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Character Analysis by YeahokLives / cvxfreak

Version: 2.6 | Updated: 09/07/02

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Resident Evil Code: X by Capcom  for the Playstation 2 game console

Version 2.6
Resident Evil Code: Veronica X: Character Analysis
Playstation2, Dreamcast, Gamecube
Written by: Vaughn Jones(YeahokLives)
Formatted by: CVXFREAK
Copyright 2002 by YeahokLives and CVXFREAK
Last Update: September 7, 2002
E-mail: vaughnjones3000@hotmail.com (YeahokLives)
        FireEmblemPride@hotmail.com (CVXFREAK)

Table of Contents:

1) Introduction
  i) Legalities
  ii) Notes on RECVX

2) The characters:
   i:    Claire Redfield
   ii:   Chris Redfield
   iii:  Steve Burnside
   iv:  Albert Wesker
   v:   Alfred Ashford
   vi:  Alexia Ashford
   vii: Rodrigo Juan Raval

3)Plot Guide

4)File Analysis (Written by CVXFREAK)

5) Thanks


1) Introduction


When Code: Veronica first came out on Dreamcast, it quickly became my 
all-time favourite game. When it came out on PS2, added scenes and all, 
nothing had changed. I decided to write this FAQ to find a way to pay homage 
to Code: Veronica X, so I hope this guide is as fun to read as it was to 


Capcom please restrain from suing me,  I have no money to give to you. All 
these characters, storylines, etc. belong to Capcom.

ii) Notes on RECVX

Code: Veronica was first released on Dreamcast back in March, 2000. With 
it's groundbreaking graphics and engrossing storyline, it quickly became a 
hit. Today, on PS2 and Gamecube, with added cut-scenes and small changes, it 
is still impressive, not only to look at and watch, but also to play.

The first half of the game takes place on a place called Rockfort Island, 
where the games protagonist, Claire Redfield is taken. The second half of 
the game takes place in Antarctica, through the eyes of both Claire and her 
brother Chris.

The  changes in the more recent versions include things like a largely 
extended ending,  added cut-scenes featuring the game's sideline villain, 
Wesker, and the small but notable change of Steve's hairstyle and portrait.


2) The Characters


i)Claire Redfield

	Claire Redfield
	Age: 19
      Weight: 115 lbs
      Height: 5.5 ft
      Blood Type: O
      ID Number: WKD4496

Exceedingly resourceful and remarkably intelligent, Claire Redfield plays 
the role of main protagonist in Code Veronica. Many things have changed 
about Claire since RE2, most notably that Claire has received a virtual 
makeover. Claire, now sporting a strikingly beautiful face, a slim, 
curvaceous body(as opposed to her almost frumpy, plain appearance in RE2) 
and a whole new set of moves, is more than ready to hop into the spotlight. 
Anyone around here can tell you about my unhealthy obsession with her. From 
what we are told in the games, Claire is a brave young woman with a passion 
for motorcycles and a sarcastic tongue. She is also compassionate, loyal, 
and optimistic(seems almost contradictory).

Claire played surrogate mother to Sherry Birkin in RE2, and in
CVX; irritated babysitter to young Steve Burnside. One thing we can  
definitely grasp from the games is that she has a deep love for her brother 
Chris, who we assume feels the same way,  he is more than willing to stick 
his neck out for her.

In her latest adventure, her love for Chris has put her into quite a bit of 
trouble. While searching for Chris in an Umbrella facility located in Paris, 
she is discovered, chased, and with great effort, she is caught. She is then 
flown in to Umbrella’s Rockfort Island Prison Facility, as simply killing 
her would have made too much sense. But thanks to the compassion of captor 
Rodrigo Juan Raval, and a miscalculation by Albert Wesker, she escapes. 
While running wild in Rockfort, she comes across the reckless Steve, who 
causes her quite a bit of trouble. Can Claire escape the island, with all 
these odds against her? Read my plot guide to find out...



Chris is Claire's beloved brother, whom she is willing to risk everything 
for, Claire has confidence in Chris, and he in her. They share an 
unbreakable bond that not even a pair  Miracle Shears could cut through.


Steve starts off as a speed bump in Claire’s quest, but eventually becomes 
useful, saving Claire a few times. He likes her quite a bit, but isn't 
willing to admit it until quite late in the game.


Although they had no contact whatsoever in Code:Veronica for the DC,
in CVX they have quite a little confrontation, starting with his
personal introduction, and leading up to a swift kick to her face. It
is seems that she knows all about his Machiavellian ways, regarding him with 
suspicion. In the game’s closing sequence, he uses her as a human shield to 
lure Chris out into the open. I don’t think there’s any love lost between 
these two.

Claire- Alfred

Claire feels, as we all do, no great liking for Alfred, considering the way 
he persistently tries to kill her. He attacks her with a sniper rifle in his 
introduction, and later resorts to unleashing a Tyrant on her.


Claire only comes across the real Alexia twice, although neither times are 
pleasant. She first sees her when she is freed from the back of the 
staircase by Chris, and Alexia arrives to taunt them. Upon seeing her, 
Claire exclaims " There really is an Alexia?!" The second time Claire comes 
across her, she is advancing toward her with the intention of smiting her. 
While there isn’t much contact between these two, I’m sure once again that 
Claire doesn’t feel a desire to go over to the Ashford mansion for a 
sleep-over.  The fake Alexia isn’t any different, although Claire only comes 
across "her" once. "she" tries to knock off Claire with a sniper rifle.


While Claire isn’t overly thrilled that Rodrigo had been the one  
responsible for her incarceration, she feels compassion for him, in his 
weakened condition. This is best demonstrated when she brings him his 
hemostatic medicine, although she didn’t have much to gain personally by 
doing it.

Claire Game vs. Claire Book

The Claire of the game isn’t all that different from the Claire Redfield 
from the Resident Evil novels.  S.D. Perry and Capcom seem to have the same 
idea as to her personality. Both regard her as strong and independent, while 
still caring and sensitive. However, one large difference is that Claire 
from the novels is far more teenager-ish than the Claire of the games. She 
makes smarmy cracks, comments, and swears occasionally.

In the game, Claire is more subtle, and doesn’t have too much to say outside 
the usual "Steve!", and "Hang in there!" The Claire in the game does, 
however, have a few sarcastic things to say to Alfred, which are not present 
in the novel.

Generally the idea stays the same.


  Brown hair pulled back in a just-below shoulder-length ponytail, red 
leather vest with illustration of a female angel warrior-type and "Let Me 
Live" written in large letters on the back, tight black t-shirt underneath, 
denim jeans and some form of boot, pink choker, black gloves.

My Opinion of Claire

Strong, beautiful, intelligent, what's not to like about Claire? She is 
definitely my favourite RE character.

ii)Chris Redfield

Chris Redfield

Stats: Chris Redfield
         Age: 25
         Weight: 177 lbs
         Height: 5.11 ft
         Blood Type: O
         ID Number: MRD6251

Chris Redfield is the most often recognized male protagonist of the
Resident Evil series. The burly hero who kills the monster and saves the 
females. Irony, in this adventure, he takes the backseat to his little 
sister Claire. Chris is only really a sort of Deus-Ex-Machina, arriving only 
at a time where Claire is in need of aid in the game. Chris is an Air-Force 
veteran, which is realistically impossible because I’ve heard they don’t let 
you quit until you’re at least twenty-six.

Chris’s only known family (well as far as we know) is the lovely Claire 
Redfield, with whom it seems he has almost a sort of father-daughter 
relationship with. It's easy to pick up that
Chris loves Claire very much, and is willing to do almost
anything for her. There are also rumours of an involvement between him and 
the er... nice Jill Valentine.

Anyhow, after having received a transmission from Leon S. Kennedy telling of 
his sister's predicament, Chris races to rescue her. However, instead of 
finding his sister on the island, he finds someone he thought he had left 
behind not too long ago....



Chris loves his sister very much, and would literally wade
through any putrid abyss for her.  Chris probably played the
parental role for Claire during a good portion of his (and her)
life. Chris and Claire do not have the same sort of relationship that is 
seen most often in siblings. They don’t fight, pull each other’s hair or 
read each other’s diaries. They are every parent's dream of what siblings 
should be like.


Chris only hears of Steve when he first rescues Claire, and
the two never actually meet.


Chris and Wesker share a deep hatred for each other that cannot be broken. 
Chris despises Wesker because he is directly responsible for the deaths of 
the majority of his team mates, and almost responsible for his own death. 
Wesker despises Chris because he and Jill Valentine single-handedly ruined 
his plans for the Spencer estate. The two meet on Rockfort island, and a few 
violent confrontations follow.

Chris- Alfred

Chris never has the "pleasure" of meeting a live Alfred,
but instead, the corpse of. Chris finds Alfred’s corpse in the room from 
which Alexia emerged, after he opens her stasis tube, giving him quite a 


Being that Alexia is the final boss of the game, and the
fact that Claire in that point of the game is in no shape to finish Alexia 
off herself, it is Chris’s duty to rid the world of the last remaining 
Ashford. Alexia recognizes Chris as a threat to her, and takes it upon 
herself to kill him. She doesn’t succeed, but instead
is blasted with the linear launcher. Chris is clearly threatened by Alexia, 
but fears more for Claire’s safety within Alexia's vicinity than his own.

Chris- Rodrigo

Chris comes across Rodrigo minutes upon his arrival on the island. Rodrigo 
lies on a wall, wounded, and tells Chris of his aiding Claire in her escape. 
Chris recognizes Rodrigo as an ally, and is about to help him before he is 
eaten by the gulp worm. Chris rescues him, although he is too late. Chris is 
sympathetic towards Rodrigo, although there is not much he can do for him.

Chris Game Vs. Chris Book

Chris in the game is very similar to Chris in the book, as both are
extremely devoid of any personality, besides the fact that they hate
Wesker, and love Claire. Chris never really has any interesting thoughts in 
the novel, unlike Claire, and is almost too valiant to be believable. The 
same is true for Chris in the game, because he seems 
too...well...invincible. He just doesn’t seem believable to me, and I 
suppose S.D. Perry couldn’t think of a way to make him more human. Chris in 
the novel does at least have some negative thoughts, and occasionally a 
curse word or two, but I’m still left with the same bland aftertaste of his 


Short brown hair spiked up, black RPD STARS flak jacket over a green golf 
shirt, dark green army pants, black boots and black leather

My Opinion

Well, Chris has an interesting design, and does some cool
things, but without a personality, it’s hard for me to form an opinion of 
him. But, he does save Claire, so that earns him some respect from me.

Steve Burnside

	 Steve Burnside
       Age: 17
       Weight: 148 lbs
       Height: 5.7 ft
       Blood Type: AB
       ID Number: MFD2872

Young, wild and  strangely androgynous, Steve Burnside plays the role of 
Claire Redfield’s love interest. First meeting her in the prison, he shuns 
her, due to some people issues he has. However, as he has more contact with 
her, he grows to like her more and more, and those feelings eventually turn 
to love. At first, Steve seems like a thorn in Claire’s side. However, when 
Claire is about to be decapitated by a Bandersnatch, Steve is quick to 
rescue her with some moves that would make the Wachowskinbrothers sue. She 
then grows to appreciate him, and the two have a few close moments. Steve 
isn’t beyond the gauche act of kissing her while she’s asleep, 

Steve begins to grow on you however, and you almost feel sad when he dies. 
Steve is a martyr of a sort, sacrificing himself so Claire can escape during 
his last moments, assuming that Alexia would have spared him, had he killed 
Claire, which is unlikely.

Also notable, Steve is a dead ringer for former teen idol Leonardo DiCaprio. 
I guess Capcom felt adding a good looking male love interest would boost 
sales or

Steve- Claire

Steve at first dismisses Claire, seeing her only as a
liability to himself. Which is sort of ironic. However, as they spend more 
time together, he grows more fond of her, until eventually he is
protective of her to a great degree. He ultimately dies, so that she may 
live, but it is revealed that Wesker’s troops have taken his corpse, and 
that it is likely that he will revive, due to the virus within him.


Steve has no contact with Chris whatsoever, and all he knows about Chris is 
what he sees on the computer in the prison facility. He is also aware of 
Chris’s efforts to rescue Claire, which makes him happy that his sacrifice 
was not in vain.


