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    FAQ/Walkthrough by Shotgunnova

    Updated: 07/25/16 | Search Guide | Bookmark Guide

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              | |¯| | [¯¯¯| |¯|   | | | |___| |   ¯| |¯| |¯|   | | | [¯¯¯
              |  ¯ [   ]  |  ¯  | | | |  _  | |    | | | | | | | |    ]
              | |¯| | [___| |¯¯¯| |_|   |_|   |____| |_| |_| | |_| | [___
              |_| |_|_______|   |_____|_____|______________  |_____|_____|
                      Spoiler-free FAQ & Walkthrough -by-  \ |
                                   Shotgunnova (P. Summers) \|
    
        I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
       II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
    
           Gameplay Overview ................................................ GMPL
           Tips N' Tricks ................................................... TPST
    
      III. WALKTHROUGH (CHAPTERS) . . . . . . . . . . . . . . . . . . . . . . WLKT
    
           Exordium ......................................................... WLK1
           Metamorphosis .................................................... WLK2
           Ones and Zeroes .................................................. WLK3
           God's Acre ....................................................... WLK4
           Terminus (Path A) ................................................ WK5A
           Terminus (Path B) ................................................ WK5B
    
       IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
    
           Achievements/Trophies ............................................ ACHV
           Chapter 1 Collectibles ........................................... CH1C
           Chapter 2 Collectibles ........................................... CH2C
           Chapter 3 Collectibles ........................................... CH3C
           Chapter 4 Collectibles ........................................... CH4C
           Chapter 5 Collectibles ........................................... CH5C
           Item Cost List ................................................... ITMC
    
        V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
       VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
      VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
    
    _______________________________________________________________________________
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    I. CONTROLS                                                              [CNTR]
    _______________________________________________________________________________
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     Controls cannot be changed. Since players control both the protagonist and
     the surveillance systems, I'll list the configurations for both.
      ___________ _______________________________________________________________
     | BUTTON    | FUNCTION (CONTROLLING HOPE)                                   |
     |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | D-Pad     | Cycle available weapons (left and right only)                 |
     | D-Pad     | Toggle current camera's zoom function (up and down only)      |
     | Options   | Toggle main menu                                              |
     | Share     | Toggle PS4 screenshot/video sharing menu                      |
     | PS Button | Toggle PS4 main menu overlay                                  |
     | Circle    | Toggle crouching/standing                                     |
     | Square    | Use equipped weapon or object / Pickpocket if barehanded      |
     | Triangle  | Toggle area map (when available)                              |
     | X-Button  | 'Action' button for using objects                             |
     | L1 Button | Change between floor display (in map view)                    |
     | L3 Button | Find Hope (jump to Hope via nearest camera to her)            |
     | R1 Button | Toggle OMNI View                                              |
     | R2 Button | Sprint button (while held)                                    |
     | R3 Button | Recenter POV on Hope via nearest camera                       |
     | L. Analog | Controls Hope's movement                                      |
     | R. Analog | Controls current camera's movement                            |
     |___________|_______________________________________________________________|
    
     OMNI View is the surveillance system accessed via phone hacking.
      ___________ _______________________________________________________________
     | BUTTON    | FUNCTION (OMNI VIEW)                                          |
     |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | D-Pad     | Toggle zoom function (up and down only)                       |
     | Options   | Toggle main menu                                              |
     | Share     | Toggle PS4 screenshot/video sharing menu                      |
     | PS Button | Toggle PS4 main menu overlay                                  |
     | Circle    | Hack camera (when multiple options are available)             |
     | Square    | Hack camera (when multiple options are available)             |
     | Triangle  | Hack camera (when multiple options are available)             |
     | X-Button  | Hack camera (when multiple options are available)             |
     | L1 Button | Hack object (when multiple options are available)             |
     | L2 Button | Hack object (when multiple options are available)             |
     | L3 Button | Find Hope (jump to Hope via nearest camera to her)            |
     | R1 Button | Toggle OMNI View                                              |
     | R2 Button | Hack object (when multiple options are available)             |
     | R3 Button | Toggle door lock when available (requires battery power)      |
     | R. Analog | Controls camera POV                                           |
     |___________|_______________________________________________________________|
    
    _______________________________________________________________________________
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    II. TH' BASICS                                                           [THBS]
    _______________________________________________________________________________
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    GAMEPLAY OVERVIEW               [GMPL]
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     There are many facets to this game a new player will want to know about in
     advance.
    
     • CAMERAS: In order to help Hope get around the facility, the player will
       control the surveillance systems. This gives a bird's-eye view of Hope and
       any impediments/guards she faces. Later on, there is a type of camera that
       can only be jacked into for a set amount of time before it "ejects" one's
       influence; being spotted in those cases sounds an alarm. However, normally
       being spotted by cameras doesn't do anything detrimental.
    
     • DATA BROKER: This mysterious individual can be contacted in confinement
       rooms, safe zones that Prizrak don't patrol in normally. The DB will buy
       objects and data of interest that Hope finds/scans, allowing her to use the
       funds to upgrade her phone's hacking capabilities. Techniques available:
    
       - Hacking voicemail communications (results in more loot)
       - Hacking emails (results in more loot)
       - Screwing with guards' radios' to delay them (requires battery power)
       - Creating distractions of various types (requires battery power)
       - Seeing guards' positions through walls
       - Predicting guards' patrol routes (requires battery power)
    
     • GUARDS: Also known as the Prizrak, the Republique's private security force
       will patrol areas around the facility -- Hope'll need to avoid them through
       stealth and guile. If Hope is spotted, Prizrak will try to arrest her on
       the spot and march her to the nearest confinement cell (strips her of any
       current weapons). Pepper spray on helmetless guards will temporarily blind
       them, though they eventually recover; tasers will permanently knock that
       guard out for the rest of the chapter. Guards can also be pickpocketed for
       weapons (taser, spray), batteries, and screwdrivers, although it's far more
       common for them to only have video game floppy discs.
    
     • VENTS: These ducts allow Hope to either enter secret areas containing loot
       or simply being shortcuts that bypass annoyances. To use a vent, one often
       requires a screwdriver (one-time usage only) -- these can occasionally be
       stolen from guards or just found sitting around. Some vents may also be
       unlocked from the get-go. Note that unlocking a vent in one chapter won't
       keep it unlocked in a later chapter, unfortunately.
    
    TIPS N' TRICKS                  [TPST]
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     • The game runs on an autosave/checkpoint system -- there aren't any real
       manual saves to make. However, one can sometimes force the game to save
       when entering completely new areas or confinement rooms. For those having
       a hard time in sections, consider using camera to scout ahead for lootable
       things, then entering a confinement room to save all of it. It can save a
       lot of time on do-overs. (The game will also autosave after X time has
       past, provided Hope isn't in combat.)
    
     • Similar to the above tip, be sure to double-check current collectibles when
       loading autosaves. It's a common occurance to get items/cameras/whatever,
       then accidentally forget to do it again. Not every chapter's locations can
       be reaccessed to smooth over that forgetfulness.
                                                  ________________________ ______
    _____________________________________________/ WALKTHROUGH (CHAPTERS) | WLKT |_
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    01) EXORDIUM                                                             [WLK1]
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      BOOKS -------: 10                  NEWSPAPERS --: 05
      CAMERAS -----: 127                 COMPUTERS ---: 12
      VIDEO GAMES -: 10                  VOICEMAILS --: 07
      ZAGER TAPES -: 05                  T. POSTERS --: 11
      GENERAL INTEL: 34                  D. COMMENTARY: 20
    
     This walkthrough will describe how to get a 100% completion rating for each
     episode. Because there's a ton of collectibles to find, the guide'll break
     episodes down into certain areas. When using the map function (Triangle on
     PS4), these areas' names will be displayed. As one proceeds, more of the
     map will be unlocked.
    
     NOTE: Developer Commentary nodes are listed on the collectible screen, but
           don't count towards any trophy/achievement or the chapter's overall
           completion percentage.
    
     NOTE: In this first chapter, some of the collectibles and cameras may overlap
           a bit with the second chapter. This is actually a good thing, and will
           lead to a little leeway when doing the overall completion percentage.
             _________
            |  _____  |___________              |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
            | | |__    ___ ATRIUM_-> TO         | * | Banned Book         |
            |  _|  _| |___|     |    DORMS      | x | Confinement Room    |
            |     C___| x |_   _|               | A | Cells               |
            |*  |_   _____| | |                 | B | Prizrak Locker Area |
             ¯¯¯  | |  _____| |                 | C | Intelligence        |
                  | |_|   | | |___ ___          |___|_____________________|
                  |___     B|_    |   |
               ___ ___|  _| | |_  |  _|  When a new game is selected, there'll be
              |   |   | |  _|  _| | |    a small prologue portion, where the
              | |_|_|  _|_  | |     |_   protagonist (Hope) is accused of theft
              | | | | | |   | |      _|  and vandalism by Mirielle Prideaux, the
              | | |*  |_|_| | |     |    dorm advisor. It also introduces Quinn
              | |_|_| | |  _| |  ___|    Derringer, head of security, and Fred
              |    _  |_| |_  | |        Cooper, a selectively mute ally who'll
              |*| x | | |A  | |_|        aid Hope in her escape attempt.
               ¯|___|_|_| |_|
                        |   |            After the prologue, our protagonist will
                  START-| | |            end up in the Cells block, which is where
                        |_|¯             control is given to players.
    
    [1.1 CELLS/PRIZRAK LOCKER AREA
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      BOOKS -------: 00 (00/10)          NEWSPAPERS --: 02 (02/05)
      CAMERAS -----: 13 (13/127)         COMPUTERS ---: -- (--/12)
      VIDEO GAMES -: 02 (02/15)          VOICEMAILS --: -- (--/07)
      ZAGER TAPES -: 00 (00/05)          T. POSTERS --: 04 (04/11)
      GENERAL INTEL: 01 (01/34)
    
     Once in the cell, use R1 to jack into the nearby surveillance system. If one
     "nods" the camera when she asks "Can you see me?," an achievement will pop.
     However, proceeding is the same thing: while in R1 OMNI View, use R3 to hack
     the cell door. Hope can exit into the corridor from there.
    
     This is a game of stealth -- player will control Hope as she evades guards,
     and also controls surveillance systems, allowing one to more readily assist
     her jailbreak. It's possible to scout ahead in this fashion, too, although
     the range is determined by Hope's location and the phone's version. Upgrading
     the phone's OMNI capabilities will extend the range each time.
    
     • COLLECTIBLES TIP: Only cameras that are accessed in OMNI View will count
       toward the overall total. Items in the Computers and Voicemails counter
       can't be obtained until the phone's upgraded to have those email- or phone-
       -hacking capabilities. To learn upgrades, one must sell info (i.e. things
       in the general intel tab) at confinement stations.
    
     • CAMERAS TIP: The game keeps track of cameras used, but there isn't a way
       for players to know which has or hasn't been accessed. Players should be
       diligent in each area because of this (even more so if one resets or loses
       progress, as the game mainly runs on an autosave/checkpoint system). Each
       camera has a unique designation -- BRIG_F1:CORRIDOR1, for example -- which
       may be occasionally used in the walkthrough. For those who want a full list
       of cameras, chronologically by designation, see the chapter's camera list.
       Finally, at any time, use L3 button to jump to the camera nearest Hope -- a
       useful trick when scouting ahead.
    
     • WALKTHROUGH NOTE: This walkthrough is written for normal mode. Those who
       want a harder experience can change Hope's costume at the first corridor's
       locker. With the schoolgirl outfit equipped, Hope carries less ammo, and
       some items' locations (pepper spray, video tapes) are randomized. Autosave
       will be disabled; manual saving will only be possible with video tapes used
       at confinement room terminals and TVs. Once the schoolgirl outfit is donned,
       it can't be removed, so choose wisely! For those interested: yes, going
       through the game in pure stealth is possible.
    
     Further down the hall is a small guard station manned by a Prizrak, i.e. a
     private security guard. These are the main enemies in each chapter. If Hope
     is caught, she will be escorted to the nearest cell and locked up, with all
     her weapons confiscated. She won't be killed or anything that causes a game
     over, though losing valuables is annoying in its own right. Almost every
     Prizrak faced will be carrying a pickpocketable video game of Cooper's; on
     occasion, they may have other items, like weapons or valuable screwdrivers.
     Pickpocketing can only be done from behind and while undetected.
      _
     |_| 01/34: GENERAL INTEL: BRIG Pin Code on computer in Sanchez's office
     |_| 01/15: VIDEO GAME --: Steal from Sanchez (Shovel Knight)
     |_| 01/11: T. POSTER ---: On wall by Sanchez's station
     |_| 02/11: T. POSTER ---: On wall by Sanchez's station, other side
     |_| 01/05: NEWSPAPER ---: Issue 171, in 247-G's cell
    
     If one gets the brig's pin code, it can open the special door next-door to
     Hope's cell -- it contains a canister of pepper spray. While equipped, if
     a Prizrak tries to subdue Hope, he'll get a faceful of irritant, which stops
     the attack and buys time to escape. (Hope can only carry three bottles at a
     time, however.) The pincode room also has the only camera capable of seeing
     into 247-G's cell, which contains the first scannable newspaper.
    
     Continuing on leads to the "Prizrak Locker Area," a self-explanitory name.
     It's deserted except for one non-patrolling Prizrak named Cadogan. Two more
     canisters of P-Zero pepper spray can be found before approaching Cadogan --
     one in a locker, one on a bench. The game suggests attacking him, though
     there's no need to, honestly, unless one wants the Zager Tape in the lockers
     near the power station entrance. Since we'll be backtracking here eventually,
     there's no need to get it now. (I'll list it below for kicks.)
      _
     |_| 02/15: VIDEO GAME --: Steal from Cadogan (Gone Home)
     |_| 03/11: T. POSTER ---: By some lockers before approaching Cadogan's area
     |_| 04/11: T. POSTER ---: By corner lockers in Cadogan's area
     |_| 02/05: NEWSPAPER ---: Issue 146, on Cadogan's table
     |_| 01/05: ZAGER TAPE --: Searchable locker in Cadogan's area
    
     Creep past Cadogan into the next hallway. Remember the taser lockbox for
     later, as the next time through, it'll be accessible. Up the hall is the
     Intelligence section.
    
    [1.2] INTELLIGENCE
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      BOOKS -------: 01 (01/10)          NEWSPAPERS --: -- (02/05)
      CAMERAS -----: 12 (25/127)         COMPUTERS ---: 05 (05/12)
      VIDEO GAMES -: 02 (04/15)          VOICEMAILS --: 03 (03/07)
      ZAGER TAPES -: -- (01/05)          T. POSTERS --: 03 (07/11)
      GENERAL INTEL: 03 (04/34)
    
     This area is the general security and archives area for the cells. There's
     only two guards here, and neither patrols very far. The first confinement
     room is right near the entrance from the Prizrak Lockers. Players can buy
     their first upgrades here.
      _
     |_| 01/10: BANNED BOOK -: In corner of archives area (Zorba the Greek)
     |_| 03/15: VIDEO GAME --: Steal from White (Fat Princess)
     |_| 04/15: VIDEO GAME --: Steal from Shell (Journey)
     |_| 02/34: GENERAL INTEL: Confinement room, wall charger (not actual loot)
     |_| 03/34: GENERAL INTEL: Main cubicle area, on wall (Investigation Wall)
     |_| 04/34: GENERAL INTEL: Shell's desk area (Fingerprint Scan)
     |_| 05/11: T. POSTER ---: Confinement room
     |_| 06/11: T. POSTER ---: entrance from Prizrak Lockers, on wall
     |_| 07/11: T. POSTER ---: entrance from Prizrak lockers, on wall
    
     • UPGRADE TIP: There are several abilities available by default: eavesdrop
       ($200), Scan Email ($400), Predict ($600), and Distract ($800). There is
       enough loot in the Intelligence area to get some upgrades, and the cheapest
       two are the most useful, as they simply let one get more scannable loot.
       I recommend getting all default items in Intelligence, selling them to
       buy the email scanner upgrade. Each one in the area is worth $50, letting
       one easily buy the eavesdropping skill afterwards.
    
     I recommend looting the Intelligence section for its default loot, then
     buying the email scanner upgrade. Each scan is worth $50 and there's several
     to find in this area, more than enough to get the eavesdropping skill after,
     anyway. With a few upgrades, several more collectibles are available.
      _
     |_| 01/12: COMPUTER : main cubicle area (M. Prideaux Interrogation of...)
     |_| 02/12: COMPUTER : main cubicle area (Monitor - Librarian's Passport)
     |_| 03/12: COMPUTER : main cubicle area (Prizrak re: 933-W Disappearance)
     |_| 04/12: COMPUTER : Shell's station (Prizrak re: Fingerprint Scanner)
     |_| 05/12: COMPUTER : Shell's station (Computer Monitor - Fingerprint S.)
     |_| 01/07: VOICEMAIL: main cubicle area (Q. Derringer re: M. Prideaux)
     |_| 02/07: VOICEMAIL: Shell's station (Q. Derringer re: Fingerprints)
    
     Before exiting into the Atrium -- through the unlocked door near where White
     patrols -- backtracking can get one more piece of loot.
      _
     |_| 03/07: VOICEMAIL ---: Sanchez's station (M. Prideaux re: 390-H)
    
    [1.3] ATRIUM
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      BOOKS -------: -- (01/10)          NEWSPAPERS --: -- (02/05)
      CAMERAS -----: 13 (38/127)         COMPUTERS ---: -- (05/12)
      VIDEO GAMES -: -- (04/15)          VOICEMAILS --: -- (03/07)
      ZAGER TAPES -: -- (01/05)          T. POSTERS --: -- (07/11)
      GENERAL INTEL: 02 (06/34)
    
     Upon entering, there'll be a quick scene that introduces the Atrium, a large
     hub area that connects to Intelligence, the Dorms and the Library. The two
     guards here, Clark and McKenzie, will clear out shortly after Hope's arrival,
     letting her search the Atrium for loot in peace.
    
     The main goal of this chapter is to enter the Library. However, upon trying
     the door, it turns out the phone's unlocking level is too low. Cooper will
     map-mark a Daemon server in the commissary area to help. (Daemons permanently
     upgrade the hacking software, as well as extend battery life one bar.)
      _
     |_| 05/34: GENERAL INTEL: small podium near Library entrance
     |_| 06/34: GENERAL INTEL: "Headmaster Inaugurates Flag" above library entry
     |_| --/34: GENERAL INTEL: 2F butterfly mural (see via CORRIDOR_NW camera)
    
     Two things before leaving...
    
     • In order to get all cameras here, maneuver Hope toward a locked stairwell,
       then press L3 to leap into the off-screen camera (normally too far away to
       reach normally). This allows one to get cameras on 2F. One of the wells'll
       also have a scannable butterfly mural ("L. Octavo and K. Treglazov Part
       Ways"), although it actually counts towards the second chapter's general
       intel tally, not this one. It can be sold as normal now, though.
    
     • Exiting the Atrium into the Dorms will mark the point of no return for
       changing costumes. Those who want to do a harder difficulty should visit
       a locker in Intelligence for a clothing swap. The notification message only
       appears once. (As said before, the walkthrough is written for the default
       difficulty, so changing here isn't recommended.)
    
                 _____
        OMNI--->|* L  |                 |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
        v1.0    |_| |_|                 | * | Banned Book   |
                |  K  |                 | x | Zager Tape    |
            ____|_   _|                 | D | Atrium        |
           |      |_  |                 | E | Dorms Lobby   |
           |_ |   J   |                 | F | Female Dorm   |
           |  |_     _|                 | G | Dorm Security |
           | I| | |   |-Confinement     | H | F. Commissary |
           |_  _| |___|      Room       | I | Kitchens      |
        ___|  |   |  _____              | J | Staff Dining  |
       |    ____| |_|*    |             | K | Grand Dining  |
       |___|  |  H *|¯¯¯¯ |             | L | The Vault     |
       /      |    _|  N  |             | M | Male Dorm     |
     C. Rm.  _|___  |  ___|             | N | M. Commissary |
        \___|   G | | |_                |___|_______________|
        |    _|  ___|  _|
        |___| |___    |              [1.4] DORM LOBBY & FEMALE DORM
               ___| |M|              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              | x   | |               BOOKS -------: 02 (03/10)
              |___| | |_              CAMERAS -----: 26 (64/127)
                |  _|_  |             VIDEO GAMES -: 03 (07/15)
                | | * | |             ZAGER TAPES -: -- (01/05)
             ___|  ___| |             GENERAL INTEL: 09 (15/34)
            | * |F| x | |  Confine.   NEWSPAPERS --: 01 (03/05)
            |___  |¯¯¯  |   Room      COMPUTERS ---: xx (05/12)
           ___ _| |___| |___ _|_      VOICEMAILS --: 01 (04/07)
          |x  |*    E       |   |     T. POSTERS --: 01 (08/11)
          |_____|___   ___|_____|
                  |  _|             The lobby area is the first encountered, and
             _____| |_____          contains only one guard, Geller. He patrols
            |_       ___  |         in an L-shaped route for now, although this
              | |     | |_|         will change on the way back through.
             _| |     |_
            |_  |  D   _|           Connected to the lobby are a containment room,
              | |     |  _          Mirielle Prideaux's (locked) quarters, and an
             _| |    _|_| |         entrance to both the female and male dorms.
            |_____   _____|         Currently, the male dorms are locked, and they
                  |_|               aren't accessible until after an OMNI upgrade.
    
     Here's a list of currently available lobby things and the anterooms.
      _
     |_| 05/15: VIDEO GAME --: Steal from Geller (Year Walk)
     |_| 03/05: NEWSPAPER ---: on dorm lobby reception desk
     |_| 06/12: COMPUTER ----: on dorm lobby reception desk
     |_| 04/07: VOICEMAIL ---: on dorm lobby reception desk
     |_| 07/34: GENERAL INTEL: lobby statue ("Headmaster Welcomes M. Prideaux")
     |_| 08/11: T. POSTER ---: Lobby confinement room (visible via cell cam only)
    
     Additionally, one can enter the cameras behind the locked door to Mirielle's
     room, getting additional loot. (The banned book in her nook, plus the taser
     and Zager tape in her room, can't be accessed now. I'll make a reminder about
     'em later.)
      _
     |_| 08/34: GENERAL INTEL: Prideaux study nook (Stack of Poisoned Manifestos)
     |_| 09/34: GENERAL INTEL: Prideaux study nook (List of Banned Books)
     |_| 10/34: GENERAL INTEL: Prideaux study nook (M. Prideaux Diploma)
     |_| 11/34: GENERAL INTEL: Prideaux quarters (Discarded Manifesto Pages)
     |_| 12/34: GENERAL INTEL: Prideaux quarters (M. Prideaux Reading Contraband)
     |_| 13/34: GENERAL INTEL: Prideaux quarters (Contraband Cell Phone Charger)
     |_| 07/12: COMPUTER ----: Prideaux study nook (390-H Escapes From Brig)
    
     Those who need more P-Zero can find a can on the lobby reception desk, plus
     in the nearest confinement room locker. When ready to continue, enter into
     the female dorms.
    
     The dorms area only has two guards: Brahe and Lewis. The former stands in
     the girl's bathroom, entranced by a butterfly, making it easy to get his game
     and the banned book. The latter patrols, however, making it difficult to get
     his Zager cassette in the storage room. The best time to pickpocket him is
     when he goes into the storage room, while getting the tape requires moving
     behind his back a little before that time. (In the storage room, one can hide
     where the tape is located.)
    
     • Notice that the girl's bathroom has a crawlspace entrance? This actually
       leads to a secret Zager room that contains a cassette, boombox for playing
       the cassettes, plus extra loot. It also connects to the male dorm bathroom.
       However, crawlspaces/vents usually can't be accessed without having a 1-use
       screwdriver...and there aren't any for awhile.
    
     As far as cameras go, most are in the hallway, and a few in the bathroom or
     storage room. The trickiest one to remember is in Hope's room, hidden behind
     a vent grate. (This wasn't available in the prologue.)
      _
     |_| 14/34: GENERAL INTEL: keypad lock on Hope's room (390-H Room Panel)
     |_| 15/34: GENERAL INTEL: Hope's room, desk (390-H Poetry Homework)
     |_| 16/34: GENERAL INTEL: Hope's room, fishbowl (390-H Confession) 
     |_| 17/34: GENERAL INTEL: Hope's room, dresser (390-H Gift from Headmaster)
     |_| 18/34: GENERAL INTEL: Storage room, where Lewis patrols
     |_| 02/10: BANNED BOOK -: Hope's room, dresser (The Scarlet Letter)
     |_| 03/10: BANNED BOOK -: Female bathrooms (Lady Chatterley's Lover)
     |_| 06/15: VIDEO GAME --: Steal from Brahe (Nuclear Throne)
     |_| 07/15: VIDEO GAME --: Steal from Lewis (Super Hexagon)
     |_| 02/05: ZAGER TAPE --: Storage room, where Lewis patrols
    
     Down the hall, past Lewis, is the dorm security checkpoint.
    
    [1.5] DORM SECURITY STATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: -- (03/10)          NEWSPAPERS --: -- (03/05)
      CAMERAS -----: 09 (73/127)         COMPUTERS ---: 01 (08/12)
      VIDEO GAMES -: 01 (08/15)          VOICEMAILS --: 01 (05/07)
      ZAGER TAPES -: -- (02/05)          T. POSTERS --: -- (08/11)
      GENERAL INTEL: -- (18/34)
    
     This area is a minor security checkpoint run by Malcolm Grant, the only guard
     in the area. He patrols in a loose L-shaped formation. It's possible to slip
     by him by hiding in his blindspot (hugging walls) in certain areas, or just
     using the trees/flowers as camouflage. The checkpoint's security scan can be
     shut off or avoided. There's a confinement room on one side Hope can hide in,
     and whose entryway contains a hackable lockbox containing a spare battery.
    
     • It's possible to use some of the cameras in the yet-inaccessible male dorm
       hallway. To avoid fouling up the tally, I'm not going to count them here.
       They'll be accessed later anyway, so there's zero chance of forgetting 'em.
      _
     |_| 08/15: VIDEO GAME: Steal from Grant (Kentucky Route Zero)
     |_| 08/12: COMPUTER -: at security desk (Prizrak re: Contraband Items)
     |_| 05/07: VOICEMAIL : at security desk (Q. Derringer re: Metal Detector)
    
     The girls' commissary is right down the hall.
    
    [1.6] FEMALE COMMISSARY & KITCHENS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (05/10)          NEWSPAPERS --: -- (03/05)
      CAMERAS -----: 15 (88/127)         COMPUTERS ---: -- (08/12)
      VIDEO GAMES -: 03 (11/15)          VOICEMAILS --: -- (05/07)
      ZAGER TAPES -: -- (02/05)          T. POSTERS --: 01 (09/11)
      GENERAL INTEL: -- (18/34)
    
     Right past the checkpoint, one can find a guard, Mark Klink, patrolling the
     eating area. His route will take him right by a corner planter containing a
     banned book. All cameras in this area are in plain sight -- nothin' fancy.
      _
     |_| 09/15: VIDEO GAME : Steal from Klink (Alone With You)
     |_| 04/10: BANNED BOOK: In planter (The Naked Lunch)
    
     The kitchens can be entered from the open hallway door or by crawling beneath
     the serving trays, near where Klink usually stops. A confinement room is near
     the stairs into the food-preparation area, and contains a new tutorial poster
     to scan. It also has a v2.0 lockbox, although by the time it becomes usable,
     there'll probably no reason to backtrack for it. Be sure to access the cell's
     camera here for the tally.
    
     The kitchen contains the last two guards for a short while. Groves stands by
     the ovens, and barely patrols besides an occasional about-face. Vesely wanders
     between the refrigerator anteroom and kitchen entrance ad nauseum. The best
     chance to get the banned book here is to shadow Vesely when he enters the
     anteroom, which gives just enough time to snag it from the shelf. (Be careful
     not to waste time with repeat pickpocket attempts!)
      _
     |_| 09/11: T. POSTER -: confinement room, on wall
     |_| 10/15: VIDEO GAME : Steal from Vesely (Destiny)
     |_| 11/15: VIDEO GAME : Steal from Groves (Gravity Rush)
     |_| 05/10: BANNED BOOK: Kitchen refrigerator, on shelf (Leaves of Grass)
    
     To bypass Groves, use the corridor or oven-area crawlspace. Since most people
     will be pickpocketing from cover, and have to be wary of Vesely's location,
     players'll usually do the latter method.
    
    [1.7] STAFF COMMISSARY, GRAND DINING ROOM, AND VAULT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 01 (06/10)          NEWSPAPERS --: 01 (04/05)
      CAMERAS -----: 14 (102/127)        COMPUTERS ---: -- (08/12)
      VIDEO GAMES -: 01 (11/15)          VOICEMAILS --: -- (05/07)
      ZAGER TAPES -: -- (02/05)          T. POSTERS --: -- (09/11)
      GENERAL INTEL: 03 (21/34)
    
     This section will encompass several smaller areas. To start, the commissary
     for staff and the abutting confinement room are empty -- use this time to
     recharge and see all the cameras. When ready, enter the grand dining room.
    
     Once inside, Hope'll be locked in during a short scene. To escape, make every
     portrait face to the right, then operate the fireplace switch. (To switch up
     the portraits, tamper with them in OMNI View.) Be sure to view all cameras
     and scan the plaque here, as this area's off-limits after passing through the
     fireplace's secret entrance.
      _
     |_| 19/34: GENERAL INTEL: Fireplace plaque (doesn't count as loot)
    
     Hope will now find herself in a secret vault of sorts. Enter the only open
     door and "level-up" through Omni View. This will upgrade the phone's software
     to v1.0, letting her open any doors or lockboxes of that rank. There's also a
     book in here one may miss. Upgrading makes the new goal the Atrium again.
      _
     |_| 06/10: BANNED BOOK: On shelf by Daemon server (Animal Farm)
    
     The door near the data broker's server can now be hacked, leading to a small
     supply room. There's several scannable loot pieces here, plus a screwdriver,
     which'll unlock the air duct back into the staff commissary. There'll now be
     a patrolling Prizrak there (Tojima), and additionally, one can open the taser
     lockbox in the kitchens.
      _
     |_| 04/05: NEWSPAPER ---: supply room shelf
     |_| 20/34: GENERAL INTEL: supply room shelf (Passports, Foreign Currency)
     |_| 21/34: GENERAL INTEL: supply room shelf (K. Treglazov's Pyramid Pins)
     |_| 12/15: VIDEO GAMES -: Steal from Tojima (Axiom Verge)
    
     Now it's time to backtrack. From the staff commissary, return back to the
     female commissary, then the dorm checkpoint. However, instead of reentering
     the female dorm, hack the door next to it, which leads into the male dorm.
    
    [1.8] MALE COMMISSARY, MALE DORM, and DORM LOBBY REVISITED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (08/10)          NEWSPAPERS --: -- (04/05)
      CAMERAS -----: 11 (113/127)        COMPUTERS ---: 01 (09/12)
      VIDEO GAMES -: 01 (13/15)          VOICEMAILS --: 01 (06/07)
      ZAGER TAPES -: 01 (03/05)          T. POSTERS --: -- (09/11)
      GENERAL INTEL: 06 (27/34)
    
     Welcome to the male dorms! This area is almost completely empty at this hour,
     thankfully. First, the commissary. Other than Hope's interesting commentary,
     one can spot a small crawlspace (no screwdriver needed) into a small security
     room. There's several lootables here, including a pin code to open the taser
     lockbox.
      _
     |_| 07/10: BANNED BOOK: At security desk (Doctor Zhivago)
     |_| 09/12: COMPUTER --: At security desk (Prizrak re: Poisoned Manifestos)
     |_| 06/07: VOICEMAIL -: At security desK (Q. Derringer re: PIN Code)
    
     With the commissary clear, head across the hall into the dorms. There'll be
     no one here but one bathroom guard (Richter) doing light patrols. In addition
     to a spare battery on the sink, Hope can use the ductwork to enter a secret
     Zager room. Richter has the needed screwdriver.
      _
     |_| 22/34: GENERAL INTEL: Male dorm, by Weep's door (Vacancy Notice)
     |_| 13/15: VIDEO GAME --: Steal from Richter (The Banner Saga)
     |_| 23/34: GENERAL INTEL: Boombox (doesn't count as loot)
     |_| 24/34: GENERAL INTEL: Secret room (Famous Uprising of 1944)
     |_| 25/34: GENERAL INTEL: Secret room (Famous Uprising of 1989)
     |_| 26/34: GENERAL INTEL: Secret room (Early Draft of Poisoned Manifesto)
     |_| 27/34: GENERAL INTEL: Secret room (Photograph Taken by D. Zager)
     |_| 03/05: ZAGER TAPES -: Secret room
    
     The secret room also has a screwdriver, meant for creating access into the
     girls' bathroom, although it doesn't need to be wasted for that purpose. Just
     return to the male side of the dorms and exit out the main entrance -- this
     leads right back to the dorm lobby. Before simply going to the Atrium again,
     Hope can hack the study nook's door, letting her get a book she saw earlier.
      _
     |_| 08/10: BANNED BOOK: Mirielle's study nook (Candide)
    
    [1.9] ATRIUM and PRIZRAK LOCKERS REVISITED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: -- (08/10)          NEWSPAPERS --: 01 (05/05)
      CAMERAS -----: 06 (119/127)        COMPUTERS ---: 01 (10/12)
      VIDEO GAMES -: -- (13/15)          VOICEMAILS --: -- (06/07)
      ZAGER TAPES -: -- (03/05)          T. POSTERS --: 01 (10/11)
      GENERAL INTEL: -- (27/34)
    
     Like before, the Atrium is emptied, letting Hope unlock the main 1F door to
     the library. Actually, this only opens a corridor past the Prizrak Lockers
     that leads to the library's checkpoint. Upon attempting to enter, Hope'll
     see Prizrak and hide back in the hallway after a short while. During this
     brief lull in action, players can navigate the cameras to get some lootables.
     NOTE: Don't feel bad if these aren't gotten now, as they'll just be gotten at
     the chapter's end. (The Prizrak here can't be pickpocketed.)
      _
     |_| 05/05: NEWSPAPER: On desk at library checkpoint
     |_| 10/11: T. POSTER: On wall at library checkpoint
     |_| 10/12: COMPUTER : Monitor at library checkpoint (Body Scan of 390-H)
    
     Cooper will suggest staging a ploy from the power station, which is now the
     next destination. To reach it, head into the Prizrak Lockers and use the door
     in Cadogan's area. There's also a Zager Tape here -- I mentioned it way
     earlier, but with the new taser, it can permanently knock the guard out. Hope
     will always be spotted if she tries taking it while undetected, since Cadogan
     doesn't walk a beat.
      _
     |_| ZAGER TAPE: Locker by where Cadogan stands
    
     Before entering, make sure to have the Fingerprint Scan from the Intelligence
     section -- it's at the desk where Shell guards. If one already obtained it
     and sold it, that's alright.
    
