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    FAQ/Walkthrough by Bkstunt_31

    Version: 1.00 | Updated: 03/31/18 | Search Guide | Bookmark Guide

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                                                                 A Community Guide!
                                                              Proudly Presented By:
                                                                       Skyler Clerf
                                                                      Steve De Leon
                                                                       Anthony Kerr
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                Platform:   Playstation 4
                 Version:   1.00
            Last Updated:   3/29/2018
                   Email:   FAQs @ bkstunt .com
                Web Site:   http://bkstunt.com/
           Facebook Page:   http://www.facebook.com/Bkstunt
      This document is best viewed using a FIXED-WIDTH font, such as Courier New.
        If the ASCII above/below and the charts used throughout the guide look
      strange, please change your settings to display text in a FIXED-WIDTH font.
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            ______________________|_| |_|_\___| |_|_______________________
    O==<                          Table of Contents                           >==O
       Note: Press Ctrl+F and enter in the code to skip to that section.
     - Introduction......................................................[PRY-INT]
     - Controls..........................................................[PRY-CON]
     - Tips and Tricks...................................................[PRY-TIP]
     - CHAPTER 1: First Day on the Job...........................[CH-01]
     - CHAPTER 2: Break Out......................................[CH-02]
     - CHAPTER 3: An Office with a View..........................[CH-03]
     - CHAPTER 4: Through a Glass Darkly.........................[CH-04]
     - CHAPTER 5: Detour.........................................[CH-05]
     - CHAPTER 6: Gathering Echoes...............................[CH-06]
     - CHAPTER 7: Restore From Backup............................[CH-07]
     - CHAPTER 8: This Side Up...................................[CH-08]
     - CHAPTER 9: Shipping and Receiving.........................[CH-09]
     - CHAPTER 10: Reboot........................................[CH-10]
     - CHAPTER 11: The Keys to the Kingdom.......................[CH-11]
     - CHAPTER 12: Before I Give You The Key.....................[CH-12]
     - CHAPTER 13: The Repo Man..................................[CH-13]
     - CHAPTER 14: A Mind Without Limits.........................[CH-14]
     - CHAPTER 15: Perdition.....................................[CH-15]
     - Email Transcripts.................................................[PRY-EML]
     - Food Items........................................................[PRY-FOD]
     - Trophies..........................................................[PRY-TPH]
     - Version History...................................................[PRY-HIS]
     - Credits...........................................................[PRY-CRE]
                                   ___ ___ _____   __
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                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                            Introduction                              >==O
     Hey everybody, Bkstunt here with a guide for 2017's "Prey", or as I've come
    to call it: "Bioshock in Space". Seriously though, this is a fantastic game.
    Prey was made by Arkane Studios, the same people who brought us the "Dishonored"
    series (which is definitely worth playing as well). If you are looking for a
    title where you can truly play your own way, you've definitely found it.
     This guide is also special for another reason, as it is the very first guide
    I've ever done that's been sponsored by fans. Guide writing is definitely very
    time-consuming and can be costly over time, so this guide wouldn't be here
    without their assistance!
     With that said, thanks for joining me on yet another guide! As always, feel
    free to join me on Facebook or email me (me facebook page link is up above).
    After all, I wouldn't do this if it weren't for you, my fellow gamers,
    supporting me along the way (and this guide in particular wouldn't be here
    if it wasn't for some very generous fans!)!
     Enjoy the guide everyone!
     ~ Bkstunt
                                   ___ ___ _____   __
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                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                               Controls                               >==O
     Here are the controls for Prey:
                   _,.--.,_                                _,.--.,_
                  |  _____ |                              | _____  |
                  |-'     `'.____________________________,'`     `-|
                ,'    __     `.   _  |          |  _    ,'    .,.    `.
               /     |  |      \ | | |          | | | /     (/_\)     \
              !   __  \/  __    | ¯  |          |  ¯ !  ,-.  `-'  ,-.  |
              |  |__ >  < __|   !__  '----------'  __| ([_])     ( O ) !
              !       /\        ___`-.  ::::::  ,-'     `-'  ,-.  `-'  |
              |\     |__|     ,'   `. \  ::::  / ,'   `.    ( X )     /|
              | `.           /       \ | SONY | /       \    `-'    ,' |
              |   `-.____,-. \       / |______| \       / ,-.____,-'   |
              |           ,'\ `.___,' /        \ `.___,' /`.           |
              |          /   `-.___,-'          `-.___,-'   \          |
              \         /                                    \         /
               \       /                                      \       /
                `.__,-'                                        `-.__,'
    |- L analog  | = Moves Player                                                 |
    |- R analog  | = Moves Camera / Aim                                           |
    |- L1 button | = Lean / Roll                                                  |
    |- L2 button | = PSI Ability                                                  |
    |- L3 button | = Sprint / Boost (In Space)                                    |
    |- R1 button | = Lean / Roll                                                  |
    |- R2 button | = Fire Weapon                                                  |
    |- R3 button | = Use Scope (Once Acquired)                                    |
    |- D-pad     | = Quick Select (You can assign items/weapons here - Minus UP)  |
    |- UP button | = Flashlight                                                   |
    |- Options   | = Pause Menu                                                   |
    |- Touchpad  | = Access TranScribe (Menu)                                     |
    |- X button  | = Jump / Ascend                                                |
    |- [] button | = Interact / Reload                                            |
    |- /\ button | = Swap Weapon (HOLD: Favorites Wheel)                          |
    |- O button  | = Crouch / Descend                                             |
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                           Tips and Tricks                            >==O
     Here's some basic tips and tricks to the game.
     o This may not be the first "PREY" game, but it is unrelated to the other
       one out there (so don't worry about jumping right in!).
     o You can QUICKSAVE for a reason, so be sure to use it whenever you try
       something risky! You can always quickload after all!
     o Upgrade your INVENTORY as soon as you can. It is fantastic to have it
       fully upgraded. This is so you can...
     o Carry around stashes of food with you wherever you go. Use it before
       your medkits and soon you'll be flushed with healing.
     o That said, always try to utilize operators before your own stash of items
       if you can. That's an even better way to keep your stash longer!
     o Try to take all the junk you can handle and RECYCLE it. This will get you
       a TON of items you can fabricate with and you'll really thank yourself
       that you did this later!
     o Try getting a FULLY UPGRADED SHOTGUN and COMBAT FOCUS as soon as you can.
       Trust me when I say this combo is just SO over-powered, it can carry you
       through the game easily.
     o IMPORTANT: One of the big trophy-related choices in this games has you
       either using Human Abilities OR Typhon Abilities. However, if you do not
       care about trophies, I highly recommend you use both. That being said,
       this guide was made for HUMAN ABILITIES ONLY.
                                   ___ ___ _____   __
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                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                   CHAPTER 1: First Day on the Job                    >==O
     After waking up, you will get a phone call from your brother, Alex, giving
    you a quick run-down of what Morgan has actually agreed to. First day on the
    new job, indeed! We'll get an objective here as well:
     o Objective: Put on your TranStar Uniform
     (-NOTE-)  You can hit the TOUCHPAD to go to your menu and take a look at the
               objectives. This gives you bits of the story so you know WHY you are
               doing what you are doing. I love this, actually, as it's like a mini
               story summary. Pretty cool.
     BEFORE we go put on our uniform though, let's explore our apartment a little
    bit. Towards the kitchen you can find the [_CONGRATS!_] and [_THE METHOD.SCI_]
    notes, which will go into your inventory (under "Data - Notes").
     (-NOTE-): There is no trophy for finding all notes, which is good... I point
               out most of them throughout the guide anyways...
     There's also a LOT of food and drink here. Raid the counter, cupboards and
    the fridge for the following treats:
     o [_GLUCASSIST!_]
     (-NOTE-) These food and drink items are for more than your appetite! Each
              item you find can restore some of your health! A bit like System
              Shock, if you've played those games (or Desu Ex, for something a
              bit newer). Hey, at least we're not eating hot dogs out of the
              trash like Bioshock!
     Be sure to also get the two books here in the kitchen area, found on the
    counter and down on a shelf: [_ENCYCLOPEDIA OF FOOD SCIENCE AND COOKING_] and
    the [_HEART OF THE WOK_] books (man, I love Chinese Food). Also note that we
    can LIFT THE FRIDGE if we level up a particular way. Huh...
     Next up, visit the bathroom past the counter. There's nothing in here for us,
    but you can use the facilities if you wish. I took a shower. Go out to the
    living room now to check out Morgan's digs. He's got a TV (note that it is the
    year 2032) and some sort of odd game system. There are a LOT of books out here
    too. So many that I'm going to do this in list form:
     The most interesting book here has to be the "Consciousness" one. A very
    good question, really. The door out to our deck is jammed by the way, so let's
    go to the computer area. You can find two books over here (one to the left of
    the PC, one up to the right):  [_HANDS-ON ELECTRONICS_] and [_SPEECH SYNTHESIS
    AND NATURAL LANGUAGE GENERATION_]. Morgan's into WAY too many hobbies. Next,
    check his PC to get the "Workstation Tutorial" (we're going to have to do some
    hacking in the future... I'm looking forward to it) and to read through the
    three emails here:
     o [_EMAIL 02: DELIVERY_]
     o [_EMAIL 03: READY?_]
     (-NOTE-) EMAILS, like NOTES, are tracked under the inventory tab as well
              (Data - Email). For that reason, I'll track them all as well. Must
              be complete, right? ... Right!?
     There's also actual ITEMS here to grab! I guarantee you grabbing these items
    will let us make things in the future, so we should grab all we can! In the
    computer area is some [_FRAYED WIRE_], a [_BURNT CIRCUIT BOARD_] and some
    [_USED PLASTIC TUBING_]. Note that, in the inventory, each item also has some
    "Material Yield", which will be important in the future. Not now though: grab
    it all!
     On the wall nearby is your closet, which you can open up. There's not much in
    here, but note the postcards (Morgan seems to have always been into space travel
    it seems). Next, check the nearby nightstand for the [_NEUROMOD APPLICATION
    INSTRUCTIONS_] book and [_USED PLACTIC TUBING x2_] and [_FRAYED WIRE_] in the
    nighstand itself. Oh, one more note! Over in the TV area you can also find a
    picture of Morgan's family. Worth looking at!
     OK, we've run out of stuff to do, so let's go put on our suit like a good
    company man! This updates our objective:
     o Objective: Get in the helicopter on the roof
     Head out into the hall and go left, talking to the repair woman "Patricia
    Varma" on the way. On your way to the elevator, you'll get some movement
    tutorials. Practice running a bit! Hehe. Enter and head to the roof (the only
    option we have) and then.... quick-save and read the note below!
     (-NOTE-) You can get an EASY trophy here! Be sure to SAVE and then jump up
              into the Helicopter Blades. Doing this will get you the "No Show"
              Bronze Trophy. Congrats?
     Reload and board the helicopter proper and you'll be taken to the TranStar
    Facility. On the way you'll get some "Intro" music as some credits are placed
    around the city, introducing the game. Fun! Once you get to your destination
    you'll get out automatically and get an objective:
     o Objective: Report to the Test Center
     Head into the building and talk to the Science Observer if you wish (note the
    board and quote nearby... same last name...), then go into the elevator and
    confirm your appointment. You'll meet your big brother Alex soon. Go talk to
    him for some advice and head into the room past him (note the book on the way,
    as we have that one already).
     We'll now have to do a series of tests. Four rooms. The first room is pretty
    basic: push the boxes out of the room. I just picked them up and threw them.
    The second room has us... hiding? Yeah, there's no where to hide, so I just
    ended up ducking behind the chair with circle. It didn't help much... heh...
     The third room has a barrier in the middle with another button. Simply jump
    over it and hit the blue button after hitting the red button (do a running
    jump and hold the button to avoid "climbing" over it). Pretty simple. The
    fourth and last room has a computer quiz. Well... questionaire really. Just
    choose whatever options you want here and then watch the scenes as the doctor
    gets his "coffee cup" and security comes over in a hurry...
     We'll wake up in our bed, as if nothing happened. Not only is that weird, but
    it's the start of the same day and... all of the things in our room are the
    exact same! That's right, you have to re-collect EVERYTHING we found earlier in
    our apartment. Fun. The only BIG difference is our emails, which you should
    really check as someone left us several messages:
     o [_EMAIL 04: DANGER. LEAVE NOW._]
     o [_EMAIL 05: DANGER. LEAVE NOW._]
     o [_EMAIL 06: DANGER. LEAVE NOW._]
     o [_EMAIL 07: DANGER. LEAVE NOW._]
     o [_EMAIL 08: DANGER. LEAVE NOW._]
     o [_EMAIL 09: DANGER. LEAVE NOW._]
     Yeah, "January" is warning us. Go put on the suit again and head out into the
    hall, taking a left and seeing things are MUCH different! Oh wow, a corpse!?
    Pick up the [_WRENCH_] here and you'll get a call from "January", who will give
    us our next objective, with plenty of mystery. Lovely...
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                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                         CHAPTER 2: Break Out                         >==O
     Well, time to "Break Out" I suppose. Our objective:
     o Objective: Escape from your apartment
     Check the "Patricia Varma" corpse for some [_USED PLASCIT TUBING_]. Note
    that you can move the corpse around if you wish. Not needed now, but handy.
    Also note you can CHARGE your wrench attack by HOLDING R2. Now this is very
     With our wrench in hand, head back to your room and attack the windows
    leading to our deck... which lead to a room. Bah, go figure, we were being
    watched the whole time! This is getting more and more Deus Ex-ish!
     We'll get a call from January here, with an updated objective:
     o Objective: Get to the main lobby
     Well, time to explore! Grab the [_ACTIVITY LOG_] from the nearby desk (our
    daily log), then check the computer. There's two new emails here we can check:
     o [_EMAIL 10: RE: DAILY TESTS_]
     Well then! Head up the stairs and take a left, to the corner here to find
    some [_FRAYED WIRE x3_] and [_USED PLASTIC TUBING_]. Let's go the other
    direction (right of the stairs) and enter the "Simulation Debriefing" room.
    There's a computer in here we can use... thanks to some bad password protection.
    First, grab the [_DELIVERY FOR DEBRIEF_] from the cart by the computer, then go
    look for the YELLOW STICK NOTE on the computer for the [_PASSWORD_] note. This
    will give you MARCO SIMMONS password, which lets us log into the computer, so go
    ahead and do so for two new emails (three total):
     o [_EMAIL 13: BAD INSTALL?_]
     There's a SAFE in here as well. We're not supposed to know what the code is
    yet, but I'll point it out when we get to it. There's one more secret item
    nearby (that you likely wouldn't find without a guide, to be quite honest).
    From the white board in the corner, climb the box to the right and up onto
    the higher ledge. You'll find the [_SORRY MORGAN_] note and a briefcase of
    goodies: an [_ETHERIC SHIELDING 19.4GHZ_], (installing this to an empty slot
    gives you the "Chipsets" tutorial), a [_MEDKIT_], [_GLUCASSIST! x5_], a
    [_DISRUPTOR STUN GUN_] (giving you an overview on what that weapon can do for
    you) and [_DISRUPTOR BATTERIES x500_]! Wow!
     Head out and to the right of the room you can find a cubby with nothing in it
    and across from that a button that opens a shortcut back to your room. There's
    some [_USED PLASTIC TUBING_] on a table over here too.
     OK, now things are going to take a turn for the weird. Go out the door to the
    left and turn right, going behind the wall to a back room. There's several items
    out here for you, but more importantly, when you explore this back room you will
    wake the first enemy in the game: a MIMIC!
     |  The MIMIC is your basic enemy in the game. It likes to hide out and
     |  pose as other objects. Later on, you'll be able to spot them with a
     |  Chipset for your Helmet (both of which you don't have yet). These go
     |  down easily enough with your wrench but even faster with your pistol
     |  or shotgun...
     | Weaknesses: GLOO, Q-BEAM
     | Immunity: EMP
     | Scannable Powers: Mimic Matter I, II, III
     It will undoubtedly scuttle off, so explore the area to find the items here:
    [_KINGS & WAY SPARKLING WINE x5_] and some [_FRAYED WIRE_]. The wine is spread
    out a bit. Most items are in the far corner.
     Now, let's chase down that mimic enemy. It is playing hide and seek with us
    and will change into common world items, so be ready for it to appear, then
    try and track it as it runs off, see what it turns into, and bash it good! Heh.
    It will have the"Typhon Organ" and "Mimic Tumor" on it, but we can only take
    the organ for now.
     Go back to the wall you passed. You can check the elevator here, but it is
    broke. Head out to the "rooftop" now. Note that some of the windows here are
    breakable, but there's no items here (some explosive canisters...). Head into
    the "Transtar" building now. The elevator here is once again broke, but using
    it stops the malfunctioning nearby. There's also [_SPARE PARTS x2_] in the
    toolbox near the elevator.
     Head into the security area now for a [_MEDKIT_]. The guard's computer is
    open here, but no new email. The functions just change things as well (no use
    to us). Head into the next room now (behind the test chambers) and keep on the
    left wall for a [_BURNT CIRCUIT BOARD_]. You'll get a call from January here
    about the mimics. This is because there is one in "Room B" on the right. Feel
    free to kill it by breaking the glass (itt may break the glass as well, by the
    way). I just used my wrench here.
     In the middle of the back room is a destroyed Science Operator. You can loot
    it for a [_PSI HYPO_]. We could get more if we had the dismantle skill. Hmm.
    Nearby is "Jiao-Long Heng's Computer". It is unlocked. Check it out for one
    new email (two total):
     You can also find (sigh... I'm writing this...) [_CRUMPLED PAPER x3_] by the
    left of the desk. OK, up next up check the last observation window (where the
    mimic attacked) to find a new collectable type: [_TRANSCRIBE: MARCO SIMMONS_].
    This is a audio log, so you can move around while it goes. Head out the nearby
    door and up to the second level of the area.
     Up here head forwards, watching your step and going left instead of forwards
    to the decon room. You'll head back to another work area, but be careful of a
    mimic back here. I tried the shock gun on this one and it was pretty effective,
    if a little bit short (wrench along is still good).
     Of note here is a CORPSE! On the left railing is "Grete Mikkelsen", who has a
    [_WRENCH_] on her. Didn't help, I guess. It's no better than ours, by the way.
    Her computer can change the simulation on and off. There's a SECOND mimic nearby
    as well: across from the computer, under the desk I found one hiding as a coffee
    cup! See if you can't find it too! Finally, nearby in the data center (break the
    glass) you can get [_USED PLASTIC TUBING x2_] and some [_FRAYED WIRE_]. Whee!
     Head back to the "Decon Room" now and enter. Near the end you'll see a scene.
    Damn. We can't help him, sadly. Check the "Jovan Gravilovic Corpse" for some
    [_CAPTAIN SPREE'S FISH STICKS x2_] and some [_SPARE PARTS_]. Remember, there's
    FOUR mimics out here somewhere. Grab the [_MEDKIT_] nearby and check the lockers
    in the corner for some [_BIOHAZARD WASTE_] and another [_MEDKIT_]. Sure, let's
    haul around waste. Smart, BK....
     Head through the door now and take a left, checking out Jovan's computer, which
    is thankfully unlocked. There are two new emails here (three total). They are
    down below, but be sure to check that urgent one for a new objective:
     o [_EMAIL 15: NEXT WEEK'S TEST_]
     o [_EMAIL 16: URGENT!_]
     And here's our objective:
     o Objective (OPTIONAL): Search for Bellamy's corpse in Trauma Center
     Head further into the office area for a "Play Your Way" tutorial, telling us
    how to get past the locked door. Well then! To the right, break the glass by
    the plant for [_AGAVE PLANT CLIPPINGS_] and read the [_STANDUP NOTES_] file.
    Now, this area had THREE mimics for me. One I have no idea where it came from,
    but one was mimicing a chair by the whiteboard and a third came from the office
    nearby (he didn't hide once I started beating them). Be calm and kill them off
    but watch your health (use the eating items afterwards if you need to). BEFORE
    you eat anything, note the corner by the "Maintenance Hatch" has a WATER COOLER
    in it that can also restore your health (save healing if you can).
     Head into the office now and break the plant glass for some [_COSMOS FLOWER
    CUTTINGS x2_]. There's also a [_SIMULATION LAB KEYCARD_] on the desk here. Now
    check the PC here for THREE brand new emails!
     o [_EMAIL 18: DAILY TESTS_]
     Head back out and check out the left office spaces. There's a mimic over here.
    For me it was the second chair left of the door. Kill it off. The lower office
    has a locked computer (we need hacking for the "Caleb Hawethorne" computer) and
    [_CRUMPLED PAPER x3_], The north office has one new email:
     Now, we have the door key, but go into the Maintenance Hatch anyways. You can
    find some [_FRAYED WIRE_] and [_USED PLASTIC TUBING_] up here. Head out (unlock
    the door if you want) and you'll see a "Phantom" in the room beyond. Huh, new
    enemy. Grab the [_METHUSELAH APPLE_] on the floor and read [_THE NOETIC FIELD_]
    book nearby, then head for the corner to kill another mimic who strolls into us.
     Once it's dead, note the machine nearby. Grav Control? Use the pause button
    here for the "Repair Tutorial". We need abilities already! This likely takes us
    to a new area via the shafts nearby.
     Continue past it to find the corpse of Veer Singh. Another friend dead, no
    doubt. Loot her for [_9MM BULLETS x5_], [_SHOTGUN SHELLS x2_], a [_MEDKIT_]
    and [_GLOO CANISTER x204_]. Gloo? Yep, to the left is a [_GLOO CANNON_], which
    is a handy weapon. Pick it up for a tutorial screen about it! See how handy it
    can be! There's [_GLOO CANISTER x52_] to her right too. That stuff all around
    on the walls is GLOO, by the way.
     Climb up the tipped-over machine on the left to find another corpse. This
    time for "Natasha Nikova". Loot her for a [_VEGGIE BLEND_], a [_BANANA PEEL_]
    and [_GLOO CANISTER x21_]. Walk to the end of the upper area for a call from
    January now, which updates our objectives with an optional one. Powers are
     o Objective (OPTIONAL): Pick up the Neuromod
     Be SURE TO SAVE before this part!
     Well, it is close but there's a LOT of mimics out here. Four at least (that
    is after I drew one near the corpse and wreched it). They are likely hiding
    near the middle (the red cans) and in the back. Use your GLOO Gun to freeze
    them, then wrench them. Use a medkit here if you need to as well.
     After taking out the mimics in the middle area, go around and loot the plants
    here for [_COSMOS FLOWER CUTTINGS x2_], [_AGAVE PLANT CLIPPINGS_] and even some
    [_SPARE PARTS x2_] on a broken machine (past the waterfall). Go collect the
    [_NEUROMOD_] now and use it. You'll get a new tab in the inventory menu and will
    have to decide how to use your new power!
     (-NOTE-) What to spend your power on is up to you. Check the choices! Also
              note there IS a trophy for not using any powers in the game, but that
              seems more of a second play-through if you ask me. Plus, there's also
              a trophy for using this one right now. Personally, I am going for the
              "Hacking 1" ability!
     (-NOTE-) You will gain the "Know Thy Self" Bronze Trophy here if you used the
              Neuromod and gained an ability at this time!
     With the hacking ability, you can go back to the Office Area and hack into the
    computer we couldn't before ("Caleb Hawethorne's Computer"). This will also give
    you the "Hacking Tutorial". Move your bubble without touching red to the end and
    press the button to complete the hack. Not too hard!
     (-NOTE-) The hacks are different each time, so I can't guide you here. The
              key is moving calmly, looking for wider gaps to traverse, and stay
              away from red blocks.
     After hacking "Caleb Hawethorne's Computer", you can check it for the
    [_HUNTRESS BOLTCASTER FILE_], which is a file on a weapon it seems. This is
    going to help. There's also a new email here you can check:
     o [_EMAIL 21: RE: IGWE'S TALK_]
     Nice! OK, let's go back out to the foyer area now. Past the broken gravity
    machine is the security area (right before the foyer). We can hack our way
    into this thing too! You do that from the keypad. Go ahead and do so to find
    a [_WEAPON UPGRADE KIT_] kit, which gives you a tutorial on, well... weapon
    upgrades. I'm not messing with it for now (waiting for more weapons, honestly).
    On the right in here is also the [_TURRET ORDER_] note. That's all that's in
    here, so head to the foyer now.
     Just a few more rooms to explore. To the left you should see a "Conference
    Room". Enter it. To the right is [_AGAVE PLANT CLIPPINGS x4_] down on the floor
    to collect. You can find another [_BANANA PEEL_] too. Whee! In the back here is
    a Mimic, back past the conference table. Well, that explains the corpse! Find it
    and take it out. Near the corpse is the [_TRANSCRIBE: ROBERT GAGE_] item. Listen
    to it and check out "Robert Gage's Corpse". He has [_AGAVE PLANT CLIPPINGS x3_]
    on him. Huh.
     Head out to the foyer again and go up the stairs, then left. We're by the
    bathrooms. Note one of them is blocked up and without leverage upgrades we
    just can't get in. The other one does have a Mimic in it! Look for duplicate
    items inside to find it and kill it. Once that is done, check all of the stalls
    here for some [_CRUMPLED PAPER x2_] and a [_COLD MOUNTAIN GREEN TEA_].
     OK, that's all that we have in this section! Head back to the foyer where you
    will eventually get the "Favorites Wheel" tutorial at some point (hold Triangle
    to bring up a weapons/powers menu... handy). To the right of the Neuromod item
    is a large door to the next area "The Lobby", but quickly note what else is to
    the right. A locked door we'll have to come back to. So, for now, let's choose
    to "Go To Lobby" to continue.
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                   CHAPTER 3: An Office with a View                   >==O
     Right in front of you to greet you is "Nash Underwood's Corpse". Loot him
    for [_9MM BULLETS x6_], a [_SUIT REPAIR KIT_] and a [_MEDKIT_]. That repair
    kit is new. Head out into the lobby now and to the left is the "Human Resources"
    area, but it is blocked off (we need Leverage III). The trashcan nearby has a
    [_BANANA PEEL_] in it though. Grab it and head the other direction, going down
    the stairs until you feel a rumble. A nearby area will lose hull integrity and
    launch a ton of rubble into space, prompting a call from January and giving us
    a new objective (as well as officially starting this new area...):
     o Objective: Access the video file
     A video we need to see, huh? Sounds fun. Head down the stairs and keep an eye
    on the floor for some [_DUCK BEER_], made for ducks, by ducks! Ok, maybe not...
    As you enter the lobby though, there's a [_BASEBALL GLOVE_] to the left INSIDE
    the trash can (for some reason). Let's explore this left corner, for another
    trashcan with a [_LEMON PEEL_] and a [_USED CIGAR_] and a briefcase with a
    single [_SHOTGUN SHELL_] in it. There's a big door to "General Access" here as
    well, but it is locked.
     Let's turn around now and go back to the stairs we came from and head right
    this time. This green-tiled area has some junk lying around (by the red couches
    mostly): some [_USED CIGAR x2_] and a [_LEMON PEEL_]. As you continue down this
    path, you'll find "Kelly Randolph's Corpse". Loot her for [_SHAKER LEMON PIE_]
    and a [_BASEBALL GLOVE_].
     The side area in front of you doesn't have any items, but slightly to the left
    is an open room that has a new enemy in it: the Phantom. We've seen one of these
    before, but this one has access to us! I would recommend you switch to your
    Disruptor Stun Gun and charge it up, shooting it while you strafe, then going up
    and smacking it with your wrench THREE times (any more and you are in melee
    danger). Do that twice and keep smacking him the second time to take him out,
    then loot the corpse.
     |  Phantom's are the game's other kind-of "normal" enemy. They like to
     |  use the "Kinetic Blast" to hurt you which definitely packs a punch
     |  (about 45 damage). They come in different forms later. Easy to take
     |  down with sneaking and a shotgun (or Psychoshock III).
     |  Weakness: Gloo
     |  Immunity: EMP
     |  Scannable Powers: Kinetic Blast I, II
     Before we go check out the room the alien was in (what are these things!?),
    look to the left for a nearby corpse (Alice Aiken's Corpse). Loot her for a
    [_BIOHAZARD WASTE_] and some [_ORGANIC MATERIAL_]. I was getting pretty short
    on space at this point, so I ate some health items and made some space. There
    is also a trashcan nearby with a [_USED CIGAR_] and a [_BANANA PEEL x2_],
    although that second banana peel is on the ground nearby (may as well grab
    everything right?).
      Transtar Exhibit
     Head into the area the Phantom came from now for a nice treat: there is a
    [_NEUROMOD_] facing you, right inside of a case. I ended up using this one
    for "Repair I", under the Engineer Branch. I figure it's important to be able
    to repair things soon!
     Alongside the left side of the room (the seat area) is a [_USED CIGAR_] and
    further on the "Survivor's Account of 'The Evacuation' Day 1", which you should
    read to add it to your notes. There's a [_MEDKIT_] on the far wall, as well as
    some [_LEMON PEEL x2_] in a nearby trashcan. The right wall in here as a verbal
    history of what lead up to Talos I if you want to take a tour, and there is of
    course the exhibits in the middle. I particularly liked the portrait of John F.
    Kennedy near the door we entered from.
     Head out the south exit now (the one near the medkit... I really don't know
    which way south is...) and there will be FOUR Mimic enemies out here, past the
    tool cart. Try to walk slowly that way to draw them out one at a time and lure
    them back, so you don't have to fight four at once. Use the doorway to funnel
    them and take them out.
     Once they are dead check the tool case for some [_FRAYED WIRE_] and a
    [_CORRODED COIL_]. The trashcan nearby has a [_LEMON PEEL_] and some
    [_CRUMPLED PAPER_] in it. Note the stairs and "Security" area here, then go
    loot the red-carpet area for [_COSMOS FLOWER CUTTINGS x2_] (the second plant
    is in the far corner), a [_BANANA PEEL_], a [_USED CIGAR_] and in the back
    some [_UDON NOODLES_]. Weird.
     OK, let's go explore the lower area now, the middle lower area. You can
    likely see a moving object from here. This is a turret, and it is manned to
    kill off enemies at this time. On our side! You can test this by going near
    the counter to spawn a mimic. Head to the turret to watch it kill the mimic
    for you!
     Now, let's loot! First of all, note that you can go around the edges of this
    middle area for flora and fauna: [_COSMOS FLOWER CUTTINGS x9_] and [_TULIP
    FLOWER CUTTINGS x6_]. Some of these are tucked away by stairs, so be aware!
    You can also try to use the "Main Lift" in the middle of the area for a call
    from January. He's looking into why it isn't working. Left of the turret is
    a trashcan with a [_BASEBALL GLOVE_] and [_CRUMPLED PAPER_] in it as well.
     Time for the good items! The middle counter area has a [_MEDKIT_], some
    [_SISKAK UNAGI ROLLZ_] (weird) and more importantly the [_TRAUMA CENTER_]
    keycard! There is also the body of "Bianca Goodwin" by a tipped-over luggage
    carrier. Loot her for some [_JELLIED EELS_] and [_BIOHAZARD WASTE_]. Head down
    to the "Shuttle Bay" area now for some more corpses. You can find "Jason Chang's
    Corpse" for a [_BASEBALL GLOVE_]. Grab the [_COSMOS FLOWER CUTTINGS_] to the
    left as well. Further in is "Mischa Lazarev's Corpse_], which has a [_BURNT
    CIRCUIT BOARD_] and some [_SPARE PARTS_] on it.
     This big door is locked, and we don't have the keycard. Note the "No Oxygen"
    signs here. We're not ready for that! The teller windows here do offer us some
    more goodies though. If you duck by the left window and angle your reticle to
    the left, you can grab a [_WEAPON UPGRADE KIT_]. Very nice! The right teller
    window has the [_CHARACTER NAME: CAPTAIN STABFELLOW_] note. Hah, it seems Elias
    was a nerd (but hey, so am I!).
     Head back and go up the stairs, then right up the next set of stairs. Explore
    the red-carpet area on this side for a [_LEMON PEEL_], [_KAFE KARSK_] and some
    [_SUN-DRIED TOMATO JERKY_]. Continue on, to the left of the stairs to hit up a
    trashcan for a [_USED CIGAR_] and some plants nearby ([_COSMOS FLOWER CUTTINGS_]
    and [_TULIP FLOWER CUTTINGS x2_]). To the left is a hallway with a door leading
    to "Employee Orientation" and further down "Psychotronics Staff Only", but that
    door is busted. But hey, a suitcase here has a [_MEDKIT_] in it. Ignore the
    doors here and head back now, going into the bathrooms on the left.
      The Restrooms
     Don't know why this area has a name... kind-of weird. The game auto-saves here
    too. Let's head right into the Men's Restroom first. The trashcan here has some
    [_CRUMPLED PAPER_] and a [_USED CIGAR_]. There's a [_MEDKIT_] in the open as
    well. Nice! As you go in though, two mimic enemies will attack, so be ready to
    whack them one! The stalls here are mostly empty, but one of them has "The
    Space Elevator", which you should read to add it to your notes.
     Head back out now and explore the Woman's Restroom. There is not much in here
    but it is definitely creepier! The only thing you can find in here is some
    in the trash can. Leave after grabbing those. Head out of the restrooms and
    hang a right, down the hallway to "Employee Orientation".
     There's not a lot here except mimics. Enter the door slowly and let one drop
    down, using the door to help kill it. I also found a mimic in the hallway (I
    have no idea from where, as it appeared behind me so fast!), so be ready for
    that as well. As you go into the room proper, two more mimics will attack from
    the right-side. Use the desks here as cover to try and force them to jump so
    you can get in easy attacks.
     Once they are dead, you'll soon see... there's nothing worthwhile in this
    room. Nothing at all. Drops from enemies, that's about it. On top of that, I
    personally had my suit take damage enough that I got the "Suit Integrity"
    notice, which I fixed with a suit repair item (basically, your suit is your
    armor, so don't let it get too low or you'll take more melee damage).
     Head out the other door to the lobby, and then right to a trashcan for a
    [_USED CIGAR_] that we didn't nab earlier (be we got it now!). We're headed
    to a secret area now! Head southwest towards the "Security" area (past the
    lower area, near the tool cart from earlier). This hallway is a dead-end with
    a locked door, but if you climb the giant yellow pipe on the left you can make
    your way to a vent that drops you into SarahElazar's office! There are A LOT
    of goodies here, but first, let's snoop on her emails:
     o [_EMAIL 24: ILYUSHIN_]
     Seems like they knew something was here. Huh. Onto the goodies! Read "The
    Orit" book here, take the [_SHOTGUN SHELLS x3_] and then the [_SHOTGUN_]! Yes,
    we have a SHOTGUN now! Whee!
     (-NOTE-) I used my two Weapon Upgrade kits at this point. One on the Shotgun
              for damage, and one on the Stun Gun for power. That freed up some
              much-needed inventory space too!
     Grab the [_HOLDING ROOM_] note here on the lamp for a door code, then do a
    turn-around (180) for the "Survivor's Account of 'The Evacuation' Day 2" note.
    More apocalypse writing. Note the safe here... we can actually open this right
    now. The hint in the room is "The Orit" book... specifically the "Judges 5:26"
    portion. Go ahead and enter "0526" in the Security Station safe as the code
    and it will open up!
     (-NOTE-) I learned about this after the fact! Heh, this tricky safe is worthy
              of a guide! If you are here just because of this, let me just say Hi!
     Inside you can find the [_SHOTGUN SHELLS FABRICATION PLAN_], a [_RECYCLER
    CHARGE_] (which should give you a tutorial on it... it sounds like a very
    crazy grenade type!), a [_NULLWAVE TRANSMITTER_] (another tutorial happens
    here), and an [_EMP CHARGE_] (yet another tutorial). Whew, a lot of grenades
    and plans to make shotgun shells! Not bad! Note that if you can't hold all of
    this stuff, you will be able to shortly (just leave it be for now).
     After all of the looting, ead for the locked door nearby (the red one). This
    is the holding cell, and that note will let us in (1129). Open the door and kill
    the mimic inside. Makes me wonder if humans are just hosts, or maybe nests for
    these things? Grab the [_OFFICER BOWSER'S STATEMENT_] here to get a brand new
     o Objective (OPTIONAL): Find Yuri's Neuromods
     Nice! Examine "Demetri Bowser's Corpse" for a [_SUIT REPAIR KIT_] and head
    out of this holding room. Head past the office to the teller window area.
    There's a very interesting computer here. You can use the utilities window
    to download an area map (be sure to get this!). There is also a personnel
    list that lists dozens of people.
     (-NOTE-) You can click on individual people here to try and track them. We
              aren't going to use this right now, but that's what makes this
              security computer so interesting.
     Finally, there are four new emails here. Bear with me as some of them are
    the same subject title:
     o [_EMAIL 26: HELP!_]
     o [_EMAIL 27: HELP!_]
     o [_EMAIL 28: HELP!_]
     OK, are you ready for an AWESOME item now!? To the left of the computer, in
    the corner is a small briefcase with [_NEUROMOD x4_]. This is a cache if I ever
    saw one! Whee!
     (-NOTE-) I bought the "Suit Modification I" item here, mostly for the extra
              inventory it gives. I'm saving the other ones! Those 15 extra spots
              in my inventory are GODLY though, especially if you're like me and
              you like to horde... Go back and get those safe items if you need to
              with this extra bit of help!
     Nearby are a bunch of filing cabinets! Search them all for the following
    items: [_BASEBALL GLOVES x3_], a [_SUIT REPAIR KIT_], a [_USED CIGAR_], and
    [_DISRUPTOR BATTERIES x77_]. Very nice! Now, use the manual door release to
    get yourself out of here and head back to the lobby. What a great haul we
    just had, huh!?
     Let's go up the nearby stairs now (we've explored all we can on the lower
    level... for now...). As I went up the stairs, a trash can came rolling down
    (this seems like it may be random), but it had a [_LEMON PEEL_] in it and some
    [_CRUMPLED PAPER_]. There is another trashcan up above, but it is a mimic, so
    take it down! "Laura McAvoy's Corpse" is here as well, so loot her for a
    [_PETRI DISH SAMPLE_]. Nearby is the Trauma Center. We got the keycard for
    that earlier, so let's go ahead and head inside!
      Trauma Center
     This place looks deadly, and trust me it is. You really want to SAVE right
    now. There's two big threats that we need to take out. One is a regular phantom
    while the other LOOKS like a phantom on fire (our first time encountering this
    variety of phantom...).
     I highly recommend going after the kills on these enemies BEFORE you explore
    and loot the area. Try to only fight one at a time here. Peek down the hallway
    and locate one, then rush it with your shotgun. Three shots should take down
    the regular phantom, but the fire phantom is 4-5 shots. As you fight them, be
    sure you have 60+ health (lest you get one-shotted) and keep on the move against
    the fire phantom, as it can use psi powers to create fire pillars UNDERNEATH you
    (which can hurt quite a bit). Again, the key here is to fight one at a time and
    keep your health up. We have enough fire-power and health to take these two
    enemies out fairly easily. Be sure to loot their corpses once they fall!
     (-NOTE-) AFTER the fight, don't heal up with items. We will get a free health
              refill in this area, so save your items and enjoy the looting below
              until we get to the health!
     Head back to the entrance now and we'll start our loot tour! The trash can has
    some [_CRUMPLED PAPER_] and there's [_COSMO FLOWER CUTTINGS x5_] in this room.
    On the left wall are two filing cabinets for a [_METHUSELAH APPLE_], some
    [_FLEXIFOAM BOLTS x2_] and a [_BASEBALL GLOVE_]. Turn around to see a security
    PC. You can download an area map here (we already have one, but here's another
    chance), look at the crew files, and check two emails (which you definitely
     The big reason you want to check those emails is that the second one will
    update one of our optional objectives:
     o Objective (OPTIONAL): Get Bellamy's room key from his body. (Psychotronics)
     They kept him out of here for a reason. Huh... Check the center area (by the
    left desk) for [_SYLVAIN BELLAMY: TRACKING BRACELET_], a trashcan that has
    [_LEMON PEEL x2_] and "Anna Goldcrest's Corpse" for a [_PETRI DISH SAMPLE_].
    There is a [_METHUSELAH APPLE_] in the right corner here as well (trying to
     Head out the left hallway now and note "Hendrick Devries" door is locked.
    He's the chief surgeon. Past him is "Mathias Kohl's" room, which is open and
    has "April McGuire's Corpse" in it (loot her for [_LEMON PEEL x2_]). Head in
    to the office now (you can check the nearby PC for the quiz again...) and look
    to the left for the "Good Cop / Good Cop" book (for your notes). Go to the desk
    for some [_COSMO FLOWER CUTTINGS_] and the "Program Requirements Document",
    again for your notes. We can check out his PC next. The most interesting things
    here are the "Files", where you can get three recordings. Download all of them
    for some good recordings.
     After that, you can check out the utilities to reset the test out front, and
    then the emails:
     o [_EMAIL 33: RE: TREVOR YOUNG_]
     Reading that last email gives us the [_QUARANTINE AREA KEYCODE_]. Nice. Before
    we leave though, let's get some SECRET ITEMS. Follow the note below to get them
    (I wanted to make them stand out a bit more...).
     (-NOTE-) You can get some HIDDEN ITEMS here by doing the TEST. First, restart
              the test from the computer, then pick these answers:
              (A), (C), (B), (A), (C)
              Doing this opens up a safe on the opposite wall, which will give
              you a [_DO NO HARM TRANSCRIBE_] and [_NEUROMOD x3_]. This will also
              complete the "Do No Harm" sidequest.
     Go out of the office now and straight, seeing a door on your right. It should
    be "Chris Wade's Office". Go in to find a toolbox with some [_SPARE PARTS_], a
    TUBING x2_]. The shelves nearby also have [_SPARE PARTS x2_], and a [_FRIED HARD
     Chris' desk has the [_MEDICAL STATION MISSING OPERATOR_] note on it (asking him
    to fix the bot talking to us... which we can't unless you have "Repair II), as
    well as a [_BROKEN COOLER FAN_], [_POPSTAR x2_] and a [_BANANA PEELx2_] under
    his desk (I like all of the energy drinks!). There's also a [_SPARE PART_] by
    the bot, a [_CORRODED COIL_] on the ground, and a [_BURNT CIRCUIT BOARD_] on
    the nearby work desk.
     (-NOTE-) It is pretty worthless to repair that medical operator in Chris'
              room. Even if you do have "Repair II" (or get it later), I would
              save my spare parts and ignore it...
     Head out and take a right. This right hallway doesn't have anything, but if
    you go straight you'll see metal cabinets. Search them for [_PSI HYPO x3_],
    some [_BIOHAZARD WASTE_] and a [_EXPIRED PLASMA BAG_]. Keep following the wall
    to a blue machine for [_TEST TUBE SAMPLE x2_]. Let's explore the middle area
    now (outside the round surgery area) for the [_GUSTAV LEITNER RESULTS -
    CONFIDENTIAL_] note, some more [_BIOHAZARD WASTE_], and on the far side a
     Go back to the blue machine now and to the north of it is "Martin Giroud's
    Corpse". Rest in peace. He won't need those [_9MM BULLETS x6_] or that [_SHOTGUN
    SHELL_], so swipe them. Nearby is a large green machine. This is an "Operator
    Dispenser". Use it to make a medical operator, which will heal you to full when
    you talk to it! Very good. I hope you paid attention to my note up above!
     Grab the [_PETRI DISH SAMPLE_] from the trash to the left (left of the green
    machine) and go into the operating circle. The man on the table is the dead
    Luther Glass, so loot him for a [_BURNT CIRCUIT BOARD_], some [_SPARE PARTS_]
    and (this is the best item!) a [_NEUROMOD_]! Very nice. I still haven't bought
    any new skills yet though.
     North of the operating room are some regular lockers, which of course means
    a bunch of items: [_BIOHAZARD WASTE x4_], [_EXPIRED PLASMA BAG_], a [_MEDKIT_],
    [_PSI HYPO x2_] and a [_SUIT REPAIR KIT_]. Head to the left of the lockers now
    and duck into a storage room on the left for another [_PSI HYPO_], then go into
    the quarantine area.
     This area is unique. First, grab the [_PSI HYPO_], [_SUNBURST BANANA PUDDING_]
    and the [_OBSERVATION LOG_] note (this may be on the floor, it was for me). The
    black lockers have a couple doors near the floor with [_PETRI DISH SAMPLE x2_]
    and another [_PSI HYPO_]. That's all for the looting here.
     Now, you undoubtedly see Mr. Young here is "Mind Controlled". So... there's a
    trophy in the game for not killing ANY HUMANS and if you know me, you know I
    love my trophies (seriously, I have over 10,000+ of them... yeah, I play a lot
    of games, what did you expect out of a guide writer!?). So we're going to just
    incapacitate Mr. Young. Be sure to QUICK SAVE here and open the door, then you
    should IMMEDIATELY get out your STUN GUN and shoot him at full blast. This will
    merely knock him out (and get rid of the creature mind controlling him). He has
    no items on him, but in his room is "Devries 7324" on the wall. Interesting!
     Head out of the quarantine area and go right, towards the exit. There's a blue
    room on the right we haven't checked yet. Check the small garbage can outside of
    it for [_BIOHAZARD WASTE_] and an [_EXPIRED PLASMA BAG_], then head into the
    room. To the right you can find [_BIOHAZARD WASTE x3_] (look around a bit for
    three of them - they are all by the beds on the floor) and, of course, the
    corpse of "Lucia Jimenez" who has a [_PETRI DISH SAMPLE_]. We are collecting a
    TON of junk...
     Head out of the room and right, past the doctor's room and to the entrance. We
    can't use that "Devries" code yet, but it will be handy later on (we need to get
    his keycard first... this is a safe code). Save up and head out of the Trauma
      Staff Lounge
     Now, time to get tricky! To the left of the "Staff Lounge" door you can JUMP
    OVER the railing and use the ledge to get onto the balcony. There is a mimic
    over here, so take him out, but then head inwards and right to a "Staff Lounge"
    door that we can actually enter.
     As you enter, you may see some mimics scatter and transform. Hah. Check out
    the corpse of "Randolf Hutchinson" here for some [_BIOHAZARD WASTE_]. You may
    get attacked from the left while you look at him, so be ready to kill a mimic
    here (there's one further in posing as a chair too). May as well kill the two
    mimic's in the right room, with all the tables. There's two of them, so use
    the doorways to limit how they get to you and take them out.
     Now, inside this room (right where we entered from) is a RECYCLER! You can
    use this thing to FINALLY make all that junk we've been picking up. Use the
    bin on the left and hold Square to transfer all junk. This will free up a TON
    of inventory room and give you useful materials.
     OK, let's loot this room now. There's the "International Art: Talos Edition"
    book on the counter (and another on the floor), near a [_USED CIGAR_]. There is
    the "Pioneers of Space Industry" book on the counter too. Just past the counter
    is a [_LEMON PEEL_] and [_EMPTY FOOD TIN x2_] in the trashcan. Now, this kitchen
    area has 14 cabinets, a fridge, and a microwave, which means a LOT of items to
    TIN_] in the microwave, and a [_DUCK BEER_] on the counter.
     Sheesh! Even more importantly is "Octavia Figgs' Corpse_] here that has some
    listen to this recording for the [_PILOT LOUNGE KEYCODE_]. Escape pods, you say?
    The vacuum here also has a [_CORRODED COIL_] on it. Grab it and head past the
    kitchen area? See the plants behind the glass? Break the glass to collect them
    and one more in the table (dining) area for [_AGAVE PLANT CLIPPINGS x3_].
      I.T. Security
     That's all we have to do in here, so leave the way you came. See the door up
    ahead labeled "I.T. Security". We're going to hack it. It's only level one, so
    you should have that skill by now (it is worth it!).
     Inside the room are two Phantom enemies patrolling around. I like to use my
    shotgun here and sneak behind them, blasting one to pieces with it not knowing
    I'm there. Reload after that and kill the second one (make sure you have 50+
    health here, just to be safe).
     Once they are dead, enter the room to the left (from where we entered from)
    and pick up the [_SPARE PARTS_] on the right. The desk area here has the
    [_SECURITY OFFICE KEYCARD_] that we likely don't need, as well as a cabinet
    with an [_IMPACT DAMPENER CRU V1_] and a [_NUEROMOD_]. You can also find a
    [_FRIED HARD DRIVE_] in a trashcan.
     (-NOTE-) I ended up getting "Hacking Level 2" here with four Neruomods.
              Once again, the choice is up to you in the end. Hacking is one
              of a few skills that opens things up for us though, so it is a
              worthy pick.
     The only other items here are a [_COLD MOUNTAIN GREEN TEA_] and some
    [_KAFE KARSK x2_] by the other entrance, which you should manually unlock
    to open the path
     We're on the stairway now. Head up for an [_AGAVE PLANT CLIPPING_] and some
    [_COSMOS PLANT CLIPPINGS x2_], then head up again to see two locked doors. Bah!
    This is the "Maintenance Access Only" room and the "Sales Division", both of
    which need keycards.
      Nothing we can do about that. Head down to the second level and use the
    ledge on the outside to go to the other staircase. Climb it to the very top,
    grabbing the [_AGAVE PLANT CLIPPING_] and some [_COSMOS PLANT CLIPPINGS x2_]
    on the way (just like the previous staircase). At the top is one locked door
    labeled "Teleconferencing Center" and some open executive offices. Whee!
      Executive Offices
     Let's enter the first room "Bianca Goodwin's" and on the table you can find
    a [_METHUSELAH APPLE_] and the [_TRAUMA CENTER KEYCARD_]. You want to check
    out the emails here as well:
     o [_EMAIL 37: RE: RE: LEITNER'S VISIT?_]
     That first email is going to give us the [_VOLUNTEER QUARTERS CODE_], which
    is handy. Head into the next room, which belongs to "Sylvain Bellamy", the
    corpse we have a side quest about... inside are some books you can read to add
    to your notes: "Consciousness: The Fire in the Equations" in the corner, and
    "Principles of Neuroscience, 10th Edition". There's [_BELLAMY'S MOVE NOTICE_]
    note on the desk as well. Check his computer for an email:
     o [_EMAIL 38: TEST SUBJECT_]
     Ha, seems like you're a test subject. Well, we knew that right? Head to the
    turret here and go past it to the desk. It will take out a mimic behind us.
    Heh... on the desk here is a [_SUNBURST BANANA_] and some [_COSMOS PLANT
    CLIPPINGS_]  nearby. Check the computer here for the [_PASSWORD NOTE_]. Such
    bad security! Use the password to open the computer and check out the email
     This will give you [_MORGAN YU'S OFFICE KEYCODE_], which you would also get
    here if you approached your door nearby as January tells it to you (the game
    wants to make sure you don't miss it!).
     (-NOTE-) "0451" is a common password that appears in a LOT of games. It opens
              the first locked door in nearly every Deus Ex game. It is also in
              the "System Shock" games, Dishonored series and the Bioshock games.
              It is likely a reference to the dystopian novel "Fahrenheit 451" by
              Ray Bradbury.
     Use that code to enter your office. Grab the [_TULIP PLANT CLIPPING_] from
    the display case and move up to your desk (Up the stairs to the right is a
    locker, but it's empty... I've read pre-order bonuses were stored here). On
    your desk is [_NEUROMOD x3_], a nice reward!
     (-NOTE-) I had six neuromods at this point. I ended up buying "Repair II",
              "Leverage I", and "Physician I" here, spending them all. The repair
              will help in the future, as will leverage (we need leverage three
              at some point) and physician leads to "Necropsy" at some point!
     The desk also has the [_TELECONFERENCING KEYCARD_] on it (yes!) and a [_USED
    CIGAR_] in the lower right cabinet. Check the [_FAB-PLAN NOTE_] on your PC,
    then check out your emails:
     o [_EMAIL 40: YOU MADE IT_]
     o [_EMAIL 41: ?_]
     o [_EMAIL 42: DO NOT DISTURB_]
     Interesting stuff. And now, to watch the video we were sent up here for! It
    is under "Utilities". Play it and look behind you to watch it. Unfortunately,
    it is cut short a bit, leading to the next chapter...
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                  CHAPTER 4: Through a Glass Darkly                   >==O
     Well damn... January will give us a call and gives us another place to look
    after Alex stops us. It seems like he's not... "bad", yet, but he's definitely
    shady at this point.
     o Objective: Access Dr. Calvino's workshop
     From our desk, go left to find a [_METHUSELAH APPLE_] and our safe. Inside
    the right of our desk is the "Too Far, Too Fast I" book as well. To the far
    right is LOTS of junk lying about. Go search that area for [_CORRODED COIL x2_],
    MATERIAL 1.00_], the [_MORGAN YU'S SUITE KEYCARD_] and a [_MEDKIT_] on the wall.
     There's also a Recycler here (use it!) and a Fabricator! This is the first
    one we've found and it can make items using those materials you've been
    gathering. The only item I made was the  "Huntress Boltcaster", but that is
    not so much a weapon as a tool used to hit distant buttons...
     Once you've looted all of that stuff (and cleared your inventory), break the
    window where the movie was and you'll see a corridor behind it. This leads to
    "General Access" area, but again... no keycard... so this back access area is
    pretty worthless right now.
     Head back to the staircase now and you'll fight another mimic here. Bash its
    brains out and you'll also get the "Combat Basics" tutorial... which is helpful?
    OK, not so much. BEFORE you go into the "Teleconferencing Center", I recommend
    carrying the turret from your office and putting it before the door. This will
    help in a bit...
      Teleconferencing Center
     Go ahead and open the door and three mimics will spawn. Stand behind the
    turret here and let it do its thing, killing all of them. Handy! Check out
    "Elias Black's Corpse" here for [_SHOTGUN SHELL x2_], [_9MM BULLETS x19_]
    and the [_SILENCED PISTOL AMMO FABRICATION PLAN_]. Handy! There's a
    [_SILENCED PISTOL_] nearby as well.
     Head inwards now to find [_USED CIGAR x2_], one on the big table and one
    in the right hallway under a table (by more cigars). There's a trashcan
    nearby with a [_LEMON PEEL_] and [_BANANA PEEL_] in it. Go through the door
    to access the north section of the 3rd Floor.
     Nab the [_CRUMPLED PAPER_] and [_USED CIGAR_] out of the trashcan, as well
    as the [_COSMOS PLANT CLIPPINGS x2_] and a [_BANANA PEEL_] past the doorway.
    Now, this doorway leads to our next objective. We're not going there yet, but
    let's explore this area since its nearby. To the right is the exit. Grab the
    [_FLEXIFOAM BOLTS x4_] on the way and destroy the gloo bits near the exit if
    you wish. The workshop area has [_SPARE PARTS x2_] in it, as well as a broken
    recycler.  You can repair it for 5 parts, but there's one in your office that
    works so that's a bad idea.
     Head back out of this area and go east, across the bridge. There is an
    [_AGAVE PLANT CUTTING_] in the back over here (lots of fauna!), but more
    importantly there's an intact door to Sales Division!
      Sales Division
     Before we get to looting this place, we need to watch out for a roaming
    Phantom! This guy patrols around the area, so be careful. I used my shotgun
    on him and he was off to the left, up the small stairs. Try to get behind
    him and take him out (two shells and a wrench hit will do it). There's one
    more enemy here: a mimic in "Kelly Randolph's" office, which is one of the
    offices to the left. Also, note that the phantom here is using "Yuri Kimura"
    as a host. Poor guy...
     OK, time to loot! From where we entered at (the only entrance), grab the
    [_KAFE KARSK x2_] and a [_COLD MOUNTAIN GREEN TEA_] from the drink machine.
    This first office on the lower floor has a [_BASEBALL GLOVE_] and a book
    called "The Space Elevator", which we've read before (I read it again). The
    next office has [_FLEXIFOAM BOLTS x3_] and the "TranStar Life - Employee
    Profile" book, which is about one of the sales team. Neat. Be sure to grab
    the [_TULIP PLANT CUTTING_] in the corner.
     From there head left, nabbing the [_COSMOS PLANT CUTTINGS x2_] from the
    display and left again to "Yuri Kimura's" office. We have a sidequest with
    this guy! Or his wares, actually. Go behind his desk to find the BIG reward
    here: [_NEUROMOD x4_]. Very Sweet! Read the "Sales Folder" book on the desk
    as well (a good read... covering up about their product!) and the email on
    the computer as well:
     o [_EMAIL 43: EXPORTS_]
     Head to the next office and behind the desk is a [_HUNTRESS BOLTCASTER_].
    Grab it and it comes with [_FLEXIFOAM BOLTS x10_]. Nice. Be sure to read the
    "Neuromod Application Instructions" book on her desk as well.
