LEGO Harry Potter: Years 1-4 – FAQ/Walkthrough
PlayStation 3
FAQ/Walkthrough by CyricZ
Version: 1.1 | Updated: 02/02/11
NOTE: A lot of people on the PS3 version seem to be having a problem with glitches. Until (and if) Traveller's Tales decides to release a patch, let me give you one simple bit of advice. If you collect something, WAIT FOR THE AUTOSAVE TO FINISH before moving on. This will prevent 90% of any possible glitches. ****************************************************************************** ____________________ | | | | | _ __ ____ __ | ==================== | / / / _//___// /| | Y E A R S 1 - 4 | | / /_ / _/// ///// | ==================== |/___//__//___//__/ | | | | | |____________________| _ __ ___ | ' \ ___ \ / ___ ,'\_ | .-. \ /| \ / | |,'__ \ ,'\_ | \ | | | | ,' |_ /| _ | | | |\/ \ \ | \ | |\_| _ | |_| | _ '-. .-',' |_ _ // | | | |____| | | |\_|| |__ // | | ,'_`. | | '-. .-',' `. ,'\_ \\_| |_,' .-, _ | | | | |\ \ // .| |\_/ | / \ || | | | / |\ \| \ `-. .-'| |/ / | | | | | | \ \// | | | | | || | | | | |_\ || |\_| | | | || \_| | | | /_\ \ / | |` | | | || | | | | .---'| | | | | |\___,_\ /_\ _ // | | | \_/ || | | | | | /\| | /_\ | | //_____// .||` `._,' | | | | \ `-' /| | /_\ `------' \ | `.\ | | `._,' /_\ \| `.\ ASCII Art Courtesy of potterharry.net ****************************************************************************** LEGO Harry Potter: Years 1-4 (PS3 Version) A FAQ/Walkthrough by CyricZ Version 1.1 E-mail: cyricz42 at yahoo.com ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Hints/Tips 4. The World of Magic 4A. Spell Wheel 4B. Passive Skills 5. The Leaky Cauldron/Diagon Alley 6. Hogwarts Castle 6A. Map of the Castle 6B. Student Areas 6C. Main Castle Areas 6D. Classroom Areas 6E. Outside Areas 7. Year One - The Sorcerer's Stone 7A. The Magic Begins 7B. Out of the Dungeons 7C. A Jinxed Broom 7D. The Restricted Section 7E. The Forbidden Forest 7F. Face of the Enemy 8. Year Two - The Chamber of Secrets 8A. Floo Powder! 8B. Dobby's Plan 8C. Crabbe and Goyle 8D. Tom Riddle's Diary 8E. Follow the Spiders 8F. The Basilisk 9. Year Three - Prisoner of Azkaban 9A. News from Azkaban 9B. Hogsmeade 9C. Mischief Managed 9D. The Shrieking Shack 9E. Dementor's Kiss 9F. The Dark Tower 10. Year Four - Goblet of Fire 10A. The Quidditch World Cup 10B. Dragons 10C. The First Task 10D. Secret of the Egg 10E. The Black Lake 10F. The Dark Lord Returns 11. Bonus Levels 11A. Gringott's Bonuses 11B. Final Bonus Area 12. Collectibles 12A. Gold Bricks 12B. Students in Peril 12C. Red Bricks 12D. Character Tokens 13. Characters *INCOMPLETE* 14. Miscellany 14A. Trophies (Achievements) 14B. How To Get 100% 14C. Secret Codes 15. Standard Guide Stuff 15A. Legal 15B. E-mail Guidelines 15C. Credits 15D. Version Updates 15E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Welcome, Hogwarts students! Welcome to my FAQ/Walkthrough for LEGO Harry Potter: Years 1-4! In this guide, you'll find the means to navigate the complex Wizarding world, and pass your first four years of Hogwarts with flying colors, also known as the "whimsical" years, before it all got real. Also found in this guide are tips on how to find all those elusive collectibles, as well as bios on all the characters, lists of extras, secret codes, etc. So, wands out, because we're going on a magical adventure! ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is LEGO Harry Potter: Years 1-4? A: This is a LEGO-styled action game released in June of 2010 based around the first four Harry Potter books/films. Q: What is the ESRB rating of this game? A: This game is rated E10+, with the added descriptors of Cartoon Violence and Crude Humor. Q: Would this game be good for my kids? A: Absolutely. All violence is done towards LEGO bricks, so there's no blood, and all "dismemberment" is taken in a humorous stride. You'll find nothing more objectionable or scary than in the Harry Potter films. As far as positive aspects of the game towards kids, the gameplay is focused on exploration, discovery, and critical thinking. The co-operative gameplay style and forgiving difficulty is also a plus, as they allow parents and kids alike to play together to solve the puzzles. Q: How many people can play? Can I play online with others? A: Two, and no. Q: Does this game more closely follow the books or movies? A: The movies, in general. The thing many people will notice first is the soundtrack, taken directly from the films. Q: Can I save in the middle of a Story Event? A: Unfortunately, no. You must complete a Story Event and be returned to the main Hogwarts hub before your game will be saved. On the other hand, while in the main Hogwarts areas, or at the Leaky Cauldron, you can stop at any time by selecting "Leaky Cauldron" from the pause menu (while at Hogwarts), and then while at the Cauldron, selecting "Quit Game". This action will save your progress. Your progress is also automatically saved whenever you complete a Story Event or find a major collectible. You'll know the game is saving whenever you see Harry's head appear in the lower left corner. Q: I played as a character in a Story Event. Why can't I use him/her? A: Because that's not how it works in this game. You need to find Character Tokens before you will be allowed to purchase and use them. Q: What can I do with objects with red sparkles? A: You need a character that knows Dark Magic. Most of them, you'll know they have it because they have access to Avada Kedavra in their Spell Wheel, but some don't have AK. They are actually somewhat tough to come by, as getting most of those characters requires already having dark magic, but Lucius Malfoy only needs someone with Reducto, so he's probably the easiest. Q: I found a glitch in my game! Can I complain to you about it? A: NO. If you have a legitimate problem with the game AND what I describe for how to beat that certain area is completely not working, then please contact Traveller's Tales and explain the problem. Be absolutely sure what I've described is not working before doing so, because you honestly just might be doing it wrong. Q: Are you telling me there's no way out of the Charms Class Basement if I get stuck? A: Well, a fellow named "JonTT" (TT perhaps stands for Traveller's Tales) discovered this method, which may work for you: http://twitpic.com/2560ve ****************************************************************************** 3. BASICS ****************************************************************************** ============== 3A. Controls = ============== General Controls - Left Analog Stick: Move your character. Right Analog Stick: Move the camera. X Button: Jump. Square Button: Attack. - For Muggles or Squibs, this is simply some kind of physical attack. - For magic-using characters, this will shoot sparks out of their wand. Hold down Square and move the Control Stick to target your attack. You'll see a green circle around anything that you can strike when you pass the cursor over it. - Holding down the Square Button can also use whatever appropriate spell is necessary for the target. For example, if your target reacts to Leviosa, hold Square while targeting it and you will cast it. This works even if you don't have Levios as your Active Spell. Circle Button: Active Spell. Whichever spell your characters has active, they will cast it. Some spells require you to have a proper target Triangle Button: Shift Focus. - Tapping Triangle will change your focus to another nearby character. - Holding down Triangle will bring up the "Spell Wheel" on characters that can use magic, allowing them to switch to a different active spell. L1 and R1 Buttons: Quick-change Active Spell. Also used during Free Play to change characters. L2 and R2 Buttons: Quick-change Active Spell. This is not affected on Free Play. Start Button: Brings up Pause Menu. Controls can slightly change depending on your situation. If something specific changes per an event, I'll mention it in the walkthrough. ==================== 3B. Menus/Displays = ==================== Main Menu - New Game: Start a new game. Load Game: Load a previously saved game. Options: Opens Options Menu. --- Options Menu - Music: Toggle music on/off. Audio Volume: Adjust the volume of the audio. Brightness: Adjust the screen's brightness Screen V-Sync: Adjusts V-Sync, whatever that is. Motion Blur: With this on, movement will result in a motion blur. --- Pause Menu - Resume: Get back to the game. Options: Opens Options Menu. Extras: Opens Extras menu, where you can select any extras you've purchased. Exit: Return to Hogwarts if in a Story Event or to the Leaky Cauldron if in Hogwarts. ================ 3C. Hints/Tips = ================ Blast freakin' everything. Lay waste to the area and rack up an awesome stud total. If you find an open area, just start shooting sparks in random directions and see what falls apart. Remember your spells, too. Especially Leviosa. You can get some good studs from putting stuff together. Studs are available in four denominations, each worth a different multiple of ten: Silver - 10 Gold - 100 Blue - 1000 Purple - 10000 Studs can be hidden in the darnedest of areas. Make sure to check behind things, including the "front wall". You'll never know what could be hidden there until you check, because the camera angle sure won't let you know. ****************************************************************************** 4. THE WORLD OF MAGIC ****************************************************************************** The Wizarding World is chock full of mystical and whimsical stuff to use to affect the world around you. Here is a compilation of all the things you can do and learn. ================= 4A. Spell Wheel = ================= Accessed by holding down Triangle and changed by pressing the L or R buttons, the Spell Wheel is your character's bank for their abilities. Not all these abilities are proper spells; sometimes they're just magical items. Many are learned by progressing through the story events. Others can be purchased from Wiseacre's Wizarding Equipment in Diagon Alley. Keep in mind that certain spells will only work with certain characters. Wingardium Leviosa - The most basic spell in the game, apart from sparks shooting. This spell allows you to manipulate your environment. Any object that can have Leviosa cast upon it will have a purple aura surrounding it when you target it. Many objects just require you to hold down the button and they will be manipulated on their own, but a few will require you to do the moving yourself, which is done with the Left Analog Stick. - Can be used by most anyone in the game that has magic powers. You'll first get exposure to it when controlling Hagrid in the first Story Event. All students will learn it following the first Charms class. Scabbers - This summons Ron's pet rat, Scabbers, who will then be controlled by the player. Scabbers can crawl into small pipes along the walls to reach things humans can't. - Only Ron can use Scabbers, up until Year Three. Lumos - This spell creates a ball of light at the tip of the character's wand. It can be used to light up a dark area, but also to repel large growths of vines. Activate Lumos, then walk up to the creepers to make them shrink away. - All students learn this in the second Charms class after the "Out of the Dungeons" Story Event. Lumos Solem - An upgrade to the basic Lumos, this allows one to direct a shot of sunlight. This is specifically useful against the smaller focused Devil's Snare that seems to live within gold circles. - All students learn this in their first Herbology class after the "Out of the Dungeons" Story Event. Adult magic-users can already use it. Invisibility Cloak - A cloak that used to belong to his father, Harry receives this as a Christmas present during his first year. Wearing the cloak makes Harry completely invisible, but does make him move more slowly. He can use the cloak to sneak past people blocking his way, like prefects. - Harry gets this cloak following the "A Jinxed Broom" Story Event. Transfiguration - This base-level spell allows the caster to turn his target into a small animal for a short time. It's not particularly useful in the grand scheme of things. - All students can learn this in their first year not as a part of the story, but as a sidequest. In the Classrooms Hall area of Hogwarts (the area that leads to the Potions class), there's a prefect blocking a flight of stairs. Sneak past him with the Cloak on and you can enter the classroom. Immobilus - The Freezing Charm is used within the confines of this game as a means of trapping and dispelling Pixies. Pixies are little blue winged things, and you'll generally find them holding items out of reach. Cast this spell at them once to entrap them, then again to defeat them. - All students will learn this in their second year in a Defense Against the Dark Arts class after they learn Mandrake Handling. Adult magic-users can already use it. Expelliarmus - The Disarming Charm is used to knock a foe's weapon out of his hands. In the context of this game, it's really not used for much, not when shooting regular sparks is just as useful for defeating enemies. - All students will learn this in their second year in the Great Hall's Dueling Club after the Story Event "Dobby's Plan". Adult magic-users can already use it. Crookshanks - Hermione buys this cat (who is actually half-Kneazle, a magical creature) at the beginning Year Three. Crookshanks serves as a combination of Scabbers and Fang, in that he can climb up pipes on the wall and dig in the ground. - Only Hermione can use Crookshanks starting at Year Three. Riddikulus - This is a specific charm used in defense against a boggart. A boggart is a magical creature that has no form until it sees someone, whereby it takes the form of that person's worst fear. Using Riddikulus will cause the boggart to adopt a humorous appearance and defeat it. - Every student EXCEPT for Harry learns this in Year Three following the "News From Azkaban" Story Event. Adult magic-users can already use this. - Also, just for kicks, it's worth mentioning that many characters have specific views of boggarts and corresponding Riddikulus. Most characters will see Lord Voldemort, after the charm they'll see him as a mewling baby. Here are some specifics: Harry: Dementor (no Riddikulus) Ron: Giant Spider (falls over on rollerskates) Hermione: McGonagall telling her she's failed everything (presents her the House Cup) Neville Longbottom: Professor Snape (in his grandmother's clothes) Parvati and Padma Patil: Cobra (Jack in the box) Professor Lupin: Full Moon (floats away like a balloon) Lord Voldemort: Harry (dead Harry) Expecto Patronum - The Patronus charm is an advanced spell that conjures up a person's positive feelings and uses them as a weapon, specifically against dementors. In advanced stages, it will manifest itself in the form of an animal that represents its caster. - As far as students are concerned, only Harry will learn the Patronus Charm, after the "Mischief Managed" Story Event. Adult magic-users can already use this. Yes, even dark magic users. Reducto - The Reductor Curse is a destructive spell that breaks things apart. In the game, it is used against shiny objects as a more powerful destructive spell. - All students learn this in Year Four after the "Dragons" Story Event. Adult magic-users can already use this. Trevor - This is Neville Longbottom's toad, which is honestly not particularly useful, but it does have Scabbers-like qualities, in that he can crawl around pipes. - Only Neville Longbottom can use Trevor. Animagus - Certain magic-users have mastered Transfiguration to the point where they can change into animal form. This animal form allows them talents that are unavailable to them as humans. The following characters are Animagi and can change: - Professor McGonagall can turn into a cat (crawl through pipes and digging) - Sirius Black can turn into a dog (digging) - Peter Pettigrew can turn into a rat (crawl through pipes) - Rita Skeeter can turn into a bettle (crawl through pipes) - Professor Lupin can turn into a wolf (digging), this is naturally not being an Animagus, but a lycanthrope Avada Kedavra - The worst of the three Unforgivable Curses, the Killing Curse manifests as a great flash of green light that, once it hits its target, causes instant death. Only one person has ever survived the curse: Harry Potter, when he was one year old. - Only dark magic users have access to this curse. The specific characters who can use it are Lucius Malfoy, Death Eater, Macnair, Barty Crouch Junior, Professor Quirrell (Voldemort), Tom Riddle, and Lord Voldemort. --- This next list of spells are ones you can buy from Wiseacre's Wizarding Equipment in Diagon Alley. I'll say right at the outset that none of these spells are necessary to beat the game, and most of them aren't even that useful. For all spells but the last one, these will be go into your "red" spell slot (the same one occupied by Transfiguration and Expelliarmus). When you have your red spell as the active one, the spells will cycle about every second through a list, and whichever icon is visible on display will be the one cast. Most of these are in place just for a laugh. I WILL say however, that if you're going for trophies, it might be a good idea to buy Glacius first and only Glacius. There is a trophy associated with freezing 20 people with this spell, and it's far simpler to have it on a short rotation list rather than a long one. Slugulus Eructo - Price: 500,000 This will cause the recipient to stop for a moment to puke up a slug. Multicorfors - Price: 50,000 This will change the color of the victim's shirt. Rictusempra - Price: 65,000 This is a ticklng charm that will cause the victim to break out in laughter. Entomorphis - Price: 80,000 This hex turns the victim into an insect-like person for a short time. Tarantallegra - Price: 75,000 This jinx is used to cause the victim's legs to start dancing uncontrollably. Locomotor Mortis - Price: 30,000 This jinx ties up the victim's legs. Redactum Skullus - Price: 10,000 This hex shrinks the victim's head. Colovaria - Price: 75,000 This spell removes the victim's hair. Calvorio - Price: 20,000 This spell changes the victim's hair color and style. Anteoculatia - Price: 95,000 This jinx turns a person's hair into antlers. Herbifors - Price: 15,000 This spell causes flowers to sprout from a person's head. Glacius - Price: 110,000 This spell encases its victim in ice. Incarcerous - Price: 100,000 This spell ties up victim's body in ropes. Flipendo - Price: 125,000 This charm completely flips over its victim. Trip Jinx - Price: 40,000 This jinx causes the recipient to trip and fall over. Stupefy - Price: 150,000 The Stunning Spell is used to daze its victim for a moment. Engorgio Skullus - Price: 10,000 This hex swells up its victim's head. Accio - Price: 4,000,000 The Summoning Charm is unique among the rest of these spells. Not only is it the most expensive thing you can buy, but it actually replaces Wingardium Leviosa. It also has a slight bit of use in the game. If you target a potion component lying on the ground, you will summon it to your hand, saving you a walk. You can't just target any item, mind you; just ingredients for potions. ==================== 4B. Passive Skills = ==================== These are talents that do not need to be actively selected. Your character will have an inherent ability and you can use that character to apply that ability. Many of these are relatively unique to certain characters. Also in this list are potions: Potions are based around cauldrons that pop up all over the Hogwarts campus. In order to use any potion, you first must collect the requisite ingredients. Models of those ingredients can be seen floating around the cauldron itself, and the ingredients can ALWAYS be found in the same area as the cauldron, although you may not always have the means to get to them right away. --- Student Access - You know, I didn't even consider this the first time writing the guide, but this is technically a skill to be concerned about. Students in Hogwarts have access only to their own Common Room. If you wish to access a different Common Room, you'll need to use the Polyjuice Potion to change into a student of that House. This is further implemented in certain places where you'll find portraits that only react to students of a certain House. - Gryffindor Access: Harry, Ron, Hermione, and everyone on the character list from Katie Bell to Gryffindor Girl. - Slytherin Access: Everyone on the character list from Draco Malfoy to Slytherin Girl, plus Voldemort. - Ravenclaw Access: Everyone on the character list from Padma Patil to Ravenclaw Girl. - Hufflepuff Access: Everyone on the character list from Justin Finch- Fletchley to Hufflepuff Girl. - Total Access: Professor Dumbledore, Dobby NOTE: This may not be 100% complete, but it should suffice for the average player's purposes. Let me know if you find any others, particulary any more "total access" people. Strength - The character has particular strength of muscle beyond the average human. With this ability, one can readily pull on large chains that exist in the field. There is also a potion that can replicate this (see below). - Used by: Hagrid, Fang, Viktor Krum Goblin Key - The character, being a goblin, has access to locks and the secrets behind them, particularly at Gringott's Bank. - Used by: Griphook Rune Book - The character carries with them a blue book. This allows them to read rune cabinets in the game. They need to stand in front of the cabinet and press Circle. The four runes will light up in a particular order, and you need to match that to open the cabinet. - Used by: Hermione, Dumbledore, Professor McGonagall Strength Potion - This appears as a yellow potion in a black cauldron. To activate the cauldron, you need to throw in the three ingredients: a purple thing that I call a "thorn blossom", a "bone arm", and a "snake fang". With all three of these, press Circle next to the bubbling cauldron and you'll suddenly have the strength to pull chains. - This is learned in your first Potions Class, after the "Out of the Dungeons" Story Event. Broomstick Riding - The character can hop on any vacant broom and ride it around as a vehicle. Brooms tend to be found only in particular areas and situations. Also, be wary that different characters have different levels of skill on brooms. - Harry, Ron, and Hermione learn this skill after their first Flying Lesson following the Story Event "Out of the Dungeons". Of the three, Harry has the most skill and can fly upwards. Most other characters that have magic can use brooms like Harry can. Dig - The character can dig at spots that appear to be brown LEGO mounds with blue paw marks floating out of them. Press Square near those patches to dig. - Used by: Fang, Hermione using Crookshanks, Neville Longbottom, Professor Sprout, Sirius Black transformed, Professor McGonagall transformed, Filch using Mrs. Norris, Professor Lupin transformed Crossbow - This is technically on the Spell Wheel for Hagrid, but it's really not a spell, so I'm putting it here. There's not much to it, really. It's just something that harms enemies, like a wand that can shoot sparks but nothing else. - Used by: Hagrid (in certain Story Events ONLY) Mandrake Handling - With this ability, you can go to unmarked cupboards and collect earmuffs from them. With these earmuffs, you can safely pick up baby Mandrake plants and carry them around. You can then steer the shrieking to clear blue glass objects to shatter them, or you can take the Mandrake to a pot and press Circle to pot it and get it out of the way. - This is learned in the Herbology lesson in Year Two, right after the "Floo Powder!" Story Event. Parseltongue - The ability to speak to snakes is a rare one, and most people associate it with dark magic since Salazar Slytherin was famous for it. With this ability, if you see doors that have snakes pop out of them, you can speak to them using Circle and they'll activate something. - Harry realizes this ability after the Dueling Club event in Year Two, after the "Dobby's Plan" Story Event. The only other character who can use it in this game is Lord Voldemort, in any of his three characters. Polyjuice Potion - A rather complex potion that is brewed to change whoever drinks it into another person's form entirely. These potions are found in gold cauldrons with green goo inside them. The ingredients for the potion are a cherry, an apple, and some hair. With the potion ready, press Circle next to it and you can turn yourself into any character you've already purchased. You will remain as that character indefinitely and have all their skills and talents. The only thing that will automatically change you back is going to the next cutscene or Story Event. - This is learned in Year Two by visiting the Potions class after the Dueling Club event. Time Turner - This rare magical device is used to turn back time for its wearer. It was given to Hermione Granger in her third year so she could take a larger course load at school. In this game, using the Time Turner on grandfather clocks will turn back time so you can search the area for other useful items. - Although Hermione received this at the beginning of Year Three, she won't use it until after the Story Event "The Shrieking Shack". Ageing Potion - This bluish potion is used to give the drinker the appearance of having aged considerably. For the purposes of this game, one uses the potion to cross an "Age Line", which is a hazy blue circle on the floor. The ingredients for this potion are a banana, a palm frond, and an orange snake. - This is learned in Year Four not long after the Story Event "The Quidditch World Cup". - There are also several characters who can cross Age Lines without needing to use the potion. Among those are Dumbledore, Lord Voldemort, Professor McGonagall. Mrs. Norris - Well, it's technically a passive skill, since Filch doesn't have a spell wheel, but you can toss out Mrs. Norris by pressing the Circle button - Used by: Filch Dark Magic - This is an adapter to the Leviosa spell. Having knowledge of dark magic allows the caster to use Leviosa on black objects with red sparkles. Also, if the caster uses the spell on a human, they will be affected with the Cruciatius Curse. - Used by: Lucius Malfoy, Death Eater, Macnair, Barty Crouch Junior, Peter Pettigrew, Professor Snape, Professor Quirrell (Voldemort), Tom Riddle, and Lord Voldemort ****************************************************************************** 5. THE LEAKY CAULDRON/DIAGON ALLEY ****************************************************************************** This area is the "base" hub of the game, which is to say that this is where, like in other LEGO games, you can purchase game-related things. In case you're unfamiliar with video game terms, a "hub" is basically an area that leads to multiple other areas, but it somewhat a mission in and of itself. There is also no story-specific action that takes place in this hub, except for the very beginning of the game, but that actually takes place in a slightly changed version of the setting. Suffice to say that whenever you opt to return to the Leaky Cauldron through the menu, you'll be deposited in this area. -- Leaky Cauldron - There are five major points of interest in the inn itself. Main Door: This is in the near right corner, and appears as a sort of glowing doormat. Step on it and you'll be asked if you want to "Continue Story", which will either send you back to Hogwarts or to the next Story Event, depending on the circumstances that you left. Notice Board: These are your means for replaying old Story Events, either going through the Story again or in Free Play Mode. They appear on the post in the inn, and also have glowing doormats in front of them. Step on them and you'll be allowed to select