    [1.10] POWER STATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (10/10)          NEWSPAPERS --: -- (05/05)
      CAMERAS -----: 13 (132/127)        COMPUTERS ---: 02 (12/12)
      VIDEO GAMES -: 02 (15/15)          VOICEMAILS --: 01 (07/07)
      ZAGER TAPES -: 01 (04/05)          T. POSTERS --: -- (10/11)
      GENERAL INTEL: 06 (33/34)
    
     For those that followed this walkthrough, this area will contain the final
     needed books, cameras, video games, computers and voicemails.
    
     The power station is mostly empty itself, and only has two guards: Avila in
     the break room, and Tiong in a back cargo area. Cooper, Hope's mute helper,
     also can be found in this area, behind two v5.0 locked doors. His area has a
     ton of loot; across the hall, the empty office contains a banned book. The
     maintenance closet has a spare battery inside the hackable lockbox.
      _
     |_| 14/15: VIDEO GAMES -: Steal from Avila (The Fall)
     |_| 15/15: VIDEO GAMES -: Steal from Tiong (Bastion)
     |_| 09/10: BANNED BOOK -: office opposite Cooper's (Brave New World)
     |_| 10/10: BANNED BOOK -: Steal from Tiong (Lolita)
     |_| 11/12: COMPUTER ----: office opposite Cooper's (Sleep Mine Schematic)
     |_| 12/12: COMPUTER ----: Cooper's room (Prizrak re: Computer Maintenance)
     |_| 12/12: VOICEMAIL ---: Cooper's room (Q. Derringer re: F. Cooper's Office)
     |_| 28/34: GENERAL INTEL: break room (D. Zager Wanted Poster)
     |_| 29/34: GENERAL INTEL: Cooper's room (Kickstarter Poster - Double Fine A.)
     |_| 30/34: GENERAL INTEL: Cooper's room (Kickstarter Poster - Shadowrun Ret.)
     |_| 31/34: GENERAL INTEL: Cooper's room (Kickstarter Poster - Shovel Knight)
     |_| 32/34: GENERAL INTEL: Cooper's room (Empty Game Cartridge Container)
     |_| 33/34: GENERAL INTEL: Cooper's room (Dedicated Service Award - F. Cooper)
     |_| 04/05: ZAGER TAPES -: cargo area where Tiong patrols, on box
    
     To reach the back part of the station, containing Tiong and the confinement
     room, one must use the Fingerprint Scan from the Intelligence offices. Make
     sure to pickpocket Tiong's screwdriver and loot here, then make for the power
     grid switch at the hallway's end. There'll be a small cutaway scene involving
     Derringer; afterwards, turn off the power.
    
    [1.11] ENDING THE CHAPTER...
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: -- (10/10)          NEWSPAPERS --: -- (05/05)
      CAMERAS -----: -- (132/127)        COMPUTERS ---: -- (12/12)
      VIDEO GAMES -: -- (15/15)          VOICEMAILS --: -- (07/07)
      ZAGER TAPES -: 01 (05/05)          T. POSTERS --: 01 (10/11)
      GENERAL INTEL: 02 (35/34)
    
     Unfortunately, Cooper's plan to use darkness as cover backfires -- not only
     does the grid stay up, but it alerts nearby guards to the problem. It does
     clear out the library checkpoint, though, so it's not a completely failure.
    
     Shortcutters can use Tiong's screwdriver to enter the break room stealthily,
     which avoids his new corridor patrol. Avila, if he wasn't tased earlier, will
     now patrol the empty office across from Cooper -- he can be easily locked in
     via OMNI View.
    
     To finish the chapter, enter the library checkpoint for a small scene. Once
     again, it's possible to get some items. (These were counted previously, but
     I'll relist 'em again.)
      _
     |_| NEWSPAPER: On desk at library checkpoint
     |_| T. POSTER: On wall at library checkpoint
     |_| COMPUTER : Monitor at library checkpoint (Body Scan of 390-H)
    
     Hope will enter a small interrogation room just outside the library.
      _
     |_| 11/11: T. POSTER ---: interrogation room wall
     |_| 34/34: GENERAL INTEL: interrogation room table (Pre-Cal Broken Collar)
     |_| 35/34: GENERAL INTEL: interrogation room table (Prideaux Voice Recg. File)
    
     That about does it for the chapter. Players be wondering "but wait, I didn't
     get all the Zager tapes yet!" That's true -- it's impossible to get the last
     one without getting Mirielle's voice recognition file. Thankfully, players
     aren't screwed at this stage. One can backtrack during the next chapter and
     fill in any missing blanks.
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    02) METAMORPHOSIS                                                        [WLK2]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 10                  GENERAL INTEL: 30
      CAMERAS -----: 113                 NEWSPAPERS --: 05
      VIDEO GAMES -: 08                  COMPUTERS ---: 05
      ZAGER TAPES -: 05                  T. POSTERS --: 05
    
     This level doesn't have any voicemails to find.
                                _____
                               | xC  |             |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                               |_   _|             | * | Banned Book     |
                        _______|  _  |             | x | Zager Tape      |
            TO 2F   ___|     __  | | |_            | A | Library Lobby   |
              |   _|  _   D *__| | |   |           | B | Library 1F      |
             |¯|_|     |_   _____| |   |           | C | Contain. Room   |
            _| |  *    | | |_______|   |           | D | Museum 1F       |
           |* _|_____  | |_    x    _|_|           | E | Museum Assembly |
           | |   |   | |   |   E   |               |___|_________________|
           |   |       |   |       |    _
           |_|___|  B  |   |_______|===|_|     NOTE: It's possible for players
          ___| C       |              Zager    who missed collectibles in the
         | C |___|_   _|_              Room    first chapter to backtrack into
         |_____  |  _* | |                     said chapter's areas (atrium, the
              _| | | | | |                     dorms, cellblock, etc.) and find
          TO-|_     A    |_                    them without negatively impacting
        CH.1   |     *     |                   this episode.
                ¯¯¯¯¯¯¯¯¯¯¯
    [2.1] MAIN LOBBY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (02/10)          NEWSPAPERS --: 01 (01/05)
      CAMERAS -----: 07 (07/113)         COMPUTERS ---: -- (00/05)
      VIDEO GAMES -: -- (00/08)          T. POSTERS --: -- (00/05)
      ZAGER TAPES -: -- (00/05)          GENERAL INTEL: 02 (02/30)
    
     The chapter begins in the library lobby's interrogation room. To escape, scan
     the tripod to get the door's pin code. Other collectibles found here (collar,
     Mirielle's voice data) count toward the previous chapter's tally. Before I
     go any further, a few notes:
    
     • Exiting the first room unlocks a new OMNI View ability: the help desk. It's
       accessed from the surveillance network's R1 "expand" menu, where the maps,
       inventory, etc. are located. Using the option earn a reminder from Cooper
       as to the current objective. This'll usually be clear, but it's always good
       to keep in mind.
    
     • In order to get 100% completion on Chapter 1's Zager tapes, one must get
       Mirielle's voice recognition sample in the interrogation room, then go all
       the way back to the dorm lobby. Her private quarters can now be accessed,
       and the loot there (zager cassette, P-Zero, taser) can be taken. To listen
       to the tapes, return to Zager's secret room between the dorm bathrooms and
       use his boombox. This will fill in the remaining 6% completion needed!
    
     • This area is rather large, especially vertically, and there'll be some
       backtracking in the process. In other words, it can be a nightmare for
       finding skipped cameras. I would suggest using the in-depth camera list in
       the appendices section for good measure.
    
     • The "L. Octavo and K. Treglazov Part Ways" object in the Atrium during the
       first chapter could be sold, but didn't count toward the loot tally. It'll
       count in this one, though. Those who uncovered it early will begin the
       chapter at 1/30 general intel found.
    
     The lobby has a few collectibles to find. One can also return back to the
     first chapter's locations in case there are missing collectibles (they count
     towards that chapter's tallies, not this one's). 
      _
     |_| 01/10: BANNED BOOK -: on lobby bench (Catcher in the Rye)
     |_| 02/10: BANNED BOOK -: lobby corridor to library (100 Years of Solitude)
     |_| 01/05: NEWSPAPER ---: on lobby bench
     |_| 01/30: GENERAL INTEL: scannable statue in lobby
     |_| 02/30: GENERAL INTEL: scannable statue in lobby
    
     A small scene occurs when entering the corridor to the library proper. Don't
     forget to backtrack into said corridor for the easily missed book.
                                ___
                  ARCHIVES 2F  |_  |   ARCHIVES 1F
                    ___________|  _|   _______     |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                   | y_____|       |  |y    | |    | * | Banned Book    |
                   |  _____  |     |  |¯¯¯*   |    | x | Zager Tape     |
                   |  ___  |_|_____|  |  _____|    | y | 1F-2F Stairway |
                  _| |___y |          |      y|    | z | 2F-3F Stairway |
                 |  _______|          | |¯¯¯¯¯     |___|________________|
                 | |        _______   |x|
                _| |_      |  ___  |   ¯
               |     |_____| y___| |   
     ARCHIVES  |  _   *     _____  |     [2.2] LIBRARY 1F and 2F
      CORRIDOR | | | |¯¯¯| |   |*| |     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               |y| |z|   | |   |_  |      BOOKS -------: 03 (05/10)
          _ ___ ¯   ¯    | |   |z  |      CAMERAS -----: 21 (28/113)
         |y|  *| |¯¯¯|   | |_   ¯¯¯       VIDEO GAMES -: 04 (04/08)
         |___|¯   ¯|y|   |  *|            ZAGER TAPES -: -- (00/05)
                 |¯  |   |  _|            GENERAL INTEL: 02 (04/30)
                  ¯| |___| |              NEWSPAPERS --: 02 (02/05)
           LIBRARY |_     _|_             COMPUTERS ---: 01 (01/05)
                2F   |_| |z  |            T. POSTERS --: 01 (01/05)
                       |  ¯  |
                        ¯¯¯¯¯
     Although this is a three-story building, the third floor is presently closed
     until Hope gets a software upgrade. So, let's make the most of the currently
     accessible floors. Few loose items exist on 1F, other than the confinement
     room's pepper spray (locker) and a spare battery barely visible a table.
    
     Outside of a confinement room, 1F is most notable for the fountain lounge.
     Osenkov patrols only here, while Aniel (alias CVX) will wander around both
     the library and museum's 1F floors. Pickpocketing him is a bit more annoying
     because of it, though position can be sussed out easier if one buys the new
     X-Ray upgrade. This will highlight Prizrak through walls, eliminating the
     element of surprise.
    
     One more thing to note in this chapter is some Prizrak are armored with ARC
     Suits, giving them immunity from tasers. They may also have a pepper spray
     immunity, depending on whether they have helmets or not. It's usually best to
     avoid them when possible.
      _
     |_| 03/10: BANNED BOOK -: 1F fountain area (The Fountainhead)
     |_| 01/08: VIDEO GAME --: Steal from Osenkov (Rymdkapsel)
     |_| 02/08: VIDEO GAME --: Steal from CVX/Aniel (Sound Shapes)
     |_| 02/05: NEWSPAPER ---: 1F fountain area (by Fountainhead book)
     |_| 03/10: GENERAL INTEL: 1F fountain area (933-W re: Inspired by D. Zager)
     |_| 01/05: T. POSTER ---: 1F confinement room
     |_| 01/05: COMPUTER ----: 1F confinement room (Base Exchange re: ARC Suits)
    
     Once the fountain area is cleansed of loot -- use all the cameras to be sure
     none are missed! -- it's time to visit 2F. There's a stairway right near the
     confinement room entrance that does the trick. Later, this will also give a
     shortcut into the Archives corridor, but it's presently closed. Oh well.
    
     The 2F wing is similar to the first in terms of enemies. Ikewada patrols in
     a small area from the stairway to a reading nook. Slipping past him is often
     a simple feat. This floor is also patrolled by Papazian, who has a very long
     route that takes him through the 2F library, 2F Archives corridor and part of
     the museum. He has an ARC suit. Those who want to lie in wait for him can do
     so from the 1F-2F stairwell. He won't be very observant when descending into
     the Archives corridor, making it a prime time to steal. (This is only one of
     many, but the easiest done without involving Ikewada.)
      _
     |_| 04/10: BANNED BOOK -: 2F study area (The Invisible Man)
     |_| 05/10: BANNED BOOK -: 2F entrance to Archives corridor (Tropic of Cancer)
     |_| 03/08: VIDEO GAME --: Steal from Ikewada (Flower)
     |_| 04/08: VIDEO GAME --: Steal from Papazian (Thomas Was Alone)
     |_| 04/10: GENERAL INTEL: 2F study area (L. Octavo Portrait Painting)
     |_| 03/05: NEWSPAPER ---: 2F study area
    
     Past Ikewada's beat is a locked stairwell to Octavo's office. Cooper remarks
     that one needs a software upgrade (v2.0) from the headmaster's 3F office area
     in order to enter -- that's the new destination. Simply go past the study
     area and enter the only accessible door. Watch out for Papazian in this area,
     as he may emerge from either side of the balcony. There's no hiding spots
     besides a flower arrangement, making it doubly dangerous without the X-Ray
     upgrade.
    
    [2.3] THE TREGLAZOV MUSEUM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (07/10)          NEWSPAPERS --: 01 (04/05)
      CAMERAS -----: 30 (58/113)         COMPUTERS ---: 01 (02/05)
      VIDEO GAMES -: 02 (06/08)          T. POSTERS --: 02 (03/05)
      ZAGER TAPES -: 02 (02/05)          GENERAL INTEL: 09 (13/30)
    
     The museum is composed of a lavish 1F exhibit to Treglazov and a smaller 2F
     balcony surrounding a grand staircase. The latter area also contains a locked
     2F-3F stairwell requiring a PIN code yet unfound. Few loose items are just
     sitting around, outside a spare battery (table in front of confinement room)
     and some P-Zero (chair in back of assembly room).
    
     In terms of enemies, only one native Prizrak is found here: Wil Murray in
     the assembly room. That just leaves Papazian and CVX, roving patrollers on
     2F and 1F respectively, as potential annoyances. Each has an ARC suit that
     prevents tasing, remember.
    
     Before getting to the main plot, there's a ton of collectibles in this area.
     Most are in plain sight, although Midnight's Children (book) is hidden at
     the bottom of the grand staircase and is easily missed. The only way to see
     it normally is via the MUSEUM_F2:N camera on the balcony.
      _
     |_| 05/08: VIDEO GAME --: Steal from Murray (Kami)
     |_| 06/10: BANNED BOOK -: bottom of grand stair, table (Midnight's Children)
     |_| 04/05: NEWSPAPER ---: lobby reception desk
     |_| 02/05: T. POSTER ---: confinement room
     |_| 03/05: T. POSTER ---: confinement room
     |_| 02/05: COMPUTER ----: confinement room (Dispatch re: Stolen Uniform)
     |_| 01/05: ZAGER TAPE --: confinement room, 2nd cell
     |_| 02/05: ZAGER TAPE --: assembly room, hidden in lectern
     |_| 05/30: GENERAL INTEL: assembly room (K. Treglazov Quote on Writing)
     |_| 06/30: GENERAL INTEL: assembly room (M. Sade Interview w/ K. Treglazov)
     |_| 07/30: GENERAL INTEL: assembly room (K. Treglazov Manifesto Reading)
    
     Additionally, if one has a spare screwdriver from the first chapter, Zager's
     secret chamber (in assembly room) is already accessible. Like usual, there's
     a boombox for hearing Zager's diatribes and gear (taser/P-Zero) left behind.
     Lacking a screwdriver? I'll make a reminder about this bolthole when one's
     available.
      _
     |_| 08/30: GENERAL INTEL: Zager room (Article - North Korea Executions)
     |_| 09/30: GENERAL INTEL: Zager room (Zager Manifesto - First Edition)
     |_| 10/30: GENERAL INTEL: Zager room (Zager Manifesto - Original Page)
     |_| 11/30: GENERAL INTEL: Zager room (Tampered Owl Camera)
     |_| 12/30: GENERAL INTEL: Zager room (K. Treglazov Standee)
    
     To continue with the plot, visit the museum's 1F reception desk and find the
     trivia terminal via OMNI View. In order to snag Treglazov's code, we'll need
     to do the recovery step, in the form of multiple choice questions. Answers to
     'em are gleaned via his back story, told in the museum's many exhibits, both
     near the boxcar and assembly room. Three questions must be gotten correct to
     get the passcode. Possible queries are:
    
     1) Favorite food? (A: Steak)
     2) Retire in which country? (A: None of the above.)
     3) Color of mother's eyes? (A: Grey.)
     4) What European city have you lived in? (A: Paris.)
     5) Last train company you used for travel? (A: Siberian Express)
     6) When did you immigrate to the US? (A: 1968)
     7) What were you recently diagnosed with? (A: Alzheimer's)
    
     Inputting two wrong answers sounds the alarm, raising the threat level and
     causing snoopy Prizrak to investigate (but only if they were nearby anyway).
     Obtaining the pincode allows Hope to unlock the Museum's 2F stairwell door.
     The only guard here, Green, is best snuck past by following him toward the 3F
     door, then hiding in the lit-up alcove (contains spare battery).
      _
     |_| 06/08: VIDEO GAME --: Steal from Green (Mirror Moon EP)
     |_| 07/10: BANNED BOOK -: 2F-3F stairway office (The Metamorphosis)
     |_| 13/30: GENERAL INTEL: 2F-3F stairwell (K. Treglazov & F. Franco Photo)
    
     Players should have 58 cameras found at this point. If one doesn't, the good
     news is the museum 2F balcony is situated so one doesn't have to go downtairs
     to find the others -- just camera jump. The most commonly missed ones are in
     the confinement room cells, boxcar area and, of course, Zager's secret room.
     If one has 58+, it's because you accidentally jumped ahead somehow -- that's
     fine and won't negatively affect anything.
    
     To continue, enter the 3F library balcony.
                 _____
                |     |-HEADM.'S     [2.4] LIBRARY 3F & HEADMASTER'S OFFICE
               _|_   _|   OFFICE     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       DAEMON-|       |               BOOKS -------: -- (07/10)
       SERVER |_|     |               CAMERAS -----: 17 (75/113)
                |_   _|    MUSEUM     VIDEO GAMES -: 01 (07/08)
            ______| |__        2F     ZAGER TAPES -: 01 (03/05)
           | C    ___  |_________     GENERAL INTEL: 12 (25/30)
           |___| |   |x _   _   _|    NEWSPAPERS --: 01 (05/05)
             |z  |   |_| |_| |z|      COMPUTERS ---: 02 (04/05)
              ¯¯¯     ___     ¯       T. POSTERS --: 01 (04/05)
            _|¯¯¯|   |  *|
           | x¯  |   | |¯
           |___| |___| |       The library's 3F section is cut into two isolated
               |___    |       halves. This half's balcony currently has little
         LIB'S   |   | |       more than a confinement room and locked stairwell
         OFFICE -|___|z|       to see. Let's clear out some easy collectibles...
      _               ¯
     |_| 03/05: ZAGER TAPE: Library F3 balcony, under chair
     |_| 04/05: T. POSTER : Library F3 containment room (see via cell camera)
     |_| 03/05: COMPUTER -: Library F3 containment room (Dispatch re: 933-W Update)
    
     The statue-filled chamber is the current destination, patrolled by Ellison
     in an endless clockwise motion. The intel listed below can be examined, but
     doesn't count as loot in the go-to-the-data-broker sense.
      _
     |_| 07/08: VIDEO GAME --: Steal from Ellison (Guacamelee)
     |_| 14/30: GENERAL INTEL: statuary, entrance plaque
     |_| 15/30: GENERAL INTEL: statuary, Vladimir Lenin plaque
     |_| 16/30: GENERAL INTEL: statuary, Plato plaque
     |_| 17/30: GENERAL INTEL: statuary, Charlemagne plaque
     |_| 18/30: GENERAL INTEL: statuary, Treglazov plaque
     |_| 19/30: GENERAL INTEL: statuary, Eva Peron plaque
     |_| 20/30: GENERAL INTEL: statuary, Theodore Vail plaque
     |_| 21/30: GENERAL INTEL: statuary, Yataro Iwasaki plaque
    
     To unlock the Daemon server room, light up the statues in chronological order
     of death (Plato is permanently illuminated as a clue): Charlemagne, Iwasaki,
     Vail, Lenin, Peron, Treglazov. Wrong inputs force a restart. Consider tasing
     Ellison for expedition's sake, as there's another by the server.
    
     • With software upgraded to v2.0, the Zager room in the 1F Museum's assembly
       room is accessible. Just return to Museum 2F and hack the lockbox near the
       2F-3F stairway -- it contains a screwdriver. This doesn't have to be done
       at this very moment, though, as players'll backtrack in a few minutes.
    
     The upgrade allows players to trespass in the headmaster's office, behind the
     Treglazov statue. Only after the scene will all cameras and collectibles be
     free for the plundering.
    
     • During the Treglazov/Mirielle/Derringer scene, one can scan the contents of
       the desk drawer when Treglazov opens it. However, this doesn't count as a
       collectible itself, perhaps because the window of opportunity is so small.
      _
     |_| 05/05: NEWSPAPER ---: office sofa
     |_| 04/05: COMPUTER ----: office computer (Q. Derringer re: [NONE])
     |_| --/30: GENERAL INTEL: office desk drawer (missable/doesn't count as loot)
     |_| 22/30: GENERAL INTEL: office shelf (K. Treglazov's Gifted Owls)
     |_| 23/30: GENERAL INTEL: office desk (L. Octavo Letter of Resignation)
     |_| 24/30: GENERAL INTEL: office desk (K. Treglazov Fingerprint)
     |_| 25/30: GENERAL INTEL: office globe (K. Treglazov's Pyramid Pins)
    
    [2.5] FINISHING UP IN THE LIBRARY (ALL FLOORS)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (09/10)          NEWSPAPERS --: -- (05/05)
      CAMERAS -----: 20 (95/113)         COMPUTERS ---: -- (04/05)
      VIDEO GAMES -: 01 (08/08)          T. POSTERS --: 01 (05/05)
      ZAGER TAPES -: 01 (04/05)          GENERAL INTEL: 04 (29/30)
    
     This section will finish up all remaining collectibles in the library. Right
     now, the goal is to visit the Librarian on the opposite 3F balcony. With the
     OMNI upgrade, there's a shortcut now available: use the current 3F balcony,
     go past the confinement room, and unlock the side stairway leading to the
     Archives. Don't go into the Archives right now, though.
    
     This area is always patrolled by Glaser in the lower part, and Papazian comes
     in during his long route, too. The area above Glaser is a small overlook that
     has some loot. (A commonly missed camera here is midway through the 2F-3F
     stairway -- the camera doesn't automatically refocus on it like those at the
     top and bottom.)
      _
     |_| 08/08: VIDEO GAME : Steal from Glaser (Home)
     |_| 08/10: BANNED BOOK: Archives hallway sec. station (Sputnik Sweetheart)
     |_| 05/05: T. POSTER -: Archives hallway sec. station (visible from stairs)
    
     This passageway will connect to the library's main 1F-2F staircase, letting
     one quickly get to the locked stairwell by Ikewada's route. Entering cues a
     scene involving Hope and Octavo, although he won't be very talkative. When
     it comes time to watch the computer's surveillance video, the decision to let
     Hope watch is in the player's hands. Each choice triggers a trophy.
    
     After viewing the video, Hope can search the environs. Most cameras are in
     plain sight, although the ones in the stairwell need to be revisited, as they
     were rushed by in the cutscene. (A canister of P-Zero is in the debris at the
     stairwell's base.)
      _
     |_| 09/10: BANNED BOOK -: balcony (Rights of Man)
     |_| 26/30: GENERAL INTEL: shop sign @ office entrance (L. Octavo Shop Sign)
     |_| --/30: GENERAL INTEL: Count of Monte Cristo book (doesn't count as loot)
     |_| 27/30: GENERAL INTEL: balcony (390-H Handwritten Letter to L. Octavo)
     |_| 28/30: GENERAL INTEL: Octavo's bathroom (L. Octavo Loose Tobacco)
    
     When ready to leave, take the Count of Monte Cristo and revisit the library's
     1F fountain area. The small alcove by the statue actually hides a false wall
     that the Count will open. A few pieces of loot are behind it.
      _
     |_| --/30: GENERAL INTEL: key blueprints (doesn't count as loot)
     |_| 29/30: GENERAL INTEL: phonograph (L. Octavo & 933-W Conspire)
    
     Finding the blueprints results in a call from Cooper. Apparently, there's a
     3D printer in the Archives that can replicate the schematics, creating Hope's
     very own master key! The Archives' entrance is on 2F, in that same dimly-lit
     area where Glaser patrols. The map will have its entrance marked, too. Use
     Treglazov's fingerprint (obtained in headmaster's office) to unlock it.
    
    [2.6] THE ARCHIVES & CHAPTER'S END
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 01 (10/10)          NEWSPAPERS --: -- (05/05)
      CAMERAS -----: 18 (113/113)        COMPUTERS ---: 01 (05/05)
      VIDEO GAMES -: -- (08/08)          T. POSTERS --: -- (05/05)
      ZAGER TAPES -: 01 (05/05)          GENERAL INTEL: 01 (30/30)
    
     There aren't any Prizrak guards in this area, but it still has defenses --
     namely, laser tripwires. When checked in OMNI View, they'll glow a particular
     color; (de)activating a switch of that color will toggle its beam. Getting
     around is generally rather simple, especially since there's two stairs into
     a 1F conveyor belt area.
    
     Most remaining loot is downstairs. Fahrenheit 451 is on a barrel near the
     conveyor, and requires deactivating a purple beam. The Zager Tape is in the
     same area, in a dead end's locker. 
    
     If the defense grid goes down (walking into a beam), it locks down portions
     of the Archives, including the door to the printer and the Zager tape locker.
     Hope'll have to return to the area's entrance and restart everything via a
     wall panel in those cases. There aren't any real shortcuts here, 'sides being
     able to crawl under the conveyor belt in select locations.
      _
     |_| 10/10: BANNED BOOK: Archives 1F conveyor belt area (Fahrenheit 451)
     |_| 05/05: ZAGER TAPE : Archives 1F conveyor belt area, in a locker
     |_| 05/05: COMPUTER --: printing room entry (Derringer re: Faulty 3D Printer)
    
     The door to the printing room is on 2F. Before it can be operated, power must
     be restored. Follow the cords into the side passage, unlock the door through
     camera jumping, and manually enable the machine below. Return to the main
     machine and activate it via OMNI View.
    
     The key is made piecemeal in a rather simple way: rotate the fragmented item
     until it aligns perfectly in 3D space. The game will connect the pieces when
     they're close enough; then, just rotate them into place. This will be done
     three time, including some rotations to overlap the completed segments. When
     all's said and done, Hope duplicates the headmaster's key!
    
     Cooper's reminder about returning to Treglazov's office occurs, which should
     be a simple feat at this point. Thankfully, there's no need to tamper with
     the Archives' security system during egress -- it's already deactivated.
    
     • We're nearing the chapter's conclusion. Now's the perfect time to return to
       the secret Zager room (Museum 1F, assembly room) to hear his rants.
    
     The back door in Treglazov's office will slide back, revealing access to the
     first level's Atrium, though only the locked-down 2nd floor is usable. There
     is one last item to get here. (The cameras in this place won't count toward
     this chapter's tally, however.)
      _
     |_| 30/30: GENERAL INTEL: Atrium 2F mural (L. Octavo & K. Treglazov Part Ways)
    
     To finish the chapter, simply enter the elevator...
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    03) ONES AND ZEROES                                                      [WLK3]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This will level contains loot of all types.
    
    [1.1] SECURITY CHECKPOINT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (02/10)          NEWSPAPERS --: 01 (01/03)
      CAMERAS -----: 21 (21/157)         COMPUTERS ---: -- (00/03)
      VIDEO GAMES -: 02 (02/19)          VOICEMAILS --: -- (00/07)
      ZAGER TAPES -: 01 (01/05)          T. POSTERS --: 03 (03/07)
      GENERAL INTEL: -- (00/30)
    
     This section will cover everything up to the security checkpoint.
    
     Hope will start in a lobby overlooking an elevator to the surface. There's a
     few collectibles in this area, including the Atrium elevator corridor the
     previous episoded ended in (also contains Derringer's taser). Those aiming
     for 100% completion should know the four cameras around the elevator and/or
     the kittie-corner overlook spot can be obtained now, via the OVERLOOK_3 cam.
     There's a tutorial poster down there, too.
      _
     |_| 01/10: BANNED BOOK: Atrium elevator hallway, on boxes (Howl)
     |_| 01/03: NEWSPAPER -: Surface elevator overlook, on desk
     |_| 01/07: T. POSTER -: Surface elevator boarding area, along lower wall
     |_| 01/05: ZAGER TAPE : Surface elevator overlook, by newspaper
    
     • If a player forgot something in the Library/Archives/Museum area, don't
       worry about the Atrium elevator being locked down. Later, there'll be a
       shortcut available for those who want to backtrack.
    
     The starting lobby connects to a 1F security checkpoint, manned by two men:
     Beaman (upper) and Berghammer (lower). As in the first episode, camera-jump
     until one can deactivate the body scanners remotely. There's a spare canister
     of P-Zero on both the checkpoint desk and the hackable confinement room box.
     Those with money to burn can buy new upgrades in the confinement room: Ping
     ($600) to display foes on the map and Delay ($1000), which tampers with a
     Prizrak's radio and forces them to stop temporarily.
      _
     |_| 01/19: VIDEO GAME : Steal from Beaman (Super Time Force Ultra)
     |_| 02/19: VIDEO GAME : Steal from Berghammer (Skulls of the Shogun)
     |_| 02/10: BANNED BOOK: Checkpoint area, table by central desk (Ulysses)
     |_| 02/07: T. POSTER -: Confinement room, wall (visible from either camera)
     |_| 03/07: T. POSTER -: Checkpoint area, wall by body scanner
    
     To exit the area, approach the locked door past the checkpoint to find a vent
     already popped open. This will lead to...
    
    [1.2] THE MORNING BELL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (04/10)          NEWSPAPERS --: 01 (02/03)
      CAMERAS -----: 24 (45/157)         COMPUTERS ---: 02 (02/03)
      VIDEO GAMES -: 03 (05/19)          VOICEMAILS --: 04 (04/07)
      ZAGER TAPES -: 01 (02/05)          T. POSTERS --: 01 (04/07)
      GENERAL INTEL: 07 (07/30)
    
     ...Terminus! This massive data server is the central pillar of the room with
     a circular walkway around it. Unfortunately, all doors but the one to the
     Morning Bell offices are locked. Go there now.
    
     This area is composed of an unpatrolled lobby and confinement room, a mass of
     cubicles in the center, and two smaller rooms (M. Sade's office, conference
     room) in the back. Three patrolmen guard the cubicles: Ricciardi, Epperson,
     and MacDonald. Only the latter has a taserproof ARC Suit, however.
    
     Ricciardi's corridor has a book in it, but is otherwise a poor choice -- the
     end is blocked and forces a cut-across through MacDonald's central lane. The
     surest way to get to the room's end is on Epperson's side, which has plenty
     of cubicles to loot -- a banned book and hackable battery lockbox.
      _
     |_| 03/19: VIDEO GAMES -: Steal from Ricciardi (Nidhogg)
     |_| 04/19: VIDEO GAMES -: Steal from MacDonald (Hotline Miami)
     |_| 05/19: VIDEO GAMES -: Steal from Epperson (Badland)
     |_| 03/10: BANNED BOOK -: cubicle area (Nothing to Hide)
     |_| 04/10: BANNED BOOK -: cubicle area (A Clockwork Orange)
     |_| 02/03: NEWSPAPER ---: cubicle area (see via MEDIA:8 camera only)
     |_| 01/03: COMPUTER ----: cubicle area (M. Sade re: Missing Interview)
     |_| 02/03: COMPUTER ----: cubicle area (M. Sade re: K. Clark Application)
     |_| 01/07: VOICEMAIL ---: lobby (Q. Derringer re: Confinement Installation)
     |_| 02/07: VOICEMAIL ---: cubicle area (M. Sade re: Parker's Performance)
     |_| 03/07: VOICEMAIL ---: conference room (M. Sade re D. Zager Death Video)
     |_| 01/30: GENERAL INTEL: reception area, plaque (Morning Bell Office Sign)
     |_| 04/07: T. POSTER ---: confinement room, on wall (via cell camera only)
    
     The conference room also holds an easily overlooked vent into a Zager room.
     Those who need a screwdriver can find one near the printer, just outside the
     conference room.
      _
     |_| 02/05: ZAGER TAPE --: Conference room, in a corner planter
     |_| 02/30: GENERAL INTEL: Zager room (Article - Gulf War Syndrome)
     |_| 03/30: GENERAL INTEL: Zager room (Q. Derringer Missing Chair)
     |_| 04/30: GENERAL INTEL: Zager room (Zager Naughty/Nice List)
    
     To continue with the plot, enter Sade's office, which is strangely unlocked.
     After the automatic scene, the door will lock and Hope acquires a keycard to
     the Terminus 1F server rooms. Players can still camera-jump through the shut
     door to get any loot, before or after the scene.
      _
     |_| 05/30: GENERAL INTEL: Sade's office (M. Sade Letter of Termination)
     |_| 06/30: GENERAL INTEL: Sade's office (M. Sade Pyramid Pin)
     |_| 07/30: GENERAL INTEL: Sade's office (L. Octavo Obituary)
     |_| 04/07: VOICEMAIL ---: Sade's office (M. Sade re: Contraband Article)
    
     Exit the Morning Bell back into Terminus 1F. Players can now access the two
     server rooms, nicknamed Atlantic and Pacific. They can be done in any order,
     but since the Atlantic is smaller (as befits its namesake), let's do that one
     first.
    
    [1.3] ATLANTIC SERVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (06/10)          NEWSPAPERS --: -- (02/03)
      CAMERAS -----: 32 (77/157)         COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 04 (09/19)          VOICEMAILS --: -- (04/07)
      ZAGER TAPES -: 01 (03/05)          T. POSTERS --: 02 (06/07)
      GENERAL INTEL: 05 (12/30)
    
     This area is composed of one giant, three-layer room where all the Prizrak
     patrol, branching off into two confinement rooms (front, back) and the server
     room itself. The latter is the current destination.
    