     (-NOTE-) I bought the "Dismantle" skill at this time, so I could take
              apart the extra wrench and boltcaster. Good to have in the
              future as well. I actually went down and destroyed the broken
              operator in the Trauma Center for a [_MEDKIT_] and [_SPARE PARTS_]
              as well. I recommend a quick trip to a recycler as well, before we
              go to the next area.
     That's all that we have to do in this room, so do the things in the note
    above if you wish and head back to the "Hardware Labs" to continue.
      Hardware Labs
     This place looks different. Well... until you reach the "Lobby" up ahead
    (which I won't give it's own title, like above). You get a "Stealth" tip
    here, which you can take advantage of as a couple of "???" Canisters wake
    up here and move out. 
     |  These things are a pain. They are operator's who have been corrupted,
     |  usually by Technopaths or just... to be in  your way. They have a lot
     |  of weaknesses, but feel too "cheap" to spend much resources on them.
     |  I usually take them out with Gloo / Wrench combo.
     |  Weakness: Electric, EMP, Explosive, GLOO, Melee, Recycler
     |  Immunity: Psychic, Nullwave
     |  Scannable Powers: Machine Mind I, Remote Manipulation I
     These things are a pain. They are malfunctioning operators that, once they
    spot you, will engage and try to roast you. Lovely. I try to shoot them at
    range with my pistol and when they get closer, you want to use your Gloo
    Cannon and shut them up with it (this stops the flamethrower attack and lets
    you hurt them with your wrench).
     Kill this first ??? Canister and ignore looting for now. We're going to go
    hunting. Head forward to the path split and look left. There's another ???
    Canister over here, so take him out. Pull him out to the previous room to
    avoid a gas line nearby. Finally, there is a mimic in that left hallway, so
    go sniff him out and kill him too. There's a couple phantom's nearby, but we
    are locked off from them for now.
     OK, loot time! From the entrance to this area grab the [_USED PLASTIC TUBING_]
    and [_FRAYED WIRE_] to the right. There's a toolbox to the right with some
    [_SPARE PARTS_] and [_USED PLASTIC TUBING_]. The first office here has some
    [_COLD MOUNTAIN GREEN TEA x2_] and the "Too Far, Too Fast II" book. On the other
    side are a couple of books ("The Space Elevator" and "Terraforming Mars") and an
    [_ASTEROID FRAGMENT_] in the corner nearby.
     Go back to the entrance and check the office area to the left. The cabinet has
    TEA x2_] in the desk and a [_KINGS & WAY SPARKLING WINE_] under it (kind of
    hidden away). There's also two emails on the computer:
     o [_EMAIL 44: YOU'RE MY ONLY HOPE_]
     o [_EMAIL 45: DEMO DELAY_]
     Nearby is a [_WRENCH_] and "Hope Ellis' Corpse". Loot her for a [_LEMON PEEL_]
    and some [_BIG BANG CANDY_]. Explore around the corner for "Jorgen Thorstien's
    Office". We don't have a keycard, but we can hack it with Hacking II. Before we
    do that, nab a [_BANANA PEEL_] and [_EEL SCRAPS_] (eww...) from the trashcan
    behind you, as well as a [_COLD MOUNTAIN GREEN TEA_] and [_KAFE KARSK_] from
    the machine. There's a [_BANANA PEEL_] and [_LEMON PEEL_] on the table as well.
    Loot a broken machine nearby and then break the windows for [_AGAVE PLANT
     OK, if you have Hacking II (and there's a good chance you do, if you've been
    following my notes), go ahead and quick save and hack the door nearby. Once it
    opens, you'll see... a staircase? Huh. Jump over the right-side as you go up
    to reach a toolbox with some [_SPARE PARTS_] and [_USED PLASTIC TUBING_]. Search
    this area (in the back) for another [_WRENCH_], [_FRAYED WIRE x2_], some more
    [_SPARE PARTS_] and a [_RECYCLER CHARGE_] in a crate nearby.
     (-NOTE-) These "Recycler Charge" items are going to be used to clear areas
              where big items are blocking us. Just be sure to keep them for now.
              I don't realize their potential until later in the guide, but you
              won't miss anything, I assure  you!
     Jump back up and get your shotgun ready (as well as quick save). Once you
    enter the office up above we're about to fight!
      Director Thorstein's Office
     There's a phantom in here possessing Thorstein. Like most phantom's we can
    sneak up on him and blast him twice with our shotgun, then wrench-attack him
    once to kill him. For me, he was hanging off to the right, looking away, which
    was very handy! There's a mimic in this room as well (it attacked after I
    killed the phantom), so be on the lookout for it!
     January will call after Thorstein dies. How sad! Loot his corpse for the
    [_EMP CHARGE_], and a [_CORRODED COIL_]. The floor also should have two books
    nearby. Another copy of "The Space Elevator" and "Beyond the Stars, an
    Unofficial TranStar History". An interesting read.
     Search this right side for an [_ASTEROID FRAGMENT_], a [_CORRODED COIL_],
    some [_BASEBALL GLOVE x2_] (one is in the trashcan) and a [_COSMOS PLANT
    CLIPPING_]. Check his computer as well for two new emails:
     o [_EMAIL 46: MY NEW REPLOYER_]
     From the computer, go right to the hallway and check the briefcase here for
    [-NEUROMOD x2_] and [_EXOTIC MATERIAL x96_]. Not bad. There's a [_MEDKIT_] to
    the right of that too. Note the "Periodic Table" here on the wall and check out
    the safe in the hallway. It has [_THORSTEIN'S SAFE CODE CLUE_] note on it, which
    shows two elements. If you go look them up on the table (which requires some
    searching...) you come up with "9954". Go use that on the safe now for your
    reward: [_PSI HYPO x2_], [_9MM BULLETS x7_] and some [_RECYCLER CHARGE x2_].
     OK, go ahead and QUICK SAVE now because we have a fight coming up. If you exit
    the room, you'll be on the second level. There's obvious goodies across the
    way, but we'll get those soon. To your right you can unlock the door to an upper
    work area, but there's a Phantom walking around. There's two mimic's in the
    middle area as well.
     There's two ways of handling this... if you have "Repair II", there is a
    broken turret in the middle. If you can get to it, you can hold TRIANGLE to
    repair it and it will greatly help. If not, I recommend waiting until the
    Phantom stops to the RIGHT, by an explosive canister. You can shoot that to
    easily take off half its health and pistol it to death after that. Of course,
    the shotgun strategy is just fine too. Just be careful of those two mimics in
    the middle of the area.
     Once you've killed the enemies off, head back to where we entered from for
    some more of that organized looting! This first desk has an [_ASTEROID
    FRAGMENT_] in the right cabinet above it, a [_BANANA PEEL_] and [_CRUMPLED
    PAPER_] in the trashcan, and [_SYNTHETIC MATERIAL 2.00_] and [_MINERAL MATERIAL
    1.00_] on the desk. There's also three new emails on Mr. York's PC here:
     o [_EMAIL 48: EYES AND EARS_]
     o [_EMAIL 49: DID YOU LOSE THIS?_]
     o [_EMAIL 50: YOU'RE IN CHARGE_]
     That last email is the one you'd ordinarily want, as it has [_DIRECTOR
    THORSTEIN'S OFFICE KEYCODE_] in it. You'd need to wrap around and get to
    this PC to access his office without "Hacking II".
     Head to the right now and right to the little cubby area where someone tried
    to hole up. Grab the [_WRENCH_] and [_FRIED HARD DRIVE_] here and check out
    "Titus Kromwell's Corpse" for a [_BASEBALL GLOVE_] and a [_SUIT REPAIR KIT_].
    Head to the table now for some [_BIG BANG CANDY_]. To the left here is a new
    area, "The Atrium", which I don't want us to go to quite yet. Go right instead
    past the turret.
     The black supply crate here has a [_CORRODED COIL_], [_SUIT REPAIR KIT_] and
    [_GLOO CANISTER x26_]. Go LEFT around the barrier now to find... a snowman
    made of Gloo. I can't make this up... Destroy it for a bunch of items, including
    CIGAR_], and a [_SUNBURST BANANA_].
     Go back and check out the desk nearby for [_GLOO CANISTER x12_] and, on the
    ground, the [_MEMORIZE AND DESTROY NOTE_], which gives you the group workstation
    password (Macro11). Use it to check out the computer, which has three emails:
     o [_EMAIL 51: YOU WIN_]
     o [_EMAIL 53: "GLOO" TEST RESULTS_]
     We get the [_MACHINE SHOP SUPPLY CLOSET KEYCODE_] from the second email here,
    which is pretty nice (It is 3769). Head right now (the toolbox is empty...
    which is weird). You can break the gloo on the door to access the upper area
    across from Thorstein's office.
     We'll see "Nickie Tannar's Corpse" here. She has [_BASEBALL GLOVE x2_] and a
    [_SUIT REPAIR KIT_] on her, as well as a [_WEAPON UPGRADE KIT_] and even a
    [_GLOO CANNON_] near her. She tried! Left of the entrance is a drink machine
    with a [_KAFE KARSK_] and [_COLD MOUNTAIN GREEN TEA x2_] in it. This looks to
    be the break are too! Grab the [_SISKAK UNAGI ROLLZ_] off the table and check
    out the cabinets (and trashcan, and fridge, and microwave...) for the following
    items: a [_LEMON PEEL x2_], [_BANANA PEEL_], [_JELLIED EELS x2_], [_METHUSELAH
    WINE_]. Sheesh!
     (-NOTE-) There's SO MUCH food here, consider coming here to heal if you need
              to, as you likely can't carry all of this stuff with you! Also, don't
              be shy about visiting the recycling station in your office. I did,
              and made some SHOTGUN AMMO as well (my preferred weapon right now
              for Phantoms).
     There is also a broken "Engineering Operator" above the corpse, so check it
    for some goodies. Drop DOWN now as we're going to explore down below. Head
    forward to the path split. If you head forward you can get [_FRAYED WIRE x2_]
    and see a locked door to the lab ("Employee Entrance").  Go back (on the right
    for you).
     You can duck into the security station here (heh...) to find [_9MM BULLET x3_]
    in the locker, a [_WEAPON UPGRADE KIT_], a [_SILENCED PISTOL_] and another
    [_SILENCED PISTOL AMMO FABRICATION PLAN_] near the computer (again...). We've
    got all of these items, of course, but Prey is all about providing multiple
    pathways. The computer also lets you download the AREA MAP as well as open the
    security locker nearby. Do that and carry the turret to the employee entrance
    nearby (set it up) and go back and get the [_SPARE PARTS_] and [_CORRODED COIL_]
    in the black box. Note that you can easily jump up to the second floor from here
    if you wanted.
     Head out and into the "Demonstration Theater" now (where we killed a mimic
    earlier). There is a [_NEUROMOD_] to the right here. Sweet!
     (-NOTE-) I purchased the "Necropsy" skill here. I was thinking of saving for
              Hacking III, but... tired of killing things and not being able to
              fully loot them!
     Keep going down the hallway for a black box with a [_CORRODED COIL_] and
    head forward to a theater. Huh. Check the right side and then the left side
    total of [_DUCK BEER x5_]. This was a drinking party! There's some [_EEL
    SCRAPS_] and [_LEMON PEEL_] in the trashcan.
     Now, climb up the cargo here and jump up to the top of the lights / struts.
    You can find "Gregory Kepner's Corpse" here. Loot him for a [_NEUROMOD_], and
    a [_TEST TUBE SAMPLE_]. Drop down now and go into the seating area. Yep, yet
    another corpse. "Sean Larsen". Loot him for [_SHOTGUN SHELL x3_], some [_9MM
    BULLETS x4_], the [_EMPLOYEE ENRANCE KEYCARD_] (whee!), and [_OLD SARDAR
    BOURBON x3_] including the one sitting by him. There's some hidden theater
    snacks around here as well!
     The first row has some [_SUN-DRIED TOMATO JERKY_] on the left row under a
    seat. The second row has [_USED CIGAR x2_] on the right row under the seat.
    The third row has a [_SUN-DRIED TOMATO JERKY_] and some [_KINGS & WAY
    SPARKLING WINE_] on the right near the wall.
     Drop down off the edge near the end of the seats. There is a "Maintenance
    Panel" down here. Open it up for some [_GLOO CANISTER x24_] on the ground
    and fire spewing out nearby. Use your Gloo Cannon to stop it. Behind it is
    "Randall Wood's Corpse". Loot him for a [_BURNT CIRCUIT BOARD_], an [_EMP
    CHARGE x2_] and a [_WRENCH_]. The little closet nearby on the left has a
    [_SPARE PART_] in the back once you break the gloo.
     (-NOTE-) An alternate way of entering "The Atrium" down below is to use
              the gloo to get on top of the closet to the left. This leads to
              another maintenance hatch which leads inside the Atrium, near the
              employee entrance.
     Head back up now and go back to the Security Station. Use your new keycard
    to open up the "Employee Entrance" and enter the Atrium.
      The Atrium
     I carried the turret in here and set it up. Get my back, turret! Heh, we
    know there's a Phantom in here, so be ready for him and take him out (the
    turret will either help you from the door opening or if you took it in with
    you). You can alternately use the explosive canisters and gas lines here to
    help take him down.
     From the entrance, check "Conrad Birchman's Corpse" and loot it for a [_BURNT
    CIRCUIT BOARD_], [_SUIT REPAIR KIT_] and [_PSI HYPO_]. Next, enter the red
    office on the right for a trashcan that has [_CRUMPLED PAPER x2_] and the
    "Hands-On Electronics".  Head north to the nest office and then the northeast
    corner. Use your gloo gun to make it safe to grab the [_MEDKIT_] here (a quick
    save may be in order, to stay safe) and then check out the path to the right.
    It's... destroyed, but there's a phantom corpse here you can loot. Shoot the
    fire stream with some gloo and check past it for a [_CORRODED COIL_] and
    "Aime Schmidt's Corpse_]. Loot her for a [_BANANA PEEL_], a[_RECYCLER CHARGE_],
    some [_GLOO CANISTER x34_], and the [_BALLISTICS LAB KEYCARD_]. Whee!
     The Ballistic's lab is nearby, so we may as well check it out! Use the
    keycard and enter!
      Ballistics Lab
     Enter and hang a left, noting the trapped enemies. Hehe... in the left work
    area is a [_CORRODED COIL_] on a shelf and [_FRAYED WIRE_] in a trashcan, as
    well as [_FRIED HARD DRIVE x2_] on the table. The corner also has [_FRAYED
    WIRE x2_] and, behind a grate that requires "Leverage I" (easy and cheap to
    get!) is a stash of materials: [_MINERAL MATERIAL 3.00_] and [_SYNTHETIC
    MATERIAL 2.00_]. There's the [_BALLISTICS SAFE NOTE_] here too, with a code
    for us (8350!).
     Worth "Leverage I" right! Head back to the entrance and go right to find
    the safe. Use the code here for more materials: [_EXOTIC MATERIAL 1.00_],
    [_SYNTHETIC MATERIAL 0.46_] and [_MINERAL MATERIAL 0.78_]. Check out the new
    emails on the nearby computer as well:
     Near the shelves over here are [_FRAYED WIRE x3_]. Behind a whiteboard
    there's also a crate with a [_RECYCLER CHARGE_]. The corner desk here has
    some [_SYNTHETIC MATERIAL o.64_] and [_MINERAL MATERIAL 0.8_] on it, while
    the nearby trash can has a [_BANANA PEEL_] and some [_CRUMPLED PAPER_] in
     Go towards the trapped creatures. To their right is a [_USED PLASTIC TUBING_].
    Head past them and DUCK UNDER the small platform (I'm amazed we can fit under
    here!). There's some [_MINERAL MATERIAL 1.44_] under here (I math!) and also
    some [_SYNTHETIC MATERIAL 1.65_]. Get out of here and step on the platform.
    In the back is [_ORGANIC MATERIAL 0.96_] with the [_IN MEMORIAM: RIGHT HALLUX_]
    note nearby. Definitely read this! Hahaha!
     The desk here has some [_RECYCLER CHARGE x2_] and a computer. Go ahead and
    choose to "Release the Recycler Charge" and watch it work. WOW! Now open the
    container to get the rewards: [_SYNTHETIC MATERIAL 0.15_], [_MINERAL MATERIAL
    0.53_], [_EXOTIC MATERIAL 0.54_] and [_ORGANIC MATERIAL 0.22_].
      The Atrium
     Exit the Ballistics Lab now and go back to the fire corner. From here, you
    can go left to an open maintenance hatch (our next destination).
     There's the [_MAINTENANCE LOG NOTE_] here. Enter and nab the [_SPARE PARTS_]
    and shut off the power using the machine here. That stops the very dangerous
    electrical attack nearby. Go out and check the cart to the right for a destroyed
    operator for [_SPARE PARTS_] and [_Q-BEAM CELLS x13_]. Go to the machine that
    was spitting electricity now and repair the "Electric Junction" for four spare
    parts (I have 34 at this time... sheesh!). To the left of the machine is another
    broken operator with [_SPARE PARTS_] and [_Q-BEAM CELLS x10_].
     Go back and turn the power back on. Tadaa! You've fixed the "Machine Shop"
    door. Don't use it quite yet though. Go left towards our goal and you'll see
    the "Demonstration Stage". Our objective is next door but... let's go explore
    this area first (it is self-contained).
      Demonstration Stage
     BEFORE we explore this place, let's take care of the phantom in here. This
    is actually possessing someone and is named "Clive Lawrence" Phantom. He moves
    around quite a bit, so be careful (a quick save before engaging may be a good
    idea). For me, he was downstairs, almost under the stairs (I shot him through
    the rails). If you have "Leverage I" there is also a wealth of throw-able items
    by the entrance stairs.
     Once he is dead, it's loot time (I do enjoy looting...). Near the entrance we
    have [_COLD MOUNTAIN GREEN TEA x2_]. Head down to the "presentation stage" and
    it is pretty barren (I like the Gloo Stairs nearby). There's a briefcase here
    with [_EXOTIC MATERIAL 1.36_], [_SYNTHETIC MATERIAL 2.0_] and a [_NEUROMOD_]!
     Let's go up the "gloo stairs" now to see "Thaddeus York's" corpse. There is
    the [_TRANSCRIBE: THADDEUS YORK_] near him (he almost made it...). He's also
    got a [_GLOO CANNON_] and [_GLOO CANISTER x40_] on his body (go inside the
    service door for half of it). This tunnel has [_SPARE PARTS_], a [_SILENCED
    PISTOL_] (our third one now?) and a [_CORRODED COIL_].
     Go down the Gloo Stairs now and then down the regular stairs. To the left
    is [_FLEXIFOAM BOLTS x5_] (I have 24 of these? Why!?) and a [_HUNTRESS
    BOLTCASTER_]. To the left is some [_FRAYED WIRE x3_], [_MINERAL MATERIAL 0.68_],
    [_SYNTHETIC MATERIAL 0.64_], and a [_FRIED HARD DRIVE_]. And hey, there is a
    Recycler! Yeah! Before you use it, grab the [_USED PLASTIC TUBING_] and the
    [_BURNT CIRCUIT BOARD_], as well as the [_ORGANIC MATERIAL 0.84_] to the left
    of the machine (on the shelves).
     There is also a supply closet nearby. Left of the Recyler is a sink, and to
    the left of that a door. Enter it for [_GLOO CANISTER x28_], [_USED PLASTIC
    TUBING x2_], and the [_EMP SHIELDING 19.4GHZ_], which is a suit chipset that
    decreases EMP damage to your suit and weapons! Not bad! Install it if you can
    (I still have one suit space left to fill...).
     Let's move on now. On your way out you can check UNDER the stairs (and behind
    the red glowing part on the wall) and find [_DUCK BEER x2_]. OK, let's exit
    out now. Head left to our objective now and January will call us, updating our
    objective (we need a keycard!):
     o Objective: Find Dr. Calvino's workshop keycard
     o Objective (OPTIONAL): Use the security station to discover Dr. Calvino's
                             location (Hardware Labs)
     Let's head PAST the door and check the toolbox for some [_SPARE PARTS_] and
    and [_FRAYED WIRE_]. There's some [_USED PLASTIC TUBING_] on a crate nearby too
    that are covering a maintenance shaft (if you don't have "Leverage I" now, I
    highly recommend getting it... although the Ballistics Lab was the place to
    invest in it...). The hatch up above leads to the "Machine Shop", which we
    fixed the power to, so this is just another entrance. Let's go back and enter
    through the front door. Before we do that though...
      The Atrium (Upstairs)
     Before we go into fight-central, let's go explore upstairs really quick.
    You can use the elevator in the middle of the room to get up there fast, and
    you'll see "Miyu Okabe's Corpse" if you do. Loot her for a [_BROKEN COOLER
     Head left now. You remember this area, right? Keep going to the corner and
    check the area where the cargo broke the rails for a [_SPARE PARTS_] on top of
    a ceiling. Nearby (further down) is the "Beams and Waves Lab" / "Combustion
    Lab". Going in here and looking to the left will update your objective:
     o Objective (OPTIONAL): Find an Artax Propulsion System fabrication plan.
                             (Hardware Labs).
     Ooo, that's Dr. Calvino! And he's floating out there with his keycard! Oh,
    this will be fun (I've got memories of Dead Space all of a sudden...). Head
    back out and continue, jumping the gap in the corner. You'll come to some sort
    of monument here, with yet another [_SILENCED PISTOL_] and [_9MM BULLETS x4_]
    to its right.
     Continue on to the door in the corner for the "Medical Bay". You can get the
    [_MEDKIT FABRICATION PLAN_] here and a [_MEDKIT_]. There's an access panel here
    you can open too (don't forget the OPERATOR DISPENSER if you need healing), so
    open it and enter.
     Head inward for a [_BURNT CIRCUIT BOARD_] on the right. There's some mimics
    further in. As you turn right after the circuit board, there's a far wall and
    in the right corner is likely a mimic (bum rush him!). Past that is the exit,
    which has TWO explosive containers by it (one is a mimic!). Go kill him (or
    shoot the canisters) and nearby is some [_USED PLASTIC TUBING_] and [_FRAYED
    WIRE x2_].
     Now... nearby is the exit maintenance hatch... ordinarily, I like entering
    area's (new areas) via the front door, but we're going to make an exception
    here for a good reason. Go ahead and open the hatch and walk out into the
    next area...
     (-NOTE-) You may want to ignore this path for now and go to the front 
              entrance if you still have a working TURRET. The reason is this
              room has TWO Phantoms and TWO Flame Operators in it, and you can
              get help from your turret if you still have it.
              The path where we're at (upstairs), is where I'll be starting
              our exploration (I went downstairs and killed two phantoms and
              two flame operators with my turrets help).
      Machine Shop
     We're finally in the machine shop. If you're following this guide, you should
    be just outside a vent, on a duct. Do a QUICKSAVE here and go left, following
    the duct upwards. Go to the orange beam up ahead and look up. See the girder?
    We want to jump up and get up there (the reason for the quicksave).
     Doing this, you can get above the cable car here, but go past it and to the
    left you'll see a hideout way up on the ceiling. Use the pipes here to get
    over there for a [_HUNTRESS BOLTCASTER_], [_LEXIFOAM BOLTS x3_] and some [_OLD
    SARDAR BOURBON x2_]. There's also the [_CLIVE WAS HERE NOTE_]. Heh...
     OK, from here you should QUICKSAVE and go back to that orange car you passed.
    Dropping down onto it is tricky, but you can mask X to climb (which can help).
    Up here is "Peter Coleman's Corpse" with a [_BROKEN COOLER FAN_], [_EMP CHARGE_]
    and a [_NEUROMOD_]. There's a supply crate down here too with some [_BIOHAZARD
    WASTE_], a [_MEDKIT_] and an [_EXPIRED PLASMA BAG_].
     There's one more cable car in this area we should go check out, but before we
    do, drop down to the floor. There's several (three) mimics in the back area and
    one more Operator we need to kill. Note the broken turret by the airlock and
    repair it if you wish, then go hunt those enemies down. Once the place is safe,
    head to the cable car in the back. We can get up to it without dropping down
    from the ceiling. Facing it, note the whiteboard to the left, then go around it
    to see you can climb up on top of it. Jump to the cable car from there.
     Up here is some [_EMP CHARGE x2_] and "Franklin Goode's Corpse". You can
    loot him for a [_BURNT CIRCUIT BOARD_], [_SPARE PARTS_] and another [_EMP
    CHARGE_]. OK, let's go ahead and jump over to the upper work-area right across
    from us to continue our looting. There's a recycler up here (nice!) as well as
    a fabricator! Nice (more shotgun bullets for me).
     One of the workstations has [_SYNTHETIC MATERIAL 1.0_], [_ORGANIC MATERIAL
    2.0_] and [_MINERAL MATERIAL 2.0_] on the floor by it. More importantly is our
    goal: the [_ARTAX PROPULSION SYSTEM FABRICATION PLAN_] on the desk. There's a
    [_TRANSTAR UNIFORM GUIDE_] here too (uniform color means something!). Also, be
    sure to check the computer for two new emails here:
     Head to the other desk now (on the way is a trashcan with a [_CORRODED COIL_]
    and a [_USED PLASTIC TUBING_]). This other desk has [_FLEXIFOAM BOLTS x2_] on
    it, some [_SUN-DRIED TOMATO JERKY_], [_USED PLASTIC TUBING x2_] (one in the
    toolbox) and a [_BROKEN COOLER FAN_] and [_FRAYED WIRE_] in the toolbox. Check
    the computer for some files. One is a "Huntress Boltcaster" plan (which we
    already have) and the other is the [_FLEXIFOAM BOLTS FABRICATION PLAN_]. Nice.
    There's two more new emails here too:
     Go to the fabricator now and make the "Artax Propulsion System". This will
    help with space-walking! Hehe. Now, from the last computer we used, look to
    the right. You can jump to another ledge here and break the gloo to the right
    to climb into a small space and nab the [_MINERAL MATERIAL 1.02_] and some
    [_FRAYED WIRE x2_].
     Head back to the fabricator area and jump back to the cable car, then jump
    over to the "Storage Room" room. There's a mimic on the roof, so kill it off
    and check the boxes up here for a [_RECYCLER CHARGE_]. Drop down now to enter
    the storage room (we're taking the back door!). In here, loot the area for some
    [_GLOO CANISTER x41_], the [_GLOO GUN VISCOSITY NOTE_]. There's also some
    [_USED PLASTIC TUBING_] in a supply crate. We can unlock the door from the
    inside, by the way.
     OK, let's explore the floor now. Take a right out of the room and note the
    radiation warning to the right! If you REALLY want to, you can quicksave
    here and rush the toolcase here for some [_9MM BULLET x6_] and an [_EMP CHARGE_]
    but there's also a [_WRENCH FABRICATION PLAN_] on the floor by the toolbox. You
    can grab them all if you wish.
     Continue down the path for some [_USED PLASTIC TUBING_]  by a computer cart,
    then take a right past a vending machine. The shelves back here have [_FRAYED
    WIRE_] and [_USED PLASTIC TUBING_]. Grab them and check the nearby supply
    crate for a [_MEDKIT_], a [_PSI HYPO_] and a [_SUIT REPAIR KIT_]. This area
    back here has another toolbox with [_CORRODED COIL_], [_USED PLASTIC TUBING_]
    and some [_GLOO CANISTER AMMO x14_]. A different toolbox has some [_SPARE
    PARTS_], [_USED PLASTIC TUBING_] and another [_SUIT REPAIR KIT_]. A third (yes,
    third) toolbox has some more [_SPARE PARTS_] and a [_CORRODED COIL_], with a
    [_USED PLASTIC TUBING_] on a workbench nearby (a trashcan to the left has some
    [_FRAYED WRIE_] and another [_USED PLASTIC TUBING_] in it.
     Keep going towards the entrance and enter the red room. There's a [_FRIED HARD
    DRIVE_] and some [_FRAYED WIRE_] on a desk, but you can also move the cable car
    here to make it MUCH EASIER to jump into (well then... I guess my "approach from
    above" method was a waste...). Also, note that you can go UNDER this red room
    to find some [_CORRODED COIL_], [_USED PLASTIC TUBING_] and [_FRAYED WIRE_].
     Head across the way now and into the other red office. There's a trashcan in
    here with a [_BANANA PEEL_] and [_CRUMPLED PAPER_]. There's also a computer here
    with the [_ENGINEERING WORKBOOK_] right next to it. Check the PC now to read
    three new emails:
     OK, head out to the middle of the area and check the toolbox for some [_SPARE
    PARTS_] and [_USED PLASTIC TUBING_], and then approach the airlock for a call
    from January (to the right of the airlock is some [_FRAYED WIRE_] by the way.
    One more thing I nearly forgot to add! In the back right corner (behind the
    closed-off mesh fence area) is a toolbox with [_CORRODED COIL_] and [_FRAYED
    WIRE_] in it.
     BEFORE we continue, note that there's two things we can't do in this room. In
    the back right corner is a self-contained room (behind the mesh wire) which we
    can't get into (it requires Leverage III). There's also a "Moon Door" in the
    floor that requires "Repair III" to fix. Neither of which you likely can do
    right now.
     With that said, go unlock the airlock using the computer to the right of its
    stairs. Very nice!
     Well, no time like the present to go for an airwalk! Let's do this!
     As soon as you load into space, we'll get a tutorial on "Microgravity":
     Microgravity: Your TranStar suit is equipped with a propulsion system to
                   navigate the harsh environment of space.
                   To navigate in Zero-G, use L to thrust and L3 to boost thrust.
                   Press L1 + R1 to brake.
                   You can press X to ascend and O to descend. Hold L1 or R1 to
     This outside area is a TRIP. I'm telling you, it was so much fun to float
    around. We have a LOT of space out here, with a lot of interesting things
    to see. The game kind-of wants you to head to Dr. Calvino's corpse, but we
    are going to explore a bit (make sure you have 10+ shotgun shells and plenty
    of healing!).
     NOTE: If you see flaming debris or dark clumps out in space, DO NOT approach
           them. Chances are extremely good that they are just an enemy, waiting
           to kill you. We need to save our resources in this section. We can kill
           these things later if you want.
     Float outwards to the first collection of junk straight in front of you
    (Calvino is to our right). You should find a supply box for a [_TEST TUBE
    SAMPLE_] and [_EXPIRED PLASMA BAG_], then check the body nearby for "Karisma
    Chouhan's Corpse". Loot it for a [_PETRI DISH SAMPLE_], [_EMP CHARGE_] and
    a [_MEDKIT_].
     Next up, head right to the "Cargo Bay Area". It is a bit lower, but this
    area should be your "hub" out here, as it has an Engineering Operator who
    will refill your suit integrity (and there's no enemies over here). There is
    "Jose Costa's Corpse", which has a [_BANANA PEEL_] on it (yeah...). Loot him
    and QUICKSAVE.
     OK, next up is some danger. To the north you should be able to see the
    "Power Plant Hull Breach". Go out into space and ascend to it. There is an
    operator patrolling north of the breach, which you want to kill with your
    pistol. There is also a broken crevice north of the main hull breach that you
    can go into (just barely) and follow the pipes to a supply crate on the wall
    for some [_CORRODED COIL_], [_PSI HYPO_] and [_SUIT REPAIR KIT_].
     Head down to the Power Plant Breach and QUICKSAVE. There's two enemies who
    are inside here. One is up in the ceiling (I left him alone). The other one
    is facing the wall, so you can sneak-attack him with your shotgun (kill him
    fast... using about three shots).
     After that, raid the place for a [_NEUROMOD_] and a nearby filing cabinet
    that has [_9MM BULLET x7_], a single [_SHOTGUN SHELL_] and a key item (that
    we have no need of right now): [_MIKHAILA'S BOOSTER SHOTS_]. There's also a
    trashcan with a [_BANANA PEEL_] and [_CRUMPLED PAPER_], as well as a laboratory
    cabinet on the wall has [_CORRODED COIL_] and [_WEAPON UPGRADE KIT_].
     NOTE: I went back to Engineering Operator and fixed my suit. I also used SIX
           Neuromods on hacking III, which is going to be helpful in a little bit.
     OK, we have two more trips out here. This next one is very dangerous: the
    "Human Corpse" to the north. Go out to space and go up (so you can see any
    danger coming). It is north, near the "Airlock: Shuttle Bay". There's an
    enemy out here that is patrolling left to right. If you approach from space
    (and don't follow the structure upwards) you an see it pretty easily. Wait
    until it goes away from the corpse and then QUICKLY go loot the corpse and
    the supply crate north of the corpse (this enemy takes too many shots - we
    want to save some health for another interaction).
     The corpse is "Mike Devlin's Corpse" and he has a [_METHUSELA APPLE_], a
    [_BANANA PEEL_] and a [_PSI HYPO_]. The supply crate north of the corpse has
    a [_CORRODED COIL_] and [_ANTI-RAD_]. Grab them and boost out to space again
    so the enemy doesn't notice us.
     Did you get away with that? Good. Quicksave! Now, there should be another
    corpse to the north from here, near the "Lobby" area. This is another very
    dangerous trip, but more rewarding. There is another "???" enemy patrolling
    this area, but you can use the corners / cargo to hide and rush towards the
    corpse marker, which should be in a narrow slice of wall.
     This is where it pays off though: grab the [_Q-BEAM_] weapon and read the
    tutorial that comes with it. We're going to be EXPLODING enemies! Hehe. There
    is also "Mariana Arias Corpse" here. Loot her for a [_BROKEN COOLER FAN_],
    [_SPARE PARTS x2_].
     Quicksave now and try out the Q-Beam on the enemy now, but BE SURE to keep
    your health up! Once his life bar goes totally green, he will explode and
    you an loot him. Go visit the suit repair operator now if you wish and let's
    actually head to Dr. Calvino's room...
     Once you get to his room, you can enter through the hull breach (there are
    no enemies here... if we went straight here we wouldn't have fought anything,
    as you can tell). There's a LOT of items floating around this room (which has
    an upper and lower level). Loot them for [_SPARE PARTS x6_], some [_SHOTGUN
    SHELL x6_] in the far right corner, and [_PSI HYPO x2_] in the left corner.
     There's a safe on the lower level as well, that requires "Hacking III"! If
    you're following me, you should have it by now (which is good). Save and then
    hack the safe to get a [_NULLWAVE TRANSMITTER_] and [_NUEROMOD x2_]. Sweet!
     Also, be sure to repair the "Breach Failsafe" nearby (you should be able to
    if you are following the guide). It requires SEVEN Spare Parts, but since we
    get six in this room alone that shouldn't be hard. Doing this will also give
    us an optional objective:
     o Objective (Breach Access): Access the Beams and Waves Lab (OPTIONAL)
     Finally, let's check out Lorenzo Calvino. By his face is [_TRANSCRIBE:
    LORENZO CALVINO_]. Be sure to listen to this twice as you'll get the [_MACHINE
    SHOP SUPPLY CLOSET KEYCODE_] on the second listen (which is a bit weird. Down
    by his feet is also our goal: [_DR. CALVINO'S WORKSHOP KEYCARD_]. Very nice!
    OK, let's head back to the Machine Shop now and get inside some proper gravity!
      Machine Shop
     OK, use the recycler and fabricator to restock (I made 24 Shotgun Shells)
    and note our turrets are dead. That's because there's enemies outside. You
    can repair your turret and face it near the lobby area outside the machine
    shop if you wish (I would). There are TWO Phantom enemies out there and a
    broken operator. Save and wage war against them to take them out.
     Note that there's two more phantom enemies in this area. One up by the
    kitchen area, and another down by the entrance (I left this one alone,
    actually). Before we continue on, let's do a little trick.
     In the machine lab, remember that back right room that has all the crates
    in front of it? Head there. We can use a "Recycler Charge" to throw in front
    of the blockade and it will turn the crates into minerals. QUICKSAVE and try
    it out. Note that you'll also have to kill the operator inside once you've
    done that...
     Once you are inside, check the shelf to the left for a [_WEAPON KIT
    FABRICATION PLAN_] (very nice!) Past that is a refrigerator with [_BANANA
    PEEL x2_] and a [_LEMON PEEL_] inside. Next up is a bunch of lockers with a
    [_MEDKIT_] on them (check the lockers themselves for [_CORRODED COIL x4_],
    The shelves behind you also have a [_SPARE PART_] on them.
     Finally, this corner area. Like someone's secret retreat! This has [_PSI
    HYPO x2_], a [_NEUROMOD_] on the chair, [_TYPHON LURE x2_] and "The Starbend
    Cycle: Book 2:My Enemy's Enemy's Enemy". What a title!
     With that room cleared out, let's go take care of that side objective (the
    "Beams and Waves Lab") since we're nearby.
      Beams and Waves Lab
     Just so you remember where this is, go to the main lobby and take the
    elevator up, then go to the other side of the room (near where the fire
    explosion is). Use this door and head in to find the door on the right.
     Inside head to the right and use the computer to "Fire the Q Beam". We
    have this weapon already, but we get to see what it does here. Unlock the
    room afterwards.
     The other corner has a [_PSI HYPO_] and [_CRUMPLED PAPER x2_] near a
    computer (one is on the ground). Grab them and check for a destroyed
    operator nearby too (loot him as well). Check the computer for two more
     The other desk against the wall puts you in sight of a door where a phantom
    is patrolling, so don't let him see you. It has [_Q-BEAM CELLS x70_] on the
    desk, [_CRUMPLED PAPER_] under it and a [_USED CIGAR_] in the trashcan. To the
    right of the desk is a supply crate with a [_CORRODED COIL_], and there's also
    two emails on the computer here:
     o [_EMAIL 66: RE: FW: THIEF_]
      o OBJECTIVE (The Blackbox Project): Find Josh Dalton (OPTIONAL)
     OK, go into the firing range now and take the [_Q-BEAM_], our second one. The
    shelves nearby have [_Q-BEAM CELLS x147_] and down the range on a table is some
    [_ORGANIC MATERIAL 2.0_]. Loot the phantom too. That's all we have to do here,
    so head back and visit the recycler if you need to before we continue.
      Dr. Calvino's Workshop
     Time to advance the main story! Head to this location and unlock the door,
    then enter the shop to have our objective refresh:
     o Objective: Diagnose and repair the Looking Glass server connection
     Head down the stairs and take a sharp right (to the "Diagnostic" area. Search
    this area for [_FRAYED WIRE x3_] (one in the toolbox), [_SPARE PARTS_] in the
    toolbox, [_USED PLASTIC TUBING_] in the trashcan, a [_FRIED HARD DRIVE_] and
    [_GLOO CANISTER x26_] under the stairs.
     The console in the middle of the area has no power. Lovely. There's some more
    [_USED PLASTIC TUBING_] and a [_CORRODED COIL_] near the window, and if you go
    under the other stairs here (the one with cardboard near it), you can go under
    the floor for more [_USED PLASTIC TUBING_] and [_FRAYED WIRE_].
     Head up to the workstation now for Dr. Calvino's PC. Search around it for
    some [FRAYED WIRE_] in the trashcan, a [_FRIED HARD DRIVE_], [_SPARE PARTS_],
    the [_ENGINEERING CONTROL SYSTEMS_] document and a supply crate behind you that
    has a [_CORRODED COIL_] and a [_SUIT REPAIR KIT_]. Check his PC now for three
    new emails:
     The emails about the mug and scale are weird, right? Go back down the stairs
    and hang a right, turning on the power using the machine in the corner. You
    can now use the console. To do this, use the "Network Utilities" tab and start
    to click each tab. By the second one down, you will have fixed the server
    connection, which updates our objective:
     o Objective: Watch the rest of your video (Talos I Lobby)
     There's more to do here though! Click the "Video Playback" tab now and watch
    the two videos here. Note you can move around the screens to change your view!
    Use it to watch Dr. Calvino in the second video go to his "Secret Stash".
     To find it yourself, go to the diagnostic area and find "Dr. Calvino's
    Tumbler" on the toolbox. Go to the scale with it and the door will open up
    for you too!  You get [_NEUROMOD x2_] here and [_LORENZO CALVINO'S CABIN
    KEYCARD_]. Not bad! We get a trophy as well!
     (-NOTE-) You should get the "Coffee Break" Bronze Trophy for finding Dr.
              Calvino's secret stash.
     Let's head back to the Talos I Lobby now. Watch for Phantom's on your way
    back (I took out one near the entrance).
      Talos I Lobby
     BEFORE we go back up to our office, I have a few new things we can do.
    Exploring two new areas and some emails we can access now:
     NOTE: You can go back to the Trauma Center and in the middle area you can
           find "Regina Sellers" PC. You need "Hacking III" to examine it. We've
           got it charted as read, thanks to having this upgrade (note only one
           email here is new):
     One more thing we can do: explore a whole new room. Head to the staircase
    by the restrooms and up two flights of stairs. See the "Human Resources" door
    here? SAVE here and toss a "Recycler Charge" between the couch and the other
    heavy item to get them both sucked up, clearing the way.
      Human Resources
     Check the center area in here for the "TranStar Rewards Program" book, some
    [_FLEXIFOAM BOLTS x2_] and a drink machine with [_COLD MOUNTAIN GREEN TEA x2_]
    and [_KAFE KARSK x2_]. Now, head into "Tom Tucker's" office for a [_MEDKIT_]
    on the wall and to kill a mimic nearby.
     (-NOTE-) I bought the "Suit Modification II" power here, as I'm tired of
              having a full inventory so often. It helps out in the long run,
              trust me!
     Check all the filing cabinets here for a [_BASEBALL GLOVE x2_], [_OLD SARDAR
    CIGAR_]. On the desk is also the [_BATTERY OPTIMIZER IMI7_]. It uh... increases
    the flashlight's battery. Yeah. The PC here also has three "new" emails:
     o [_EMAIL 71: GOOD NEWS_]
     o [_EMAIL 72: HUNTER HALE_]
     Note that only two are actually new, we've seen that bottom one before. OK,
    one more trick before we carry on with the game. Head to the northeast corner
    of the lobby (near the "Psychotronics Foyer") but to the "General Access" area
    to the north. We can break the glass by the PC in the corner and hit it with
    a Huntress Bolt to unlock the door (again, we probably could have done this
    earlier, but oh well).
     Enter the room to access a note by the PC (the [_GAME NIGHT NOTE_] and then
    check out Elias Black's PC for a new email:
     o [_EMAIL 73: YURI_]
     Next up is a safe nearby that is damaged. We can open it up with HACKING II
    though (which you should definitely have... see, there's totally a reason I
    skipped this room earlier... totally...). Hack it for a [_WEAPON UPGRADE KIT_]
    and a whopping [_NEUROMOD x4_].
     Perfect! Let's go back to our office now. On the way will be a mimic near
    the door (my turret nearby took care of it). Use the recycler / fabricator
    here if you wish (I made THREE WEAPON KITS and maxed level one on the Q-Beam
    and Shotgun) and then go watch the rest of your video.
     Yeah. Well, he said we wouldn't like it. After watching the video (which was
    just... jaw-dropping), we will get to meet January face to face.
     (-NOTE-) You will get the "Facsimile" bronze trophy for meeting January for
              the first time.
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                          CHAPTER 5: Detour                           >==O
     Go ahead and talk to January until he runs out of things to say. This will
    net you the [_GENERAL ACCESS KEYCARD_] (which is awesome) and a [_NEUROMOD_].
    Once you pick these up and finish talking with January, our objective will be
     o Objective: Enter Psychotronics
     Well then! Head back into the lobby (if you look below, you may see a
    phantom get destroyed by a turret) and head to the northeast corner of the
    map. Enter the "Psychotronics Staff Only" door here and you'll be stopped by
    another voice. December? Really? Listen to it and we'll get another optional
     o Objective (Who is December?): Meet December in the Foyer (OPTIONAL)
     Well... we are close. The foyer is where we entered the lobby from (check
    the map), so let's go ahead and head back really quick. We can explore other
    things too, so it's worth it.
      Neuromod Division
     Head out to the lobby area and you'll see... January? Yeah, he has definitely
    intercepted us. Very weird... go check the "December" Operator though for a
    [_NEUROMOD_] and the [_MYSTERIOUS NOTE_]. Alex is trying to talk to us, for
    sure, but can he even be trusted?
     Well, while we are here, head back past the security station (kill a mimic
    on the way) and repair the Grav Shaft (we should have Repair I long before
    now of course). Note that there's two mimics in the adjoining room. But fix
    the Grav Elevator and head up to the second floor.
     Now that we're upstairs, head forwards past the trashcan and grab the
    [_SPARE PARTS_] on the left. Up ahead to the left is "Fabrication", but it
    requires "Hacking Level IV", which we don't have. Now, in the distance is a
    phantom who may see you and take pot-shots. I'd recommend going and killing
    him right now to save some health (we'll continue looting below).
     OK, from that fabrication door, head onwards and the next door will be the
    "Volunteer Quarters". We actually have the keycode for this door (9469), so
    go ahead and enter.
      Volunteer Quarters
     It is DARK in here! This makes me somewhat thankful that we actually have
    a flashlight battery extender. The first desk has nothing but un-powered
    computers, so head left into the "private office". On the desk in here is
    You can find [_SHOTGUN SHELL x5_] back here too and a [_SUNBURST BANANA
     The other desk here has [_RECYCLER CHARGE x3_] and a [_ITEMS CONFISCATED IN
    LATEST SHAKEDOWN NOTE_]. Wow, people were STEALING these? Just wow. Grab the
    [_SPARE PARTS_] and [_MEDKIT_] nearby. Left of the medkit is some [_FRAYED
    WIRE_] and [_USED PLASTIC TUBING_] on top of the furniture. Weird. Our way
    forward is blocked, so head back now.
     Head past the entry desk and go left (staying upstairs). Behind the cargo is
    a body... "V-110655-16's Corpse". He has [_METHUSELAH APPLE x3_] on him. Huh.
    There is a little break area past him with [_CRUMPLED PAPER x3_] on the floor,
    a [_UDON NOODLES_] in the microwave, and [_EMPTY FOOD TIN x2_] in the trash.
    The drink station further in has [_COLD MOUNTAIN GREEN TEA x3_] and [_KAFE
    KARSK x2_]. Now loot the kitche for [_MOONSHADE LEMON x2_], [_JELLIED EELS x3_],
    x2_], [_VEGGIE BLEND_], [_SHAKER LEMON PIE x2_], [_RANDOM DIM SUM_] and finally
    some [_BIG BANG CANDY_]. Sheesh, that's a LOT of food.
     Head back out now and take a left, going left again to see the back hallway.
    The "Habitation Pods" are back here, but we can only get in with Leverage III
    this time (for real). Let's go loot the recreation area now. Lots of amusement
    and items here, including a [_KINGS & WAY SPARKLING WINE_], [_SUNBURST BANANA
    PUDDING_], the "I Volunteered" book. Another table has [_SHAKER LEMON PIE_] on
    it and [_BANANA PEEL x2_] in the trashcans nearby. A further trashcan has a
    [_USED CIGAR_] in it and another [_SUNBURST BANANA PUDDING x2_] nearby (one is
    on the ping pong table). There's also [_LEMON PEEL x2_] in the trashcan.
     Head up to the walkway now and to the end, going right this time. The cargo
    here has a [_LEMON PEEL_] and [_BANANA PEEL_] on it, and further on is the
    bathrooms. *Gulp... 
     Head in and explore this area to fight two mimics. When you find one, back up
    and take him on solo so you can wrench them both to death. Then, go to the
    middle area to find two corpses. The first is "John Haskins Corpse" and he has
    a [_SUIT REPAIR KIT_], [_SPARE PARTS x3_] and the [_IT'S A DEAL NOTE_]. Huh...
    The other is "V-041255-09's Corpse". He has some [_CRISPY FRITES_] on him.
     Check the lockers past them for some [_POMEGRANATE MOONSHINE_] and some
    [_UDON NOODLES_]. There's also some [_EEL SCRAPS_] in the toilets across from
    the corpses (nothing in the other toilets though). Head to the end of the area
    now and note the maintenance hatch here. You can go inside for some [_FRAYED
    WIRE_] and you can turn on the power here. Yeah...
     Go ahead and do so to electrify the locker room. You will need to exit and
    go RIGHT fast (you'll take some damage) but its worth it. Kill a mimic in the
    locker room here and start to loot the lockers for: [_TAMIZDAT VODKA_], [_9MM
    EELS x5_] (too bad we can't get that one locker). There's also a [_BANANA PEEL_]
    in one of the beds.
     Notably, if you move an item and climb ABOVE the bed with a banana peel, you
    can find [_THE DROP OFF NOTE_] under the pillow. It says "Drop ceiling outside
    the door to the habitation pods. - EV". Weird.
     Now, once you go out of this area, you will be attacked by a new type of
    enemy in the play area: the Poltergeist!
     |  This enemy is, at the same time, the most annoying enemy in the game
     |  and the weakest. Literally all it does it put "Lift Fields" under you
     |  that lift you up. That's it. It can also throw things at you that can
     |  do damage, but it's pathetic damage.
     |  The annoying thing is that it goes invisible and you have to find it
     |  out. Once you do, use your shotgun to take it out quickly (or maybe
     |  your superthermal skill).
     |  Weakness: Fire
     |  Immunity: None
     |  Scannable Powers: Remote Manipulation I, II, Lift Field I, II
     This enemy can move around items and cause a wave to appear underneath us,
    so stay on the move and hunt him down. He goes invisible after you shoot him
    but if you shoot twice you will hit him.
     Once he's dead, we can get some more items. Like that note above said, if
    you can get to the drop ceiling outside of the Habitation Pods room, you can
    find some items (I spent WAY too long stacking crates with leverage one to
    jump up there). It isn't anything good, but you can find some food up here if
     Since we have the power turned back on, head to the private office and check
    the PC. Under "Utilities" go ahead and "UNLOCK" the "Volunteer Quarters Access"
    which should come in handy. Check the new email as well:
     Reading this will give you the [_VOLUNTEER QUARTERS KEYCODE_]. We had that
    already though (we've seen half of this email already). OK, note behind the
    desk there is a maintenance hatch. Open it and you'll see an empty room.
     Well then... we can jump to the machine's top on the right and from here,
    you can use your Gloo Gun to make a staircase up to the upper area. Go ahead
    and do so now to reach a new are...
     On the way up here, grab a [_WRENCH_] and you'll be up in Fabrication proper.
    Well, like an attic area. Weird. There are THREE mimics in this area that you
    should use the doorway to kill, and an annoying operator on the other side.
     After killing the mimics, explore the area. You can find "Divya Naaz's Corpse"
    here and loot it for a [_BROKEN COOLER FAN_] and a [_SUIT REPAIR KIT_]. The
    other side has "Rich Ivers Corpse" for another [_BROKEN COOLER FAN_] and a
    [_WEAPON UPGRADE KIT_]. The middle table also has some items: including the
    [_FSLIDE INFBS_99_] (a chipset) and "The Neural Horizon I" book. There's also a
    couple of turrets you can set up here, but I DO NOT recommend it.
     OK, this next part... is going to suck. There's THREE Operators in total
    behind the doorway as well as... an unknown alien. A BIG one. This guy just
    reads as "???" mark, and I've run into him before when I wasn't writing, but
    he is just rough:
     |  The Technopath is a big pain it the butt. It looks like a Telepath,
     |  but controls technology and will turn operators nearby into its own
     |  little army.
     |  More dangerous however is the fact that it will often grab TWO turrets
     |  (one on each side) and use those to shoot at you. Not good. Try to
     |  Psychoshock it to stop its abilities or, if you are human, use your
     |  strong shotgun and combat focus to take it down. Early ones (like this
     |  current fight) mean you have to be extra careful and save between doing
     |  damage to him (just to be safe).
     |  Weakness: Electric, Explosive, Psychic, EMP
     |  Immunity: N/A
     |  Scannable Powers: Electrostatic Burst I, II, III
     |                    Remote Manipulation I, II, III
     |                    Machine Mind I, II, III
     What I'd recommend here (and again, QUICKSAVE) is to use a Recycler Charge
    on the doorway and then use that to round it and shoot with your shotgun to
    kill the operators (use an EMP charge if you wish). When the big guy comes,
    you have to RUN when he does his electric attack, as it will zap you for 20+
    damage whenever you are near. It goes away after awhile, but this typhoid has
    A LOT OF HP, so don't be afraid to damage him good, run away, save, and repeat
    to limit how much ammo and health you lose.
     Well then... kill them all? Good. You can follow the outdoor path now to see
    a locked office (Halden Graves) and an elevator. Use it to head down. There is
    a science operator here (does us no good) but head forward and you should see
    "Frederick Steele's Corpse". Loot him for [_9MM BULLETS x4_] and (for some
    reason) [_HALDEN GRAVES' OFFICE KEYCARD_]. Nice!
     Head left now and loot the work area for [_USED PLASTIC TUBING x3_], [_BURNT
    CIRCUIT BOARD x2_], [_BROKEN COOLER FAN_], and some [_SPARE PARTS_]. There is
    a middle area (with a fabricator) that has [_MINERAL MATERIAL 1.0_] and some
    [_SYNTHETIC MATERIAL 1.0_] as well. I also went ahead and made two shotgun
    shell packs and a medkit while I was here (which makes me feel a lot better).
     Go back to the elevator now and go into the nearby "Storage" area. There's a
    couple [_RECYCLER CHARGE x2_] here, as well as a broken recycler (you can repair
    it if you want... I did as I had a ton of junk items). There's also, further in,
    an "Exotic Storage" area, with the [_EXOTIC MATERIAL STORAGE NOTE_]. Well, Mr.
    Graves, we'll pay you a visit then!
     Head back up the elevator nearby and into Grave's office. There is a mimic in
    here, so take it out. Now, from the door, nab the [_TULIP FLOWER CUTTINGS_] in
    the case to the left and the [_EXOTIC MATERIAL 3.0_] from the desk. Check his
    PC and CANCEL the termination. Ooo, if we can fabricate neuromods, I'll be in
    heaven! Check under his "Utilities" now and open the doors, then check his
     Head into the next room now and to the right is [_KINGS & WAY SPARKLING WINE_]
    while on the table is the BIG SCORE: the [_NEUROMOD FABRICATION PLAN_]. Oh wow!
    Grab the [_TRANSCRIBE: HALDEN GRAVES_] as well and listen. There's a couple of
    listens here. Good stuff. On the floor is also [_CRUMPLED PAPER x2_ and then
    some [_OLD SARDAR BOURBON_] near "Halden Graves Corpse". Poor guy. Go ahead and
    loot him for a [_BURNT CIRCUIT BOARD_], [_EMP CHARGE x4_] and a [_PSI HYPO_].
     Head down to the "Storage" area now and loot the exotic materials room.  You
    should get [_EXOTIC MATERIAL x8.0_], [_TYPHON PLASMA x2_] and in the shelves
    to the right [_RECYCLER CHARGE_], [_EMP CHARGE_] and a [_SUIT REPAIR KIT_].
     ~ IMPORTANT! ~
     OK, now is our big break. The point where following this guide and picking
    up EVERY SINGLE THING is going to really pay off. You can now go to the
    fabricator downstairs and make NEUROMODS!
     I literally made FIFTEEN (15!) of these damn things. I'm just in a bit of
    shock right now! OK, time to spend these. Go with whatever you wish of course
    but I got "Suit Modification III", "Hacking IV", and "Repair III". This cost
    me all of my mods, but I've now maxed hacking and repair, and have the biggest
    inventory you can get...
     OK, we're done with this area. From the fabricator, go left and enter the
    nearby hallway. You can find "Tina Snow's Corpse" here for some [_FRAYED WIRE_]
    and a [_SUIT REPAIR KIT_] and then head down the hallway, going left to the
    upstairs balcony.
     Head left and past the Volunteer's Quarters to the next area (where you likely
    killed the phantom from earlier). Loot the area for [_TULIP FLOWER CUTTING x2_],
    [_AGAVE PLANT CLIPPING_] and a [_BANANA PEEL_] from the center area. You can
    find "V-010255-01's Corpse" here for a [_JELLIED EELS_] and some [_DISRUPTOR
    BATTERIES x500_].  You can enter the maintenance area here to climb up to an
    upper area as well. Do so and look around. There's really not much up here: a
    hatch that can't be opened, and an area overlooking the lobby. Go out to it to
    find [_USED PLASTIC TUBING x3_] and in the corner "Junior Bookman's Corpse",
    which just has a [_LEMON PEEL_] on it. Lame, Junior!
     Head back down to the maintenance hatch now and head down the hallway for
    a [_BANANA PEEL_] on the left and to find the main door is blocked and will
    require "Hacking II". Go ahead and hack it to enter "Volunteer Testing".
