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by EgHeadFool

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Guide and Walkthrough by EgHeadFool

Version: 2.7 | Updated: 11/30/2010
FAQ of the Month Winner: April 2010 | Highest Rated Guide

Swords (Continued)

List and Stats

Here is a table of all 24 swords in the game and their stats. The format for each stat is "(base value)->maximum value, upgrade cost." So if a sword says "(1)->5, 100" under the strength column, that means it starts out at strength 1 and can be upgraded up to strength 5, with each upgrade costing 100 gol. "Max Potential" refers to the maximum amount of money that the blacksmith will let you spend upgrading the sword. "Unique ability" refers to the ability a sword with a "special" feature possesses, which, as stated above, varies from sword to sword. The swords are organized in the order they show up on your swords screen in-game, left to right and top to bottom. This way you should easily be able to tell which you're missing. Note that the Ancient Sword disappears when you obtain the Hero Sword.

Click on the name of any sword in the list to jump to its acquisition details!

SwordMax PotentialLengthWidthStrengthSpinBeamPierceSpecialUnique Ability
Sword0 G(0)->0, 0(0)->0, 0(3)->3, 0(1)->1, 0(0)->0, 0(0)->0, 0(0)->0, 0None.
Ancient Sword2300 G(0)->5, 75(0)->5, 75(3)->9, 250(1)->1, 0(0)->0, 0(0)->1, 400(0)->0, 0None.
Holy Sword4800 G(0)->9, 100(0)->9, 100(7)->16, 350(1)->1, 0(0)->1, 150(0)->1, 600(0)->0None.
Hero Sword7500 G(0)->12, 150(0)->12, 150(15)->19, 1000(1)->1, 0(0)->2, 200(0)->1, 800(0)->0, 0None.
Luck Mallet4400 G(0)->0, 0(0)->0, 0(4)->6, 500(0)->1, 200(0)->0, 0(0)->0, 0(1)->5, 800Makes money fly out of enemies when you whack them.
Gorgon Sword5800 G(0)->6, 100(0)->7, 100(5)->9, 440(1)->1, 0(0)->0, 0(0)->0, 0(1)->5, 800Any monster you strike will be temporarily unable to move.
Luck Sword6800 G(0)->8, 100(0)->5, 100(6)->12, 500(0)->1, 150(0)->0, 0(0)->0, 0(0)->5, 800A sword that becomes stronger when you're in a pinch.
Wing Sword4200 G(0)->0, 0(0)->0, 0(1)->4, 500(0)->0, 0(0)->0, 0(0)->0, 0(1)->5, 800Makes you walk faster when equipped.
Star Sword7400 G(0)->9, 100(0)->8, 100(8)->15, 460(0)->1, 150(0)->0, 0(0)->0, 0(1)->5, 800Makes you temporarily invincible if you pick up a red apple while at full health.
Mage Sword3000 G(0)->4, 100(0)->5, 100(9)->13, 500(0)->1, 150(0)->2, 200(0)->0, 0(1)->1, 0Reduces the casting cost of magic spells when equipped.
Rare Fish1800 G(0)->18, 100(0)->18, 100(4)->4, 0(0)->0, 0(0)->0, 0(0)->0, 0(0)->0, 0None.
Excalibur6600 G(0)->17, 150(0)->17, 150(13)->18, 650(1)->1, 0(0)->0, 0(0)->1, 800(0)->0, 0None.
Katana6200 G(0)->20, 150(0)->0, 0(9)->16, 580(0)->1, 200(0)->0, 0(1)->1, 0(0)->0, 0None.
Moon Sword6400 G(0)->18, 150(0)->15, 150(20)->20, 0(1)->1, 0(0)->2, 200(1)->1, 0(0)->0, 0None.
Wyrm Sword6000 G(0)->0, 0(0)->14, 150(10)->15, 1000(0)->0, 0(0)->0, 0(1)->1, 0(0)->0, 0Kills Blue Dragons in one hit (which explains its original Japanese name, "Dragon Killer").
Orihalcon6700 G(0)->0, 0(0)->10, 150(15)->20, 1000(0)->1, 200(0)->0, 0(1)->1, 0(0)->0, 0None.
Karasawa4400 G(0)->0, 0(0)->0, 0(14)->19, 800(0)->0, 0(1)->3, 200(0)->0, 0(0)->0, 0None.
Wood Bat3000 G(0)->8, 75(0)->4, 75(2)->10, 250(1)->1, 0(0)->0, 0(0)->0, 0(0)->0, 0None.
Home Run Bat3400 G(0)->12, 100(0)->6, 100(7)->13, 350(1)->1, 0(0)->0, 0(0)->0, 0(0)->0, 0None.
Giga SwordNONE(0)->20, 1200(0)->20, 1200(9)->20, 900(0)->1, 9999(0)->3, 3333(0)->1, 9999(0)->0, 0None.
Claymore5800 G(0)->8, 100(0)->12, 100(6)->13, 580(0)->1, 150(0)->0, 0(0)->1, 700(0)->0, 0None.
Beam Saber3000 G(0)->0, 0(0)->0, 0(12)->16, 625(0)->1, 200(0)->3, 200(0)->0, 0(0)->0, 0None.
Gungnir5500 G(0)->20, 150(0)->0, 0(18)->19, 2500(0)->0, 0(0)->0, 0(1)->1, 0(0)->0, 0None.
Gladius7000 G(0)->2, 150(0)->18, 150(13)->19, 500(0)->1, 200(0)->0, 0(0)->1, 800(0)->0, 0None.

Ancient Sword

Obtained as part of the story at the start of the game. See Getting the Ancient Sword.

Holy Sword

Inside the cave in area G4, between Ortego and the Desert Temple. See the World Map and The Holy Sword and the Anchor Rod sections for details. Requires the Wire Rod.

Hero Sword

Inside the secret tomb in the graveyard on the south end of area A5. The grave that's second from the right and third from the bottom can be pushed north, revealing the tomb. See "Getting the Hero Sword" under The Path to the Wind Temple for a picture and more details.

