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Level 300 Item Guide by wongEXE

Version: 1.00 | Updated: 10/10/11


     Disgaea 4 - Level 300 Item Guide -
     - by WongEXE

     Version 1.00
     Last Updated: 2011.10.10


Note: This guide will contain minimal spoilers such as
      certain post-game battles. Nothing else will be
      mentioned that will be deemed spoiler worthy. If this
      bothers you in any bit, I strongly suggest you do not
      use this guide until you've finished up all the post-
      game material.


Table of Contents.

 1.0 Introduction
   1.A. - Version History
   1.B. - Frequently Asked Questions

 2.0 Understanding Item World
   2.A. - Item World Leveling Basics
     2.A.1. - Clearing Floors
     2.A.2. - Split Paths
     2.A.3. - Mystery Gates
     2.A.4. - Level Spheres
     2.A.5. - Event Areas
     2.A.6. - Pirate Encounters
     2.A.7. - Reverse Pirating
   2.B. - Item Stat Maximimzation Techniques
     2.B.1. - Killing and Double-Killing Item World Bosses
     2.B.2. - Item World Senate Bills
     2.B.3. - Equipped Innocent Boosting

 3.0 Item World Strategies
   3.A. - Ideal Item World Team
     3.A.1. - Damage Dealer
     3.A.2. - Caster
     3.A.3. - Healer
     3.A.4. - Geo Changer
     3.A.5. - Runner
     3.A.6. - Thrower
     3.A.7. - Receiver
     3.A.8. - Stealer
     3.A.9. - Other
   3.B. - Item World Floor Climb Strategies
     3.B.1. - Quick Clearing Floors
     3.B.2. - Quick Clearing Bosses
     3.B.3. - Dealing with Event Areas
     3.B.4. - The Level Sphere Quota
     3.B.5. - When to Use Mr. Gency
   3.C. - Item World Reverse Pirating Strategies
     3.C.1. - Building the Right Pirate Ship
     3.C.2. - Monster Bouncing
     3.C.3. - Subduing vs Capturing Innocents

 4.0 The Level 300 Runthrough
   4.A. - Level 300 Preparation
   4.B. - The Climb to Level 300
   4.C. - Closing Level 300

 5.0 Rank 40 Equipment
   5.A. - Obtaining R40 Equipment
   5.B. - Recommended R40 Order
   5.C. - The Item Stat Formula
   5.D. - Finalized Item Stats

 6.0 Legal Stuff
   6.A. - Credits

Part 1.0. Introduction

Hi, I'm Wong. I like Disgaea 4. I've completed all of the
rank 40 items to level 300, so in general, I have a pretty
good idea of what I'm talking about. However, if you find
any errors or have any critique on some of the strategies
I've listed, feel free to shoot me a PM.

This guide is made under the assumption that you understand
the fundamental basics of Disgaea (ie. making characters,
throwing characters, and how battles work in general). I
will also assume that if you're trying to level an item to
level 300, you will most likely be in Post-Game (but not
necessarily in LoC), and have enough resources to keep you
supplied for your runs through Item World.

This guide will also assume that you have the patience to
reload your game multiple times to get the needed conditions
to reach level 300 on your items. There isn't a 100% 
guaranteed way of leveling your items to 300 either. A lot
of what is needed to be done is based on luck. This guide
exists to help minimize the amount of luck needed and to
prevent you from going insane trying to make a perfect level
300 item.

With that out of the way, I do not enjoy private messages
complaining about how unfortunate you are in reaching 300 on
your items. You can use Twitter for that.

Part 1.A. - Version History

2011.10.04 - Version 1.00
- Created guide.

Part 1.B. - Frequently Asked Questions

If you have any questions regarding leveling an item to 300,
just send me a message on GameFAQs and I'll do my best to
answer it. I won't answer any questions that have been
covered here or in this guide.


Q: Question?
A: Answer.


Q: Can I use Dual-Stat Innocents to boost my items during
   the leveling phase?
A: No, you can't. Only single stat Innocents work when
   boosting your items during the leveling phase.


Q: Where do I find Enforcers?
A: I've found that 7-3: Busted Mythology to be a great place
   to find them early on. The Deaths there all possess
   Sophia's Mirror, which randomly contain Enforcers on
   them. Walk your characters over to them, select the
   stealing hand item, and over over the item to see if
   there are any Enforcers on them. Mount Ordeal 1 is also
   another place to find them, but I don't quite like the
   layout of that map as much as I do for 7-3.


Q: Does it matter if I level my item in the normal Item
   World or the Land of Carnage Item World?
A: No, it doesn't. However, if you go through the normal
   Item World, you will not encounter items greater than
   Rank 34 (unless you have a Thief with Lucky Finger break-
   ing treasure chests). Only in the Land of Carnage Item
   World will you find Rank 35+ items.

Part 2.0. Understanding Item World

Item World has been a part of all the Disgaea series. It
consists of randomized floor layouts, which contain random
enemies, which contain random items, etc. Throughout all of
the games, the Item World went through numerous changes, but
its basics still remain the same.

Part 2.A. - Item World Leveling Basics

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.A.1. - Clearing Floors
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

There are two ways to clear floors in the Item World. The
first way is the way you're all used to, and that's to smash
every enemy's face in. The second way is to enter the red
circular gate located randomly on the floor. The gate either
has a Gate Keeper (random class/monster) standing on it or
doesn't. If it does, you'll have to defeat it or push it out
of the way to move onto it. You cannot pick up and throw
Gate Keepers.

Entering gates do not grant you any goodies from the Bonus
Gauge. In order to acquire the items from the Bonus Gauge,
you'll have to clear the floor of all its enemies.

Items have a limited number of floors on them. Normal items
have a maximum of 30 floors. Rare items have a maximum of
60 floors. Legendary items go all the way to 100 floors.

Now, what role does clearing a floor in leveling items?
Each floor cleared levels an item up by +1. By simply
heading to Floor 100 on a legendary item will level it to
100. Easy, huh?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.A.2. - Split Paths
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

New to Disgaea 4 are the split paths. Every 5 floors, you
are presented with a choice of going down either the Item
Growth Path (marked with a sword over it) or the Innocent
Boost Path (marked with a smiley face over it). There is no
gate split on the last floor of any item. This means, for
normal items, no gate split on the 30th floor. On rares,
no gate split on the 60th, and no split on the 100th of any

The Innocent Boost Path allows for innocent subduing to
provide better bonuses and even allows for innocents to
suddenly appear on an item. However, considering this guide
is for leveling items, this isn't the path we're looking

The Item Growth Path adds bonus levels by just simply
entering it. That's just great and what we're looking for.
Early on, the Item Growth gates only provide +1 bonus to your
item for each one entered. After subsequent entries, they'll
eventually add up to +3.

  Entered     Earliest     Bonus
     1          F05          +1
     2          F10          +1
     3          F15          +1
     4          F20          +1
     5          F25          +1
     6          F30          +1
     7          F35          +1
     8          F40          +1
     9          F45          +1
    10          F50          +1
    11          F55          +2
    12          F60          +2
    13          F65          +2
    14          F70          +2
    15          F75          +2
    16          F80          +2
    17          F85          +2
    18          F90          +3
    19          F95          +3
    20         F100         n/a

There is actually no split path to select from at floor 100
(you're done with the item by then). So with all the
bonuses tallied up, you're guaranteed +30 levels from going
down the Item Growth Path alone.

Knowing that, I strongly believe it's better to stay down
the Item Growth Path when leveling an item. Straying off of
it reduces the chances of acquiring other tools that help
you level up your item. Also, +30 free levels is nothing
to shrug off either, especially considering how the later
bonuses are dependent on the number of gates you've entered
on your journey through the item.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.A.3. - Mystery Gates
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Now and then upon entering a new floor, the screen will
scroll on its own, make a "DING" sound, and point you at
a green-coloured gate with a "?" mark over it. This is the
Mystery Gate. Entering the Mystery Gate does not clear the
floor nor will it let you ascend to the next floor. However,
it will take you into a random room with goodies. The actual
content of the rooms vary.

What role do Mystery Gates play in leveling items? There are
two roles actually. One is that some Mystery Rooms provide
an opportunity to level up the item. The other is that it
resets the layout of the floor you were currently on.

That said, what Mystery Rooms boost item level? Only two,


The first one is the Ambush Room. This room is relatively
rare and mostly appears on the Item Growth route. Though it
can appear in the other two routes, it's far less likely.
Ambush Rooms will contain 7 giant monsters of any type.
Your performance in the battle determines two possible

  Defeat all 7 Enemies within 2 turns:  +5 levels gained.
  Unable to defeat them within 2 turns: +2 levels gained.

While they generally aren't too tough, if you can't beat
them, just send one unit out at a time to stall for the
two turns to be over.


The second room that helps your item level is the Fortune
Teller Room. Talking to Zour, the Fortune Teller, will grant
you one of four fortunes.

  Super Great Luck - +5 levels to your item.
  Pretty Good Luck - +3 levels to your item.
  Pretty Bad Luck  - -3 levels from your item.
  Terrible Luck    - -5 levels from your item.

If the Fortune Teller gives you bad luck or terrible luck,
talk to him a few times to provoke him into fighting you.
Beating him up will return some levels to you. How much
seems to be random since in some cases, I've had only +2
levels return to me while in other cases, +3.

That said, I generally avoid talking to the Fortune Teller
if I've been doing great on a floor. The bad fortunes will
often result in a negative net level gain, which isn't
worthwhile to you, considering the number of reloads you'll
be doing.


