Guide and Walkthrough by SENIORBILL
Version: 2.0 | Updated: 05/01/2017
Table of Contents
- Stone Age Arsenal
- Beast Companions
- Outposts, Bonfires and Campfires
- Crafting, the Village and Skills
- Gameplay Hints
- Prologue: The Hunt
- Path To Oros
- Deep Wounds (Sayla no.1)
- Vision of Beasts (Recruit Tensay)
- Beast Master (Tensay no. 1)
- Attack of the Udam (Sayla no. 2)
- Trapped (Recruit Wogan)
- Blood of Oros (Wogan no. 1)
- On The Hunt (Recruit Jayma)
- Brother In Need (Recruit Karoosh)
- Vision of Ice (Tensay no. 2)
- The Tall Elk (Jayma no. 1)
- The Bone Cave (Sayla no. 3)
- The Peak of Oros (Wogan no. 2)
- The Taken Wenja (Tensay no. 3)
- Fly Like A Bird (Urki no. 1)
- Vision of Fire (Tensay no. 4)
- The Lost Totem (Wogan no. 3)
- Stomp Udam (Karoosh no. 1)
- Strong Like Rock (Urki no. 2)
- Eye For an Eye (Karoosh no. 2)
- The Great Beast (Jayma no. 2)
- Urki's New Stink (Urki no. 3)
- Into Udam Land (Sayla no. 4)
- The Mask of Krati (Tensay no. 5)
- Big Darwa Fort
- Wenja Welcome (Dah no. 1)
- Bone Dust (Dah no. 2)
- Sisters of Fire (Dah no. 3)
- Fire Screamer's Fort
- Seeds of the Sun (Roshani no. 1)
- Blood Sacrifice (Roshani no 2)
- The Blaze (Roshani no. 3)
- Udam Homeland
- Izila Homeland
- Fallen Tashla Outpost (Hard)
- Kaba Blade Outpost (Very Hard)
- Kapal Outpost (Easy)
- Kwacha Stone Outpost (Very Hard)
- Nada Swamp Outpost (Very Hard)
- Nasan Horn Outpost (Very Hard)
- Payska River Outpost (Medium)
- Piki Meat Outpost (Medium)
- Platu Cave Outpost (Hard)
- Ring Wall Outpost (Hard)
- Rotten Lake Outpost (Very Hard)
- Snow Shwalda Outpost (Medium)
- Swaras Outpost (Easy)
- Tushwarha Outpost (Hard)
- Twarsha Cave Outpost (Hard)
- Burning Spear Bonfire
- Gwarashnar Bonfire
- High Cliff Bonfire
- Hold Rock Bonfire
- Hsu Sisters Bonfire
- Mamsa Saja Bonfire
- Nakuti Bonfire
- Night Watch Bonfire
- Roaring Falls Bonfire
- Sajas Hill Bonfire
- Shana Bush Bonfire
- Stone Beak Bonfire
- Stone Galu Bonfire
- Stone Watch Bonfire
- Sun Daughters Bonfire
- Yagi Arrow Bonfire
- The Rotten River (Easy)
- Spirit Totem (Easy)
- Sick Beasts (Medium)
- Moon Heart (Medium)
- Blood and Honey (Medium)
- Missing Hunters (Medium)
- Song of the Spirits (Medium)
- Spirit Gifts (Medium)
- Beyond the Stones (Hard)
- Biter In The Deep (Hard)
- Lost In Ice (Hard)
- Rings of Fire (Very Hard)
- Help Wenja: 9 Badgers (Hard)
- Help Wenja: 7 Brown Bears (Very Hard)
- Help Wenja: 7 Boars (Medium)
- Help Wenja: 5 Cave Lions (Hard)
- Help Wenja: 6 Cave Lions (Medium)
- Help Wenja: 11 Dholes (Easy)
- Help Wenja: 6 Jaguars (Medium)
- Help Wenja: 8 Leopards (Hard)
- Help Wenja: 4 Wholly Rhino (Hard)
- Help Wenja: 9 Wolves (Hard)
FAQ/Walkthrough for all systems
Contact: SENIORBILL at email@example.com
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The Neolithic Period with its primal tribes, primitive weaponry and fierce wildlife provides the stage for Far Cry Primal. The Wenja are a tribe of hunter-gatherers who reside in the bountiful Oros Valley. A brutal tribe of Neanderthals, called Udam, have invaded the valley from the cold north country. These invaders are cannibals; to them the Wenja are a food source to be hunted and eaten. Their incursion has caused chaos all across Oros and has scattered the resident Wenja across the valley.
A tribe of sun worshippers, the Izila, have also invaded Oros from the southern swamps. This incursion has trapped the Wenja between the northern man-eaters and the southern Sun Walkers. The Izila are a sun-worshipping cult of sacrifice; and they are enslaving the Wenja, forcing them to build their standing stones and sacrificing them to to Suxli, their sun god.
Takkar is a hunter who has been searching for his people and the Valley of Oros. When he finds it, he is immediately plunged into the turmoil. He must conduct a campaign to steadily erode the influence of the two invading tribes and then carry the war into their homelands to secure Oros for the Wenja.
The campaign takes place in the Neolithic and its weapons are Stone Age. There are no firearms or explosives. The bow, the spear, the sling, clubs and fire are your primary weapons. Additional weapons like traps, stone shards and primitive bombs are also available. Harvesting environmental resources enable the player to progressively upgrade weapons and to craft more potent clubs, spears and bows. Crafted weapons can be accessed from the weapon wheel and fashioning weaponry like arrows, spears and clubs from gathered resources can be done as needed.
Takkar can activate Hunter's Vision at any time and it is an absolutely vital resource. When activated, the screen fades a bit and enemies, friends, wildlife and environmental objects are highlighted in yellow or red. Blood trails, human or animal, mission objectives, like Sayla's green leafs in the mission Deep Wounds, will be displayed in red. Humans, wildlife, corpses, weapons, climbing interactives, loot bags and resources like wood, stone and plants will display yellow. Rare beasts will trail a yellow haze and wounded animals a yellow trail. You'll frequently send the owl to scout, but you'll find yourself using Hunter's Vision regularly. Hunter's Vision also extends to the owl, enhancing its value.