Note: When you get the Hero Sword, the Ancient Sword will disappear from your sword screen.

Luck Mallet

Complete all 5 stages of Blockout without losing a ball.

Gorgon Sword

Bought from King Block in area E2 for 5 Small Blocks.

Luck Sword

Bought from King Block in area E2 for 8 Small Blocks.

Wing Sword

In the Dash Circuit, beat the Block Circuit in under 20 seconds and the Monaca Circuit in under 60 seconds. Note that after the 1.01 patch in the English version, these requirements were eased to around 25 seconds and 65 seconds, respectively.

Star Sword

Bought from King Block in area E2 for 10 Small Blocks.

Mage Sword

Bought from King Block in area E2 for 12 Small Blocks.

Rare Fish

Talk to the man hanging around in front of the two central houses in Colneria after clearing the Aqua Temple.

Sword

Given to you at the castle at the start of the game.

Excalibur

Bought from King Block in area E2 for 20 Small Blocks.

Katana

Bought from King Block in area E2 for 15 Small Blocks.

Moon Sword

This is the hardest sword to obtain. In the original Japanese version, it had a pretty severe list of requirements:

  • You had to complete every event in the game, including ones that don't actually give you anything, such as the dream sequences. You can check the Event Checklist for a list of all events. If you follow my guide from start to end, you will complete every event.
  • You had to get the best possible result in all minigames (see the Minigames section for details and strategy):
    • In the Dash Circuit, complete the Block Circuit in under 20 seconds and the Monaca Circuit in under 60 seconds.
    • Beat Blockout's 5 levels without losing a ball.
    • Get a perfect clear on all 5 stages of Block Defense.

However, the requirements seem to have been lowered for the North American release. From all signs, all you need is a completed Key Items list. See Key Items for reference. Minigames, shields, fairies and various other events have been confirmed to not be required.

Regardless, there will still be several time-sensitive events involved, so this is an easy sword to miss. The 10 special signboards do not count as events so you don't have to find those or get the Super Key. Once you have completed all the requirements, talk to the 3D mech game man in From Cave (area A3) and he'll hand over the Moon Sword.

Wyrm Sword

Get perfect clears on all 5 stages of Block Defense.

Orihalcon

Bought from King Block in area E2 for 18 Small Blocks.

Karasawa

After clearing the Wind Temple, talk to the inventor Dic who lives in the northeast house of Raejack. Give him 5000 gol and then stay at the inn and talk to him again.

Wood Bat

After clearing the Forest Temple, find the bat maker in Raejack. He'll be by the square in the center of town. If you talk to him, he'll tell you that if you bring him materials, he'll make you a bat. Then head to Wardna's House and talk to the man who tells you there's some good wood for bats in the Forest of no Return. Afterwards, go to the Forest of no Return and head 2 screens down from the sage Indigo. There's a large tree in the center of the screen, and if you walk around to the bottom of it a message pops up (only if you were directed to the forest). Say "Yes" and you'll find the Holy Wood. Talk to the bat maker again in Raejack and he'll give you the bat.

Home Run Bat

After the Aqua Temple, talk to the old man in Jim's Shack who wants to see your Wood Bat (you must have it to get this sword). Say yes, then go to Colneria and talk to the girl in the house next to the inn.

Giga Sword

  • Go to Ortego after getting the Light Orb. This event requires you to have brought the two dancers to town (a previous event, see the Event Checklist).
    • A man in the northeast area, standing by a fence, will request an autograph from the dancer Mary. If you accept, he'll give you autograph paper.
    • Go to the southeast area of Ortego, where Mary is dancing for a crowd. Talk to her and she will give you Mary's autograph.
    • Take the autograph back to the man, and he'll give you the sword.

Claymore

Bought from the merchant in area F5 for 1000 gol. To reach it, head east from Colneria and go all the way east along the beach.

Beam Saber

Use the Mirror of Truth to return the seven cursed animals to their true form, then talk to the man at the back of Hotel Nialliv. See the Hotel Nialliv section or the Event Checklist for details.

Gungnir

Give the Dog Food to the man in cave 3 at the volcano in area G1. See the Volcano Path section for details and pictures. To get the dog food, use the Mirror of Truth on the dog outside of Fina's Inn, and then talk to the man next to him. For details about the Mirror of Truth, see the Key Items section.

Gladius

Talk to the man on the right at the Raejack blacksmith's shop. Then after the Flame Temple, go to Fina's Inn and talk to the man near the entrance to get the Rust Sword. Take that back to the man on the right at the blacksmith's shop and he'll make you the Gladius.

Shields

There are a total of 6 shields you can find in the game, each better than the last and each replacing the last. It's always a good idea to have the best shield possible and protect yourself from the most projectiles possible.

Shield

Given to you at the beginning of the game. This shield will not block most projectiles.

Iron Shield

Can be bought at any time for 100 gol at the Raejack shop next to the blacksmith. This shield will block basic projectiles, such as arrows.

Magic Shield

Found in a chest within the Aqua Temple. See the Aqua Temple section for details. This shield will let you block the magic projectiles shot by Magi and projectile blocks, among other things.

Fire Shield

Talk to the man in the far northeast corner of Jim's Shack once you have the Magic Shield, and he'll request a Ruby. Afterwards, walk along the narrow path between the cliff and the lava just west of the Flame Temple to reach a solitary pinkish rock. Say "Yes" when the message pops up to obtain the Fire Ruby. Take that back to the man in Jim's Shack and he'll give you the Flame Shield. The Fire Shield adds the ability to block fireballs.

Bolt Shield

After obtaining the Fire Shield, talk to the inventor Dic in the northeast house of Raejack. Pay him 1000 gol then stay at the inn and talk to him again to receive the Bolt Shield. This shield will protect against lightning strikes on top of everything else.