your Story Event. After which, you'll select Replay Story or Free Play Mode. Cinema Room: Go up the stairs and through the door on the landing to find a back hallway leading to a room where you can view all cinematics you've seen. Back Door: On the back wall on the main floor is the exit to Diagon Alley. Basement: Once you learn Reducto, you can blast the basement door, which leads to the area where you build kits using the Gold Bricks you've earned in Story Events. Finishing each of these will earn you an extra Gold Brick. --- Diagon Alley - The alley itself has little for you to do, but is mostly access to all the other areas. You start on the left and you'll find open shops as you proceed to the right. First is Madam Malkin's, next is Wiseacre's Wizarding Equipment, then Eeylops Owl Emporium. At the end of the street is Gringott's. Once you get Reducto, blast the metal gate at the bottom and you'll be able to go to Knockturn Alley. --- Madam Malkin's Robes for All Occasions - This area serves two purposes. Character Purchase: At the counter, you can purchase any extra characters you have collected tokens for. These characters can then be used in a Free Play run of a Story Event, or you can change into them using a Polyjuice Potion. Custom Character: Go through the changing room in the back to find the area where you can create custom characters. These characters can be used in a Free Play run of a Story Event. CHARACTER TOKEN (Harry (Tuxedo)) - Open the right-hand changing curtain to find a changing wizard as well as the token. CHARACTER TOKEN (Hermione (Ballgown)) - Use Leviosa on the robes on the floor to put them together and receive the token. --- Wiseacre's Wizarding Equipment - This area also serves two purposes. Spell Purchase: There's a selection of spells for sale that do not appear in the game as story-based spells. Most of them are relatively useless and are only for comedic effect, but there are a few that could prove useful. All of them are described in the Spells section above. Secret Codes: If you find a secret code, head up the stairs and you'll be allowed to input it. --- Eeylops Owl Emporium - This area ALSO serves two purposes. Gold Brick Purchase: There are twelve Gold Bricks that you can purchase from the count here (assumedly to round out the total to 200). The first Brick is completely free, while the rest increase in value by 100,000 for each one. Kinda pricey, eh? Red Brick Purchase: Picking up Red Bricks in your travels and depositing them with owls will bring them to the upstairs owlery for purchase. These are your Extras, and once you buy them, you'll be able to activate them on the Pause Menu. A full list of Extras (and how to find them) is available later in the guide. GOLD BRICK - I'm sorry, there are THIRTEEN Gold Bricks in Eeylops. Blast the cage in the back and use Leviosa to put together a sweeper machine. Hop on and sweep all over the shop. You need to clean up the gray dust on the floor, and it's not all that easy to see, but it's there. --- Gringott's Wizarding Bank You guessed it. Two purposes. Bonus Levels: Ten bonus levels are available to play, and you need a certain number of Gold Bricks to play each one. Five for the first, and five more for each one, up to forty-five for the last one. You don't "spend" Gold Bricks to access these, so don't worry about using them up. Just get up to forty-five total and you'll be all right. For each bonus level you pass, you get a Gold Brick. Level Builder: Once you beat a bonus level, you can then access it again in the Builder to adjust it or start from scratch, and make your own fun times. I went into detail on how to work the builder in my LEGO Indiana Jones 2 guide, so search for that if you want info on that, but really, experience and trial and error is the best teacher for creating good stuff. --- Knockturn Alley - This can only be reached once you get Reducto and can blast the metal gate in Diagon Alley. You can enter Borgin & Burke's at the end. CHARACTER TOKEN (Igor Karkaroff) - Leviosa the planks from the wheelbarrow to make stairs to reach this. CHARACTER TOKEN (The Bloody Baron) - Once the wheelbarrow is cleared, stand on it, then zap it to be launched up. CHARACTER TOKEN (Shifty Wizard) - Blast the chest with the vines, then stand on the table to be launched up. --- Borgin & Burkes - This is where the 200 Gold Brick Challenge sits. Also, you can blast the chest with fangs on the far left side and jump down into it to find a bunch of studs. GOLD BRICK - Right behind the counter. ****************************************************************************** 6. HOGWARTS CASTLE ****************************************************************************** Unlike the Leaky Cauldron, Hogwarts is more of a "story" hub. Many Story Events are accessed from walking around Hogwarts. You will also attend classes and learn and find new things. This section will describe Hogwarts room by room. Note that things may change as you progress through the story, but nothing is ever "lost forever". You can also find info on how to find extra collectibles here. For specific events and walkthroughs to get from one Story Event to another, see the walkthroughs specific to each Hogwarts year. ===================== 6A. Map of Hogwarts = ===================== This is a bit crude, but it gives you a basic idea of how the rooms set up. Note that I haven't been completely accurate as to "direction" with the connections. I'll take it into more detail in the individual sections. --- Student Areas ========== ========== ========== ========== = SlyDrm = = HarDrm = = HufDrm = = RavDrm = ========== ========== ========== ========== | | | | ========== ========== ========== ========== = SlyCom = = GryCom = = HufCom = = RavCom = ========== ========== ========== ========== | | | | ========== | ========== ========== = SlyDor = | = HufDor = = RavTow = ========== | ========== ========== | | | | | | | | | -==========-- | -------------= UppHal =-------------- ========== | ---- To Grand Staircase Key: GryCom = Gryffindor Common Room HarDrm = Harry's Dorm HufCom = Hufflepuff Common Room HufDor = Hufflepuff Door HufDrm = Hufflepuff Dorm RavCom = Ravenclaw Common Room RavDor = Ravenclaw Dorm RavTow = Ravenclaw Tower SlyCom = Slytherin Common Room SlyDor = Slytherin Door SlyDrm = Slytherin Dorm UppHal = Upper Hallway --- Main Castle Areas ========== = GrtHal = ========== | ========== ========== ========== = GrtFoy =---= ResCor =---= BoyRes = ========== ========== ========== | | ---To Courtyard Path ========== | | = Librar =----------- | | ---To Upper Hallway ========== | | | | | ========== ========== ========== ========== ------= EntHal =----= GraSta =----= DumOff = = ResSec = | ========== ========== ========== ========== | | To Classrooms Hall ========== = MugArt = ========== Key: BoyRes = Boys' Restroom DumOff = Dumbledore's Office EntHal = Entrance Hall GraSta = Grand Staircase GrtFoy = Great Hall Foyer GrtHal = Great Hall Librar = Library MugArt = Muggle Artifacts Room ResCor = Restroom Corridor ResSec = Restricted Section --- Classroom Areas (Arrows are one way trips) ========== v<<<<<<<<<= PenUpp = ========== ========== = PenLow = ^ ========== ^ v ========== >>>>>>>>>>= DACla1 = ========== ========== ========== <<= Dungen = | | = TrCla2 = v ========== | | ========== ========== v | | | = PoCla2 = | ========== v ========== ========== | ========== ========== = ChBas1 = v = ChBas2 = = GearRm = | | ------= TrCla1 = ========== v ========== ========== | ========== | ========== | v ^ | = PoCla1 = | ========== v ========== ========== | ========== | ========== = ChCla1 = >>= ChCla2 = = DACla2 = | | | = DivCla = ========== ========== ========== | | | ========== | | | | | | | | ========== ============================== ========== ---------= ChClPa =---= ClaHal =---= NoToCo = ========== ============================== ========== | | To Entrance Hall---- To Clock Tower Courtyard (One Way) Key: ChBas1 = Charms Basement 1 ChBas2 = Charms Basement 2 ChCla1 = Charms Class 1 ChCla2 = Charms Class 2 ChClPa = Charms Class Path ClaHal = Classroom Hall DACla1 = DADA Class 1 DACla2 = DADA Class 2 DivCla = Divination Class Dungen = Dungeon GearRm = Gear Room NoToCo = North Tower Courtyard PenLow = Pendulum Room Lower PenUpp = Pendulum Room Upper PoCla1 = Potions Class 1 PoCla2 = Potions Class 2 TrCla1 = Transfiguration Class 1 TrCla2 = Transfiguration Class 2 --- Outside Areas ========== ========== ========== = OwlPat =---= Owlery =---= OwlTow = ========== ========== ========== | ========== ========== = BacCor = = CloTow = ========== ========== ========== | | = QuiGat = | ------- ---To Entrance Hall ========== | | | | ========== ========== ========== ========== ========== ========== = ClToCo =---= CorPat =---= Garden =---= CovBri =---= ForPat =---= HagGar = ========== ========== ========== ========== ========== ========== | | ========== ========== ========== ========== ========== = GrnPth =---= HerCla =---= BehGrn =---= Grnhs2 = = Lake = ========== ========== ========== ========== ========== | | ========== ========== = FlLeGr = = Grnhs3 = ========== ========== Key: BacCor = Back Courtyard BehGrn = Behind Greenhouse CloTow = Clock Tower ClToCo = Clock Tower Courtyard CorPat = Courtyard Path CovBri = Covered Bridge FlLeGr = Flying Lesson Grounds ForPat = Forest Path Garden = The Garden Grnhs2 = Greenhouse 2 Grnhs3 = Greenhouse 3 GrnPth = Greenhouse Path HagGar = Hagrid's Garden HerCla = Herbology Class Lake = The Lake Owlery = Owlery OwlPat = Owlery Path OwlTow = Owlery Tower QuiGat = Quidditch Gate =================== 6B. Student Areas = =================== Harry's Dorm - This is Harry's room that he shares with Ron, Dean Thomas, and Seamus Finnigan. The only exit is to the right, leading to the Common Room. GOLD BRICK - Blast away the four bed canopies. CHARACTER TOKEN (Ron (Hogwarts)) - Blast the chest near the exit door. RED BRICK (Fall Rescue) - Use Leviosa on the plant on the left side of the room, then blast the suitcase. Take the Red Brick and give it to the owl. CHARACTER TOKEN (Dean Thomas) - Use the Time Turner on the clock, then blast the suitcase to the left. GOLD BRICK - Use the Time Turner on the clock, blast open the large chest, and hop inside. CHARACTER TOKEN (Seamus Finnegan) - Once you have Reducto, use the Time Turner and then blast the shiny lock. Gryffindor Common Room - Where all Gryffindors can relax and chat together. Harry's Dorm can be accessed on the left side, while the right side door heads to the Upper Hallway. STUDENT IN PERIL - Cast on the boy sleeping on the couch and he'll get sucked in, then spat back out in an odd shape. Continue casting at him and he'll be restored. CHARACTER TOKEN (Gryffindor Boy) - Behind the couch. Upper Hallway - An open hallway leading to several common rooms. The portrait of the Fat Lady can be spoken to to open the way into the Gryffindor Common Room. The main exit from this area is the stairs leading down near the Slytherin Common Room. GOLD BRICK - There are five banners hanging on the walls here from various Houses. Blast all five. Hufflepuff Door - The door to the Hufflepuff Common Room, which is found near the Upper Hallway, can only be accessed once you learn Immobilus, so you get rid of the Pixie and attach the crank to the door. Of course, you can't get through the painting if you're not a Hufflepuff. STUDENT IN PERIL - There's a Mandrake going nuts in the room. Get your earmuffs and repot it. CHARACTER TOKEN (Neville Longbottom) - Use the Mandrake in the room to shatter all three glass jars. Hufflepuff Common Room - Once you open the way to the door, you need to learn Polyjuice Potion, then return to the area as a Hufflepuff (ie. Justin Finch-Fletchley). You will be able to access the painting and enter. CHARACTER TOKEN (The Fat Friar) - On the left side of the room, blast the painting, then the cake that comes out, twice. STUDENT IN PERIL - Blast both parts of the carnivorous plant in the fireplace. GOLD BRICK - You need Reducto to blast the lock off the cupboard. Leviosa the cake to the painting. Hufflepuff Dorm - To open the way to the dorm, use Leviosa on the candlestick in the Common Room to uncover a Mandrake, then plant it in the pot on the left side. CHARACTER TOKEN (Hufflepuff Girl) - Near the exit door is a chest. Blast it, then assemble the radio. RED BRICK (Christmas) - Blast the central plant, then zap every single blossom on the plant (be sure to use your targeting) to drop the brick. Slytherin Door - The door to the Slytherin Common Room can only be accessed once you learn Parselmouth and construct the snake outside the gate in the Upper Hallway. CHARACTER TOKEN (Rita Skeeter) - You need Reducto and a Strength character for this. Blast all the shiny floor covers to find pieces for a chain. Pull both chains as the Strength character to get the water flowing in the middle, which can boost you up to the token. Ravenclaw Tower - This is accessed from the far right door in the Upper Hallway. Once you learn Riddikulus, defeat the boggart to find banners that you need to place on the gate, then climb up the stairs. CHARACTER TOKEN (Penelope Clearwater) - Zap open the door on the left and assemble the telescope. Ravenclaw Common Room - Naturally, you need to use Polyjuice to turn into a Ravenclaw, which means you have to buy one from Malkin's. "Ravenclaw Boy" is probably the easiest and cheapest to get. CHARACTER TOKEN (Gabrielle Delacour) - Zap the gray chest on the upstairs landing to release a Quaffle, then follow it around to the moose head. RED BRICK (Hogwarts Crest Detector) - First, Leviosa the middle table into a flat surface, then Leviosa several other pieces around the room to put together a raven. Once it's assembled, you'll see mist come off it. Zap it and it will drop the brick. GOLD BRICK - Find and zap five gold books. The first three are in the Common Room, and are found by knocking them away from objects. The other two are under the second bed from the left in the Dorm, and under the far-right bed in the Dorm. Ravenclaw Dorm - Once inside the Common Room, the Dorm can be accessed at the bottom floor in the back. CHARACTER TOKEN (Padma (Ballgown)) - Zap the leftmost bed. STUDENT IN PERIL - Leviosa the nearby chain onto the vicious book. Slytherin Common Room - First possible way to get inside here is by using the Slytherin Disguise of either Harry or Ron, and you can't get those until you get Reducto. CHARACTER TOKEN (Slytherin Boy) - Zap the painting, and then the suitcase that tumbles out of the sofa. CHARACTER TOKEN (Slytherin Girl) - There are five green lanterns to ignite with Leviosa. Two are in the first room, and three are in the second, one of which is high on a bookshelf. Slytherin Dorm - Easily accessed from the Common Room. It's getting to the Common Room that's the tough part. RED BRICK (Score x4) - One of the easiest ones. It's sitting right next to a bed. STUDENT IN PERIL - Leviosa the books on the shelf where the student is trapped behind. GOLD BRICK - There's a small cabinet behind the bath that can be blasted open, which dumps some stuff in the bath, causing it to turn into a hot tub. ======================= 6C. Main Castle Areas = ======================= Grand Staircase - The giant staircase with moving stairs and hundreds of portraits lining the walls. The exit at the top of the stairs leads to the Upper Hallway, while the exit at the bottom leads to the Entrance Hall. GOLD BRICK - You'll probably start this one without realizing it, but you won't be able to finish until Year Four and learn Reducto. Zap the picture of the Quidditch player holding a Quaffle and it will be tossed high up to another painting. Now, use Reducto to make your way up to the top of the stairs and move the painting blocking the Quidditch player, then zap that one so it gets tossed down a couple of flights. Zap the last painting and the Quaffle will end up above. Use paintings to move the stairs so you can reach the Gold Brick at the top. STUDENT IN PERIL - Pretty much right next to where the Gold Brick lands, encased in webbing. CHARACTER TOKEN (Professor Binns) - One flight down from the top is a gargoyle with two candles flanking. Leviosa one candle onto the other. CHARACTER TOKEN (Percy (Sweater)) - In front of the blue door partway up the stairs is a pair of flowers. Zap both. Entrance Hall - This is the main Entrance Hall of Hogwarts. Exits are on the right, leading to the Grand Staircase, on the far left, leading to the Classrooms Hall, in the back on the ground floor, leading to the Great Hall Foyer, and a secret passage in the lion statue on the upper floor, leading to the Courtyard Path. GOLD BRICK - Blast six floating candles. Two of them are flanking the door in the back (the one that leads to the Great Hall). There is one (which is already lit) over the door on the left leading to the Classrooms Hall. Another two are floating over the gold armor suits, and the last one is in the back up the stairs. STUDENT IN PERIL - Blast the bookshelf on the left side to knock out some books, then Leviosa them into stairs and climb up. CHARACTER TOKEN (Doris Crockford) - You need to Leviosa nine torches between this area and the Courtyard Path, and there's one in the Courtyard Path that you can't access until you learn Reducto. There are six in this room, all around the walls, and three (including the one with the shiny lock) in the Courtyard Path. Great Hall Foyer - This area is accessed from the back of the Entrance Hall and connects to the Great Hall. STUDENT IN PERIL - To the left of the door of the Great Hall is a rolled up Slytherin banner that you may have to tilt the camera up (Right Stick) to see. Zap it to release the student. GOLD BRICK - There are four rolled-up banners to unroll. Two flank the stairwell (Ravenclaw and Hufflepuff) and the other two flank the door to the Great Hall (Slytherin and Gryffindor). Zap them all. CHARACTER TOKEN (Harry (Blue Shirt)) - Once you make the Polyjuice Potion, disguise yourself as a Hufflepuff (like Justin Finch-Fletchley) and talk to the painting on the right side of the room. You'll find the token behind the stairs. CHARACTER TOKEN (Witch (White)) - With Dark Magic use it on the cabinet to the far left. To get inside these curtains, you need to use Scabbers or Crookshanks to crawl up the pipe, although by the time you get Dark Magic, you've probably done that ages ago. Great Hall - This is the main convocation place for Hogwarts students and staff, as well as where they eat their meals. STUDENT IN PERIL - On the left-hand wall. Just cast him down. GOLD BRICK - There are six sets of pitchers and glasses of pumpkin juice. There is one on each table, including the staff table in the back, except for the far right table which has two. You might need to stand behind the tables to properly zap them and make the Gold Brick appear. It's kind of out of reach, but at the north end of three of the tables are plates you can zap to turn into platforms to let you climb up. RED BRICK (Character Studs) - In the back-left corner is a turkey. Blast it and wait for it to finish its thing, then carry the parcel to the owl on the right-hand wall. GOLD BRICK - Learn Expelliarmus in Year Two CHARACTER TOKEN (Molly Weasley) - Once you learn Reducto, blast the shiny object on the left side of the staff table. CHARACTER TOKEN (Colin Creevey) - Once you learn Reducto, blast the shiny object on the right side of the staff table. Restroom Corridor - This area contains a couple of restrooms, as well as a lot of plumbing. CHARACTER TOKEN (Hermione (Cat)) - Return to this area with Hermione (you don't have the option during Year Two) and have her open the rune cabinet. GOLD BRICK - Once you have Reducto, climb the stairs to the upper floor and blast away the pipes. In the maze on the wall, navigate the shell through the course (your AI partners should help you with the blockades), then zap the shell once it's out. Follow the snail. Library - The library is open to you once you use Riddikulus on the boggart in the Entrance Hall and take the key to the upper-left door, but there's very little you can do there until Year Four. CHARACTER TOKEN (Susan Bones) - Put together books on the left-hand wall and you may find a torch. Leviosa it to light the other torches. You can then zap the torch near the painting of the wizard and he'll head to another painting. Ride on the yellow flower he sprouts up to the token. CHARACTER TOKEN (Ravenclaw Girl) - Once you learn Reducto, blast the lock off the door and assemble the radio. Restricted Section - To access this area outside of the Story Event, you need to learn the Ageing Potion and have access to the Library (see above). In the library, light the wizard painting on fire, blast the windows on the left wall, and blast the chest in front of the other painting to have the ingredients to make the potion and cross the Age Line, as well as open the door. CHARACTER TOKEN (Alicia Spinnet) - Have Hermione open the rune-covered cabinet in the back right, then assemble the cart. Ride it around over the five purple books. RED BRICK (Red Brick Detector) - On the floor in front of the back right bookshelf are three books. Move each one onto the shelf next to the book of the same color to drop the brick. STUDENT IN PERIL - You need to get rid of the Mandrake on the upper floor of the right-hand side. To get up there, first blast the red book on the shelf below, then use Crookshanks to dig up some gnomes, who will make you a ladder. To get the earmuffs, go to the left side and stand on the open yellow book so you can be lifted up to the bouncy book to the left. Just blast the ghost away and take the earmuffs. GOLD BRICK - You need to zap three hats. One each are on both of the upper balconies. See above for how to get up there. The last is being held by a couple of Pixies you'll have to Immobilus. CHARACTER TOKEN (Wizard (Red)) - You need dark magic. Go up to the top left and use dark magic on the black cabinets. You'll need to defeat several enemies to get the token. Muggle Artifacts Room - Once you learn Reducto, go up the Grand Staircase to the fourth landing and blast the chest to find a steering wheel. Giving it to the painting will move some stairs up to a door you can enter. CHARACTER TOKEN (Dudley Dursley) - Blast the computer twice. RED BRICK (Score x6) - Zap the printer to print out a Red Brick. CHARACTER TOKEN (Mr. Mason) - Blast the bobble-head doll, then the next two that pop out. CHARACTER TOKEN (Mrs. Mason) - Zap the vacuum cleaner. GOLD BRICK - You need three rabbits to get the car going again. Zap the painting and Leviosa the letter into the post box, then stack the desks near the shelf and hop up to zap the box, then zap the TV on the far right four times. Boys' Restroom - Once you learn Reducto, blast open the door in the Restroom Corridor to enter this. STUDENT IN PERIL - Blast the left-hand stall. CHARACTER TOKEN (Madam Hooch) - Near the closets on the right side is a can of spray paint. Move it around to make graffiti and the token will appear. RED BRICK (Score x8) - Use Leviosa to move two showerheads to their respective showers, then zap all four to make the Red Brick appear. Dumbledore's Office - Once Year Four ends, you can now go to the top of the Grand Staircase and Leviosa the gargoyle out of the way to the Headmaster's office. RED BRICK (Invincibility) - Simply walk up to Fawkes the Phoenix and he'll burst into flame, leaving this behind. GOLD BRICK - Use Reducto on the chest with the lock to get this one. CHARACTER TOKEN (Nearly Headless Nick) - Blast the vials on the rack on the right, and you'll get this. CHARACTER TOKEN (Professor Dumbledore (Grey)) - You need to make the Strength Potion. Thorn blossom is with a pixie on the right, snake fang is in the jellybean jars on the right (match up the colors), and bone arm is in the golden armor. Pull the chain at the top of the stairs, then blast apart the orrery to find the Sorting Hat, who drops this. CHARACTER TOKEN (Professor Dumbledore) - You need dark magic. Your target is the red and black chest in the very back of the room. ===================== 6D. Classroom Areas = ===================== Classrooms Hall - This is an open hallway leading to several classrooms, but it also has several blockades for when you learn greater spells. It has exits leading back to the Entrance Hall, to the Charms Class Path (to the left), to Potions Class (back wall on the first floor, behind the vines), and the Transfiguration Class (upper floor on the right side). Other exits will come up as you progress through the game. CHARACTER TOKEN (Gryffindor Girl) - Once you have Lumos, you can access the east part of the area. There's a student nearby holding the token. Zap him twice, and when he heads down to where the Potions class is, Leviosa the nearby pot to scare him off with a snake. CHARACTER TOKEN (Lee Jordan) - You can do this once you get the Invisibility Cloak, or any time after Year Two starts. Head on up the right-hand stairs and blast the gold statues on the far right. CHARACTER TOKEN (Ernie Macmillan) - Once you learn Mandrake Handling, take the Mandrake near the left-hand stairs and shatter some glass. There's a rose right near you, then bring it up the stairs and walk around to find the rest of the six glass objects. They're pretty easy to spot. CHARACTER TOKEN (Hannah Abbot) - Once you learn Mandrake Handling, you can use Leviosa on all eight torches in this room. One is behind the glass on the left-hand stairs, which you need the Mandrake for. Six are dotted around the main floor area, and the last is up the right-hand stairs, which you can either use the Invisibility Cloak to sneak past the prefect in Year One, or just go up the stairs, as they're clear in Year Two. GOLD BRICK - Once you learn Reducto, assemble the giant H near the DADA classrooms, then blow up the shiny part that results. CHARACTER TOKEN (Millicent Bulstrode) - Use Dark Magic on the cupboard near the DADA classes. Charms Class Path - This is a small path leading from the Classrooms Hall to the two Charms classes. STUDENT IN PERIL - Leviosa the Quaffle (the red ball) off the shelf on the left side. Charms Class 1 - The first Charms class is where you learn Wingardium Leviosa. GOLD BRICK - Learn Wingardium Leviosa CHARACTER TOKEN (Boy) - On the upper floor, go to the back bookshelf and use Leviosa to rearrange the books. GOLD BRICK - You can't get this until Year Four. Once you learn Reducto and get access to the basement, you'll finish it and come flying out into the brick. Charms Class 2 - The second Charms class is where you learn Lumos. GOLD BRICK - Learn Lumos CHARACTER TOKEN (Girl) - Blast the four "spine" lanterns in the room to make this appear on the upper ledge. Potions Class 1 - This class is accessed from the Classroom Hall once you learn Lumos and can repel the vines blocking access. GOLD BRICK - Learn Strength Potion CHARACTER TOKEN: Justin Finch-Fletchley - Unlocked while making Polyjuice Potion. GOLD BRICK - Learn Polyjuice Potion GOLD BRICK - Learn Ageing Potion Transfiguration Class 1 - This class is accessed from the Classroom Hall any time after you get the Invisibility Cloak, which you can use to sneak past the prefect blocking the stairs on the far right. GOLD BRICK - Learn Transfiguration DADA Class 1 - This class is accessed starting Year Two, once you learn Mandrake Handling. It's past the glass up the left-hand stairs in the Classrooms Hall. GOLD BRICK - Learn Immobilus CHARACTER TOKEN (Station Guard) - In Year Three, Leviosa all four torches in the room. GOLD BRICK - Learn Riddikulus CHARACTER TOKEN (Parvati Patil) - In Year Three, find four blue books to zap. Two are in plain sight. One is up on the stairs, and the fourth is behind a rune cabinet. CHARACTER TOKEN (Ginny Weasley) - With Dark Magic, use dark magic on the back gate to find this. North Tower Courtyard - Once you learn