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by CyricZ

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FAQ/Walkthrough by CyricZ

Version: 1.0 | Updated: 09/26/18

Table of Contents

  1. Introduction
  2. FAQ
  3. The Basics
    1. Basic Controls
    2. Menus
    3. Hints and Tips
  4. Exploring Japan
    1. Common Attractions
    2. Kamurocho, Tokyo
    3. Sotenbori, Osaka
    4. Important Characters
    5. Glossary of Terms
  5. Combat and Abilities
    1. Basic Combat
    2. Stats and Abilities
  6. Main Story Walkthrough
    1. Chapter 1 - Letter of Blood
    2. Chapter 2 - The Dragon of Kansai
    3. Chapter 3 - The Yakuza Huntress
    4. Chapter 4 - The Four Kings of Omi
    5. Chapter 5 - Hidden Past
    6. Chapter 6 - Schemes
    7. Chapter 7 - The Foreign Threat
    8. Chapter 8 - Suspect
    9. Chapter 9 - The Omi Invasion
    10. Chapter 10 - Survivors
    11. Chapter 11 - The Iron Creed
    12. Chapter 12 - Osaka Castle
    13. Chapter 13 - Settling Accounts
    14. Chapter 14 - The Go-Ryu March
    15. Chapter 15 - Blood and Bonds
    16. Chapter 16 - Decision
  7. The Majima Saga Walkthrough
    1. Overview
    2. Combat with Majima
    3. Chapter 1 - Tojo Clan Reform
    4. Chapter 2 - Prodigal Son
    5. Chapter 3 - Mad Dog of Shimano
    6. Hidden Items for Majima
  8. Substories
    1. Chapter 1 Substories
    2. Chapter 2 Substories
    3. Chapter 3 Substories
    4. Chapter 4 Substories
    5. Chapter 5 Substories
    6. Chapter 6 Substories
    7. Chapter 7 Substories
    8. Chapter 8 Substories
    9. Chapter 10 Substories
    10. Chapter 11 Substories
    11. Chapter 13 Substories
  9. Cabaret Club Grand Prix
    1. Basics of a Cabaret Club
    2. The Hostess Brigade
    3. Grooming Your Platinums
    4. Business Partners
    5. Grand Prix Battles
    6. Intermission Chat
  10. Clan Creator
    1. Building a Business
    2. Basics of Clan Battles
    3. Construction Employees
    4. Clan Tips
    5. Clan Missions
    6. Intermission Chats
  11. City Exploration
    1. Locker Keys: Kamurocho
    2. Locker Keys: Sotenbori
    3. Hidden Items
    4. Food Bonuses
    5. Video Shops
    6. Haruka's Requests
  12. Battles in the City
    1. Technique Primers
    2. Acupuncturist
    3. Bouncer Missions
    4. Street Bosses
    5. Coliseum
  13. Minigames
    1. Arcade: Toylet Games
    2. Arcade: UFO Catcher
    3. Arcade: Virtua Fighter 2
    4. Arcade: Virtual-On
    5. Batting Center
    6. Casino: Blackjack
    7. Casino: Poker
    8. Darts
    9. Gambling Hall: Koi-koi
    10. Gambling Hall: Oicho-kabu
    11. Golf Center
    12. Gravure Photo Shoot
    13. Karaoke
    14. Mahjong
    15. Shogi
  14. Items
    1. Recovery
    2. Food/Drink
    3. Gambling Cheat Items
    4. Other
    5. Weapons
    6. Gear
    7. Gear Combinations
  15. Completion
    1. Completion List
    2. DLC
    3. New Game + and Premium Adventure
    4. Trophies
  16. Standard Guide Stuff

Introduction

Yakuza Kiwami 2

A FAQ/Walkthrough by CyricZ

Version 1.0

E-mail: cyricz42 at yahoo.com

In the city of Osaka, in the Kansai region of Japan, there are tales told of a giant of a man with striking blond hair and the tattoo of a dragon on his back. This man commands respect among his subordinates for his might and ambition. Some call him the "Dragon of Kansai", but never to his face, for he resents that there are two Dragons in the world of yakuza. He seeks to rectify that, setting his sights on the Dragon of Dojima, Kazuma Kiryu.

Welcome to my guide for Yakuza Kiwami 2, the retelling of 2006's Yakuza 2, brought to the Playstation 4 with a massive expansion in gameplay and immersion, but still telling the same sordid tale.

In this guide, you'll find a walkthrough of the story, and the means to succeed at the massive amount of side content and collectibles that have become part and parcel with the Yakuza experience.

And maybe, just maybe, we'll be able to check in with our boy Majima.