I've mentioned earlier that the other purpose of the Mystery
Rooms is to reset the floor you're on. This is particularly
important because if you do not find Level Spheres (to be
explained in the next section), reseting the floor will give
you another chance to do so.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.A.4. - Level Spheres
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Level Spheres pop up here and there as you progress through
the Item World. The deeper you go and the more Item Growth
Gates you enter, the more often Level Spheres will show up.

So how do you make a Level Sphere grant you levels? Well,
first things first, do not read its description. It lies.
What you have to do is to send a human character over to
it, lift it up, and clear the floor by either killing all
of the enemies on the floor or by entering the red gate to
the next floor. Entering a Mystery Gate does not count.

Level Spheres will grant you levels based on their colours:

  Green Level Sphere:   +5 levels gained
  Yellow Level Sphere: +10 levels gained
  Red Level Sphere:    +15 levels gained

Green Level Spheres are the most common in the main Item
World. Yellow and Red Spheres are very uncommon. In fact,
I've only seen one Yellow Sphere in the main Item World out
of all the level 300 items I've made and zero Red Spheres
in the main Item World.

Level Spheres can appear in 3 ways:

1) They spawn naturally. When they spawn naturally, the
   screen will shift over and "DING" at you.
2) They spawn due to the Item Growth Route. In this case, the
   screen will shift over, a Level Sphere will "poof" out of
   nowhere, and a message will be displayed on the top of
   the screen saying it spawned due to the Item Growth Route.
3) They spawn from using Event Areas. Event Areas are little
   purple columns that you must move over a certain number
   of units to trigger. More will be explained about this in
   the next section.

Now, it seems like there's no difference between 1 and 2,
but there is. Both 1 and 2 can occur at the same time,
meaning that two level spheres may spawn on one floor. Just
pick them up like normal and you'll get +10 levels total.
I've never ever seen a case where I've had two spheres spawn
and then another spawn from an Event Area (which leads me to
believe it's not possible) so the most at any given time is
most likely two.


When confronted between a choice of lifting a Level Sphere
or entering a Mystery Gate, the choice should be obvious,
take the Level Sphere. The Mystery Gate at most gives +5
levels so why waste the chance to nab what's in front of
you? The only time the Mystery Gate is worth it is if you
manage to nab +5 levels in the Mystery Room and then a Level
Sphere pops out of nowhere as you exit. However, the chances
of that happening are rare. Just be safe and go with the
Level Sphere.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.A.5. - Event Areas
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

As you progress deeper into the Item World, you'll come
across a tall purple column. When you over your cursor over
it, you'll notice in the upper corner of your screen a
window appearing saying "Units: 0/6" or something like that.

What does this mean?

As long as you get the required amount of units to stand
within the area of that purple column, an event will happen.
These units can be humans, monsters, random decorations you
can lift or throw onto it, and even enemies lifted or thrown
onto it.

So what happens when the requirement is met? Three things
can happen.

1) The event area spawns a treasure chest of any rarity
   (common, rare, legendary).

2) The event area spawns a Mystery Gate. Will not happen if
   there is already a Mystery Gate on the floor.

3) The event area spawns a Level Sphere. Will not happen if
   there is already a Level Sphere on the floor.

Now, since we're leveling items, we'll hope it pops a level
sphere. However, Event Areas are also a nice way to try for
a "floor reset" if no Level Spheres pop up upon entering
that floor. Just cross your fingers and hope a Mystery Gate

And since spawned Level Sphere block out the appearance of
another Level Sphere appearing from the Event Area, you can
just go ahead and skip it when that does happen.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.A.6. - Pirate Encounters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Whenever you end turn on a floor, there's a chance the floor
will be attacked by Pirates. Pirates first appear at the end
of the first or second turn. However, if one appears, there
is another chance a second set of pirates will appear on the
following turn (making it possible for pirates to appear at
the end of a third turn).

Defeating Pirates do not add levels to your item. However,
they do play a very important part in leveling your item to
300. Defeating any set of Pirates will unlock the Create a
Pirate Crew bill under the Cam-Pain HQ.

By passing this bill, you're able to create and assemble
your own Pirate Ship. Having a Pirate Ship grants you access
to Reverse Pirating, which is essential to getting the last
levels of a level 300 Item.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.A.7. - Reverse Pirating
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Upon passive the bill to create your own pirate crew, the
Reverse Pirating option is unlocked under the Item Worlder's
list of choices. For every 20 floors you complete in an
item, you may reverse pirate that floor. This means in a
completed item of 100 floors, there are 5 floors you may
reverse pirate. As long as you have a ship ready, you may
set sail to any of these floors in any order.

Now, what does Reverse Pirating do for leveling an item to
300? Unlike climbing through the item's 100 floors, the
level spheres that appear here are always either yellow or
red, meaning there's a +10 level gain or +15 level gain.
This is how you'll be acquiring the last 50 to 75 levels of
your item.

The other thing that's different about Reverse Pirating is
that to gain levels from the Level Spheres, the Level
Spheres must be on your ship before it takes off or before
you clear the floor of enemies. Picking it up before your
ship takes off or before the enemies are defeated doesn't
work since any characters not on the ship will die (and
drop the Level Sphere).

And with that said, it's time to talk about the various
techniques with item maximization when leveling an item.

Part 2.B. - Item Stat Maximization Techniques

Leveling an item to 300 isn't enough to give it the best
possible stats. While it'll certainly contribute a lot to
the stats, it certainly doesn't maximize it all by itself.
There exists a few techniques to maximization your items.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.B.1. - Killing and Double-Killing Item World Bosses
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Every 10 floors, you'll encounter a boss that stands at the
very center of the map (the screen pans over to it upon
reaching the floor so you'll know who it is). Defeating this
boss will result in the boosting the item's overall stats
via a multiplier. The type of boss it is will yield a
different multiplier to the base stats of the item.

  Floor   Boss          Multiplier
  -F10    Item General  +0.1
  -F20    Item General  +0.1
  -F30    Item King     +0.2
  -F40    Item General  +0.1
  -F50    Item General  +0.1
  -F60    Item King     +0.2
  -F70    Item General  +0.1
  -F80    Item General  +0.1
  -F90    Item King     +0.2
  -F100   Item God      +0.3

**Credits to Scy046 from the Disgaea 4 GameFAQs forum for
multiplier information.**

However, there exists a technique since the Disgaea 2 days
called "double-killing" the item world bosses. Upon reaching
the 10th floor of a group of levels, kill the boss once. Use
a Mr. Gency to leave the item, re-enter it, and kill the
boss a second time. The maximum times you can kill each boss
and get bonuses are limited to two.

However, you cannot reach the 10th floor, Gency out without
killing the boss, enter the item again, kill the boss, Gency
out, re-enter, and kill the boss again. It doesn't count
that way. The only way to make the first time count is to
kill the boss from entering the 10th floor naturally (from
the 9th floor).

When you are Reverse Pirating, there are item world bosses
there, too, and they, too, provide multipliers. But since
you cannot Gency out while Reverse Pirating, you may only
kill them once.

  Floor   Boss          Multiplier
  -RP100  Item God      +0.3
  -RP80   Item King     +0.2
  -RP60   Item King     +0.2
  -RP40   Item General  +0.1
  -RP20   Item General  +0.1

There are a total of 14 Item Generals, 8 Item Kings, and 3
Item Gods if you double-kill the bosses. This gives a
maximum multiplier of +3.9. The usage of this multiplier
will be explained in detail at a later section.

Killing bosses also serves another purpose and that's to
boost the effective multiplier on some bills you may pass
within the Item World Senate.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.B.2. - Item World Senate Bills
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Upon clearing every 10 floors, there is a chance you may
enter the Innocent Town. And by entering the Innocent Town,
there is a chance you'll encounter a Mushroom NPC that will
allow you to pass bills for the item. Of these bills, there
exists some that may further increase the stat modifier of
the item in question.

There are two bill types regarding item boosts. They are
"A Little More *STAT* Growth" and "More *STAT* Growth". And
depending on the number of bills passed and bosses killed, 
the multiplier applied to the item's stats increases yet

CBP represents the number of Current Bills Passed. Passing
a "Little More" bill increases CBP by 1. Passing "More" will
increase CPB by 2.

  Boss-Type  Multiplier
  -General   +0.01 * CBP
  -King      +0.02 * CBP
  -God       +0.02 * CBP

**Credits to Scy046 from the Disgaea 4 GameFAQs forum for
multiplier information.**

This bonus maxes out at +3.74. The usage of this multiplier
will be explained in detail at a later section.

Now, the number of times you can pass a bill varies depend-
ing if you stick with the Item Growth Path. The minimum
number of times you can pass bills is 3. The maximum is 6.
However, when you can pass the bills after 3 will depend on
how tightly you are sticking to the Item Growth Path.

  Bill No.   Earliest to Pass
    1          F10
    2          F20
    3          F30
    4          F40
    5          F50
    6          F70

It's highly recommended that you pass bills as earliest as
possible to acquire the best growth for your items. That
said, if you enter an Innocent Town and do not find the
Cam-Pain HQ Mushroom, quit and reload your save file, and
repeat until you do so.

You will not be able to enter the Cam-Pain HQ at Floor 60,
so there is no need to reload at that point.

This leaves one more possible way to boost your item's stats
as you climb through Item World.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 2.B.3. - Equipped Innocent Boosting
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

By loading up your items with stat-boosting Innocents, your
item will gain a boost in that respective stat every time
you kill an Item World boss. The boosts are as follows:

   Boss-Type   Bonus
   -General    +3 to respective stat per Innocent
   -King       +6 to respective stat per Innocent
   -God        +9 to respective stat per Innocent

This bonus, however, caps at 894. Credits to Scy046 from
the Disgaea 4 GameFAQs forum for explaining the stat boost.