Riddikulus, you can defeat the boggart in the Classrooms Hall and get the key to the door on the far right side, which leads here, which connects to the Divination classroom. CHARACTER TOKEN (Oliver Wood) - Zap each of the clustered tufts of grass to find the components for the Strength Potion. Use it to pull the chain and release eight golden rings. Fly through them as Harry. Divination Class - This stuffy room is situated in the North Tower, accessed from the courtyard. GOLD BRICK - Tea Leaf Reading Lesson CHARACTER TOKEN (Professor Trelawney) - With Griphook, open the safe in the back right. CHARACTER TOKEN (Hermione (Blue Top) - With Dark Magic, use dark magic on the cabinet in the back right. DADA Class 2 - Lupin rents this out for teaching Harry the Patronus charm. It's found to the left of the regular DADA classroom. GOLD BRICK - Learn Expecto Patronum GOLD BRICK - Learn Reducto in Year Four CHARACTER TOKEN (Ron (Pyjamas)) - In Year Four, Leviosa all four torches in this room. CHARACTER TOKEN (Parvati (Ballgown)) - Year Four, blast three webs in this room. One is at the top of the stairs, and the other two are high on the left and right walls, respectively. GOLD BRICK - Use Reducto on seven shiny objects in this room that aren't the stuff that the students are trapped under. There are a couple held by Pixies, one in a rune cabinet that Hermione can open, one under a birdcage that you need to Leviosa, and the shiny wall in the back. RED BRICK (Fast Magic) - With Dark Magic, use dark magic on the globe in the back to find the brick. Potions Class 2 - Once you finish the Ageing Potion, you can move on through the right hand door to this room. GOLD BRICK - You need to unlock the three green locks to have access to pretty much anything in this room. First, use Reducto to blast the shiny safe to uncover a Polyjuice cauldron you'll probably need. Turn into a Hufflepuff and talk to the painting for one key. Leviosa the gargoyle to the left of the snake, then turn it into a safe lock that you can use Griphook's key on. Lastly, open the rune cabinet on the far right with Hermione. Once all locks are open, you can stack blocks to reach the top. For the Gold Brick, you'll need someone older to cross the Age Line. CHARACTER TOKEN (Professor Snape) - Once you reach the top, blast the chest with the shiny lock on the far left. RED BRICK (Score x10) - Stack the blocks so you can reach the right side and this Red Brick. Gear Room - This area is accessible from the first DADA Classroom once you learn Reducto. Blast the chest and assemble pieces to a door. Actually getting around this room is a challenge in itself. Start by using Leviosa on the waterwheel, which will allow you access to a snake fang. To get to the upper area, head to the right and start hopping across the gears, avoiding the steam. Watch the gear on the far right (it may help if you use Lumos) and jump up when you see a notch that you can climb up. Blast the small gears on the back wall and Leviosa them together to drop a bone arm. Lastly, put together the gray pieces to make stairs to get to the far left area. STUDENT IN PERIL - Once you climb up the first waterwheel, blast the web. CHARACTER TOKEN (Viktor (Tuxedo)) - Seven lanterns in the area need to be zapped. Three are at the entrance, one is on the right side, and the last three are on the upper left. CHARACTER TOKEN (Harry (Maze Task)) - Blast the three Hogwarts banners on the back wall. RED BRICK (Regenerate Hearts) - There are five boggarts to defeat in here. The first is right in front of you. The second is up the first waterwheel. The third is on the right end near the stair pieces. The fourth is in the upper-right and can be brought down by blasting the nearby small gears and putting them together. The last requires a Strength Potion. The snake fang is near the waterwheel, the thorn petal is with one of the other boggarts, and the bone arm is in the upper-right with the fourth boggart. Transfiguration Class 2 - The second class can be accessed by using Reducto on the lock in the first classroom. GOLD BRICK - Transfigure the dummies as they come out. You need to fill up the cages with three animals each, as you can see on the right side. CHARACTER TOKEN (Professor McGonagall) - This is given to you along with the Gold Brick. CHARACTER TOKEN (Fred Weasley) - Behind the chalkboard near the cupboards. You can see it if you blast the board itself. Charms Class Basement 1 - Once you learn Reducto, blast the lock on the trapdoor in the first Charms Classroom. STUDENT IN PERIL - Encased in a web on the right side of the room. CHARACTER TOKEN (Mad-Eye Moody) - Blast the two globes in front of the dragon statue, then move the pieces onto the statue. RED BRICK (Extra Hearts) - With Dark Magic, use dark magic on the globe on the right end to find this. Charms Class Basement 2 - You need to use Polyjuice to turn into Griphook so you can use his key in Charms Class 2 to get down here. CHARACTER TOKEN (Professor Flitwick) - Once you enter, turn on Lumos so you can see where not to step (not on the vents). There's a boggart at the end to defeat for the token. STUDENT IN PERIL - At the end of the trench, which you cannot reach until you're past the vents, is this guy tied up in Devil's Snare. Dungeon - Accessible once you reach the end of the Charms 2 Basement. GOLD BRICK - Use Lumos on the vines on the right hand, then again on the left. RED BRICK (Character Token Detector) - With Harry and someone with Dark Magic (or just with Voldemort) talk to the snake on the far right, then use dark magic on the resulting globe. Pendulum Room Upper - This is accessed from the first DADA classroom by bringing down the black gate with dark magic. There's a Character Token immediately behind it, but further is another whole room. CHARACTER TOKEN (Draco Malfoy) - Head to the left, getting rid of all the Pixies. All four get you the token. Pendulum Room Lower - This is accessed from the Upper Pendulum Room. There's a staircase at the far end that will bring you here. CHARACTER TOKEN (Professor Quirrell) - At the far end of the room this sits. To get across, get rid of all the Pixies and jump carefully. The Slytherin guys may try to push you back, but won't all the time. GOLD BRICK - Get rid of the two Pixies holding up the pillars at the end. =================== 6E. Outside Areas = =================== Courtyard Path - This is a small area accessed by a secret passage in the Entrance Hall, which connects to both the Clock Tower Courtyard on the left and the Garden on the right. CHARACTER TOKEN (Madam Pince) - Once you learn Reducto, you'll need it to blast the lock on a relief in this area. You need to zap two other reliefs (further off to the right, no locks on them) to make the token appear. Clock Tower Courtyard - This is a large open area with a fountain in the center, connecting directly to the Courtyard Path on the right and the Greenhouse Path on the left. The way to the Back Courtyard is opened in Year Two. STUDENT IN PERIL - On the left side is a student being harrassed by three others. Zap any one of them and they'll run off. RED BRICK (Collect Ghost Studs) - Zap all four statues around the fountain and Leviosa the pieces together to find this. CHARACTER TOKEN (Hufflepuff Boy) - Once you learn Mandrake Handling, grab the Mandrake that's bugging everyone and carry it around, shattering the glass around the five roses. There's one in the right-hand alcove, one in the left-hand, and three in the main area. CHARACTER TOKEN (Ravenclaw Prefect) - Once you learn Reducto, blast the shiny objects in the middle of the fountain to create, erm, lemonade puddles. Use the plunger to mop it all up. GOLD BRICK - Once you get dark magic, use it to blow up the red armor suit, take the broom, and fly through all the stud pockets. Greenhouse Path - This path area comes from the Main Courtyard to the right, and leads straight back to the greenhouse and Herbology Class. The gate on the left goes to the Flying Lesson Grounds. Herbology Class - The greenhouse is accessed from the back of the Greenhouse Path. GOLD BRICK - Learn Lumos Solem GOLD BRICK - Learn Mandrake Handling in Year Two GOLD BRICK - After Mandrake Handling, start blasting up the back until you raise a flower out of a pot. Jump on top of that flower, then on top of the cupboard, and you can make the jump to the brick. Flying Lesson Grounds - This open field is where students first learn flying, and is accessed by a gate from the Greenhouse Path. GOLD BRICK - Learn Broomstick Flying CHARACTER TOKEN (Harry (Quidditch)) - Once you get Crookshanks in Year Three, use him to dig up the five spots on the ground. GOLD BRICK - Once you learn Reducto, blast the lock on the chest to release some rings. Fly through them all to make this appear. CHARACTER TOKEN (Viktor (Dragon Task)) - You get this along with the preceding Gold Brick. Garden - This small area connects the Courtyard Path (from the left) to the Covered Bridge (to the right). Covered Bridge - This bridge connects the Garden (from the left) to the Forest Path (to the right). Forest Path - This open field exits from the Covered Bridge to the left, and initially just goes back to the Quidditch Gate, although you can also see Hagrid's Hut out here. Later, you'll be able to access Hagrid's Garden, then the Lake in Year Four. GOLD BRICK - There are three rocks that are disassembled at the point where the paths meet. Bring them up using Leviosa and Lumos, and put them together, then use Leviosa on the nearby brushes to clean them off. CHARACTER TOKEN (Percy Weasley) - Search the area for four carrots buried in the ground and Leviosa them out. There are two down by Hagrid's, one closer to the Quidditch Gate, and one by the rocks near the entrance. STUDENT IN PERIL - Down by Hagrid's hut, wrapped in Devil's Snare. RED BRICK (Fast Dig) - On the path to the Quidditch Pitch, Leviosa together a rain cloud from blue disks and move it left and right to raise four flower patches. Leviosa all four patches to make the Red Brick appear. CHARACTER TOKEN (Ginny (Cardigan)) - You need Immobilus for this. Use it on the Pixies with the pumpkin to find that it's a flying pumpkin, then get rid of the Pixies holding the blue rocket, then zap it to fire it off, creating this token. Fly up using the pumpkin. CHARACTER TOKEN (Cedric (Lake Test)) - When you have Reducto, blast the chains holding the green rocket and set it off. Again, take the flying pumpkin up to it. CHARACTER TOKEN (Viktor Krum) - Once you have dark magic, use it on the red rocket. Again, take the flying pumpkin up to it. Quidditch Gate - Just outside the Quidditch pitch is this staging area. STUDENT IN PERIL - Near the moving billboard, Leviosa a nearby scroll to stretch it out into a trampoline. CHARACTER TOKEN (Padma Patil) - At the gate, Leviosa all four Slytherin flags. CHARACTER TOKEN (Katie Bell) - At the gate, Leviosa all five Gryffindor flags. One is out to the left near the billboard. CHARACTER TOKEN (Ravenclaw Boy) - Go to the popcorn stand at the far right and Leviosa all four corn cobs onto the stand. GOLD BRICK - Stand on the bench to the right of the tent and another student will Leviosa you up to the top. Walk to the left and Leviosa the Quaffle down the chute to the box. GOLD BRICK - You need the Time Turner. Use it on the clock, then have Crookshanks dig up the nearby spot. Leviosa the pieces together, then use Leviosa a couple more times to get the band going. CHARACTER TOKEN (George (Quidditch)) - You need the Time Turner. Use it on the clock, then head to the far right. Have Crookshanks dig up the spot, then Leviosa the sun cloud together. Leviosa the two sets of corn stalks into the popcorn stand. RED BRICK (Stud Magnet) - You need the Time Turner. Use it on the clock, then head to the frozen block at the far right. Leviosa the chisel over the block to start chipping away at it until the brick is unearthed. STUDENT IN PERIL - You need Reducto. Use the Time Turner, then blast the lock on the chest. Use Leviosa to release the student. Hagrid's Garden This is accessed by the swinging door near Hagrid's hut, starting Year Two. CHARACTER TOKEN (Ron (Brown Jacket)) - Use Leviosa on all three clusters of mushrooms in the area. STUDENT IN PERIL - There are several things to Leviosa in Hagrid's Garden, including a pot, a picnic basket, and a water bucket. Once you zap and Leviosa a bunch of things, you'll make up a picnic. Eventually you'll make a vegetable that turns into a balloon and lifts away the student. GOLD BRICK - Once you all go to Hagrid's, Ron will get a case of slug puking. Using Fang to dig and generally zapping and Leviosa-ing the back area, you'll find parts to put together a salt shaker. This also includes stuff that comes with the Student in Peril above. Once you complete it (the black part goes on the top), Ron will be back on the team. GOLD BRICK - Learn Buckbeak Handling STUDENT IN PERIL - Use the Time Turner. You'll see this student pinned under a pumpkin. CHARACTER TOKEN (Petunia Dursley) - Use the Time Turner. Have Fang dig up the far right mound of dirt. GOLD BRICK - Use the Time Turner. Hagrid needs help warming up Norbert, so first attach the scarecrow head to the scarecrow, then have Fang dig up the dirt that just loosened. Zap all the pumpkins and assemble a chain that Hagrid can pull, then assemble the hearth and move the egg to it. CHARACTER TOKEN (Amos Diggory) - You need Reducto. Blast the locked box and defeat the boggart inside. CHARACTER TOKEN (Gilderoy Lockhart (Green Jacket)) - You need Reducto. Use the Time Turner, then blast the lock on the axe near Hagrid's hut. Back Courtyard - You start Year Two in this area, and will soon find that it connects to the Main Courtyard. CHARACTER TOKEN (Angelina Johnson) - In the halls around the courtyard are torches. Zap all ten to make this appear. CHARACTER TOKEN (Hufflepuff Prefect) - Once you learn Immobilus, zap the Pixies in this area, then stack the blocks. CHARACTER TOKEN (Slytherin Prefect) - You need dark magic to affect the dark chest in the courtyard. Use Leviosa on the watering can and seed, then use it again to lift yourself up with the flower. Clock Tower - This room of grinding gears can be accessed once you learn Riddikulus and can defeat the boggart in the Main Courtyard. STUDENT IN PERIL - Just as you enter, you'll find a student entangled in web. Zap them. RED BRICK (Score X2) - Zap the treasure chests flanking the four clock pedestals and place each clock man on his proper pedestal to release the brick. To get up to the upper level where the owl is, you need to take care of the Pixies that are keeping the gears turning. CHARACTER TOKEN (Vernon Dursley) - In the upper area, speak to the snake with Harry, then blast the other snake when it gets stuck in the mouse hole. GOLD BRICK - Zap the picture of a clock to get a gear. Leviosa that gear onto the purple spot. CHARACTER TOKEN (Milkman) - Use the Time Turner on the clock. It's in plain sight on the lower floor. CHARACTER TOKEN (Madam Rosmerta) - You need Reducto. Use the Time Turner, then blast the cabinet in the back right. Then, use Hermione to open the rune cabinet. GOLD BRICK - You need Reducto. From where you got Rosmerta's token, you'll get pieces for a green clock hand. Blast the painting on the left side to get the pieces for a blue clock hand. Leviosa them to the clock, then Leviosa both at the same time to make it three o'clock (remember you're looking out from the inside). Path to Owlery - This short area can be accessed once you learn Riddikulus. Head to the Back Courtyard and defeat the boggart to find a crank to the back door leading here, which leads to... Owlery - This tower houses all the school's owls, including those owned by students. CHARACTER TOKEN (Hermione (Grey Hooded Top)) - Simply Leviosa the nearby rolled up bridge to make stairs to it. STUDENT IN PERIL - Zap the two owls on the back wall to unfurl a scroll. GOLD BRICK - Use the Time Turner on the clock. In the past, use Leviosa on the three packages on the right side of the room and put them in the proper order. STUDENT IN PERIL - Use the Time Turner on the clock. Zap the student in the birdbath. CHARACTER TOKEN (Barty Crouch Senior) - You need Reducto. Use the Time Turner, then blast the cupboard, assemble the cleaner, and take care of the owl droppings on the ground. Owlery Tower - The top of the tower needs the following for access: in the Owlery, zap the chest on the floor, then Leviosa it. Now, climb the stairs and Leviosa together the lift. This gives you three owls for the lift, but you need a fourth. Leviosa the egg on the wall through the maze, then drop it out and zap it for the fourth, so you can ride up. GOLD BRICK - Leviosa the feather to the painting, then put together the lid to the chest. CHARACTER TOKEN (Cho Chang) - There is a gramaphone in this tower. Smash up objects to find three records. Leviosa a record on, then zap it off. Play all three to make the token appear. CHARACTER TOKEN (Hermione (Hogwarts)) - Use the Time Turner on the clock in the Owlery. Zap the painting on the left hand wall so you can use the lift to get up here. Once in the room, zap the plant to make the painting sneeze, then Leviosa together the gramaphone. RED BRICK (Gold Brick Detector) - Use the Time Turner on the clock in the Owlery and get up here like above. Once you make the painting sneeze, attach the piece near the broken wall to the projector, then Leviosa the Red Brick out of the movie. Behind Greenhouse - Once you learn Reducto, you can smash the shiny lock in the Greenhouse to get here. CHARACTER TOKEN (Fleur Delacour) - Blast open the chest with Reducto. Greenhouse 2 - From Behind Greenhouse, you'll find an arrow of studs pointing to this small doorway, leading to this room. STUDENT IN PERIL - First drop down and grab some earmuffs from the cupboard so the Mandrakes don't bother you. The snake fang is on the upper floor. The bone arm is on the lower floor, on the right side, and the thorn blossom is in the plant on the left side of the room. Zap it to make it sprout it. With the Strength Potion, pull open the door to free the kid. RED BRICK (Singing Mandrake) - Blast the plant on the right side of the room so it spits out leaves. You'll need to Leviosa them into stairs. Now, start herding Mandrakes upstairs. There's one behind the gate so you need to free the student first. Once all three are potted, the brick appears. Greenhouse 3 - From Behind Greenhouse, this is behind the doors at the back of the path. CHARACTER TOKEN (Drummer) - Defeat the boggart on the upper floor. CHARACTER TOKEN (Professor Sprout) - Ride up the bench to the upper level on the right side and grab the earmuffs, then take the Mandrake and use its scream on five glass objects which are all pretty obvious. The Lake - This area can be accessed with Reducto. It's the shiny locked door on the far right side of the Forest Path. GOLD BRICK - Leviosa the fishing pole to create the pieces for two frogs. Ride the frogs through the reed gates that pop up. STUDENT IN PERIL - Zap the boxes and assemble the bridge to the student. CHARACTER TOKEN (Ron (Tuxedo)) - Save the Student in Peril to get this. CHARACTER TOKEN (Bassist) - Blast all the black Blast-Ended Skrewts that show up in the ground here. ****************************************************************************** 7. YEAR ONE - THE SORCERER'S STONE ****************************************************************************** Once you select a New Game, you'll immediately enter the first Story Event. ====================== 7A. The Magic Begins = ====================== "Yer a wizard, Harry." - Hagrid True Wizard at 69,000: This seems like a tall order, but it's really not that bad. One thing you'll need to learn quickly is how to find big studs in nooks and crannies of the level. For example, you can go to the corner on either side of the bar in the Leaky Cauldron to find a blue. But really, why stop at blues? You can find a purple (worth 10,000) in the Alley by putting together a red and blue spring, and having Harry jump up to the roof to the left. You can get another in Gringott's by lighting all eight desk lamps that aren't lit. Finally, you can get one in the vaults by opening the right-hand vault, zapping open the chest inside, and assembling the pieces into a platform Hagrid can raise up. Starting Characters: Harry (Blue Shirt), Hagrid Additional Characters: Griphook --- Walkthrough - The Leaky Cauldron: Enjoy the atmosphere before heading to the back of the room. Note the bit of floor that looks like LEGO bricks. Stand on it with Harry and switch to Hagrid with Triangle. Face the odd floor until you see a pink hazy circle around it, then hold Circle to raise up the floor. Now, you can switch back to Harry and pick up the handle with Circle. Drop down to the lower floor and press Circle where the small arrow is pointing to attach it to the wall. Now, switch back to Hagrid and have him use his magic again to open the door. Step outside. Diagon Alley: Have Hagrid use Leviosa on the bricks on the ground to open the way into Diagon Alley. There's plenty of stuff to play with out here, but what you really need to do is head for the far end of the street. There's a cauldron here, and you need to make a potion to clear the way. Take the red spider to the left, the yellow flowers to the right, and have Hagrid use Leviosa on the ice cream cart to get a blue popsicle. Put them each in the cauldron and it will explode, taking the barrier with it. Now, go up to the doors of Gringott's Bank, switch to Hagrid, and pull on the chain to open the main doors. Gringott's Main Hall: Step up to the main desk and press Circle to talk to Griphook and get him on your team for this event. Switch to Griphook and walk him over to the yellow lock on the back left wall. Hold Circle and he'll open the gate. Have Hagrid pull on the chain behind it, and then have Griphook open the safe behind that. Use Hagrid's Leviosa on the bricks inside to make a portrait. Talk to that portrait using Circle to open the way to the trolley. Gringott's Vault: The right-hand vault has some studs, but what you really want is the left-hand vault. Have Hagrid pull on the chain to stop the fire-breathing, then open the vault with Griphook. Step inside. Diagon Alley: Not much left to do here but follow the arrow into Ollivander's shop, closing out this Story Event and bringing you to beautiful Hogwarts. --- Free Play - NOTES ON FREE PLAY: In this mode, you will be given a set of characters, and you can switch between them any time by pressing L1 or R1. You will always be given the proper characters to find everything in the area, unless you have not purchased them, yet. Also, you may not have learned the proper spells to complete an area, either. Needed: Reducto Gryffindor Crest: In the Leaky Cauldron, use Leviosa on two tables on the left so that their candles fly off. Leviosa the remaining pieces into a picture. Do this for both. When the crest appears, Leviosa the stool so they form a ramp. Ravenclaw Crest: (REDUCTO) In Gringott's blast the back door with the shiny lock, then have Hagrid pull the chain. Hufflepuff Crest: Once you make your potion in Diagon Alley, you'll have a big mess left over. Go back to the south end, use Leviosa on the barrel, then use Leviosa again to assemble a sweeper thing. Ride it through the muck to get the crest. Slytherin Crest: Once you reach Diagon Alley, simply wave to the shopkeeper on the left (press Circle in the light spot) and you'll get this easy. Student in Peril: Found in the main Diagon Alley. Stand on the table on the east side as Harry and Hagrid will automatically levitate you to this student. Character Token (Mr. Ollivander): (REDUCTO) Once you open the first locked door, head left and blast the shiny lock on the chest. Character Token (Tom the Innkeeper): (REDUCTO) Once you open the first locked door, head right and blast the shiny lock on the chest. Character Token (Griphook): (REDUCTO) At the vaults, blast the chest with the shiny lock. ==================== Hogwarts Interlude = ==================== After every Story Event (except for the last one in each Year), you'll return to Hogwarts. Sometimes it's simply to move you towards the next event, but often, you'll head to classes and learn new spells and abilities. As a general note, your House Ghost, Nearly Headless Nick, will always be on hand to direct you to where you need to go, so don't be afraid to follow his lead. Of course, don't be afraid to explore, either. Harry's Dorm: You have Ron by your side now, and can shoot sparks out of your wand as a basic attack with Square. Hold down Square and you can create a target that you can pass over objects to attack them with sparks. Practice on the two spiders attached to the exit out of here to remove them and proceed. Gryffindor Common Room: Hermione will meet you here. For most of the game, except for a few specific spots that the story demands, the three of you will be running around Hogwarts together. As you try to leave, a student will enchant a dresser, which will eat up clothes and hop in front of the exit. Zap the painting to its right to flip it over, and zap the painting again to knock the wizard's pants off, so the dresser will pick them up, and you'll be free to go. Upper Hallway: Follow Nearly Headless Nick to the left and down the stairs. Grand Staircase: The stairs moved! Head up the stairs and you'll see a clear blue pipe. You need to switch to Ron and press Circle to use his rat, Scabbers. While controlling Scabbers, climb up the pipe and push against the switch at the end. This will get the wizard in the painting back downstairs. Talk to him and he'll move the stairs so you can proceed. Entrance Hall: You can wander around here, but you can't do too much, so head straight left into the next hall. Classrooms Hall: This is room is actually pretty big, but you're stuck on this one side, and can only go left. Charms Class Path: Head through the open door to your first Charms Class. Charms Class 1: Well, your first class, and Ron has already screwed things up. You'll need to help release the three students from the chandeliers. No, before you ask, but these don't count towards your running Students in Peril total. First, use Leviosa on the drum to your right, which will release the first student. Next, head to the back left. See those colored blocks? You're going to put them together to make stairs. Target the block you want by holding Square and pointing at it, then continue to hold Square and you'll pick it up with Leviosa. Now, move it to the right and set it into position. The diagram for how you should put the blocks is on the wall in the corner. Once you hear a deep click, you've set the piece in place and can move the next one into position. It doesn't have to be perfect; just in place so you can make the climb up to the upper floor. Once on the upper floor, cast sparks on the painting and use Leviosa on what comes out of it. Use Leviosa again on the drum and you'll have freed your second student. Continue to the right and note the purple stuff on the ground. What you need to do is construct a suit of armor. First, grab the torso on the left with Leviosa and move it onto the legs. Do the same for the head, and then the spear. Finally, move the last drum to free the last student. *LEARNED WINGARDIUM LEVIOSA* You may now leave. Charms Class Path: Head back to the right. Classrooms Hall: Head back through the door. Entrance Hall: Take some time to test out your new spell. In particular, go to the back of the lower floor and move the blue, green, and yellow blocks onto the purple base as shown in the picture, which will open the door to... Great Hall Foyer: Head on up the stairs. The object here is to put together the Hogwarts Crest on the floor in front of the door to the Great Hall. First, use