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Leveling Guide by Mwulf

Version: 1.06 | Updated: 12/18/14

Disgaea 4: A Promise Revisted

Power-Leveling Guide
Version 1.06


This guide is meant for personal use only. It may not be sold or distributed without my express permission.
The absolute latest, most up-to-date version of this guide will always be available at GoogleDocs; you can also access a web version at my blog, http://www.red-shoulders.blogspot.com.

Copyright 2014 by J.F. Fox


Welcome to my power-leveling guide for Disgaea 4: A promise Revisited, an enhanced port of the PS3 game similarly titled Disgaea 4: A Promise Revisited.
This guide is not intended to be a walkthrough for the various maps or modes of the game, nor is it intended to explain the various systems, mechanics or features. My aim is solely to explore and detail the best, most efficient means to "power level" the characters. At its worst, a Disgaea game can be an incredibly tedious, grind-heavy affair: my goal with this guide is to alleviate that tedium as much as possible by instructing players on the most efficient methods of play.
It is my fervent desire that this guide be sufficiently helpful so that everyone--EVERYONE--will be able to use it to derive the maximum amount of joy from the game as is humanly possible. I certainly love this game, and I hope you all will love it, too.

Current Guide Status:

The guide is essentially 100% complete, though additional information/tactics may be added based on my own discoveries or information/tactics submitted to me by fellow members of the community.

Guide Information

This Guide is intended solely as a reference tool. It is written with the expectation that you are already aware of the basic, fundamental mechanics of the game (and of gaming in general). It is not here to hold your hand as you play the game, nor to tell you exactly how to complete each specific map. Rather, it is designed to advice and instruct players in the skills and tactics that are most beneficial for continued gameplay.
The "heart" of this guide is the Level Up!! Guide. This Disgaea games have a somewhat unwarranted reputation for being grind-heavy. This reputation is partially true, and partially false. Disgaea titles do indeed emphasize grinding, but not in the traditional sense. In most games, "grinding" is a term used to describe repeating the exact same process to the exact same effect, for dozens or hundreds of hours on end.
In Disgaea, grinding requires a more active mind, capable of picking and choosing the best maps, discerning the most effect strategies to attain the most rewards in the least amount of time. Clever preparation to spread out those rewards among those party members who need them most. In short, if you know what you're doing, you can grind your way up 100 levels in 10 minutes... but if you don't know what you're doing, it could take you 10 hours to accumulate the same number of levels. The Level Up!! Guide is dedicated solely toward instructing players toward the proper tactics and areas to be taken advantage of to climb up through the levels with the maximum efficiency--investing the least amount of time to reap the maximum rewards.

Contact Information

If you have any questions, comments, concerns (or suggestions for additions) regarding this guide, you can generally reach me via email (mwulf.0079@gmail.com) or by posting a comment on my blog (http://www.red-shoulders.blogspot.com). You may also find me on the GameFAQs message boards, where I appear under the moniker "Mwulf."
If you are a fellow Guide-writer, and wish to use any of the content from my guide in your own work, please remember to ask me for permission. If you belong to any third-party website, please do not host this guide on your own under any circumstances. Readers, if you are accessing this guide from any source other than GameFAQs or the Red-Shoulders blog, please leave immediately and access it from a legitimate source.

General Information

Disgaea 4: A Promise Revisited was released in Japan on January 30, 2014, and in North America on August 12, 2014. Despite being an enormous fan of the Disgaea series (and, indeed, every Nippon Ichi game), until Disgaea 4, I had always considered the lengthy, mandatory grinding element to be an annoyance at best, and utterly insufferable at worst.
That's right: I was one of those quiet few: the Disgaea fans who played for the ambiance, the setting, and the narrative. (Yes, we do exist!)
But there was something different about Disgaea 4. Something indescribable that took hold of me almost from the very beginning: suddenly, I didn't care about progressing the story. An odd feeling: for, from the very beginning, I thought to myself that Disgaea 4's story was far more interesting (and its cast of characters far more amusing) than any of the previous sequels.
But I couldn't stop diving into the Item World. I couldn't stop grinding for mana, customizing characters, playing around with weapons and skills and abilities--some new to the franchise, others old, which I had never before taken much notice of.
And then Desco said something about transforming 4 times to defeat the hero, and I thought to myself: this is it. What I need to do here is simple: Valvatorez must become a super saiyajin!
And thus began my long road of grinding, climbing ever-higher, ever-faster. Exploring every nook, every aspect of this massive game. Delving ever-deeper into the marvelous world of Hades and its fascinating cast of characters. And so I took it upon myself to write this guide, in order to help other players along this magnificent journey. And, before we begin, I have one small thing to say to you all:
Saving is for suckers, dood!
Now: let's get into it.

