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by MasterJG

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FAQ/Walkthrough by MasterJG

Version: 1.0 | Updated: 05/24/17

Setsuna Title

Introduction & Version Updates

***This is NOT a spoiler-free guide!***

Hello everyone! Thanks for playing this game, and utilizing this guide. I Am Setsuna is a beautiful throwback to the classic JRPG's of yore, but has enough of its own flavor and charm to stand out on its own. For players like myself who grew up cutting their teeth on the classics back in the late 80's and throughout the 90's, this game is a truly great nostalgic treat. Its strongest influence (which you will most likely notice as soon as you start playing) is the Squaresoft giant Chrono Trigger - but contains a lot of nods to some other titles in the Final Fantasy series as well. For those who didn't, this is a great experience nonetheless, and hopefully will give you some inspiration to go back and play some of its influences! The soundtrack and compositions in this are almost entirely solo-piano work, so try your best to take it in the setting it is intended.. I personally purchased the OST because I loved the soundtrack that much. The setting of the game is pretty much all snow with the exception of some of the dungeons, so if you're expecting a change of scenery, don't. Many players have complained about the music and settings being monotonous, but I personally think they complement each other quite well and it never got old for me.

I am creating this guide to be as all-inclusive and instructional as possible, since the game doesn't give you a whole lot in the way of tutorials and explanation - there is a lot of trial and error when it comes to some of the basics and more complex mechanics. It's really not that difficult all said, but I have seen many players confused about some pretty basic things. I intend this guide to enable a player to obtain the Platinum Trophy as well as 100% in the Snow Chronicles.

Please note that you have the ability to rename all the characters to your satisfaction. Characters will be referred to as their default names, so if you change them and get confused, that's on you!

This is the internet, and I am all about free information, but if you link or use the information in this guide, please credit me. I am putting forth a lot of time and effort to this. If you have any feedback, or if I missed something that you think should be in this guide, please message me here on GameFAQs or email me at jgerhardt1981@yahoo.com. I will give credit to any additions. Any harassment or abuse will be reported. Please also note that all of the information in the FAQ is not garnered from any other sources, but strictly what I have been able to play-test with the game personally. All listings and such are 100% created by me.

When viewing this guide, it may be useful to view as a single page, or use multiple browser tabs to stay on a particular section of the guide while browsing the Walkthrough.

Version Info:

1.0: I did as much as I could before publishing, so there isn't a whole lot left to do. If there is something you feel should be in here and I forgot about it, let me know. I do not expect to have a whole lot of updating after the initial version.

COMING SOON: Enemy Listing/Drop Listing & Trophies. I realized late in the progress that I did not include game trophies because I obtained them all on my first playthrough.

Controls

It seems silly to include this section, but some people did not know you could use the Options button to pause and view active effects, or that Square releases Momentum. So, here ya go!

  • L-Stick: Move main character (first in party queue), navigate menus
  • D-Pad: Navigate menus
  • X: Select
  • O: Cancel
  • Triangle: Access Main Menu
  • Square: Activate Momentum in battle
  • R1/L1: Toggle Menus Left and Right in Main Menu
  • Options: "Pause" battle and view active effects on party members/Singularities. Use D-Pad to toggle party members.

General Notes

Maps

This game does not have any maps or mini-maps available in-game. While this might seem like an odd choice at first, the world itself is rather small in comparison to other mainstream JRPG's, and you're not going to get lost. Plus, that's what this guide is for! I'll keep you on track. For me, the lack of maps added a little bit of old-school charm in exploration.

Inns

This game does not utilize "Inns" or places to rest and heal up. If you want to heal up, you need to purchase some Tents or Cabins to use on the World Map or at Save Points. Characters will also fully heal automatically upon leveling up, so as you progress through various areas, you'll also be leveling up, preventing you from needing to use healing items when you can't access the World Map or a Save Point.