Steve has no knowledge of Wesker’s existence, but it is notable that 
Wesker’s troops take Steve’s body as a sample of the
T-Veronica virus.


Steve does not like Alfred, and considering what we read about Alfred in the 
files, most likely hates him. Steve is ultimately responsible for the death 
of Alfred, when he shoots of off the rail and into the icy pit of the 
Antarctic facility. Alfred, however, for some strange reason, blames Claire.


Steve is exposed to the T-Veronica virus by Alexia, who was either getting 
revenge on him for the death of her twin, or simply as an experiment. Steve 
regards Alexia to Claire as a crazy woman, and I’m sure isn’t too happy with 
her. Steve also shoots the fake Alexia within moments of Claire’s planned 
demise in the Private Residence.


Steve and Rodrigo never meet in the game, but in the novel
Steve dislikes Rodrigo simply because he is an Umbrella employee.

Steve Game Vs. Steve Book
Steve is slightly less irritating and more rational in the novel than in the 
game, as we are given more insight into his character, and his
dialogue is made less ridiculous. It also gives more information regarding 
the relationship between Steve and his father, and his mother’s death.  The 
Steve in the novel is less violent than the Steve of the game, although they 
are both fairly sadistic. A similarity though, is that they are both 
instantly taken with Claire.


Eye length reddish hair, bangs covering one side of his
forehead, black button-up prison shirt over a yellow beater, camouflage 
pants, brown boots, a black collar with a device of some sort, black 

My Opinion of Steve Well, I am slightly biassed against Steve, but then 
again, I would be biassed against anyone who wanted to befoul my precious 
Claire.  But, despite his foolishness and naivete, he is almost sort of 
likable, and his death scene would be rather sad, if it weren’t so pathetic.

iv) Albert Wesker

          Albert Wesker
          Age: 38
          Weight: 186 lbs
          Height: 6 ft
          Blood Type: O
          ID Number: MSD6377

Albert Wesker is the main surprise of Code: Veronica X. He was thought to 
have perished in the Spencer Estate lower labs, but as we learn in his 
report, he had a back up plan. Now brandishing unimaginable physical 
strength and agility, he is after Alexia.  The role that Wesker plays is the 
side-line villain, because we are never meant to fight him (well Chris sort 
of does), but he is always there to mock us for the losses we endure, and 
make our lives miserable. Albert Wesker is cool, determined, and evil.

Wesker is more than willing to demonstrate a sadistic tendency in the 
game.When Wesker finds Claire on Rockfort, he slaps her around a little, 
probably taking out some of the anger he has for her brother. When he 
confronts Chris, we can see his expression of glee, as he begins to cut off 
his air supply.  His primary goal was to recover the virus that Alexiahad 
developed, but when he meets her face-to-face, he is driven out of the power 



Wesker first encounters Claire near the palace, and
recognizes her instantly. He decides to back hand her, step on her
shoulder, and kick her in the face, before taking off. In the ending, he 
holds her hostage, grabbing her by her ponytail, in an attempt to lure out 
Chris. Wesker hates Claire simply because she is related
to Chris, and that Claire hates Wesker, simply because he always seems ready 
to smack her around.


Wesker despises Chris above all else. He considers
Chris responsible for everything that went wrong at the Spencer estate, and 
beats him around  every time he comes across him. However, Chris is not 
completely helpless, and does manage to mangle Wesker’s face (sort of) in 
the ending sequence.


We do not know exactly when Wesker finds out about Steve, but near the end 
of the game, he has his troops remove Steve’s body for a sample of the 
T-Veronica virus, a sequence we never see, but rather hear about from the 
man himself.


Wesker probably has heard of Alfred, and is aware of his
existence, being that he attacked Rockfort, but the two never come in
contact in the game.


Wesker is hunting for Alexia because his new employers want
a sample of her virus. When he finally confronts her, she turns out to quite 
more formidable then he expected, and gives Chris the pleasure of having to 
deal with her, seeing that he is clearly outclassed. However, Wesker does 
not go home empty handed...

Wesker- Rodrigo

Wesker and Rodrigo have no knowledge of the other’s
existence, as far as we know.

Wesker Game Vs. Wesker Book

Wesker is the character that changes the most between the novel and the 
game. In the game, Wesker seems omnipotent, a force to be reckoned with. He 
always has another plan, and is always one step ahead of everyone else. This 
is quite a contrast to the Wesker of the novels, who is brash and foolish. 
In the novels, Wesker actually expresses fear when it comes to Trent, a 
character made up completely for the novels. Now, anyone who has played the 
game knows that Wesker does not express fear very often, if at all. So, 
understandably, this seems quite odd. I found S.D. Perry’s portrayal of
Wesker to be very disappointing.


Blonde hair slicked backwards, black, heavily pocketed jacket
stopping at elbows, black gloves, black pocketed pants, black boots,

My opinion of Wesker

Wesker is a two faced, manipulative bastard. I love him.

v) Alfred Ashford

          Alfred Ashford
          Age: Around 25-27
          Height: N/A
          Weight: N/A
          Blood Type: N/A
          ID Number: N/A

Alfred Ashford is the main human villain for the first half of the game, 
taking every opportunity to make Claire’s life miserable. Raised in a high 
area of society, Alfred is understandably snotty. His grandfather being one 
of the original founders of Umbrella, and his father being a base commander, 
Alfred had a pretty good set-up for life. However, when his precious base is 
attacked, he assumes that it is the fault of his newest prisoner, Claire 
Redfield. He then takes it upon himself to eliminate her at almost any cost. 
Claire, being the heroine of the game, of course escapes all of his traps, 
much to his annoyance.

Alfred is very much in love with his twin sister Alexia, and after she left 
him to go into stasis while the T-Veronica settled in her body, he missed 
her so greatly that he developed a split personality of her. This image is 
shattered when Steve kicks him into a mirror while he is still wearing his 
"Alexia" makeup. A truly pathetic creature.



Alfred hates Claire above all else, believing that it is because of she that 
his base was attacked. He is constantly trying to have her killed, but 
ending always in failure, due to her unbelievable luck  He also blames 
Claire for his imminent demise, although it was Steve Burnside who shot him 
off the catwalk.


Alfred is not living when Chris stumbles upon him, although
I’m sure Alfred would not have liked him simply because he is related to 


Alfred is probably not very fond of Steve, recognizing him
not only as a prisoner, but as a compatriot to Claire. Alfred probably 
believed that Steve was in on Claire’s "plot". It is Steve who ultimately 
does away with Alfred.


Alfred is not in any way aware of Wesker’s existence, as far as we know.


Alexia is the person Alfred loves the most, and Alfred
would do anything to protect her. Alfred develops a split personality of 
Alexia, but when that is shattered, he flies to Antarctica, determined to 
find her, taking Claire and Steve along for the ride.


Alfred is probably barely aware of Rodrigo, but would not
care about him, as he does not care about any of his employees.

Alfred Game Vs. Alfred Book

S.D. Perry captivated Alfred Ashford exactly as he is portrayed in the game. 
Whiny, snidely, and irritating. The only real difference I can spot is that 
the novel actually details his sexual desires for Alexia.


Blond hair slicked backwards, a Yacht-club type red jacket
with military badges, a froofy looking white collar underneath, red pants 
with god stripes along the sides, black dress shoes, and a blue ring.

My Opinion of Alfred

Well, being that Alfred is the comic relief of
sorts, I can’t bring myself to hate him. His snotty, high-pitched voice 
brings laughter rather than rage. He is simply too ridiculous to take 

vi) Alexia Ashford

          Alexia Ashford
          Age: Around 25-27
          Weight: N/A
          Height: N/A
          Blood Type: N/A
          ID Number: N/A

Brilliant, beautiful, and rich, Alexia has everything any normal girl 
wouldwant. However, being the hybrid of a monster and a crazy-man, Alexia 
has intentions that are more odd. She desires to dominate the world with her 
more powerful virus, which allows the user the power of the T-Virus, but the 
control over mind that a normal human possesses.

Alexia has spent 15 years in cryogenic stasis while waiting for the
virus to adapt to her body. Now, released, she is on a rampage!



While we assume that it is Alexia who captures Claire after
the defeat of Nosferatu, Claire apparently never saw her. But it seemsthat 
Alexia is clearly aware of her. Alexia is probably also aware that it is 
Claire who is indirectly responsible for the death of Alfred, and was 
probably plotting something horrible for her.
Alexia makes only one effort to actually kill Claire, but it is foiled by 


Alexia seems to be amused by Chris, due to the strange
little smiles she gives him, and the disturbing little rhyme she mentions to 
him by the Giant Spider. However, we do not know the extent of her power, 
and whether she is actually telepathic, like in the novels. But she seems to 
clearly know who every one is, and what they want. It is Chris who does away 
with her in the end.


Alexia is directly responsible for Steve’s death, as it is
she who injects him with the T-Veronica virus, causing him to mutate into a 
reptilian creature. It is debatable whether she actually knows that he is 
the one who killed Alfred, but I suppose that is the mystery of it.


Alexia comes across Wesker in the main hall of the
Antarctic facility, as he demands that she give him the virus. She
obviously doesn’t have much respect for him, laughing it off and slapping 
him around, until she gets a swift matrix-style left hook in return. I think 
she is amused by his demands.


Alexia clearly loves her brother, as shown when she is
almost disturbingly stroking his hair as he lays dying, singing him his 
favourite childhood song. These two have a long history, and she clearly 
appreciates his desire to protect her at any cost. I mean, would you stroke 
the hair of a corpse of someone you didn't care about?


It is unlikely that these two have had any relations.

Alexia Game Vs. Alexia Book
These two have some notable differences.  Alexia in the game is only
confirmed to have increased physical strength and agility, while Alexia in 
the novel has telepathic and telekinetic powers, as well as heightened 
senses. Also, the Alexia in the novels is more foolish, choosing to have 
things end dramatically, rather than taking care of them when it is 
convenient. In the novels, Alexia clearly could have gotten rid of the 
Redfields had she not been so melodramatic.


i)Human form: Long blond hair, a good deal of  make-up, a
black choker with a red jewel in the centre, a long black and purple
dress, and white gloves. ii) Transformed 1: Grey flesh, Greenish-grey
flesh-locks in place of hair, pebbled armour covering left leg and groin, 
vine-like green veins covering breasts, a curved green blade-type object 
from right hand, black fingernails. iii) Transformed 2: A large blob monster 
with tentacles spewing from all sides, larvae pockets, and a creature 
resembling form 1 with dragonfly wings for arms from the top. iv) 
Transformed 3: The creature from the top of form two released, with a long 
dragonfly-like tail and dragonfly wings.

My Opinion of Alexia

Well, I don’t mind Alexia too much. Her cheesy villainess antics never cease 
to amuse.

vii) Rodrigo Juan Raval

          Rodrigo Juan Raval:
          Age: N/A
          Weight: N/A
          Height: N/A
          Blood Type: N/A
          ID Number: N/A

Rodrigo is Claire’s wounded captor who releases her when the island
is attacked, thinking it only fair to give her a chance to escape, 
howeversmall that chance is. While he was probably greedy and selfish before 
the attack, the realization that he will die of his wounds probably awoke 
some sort of sympathetic feelings within him. He is often a fan favourite, 
next to Wesker, because he is so noble in his actions.

Rodrigo captures Claire by catching her off guard after she has disposed of 
the Umbrella Paris Lab Facility’s security guards. He is later confronted by 
Chris, who is grateful to Rodrigo for aiding Claire in her escape. He dies 
after he is swallowed by the gulp worm, and rescued by Chris, giving Chris 
the lighter which Claire had bestowed upon him for comfort...



I believe Rodrigo must feel regret for capturing Claire, realizing the fate 
he had condemned her to. He is also very grateful when she brings him the 
Hemostatic medicine for his internal
bleeding. No hard feelings, I suppose.


Chris is grateful to Rodrigo for helping his sister escape,
and is even willing to risk his life to save Rodrigo. Rodrigo is probably 
fairly unaffected by Chris.


I doubt these two have had any contact.




Times two.


No contact.