General Advice

Disgaea 4 is a game with a lot of depth, and so much so that new players can

very quickly feel overwhelmed. If you're new to the franchise, here are a few basic tips for the game that should make that initial learning curve a bit more gentle.

Basic Gameplay Tips

  • When you purchase items from a shop, your customer rank increases. Once you "level up" your customer rank, you will be able to hold a vote for more expensive (and/or additional) items in the Senate. More expensives items are higher-quality items, so hold each vote as soon as you are able.
  • Bonus Guage rewards (Mana and Experience prizes) are dealt out to every active character on the map--so if you've filled up the Bonus Guage, make sure to empty out your base panel before ending the turn so that as many characters as possible will be able to take advantage of as many bonuses as possible.
  • Don't be afraid to play with Magichange and Fusion! Many new players are nervous about the time-limit with magichange, for example--don't be afraid! These skills are incredibly helpful, and can easily shift the tide of a losing battle back into your favor.
  • When dealing with magic-users, it's tempting to focus solely on offensive spells and healing spells. Don't underestimate buffs! Spells that increase attack/defense/etc. increase those stats a great deal--they're absolutely indispensable for combat against higher-level enemies.
  • Don't get too attached to the default generic characters the game gives you--get rid of them, and make your own party of characters--one that suits your own intended style of play. Just don't make too many characters. When you're first starting out, you should NOT have any more than 5 generic characters in your party, or else you will find it very difficult to properly manage experience and grinding.
  • Don't be stingy! Money can be tight early on, but after a few hours your treasure will contain obscene amounts of HL that will never seem to diminish. Buy that new sword! Money is no object.
  • Defensive items are... well, not worthless, but certainly worth less than offensive items. Don't bother with armor--focus on finding and developing the best weapons--and the best emblems.
  • The Item World and Chara World are random dungeons that you can only exit with a Mr. Gency Exit item in your inventory. You cannot access the warehouse while in these worlds, so make certain you've got at least one in your inventory before diving in--and always save before doing so.

Party Formation

For much of the game, you will most likely want to use story characters as much as possible. However, in order to maintain a well-balance party, you will need to branch out. At least 3 unique characters are necessary to your party.
1. An offensive magic-userThe choice here is between Skulls and Mages. Mages have higher base INT scores, so I would go with a mage. Their area-of-effect magic is an absolute necessity if you want to do any kind of power leveling Remember to focus on ONE skill line--don't buy/boost every offensive spell you get, focus on just one--either Fire, Ice or Wind. When you reincarnate to Star Mage, switch your focus to the Star spells.
2. A defensive magic-userWhile many characters can use healing spells, you'll want a Healer character to provide you with the ~best~ healing spells, as well as various buffing spells. Staves aren't really necessary for healers, so I'd suggest equipping her with a bow, which allows the healer to deal a moderate amount of damage. Keep in mind that magic-users earn experience simply through the casting of magic, so keep 'em well-defended.
Remember to equip your magic-users with the best Orbs you can find--you want to raise the SP and INT stats as high as you can to maximize their effectiveness.
3. A supporting melee characterBasically... spears. You want a character who is good with spears. Spear techniques allow you to attack "over" friendly characters, have a longer range (2 panels) attack than normal melee weapons, and the spear skills work very well to support your primary attackers, as they can attack over ally and enemy characters alike. You'll want another powerful melee character to complement Valvatorez and Fenrich, and you'd be hard-pressed to find one better than a spear wielder.
I would also HIGHLY recommend a good ranged character if you plan to do much in the Item or Chara worlds--specifically, a good ranged character wielding a good gun. Guns may not be the most versatile weapon, but they have nice attack ranges AND some truly indispensable long-range area-of-effect skills that make clearing random maps in the Item and Chara worlds a much less tedious process.

