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FAQ/Walkthrough by Caleb_Stoffel

Version: 0.11 | Updated: 11/18/03

Jak II Walkthrough
by Caleb Stoffel(Caleb_Stoffel) - Email me! jak_and_daxter2222@hotmail.com
This FAQ was born: October 27th 2003
This FAQ was last updated: November 17th 2003
Best used with: Jak II, a PS2 and memcard with at least 1204 kb
Version 0.11
Copyright 2003 Caleb Stoffel
              3.1:Escape From Fortress
              3.2:Protect Kor and Kid
              3.3:Retreive Banner from Dead Town
              3.4:Find Pumping Station Valve
              3.5:Blow Up Ammo at Fortress
              3.6:Make Delivery to Hip Hog Saloon
              3.7:Beat Scatter Gun Course
              3.8:Protect Sig at Pumping Station
              3.9:Destroy Turrets in Sewers
             3.10:Beat Blaster Gun Course
             3.11:Rescue Vin at Power Station UNDER CONSTRUCTION
3-THANKS AND COPYRIGHT INFO under construction
Version 0.09
I submitted the FAQ.

Version 0.11
I added to the Thanks section and put in walkthrough info about the
wastelander move in the Blaster Gun Course section.


I basically started this FAQ so I could boost my popularity as a FAQ-creator.
I also did it because I love Jak II. Besides the fact that the city is too
large and hard to get around in, this game flat out rocks! Thus, I have
created a walkthrough to get you through every single story mission in the
game. I really don't have time to mess around with a very in-depth walkthrough
since I will be working on a much longer walkthrough for SOCOM II very soon.

This walkthrough includes in-depth tips on all of the vehicle missions. If you
are looking for help with the missions, but not a lot of extra crap, you came 
to the right place. Like it or not, I am not big on lots of extra stuff.
Therefore, you won't find any Precursor Orb Locations, Vehicle Stats or Weapon
Stats within this FAQ.

But there is in-depth, very detailed walkthrough and tips on how to beat this
overly-difficult uber platformer. If you don't have this game already, get a
copy NOW! Plus, if you do have Jak II and want to contribute tips, please
email me. If you have tips and strategies on the toughest levels, I would love
to use them. In return, your name will be included in the Thanks section.

Plus, if you are still stuck in a mission I HAVE INCLUDED in this guide, send
me a letter with that level's name in subject line. No promises, but I'll what
I can do. Please don't ask me about the extra missions that Torn gives you, or
any other thing that is not included in this FAQ.

Before I start this walkthrough, here's a little history on Jak and Daxter.
Jak and Daxter started their legendary journey into the realms of gaming
history in 2001, when the addictive and mind-blowing Jak and Daxter:The Pre-
cursor Legacy was released. It was an instant hit with game reviewers, earning
perfect scores left and right. It also solds millions of copies within the
first week, quickly becoming the best selling PS2 game of 2001.

It's sequel was radically different.In Jak and Daxter: The Precursor Legacy,
the kid-inspired gameplay, mute Jak and un-funny Daxter could have been
created by Disney. Jak II features a talking and quite angry Jak, cursing, a
hilarious Daxter, open ended gameplay, guns, a Dark-Jak ability and a much
more complicated storyline.


These are Jak II's story missions. They can be accessed by walking or driving
to an icon. Or you can press Select to bring up the Options Ring, and go to
the Missions section and press X. You should see at least one thing to do. If
you are in Haven City, and need to get somewhere fast, don't just run there.
All of the vehicles in the city are yours for the taking, if you know how to
get them. Walk up to (or under) one and press Triangle, when you see the
command at the bottom of your screen(Press Triangle to use). These missions
are tough and I will guide you through each one of them the best I can seeing
as this is a platformer. After Jak II has loaded onto your PS2, press START
and select NEW GAME for best results. An intro movie will cross Jak 1 with Jak
2 and help you come to terms with what Jak and Daxter are up against this time
around. After the movie is over, you will begin with Mission #1.

Mission #1: Escape from the Fortress

Welcome to Jak II. In this level, you will learn how to control Jak. Daxter
will here to help you. Most of the controls are the same from the previous Jak
game. What's new? TRIANGLE used to jack cars, L2 used to activate Dark Jak
mode, R1 used to fire when you have weapons and UP, LEFT, DOWN, RIGHT to
select weapons. You won't have all four until you're approximately 75% done.
Until then, just use the punch attack(SQUARE), the spin attack(CIRCLE), the
uppercut (SQUARE+X) or the smash attack (X+SQUARE). After the movie ends, you
will be able to control Jak.