This skill doesn't require spending a skill point and allows the player to inflict a fatal stab wound on most enemies. It works best by stalking a victim from behind and initiating the kill when the interactive appears. Takedowns are more generous that previous Far Cry games, allowing kills even if the victim turns, but turns a bit late. You can also drag a victim's body to hide it. Death From Above is a skill you can earn, allowing you to leap or drop from a height to kill an enemy. Shard Takedown is another skill that allows you to make a takedown and then kill a second enemy with a shard during the same animation. Chain Takedown enables you to make multiple takedown kills during a single action. Heavy Takedown can be acquired to kill Elite Chieftains.
The initial bow will be crafted as part of the early game narrative from common resources. It functions like a Stone Age sniper rifle, having good range and stealth and moderate damage. Headshots will kill most regular enemies, and it can be upgraded to fire faster once you acquire the needed resources.
The initial bow will serve well until you can craft the more potent and accurate long bow. The long bow will require completion of a hunting mission and the acquisition of resources from remote areas of Oros. It is, however, more potent making it a significant upgrade. While it has a slower rate of fire, it magnifies the field of fire, making it substantially more accurate than other bows.
The double bow requires the upgrading of Jayma's hut and the accumulation of rare resources. It is the most powerful bow but it also expends two arrows with each shot. In general, headshots with the double bow are lethal, except on certain mask-wearing elite foes. Body shots are generally lethal to regular foes.
Animal fat can be gathered and used to craft fire arrows. Arrows can also be retrieved from enemy corpses or from stashes. Skills that enable crafting more arrows from the same resources can also be acquired. Once the resources are acquired, larger quivers can also be crafted. The ultimate quiver can hold forty-eight arrows. Bows will be an essential weapon throughout the campaign.
Spears can be crafted early in the game and they will remain an essential resource. The spear has an initial damage factor of "one" but it can be progressively upgraded to "six." Therefore, it is well worth the effort to pursue the resources required to upgrade it as rapidly as possible. It can be thrusted at enemies to administer moderate damage or thrown to inflict heavier damage, and thrown spears can be retrieved for reuse. It can also be set afire to kill or repel animal attacks, to light dark areas or to burn flammable items. The Spear Belt can be upgraded to hold six spears rather than the initial two, making Spear Belt upgrades a high priority. The spear functions much like a primitive shotgun, having high damage but it also has surprisingly good range. The spear is a go-to weapon from the time you craft the first one.
The club is the game's primary melee weapon-if your forte is getting close and clubbin' heads, it is invaluable. It can be thrown and retrieved or swung to inflict high damage. It can be progressively upgraded. It can be lit and used to ward off or kill predators. It will light dark caverns or provide warmth in the cold northern regions. During battles with certain high-level enemies it is indispensable. As the game progresses, a two-handed club becomes available and will be an important addition to your arsenal.
An array of secondary weapons is also available. The sling doesn't have the punch of the bow, but "Precision Sling" allows upgrading the sling, adding significant punch. Once acquired, headshots can kill regular enemies and the precision sling can penetrate enemy masks. The sling has unlimited ammo and using it to hit hanging loot bags and for shattering alarm horns can save arrows. It can also be used to toss stones to distract enemies.
Sting bombs, fashioned from bee hives, can occupy an enemy as he fights off the swarming insects. It can be acquired early and the needed bee hives to craft them are common in the environment. Berserk shards can be crafted late in the game and can be thrown at enemies to drive them berserk, frequently causing them to attack their comrades. Fire bombs are acquired late in the game and they are essentially a Stone Age Molotov. Traps can also be crafted to snare either humans or animals, weakening them and making them more susceptible to your weapons.
Surviving the wilds of the Oros Valley is no easy task. Fierce predators and ill-tempered herbivores are abundant in the valley; but, with a piece of bait, many of them can be tamed and will then become available as a companion. After the owl is acquired, Tame Canines is awarded, allowing you to tame dholes and wolves. Placing skill points in Tame Wildcats, Tame Apex Predators and Tame Cunning Beasts, enable the taming of progressively tougher companions.
The Great Beast Hunts, if pursued successfully, will result in the acquisition of the Bloodfang Sabretooth and the Great Scar Bear. These are the best of the best.
The owl will be the first "beast" you tame. It has an extensive skill tree and it will be an essential tool throughout the campaign. You can designate targets for a beast, recall it, whistle for it to return if it goes too far afield and you can revive it if it is badly wounded.
Red leaves can resurrect a deceased animal, restoring it to full health. The number of leafs required vary with the stature of the beast. Meat from your pack or corpses consumed, will restore a beasts health.
Mammoth Rider allows you to ride a mammoth and it is required for the mission Stomp Udam. Beast Rider will allow you to ride a sabretooth, including the Bloodfang, or brown bears, making travel through the wilds much safer and faster and you can use your weapons while aboard. This along with the ferocity of the sabretooth makes acquiring one a priority.
The owl is a living weapon and it is an awesome resource. After taming it early in the campaign, it is your eye in the sky, locating and tagging the enemy. When Tensay's skill tree is enabled by upgrading his hut, the owl can be upgraded to kill regular and then elite enemies. The owl can also be used to drop bombs. The owl's cool down period can be greatly reduced by placing points in its cool down matrix. Using the owl to eliminate Elite Slingers is game-changing, preventing the watchful hornblowers from summoning reinforcements, enhancing stealth operations and improving the chance of gaining bonus XP while taking outposts, bonfires or pursuing missions. The owl can also take down lower level wildlife like deer, goats, boars, dholes, badgers and their oftentimes skittish rare variations. The owl can be employed like a deadly accurate sniper rifle. It takes patience to allow it to cool down, but using it to set-up and soften-up the enemy is invaluable. Upgrading the owl as early as possible is highly advised.
The White Wolf will be tamed early in the campaign and it is a great addition to your arsenal. "Taming" is a relatively simple process, requiring you to throw bait, approach the beast as it feeds and then interact with it to tame it. This is best accomplished by dismissing your active beast so the taming sequence isn't interrupted.
Tame Wildcats can be acquired early on and Tame Apex Predators can be acquired after taming five beasts. Taming five beasts isn't a tall order and the ability to tame an apex predator, like the sabretooth tiger and/or a brown bear, is game changing. Having a sabretooth at your side will render other canines and wildcats obsolete. Only the Bloodfang Sabretooth and the less than stealthy Great Scar Bear are its better.