Basic Power-Leveling Tips

Before you start power-leveling, before you even begin to start, the absolute first thing you need to do is to go into settings and disable all of the animations. (Options 2-4 on the list) Also set the Combat SPD and Player SPD to the fastest setting. Doing so will GREATLY decrease the amount of time you spend grinding. Beyond that, there are a number of basic power-leveling tips to keep in mind:
  • Team attacks divide experience equally between all characters involved. If you kill a monster that gives 100xp with a 2 person team attack, each character earns 50 experience. Kill that same monster with a 3 person team attack, each one earns 33 experience, etc.
  • Team attacks can be triggered with characters who have not yet received commands for a turn. This means you can move a characters into support positions (with the hope of them triggering a team attack) Execute, and then cancel the move order.
  • Tower attacks, like team attacks, equally distribute experience among all characters in the tower. Thus, a viable tactic for increasing the level of weak characters it to place them on top of a strong character, and then attack a high-level enemy.
  • At the RosenQueen Item Shop (and at various item shops found in the Innocent Towns in both the Item World and Chara World) you can purchase potions to grant small amounts of mana or experience to a specific character, but these items can only be used in-battle (and are typically far less effective than grinding).
  • Valvatorez' has an Evility called "Absorption" which can be purchased for 1500 mana. It allows him to absorb a percentage of the stats of every enemy he defeats--making it incredibly effective for maps with large numbers of enemies, or maps you want to solo with Valvatorez.
  • Many maps, particularly those on Mount Ordeal, have high experience rewards on the bonus gauge. Fill the bonus gauge up by creating geo chains, team attacks, etc. to fill up the gauge--just remember to take your low-level characters out of the base panel before killing the last enemy, because characters inside the base panel will not receive any of the bonus gauge's experience bonus.

Advanced Power-Leveling Tips

Advanced power-leveling can be a bit tricky, and usually involves taking on much stronger enemies capable of killing your characters--or even your entire party--in a single turn. As is usually the case, when combating vastly superior foes, caution should always be kept in mind.
  • Try to focus on creating one or two heavy damage dealers. The enemies in Disgaea are not guided by a singular super-intelligence (analogous to the human player). Instead, the A.I. performs attacks and movement on an individual basis, determined by whichever priorities each specific enemy has on each specific map. Some are inclined toward defense, others toward offense. Defensive enemies are fairly common, and very easy to deal with--if none of your characters are close enough for the defense-minded enemy to move to and attack in a single turn, he or she (or it) will not move at all. If you can determine this range (through trial-and-error) you can move characters just barely in range and attack, and then use lift and throw commands to pull them away, allowing you to deal damage to the enemy without the enemy moving so much as a single tile.
  • When creating characters and equipping items, the two most overlooked stats are HIT and SPD. HIT is basically your accuracy stat--if you want to go up against stronger enemies, you need high HIT, or else most (if not all) of your attacks will miss. Conversely, the SPD stat effects your own evasion--get it high enough, and those strong enemies may be able to kill you in a single hit--but they won't be able to hit you.
  • Reincarnate, Reincarnate, Reincarnate! Levels may be important when you first start out, but at the end of the day, it's all about stats. Generic characters require twice the normal amount of mana for each additional reincarnation--so only reincarnate them when you unlock the next tier ([D-04B]). With story characters, like Valvatorez and Fenrich, however, there is no such penalty. Try to reincarnate as "Skilled" or "Genius" in order to retain as many of your stats as you can.
  • Don't neglect the Chara World and Item World! You won't level up your party as quickly here as elsewhere, but the enhancements your characters and items can attain make leveling elsewhere much, much easier. Powerful weapons and emblems, greater movement speed, etc. will make earning levels 1000+ a helluva lot easier.
  • Learn the Big Bang skill on as many characters as soon as you can. It will make power-levelling much, much easier for you thanks to the layout of MO-4. (See Tier 5 of the Level Up!! Guide for details).

Level Up!! Guide

I've divided the areas used to "grind" experience (and money and mana) into various tiers, based upon the length of time a player can expect to spend with any one, as well as the ease with which the tiers can be broken through with reincarnated characters. Generally speaking, each tier will occupy the player for 4-12 hours, and each tier can be "broken through" by a reincarnated character from (at least) the next-highest tier in 30 minutes or less.
So, for example, you have have a tier 1 Valvatorez, it may take you 12 hours (or longer) to get him up to level 60--but once he's on the second tier, he's not going to leave. Reincarnate that level 60 Valvatorez, and he'll be right back up to level 60 in less than an hour. Once you're at Tier 4 or 5, you'll skip through hundreds of levels in seconds.
I've also included the amount of experience, total, each map can provide for your party--both the minimum and maximum amount, which usually ends up being the Rank 0 and Rank 20 amounts (with one notable exception). The "Turns to completion" estimate is based on the number of turns it should take you to complete a map when you FIRST start grinding on it, so expect the latter half of your grinding experience on to be shorter than the estimate.