Hero Shield

After obtaining the Bolt Shield, enter the cave just west of the Dark Tower. If you reach the end, which requires a colored key of every color, a man will give you the Hero Shield in exchange for the Lighting Shield. See To the Dark Tower for more details. This shield can block all projectiles, even the dark magic from the Succubus and Onyx himself.

Small Blocks

Small Blocks serve the sole purpose of being traded to King Block for swords. King Block is located in a cave in area E2 of the world map. You have to grapple west across the river using the Wire/Anchor Rod to reach it. If you do the math, buying all of the King Block's swords totals 88 Small Blocks. Unfortunately, there are only 36 of them found in chests or as rewards, leaving a gap of 52 necessary blocks.

There are a few ways to make up the difference if you're going for all swords. One way is simply to start a New Game+ and carry over your previous blocks, combining them with blocks found in the new game. For this strategy it is important not to trade for any swords during the first run, or they will be completely wasted as swords themselves don't carry over. However, this method would have to be repeated 3 times before having enough without farming.

Important Note

As of the 1.01 patch in the English release, swords bought with Small Blocks do carry over into new games. Feel free to purchase them whenever you like with no fear of wasting your Small Blocks.

A second way is to play the extra levels of Block Defense, which are called Block Defense Plus, at the castle. They were originally DLC but come included in the English release of the game. These give you Small Blocks every time you win, so you can farm them easily. You get 1 for clearing a stage and 2 for a perfect clear. To play these stages, talk to the cat in the far northwest corner of the castle's first floor, after getting the Light Orb. This guide covers a short stage which can be repeated to efficiently earn Small Blocks, so read up about Tirnaco's Errand if you're interested. It even includes a video.

The final way is to just manually grind them from enemies. This method is covered below in the Farming Small Blocks section. But before getting to that, make sure you check out the Block Locations for the 36 that can in fact be collected without grinding.

In Temples

Each temple (excluding the Dark Tower) contains one Small Block inside a treasure chest, for a total of 6. Check the temple walkthroughs for details about getting them.

As Minigame Prizes

There are seven Small Blocks available as one-time prizes for minigames:

  • Beat the Dash Circuit Block Circuit in under 20 seconds (time requirement eased to 25 seconds after the 1.01 patch).
  • Beat the Dash Circuit Monaca Circuit in under 60 seconds (time requirement eased to 65 seconds after the 1.01 patch).
  • Get a perfect clear on each of the 5 main Block Defense stages.

On the World Map

There are 23 Small Blocks scattered about the world map inside treasure chests. Not all areas have one, but no area contains more than 1. Below I've repasted the world map diagram with the chests containing Small Blocks circled for convenience. Following that is a brief note about what items are required to reach each one. You can always check the World Map section for more area details.


Small Blocks on the World Map
  • A1: Requires the Anchor Rod.
  • A2: Up, Right, Up, Left, Left, Up in the Forest of no Return.
  • A3: No requirements (access it by going north from the northwest corner of A4).
  • A4: Requires the Wire Rod.
  • A5: Requires the Wire Rod.
  • B1: Requires the Anchor Rod.
  • B3: No requirements.
  • B5: Requires the Flame Wand.
  • C2: Requires bombs.
  • C4: Requires the Wire Rod.
  • C5: Requires the Wire Rod. Warp to the lone island with only 3 warp pads and take the northmost one.
  • D1: Requires bombs.
  • D2: Requires bombs.
  • D3: Requires the Wire Rod.
  • E2: Requires the Wire Rod.
  • E4: Requires the Wire Rod.
  • E5: Requires the Wire Rod.
  • F1: Requires the Wire Rod.
  • F2: Requires bombs.
  • F3: No requirements.
  • G1: Requires the Wire Rod.
  • G3: Requires bombs.
  • G4: Requires the Wire Rod.

Farming Small Blocks

If you want to farm blocks from Block Defense, see Tirnaco's Errand which is a level of Block Defense Plus.

If you want to farm blocks from enemies, the accepted method is to switch screens over and over until a Crystal Slime or Blue Dragon appears, and then kill that in the hopes that it will drop one. The drop rates are low, but much better for these monsters than any others (if other monsters can drop them at all). This is best done at the end of the game with a very long and very powerful sword.

The recommended location is the north end of area C1 in the poison swamps, right around where you find the Mirror of Truth. At the east end of the area you can go south into a small alcove which doesn't contain anything. If you scroll up and down between screens here, you can easily tell if a Crystal Slime or Blue Dragon spawns. On the bottom screen it will appear right in front of you, so you should corner it with your shield and then kill it quickly. On the top screen both monsters can appear in a few locations, so keep your eyes peeled for something crystal or big and blue among the Zombies.


Crystal Slime and Blue Dragon

Note that the monsters won't spawn if you've killed all the enemies on the screen, so leave some Zombies alive. Incidentally, this is also the fastest way in the game to farm gol, since the Zombies drop 100 gol coins so frequently. The screenshot shows a very rare occurrence: the appearance of both a Crystal Slime and Blue Dragon at the same time. Note that this image is on the west side of the screen. Be sure to use the east side for screen swapping.

Life Shards

There are a total of 29 Life Shards in the game. Collecting 4 of them will create a new life container. You'll note that 29 isn't divisible by four. In fact, if you collect all 29, you'll end up with a left over piece. It doesn't do anything and you don't even need it for the "maximum life" trophy, so you can just skip the most annoying one if you want. If you aren't a completionist, that is. Here is a list of all the Life Shards and how to get them, by category.

In Temples

There are three Life Shards in temples, behind colored doors:

From Minigames

There are three Life Shards that are rewards for minigames:

  • Beat all 5 levels of Blockout.
  • In Dash Circuit, beat the Block Circuit in under 25 seconds and the Monaca Circuit in under 80 seconds (with the 1.01 patch, these time requirements were eased by 5 seconds beyond what is listed here).
  • Clear all 5 main stages of Block Defense.

From Events

Eight Life Shards are rewards for completing sidequests. Fortunately none of these are time-sensitive, so you don't have to worry about missing one permanently.

