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Guide and Walkthrough by Bkstunt_31
Version: 2.8 | Updated: 02/02/2013
FAQ of the Month Winner: February 2011 | Highest Rated Guide
pressing "R2". Travel the short distance down the tunnel to a door on the right. You'll also get the "One Small Step" trophy. It's not all fun and games though, as the lights will soon shut off. Grab the two green boxes in front of you and head up the ramp. You'll pass a wide area and head towards a door. I know you're thinking an ambush is up ahead, and you're right, as a necro will burst out of the vent on the left. It's just one though, so put him down. The door in front of you will require a power node to open, so give it one. Inside is a bunch of random items with a Bronze Semiconductor and your first Med. Health pack. To your right is a power pack that's fallen out of it's home. You have to use TK to put it back in, which will light up the area and power up the elevator. Take the elevator to continue. Grab the power node on your left when you exit the elevator and go through the door. Up here you'll see lots of candles. Pretty spooky. The "dead" necro on your left could use a shot or two, so give it to him. It's also "pregnant" by the way, which means several very small crawlers will emerge from it and try to hurt you. The rifle is a good choice when dealing with this type of enemy. There's also some crawlers in the apartement that's open straight in front of you when you enter, as well as some goodies and a text log ("Sally3"). Head down the hallway into the room your supposed to go into. Grab the item from the bathroom and enter the kids room for another lovely "Nicole moment". Grab the item from the desk and move through the door to another hallway. Here you can move up the hallway for a stasis pack and a good view of the unitologists area. Move through the door and you'll see a giant gun-ship checking you out. Keep going through the next door and get ready for a necro who will jump out of the left door at you. Kill him off and move into the elevator nearby. Use the save station on the left if you want. As you enter this big open area, the door behind you will shut down trapping you. The dead corpse in front of you will have an infector show up near it and start to turn it, so blast it out of the sky. You'll also see an exploder come out of the left vent behind it, so hit its yellow spot for an easy kill. We're not done yet, though. Your best bet is to go up the stairs on your left and wait for the next monsters. There will be two spitters and an exploder come after you at least. There's also another infector on the loose, turning corpses into necro's, so take care of the spitter's and exploder, then hunt it down. Once you've killed it, the gates will open. Gather up all your loot. Take note that you can find a [Javelin Spears Schematic] in the elevated area that you took a stand in. Once you're done looting the area, head further into crazy land. This next area is full of boards where you can listen to the history of unitology if you wish. Head through the next set of doors when you're done listening to crazy. Out here the gunship will start to fire on you, putting you into space and forcing you to hurry up through this area. Run to the right and head for the door in front of you to get out of space, escape the gunship, and proceed to Chapter IV. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter IV: The Church [DS 2.04] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After escaping the gunship, you'll enter the church itself. Issac will talk to Daina a bit and then you'll be shown how to locate save stations, stores, etc with your locator. As you can see, your objective wants you to go right, while the store and bench are off to the left. To the left we go! Enter the left door and than the door to your right to get into that small little cubby area, which has a text log ("Tour Staff"). Head up the stairs past the gift room and up to the reading room. You'll get a video message from Patient 5/Strauss as well. Enter the reading room. In here you can find another text log ("Two Tines") as well as some goodies and a Power Node. As you leave though, a necro will jump down, so be ready. Head back down and enter the gift shop. It's a small little area, but it has just about everything you could want including a save station, bench, and a store. ================= Store Location #4 ================= Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Line Gun: 9,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Stasis Pack: 2,500 Credits Here I FINALLY bought the Line Gun as well as a power node. Onto the work bench. ================= Bench Location #3 ================= Here I continued my quest to max out the plasma cutter, adding on DMG, SPD, and REL using three nodes (I still have one in reserve). 8 more nodes to go to max it out! Save if you wish and start treking back towards our main objective. This area is similar to the gift shop area. Stomp on the corpses down here and pick up the loot, then enter the nearby door to find an audio log ("Harsh Pressure"). Now ascend the stairs and press onwards through the door. In this upper walkway you'll find an infector trying to turn a corpse, so shoot it down to stop it. Down below you'll hear a crash as a necro pops out. There's also an infector down here as well. Once you take care of the first wave and head down there, a second wave will appear. A necro will pop out along with another infector, who will start to turn a corpse. Kill the first necro fast and freeze the infector/necro so you can deal with them. Retreating up the stairs isn't a good idea, as a spitter will pop out up there and you'll be stuck between baddies. Once they are dead, collect the loot and head for the center cargo lift. Take it up a level and go through the next door. Here you can go through the door in front of you or you can go to your right and break the fuse to open that door. That door just leads back to the starting area, making it easy to go save/shop if you wish. Go into indoctrination to continue. Here you can watch the indoctrination video if you wish. Creepy. Go into the door on your right. Here you can find some goodies in the green boxes as well as a text log ("Recruit Test Results"). Now see the panel near the door? Pull it off. Behind it you'll see a diagram of the doors in this area, with the one you just entered green and the one up ahead red. You need to power the red door. See the seat with the dead lady? By it is a power source. Pull the cover off and pull out the power. Move it to the door power recepticle and the door up ahead will be powered on. Exit this room, but be ready as three unitology necro's will drop down. Shoot the glass behind them to suck them out into space or alternatively use a stasis shot to deal with the easily. Once you're done, use a stasis shot on the crazy door to give yourself enough time to get past it. Be careful here, as bad timing WILL kill you. Once your inside, Issac will have another "Nicole moment". Pick up the ammo and save if you wish. In the next room is the [Security Suit Schematic] as well as various goodies and another vent. Exit the vent for the best "Nicole moment" yet. Once you're done being insane, check out the office for a Power node and some credits. Exit through the door. There's another fuse to your left should you wish to head back to the store/save. Head towards the Basilica once you are ready. This area is rather cool looking as well as a little bit foggy/hazy. Gather up all the ammo they give you and take the lift down. Very foreboding. There's plenty of spooky sound effects here as you make your way to the left. As you near the door, it will break down. Issac will then ask Daina to find him a route and she'll work on it. Now, this section is... interesting. Walk out into the middle of the area and then run back to the ruined door. In a bit, all of the grates that were blocking off the area will go down. These monsters are called Stalkers. They are quite unlike anything you've fought up to now, as they try to catch you unaware and then RAM into you, knocking you down and inflicting damage, then they'll run away again (it's a great death scene, by the way). What you want to do is run back to the ruined door and wait for them. They'll grow impatient and one by one will charge at you. Take out their legs to put them down. DON'T let them hit you. After you've killed four of them Daina will find you a route and the dramatic music will cease. You'll also get the "Clever Girls" trophy (Know what that is a reference to? Yep, Jurassic Park!). Gather up your loot and go hack the box by the lift to make it work. Go grab the Power Node to your left (behind the corpse) and head right, gathering up the goodies you see. In this hallway there should be a Med. health pack by the door to yet another conduit room. Head into the room to find an audio log ("Suspicion") as well as a Power Node and various goodies. Head back to the hallway and go past the door on your right so you can break the fuse up ahead. This door is directly above the gift shop, so it's a good time to save/shop if you wish. (I went and put some more nodes into my plasma cutter). Once you're ready, go back and enter the chapel. Have your rifle ready as a bunch of those little creatures come out. Take out as many as you can while a necro crawls up from the pit. Take him out with the rifle too, then immediately focus on the necro to the left. Once it is dead, focus on getting rid of all the rest of the little creatures. Collect your loot and grab the credits by the podium. Go behind the pillar and kill the "dead" necro in the hallway. Ride the elevator down into the last place you'd want to be during a Necromorph invasion: The Crypt. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter V: All lies... [DS 2.05] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Well, I guess we have no choice but to push forwards. After you descend the stairs you can save at the save point if you wish, then open the door to continue. If you played the Dead Space 2 demo at all, you'll recognize this place right way as the next couple of rooms are straight from the demo. If you know unitology at all, you know that when their dead die, the don't bury or cremate the bodies, preferring to keep them in tact. Perfect for Necromorphs, less so for you. This first room has nothing in it, so punch the green box on the right for an item and go on. Issac will have another freaky episode as you enter the next room. Stay cool! Despite there being several broken "tombs" in here, this room is completely safe. Go on to the next room. On the right you'll find a text log ("Thawed Bodies") that you can read. This room too is safe, so grab the item on the wall and move on. Is it possible to have four safe rooms in a row? Not on your life, buddy. As you walk down the right-hand side in this room, a spitter will jump out. Tear his limbs off and proceed. Be sure to claim the two items on the wall. In the next room, you'll notice the first room is pretty darn big, making it perfect for some necros to jump you. You gotta lure them out though. Go into the right walkway and a necro will jump out. He's alone though, so use this time to finish him. This corner is a safe place to wait for the necros to come out. Pull a limb off of him and you'll hear another necro jump out to your left. This ones a spitter, so impale him and shoot off additional limbs if need be to kill him. To get the other necros to come out, you gotta visit the left walkway. One will jump out very close to you, so take him down quick as another one is coming from the right. There's some spears/stakes on the ground here you can use to impale him. Grab one, because as you barely head down the left walkway, a spitter will show up. You can then use the other one, go down the walkway, and impale the "dead" necro down there as well (the middle corpse). Gather up your loot (don't forget the green box) and continue. This next room has some crazy machines with a text log ("Stuck Coffins") right next to you. <ThABahamut points out: If you turn around instead of using the lift, you'll see a semiconductor (gold) lying between those machines in front of you.> Go around the room and take the cargo lift down. You'll hear a couple of Daina/Issac conversations along the way. Down here, check around the room to find the [Ripper Schematic], a Power Node, and several stasis stations nearby. What you need to do is first hack the nearby terminal. Once that's done, two arms will descend from the ceiling above the crazy rings. What you need to do is use you kineses to pull down the arms. Go ahead and try it on these first two arms. As you'll notice, it freezes one of the rings in place. You'll also notice that there was some beeping in between getting them both pulled down (they are timing you). The first one was easy though, and finishing it will let you do a second. Go ahead and do the second one as well. Now the third one you'll have to do quicker, but that's what we got stasis for (anytime you see a ton of stasis refills nearby, you can bet you'll need it). Throw some stasis at the last crazy ring, then quickly pull down the last two arms. Once you're done, you'll notice the gravity is now offline. Time to go upwards. Refill at the stasis station and go zero-g. You'll have to use a shot of stasis to slow down the fan blades and get past them. Head upwards where you'll see a hole occasionally move and open up. This is to let the coffins shoot downwards from above. You need to wait for the coffin to get shot out, then go through the hole above. Up here you can find a [Medium Med Pack Schematic] floating around, so be sure to grab it. Turn off the gravity when you're ready and talk to Daina. Enter the next door to find a store nearby. ================= Store Location #5 ================= Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Ripper: 8,000 Credits Security Suit: 20,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Stasis Pack: 2,500 Credits Here I bought the Ripper, as I love it to death. Dead Space fans will remember the gun from the first game. Basically, it launches a rotating saw blade and HOLDS IT in front of you. I'm sure you see how handy that is... I put away my javelin gun at this point, just FYI. Head on and the power will cut out, but we're cool like the fonze so we're okay. Grab the item on the right and check out your left. You'll see theres a workbench here for you if you wish. ================= Bench Location #4 ================= Behind the bench, you have to move the three hanging things out of the way. Save here if you wish and crawl into the tunnel. This tunnel is crap though, and will break, dropping you down below. There's no threat though, so take your time and explore this area. It looks like we're in a unitologist storage center. You should find TONS of goodies in this area, including a nice 10,000 credit chip. Exit the door and check to your right for a [Line Racks Schematic]. Further on in the room you'll find some more goodies as well. Exit the door into the hallway. Here you'll encounter lurkers, small creatures that can climb on the walls and ceilings. They'll raise three tentacles and try to kill you from range. Take