So, which Innocents boost which stats?

   Stat   Innocent
   -HP    -Dietician
   -SP    -Master
   -ATK   -Gladiator
   -DEF   -Sentry
   -INT   -Tutor
   -RES   -Physician
   -HIT   -Marksman
   -SPD   -Coach

Note that I did not include any Dual-Stat Innocents. This is
because Dual-Stat Innocents do NOT provide a boost to your
item when killing bosses. Therefore, it's best to stick them
onto your item after you've finished leveling it.

So what do we do to make the most out of this?

We load up the item with Innocents before we start climbing
through it. Since the levels of the Innocents do not matter,
it's a good idea to grab a bunch of low level Innocents and
fill up the item before we start. This can be accomplished
through two ways:

1) Entering other items with those respective Innocents and
   subdue them. The icons next to those Innocents will then
   change from Red to Yellow and you'll be able to transfer
   them to the item we want to stick them on.

2) Using Enforcers. Enforcers are a special type of Innocent
   that is always transferrable. When an Enforcer exists on
   an item, any unsubdued Innocent can be transferred (with
   the exception of the green-coloured Unique Innocents).
   Whenever an Enforcer transfers an Innocent, the Enforcer
   will go down 1 level. When it reaches 0, the Enforcer is
   gone. Enforcers are probably your best way of moving the
   needed Innocents onto an item if you do not have any
   already subdued Innocents to load onto the item.

And so, the general strategy is this:

1) Load up your item with 6 of the desired Single-Stat
   Innocents through whatever means.
2) Reach Floor 30, kill the Item King (this increases the
   population of the item to 7).
3) Use a Mr. Gency to exit the item and load up another
   Single-Stat Innocent onto the item.
4) Enter Floor 30 again, kill the Item King (this increases
   the population of the item to 8, the max).
5) Clear the floor, exit the item and load up the 8th and
   last Single-Stat Innocent onto the item.

And after that, you're set to receive the maximum bonus you
can gain from equipped Innocent boosting.

Part 3.0. Item World Strategies

When it comes to Item World, there are many different ways
to tackle it. The strategies I'll share with you are only
ways that I personally recommend, not ways that I'll force
you to follow and condemn you for not listening to my word.
It's up to you whether or not you wish to follow them. I'll
be providing strategies on how to setup your team, how to
approach the climb through Floors 1 to 100, and how to
approach Reverse Pirating.

Part 3.A. - Ideal Item World Team

Before I begin, I would like to say that this team may or
may not take a lot of time to create and assemble. It is
entirely up to you on whether or not you wish to create this
team or if you wish to use your own characters. If you do
wish to create these characters, they will greatly speed up
the runs you'll be having.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.1. - Damage Dealer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

The Damage Dealer is your powerhouse for Item Worlding. The
Damage Dealer exists to take out strong and beefy enemies
and/or to take out the bosses every 10 floors. It's ideal
for your Damage Dealer to be able to 1-hit kill its targets
to raise the efficiency of the run.

Most people use Valvatorez for this (which isn't surprising
since he IS the main character and deals a lot of damage to
begin with). However, I use a Lady Samurai to get this job
done. The Lady Samurai deals 30% bonus damage to single-
targets. This in itself makes her prime for boss-killing.

So, what did I do to make her?

1) Create Tier 4+ Bouncer. This way, the character can learn
   Big Bang, making the whole leveling process much easier.
2) Reincarnate the character to a Tier 4+ Warrior to learn
   the Axe skills. Learning the Tier 6 Axe Skill will give
   the character early access to an S-Rank damage single
   target skill, perfect for the Lady Samurai. Boost the
   Axe skills to whatever levels you see fit.
3) Finally reincarnate the character to the Lady Samurai.
   Teach her Cleanse Evil, too, which will further boost her
   damage against monster-types by 25%.

This is an easy three Reincarnation process. Whether or not
you want to run this character through Chara World is up to
you. Personally, I ran it through Chara World just to nab
the extra movement and throwing range boosts.

If you by chance happen to have the Tier 8 Sword Skill, I
would recommend using a Sword instead considering that skill
is also an S-Rank damage single target skill, but with much
better range.

What should you equip on your damage dealer? Well, your best
Axe weapon would certainly help (or Sword if you're using
the Tier 8 Sword Skill). After that, any items that boost
ATK would do fine. It's not necessary to have movement items
on this character.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.2. - Caster
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Casters will fulfill the role Damage Dealers are unable to
do, and that is to launch long-ranged attacks or area of
effect (AoE) attacks.

Why are these attacks necessary? Well, Item World tends to
have huge clusters of enemies. This makes navigation a bit
troublesome (especially if you need some leg room to pick
up a Level Sphere). The Caster's range is also necessary to
snipe out troublesome Geoblocks, hit treasure chests from
far away, or some added power to take out Gate Keepers.

So what are we looking for on Casters? Two things really.
They are boosted magic spells and movement range items. Why
both of these?

Boosted magic will increase its casting range and area of
effect. While boosted magic costs more SP to cast, it's a
good idea to boost the lowest level magic as much as you
possibly can. This helps the Caster fulfill the two things
it's good for, long-ranged attacking and AoE.

Movement items are almost a necessity on most Casters. This
is because Casters tend to be a bit pokey and have terrible
default movement range. 3 pairs of shoes will do nicely on
most casters. The movement is necessary for casters to have
as much coverage of the map as possible.

So, which units do well in fulfilling the Caster role? There
is a number of them.

1) Witches - I would say that Witches do better than their
   male counterparts when it comes to Item World. The reason
   for this is due to their innate Evility, which causes
   their spells to cost only half their amount. In the Item
   World, being able to last longer matters a lot more than
   dealing heavy damage for Casters.

2) Ghosts - Ghosts are monster-types that make great Casters
   due to their innate Evility. Their Evility lets them
   restore 10% of their MaxSP every turn, which helps a ton
   in Item World runs. For the very same reason as picking
   Witches over their male counterparts, Ghosts have that
   long-lasting ability needed in the Item World.

3) Death - The Death monster makes for an interesting Caster
   because it is also a flying-type. By being a flying-type,
   Deaths can move through enemies. This becomes extremely
   handy, especially as many Item World floors are extremely
   clustered, making all of the movement range boosts you
   have mean for nothing. I personally use a Death as my
   Caster. The other bonus that comes with using the Death
   monster as your caster is that any damage it deals will
   also deal half of it as SP damage to the target. Wow!

4) Succubus - While I'm hesistant on having the Succubus
   here as a potential Caster, I do recognize that it has
   the same useful qualities the Death does for being a
   flying-type. Although her INT does not match up to the
   Death's, she also doubles as a Healer, too, which is
   another recommended character I would suggest making.
   Knowing that, it's not a bad idea to have a Succubus
   fulfill both roles while having another unit dedicated to
   the Caster role.

So, how did I go about making this unit?

1) Create Tier 4+ Bouncer. This way, the character can learn
   Big Bang, making the whole leveling process much easier.
2) Reincarnate the character into a Red Skull/Witch and have
   it learn all of the Fire spells up to Tera Fire.
3) Reincarnate the character into a Green Skull/Witch and
   have it learn all of the Wind spells up to Tera Wind.
4) Reincarnate the character into a Blue Skull/Witch and
   have it learn all of the Ice spells up to Tera Ice.
5) Reincarnate the character into a Star Witch (not Skull)
   and have it learn all of the Star spells up to Tera Star.
   At the same time, have it learn the Enlarge Evility,
   which increases magic range by +1.
6) Finally reincarnate the character to any of the four
   recommendations listed above.

This is a pretty long process as it involves reincarnating
many different times. In between those reincarnations, I
would recommend you take this character through Chara World
a few times to boost its movement range a bit. Boosting its
throw range is optional but unnecessary. And if you happen
to have Raspberyl unlocked, inheriting her Law by Range
Evility is nice, too.

Now, when it comes to boosting skills, I recommend boosting
the most basic version of each element to +9 if possible.
The Tera versions should be boosted to whatever level it can
possibly go to. Unequip everything in between.

What should you equip on this character? Well, your best INT
weapon possible (staff for humanoids and grey monster weapon
for monsters obviously). Three movement items would aid the
character in having more potential range, too. For Evilities
equip Enlarge (from the Star Witch) or Law by Range (if you
have inherited it from Raspberyl). It's up to you on which
to pick since Law by Range increases SP costs (which may or
may not be something you want). If you're using a monster as
your Caster, considering equipping both Evilities as high
damage is not the main concern of your Caster.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.3. - Healer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

While healing becomes nearly obsolete in Post-Game Disgaea,
it somewhat becomes a necessity in Disgaea 4's Item World
due to the massive amounts of Ally Move Damage geo effects
you'll encounter. 

And although I call them Healers, I tend to have them
fulfill other roles, too. These roles include buffs or
serving as secondary Casters. Buffs become necessary in
boosting a Damage Dealer's output and serving as secondary
Casters can help clear the map of unwanted enemies (or
reaching multiple chests).

So what classes make good Healers?

1) Healers - While this may seem obvious, I would actually
   recommend against using Healers to fulfill the... Healer
   role. This is primarily because there are better options
   out there.

2) Professors - Professors have unique buffs that increase
   movement range, throwing range, jumping height, etc. This
   allows them to be a multi-functional character as you do
   not always need healing.

3) Alraune - The Alraune monsters possess a nice passive of
   recovering adjacent allies with 20% of their MaxHP at the
   end of each turn. This saves SP and 20% is a whole lot
   considering the length of an Item World trip. They also
   have a plethora of buffs (in fact, we'll be learning them
   from the Alraune) and they also learn Wind Magic, which
   allows them to double as secondary Casters.