  • Talk to the old man in the house at the north end of Raejack and he'll ask you to kill 10 monsters. Accept and come back after killing 10 Crystal Slimes (at any time), and he'll reward you with a Life Shard.
  • Love Letter event sequence, after beating the Grass Temple (must be done in order):
    • Talk to the left guard in front of the castle and he'll give you the Red Letter.
    • Talk to the woman near the potion shop in Raejack and she'll give you the Blue Letter.
    • Talk to the guy near Dic's house where you got the Dash Boots to get the Yellow Letter.
    • Talk to the girl in Raejack who should be somewhere between the potion shop and the inn for the Green Letter.
    • Finally, talk to the castle guard again and he'll reward you with a Life Shard.
  • Talk to the sign master in Wardna's House and find 5 of his Special Signboards. Then talk to him again to receive a Life Shard.
  • Talk to the old lady near the entrance of Ortego and she'll ask you to bring dancers from Raejack. Return to Raejack and talk to the two girls, Mina and Mary, who are standing north of the town square. They'll head over to Ortego. Note that if it's your first time talking to them, you need to go in a house and come back and talk to them a second time for the event to trigger. Afterwards, return to Ortego and talk to the lady near the weapon shop for a Life Shard.
  • The man in the house right above the entrance of Ortego will ask you for 100 gol. Stay at an inn (there isn't one directly in this village) and then talk to him again, and he'll ask for another 100. Repeat the process 2 more times and he'll give you a Life Shard.
  • The man in the central house of Ortego will give you a Water Jar. Talk to the woman near the cat at the very south end of Colneria Village to receive Water. Return to the man in the house for a Life Shard.
  • After beating the Flame Temple talk to the girl standing to the right of the two houses in Colneria, to whom you gave the Spa Powder (if you didn't complete that event, this one won't activate. For details on that, see the Event Checklist). Answer "Yes" to her, and she'll request 3 ingredients from you:
    • Talk to the girl walking around the northeast section of Raejack to obtain the Natural Herb.
    • Pay the man next to the beds at Wardna's House 100 gol to obtain Cypress.
    • Talk to the man closest to the door inside Fina's Inn to receive the Nice Stone.
    • Return to the woman in Colneria once you have all 3 ingredients to receive a Life Shard.
  • Use the Mirror of Truth on the dog just south of the town square in Raejack (east of the potion shop). He will reward you with a Life Shard. See the Key Items section for details about the Mirror of Truth.

On the World Map

The remaining fifteen Life Shards are found on the world map. Below I've repasted the world map diagram with the spots containing Life Pieces circled for convenience. Following that is a brief explanation of what items are required and other details. Note that in G3 the circle is surrounding blank space. This is because that particular Life Shard is found within a house in Ortego Village. You can always check the World Map section for more area details.


Life Shards on the World Map

Obscured Grapple Point in A5
  • A3: Inside a cave down some stairs, just southeast of From Cave. Requires bombs to open the cave.
  • A5: Inside a cave that you must bomb to open. In the middle of this area you can climb some stairs and grapple to the east, which takes you to the Wind Temple. Instead grappling east, however, continue north and to the west around a cliff. You'll come to a spot where you can grapple west. There will be a pole near you, but the target pole to grapple to is completely obscured in camera A. Change your camera for a better view. See the screenshot for reference. After grappling, follow the path north to the cave. Requires the Anchor Rod to reach.
  • B1: In a chest just below the cliff path going west into area A1. Requires the Anchor Rod to reach.
  • B2: In a chest up on a ledge at the northwest end of the woods.
  • C1: In a chest up on a ledge in the poison swamp directly south from the Dark Tower. Requires the Miracle Boots to reach.
  • C2: Inside a cave to the northwest, just before going up into area C1. The cave requires the Anchor Rod to reach and bombs to open.
  • C3: Inside a cave at the southeast end of Raejack you'll find a wishing well. If you toss 20 gol into it, there is a random chance of receiving a Life Shard. Keep trying until you get it.
  • C5: Inside a cave in the warp area that you must bomb to open. Head west from Colneria and then south to the warp area. Take the initial warp and then climb up onto the plateau. Follow it around and hop off its southern edge to reach the cave. Requires the Wire Rod.
  • E2: Inside a chest in plain sight. To reach it, go north into area E1, then head west and re-enter E2 from the north. Requires the Wire Rod.
  • E4: In a chest in plain sight on your way around the lake surrounding the cave at the center of this area. To get here you have to start all the way in area G5 in the desert and go west into F5, then immediately north into area F4, then finally take the northwest path into area E4. Requires the Flame Wand to get.
  • F4: Inside a cave that you must bomb to open. Start in area G5 in the desert and go west into F5, then immediately north into area F4 and head west without going up all the stairs.
  • F5: In a chest in plain sight. If you keep going east from Colneria, you'll come to a beach. If you follow this all the way east, you'll come to a salesman. The Life Shard is in a chest right next to him.
  • G2: Inside a cave at the base of the volcanic region. You have to grapple north to it from the edge of the lava below. Requires the Anchor Rod to reach.
  • G3: In a chest within the northwest house in Ortego (approach the chest from the left).
  • G4: In a chest above some quicksand. This one is a bit tricky to get. First, drop a bomb and push it into the quicksand to blow up the rocks in front of the chest. Then ride the quicksand yourself and use the Wire Rod mid-ride to grapple the pole near the chest. The pole may be hard to see depending on the camera angle.

Magic Ups

There are a total of 8 Magic Ups to be obtained throughout the game, each of which will increase your magic by one. Here is a list of all the Magic Ups and how to get them, by category.

In Temples

There are three Magic Ups in temples, behind colored doors:

From Events

Two Magic Ups are obtained by completing sidequests.