out a couple tentacles to kill them off. As you go up the ramp, a necro will rush down at you as well. Gather your goodies, including two green boxes at the top of the ramp, and continue. This next area is a BIG open area featuring some very artful structures celebrating unitology. As you enter it, you'll get to have some fun with the Tormentor. WHEE! Remember: Shoot for the yellowish tongue area! After you hit the "tongue" a few times, the creature will retreat, climbing up the nearby wall. However, one of the pack will jump up and see you, calling to its brothers. The hunt is on. Since you were dragged forward, I recommend running back the way you came from and pulling out your rifle. Turn around to pick off the pack that are following you. This area will force them to funnel in towards you, which is ideal. The ramps aren't a bad place either, but you can get hit from behind. With the initial pack wave over, head up the ramp and survey the room from up on the first slope. I like the right ramp. A necro should come in from the right. After that, head up the ramp acting like you're going to the higher area to draw them out. An exploder will be right in front of you, down the hall, so blow him up. Go back to the first ramp and watch a spitter and a necro try to get you. Now gather up all your items from the pack. Go up the ramp now and explore the upper area. Be on your guard though, because as you advance a necro will try and jump out at you. In fact, up here you'll see another exploder on the left hand side, along with two more necros and a spitter. Oh, and in the middle area (where the Medium Med kit is), if you walk down there another necro will climb up. With that knowledge, take them out, gather up all your loot, and continue. Kill the crawler in the next room and enter the room after it. Nicole will taunt you some more here. Continue on into the elevator. Issac will talk to Daina for a bit, but be ready, as a necro is about to join our elevator ride. Punch it, then step back for the easy kill. Exit the elevator and check out the view of the Sprawl to the left. Gather up the goodies in the lobby, then check out the office on the right for a save point, a Power Node, and a [Detonator Schematic]. Exit out the only door for a scene. Jam "X" when needed. As you fall down the shaft, courtesy of EarthGov (who got you out of a jam, ironically), you'll meet an old friend. It seems some weak-point shooting is in order. Shoot at it's weak arm, to the right of the screen. After a couple shots, shoot it twice more in the same spot to the left. It'll throw you around like a rag doll the whole time, but you'll take it's arm off at least. After that last shot, it'll throw you down the corridor, where you'll regain control. DON'T try and be brave or play the hero here, RUN! Run your ass off. You'll have to TK the door open (aim and circle, throw the door to the left), but KEEP ON RUNNING. The gunship will soon find you though, starting one of the best cut scenes in the game. Out in space, the creature will knock loose some red canisters off the ship. Stay cool and take a shot at one of them to blow the damn thing to pieces, propelling yourself to safety (and getting the "Torment Me No More" trophy") ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter VI: New Friends. [DS 2.06] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ With any chance of getting your dementia to stop blown to pieces by a gunship, you'll feel hope slip away, but Stross will radio you and tell you that the marker is in the government sector, and he wants to destroy it with you. Well, that's good news! Check out the room you came in for some goodies and a Power Node. The other apartment has some stuff as well. Go through the next door. The next room has a lot of crazy writing with a save point nearby and looks exactly like that one room you got ambushed in back in chapter II. Head out the door on the right where you can find some goodies and the [Seeker Rifle Schematic]. Go through the door they want you to take into the next hallway. On the left you'll see an apartment you can search for some stuff with a short family video going on. Up ahead is doors to the left and right that also ahve some stuff for you to grab. Head through the door now (did the alarm scare you?). Stross will talk to you a bit more about the sessions they made you take, then go off after his son. How sad. Grab the item out of the box and take the elevator down. You'll see some dead soldiers down here with Tiedemann on the comm. lines giving the fall back order. Too late for these guys. There's a save station too. Yeah, I recommend saving right about now. The next area is wide open, and you can count on a fight. To start with, lets take out some BIG threats. As you move forwards, a pregnant necro will waddle out from further on ahead. Be sure to take the limbs off only to avoid the swarm of small crawlers inside it. Once you take that one down, turn around and walk back the way you came. ANOTHER pregnant one will come out, so take it down without popping the babies. With those two big threats out of the way, this place is about to become crawler central. Crawlers will fall down, two at a time, trying to get at you. Remember that they can cling to walls too! I like to stand where I killed the last pregnant thing and shoot their legs out as the run at me. All in all you should kill about six of them before they stop. Gather up your loot and search the big area for stuff. As you continue past where the first pregnant necro showed up at, another pregnant necro will come from behing. Take it out to end the assault on you. This hallway has a store to the right, so visit it to stock up! ================= Store Location #6 ================= Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Seeker Rifle: 11,000 Credits Detonator: 8,000 Credits Security Suit: 20,000 Credits Plasma Energy (6 Pack): 1,200 Credits Line Racks (2 Pack): 2,000 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Stasis Pack: 2,500 Credits Here I found myself a bit on the rich side, so I bought the Detonator (which is a NICE gun to have and place traps with), the Suit, and a Power Node. Go through the next door when you're ready. Here you'll see a blob of flesh (I call them pods), and a falling broom will show you what they do: they have an explosive inside. (Note: You can get the "Bouncing Betty" trophy here by catching the mine and using it to destory the pod with). Make your way down the hall, putting a few rounds into each pod to kill it (I recommend the rifle or TK). A crawler will also come out, but he'll die via pod if you let him. At the end there's a save station and a workbench. ================= Bench Location #5 ================= There's also a security room nearby, so save at least one power node! Enter it to find goodies as well as some semiconductors. Head onwards to enter a Zero-G zone. Grab the item at the end of the hallway and head out into the open. Here you'll see fire blocking your path onwards, so we need to kill the oxygen to put it out. Which translates into pulling out batteries. The first one is directly to your left. The second is down the small set of stairs on your right and behind a TK-pullable door. The next one is above you on the roof, but explore this area first for goodies (some in boxes) and a sad audio log ("Happy Hope"). There's also a hallway right above the door you entered from which has one of those blue boxes with a Power Node in it, so be sure to grab it! Once you explore the area, take out the last power node and the oxygen will vanish, clearing the way for you. Up ahead is two more lurkers though, so be ready. When you kill them, turn around and grab one of those power nodes you took out and take it with you through the next door. In here you'll find a broken power node that you can now replace to brind the elevator back online. Grab any items and call the elevator. Be ready, as a spitter is in the elevator waiting for you! Kill it and head down. Stross will tell you about the machine and the steps while you're at it. There's a save station in the following room. Save if you want then grab the Power Node from the box on the right. Punch the fuse on the door to the left to continue. You'll hear the familiar cry of the stalker as you see a large open room with several crates. Head down the ramp and grab the detonator mines surrounding the man. Heh, he has the right idea. What we're going to do is advance on the left hand side until we draw the stalkers out, than go back a bit to a corner (the corner by the lockers is good). Now with a long stretch ahead of us, stalkers can poke their heads out and jump out at us. We can lay down detonator mines as traps for them to run into. There's also a stasis refill station nearby, if you just want to stasis them. You can also get the "Peek-a-Boo" trophy by shooting them with the Seeker Rifle zoomed. Either way, you know what they are going to do, so take them out. There's about five of them here. Grab all the items in the room/lockers/boxes and refill your stasis, then continue on to hack a door at the end of the room. Go through the next hallway while talking to Stross a bit until you come to a wide open area. Here you'll see a girl taking out necro's from behind a barrier. Ooo, another survivor! Go forwards and take out the crawler that comes up at you. Gather any items (there's a cubby to the left) and head forwards until she takes a shot at you. After the brief talk, head towards her to talk some more. She'll introduce herself (Ellie) and tell you not to follow her. Explore the area to the right to find the [Pulse Rounds Schematic] and then follow her. Naturally. Outside the elevator is a couple of pods. Move forward a bit and a necro with a pregnant necro will pop out. Keep going and another necro with a spitter will pop out. Kill all the pods you see as well, as they have creepy sound effects. They are all over, on the ceiling and walls too! As you reach the end of this section, a necro and another spitter will pop out behind you. With all those things cleared, explore this room for goodies and a Power Node by a broken shop door. You can also find a save station and a shop here! ================= Store Location #7 ================= Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Seeker Rifle: 11,000 Credits Plasma Energy (6 Pack): 1,200 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Stasis Pack: 2,500 Credits I bought the other rifle here as well as a power node. Don't forget to sell your conductors! With that out of the way, head into the elementry school. Ok, I don't know about you, but I HATE it when they combine little kids and horror. It freaks me out. Grab the item on the left, than go check out the scene of the right to see what I mean. Man, that's sad. You'll see those things up close and personal in the next two rooms. First, TK the cribs out of the way so you break them, because as you step forward half a dozen of those things (I'm going to call them babies, since that's what they are) come at you. The rifle is handy here. Once that wave is gone, peek your head in the next room where you'll see another half dozen. Run back and let them come towards you. Once wave number 2 is done, continue on. One more will fall out of the ceiling, so be careful (note that you can TK their bodies as well, like you can TK an exploders sack). Keep going forward until you enter a room after a hallway. This is the nurses office. You can find a text log ("School Nurse Report 8022") here as well as some health and a save station. Out in the hallway Issac will have a mini dementia attack. Grab the item and take the left door into the gym. Here about three pack will attack, but they are far away so pick them off. Move around to the left. As you go on a spitter will attack your front. Take him out. Gather your loot and go up on stage. Now, pepper the wide open area behind you with traps if you with, as a lot of pack and babies will be attacking soon. Continue on past that damned sun and hack the hack point. This will start bringing down the scenery and will start to open up the curtain on the right. The pack mixed with babies will not assault you. Use your rifle and traps to take them out. You'll get the "The Graduate" trophy for you child-killing. Gather up your loot and check the lockers, then continue. Head out into the hallway as a bell rings. There's a room to your right we can explore. It has a text log ("Kids Gone Crazy") in it as well as the [Flamethrower Schematic] in it. Head out and get the item from your right and go through the next door. In here Nicole will taunt you some more while Issac is defiant. You can find a Power Node in one of the rockets here. You can also shoot the hatches on either side of the door. Use TK directly after shooting them to grab an item behind each one. Head into the door. Ellie will contact you with Stross in tow, taking him to the hub for you. Head out the elevator and grab all the boxes/items and save if you wish. Head into the next room to meet up with Ellie and Stross again. Your conversation will be cut short as the power goes off and Tiedemann chimes in. After that, some necros will attack Ellie (and die) while a giant one jumps down to you. This thing is a brute, and will try to charge at you, so you'll want to get out of it's way. Use a reliable weapon (plasma cutter/rifle) and aim for its joints (which have that "weak spot" yellow behind them). You can also use stasis on him as well as lay down traps for him to run over if you wish. Stasis works quite well. There's some javelins and a stasis bomb for you to TK around this place as well. He'll take quite a few hits to drop, but he'll at least give you a ruby semiconductor. After you drop him, Issac will come clean to Ellie, gaining her help. She'll set a new path for you. Explore the room to gather all the items. Follow the path and gather all the green boxes here too (you can use TK to smash the ones behind the barricades!). Continue down the ramp and you'll meet a guardian necro. This thing will stay stuck to the wall, but will put out tentacles. Shoot the tentacles off of him until he dies! He can also spawn small sacks that try to attack you like a lurker, so kill any he throws out as well. You'll know he's dead when he drops a gold semiconductor. Continue on into the elevator and the next chapter. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter VII: The Solar Array [DS 2.07] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Move forward, ignoring the store for now, as you'll see two crawlers come up at you. Let them have it. There's also some of those tiny crawlers by the body down at the ramp. With them all dead, take advantage of the rooms amenities. ================= Store Location #8 ================= Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Flamethrower: 11,000 Credits Plasma Energy (6 Pack): 1,200 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Stasis Pack: 2,500 Credits I just bought power nodes here. ================= Bench Location #6 ================= ***** NOTE: ***** You unlock the "RESPEC" ability here, allowing you to pay 5000 credits and take all the nodes out of any weapon you set them in for re-use. Save up and continue on. The docking pod is unavailable, so head outside to fix it. Grab the box while they tell you that shooting red nozzles makes things thrust forward. Shoot the nearby one to see. There's a lot of items floating around here. Down near the ground are two important ones though: a Power Node (underneath the giant elevator) and the [Ripper Blades Schematic] nearby. Now go underneath the elevator and shoot the thrusters to put it in place. With that done, go back to the hallway. Kill the crawler that tries to jump you. This next part involves us getting in the elevator and being attacked by a lot of tripods, so go back and make a save if you care about the "Elevator Action" trophy at all (where you kill all the tripods), since you'll want an easy way to retry if you fail. The ride goes smoothly for quite awhile until the tripods show up. They'll pop through one of the elevators many windows, making you have situational awareness at all times. They can't reach you if you're too far away, which is good. Aim for the weak arm segments to blow them off and make them fall down. If you kill them, items will drop into the elevator for you. How nice. If you have a decent stock of detonator shots, just launch those at them for some EASY kills. At the end of the ride, head out to the left. You'll see some pods you can kill, but be sure to check the lockers for a [Force Gun Schematic]. Get the items out of the far lockers as well and continue on. Now you'll be in the living quarters of the solar array's maintance man, Howard Phillips. The AI will be here to greet you. Check out the space on the right to find a text log ("Personal Log: Howard Phillips") to learn more about the bird man. Further on is some more goodies, a store, and a Power Node hanging out by the store. Theres also a save station nearby. ================= Store Location #9 ================= Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Flamethrower: 11,000 Credits Force Gun: 11,000 Credits Ripper Blades (3 Pack): 1,350 Credits Plasma Energy (6 Pack): 1,200 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Stasis Pack: 2,500 Credits Again, I just bought power nodes. Try out the new guns if you wish. You'll find upon trying to continue that the door won't open for you, since you're not Howard. Remember that body on the bed? Go grab it and hold it in front of you to make the door open. Morbid! You're a monster! As you move forward, the AI will realize you're an intruder, and will attempt to trap you in. Shoot off the trap and continue. Check the other short hallway to find some items and a Power Node behind another trap. In the next room a crawler will try to inch towards you. Kill it and gather up the nearby items. As you move forwards, you'll be trapped in again and some various necros will come out to play. If they touch the beams (or you shoot the space window), they'll be sucked out to space. Shoot the red triangle like always to save yourself. You'll be left with a few babies to mop up afterwards. Enter the small room now to find some items and a text log ("Personal Log: Howard Phillips"). Hack the nearby point to give the small cargo lift power. As you head back out a crawler will greet you, followed by two necros that pop out ahead of you and to your right. Use stasis liberally since you can refill back in that room. Ride the elevator up and you'll see a necro miss you. As you go towards the work bench at the top though, he'll find his way up, so be careful! ================= Bench Location #7 ================= Teidemann will taunt you as you go past the TK bridge (move the obstacle to the left), and you'll have to make your way past a trap. Go towards the lockers on the left, but take down the trap first. There's a Power Node in one of them, and a necro will jump out at you as you head back. Save at the point up ahead if you wish and continue. In this hallway, the AI will take away the oxygen, giving you a time limit. A stalker will storm down in front of you and a crawler will come from the left. If you move back and shoot you'll have no problem. Move down the left walkway so you can gather goodies and go hack the box in front of you to turn the oxygen back on and unlock the door. Now we're in the mainframe. Teidemann will lock it down though, the bastard. Grab the few items lying around and go check out the central area. Put some traps behind you covering both paths and pull the cover off the vent. See the "Reroute?" diagram by you? It basically says your heading right. Jump in and head right! In here the AI will tell you to back away and some small crawlers will jump out. Take all the TK panels off the wall. See the four red glowing blocks with different patterns? We need to put all four of them in the recepticle on the right. There's a pattern on the ground near the far window that acts as a key. Basically, you want it to look like this: (As if you're looking at the right recepticle.) [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Line up the pieces just like that and the floor panel will rise. Activate it and jump back into the vent. On the other side, reroute the vent so you head left now. Jump into it again and go left. Now THIS side is DIFFERENT. There's !!TWO!! ways to put in the blocks here, one that makes them light green, and one that makes them light up blue. The green way continues the story, the blue way leads to a secret room. So.. lets do blue first. Oh, also go ahead and take all the panels down and approach the vent, as a green necro will attack us. Kill it and then work on making the pattern blue. Here's the blue symbols: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] After you put this in, a switch will open up, letting you move the vent to a room on the left. Go ahead and do it. In this room you can find some very nice items including 2 Power Nodes and the PENG treasure (which in turn unlocks the "Collect Peng" trophy). Head back to the previous room and get all the symbols green. Here's the green symbols: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] The floor panel will come up like last time, so use it. This will pop out a few necros outside, so you'll probably hear your traps go off. Go back to the main area and finish off anything alive. Go forwards a bit and the mainframe will pop up. It's basically just five fuses you have to destroy. Set up some more traps, go back to the vent and shoot two of the fuses. A necro will pop out from the left. Shoot the last three and a necro will pop out from the right. Once your traps have them killed, the computer will shut down for good (giving you the "Shut Down" trophy). Now continue on with the mission and head to the left. Past the door a body will freak you out and then you'll check in on Ellie and Stross. Yeah, not crazy at all... Anyway, we gotta align the arrays by hand now. This room has three pods along with several small wriggling tentacles to take out (the rifle shines here). Past the door is a small walkway that has a necro that comes up at you, followed by a crawler and three lurkers. Fun. It also has a save point at the end and a security door. Spend a node to open the door. When you're over there, another crawler will try and rush you, so take it down so you can explore the door in peace. Inside is goodies, as usual, but more importantly a text log ("Personal Log: Howard Phillips") and a [Contact Beam Schematic]. Nice! Head back out and hack the terminal to continue onwards. You'll meet Nicole again as you attempt to head outside. You'll see that array's one and three need aligned, so hit the blue panel to get outside. Out here you'll be in a HUGE secion of space. You'll also learn about oxygen panels where you can refill your supply of oxygen (there's usually one around in these large space sections). First things first though, look around until you find a blob of necro material. Apporach it and one of those tri-arm things will come out, chucking it's homing tentacles at you. Avoid them and use any handy weapon to take out its huge weak arms for a semiconductor. With it out of our way, this whole area is same. There's a TON of green boxes out here for you to gather, which I recommend. You can stock up very nicely out here. Once your done stocking up, head to one of the two arrays. On the right hand side you'll find a TK point. Use it and drag the beam so the reflected light hits the panel in the distance. Go do this for the other one as well while listening to Ellie and Stoss. After the second one, you'll get a visual updae from Ellie. Seems like our transport is being overrun. Head back to the control chamber and head back inside. Once you're in there, hit the blue display and shoot yourself out. You'll have to dodge a bunch of debri on the way, but you have some good space to move in. Dodge the first piece to the right, and the next to stay on the left. Head right for the next piece and go through the middle of the following one. Go through the middle of the next piece and stay to the right for the following one. Now just aim for the light! Once you land (what a landing...) gather up all the goodies and use the store and save point nearby if you wish. ================== Store Location #10 ================== Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Flamethrower: 11,000 Credits Force Gun: 11,000 Credits Contact Beam: 9,000 Credits Ripper Blades (3 Pack): 1,350 Credits Plasma Energy (6 Pack): 1,200 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Stasis Pack: 2,500 Credits With all those items and conductors (and PENG!), I ended up buying every gun up to this point (and I STILL had money). Head down to the hub when you're ready. You'll meet Ellie again but things will go horribly wrong quickly. Quickly spread out some traps around the area (around five) where you can plan to fall back to and whip out your rifle. Soon the whole area will lose oxygen and a swarm of necros will attack while Ellie attempt to open the nearby door for you. The ambush will start off with the pack, so take them out with your rifle while protecting your traps. Soon it will turn into a mass conflagaration of crawlers, spitters, necros, and the occasional pack. Stick to a corner (behind traps, if possible) and watch for them to come. It's harder to tell since theres little noise. Take down those spitters asap and use stasis on the crawlers to make your life easy. Also, don't get cornered! Run if you feel too much pressure. The traps you layed down will help cover you and thin the onslaught. After about a minute of constant attacks or so, Ellie will tell you the door is open. Do a QUICK run around to gather items and run for the door. Theres no point in taking them all on as you'll be safe once you enter the door. Hit the nearby blue panel to start the giant elevator. Unlike most giant elevators, this one is safe and you can talk to Ellie to plan your next move... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter VIII: One death trap after another... [DS 2.08] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wow, that last fight was crazy! Our goal now is to meet up with Ellie and Stross. Exit the elevator and grab the item from the green box on your left. Head down the ramp and open the next door. Issac will have an episode here, but it'll be over soon. You can find an audio log in this room ("Ellie's Story 1") as well as some goodies on the ground. There's also a store her for your convienence. ================== Store Location #11 ================== Buy: Javelin Spears (2 pack): 400 Credits *Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Stasis Pack: 2,500 Credits There's also a save point here that you can use. Once your done, head through the only open door. This place is a mess! Grab the Power Node to your right as well as the goodies nearby. Continue into the next room. Here you'll notice a secure door to your right, but pay attention to the infectors ahead of you in the next room, who are already busy turning corpses. These necro's will soon burst in on you. Get by the glass and lay a devastor trap near the door you just entered and in the corner to your left. This will take out two necros who burst in. After you set the traps and are waiting for them, see the dark necro playing "dead" to the right? Go ahead and kill him. While you do so the necro's will burst in. Switch to your cutter and let your traps do their work. One last necro will burst in near the door you entered from. Once that is done, gather up your goodies (don't forget the yellow box on the wall) and use a node to enter the security room. In here you can find a random assortment of goodies as well as a [Vintage Suit Schematic], a Ruby Semiconductor, and TWO (yes, two) Power Nodes. Totally worth it! With the store so close, go get rid of the schematic and any excess stuff. Come back and proceed into the next area. Grab the item behind you. Here we'll get another ambush chance. If you go forwards, one of those pregnant necros will round the corner and come at you, and shortly after a regular necro will drop down behind you. Not good! So instead set a trap by the corner and get your rifle ready. Move forward a bit to trigger the large necro, than go back. You'll see the normal necro drop in front of you, so take him out and watch your trap do it's work. You'll probably have to clean up the small crawlers now, hence the rifle. Gather your loot and go forward to find an audio log ("Ellie's Story 2") and go into the door on the right. You'll have another episode here. Examine the area to your left thouroughly for a Power Node in a box and head through the next door. Continue past the bloody area to the door on your left. When you exit this door, turn around and grab the Ruby Semiconductor to the left of the door. Continue on to the fuel area and you'll see Ellie in a room nearby. The door to their area is busted (of course), so you'll have to take a detour. After the conversation gather the items nearby, save if you wish, and continue onwards. Enter the pressurization room and grab the [Detonator Mines Schematic] by the body on the left. As you move forwards on the right, the machinary will start up. Did you jump? No monsters... yet. There will be though. As you go down the small ramp, a green necro will jump out of the vent in front of you. Rush him while chopping his legs down with your cutter, then turn around and kill the necro that jumped out of the vent behind you. There will also be a spitter down by the work bench and another necro popping out, so be careful. Collect your loot and use the workbench if you wish, then continue onwards. You'll enter into a zero gravity room. Issac will talk to Ellie who will tell him to force open the hatch. Also note the canister dispenser to your right. What you need to do here is grab one of those canisters (there are a couple already floating around) and attack it to the lower section of the hatch in front of you. Now, just shoot it and the hatch will open. Head past it and free the items from the floating green boxes. Further on the machinary will turn on and you'll get a nice little message from Tiedemann. Jerk. Well, we still have to go forwards. This first part isn't too hard. Orient yourself to ground (R2) and head for the obvious gap on the left. The horizontal spinners will have a man-sized gap near the top, so slip through them. Now get through the next gap between the second set of vertical spinners (between the 1st and 2nd spinners). Up ahead is a wide open space with a lurker, so put it out of its misery. Up ahead to your right you'll see several electricity beams with a device going up and down them. After you get more items from the green boxes, turn and face the electricity. The device that blocks it is going much too fast, so get near it at the top and hit it with some stasis. As it slows down and blocks the top bar of electricity, jet past it (remember to use L2 to go faster). Past the lightning is two more lurkers, so be ready. You'll also get to chat with Ellie some more as she gets attacked. Grab the green box items and get ready for another trap. Here, blades will be spinning around columns. Refill your stasis and pick a column with blades swinging TOWARDS the area you want to go. Now as the blades pass you (just barely pass you), use stasis on the column and follow the blades to the area behind them. As you probably guessed, more lurkers will great you. You know the drill: take