Tier 1 (level 1-15)

The first few levels for any character are, naturally, the easiest. So easy, in fact, that after a few hours it'll feel like each level 1 character you create (or reincarnate to) will just leap right up to level 15 after his or her first battle.
1-1: Rehabilitation Room
Turns to completion: 2-3
Experience: 148 (Rank 0) / 75,724 (Rank 20)
Enemies: 4x Prinny
Unsurprisingly, the first map in the game is fairly well-suited for early grinding. Take special note of the blue geo-field--as long as you're characters are standing inside it, they'll be earning 150% experience (+50% over the normal rate). Compared to the next map, the Rehabilitation Room can be a bit dangerous--the Prinnies have special skills that can cause a lot of damage: the key is to fight them one at a time.
First, move a single character to the Prinny to the right of the base panel and attack. If you can't kill him with a single basic attack, use a skill. In the second turn, one of the closer Prinnies ought to move in to attack you; after you've killed him, move to the right to engage the final two Prinnies. DO NOT wander off the blue geo-field. If the Prinny isn't moving toward your character, move him or her as close to the final Prinny as you can without leaving the blue geo-field.
It may also be a good idea to toss the +50% Mana geo-block onto the blue field so that you can grind a bit more mana, too.
1-2: Reincarnation Site
Turns to completion: 2-4
Experience: 94 (Rank 0) / 47,012 (Rank 20)
Enemies: 4x Masked Hero
Even though you won't earn as much experience on 1-2 as 1-1, it is a good bit easier to grind. The map is far smaller, making the enemies easier to reach, and the enemies themselves (mere Masked Heroes) are not able to put up much of a fight compared to the Prinnies at 1-1.
This map is ideal for characters with 5-panel "cross" shaped skills (Fire boosted 4 times) or skills that attack every adjacent tile panel simultaneously (Pole Rage). After you move to attack the nearest enemy, the other three should gather around you--making themselves very easy to kill with one of those area-of-effect skills I mentioned earlier.
Because of the speed with which this map can be completed, I recommend using it not just for farming experience, but also mana. A single character can clear the map in two turns, and provided you do not need to keep returning to the hospital to heal up, you ought to be able to cycle through the map many, many times in rapid succession.
2-2: Hypha Invasion
Turns to completion: 1
Experience: 224 (Rank 0) / 266,052 (Rank 20)
Enemies: 4x Boggart; 4x Zombie
Don't worry about the enemies here--this is a map where the last thing you need to worry about is combat. See the blue geo-block on the left? Lift it, and toss it onto the green geo-field on the right side of the map. Once it's there, attack and destroy the geo-block. (You may need to use several characters to move and destroy the geo block in your first turn). The ensuing chain-reaction ought* to destroy all of the Boggarts and Zombies on the map. See? Didn't even have to throw a single punch. Not only will you be awarded a significant amount of experience for all of the destroyed demons, but you'll also earn a full bonus gauge--which will yield you bonus experience, bonus HL, and several useful items. (Note that you will not earn any experience from foes defeated in the geo-chain). *At higher enemy ranks, the enemies become more resilient, and may not all be destroyed. Even if this is the case, the chain-reaction takes away a good 95% of their HP, making them easy targets.
REMEMBER! The experience you earn in this level will be applied to EVERY character on the map, so before you destroy the geo-block, make sure you've emptied your base panel completely!

