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by Suprak the Stud

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FAQ/Walkthrough by Suprak the Stud

Version: 0.75 | Updated: 01/17/19

Compendium

Weapons

Below is a list of all the weapons in the game. The stats are a rough estimate based on the values shown on each weapon's information screen and are out of a possible 4 (where 0 is the lowest and 4 is the highest). Details about where the weapons can be found are included in the notes section of each weapon.

Cattleman Revolver
Damage1.75Range2Fire Rate3Reload2.75Accuracy2.75
NotesThe Cattleman Revolver is in your inventory at the very start of the game, so you will not need to do anything special to unlock it in the Compendium. It is a standard all-purpose gun that you will use a lot.
Granger's Revolver
Damage1.75Range2Fire Rate3Reload2.75Accuracy2.75
NotesThis is a unique weapon and it can only be obtained during the optional Stranger Quest The Noblest of Men, and a Woman. Refer to the Stranger Quest section of the guide for more information on where to find it, but you want to make sure you pick it up after defeating Emmet Granger in a duel since it is not available once you leave.
Flaco's Revolver
Damage1.75Range2Fire Rate3Reload2.75Accuracy2.75
NotesThis is a unique weapon and it can only be obtained during the optional Stranger Quest The Noblest of Men, and a Woman. Refer to the Stranger Quest section of the guide for more information on where to find it, but you want to make sure you pick it up after defeating Flaco Hernandez in a duel since it is not available once you leave.
Double-Action Revolver
Damage1.50Range2Fire Rate3.25Reload3Accuracy2
NotesCan be looted from the Lonnie's Shack home robbery. This robbery is available during Chapter 3 as a camp activity with Sean. Please refer to either the Camp or Miscellaneous sections of the guide for more information on the robbery. This is a very useful revolver variant, as its fast firing speed will make up for its slightly reduced damage. The biggest issue is the big drop in accuracy, and whether or not the extra firing speed is worth it is up to you.
Schofield Revolver
Damage2Range2Fire Rate2.75Reload2.5Accuracy2.75
NotesObtained automatically during the A Fine Night of Debauchery mission in Chapter 4. It can also be purchased from a gunsmith at any point after Blessed Are the Meek? in Chapter 2 for $84.00. The slightly higher damage and accuracy is good, but the slower fire rate and reload speed make this a bit more of a liability that more standard revolvers in an actual firefight.
Calloway's Revolver
Damage2Range2Fire Rate2.75Reload2.5Accuracy3
NotesCan be obtained after completing The Noblest of Men, And a Woman - IV sometime after the A Fine Night of Debauchery mission in Chapter 4. This is a unique revolver, so you have to make sure you pick it up after the duel or you won't be able to get it again. It is a slightly better version of the Schofield Revolver, but it looks pretty.
Volcanic Pistol
Damage2.25Range2Fire Rate2Reload2.50Accuracy2.75
NotesThe Volcanic Pistol can be purchased from any gunsmith in the game for $150 after reaching Chapter 2. It has a very slow fire rate and reload speed, which does make its use a bit more limited compared to more standard pistols. However, amongst pistols its stopping power is top notch and as long as you hit your target you can do a lot of damage.
Mauser Pistol
Damage1.50Range2Fire Rate3.25Reload3Accuracy2.50
NotesThis pistol can be purchased from the gunsmiths in either Valentine or Saint Denis for $250 after the start of Chapter 6. It can also be picked up from enemies on the Bronte estate during the mission Revenge Is A Dish Best Eaten. Despite its low damage, this is a great weapon due to its superb firing rate and reload speed. It'll come in handy during larger gun fights, particularly if you are good at getting in head shots.
Midnight's Pistol
Damage1.50Range2Fire Rate3.25Reload3Accuracy2.75
NotesThis is a unique weapon and it can only be obtained during the optional Stranger Quest The Noblest of Men, and a Woman. Refer to the Stranger Quest section of the guide for more information on where to find it, but you want to make sure you pick it up after defeating Billy Midnight in a duel as it will be unavailable after you leave. The weapon itself is really useful, with a really high rate of fire and quick reload times.
