Days Gone – FAQ/Walkthrough
PlayStation 4
BOOKMARK
FAQ/Walkthrough by ExtremePhobia
Version: 0.77 | Updated: 06/12/19
Table of Contents
- Introduction
- Walkthrough
- Starter Tips
- Two Years Later
- Drifters on the Mountain
- Securing the Mountain
- Do You Remember?
- The Last of the Drugs
- Sherman's Camp is Crawling
- Playing All Night
- It's a Long Story
- Outta the Darkness
- I'm Good With That
- Side Mission Clean-up
- Marauder Camps
- Ambush Camps
- NERO Installations
- Infestation Zones
- Hordes
- Collectibles
- Appendix
- Trophies
- Contact
- Version History
- Legal
Infestation Zones
Overview
An Infestation Zone has only one true goal: destroy all of the nests. There will be a lot of Freakers to get rid of as well, and getting rid of them can make your life easier and give you bounties you can redeem, but that's a bonus. You want to make sure that you're topped off on Molotov Cocktails and the supplies for making more before you proceed.
Your mileage will vary quite a bit depending on the time of day that you attempt this. During the day, most of the Freakers will be sleeping in their nests. This makes getting around easier, but it means you'll have more chasing you when you torch their nest.
By contrast, at night, the Freakers will be out and about, making navigation a bit more difficult. As a trade-off, when you torch the nest, fewer Freakers will come out to chase you.
I recommend doing this during the day. While there's an incentive for you to return to where a nest was after destroying it, it's not generally worth it. As a rule, you can usually get close, torch the nest, run, and then never come back to that specific spot. In essence, aside from running away from the nest, you are effectively not dealing with any of those Freakers at any point as opposed to having to make your way slowly through all of them at night just to reach your objective.