You are currently standing on a square vent with green smoke rising out of it.
Go left and walk over to the stack of boxes. Jump up onto them and into the
small duct. Follow Daxter's annoying but helpful instructions. Go into the
room with shelves. Keep an eye out for Precursor Orbs. If you can find all 200
of them, through the course of the game, you'll be glad you did. They amount
up to a number of very cool cheats they can be unlocked. Climb up the boxes as
before. Do the double jump just as Daxter says and then head left into the
large room with moving platforms.

The first three platforms only require a single jump, but on the last one, you
need to pull off a double jump. It's moving, so wait until it gets near enough
for you to reach it. Head left onto stable ground. Perform a Ducking Jump as
Daxter commands. Once up, follow the brightly colored computers and then
attack the guard. The only way to attack right now is by physical attacks.
Check the manual for more information. There's a punch, a spin, an uppercut.

All kind's of stuff to duel out pain unto your evil enemies. Jump up onto the
ledge and then, when the platform is near enough, double jump onto it. Jump
off the platform and onto the ledge. Kill the guard. If you need it, get the
health inside the Krimzon Guard Crate. Jump up to the bar. When Jak is upside
down, press X to jump onto the ledge above. Jump onto another moving platform.

Once on the camera will shift to show you the next place to jump which is
directly behind you. Jump there. Kill the two guards. Walk down to the end of
the path and perform a diving roll(L1+X) to get across the gap. Repeat this at
the next gap. Be careful, because this next room has guard firing upon you
from below. Dodge their shots quickly and carefully. Once across, stand on top
of the vent and press X then Square to smash through.

Go left and double jump across the gap. Just for laughs, wait here and listen
to what the guards say. It's really quite funny. Go around the corner and kill
the two guards. Press X-Square to smash through the vent. Go down the slide
and then walk over to the boxes. Jump over all of them and head out into Haven
City. Walk around for awhile until a cutscene appears. Then head over to
Mission #2.

Mission #2: Protect Kor and Kid
This is your first mission where you have to assualt many MANY enemies at one
time. You should be able to activate Dark Jak sometime through. Press L2 when
you see the Dark Jak icon at your the bottom left hand part of the screen.
Just finish off these guys until they're gone. Then after the cutscene, head
over to Mission #3.  

Mission #3: Retrieve Banner from Dead Town
Make your way through the city to the Underground hideout. Feel free to use
any of the many hovercars traveling around Haven City. When you get there,
Torn will ask you to get a banner from a place called Dead Town. After you are
breifed on this, follow the icon on your map and head to Dead Town. Go through
the doors. Attack the green monster thing. Jump onto the muddy area and kill
two more green monsters. Then the jump onto another muddy area.

Kill the dog and go onto the stone bridge. Once over, kill two more dogs. Then
jump up the steps and onto the stone platform. Walk left. If you try a rolling
jump on the right, you will just fall. Thus head left. Keep following the
platform until you reach a ledge with two monsters. Kill them, and get the two
health squares concealed in Krimzon Guard Crates, if you need to. Then, go
around the corner, head right and kill the green monster.

Now head left towards the five or six green monsters by the ledge. Climb up
the steps. Go across the bridge. Be careful - it collapses in the middle.
Climb up the steps - be careful, some of them will collapse. Swing across the
chasm using the bar in the middle. Continue climbing the steps. Once on stable
ground, walk over to lighted section with the banner to win the mission and
watch an entertaining movie. Afterwards, head to the Torn symbol on your map.

Mission #4: Find Pumping Station Valve
Now, Daxter has proven useful once more. He tried to get a drink at Torn's
hideout in the Slums, and got a mouthful of mud. The Baron has turned off the
water to the Slums, since that's the Underground's hiding place. We need to go
turn it back on. Make your way to the Pumping Station symbol(it looks like an
X). Go through the doors at the City Wall. To your right is a pile of crates
containing Dark Eco.

Get the eco, it will prove to be useful. Also there are three Metal Heads in
the area. Beside bosses, Metal Heads are your most dangerous enemies. They
will appear everywhere throughout the game, seeing as they play a crucial part
to the game's story. When you kill them, there will be a yellow, glowing dot
where they disappeared. This is a Metal Head Skull Gem. If collect enough of
these you will get rewards from the Oracle from the previous game. This
rewards are as follows:

25 Gems = Dark Bomb = X then Square in Dark Jak Mode
200 Gems = Dark Blast = Square then X in Dark Jak Mode
200 Gems = Invulnerable whenever in Dark Jak Mode
100 Gems = Dark Giant = After pressing L2 to enter DJ mode, press it again to
become a giant

Anyways, back to the game. Kill the Metal heads and collect the gems. Jump
up on the moving pillar to get to the high platform. Kill the two green
monsters. The huge tank to the left is blocking the way, obviously, so take a
leaping jump (L1+X while moving) over the chasm on the right. A trusty freind
of yours will take care of the tank later in the game. Jump onto the pipe and
then up onto the ledge. Kill the two dogs and one green monster. The surround
-ing crates contain health and eco. Get the goods.