them out and loot the green boxes. Now grab one of the thruster canisters below you and use it to open the nearby hatch. Look, no lurkers! Instead we get to go through a flame-filled death trap. Watch the flames and you'll see when you can go and when you can't. Use your mad timing skills to get past the first set of flames. Now you should note that up above you is another one of those hive creatures that you fought back in chapter seven out in space. It will throw it's homing missles at you in spurts. Get past the next flame section and jet left and right while avoiding his missles while you hit his weak arms. After a few hits on each weak spot, the beast will die, leaving you with a nice ruby semiconductor. Use a thruster to open the nearby hatch. Here you'll get a video where you can check up on Ellie. Grab the various items floating about and go through the door. Go through the corridor and open the next door. Kill the distracted crawler to your right and grab the Power Node from the box on the left. Note that this is the room you saw Ellie in, so follow her through the fuel tower door. Here you'll meet up with Stross and Ellie. You'll also make new travel plans, giving us a new objective to prepare transport. Loot the room you're in and you'll find various goodies as well as a [Large Medpack Schematic]. There's a save station nearby as well. TK the tables out of the way and head through the door to start Chapter IX. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter IX: Playing with fire. [DS 2.09] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Head down the walkway but be ready for a fight. As you approach the lift, a crawler will pop out of the nearby vent. Shoot him off the wall and be ready for another one to follow him. You will also see a necro climb up near the door you entered from, and another crawler will follow after the second. Either play defense, or rush the necro to buy time to kill the crawlers (man I hate crawlers). Ride up the lift and head down the only path. A necro will jump out of this vent, so pop him in the leg and stomp him. Next to him is a welcome conduit room. Grab the various goodies as well as an audio log ("Activation"), a Power Node, and the [Hacker Contact Beam Schematic]. Pretty good haul! Move forwards and take out the baby creatures. Make sure to loot the green boxes as well. Head into the next room and take out the spitter. It will be followed by a couple of lurkers, so be ready. After that loot the room and pick up the audio log ("Ellie's Story 3"). This room also has a store. Yea! ================== Store Location #12 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Stasis Pack: 2,500 Credits Vintage Suit: 40,000 Credits *Hacker Contact Beam: 0 Credits *You will need to have Dead Space Ignition save data to get this weapon. ***** NOTE: ***** Note that the Vintage Suit give you a 10% discount on all shop purchases. Here I bought the Vintage Suit completing my suit. Alternatively you could probably buy a lot of power nodes and level up some weapons. Do as you see fit. I recommend the suit for the store discount. Once you are done, head through the nearby door to continue. Here you'll encounter the divider enemy. As you can see, it's super thin. Cut it down as normal, but beware, because once you do it'll split into four smaller skinny enemies that can grab you (leading to some button mashing). Frankly, this thing sucks. Use your rifle once it splits up to make things easier. Past the divider, enter the nearby elevator to continue. Up here, notice the space window to your left. As you get halfway through the room, an enhanced necro will pop out to the right and an exploder will pop out near the other door. What I like to do is run to the door in front of me and take that last right, then turn around and shoot out the window. This will suck out the necro and exploder, but be sure to shoot the red triangle at the top so you don't die too! After that, grab the Power Node from the blue box in the room and look down the pit in the room for a ruby semiconductor. Grab your loot and continue. Further on, you can shoot the traps to your right to find some ammo. There's also some boxes to your right that you can move out of the way to find a couple of unfortunate souls with an audio log ("Ellie's Story 4") and the [Flame Fuel Schematic]. Up ahead is a wall necro, so start shooting off his "vines". You can TK a fire canister (which you can find in the cubby area on the left) at him too to save some bullets. He'll drop a semiconductor, of course (like they all do). Ride the lift next to him. You'll hear more voices and the lift will stop short of the top. You'll see a necro approach, so take a couple of pot shots at him. Once the lift finishes going up, run past the necro into the open area behind him, as an exploder is right by the door next to the lift. From the open area, you can explode the monster and probably kill off the necro and some small crawlers as well. A large crawler is also nearby, so be ready for him. After the fight, explore the room for goodies. You can find a save station here as well as a work bench. ================= Bench Location #8 ================= I happened to have enough nodes to fully upgrade my Rig at this point. Hopefully, you're making good progress with whatever you're leveling up as well. Now we'll have to do some work. See those three columns in the middle of the room? Well, he have to fix the middle one. Take the blue piece out of the left column (after you raise the door) and place it in the same spot in the middle. Now, raise the door on the right device and blast it with some stasis so you have enough time to grab the blue piece. Place it in the middle one. The last big piece is over to the right, so go grab it. Grab it from a distance though, as a head tentacle will be under it. Use the gear to smash the tentacle and then put it in the middle. This will make it possible to call over the tram. Before you do, set up a couple of traps on each door with your Detonator, because when you call the tram, a couple of necros will try and get to you. They'll never make it though, so collect the loot and traps and head into the tram. Issac will have another episode and then you'll pick up your friends. Ride the tram downwards and watch the scene. Bet you never thought you'd see the Ishimura here, huh? Something will rock the tram and Issac will head out to investigate. Gather up all the green box items and save if you wish, then head through the door. Here kill the two pods that you can see and grab the Power Node to your left. There's another pod here you can kill. Now, as you can probably tell, there's some stalkers in this room. Go forward a bit to draw them out, then use some traps/fast reflexes to take them down. You're nowhere near done though, as there are more further in. Grab the audio log on the left ("Ellie's Story 5") and continue on. Sneak up the left side of the room and throw out some traps. In the left corner, a single exploder will pop out, so take him down and continue hunting the stalkers. Once you've killed the couple that pop out, head towards the right corner (throwing out traps) and you'll see a single exploder pop out of the vent here too. Take him out and kill off the last stalkers (those traps can be a lifesaver!). Round up your goodies and follow your objective. You'll come across a wall necro by the door, so take out his tentacles and grab your semiconductor. There's a flame canister to your left as well. Head behind the crates that the wall necro is on to find some health, credits, and the [Seeker Shells Schematics]. Good deal. Enter the elevator when you're done. Continue down the hall killing the pods. There will be a single necro further up to the left. In the hallway you'll find a store as well as a save point, so make use of them! ================== Store Location #13 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Seeker Shells (5 Pack): 1000 Credits Stasis Pack: 2,500 Credits After saving, exit through the door where you will find a giant tentacle wrapped around a tank. Listen to Ellie then start chucking canisters at the tank. You'll notice the tanks "life bar" go down when you do. After four hits the tentacle will retreat. Ride the lift downwards. Loot the green boxes and prepare to blow up another tank. Now, as you can probably feel in your bones this isn't going to be anywhere near as easy. Set up some traps around the big circular area and set the two fire canisters near you. Get out your weapon and get ready. Launch both of the canisters at the tank. Soon a huge necromorph will drop down. The canisters to your left and right will also have new tanks. The key here is to dodge/avoid the big guy while chucking canisters at the tank. Seriously, you can kill the big guys but they don't drop ANYTHING worthwhile. So use the traps to stune the big guy and throw some more canisters. He likes to leap across large gaps at you, so stay on the move. After he leaps, slow him down with a shot of stasis and throw some more canisters asap. Use your other shot of stasis if you have to. Between your traps and the stasis, you'll have plenty of time to blow up the tank. Once you do, the screen will flash white as the tentacles retreat. As Ellie warned you, the entire area will start to explode. Quickly run to the other elevator nearby (the one the tentacle was guarding) and go up. At the top, quickly run into the tram on the left. You CAN die here if you dilly-dally. Once in the tram, watch the ensuing scenes. Since Tiedemann is a @%$!, you'll instruct Ellie to head backwards with the tram a bit. Exit the tram and enter the door. Follow the path as you ride a cargo tram down the corridor. Head through the work area and board the lift, leading you right up to the U.S.G. Ishimura. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter X: Welcome Back... [DS 2.10] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To get to the government sector, we have no choice but to use the Ishimura's Gravity Tethers to pull it back to us. Head onboard the Ishimura. Walk down the dock as you talk to Ellie, then go inside. Looks like the old girl is being refurbished or something. Grab the item in the locker and go further in. There's a save station to your left as well as some items scattered about. Check where you have to go but inspect the room first. See the doorway blocked off by the boxes on the left? Move the boxes and enter. Here you can find a text log ("The Clogger"). Enter the rooms ahead (the bathrooms). You can find a Power Node on the right as well as some credits by the stalls. The other side has an item as well as an audio log ("Cursed Ship"). Head back to the previous room now and take the way you're supposed to take. Follow the single path and check the ships diagnostic report. Looks like we're headed to engineering. Great. As you head down the hallway, some spooky voice will remind you what happened on this ship. There's also a room on the right with a green box in it. Head down the corridor and through the doors until you get to the elevator. I'm surprised we haven't been jumped by now. Head down the elevator and use the workbench if you wish. ================= Bench Location #9 ================= Once you're done head through the next corridor. In the next hallway, theres an item down the ramp to your left. Continue on into the big room. Here theres a save station as well as some random items. Continue on to the next hallway, where you're supposed to go right. Head left instead so you can grab some items and an audio log ("No Transfer"). Go back and go the right way now. Head down the ramp and through the next door. Head down the well-lit corridor picking up items along the way and go into the darker corridor. Here we will FINALLY have to fight something. Break the green box and get ready. Set up some traps down the beginning part of the corridor and advance a bit to trigger a brute. As you know, these things charge at you, and this corridor is a BAD place for such a fight. Get up and plug a couple of hits into his weak shoulders, then run behind one of your traps. Stay on one side of the corridor and throw a stasis at the beast as he charges towards your trap and you. Quickly run around him as he runs through your trap and peg him some more. Use your other stasis and any traps to finish him off. Use a stasis module if you have one, as there's another brute down the path. Personally, I made a line of five detonator traps and let the brute run through them all, which killed him. Use stasis and aim for the shoulders. The method I used is a good way to get the "Brute Jerk" trophy, by the way. Once you kill the second brute, regular and enhanced necromorphs will start to appear. Run forward so you don't get surrounded and take them out however you wish. Up ahead is a lift that you need to repair, but beyond that is a box with a Power Nod. Grab it and repair the lift. Head up the lift and talk to Ellie some more while you gather the items in the nearby boxes. Head through the door and go into the ship. Here you will find a save station as well as a store. ================== Store Location #14 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Seeker Shells (5 Pack): 1000 Credits Flame Fuel (25 Pack): 1000 Credits Stasis Pack: 2,500 Credits Stock up on whatever you need to. I know that I personally was hurting for health a bit after those brutes. I had to refill ammo too. Actually, this area was a godsend! Head into the elevator nearby and check out the audio log ("Re-Animate") for some GOOD backstory. So that's what that sludge is! Exit the elevator and open the ONE locker they give you (how cheap!). Enter the door and loot another locker. There's also a bench here you can use if you want (I'm working on maxing my rifle next). ================== Bench Location #10 ================== Once you're ready, head into the room. Once you're in there, everything will shut down while the room gets decontaminated. Just hang out until its done. Once its done, everything will open up and they'll let you continue. Head into the next room and examine all the lockers for items. Once you open up the next door, you can see a lurker down the hall to your left. Snipe at