The skill Tame Cunning Beasts, allows the taming of the badger and the cave bear. The cave bear is like a sledgehammer. It isn't good for stealth but it has great strength and stamina. The badger can resurrect itself once and it is a fierce little scrapper and most other beasts will shy away from the little menace. Unless you favor teaming with the badger, spending three skill points on the skill isn't recommended. Taming the Bloodfang or the Great Scar Bear doesn't require investing three skill points in Tame Cunning Beasts. In short, taming and using beasts like wolves and jaguars is a bridge to acquiring a sabretooth. Tame one as soon as possible. This can be accomplished quite early in the campaign. After the acquisition of a sabretooth tiger or a brown bear, prioritize the skill, Beast Rider. You can then mount-up and ride the beast rather than walk, and you can still gather resources, use Hunter's Vision and use your weapons while aboard.
Dhole: These small canines have: strength of 1; speed of 2; stealth of 4. They require 1 red leaf for revival. They frequently travel in packs, making them a bit more challenging to isolate for taming. After they make a kill, they can loot an animal corpse or search and loot a human corpse, adding resources to your pack. Numerous dhole skins are also required for crafting. The initial quiver and Club Belt upgrades each require 3 dhole skins. Upgrade 2 of the Guts Bag requires 4 skins. Note that the dhole hunt, in the Help Wenja: Beast Kill section, can yield 11 or more dhole skins, including the opportunity to harvest or tame 1 or more Rare Black Dholes.
Rare Black Dhole: This rare dhole has: strength of 2; speed of 2; stealth of 4. They also require 1 red leaf for revival. Like the regular dhole, they can loot an animal corpse or search and loot a human corpse, adding resources to your pack. If used for that purpose, the Rare Black Dhole's greater strength makes them a better option than the regular dhole for killing and searching "carriers" in Wenja Events. Building Dah's hut requires a Rare Black Dhole skin.
Wolf: Wolves have: strength of 1; speed of 3; stealth of 3. They require only 1 red leaf for revival. They will growl to warn of nearby threats and will reveal 350 feet of the terrain surrounding them. They normally travel in packs and are more active at night. Look for a wolf symbol on the map, wait until nightfall and you're sure to encounter them. Numerous wolf hides are required for crafting. Building Karoosh's hut requires 4 wolf skins. The initial Spear Belt upgrade requires 3 skins and the initial winter clothing requires 4 wolf skins.
White Wolf: This rare variation has: strength of 2; speed of 3; stealth of 3. They require only 1 red leaf for revival. They will growl to warn of nearby threats and will reveal 350 feet of the terrain surrounding them. They are rare but will normally travel with wolf packs which are more active at night. A White Wolf will be tamed as part of the mission, Beast Master. Like all rare animals, they will trail a stream of yellow when they move. Be aware that upgrade 2 of winter clothing requires 2 Rare White Wolf skins as does the Hunter's Belt upgrade 1.
Rare Striped Wolf: This rare variation has: strength of 3; speed of 3; stealth of 3. They require only 1 red leaf for revival. They will growl to warn of nearby threats and will reveal 350 feet of the terrain surrounding them. They are rare but will normally travel with wolf packs which are more active at night. Like all rare animals, they will trail a stream of yellow when they move. Be aware that upgrade 2 of Karoosh's hut requires 1 Rare Striped Wolf skin.
Jaguar: This warm weather cat has: strength of 2; speed of 4; stealth of 5. It requires only 1 red leaf for revival. They are both fast and stealthy, making them ideal for taking an unsuspecting enemy without raising an alert. Use them to hunt needed wildlife, like dholes, goats or boar. You can easily tame one very early in the game during the mission, Trapped. During that same mission, don't pass on the opportunity to harvest 3 jaguar skins. You'll need 2 of them to build Wogan's hut shortly after recruiting him and they aren't that easy to acquire in the wild, especially early in the game. Upgrade 2 of the Club Belt also requires 3 jaguar skins.
Rare Black Jaguar: This warm weather cat has: strength of 3; speed of 4; stealth of 5. It requires only 1 red leaf for revival. They are both fast and stealthy, making them ideal for taking an unsuspecting enemy without raising an alert. Use them to hunt needed wildlife, like dholes, goats or boar. Its greater strength makes it a better option that a regular jaguar. Like all rare animals, they will trail a stream of yellow when they move. Upgrade 3 of the Hunter's Belt requires 2 Rare Black Jaguar skins.
Cave Lion: This big cat has: strength of 3; speed of 3; stealth of 3. They require 2 red leafs for revival. They have the ability to tag nearby enemies and they make a good travelling companion, especially early in the game since they discourage attacks by lesser predators. Upgrade 2 of the Spear Belt requires 4 cave lion skins.
Rare Black Lion: This big cat has: strength of 4; speed of 3; stealth of 3. They require 2 red leafs for revival. They have the ability to tag nearby enemies. Their greater strength makes them a better companion that the cave lion, but they are quite rare. Upgrading Tensay's hut requires a Rare Black Lion skin.
Leopard: This mostly cold weather cat has: strength of 3; speed of 4; stealth of 5. It requires only 1 red leaf for revival. Only the sabretooth tiger is faster. The leopard is a good choice for actions requiring stealth. Upgrade 3 of the Club Belt requires 4 leopard skins.
Brown Bear: This beast requires having Tame Apex Predators. It has; strength of 4; speed of 3; stealth of 2. Brown bears require 2 red leafs for revival. If you have the needed skill, a brown bear can easily be tamed during On The Hunt, the mission to recruit Jayma. A brown bear lacks subtlety, but its fierce attacks draw attention to it, leaving you free to attack its attackers. Having one early on can make missions like Brother In Need considerably easier. Having one at your side discourages attacks from lesser predators. Building Jayma's hut requires a brown bear skin. Upgrade 3 of the quiver requires 3 skins. If you have Beast Rider, the brown bear can be ridden, making travel in Oros far less challenging than travelling afoot. You can direct the beast to attack while aboard, you can use your weapons and collect resources without dismounting.