4) Succubus - The Succubus, as mentioned in the Caster
   section, is a flying-type monster. This allows her to get
   into position really well when it comes to healing or
   casting. The Succubus naturally learns Heal magic (up to
   Giga Heal) and learns Fire magic (up to Giga Fire). Thus,
   a Succubus is wonderful to have as your healer due to all
   the utility she can provide.

So how are we going about to make this unit?

1) Create Tier 4+ Bouncer. This way, the character can learn
   Big Bang, making the whole leveling process much easier.
2) Reincarnate the character into a Skull/Witch of the
   desired element type. Learn all the spells up to Tera.
   There is no need to learn all the elements, but you may
   do so if you wish.
3) Reincarnate the character into a Healer and learn all of
   the Heal spells up to Tera Heal.
4) Reincarnate the character into an Alraune and learn both
   Braveheart and Magic Boost. Learn the other buffs if you
   wish, but I don't consider them as necessary. Also, pick
   up the Relaxation and Prevention Evilities. Relaxation
   reduces the SP cost of adjacent allies by 50%. Prevention
   prevents adjacent allies from being affected by status
   ailments. Both are very useful.
5) Finally reincarnate the character into whatever you want
   (or just leave it as the Alraune if you decide to use an

The Healer shouldn't take as much work as it did to make a
Caster (although it could take more). Between reincarnations
you may want to throw the character into Chara World a bit
to raise her movement range especially if you're having the
Healer double as a secondary Caster.

So what skills should we boost? Healing spells should only
be moderately boosted. You don't want Healers to run out of
SP too quickly. The same goes for its offensive spells. For
buffs, I would recommend you max them out (especially for
Professors). Max out Espoir, too. Both buffs and Espoir are
relatively cheap in SP cost so it doesn't matter if you max
them out.

What should you equip on the Healers? A staff if the Healer
is a humanoid and an INT Monster Weapon if the Healer is a
monster (obviously). However, outfit the Healer with three
pairs of shoes to increase her movement. What Evility you
should equip on her depends on what you feel is necessary. I
personally equipped the Healer with Relaxation to reduce SP
costs of the dedicated Casters.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.4. - Geo Changer
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Onmyo Monks are Disgaea 4's geo changer class. For us, they
will serve as a geo change, but also as secondary Caster,
too, as they also learn Star spells.

Why is it necessary to have a geo changer in Item World?
Well, for one, some floors become extremely difficult to
clear if it's filled with Invincible and Mighty Enemy geo
effects. A geo changer will swap out the geo effects for an
entirely random new one. Though the new effects can screw
you over, it's not too likely they will.

So how do we build this Onmyo Monk?

1) Create Tier 4+ Bouncer. This way, the character can learn
   Big Bang, making the whole leveling process much easier.
2) Reincarnate into a Star Skull/Witch. Learn Star spells up
   to Tera Star.
3) Reincarnate into the Onmyo Monk.

This is a relatively easy reincarnation process. Taking the
Onmyo Monk through Chara World isn't necessary either (as
Geo Change can be used from anywhere) but helpful if you do
wish to have him serve as a secondary Caster. Raise movement
range if you do.

Equip the Onmyo Monk with a staff. Outfit him with movement
items if you wish to have him serve as a secondary Caster.
The Evility you equip on him doesn't matter but an increased
magic range Evility would certainly be nice if you're going
to use him as a secondary Caster.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.5. - Runner
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Runners have been a staple in Item World teams since Disgaea
1. In fact, it's been an accepted practice to even have two
runners on your team. However, this isn't necessary in
Disgaea 4, which I'll explain later.

More often than not, the ideal runner of choice is the
Masked Hero. This is due to him being a flying-type and the
inherent 6 movement range he has. With a fist weapon, the
Masked Hero can move enemies, including the Gate Keeper, out
of the way. The Masked Hero can also run through a pack of
enemies to reach a Level Sphere.

Another contender as a runner is the Mothman. However, the
Mothman lacks the utility that Fist skills provide and
therefore, it is suggested you use a Masked Hero instead.

So, how are we going about to make this Masked Hero?

1) Make a Tier 4+ Bouncer. Have the Bouncer learn ALL of the
   Fist skills he can as the Masked Hero will be using them
   all eventually.
2) Reincarnate into a Masked Hero. Learn the Chicken Heart
   Evility for +3 movement range.

I also recommend that you take the Masked Hero through Chara
World to increase his movement range. With Chicken Heart, he
will have a base of 11 movement range. With movement items,
the Masked Hero can cover a whole lot of ground. Do note
that movement range caps at 31.

Equipping your Masked Hero should be easy. A fist for a
weapon and three movement items will do the trick. You
may also want to keep around three sets of Angel's Shoes
in case there are some highly elevated areas you'll need
your Masked Hero to jump up to.

Earlier, I mentioned it's no longer necessary to have two
runners. Why is this? Well, this has to do with an Evil
Symbol called the Nether Express. Place the Masked Hero on
it and it will have the ability to "Create Station". What
this does is it creates a "warp" point for your units out of
the base panel. Simply run your Masked Hero to the gate area
and plop a station. Then warp in your units and take out the
Gate Keeper and move on. It's even better than having two

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.6. - Thrower
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It's a good idea to have a bunch of characters with a throw
range of 6 or more. They can be whatever they want to be and
any level works, too. It doesn't matter. Their purpose is
to throw stuff around, be it allies, enemies, or Level
Spheres even.

This means that as long as you push some of your characters
through Chara World, they're able to be a decent Thrower. If
you do not wish to take characters through Chara World, you
may create a group of Heavy Knights, which come with an 
innate throw range of 6.

If you have a Professor as your Healer, using her Throw buff
will also allow you to make up for not going through Chara
World to boost Throw.

Throwing range caps at 9. It cannot go any higher than that.
Thus, any attempts to buff it to go past 9 would just be a
wasted action.

I usually recommend a group of at least 3 or 4 Throwers as
that seems to be the magic number.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.7. - Receiver
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You may have noticed that monsters have a "throw" stat, too.
Whenever a character throws an object onto a monster, the
monster will "receive" it and bounce it forward as many
panels as its throw stat. The direction it bounces is based
on the direction the monster is facing at the time the
monster receives the object.

The best part about Receivers is, unlike throwing an object
to a humanoid, this takes up no action at all. This means
you can move a monster into position to receive a throw,
throw the object and bounce it to the desired location, and
then cancel the monster. It will still have an action to
perform! Talk about a freebie.

Though you won't be using Receivers as much through the
Item World climb, you will be using them plenty during
Reverse Pirating. Monsters facilitate the last 50 to 75
levels of an item greatly due to their bouncing.

I usually find a group of 3-4 monsters as my receivers to be
optimal. If those monsters are flying-types, even better! Be
sure to equip these monsters with movement items so they can
position themselves for the ideal bounce path.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.8. - Stealer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Although stealing items isn't a necessary part of leveling
an item at all, there are many opportunities you don't want
to miss out on at all when it comes to rare and legendary
items that pop up all over the place. Making a Thief will
help satiate your hunger for these shiny new items.

How do I recommend you build the Thief?

1) Create it as a Tier 4+ Bouncer. Teach it all of the fist
   skills as we'll be using a fist for the Thief's weapon.
2) Simply reincarnate it as a Thief. Be sure to level it
   lots as the success rate of stealing an item depends on
   the Thief's level.

I recommend equipping the Thief with a fist rather than a
gun. This is because fists have incredible utility in the
Item World. Equipping the Thief with three movement items
would also be ideal.

I also recommend that when you create your Thief, boost her
Create Box and Create Barrel skill to max. That way, she
has more range to utilize these skills.

For her Evility, I would suggest Lucky Finger as that makes
the contents of whatever treasure chest she breaks increase
its rank by 1. If done in the Land of Carnage Item World,
expect to find lots of high ranked items.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.A.9. - Other
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Although these units aren't necessary nor are they part of
an ideal Item World team, they certainly deserve enough
recognition to be mentioned.

1) Wood Golems - Wood Golems have massive amounts of HP.
   They also have a passive that lets them regenerate 10%
   of their MaxHP per turn. This makes them great as baiting
   and stalling units. When coupled with the Battle Suit's
   Damage Cut (nulls damage if under 10% of MaxHP) and the
   Heavy Knight's Advanced Guard (reduce damage by 80% when
   defending), a Wood Golem can practically last forever if
   it has high HP. Use it to stall when waiting for a group
   of pirates to appear.

2) Ninjas - Although they aren't as good as their older
   Disgaea counterparts, Ninjas still make wonderful dodge
   tanks. Equip them with the Lady Samurai's Mind's Eye
   evility to nullify any accuracy bonuses when the Ninja is
   attacked from the side. Then pump up his SPD. Watch all
   the misses. Like the Wood Golem, the Ninja is great for
   baiting and stalling.

3) Gunners - If you're climbing higher floors in the Land of
   Carnage Item World, you may have notice that it is harder
   to hit enemies due to their abnormally high SPD. Combo
   your attacks with Gunners using their Assist Evility.
   This causes whatever ally is attacking after the Gunner
   to have 100% accuracy on their next attack. Of course,
   you can have your other characters inherit this Evility,
   but why waste it when you can use a Gunner specifically
   for it?

While not necessary, having the Item World Radar evil 
symbol filled with units will increase the chances of you
encountering various Item World events. More importantly,
it will increase the chances of entering an Innocent Town
every 10 floors. You may want to consider expanding the
Item World Radar evil symbol to its max of 6.