  • Talk to the sign master in Wardna's House and find all 10 of his Special Signboards. Then talk to him again to receive a Magic Up.
  • Jim's Shack event sequence (after the Aqua Temple):
    • Talk to the girl in pink inside Jim's Shack, who's out of firewood.
    • Afterwards, go to Wardna's house and talk to the man next to the beds. He'll give you Firewood.
    • Return to the pink girl at Jim's Shack to receive the Spa Egg.
    • Take the egg to the old man hanging around Raejack's town square to get a Cook Book.
    • Take the Cook Book to the girl in Colneria walking around outside, usually near the stairs to the south, to receive a Fresh Fish.
    • Finally take the fish to the boy in Candata Inn (by the bookcase) for a Magic Up.

On the World Map

Three Magic Ups are found on the world map. Below I've repasted the world map diagram with the spots containing Magic Ups circled for convenience. Following that is a brief explanation of what items are required and other details. You can always check the World Map section for more area details.


Magic Ups on the World Map
  • A2: In a chest in the Forest of no Return. Enter the forest and go Up, Right, Up, Left, Left, Down, Down. No items required.
  • E3: In a chest in plain view near the east side of the river. No items required.
  • G5: In a chest in plain view at the very south end of the area, on the way around the plateau to the Desert Temple. Step on the left patch of quicksand to end up right in front of it. Requires bombs to reach.

Bestiary

The Bestiary is an equippable item that can be obtained by trading the Small Ring found in the Desert Temple to the redheaded girl up by the northwest house of Ortego. It works much like a sword, in that you use it to physically strike enemies. Striking the same enemy a set number of times causes that enemy to be recorded within the Bestiary. The number of hits required varies by monster. When you've satisfied the hit requirement, a sound will play and the word "GET" will appear on screen to let you know you've got it.

Note that the Bestiary does slightly damage enemies. If you've weakened one too much, it could die before you've had a chance to book it. For this reason, try not to swing your sword at any enemies before booking them. This especially goes for the fickle Crystal Slime. Once you've recorded a certain monster, you can view its info by selecting the Bestiary option from the Start menu. Use L1 and R1 to scroll through pages, or through monster entries if you're viewing one.

Monster List

This is organized as it appears in-game, page by page. The Princess? is an odd one because it doesn't actually appear on any page, but if you are scrolling through entries with the triggers it will show up in the list (and is required to obtain the trophy for having a complete Bestiary). To be specific, it appears on the 3rd page in between the Shadow and the Guardian, so that's where I'll insert it below. Click on any monster's name to jump to its acquisition details!

Page 1

Killer Rabbit | Killer Bee | Spidel | Goble | Octon

Evil Tree | Cloudon | Big Worm | Dark Worm | Darkspidel

Dark Goble | Centaus | Centathrow | Succubus | Zombie

Page 2

Ghost | Scorpion | Soldier Bones | Bat | Red Slime

Magi | Clay Golem | Dark Scorpion | Blue Slime | Mummy Man

Gray Magi | Death Eye | Ropus | Dark Ropus | Knight

Page 3

Vampire | Black Knight | Cyclop | Crystal Slime | Blue Dragon

Shadow | Princess?* | Guardian

Page 4 (Bosses)

Eelagon | Queen Bee | Giga Golem | Kraken

Dragon | Dark Knight | Dark Bishop Fuelle | Dark King Onyx

Monster Acquisition Details

Here are the details for each individual monster. Number of hits required, location, and any relevant tips will all be described.

Killer Rabbit

  • Required hits: 2
  • Location: world map areas B3, C2, C3, D3, E3, F3.

Killer Bee

  • Required hits: 3
  • Location: world map areas A2, A3, B2, B3, C2, D2, etc.

Spidel

  • Required hits: 4
  • Location: world map areas A3, B3, C3, D3, E3, etc.

Goble

  • Required hits: 7
  • Location: world map areas A2, A3, B2, B3, C2, etc.

Octon

  • Required hits: 12
  • Location: world map areas C4, C4, D4, D5, E3, E4.
  • Tip: You'll need to get one to spawn close to shore. The spawn points are random, but the vicinity of the Aqua Temple tends to be a nice spot to get them.

Evil Tree

  • Required hits: 5
  • Location: world map areas A2, B2, D2.

Cloudon

  • Required hits: 1
  • Location: world map areas A1, B2.
  • Note: This one only requires one hit. The easiest way to do this is to cast Freeze and then whack the fallen Cloudon with the Bestiary. If you don't have the spell or enough magic, you must get it from a ledge, since they fly. Try from the south end of the raised area in the northwest corner of B2, or from the southern cliff area of A1.

Big Worm

  • Required hits: 5
  • Location: world map areas F3, G3, G4.

Dark Worm

  • Required hits: 12
  • Location: world map areas G4, G5.

Darkspidel

  • Required hits: 12
  • Location: world map areas C1, D1, E3, F3, G4, G5.

Dark Goble

  • Required hits: 12
  • Location: world map areas A4, A5, B4, C2, C4, B4, E4, F1, G1, etc.

Centaus

  • Required hits: 8
  • Location: world map areas A1, A4, B1, B4, C2, D1, E1, E4, F1, F4, G1, etc.

Centathrow

  • Required hits: 13
  • Location: world map areas A1, A4, A5, B1, B4, B5, C1, D1, E1, F1, G1.

Succubus

  • Required hits: 30
  • Location: Dark Tower 7th floor.
  • Note: The Succubus appears in a single room on the top floor of the Dark Tower, but you can fight her as many times as you like. Recording her is a whole lot easier if you have the Hero Shield.

Zombie

  • Required hits: 15
  • Location: world map areas A4, A5, C1, D1.

Ghost

  • Required hits: 1
  • Location: world map area A5.
  • Note: Only found in the graveyard on the world map, but takes a single hit to record.

Scorpion

  • Required hits: 6
  • Location: Grass Temple, Forest Temple, Dark Tower.

Soldier Bones

  • Required hits: 4
  • Location: Grass Temple, Forest Temple, Desert Temple, Dark Tower.

Bat

  • Required hits: 2
  • Location: Grass Temple, Forest Temple, Wind Temple, Dark Tower.