      Volunteer Testing
     Let's do some hunting. Enter the area and on the left is a testing room
    with a mimic in it. You can go hunt it, but in the back is an Electric
    Phantom that you do not want to get close to (a good time for your Q-Beam).
    Kill them off and go back to the entrance for some orderly looting!
     On the first desk in here is a [_PSY HYPO_] and [_KAFE KARSK_]. I'm also
    really liking the chess vibe in this room! Continue to the back for some
    [_CRUMPLED PAPER_] on the ground and [_VEGGIE BLEND_] on the desk. Grab it
    and take a left into a hallway, then go through the "Neuromod Installation
    and Extraction" door.
     There's another mimic in this area, left of the middle chair area. Go kill
    it. Head back to the chair area and check the trashcan for some [_PETRI DISH
    SAMPLE x2_], then go note the computer to the left of the entrance. Past that
    on the left is some metal shelves for an [_ASTEROID FRAGMENT_], a [_PETRI DISH
     Ignore the door past this and go right, down the stairs to some lockers down
    The shelves nearby have [_SPARE PARTS x4_] and an [_EMP CHARGE_]. Right behind
    you is the big score though: [_NEUROMOD x2_] and a [_TEST TUBE SAMPLE_]. Check
    right of the door down here for another shelf with a [_SUIT REPAIR KIT_], a
    [_PSI HYPO_] and a [_MEDKIT_].
     Enter the "Medbay" now for a [_PETRI DISH SAMPLE_] in the trash and the
    [_ANTI-RAD PHARMA FABRICATION PLAN_] on the cart nearby. That's good stuff.
    There's a [_MEDKIT_] on the bed here too and some metal shelving with some
    [_PSI HYPO x2_] and another [_MEDKIT_]. You can use the operator dispenser
    here too to recover your health for free.
     Head out the medbay and straight to the door, then through the test room
    and back out to the hallway. Go left now and right into the staircase. This
    leads down, so follow it and nab the [_BURNT CIRCUIT BOARD_] at the bottom.
    Check under the stairs now for some [_FRAYED WIRE x3_] and "Joshua Vanstry's
    Corpse". Guy had a [_KAFE KARSK_] drink and a [_NEUROMOD_] on him. Rest in
     Head into the work area now and grab the [_SPARE PARTS_] and read the "White
    Noise" book (an interesting read). Move forward to the next desk for a [_BURNT
    CIRCUIT BOARD_] and some [_BIG BANG CANDY_]. The rest of the room is empty, and
    if you head down the stairs, it leads you out to the hallway with the Gravity
    Elevator (go see if you wish).
     Instead, from the candy, head left and to the window. See the huge piano out
    here? Break the window and jump down. This is the "Skill Recorder" room, but
    it's pretty small (so no area for it). Check past the piano for "Helen Croft's
    Corpse" and a [_SUIT REPAIR KIT_]. Go past her now to the PC in the back and
    [_TYPHON LURE x2_] as well as "Hdley Dalton's Corpse" which has a [_LEMON PEEL_]
    on it. Way to go, Hadley! Check the PC now and hack it for one new email:
     o [_EMAIL 77: AGAIN. FANTASTIC._]
     Well, that's all we have for this area, so let's get back to the main quest
    with our new, more powerful selves! Head back to the Talos I Lobby and back
    into "Psychotronics Staff Only" door.
      Psychotronics Foyer
     Head forwards and peek your head in to the right room. Electricity is sparking
    here! Danger! Note you can shoot your GLOO GUN at the junction box to STOP it
    which lets you REPAIR it (you get this tutorial if you get zapped, but this way
    you don't take the damage). It is barely worth it as this room just has some
    [_SPARE PARTS_] and a broken recycler.
     Go back to the hallway and down to the staircase. A phantom is patrolling up
    and down it. I actually put my nueromod's to use here, as I'm going to point
    out in the note below (completely optional):
     NOTE: I QUICKSAVED here and bought my first "Security" skill here: "Combat
           Focus I". This gave me PSI POINTS for the first time. I then used it
           to kill the phantom here. I threw an explosive canister at him and
           then used the skill (L2) and shotgunned him three times to take him
           out, which gave me the trophy below.
     (-NOTE-) You will get the "Dead Calm" Bronze Trophy for killing an enemy
              while using Combat Focus. Nice!
     Head to the bottom of the stairs and hand a sharp right to find some [_FRAYED
    WIRE_] behind the cargo. Go straight now to find "Joel Weeks Corpse" and loot
    the [_PETRI DISH SAMPLE_] from him. Now... let's head to Psychotronics proper!
     As soon as we enter, we get a new objective:
     o OBJECTIVE: Access the G.U.T.S.
     Well, this is how we get around the main elevator not working, I guess. But
    all of our side objectives hang off of this area or GUTS, so we're on the
    right track.
     Head forward for a couple of phone calls, then shoot the junction box with
    your GLOO gun and repair it. The toolbox here has [_GLOO CANISTER x19_] in
    it. Head through the doors now and look down into the pit. There's a corpse
    and a mimic down here, so go kill it off. Check the "Otto Lauda Corpse" now
    for a [_TEST TUBE SAMPLE_] and [_9MM BULLETS x7_]. Nab the [_BURNT CIRCUIT
    BOARD_] and [_BROKEN COOLER FAN_] nearby as well.
     Jump back up and forward to the "Security Station". On the right up here
    you can hack the door (Hacking II) to get into the security room. Grab the
    [_SILENCED PISTOL_] from the right and the [_FIRED HARD DRIVE x2_] and the
    [_GLUCASSIST!_] from the desk. Head to the central desk now and you can
    check the PC for some utilities (an area map and a door unlock command).
    There's a crew list too (we've found a couple of them) and one email:
     Huh. Well then! Grab the [_9MM BULLETS x15_ ] from the desk (counter and
    from the right filing cabinet and the [_WEAPON UPGRADE KIT_]. The other desk
    over here has [_GLOO CANISTER x19_] and the "Behind the Iron Curtain" book on
    the desk. There's some turrets in the corner as well.
     Head past the security area now and go left, into the clean room preparation
    area. There's a mimic and phantom in here (a good place for a turret). Kill
    them both (note the phantom was "Crispin Boyer"). There's not much in this
    room, but the locker area on the far side has "The Starbender Cycle: Book 3:
    Spatial Delivery" book in it! The legend continues!
     Head onwards to an area that REQUIRES a "Psychoscope". Whatever that is, we
    don't have it. Head into the male clean room now. This area is pretty bare,
    but there's a GIGANTIC hole in the floor. You can also check the far toilet
    to find a [_WRENCH_] keeping a mimic in place. Pull it out for a black, well,
    explosion and to get a [_MIMIC TUMOR_].
     Head to the hole now and by it is "Allison Brady's Corpse". Loot her for
    some [_BIOHAZARD WASTE_], [_GLOO CANISTER x27_] and a [_PSI HYPO_]. Drop down
    now for a [_MEDKIT_] and to see a cargo box blocking one path and a ton of
    Gloo blocking the other (you can setup a turret by the Gloo to be ready...).
    Drop down now and be ready for THREE mimics breaking through the Gloo, making
    a path for us.
     BEFORE we go down that path, QUICKSAVE and use a recycler charge to take
    care of the cargo blocking the path here. You can then go through to get some
    [_GLOO CANISTER x43_] and the [_NULLWAVE SHIELDING 21.4GHZ_] from the storage
    cabinet here (this is a head chipset, but we need to unlock psychotronics
    first). Head through the Gloo Wall now to the end where a mimic is frozen by
    a corpse. Huh. Kill it and loot it, while grabbing the [_GLOO CANNON_] nearby.
     The corpse here is "Janos Jazsef", and he has a [_PSYCHOSCOPE_]. Sweet, our
    key forward! He also has a [_PETRI DISH SAMPLE_], [_MIMIC DETECTION GEN 1_],
    [_NEUROMOD x2_] and a [_TYPHON ORGAN_]. You should get the "Psychoscope
    Tutorial" now too! Oh, the potential! I really regret killing that mimic now!
     Head back and use your scope near the hole to see a mimic and phantom, but
    they will move away quickly. Head up and try to get the first level of research
    from the phantom. This will unlock the "Kinetic Blast I" from the neuromods, but
    we should put a note here:
     (-NOTE-) If you care about trophies at all, the "Split Affinity" trophy has
              us playing the game twice, once only with Human Abilities and once
              with only Typhon Powers. For this walkthrough, I am only using the
              Human Abilities, but feel free to use powers if you wish and aren't
              planning on a second playthrough or platinuming this game!
     (-NOTE-) Also, note you can scan the TURRET and OPERATORS as well as any
              enemies. Good to know!
     Go through the psycoscope barrier now and scan the Science Operator that
    shows up (man he scared me!). There is "Steven Mueller's Corpse" here too
    that has a [_TEST TUBE SAMPLE_], [_GLUCASSIST!_] and [_MIMIC TUMOR_] on him.
    Go up the elevator now and we'll get a call from Alex (and an objective update):
     o Objective: Scan Typhon organisms to calibrate Psychoscope
     Nice! Head forwards and open the middle containers to scan the three new
    phantoms that are here (which completes them as a whole). Alex will give us
    a call as well, giving us [_DR. KELSTRUP'S SAFE CODE_]. Nice! If you want,
    you can buy those Kinetic Blast abilities (although, again, I am not).
     (-NOTE-) What I will do though is SAVE and buy an ability, just for a
              trophy, as you can see below. I reload after that though. Got to
              be a clean "Human" on this playthrough!
     (-NOTE-) If you follow the note above, you will get the "Know Thine Enemy"
              Bronze Trophy at this time. For installing a Typhon Ability.
     Head to the right of the containers for a few desks where you can get a
    over to "Hans Kelstrup's Office" now. The door is locked but you can use
    the right window to get in. Repair the junction box here as well (I like to
    be safe just loitering around).
     His main desk has "The Noetic Field" book, which you should read. The filing
    cabinet has a [_TEST TUBE SAMPLE_] in it. "Hans Kelstrup's Corpse" is also on
    the floor. Man... he has another [_TEST TUBE SAMPLE_], [_HANS KELSTRUP'S CABIN
    KEYCARD_] and [_DIRECTOR KELSTRUP'S OFFICE KEYCARD_]. Not that we need that
    last one, I guess.
     Check to the left of his PC for "Typhon Mimesis Part II" book and then check
    to the left for his safe. We have the keycode thanks to Alex, so open it up
    for the [_NEUROMOD FABRICATION PLAN_] (which we have) and [_NEUROMOD x2_]. We
    get a call from January as well. Check Hans' PC now and look at the utilities
    here to open the LG Conference Room and the "Archival Footage". Those are some
    good videos. Now, four new emails:
     o [_EMAIL 79: TIME TO TALK_]
     o [_EMAIL 80: TOKAJI'S INJURY_]
     Those emails are pretty good! Heh... Go left now to the cabinet for a [_BROKEN
    COOLER FAN_] and then go check out the fabricator in the corner. There is a
    MIMIC here that you can research. Do so and kill it after, picking up the
    [_ANTI-RAD x2_] from the machine. Also, be sure to check near the entry door
    for [_TULIP FLOWER CUTTINGS_] and [_COSMOS FLOWER CUTTINGS_] in a display case!
     (-NOTE-) I split my PSI HYPO's and made more Neuromods. I bought "Materials
              Expert", "Conditioning" and "Stealth I".
     Go through the back door now and down the stairs. Check under the stairs for
    bit forward to "Looking Glass Station".
     Grab the [_RECYCLER CHARGE_] here and the [_TRANSCRIBE: HANS KELSTRUP_],
    then try to calibrate the screen in front of you.
     Oh! Hahaha, I'm sorry. I had to! Go to the back room here has [_V-AMP .23_],
    which gives you health for sneak attacks ("VAMP"). Go behind the screens now
    and search around for [_USED PLASTIC TUBING_], a [_CORRODED COIL_], [_BURNT
    CIRCUIT BOARD_] and in the toolbox some [_9MM BULLETS x7_]. As you head back,
    a phantom will come at you, so be ready for him as well.
     Head back up now and continue on to a big hub area. There's a LOT of paths
    here, but you'll get a call from Alex. Enjoy and head forward to see a
    specimen on display. Scan it to see it is a "Weaver" (we've encountered these
    in space, but we finally have a name now!).
     From this hub area, go left into the "Lab A" area. The stairs here are very
    much destroyed, so make steps with your Gloo Gun to the right and head up.
    You will be in the "Atrium" on the 2nd Level, but to the right is "Lab A" and
    to the left (far left... we can walk around to get over there) there is "Lab B"
    so let's explore these places!
      Lab A
     Be careful of this hallway, as there is a mimic here that may run off. Be
    sure to scan and kill it. From the start of the area, head right and you
    will see "Annalise Gallegos" office. There are FOUR mimics in here you can
    scan, which should FILL UP your scan log for them (or if it doesn't, it should
    be close... there is another mimic in the room to the left).
     BEFORE you kill them, I recommend trying to find the two patrolling phantoms
    in the area and taking them out one by one (I got ambushed by one while fighting
    the mimics, which killed me). Also, there is a turret in the left rooms, which
    you can put out in the hallway and fortify to help you out. One final note: the
    room to the RIGHT of "Annalise Gallegos" office has a hidden Phantom in it. You
    can just not go in that room and save it for last. It is actually a phantom /
    crew member. "Helen Barker-Combs". Such a sad ending!
     OK, time to explore. Enter the "medical bay" to the right of Annalise's office
    and check to the right and on the table for [_9MM BULLET x18_]. The cabinets in
    the back here have [_SUIT REPAIR KIT x2_], [_BIOHAZARD WASTE_] and a nice [_PSI
    HYPO_]. The shelves have [_PSY HYPO x2_] and an [_EXPIRED PLASMA BAG_]. Now,
    enter Annalise's office for a [_TEST TUBE SAMPLE_] and to find "Cory Richard's
    Corpse". Loot him for [_9MM BULLET x18_] (some are on the table nearby) and a
    [_SUIT REPAIR KIT_]. He has a [_SILENCED PISTOL_] nearby tool. Now we can check
    "Annalise Gallegos' Corpse" for a [_PETRI DISH SAMPLE_] and [_TRANSCRIBE:
    ANNALISE GALLEGOS_]. Listening to this will give us an objective (note that you
    can listen to TWO logs here).
     o Objective (Whistleblower): Search Dr. Gallegos's habitation pod in Crew
                                  Quarters for evidence pertaining to what went on
                                  in Psychotronics.
     Grab the [_NEUROMOD_] from her desk and check the "Introduction to Survey of
    Parasychological Meta-Analysis" book on her desk. Now, go ahead and hack her
    computer to open it up (Hacking I, so it should be REALLY easy) and read the
    two emails:
     o [_EMAIL 84: I'M AN IDIOT_]
     The shelves in the back here have a [_BASEBALL GLOVE_] and [_BANANA PEEL_] in
    them by the way. Head left now into "Lab A" (you can unlock the door here).
    Loot this room for [_PETRI DISH SAMPLE x7_], [_TYPHON ORGAN x2_], [_TEST TUBE
    Remember to check the shelves in the back for some of these items! You can also
    find "Evan Avery's Corpse" here for another [_BIOHAZARD WASTE_]. Rest in peace,
     Head into the next room now and you'll find some [_KINGS & WAY SPARKLING WINE_]
    and some [_OLD SARDAR BOURBON_]. Head out to the hallway now and continue down
    it. There is the "PSYCHOTRONICS AIRLOCK". Go ahead and unlock it (Airlock 2/5).
    Keep heading down the path to Lab B.
      Lab B
     This area has a lot less threats than the other lab. Still, this first hallway
    on the right, note all of the oil. In the back are two Mimics and a Phantom in
    the room on the right, so take them out first and foremost.
     Once they are dead, go back to the locked room on the right ("Mitsuko Tokaji")
    and grab the [_TRANSCRIBE: MITSUKO TOKAJI_]. This is one of the most interesting
    transcribe's I've heard up to this point. It's... well. Who knows what is real
    if this is all true!? Now, this is a bit tricky. Quicksave, and then use your
    Huntress Boltcaster to shoot the "UTILITIES" section of the PC through the bars,
    then hit the "Unlock Door" button at the bottom (I swear this took me 13+ shots
    to do...).
     Once the door is open you can raid the room for [_NULLWAVE TRANSMITTER x2_],
    [_Q-BEAM CELLS x27_], a [_WEAPON UPGRADE KIT_], [_BLEXIFOAM BOLT x2_], some
    [_9MM BULLET x8_] and [_BROKEN COOLER FAN_] in the shelves, and read the
    "Engineering Control Systems" book on the table. Whee! We've read that before
    actually. There's two new emails on the PC here as well:
     Head into the hallway and go into the next office down (Helen's). Grab the
    [_9MM BULLETS x15_] here and read "Typhon Mimesis Part III". To the left is
    some shelves with an [_ASTEROID FRAGMENT_], a [_PETRI DISH SAMPLE_] and a
    [_NULLWAVE TRANSMITTER_]. Next up, check the PC here for three more new
    emails (so many emails lately!):
     o [_EMAIL 87: STATUS REPORT: 37_]
     Just outside the office is "Rory Manion's Corpse". Loot him for some
    There's a [_GLOO CANNON_] and a [_NOTE_] here too (just like his transcribe
    said... there's a lot of these around, just FYI). Head into the door now.
    "Behavioral Biometrics".
      Behavioral Biometrics
     It's pretty icky in here. Grab the [_TYPHON LURE_], [_USED PLASTIC TUBING_]
    and [_NEUROMOD x2_] from the desk. Very nice! The shelves on the wall have an
    [_ASTEROID FRAGMENT_] in them. Note the locked door nearby too.
     Now, past the door is a viewing area. Grab the [_TYPHON LURE_] and the
    [_TYPHON LURE NOTE_] nearby and try out the button here to watch the mimic
    follow the light around (you can research this one if you need it). There is
    a door leading to some suspended light nearby where Alex will give you a call
    and chat for a bit. There's some [_PSI HYPO x2_] and a [_TEST TUBE SAMPLE_] in
    here as well. Head back out and to the corner area for some items: [_CRUMPLED
    PAPER_], [_PETRI DISH_], [_TYPHON ORGAN_], and a [_TEST TUBE SAMPLE_]. There
    is a PC here as well, with [_NULLWAVE TRANSMITTER x2_] and the "Typhon Mimesis
    Part I". Check the PC now for a utility (that doesn't do much for us) and
    three new emails:
     o [_EMAIL 90: RE: MIMIC THEORY_]
     o [_EMAIL 91: DOMETAKER_]
     o [_EMAIL 92: MYSTERY MAN_]
     That last email in particular is interesting. Heh. Head to the lab now to see
    just a TON of notes everywhere. There is one mimic in here at least though, so
    be ready for him. Otherwise, raid the place for a [_MEDKIT_], [_PETRI DISH x4_],
    [_BIOHAZARD WASTE_], [_TYPHON ORGAN_], and [_SPARE PARTS x3_]. There's also an
    [_ASTEROID FRAGMENT_] and [_PETRI DISH_] in the shelves in here.
     Exit using the door out to the balcony and nab the [_GLOO CANISTER x43_] out
    here. To the right is another door ("Containment"), which just leads down to
    the Lab A / Lab B hub area. Head down there to see and quicksave, as we've
    explored 2 of 4 pathways now! Sheesh!
     OK, let's go up the stairs and left to "Material Extraction Armory". I'm
    gunning for that armory, to be honest, so use your Gloo Cannon to make the
    path safe here. Be warned though! There are three mimics in this area (the
    fire can help kill them, but be ready for them to rush you). Gloo it up
    afterwards and head into the next area (note there is an [_EXPIRED PLASMA
    BAG_] in the tunnel).
      Material Extraction
     As you enter, we'll see an ALIVE human in a test chamber. He's a volunteer
    but we have a choice here (and a new sidequest):
     o Objective (The Psychotronics Prisoner): Start extraction process or release
                                               the volunteer!
     Well then... be a good guy or kill him? This is a big choice as you can
    imagine, but it should be dictated on whether you care about TROPHIES or not,
    as there's trophies for killing every human and not killing any. As you can
    guess, this will take two different playthroughs.
     (-NOTE-) I am going to not kill any humans and will, in this guide, try to
              help you do the same as well!
     (-NOTE-) I also took some time and bought "Sneak Attack I" and "Combat
              Focus II" in the Neuromod category. Just FYI.
     Go ahead and listen to the man talk, then go to the PC to read up on him
    if you wish. The "Exotic Material Extraction Manual" book is here too. Now,
    go ahead and let him out (if you wish) and he'll be very thankful, giving us
    the [_ARMORY KEYCODE_].
     (-NOTE-) You could save, get the code, and kill him if you wanted after
              that. But again, we're going with saving humans in this guide, as
              I'm going after that trophy.
     Enter the armory from here and grab the [_GLOO CANNON_], [_NEUROMOD_], the
    UPGRADE_]. The armory has another [_SHOTGUN_] and [_SILENCED PISTOL_] while
    the lockers have [_GLOO CANISTER x27_],[_SHOTGUN SHELL x3_] and an [_EMP
    CHARGE_]. Don't forget to check "Demian Linn's Corpse_] for a [_PETRI DISH
    SAMPLE_] as well.
     Head back outside and check the room to the west. "Kristine Lloyd's Corpse"
    is here. Loot her for a [_PETRI DISH SAMPLE_], [_SPARE PARTS_], [_EXOTIC
    MATERIAL 1.0_] and the [_TRANSCRIBE: KRISTINE LLOYD_]. Listen to this one
    to get a side quest as well!
     o Objective (Million Dollar Caulk Gun): Seal Hull Breach (Talos I Exterior)
     Well, this sounds like we'll be back to this area in the future. The door
    is impassable for now, so we have no other choice. The north door is also
    under lockdown, so we... we're done in this area. Head back (TIP: Shoot the
    fire pipes here to help protect "Aaron" since we're leaving) and enter the
    only other path: "Live Exam / Morgue".
     Grab the [_USED PLASTIC TUBING_] and [_GLOO CANISTER x34_] from the toolbox
    and head forwards to the Live Exam area.
      Live Exam
     We'll get a call from January here. The door across the way is locked, and
    this is due to an experiment going on. So we have to finish it to unlock the
    area. So be it.
     o Objective: Complete the live examination procedure
     Go past the central PC and check "Ruby Stone's Corpse". Ugly. She does have
    though, so loot them. Check the corner desk past her for [_GLOO CANISTER x36_]
    and the [_SPEEDSCAN 001SI_] module. This lets you speed up scan times, quite
    useful to have early (I need to unlock more slots!). The only other notable
    thing in this room is the far opposite corner for some [_BIOHAZARD WASTE_].
    After you pick all of that up, head to the PC.
     To complete this, first make sure your health and suit are OK. We need to
    lower the containment field. The Weaver will raise the corpse nearby now into
    a "Voltaic Phantom".
     |  These Phantoms are annoying as they carry an electric shock around
     |  them as they walk around (which can harm turrets and zap you between
     |  its attacks). Do your best to take them on from stealth and shotgun
     |  them down.
     |  Weakness: EMP, Nullwave, Psychic
     |  Immunity: Electric, Stun
     |  Scannable Powers: Electrostatic Burst I, II, III
     |                    Electrostatic Resistance
     |                    Electrostatic Absorption
     Go ahead and kill this thing. Nullwave Transmitters help here, but be sure
    you scan it first (as it is being raised, ideally) and then put it out of its
    misery. Note: If you get low on suit health, do NOT use a repair kit as we
    will be able to fix it pretty soon. Once you are done, the lockdown will be
    lifted, giving us our original objective once again:
     o Objective: Access the G.U.T.S.
     BEFORE we go do that though, take a right in this room and let's go down to
    the Morgue. Hehehe...
     So, this place is nice right? Thankfully, the enemies are limited here. Two
    mimics: one in the middle room and one in the far left corner (who is disguised
    as a medkit, so you can sneak attack it for great damage). Once they are dead
    we can loot the area.
     In the middle room is "Mitsuko Tokaji's Corpse". Loot her for some [_BIOHAZARD
    WASTE_], [_SPARE PARTS_] and [_MINERAL MATERIAL 1.0_]. The mimic on the table
    can be beat into a [_MIMIC TUMOR_], but becomes another mimic enemy who may
    scatter away (kill it). Also, check the shelves here for [_BIOHAZARD WASTE x2_]
    and a [_PSI HYPO_] as well as a [_PETRI DISH SAMPLE_].
     Head out the left door and grab the [_BIOHAZARD WASTE x2_] by the busted
    turret. The corner desk here has a [_MIMIC TUMOR_], [_MEDKIT_] and another
    [_ANTI-RAD PHARMA FABRICATION PLAN_]. Check the PC now for a couple of new
     o [_EMAIL 93: RE: I'M AN IDIOT_]
     That second emails is interesting. To the right is [_9MM BULLET x6_] on the
    floor, but nothing else in this room worth mentioning. Oh, but that locked
    door we have no keycard for! Well, there are some windows nearby you can break
    and then use your HUNTRESS BOLTCASTER to fire bolts by the button near the main
    door to open up the morgue properly! This thing is worth its inventory space!
     Head in for a bunch of bodies and goodies. "V-091855-04" has some [_CRISPY
    FRITES_]. The table to the left has [_9MM BULLET x5_] and [_BIOHAZARD WASTE_].
    "V-122255-07" has [_VEGGIE BLEND_]. And then we have one of our side-objective
    corpses here: Sylvain Bellamy, who has a [_PETRI DISH SAMPLE_] and the item we
    need: [_SYLVAIN BELLAMY'S CABIN KEYCARD_]. This gives us a call from January
    and an updated objective:
     o Objective (The Corpse Vanishes): Use Bellamy's Keycard to access his cabin
                                        in Crew Quarters.
     Keep looting this area for [_NEUROMOD x2_] and the [_MORGUE KEYCARD_], like
    we need it... The shelves in the back have [_BIOHAZARD WASTE x2_] and you can
    find a [_SUNBURST BANANA_] on "V-091755-03's Corpse".
     Head back up now to the Live Exam area and into the unlocked hallway to the
    right (we'll push forwards now). Head through the hallway to the back of the
    area and a Phantom and Mimic will head towards the exit. Follow them and kill
    them, with the help of some turrets (we get a call from January here about the
    turrets, by the way). Before you go into the next area, check the storage box
    to the left for some [_9MM BULLET x5_] and go back past the circular arch to
    find [_SPARE PARTS x2_]. The right hallway (leading back to "Aaron") also has
    some [_USED PLASTIC TUBING_]. Nab it all and head into the next zone. The
    "GUTS" of the station...
     Head downstairs here first for... what looks like someone's out-of-the-way
    office. The toolbox has some [_FRAYED WIRE_] and [_CORRODED COIL_]. On the
    desk is a [_RECYCLER CHARGE_], [_FRAYED WIRE x2_] (second one is in the shelf
    nearby), [_AGAVE PLANT CLIPPINGS x2_] and the [_WILL YOU? NOTE_]. Guy was
    definitely having trouble proposing! Hah. Check his email now for one new one:
     o [_EMAIL 95: RE: G.U.T.S. - SUBSECTION 19_]
     Use the Recycler now (Thank god! I had 19 Exotic Materials here, by the way
    thanks to exploring everywhere!) and head back up. Enter the "GUTS" now to
    find it is a gravity-less tunnel environment. Love the music pick-up here!
     First up is "Eric Berger's Corpse". Loot him for the [_EMP CHARGE FABRICATION
    PLAN_] and an [_EMP CHARGE_]. There is an Engineer Operator nearby as well.
    Move in a bit (loot the broken operator) and January will give us a call.
    Let's hope he's right!
     Head forward past the bend and look for some [_SPARE PARTS_] past a window
    (which you can go around easily). Keep going towards the fire a bit past that
    for some floating [_CORRODED COIL_] and [_USED PLASTIC TUBING_]. Keep going to
    the door but head north of it (north of the lettering) to find a [_FRAYED WIRE_]
    hidden behind it, then head through the first checkpoint.
     You'll see an enemy up ahead, but before you can do anything some debris will
    take it out. Huh. That's odd, we can't loot the corpse? Now, before you go into
    this area, check behind the door we entered from for [_USED PLASTIC TUBING_]
    and a [_CORRODED COIL_].
     Nearby is also a grated section with items (look for the broken grate floating
    nearby). Use that hole to enter the grated section and loot it for some [_USED
    WIRE x2_], [_FRAYED WIRE x3_], [_BURNT CIRCUIT BOARD_]. As you head towards the
    end though, the enemy music should play and you should be able to scan the enemy
    here to see it is a "Cystoid Nest".
           CYSTOID NEST:
     |  More of an annoyance than anything. Leave these alone if you can, and
     |  definitely stay away due to radiation sickness. If you must, shoot it
     |  down with a pistol and be ready for cysts...
     |  Weakness: N/A
     |  Immunity: N/A
     |  Scannable Powers: N/A
     |  These are the small balls that come out of Cystoid Nests. They like to
     |  swarm with each other and will go after anything that moves. Try to shoot
     |  them when they are grouped together to explode them all. Ignore if you
     |  can...
     |  Weakness: N/A
     |  Immunity: N/A
     |  Scannable Powers: Kinetic Blast I
     What you want to do here is shoot these nests at range as you are NOT moving
    and then shoot the Cystoids that come out. You can kill most of them as they
    swarm (although it may take 3-4 shots per nest at least).
     Once the middle shaft is cleared you can explore it to find various junk.
    Yeah, a ton of junk. Some of it is near the starting area (there is a storage
    chest over there) and some of it is in the corner near the exit. In general,
    just look all around for [_CORRODED COIL x3_], [_USED PLASTIC TUBE x2_], some
    PLASMA BAG_]. Continue through the airlock to the next gravity-less area.
     This next area has a number of nests in it, so it's a good idea to save and
    take them all out. We can loot after the area is clear. The big thing in this
    section is "Kimberly Bomo's Corpse", which has [_PSI HYPO x2_] and the [_LOCK
    THE DOOR NOTE_], which has the [_MAINTENANCE TUNNEL KEYCODE_] written on it.
    There's also grating on one side of this tunnel you can get into (either in
    the middle or near the end) to find some [_SPARE PARTS x2_] and some crates
    CANNISTER x29_]. The middle of this area (besides the corpse) has a broken
    operator and a supply crate with [_FRAYED WIRE_] in it. Head towards the end
    once you're done exploring.
     Now, BEFORE you go through the door note the fan nearby. We can actually
    stop this. Shoot your Gloo Gun at it until the blades stop (aim for where the
    blades whirl) and we can go past it into a vent. There's a [_BURNT CIRCUIT
    BOARD_] and [_FRAYED WIRE_] on the way. Once you get to the other side, you
    can open the previous door with a button. We may as well clear out this tunnel
    as well. There's quite a few nests, but this time they are tucked away in little
    cubbies and out of the way, so be sure to twist and turn to find them all (then
    go back to the starting area so we can loot this place).
     Head forward from here to the small station nearby. Under it (or... outside
    it...) is some [_USED PLASTIC TUBING_], but inside it is a [_MEDKIT_], [_LEMON
    PEEL_] and, in the storage crate, a [_NEUROMOD_] and [_RECYCLER CHARGE_]. There
    is the "Subsection Monitor" note here as well. Outside there's a [_FRIED HARD
    DRIVE_] and [_TEST TUBE SAMPLE_]. You can find another side grate area here as
    well to enter and find some floaty item: [_CORRODED COIL x3_] and a [_BROKEN
     Near the end of this tunnel are two ways we can continue. You can either fix
    the junction panel near the door (Gloo Gun and Repair Skill) or you can use the
    broken fan nearby to skip the electricity completely. Nice.
     This next tunnel has no nests in it. Weird, I was getting used to them...
    There is a [_CORRODED COIL_] and an  operator floating nearby though. There's
    also a grated area with [_BURNT CIRCUIT BOARD x2_], [_SPARE PARTS x3_] and a
    [_FRAYED WIRE_] in it (check both ends and the supply crate). Keep going and
    you will get a call from January about a Plasma Shockwave. Huh...
     Further up is a floating corpse, but for now go past him to another work
    station. This one has a [_MEDKIT x2_], [_COLD MOUNTAIN GREEN TEA x2_],
    [_SPIRALITE COOKIES_], [_BANANA PEEL x2_] and [_PSI HYPO x2_] (be sure to
    check the supply crate). Just outside of this area you can find a bunch of
    items floating around: [_CALADIUM PLANT STEMS_], the [_FOR YOU NOTE_] and a
    total of [_AGAVE PLANT CLIPPINGS x6_].
     Head back to the floating corpse now to see it is "Ramon Ridley", floating
    dead. Loot him for a [_BROKEN COOLER FAN_] and some [_SPARE PARTS_], then go
    ahead and float upwards to "The Magnetosphere" where we'll have gravity return
    to normal.
     To the left here is a toolbox with [_CORRODED COIL x2_] and a [_SUIT REPAIR
    KIT_], with some [_ANTI-RAD x2_]. The med bay here... is a bit of a jerk. See
    the note:
     (-NOTE-) To get into this medbay, you MUST use the "Mimic" skill. This means
              you can't get into this room if you are only using human abilities
              (Like BK on his first playthrough). If not... morph into the can
              near the door to get in and loot the room for [_PSI HYPO x3_],
              [_PETRI DISH SAMPLE_], [_MEDKIT_] and [_BIOHAZARD WASTE_]. You can
              also use a medical operator here too. Score!
     Head into the room now and grab the [_WRENCH_] straight ahead, then go into
    the right room (watch for fire on the floor). Now, every so often there will
    be a "PLASMA SHOCKWAVE". It just sets off an EMP, turning down power, but the
    power does come back so just don't freak out about it.
     The first computer here has "Laurel Davis' Corpse" by it. Loot her for the
    [_AGAVE PLANT CLIPPINS x5_]. The trashcan has a [_LEMON PEEL_] and [_CRUMPLED
    PAPER_]. There's a [_SILENCED PISTOL_] and [_AGAVE PLANT CLIPPINGS x3_] here
    too. This PC is super important to this area, but for now let's skip it and
    head to the back of the room.
     In the back is a [_MEDKIT_] and [_WEAPON UPGRADE KIT_] and another PC (with
    some [_FRAYED WIRE_] in a trashcan. This corner PC is the security station.
    You can download the map here and check personnel, as well as check two new
     o [_EMAIL 96: FW: JOST DALTON MIA???_]
     Head into the nearby toilet to find a science operator (that's nice) and
    get the [_BANANA PEEL_] from the trash. There's some [_BIOHAZARD WASTE_] here
    too as well as two books: "Rising Star" and "The Starbender Cycle: Book 2:
    My Enemy's Enemy's Enemy". Finally, head under the stairs for a [_CORRODED
    COIL_] and [_BROKEN COOLER FAN_]. There's a safe here too that you can hack
    with "Hacking II" for a [_WEAPON UPGRADE KIT_], [_RECYCLER CHARGE x2_] and
    some [_SPARE PARTS x5_].
     Head upstairs now and at the top get ready for some Cystoid Nests. Kill them
    all and loot the room for [_FRAYED WIRE x2_] and, up on the ceiling, some
    [_USED PLASTIC TUBING_] and [_SPARE PARTS_] (you can get up there with the
    shelves. At the end of the area, you can break the window (by the cargo) to
    find some [_CORRODED COIL x2_]. There is also an entrance to the GENERATOR,
    but DO NOT go through it yet.
     OK, now the rub of this area is that the PLASMA WAVE will KILL you if you
    are in the generator room. But... there's goodies in there. We'll get them
    all, but for now head back down to the lower area and access the locked PC.
    It will take "Hacking III", so hopefully you have that (if you've been
    following the guide, you should have it by now).
     Once you unlock the PC, you will get to read Laurel's emails (there's only
    two new ones):
     o [_EMAIL 98: SHUT IT DOWN_]
     o [_EMAIL 99: RE: I'M FINE_]
     Now, the UTILITIES SECTION is what we care about. You can open the
    "Emergency Supplies" area with it (which you should do) and, very much
    more importantly, you can SHUT THE GENERATOR DOWN. Do so and RUN up to the
    generator room and SAVE.
     Head into the generator and go UP to the emergency supply room. QUICKLY
    loot it for [_REACTIVATOR X2T-00_] and [_RECYCLER CHARGE x2_], as well as
    some [_FRAYED WIRE_], [_CORRODED COIL_] and [_PSI HYPO x3_].
     Now, if you want to play it VERY safe you can go back to the PC and wait
    for the generator to power up so you can power it down, but what we need to
    do is find the floating corpse in this area. This is "Anders Kline". Loot him
    for the [_MAINTENANCE TUNNEL KEYCARD_], [_NEUROMOD x2_] (very nice) and the
    [_ARTX PROPULSION GEN I_] chipset.
     Now that we have that keycard, we can continue. Head back to the Zero-G
    tunnel and head onward to see the door here is locked (and there's also a
    "Restricted Access" note here, pointing us to where we need to look). Use
    the keycard and head into the next tunnel for a scene (which is awfully
    similar to the scene when you acquire Typhon abilities...) and a call from
     Head forwards and we'll get a path split. Left to our objective our right
    to the cargo area. Normally, I'd say let's go explore, but there's too much
    firepower that direction and I am LOW on ammo so... it's not a good idea.
     Head left and near the first junk pile you can find a [_RECYCLER CHARGE_]
    in a stash box. Up ahead is a Weaver. You may have fought it in space before
    but it's a bit more confined here. Be sure to QUICKSAVE here!
     |  Now this is an annoying movie. In normal situations, the Weaver will
     |  try to use corpses to MAKE PHANTOMS, which is really, really bad. It
     |  will also try to make cystoids show up to swarm you as well. Lastly,
     |  when it does get near death it will often run and try to hide (making
     |  more Cystoids). Best to ignore it if you can, but rush it with shotgun
     |  shots (or use psychoshock) otherwise.
     |  Weakness: Nullwave, Psychoshock
     |  Immunity: EMP
     |  Scannable Powers: Backlash I, II, III
     |                    Phantom Genesis I, II
     The big thing you want to watch out for here is Cystoids, but try to get
    near it and use combat focus and your Q-Beam weapon to take it down fairly
    fast (ESPECIALLY if you've been upgrading). Or just blast it with the shotgun.
    Whatever you can get away with (again, I had no shotgun ammo left...). You
    could jet past it if you wanted, but it's up to you.
     In the next area you'll hear a call as you head towards our objective. Huh,
    more humans are alive! Good to hear. There is a wreck here with a ton of eels
    scattered around. You can find [_EEL SCRAPS x4_] here, scattered about. To the
    right (in the cab) you can find [_CORRODED COIL x2_] and some [_BURNT CIRCUIT
    BOARD x2_] tucked away.
     Continue forward to the "Arboretum" entrance area where we'll finally be back
    on firm ground!
     There's some dead Typhons here you can loot with a [_TYPHON LURE_] and a
    corpse nearby. "Alika James Corpse" is here too, with a [_BASEBALL GLOVE_].
    The toolbox has some [_SPARE PARTS_] and a [_CORRODED COIL_]. Check to the
    left to find [_EEL SCRAPS x2_] (I swear they make something out of these
    things), a [_RECYCLER CHARGE_], [_SPARE PARTS_], some pizza, [_DUCK BEER x3_]
    and the "TranStar Life - Employee Profile".
     Collect all of it and head into the next new area. Don't worry, we'll be
    back to GUTS for a side quest and explore the rest of the area at some point.
    Ideally, when we're even more well-armed.
     We will get a call from January as we enter. He'll tell us something we used
    to say. Heh. Neptune or Pluto? Well, there's a mimic in here to the left of
    the body, so take it out and nab the [_DISRUPTOR STUN GUN_] and check the man
    here. "Jia Kyung-Ho". Loot him for [_9MM BULLET x6_], [_DISRUPTOR BATTERY x2_],
    [_TRANSCRIBE: JIA KYUNG-HO_] and a [_NEUROMOD_]. Listen to the transcribe for
    a new side quest:
     o OBJECTIVE (Disgruntled Employee): Go to Deep Storage
     Oh, so an employee is missing huh? Fun. Loot the toolbox here for a [_CORRODED
    COIL_] and the crates for [_FLEXIFOAM BOLT x2_], [_FRAYED WIRE_] and a [_SUIT
    REPAIR KIT_]. The BIG help here though is the Recycler and Fabricator! We can
    finally re-arm ourselves and get more Neuromods!
     (-NOTE-) Here, I made 13 Neuromods (Note that I did give up half of my Psi
              Hypo stock to do this...). I also ended spending 20 Neuromods on
              "Gunsmith II" and "Lab Tech II" (each cost 10). I than ended up
              making FOUR Weapon Upgrade Kits and completely maxed my shotgun.
              I also made 3 packs of shotgun shells. SO... yeah, buff weapon but
              it cost me a LOT of resources. I regret nothing!
     Head up the stairs and you'll see an enemy through the door. It'll run too
    fast to scan it, but January will give you a call. Unless you have Leverage III
    we have to get around this door. Check the corpse near the vent nearby to find
    "Marc Sellers Corpse" for a [_LEMON PEEL_] and [_BANANA PEEL_]. Head into the
    vent now for another call from Morgan and another optional objective:
     o OBJECTIVE (Lift Interference): Investigate the Lift
     Head through the vents to emerge in... well, this area sure had all the plants
    ever put into it. "Arboretum" for sure. We've got stairs in front of us and a
    greenhouse to the right.
     For now though, turn around and look for the [_FORMULA TESTING APPROVED NOTE_]
    on a piece of machinery. Reading this will actually give us a new side quest:
     o OBJECTIVE (Gardening Tips): Find Dr. Julien Howard
     We're getting all sorts of quests. We're going to get another one soon, too.
    There's a locked door nearby (Storage Room) that you can get into with your
    "Hacking I" skill, which you should have. There's a mimic inside, so be ready.
    Raid the place for [_COLD MOUNTAIN GREEN COFFEE_], [_KAFE KARSK_], a [_WRENCH_],
    the "Final Approval Note", [_FRAYED WIRE x2_], [_CORRODED COIL_], [_SISKAK UNAGI
     Now we want to take a right and head up the path to the back of the greenhouse.
    On the way, you can look out the right for a blown-up space shuttle (up by the
    corpse). Speaking of corpse, this is "Edna Burton's Corpse". Loot her for a
    [_LEMON PEEL_], [_RECYCLER CHARGE_], and [_9MM BULLETS x6_].
     Continue around the side of the building and at the front watch as a man tries
    to warn you away. He will soon be taken over by a "Telepath" though, which just
    mind-controls him and makes him a slave. Yikes! QUICKSAVE here and look under
    the door for the [_GREENHOUSE HELP NOTE_], which will give us a new side quest!
     o OBJECTIVE (Save Rani): Save Rani from the telepathic Typhon
     (-NOTE-) We can get into the greenhouse by either a keycard (which we can
              find later... there's no rush to Save Rani...) or by "Hacking III".
              I used Hacking III, but you can come back later if you want.
     OK, so this greenhouse will be a bit tricky. There are THREE mind-controlled
    humans inside. You can scan them if you wish (I managed to scan two before I
    stormed the place). Whatever you do though, QUICKSAVE before trying ANYTHING!
    The big threat here though is the TELEPATH enemy!
     |  These things aren't very common, but they are some of the most dangerous
     |  enemies in the game. They are the Typhon that control the mind-controlled
     |  humans throughout the game and will use them as mobile bombs if they see
     |  you (which can be really, really bad). Do your best to either neutrilize
     |  every human first OR bum-rush this guy with a strong weapon (like an
     |  upgraded shotgun) and kill off the Telepath ASAP to release all of its
     |  humans from its control.
     |  Weakness: Explosive, Fire, Nullwave
     |  Immunity: Backlash
     |  Scannable Powers: Psychoshock I, II, III
     |                    Kinetic Blast I, II, III
     |                    Mind Jack I, II, III
     Before we fight it (we must kill it), we want to know where it is. I got
    rather lucky and it stopped near the front door (to the right) and was just
    looking away, which let me rush it with Combat Focus and dump 6-7 shots in
    it (fully upgraded shotgun) to kill it.
     Your other options here are to shock the humans to protect them (and you)
    and Q-Beam the thing to death while dodging its shots (harder done than said
    of course). You can also get ON TOP of the greenhouse (use your Gloo Gun to
    make stairs) to ambush it from above, but again, be careful of the humans in
    here (this is why we saved!).
     Once you take out the Telepath, Rani will wake up (the other two humans will
    be knocked out) and talk with us a bit, giving us the [_STORAGE AR01 KEYCODE_].
    Before you celebrate though, I HIGHLY recommend you leave and lock the doors to
    the greenhouse, as we have to go hunting (see the note below):
     (-NOTE-) Despite saving Rani, she is still in danger. There are PHANTOMS out
              in this area that will wander up here, especially if you made a lot
              of noise. I recommend locking the doors and going down the stairs and
              taking a right to "Crew Quarters". There's two Phantoms that stalk
              this area. Take them out. There's also two "??? OPERATORS" that you
              can scan in the security station. You can unlock it with "Hacking II"
              and kill them. This should keep Rani safe.
     Is she safe? Good. Head back to the greenhouse so we can loot it! First, you
    can loot Mickey Pitt Sr. for a [_SHOTGUN SHELL_], [_FRAYED WIRE_] and some
    [_SPARE PARTS_]. Rodney S. Poole has a [_BROKEN COOLER FAN_] and an [_EMP
    CHARGE_]. A crate near the entrance has an [_ASTEROID FRAGMENT_] as well.
    There is also a TON of food here! [_MOONSHADE LEMON x18_], [_JAMON TOMATO x20_],
    [_SUNBURST BANANA x20_], and [_SKYKING POMEGRANATE x6_]. There's some other
    items here too: [_WEAPON UPGRADE KIT_], [_SPARE PARTS_] and the [_FEAR SHIELDING
    21.4GHZ_] chipset. You can also find two [_WATER PRESSURE REGULATOR_] key items
    in here as well. Nice!
     I should note that saving Rani updates our objective as well for her:
     o OBJECTIVE (Save Rani): Open the storage closet AR01 to access spare
                              security turrets.
     Head out of the greenhouse now and take a left. Look out over the hedges as
    you go for a body on top of a roof. Jump over there to find it is "Gennady
    Mironov's Corpse". Loot him for a [_TEST TUBE SAMPLE_], [_MEDKIT_] and some
    [_GLOO CANISTER x22_]. Jump off the left now and up the stairs for another
    corpse: "Evelyn McCarthy" who has a [_LEMON PEEL_] and [_BANANA PEEL_]. Head
    back down (this path leads to where we started from) for [_COSMOS FLOWER
    CUTTINGS x3_] and some [_9MM BULLETS x6_] in a supply crate.
     Go down the stairs now for [_COSMOS FLOWER CUTTINGS x2_] and a [_SILENCED
    PISTOL_] on the floor, by "Jenny King's Corpse" (there are turrets down the
    hall in front of you that may kill a mimic, by the way... I enhanced them as
    they are in a good spot). Jenny has some [_SISKAK UNAGI ROLLZ_], a [_LEMON
    a [_PSI HYPO_] nearby. Poor Jenny...
     Go straight into the hallway now, looking right for "Lily Morris' Corpse".
    She has [_TRANSCRIBE: LILY MORRIS_] on her and a [_RECYCLER CHARGE_]. Nice.
    The recording will unlock another side quest:
     o OBJECTIVE (Talos Smuggling Ring): Find all six Drop Points around Talos and
                                         recover the stolen goods hidden in them.
     We'll find all of those eventually (it will take some time). Our first one
    is nearby though: see the alarm panel above her head? Whack it three times to
    open it up for [_GLOO CANISTER x30_] and a [_NEUROMOD_].
     o OBJECTIVE (Talos Smuggling Ring): Find five more Drop Points around Talos and
                                         recover the stolen goods hidden in them.
     The trashcan up ahead has some [_BIOHAZARD WASTE_] in it and to the right
    is the medical bay. You can get a health operator here and a [_MEDKIT_].
    You can also find a MAINTENANCE HATCH in the corner which you can access if
    you have "Leverage I". QUICKSAVE here! If you don't want to take the hatch,
    you can go out to the turrets and BREAK THE GLASS of the fishtanks to find a
    room behind the "Main Lift" door.
     There is a Phantom back here though. A different kind (that you may have
    fought before...).
     |  This phantom can be annoying. When you fight it, it may duplicate
     |  itself which makes fighting it... that much more confusing. Try to
     |  use your Q-Beam against it and stay away from any of that "Psionic
     |  Cloud" stuff that it emits as it fights...
     |  Weakness: Q-Beam
     |  Immunity: N/A
     |  Scannable Powers: Phantom Shift I, II
     |                    Ether Resistance
     |                    Ether Absorption
     Kill off the threat and loot the area (note one side of the entrance to this
    area has a gas leak). You can find crates here with [_9MM BULLETS x8_ and some
    [_Q-BEAM CELLS x41_]. There's a [_BURNT CIRCUIT BOARD_] and [_FRAYED WIRE_] by
    the crates here. Go up the steps on the right nearby for the [_POTENTIALIZER
    23-0948SI_] chipset, which can up your psi pool.
     Go back down the stairs and take a sharp right, going down to a door blocked
    by a crate. SAVE and use a recycler charge here to make your way in. "Carin
    Buckley" met her end here. Loot her for a [_BURNT CIRCUIT BOARD_], a [_SUIT
    by her as well, with a [_WEAPON UPGRADE KIT_] and [_SHOTGUN FABRICATION PLAN_].
    In the back is a toolbox with [_FRAYED WIRE_] and [_CORRODED COIL_], with some
    [_SPARE PARTS x2_] nearby. Nice!
     Go back down the hallway and take a right. This is a very short dead-end path
    but it leads to the area we entered from (the one with the un-powered door).
    You can turn the power back on to make a shortcut here, which is nice (easy
    access to the Recycler and Fabricator if you need it).
     Head back now and go past the hallway area. We'll reach a path split this
    way: we can go up to Alex Yu's office or down to Crew Quarters. Let's go up
      Path to Alex Yu's Office
     On the way up, you may encounter a mimic, so be ready to take it down. On
    the way up to the right is a side path. Take it to find a "Iris Stein's"
    corpse for a [_BROKEN COOLER FAN_], [_SPARE PARTS_], and a [_RECYCLER CHARGE_].
    There's a [_USED CIGAR_], [_WEAPON UPGRADE KIT_], [_NEUROMOD_], and the
    "Greenhouse Checklist Note", which has the [_GREENHOUSE PASSWORD_] on it. The
    luggage here also has [_SUNBURST BANANA PUDDING_] and [_9MM BULLETS x8_] in
    it. Very nice!
     (-NOTE-) This is the password you need for the "Save Rami" sidequest, which
              you can go do now if you wish now that nothing is stopping you.
              Just remember to save!
     Continue up the path now and you'll get to a wide open area. There's a number
    of enemies up here though: an Etheric Phantom and Thermal Phantom walking
    around, and to the left (in the water... posing as lilypads) there's a mimic
    and a greater mimic:
     |  Another type of Phantom: the Thermal Phantom. He is on fire, which is
     |  bad enough, but he also has a unique ability called "Superthermal" where
     |  he will lay down fire traps (so always watch your footing when you are
     |  fighting him). Take him out like a normal phantom while keeping that in
     |  mind.
     |  Weakness: Psychic
     |  Immunity: Fire
     |  Scannable Powers: Superthermal I, II, III
     |                    Thermal Resistance
     |                    Thermal Absorption
           GREATER MIMIC:
     |  As you may expect, Greater Mimics and... a bit bigger and better than
     |  a regular mimic. They are a bit more aggressive and go for the face,
     |  but other than that you can more or less treat them the same.
     |  Weakness: GLOO, Q-Beam
     |  Immunity: EMP
     |  Scannable Powers: Mimic Matter I, II, III
     |                    Regeneration I
     BEFORE we do that though, to the right is the weapons locker that Rami told
    us about. Unlock it with the code she gave you (or use "Hacking IV") and enter
    to loot it for [_Q-BEAM CELLS x66_], [_SILENCED PISTOL x2_], [_WEAPON UPGRADE
    KIT_] and a [_SHOTGUN_]. There's a turret up here too. I recommend taking it
    out, setting it up, and letting it help fight with you! Now, go kill the
    enemies here (phantoms first, just stay away from the left path near the water
    for now) and make this place safe!
     Head forwards now, on the left, but grab the [_AGAVE PLANT CLIPPINS x2_] on
    display and continue on to find an engineering operator dispenser. Use if if
    you wish. There's also an elevator to the right that leads to "Talos I Bridge"
    which you can go down to grab a [_BASEBALL GLOVE_] in a suitcase, but head back
    up once you grab it.
     Continue on and look for another plant display for [_CALADIUM PLANT STEMS x3_]
    and a bunch of cargo scattered about. You can find a [_CORRODED COIL_] and some
    [_USED PLASTIC TUBING_] and [_GLOO CANISTER x32_] in some supply crates. There
    are TWO elevators in this area. One is for Alex Yu's office and the other leads
    to our destination: Deep Storage.
     Down here you can unlock the AIRLOCK for the Arboretum (3 of 5) and find a
    corpse. "Zachary West". He has some [_FRAYED WIRE_], [_SPARE PARTS_], the
    also nab the [_GLOO CANISTER x38_], [_SILENCED PISTOL_], [_CRISPY FRITES_] and
    [_9MM BULLETS x9_] (from the bookcase).
     This TranScribe... this will actually advance the plot. The Deep Storage lock
    is voice-activated and we need to find voice samples from Danielle Sho to unlock
    it, which gives us a new quest:
     o OBJECTIVE (Gathering Echoes): Find voice samples: processing at 205
     Just like every other main story break, we'll pick up our quest in a new
    section! Good job on making it this far! We will explore the Arboretum some
    more and work on voice samples in the next section!
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                      CHAPTER 6: Gathering Echoes                     >==O
     Well then... since we have an airlock here, I'm going to send us off to
    complete a side quest. Go ahead and exit it to Talos I Exterior...
      Talos I Exterior
     We're not going to spend a TON of time out here. Two trips. That's it. I
    will say that this is an EXCELLENT way to get around the station!
     Our first target is the "Crew Quarters Hull Breach". We don't need to fix it,
    just explore it! It is south of your position (you should see it relatively
    close...). SAVE before you get near as there are TWO MEDICAL OPERATORS here
    that are corrupted.
     Take them out and head into the breach to see a bunch of bunks and some items
    floating in the air: [_BIG BANG CANDY_] and [_COLD MOUNTAIN GREEN TEA_]. Go
    explore the bunks section for a BUNCH of items: [_LEMON PEEL_], [_USED CIGAR_],
    [_SPARE PARTS_], [_JELLIED EELS_], the "Global Unity Games" book, [_HEPATOCYTIC
    AMP S-M186_] (the big goodie here!), and a briefcase with [_SYNTHETIC MATERIAL
    0.04_] and [_EXOTIC MATERIAL 0.04_].
     Nearby is also a med bay with more items (a cabinet or shelves may be in the
    way). Enter to find [_MEDKIT x2_], [_TEST TUBE SAMPLE_], [_FRAYED WIRE_], a
    [_PETRI DISH SAMPLE_], [_PSI HYPO_], and an [_ANTI-RAD_].
     That's it for that small area. Keep heading south now (you can reach a high
    speed of 15.99 if you try) and aim for the breach we have to fix. Be SURE you
    save before you reach it as a TELEPATH floats around out here (I let it almost
    see me and hid around a corner, then I ambushed it when it came close to kill
    it with my Q-BEAM).
     Caulk the Hull Breach now and you'll update your objective. Note that the
    Psychotronics Airlock is nearby, to the south a bit further, so we may as
    well go visit it to complete this objective.
     o OBJECTIVE (Million Dollar Caulk Gun): Access Exotic Material Storage
     Let's do it!
     In this area, there are a few phantoms walking around, so you should try
    to sneak-kill them for more EXOTIC material (which is nice). Of note is the
    Etheric Phantom in the Morgue (optional). There may be Greater Mimics around
    as well.
     What we want to do is head for the the room where Aaron Ingram is. Right in
    the back where the Armory is. You may want to save before you enter as there
    are two Phantoms in the room off to the left which is the one we unlocked, and
    they will kill ol' Aaron if you don't kill them quick (he's... he's still just
    standing here, which is weird...).
     Once you've killed them, explore the "Exotic Storage Room" to complete your
    objective. There's [_EXOTIC MATERIAL x11.40_] and a [_TYPHON PLASMA_] in the
    entry area (and the room to the right... check the shelves).