Part 3.B. - Item World Floor Climb Strategies

The Floor Climb, as I call it, is the climb downward from
Floor 1 to Floor 100. While there aren't too many strategies
needed for this, there are certainly a few techniques you
can use to make your runs more efficient.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.B.1. - Quick Clearing Floors
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

When you're running through and not waiting for pirates to
show up, you'll want to clear floors as quickly as possible.
A 1 turn clear is optimal in this regard. If you have the
Item World team that I've suggested, this should be a lot
easier for you.

1) At the start of each floor, pull out your Runner. If it
   is able to reach the desired gate in one movement (red
   gate or Mystery Gate), go for it. If not...

2) Send out your Thrower and have it stand adjacent to the
   Base Panel. Take out your Runner. Have the Thrower pick
   up the Runner and throw the Runner towards the direction
   of the desired Gate. If there isn't enough room to move
   out your Thrower because the Base Panel is surrounded...

3) Send out your Caster. Clear the area around the Base
   Panel using AoE spells. Once cleared, move the Caster out
   of the way and proceed with the Thrower. When the Runner
   reaches the target gate and if there is a Gate Keeper...

4) Have the Runner plop down a Station. Use the Station as
   a rally to move out your Damage Dealer and have it kill
   off the Gate Keeper. Then send out another unit to run
   through the desired gate.

Note that this strategy is what I used on my first runs
through the Item World. Until I started getting better items
on all my characters, this is probably what saved the most
time. Nowadays, I just send my high movement range Caster to
take out the Gate Keeper, and have my maxed movement Runner
run straight through the gate.

This strategy applies only to non-boss floors. And in the
case of Mystery Gates, they do not have a Gate Keeper so you
can just usually have the Runner go straight into them.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.B.2. - Quick Clearing Bosses
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Every 10 floors is a boss floor. While they're generally not
too tough, the floors are huge! Clearing every boss floor of
all enemies nets you a Mr. Gency as a bonus. This is an item
that's hard to pass up on. However, it's not always worth it
since the majority of the time, you'll be reseting these
floors if you do not find an Innocent Town or do not find
the Cam-Pain HQ Mushroom.

So, what's the best course of action?

1) Send out your Runner. Head towards where the boss is. If
   you can create a station up there (sometimes it won't
   allow you to due to height), do so. If not, pick up the
   boss using the Runner and throw it downwards towards (but
   not into) your Base Panel.

2) Send out your Damage Dealer. Have it burst the boss. Once
   the boss is dead...

3) Either end turn or using creative throwing to reach the
   Item Growth Gate.

Now, which floors do I clear and which floors do I just kill
the boss and run to the gate?

   Floor   Action
   -F10    -Kill boss and run to the gate.
   -F20    -Kill boss and run to the gate.
   -F30    -Kill boss and run to the gate.
   -F40    -Kill boss and run to the gate.
   -F50    -Kill boss and run to the gate.
   -F60    -Clear floor of all enemies.
   -F70    -Kill boss and run to the gate.
   -F80    -Clear floor of all enemies.
   -F90    -Clear floor of all enemies.
   -F100   -Clear floor of all enemies.

Why do I clear the enemies on floors 60, 80, 90, and 100?
That's because the Cam-Pain HQ Mushroom does not appear on
those floors (provided you pass your bills as early as can
be). Thus, visiting the Innocent Town is not needed. And
since Mr. Gency as a bonus for clearing these floors are
very nice to have, take the time to clear them and earn one.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.B.3. - Dealing with Event Areas
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Event Areas are explained earlier in section 2.A.5. I find
them to be pretty annoying, personally. However, they often
spawn Level Spheres or Mystery Gates, both of which are
helpful in aiding our trip to level 300.

So, how do I approach them?

1) Hover your cursor over the Event Area to see how many
   units are required to stand on top of it.
2) Move your flying-type units over to it. If it's too high
   and you cannot reach...
3) Have your Runner move toward its general direction. Plop
   down a Station. Bring out your Thief and have it use the
   Station. Move the Thief closer to the Event Area and use
   her Create Box skill to give you a stepping stone.
4) If you can move your characters on top of the Event Area,
   that's great. However, if it's too far away, bring out
   your Thrower. Stack the required amount of units on top
   of your Thrower and throw them onto the Event Area.

Remember, you can have your units that are already standing
on top of the Event Area to pick up surrounding enemies,
Geoblocks, or doodads to count towards the unit requirement.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.B.4. - The Level Sphere Quota
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

The main idea behind the Floor Climb is to reach at least
level 250 on the item before you finish floor 100. Thus, it
isn't a bad idea at all to set a quota for every 10 floors.

This serves as to ensure you're making good progress and to
prevent you from going insane when clearing floor 100 with
219 levels (and thus, stuck with a level 299 item at best).

Now, keep in mind that you do NOT need to follow this. This
quota enforcing is mostly to keep you on track. After a
while, I stopped using the quota system myself as I became
more confident in my Item World leveling (and knew where to
make up for it). But, for those who are new to it and would
like to have a nice safety net, I highly recommend doing it.

So, how many points are we going to look at? Well, before we
do that, let's see how many points we get naturally.

  Floor Set    Growth Gate Bonus  Total Levels
  -F01 to 10   +2                 12
  -F11 to 10   +2                 24
  -F21 to 10   +2                 36
  -F31 to 10   +2                 48
  -F41 to 10   +2                 60
  -F51 to 10   +4                 74
  -F61 to 10   +4                 88
  -F71 to 10   +4                 102
  -F81 to 10   +5                 117
  -F91 to 10   +3                 130

Remember, Growth Gates give a higher bonus upon entering
them more often. There is no choice of gates to enter on
Floor 100 so no bonuses will be acquired there.

Looking at this, we will reach 130 levels on an item if we
simply enter every Item Growth Gate we encounter. That will
leave us will only 120 levels left to acquire. Not bad. That
said, I strongly recommend you do not stray away from the
Item Growth path, no matter what your Item World Radar
predicts you'll encounter.

So, what are the quotas for each floor set? I tend to start
lightly and go a bit more heavy the deeper I climb. Reason
behind this is because Level Spheres appear more frequent
the deeper you go. They're not as common early on. There are
three sets of recommended quota marks to meet. They are as


#1 Quota Set: This is the one I personally use. It's light
on the first fifty floors and seems to ease in with the
growing frequency of Level Spheres as you climb.

  Floor Set     GGB   Quota   Target Level
  -F01 to 10    +2    +0      12
  -F11 to 20    +2    +0      24
  -F21 to 30    +2    +10     46
  -F31 to 40    +2    +10     68
  -F41 to 50    +2    +10     90
  -F51 to 60    +4    +15     119
  -F61 to 70    +4    +15     148
  -F71 to 80    +4    +20     182
  -F81 to 90    +5    +20     217
  -F91 to 100   +3    +20     250
  GGB - Growth Gate Bonus


#2 Quota Set: This one's pretty popular on the Disgaea 4
forum board. It's a tad bit more harsh on floors 41 to 50
but less harsh on floors 71 to 80.

  Floor Set     GGB   Quota   Target Level
  -F01 to 10    +2    +0      12
  -F11 to 20    +2    +0      24
  -F21 to 30    +2    +10     46
  -F31 to 40    +2    +10     68
  -F41 to 50    +2    +15     95
  -F51 to 60    +4    +15     124
  -F61 to 70    +4    +15     153
  -F71 to 80    +4    +15     182
  -F81 to 90    +5    +20     217
  -F91 to 100   +3    +20     250
  GGB - Growth Gate Bonus


#3 Quota Set: Considering floors 21 to 30 are probably the
troublesome floors, it's not a bad idea to opt out of it
and make up for it later. This one becomes a lot harder to
follow, but require you to collect any spheres at all for
the first 30 floors.

  Floor Set     GGB   Quota   Target Level
  -F01 to 10    +2    +0      12
  -F11 to 20    +2    +0      24
  -F21 to 30    +2    +0      36
  -F31 to 40    +2    +10     58
  -F41 to 50    +2    +15     85
  -F51 to 60    +4    +15     114
  -F61 to 70    +4    +20     148
  -F71 to 80    +4    +20     182
  -F81 to 90    +5    +20     217
  -F91 to 100   +3    +20     250
  GGB - Growth Gate Bonus


Have a sheet of paper near you and write down one of these
quota sets to follow. Mark your progress as you go down and
make sure you reach your target level at the end of every
10 floors.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.B.5. - When to Use Mr. Gency
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

If you're following the quota system, I suggest you bring a
plethora of Mr. Gencies with you. I generally use a pack of
15 to 20 for every level 300 I make. You may use more. You
may use less. It all depends on your luck in finding Level
Spheres, Fortune Tellers, and Ambush Rooms.

Provided that you're going to double-kill your bosses, you
should have at least 10 Mr. Gencies with you. I recommend
bringing an additional 5 to 8 just to be safe.

So, using the quota system, just when do we Gency out? Well,
provided that every Level Sphere you find is Green and that
no more than 1 Level Sphere will spawn (as 2 spawning on a
single floor is rare), every floor will be worth 5 points.
For every 5 or less points we're missing from the quota,
that's 1 floor earlier from the 10th floor we'll be using
Mr. Gency to leave at. Here's the breakdown:

  Missing Quota     Gency Out at
  -Missing 01-05    -FX9
  -Missing 06-10    -FX8
  -Missing 11-15    -FX7
  -Missing 16-20    -FX6
  -Missing 21-25    -FX5

Now, there's an exception to all of this. If you didn't grab
ANY Level Spheres at all from the time you've entered the
current Floor Set, just reload. It'll save you a Gency and
will save your sanity.