him, and a spitter will start to come at you. Retreat a bit and kill it as it enters the first room. Ah, way to divide and conquer! Peak out the door to locate the lurker and finish it off. There's also a crawler to your right that is probably roaming around/going crazy. Kill it off as well. Now, they want you to go to the right, but head to the left. As you go down the corridor you'll see an enhanced necro, so take him out. You'll also see one of those pregnant necro's behind him, so shoot off his limbs to do him in (mop up the kids with the rifle if it pops). Continue on and you'll see why we came this way as a Power Node box is up ahead. Before you can reach the box, a crawler and a necro will come up behind you. Take them out and grab the node. Another necro will come at you as you head back. Sheesh, NOW they bombard us with enemies. Think they're making up for earlier? Keep heading back and another crawler will come at you. There's also another lurker down the hall. Be careful here, as a necro will pop in behind you. In fact, as you move forward, just throw down some traps to cover your 6 as another pregnant necro will appear as well. Keep moving forward and defeat a crawler and another necro (make sure your back is covered). You'll finally get to the end of this hallway and enter a much shorter hallway with a save point. Enter the next area, which has zero gravity, and loot the green box. You can also find a [Force Energy Schematic] on the ground below. Now, what you need to do in here is rebuild the centrifuge. See those blinking red tiles floating around everywhere. Float around and carry them to the center object. Each tile will have a pipe on it which you need to align with the centrifuge. You'll know you put the tile in the right area when it turns green. Do this to all four missing tiles and than go hit the blue switch to activate the thing. Once you do, you'll restore gravity to the area. Head back the way you came and save if you wish. Issac will have a mini-episode past the door (remember that?). Head all the way back to the decontamination room. Remember how we had it easy the first time? Yeah, not so much this time. Instead, we're going to be ambushed BAD. This will probably cost you a health pack when it's all said and done. Anyways, set up some traps around the room. Be liberal with the traps here, than chill out on the left hand side. As the decon takes place, you'll notice the window bars go up. Look to the right and you'll see some of the pack banging on the windows. Get out your rifle. As soon as they break the windows, kill them. Pack will come from the left and the right, but your traps will take care of the left hand side for a bit. After 5-7 of the pack die, some enhanced necros will drop down in the corners, followed by a spitter. Hopefully your trap will kill off at least one of the necro's. Switch to your cutter for this part (or your most enhanced weapon) and be brutal. Necro's will come from the left and the right. To help, throw a statis at one side while you deal with the other (your traps are probably all gone by now). This whole ordeal is brutal, but you can do it with practice. Its not TOO bad, especially on normal. After you kill the last one, the decon shower will be complete. Good timing comes naturally, I guess. Gather up the loot and head out the door. Listen to Stross break down mentally some more. Poor guy. Head out the next door. You'll see an enhanced necro playing "dead" in the doorway, so kill him for real. Head back down the elevator to the store area and restock/save as needed. Head out to the docking station and you'll see an enhanced necro right in front of you. Punk. You can use the door here to hide behind if you wish, but just kill the thing. Another will drop down behind it, so kill it as well. As you walk towards the conveinent tram car, some small crawlers will pour out and a necro will climb up the left hand side. Kill them all and get in the tram. Hit the blue panel to ride it. Talk to Ellie for a bit and then the ship will tell you that it can't go any further due to an obstruction, dropping you off at the medical deck. Crap. Oh well. Exit the tram and listen to Nicole taunt you for a bit. Gather the nearby items and enter the door. You'll see a TON of that blue gunk here. You'll see a lurker climb the ceiling as you advance, but it's just a distraction, as the real threat is the enhanced necro that will soon charge at you. There's also a spitter and a crawler behind him! This is a GOOD place for a stasis shot, which lets you kill with ease. Its pretty narrow here, so you'll probably kill multiple enemies with a few shots. Collect your loot and head into the next room. Here you can find an item along with a Power Node. Head into the big room and throw a trap in the middle area. Advance into the room and a necro will drop down onto the trap and die, followed by an exploder (which you can kill easy enough). Another duo of a necro and an exploder will follow, so be ready for them and be sure to kill the exploder from range. Throw another trap down in the middle area and to the right hand side and go hack the nearby door. Once you finish the hack, a spitter will come out, followed by a necro. The traps will probably kill off the necro, since hes faster, so take care of the spitter yourself. Watch out for another necro and an exploder that come out soon afterwards. Go through the door you hacked and rob the lockers on the right. Save at the nearby save station if you wish. Your supposed to go into the door here, but check around the corner for items first. In this room watch Nicole's suicide video if you wish and gather the items scattered around (including a Power Node). Exit through the left-hand door and follow the path to the cargo life. Go through the messy corridor and walk toward the gap in the floor. Here you have to TK over the platform to proceed. Continue on and you'll spook a lurker to your left. Take care of it and use the platform to keep progressing. A crawler will appear behind you as you go forwards, so be ready. As you reach the cargo lift, a necro will show up down below, but will get fried by the lightning. Dumb thing. Head down the lift. As you reach the bottom two crawlers, one after the other, will appear to your left. Once you've finished them, check out the room on the right for some items and a Power Node. Go back out into the big area and take out the battery on your left so you can get past the electricity. Be warned, as soon as you try to cross this area you'll be ambushed by necro's from in front of you and behind (they'll also throw in a crawler for good measure), so set up traps and slaughter anything that comes out. Also, be sure to grab the ruby semiconductor from the hole where the lightning was. Cross over to the other side and gather your loot. There's also a bench here if you need it. ================== Bench Location #11 ================== There's also a locked security room by the bench that you can spend a power node on. It had a LOT of health in it for me, but didn't really have anything special. Continue on through the door your supposed to go through. Use the stasis recharge if you need it and continue on. Nicole will taunt you some more as you trudge forward. Ignore here and keep moving forward, and soon you'll be in a wide open area with a store and a save point. Gather all the items here and use the store/save point if you need to. ================== Store Location #15 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Seeker Shells (5 Pack): 1000 Credits Flame Fuel (25 Pack): 1000 Credits Stasis Pack: 2,500 Credits Once your ready, head through the door and down the hallway. The next door will lead to a zero gravity zone. Gather any items you see. Nicole will taunt us some more. Jump into space and start heading down the tram way. You'll run into some lurkers up ahead though (about 4-5 of them). Battle it out with the little guys and land on the platform at the end of the tracks. Gather the locker items and head inside. [Note: Be sure to check the zone for a POWER NODE behind some debri near the ceiling. Thanks to MATTHEW, who pointed this out to me.] Here Issac will have another mini-episode while he remembers the past. Go down the hallway and open the big door. Here you'll see some little crawlers, so pick them off with your rifle. A big crawler will come by, so take him out too (you can use the door here as a shield). You can even kill a stalker from this relatively safe zone. Head out into this area (head right) and you'll see two spitters and a stalker come out from the left hand side. You should have plenty of room to kill the spitters. Stasis the stalker if you have to. Gather up all the loot. Note that there is a small room to the left of the door you came in. It has assorted goodies as well as an audio log ("Framing Cho") and a workbench. ================== Bench Location #12 ================== As you go forward, think about laying some traps behind you, as another stalker and a spitter will try to hit you from behind. Keep going and you'll go down some stairs and find a save point. Go further down and take the cargo lift into the heart of the ship. Issac will inform Ellie of his progress. Head into the captains room, loot the one locker on the right that they give you, and activate the gravity tethers. The Ishimura will lock onto the government sector and hold it in place. Issac will tell Ellie to go on without him as he'll use an escape pod to meet her there. Head out of the captains room and have a nice little talk with Nicole before jumping into the pod. Stross will become even more unhinged as Issac crash lands into the government sector (what did he expect to happen?) You'll then see a video showcasing Issac's guilt, followed by another video with Ellie and Stross. H-o-l-y Shit! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter XI: An eye for an eye... [DS 2.11] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Time to go save Ellie! Before you do anything, turn around and check out the body floating in space. It's got some ammo and an audio log ("Personal Log, RIG 438642, #5") for you. Walk down the platform where you can gather up items and save. There's also a work bench here if you need it. ================== Bench Location #13 ================== Head through the center door. Grab the item in front of you and use TK to grab the items from your left. Through the next door is a slope downwards. Here you can kill off a couple stalkers. As you go forward though, two more stalkers will be waiting. On top of that, two of those infant crawlers will come out near the right and another stalker will show up behind you. I'd advance only far enough to draw the enemies out, then run back to the high ground where you can pick them off. Gather the items and go through the next middle door. In this room Stross will talk to you about step three. Go forward and hack the door open. In here a creature will scuttle by on your right. Be sure to check out that right path though, as you can shoot a wall-mounted green box over there and use your TK to grab a Power Node from it. Follow the hallway taking out the various pod creatures and collecting items (including a Power Node near the end). This next room has a single pod along with a store and a save station. ================== Store Location #16 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Seeker Shells (5 Pack): 1000 Credits Flame Fuel (25 Pack): 1000 Credits Stasis Pack: 2,500 Credits Enter the next room and snipe the necro on the far walkway. Let him come to you and kill him. As you enter, another necro will drop down, so be ready. They want you to go across the far walkway, but as you go a spitter will appear behind you. If you go down the slope before the walkway, another spitter will come in from the right down below, along with an exploder to the left down below and a necro will come at you from behind. So many enemies! I'd put a trap behind you for the necro and take care of the exploder and spitter. Explore down below to find a lot of green boxes, but take note that this place is absolutely PACKED with lurkers. You'll more than likely kill off half a dozen of them as you walk around. Use the stasis canisters nearby and/or your own stasis to help out (as theres a stasis station nearby). Down here you'll also find a blown out battery. Take out the dead battery and go to the middle area to find a blue container that has a fresh battery in it. Use the fresh battery to put where the dead battery was. Doing this will spawn a spitter and an exploder down here, as well as a few (3-4) of those infant crawlers. As you head back up the ramp, a necro will also jump down in front of you. Take care of him fast as another spitter will come in behind you. After all that, go back and store any excess items at the store and gear up again if you want (since the store is SO close), then take the far walkay. A couple of necros will try to jump you from behind. You can find more green boxes to your left here as well. As you get near the door, a spitter will come at you. Sheesh! Check the end of the path for items (and note the cargo lift here) and go through the door. <Zohaib wrote in about a missing diamond semiconductor: In chapter 11 after the "Store Location #16" you have to go through a mess of enemies to put the battery in and open the door to next area, in this next area there is a save point little bit ahead as you enter, before going to that save point, turn around and there will be a blue shinning dot in top of second metal pole (on the right side), have to use TK to get that item. Thought this is worth mentioning it since it worth 25,000. > Here there's some boxes and a save station. Move forward to meet up with Ellie and Stross again (cool cut scene). Keep going. In this room you'll be dragged out into space by a giant tentacle. Gather any items you can grab. Theres one of those tripod monsters out here that flings homing tentacles at you, so find him and kill him to get a ruby semiconductor. [NOTE: I've had several people email me and tell me that I missed the [CONTACT BEAM ENERGY SCHEMATIC], which they all found floating around in space out here. Look around carefully and find it! Don't make the same mistake I did! With the only threat neutralized, take a moment to examine your surroundings. You'll notice plenty of oxygen stations scattered around. The path you need to take is currently being blocked by a couple of red beams. You need to clear it. Follow the beams to their source. Fly to the right beam emitter and find the thruster attached to it. Shoot it to make the beam move. The left beam emitter doesn't have an attached thruster, but with a little exploration you will find thruster canisters in a nearby building. Attach it to the object and soon you'll have a clear path. Follow the path back inside the station, killing pods along the way. Talk to Ellie and gather up all the items. Save at the station and ride the lift up. Walk down the path a little ways and you'll see a necro burst down in the distance. Two lurkers will also show up on a lower platform. Take them all out. A spitter will join the party late as you continue on. Lay a trap behind you and keep heading forward. Two necros will drop down in front of you and one