Dialogue Choices

The game gives you some variance in experience by giving you the ability to choose what Endir says in dialogue sequences. These do not affect the outcome or change the story in any way - they simply change how others respond to you. If there are any crucial selections that are needed, I will point these out. Otherwise, I will not be covering the various dialogue choices, since they have no affect on the game. Choose what you like - I always like playing the nice guy, but if you want to be the bad guy, go for it!

Game Timer

At the time of writing this guide, there is no cumulative game timer anywhere to reference how long you have been playing the game. You will not be able to look at your save file or anywhere else to see how long you have been playing. This makes giving completion time estimates difficult. I would estimate that a baseline playthrough from beginning to end, not taking into account extra content, would be somewhere around 40 hours. To achieve 100% completion, probably more like 75 - 80 depending on pace and path.

Active Battle Timer


In your settings, you have the ability to change to Active or Wait. This changes whether or not the battle continues while you are sorting through menus in battle. If it is set to Active, enemies will continue to attack, and your team's ATB and SP Gauges will continue on normally. If you are looking for some additional challenge, you can set it to Active, and then change it back if you run into a really tough spot and need time to think and prepare your turns more. The default is Wait, which will essentially cause the battle to pause while you are in a menu. I generally recommend keeping it set to Wait, but the option is yours.

Difficulty Level

This game, as long as you are paying attention to the game mechanics and not trying to use only the Attack command, is generally on the easy side and not balanced very well. Regular enemies do not have much progression in HP as you move through the game (for example, enemies 1/4 of the way through the game have 150 HP and enemies 3/4 of the way through have 400), so even without grinding your levels and farming Fluxes and Spiritnite (which will be described in more detail), you will quickly find ways to blow through enemy mobs with one or two attacks.

There is a steep curve in difficulty from regular enemies in any given area to boss fights, and there are several instances where the boss fight is so difficult in contrast to any other enemy you've fought in the area that it can leave the player feeling frustrated. It's almost as if they recognized the lack of balance in regular enemies and drastically increased the boss fight difficulty to account for it. While those challenges are nice to have and force you to strategize a little more, it only adds to the glaring lack of balance in combat.

Of course, these are just my observations and my opinion, and I'm not here to write a review. Others may find the combat balanced. It never became un-enjoyable to me, but I found myself wanting more reasons to use the tools at my disposal. There is also a way to increase enemy strength in relation to your levels in the last part of the game for players seeking additional challenge.

Loading Save Files

There is no way to load a Save File during the game. If you need to re-load, or load a different Save File you need to go to the main PS4 menu, close the application, and re-start the game.

Spiritnite-Eaten Monsters

Throughout the game, you will encounter ridiculously over-powered versions of regular enemies. They are indicated by a different color-palette than their normal counterparts, so watch what you're about to fight. I'll give you a heads-up on where they are, so you aren't taken by surprise. You are generally not expected to fight them when you first find them, since they will most likely over-power you and kill you easily. You can try if you want to, but the each yield the same amount of EXP - so, if you find a stronger Spiritnite-Eaten Monster later in the story, fighting it isn't going to get you higher rewards than any of the previous ones. It's usually not worth the effort unless you want the added challenge. There is a section in the Side Quests portion of the Walkthrough dedicated to clearing them up efficiently.

Spiritnite/Combo/Party Setup

There are six available characters throughout the majority of the game, and a seventh at the last leg of the story. There are countless strategies and combinations of Spiritnite to use, and the availability of Spiritnite at the Magic Consortium depends mainly on the number and types of materials you obtain from enemies and sell. Because there is such a large variance, I will be focusing on basic strategies only. If you use the compendiums provided in this guide, you can develop your own team any way you like. I highly encourage using multiple characters for different elements to increase the materials yielded from battle. Plus, it's fun to experiment!

Consumable Items

This is a list of the consumable items available in the game. These will heal your HP, MP, status ailments, revive you, etc. They are found in chests throughout the game, but your main source is purchasing them from the Apothecaries found in the various villages. They are your main source of restoring your party, but you will find various Techs and Combos that do the same. In some cases, they are far more effective. These are standard consumables found in most JRPG's (especially of the Squaresoft variety).