Rodrigo Game Vs. Rodrigo Book

These two are very similar also, but the main difference is that Rodrigo in 
the book is more strongly effected by Claire’s kind actions than the Rodrigo 
of the games, referring to Claire as an angel when Chris arrives onthe 
island asking about her. The Rodrigo in the game is slightly grateful to 
Claire, but not emotional about it.


Dark black hair, dark moustache, blood-stained white t-shirt, blue jeans, 
black gloves.

My Opinion of Rodrigo

Well, he’s sort of dull in my opinion, but it’s cool
that he saves Claire and everything.


3) Cut Scene Walkthrough and Analysis:


Cut-scene 1: The Introduction

The game opens with a text prologue, detailing Claire Redfield's escape from 
Raccoon City. Following that, in the gorgeous introduction (still among the 
top-detailed FMV sequences today, far more detailed than the Resident Evil 
remake's intro), we see a helicopter flying into a misty island. The scene 
cuts to an unseen man undoing the handcuffs on a pair of female hands. A bag 
is removed from the girl's head, revealing the pale, slightly confused, but 
otherwise notably beautiful face of a young girl. The unseen man tells the 
girl her identification number, and welcomes her with a blow to the back of 
the head with a rifle butt. Nice, eh?

We now hear the voice of another unseen man, telling of the girl's
adventure leading up to her incarceration. Her name is Claire Redfield. We 
now see the girl running for her life down a dim hallway, chased by gunfire. 
She reaches the end of the hall and is started by the spotlight of a 
helicopter outside the window, which, she notices, is about to release a 
burst of gunfire. She turns quickly, abruptly enough to confuse the guards, 
and dives for a
connecting hallway. The guards are not quick enough to avoid the gunfire, 
and are killed. Claire gets up and begins to run again, just as the 
helicopter turns and follows in her direction, spraying gunfire. She reaches 
the end of the hallway, and throws herself into an open doorway, which turns 
out to lead down a flight of stairs. Claire completely skips the stairs, and 
lands on the ground below. She doesn't stop for a moment, and rolls when she 
hits the ground, landing on her feet. Unfortunately, she is stopped by 
several guards brandishing rifles at her. Claire raises her hands in the air 
as if to surrender, and notices a canister of gas behind them. The "I've got 
an idea!" look crosses her face, and she drops her gun, dropping herself and 
catches it before it hits the ground. She fires three shots into the 
aforementioned canister, causing it to explode. Claire dives for cover as 
the guards are blown forward. She gets up, and whips around, hearing 
footsteps on the stairway. She points her gun at the unknown man, and he 
does the same. Unlucky for Claire, his gun is loaded, whereas her's is not. 
Claire's last act had cost her the remainder of her ammunition. The camera 
zooms deeper and deeper into Claire's defeated eyes.

We see Claire unconscious on the floor of a jail cell . She is awoken by the 
rumbling of the Earth. A confused Claire takes in her surroundings. The 
light in the room goes out, and the camera zooms in on her eyes again as 
they try to adjust to the darkness. She looks out of her jail cell, to see 
the same man who had caught her. The camera cuts to a close up of her 
beautifully shaped lips. The man approaches the cell, and she eyes him 


Obviously, this scene is to set the background for the game. Naughty Claire 
has invaded an Umbrella Facility, and now she's paying the price for it. It 
is also possibly used to show us how much tougher Claire has become since 
Resident Evil 2.

Cut-scene 2: Rodrigo

Claire takes her lighter out of her pocket, and is startled by the 
expression of the man's face. He opens her cell, and turns the other cheek, 
heading to a seat by a table. He tells her to get out. Confused, she asks 
what he's saying. He repeats himself, telling her she's free to leave the 
complex. "What about you?" She asks. He tells her not to worry, and slips 
out of consciousness.


This scene is used, in my opinion, to give some depth into the character of 
Claire's captor, Rodrigo. It is used to show us that he is not without a 

Cut-scene 3: The Graveyard

At the end of the corridor is a set of stairs. Claire walks up the stairs, 
and sees that she is in a graveyard. She cautiously walks along. Suddenly, a 
loud explosion is heard from an exploding helicopter, and we see a flaming 
zombie approaching from the explosion wreckage. Claire is terrified, and 
walks backwards before tripping. Suddenly, zombies emerge from all corners 
and begin to grapple her. She manages to shake them off, and runs through a 
nearby door.


This one is simply to frighten the player, by showing the zombies 
desperately trying to grab our heroine.

Cut-scene 4: Steve Burnside

On the other side, she is greeted by a spotlight and the rattling of a 
Gatling gun. Diving for cover, she notices a gun next to an outstretched 
hand belonging to a corpse. Reloading it, she shoots the spotlight, and 
fires at her assailant. A teenage voice is heard shouting for her not to 
shoot. Claire of course questions him of his identity. He replies by 
remarking that she is IN FACT, not a zombie. Geez. What's an Einstein like 
that doing at a prison? He then tells her he is "coming over" and jumps 
down. He apologizes for the "little misunderstanding", and introduces 
himself. He is Steve Burnside, and he was a prisoner on the island. He 
deducts that she is not from Umbrella. I just can't keep up with this guy. 
She tells him to shut up, and raises her gun at him. Steve tells her to 
relax, and refers to her as "Beautiful"(in a pathetic attempt to hit on 
her). He states that there is an airport on the island, and if intending to 
find a way to it. He also remarks that it appears she's not from Umbrella. 
Claire introduces herself, and he starts to run off.  She stops him. "You'll 
only slow me down" He barks. Claire responds with a stony glare as he 
leaves. She decides to chase after him (For reasons unknown).


This is the introduction of Claire's love interest, Mr. Steve Burnside. It 
is used to give a negative first impression of him, so that his deeper 
character can be revealed later.

Cut-scene 5: The Office

Through another door and several others, she finds herself in an office. 
Inside is Mr. Macho himself, Steve Burnside. He is looking at files on Chris 
on the computer. He questions her as to her relationship to him. She replies 
that they are siblings, which is something Steve muses (I don’t know why). 
Claire looks at the file, and notices that Umbrella has been keeping a very 
close eye on Mr. Redfield lately. She notes she must contact Leon with this 
info, so that he in turn can forward it to Chris. She begins to e-mail Leon, 
when Steve pipes up, jokingly saying that Claire should give the coordinates 
to her brother. Unaware of the existence of sarcasm, Claire is very 
enthusiastic of this suggestion, and does so. “Hey! I was just kidding!” 
Belts Steve. Claire says she knows that he will come. Steve freaks out, and 
yells that you will just end up disappointed if you rely on others. Okay 
then. He runs off as Claire calls after him.


This gives more insight into Steve's character, to show that he's very 
sensitive about trusting others. The reason why is given later in the game.

Cut-scene 6: Dragonflies, and the Ants Who Eat Them

Escaping the prison, Claire finds herself in some sort of palace. She 
wanders down a hallway, and through a random door. Inside is a room filled 
with strange paraphernalia. Guns, boats, dead bugs in display cases, the 
works. Also, a projector and screen. She pushes a mysterious button on the 
bug display. A movie starts on the screen, showing a lovely young blonde 
girl, and a girly looking blonde boy. The boy approaches the girl, with a 
dragonfly in hand. He pulls off the dragonfly’s wings, and drops it’s main 
body into a tank full of ants, who attack it. He smiles evilly at his 
sister. The movie ends, and a book shelf moves to the left, unveiling a 
secret room. Inside are a collection of guns, the most notable being two 
beautiful golden lugers. She tries to take them, but the room starts to heat 
up. She puts them back, deciding on a steering wheel sitting on the floor.


Also an introduction, this time to the two main villains that you will 
encounter in the game. Alfred, the boy, who is the villain for the first 
half of the game, and his far more dangerous sister, Alexia.

Cut-scene 7: Steve CAN Take Care of Himself!

She heads back to the front door, but can’t quite leave, and she hears a 
girlish scream. Claire heads back to the room she was just in, and sees red 
lights flashing. There is also a control panel that was previously not 
there. On it, a small monitor screen of Steve pounding on the door. Should 
have known that’s where the girly scream came from. On the panel also, is a 
puzzle, asking for a pair. Claire pushes to two buttons with pictures of 
guns on them.  Steve is released from his prison of heat. He asks her what 
took her so long, but then thanks her, and shows her the lugers he took. She 
insists that she needs them (for why we’ll see later). He refuses, saying he 
will not trade unless she gives him a weapon that is fully automatic. He 
tells her he will see her around, and bids her “adios”. Wow! He speaks 
Spanish too! Anyone else really starting to like this guy? Once again, 
Claire calls after him, but to no avail.


A scene used to give us another glimpse of Steve's cocky side. Not much more 
to say.

Cut-scene 8: The Thin Red Line

Thoroughly annoyed, Claire heads back towards the entrance, but as she is 
walking in the main hall, a red line appears on her leg.. Claire realizes 
that it is the scope of a sniper rifle, and jumps for cover behind a pillar 
just as the sniper fires. The Sniper, a blonde man in a red jacket, berates 
her for interfering with the island’s business, and blames her for it’s 
destruction. She tells him she doesn’t know what he is talking about. 
“Unacceptable!” He belts. He questions her as to who she is working for, and 
makes one last attempt at her with the rifle, but misses. He says she can 
have it her way, she is a simply rat in a cage anyway. He says he’ll be sure 
to keep her entertained, and leaves. Close up on Claire’s face, where we can 
see a clearly irritated expression.

Analysis: A formal introduction of the villain, Alfred, to show his 
extremely "pleasant" demeanor. Also, some fun cocky comebacks from Claire.

Cut-scene 9: A Worm Gone Fishing

Claire heads to the Military Training Facility, now to be referred to as the 
MTF. She enters the courtyard, only to be attacked by a large worm. Claire 
dives to the side, and retreats into the facility.


Introduction of big evil worm.

Cut-scene 10: Researchers Never Survive a Resident Evil Game

Inside is a room with several doors around, and a set of stairs with a 
lifted shutter above them. Heading up the stairs, she enters a room with a 
locked door and some bullet proof glass giving a view into the locked room. 
Suddenly, a researcher flings himself into the glass, banging on it for his 
dear life. Claire exclaims that she can’t get the door open, but suddenly, a 
large yellow-ish hand grabs the man’s head and slams him into the glass. 
Blood flows down the glass. Claire leaves, only to hear that the shutter 
will close because of a bio hazardous contamination. She runs down the 
stairs and does a cute little roll, barely avoiding the closing shutter. 
“That was close” says Claire.


This scene is used to fore-shadow the new creatures to be introduced soon, 
the Bandersnatches. Also shows off some of the lovely Claire's killer moves.

Cut-scene 11: Mouse-Trap

She unlocks a shutter covering a hallway, then follows it to a door. She 
enters what seems to be another courtyard, filled with explosive canisters. 
She walks slowly into it, but a strange red light trails her again...  
Claire sees it, and dives again, and a frustrated Alfred accidentally hits 
the canisters, causing a mild explosion. Claire runs up the stairs, only to 
have Alfred run through one of branching doors at the top. Claire follows 
after him, but the shutters behind the entrance of the new hall close. 
Claire bangs on them, understandably angered. Alfred comes onto a nearby 
speaker, saying that he has set up a little playground for Claire in the 
next room, and that he hopes she will not disappoint him by dying too 
quickly from whatever he has cooked up. Claire enters the next room.