behind you. Take out the ones in front of you and let your trap do its work. Also be sure to grab a Power Node from the netting to your left (use TK). Place another trap behind you and continue. A spitter and a necro will pop down in front of you and another necro behind. Make sure to get all the green boxes as well. Go through the next door to see the left path trapped. Take out the traps. Behind you is a power locked door, so feed it a node and go claim your goodies! You'll find several standard items as well as an [Advanced Suit Schematic], a stais recharger, a Power Node, and a gold semiconductor. I also found a large med pack. Good haul. Too bad the lockers are all locked. Head down the next corridor picking up items and killing pods. At the end of the slope, start to hack the door. Mid-way through the hack, Stross will burst in and try to impale us with a screwdriver. Jam on the "X" button and Issac will overpower Stross, ending his poor life. Note that you can stomp on him afterwards for an audio log ("I Could Never Hurt You"). This door leads to the area by the first store. I HIGHLY recommend visiting the store and purchasing the suit you just got the schematics for. Plus you can store unwanted items and sell those semiconductors (which in turn helps pay for the suit). It's only 36,000 credits anyway. Note that you can equip your vintage suit at any time to get the store discount (useful when say, buying Power Nodes in bulk). Once your done, head back to the big room and take the door down below (you'll probably run into a lurker on the way). Follow this path and Nicole will taunt you about Stross a bit. Enter the next door and a necro will greet you. Use the nearby button to call the lift down, but don't ride it yet. Straight ahead there's plenty of goodies you can TK towards yourself including a Power Node and an audio log ("Personal Log, Rig 438642, #1"). Once you have those items, hit the button on the lift. Seeing as how this lift is VERY spacious, I'm sure you realize your in for a fight. Pick a corner and get ready. Necromorphs will drop down two at a time in waves. The first three waves will feature necros in clothing. These guys are VERY weak and will all easily to a couple cutter shots. The next four waves however will throw in some enhanced necros along with the easy ones. Kill off the easy necros and stasis the harder ones and move around to survive. This will minimize the number of cheap shots they land on you. After about seven waves you'll reach your destination. Gather up all the goodies and enter the nearby door. Here you'll have a run-in with Nicole. Jam on the "X" button and Nicole will let you go as Issac admits the truth to himself. Step 4. Good job. Save and shop in this new area. Theres also a bench nearby for you to use. ================== Store Location #17 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Seeker Shells (5 Pack): 1000 Credits Flame Fuel (25 Pack): 1000 Credits Stasis Pack: 2,500 Credits ================== Bench Location #14 ================== Once your done, continue on to the mine and Chapter 12. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter XII: The Drill [DS 2.12] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ah, welcome to the mines. Grab the goodies they give you as you walk down the ramp. Check the cavern to the left to find a green box down there to that you can get with TK. Move a bit further on and you'll meet up with Ellie and chat about what to do next (Give her a health pack Issac, geez!). Ellie will head up into the cab while your job is to fix the drill. First, lets check the surrounding area for loot. Gotta get our loot! On this bottom section you can find an assortment of ammo as well as a Power Node behind the drill. You'll also notice quite a few pod creatures as well, but they are hardly a threat. The first piece to the drill puzzle is here too, as you can find a power node charging by the pods. With that in place, head up the nearby ramp. Take the time to explore to your left, as you can find a box and a Diamond Semiconductor in the distance, which is worth a hefty 25,000 Credits! Grab the other box on the path and get into the cargo lift. Hang back in the lift as two enhanced necros climb up. Gather your spoils and the box, then go grab the circuit board near the lift, as you need it for the drill. Head back across the lift. You'll have a single spitter ready to greet you, but he's alone. Go back down the ramp. Slide the card in and hack the console it produces. Once your done the drill will be ready, so give Ellie all the credit and get ready to party. For this ambush, go stand to the left near the rock behind the boxes (as Ellie is swinging the drill around, and it WILL kill you). A few necros will crawl up near the ramp you entered the area in, so be ready for them. Ellie will be swining the drill around while some pack charge at you from the front, but the drill will actually kill them. Once the drill is in place, all you're left with is the pack. Stick around and kill these guys as they drop in a few rifle round and can drop some good stuff. Once you're done step onto the drill. Here you'll be on the platform while Ellie starts to drill forwards. Like most moving platforms, you'll be forced to fight (and with no traps either). A spitter will come in from your left. Take care of him quickly, as two necros will crawl up from the right. Next, the tunnel will open up, so check out the area to your right and TK items so you can grab them. There's actually a decent stash over here, but there's also lurkers (about four of them) that take pot shots at you. Grab the items and use the flame canisters to shut up a lurker or two. A single necro will come up during this time as well. After the open area, Ellie will talk some more. Get in the left corner and get ready for some action. Two spitters will crawl up the right side, followed by three necros appearing shortly afterwards. Work fast and throw in a stasis if you need to. The ripper also works wonders here if you can avoid the back shots. In this next section the left side will open up, letting you grab a few items. The necros aren't quite as patient this time though, as lurkers will bombard you while multiple (around four) armored necros crawl up (one at a time) to play. Honestly, don't worry about killing the lurkers, just fire a shot to take down an arm and make them pause their attack while you focus on the armored necros that come up. You're almost guaranteed to take a few hits, so pop a health pack and focus on the close up threats. After you kill them, you'll still have a few seconds left to grab goodies from the left. The area will widen up once more as Issac has Ellie slow down. Now your near the GOV sector. Now how to get in? How about the giant drill!? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter XIII: Cross your heart... [DS 2.13] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hey, you have nothing to complain about, your eyes are still intact! Well, here we are. Save if you wish then head down the hallway gathering goodies. Ignore the door on the left and keep gathering goodies as you can find a Power Node in the opposite hallway. Also be sure to punch any machines in the area. The ATM looking thing gives out 10,000 credits! Ellie will also let you know she's found a gunship. Yea! Head through the next couple of doors and you can see Ellie in the gunship yourself. Watch the next couple of scenes as Issac plays the hero and has a nice chat with Nicole (what a good scene!). After the scene, you'll also get a message from Teidemann. Head onwards to the save point and store. ================== Store Location #18 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Seeker Shells (5 Pack): 1000 Credits Flame Fuel (25 Pack): 1000 Credits Stasis Pack: 2,500 Credits Head down into the elevator. It will take you down to where the drill crashed. Be wary, as the necromorphs followed the drill! An exploder will immediatly show up to your right (pop it fast) and a spitter will appear in the distance. With the first threat gone, shoot some traps in that arch near you and move up to the end of the hall. You can shoot additional traps in the courtyard as well if you wish, but you're about to face a wave of necro's, which includes exploders, regular and enhanced necros, spitters, and lurkers. Your traps should take out the exploder as it pops out where the other one did. Focus on threats coming at you in the courtyard but keep an eye to watch for enemies to your right. Once you take them out the upright enemies (it won't take long), go hunt down the lurkers. Now feel free to explore the far walkway and grab up all your items and the Power Node over there. Now head up the stairs and hack the console to open the door. Head down the ramp (either way). As you go down, see the door to your right? Take note of it and continue. Soon you'll be at gunpoint. SPRINT FOR THE DOOR! Go inside and take the Power Node. Grab the lockers in the next room and crawl through the vent. Grab this locker and take the stairs on the right up to another one and a door. This is some sort of command center. Well, time for revenge. Take out the nearby battery and watch what you did down below. Holy crap that's a lot of necro's! Save if you wish and head back down. From this point on you'll have to watch out for necros again. Head down to the ground floor and head back up the ramp a bit, as an infector and a necro will pop out to greet you. With them dead, you'll have to take the door leading out to the foyer. You can see through the glass what necros await you, though (some SMALL crawlers and a necro). No escaping this fight. You can bait them to the door and use it as cover though. A couple of spitters will join the fight as well as an exploder (give yourself some room!). Once that's done, head down the blood soaked hallway you created. This next room is a bloody mess as well. Have a nice chat with Nicole and then gather up all the items. You'll now have an objective (and a blue line) thanks to Nicole, so follow it. In the next room, pick up the nearby body to get past the blue wall in front of you (kinda like you "borrowed" Howard Phillips body) and take the right door. Check out the audio log nearby ("Patient Four") and grab the item, then head down the ramp. You'll see a necro run off here. Go check out the goodies on the right and that necro will try and charge you. Stupid necro, you can't win in a hallway! Teach him some manners and follow that up with killing the spitter by the vats we passed. Save here if you wish and go through the door. This next room is a bit tricky, as its jam-packed with necros. When you enter you'll see an infector scuttle off to the left (you can grenade him with the rifle's alt-fire, but you have to be fast). Now there's a few ways to do this, but honestly you should approach the room with a defender mentality, so hold out in the left hand corner of the area. You have a bit of time too, so put down a trap to your right and in front. Now you'll see any necro that comes at you from across the room (2-3 necros). This spot requires fast relexes though, as a spitter and two necros will pop down where you put that trap (just have a clip of plasma cutter ready for them). If that's giving you a hard time, you could also use the door to lure and kill necros, but be careful doing this as I've had a necro sneak up behind me and punish me for trying to be sneaky myself (yes, I played this room about four times trying to find the "best" way). Gather up your considerable stock of loot and search the room for an audio log ("Shield Questions"). Head down into the next room and search all the lockers. Now go stand by the work bench and look out into the room. See the corner to your right (in the big area)? Put a trap there. Go back to the bench and put another trap in the arch way as well. Now open the security door near the work bench with a Power Node. You'll find a good amount of ammo and a ruby semi conductor. While your in there you'll hear a crash outside. Go see what it is cautiously. Ah! One of those skinny body part necros! He may come at you if the first trap didn't get him, but the second trap should for sure, saving you a headache! Through the next corridor is a large room with several crates, which, as you can see, has stalkers. Oh joy! Before proceeding you can gather some items and a Power Node to the right. You can actually fight from this corner, so set up traps to your right and left and soon the stalkers will come. You don't have much room ro the left, but the right should be safe with a trap in place, so watch your left more and use stasis if you feel too rushed. Also be careful as two spitters will fall down, one near you and one on the other side of the room. With them dead, gather up your loot and explore. There's some lockers here as well as an audio log ("Same Signal"). Also, grab the intact power source from above you and use it to power the door that leads out of here to continue. Kill the pod in the next room and grab the item. Use the save station here if you wish as well. Head down the ramp and you'll get another "headache". Upon entering the next room, you'll see a giant swirling set of lasers. Fun. Obviously we'll have to run through the middle of the area. Head in the room and check out the laser area, as there'll be a few crawling necros you need to take down (TK the items they drop). Now run counterclockwise to the next door on your right (you don't need stasis here). Be sure to have your cutter out and ready, as a necro decide to say hi. Run past him to safety, THEN kill him. Be sure to kill the crawlers that follow. Gather up your items and be sure to acquire the Power Node in this section. Time to run again. Get to the next section and check the far rack for some ammo. You'll have to kill a couple of babies in the middle again. One last section to run through. Have your cutter ready again, as a necro will stand up as you run into the room. Cut him down as another will run at you from in front. Move forward as you kill this one, as a crawler is coming at you from behind. Knowing where the enemies are helps, huh? Ride the lift up, gather the items, and stop the lasers. Use your TK to bring the bridge above you down. Do it to the next one as well. Be ready for an ambush as you gather the items to your left. A necro will break down in front of you followed by a necro climbing up and charging at you. Take the door here to continue. For all the noise in this area, there really isn't a threat. Gather items in the circular room, including an audio log ("Marker Success!"). Unfortunately, the necros broke the store here, so you'll have to settle with saving and moving on. Now, like so many sections before it, this next section will be FULL of necros who will attempt to ambush you. I assume you are adept at killing them by now? *Insert evil smile*. Well I hope so. The main idea behind surviving these attacks is setting up traps, quick take downs/kills, and smart use of your rifle to kill small/easy threats like exploders and babies. This first room has some babies lying around. You can actually kill them from the doorway if you wish, although one of them crawls in from your right. Go in and set up camp in the left corner, putting traps in front of you, in the middle area, and to your right. You'll see why soon, as the necros (a combination of necros and spitters) will come charging in. One or two traps do a good job of holding your right flank in check while you focus on the ones in front of you. They'll quickly destory your traps, so do some good shooting. Use the stasis canister as well. Another wave will follow the first, accented by an exploder. Use a stasis shot if you must and remember that a detonator shot acts like a grenade in a pinch! After the wave, there will be a spitter and a necro who come up alone, which should be a cinch after THAT. Move down the ramp as an enhanced spitter and necro drop down. Take them out from the high ground and gather up the loot. This door leads to another room like the first, with yet another swarm of necros to take out. Go in and shoot
