favorite
    of Variations 2, 3, and 4--3 and 4 tend to alternate between this and
    Shaams.

- Shade of Marigan: "I am the bone of my sword..." Weapons rain down on all
    for heavy damage. Variations 2 and 4 will use this attack.
        
To summarize:
Variation 1: Shaams, Astel (yeah right), Kada (yeah right), Uzume. Low HP.
Variation 2: Diemazu, Marigan, Astel (haha), Uzume
Variation 3: Shaams, Diemazu, Kada (hahahahaha)
Variation 4: Shaams, Diemazu, Marigan. Highest HP out of the four variations.

For Shaams, Diemazu, and Marigan, the ONLY logical tactic is to have two
Protectors protect two heavy damage dealers and burst him down as fast as
possible. You can try using Lewis/Griffin to Stun, but they have to be faster
than the Bringer when using Shaams, which is very unlikely. 

Oh, I forget to mention, Firebringer Phase 1 has not one but TWO lives! The
good news is when you take him down to 0 HP on his first life, that cancels
whatever action he was about to do for that Round! Take advantage of that!
=======================

=======================
BOSS FIGHT:
Firebringer, phase two

Ok, there's a little more fire involved here. This form likes to use servants
to do most of its dirty work:

- Light Servant: Summons up to three yellow clones that can Protect the Bringer
    or mimic the last Action you have taken (Echo). Watch out for this if a
    Servant survives Dual Whirlwind, Unbridled Frenzy, or Whirlwind because
    their Echo can wipe out your Retinue! Only Variation 3 summons Light
    Servants exclusively.

- Shadow Servant: Summons up to three dark orange clones that can either
    Protect the Bringer, mimic the last Action the Firebringer has taken
    (Copycat), or mimic the last action that one of your Retinue members has
    taken (Echo). Again, be careful about your Actions because you don't want
    to get wiped out by mimicked logs or arrows to the face. Only Variation 4
    summons Shadow Servants exclusively.

- Fire Servant: Summons up to three clones that can be either Light, Shadow,
    or a combination of the two (e.g.: one Light, two Shadow). Only Variations
    1 and 2 will do this.

When the Servants are out, the Bringer will start doing the following:

- Sonic Blade: Piercing damage to single target and also quells Conditionals.
    Variation 1 only, and it might take like 12 Rounds or so to get him to do
    it (usually opting for Conditionals (???) instead).

- Suction: Destroys one of his own Servants to heal himself and DEF up.
    Variations 2, 3, and 4 can do this.

- Dual Whirlwind: We know what this does by now. This is his LEAST threatening
    attack! (Variations 3 and 4 only)

- Thousand Blades: This makes quelling his ??? a bit of a guessing game (or a
    game of flipping between your own Interrupts to see if it can target him).
    Since it interrupts Piercing, you can't quell it without something like
    Gravedigger. (Variations 1, 2, and 3 only)

- Dual Torrent: This one can be quelled as long as you know it's Dual Torrent
    and not Thousand Blades. (Variations 1 and 2 only)

- Apathy: The ??? could also be this. Since it's a Counter and not an
    Interrupt, go ahead and quell it. (Variations 1 and 3 only)

- Halting Blade: Does Urpina have this technique yet? If so, read its 
    description. You hit, you ded. (Variations 3 and 4 only)

- Deathbringer: If Halting Blade wasn't bad enough, this gem can take away
    multiple LP!!! You might not want to use Griffin, Hongswan, Chichi, or any
    other 3 LP wonders here. (Variations 2, 3, and 4 only)
        
To summarize:
Variation 1: Fire Servant, Sonic Blade, Apathy, Thousand Blades, Dual Torrent,
    lowest HP of the four variants
Variation 2: Fire Servant, Suction, Deathbringer, Thousand Blades, Dual Torrent
Variation 3: Light Servant, Suction, Deathbringer, Apathy, Thousand Blades,
    Dual Whirlwind, Halting Blade
Variation 4: Shadow Servant, Suction, Deathbringer, Dual Whirlwind, Halting
    Blade, highest HP of the four variants

Light and Shadow Servant will always give away which Variation you're fighting.
If it's using Fire Servant, look out for Deathbringer or teh succ--if it uses
one of those, it's Variation 2. Sometimes he'll just spam ??? (Thousand Blades
and Dual Torrent) and you won't be able to easily tell if it's Variation 1 or 2
(if he doesn't use Suction within like six rounds or so, it's VERY likely
Variation 1, aka Tech de Jesus).        

