FAQ/Walkthrough by therobd

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    FAQ/Walkthrough by therobd

    Version: 1.1 | Updated: 08/20/17 | Search Guide | Bookmark Guide

    Intro

    Like most FMV games, Night Trap could be best described as a series of quick time events with an excuse of a plot. Unlike most other FMV games, this one comes with a cheesy 80's horror movie as its framing device and a catchy theme song to boot, and it holds up better than most as a result, especially with the quality of life improvements of the 25th Anniversary Edition. Add in a couple documentaries and interviews on the historical curiosity of being a less-than-racy congressional scapegoat that led to the creation of the ESRB, and there's more than enough reason to give Night Trap: 25th Anniversary a look.

    Did this game deserve a 25th anniversary edition? Well, let's not be mean. Instead, let's enjoy the 80's charm, get some trophies and achievements out of this game, and capture these non-reproducibly violent vampires!

    Update History

    2017-08-17: Initial post of this FAQ with timeline

    2017-08-19: Updated with PC-specific information regarding code changes and times

    Walkthrough

    Night Trap adheres to a very strict script. There are 100 possible Augers/evil family members to capture, and events in the game occur in the exact same way every playthrough. For whatever reason, the timeline is slightly different than the Sega CD version of this game.

    There is some variety every playthrough that comes in the form of four color code changes. I'll detail this in the timeline, but as of the writing of this guide...

    PS4 only: You'll want to switch the code one trap after you hear the first and second code changes, and immediately after the third and fourth code changes.

    PC only: You'll want to switch the code one trap after you hear the first code change, and immediately after all subsequent code changes (2nd-4th).

    Also, beware, it is possible to capture some of the good guys (either civilians or the unfortunately named SCAT Team members), and this will result in a game over or bad ending if you do.

    House Layout

    The house has 8 rooms you can switch to at any given time, laid out like so:

    HALL 1 (Downstairs)KITCHENENTRYWAYLIVING ROOM
    BATHROOMBEDROOMHALL 2 (Upstairs)

    DRIVEWAY

    Timeline

    These are all the events needed to complete the game and get the perfect ending -

    Note: Timing varies slightly between the PC and PS4 versions, but this timeline is accurate enough for a 100% game.

    Capture TimeLocationTotal # CapturedNotes
    00:13HALL 1 (Downstairs)2
    00:27LIVING ROOM4
    00:35BEDROOM5
    00:41BATHROOM6
    00:48BATHROOM7
    01:07LIVING ROOM8
    01:24KITCHEN9
    01:39ENTRYWAY10
    02:59ENTRYWAY12
    03:15HALL 1 (Downstairs)13
    03:27BEDROOM14
    03:33LIVING ROOM15
    03:42HALL 1 (Downstairs)17
    03:48DRIVEWAY18
    04:12HALL 2 (Upstairs)19
    04:22BATHROOM20
    04:25BATHROOM21
    04:56LIVING ROOM22
    05:08LIVING ROOM23
    05:32BEDROOM24
    05:36DRIVEWAY25
    05:40ENTRYWAYCODE CHANGE!DO NOT CHANGE CODE YET!
    05:53LIVING ROOM26CHANGE CODE AFTER THIS AUGER CAPTURE!
    06:10HALL 1 (Downstairs)27
    06:19HALL 2 (Upstairs)29
    06:50HALL 2 (Upstairs)31
    07:05KITCHEN32
    07:27BEDROOM34
    07:41DRIVEWAY35
    07:51HALL 1 (Downstairs)37
    08:02BEDROOM38
    08:14HALL 2 (Upstairs)40
    08:27HALL 1 (Downstairs)41
    08:40BEDROOM43
    08:59LIVING ROOMCODE CHANGE!

    PC only: CHANGE CODE IMMEDIATELY

    PS4 only: DO NOT CHANGE CODE YET!