Sabretooth Tiger: This beast requires having Tame Apex Predators. It has; strength of 4; speed of 5; stealth of 3. They require 4 red leafs for revival. These big cats are fast and deadly and are reasonably stealthy. It is worth the effort to acquire Tame Apex Predators and then actively search for and tame one. Only the Bloodfang Sabretooth Tiger is more utilitarian than the sabretooth. It will fiercely savage both lesser predators and humans; it is fast and can be used to hunt wildlife for resources; it will discourage attacks by other predators and it will likely render all other canines and cats obsolete. Only Elite Chieftains, Commanders and Leaders, numerous enemies working together or mammoths and wholly rhinos can take a healthy sabretooth down. If you have Beast Rider, the sabretooth tiger can be ridden, making travel in Oros far less challenging than travelling afoot. You can direct the beast to attack while aboard, you can use your weapons and you can collect resources without dismounting. Don't venture into water while aboard; the big cat can easily drown. Upgrade 4 of both the Club Belt and the Throwing Shard Belt each requires 4 sabretooth tiger skins.
Badger: This diminutive beast requires having Tame Cunning Beasts. It has: strength of 3; speed of 1; stealth of 3. It requires 2 red leafs for revival. They aren't particularly strong but they make a good travelling companion because other wildlife will shy away from it. If killed, they will revive themselves once. Be aware that badgers can be killed with the owl. Upgrading Takkar's cave requires 4 badger skins. Upgrade 2 of the Throwing Shard Belt requires 2 badger skins.
Cave Bear: This massive beast requires having Tame Cunning Beasts. It has: strength of 5; speed of 3; stealth of 1. It requires 4 red leafs for revival. This is the most powerful but also the least stealthy of the regular beasts. It will draw the attacks of enemies; and, like a sabretooth, only Elite Chieftains, Commanders and Leaders, numerous enemies working together or mammoths and perhaps wholly rhinos can take a healthy cave bear down. If projecting brute strength into a fight is needed, it is the best option. Upgrading Wogan's hut requires 3 cave bear skins as does the initial Bomb Belt upgrade.
Bloodfang Sabretooth Tiger: The Great Beast Hunts are available after completing Jayma's mission The Tall Elk. The Bloodfang has; strength of 5; speed of 5; stealth of 3. It requires 5 red leafs for revival. The campaign to hunt and tame the Bloodfang is detailed in the Great Beast Hunt section.
Once tamed, the Bloodfang Sabretooth Tiger will fiercely savage both lesser predators and humans; it is fast and can be used to hunt wildlife for resources; it will discourage attacks by other predators and it will likely render all other canines and cats, including the regular sabretooth tiger, obsolete. Only Elite Chieftains, Leaders and Commanders, numerous enemies working together or mammoths and wholly rhinos can take a healthy Bloodgang down. If you have Beast Rider, the sabretooth tiger can be ridden, making travel in Oros far less challenging than travelling afoot. You can direct the beast to attack while aboard, you can use your weapons and you can collect resources without dismounting. Don't venture into water while aboard; the big cat can easily drown.
Great Scar Bear: The Great Beast Hunts are available after completing Jayma's mission, The Tall Elk. The Great Scar Bear has; strength of 5; speed of 3; stealth of 2. It requires 5 red leafs for revival. The campaign to hunt and tame the Great Scar Bear is detailed in the Great Beast Hunt section.
This is the most powerful but also one of the least stealthy of the beasts. It will draw the attacks of enemies; and, like a sabretooth, only Elite Chieftains, Commanders and Leaders, numerous enemies working together or mammoths and perhaps wholly rhinos can take a healthy cave bear down. If projecting brute strength into a fight is needed, it is the very best option.
Snow Blood Wolf: The Great Beast Hunts are available after completing Jayma's mission, The Tall Elk. The Snowblood Wolf has; strength of 4; speed of 3; stealth of 4. It requires 3 red leafs for revival. The campaign to hunt and tame the Snowblood Wolf is detailed in the Great Beast Hunt section.
They will growl to warn of nearby threats; and, like other wolves, will reveal 350 feet of the terrain surrounding them. The hunt to acquire it is tough; and, while an improvement on all other available canines, it can't measure up to the sabretooth or the Bloodfang.
There are numerous outposts, bonfires and campfires throughout Oros. Most of the outposts and campfires have been occupied by the Udam or Izila invaders. Taking them provides XP, a fast travel station, access to a resource stash, a spawning point, increased village population and the ability to rest, advancing time, while also reducing the enemy's grip on the locale. Securing these places is optional but doing so not only provides the benefits listed but also makes moving about the far-flung valley less arduous. Campfires are spread out and provide a resource stash, a spawn point, a rest station and XP.
Gathering resources-wood, stone, animal resources, etc.-enables you to craft weapons, gear and village huts. Completing missions, recruiting specialists and upgrading huts will progressively unlock or enable crafting. For example, harvest three dhole hides and you can craft a larger quiver. Complete a mission to recruit a Wenja specialist to enable his or her skill set and then build or upgrade their hut to permit weapon and gear upgrades. Gathering plants allow the crafting of health and boost items. Resources can be gathered from the environment by hunting or scavenging, looting bodies, from stashes at outposts, bonfires and campfires and from random loot bags. Sayla's gathering skills can enhance the frequency and amount of resources you can find.
After arriving at Sayla's shelter, it will be Takkar's base of operations for the balance of the game. As the campaign progresses, Takkar must recruit four Wejna specialists and acquire the resources to build huts for them, for Sayla and to upgrade his cave. The shelter will grow into a village as Wenja are added. Later in the game two enemy leaders will be recruited as well and they will require huts. Each hut and the cave have an upgrade, requiring rare resources. These upgrades require a village population of 40 or more. The two leader's huts require a population of 50. Village population is increased by completing main and optional missions and by completing Wenja events. Additional gear is oftentimes made available when huts are built or upgraded-the long bow, for example can be crafted after upgrading Jayma's hut; winter clothing is available after building Karoosh's hut. Building huts also enables or expands skill trees and provides significant XP. Building and upgrading huts is a priority and worth the effort to determine what is required and then actively acquiring the needed resources.
As the campaign progresses and you recruit specialists, skill trees will be enabled. How one plays the game can determine how you build your power. The skills progression that follows reflects a path based on a basic campaign that doesn't reflect doing numerous side missions. A player that pursues numerous side missions can accumulate skill points very quickly. Recommended skills to complete main missions or to enhance gameplay, like acquiring Tame Wildcats before recruiting Wogan or acquiring Mammoth Rider before the mission, Stomp Udam, are prioritized. Side missions are optional but provide large amounts of XP to facilitate the acquisition of skill points, and they provide much of the game's most diverse and enjoyable gameplay. Beast Rider at 26 and 27 and its prerequisites can be prioritized once a brown bear or a sabretooth is tamed so you can ride rather walk the Oros Valley.