Tier 2 (level 15-75

Tier 2 is very much an artificial tier--you won't be here long, and you won't be leveling many characters through it. Even though you'll probably grind through map 2-3 a hundred times or so, it won't be to level the party: instead, your goal here is to level up two characters to level 75 or so. Specifically, characters with skills that can attack enemies on a 2x2 group of panels. Personally, I found it best to use Valvatorez (and his Tyrant Flughude skill) and a Star Mage (Giga Star boosted 3 times). Once you've got two characters capable of 2x2 attacks, it's time to move on to the far more satisfying Tier 3.
2-3: Forest of Corpses
Turns to completion: 4-8
Experience: 1,728 (Rank 0) / 432,866 (Rank 20)
Enemies: 12x Ghoul
Welcome to the Forest of Corpses: for the next few dozen levels, this dreary place will be your best friend. The first thing you should notice is the terrain--two columns of Zombies are moving to attack the platform is on over two bridges constructed out of geo-blocks. There are also four geo-blocks sitting by themselves on the platform next to your base panel. Guess what the key to beating this map is?
First, you'll want to move two characters into the space between the yellow and red geo-blocks at the bottom of the platform. Lift and toss them both exactly FOUR panels over, near to the other two geo-blocks on the other side of the platform. This way, you should be able to lift and throw all for geo-blocks with your forces arrayed in a column. You need to throw the red, green and blue geo blocks onto the upper bridge. DO NOT stack them on top of each other, and be careful to leave the yellow bridge panel closest to your platform open. Then end the turn without attacking.
The Zombies will then move in on you, but not very quickly. Most of them won't be able to attack, so your forces should be safe. NOW is the time to toss the yellow geo-block--assuming you left the nearest part of the bridge open, the yellow block should land on the yellow part of the bridge, causing a chain reaction destroying the bridge and very nearly killing all of the Zombies in the column as they fall to the ground.
Now, there are a number of different ways you can tackle this map from here on out. I recommend moving a strong melee-centric character (Like Valvatorez) to the lower bridge, and using him (or her) to attack the full-health Zombies one-on-one, using a support character in the rear for healing/ranged combat as necessary. At the same time, I suggest taking out the damaged Zombies from the collapsed upper bridge with stronger ranged characters (A mage works best, but Gunners, Thieves and Archers all work well, too). Your ranged characters will be able to easily attack and destroy the Zombies below without exposing themselves to any enemy attacks at all.

Tier 3 (level 75-400)

In order to start Tier 3, you'll need at least two very strong characters, of at least level 60 (but preferably closer to level 75). Both characters will need to have at least one powerful skill that damages an area of at least 2x2 tiles--and that skill will need to have been boosted, too.
A star mage (with a level 3+ Giga Star spell) works perfectly; as does Valvatorez with his Tyrant Flughude skill learned. These two characters will be your primary "grinders" for Tier 3--at least when you first start out--so remember to carefully place Evil Symbols (Training Ground, Aura Pyramid, etc.) on the Camp-Pain HQ map in order to maximize mana and experience accumulation for your lower-leveled characters.
5-2: Lost Dignity
Turns to completion: 2-3
Experience: 160,407 (Rank 0) / 4,359,255 (Rank 20) / 7,464,540 (Rank 8)
Enemies: 4x Alraune; 4x Cockatrice; 4x Hell Hound; 4x Nekomata
Pre-Battle Setup: Set enemy level to Rank 8 in the Cheat Shop.
The most important thing is to make sure you've got the enemy level set to rank 8, which puts all 16 enemies on map 5-2 at level 99. Why? Killing a single level 99 enemy nets the exact same amount of experience as killing an enemy at level 323!
To most easily complete this map, you''ll need to have two characters with 2x2 panel area-of-attack skill (but you can make do with just one in a pinch). I used a mage with Giga Star, and Valvatorez with his Tyrant Flughude skill. Before you move to attack the enemies, send a character over to the yellow geo-block at the bottom of the map. Throw it over to the purple geo-field near your base panel and destroy it to start a geo-chain. The purple geo-field will now grant you +150% experience! Now it's time to wipe out the enemies.
Fortunately, none of the enemy groups will move to attack you unless you get too close. Notice those lines that divide the map into quarters? They're a good indicator of where you can move safely: cross a line, and the enemy will move to attack. The goal here is to utterly destroy the enemies as quickly as possible. You can use whichever method you prefer, but I found it best to send two characters aroun either side of the fountain--a Star Mage on the left and Valvatorez on the right. In the first turn, I'd use Valvatorez to take out all of the Nekomatas, and the mage to take out the Cockatrices. In the second turn, I would send Valvatorez to take out the Hell Hounds, and the Mage (who would generally need a character like Fenrich to lift and throw her part of the way) can kill them all with a Giga Star. Sometimes the Hell Hounds would break formation to attack the two characters I had used to move and destroy the geo-block--but by moving, they make themselves more vulnerable to the more basic skills of weaker characters, and easier to gang up on. And if worst comes to worst, one of your heavy-hitting characters can always circle back to take care of any possible stragglers.
You should also be aware the group of Cockatrices at the left side of the map have a passive ability that makes it impossible to use any skills while standing on an adjacent panel, so you'll need to take 'em out with ranged skills. Magic works best, but if you don't mind splitting the experience between two characters, basic "lunge" attacks will do the job as well. (Blade Rush, Cataclysm, etc.)