Leviosa on the statue in the back right, to pull some panels out. Next, head to the right and use Leviosa on the bookshelf with a chest on it. Now, use Leviosa near the parts to put them all together and place them. Head on in to the Great Hall to start the next Story Event. --- ========================= 7B. Out of the Dungeons = ========================= "TROLL! TROLL IN THE DUNGEON! Thought you ought to know." *faint* - Professor Quirrell True Wizard at 48,000: Very tough on your first run, but slightly doable. Check every corner for blues, including inside the fountain, and jump up off the toilets during the fight. The sinks in the restroom are also targets that give up a good amount. It would probably be easier to come back here with a multiplier. Starting Characters: Harry Potter, Ron Weasley --- Walkthrough - First Floor Hallway: Time to chase down that troll before it gets near Hermione. Head to the right until the troll smashes down the wall, revealing pipes. Looks like a job for Scabbers! Send him to hit both red switches in the pipes. Continue on to find another roadblock: a globe in your path. Zap the shelves with the blocks on them, then stack them on the purple panel so you can climb up to the ledge above. Jump over the fountain, then use Leviosa on the torch so you set the armor on fire. With this, pieces will tumble down, allowing you to use Leviosa on them twice to move forward. Your last roadblock is the door to the restroom itself, which won't let you in, being male. To remedy this (temporarily), Leviosa the pieces near the painting and you'll adopt a "Girl Disguise". Head over and speak to the painting above the door to be let in. Girls' Restroom: Now to fight some troll. You can only get so close to the troll before you he knocks you back, but the secret is in magic (isn't it always?) When you see a clump of LEGO in front of him, use Leviosa to bean him in the head with it. Next, he'll start knocking chunks at you with his club. While the chunks are in the air, Leviosa them back at him. After the second hit, he'll be dazed. Pick up his club with Leviosa and manually move it above his head. TKO! --- Free Play - Needed: Rune Book, Reducto Gryffindor Crest: Blast nine flower vases. Two near the entrance, two to the left of the fountain, two to the right of the fountain, and three somewhat spread out near the door to the Girls' Bathroom. Ravenclaw Crest: Leviosa seven lanterns. One near the entrance, one to the left of the fountain, one just past Dumbledore's picture, one to the left of the door to the Girls' Bathroom, and three inside the Girls' Bathroom itself. Hufflepuff Crest: (REDUCTO) At the fountain, blast the piece that fell off, the Leviosa the valve. Slytherin Crest: At the fountain, Leviosa the three fish back into the water. Student in Peril: The Troll will smash open the stalls, freeing this girl. Character Token (Ron (Girl Disguise)): (RUNE BOOK) Use Hermione's book to open the rune cabinet right by the entrance. Character Token (Harry (Hogwarts)): (REDUCTO) There's a desk with a shiny lock near the bathroom. Blast it. Character Token (Madam Malkin): (REDUCTO) In the bathroom is a locker with a shiny lock to blast. ==================== Hogwarts Interlude = ==================== Great Hall Foyer: We're back where we last left our heroes. You can now explore the Great Hall if you wish, but the way forward in the game is down the stairs and all the way back to the Charms Class Path. Charms Class Path: Another classroom is now open. Head into this one. Charms Class 2: Time to shed some light on the proceedings. As the game will tell you, you can now switch spells with the L and R buttons. To use Lumos, first press Circle to activate it, then approach any vines in the area. You'll automatically make them shrink away, and you need to do this to collect pieces of the star in the floor. The first piece is under vines to the right. The second is at the far left of the lower floor. Next, you have to make steps again from the blocks in the back of the room, only there are three pieces this time. Follow the guide and you should be okay. At the top, use your light on three more sets of vines to get the last three pieces, then carry them down to the bottom. *LEARNED LUMOS* Charms Class Path: Head back to the right towards... Classrooms Hall: You'll now see how big this area is by using Lumos on the vines and moving on to the main area. Your destination is the big doorway in the back covered in vines to Lumos away. Potions Class: Ah, our good friend Snape. Time to make our first Strength Potion. You need three ingredients for this: the thorn blossom, the bone arm, and the snake fang. Here's how to get them: Thorn Blossom: To the left, Leviosa the pipe together and send Scabbers up to knock it down. Bone Arm: Go to the near left corner to find a gold door. Move it away and shake the skeleton. Snake Fang: Use Leviosa on the snake in the middle of the room, and pluck out its fang. Place them all in the pot, then drink up with the Circle button. Now, pull on the chain to your right. *LEARNED STRENGTH POTION* Classrooms Hall: Now, head back to the Entrance Hall. Entrance Hall: Go up the stairs to find an arrow pointing into a wall. Looks like we need to open a secret passage. Hop up the ledges on the back wall to find a box, and use Leviosa. This will open the way. Courtyard Path: Hey, it's a nice day out! Head to the left. Clock Tower Courtyard: Well, there's quite a bit going on out here. Explore a bit, then head to the left and Lumos the vines away. Greenhouse Path: Head up along the path and into the greenhouse. Herbology Class: You will now learn how to throw your light. Those golden circles with little vines in them are Devil's Snare. You can use your new Lumos Solem to dispel them. Your objective is to smash down the vine wall that has Ron pinned down, but you first have to get rid of the outer shell. Blast the pipes in the front right, and Leviosa the cart in the front left. Also blast all the flowers on the ground between you and the shell. You should now be able to Leviosa together a cart to barrel down the shell. Now, use Lumos Solem on Ron to free him. *LEARNED LUMOS SOLEM* Greenhouse Path: Head through the now open gate near the bottom. Flying Lesson: Broomsticks, baby! Flying is a little dodgy, but the basics are using the Analog Stick to move around, holding X to move up, and stop touching the stick to float down. Zap the gargoyle that has Neville's Remembrall, then chase the other gargoyle, zapping him three times. Lastly, you need to zap the flowers on the plant. *LEARNED BROOMSTICK FLYING* Now, return to the Courtyard Path by going continually to the right. Courtyard Path: Keep going further to the right. Use Lumos on the vines at the end. Garden: First, use Lumos Solem on the three Devil's Snare in the area to have them relinquish the pieces needed for the big object in the center. Leviosa it together, then Leviosa it onto its stand. Now, you need to make a Strength Potion. The snake fang is in the upper-right bushes. The thorn blossom is in the lower-right bushes, and the bone arm is in the upper-left bushes. Put them all in the cauldron, drink up, and pull the chain to roll the ball into the wall. Covered Bridge: Use the broomstick to fly to the opposite side of the broken bridge, then Leviosa it back together. Forest Path: Head on down the path to the Quidditch Gate. Quidditch Gate: Into the tent for your first ever Quidditch match! ==================== 7C. A Jinxed Broom = ==================== "This is the best team Gryffindor's had in years. We're going to win. I know it." - Oliver Wood True Wizard at 34,000: There's a nice purple to be found in the first area just before you exit it. Head left at the exit ladder, then jump around the barrier to the other side. Keep heading left and you should see a gap in the floor, which you can jump across to the purple. There's also a purple in the second area pretty much where the fireworks are. Just walk around the area and you'll find it. Starting Characters: Ron Weasley, Hermione Granger --- Walkthrough - Under the Stands: Of course, it would be nice if we actually got to play Quidditch, but maybe next time. Right now, it's up to Ron and Hermione to sneak over to the other side and stop the villain jinxing Harry's broom. Head down the stairs and Leviosa the boxes blocking the path underneath the stairs. Continue on to the right. While it's true that Ron and Hermione aren't really good broom riders, they know enough to cross this gap, so fly to the right and drop down. Head to the front and right, then Leviosa the pieces of the pipe into their proper spots to make a complete pipe. Send Scabbers through the pipe to hop out at the top, then run him to the left, which will get things moving and allow you access to the colored blocks. Stack them up like the diagram on the back wall to get to the upper area, then head to the right and start blasting things. You'll eventually make parts you can Leviosa into a Rune Cabinet. Stand in front of it with Hermione and press Circle. Watch the pattern and recreate it yourself, which will open the way forward. You'll see a Slytherin guy up on the ledge. He will push you back down if you try to climb up, so blast the curtain in front of the painting, then blast the painting itself to drop him down the trapdoor. Assemble the colored blocks, then climb up to the ladder. The Staff Section: Use the Rune Cabinet in here to put out some platforms that you can Leviosa up to the holders. Also, Leviosa the stairs together to the left. This should allow you to get to the top. Blast the small gargoyle holding a torch and it will set off the firecrackers, allowing you to access the staff seats and beat this mission. --- Free Play - Needed: Reducto, Dark Magic Gryffindor Crest: Seven Gryffindor flags, two near the beginning, three in the area with the colored bricks, and two just before going to the second area. Ravenclaw Crest: After using Scabbers, assemble the three movable steps so that they climb towards the crest off to the left. I suggest putting the blue one on the far left end first. Hufflepuff Crest: (REDUCTO) After climbing up the colored pieces pile, you'll see shiny bars blocking an area. Blast it away, then get rid of the Pixies. Slytherin Crest: (DARK MAGIC) Just before heading to the second area, hop around the barrier to the left and you'll find a trashcan that needs Dark Magic. Student in Peril: (REDUCTO) - After climbing up the colored pieces pile, you'll see shiny bars blocking an area. The student is behind it. Character Token (Fred (Quidditch)) - (REDUCTO) To the left of the tubes is a chest with a shiny lock to blast. Character Token: Harry (Girl Disguise) - At the end of the third area, set Scabbers to go underneath the stairs, where you can see the token. Character Token (Marcus Flint) - (DARK MAGIC) On the way up in the second are, you should see a box marked with the Dark Magic. ==================== Hogwarts Interlude = ==================== Quidditch Gate: Head back towards school. Forest Path: Use Lumos to remove the vines leading back inside. Upper Hallway: Whoa, Christmas just happened! Head up to the Fat Lady's portrait to open it, then head into your dorm to collect your presents. *RECEIVED INVISIBILITY CLOAK* ============================ 7D. The Restricted Section = ============================ "Somebody's been in the library -- Restricted Section" - Argus Filch True Wizard at 60,000: Search hard for high studs. The freezer where you find the popsicle has a purple. You still may not get this on your first run, so come back with a multiplier or the ability to search more areas. Starting Characters: Harry (Sweater), Ron (Pyjamas) --- Walkthrough - Restricted Section: Okay, here's the deal. There are two books hopping around on the ground that will chomp on you and send you back to the beginning if you don't approach them while using the Cloak. Throw it on, walk up to them, and press Triangle to tackle them into submission. Once the books are taken care of, there's no need to keep the cloak on. So, with the defeat of the two books, a small patch of garden just appeared that you can Leviosa a cauldron out of. You need to make an exploding potion, like the one you made way back in Diagon Alley. Red Spider: Found up on the right side. Stand on the book the big statue is holding and your partner will raise you up to the upper level. Blast the bookshelf on the wall to knock it over, revealing this. Yellow Flower: Pretty much right near the spider, among the flowers in the boxes. Blue Popsicle: Zap the desk on the left side to uncover some pieces you can turn into a book for the statue, which will drop a stack of books, and a yellow one you can stand on so your partner can lift you up. Bounce off the stack to the upper level, then Leviosa the torch into the ice wall. Put all three ingredients in the cauldron and boom. Back Library: You need a key to get through that door, and Filch is patrolling in this room. If you step into his light or let his cat, Mrs. Norris, spot you, then he'll grab onto you. To get out of his grab, switch your partner, and have them zap Mrs. Norris, which will get his attention. Anyway, zap the pile of books blocking the way to the back of the left-hand stacks and you'll find a piece of green piping. Bring it over to the next set of stacks to find a curiously locked gate. Place the green piping there, then Leviosa the red and blue pipings into their proper place to open the gate. Grab the key and carry it to the door in the back right to unlock it. Next, you need to get through another locked door. Blast the books in front of the pipe, then send Scabbers up to knock down the other piece of the door knob. Place it, then head through. Mirror of Erised: Lumos the vines away on the left side, then zap the two bats on top of the mirror so they will pull away the shade over it. Step in front of it. --- Free Play - Needed: Rune Book, Goblin Key, Reducto, Dark Magic Gryffindor Crest: (RUNE BOOK) In the first area, open the rune cabinet on the right with Hermione. Ravenclaw Crest: (DARK MAGIC) In the first area, blast the bookshelf on the upper level on the right so it falls over, which reveals the spider, but also a web that you need to use Dark Magic on. Hufflepuff Crest: Six flower vases, two near the front wall in the first room, two near the door leading to the second room, and two flanking the staircase up to the locked door. Slytherin Crest: In the room with the mirror, zap the three spider webs. Student in Peril: (REDUCTO) In the second library area, go to the back of the first set of shelves and blast the bird cage. Zap the book that's inside to make it fly to the middle of the room and become pieces to put together for a clock to zap. Character Token (Harry (Pyjamas)): (REDUCTO) Blast the shiny thing that looks like a TV on the right side of the first room. Character Token (Filch): (GOBLIN KEY) There's a safe right before the green locked door in the second area. Character Token (Neville (Pyjamas): (DARK MAGIC) A box with dark magic is in the room with the Mirror of Erised. ==================== Hogwarts Interlude = ==================== Entrance Hall: Next on the hit parade is to head out to Hagrid's. Head to the back right to get to the Courtyard Path, then keep going right. NOTE: I want to mention at this point that you can use the Invisibility Cloak in the Classrooms Hall to pass the prefect blocking your way on the right-hand stairs. This allows you access to the Transfiguration classroom where you can learn the Transfiguration spell. During the lesson, simply use it the dummies as all your characters and you'll earn the spell. It's not required at all, but for completion, you'll want to get it done at some point. ========================== 7E. The Forbidden Forest = ========================== "I want Fang." - Draco Malfoy "All right, but I warn yeh, he's a coward." - Hagrid True Wizard at 70,000: Rather difficult, considering the forest hides a number of hidey holes. Starting Characters: Hermione Granger, Ron Weasley, Hagrid, Fang --- Walkthrough - Forest Outskirts: Time to save Harry's bacon again. Note that Hagrid is armed with a crossbow for this event. Not much special about it; it's just used for straight attacking. Anyway, head to in front of the droopy tree and Leviosa together a rain cloud to get it back up to shape. Switch to Fang and have him climb up the ladder and dig (using Square) at the top of the ledge. This will release a ladder to the right. Climb up, then head to the far far right and use Fang against on the area that has dig marks to enter the next part. Forest Clearing: Use Lumos on the vines in the back, then blast away the remainder. Deep Forest Path: There are colored blocks to your right. One you have to dig up, and the other two are in webs. Stack them together, but before you head up, go down and to the right into the lake. Swim to the center and have Fang dig to create a sinkhole to drain it. Use Lumos on the vines you uncover, then have Hagrid pull the chain behind them. This will create a platform above you. Now, you may return to the colored blocks, hop up and head across to the right. Near the end, you'll find some pieces suspended in webbing. Knock them down and place them into a tree, then Leviosa the tree so you can climb up to the exit. --- Free Play - Needed: Reducto, Dark Magic Gryffindor Crest: In the third area, go into the water and drain it with Fang, then Leviosa six fish back into the water. Ravenclaw Crest: (REDUCTO) In the third area, drain the lake, the blast the lock on the chest. Hufflepuff Crest: Yellow Roses, one on the ground floor of the first area, one on the upper ledge to the right, and the third near the bouncy mushroom. Slytherin Crest: (DARK MAGIC) There are ten mounds of dark magic laced dirt to destroy. One's in the first clearing, the second is up near the dig spot for the ladder gnomse. The third is near the bouncy mushroom. The fourth is in the second area. The fifth is in the third area near the colored blocks. The sixth is in the pond once you dry it. The seventh through ninth are near the large tree near the end, and the last is right near the cave to the end. Student in Peril: There's one caught in some Devil's Snare in the very first area. Character Token (Fang): In the first area, dig up the dig spot on the bottom right. Character Token (Hagrid): (REDUCTO) In the third area, blast the lock on the chest. Character Token (Draco (Hogwarts)): (DARK MAGIC) While moving through the third area, you'll find a globe that needs Dark Magic. ==================== Hogwarts Interlude = ==================== Upper Hallway: Time to put this one away. Head up the stairs and speak to the wizard painting so you can enter the secret room. ======================= 7F. Face of the Enemy = ======================= "There is no good and evil. There is only power... and those too weak to seek it." - Voldemort True Wizard at 33,000: Hard to do without multipliers. May want to wait until then. There is a purple in the enclosure with the imperiled student. Starting Characters: Harry (Sweater), Hermione (Blue Top), Ron (Cardigan) --- Walkthrough - Fluffy's Room: Zap the wizard painting so he drops a rubber duck, then zap it so it grows, the Leviosa it into Fluffy's mouth. Next, Leviosa together the harp to put Fluffy to sleep and open the trap door. Devil's Snare Trap: There's actually no need to hang around here. You can just drop down further. The Flying Keys: Use Lumos and Solem to get rid of the vines and Snare, then head to the chamber and use Leviosa on the statue so it drops its broom. Have Harry hop on and ride around zapping the big key four times. Once it falls apart, Leviosa it into the lock, then proceed. Wizard's Chess: First, zap the three pawns, then hop into the castle to have it mow down another pawn. Next, zap the bishop to take the queen. Lastly, assemble the pieces of your queen with Leviosa and zap it for checkmate. Deepest Chamber: Your foe has three hearts, and the way to beat him is to avoid his fireballs, then when he shoots a green ghost head, Leviosa it back to him. While he's stunned, hop over to him and touch him as Harry to take the heart. Do that three times and he'll be well done. --- Free Play - Needed: Reducto, Dark Magic Gryffindor Crest: (REDUCTO) In the Devil's Snare room, blast the shiny chest. Ravenclaw Crest: (REDUCTO) In the Wizard's Chess chamber, blast the chest in the background, then ride the knight. Hufflepuff Crest: (DARK MAGIC) In the Wizard's Chess chamber, dark-magic the broken chess piece in the front of the room. Slytherin Crest: (REDUCTO) In the Flying Keys room, blast all ten keys that are floating about. Student in Peril: In the area with the flying keys, fly up to a higher ledge and Lumos the Devil's Snare holding this guy. Character Token (Harry (Slytherin Disguise)): (REDUCTO) In the room with the flying keys, blast the chest with the lock. Character Token (Ron (Cardigan)): (DARK MAGIC) In the Wizard's Chess area, dark-magic the broken chess piece on the right side. Character Token (Professor Quirrell (Voldemort)): (DARK MAGIC) In the Wizard's Chess area, dark-magic the broken chess piece on the left side. ****************************************************************************** 8. YEAR TWO - THE CHAMBER OF SECRETS ****************************************************************************** ================== 8A. Floo Powder! = ================== "You must speak clearly, dear. And be sure to get out at the right grate." - Molly Weasley True Wizard at 50,000: There is barely and I mean BARELY enough for you to get on your first try. There's a purple behind the entryway into the Burrow, and blues hidden in several corners, including a stockpile in Borgin and Burkes if you fall into the fanged chest. You may just want to come back for this one when you have multipliers or all the magic powers. Starting Characters: Harry (Red Sweater), Ron (Sweater) Additional Characters: Ginny (Hooded Top), Hagrid --- Walkthrough - The Burrow: Having already made out grand exit from the Dursley's, we arrive at Ron's home, the Burrow. You can play around out here if you like, but don't need to do anything for the way forward, so just head inside. Burrow Interior: Ginny's in a mood, apparently, and you need to find her. Zap all the moving objects in here, because she hides in a different spot every time you play. Getting to the left half of the inside is as simple as using Leviosa on the water faucet to get all the dishes washed. Once you've found Ginny, wave at the painting in front of the fireplace, then take the jar of Floo Powder and use it on the fire. Borgin and Burkes: Harry's taken a wrong turn, but Hagrid's here to help him out. Leviosa the broom to clean off the mirror, which allows you to see a chain on the back side of the big closed hand. Pull it with Hagrid to release pieces to Leviosa together into a sword, so you can give it to the painting. This will get you a green key that will open the door to the shop. Knockturn Alley: Zap the largest jack-in-the-box to find a reaper that will toss out pieces of a handle for Hagrid. Pulling on it will remove the stand, and allow you to head to the end of the alley to find another handle to pull for the exit. --- Free Play - Needed: Digger, Reducto, Dark Magic Gryffindor Crest: There are six gnomes in the Weasley garden. Leviosa them twice in a row, once to pick them up and once to spin them and toss them. Ravenclaw Crest: (DARK MAGIC) In Knockturn Alley, use Leviosa to create stairs out of planks on a cart, then use dark magic to open the door to the crest. Hufflepuff Crest: Assemble either the green tractor or the "pumpkin-mobile". Ride it over green tufts of grass to find seven carrots. Leviosa them all to make them rocket off. Slytherin Crest: (DARK MAGIC) In Borgin and Burkes, blast the fanged chest, then hop inside. Use dark magic on the globe. Student in Peril: (REDUCTO) In Borgin and Burkes, blast the locked cabinet. Character Token (George Weasley): (DIGGER) With either Fang unlocked or Crookshanks, dig in the patch on the east side of the Burrow yard. Character Token (Arthur Weasley): (DARK MAGIC) In Borgin and Burkes, use dark magic on the cabinet on the right. Character Token (Harry (Sweater)): Just before you leave, blast the wooden chest behind the stairs. ==================== Hogwarts Interlude = ==================== Back Courtyard: We start this year's term in a new area, but one that's pretty much directly connected to the Clock Tower Courtyard, as you'll see once you head to the right. Oh, door's blocked, you say? Well, looks like you'll be needing a Strength Potion: Snake Fang: Blast the purple flower bed, then blast the killer plant that rises up from it. Bone Arm: Zap the bushes in the lower right corner until you can Leviosa together a dancing skeleton. Thorn Blossom: Zap the pushcart on the left side and watch as it cleans up. With the Strength Potion finished, pull on the chain to open the doorway out. Clock Tower Courtyard: The way into the school proper is blocked by a rather cranky Mandrake, so head to Professor Sprout's Herbology Class. Herbology Class: Yes, it seems that all the "magic" about Mandrake Handling is simply having the sense to collect some earmuffs. Head to the wardrobe and press Circle in front of it collect your pair, then pot all three of the offenders in the room. You may now return to the courtyard. *LEARNED MANDRAKE HANDLING* Clock Tower Courtyard: You can now get the earmuffs in the wardrobe on the left and pot the Mandrake to open the way to the rest of the schoo. Head for the Classrooms Hall. Classrooms Hall: Up the right-hand stairs is a wardrobe for the Mandrake in front of the glass wall. Take him through there, repot him at the top of the stairs and head into Professor Lockhart's classroom (you can also take this opportunity to go to McGonagall's Transfiguration class, if you missed it last year). DADA Class: The Pixies are loose! Use your new spell on them to first encase them in a bubble, then once more to finish them off. You'll first face three Pixies just floating around, then another five divebombing the area. Take them all out to finish this lesson. *LEARNED IMMOBILUS* Classrooms Hall: Now it's time to head out for some more Quidditch action! Head out to the Forest Path. Forest Path: *THIS PART IS OPTIONAL* You can stop by Hagrid's Garden any time from now, and it will trigger a scene where Ron gets "the slugs" and you'll need to get rid of them. The only way is salt, and you need to make a big shaker worth. First, Leviosa the bucket under the water pump. Next, Leviosa the pot onto the firepit. Zap the picnic basket to roll out the blanket, then Leviosa the basket to set the picnic. Have Fang dig in the back of the of yard to find pieces, all of which you can put together to form one part of the shaker. To form the other part you need, use Leviosa on a seed in the back, then on a nearby watering can, which will drag up the plant and the last piece you need. Assemble them with the gray-holed part at the top. This will cure Ron of the slugs and you can move on. Quidditch Gate: Head into the field. ================== 8B. Dobby's Plan = ================== "Someone's fixed it -- it won't leave Harry alone. It hasn't gone for anyone else all game!" - George Weasley True Wizard at 68,000: Look for scrolls you can open and talk to. You can't get all the scrolls in the first run, but they do give you blues, which is a big help. Make sure you find everything before finishing off Dobby, because you can't return from the Hospital Wing. Having half the load by the time you get there is a good start. There are a couple of purples to be had in the second half. One is in a cabinet near the front-left bed, and involves a red and blue potion mixing, and the other is in the