FAQ/Walkthrough by Suprak the Stud
Version: 0.75 | Updated: 01/17/19
Table of Contents
- Version History
- Chapter 1: Colter
- Chapter 2: Horseshoe Overlook
- Chapter 3: Clemens Point
- Chapter 4: Saint Denis
- Chapter 5: Guarma
- Chapter 6: Beaver Hollow
- Epilogue: Part I - Pronghorn Ranch
- Total Completion
- Additional Information and Secrets
- Acknowledgments/Closing Comments
Additional Information and Secrets
Your camp will be your home base in the game. You can rest, eat, and talk to all your pals. There's also tables for dominoes and poker here if you're looking for some recreation time. Beyond all this though, there is a lot of stuff you can do in camp that, while they don't count towards overall completion, add to the story or unlock some special recipe or item.
Occasionally, while you're in camp, you'll get an alert that one of your gang members wants to join you in some sort of activity. These will only be available in one specific chapter in camp. When it becomes available, a marker will show up in camp showing who the activity is with. Some of these activities are as involved as certain missions, while others just have you sit down and play a game for a couple minutes. All of these activities are shown below.
|Chapter 2: Home Robbery|
|Availability||Complete The First Shall Be Last, and afterwards there will be a camp party. Javier will be available for the robbery at some point after that.|
Javier accompanies you on a home robbery for this activity. Please refer to the Robberies portion of the Miscellaneous section of the guide for a full walkthrough of the robbery.
|Chapter 2: Hunting|
|Availability||As Charles is out of camp for the mission The First Shall Be Last, you will have to wait until he returns. It will be available anytime after that, though.|
This is one of the longer companion activities in the game. Charles will want you to come hunt for bison with him. Travel down and you'll find a herd of bison nearby. He'll keep them in the general area, so just pick one and go for headshots to take them down quickly. After your target has been killed, climb down and skin it, and then put its fur on the back of your horse. Charles notices some bison carcasses nearby. Follow him as he tracks who is responsible, and he'll lead you most of the way without you really needing to do anything. You'll eventually come to a camp where two men admit to having killed the bisons to frame the native population. Charles will kill one, and you'll need to beat the other to get this information out of him. You can then decide if you want to kill him or not, although either way doesn't seem to have a huge change on your morality. Scavenge the camp afterwards and you'll find the poison throwing knife pamphlet.
|Chapter 2: Fiver Finger Fillet|
|Availability||Any time Lenny is in camp. He will be out of camp at the beginning, but returns after you complete A Quiet Time, so once you finish that you may want to periodically check back into camp from time to time if you aren't already. When Lenny is ready to play, an icon will appear in camp letting you know.|
This is just standard Five Finger Fillet with no special rules. Just play for as long (or little) as you'd like. You can find some general tips for the game in the Table Games area of the Miscellaneous section in case you're having trouble. You do not need to win at Five Finger Fillet, however, to get credit for this camp activity.
|Chapter 3: Coach Robbery|
|Availability||Complete the Friends In Very Low Places mission in Chapter 3 to unlock coach robberies. Once that is completed, you can find Bill waiting for you in camp to rob a stagecoach.|
|Description||Bill knows a banking coach is riding through with very light security. He needs some hep to pull off the job, though, so he recruits you and Tilly to help him pull it off. Please refer to the Robberies portion of the guide in the Miscellaneous section for more information if you're having trouble.|
|Chapter 3: Coach Robbery II|
|Availability||Complete the Friends In Very Low Places mission in Chapter 3 to unlock coach robberies, and complete The Fine Joys of Tobacco to get Sean ready for this specific robbery. Sean will then in camp with an icon over his head for a stagecoach robbery.|
|Description||Sean actually doesn't really want you coming along, but Arthur will force his way regardless. Sorry, Sean, but we want some cash too. Please refer to the Robberies portion of the guide in the Miscellaneous section for some additional details and tips.|
|Chapter 3: Five Finger Fillet|
|Availability||Sometime after Micah returns to camp. You will need to finish the An American Pastoral Scene mission before Micah will be in your Chapter 3 camp. After that, he will be randomly sitting at a table one time when you return and you just need to talk to him to initiate the game.|
|Description||This is the variant of Five Finger Fillet where you try to complete as many laps in a set time as possible. There is more information on this game in the Miscellaneous section of the guide if you need it, but winning is not a requirement here. Just play through one round to get credit for this activity.|
|Chapter 3: Fishing|
|Availability||You will first need to complete The New South mission in Chapter 3. When you get back, Javier will be waiting in camp with a fishing icon over his location.|
|Description||You'll want to follow Javier to his super secret fishing spot, where all sorts of smallmouth bass are apparently biting. Once you're there, cast your line as you normally would. And then sit there for a couple seconds like a failure. Turns out you don't have the right bait yet, but Javier will toss you some. Equip one of these crickets and you should be able to catch a smallmouth bass. You can fish a little longer after that if you want to, and then head back into camp.|