     There are also two holding cells in here. The left one has some [_RANDOM DIM
    SUM_] in it and a [_METHUSELAH APPLE_]. The toolbox between the rooms has a
    [_TEST TUBE SAMPLE_] and an [_ASTEROID FRAGMENT_] in it. The other cell has a
    [_MOONSHADE LEMON_] and another [_METHUSELAH APPLE_] in it.
     That's it for here, so head back to the airlock and go north, back to the
     We're back to the Arboretum. You may want to sweep the areas we covered in
    the last section to re-set turrets and kill anything wandering around (I only
    found one Phantom, but a couple corpses near the turrets). Of note is that
    the bodies in the greenhouse are gone (which is good... I suppose).
     (-NOTE-) I went and used the Recycler and Fabricator in the starting area
              here once I got back (as well as killed one Phantom I found and
              looted others near turrets... so be ready for more). I also made
              four Neurmods and bought "Psionic Aptitude I" and "Psychotronics I"
              as well (for more head chipsets).
     OK, once you've ran through the area and used the Recycler/Fabricator, let's
    go back to the "Deep Storage" elevator and check out Alex's elevator shaft.
      Alex's Office
     There's a couple of ways to get up here... the first is "Hacking IV", to
    repair the Grav Lift. Do that if you can. If not, remember the waterfall where
    the mimics were? To the left of it is some rocks. With the Gloo Gun you can make
    a path up to the office (just use the rocks as steps as well as your gun and you
    can make a path pretty easily).
     Enter Alex's Office now for a call. Broke our arm? Jesus, Alex, that is way
    too much! There's quite a few books here: "Too Far, Too Fast III", "Midnight
    Songs, A Classic Anthology of T'ang Dynasty Verse" and "International Art:
    Talos Edition".
     Alex's desk also has a [_NEUROMOD_] and a [_WEAPON UPGRADE KIT_] is nearby
    as well. There's also "The Neural Horizon II" file back on the desk as well
    as [_TAMIZDAT VODKA_], a [_USED CIGAR_] and a [_SUIT REPAIR KIT_] in the desk
     The PC here is... well, locked. We don't have the password but you can hack
    it with "Hacking IV" if you have it (we get the password later in the story,
    in case you are wondering).
     If you do, you can then use the Utilities page to "Extend the Bridge", which
    you definitely want to do! Next, you can check the files page for the (very
    redundant [_NEUROMOD FABRICATION PLANS_]. Yeah. Next up is four new emails,
    which are very... interesting...
     o [_EMAIL 101: RE: ROGUE OPERATOR_]
     o [_EMAIL 102: NO SUBJECT_]
     OK, now, to the left of the desk (or to the right if you are facing it) is
    a crate blocking a maintenance hatch. Use a recycler on it to get in. Another
    crate here has [_GLOO CANISTER x27_] and [_Q-BEAM CELLS x24_]. And then we
    have Alex's safe... which we have the password for. Open it up for a number
    of items: [_WRENCH CRITICAL ++_], [_ALEX YU'S SUITE KEYCARD_] which will go
    update our objective below, [_TRANSCRIBE: MORGAN YU_], [_NULLWAVE TRANSMITTER_],
    and [_NEUROMOD x2_]. Huh...
     o OBJECTIVE (Who is December?): Search Alex's Room for the Escape Pod Key
     Head out of the shaft and take a left out the door. Go up the stairs here to
    the roof. You can find [_COSMOS FLOWER CUTTINGS x4_] and a "Terraforming Mars"
    magazine up here. And the bridge we extended! Head up there to see Alex's escape
    pod! There's also a [_NEUROMOD_] and [_ALEX YU: TRACKING BRACELET_], along with
      Abandon Ship! (OPTIONAL TROPHY)
     This section is for an OPTIONAL trophy, which is to... abandon our mission
    and just get OFF Talos, which we can do at this point. Be sure to do a HARD
    SAVE here as we'll reload once we're done!
     OK, I'll be fairly brief here. Max your shotgun and get 20+ shells. We're
    going to bum-rush this. Head down to Crew Quarters and go down, then enter
    it properly.
     This is a new area with mind-controlled humans and a "Nightmare". The giant
    Nightmare only appears if you used a ton of Neuromods like I have. Combat
    focus and blast him (and eat health packs). This is all temporary, so use
    whatever you have to and don't mind the humans dying...
     Head to the back and hack the elevator. Take it up and go into Alex Yu's
    bedroom, killing anything nearby. In his room, lift the GLOBE by his bed to
    find the [_EP101 KEYCARD_] (which is tricky, I had to look this up!). Now,
    head back to his shuttle and use it to leave the station. You get a couple
    of messages here but at the end (at the loading screen), you will get your
     (-NOTE-) You will get the "Abandon Ship" Bronze Trophy for leaving Talos I
              in Alex's Escape Pod. Congrats?
      Carrying on with the Mission!
     OK, another trophy down. Speaking of that, since we have that save file...
     (-NOTE-) You can throw down a Recycler Charge at your feet and let it kill
              you to get the "Intrinsic Value" Bronze Trophy, for uh... recycling
              yourself. Yeah.. we could have done this before now, but there's
              another bronze trophy!
     For real now, let's carry on with the mission! Or rather... exploring and
    some side quests! Let's get another side quest out of the way first! Head down
    to the hallway with the two turrets (machine guns) underneath Alex's office
    and enter the "Talos I" door. This is to fix the central elevator... Be sure
    you SAVE here first, of course!
      Talos I Lobby
     Here, be ready for a fight. We have to fight a Technopath here, which... is
    what corrupts turrets. We've faced one before, but we never had a name for it
    as it popped up as ??? (You remember the time, right? Just before we got the
    Neuromod Fabrications...).
     Having a fully-loaded shotgun is a blessing here, as you can definitely
    bum-rush this guy and unload 7-8 shots into him and kill him (ideally, the
    first one is a sneak attack). However, there are two corrupted operators in
    here as well, so be careful of them (Gloo Gun them and chase the Technopath
    if you can). The Technopath will shoot electric / EMP charges at you, which
    definitely hurt a ton, so try to stay close range with him and take him out.
    He is weak to EMP as well, so those charges may come in handy.
     Once you kill him, your "Lift Interference" quest will be complete! Nice,
    we can use the central lift now! Go check out the corpse by the elevator
    to find "Hendrik DeVries Corpse". Loot him for a [_TEST TUBE SAMPLE_], the
    [_HENDRIK DEVRIES' OFFICE KEYCARD_] and a [_MEDKIT_]. There is also the
    [_TRANSCRIBE: HENDRIK DEVRIES_]. It doesn't tell us much. Check the nearby
    trashcan as well for a [_LEMON PEEL_]. That's all there is here, so go ahead
    and head back to the Arboretum.
      Exploring the Arboretum
     Head back down the hallway, take a left, and go up the hill. Hang a left
    up here, going past the "waterfall" and right when you get to a path split
    to come to a bench. The "The Starbender Cycle: Book 4: Backstabbed in the
    Face" book is here. Read it (there's a trophy for it!) and move to the RIGHT
    of the bench, through the bushes (right of the tree). You'll find a hidden
    baseball mound here with [_DUCK BEER x3_], [_BASEBALL GLOVE x2_] and some
    [_SYNTHETIC MATERIAL x2.70_]. Heh.
     From here, follow the outer glass (what a view) to the left of the baseball
    area, as it wraps around to the "Looking Glass Theater" area. There's a body
    over here with a [_SILENCED PISTOL_] by it. Hey, it is "Thomas Tucker". Loot
    him for a [_LEMON PEEL_], [_BANANA PEEL_], [_9MM BULLETS x7_] and a [_TYPHON
     This next part is a bit... tricky. Break the screen here to find a [_MEDKIT_]
    behind it, but look up! There should be a Greater Mimic either fall down or
    about to based on what you're about to do... we're going to make a Gloo Gun
    path upwards. Do so and you may fight that mimic as you get up there!
     Up here you will find a corpse! "Dr. Julien Howard", who is part of a side
    quest! Loot him for a [_BURNT CIRCUIT BOARD_], an [_EMP CHARGE_], [_TRANSCRIBE:
    JULIEN HOWARD_] and [_DR. HOWARD'S GROWTH FORMULA_]. The cooler nearby has a
    Here is our updated objective:
     o OBJECTIVE (Gardening Tips): Fabricate the growth formula
     It almost sounds like we're going to make a TON of food. Heh. Well, head back
    down and go straight past the bench, following the path and going right at the
    sign (following the path proper). Look to the left as you go for "Elle Gold's
    Corpse" for a [_BURNT CIRCUIT BOARD_] and an [_EMP CHARGE_]. Now, the rock to
    her left can be lifted with "Leverage II". You can look behind it though for
     OK, let's go to the Recycler / Fabricator now and make this formula that
    Dr. Howard is so keen on. It doesn't cost much to fabricate, mostly the green
    material, but one of everything. Make it and get the [_DR. HOWARD'S GROWTH
    FORMULA_] from the machine, which updates our objective:
     o OBJECTIVE (Gardening Tips): Place the growth formula into the sprinkler
                                   control system.
     Head back to the sprinkler system now. This is very close to the area where
    we first emerged from. Put the growth formula in and... well. We have to wait
    I suppose...
     o OBJECTIVE (Gardening Tips): Harvest your fruit after the growth cycle is
     This superfruit (called [_DR. HOWARD'S SUPERFRUIT_]) takes about 10 minutes
    in real time to grow. Not bad! It also seems to heal all of your HP and PSI
    points in the game (at least 110+ HP, tested by yours truly... I would have
    to buy the HP BONUS skills to test how MUCH this thing can heal, but I'm
    guessing it's all HP).
     While you are waiting for that, let's head down the steps and take a right,
    then another right to the "Crew Quarters" entrance (which you likely went to
    earlier to kill Phantoms).
     Here, you can find a [_GLOO GUN_] just after entering the lobby (to the
    right) and two supply crates here for [_BIG BANG CANDY_], [_SUNBURST BANANA_],
    [_CRISPY FRITES_]. The lockers in the security station (which you probably
    hacked into, if you've been following this guide...) have [_9MM BULLETS x8_],
    [_Q-BEAM CELLS x45_], [_CRUMPLED PAPER_], [_FLEXIFOAM BOLTS_] and another
    KIT_] and the "And The West Stood Tall" book in the office.
     The room right across from us is the "Storage Room A2", which we got the
    keycard for not long ago. Enter it and sneak-attack the phantom here to kill
    it (note it was a person, so Lawrence Baxter is accounted for). We can loot
    the room now for [_AGAVE PLANT CLIPPINGS x7_], [_CALADIUM PLANT STEMS_], some
    [_COSMOS FLOWER CUTTINGS x4_] and [_TULIP FLOWER CUTTINGS_]. They were planning
    on having a good time! There's better goodies here though: [_NEUROMOD x2_], a
    a [_SHOTGUN_] and [_SHOTGUN SHELLS x3_]. Nice.
     Exit now and continue down to the Crew Quarters area. On the way down you
    can get [_SKYKING POMEGRANATE x6_] from the trees and some [_COSMOS FLOWER
    CUTTINGS x3_] from the left-hand side of the area (one of them is down at
    the bottom). You can also find "Lizzy Colton's Corpse" down here, with a
    A girl after my own heart, it seems. Check behind the center decorative feature
    here for [_RUSSIAN BLINIS x2_] and a [_PSI HYPO_]. You can also find some more
    goodies in the suitcases by the exit: [_SUNBURST BANANA PUDDING_], [_9MM BULLETS
    x8_] and some [_OLD SARDAR BOURBON_].
     OK, we're about to go into "Crew Quarters", which has a very bad thing just
    waiting for us. I highly recommend a HARD SAVE right here and a refill on
    shotgun ammo (and just using the recycler in general). Don't say I didn't warn
    you! Ready? Let's do it!
     (-NOTE-) I bought "Firearms I" and "Mobility I" here for the heck of it...
              Just to let you guys know how I'm spending Neuromods. I figure the
              running and extra firearm damage can't hurt.
      Crew Quarters
     As you enter this area, quickly go into stealth and hide behind the left
    pillar here. You may or may not have a big surprise:
     (-NOTE-) A NIGHTMARE TYPHON may spawn here, depending on how many Neuromods
              you've taken up to this point. One did for me earlier (when I was
              going after that trophy up above) but this time... nope, nothing.
              I mean, good, but if he does show up and you want to do this part
              without seeing any mind-controlled humans show up, lure him to the
              starting area, do a Combat Focus, and pump him full of shotgun shells
              to take him down quick.
     The NORMAL thing to have happen here is to get jostled right away by someone
    calling you out. He seems to have it in for puppets! This gives us an objective
    for this area:
     o OBJECTIVE (The Cook's Request): Investigate the Cafeteria
     Well, you should see a mind-controlled human wander off and to the right.
    There's a lot of them that way. Grab the [_USED CIGAR_] from the left here
    and the [_LEMON PEEL x2_] from the two trashcans and follow him. DO NOT worry
    about looting for now.
     We will be in the Cafeteria area now. There's a corpse here. "Patricia Wang".
    Loot her for [_9MM BULLET x4_], [_SUIT REPAIR KIT_] and [_DISRUPTOR BATTERIES
    x25_], along with a [_DISRUPTOR STUN GUN_]. There's also [_CRUMPLED PAPER_] and
    a [_USED CIGAR_] to the right in the trash, and [_CALADIUM PLANT STEMS x6_] from
    the sides of the area.
     Carry on to the cafeteria proper and SAVE. There is a TELEPATH further in and
    just a TON of mind-controlled enemies. Easily half a dozen. Our goal here is to
    take the telepath out and release them all. Wait for the telepath to get close
    to the dividing wall and sneak attack him / bum-rush him with the shotgun and
    combat focus. With an upgraded shotgun and a sneak attack, you can take him out
    before ANY of the people bother you. Reload if you fail, of course, as you may
    need to wait for any humans to get away before you attack.
     Once you get into the cafeteria proper, you get an updated objective, but we
    are going to skip that in this guide. Instead, once you kill the telepath and
    the humans drop down, SAVE and then head off to the right to meet the cook of
    the area. Talk to him and he'll ask for your help once again (he doesn't seem
    to recognize us, which is weird). This updates our objective though:
     o OBJECTIVE (The Cook's Request): Search the Cook's Room for his Award
     We'll get the [_WILL MITCHELL'S CABIN KEYCARD_] in order to do this. See,
    I didn't want to put two in a row. Now, before you loot, SAVE and act like
    you are going to leave the cafeteria. There should be TWO more mind-controlled
    humans trying to enter. Save and zap each one of them to take them out. They
    should be "Jillian Quigg" first (she has [_FRAYED WIRE_] and [_SPARE PARTS_])
    and then further ahead "Phong Vu" who has a [_BANANA PEEL_].
     OK, let's go loot the cafeteria now. The "Reception Area" has a corpse in
    it: "Joseph McSorley" with a [_BROKEN COOLER FAN_] and [_SPARE PARTS_]. Now,
    to explore the HUGE area. We're not counting unconscious people here, for now.
    The left side of the area has [_COSMOS FLOWER CUTTINGS x2_] and a trashcan
    with [_EEL SCRAPS_] and [_LEMON PEEL_] in it (past the stairs). There is a
    trio of corpses here too: "Chris Wade" with a [_TEST TUBE SAMPLE_], "Neil
    Warnes" with nothing, and "Dan Billingsly" with [_SHAKER LEMON PIE_] and a
    [_LEMON PEEL_]. Nothing much else in the back on the left...
     Head to the right-side now. There's a corpse of "Colette May-Schultz" on the
    way with a [_BASEBALL GLOVE x2_] on her. The serving-area on the right looks
    like it'd have stuff, but it doesn't (note you can open the door here to a
    locked door labeled "Kitchen Access). Head off to explore the right dining
    area for [_COSMOS FLOWER CUTTING x8_] (search all of the flower bin areas) and
    a corpse near "Mitchell's" area: "Kade Mason" with a [_BANANA PEEL_] and a
    [_BASEBALL GLOVE_]. I had another unconscious guy next to him.
     Forgetting about the bodies everywhere, let's head upstairs and loot it (we
    will get to the bodies soon!). Upstairs (I went up the right staircase) you can
    find "Daisy White's Corpse" for some [_GLUCASSIST!_] and "Thomas Lutz's Corpse"
    for [_FRAYED WIRE_] and some [_SPARE PARTS_]. There may be some alive humans up
    here too. At the far end is a trashcan with [_LEMON PEEL_] and [_BANANA PEEL_].
    And that's it for non-unconscious people. Speaking of them, if you saved them
    all you can find:
     o Caleb Hawthorne:  [_TEST TUBE SAMPLE_]
     o Lisa Larson:      [_LEMON PEEL_]
     o Bernard Griffith: [_BROKEN COOLER FAN_], [_SPARE PARTS_]
     o Franz Klinger:    [_BASEBALL GLOVE_]
     o Indigo Lake:      [_BANANA PEEL_]
     o Carlos Popinga:   [_BROKEN COOLER FAN_], [_WEAPON UPGRADE KIT_]
     o Vincent Schubel:  [_GLOO CANISTER x24_], [_FRAYED WIRE_], [_SPARE PARTS_]
     Not a bad haul from the unconscious. That's it for looting the cafeteria
    area, so head back out to the lobby now.
     Out here, check out the elevator's just to see one has "Don Davis' Corpse"
    in it for a [_BANANA PEEL_]. Grab it and check the trashcans past him for
    some [_CRUMPLED PAPER_] and a [_BANANA PEEL_]. Go back and check out the
    "Concierge" area. The PC here has the area map and two security reports you
    should check. This updates our "Whistleblower" quest:
     o OBJECTIVE (Whistleblower): Search Cargo Bay for the secret crate where
                                  Quinten Purvis intended to hide.
     Well then. We can still search Dr. Gallego's pod as well... for now though,
    let's check the four new emails here:
     o [_EMAIL 104: INTRUDER_]
     o [_EMAIL 106: NOT SPARKLING_]
     o [_EMAIL 107: NEW GYM CODE_]
     Be sure to read that last one at least for the [_FITNESS CENTER KEYCODE_].
    Now, the door here is locked, but it is only Hacking II. Go ahead and hack
    this door for access. "Lia Macy's Corpse" is in here with a [_SUIT REPAIR
    PLAN_], and a whopping [_NEUROMOD x3_].
     Head back out and take a right, going past the trashcans to the flora for
    [_COSMOS PLANT CUTTINGS x4_] and a toolbox with some [_FRAYED WIRE_]. This is
    a path split though: Crew Cabins A, Crew Cabins B and the Fitness Center. For
    now, let's SAVE and go down the left path.
      Crew Cabins A
     First, let's kill the enemies in this area. Down the hall is a Volatic
    Phantom that will patrol. You can sneak-attack him and blast him with your
    shotgun to kill him pretty easily. Now, in the last room on the left you
    have a bathroom. This bathroom has a mimic in it and a Poltergeist, which
    you should definitely scan and kill (he just lifts us, not a very threatening
    enemy). Still, kill them both to make this area safe.
     Head back to the start of the hallway now and let's do some of that there
    orderly looting! To the left at the start of this hallway is a crate blocking
    a vent. Either lift it with Leverage II or use a recycler charge to unblock
    it and make your way into "S. Elazar's Room". There's two books in here:
    "Survivor's Account of The Evacuation Day 3" and "The Orit". Loot the place
    after reading them for a [_SHOTGUN_] and [_SILENCED PISTOL_]. Now, her PC is
    also locked with no password, but if you have Hacking II (you really should
    have it!), you can hack in. There's four emails, but they are all old. She also
    has the "Weapon Upgrade Kit Fabrication Plan" but we already have that as well.
     Go ahead and leave now and go down the hallway to the next room on the left.
    This is Kelstrup's Room. Inside is [_PETRI DISH SAMPLE x5_], [_TYPHON LURE_],
    unlocked, with two new emails:
     o [_EMAIL 108: CANNED PEARS_]
     o [_EMAIL 109: ARN'S_]
     The next door in the hallway is "M. Ilyushin" but we can't get in. Bah. Head
    down to the bathroom now. You've likely already killed the mimic and poltergeist
    in here. The trashcan has a [_USED CIGAR_] and [_CRUMPLED PAPER_] in it. The
    stalls in here also have [_DUCK BEER x3_] and an [_EMPTY FOOD TIN_]. That's all
    that's in here though.
     Head back to the hallway and right across from the bathroom is "W. Mitchell's
    Room". The cook. You saw the security video right? Yeah, those faces don't
    really match. Hmm... Enter the room to see the "Encyclopedia of Food Science
    and Cooking" book. Break tthe glass here for [_JAMON TOMATO x3_] and a single
    [_SUNBURST BANANA_]. Search the room now for [_KINGS & WAY SPARKLING WINE_]
    and the [_TRANSCRIBE: WILL MITCHELL_] recording. This actually updates our
    MAIN quest! Pun included!
     o OBJECTIVE: Find voice samples: processing at 30%
     Hehe. Next, check the PC here for two new emails:
     o [_EMAIL 111: RE: EMOTE UPGRADE_]
     That first email in particular is important as it has the [_EXECUTIVE SUITES
    KEYCODE_] in it. If we needed it legit, that is. Behind you is another book:
    "The Starbender Cycle Book 4", which we've read before. And now the prize that
    the chef wants: the [_MACON NOBLE CHEF AWARD_].
     o OBJECTIVE (The Cook's Request): Give the Cook the Award
     Head back to the hallway now and the next room up is "D. Igwe's Room". Enter
    it for [_TAMIZDAT VODKA_], "The Neural Horizon I", a [_NEUROMOD_], a chipset:
    the [_SUPERTHERMAL AMP +6QW5_]. That's it. There's also is PC, which has an
    error, so you MUST hack it (Hacking II). for a file (Hypo Fabrication Plan)
    and one new email:
     o [_EMAIL 112: RE: MEETING GUSTAV_]
     Head back out to the hallway now and the next room is "J. Marks Room", which
    we can't get into. Bah! We may as well head back to the cook now. Go ahead and
    show him (give him) the medal and he'll let you in the side door to the right.
    Once you get in, listen to him and he'll give us two new objectives, as you
    can see below:
     o OBJECTIVE (The Cook's Request): Get the water regulator in the Greenhouse.
                                       Replace the broken regulator (Crew Quarters)
     Well, we've already got these parts (if you are following the guide, of
    course), but let's loot this area first. We've got [_JELLIED EELS x4_],
    [_SISKAK UNAGI ROLLZ x3_] and the [_ORDER FOR QUINTEN NOTE_]. We also have
    STICKS_] and the "Encyclopedia of Food Science and Cooking" book. We've also
    There's a [_POMEGRANANTE MOONSHINE_] as well as a fabricator.
     OK, now to fix the cook's issue, we can go get the parts from the greenhouse
    like we already have, repair the broken regulator on the floor (one spare part
    and no indication of the level) or you can just hack into the freezer with
    "Hackign IV". I repaired the regulator and replaced it for him.
     Head into the freezer now and... and yeah, that's about right. I wanted this
    to happen though... more exciting this way! Hehehe...
     o OBJECTIVE (The Cook's Request): Escape the freezer
     To the right is "Cooking with Cauliflower", right where it belongs. Open the
    door here for [_JELLIED EEL x4_] and [_EEL SCRAPS x3_]. To the left is also
    some "Suspicious Meat" with [_WILL MITCHELL: TRACKING BRACELET_] in it. The
    next room (on the right) has two dead bodies: "Kevin Sabian" and "Chloe Burgess"
    who have a [_BASEBALL GLOVE_] and [_UDON NOODLES_]. There's goodies in here
    though, like he promised: the [_Q-BEAM_], [_JELLIED EELS x4_], [_NEUROMOD x3_],
    [_SISKAK UNAGI ROLLZ x3_] and the [_MIMIC DETECTION GEN 2_] chipset.
     The next room down on the left has "Abigail Foy's Corpse". Search her for
    [_TRANSCRIBE: ABIGAIL FOY_]. We get another voice sample here for our main
    quest, as well as a new side quest!
     o OBJECTIVE: Find voice samples: processing at 50%
     o OBJECTIVE (Danielle Sho): Signal Danielle in the Fitness Center
     OK! Well, drag the body out to the hallway and shoot the fire pipe to the
    left. This will melt the ice and let you get to the access vent behind the
    ice. This leads directly to the kitchen, letting us escape and finishing off
    "The Cook's Request" side quest.
     BEFORE you leave, look at the left side of the door for a TRAP. You can
    dismantle a [_RECYCLER CHARGE_] here and keep it. When you exit to the
    dining hall, you will get a call from the cook. Huh. We'll be seeing him
    later, I'm sure.
     (-NOTE-) I am actually writing this portion after a big break, but I made
              some more Neuromods with the fabricator in the kitchen and bought
              the "Psychotronics II" and "Combat Focus III". This cost everything
              I could afford, resource-wise, but Combat Focus is now my go-to
              ability on this run (remember, I'm doing a "Human Ability Only" run
              on this first playthrough.
     Head out of the Cafeteria Area and take a sharp left. We're going to go
    clear the "Recreation Center" now.
      Recreation Center
     Be sure to QUICK SAVE here and get your Stun Gun ready. There's one mind
    controlled human in here, who is actually going to be our first target (ignore
    exploring for now). Head into the area and in the big room you'll be attacked
    by a poltergeist. Ignore him (he can't do much) and focus on the stairs, where
    "David Branch" is coming down the stairs. Zap him and make sure he doesn't die,
    then kill off the poltergeist below. You can quick load in case you mess it up.
    He has a [_BASEBALL GLOVE_] on him you can take once he's safe. Remember that
    you can scan the poltergeist here!
     OK, with that done let's explore. The starting area has a "The Fly" book on a
    table and a [_LEMON PEEL_] in the trash can. There's a "Happy Birthday Daddy"
    message in one of the comm rooms too (you can listen to it if you wish). Onto
    the main room.
     "Bruce Cobb's Corpse" is here with a [_LEMON PEEL_]. There's some [_COSMOS
    FLOWER CUTTINGS_] on the right here too. In the bigger room, you can find
    some [_GREEN BEETLE GIN_] and [_DUCK BEER x2_] on the poker table. There's a
    lot of trash here, but head to the stairs and just before them is table that
    has some [_CRISPY FRITES_] and [_SPIRALITE COOKIES_]. Head up the stairs now
    and grab some [_COSMOS FLOWER CUTTINGS_], then scan for a mimic in this upper
     After killing it, check the central table for a character sheet (for Elias
    This actually updates our main quest:
     o OBJECTIVE: Find voice samples: processing at 70%
     Keep looting for a [_FLEXIFOAM BOLT_], "Fatal Fortress Game Master's Tome,
    6th ed." book (pretty neat!), [_ABIGAIL FOY'S CABIN KEYCARD_], the "Ogre's Keep"
    note (heh...) and a [_HUNTRESS BOLTCASTER_]. There's some [_BIG BANG CANDY_] and
    another character sheet as well.
     Now, note the upper area with a [_KAFE KARSK_] drink. We'll be back here soon.
    Use the exit nearby for two [_AGAVE PLANT CLIPPINGS_] and to find a broken
    turret and "Brett Seydel's Corpse". He has a [_TEST TUBE SAMPLE_] on him. Now,
    we're done here so head to where the "Kafe Karsk" was and break the windows. Do
    you see the glue gun shots are in the distance? We want to make a bridge to that
    using this upper right way. Use your glue gun to make a pathway and break the
    glue shots to find they cover up a access panel.
     In here you can find "Eve Coolidge's Corpse" with a [_TEST TUBE SAMPLE_] and
    [_GLOO CANISTER x33_]. There's a [_GLOO CANNON_] here too. Head forward past
    the blockage (use Leverage I or a recycler charge) and you'll be upstairs by
    the "Theater".
     Be careful as you exit the hallway, as there's some Cystoid's ready to pounce
    on you! This is because there are two Cyst Nests in the theater that you'll
    want to take out. Head inside the theater proper and look to the right for a
    trash can for [_CRUMPLED PAPER_] and a [_BANANA PEEL_]. There's not much in this
    theater to look at, but there's a [_TRANSCRIBE: DANIELLE SHO_] under one of the
    chairs in the center row. This updates our main objective once again:
     o OBJECTIVE: Find voice samples: processing at 80%
     Head out of the theater and down the hallway. Look for "Clarke Rafferty's
    Corpse" for a [_BROKEN COOLER FAN_] and a [_SUIT REPAIR KIT_], then go right
    into another theater. The trash has a [_USED CIGAR_] and [_CRUMPLED PAPER_]
    and the "Rising Stars" magazine nearby. There's nothing else here, so go ahead
    and exit.
     Head past the stairway on the right (this just leads downstairs) and to the
    front of "The Yellow Tulip". There's two mimics in the front of this area, so
    scope them out and kill them, but keep going down the upper pathway (we'll come
    back in a bit). Up ahead is "Mike Turner's Corpse" with [_SHAKER LEMON PIE_] and
    a [_WRENCH_] and a trashcan on the right with a [_USED CIGAR_] and [_LEMON
    PEEL_]. The door up here has a phantom (Regina Sellers), so be ready to kill it
    off and loot her for the [_SECURED PHARMACEUTICALS KEYCARD_], [_NULLWAVE
    TRANSMITTER_], [_TEST TUBE SAMPLE_], [_PSI HYPO_] and organs.
     The trashcan by the room has a [_BANANA PEEL_] and [_LEMON PEEL_]. Enter the
    room now for a RECYCLER (thank god!), a [_WEAPON UPGRADE KIT_], [_DISRUPTOR
    MORGAN NOTE_] which has a code for us (2645 for the Grav Shaft) and some
    [_SYNTHETIC MATERIAL x 2.0_]. To the left of the recycler, you can also find
    some [_EEL SCRAPS_], a [_WRENCH_] and a [_CORRODED COIL_].
     Head out of the room and go down the stairs. We're at the start of the area
    but there's still something to do. Quick Save here and in the door across from
    the stairs either use leverage or a recycler charge to open up the doorway to
    the "Medical Bay". You can summon an operator here to heal you, get a free
    PLAN_] here as well.
     OK, let's explore more downstairs... 
      Crew Cabins B
     We still have the Fitness Center and "Crew Cabins B" to investigate. Let's
    go for the cabins. The first door on the right is rather important. It belongs
    to "S. Bellamy". Enter it with the keycard you should have (if you've been
    following along) and the "The Corpse Vanishes" side quest will be complete.
    Our reward is access to this room, I suppose, which has [_GREEN BEETLE GIN_],
    [_NEUROMOD x3_], the [_OPTIMIZER (MORPH) 00100Z_] head chipset, and Bellamy's
    computer. Use it to transfer the "Morgan Yu Typhon Research Data" (which sa ys
    it unlocks new abilities but I can't tell which ones) and a single email:
     Head out and across the hall to "Jorgen Thorstein's Cabin". We should have the
    keycard for this one too. On his desk is [_EXOTIC MATERIAL x 0.79_], a [_HEAVY
    a [_WEAPON UPGRADE KIT_] by his bed as well. There's two emails we've alredy
    read as well. I recommend taking the time to equip that gear if you use the
    Q-Beam a lot like I do.
     Head back out to the hallway and check the luggage on the left for a [_BASEBALL
    "Elizabeth Bay's Corpse" is here too, with a [_SUIT REPAIR KIT_]. Across the way
    is "H. Devries" room. Open it and smash the plant window for [_CALEDIUM PLANT
    STEMS_]. There's [_CRUMPLED PAPER x3_], [_DISRUPTOR BATTERIES x82_] and a [_TEST
    TUBE SAMPLE_] on the desk and "Mathias Kohl's Corpse" in the room. Frisk him for
    some [_MEDKIT x3_] and a [_SUIT REPAIR KIT_]. There's another [_ANTI-RAD PHARMA
    FABRICATION PLAN_] on the bed as well.
     Head down the hallway now and note the right room (it has the [_LOST YOUR
    TRANSCRIBE AGAIN?_] note on the broken door). More importantly there is a
    phantom in the room (this is Danielle's  Room by the way). Kill it off. Note
    that when I did this (I used my shotgun...), a poltergeist came and messed
    with me out in the hallway, so be ready for him as well!
     The phantom you killed was "Ivy Song", ty the way, who has some [_SPARE PARTS_]
    and a [_FRIED HARD DRIVE_] (and organs). The entry table has a character sheet
    with the [_FIRST GAME!_] note. By the desk on the ground is the [_I'M SORRY_]
    note, written three times... the desk itself has the [_FRIDAY NIGHT_] note and
    a [_NEUROMOD_], as well as the [_DANIELLE SHO: TRACKING BRACELET_]. Check her
    computer now for the "Conversation Archive 04-12" from the files folder (this
    will update our objective) and then check her emails for three new ones:
     o [_EMAIL 114: RE: MY PASSWORD_]
     o [_EMAIL 116: TREASURE HUNT_]
     We should have gotten some objective updates after all that.
     o OBJECTIVE: Find voice samples: processing at 90%
     o OBJECTIVE (Treasure Hunt): Find Emma Beatty's Map
                                  Find Danielle Sho's Map
                                  Investigate Hordinbaffle's Map
                                  Investigate Stabfellow's Map
     We'll have to deal with the Treasure Hunt later, but we've got two of the
    four maps (we need two more). The other things in this room are the "Starbender
    Cycle Book 1" (which we've read), some [_COSMOS FLOWER CUTTINGS_],  and a broken
    TranScribe. Go ahead and repair it for the [_TRANSCRIBE: DANIELLE SHO_]. Doing
    this will actually complete our "Gathering Echoes" assignment. We're only about
    halfway done with crew quarters, but the objective will change. Let's follow it
    into a new section, but don't worry: we'll keep on exploring this area before we
    head off to Deep Storage!
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                    CHAPTER 7: Restore From Backup                    >==O
     A new section with a new objective. Like I mentioned above, our first
    priority is exploration, but here it is:
     o OBJECTIVE: Use samples of Danielle Sho's voice to enter Deep Storage
     We'll get to that sooner or later. Head across the way from Danielle's room
    to "A. Foy" and open it up (we got her card earlier). There's a [_FLEXIFOAM
    BOLT_], [_NEUROMOD_] and [_THE YELLOW TULIP NOTE_] on her desk. Go ahead and
    hack her computer. Note that her UTILITIES tab here is for the "TREASURE HUNT"
    game (just ignore it for now, we'll be back for it). The files folder here has
    a boltcaster ammo fabrication plan (we have this already) and the "Conversation
    Archive 05-24" file you can listen to. Ooo, relationship troubles! There's also
    FIVE new emails here!
     o [_EMAIL 117: WHERE ARE YOU?_]
     o [_EMAIL 118: ARE YOU OK?_]
     o [_EMAIL 119: PLEASE BE THERE_]
     o [_EMAIL 120: COME FIND ME_]
     o [_EMAIL 121: RE: TREASURE HUNT_]
     After that, grab the [_BIG BANG CANDY_] here and check the books (we've read
    both of them, but read them again to be safe). Head back to the hallway and
    the next door on the right is "L. Calvino's" room. We have his keycard too (we
    are on a roll here!).
     Inside, check his computer for four different recordings. It sounds like he
    is getting alzheimer's or something similar. Poor guy. There it a BEAUTIFUL
    looking glass scene in here. There's also an [_EMP CHARGE_] on a desk and the
    [_ANNIVERSARY REMINDER NOTE_] here. May 23rd. This doesn't mean much to us,
    but try breaking the looking glass screen here (as sad as that is) to find a
    safe! The note from before is our key (0523), so open it up for the goodies:
    [_FRAYED WIRE_], [_WEAPON UPGRADE KIT_] and [_NEUROMOD x3_]. Very nice!
     Head back out to the hallway now and check the bathroom area. There's not
    much in here. The trashcan has a [_BANANA PEEL_] and [_CRUMPLED PAPER_] and
    there's the [_FITNESS CENTER CODE NOTE_] on a bench in here (8119). Good to
    have. The stalls in here also have a [_PSI HYPO_] and [_EMPTY FOOD TIN_].
     That's it for the hallway, so enter the habitation pods area next!
      Crew Habitation Pods
     As you enter, go right for some luggage (with a [_USED CIGAR_] and some
    [_FLEXIFOAM BOLTS x2_]. Check the four pods here next. One has the [_PACKAGE
    PICK UP NOTE_] with a door code (2131). We don't really need that. Go past
    this first area for a locker with a [_BASEBALL GLOVE_], and right into some
    more pods. We can find "Maliah Fowles Corpse" here. Loot her for a [_SHOTGUN
    MALIAH FOWLES_]. This will update our "Whistleblower" objective, just leaving
    the one task left:
     o OBJECTIVE (Whistleblower): Search Cargo Bay for the secret crate where
                                  Quinten Purvis intended to hide.
     There's the [_YELLOW TULIP NOTE_] in one of the pods (we have one already)
    and the [_TRANSCRIBE: LAWRENCE BAXTER_] in another, as well as some [_UDON
    NOODLES_] in another. Listen to the transcribe here for "The Lover's Gift"
    sidequest, which... starts and gets completed automatically if you are indeed
    following this guide (we found the keycard and used it earlier in the guide).
    Well... that's good!
     Head out and right to four lockers. Only one has anything in them, with some
    [_9MM BULLETS x8_] and [_Q-BEAM CELLS x20_]. There's some luggage nearby with
    a [_BASEBALL GLOVE_], [_TAMIZDAT VODKA_] and [_FLEXIFOAM BOLTS x3_] in them.
    Let's check the pods nearby now. There's a character sheet in one, some more
    [_FLEXIFOAM BOLTS x3_] and the [_BAD DREAMS NOTE_] in another, and in one of
    VODKA_] and "Grainger's Memoires".
     And that's all there is here. The door leads to another set of pods, but it
    is all floating in space (we explored that area already though). The big area
    on the other side of the room is big and empty, but there are four lockers by
    the corner. Be sure to grab them on your way out for some [_VEGGIE BLEND_],
    [_SUIT REPAIR KIT_], [_USED CIGAR_], [_FLEXIFOAM BOLTS x3_] and finally a
    [_METHUSELAH APPLE_]. Head back to the crew cabins area and then back to the
    fitness center entrance to continue. Be sure to Quick Save, just to be safe!
     (-NOTE-) I bought the "Firearms II" skill at this point, which will further
              enhance my "Max Shotgun"/"Combat Focus" playstyle at this point.
              What you buy is up to you, as always, but the increased weapon
              damage and critical chance makes this a very decent skill to get.
     Like I just mentioned, be sure to QUICK SAVE as we are going into the
    Fitness Center next, and it is FULL of mind-controlled humans...
      Fitness Center
     Get that Stun Gun ready! We've got hostiles to put down! Head straight
    across to the locker room and be ready to find "Oliver Benoit" moving around
    in here. Zap him, but stay away from the left corner, as "Ike Stewart" is
    also in here. Loot them both for a [_BURNT CIRCUIT BOARD_], [_SPARE PARTS_],
     (-NOTE-) I took a long time in this room writing, and it sounded like
              someone got hurt when I was... quick save after you successfully
              zap these two just in case!
     This room has a bunch of lockers and goodies. Loot it for a [_SUIT REPAIR
    KIT x3_], [_9MM BULLETS x38_], a [_SILENCED PISTOL_], [_CRUMPLED PAPER x3_],
    some [_GLUCASSIST! x2_].
     From here, I recommend going out of the locker room and RIGHT, up the stairs
    nearby. This leads to an empty work-out room but there is a small corner desk
    here with the "Neuromod Enhanced Yoga" book (heh...), a [_NEUROMOD_] and Emma
    Beatty's computer. Check her files for a Huntress Boltcaster download and then
    check out her emails for one new one:
     Once that is done, head out to the window and you will see a "Telepath" out
    in the pool area. This is what controls the humans. There are two of them being
    controlled out here. What we want to do is kill him off ASAP to free them, so
    quick save and do so (just being above him like this is a HUGE advantage, but
    as you know, I rushed him and shotgun'd him to death). As soon as you kill him
    off the humans fall unconscious...
     Check in on the humans here ("Mary Malinaro" and "Daniel Landon") to loot them
    for a [_SUIT REPAIR KIT_], [_FRAYED WIRE_] and [_SPARE PARTS_]. Once you do, go
    to the outside windows and bang on the far-left one to signal Danielle Sho. She
    will come, but is understandably disappointed to lose her girlfriend. So sad...
    she tries to warn us about the cook too! Either way, our objective will update
    here for her:
     o OBJECTIVE (Danielle Sho): Kill the imposter cook
      Head to the hallway nearby next and stop the fire here to make it safe.
    There's FOUR corpses here that weren't so lucky... "Salman Kapoor" has a
    [_LEMON PEEL_], "Harvey Clausen" has [_RANDOM DIM SUM_] and a [_LEMON PEEL_],
    "Gary Snow" has some [_CAPTAIN SPREE'S FISH STICKS_] and "EMMA BEATTY" has
    the [_TRANSCRIBE: EMMA BEATTY_] message (sad...), [_SPIRALITE COOKIES_], a
    our "Treasure Map" quest, as you may imagine! We'll deal with it once we find
    the last map and can access the key numbers...
     Be sure to get the [_WRENCH_] on the floor and look past Emma's body to the
    ALARM PANEL in the corner. This is one of the secret "dead drops" of the game!
    Hit it three times with your wrench to open it up for [_POLYS HIELD CRU[v2]_],
    a [_NEUROMOD_] and the [_PROWL S-6400_].
     (-NOTE-) BOTH of those chipsets are really good. Be sure to take a moment and
              inspect what chipsets you have installed right now, just to optimize
              your loadout!
     o OBJECTIVE (Talos Smuggling Ring): Find four more Drop Points around Talos and
                                         recover the stolen goods hidden in them.
     As for what's left, we have the Executive Suites and "The Yellow Tulip". Let's
    go back to the second floor and to "The Yellow Tulip" next.
      The Yellow Tulip
     As we discussed earlier, there are two mimics in the start of this area. You
    may have killed them already. Check the bar for [_YELLOW TULIPS x2_] and a whole
    bunch of drinks: [_OLD SARDAR BOURBON x5_], [_KINGS & WAY SPARKLING WINE x3_],
    [_DUCK BEER x3_]. On the floor in here is "Tizzy" the bartending bot, but she
    is broken. It has [_SPARE PARTS_], [_Q-BEAM CELLS x23_] and the [_YELLOW TULIP
     The supply closet is nearby. Open it and enter to see two corpses. There are
    [_SPARE PARTS x3_] here, a [_IF YOU FIND THIS NOTE_] (aww...), some more [_OLD
    and some [_DUCK BEER x2_]. Now, search "Brandi Pester's Corpse" for a [_BURNT
    CIRCUIT BOARD_], [_SPARE PARTS_] and [_OLD SARDAR BOURBON_] and then search
    "Jenni Garbentzoff's Corpse" for [_BASEBALL GLOVE x2_], a [_WRENCH_] and a
    single [_9MM BULLET_].
     Head out of the closet and straight for "Keira Whitman's Corpse". Lots of
    bodies lately! She has [_SHOTGUN SHELL x3_], a [_DISRUPTOR STUN GUN_] and
    some [_DISRUPTOR BATTERIES x75_]. Go past her and note the door on the right
    up ahead. A Greater Mimic is hiding back here, by the access panel. Kill it
    and head into the access panel to turn the lights on for this place. When
    you come out, another mimic will greet you (kill it).
     Now that the lights are on, head to the room with the access panel to find
    "Guy Jameson's Corpse". He has some [_POPSTAR_]. "The Neural Horizon III" book
    is here too, with [_COSMOS FLOWER CUTTINGS_] nearby. The band area and viewing
    area don't have much, but there is a sound booth nearby. It is powered on now
    and you can listen to two recordings here: "Alex's Toast" and the "Music
    Neuromod Demonstration". BEFORE you do, note that the Neuromod one will summon
    two Phantoms to us (one fire one, one electric one), so SAVE and think about
    repairing the turret out front (then do it and kill them... it is worth it for
    the material and goodies they carry).
     And that's it for this place... let's head down to the bottom Grav Lift now
    to continue.
     (-NOTE-) Well, that's not quite it. I will note that you can use your Glue
              Gun to get on the struts of the ceiling. This only really has one
              purpose: you can follow the struts to past the band area to be
              dropped in the Fitness Center. It doesn't do US any good, but it
              is an alternate path and you got to love how many of those this
              game has!
     (-TREASURE HUNT! 1/4-)
     I'm also going to put in our first TREASURE HUNT! number. This one is for
     the "Investigate Stabfellow's Map" piece. This map points to the room near
     the Yellow Tulip where the recycler is. To the left of it is a "6" that you
     can see. Remember this number (or just go gawk at it... I'll remind us about
     it later...). IMPORTANT! Make sure you look at your map and THEN the number!
     It should update your quest! I learned this the hard say!
      Executive Suites
     OK, try to use the Grav Lift (we have the code) and step back when something
    sounds wrong. The cook will give us another call here... jerk. Once he's done
    it is safe. Head up the lift and look to the left for a Technopath (you can
    scan it out in space). Check the trashcan here for [_BANANA PEEL x2_] and head
    to the hallway.
     The first room on the left... is yours! Open it up and you'll see it's just
    like the one from the start of the game. Raid the kitchen for the "Proxies,
    Agents, and Personhood" book, [_VEGGIE BLEND_], [_SKYKING POMEGRANATE_],
     The bathroom and living room area have nothing, except for a single book
    called "An Account of Fermi's Question". The workspace area has a lot more:
    [_[O] OPTIMIZER (TELEPATHY) 00100Z_], some [_SPARE PARTS_], [_NEUROMOOD x2_],
    computer here is yours as well of course and has several interesting "Memory
    Logs" you can listen to.
     Finally, hit up the nightstands by your bed for [_SPARE PARTS x3_] and some
    [_EMP CHARGE x2_]. That's it for your room, so go back to the hallway and to
    the end.
     Let's take a right to the "Guest Suite" but be ready for a phantom in here.
    Kill it off (note that it is "Argenteno Pero"). There's some [_OLD SARDAR
    BOURBON_] in here, a "Sales Folder" and [_COSMOS FLOWER CUTTINGS_]. The only
    other things in here are by the bed in the nightstands: a [_SUNBURST BANANA_]
    and a [_METHUSELAH APPLE_].
     Up next is Alex's room. Go ahead and enter, but beware of a mimic inside
    (kill it off!). Grab the [_NEUROMOD x2_] in here, by the "TranStar Rewards
    Program" book. Next, go ahead and hack his computer (hacking level 2, which
    is very low for Alex) for three new emails:
     By his bed is the "Starbender Cycle: Book 6: Darkstar Rising". Read it and
    check the right nightstand for [_TAMIZDAT VODKA x2_] and [_OSSETRA CAVIAR_].
    There's the [_[O] PSYCHOSHOCK SHIELDING (*) 21.4GHZ_] chipset on the bed. Now,
    the other one nightstand has a secret! If you pick up the globe you'll find the
    [_EP101 KEYCARD_], which updates your "Who is December?" quest:
     o OBJECTIVE (Who is December?): Escape Talos I (Arboretum)
     This is one way to "finish" the game, but we did this earlier in the guide
    for the trophy, so there's no need to do it again (plus, we're going to carry
    on with the guide and ignore this...).
     The nightstand here has a [_NULLWAVE TRANSMITTER_], [_TYPHON LURE_], and a
    [_PSI HYPO_]. All that's left now is to raid the kitchen for a LOT of food:
    [_RANDOM DIM SUM_] and finally [_SUN-DRIED TOMATO JERKY_].
     That's ALL we have for "Crew Quarters". We spent a LONG time in this area
    (it felt super long for me), so let's continue and head back to the previous
    area: the "Arboretum".
      The Arboretum
     We're merely going to head to Deep Storage once we get here, but note that
    the area has been over-run with typhon. You may even find the NIGHTMARE here,
    so be ready and be careful! Feel free to look around and kill any typhon you
    can find (man, Combat Focus and a shotgun sure are fun here).
     (-NOTE-) I did go visit the recycler and fabricator here after clearing the
              area out. I made one Neuromod and bought the "Physician II" and
              "Psychotronics III" skills for the heck of it. This helps with
              equipping chipsets and using health kits.
     Make your way to the Deep Storage area once you are ready and interact with
    the door to continue on. We're finally headed to Deep Storage!
     (-NOTE-) You will get the "Open Says She" Bronze Trophy here for being able
              to access Deep Storage with Danielle's Voice!
      Deep Storage
     As soon as we enter this area we'll have objectives updating and we'll take
    TWO phone calls. Alex is locking us into this area, while January is updating
    us on our goals and will look into getting us out.
     o OBJECTIVE: Find Central Repository
     o OBJECTIVE (Disgruntled Employee): Activate Grant Lockwood's Tracking Bracelet
     Well then... to the right is "Jennifer Lee's Corpse" with a [_LEMON PEEL_] on
    it. The nearby desk has a [_NEUROMOD_] under it and a [_BURNT CIRCUIT BOARD_]
    on top. Check the computer for a [_NEW GUY NOTE_] with a code in it (3112).
    Check his computer now for a file for huntress ammo (boo!) and one new email:
     o [_EMAIL 126: RE: FREAKY B_]
     There's also the [_IVY'S PASS NOTE_] on the table (it can be hard to see),
    that has Ivy's password on it (StChristopherProtectMe). Heh. The only other
    things of note are the underfloor path to the left  and the operator dispenser
    in this room (use it if you need suit repair).
     The next room is battle time! There's likely a wounded phantom wandering
    around and, more importantly, a Technopath who will fly in once the fighting
    starts. There's a mimic off to the left too. Kill the phantom and get ready
    for the technopath. It WILL use any available turrets nearby against you, but
    chances are the phantom is wounded from destroying the turrets nearby (which
    actually works for us!). Kill them all off!
     As you explore this room, the cook may message and taunt you. Good to know
    he is thinking of us! The left-hand corner of this room has [_AGAVE PLANT
    CLIPPINGS_], [_COLD MOUNTAIN GREEN TEA x3_] and [_KAFE KARSK x2_]. The trashcan
    nearby has a [_BROKEN COOLER FAN_] as well, while the toolbox has another
     Going further inward, on the left side, is "Lyn Cloyer's Corpse". She has a
    [_BANANA PEEL_] and [_METHUSELAH APPLE_] on her (this is where the cook called
    for me). Past that is a security room and "Central Repository". You can find
    "Mary Page's Corpse" here. Loot her for a [_BANANA PEEL_] and a [_SUIT REPAIR
    KIT_]. Approach the central door for an objective update:
     o OBJECTIVE: Unseal the Doors
     Well, this will be easy enough. Head to where Lyn Cloyer is and break the
    glass windows over here. You can use your Huntress Boltcaster to hit the door
    release button and open the security area.
     Inside, you can hack the medical operator if you need health (hacking level
    2) and then grab the [_FRIED HARD DRIVE_] from the desk near the PC. Use this
    PC to "Grant Access" which makes the doors open and updates our objective:
     o OBJECTIVE: Enter Central Repository
     This also lets two mimics enter the area. Fun. The radiation from a machine
    nearby may also activate (I used a recycler charge on it to get rid of it).
    Finish looting this room though for [_USED PLASTIC TUBING_], [_SHOTGUN SHELLS
    locker. You can download an area map from the PC as well, and look at the crew
    life signs.
     (-NOTE-) You can also jump up on the locker and get into a hidden attic
              area. It leads around to the right side of the room, but there's
              nothing of note in here... just another way to get to the security
              room, really.
     BEFORE we go to the central repository door, head right and to the left corner
    where the "Stairwell Access" door is. We have the keycode to this door, so go
    ahead and enter. To the right is "Heather Bentz' Corpse". Loot her for a
    in here as well.
     Head up the stairs to a small area for a [_FRAYED WIRE_], [_BURNT CIRCUIT
    BOARD_] and [_BROKEN COOLER FAN_] from the toolbox, [_SHOTGUN SHELLS x2_],
    [_DUCK BEER_], the [_CHECKLIST NOTE_], the [_AMMO ORDER NOTE_], the [_ACTION
    PLAN NOTE_] and the "Starbend Cycle: Book 1" book.
     Head out and check out the rooms up here on the upper level. Both locked in
    one way or another. "Confidential Records" only has one way in: Hacking Level
    4. Huh... go ahead and do so if you can. You aren't missing much if you can't.
    There's an [_EMP CHARGE_], [_TYPHON LURE_] and the [_HEY NOTE_] in here. The
    big thing is a safe (which I also hacked with hacking 4) that has a [_DISRUPTOR
     Head back out and look at the "Data Vaults". There's three ways of getting in
    here. Either a recycler charge at the door, Leverage III, or you use your Glue
    Gun to head way up the wall and drop down from there. I just used the recycler
     BEFORE you go inside, shoot the junction box with glue and fix it, otherwise
    it will definitely hurt you! Inside is a WEAVER enemy, who has two corpses to
    resurrect, so take it out quickly (it will likely only resurrect one). Also,
    there is a radiation container here (there is a [_GLOO GUN_] by it, so go pick
    that up before you recylce it, if you choose). Get the loot off of "Andrew Grey"
    in here (oops, BK forgot to write down what he had... he was turned into a
    Phantom!) and on the other side of the room is "Akande Benin's Corpse" with a
    [_SUIT REPAIR KIT_] and [_SUNBURST BANANA_]. There's a [_SHOTGUN_] as well as a
    [_NEUROMOD_] by him.
     Head back out and straight forward, past the bridge to Danielle Sho's office.
    There's two mimics and a Thermal Phantom in here. Take them out (scan him if
    you need to). Check the floor near her desk now for a [_CORRODED COIL_],
    [_RECYCLER CHARGE_], [_COLD MOUNTAIN GREEN TEA x2_], the "Proxies" book that
    we've read before and a [_BURNT CIRCUIT BOARD_] in the trashcan. The desks here
    have [_NEUROMOD x2_], an [_ASTEROID FRAGMENT_], a [_RECYCLER CHARGE_] and the
    [_SECURITY KEY KEYCARD_]. Not like we need it... Let's check her PC now for
    two files: the Recycler Charge Fabrication Plan and the "Treasure Map For
    Melindra Shadowcorner". Heh...
     (-NOTE-) We'll cover where the numbers are as we come to them. We've got
              one done already. Three more to go...
     Next, let's check out her emails. She should have two unread ones:
     o [_EMAIL 127: NO SUBJECT_]
     o [_EMAIL 128: RE: ROGUE OPERATOR_]
     Once that is done, check out the other computer here. It is all about the
    volunteer tracking bracelets. This actually relates to one of our sidequests!
    Enter "1129" here on the numberpad and it will re-active Grant Lockwood's ID
    for us (if you are curious, that number is in the objectives tab in your menu).
    This updates our objective:
     o OBJECTIVE (Disgruntled Employee): Locate Grant Lockwood (Talos I Exterior)
     He's out in space? What the heck? Probably dead, huh? Well, we'll get him
    when we can I guess. In this room, use the recycler and fabricator if you
    wish. Note that there's a [_HUNTRESS BOLTCASTER_] and [_[O] ZERO POINT PSI
    19-03weOS_] chipset in the back of the room, along with Danielle's character
    BOARD_] here too. The safe in the corner is a level 4 hacking job. That skill
    really pays for itself! Hack the safe for a [_WEAPON UPGRADE KIT_]  and the
     (-NOTE-) I made EIGHT Neuromods here and then bought the "Stealth II" and
              "Stealth III" skills. Am I a ninja yet? We're getting there! There
              actually isn't much left I want to buy, but I'll stretch it out
              a bit longer...
     Exit Danielle's room and go back across the bridge, then look to the left
    once you get near the area with the two locked doors. There's a workstation
    here! I'll admit, I ALMOST missed this completely somehow! This is Ivy Song's
    desk, so pick up the [_COSMOS FLOWER CUTTINGS_] and read the "Speech Synthesis"
    book here, then log in to her PC (we have the password).
     Check out her files for a Huntress Boltcaster plan and then her email for
    one new one:
     o [_EMAIL 129: FREAKY B_]
     We need to head down to the first floor now and make our way to the central
    door. This actually puts us into zero gravity!
      Central Data Repository
     Down here, our objective will update:
     o OBJECTIVE: Find the Drive
     There are some Cystoid Nests down here, so take them out from a distance and
    be wary of the cysts! There's more further on, and to the left. Take them all
    on until you are looking into an abyss. There's a WEAVER down here, the big
    threat. Make him come to you from a distance (the pistol is good here) and
    then kill him. Then wipe up the cysts from a distance (again, the pistol will
    really help here).