reception room, hiding in the front-right corner. Starting Characters: Ron Weasley, Hermione Granger, Hagrid Additional Characters: Madam Pomfrey --- Walkthrough - The Bleachers: And AGAIN we're saving Harry in Quidditch, only this time we have Hagrid along. Use Leviosa on the trapdoor and drop down. Blast the chest to make a hand with a Beater club come up. Zap it when the Bludger hovers next to it to knock it into the barrier on the left, which uncovers pieces for a springboard. Hop up and move to the right. Zap Dobby once to knock one of his hearts away. Use Hagrid on the chain, then cross the scaffolding and zap Dobby again. Use Immobilus and Lumos to uncover the way to the Golden Snitch, which knocks down pieces for stairs. Climb up the stairs, then go to the right and climb up the ladder. Connect the purple rock to the lever above to open the gate. Beneath the Stands: Climb up the ladder and zap Dobby again. Have Hagrid pull on the chain to drop some blocks, then stack them and head up to the cupboards. Zap the one in the middle, then zap Dobby for his fourth heart. Drop down and use Immobilus on the two Pixies, cross the bridge, zap the barrel, and then use Leviosa to shake Dobby out for the final zap. Hospital Wing: Now to get Harry back in working order. The idea is to make a variation on the Strength Potion. Note that you have Madam Pomfrey, which will give you a taste of all the awesome spells you'll get later. Bone Arm: Use Leviosa on the skull near the kid's bed in the back right. Thorn Blossom: Pomfrey is immune to Mandrake cries, so pick it up and take it to the back left to find the blossom. Red Spider: Leviosa Malfoy's bed to find armor pieces. Put them together and head to the next room. Use Leviosa on the brush and clean away the purple web, then hit the next one that comes along to drop the spider. Mix them all together and you're done. --- Free Play - Needed: Goblin Key, Slytherin, Reducto, Dark Magic Gryffindor Crest: (GOBLIN KEY) In the Hospital Wing's outer room, open the safe using the key. Ravenclaw Crest: Blast four barrels with small flags in them. One's at the bottom of the first ladder. The next is after the springboard. The third is after Hagrid drops the scaffolding. The last is up the stairs you make after releasing the Snitch. Hufflepuff Crest: Leviosa four flags. Two are found right at the beginning. The other two are found after reaching the top of the stands. Slytherin Crest: (SLYTHERIN) In the last area with Dobby, there are two scrolls which depict the Slytherin Quidditch team, and only Slytherins can talk to them. Student in Peril: (REDUCTO) Just before finishing off Dobby, you may notice a chest with vines and a lock. Get rid of both. Character Token (Draco (Quidditch)): (DARK MAGIC) Just after you free the Golden Snitch, head right before going up the stairs to find a cabinet to use dark magic on. Character Token (Madam Pomfrey): (DARK MAGIC) In the Reception Room of the Hospital Wing, use dark magic on the file cabinet, then blast it. Character Token (Dobby): In the Hospital Wing, bounce up on the nearest left bed to reach this. ==================== Hogwarts Interlude = ==================== Clock Tower Courtyard: Ron just suggested the Dueling Club, so head on over to the Great Hall. Great Hall: First up, you take on a series of dummies. Zap them with your new spell. Once both Harry and Ron take care of five, you'll move on to one-on-one against Malfoy. Zap him with the spell five times to move on. It's tougher, because he dodges, but just keep hammering him and you'll be done soon enough. *LEARNED EXPELLIARMUS* *UNLOCKED PARSELTONGUE* Great Hall Foyer: Time to tail Malfoy to the Slytherin area. Head up to the Upper Hallway. Upper Hallway: Go left and speak to the snake with Harry to get some pieces. Place them in order on the pedestal to make a snake that will open the gate. Slytherin Door: You'll quickly learn that you can't just walk through another House's door. You'll need to look like your foe. We're gonna make ourselves some Polyjuice Potion. Head down to the Potions Class. Potions Class 1: You need three ingredients to make Polyjuice. Black Hair, a Red Cherry, and a Green Apple. Black Hair: Blast the boxes on the left and a purple tentacle will creep out and grab the nearby student, leaving his hair behind. Red Cherry: On the front-right table is a cauldron with a red, green, and blue bottles around it. Zap all three so the plant grows out of the cauldron. Green Apple: In the front-left is a door you can Leviosa away. Get rid of the Pixie behind it to get the apple. Mix all the ingredients and you'll automatically unlock Justin Finch- Fletchley. Change into him and you can talk to Hufflepuff portraits, of which there are two in the room. Talk to the right-hand one to complete the lesson. *LEARNED POLYJUICE POTION* Okay, now that you've learned the potion, there are several gold cauldrons around the campus that you can put the three ingredients into. While I'm not going to cover every last one here, I AM going to cover those that you can reach right now. If you don't care so much, then skip ahead to the Restroom Corridor area. Entrance Hall: Use Immobilus on the Pixie on the bookshelf and he'll knock over the shelf. Assemble the pieces into a ready cauldron. Clock Tower Courtyard: The Black Hair is on the statue to the right of the door to the Back Courtyard. The other two pieces can be found once you Leviosa all four stone pieces around the fountain, which causes a bunch of plants to spring up. Blast all the plants to find the cherry and apple. Use Immobilus on the Pixies holding the cauldron. Forest Path: The Black Hair can be Leviosa'd off a sleeping student nearby. The Red Cherry is far to the right, caught in some Devil's Snare Great Hall Foyer: The hair and the apple can be found in the two rolled-up banners near the stairs, and the cherry can be found near the purple ball thing. Leviosa it to end up with a rain cloud that makes it appear. There are also some pre-made in the Classrooms Hall, the Garden, and the Quidditch Gate. So, anyway... Great Hall Foyer: Turn into Justin Finch-Fletchley, if you're not already him, then go to the Hufflepuff painting on the right side. Leviosa the nearby broom to clean off the painting, then speak to it to open the curtain. Climb up the stairs. Restroom Corridor: Head to the right. Hold up at the pipe spewing green gas. Leviosa a nearby pipe to exchange spots and cover up the gas, then head further right and into the restroom. ====================== 8C. Crabbe and Goyle = ====================== "You don't know how bizarre it is to see Goyle thinking." - Ron, to a disguised Harry True Wizard at 25,000: No purples, but there are quite a few blues. Make sure you use the snake fight to launch yourself up to the blues before you zap them. Starting Characters: Harry Potter, Ron Weasley, Hermione Granger Additional Characters: Harry (Slytherin Disguise), Ron (Slytherin Disguise) --- Walkthrough - Girls' Restroom: First step is to make some Polyjuice. Leviosa Crabbe and Goyle to get the Black Hair. For the Red Cherry, head to the left side of the room and Leviosa the broom. Take the handle that falls off and place it on the tank, then Leviosa the tank. For the Green Apple, head to the right-hand toilets, stand on one, then Leviosa the valve above. Jump across the lids to the left. The last one will drop down, destroying the one further to the left. Leviosa the bit of pipe left over, which will grow a flower and give you pieces for a fan. Leviosa it together, which will open the remaining stall, where you can get the apple. Slytherin Door: Note that this is not in normal Hogwarts. You're still in the mission. Head down the stairs and Lumos the vines away from the doorway. Leviosa open the chest, then Leviosa the pieces. This will get some snakes poking out of the floor covers. You to have blast all four of these snakes to get the armor pieces you need. Assemble the armor and it will get rid of the water jets blocking your way. Press Circle in front of the doorway. Slytherin Common Room: Head to the far right to find a globe with a fish in it. Use Leviosa on it and it will hop to the left towards the tank. Leviosa it into there and the skull will float up. Move the eyes back to the snake and ring the bell. --- Free Play - Needed: Strength, Reducto, Dark Magic Gryffindor Crest: (STRENGTH) Pull on the chain on the left wall of the restroom and assemble the plunger. Mop up the green stuff. Ravenclaw Crest: There are six lanterns in the Slytherin Common Room. Hufflepuff Crest: Once you get to the Slytherin Door area, Leviosa three fish back into the fountain. Slytherin Crest: (DARK MAGIC) In the Slytherin Common Room, use dark magic on the globe near the entrance. Student in Peril: In the Slytherin Common Room, Leviosa the brush so it goes into the fireplace and spits out blocks. Assemble them to make a painting and talk to the painting. Character Token (Vincent Crabbe): (REDUCTO) Blast the barriers on the right side of the restroom. Character Token (Gregory Goyle): (DARK MAGIC) In the Slytherin Common Room, use dark magic on the cabinet in the back of the first room. Character Token (Ron (Slytherin Disguise): (REDUCTO) Blast the desk on the right side of the Common Room. ==================== Hogwarts Interlude = ==================== Restroom Corridor: There's actually very little to do. Simply head to the right and go back into the bathroom. ======================== 8D. Tom Riddle's Diary = ======================== "Hello, Harry Potter. My name is Tom Riddle. How did you come by my diary?" - Words responding to Harry's writing in the diary True Wizard at 70,000: There's a purple in the first part, in the little hallway leading back out of the restroom. Also, be sure to smash up the sinks during the boss fight, as they do have a fair amount of studs. There's another purple back down the hallway at the beginning of the memory, and a third in plain sight after a springboard. Starting Characters: Harry Potter, Ron Weasley Additional Characters: Tom Riddle --- Walkthrough - Girls' Restroom: Time for a Moaning Myrtle boss fight. She'll start chucking various things out of the stalls. Leviosa them back towards her to open the stalls, giving her fewer places to hide, until she pops up from a toilet so you can zap her. The first time, she'll only hide behind three stalls. The second time, all five. For the third time, she'll start throwing out metal objects that you can't Leviosa, so watch carefully. Lastly, she'll charge you, making the final heart an easy shot. Diary Memory: Welcome to Hogwarts, decades ago. You're paired up with the spirit of Tom Riddle, who has a high level of spells, so be sure to exploit that. There are several things to do here. First, let's get rid of that Mandrake. Use Lumos on the vines to uncover a cupboard that you Leviosa the doors onto. Get your earmuffs from that, then grab the Mandrake, and use it to break the glass door just to the right of its pot, then repot it. You've uncovered a chain, which you'll need a Strength Potion to use. So, let's make that. Head to the left and zap a bookcase to uncover the Bone Arm. Now, see those three buttons? Step on all of them and quickly climb up the ledges to the right. Leviosa the button up here onto its plunger, then step on it. The ledges will now stay out permanently. Hop over the left and zap the barrel to find the Thorn Blossom. Hop over to the right and zap the vibrating chest to find the Snake Fang. Now, use the Strength Potion on the chain. Okay, you've got bridge pieces now. Go to the right and use Immobilus on the Pixies for more pieces. On the left side, make the bridge using the supports. Be careful to target the parts you want so you can make a proper bridge. For the right side, just stack the two arch pieces on top of each other and you should be fine. Take another hit of Strength Potion, hop up the ledges, then hop all the way to the right and pull the chain, which will allow you access to the next area, finally. Memory Corridor: Head down this corridor and you'll soon reach a set of stairs going down to nowhere. Hit the nearby button and you'll switch the stairs so you can drop down and go up them. There's another set of stairs right after this. Zap the painting and it will eventually toss out the top of the button, so set it, then step on it and cross. Keep going right and you'll come across a bookcase. Use Leviosa on the nearby table and you'll turn it. Wait for your partner to step on it, then activate it. Your partner should find a table on the other side to let you through as well. The gate to the right will now open. Zap the banner down and Leviosa it into a springboard. Hop up and use Lumos to remove the vines. This will drop some platforms to Leviosa into position. Climb up and use Leviosa on the pillars to move them aside and finish. --- Free Play - Needed: Rune Book, Goblin Key, Reducto*, Dark Magic* * = Not entirely necessary, see below Gryffindor Crest: Once you enter Riddle's Memory, you need to zap six suits of armor. Three are on the ground floor, and three are on the upper floor. Ravenclaw Crest: With Tom Riddle at your side, you can cast away the lock on the chest in the second Memory area using Reducto. Hufflepuff Crest: (REDUCTO) During the Myrtle boss fight, blast the chest on the left side of the room and ride the plunger around, cleaning up the water. You can do this one on Free Play since you get Tom Riddle automatically. Slytherin Crest: In the second Memory area are three radios. They're all pretty obvious, but pretty spaced out. Zap all three. Student in Peril: (RUNE BOOK) in the first part of the memory, open the rune cabinet on the right side of the room and carry the green key inside to the cabinet on the left end. Character Token (Moaning Myrtle): (DARK MAGIC) The black cabinet on the far right side of the bathroom holds this. You can just do this one in Free Play since you get Tom Riddle automatically. Character Token (Vocalist): (GOBLIN KEY) As soon as you enter the second part of the memory, open the safe. Character Token (Professor Vector): (GOBLIN KEY) At the very end of the event, open the safe. ==================== Hogwarts Interlude = ==================== Restroom Corridor: Follow the trail of spiders all the way down the corridor and outside to the courtyards, then all the way out to the Forest Path. Forest Path: Head into Hagrid's hut. ======================== 8E. Follow the Spiders = ======================== "There's something moving over there. Listen... sounds likes something big." - Harry True Wizard at 90,000: There are a good amount of studs on the car chase, but you run the risk of getting whomped by Aragog. Just keep an eye open along the ride and don't be afraid to turn around, as the worst he can do is one heart damage. Starting Characters: Harry (Blue Jacket), Ron (Cardigan), Fang --- Walkthrough - Forest: First step is to raise up that stumpy thing in the ground. You're going to ride this to the right and hop up the ledge. Blast away the grass in the back to uncover some discs, which you can Leviosa into a rain cloud. Move the cloud over the tree on the left and a ladder will rise up, letting the rest of your crew follow you. Have Fang dig under the tree to knock it over, then cross. Head down to the pier and Lumos the vines away from the brooms. Ride them across the pond and then Leviosa the bridge parts on the other side so the rest of your party can catch up. Head to the right and watch a bridge go away, but a ladder spring up. Climb up and move to the right across the webs. Note the Pixies on the tree. Use Immobilus on all of them. The resulting tree crash will create a dig patch for Fang. Dig away. Aragog: Beating back Aragog is pretty simple. Keep blasting smaller spiders until you see a black one with a bit of purple. When you hit that one, it'll flip over. Leviosa it up to the front of Aragog, then press and hold Circle again to spin it around. Release to toss it at Aragog. You have to do this three times total. Car Chase: This happens in three parts. There's really not much to it except drive away from Aragog. Watch for studs and the like, of course. --- Free Play - Needed: Reducto, Dark Magic Gryffindor Crest: There are five shacks to run over while fleeing from Aragog. They're a LOT easier to pick out if you have the Crest Detector, or if you turn up the brightness on your TV. Ravenclaw Crest: (REDUCTO) While crossing the lake, you may notice a shiny gate on the back wall. Blast that down, then ride the frogs through the reeds. Hufflepuff Crest: (DARK MAGIC) During the Aragog fight, use dark magic on the cabinet to the left. Slytherin Crest: Ten mushrooms need to be Leviosa'd. There's one at the beginning, two after the first ledge, two after the fallen tree, three after the lake, and two near the Pixies. Student in Peril: Tied up in webbing right next to Aragog. Just blast the web. Character Token (Ron (Sweater)) - After the lake, once you reach your first big web, head over the left to find this one easy. Character Token (Lucius Malfoy): (REDUCTO) While fighting Aragog, blast the chest near the right end. Character Token (Professor Sinistra): (DARK MAGIC) Just after the pond is a cabinet to use dark magic on. ==================== Hogwarts Interlude = ==================== Entrance Hall: Head over to Lockhart's classroom to start the last mission. ================== 8F. The Basilisk = ================== "Are you a ghost?" - Harry "A memory. Preserved in a diary for fifty years." - Tom Riddle True Wizard at 60,000: There's a purple hiding in the hallway of the restroom near the exit again. Starting Characters: Harry Potter, Ron Weasley, Gilderoy Lockhart Additional Characters: Ginny Weasley --- Walkthrough - Girls' Restroom: Head over to the far left and zap the painting to the pipe is uncovered. Send Scabbers up the pipe. He won't be able to get all the way, but your partners will move the pipe, allowing you access to the switch. Push it, and then switch to someone else to use Lumos on the vines. Place the pipe in the stall into place, then use Lumos again so you can shift the pipes again. Switch back to Scabbers and have him run the rest of the pipe to the other switch, which will release a frog that heads towards a cupboard. Leviosa the cupboard to find pieces for a riding plunger. Follow the stud trail that appeared to the toilet with green gas, then hop on it. Leviosa all the pieces together, then speak to the snake. Chamber of Secrets: As you head to the left, a squid will pop out of the water. You'll need to use Leviosa to direct the plunger into its face. Once the squid is out of the way, Leviosa the pieces together and stand on the disc so your partner can let you up. Walk along this ledge to the end and Leviosa together a skeleton, which will go fishing, ultimately giving you a spout to cross. On the other side, Leviosa the bridge together, then hop down and cross it. On the far side, use Leviosa to lower the large snake statue, then hop into it as it rises up. Head through the pipe. Basilisk's Chamber: It's you and Ginny versus a big snake. Watch out for its laser beam eyes. Stand in front of any of the three piles of rocks and zap the basilisk in its face. It will strike, and if you were standing in front of the rocks, it will hurt itself upon them. Do this for all three piles of rocks. It's still going now, but you have no more rocks. Now, you need to make a Strength Potion. On the far right, in the green gate, speak to the snake to get the Thorn Blossom. Use Lumos on the vines more to the right to find the Bone Arm. For the last ingredient, head to the left near the chain to find the Snake Fang. Use the Potion, then pull the chain. This will bring Fawkes the Phoenix in to help you. The basilisk is now blinded. Zap it once more in the face and it will retreat to the higher area. Head to the left and Leviosa the two chains onto the side, then hold Leviosa for both Harry and Ginny to lower the pipe. Hop in, then use Leviosa on the Sorting Hat, which will drop the sword of Godric Gryffindor. Leviosa it to the spot under the basilisk's mouth and you're done! --- Free Play - Needed: Goblin Key, Digger, Reducto, Dark Magic Gryffindor Crest: There are four dancing skeletons to put together. Three are on the ground floor in the Basilisk cave, in the portion where there are bones. The last one is on the upper ledge and is the one you need to use to fish up the plug blocking the water spout. Ravenclaw Crest: (REDUCTO) During the Basilisk fight, you need to blast a shiny vent cover on the left side. Assemble the pieces into a clock. Hufflepuff Crest: (DIGGER) In the cave, dig up all four dig spots. They're all pretty obvious. The last one's on the far right. Slytherin Crest: After knocking out the Basilisk's eyes and pushing it back to the upper area, you'll find instruments, or at least pieces of instruments, on the floor of the cave. Leviosa all three. Student in Peril: You'll pretty much stumble over this one as you go along, as you need to open her stall to get the stuff you need to proceed. Character Token (Wizard (Green)): (DARK MAGIC) In the cave, head to the left and Lumos the chest. Open it with dark magic. Character Token (Gilderoy Lockhart): (DARK MAGIC) Just as above. There are two chests here. Character Token (Tom Riddle): (GOBLIN KEY) During the Basilisk fight, unlock the safe on the right side of the room. ****************************************************************************** 9. YEAR THREE - THE PRISONER OF AZKABAN ****************************************************************************** ======================= 9A. News From Azkaban = ======================= "None of us is hiding Sirius Black under our cloaks. Go." - Professor Lupin, to a dementor True Wizard at 50,000: You'll be scrounging a lot through this, so be sure to check every corner and blast and cast at everything. Starting Characters: Harry (Gray Jacket), Arthur Weasley Additional Characters: Hermione (Red-hooded Top), Ron (Brown Jacket), Professor Lupin --- Walkthrough - Room at the Inn: Your Monster Book of Monsters is being a tad rambunctious. First, Leviosa the painting on your left. This sends out a wizard to another painting and distracts the book. Zap the painting and the book will be stunned enough so you can jump on it. You'll be doing the same thing twice more, pretty much, to finish it off. Hogwarts Express: You need to stop the steam from flowing from the smokestack. Zap the cage with the owl, then Leviosa the flower that comes out and put it on the stack. Head to the far right and zap the potted plants to find a loudspeaker. Move it into place and the people will get off the luggage, allowing you to zap them. The luggage, that is. One of the suitcases will have a platform in it, which you can carry to the suitcase near the train tender and stack onto it. Climb up and head to the left. Drop down on the other side of the gate and the turnstile will stop. Leviosa together a cauldron, and it will be time to make some Strength Potion again: Snake Fang: In the luggage on the far right. Thorn Blossom: On top of the train tender. Bone Arm: In the wicker cage at the far left. Blast the black suitcase, and you'll put together the chain for the Strength Potion. Pull it, and you'll be on your way. Passenger Car: Now, you need to find a seat. Go to the trolley and use Leviosa to give two people candy, then for the third time, pull a key out and unlock the door. Darkened Car: The dementors have taken over the train. First and foremost, use Professor Lupin' Patronus spell to defeat the dementors (the white one). Go to the second car from the left, and find the icepick inside, so you can pick away at the ice blocking the third car. Enter and Leviosa together a luggage rack, then Leviosa the packages onto it. Zap it to knock it into the door and block the moonlight, which Lupin won't pass. Darkened Car 2: Head to the right, defeating the dementor. At the break between the cabins, Leviosa away the bags from in front of the pipe, then have Scabbers (or Crookshanks) crawl up the pipe and open it from the inside. Take the key from inside the cabin and use it on the lock on the far right to get rid of the ice. Darkened Luggage Car: Have Hermione open the Rune Cabinet, then assemble the pieces and Leviosa the box into the purple spot to block the first window. Block the second window by putting the rolled-up shade above it. Have Lupin go ahead and take out the dementors. --- Free Play - Needed: Dark Magic Gryffindor Crest: Once on top of the train, have Hermione use Crookshanks to dig on top of the tender to find this. Ravenclaw Crest: In the second and third darkened train cars are a total of five Slytherin trunks in plain sight. Zap them all. Hufflepuff Crest: On the station platform are five red suitcases that need to be zapped. Four are in the first area, and the fifth is past the turnstile. Slytherin Crest: This is sitting in the middle of the second darkened train car. Leviosa the luggage away from the Scabbers pipe and jump off it to the crest. Student in Peril: (DARK MAGIC) In the first train car, use dark magic on the lock to find this guy. Character Token (Stan Shunpike): (DARK MAGIC) On the station platform, use dark magic on the chest with the red lock, then zap it open. Character Token (Ernie Prang): (DARK MAGIC) On the station platform at the far right end is a cabinet to use dark magic on. Character Token (Trolley Witch): (DARK MAGIC) In the first train car, use dark magic on the lock to find this. ==================== Hogwarts Interlude = ==================== Classrooms Hall: Head up the stairs to the left to the DADA Classroom. DADA Class 1: Learnin' new spell time! Use Riddikulus on the boggarts three times each for Ron and Hermione. Note that Harry will never learn this spell, so keep that in mind. *LEARNED RIDDIKULUS* Classrooms Hall: There's a boggart near the right-hand door. Defeat it, then take the key it leaves behind and unlock the door. North Tower Courtyard: Hang the plant near Professor Trelawney. This will get rid of the ivy blocking the way, and you can go up the tower. Divination Class: You need to place three large teacups. The first is right in front of you. The second is in a cabinet behind a wall of small teacups, near the chest with the red sparkles. The last is in another cabinet behind teacups, although this one is a Rune Cabinet, so open it with Hermione. North Tower Courtyard: Watch Nick. He'll lead out to a new passage to the left of the tower. This will end you up in... Clock Tower Courtyard: That passage was only one-way, though. Still, it lets you go to the Courtyard Path and further out to Hagrid's. Head to his garden. Hagrid's Garden: This is your Care of Magical Creatures class. The object is to place three bits of food on the spots for Buckbeak the Hippogriff. First, head to the right and find a little tree on a purple brick. Move it onto the rock with the purple brick to stop Pixies from coming out, because they suck. Next, use Leviosa to clear away the brush in front of the tree stump and have Hermione use her cat, Crookshanks, to dig. That's one chicken leg. The second one is down in the trench area at the far end, near the wasp next. For the last one, Leviosa the round rock out of the way, then have Crookshanks dig, then climb the ladder. Zap the frog out of the way, then use Leviosa on the lily pads to make them big enough to cross for the third leg. There are other things to do here, but they're not real important. You can zap webs or make mushrooms for studs, for instance. Forest Path: Head back up to the Clock Tower Courtyard to see a scene, then head to the Great Hall Foyer. Great Hall Foyer: Head to the statue on the left. It will move aside, allowing you to enter. =============== 9B. Hogsmeade = =============== "This one leads right into