First thing's first: if you have a mage with Snowstorm, start it up on Round 1.
Round 2 will annihilate the Servants, regardless of what type they are. If you
have a Great Sword user (Leonard, Nasir, even Jamto if you're still using him)
with a Frigid Ice Sword, add Hailstorm to the mix! 

If all the Servants are dead, the Bringer will likely try to summon some more
and waste his Action! 

If he's about to use Halting Blade or Deathbringer you can try to Stun him. 
Otherwise either cover whomever you think is going to get nailed by it or if
they are in the middle of the turn order with other allies, let them get bodied
so you can get a United Attack...their sacrifice will definitely not be in
vain!

Like phase one, phase two has two lives! With a United Attack, you should be
able to take off one life and be halfway through the second! 
=======================

=======================
BOSS FIGHT:
Firebringer, phase three

OK, NOW he brought the fire! He also brought a giant rock to hide in like a
little punk! 

...OK never mind, he broke out of it. 

You can tell which Variation this is by what he says (or doesn't say) while
breaking out of his rock.

Variation 1: Nothing. Just growls before breaking out of his rock.
Variation 2: "My only desire...is for humanity to finally awaken..."
Variation 3: "Grovel before my power..."
Variation 4: "What can be more entertaining than never-ending chaos?!!"

(Technically there's a fifth variation, and that's the Firebringer Prime, but
that's beyond the scope of this guide. He makes Variation 4 look like a chump).

He still has his two swords. This time they're separate enemies:

- Self-Immolation: Counter ???? for some damage

- Prominence: Slash damage to single target.

- Rampart: Covers/Protects the Bringer.

When I say he brought the fire, he brought the fire:

- Crimson Flare: It sends you to the sun. You probably won't survive. Only 
    Variations 1 and 2 will do this, as that 3 round delay usually means he
    just wrote his own will and testament.

- Psychokinesis: Hits single target for a bit of damage + Delay. (Variations
    1, 2, and 3 only)

- Meteorbringer: Moderate to heavy Ignis damage + chance of Confusion. 
    (Variations 1, 2, and 3 only)

- Fire Blaster: "SHOW ME YOUR STRENGTH!" Pretty heavy damage (usually about
    350-400 HP) + chance of Frenzy. (Variations 2, 3 and 4 only)
        
- Falling Zodiac: A small amount of damage to your Retinue, and -2 to your
    current BP. (Variations 1 and 2 only)

- Headbutt: More like "Giant Rock Ball Butt On Top Of Everyone". Interrupts a
    Blunt attack, spins around in his giant rock ball that does lots of damage
    to Retinue plus chance of Stun. Chance isn't as high as Shade of Shaams but
    it's there. (Variations 1 and 2 only)
        
- Vermilion Sands: Lights your whole Retinue's asses on fire for 375-450 HP
    damage depending on equipment, formation, defenses, etc. Every Variation
    EXCEPT #1 will use this!

- Galactic Rift: THE POWER OF THE STARS!!!!!! He shoves some asteroids in your
    entire Retinue's faces for about 300 HP damage or so and -3 BP! Every
    Variation EXCEPT #1 will use this, so if he's not lighting you up like a
    roman candle with Vermilion Sands, he's using this!

To summarize:
Variation 1: Psychokinesis, Meteorbringer, Falling Zodiac, Crimson Flare (will
    likely start the battle with this), Headbutt, lowest HP among the variants.
Variation 2: Psychokinesis, Meteorbringer, Falling Zodiac, Galactic Rift, 
    Crimson Flare (will likely start the battle with this), Fire Blaster (may
    start the battle with this if he doesn't use Crimson Flare), Headbutt,
    Vermilion Sands.
Variation 3: Psychokinesis, Meteorbringer, Galactic Rift, Fire Blaster (will
    almost always start the battle with this), Vermilion Sands.
Variation 4: Galactic Rift, Fire Blaster (will always start the battle with
    this as he doesn't have the BP for anything else), Vermilion Sands. Expect
    alternating Vermilion Sands/Galactic Rift spam. Highest HP among the
    variants.

First thing's first: get rid of the two floating swords! It won't take much to
do so.

Since the Bringer himself is now floating on what's left of his rock, you can't
use the Spear tech Sweep to Stun him anymore, but you can still use the Martial
tech Tumble!

Nail him with your best techs as usual (Dual Whirlwind, Millionaire, etc.). 
You'll find that he has not one, not TWO, but THREE lives! Again, drop a life
bar down to 0 HP and it will cancel his Action. 