The recommended allocation of the first 70 skill points:
1 Primitive Heal 1
2 Extra Heath 1
3 Sprint Heal
4 Owl Attack 1
5 Tame Wildcats
6 and 7 Extra Health 2
8 and 9 Owl Cool Down 1
10 and 11 Tame Apex Predators
12 Reveal Terrain 1
13 Show Resources
14 and 15 Find Rare Resources
16 Tag Enemies
17, 18 and 19 Primitive Heal 2
20, 21 and 22 Owl Attack 2
23 Death From Above
24 and 25 Mammoth Rider
26 and 27 Beast Rider
28, 29 and 30 Owl Cool Down 2
31 and 32 Shard Takedown
33, 34 and 35 Heavy Takedown
36 through 41 Extra Health 4
42 Club and Spear Handling
43 Weapon Agility
44 Use Weapons While Moving Bodies
45 through 48 Extra Health 3
49 and 50 Crouch Sprint
51 Hunter Vision: Sacks
52 Craft Arrows 1
53 and 54 Craft Arrows 2
55 through 58 Craft Arrows 3
59 Food Boosts 1
60 and 61 Double Clubs
62 Vicious Traps
63 and 64 Precision Sling
65, 66 and 67 Double Spears
68, 69 and 70 Sprint Forever
Note: Prioritize Dah's entire skill set and Roshani's Fire Resistance when they become available.
1. Since you start the game with low health and low-end weaponry, survive your early travels in Oros by accessing dangerous situations and avoiding fights you can't easily win. Use Hunter's Vision to scan the terrain and hide in the foliage and use trees and boulders to mask your position to avoid trouble or to plan an ambush. Avoid early encounters with high-level predators like bears or bands of the enemy by hiding, skirting around them, letting them move off or by running away. Most predators are very active at night, so travelling during daytime can minimize contacts. Seeking shelter from predators, wholly rhinos and mammoths by getting onto boulders, steep grades, by sliding down slopes or by swimming in deep water can be advantageous. Using Hunter's Vision to scan watercourses before entering can avoid contact with crocodiles and bitefish.
2. Be aware that headshots are lethal or very damaging on most regular human enemies, and inflict the highest damage on wildlife. Whenever possible, go for a headshot.
3. After completing Attack of the Udam, side missions will become available in revealed territory. Completing missions, like Escort and Save Captive, will yield both a skill point and will add to the village's population. A village population of 40 is an initial goal since that is required to upgrade huts as well as increasing the items sent to the stash to twice a day. Completing Beast Kill missions yields both XP and skins for crafting. Securing the owl and a beast will make completion of these missions easier.
4. Resource stashes are found at outposts, bonfires, campfires and in Takkar's Cave. Random resources will be sent to the stashes when the village achieves 20 residents, adding to the items Sayla adds after you build her hut. This bounty will increase to twice a day at a village population of 40 and three times a day at 60. Upgrading Sayla's hut will result in the possibility of "rare" items being added. Stashes will provide a significant portion of the resources needed during the campaign.
5. Take bonfires and outposts to provide fast travel stations, rest stations, for XP, for population and for the stash for resupply. Sites closest to the village are less challenging that those farther afield and make good staging points to shorten the route to more remote areas. Systematically taking bonfires, outposts and acquiring campfires as territory is revealed will greatly facilitate travel and allow you to rest and resupply.
6. During the opening phase of the game, prioritize bringing the Wenja specialists-Tensay, Wogan, Jayma and Karoosh-to the village. Doing so will enable their skill trees, will provide their series of missions, will yield XP and will provide gear and weapons like the grappling hook, winter clothing, the long bow and the pack and belts. Upgrading their huts will require a village population of 40 but upgrading will provide 3, 000 XP as well as gear like the double bow, the bomb belt and Sayla's upgrade will add random "rare" items to stashes.
7. Don't underestimate the utility of the owl. You will acquire it early in the game and it isn't simply an eye in the sky. It can be upgraded very early in the game to kill regular and then many Elite enemies. Using the owl to scout for the horn-blowing Elite Slingers and then having the owl take them out is an enormous benefit. This will prevent them from calling reinforcements. Many missions can be made much easier by exercising patience and letting the owl team with a beast to soften-up or eliminate the hostiles at a site. The owl can also be used for hunting. It can take many lower level or skittish species like deer, goats, boars, dholes and badgers and their rare variations. Rare White Deer are skittish, but can easily be taken with the owl. The owl can even be use to deliver Stone Age bombs.
8. Make it a priority to acquire Tame Wildcats and Tame Apex Predators as early in the game as possible. You'll need to tame 5 beasts, which includes the owl, to get Tame Apex Predators. This skill will allow you to tame a brown bear and a sabretooth. A brown near, for example, can easily be tamed during On the Hunt, even before during a random encounter. Both of these beasts are a game-changing asset. Not only are they fierce but you can climb aboard them after acquiring Beast Rider, making travelling through Oros much faster and much safer. You can use Hunter's Vision and your weapons while riding and the beast can still be directed to attack. Other beasts will shy away from a sabretooth and it and the bear can be used for hunting. Both make missions like Brother In Need and The Bone Caves much easier. Taming a beast, even a fierce sabretooth, is best done after dismissing your active beast so it doesn't engage. Just toss a bait, approach the beast and interact. You can whistle to recall a beast, keeping it alongside. Be aware that beasts can't always follow, but will follow terrain to return to you. A sabretooth won't enter deep water and may need to be dismissed and recalled or it may stay at the water's edge, hesitant to cross to rejoin you.
9. Actively upgrade your weapons and gear before diving deep into the campaign. This will require both the harvesting of items like wood, stone, bone and hide as well as harvesting animal skins and feathers. Early missions like, On The Hunt and Brother In Need will take you into Southern and Northern Oros where the resources required to upgrade the spear, the club, gear and to build the long bow can be acquired. Take the time to identify what resources are needed and explore as needed to acquire them. Upgrading the Pack, Spear Belt and the Quiver and weapons like the spear as early as possible is highly recommended. A fully upgraded thrown spear is a formidable weapon. The acquisition of winter clothing requires 4 wolf skins for the first upgrade and 2 Rare White Wolf and 2 Rare White Yaks skins for the second upgrade. This isn't a tall order and their acquisition is vital as the game progresses.