the cellar of Honeydukes. We've used it loads of times." - Fred Weasley True Wizard at 50,000: This one's a pain to barely make. In the last area are some blues and a purple high up in the left corner, which you should use the broom to get to. Other than that, I don't have any info on any other hidden stashes. Starting Characters: Harry (Grey Jacket), Fred (Sweater), George (Sweater) Additional Characters: Hermione (Red-hooded Top), Ron (Brown Jacket) --- Walkthrough - Secret Passage: Head down the passage. Use Lumos to remove the vines. At the first gap, get rid of the Pixie and take the platform. Place it on the first peg, then hop onto it, look out to the right, and you'll find another platform. Place it on the second peg, then hop to the solid ground and wait for everyone else to catch up. Now, take both platforms and move them to the pegs on the other side so you can cross. After that, take the big weight and place it on the edge of the bridge so it drops. Cross the bridge, then Leviosa the torches into the vines so they drop their platforms, then cross. Go past the panels and defeat the boggart with Fred or George. Use Leviosa to pull the shade and faces will appear on the panels. What you need is something to satisfy each panel, based on its largest body part. Put the flower in front of the one with the nose. Put the cake in front of the one with the mouth, and the painting for the eyes. With all panels set, you can head to the right and climb up the ladder. Honeyduke's: All you need to do here is move the purple box onto the scale to clear the path to the door. Hogsmeade Street: If you head up the street, you'll see Malfoy has taken over with a snowman golem. Note the torch the wizard just dropped. Pass it near the LEGO snow to melt it, then assemble the pieces and set it on fire. Snowball Fight: Ron and Hermione join back up with you here. The trick to this battle is to Leviosa Malfoy's snowballs in flight to send them back at him. You can't do it for every snowball. Only the slow ones that he lobs. Once you do that a few times, he'll put together an igloo tank. Again, catch the snowballs and send them back. Once you get it stuck in his "turret", he'll make it bigger and blast it out, whereby you catch it and send it back to him to knock a heart off. Keep this up until he gives. Outside the Three Broomsticks: The object here is to place three broomsticks on the huge snowball to move it out of the way. One is right next to the snowball. The second is down the street to the left. Take the birdcage and place it on the sled to uncover it. For the third, start shooting sparks at the trees in the center. The two top-most trees will shoot out, and will unseat the guy stuck on the broom high up. Leviosa all three brooms onto the snowball to move it out of the way so you can enter the inn. --- Free Play - Needed: Digger, Strength, Reducto, Dark Magic Gryffindor Crest: (DIGGER) Have Hermione use Crookshanks to dig up the spot at the back end of the first street. Ride the snowball down to the bowling pins to knock them over. This is one you can't do in Story because you don't get Hermione back until you pass this area. Ravenclaw Crest: Once on the street, zap three owls which will drop parts for a snowman, then zap the snowman. Hufflepuff Crest: You need to zap ten webs. There are two right at the beginning, one before the platforms, one on the middle part of the platforms, one on the right side of the bridge, two after the bridge, one to the left of the three face panels, two near the ladder exit. Slytherin Crest: (STRENGTH) After sending the snowball down the street at the end, pull on the nearby chain. Student in Peril: Once you're back in Hogsmeade after the snowball fight, head down the slope to the left and zap the small snowman. Character Token (Crabbe (Sweater)): (DARK MAGIC) Near the panel of three faces in the tunnel is a globe to use dark magic on. Character Token (Goyle (Sweater)): (REDUCTO) In Honeyduke's, blast the lock off the... something, and then Leviosa it. Looks like a monkey in a box? Character Token (Draco (Sweater)): (REDUCTO) On the second Hogsmeade street is a wizard sounding rather sure of himself. Zap him and he'll run off to another area. Zap him again and he'll reappear by the Three Broomsticks. Now, blast the lock on the basket and Leviosa the snake out of it to scare him. ==================== Hogwarts Interlude = ==================== Entrance Hall: Head on up to the Gryffindor Common Room. ====================== 9C. Mischief Managed = ====================== "I solemnly swear that I am up to no good." - Incantation for activating Marauder's Map True Wizard at 50,000: There is a purple in the very beginning just behind the witch statue on the left. Other than that, just play around the nooks looking for concealed blues. Starting Characters: Harry (Grey Jacket), Ron (Pyjamas) --- Walkthrough - Secret Passage: First thing to do is open this door. Blast the cupboard on the right and assemble the pieces. Zap the armor and place the key in the wall. Next, head to the left and Leviosa the torch into the vines to drop the other key. Place it and turn both at once. Head inside. Head straight through the passage to the other side. In this next room, you'll ultimately need to make a Strength Potion. First, the cauldron. Defeat the boggart with Ron, then zap open the cupboard behind it to find the cauldron pieces. Thorn Blossom: There's a rolled up banner in the back left to zap. Bone Arm: In the center of the room are three blocks that need to be stacked blue, red, then green, from bottom to top, just as the floor says. This also uncovers the chain. Snake Fang: Get rid of the Pixie holding the mallet, then blast the chest to find a rather oddly colored snake. Use Leviosa on the mallet and bring it down on his head. When you pull the chain, a rock will appear. Leviosa it, and the door will open. Castle Wall: Out here, we're making a new potion, one of invisibility. Red Spider: Defeat the boggart, then speak to the snake behind it. The pieces that come out can be Leviosa'd to the lower wall. Drop down and take the Red Spider. Red Cherry: Leviosa the shovel beside the cauldron, which will dig up a Red Cherry plant. Chicken Leg: Blast all the parts around the fountain and assemble the valve so you can ride up to the upper level. Avoid Filch and jump in the open window to get the Chicken Leg. Now, have both Ron and Harry drink the potion, and you won't have to worry about Filch patrolling around. Head to the far right and have both characters Leviosa both gargoyles to open the gate. Inner Corridor: Head to the end of this corridor. Blast two gray chests and assemble the pieces inside to make a violin to lull the painting to sleep so it will drop the green key. Use it to unlock the door. --- Free Play - Needed: Rune Book, Slytherin, Reducto, Dark Magic Gryffindor Crest: (DARK MAGIC) On the castle wall, near where Flich patrols, is a window that needs dark magic to open. Ravenclaw Crest: Destroy five gold suits of armor. They're all pretty obvious, but the first is before you enter the passage, the next two are in the passage itself, and the last two are at the open area at the end. Hufflepuff Crest: (DARK MAGIC) After opening the door using the Strength Potion, a black rock will fall off that you need to use dark magic on. Slytherin Crest: (SLYTHERIN) In the last corridor, there's a painting of a Slytherin holding the crest. You need to be a Slytherin to talk to it so he'll drop it. Student in Peril: (REDUCTO) On the castle wall, near where Filch patrols, is a locked window. Blast the lock. Character Token (George (Sweater)): (RUNE BOOK) In the first big room after the passage, use Hermione to open the rune cabinet. Character Token (Fred (Sweater)): On the castle wall, near where Mr. Filch patrols, you'll find an open window with a chicken leg. Behind the table is the token. Character Token (The Grey Lady): (REDUCTO) On the castle wall, near where Filch patrols, is a locked window. Blast the lock. ==================== Hogwarts Interlude = ==================== Gryffindor Common Room: Head on down to the Classrooms Hall. Classrooms Hall: Head up the left-hand stairs and follow Professor Lupin to the second DADA classroom. DADA Class 2: Time to learn some rockin' Patronus power. There are five boggarts in the room, and to Harry, of course, they'll all look like dementors. Shoot the chests, then back away and use the Patronus on them. The first two are in plain sight. The third is in vines on the right. The fourth is found when you open a cabinet near the exit door, which has pieces for a projector. Zap the movie it projects to get that chest. The last is held by a Pixie on the left side of the room. *LEARNED EXPECTO PATRONUM* Classrooms Hall: Let's head down to Hagrid's, shall we? ========================= 9D. The Shrieking Shack = ========================= "Ron -- are you okay?" - Harry "Where's the dog?" - Hermione "Not a dog... Harry, it's a trap--" - Ron True Wizard at 22,000: During the Shrieking Shack fight, head to the corner where the kids are. If a purple and two blues aren't enough to get you a great head start, you need more help than I can give. Starting Characters: Harry (Grey Jacket), Hermione (Red Hooded Top) Additional Characters: Professor Lupin, Sirius Black --- Walkthrough - Whomping Willow: Fighting the Whomping Willow is a pretty simple matter. Watch for its branches to fly down. The one you really want to look out for is the large one at the top that looks like a fist. When that smacks down dead center, press Triangle to hop on, then start blasting at the little antennae at the top of the tree. Three times does it, as usual. When you're done, you can clean up the area before heading inside. Underground: Lumos the vines into a bridge, then cross and drop down to the bottom. Blast the two roots on the underside of the tunnel, which will drop a green seed. Zap the red flower to water the seed, then climb up the leaves to the right. In the next area, the trick is to find the roots of three different colored vines and Leviosa them so that they clear away from the exit. Jump up to the left near the moving root platforms to find the first. Head right past the root platforms, then drop down to find the second set of roots. Right the rightmost root platform to the top, then jump past the water spouts. There are balls above you to knock down and Leviosa and place on these spouts so that you can the rightmost spout can shoot you up to the third set of roots, and the exit. Shrieking Shack: We're now controlling Sirius and Lupin. The idea in this fight is to chase Scabbers around. When he hides somewhere, that piece of furniture will shake. Zap it and you'll get a few pieces. Zap all the pieces of furniture to make a mousetrap. Werewolf Chase: You're back with Harry and Hermione. Head right into the trench and Lumos the vines away. Assemble the pieces to make a rock, then zap that rock so it drops blocks that you can stack to climb up. Continue all the way to the right and you'll find a dig spot for Crookshanks, which will uncover a cauldron for a Strength Potion. Thorn Blossom: Zap the round rocks and plant the seeds to find thorn flowers. Only one gives you the purple blossom. Bone Arm: Blast the webbing on the wall near the larger bones to release a skeleton to Leviosa. Snake Fang: Blast the bones on the back wall so it drops this. Use the Strength Potion to pull on the chain to make platforms. Have Crookshanks jump up and dig at the top to release some little guys who will give you a ladder. Climb up and take out the spiders. At the end, assemble pieces of a mushroom so you can jump up to the fighting duo. --- Free Play - Needed: Reducto, Dark Magic Gryffindor Crest: (DARK MAGIC) During the willow fight, have Crookshanks dig up the left-hand dig spot, then use dark magic on the chest that is unearthed. Ravenclaw Crest: (REDUCTO) After putting together the Strength Potion, blast the lock off the cupboard on the upper ledge and take the earmuffs. Move the Mandrake over to the far left, where Crookshanks can dig up a glass box to shatter. Hufflepuff Crest: Five yellow flowers need to be zapped underground. One is near the entrance, the second at the bottom drop near the roots and the apple, the third is after you water the apple, the fourth in the lower right corner, near the roots for the light-green vines, and the fifth is near the exit. Slytherin Crest: (DARK MAGIC) There are five dark piles of dirt to use dark magic on in the last area. Three are before the ladder, and two are after. Student in Peril: While chasing Lupin, you'll fight some large spiders. There's a web nearby with the student attached to it. Character Token (Witch (Grey)): (DARK MAGIC) During the willow fight, have Crookshanks dig up the right-hand dig spot, then use dark magic on the chest that is unearthed. Character Token (Peter Pettigrew): (DARK MAGIC) In the Shrieking Shack, use dark magic on the cabinet to the left. Character Token (Hermione (Red Hooded Top)): (REDUCTO) In the forest area, blast the lock off the nearby chest. ==================== Hogwarts Interlude = ==================== Clock Tower Courtyard: This one's easy. Just head left and through the door to go the Hospital Wing. ===================== 9E. Dementor's Kiss = ===================== "The Dementors affect you worse than the others because there are horrors in your past they don't have." - Professor Lupin, to Harry True Wizard at 60,000: Never been able to pull this off without multipliers. Heck even with x2, you have to blast pretty much every bit of foliage. If anyone finds some purples, let me know. Starting Characters: Harry (Grey Jacket), Hermione (Red Hooded Top) --- Walkthrough - Hagrid's Garden: Oooo, temporal causalities! You need to free Buckbeak, but the first thing to do is take care of that dang Mandrake. Get earmuffs from the cupboard. Next, zap the weird plant that's in the Mandrake's pot already. Then, pot the Mandrake, and zap the plant again in the ground where it showed up, and it should knock the fish barrel over. Leviosa the fish and Buckbeak should pull out some of its restraints, uncovering parts you can Leviosa into a grill. Leviosa the chicken leg to Buckbeak and he'll pull up more. Now, Leviosa the nearby axe and you'll chop through the chains. Forest Edge: This next part requires you to get a gramaphone and a record together. Head to the right and down into the pond. Get rid of the Pixies and use the discs to make a rain cloud. You can now use the lily pad to bounce up to the upper level. Use Lumos on the vines covering the gramaphone to free it, then head to the center island. Use Leviosa to pull out a hook, then zap the hook so it pulls out a chest, inside of which is the record you need to put on the gramaphone. Carry the record over to the gramaphone and put it back together. The Lake: Now, it's time to go save you so you can go back and save you, right? Head up the steps on the left, then zap the hanging brush with bits of red in it over the blue stud. Leviosa it up into a bridge, then cross and use Lumos on the vines to release the rock, which busts the big block of ice in the middle of the lake. This gets the attention of the dementors, so hop down and Patronus all six into next week. --- Free Play - Needed: Reducto, Dark Magic Gryffindor Crest: Once you put together the gramaphone, you need to find two records with skeletons drawn on them and play them (before you play the wolf record). The first is right next to where the gramaphone ends up. The second is under a dig spot near the pond, which only appears when you fill it. Ravenclaw Crest: (REDUCTO) Blast the bird cage in the first area. Hufflepuff Crest: (DARK MAGIC) In the last area, once the dementors are loose, Leviosa the pieces of the rock together to make steps on the right side of the area, then climb up and zap a branch so you can be lifted up to the rocks that need dark magic. Slytherin Crest: In the second area, once you fill the pond with water, ride the frog using Triangle and steer between the reeds. Student in Peril: In the second area, blast the bees harrassing the student. Character Token (Professor Lupin): (REDUCTO) In the second area, you'll find a shiny locked chest on the far right in the upper area. Blast it. Character Token (Cornelius Fudge): (REDUCTO) On the right side of the lake area is a shiny frozen door. Blast it down and speak to the snake with Harry. Character Token (Macnair): (DARK MAGIC) In the last area, once the dementors are loose, Leviosa the pieces of the rock together to make steps on the right side of the area, then climb up and zap a branch so you can be lifted up to the rocks that need dark magic. ==================== Hogwarts Interlude = ==================== *UNLOCKED TIME TURNER* Back Courtyard: Well, we could go and play with the Time Turner in other areas, but we've seriously got things to do, here. Hop on Buckbeak to take off for the last run in this year. ==================== 9F. The Dark Tower = ==================== "If all goes well, you will be able to save more than one innocent life tonight." - Professor Dumbledore True Wizard at 75,000: Another one I haven't managed first time with no multipliers. Heck, I barely get 60,000 on this one. Must be some more hidden purples. Starting Characters: Harry (Grey Jacket), Hermione (Red Hooded Top) --- Walkthrough - Outer Wall: Blast any dementors that get close to you. Head to the right and zap the yellow chest to find a pick axe. You'll have to move this one around to chip away at the ice. Lumos away the vines, then proceed. Leviosa the water bucket onto the garden to create flowers that you can spin and ride up. At the top, hit the gargoyle so it spits fire at the ice on the door, then hit the nearby chest and assemble another gargoyle to do the same. Enter the door. Attic: This little area is going to require you and Hermione to split up. Have each character take a route. The character on the right should Leviosa a platform to the left, then the character on the left should hop across and Leviosa the torch to the right to get rid of the vines. Switch back to right, then send another platform to the left. Switch to left and Leviosa some debris to the right. Switch to the right, then put the junk in front of the door to the left, and you can proceed. Balcony: Strength Potion time again. The cauldron is on top of the statue to the right. Thorn Blossom: In the tree. Leviosa the barrel to find an axe, then lift it up to the highest branch to drop it. Bone Arm: Drop down the front wall to find a purple gargoyle. Place it on its perch above the window, and it should swing down and smash it. Have Hermione read the Rune Cabinet inside. Snake Fang: Zap the flower bed near the door you came in and then zap the snake that pops out. Pull the chain and cross the bridge. Head up the tower. Tower Top: Big dementor fight time. This one can suck in and blow out something fierce. The trick is to get him stopped up. Use Leviosa on the barrels to empty them, then blast the non-boss dementors in the area. When the heavy one starts inhaling, it will get stalled due to all the debris, which will knock a heart off. Do this three times. The hard part on the third time is that the barrels will be frozen, and you'll have to zap the nearby gargoyles to thaw them before shaking. --- Free Play - Needed: Goblin Key, Reducto, Adava Kedavra Gryffindor Crest: On the balcony, when you use a gargoyle to break a window, you'll find this just out of sight on the right inside the room. Ravenclaw Crest: In the first area are five lanterns to zap. Four of them are encased in ice and need Leviosa. Hufflepuff Crest: (REDUCTO) There are six shiny gargoyles to destroy in the second to last area. One is right above where you came in, two are down the front wall in front of Trelawney's office. A fourth is near the left side of the drawbridge. The fifth is close to the front of the screen, and you can see it by aiming down. The sixth is on the tower on the other side. Slytherin Crest: (GOBLIN KEY) At the end of the attic area is a safe for Griphook to open. Student in Peril: (REDUCTO) In the first area, blast the lock on the door near the fountain. Character Token (James Potter (Ghost)): (REDUCTO) In the first area, blast the lock on the door near the fountain. Character Token (Lily Potter (Ghost)): (REDUCTO) In the attic area, blast open the chest right in front of you. Character Token (Sirius Black): (DARK MAGIC) In the last area, in the lower office (where Trelawney is) is a cabinet that needs dark magic to open. ****************************************************************************** 10. YEAR FOUR - THE GOBLET OF FIRE ****************************************************************************** ============================== 10A. The Quidditch World Cup = ============================== "No time, Harry. Just grab a jacket and get outside, quickly!" - Arthur Weasley True Wizard at 90,000: Remember that the first part ends when the four Weasleys are found, so hold off on releasing Fred until last so you can scour around for studs. There's a purple behind the tent that sparkles red, and another near the tent where Fred is trapped. Starting Characters: Hermione (Red Hooded Top), Ginny (Hooded Top) Additional Characters: Ron (Brown Jacket), Fred (Sweater), George (Sweater), Arthur Weasley --- Walkthrough - Camp Grounds: Never send a man to do a woman's job, eh? You need to round up Arthur, Fred, George, and Ron in this area. Harry we'll get later (he ought to be used to this by now). Let's take them one by one: Ron: Head straight back and bear right at the end. You'll see a couple of Death Eaters using mallets to pound on a table. Zap the DE's, then use Leviosa to remove the table. George: South of Ron, you'll see George surrounded by fireworks. Zap them a few times to get him on the team. Arthur: Head to the far right to find Arthur stunned by a Death Eater. Leviosa the nearby mallet to clonk the DE. Fred: First, you need to make the Invisibilty Potion near Arthur. Red Spider: On the webs to the right of the cauldron. Red Cherry: Have Crookshanks dig near the cauldron. Chicken Leg: On the grill above the cauldron. Once you make the potion, go to the left and sit on the book so it doesn't harrass you, then Leviosa the cart out of the way, then Leviosa the tent. Ruined Camp: Boy, that burned down quick. Now, to find Harry. Blast the hanging banner and Leviosa it into a springboard, then bounce over the fire. To get everyone else to join you, hit the barrel on the wagon nearby. Head to the back to find a square box. Open it and pull the barrel out, then use the barrel on the fire. This will allow you access to a dig spot that has a green wheel under it. Move that wheel to a cart nearby, then Leviosa it out of the way. Now, it's Strength Potion time once again. The cauldron is off to the right and inverted, so flip it back over. Thorn Blossom: Blast the Pixie nearby and take the green pipe to the water barrel south of the cauldron. Use Leviosa to put out the fire, then hop over. Blast up the debris near the locked chest. Bone Arm: Head back left and zap a chest to find an axe inside, which you can use to chop down a banner. In this alcove, zap a gray barrel to find a skeleton inside. Snake Fang: In the pit fire south of the cauldron. You'll step over it as you go for the Thorn Blossom. Pull the chain to head on through. Death Eater Battle: This isn't too complicated. Zap any Death Eaters and watch for incoming fire from the back. Eventually, snakes will join the mix. If any wrap you up, switch to another character and zap them free. --- Free Play - Needed: Ravenclaw, Reducto, Dark Magic Gryffindor Crest: There are eight small fires (made out of LEGO) that need to be extinguished by nearby water barrels. One is near the beginning. A second is in the upper left corner. Two more are in the back right. Two more are in the front right. Another is middle front (near a dark globe). The last is pretty much dead center, near where one of the Weasley twins is trapped. Ravenclaw Crest: (REDUCTO, RAVENCLAW) In the ruins, after you move the cart with the green wheel, head south to find some shiny rubble. Blow it up, then have Crookshanks dig up a painting. Use a Ravenclaw to talk to the painting to get the crest. Hufflepuff Crest: Once the campgrounds are in ruins, there will be five wizards that need some sort of aid. Some are trapped behind fire. Others are pinned under debris. Free them all before using the Strength Potion. There are two before the cart you attach the wheel to, and three after. Slytherin Crest: (DARK MAGIC) There's tent that needs dark magic in the first area, on the right side, near Arthur Weasley. Student in Peril: (REDUCTO) Blast the outhouse near the very beginning to free this guy. Character Token (Death Eater): (DARK MAGIC) During the first area, there's a globe that needs dark magic near the center of the area. Character Token (Ginny (Hooded Top)) - In the ruins, just south of the first fire is a pile of rubble to blow up. Character Token (Barty Crouch Junior): (REDUCTO) Near the end of the ruins, after you put out a fire with a barrel full of water which covered the snake fang, you'll find a shiny lock to blow up. ==================== Hogwarts Interlude = ==================== Great Hall Foyer: Fred and George have an idea, eh? Head down to the Potions Class. Potions Class 1: The three ingredients of the Aging Potion are Orange Snake, Green Leaf, and Yellow Banana. Orange Snake: Go to the near left corner and Leviosa the horns on the gargoyle to uncover a Rune Cabinet. Open it, then put the pieces together to make a "red" dispenser. What you have to do is make one of each of the "secondary" colors with that red and the nearby blue and yellow. Make orange, green, and purple, and you'll get the snake. Green Leaf: Go to the near right corner to find a chest with a lock. Shoot it off and take the panel inside. Carry it over to the left and place it on the pump. Stand on both panels to start pumping water, after which the leaf will fall out. Yellow Banana: Leviosa the blockage away from the pipe and send Crookshanks up it. Have him push the red panel out, which will drop the banana into a fish tank and free a bird. Zap the bird and use the chicken legs on the fish tank to get the banana out. *LEARNED AGEING POTION* Classrooms Hall: Make your way to the Great Hall for a cutscene. Great Hall Foyer: What a tweest! Head down to Hagrid's. ============== 10B. Dragons = ============== "Keep back there, Hagrid! They can shoot fire at a range of twenty feet, you know! I've seen this Horntail do forty!" - Handler "Is'n' it beautiful?" - Hagrid True Wizard at 52,000: There's a purple below the second drawbridge, and there are two near the end of the first area with the building blocks, if you're feeling daring enough to stack jumps to them. Starting Characters: Harry (Blue Jacket), Hagrid, Fang --- Walkthrough - Dragon Cages: All right. Your first job is to get past the cages of the other three dragons. First, the Chinese Fireball. Blast the lock off the left part of the cage, then Leviosa a purple egg from the basket and put it up through the purple door at the top. Leviosa it all through the tunnels until it reaches the other end. That will keep the Fireball busy. Moving on, blast the Pixies and put together the chain for Hagrid to pull. Time your jumps past the blue flame. In the next part, use Lumos on the vines and zap the plant. This allows you to make a mushroom that you can use to bounce up to the pieces of the next chain for Hagrid. Head across the bridge. Next is the Common Welsh Green. It's rhythmically tapping its tail. Use Leviosa to pick up the xylophone mallet. Yes, you have to match the notes the dragon sings, so do so until it falls asleep. Head down south and jump past another set of