Then jump onto the moving pipe and up onto the high platform. Kill the Metal
Head. Now go onto the pipe on your right. It doesn't move, but you'll have to
jump over the moving, electric bar. Then kill the enemies on the platform. The
crates around you contain health and eco. If you've collected all the eco you
found, you should be able to warp into DJ mode now. It only lasts for awhile,
and since you don't have any powers, I recommend doing it when there are
enemies around. Most preferably, when there are a LOT of enemies around.

Jump up onto the second moving pillar, the one to your right. Then jump on the
ledge. Jump over the chasm, and onto the next ledge. Kill the Metal Head and
two dogs. Do a double jump over the two, simultaneously-moving electric bars
and then onto the next ledge. There are three green monsters here. I killed
them all in one press of the Square button. If you time it right, you can do
the same. After that, jump over the chasm and kill the enemies. Jump over the
chasm and onto the platform. Kill the dog and green monsters. Go onto the
moving pipe and onto the next platform. Double jump onto the next ledge.

Kill the three green monsters and jump across the chasm, onto the ledge and
kill the dog. Go up the stairs, jump onto the ledges, kill the two Metal Heads
and approach the valve to watch another extremely entertaining movie. Go
through the doors and head toward the Oracle symbol. Since, he is right here
in this lake, it's a very good idea to give him a visit. Now, since the time
it takes to get the Metal Head Skull Gems varies, I won't be saying when to
visit him. If you definitely have 200 orbs, then he will definitely have a new
power for you. Some people collect all the skull gems they find, and some just
don't give a crap and ignore the whole thing. So, you're on your own in this
area. If you really, really need help in this corner, give me an email with
"Skull Gems" in the subject line. I'll see what I can do. After going to the
Orace, go to Torn's place.

Mission #4: Blow Up Ammo at Fortress
The first few levels in Jak II have been relatively easy. This is when the
going gets rough. You have to destroy some ammo for Torn. All while being
chased by a tank. Plus, there is gun turrets on the whole route. You'll
definitely be playing this level more than once. It really made me mad when I
first played it. It's very tricky. You're gonna have to jump a lot, and time
your jumps. Go to the Fortress icon on your map. That tank right inside is the
one that chases throughout the whole place. As soon as you enter through the
two blue pillars, it chases you. Just keep jumping to dodge its bullets.

Make sure you land your jumps, though. Keep jumping from platform to platform
until you get to a large platform with turrets. You'll need to be quick and
nimble here, now that you got multiple turrets on you. When you get to the end
turn right and jump up the boxes. Use the bar to swing to the high platform.
You won't be safe for long - the tank smashes through the gate below. Jump
onto the first of the moving platforms and take out the blue thingy in the

Do the same on the next area. Then go into the room with the two blue pillars.
You are safe from the tank - for now. Jump onto the moving platforms to get to
the guards. Kill them. Make your way to the next set of moving platforms and
then, when the spikes are down, go across the walkway. Continue killing guards
and walking across spiked walkways. Perform a jumping smash through the window
of sorts. Go across the chasm using the platforms. Climb up the boxes and run
across the moving belt through the doors to trigger a video.

You need the tank to shoot all of the stuff surrounding that missile-type
thing in the middle of the room. Just make your way running and jumping around
it to trigger it off. When it shoots all four of those arms, head for the exit
Thankfully, you are given plenty of time to get out - 10 seconds. Just make
sure the tank doesn't shoot you in the process. Get out and see a funny
cutscene. Move back to the country? What? :-)

Mission #6: Make Delivery to Hip Hog Saloon
As you probably have already guessed, you gotta go see Torn. This time he
wants you to go take a zoomer to a freind of his and long time boss of yours.
There really isn't any advice I can give, since you have to make your way
through the city, without a time limit to hold you down. The zoomer is the
fastest vehicle in Haven City, so you should be able to get there quickly.

But as Torn mentioned, the Krimzon Guard will try and stop you once they
realize what you have. Just ignore them and get the package delivered. You'll
see a huge roadblock of guard cars in the higher level. There will be another
one ahead. Just stay down in the lower level, and you'll be fine. Approach the
door to activate the cutscene. 

Mission #7: Beat Scatter Gun Course
You have your first weapon now. It's very handy and its shotgun-like shooting
ability make it very useful during combat. Any downs, you might ask? It
doesn't go very far... at all. In fact, its serves best in close quarters
combat. Make your way to the target symbol, on the other side of the lake, to
begin a target range. Make sure you shoot the Metal Head targets and not the
civilians. Shooting the civilians only decreases your score. Plus, while
waiting for your weapon to load, try smashing the targets with your physical
attacks. Good Luck!