10. The utility of Hunter's Vision makes it an essential tool. With it you can spot enemies and wildlife. You can track wounded animals or see the scent trail of rare animals. It can highlight corpses, weapons, climbing interactives, loot bags, burnables and collectible items. It is essential for tracking in many missions and will highlight mission targets or objects. 11. During gameplay, resources are abundant but acquiring skills like Double Clubs, Double Spears and Craft Arrows 1, 2 and 3 can be highly beneficial during the conclusive battles with the Udam and Izila Commanders and their minions.
11. Jayma will offer the Great Beast Hunts after completion of The Tall Elk. These missions are tough but the acquisition of the Bloodfang Sabretooth Tiger and the Great Scar Bear are game changing. During these hunts, the wounds you inflict of these great beasts won't heal, even if you yourself are killed. Taming them is almost a guarantee. Invest the time in acquiring these two beasts.
The campaign begins with a Neolithic hunter named Takkar stalking a herd of mammoths with his Wenja comrades. Stay crouched as you follow Delso through the milling herd and they won't react to your presence. Ahead, Wenja hunters will set the brush ablaze with fire arrows and the anxious herd will scatter.
Arise and waste no time pursuing the juvenile mammoth up the grade before the spreading blaze blocks the path. When the prey turns, get onto the rock ledge on the left side of the path and imbed your spears in the mammoth's head for maximum effect. In Hunter's Vision, caches of spears are visible near and atop the ledge. Hit the beast with as many spears as possible before it flees. Give chase, grabbing additional spears from the caches along the way, and continue to target the weakened animal.
After the mammoth falls, a sabretooth tiger attacks the hunting party. Takkar and Delso escape the ferocious cat by tumbling down the steep grade. A dying Delso entreats you to continue the search for Oros and your Wenja brothers.
Having lost your weapons during the encounter with the sabretooth tiger, your first task is to gather the resources needed to craft a bow and arrows. Activate Hunter's Vision to highlight resources and then gather the alder wood, slate and reeds needed to craft the weapons. Note that these items also yield hardwood and flint, which go into your pack and are needed for crafting weapons and gear. You will be given a prompt to heal.
The sabretooth is prowling but it isn't a threat at this point. You must now hunt for food. Activate Hunter's Vision to locate the goats grazing in the area. A headshot with the bow will drop a goat in its tracks; if only wounded, you will need to follow its blood trail, which glows yellow in Hunter's Vision, to the corpse. An "X" symbol on the map marks the location of a corpse-human or animal. Hunter's Vision will also highlight a corpse or a spent weapon. Harvest the hide and other resources from the goat and recover your arrow. Continue the hunt; and, after bagging three goats, night falls and you must find shelter.
As darkness gathers, predators become more active. A newly generated waypoint to the west points the way to shelter; approaching it will spawn a designated area. Inside the shelter a hearth will glow red in Hunter's Vision. Light a fire at the hearth.
You can now craft a club, which requires three units of alder wood-do so and ignite it in the fire. Using a fire source saves on animal fat and collecting and conserving resources whenever possible are vital to survival. Move forward and use the flaming club to burn the brush blocking the cave's exit.
Extinguish your torch to save wear on your weapon and advance into the darkness. Activate Hunter's Vision to follow the Wenja's blood trail as it meanders downhill. The orientation of the footprints shows the proper direction of travel. For now you can ignore the sabretooth which prowls ahead on the high rocks.
Jump from the ledge and Hunter's Vision will reveal the first clue of the Wenja's passage-the ashes of a fire. Note that investigating a clue yields 100 XP. Farther along, you'll find a wolf's carcass, killed by a strong Wenja hunter. Continue collecting resources as you proceed. When you hear growls, use Hunter's Vision to locate the small wolf pack.
When you approach the three wolves, light your club to fend them off; kill and skin as many as possible-you will need numerous wolf hides for crafting as the campaign progresses. Continue on the trail into a cave where a pile of warm ashes indicate that the Wenja are close.
Jump into the water and continue tracking. A roaring sabretooth can be heard when you find the place where a Wenja tended his wounds. Climb the ledge, move past the falling water and jump the gap. Continue tracking into the long passage. At the drop off, jump into the water and swim. The big cat will cross the stream on a log and will move off. Swim until you see the Wenja on the rocks above and then climb out of the water.
After the cutscene with the sabretooth, you have found Oros, and Sayla's refuge will be your base of operations. Sayla relays how Ull, the brutal Udam leader from the cold north and his tribe of cannibals, has driven the Wenja from their homes, scattering the survivors across Oros.
You have earned a skill point-Primitive Heal 1 is the best option. The skill allows restoring one section of the health bar without requiring or expending any resources. Sprint Heal and Extra Health 1 are the only other options at this point.
Your first task in Oros is to find four healing green leafs which Sayla needs to treat her wounds. The plants can be found along the river-a waypoint will point the way. Move out of the cavern and make your way down to the river valley by moving along the bluff on the west side of the stream. Move warily and continue collecting resources, but be aware that straying too far afield so early in the game will take you out of bounds, making the mission fail.
You'll find a Neolithic shrine called the Wakwas River Stones. Continue past them. There are deer and goats to harvest and hyena-like dholes and perhaps a wolf or a jaguar may be hunting them or you. Three dhole hides are needed to upgrade to a sixteen arrow quiver. Be aware that kills made by predators, other hunters or even by environmental hazards, like falls or by drowning, can be harvested. Corpses will display an "X" on the map. Random corpses can also yield a significant amount of resources.
Move carefully as you approach the waypoint, watching and listening for Udam. There are three Udam in the area and one of them will be at the waypoint on the west side of the stream; He will be pounding on a Wenja corpse. Sneak close to take him out. A headshot with the bow is a one-shot kill, but it will take two shots to the body to put him down. Executing a takedown by moving in to close quarters is also doable. Search the body for loot and reclaim your arrow if you shot him. Nearby, two of the required green leafs will glow red in Hunter's Vision. Harvest them.