blue flames. Head left in front of the cage to see a fish tank and a bunch of fire. Lift up the nearby tub and dip it into the water. Take it out and hold it over one of the sets of flames until it goes all the way out. You'll have to put the tub back and do it again for the second and third as well. Once they're all out, Leviosa together the parts to form a ramp to climb up. And we've been walking all around him, but here's the Swedish Short-Snout. Looks like he likes that ring. Leviosa the ring and hold it near the three purple joints to the chains and hold it there until the dragon burns through it. Once all three chains are cut, head around the cage and across to the right. Use the blocks to create a bridge and head down the ramps and out to the right. The Horntail: And now the big one. The Hungarian Horntail is chomping at the bit back there. There are three chains back here. Leviosa one, Hagrid will take another, and a handler will take the third. You may now go around the other side of the cage. Behind the Cage: No potions around here for you, but Harry does have his cloak. Have Fang dig so he and Hagrid can take the low road, and Harry with his cloak can go high. Have Hagrid pull on the chain, then Harry use Lumos on the vines and blasts the plant. Harry then Leviosas a gray structure so the other two can go under it, then Hagrid moves a mushroom so Harry can pass through the tree. Lastly, Hagrid Leviosas a chain to Harry can blast the link on it. Head right to finish. --- Free Play - Needed: Goblin Key, Reducto, Dark Magic Gryffindor Crest: There are nine lanterns in the first area. One right at the beginning, the second past the red dragon, the third past the jets of blue flames, the fourth past the green dragon, the next two past the second jets of blue flames, the seventh just before facing the blue dragon, the eighth on the bridge after the blue dragon, and the last after the bridge. Ravenclaw Crest: (DARK MAGIC) After the blue dragon, use Dark Magic on the skeleton to move it to fishing position. Hufflepuff Crest: Note that when the green dragon goes to sleep, yellow Z's come out. Hit the yellow bar on the xylophone five times. Slytherin Crest: (REDUCTO) Near the end of the first area is a chest with a double shiny lock. Blast it open and assemble the pieces. Student in Peril: (GOBLIN KEY) Near the Horntail's cage is a safe to open. Character Token (Drumstrang Student): (DARK MAGIC) Just after the second set of blue flame jets is a cabinet that needs dark magic. Character Token (Cedric (Sweater)): (GOBLIN KEY) Near the end of the first area, open the safe. Character Token (Dragon Handler): (REDUCTO) The first part with the Horntail's cage has a chest with a shiny lock to break open. ==================== Hogwarts Interlude = ==================== Harry's Dorm: Don't know why we're starting all the way up here, but oh well. Head down to the second DADA classroom. DADA Class 2: Time to learn the awesome stuff. Use Reducto on all the trapped students to free them and you will have learned the spell. *LEARNED REDUCTO* Okay, now at this point, much of the game is completely open to you. There are TONS of things that need Reducto to work, and you will need it to access the remaining skills you need to finish the game fully, like the Goblin Key and Dark Magic, for example. You can take the time now to clean up Hogwarts and the events, or wait until you're done the story. Either way's fine, really. Anyway, to move on with the story, head out to the Forest Path. Forest Path: Head to the tent set up near Hagrid's. ===================== 10C. The First Task = ===================== "I'm just going to give you some good general advice. And the first bit is -- play to your strengths." - Moody True Wizard at 60,000: Given the incredibly hectic nature of this event, I wouldn't even bother with trying for this on the first go. Come back with multipliers, says I. Starting Characters: Harry (Dragon Task), Hermione (Blue Top) --- Walkthrough - Dragon Pit: Head to the right and jump between the rocks for cover. Once you hit the blockade, blast the two smaller dirt piles to make parts for a puppy, I suppose. This will break the barrier. Keep heading right and you'll find a hunk of rock with a purple bottom. Put it in the steam jet and you'll get the parts for a cauldron of Strength Potion. The ingredients are real easy this time. Thorn Blossom is under the vines. Snake Fang is in the snake bones, and put together the skeleton for the Bone Arm. Drink the potion, then ride up the rock to the chain, which will get the Horntail moving. Climb up and send the next rock onto the purple spot, then cross. Time your jumps across the platforms that the Horntail breathes fire on. At the end, use Leviosa to put out the fire. Keep jumping to the next area. Now, you need to set colored blocks in a row to climb up to the top. Blast the rock for the tall green one, dig for the medium blue one, and take out the Pixie for the short red one. Set them up and climb up. Tower Chase: Yikes! Run! Run along the tower wall and into the building. The Horntail will chase you the entire way. Just keep running and jumping. You can shoot stuff on the way for studs, but really, it's not worth the pain to hang around. --- Free Play - Needed: Dark Magic Gryffindor Crest: Assemble the three blocks to the golden egg. Make sure you go (from left to right) red, blue, then green. Ravenclaw Crest: This is on the way as you get chased by the dragon. It's pretty easy to spot, but also easy to run past. Hufflepuff Crest: (DARK MAGIC) In the very first part are three rocks that the Horntail can blast with its fire, leaving dark remains. Use dark magic on all three. Slytherin Crest: (DARK MAGIC) In the first area are three objects that I guess are gold ore or something. Use dark magic on all of them. Student in Peril: During the dragon chase, you'll spot a chained up cupboard on your right. Use Reducto on it to open it. Character Token (Harry (Dragon Task)): (DARK MAGIC) In the first area is a black globe to use dark magic on to reveal this. Character Token (Cedric (Dragon Task)): At the beginning, use the water barrel to put out the fire. Character Token (Fleur (Dragon Task)): On the towers, as soon as you enter the inner rooms, on your right. ==================== Hogwarts Interlude = ==================== Gryffindor Common Room: Head down to the Covered Bridge to see a cutscene. Covered Bridge: Now we're going to head to the Restroom Corridor. Restroom Corridor: Head up the stairs and blast the pipes blocking your way with Reducto. Head through the door at the end. ======================== 10D. Secret of the Egg = ======================== "Just mull things over in the hot water. It'll help you think. Trust me." - Cedric Diggory True Wizard at 12,000: A small area means for a small number of studs. Just make sure you scout around all the corners for blues. Starting Characters: Harry Potter, Moaning Myrtle --- Walkthrough - Prefect's Bathroom: You have Myrtle on hand here. Here (and only here) she can use Leviosa to help out. The idea is to get to the lower are by attaching four green shells to the tub. The first is right next to it. For the second, head to the left and blast the three overflowing sinks. This will raise the water in the nearby tank and drop the shell. For the third, Leviosa the barrel near the boggart, and assemble the pieces. Have both characters Leviosa the yellow lids and you should get the shell unstuck. For the last one, blast the lockers near the painting to find an object you can zap to make an umbrella. Hand it to the painting and he'll give you the shell. Place all four and head down. Bath: Enter the bath area, and use Leviosa on the broom. Clean off the window to get the mermaid mad at you. She'll start throwing crates. The first one has lobsters to zap. The next two have parts you can use to make a train. This train will release a cloud. Leviosa that cloud to the mermaid and she'll give you the faucet. Place it on the bath. --- Free Play - Needed: Rune Book, Riddikulus, Strength, Dark Magic Gryffindor Crest: (STRENGTH) After letting the green shell out of the water container on the left, the crest takes its place. Pull on the chain to release it. Ravenclaw Crest: (RUNE BOOK) Use the rune cabinet in the bath area. Hufflepuff Crest: There are three torches in the bathroom, two on the right side, one on the left. Leviosa them. Slytherin Crest: There are four cabinets in the bathroom. Three on the left wall, one on the right. Zap them all. Student in Peril: (DARK MAGIC) In the first room is a dark cabinet to use dark magic on in the right corner. Character Token (Moaning Myrtle (Swimsuit)): (DARK MAGIC) Use dark magic on the cabinet you start next to. Character Token (Cedric Diggory): Use Harry's Patronus to defeat the boggart in the first room. Character Token (Fleur (Lake Test)): In the bath area, use Reducto on the lock and blast open the cabinet. ==================== Hogwarts Interlude = ==================== Entrance Hall: Time to head to the second task. Go to the Forest Path. Forest Path: Head down and to the right to find a gate with a shiny lock. Blast it with Reducto. The Lake: Proceed to the bottom of this area, and to the right through the gate you're being pointed to. ===================== 10E. The Black Lake = ===================== "And while you're searching, ponder this: We've taken what you'll sorely miss." - Mermaid Song from the Egg True Wizard at 65,000: Shoot EVERY PLANT. Target all over the place, because you can hit stuff from seriously long range, stuff hides well, and studs automatically come to you. There's a purple near the Student in Peril (down and to the right, hidden among the weeds). Starting Characters: Harry (Lake Test), Cedric (Lake Test) --- Walkthrough - Under the Lake: Okay, the controls have all changed around now that we're underwater. Up makes you swim upwards, and the whole thing is in a 2D sort of sense. That doesn't mean the world doesn't exist in 3D, mind, because you can still shoot towards or away from the screen. You just can't move that way. Also, this area is quite dark, so you may want to up the brightness just so you can see what you're shooting at. Anyway, swim to the right and into the blue tunnel on the bottom of the floor. Next, head to the right. If you get attacked by squids, you can switch characters and zap them. As you continue down the waterway, you'll see another blue tunnel off in the distance, and a rock in front of it. Blast the rock to find the other blue tunnel. You can either go through it yourself, or let your partner go through. The point is you need to split up for a moment so you can swim right and use Leviosa on a pair of tentacles to clear the way. Swim further to the right (you want to use the tunnels to get back to the "front"). You'll find some colored blocks that you can Leviosa together to make a fish, which will clear a stone wall impeding your progress. The Trench: Soon after you swim to the right, you'll note that the path splits, and you will be splitting up as well. On the top path, zap the top of the weird weeds, then switch to the lower guy and have him Leviosa them so he can get by. Continue right on the lower path and Leviosa the giant enemy crab onto the purple spot so the rock falls on him, clearing the upper path. In the upper path, head right and search for the squid's eye peering through the rocks. Blast it and it will move its tentacles. This clears the path for both swimmers, and the paths converge. Note that the squid is squirting ink. Activate Lumos and go up and to the right to find a pearl. Carry that pearl down to the lower right to place it on the oyster. The Mermaid Lair: You need to free your three friends trapped down here. First, zap any mermaids that harrass you. You need to move anchors so their links are exposed and can be zapped. For the far right chain, that's easy, as it's just using Leviosa. For the one on the left, use Lumos to move away the weeds, then use Leviosa. For the middle one, you first need to blast away the rocks around the tunnel, then go through it to the back. Leviosa the purple ball onto the balance, then Leviosa the anchor and blast the link. --- Free Play - Needed: Dark Magic Gryffindor Crest: There are six people with bubble-heads that you need to zap. Two show up in the first area after the bubble tunnel. The next two are after the tentacle fight. The last two at the mermaid lair. They all are attracted to worms in the water, so try to move those into good positions. Ravenclaw Crest: There are nine clamshells in the area. Two are in the first swimming area before the bubble tunnel. There's another in the big chain to the left of the bubble tunnel. The fourth is to the right, inside the area of the metal supports, and between two red plants. The fifth is a bit further right, right on the ground in front of you. The sixth is above the exit to the second bubble tunnel, and you can see it even before you enter it. The seventh is further along past the second bubble tunnel, right near the tentacle fight. The eighth is at the end of the "back" waterway near the tentacle fight. If you're at the right end, you can see it in the distance. The last is further on past the tentacles, near one of the fish blocks. Hufflepuff Crest: When the squid squirts ink in the passages, activate Lumos and swim through all the inky parts to dispel it. When it's all clean, the squid will leave and you'll get the crest. Slytherin Crest: (DARK MAGIC) In the beginning of the second area, use dark magic on the black chest to clear away a skeleton to Leviosa. Student in Peril: After the second bubble tunnel, go all the way left to find a boat and oars. Leviosa the oars onto the boat and move the boat. Character Token (Harry (Lake Test)): After the first bubble tunnel, head all the way to the left and zap the skeleton holding the chest. Character Token (Guitarist): The minute you enter the second area, drop down and go to the left to find a chest with this. Character Token (Krum Shark): In the back area of the mermaid lair is a chest with this in it. ==================== Hogwarts Interlude = ==================== Grand Staircase: We ready for the last one? First, talk to the painting so the staircase moves, then climb up two flights (the second one should come to you automatically). At the landing, blast the chest with Reducto and give the steering wheel to the painting. Zap it and the stairs should move. Head further up two flights and get rid of the Pixies. Hang up the painting, then zap it to move the stairs up. Now, you have access to Dumbledore's Office, so climb up the stairs. ============================ 10F. The Dark Lord Returns = ============================ "Kill the spare." - Voldemort True Wizard at 42,000: Lots of plants to clean up. Don't forget to search the front walls. Starting Characters: Harry (Maze Task), Cedric (Maze Task) --- Walkthrough - Maze Chamber 1: Blast the bushes around the pedestal to release armor pieces. Put them together, then zap the armor, which will show you the ways to go. Specifically, go right, and then go left. Maze Chamber 2: Pretty much the same thing, only now Pixies are holding the armor pieces. Assemble the armor and follow the directions. Note that if you know the directions beforehand, you still can't go to them until you zap the armor. Maze Chamber 3: Same thing, only with vines to Lumos away. Winding Maze 1: You're now in a more traditional maze room. Watch out for the moving hedges. Time your movements past them and continue on the maze. Near the end, you'll find a Pixie holding an arrow. Take it, place it at the end and Leviosa it to exit. Winding Maze 2: Head around the corner to find a sphinx. You'll need a way past her. Leviosa the nearby book to find pieces for a springboard. Hop across the hedge to the right, then Leviosa the bug onto the web. This will get a spider in the area. Leviosa the next bug to clear the way back, then Leviosa together a third bug, which gets the sphinx out of the way, and clears the path to the end. Little Hangleton: Well, this isn't a very good prize. Fend off the Death Eaters and Voldemort. Eventually, he'll drag Harry to a standoff. Repeatedly tap Square to push your spell back to him. Do this three times and you'll have finished the Story! --- Free Play - Needed: Dark Magic Gryffindor Crest: (DARK MAGIC) At the end of the first winding maze area, use dark magic on the hedge to warp to where the crest is. Ravenclaw Crest: (DARK MAGIC) In the first winding maze area, use dark magic on the hedge at the beginning and dig up the spot at the end. Hufflepuff Crest: There are five creeping vines in the maze. The first two are past the second set of moving hedges. The next is past the third set. The fourth is in the next area entirely, pretty early on, and the last is to the right of the sphinx. Slytherin Crest: There are three skeletons in Little Hangleton to make dance. One on the left, two on the right. Student in Peril: In the second winding maze area, head right and down to find a student in Devil's Snare. Lumos Solem him out of it. Character Token (Fleur (Maze Task)): After the first set of moving hedges, turn left and you'll find a boggart. Defeat it for the token. Character Token (Cedric (Maze Task)): There are eight droopy plants to zap, and they initially look like palm fronds. The first is in the first chamber, the second in the second. The next two are in the third. The fifth is just past the first moving hedges. The sixth is later on in the maze (near the third time you see Krum moving around). The seventh and eighth are in the second winding maze area, one in an alcove to the left, and one near the student in peril. Character Token (Viktor (Lake Task)): (DARK MAGIC) At the end of the first winding maze area, use dark magic on the hedge to warp a dig spot is. ****************************************************************************** 11. BONUS LEVELS ****************************************************************************** This section covers the Bonus Levels that you'll find in Gringott's Bank in Diagon Alley, as well as the Final Bonus Level which you get for getting all 200 Gold Bricks. ========================= 11A. Gringott's Bonuses = ========================= Each Bonus Level in Gringott's requires that you have earned a certain number of Gold Bricks. The first one requires five, the second requires ten, and so on up to the tenth requiring forty-five. Put the pieces of each vault together, then have Griphook open the lock. Enter the vault and pick up the little piece so you can start the level. Once you finish the level, you'll have the opportunity to build upon it. Select it again and you'll be allowed access to the Builder Tutorials. There are four lessons in all, but you'll be able to build at any time after the first one. I don't plan on going into the intricacies of the builder, as it doesn't count towards your 100%. It's only the tutorial parts that count towards a Trophy. --- Bonus Level 1 Starting Characters: Harry Potter, Ron Weasley The point of this level is simply to collect 100,000 studs. Blast, jump, and ride around to find all the studs. There really are well more than you need, but seek out purples anyway, to make this go more quickly. Once you get 100,000, the gate in the back center will open, and you can take the Gold Brick. --- Bonus Level 2 Starting Characters: Harry Potter, Ron Weasley Note that Harry and Ron are split up. You need to use Harry on the buttons to get Ron over to where you are. You need to hold down the buttons in the order of right to left. If playing by yourself, Ron should do everything he needs to do. Once that's done, have Ron run Scabbers up the pipe to hit the switch. Go through the door and to the back right corner. Step on both buttons to lower the platform to get the brick. --- Bonus Level 3 Starting Characters: Harry Potter, Ron Weasley First up, Strength Potion. All three necessary ingredients are quite close. Only odd one might be the Snake Fang, which you need to ride up a bench to get to. Pull the chain and grab the earmuffs. Use the Mandrake to shatter the glass wall and then step on both buttons to open the gate. Use Leviosa to move the platforms into position, then grab the brick. --- Bonus Level 4 Starting Characters: Hermione Granger, Ron Weasley First, send Scabbers or Crookshanks through the pipe to hit the switch. Grab the earmuffs (don't turn the switch) and carry the Mandrake to the right, through the glass wall, and pot it. Use the Rune Cabinet as Hermione and take one of the ingredients to the Strength Potion. The other two are also down in the water, so make the potion, drink it, then pull the chain on the far right to drop the platform in front of the ball. Kick the ball down to the depression in the water. You may now flip the switch next to the cupboard. Swim to the vines and Lumos them away to find the other ball. Kick it to the other depression in the water. MAKE SURE you don't kick both in one, or else you won't be able to get it out and will have to start over. Once both balls are in position, the door to the brick will open. --- Bonus Level 5 Starting Characters: Ron Weasley, Hagrid Needed: A Ravenclaw Lumos the vines and send Scabbers through the pipe. Have him step on the button and Hagrid should follow. Next, have Hagrid pull the chain so Scabbers can go through the second pipe and step on the buttons again. Now, make the Polyjuice Potion. The three ingredients are on each of the islands. Change into your Ravenclaw and go back to the left and use the door to get earmuffs. Carry the Mandrake to the right side and shatter the wall, then send Scabbers up to collect the brick. --- Bonus Level 6 Starting Character: Ron Weasley, Filch Needed: A Slytherin Turn the crank to your left, then cross the platforms. Use the Floo Powder fireplace, then spin the crank so Filch can catch up. Send Scabbers through the pipe and press the button. Filch will press the other, to open the door so the humans can go to the right. Spin the crank to open the gate to the Polyjuice Potion. The first two ingredients are nearby, one right by the crank, the other is in the back left corner, and you can get to it by going behind the pipe. As for the hair, we'll have to go on a bit of a walk. Spin the crank next to the cauldron to turn the quicksand into water, then hop in and swim to the right. Go to the Floo Powder fireplace to warp to the right side. Lumos the vines, then swim south to the hair. You have it, but you can't currently get back. Turn the crank here to start a platform moving, then have Filch climb up to that platform, then further up to another crank that opens the gate. Get Ron up there and go all the way back to the cauldron. Change into a Slytherin, then go back to the beginning and open the wall to the brick. --- Bonus Level 7 Starting Characters: Harry Potter, Ron Weasley Needed: Expecto Patronum Separated again. Get rid of the dementor, then Lumos the vines in front of the crank at the right end and turn it. This opens a Scabbers pipe for Ron. The switch in the pipe opens the way to a Floo Powder fireplace for Harry, which allows him access to a Strength Potion. Two ingredients are in this new area, while the last is back in the bottom area. Use the potion to pull the chain, then switch back to Ron so he can hop to the back of the room and get earmuffs for the Mandrake. Shatter the glass with the Mandrake and the two of you will be reunited. Head back through the Floo fireplace and step on the two buttons to open the gate to a crank that gets rid of the lava so you can reach the brick. --- Bonus Level 8 Starting Characters: Harry Potter, Ron Weasley Needed: Dark Magic The dementor has the apple, and the hair is right nearby, so you have two for the Polyjuice Potion. Head through the Floo fireplace for the last ingredient, then pull out your dark magic user (may want to use Harry) and blast away the black ball. Use Scabbers to push both switches in the pipe, then head out the gate and use the colored blocks to make a bridge. Head down to the two platforms and put them in position, then follow the path to the two buttons and press both. Get rid of the dementors, then Lumos the vines to find a crank which will lower the quicksand. Head straight up the path, then jump the mushrooms to find a button while your partner takes the other path. Once both buttons are pressed, you'll have the brick. --- Bonus Level 9 Starting Characters: Harry Potter, Ron Weasley Needed: Ageing Potion Step on both buttons to open the gate, then Leviosa the pieces to make two more buttons, which will open the two side gates. You need to make an Ageing Potion to get the brick. Orange Snake: Go left and use Scabbers on the pipe to hit the switch, then enter the alcove and turn the crank. Green Leaf: Go left and use the Floo fireplace, then turn the crank to lower the water. Yellow Banana: Go right and grab the earmuffs fron the cupboard. Head up the stairs to the south. It's time to make an "E" with the proper colors. The pieces are all near the purple base, so set the red piece first, then the yellow piece, then blue piece on top. Take the Mandrake to the glass wall to find the banana. Now, take the potion and walk straight up through the Age Line to get the brick. --- Bonus Level 10 Starting Characters: Harry Potter, Ron Weasley Needed: A Ravenclaw and a Slytherin (or just somebody old) This is a big one. First step is the Strength Potion. Thorn Blossom is right next to you. Now for the others. Snake Fang: Head to the left across the platforms. Use Scabbers on the pipe to open the door to the Mandrake. Get earmuffs and use the Mandrake to shatter the wall. Bone Arm: Head to the right. Put together the bridge of colored blocks, then head to the back and put the platform in position. Kill the spider and take the bone arm. Take the potion and pull the chain to open the gate to the next part. Lumos the vines and head to the brooms. Hop on as Harry and fly through the four rings. The door at the end will open, so exit. Now, for the Polyjuice Potion. First, assemble the stairs in order on the platform. Next, shoot up the area to find the apple. It's hidden in one of the flowers. The hair is obvious, and the cherry just needs you to ride up a bench. Once you have the potion together, change into a digger (or someone who can summon a digger) and dig up the two buttons to open the next door. Okay, the way the last area is supposed to go is that you have four doors, and each one responds to a different House. You'll need a Ravenclaw and a Slytherin (you'll already have the other two). Change into the people and open their doors for the ingredients to the Ageing Potion. Get the potion together and use it to cross the Age Line to get the brick. ALTERNATIVELY, just bring someone old. They can cross the Age Line without worries and immediately get the brick. ========================================== 11B. Final Bonus Level - Harry's Destiny = ========================================== Earn all 200 Gold Bricks, and head to Borgin and Burkes. Put together the gold doorway and step back in time. Your final bonus is in 1981, on the eve of the end of the First Wizarding War, and guess who you get to play as. Starting Characters: Lord Voldemort, Death Eater Time to cause some havoc. Your objective here is to lay waste to London, causing enough damage to collect 1,000,000 studs. You can smash just about anything that looks like LEGO bricks except for the vehicles. Be sure to smash anything that's on walls, too, like signs or windows that are high up. Also, things may fall off into pieces that may be further blasted for more studs. There's no big trick to it all. Just keep smashing. ****************************************************************************** 12. COLLECTIBLES ****************************************************************************** This is a relatively quick list of all the Collectibles in the game. I'll list where they can be found in general, and what is required to collect them. You will NOT get detailed instructions here. In the interest of not making this guide (and this section) gigantic, and so it's more easily searchable, I ask you to look at the pertinent section of the guide (either the Hogwarts area or the proper Story Event) to see the details. Note that I don't plan putting Hogwarts Crests here. Since they're specific to each Story Event and there is no deviation in the pattern of each crest appearing once per Story Event, it's a simple matter to just go to the Story Event that you need to. ================== 12A. Gold Bricks = ================== There are 200 of these in the game, and they serve as a general counter of how far along you are towards completion (if your percentage wasn't a good indicator). There are multiple ways to get a Gold Brick, so let's break it down by type. You get one Gold Brick for completing a Story Event for the first time. With 24 Story Events, that's 24 Gold Bricks. You get one Gold Brick for earning "True Wizard" on each Story Event, so that's another 24 Gold Bricks. You get one Gold Brick for completing the Hogwarts Crest in each Story Event, another 24 Gold Bricks. You get a Gold Brick for every Student in Peril that you rescue, including the ones in Story Events and the ones in Hogwarts in general, for a total of 50 Gold Bricks. You get a Gold Brick for everym Gringott's Bonus Level you complete, which is another 10 Gold Bricks. Eeylops Owl Emporium has 12 Gold Bricks on sale. In the basement of the Leaky Cauldron are minikits to put together with all the Gold Bricks you earned from Story Events. Once you find all 24 bricks in a "Year" of Story Events, you can put together the minikit for another Gold Brick, which is a total of 4 Gold Bricks. So, 24 + 24 + 24 + 50 + 10 + 12 + 4 = 148 This leaves 52 Gold Bricks to be found in "the wild". Two of them are found in Diagon Alley: 1. Eeylops Owl Emporium (Leviosa) 2. Borgin and Burkes (Reducto) That leaves fifty in Hogwarts herself. First, let's cover the bricks you get for lessons, which are unavoidable: 1. Wingardium Leviosa 2. Lumos 3. Strength Potion 4. Lumos Solem 5. Broomstick Flying 6. Mandrake Handling 7. Immobilus 8. Expelliarmus 9. Polyjuice Potion 10. Riddikulus 11. Divination Class 12. Buckbeak Handling 13. Expecto Patronum 14. Ageing Potion 15. Reducto 16. Transfiguration* Transfiguration is actually not required to complete the game, but it is a lesson, so it's in the list. This leaves thirty-four Gold Bricks that you have to find on your own. Here's the list, in order of the map I gave earlier in the guide. 