This cut-scene is shows off Alfred's sadistic manner, and possibly lack of 

Cut-scene 12: The Lady and her Knight

Inside the next room, is some sort of warehouse, with an upper area and 
stairs leading down to it. There are no crates in the upper area. Claire 
sees some uzis near the edge of the upper area overlooking the lower, and 
grabs them. She heads for the stairs, and the other door locks behind her. 
Suddenly, a shutter opens, revealing a yellowish monster with a face 
resembling rubber stretched over a skull, and a large clawed arm. The same 
sort of monster that killed the scientist. We see a look of utter surprise 
and fear in Claire’s face. She kills the monster, with some difficulty, and 
heads down the stairs, into a nearby room. Inside, she is assaulted by 
another of the above monsters, now to be referred to as Bandersnatches. It 
grabs her and pulls her up, trying to crush her head. It looks like all is 
over, but suddenly, Steve “Neo” Burnside somersaults through a higher area 
window, and shoots the Bander in mid-air, in a “bullet-time” fashion. It 
drops Claire. Steve rolls on the ground,  looks at Claire, and then sees the 
Bander getting up, so Steve rises to his feet. He unleashes a barrage of 
ammunition on the creature, before side kicking it into a wall and shooting 
one last bullet. It dies. Claire gets up slowly, as Steve gloats about 
saving her. He refers to himself as her “Knight in Shining Armour”. “You 
wish!” She replies, but thanks him for the help. He claims that situations 
like this are why she needs him. He “has her back”. She pulls out the uzis 
to show him, and trades him for the gold lugers. He is in awe of them, but 
when he raises them to fire, is sorely disappointed. One thing Claire forgot 
to mention. They are empty. He berates her for cheating him, but she 
mentions that she sees some ammo on top of a crate. She offers to get it for 
him. He gets on the ground so she can step on him to get it. He cracks that 
she is heavier than she looks. It appears to me that she jams her feet into 
his back at this point. She gets down with the ammo and gives it to him. 
Unfortunately, the lift under them (Did i forget to mention that they are on 
a lift? That is what the other room she entered is) begins to move. Alfred 
comes over the loud speaker again, saying that since Claire’s “knight” is 
here, he can join her on her descent into death. Below, where the lift 
stops, Steve offers to go ahead and kill all the monsters on the floor. He 
wants to test out his new toy. He goes through the door. You now briefly 
control Steve.


For the first time, this scene shows some chemistry between Claire and 
Steve, not to mention a Matrix rip that could make the Wachowsky brothers 
sue. Also, a reason to send Claire and Steve to the basement level.

Cut-scene 13: Burn, Baby, Burn

If you head back into the room Claire is in, she will insult him, saying “Do 
you want me to take care of this for you, little boy?”,“What’s the matter? 
Got cold feet?”, or “You’re not finished yet!”


Ok, this isn't "officially" a cut-scene, but the graphics in them are more 
detailed, and it is quite amusing.

Cut-scene 14: Guns vs. People

Steve navigates through the basement level, evading or killing zombies from 
the storage room to the boiler room, to the strange-head-catwalk-room. Once 
he reaches it, your brief romp as Steve is over. Claire will catch up, and 
he will brag about how he either wiped out the zombies on the floor, or 
saved ammo, depending on your actions. He will also remark that his weapons 
are far more useful than people. “Than people?!!” Claire questions. This 
leads her to ask why he is even at Rockfort, and where is his family? She 
has clearly hit a soft spot, and he tells her to shut up, and blast his guns 
in the air.


Also used to show Steve's angry, distrustful of people side. We see now that 
his family is the source of it.

Cut-scene 15: Steve's Problems

They move along to the elevator, up to the third floor, a small room with 
two doors, one covered with a shutter. They enter the other door, which 
leads to yet another catwalk. Claire must have put on weight during the 
adventure, because the catwalk breaks when she stands next to Steve on it. 
They fall down below, into what appears to be a storage room, filled with 
crates, barrels, a jeep, etc. Steve rises, and asks of Claire’s condition. 
Unfortunately, something has landed on her leg, and she is trapped on the 
ground. This is especially inconvenient, because a zombie has just appeared. 
Surprisingly, Steve is reluctant to shoot it. He seems almost...afraid. 
“No!” He exclaims. He backs off and collapses on his knees. The zombie heads 
for Claire, and is about to take a tasty bite. Claire screams Steve’s name, 
and he in turn shouts “father!!” Guess that clears up why “Rambo” was 
unwilling to fire. He shoots his father repeatedly with his uzis, until they 
are empty. In shock, he continues to press the trigger. He collapses on his 
knees again, crying his father’s name, over and over and over. When he is 
ready to talk again, he explains to Claire that his father worked for 
Umbrella, but was stealing formula’s and such, and selling them off to the 
highest bidder. Steve curses his father for being so foolish. Claire puts 
her hand on his shoulder and says “oh Steve” in an pseudo porno sort of way. 
She decides to leave him there to mourn, and continues her search.


And there you have it! Steve is distrustful because of his father. This is a 
conclusion to Steve's cockyness/irritability(mostly).

Cut-scene 16: Visiting Mr. Raval

Claire returns to Rodrigo with some hemostatic medicine for his wound. 
Rodrigo is of course thankful. "Here. Let me help you with that." She 
offerns, but he responds that he can take care of it himself.  Claire gives 
Rodrigo her lighter, from Chris, for comfort, so he'll feel more safe in the 


Aw! Claire is showing some compassion for her captor. This scene is mostly 
to give insight into the two characters.

Cut-scene 17: Wesker the Unfriendly Ghost

Having returned from the Prison with the piano roll she found, Claire heads 
to the palace doors, only to be greeted by an old "friend" of her brother's, 
Albert Wesker. He concludes that she is, in fact, the lovely Claire 
Redfield. She sure is, Al. She sure is. She asks who he is. Wesker says that 
he is simply a ghost from Chris's past. Wesker states that there is clearly 
no need for further introductions, and is glad that "the cat has dragged in 
this nice surprise." Claire, in a valiant attempt to stand up for her 
brother, angrily tells Wesker that Chris is not the kind of person Wesker 
takes him for. Wesker grabs Claire by the neck, choking her, and tells her 
of how he despises Chris. He then backhands her off the stairs and onto the 
palace walkway. Before Claire can rise, Wesker jams his foot into her upper 
body, eventually her neck, telling her how Chris will despair to hear of her 
death. He cannot finish her off, however, as he receives what sounds like an 
important phone call. Claire tries to use this to her advantage, by slowly 
getting up, but Wesker stops her in her tracks with a boot to the face. He 
then tells Claire he will allow her to live, for now. He jumps over a nearby 
wall, heading toward the dock. A fazed Claire rises to her feet.


I guess this is to showcase Wesker's new found powers. I will note that this 
is a scene not in the original Code: Veronica, but one of the added scenes 
created for Code: Veronica X. The sheer brutality he inflicts on the young 
beauty, Claire, is amazing in it's maliciousness.

Cut-scene 18: Ashford Plots

Claire has made her way to the secret Ashford manor, thanks to the lugers 
Steve gave her, which were actually meant to be used as keys. She makes her 
way in through the creepy main hall, and climbs the turning staircase to the 
upper floor. There is a forking path on the upper floor, with a single 
window-like cut in the middle. Claire can hear talking from within the room 
where the cut is. She stealthily sneaks over to one of the walls, and 
eavesdrops. Inside, a young blond woman, presumably Alexia, is scolding her 
brother Alfred for failing to eliminate Claire. She tells him to keep focus, 
because their enemy is only a little girl. Alexia tells him that the pride 
of the Ashford family depends on Claire's elimination. He tells her 
apologetically that he realizes this, and will not fail again. Claire 
accidently makes a noise, and a suspicious Alexia looks out the window cut 
to investigates. Luckily, Claire has gotten out of site, and Alexia 
concludes she was hearing things.


This is foreshadowing for Alfred's secret, below in cut-scene 19. If you 
look closely, you cannot spot Alfred in any of the views of the room you 
get. Guess why...

Cut-scene 19: The Ashford Pride

Claire, after finding all three items she needs to activate her getaway 
plane, prepares to leave the private residence, starting with getting out of 
Alfred's room. Before she can do that, however, Alexia emerges from a stone 
relief/hidden passage within the room, brandishing a sniper rifle. She 
introduces herself, apologizing that the two of them must say goodbye so 
soon. Alexia spits that Claire must die for the pride of the Ashford family. 
She fires a shot, stupidly, and misses, Claire scrambling on the ground, 
telling Alexia to wait. Alexia aims properly, this time, and prepares to 
fire. Suddenly, the door flies open, Steve rushing in with his sub-machine 
guns. "What's going on?" He questions. Alexia answers with a rifle slug to 
the shoulder. On his way to the ground, Steve fires a burst of ammo into 
Alexia, as she screams and runs through the relief. Steve states they must 
follow her!


Also foreshadowing for the below cut-scene,  not to mention it looks really 
cool when Steve blasts the Ashford beast.

Cut-scene 20: The Adventures of Alfred: Queen of the Island

Claire and Steve hot-foot it into the next room, searching for where Alexia 
went. Instead, however, they see her clothing sprawled out all over the 
room. Her dress over the bed, her hair on the music box. Wait! Her hair on 
the music box? Claire goes to investigate it, as Alfred, hiding on top of 
the upper area of Alexia's bed, jumps down, planning to bash her skull with 
his rifle butt. Claire dodges, and Steve kicks Alfred into the mirror. 
Alfred turns around, frightened, only to see his own reflection, with a good 
deal of makeup on it! He screams, amazed, and runs out of the room. Steve is 
confused. "So there never was an Alexia after all!" Says Claire. Steve, 
thoroughly creeped out, says he's getting out of here, and leaves. Claire 
starts to hear sirens and see flashing red lights.  A cool female voice 
tells her that the self destruct sequence has been activated, please clear 
the area, blah blah blah.


This is the mystery of Alfred Ashford all wrapped up, folks. He thinks he is 
his sister, on account of missing her too much. Creepy. Also, it introduces 
a main component of every Resident Evil game. The self-destruct sequence!

Cut-scene 21: All the Pretty Airplanes

Claire sees Steve again at the entrance to the palace, and he tells her that 
several airplanes up in the sky are actually from within the facility. This 
means that there is a way out of there! They agree to jet over to the 
airport, by way of the dock.


None needed.

Cut-scene 22: Flight Troubles

When Claire and Steve reach the plane, they see that they cannot take off 
until the bridge ahead has been raised. Since Steve is the experienced 17 
year-old pilot, Claire agrees to go ahead with the task.


I do not like Steve very much. Just to make that clear. Anyways, a way of 
getting Claire introduced to the tyrant, which you will see.

Cut-scene 23: Alfred's Lament

Claire has successfully raised the bridge, and is getting back to the plane 
in a roundabout way, back through the MTF. She reaches a Crate 
Transportation Lift, and is then told that she has five minutes until 
detonation. Meanwhile, we see Alfred/Alexia in the MTF control room, 
swearing he/she will not allow Claire and Steve (referred to as "those 
fools") to escape. He presses a button on the control panel, and our view 
shifts to a cold looking lab room, where a crygenic capsule raises from the 
ground. It opens, and a large almost human monster with a spiked club for a 
hand emerges.


The formal introduction of the much-beloved Tyrant. Here he is, ladies and 

Cut-scene 24: He'll Blow You Away!

Claire is running up an outdoor passage back to the dock, when a large 
explosion simultaneously throws her back and destroys the nearby concrete 
wall. The Tyrant emerges, Claire is horrified. She then easily dispatches 


The first of two conflicts with the tyrant, meant to introduce him to 

Cut-scene 25: Leaving, On a Sea Plane

Claire returns, and Steve drills her (not in that way!) for taking so long. 
They take off. Alfred, meanwhile, heads through the MTF, and presses a 
button on a miscellaneous tank. It rolls forward, unveilling a hidden lift. 
Alfred proceeds down it, and through a long hallway. It leads him to an 
important looking door. He places a golden halberg into a like shaped 
hollow, and the door opens, revealing several jet planes. He gets into one, 
and takes off, stating that Claire and Steve will now know what real terror 
is, still speaking in Alexia's creepy voice. Back on the seaplane, Steve 
apologizes to Claire for causing her so much trouble. She tells him not to 
worry about it. The experience was difficult for both of them. Steve, 
changing the subject, asks her where in the world she wants to go. Claire, 
obviously a summer, wants to go to Hawaii. She's heard it is nice this time 
of year. They both laugh. Their moment is interrupted by a loud thump in the 
cargo space. Claire goes to check it out.


The conclusion of the Rockfort part of the game, or at least Claire's. We 
see some more chemistry between Steve and Claire, more to appear very soon, 
and we start to realize that the Tyrant is not dead just yet.

Cut-scene 26: Tyrant, We Hardly Know Ye

Claire enters the cargo room to see the Tyrant standing there, preparing to 
take her to hell. A look of horror and disgust crosses Claire's face.


None needed.

