The development team's number one priority was to emphasize horror over action, in order to retain a claustrophobic feel that classic Resident Evil games are known for. They also opted to create a new sense of horror that the original game couldn't capture, such as up-close shots of gore content or when the player is attacked as well as enemies in hiding that could surprise the player. Lighting effects also played a role in this, where some rooms are darker than others and require the use of a flashlight in order to navigate these darkened areas. The game's dynamic sound range was also utilized to alert the player of an enemy nearby and when the enemy sees the player. This is most prominent in Mr. X's footsteps which is also meant to give the player a sense of fear and uneasiness.
Contributed By: noidentity
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