Carbine Repeater
Damage2.50Range2.75Fire Rate2.25Reload3Accuracy3
NotesThe Carbine Repeater is obtained automatically as part of the Old Friends storyline mission. It can also be purchased from any gunsmith for $90. It is great for distance combat, as both the range and accuracy are quite high.
Lancaster Repeater
Damage2.25Range2.75Fire Rate2.50Reload2.75Accuracy3.25
NotesThe Lancaster Repeater is obtained automatically as part of the An American Pastoral Scene storyline mission. It can also be purchased from any gunsmith for $135. It is another solid rifle and quite good for longer range combat. It is not quite as powerful as the Carbine Repeater, so that gun may have the edge between the two.
Varmint Rifle
Damage1.75Range2.75Fire Rate2.50Reload2.75Accuracy3.25
NotesThis isn't a great weapon for actual combat due to its reduced damage, but it is perfect for hunting. Either this or a bow with a small game arrow are your only hopes for getting perfect carcass quality for a lot of the smaller animals in the game. It can be purchased from all gunsmiths after the Eastward Bound mission in Chapter 1 for $72.
Springfield Rifle
Damage3.25Range3Fire Rate1.25Reload1.75Accuracy3.25
NotesAutomatically obtained as part of the Sodom? Back to Gomorrah mission in Chapter 3. Can also be purchased from any gunsmith after the end of Chapter 1 for $120. It is a great medium range weapon, but the slow fire rate and reload speed make it a burden if you are fighting out of cover.
Bolt Action Rifle
Damage3Range3Fire Rate1.50Reload2.25Accuracy3.25
NotesThe Bolt Action Rifle is one of the best rifles in the game, if you can ignore its fairly slow fire rate. You'll get this weapon for free after completing the Preaching Forgiveness As He Went mission in Chapter 3. Afterwards, it will also be available for purchase from a gunsmith for $180.
Rolling Block Rifle
Damage3.50Range3.25Fire Rate1.25Reload1.50Accuracy3.50
NotesThis weapon is obtained automatically during the mission The Sheep and the Goats in Chapter 2. It is a fantastic sniper rifle, doing a ton of damage with high accuracy. It is not meant for close range fights, as the slow fire rate and reload speed make it a liability.
Rare Rolling Block Rifle
Damage3.50Range3.25Fire Rate1.25Reload1.50Accuracy3.50
NotesAnother rare variant, this sniper rifle can only be found during the Magicians for Sport mission in Chapter 3. One of the men at the very end of the mission in the barn will drop it, and this is your only chance to pick it up so make sure you nab it then. It is exactly the same in every way to the standard Rolling Block Rifle, so don't stress too much if you can't find it.
Carcano Rifle
Damage3Range3.25Fire Rate1.75Reload2.75Accuracy3.50
NotesA slight variant on the sniper rifle, this weapon will be obtained automatically during The Delights of Van Horn in Chapter 6. It can also be purchased from all gunsmiths after completing Goodbye, Dear Friend (Chapter 6) for $190. This is probably the superior sniper rifle in the game. The damage is slightly worse, but the super fire rate and reload speed more than make up for it.
Sawed-Off Shotgun
Damage2.75Range1.25Fire Rate2.50Reload2Accuracy1
NotesThis version of the shotgun is acquired during the Enter, Pursed by a Memory storyline mission. It can also be purchased for $85 from any gunsmith in the game. Great gun for close combat as it does a lot of damage and has a decent reload speed.
Double-Barreled Shotgun
Damage2.75Range1.25Fire Rate2.25Reload1.75Accuracy1.25
NotesYou can find a Double-Barreled Shotgun along the back wall of the O'Driscoll cabin in Paying a Social Call. It can also be purchased for $95 from any gunsmith in the game. This is another very solid shotgun and is great for close ranged combat.
Rare Shotgun
Damage2.75Range1.50Fire Rate2.50Reload1.75Accuracy1.25
NotesAs the name implies, this shotgun is pretty hard to find. "Rare" fits it, because there is only one spot in the entire game you can get it. You'll need to go to the far northeastern corner of the map and find a small cabin Manito Glade. Here you will find the Hermit, a special character detailed in the Ranters, Ravers, and Campaigners portion of the Miscellaneous section. Please refer there if you are having trouble finding him. You'll need to kill him, and once you do you can pick up his shotgun. It is the Rare Shotgun, and if you don't pick it up here you won't be able to again later.