Tier 4 (level 400-1000)

After the cake-walk of Tier 3, Tier 4 is a lot more work. But, hey, you're rapidly ascending to the highest echelons of power--so you'd damned well better be prepared to break a sweat.
Most of your time spent in Tier 4 will be at Mount Ordeal. Mount Ordeal is a special area meant specifically for "training" (Game Designer for "grinding"). All of the maps at Mount Ordeal offer obscene amounts of experience--and the bonus gauge often grants equally impressive experience bonuses. Almost any map is good for grinding, so if you get bored with one, try another. But the best, have no doubt, is MO-2.
MO-2: Mt. Ordeal 2
Turns to completion: 3-6
Experience: 5,208,421 (Rank 0) / ??? (Rank 20)
Enemies: Netherworld SP x12; Force Knight; Star Skull; Star Mage
Before you start your offensive moves, send one of your characters with a high throw ability over to the yellow geo-block, and throw it into the cyan geo-field at the bottom of the map. You may not find yourself in an advantage to make use of the geo-effect, but a little preparation never hurts, right?
The map is set up very simply: there are three magic users standing on top of pagodas, surrounded by Special Police--bodyguards. As such, the Bodyguards typically remain in place, defending their respective magic users, while the magic-users bombard your characters with very, very powerful ranged attacks. If you're not strong enough, many of those spells can destroy characters under level 400 in a single hit.
And they cast powerful area-of-effect spells, too. So it seems like a fairly tough mission, right?
Enter Desco.
There are three groups of enemies. Each group is isolated, and arranged in a cross-shape... the exact same cross-shape that Desco's Yog Sothoth can hit. And if you've used magichange in 5-2 to help boost Desco, she should be more than up to the task of clearing the map in three short turns.
Other than Desco, almost any character can clear the map fairly well. The important thing to do is to remember to use powerful ranged attackers to clear out the magic-users before sending in your main forces, otherwise a single spell can destroy most of your attack. Also be wary of the height difference, which makes it difficult to perform attacks--just remember that there is always a position you can move to that will allow an attack to hit all 5 enemies at once, so if you can't do it right away, you're not in the right spot!
9-4: Concrete Knowledge
Turns to completion: ???
Experience: ??? (Rank 0) / ??? (Rank 20)
Enemies: ???
Pre-Battle Setup: Place Desco in Aura Pyramid and Training Ground symbols to spread out the EXP and mana she'll be earning. Set enemies to Rank 1 in the Cheat Shop.
Concrete knowledge is, yet again, a Desco-centric map. You'll need to fuse Desco with another monster, which will allow you to use a giant Yog Sothoth--which can easily kill every single monster on the map in a single turn. And all of that experience will go to the other monster as well, so you can effectively use this map to level up your monster characters.
The most effective tactic to take for 9-4 is to set the Enemy Rank to 1 so that the enemies will all be level 99. Fuse another monster-type demon to Desco, and kill everyone with one attack. If you use ranged characters to destroy the geo-blocks after clearing the field of enemies, you can boost up the bonus guage a bit, too, which never hurts.

Tier 5 (level 1000+)

Tier 5 is the ever-tier. Once you reach it, you won't ever be leaving it. Of all of the (non-randomized) maps in Disgaea 4 proper, none offers the same opportunity for the massive accummulation of levels in a short period of time. General speaking, once you're at Tier 5, you can (for all intents and purposes) end your quest for ever more powerful levels. At tier 5, you can easily bludgeon your way through the senate and complete most post-game content.
MO-4: Mt. Ordeal 4
Turns to completion: 1-2
Experience: 35,826,840 (Rank 0) / 93,334,550 (Rank 20)
Enemies: Gargoyle x13
Pre-Battle Setup: Make certain you have arranged the Fusion Lab evil symbol so that you are able to perform a giant fusion.
Tier 5 is characterized by the fact that, once you're this strong, you won't be able to get any stronger without unlocking special post-game abilities. In this case, you need giant magichange.
The first and easiest tactic to take is to take Desco and use her to curb-stomp those Gargoyles into Oblivion. (She'll need to be in her fused (giant) form to hit them. Depending on the enemy rank (which you will probably need to adjust several times) she should be able to kill all but two gargoyles--which you can then take out the following turn. It's a nice, easy and efficient way to level up Desco before any other character. And when you decide to give Desco some time off and shift focus to someone else? It's a great map for that, too.
First, you'll need to level up Fenrich until he learns Big Bang. Big Bang is THE skill for MO-4. Why? If you use a Big Bang with fist-type Magichange weapons (like Nekomatas) you can hit every single enemy on the map. Of course, not every character can learn Big Bang--so what do you do with them? Well, for story characters, you'll need to dive into the Chara World. Make sure Fenrich (or any other character who has learned the Big Bang skill) is placed on an adjacent tile in the Cam-Pain HQ to the character you're diving into (who will be the character who learns the Big Bang skill) and destroy all of the geo blocks on the 10th level. You'll probably have to repeat this several times until you meet a Skill Trainer in the mystery room that will let your story character learn the Big Bang skill.
For generic characters, the path to Big Bang is considerably easier. All you have to do is reincarnate them to the Bouncer class, level up until they learn the Big Bang skill, and then reincarnate them back to whatever class they were before. Any and every character can learn the Big Bang skill, and any and every character can then use Big Bang to level-up higher and higher on MO-4.