Apothecaries in different villages have different stocks of cunsumables, with the stock increasing at each new village as you progress through the game. I am not compiling a list of the different stocks at each village, as that seems unnecessary. Upgrades worth buying are noted in the Walkthrough.

All consumable items are usable in battle and outside of battle with the exception of Tents and Cabins, which can only be used on the World Map or at a Save Point. There is a PS4 Game Trophy tied to using a Megalixir in battle.

In regards to Tents and Cabins, Tents will fully recover your party throughout most of the game, even when Cabins become purchasable. Tents only become outdated when you start reaching higher levels late in the game. Even then, using two Tents should do the trick. Cabins are simply more efficient, but entirely necessary. A good stock of Tents is something you should always have, since they are your only way of restoring your party (there are no Inns or rest areas in the game).

All items are purchasable at the Nameless Village which is accessible toward the end of the game.

NameCostEffect
Potion200GRestores 150 HP to a single character.
Mid-Potion400GRestores 300 HP to a single character..
Hi-Potion600GRestores 500 HP to a single character..
Ether400GRestores 100 MP to a single character..
Mid-Ether800GRestores 200 MP to a single character..
Hi-Ether1200GRestores 300 MP to a single character..
Elixir3800GFully recovers HP/MP for a single character.
Megalixir9800GFully recovers HP/MP for all party members.
Antidote100GRemoves Sap status.
Crescent Grass200GRemoves Paralysis status.
Smelling Salts200GRemoves Confusion status.
Panacea500GRemoves all status ailments.
Athenian Water1200GRevives a character and restores a small amount of HP.
Tent200GRecovers HP/MP and removes status ailments for all characters.
Cabin500GFully recovers HP/MP and removes status ailments for all characters.
Fogstone300GAllows escape from battle. Enemy will be removed from map after.

Recipes

Recipes are found by talking to specific NPC's in towns and villages throughout the game. There are a total of 20 recipes in the game. Each recipe requires four different ingredients, and in order to trigger an NPC to give you the recipe, you must have at least one of all four ingredients on hand. Unfortunately, there is no way to determine which NPC's are going to give you a recipe, and no way to determine which ingredients are required beforehand. Ingredients are found by collecting the Shining Spots found on the World Map and in dungeons. So, without using this guide, the only way to obtain recipes is to collect all the shiny spots you see and talk to everyone at every given interval as you gain new ingredients. Obtaining recipes throughout the first half of the game is rather easy since the Shining Spots provide static yields, but later on, some of them change their yield randomly between a set number of things. The one thing that makes this a little easier is that ingredients found in a particular region are used for recipes that are obtained in that region, but the game does not tell you this.

When you obtain a recipe from an NPC, they will provide one consumable food item to you on top of the recipe itself. To obtain further uses from a recipe, you must drop it off with a Chef at any given Pub. If you have multiple recipes that you have not dropped off, they will all be dropped off at once. Once you drop a recipe off with a Chef, the recipe will be purchasable from any Chef in the game for a decent chunk of change. When you receive the recipe, it will have a different name like "mysterious stew recipe" or something to that effect, but that name is never referenced again anywhere. It will only be referenced by the consumable item at the Chef and on the Items list.

The Walkthrough will point out recipes as you are able to obtain them, and who to talk to. When in effect, each recipe will provide +30% EXP yield and an increased number of enemy drops (depending on Kill Type) at the end of battle, so I will only be listing the additional effects obtained from using a recipe outside of those two things. Those two effects alone make every recipe useful, but the real benefits are in their unique effects. The effects are applicable to all members of your party.

To use a recipe, you need to go to your Inventory from the main menu and use it like you would a Potion, Ether, etc. Once used, a recipe will remain in effect for the next battle only. There is no way to extend the effects of recipes beyond the next battle, so do not waste more than one! To check and see if you have a recipe in effect, look on the bottom-right of the Main Menu next to the knife and fork icon. If it is blank, you have no recipe in effect. If you do have one in effect, the effects will be listed. Using another recipe after you have already used one will simply override whatever it is you used before.