|Chapter 3: Fishing|
|Availability||You will first need to complete The New South mission in Chapter 3. Some time after that, Kieran will be waiting in camp to go fishing. The likelihood of this occurring increases if you've already complete the Javier fishing Camp Activity in Chapter 3.|
|Description||Follow Kieran to his fishing spot, which is pretty close. You can use whatever bait you want for your first catch, and after that a naked man will jump into the water and tell you he saw some huge fish just around the bend. Since taking advice from crazy naked people you just met is such a good idea, you now need to hop on your horse and follow Kieran to the new spot. This will actually take you to the spot of the Legendary Bluegill and if you have the Special Lake Lure already, you can catch it. If not, it will at least be marked on your map now for future endeavors.|
|Chapter 3: Home Robbery|
|Availability||You will first need to complete The New South mission in Chapter 3. Sometime after that, Sean will be waiting for you in camp to start the home robbery.|
|Description||Sean has overheard some thieves talking about where they stashed their cash, so follow him to the destination. Please refer to the Robberies portion of the guide in the Miscellaneous section for more information on this robbery.|
|Chapter 4: Coach Robbery|
|Availability||Possible to find in camp at the start of Chapter 4. Also likely to pop up after finishing Angelo Bronte, A Man of Honor of it doesn't do so initially. Check back in camp periodically to see if Lenny is ready.|
|Description||Lenny claims to have super good information about an unguarded stagecoach, so Arthur tags along. Follow him to the location, a spot near Catfish Jacksons. Please refer to the Robberies portion of the guide under Miscellaneous for full details on this robbery.|
|Chapter 4: Hunting|
|Availability||Possible to find after finishing Angelo Bronte, A Man of Honor. Likelihood increases after finishing any other camp activity, so if you don't have it open to you in camp yet, try finishing off any other remaining camp activities first.|
Pearson is very excited to be living in a swamp like this, because that means he can hunt for crayfish. Get in the boat, and then row it to the nearby objective marker. Do this again and you'll find a good spot to disembark. Now you just need to follow Pearson as he goes hole to hole and digs out some crayfish. At the second hole, he'll invite you to do it. Walk up to the hole and press the indicated button to start searching. Now slowly rotate the left analog stick until the option to grab lights up. Do so quickly to nab a crayfish. Repeat this a second time, and then the two of you will move on to the next hole.
Before you find one though, you see something more interesting. Three alligators are guarding their nests, and Pearson really wants those eggs because they're apparently delicious. Delicious enough to risk irritating huge man eating monsters. He goes over to draw their attention, and once they're gone go over to the marked area to pillage their nests. There are three in total, and you can use your Eagle Eye to help identify them. Grab all the eggs, and then hurry back to the boat once you're finished. Be careful because there will be alligators along the way. Check your mini-map for red dots, and then avoid them as you walk back. Row your boat back to the dock and trade some eggs for some crayfish.
|Chapter 4: Rustling|
|Availability||After completing Angelo Bronte, A Man of Honor. Likelihood seems to go up at night, although it will occasionally appear during the day, too.|
Uncle clues you in to some easy cattle rustling up near Rhodes. Apparently the man is a sloppy drunk. AND he said unkind things to Uncle. UNKIND. How rude. Let's go help Uncle steal his cattle. Get on your horse and follow Uncle to the destination. Dismount when Uncle does, and then follow him as he approaches the cattle.
Apparently this guy is very easy to rob from, because when you get there you will see another two people that are in the process of trying to rustle the cattle. Sneak up behind them when prompted. You can be quiet here if you want, but there is no need to, so just pull out your gun and shoot them both in the head. Shoot open the lock on the gate and then head in. Run around the cows to scare them out of their pen. Make sure you get all twenty, then head back to your horse. The owner will come out at this time and immediately knock himself out. Turns out Uncle was right for once.
Ride behind the cows in the direction of the yellow objective mark. If one of the cows runs off, ride up over to it and herd it back to the group. You can either yell at the cows or shoot your gun up in the air to get them to move faster. Most of them will stay together in the group so it won't be too hard to get them all to your destination. Guide them into the gate where the two men are waiting for you, and once they're all in there you will get your reward.
Mr. Pearson can craft upgrades if you bring him the right materials. These will increase the number of items you can hold or just look pretty around the camp. Each upgrade typically requires a number of perfect pelts, so if you're looking to improve your carrying capacity, make sure you're hunting the right animals with the right weapons.
|Tonics Satchel||Requires 1x Perfect Deer Pelt, 1x Perfect Buck Pelt, and 1x Perfect Elk Pelt. This will increase the number of tonics you can carry at one time.|
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