     First, the patrolmen. Kaufman is nearest to Terminus' entrance, guarding a
     mid-level perimeter corridor. Wren and Ammons both patrol 2F, although their
     paths don't intersect perfectly. Finally, Webster patrols the lowest walkway,
     which connects to the central level in three places. None of the foes wear an
     ARC Suit. Since this area will be backtracked through shortly, feel free to
     tase the guards on 2F, as its the shortest route to Terminus.
    
     The banned books in this area shouldn't be too hard to find. Frankenstein's
     on a ledge at the end of Ammons' 2F beat, right in plain sight. The other's
     located under a mid-level camera, next to stairs leading down to Webster's
     corridor. This one's a lot easier to miss. (To find it, follow Kaufman on
     his route away from the entrance area. Instead of ascending, go under Wren's
     catwalk and use the camera found next.)
      _
     |_| 06/19: VIDEO GAMES: Steal from Kaufman (Frozen Synapse)
     |_| 07/19: VIDEO GAMES: Steal from Wren (Road Not Taken)
     |_| 08/19: VIDEO GAMES: Steal from Ammons (Fract OSC)
     |_| 09/19: VIDEO GAMES: Steal from Webster (VVVVVV)
     |_| 05/10: BANNED BOOK: Below CATWALK_CENTRAL_3 cam (Heart of Darkness)
     |_| 06/10: BANNED BOOK: In CATWALK_UPPER_3 cam room (Frankenstein)
     |_| 03/05: ZAGER TAPE : back confinement room, floor by cell entrance
     |_| 05/07: T. POSTER -: on wall, right after entering from Terminus
     |_| 06/07: T. POSTER -: on wall, right before entering the server room
    
     The destination is the server room on 2F, which should be map-marked already.
     Upon entering, level up at the Daemon server, then access the terminal. Move
     and select Chattanooga, TN when prompted.
    
     This starts an interesting snoop session in the house of David Bowen, one of
     the elevator guards that needs to be eliminated. The goal is to find dirt on
     him and get him removed from that post. There are five pieces of intel to
     find; doing so automatically ends the session.
      _
     |_| 08/30: GENERAL INTEL: countertop (Atlantic Server - Kitchen Knife)
     |_| 09/30: GENERAL INTEL: garbage can (Atlantic Server - Discarded Manifesto)
     |_| 10/30: GENERAL INTEL: dresser (Atlantic Server - Antibiotics)
     |_| 11/30: GENERAL INTEL: in cabinet (Atlantic Server - Instant Camera)
     |_| 12/30: GENERAL INTEL: coffee table (Atlantic Server - Late Payment Notice)
    
     In order to smear Bowen, construct a Morning Bell headline about it. Marry
     the "I don't care one bit" soundbyte with the discarded manifesto picture.
     Taking credit for the scoop (signing one's PSN handle as an alias) doesn't
     matter, really.
    
     • With the software upgrade to 3.0, a new shortcut to the first chapter is
       available via the back confinement room. The door it unlocks leads into the
       Vault near the commissaries. Players who need to backtrack that far may
       want to do that before continuing. (Those who want to backtrack to the 2nd
       episode should wait awhile.)
    
     Exit the Atlantic Server, then make for the Pacific across the hall.
    
    [1.4] PACIFIC SERVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (08/10)          NEWSPAPERS --: -- (02/03)
      CAMERAS -----: 37 (114/157)        COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 05 (14/19)          VOICEMAILS --: -- (04/07)
      ZAGER TAPES -: 01 (04/05)          T. POSTERS --: -- (06/07)
      GENERAL INTEL: 05 (17/30)
    
     As mentioned, this area's larger than the Atlantic side of Terminus, and has
     more guards/cameras to find. It's separated into a "front" and "back" area;
     the latter contains the server Hope seeks.
    
     First, the guards. Fournier patrols the front's lower walkways, returning
     topside only for a short while. He carries a spare screwdriver in addition
     to normal loot. Franck just patrols a small area of upper lockers. Clarke,
     who patrols the front's far stairway, patrols up and down in equal measure.
     He carries a special keycard that's required to enter fenced-in areas around
     the Pacific side. MacCarthy has a long upper patrol route and goes in-between
     both sides. Finally, Brown patrols only the back area's lower route.
    
     There are two confinement rooms here, on one each side. There are also two
     vent shortcuts: (1) right after entering the Pacific side, this connects to
     the opposite walkway, giving easier access to Clarke. (2) the confinement
     room in the back side connects to the front side's lower walkway -- the same
     one Fournier patrols.
      _
     |_| 10/19: VIDEO GAME : Steal from Fournier (Escape Plan)
     |_| 11/19: VIDEO GAME : Steal from Franck (Transistor)
     |_| 12/19: VIDEO GAME : Steal from Clarke (The Talos Principle)
     |_| 13/19: VIDEO GAME : Steal from McCarthy (Gemini Rue)
     |_| 14/19: VIDEO GAME : Steal from Brown (Flow)
     |_| 07/10: BANNED BOOK: hub overlook along Clarke's route (We)
     |_| 08/10: BANNED BOOK: locker below Terminus entrance (Huckleberry Finn)
     |_| 04/05: ZAGER TAPE : back area, shortcut to Archives (requires keycard)
    
     Want extra loot? On the front side, there's a spare screwdriver (locker by
     Franck), taser and battery (Clarke's hub); in the back, there's yet another
     screwdriver (lockbox in fenced-in area). Both the confinement room also have
     P-Zero.
    
     Of more interest is a walkman blueprint for a 3D printer -- this is located
     in the front area's fenced-in area, right below the entrance from Terminus.
     To enter, steal/loot Clarke's keycard. By using the Archives shortcut in the
     back's fenced-in area, Hope can revisit the 3D printer and get her own tape
     player. This allows one to hear Zager cassettes on the fly rather than using
     a cumbersome boombox.
    
     To continue with the plot, enter the server room, upgrade to v4.0 and move
     the global cursor to Shenzhen, China. This is the hometown of Edward Cheung,
     the other elevator guard Hope is going to smear.
      _
     |_| 13/30: GENERAL INTEL: coffee table (Pacific Server - Video Game)
     |_| 14/30: GENERAL INTEL: couch (Pacific Server - WIRED Magazine)
     |_| 15/30: GENERAL INTEL: table (Pacific Server - Newspaper)
     |_| 16/30: GENERAL INTEL: bookshelf (Pacific Server - Manifesto)
     |_| 17/30: GENERAL INTEL: kitchenette chair (Pacific Server - Medical Mask)
    
     Collect all five pieces of intel to begin the article-composing segment. Pair
     "I'm not going to tell these germaphobes I had SARS" and the medical mask's
     image. As before, signing a PSN handle as an alias makes little difference.
    
     With both servers cleaned, return to Terminus and enter the v4.0 door into
     the control room (i.e. the only one yet untaken).
    
    [1.5] THE ARMORY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: -- (08/10)          NEWSPAPERS --: -- (02/03)
      CAMERAS -----: 11 (125/157)        COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 01 (15/19)          VOICEMAILS --: 01 (05/07)
      ZAGER TAPES -: -- (04/05)          T. POSTERS --: 01 (07/07)
      GENERAL INTEL: 03 (20/30)
    
     This is just a small area patrolled by Pearsall. It contains the 7th tutorial
     poster, a confinement room and two hackable lockboxes containing sleep mines.
     These nonlethal devices can be placed in a Prizrak's patrol path and conk 'em
     out when triggered. These are rather rare, so only use them on ARC Suit types
     if possible. Past the armory is a monitoring center for the male dorms. One
     can peek into Weep's room from here. The lockbox contains a battery.
      _
     |_| 15/19: VIDEO GAMES -: Steal from Pearsall (Towerfall Ascension)
     |_| 05/07: VOICEMAIL ---: dorm monitor center (Q. Derringer re: Case on 933-W)
     |_| 18/20: GENERAL INTEL: Weep's room (933-W Poisoned Manifesto)
     |_| 19/20: GENERAL INTEL: Weep's room (933-W Zager Cassette Evidence)
     |_| 20/20: GENERAL INTEL: Weep's room (933-W Letter to Headmaster)
     |_| 07/07: T. POSTER ---: armory main area, along Pearsall's route
    
     Both cameras in Weep's room count toward the total, likely because it wasn't
     available in the first episode. Past the monitoring center is...
    
    [1.6] CONTROL ROOM & SECURITY CHECKPOINT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (10/10)          NEWSPAPERS --: -- (02/03)
      CAMERAS -----: 22 (147/157)        COMPUTERS ---: 01 (03/03)
      VIDEO GAMES -: 04 (19/19)          VOICEMAILS --: 01 (06/07)
      ZAGER TAPES -: 01 (05/05)          T. POSTERS --: -- (07/07)
      GENERAL INTEL: 06 (26/30)
    
     The control room is manned by two guards -- Lafeta and Langley -- that mostly
     patrol in unison. This can make it hard to maneuver, so be sure to spring a
     distraction when needed. Pickpocketing is often easiest when both stand near
     the corridor's entrance. (Both have ARC Suits.)
      _
     |_| 09/10: BANNED BOOK -: by vending machines (Slaughterhouse Five)
     |_| 16/19: VIDEO GAMES -: Steal from Lafeta (The Unfinished Swan)
     |_| 17/19: VIDEO GAMES -: Steal from Langley (Gunpoint)
     |_| 03/03: COMPUTER ----: control room (Monitor - Server Access Chart)
     |_| 06/07: VOICEMAIL ---: control room (Q. Derringer re: Prizrak)
     |_| 21/30: GENERAL INTEL: control room (Security Clearance List)
     |_| 22/30: GENERAL INTEL: control room (Server Access Chart)
     |_| 23/30: GENERAL INTEL: control room (Red Telephone)
    
     Past the control room is a confinement room (with sleep mine lockbox) and the
     female dorm monitoring center. The latter contains several pieces of loot,
     including a recording on how Hope escaped Derringer earlier, plus a look back
     into her dorm room. The cameras and loot found there count toward the tally
     in this episode, not previous ones.
      _
     |_| 10/10: BANNED BOOK -: female analysis room (Native Son)
     |_| 07/07: VOICEMAIL ---: dorm analysis (M. Prideaux re: 390-H Recalibration)
     |_| 24/30: GENERAL INTEL: Hope's room (390-H Blanket)
     |_| 25/30: GENERAL INTEL: Hope's room (390-H Speaker)
     |_| 26/30: GENERAL INTEL: Hope's room (390-H Mirror; viewable from vent only)
    
     The final stretch is a small checkpoint manned by Haske and Lam, both suited
     up ARC-style. The body scanner isn't activated, so evading their clutches
     isn't as hard as it could be. The final Zager tape's in a wastebasket near
     a corner desk, so don't miss it! Those who printed a walkman can hopefully
     pop that trophy here.
      _
     |_| 18/19: VIDEO GAMES -: Steal from Haske (Continue? 9876543210)
     |_| 19/19: VIDEO GAMES -: Steal from Lam (Broken Age)
     |_| 05/05: ZAGER TAPE --: near Terminus entrance, in desk garbage can
    
    [1.7] ENDING THE CHAPTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: -- (10/10)          NEWSPAPERS --: 01 (02/03)
      CAMERAS -----: 10 (157/157)        COMPUTERS ---: -- (03/03)
      VIDEO GAMES -: -- (19/19)          VOICEMAILS --: -- (06/07)
      ZAGER TAPES -: -- (05/05)          T. POSTERS --: -- (07/07)
      GENERAL INTEL: 04 (26/30)
    
     Hope's on Terminus 2F and the ending is just a stone's throw away. Unlock and
     visit the door marked Sanctuary for a scene. However, one guard remains after
     all that work... Well, when in doubt, do a smear campaign! Return back to
     Terminus and enter the staff analysis room; it can now be used to surveil the
     mystery guard's private quarters.
      _
     |_| 03/03: NEWSPAPER ---: staff analysis room
     |_| 27/30: GENERAL INTEL: barracks (Satellite Phone)
     |_| 28/30: GENERAL INTEL: barracks (D4 Comic Book)
     |_| 29/30: GENERAL INTEL: barracks (Liquor Poster)
     |_| 30/30: GENERAL INTEL: barracks (Standard Issue Taser)
    
     For the article session, use the taser picture with the "I really hate that
     woman" soundbyte. If one followed the walkthrough perfectly, 100% completion
     rating should now be attained! If anything's left, find it before entering
     the vent in the elevator overlook, as that ends the episode. (
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    04) GOD'S ACRE                                                           [WLK4]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This level will have some different loot than the previous ones, since there
     aren't any voicemails, emails or guards to pickpocket for games. Instead, one
     can find TVs to watch in some parts of the level, plus find petri dishes,
     which reveal hidden messages when sloshed in a resequencer.
    
     Also, the camera's data was corrupted at the end of last chapter, resulting
     in some messed-up features. Namely, there's no map function for this entire
     level, and general intel can only be scanned through L1 (first-person camera
     phone) instead of the usual third-person method. Scannable intel will show up
     orange in OMNI View, at least.
    
    [4.1] THE GRAVEYARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 03 (03/10)          ZAGER TAPES -: 02 (02/05)
      CAMERAS -----: 28 (28/98)          TELEVISIONS -: 03 (03/07)
      PETRI DISHES : 02 (02/05)          GENERAL INTEL: 04 (04/24)
    
     God's Acre begins with Hope out in a rain-washed footpath -- it leads through
     some empty locales before arriving at a graveyard's gate. Approaching the
     gate begins an automatic scene with Mammoth, a giant groundskeeper with split
     personalities. He'll be showing up throughout the level as its main nuisance,
     not unlike Nemesis in Resident Evil 3. (Those who want to get all cameras in
     the level can camera-jack past the broken gate to get two more. These will
     be automatically gotten later, though.)
    
     With Mammoth gone, the graveyard scene is open. The data broker will show up
     to help Hope in this chapter, so get used to his mad rhyme skills. He also
     introduces the L1 snapshot feature, which one must use on the new shovel by
     the unlocked gate.
    
     Inside, Hope can explore the central graveyard and get many collectibles.
     Mammoth will patrol the area in a scripted fashion, first around the center
     mausoleum, then down toward the maze's entrance, then back up past the
     greenhouse and around again. The graveyard connects to a garden, hedge maze,
     research lab, chained-up mausoleum and greenhouse, though only the latter is
     unlocked by default.
      _
     |_| 01/10: BANNED BOOK -: behind 101-A's grave (Tibetan Book of the Dead)
     |_| 02/10: BANNED BOOK -: below GREENHOUSE_DOOR_2 cam (Communist Manifesto)
     |_| 03/10: BANNED BOOK -: below MAZE_DOOR_2 cam (Gospel of St. John)
     |_| 01/05: PETRI DISH --: after entering graveyard, on very first tombstone
     |_| 02/05: PETRI DISH --: in front of greenhouse, on lip of fountain
     |_| 01/05: ZAGER TAPE --: hidden below CENTER_5 camera's tree
     |_| 02/05: ZAGER TAPE --: hidden in planter by greenhouse's entrance
     |_| 01/07: TELEVISION --: graveyard interior entrance, in alcove
     |_| 02/07: TELEVISION --: by garden gate's gearbox
     |_| 03/07: TELEVISION --: alcove by maze entrance door
     |_| 01/24: GENERAL INTEL: shovel by graveyard gate (mandatory)
     |_| 02/24: GENERAL INTEL: Dardaning's gravestone in central area
     |_| 03/24: GENERAL INTEL: Octavo's gravestone by greenhouse
     |_| 04/24: GENERAL INTEL: 101-A's gravestone in alcove near garden gate
    
     Many collectibles in this area are hidden or obscured. The Gospel of St. John
     is around the side of a tree near Octavo's headstone, while the Communist
     Manifesto is alongside a stone sarcophagus (roughly) opposite the greenhouse
     entrance. The Zager tapes below the CENTER_5 camera tree and the L-shaped
     planter by the greenhouse entrance are also out of view. Most of the other
     loot is sitting in plain sight, glowing white intermittently.
    
     When ready, enter the greenhouse, not far from the chained-up mausoleum.
    
    [4.2] THE GREENHOUSE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (05/10)          ZAGER TAPES -: -- (02/05)
      CAMERAS -----: 17 (45/98)          TELEVISIONS -: 01 (04/07)
      PETRI DISHES : 01 (03/05)          GENERAL INTEL: 06 (10/24)
    
     This area is deserted by default. Approaching the hedge trimmers in the
     largest room will summon Mammoth to patrol, so it's best to find collectibles
     before that nuisance arrives. Those aiming to find all cameras will be happy
     to know that all are in plain view. Only the two books are hard to find: one
     is in a corner planter by the petal-stewn rag, the other in Office #1, which
     player will know from the camera designation.
      _
     |_| 04/10: BANNED BOOK -: in planter by scannable rag (Origin of Species)
     |_| 05/10: BANNED BOOK -: in planter in Office #1 (Siddhartha)
     |_| 03/05: PETRI DISHES : in center office, at Ammash's workstation
     |_| 04/07: TELEVISIONS -: greenhouse entrance, almost impossible to miss
     |_| 05/24: GENERAL INTEL: incubator room, papers at a workstation
     |_| 06/24: GENERAL INTEL: incubator room, jars of honey at a workstation
     |_| 07/24: GENERAL INTEL: middle office, Ammash's diploma
     |_| 08/24: GENERAL INTEL: middle office, bag of pistachios at desk
     |_| 09/24: GENERAL INTEL: middle office, radio at workstation
     |_| 10/24: GENERAL INTEL: middle office, Peretz's diploma
    
     • This is the first area with a resequencer, a device used for decoding the
       messages in petri dish cultures. In order to get the related achievement,
       all five dishes must be decoded -- simply obtaining 'em ain't enough.
    
     When ready to continue, approach the trimmers to summon Mammoth. He normally
     has nothing to pickpocket, but will after stealing the item. Hope will have
     to swipe it from him as he begins to patrol the area. The simplest way is to
     is hiding by the "island" workstation he walks by right after starting. Just
     be careful for the bee-infested plants (glow red in OMNI View), which startle
     Hope and alert Mammoth.
    
     Once the item's obtained, return to the graveyard.
    
    [4.3] THE GARDEN & MIRROR CACHE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (07/10)          ZAGER TAPES -: 01 (03/05)
      CAMERAS -----: 17 (62/98)          TELEVISIONS -: 01 (05/07)
      PETRI DISHES : 02 (05/05)          GENERAL INTEL: 08 (18/24)
    
     NOTE: The graveyard area will now have insect-infested plants and birds that
           startle Hope. Bumping into them will alert Mammoth if he's nearby, so
           be careful.
    
     Luckily for now, Mammoth's in the greenhouse, so forgotten collecibles at
     one's leisure. Use the shears on the mausoleum's chains and enter, finding an
     escape tunnel, albeit it flooded. It's useless in this condition. To finish
     this chapter, players'll have to find a way to recede the waters. To that end,
     grab the cog from the supply shelf and use it on the locked gate's machinery
     (back in graveyard) to enter the garden.
    
     The garden can be loosely separated into a lower, middle and upper area,
     thanks to the intersecting paths that form tiers. Most item here are in plain
     sight, except for the Book of Mormon. It's along the upper perimeter wall in
     a storm grate, and isn't visible from any angle other than BONSAI camera.
      _
     |_| 06/10: BANNED BOOK -: upper area, perimeter wall grate (Book of Mormon)
     |_| 04/05: PETRI DISHES : middle area, beneath large tree (TRELLIS_2 cam's)
     |_| 05/07: TELEVISIONS -: in a perimeter alcove by TRELLIS_2 camera
     |_| 03/05: ZAGER TAPES -: upper area, in patio area shrub
     |_| 11/24: GENERAL INTEL: lower area, lantern
     |_| 12/24: GENERAL INTEL: middle area, bonsai tree
     |_| 13/24: GENERAL INTEL: middle area, small vine trellis
     |_| 14/24: GENERAL INTEL: upper area, bacterial pool
     |_| 15/24: GENERAL INTEL: upper area, patio bench
    
     Approaching the upper-tier door will summon Mammoth into the area from the
     lower entrance. He'll patrol here for the time being. In order to get him to
     vamoose, Hope must scan five objects (see: general intel list above) in order
     to acquire Mammoth's soundbytes. When all five are collected, use L1 mode to
     rearrange the clips to make "Open the door or I will tell the Captain." This
     must be played in full, though proximity's irrelevant. Be careful when using
     L1 photo mode for any reason, as it's a real-time occurance and Mammoth will
     often switch up his rounds on a dime.
    
     If done correctly, Mammoth is fooled into thinking the patchwork recording's
     his own personality, and he'll open the door via retinal scan. He leaves
     after, letting players scour the grounds at their whim. Entering the mirror
     cache building permanently breaks that sliding door.
      _
     |_| 07/10: BANNED BOOK -: observation room, hidden in corner (Divine Comedy)
     |_| 05/05: PETRI DISHES : observation room, on desk
     |_| 16/24: GENERAL INTEL: observation room, '1869' map on desk
     |_| 17/24: GENERAL INTEL: mirror cache room, footprint
     |_| 18/24: GENERAL INTEL: mirror cache room, pillow
    
     Most of the loot here is in the observation room, though a few intel pieces
     will need to be photographed through the window. The second and last petri
     dish resequencer is also here. To leave, use the '1869' PIN Code on the hall
     door. It'll be timed and the digit inputs won't be sequential, so take care.
    
     There's an unskippable scene involving familiar faces after escaping. To
     continue into the next section, use the new PIN on the graveyard door nearest
     the greenhouse.
    
    [4.4] THE HEDGE MAZE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 03 (10/10)          ZAGER TAPES -: 02 (05/05)
      CAMERAS -----: 36 (98/98)          TELEVISIONS -: 02 (07/07)
      PETRI DISHES : -- (05/05)          GENERAL INTEL: 06 (24/24)
    
     In the courtyard, there's a vent to a Zager room right under one of the cams.
     It doesn't require a screwdriver, which is good, as this level doesn't have
     any.
      _
     |_| 06/07: TELEVISION --: Maze courtyard, by main entrance
     |_| 08/10: BANNED BOOK -: Zager room, by fertilizer bags (Bhagavad Gita)
     |_| 19/24: GENERAL INTEL: Zager room, papers on desk
     |_| 20/24: GENERAL INTEL: Zager room, collar under shelf
     |_| 21/24: GENERAL INTEL: Zager room, bloody helmet
    
     The remainder of all items, cameras, tapes, TVs and intel are inside the
     maze -- at least, if players have been following this walkthrough. Since
     there's no map for this area, I scared up one myself. It's a bit crude, but
     once one knows where all the valves/landmarks are, it's quite easy to trek
     through.                              ___
                       _____     _________|#  |        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                      |  5  |___|  ___   1  | |        | #: Shortcut         |
                      |_   _|  _  |_| |_____| |        | 1: Statue Valve     |
                       _|     |_|_  |  _   ___|  ___   | 2: Debrisyard Valve |
                      |     |  ___  | |     |   |ZAG|  | 3: Well Valve       |
                      | |___|#|   |___|     |===|RM.|  | 4: Lantern Valve    |
                  ____| |___|  2  |_| |     |   |___|  | 5: Bilge Pump Room  |
                 |  _____#  |___|___  #     |          |_____________________|
                 | 4 / _    ' 3 |  ___|___| |
                 |____/ \___,_____|   |  ___|
                                      |ENTER|
                                       ¯¯¯¯¯
     Honestly, the hardest thing for completionists is remembering to get all the
     cameras, which is no small feat -- almost all have a generic designation that
     prevents any helpful directions.
      _
     |_| 09/10: BANNED BOOK -: Debrisyard valve area, along fence (Revelation)
     |_| 10/10: BANNED BOOK -: Bilge pump bunker, behind some piping (The Torah)
     |_| 07/07: TELEVISION --: bilge pump room
     |_| 04/05: ZAGER TAPES -: lantern valve area, in corner by valve
     |_| 05/05: ZAGER TAPES -: bilge pump courtyard, shrub by a bench
     |_| 22/24: GENERAL INTEL: statue valve area, envelope on fountain
     |_| 23/24: GENERAL INTEL: well valve area, toxin vial on nearby fountain
     |_| 24/24: GENERAL INTEL: bilge pump room, walkie-talkie on shelf
    
     As for Mammoth, he will walk specific beats in this place, occasionally in
     both directions. On the downside, he has an ability to move through the maze
     walls (again, at specific sites) and will often appear in the area Hope's in.
     In other words, the safest position one can hope for is seeing Mammoth appear
     in his usual grunting fashion, then watch as he leaves. Make good use of the
     shortcuts (landmarked by glowing, colored animal sigils) that Mammoth can't
     use, plus specific areas he doesn't patrol, like near the Zager room entry
     and where the debrisyard is.
    
     Collectibles aside, the main goal is to unflood the mausoleum tunnel. To do
     that, operate the four valves (see the map) and move to the bilge pump. It'll
     have a display that shows which pumps are on or off. When all are on, flip
     its switch and 
    
    [4.5] FINISHING THE CHAPTER...
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: -- (10/10)          ZAGER TAPES -: -- (05/05)
      CAMERAS -----: -- (98/98)          TELEVISIONS -: -- (07/07)
      PETRI DISHES : -- (05/05)          GENERAL INTEL: -- (24/24)
    
     Players should have 100% completion by this point, although it'd be natural
     to miss a camera or two in the process. Searching corridor by corridor is way
     easier after memorizing the maze layout, luckily.
    
     Speaking of which, it's time to skidaddle. Mammoth will still patrol the rows
     even during egress, and will spawn back in the graveyard, too, so be wary.
     Entering the mausoleum tunnel is the point of no return -- no further loot
     can be collected after! Make sure to get everything.
    
     Leaving through the tunnel will have one final farewell with Mammoth before
     Hope reaches the bilge bridge. Simply cross into the maintenance tunnel to
     finish up.
    
    _______________________________________________________________________________
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    05) TERMINUS (PATH A)                                                    [WK5A]
    _______________________________________________________________________________
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     The last chapter's main mission will change a bit, depending on whether the
     player wants to do it bloodlessly (Mirielle's path) or start a revolution by
     involving discontented Prizrak (Zager's path).
    
     "Path A" will be Zager's. It has a very natural progression through the
     available areas, with some backtracking at the end -- that is, if one wants
     all collectibles. There are no newspapers or voicemails to find.
    
     • Those who want to try both routes should make a separate CH5 save.
    
    [5.1A] HEADMASTER'S OFFICE & LIBRARY
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      BOOKS -------: 01 (01/10)          GENERAL INTEL: -- (00/16)
      CAMERAS -----: 24 (24/193)         COMPUTERS ---: 01 (01/03)
      VIDEO GAMES -: -- (00/12)          T. POSTERS --: -- (00/08)
      ZAGER TAPES -: -- (00/03)
    
     After the chapter introduction in the headmaster's office, Hope will tumble
     into the library's basement where she'll find her two acquaintances. It's
     here that players may choose the path of violence or the path of diplomacy --
     each triggers a trophy.
    
     • The PC webcam in Treglazov's office and the camera in Zager's film room
       are both missable -- those areas can't be reentered. Perhaps to offset that,
       there are other cameras that fill in those slots later. In other words, if
       one follows the walkthrough, they'll find all sooner than normal.
    
     Once the choice is decided in Zager's favor, Hope will get schematics for a
     plastic pistol to be manufactured in the Archives. Control will be given to
     players in the Library's debris-ridden 1F lobby.
    
     Any route that isn't going to the Archives or the main lobby (near where Hope
     was interrogated at the end of Exordium) will be conveniently blocked off.
     This makes it easier to find cameras and collectibles, though, as the library
     has no Prizrak.
    
     • The data broker will sell the final ability (Syphon) at this point for a
       meager $500. This ability will allow Hope to drain certain electronics to
       refill a bar on the phone. Additionally, any unpurchased abilities from
       previous chapters will be discounted.
      _
     |_| 01/10: BANNED BOOK: 1F lobby, book cart (The Way of the Knife)
     |_| 01/03: COMPUTER --: 1F lobby confinement room (A. Ammash re: Books?)
    
     Enter the Archives when ready.
    
    [5.2A] THE ARCHIVES
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      BOOKS -------: 01 (02/10)          GENERAL INTEL: -- (00/16)
      CAMERAS -----: 18 (42/193)         COMPUTERS ---: -- (01/03)
      VIDEO GAMES -: 02 (02/12)          T. POSTERS --: -- (00/08)
      ZAGER TAPES -: 00 (00/03)
    
     This area's roughly the same as the last visit, only the shortcut to Pacific
     Server is broken and the 2F corridor has a permanent divider, forcing Hope to
     visit the downstairs area. Not coincidentally, this is the only area where
     the two Prizrak patrol. One guard never moves from the conveyor area, giving
     players easy chances to crawl underneath and evade him. Also worth noting?
     This is the only area in the whole chapter where guards lack ARC Suits.
      _
     |_| 02/10: BANNED BOOK: on 1F conveyor belt, going in a loop (1984)
     |_| 01/10: VIDEO GAMES: Steal from Liu (Never Alone)
     |_| 02/10: VIDEO GAMES: Steal from Call (Her Story)
    
     Enter the 3D printing room and create some "roscoes" in the same fashion as
     the duplicate key and cassette player. Afterwards, Hope's helper will bomb
     the 3D printing power area, creating a makeshift corridor into the Prizrak's
     barracks.
    
    [5.3A] THE BARRACKS
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      BOOKS -------: 02 (04/10)          GENERAL INTEL: 04 (04/16)
      CAMERAS -----: 26 (68/193)         COMPUTERS ---: 01 (02/03)
      VIDEO GAMES -: 02 (04/12)          T. POSTERS --: 04 (04/08)
      ZAGER TAPES -: 01 (01/03)
    
     This is an entirely new area, made up for a 2F containing the living quarters
     (large bunk area, small bunk area, 4 private rooms) and a 1F containing the
     commissary. Each floor also has a confinement room. Be mindful of patrollers
     and lock doors they access when needed. In some cases, they may have to go
     all the way around to continue.
    
     Before doing anything, here's the 2F collectibles.
      _
     |_| 03/10: BANNED BOOK -: 2F, Goran Plesko's room (Cypherpunks)
     |_| 04/12: VIDEO GAMES -: 2F, Steal from Fielder (Distance)
     |_| 02/03: COMPUTER ----: 2F, Goran Plesko's room (UNKNOWN re: Yo)
     |_| 01/16: GENERAL INTEL: 2F, small bunk area (S. Walker's Footlocker)
     |_| 02/16: GENERAL INTEL: 2F, large bunk area (E. Nieve's Footlocker)
     |_| 03/16: GENERAL INTEL: 2F, Goran Plesko's room (G. Plesko's Footlocker)
     |_| 01/08: T. POSTER ---: 2F, small bunk area
     |_| 02/08: T. POSTER ---: 2F, confinement room
    
     To complete the objective here, Hope must make contact with David Bowen and
     Edwin Cheung. Names sound familiar? They should, since they played a part in
     the third chapter. Both are in locked 2F cells -- one along Fielder's patrol,
     one near Walker's. (These are the only locked doors in this area besides the
     one by the Archives entrance, making them easy to find in OMNI View.)
    
     Contacting Bowen will tip Hope off to another sympathizer, Eduardo Nieves (he
     patrols by 1F commissary and adjacent hallway). Meanwhile, Cheung mentions
     that Stanley Walker, the guard who patrols near that very room, will help if
     armed.
    
     In both cases, Hope must get "caught" and led to a confinement room, at which
     point a special scene occurs. Items won't be confiscated in these cases. Also,
     Nieves and Walker don't have video games to pickpocket, perhaps because they
     disappear after the scenes. (If Hope is caught by either before learning about
     them from Cheung/Bowen, she'll be captured like normal.)
    
     • After contacting Cheung or Bowen, there'll be a brief point where Hope's
       radio conversation will obscure local guards. Be careful not to get found
       out accidentally! Wait until the talk ends or hide somewhere.
      _
     |_| 04/10: BANNED BOOK -: 1F, commissary buffet tray (The Net Delusion)
     |_| 03/12: VIDEO GAMES -: 1F, Steal from Messenger (Machinarium)
     |_| 04/16: GENERAL INTEL: 1F, commissary table (Prizrak Playing Poker)
     |_| 03/08: T. POSTER ---: 1F, confinement room
     |_| 04/08: T. POSTER ---: 1F, commmissary
     |_| 01/03: ZAGER TAPE --: 1F, confinement room, on a box
    
     When all four sympathizers are armed and freed, it's time for the next part:
     reaching Terminus. This will require visiting the Atrium as before. A sudden
     bomb burst will open the door along Nieves' 1F patrol route, leading into...
    
    [5.4A] MALE COMMISSARY & DORM SECURITY
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      BOOKS -------: 01 (05/10)          GENERAL INTEL: 01 (05/16)
      CAMERAS -----: 12 (80/193)         COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 02 (06/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: -- (01/03)
    
     ...the male commissary crawlspace room! There's one item here. The lunchroom
     itself has a single guard, patrolling in a weird route -- like a backwards
     lowercase "H". Pickpocketers should watch his beat once just to be safe.
      _
     |_| 05/12: VIDEO GAMES -: Steal from Hauer (Invisible Inc.)
     |_| 05/16: GENERAL INTEL: in commissary crawlspace room ("Snowden" Globe)
    
     Explosions prevent access into the male dormitory, but the dorm security
     station is open and only has a single guard. Although the other commissaries
     are permanently off-limits, Hope can still enter the nearby confinement room
     for a breather or just to autosave. (Note that the camera in the male dorm,
     which can be accessed partially from the male commissary hall, are excluded
     from the tallies above. They'll be gotten later in full.)
      _
     |_| 06/12: VIDEO GAMES: Steal from Spangler (Myst)
     |_| 05/10: BANNED BOOK: on body scanner desk (This Machine Kills Secrets)
    
    [5.5A] THE DORMS
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      BOOKS -------: -- (05/10)          GENERAL INTEL: 03 (08/16)
      CAMERAS -----: 31 (111/193)        COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 01 (07/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: -- (01/03)
    
     This section will cover both the male and female dorms, plus the lobby. There
     shouldn't be any surprises camera-wise, as most are the same as before. The
     female dorm's main door to the lobby is busted, though.
    
     In any case, the female dorms are the first stop. Fedje stalks these halls
     from end to end, but ignores any detours. Be sure to grab the screwdriver in
     the storage room as it's required to open the bathroom vent.
      _
     |_| 07/12: VIDEO GAMES -: Steal from Fedje (Firewatch)
     |_| 06/16: GENERAL INTEL: Hope's room (390-H's Empty Lockbox)
    
     Go through Zager's secret room, picking up the sleep mine and screwdriver
     inside, to reenter the male dorm bathroom. There'll be a small scene right
     upon entry, plus a sad scannable to find. Be sure to get all the cameras in
     the dorm hallway and the two to the lobby confinement room -- they're easy to
     miss.
      _
     |_| 07/16: GENERAL INTEL: bathroom (G. Plesko's Corpse)
     |_| 08/16: GENERAL INTEL: Mirielle's room (M. Prideaux's Suitcase)
    
     Enter the Atrium afterwards.
    