Cut-scene 27: Bye, Bye, Birdie

Claire dispatches the Tyrant by weakening him with her weapons, and then 
presses a button on the crate propelling system that fires the Tyrant out 
the back via an explosive crate.


The demise of the Tyrant.

Cut-scene 28:  Alfred, Evil Incarnate

Claire returns to the cockpit. Steve questions her as to what the noise was. 
"Oh nothing. Just a giant cockroach that had to be stepped on." Claire 
coolly states. Her  feeling of satisfaction is interrupted when Steve 
complains that the controls have locked up.  A vision of Alfred comes up on 
the monitor. In Alexia's voice, he apologizes for not being able to allow 
them to escape. Claire responds by calling him a cross-dressing freak.


Well, some spunkiness seen in Claire. Also, this cut-scene is used to 
foreshadow the whole Antarctica scenario.

Cut-scene 29: The Mile High Club

The scene cuts to Claire and Steve sleeping against the wall of the cockpit, 
Claire nuzzling against his shoulder in a sleeping stupor. Steve awakes, 
quite intrigued, and admires her, obviously quite taken with this beautiful 
young girl. Without thinking, he moves in to kiss her, but she wakes up 
before this is accomplished. Claire has no idea of what he just tried, but 
he is rather embarassed none the less. He gets to his feet, and observes 
their white, snowy surroundings outside the flying plane. "Where are we?" He 
questions. He examines the longitude-latitude meters, and concludes, shaken, 
that they over the Antarctic. Claire is equally surprised. Suddenly, the 
plane becomes to descend, and Steve screams that they were going to crash! 
Both get into their seats, and they notice that the planes they saw from the 
island are parked by a facility below. It must be an Umbrella facility. The 
plane crashes into the facility, it's head going right through the wall. 
Claire and Steve are both knocked unconscious.


The formal introduction of the Antarctica scenario, and more (sigh) romantic 
interludes between Claire and Steve. This is the end of the first part of 
the game, and any sense of tolerence I had for Steve.

Cut-scene 30: The Aftermath

Claire awakens in a wrecked plane, sideways on the floor. She wakes up an 
unconscious Steve. Steve kicks open the cockpit door and jumps onto a 
catwalk below. Claire follows, but lands right on top of him, his arms 
around her instinctively. They lie there for a minute, as he gives her a 
special look.  Claire gets up, and offers Steve her hand, but he gets up on 
his own, and observes that the plane is wrecked. They will have to split up 
and find another way out.


More romantic mumbo-jumbo. Blech.

Cut-scene 31: Nosferatu

After exploring the Antarctic Facility a bit, Claire finds a hidden passage 
in an office. Behind it, is a see-through metal grate, with a groaning 
humanoid monster visible. It is bound, and blindfolded, held in a chair by a 
large axe. It somehow directs it's head in her direction and screams.


The introduction of the monster, Nosferatu. We get the impression he has 
sort of a sixth sense, to be able to know where Claire is without seeing 

Cut-scene 32: Steve's Staring Problem

Claire finds a valve handle in a machine room, and through the door she came 
from, finds Steve near a crane control in the mining room. He tells her that 
there is an Australian base not too far away. Claire suggests that they use 
a digging vehicle contained within the room (on a transportation thing) to 
dig their way out. Steve pilots the crane, but stops to admire Claire's 
um... assets. Before he knows it, Claire screams "Look out!", and the 
vehicle has crashed into a pipe leaking toxic gas. Claire goes to evacuate, 
but sees that Steve is not following. She runs to him and drags him out of 
the room like a child. He leans over the catwalk in the next room and sulks 
about it being his fault. Claire tells him not to say that (even though it 
SO is), and that they will get out of there together. They go to split up, 
and Claire again says her latter comment.


This cut-scene is a vehicle to re-introduce Alfred in this facility, and 
also to start off the poison gas dilemna.

Cut-scene 33: The Return of Alfred

Claire goes to the lower area of the mining room and turns off the gas 
thanks to a gas mask she found, and the valve handle, which she modified. 
She sighs in relief that they are safe, but a creepy feminine voice behind 
her (well actually, on the catwalk where Steve crashed the vehicle) tells 
her to think again. Alfred threatens Claire, telling her what a joy it will 
be to hear her shriek in agony. Steve bursts in, and tells him "Not this 
time!". Alfred tries to shoot Steve, but Steve flips onto the ground and 
pumps some bullets into Alfred, sending him toppling over the rail. Alfred 
tries to get up, but the ledge he's standing on breaks. Alfred topples into 
the abyss below. Claire and Steve's momentary tranquility is interrupted by 
another scream from Nosferatu, the monster under the grate. We see him 
breaking free from his metal shackles, and getting up, his hands still bound 
and his eyes still covered.


This is sort of the demise of Afred, or maybe the reason thereof. We do see 
him again in a bit. Also, to show why Nosferatu attacks us soon.

Cut-scene 34: I be Working in the Mine Shaft

Claire grabs the rifle that Alfred dropped, and she and Steve get into the 
nearby digging vehicle. Steve retells his plan, and Claire encourages him. 
They dig through the wall, releasing a great deal of water into the whole 
facility, soon to freeze over. The bust outside, and go up a nearby ladder. 
Claire and Steve find themselves on a deserted helipad, a staircase leading 
toward some Snow Cats. Claire begins to head down the staircase, but sees a 
Nosferatu countering from the other direction. She backs up slowly, as 
Steve, unable to see Nosferatu, mocks her cowardice. Once Nosferatu comes 
into his vision range, Steve pushes Claire behind him and readies his 
sub-machine guns. Tentacles spring from Nosferatu's back, and Nosferatu 
whacks Steve off the ledge of the helipad with them. Claire looks over where 
he fell, and sees Steve holding on for dear life by a single stray pipe. 
Claire tells Steve she will "waste the monster and then come back for him." 
That's a direct quote.


Claire is really cool. Not only now, but also in the next two cut-scenes. Oh 
yeah. Used to set everything up for another romantic interlude, and also to 
initiate the Nosferatu boss fight,.

Cut-scene 35: A Slug to the Heart

Actually, more like three slugs to the heart. Claire fires three sniper 
rifle rounds into Nosferatu's exposed pumping heart. On the last shot, 
remarks "I've got you now!", and pulls the trigger, causing Nosferatu's 
heart to explode.


Very cool, but the next one is my favourite.

Cut-scene 36: A Dagger Through My Heart!

This is more of an alternate cut-scene, but it's too cool not to put down. 
Claire slashes Nosferatu in the heart several times, until finally she 
gloats "I've got you now!", and jams her knife through his heart. She holds 
it there for a few seconds, and then quickly yanks it out, causing his heart 
to explode, and blood to spray everywhere. Cool.


So cool!

Cut-scene 37: Reawakening

Claire helps Steve up, and he apologizes for failing to protect her. She 
shrugs it off, saying not to worry about it. Claire hurries ahead, and Steve 
promises to protect her next time. They hurry toward the Snow Cat, very 
excited. They get in, and head toward the Austarlian base. Meanwhile, 
underground, we see a mortally wounded Alfred stumbling down a hallway, a 
trail of blood behind him. He enters what looks like a lab room, with many 
consoles, and a large cryogenic capsule in the middle. Alfred reaches out 
towards it, and cries "Alexia!". The consoles all light up, and Alexia is 
released, stark naked, from cryosleep. Alfred lovingly reaches out to her, 
joyful that she is finally awake. The celebration is cut short when he dies. 
Alexia seems livid. The screen cuts to a large tentacle flying out of the 
facility building, attacking the snow cat and smashing it against the 
ground. Alexia looks on from the lab room, stroking the dead Alfred's hair.

Analysis: Well, I guess Alexia really is real. And things don't seem to be 
looking up for Claire and Steve, either.

Cut-scene 38: The Return of Chris Redfield

This is more of a narration, where Chris tells of receiving word from Leon 
that Claire is on the island. We see Chris climbing a steep mountainside on 
the nearly wrecked Rockfort Island. He enters a cave, after dropping his bag 
of supplies off the side of the cliff.


The title says it all. Clearly he hadn't gotten word of Claire's leaving the 
island. Quite a ride he's in for.

Cut-scene 39: The Return of Rodrigo (And the Gulp Worm)

Chris stumbles upon Rodrigo, who marvels that there is anyone else left on 
the island. Chris asks him if he's seen anyone named Claire Redfield, with 
extra emphasis on Redfield. Rodrigo says her name, and Chris realizes that 
Rodrigo has! He forcefully questions Rodrigo again, and Rodrigo tells of how 
Claire helped him escape. Chris is thankful, and says that Claire owes 
Rodrigo. Suddenly, Rodrigo is swallowed by a newly emerged Gulp Worm. Chris 
must save him!


This scene is a way of driving the story along, so Chris knows that Claire 
is no longer on the island. Also, to initiate Rodrigo's death.

Cut-scene 40: The Death of an Umbrella Supervisor

Chris defeats the Gulp Worm, and Rodrigo is spewed out, acidic bile covering 
him. In Redfield tradition, Chris hopelessly tells Rodrigo to hold on, but 
Rodrigo knows what's coming. Rodrigo is actually joyful, because now he can 
go to his family. He gives Chris Claire's lighter, he won't need it any 
more. Rodrigo dies in Chris's arms.


Poor Rodrigo. He wasn't so bad after all. But at this point, he isn't a 
useful plot device.

Cut-scene 41: Alexia; Fully Clothed

After further exploration of the fragmented Rockfort Island, Chris stumbles 
into the control room, where he sees a lovely blond woman (fully clothed) 
singing to Alfred's corpse, while stroking his hair. Chris wonders as to who 
she is. Cut to Wesker, at the Seaplane dock, fiddling around on the control 
panel, as he sees the screen of Alexia singing. "She's already fully awake?" 
He ponders. He sees Chris in a smaller screen, and invites Chris, the little 
fishy, to come see his new hook. Always the gentleman, Wesker also sends 
Chris some welcoming gifts, in the way of a strange, tiny bug-like robot 
that alerts hunters as to where you are.


This cut-scene is used to bring Wesker back into the game. Originally (in 
Code: Veronica for DC), I believe this was where Wesker was first 
introduced. Also to let you know that alexia is fuly clothed.

Cut-scene 42: Wesker, Interrupted

Chris, working his way through the island, finds himself in the same lab 
where the Tyrant was released. Trying to get back to the turntable lift, a 
voice behind him remarks at how long it's been. Chris turns around, only to 
see Wesker! "You're alive?!" Chris marvels. Wesker tells him that he is 
looking for Alexia, an assignment he received from his new employers. Chris 
realizes that Wesker is behind the attack on the island, and indirectly, his 
sister. Chris raises his weapon to hit fire, but Wesker, with superhuman 
speed, knocks Chris backwards. After thoroughly adjusting his sunglasses, 
Wesker flies forward and seizes Chris by the neck. Wesker chokes the young 
man, lamenting about how much hates Chris for ruining his plans. Chris 
flails his fist at Wesker, knocking off his sunglasses. Wesker turns his 
face back towards Chris, showing him his cat-yellow eyes. Chris is amazed 
and frightened at the same time, his eyes opening wide with shock. Wesker 
also informs Chris that Claire is in Antarctica, with Alexia(not sure if 
he's hinting that Alexia has her captive or not). Before he can successfully 
choke Chris to death, a loud, eerie laugh is heard from behind, and Wesker 
spots Alexia on a small screen, looking directly at him. Distracted, Wesker 
throws Chris into a cryogenic pod, and leaves. A bandersnatch is released 
from the pod, which Chris, after regaining his breath, quickly dispatches.


This scene is one of the more interesting. It is used to showcase Wesker's 
new powers, as well as let Chris know that his ultimate goal is definitely 
to find a way to Antarctica.

Cut-scene 43: Leaving, On a Jet Plane

Chris crafts himself a nice halberd out of the eagle plate he grabbed from 
an Albinoid tank, and some Clement chemicals. He goes into Alfred's private 
Airport, and steals a jet to Antarctica.


Not really needed, once again. Chris is leaving the island.

Cut-scene 44: What Lies Beneath

Chris is exploring the Antarctic facility, an icy room in particular, when 
he comes across a valve handle. He picks it up, only to be accosted by some 
zombies who have rising from beneath the ice. Chris kills them, or runs, 
depending on you.