Red Slime

  • Required hits: 3
  • Location: Grass Temple, Forest Temple, Dark Tower.

Magi

  • Required hits: 1
  • Location: Forest Temple, Desert Temple, Dark Tower.
  • Note: You don't need to cast Reflect or anything fancy, just whack one.

Clay Golem

  • Required hits: 10
  • Location: Desert Temple, Flame Temple, Dark Tower.

Dark Scorpion

  • Required hits: 8
  • Location: Desert Temple, Aqua Temple, Dark Tower.

Blue Slime

  • Required hits: 8
  • Location: Desert Temple, Aqua Temple.

Mummy Man

  • Required hits: 9
  • Location: Desert Temple, Wind Temple, Dark Tower.

Gray Magi

  • Required hits: 1
  • Location: Aqua Temple, Flame Temple, Wind Temple, Dark Tower.
  • Note: You don't need to cast Reflect or anything fancy, just whack one. A Gray Magi wears a lighter cloak than a regular Magi, in case you were wondering.

Death Eye

  • Required hits: 4
  • Location: Aqua Temple, Flame Temple, Wind Temple, Dark Tower.

Ropus

  • Required hits: 13
  • Location: Aqua Temple, Flame Temple, Dark Tower.

Dark Ropus

  • Required hits: 16
  • Location: Flame Temple, Dark Tower.

Knight


Safe Way to Record a Knight
  • Required hits: 25
  • Location: Flame Temple, Wind Temple, Dark Tower.
  • Tip: For both knight varieties, try to get them on the opposite side of a wall of blocks where you can safely hit them (the Bestiary has pierce). When they're nearby they'll see you and run up to the blocks, then lose interest and turn away. This is when you can hit them. It does require a bit of patience, but it's safe.

Vampire

  • Required hits: 15
  • Location: Wind Temple, Dark Tower.

Black Knight

  • Required hits: 29
  • Location: Wind Temple, Dark Tower, world map area B1.
  • Tip: For both knight varieties, try to get them on the opposite side of a wall of blocks where you can safely hit them (the Bestiary has pierce). When they're nearby they'll see you and run up to the blocks, then lose interest and turn away. This is when you can hit them. It does require a bit of patience, but it's safe.

Cyclop

  • Required hits: 30
  • Location: Wind Temple, Dark Tower.

Crystal Slime

  • Required hits: 60
  • Location: Has a low chance of appearing randomly at different spots on the world map.
  • Tip: This one can be pretty tricky because it requires lots of hits and the Slime will run away as soon as it can. You have to do your best to corner it somewhere. There are a couple of spots that tend to work well. One is down in the desert in areas G4 and G5. Sometimes they'll spawn in a location enclosed by quicksand and/or walls. This makes it easy. Another place is the volcano region of G1. Sometimes they'll spawn on ledges with nowhere to go. The most frustrating part is just getting one to appear. Keep your eyes peeled for good chances.
  • Extra note: Several people swear that they have tried to book a Crystal Slime without ever damaging it first, yet it still dies from the Bestiary strikes before the required number of hits. This hasn't happened to me but someone offered a good explanation, which is that the Bestiary's damage seems to be tied to your sword's strength. So try equipping a weaker sword when attempting this!

Blue Dragon


Blue Dragon Example 1

Blue Dragon Example 2
  • Required hits: 60
  • Location: Has a low chance of appearing randomly at different spots on the world map.
  • Tip: This one is a lot easier than the Crystal Slime because the dragon will chase you. If you are up on a ledge and it is not, or vice versa, you cannot get hurt, but the Bestiary will still land hits. Two places that have worked for me are the area just west of Colneria and the screen just below Hotel Nialliv. You can change screens over and over until one spawns.

Shadow

  • Required hits: 6
  • Location: Aqua Temple, Dark Tower.

Princess?

  • Required hits: 2
  • Location: Dark Tower 7th floor.
  • Note: The "Princess?" turns into the Succubus after 2 hits, and is only found on the 7th floor of the Dark Tower. It does count as a separate entry even though it doesn't get a spot on the pages of the Bestiary. However, if you scroll through monster details with the triggers, the "Princess?" will show up in between the Shadow and the Guardian. It's required in order to get the Bestiary trophy as well.

Guardian

  • Required hits: 30
  • Location: world map area D2 (Sacred Forest).
  • Note: The Guardians are the enemies you fought at the very beginning of the game to get the Ancient Sword. You can fight them over again whenever you want.

Eelagon

  • Required hits: 60
  • Location: Boss of the Grass Temple (bosses can be revived and re-fought).
  • Tip: The easiest way to do this is to reduce Eelagon to just its head, and then stand in the very corner of the room with your shield up. Eelagon will approach you and hit your shield, then turn. As he begins to turn, hit him with your Bestiary (or let him run into it). He'll loop back in a circle afterwards so just repeat this over and over.

Queen Bee

  • Required hits: 30
  • Location: Boss of the Forest Temple (bosses can be revived and re-fought).
  • Tip: If you hit the small drone bees, they count toward the hit count for the boss. Watch out for attacks and then strike whatever is easier.

Giga Golem

  • Required hits: 30
  • Location: Boss of the Desert Temple (bosses can be revived and re-fought).
  • Tip: This one isn't so bad because he's pretty slow. Record him at the start of the battle when he's the least aggressive.

Kraken

  • Required hits: 70
  • Location: Boss of the Aqua Temple (bosses can be revived and re-fought).
  • Tip: Hitting tentacles with the Bestiary counts towards the hit count for the boss, so it's not so hard. Stay on the south side of the room and wait for tentacles to emerge nearby. Trick them into trying to hit you and then run up and smack them with the Bestiary before they retract. If the Kraken's body is within reach, go for that as well. Just take care to block the projectiles.

Dragon

  • Required hits: 45
  • Location: Boss of the Flame Temple (bosses can be revived and re-fought).
  • Tip: If you refrain from attacking with your sword and just use the Bestiary from the start of the battle, this shouldn't be terribly difficult. Just block or dodge his fireballs and then run up and hit his head.