    [5.6A] THE ATRIUM
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      BOOKS -------: 01 (06/10)          GENERAL INTEL: -- (08/16)
      CAMERAS -----: 13 (124/193)        COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: -- (07/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: 03 (02/03)
    
     Continuing with the plot is as simple as heading to, and using, the elevator
     on 2F -- the same one used in the second chapter.
      _
     |_| 06/10: BANNED BOOK: dead end on 2F (Who Controls the Internet?)
     |_| 02/03: ZAGER TAPE : on railing opposite library entrance corridor
    
     However, those who want all collectibles will have to backtrack quite a ways.
    
    [5.7A] BACKTRACKING: INTELLIGENCE AREA
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      BOOKS -------: -- (06/10)          GENERAL INTEL: 02 (10/16)
      CAMERAS -----: 13 (137/193)        COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 01 (08/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: -- (02/03)
    
     There'll be a new guard here (Scott) who patrols the entire premises' block
     in a loop, no detours. Additionally, players on Zager's route will find that
     this area has "red" cameras. Think of them as evil -- if they spot Hope, they
     radio nearby Prizrak to capture her. Even if she hides, they tend to know
     where, making it useless. To bypass them, at least in the current situation,
     one must hop into them and move Hope through/out of their range. They can
     only be hijacked in 8-second intervals, note.
      _
     |_| 08/12: VIDEO GAMES -: Steal from Scott (Darkest Dungeon)
     |_| 09/16: GENERAL INTEL: cubicle area (R. Rathore - Coffee Mug)
     |_| 10/16: GENERAL INTEL: archives (R. Rathore - Prizrak Entrance Form)
    
    [5.8A] BACKTRACKING: PRIZRAK LOCKERS & POWER STATION
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      BOOKS -------: 02 (08/10)          GENERAL INTEL: 02 (12/16)
      CAMERAS -----: 16 (153/193)        COMPUTERS ---: 01 (03/03)
      VIDEO GAMES -: 02 (10/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: 03 (03/03)
    
     Right at the main juncture, there's another red camera to be wary of. Some
     collectibles are in the bench area, now isolated from the library checkpoint
     and brig.
      _
     |_| 03/03: ZAGER TAPE --: bench area, on bench!
     |_| 11/16: GENERAL INTEL: bench area locker (R. Rathore - Letter to "Jokara")
    
     Make sure not to bump into Alexander, who patrols into the Lockers. He'll
     also patrol the Power Station's front halls, while Morales patrols the back
     corridor near the power grid switch. Feel free to use the break room shortcut
     as the spare screwdriver has no other use in this level. (It puts Hope right
     by one of the banned books!)
    
     As for the cameras in this area, be wary of the two red ones whose ranges
     overlap a bit. It's wisest to jack into one, move Hope into a hiding spot --
     like Cooper's office or the maintenance closet, then wait for the next best
     time to move. When the camera is looking away from Hope's range, she can move
     without it wheeling around to spot her. The break room shortcut circumvents
     most of the annoyances on this end, thankfully. (The confinement room works
     as well.)
      _
     |_| 09/12: VIDEO GAME --: Steal from Alexander (Galak Z)
     |_| 10/12: VIDEO GAME --: Steal from Morales (Proteus)
     |_| 07/10: BANNED BOOK -: Cooper's office, desk (The Snowden Files)
     |_| 08/10: BANNED BOOK -: back area, where Morales patrols (No Place to Hide)
     |_| 03/03: COMPUTER ----: control room, i.e. office opposite Cooper's
     |_| 12/16: GENERAL INTEL: break room sink (F. White - Clean Dishes)
    
     When ready to continue, use the door in Cooper's office to reenter the brig.
     Be careful of the red camera immediately after entering!
    
    [5.9A] BACKTRACKING: BRIG & COMMAND CENTER
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      BOOKS -------: 01 (09/10)          GENERAL INTEL: 04 (16/16)
      CAMERAS -----: 23 (176/193)        COMPUTERS ---: -- (03/03)
      VIDEO GAMES -: 02 (12/12)          T. POSTERS --: 04 (08/08)
      ZAGER TAPES -: -- (03/03)
    
     Only one guard patrols the brig. For some reason, he may suddenly spawn when
     approaching the hallway bend, so be mindful. Unlike some previous guardsmen,
     Bergen often patrols cells, ensuring an easy "lock him in" scenario -- very
     useful when wanting to quickly get through the area.
      _
     |_| 11/12: VIDEO GAME --: Steal from Bergen (The Swapper)
     |_| 09/10: BANNED BOOK -: in Cell C, on bed (The New Digital Age)
     |_| 13/16: GENERAL INTEL: brig hallway (F. White - Loyalist Entrance Exam)
    
     Unlike the first chapter, now the brig's main corridor opens into the command
     center. Only one guard patrols here, though there are two red cameras on each
     end of Derringer's office. There's also a confinement room nearby on 1F.
      _
     |_| 12/12: VIDEO GAME --: Steal from Warnock (This War of Mine)
     |_| 14/16: GENERAL INTEL: 1F cubicle (B. Costa - Wastebasket Hoops Dreams)
     |_| 15/16: GENERAL INTEL: Derringer's office (B. Costa - Speakerphone)
     |_| 16/16: GENERAL INTEL: Derringer's office (M. Sade's Earrings)
     |_| 05/08: T. POSTER ---: waiting room area
     |_| 06/08: T. POSTER ---: confinement room
     |_| 07/08: T. POSTER ---: 1F aisles
     |_| 08/08: T. POSTER ---: 1F aisles
    
     Derringer's Office also contains a lockbox holding a degaussing gun. Using
     this, players can disable red cameras! To find the degaussing location, use
     OMNI View and follow the trail of wires to the panel. It usually displays the
     threat level and, unfortunately, is almost always in the red camera's line of
     sight. (Degaussing is by no means speedy, so in some cases, it may be better
     to just bypass normally.)
    
     With the new weapon, backtracking to the Atrium may be a bit easier, eh?
    
    [5.10A] FINISHING THE GAME...
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      BOOKS -------: 01 (10/10)          GENERAL INTEL: -- (16/16)
      CAMERAS -----: 19 (195/193)        COMPUTERS ---: -- (03/03)
      VIDEO GAMES -: -- (12/12)          T. POSTERS --: -- (08/08)
      ZAGER TAPES -: -- (03/03)
    
     The end is in sight! Hundred-percenters can get the final few cameras in the
     main area and Terminus corridor, while casual players can get the final book
     in the confinement room. If one followed the walkthrough, the last 2 trophies
     will pop here.
      _
     |_| 10/10: BANNED BOOK: elevator lobby confinement room (The Master Switch)
    
     Head through Terminus to the service elevator, bringing Hope up to the very
     top floor. Operate the panel to reorient the catwalk, then jack in Terminus'
     computer. The goal here is to sabotage the coolant systems. Move fan speed to
     low, water level to low, and voltage to high. When the red digital "tunnel"
     appears, listen to three voice clips (the glowing white orbs) using X-button.
     This is only possible when they're near enough.
    
     After the tunnel, Hope is deposited into a global ocean of information orbs,
     not unlike a sun with thousands of planets orbiting it. The goal is to fly
     toward the white objects (use R2), inspect them to accumulate minor voice
     samples, then repeat ad nauseum.
    
     When enough are collected, the area forms into a global map. Hope can access
     satellites to hear the completed voice samples she collected. When all have
     been accessed, the event ends and players are treated to a Derringer scene.
    
     That about ends the game. There'll be an epilogue called "Deep Blue" in which
     one can what Treglazov's wrought. At the end, there'll be a 3-option choice
     to make, but the outcome's the same either way. The end!
    
    _______________________________________________________________________________
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    05) TERMINUS (PATH B)                                                    [WK5B]
    _______________________________________________________________________________
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     Those who want to complete the fifth and final chapter in a nonviolent manner
     will pick "Path B," done by agreeing with Prideaux shortly after beginning.
     Unlike the warmongering "Path A," the mandatory section will be short while
     the backtracking will be large. Those who want to try both paths should make
     a separate save (copy to USB or something) before starting.
    
    [5.1B] HEADMASTER'S OFFICE & LIBRARY
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      BOOKS -------: 01 (01/10)          GENERAL INTEL: -- (00/16)
      CAMERAS -----: 16 (16/193)         COMPUTERS ---: 01 (01/03)
      VIDEO GAMES -: -- (00/12)          T. POSTERS --: -- (00/08)
      ZAGER TAPES -: -- (00/03)
    
     As with Path A, the chapter begins the same: a visit to Treglazov's office
     and a scripted meeting in the library basement. It's here that Hope can pick
     Mirielle's diplomatic path -- that is, saving the Loyalist Prizrak's lives
     instead of Zager's "shoot first, think later" strategy. (Picking an option
     here will pop the related trophy.)
    
     • The PC webcam in Treglazov's office and the fallen camera in the library
       basement are both missable. To offset this, there is a slight surplus of
       cameras to find.
    
     Siding with Mirielle will reveal the objective: erasing falsified criminal
     backgrounds of the Loyalists. If Derringer has nothing to hang over their
     heads, they've no reason to fight for him. In order to get into Derringer's
     office, Hope will need the final OMNI upgrade, conveniently located in that
     selfsame basement.
    
     Once upgraded, Hope is deposited in the library's first-floor lobby. It'll
     be the same as on Path A, only the shortcut to the Archives is permanently
     closed. No Prizrak patrol here. (A few cameras in that obscured corridor are
     available, but will be listed during the backtracking section when they can
     all be obtained.)
    
     • The data broker will sell the final ability (Syphon) at this point for a
       meager $500. This ability will allow Hope to drain certain electronics to
       refill a bar on the phone. Additionally, any unpurchased abilities from
       previous chapters will be discounted.
      _
     |_| 01/10: BANNED BOOK: 1F lobby, book cart (The Way of the Knife)
     |_| 01/03: COMPUTER --: 1F lobby confinement room (A. Ammash re: Books?)
    
     To enter Derringer's office, one must first visit the command center. It's
     located in the locked door in the main lobby (near where Hope was taken at
     the end of Exordium). Ironically, this is the only 5.0 door to unlock in this
     manner...
    
    [5.2B] BRIG & COMMAND CENTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 01 (02/10)          GENERAL INTEL: 04 (04/16)
      CAMERAS -----: 23 (39/193)         COMPUTERS ---: -- (01/03)
      VIDEO GAMES -: 02 (02/12)          T. POSTERS --: 04 (04/08)
      ZAGER TAPES -: -- (00/03)
    
     The command center is a completely new area, connecting the library to the
     brig. It'll be the debut of "red" cameras, which will summon Prizrak if they
     spot Hope tromping around. To counter them, hijack them like normal, then get
     Hope in or around their sights. They'll often appear at strategic locations,
     such as here, where they're on either side of Derringer's office.
    
     Only one guard patrols the area. In order to get past the laser grid blocking
     the waiting room, find the deactivation button beyond and above the entrance
     (the camera opposite that corridor will work). The first order of business is
     entering Derringer's office to steal his degaussing gun -- it's in a hackable
     lockbox.
    
     Once the degausser's acquired, Hope can now access the criminal network PC
     in the 1F aisles. However, this ain't no Google session -- refining searches
     requires data on the "fugitives." These details are acquired by finding the
     green-colored collectibles (general intel) around the room. When enough are
     found, use the PC, flip to the rap sheet page and erase it.
    
     The hard drive giving access to that databank will need to be degaussed as
     well. This process is fairly slow; make sure to time it so Warnock doesn't
     stumble upon Hope mid-swipe.
      _
     |_| 01/12: VIDEO GAME --: Steal from Warnock (This War of Mine)
     |_| 01/16: GENERAL INTEL: 1F cubicle (B. Costa - Wastebasket Hoops Dreams)
     |_| 02/16: GENERAL INTEL: Derringer's office (B. Costa - Speakerphone)
     |_| 03/16: GENERAL INTEL: Derringer's office (M. Sade's Earrings)
     |_| 01/08: T. POSTER ---: waiting room area
     |_| 02/08: T. POSTER ---: confinement room
     |_| 03/08: T. POSTER ---: 1F aisles
     |_| 04/08: T. POSTER ---: 1F aisles
    
     • The degaussing gun has another feature: when used on panels that display
       current threat levels, it corrupts all red cameras, restoring them to their
       normal, nigh-useless selves. Since these panels connect to the red cameras,
       they can easily be found via OMNI View -- the red wiring shows where they
       are. (Degaussing them is helpful, but is still slow. In some cases, it's
       just better to ignore them as usual.)
    
     With Costa's profile cleared, that just leaves two more to go. The entrance
     into the brig will automatically open, too. Only one guy (Bergen) patrols
     here, and given his penchant for wandering cells, he can easily be locked
     in for safer passage. Fisher White, another Loyalist, has scannable data in
     the brig's main hallway. 
      _
     |_| 02/12: VIDEO GAME --: Steal from Bergen (The Swapper)
     |_| 02/10: BANNED BOOK -: in Cell C, on bed (The New Digital Age)
     |_| 04/16: GENERAL INTEL: brig hallway (F. White - Loyalist Entrance Exam)
    
     Make for Cooper's office, through the brig guard station. There's another red
     camera to evade, so watch out.
    
    [5.3B] PRIZRAK LOCKERS & POWER STATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (04/10)          GENERAL INTEL: 02 (06/16)
      CAMERAS -----: 16 (55/193)         COMPUTERS ---: 01 (02/03)
      VIDEO GAMES -: 02 (04/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: 01 (01/03)
    
     The next criminal database is accessed via Cooper's PC. However, as expected,
     there isn't enough info to find the correct Fisher White. The info in the
     break room, coupled with that just found in the brig, does the trick. Degauss
     the computer in Cooper's room when done.
    
     As for getting the other collectibles, it's a bit harder thanks to the main
     corridor having two red cameras which have slight overlap. Hope will have to
     leapfrog between them, using side offices or the maintenance closet for
     safety. The threat level panel to degauss is in the main hallway, near the
     entrance to the back area, containing Morales and the confinement room.
    
     Speaking of which, that back area also has a red camera. Degaussing it -- via
     the corridor's corner panel -- is almost entirely pointless, though. Instead,
     evade it and Morales by hiding via the lower boxes. It'll still need to be
     jacked into when moving around, though. (Unfortunately, the vent shortcut
     connecting the back hallway to the break room require a screwdriver, which
     Hope doesn't have.)
      _
     |_| 03/12: VIDEO GAME --: Steal from Alexander (Galak Z)
     |_| 04/12: VIDEO GAME --: Steal from Morales (Proteus)
     |_| 03/10: BANNED BOOK -: Cooper's office, desk (The Snowden Files)
     |_| 04/10: BANNED BOOK -: back area, where Morales patrols (No Place to Hide)
     |_| 02/03: COMPUTER ----: control room, i.e. office opposite Cooper's
     |_| 05/16: GENERAL INTEL: break room sink (F. White - Clean Dishes)
    
     The third and final database is in the Intelligence section, which naturally
     requires backtracking through the Prizrak lockers. The side doors into the
     brig and library checkpoint area are both broken, and there's a red camera to
     avoid. (The degaussing panel is right under said device.) Alexander patrols
     this area as part of his route, note.
      _
     |_| 01/03: ZAGER TAPE --: locker room, on bench!
     |_| 06/16: GENERAL INTEL: locker room (R. Rathore - Letter to "Jokara")
    
    [5.4B] INTELLIGENCE AREA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: -- (04/10)          GENERAL INTEL: 02 (08/16)
      CAMERAS -----: 13 (68/193)         COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 01 (05/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: -- (01/03)
    
     Other than a few red cameras, the only thing new is Scott, the guard walking
     all three areas in an infinite loop. The databank and degauss-worthy hard
     drive are in the cubicle area. Find Rathore's data nearby to get enough info
     first.
      _
     |_| 05/12: VIDEO GAMES -: Steal from Scott (Darkest Dungeon)
     |_| 07/16: GENERAL INTEL: cubicle area (R. Rathore - Coffee Mug)
     |_| 08/16: GENERAL INTEL: archives (R. Rathore - Prizrak Entrance Form)
    
     Into the Atrium!
    
    [5.5B] THE ATRIUM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 01 (05/10)          GENERAL INTEL: -- (08/16)
      CAMERAS -----: 13 (81/193)         COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: -- (05/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: 01 (02/03)
    
     Zager's pyrotechnics have done a number on this once-beautiful lobby, with
     debris blocking some minor paths. The upstairs are is now open, though, and
     with it, the elevator leading toward the game's ending.
      _
     |_| 06/10: BANNED BOOK: dead end on 2F (Who Controls the Internet?)
     |_| 02/03: ZAGER TAPE : on railing opposite library entrance corridor
    
     Of course, completionists will want to backtrack for their goodies. There are
     no red cameras past the Intelligence area, thankfully.
    
    [5.6B] BACKTRACKING: THE DORMS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: -- (05/10)          GENERAL INTEL: 03 (11/16)
      CAMERAS -----: 31 (112/193)        COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 01 (06/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: -- (02/03)
    
     The dorm lobby and the male dorm are both completely empty. Players can get
     into Mirielle's room with her voice identification chip, which everyone
     should hopefully have by now. A few cameras into the lobby's closed-off
     confinement rom are available, too, and easily missed.
      _
     |_| 09/16: GENERAL INTEL: Mirielle's room (M. Prideaux's Suitcase)
     |_| 10/16: GENERAL INTEL: bathroom (G. Plesko's Corpse)
    
     Each dorm has a busted door, forcing players to use the bathroom vents to
     bridge the gap. There's a screwdriver in the Zager room, required to reach
     the female dorms. Only one skulking guard patrols here: he only patrols the
     main corridor, ignoring anterooms. Given his strides, it's wise to use the
     statue hiding spots. (There's a spare screwdriver in the storage room, not
     that it's required. It was meant for the one in the power station during the
     Path A route.)
      _
     |_| 06/12: VIDEO GAMES -: Steal from Fedje (Firewatch)
     |_| 11/16: GENERAL INTEL: Hope's room (390-H's Empty Lockbox)
    
    [5.7B] BACKTRACKING: MALE COMMISSARY & DORM SECURITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 01 (06/10)          GENERAL INTEL: 01 (12/16)
      CAMERAS -----: 12 (124/193)        COMPUTERS ---: -- (02/03)
      VIDEO GAMES -: 02 (08/12)          T. POSTERS --: -- (04/08)
      ZAGER TAPES -: -- (02/03)
    
     The dorm security station is still manned, in a sense. The route into the
     other commissaries is permanently closed, however, and not even a camera can
     be accessed past the station's divider. The confinement room is okay if one
     needs a quick battery charge or autosave.
      _
     |_| 07/12: VIDEO GAMES: Steal from Spangler (Myst)
     |_| 06/10: BANNED BOOK: on body scanner desk (This Machine Kills Secrets)
    
     Enter the male commissary corridor to find Hauer, notable for patrolling the
     area in a very weird pattern, almost like a flipped lowercase "H" or the
     Greek letter Mu. Because it's so choppy, players may be taken aback as they
     scramble for the crawlspace behind the overturned tables.
      _
     |_| 08/12: VIDEO GAMES -: Steal from Hauer (Invisible Inc.)
     |_| 12/16: GENERAL INTEL: in commissary crawlspace room ("Snowden" Globe)
    
     Previously, this room was isolated, but now there's a fresh blast hole into
     the barracks, another area unique to this chapter.
    
    [5.8B] THE BARRACKS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 02 (08/10)          GENERAL INTEL: 04 (16/16)
      CAMERAS -----: 26 (150/193)        COMPUTERS ---: 01 (03/03)
      VIDEO GAMES -: 02 (10/12)          T. POSTERS --: 04 (08/08)
      ZAGER TAPES -: 01 (03/03)
    
     The interesting events that happen here on Path A don't occur on Path B,
     giving proceedings a very simplified progression. One thing remains the same:
     two of the four Prizrak (Nieves, Walker) do not carry video games.
    
     Hope will start on 1F, notable for its commissary. There are two staircases
     on either side of this tier that go to 1F -- there one finds the bunk area
     (large, small, and 4 isolated rooms). Each tier also contains a confinement
     room.
      _
     |_| 07/10: BANNED BOOK -: 1F, commissary buffet tray (The Net Delusion)
     |_| 09/12: VIDEO GAMES -: 1F, Steal from Messenger (Machinarium)
     |_| 13/16: GENERAL INTEL: 1F, commissary table (Prizrak Playing Poker)
     |_| 05/08: T. POSTER ---: 1F, confinement room
     |_| 06/08: T. POSTER ---: 1F, commmissary
     |_| 03/03: ZAGER TAPE --: 1F, confinement room, on a box
    
     Guards do not patrol between floors, i.e. using the stairwells. Despite this,
     progressing through 2F's cramped bunks can be a bit annoying. Locking doors
     on Fielder and Walker, who have route that nearly mirror each other, forces
     them to go all the way around. It's also good for making getaways.
      _
     |_| 08/10: BANNED BOOK -: 2F, Goran Plesko's room (Cypherpunks)
     |_| 10/12: VIDEO GAMES -: 2F, Steal from Fielder (Distance)
     |_| 03/03: COMPUTER ----: 2F, Goran Plesko's room (UNKNOWN re: Yo)
     |_| 14/16: GENERAL INTEL: 2F, small bunk area (S. Walker's Footlocker)
     |_| 15/16: GENERAL INTEL: 2F, large bunk area (E. Nieve's Footlocker)
     |_| 16/16: GENERAL INTEL: 2F, Goran Plesko's room (G. Plesko's Footlocker)
     |_| 07/08: T. POSTER ---: 2F, small bunk area
     |_| 08/08: T. POSTER ---: 2F, confinement room
    
     To backtrack even further, find the 2F perimeter corridor (near stairway to
     commissary) that's partially collapsed. This is a shortcut into the Archives.
     Note that it's a bit wonky to maneuver Hope through -- it may be easier if
     she's standing instead of crouching.
    
    [5.9B] THE ARCHIVES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 01 (09/10)          GENERAL INTEL: -- (16/16)
      CAMERAS -----: 26 (176/193)        COMPUTERS ---: -- (03/03)
      VIDEO GAMES -: -- (12/12)          T. POSTERS --: -- (08/08)
      ZAGER TAPES -: -- (03/03)
    
     This only thing different about this from previous excursions is the 2F hall
     having a central barricade, forcing players to use the 1F conveyor belt area
     to walk around. There are two guards down there, but as luck would have it,
     they're the only ones in the entire chapter who don't have ARC Suits. They
     both carry tasers, too -- how's that for cruel irony.
      _
     |_| 02/10: BANNED BOOK: on 1F conveyor belt, going in a loop (1984)
     |_| 01/10: VIDEO GAMES: Steal from Liu (Never Alone)
     |_| 02/10: VIDEO GAMES: Steal from Call (Her Story)
    
     When they're bypassed or eradicated, make sure to backtrack even further to
     the metallic Library/Archives passageway. There's little of interest here
     besides cameras for the 100% rating, although a locker may have pepper spray
     to nab. (Though it's useless against nearly all foes here, so why bother?)
    
     That ends the backtracking for this level. Return to the Atrium and use the
     elevator for the final stretch. (It's also worth noting that, if the elevator
     is taken and one forgot a collecible, it's possible to descend.)
    
    [5.10A] FINISHING THE GAME...
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      BOOKS -------: 01 (10/10)          GENERAL INTEL: -- (16/16)
      CAMERAS -----: 19 (195/193)        COMPUTERS ---: -- (03/03)
      VIDEO GAMES -: -- (10/12)          T. POSTERS --: -- (08/08)
      ZAGER TAPES -: -- (03/03)
    
     One last area to revisit! No enemies here, so get the final set of cameras
     in the lobby, confinement room and overlook spots, plus by the lower surface
     elevator. If one followed this walkthrough the whole way, collecting the last
     book will trigger the last couple trophies, including the platinum.
      _
     |_| 10/10: BANNED BOOK: elevator lobby confinement room (The Master Switch)
    
     Head through Terminus to the service elevator, bringing Hope up to the very
     top floor. Operate the panel to reorient the catwalk, then jack in Terminus'
     computer. The goal here is to sabotage the coolant systems. Move fan speed to
     low, water level to low, and voltage to high. When the red digital "tunnel"
     appears, listen to three voice clips (the glowing white orbs) using X-button.
     This is mandatory and only possible when they're near enough.
    
     After the "tunnel," Hope's deposited into a global ocean of information orbs,
     not unlike a sun with thousands of planets orbiting it. The goal is to fly
     toward the white objects (use R2), inspect them to accumulate minor voice
     samples, then repeat.
    
     When enough are collected, the area forms into a global map. Hope can access
     satellites to hear the completed voice samples she collected. When all have
     been accessed, the event ends and players are treated to a Derringer scene.
    
     That about ends the game. There'll be an epilogue called "Deep Blue" in which
     one can Treglazov's lauded Arrival. At the end, there'll be a 3-option choice
     to make, but the outcome's the same either way. The end!
                                                          _______________________
    _____________________________________________________/ IV. APPENDICES [APPN] |_
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ACHIEVEMENTS                                                             [ACHV]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Most of Republique's trophies are pretty simple in nature: find all tapes,
     scan all OMNI View items (intel/newspapers/voicemails/emails/posters), or
     just complete a chapter. In chapters two and five, players will have to make
     a certain decision, with each choice unlocking a trophy.
    
     The middle column is for PS4 trophy types: Bronze, Silver, Gold, Platinum.
      ____________________________ ___ __________________________________________
     | ACHIEVEMENT/TROPHY         | T | UNLOCK METHOD                            |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Communique [Episode 1]     | B | Ep. 1: Listen to all Zager tapes         |
     | Communique [Episode 2]     | B | Ep. 2: Listen to all Zager tapes         |
     | Communique [Episode 3]     | B | Ep. 3: Listen to all Zager tapes         |
     | Communique [Episode 4]     | B | Ep. 4: Listen to all Zager tapes         |
     | Communique [Episode 5]     | B | Ep. 5: Listen to all Zager tapes         |
     | Contraband [Episode 1]     | G | Ep. 1: Find all books & video games      |
     | Contraband [Episode 2]     | G | Ep. 2: Find all books & video games      |
     | Contraband [Episode 3]     | G | Ep. 3: Find all books & video games      |
     | Contraband [Episode 4]     | S | Ep. 4: Find all books & video games      |
     | Contraband [Episode 5]     | G | Ep. 5: Find all books & video games      |
     | Data Collector [Episode 1] | S | Ep. 1: Scan all OMNI View items          |
     | Data Collector [Episode 2] | S | Ep. 2: Scan all OMNI View items          |
     | Data Collector [Episode 3] | S | Ep. 3: Scan all OMNI View items          |
     | Data Collector [Episode 4] | S | Ep. 4: Scan all OMNI View items          |
     | Data Collector [Episode 5] | S | Ep. 5: Scan all OMNI View items          |
     | Exordium                   | B | Complete chapter one                     |
     | God's Acre                 | B | Complete chapter four                    |
     | Hope is Alive              | B | Ep. 1: Answer Hope's question via camera |
     | Metamorphosis              | B | Complete chapter two                     |
     | Mirror Images              | B | Ep. 4: View all TVs & find all p. dishes |
     | Ones & Zeroes              | B | Complete chapter three                   |
     | Terminus                   | B | Complete chapter five                    |
     | The Analyst                | G | Scan every OMNI View item in the game    |
     | The Beautiful Lie          | B | Ep. 2: watch 3F terminal without Hope    |
     | The Diplomat               | B | Ep. 5: choose the diplomatic approach    |
     | The Director               | P | Earn all other trophies in the game      |
     | The Provocateur            | G | Listen to every Zager tape in the game   |
     | The Revolutionary          | B | Ep. 5: choose the warlike approach       |
     | The Spymaster              | G | Find all books and games in Republique   |
     | The Ugly Truth             | B | Ep. 2: watch 3F terminal with Hope       |
     |____________________________|___|__________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CHAPTER 1 COLLECTIBLES                                                   [CH1C]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CHAPTER 1: CAMERAS
      _____ _____________________________ _______________________________________
     | ### | CAMERA DESIGNATION          | LOCATION                              |
     |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 001 | BRIG: CELL_D1               | Cells; inside Hope's starting cell    |
     | 002 | BRIG: CELL_D2               | Cells; inside Hope's starting cell    |
     | 003 | BRIG: CORRIDOR1             | Cells; starting point hallway         |
     | 004 | BRIG: CONTRABAND_RM         | Cells; pincode room near starting pt  |
     | 005 | BRIG: CELL_A1               | Cells; across from pincode room       |
     | 006 | BRIG: CORRIDOR2             | Cells; hallway                        |
     | 007 | BRIG: CORRIDOR3             | Cells; by Sanchez's guard station     |
     | 008 | BRIG: GUARD_STN             | Cells; guard station where Sanchez is |
     | 009 | BRIG: CORRIDOR4             | Cells; by Sanchez's guard station     |
     | 010 | BRIG: CORRIDOR5             | Cells; facing Cells area exit door    |
     |-----+-----------------------------+---------------------------------------|
     | 011 | PRIZRK_LOCKR: ROOM1         | Locker area; faces Cadogan            |
     | 012 | PRIZRK_LOCKR: ROOM2A        | Locker area; behind Cadogan           |
     | 013 | PRIZRK_LOCKR: ROOM2B        | Locker area; faces lockers by Cadogan |
     |-----+-----------------------------+---------------------------------------|
     | 014 | INTELLIGENCE: CORRIDOR1     | Locker area; corridor corner cam      |
     | 015 | INTELLIGENCE: CORRIDOR2     | Intelligence; by entrance             |
     | 016 | INTELLIGENCE: CORRIDOR3     | Intelligence; overlooks cubicle area  |
     | 017 | INTL_CONFINE: MONITOR_STN   | Intelligence; confinement room        |
     | 018 | INTL_CONFINE: CELL          | Intelligence; confinement room cell   |
     | 019 | INTELLIGENCE: PROCESSING    | Intelligence; over main cubicle area  |
     | 020 | INTELLIGENCE: OPERATIONS1   | Intelligence; faces main cubicle area |
     | 021 | INTELLIGENCE: OPERATIONS2   | Intelligence; faces main cubicle area |
     | 022 | INTELLIGENCE: ARCHIVE1      | Intelligence; opposite confinement rm |
     | 023 | INTELLIGENCE: ARCHIVE2      | Intelligence; opposite confinement rm |
     | 024 | INTELLIGENCE: CITIZEN_DATA1 | Intelligence; facing Shell's station  |
     | 025 | INTELLIGENCE: CITIZEN_DATA2 | Intelligence; above Shell's station   |
     |-----+-----------------------------+---------------------------------------|
     | 026 | ATRIUM_F1: CORRIDOR_E       | Atrium; 1F corner camera              |
     | 027 | ATRIUM_F1: CORRIDOR_W       | Atrium; 1F corner camera              |
     | 028 | ATRIUM_F1: STAIRWAY_E       | Atrium; 1F-2F stairway (locked)       |
     | 029 | ATRIUM_F1: STAIRWAY_W       | Atrium; 1F-2F stairway (locked)       |
     | 030 | ATRIUM_F1: TO_BRIG          | Atrium; 1F brig entrance camera       |
     | 031 | ATRIUM_F1: TO_DORMS         | Atrium; 1F dorm entrance camera       |
     | 032 | ATRIUM_F1: TO_LIBRARY       | Atrium; 1F library entrance camera    |
     | 033 | ATRIUM_F2: CORRIDOR_NE      | Atrium; 2F above-stairway camera      |
     | 034 | ATRIUM_F2: CORRIDOR_NW      | Atrium; 2F above-stairway camera      |
     | 035 | ATRIUM_F2: CORRIDOR_SE      | Atrium; 2F camera (via CORRIDOR_NE)   |
     | 036 | ATRIUM_F2: CORRIDOR_SW      | Atrium; 2F camera (via CORRIDOR_NW)   |
     | 037 | ATRIUM_F3: OVERWATCH        | Atrium; faces entrance to library     |
     | 038 | ATRIUM_F?: ???000           | Atrium; camera atop the huge statue   |
     |-----+-----------------------------+---------------------------------------|
     | 039 | DORMS: CORRIDOR1            | Dorms; by entrance from Atrium        |
     | 040 | DORMS: CORRIDOR2            | Dorms; entrance to dorms lobby        |
     | 041 | DORMS: OVERWATCH            | Dorms; above lobby reception area     |
     | 042 | DORMS: LOBBY_N1             | Dorms; lobby reception area           |
     | 043 | DORMS: LOBBY_N2             | Dorms; lobby reception area           |
     | 044 | DORMS: LOBBY_S1             | Dorms; lobby reception area           |
     | 045 | DORMS: TO_CONFINE1          | Dorms; lobby hall to confinement rm   |
     | 046 | DORMS: TO_CONFINE2          | Dorms; lobby hall to confinement rm   |
     | 047 | DORM_CONFINE: MONITOR_STN   | Dorms; lobby confinement room         |
     | 048 | DORM_CONFINE: CELL          | Dorms; lobby confinement room, cell   |
     | 049 | MATRON_STUDY: N1            | Dorms lobby; Mireille's study nook    |
     | 050 | MATRON_STUDY: S1            | Dorms lobby; Mireille's study nook    |
     | 051 | MATRON_QRTRS: OVERWATCH1    | Dorm lobby; Mireille's room           |
     | 052 | MATRON_QRTRS: OVERWATCH2    | Dorm lobby; Mireille's room           |
     |-----+-----------------------------+---------------------------------------|
     | 053 | W_DORMS: CORRIDOR1          | Female dorms; entrance camera         |
     | 054 | W_DORMS: CORRIDOR2          | Female dorms; outside Hope's room     |
     | 055 | W_DORMS: 390H_OBSRVR1       | Female dorms; Hope's room             |
     | 056 | W_DORMS: 390H_???0          | Female dorms; Hope's room (in vent)   |
     | 057 | W_DORMS: TO_WC              | Female dorms; ceiling cam near bathrm |
     | 058 | WOMENS_WC: INSPECTOR1       | Female dorms; bathroom                |
     | 059 | WOMENS_WC: INSPECTOR2       | Female dorms; bathroom                |
     | 060 | W_DORMS: CORRIDOR3          | Female dorms; near path bend          |
     | 061 | W_DORMS: CORRIDOR4          | Female dorms; near path bend          |
     | 062 | W_DORMS: CORRIDOR5          | Female dorms; faces storage room      |
     | 063 | W_DORMS: STORAGE1           | Female dorms; storage room interior   |
     | 064 | W_DORMS: CORRIDOR6          | Female dorms; entrance to cafeteria   |
     |-----+-----------------------------+---------------------------------------|
     | 065 | DORMS_SEC: CORRIDOR1        | Dorm security; above entrance         |
     | 066 | DORMS_SEC: CHECKPOINT1      | Dorm security; faces scanner          |
     | 067 | DORMS_SEC: CHECKPOINT2      | Dorm security; above terminal         |
     | 068 | DORMS_SEC: CORRIDOR2        | Dorm security; corner camera          |
     | 069 | DORMS_SEC: TO_W_CMSRY       | Dorm security; past checkpoint        |
     | 070 | DORMSEC_CONF: CORRIDOR1     | Dorm security; by conf. rm entr       |
     | 071 | DORMSEC_CONF: CORRIDOR2     | Dorm security; by conf. rm entr       |
     | 072 | DORMSEC_CONF: MONITOR_STN   | Dorm security; confinement room       |
     | 073 | DORMSEC_CONF: CELL          | Dorm security; confin. rm. cell       |
     |-----+-----------------------------+---------------------------------------|
     | 074 | W_COMMISSARY: SE1           | Female commissary; above entrance     |
     | 075 | W_COMMISSARY: NE1           | Female commissary; eating area        |
     | 076 | W_COMMISSARY: NW1           | Female commissary; above serving area |
     | 077 | W_COMMISSARY: SW2           | Female commissary; corner cam         |
     | 078 | W_COMMISSARY: OVERWATCH     | Female commissary; central cam        |
     | 079 | W_COMMISSARY: TO_STAFCMSRY2 | Female commissary; small hallway      |
     | 080 | KITCHEN: ENTRY_HALL         | Kitchen, employee hallway with ramp   |
     | 081 | KIT_CONFINE: MONITOR_STN    | Kitchen confinement room              |
     | 082 | KIT_CONFINE: CELL           | Kitchen confinement room; cell        |
     | 083 | KITCHEN: PREP_AREA          | Kitchen, food-prep area               |
     | 084 | KITCHEN: ENTRY_STAIR        | Kitchen, overlooks staircase          |
     | 085 | KITCHEN: REFRIGERATOR       | Kitchen, where Vesely patrols         |
     | 086 | KITCHEN: RANGE              | Kitchen, food-prep area               |
     | 087 | KITCHEN: PANTRY1            | Kitchen, small eating area past ovens |
     | 088 | KITCHEN: PANTRY2            | Kitchen, small eating area past ovens |
     |-----+-----------------------------+---------------------------------------|
     | 089 | STAFF_CMSRY: NW1            | Staff Dining; corner camera           |
     | 090 | STAFF_CMSRY: OVERWATCH1     | Staff Dining; above serving area      |
     | 091 | STAFF_CMSRY: OVERWATCH2     | Staff Dining; above eating area       |
     | 092 | STAFF_CMSRY: SE1            | Staff Dining; behind serving area     |
     | 093 | STAFF_CMSRY: SW1            | Staff Dining; corner camera           |
     | 094 | STAFF_CMSRY: TO_W_CMSRY     | Staff Dining; by door to other csmry. |
     | 095 | CMSY_CONFINE: MONITOR_STN   | Staff Dining; confinement room        |
     | 096 | CMSY_CONFINE: CELL          | Staff Dining; confine rm, cell        |
     | 097 | GRAND_DINING: OVERWATCH1    | Grand Dining Room; above tables       |
     | 098 | GRAND_DINING: OVERWATCH2    | Grand Dining Room; above tables       |
     | 099 | THE_VAULT: MONITOR_STN      | Grand Dining Room; behind fireplace   |
     | 100 | THE_VAULT: OVERWATCH        | Grand Dining Room; behind fireplace   |
     | 101 | SG1                         | Grand Dining Room; in Omni v1.0 room  |
     | 102 | THE VAULT: SUPPLY_ROOM      | Grand Dining Room; rm behind fireplc. |
     |-----+-----------------------------+---------------------------------------|
     | 103 | E_COMMISSARY: W1            | Male commissary                       |
     | 104 | E_COMMISSARY: E1            | Male commissary                       |
     | 105 | E_COMMISSARY: INSPECTOR     | Male commissary; crawlspace room      |
     | 106 | E_DORMS: CORRIDOR5          | Male Dorm; entrance to commissary     |
     | 107 | E_DORMS: CORRIDOR4          | Male Dorm; main hallway               |
     | 108 | E_DORMS: CORRIDOR3          | Male Dorm; main hallway, at bend      |
     | 109 | E_DORMS: CORRIDOR2          | Male Dorm; main hallway, at bend      |
     | 110 | E_DORMS: CORRIDOR1          | Male Dorm; by bathroom                |
     | 111 | MENS_WC: INSPECTOR1         | Male Dorm; bathroom                   |
     | 112 | MENS_WC: INSPECTOR2         | Male Dorm; bathroom                   |
     | 113 | MAINT_AXS: LOC?!(-_-#)      | Secret room; between dorm bathrooms   |
     |-----+-----------------------------+---------------------------------------|
     | 114 | MAIN_LOBBY: CORRIDOR3       | Investigation; above Atrium entrance  |
     | 115 | MAIN_LOBBY: CORRIDOR2       | Investigation; passage to Atrium      |
     | 116 | MAIN_LOBBY: CORRIDOR1       | Investigation; passage to Atrium      |
     | 117 | LOBBY_SEC: CHECKPOINT1      | Library checkpoint                    |
     | 118 | LOBBY_SEC: CHECKPOINT2      | Library checkpoint                    |
     | 119 | LOBBY_SEC: CHECKPOINT3      | Library checkpoint                    |
     |-----+-----------------------------+---------------------------------------|
     | 120 | POWER_STN: BREAK_ROOM       | Power Station; in break room          |
     | 121 | POWER_STN: CORRIDOR1        | Power Station; entrance hallway       |
     | 122 | POWER_STN: CONTROL          | Power Station; room opposite Cooper's |
     | 123 | COOPER-KUN: d(@_@)b         | Power Station; Cooper's room          |
     | 124 | POWER_STN: MAINT_CLOSET     | Power Station; corner closet          |
     | 125 | POWER STN: CORRIDOR2        | Power Station; hallway by mnt. closet |
     | 126 | POWER_STN: STATION1         | Power Station; entrance to conf. room |
     | 127 | PS_CONFINE: MONITOR_STN     | Power Station; confinement room       |
     | 128 | PS_CONFINE: CELL            | Power Station; confinement room cell  |
     | 129 | POWER_STN: STATION2         | Power Station; cargo area by Tiong    |
     | 130 | POWER_STN: STATION3         | Power Station; hallway by Tiong       |
     | 131 | POWER_STN: STATION4         | Power Station; hallway by Tiong       |
     | 132 | POWER_STN: STATION5         | Power Station; hallway by Tiong       |
     |_____|_____________________________|_______________________________________|
    