NameLocationNPCIngredientsCostEffect
Purikka Cobbler SaladPurikka VillageIrritated-Looking WaitressAmber Rock Salt
Golden Peppercorn
Purikka Cobbler
Square Onion
1980GIncreases Max HP by 2/3 Current Value (66%)
Hailbean StewPurikka VillageEver-Hungry ManHailbean
Avalanche Kelp
Snow Crown Turnip
January Cabbage
2480GIncreases Physical Attack power.
Fluffshroom Stir-FryFloneia CitadelBored-Looking Old ManFluffshroom
Black Soybean
Blue Rock Salt
Speckled Sesame Pod
2480GIncreases Physical Defense power.
Floneian Vegetable StewFloneia CitadelUnremarkable Young ManBlack Sweet Potato
Icicle Cucumber
Water Broccoli
Stove Asparagus
2580GIncreases Critical Hit Rate.
Winterwhistle SoupFloneia CitadelFriendly BoyBlue Rock Salt
King Onion
Prickly Snowberry
Winterwhistle Mushroom
2280GIncreases Shadow elemental resistance.
Lonely Mushroom SoupTendervilleRude SoldierLonely Mushroom
Frost Rock Salt
Polestar Onion
Snowflake Peppercorn
2280GIncreases Fire elemental resistance.
Yellowtop Carrot SoupTendervilleScatterbrained Old Woman

Crunchy Coriander
Nomad's Ear Mushroom
Yellowtop Carrot
Snowflake Peppercorn

2280GIncreases Water elemental resistance.
Deep-Fried Crystal LettuceHiddburyForlorn GirlCrystal Lettuce
Philosopher's Garlic
White Sunflower Seed
Thunder Rock Salt
2180GIncreases Evasion Rate.
Twisted Potato SoupHiddburyGrass-Stained Little BoyTwisted Potato
Cloud Pea
Red Basil
Thunder Rock Salt
2280GIncreases Light elemental resistance.
Royburg Tomato JuiceRoyburgWeary Young ManFog Tomato
Cloud Rock Salt
Cup Perilla
Hermit's Ginger
2280GIncreases Time elemental resistance.
Snowbell Mushroom StewRoyburgKind-Looking LadySnowbell Mushroom
Icicle Kelp
Lampwort
Sunset Citron
2480GIncreases Magical Attack power.
Horse Oak CasseroleRoyburgFreckly Old WomanHorse Oak Mushroom
Black Courgette
Blizzard Bean
Eternity Laver
2480GIncreases Magical Defense power.
Gaia's Blessings StewGatheringtonHumble MaidEuphoria Pumpkin
Queen Cabbage
Redtop Radish
Springy Broad Bean
2080GIncreases Status Infliction Rate.
Gatherington FriesGatheringtonAmbitious GirlCoiled Parsley
Maple Potato
Red Olive
Red Rock Salt
1980GIncreases Max MP by 2/3 current value (66%)
Sky Apple PieGatheringtonDeep-Voiced Little BoySky Apple
Blue Peppermint
Crown Peach
Blue Sugarcane
2380GGrants temporary Guaranteed Evasion.
Nive Vegetable StewNive HarborSnow-Tanned WorkerArctic Cauliflower
Frosted Salt
Luminous Potato
Wheel Mushroom
2380GBoosts Rare Drop Rate from enemies.
Starberry CakeNive VillageRound-Eyed ManStarberry
Nive Starberry
Blue Sweet Sorghum
Mighty Melon
2180GIncreases starting level of the ATB Gauge.
Fried Dumpling EggplantNameless VillageIrritable ManDumpling Eggplant
Golden Pepper
Rainbow Nut
Sunny Bell Pepper
2580GIncreases Fluxation Rate.
Snow Grape JellyNameless VillageNeurotic ManSnow Grape
Eskimo Bean
Heavenly Pear
Red Sugarcane
2280GIncreases starting level of the SP Gauge.
Ocean's Blessings SoupKonishiVillage of HeroesAvalanche Kelp
Crystal Lettuce
Eternity Laver
Sunset Citron
2380GIncreases EXP yield from battle by 50%.