BTW, if you still have the Ibex Ring, URPINA can get a second life! If she is
reduced to 0 HP during this battle, she will be automatically revived one time!

99% of the time this fight is over in 5-8 Rounds one way or the other. 
=======================

Once you defeat him, sit back and enjoy the show! 

Make sure you save your Completed save data after the Ending, as you can carry
certain things over to your next Playthrough!


                                 ***********
                                 * Endings *
                                 ***********

As mentioned before, Urpina has SIX of these! Unless you're really really
dedicated to this game, you're probably not going to see all six of these for
yourself. 

******************************
* Ending 1: Silmium at Peace *
******************************

Scarlet Grace: I think it's destroyed?

Back in Silmium, Urpina chooses not to revive the Empire, and that the
Spirituals will be by their side.

Methods:

A) Chapter 2 [Scarlet Shards], destroy the Ibex Ring -> Chapter 3 [Phoenix].
    This leads to the "I Love Spirituals" Endgame. 
    Final Bosses: Phoenix in the Central Palace, 3x Firebringer in Ei Hanum
        (keep the Ring in Chapter 2 and you'll get Ending 2 instead)

B) Chapter 2 [Sigfrei] with 5 Troll Points (most you can get in Chapter 2) ->
    Chapter 3 [Phoenix].
    This leads to the "No Phoenix? We Get Jumped Outta Nowhere!" Endgame.
    Final Bosses: Savnok, Sigfrei while Central Palace descends, 3x Firebringer
        in Ei Hanum

C) Chapter 2 [Scarlet Shards], DO NOT destroy the Ibex Ring -> Chapter 3
    [Sigfrei] with ALL 9 Troll Points (MAXIMUM TROLLFACE)
    This leads to the ???? Endgame.
    Final Bosses: Optional fight with Sigfrei?, 3x Firebringer
        (not sure how Silmium can be at peace with that much Sigtroll)

Recommended Way: Method A) so you don't have to worry about getting trolled.
    However, you will have to deal with the Strongest (Variation 4) Bringer
    for all three Phases.

*******************************
* Ending 2: We Gets An Empire *
*******************************

Scarlet Grace: Kept (held up in the air)

Urpina leads an army into Azhuacan to start a new Empire. Mondo says that he
will be her herald. Urpina relieves Mondo of his duty as her guardian.

Methods:

A) Chapter 2 [Sigfrei] -> Chapter 3 [Scarlet Shards], conspire with Adill.
    The entire Endgame revolves around Adill's conquest.
    Final Bosses: HOLY CRAP the Quintuple Encounter of the entire Celestial
        Pantheon (Marigan, holimonts, more holimonts, more holimonts, and
        Macha) in the Central Palace, then 3x Firebringer in Ei Hanum!
                
B) Chapter 2 [Scarlet Shards], DO NOT destroy the Ibex Ring -> Chapter 3 
    [Phoenix].
    This leads to the "No Marriage? Oh well, MURDER NOBLE HAHAHA!" Endgame.
    Final Bosses: 3x Normal Firebringer in Ei Hanum
        (destroy the ring in Chapter 2 and you'll get Ending 1 instead)

C) Chapter 2 [Scarlet Shards], DO NOT destroy the Ibex Ring -> Chapter 3 
    [Sigfrei] with 5-8 Troll Points (mediocre troll).
        This leads to the ???? Endgame.
    Final Bosses: Optional fight with Sigfrei?, 3x Bringer
        (one more Troll point would get you maximum trollz and Ending 1)

Recommended Way: Method A). Everybody needs to see the Adill route at least
    once. Right xenosaga123? :) Just be ready for the marathon of all
    marathons.

*************************************************
* Ending 3: Urpina takes over, Max goes on tour *
*************************************************

Scarlet Grace: Kept

Urpina takes over House Julanius. Maximus tours the world with Mondo as his
bodyguard.

Method: Chapter 2 [Sigfrei] with fewer than 5 Troll Points -> Chapter 3
    [Phoenix].
    This leads to the "No Phoenix? We Get Jumped Outta Nowhere!" Endgame.
    Final Bosses: Savnok, Sigfrei while Central Palace descends, 3x Firebringer
        in Ei Hanum
                
******************************************************
* Ending 4: Urpina Breaks the Fourth Wall Yet Again! *
******************************************************

Scarlet Grace: Kept

Sigfrei says the Scarlet Grace can make Urpina a god. Urpina says that she is
human and nothing more. Siggy thinks that if Urpina doesn't become a god, then
his defeat has no meaning. Urpina thanks the player again for preventing the
Wicked One's resurrection.