a few traps on the far walkway, then on the near walkway. You may be interrupted in your trap laying by a necro, but just blast him with a trap shot and continue laying at least two traps down the near walkway. Now, focus all your fire on the near walkway, as almost ALL the necros seem to come out over here. There'll be at least 5-6 necros and spitters, but less than the floor above. Once your done, gather your goodies and take the door out to the next hallway. Grab the lockers and head down the ramp. Ah, the bottom floor! Surely there's no trap here?! Well.. grab the audio log in front of you ("Tiny Marker") and gather up all the goodies. As you near the door, an enhanced brute will drop down. Honestly, if you have the detonator shots, just have him run into traps over and over to kill him. Otherwise you're stuck with the "dodge him and shoot his joints" routine. There's a stasis canister in here too. Once it's dead, grab your reward and hack the nearby panel. Now head through the next few corridors taking in the scenery until you reach a safe room. There's an audio log ("It's Making Us Make It!") and a text log here ("Dire"), as well as a store, a save station, and a bench! Perfect time to reload and refresh yourself. Call the elevator when you're ready. Be sure to bring along a couple of stasis packs as well. You'll need them in the next chapter. Bring along some extra health as well (STOCK UP). ================== Store Location #19 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Seeker Shells (5 Pack): 1000 Credits Flame Fuel (25 Pack): 1000 Credits Stasis Pack: 2,500 Credits ================== Bench Location #15 ================== Continue onwards to see what you've built... and the massive amount of necros surrounding it. Crazy! Teidemann will than talk to you a bit. "Under Control". Yeah right. Continue on to the room on your right and gather up all the items. With nothing else to do, hit the blue light on the machine. Hit it again after the scene while you hear the steps again. Now... well I think you know what to do. That's right... line up the laser with your eye (it'll turn blue when its lined up) and press "X" to bring the needle down. You don't really have to worry about a blue line until the needle is closer to the eye. Keep it lined up as it goes in though... the consequences can be dire... Watch the scenes that follow... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter XIV: Demons Without [DS 2.14] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ At the start of the chapter, you're going to have to wait around in the room for awhile, so while your waiting and want to learn about the perils ahead, read on (pause the game!). You're about to meet Dead Space's version of the Resident Evil Nemesis: THE UBERMORPH This thing is relentless in its pursuit of you. The general idea in this chapter is just like the intro: SPEED. Fighting the ubermorph is a waste of time and ammo, and its better to just avoid him. Easier typed than done, as you'll have obsticles and other necros in your way. The thing to do when you want the ubermorph out of the picture for awhile is to hack him to pieces (I recommend the ripper) and STASIS him in place while he regenerates. That gives you time. I won't be describing the UBERMORPH as we go through these next rooms. Instead I'll focus on what additional enemies pop out, items of interest, and how to get through them! Knowledge is most certainly power, especially when you have a giant indestructable necro chasing you. SADDLE UP! When the UBERMORPH appears first, you have no choice but to kill him and stasis him. Then quickly hack the door open. By the time you have the door open, I recommend hacking him apart and using another shot of stasis, as there is a stasis recharge center here. With the UBER down, move through the door. Grab the Power Node from the box on your right. You haven't yet "learned" that the UBER follows you yet, so there's no rush yet. Grab all the items and the audio log ("Illegal Evacuation"). Head down the ramp and through the next door. Go down the next ramp as well. Here hang back and let the spitter come to you so you can kill it. See that body on the table over there? We need it to get through the door to the next area. TK the audio log over to yourself as well ("Evacuation Snafu"). One less thing to rush and grab. Head up and check out the right for some locker items, then head to the back for a Power Node box. Now head to the body, face the room, and trap the walkway to the left. Pick up the body and you'll learn the UBER is now following you. Shoot the body over to the door and focus on the spitter to your left. An enhanced necro will come from the right as well. This is pretty easy to handle with the stakes and flame canisters scattered about. Scan the body with the door to proceed. Oddly enough, there's a save station here. Use it if you wish. Head down the ramp as you hear the UBER follow. Run down the next ramp too, killing the spitter fast. In the next room, you need to go to the right, but go to the end of the area first as you can nab a Power Node. You may as well wait here and use the spikes to stop your stalker. Stasis him and rush the corridor. Use a detonator grenade on the first necro as there are some SMALL crawlers nearby that you don't have time for, than chop up the following two necros quickly and call the elevator. You may have to deal with the UBER again, but you have a nice elevator at least! This next area sucks. Throw some traps down behind you in the narrow walkway as you enter the room, and throw a couple of traps in front on you near the vent on the far wall. Now TK the cover off the wall. The UBER will come in from behind you while a couple infectors and two necros come in from in front. Let the traps do their initial work, then stasis the uber and take out the front necros fast. Gather your goodies and wait for the UBER to reform, then take him down again with a stasis. Punch the exposed fuse and continue into the next room. Note that the traps in that previous area make a WORLD of difference. In this room take the time to grab the items as a diamond semi conductor is in here. MONEY! Take the huge door here once you grab the items. You may have to stop the UBER again. Out here is a welcome reprieve, as it's a ZERO G zone and lacks oxygen. The UBER won't follow you here. Continue on in this area avoiding the slamming doors until you get to the booster area. The boosters here flash before they go off. There's three sets of them, and at the end is one of those tripod things that fires homing tentacles at you. Fight it between the second and third boosters, moving left and right to avoid its shots. Gather up your semiconductor when your done and land on the nearby walkway. Hit the button to turn the gravity back on. Time to continue! Continue on and you'll have another mini-episode. Go through the next door and you'll see a security room on your right. Pay your one power node toll to get in. In here you'll find TWO Power Nodes, a ruby semi conductor, and some other goodies. Head back out and go through the next door. To the left is a Power Node box. Keep going into the safe room and you'll get another message from Nicole. (-NOTE-) Reader David Beecroft writes in: In the powernode lock room, just after the anti grav section in chap14, the one where you get 2nodes and a ruby SC, if you continue to the next save point, save your game, then quit out to main menu and re-load the game, you can go back to the node room and the 2 nodes and ruby SC will be there again. You can repeat this as many times as you can stand watching the loading screen ! ( sometimes there is only one node, sometimes no node and just a 3K credit where the ruby was, but follow the process anyway and the nodes appear again eventually ) (-NOTE-) Reader Stephen Franks has an important note about that previous note that, if you're going to use, you should check out: With the power node room glitch in ch 14 you don't have to back all the way out and deal with stupid load screen every time. If you just save your game and then select check point restart its alot quicker, less annoying, the restart puts you right where you just saved and the glitch still works. Time to stock up again and prepare for end game. Now I want you to bring along 5-6 MED packs (Medium), your rifle and rounds, your strongest weapon for firing at a still target (I'll be using my cutter, but if you have something stronger, take it. Contact beam, Line Gun, etc...). Take a couple stasis packs as well. Also, I know it's hard, but leave the trust Detonator behind. He's done his job. Be proud. ================== Store Location #20 ================== Buy: Javelin Spears (2 pack): 400 Credits Rivet Bolts (10 pack): 750 Credits Power Node: 10,000 Credits Plasma Energy (6 Pack): 1,200 Credits Small Med Pack: 2,000 Credits Medium Med Pack: 5,000 Credits Large Med Pack: 10,000 Credits Line Racks (2 Pack): 2,000 Credits Pulse Rounds (25 Pack): 1,250 Credits Ripper Blades (3 Pack): 1,350 Credits Detonator Mines (3 Pack): 1,200 Credits Contact Energy (2 Pack): 4,000 Credits Seeker Shells (5 Pack): 1000 Credits Flame Fuel (25 Pack): 1000 Credits Stasis Pack: 2,500 Credits ================== Bench Location #16 ================== Save at the save station and continue on to the next chapter. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chapter XV: Demons Within [DS 2.15] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ We're getting close to the end, can you feel it!? These next couple of hallways are going to be jam packed with necros, and its honestly a good idea to just blaze through them, especially if you're already well-stocked in the items department. With that in mind, there's a crawler out the door and to the right you should take care of, given how fast it is. There's some lockers to the right you can take or leave. Head to the left and you'll meet up with the UBER once agian. Take him down and stasis him, then continue down the walkway through the next door, ignoring the other necros. In this room, two enhanced necros will pop out in front of you, so take them down. As you enter the room, the UBER will pop out behind you. There's a fair amount of stuff here as well. Continue through the next door when you have the UBER tied up. A crawler and a spitter will greet you in this hallway. Take them out and ignore the lurkers. The UBER will pop out of a vent as you run by, so tie him up again and go through the next door. In this room you'll have to kill a spitter and some necros who are to your right. The UBER will undoubtedly also make an appearence. I recommend killing everything here and raiding the lockers. Once you have all the normal enemies dead, tie up the UBER and move the stuff blocking the door. Past the door is a crawler you should kill, then run and ignore the lurker to enter the next door. Here you can pick up some items and a text log ("Tiedemann's Last Hope"). Take the cargo lift up and save here if you wish. Enter the next room and the UBER will fall down. Take care of him and melee the fuse box on the door going to the right. Head to your right and into the next door. Melee the nearby fuse, which shuts the door and opens up a door in front of you and a door to your left. As far as I know, the door in front of you has nothing out there, so take the door to your left. This is it! The marker is in the distance. Walk towards it for some scenes... Note that you'll have to jam on the "X" button at times and you can even aim a weapon in one scene. "Time to die!" /--------------------------------\ | | | BOSS: Nicole and the Marker | | (Also known as Your Own Mind!) | | | \--------------------------------/ This fight, as illustrated by the scenes showing Nicole entering Issac's brain, takes place in your mind. I suppose this is a battle Issac faces with himself, as he struggles to regain control over the markers influence. Anyway, you're basically facing off against Nicole and a never-ending flood of the pack. DON'T go near Nicole, as she can one-hit KO you. The general idea behind the fight is to shoot Nicole a bunch at which point the "Marker" will manifest itself in the distance. Now you can shoot the marker to actually damage the boss. Of course, you'll have the pack bothering you the entire time. The whole fight is pretty much explained in the first "round", as Nicole will be alone in front of you can each time you shoot her, the marker will flash in the background. She'll dissapper soon enough and you can see the marker's "heart" pump, begging you to shoot it. Further rounds will add in the pack like I mentioned. What *I* did (and should work for you) is to pull out the old rifle and run for a bit around a corner or through a narrowish area, then turn around and take out the pack that are following you. Not only do they drop items, but while I said they were never-ending, they do thin out considerably when you apply this mass-genocide method. Now find Nicole and destory here (try and fit in a reload BEFORE you destory Nicole and make the marker pop up). With her gone, you can focus on the marker's heart. Use that badass weapon I told you to bring. Personally I've done this fight almost half a dozen times and I've used all sorts of weapons; you really can't go wrong as long as you are inflicting fast, good damage. Now simply repeat this process about three times. Note that if you DON'T do enough damage to the marker when the window is open, you'll have to go through more "rounds" of Nicole, but it's not too hard. Definitely easier than being chased by the Ubermorph in my opinion. After the scene, Issac will sit down reflecting on events while the credits role. Game over? Not quite, as Ellie will pilot the gun ship down through the roof. You'll now be in your helmet again as your flying towards the ship. You can move around too, so don't go and get hit by anything. Jam on the "X" button one last time to get Ellie to drag you aboard. Enjoy the last scene of the game (an obvious, and AWESOME tribute to the original Dead Space's last scene). Congrats on defeating Dead Space 2!!! ============================================================================== \/ (DS 3.0) \/ \/ Schematics \/ \/ \/ ======================================================================== Here's a list of all the Schematics in the game and what chapter you can find them in: (Note that this list is mainly used for completions sake and lists