Kind of Chris's version of what happened to Claire in one of the opening 

Cut-scene 45: Spy-Cam

Chris is walking down a miscellaneous hallway, only to find one of Wesker's 
evil cameras snooping behind him. It spots him, and he is assaulted by a 


Simply a subtle way of telling you that Wesker, too, has made his way to 
Antarctica. That brings to mind some debate as to how. Maybe he had his 
submarine with him at the island. I'm pretty sure, though, that Chris would 
get there far before Wesker, if Wesker were taking a submarine. I don't 

Cut-scene 46: How Would You Like to Die?

Chris explores the factory like area of the facility, and sees something 
embedded deep in the ice, on the end of a crane. He moves over to a nearby 
control panel to use the crane to pull it out. The crane fishes out a frozen 
and dead Nosferatu, who next to him, has a shiny earring. "How could anyone 
do this?" Ponders Chris. Sorry Chris. The villain is your baby sister, as 
far as this monster's death goes. Alexia (the real one) appears at the 
nearby door, reciting a nursery rhyme; "Said the spider to the fly, how 
would you like to die?". Alexia promptly leaves, and a giant black widow 
emerges from the ice. Chris either kills it or runs past it, grabbing the 
earring, and leaving.


Sort of a hint as to Nosferatu's identity, as well as showing you the creepy 
Alexia(I bet she has spiders in her hair).

Cut-scene 47: The Last of Alfred Ashford

Chris explores the laboratory section of the facility, and solves a strange 
puzzle in the room Alexia emerged from. The cryogenic capsule opens, 
revealing a dead Alfred Ashford. Chris is disgusted, but not too disgusted 
to steal Alfred's family ring.


Chris is a thief. It's true. We know now that Alfred is dead for sure, at 

Cut-scene 48: The Hottie Under the Stairs

Chris finds a strange replica of the Spencer Mansion within the facility. He 
explores the main hall to some detail, and finds Claire webbed to the wall 
under the stairs! Chris, ever-resourceful, cuts her out with a combat knife, 
and she falls into his arms. Claire wakes, relieved to see her brother. She 
promptly embraces him. But if you did poorly against Nosferatu, and got 
poisoned, which I will assume you did, she will tell you that she's 
poisoned. If so, you have to get her some medicine, after she passes out.


The tearful reunion of Claire and Chris, and surprisingly the first time we 
ever see them together.

Cut-scene 49: Genetically Inferior

Claire, after being administered the antidote if needed, tells Chris that 
they cannot leave yet, because Steve is still somewhere around there. They 
were seperated after the Snow Cat crash, she tells him. Loud laughter is 
heard, as Alexia is seen at the top of the staircase. "It is over for you 
genetically inferior siblings!" She laughs, running off through a close 
doorway. "After her!" Commands Chris. They run up the staircase, Claire in 
lead, when the giant tenticle that attacked Claire earlier breaks through 
the wall and destroys part of the balcony, sending Chris tumbling. Claire, 
looking over the ledge, sees Chris nursing what seems to be an injured leg. 
Chris tells her to go find Steve, he will be alright. Claire hurries ahead.


An excuse to make a future scene between Claire and Steve private, as well 
as prompt Claire's once-again rescue, and therefore an excuse for the much 
loved self destruct sequence.

Cut-scene 50: The T-Veronica Virus

Claire explores a twisted area of the mansion/facility, and ventures into a 
small hall housing several knight statues. The door locks behind her. Claire 
finds Steve strapped to the same constraining chair that once held 
Nosferatu. Claire exclaims his name, glad to see him, and wakes him. She 
presses a button, and he is released, except for a large axe pressing 
against him. Claire is unable to move it. Steve warns her of Alexia's 
madness, telling of how she injected him with something that she claimed she 
gave her father, now to be known as the T-Veronica virus. Guess that solves 
the problem of Nosferatu's identity. He is in fact Alexander Ashford. Steve 
tells Claire to get out of there. Steve starts to convulse, and Claire is 
frightened. After several strange moans, Steve transforms into a large 
hunch-backed lizardy thing, and comes after her with his axe, just as a gate 
near the entrace of the hall begins to close.


Well, a way of getting rid of Steve, for now.

Cut-scene 51: RIP Steve

Claire dodges Steve's axe blows, and bolts under the gate before it closes. 
She backs against a wall, shocked and exhausted, as Steve strikes at the 
gate. That darned tentacle bursts through the wall and wraps her up, as 
Steve busts through the gate. He moves to remove her head, but stops 
suddenly. He looks at her almost lovingly, and grunts her name. Using his 
axe, he severs most of the tentacle. The tentacle does not take kindly to 
this, and drives itself into him. This probably crushed some internal 
organs, because Steve begins to transform back into a human, now dying. 
Claire moves toward him and tells him to hold on, her brother has come to 
save them. Steve regrets not being able to keep his promise of getting out 
with her, but says he is glad Chris can save her. Claire strokes his face, 
and he hers, and tells her how glad he is that he met her. Steve finishes by 
telling Claire he loves her, and dies, leaving a crying Claire alone in the 
locked down hall.


This scene could be were, if not so pathetic. I feel little to no sympathy 
for Steve at this point. Claire, I am a little disappointed in, bursting 
into tears like that. Oh well. She's hot, so I'll let it slip. Steve is now 
dead, or so it seems, and Claire cannot get out of the hall. Looks like it's 
back to Chris.

Cut-scene 52: The REAL Alexia Ashford

The scene cuts to Wesker at the bottom of the main hall staircase, Alexia at 
the top. Wesker informs her that the last known sample of what he wants, the 
T-Veronica virus, is inside her body, so she must come with him. She laughs 
at him, telling him he is not worthy of it. On that note, she begins to 
transform, her clothes burning off, her hair turning from golden and thin 
into fleshy, gray, and large, ivy-like armour growing on her. Wesker moves 
to strike her, but she is quicker, and delivers a swift backhand. Wesker 
flips backward, and she forward, trying to strike again, but he is also 
quite quick. Wesker, once again ripping off the Matrix, runs on the wall, 
launching himself off to give Ms. Ashford a hook to the face. He is unlucky 
in his timing, because at that exact moment she throws a barriage of 
blood-turned fire at him. Wesker shakes his arm, putting the fire out, and 
tells Chris, who's been discovered, to handle this, seeing as though he's 
one of Wesker's best men. Chris blasts the she-beast, and steals her choker 
jewel. He places all of the Ashford jewels into slots in a painting, and a 
hidden door opens, which Chris promptly uses.


Alexia is not only psychotic, but powerful. Not good. Not good at all.

Cut-scene 53: Behind Closed Doors

Chris finds his way to the area where Claire is located. He hears her crying 
from the other side of the locked door of the hall, and she tells him that 
Steve is in fact dead. She also tells Chris that the door can only be opened 
when the self destruct sequence is activated. She slips a security file she 
founds earlier under the door. Chris opens it to find a keycard.


The full fledged introduction of the self destruct sequence. Okey dokey.

Cut-scene 54: Code: Veronica

Chris goes up a set of stairs nearby to where Claire is trapped, and uses a 
strange dragonfly key to get to the control panel from a large square 
catwalk, where a large weapon called the Linear Launcher is contained. 
Finding the control panel, and taking a hint from a file he read, Chris 
enters "Veronica" as the password for the self destruct sequence. He is 
correct, and loud sirens are heard. He heads back to the square catwalk, and 
Claire greets him, the two sharing a quick embrace. They are interrupted by 
Alexia, who arrives via the large tentacle-like thing. She looks at them, 
displeased. They move towards the Linear Launcher container, both of them 
required to turn a switch simultaneously for it's release. They do so, but 
they are informed it has to charge for some time. Chris orders Claire to 
escape using a previously locked elevator leading to the airport. Claire 
tells Chris not to die on her. Claire's escape is short lived, when Alexia 
blocks the stairway with flame, and approaches Claire, fire in hand. Chris 
blasts Alexia, temporarily disabling her, and Claire escapes, or so it 
seems. Alexia turns her attention to Chris, and proceeds to transform into 
what looks like a queen ant with a human/dragonly sticking out of it. She 


So you know by now we are in the final part of the game, what with Steve 
dead and Alexia transforming into a ridiculously large monster.

Cut-scene 55: The Ants

After fighting for a bit, some fiery ants attack Alexia's shell, gnawing 
away at it's flesh. A distressed Alexia breaks free of the shell, which is 
promptly eaten away to nothing. Flying around, she spits acid at Chris.


Even Alexia's best friends, the ants are not fond of her. Poor girl. Here 
comes the last fight (officially) of the game.

Cut-scene 56: Linear Launcher

The linear launcher finishes charging, and Chris grabs it. After some shoot 
and dodge, Chris lands a shot from the launcher on Alexia, and she responds 
by exploding, gore raining down on the area. Some explosions occur as Chris 


Ok then.Gameplay is over, time for the ending.

Cut-scene 57: The Ending

Chris emerges into the corridor, only to find Wesker holding Claire by the 
hair. He pushes her, ordering her to move, through a newly revealed (through 
explosion) passageway, and Chris chases after them, dodging some angry 
zombies. He emerges into an icy dock, where Wesker's sub is parked. Claire 
calls out to Chris, probably hurting from having her hair pulled so 
maliciously. Wesker congratulates Chris on evading Alexia, informing him 
that Alexia's work wasn't much of anything. Wesker sneers that the only 
thing left for him to do is get revenge on Chris. Chris cajoles Wesker into 
releasing Claire, because she's not the one he wants. Wesker shoves Claire 
toward him, and she stumbles and falls. Chris helps her to her feet, forcing 
her behind him. Wesker is pleased. He may not have gotten Alexia, but 
killing Chris will be good enough for him. "Sorry to disappoint you, but 
Alexia is gone!" spits Chris. Wesker is indifferent, because he has Steve's 
corpse to work from. "What?" asks a curious and furious Claire. Wesker 
snidly tells her that there is still a living sample of Alexia's virus in 
Steve's body, and that he could be quite a good specimen. Perhaps he may 
come back from the dead and see Claire again. "Don't you touch him!" Yells 
Claire, running toward Wesker with a belligerent attitude, before being 
stopped by Chris. Wesker apologizes. His men have already taken Steve away. 
Chris orders Claire to leave once again. Claire questions him, but Chris 
says that as a surviving member of STARS, it's his duty to take care of 
this. Claire reluctantly agrees, but reminds Chris of his promise. Chris 
nods, and Claire runs to the jet. Chris vows to end this whole thing once 
and for all. He invites Wesker to say hello to his dead comrades. Wesker is 
amazed at Chris's confidence, dropping his sunglasses onto the floor as he 
approaches him. Chris backs up fearfully, knowing what's coming. He backs 
against a table full of steel pipes, and grabs one, swinging it at Wesker. 
The first blow connects, but Wesker stops the second, bending the pipe. 
Wesker throws the pipe to the side and boots Chris backward. Chris lands on 
his stomach as the ground begins to shake.

The scene cuts to Claire toward the jet within the airport. She looks toward 
to upper catwalk, looking for any sign of Chris.There is none, of course. 
The scene back to the submarine dock, where Wesker pummels Chris, first 
delivering a gut punch, and following with three left hooks to the face. 
Chris is shaken, and Wesker uses this to his advantage, kneeing the STARS 
member in the stomach, and delivering another punch, this one slap-like. 
Chris spits blood on the ground. "Sure I'm not human anymore, but just look 
at the power I've gained!" brags Wesker, throwing a powerful uppercut at 
Chris, causing Chris to fly backward in a handspring like manner. Chris 
looks up at some steel beams near the ceiling, being held by a metal rope 
attached to a switch. "Magnificent, don't you think?" Laughs Wesker as he 
prepares to finish Chris off with a stomping jump. Chris dodges the jump and 
pulls the level of the switch, causing the beams to drop on Wesker. Chris 
relaxes a bit, thinking he's finished Wesker off, but Wesker rises from the 
mess. Both stumble toward eachother, Wesker congratulating him on his 
attempt to kill him. An explosion emerges from nearby, burning Wesker's 
face, and leaving fiery wreckage between them. "Today is your lucky day! 
Next time we meet, don't count on another." Seethes Wesker, holding his 
burned face. Chris agrees that it will be settled next time. Chris runs off, 
leaving Wesker laughing among the wreckage.