Methods:

A) Chapter 2 [Phoenix] -> Chapter 3 [Sigfrei] (troll points don't matter for
    the Ending, but can change the Endgame events)
    This leads to the "Sigfrei Riles Up Azhuacan" and the "Yes, My Gamble Paid
        Off!" Endgame.
    Final Bosses: Mandatory or Optional Sigfrei fight depending on Troll
        Points in the Central Palace, 3x Firebringer in Ei Hanum.
        Post Battle (but before Ending): 

B) Chapter 2 [Scarlet Shards] (Ibex Ring status doesn't matter) -> Chapter 3
    [Sigfrei] with fewer than 5 Troll Points
    This leads to the "Sigfrei Riles Up Azhuacan" Endgame.
    Final Bosses: Sigfrei (not sure if in the Central Palace or the first
        battle of Ei Hanum), 3x Firebringer in Ei Hanum.
    (If you have too many Troll Points, then you may get Ending 1, 2, 4, or 5
        depending on Troll Points, whether or not the Ring is destroyed, and
        whether or not you choose to fight Sigfrei. You can get this ending
        with 5 or more Troll Points through Method C below.)

C) Chapter 2 [Scarlet Shards], DESTROY the Ibex Ring -> Chapter 3 [Sigfrei]
    with 5 or more Troll Points AND you must choose to battle Sigfrei in the
        Central Palace.
    This leads to the ???? Endgame.
    Final Bosses: Optional Sigfrei in the Central Palace (must choose to fight
        for the ending to occur), 3x Firebringer in Ei Hanum.
        (If you choose NOT to fight, you'll get Ending 5.)

Recommended Way: Method A), as 2 Phoenix -> 3 Sigfrei will always lead to this
    Ending. You can manipulate Troll Points to see different Endgame events.
        
**************************************
* Ending 5: Moving on from Suffering *
**************************************

Scarlet Grace: Destroyed (Stomped on)

"All were made to dance to the Firebringer's tune, and all suffered for it--
and for no reason other than to entertain him," says Urpina. Mondo says to
let us ease that suffering little by little as we move on. It won't be long
before Silmium reclaims its former vibrance.

Method: Chapter 2 [Scarlet Shards], DESTROY the Ibex Ring -> Chapter 3
    [Sigfrei] with 5 or more Troll Points AND you must choose NOT to battle
    Sigfrei in the Central Palace.
    This leads to the "Sigfrei Riles Up Azhuacan" and the "I Bring You This
        Girl" Endgame.
    Final Bosses: Optional Sigfrei in the Central Palace (must choose NOT to
        fight for the ending to occur), Mandatory Sigfrei in Ei Hanum, 3x
        Firebringer in Ei Hanum.
        (If you choose to fight, you'll get Ending 4.)

*********************************
* Ending 6: Urpina Wants A Life *
*********************************

Scarlet Grace: Destroyed (stepped on)

With everything settled, Urpina says goodbye to Sasha, and she gets to have
her own life! (perhaps letting out some of those repressed feeling that are 
shown when you recruit her in Leonard's Story?)

Method: Chapter 2 [Sigfrei] -> Chapter 3 [Scarlet Shards], don't conspire with
    Adill.
    If you destroyed the Ibex Ring, this will lead to the "Sasha's Gonna Whoop
        the Bringer on her Own" Endgame.
    If you still have the Ibex Ring, this will lead to the "Take Me
        Firebringer!" Endgame.
    Final Bosses: Just 3x Firebringer in Ei Hanum. Easiest Variation (1,1,1)
        if Ibex Ring is destroyed, otherwise Hardest (4,4,4) if it's intact.

Best way to see all Endings with minimum number of replays:
-----------------------------------------------------------

1) Have a Branch Save with Chapter 2 [Sigfrei] complete and Chapter 3 [Scarlet
    Shards] in progress. Destroy all but the Megdasse and Hibernia Shards. You
    can get Ending 2 or 6 with this save.
   
    You can see Ending 2 if you conspire with Adill and go through his Endgame.
   
    You can see Ending 6, the "Take Me Firebringer!" Endgame, and fight the
        Firebringer if you go straight to Azhuacan and the Central Palace.

    You can see Ending 6, Sasha going kamikaze and wanting Urpina to go back to
        Silmium to live her life (don't say "Yes" or you'll get a Game Over),
        and fight the Firebringer if you get the Shard in Megdasse, do the
        events correctly in Hibernia, say "No" to Sasha's out-of-nowhere "kind"
        request, and have her join you in the Central Palace.
          