    CHAPTER 1: EXORDIUM: GAME CARTRIDGES
      ____ _____________________ ________________ _______________________________
     | ## | VIDEO GAME          | STEAL FROM...  | GUARD LOCATION                |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Shovel Knight       | Jose Sanchez   | Cells; guard station          |
     | 02 | Gone Home           | Milton Cadogan | Prizrak locker area; by table |
     | 03 | Fat Princess        | Gerry White    | Intelligence; main cubicles   |
     | 04 | Journey             | Chris Shell    | Intelligence; by archives     |
     | 05 | Year Walk           | Paul Geller    | Dorm lobby; reception area    |
     | 06 | Nuclear Throne      | Tycho Brahe    | Female dorms; bathroom        |
     | 07 | Super Hexagon       | Mark Lewis     | Female dorms; storage room    |
     | 08 | Kentucky Route Zero | Malcolm Grant  | Dorm security; patrols area   |
     | 09 | Alone With You      | Mark Klink     | F. commissary; patrols area   |
     | 10 | Destiny             | William Vesely | Kitchen, patrols refrigerator |
     | 11 | Gravity Rush        | Justin Groves  | Kitchen, standing by ovens    |
     | 12 | Axiom Verge         | Sotaro Kojima  | Staff Dining, after 1.0 found |
     | 13 | The Banner Saga     | Rudy Richter   | Male Dorms; bathroom          |
     | 14 | The Fall            | Jairo Avila    | Power Station; break room     |
     | 15 | Bastion             | Edwyn Tiong    | Power Station; cargo area     |
     |____|_____________________|________________|_______________________________|
    
    CHAPTER 1: EXORDIUM: BANNED BOOKS
      ____ _________________________ ____________________________________________
     | ## | BANNED BOOK             | LOCATION                                   |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Zorba the Greek         | Intelligence; archive area, corner cabinet |
     | 02 | The Scarlet Letter      | Dorms, female wing; Hope's room, dresser   |
     | 03 | Lady Chatterley's Lover | Dorms, female wing; bathroom, on sink      |
     | 04 | The Naked Lunch         | Female commissary; in tree planter         |
     | 05 | Leaves of Grass         | Commissary kitchen; refrigerator           |
     | 06 | Animal Farm             | The Vault; in room with Omni v1.0 server   |
     | 07 | Doctor Zhivago          | Male commissary; desk in crawlspace room   |
     | 08 | Candide                 | Dorms lobby; outside Mireille's bedroom    |
     | 09 | Brave New World         | Power Station; room opposite Cooper's      |
     | 10 | Lolita                  | Power Station; carried by Edwyn Tiong      |
     |____|_________________________|____________________________________________|
    
    CHAPTER 1: EXORDIUM: ZAGER TAPES
      ____ _____________________ ________________________________________________
     | ## | TAPE                | LOCATION                                       |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | The Drifter         | Cells, Prizrak locker area; locker by Cadogan  |
     | 02 | The Drunk           | Dorms, female wing; storage room Lewis guards  |
     | 03 | The Editor          | Secret room between dorm bathrooms; on table   |
     | 04 | The Distracted      | Power Station; cargo area where Tiong patrols  |
     | 05 | Contract Negotiator | Dorm lobby; Prideaux's rm. (req. voice recog.) |
     |____|_____________________|________________________________________________|
    
    CHAPTER 1: EXORDIUM: GENERAL INTEL
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Cells; "Brig Pin Code" at guard station                              |
     | 02 | Intelligence, confinement room; charging station port                |
     | 03 | Intelligence, area Shell guards; fingerprint scan at his station     |
     | 04 | Intelligence, main cubicle wall; Investigation Board                 |
     | 05 | Atrium; "Handwritten Letter - Kevin Clark" at Clark's lectern        |
     | 06 | Atrium; "Headmaster Inaugural Banner" above library's entrance       |
     | 07 | Dorms, lobby; "Stack of Poisoned Manifestos" in the study nook       |
     | 08 | Dorms, lobby; "Handwritten Letter - List of Banned Books" @ s. nook  |
     | 09 | Dorms, lobby; "M. Prideaux Diploma" in Mireille's study nook         |
     | 10 | Dorms, lobby; "Headmaster Welcomes M. Prideaux" (scan lobby statue)  |
     | 11 | Dorm lobby, Mireille's room (Discarded Manifesto Pages)              |
     | 12 | Dorm lobby, Mireille's room (M. Prideaux Reading Contraband)         |
     | 13 | Dorm lobby, Mireille's room (Contraband Cell Phone Charger)          |
     | 14 | Dorms, female wing; entrance to Hope's room (390-H Room Panel)       |
     | 15 | Dorms, female wing; Hope's room (390-H Poetry Homework)              |
     | 16 | Dorms, female wing; Hope's room, fishbowl (390-H Confession)         |
     | 17 | Dorms, female wing; Hope's room, box (390-H Gift from Headmaster)    |
     | 18 | Dorms, female wing; storage room (M. Prideaux Interrogates 310-M)    |
     | 19 | Grand Dining Hall; fireplace plaque (doesn't count as loot)          |
     | 20 | Grand Dining Hall; rm behind fireplace (K. Treglazov's Pyramid Pins) |
     | 21 | Grand Dining Hall; rm behind fireplace (Passports, Foreign Currency) |
     | 22 | Male Dorm; Vacancy Notice (on 933-W's room entrance)                 |
     | 23 | Secret room between dorm bathrooms (Famous Uprising of 1989)         |
     | 24 | Secret room between dorm bathrooms (Famous Uprising of 1944)         |
     | 25 | Secret room between dorm bathrooms (Photograph Taken by D. Zager)    |
     | 26 | Secret room between dorm bathrooms (Early Draft of Poisoned Manifs.) |
     | 27 | Secret room between dorm bathrooms; boombox (doesn't count as loot)  |
     | 28 | Power Stn., break room; D. Zager Wanted Poster                       |
     | 29 | Power Stn., Cooper's rm. (Empty Game Cartridge Container)            |
     | 30 | Power Stn., Cooper's rm. (Kickstarter Poster - Shovel Knight)        |
     | 31 | Power Stn., Cooper's rm. (Kickstarter Poster - Shadowrun Returns)    |
     | 32 | Power Stn., Cooper's rm. (Kickstarter Poster - Double Fine Adventure)|
     | 33 | Power Stn., Cooper's rm. (Dedicated Service Award - F. Cooper)       |
     | 34 | Library lobby, interrogation rm. (Pre-Cal Broken Collar)             |
     | 35 | Library lobby, interrogation rm. (M. Prideaux Voice Recognition File)|
     |____|______________________________________________________________________|
      • "L Octavo & K Treglazov Part Ways" doesn't count if viewed here @ Atrium,
        but can be sold as loot like normal
    
    CHAPTER 1: EXORDIUM: NEWSPAPERS
      ____ _____ ________________________________________________________________
     | ## | ISS | LOCATION                                                       |
     |¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | 171 | Cells; in 247-G's confinement area                             |
     | 02 | 146 | Prizrak locker area; on table where Cadogan is standing        |
     | 03 | 168 | Dorms, lobby; reception desk                                   |
     | 04 | 139 | Grand Dining Hall; vault supply room behind fireplace          |
     | 05 | 142 | Library checkpoint (via power station cutaway/Derringer scene) |
     |____|_____|________________________________________________________________|
    
    CHAPTER 1: EXORDIUM: COMPUTERS (EMAILS)
      ____ _________________________________ _____ _____________________________
     | ## | INTEL                           | $$$ | LOCATION                    |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | M. Prideaux Interrogation of P. |  50 | Intelligence; main cubicles |
     | 02 | Prizrak re: 933-W Disappearance |  50 | Intelligence; main cubicles |
     | 03 | Monitor - Librarian's Passport  |  50 | Intelligence; main cubicles |
     | 04 | Prizrak re: Fingerprint Scanner |  50 | Intelligence; Shell's desk  |
     | 05 | Monitor - Fingerprint Scan      |  50 | Intelligence; Shell's desk  |
     | 06 | Derringer re: Offline Cameras   | 100 | Dorm lobby; desk computer   |
     | 07 | Footage: 390-H Escape From Brig | 100 | Dorm lobby; study nook PC   |
     | 08 | Prizrak re: Contraband Items    |  50 | Dorm security; Grant's desk |
     | 09 | Prizrak re: Poisoned Manifesto  |  50 | Male commissary; crawlspace |
     | 10 | Monitor - Body Scan of 390-H    |  50 | Library checkpoint computer |
     | 11 | Monitor - Sleep Mine Schematic  |  50 | Power Station; control room |
     | 12 | Prizrak re: Computer Maintenan. | --- | Power Station; Cooper's rm. |
     |____|_________________________________|_____|_____________________________|
    
    CHAPTER 1: EXORDIUM: VOICEMAILS
      ____ _________________________________ ____________________________________
     | ## | INTEL                           | LOCATION                           |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Q. Derringer re: M. Prideaux    | Intelligence; main cubicle area    |
     | 02 | Q. Derringer re: Fingerprints   | Intelligence; Shell's desk         |
     | 03 | M. Prideaux re: 390-H           | Cells; Sanchez's station           |
     | 04 | Q. Derringer re: 933-W          | Dorms, lobby; reception desk       |
     | 05 | Q. Derringer re: Metal Detector | Dorm security; at Grant's desk     |
     | 06 | Q. Derringer re: PIN Code       | Male commissary; crawlspace room   |
     | 07 | Q. Derringer re: F. Cooper's O. | Power Station; Cooper's room       |
     |____|_________________________________|____________________________________|
    
    CHAPTER 1: EXORDIUM: TUTORIAL POSTERS
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Cells; on wall in area with first guard                              |
     | 02 | Cells; on wall past first guard station (manned by Sanchez)          |
     | 03 | Prizrak Locker area; on wall near where Cadogan stands               |
     | 04 | Prizrak Locker area, by lockers; see via PRIZRK_LOCKR:ROOM2B camera  |
     | 05 | Prizrak Locker area, hallway; see via INTELLIGENCE:CORRIDOR2 camera  |
     | 06 | Prizrak Locker area, hallway; see via INTELLIGENCE:CORRIDOR2 camera  |
     | 07 | Intelligence, confinement room; not visible on cell camera           |
     | 08 | Dorms, lobby confinement room; only visible from in-cell camera      |
     | 09 | Kitchen confinement room; on wall                                    |
     | 10 | Library checkpoint (seen via power station cutaway/Derringer scene)  |
     | 11 | Library lobby, interrogation room                                    |
     |____|______________________________________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CHAPTER 2 COLLECTIBLES                                                   [CH2C]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CHAPTER 2: METAMORPHOSIS: CAMERAS
      _____ _____________________________ _______________________________________
     | ### | CAMERA DESIGNATION          | LOCATION                              |
     |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 001 | MAIN_LOBBY: INTERVIEW1      | Library lobby, interrogation room     |
     | 002 | MAIN_LOBBY: INTERVIEW2      | Library lobby, interrogation room     |
     | 003 | --------------------------- | Library lobby, intergtn. room tripod  |
     | 004 | MAIN_LOBBY: INTERVIEW_HALL  | Library lobby, outside interro. room  |
     | 005 | MAIN_LOBBY: E               | Library lobby, door by 5.0 door       |
     | 006 | MAIN_LOBBY: W1              | Library lobby, facing statues         |
     | 007 | MAIN_LOBBY: W2              | Library lobby, above statues          |
     |-----+-----------------------------+---------------------------------------|
     | 008 | LIBRARY: ENTRANCE_HALL      | Library F1, lobby-1F connecting hall  |
     | 009 | LIBRARY: ENTRANCE           | Library F1, above lobby entrance      |
     | 010 | LIBRARY_F1: CONFINE         | Library F1, confinement room          |
     | 011 | LIBRARY_F1: CELL            | Library F1, cell                      |
     | 012 | LIBRARY_F1: ENTRANCE_SW     | Library F1, overlooking sitting area  |
     | 013 | LIBRARY_F1: ENTRANCE_SE1    | Library F1, fountain area             |
     | 014 | LIBRARY_F1: ENTRANCE_SE2    | Library F1, fountain area             |
     | 015 | LIBRARY_F1: ENTRANCE_E      | Library F1, fountain area             |
     | 016 | LIBRARY_F1: ENTRANCE_NE1    | Library F1, fountain area             |
     | 017 | LIBRARY_F1: ENTRANCE_NE2    | LIbrary F1, fountain area             |
     | 018 | SURVEILLANCE_F1: LIBRARY    | Library F1, on lit-up gate structure  |
     | 019 | LIBRARY_F2: STAIRWELL_W1    | Library F2, faces F1-F2 stairwell     |
     | 020 | LIBRARY_F2: STAIRWELL_W2    | Library F2, above F1-F2 stairwell     |
     | 021 | LIBRARY_F2: HALL_W          | Library F2, above Ikewada's route     |
     | 022 | LIBRARY_F2: HALL_S2         | Library F2, corner camera             |
     | 023 | LIBRARY_F2: SITTING         | Library F2, lounge @ Ikewada's area   |
     | 024 | LIBRARY_F2: HALL_SE         | Library F2, facing F2-F3 stairwell    |
     | 025 | LIBRARY_F2: STUDY_E1        | Library F2, near F2-F3 stairwell      |
     | 026 | LIBRARY_F2: STUDY_E2        | Library F2, overlooks a banned book   |
     | 027 | LIBRARY_F2: HALL_NW         | Library F2, by entrance to museum     |
     | 028 | LIBRARY_F2: HALL_NE         | Library F2, by entrance to Archives   |
     |-----+-----------------------------+---------------------------------------|
     | 029 | MUSEUM_F2: E                | Museum F2, balcony above grand stair. |
     | 030 | MUSEUM_F2: N                | Museum F2, balcony above grand stair. |
     | 031 | MUSEUM_F2: S                | Museum F2, balcony above grand stair. |
     | 032 | MUSEUM_F2: W                | Museum F2, balcony above grand stair. |
     | 033 | MUSEUM_F1: STAIRCASE        | Museum F1, F1-F2 grand staircase      |
     | 034 | MUSEUM_F1: HALL_N           | Museum F1, entrance to assembly room  |
     | 035 | MUSEUM_F1: ASSEMBLY_E       | Museum F1, assembly room              |
     | 036 | MUSEUM_F1: ASSEMBLY_N       | Museum F1, assembly room              |
     | 037 | MUSEUM_F1: ASSEMBLY_SE      | Museum F1, assembly room              |
     | 038 | MUSEUM_F1: ASSEMBLY_SW      | Museum F1, assembly room              |
     | 039 | MUSEUM_F1: ASSEMBLY_W       | Museum F1, assembly room              |
     | 040 | MUSEUM_F1: HALL_NE          | Museum F1, above confinement room     |
     | 041 | MUSEUM_F1: LOBBY_N          | Museum F1, above desk w/ trivia PC    |
     | 042 | MUSEUM_F1: LOBBY_W          | Museum F1, corridor to Library F1     |
     | 043 | MUSEUM_F1: LOBBY_SW         | Museum F1, corridor to Library F1     |
     | 044 | MUSEUM_F1: TRAIN_N          | Museum F1, above boxcar exhibit       |
     | 045 | MUSEUM_F1: TRAIN_S          | Museum F1, near boxcar exhibit        |
     | 046 | MUSEUM_F1: TRAINCAR_N       | Museum F1, inside boxcar exhibit      |
     | 047 | MUSEUM_F1: TRAINCAR_S       | Museum F1, inside boxcar exhibit      |
     | 048 | MUSEUM_F1: CONFINE          | Museum F1, confinement room           |
     | 049 | MUSEUM_F1: CONFINE_2        | Museum F1, confinement room           |
     | 050 | MUSEUM_F1: CELL_1           | Museum F1, confinement room 1st cell  |
     | 051 | MUSEUM_F1: CELL_2           | Museum F1, confinement room 2nd cell  |
     | 052 | MAINT_AXS: LOC?!(o_o#)      | Zager secret room (via assembly room) |
     | 053 | MAINT_AXS: LOC?!(#o_o)      | Zager secret room (via assembly room) |
     | 054 | MUSEUM_F2: OFFICE           | Museum F2, by F2-F3 stairwell         |
     | 055 | MUSEUM_F2: OUTEROFFICE      | Museum F2, by F2-F3 stairwell         |
     | 056 | LIBRARY_F2: STAIRWAY_N      | Museum F2, by F2-F3 stairwell         |
     | 057 | MUSEUM_F3: CORRIDOR         | Museum F3, nook by entry to libry. F3 |
     | 058 | MUSEUM_F3: CORRIDOR_TO_LIB  | Museum F3, corridor to library F3     |
     |-----+-----------------------------+---------------------------------------|
     | 059 | LIBRARY_F3: HALL_E          | Museum F3, small balcony (via museum) |
     | 060 | LIBRARY_F3: HALL_NE         | Museum F3, small balcony (via museum) |
     | 061 | LIBRARY_F3: HALL_N          | Museum F3, outside statuary area      |
     | 062 | LIBRARY_F3: OUTEROFFICE_E   | Museum F3, above confinement room     |
     | 063 | SURVEILLANCE_F3: LIB_HALL_W | Museum F3, facing stairwell door      |
     | 064 | LIBRARY_F3: CONFINE         | Museum F3, confinement room           |
     | 065 | LIBRARY_F3: CELL            | Museum F3, confinement room cell      |
     | 066 | STATUE_ROOM: E              | Library F3, statuary                  |
     | 067 | STATUE_ROOM: NE             | Library F3, statuary entrance         |
     | 068 | STATUE_ROOM: NW             | Library F3, statuary entrance         |
     | 069 | STATUE_ROOM: W              | Library F3, statuary                  |
     | 070 | STATUE_ROOM: SE             | Library F3, statuary                  |
     | 071 | STATUE_ROOM: SW             | Library F3, statuary                  |
     | 072 | SG2                         | Library F3, statuary Daemon server rm |
     | 073 | HEADMASTER: OFFICE_N        | Library F3, past statuary             |
     | 074 | HEADMASTER: OFFICE_W        | Library F3, past statuary             |
     | 075 | SURVEILLANCE: HEADMASTER_OF | Library F3, past statuary             |
     |-----+-----------------------------+---------------------------------------|
     | 076 | ARCHIVES_F3: STAIRWAY       | Library F3: F2-F3 stairway to Archvs. |
     | 077 | ARCHIVES_F2: STAIRWAY_E     | Library F2: lockers by Archives entr. |
     | 078 | ARCHIVES_F2: STAIRWAY_W     | Library F2: lockers by Archives entr. |
     | 079 | ARCHIVES: STAIRWAY2         | Library F2: area Glaser patrols       |
     | 080 | ARCHIVES: STAIRWAY3         | Library F2: F2-F3 stairway to Archvs. |
     | 081 | ARCHIVES_STORAGE            | Library F2: by F1-F2 Library stairw.  |
     | 082 | SECURITY_STAIRWAY           | Library F2: area Glaser patrols       |
     | 083 | SECURITY_STATION            | Library F2: area Glaser patrols       |
     |-----+-----------------------------+---------------------------------------|
     | 084 | LIBRARIAN_F2: STAIRWAY      | Library F2: F2-F3 stairwell           |
     | 085 | LIBRARIAN_F2: MID_STAIRWAY  | Library F2: F2-F3 stairwell           |
     | 086 | LIBRARIAN_F3: STAIRWAY      | Library F3: F2-F3 stairwell           |
     | 087 | SURVEILLANCE: LIBRARIAN_FOY | Library F3: foyer at office entrance  |
     | 088 | SURVEILLANCE: LIBRARIAN_OF. | Library F3: Octavo's office           |
     | 089 | LIBRARIAN_F3: OFFICE        | Library F3: Octavo's office           |
     | 090 | LIBRARIAN_F3: FOYER_SE      | Library F3: Octavo's office foyer     |
     | 091 | LIBRARIAN_F3: FOYER_NW      | Library F3: Octavo's office foyer     |
     | 092 | SURVEILLANCE: LIBRARIAN_SIT | Library F3: balcony sitting area      |
     | 093 | SURVEILLANCE: LIBRARIAN_BAT | Library F3: hallway by bathroom       |
     | 094 | LIBRARIAN_BATH              | Library F3: bathroom cam              |
     | 095 | LIBRARIAN_SECRET            | Library F1: secret fountain area room |
     |-----+-----------------------------+---------------------------------------|
     | 096 | ARCHIVES_F2: SW             | Archives F2: hallway                  |
     | 097 | ARCHIVES_F2: SW2            | Archives F2: hallway                  |
     | 098 | ARCHIVES_F2: S              | Archives F2: hallway                  |
     | 099 | ARCHIVES_F2: SE             | Archives F2: hallway (by stair entr.) |
     | 100 | ARCHIVES_F2: C              | Archives F2: central hallway          |
     | 101 | ARCHIVES_F2: NW             | Archives F2: hallway                  |
     | 102 | ARCHIVES_F2: N              | Archives F2: hallway                  |
     | 103 | ARCHIVES_F1: STAIRWAY_N     | Archives F2: conveyor belt area stair |
     | 104 | ARCHIVES_F1: NW             | Archives F1: lower conveyor belt area |
     | 105 | ARCHIVES_F1: SE             | Archives F1: lower conveyor belt area |
     | 106 | ARCHIVES_F1: SW             | Archives F1: lower conveyor belt area |
     | 107 | ARCHIVES: CONTROLROOM       | Archives F1: lower conveyor belt area |
     | 108 | PRINTINGROOM: RECEPTION     | Archives F2: 3D printing room entrnc. |
     | 109 | PRINTINGROOM: SE            | Archives F2: 3D printing room         |
     | 110 | PRINTINGROOM: SW            | Archives F2: 3D printing room         |
     | 111 | PRINTINGROOM: POWERSUPPLY1  | Archives F2: 3D printing room area    |
     | 112 | PRINTINGROOM: POWERSUPPLY2  | Archives F2: 3D printing room area    |
     | 113 | PRINTINGROOM: POWERSUPPLY3  | Archives F2: 3D printing room area    |
     |_____|_____________________________|_______________________________________|
    
    CHAPTER 2: METAMORPHOSIS: GAME CARTRIDGES
      ____ _____________________ _________________ ______________________________
     | ## | VIDEO GAME          | STEAL FROM...   | GUARD LOCATION               |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Rymdkapsel          | Ivan Osenkov    | Library F1, near fountain    |
     | 02 | Sound Shapes        | Alexander Aniel | Lib. F1/Museum F1 patroller  |
     | 03 | Flower              | Yusuke Ikewada  | Library F2, hall patroller   |
     | 04 | Thomas Was Alone    | David Papazian  | Library F2, Lib/Archive ptrl |
     | 05 | Kami                | Wil Murray      | Museum F1, assembly room     |
     | 06 | Mirror Moon EP      | Kyle Green      | Museum F2-F3, stairway patrl |
     | 07 | Guacamelee          | Henrik Ellison  | Library F3, statuary patrol  |
     | 08 | Home                | Frank Glaser    | Library F2: route to Archvs. |
     |____|_____________________|_________________|______________________________|
    
    CHAPTER 2: METAMORPHOSIS: BANNED BOOKS
      ____ _________________________ ____________________________________________
     | ## | BANNED BOOK             | LOCATION                                   |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | The Catcher in the Rye  | Library lobby, exterior; on bench          |
     | 02 | 100 Years of Silence    | Library lobby, corridor to Library F1 area |
     | 03 | The Fountainhead        | Library F1, sitting area (Osenkov's area)  |
     | 04 | The Invisible Man       | Library F2, eastern study area, on table   |
     | 05 | Tropic of Cancer        | Library F2, by door to Archives, on table  |
     | 06 | Midnight's Children     | Museum F1, table beneath grand staircase   |
     | 07 | The Metamorphosis       | Museum F2, F2-F3 stairway office           |
     | 08 | Sputnik Sweetheart      | Library F2: sec. station (route to Archvs) |
     | 09 | Rights of Man           | Library F3: balcony sitting area, on table |
     | 10 | Fahrenheit 451          | Archives F1: conveyor belt area, on barrel |
     |____|_________________________|____________________________________________|
      • "The Count of Monte Cristo" on Library F3 doesn't count as a banned book.
    
    CHAPTER 2: METAMORPHOSIS: ZAGER TAPES
      ____ _____________________ ________________________________________________
     | ## | TAPE                | LOCATION                                       |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | The Open Wound      | Museum F1, confinement room; in second cell    |
     | 02 | The Autograph Hound | Museum F1, assembly room; hidden in lectern    |
     | 03 | The Critic          | Library F3, by balcony chair (by museum entry) |
     | 04 | The Instigator      | Library F3, Octavo's bathroom; by table        |
     | 05 | The Chaos Theorist  | Archives F1: conveyor belt area, in a locker   |
     |____|_____________________|________________________________________________|
    
    CHAPTER 2: METAMORPHOSIS: GENERAL INTEL
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | -- | Library lobby, interrogation room (Interrogation PIN Code: 7036)     |
     | 01 | Library lobby, statue (390-H & K. Treglazov re: Banned Books)        |
     | 02 | Library lobby, statue (390-H & L. Octavo re: Banned Books)           |
     | 03 | Library F1, fountain area (933-W re: Inspired by D. Zager)           |
     | 04 | Library F2, east study area (L. Octavo Portrait Painting)            |
     | 05 | Museum F1, lobby fountain area (K. Treglazov Quote on Writing)       |
     | 06 | Museum F1, assembly room chair (M. Sade Interview w/ K. Treglazov)   |
     | 07 | Museum F1, assembly room stand (K. Treglazov Manifesto Reading)      |
     | 08 | Museum F1, secret Zager room (Article - North Korea Executions)      |
     | 09 | Museum F1, secret Zager room (Zager Manifesto - First Edition)       |
     | 10 | Museum F1, secret Zager room (Zager Manifesto - Original Page)       |
     | 11 | Museum F1, secret Zager room (Tampered Owl Camera)                   |
     | 12 | Museum F1, secret Zager room (K. Treglazov Standee)                  |
     | 13 | Museum F2, F2-F3 stairwell (K. Treglazov & F. Franco Photo)          |
     | 14 | Library F3, statuary; large entrance plaque (doesn't count as loot)  |
     | 15 | Library F3, statuary; Yataro Iwasaki plaque (doesn't count as loot)  |
     | 16 | Library F3, statuary; Vladimir Lenin plaque (doesn't count as loot)  |
     | 17 | Library F3, statuary; Plato's plaque (doesn't count as loot)         |
     | 18 | Library F3, statuary; Theodore Vail plaque (doesn't count as loot)   |
     | 19 | Library F3, statuary; Eva Peron plaque (doesn't count as loot)       |
     | 20 | Library F3, statuary; Charlemagne plaque (doesn't count as loot)     |
     | 21 | Library F3, statuary; Treglazov plaque (doesn't count as loot)       |
     | -- | Library F3, Treglazov office; pistol, when Treglazov unlocks drawer  |
     | 22 | Library F3, Treglazov office; on shelf (K. Treglazov's Gifted Owls)  |
     | 23 | Library F3, Treglazov office; desk (L. Octavo Letter of Resignation) |
     | 24 | Library F3, Treglazov office; desk (K. Treglazov Fingerprint)        |
     | 25 | Library F3, Treglazov office; globe (K. Treglazov's Pyramid Pins)    |
     | 26 | Library F3, Octavo's office area; foyer sign (L. Octavo Shop Sign)   |
     | -- | Library F3, Count of Monte Cristo book (doesn't count as anything)   |
     | 27 | Library F3, balcony seating (390-H Handwritten Letter to L. Octavo)  |
     | 28 | Library F3, bathroom (L. Octavo Loose Tobacco)                       |
     | 29 | Library F1, Octavo's secret room (L. Octavo & 933-W Conspire)        |
     | -- | Library F1, Octavo's secret room; blueprints (doesn't count as any.) |
     | 30 | Atrium F2, butterfly mural (L. Octavo & K. Treglazov Part Ways)      |
     |____|______________________________________________________________________|
      • If #30 was obtained during first episode, it will be considered already
        obtained when the second begins.
    