The most useful recipes are:

  • Purikka Cobbler Salad: This increases your survivability by TONS. This should be your default recipe for most boss battles or Spiritnite-Eaten Monster battles. The 66% increase in Max HP is ridiculous. This is the first recipe you are able to obtain as well, making most of the other recipes obsolete.
  • Hailbean Stew: Throughout most of the game, your strongest Combos are going to by Physical. This is a good default to use if you need a little extra oopmh and you don't have any Purikka Cobbler Salad.
  • Floneian Vegetable Stew: Same as Hailbean Stew. If you don't have any Purikka Cobbler Salad on hand, the boost in Critical Hit Rate, especially if you're using multi-hit Combos and Techs, is great.
  • Nive Vegetable Stew: This is fantastic for obtaining tough-to-get Rare Drops (like from the Giganteus Magnus, for example) and filling out the enemy drop cards in the Snow Chronicles. Each enemy has its own Rare Drop, and they are essential to increasing your Spiritnite collection (especially Supports).
  • Fried Dumpling Eggplant: This is very nearly a mandatory thing to have in large quantities when you begin farming Flux bonuses end-game.
  • Ocean's Blessings Stew: This is great for leveling up quickly and EXP grinding. Although, the cost of stocking up on it generally outweighs the benefits of using it. If you have a ton of extra cash and you are dedicated to obtaining max levels at the end of the game, knock yourself out.

The other recipes are obsolete in comparison. The Purikka Cobbler Salad HP increase FAR outweighs the benefits of any of the other things. By the time you can obtain Gatherington Fries, you have access to Support Spiritnite which recoups MP quickly.

There are PS4 Game Trophies tied to using (not obtaining the recipe for) the following recipes:

  • Gatherington Fries
  • Horse Oak Casserole
  • Gaia's Blessings Stew
  • Starberry Cake
  • Nive Vegetable Stew

Weapons & Tempering

Weapons in this game are finite, unlike most other RPG's and JRPG's. You will be able to find or purchase only one of each weapon per character in the game. This dynamic actually works quite well, due to the fact that the weapons you've already collected do not become obsolete. Even a character's starting weapon can be an end-game weapon preferred over others when fully tempered. Each weapon also has unique factors that can sometimes give them the edge over others, depending on how you develop your party and the enemies you are fighting. Weapons cannot be sold or disposed of in any way, and you cannot go weaponless (no fisticuffs here!). Purchasable weapons can be purchased at any Weppy & Talli's after they become available; you do not need to backtrack or go to a specific place to purchase them, and they are also available at any given time afterward. If you do not have the funds or don't feel like purchasing something as it is available, don't fret, because you can buy it at any time later.

You are introduced to Tempering early-ish in the game, but until later in the game when you have access to greater amounts of G and better Tempering items, the results are not really worth the investment. Weapons you can purchase or find as you progress are generally going to out-class Tempering your previous weapons with what you have available. If you want to go the extra mile to keep up your favorite weapon, you absolutely can, but you'll find it wiser to save your G. Tempering materials are as follows, and they become available after certain points in the game. They can be purchased from any Weppy & Talli's, and sometimes found in chests. Also, note that Tempering materials DO NOT show up in your Item list anywhere, but you can see what you have by going to the Weapons screen and trying to Temper something as well as on the Weppy & Talli's shop menu.

Mythril (5000G): Can be used to upgrade a weapon to about 1/4 of its full potential. Available upon reaching Floneia Citadel.
Damascus (10000G): Can be used to upgrade a weapon to about 1/2 of its full potential.
Crystal (15000G): Can be used to upgrade a weapon to about 3/4 of its full potential.
Orihalcum (20000G): Can be used to upgrade a weapon to full potential. Only available for purchase after game completion.