With two of the four leafs in hand, you must now cross the shallow stream to find the others. Even though this stream is free of crocodiles, it is a good idea to activate Hunter's Vision to scan the water for the crocodiles or bitefish before entering the water.
Cross the stream and move south along the riverbank. Use Hunter's Vision to locate the needed plants. You will encounter a grisly Udam cooking camp, so advance carefully. There will be at least one Udam preparing a meal of Wenja. Eliminate the enemy or enemies and harvest the needed leafs. Take the extra leaf as well.
Start back to Sayla's camp. Move warily. A three-man Udam hunting party is in the area and are moving along the west side of the stream. If you cross the stream to take them on a stealthy advance is advised so early in the game. You can, however, avoid the confrontation by continuing toward the waypoint by moving along the stream's east bank.
During a cutscene, you help Sayla treat her wounds. She rewards you with her basic healing recipe. Takkar can now explore Oros, but Sayla's refuge will remain your base of operations going forward. It is also the first fast travel station. The Nakuti Bonfire will be your first destination. The bonfire is on the way to the mission marker for Tensay, the shaman, far to the east.
Note: New healing recipes and Sayla's initial skill tree perks are available. The next task is reaching Nakuti Bonfire; and, after getting there, you will likely have another skill point. Extra Health 1 is the best option and costs a single skill point.
After retrieving Sayla's healing plants, Takkar gains the ability to craft spears-do so before starting for Nakuti Bonfire. You will initially have two spears. The spear has an initial damage of only "one" but it has four damage, durability and agility upgrades, making it one of the game's most formidable weapons. A thrown spear is especially deadly and it can be retrieved for reuse. It is highly recommended that you identify the resources needed to progressively upgrade it and then actively collect them during your travels.
Continue to harvest resources as you move northeast toward Nakuti Bonfire-there is abundant wildlife to harvest along the way, including boars. Two boar hides will permit the crafting of a larger Guts Bag, increasing the amount of meat, fat and, when applicable, bait that you can carry. It will also take 3 dhole skins to upgrade the quiver to carry 16 arrows.
Watch for Wenja events which, if successfully completed, yield XP and can add population to the village. Rare animals will display a streaming yellow scent trail and they should be pursued and taken whenever it is feasible to do so-their hides are essential for certain upgrades.
Note that a game trail, depicted as a meandering line of the map, frequently shows a route that avoids the most challenging terrain. This is true for the Nakuti Bonfire which can also be reached via a series of vine climbs on the west side of the crag. Bonfires are frequently located on mountains or on elevated ground, oftentimes with limited access.
Possession of the bonfire at Nakuti won't be contested. Light a club or an arrow at the fire and use it to ignite the large pyre to claim the camp. It will have a resource stash, a spawning point and it will act as a fast travel station. It will secure 400 XP and will also add three Wenja to the village. Use the stash to replenish your weapons and resources. Take note of Tensay's marker to the northeast. Use your newly acquired skill point on Extra Health 1, if you haven't already done so.
Predators are highly active at night, so using the camp's mat to sleep until dawn is a good survival tactic, especially early in the game before you have upgraded your weapons and significantly extended your health bar.
Start east for Tensay's marker, angling to reach the hunting trail, as seen on the map. This trail provides a less challenging route through the difficult terrain. This will take you to the shaman's cave. Despite travelling during daylight, expect to encounter both predators and Udam along the way. Go deep into the cave to meet with Tensay.
Tensay prepares a noxious elixir. This concoction sends Takkar on a trip-a very weird but very useful one. You will walk along a stream past herbivores, going toward the waypoint to reach a shining owl. It takes flight. After falling, you can also fly and maneuver. Follow it through the forest and when it dives into the water, follow it, keeping on its tail as you fly through the water.
Swim to the surface, get out of the water and move to the owl. Follow as it moves and once again you must fly after it. It will fly through the forest, a narrow canyon and then through a storm. Follow and when you get onto land, you will be among predators. Move to the owl, interact to tame it and it will be your eye in the sky; and, after being upgraded, a very effective attack bird.
Note: The shaman's skill tree includes Owl: Attack 1 which costs a single skill point but also requires that you build a hut for the shaman once he arrives in the village. Acquire the skill as soon as possible. The owl can not only do recon but it can kill normal enemies and it can be used to free caged animals. This skill acts much like a Neolithic sniper rifle. The owl can also take down lower level animals like boar, deer, goats, badgers and dholes, making hunting skittish animals much easier. It can even take Rare White Deer which can be difficult to chase down and harvest. Additional skills in Tensay's tree shorten the owl's cool down time and another skill, Owl: Attack 2, enables the owl to kill most elite enemies.
Takkar's taming of the owl has proven his ability to tame animals, so the shaman now sends him to test his skill on a deadly howling beast. Before leaving his cave, raid the sack which usually contains a "rare" item.
Tensay's marker is located northwest of his cave. A game trail meanders in that direction and moving along it will get you to the campfire near the bear symbol, allowing you to resupply. Expect to encounter Udam hunters and wildlife along the way-avoiding bears and other high-level predators until you have upgraded your weapons is prudent.
Get to Tensay's marker. As prompted, send the owl to locate the three-man Udam wolf hunting camp to the south. The flight will generate a waypoint and the owl will tag the enemy. Get close by sneaking through the scattered undergrowth and by using the boulders to hide your approach. Kill the three Udam hunters. This action allows you to craft bait, which is required to tame the White Wolf. Note that the Tame Canines skill is enabled and learned and won't cost a skill point. Make your way south to the wolf's den by following the blood trail.
When you see the lone White Wolf, move near the base of the cliff to get as close to it as possible-about 30 feet-without attracting its attention. Toss the bait near the White Wolf. As it eats the bait, move in close and interact with it to acquire your first beast companion.
Another waypoint, marking the location of two Udam hunters, is generated south of the den. Before departing, take the wolf skin from the carcass outside the den and then dislodge the stones inside the den to access a loot bag that contains valuable hides that can be used for crafting.
Send the owl to tag the Udam hunters to the south. Work your way south and direct the White Wolf to attack the nearest Udam and then the one near the shallow stream. This completes the mission and will likely yield another skill point. Sprint Heal is a good option, allowing you to heal while on the run-a vital skill to have while wandering Oros on foot or when you are sprinting away from an enemy.