Pump-Action Shotgun
Damage2.50Range1.50Fire Rate2Reload2.50Accuracy1.50
NotesThere are a couple of places in Chapter 2 that this can be found. For the first, if you complete the Chez Porter home robbery, you can find this in a weapons case on the second floor of the cabin on your right. Please refer to the Miscellaneous section of the guide for more details on this robbery. It can also be purchased for $148 from any gunsmith after completing the Pouring Forth Oil - IV mission in Chapter 4. This is another good shotgun that benefits from a quicker reload time at the expense of slightly lower damage compared to the best shotguns.
Semi-Auto Shotgun
Damage2.25Range1.50Fire Rate2.25Reload2.25Accuracy1.75
NotesThe earliest you can find this gun is part of the Watson's Cabin home robbery as it will be in the basement for the taking. Please refer to the Miscellaneous section of the guide for more details on where the cabin can be found. It can also be purchased for $255 from any gunsmith after completing the A Fine Night of Debauchery mission in Chapter 4. The gun itself is fantastic, and is one of the better shotguns in the entire game due to its solid reload speed and great power.
Bow
Damage2.50Range1.75Fire Rate1.25Reload1.75Accuracy3.25
NotesThe bow is automatically added to your inventory during the course of The Aftermath of Genesis mission. Arrows can be purchased at nearly every store in the game, and special arrows can be crafted at campfires. The bow is great for hunting as it is silent and won't scare away all the animals with a single miss.
Unarmed
Damage1.25Range0.5Fire RateN/AReloadN/AAccuracyN/A
NotesSometimes the best weapon are Mr. Punchy and Sir Slaps-A-Lot a.k.a your two empty hands. You typically won't want to fight with your first unless you have to, although they will come in handy for any one of the numerous brawls you're going to get into.
Fire Bottle
Damage2.75Range1Fire RateN/AReloadN/AAccuracy1
NotesThe Fire Bottle will automatically be added to your inventory during the mission The Fine Joys of Tobacco in Chapter 3 and available for purchase from fences for $0.75 after that. It is pretty good for setting stagecoaches on fire, but other than that you're probably better suited to just shooting things.
Dynamite
Damage3.75Range1Fire RateN/AReloadN/AAccuracy1
NotesDynamite will automatically be added to the compendium after the Who the Hell is Leviticus Cornwall mission. After, you will be able to purchase a stick of dynamite from any fence shop for $1.00.
Throwing Knife
Damage2Range1Fire RateN/AReloadN/AAccuracy1.75
NotesThese are automatically added to the compendium as part of the Paying a Social Call mission. You can buy additional Throwing Knives after that from fence shops and trappers for $2.50.
Tomahawk
Damage2.25Range1Fire RateN/AReloadN/AAccuracy1
NotesThese are automatically added to the compendium as part of The First Shall Be Last mission. You can buy additional Tomahawks after that from fence shops and trappers for $4.00. They are probably a bit less useful than throwing knives due to their slower throwing animation and their slightly higher price tag, but they are a very strong throwing weapon and you don't need to get headshots to do serious damage with these.
Ancient Tomahawk
Damage2.25Range1Fire RateN/AReloadN/AAccuracy1
NotesI don't know effective "ancient weapon degrading for who knows how long right out in the open" would be, but you can find one in this game if you really want it. You can find it lodged in a broken wooden target near the northeastern tip of the Dakota River. It is in Ambarino, directly above where the "I" in the word Ambarino is in your map and is north of the tip of the river and south of the path that winds through the area. There will be a little display here, and everything else in the area is grass or trees or rocks, so it sort of sticks out.
Broken Pirate Sword
Damage2.25Range1Fire RateN/AReloadN/AAccuracyN/A
Notes"Broken" swords are the sort of things that don't make very good weapons. But, hey, if you're rummaging around for everything in the game, you're going to pick up some garbage along the way. To find it, check out southwest of Saint Denis in Lemoyne. There are a series of islands here. The railroad will cross the water just above some of them, and directly south of the midpoint of this bridge (right where a legendary fish appears) will be a group of three islands. On the south end of the northernmost of these three islands will be an abandoned ship. Check inside of it to find the broken sword.