     Once the area is more or less secure, you can find [_FRIED HARD DRIVE x2_]
    floating around. The center computer here wants a computer module, and it is
    down in the abyss. Head down and get it, then bring it back to the computer at
    the start of this area (note you can visit a toolbox on the way for a [_BROKEN
    COOLER FAN_]. Use the console and then we'll have our objective updates (note
    that I skipped an objective, because they are starting to get tedious with us).
     o OBJECTIVE: Download the Plan
     This means we need to head back to Danielle's office. Not hard to do, but note
    that there will be a new Phantom once you head back up to the main floor (so be
    ready!). Head back to Danielle's office, watching out for a mimic on the way and
    use the computer to the right of hers to download the "YU_M_ARMING_KEY".
     The power will take a hit now as our objectives get updated. More importantly,
    we will get a call from Danielle Sho on how we can possibly get out of here
    (The same way she did! Jettison ourselves!).
     o OBJECTIVE: Escape (Deep Storage)
     o OBJECTIVE: Fabricate your Arming Key
     It looks like we've got TWO main quests now, but we'll hold off on that second
    one for now until we make our escape from Deep Storage. We still need to get out
    after all!
     Use the PC and open "Data Vault B" with it. Head out of Danielle's office and
    go straight ahead, back to the large room where the Weaver was. The "Data Vault
    B" is in here, to the left. It is unlocked now, so head in and you'll find an
    access panel you can use to jettison yourself out. Do so and watch the scene.
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                       CHAPTER 8: This Side Up                        >==O
     Well then... we're out in space, so we're going to need to head back in.
    Go ahead and exit the the container to get a call from Sarah Elazar and get
    the first objectives of this chapter:
     o OBJECTIVE: Get to the Cargo Bay
     If you remember, we have the "Locate Grant Lockwood" quest to that is on
    the "Talos I Exterior", but we're ignoring that for now (we need a security
    PC to put a mark on his body...). I recommend also turning off your "Who is
    December" side quest too. Also, as we move around out here, don't be surprised
    if the cook contacts you for a chat...
     As Sarah told you, Alex has locked all of the air locks. He's straight-up
    trying to kill us now it seems. We have to go to Cargo Bay. Head down and to
    the right to get there. As you get close, you'll get another call (to all
    frequencies) and an objective:
     o OBJECTIVE (Doctor Igwe): Dock Dr. Igwe's Container
                                Discover Dr. Igwe's Container Number
     We also get a call from Sarah who lets us know the place is pretty much
    destroyed, but we can still get in with a container:
     o OBJECTIVE: Dock a cargo container
     Sounds like we're about to kill two birds with one stone...
     We are TIMED on this, but trust me: you have PLENTY of time so do not
    stress. Head to Dr. Igwe's container (likely below you, but it's the big
    container floating out in space) and note the number on the side of it (which
    should be 2312). Now, head towards the open Container Bay area.
     (-NOTE-) If you wanted to, you could kill Dr. Igwe by letting the timer run
              out or opening the container (hacking level 1). I'm going to assume
              your not out to do that though...
     As you approach the Cargo Bay, note the body floating nearby (we're going
    to loot her, but leave the other floating items for now). This is "Tana Vale's
    Corpse", which has a [_FRAYED WIRE_], [_EMP CHARGE_}, a [_WRENCH_] and [_GLOO
    CANISTER x23_]. She also has a [_GLOO CANNON_] floating by her, so be sure to
    grab it and approach the Cargo Bay, where you'll have to take out several
    Cystoid Nests that are blocking the way. Use your pistol here to take them out
    and clear the area, then enter the cargo bay.
     Up to the right up on a ledge is a console that  we can interact with. What
    you need to do is go put in Dr. Igwe's CONTAINER CODE (2312) into the machine
    and it will automatically come in to port, saving Dr. Igwe and getting us an
    updated objective and trophy:
     o OBJECTIVE (Dr. Igwe): Meet Dr. Igwe
     (-NOTE-) You should have just gotten the "Adrift" Bronze Trophy for rescuing
              Dr. Igwe from the cargo container. Congrats!
     After that, there's a bit of exploring. Right underneath you is a docked
    container you can loot for a [_FRAYED WIRE_], [_PSI HYPO_] and [_SUIT REPAIR
    KIT_]. Another broken one near the entrance has some floating [_OLD SARDAR
    supply crate near the bottom also has a [_NULLWAVE TRANSMITTER_] in it.
     There's also a crate near the top of the area. Head up and loot it for a
    DISH SAMPLE_] and [_ASTEROID FRAGMENT_]. Now, go check out the crate against
    the other wall for ammo: [_9MM BULLETS x7_], [_Q-BEAM CELLS x36_], [_FLEXIFOAM
    BOLTS x2_] and [_GLOO CANISTER x24_].
     Head outside back into open space now (watch out for any cysts that may be
    hanging around) and get the items floating around (there may be one just before
    you get into space). You should find [_CORRODED COIL x2_], some [_BIOHAZARD
    [_FRAYED WIRE_] floating around.
     Next up is the room to the RIGHT of the cargo room. The one that looks like
    it has a purple-ish outline. It's a rather small area, but there's some items
    floating around: [_USED PLASTIC TUBING_], [_OLD SARDAR BOURBON_] and some
    [_SHOTGUN SHELLS x4_]. There's also a corpse: "Riley Butler". RIP. Loot her
    [_DISRUPTOR BATTERIES x78_], [_SHOTGUN SHELLS x2_] and a [_SHOTGUN_]. Wow,
    they were READY! There's also a safe here you can get into if you have the
    "Hacking III" skill (which you definitely should have!). Hack it open for
     OK, that's all the exploration we're doing out here, so head back to the
    Cargo Bay and go to the back. Dr. Igwe's container is to the left, but if
    you look to the right really quick there's a [_BURNT CIRCUIT BOARD_]. There
    is also some [_USED PLASTIC TUBING_] down near the floor area. Grab them up
    and enter Dr. Igwe's container now (he gave us the code) and from there you
    can enter the Cargo Bay proper, bringing an end to this very short section
    of the guide...
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                  CHAPTER 9: Shipping and Receiving                   >==O
     As we get into this area, we get a new objective:
     o OBJECTIVE: Find Chief Sarah Elazar
     Head forwards a bit and someone named Austin Cool yells to us from up above
    (and to the right), telling us to get up to the catwalk to meet up with them.
    Huh, ok... just as soon as we take out these enemies!
     There's three foes very close to us! There's one Voltaic Phantom below the
    upper walkway and two Phantoms up above. If you've got sneak leveled up, you
    can likely use your shotgun and sneak attack the Voltaic Phantom, then go up
    and kill the Phantoms, making the room safe.
     OK, before we go up to the catwalk, lets explore a little bit. Down on the
    lower level, near where we came out, is a toolbox with [_FRAYED WIRE x2_].
    Head down the bay and see the lighted slope? It has crushed a body. We can
    find "Ash Lasair's Corpse" here with [_SISKAK UNAGI ROLLZ_], a [_BANANA PEEL_],
    and [_WRENCH_] on the ramp too.
     Behind the ramp is a [_CORRODED COIL_] and a box nearby with [_USED PLASTIC
    TUBING_] and [_FRAYED WIRE_]. The only other thing down here is all the way
    in the back: [_SYNTHETIC MATERIAL 1.0_].
     From here, climb up the back wall. There's a locked door up here (you can
    scan an Etheric Phantom through it if you got good timing), but there's a
    tool case nearby with [_SPARE PARTS_], [_USED PLASTIC TUBING_], a [_WEAPON
    UPGRADE KIT_] and the [_[O] FEAR REACTOR 0322SI_].
     There's a "Power Control" room nearby as well, but we'll get to that in a
    bit. Head back up the way we came from, nabbing a [_BURNST CIRCUIT BOARD_]
    on the way. There's a [_WRENCH_] and [_FRAYED WIRE_] by the powered-down
    recycler and fabricator (and a broken turret by Austin to the left). Keep
    doing on the right though for a [_CORRODED COIL_] and the "Fuel Storage Bay".
      Fuel Storage Bay
     Wow... this place is on fire... Before you go down the hallway, look to the
    raised platform to the left to see a body. This is "Diane Washington's Corpse"
    and she's got a [_FRAYED WIRE x2_], [_SPARE PARTS_] and a [_WRENCH_]. Now, head
    down the hallway and climb the shelves on the right (you'll find a [_CORRODED
    COIL_], then jump past the fire (you can't stop THIS fire with your Gloo Gun
     In this second section, the shelves on the left have another [_CORRODED COIL_]
    and a [_SYNTHETIC MATERIAL 1.0_]. There's a tool box here with [_CORRODED COIL
    x2_] and a corpse. This is "Gus Magill's Corpse_]. He has [_FRAYED WIRE_], an
    GUS MAGILL_]. He's also got a [_MEDKIT_] by him. That audio log is pretty good!
     As you head forwards past the second fire spout, be ready for a Greater
    Mimic in the doorway. Finally, note that the shelves here DO go up higher than
    two levels. You can climb this area with your Gloo Gun (I shoot the fire pipe
    to get higher...) and explore to find a [_SPARE PART_], [_FRAYED WIRE_] and a
    [_CORRODED COIL_] spread throughout this area on various levels. Also, do NOT
    let the "Corroded Pipe" here hit you (you can Gloo Gun it shut).
     Once you are done exploring, enter the next room!
      Cargo Power Control
     Grab the [_BURNT CIRCUIT BOARD_] in front of you and go around the corner
    for a [_FRAYED WIRE_]. There's a console here that you can interact with to
    turn the power back on. The door nearby opens up to!
      Cargo Bay
     Exit the door and look for the console just to your right. Use it to make
    all the lifts raised, then go use the recycler and fabricator if you need to
    (I definitely needed to!). Head left now towards the main walkway and jump up
    to the lifts to the left.
     Since they are all raised, we can open the cargo containers. Explore each of
    them on this left side for [_SPARE PARTS x4_] and [_USED PLASTIC TUBING_], a
    [_TYPHON LURE_] and a [_WEAPON UPGRADE KIT_]. There's a turret here (closed)
    as well.
     (-NOTE-) Be sure to use the fabricator to make "Morgan's Arming Key". You
              can also make TURRETS now too, so fortify this lower area if you
     Now, let's get up to that catwalk. There's two ways to do this. The first is
    a PC by the recycler that raises a container. You can use it, jump on the nearby
    crate, and ride it up. You could also go past the "Power Control" room and to
    the right-hand corner, climbing a stack of crates there and using those to get
    higher, jumping from strut to strut to get to the catwalk. The choice is yours.
     Head up to the catwalk and enter the room. LOOK! Real live people! This is
    pretty rare. Go talk to Dr. Igwe to complete his side quest and have him give
    you a [_NEUROMOD_] as thanks (he may walk off). Rani Chaudhary from the garden
    (if you saved her) and Ekaterina Mulsaev are both here as well, so feel free
    to talk to both of them.
     (-NOTE-) There is a SMUGGLING RING LOCATION in here! The Alarm Panel on the
              far wall (on the right) is a hidden point. Smack it three times to
              open it up for a [_WEAPON KIT FABRICATION PLAN_], a [_NEUROMOD_]
              and an [_EMP CHARGE_].
     o OBJECTIVE (Talos Smuggling Ring): Find three more Drop Points around Talos
                                         and recover the stolen goods hidden in
     Let's loot after that. On the table is a TON of food reserves... but this
    stuff is supposed to be for the survivors (there is a [_FOOD & SUPPLIES NOTE_]
    here stating such). Still there's a ton of food here:
     o [_UDON NOODLES x3_]
     o [_SISKAK UNAGI ROLLZ x5_]
     o [_RANDOM DIM SUM x2_]
     o [_SUNBURST BANANA x2_]
     o [_JELLIED EELS_]
     o [_VEGGIE BLEND_]
     I actually left all of this food here for them (I have more than enough
    still from the garden area...).
     The other desk has the [_ACCIDENT REPORT NOTE_], a [_WRENCH_], the "Starbender
    Cycle: Book 3: Spatial Delivery" book, some [_FRAYED WIRE_], the "Pioneers of
    Space Industry" book, a [_USED CIGAR_], and a [_SUNBURST BANANA_].
     After that, check the PC for two new emails:
     Head to the exit now (there's a [_USED CIGAR_] right before the door in a
    cabinet) and look down for [_TRANSCRIBE: ALFRED ROSE_] and a [_BROKEN COOLER
    FAN_]. After listening, head down the walkway to see the typhon in Cargo Bay
    B. Alfred and another survivor will mention a Weaver making a Phantom out of
    Enoch's corpse here. Wow. There's a LOT of Typhon in that area!
     Continue past them and look for a med bay up here. Enter to find an [_EXPIRED
    PLASMA BAG_], a medical operator machine, a [_PETRI DISH SAMPLE_], [_BIOHAZARD
    WASTE x2_], [_PSI HYPO x2_], another [_EXPIRED PLASMA BAG_] and another [_PETRI
    DISH SAMPLE_] (those last two are in the trashcan).
     Head outside and left into the "Quartermaster's Office" now to finally meet
    Sarah Elazar. She'll give us a summary of the situation, asking us to get the
    fabrication plan for the turrets (which she sees we already have). Good on us
    for exploration! Still, our objectives update here:
     o OBJECTIVE: Open Cargo Bay B
     o OBJECTIVE (Cargo Bay Defenses): Place turrets in the loading zone of
                                       Cargo Bay B.
     Oh, this will be fun... Note the "Survivor's Account" book up here (read it,
    even though we've read it before) and then search this room. You should find
    another [_FRIED HARD DRIVE x2_] (there's another one in a back row and the
    third one up on a tape cabinet) and the [_POSITIVE DEPARTMENTAL REVIEW NOTE_].
    There's also a security PC here you can get the AREA MAP from.
      Disgruntled Employee
     This is the PERFECT time to do this side quest. With the security PC you can
    find "Grant Lockwood" on the personnel tracker and then go back to space once
    you have marked him. There MAY BE a Weaver out here, so be ready for one!
     Grant is WAY THE HECK out in space. Seriously, he'll be about 600 meters away
    once you get out in the open, but just keep going towards his marker and you
    will find him eventually. There is radiation where he is at (likely what he
    died from), so loot him quick! He has [_FRAYED WIRE_], [_EMP CHARGE_], and
    a [_ARTX PROPULSION GEN 2_] chipset on him (it gives us a jet boost in space).
    He's also got a briefcase with a [_SILENCED PISTOL_] and a [_NEUROMOD_] on him.
    Once you've got the goods, get out and pop a radiation tablet, then head back
    to the Cargo Bay area. Our "Disgruntled Employee" quest is now done!
      Cargo Bay A
     Head back to Sarah's office area and to the right of it is a little storage
    area. Loot it for some [_SPARE PARTS_], [_USED PLASTIC TUBING_], [_CORRODED
    the "Starbender Cycle: Book 5: Crown of Tumbleweed" book. Be SURE to read this
    one if you've been reading them all, as this should pop the trophy for these!
     (-NOTE-) You should get the "Prism Master" Bronze Trophy at this point for
              reading all of the "Starbender Cycle" books. Congrats!
     Go out and take the elevator down to the main floor. The area straight in
    front of you has [_FRIED HARD DRIVE x2_] and a [_MEDKIT_] but note the door
    on the right that  just leads to an empty hallway. Go back and interact with
    the survivors here. One of them, Kevin Hague, has a sidequest for you:
     o OBJECTIVE (With This Ring...): Look for Nicole Hague (Crew Quarters)
     Bah, we were just there! I suspect it isn't good news...
     By these survivors (behind them) is some [_USED PLASTIC TUBING_] and Gus'
    PC we can check out (we found the password earlier). He's got two utilities
    that can open the cages nearby (use them both) and three new emails:
     OK, with the cages open lets go loot them! The left one has a [_WEAPON
    UPGRADE KIT_], [_USED PLASTIC TUBING_] and [_Q-BEAM CELLS x2_] in a toolbox,
    [_GLOO CANISTER x36_] in the supply crates and a [_BURNT CIRCUIT BOARD_] and
    [_GLOO CANNON_] in the back (along with a turret and [_FRAYED WIRE x2_].
     The right cage is blocked with crates, so either use Leverage III or a
    recycler charge to get in. You can claim a [_CORRODED COIL_], [_FRAYED WIRE_],
    [_USED PLASTIC TUBING_], another [_CORRODED COIL_], [_TYPHON LURE x2_] and
    finally a [_Q-BEAM_] weapon.
     Now, we need to prepare to open the doors to "Cargo Bay B". This is war.
    It took me a bit to figure this out, but you have to have THREE TURRETS ~IN~
    the "Loading Zone" area. I did four. Once you get three, everyone automatically
    comes downstairs, including Sarah, where you can get the code from her to open
    the doors.
     Be sure to SAVE and then open the doors. Stand by the doors with your
    shotgun to make SURE nothing even comes close to hurting anyone. Kill all
    of the typhons and you will have completed the "Cargo Bay Defenses" AND
    the "Shipping and Receiving" quests, as well as have gained the trophy down
     (-NOTE-) You should now have "The Gates of Hell" Bronze Trophy for opening
              the Cargo Bay Doors and not letting a single human die! Congrats!
     We're now onto worrying about Alex's "Arming Code" and getting the station
    back online in general. We'll change chapters here...
     (-NOTE-) The game makes you play a little bit with "The Keys to the Kingdom"
              objective, but soon will revert you to another one. Instead of just
              switching chapters back and forth, I'm going to (preemptively) have
              us running under the next chapter.
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                          CHAPTER 10: Reboot                          >==O
      Cargo Bay B
     Now we get to LOOT Cargo Bay B. Get all the corpse dropping and then go
    behind the central container for a button to open it for a [_BASEBALL GLOVE_],
    from the front of it and look at the next container. Behind it is a lock that
    you need "Hacking I" for. Unlock it for [_9MM BULLETS x16_], a single [_SHOTGUN
    SHELL_] (weird...), [_Q-BEAM CELLS x36_] and [_DISRUPTOR BATTERIES x57_].
     In the corner nearby you can open another container for a [_PSI HYPO_], then
    head out and look for a crate on the shelves nearby for a [_SILENCED PISTOL_].
    Head forward to the other corner to find "Christopher Smith's Corpse". Damn.
    Loot him for [_9MM BULLET x4_], [_SUIT REPAIR KIT_], [_NEUROMOD_] and a single
     To the right are two containers. The left one has a crate past it for some
    right one for a [_PETRI DISH SAMPLE_], [_SPIRALITE COOKIES_] and [_JELLIED
     Head forwards now and look up to the right. See the red crate up there? Get
    up there and open it up for [_MEDKIT x2_] and a [_PSI HYPO_]. Jump down now
    and note the two large crates here. The right one is open and has nothing in
    it, but the left one by the wall is locked with "Hacking I". Open it up for
    a crate with a [_SUIT REPAIR KIT_], [_EMP CHARGE_], [_WEAPON UPGRADE KIT_] and
     Head forwards now for another container you can open with a button, but
    there's nothing in it. Hang a right now to see another "Hacking I" crate and
    open it up for [_SPARE PARTS_], [_RECYCLER CHARGE_], [_WEAPON UPGRADE KIT_],
    and a [_SHOTGUN FABRICATION PLAN_]. The container in the corner has a button
    that opens if that has some [_OLD SARDAR BOURBON_]. Heh, someone was hiding
    out here!
     From here, head to the computer nearby for [_TRANSCRIBE: ASH LASAIR_]. Give
    it a listen and note the PC here. We can open containers with this (although
    our hacking has been just fine).
     Once you're done, go to the back left corner and use the door here to
    continue on.
      G.U.T.S. Loading Bay
     First things first: there is a Phantom in here we need to kill. Check it
    and see if you need to scan it, but go sneak up on it and blast it away once
    you get the chance.
     After you've killed it, head back to the entrance and go straight to the
    shipping container in front of you and open it up. It takes "Hacking II" (or
    you could just memorize the number and use that PC to open it up). Either way,
    this is the container we needed for "The Whistleblower" sidequest, and once
    you open it up you'll find Quinten Purvis' Corpse.
     Loot him for a [_BROKEN COOLER FAN_], [_SPARE PARTS_], [_NEUROMOD x2_] and
    [_ANNALISE GALLEGOS' THUMB DRIVE_]. Picking this up will show you HOW the
    neuromods are made... oh wow...
     There's a lot of food here too: [_RANDOM DIM SUM x5_], [_SISKAK UNAGI ROLLZ_],
    CHARGE_]. The poor guy never made it. Picking up that thumb drive though will
    complete "The Whistleblower" side quest! Congrats!
     Once you're done with that, head to the left (the upper walkway). There is
    a door on the left over here but I'd recommend keeping it locked unless you
    need to get over there (less chance of typhon infiltration). There is also
    another container over here. Open it up with a button to find some crates.
    Loot them for [_WEAPON UPGRADE KIT_], an [_EMP CHARGE x2_], [_SPARE PARTS_],
    and a [_SUIT REPAIR KIT_].
     There's also an update to the TREASURE HUNT here!
     (-TREASURE HUNT! 2/4-)
     Time for our second TREASURE HUNT! number. This one is for "Rosalyn's Map".
     Be sure to look at it right now and then just past the container we just
     looted, on the wall, is the number "5". IMPORTANT! Make sure you look at
     your map and THEN the number! Two more to go!
     There's access to G.U.T.S. here, but Alex has it locked down. That means
    that "Life Support" is the only place we can go to.
     (-NOTE-) I went ahead and made THREE NEUROMODS (giving me 16 in total) and
              then bought "Toughness I", "Toughness II", and "Toughness III".
              This gave me a TON of health as you can imagine (300 compared to
              150... which helps a ton).
      Life Support
     As soon as you enter this area, we'll get a call from Mikhaila about
    rebooting the station (and her medicine... which you likely have already
    if you've been following this guide). We get the "Reboot" objective here
    officially now:
     o OBJECTIVE: Access the Reactor Control Room
     There's also an Etheric Phantom patrolling around. Go forward and get the
    toolbox on the left for some [_SPARE PARTS_] and then sneak up and kill the
    phantom. A second one will come down from the upper area to investigate, so
    be ready to kill him too.
     Gather up their loot and shoot your Gloo Gun on the junction box to the left
    down here so we can repair it and make the place safe. There's an operator you
    can loot here and "Penny Tenyson's Corpse" with some [_BIOHAZARD WASTE_] on it.
    Turn around now and see the broken door? You can break the window to the left
    to get into this room.
    KIT FABRICATION PLAN_] and a [_BURNT CIRCUIT BOARD_]. The last item is on top
    of a reel cabinet. There's also one new email here:
     Head up the stairs to the right now and hang a right. This leads to a med
    bay but there's a Cystoid Nest here. Take it out and jump into the room for
    a medical operator machine (this has a [_RECYCLER CHARGE_] TRAP on it, so be
    careful and disarm it!), a [_MEDKIT_], [_NEUROMOD_], "The Neural Horizon III"
    book, a [_SUIT REPAIR KIT_], [_PSI HYPO x2_] and yet another [_ANTI-RAD PHARMA
    FABRICATION PLAN_]. So many of these...
     Head out and to the far hallway now, which... shows signs of a massacre...
    Break the bathroom door open for a [_GLOO GUN_] and "Alton Weber's Corpse".
    PLAN_] and the [_TO WHOEVER FIND THIS... NOTE_]. There's a book in one of the
    bathroom stalls, but open up the access shaft here once you've looked at it.
     Inside is some [_FRAYED WIRE_], [_SPARE PARTS_] and, to the left, the corpse
    of "Tobias Frost". He has a [_PETRI DISH SAMPLE_], the [_TRANSCRIBE: TOBIAS
    FROST_] and the [_PSYCHOACTIVE PARTICLE INJECTOR_]. Exit the shaft at the end.
     (-NOTE-) Be sure to listen to Tobias Frost's TranScribe, as it gives us the
              quest I document below... no idea on if this is a good idea or not
     o OBJECTIVE (Psychic Water): Install the Psychoactive Partical Injector in
                                  the Water Treatment Facility.
     Out into the bloody hallway. Let's get this over with. You can find FOUR
    different corpses here. Loot "Carol Sikes" for a [_BURNT CIRCUIT BOARD_],
    [_SPARE PARTS_] and a [_POPSTAR_]. Past her on the right is the [_TRANSCRIBE:
    ERICA TEAGUE_]. "Erica Teague's Corpse" is nearby with [_9MM BULLETS x6_], a
     Next up is "Augusto Vera's Corpse". Loot him for a [_BURNT CIRCUIT BOARD_],
    [_SPARE PARTS_] and [_SHAKER LEMON PIE_]. Lastly behind a barricade is "Ari
    Liudnarht's Corpse" with a [_SPIRALITE COOKIES_], [_LEMON PEEL_] and a whopping
    [_SPARE PARTS x5_]. Huh. Note that the "Security Door" nearby is trapped, so
    take the [_RECYCLER CHARGE_] off of it. There's also a drink machine in tthe
    corner by the bathroom with [_COLD MOUNTAIN GREEN TEA x2_] and [_KAFE KARSK_].
      Atmosphere Control
     Head back down the stairs now and into the "Atmosphere Control" room. You
    will be sprayed in here. As you enter, go right into the "Locker Room". The
    trash can here has some [_CRUMPLED PAPER_] and [_LEMON PEEL_]. There's nothing
    else here, but there's a maintenance panel behind some boxes. This is a great
    time for a note and a trophy!
     (-NOTE-) We can get the "Reduce, Reuse, Recycle" Bronze Trophy here fairly
              easily. What you want to do is put all of the towels, shoes and
              shower equipment by the access panel by the wall. Stack them up.
              We need TWENTY of them. After that, SAVE and use a recycler charge
              on it all. If you get twenty objects in the charge, you will get
              that trophy!
     Head through the tunnel and you'll be in Atmosphere Control. We have some
    hunting to do. There are Two Operators and Two Thermal Phantoms in this area,
    so sneak around the area and find them (I found that the phantoms like to
    patrol around). Kill them all to make the area safe.
     From the access panel, head forwards and look to the left cubby area. There
    are some goodies here, on top of a cabinet. Grab the [_FRAYED WIRE x3_],
    [_USED PLASTIC TUBING x2_] and a [_SUIT REPAIR KIT_] here (note the shelves
    and small cabinet nearby). Past that in the corner is a [_USED PLASTIC TUBING_]
    and [_BURNT CIRCUIT BOARD_]. Head past that to an area you have to duck under
    to find another [_FRAYED WIRE_] and [_USED PLASTIC TUBING_].
     OK, lets explore a bit now. Head up to the second floor on the upper left
    (left from the main entrance of course). There's fire blocking access to this
    room, but you can stop it with your Gloo Gun. There's also a POLTERGEIST in
    here. Be sure to scan him if you haven't (these enemies are few and far between
    it seems... I failed to scan the last two!).
     Still, they are pretty harmless. Ransack the room for some [_SUN-DRIED TOMATO
    JERKY_], "The Starbender Cycle: Book 4", the [_TRANSCRIBE: JEAN FAURE_] and a
    [_FRIED HARD DRIVE_] in the trash. Note the locked door here as well. This room
    is... a bit weird. The PC here regulates the room's air supply and you can do
    the "Decontamination" command here. This removes all oxygen from the room,
    which puts out any fires (which may be good, after the fight with the Thermal
    Phantoms). You can try it out if you wish, it is up to you. There's an email
    here you should read though:
     Go ahead and leave the room now and take a right. Go around to the back of
    the room and you'll find"Alan Bianchi's Corpse" over here. Loot if for some
    [_FRAYED WIRE_] and [_SPARE PARTS_]. The PC here has the ability to shut off
    the nearby fans (WARNING: If you touch the fans, you WILL die!). I have NO
    idea if there's any point to this (and you should QUICKSAVE before doing
    this...), but you can shut the fans down and jump down there to pull a PIPE
    out of one of the middle fans, unclogging it. Get out quickly afterwards! Who
    knows, maybe this will pay off later?
     Continue around the higher-level catwalk (you have to jump a gap at one
    point) to the right side of the room. The "Oxygen Control Room" is over here,
    which needs "Hacking IV". Yikes. We can do this though. There is a corrupted
    operator inside, so go ahead and hack the door and take out the operator.
     Once it's destroyed, check the right side of the room for a [_CORRODED COIL_],
    [_USED PLASTIC TUBING_] and a water cooler. The middle area has the [_SUPPLY
    CODE NOTE_] (5118). Good to know! The left side of the room has some [_SPARE
    PARTS_] plus a [_CORRODED COIL_], [_[O] AGGRESSOR AMP 1337SI_] and [_SPARE
    PARTS_] in the cabinet, plus a [_BURNT CIRCUIT BOARD_] in the trash.
     Also, note the right side has some cabinets you can jump up onto to find an
    access panel. This just leads back outside though (to quite a drop). Pretty
    useless to us, but another way in nonetheless.
     Head back now to the main area and right to the Grav Elevator. BEFORE you
    go down it, do a quicksave as the NIGHTMARE Typhon may be down here (he was
    for me... not a threat thanks to Combat Focus and my shotgun).
     There is a fabricator down here as well. Sweet (I re-upped by Shotgun Ammo
    here, as I was getting pretty low on it, especially after that Nightmare).
    Look around the room to see there is a supply room nearby and two pathways,
    one leading to the Escape Pods section. Huh...
     First things first: duck under the platform near the Supply Room for a
    [_PSI HYPO_], then head into supply room (we got the code earlier thanks to
    our exploring). You can find a turret in here (I put it out in the main area)
    and a BUNCH of goodies: [_FRAYED WIRE x3_], [_USED PLASTIC TUBING_], [_FRIED
    BOARD x6_], a [_MEDKIT_], [_NEUROMOD x3_], the "TranStar Uniform Guide"
    KIT_], and some [_TYPHON LURE x2_].
     Well, that was a good haul. Let's head out and explore the "Escape Pods"
    area now.
      Escape Pods
     (-NOTE-) I should point out that NONE of these pods actually work... so
              don't bother. Lots of stuff to loot though...
     This area has a couple of enemies patrolling around, so let's take care of
    them first before any looting. There's an Etheric Phantom roaming around and
    a Phantom named "Kirk Remmer". Kill them both off (try to ambush them or even
    repair the turret near the start of the area). Of special note here is the
    fact that you can get the [_TRANSCRIBE: KIRK REMMER_] off of his body, so be
    sure to give that a listen.
     OK, let's explore this area now. The middle platform has "Umi Isaka's Corpse"
    with [_VEGGIE BLEND_] and a [_SUIT REPAIR KIT_]. Let' s go check out the left
    pods now. You can open the pods when you get to them via the button out front.
    First though is "Anong Lao's Corpse", which has some  [_FRAYED WIRE_], [_SPARE
    PARTS_], and a [_SILENT PISTOL_]. The first pod here has nothing. The second
    pod has "Emily Carter's Corpse" with a [_BURNT CIRCUIT BOARD_], [_EMP CHARGE_],
     (-NOTE-) Be SURE to listen to that TranScribe for a new side quest!
     o OBJECTIVE (Drunk Tank): Search for Price Broadway (Life Support)
     Well then... back out on the walkway is another corpse. This time it is "Hank
    Majors's Corpse". Loot him for a [_BURNST CIRCUIT BOARD_], a [_WEAPON UPGRADE
    KIT_] and [_9MM BULLET x1_]. The third pod has nothing for us.
     Let's move over to the other side now. The pod on the end here had a broken
    pod control. You can repair it with the repair skill, but be ready as there is
    a Greater Mimic inside the pod, so be ready to kill it. There's also "Angela
    Diaz's Corpse", with [_BIOHAZARD WASTE_], the [_[O] PSYCHOACTIVE CHARGER
    S-I286_] chipset and a [_RECYCLER CHARGE_]. The next pod over has a [_FRIED
    HARD DRIVE_] and a [_BURNT CIRCUIT BOARD_], with nothing but an O2 canister
    in the third pod.
     And that's all that is in this room. Note that you can drop down off the
    catwalk in this area, but there's nothing really down there for you. Head back
    to the hub area now and we'll head down the only other path down here.
     Watch out for the fire in the hallway and kill the corrupted operator's up
    ahead. There's "Raya Leiruat's Corpse" here with a [_SUIT REPAIR KIT_], so be
    sure to search her. Head left afterwards towards the "Water Treatment Plant".
    Note that the door is locked here. Even if you do have "Leverage III", you
    can't open it (the Technopath is keeping it closed... scan it if you need get
    him still, though). You can try to go right as well, to the "Reactor Control
    Room", but the door is corrupted (you can actually scan this for an entry on
    "Corrupted Devices"). Note the toolbox nearby with [_USED PLASTIC TUBING x2_].
     Well... damn. We can't seem to progress. Go to the hallway and look up.
    There is a walkway up there! I got up there by using my Gloo Gun to make my
    way up to the first steel beam to the left of the split in the hallway. From
    there you can to a pipe behind you and go left, then make another Gloo path
    on the left wall up to the catwalk.
     There is a maintenance hatch up here you can open with some [_FRAYED WIRE x2_]
    and some [_USED PLASTIC TUBING_]. Continue on to another hatch and the room we
    need to free...
      Water Treatment Facility
     Drop down and take out the Technopath here (you should be able to sneak up
    on him pretty easily). There's an operator here too you need to take out, but
    with the drop you get on the technopath, he will die pretty easily.
     Once he's dead, go to the door and find the "Power ON" switch nearby to turn
    the power on in this place. There's the [_EXPERIMENTAL WORK PERMIT NOTE_] by
    the power switch and the "Too Far, Too Fast III" book nearby. Cynthia Dringus'
    Corpse is here too, with a [_BANANA PEEL_] and the [_[O] PSYCHOSHOCK SHIELDING
    (*) 21.4GHZ_] chipset, which is actually one we already have.
     Note that there is a RECYCLER in here, in the back to the left. Boy, did I
    sure need to use it!
     From the left of the entrance is also a panel that you should repair. Once
    you repair it, you can get the [_GLOO GUN_] underneath it and find "Roger
    Meir's Corpse", which has some [_FRAYED WIRE_] and a [_SUIT REPAIR KIT_]. On
    the right side of the room (right from the entrance), there is also some fallen
    crates under a catwalk. Look under them for "Kane Rosito's Corpse" (gah!) for
     (-TREASURE HUNT! 3/4-)
     Time for our third TREASURE HUNT! number. This one is for "Hordinbaffle's
     Map". Be sure to look at it right now (just in case) and you'll see it has
     three circles on it. That is this room! If you go past the recycler machine
     (past it to the right) and look at the right wall, you will see the number
     "3"! IMPORTANT! Make sure you look at your map and THEN the number! Just one
     more to go!
     OK, now, take the stairs to the left of the entrance (where the broken
    junction box was) and it will lead to a "Monitoring Station". Be ready to
    kill a "Voltaic Phantom" inside (you can sneak up on him if you have good
    timing). Once he is dead we can explore the room.
     There's [_USED CIGAR x4_] in the trashcan, [_OLD SARDAR BOURBON x4_], some
    which just says v0dka... and [_POMEGRANATE MOONSHINE_]. Yeah, this guy is a
    drunk. This is that "Price Broadway" guy.
     Check out his PC (you have his password) for the "Unlock Eel Tank Controls".
    A bit weird, but unlock it. He's got two emails here too:
     o [_EMAIL 137: I CARE..._]
     The next cubicle has some [_USED PLASTIC TUBING_] and another "Too Far, Too
    Fast III" book. This is Abigail Foy's PC, so use if for one more email:
     her supply crate has an [_ASTEROID FRAGMENT_] and the [_RADIATION SHIELDING
    (*) 19.4GHZ_] chipset. There's also [_BIOHAZARD WASTE x3_] in the corner in
    here. Grab it and exit the room.
     We're on another catwalk, but the door straight ahead is ruined. Go up the
    stairs here to find "Pabol Meyers' Corpse". He has a [_LEMON PEEL_] on him.
    Loot him and head up to a dead-end with a [_WRENCH_] and some [_OLD SARDAR
    BOURBON_]. You can climb over the tank here to reach the other side of the
    room and the circular catwalk. Head to that and look for a gap to the left
    you can jump past that leads to the "Water Quality Lab" room.
     Inside is an operator, so take it out. Grab the [_MEDKIT_] by the door and
    look for "Johnny Brungen's Corpse" for a [_LEMON PEEL_] and [_METHUSELAH
    APPLE_]. There's [_BIOHAZARD WASTE x2_] in here, [_ORGANIC MATERIAL x5.0_],
    [_MINERAL MATERIAL x1.0_] and [_NEUROMOD x2_] as well.
     There's also the "Psychic Water" Objective in this room! If you've been
    following the guide, you have this quest! The green machine here is the
    machine you want to put the vial in. Do so and you will complete the quest.
     (-NOTE-) As far as I know, all that this does is let water restore your
              PSI POINTS as well as health. Not a very good perk, but hey, it
              is free and we're right here!
     Head back down to the lower floor now and head to the back, to the elevator
    that's labeled "Waste Processing". You undoubtedly heard the Phantom down
    below, so be ready!
      Waste Processing
     Kill the phantom down here and then we can explore. There are a LOT of Eel
    Scraps down here! [_EEL SCRAPS x9_] in fact! Grab them all as well as the
     Now, near the beginning of the room is a console. Go ahead and use it to
    "Harvest the Eels". A bunch will drop down and a Greater Mimic will fall out
    as well. Kill it and go examine the eels. Price Broadway's Corpse is here!
    You can loot him for a [_BROKEN COOLER FAN_], [_SPARE PARTS_], [_NEUROMOD_],
    NOTE_]. Heh...
     This also completed the "Drunk Tank" Side Quest! Very nice! Head back up
    the elevator when you are done.
     We just need to head to the Power Plant area now, which we can do since the
    Technopath is dead and the power is back on. Go ahead and head there now to
      Power Plant
     As soon as you enter this area, you'll get a call from Mikhaila, which will
    give us a side quest. Well, while we are here...
     o OBJECTIVE (Assist Mikhaila Ilyushin): Meet Mikhaila in the Coolant Monitoring
                                             station in Power Plant.
     Head forward and check the right crate for [_FRAYED WIRE_] and a [_SUIT REPAIR
    KIT_]. Up ahead is a security station with three Cyst Nests in it. You can use
    your shotgun to blast them apart fairly easily. Enter for a [_WEAPON UPGRADE
    KIT_], [_GLOO CANISTER x33_] and the "Starbender Cycle Book 5" which you likely
    don't need. There's a PC here too. Hack it (Hacking II) and download the area
    map and open the door here to continue. Note there's a personnel list here as
    well. Be sure to grab the [_KAFE KARSK x2_] and [_COLD MOUNTAIN GREEN TEA x3_]
    here before going into the next room.
     You'll be greeted by "Brenda Cabrera's Corpse" here, with a [_BURNT CIRCUIT
    on her. Beware of a Greater Mimic in here as well! On the right side of the room
    is "Lan Nguyen's Corpse" with [_FRAYED WIRE_], a [_WEAPON UPGRADE KIT_], some
    [_SHOTGUN SHELLS x3_] and [_TRAHNSCRIBE: LAN NGUYEN_]. Listen to it for a report
    of some repair work. Huh...
     Well, the "Engineering Offices" nearby look out of order, but there is a
    "Grounding Resistor" nearby we can repair. Do so and carry it to the sparking
    resistor nearby to turn the lights on in the offices. Hmm...
     Head forwards and break the glass on the right for [_AGAVE PLANT CLIPPINGS_]
    and [_USED PLASTIC TUBING_], then be sure to QUICK SAVE! The room on the left
    is dangerous, with electricity everywhere. Get your Gloo Gun out and enter,
    then jump forward, turning left and shooting the junction panel, then repair
    it to have a safe landing.
     It's still not safe in here though. There's a Poltergeist in the back area
    along with Cyst and a Cyst Nest. The best way to get back there is to make a
    little bridge with your Gloo Gun. I recommend (from the entrance) just making
    a base near the right corner and shooting over blobs to the far wall. We can
    use this later (you can alternatively just the ceiling to get over there, as
    there's lots of hanging lights and monitors).
     Once you get over there, find and kill the Poltergeist and Cysts to make
    this area safe.
     Once they are dead, you can loot the area! "Duncan Krassikoff's Corpse" is
    over here, with some [_FRAYED WIRE_], [_SPARE PARTS_], the [_TRANSCRIBE: DUNCAN
    and the [_POLYSHIELD CRU[v2]_]. There's a [_SILENCED PISTOL_] and another
    [_GLOO CANNON_] nearby too, with a [_Q-BEAM FABRICATION PLAN_].
     Nearby is a PC (partially covered by Gloo, so clear it up). There's the "Mal
    Championship" book nearby too. Check the PC for FOUR new emails:
     o [_EMAIL 140: RE: SHIPMENT READY_]
     o [_EMAIL 141: RE: SUITWO TEST_]
     o [_EMAIL 142: RE: A LITTLE HELP_]
     o [_EMAIL 143: RE: DOME TAKER_]
     This "Rory" guy seems to be bothering him a lot! Heh. Well, let's go check
    out another PC. It's in the water, so you'll need to make a little safe area
    to check it. It's in the right corner (right from where you enter) and has
    two supply crates nearby too (loot them for a [_BROKEN COOLER FAN_], some
    [_SPARE PARTS_], and a [_PSI HYPO_]). The PC belongs to Duncan, but you can
    hack it with Hacking Level I and get in for two new emails:
     Head back to the front area now. There's a body on one of the sets of stairs
    here (Miguel Lopez), so be sure to search him for [_9MM BULLETS x6_] and
    [_SHOTGUN SHELLS x3_]. Up in the center console area is the [_TRANSCRIBE:
    EMMANUEL MENDEZ_] which is worth a listen. The "Engineering Control Systems"
    book is here too, by Mendez's PC, which has two more new emails:
     o [_EMAIL 146: RE: THE ESCAPE PODS..._]
     o [_EMAIL 147: RE: DUNCAN_]
     Head out of this room and into the Grav Elevator now, which will take us
    to a GINORMOUS ROOM (technical term) further in!
      Coolant Chamber
     This area is huge, but first things first: Head down to the bottom of the
    area and help the turrets down here fight off the enemies. There are several
    mimics down here (Greater and Normal) as well as two Phantoms moving around
    down here and one more Phantom on the upper ledges. There's FOUR turrets down
    here: two on the right and two on the left. Help them kill everything down
     Once it is safe, you can head right from the stairs down here to find the
    corpse of "Matthew Connolly". He's got a [_BASEBALL GLOVE_], [_SUN-DRIED
    TOMATO JERKY_] and a Gloo Gun nearby. In the back is a giant door that is
    locked. We'll get a call here, but the key isn't far from our location. See
    the fire broken out nearby? Use your Gloo Gun to put it out and you'll see a
    corpse. "Talia Brooks". Loot her for some [_FRAYED WIRE_], a [_SUIT REPAIR
    TALIA BROOKS_] and the keycard we want: the [_COOLANT CHAMBER KEYCARD_].
     From here, head to the middle of the area. Check the concrete slabs down
    MATERIAL 1.0_]. Enter the nearby hole in the wall for a [_BURNT CIRCUIT
    BOARD_] and a [_CORRODED COIL_]. You can go around either way you wish now
    (watch out for mimics!) and on the other side is a passage that leads to a
    dead end with a [_NEUROMOD_].
     I say "Dead End", but really there's some cargo right above you that you
    can move with "Leverage III" or just use a recycler charge to get inside.
    You will find some [_SPARE PARTS_] in here and another turret (you can also
    unlock the door). There's also an entry into the room above you that you can
    use. It's a bit tricky, but regular jumps should do it and you'll make it.
    This is the "Parts Storage" room, and there are EIGHT mimics in here so be
    ready to kill them (the "Mimic Detection Chipset" is worth every penny in
     Loot the room now for a [_CORRODED COIL_], [_WRENCH FABRICATION PLAN_],
    and finally some more [_WEAPON UPGRADE KIT x2_]. Note that there's also some
    "Grounding Resistors" you can use to fix the broken one in the hallway up
     Leave the parts storage now. For the record, there's not much up on this
    second level that's worthy of you, so head down again and make your way to
    the back where we can use the keycard to open the door.
     Be ready, as there's a phantom in here we can kill (he walks around the
    corner, which lets you ambush him). There's two Greater Mimics around the
    corner as well, so be ready for them. Kill them all and unblock the Grav
    Elevator here. Let's explore a bit. Go back and down to the lower area that
    is nearby, then right into the "Med Bay".
     Ok, that SHOCKED me. Got me good (I hit the wall with a wrench). This is
    the corpse of "Anthony Aquilante". He has a [_BROKEN COOLER FAN_] and an
    [_EMP CHARGE_] on him. There's a broken operator you can fix here. Grab the
    check the cabinets for [_BIOHAZARD WASTE_], some [_PSI HYPO x2_], and some
    [_PETRI DISH SAMPLE x2_]. This lower area also has an airlock (that your
    brother locked down) and some shelves with [_USED PLASTIC TUBING_], some
    [_FRAYED WIRE_] and a [_FRIED HARD DRIVE_] on them.
     Now we need to get into the room nearby. You have the keycard already to
    do so, so enter and go talk to the woman in here (Mikhaila). She'll tell us
    what we need to do next. After you talk to her though (again... if you have
    been following this guide...) you can give her the medicine we picked up MUCH
    earlier in the guide (her "Booster Shots"). We got those all the way back in
    Chapter 4!
     (-NOTE-) You will get the "A Friend in Need" Bronze Trophy here for helping
              out Mikhaila with her medicine.
     She does give us a [_WEAPON UPGRADE KIT_] for our trouble and we will also
    complete the "Assist Mikhaila Ilyushin" Side Quest. Very nice!
     Let's loot this area now. There's a "Hands-On Electronics" book here, the
    [_SPARE PARTS_] and a [_BURNT CIRCUIT BOARD_] in some shelves, and a locked
    PC you will need "Hacking I" for. Hack it to find two new emails:
     o [_EMAIL 148: YOU WANT IN?_]
     Read both of them for some gee-whiz info, and even more importantly, a rare
    silver trophy!
     (-NOTE-) You will get the "Press Sneak" Silver Trophy here, for reading ALL
              of the emails on Talos I! This seems like it came too early, but...
              hey, I'm not complaining!
     Let's continue on. Use the Grav Elevator to continue down. You'll have a
    call from January here, but soon you'll be past the large door to the reactor.
      Reactor Core
     This area is HUGE. Probably the biggest in the game so far (as long as you
    don't count the Exterior Area I suppose). So... there's stairs to the left
    (and a broken Grav Elevator that we can fix from the bottom, because go figure)
    and to the right is a cargo lift that is out of commission.
     There's actually "levels" to this area as well. Walkways that span the room
    every few floors. I'm going to label them, from top to bottom, B1 - B4. There's
    no notable items on the first couple of levels, but on the third level (B3) you
    can go down the walkway and find a [_NEUROMOD_] and, in the back, [_GLOO
    CANISTER x34_] and a [_MEDKIT_]. Note that, in my game at least, this particular
    neuromod was STUCK in the floor and I couldn't actually pick it up (grrr...).
     Down on the next level (B4) you can find a toolbox with [_SPARE PARTS_] and
    [_USED PLASTIC TUBING_]. Over by the maintenance lift you can find a "Divertor"
    part. I recommend you throw it down to the lower level (we'll need it later, so
    just remember it for now). You can also find "Nicholas Stillwater's Corpse",
    with a [_BROKEN COOLER FAN_], [_SPARE PARTS_] a [_NEUROMOD_], and the [_REACTOR
    ACCESS KEYCARD_]. Ol' Nicholas has made things very easy on us!
     Down on the bottom level, you may encounter the "Nightmare" again. Lord knows
    I did. I guess I just have too many neuromods. Take it out if you do (my maxed
    Shotgun and maxed Combat Focus are still serving me well... I have no doubt they
    will carry me through the game). Once the area is "safe" we can get to work.
     There's a number of things we can repair. First up is the Grav Elevator, which
    is very handy and worth repairing. You can find some [_SYNTHETIC MATERIAL x2.0_]
    by the Recycler machine, which you can also repair to use if you wish. You can
    find a Fabricator down here as well, so you can offload all your junk and re-arm
    yourself as needed. The central reactor also has some Cyst Nests you should take
    out (open the door with the button). You may take radiation damage, but clear
    the place out. Trust me, it's best to get this over with. There's also a very
    important, story-based note I want to add here:
     There is a maintenance access panel on the floor, near the Fabricator Machine.
     We don't really need it right now, but if you do open it up it will open up a
     large, circular area underneath the reactor. THIS is where you put your arming
     keys. Note that there's two spots to put the arming keys (one for yours, one
     for Alex's key). We don't have Alex's key, so this is just a giant "FYI" for
     right now...
     Next up, go find that "Divertor" that you threw down earlier. Set it out in
    the middle of the area so you can see it clearly.
     The main attraction here (we'll get to the side rooms in a minute) is the
    "Reactor Room" in the middle and across from it is the "Reactor Control Room".
    You can enter it through the door thanks to the keycard (you can also get in
    from the ceiling with your Gloo Gun if you really wanted to, although that's
    more trouble and takes "Leverage II"). Inside is quite a few goodies: [_BURNT
    TRANSMITTER_], [_MEDKIT_], [_EMP CHARGE_] and [_SHOTGUN SHELLS x2_]. Be sure
    to check the book on the console here as well:
     "Reactor Emergency Procedures"
     (1) Magnetosphere
     (2) Substation Power Grid
     (3) Photovoltaic Rings
     (4) Gravity
     (5) Life Support
     (6) Main Reactor
     This is the "how to restart the station" booklet we need, with the order of
    things that need reset (I typed it in list form to make it super easy). You
    can open the hatches in this room and, once you're ready, go ahead and turn
    these systems off one by one. You will get various effects as you do this, but
    eventually the reboot process will STALL and we'll have to go fix it!
     This next section requires you to go out the door (whee..) and go pick up
    your "Divertor" that you set nearby. Head into the reactor room and go to the
    back. You will see a broken piece of equipment on the floor back here, as well
    as [_TRANSCRIBE: NICHOLAS STILLWATER_], which tells us that we need a Divertor.
    Go figure! You will need to put down the good one, remove the bad one, and then
    replace the new one. Problem solved! You can now go back and resume the reboot!
     And just like that, power is back on. Airlocks are unlocked. The lift is fixed.
    A lot of good stuff has happened. A lot of messed-up stuff has happened too. The
    walkways in this area are just... destroyed and there's a lot of typhon out and
    about (I had to kill a Technopath with turrets and a Weaver... I let my Q-Beam
    do the work).
     One more place to explore before we leave. In the back right is the "Secure
    Storage Room". It was locked up before the power reboot, but it should be wide
    open now. You can raid it to find a [_WEAPON UPGRADE KIT_] and a toolbox with
     We've also technically completed the "Reboot" objective, which means we'll be
    moving on to the next chapter. Look at it this way: The station is WIDE OPEN to
    us now... and we're going to take advantage of it!
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                 CHAPTER 11: The Keys to the Kingdom                  >==O
     After the reboot, you got a call from Alex (huh... I didn't mention this
    earlier... oh well, it happened). He's come to terms with our tenacity it
    seems and wants to talk to us, giving us an objective:
     o OBJECTIVE: Go hear Ales out in his office (Arboretum)
     Let's get out of here. Watch out for enemies if you haven't taken them out
    and use the Grav Elevator for an easy way out (the stairs are just DESTROYED).
    We have a path choice here on how we get out of here: we can go the way we came
    (there's all sorts of new phantoms) or the airlock. Personally, I'm going back
    the way I came in (I missed a side quest and area, so due to hindsight, keep on
    following me!).
     Of note is the Hydrogen Room. As we pass Mikhaila, she'll tell us that some of
    the tanks are leaking and using a firearm in this area WILL kill us (be sure to
    quick-save!). In the room is two phantoms patrolling up above and one down
    below. DO NOT USE FIREARMS here. If you have the repair skill (and you really
    should...),  you can repair THREE Hydrogen Tanks in this area to resume use of
    firearms. Just follow the wrench icons to find them and avoid the patrolling
    phantom in the meantime, then kill the phantoms in the room. The stairs here are
    destroyed, so use your Gloo Gun to make new ones or just jump up through the
    hole in the storage room. You may also find a mimic on your way back. Other than
    that though, continue on to "Life Support".
      Life Support
     As you enter this area, you may get a call from "Will Mitchell", taunting us
    a bit. Bah. Fight your way forward to the left side of the map (the main area).
    You'll fight a number of mimics and some phantoms here, so be ready for them
    (the station rebooting shaked a lot of things up!). Also, an important note:
     (-NOTE-) I broke down and bought "Leverage II" and "Leverage III" here. I made
              do without them for so long, but its time. It will come in handy soon.
     We're going to get something I never got us earlier (my bad, everyone). Head
    into the bathroom and look for the grate in the back. You can actually pick this
    thing up and set it aside, then drop down to the floor underneath (no wonder I
    missed this thing!). You can find the [_SECURITY OFFICE KEYCARD_] down here,
    which is what we need to get to that locked room nearby.
      Security Office
     OK, now it's time to loot this place, thanks to that well-hidden card we found.
    The lockers here have a [_USED CIGAR_], [_ASTEROID FRAGMENT x2_], [_FLEXIFOAM
     Go further into the room for a [_WEAPON UPGRADE KIT_] on top of the safe, which
    we have the code to (9716) or you can hack it with "Hacking III". Go ahead and
    open it for a [_SILENCED PISTOL FABRICATION PLAN_], [_NEUROMOD x2_] and a
    [_SHOTGUN SHELL_]. A single shell! Further in the back here is the "Survivor's
    Account of "The Evacuation" Day 3" book and a security station PC. This PC has
    three new emails on it, and you definitely want to read these:
     o [_EMAIL 150: PRIORITIES..._]
     The last email here will give us a NEW Side Quest: the "Missing Engineer" Side
    Quest, as well as an objective:
     o OBJECTIVE (Missing Engineer): Locate Jean Faure
     Let's do it in the section below!
      Missing Engineer
     Use computer here to track "Jean Faure", which shows that she is... back in
    the Power Plant area. Gah, we were just there! Wait until you see where she is
    though! Head all the way back to the giant Reactor Room (this should be a
    breeze since you killed the enemies on the way here...).
     In the giant reactor room? Good. Go right to the maintenance lift and look
    up the shaft. See the hole up there? Yeah... we need to go UP. Be sure to
    quick-save here and then use the corner (I used the far right corner) and
    your Gloo Gun. You can literally just shoot a blob to stand on and climb
    upwards wall to wall until you get up there. This may take some practice,
    but that's why we quick-saved!
     Once you get to the opening, be ready for a Phantom and a Mimic up here.
    You will find Jean Faure at the end of this small pathway. Well hidden
    indeed (the game keeps getting me with these!). Search her for a [_NEUROMOD_],
    [_V-AMP .23_], [_FRAYED WIRE_], [_EMP CHARGE_], and the [_ATMOSPHERE CONTROL
    ROOM KEYCARD_]. The crates nearby have a [_NEUROMOD_], [_FRAYED WIRE_], [_GLOO
    CANISTER x16_], [_RECYCLER CHARGE_] and [_SHOTGUN SHELL x2_]. This isn't the
    end of this side quest though, as we get another objective since we picked up
    that keycard:
     o OBJECTIVE (Missing Engineer): Access the air filtration control room.
     Head back to "Life Support" now and head back to the main hub area. We want
    to then go to the Air Filtration area (the room with the fans). If you didn't
    go here during our last visit, there are likely a couple of Thermal Phantoms
    in here (be ready to clear the room again). Our goal is to go to the upper
    left room. Remember, it had a control room that was locked before! You can
    open it now with this keycard. As soon as you enter the room, the "Missing
    Engineer" quests will be completed. It's a fairly meager reward. Inside here
    is a [_BURNT CIRCUIT BOARD_] and locker with [_SPARE PARTS_], [_BURNT CIRCUIT
    BOARD_] and a [_NEUROMOD_]. That's it.
     Let's continue on. We're going to wrap up some more side quests. Go back out
    to the hub area and take the stairs up to your left. This door leads to the
    "Talos I Lobby". We've never used it before, actually. Let's head in.
      Talos I Lobby
     As you enter this area, you will likely get a call from Mikhaila stating she
    made it to your office, where she should meet Igwe and January. This actually
    pops one of the game's trophies:
     (-NOTE-) You should get the "Brain Trust" silver trophy here for having
              Mikhaila, Igwe and January all in your office at the same time.