Tier 6 (level 3000+)

Tier 6 is not ~really~ an actual power-leveling tier. As your characters ascend to higher and higher levels of power, you will notice that the rates at which they climb tend to slow--declining ever more until it seems as though you've hit a wall. While MO-4 is fantastic for obtaining your first few thousand levels, once you get above level 3,000 you'll begin to see less and less of an effect.
So what, exactly, do you do once you hit that invisible wall? Are your days of power-leveling over? No, but the emphasis moves away from grinding at specific maps toward the maniuplation of various game mechanics and proper preparation.
The primary elements of the game you will need to manipulate to your advantage are the Item World Innocents.
First, you'll want to find and subdue some of the more valuable Innocents in the Item World. Statisticians, which increase the amount of experience you earn, are a MUST HAVE. It may also be beneifical to gather Mentors (who increase skill experience) and Managers (who increase mana earned) as well as Mediators (who improve stats). You'll want to attach as many of these Innocents as you can to a single weapon or item. Eventually, you'll want to have Statisticians attached to every piece of equipment, but when you're first starting out, choose an item of a type that EVERY character can equip--an emblem. Weapons can come later.
The more Statisticians you have, the better you'll be able to power-level: it's as simple as that. But now that you can no longer game the simpler systems, you'll find that tier 6 suddenly balloons in tedium as you alternate between "grinding" Item World levels for Innocents and grinding for experience. It's a vicious cycle--good luck!
One final thing to keep in mind: Mount Ordeal 4 is always there, but even with a lot of special experience boosting equipment, it still won't suffice to get your characters all the way up to the top. Sadly, no single map will. Instead, you'll need to grind the old-fashioned way--by fighting against stronger and stronger enemies. The best way to do this is in the Chara World, where the enemies' level will scale upward depending on the level of the character you're diving into.
You can also venture into the strange and uncertain world of Custom Maps, but Tier 6 is the very last Tier, so don't expect to breeze through it as quickly (or as easily) as the others. To further improve your XP-grinding efficiency, remember to set the enemy levels higher via the Cheat Shop and to make use of meats so that you've go the maximum XP multipliers possible. Depending on how efficient you are able to make the process, you may be able to max out characters (10+ reincarnations, levl 9999) within 5-6 hours.