Hunting Knife
Damage2Range0.5Fire RateN/AReloadN/AAccuracyN/A
NotesThe Hunting Knife is a weapon you start out the game with. It will be in your inventory at the very start and you can equip it whenever you want. This is a good weapon for killing animals after they've been hogtied and for stealth kills of enemy targets.
Antler Knife
Damage2Range0.5Fire RateN/AReloadN/AAccuracyN/A
NotesTo find the Antler Knife, you'll have to travel to the northwest portion of West Elizabeth. If you go northwest of the Hanging Dog Ranch, you'll find a little clearing with the dead carcass of a very large bear. Inspect it closer and you'll find a man underneath, and if you inspect him you'll find the Antler Knife. It doesn't seem any more powerful than a regular knife, but, hey, it killed a bear! Probably worth keeping.
Civil War Knife
Damage2Range0.5Fire RateN/AReloadN/AAccuracyN/A
NotesThis is another rare weapon that is only found in one spot in the game. To get it, you'll need to travel to Fort Brennand in southeastern New Hanover. The fort is found to the southwest of Van Horn and is located almost directly north of the second "R" in the Kamassa River text. You'll need to enter through the north end of the fort, and if you look to the right you'll find a small ruined building. Go into the building and check behind the crates to find a hidden ladder. Climb down the ladder to reach the basement, and you'll find the knife on some crates in the middle of the room.
Hewing Hatchet
Damage2.5Range1Fire RateN/AReloadN/AAccuracy1
NotesThe Hewing Hatchet is a rare weapon with only one pick-up location in the game. You'll need to travel to southeast Ambarino, to the Grizzlies East region. There is a small pond south of Grizzlies East called Moonstone Pond, and there is a cain on the south bank of this pond called Falttened Cabin. The Hewing Hatchet is stuck in a stump right out from of the cabin, to the right of the fire pit directly outside of the house.
Viking Hatchet
Damage2.5Range1Fire RateN/AReloadN/AAccuracy1
NotesThis is a very rare weapon that can only be found in one location. Travel to the Old Tomb area of New Hanover, which is in the far northeast corner of the map. It'll be northwest of Annesburg and across the Kamassa River. Right in the center of the Old Tomb is an altar, and the hatchet will be sticking out of that. The weapon itself is fairly decent if a bit boring, but it is worth hunting it down just to feel a bit more like a viking.
Hunter Hatchet
Damage2.5Range1Fire RateN/AReloadN/AAccuracy1
NotesOnly found at Dodd's Bluff shack. It is in Ambarino, but to get the shack it is easier to go through New Hanover. Go west from Fort Wallace until you cross the Dakota River. Dodd's Bluff will be just on the other side of the river, south of Granite Pass and Whimyard Straight. Once you get to Dodd's Bluff, you will want to check just to the northeast of the cabin. There is a tree stump here on some rocky ground, and the Hunter Hatchet can be found lodged into it.
Rusted Hunter Hatchet
Damage2.5Range1Fire RateN/AReloadN/AAccuracy1
NotesLike the Hunter Hatcher, but rusty. You may just be a hoarder, at this point, if you are picking this up. Another of the weapons that can only be found in one spot, this one will require you to go to Martha's Swain Cabin in southeastern Ambarino. The cabin itself is almost directly east of the Three Sisters region south of O'Creagh's Run. The hatchet can be kind of hard to see because it is mostly buried in a stump right in front of the house. The stump is almost right in front of the window to the right of the door into the cabin.
Rusted Double Bit Hatchet
Damage2.5Range1Fire RateN/AReloadN/AAccuracy1
Notes

And now our rusted collection of hatchets is complete! This is found in the north end of Annesburg. There is a red building just north of the large red coal mining facility in town. It will be easy to spot because it has four smokestacks coming out of it, billowing all sorts of smoke. This hatchet is found lodged in a tree stump just north of that building. It is pretty much the same as all the other hatchets, although this one looks slightly cooler.