items based on the order you receive them in.) Power Node Schematic. Found in: Chapter II Hacker Suit Schematic Found in: Chapter II *Requires Dead Space Ignition save on your hard drive. Stasis Pack Schematic Found in: Chapter II Pulse Rifle Schematic Found in: Chapter III Javelin Spears Schematic Found in: Chapter III Security Suit Schematic Found in: Chapter IV Ripper Schematic Found in: Chapter V Medium Medpack Schematic Found in: Chapter V Line Racks Schematic Found in: Chapter V Detonator Schematic Found in: Chapter V Seeker Rifle Schematic Found in: Chapter VI Pulse Rounds Schematic Found in: Chapter VI Flamethrower Schematic Found in: Chapter VI Ripper Blades Schematic Found in: Chapter VII Force Gun Schematic Found in: Chapter VII Contact Beam Schematic Found in: Chapter VII Vintage Suit Schematic Found in: Chapter VIII Detonator Mines Schematic Found in: Chapter VIII Large Medpack Schematic Found in: Chapter VIII Hacker Contact Beam Schematic Found in: Chapter IX *Requires a Dead Space Ignition save on your hard drive. Flamer Fuel Schematic Found in: Chapter IX Seeker Shells Schematic Found in: Chapter IX Force Energy Schematic Found in: Chapter X Contact Energy Schematic Found in: Chapter XI Advanced Suit Schematic Found in: Chapter XI ============================================================================== \/ (DS 4.0) \/ \/ Text Logs \/ \/ \/ ======================================================================== Below is a list of all the game's text logs, ordered by when you acquire them. Chapter I: "Orderly TPS Report: 1411" "Anxiety Spike" "Heisenberg" "Secrecy" Chapter II: "Quarterly Report" "Titan Part I" Chapter III: "Titan Part II" "Altman's Footsteps" "Recruiting" "Sally3" Chapter IV: "Tour Staff" "Two Tines" "Recruit Test Results" Chapter V: "Thawed Bodies" "Stuck Coffins" Chapter VI: "School Nurse Report 8022" "Kids Gone Crazy" Chapter VII: "Personal Log: Howard Phillips" "Personal Log: Howard Phillips" "Personal Log: Howard Phillips" Chapter VIII: N/A Chapter IX: N/A Chapter X: "The Clogger" Chapter XI: N/A Chapter XII: N/A Chapter XIII: "Dire" Chapter XIV: N/A Chapter XV: "Tiedemann's Last Hope" ============================================================================== \/ (DS 5.0) \/ \/ Audio Logs \/ \/ \/ ======================================================================== Below is a list of all the game's audio logs, ordered by when you acquire them. Chapter I: "Popsicle Sticks" "Shit the Bed" "Final Report" *Only obtainable with a Dead Space Ignition save. Chapter II: "Cut off their limbs" "Hampered" Chapter III: N/A Chapter IV: "Harsh Pressure" "Suspicion" Chapter V: N/A Chapter VI: "Happy Hope" Chapter VII: N/A Chapter VIII: "Ellie's Story 1" "Ellie's Story 2" Chapter IX: "Activation" *Only obtainable with a Dead Space Ignition save. "Ellie's Story 3" "Ellie's Story 4" "Ellie's Story 5" Chapter X: "Cursed Ship" "No Transfer" "Re-Animate" "Framing Cho" Chapter XI: "Personal Log, RIG 438642, #5" "I Could Never Hurt You" "Personal Log, Rig 438642, #1" Chapter XII: N/A Chapter XIII: "Patient Four" "Shield Questions" "Same Signal" "Marker Success!" "Tiny Marker" "It's Making Us Make It!" Chapter XIV: "Illegal Evacuation" "Evacuation Snafu" Chapter XV: N/A ============================================================================== \/ (DS 6.0) \/ \/ Trophies \/ \/ \/ ======================================================================== Trophies in the order they appear on the PSN with brief descriptions on how to get them and what value (bronze, silver, etc...) they are.. The Final Frontier (Platinum) - Receive all other trophies. The ultimate trophy, which you're bound to get last. Received when you have acquired every other trophy. Patient on the Loose (Bronze) - Get your first Suit. Just buy the first suit in the game. Easy. Derailed (Bronze) - Survive the Train Sequence. Another story-based trophy. Just keep playing! One Small Step (Bronze) - Get through the first Zero-G area. Another story-based trophy. Just keep playing and get past the first Zero-G area! Clever Girls (Bronze) - Survive your first encounter with Stalkers. Another story-based trophy. Just keep playing and get past the first Stalker area! Torment Me No More (Bronze) - Kill the Tormenter. Another story-based trophy. Kill off the Tormenter. The Graduate (Bronze) - Win the fight at the School. Another story-based trophy. Survive the school section. Elevator Action (Bronze) - Knock off every Tripod during the Elevator Sequence. Difficulty doesn't matter here. Use stasis and powerful weapons generously. I personally did this with the detonator, treating it like a grenade launcher. Shut Down (Bronze) - Defeat the AI. Another story-based trophy. Survive the solar power area. Powered Up (Bronze) - Complete the Solar Array Puzzle. Another story-based trophy. Complete the Solar Puzzle. Hornet's Nest (Bronze) - Destroy the Tripod Nest. Aim for the yellow weak points! You're bound to get this one. Operation! (Bronze) - Snare the Shard with the Ishimura. Another story-based trophy. Keep playing and you'll get it. Knock Knock (Bronze) - Complete the Drill Ride. Another story-based trophy. Survive the drill ride. The Final Sacrifice (Bronze) - Destroy the Marker. Another story-based trophy. Beat the game to get this. The Fugitive (Gold) - Escape the facility. Another story-based trophy. Beat the game to get this. Cross your Heart, Hope to Die (Bronze) - Survive the Eye Poke Machine. Another story-based trophy. Gotten near the end of the game. Made Us Whole (Bronze) - Complete the game on any difficulty setting. Another story-based trophy. Beat the game (on any difficulty) to get this. Mission Impossible (Gold) - Complete the game on Zealot setting. Beat the game on the Zealot difficulty to get this. Romper Stomper (Bronze) - Stomp 10 Containers. Make friends with the R2 button. Easy to get. Vacuum Cleaner (Bronze) - Decompress 20 Necromorphs without getting sucked out yourself. Use the space windows throughout the game to do your killing for you. BE SURE TO NOT DIE (Shoot the red triangles!). ... And Stay Down (Bronze) - Kill 25 crawling enemies with Stomp (single player only). Much like Romper Stomper, make friends with the R2 button. Think Fast (Bronze) - Kill 30 Necromorphs with Kinesis objects. Fairly easy to get if you use TK at all. Focus on TK to get this one. The Nanny (Bronze) - Kill 30 Crawlers with out detonating them. I doubt there's even 30 of those things in a single playthrough. Focus on NOT exploding the pregnant necros and possibly play through a New Game +. Frozen in Time (Bronze) - Kill 50 Necromorphs while they are in Stasis (single player only). Much like the "Think Fast" trophy, focus on Stasis. Pretty easy to get. First Aid (Bronze) - Use Quick Heal ten times (single player only). EXTREMELY easy to get. Almost guaranteed. Epic Dismemberment (Silver) - Dismember 2,500 Necromorph Limbs (single player only). I got this on my New Game + run. Hack enough limbs and you too can own this! Looking Good (Bronze) - Purchase the Advanced Suit. Find and purchase the Advanced Suit in Chapter XI. Check the guide if you need more specifics. Fully Outfitted (Bronze) - Upgrade your RIG and Stasis completely. Use those hard-earned Power Nodes to upgrade your Rig and Stasis all the way. Or spend the 5K to pull nodes from the weapons to do it. Hey, you can reload! Picking Favorites (Bronze) - Upgrade 1 weapon completely. Pretty easy to get, you'll get this one fast if you focus on one weapon at a time! Fully Loaded (Bronze) - Simultaneously have four completely upgraded weapons. I needed to wait until my New Game + to get this. It requires a lot of power nodes. Either use the contact beam to acquire ammo drops for cash or run a New Game + to do it. The Sampler Platter (Bronze) - Kill a Necromorph with every weapon in the game (single player only). Pretty easy to do once you get every weapon in the game. Keep track of what you've used, and take a look at the schematics to make sure you actually GOT every weapon in the game. Lightspeed de Milo (Bronze) - Dismember the Lightspeed Boy statue. This statue can be found in Chapter III. Just blast it to pieces. Follow the guide if you need more help. Collect Peng (Silver) - Find the Peng treasure. Collected in Chapter VII. Follow the guide for specific details! The Librarian (Bronze) - Collect 100 Logs. Pretty easy to do, since they are everywhere. You'll get this in a first play-through, especially if you follow the guide. I'm pretty sure this is "overall" logs. The Electrician (Silver) - Collect 10 Semiconductors. Almost impossible not to get if you visit security rooms and pick up any items at all. The Engineer (Silver) - Collect 10 Schematics. Again, almost impossible not to get. Follow the guide if you're REALLY bad at finding schematics. My Boom Stick (Bronze) - Kill 6 enemies at once with Line Gun's Alt-Fire. (Single player only) Having the pack around helps, and upgrading the alt fire's DUR time helps as well (which makes the mine go off faster). Save before attempting this and find an area with some good pack. Don't forget to stasis them! Shock Therapy (Bronze) - Impale an enemy with the Javelin Gun and use its Alt-Fire to shock 3 others (single player only). Again, the pack are your friends here. Don't forget the stasis! Lawnmower Man (Bronze) - Kill 4 enemies with the same Ripper blade. It's like this trophy was MADE for the pack. Pretty easy to get. It's a Trap! (Bronze) - Kill 20 enemies with Detonator Mines in a deployed state. If you love setting traps as much as me, you'll get this easy. Plus, 20 enemies isn't a lot. Necro Flambe (Bronze) - Kill 50 enemies using the Flamethrower. Focus on the flamethrower for awhile for this one. Peek a Boo! (Bronze) - Kill a Stalker with the Seeker Rifle while in Zoom Mode. This is a cute trophy. Shoot the stalker as he's peeking out at you while you're zoomed. Poor stalker! C-Section (Bronze) - Knock down an enemy with Contact Beam Alt-Fire then kill it with Primary Fire before it stands up. I recommend doing this while the weapon isn't powered up (visit a bench if you must) because you want them to survive the initial damage. Going for Distance (Bronze) - Impale an enemy and make him fly through the air for 17 meters - it must stick to the surface. The javelin gun will help you here. This one is pretty easy to get. Taste of your own Medicine (Bronze) - TK Impale a live Slasher to a surface using a Slasher's arm - it must stick to the surface. Pretty easy to do, just use TK to pull off a necro's arm and use it as a weapon. The trophy is well-named! Skewred in Space (Bronze) - Impale an enemy into a Decompression Window to cause it to blow out. Do this with the javelin gun. Be sure to save before you try, just in case. Hard to the Core (Gold) - Complete the game on Hard Core setting. Yeah, you have fun with this. I don't even have this yet. If you're playing hardcore, you really don't need my help. Clean Cut (Bronze) - Sever all three tentacles of a Lurker with one Line Gun Primary Fire shot (single player only). I found that some stasis helped me line up a good shot on a lurker. This took me 5-6 tries to do. Jiri emailed me another strategy for this: Hi, I saw your FAQ on gamefaqs.com and have this very useful info for the Clean Cut trophy. Simply equip the Line gun, stasis the monster and kill him with meelee. It took me 3 hits, one tentacle at a time, without shooting. Someone suggested it in the forums as well, and it looks like the easiest way to get the trophy. Hope this helps. Jiri Brute Juke (Bronze) - Kill a Brute without taking damage. Fairly easy to do, especially with traps. Or on casual. Or both! Shoot the Limbs! (Bronze) - Dismember 25 Necromorph Limbs (single player only). I defy you to NOT get this trophy! Bouncing Betty (Bronze) - Kill a Cyst by catching its Mine and throwing it back. I call the cyst's "pods" in the guide. It's pretty easy to get this one, just approach them slowly and grab it out of the air. ============================================================================== \/ (DS 7.0) \/ \/ FAQ \/ \/ \/ ======================================================================== Q: How do you get into those "Conduit Rooms" A: You must have a completed Dead Space Ignition game on your hard drive. Q: What is Dead Space Ignition? A: A downloadable game that came out for the PSN and XBox Live for $5. It was also a reserve gift at a few stores. Q: What is "New Game +"? A: Basically, you get to start a new game in any difficulty except Hardcore with ALL the items from your last game carried over. Q: Hardcore? What is Hardcore Mode? A: The "challenge" of Dead Space 2. You start the game with no items (like a New Game) and can only save 3 times throughout the entire game. NO CHECK POINTS! Q: Where should I save at in Hardcore? A: Don't ask me! I haven't played it! The general consensus seems to be at at Chapter 7 for your first save and before the final boss though. Q: How many levels can you gain in multiplayer? A: 60 Q: Where do you find the PENG trophy/item? A: Chapter 7. Read the guide for an exact location. Q: Can I play with you on PSN? A: Um, I suppose. I don't play online a lot. My PSN is Bkstunt. Send me a message first, though. Q: How do you kill the Ubermorph? A: Simply: You don't. I think some people have found ways to glitch him out though. ============================================================================== \/ (DS 8.0) \/ \/ Credits and other ramblings \/ \/ \/ ======================================================================== "Refurbished" Plasma Cutter info: Markje7, Emily Wargo (I will keep writing, you keep on reading! ;) ), Cloud, Craig Cox, Derbiss, Chris Atkins, RianovRV1, Shcktoa, Mike Csigi, Matthew Ellis, Cary Lapalme, Ian Fraser, dkmacko, formerlySOS, Jahmal Burton, Manie Preez. Contact Energy Beam info: Bernardo Mendonca, John Wethington, Jed B. "Shit the Bed" help: Rhiome, LO596, Mike Policastro. Power Node hints: Felipe Pipe, Ock62, Steve, Slone McGowan, Mark Dockery. Jackal5 for the Chapter IX semiconductor. Jose Duran for the CE info. Auguste Argoud for the Ellie's Story 4 and Flamer Fuel schematic info. Weaponrad for the stasis schematic info. Peebsius for the script info. Christopher Holden for the Chapter III Semiconductor and Chapter X audio log. b0bbe for the lightspeed de milo info. Stephen Franks for the CH XIV power node tip. ThABahamut for a gold semiconductor. Zohaib for a diamond semiconductor. Jiri for the Clean Cut idea. Kurtis Simpson for the lurker stasis tip. Manie Preez for the plasma gun info. David Beecroft for the regenerating power nodes tip. Daniel Simpson for the Chapter XI audio log and Chapter VIII semiconductor. Times I've died so far making this guide: 42 I'll also thank my wife Lisa (She wrote down the trophy section for me while I was at work!). Thank you honey! (Eww... He said honey!). Also love to my daughter Sadie, the whirlwind of destruction. Life would be far too shallow without you! Until we meet next time, fellow gamers! ~Fin
Hey everyone, BK here. I hope you enjoyed the guide or review you just read! I always try to make it feel like we're playing together!
Feel free to come hang out with me at Facebook.com/Bkstunt and say hello!
Feel free to come hang out with me at Facebook.com/Bkstunt and say hello!