Like most FMV games, Night Trap could be best described as a series of quick time events with an excuse of a plot. Unlike most other FMV games, this one comes with a cheesy 80's horror movie as its framing device and a catchy theme song to boot, and it holds up better than most as a result, especially with the quality of life improvements of the 25th Anniversary Edition. Add in a couple documentaries and interviews on the historical curiosity of being a less-than-racy congressional scapegoat that led to the creation of the ESRB, and there's more than enough reason to give Night Trap: 25th Anniversary a look.
Did this game deserve a 25th anniversary edition? Well, let's not be mean. Instead, let's enjoy the 80's charm, get some trophies and achievements out of this game, and capture these non-reproducibly violent vampires!
2017-08-17: Initial post of this FAQ with timeline
2017-08-19: Updated with PC-specific information regarding code changes and times
Night Trap adheres to a very strict script. There are 100 possible Augers/evil family members to capture, and events in the game occur in the exact same way every playthrough. For whatever reason, the timeline is slightly different than the Sega CD version of this game.
There is some variety every playthrough that comes in the form of four color code changes. I'll detail this in the timeline, but as of the writing of this guide...
PS4 only: You'll want to switch the code one trap after you hear the first and second code changes, and immediately after the third and fourth code changes.
PC only: You'll want to switch the code one trap after you hear the first code change, and immediately after all subsequent code changes (2nd-4th).
Also, beware, it is possible to capture some of the good guys (either civilians or the unfortunately named SCAT Team members), and this will result in a game over or bad ending if you do.
The house has 8 rooms you can switch to at any given time, laid out like so:
|HALL 1 (Downstairs)||KITCHEN||ENTRYWAY||LIVING ROOM|
|BATHROOM||BEDROOM||HALL 2 (Upstairs)|
These are all the events needed to complete the game and get the perfect ending -
Note: Timing varies slightly between the PC and PS4 versions, but this timeline is accurate enough for a 100% game.
|Capture Time||Location||Total # Captured||Notes|
|00:13||HALL 1 (Downstairs)||2|
|03:15||HALL 1 (Downstairs)||13|
|03:42||HALL 1 (Downstairs)||17|
|04:12||HALL 2 (Upstairs)||19|
|05:40||ENTRYWAY||CODE CHANGE!||DO NOT CHANGE CODE YET!|
|05:53||LIVING ROOM||26||CHANGE CODE AFTER THIS AUGER CAPTURE!|
|06:10||HALL 1 (Downstairs)||27|
|06:19||HALL 2 (Upstairs)||29|
|06:50||HALL 2 (Upstairs)||31|
|07:51||HALL 1 (Downstairs)||37|
|08:14||HALL 2 (Upstairs)||40|
|08:27||HALL 1 (Downstairs)||41|
|08:59||LIVING ROOM||CODE CHANGE!|
PC only: CHANGE CODE IMMEDIATELY
PS4 only: DO NOT CHANGE CODE YET!
|09:11||LIVING ROOM||44||PS4 only: CHANGE CODE AFTER THIS AUGER CAPTURE|
|10:48||HALL 2 (Upstairs)||46|
|11:31||HALL 1 (Downstairs)||49|
|12:37||BATHROOM||51||Game over if you miss|
|13:16||HALL 1 (Downstairs)||52|
|13:37||ENTRYWAY||CODE CHANGE!||CHANGE CODE IMMEDIATELY|
|13:51||Checkpoint - Any game over after this point will restart here|
|14:15||LIVING ROOM||CODE CHANGE!||CHANGE CODE IMMEDIATELY|
|14:42||HALL 2 (Upstairs)||56||Augers high-five each other at 14:35, which is hilarious|
|15:58||HALL 1 (Downstairs)||59||Do not capture Eddie Auger at 15:30|
|16:38||HALL 2 (Upstairs)||62|
|16:42||LIVING ROOM||63||This one is really inconsistent for me|
|16:59||HALL 1 (Downstairs)||64|
|17:13||BEDROOM||65||Game over if you miss|
|17:31||HALL 2 (Upstairs)||67|
|17:58||BATHROOM||69||SWITCH TO HALL 2 IMMEDIATELY AFTER CAPTURE|
|17:59||HALL 2 (Upstairs)||71||ACTIVATE TRAP IMMEDIATELY|
|18:33||LIVING ROOM||76||Bad ending if you miss|
|19:08||HALL 1 (Downstairs)||77||Don't trap at 19:07 - Wait for second capture opportunity at 19:08, also game over if you miss|
|20:15||LIVING ROOM||82||This one is really inconsistent for me|
|21:54||HALL 2 (Upstairs)||88|
|22:24||HALL 1 (Downstairs)||92|
|23:05||HALL 2 (Upstairs)||93|
|23:19||HALL 1 (Downstairs)||94|
|23:35||LIVING ROOM||94 (?)||Jeff - Don't trap at 23:33 - Wait for second capture opportunity at 23:35|
|24:28||HALL 1 (Downstairs)||97||SWITCH TO BEDROOM IMMEDIATELY AFTER CAPTURE|
|25:10||HALL 2 (Upstairs)||100||Sarah|
|25:38||HALL 2 (Upstairs)||Bonus capture for perfect game: Capture Kelly|
- The "possible" counter increments when an Auger you can capture first appears. This differs from the Sega CD version where it increments after the Auger can be captured, so don't fret. Just follow the timeline, and you'll get a perfect game.
- The game has some audio glitches. You'll occasionally have trouble hearing the code change, especially if you pause immediately before. As far as I know, there's not much to be done about this.
- The game is pretty generous about mashing to trap an Auger, but I did have some trouble around the LIVING ROOM captures, so I'd recommend trying to be precise in that room.
- There are four places where you can capture non-Augers/vampires. Avoid captures at the following times:
|15:30||HALL 1 (Downstairs)||Eddie as Auger|
|19:07||HALL 1 (Downstairs)||Megan|
|21:03||HALL 2 (Upstairs)||SCAT Team Charlie|
|23:30||LIVING ROOM||SCAT Team Swanson|
Did you enjoy the guide? Did I get something wrong or miss something? Did you record yourself singing the Night Trap theme and want to send me the link?
If so, you can pm me here or reach me at
|therobd [at] gmail [dot] com|
Thanks to Screaming Villains for updating this cult classic.
Good luck, and enjoy!