    CHAPTER 2: METAMORPHOSIS: NEWSPAPERS
      ____ _____ ________________________________________________________________
     | ## | ISS | LOCATION                                                       |
     |¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | 049 | Library lobby, bench near entrance to interrogation room       |
     | 02 | 124 | Library F1, fountain sitting area (on chair, kinda obscured)   |
     | 03 | 153 | Library F2, east study area (past F2-F3 stairwell entrance)    |
     | 04 | 080 | Museum F1, lobby desk where trivia computer is                 |
     | 05 | 102 | Library F3, headmaster's office; on long sofa                  |
     |____|_____|________________________________________________________________|
    
    CHAPTER 2: METAMORPHOSIS: COMPUTERS (EMAILS)
      ____ _________________________________ _____ _____________________________
     | ## | INTEL                           | $$$ | LOCATION                    |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Base Exchange re: ARC Suits     |  50 | Library F1, confinement rm. |
     | 02 | Dispatch re: Stolen Uniform     |  50 | Museum F1, confinement room |
     | 03 | Dispatch re: 933-W Update       |  50 | Library F3, confinement rm. |
     | 04 | Q. Derringer re: [NONE]         |  50 | Library F3, headmaster off. |
     | 05 | Derringer re: Faulty 3D Printer |  50 | Archives F2: by printing rm |
     |____|_________________________________|_____|_____________________________|
    
    CHAPTER 2: METAMORPHOSIS: VOICEMAILS
      ____ _________________________________ ____________________________________
     | ## | INTEL                           | LOCATION                           |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | -- | This chapter doesn't contain any voicemails to find!                 |
     |____|_________________________________.____________________________________|
    
    CHAPTER 2: METAMORPHOSIS: TUTORIAL POSTERS
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Library F1, confinement room; above scannable computer               |
     | 02 | Museum F1, confinement room; wall by entrance                        |
     | 03 | Museum F1, confinement room; above computer (see via CONFINE_2)      |
     | 04 | Library F3, confinement room (seen via cell camera only)             |
     | 05 | Library F2: passage to Archives (see via security station stairwell) |
     |____|______________________________________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CHAPTER 3 COLLECTIBLES                                                   [CH3C]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CHAPTER 3: ONES & ZEROES: CAMERAS
      _____ _____________________________ _______________________________________
     | ### | CAMERA DESIGNATION          | LOCATION                              |
     |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 001 | ATRIUM: ELEV_ACCESS_1       | elevator corridor at chapter's start  |
     | 002 | ATRIUM: ELEV_ACCESS_2       | elevator corridor at chapter's start  |
     | 003 | LOBBY: ACCESS_HALL          | elevator overlook area                |
     | 004 | LOBBY: OVERLOOK_1           | elevator overlook area                |
     | 005 | LOBBY: OVERLOOK_2           | elevator overlook area                |
     | 006 | LOBBY: OVERLOOK_3           | elevator overlook area                |
     | 007 | LOBBY: ACCESS               | elevator overlook, by door to chckpt. |
     | 008 | LOBBY: ELEV_OVERLOOK_1      | Elevator lobby, lower camera          |
     | 009 | LOBBY: ELEV_OVERLOOK_2      | Elevator lobby, lower camera          |
     | 010 | LOBBY: OVERLOOK_4           | Elevator lobby  upper camera          |
     | 011 | LOBBY: OVERLOOK_5           | Elevator lobby, upper camera          |
     |-----+-----------------------------+---------------------------------------|
     | 012 | CHECKPOINT: UPPER_1         | Checkpoint area, cam by lobby entrnc. |
     | 013 | CHECKPOINT: UPPER_2         | Checkpoint area, by confn. rm. entry  |
     | 014 | CHECKPOINT: UPPER_3         | Checkpoint area, by stairway          |
     | 015 | CHECKPOINT: CONFINE_OUTER   | Checkpoint area, confinement rm.      |
     | 016 | CHECKPOINT: CONFINE         | Checkpoint area, confinement rm. cell |
     | 017 | CHECKPOINT: LOWER_1         | Checkpoint area, by stairway          |
     | 018 | CHECKPOINT: LOWER_2         | Checkpoint area, by body scanners     |
     | 019 | CHECKPOINT: LOWER_3         | Checkpoint area, by body scanners     |
     | 020 | CHECKPOINT: LOWER_5         | Checkpoint area, by body scanners     |
     | 021 | CHECKPOINT: LOWER_6         | Checkpoint area, by body scanners     |
     |-----+-----------------------------+---------------------------------------|
     | 022 | TER_F1: CONTROL_LOWER_2     | Terminus, overlooks lower vent        |
     | 023 | TER_F1: ATLANTIC_2          | Terminus, by Atlantic Server entrance |
     | 024 | TER_F1: PACIFIC_2           | Terminus, by Pacific Server entrance  |
     | 025 | TER_F1: MEDIA_2             | Terminus, by Morning Bell's entrance  |
     | 026 | TER_F1: MEDIA_1             | Terminus, in Morning Bell's corridor  |
     |-----+-----------------------------+---------------------------------------|
     | 027 | MEDIA: RECEPTION_1          | Morning Bell, lobby                   |
     | 028 | MEDIA: RECEPTION_2          | Morning Bell, lobby                   |
     | 029 | MEDIA: CONFINE_ENTRY        | Morning Bell, confinement room        |
     | 030 | MEDIA: CONFINE_OUTER        | Morning Bell, confinement room        |
     | 031 | MEDIA: CONFINE_CELL_1       | Morning Bell, confinement room cell 1 |
     | 032 | MEDIA: CONFINE_CELL_2       | Morning Bell, confinement room cell 2 |
     | 033 | MEDIA: 1                    | Morning Bell, cubicles                |
     | 034 | MEDIA: 2                    | Morning Bell, cubicles                |
     | 035 | MEDIA: 3                    | Morning Bell, cubicles (by Sade of.)  |
     | 036 | MEDIA: 4                    | Morning Bell, cubicles                |
     | 037 | MEDIA: 5                    | Morning Bell, cubicles                |
     | 038 | MEDIA: 6                    | Morning Bell, cubicles (confer. room) |
     | 039 | MEDIA: 7                    | Morning Bell, cubicles                |
     | 040 | MEDIA: 8                    | Morning Bell, cubicles                |
     | 041 | MEDIA: 9                    | Morning Bell, cubicles                |
     | 042 | MEDIA: 10                   | Morning Bell, cubicles                |
     | 043 | MEDIA: OFFICE_ENTRY         | Morning Bell, Mattie Sade's office    |
     | 044 | MEDIA: OFFICE_OWLCAM        | Morning Bell, Mattie Sade's office    |
     | 045 | MISSING_RM                  | Morning Bell, Zager room (in conf rm) |
     |-----+-----------------------------+---------------------------------------|
     | 046 | TER_F1: ATLANTIC_1          | Terminus, Atlantic Server entry hall  |
     | 047 | ATL: CENTRAL_CONFINE_ENTRY  | ATL Server, confinement room          |
     | 048 | ATL: CENTRAL_CONFINE_OUTER  | ATL Server, confinement room          |
     | 049 | ATL: CENTRAL_CONFINE_CELL   | ATL Server, confinement room cell     |
     | 050 | ATL: CATWALK_CENTRAL_1      | ATL Server, by entrance to Terminus   |
     | 051 | ATL: CATWALK_CENTRAL_2      | ATL Server, by entrance to Terminus   |
     | 052 | ATL: CATWALK_CENTRAL_3      | ATL Server, above a banned book       |
     | 053 | ATL: CATWALK_CENTRAL_4      | ATL Server, by confinement room entr. |
     | 054 | ATL: CATWALK_CENTRAL_5      | ATL Server, unpatrolled back stairway |
     | 055 | ATL: CATWALK_CENTRAL_6      | ATL Server, along Kaufman's route     |
     | 056 | ATL: CATWALK_CENTRAL_7      | ATL Server, along Kaufman's route     |
     | 057 | ATL: CATWALK_CENTRAL_8      | ATL Server, along Kaufman's route     |
     | 058 | ATL: CATWALK_CENTRAL_9      | ATL Server, by server room entrance   |
     | 059 | ATL: CATWALK_LOWER_1        | ATL Server, above Ammons' route       |
     | 060 | ATL: CATWALK_LOWER_2        | ATL Server, along Ammons' route       |
     | 061 | ATL: CATWALK_LOWER_3        | ATL Server, above Ammons' route       |
     | 062 | ATL: CATWALK_UPPER_1        | ATL Server, high wall by Wren's route |
     | 063 | ATL: CATWALK_UPPER_2        | ATL Server, along Webster's route     |
     | 064 | ATL: CATWALK_UPPER_3        | ATL Server, along Webster's route     |
     | 065 | ATL: CATWALK_UPPER_4        | ATL Server, along Wren's route        |
     | 066 | ATL: CATWALK_UPPER_5        | ATL Server, along Webster's route     |
     | 067 | ATL: CATWALK_UPPER_6        | ATL Server, along Wren's route        |
     | 068 | ATL: CATWALK_UPPER_7        | ATL Server, along Wren's route        |
     | 069 | ATL: CATWALK_UPPER_8        | ATL Server, along Wren's route        |
     | 070 | ATL: BACK_CONFINE_ENTRY     | ATL Server, other confinement room    |
     | 071 | ATL: BACK_CONFINE_OUTER     | ATL Server, other confinement room    |
     | 072 | ATL: BACK_CONFINE_CELL      | ATL Server, other confinement rm cell |
     | 073 | ATL: SERVER_ENTRY           | ATL Server, server room camera        |
     | 074 | SG4                         | ATL Server, server room camera        |
     |-----+-----------------------------+---------------------------------------|
     | 075 | TENN: LAPTOP                | Tennessee: laptop                     |
     | 076 | TENN: VHS_CAMCORDER         | Tennessee: on cabinet                 |
     | 077 | TENN: NANNY_CAM             | Tennessee: teddy bear on couch        |
     |-----+-----------------------------+---------------------------------------|
     | 078 | TER_F1: PACIFIC_1           | Terminus, entrance hall to PAC Server |
     | 079 | PAC: FRONT_STAIRS           | PAC Server, stairs by Terminus entrn. |
     | 080 | PAC: FRONT_UPPER_1          | PAC Server, by entrance from Terminus |
     | 081 | PAC: FRONT_UPPER_2          | PAC Server, by entrance from Terminus |
     | 082 | PAC: FRONT_UPPER_3          | PAC Server, near Franck's route       |
     | 083 | PAC: FRONT_UPPER_4          | PAC Server, above Franck's route      |
     | 084 | PAC: FRONT_UPPER_5          | PAC Server, along McCarthy's route    |
     | 085 | PAC: FRONT_UPPER_6          | PAC Server, along McCarthy's route    |
     | 086 | PAC: FRONT_SUPERVISE_1      | PAC Server, along Clarke's route      |
     | 087 | PAC: FRONT_SUPERVISE_2      | PAC Server, along Clarke's route      |
     | 088 | PAC: FRONT_SUPERVISE_3      | PAC Server, along Clarke's route      |
     | 089 | PAC: FRONT_BACKSTAIRS_1     | PAC Server, stair by Clarke's route   |
     | 090 | PAC: FRONT_BACKSTAIRS_2     | PAC Server, stair by Clarke's route   |
     | 091 | PAC: FRONT_CONFINE          | PAC Server, confinement room          |
     | 092 | PAC: FRONT_CONFINE_INNER    | PAC Server, confinement room cell     |
     | 093 | PAC: FRONT_VENT             | PAC Server, facing upper usable vent  |
     | 094 | PAC: FRONT_LOWER_1          | PAC Server, along Fournier's route    |
     | 095 | PAC: FRONT_LOWER_2          | PAC Server, along Fournier's route    |
     | 096 | PAC: FRONT_LOWER_3          | PAC Server, along Fournier's route    |
     | 097 | PAC: FRONT_LOWER_4          | PAC Server, front-side lower walkways |
     | 098 | PAC: FRONT_LOWER_5          | PAC Server, front-side lower walkways |
     | 099 | PAC: FRONT_LOWER_6          | PAC Server, along Clarke's route      |
     | 100 | PAC: FRONT_LOWER_7          | PAC Server, along Clarke's route      |
     | 101 | PAC: FRONT_LOWER_STORAGE    | PAC Server, near Fournier's route     |
     | 102 | PAC: BACK_OVERWATCH         | PAC Server, back room's high camera   |
     | 103 | PAC: BACK_CORNER_1          | PAC Server, along McCarthy's route    |
     | 104 | PAC: BACK SERVER            | PAC Server, server room entrance      |
     | 105 | PAC: BACK_PIT_RM_1          | PAC Server, along Brown's route       |
     | 106 | PAC: BACK_PIT_RM_2          | PAC Server, 2nd confinement rm entr.  |
     | 107 | PAC: BACK_CONFINE           | PAC Server, 2nd confinement room      |
     | 108 | PAC: BACK_CORNER_2          | PAC Server, along Brown's route       |
     | 109 | PAC: BACK_CONFINE_INNER     | PAC Server, 2nd confinement room cell |
     | 110 | PAC: BACK_LOWER_ENTRANCE    | PAC Server, along Brown's route       |
     | 111 | SG3                         | PAC Server, server room               |
     |-----+-----------------------------+---------------------------------------|
     | 112 | SHENZHEN: VG_CONSOLE        | Shenzhen: default camera              |
     | 113 | SHENZHEN: LAPTOP            | Shenzhen: coffee table laptop         |
     | 114 | SHENZHEN: TABLET            | Shenzhen: countertop tablet           |
     |-----+-----------------------------+---------------------------------------|
     | 115 | TER_F1: CONTROL_LOWER_1     | Terminus, hallway to Control Room     |
     | 116 | ARMOURY: CONFINE            | Armory, confinement room              |
     | 117 | ARMOURY: CONFINE_CELL       | Armory, confinement room cell         |
     | 118 | ARMOURY: 1                  | Armory, main hall                     |
     | 119 | ARMOURY: 2                  | Armory, faces confinement room entry  |
     | 120 | ARMOURY: 3                  | Armory, along Pearsall's route        |
     | 121 | ARMOURY: 4                  | Armory, along Pearsall's route        |
     | 122 | CONTROL: MALE_ANALYSIS_1    | Armory, control room camera           |
     | 123 | CONTROL: MALE_ANALYSIS_2    | Armory, control room camera           |
     | 124 | M_DORMS: 933W_OBSRVR1       | Male dorm, 933-W's room               |
     | 125 | M_DORMS: 933W_OBSRVR2       | Male dorm, 933-W's room               |
     |-----+-----------------------------+---------------------------------------|
     | 126 | CONTROL: 1                  | Control room, along Lafeta's route    |
     | 127 | CONTROL: 2                  | Control room, along Lafeta's route    |
     | 128 | CONTROL: 3                  | Control room, along Lafeta's route    |
     | 129 | CONTROL: 4                  | Control room, along Langley's route   |
     | 130 | CONTROL: 5                  | Control room, along Langley's route   |
     | 131 | CONTROL: 6                  | Control room, vending machine hallway |
     | 132 | CONTROL: 7                  | Control room, vending machine hallway |
     | 133 | CONTROL: LOBBY_CONNECT_1    | Control room, hall to confinement rm. |
     | 134 | CONTROL: LOBBY_CONNECT_2    | Control room, hall to confinement rm. |
     | 135 | CONTROL: LOBBY_CONFINE      | Control room, lobby confinement room  |
     | 136 | CONTROL: LOBBY_CONFINE_CELL | Control room, lobby confin. room cell |
     | 137 | CONTROL: FEMALE_ANALYSIS    | Control room, lobby analysis center   |
     | 138 | W_DORMS: 390H_OBSRVR1       | Female dorm, 390-H's room             |
     | 139 | W_DORMS: 390H_???0          | Female dorm, 390-H's room (vent)      |
     | 140 | CONTROL: LOBBY_1            | Control room lobby, checkpoint hall   |
     | 141 | CONTROL: LOBBY_2            | Control room lobby, checkpoint hall   |
     | 142 | CONTROL: LOBBY_3            | Control room lobby, checkpoint hall   |
     | 143 | CONTROL: LOBBY_4            | Control room lobby, checkpoint hall   |
     | 144 | CONTROL: LOBBY_5            | Control room lobby, checkpoint hall   |
     | 145 | CONTROL: LOBBY_6            | Control room lobby, checkpoint hall   |
     | 146 | CONTROL: LOBBY_CHECKPOINT_1 | Control room lobby, checkpoint hall   |
     | 147 | CONTROL: LOBBY_CHECKPOINT_2 | Control room lobby, checkpoint hall   |
     |-----+-----------------------------+---------------------------------------|
     | 148 | TER_F2: CONTROL_UPPER_1     | Terminus 2F, main walkway             |
     | 149 | TER_F2: CONTROL_UPPER_2     | Terminus 2F, access from sec. lobby   |
     | 150 | TER_F2: RECAL_1             | Terminus 2F, main walkway             |
     | 151 | TER_F2: RECEPTION_1         | Terminus 2F, main walkway             |
     | 152 | TER_F2: RECEPTION_2         | Terminus 2F, entr. to elevator access |
     | 153 | TER_F2: STAFF_ANALYSIS      | Terminus 2F, main walkway             |
     | 154 | CONTROL: STAFF_ANALYSIS_1   | Terminus 2F, staff analysis room      |
     | 155 | CONTROL: STAFF_ANALYSIS_2   | Terminus 2F, staff analysis room      |
     | 156 | BARRACKS_F2: PRIZRAK_C1     | Barracks, room camera                 |
     | 157 | BARRACKS_F2: PRIZRAK_C2     | Barracks, room camera                 |
     |_____|_____________________________|_______________________________________|
    
    CHAPTER 3: ONES & ZEROES: GAME CARTRIDGES
      ____ ________________________ ____________________ ________________________
     | ## | VIDEO GAME             | STEAL FROM...      | GUARD LOCATION         |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Super Time Force Ultra | William Beaman     | Security checkpoint    |
     | 02 | Skulls of the Shogun   | William Berghammer | Security checkpoint    |
     | 03 | Nidhogg                | Giovanni Ricciardi | Morning Bell cubicles  |
     | 04 | Hotline Miami          | Mark MacDonald     | Morning Bell cubicles  |
     | 05 | Badland                | Justin Epperson    | Morning Bell cubicles  |
     | 06 | Frozen Synapse         | Kevin Kaufman      | Atlantic Server        |
     | 07 | Road Not Taken         | Patrick Wren       | Atlantic Server        |
     | 08 | Fract OSC              | Adelegian Ammons   | Atlantic Server        |
     | 09 | VVVVVV                 | Matthew Webster    | Atlantic Server        |
     | 10 | Escape Plan            | Johnny Fournier    | Pacific Server         |
     | 11 | Transistor             | Steven Franck      | Pacific Server         |
     | 12 | The Talos Principle    | Christopher Clarke | Pacific Server         |
     | 13 | Gemini Rue             | Chris McCarthy     | Pacific Server         |
     | 14 | Flow                   | Duncan Brown       | Pacific Server         |
     | 15 | Towerfall Ascension    | Robert Pearsall    | Armory                 |
     | 16 | The Unfinished Swan    | Paulo Lafeta       | Control Room           |
     | 17 | Gunpoint               | Justin Langley     | Control Room           |
     | 18 | Continue? 9876543210   | Steve Haske        | Cntrl Rm lobby checkp. |
     | 19 | Broken Age             | Christopher Lam    | Cntrl Rm lobby checkp. |
     |____|________________________|____________________|________________________|
    
    CHAPTER 3: ONES & ZEROES: BANNED BOOKS
      ____ _________________________ ____________________________________________
     | ## | BANNED BOOK             | LOCATION                                   |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Howl                    | Elevator to Atrium at chapter's beginning  |
     | 02 | Ulysses                 | Security checkpoint, table by body scanner |
     | 03 | Nothing to Hide         | Morning Bell, cubicles                     |
     | 04 | A Clockwork Orange      | Morning Bell, cubicles                     |
     | 05 | Heart of Darkness       | ATL Server, below CATWALK_CENTRAL_3 camera |
     | 06 | Frankenstein            | ATL Server, in CATWALK_UPPER_3 cam's room  |
     | 07 | We                      | PAC Server, upper hub along Clarke's route |
     | 08 | Huckleberry Finn        | PAC Server, locker below Terminus entrance |
     | 09 | Slaughterhouse Five     | Cntrl room area, table by vending machines |
     | 10 | Native Son              | Cntrl room area, female analysis room      | 
     |____|_________________________|____________________________________________|
    
    CHAPTER 3: ONES & ZEROES: ZAGER TAPES
      ____ _____________________ ________________________________________________
     | ## | TAPE                | LOCATION                                       |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | The Bad Host        | Elevator overlook, on desk by newspaper        |
     | 02 | The Detective       | Morning Bell, conference room; in the planter  |
     | 03 | The Momma's Boy     | ATL Server, 2nd confinement room; by cell ent. |
     | 04 | The Tank Buster     | PAC Server, area before shortcut to Archives   |
     | 05 | The Luddite         | Cntrl Room, security lobby; desk garbage can   |
     |____|_____________________|________________________________________________|
    
    CHAPTER 3: ONES & ZEROES: GENERAL INTEL
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Morning Bell, reception plaque (Morning Bell Office Sign)            |
     | -- | Morning Bell, reception area screen (doesn't count as collectible)   |
     | 02 | Morning Bell, Sade's office (M. Sade Letter of Termination)          |
     | 03 | Morning Bell, Sade's office (M. Sade Pyramid Pin)                    |
     | 04 | Morning Bell, Sade's office (L. Octavo Obituary)                     |
     | 05 | Morning Bell, secret Zager room (Article - Gulf War Syndrome)        |
     | 06 | Morning Bell, secret Zager room (Q. Derringer Missing Chair)         |
     | 07 | Morning Bell, secret Zager room (Zager Naughty/Nice Board)           |
     | 08 | Tennessee: countertop (Atlantic Server - Kitchen Knife)              |
     | 09 | Tennessee: garbage can (Atlantic Server - Discarded Manifesto)       |
     | 10 | Tennessee: on dresser (Atlantic Server - Antibiotics)                |
     | 11 | Tennessee: in cabinet (Atlantic Server - Instant Camera)             |
     | 12 | Tennessee: coffee table (Atlantic Server - Late Payment Notice)      |
     | 13 | Shenzhen: coffee table (Pacific Server - Video Game)                 |
     | 14 | Shenzhen: couch (Pacific Server - WIRED Magazine)                    |
     | 15 | Shenzhen: table (Pacific Server - Newspaper)                         |
     | 16 | Shenzhen: bookshelf (Pacific Server - Manifesto)                     |
     | 17 | Shenzhen: kitchenette chair (Pacific Server - Medical Mask)          |
     | 18 | Male dorm: 933-W's room (933-W Poisoned Manifesto)                   |
     | 19 | Male dorm: 933-W's room (933-W Zager Cassette Evidence)              |
     | 20 | Male dorm: 933-W's room (933-W Letter to Headmaster)                 |
     | -- | Control room: hallway screen (doesn't count as a collectible)        |
     | 21 | Control room: upper desks (Security Clearance List)                  |
     | 22 | Control room: upper desks (Server Access Chart)                      |
     | 23 | Control room: lower desk (Red Telephone)                             |
     | 24 | Female dorm: bed (390-H Blanket)                                     |
     | 25 | Female dorm: upper wall (390-H Wall Speaker)                         |
     | 26 | Female dorm: wall, only visible from vent (390-H Mirror)             |
     | -- | Control room, security checkpoint; screen (not counted as collectb.) |
     | 27 | Barracks, satellite phone by bed (Satellite Phone)                   |
     | 28 | Barracks, by computer (D4 Comic Book)                                |
     | 29 | Barracks, poster (Liquor Poster)                                     |
     | 30 | Barracks, foot of bed (Standard Issue Taser)                         |
     | -- | Control room, security checkpoint; screen (not counted as collectb.) |
     |____|______________________________________________________________________|
    
    CHAPTER 3: ONES & ZEROES: NEWSPAPERS
      ____ _____ ________________________________________________________________
     | ## | ISS | LOCATION                                                       |
     |¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | 085 | Elevator overlook, on desk in corner                           |
     | 02 | 151 | Morning Bell, cubicle area (seen via: MEDIA:8 only)            |
     | 03 | 114 | Terminus 2F, staff analysis room; on desktop                   |
     |____|_____|________________________________________________________________|
    
    CHAPTER 3: ONES & ZEROES: COMPUTERS (EMAILS)
      ____ _________________________________ _____ _____________________________
     | ## | INTEL                           | $$$ | LOCATION                    |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | M. Sade re: Missing Interview   |  50 | Morning Bell, cubicle area  |
     | 02 | M. Sade re: K. Clark Applicatn. |  50 | Morning Bell, cubicle area  |
     | 03 | Monitor - Server Capacity       | 100 | Control room, upper desk    |
     |____|_________________________________|_____|_____________________________|
    
    CHAPTER 3: ONES & ZEROES: VOICEMAILS
      ____ _________________________________ ____________________________________
     | ## | INTEL                           | LOCATION                           |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Derringer re: Confinement Inst. | Morning Bell, reception desk       |
     | 02 | M. Sade re D. Zager Death Video | Morning Bell, conference room      |
     | 03 | M. Sade re: Parker's Performnc. | Morning Bell, cubicle area         |
     | 04 | M. Sade re: Contraband Article  | Morning Bell, Mattie Sade's office |
     | 05 | Q. Derringer re: Case on 933-W  | Armory, male control room          |
     | 06 | Q. Derringer re: Prizrak        | Control room, on mid-tier desk     |
     | 07 | M. Prideaux re: 390-H Recalibr. | Control room, fem. analysis room   |
     |____|_________________________________|____________________________________|
    
    CHAPTER 3: ONES & ZEROES: TUTORIAL POSTERS
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Elevator lobby, wall alongside elevator to surface                   |
     | 02 | Security checkpoint, confinement room; on wall                       |
     | 03 | Security checkpoint, on wall by body scanners                        |
     | 04 | Morning Bell, confinement room (see via CONFINE_CELL_1 only)         |
     | 05 | Atlantic Server, right after entering from Terminus; on wall         |
     | 06 | Atlantic Server, entrance to the actual server room; on wall         |
     | 07 | Armory, room where Pearsall patrols                                  |
     |____|______________________________________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CHAPTER 4 COLLECTIBLES                                                   [CH4C]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Unlike some of the previous chapters, the area in God's Acre can only be done
     once and won't be revisited. The point of no return is entering the unflooded
     passage within the mausoleum.
    
    CHAPTER 4: GOD'S ACRE: CAMERAS
      ____ ______________________________ _______________________________________
     | ## | CAMERA DESIGNATION           | LOCATION                              |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | SEA_OF_TREES: ELEVATOR_1     | Forested area, start (by elevator)    |
     | 02 | SEA_OF_TREES: ELEVATOR_2     | Forested area, starting point         |
     | 03 | SEA_OF_TREES: CLEARING_1     | Forested area, clearing               |
     | 04 | SEA_OF_TREES: CLEARING_2     | Forested area, clearing               |
     | 05 | SEA_OF_TREES: RAVINE         | Forested area, lit-up footpath        |
     | 06 | SEA_OF_TREES: BRIDGE_1       | Forested area, bridge entrance        |
     | 07 | SEA_OF_TREES: BRIDGE_2       | Forested area, bridge                 |
     | 08 | SEA_OF_TREES: BRIDGE_3       | Forested area, bridge exit            |
     | -- | SEA_OF_TREES: GRAVEYARD_GATE | Graveyard, exterior entrance          |
     | 09 | SEA_OF_TREES: BILGE_GATE_1   | Graveyard, side gate                  |
     | 10 | SEA_OF_TREES: BILGE_GATE_2   | Graveyard, side gate                  |
     | 11 | SEA_OF_TREES: BILGE_BRIDGE_1 | Graveyard, bilge gate area (lower)    |
     | 12 | SEA_OF_TREES: BILGE_BRIDGE_2 | Graveyard, bilge gate area (upper)    |
     |----+------------------------------+---------------------------------------|
     | 13 | GRAVEYARD: SEA_OF_TREES_GATE | Graveyard, interior entrance          |
     | 14 | GRAVEYARD: MIRROR_CACHE_DOOR | Graveyard, interior entrance          |
     | 15 | GRAVEYARD: CENTER_1          | Graveyard, tree above 1st petri dish  |
     | 16 | GRAVEYARD: CENTER_2          | Graveyard, along Mammoth's route      |
     | 17 | GRAVEYARD: CENTER_3          | Graveyard, along Mammoth's route      |
     | 18 | GRAVEYARD: CENTER_4          | Graveyard, along Mammoth's route      |
     | 19 | GRAVEYARD: CENTER_5          | Graveyard, along Mammoth's route      |
     | 20 | GRAVEYARD: ALCOVE            | Graveyard, by garden gate tombstone   |
     | 21 | GRAVEYARD: GARDEN_GATE_1     | Graveyard, garden entrance gate area  |
     | 22 | GRAVEYARD: GARDEN_GATE_2     | Graveyard, garden entrance gate area  |
     | 23 | GRAVEYARD: MAZE_DOOR_1       | Graveyard, near maze entrance door    |
     | 24 | GRAVEYARD: MAZE_DOOR_2       | Graveyard, near maze entrance door    |
     | 25 | GRAVEYARD: MAUSOLEUM_1       | Graveyard, by chained-up mausoleum    |
     | 26 | GRAVEYARD: MAUSOLEUM_DOOR_2  | Graveyard, on mausoleum's side wall   |
     | 27 | GRAVEYARD: GREENHOUSE_DOOR_1 | Graveyard, near greenhouse entrance   |
     | 28 | GRAVEYARD: GREENHOUSE_DOOR_2 | Graveyard, near greenhouse entrance   |
     |----+------------------------------+---------------------------------------|
     | 29 | GREENHOUSE: GRAVEYARD_DOOR   | Greenhouse, entrance                  |
     | 30 | GREENHOUSE: LOBBY            | Greenhouse, entrance                  |
     | 31 | GREENHOUSE: NURSERY_1        | Greenhouse, nursery past entrance     |
     | 32 | GREENHOUSE: NURSERY_2        | Greenhouse, nursery past entrance     |
     | 33 | GREENHOUSE: INCUBATORS_1     | Greenhouse, largest room              |
     | 34 | GREENHOUSE: INCUBATORS_2     | Greenhouse, largest room              |
     | 35 | GREENHOUSE: INCUBATORS_3     | Greenhouse, largest room              |
     | 36 | GREENHOUSE: INCUBATORS_4     | Greenhouse, largest room              |
     | 37 | GREENHOUSE: RESEARCH_1       | Greenhouse, largest room              |
     | 38 | GREENHOUSE: RESEARCH_2       | Greenhouse, largest room              |
     | 39 | GREENHOUSE: RESEARCH_3       | Greenhouse, largest room              |
     | 40 | GREENHOUSE: OFFICE_HALL_1    | Greenhouse, hall by research stations |
     | 41 | GREENHOUSE: OFFICE_HALL_2    | Greenhouse, hall by research stations |
     | 42 | GREENHOUSE: OFFICE_1         | Greenhouse, research station          |
     | 43 | GREENHOUSE: OFFICE_2A        | Greenhouse, central research station  |
     | 44 | GREENHOUSE: OFFICE_2B        | Greenhouse, central research station  |
     | 45 | GREENHOUSE: OFFICE_3         | Greenhouse, research station          |
     |----+------------------------------+---------------------------------------|
     | 46 | GRAVEYARD: STORAGE           | Graveyard, in chained-up mausoleum    |
     | 47 | GARDEN: GRAVEYARD_GATE       | Garden, entrance from Graveyard       |
     | 48 | GARDEN: POND_1               | Garden, in front of pond              |
     | 49 | GARDEN: POND_2               | Garden, above pond                    |
     | 50 | GARDEN: POND_3               | Garden, nearby pond                   |
     | 51 | GARDEN: TRELLIS_1            | Garden, nearby pond                   |
     | 52 | GARDEN: TRELLIS_2            | Garden, along main path (on a tree)   |
     | 53 | GARDEN: TRELLIS_3            | Garden, along main path               |
     | 54 | GARDEN: BONSAI               | Garden, camera above mid-level bonsai |
     | 55 | GARDEN: PATIO_1              | Garden, upper sitting area            |
     | 56 | GARDEN: PATIO_2              | Garden, upper sitting area            |
     | 57 | GARDEN: MIRROR_CACHE_DOOR    | Garden, locked door to labs           |
     |----+------------------------------+---------------------------------------|
     | 58 | MIRROR_CACHE: GARDEN_DOOR    | Mirror Cache, hallway                 |
     | 59 | MIRROR_CACHE: GRAVEYARD      | Mirror Cache, hallway                 |
     | 60 | MIRROR_CACHE: OBSERVATION_1  | Mirror Cache, small office            |
     | 61 | MIRROR_CACHE: OBSERVATION_2  | Mirror Cache, small office            |
     | 62 | MIRROR_CACHE: PODS           | Mirror Cache, pod room (via obs. rm.) |
     |----+------------------------------+---------------------------------------|
     | 63 | MAZE: GRAVEYARD_DOOR         | Maze, entrance from Graveyard         |
     | 64 | MAZE: COURTYARD_1            | Maze, courtyard (has Zager room ent.) |
     | 65 | MAZE: COURTYARD_2            | Maze, courtyard (has Zager room ent.) |
     | 66 | MAZE: COURTYARD_3            | Maze, courtyard (has Zager room ent.) |
     | 67 | MAINT_AXS: LOC?!(#x_x)       | Maze, Zager room                      |
     | 68 | MAZE                         | Maze, attached to the "hand hedge"    |
     | 69 | MAZE                         | Maze, overlooks the "hand hedge"      |
     | 70 | MAZE                         | Maze, overlooks the "hand hedge"      |
     | 71 | MAZE                         | Maze, crwl. dead end by "hand hedge"  |
     | 72 | MAZE                         | Maze, near valve (Treglazov fountain) |
     | 73 | MAZE                         | Maze, near valve (Treglazov fountain) |
     | 74 | MAZE                         | Maze, corridor to Treg. Fnt. valve    |
     | 75 | MAZE                         | Maze, locked door by debrisyard valve |
     | 76 | MAZE                         | Maze, locked door by debrisyard valve |
     | 77 | MAZE                         | Maze, near owl sigil crawlspace       |
     | 78 | MAZE                         | Maze, near owl sigil crawlspace       |
     | 79 | MAZE                         | Maze, debris yard valve area          |
     | 80 | MAZE                         | Maze, debris yard valve area          |
     | 81 | MAZE                         | Maze, debris yard valve area          |
     | 82 | MAZE                         | Maze, corridor to debris yard         |
     | 83 | MAZE                         | Maze, via Courtyard butterfly crwlsp. |
     | 84 | MAZE                         | Maze, via Courtyard butterfly crwlsp. |
     | 85 | MAZE                         | Maze, corridor to well valve          |
     | 86 | MAZE                         | Maze, well valve area                 |
     | 87 | MAZE                         | Maze, well valve area, fount. courty. |
     | 88 | MAZE                         | Maze, near well valve fountain corty. |
     | 89 | MAZE                         | Maze, near well valve fountain corty. |
     | 90 | MAZE                         | Maze, gargoyle crawlspace alcove      |
     | 91 | MAZE                         | Maze, lantern valve courtyard         |
     | 92 | MAZE                         | Maze, pipe-floored footpath           |
     | 93 | MAZE                         | Maze, pipe-floored footpath           |
     | 94 | MAZE                         | Maze, pipe-floored footpath           |
     | 95 | MAZE: TOWER_1                | Maze, water pump courtyard            |
     | 96 | MAZE: TOWER_2                | Maze, water pump courtyard            |
     | 97 | MAZE: TOWER_3                | Maze, water pump courtyard            |
     | 98 | MAZE: BILGE_PUMP             | Maze, water pump control bunker       |
     |____|______________________________|_______________________________________|
    