Now, I know some other people tend to Gency out the moment
they grab a Level Sphere and do not find one on the next
floor. I do not recommend doing this since you never know
when you'll find the next Level Sphere (unless you're at
Floor X9). By following the method I mentioned earlier, you
will not only save yourself more Gencies, you'll also clear
the floor set much faster.

Part 3.C. - Item World Reverse Pirating Strategies

Remember, to be able to Reverse Pirate, you must have
encountered pirates beforehand and to have passed the bill
to enable creating your own pirate ship. There's a couple of
strategies involved when it comes Reverse Pirating.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.C.1. - Building the Right Pirate Ship
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

When you fight and defeat pirates, you'll earn pirate ship
parts. These parts allow you to modify your ship in ways to
alter your ship's performance. However, Reverse Pirating
only uses one stat compared to online. This stat is...

Stay Turns. This is the number of turns your ship will stay
on the Reverse Pirating floor before it sets sail. You do
not want this number to be 0. In fact, you want this number
to be 1 or more. Or even as high as possible.

The total crew members, turn appearance, etc. do not matter
for Reverse Pirating.

However, what you may want to look into is something that
isn't listed in the stats. You want a ship body with lots of
room so that you can throw whatever goodies onto the ship
with ease. Consider removing the ship's mast if it takes up
too much room (or makes things difficult to load onto your
ship). After all, you want to optimize your ship for Reverse
Pirating as much as possible, so it doesn't hurt to remove
things that hinder it.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.C.2. - Monster Bouncing
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

The correct in-game term is called "receiving", but I can't
help but to call it "Monster Bouncing" for a more literal
sense of the technique.

Monster Bouncing allows you to minimize the amount of total
actions done to set up a throw chain. This is because when
a humanoid lifts and throws an object, it will count as a
completed action for them. However, when a monster receives
and bounces off an item, it does not. Therefore, monsters
can receive and bounce off items indefinitely until they
perform an action.

So, how does a monster perform a Monster Bounce? First, a
humanoid character would have to lift up an object (in the
case of Reverse Pirating, most likely a Level Sphere) and
throw that object onto the monster. The object will bounce
off of the monster into the direction the monster is facing
and fly forward the amount of panels equal to the monster's
"throw" range.

By positioning monsters carefully, monsters can bounce off
items from one to another. After that, the monsters can then
cancel their movement and perform an action elsewhere if

A few things limit how far an object can fly though. They
are as follows:

1) Allies and Objects. Allies and objects cannot land onto
an enemy panel. If the panel they were supposed to land on
has an enemy on it, they will land short on the next free
panel. Level Spheres are counted as objects so they cannot
land on enemy panels. Chests are counted as objects and
cannot land on enemy panels. Furthermore, chests and Level
Spheres will obstruct each other.

2) Gaps. If there is a gap where the bounced object, ally,
or enemy is supposed to land, they will fall short on the
next free panel.

3) Height. If there is an extremely high wall in the way,
the bounced object, ally, or enemy will land short on the
next free panel. How high a monster can bounce is relative
to its "throw" value.

So, what's the usual strategy with Monster Bounce chains?
It's quite simple once you try it out for yourself, but to
understand the concept of it, here's how a typical Monster
Bounce chain would look like.

    T - Thrower
    M - Monster
    E - Enemy
    S - Ship
    L - Level Sphere


From the diagram above the Thrower picks up the Level Sphere
and the Receivers (Monsters) get into position. Change the
direction they face with Square+Direction and they will 
bounce any object they receive into that direction. The 1st
Receiver receives the thrown item fine from the Thrower.
That Receiver would have bounced the item a little further,
but because an enemy is in the position it would have landed
the item falls short one panel. Thus, the 2nd Receiver is
positioned adjacent to that enemy and bounces it to the 3rd.
The 3rd then bounces it over the enemies in a line because
it has a higher "throw" value. The Level Sphere then lands
safely on the ship.

If it's confusing, it's better to go ahead and try it first.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
Part 3.C.3. - Subduing vs Capturing Innocents
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

While claiming Innocents aren't a necessary part of level-
ing your items, they're certainly a nice bonus. When you
subdue an Innocent during Reverse Pirating, they're gained
normally. If you manage to throw and bounce an Innocent all
the way over and onto your ship, the Innocent's level will
be doubled. Note that the level of the Innocent has no
bearing with the level of the Innocent's level while you
are capturing it.

So, which is better? I tend to find that subduing Innocents
is far more effective and efficient than throwing them all
the way over to your ship. The bonus levels gained aren't
worth it all that much, especially if you're duping your
items (and thus, duping your Innocents with it).

However, if you're not duping, you may want to consider
throwing Innocents onto your ship depending on their type.
Innocents like Statisticians, Guardians, Fencers, etc. are
great to have a boost in level for. However, other Innocents
such as random Gladiators, Sentries, etc. and other stuff
you can find just about anywhere aren't worth it.

Provided you're considering capturing Innocents as you are
securing the Level Sphere for the floor, if you're stuck
between a choice of the Level Sphere and the Innocents,
just go for the Level Sphere. You'll have plenty of chances
to Reverse Pirate later on, but you'll never be able to go
back and claim levels that you couldn't make up.

Part 4.0. The Level 300 Runthrough

Alrighty, this is probably the chunk you're all looking for.
While I'm not going to place down the number of levels you
should be gaining each set, there are recommended level
quotas I believe you should meet if you're relatively new to
leveling items to 300. View section 3.B.4. for quota sets.

Part 4.A. - Level 300 Preparation

First things first, before we do a level 300 Item World run,
we'll need to make sure we have everything we need.

1) Your Item World team is readied up. Make sure they have
   the gear they need for efficient Item World climbing, the
   right Evilities, and even the right skill sets. Make sure
   they are in the right Evil Symbols in the Cam-Pain HQ,
   and make sure to have your Item World Radar filled.

2) Make sure you have enough Mr. Gencies. While you can stop
   at any time to go and farm more, I recommend getting at
   least 10 to 15 before starting.

3) Get some stealing hands! Nothing sucks more than doing an
   Item World run, come across some legendary rank 39 items
   and not being able to steal them from the enemy.

4) Snacks and drinks. A full run to level 300 could last any
   where from 1 and a half hours to 3 hours. This is due to
   all the reseting needed. Gotta keep yourself refreshed
   and powered up so you don't make stupid mistakes.

5) A piece of paper and pencil. While not necessary, you'll
   be doing a lot of reseting so sometimes your memory gets
   mixed up. Write down notes to keep yourself in line.

Now that we have everything, let's get started on the climb.

Part 4.B. - The Climb to Level 300

I'll be keeping things brief considering you'll be looking
over this section a lot. Most of the notes here will be
repeated for each section, too.


Before Entering
Load up your item with all the desired single-stat boosting
Innocents. Remember, dual-stat innocents do not work. Save.


Floors 1 to 10
  Go down Item Growth Gate on F5.
  Defeat Item General upon arrival at F10.
  Use Mr. Gency and save the game.
  Re-enter at F10, defeat Item General again.
  Select Item Growth Gate at F10.
  Reset until enter Innocent Town with Cam-Pain Mushroom.
  Pass the desired bill. 1st bill done.
  Save game.


Floors 11 to 20
  Go down Item Growth Gate on F15.
  Defeat Item General upon arrival at F20.
  Use Mr. Gency and save the game.
  Re-enter at F20, defeat Item General again.
  Select Item Growth Gate at F20.
  Reset until enter Innocent Town with Cam-Pain Mushroom.
  Pass the desired bill. 2nd bill done.
  Save game.


Floors 21 to 30
  Go down Item Growth Gate on F25.
  Defeat Item King upon arrival at F30.
  Use Mr. Gency and save the game.
  Load the 7th single-stat boosting Innocent.
  Re-enter at F30, defeat Item King again.
  Select Item Growth Gate at F30.
  Reset until enter Innocent Town with Cam-Pain Mushroom.
  Pass the desired bill. 3rd bill done.
  Load the 8th single-stat boosting Innocent.
  Save game.


Floors 31 to 40
  Go down Item Growth Gate on F35.
  Defeat Item General upon arrival at F40.
  Use Mr. Gency and save the game.
  Re-enter at F40, defeat Item General again.
  Select Item Growth Gate at F40.
  Reset until enter Innocent Town with Cam-Pain Mushroom.
  Pass the desired bill. 4th bill done.
  Save game.


Floors 41 to 50
  Go down Item Growth Gate on F45.
  Defeat Item General upon arrival at F50.
  Use Mr. Gency and save the game.
  Re-enter at F50, defeat Item General again.
  Select Item Growth Gate at F50.
  Reset until enter Innocent Town with Cam-Pain Mushroom.
  Pass the desired bill. 5th bill done.
  Save game.


Floors 51 to 60
  Go down Item Growth Gate on F55.
  Defeat Item King upon arrival at F60.
  Use Mr. Gency and save the game.
  Re-enter at F60, defeat Item King again.
  Select Item Growth Gate at F60.
  There are no bills needed to be passed.
  Save game.


Floors 61 to 70
  Go down Item Growth Gate on F65.
  Defeat Item General upon arrival at F70.
  Use Mr. Gency and save the game.
  Re-enter at F70, defeat Item General again.
  Select Item Growth Gate at F70.
  Reset until enter Innocent Town with Cam-Pain Mushroom.
  Pass the desired bill. 6th and final bill done.
  Save game.


Floors 71 to 80
  Go down Item Growth Gate on F75.
  Defeat Item General upon arrival at F80.
  Use Mr. Gency and save the game.
  Re-enter at F80, defeat Item General again.
  Select Item Growth Gate at F80.
  There are no bills needed to be passed.
  Being above level 180 would be safe here.
  Save game.