Chris runs to the elevator, and it lowers to meet him, fiery bursts quickly 
following it. Claire, sitting in the back seat of the jet,  ponders 
worriedly about Chris. The scene cuts to the Anthill where the ants were 
living being burned up. Chris gets in, an explosion following him quickly as 
the elevator rises. Claire, in the plane, is shaken as the base rumbles 
again. The elevator door opens, and Chris is thrown by the explosion onto 
the tip of the plane. Chris jokes that he always keeps his promises. Claire 
laughs. Awwww. The jet takes off JUST as the base explodes, narrowly dodging 
the base's prime explosion. In the plane, Claire touches Chris's shoulder, 
asking Chris to promise not to leave her alone again. He apologizes, but 
tells there is still something to be done. "You mean..." Claire starts, 
"Yeah! It's payback time! We've got to destroy Umbrella." Announces Chris.

Analysis: Well, I don't think there's much else to be said. What an ending, 
huh? Quite impressive. This author will be quite angry if he sees the very 
ugly Jill Valentine anywhere near the main female role in RE4, which the 
beautiful Claire surely deserves.


6) Files)


  DIJ Diary: CVX Version                                                     

During a heavy squall, a girl in a red outfit was brought to this island of 
Rockfort. What could she have possibly done? I've been living here quite 
some time now, but many who are brought to this island seldom leave alive. 
Through the sounds of gun and fire, soldiers appeared. There was something 
going on. I went to the prison, but the girl in red was nowhere in sight. I 
hurried to the military training facility. The "man" of Rockfort was 
attacking her relentlessly. How stupid of me. I got too close and almost got 
myself smashed by the shutters. But, thanks to my natural agility, I was 
able to get out of the situation and get outside. Anyone other than me would 
not have been so lucky. Again, I was able to find the girl in red. There she 
was; in front of the residence. Then from behind her appeared a man with 
blonde hair. As he called her, he approached her in a friendly manner and 
started saying something to her... and it happened abruptly. The man in 
blonde hair started to hurt the girl in red. "I must save her." I thought to 
myself. But the man in blonde hair went away. Who was that blonde haired 
man? What did he want from the girl in red? The self-destruct announcement 
and emergency siren warned the end of Rockfort Island. I hurried to the 
hangar of the transport. The transport we were on took off as everything 
exploded into flames. With my neck risking effort, the girl kin red slammed 
the monster out into the open sky. Sure enough, she was a Valkyrie, a 
goddess of destruction. I couldn't believe it. The transport landed in 
Antarctica. And to top it all, the transport that landed before us spilled 
tons of the T-Virus and everything alive had already turned into zombies. If 
I stayed, there was no way I could stay alive. I had to find a way to get 
out of there, quickly. I parted with the girl in red. I started searching 
the base to see if there was anything I could use. As I was resting in the 
dark, someone was coming. Whatever it was, it was right there. The door 
suddenly closed and there was no escape. I kept slamming the doors. Then the 
door opened. I exploded out of there. But I was no chicken. I stopped to 
turn around and there she was, the girl in red, standing there looking at 
me. Where was this place? I was stuck in a room with an elevator and old 
cannon. Where was I supposed to go? I was stranded. I felt endless despair. 
Then that blonde man with the sunglasses appeared. He had the girl in an arm 
lock. Then a man in a black vest came running after them. The man in the 
black vest followed them. I also hurried to chase after them. It was a 
grueling fight. Was the man who also knew that girl a monster? The fight 
looked like it could last forever. Then suddenly there was an explosion, 
which interfered the fight. That was my last chance. I had to get out of 
there. I snuck through the hatch of the sub as it was about to close. 
Finally, I was released from the world of death and I was able to come back 
to a world where desire and power ruled.

Analysis: DIJ was thought to be a rat at first. I read this closely.  But 
he's actually... the mouse!

Playing Manual

CHECK ALL ITEMS When you obtain a new item, always remember to look at it 
with the "Check" command on the status screen. Remember, it's always best to 
rotate the item so you can check it from different angles. TRY TO PUSH 
OBJECTS If you face an object and press and hold up on the directional 
button, sometimes you will be able to push it. You may find hidden rooms and 
items this way. USE THE QUICK TURN You can turn 180 degrees instantly by 
pressing the Cancel button while holding the directional button down. This 
is a very effective move when you attack an enemy and then want to turn 
around and run. USE THE MAP SCREEN When you are lost or are unsure of what 
to do, check the map screen. You can easily tell where you've been and can 
see which doors you have unlocked. CLIMB/DESCEND You can climb/descend some 
objects. To do this, face the object and then push the Action button. 
SECURITY BOXES The items you store in a Security Box in the prison cannot be 
accessed through an Item Box. Make sure you remove all important items from 
a Security Box before exiting a room. I CAN'T TAKE THE GOLD LUGERS FROM THE 
PROJECTION ROOM You cannot release the trap by yourself. After certain 
events occur, you will be able to release the trap and obtain the Gold 
Lugers. I CAN'T ENTER THE BIO-EXPERIMENT ROOM Once the shutter near the 
bio-experiment room shuts, you can't open it until the ventilation process 
completes due to the in-room air pollution problems. I CAN'T CLIMB THE 
LADDER IN THE BEDROOM You will need to place a pair of items onto the two 
music boxes. Then you will have to... I CAN'T SEND LOADS PROPERLY WITH THE 
SORTER The sorter judges which room each load will be sent to by an item 
that is posted on the load. You should check an already sorted load in the 
room you would like to send your load to and then...

Analysis: This is the file that tells you what to do during the games. It 
has no significance to the story-line of the game.

Fax on the Facility Access Application

Be sure to verify the content of the following facility access application 
form, and add the applicants' name to the expected visitor's list. Chief 
Prison Guard Room Paul Steiner I hereby apply for access permission for 
Prison Area D. Details follow, Visitor's name: Carl Grisham Purpose of 
Entry: Carrying in the following materials; 1. New product sample from Metal 
Industries Co: "TG-01". 2. Various daily commodities ordered by the prison. 
Note: 1. Will use a transportation truck. 2. "TG-01" sample will be stored 
in a designated briefcase.

Analysis: This hints where to find a certain item in the game.

TG-01 Product Description

Thank you for your continued support and for our products. This time we have 
gathered our most advanced technologies, and have succeeded in creating the 
unique anti-metal detection alloy "TG-01". -TG-01 features? 1. Cannot be 
detected by any metal detectors. 2. Cannot be pictured by roentgenography at 
the immigration check. 3. Lightweight, yet durable. We plan to develop 
various weapons utilizing this innovative new alloy. We enclosed a sample 
for you to review. We look forward to hearing from you regarding possible 
business opportunities. Metal Industries Co. Chief, Development Planning 
Carl Redhill

Analysis: This hints that the TG 01 Item you get in the game can be taken 
passed the Metal Detectors in the Prison.

User's Manual

3-D Duplicator User's Manual Our new product, the "3-D Duplicator" consists 
of two parts. 3-D Scanner Portion This portion scans the 3D object. Simply 
place the material that you want to have scanned onto the tray of the 
scanner. The scanned object will be processed into 3D data, which will be 
transferred to the duplicator portion. Duplicator Portion If you place the 
material you wish to have converted on the machine, you can begin conversion 
based on the 3-D data that was scanned portion. The conversion will be 
executed with complete data accuracy. The result will be an object precisely 
true to the original.

Analysis: It hints at the puzzles of the game in the Prison Area.

Memo on the Pass Number

The emergency lock system in the biology experiment room can be released 
with the four digit pass number. I hope you haven't forgotton about it 
already. I have just received an order from the system administrator 
requesting us to change the pass number periodically. What bothers me is 
that you often lose important memos, pass numbers, or even chemicals... So, 
in an attempt to solve that problem, I came up with an idea. You know the 
red human skeleton picture at the back of the biology experiment room? I 
have decided to use the number signed on the picture as the pass number. If 
you happen to lose the memo just use the picture. Well, I don't think you 
would ever need to use the emergency pass number anyway. But just in case, 
now you know. Take it easy Mr. Careless!

Analysis: This hints at what you need to see in order to find the Pass Memo 

Message to the New Family Master

Sir Alfred, Congratulations on your succession as master as the Ashford 
family. I hereby present you with an earthenware vase, according to the 
Ashford family tradition. As you may know, this tradition first began when a 
butler presented a golden teacup as a commemorative to Veronica. As founder 
of the Ashford family, her intelligence and beauty are legendary. The second 
and third, masters, Stanley and his son Thomas were also presented with 
similar teacups. It was their hope to achieve glory as Veronica did before 
them. The position as family master then shifted to Sir Thomas to his twin 
brother Sir Arthur. It then went to Sir Edward, your grandfather. That was 
when the Ashford family enjoyed it's golden age. It was also Sir Edward's 
achievement that established the large chemical enterprise, Umbrella Inc. 
However, when Sir Edward passed away, and your father Sir Alexander 
succeeded the position, the glorious Ashford family gradually began to 
sink... I sincerely hope that the Ashford family regains it's glory with 
your guidence, just as this vase continues to shine eternally. Ashford 
Family Butler, Scott Harman

Analysis: This helps solve the painting puzzle in the Palace on Disk 1.

Enhanced Anti-Decay Alloy

Although we planned to utilize the enhanced anti-decay alloy called 
"Duploid" to create the storage capsule of the new B.O.W., we have had to 
cancel the plan. This is primarily based upon the fact that despite it's 
excellent resistance to all kinds of liquid including strong acid, it easily 
dissolves when soaked with a mixture of the two chemicals, "Clement a" and 
"Clement E". Due to the lethal nature of the new B.O.W., we cannot be too 
careful in choosing the material for their storage capsule. We have instead 
decided to use Duploid to create the plate portion of the "Eagle Plate", 
which shines in indigo-blue. CLEMENT INFORMATION The "a" type is used for 
gun maintenance and possesses no conspicuous characteristics. However, the E 
type will change its color to blue at a certain temperature. (It is an odd 
coincidence that the temperature is exactly the same as the date of 
completion of this training facility.) Based upon our analysis of the E 
type, we believe that Clement possesses more features. As new information is 
learned, we will update this file.

Analysis: This hints at the need to mix the Clements on Disk 2.

Prisoner's Diary

May 13th This room stinks of death. Based upon the information I've found, I 
believe that I'm far south of the equator. Lucky for me that Bob in the bunk 
below me, is one of those interesting types of guys... May 16th Today Bob 
told some crazy story of why he was put this place with me. Bob said that he 
used to be an attendant of the head of this place. This "boss" named Alfred 
supposedly placed him in here because of a tiny little mistake. What does 
that mean? What's going to happen to me? May 20th Without warning, a group 
of military men took Bob to the building behind the guillotine stand. At 
midnight, I'll sneak out of here to see him. I've been hearing that anyone 
taken to that building never comes back. On top of that, there are these 
REALLY large plastic bags being constantly being removed from that place. 
I'd better pray for Bob... May 21st I was wrong. I shouldn't have gone 
there. What is going on it there?! All I could here was some insanely creepy 
laughter and the sound of Bob screaming. I don't know what to do. I can't 
sto thinking about it... Is that going to happen to me?! I can't let it... I 
just can't... May 27th Since my last entry, all of my fellow inmates have 
been taken to that building! I know that I am next...It's obvious that we 
are all here to be used as Alfred's guinea pigs. There's no way out! What am 
I going to do?!...

Analysis: This hints that we have to explore the guillotine in the Prison 

Anatomist's Note

There is a demon in my mind. I can't control the fierce impluses that the 
demon sometimes drives me to act upon. It is a brutal ceremony. With the 
demon next to me, I enjoy watching agonize in pain, screaming and convulsing 
repeatedly as they die... But, Sir Alfred was kind enough to acknowledge me, 
and has given me the facilities, the chemicals, and the "equipment" 
necessary to study everything. I must never betray Sir Alfred's kindness. It 
is especially critical that no one discovers the sacred place that only he 
and I know about. I swear the basement of this medical building will be kept 
secret. Of course, I keep the key to the sacred place with me at all times. 
Even if an outsider sees it, they will never be able to tell that it is the 
key. I must remember that my life ends when I lose Sir Alfred's trust.