Watch for additional Udam and predators in the region. If needed, use meat to heal your beast. The beast's health status can be seen on its circular icon. A hunk or two of meat will bring it to full health. Having a beast at your side discourages lesser predators, making travelling less dangerous. Note that having a beast in play also makes taming other animals much tougher as it will usually engage them. This is also a good opportunity to explore the region, taming beasts, accumulating resources and gaining XP.
Open your map and fast travel to the village. Speak to Tensay, and if you have the meager resources needed to build his sacred hut, do so. This will unlock the shaman's skill tree, allowing upgrades to the owl and to the progressive unlocking of beast taming skills. It will also enable the first mission in his series of missions. It will also yield 1, 500 XP. Note that his next hut upgrade requires the village's population to swell to forty.
You will likely have two skill points. Owl: Attack 1 in the shaman's newly unlocked skill tree is the best option, and Tame Wildcats will serve you well in a coming mission. Each skill requires a single skill point. Upgrade any gear that you have the resources for.
Sayla's marker is nearby. Talk to her; and, if you have the resources, build her hut. If not, go hunting for what is needed and then build it. This will activate her next mission, will expand her gathering skills and will place items in your stash. It also adds 1, 500 XP. This should yield another skill point and saving it until you can earn another will allow you to acquire Extra Health 2. This will require upgrading Takkar's Cave, which can be done after completion of the next mission, Attack of the Udam.
After Sayla's hut is built, you will be prompted to talk to her inside the cave. She gives you a club that she seized, along with an ear, from a dead Udam. Afterward, time transitions into day. Once again you are prompted to speak to Sayla.
Exit Takkar's cave and speak to Sayla. Wenja scouts have seen Udam warriors near the village, and they seem to be gathering for an assault on the growing village. The Wenja's numbers have grown and they are preparing for the onslaught rather than running away. After the cutscene with Ull, Takkar must join with the Wenja to repel the invaders.
The first wave of Udam will attack from the river valley. During the attack, the beast can be used within the village, so send the White Wolf to help address the initial wave. After the initial onslaught, another wave of Udam will come from the cavern on the far side of the village. Sprint to the hotspot to help the Wenja annihilate them. Bomb toting Udam will throw poison bombs that will disperse a green haze that will eat away at your health, so sprint away from the haze and stay healed.
After the initial waves, the Udam will arrive sporadically. Watch the mini-map and sprint to the incoming enemy. When all the hostiles are downed, regroup with Sayla. She will inform you that the Udam have a camp near the village. She wants you and the Wenja to eliminate them and destroy their revered bone trees. The camp is located far to the east of the village at the waypoint. Battle your way through the scattered pockets of Udam on the way to the camp.
Without leaving the allowed area for the mission, angle your approach to infiltrate from the south. Three markers indicating the locations of the bone trees will appear. Send the owl to scout and tag the defenders; and then, if you have the skill, use the owl to kill the Udam warrior on the overlook near one of the bone trees. It is a good tactic to align the attack so that the corpse doesn't tumble from the rocks, alarming the Udam below.
With the lookout downed, continue silent operations from the brush on the camp's outskirts. Use your ranged weapons while also sending and recalling the beast so it can be healed, if necessary, between attacks. When the opposition wanes, begin destroying the bone trees. The Wenja will finally arrive, but as you smash or burn the bone trees, additional Udam will straggle in and need to be put down.
The mission concludes when the bone trees are destroyed and the Udam lay dead. You will find yourself back in the village. Sayla laments the cost of the attack and the fact that Ull escaped and has fled to the north.
You will be tasked with finding and recruiting three skilled Wenja specialists to the cause and to the village. They are located at remote locations in the valley. Start the task by finding Wogan's marker far to the east of the village. Note that additional mission markers for optional but beneficial side missions are now available.
Takkar's cave can now also be upgraded and the resources needed to do so are common. The cave upgrade unlocks bow and club upgrades, unlocks the sting bomb and yield's 1, 500 XP. If you have two skill points, Extra Health 2 will extend your health bar to four units. Optional side missions like Escort, Beast Kill, etc. will display in explored territory and can be pursued.
Wogan's mission marker is in the far eastern side of Oros. Having the Tame Wildcats skill is advised, since you will have the opportunity to tame a jaguar during the mission. You will also likely encounter a cave lion on the route and will need the same skill to tame it. However, you can also minimize such a dangerous encounter by travelling during daylight.
The Stone Watch and Roaring Falls Bonfires and the lightly defended Kapal Outpost are on the route. Talking bonfires and outposts will make reaching the distant sectors of Oros less challenging by providing fast travel stations. They will create spawning points, resupply and rest stations and taking them will generate XP and increase village population. Completing Wenja events as they become available will also generate XP; and, in some cases, increase the village's population.
The game trail, as shown on the map, will lead to Wogan's marker. The elevated walkway under the rock arch leads into a cave. You can also reach it by climbing a long vine from the riverbank.
After you tumble into a grotto, the eccentric Wogan dubs you "Piss Man." With no other exit available, light the debris on the floor to expose a gap and then drop into the water. Be prepared to encounter a jaguar as you follow the blood trail into the cavern. This is an excellent opportunity to tame a jaguar if you have invested in the Tame Wildcats skill. Be sure to raid the scattered corpses.
Continue on the blood trail to a dead jaguar and take the grappling hook from its corpse. It will then be a permanent and vital part of your gear. Backtrack to the grotto where you entered and there is a grapple point above the bird painting. Grapple up and follow the blood trail. You will find a stash if you burn the brush blocking the niche.
Grapple and swing across the gap to the sounds of big cats below. There will be another grapple point above a deep chasm. Attach and lower yourself through the narrow gap until you see a lighted passage. Swing toward the passage and detach into it to avoid ending up among the three jaguars prowling below.
Killing those jaguars is optional, but spearing and shooting them from the safety of the ledge is easy and without danger and collecting the three skins will greatly benefit the cause down the road.
Another grapple point in the lighted passage will get you onto a ledge. Another grapple point gets you into a chimney where you can transfer the grapple to reach an exit point, completing the task.
Your dealings with Wogan, however, aren't complete. You must go to his cave to confront him, so leap into the river and swim to the left to get ashore. A dirt path leads to a long vine climb, letting you circle around to Wogan's cave. He and his crafting expertise will be added to the village but he wants you to find some special stones called the Blood of Oros, which he needs for crafting.