You will not be able to use a Tempering material to upgrade a weapon once it hits the threshold of potential the material is capable of upgrading to, and the Tempering screen will display Max on the values. Note that you can still Temper a weapon even if it only increases one or more stats, but not all.

While Orihalcum is only available to purchase after game completion, you will find a decent amount of it in the locked chests once you are able to unlock them. I recommend saving this Orihalcum for the weapons you choose to utilize on the three characters you plan to fight the final battle with, and stash the rest. That way you move into the end of the game with fully powered weapons for those three characters, and you can come back and begin upgrading at your leisure (and wallet). I will only be listing the base stats and stats upon reaching full potential. Looking at a weapon's full potential, and any added effects, can help you decide which you want to use and upgrade.

Endir's Weapons

Snowlight: No special effects. Endir's starting weapon.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats158136
Fully Powered 1575114242

Windrider: Increases Evasion Rate. Found in a chest at the Forgotten Shore.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats2712249
Fully Powered 1456713050

Timefrost: Adds Time elemental damage to all attacks and increases Time elemental resistance by 5. Can be purchased upon arriving at Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats38163412
Fully Powered1515913650

Avarshina: Adds Light elemental to all attacks, and increases Light elemental resistance by 5. Purchasable immediately after the airship battles in Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats50204516
Fully Powered1515913650

Crimson Lotus: Adds Fire elemental to all attacks, and increases Fire elemental resistance by 5. Purchasable upon arriving at Hiddbury.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats62235519
Fully Powered1515913650

Demonslayer: No special effects. Purchasable at Royburg after clearing Blackwhelm Cave.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats73276522
Fully Powered1455115442

Blue Frost: Adds Water elemental to all attacks, and increases Water element resistance by 5. Found in the first area of Archimell Ruins.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats85317626
Fully Powered1515913650

Phantasma: No special effects. Purchasable upon arriving at Gatherington.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats97358629
Fully Powered1695113042

Mechadeus: Boosts damage when striking an enemy weakness. Found in Ithees Ruins.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats108389730
Fully Powered1515113642

Momentum: Increases the number of drops from enemies. Found in the Village of Heroes on Mortshaw Island.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1234210934
Fully Powered1635113642

Rainbow: Increases Crtical Hit Rate. Found in a locked chest in the Last Lands.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1184310632
Fully Powered1515113642

Timeforger: Gains SP on attacking. Found in a chest in the Frozen Land.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1203910731
Fully Powered1574314234

Emperor: Boosts all elemental resistance by 5. Purchasable after game completion.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1144510236
Fully Powered1397512458

Darkmoon: Adds Shadow element to all attacks, and increases Shadow resistance by 5. Obtained during Kir's end-game side quest.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1164110433
Fully Powered1515913650

Setsuna's Weapons

Ritual Chakram: No special effects. Setsuna's starting weapon.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1061611
Fully Powered1164217064

Hair Shuriken: No special effects. Found in Serendale.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1992816
Fully Powered1345014664

Dress Barrette: Boosts Evasion Rate. Purchasable upon arriving at Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats28124121
Fully Powered1047415264

Sickle Moon: No special effects. Purchasable immediately after the airship battles in Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats37165325
Fully Powered1104217664

Shining Star: No special effects. Purchasable upon arriving at Hiddbury.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats46196530
Fully Powered1044217080

Time Crown: Boosts the rate at which the ATB Gauge fills. Purchasable after clearing Blackwhelm Cave.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats55227735
Fully Powered1045015864

Ribbon Chakram: Prevents all status ailments! Found in the second area of Archimell Ruins.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats64268940
Fully Powered1104215264

Adalheidis: Always starts Setsuna with a full ATB Gauge in battle. Purchasable upon arriving at Gatherington.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats732910145
Fully Powered1105015872

Aureole Chakram: No special effects. Found in Ithees Ruins.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats823111349
Fully Powered985816480

Amadeus: Recovers MP while attacking. Found in a locked chest on board the airship at Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats913212654
Fully Powered1103415888