    CHAPTER 4: GOD'S ACRE: BANNED BOOKS
      ____ _________________________ ____________________________________________
     | ## | BANNED BOOK             | LOCATION                                   |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Tibetan Book o.t. Dead  | Graveyard; behind 101-A's gravestone       |
     | 02 | The Communist Manifesto | Graveyard; tomb beneath GREENHOUSE_DOOR_2  |
     | 03 | The Gospel of St. John  | Graveyard; below MAZE_DOOR_2 camera        |
     | 04 | The Origin of Species   | Greenhouse; incubator room, corner planter |
     | 05 | Siddhartha              | Greenhouse; planter in office #1           |
     | 06 | The Book of Mormon      | Garden; upper area, along wall by pool     |
     | 07 | The Divine Comedy       | Mirror Cache; observation room, in corner  |
     | 08 | Bhagavad Gita           | Maze, Zager room; wedged by fertilizer bag |
     | 09 | Revelation              | Maze, debrisyard valve area; by a fence    |
     | 10 | The Torah               | Maze, bilge pump bunker; next to a pipe    |
     |____|_________________________|____________________________________________|
    
    CHAPTER 4: GOD'S ACRE: ZAGER TAPES
      ____ _____________________ ________________________________________________
     | ## | TAPE                | LOCATION                                       |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | The Suitor          | Graveyard; central area, beneath CENTER_5 cam  |
     | 02 | The Puppy           | Graveyard; central area, ledge by greenhouse   |
     | 03 | The Romantic        | Garden; upper patio nook, in a bush            |
     | 04 | The Confessor       | Maze, lantern valve's area; corner near valve  |
     | 05 | The Schemer         | Maze, bilge pump courtyard; alongside a bench  |
     |____|_____________________|________________________________________________|
    
    CHAPTER 4: GOD'S ACRE: GENERAL INTEL
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Graveyard gate, exterior; shovel pic (after encountering Mammoth)    |
     | 02 | Graveyard, central area; Steven Dardaning tombstone                  |
     | 03 | Graveyard, central area; 101-A tombstone in alcove by garden gate    |
     | 04 | Graveyard, central area; Octavo's tombstone near greenhouse entrance |
     | 05 | Greenhouse, large incubator room; papers on countertop               |
     | 06 | Greenhouse, large incubator room; jars of honey in research area     |
     | 07 | Greenhouse, center research office; Ammash's diploma                 |
     | 08 | Greenhouse, center research office; pistachio bag on desktop         |
     | 09 | Greenhouse, center research office; radio at work station            |
     | 10 | Greenhouse, center research office; Peretz's diploma                 |
     | 11 | Garden, low-level pond; lantern                                      |
     | 12 | Garden, mid-level walkway; vine trellis                              |
     | 13 | Garden, mid-level walkway; bonsai tree                               |
     | 14 | Garden, upper walkway; bacterial pool                                |
     | 15 | Garden, upper walkway; patio area bench                              |
     | 16 | Mirror Cache, observation office; '1869' maze pipe map               |
     | 17 | Mirror Cache, pillow (take photograph through observation window)    |
     | 18 | Mirror Cache, bootprint (take photograph through observation window) |
     | 19 | Maze, secret Zager room; helmet by tunneled-out wall                 |
     | 20 | Maze, secret Zager room; Manifesto pages by boombox                  |
     | 21 | Maze, secret Zager room; slashed collar on ground by shelf           |
     | 22 | Maze, valve area with Treglazov fountain; envelope on lip            |
     | 23 | Maze, well valve's fountain courtyard; vial on fountain lip          |
     | 24 | Maze, central bilge pump bunker; walkie-talkie on lower shelf        |
     |____|______________________________________________________________________|
    
    CHAPTER 3: ONES & ZEROES: TVS
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Graveyard area; right by interior entrance, in a corner              |
     | 02 | Graveyard area; by garden gate                                       | 
     | 03 | Graveyard area; by maze entrance door                                |
     | 04 | Greenhouse; right inside entrance                                    |
     | 05 | Garden, along perimeter (see via TRELLIS_2 cam)                      |
     | 06 | Maze, courtyard right after entering from Graveyard                  |
     | 07 | Maze, bilge pump bunker; next to water pump control panel            |
     |____|______________________________________________________________________|
    
    CHAPTER 3: ONES & ZEROES: PETRI DISHES
      ____ __________ ___________________________________________________________
     | ## | P. DISH  | LOCATION                                                  |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Sample 2 | Graveyard; on tombstone, right after entering center area |
     | 02 | Sample 5 | Graveyard; on fountain rim near greenhouse entrance       |
     | 03 | Sample 1 | Greenhouse; centrer office, Ammash's workstation          |
     | 04 | Sample 3 | Garden, beneath giant mid-level tree with TRELLIS_2 cam   |
     | 05 | Sample 4 | Mirror Cache; observation office, on desk                 |
     |____|__________|___________________________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CHAPTER 5 COLLECTIBLES                                                   [CH5C]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The Terminus chapter can be done as a bloodless "Path A" or a more violent
     "Path B." The player chooses which is done. As such, I reorganized the camera
     list depending on which walkthrough one's following. (The other lists are so
     much shorter, players should be able to figure out what's what.)
    
     In terms of cameras, a camera in the headmaster's office and in the library
     B1 server room are missable. However, there's a few extra cameras to find to
     make up for it.
    
    CHAPTER 5: TERMINUS: CAMERAS (MIREILLE PATH)
      _____ _______________________________ _____________________________________
     | ### | CAMERA DESIGNATION            | LOCATION                            |
     |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 001 | SURVEILLANCE: HEADMASTER_OF.  | Headmaster's office (mandatory)     |
     | 002 | HEADMASTER_OFFICE: MONITOR    | Headmaster's office, PC monitor     |
     | 003 | REC: 7498                     | Library B1, in Mirielle/Zager room  |
     | 004 | SG5                           | Library B1, in Mirielle/Zager room  |
     | 005 | LIBRARY: ENTRANCE             | Library 1F                          |
     | 006 | LIBRARY_F1: ENTRANCE_SW       | Library 1F                          |
     | 007 | SURVEILLANCE_F1: SW           | Library 1F                          |
     | 008 | LIBRARY_F1: CONFINE           | Library 1F, confinement room        |
     | 009 | LIBRARY_F1: CELL              | Library 1F, confinement room cell   |
     | 010 | LIBRARY_F2: STAIRWAY_W1       | Library 2F, by 1F-2F stairway       |
     | 011 | LIBRARY_F2: STAIRWAY_W2       | Library 2F, above 1F-2F stairway    |
     | 012 | LIBRARY: ENTRACE_HALL         | Library 1F, entrance corridor       |
     | 013 | MAIN_LOBBY: W1                | Library lobby                       |
     | 014 | MAIN_LOBBY: W2                | Library lobby                       |
     | 015 | MAIN_LOBBY: INTERVIEW_HALL    | Library lobby, interr. room passage |
     | 016 | MAIN_LOBBY: E                 | Library lobby, side door            |
     |-----+-------------------------------+-------------------------------------|
     | 017 | COMMAND_CENTER: WAITING_ROOM  | C. Center, entrance area            |
     | 018 | COMMAND_CENTER: ENTRY         | C. Center, laser-grid doorway       |
     | 019 | COMMAND_CENTER: CONFINE_DOOR  | C. Center, door to confinement room |
     | 020 | COMMAND_CENTER: CONFINEMENT   | C. Center, confinement room         |
     | 021 | COMMAND_CENTER: CONFINE_CELL  | C. Center, confinement room cell    |
     | 022 | COMMAND_CENTER: AISLE_1       | C. Center, 1F aisle camera          |
     | 023 | COMMAND_CENTER: AISLE_2       | C. Center, 1F aisle camera          |
     | 024 | COMMAND_CENTER: CENTER_COLUMN | C. Center, lower middle aisle       |
     | 025 | COMMAND_CENTER: OFFICE_DOOR_1 | C. Center, red stairway camera      |
     | 026 | COMMAND_CENTER: DERRINGER_OF. | C. Center, Derringer's office       |
     | 027 | COMMAND_CENTER: OFFICE_DOOR_2 | C. Center, red 2F walkway camera    |
     | 028 | COMMAND_CENTER: CATWALK       | C. Center, 2F walkway               |
     |-----+-------------------------------+-------------------------------------|
     | 029 | BRIG_F1: CORRIDOR             | Brig, center aisle                  |
     | 030 | BRIG_F1: CELL_A1              | Brig, Cell A                        |
     | 031 | BRIG_F1: CELL_C1              | Brig, Cell C                        |
     | 032 | BRIG_F1: CELL_D1              | Brig, Cell D                        |
     | 033 | BRIG_F1: CELL_D2              | Brig, Cell D                        |
     | 034 | BRIG_F1: CONTRABAND_RM        | Brig, contraband room               |
     | 035 | BRIG: CORRIDOR2               | Brig, corner by guard station       |
     | 036 | BRIG: GUARD_STN               | Brig, front of guard station        |
     | 037 | BRIG: GUARD_STN               | Brig, inside guard station          |
     | 038 | BRIG: CORRIDOR4               | Brig, corner by guard station       |
     | 039 | BRIG: CORRIDOR5               | Brig, entrance to Prizrak Lockers   |
     |-----+-------------------------------+-------------------------------------|
     | 040 | COOPER-KUN: d(@_@)b           | Power Stn, Cooper's room            |
     | 041 | POWER_STN: CORRIDOR1          | Power Stn, main corridor            |
     | 042 | POWER_STN: CORRIDOR2          | Power Stn, main corridor            |
     | 043 | POWER_STN: MAINT_CLOSET       | Power Stn, maintenance closet       |
     | 044 | POWER_STN: CONTROL            | Power Stn, opposite Cooper's room   |
     | 045 | POWER_STN: BREAK_ROOM         | Power Stn, break room               |
     | 046 | POWER_STN: STATION1           | Power Stn, conf. room stairway cam  |
     | 047 | PS_CONFINE: MONITOR_STN       | Power Stn, confinement room         |
     | 048 | PS_CONFINE: CELL              | Power Stn, confinement room cell    |
     | 049 | POWER_STN: STATION2           | Power Stn, small enclosure in back  |
     | 050 | POWER_STN: STATION3           | Power Stn, Morales' corridor        |
     | 051 | POWER_STN: STATION4           | Power Stn, Morales' corridor        |
     | 052 | POWER_STN: STATION5           | Power Stn, Morales' corridor        |
     |-----+-------------------------------+-------------------------------------|
     | 053 | PRIZRK_LOCKER: ROOM2A         | Prizrak Lockers, red camera         |
     | 054 | PRIZRK_LOCKER: ROOM2B         | Prizrak Lockers, by Pwr Stn entrnc. |
     | 055 | PRIZRK_LOCKER: ROOM1          | Prizrak Lockers, bench area         |
     |-----+-------------------------------+-------------------------------------|
     | 056 | INTELLIGENCE: CORRIDOR1       | Locker area; corridor to Intel area |
     | 057 | INTELLIGENCE: CORRIDOR2       | Intelligence; by confinement room   |
     | 058 | INTELLIGENCE: CORRIDOR3       | Intelligence; by confinement room   |
     | 059 | INTL_CONFINE: MONITOR_STN     | Intelligence; confinement rm        |
     | 060 | INTL_CONFINE: CELL            | Intelligence; confinement rm cell   |
     | 061 | INTELLIGENCE: PROCESSING      | Intelligence; cubicle area          |
     | 062 | INTELLIGENCE: OPERATIONS1     | Intelligence; cubicle area hall     |
     | 063 | INTELLIGENCE: OPERATIONS2     | Intelligence; cubicle area hall     |
     | 064 | INTELLIGENCE: ARCHIVE1        | Intelligence; archives              |
     | 065 | INTELLIGENCE: ARCHIVE2        | Intelligence; archives              |
     | 066 | INTELLIGENCE: CITIZEN_DATA1   | Intelligence; back corridor area    |
     | 067 | INTELLIGENCE: CITIZEN_DATA2   | Intelligence; back corridor area    |
     | 068 | INTELLIGENCE: TO_ATRIUM       | Intelligence; passage to Atrium     |
     |-----+-------------------------------+-------------------------------------|
     | 069 | ATRIUM_F1: CORRIDOR_E         | Atrium; 1F corner camera            |
     | 070 | ATRIUM_F1: CORRIDOR_W         | Atrium; 1F corner camera            |
     | 071 | ATRIUM_F1: STAIRWAY_E         | Atrium; 1F-2F stairway              |
     | 072 | ATRIUM_F1: STAIRWAY_W         | Atrium; 1F-2F stairway              |
     | 073 | ATRIUM_F1: TO_BRIG            | Atrium; 1F brig entrance camera     |
     | 074 | ATRIUM_F1: TO_DORMS           | Atrium; 1F dorm entrance camera     |
     | 075 | ATRIUM_F1: TO_LIBRARY         | Atrium; 1F library entrance camera  |
     | 076 | ATRIUM_F2: CORRIDOR_NE        | Atrium; 2F above-stairway camera    |
     | 077 | ATRIUM_F2: CORRIDOR_NW        | Atrium; 2F above-stairway camera    |
     | 078 | ATRIUM_F2: CORRIDOR_SE        | Atrium; 2F camera (via CORRIDOR_NE) |
     | 079 | ATRIUM_F2: CORRIDOR_SW        | Atrium; 2F camera (via CORRIDOR_NW) |
     | 080 | ATRIUM_F3: OVERWATCH          | Atrium; faces entrance to library   |
     | 081 | ELEVATOR                      | Atrium; elevator                    |
     |-----+-------------------------------+-------------------------------------|
     | 082 | DORMS: CORRIDOR1              | Dorms; by entrance from Atrium      |
     | 083 | DORMS: CORRIDOR2              | Dorms; entrance to dorms lobby      |
     | 084 | DORMS: OVERWATCH              | Dorms; above lobby reception area   |
     | 085 | DORMS: LOBBY_N1               | Dorms; lobby reception area         |
     | 086 | DORMS: LOBBY_N2               | Dorms; lobby reception area         |
     | 087 | DORMS: LOBBY_S1               | Dorms; lobby reception area         |
     | 088 | DORMS: TO_CONFINE_1           | Dorms; blocked hall to confin. room |
     | 089 | DORMS: TO_CONFINE_2           | Dorms; blocked hall to confin. room |
     | 090 | MATRON_STUDY: N1              | Dorms lobby; Mireille's study nook  |
     | 091 | MATRON_STUDY: S1              | Dorms lobby; Mireille's study nook  |
     | 092 | MATRON_QRTRS: OVERWATCH1      | Dorm lobby; Mireille's room         |
     | 093 | MATRON_QRTRS: OVERWATCH2      | Dorm lobby; Mireille's room         |
     |-----+-------------------------------+-------------------------------------|
     | 094 | E_DORMS: CORRIDOR4            | Male Dorm; main hallway             |
     | 095 | E_DORMS: CORRIDOR3            | Male Dorm; main hallway, at bend    |
     | 096 | E_DORMS: CORRIDOR2            | Male Dorm; main hallway, at bend    |
     | 097 | E_DORMS: CORRIDOR1            | Male Dorm; by bathroom              |
     | 098 | MENS_WC: INSPECTOR1           | Male Dorm; bathroom                 |
     | 099 | MENS_WC: INSPECTOR2           | Male Dorm; bathroom                 |
     | 100 | MAINT_AXS: LOC?!(-_-#)        | Secret room; between dorm bathrooms |
     |-----+-------------------------------+-------------------------------------|
     | 101 | W_DORMS: CORRIDOR1            | Female dorms; entrance camera       |
     | 102 | W_DORMS: CORRIDOR2            | Female dorms; outside Hope's room   |
     | 103 | W_DORMS: 390H_OBSRVR1         | Female dorms; Hope's room           |
     | 104 | W_DORMS: 390H_???0            | Female dorms; Hope's room (in vent) |
     | 105 | W_DORMS: TO_WC                | Female dorms; ceiling cam by bathrm |
     | 106 | WOMENS_WC: INSPECTOR1         | Female dorms; bathroom              |
     | 107 | WOMENS_WC: INSPECTOR2         | Female dorms; bathroom              |
     | 108 | W_DORMS: CORRIDOR3            | Female dorms; near path bend        |
     | 109 | W_DORMS: CORRIDOR4            | Female dorms; near path bend        |
     | 110 | W_DORMS: CORRIDOR5            | Female dorms; faces storage room    |
     | 111 | W_DORMS: STORAGE1             | Female dorms; storage room interior |
     | 112 | W_DORMS: CORRIDOR6            | Female dorms; entrance to cafeteria |
     |-----+-------------------------------+-------------------------------------|
     | 113 | DORMS_SEC: CORRIDOR1          | Dorm security; above entrance       |
     | 114 | DORMS_SEC: CHECKPOINT1        | Dorm security; faces scanner        |
     | 115 | DORMS_SEC: CHECKPOINT2        | Dorm security; above terminal       |
     | 116 | DORMS_SEC: CORRIDOR2          | Dorm security; corner camera        |
     | 117 | DORMSEC_CONF: CORRIDOR1       | Dorm security; by conf. rm entr     |
     | 118 | DORMSEC_CONF: CORRIDOR2       | Dorm security; by conf. rm entr     |
     | 119 | DORMSEC_CONF: MONITOR_STN     | Dorm security; confinement room     |
     | 120 | DORMSEC_CONF: CELL            | Dorm security; confin. rm. cell     |
     | 121 | E_DORMS: CORRIDOR5            | Male Dorm; entrance to commissary   |
     | 122 | E_COMMISSARY: W1              | Male commissary                     |
     | 123 | E_COMMISSARY: E1              | Male commissary                     |
     | 124 | E_COMMISSARY: INSPECTOR       | Male commissary; crawlspace room    |
     |-----+-------------------------------+-------------------------------------|
     | 125 | BARRACKS_F1: HALLWAY_NW       | Barracks; corridor to M. Commissary |
     | 126 | BARRACKS_F1: HALLWAY_SW       | Barracks; corridor Nieves patrols   |
     | 127 | BARRACKS_F1: CONFINEMENT_1    | Barracks; confinement room          |
     | 128 | BARRACKS_F1: CONFINEMENT_2    | Barracks; confinement room          |
     | 129 | BARRACKS_F1: CELL             | Barracks; confinement room cell     |
     | 130 | BARRACKS_F1: COMMISSARY_1     | Barracks; commissary                |
     | 131 | BARRACKS_F1: COMMISSARY_2     | Barracks; commissary                |
     | 132 | BARRACKS_F1: STAIRS_E         | Barracks; stairwell to commissary   |
     | 133 | BARRACKS_F2: HALLWAY_SE       | Barracks; caved-in passage          |
     | 134 | BARRACKS_F2: STAIRS_E         | Barracks; stairwell to commissary   |
     | 135 | BARRACKS_F2: CONFINE_1        | Barracks; confinement room          |
     | 136 | BARRACKS_F2: CONFINE_2        | Barracks; confinement room          |
     | 137 | BARRACKS_F2: CELL_1           | Barracks; confinement room, cell #1 |
     | 138 | BARRACKS_F2: CELL_2           | Barracks; confinement room, cell #2 |
     | 139 | BARRACKS_F2: BETA_1           | Barracks; small bunk area           |
     | 140 | BARRACKS_F2: BETA_2           | Barracks; small bunk area           |
     | 141 | BARRACKS_F2: ALPHA_1          | Barracks; large bunk area           |
     | 142 | BARRACKS_F2: ALPHA_2          | Barracks; large bunk area           |
     | 143 | BARRACKS_F2: PRIZRAK_D        | Barracks; bunk area, D. Bowen room  |
     | 144 | BARRACKS_F2: HALLWAY_NW       | Barracks; corridor                  |
     | 145 | BARRACKS_F2: HALLWAY_SW       | Barracks; corridor                  |
     | 146 | BARRACKS_F2: PRIZRAK_G        | Barracks; bunk area, G. Plesko rm.  |
     | 147 | BARRACKS_F2: PRIZRAK_E        | Barracks; bunk area, E. Cheung rm.  |
     | 148 | BARRACKS_F2: PRIZRAK_C1       | Barracks; bunk area, Cooper's room  |
     | 149 | BARRACKS_F2: PRIZRAK_C2       | Barracks: bunk area, Cooper's room  |
     | 150 | BARRACKS_F2: STAIRS_W         | Barracks; stairway to 1F conf. room |
     |-----+-------------------------------+-------------------------------------|
     | 151 | ARCHIVES_F2: SW               | Archives F2: hallway                |
     | 152 | ARCHIVES_F2: SW2              | Archives F2: hallway                |
     | 153 | ARCHIVES_F2: S                | Archives F2: hallway                |
     | 154 | ARCHIVES_F2: SE               | Archives F2: hallway                |
     | 155 | ARCHIVES_F2: C                | Archives F2: central hallway        |
     | 156 | ARCHIVES_F2: NW               | Archives F2: hallway                |
     | 157 | ARCHIVES_F2: N                | Archives F2: hallway                |
     | 158 | ARCHIVES_F1: STAIRWAY_N       | Archives F2: conveyor belt stairway |
     | 159 | ARCHIVES_F1: NW               | Archives F1: lower conveyor belt    |
     | 160 | ARCHIVES_F1: SE               | Archives F1: lower conveyor belt    |
     | 161 | ARCHIVES_F1: SW               | Archives F1: lower conveyor belt    |
     | 162 | ARCHIVES: CONTROLROOM         | Archives F1: lower conveyor belt    |
     | 163 | PRINTINGROOM: RECEPTION       | Archives F2: 3D printing room entr. |
     | 164 | PRINTINGROOM: SE              | Archives F2: 3D printing room       |
     | 165 | PRINTINGROOM: SW              | Archives F2: 3D printing room       |
     | 166 | PRINTINGROOM: POWERSUPPLY1    | Archives F2: 3D printing room area  |
     | 167 | PRINTINGROOM: POWERSUPPLY2    | Archives F2: 3D printing room area  |
     | 168 | PRINTINGROOM: POWERSUPPLY3    | Archives F2: 3D printing room area  |
     |-----+-------------------------------+-------------------------------------|
     | 169 | ARCHIVES_F3: STAIRWAY         | Library F3: F2-F3 stairway          |
     | 170 | ARCHIVES_F2: STAIRWAY_E       | Library F2: by Archives entr.       |
     | 171 | ARCHIVES_F2: STAIRWAY_W       | Library F2: by Archives entr.       |
     | 172 | ARCHIVES: STAIRWAY2           | Library F2: metallic corridor       |
     | 173 | ARCHIVES: STAIRWAY3           | Library F2: F2-F3 stairway          |
     | 174 | ARCHIVES_STORAGE              | Library F2: by F1-F2 Lib. stairway  |
     | 175 | SECURITY_STAIRWAY             | Library F2: metallic hall stairway  |
     | 176 | SECURITY_STATION              | Library F2: upper booth             |
     |-----+-------------------------------+-------------------------------------|
     | 177 | ATRIUM: ELEV_ACCESS_1         | elevator corridor                   |
     | 178 | ATRIUM: ELEV_ACCESS_2         | elevator corridor                   |
     | 179 | LOBBY: ACCESS_HALL            | elevator overlook area              |
     | 180 | LOBBY: OVERLOOK_1             | elevator overlook area              |
     | 181 | LOBBY: OVERLOOK_2             | elevator overlook area              |
     | 182 | LOBBY: OVERLOOK_3             | elevator overlook area              |
     | 183 | LOBBY: ACCESS                 | elevator overlook, dead end         |
     | 184 | LOBBY: CONFINEMENT            | elevator overlook, confinement room |
     | 185 | LOBBY: CELL                   | elevator overlook, confinement room |
     | 186 | LOBBY: ELEV_OVERLOOK_1        | Elevator lobby, lower camera        |
     | 187 | LOBBY: ELEV_OVERLOOK_2        | Elevator lobby, lower camera        |
     | 188 | LOBBY: OVERLOOK_4             | Elevator lobby  upper camera        |
     | 189 | LOBBY: OVERLOOK_5             | Elevator lobby, upper camera        |
     |-----+-------------------------------+-------------------------------------|
     | 190 | TER_F2: RECEPTION_2           | Terminus, corridor to elevator area |
     | 191 | TER_F2: RECEPTION_1           | Terminus, 2F circular corridor      |
     | 192 | TER_F2: STAFF_ANALYSIS        | Terminus, 2F circular corridor      |
     | 193 | TER_F2: RECAL_1               | Terminus, 2F circular corridor      |
     | 194 | TER_F2: CONTROL_UPPER_1       | Terminus, 2F circular corridor      |
     | 195 | TERMINUS: ACCESS              | Terminus, top-floor computer access |
     |_____|_______________________________|_____________________________________|
    