     We also get a new side quest for Mikhaila  here:
     o OBJECTIVE (Mikhaila Ilyushin): Meet Mikhaila Ilyushin in your office
     Sounds good! You should be near the lift now. WATCH OUT for a Recycler Charge
    Trap on it! The cook has been here! Go ahead and use the lift to go to the Lobby
    Area proper. There may be enemies out in the main area. Cyst Nests, a Weaver,
    Phantoms... it's random what you may or may not encounter. Just be ready to
    fight and clear the area (check on your turrets here as well).
     Since we are so close, go back to your office. You'll complete the "Mikhaila
    Ilyushin" Side Quest doing this (and she'll give you a [_WEAPON UPGRADE KIT_],
    although that may be a random item... she tends to give you things when you
    visit her).
     Talk to Mikhaila now (this may require multiple talks to trigger) to get a
    new Side Quest to trigger with her. This side quest is "Mikhaila's Father":
     o OBJECTIVE (Mikhaila's Father): Access the Volunteer Archive Terminal in
                                      Deep Storage
     Well, it is a bit out of the way, but not bad. We may as well grab the goods
    they've gathered on the desk: [_GLOO CANISTER x68_], [_SKYKING POMEGRANATE_],
    [_SPIRALITE COOKIES_]. Not bad.
     BEFORE we head off, we can get a trophy pretty easily here (we should have
    got this a long time ago, to be honest). Do a Quick Save here and then kill off
    January. Doing this will net you a trophy:
     (-NOTE-) You will get the "Suicide by Proxy" Bronze Trophy here for killing
              off January, the Operator you created to act for yourself.
     Reload once you got the trophy of course. No harm, no foul! Now, let's leave
    the office after loading up on ammo and items and get our smuggling on!
      Talos Smuggling Ring (Finishing It)
     This area is all about finding the remaining Smuggling Ring locations, which
    won't take too long. This fourth and fifth ones are in the Talos Lobby, so let's
    go get them!
     Talos Smuggling Ring 4/6:
     You can find this one on the bottom floor of the lobby. Go over to where the
    bathrooms are (face them) and go down the left hallway, looking to the right
    for an alarm on the wall. Whack it three times (like normal) to open it up for
    some  [_PSI HYPO x2_] and a [_NEUROMOD_].
     We're going to bypass the updated objective and just continue on to the next
    mark already (we're not stopping until we get them all after all!).
     Talos Smuggling Ring 5/6:
     This one is also fairly close. It is over in the "Transtar Exhibit" on the
    other side of the ground floor. Approach the exhibit from the north (north
    according to the map...) and look IMMEDIATELY to your left to see the alarm.
    Smack it three times for some [_NEUROMOD x2_] and [_RECYCLER CHARGE x2_].
     Talos Smuggling Ring 6/6:
     Time for the last one! The final smuggling spot is in the "Hardware Labs",
    which unfortunately means we're going to have to face a few phantoms and mimics
    as we haven't been here in awhile! There may be some poltergeists in the wide
    open areas as well. Where we want to go is to the "Atrium" section. Up on the
    second floor (you may need to turn the power back on in this area again...).
     Remember the statue up here? The alarm panel you are looking for is behind
    that statue, on the right. Whack it three times for a [_NEUROMOD_].
     Since this is the last one, we will also complete the "Talos Smuggling Ring"
    Side Quest and get the trophy down below!
     (-NOTE-) You will get the "Black Market" Bronze Trophy here for finding all
              of the smuggling ring locations in the game. Congrats!
     There's another thing we can do here... but if you've been following this
    guide, it is largely unnecessary. Still, it is interesting and involves a
    trophy so I'm going to make a note about it below:
     You can do a side quest called "Mixed Signals", but it seems to be highly
    dependent on us having a significant number of Typhon Abilities. As you know,
    this guide has been human abilities only up to now (I tried saving, buying a
    ton of Typhon abilities and still couldn't get it to trigger after running
    around and fighting Nightmares.
     The general gist is this: you accumulate Typhon Abilities and fight the
    Nightmare at some point to obtain the quest. Then, you come to this area in
    the Hardware Labs (head next to the Airlock). Here, you can repair the "Moon
    Door" in the back (we were too low level earlier - this requires "Repair III").
    The machine nearby picks up a satellite, which lets us drop down and check the
    supply box for [_EXPIRED PLASMA BAG x2_] and [_PETRI DISH SAMPLE_] and on the
    floor a [_THERMAL SHIELDING (*) 19.4GHZ_] chipset.
     The important thing here though is on the satellite: take the [_SATELLITE
    PSYCHOTRONIC TRANSISTOR_]. You can use this thing by going out into space,
    following the "Mixed Signals" quest path, and putting it on a satellite that
    is orbiting around the station. From there, you gain the power to call or
    dismiss the Nightmare creature as you wish (up to four times I've read).
     Again, I haven't done this personally, but will try it on my Typhon
    Playthrough. For the trophy, of course...
     (-END NOTE-)
     OK, now it's time to head to the "Arboretum". On the way back, I just want to
    note that I went back to the office and made some more shotgun shells. While I
    was there, Igwe gave me a [_[O] OPTIMIZER (ENERGY) 00100Z_] Scope Chipset. Awful
    nice of him!
     The best way to get back to the Arboretum is to use the main lift. Fo ahead and
    head there now.
     We're going to do some more side quests while we are here (don't worry, Alex
    can wait). Head towards the area / entrance to "Crew Quarters" (killing whatever
    enemies you may have to) and you'll get a call from Dr. Igwe. He'll make a
    personnel request of us to go pick up something for him from his personal
    quarters. This comes complete with a musical recording, which is nice:
     o OBJECTIVE (Gustav Leitner): Retrieve Gustav Leitner's Connectome from Dr.
                                   Igwe's Quarters
     Well then, we actually have two quests in the Crew Quarters, so let's do this!
      Gustav Leitner / With This Ring...
     Head to the Crew Quarters area and be ready to fight any re-spawns here. You
    are likely facing a couple of patrolling phantoms and mimics everywhere (I
    sneaked up on the phantom to the upper left right away).
     (-NOTE-) I did the treasure map for this area (Captain Stabfello's Map) portion
              here, as I didn't get it earlier. If you are following the guide, you
              should already have it. Hindsight is 20/20!
     Once the area is relatively clear, head to "Crew Quarters A". You're looking
    for Dr. Igwe's room, which is the second to last on the right. Head inside and
    look for the poster here. What you need to do is to play the "Leitner Music
    Sample" inside his room. This opens up the poster to reveal a safe. Loot it for
    [_PSI HYPO x3_], [_NEUROMOD_], [_[O] KINETIC AMP +6QW5_] and the main item we
     o OBJECTIVE (Gustav Leitner): Return Gustav Leitner's Connectome to Dr. Igwe
     One more thing to do here. Go up to executive suites. Nicole Hague is up here.
    She is likely in the guest room, across from Alex's bedroom. And sure enough...
    damn it... she's a phantom. Go ahead and kill her (nothing else we can do), then
    loot her for a [_NEUROMOD_], [_WEDDING RING_] and other random phantom items.
     o OBJECTIVE (With This Ring...): Return the Wedding Ring to Kevin Hague
     That's all we need to do, so go ahead and go back to Arboretum...
      Best Served Cold...
      Ok, now onto more side quest business! You should be in the Arboretum now.
    Head up the slope on the right (you'll probably fight some mimics and phantoms
    if you didn't explore up here again) and take the right exit to the "Talos I
    Bridge" area. We've got a score to settle...
      Talos I Bridge
     This... this is actually our first time here. It's a (purely incidental)
    perfect time to explore it though. We're being very efficient exploration-wise
    right now!  
     There's two mimics in this starting area, so be careful of them as you
    enter. To the right is a trashcan with a [_BANANA PEEL_] and right across
    from that is a crate with some [_USED PLASTIC TUBING_]. Head forwards (but
    watch out for mimics) to find "Matt Cothron's Corpse". He has some [_9MM
    PLAN_] on him. Take it all.
     Now, go and jump over the ledge. See the Grav Elevator? To the right of that
    are some boxes blocking an opening. No need to get down there though: it leads
    below the floor in the bridge area, which is not needed (just another way to
    get there...) and there's no items of note under there. Take the elevator to
    the Escape Pods.
      Escape Pods
     Save when you get down here and grab the [_MEDKIT_] to the right. We've seen
    a room just like this before. To the right is a briefcase with the [_EMP CHARGE
    FABRICATION PLAN_] and [_[O] SHOTGUN CRITICAL ++_]. There's some bodies here as
    well: "Sadie Hall" who has a [_BASEBALL GLOVE_] and [_LEMON PEEL_]. And then
    there's "Gordon Bitz" who also has a [_LEMON PEEL_]. Further on is "Stone
    Blanchard" who has some [_FRAYED WIRE_] and an [_EMP CHARGE_]. None of these
    pods have anything in them, by the way (feel free to check).
     (-NOTE-) Be SURE to QUICKSAVE here!
     Now, cross the bridge and look into this last pod. "Will Mitchell" is here
    and he's trying to get us to come inside with him. See the recycler to his
    right? If you DO go inside, he will use it and try to kill you. Honestly, it
    is best to use your pistol and just shoot him in the head to kill him.
     (-NOTE-) Shooting the cook DOES NOT count as killing a human. For some
              reason. Hard to believe, but yeah. Go wild. It won't void your
              "Kill No Human" trophy.
     Once you kill him, the side quest "Danielle Sho" will be complete and you'll
    get the following trophy:
     (-NOTE-) You will get the "Best Served Cold" Bronze Trophy for avenging Abby
              and killing Luka, the "Imposter Cook".
     Let's loot him now for [_EXPIRED PLASMA BAG x3_] and [_SISAK UNAGI ROLLZ x3_].
    You can get that [_RECYCLER_] and check his briefcase for [_JELLIED EELS x4_],
    a [_MEDKIT_] and [_NEUROMOD x2_].
     That's it for down here, so go back up the elevator and get the trashcan right
    in front of you for [_USED CIGAR x2_]. There's a [_TYPHON LURE_] and [_SILENCED
    PISTOL_] here too. Go up the ramp and left, down the hallway we haven't been
    down yet to reach the Command Deck.
      Command Deck
     There's a Voltaic Phantom in here, so be ready to take him out. To the right
    is "Spencer Ogden's Corpse". He has a [_BANANA PEEL_], [_KAFE KARSK_] and the
    [_LEVERAGE ASSIST CRU Q1_] chipset. To the right is an [_EMP CHARGE_] and the
    [_TRANSCRIBE: MATT COTHRON_]. Interesting listen. Further in is "Izumi Minami's
    Corpse". Loot her for a [_LEMON PEEL_] and a [_SUIT REPAIR KIT_]. There is also
    the [_TRANSCRIBE: ALIKA JAMES_] just past her on the shelf.
     (-NOTE-) This actually completes a side quest called "Where is Kirk"... as
              we've already found him and thus don't need to do this.
     Head out and take a right, up to the command area. There's two mimics in here
    so be ready to kill them. The captain is up here too. There's a [_SILENCED
    PISTOL_] and the [_TRANSCRIBE: JADA MARKS_] by her. Loot her for a [_NEUROMOD_],
     (-NOTE-) You will get the "Psychometry" Silver Trophy here, for listening
              to all of the game's TranScribe recordings.
     Now, nearby is a computer about a shuttle being sent off... This is supposed
    to be a test. Do we risk those people being affected or leave them alone? Well
    this is really your choice, but read the note below and make your call...
     (-NOTE-) If you SCUTTLE the shuttle, you kill the humans but... your "Killed
              Human" counter does not go up. Yeah... I ended up destroying it.
              Just an FYI.
     Go loot the back of this place now for some [_DUCK BEER_], [_SISKAK UNAGI
    ROLLZ x2_] and a [_MEDKIT_] from the right cabinet. There's some [_GREEN
    BEETLE GIN_] and [_OLD SARDAR BOURBON_], the "Flight Log: Scott Parker" book
    and [_RANDOM DIM SUM_]. By the couch is a bookcase that has the [_[O] PISTOL
    CRITICAL ++_] chipset and "Bill Nixon-Greene's Corpse". He has a [_BURNT
     We're done up here, so go back down the stairs. Head to the outer walkway
    here and break the mirror-looking glass. It is just a PC window. You can get
    behind to a work area. Back here there's not much but crates, but you can
    find some [_SPARE PARTS_] and a [_BROKEN COOLER FAN_]. This is also where
    the vent that goes under the floor back in the entrance comes out (you can
    explore down there, but again, there's nothing to find).
     Head to the end of this area to find an "exit" door. This leads to the
    "Briefing Room" via a back door. Crafty! Kill the phantom and mimic in here
    to make it safe.
     To the right is some [_OLD SARDAR BOURBON_], [_KINGS & WAY SPARKLING WINE_]
    nearby desk has a TON of food: [_RUSSIAN BLINIS x2_], [_SPIRALITE COOKIES_],
    (one of those is in a waste can by the podium), the corpse of "Skye Braxton"
    which has a [_BROKEN COOLER FAN_], [_SPARE PARTS_] and the [_[O] PSYCHOSHOCK
    SHIELDING (*) 21.4GHZ_] and finally a [_KAFE KARSK_] by the podium.
     There's also a [_SUN-DRIED TOMATO JERKY_] in the corner. Grab it and head
    to the upper area to find "Perry Fullbright's Corpse". He has a [_BROKEN
    COOLER FAN_] and a [_SUIT REPAIR KIT_] on him. He's next to a safe... that
    we can hack with "Hacking I". Too easy! Open it for a [_WEAPON UPGRADE KIT_],
    a [_NULLWAVE TRANSMITTER_] and [_NEUROMOD x2_]. There is a cabinet on the way
    out that has a [_PSI HYPO_] and [_MEDKIT FABRICATION PLAN_]. Exit the briefing
    room now.
     (-NOTE-) I decided to spend some Neuromods here. I had 26 of them (I made 6-8
              at one point between the last time I spent any, so that accounts for
              some of them).
              I bought Sneak Attack II, Mobility II, Stamina I and Stamina II,
              Neurostimulant I and finally Neurostimulant II. My human abilities
              are nearly maxed out at this point.
     Take a right to the work area for... not much, honestly, but there is a PC
    here with three new emails for us:
     o [_EMAIL 153: WHERE ARE YOU?_]
     Head out to the middle area nos and grab the [_FRAYED WIRE_] and [_BURNT
    CIRCUIT BOARD_]. There's not much in the lower circular area. You can change
    the LG cameras here if you want, and "Omar Bolivar's Corpse" is down here,
    with a [_BURNT CIRCUIT BOARD_], [_SPARE PARTS_] and another [_BRIEFING ROOM
    KEYCARD_]. There's a PC with another email on it:
     o [_EMAIL 156: NEW PEOPLE_]
     And that's all we really have to do in this area. Rather eventful, overall.
    Head back to the Arboretum once you are ready.
     Beware! The Nightmare is almost guaranteed if you used as many neuromods as
    I did in that last area! If you're following me, be ready to take him out!
     We're not going to stay long in this area. Our next little objective is going
    to be in "Deep Storage". It won't take us long and we are RIGHT HERE, so we may
    as well help out Mikhaila...
      Deep Storage
     As you enter this area, you'll get a call from Dr. Igwe about the information
    Mikhaila wants. He's warning us, as he knows that we have no idea what this
    info really is...
     Since the reboot, there are phantoms and mimics in this area. Kill them if you
    wish. I killed any mimic that surprised me, but otherwise I took a quick right
    up the stairs and to the second floor, then straight into the small little safe
    room (where the objective marker guides you).
     The PC in here is the special volunteer tracker PC. Go ahead and enter the
    volunteer ID and we'll be faced with a moral choice. Go ahead and LISTEN to the
    file. Yeah... old Morgan is an accomplice, that's for sure. Our choice here is
    to DELETE the file or TRANSFER it.
     You can of course make your pick, but I STRONGLY RECOMMEND you go ahead and
    "Transfer Audio File". By doing this, we will get a trophy later on, and that
    trumps, well... making Mikhaila feel a bit better.
     Go ahead and head back to the Arboretum. As we head there though, we're going
    to switch chapters here. A bit early, yes, but it feels like good timing!
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                CHAPTER 12: Before I Give You The Key                 >==O
     OK, head up to Alex's office now and once you enter you'll see he's not
    here at all, but we do get an objective.
      o OBJECTIVE: Watch the video in Alex's office
     Go ahead and grab the [_NEUROMOD x2_] on his office desk (a gift, I guess)
    and then watch the video from his PC (his comment about us hacking it is spot
    on of course.
     This video is quite telling. Another version of us, it seems... a version
    that Alex is hoping he can appeal to...
      o OBJECTIVE: Get the chipset for scanning coral from Alex's desk and
                   install it.
     Well... since he's going to ultimately give us the choice and isn't going
    to fight us, I suppose we can go along with this. Even January will agree
    that this is likely the easiest way to get his arming key.
     Grab the [_[O] CORAL DETECTOR 64SI_] that pops out of the desk and equip it.
    This will let us scan and see the coral we need:
     o OBJECTIVE: Scan the Coral in the Exterior (Talos I Exterior)
     Good. We're ready to continue now. Head back to main left and go back to
    the Talos I Lobby.
      Talos I Lobby
     Go back to your office now and talk to Mikhaila Ilyushin. She'll have been
    waiting on us to listen to the record we found. This isn't going to be good,
    but it will net us a trophy at least:
     (-NOTE-) You will get the "Self-Incriminating" Silver Trophy here for showing
              Mikhaila the truth about what you did...
     Yeah, she is beyond pissed at us and Dr. Igwe will likely have some dialog
    with her as well (January may have some dialog as well). We'll have completed
    the "Mikhaila's Father" side quest though! Nice!
     Once your done with that, go give the item to Igwe for another trophy (and to
    complete his "Gustav Leitner" side quest. This gets us another trophy! We're
    racking them up here!
     (-NOTE-) You will get the "Gift to the World" Silver Trophy here for giving
              Dr. Igwe Gustav Leitner's Connectome. Very nice!
     We need to head to the Cargo Bay now and return the ring we found. We can
    knock out two birds with one stone though and head there through the Talos I
    Exterior and do what Alex wanted (I recommend taking along a lot of pistol
    ammo for the Exterior section).
     Head to the Hardware Lab and use the Air Lock there to get to the Exterior
    of the ship easily. Since you were just there, it should be pretty easy to do.
    Let's pick up outside!
      Talos I Exterior
     This is a bit weird, but pretty fun. Head to the "Coral Node" location. The
    nearby one from Hardware Labs is north, by a small hole guarded by a Weaver,
    so be ready to kill him off (I used a pistol and it ran away when it got low
    on health) and enter the small hole.
     Go straight inside here (there's a path to the right you can note) and kill
    off an Operator and Weaver (try to hang back and kill them), than another pair
    of Operator and Weaver up ahead. This thing is well guarded!
     When you've killed those four enemies, head inwards and scan the Coral Node
    (Coral Node 1/2). The next one is nearby though, so we don't  have to go far.
    Go straight (note the hole in the wall) and then look to the right for a
    Cystoid Nest. Take it out (and wipe out the cysts) and just past it is a
    second Coral Node (Coral Node 2/2).
     Once you've scanned this one, you'll see a vision and then we'll have our
    objective updated:
     o OBJECTIVE: Upload the scan data with Alex's terminal (Arboretum)
     Head to the Cargo Bay area now and be careful of any enemies hanging about
    the area (I fought a Technopath in the outside area). I also found the body
    of "Jessica Wiley" out here. Not sure if I just missed her before, or... well,
    you should loot her for some [_FRAYED WIRE_], [_SPARE PARTS_], [_GLUCASSIST!_],
     Head into the Cargo Bay when you are done.
      Cargo Bay
     The enemies in here should be fairly suppressed. Well, to be fair, I left 3-4
    turrets out in the first area and that cargo hold area should still have 4 more
    turrets guarding it.
     Go ahead and give Kevin Hague the ring you found. With this you'll finish the
    "With This Ring..." side quest. We're slowly finishing them all! We can start
    another one though, one we've had for awhile. Let's do this one next!
      The Blackbox Project
     Use nearby security computer in  Sarah's room to look for Josh Dalton in the
    G.U.T.S. system. We've explored a bit of it already, but there's still a section
    of it we need to get to, and being in the Cargo Bay is the PERFECT place to do
    this from (It's almost like we're following a coherent guide or something... er,
    yeah, this is all planned!).
     Once you've got the "Personnel Tracker" going, head down to the cargo room down
    below and go to the last room. There is a way to get to "GUTS" from here. Wind
    around to the Zero-G area and enter.
     Now, do a 180 degree turn, head up, and look for maintenance hatch above you.
    You can follow this to the "GUTS" area, grabbing a [_SUIT REPAIR KIT_] on the
     We've never been to THIS part of the GUTS, and we've even got an objective
    on our side! This area has no enemies, but there's a storage area to your
    right. It's locked up. There's a trick for getting this open: pull out your
    Huntress Bow and go past the gate, taking its corner to see an opening. Twist
    your camera around and shoot the button to open the storage area.
     This lets you get the [_PSI HYPO x2_] in here. The walls have six safes as
    well. Loot them for [_9MM BULLETS x7_], [_Q-BEAM CELLS x90_], [_FRAYED WIRE_],
    some [_FLEXIFOAM BOLTS x3_].
     Exit now to fight some Operators and a Technopath. Take them out and explore
    a bit below. "Edward Douglas' Corpse" is down here. He has a [_BURNT CIRCUIT
    BOARD_] and [_SPARE PARTS_]. There's another [_SPARE PARTS_] past him and a PC
    about Cargo Processing here. We can activate it to restart it? Huh, don't see
    why we need to though... It has an email though:
     o [_EMAIL 157: ARE YOU READY?_]
     There's also something that requires "Hacking IV" nearby (I'll level with
    you guys, no idea where, but it should be nearby... that's what I get for
    taking quick notes and not playing for a few days). Inside it should have
    some [_RECYCLER CHARGE x3_].
     You want to head upwards now. There's two paths. One "main" one on the
    outside, and one to the side that's covered up most of the way (you can get
    to either pretty easily). There are Cystoid Nests in the big path, so take
    those out as you head up.
     On the way upwards, you'll come across the "Shuttle Bay" exit. This is
    actually one of the final areas we have yet to explore. Go ahead and take
    it. To the left here is a storage area, where you can find a [_WEAPON UPGRADE
    a [_SUIT REPAIR KIT_]. Grab it all and go forward into the next room.
      Fuel Storage
     Jump down and kill the Thermal Phantom and mimics in this area. Once they
    are dead, we can explore a bit. There's "Brittany LaValley's Corpse" down
    here with a [_LEMON PEEL_] and the [_FUEL STORAGE KEYCARD_]. You can fix the
    junction box by her if you want and loot the toolbox nearby for a [_USED
    PLASTIC TUBING_] and [_SUIT REPAIR KIT_]. To the upper left, you can turn on
    the power with a small console and get a [_MEDKIT_] nearby.
     There are Recycler and Fabrication machines here you can fix if you wish.
    The upper right area has the "Too Far, Too Fast I" book and the [_GLOO CANNON
    FABRICATION PLAN_] on the floor and there's a [_FRAYED WIRE_] and a [_USED
    PLASTIC TUBING_] in the toolbox. The lower right area also has [_RECYCLER
    CHARGE x2_]. Go back to the area by the fabricator to see a PC with a new
    email on it:
     Finally, before we go just past the corpse is a storage area we can now get
    into. Go inside for [_NULLWAVE TRANSMITTER x2_], [_USED PLASTIC TUBING_] and
    a whopping [_NEUROMOD x3_]. Use the Grav Elevator now and head up, but STOP
    and read the note below!
     (-TREASURE HUNT! 4/4-)
     Time for our last TREASURE HUNT! number. This one is for "Melindra's Map".
     Be sure to look at it right now (just in case) and you'll see it is rather
     layered, but pointing in the corner. Look at the right corner as SOON as
     you get out of the elevator and you will see the number "1"! IMPORTANT!
     Make sure you look at your map and THEN the number!
     o OBJECTIVE (Treasure Hunt): Use the numbers from the maps at Abigail's
     Wow! Well, we'll have to do that at some point. For now though, let's go
    explore this "Shuttle Bay" area. We'll get back to G.U.T.S. and Josh Dalton,
    don't worry! This will be the last new area we'll explore (besides what we
    have left of G.U.T.S. of course)...
      Shuttle Bay
     This area (for me at least) had a NIGHTMARE in it. It had a hard time in
    actually moving here, but out and to the left it was moving around. It even
    tried to come at me but couldn't really fit into the starting area here.
    Either way, be ready for it just in case (especially if you've been following
    my neuromods intake).
     After that's done, let's explore. Head straight ahead and explore the right
    area. There's not much here, but there are a couple of storage units straight
    ahead. The second one is open. You can hop over some crates to find a body in
    the back for a [_DISRUPTOR STUN GUN FABRICATION PLAN_] and "Anastacia Uriegas'"
    corpse. Loot her for a [_LEMON PEEL_] and a [_BASEBALL GLOVE_].
     Head back the way you came and hit up the toolbox by the segregated room
    for a [_FRAYED WIRE_] and [_CORRODED COIL_]. The door of the room is nearby,
    so stop the fire if you need to and open it up. To the left is [_SYNTHETIC
    MATERIAL 1.0_] on the machinery and [_GLOO CANISTER x59_] under the stairs (on
    the shelves). In the back (to the right) is a toolbox, but nothing in it, but
    there is some [_MINERAL MATERIAL 1.0_] on the machinery to the left. In the far
    back is another toolbox with some [_SPARE PARTS_] and a makeshift table. Loot
    the area for [_BIG BANG CANDY_], a [_WRENCH FABRICATION PLAN_], the [_SORRY
    ANNIE NOTE_] and "Scott Parker's Corpse". He has a [_BURNT CIRCUIT BOARD_],
     Turn around and use the door to the right. This pops you right by the "Shuttle
    Control Room", which has a Phantom in it (there is a [_USED PLASTIC TUBING_] in
    front of the door as well). Get ready and open the door, then take it out. The
    room to the left also has a few mimics in it, so be ready to clear them out as
     (-NOTE-) You can also enter that left room from breaking the windows, which
              makes this keycard... pretty worthless. Oh well, good to have it
     From the main door, loot the vending machine for [_COLD MOUNTAIN GREEN TEA x3_]
    and [_KAFE KARSK x2_]. There's [_SPARE PARTS x2_], [_CORRODED COIL_] and some
    [_USED PLASTIC TUBING_] on the shelf nearby. Be sure to stop the fire nearby if
    you need to.
     Head into the locker room on the right and explore it. To the right is a seat
    that's just... sitting out there. There's an [_EMP CHARGE_] and a "Starbender
    Book 2" book over here. Go across the hallway now into the "Tooling Room" where
    the mimics were. The toolbox here has a [_FRAYED WIRE_] and [_CORRODED COIL_].
    The drawing on the wall is... a bit concerning. In the back of the room is
    another toolbox with nothing in it and "Mary Stevens" corpse. Loot her for a
    single [_LEMON PEEL_]. Loot the rest of the place for [_SPARE PARTS x2_], some
    [_CORRODED COIL x2_], [_USED PLASTIC TUBING x2_], [_Q-BEAM CELLS x49_] and a
    [_RECYCLER CHARGE_] on a nearby table.
     There's also "Scott Parker's PC" here. The "Utilities" tab has a way for you
    to activate the Grav Shaft (go ahead and do it). There's a couple of emails
    here as well:
     o [_EMAIL 160: [DRAFT] HELP_]
     Well, that last email wasn't good! Head out to the hallway and left to the
    "Maintenance Access Only" room. The supply crate by the doorway has nothing
    in it, so go straight for a [_GLOO CANNON FABRICATION PLAN_] and a [_NEUROMOD_]
    on a desk. To the left is a [_MEDKIT_] and the right has a toolbox with some
    [_FRAYED WIRE x2_] and a [_USED PLASTIC TUBING_]. The Fabricator here also has
    the [_WE NEED TO PUT A STOP TO THIS! NOTE_]. Feel free to fabricate anything
    you may need here.
     Head back outside to the big area and go left. This door here likely has
    some fire spitting out on the other side, so be ready to jump over it and
    plug the fire up. There's a recycler here with a toolbox. Raid it for some
    [_SPARE PARTS_] and [_FRAYED WIRE_] then recycle your junk. Past that is a
    lot of empty space, but go unlock the airlock here for 6/6 Airlocks Opened!
     Just past that is a toolbox with [_FRAYED WIRE_], a [_CORRODED COIL_] and
    some [_GLOO CNISTER x28_]. There's stairs going down as well. Head down there
    but be ready as the only thing down here is surrounded by radiation. In the
    corner down here is "Lloyd Thompson's Corpse". QUICKLY loot him for some
    [_FRAYED WIRE_], [_SPARE PARTS_] and a [_WEAPON UPGRADE KIT_]. Get away after
    you loot him and use Anti-Rad if you have to.
     Head back up the stairs and act like your going back to the recycler and go
    up the stairs here for a [_PSI HYPO_]. To the right if a toolbox with some
    [_USED PLASTIC TUBING_] and [_GLOO CANISTER x20_]. The desks nearby have a
    locked PC and a [_RANDOM DIM SUM_]. Grab it and hack the PC here (you will
    need "Hacking II"). Hack in for three new emails:
     o [_EMAIL 161: ESCAPE_]
     o [_EMAIL 162: RE: LUNCH?_]
     o [_EMAIL 163: POD REPAIRS_]
     Keep going up the stairs and on the next landing to the left there is a
    [_USED PLASTIC TUBING_] on the ground and another [_USED PLASTIC TUBING_] in
    the toolbox to the right. A technopath MAY attack you from here. He's up above
    moving around. I killed him off with my Q-Beam. Probably a good idea to take
    him out from here anyway (or you can sneak up there and bum-rush him with the
    shotgun if you can stay sneaky).
     From here, continue up to the next room to find "Tom "Buzz" Cooper's Corpse"
    on the ground. Loot him for a [_FRAYED WIRE_] and [_EMP CHARGE_]. Enter the
    nearby "Information Booth" and you'll find "Blaine Cooly's Corpse". Loot him
    for [_SUIT REPAIR KIT x2_] and a [_SHOTGUN SHELL_]. There's a [_SHOTGUN_],
    [_NEUROMOD_] and a [_9MM BULLETS x5_] on the ground. Inside there's also a
    [_WEAPON UPGRADE KIT_] and "Survivor's Account" book in the inside. Finally,
    there's a broken PC. Hack it (you'll need "Hacking II") and you can get in.
    Use the utilities tab to download the area map and check the email here:
     o [_EMAIL 164: HELP!_]
     Head out of the room and right, pushing the button to get to the main entrance
    area (if you came from this area, you'd face the Technopath and two turrets, so
    we had it a bit easier, I suppose...
     Go left first though so we can check out the bathrooms. Go into the right one
    first, killing a mimic waiting for you and checking the trash for a [_BASEBALL
    GLOVE_] and [_CRUMPLED PAPER_]. That's all that's in here. The other bathroom
    has a [_LEMON PEEL_] in the trash and [_TULIP FLOWER CUTTINGS_] nearby.
     That's it for the bathrooms. Head out and into the waiting area on the left.
    Some luggage here has a [_METHUSELAH APPLE_] and [_DISRUPTOR BATTERIES x52_].
    Another one has [_COSMOS FLOWER CUTTINGS_] and [_BIG BANG CANDY_] in it. In the
    back of the area is David Simmonds Corpse. He has some [_POPSTAR_] on him and
    just past him is some [_OLD SARDAR BOURBON_].
     Exit the waiting area and look at the over-turned cart for some luggage. Loot
    them for a [_METHUSELAH APPLE_], [_9MM BULLETS x6_] and some [_TAMIZDAT VODKA_].
    To the left is the entrance. The trash over there has [_CRUMPLED PAPER x2_] and
    the luggage to the right has [_SPIRALITE COOKIES_] and a [_SUNBURST BANANA_].
     Left of the entrance is a blocked door, [_CALADIUM PLANT STEMS_] and on a cart
    some [_OLD SARDAR BOURBON_]. Ignore the blocked door for now and focus on the
    room ahead. There's THREE mimics in here, so be ready to take them out. Inside,
    you can find "Eddie Voss' Corpse" with a [_GLOO CANNON_] nearby. Loot him for
    some [_FRAYED WIRE_], [_EMP CHARGE_], [_PSI HYPO_] and the [_TRANSCRIBE: EDDIE
    VOSS_]. This one is about the Smuggling Ring, but we've already done it. The
    only other thing in here is a [_SILENCED PISTOL_].
     Exit the room and hang a hard left. There's [_COSMOS FLOWER CUTTINGS_] and
    [_TULIP FLOWER CUTTINGS_] here, and the luggage up ahead has a [_SUNBURST
    BANANA PUDDING_], [_BIG BANG CANDY_] and [_9MM BULLETS x8_]. There's a ton
    of flowers out here too: [_COSMOS FLOWER CUTTINGS_], [_AGAVE PLANT CUTTINGS_]
     To the left is a door you can open leading to the elevator we turned on from
    down below (go recycle again if you need to). Go down the hallway now for a
    cart with a [_MOONSHADE LEMON_], [_JELLIED EELS_] and [_GREEN BEETLE GIN_].
    To the left is the "Pilot's Lounge", which we have the code for (you could get
    in with Hacking III too if you want). Go ahead and enter.
     To the right in here are some lockers with [_GLOO CANISTER x29_], [_Q-BEAM
    x51_], [_CRUMPLED PAPER_] and a [_FELXIFOAM BOLT_]. The center desk is also
    just full of items: [_RANDOM DIM SUM_], the [_SUIT REPAIR KIT FABRICATION
    PLAN_], another [_SHUTTLE CONTROL ROOM KEYCARD_] and a [_NEUROMOD_]. Past that
    is a [_PSI HYPO_] as well.
     Look at the corpse nearby now. "Galel Seif". Loot her for a [_BROKEN COOLER
    FAN_], [_SUIT REPAIR KIT_] and the [_TRANSCRIBE: GALEL SEIF_]. Listen to it
    while looking at the supply crate for a [_SUNBURST BANANA_] and by the time it
    is done you'll have a new side quest:
     o OBJECTIVE (Derelict Shuttle): Find out what happened to Hunter Hale and
                                     Shuttle Exalt.
     The only other things in here is the drink vendor for [_COLD MOUNTAIN GREEN
    TEA x3_] and [_KAFE KARSK x2_]. The trashcan also has a [_LEMON PEEL_]. Grab
    it and head back to the hallway. Up ahead is an [_AGAVE PLANT CLIPPING_], but
    the left hallway just leads back to the entrance (and none of the suitcases
    have anything in them).
     Continue on and pick up the [_SILENCED PISTOL_], then head onwards to go
    down the stairs. There is a mimic at the bottom, so be ready to kill it and
    as you approach the escape pods, Frank will send you a message, which starts
    another side quest:
     o OBJECTIVE (Escape Attempt): Blow the Shuttle Bay escape pod hatch from the
                                   station exterior.
     We can probably do that, but only after we explore. This area is very similar
    to the other escape pod areas we've explored. There's two mimics in the area,
    so go kill them before we explore (the head back to the entrance).
     The first thing here is "Nils Kjaergaard's Corpse". Loot him for a single
    [_SHOTGUN SHELL_] and [_TRANSCRIBE: NILS KJAERGAARD_]. The nearby stairs have
    "Donald Hall's Corpse". Loot him for a [_BROKEN COOLER FAN_], a [_SUIT REPAIR
    KIT_] and a [_SHOTGUN SHELL_]. Explore this nearby walkway for "Todd Matsuyama's
    Corpse" for a [_BURNST CIRCUIT BOARD_] and  a [_SPARE PARTS_]. The middle pod
    must be the one Frank took. The other two pods have nothing in them.
     The middle walkway has a crate with [_CRISPY FRITES_] and [_METHUSELAH APPLE
    x2_] in it, with "Drew Springer's Corpse" nearby. Loot him for a [_BROKEN
    COOLER FAN_], [_SPARE PARTS_] and the [_TRANSCRIBE: DREW SPRINGER_] audio log.
    Note the maintenance hatch here. We'll come back to this...
     The next escape pod here has two mimics inside, so be ready for them (or just
    leave them trapped... I'd kill them). "Leon Woods' Corpse" is after that. Loot
    him for a [_BASEBALL GLOVE_]. The pod he's by is so small you can't get in.
    Maybe if you are using Typhon Powers, but sadly I'm not (it's got a Psi Hypo
    and a Chipset in there...).
     And that's all there is. Do a QUICK SAVE here and go to that maintenance
    hatch. THIS is how you launch the pods. If you try to launch pod 2, you can
    get some flavor-text from Frank and Emmanuella. You can cancel this to keep
    the quest or let it go to FAIL the quest. Feel free to see the flavor text
    and cancel the launch if you wish...
     Head back to the security room and put a marker for "Hunter Hale" for that
    "Derelict Shuttle" quest, then let's go use the airlock. We're going to go
    after that quest and the "Escape Attempt" quest. Let's do it!
      Talos I Exterior
     Head towards the "Hatch" marker first out here, but you'll have to take 
    down a few Cystoid Nests before you leave the airlock. Do so and watch for
    a Technopath when you leave (I used the Q-Beam to take it out). Near the
    hatch there's two more Cystoid Nests. Take them out as well and then shoot
    off the FOUR RED CAPS on the hatch to "release" it.
     o OBJECTIVE (Escape Attempt): Activate the manual escape pod launch.
     After that, look out to the distance to find the shuttle that Hunter Hale's
    personnel tracker should be tracking. It should be 400+ meters away, so it
    will take awhile to get to. It's pretty clear this shuttle was attacked by
    a Weaver... but there's none nearby as you approach. Get behind it to find
    the open entrance...
     Right in the entrance you'll find "Hunter Hale's Corpse". Well then. Loot
    [_9MM BULLET_] and the [_TRANSCRIBE: HUNTER HALE_]. Listen to that to complete
    the "Derelict Shuttle" side quest...
     There's more to see though. To the left are two dead people and the "Starbender
    Book 5" book. Loot "V-071855-21" for a [_POPSTAR_] and "V-110655-27" for some
    [_JELLIED EELS_]. Note the broken panel and unpowered door here too... If you
    can, open it up (Leverage III) and you'll gain access to a cargo area. There's
    luggage in here with a [_WEAPON UPGRADE KIT_], [_RECYCLER CHARGE x2_] and lastly
    a [_NEUROMOD_].
     Head back past Hunter Hale to see some more corpses: "V-060155-05" and past
    him "V-011155-17". Neither has anything. There's a crate past them with stuff
    though: [_SISKAK UNAGI ROLLZ_], [_METHUSELAH APPLE_] and some [_DUCK BEER_].
    In the cabin in a briefcase with some real goodies: [_TYPHON LURE FABRICATION
    PLAN_], a [_TYPHON LURE_], [_SHOTGUN SHELLS x12_] and a [_NEUROMOD_].
     Head back to the Shuttle Bay airlock to get back inside.
      Shuttle Bay
     OK, we need to head back to the Escape Pods section to continue. head back
    and open up the maintenance hatch by the window and launch pod 2. Emmanuella
    will thank us and tell us she's going to send us something that can help.
     o OBJECTIVE (Escape Attempt): Find what Emmanuella left for you.
     To get the reward, head down to the bottom area and go into the locker room.
    Climb up to the ceiling area and you'll find it. Read the [_URGENT EARTH
    DELIVERY NOTE_] and then the [_MOM NOTE_]. Your reward is [_NEUROMOD x2_],
    which Emmanuella was going to smuggle out. Oooo, naughty! We will use them
    though! That completed the "Escape Attempt" quest.
     Head back to the security station and put "Josh Dalton" back on the
    personnel scanner (I haven't forgotten about him!), then exit the room and
    take a look at the nearby Grav Shaft. Grab the [_LIFTS SHUTDOWN NOTE_] from
    it and go up to the "Control Room" and left to Mia Bayer's office.
     Inside are two mimics, so be ready to kill them, then loot the room. There's
    some [_BIG BANG CANDY_], a [_MEDKIT_], [_SPARE PARTS_], a [_CORRODED COIL_],
    19.4GHZ_] chipset on the desk. Finally, hack Mia's PC for three new emails:
     o [_EMAIL 165: RE: CUT OFF_]
     o [_EMAIL 166: RE-STOCK_]
     o [_EMAIL 167: WINDOWS_]
     After that, let's hack her safe (Hacking III) for a couple of goodies: some
    [_NULLWAVE TRANSMITTER x2_] and [_NEUROMOD x2_]. Head out now to the open area
    and note the flower display to the right. You can go THROUGH it to a maintenance
    area under it for some [_USED PLASTIC TUBING_] and a way down below. Head back
    up and use the engineer operator machine if you wish (you'll need Hacking II),
    then go into the Flight Control room past that.
     In here you can get [_SHOTGUN SHELL x2_] from the first console and some more
    goodies from the second console: "Flight Log: Scott Parker", a [_NEUROMOD_],
    NOTE_]. "Mia Bayer's Corpse" is here too. Loot her for a [_BURNT CIRCUIT BOARD_]
    and some [_SPARE PARTS_]. The next console has a [_WEAPON UPGRADE KIT_] and past
    that is a little smoke-break area.
     And that's all there is to this area! We got a few side quests done and we've
    explored the final area (minus the rest of GUTS). Speaking of GUTS... we need
    to get back to that and the "Blackbox Project" / searching for Josh Dalton.
     Let's do that. Head back down to the bottom area and enter the "GUTS" area
    that we came from so we can continue our trip up the GUTS...
     Continue upwards, checking the boxes for some [_USED PLASTIC TUBING_]. As
    you go north, you'll see Josh Dalton's marker by the bend up ahead, but just
    ignore it for now and kill the Technopath you find. Past him you may (may...)
    also have to fight Corrupted Operator's and a Weaver.
     Keep checking the boxes and crates in this area as you go for a box with
    [_CORRODED COIL_] and [_USED PLASTIC TUBING_]. Another has [_FRAYED WIRE_] and
    [_PSI HYPO x3_] in it (there's radiation as well... one has some [_FRAYED WIRE_]
    by it, but I like to recycler charge any radiation in this area.
     Between the first radiation cart and the next there is just a glut of items
    you can find: [_EMP CHARGE_], [_CORRODED COIL x2_], a [_MEDKIT_], some more
    [_FRAYED WIRE_], [_USED PLASTIC TUBE_], [_Q-BEAM CELL x36_] and some
    [_NEUROMOD x2_]. Another crate past that has [_BIOHAZARD WASTE x2_], some
    [_PSI HYPO x2_] and another [_MEDKIT_]. Past that you'll run into some more
    radiation carts (I recycled these as well).
     What this all leads up to (and why you skipped Josh) is that you should find
    your way back to the "Psychotronics Maintenance Tunnel". If you remember, this
    is where we took the path split the FIRST time we were in G.U.T.S. (I didn't
    have the ammo to fight those enemies down that path when we first got here and
    found that path too hard).
     Now that we've FULLY EXPLORED the station (that was the last bit of exploring
    we needed to do), go back to where Josh's marker is. He can be a bit hard to
    get to.  He's BEHIND the big grey pipe. The key is to go where the bend is in
    the wide-open area (where the pipe and tracks bend) and look for an area you
    can get behind the pipe.
     Follow this to a bunch of junk and watch out for cysts. Behind the junk you
    can find Josh Dalton's Corpse. Grab the [_Q-BEAM_] weapon here and loot him
    and the [_TRANSCRIBE: JOSH DALTON_]. Give it a listen to hear his little secret.
     o OBJECTIVE (The Blackbox Project): Find information on the Blackbox project.
     Looks like we have to return to the Hardware Labs, now that we have that key.
    But first a note! Looks like I over-looked something... somehow...
     (-NOTE-) I was listening to audio records and found two from out time on the
              "Talos I Bridge" that I didn't listen to? Look for one called "The
              Golden Gun" and give it a listen for a new side-quest that wants us
              to go back to Crew Quarters. I have no idea how I missed this (or
              rather didn't listen to it). But at least we caught it!
     o OBJECTIVE (The Golden Gun): Find Captain Marks' Golden Gun
     Well, we have to go to the Crew Quarters for Abigail's "Treasure Hunt" quest
    so two birds, one stone I suppose. Since we are in GUTS, just continue through
    it to the Arboretum.
     We'll get a call from Alex when we get here. He thinks we care about the 
    main quest or something, but "Crew Quarters" is our goal. I ran into the
    NIGHTMARE again here. He doesn't give up. Kill him off and make your way
    to the Crew Quarters.
      Crew Quarters
     In here, head to "Crew Quarters A" first to find the captain's quarters (we
    couldn't explore them earlier, if you remember... but now we have the key).
    Enter and search the room for a [_USED CIGAR_] in the trash and [_9MM BULLETS
    x15_] on the floor. After that, check the safe here (you should have the code
    already - it is 1472) for a [_WEAPON UPGRADE KIT_] and the big prize here: an
     (-NOTE-) This Golden Pistol IS better than your normal one, just FYI. It
              has a higher damage cap. That and the bling!
     And that's the end of the "Golden Gun" quest.
     Next, head to "Crew Quarters B" and into Abigail's room. We have the numbers
    we need for her combo, but... just the numbers (1, 3, 5, 6). We're never really
    given the ORDER the numbers are in!
     This means, unfortunately, that you have to try combinations of those numbers
    until you get it right. As in "1356". No? Damn, "1365", "1635", "1653", "1536".
    So on and so forth. I can't help you get it right or do it fast, as THIS IS
    RANDOM (seriously, blame the game, not me!), but keep on trying numbers (write
    them down somewhere so you know you don't repeat them) and you'll get it with
    enough tries.
     When you do get it, you will get the [_ADVENTURER'S TOOLKIT V1.X_] as a reward
    for your hard work. This needs to be built at a fabricator, but it does several
    things for you (more recycler yield, wrench critical hit chance, gives you a
    better flashlight, lets you crawl faster).
     OK, with that done, head back to the Arboretum, back to the Talos I Lobby,
    and then onto "Hardware Labs" so we can finish the Black Box side quest!
      Hardware Labs
     Head to the Atrium area (killing whatever may be in your way... for me it
    was a Poltergeist in the first big area and a Weaver in the Atrium). Now that
    we have the keycard, we can get into the small room where the Phantom is.
     Get in there and take "Lane Carpenter" out. Loot him for the [_Q-BEAM CELL
    FABRICATION PLAN_] and various Typhon spoils, then let's loot the place. On
    the first desk you can find [_Q-BEAM CELLS x139_]. There's [_Q-BEAM CELLS x188_]
    behind the monitor of the second desk as well (a ton of this stuff). You can get
    a [_NULLWAVE TRANSMITTER_] in a box in a corner and some [_SHOTGUN SHELLS x12_]
    in the metal shelves nearby.
     The big thing here though is to download the "Blackbox File" from the PC here
    which will complete "The Blackbox Project" quest. It doesn't state too much:
    just that these Operators are going to be sold to the military. Lovely.
     Go ahead and head back to the Arboretum to continue...
     Head up to Alex's office now (we're finally progressing the Main Quest)
    and once you get there loot his desk for the goodies he said would be there
    for us: a [_TYPHON LURE_], [_NEUROMOD x3_] and (another) [_ANTI-RAD PHARMA
    FABRICATION PLAN_]. Interact with his PC after that and choose to upload what
    you have to "Coral Management".
     As you try to do this, the upload will stop and the message "KASPAR intercept
    protocols in operation" will show up. Alex will message you and tell you that
    "Commander Dahl" has arrived and is taking over. Looks like our parents had
    a backup plan of their own in place. Hmm...
     Be ready for an attack once the chapter switches over. Kill the three
    "Military Operator's" that attack (note that you can scan one) and soon the
    next chapter will begin!
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                       CHAPTER 13: The Repo Man                       >==O
     Well, this isn't good. We need to stop Dahl, which means we need to get to
    his shuttle, which is in Shuttle Bay.
     o OBJECTIVE: Access Dahl's command shuttle
     Leave now and pay attention to the note below. As you leave, you'll get
    another objective as Dahl can see where we're at thanks to our tracking
    bracelet (and that is very bad, as you can imagine. This gives us another
     (-NOTE-) Operator Machines are making new "Military Operators" as you kill
              them, so don't bother fighting!
     o OBJECTIVE (Ghosting Dahl): Deactivate your Tracking Bracelet (Deep Storage)
     Getting rid of our tracking bracelet sounds marvelous, so let's go do that
    first, especially since we're near Deep Storage...
      Deep Storage
     As you enter, Doctor Igwe calls to tell you that he is on your team and has
    an idea on how to incapacitate Dahl, asking you to meet him in his office:
     o OBJECTIVE (Incapacitate Dahl): Meet Igwe at your office
     OK, but first we get him off our back. You may also be contacted by Dahl as
    you progress through this section. Head up the stairs on the right and go onto
    Daniella Cho's office in the back. This office likely has 2-3 Operators in it,
    so thin them out and use the PC on the left in here once you can to deactivate
    yourself. You can find your code (0913) in the mission objective.
     After you do that, you'll also get a message from a "Luther Glass" that
    starts a side quest called "Help Luther Glass".
     o OBJECTIVE (Help Luther Glass): Meet Luther Glass (Talos I Lobby)
     Well, let's go ahead and make our way back to the "Talos I Lobby" then. It
    isn't far from the Arboretum, so head back to the main elevator and head back
    to the lobby (we have a couple reasons to go back).
      Talos I Lobby
     Our first reason to go back is to go talk to Dr. Igwe, so head back to your
    office and talk to him about the Dahl situation. He has an idea on what to
    do with Dahl (and what Neuromods he comes with) which will update our objective
    on how to deal with Dahl...
     o OBJECTIVE (Incapacitate Dahl): Subdue Dahl without killing him.
     That shouldn't be that hard, honestly. Let's look into this "Luther Glass"
    quest now (NOTE: I HIGHLY RECOMMEND YOU QUICKSAVE). Head to the "Medical Bay"
    area under your office and go inside...
     To learn this was an AMBUSH! There are a TON of Military Operators in here.
    Six plus. I recommend kiting them around for a bit so you get them all together
    and then using an EMP CHARGE > RECYCLER CHARGE combo when they are all in the
    same area as each other to take them out quickly.
     Taking them out completes the "Walter Glass" quest, by the way. This isn't a
    total lost trip though, as we can explore a bit here. Namely, we can look in
    to "Dr. DeVries' Office", which we were locked out of before (we have his
    keycard now).
     Enter and check the trashcan by the door for a [_USED CIGAR_] and a [_BANANA
    PEEL_]. There is another [_USED CIGAR_] on the ground nearby, and in the back
    there's some [_CRUMPLED PAPER_] in another trashcan. In the corner there's also
    THREE pieces of luggage with [_SPIRALITE COOKIES x6_].
     The key item in here is "Dr. DeVries' Safe" (you can get into it with "Hacking
    II"). Do so for [_PSI HYPO x2_], [_SUIT REPAIR KIT_] and [_NEUROMOD x3_]. Not
    too bad. Now, check the PC here for two new emails:
     Now that we've got those two things done, let's head to Shuttle Bay. At least
    getting there is super-simple, even if we do have to go in through the front
    door nearby...
      Shuttle Bay
     We need to make our way into Dahl's Shuttle here. There's a ton of ways you
    can do this, but what I did was head UP to the top area and kill the Military
    Operator by the Engineering Operator Dispenser (there was still a friendly
    Engineer Operator here to give me full armor, which is ultra nice) and then I
    went to the control room and killed the two operators there as well.
     From there, I quick-saved and jumped to the shuttle down below and entered...
     o OBJECTIVE: Search Dahl's Shuttle for clues to his tech officer's location
     Well then... I was hoping to zap him! There's a lot of stuff in this shuttle
    though. On the first desk is [_GREEN BEETLE GIN_], [_OLD SARDAR BOURBON_],
    tables nearby have [_SUN-DRIED TOMATO JERKY x2_], a [_NEUROMOD_], [_BIG BANG
    and some more [_GREEN BEETLE GIN_].
     Go up towards the cabin for some luggage with [_UDON NOODLES_] and a [_SUIT
    REPAIR KIT_]. Dahl's PC is here too. Check the "Files" for a copy of Dahl's
    "Mission Parameters", which will update our objective:
     o OBJECTIVE: Disable Dahl's Tech Officer who is  hiding somewhere on the
                  exterior (Talos I Exterior)
     (-NOTE-) I've read the the location of the "Tech Officer" can be random. If
              it is, you may have to go find it yourself, which is a pain, sure,
              but it should just be following the marker and ready to fight your
              way to it.
     You can also find a new email here:
     o [_EMAIL 170: CAMAZOTZ_]
     From here, jump down to the bottom of the area and go outside to the "Talos
    I Exterior", which is where the Tech Officer is located.
      Talos I Exterior
     Head outside and we'll get a call from Dahl. He's going to flush us out,
    counting on our basic sense of goodness as he delivers an ultimatum:
     o OBJECTIVE (Dahl Ultimatum - Cargo Bay): Find a way to restore oxygen to
                                               Cargo Bay (Life Support)
     Oh wow, he's serious. We've got FIFTEEN MINUTES before everyone in the Cargo
    Bay area suffocates. We've got to make our way down to Life Support ASAP if
    we want to save them...
     Make your way down to the Power Plant Airlock and enter it. ASAP!
      Power Plant
     Nothing here. Go right and into the tank room. Use the stairs here (hopefully
    you made gloo stairs earlier) and go up to the entrance, making your way onward
    to Life Support.
      Life Support
     You want to make your way to the Air Filtration area here (the room with
    the fans). It is heavily patrolled by Military Operators, but once you get
    to it, go right and to the upper room (take out the Operators here... EMP
    charges and then your Q-BEAM make short work of them).
     QUICKSAVE now. Dahl is inside the room, having a conversation with one of
    his operators. I was able to sneak in and listen for quite awhile, but you
    will want to zap him with your Stun Gun, which will update your objective:
     o OBJECTIVE (Incapacitate Dahl): Wait for further instructions from Dr. Igwe
     Go ahead and loot him for [_DAHL'S CARGO HOLD KEYCARD_], [_9MM BULLETS x7_]
    and a [_SILENCED PISTOL_]. To his right is a panel that is broken. Go ahead
    and repair it and replace it to complete the "Dahl Ultimatum - Cargo Bay"
    side quest.
     Well, so much for Dahl. That was pretty easy. Let's go back to the Talos I
    Exterior for that operator...
      Talos I Exterior
     We'll get a call from Dr. Igwe when we get out here:
     o OBJECTIVE (Incapacitate Dahl): Meet Igwe in Neuromod insertion room
     OK, but first we're going after Dahl's little partner here. Follow the
    marker out here and it will lead you to him. He is inside a hatch out here,
    but is also guarded by a couple of Military Operators, so either rush him
    (recommended if you have Hacking IV) or fight your way to him.
     Ideally you can hack "Kaspar", which will stop his operations. If not, just
    destroy him. Pretty easy. Be sure to check the supply crate nearby (on the
    wall) for some [_FRAYED WIRE_] and a [_PSI HYPO_].
     This officially completes "Repo Man", but... I'm going to drag this section
    out just a bit. Our next objective:
     o OBJECTIVE: Alex is ready to meet in the Arboretum
     For now, head to the "Hardware Labs" Airlock to get back inside. We're 
    headed to the "Neuromod Division". We're doing the "Incapacitate Dahl"
    objective here, so follow the marker. You'll see Dr. Igwe in a container
    with Dahl (remember this place?):
     o OBJECTIVE (Incapacitate Dahl): Activate the Neuromod removal process.
     Time to make ol' Dahl forget why he's here. To do this thing, we have to
    use the PC from the outside. Do so and select "Engage Surgical Harness",
    then "Neural Scan", then "Perform Neurotomy".
     Yeah, and now the acting...
     (-NOTE-) You will get the "This Never Happened" Bronze Trophy here for giving
              Dahl an apto-regressive neurotomy.
     The door will open up soon and we now have our own personal pilot! On the
    table nearby is a [_NEUROMOD_] and [_NULLWAVE TRANSMITTER x3_]. Grab them and
    Dr. Igwe will finish explaining the plan to Dahl and we'll be just kind-of...
    forced to wait...
     o OBJECTIVE (Incapacitate Dahl): Wait for Dahl to contact you from the shuttle.
     OK, time to progress the story, so lets head for the Arboretum.
     Head up to Alex's office now, but go LEFT when you get up there. Follow the
    marker and you'll see it leads to a panel on the side of the house. Ooo, it
    was hidden! Hit the "Open" button and Alex will come out.