Mission #8: Protect Sig at Pumping Station
YAY! This is my favorite mission in Jak II. It's challenging, fun and hilarity
filled. As you may have guessed, you know have a job with Krew! Go across the
lake again for another freindly chat. You need to protect Sig while he toasts
Metal Heads. Make your way back to the Slums from Krew's place and go back to
the Pumping Station. (Hint: It's the place you were before, where Daxter got
flushed!) Go through the opening doors and approach Sig resting by the tree.

There are two groups of enemies, one to the left and one to the right. Sig
will take care of the group on the right, you go attack the left group. Be
sure to get all the Skull Gems. Remember when I said that a trusty freind of
yours will take care of that tank later in the game? Later is now. After Sig
blasts the tank to smithereens, go across and kill the two metal heads. Then
pull down the bridge, simply by jumping onto it.

Go across the bridge and kill the dogs, so that Sig can center his attention
on a large Metal Head across the water. Go down the stairs and help Sig kill
the large group of enemies on the beach. I said earlier to use your Dark Jak
powers for times with large groups of enemies. This is the perfect time! If
you haven't used them yet, use em now! Afterwards, shoot down any dogs while
Sig toasts the second Metal Head.

Then, go up the platform and bring down another bridge. Now, protect Sig as he
shoots down the third Metal Head. Follow Sig off the platform and onto the
beach. Help Sig kill the enemies around you. Now, hold off any more enemies
while Sig toasts the fourth Metal Head. Follow Sig across the river. His
Peacemaker jams, and you have to kill about five or six Metal Heads that
ambush you.

When "...the Peacemaker is back online...", Sig will toast the final Metal
Head. And you have to cover him. It isn't too hard. Just take care of those
dogs and go home.

Mission #9: Destroy Turrets in Sewers
Go to Krew's place and activate the mission. You have to go through the sewers
and destroy these turrets that have complicated Krew's little "endeavors" in
the sewers. Make your way to the Sewers from Krew's little hut. Go through the
doors and down the elevator. Shoot the three dogs and walk over the yellow dot
on the ground. This is a light switch. Walk across the plank and over towards
the first sentry gun.

Keep jumping and once you're close enough, shoot it. One shot will do. Jump
across the canal and walk alongside the cages. You can shoot the Metal Head
in the cage. Do so, and you'll get his eco and Skull Gem. Jump across the
canal again and shoot the dogs and green monsters. Walk across the light
switch and shoot the three Metal Heads. Keep walking and shoot the two dogs.

After that, walk across the walkway and shoot the second Sentry Gun. Walk back
and take a right. Walk across the collapsing walkway. Don't worry - falling
won't hurt your health. See all those glowing lights? Each one represents one
Metal Head. Walk over the light to alert them to your presence. If you got
Dark Jak powers, now is the time. Without them, you may not make it out alive.

Afterwards, collect all of those Skull Gems and jump up to the high tunnel.
Shoot the five green monsters and make your way across the canal while dodging
the third turrets' shots. After you destroy it, follow the walkway up to the
tunnel with the light. Turn on the light and proceed down the tunnel. Ack! The
lights are out. Just shoot the three Metal Heads and proceed to destroy the
last Sentry Gun. Time your jumps to preserve health.

After you destroy it, go into the high tunnel on the left of the destroyed
gun. Kill the three dogs and two Metal Heads. Then, jump down into the tunnel
on the right as it is your escape route.

Mission #10: Beat Blaster Gun Course
Make your way back to Krew's place. He's giving you the Blaster as a reward
for your previous work. He says "Find it and its yours!" but it's not that
difficult. It really just stashed away in a Krimzon Guard crate at the
Shooting Range. Walk into the yellow light and smash the box to get it. Sig
will show you a move know as the Wasteland Maneuver. Use it to clear the
course. Again, I can't really give you any more hints. If someone emails me
with tips, I will put them in here. Or, if you have specific troubles, email
me with "Blaster Gun Course" in the subject line.

Here goes to John Schultz. Thanks for the email man. You reminded me about the
wastelander move. If anyone else is having problems, you must press L1 to roll
while running and then shoot the target to execute the wastelander move that
Sig wants you to do before you enter the course in Story Mode.
Mission #11: Rescue Vin at Strip Mine
You got two choices. You can talk to Torn or you can talk to Krew. Let's go
with Torn. You can do whatever you want. I'm just the guy wrote this thing.
You have to save Vin, a very, very itchy guy. The only good guy in Jak II that
actually--- never mind. Make your way to the Power Station.

John Schultz for reminding about the wastelander move.

You may use this FAQ on your site WITH PERMISSION from me. Otherwise, I will
have to use deadly force to ensure you learn your lesson. This my FAQ, the
stuff I say is original, unless noted, but Naughty Dog's stuff is their stuff.
I only own the FAQ.


|{[<(-----------------------------END DOCUMENT---------------------------)>]}|

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