Valkyrie Bow: No special effects. Found in a locked chest in Royburg.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats943112148
Fully Powered1283417056

Pengy Chakram: Setsuna is less likely to be targeted in battle. Purchasable just before the final battle.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats893512852
Fully Powered1105815272

Snowflake: Increases range of healing techs. Purchasable after game completion.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats883313050
Fully Powered1045016480

Aeterna's Weapons

Azoth Dagger: No special effects. This is Aeterna's starting weapon.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats156146
Fully Powered15635149
52

Antipode Dagger: Adds Time elemental damage to all attacks, and increases Time elemental resistance by 5. Purchasable upon arriving at Purikka Village.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats279259
Fully Powered15051143
52

Aegis Dagger: Occasionally reflects damage back to the attacker (roughly 1/4), and boosts Evasion Rate. Purchasable upon arriving at Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats38133613
Fully Powered13867131
60

Snowflower: No special effects. Purchasable immediately after the airship battles in Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats50164716
Fully Powered16259137
36

Archblade: No special effects. Purchasable upon arriving at Hiddbury.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats61195820
Fully Powered16851131
44

Chaos Rune Knife: Boosts maximum MP by about 15%. Purchasable after clearing Blackwhelm Cave.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats73236923
Fully Powered14443143
60

Black Cross: No special effects. Purchasable upon arriving at Gatherington.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats84268027
Fully Powered14435161
52

Magilock Dagger: No special effects. Found in the Fridging Caves.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats96309130
Fully Powered13859131
76

Wargod Dagger: Boosts status infliction rate on enemies. Purchasable after obtaining the airship.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1073210234
Fully Powered15643143
44

Radiant Dagger: Boosts Critical Hit Rate. Found in a locked chest at Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1193311337
Fully Powered15035149
44

Crisis Dagger: Lower HP = Higher damage. Found in a chest in the first area of Archimell Ruins.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1173811139
Fully Powered13267125
68

Kitchen Knife: Increases attack power while food is in effect. Purchasable just before last battle.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1223411036
Fully Powered1624313744

Cult Knife: Boosts SP gain when ATB gauge is full. Purchasable after game completion.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats1203511235
Fully Powered1564314336

Nidr's Weapons

Guard's Sword: No special effects. This is Nidr's starting weapon.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats27152011
Fully Powered14678112
64

Vanquisher: No special effects. Can be purchased upon arriving at Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats39202914
Fully Powered15270118
56

Gaian Greatsword: Increases total MP by 15%. Purchasable immediately after the airship battles in Floneia Citadel.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats50253818
Fully Powered15262112
64

Ruin Blade: No special effects. Purchasable upon arriving at Hiddbury.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats62294722
Fully Powered16462118
48

Defender Blade: Boosts Evasion Rate. Purchasable at Royburg after clearing Blackwhelm Cave.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats74345626
Fully Powered14694112
40

Vitality Blade: Increases Maximum HP by about 15%. Purchasable upon arriving at Gatherington.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats86396529
Fully Powered15270112
56

Alchemian Blade: Boosts the power of items used by 50%, just like Condense. Found in Fridging Heights.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats97437433
Fully Powered15262118
56

Guardian Sword: No special effects. Purchasable after obtaining the airship.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats109488337
Fully Powered14086106
72

Iokan Sword: Boosts Critical Hit damage. Found in a locked chest in the Frost Caves.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats123529040
Fully Powered15870112
48

Nirvanan Blade: Gains SP on receiving damage. Found in a chest in the Last Lands.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats121539241
Fully Powered1467810656

Paladin's Blade: Absorbs HP on dealing damage. Purchasable just before last battle.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats118559143
Fully Powered15870112
48

Gigant Blade: Nidr will be targeted more in battle. Purchasable after game completion.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats119578745
Fully Powered14678106
64

Master's Sword: No special effects. Obtained during Nidr's end-game side quest.

Physical AttackPhysical DefenseMagical AttackMagical Defense
Base Stats125509538
Fully Powered1705412440