2) Have another Branch Save with Chapter 2 [Scarlet Shards] in progress with
    five Shards destroyed. Save just before going to Azhuacan. From here you
    can choose whether or not you want to destroy the Ibex Ring. You can get
    Endings 1, 2, 4, or 5 with this save.
        
    You can see Ending 1 by destroying the Ibex Ring and then selecting Chapter
        3 [Phoenix] or you see get Ending 2 by NOT destroying the Ring and then
        choose Chapter 3 [Phoenix]. Either way, you should be able to go
        straight to Azhuacan and use the Phoenix Feather (watch the long 30
        second flight), then make your way to the Central Palace. 
                
        If you destroyed the ring, you will get the Hardest Variation (4,4,4)
        for all Phases of the Bringer, so make sure you're ready for him!
        
    If you don't want to deal with Hardbringer and you want to see Ending 1
        (or you are going to spend a lot of time grinding), then you might as
        well choose NOT to destroy the Ibex Ring and then go for MAXIMUM TROLL
        with Chapter 3 [Sigfrei]. This path is pretty long. If you don't have
        him troll you hard enough, you'll likely get Ending 2. 
        
    You can get Ending 4 or 5 by destroying the Ibex Ring, selecting Chapter 3
        [Sigfrei], and have him troll you pretty hard (5 or more points), so
        it's kind of a long path. If you fight him in the Central Palace,
        you'll get Ending 4. If you don't, you'll get Ending 5. 
                
        You could make another Branch Save in Azhuacan just before the Central
        Palace if you want so you don't have to repeat all of Chapter 3 just to
        get the other Ending.
        
3) Since Ending 3 only has one option: Chapter 2 [Sigfrei] with minimal Troll
    -> Chapter 3 [Phoenix], your best bet might be to make a Branch Save after
    Chapter 2 is complete. You can use that save to start Chapter 3 [Phoenix]
    for Ending 3 or you can do Chapter 3 [Scarlet Shards] and see #1 above for
    where to make that Branch Save.
        
===========
IV. Credits
===========

1) The authors and contributors of both Japanese Wikis:
https://kamikouryaku.com/saga_sg/
https://www.spoiler.jp/game/saga_sg/hiiro/index.php

The biggest reason this game had no FAQs for so long is because it has branches
upon branches upon branches that are often not seen in most video games, much
less most RPGs! The above two sites + Google Translate have been the closest
thing the west has had to a strategy guide!

2) All the fine folks on GameFAQs Message Boards ranging from back in 1998 when
I first played SaGa Frontier up until today! A few come to mind:

- im_biggy: Unlimited Saga Character Build FAQs (Autowin is autowin) and
    Let's Play on YouTube.
- NessEggman: contributions to Unlimited Saga and SaGa Scarlet Grace. Visit
    Ness' website: http://thaao.net/sagasca/. Daddy Thomas and Hot MILF Becky
    4ever!
- Joewoof: Wrote the first FAQ for Unlimited Saga years ago, working on future
    FAQs for SaGa Scarlet Grace.
- Eleinia: FAQs for Romancing SaGa: Minstrel Song and coming up with the Hasten
    Time cheese method for beating 10 Fatestone Saruin!
- Zaraktheus: For absolutely cracking SaGa Frontier's mechanics the ever hell
    open!
- Synyard for translating the list of weapons that Sabit is infatuated with
    from one of the Japanese wikis.
- Axersia for discovering that Adill ganking the Scarlet Shard counts as a 
    "destroyed" Shard, saving potentially many players that are trying to
    recruit Sasha from having to reset their game!
- Leon481 for mentioning that Balmaint can start a late 1st Intermission
    Scarlet Shards Common Quest in Jusitania, which allows another option for
    recruiting Ogniana. He also mentioned that Angle and Socrates recruiting
    options are more lax than what's mentioned in this FAQ. I'll confirm this
    in my next lap, and will put the updated success and failure conditions in
    the next version.
- Zach Keene for confirming that the Kahn Side Quest works in Urpina's Story if
    you decline the Grand Empress Dowager's offer in Chapter 1.

3) Square ENIX for continuing to develop this often-misunderstood RPG series 
    that is not for everyone, but those that love it love it a lot!
    
Since this is one of the first FAQs for this game on GameFAQs, and there is SOO
much to this game, it's possible that I may not have the correct information
in a few places. Please let me know on the GameFAQs Message Boards, so the next
version will have the appropriate corrections (don't worry about pointing out 
the blanks--they will be filled in in the future).

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