     Watch the scenes here and take the plan that Alex hands you. This updates
    our "A Mind Without Limits" objectives:
     o OBJECTIVE: Get Nullwave Device plan
     o OBJECTIVE: Fabricate the prototype Nullwave Device
     The craziness doesn't stop though, as the coral is done sending its message
    and... the Phantom Overlord will arrive! This thing is HUGE and is hugging
    the outside of Talos I, making the Arboretum go ZERO G!
     QUICKLY grab Alex and head back to his bunker. Lock the door and he'll be
    safe (although he is unconscious).
     o OBJECTIVE (Save Alex): Get to Alex before he dies
     Well, we saved him at least. Our "Perdition" objective will be updated as
    well here:
     o OBJECTIVE (Perdition): Access self-destruct consoles. (Power Plant)
     Well then... before we continue, go ahead and QUICKSAVE, then kill Alex off.
    Hey, it's for a trophy! You can load after the trophy pops, don't worry!
     (-NOTE-) You will get the "Push the Fat Guy" Bronze Trophy here for killing
              your brother. Hey, we saved!
     Loot Alex now for the [_TRANSCRIBE: ALEX YU_], the [_CHERISHED FAMILY PHOTO_],
    some [_NEUROMOD x2_] and a [_PETRI DISH SAMPLE_]. On the desk in here is some
    more good stuff: the [_TRANSCRIBE: MORGAN YU_], a [_BURNT CIRCUIT BOARD_], a
     (-NOTE-) You will get the "Dear Future Self" Bronze Trophy here for listening
              to all the messages you've left for yourself.
     Check the couch for a [_SILENCED PISTOL_], "An account of Fermi's Question"
    and a [_POPSTAR_]. The shelf nearby also has some stuff: [_OLD SARDOR BOURBON_],
     We're getting close to the point of no return. For now though, head to the
    Talos I Lobby to continue.
     (-NOTE-) You can scan the "Tendril" that appear now that the massive Typhon
              organism is here. You can also shoot them to make them disappear,
              but there's really no reason to (they will just keep on showing up
              after all).
      Talos I Lobby
     Make your way to your office and use the recycler / fabricator as you wish.
    We're at the last push of the game, so make all the ammo you need (you are
    already likely good on health).
     For our objectives though, make the:
     o [_ALEX'S ARMING KEY_]
     This updates one of our objectives:
     o OBJECTIVE (A Mind Without Limits): Place the prototype Nullwave Device
     Now... we need to decide what path we want to do:
     OPTION A: "A Mind Without Limits"
      We follow Alex's plan and try to zap the Typhon with the Nullwave Device.
      This path is one where we think we can control the Typhon and grow to be
      a bigger shark in the pond than they are...
      OPTION B: "Perdition"
       We follow Morgan's original plan (and follow what January was designed to
       accomplish). We use the two arming keys and blow this entire place to hell.
       Thanks to incapacitating Dahl, we may even  have a way out...
      The next two chapters cover both of these choices. You can only do ONE though
      so be sure you want what you pick. Remember: you can save RIGHT NOW and reload
      from this save point if you wish. It's all up to you. This is a great save
      opportunity though.
      Miscellaneous Objectives
     OK, a couple of trophy opportunities here. The first is pretty easy. Quick
    SAVE here and eat everything / drink everything in your inventory. That alone
    should be enough to get you the trophy for consuming one of every type of food
    in the game:
     (-NOTE-) You will get the "TranStar Gourmand" Bronze Trophy here for consuming
              every type of food and drink on Talos I.
     You can reload after that to save the goodies!
     The next trophy we can get is the "Missing Persons" trophy. As you know, the
    trophies in the game state things like "Read Every Email" and "Listen to ALL
    TranScribe recordings", but the truth is... you only need most of them.
     This applies to "Locating ALL employees on Talos I". In fact, I only had to
    find TWO MORE people to get this trophy (and it was a little buggy... but I
    will explain).
     First, go down to the security room. Here's the two humans I had to look up:
    the first I did was "Max Weigel-Goetz". He was down in Life Support. If you
    go find him, he's by the Grav Elevator outside of the Escape Pod room. He is
    up on the pipes on the ceiling (use your Gloo Gun to get up there). You can
    find him dead up there, with a [_LEMON PEEL_], the [_AIR MIXTURE REGULATOR
     From there, go to the security room nearby and look up "Guy Croal". This one
    I have no idea how I missed, but he's in the Power Plant. On my way there, the
    trophy popped WHILE I was in the loading screen... yeah. A big buggy maybe, or
    maybe I only needed one more person? Either way, this is one Silver Trophy you
    should be able to get easily if you've been following the guide!
     By the way, Guy Droal is above the reactor in the Power Plant. You can loot
    him for some [_FRAYED WIRE_], [_SPARE PARTS_] and the [_REACTOR ACCESS KEYCARD_]
    from his corpse.
     And now! Pick which one of the following chapters you are going to follow!
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                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                  CHAPTER 14: A Mind Without Limits                   >==O
     So... you've decided to try and control the Typhon, huh? Well, let's do this!
    Load up at your office and then go down to Psychotronics to continue!
     There's likely a lot of new enemies in here (we haven't been back in quite
    awhile) so fight your way forwards and head up to the Second Floor.
     Head around the circular hallways on the right (go past the "Live Exam" area)
    to the middle area, then go into middle area (where the Weaver used to be) and
    on the structure in here deploy the Nullwave Transmitter.
     o OBJECTIVE: Activate the prototype Nullwave Device (Talos I Bridge)
     Now we need to get to the Talos I Bridge. Just head back the way you came
    and then go to the Talos I Lobby, then to the Arboretum, and then to the
    onwards to the Talos I Bridge.
      Talos I Bridge
     You will get a call from Mikhailia about Dahl on the way. Good to know,
    although we don't need him on this path. Inside the bridge, you will meet
    up with January, who won't let us go down this path unless you destroy him.
     o OBJECTIVE: Destroy January
     Well... that is easy enough. You want this, right? Good, then go ahead and
    destroy January and hit the button close to him to continue.
     (-NOTE-) You will get the "Do No Harm" Silver Trophy here for completing
              the game while killing no humans. Congrats!
     And just like that... we get the credits. Stick around though, because
    there is one more thing to witness...
      Hidden Location
     Watch the scenes here as you learn the truth... try looking down at your
    hands by the way, to see who "Morgan" is. Listen as Alex has the operators
    each give us their impressions on us. This is heavily based on what you did
    throughout the game of course...
     If you've been following the guide, you will get one of the rare (very rare)
    gold trophies here:
     (-NOTE-) You will get the "I and Though" Gold Trophy here for completing
              the game in the most empathetic manner possible. Congrats!
     After that, you will get one more choice. There's really no consequences
    here, but it will either confirm Alex's beliefs or destroy them. Make your
    choice and enjoy the end of the game!
    (-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a
             recommend using the link up at the very top if you've enjoyed it.
             Also, be sure to swing by my Facebook page (Facebook.com/Bkstunt)
             and say Hi, or shoot me an email!
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                         CHAPTER 15: Perdition                        >==O
     So... you've decided to blow up the entire station and be rid of the Typhon
    presence... OK, whatever you say! Load up at your office and then make your
    way to the Power Plant section of the station (Life Support > Power Plant).
      Power Plant
     Make your way to the Reactor Room and go down to the bottom floor. You
    have to open up the Maintenance Hatch on the ground to open up the path to
    where you need to put the arming keys.
     Go and put them both in and activate both of them. That will prime the
    self-destruct. Now, you need to make your way back the way you came and head
    for the Talos I Bridge (Power Plant > Life Support > Main Lift > Arboretum >
    Talos I Bridge).
      Talos I Bridge
     Head up to the Captains Chair in here (we have to go a little higher than
    the previous chapter it seems) and you'll find January waiting for you. Are
    you ready for this? Activate the Self Destruct sequence and you'll now have
    8 minutes before the explosion...
     o OBJECTIVE: Talos Self Destruct Activated
     January will talk about you not having any Typhon Abilities and will slyly
    suggest that you should escape (if you've been following this guide, of course).
    Go ahead and destroy them and let's make our way to the Shuttle Bay!
     o OBJECTIVE: Get to the shuttle to escape Talos I
      Shuttle Bay
     Quickly make your way back here. You will get a call from Dahl on the way,
    but you should still  have more than enough time to make your way back to
    the Talos I Lobby and then to the Shuttle Bay.
     Once you get here, jump over to Dahl's Shuttle and enter. Everyone you
    saved up to now will be sitting down, with more people in the cargo hold
    (you can't see them, but you can see their number on the display screen...
    we saved over 20 people all together it seems...).
     To continue on, get in the cockpit and sit down. That's all there is to do
    before the credits roll!
     (-NOTE-) You will get the "Do No Harm" Silver Trophy here for completing
              the game while killing no humans. Congrats!
     And just like that... we get the credits. Stick around though, because
    there is one more thing to witness...
      Hidden Location
     Watch the scenes here as you learn the truth... try looking down at your
    hands by the way, to see who "Morgan" is. Listen as Alex has the operators
    each give us their impressions on us. This is heavily based on what you did
    throughout the game of course...
     If you've been following the guide, you will get one of the rare (very rare)
    gold trophies here:
     (-NOTE-) You will get the "I and Though" Gold Trophy here for completing
              the game in the most empathetic manner possible. Congrats!
     After that, you will get one more choice. There's really no consequences
    here, but it will either confirm Alex's beliefs or destroy them. Make your
    choice and enjoy the end of the game!
    (-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a
             recommend using the link up at the very top if you've enjoyed it.
             Also, be sure to swing by my Facebook page (Facebook.com/Bkstunt)
             and say Hi, or shoot me an email!
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                           Email Transcripts                          >==O
     This section has all of the email transcripts in the game. Why would I take
    the time to write all of this down? Good question! "I'm Crazy!" is the likely
    answer. These are cool to read after the fact and give you a chance to look
    into the story that much deeper, but pay heed to the note below and don't go
    spoiling anything for yourself!
     (-NOTE-) These EMAIL TRANSCRIPTS are sorted by chapter and are ordered in
              the order I found them in! DO NOT SKIP AHEAD! You may spoil something
              for yourself otherwise!
     ___ ___ _____   _____________________________________________________________
    | _ \ _ \ __\ \ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    |  _/   / _| \ V /     CHAPTER 1: First Day on the Job        |   EMAILS!
    |_| |_|_\___| |_|_____________________________________________'_______________
     From: Thomas Tucker
     To: Morgan Yu
     Cc: Alex Yu
     Hello Morgan!
     So glad to hear you'll be coming aboard soon. Your first official work day
    is Monday, March 15th. But first we have a series of training exercises we run
    with all new employees. Just some stuff to clear you for life in orbit.
    Exciting times ahead! Have a good flight and I will see you soon.
     Thomas Tucker
     Human Resources
     Talos I Research Facility
     Email 02: DELIVERY
     From: Alex Yu
     To: Morgan Yu
     Hey. I sent a package with everything you'll need for your first day. Uniform,
    TranScribe, and a Neuromod. Install the Neuromod right away, as we'll be running
    some tests first thing in the morning. Just follow the instruction. I'll be in
     - Alex
     Email 03: READY?
     From: Alex Yu
     To: Morgan Yu
     Hey. I just got off the phone with Mom and Dad. They won't be there when the
    shuttle departs. They're in New York. Company stuff. But they send their best.
    I think Mom's a little disturbed that both her children are going to be outside
    her gravitational pull at the same time.
     She said you'd better behave and do everything your big brother says. Ok -
    actually - she said the opposite. I'm supposed to behave and do what you tell
    me. So there you go. That's Mom.
     Anyway, everyone's excited about your ideas up there, so get ready. I'll prob
    call you in the morning to make sure you're up. See you very, very soon Morgan.
     - Alex
     Email 04: DANGER. LEAVE NOW.
     From: January
     To: Morgan Yu
     Email 05: DANGER. LEAVE NOW.
     From: January
     To: Morgan Yu
     Email 06: DANGER. LEAVE NOW.
     From: January
     To: Morgan Yu
     Email 07: DANGER. LEAVE NOW.
     From: January
     To: Morgan Yu
     Email 08: DANGER. LEAVE NOW.
     From: January
     To: Morgan Yu
     Email 09: DANGER. LEAVE NOW.
     From: January
     To: Morgan Yu
     ___ ___ _____   _____________________________________________________________
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    |  _/   / _| \ V /           CHAPTER 2: Break Out             |   EMAILS!
    |_| |_|_\___| |_|_____________________________________________'_______________
     Email 10: RE: DAILY TESTS
     From: Sylvain Bellamy
     To: Evelyn McCarthy
     If you've been on branches of our main product line you know that sometimes
    we need to put in extra effort to hit our milestones, and any external risks
    are fully taken into account when these decisions are made. The move to extend
    indefinitely was a direct request from both Alex and Morgan.
    Sylvain Bellamy
     From: Evelyn McCarthy
     To: Sylvain Bellamy
     Subject: Daily Tests
     Dr. Bellamy,
     At this point Morgan's exhaustion is inhibiting our ability to get any useful
    results. That's to say nothing of the long-term damage we're likely inflicting
    from the constant Neuromod installaion and removal. Tell me again why we've
    extended the testing indefinitely?
     - Evelyn
     From: Alex Yu
     To: Neuromod Division
     I know this morning's incident has left people shaken. To prevent unnecessary
    panic, please refrain from contacting people outside of your department. A
    station-wide announcement will be made shortly. In the meantime, Ms. Elazar and
    her security team are on high alert and will field any requests you have.
     I know some of you are worried about Dr. Bellamy. He's currently being
    treated in the trauma center and is in critical but stable condition. Thank
    you for your patience and dedication to this project.
     - Alex Yu
     From: Danielle Sha
     To: Marco Simmons
     Cc: Sylvain Bellamy
     T his is just a friendly reminder from the relevant portion of the policy
     2.7 Password Protection
     2.7.1 Do not share your password with anyone. Passwords are sensitive,
           confidential information.
     2.7.2 Passwords must not be inserted into email messages, transcribe
           conversations, or other forms of communication.
     2.7.3 Do not write down passwords and store them anywhere in your office.
     2.7.4 If you suspect your password has been compromised, report it to IT
           immediately. Users will be held responsible for any activity that
           occurs on a workstation that has been compromised and not reported.
     Email 13: BAD INSTALL?
     From: Alex Yu
     To: Marco Simmons
     The test results today were all negative. Did you install the correct
    Neuromods? Touch base with Graves and figure out what went wrong. This
    should be your absolute highest priority.
     - Alex
     Email 14: MORGAN'S BEHAVIOR
     From: Sylvain Bellamy
     To: Jiao-Long Heng
     Alex has requested all orders go through him after Morgan's outburst at the
    debrief. Pending a psych evaluation, Alex indicated he doesn't want any more
    "Surprises" from Morgan. Nor do we... granted, Morgan has forgotten everything
    from the last test (as expected), but the aggressive response to the same set
    of testing criteria was clearly a departure. My recommendation is we need to
    start charting personality drift before future tests, in debriefings, and
    within the test itself.
     - Bellamy
     Email 15: NEXT WEEK'S TEST
     From: Sylvain Bellamy
     To: Jovan Gravilovic
     Cc: Marco Simmons
     We'll need the room updated to the new test plan. Configurations are as
     Room A: Area of Effect.
     Room B: Copycat.
     Room C: Spooky Action
     Simmons, let us know if anything changes.
     Sylvain Bellamy
     Email 16: URGENT!
     From: Marco Simmons
     To: Jovan Gravilovic
     Hey - I think Bellamy's taken data related to mimicry and remote manipulation
    out of the research department. Get to the trauma center and grab the keycard
    to his cabin off his body. I'm sorry to be morbid but Alex will lose his shit
    if someone else finds that data.
     Marco Simmons
     From: Jiao-Long Heng
     To: Sylvain Bellamy
     (-NOTE-) Answers are based on your playthrough! Which means... you get to
              see what BK answered. Very weird, doing this here in an appendix
     Dr. Bellamy,
     Here are t he results from today's personality test. I'm seeing some drift
    over the last few trials, compared with previous results. This isn't the
    first time. I'll let Alex know. Most recent test is pasted below for reference.
     You're planning a vacation. Go somewhere familiar you know you love, or try
     something new?
     (b) New
     You've been sentenced to death for your actions. How does this make you
     (a) Afraid I don't know what will happen.
     A runaway train is bearing down on five people who are tied to the track.
     You can cause the train to switch tracks, but there is one person tied to
     the second track.
     (a) Switch tracks
     A runaway train is bearing down on five people. You're standing on the
     platform next to an enormously fat man.  Pushing him into the track would
     stop the train.
     (a) Push the fat man.
     A runaway train is bearing down on five people tied to the track. You could
     stop the train by jumping onto the track, but you would die.
     (b) Push the fat man.
     Jiao-Long Heng
     Email 18: DAILY TESTS
     From: Evelyn McCarthy
     To: Sylvain Bellamy
     Dr. Bellamy,
     At this point Morgan's exhaustion is inhibiting our ability to get any useful
    results. That's to say nothing of the long-term damage we're likely inflicting
    from the constant Neuromod installaion and removal. Tell me again why we've
    extended the testing indefinitely?
     - Evelyn
     From: Mathias Kohl
     To: Sylvain Bellamy
     Yes, I've noticed the same thing. You know I can't divulge names, but there's
    definitely been a spike in staff from your department reporting instances of
    acute anxiety. It's actually much worse with the Psychotronics staff. I'm
    talking to Kelstrup about mitigating some of the stress there, but I'm concerned
    these are not isolated incidents. Going to mention it to Alex at the next
    director's meeting.
     Mathias Khol
     From: Marco Simmons
     To: Alice Aiken
     Hey Alice,
     I'll send you the white paper Alex and Morgan wrote. Here's the nutshell
    version for now:
     Gaining a new skill from a Neuromod works similar to the way your brain
    creates new memories. In fact, it's impossible (for now) to separate the
    changes the mod makes from normal memory formation. So if I want to strip
    the Neuromod that makes you play piano like Gustav Leitner, it'll reset your
    brain back to the moment before you first installed it.
     They wanted Morgan's mind pristine to receive the prototype. Neuromods.
    That means going waaaay the hell back. Hence the apartment sim. Yus are
    dedicated to their science is all I can say.
     Hit me up for lunch later
     - Simmons
     Email 21: RE: IGWE'S TALK
     From: Hadley Dalton
     To: Caleb Hawethorne
     Tell me about it. I don't know what scares me more, the time Dr. Wiggy
    spends in the lab or when he takes the stage. It's like listening to a
     From: Caleb Hawethorne
     To: Hadley Dalton
     Subject: Igwe's Talk
     I'd join you in the cafeteria, but Igwe's got a lecture scheduled. Here's
    hoping he gets right to the Neuromod updates so we can do a proper eval on
    the tech side, but you know Igwe, he'll go Zener on us for an hour until
    we're all seeing circles and wavy lines. You'd think he would have learned
    Earthside to stay focused.
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    |  _/   / _| \ V /     CHAPTER 3: An Office with a View       |   EMAILS!
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     From: Alex Yu
     To: Sarah Elazar
     Cc: Marco Simmons
     I know you probably have your hands full right now, but we need you to send a
    security detail to detain Demetri Bowser. He witnessed the incident and he's
    pretty shaken. We're just not sure how stable he is at the moment. Make an
    assessment and hold him indefinitely if necessary. Use direction.
     - Alex Yu
     From: Elias Black
     To: Sarah Elazar
     You know I went to the doctor about sleep and all that. I got pills but still
    been seeing things. After game night I was cleaning up and a chair moved by
    itself. I'm not crazy like you know who. I'm sending this cause just after the
    alert I heard something in the vent over security. I thought I saw something
    black up there. We need to check this out cause I'm starting to think there's
    something on the station that we don't know about.
     Sec. Officer Elias Black
     Email 24: ILYUSHIN
     From: Alex Yu
     To: Sarah Elazar
     Please add Mikhaila Ilyushin to the watchlist. While she's currently
    performing her duties, her condition makes for a potential security risk
    and we may need leverage.
     Her access should be restricted to work and crew facilities. Please don't
    let her anywhere near the labs.
     Also, flag any communications between her and Dr. Gallegos out of
    Psychotronics. Medical is beginning to suspect she has White Noise, so the
    fact she falsified her records may be enough.
     Normally, I'd advocate Neuromod removal, but her condition prevents this.
    Keep me apprised.
     - Alex
     Email 25: MISSING KEYCARD
     From: Alex Yu
     To: Sarah Elazar
     Sarah - I need your help tracking down a missing keycard. This should be
    one of your highest priorities. It's labeled EP101. Let me know as soon as
    you find anything.
     - Alex
     Email 26: HELP!
     From: Nils Kjaergaard
     To: Lobby Security
     Help! Help! Help! Now! Elias, anyone please!
     Email 27: HELP!
     From: Nils Kjaergaard
     To: Lobby Security
     Help! Nils again! This is not a hoax! Life or death! Help us please! Now!
     Email 28: HELP!
     From: Nils Kjaergaard
     To: Lobby Security
     Help! This is Nils. We are trapped here in shuttle bay! Please answer!
    Urgent! Help!
     From: Martin Giroud
     To: Lobby Security
     Set up a reoccurring task for setting Morgan's keypad. We're getting code
    change requests every month. It's the same pattern - Morgan asks us what the
    current code is, asks if it was requested or if we chose it, then asks for a
    new one. It's unusual. Last time he asked, I was right there - so I told him
    the code and he gave me a blank look - a code we'd set less than a week ago.
    Maybe he's testing our response time?
     Email 30: RE: RE: NSP BOOSTER SHOTS?
     From: Regina Sellers
     To: Alejandra Mata
     Weird... I can't pull those records up. They're not in the system. Still
    want me to swing by?
     To: Alejandro Mata
     From: Regina Sellers
     Subject: RE: NSP Booster Shots?
     Alejandro, please come see me. Can you transfer her charts and family records
    as well?
     Regina Sellers
     To: Regina Sellers
     From: Alejandro Mata
     Subject: RE: NSP Booster Shots?
     Sorry - should have informed you. NSP shot was for Chief Ilyushin, mild
    Phsiognomic Fatigue. Should have logged it.
     To: Alejandro Mata
     From: Regina Sellers
     Subject: RE: NSP Booster Shots?
     Who is the NSP being administered to? Inventory shows a case of the booster
    shots are missing.
     Regina Sellers
     From: Alex Yu
     To: Trauma Security
     Cc: Hans Kelstrup
     Attn all security officers in trauma. You have multiple people en route with
    injuries, as well as a possible fatality. One of them is Dr. Sylvain Bellamy.
    DO NOT TAKE HIM INTO THE TRAUMA CENTER. He must be taken to Psychotronics,
    this is an extremely grave security and health issue. I repeat DO NOT ADMIT
    DR. SYLVAIN BELLAMY TO THE TRAUMA CENTER. Take him to psychotronics immediately.
     - Alex Yu
     From: Sylvain Bellamy
     To: Mathias Kohl
     Hey Matt,
     Had another one of my people present a signed note from you for "fatigue".
    I just want to make sure it's legit. Are there a lot of people coming to you
    with stress-related complaints? Or is it my imagination?
     - Sylvain
     Email 33: TREVOR YOUNG
     From: Hans Kelstrup
     To: Mathias Kohl
     I don't know what to tell you. He walked into an experiment without a
    psychoscope and it went sideways. We couldn't contain it after that. They
    controlled him.
     My suspicion is the Typhon can force other beings to empathize with them.
    Maybe further down the road we can find a way to reverse engineer this, get
    them to empathize with us.
     Please keep Mr. Young in quarantine for the time being. You have my thanks.
     Hans Kelstrup
     From: Hendrik Devries
     To: Anna Goldcrest
     Cc: Mathias Kohl
     Please keep staff away from the quarantine area. We have a potentially
    contagious subject in there who is suffering from memory loss. At this time
    only Dr. Kohl and myself should have access. Please set the new code to 9850.
     Hendrik Devries
     From: John Haskins
     To: Bianca Goodwin
     Cc: Sarah Elazar
     Ms. Goodwin,
     I'm going to  need more support. The volunteers are agitated. More than
    usual. This morning 11 threatened to bash my head in if I didn't let him out
    to stretch his legs. When you get up here the keycode is 9469, not the old
    number on file. I'm pretty sure they've been watching me punch that in, so I
    changed it.
     Sec. Officer John Haskins
     Email 36: RE: MEETING GUSTAV
     From: Daya Igwe
     To: Bianca Goodwin
     Okay. Thank you.
     From: Bianca Goodwin
     To: Dr. Dayo Igwe
     Subject: Re: Meeting Gustav
     Dr. Igwe, I relayed your  previous requests and we'll see what we can do
    but there are no guarantees. The schedule for the visit is tight and may not
    allow for a face-to-face.
     I'll let you know when I have more details.
     Talos I Volunteer and Guest Liaison
     From: Dr. Dayo Igwe
     To: Bianca Goodwin
     Subject; Meeting Gustav
     Ms. Goodwin,
     To follow-up on the previous request, I was wondering if there had been any
    updates on Gustav Leitner's visit. Is it still taking place, and if so, would
    it be possible to get a copy of his itinerary? I would love a chance to meet
    him - before the neuromapping procedure, if possible.
     Email 37: RE: RE: LEITNER'S VISIT?
     From: Helen Craft
     To: Bianca Goodwin
     Yeah - Igwe showed up, quiet and polite. He shook Leitner's hand like he
    was afraid of breaking him. Asked him to sign an album he'd  brought. Leitner
    seemed flattered, so that was a plus.
     We tried to make him comfortable. His condition hasn't stopped him from
    craving a cigarette; fingers were twitching.
     It's too bad. Such a talent - no wonder he wanted to get scanned.
     Email 38: TEST SUBJECT
     From: Morgan Yu
     To: Sylvain Bellamy
     I'm trusting you with my brain. You do good work, so hopefully that continues
    ;) Listen, if the tests don't go well, if something happens, let Alex know that
    I know it wasn't his fault. I signed up for this.
     Also, if the tests drag on, consider moving your office down to Sim. Less
    hassle and you can always move back after we celebrate our success.
     Email 39: KEYCODE CHANGED
     From: Morgan Yu
     To: Jason Chang
     Jason, maint screwed the keypad to my office. had them set it to 0451.
    I'll be in sim labs a while so if you need anything help yourself.
     Email 40: YOU MADE IT
     From: January
     To: Morgan Yu
     Email 41: ?
     From: Mikhalia Ilyushin
     To: Morgan Yu
     I still don't know what happened, I've put it behind me. But there's no
    reason we can't still be civil. You passed me in the hall today,  and you
    looked through me. If you're angry at something I did, tell me, and we can
    talk about it. Pretending you don't even know who I am isn't going to help.
    We still have to work together.
     - Mika
     Email 42: DO NOT DISTURB
     From: Jason Chang
     To: Morgan Yu
     Morgan: As requested, your terminal logs are set to be automatically
    forwarded to your suite in Crew Quarters and the supplies from Hardware
    sent up. Let me know if they get to you a ll right and if not, I'll get it
     Like last week, I'll make sure you aren't disturbed in the interim. Let
    me know if there's anything else I can do, I'll hold down the fort outside
    your office.
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    |  _/   / _| \ V /     CHAPTER 4: Through a Glass Darkly      |   EMAILS!
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     Email 43: EXPORTS
     From: Elias Black
     To: Yuri Kimura
     You can't ship it home.
     It's already been noticed.
     One month pay makes it go away.
     Email 44: YOU'RE MY ONLY HOPE
     From: Nickie Tannar
     To: Hope Ellis
     I sent Larsen to the demo theater to see if he can sneak a bottle of Old
    Sadar. Join us?
     Email 45: DEMO DELAY
     From: Franklin Goode
     To: Hope Ellis
     Just a heads up that the Artax Propulsion System demo will have to be
    delayed. We're still working on a slight calibration issue in the Machine
    Shop, but it's nothing to worry about.
     - Franklin
     Email 46: MY NEW REPLOYER
     From: Dayo Igwe
     To: Jorgen Thorstein
     Dr. Thorstein,
     I just wanted to write you personally and thank you for the new reployer.
    I know some people have been on waiting lists to get one of these, and it
    was a pleasant surprise to find a new one in my office this morning.
     It is this feeling of gratitude that makes it awkward for me to trouble
    you further. However, if you could spare one of your engineers for a bit,
    it would be great if they could swing by and show me exactly what it does.
     Dr. Dayo Igwe
     From: Clive Lawrence
     To: Jorgen Thorstein
     Wanted to clear a "Morgan request" (again). Morgan was down in Hardware
    today (just standing there, as if not sure where to go) and when I offered
    to help, Morgan asked for more operator parts. I asked if the last ones we'd
    sent hadn't been sufficient, and I got a blank look. I mean no offense, but
    Morgan's requisitioned enough to repair any Operator in the station five
    times over now, and we have other Operators that need maintenance.
     - Clive
     Email 48: EYES AND EARS
     From: Jorgen Thorstein
     To: Thaddeus York
     Please keep an eye on Franklin. The man spends far too much time on personal
    projects adn recreational pursuits. We're all human here - I get it - but I'm
    worried he may try to use the propulsion system to access unauthorized areas.
     - Dr. Thorstein
     Email 49: DID YOU LOSE THIS?
     From: Gus Magill
     To: Thaddeus York
     Cc: Life Support Security
     Hey, this is Guns down in Cargo Bay,
     I found something curious in an outbound container on my shift. I think it's
    a fabricator plan for an autonomous turret. It was stashed with a bunch of old
    capacitor cells slated for delivery to the Pytheas facility.
     It might have been an accident, but I don't know. One of the officers put it
    in a safe in the Life Support Security Station. If you want it back, talk to
     - Gus
     Email 50: YOU'RE IN CHARGE
     From: Jorgen Thorstein
     To: Thaddeus York
     Dr. Calvino isn't feeling well enough to present the latest Looking Glass
    tech to our visitors, so I'll be away from the labs for an extended period.
    I've left everything in working order while I'm out, but just in case I'm
    sending you the keycode to my office. It's 0495.
     - Dr. Thorstein
     Email 51: YOU WIN
     From: Group: Small Scale Testing
     To: Group: Small Scale Testing
     To Whomever gave dear Mr. Glooey McGlooface arms,
     AKA, First Shift,
     I bow to thee. At first I thought the jellied eel hat could not be topped.
    I stand corrected.  Your triumphant creation of baseball glove hands cannot
    be equaled.
     - The Unworthy Second Shift
     From: Clive Lawrence
     To: Group: Small Scale Testing
     This is a reminder that if you need supplies from the machine shop, the
    supply closet's keycode is 3769. If you take anything, please let me know.
     - Clive
     Email 53: "GLOO" TEST RESULTS
     From: Group: Small Scale Testing
     To: Jorgen Thorstein
     Specimen FHJ89c ("Gloo") Adhesion Test
     3.1 > Test Specimen Preparation
     3.2 > The dimensions shall be optimized for small-scale test chambers (1m3)
           operating at 1-0.02 air change per hour to achieve the loading factor
           of 0.1-.9 ms.
     3.3 > Applied TBO79c to clean stainless steel sheet metal plate.
     3.4 > Thoroughly coated specimen on sheet metal plate successfully with
           occurrences of minimal waste.
     3.5 > Immediately transferred specimen to conditioning environment.
     Small scale test: Successful. Recommend moving to full scale.
     Note: GLOO is still vitreophobic.
     From: Group: Small Scale Testing
     To: Jorgen Thorstein
     I was testing the recycler charge and somethign peculiar happened. I placed
    the usual source material into the chamber and set off the charge. Mixed in
    with the result was something I've never seen before: a purple, almost organic
    looking substance. Maybe something contaminated the source material? I'm
    unsure how to proceed so I've placed the unidentified material in the safe
    for now
     - Aime
     From: Jorgen Thorstein
     To: Lily Morris
     I've been informed you are in need of an updated recycler charge
    fabrication plan. It just so happens I have a spare plan in my quarters.
    Remind me before next shift, and I'll bring it down.
     - Dr. Thorstein
     From: Clive Lawrence
     To: Franklin Goode
     Don't sweat it. When the cat's away and all that. I think I have a few ideas.
    I'll draw something up and send it to you and Mary.
     - Clive
     From: Franklin Goode
     To: Clive Lawrence
     Subject: Dart Effectiveness
     Hey Clive,
     Sorry for the bolts all over the Machine Shop. It's really the only place I
    can try out the new gun. I think it's coming along rather nicely... still want
    to help? I've already recruited Mary.
     - Franklin
     From: Jorgen Thorstein
     To: Franklin Goode
     The satellite presently in the repair bay of the Machine Shop is scheduled to
    be decommissioned. However, Dr. Kelstrup has requested that we remove the
    psychotronic transistor elements and install them in the new satellite. I don't
    know what they do, so don't bother asking. Just get it done ASAP.
     - Dr. Thorstein
     From: Randall Wood
     To: Mary Malinaro
     As I'm sure you might've noticed, there's been an issue with one of the
    tanks near the supply closet and it's now causing a bit of radiation. Please
    stay clear and spread the word until I can get what I need to clean this up.
     - Randy
     Email 59: ASSASSIN LEAGUE?
     From: Gary Snow
     To: Mary Malinaro
     Hey Mary,
     Gary Snow here. I work in Crew Services. I heard some scuttlebutt about a
    new dart gun you guys worked up. Possibly something about an assassin-style
    game in the Arboretum and Crew Quarters. I want in.
     From: Mary Malinaro
     To: Clive Lawrence, Franklin Goode
     Okay guys,
     I think it's ready to go now. I've dubbed it the "Huntress Boltcaster"!
    Clive, I love your idea for capacitive tips on the bolts. Send me a
    technical spec and I'll incorporate it into the ammo fabrication plan.
    Those tips will activate any touchscreen they hit! I've gathered a lot of
    trash for feeding the Fabricator so we can make some of these after work
    and try them out.
     - Mary
     From: Clive Lawrence
     To: Danielle Sho
     Please do. It is not my responsibility - it's Morgan's.
     - Clive
     From: Danielle Sho
     To: Clive Lawrence
     Subject: Missing Operator Parts
     Have you looked into the Operator Dispensor logs and the missing parts?
    Every Operator on the station needs to be accounted for. I'll bring it up
    with Alex next.
     - Danielle
     From: Jorgen Thorstein
     To: Clive Lawrence
     Thank you for the update. I'll handle it from here.
     - Dr. Thorstein
     From: Clive Lawrence
     To: Jorgen Thorstein
     Subject: Possible Fabricator Malfunction
     Dr. Thorstein
     I checked the Neuromod stamps and the lattices in the Fabricator, and both
    check out. There's no obvious failure in the components, I may need to
    disassemble the machine.
     It's possible there's something in the specs Igwe is using that's causing
    the failure rate? Hard to believe, Igwe's pretty thorough, but we all make
    mistakes. I'll keep working on it.
     Maybe there was something specific about that batch - weren't there a few
    scrambled ones last cycle, too?
     - Clive Lawrence
     From: Mathias Koh.
     To: Josh Dalton
     Mr. Dalton,
     Please do not confront Lane. Let's give it one more shot. How does 7:30 this
    evening sound?
     - Dr. Kohl
     From: Josh Dalton
     To: Mathias Kohl
     Subject: Canceled Forever
     These mandatory sessions are worthless. My design was stolen! Someone else
    got the credit. It's fraudulent. I need restitution, not talk therapy. I'll
    handle it myself from here on out.
     - J. Dalton
     From: Thomas Tucker
     To: Josh Dalton
     Your previous twelve emails outlined all of your concerns well enough.
    Please come to my office this afternoon at 2:00. We need to speak face
    to face.
     - Tom Tucker
     Human Resources
     From: Josh Dalton
     To: Tom Tucker
     Subject: Workplace Grievance
     Is no one going to help me? I've presented ALL of the information needed
    to prove Lane is t rying to sabotage my career. His promotions are the result
    of my work. MY. WORK. There's no accountability in this company as far as I
    can tell. I'll take this to Alex if I have to.
     - J. Dalton
     From: Hardware Lab Security
     To: Lane Carpenter
     Mr. Carpenter,
     We have received a report that there is an issue with some Blackbox equipment
    in the G.U.T.S., as it never reached the cargo bay.
     We were unable to locate Josh Dalton for assistance. Please get back to us at
    your earliest convenience.
     - Talos I Security
     Email 66: RE: FW: THIEF
     From: Thomas Tucker
     To: Lane Carpenter
     I'll speak with Josh soon.
     - Tom Tucker
     Human Resources
     From: Lane Carpenter
     To: Tom Tucker
     Subject: Fw: Thief
     See what I have to deal with? This needs to stop.
     - Lane Carpenter
     From: Josh Dalton
     To: Lane Carpenter
     Subject: Thief
     Enjoy your time at the top while it lasts, because it won't be long.
     - J. Dalton
     Email 67: RE: CUSTOM TRAVEL MUG
     From: Mary Malinaro
     To: Lorenzo Calvino
     Dr. Calvino,
     Okay, I'll get right on that.
     - Mary
     From: Lorenzo Calvino
     To: Mary Malinaro
     Subject: Custom Travel Mug
     Mary, this is Dr. Calvino,
     I require you to fabricate a travel mug that weighs exactly 170 grams (empty
    of course). My feeble hands need a lightweight container for my coffee. I'll
    be sure to put in a good word to Dr. Thorstein for your assistance.
     From: Clive Lawrence
     To: Lorenzo Calvino
     Uh, sure.
     - Clive
     From: Lorenzo Calvino
     To: Clive Lawrence
     Subject: Scale Modification Request
     Clive, this is Dr. Calvino
     I need you to modify a scale so when it reads 170 grams, it sends an on/off
    signal. Please let me know when it's ready.
     From: Jorgen Thorstein
     To: Lorenzo Calvino
     I've had a look at the specs you sent me. I see a few problems. I didn't
    realize you'd offloaded so much of the processing and storage. What if someone
    took a wrench to the main server? The whole system goes down? Anyway, come by
    when you get a chance and we'll go over the details. I have a few suggestions,
    if you're amenable.
     - Jorgen
     From: Alex Yu
     To: Regina Sellers
     Dr. Sellers,
     I know what Paraplexis is. The records are sealed by government order, not
    TranStar. My hands are tied.
     - Alex  Yu
     From: Regina Sellers
     To: Alex Yu
     Subject: RE: Patient Access Request
     She claims she needs a bi-weekly booster shot of Neurostimprexen to offset
    mild Physiognomic Fatigue, but NSP is a treatment for many ailments, including
    White Noise (Paraplexis, muscle paralysis due to neuronal disorder).
     If it is late-onset White Noise, then this sould explain why Ilyushin has no
    Neuromods, not simply because she has refused them, as she has claimed.
    Ilyushin's brain has never been scanned, which I also find unusual, especially
    for a TranStar employee. I requested her files to see if any member of her
    family had a history of the disorder, but those of her parents are also not
     From: Alex Yu
     To: Regina Sellers
     Subject: RE: Patient Access Request
     Dr. Sellers, Engineer Ilyushin was cleared Earthside. What exactly is the
    problem here?
     - Alex Yu
     From: Regina Sellers
     To: Alex Yu
     Subject: Patient Access Request
     Dr. Yu,
     I'm writing for permission to access one of the patient files: Ilyushin,
    Mikhaila. I already spoke to Nurse Mata, then Dr. De Vries, and both indicated
    that not all the medical reports were available, notably the ones at the
    Petersburg operations. All my requests have been denied, and I was hoping you
    could help me with this matter.
     Email 71: GOOD NEWS
     From: Thomas Tucker
     To: Applicant SC3-125-35
     Hello Sandro,
     It's my pleasure to inform you that your application has been accepted! We've
    shipped you a packet of documents. Please review and sign by the end of this
    week. Once the paperwork is done I'll send travel instructions. We'd like to
    get you up here next month if possible and begin orientation.
     It's always challenging to reserve travel but you'll be booked for an
    exhilarating ascent on one of our shuttles.
     Please accept my welcome on behalf of the TranStar family. We look forward
    to bringing you aboard!
     - Thomas Tucker
     Email 72: HUNTER HALE
     From: Alex Yu
     To: Thomas Tucker
     I appreciate your concern and understand you don't want to be held accountable
    for discrepancies on the books. Hunter Hale's compensation package stands out
    because he negotiated it with me. Consider the matter settled. Even if we paid
    him six times what our other pilots make, our projections for this year would
    support it.
     Email 73: YURI
     From: Demetri Bowser
     To: Elias Black
     Turns out Yuri Kimura's like everyone else. I'll tell you over lunch.
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    |  _/   / _| \ V /             CHAPTER 5: Detour              |   EMAILS!
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     From: Bianca Goodwin
     To: John Haskins
     Thanks for reaching out! I've asked Chief Elazar to send a team to do a
    quick once over of the premises to ensure that you are absolutely safe during
    the next shift. Obviously the safety of both our volunteers and our security
    staff is our number one priority! We unfortunately can't post any more
    security personnel to this location at the time, but we're looking to expand
    our security staff and may be able to revisit this issue in the future. Let
    me know if you have any questions!
     Bianca Good
     Volunteer Liason
     Talos I Research Facility
     From: John Haskins
     To: Bianca Goodwin
     Cc: Sarah Elazar
     Ms. Goodwin,
     I'm going to  need more support. The volunteers are agitated. More than
    usual. This morning 11 threatened to bash my head in if I didn't let him out
    to stretch his legs. When you get up here the keycode is 9469, not the old
    number on file. I'm pretty sure they've been watching me punch that in, so I
    changed it.
     Sec. Officer John Haskins
     From: Helen Craft
     To: Halden Graves
     Well then where do you think it comes from? You're sitting on the station's
    largest store of it, and you haven't wondered what it is they have us injecting
    into our frontal lobes? You're brilliant Graves, but you have the mind of an
    engineer. Good at answering questions, but not asking them. Second guessing the
    Yus never struck you until you saw that report from Psychotronics, did it?
     - Helen
     From: Joshua Vanstry
     To: Halden Graves
     We have four neuromods here in the test labs. We received four, signed for
    four, and there are four in our secured storage. If you're saying you shipped
    seven, I advise you to take it up with security and your delivery personnel.
    This isn't the first time neuromods have gone missing somewhere between
    fabrication and testing.
     Email 77: AGAIN. FANTASTIC.
     From: Rich Ivers
     To: Junior Bookman
     Another decontamination exercise. What do you think they've found?
     From: Hans Kelstrup
     To: Cory Richard
     At the end of second shift, as per Alex Yu's direct orders, you are to
    escort Dr. Gallegos to the Security office in the main Lobby.
     Email 79: TIME TO TALK
     From: Alex Yu
     To: Hans Kelstrup
     Our esteemed colleague Dr. Gallegos is posing a problem. Let's talk via
    Looking Glass ASAP.
     - Alex
     Email 80: TOKAJI'S INJURY
     From: Elizabeth Bay
     To: Hans Kelstrup
     Dr. Kelstrup,
     Patient Tokaji insists she got her hand caught in a "piece of machinery," but
    her wounds show evidence of bite marks - human bite marks. Someone bit her
    finger off.
     When I asked security if they could find the fingers so I could at least
    reattach them, they said the "machine" had ground them up. What is going on?
     Elizabeth Bay
     From: Sanjay Puri
     To: Hans Kelstrup
     Cc: Alex Yu; Morgan Yu
     Full report still pending concerning the last experiment with V-01655-37.
    The Typhon Psychocratis initially evidenced interest in the subject, but
    then failed to colonize subject's mind. Developed a strong aversion, in fact.
    Experiment halted at 5:01:30 minutes at M.  Yu's request. 37 sent to recovery.
     While 37 has a history of psychological instability, the event seems to
    have inflicted additional trauma. Both M. Yu and A. Yu have agreed that 37
    should be held until we can determine the origin of 37's peculiar resistance
    to the Typhon Psychocratis.
     - Sanjay Puri
     From: Helen Barker-Combs
     To: Hans Kelstrup
     Dr. Kelstrup,
     Per your request, Dr. Tokaji was sent to Trauma. Her fingers could not be
    recovered. V-010655-37 is isolated and under continual watch. Security will
    perform regular checks on his physical condition.
     - Dr. Helen Barker
     From: Hans Kelstrup
     To: Annalise Gallegos
     The volunteers TranStar sends us are irredeemable; sociopaths sentenced to
    die for their crimes. We are neither judge nor jury. We only enable their
    already ordained destruction to the benefit of all humanity.
     Read the file on 13 if you need assurance. It's unlocked in the extraction
     - Hans
     Email 84: I'M AN IDIOT
     From: Demian Linn
     To: Annalise Gallegos
     I managed to lock my morgue keycard... in the morgue. Kelstrup thinks I'm
    an imbecile as it is. Have any ideas?
     From: Helen Barker-Combs
     To: Mitsuko Tokaji
     I need a report on 37's condition in my TranScribe asap. Either that psycho's
    the luckiest prisoner in orbit, or worse, we've got some problem in what we're
    feeding the Typhon - and that can't happen again. Morgan said something about
    wanting to question 37, but that's a low priority - he was practically
    unresponsive before. If nothing pans out I'm going prep 37 for an scephalectomy.
     Helen Barker-Combs
     From: Morgan Yu
     To: Mitsuko Takaji
     Sure. Alex will probably shoot it down. But say the idea gets off the
    ground... still have two big questions to answer. What's the test environment?
    And who's neurons are we talking about putting in them? Volunteers are a no go.
     From: Mitsuko Tokaji
     To: Morgan Yu
     Subject: Mirror Neurons
     I'm going to bring it up again. Next R&D meeting. Will you support me?
     Email 87: STATUS REPORT: 37
     From: Mitsuko Tokaji
     To: Helen Barker-Combs
     V-010655-37 has shown signs of further instability in the last 24 hours.
    Subject demonstrated morbid curiosity in small objects around him, attempting
    to place them in his mouth and consume them (nutritive and non-nutritive).
    Initial diagnosis would seem to be rapid-onset pica, but there was no
    evidence of this prior to exposure to the Telepath. We're not ruling out
    suicide attempts, although the subject isn't making an effort to hide it.
    I'll be performing an endoscopic exam next shift to make sure nothing is
    lodged in the esophagus or intestines.
     - Mitsuko
     Email 88: RE: 37 SUICIDE WATCH UPDATE
     From: Christopher Smith
     To: Helen Barker-Combs
     Cc: Mitsuko Tokaji
     Dr. Helen Barker-Combs,
     37 is still under suicide watch. As requested, the prisoner hasn't been
    given any sedatives to keep his system clean for upcoming surgery. No food,
    either. Only water. He doesn't do much except rock back and forth, staring
    at the same point at the wall and mubling to himself in Russian. Can't make
    out what he's saying. He's made no attempt to hurt himself that we've seen.
    This volunteer doesn't seem to be suicidal - he seems disoriented, like he's
    sleep drunk.
     - Sec. Officer Smith
     From: Helen Barker-Combs
     To: Helen Barker-Combs
     I think we've gotten just about all we're going to get out of 37 by talking.
    I want you to schedule surgery within the next few days. Let's get it out and
    into analysis as soon as possible.
     - Hans
     Email 90: RE: MIMIC THEORY
     From: Demian Linn
     To: Rory Manion
     After the last six months here, I'm going with:
     4. Magic.
     To: Demian Linn
     From: Rory Manion
     Subject: Mimic Theory
     Time to place your bets on how this actually works. My money is on #2,
     1. Hallucinogenic Field (mimics project a field that causes observers to
        think they see the object).
     2. Pocket Dimension (mimics swaps places with the object in a parrallel
        universe, stays connected via a wormhole).
     3. Transmutation (mimic reconfigures ita atoms and molecules, while
        maintaining its own subjective consciousness).
     - Rory
     Email 91: DOMETAKER
     From: Matthew Connolly
     To: Rory Manion
     Dometaker III: Pilgrimage to the Autarch of the Domed arrived with my last
    drop. Let me know if you'd like a download. The caves are all handcrafted.
     Email 92: MYSTERY MAN
     From: Annalise Gallegos
     To: Rory Manion
     Does Lanzetta ring any bells? Dr. Gus Lanzetta? What if I told you he worked
    with us for a week? One week. The week before the entire science staff had
    last quarter's Neuromods removed. He left his badge in a locker. I had IT
    look up his account, and it had all been deleted, all but his credentials.
    Who the hell was he?
     Email 93: RE: I'M AN IDIOT
     From: Annalise Gallegos
     To: Demian Linn
     I'm indisposed, Demian. Kelstrup wants to discuss some "urgent" matter. The
    science operator lets itself in the morgue by the half hour on the dot every
    day. Shadow it and slip in.
     From: Rory Manion
     To: Demian Linn
     Remember how funny I found Alvin Broyle's movies up until I had that second
    Cobinatorics Neuromod installed? Now they can't even elicit a chuckle. I'm
    not imagining this am I? I did enjoy them, right? Hayley isn't happy about it.
    Ever since, she's scrutinized my every move: How much hot sauce I use, where
    I put my shoes before bed - shit - even my handwriting. You'd say you're
    still the same person you were before your mods went in, wouldn't you?
     - Rory
     Email 95: RE: G.U.T.S. - SUBSECTION 19
     From: Clive Lawrence
     To: Eric Berger
     Parts are OTW.
     - Clive
     From: Eric Berger
     To: Clive Lawrence
     Subject: G.U.T.S - Subsection 19
     The electrical fault is still an issue in subsection 19. When will the
    replacement electrical components be available so I can finally get this
    repair underway? You understand I cannot leave this subsection offline at
    all times, correct? Meanwhile, having to navigate around fan vents is NOT
     - Eric Berger
     Email 96: FW: JOST DALTON MIA???
     From: Thomas Tucker
     To: Anders Kline
     Josh Dalton's tracking bracelet has him in the G.U.T.s. Have you seen him?
     Subject: Josh Dalton MIA???
     From: Gregory Kepner
     To: Sean Larsen
     Cc: Thomas Tucker
     Josh Dalton hasn't shown up to his workstation for 3 days now. We're falling
    behind on the Blackbox project due to his absence and Lane's uncooperative.
    I'd rather not get Thorstein involved. Please let me know if you have any
    information. Ccing Tom in HR.
     - Gregory Kepner
     From: Anders Kline
     To: G.U.T. Security
     Cc: Laurel Davis
     The scale and frequency of the Magnetosphere's plasma release pulses have
    been steadily increasing to unsafe levels. We are currently investigating
    potential causes and fixes. At their present scale the effects are interfering
    with nearby electronics, and the stability of the station's shielding. All
    personnel should consider G.U.T.S. to be in an emergency state until further
     - Anders Kline
     Email 98: SHUT IT DOWN
     From: Anders Kline
     To: Laurel Davis
     I'll be heading up tomorrow to work on the Magnetosphere generator during
    second shift. Please be ready and have the machine shut down. Also, let's
    remember to turn it back on this time... we don't need another radiation
     - Anders
     Email 99: RE: I'M FINE
     From: Eric Berger
     To: Laurel Davis
     I know you can. Just stay safe. Things are stirring more than usual around
     Subject: RE: For Your Protection
     From: Laurel Davis
     To: Eric Berger
     I found your gift in the crawlspace over my control room, but not before I
    accidentally kicked it under some pipes... which means I can't reach it. It's
    dark up there! Please don't worry about me. There is a security kit here. If
    anything happens, I'll be ready.
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    |  _/   / _| \ V /       CHAPTER 6: Gathering Echoes          |   EMAILS!
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     Email 100: RE: MISSING KEYCARD
     From: Sarah Elazar
     To: Alex Yu
     Alex - Found it. Neuromod Division. On top of a computer cabinet. I'd say
    someone was trying to hide it, along with what looks like a bug out bag.
    Should I be concerned about anything? It's still there btw.
     From: Alex Yu
     To: Sarah Elazar
     Subject: Missing Keycard
     Sarah - I need your help tracking down a missing keycard. This should be
    one of your highest priorities. It's labeled EP101. Let me know as soon as
    you find anything.
     - Alex
     Email 101: RE: ROGUE OPERATOR
     From: Danielle Sho
     To: Alex Yu
     If it's shut down or on standby, it could be anywhere. Do I have permission
    to begin a search?
     From: Alex Yu
     To: Danielle Sho
     Subject: RE Rogue Operator
     Are you certain of this? If this operator exists, where would it be?
     From: Danielle Sho
     To: Alex Yu
     Subject: RE: Rogue Operator
     Dr. Yu, an operator follows an owner's commands to the letter. Morgan may
    have built an unlicensed model, and if so, it would have access to station
    protocols. I'll take the matter to the board if I have to, but I won't have
    Morgan's actions place the station in jeopardy.
     From: Alex Yu
     To: Danielle Sho
     Subject: RE: Rogue Operator
     Chief Sho,
     I doubt that accident has any relevance to what you're describing here. If
    Lorenzo says an investigation is unnecessary, I believe him.
     From: Danielle Sho
     To: Alex Yu
     Subject: RE: Rogue Operator
     Dr. Yu,
     I spoke to Lorenzo Calvino and got no response, so bringing the matter to
    you. There is evidence of an unlicensed operator aboard Talos I. If so, we
    might be risking another TranStar North incident. I want to ensure the
    station's safety and make sure IT protocols are enforced.
     - Chief Sho
     Email 102: NO SUBJECT
     From: Emma Beatty
     To: Alex Yu
     You've made it my duty to keep everyone on this station in good physical
    condition. The last time I checked, sir, you are part of everyone on this
    station. By my count, you've missed the past 5 scheduled fitness tests.
     If you're uncomfortable with some of the exercises and performing them in
    front of the crew, I can schedule you time in the fitness center where it's
    just the two of us.
     Remember, you souldn't just be doing t his to help yourself but to set an
    example for the whole staff.
     Thanks so much!
     Emma Beatty
     Talos I Fitness Trainer
     From: Mathias Kohl
     To: Alex Yu
     Your sibling is indeed... different. I've sent the comparisons to you and
    Bellamy for evaluation. As you'll see, there's noticeable personality drift,
    more than I'd expect from heavy Neuromod cycling. It's even more prominent
    because of the duration in which these behavior shifts have developed. As
    requested, I did not discuss this with Morgan. Interestingly, Morgan seems
    unaware of these shifts.
     As an aside, I believe this poses interesting questions for other applications
    of the Neuromod - not solely therapy, but re-conditioning.
     Email 104: INTRUDER
     From: Argentena Pero
     To: Crew Quarters Security
     Please help me! There is someone trying to enter my room! I have nowhere
    to hide! Hurry!
     Email 105: A BASEMENT IN SPACE
     From: Argentena Pero
     To: Crew Quarters Security
     Seriously? My quarters have no view of space? No windows at all? What is
    the one thing that a visitor staying on a SPACE STATION might enjoy? Surely
    you have better quarters for Argenteno Pero.
     Email 106: NOT SPARKLING
     From: Argentena Pero
     To: Crew Quarters Security
     I don't know what passes for sparkling wine on board Talos, but I assure
    you the flat piss your concierge delivered does not qualify. I poured it
    into the toilet where it belongs. I want a replacement as soon as possible.
    Better yet would be a bottle of that Sardar bourbon I understand your CEO
    likes. And more glasses as well. The others are broken.
     Email 107: NEW GYM CODE
     From: Emma Beatty
     To: Crew Quarters Security
     FYI, the code to the Fitness Center has changed. Too many people had given
    out the code to employees that didn't have the service docked from their pay
    stubs. The new one is 8119 in case anyone who's paid for it forgets it.
     Email 108: CANNED PEARS
     From: Will Mitchell
     To: Hans Kelstrup
     Greetings Dr. Kelstrup. Unfortunately we won't see another case of canned
    pears until the next supply shuttle arrives. As always, Elliot will mark
    them E.D.S. Thank you for your patience.
     Email 109: ARN'S
     From: Alex Yu
     To: Hans Kelstrup
     Get them scheduled.
     - Alex
     To: Alex Yu
     From: Hans Kelstrup
     Subject: ARN's
     Deja vu has set in again. Retracting steps is going to be a little harder
    this time. It seems that Mueller's staff was not properly recording data,
    so all the progress they made since the last department-wide removal is in
    jeopardy. We'll need to temper our expectation. Wiping the memories of the
    entire department is a tremendous setback and I'm beginning to question the
    practice versus the results we've seen. We should revisit the staggered
    system we discussed last year.
     Hans Kelstrup
     From: Kevin Sabian
     To: Will Mitchell
     Sorry to contact you during your down time, but Alex has been working
    through the 04:00 shift and has put in a food request at the front desk.