    09:11LIVING ROOM44PS4 only: CHANGE CODE AFTER THIS AUGER CAPTURE
    09:22ENTRYWAY45
    10:48HALL 2 (Upstairs)46

    10:55DRIVEWAY47
    10:59DRIVEWAY48
    11:31HALL 1 (Downstairs)49
    12:02LIVING ROOM50
    12:37BATHROOM51Game over if you miss
    13:16HALL 1 (Downstairs)52
    13:37ENTRYWAYCODE CHANGE!CHANGE CODE IMMEDIATELY
    13:51 Checkpoint - Any game over after this point will restart here
    13:57LIVING ROOM54
    14:15LIVING ROOMCODE CHANGE!CHANGE CODE IMMEDIATELY
    14:42HALL 2 (Upstairs)56Augers high-five each other at 14:35, which is hilarious
    15:05ENTRYWAY58
    15:58HALL 1 (Downstairs)59Do not capture Eddie Auger at 15:30
    16:28DRIVEWAY60
    16:38HALL 2 (Upstairs)62
    16:42LIVING ROOM63This one is really inconsistent for me
    16:59HALL 1 (Downstairs)64
    17:13BEDROOM65Game over if you miss
    17:25LIVING ROOM66
    17:31HALL 2 (Upstairs)67
    17:46LIVING ROOM68
    17:58BATHROOM69SWITCH TO HALL 2 IMMEDIATELY AFTER CAPTURE
    17:59HALL 2 (Upstairs)71ACTIVATE TRAP IMMEDIATELY
    18:13DRIVEWAY72
    18:17DRIVEWAY73
    18:28ENTRYWAY75
    18:33LIVING ROOM76Bad ending if you miss
    19:08HALL 1 (Downstairs)77Don't trap at 19:07 - Wait for second capture opportunity at 19:08, also game over if you miss
    19:21LIVING ROOM79
    19:56ENTRYWAY80Tony
    20:15LIVING ROOM82This one is really inconsistent for me
    21:20BEDROOM84
    21:32DRIVEWAY85
    21:46KITCHEN86
    21:54HALL 2 (Upstairs)88
    22:12BEDROOM90
    22:24HALL 1 (Downstairs)92
    23:05HALL 2 (Upstairs)93
    23:19HALL 1 (Downstairs)94
    23:35LIVING ROOM94 (?)Jeff - Don't trap at 23:33 - Wait for second capture opportunity at 23:35
    23:54DRIVEWAY95
    24:03LIVING ROOM96
    24:28HALL 1 (Downstairs)97SWITCH TO BEDROOM IMMEDIATELY AFTER CAPTURE
    24:30BEDROOM98Sheila
    24:54BATHROOM99Victor
    25:10HALL 2 (Upstairs)100Sarah
    25:38HALL 2 (Upstairs) Bonus capture for perfect game: Capture Kelly

    Notes

    • The "possible" counter increments when an Auger you can capture first appears. This differs from the Sega CD version where it increments after the Auger can be captured, so don't fret. Just follow the timeline, and you'll get a perfect game.
    • The game has some audio glitches. You'll occasionally have trouble hearing the code change, especially if you pause immediately before. As far as I know, there's not much to be done about this.
    • The game is pretty generous about mashing to trap an Auger, but I did have some trouble around the LIVING ROOM captures, so I'd recommend trying to be precise in that room.
    • There are four places where you can capture non-Augers/vampires. Avoid captures at the following times:
    TimeLocationNotes
    15:30HALL 1 (Downstairs)Eddie as Auger
    19:07HALL 1 (Downstairs)Megan
    21:03HALL 2 (Upstairs)SCAT Team Charlie
    23:30LIVING ROOMSCAT Team Swanson

    Miscellaneous

    Contact Me

    Did you enjoy the guide? Did I get something wrong or miss something? Did you record yourself singing the Night Trap theme and want to send me the link?

    If so, you can pm me here or reach me at

    E-mailtherobd [at] gmail [dot] com

    Thanks to Screaming Villains for updating this cult classic.

    Good luck, and enjoy!