Dark Knight

  • Required hits: 70
  • Location: Boss of the Wind Temple (bosses can be revived and re-fought).
  • Tip: Whereas as a boss this guy is a joke, it can be a bit tricky to record him. If you want to be safe you can block his attacks until he charges at you, then step out of the way and use the Bestiary. However, that could take ages. A speedier method would be to block his sword attacks and then run up and use the Bestiary in his small recoil period. It's not as easy as it sounds, though. You might want to bring along some red potions in case you take a lot of damage. Something to try is to block him and then move around beside him on his sword side and run into him while blocking, then use the Bestiary in the recoil period. This can sometimes lock him in that one spot for the whole round, and you might get hit less that way.

Dark Bishop Fuelle

  • Required hits: 50
  • Location: First boss of the Dark Tower (you can redo this battle even after beating the game).
  • Tip: You must hit the real Fuelle (the one with a shadow) while Lighting is cast. If you watch out for fireballs you should be okay in terms of health, but the concern here is running out of magic. Even if you've maxed out your magic it might be a good idea to bring along a blue potion or two. It also helps to use a female character and/or equip the Mage Sword which consumes less magic. If you're efficient you might be able to do it in 5 or 6 casts, but it could take up to 8 depending on luck etc.

Dark King Onyx


How to Strike Onyx
  • Required hits: 70
  • Location: Second boss of the Dark Tower (you can redo this battle even after beating the game).
  • Tip: What you want to do is position yourself between his legs where he is unable to hit you with his tail. However, in the English version they made it so he can hit you with fireballs. This makes it a bit more annoying, but the hit requirement was reduced to 70 from 300. You have to listen for the sound he makes before shooting and then run out from under him to dodge the fireball, then go straight back between his legs before he fires off a different attack. Bring along a couple of red potions if you're getting hit a lot.

Events

This section covers all in-game events/sidequests that you can do throughout the course of the game. That includes all events that get you items such as swords, Life Shards, Key Items, etc, but also things that don't net you any items directly, such as the two dream events, using the Mirror of Truth on Raejack's Blue Slime, etc. Key Items is just a table of all the items that appear in your Key Items list in-game, with a summary of how to get them. Event Checklist is an organized list of every event.

Key Items

These are in the order they appear on the in-game list of Key Items.

NameDetails
FirewoodAt Jim's Shack, talk to the girl in pink, who's out of firewood. Afterwards, go to Wardna's house and talk to the man next to the beds.
Spa EggAfter obtaining the Firewood, return to Jim's Shack and talk to the girl in pink.
Spa PowderTalk to the girl near the north entrance to Colneria, who wants to experience a spa. Then talk to the man near the entrance at Jim's Shack.
Mirror of TruthGo west from Hotel Nialliv into area C1 and walk north through the poison. You'll come to a zombie-infested area with a central area surrounded by rocks. Walk into the very middle and a message will prompt you to search. Do so to find it.
Water JarTalk to the man in the central house of Ortego.
WaterAfter obtaining the Large Water Jig, talk to the woman near the cat at the very south end of Colneria Village.
Red LetterAfter clearing the Grass Temple, talk to the left guard in front of Dotnia Castle.
Blue LetterAfter obtaining the Red Letter, talk to the woman near the potion shop in Raejack.
Yellow LetterAfter obtaining the Blue Letter, talk to the guy near Dic's house where you got the Dash Boots.
Green LetterAfter obtaining the Yellow Letter, talk to the girl who should be somewhere between the potion shop and the inn in Raejack.
Cook BookOnce you have the Spa Egg, talk to the old man hanging around Raejack's town square.
Fresh FishOnce you have the Cook Book, talk to the girl in Colneria walking around outside, usually near the stairs to the south. If you've beaten the Aqua Temple, she'll give it to you.
Fire RubyAfter getting Magic Shield in the Aqua Temple, talk to the man in the far northeast corner of Jim's Shack and he'll tell you he can make a good shield if you bring him a Fire Ruby. Afterwards, head just outside the Flame Temple. Note the pinkish rock just west of the temple. Follow the narrow path between the cliff and the lava and approach it. A message will pop up. Answer "Yes."
Natural HerbTalk to the girl standing to the right of the two houses in Colneria who wanted to experience a spa. You must have given her the Spa Powder already. Now she will request ingredients. After talking to her, talk to the girl walking around the northeast section of Raejack to get the herbs.
CypressTalk to the girl standing to the right of the two houses in Colneria who wanted to experience a spa. You must have given her the Spa Powder already. Now she will request ingredients. After talking to her, pay the man next to the beds at Wardna's House 100 gol to obtain the cypress.
Nice StoneTalk to the girl standing to the right of the two houses in Colneria who wanted to experience a spa. You must have given her the Spa Powder already. Now she will request ingredients. After talking to her, talk to the man closest to the door inside Fina's Inn to receive the Nice Stone.
Holy WoodAfter clearing the Forest Temple, talk to the man in Wardna's house who tells you there's a bat maker in Raejack. You can find this man by the square in the center of town. He'll tell you that if you bring him materials, he'll make you a bat. Go to the Forest of no Return and head 2 screens down from the sage Indigo. There's a large tree in the center of the screen, and if you walk around to the bottom of it a message pops up (only if you talked to the man in Raejack). Say "Yes."
Dog FoodUse the Mirror of Truth on the dog next to Fina's Inn. Then talk to the man next to him.
Rust SwordTalk to the man on the right at the Raejack blacksmith shop. Then after the Flame Temple, talk to the guy near the entrance in Fina's Inn.
Small RingIn a chest inside the Desert Temple.
Autograph PaperThis requires you to have completed the dancer event at Ortego. See the Event Checklist for details. After getting the Light Orb, talk to the man in the northeast area of Ortego who is standing by a fence. He will request an autograph from the dancer Mary. If you accept, he'll give you the autograph paper.
Mary's AutographAfter getting the Autograph Paper, talk to Mary, who is dancing in the southern area of Ortego.
White StuffWalk in front of the woman in the center of From Cave (area A3) and you'll automatically find it.
Hero's SoulExamine the corpse on the left side of From Cave (area A3).
AmethystAfter clearing the Flame Temple, talk to one of the girls standing around the center of town in Colneria and she'll ask you to be her friend. Accept. This event disappears once you clear the Wind Temple.
Ebon PepperYou must give the Fresh Fish to the boy by the bookcase at Candata Inn before this becomes available. Talk to the girl walking outside in Colneria, usually near the southern staircase (the same one who gave you the fresh fish). She will request Ebon Pepper. Afterwards, go to the northeast corner of Ortego, where a second salesman should have appeared next to the first one. Pay him 1000 gol to buy it.
Light GemAfter obtaining the Ebon Pepper, talk to the girl who requested it at the south end of Colneria.
RibbonTalk to a girl at the Colneria inn after clearing the Aqua Temple.
Satori NoteExamine the corpse in the first room of the Flame Temple.
DemolisherAfter clearing the Aqua Temple but before clearing the Flame Temple, talk to the man, Moyomoto, who is now at the very north end of Colneria. Come back and talk to him again after clearing the Flame Temple but before clearing the Wind Temple. There should be two people there now. Finally, talk to him again after getting the Light Orb, when there will now be three people. He'll give you the sword.
Falcon BallTalk to the man next to the bed at Hotel Nialliv.
DestroyerOnce you have the Falcon Ball and the Demolisher, take them to the man on the right at the blacksmith shop at Raejack and he'll give it to you.
Ice CandyAfter getting the Light Orb, talk to the guard at the far northeast end of the first floor of Dotnia Castle and answer "Yes."
Ultima BookThis doesn't become available until after you return to the man in the central house of Ortego with Water. Talk to the new man who is standing in front of the central house of Ortego to get the book. This event disappears once you clear the Aqua Temple.
Awesome BombObtained automatically in cave 7 at the volcano, on the way to the Flame Temple. See the Volcano Path section for more details and cave numbering.
Armored CoreTalk to the man on the right at the Raejack inn, who wants to create a mech game, before clearing the Grass Temple. After clearing the temple he'll move to From Cave (area A3). Talk to him there before clearing the Desert Temple. Afterwards, talk to him at the cave every time you beat a temple. You'll see the number of people at the cave increase each time. If you keep this up and then talk to him after getting the Light Orb, he'll give you Armored Core. If you did something wrong, a sign will appear where the man used to be saying the project has been cancelled.