    He says you know what he likes. Could you bring his meal to the executive
    suites? The code to the grav shaft is 2645.
     Kevin Sabian
     Crew Facilities
     Email 111: RE: EMOTE UPGRADE
     From: Morgan Yu
     To: Will Mitchell
     No problem. Don't worry about Danielle.
     To: Morgan Yu
     From: Will Mitchell
     Subject: EMOTE Upgrade
     Morgan, hey! I guess you must have shifted cafeteria visits or taking food
    in your quarters now? But wanted to say thanks again for the EMOTE upgrade.
    You should hear Skillet now, much better! Don't think Danielle liked it, so
    hopefully that doesn't cause any trouble between you two? 
     Don't be a stranger! Still plenty of your favorite snacks in stock, just
    swing on by whenever you get a breather.
     Appreciate the help,
     Email 112: RE: MEETING GUSTAV
     From: Bianca Goodwin
     To: Dayo Igwe
     Dr. Igwe, I relayed your previous requests and we'll see what we can do
    but there are no guarantees. The schedule for the visit is tight and may not
    allow for a face-to-face.
     I'll let you know when I have more details.
     Talos I Volunteer and Guest Liaison
     From: Dr. Dayo Igwe
     To: Bianca Goodwin
     Subject: Meeting Gustav
     Ms. Goodwin,
     To follow-up on the previous request, I was wondering if there had been any
    updates on Gustav Leitner's visit. Is it still taking place, and if so, would
    it be possible to get a copy of his itinerary? I would love a chance to meet
    him - before the neuromapping procedure, if possible.
     Email 113: MORGAN'S SOLUTIONS
     From: Alex Yu
     To: Sylvain Bellamy
     Over the past several tests Morgan has used different solutions to the same
    problem, even though we've been controlling every possible variable. Room A,
    for example. In Test 9, he exercised precise control to move the boxes one at
    a time. In Test 10 he simultaneously levitated them all straight up a few
    inches, technically completing the test. Then, in 14 he incinerated them. If
    not for the safety glass, you'd be dead. What is happening after reset that's
    leading to this variance?
     - Alex
     Email 114: RE: MY PASSWORD
     From: Lorenzo Calvino
     To: Danielle Sho
     Ok, thanks.
     From: Danielle Sho
     To: Lorenzo Calvino
     Subject: RE: My Password
     Dr. Calvino,
     For starters, if you have any more questions about passwords please email
    the IT department and don't use my personal address.
     Second, you should NEVER type your password into an email. Regardless of
    how tight our security is, you never know.
     Third, the password guidelines are just that, guidelines.  You're all
    grownups and can use whatever you want, but we have a list of recommendations
    for keeping your passwords safe.
     Danielle Sho
     Chief Archivist
     From: Lorenzo Calvino
     To: Danielle Sho
     Subject; My Password
     My workstation said that it was time to update my password. I wanted to know
    if it was ok to use KublaiKhan and whether that fit your requirements.
     Dr. Calvino
     From: Skye Braxton
     To: Danielle Sho
     Hey Danielle,
     I'm pulling a late shift on the Bridge tonight and I left my TranScribe in
    my pod. Could I convince you to bring it for me on your way to Deep Storage?
    BTW, I have some ideas for making our uniforms look a little more popstar for
    our 'demonstration' at the Tulip. Don't be scared.
     Email 116: TREASURE HUNT
     From: Abigail Foy
     To: Danielle Sho; Emma Beatty; Elias Black; Zachary West
     Greetings adventurers!
     Each of you should have a map fragment by now. I managed to hand them to
    some of you in person. Others might have noticed a new file on your workstations
    after the last session. They are map fragments. Work together and figure out the
    clues. Once you have, return to my quarters and you will be given your prize!
     Your humble Game Master,
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     Email 117: WHERE ARE YOU?
     From: Danielle Sho
     To: Abigail Foy
     I don't think this is a drill. Did you feel the vibration? Felt like a
    blast in the lower decks.
     Email 118: ARE YOU OK?
     From: Danielle Sho
     To: Abigail Foy
     I've heard some people were hurt.
     Email 119: PLEASE BE THERE
     From: Danielle Sho
     To: Abigail Foy
     Email 120: COME FIND ME
     From: Danielle Sho
     To: Abigail Foy
     I tried calling Emma at the Fitness Center. Something's seriously wrong
    there. Get out of crew and I'll come find you.
     Email 121: RE: TREASURE HUNT
     From: Emma Beatty
     To: Abigail Foy
     You're such a nerd, Abigail. :)
     From: Abigail Foy
     To: Emma Beatty;Danielle Sho;Elias Black;Zachary West
     Subject: Treasure Hunt
     Greetings adventurers!
     Each of you should have a map fragment by now. I managed to hand them to
    some of you in person. Others might have noticed a new file on your workstations
    after the last session. They are map fragments. Work together and figure out the
    clues. Once you have, return to my quarters and you will be given your prize!
     Your humble Game Master,
     From: Kevin Sabian
     To: Emma Beatty
     As you know, Morgan's availability is going to be extremely limited in the
    upcoming weeks. He'd like to schedule his personal training sessions tomorrow,
    if possible. Could you possibly adjust your schedule to accommodate this
    window? Morgan would greatly appreciate it. The keycode to the Executive
    Suites is 2645.
     Kevin Sabian
     Crew Facilities
     From: Hans Kelstrup
     To: Alex Yu
     Your Chief Engineer just sent a flunky down here to install upgraded door
    sensors. We took the sensors and turned the engineer away. Hudson disassembled
    one of the them and there was something inside.
     A listening device!
     What the hell is this about? Recently she tried to request records from
    Neuromod Div.
     Volunteer records, Alex.
     I don't think I can overstate the seriousness of this situation. You need to
    get a handle on Ilyushin.
     Email 124: SECURITY FOOTAGE
     From: Sarah Elazar
     To: Alex Yu
     I cannot find any camera footage of Chief Ilyushin leaving Morgan's quarters,
    it either does not exist or it has been deleted. When questioned, Morgan said
    it was an engineering matter and does not want it filed with human resources -
    if you want to know more, I suggest you speak to Morgan directly. I will follow
    up with Chief Ilyushin, as ordered.
     - Chief Elazar
     Email 125: MIKHAILA FOLLOW-UP
     From: Sarah Elazar
     To: Alex Yu
     In speaking to Chief Ilyushin, she admitted the visit concerned a "medical
    matter" and requested the visit not be minconstrued. Upon your orders, I
    reminded her again if there has been any change in her relations with Morgan
    Yu, she would need to notify HR. I consider the matter closed and would prefer
    such inquiries be left off my duty roster in the future.
     - Chief Elazar
     Email 126: RE: FREAKY B
     From: Ivy Song
     To: Zachary West
     Mean! Akande's a nice guy and who can blame him for trying to get off
    corrective? And wanting a real desk instead of a card table? He sits out
    there all by himself with nothing to do. I feel sorry for him. You should
    try to be nicer to him. I don't like mean people.
     Email 127: NO SUBJECT
     From: Alex Yu
     To: Danielle Sho
     Ms Sho,
     I wanted to remind you that we have some sensitive information regarding
    the volunteers and I'd like you to make sure its secure. I've also included
    fabrication plans for some charges that you should transfer to storage.
     Email 128: RE: ROGUE OPERATOR
     From: Alex Yu
     To: Danielle Sho
     Are you certain of this? If this operator exists, where would it be?
     From: Danielle Sho
     To: Alex Yu
     Subject: Re: Rogue Operator
     Dr. Yu, an operator follows an owner's commands to the letter. Morgan may
    have built an unlicensed model, and if so, it would have access to station
    protocols. I'll take the matter to board if I have to, but I won't have
    Morgan's actions place the station in jeopardy.
     From: Alex Yu
     To: Danielle Sho
     Subject: RE: Rogue Operator
     Chief Sho,
     I doubt that accident has any relevance to what you're describing here. If
    Lorenzo says an investigation is unnecessary, I believe him.
     From: Danielle Sho
     To: Alex Yu
     Subject: RE: Rogue Operator
     Dr. Yu,
     I spoke to Lorenzo Calvino and got no response, so bringing the matter to
    you. There is evidence of an unlicensed operator aboard Talos I. If so, we
    might be risking another TranStar North incident. I want to ensure the
    station's safety and make sure IT protocols are enforced.
     - Chief Sho
     Email 129: FREAKY B
     From: Zachary West
     To: Ivy Song
     Hey Ivy. Benin was snooping around my desk looking for rats again. He's so
    weird. I mean, rats? In space? He was acting all big city cop. Newsflash: NO
    CRIME IN ORBIT! They need to ship him home. I don't think you should talk to
    him. I don't like the way he looks at you. And make sure you get the fab plan
    I sent you. You have to play the game with me! Everybody's in!
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    |  _/   / _| \ V /          CHAPTER 8: This Side Up           |   EMAILS!
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     N/A (No Emails!? Wow!)
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    |  _/   / _| \ V /     CHAPTER 9: Shipping and Receiving      |   EMAILS!
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     From: Enoch Kouneva
     To: Gerald Wildman
     From: Gus Magill
     To: Enoch Kouneva, Ash Lasair, Diane Washington, Eddie Voss
     CC: Mikhaila Illyushin
     Subject: Hazmat Transfer Today
     Good Morning,
     The delivery shuttle arrived earlier with Chlorine Trifluoride aboard. It
    has been offloaded and awaits you in Cargo Bay A. I need everyone involved
    with the transfter to review procedures and protocols at the start of their
    shift today, as you will be the lucky individuals that get to escort these
    contents to fuel storage.
     I don't think I need to remind you what Chlorine Trifluoride will do if
    you mishandle it. Just ask Enoch. Stick to procedures and everything will
    be fine. Once it's secured I'll give you all the rest of the shift off.
     You're welcome
     Gerald Wildman
     From: Sylvain Bellamy
     To: Gerald Wildman
     Mr. Wildman,
     Dr. Dayo Igwe's assigned to your area temporarily. I've encouraged him to
    stay out of your way and avoid interacting with Cargo Bay personnel. There
    are some incoming materials I'd like him to handle directly. His work is
    confidential and he answers directly to me, so if you have any issues please
    contact my office.
     Thank you,
     Dr. Sylvain Bellamy
     From: Mikhaila Ilyushin
     To: Gus Magill
     Mr. Magill,
     As a safety precaution we have disabled critical machinery required to open
    the exterior door in Cargo Bay B, and as added insurance the door has been
    welded shut. If that bay is for storage only then we want to be certain
    there can be no accidental opening.
     Restoring the bay door to full function will be practically impossible.
     Thank you.
     From: Sylvain Bellamy
     To: Gus Magill
     Yo. Find anything?
     From: Gus Magill
     To: Anders Kline
     Subject: Unresolved G.U.T.S. Incident
     Hey Anders,
     Got your message about the shipment failure. I dispatched an Engineering
    Operator to check it out and something weird happened. Telemetry shows it
    ran into some sort of... energetic latticework. The readings were unlike
    anything I've seen. Side effect froma Psychotronics project?
     In any case, the Operator was able to move through it and investigate, but
    shortly after it became unresponsive. I'm going to have to get  human eyes
    on it, but all our people are tied up with a critical fuel transfer. When
    that's done I'll send someone to check it out.
     From: Gerald Wildman
     To: Gus Magill
     There was a blast in Cargo Bay A. Exterior doors ruptured. All the bulkhead
    doors automatically sealed, but several of my people are missing. Dr. Igwe
    from Psychotronics was in there, and he's gone as well.
     Ekaterina said she saw a floating orb drift over to the Chlorine Trifluoride
    container and detonate. Possibly some kind of static discharge, but all the
    dampeners were activated. Secondary blasts went off not long ago in fuel
    storage but I have that sealed tight and no one was in there.
     Something is going on. Nobody is calling me back. Let me know as soon as
    you get this. I'm going to take the rest of my people over to Life Support
    as a precaution.
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    |  _/   / _| \ V /            CHAPTER 10: Reboot              |   EMAILS!
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     From: Jose Costa
     To: Ari Liudnarht; Roger Meir
     Cc: Johnny Brungen
     Consider this a friendly reminder that you still have department equipment
    checked out. it was supposed to be returned at the end of your last shift
    even if you intend to check it out again. You can't just keep it until you
    are done. I know it's a pain but that's our process and if you don't check
    that stuff in today there will be fines automatically applied to your next
    pay cycle.
     Ari Liudnarht - Spare Parts (5)
     Roger Meir - Gloo Cannon (1)
     Jose Costa
     Atmosphere Engineer
     Talos I
     From: Max Weigel-Goetz
     To: AllAtmosphereControl
     Atmosphere Crew,
     Two quick notes. I know this goes without saying, but remember to take
    extra safety precautions, especially if you've been awake for more than 20
    hours. I don't want to see someone dozing off and falling into the turbines.
     Also, special thanks to Divya for maintaining the decontamination chamber
    doors. We've gone 4 months without having to flush the air from this
    sub-section. So great work!
     EMAIL 137: I CARE...
     From: Emily Carter
     To: Price Broadway
     Price, I have ALWAYS had your back but you are pushing things too far
    right now. You have to get a grip. People are noticing, Price. People higher
    up the chain than us. Quit avoiding Dr. Kohl and just go talk to him. I believe
    you can get through this. Let me help.
     From: Mathias Kohl
     To: Price Broadway
     Cc: Mikhaila Ilyushin
     Hello Price,
     According to the information I've received, you pose a danger to yourself
    and those around you. I cannot overstate the seriousness of attempting to
    perform your duties on this station while under the influence of alcohol.
    I've written a prescription for you. You must take the medication, refrain
    from alcohol, and remain in Crew Quarters until we can meet. You are
    temporarily suspended from duty and Chief Illyushin has concurred.
     From: Luther Glass
     To: Abigail Foy
     Please make sure your crew takes extreme caution when handling the harvesting
    equipment. Recently, a bottle of Old Sardar Bourbon (empty) was found in a
    batch of eels we sent up and I can only assume someone in our division
    accidentally dropped it in the tank. No one wants to chew class when they bite
    into an unagi roll. Or anything else for that matter.
     From: Franklin Goode
     To: Matthew Connolly
     Screw that, I would have asked for 75% if I knew you were going to name it
    something so stupid.
     - Franklin.
     From: Matthew Connolly
     To: Franklin Goode
     Subject: RE: Shipment Ready
     OK, three things:
     1. It was a 35% cut, and you know it.
     2. Softshell is a magnificent name.
     3. Thanks.
     - Connolly
     From: Franklin Goode
     To: Matthew Connolly
     Subject: Shipment Ready
     I got your case of Operator parts ready to go. I put all the spare junk I
    could scrounge out of the Machine Shop in there. It's in the usual spot.
     Just remember our deal: I get a 40% cut on any prize money your Operator
    (did you seriously call it "Softshell"?) pulls in.
     - Franklin
     P.S. I also threw in that Gloo gun you asked for yesterday. You're our
    unofficial guinea pig so let me know how it works out.
     From: Rory Manion
     To: Matthew Connolly
     Aww, cmon, Matty. Just for a little a bit.
     From: Matthew Connolly
     To: Rory Manion
     Subject: RE: SuiTwo Test
     Shit no.
     - Connolly
     From: Rory Manion
     To: Matthew Connolly
     Subject: SuiTwo Test
     Hey Matty,
     How localized is gravity generation? Is there any chance my private quarters
    could go without it from say 1800 to 2100 hours tonight?
     - Rory
     From: Rory Manion
     To: Matthew Connolly
     No response means yes, right?
     - Rory
     From: Rory Manion
     To: Matthew Connolly
     Subject: A little help
     Hey Matty,
     I'm having some issues with my Transcribe. I think I dropped it or something.
    I know you have the hookup with the guys in Engineering. Think you could help
    me get it fixed? I'd rather not run this kind of thing by Danielle.
     - Rory
     From: Rory Manion
     To: Matthew Connolly
     From: Matthew Connolly
     To: Rory Manion
     Subject: RE: DomeTaker
     You're gonna brick your Transcribe playing that crap again.
     - Connolly
     From: Rory Manion
     To: Matthew Connolly
     Subject: DomeTaker
     Hey Matty,
     Dometaker III: P ilgrimage to the Autarchy of the Domed arrived with my last
    care package. All the caves are procedurally generated, and there's even
    multiplayer. I know you want a copy.
     - Rory
     From: Talia Brooks
     To: Duncan Krassikoff
     I don't know what kind of issues you have with Connolly, but you better get
    over it quick because I'm getting sick of hearing you bitching about it.
    Contrary to popular belief, ass-kissing will not get you on my good side.
     I'll speak to Connelly about the maintenance job.
     - Talia Brooks
     From: Duncan Krassikoff
     To: Talia Brooks
     Subject: Thought you should know
     I'm sure you read the report about  Ilyushin's office? I just wanted to let
    you know that the maintenance request for the office was handled in a less
    than... suitable manner. I'd be happy to go over it in detail.
     - Duncan
     From: Talia Brooks
     To: Duncan Krassikoff
     Duly noted.
     - Talia Brooks
     From: Duncan Krassikoff
     To: Talia Brooks
     Subject: Unauthorized Tech
     I'm not really comfortable bringing this up, but I feel it would be
    irresponsible not to mention it. I have reason to believe Connolly has
    been borrowing some of the experimental tech from hardware without
    authorization. Just thought you should know.
     - Duncan
     From: Frank Jones
     To: Emmanuel Mendez
     It looks like I sent an email to you by accident. Just ignore it, please.
    Also, what I wrote in the email was just a joke. I was pranking someone.
     - Frank
     Shuttle Bay Engineering
     From: Frank Jones
     To: Emmanuel Mendez
     Subject: The escape pods...
     I'm not supposed to tell ANYONE about this, but I wanted you to know since
    you're someone I really care about. The escape pods DON'T work. If there's
    ever an emergency on the station, don't try to use them. However, I'm
    working on rigging one of them to work. DON'T TELL ANYONE.
     - Frank
     Shuttle Bay Engineering
     EMAIL 147: RE: DUNCAN
     From: Matthew Connolly
     To: Emmanuel Mendez
     Eww, with Krassikoff? Come on Manny, you know I only have eyes for you.
     Besides, there's no way Krassikoff's blowing the whistle on BattleOps. He
    helped start it too, remember? He'd go down with the rest of us. I think he's
    more of a petty revenge kind of a guy, anyway. Give him a week. I bet he gets
    over it.
     - Connolly
     From: Emmanuel Mendez
     To: Matthew Connolly
     Subject: Duncan
     Shit, Connolly. I think Duncan's really pissed this time. Did you have to
    humiliate him like that? His Operator was already as good as done. If he
    takes this to Brooks, we could all end up in the can. Can't you two just
    kiss and make up?
     - Manny
     EMAIL 148: YOU WANT IN?
     From: Matthew Connolly
     To: Lan Nguyen
     Hey Lan,
     Krassikoff just rage quit the BattleOps league so we have an open slot. Do
    you still want in? Just show up at the usual time in the Reactor Room. I'll
    have enough parts you can kitbash.
     And remember, not a word of this in front of Brooks or Ilyushin. They don't
    know, and we want to keep it that way.
     - Connolly
     From: Talia Brooks
     To: Lan Nguyen
     Understood. I'll have some of the engineers inspect the stuff in storage.
     - Talia Brooks
     From: Talia Brooks
     To: Lan Nguyen
     Subject: RE: Faulty grounding resistor
     As stated in the official report, I replaced the grounding resistors in an
    attempt to restore power to Ilyushin's office. This resulted in a powerful
    electrical explosion and subsequent structural damage that exposed the
    office to vacuum. Thankfully, the bulkheads sealed the breach. The faulty
    resistors immediately melted into a sort of shapeless, smoldering, and
    seemingly organic matter. Assume all parts in storage are suspect.
     - Lan
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    |  _/   / _| \ V /    CHAPTER 11: The Keys to the Kingdom     |   EMAILS!
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     From: Erica Teague
     To: Alton Weber
     I know you think I screwed you over but I'm just doing my job. What am I
    supposed to do? You tell me you're having nightmares and feel compelled to
    hide out, well that's fine. But when you say you want to find a bunker, stock
    it with supplies, and get your hands on a shotgun? Not cool. We were getting
    along so well, but I guess we have to be all business from now on. Okay
     Officer Teague
     From: Sarah Elazar
     To: Alton Weber
     Officer Weber,
     I'm aware that you've made repeated attempts to requisition a shotgun, a
    weapon that is clearly outside your duty description. That you didn't come
    to me with this first is unfortunate. You've been a dedicated officer so I'm
    not jumping to any conclusion, but as a precaution your access to the safe
    in the Life Support security station has been revoked until we sort this out.
     I've been there Alton. This job can be stressful. I won't turn my back on
    you, but I have to follow procedures. I'll contact you shortly to set up a
     - Chief Elazar
     From: Max Weigel-Goetz
     To: Alton Weber; Life Support Security
     Life Support engineer Jean Faure's last known duty was to repair life
    support-related machinery in Power Plant. In addition, she has the one
    remaining keycard to air filtration control Please find her ASAP.
     From: Peter Coleman
     To: Penny Tennyson
     Hello Penny.
     The Operator I sent to you is cycling now, unable to locate you. Is there
    something wrong with your tracking bracelet? Did you leave Talos (LOL). I
    heard there was an accident down in Cargo Bay. I hope you are okay. Let me
    know when you get this.
     Peter Coleman
     From: Peter Coleman
     To: Penny Tennyson
     Hello Penny.
     We are running a variety of processes that may influence your data. I have
    your itinerary, so I will dispatch a science operator with some tools to help
    you get clean readings. Keep a look out for it.
     good luck
     Peter Coleman
     From: Penny Tennyson
     To: Peter Coleman
     Subject: Readings Around Talos
     Hi Peter,
     At last I have a free day to take solar energy readings from around Talos
    to validate shielding efficiency. I'll be all over the place for the next
    24 hours and will post my itinerary below. Please let me know if you will be
    running any particle processes since it may influence my readings. Thanks!
     04:00 Crew Quarters
     08:00 Lobby
     12:00 Deep Storage
     18:00 Life Support
     22:00 Power Plant
     From: Skye Braxton
     To: Penny Tennyson ;Alika James; Marietta Kyrkos
     Cc: Jada Marks
     Hey everybody, I talked with Cptn. Marks and she agreed to give us a half
    hour at end of shift tomorrow to celebrate Izumi's birthday. If you bring a
    present put it in the small table in the Briefing Room. We'll all head in
    there under the guise of a meeting and surprise her with a toast and presents.
    I'm going to pester Will for a real cake. Fingers crossed!
     Remember, it's a surprise!
     - Skye
     From: Danielle Sho
     To: Skye Braxton
     Agreed (and I still can't believe you agreed to that extra Neuromod knowing
    how creepy those psychos are), but worse, their lack of personality is
    contagious - even Morgan's got glassy eyes now, hasn't smiled or made a joke
    in, what, a month?
     A year?
     To: Danielle Sho
     From: Skye Braxton
     Subject: RE: New People
     I just pray there's no new folks in Psychotronics as part of the Earthside
    rotation. Ugh.
     - Skye
     To: Skye Braxton
     From: Danielle Sho
     Subject: New People
     Can't wait for the new hires (and wipe that smile off your face, I know
    you're smirking).
     - D
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    |  _/   / _| \ V /   CHAPTER 12: Before I Give You The Key    |   EMAILS!
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     From: Skye Braxton
     To: Penny Tennyson ;Alika James; Marietta Kyrkos
     Cc: Jada Marks
     Okay Edward,
     I am in position here in Cargo Bay. Once I execute the Cargo Processing
    command on this end we will have limited time to activate it on your side
    in G.U.T.S. That should re-establish the cargo transit. Thank you for helping
    me with this. Next time I promise I will not forget my TranScribe. I swear I
    had it with me this morning. It's like it just grew legs and walked away or
    something. The instant you ping me I will trigger this side.
     From: Edward Douglas
     To: Brittany LaValley
     Hey Britt,
     I must have just missed you. Please let me know when you're back so you
    can let me into Shuttle Bay. Sorry to keep bugging you but Security hasn't
    issued me a keycard yet. Thanks.
     - Edward
     From: Frank Jones
     To: Scott Parker
     I don't know what problems you got going on, and I honestly don't care.
    Just get your work done on time because you're holding me back.
     - Frank
     Shuttle Bay Engineering
     EMAIL 160: [DRAFT] HELP
     From: Scott Parker
     To: Anastacia Uriegas
     I lied to you the other day when you asked if I was ok. I'm not. There's
    something wrong with me, but I don't know what it is. I don't eat. I'm tired
    all the time. I feel like shit. The only thing I want to do is sleep, and even
    then all I get are nightmares.
     I went to see Dr. DeSilva, but she said there wasn't anything physically
    wrong with me. Wanted me to see Dr. Kohl, but I said no. I know Frank would
    just give me shit if he found out I was talking to a shrink.
     Anyway, I don't know why I'm telling you this. You've always been nice to
    me, I guess. Maybe I just wanted someone to remember me after
     EMAIL 161: ESCAPE
     From: Frank Jones
     To: Emmanuella DeSilva
     I'm not mad about the HR thing, in case you're wondering. Word of advice: If
    things ever go to hell here you'll want to come to the Shuttle Bay. Escape pod
    E-33. That's all I'm saying. Trust me on this.
     - Frank
     Shuttle Bay Engineering
     EMAIL 162: RE: LUNCH?
     From: Frank Jones
     To: Emmanuella DeSilva
     I don't like to be called "Em" or "Emmy" or "Manny" or anything besides
    "Emmanuella,". And sorry, I'm working the lunch shift today, so I can't
    eat with you.
     - Emmanuella
     From: Frank Jones
     To: Emmanuella DeSilva
     Subject: RE: Lunch
     Hey Em,
     How about today?
     - Frank
     Shuttle Bay Engineering
     From: Emmanuella DeSilva
     To: Frank Jones
     Subject: RE: Lunch
     Sorry. Busy.
     From: Frank Jones
     To: Emmanuella DeSilva
     Subject: Lunch
     Hey Em,
     I switched up my shift hours today so I could have lunch with you. What
    do you say?
     - Frank
     Shuttle Bay Engineering
     From: Alex Yu
     To: Frank Jones
     I need you to halt any work on the escape pods. The parts you're using
    aren't rated for those systems. You'll be informed of a new shipment when
    they arrive. Keep this to yourself unless I tell you otherwise.
     - Alex Yu
     EMAIL 164: HELP!
     From: Nils Kjaergaard
     To: Shuttle Bay Security
     Help! Anyone still there? We're trapped by the escape pods.
     EMAIL 165: RE: CUT OFF
     From: Scott Parker
     To: Mia Bayer
     I've taken the grav shaft offline, but I'm not leaving you behind. I'm holed
    up in my office, and I have a pistol. If I see a chance for you to make a
    break, I'll turn the grav shaft back on and let you know.
     - Scott Parker
     From: Mia Bayer
     To: Scott Parker
     Subject; Cut off
     It's hopeless. I don't think there's a way to get through those monsters.
    I'm going to hole up in flight control and hope they don't spot me. Just
    shut down the grav shaft before you go. Keep those things from getting up
     - Mia Bayer
     EMAIL 166: RE-STOCK
     From: Regina Sellers
     To: Mia Bayer
     Hey Mia, We sent you some pharma fabrication plans so you can start
    re-stocking your supplies without going through any red tape. Let me know
    if you need any others.
     - Regina
     From: Galel Seif
     To: Mia Bayer
     Those windows in the flight control room are done. You should have much
    better visibility on the Shuttle Bay. You can even watch Loyd smoke cigars
    by the fuel manifolds now. Keep in mind they're not made of the same grade
    as the station exterior glass - it's tough stuff, but you can still crack
    it. I've seen you pound your desk when you get pissed at Nils. Just saying'.
     - Galel
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    |  _/   / _| \ V /           CHAPTER 13: The Repo Man         |   EMAILS!
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     From: Alex Yu
     To: Hendrik DeVries
     I need you to remove all sensitive material regarding the psych evals
    immediately. Of special importance are Morgan's log sessions. I need those
    materials in my office. From this point forwardd only speak through an
    encrypted transcribe. I've sent you the decryption key, you should be able
    to download if from your workstation.
     Alex Yu
     From: Alex Yu
     To: Hendrik DeVries
     Trevor Young is one of our scientists. He was exposed to our inner containment
    area without proper protection. He's gone through observation in Psychotronics
    and had his most recent Neuromods removed as a precaution, but we'd like to keep
    him under more standard quarantine until we can be certain there are no
    lingering psychological effects. Work with Dr. Khol on this. Thanks.
     - Alex Yu
     From: [Unknown]
     To: Walther Dahl
     For Commander Walther Dahl. Message copied to all known points of contact.
    INITIATE CAMAZOTZ PROTOCOL. Wheels up and orbital inside the hour. Mission
    orders will be transmitted en route.
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    O==<                              Food Items                              >==O
     This section is... well, just a list of food items in the game. I only had
    it written down initially to help ME keep track, but here it is. It isn't
     You COULD use it for what I did, which is to keep track of what food there
    is in the game. Eat and drink all of it and you get the "Gourmand" trophy, so
    there's that I suppose...
      o Big Bang Candy
      A bag of Big Bang Candy.
      Restored 5 health points.
     o Captain Spree's Fish Sticks
     A box of Captain Spree's Fish Sticks by TranStar Kitchens. Made with
     100% Skeksis Eel meat.
     Restores 5 health points and 5 Psi points.
     o Cold Mountain Green Tea
     A refreshing can of cold-brew green tea by TranStar Kitchens.
     Restores 5 health points.
     o Crispy Frites
     A box of crispy freeze-dried frites sprinkled with spicy 'cosmic dust'
     by TranStar Kitchens.
     Restores 5 health points.
     o Dr. Howard's Superfruit
     An experimental fruit produced by Dr. Howard's growth formula.
     Restores all health (Game doesn't tell you this).
     o Duck Beer
     A can of Duck brand beer shipped to Talos I from Earthside.
     Restores health by 1. Cures fear.
     o Glucassist!
     A bag of emergency glucose.
     Restores 5 health points.
     o Green Beetle Gin
     A bottle of dry juniper-flavored vodka in disguise.
     Restores health by 1. Cures fear.
     o Jamon Tomato
     A tomato engineered to taste like Iberian cured ham and thrive in conditions
     abord Talos I.
     Restores 5 health points.
     o Jellied Eels
     A tin of jellied Siskak Eels.
     Restores 5 health points and 5 Psi points.
     o Kafe Karsk
     A can of Kafe Karsk by Transtar Kitchens.
     Restores 5 health points.
     o Kings & Way Sparkling Wine
     A bottle of sparkling wine shipped to Talos I from Earthside.
     Restores health by 1. Cures fear.
     o Methuselah Apple
     A shiny and crisp red apple engineered to thrive in conditions aboard
     Talos I.
     Restores 5 health points.
     o Moonshade Lemon
     A lemon engineered to thrive in conditions aboard Talos I.
     Restores 5 health points.
     o Old Sardar Bourbon
     A bottle of barrel-aged American whisky shipped to Talos I from Earthside.
     Restores health by 1. Cures fear.
     o Ossetra Caviar
     A tin of fine Caspian caviar shipped from Earthside.
     Restores 5 health points.
     o Pomegranate Moonshine
     A bottle of TranStar Pomegranate Moonshine liqueur distilled on Talos I
     from Skyking pomegranates.
     Restores health by 1. Cures fear.
     o PopStar
     A can of PopStar energy drink by TranStar Kitchens. 
     Restores 5 health points.
      o RanDom Dim Sum
      A bowl of randomly selected dim sub by TranStar Kitchens. Every bowl is
      Restored 5 health points.
     o Russian Blinis
     A box of traditional Russian Blini Cakes by TranStar Kitchens.
     Restores 5 health points.
     o Shaker Lemon Pie
     A slice of Will Mitchell's homemade shaker lemon pie.
     Restores 5 health points.
     o Siskak Unagi Rollz
     A box of frozen unagi rolls by TranStar Kitchens. Made with 100% Siskak
     Eel meat.
     Restores 5 health points and 5 Psi points.
     o Spiralite Cookies
     A box of galaxy-shaped Spiralite cookies by TranStar Kitchens.
     Restores 5 health points.
     o Skyking Pomegranate
     A blue pomegranate engineered to thrive in conditions aboard Talos I.
     Restores 5 health points.
     o Sun-Dried Tomato Jerky
     A bag of vegan jerky made from Jamon Tomatoes.
     Restores 5 health points.
     o Sunburst Banana
     A pristine specimen engineered to thrive in conditions aboard Talos I and
     that never defelops unsightly brown spots.
     Restores 5 health points.
     o Sunburst Banana Pudding
     A bowl of creamy banana pudding made from Sunburst bananas by TranStar
     Restores 5 health points.
     o Tamizdat Vodka
     A bottle of vodka triple-distilled from potatoes grown in lunar soil and
     shipped to Talos I.
     Restores health by 1. Cures fear.
     o Udon Noodles
     A bowl of dehydrated udon noodles by TranStar Kitchens. Read your fortune
     at the bottom of every bowl.
     Restores 5 health points.
     o Veggie Blend
     A bag of Veggie Blend instant powdered drink mix.
     Restores 5 health points.
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                         Trophy Information                           >==O
     In this section I'll list all the trophies in the game along with my best
    description on how to obtain them. I'm sure that you Xbox 360 players out
    there have the same exact "achievements", so this should help you out too.
    (-NOTE-) Trophies are here in the order they appear in the PS trophy list.
       .———————————————————————————————————.                     .——————————————.
     __|   TranStar Employee of the Year   |_____________________|   Platinum   |__
        Description | Acquire all other trophies
      How to Obtain | This will quite simply be the last trophy you get in the
                    | game. Once you have all of the other trophies, this one will
                    | unlock. The ultimate reward for the ultimate fan. (PS4 ONLY)
       .————————————————.                                           .——————————.
     __|   I and Thou   |___________________________________________|   Gold   |__
        Description | You completed the game in the most empathetic manner
                    | possible.
      How to Obtain | This basically means "pick the nicest option whenever
                    | possible". This means letting old Aaron out from the test
                    | chamber, saving Dr. Igwe and Mikhaila, doing their quests
                    | for them, not purposefully killing anyone, "saving" Dahl
                    | at the end, etc...
                    | The guide gets this trophy, so you could just follow what
                    | I do and you'll get this trophy along the way. 
       .————————————————.                                         .————————————.
     __|   Do No Harm   |_________________________________________|   Silver   |__
        Description | You completed the game without killing any Humans.
      How to Obtain | Pretty self-explanitory. Don't kill anyone. More importantly,
                    | EVERY TIME you encounter a mind-controlled human MAKE SURE
                    | you take them down non-lethaly (use your Stun Gun). This is
                    | another trophy that this guide gets if you follow it
                    | (with a lot of saving to make sure people don't die).
       .——————————————.                                           .————————————.
     __|   I and It   |___________________________________________|   Bronze   |__
        Description | You killed every Human on or around Talos I.
      How to Obtain | This is one of a very few trophies I haven't done yet.
                    | Killing everyone means YOU kill them though, not any telepath
                    | or enemy. Make sure you are the killing blow, to the point
                    | where you are keeping track in the "Stats" tab and saving
                    | on successful kills.
       .————————————————————.                                     .————————————.
     __|   Mimic Massacre   |_____________________________________|   Bronze   |__
        Description | You killed (5) mimics in 5 seconds.
      How to Obtain | Another trophy I actually haven't gotten yet. The best place
                    | I can think for this one (that I didn't think of at the time)
                    | is the storage room in the Power Plant area. The first time
                    | you visit it, it has to have 5+ Mimics. I need to try going
                    | there with combat focus and an upgraded shotgun...
       .———————————————.                                          .————————————.
     __|   Dead Calm   |__________________________________________|   Bronze   |__
        Description | You killed an enemy while using Combat Focus.
      How to Obtain | This is a very easy trophy to get. Just buy the Combat Focus
                    | ability and use it (and a shotgun) to take care of a mimic
                    | or phantom. Pretty easy.
       .—————————————.                                            .————————————.
     __|   Mimesis   |____________________________________________|   Bronze   |__
        Description | You mimicked a Mimic.
      How to Obtain | Another pretty easy trophy to get on your Typhon power only
                    | run. This is one of the easiest ones to get actually. Just
                    | remember to mimic the Mimic before you kill it! Old habits
                    | and all that...
       .——————————————————.                                       .————————————.
     __|   Shapeshifter   |_______________________________________|   Bronze   |__
        Description | You mimicked (20) or more unique objects.
      How to Obtain | This is a bit of a grind, but not too bad. I just waited
                    | until the end of the game and then went to Morgan's
                    | "apartment" from the beginning of the game. From there,
                    | just go a bit mimic crazy and keep trying to mimic new
                    | objects. You may have to down 4-5 Psi Hypo's or so, but
                    | this will pop after awhile.
       .——————————————————————.                                   .————————————.
     __|   Know Thine Enemy   |___________________________________|   Bronze   |__
        Description | You acquired a Typhon power.
      How to Obtain | Very easy, simply buy a Typhon Ability with your Neuromods
                    | at some point during the game (you can even buy and reload
                    | if you need to).  You need to play through the game and scan
                    | Typhons in order to do this of course.
       .———————————————————.                                      .————————————.
     __|   Know Thy Self   |______________________________________|   Bronze   |__
        Description | You acquired a Human ability.
      How to Obtain | Very easy, simply buy a Human Ability with your Neuromods
                    | at some point during the game (you can even buy and reload
                    | if you need to).
       .————————————————.                                           .——————————.
     __|   No Needles   |___________________________________________|   Gold   |__
        Description | You completed the game without ever acquiring any Typhon
                    | power or Human ability.
      How to Obtain | I haven't personally done this one yet, but it is probably
                    | the "Challenge Run" of the game. You can't acquire any
                    | ability WHATSOEVER. Ugh... Roll on easy and speed-run the
                    | game I suppose.
       .————————————————————.                                       .——————————.
     __|   Split Affinity   |_______________________________________|   Gold   |__
        Description | You completed the game once acquiring only Typhon Powers
                    | and again acquiring only Human abilities.
      How to Obtain | This trophy is pretty self-explanitory. Play through the
                    | game once using only human abilities (what this guide is
                    | designed for) and then on your second play-through you can
                    | only use Typhon powers. Do that for this trophy.
       .——————————————.                                           .————————————.
     __|   Engineer   |___________________________________________|   Bronze   |__
        Description | You repaired at least (20) objects on and around Talos I.
      How to Obtain | This will come in time as long as you get the repair skill
                    | and keep using it. You'll have plenty of chances with the
                    | turrets, junction boxes and various other things.
       .——————————————.                                           .————————————.
     __|   Operator   |___________________________________________|   Bronze   |__
        Description | You hacked at least (20) object on and around Talos I.
      How to Obtain | Another trophy that will come in time, especially on the
                    | "Human" route. There are SO MANY things to hack. PC's are
                    | the main target here and there is way more than 20 of them.
                    | Safes and turrets can be secondary targets.
       .———————————————————.                                      .————————————.
     __|   Deprogramming   |______________________________________|   Bronze   |__
        Description | You used Mindjack to free a mind-controlled Human.
      How to Obtain | This ability is pretty easy to get on your Typhon power run,
                    | and is very very handy to free mind-controlled humans (you
                    | don't even really need a Stun Gun on this run). Try it out
                    | on any mind-controlled human (save the one in the Medical Bay
                    | for later in the game) and you'll get this trophy.
       .————————————————.                                         .————————————.
     __|   Tee One Up   |_________________________________________|   Bronze   |__
        Description | You killed an enemy while they were Lifted.
      How to Obtain | Pretty easy to get near the end of the game. You can
                    | re-visit any area, buy this ability, use it on any mimic
                    | you find and then just shotgun in down to get this trophy
                    | pretty easily.
       .—————————————————————.                                    .————————————.
     __|   Escape Velocity   |____________________________________|   Bronze   |__
        Description | You blasted yourself as an object for at least 20 meters
                    | in normal gravity.
      How to Obtain | Another trophy I haven't done yet... although it seems like
                    | it should be pretty easy (with Typhon powers). Need to look
                    | into this one more!
       .—————————————————.                                        .————————————.
     __|   It's Alive!   |________________________________________|   Bronze   |__
        Description | You created a Phantom using Phantom Genesis.
      How to Obtain | You will get this ability during the game with enough Weaver
                    | scans. Once you do, just buy it and find any corpse (pretty
                    | easy) and use this ability on it for this trophy.
       .———————————————————————.                                  .————————————.
     __|   Thoughts Can Kill   |__________________________________|   Bronze   |__
        Description | You used Psychoshock on a Human.
      How to Obtain | This is pretty easy. Learn the Psychoshock ability and
                    | once you have it, use it on a human (I used it on Mikhaila
                    | in my office once I got it). Bam, the trophy will be yours!
       .————————————————————.                                     .————————————.
     __|   Ball Lightning   |_____________________________________|   Bronze   |__
        Description | You used Electrostatic Burst to drop two or more Operators
                    | at once.
      How to Obtain | The best time to do this is late game, when you've had a
                    | chance to scan and learn this ability. During the "Help
                    | Luther Glass" quest late in the game, you can (will) be
                    | ambushed by a TON of Operators. Kite them and group them up
                    | together and use this ability to get this trophy fairly
                    | easily.
       .———————————————————————.                                  .————————————.
     __|   TranStar Gourmand   |__________________________________|   Bronze   |__
        Description | You consumed one of every type of food and drink on
                    | Talos I.
      How to Obtain | This is a good trophy! You have to eat and drink everything!
                    | I've got a list of all the food and drink items in the guide
                    | so you could use that as a guide. This will take some time
                    | to get, as well as thorough exploration, but you can get it
                    | in time. Upgrading your inventory is recommended!
       .—————————————————————.                                    .————————————.
     __|   Cold Dead Hands   |____________________________________|   Bronze   |__
        Description | You fully upgraded a weapon.
      How to Obtain | You should get this trophy before the end, if you try. For
                    | me personally, it was upgrading the shotgun all the way
                    | to max for an awesome weapon and this trophy.
       .————————————————————————————.                             .————————————.
     __|   Reduce, Reuse, Recycle   |_____________________________|   Bronze   |__
        Description | You used a single Recycler Charge to recycle at least
                    | 20 objects.
      How to Obtain | I actually had to try for this trophy. By "try" I mean I
                    | found and piled up 30+ objects (go overboard) and then put
                    | a recycler charge in them and set it off for this trophy.
       .—————————————————————.                                    .————————————.
     __|   Intrinsic Value   |____________________________________|   Bronze   |__
        Description | You recycled yourself.
      How to Obtain | This is one of those self-killing trophies. Get to low
                    | health and then put recycler charges at your feet. Say
                    | goodbye, cruel world!
       .—————————————————————.                                    .————————————.
     __|   Missing Persons   |____________________________________|   Silver   |__
        Description | You located all employees on Talos I.
      How to Obtain | Like the trophies below, you don't need to find ALL of the
                    | employees. Just most of them. Follow the guide to find the
                    | vast majority of employees and you'll get this trophy in
                    | time. Note you can also use security PC's to track and locate
                    | employees (although I would say just follow the guide).
       .—————————————————.                                        .————————————.
     __|   Press Sneak   |________________________________________|   Silver   |__
        Description | You read all the emails on Talos I.
      How to Obtain | Once again, you don't have to read ALL emails. Just most of
                    | them. I point them all out in the guide though, so you should
                    | get this trophy just by following the guide and making sure
                    | you invest in the "Hacking" skill.
       .—————————————————.                                        .————————————.
     __|   Psychometry   |________________________________________|   Silver   |__
        Description | You found and listened to all TranScribe Recordings.
      How to Obtain | Another trophy where you have to listen to MOST of the
                    | TranScribe recordings. These are usually by dead bodies.
                    | Once again, I highly just recommend following the guide, as
                    | we get this trophy naturally by thoroughly exploring every
                    | area we go to.
       .—————————————.                                            .————————————.
     __|   No Show   |____________________________________________|   Bronze   |__
        Description | You died to helicopter blades on your first day on the job.
      How to Obtain | This is a fun trophy. On your way to TranStar for the first
                    | time near the beginning of the game, go jump in the
                    | helicopter's blades for this trophy. Not what we'd call a
                    | great employee...
       .———————————————————————.                                  .————————————.
     __|   Awkward Ride Home   |__________________________________|   Bronze   |__
        Description | You escaped Talos I aboard Dahl's shuttle with only Dahl.
      How to Obtain | This trophy is a bit involved. Basically, you want to kill
                    | EVERYONE in the game EXCEPT Dr. Igwe. Let him get to your
                    | office (don't kill Cargo Bay until he gets there... then go
                    | back and kill them). Kill everyone but Igwe until Dahl comes
                    | then go see Igwe about taking him down non-lethally. Do that
                    | and after the surgery, kill Igwe. Then complete the game as
                    | normal (use the Perdition ending), go to the shuttle and
                    | BAM! It will just be you and Dahl. Awkward...
       .——————————————————————.                                   .————————————.
     __|   Push the Fat Guy   |___________________________________|   Bronze   |__
        Description | You killed Alex.
      How to Obtain | This is another pretty easy trophy to get. You'll meet
                    | Alex at some point in the game's story (late in the game)
                    | and when you do, you can save and kill him off for this
                    | trophy (reload though... if you wish, of course).
       .——————————————————.                                       .————————————.
     __|   Abandon Ship   |_______________________________________|   Bronze   |__
        Description | You fled Talos I aboard Alex's escape pod before
                    | completing your mission.
      How to Obtain | This is a trophy you get for... finishing the game a bit
                    | early. I highly recommend you just search for the trophy's
                    | name in the guide as I outline how to do it as soon as you
                    | can. You'll need to progress the game to the "Arboretum"
                    | before you can do this though...
       .————————————————————————.                                 .————————————.
     __|   Self-Incriminating   |_________________________________|   Silver   |__
        Description | You found out what happened to Mikhaila's father and let
                    | her know.
      How to Obtain | After helping out Mikhaila, she will give you this quest if
                    | you return to her in your office and keep talking to her.
                    | Just complete the quest she gives you (it's called "Mikhailas
                    | Father") and BE SURE YOU TELL HER THE TRUTH instead of any
                    | other option you may have.
       .————————————————.                                         .————————————.
     __|  Brain Trust   |_________________________________________|   Silver   |__
        Description | You helped Igwe, January, and Mikhaila meet in your office.
      How to Obtain | You'll get this trophy for helping Igwe out of his container
                    | during the story (use his container to get back inside) and
                    | for helping Mikhaila get her booster shots (follow the guide
                    | or CTRL F "Booster Shots" to get them. Help them all and they
                    | will all meet in your office later and you'll get this
                    | trophy.
       .——————————————————————.                                   .————————————.
     __|   Dear Future Self   |___________________________________|   Bronze   |__
        Description | You found and listened to all the messages you left for
                    | yourself.
      How to Obtain | This is a trophy that you mainly get naturally. You want to
                    | listen to your messages for the story and also listen to
                    | the messages on Alex's computer. One last thing to do: near
                    | the end of the game when you get access to Alex's secret
                    | hiding spot, be sure to find the TranScribe inside that you
                    | made for yourself and listen to it!
       .——————————————————————.                                   .————————————.
     __|   Best Served Cold   |___________________________________|   Bronze   |__
        Description | You killed Luka and avenged Abby.
      How to Obtain | When you get to Crew Quarters, help out the "Cook" and do
                    | favors for him until he runs away. After that, do the
                    | "Danielle" quest until she asks you to kill the cook. Keep
                    | playing through the game now until you can go to the "Talos
                    | I Bridge" area and you can find him in the escape pods area
                    | where you can avenge poor Abby.
                    | We do this in the guide normally, so you could also just
                    | follow the guide and you'll get this in time.
       .——————————————————————.                                   .————————————.
     __|   Suicide by Proxy   |___________________________________|   Bronze   |__
        Description | You killed January.
      How to Obtain | Another pretty easy trophy to get. Once you meet January,
                    | you can save and kill him for this trophy, then reload.
                    | January often just hangs out in your office, so you can do
                    | this trophy at nearly any time.
       .———————————————————.                                      .————————————.
     __|   Open Says She   |______________________________________|   Bronze   |__
        Description | You used Danielle's voice samples to access Deep Storage.
      How to Obtain | This is a story-related trophy, so just keep playing the
                    | game and you'll get this trophy in time.
       .—————————————————————————.                                .————————————.
     __|   This Never Happened   |________________________________|   Bronze   |__
        Description | You performed an apto-regressive neurotomy on Dahl.
      How to Obtain | This trophy requires that you save Dr. Igwe and then go see
                    | him when Dahl arrives to get him to ask you to take down
                    | Dahl non-lethally instead of otherwise. Now, just hit Dahl
                    | with your Stun Gun and carry on the story. Dr. Igwe will
                    | contact you when its time to perform the procedure on Dahl,
                    | so head to him when he calls and complete the procedure for
                    | this trophy.
       .———————————————.                                          .————————————.
     __|   Facsimile   |__________________________________________|   Bronze   |__
        Description | You met January for the first time.
      How to Obtain | This is a story-related trophy, so just keep playing the
                    | game and you'll get this trophy in time.
       .——————————————————————.                                   .————————————.
     __|   A Friend in Need   |___________________________________|   Bronze   |__
        Description | You recovered Mikhailia's booster shots and healed her.
      How to Obtain | You can find Mikhailia's Booster Shots well before you find
                    | her. They are a key item floating out in space that we
                    | acquire during the guide (follow the guide and you'll get
                    | them, or just CTRL + F "booster shots" to go get them. Later
                    | on in the story you are bound to run into Mikhailia. Give
                    | her these shots that she needs and this trophy will be yours.
       .——————————————————.                                       .————————————.
     __|   Prism Master   |_______________________________________|   Bronze   |__
        Description | You read the entire Starbender series and don't regret it.
      How to Obtain | To get this trophy, you have to read all of the Starbender
                    | series. I point these books out throughout the guide and
                    | they appear in numerous places. I don't have a definitive
                    | list of where they all are though. Chapter 5 seems to be
                    | the last one people need all the time though. Worse comes
                    | to worse you can CTRL + F "Starbender Chapter X" and look
                    | up where chapters 1-6 are, then go find and read them.
                    | A pain, but very do-able.
       .———————————————————————.                                  .————————————.
     __|   The Gates of Hell   |__________________________________|   Bronze   |__
        Description | You completed the Shipping and Receiving objective and no
                    | human lives were lost.
      How to Obtain | The "Shipping and Receiving Objective" is story related.
                    | Once you get to it, set up the turrets and save, then help
                    | with the defense objective. Make sure no one dies and this
                    | trophy will be yours.
       .—————————————.                                            .————————————.
     __|   Adrift    |____________________________________________|   Bronze   |__
        Description | You rescued Dr. Igwe from a cargo container.
      How to Obtain | You'll encounter Dr. Igwe's cargo container as you play
                    | through the story naturally. To get this trophy, just
                    | remember his number on his container and use his container
                    | to enter the Cargo Bay area. Easy as pie!
       .—————————————————.                                        .————————————.
     __|   Black Market  |________________________________________|   Bronze   |__
        Description | You found all the smuggler's dead drops.
      How to Obtain | There's six of these throughout the station and we cover
                    | them in the main guide (so if you are following the guide,
                    | you will get this trophy). I recommend just using CTRL + F
                    | to search for "dead drops" in the guide to see where they
                    | are (in case you missed any). It may be easier to find a
                    | YouTube video for these, honestly, as the visual will
                    | actually help.
       .———————————————.                                          .————————————.
     __|   You Rang?   |__________________________________________|   Bronze   |__
        Description | You used the Psychotronics satellite to dismiss or summon
                    | the Typhon Nightmare.
      How to Obtain | Best done on your Typhon power playthrough. At some point,
                    | you'll learn enough Typhon abilities and "The Nightmare"
                    | will start to stalk you. This leads to a side quest called
                    | "Mixed Signals" in the game. Go to the "Moon Door" in
                    | Hardware Labs to pilfer the part you need and put it on the
                    | satellite out in space. Now you will get two recordings to
                    | either dismiss or summon the Nightmare. Use one to get this
                    | trophy.
       .—————————————————.                                        .————————————.
     __|   Makeup Exam   |________________________________________|   Bronze   |__
        Description | You returned to the Simulation Lab and completed the tests
                    | in Rooms A, B, and C.
      How to Obtain | This one is pretty easy once you are near the end of the
                    | game. Return to the testing chambers in the Neuromod Division
                    | and reset the tests using the guard computer, then go through
                    | the tests. You need Kinetic Blast, Mimicry, and Remote
                    | Manipulation to complete the rooms (use the powers in that
                    | order). Once you get through them, the trophy is yours.
       .————————————————————————————.                             .————————————.
     __|   A different Side of Yu   |_____________________________|   Bronze   |__
        Description | You scanned your Phantom Shift duplicate with the
                    | Psychoscope.
      How to Obtain | Another easy trophy to get on your Typhon power only run.
                    | Keep scanning enemies until you unlock this (not hard,
                    | pretty sure it comes from Phantoms) and then use it alone
                    | in a safe space. Have your scanner on and "Speed Scanning"
                    | as a chipset, use the ability, and turn around and scan
                    | yourself. If you need to, buy the second ability for more
                    | time to scan.
       .—————————————————.                                        .————————————.
     __|   Coffee Break  |________________________________________|   Bronze   |__
        Description | You found Dr. Calvino's secret stash.
      How to Obtain | This is close to being a story trophy. When you are repairing
                    | the "Looking Glass" early in the game you'll be using Dr.
                    | Calvino's workspace. Watch his optional videos to discover
                    | his secret stash. You need to grab his personal mug from the
                    | workspace and put it across the room on the scale to do
                    | this (follow the guide).
       .———————————————————————.                                  .————————————.
     __|   Gift to the World   |__________________________________|   Silver   |__
        Description | You found Gustaf Leitner's Connectome for Dr. Igwe.
      How to Obtain | This of course requires you to rescue Dr. Igwe but later on
                    | in the game he'll ask you to recover his Connectome from Crew
                    | Quarters, giving you a tune to find it. Very easy, just go to
                    | his room in Crew Quarters, play the TranScribe, get the item
                    | and return it to him for this trophy.
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                           Version History                            >==O
     Version 0.40: January 14th - March 13th 2018
     Now THIS is a special guide. Financed by members of my fan page, this is a
    guide that the fans truly voted for! I don't think any writer has ever had
    such dedicated fans!
     I've written a good chunk of the game already. I suspect I'm around the
    half-way mark or so, but I'm still calling this version 0.40 nonetheless.
    Really digging this game. It's pretty much "Bioshock in space" and quite
    fun. Look forward to the complete version!
     Version 1.00: March 14th - March 29th 2018
     OK, finally got the guide done! This ended up being a very fun game with
    some story-choices for the ending which was pretty good. I kind-of feel the
    ending was a bit weak though. The journey was fantastic at least! Solid 8/10
    game, easy.
     This is a pretty solid 1.00. Maybe an enemies section and some more enemy
    pointer boxes (I don't think I did the nightmare, for example), but a solid
    1.0 still I think. I hope you guys agree! Plus I totally just ordered some
    mexican food and just got up from a great nap! Good day all around!
                                   ___ ___ _____   __
                                  | _ \ _ \ __\ \ / /
                                  |  _/   / _| \ V / 
            ______________________|_| |_|_\___| |_|_______________________
    O==<                               Credits                                >==O
     o My generous patrons! Skyler Clerf, Steve De Leon & Anthony Kerr for
       helping me purchase this title and voting for this guide to be written!
     o PS4Trophies.Org for help on the trophy info section.
     o Power Pyx (from YouTube) for showcasing some of the trophy info.
     o GameFAQs boards and Reddit boards for info on the "Treasure Hunt" and
       the "Black Market" info.
     o Big thanks to Vinheim, A Backdated Future, Absolute Steve, Krystal109,
       BacterX, Thnikamanl33t, noz3r0, and Haeravon. All of my past and present
       FAQING brothers (and sister) in arms. I appreciate you guys!
     o Thanks to my family for giving me the time to work on this. Love all of
       you girls!
     o Thanks to the people who make GameFAQs what it is. The contributors who give
       of their own time to try and enhance and help others. Unsung heroes of our
       time that truly make gaming better.
    THE LAST FRONTIER IS                                 Document © Bkstunt_31 2018
    THE HUMAN MIND, AND                              Prey © 2017 Bethesda Softworks
    WE'RE ITS PIONEERS...                             E N D   O F   D O C U M E N T

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