Days Gone – FAQ/Walkthrough
PlayStation 4
BOOKMARK
FAQ/Walkthrough by ExtremePhobia
Version: 0.77 | Updated: 06/12/19
Table of Contents
- Introduction
- Walkthrough
- Starter Tips
- Two Years Later
- Drifters on the Mountain
- Securing the Mountain
- Do You Remember?
- The Last of the Drugs
- Sherman's Camp is Crawling
- Playing All Night
- It's a Long Story
- Outta the Darkness
- I'm Good With That
- Side Mission Clean-up
- Marauder Camps
- Ambush Camps
- NERO Installations
- Infestation Zones
- Hordes
- Collectibles
- Appendix
- Trophies
- Contact
- Version History
- Legal
Infestation Zones
Cascade Infestations
Logging Camp
This is the first Infestation that you tackle in the game and is part of the story. You'll complete this as part of "Clear Out Those Nests" |
Follow the mark on your map to get to the Infestation Zone and ride your bike up to the SW side of the area. You'll be able to ride to a pretty safe spot above the entire logging camp. From here, you can scout out the area and get an idea of your goal.
Once again, I would recommend taking care of this problem during the day. It'd probably be worth heading back to your HQ and resting to make sure you maximize your daylight hours.
When you're ready, use your binoculars from up here to mark as many Freakers as possible. There should only be Swarmers down there, though there may be a few errant Drifters who may have wandered in.

There are Six Nests total in this zone. The first is the house in the middle next to the bisecting road, and the second is in the SE corner of the camp. All four of the remaining nests are in a large warehouse on the north end of the complex, though the last one may be buried under the other three and so it may not appear until they are destroyed.
Logging Nest 1
Start by working your way into the camp from the west. There's a lot of small debris in the area. Slowly make your way to the first nest by the middle of the road. When you get close enough, toss a Molotov into the gnarled mess sticking out of the windows. As soon as you're sure it has landed, immediately start running west and back out of the settlement.
Logging Nest 2
When your pursuers die down, make your way back into the camp. Head for the large house in the SW corner of the settlement. Search it for materials and then leave the way you came in. Skirt around the southernmost edge of the camp as you make your way to the SE corner. You're looking for the second large building. It'll be a house rather than a metal-roofed shed.
Before destroying this nest, there's a small storage shack just NE of the building with Beer Bottles and Rags in case you need more materials. If you need more supplies than that, you'll have to check the other structures and piece it together from there.
Return to your target and destroy the nest. Run away like last time and get clear of the settlement until your pursuers fall away.
Logging Nests 3-6
The next 4 nests are all in the same warehouse at the north end of the complex. You can only hold three Molotovs at a time, so getting all of them in one go is going to be tough. Expect to make two trips.
Approach the building and try to scout out any enemies around it. There are usually a few around the outside, but not many (if at all) inside. Also, make sure to check any upper platforms as they sometimes climb the stairs up. Once you have them scoped out, start whittling them down until there are none left.
Enter the N side of the building by the stairs and make sure the interior is secure. Make sure you find all three nests. They'll be lined up along the west wall, with one of them being upstairs in the NW corner. Make sure you have three Molotovs prepared. Stand pretty far in and make sure you can see all three nests fairly easily.
The goal is to start with the two nests in the SW corner and then hit the one in the NW corner in rapid succession. If you do it right, you can torch all three and then run back out of the north side of the building. If you need to do it in stages, that's perfectly fine anyway.
After those three are destroyed, run away, and then re-clear the area around the building. You've got one nest left, so if there are a few left, so long as they aren't in your path, that's fine. Make sure you've crafted at least one more Molotov.
Re-enter the building and you'll find the last nest in the NE corner of the building. Destroy it, and get the hell out of Dodge. Return to your bike and make sure you weren't followed. You're done here.
Storyline Update
- Clear Out Those Nests
- 3,000 XP
- Copeland's Camp +1,600 Trust
- He's My Brother – 29%
- Infestation Extermination – 8%
Pioneer Cemetery
This infestation is discovered as part of the main story mission Out of Nowhere, but it doesn't become active until partway through the mission. The infestation sprawls across the entire cemetery and the surrounding areas. As with other Infestations, I recommend tackling this one during the day.

Cemetery Nest 1
Since the Infestation doesn't become active until partway through Out of Nowhere, we're not going to address it until after the mission. At the end of They're Not Sleeping, you'll see a farmhouse at the top of the hill by your bike. When you approach your bike, a cutscene that ends the mission will trigger. When you leave the cutscene, Freakers will have spawned. Quickly toss a Molotov into the Nest and take off.
If you didn't get it during the mission, take a left onto the main road outside of the cemetery and take a right onto the first dirt path leading up. Follow this path all the way to the top and you'll find the house at the end of a parking lot.
Cemetery Nest 2
This next nest is in the cemetery itself. Continue past the section of the cemetery that had the Angel Statue in it. You'll find a red farmhouse on the far eastern side of the Infestation Zone with the Nest sticking out all over. It's easiest to approach this from the south, but you'll likely want to head back to your bike so you may want to run west after tossing the cocktail.
Cemetery Nest 3
The final Nest is just on the way out of the area. Near the very end of the zone will be a small barn looking building off the right side of the road with thickets coming out of the attic section.
Storyline Update
- Pioneer Cemetery Infestation
- 1,500 XP
- Copeland's Camp +800 Trust
- Infestation Extermination - 31%