Event Checklist

All events in the game are listed here for convenience. They are organized first by area in which the event begins, and then by time at which the event becomes available. The areas are organized by when you visit them. Time-sensitive events are pointed out in bold.

Dotnia Castle

After the Grass Temple:

  • Love Letter event sequence (must be done in order):
    • Talk to the left guard in front of the castle and he'll give you the Red Letter.
    • Talk to the woman near the potion shop in Raejack and she'll give you the Blue Letter.
    • Talk to the guy near Dic's house where you got the Dash Boots to get the Yellow Letter.
    • Talk to the girl in Raejack who should be somewhere between the potion shop and the inn for the Green Letter.
    • Finally, talk to the castle guard again and he'll reward you with a Life Shard.

After Getting the Light Orb:

  • On the first floor of the castle, talk to the soldier way in the back on the east side. Answer "Yes" and you'll obtain the Ice Candy.

Raejack

Available from the start:

  • At the inn, talk to the man on the right who wants to make a 3D mech game. This event disappears upon clearing the Grass Temple.
  • Talk to the inventor Dic in the northeast house and he'll give you the Dash Boots.
  • In the house west of Dic's (with the Blue Slime in front of it), talk to the old man in the back who wants you to kill 10 monsters. Come back and talk to him after defeating 10 Crystal Slimes and he'll give you a Life Shard.
  • In the house west of the one from the above event, talk to the man in the middle who can't decide who to marry and help him pick a bride. This event disappears upon clearing the Desert Temple.

After the Grass Temple:

  • A man in the shop next to the blacksmith will let you play the Block Circuit of Dash Circuit.

After the Forest Temple:

  • Find the bat maker in Raejack. He'll be by the square in the center of town. If you talk to him, he'll tell you that if you bring him materials, he'll make you a bat. Then head to Wardna's House and talk to the man who tells you there's some good wood for bats in the Forest of no Return. Afterwards, go to the Forest of no Return and head 2 screens down from the sage Indigo. There's a large tree in the center of the screen, and if you walk around to the bottom of it a message pops up (only if you were directed to the forest). Say "Yes" and you'll find the Holy Wood. Talk to the bat maker again in Raejack and he'll give you the Wood Bat.

After the Aqua Temple:

  • Talk to the inventor Dic in the northeast house after obtaining the Flame Shied. Pay him 1000 gol then stay at the inn. Talk to him again afterwards and he'll give you the Bolt Shield.

After the Flame Temple:

  • Talk to the man in the north house whom you helped pick a bride. He's now married and has a child.
  • Talk to the man on the right inside the blacksmith's shop. Afterwards, talk to the man inside Fina's Inn near the entrance to get the Rust Sword. Return to the man on the right at the blacksmith's to get the Gladius.

After the Wind Temple:

  • Talk to the inventor Dic in the northeast house and give him the 5000 gol he requests. Talk to him again after staying at the inn and he'll give you the Karasawa.
  • Use the Mirror of Truth (see Key Items for details) on the Blue Slime at the north of the village who has become a man like he wanted. The mirror will turn him into a Slime again. Stay at the inn and return to find that he's human again. Talk to him and the mirror will turn him into a Slime yet again!
Note

The Special Signboards quest is available here, but it is NOT required to get the Moon Sword, even in Japanese.

After the Forest Temple:

Talk to the old lady to play the first stage of Block Defense.