Floors 81 to 90
  Go down Item Growth Gate on F85.
  Defeat Item General upon arrival at F90.
  Use Mr. Gency and save the game.
  Re-enter at F90, defeat Item General again.
  Select Item Growth Gate at F90.
  There are no bills needed to be passed.
  Being above level 200 would be safe here.
  Save game.


Floors 91 to 100
  Go down Item Growth Gate on F95.
  Defeat Item God or Item God 2 upon arrival at F100.
  Use Mr. Gency and save the game.
  Re-enter at F100, defeat Item General again.
  Being above level 225 (recommended 250) would be safe.
  Save game.


Reverse Pirating F100
  Reset for Red Level Sphere if needed.
  Grab and throw Level Sphere to ship.
  Defeat Item God.
  Grab any desired treasure chests.
  Clean up enemies or wait until ship leaves.
  Save game.


Reverse Pirating F80
  Reset for Red Level Sphere if needed.
  Grab and throw Level Sphere to ship.
  Defeat Item King.
  Grab any desired treasure chests.
  Clean up enemies or wait until ship leaves.
  Save game.


Reverse Pirating F60
  Reset for Red Level Sphere if needed.
  Grab and throw Level Sphere to ship.
  Defeat Item King.
  Grab any desired treasure chests.
  Clean up enemies or wait until ship leaves.
  Save game.


Reverse Pirating F40
  Reset for Red Level Sphere if needed.
  Grab and throw Level Sphere to ship.
  Defeat Item General.
  Grab any desired treasure chests.
  Clean up enemies or wait until ship leaves.
  Save game.


Reverse Pirating F20
  Reset for Red Level Sphere if needed.
  Grab and throw Level Sphere to ship.
  Defeat Item General.
  Grab any desired treasure chests.
  Clean up enemies or wait until ship leaves.
  Save game.


And you're done! Hooray and congrats on making your item to
level 300.

Part 4.C. - Closing Level 300

Since your item is now level 300, you may want to swap out
the Innocents used to boost your item. Depending on your
item, you'll want to outfit it with different Innocents to
maximize its potential.

Dual-stat Innocents provide a boost to two stats at once.
These are great for replacing your single stat innocents
as they not only providing the same potential value for
one stat, but they also provide it for another.

  Dual-Stats   Innocent Name    Cap
  -ATK/HP      Muscleman        19998
  -ATK/INT     Hard Worker      19998
  -ATK/HIT     Pugilist         19998
  -ATK/SPD     Sprinter         19998
  -INT/SP      Nerd             19998
  -DEF/RES     Patientt         19998
  -HIT/SPD     Sniper*          19998

*Note: Snipers can only be acquired via subduing Mystery


You may also want to consider getting equipment specialist
Innocents. A single pack of 500 equipment specialists can
boost your weapon or armour by +500%. Remember, you only
need one set of 500.

  Type         Innocent Name    Cap
  -Armour      Guardian         500
  -Fist        Fist Fighter     500
  -Sword       Fencer           500
  -Spear       Lancer           500
  -Bow         Eros             500
  -Gun         Deadeye          500
  -Axe         Lumberjack       500
  -Staff       Cane Man         500
  -Monster     Monster Hunter   500


If you're not interested in using stat boosting Innocents,
you may want to consider equipping some element resistance
boosters. These cap out at 100.

  Element      Innocent Name    Cap
  -Fire        Firefighter      100
  -Wind        Aeronaut         100
  -Ice         Cryophile        100


And finally, there are anti-ailment Innocents which I find
to be extremely helpful. These cap out at 100.

  Prevents     Innocent Name    Cap
  -Poison      Pharmacist       100
  -Sleep       Coffee Maker     100
  -Paralysis   Medicine Man     100
  -Forget      Psychologist     100
  -Deprave     Social Worker    100


If you're interested in applying status effects through
attacking, consider these Innocents, too. They cap at 100.

  Allocates    Innocent Name    Cap
  -Poison      Alchemist        100
  -Sleep       Hypnotist        100
  -Paralysis   Witch Doctor     100
  -Forget      Amnesiac         100
  -Deprave     Gangster         100


Having a pack of Professionals is also extremely useful.
A pack of 100 will guarantee a critical hit as long as
the attack doesn't nick. There are other effects, too,
such as boosting Magichange and Fusions.

  Effect       Innocent Name    Cap
  -Critical%   Professional     100
  -Magichange  Magichange Lover  25
  -Fusion      Fusion Lover      25


And now that you've loaded up your desired Innocents, your
level 300 item is finally complete! Hooray!

Part 5.0. Rank 40 Equipment

Like in any Disgaea game, rank 40 is the highest rank equip-
ment you can get in the game. They're the end-goal of our
trips through the Item World. This section will deal with
how to obtain R40 equipment, how to maximize them, and what
bills to pass and when.

Part 5.A. - Obtaining R40 Equipment

The majority of R40 equipment is gained through reach floor
100 of Item World in a R39 equipment. The Item God on that
floor will be carrying the R40 equipment as you enter. You
will need a Thief of high enough level to steal it from the
Item God.

Note that the best way of doing this is to use a Mr. Gency
to leave at floor 99 of the R39 item. This is because if you
Gency out at floor 100 and return, the Item God will possess
a different item (not the desired R40 target item).

So, which R39's yield R40's?

  Type           R39 Item               R40 Item
  -Fist          -Ultimus               -Cosmo Infinity
  -Sword         -Yoshitsuna            -Baal Sword
  -Spear         -Holy ray              -Drill Emperor
  -Bow           -Lovely Cupid          -Divinity
  -Gun           -Demiurge              -Absolute
  -Axe           -Apocalypse            -Deicide Axe
  -Staff         -Archangel's Staff     -Genesis Wand
  -Monster ATK   -Satan Force           -Crowbar
  -Monster INT   -Article 38: D-Lord    -Demon Law: Digest
  -Treasure      -Arcadia               -Trapezohedron
  -Armour        -Super Alloy Mechsuit  -Ultimate Barrier

* Note that there are no R40's for shoes, belts, glasses,
  orbs, muscles, and weights.

So, where do we acquire these R39 items? The majority of
them can only be found in Item World from Land of Carnage.

Whenever you enter a new floor while wandering through the
Item World in Land of Carnage, check every enemy through the
Character List and see if they have any notable legendary
items. This doesn't take more than a half minute per floor
to see if there's something worth stealing so it's
definitely worth your time.

The other way of obtaining legendaries to kill off all the
enemies of a floor except for the Gate Keeper. Then take out
your Onmyo Monk and keep using Bonus Change until you get
the desired item in your receivable bonuses. However, I find
this method to be time consuming and that it's better to
wander the various floors of the Item World.

The last way is the old fashion way of doing it since the
first Disgaea. To get a legendary R39, go into a legendary
R38 and Gency out at the 99th floor. Keep entering and
reloading until you come across an Item God with a legendary
R39. And to get a legendary R38 would be to go to the 99th
floor of a legendary R37 and so on... This method is not as
efficient as the other two, since legendary R39's appear
quite often on trips through the Item World.

Now, there are some post-game battles where you can acquire
R39's and even R40's. Just keep reloading those battles
until you find them as legendary.

  Item                Battle
  -R39 Satan Force    -Pringer X: First Battle (one chance)
  -R40 Prinny Suit    -Pringer X: First Battle (one chance)
  -R39 Yoshitsuna     -Zetta Post-Game Battle (one chance)
  -R40 Makai Wars     -Zetta Post-Game Battle (one chance)
  -R40 Crowbar        -Pringer X: Roar (multiple chances)
  -R40 Makai Wars     -Pringer X: Roar (multiple chances)
  -R39 Super Mechsuit -Pringer X: Roar (multiple chances)
  -R39 Arcadia        -Pringer X: Roar (multiple chances)

Personally, I don't recommend reloading for a legendary
Satan Force at all since the Pringer X: Roar battle yields
the R40 version (the Crowbar). The time spent there would be
wasted. Likewise, I would say that reloading for a legendary
Yoshitsuna is a waste of time, too, since there are so many
of them appearing in Land of Carnage Item World. I would
definitely recommending setting your sight on a legendary
Arcadia though.

But why do this for the Arcadia when the repeat battles with
the Pringer X: Poison can yield them? That's because the
repeat battles contain 8 Pringer X: Poisons, which may be
a little tough to handle compared to just 1 (which is the
first battle). And nabbing a legendary Arcadia leads way to
a Trapezohedron, which is easily the key to easier Land of
Carnage Item World runs, to which, I believe there is an
efficient order to going through with them.

Part 5.B. - Recommended R40 Order

The reason why I recommend a particular order in securing
R40's and leveling them 300 is because of them speeding up
future Item World runs.

So, how do I recommend doing things?

1) Trapezohedron. By creating a level 300 Trapezohedron, you
   grant your characters enormous amounts of power. If you
   pass movement bills on the Trapezohedron, it grants
   immense map control, too. If you decide to dupe this, you
   can expect your characters to steamroll Item World.

2) Cosmo Infinity. Why the first first? Well, the VIP unit
   of Item World runs is the Runner. The Masked Hero, which
   is usually the Runner, is best equipped with a fist to
   move, to blow up Gate Keepers, etc. Giving the Masked
   Hero this weapon will also increase its movement by +2.
   With three +6 movement Trapezohedrons, +3 from Chicken
   Heart, and +2 from Chara World, your Masked Hero will
   reach the maximum movement cap of 31 movement. Wonderful!