Frequently Asked Questions

I don't really care about power-leveling: I just want to get through the story as quickly as I can. What should I do?Without power-leveling, Disgaea games can be quite difficult (or, rather, tedious), but there are many things you can do to make things much easier on yourself. My suggestion? Power-level... for a little bit. Spend maybe one or two hours using both stronger enemy bills and one of the tactics I outlined for power-leveling in my guide. Strengthen your characters, and then adjust the enemies' levels via the Cheat Shop. An hour or two at 2-2, 2-3, or 5-2 can easily make you more than strong enough to breeze through the rest of the game with minimal frustration.
How do I unlock the land of Carnage?To unlock the Land of Carnage you need to obtain a few specific ship parts and clear 40% of the X-Dimension maps. In order to obtain the necessary ship parts, you will need to capture and interrogate the following foes for chest locations: Rifle Demon in 9-6; Thanatos in X-Dimension 7-3; Prinny King in X-Dimension 7-6; Force Knight in X-Dimension Final-1; Alchemist in X-Dimension Final-1; and a Meowkin Pirate on floors 21+ in the Item World. Please note that you will only obtain ship parts from chests that spawn in X-Dimension maps.
How do I unlock the Mountain of Ordeals?Once a character (any character) has 7000 mana, you will be able to pass a bill in the Senate--costing exactly 7000 mana--to open up Mount Ordeal.
How do I clear Mount Ordeal 3? How strong do I need to be?Mount Ordeal 3 is a very tough map, due to your general inability to use ranged skills. It is, however, nowhere near so difficult as it seems: you can easily clear it with 2 or 3 characters around level 500. First, remember that you CAN used ranged skills while standing on the base panel, or while on the yellow geo-field. If you move slowly and steadily with a strong melee character, and are able to keep healers in range (don't forget to lift/throw to your advantage) you should be able to slowly move up the map, healing as necessary, methodically taking out all of the enemies. It's tedious, but as long as you don't rush into things it's really not all that difficult.
How do I obtain the Puppy Paw Stick?Puppy Paw Sticks can be a tad difficult to obtain due to the random element involved. You can either obtain them by capturing level 1000+ Nekomatas or Cat Sabers, and then torture/coerce them into giving you a chest location. Whether or not the chest will actually contain a Puppy Paw Stick is random. Puppy Paw Sticks are also possible prizes from the Sphere Collector and Prinny Treasure Room.
What gender are Alraunes?That's a tough one. Some claim Alraunes are androgynous, but the sprites appear to be female. Since specific Alraune NPCs seem to be either male or female, it seems safe to assume they can be either gender.
Why is this a specialized power-leveling guide instead of a full walkthrough?This guide began as a specialized power-leveling guide for the original version of Disgaea 4 on the Playstation 3. I later expanded it into a full-walkthrough. I cannot, however, simply "port" the old full walkthrough to cover the Vita version of the game, as this version contains a great deal of extra content. Since I don't know when, if ever, I'd be able to thoroughly examine that additional content, I thought it more prudent to simply focus exclusively on the power-leveling aspect.
I emailed you a power-leveling strategy. Why haven't you added it to your guide?Before I add any strategy to my guide, I have to verify it myself. I have to test it. Many, many times, so that I will be able not just to understand the tactic, but be able to fully articulate it as well. That can take time, but if your method is a good one, it will be added. HOWEVER, if in the course of testing, I determine that your method is significantly less efficient that tactics already included in the guide, I will not include it. In Disgaea, there are thousands of ways to power level, but this particularly guide is only concerned with the most efficient of methods.
Would you accept help with this Guide?Almost certainly. If you can contribute something (several people have already done so) simply e-mail me. Anything, no matter so small, is fine. So long as it's not information I already have, I'll be more than glad to use your information and credit you accordingly.
Why didn't you respond to my email?There are two possible reasons. First, it's possible that your email was caught in my spam filter. I generally scan through my spam folder before purging it, but it's entirely possible I deleted a real email by accident. It's also very possible that I HAVE responded to your email, and you simply haven't received the reply yet. Email isn't always instantaneous, ya' know. I read every email I see and always reply (if necessary). Before re-sending an email, or emailing me again to ask me whether or not I revived your first email, please... wait a day or two. I should also note that if I cannot decipher your email (poor language, etc.) I may not respond at all.

Update Log

19. August 2014: Version 1.0Compiled and revised power-leveling guide for Disgaea 4: A Promise Revisted. Submitted to GameFAQs.
20. August 2014: Version 1.01Corrected Land of Carnage requirement information to accommodate Vita-version changes.
25. August 2014: Version 1.05Corrected typos; re-wrote and reformatted multiple sections.
18. December 2014: Version 1.06Fixed some minor typos and errors.

Credits and Acknowledgments

I would like to thank the following people for contributing information used in the construction of my Disgaea 4 guides:
Todd BraunsTypo correction.
Ben BrockaCharacter information; General information correction; Typo correction.
Tom DixonTypo corrections;General information correction.
Ryudo FurutaniCharacter information.
Theron MooreGeneral information correction.
Caleb MoorheadTypo correction.
Nathan MorganTypo correction.
Yu NarukazeGeneral information correction.
Jarrod RodighieroGeneral information correction.
aces4839, of GameFAQsLand of Carnage information.
AerisStorm, of GameFAQsTypo information.
divinewarloard, of GameFAQsItem Duplication information.
DrewLevel Up!! Guide correction.
EricKei, of GameFAQsLevel Up!! Guide information.
fffan2003General information correction.
Jak-grave, of GameFAQsBasic Level Up Tips information; Typo Correction.
kaosLevel Up!! Guide information; Magichange information.
KevinTypo correction.
KilvoctuGeneral information correction; Typo correction.
MatreezazMissing Innocent information.
MawkPower-leveling information
penguin_knightCharacter information.
TrenchcoatFlash, of GameFAQsItem Duplication information.
Voyage1970, of GameFAQsItem Duplication information.
XXZangetsuXXXGeneral information correction.
If you have any questions, comments, or concerns, please feel free to write

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