Analysis: Hints there's a secret basement in the Prison Area behind the 
guillotine. Apparently where the people in the Prisoner's Diary were taken.
Secretary's Note

Four years have passed since I began serving Sir Alfred. He doesn't trust 
anyone! Even though I am his attendant, I am still strictly prohibited from 
entering his private house! What is his problem anyway?! They say he lives 
with his twin sister, Alexia in his private house on the hill. Occasionally, 
I've seen someone standing by the window of the house. It might have been 
Alexia, whose extreme beauty is often talked about. I once asked Sir Alfred 
about this, but it only enraged him. Even though I am his attendant. He will 
not show me any lenience. If I ask about her again, I could put my life at 
risk. After all, it is a mystery why he so desperately tries to keep his 
private life with Alexia a secret. Robert Dorson

Analysis: This hints that Alfred has a secret house on the hill behind his 
Palace (Private Residence) .

Newspaper Clip

A 10 year old girl genius graduated at the top of her class, from a 
prestigious university. The international corporation, Umbrella Chemical 
Inc., offered the position of head researcher.

Analysis: This hints Alexia is SUPER SMART!!!
Messege Card

My dear brother, I firmly believe that the glory of the Ashford family will 
be revived through your courage and strength as an honored soldier. Yours 
faithfully, Alexia Ashford

Analysis: Alfred seems to be in love with Alexia. Perhaps he loves her too 
Hunk's Report

Attn: Mr. Alfred Ashford, head of the facility Today at 16:32, I arrived 
successfully from the Umbrella transport base with the large-scale B.O.W. 
capsule. Extreme care was taken during transport, and all 108 check points 
were confirmed condition "green" in accordance with standard procedures. It 
is currently being stored in a freezer. There's one thing that I don't 
understand. We are normally assigned to special missions. Why were we 
ordered to transport a frozen capsule this time? I understand that this may 
be classified as top-secret, but without knowledge of the contents, our 
safety could be at risk during this transport. This is especially important 
if the contents are potentially harmful. We would like to ask you provide us 
with more information, should we be assigned similar missions in the future? 
I still remember the good old days in the military training center. Nothing 
has changed since then. We will gear up for the next mission today at 23:00.
Umbrella Special Forces Unit HUNK

Analysis: HUNK is the 4th Survivor from Resident Evil 2. He was the one who 
stole the G- Virus from William Birkin and attacked William Birkin.

Worker's Diary

October 30th When I joined Umbrella Inc., I thought that I would be able to 
live care free for the rest of my life, being employed by this huge 
corporation. It's a joke that I ended up being a driver at a place like 
this. I asked for a position change, but they completely ignored me. It 
feels more like a prison! Work is extremely demanding, and there's nothing 
fun about it. I'd rather be dead! November 3rd My hard-earned vacation was 
canceled suddenly. I heard they failed to secure enough manpower due to a 
mistake made by the facility head, Alfred. That fool doesn't deserved 
forgiveness. He doesn't even treat us like human beings! November 5th I 
heard an interesting story from a guy who's been working here for 8 years. 
He must be awfully patient... He says that there is a man who has been 
confined for over 10 years, locked deep below here. People call him 
"Nosferatu" and are deathly afraid of him. What an absurd story! November 
10th At midnight I woke up to an ominous growling sound that seemed to be 
coming from deep under ground...I'm so pathetic to have been frightened by 
such a foolish story. Then again, I suppose anyone would have a hard time 
maintaining their sanity if they were confined in a place like this!

Analysis: This notes that Nosferatu has been around for a long time...

Alexander's Memo

My father, Edward, discovered the mother virus in cooperation with Lord 
Spencer, who was also a nobleman. They studied it for the purpose of 
military use. Eventually their study took shape. They named a variation of 
the mother virus, the "T-virus". To camouflage their research, they 
established Umbrella Chemical, Inc. I majored in bio genetics and have been 
involved with a top-secret project, supporting my father's research. 
However, my research went through a difficult phase, and my father died in 
the middle of the project. We are now at a major disadvantage against the 
other researchers, as there is great competition in the field of T- virus 
research. I have disgraced the honorable name of the Ashford family that out 
great ancestor Veronica established. If nothing is done, Umbrella will be 
taken over by Spencer. I must expedite the project to its fullest, without 
being detected by Spencer. After much thought, I decided to establish a 
large-scale advanced research facility. It will be located in the transport 
terminal that I created by using the abandoned mine in the Antarctic. Within 
the facility, I'll have a room built. It will be similar to the design of my 
mansion, the legacy of the late Trevor. I will be able to cherish my sweet 
memories there... For security purposes, this confidential project will be 
given a code name. It is the same name if the beautiful ancestor of the 
Ashford family, "Veronica" whom I wish to revive so badly. I am confident 
that the result of my research will be as glorious as her name, and that 
honor will be restored to the Ashford family again.

Analysis: This is where the "CODE: Veronica" of the game comes in. It's the 
code for the explosion sequence.

Butler's Letter

Sir Alfred, Please forgive me, as I must tell you of my abrupt departure by 
leaving this letter. I first served your father, Lord Alexander, and have 
for so long shared in the joys and sorrows of the Ashford family. Lord 
Alexander disappeared unexpectedly 15 years ago, then an accident during an 
experiment took the life of our dear Alexia. You were forced to become the 
master of the family at a very young age, and nearly lost your sanity from 
the sorrow of having lost all of your family members at once. There was 
nothing I could do, and I felt powerless. I first though that I should kill 
myself to apologize. I then realized that it would be an insult to our dear 
Lord Alexander and Alexia, in the other world...
Scott Harman Butler, Ashford family

Analysis: Scott Harman has discovered something strange about Alfred. It was 
that he discovered Alfred's secrets about Alexia and Alexander Ashford.
Confession Letter

Alexia, my sister, is a genius and possesses unmatched beauty. She is 
everything to me. I would overcome any obstacle and be willing to risk my 
life for her. For Alexia, I must revive the glorious Ashford Family which 
fell during the era of my father, Alexander. Together, we will restore our 
family name. Once that has been achieved, I'll build a palace where only 
nobles may gather. I cannot allow the unwashed to see my dear Alexia, to 
whom my life is devoted. She reigns the world as queen, with I as her 
servant. That is my dream, and how sweet it will be. Those accomplishments 
will be proof of my love toward Alexia. It is the purpose of my existence. 
All other people are meaningless, and they shall prostrate themselves before 
Alexia and I. Devoted to my beloved Alexia, Alfred Ashford

Analysis: Alfred seems to be VERY obsessed with Alexia. She vanished 15 
years ago because she needed to perform an experiment...

Secret Passage Note

The underground passage, which leads to the mansion where Alexia and I live, 
has been badly damaged. Although I can never allow the unwashed to see 
Alexia, I cannot go on using the underground waterway that those local 
people made, either. Oh yes...I think I'll have those prisoners build a 
bridge. It must be a gorgeous bridge that benefits the perfection that is 
Alexia. Of course, I must kill everyone who's involved in the construction 
of the bridge after it is done, so that no one will know about the existence 
of our mansion. But that is okay, as I have no problems executing such 
matters. Once the bridge is completed, I'll seal the mansion entrance door 
at the end of the underground waterway. The entrance of the waterway is 
locked by the diorama trick, ensuring the secrecy of our mansion. Alfred 

Analysis: Alfred loves secret passages. He built an underground tunnel that 
connects the Private Residence to the Military Training Facility. But it has 
no significance to the game, though.

Alfred's Diary

January 30th,
There's a sealed room in the hallway located inside of the Antarctic 
facility. I don't know what is hidden there, but I do not know how to get 
in. I can use the three jewels that each one of our three members wear as 
proof of being legitimate descendant of the Ashford family. The only problem 
is, I do not know how I can gain possession of my father's proof.

February 17th,
I finally succeeded in entering that sealed room. I never could have 
imagined that such an insane secret existed regarding the birth of both 
Alexia and myself... I hate my father. That fool, Alexander...Now it is 
obvious that we were merely created in an attempt to cover my father's 
blunder. I can never trust him again. I must regain the glory of the Ashford 
family with my sister. I have nothing to be afraid of, as long as Alexia is 
with me.

March 3rd,
Alexia carried out the experiment on the human body that we've been talking 
about. Our useless father must be happy now, since he can finally contribute 
to the Ashford family. The only thing we should be careful about is that the 
butler, Harman, does not become wise to our activities.

April 22nd,
The experiment resulted in failure. Our father was useless after all. Even 
worse, he turned into a dangerous monster that is completely out of control. 
We tied him down and locked him up in an underground prison cell. However, 
Alexia seems to be close to a solution. Beyond all my expectations, she now 
says that she wishes to conduct the experiment on her own body. On top of 
that, she feels she must be kept asleep for 15 years in order to accomplish 
the experiment. Thanks to that idiot, I can't see my dear Alexia for as long 
as 15 years. Alexia is going to sleep, with all of her trust relying upon 
me. Now, I am the only one who can protect Alexia.

Analysis: Alfred Ashford and Alexia turned their "father" into Nosferatu 
because Alexander did something... he made Alexia and Alfred through using 
Veronica's gene and putting it into an embryo and giving birth to them. 
Queen Ant Report

After discovering the remains of an ancient virus within the genes of a 
queen ant, I have been concentrating on the research of ants. The ecosystem 
of the ants seems truly ideal to me. There is one queen ant in each anthill, 
and the soldier and worker ants are the queen's slaves. They dedicate their 
lives to the queen. The death of the queen ant means the doom of the entire 
anthill. However, the soldier and worker ants can be easily replaced as long 
as the queen ant is alive. This is exactly the same relationship between 
myself and other ignorant masses. I have succeeded in creating an ideal 
virus by implanting the queen ant's gene into the mother virus that Spencer 
found. I used my otherwise useless father as a test subject. However, as I 
expected, the virus caused a rapid change in his cells, triggering the 
complete destruction of his brain cells and body flesh. Furthermore, a 
special type of poison gas was generated inside his body, that the blue herb 
had no effect against. Because of this, I created an antidote in case of an 
emergency, and stored it inside of the weapon/chemical warehouse on the B2 
floor. I have decided to name this virus with unimaginable potential, the 
"T- Veronica" virus. When I find out how I can fully utilize the power of 
wonderful virus, my great research will finally be complete.
Alexia Ashford

Analysis: This is how the T- Veronica Virus was created. Alexia took an Ant 
gene and combined it with the T- Virus to create T- Veronica Virus.

Virus Research Report

Work continues on the "T-Veronica" virus , which I extracted from the queen 
ant. The more research I conduct on it, the more I am impressed by how much 
potential it has. I have finally implanted the virus into my own body, and 
discovered how to fully utilize its power. I will avoid making the mistake 
that I made on my father. I will suppress the activity of the virus at an 
ultra-low temperature, so that my cells will change slowly. My calculations 
indicate that it will take 15 years before my body will gain immunity, and 
become able to coexist with the virus. Until then, I have no choice but to 
trust the capsule that I will be in, to that inept but loyal soldier ant who 
is my brother. For me to obtain unlimited power, some risks need to be 
taken. When I awaken, I will be the queen... And the "T-Veronica" virus will 
be unleashed upon the entire world by my children. Every last creature on 
earth will exist to serve me. At that time, the world will achieve the 
perfect ecosystem, just like an anthill, but on a much grander scale.
Alexia Ashford

Analysis: This is why Alexia vanished. She was put into sleep to adjust to 
the T- Veronica Virus. Nosferatu was a mess compared to Alexia because 
Nosferatu didn't cope with the T- Veronica Virus.


5) Thanks


Yeahok did: The Content(Character Analysis and Cut-scene Analysis)

CVXFREAK did: The Formatting and the File Section

My gratitude goes to:

Cloud2049: for helping me defend Claire from all the blind unbelievers.

Red Dwarf: For doing whatever I say. J/K. Thanks for reading my guide.

CJayC: For running the best walkthrough site on the net, and letting me know 
about some formatting errors in the initial version.

This document Copyrighted 2002 Vaughn Jones

Use of this guide will be authorized, most likely, as long as permission is 
asked for.

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