    CHAPTER 5: TERMINUS: CAMERAS (ZAGER PATH)
      _____ _______________________________ _____________________________________
     | ### | CAMERA DESIGNATION            | LOCATION                            |
     |¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 001 | SURVEILLANCE: HEADMASTER_OF.  | Headmaster's office (mandatory)     |
     | 002 | HEADMASTER_OFFICE: MONITOR    | Headmaster's office, PC monitor     |
     | 003 | REC: 7498                     | Library B1, in Mirielle/Zager room  |
     | 004 | SG5                           | Library B1, in Mirielle/Zager room  |
     | 005 | LIBRARY: ENTRANCE             | Library 1F                          |
     | 006 | LIBRARY_F1: ENTRANCE_SW       | Library 1F                          |
     | 007 | SURVEILLANCE_F1: SW           | Library 1F                          |
     | 008 | LIBRARY_F1: CONFINE           | Library 1F, confinement room        |
     | 009 | LIBRARY_F1: CELL              | Library 1F, confinement room cell   |
     | 010 | LIBRARY_F2: STAIRWAY_W1       | Library 2F, by 1F-2F stairway       |
     | 011 | LIBRARY_F2: STAIRWAY_W2       | Library 2F, above 1F-2F stairway    |
     | 012 | LIBRARY: ENTRACE_HALL         | Library 1F, entrance corridor       |
     | 013 | MAIN_LOBBY: W1                | Library lobby                       |
     | 014 | MAIN_LOBBY: W2                | Library lobby                       |
     | 015 | MAIN_LOBBY: INTERVIEW_HALL    | Library lobby, interr. room passage |
     | 016 | MAIN_LOBBY: E                 | Library lobby, side door            |
     |-----+-------------------------------+-------------------------------------|
     | 017 | ARCHIVES_STORAGE              | Library F2: by F1-F2 Lib. stairway  |
     | 018 | SECURITY_STAIRWAY             | Library F2: upper booth stairway    |
     | 019 | SECURITY_STATION              | Library F2: upper booth             |
     | 020 | ARCHIVES: STAIRWAY2           | Library F2: metallic corridor       |
     | 021 | ARCHIVES: STAIRWAY3           | Library F2: F2-F3 stairway          |
     | 022 | ARCHIVES_F2: STAIRWAY_E       | Library F2: by Archives entr.       |
     | 023 | ARCHIVES_F2: STAIRWAY_W       | Library F2: by Archives entr.       |
     | 024 | ARCHIVES_F3: STAIRWAY         | Library F3: F2-F3 stairway          |
     |-----+-------------------------------+-------------------------------------|
     | 025 | ARCHIVES_F2: SW               | Archives F2: hallway                |
     | 026 | ARCHIVES_F2: SW2              | Archives F2: hallway                |
     | 027 | ARCHIVES_F2: S                | Archives F2: hallway                |
     | 028 | ARCHIVES_F2: SE               | Archives F2: hallway                |
     | 029 | ARCHIVES_F2: C                | Archives F2: central hallway        |
     | 030 | ARCHIVES_F2: NW               | Archives F2: hallway                |
     | 031 | ARCHIVES_F2: N                | Archives F2: hallway                |
     | 032 | ARCHIVES_F1: STAIRWAY_N       | Archives F2: conveyor belt stairway |
     | 033 | ARCHIVES_F1: NW               | Archives F1: lower conveyor belt    |
     | 034 | ARCHIVES_F1: SE               | Archives F1: lower conveyor belt    |
     | 035 | ARCHIVES_F1: SW               | Archives F1: lower conveyor belt    |
     | 036 | ARCHIVES: CONTROLROOM         | Archives F1: lower conveyor belt    |
     | 037 | PRINTINGROOM: RECEPTION       | Archives F2: 3D printing room entr. |
     | 038 | PRINTINGROOM: SE              | Archives F2: 3D printing room       |
     | 039 | PRINTINGROOM: SW              | Archives F2: 3D printing room       |
     | 040 | PRINTINGROOM: POWERSUPPLY1    | Archives F2: 3D printing room area  |
     | 041 | PRINTINGROOM: POWERSUPPLY2    | Archives F2: 3D printing room area  |
     | 042 | PRINTINGROOM: POWERSUPPLY3    | Archives F2: 3D printing room area  |
     |-----+-------------------------------+-------------------------------------|
     | 043 | BARRACKS_F2: HALLWAY_SE       | Barracks; caved-in passage          |
     | 044 | BARRACKS_F2: STAIRS_E         | Barracks; stairwell to commissary   |
     | 045 | BARRACKS_F2: CONFINE_1        | Barracks; confinement room          |
     | 046 | BARRACKS_F2: CONFINE_2        | Barracks; confinement room          |
     | 047 | BARRACKS_F2: CELL_1           | Barracks; confinement room, cell #1 |
     | 048 | BARRACKS_F2: CELL_2           | Barracks; confinement room, cell #2 |
     | 049 | BARRACKS_F2: BETA_1           | Barracks; small bunk area           |
     | 050 | BARRACKS_F2: BETA_2           | Barracks; small bunk area           |
     | 051 | BARRACKS_F2: ALPHA_1          | Barracks; large bunk area           |
     | 052 | BARRACKS_F2: ALPHA_2          | Barracks; large bunk area           |
     | 053 | BARRACKS_F2: PRIZRAK_D        | Barracks; bunk area, D. Bowen room  |
     | 054 | BARRACKS_F2: HALLWAY_NW       | Barracks; corridor                  |
     | 055 | BARRACKS_F2: HALLWAY_SW       | Barracks; corridor                  |
     | 056 | BARRACKS_F2: PRIZRAK_G        | Barracks; bunk area, G. Plesko rm.  |
     | 057 | BARRACKS_F2: PRIZRAK_E        | Barracks; bunk area, E. Cheung rm.  |
     | 058 | BARRACKS_F2: PRIZRAK_C1       | Barracks; bunk area, Cooper's room  |
     | 059 | BARRACKS_F2: PRIZRAK_C2       | Barracks: bunk area, Cooper's room  |
     | 060 | BARRACKS_F2: STAIRS_W         | Barracks; stairway to 1F conf. room |
     | 061 | BARRACKS_F1: HALLWAY_NW       | Barracks; corridor to M. Commissary |
     | 062 | BARRACKS_F1: HALLWAY_SW       | Barracks; corridor Nieves patrols   |
     | 063 | BARRACKS_F1: CONFINEMENT_1    | Barracks; confinement room          |
     | 064 | BARRACKS_F1: CONFINEMENT_2    | Barracks; confinement room          |
     | 065 | BARRACKS_F1: CELL             | Barracks; confinement room cell     |
     | 066 | BARRACKS_F1: COMMISSARY_1     | Barracks; commissary                |
     | 067 | BARRACKS_F1: COMMISSARY_2     | Barracks; commissary                |
     | 068 | BARRACKS_F1: STAIRS_E         | Barracks; stairwell to commissary   |
     |-----+-------------------------------+-------------------------------------|
     | 069 | E_COMMISSARY: INSPECTOR       | Male commissary; crawlspace room    |
     | 070 | E_COMMISSARY: W1              | Male commissary                     |
     | 071 | E_COMMISSARY: E1              | Male commissary                     |
     | 072 | E_DORMS: CORRIDOR5            | Male Dorm; entrance to commissary   |
     | 073 | DORMS_SEC: CORRIDOR1          | Dorm security; entrance to dorms    |
     | 074 | DORMS_SEC: CORRIDOR2          | Dorm security; corner camera        |
     | 075 | DORMS_SEC: CHECKPOINT1        | Dorm security; faces scanner        |
     | 076 | DORMS_SEC: CHECKPOINT2        | Dorm security; above terminal       |
     | 077 | DORMSEC_CONF: CORRIDOR1       | Dorm security; by conf. rm entr     |
     | 078 | DORMSEC_CONF: CORRIDOR2       | Dorm security; by conf. rm entr     |
     | 079 | DORMSEC_CONF: MONITOR_STN     | Dorm security; confinement room     |
     | 080 | DORMSEC_CONF: CELL            | Dorm security; confin. rm. cell     |
     |-----+-------------------------------+-------------------------------------|
     | 081 | W_DORMS: CORRIDOR6            | Female dorms; entrance to cafeteria |
     | 082 | W_DORMS: CORRIDOR5            | Female dorms; faces storage room    |
     | 083 | W_DORMS: STORAGE1             | Female dorms; storage room interior |
     | 084 | W_DORMS: CORRIDOR3            | Female dorms; near path bend        |
     | 085 | W_DORMS: CORRIDOR4            | Female dorms; near path bend        |
     | 086 | W_DORMS: TO_WC                | Female dorms; ceiling cam by bathrm |
     | 087 | W_DORMS: CORRIDOR2            | Female dorms; outside Hope's room   |
     | 088 | W_DORMS: CORRIDOR1            | Female dorms; dorm lobby entr. cam  |
     | 089 | W_DORMS: 390H_OBSRVR1         | Female dorms; Hope's room           |
     | 090 | W_DORMS: 390H_???0            | Female dorms; Hope's room (in vent) |
     | 091 | WOMENS_WC: INSPECTOR1         | Female dorms; bathroom              |
     | 092 | WOMENS_WC: INSPECTOR2         | Female dorms; bathroom              |
     | 093 | MAINT_AXS: LOC?!(-_-#)        | Secret room; between dorm bathrooms |
     | 094 | MENS_WC: INSPECTOR1           | Male Dorm; bathroom                 |
     | 095 | MENS_WC: INSPECTOR2           | Male Dorm; bathroom                 |
     | 096 | E_DORMS: CORRIDOR1            | Male Dorm; by bathroom              |
     | 097 | E_DORMS: CORRIDOR2            | Male Dorm; main hallway, at bend    |
     | 098 | E_DORMS: CORRIDOR3            | Male Dorm; main hallway, at bend    |
     | 099 | E_DORMS: CORRIDOR4            | Male Dorm; main hallway             |
     |-----+-------------------------------+-------------------------------------|
     | 100 | DORMS: TO_CONFINE_1           | Dorms; blocked hall to confin. room |
     | 101 | DORMS: TO_CONFINE_2           | Dorms; blocked hall to confin. room |
     | 102 | DORMS: CORRIDOR1              | Dorms; by entrance from Atrium      |
     | 103 | DORMS: CORRIDOR2              | Dorms; entrance to dorms lobby      |
     | 104 | DORMS: OVERWATCH              | Dorms; above lobby reception area   |
     | 105 | DORMS: LOBBY_N1               | Dorms; lobby reception area         |
     | 106 | DORMS: LOBBY_N2               | Dorms; lobby reception area         |
     | 107 | DORMS: LOBBY_S1               | Dorms; lobby reception area         |
     | 108 | MATRON_STUDY: N1              | Dorms lobby; Mireille's study nook  |
     | 109 | MATRON_STUDY: S1              | Dorms lobby; Mireille's study nook  |
     | 110 | MATRON_QRTRS: OVERWATCH1      | Dorm lobby; Mireille's room         |
     | 111 | MATRON_QRTRS: OVERWATCH2      | Dorm lobby; Mireille's room         |
     |-----+-------------------------------+-------------------------------------|
     | 112 | ATRIUM_F1: CORRIDOR_E         | Atrium; 1F corner camera            |
     | 113 | ATRIUM_F1: CORRIDOR_W         | Atrium; 1F corner camera            |
     | 114 | ATRIUM_F1: STAIRWAY_E         | Atrium; 1F-2F stairway              |
     | 115 | ATRIUM_F1: STAIRWAY_W         | Atrium; 1F-2F stairway              |
     | 116 | ATRIUM_F1: TO_DORMS           | Atrium; 1F dorm entrance camera     |
     | 117 | ATRIUM_F1: TO_BRIG            | Atrium; 1F brig entrance camera     |
     | 118 | ATRIUM_F1: TO_LIBRARY         | Atrium; 1F library entrance camera  |
     | 119 | ATRIUM_F2: CORRIDOR_NE        | Atrium; 2F above-stairway camera    |
     | 120 | ATRIUM_F2: CORRIDOR_NW        | Atrium; 2F above-stairway camera    |
     | 121 | ATRIUM_F2: CORRIDOR_SE        | Atrium; 2F camera (via CORRIDOR_NE) |
     | 122 | ATRIUM_F2: CORRIDOR_SW        | Atrium; 2F camera (via CORRIDOR_NW) |
     | 123 | ATRIUM_F3: OVERWATCH          | Atrium; faces entrance to library   |
     | 124 | ELEVATOR                      | Atrium; elevator                    |
     |-----+-------------------------------+-------------------------------------|
     | 125 | INTELLIGENCE: TO_ATRIUM       | Intelligence; passage to Atrium     |
     | 126 | INTELLIGENCE: PROCESSING      | Intelligence; cubicle area          |
     | 127 | INTELLIGENCE: OPERATIONS1     | Intelligence; cubicle area hall     |
     | 128 | INTELLIGENCE: OPERATIONS2     | Intelligence; cubicle area hall     |
     | 129 | INTELLIGENCE: ARCHIVE1        | Intelligence; archives              |
     | 130 | INTELLIGENCE: ARCHIVE2        | Intelligence; archives              |
     | 131 | INTELLIGENCE: CITIZEN_DATA1   | Intelligence; back corridor area    |
     | 132 | INTELLIGENCE: CITIZEN_DATA2   | Intelligence; back corridor area    |
     | 133 | INTELLIGENCE: CORRIDOR3       | Intelligence; by confinement room   |
     | 134 | INTELLIGENCE: CORRIDOR2       | Intelligence; by confinement room   |
     | 135 | INTL_CONFINE: MONITOR_STN     | Intelligence; confinement rm        |
     | 136 | INTL_CONFINE: CELL            | Intelligence; confinement rm cell   |
     | 137 | INTELLIGENCE: CORRIDOR1       | Locker area; corridor to Intel area |
     |-----+-------------------------------+-------------------------------------|
     | 138 | PRIZRK_LOCKER: ROOM2A         | Prizrak Lockers, red camera         |
     | 139 | PRIZRK_LOCKER: ROOM2B         | Prizrak Lockers, by Pwr Stn entrnc. |
     | 140 | PRIZRK_LOCKER: ROOM1          | Prizrak Lockers, bench area         |
     | 141 | POWER_STN: CORRIDOR1          | Power Stn, main corridor            |
     | 142 | POWER_STN: CORRIDOR2          | Power Stn, main corridor            |
     | 143 | POWER_STN: BREAK_ROOM         | Power Stn, break room               |
     | 144 | COOPER-KUN: d(@_@)b           | Power Stn, Cooper's room            |
     | 145 | POWER_STN: CONTROL            | Power Stn, opposite Cooper's room   |
     | 146 | POWER_STN: MAINT_CLOSET       | Power Stn, maintenance closet       |
     | 147 | POWER_STN: STATION1           | Power Stn, conf. room stairway cam  |
     | 148 | PS_CONFINE: MONITOR_STN       | Power Stn, confinement room         |
     | 149 | PS_CONFINE: CELL              | Power Stn, confinement room cell    |
     | 150 | POWER_STN: STATION2           | Power Stn, small enclosure in back  |
     | 151 | POWER_STN: STATION3           | Power Stn, Morales' corridor        |
     | 152 | POWER_STN: STATION4           | Power Stn, Morales' corridor        |
     | 153 | POWER_STN: STATION5           | Power Stn, Morales' corridor        |
     |-----+-------------------------------+-------------------------------------|
     | 154 | BRIG_F1: CORRIDOR             | Brig, center aisle                  |
     | 155 | BRIG_F1: CELL_A1              | Brig, Cell A                        |
     | 156 | BRIG_F1: CELL_C1              | Brig, Cell C                        |
     | 157 | BRIG_F1: CELL_D1              | Brig, Cell D                        |
     | 158 | BRIG_F1: CELL_D2              | Brig, Cell D                        |
     | 159 | BRIG_F1: CONTRABAND_RM        | Brig, contraband room               |
     | 160 | BRIG: CORRIDOR2               | Brig, corner by guard station       |
     | 161 | BRIG: GUARD_STN               | Brig, front of guard station        |
     | 162 | BRIG: GUARD_STN               | Brig, inside guard station          |
     | 163 | BRIG: CORRIDOR4               | Brig, corner by guard station       |
     | 164 | BRIG: CORRIDOR5               | Brig, entrance to Prizrak Lockers   |
     |-----+-------------------------------+-------------------------------------|
     | 165 | COMMAND_CENTER: ENTRY         | C. Center, laser-grid doorway       |
     | 166 | COMMAND_CENTER: AISLE_1       | C. Center, 1F aisle camera          |
     | 167 | COMMAND_CENTER: AISLE_2       | C. Center, 1F aisle camera          |
     | 168 | COMMAND_CENTER: CENTER_COLUMN | C. Center, lower middle aisle       |
     | 169 | COMMAND_CENTER: OFFICE_DOOR_1 | C. Center, red stairway camera      |
     | 170 | COMMAND_CENTER: DERRINGER_OF. | C. Center, Derringer's office       |
     | 171 | COMMAND_CENTER: OFFICE_DOOR_2 | C. Center, red 2F walkway camera    |
     | 172 | COMMAND_CENTER: CATWALK       | C. Center, 2F walkway               |
     | 173 | COMMAND_CENTER: CONFINE_DOOR  | C. Center, door to confinement room |
     | 174 | COMMAND_CENTER: CONFINEMENT   | C. Center, confinement room         |
     | 175 | COMMAND_CENTER: CONFINE_CELL  | C. Center, confinement room cell    |
     | 176 | COMMAND_CENTER: WAITING_ROOM  | C. Center, locked entry to library  |
     |-----+-------------------------------+-------------------------------------|
     | 177 | ATRIUM: ELEV_ACCESS_1         | elevator corridor                   |
     | 178 | ATRIUM: ELEV_ACCESS_2         | elevator corridor                   |
     | 179 | LOBBY: ACCESS_HALL            | elevator overlook area              |
     | 180 | LOBBY: OVERLOOK_1             | elevator overlook area              |
     | 181 | LOBBY: OVERLOOK_2             | elevator overlook area              |
     | 182 | LOBBY: OVERLOOK_3             | elevator overlook area              |
     | 183 | LOBBY: ACCESS                 | elevator overlook, dead end         |
     | 184 | LOBBY: CONFINEMENT            | elevator overlook, confinement room |
     | 185 | LOBBY: CELL                   | elevator overlook, confinement room |
     | 186 | LOBBY: ELEV_OVERLOOK_1        | Elevator lobby, lower camera        |
     | 187 | LOBBY: ELEV_OVERLOOK_2        | Elevator lobby, lower camera        |
     | 188 | LOBBY: OVERLOOK_4             | Elevator lobby  upper camera        |
     | 189 | LOBBY: OVERLOOK_5             | Elevator lobby, upper camera        |
     |-----+-------------------------------+-------------------------------------|
     | 190 | TER_F2: RECEPTION_2           | Terminus, corridor to elevator area |
     | 191 | TER_F2: RECEPTION_1           | Terminus, 2F circular corridor      |
     | 192 | TER_F2: STAFF_ANALYSIS        | Terminus, 2F circular corridor      |
     | 193 | TER_F2: RECAL_1               | Terminus, 2F circular corridor      |
     | 194 | TER_F2: CONTROL_UPPER_1       | Terminus, 2F circular corridor      |
     | 195 | TERMINUS: ACCESS              | Terminus, top-floor computer access |
     |_____|_______________________________|_____________________________________|
    
    CHAPTER 5: TERMINUS: GAME CARTRIDGES
      ____ ____________________ __________________ ______________________________
     | ## | VIDEO GAME         | STEAL FROM...    | GUARD LOCATION               |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | This War of Mine   | Ted Warnock      | Command Center, 1F aisles    |
     | 02 | The Swapper        | Eric Bergen      | Brig 1F                      |
     | 03 | Galak Z            | Paul Alexander   | Power Station, main hallway  |
     | 04 | Proteus            | Darci Morales    | Power Station, back hallway  |
     | 05 | Darkest Dungeon    | Nathan Scott     | Intelligence, cubicle area   |
     | 06 | Firewatch          | Ryan Fedje       | Female dorm, hall patrolman  |
     | 07 | Myst               | Kaitlin Spangler | Dorm Security, patroller     |
     | 08 | Invisible Inc.     | Stephen Hauer    | Male dorm, commissary guard  |
     | 09 | Machinarium        | Simon Messenger  | Barracks, 1F commissary      |
     | 10 | Distance           | Michael Fielder  | Barracks, 2F bunk patroller  |
     | 11 | Never Alone        | David Liu        | Archives, conveyor belt room |
     | 12 | Her Story          | Kevin Call       | Archives, conveyor belt room |
     |____|____________________|__________________|______________________________|
      • Eduardo Nieves (Barracks: 1F) doesn't carry a video game
      • Stanley Walker (Barracks: 2F) doesn't carry a video game
    
    CHAPTER 5: TERMINUS: BANNED BOOKS
      ____ ____________________________ _________________________________________
     | ## | BANNED BOOK                | LOCATION                                |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | The Way of the Knife       | Library 1F, small bookcase in the lobby |
     | 02 | The New Digital Age        | Brig 1F, on bed in Cell C               |
     | 03 | The Snowden Files          | Power Station, Cooper's room; on desk   |
     | 04 | No Place to Hide           | Power Station, end of Morales' hall     |
     | 05 | Who Controls the Internet? | Atrium 2F; dead end, on floor by debris |
     | 06 | This Machine Kills Secrets | Dorm Security, on desk by scanner       |
     | 07 | The Net Delusion           | Barracks 1F, commissary; in buffet area |
     | 08 | Cypherpunks                | Barracks 2F, Plesko's room; on stool    |
     | 09 | 1984                       | Archives 1F, on conveyor belt           |
     | 10 | The Master Switch          | Elevator Overlook, confinement room     |
     |____|____________________________|_________________________________________|
      • List is written as if one agreed with Mireille. If one went with Zager,
        the order will be roughly reversed (1, 9-2, 10).
    
    CHAPTER 5: TERMINUS: ZAGER TAPES
      ____ _____________________ ________________________________________________
     | ## | TAPE                | LOCATION                                       |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | The Fear            | Prizrak Lockers, on bench in changing area     |
     | 02 | The End             | Atrium, on railing below 3F Overwatch camera   |
     | 03 | The Truth           | Barracks, 1F confinement room; box by cell     |
     |____|_____________________|________________________________________________|
    
    CHAPTER 5: TERMINUS: GENERAL INTEL
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Command Center, Derringer's office (M. Sade's Earrings)              |
     | 02 | Command Center, 1F cubicle (B. Costa - Wastebasket Hoops Dreams)     |
     | 03 | Command Center, Derringer's office (B. Costa - Speakerphone)         |
     | 04 | Brig, box near guard station (F. White - Loyalist Entrance Exam)     |
     | 05 | Power Station, break room sink (F. White - Clean Dishes)             |
     | 06 | Prizrak Lockers, bench area locker (R. Rathore - Letter to "Jokara") |
     | 07 | Intelligence, cubicle area (R. Rathore - Coffee Mug)                 |
     | 08 | Intelligence, archive area (R. Rathore - Prizrak Entrance Form)      |
     | 09 | Dorm lobby, Mirielle's room (M. Prideaux's Suitcase)                 |
     | 10 | Male dorm, bathroom (G. Plesko's Corpse)                             |
     | 11 | Female dorm, Hope's room (390-H's Empty Lockbox)                     |
     | 12 | Male dorm, commissary; crawlspace room ("Snowden" Globe)             |
     | 13 | Barracks, 1F commissary; on table (Prizrak Playing Poker)            |
     | 14 | Barracks, 2F small bunk area; on floor (S. Walker's Footlocker)      |
     | 15 | Barracks, 2F large bunk area; on floor (E. Nieve's Footlocker)(sic)  |
     | 16 | Barracks, 2F corridor; Plesko's room (G. Plesko's Footlocker)        |
     |____|______________________________________________________________________|
    
    CHAPTER 5: TERMINUS: COMPUTERS (EMAILS)
      ____ _________________________________ _____ _____________________________
     | ## | INTEL                           | $$$ | LOCATION                    |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | A. Ammash re: Books?            | 100 | Library 1F, conf. room PC   |
     | 02 | ADMIN re: Malicious AI          | 100 | Power Stn, control room     |
     | 03 | UNKNOWN re: Yo                  | 100 | Barracks 2F, Plesko's room  |
     |____|_________________________________|_____|_____________________________|
    
    CHAPTER 5: TERMINUS: TUTORIAL POSTERS
      ____ ______________________________________________________________________
     | ## | LOCATION                                                             |
     |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | Command Center, waiting room area; on wall                           |
     | 02 | Command Center, confinement room                                     |
     | 03 | Command Center, 1F aisles                                            |
     | 04 | Command Center, 1F aisles                                            |
     | 05 | Barracks 1F, commissary; on wall by hallway entrance                 |
     | 06 | Barracks 1F, confinement room; wall by entrance                      |
     | 07 | Barracks 2F, confinement room; wall by entrance                      |
     | 08 | Barracks 2F, smaller bunk area (see via BETA_1 camera)               |
     |____|______________________________________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ITEM COST LIST                                                           [ITMC]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                           *** SECTION MAY HAVE SPOILERS ***
    
     Collected newspapers, voicemails, emails, and "general intel" items can be
     sold to data brokers in exchange for OMNI Upgrades. This is a list of what
     sells for what, and where it can be found. Some in-game names are rather
     long, though, so I shortened the names via this legend: 
    
     [A] - Article
     [E] - Email
     [F] - Footage
     [H] - Handwritten Letter
     [V] - Voicemail
    
     Feel free to send in any corrections or items I may have missed.
    
    CHAPTER 1: EXORDIUM
      __________________________________________ ________________________________
     | ITEM                                     | $$$ | LOCATION                 |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 390-H Confession                         |  50 | Female dorm, Hope's room |
     | 390-H Gift from Headmaster               | 100 | Female dorm, Hope's room |
     | 390-H Poetry Homework                    | 100 | Female dorm, Hope's room |
     | 390-H Room Panel                         | --- | Female dorm: Hope's room |
     | [A] Famous Uprising of 1944              |  25 | Dorms: Zager secret room |
     | [A] Famous Uprising of 1989              |  25 | Dorms: Zager secret room |
     | Brig PIN Code                            | 125 | Cells: Sanchez's booth   |
     | Computer Monitor - Fingerprint Scan      |  50 | Intel: Shell's station   |
     | Contraband Cell Phone Charger            |  50 | Dorm lobby: Prideaux rm. |
     | D. Zager Wanted Poster                   |  50 | Pwr Station: break room  |
     | Dedicated Service Award - F. Cooper      |  25 | Pwr Station: Cooper's rm |
     | Discarded Manifesto Pages                |  50 | Dorm lobby: Prideaux rm. |
     | [E] Prizrak re: 933-W Disappearance      |  50 | Intel: main cubicle area |
     | [E] Prizrak re: Contraband Items         |  50 | Dorm Security; at desk   |
     | [E] Prizrak re: Computer Maintenance     | --- | Pwr Station: Cooper's rm |
     | [E] Prizrak re: Fingerprint Scanner      |  50 | Intel: Shell's station   |
     | [E] Prizrak re: Poisoned Manifesto       |  50 | M. Commissary; sec. room |
     | [E] Q. Derringer re: Offline Cameras     | 100 | Dorm lobby; desk computr |
     | [E] Q. Derringer re: Fingerprints        |  50 | Intel: main cubicle area |
     | [E] Q. Derringer re: M. Prideaux         |  50 | Intel: main cubicle area |
     | Early Draft of Poisoned Manifesto        |  50 | Dorms: Zager secret room |
     | Empty Game Cartridge Container           |  25 | Pwr Station: Cooper's rm |
     | [F] 390-H Escape from Brig               | 100 | Dorm lobby: study nook   |
     | [F] M. Prideaux Interrogation of Pre-Cal |  50 | Intel: main cubicle area |
     | Fingerprint Scan                         | 125 | Intel: at Shell's desk   |
     | Investigation Wall                       | 100 | Intel: cubicle area wall |
     | [H] List of Banned Books                 |  50 | Dorm lobby: study nook   |
     | [H] Kevin Clark                          | --- | Atrium: F1 lectern       |
     | Headmaster Inaugurates Flag              | 100 | Atrium: above Lib. entry |
     | Headmaster Welcomes M. Prideaux          |  50 | Dorm lobby: weird statue |
     | K. Treglazov's Pyramid Pins              | 100 | The Vault: supply room   |
     | Kickstarter Poster - Double Fine Adventure  25 | Pwr Station: Cooper's rm |
     | Kickstarter Poster - Shadowrun Returns   |  25 | Pwr Station: Cooper's rm |
     | Kickstarter Poster - Shovel Knight       |  25 | Pwr Station: Cooper's rm |
     | L. Octavo and K. Treglazov Part Ways     | 100 | Atrium: F2 mural         |
     | M. Prideaux Diploma                      |  50 | Dorms lobby: study nook  |
     | M. Prideaux Interrogates 310-M           |  50 | F. Dorms: storage room   |
     | M. Prideaux Reading Contraband           |  50 | Dorm lobby: Prideaux rm. |
     | M. Prideaux Voice Recognition File       | 125 | Library lobby: sec. room |
     | Monitor - Body Scan of 390-H             |  50 | Library checkpoint: PC   |
     | Monitor - Librarian's Passport           |  50 | Intel: main cubicle area |
     | Monitor - Sleep Mine Schematic           |  50 | Pwr Station: control rm. |
     | Newspaper - Issue 139                    |  50 | The Vault: supply room   |
     | Newspaper - Issue 142                    |  50 | Library checkpoint: desk |
     | Newspaper - Issue 146                    |  50 | Priz. Lockers: on table  |
     | Newspaper - Issue 168                    |  50 | Dorm lobby: on desk      |
     | Newspaper - Issue 171                    |  50 | Cells: 247-G's cell      |
     | Passports, Foreign Currency              |  50 | The Vault: supply room   |
     | Photograph Taken by D. Zager             |  50 | Dorms: Zager secret room |
     | Pre-Cal Broken Collar                    |  50 | Library lobby: sec. room |
     | Stack of Poisoned Manifestos             |  50 | Dorm lobby: study nook   |
     | [V] M. Prideaux re: 390-H                |  50 | Cells: Sanchez's station |
     | [V] Q. Derringer re: 933-W               |  50 | Dorm lobby; desk computr |
     | [V] Q. Derringer re: F. Cooper's Office  |  25 | Pwr Station: Cooper's rm |
     | [V] Q. Derringer re: Fingerprints        |  50 | Intel: main cubicle area |
     | [V] Q. Derringer re: M. Prideaux         |  50 | Intel: main cubicle area |
     | [V] Q. Derringer re: Metal Detector      |  50 | Dorm Security; at desk   |
     | [V] Q. Derringer re: PIN Code            | 125 | M. Commissary; sec. room |
     | Vacancy Notice                           |  50 | Male dorm: Weep's room   |
     |__________________________________________|_____|__________________________|
    
    CHAPTER 2: METAMORPHOSIS
      __________________________________________ ________________________________
     | ITEM                                     | $$$ | LOCATION                 |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 390-H & L. Octavo re: Banned Books       |  50 | Library: lobby statue    |
     | 390-H & K. Treglazov re: Banned Books    |  50 | Library: lobby statue    |
     | 390-H Handwritten Letter to L. Octavo    |  50 | Library F3: Balcony      |
     | 933-W re: Inspired by D. Zager           |  25 | Library F1: by fountain  |
     | [A] North Korea Executions               |  50 | Museum F1: Zager room    |
     | [E] Base Exchange re: ARC Suits          |  50 | Library F1: Confine      |
     | [E] Dispatch re: Stolen Uniform          |  50 | Museum F1: confinemnt rm |
     | [E] Dispatch re: 933-W Update            |  50 | Library F3: confine. rm. |
     | [E] Q. Derringer re: [NONE]              |  25 | Library F3: HM's Office  |
     | [E] Q. Derringer re: Faulty Printer      |  50 | Archives: Printing Room  |
     | Interrogation PIN Code: 7036             | --- | Library: lobby inter. rm |
     | K. Treglazov & F. Franco Photo           |  50 | Museum F2: F2-F3 stairwl |
     | K. Treglazov's Fingerprint               | 125 | Library F3: HM's Office  |
     | K. Treglazov's Gifted Owls               |  25 | Library F3: HM's Office  |
     | K. Treglazov's Pyramid Pins              | 100 | Library F3: HM's Office  |
     | K. Treglazov Manifesto Reading           |  50 | Museum F1: assembly room |
     | K. Treglazov Standee - DeFrag Your Mind! |  50 | Museum F1: Zager room    |
     | K. Treglazov Quote on Writing            | --- | Museum F1: fountain area |
     | L. Octavo & 933-W Conspire               |  50 | Library F1: secret room  |
     | L. Octavo & K. Treglazov Part Ways       | 100 | Atrium F2: on a mural    |
     | L. Octavo Portrait Painting              |  25 | Library F2: e. study ar. |
     | L. Octavo Letter of Resignation          |  50 | Library F3: HM's Office  |
     | L. Octavo Loose Tobacco                  |  25 | Library F3: Bathroom     |
     | L. Octavo Shop Sign                      |  50 | Library F3: Octavo's of. |
     | M. Sade Interview w/ K. Treglazov        |  50 | Museum F1: assembly room |
     | Newspaper - Issue 49                     |  50 | Library: main lobby      |
     | Newspaper - Issue 80                     |  50 | Museum F1: at lobby desk |
     | Newspaper - Issue 102                    |  50 | Library F3: HM's Office  |
     | Newspaper - Issue 124                    |  50 | Library F1: fountain ar. |
     | Newspaper - Issue 153                    |  50 | Library F2: e. study ar. |
     | Tampered Owl Camera                      | --- | Museum F1: Zager room    |
     | Zager Manifesto - First Edition          |  50 | Museum F1: Zager room    |
     | Zager Manifesto - Original Page          |  50 | Museum F1: Zager room    |
     |__________________________________________|_____|__________________________|
    
    CHAPTER 3: ONES & ZEROES
      __________________________________________ ________________________________
     | ITEM                                     | $$$ | LOCATION                 |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 390-H Blanket                            |  25 | Female dorm: Hope's room |
     | 390-H Mirror                             |  25 | Female dorm: Hope's room |
     | 390-H Wall Speaker                       |  25 | Female dorm: Hope's room |
     | 933-W Letter to Headmaster               |  25 | Male dorm: Weep's room   |
     | 933-W Poisoned Manifesto                 |  25 | Male dorm: Weep's room   |
     | 933-W Zager Cassette Evidence            |  25 | Male dorm: Weep's room   |
     | [A] Gulf War Syndrome                    |  25 | Morning Bell: Zager room |
     | Atlantic Server - Kitchen Knife          |  25 | Tennessee: on countertop |
     | Atlantic Server - Discarded Manifesto    |  25 | Tennessee: trash can     |
     | Atlantic Server - Antibiotics            |  25 | Tennessee: by cigars     |
     | Atlantic Server - Late Payment Notice    |  25 | Tennessee: coffee table  |
     | Atlantic Server - Instant Camera         |  25 | Tennessee: in bureau     |
     | D4 Comic Book                            |  50 | Barracks: on desktop     |
     | Newspaper - Issue 85                     |  50 | Elevator overlook: desk  |
     | Newspaper - Issue 114                    |  50 | Terminus 2F: staff anly. |
     | Newspaper - Issue 151                    |  50 | Morning Bell: cubicles   |
     | [E] M. Sade re: K. Clark Application     |  50 | Morning Bell: cubicles   |
     | [E] M. Sade re: Missing Interview        |  50 | Morning Bell: cubicles   |
     | L. Octavo Obituary                       |  25 | Morning Bell: Sade's of. |
     | Liquor Poster                            |  25 | Barracks: on wall        |
     | M. Sade Letter of Termination            |  25 | Morning Bell: Sade's of. |
     | M. Sade Pyramid Pin                      |  50 | Morning Bell: Sade's of. |
     | Monitor - Server Capacity                | 100 | Control room: upper desk |
     | Morning Bell Office Sign                 |  25 | Morning Bell: reception  |
     | Pacific Server - Manifesto               |  25 | Shenzhen: bookshelf      |
     | Pacific Server - Medical Mask            |  25 | Shenzhen: kitchenette    |
     | Pacific Server - Newspaper               |  25 | Shenzhen: table          |
     | Pacific Server - Video Game              |  25 | Shenzhen: coffee table   |
     | Pacific Server - WIRED Magazine          |  25 | Shenzhen: couch          |
     | Q. Derringer Missing Chair               | --- | Morning Bell: Zager room |
     | Red Telephone                            |  50 | Control room: lower desk |
     | Satellite Phone                          |  25 | Barracks: by bed         |
     | Security Clearance List                  |  25 | Control room: upper desk |
     | Server Access Chart                      |  25 | Control room: upper desk |
     | Standard Issue Taser                     |  25 | Barracks: foot of bed    |
     | [V} M. Prideaux re: 390-H Recalibration  |  50 | Control room: fem anlys. |
     | [V] M. Sade re: D. Zager Death Video     |  50 | Morning Bell: confer rm. |
     | [V] M. Sade re: J. Parker's Performance  | --- | Morning Bell: cubicles   |
     | [V] M. Sade re: Contraband Article       | 100 | Morning Bell: Sade's of. |
     | [V] Q. Derringer re: Case on 933-W       |  50 | Male dorm: Weep's room   |
     | [V] Q. Derringer re: Confinement Instal. |  50 | Morning Bell: reception  |
     | [V} Q. Derringer re: Prizrak             |  50 | Control room: mid. desk  |
     | Zager Naughty/Nice Board                 |  25 | Morning Bell: Zager room |
     |__________________________________________|_____|__________________________|
    
    CHAPTER 4: GOD'S ACRE
      __________________________________________ ________________________________
     | ITEM                                     | $$$ | LOCATION                 |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'¯¯¯¯¯'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | This chapter has no loot that can be sold, and no data broker terminals.  |
     |__________________________________________._____.__________________________|
    
    CHAPTER 5: TERMINUS
      __________________________________________ ________________________________
     | ITEM                                     | $$$ | LOCATION                 |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | "Snowden" Globe                          | 150 | M. Commissary            |
     | 390-H's Empty Lockbox                    | 250 | F. Dorm: Hope's Room     |
     | [E] A. Ammash re: Books?                 | 100 | Library: Confinement Rm. |
     | [E] ADMIN re: Malicious AI               | 100 | Pwr Station: control rm. |
     | [E] UNKNOWN re: Yo                       | 100 | Barracks 2F: Plesko's Rm |
     | B. Costa - Speakerphone                  | 150 | Cmd Center: Derringer O. |
     | B. Costa - Wastebasket Hoops Dreams      | 150 | Cmd Center: 1F cubicles  |
     | E. Nieve's Footlocker                    | 150 | Barracks 2F: large bunks |
     | F. White - Clean Dishes                  | 150 | Pwr Station: break room  |
     | F. White - Loyalist Entrance Exam        | 150 | Brig: hallway            |
     | G. Plesko's Corpse                       | 150 | M. Dorm: bathroom        |
     | G. Plesko's Footlocker                   | 150 | Barracks 2F: Plesko's Rm |
     | M. Prideaux's Suitcase                   | 250 | Dorm Lobby: Mirielle Rm. |
     | M. Sade's Earrings                       | 250 | Cmd Center: Derringer O. |
     | R. Rathore - Coffee Mug                  | 150 | Intelligence: cubicles   |
     | R. Rathore - Letter to "Jokara"          | 150 | Prizrak Lockers: locker  |
     | R. Rathore - Prizrak Entrance Form       | 150 | Intelligence: archives   |
     | S. Walker's Footlocker                   | 150 | Barracks 2F: small bunks |
     | Prizrak Playing Poker                    | 150 | Barracks 1F: Commissary  |
     |__________________________________________|_____|__________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     [Q] - If I'm caught by a guard, can I get my stuff back?
     [A] - No, confiscated weapons are gone forever. Since inventories will often
           transfer from episode to episode, players may want to be careful with
           these situations.
    
     [Q] - Can I play the episodes in any order?
     [A] - No, there's no chapter select ability to use or unlock. Those who want
           to revisit chapters should make separate saves for that purpose.
    
     [Q] - Which is better: PS4 or PC version?
     [A] - From what I've heard -- in terms of content, affordability, lack of
           glitches, etc. -- it's the PS4 version. There may be better language
           support on PC, though (English-only on PS4).
    
     [Q] - [Ch. 1 Exordium] How do I solve the dining room portrait puzzle?
     [A] - Make all portraits face the fireplace instead of the commissary door,
           then operate the fireplace switch.
    
     [Q] - [Ch. 1 Exordium] How do I get into the power station's back hallway?
     [A] - Scan the fingerprint collectible in the Intelligence are. It's located
           on a lit-up board around the corner from the cubicles, not unlike a
           medical x-ray.
    
     [Q] - [Ch. 2 Metamorphosis] How do I get into the museum's 2F stairwell?
     [A] - Do a password recovery on the trivia computer in the museum's 1F lobby
           reception desk. The answers to the questions are generally found by
           inspecting Treglazov's exhibits, although the walkthrough flat-out
           gives the answers.
    
     [Q] - [Ch. 2 Metamorphosis] How do I solve the statue puzzle?
     [A] - Light them up in chronological order of death.
    
     [Q] - [Ch. 4 God's Acre] What's the PIN Code for the hedge maze entrance?
     [A] - It's the same as the mirror cache: 1869.
    
     [Q] - [Ch. 5 Terminus] What's the best route to take?
     [A] - Both actually have access to the same items -- the only difference is
           one route begins via the Archives and the other via the command center.
           The Archives route is the most natural route in terms of collectibles.
    
     [Q] - [Ch. 5 Terminus] What was in Hope's lockbox?
     [A] - No idea. The contents are never mentioned and that collectible's never
           referred to again, that I can see anyway.
    
     [Q] - [Ch. 5 Terminus] Can I get into the Archives even on "Path B"?
     [A] - Yes, although getting in from the barracks hallway is a little trying.
           Try maneuvering up the debris pile while standing if crouching doesn't
           work.
    
     [Q] - [Epilogue: Deep Blue] What's the right choice to make at the end?
     [A] - There isn't one. All decisions result in the same ending.
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    VI. UPDATES & CONTRIBUTORS                                               [UPDT]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     07-02-2016 ------------------------+ Started walkthrough
     07-25-2016 ------------------------+ Finished walkthrough
    
    THANKS TO...
    ¯¯¯¯¯¯¯¯¯¯¯¯
     • Sailor/Ceej, for hosting my stuff
     • Cooper, for saying so much with so little =)
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    VII. LEGALITY                                                            [LGLT]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    This document is intended for private home use ONLY, and may not be reproduced
    through electronic or commercial means without the expressed consent of the
    author (P. Summers). It cannot be hosted, edited, or distributed for profit,
    and may not be given away as an add-in/gift to bought items. All rights are
    reserved to respective parties, even those not explicitly stated herein. Those
    who find this document on sites not listed below should e-mail the author (me).
    Thanks for reading this, and thanks for respectin' FAQ authors.
    
     Allowed Sites:                       Disallowed Sites:
    
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      • GameFAQs.com                       • gamershell.com
      • MyCheats.com
      • Neoseeker.com
      • Gamesradar.com
      • Supercheats.com
      • Cheathappens.com
      • Honestgamers.com
      • Chaptercheats.com                           E-mail me for permissions ~
      • Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.
    _______________________________________________________________________________
    EVEN THE SPARROWS             Document © Shotgunnova, 1997-2016 (and countin'!)
    ARE BURNING UP                          République namesake © respective owners
    WITH HUMAN LOVE                                   E N D   O F   D O C U M E N T

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