3) Genesis Wand or Demon Law: Digest. Depending on what your
   Casters are, the Genesis Wand or Demon Law: Digest will
   be the next item of focus. Having high powered magic with
   long range can remove clusters of unwanted enemies rather
   easily and can even allow the Casters to function as
   secondary Damage Dealers. If you max out the Demon Law:
   Digest, they will also serve as weapons for your ATK-base
   monsters (since they reach the same maxed out ATK as the
   Crowbar would).

4) Baal Sword or Deicide Axe. Depending on what weapon your
   Damage Dealer is using for its S-Rank damage skill, you
   should consider getting a Baal Sword or Deicide Axe. Both
   of these weapon categories will yield enough damage to
   effectively kill Land of Carnage Item World bosses in one
   hit even with maxed out Stronger Enemy Bills.

5) Everything else. The other weapons just aren't as helpful
   in Item World as the ones listed above. However, for the
   sake of maximizing all of your weapons (if you're into
   that), you may as well do them.

The order at which I did it was as follows:
-  1. Trapezohedron
-  2. Cosmo Infinity
-  3. Demon Law: Digest
-  4. Deicide Axe
-  5. Baal Sword
-  6. Genesis Wand
-  7. Crowbar
-  8. Drill Emperor
-  9. Absolute
- 10. Divinity

I didn't bother leveling the Ultimate Barrier (R40 Armour)
because the Trapezohedron trumps it in every way except for
defense, which hardly counts for anything when everything
gets killed immediately.

Part 5.C. - The Item Stat Formula

This section is written by Scy046, from the forums, as he
does a great job of explaining this himself.

Now, here's the formula we'll be using to calculate
everything out:


B = Base Stat; this is basically the value for the Common
version of the item, even if no Common version exists.

R = Rarity Multiplier; 1.0 for Common, 1.25 for Rare, and
1.5 for Legendary

s = Dependent variable:
B > 0, then s = 1.
B = 0 && TBP >0, then s = 1.
B = 0 && TBP = 0, then s = 0.
B < 0, then s = -1

C = Boss Counter, max is +3.9.
Generals = +0.1
Kings = +0.2
Gods = +0.3

There's 14 Generals, 8 Kings, and 3 Gods (1.4 + 1.6 + 0.9),
if you're curious how this maths out.

N = Bill modifier on Boss Kills. Maxes out at +3.74
Generals = +0.01 * CBP
Kings = +0.02 * CBP
Gods = +0.02 * CBP

Due to the cap (I'll get to it later) on the part of the
formula they're at, the only truly relevant N values are the
one we'll be using for Bows and Guns (Floors 10/30 and Floors
20/40). I'll use N = .15 for certain weapons but I'll
explain the why on that later.

CBP = Current Bills Passed; 1 per Slight More Stat Bill and 2
per More Stat Bill. Remember, this is Current so it only
increments when you pass the Bill and is not retroactive.

I = Innocent Stat Boost; caps out at 894.
General = +3 per Innocent per Kill.
King = +6 per Innocent per Kill.
God = +9 per Innocent per Kill.

TBP = Total Bills Passed; basically the same as CBP (+1 per
Slightly More Stat Bill, +2 per More Stat Bill) except this
multiplier is retroactive. If you pass 3 Bills at on Floors
10/20/30 or 70/80/90, this will always give the same multiplier.

The most common TBP value we'll be using is for passing 3
More Stat bills. This comes out to TBP = 6.

L = Level of the Item.

Now, I want to point out something important here. The first
bracketed term:

[B * (R + s * (C + N)) + I]

This is capped to 99,999. Many of the weapons (all but two)
will hit this cap without any of their respective Innocents
in the item through the leveling process (that "I" variable).
In addition, the value of "N" becomes irrelevant for some
of the weapons as well; because of that, the Floors you pass
the bills on for these Weapons is irrelevant:

Axe, Sword, Spear, Red Monster Weapon, Grey Monster Weapon
(ATK or INT), Fist (ATK or SPD), Staff.

Grey Monster Weapon, Fist, and Staff don't cap without bills,
however; but, the extra multiplier they need is really small
(N = .15) and you will be passing 1x Bill so the timing of
the bills isn't important for these weapons in the process I
outline. However, it's still a good habit to always pass
stat bills as early as possible.

Part 5.D. - Finalized Item Stats

These stats are directly taken from my game with the items
at level 300. Their bills and floors they're passed on, and
the Innocents equipped on the leveling process will be
listed, too.


Innocents: None during leveling process.
 HP: 1,020,900
 SP: 510,600
 MV: 6
ATK: 510,600
DEF: 510,600
INT: 510,600
RES: 510,600
HIT: 510,600
SPD: 510,600
F10 Bill: +1 Movement
F20 Bill: +1 Movement
F30 Bill: +1 Movement
F40 Bill: +1 Movement
F50 Bill: +1 Movement
F70 Bill: +1 Movement


Cosmo Infinity
Innocents: None during leveling process.
 HP: 567,300
 SP: 227,100
 MV: 2
ATK: 2,730,272
DEF: 113,700
INT: 113,700
RES: 203,320
HIT: 227,100
SPD: 2,730,272
F10 Bill: More ATK Boost
F20 Bill: More ATK Boost
F30 Bill: More ATK Boost
F40 Bill: More SPD Boost
F50 Bill: More SPD Boost
F70 Bill: More SPD Boost


Baal Sword
Innocents: None during leveling process.
 HP: 0
 SP: 227,100
 MV: 4
ATK: 2,730,272
DEF: 227,100
INT: 907,500
RES: 0
HIT: 227,100
SPD: 227,100
F10 Bill: More ATK Boost
F20 Bill: More ATK Boost
F30 Bill: More ATK Boost
F40 Bill: +1 Movement
F50 Bill: +1 Movement
F70 Bill: +1 Movement


Drill Emperor
Innocents: None during leveling process.
 HP: 334,200
 SP: 222,900
 MV: 4
ATK: 2,730,272
DEF: 501,150
INT: 133,860
RES: 267,420
HIT: 222,900
SPD: 200,640
F10 Bill: More ATK Boost
F20 Bill: More ATK Boost
F30 Bill: More ATK Boost
F40 Bill: +1 Movement
F50 Bill: +1 Movement
F70 Bill: +1 Movement


Innocents: Gladiators during leveling process.
 HP: 181,740
 SP: 102,360
 MV: 1
ATK: 2,685,637
DEF: 136,380
INT: 91,020
RES: 227,100
HIT: 2,698,086
SPD: 170,400
F10 Bill: More HIT Boost
F20 Bill: More HIT Boost
F30 Bill: More ATK Boost
F40 Bill: More ATK Boost
F50 Bill: More ATK Boost
F70 Bill: More HIT Boost


Innocents: Marksman during leveling process.
 HP: 113,700
 SP: 136,380
 MV: 1
ATK: 0
DEF: 113,700
INT: 91,020
RES: 159,060
HIT: 2,685,637
SPD: 2,698,086
F10 Bill: More SPD Boost
F20 Bill: More SPD Boost
F30 Bill: More HIT Boost
F40 Bill: More HIT Boost
F50 Bill: More HIT Boost
F70 Bill: More SPD Boost


Deicide Axe
Innocents: None during leveling process.
 HP: 227,100
 SP: 91,020
 MV: 4
ATK: 2,730,272
DEF: 136,380
INT: 57,000
RES: 91,020
HIT: 57,000
SPD: 226,500
F10 Bill: More ATK Boost
F20 Bill: More ATK Boost
F30 Bill: More ATK Boost
F40 Bill: +1 Movement
F50 Bill: +1 Movement
F70 Bill: +1 Movement


Genesis Wand
Innocents: None during leveling process.
 HP: 91,020
 SP: 136,380
 MV: 4
ATK: 1,020,900
DEF: 57,000
INT: 2,730,272
RES: 204,420
HIT: 159,060
SPD: 113,700
F10 Bill: More INT Boost
F20 Bill: More INT Boost
F30 Bill: More INT Boost
F40 Bill: +1 Movement
F50 Bill: +1 Movement
F70 Bill: +1 Movement


Innocents: None during leveling process.
 HP: 181,740
 SP: 91,020
 MV: 4
ATK: 2,730,272
DEF: 113,700
INT: 68,340
RES: 102,360
HIT: 1,020,900
SPD: 113,700
F10 Bill: More ATK Boost
F20 Bill: More ATK Boost
F30 Bill: More ATK Boost
F40 Bill: +1 Movement
F50 Bill: +1 Movement
F70 Bill: +1 Movement


Demon Law: Digest
Innocents: None during leveling process.
 HP: 91,020
 SP: 136,380
 MV: 1
ATK: 2,730,272
DEF: 68,340
INT: 2,730,272
RES: 227,100
HIT: 159,060
SPD: 91,020
F10 Bill: More ATK Boost
F20 Bill: More ATK Boost
F30 Bill: More ATK Boost
F40 Bill: More INT Boost
F50 Bill: More INT Boost
F70 Bill: More INT Boost


These values are subject to vary depending on whether or not
you double-kill Item World bosses, passing different bills
and passing them on differing floors, and whether or not
they have reached level 300.

Part 6.0. Legal Stuff

And that concludes the Level 300 Item Guide! Time for all
the legal stuff.

This FAQ/Guide/Walkthrough is to be used only for personal
use. All trademarks and copyrights contained within this
document belong to their respective trademark and copyright
holders. This guide may be redistributed as long as no
profit is to be made through sharing this guide.

Part 6.A. - Credits

- Thanks for stealing my soul again with another Disgaea.

- Thanks for hosting this document.

- Minor corrections regarding the FAQ.

- Providing the item stat formula and the wonderful
  explanation that goes with it.

GameFAQs Board Members
- Thanks for providing insight on various aspects of the
  item world including what they believe to be desirable
  Quota sets.


     End of File


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