1. Harry's Dorm (no requirements) 2. Harry's Dorm (Time Turner) 3. Upper Hallway (no requirements) 4. Hufflepuff Common Room (Reducto) 5. Ravenclaw Common Room/Ravenclaw Dorm (Riddikulus and a Ravenclaw purchased) 6. Slytherin Dorm (a Slytherin purchased) 7. Grand Staircase (Reducto) 8. Entrance Hall (no requirements) 9. Great Hall Foyer (no requirements) 10. Great Hall (Leviosa, after 1-2 only) 11. Restroom Corridor (Reducto) 12. Restricted Section (Ageing Potion) 13. Muggle Artifacts Room (Reducto) 14. Dumbledore's Office (Story Complete) 15. Classrooms Hall (Reducto) 16. Charms Class 1 (Reducto) 17. DADA Class 2 (Reducto) 18. Potions Class 2 (Reducto, Goblin Key) 19. Transfiguration Class 2 (Reducto) 20. Dungeon (Reducto, Goblin Key) 21. Pendulum Room Lower (Dark Magic) 22. Clock Tower Courtyard (Dark Magic) 23. Herbology Class (Mandrake Handling) 24. Flying Lesson Grounds (Reducto) 25. Forest Path (Lumos Solem) 26. Quidditch Gate (Lumos Solem) 27. Quidditch Gate (Time Turner) 28. Hagrid's Garden (Year Two) 29. Hagrid's Garden (Time Turner) 30. Clock Tower (Riddikulus) 31. Clock Tower (Reducto) 32. Owlery (Time Turner) 33. Owlery Tower (Riddikulus) 34. The Lake (Reducto) As I said before, go to the Hogwarts section to find details on how to get each brick. This is just a quick list. ======================== 12B. Students in Peril = ======================== There are fifty Students in Peril in the game. There is one in each Story Event, leaving twenty-six mucking around Hogwarts. Check the Story Events themselves for info on getting those, the status of which you can easily check by going to the Notice Board in Diagon Alley. The other twenty-six can be a bit more complicated, as there is no "Student in Peril" detector. Here's where the ones in Hogwarts can be found: 1. Gryffindor Common Room (no requirements) 2. Hufflepuff Door (Immobilus) 3. Hufflepuff Common Room (Polyjuice Potion) 4. Ravenclaw Dorm (Riddikulus and a Ravenclaw purchased) 5. Slytherin Dorm (a Slytherin purhcased) 6. Grand Staircase (Reducto) 7. Entrance Hall (Leviosa) 8. Great Hall Foyer (Leviosa) 9. Great Hall (Complete 1-2) 10. Restricted Section (Ageing Potion) 11. Boys' Restroom (Reducto) 12. Charms Class Path (Leviosa) 13. Gear Room (Reducto) 14. Charms Class Basement 1 (Reducto) 15. Charms Class Basement 2 (Reducto, Goblin Key) 16. Clock Tower Courtyard (Leviosa) 17. Forest Path (Lumos Solem) 18. Quidditch Gate (Lumos Solem) 19. Quidditch Gate (Reducto) 20. Hagrid's Garden (Year Two) 21. Hagrid's Garden (Time Turner) 22. Clock Tower (Riddikulus) 23. Owlery (Riddikulus) 24. Owlery (Time Turner) 25. Greenhouse 2 (Reducto) 26. The Lake (Reducto) ================= 12C. Red Bricks = ================= There are twenty-four Red Bricks in this game, four of which have been pre-found and already deposited in Eeylops Owl Emporium. The other twenty are found on the Hogwarts grounds. I list them here in the order they appear on the list in the Extras menu. In addition to the usual location and requirement, I also list the effects. Silhouettes Location: Already available Price: 1,250 Effect: Turns your characters completely matte black in color. Ice Rink Location: Already available Price: 2,500 Effect: Makes the floor super slippery so you can't get any traction. Disguise Location: Already available Price: 5,000 Effect: Gives all characters nose-and-mustache glasses. Carrot Wands Location: Already available Price: 10,000 Effect: Turns all wands into delicious and healthy carrots. Singing Mandrake Location: Greenhouse 2 (Reducto) Price: 75,000 Effect: With this on, the annoying screeching of the Mandrakes will be replaced by dulcet singing tones. Character Token Detector Location: Dungeon (Dark Magic, Goblin Key) Price: 250,000 Effect: White arrows will appear both in Hogwarts and in Story Events, pointing towards the location of Character Tokens. Of course, this won't tell you how to get them, but in the case where multiple objects need to be affected, each object will be pointed to. Fall Rescue Location: Harry's Dorm (Leviosa) Price: 125,000 Effect: If this is on and you fall off a ledge, you will be automatically "Leviosa'd" back to solid ground. Character Studs Location: Great Hall (After 1-2) Price: 75,000 Effect: Any character destroyed, enemy or otherwise, will drop a small pile of studs on defeat. Score x2 Location: Clock Tower (Riddikulus) Price: 200,000 Effect: Score will be multiplied by 2. This can stack with other multipliers, bringing the maximum possible multiplier to x3840. Score x4 Location: Slytherin Dorm (A Slytherin purchased) Price: 400,000 Effect: See above. Score x6 Location: Muggle Artifacts Room (Reducto) Price: 600,000 Effect: See above. Score x8 Location: Boys' Restroom (Reducto) Price: 800,000 Effect: See above. Score x10 Location: Potions Class 2 (Ageing Potion, Goblin Key) Price: 1,000,000 Effect: See above. Stud Magnet Location: Quidditch Gate (Time Turner) Price: 250,000 Effect: Your "collection range" for studs has been extended. You can pick up silver and gold studs from much further away, and blue and purple you only need to be a short distance from. Regenerate Hearts Location: Gear Room (Reducto) Price: 50,000 Effect: If you lose hearts due to combat, they will slowly refill. Extra Hearts Location: Charms Class Basement 1 (Dark Magic) Price: 75,000 Effect: You will get six hearts instead of the usual four. Invincibility Location: Dumbledore's Office (Story Complete) Price: 500,000 Effect: You will not take damage from any enemies, but are still susceptible to falls. Red Brick Detector Location: Restricted Section (Ageing Potion) Price: 250,000 Effect: Red arrows will appear in Hogwarts pointing you to any Red Bricks. This will not tell you how to get them, but in the case of needing multiple things affected, those multiple things will be pointed out. Hogwarts Crest Detector Location: Ravenclaw Common Room (Riddikulus and a Ravenclaw purchased) Price: 250,000 Effect: Multicolored arrows will appear during Story Events pointing you to any Hogwarts Crest pieces. The color of the arrow matches which house it is. This will not tell you how to get them, but in the case of needing multiple things affected, those multiple things will be pointed out. Gold Brick Detector Location: Owlery Tower (Time Turner) Price: 250,000 Effect: Yellow arrows will appear in Hogwarts pointing you to any Gold Bricks. This will not tell you how to get them, but in the case of needing multiple things affected, those multiple things will be pointed out. Christmas Location: Hufflepuff Dorm (Polyjuice Potion) Price: 80,000 Effect: Everyone will get cute little Santa hats on their heads. Collect Ghost Studs Location: Clock Tower Courtyard (Leviosa) Price: 99,000 Effect: Nearly Headless Nick leaves behind studs as he travels. Normally, these don't affect your total. With this on, they will count for 1,000 studs EACH, and are affected by multipliers. Fast Magic Location: DADA Class 2 (Dark Magic) Price: 75,000 Effect: With this on, anything that requires Leviosa will move much faster to assemble. This can make it tougher to move objects around manually with precision. Fast Dig Location: Forest Path (Lumos Solem) Price: 60,000 Effect: All digging characters will now do so in a split second, saving valuable searching time. ======================= 12D. Character Tokens = ======================= This is the long one, because there are 167 Character Tokens in this game, and they're all in varied locations. For the sake of argument, I'm simply going to order them as they appear on the list in Madam Malkin's, and do the usual "location (requirement)" as well as provide the price. Harry (Blue Shirt) Location: Hogwarts - Great Hall Foyer (Polyjuice Potion) Price: 30,000 Harry (Sweater) Location: Story Event - Floo Powder! (Reducto) Price: 32,500 Harry (Hogwarts) Location: Story Event - Out of the Dungeons (Reducto) Price: 25,000 Harry (Dragon Task) Location: Story Event - The First Task (Dark Magic) Price: 105,000 Harry (Lake Task) Location: Story Event - The Black Lake (no requirement) Price: 135,000 Harry (Maze Task) Location: Hogwarts - Gear Room (Reducto) Price: 110,000 Harry (Quidditch) Location: Hogwarts - Flying Lesson Grounds (Digger) Price: 85,000 Harry (Girl Disguise) Location: Story Event - A Jinxed Broom (no requirement) Price: 52,500 Harry (Slytherin Disguise) Location: Story Event - Face of the Enemy (Reducto) Price: 65,000 Harry (Pyjamas) Location: Story Event - The Restricted Section (Reducto) Price: 80,000 Harry (Tuxedo) Location: Diagon Alley - Madam Malkin's (no requirement) Price: 80,000 Hermione (Hogwarts) Location: Hogwarts - Owlery Tower (Time Turner) Price: 25,000 Hermione (Red Hooded Top) Location: Story Event - The Shrieking Shcak (Reducto) Price: 85,000 Hermione (Blue Top) Location: Hogwarts - Divination Class (Dark Magic) Price: 62,500 Hermione (Grey Hooded Top) Location: Hogwarts - Owlery (Riddikulus) Price: 57,500 Hermione (Cat) Location: Hogwarts - Restroom Corridor (Rune Book) Price: 125,000 Hermione (Ballgown) Location: Diagon Alley - Madam Malkin's (Leviosa) Price: 125,000 Ron (Hogwarts) Location: Hogwarts - Harry's Dorm (no requirement) Price: 25,000 Ron (Pyjamas) Location: Hogwarts - DADA Class 2 (Year Four) Price: 82,500 Ron (Sweater) Location: Story Event - Follow the Spiders (no requirement) Price: 60,000 Ron (Brown Jacket) Location: Hogwarts - Hagrid's Garden (Year Two) Price: 62,500 Ron (Slytherin Disguise) Location: Story Event - Crabbe and Goyle (Reducto) Price: 75,000 Ron (Girl Disguise) Location: Story Event - Out of the Dungeons (Rune Book) Price: 60,000 Ron (Tuxedo) Location: Hogwarts - The Lake (Reducto) Price: 95,000 Ron (Cardigan) Location: Story Event - Face of the Enemy (Dark Magic) Price: 45,000 Professor Dumbledore Location: Hogwarts - Dumbledore's Office (Story Complete, Dark Magic) Price: 1,000,000 Professor Dumbledore (Grey) Location: Hogwarts - Dumbledore's Office (Story Complete) Price: 1,000,000 Professor McGonagall Location: Hogwarts - Transfiguration Class 2 (Reducto) Price: 200,000 Hagrid Location: Story Event - The Forbidden Forest (Reducto) Price: 50,000 Professor Flitwick Location: Hogwarts - Charms Class Basement 2 (Reducto, Goblin Key) Price: 70,000 Professor Snape Location: Hogwarts - Potions Class 2 (Reducto, Goblin Key) Price: 250,000 Mad-Eye Moody Location: Hogwarts - Charms Class Basement 1 (Reducto) Price: 225,000 Professor Quirrell Location: Hogwarts - Pendulum Room Lower (Dark Magic) Price: 150,000 Professor Lupin Location: Story Event - Dementor's Kiss (Reducto) Price: 185,000 Madam Hooch Location: Hogwarts - Boys' Restroom (Reducto) Price: 50,000 Gilderoy Lockhart (Green Jacket) Location: Hogwarts - Hagrid's Garden (Reducto) Price: 75,000 Gilderoy Lockhart Location: Story Event - The Basilisk (Dark Magic) Price: 75,000 Madam Pomfrey Location: Story Event - Dobby's Plan (Dark Magic) Price: 45,000 Madam Pince Location: Hogwarts - Courtyard Path (Reducto) Price: 40,000 Professor Sprout Location: Hogwarts - Greenhouse 3 (Reducto) Price: 65,000 Professor Trelawney Location: Hogwarts - Divination Class (Goblin Key) Price: 100,000 Professor Binns Location: Hogwarts - Grand Staircase (Reducto) Price: 27,500 Professor Sinistra Location: Story Event - Follow the Spiders (Dark Magic) Price: 30,000 Professor Vector Location: Story Event - Tom Riddle's Diary (Goblin Key) Price: 25,000 Katie Bell Location: Hogwarts - Quidditch Gate (Lumos Solem) Price: 25,000 Seamus Finnegan Location: Hogwarts - Harry's Dorm (Reducto) Price: 35,000 Percy Weasley Location: Hogwarts - Forest Path (Lumos Solem) Price: 27,500 Percy (Sweater) Location: Hogwarts - Grand Staircase (Reducto) Price: 27,500 Fred Weasley Location: Hogwarts - Transfiguration Class 2 (Reducto) Price: 55,000 Fred (Quidditch) Location: Story Event - A Jinxed Broom (Reducto) Price: 60,000 Fred (Sweater) Location: Story Event - Mischief Managed (no requirement) Price: 52,500 Neville Longbottom Location: Hogwarts - Hufflepuff Door (Immobilus) Price: 55,000 Neville (Pyjamas) Location: Story Event - The Restricted Section (Dark Magic) Price: 60,000 George Weasley Location: Story Event - Floo Powder! (Digger) Price: 55,000 George (Quidditch) Location: Hogwarts - Quidditch Gate (Time Turner) Price: 60,000 George (Sweater) Location: Story Event - Mischief Managed (Rune Book) Price: 52,500 Oliver Wood Location: Hogwarts - North Tower Courtyard (Riddikulus) Price: 27,500 Ginny Weasley Location: Hogwarts - DADA Class 1 (Dark Magic) Price: 75,000 Ginny (Hooded Top) Location: Story Event - The Quidditch World Cup (no requirement) Price: 65,000 Ginny (Cardigan) Location: Hogwarts - Forest Path (Immobilus) Price: 52,500 Colin Creevey Location: Hogwarts - Great Hall (Reducto) Price: 45,000 Parvati Patil Location: Hogwarts - DADA Class 1 (Year Three) Price: 35,000 Parvati (Ballgown) Location: Hogwarts - DADA Class 2 (Year Four) Price: 30,000 Dean Thomas Location: Hogwarts - Harry's Dorm (Time Turner) Price: 50,000 Angelina Johnson Location: Hogwarts - Back Courtyard (Year Two) Price: 17,500 Lee Jordan Location: Hogwarts - Classrooms Hall (Invisibility Cloak) Price: 30,000 Alicia Spinnet Location: Hogwarts - Restricted Section (Ageing Potion) Price: 17,500 Gryffindor Boy Location: Hogwarts - Gryffindor Common Room (no requirement) Price: 12,500 Gryffindor Girl Location: Hogwarts - Classrooms Hall (Lumos) Price: 12,500 Draco Malfoy Location: Hogwarts - Pendulum Room Upper (Dark Magic) Price: 125,000 Draco (Quidditch) Location: Story Event - Dobby's Plan (Dark Magic) Price: 120,000 Draco (Sweater) Location: Story Event - Hogsmeade (Reducto) Price: 85,000 Draco (Hogwarts) Location: Story Event - The Forbidden Forest (Dark Magic) Price: 75,000 Vincent Crabbe Location: Story Event - Crabbe and Goyle (Reducto) Price: 750,000 Crabbe (Sweater) Location: Story Event - Hogsmeade (Dark Magic) Price: 60,000 Gregory Goyle Location: Story Event - Crabbe and Goyle (Dark Magic) Price: 75,000 Goyle (Sweater) Location: Story Event - Hogsmeade (Reducto) Price: 60,000 Marcus Flint Location: Story Event - A Jinxed Broom (Dark Magic) Price: 35,000 Millicent Bulstrode Location: Hogwarts - Classrooms Hall (Dark Magic) Price: 25,000 Slytherin Prefect Location: Hogwarts - Back Courtyard (Dark Magic) Price: 40,000 Slytherin Boy Location: Hogwarts - Slytherin Common Room (a Slytherin purchased) Price: 25,000 Slytherin Girl Location: Hogwarts - Slytherin Common Room (a Slytherin purchased) Price: 25,000 Padma Patil Location: Hogwarts - Quidditch Gate (Lumos Solem) Price: 35,000 Padma (Ballgown) Location: Hogwarts - Ravenclaw Dorm (Riddikulus and a Ravenclaw purhcased) Price: 30,000 Cho Chang Location: Hogwarts - Owlery Tower (Riddikulus) Price: 65,000 Penelope Clearwater Location: Hogwarts - Ravenclaw Tower (Riddikulus) Price: 35,000 Ravenclaw Prefect Location: Hogwarts - Clock Tower Courtyard (Reducto) Price: 25,000 Ravenclaw Boy Location: Hogwarts - Quidditch Gate (Lumos Solem) Price: 25,000 Ravenclaw Girl Location: Hogwarts - Library (Reducto) Price: 25,000 Justin Finch-Fletchley Location: Hogwarts - Potions Class 1 (after making Polyjuice Potion) Price: Free Cedric Diggory Location: Story Event - The Secret of the Egg (Riddikulus) Price: 95,000 Cedric (Dragon Task) Location: Story Event - The First Task (no requirement) Price: 87,500 Cedric (Lake Task) Location: Hogwarts - Forest Path (Reducto) Price: 90,000 Cedric (Maze Task) Location: Story Event - The Dark Lord Returns (no requirement) Price: 92,500 Cedric (Sweater) Location: Story Event - Dragon (Goblin Key) Price: 72,500 Susan Bones Location: Hogwarts - Library (Riddikulus) Price: 35,000 Ernie Macmillan Location: Hogwarts - Classrooms Hall (Mandrake Handling) Price: 40,000 Hannah Abbot Location: Hogwarts - Classrooms Hall (Mandrake Handling) Price: 37,500 Hufflepuff Prefect Location: Hogwarts - Back Courtyard (Immobilus) Price: 27,500 Hufflepuff Boy Location: Hogwarts - Clock Tower Courtyard (Mandrake Handling) Price: 22,500 Hufflepuff Girl Location: Hogwarts - Hufflepuff Dorm (Polyjuice Potion) Price: 22,500 Arthur Weasley Location: Story Event - Floo Powder! (Dark Magic) Price: 75,000 Molly Weasley Location: Hogwarts - Great Hall (Reducto) Price: 72,500 Witch (Grey) Location: Story Event - The Shrieking Shack (Dark Magic) Price: 25,000 Sirius Black Location: Story Event - The Dark Tower (Dark Magic) Price: 85,000 Lily Potter (Ghost) Location: Story Event - The Dark Tower (Reducto) Price: 65,000 James Potter (Ghost) Location: Story Event - The Dark Tower (Reducto) Price: 65,000 Lord Voldemort Location: Final Bonus Level - Harry's Destiny Price: 1,000,000 Professor Quirrell (Voldemort) Location: Story Event - Face of the Enemy (Dark Magic) Price: 155,000 Lucius Malfoy Location: Story Event - Follow the Spiders (Reducto) Price: 135,000 Tom Riddle Location: Story Event - The Basilisk (Goblin Key) Price: 85,500 Peter Pettigrew Location: Story Event - The Shrieking Shack (Dark Magic) Price: 115,000 Igor Karkaroff Location: Diagon Alley - Knockturn Alley (Reducto) Price: 65,000 Barty Crouch Junior Location: Story Event - The Quidditch World Cup (Reducto) Price: 75,000 Death Eater Location: Story Event - The Quidditch World Cup (Dark Magic) Price: 115,000 The Bloody Baron Location: Diagon Alley - Knockturn Alley (Reducto) Price: 57,500 The Fat Friar Location: Hogwarts - Hufflepuff Common Room (Polyjuice Potion) Price: 55,000 The Grey Lady Location: Story Event - Mischief Managed (Reducto) Price: 52,500 Nearly Headless Nick Location: Hogwarts - Dumbledore's Office (Story Complete) Price: 60,000 Moaning Myrtle Location: Story Event - Tom Riddle's Diary (Dark Magic) Price: 62,500 Moaning Myrtle (Swimsuit) Location: Story Event - The Secret of the Egg (Dark Magic) Price: 62,500 Fang Location: Story Event - The Forbidden Forest (no requirement) Price: 50,000 Dobby Location: Story Event - Dobby's Plan Price: 47,500 Griphook Location: Story Event - The Magic Begins (Reducto) Price: 55,000 Amos Diggory Location: Hogwarts - Hagrid's Garden (Reducto) Price: 45,000 Barty Crouch Senior Location: Hogwarts - Owlery (Reducto) Price: 35,000 Doris Crockford Location: Hogwarts - Entrance Hall/Courtyard Path (Reducto) Price: 12,500 Wizard (Red) Location: Hogwarts - Restricted Section (Dark Magic) Price: 5,000 Witch (White) Location: Hogwarts - Great Hall Foyer (Dark Magic) Price: 5,000 Mr. Ollivander Location: Story Event - The Magic Begins (Reducto) Price: 27,500 Tom the Innkeeper Location: Story Event - The Magic Begins (Reducto) Price: 20,000 Filch Location: Story Event - The Restricted Section (Goblin Key) Price: 45,000 Madam Malkin Location: Story Event - Out of the Dungeons (Reducto) Price: 10,000 Madam Rosmerta Location: Hogwarts - Clock Tower (Reducto) Price: 15,000 Stan Shunpike Location: Story Event - News From Azkaban (Dark Magic) Price: 20,000 Rita Skeeter Location: Hogwarts - Slytherin Door (Reducto, Strength) Price: 40,000 Cornelius Fudge Location: Story Event - Dementor's Kiss (Reducto) Price: 35,000 Ernie Prang Location: Story Event - News From Azkaban (Dark Magic) Price: 45,000 Macnair Location: Story Event - Dementor's Kiss (Dark Magic) Price: 37,500 Boy Location: Hogwarts - Charms Class 1 (Leviosa) Price: 7,500 Girl Location: Hogwarts - Charms Class 2 (Lumos) Price: 7,500 Vocalist Location: Story Event - Tom Riddle's Diary (Goblin Key) Price: 15,000 Guitarist Location: Story Event - The Black Lake (no requirement) Price: 15,000 Bassist Location: Hogwarts - The Lake (Reducto) Price: 15,000 Drummer Location: Hogwarts - Greenhouse 3 (Reducto) Price: 15,000 Wizard (Green) Location: Story Event - The Basilisk (Dark Magic) Price: 25,000 Dragon Handler Location: Story Event - Dragons (Reducto) Price: 17,500 Shifty Wizard Location: Diagon Alley - Knockturn Alley (Reducto) Price: 7,500 Trolley Witch Location: Story Event - News From Azkaban (Dark Magic) Price: 15,000 Station Guard Location: Hogwarts - DADA Class 1 (Year Three) Price: 17,500 Fleur Delacour Location: Hogwarts - Behind Greenhouse (Reducto) Price: 95,000 Fleur (Dragon Task) Location: Story Event - The First Task (no requirement) Price: 97,500 Fleur (Lake Task) Location: Story Event - The Secret of the Egg (no requirement) Price: 92,500 Fleur (Maze Task) Location: Story Event - The Dark Lord Returns (no requirement) Price: 90,000 Krum Shark Location: Story Event - The Black Lake (no requirement) Price: 155,000 Viktor Krum Location: Hogwarts - Forest Path (Dark Magic) Price: 105,000 Viktor (Dragon Task) Location: Hogwarts - Flying Lesson Grounds (Reducto) Price: 95,000 Viktor (Lake Task) Location: Story Event - The Dark Lord Returns (Dark Magic) Price: 95,000 Viktor (Tuxedo) Location: Hogwarts - Gear Room (Reducto) Price: 87,500 Gabrielle Delacour Location: Hogwarts - Ravenclaw Common Room (Riddikulus and a Ravenclaw purchased) Price: 65,000 Durmstrang Student Location: Story Event - Dragons (Dark Magic) Price: 55,000 Vernon Dursley Location: Hogwarts - Clock Tower (Riddikulus) Price: 12,500 Petunia Dursley Location: Hogwarts - Hagrid's Garden (Time Turner) Price: 12,500 Dudley Dursley Location: Hogwarts - Muggle Artifacts Room (Reducto) Price: 17,500 Milkman Location: Hogwarts - Clock Tower (Time Turner) Price: 15,000 Mrs. Mason Location: Hogwarts - Muggle Artifacts Room (Reducto) Price: 5,000 Mr. Mason Location: Hogwarts - Muggle Artifacts Room (Reducto) Price: 5,000 ****************************************************************************** 13. CHARACTERS ****************************************************************************** Here are simple bios for the characters in the game. I haven't included special abilities. You can find all that info up in the Spells section closer to the beginning of the guide. --- Harry Potter The Boy Who Lived, Harry became famous in the Wizarding world at the age of one for his role in the defeat of the Dark Wizard Lord Voldemort. Remaining unaware of his Wizarding heritage, he grows to the age of eleven living with his uncle, aunt, and cousin until the fateful day he is accepted to Hogwarts. --- Hermione Granger The daughter of two Muggle dentists, Hermione makes up for her relative lack of experience in the Wizarding world with an incredible aptitude for study, quickly rising to highest marks in her schoolwork, although this results her as being tagged as a know-it-all among her peers. --- Ron Weasley The sixth of seven Weasley children, Ron's life is a series of hand-me-downs and secondhands from his older and more talented brothers. Trying to find his place in his family, he quickly befriends Harry soon after they meet at the Hogwart's Express. --- Professor Dumbledore Lauded as the greatest wizard alive today, Albus Dumbledore is the acting headmaster of Hogwarts. With an air of mystery and a slight bit of madness about him, Professor Dumbledore epitomizes the term "whimsical". Although this puts him at odds with the upper echelon of Wizarding society, none can deny his amazing talents in magic, nor his devotion to Hogwarts. --- Professor McGonagall The professor of the Transfiguration course, and the head of Gryffindor House, Minerva McGonagall is one of the senior and most respected professors at Hogwarts. While she teaches and disciplines with a strict hand, she does harbor a tender and somewhat wild side towards her students and their actions, particularly if they're for the greater good. --- Hagrid Rubeus Hagrid is the gamekeeper of Hogwarts, and will later become it's teacher of the Care of Magical Creatures course. This gentle and jovial half-giant was once a student of Hogwarts, until an incident involving a dangerous animal led to his expulsion. Dumbledore took pity on Hagrid, and allowed him to remain at the school as part of the staff. He tends to have a rather biased opinion on what creatures are cute and interesting, as opposed to being outright dangerous. --- Professor Flitwick Despite his short stature, Filius Flitwick is a talented Wizard and the professor of the Charms course at Hogwarts. He's also the head of Ravenclaw House. --- Professor Snape A dark and brooding man, Severus Snape is the professor of the Potions course, as well as the head of Slytherin House, although it's often said that he years for teaching Defense Against the Dark Arts. It doesn't take long for Snape to develop a dislike for the "celebrity" Harry Potter, nor for the feeling to be mutual. --- Mad-Eye Moody Real name: Alastor Moody, this fiery but battle-damaged Wizard is an Auror, and lives under the constant threat of attack from Dark Wizards. Thus, Moody has multiple magical security devices in his care, the most obvious of which is a false eye which has a 360 degree field of view. --- Professor Quirrell This exotic-looking man is the Defense Against the Dark Arts teacher for Harry's first year at Hogwarts. Although said to be quite experienced in the subject, Quirinus Quirrell comes off as somewhat timid, and has a rather pronounced stutter. --- Professor Lupin Arriving at Hogwarts in Harry's third year, Remus Lupin takes up the Defense of the Dark Arts position. Unlike previous professors, Harry and his friends take an instant liking to the somewhat shabby Wizard, who demonstrates a decent practical knowledge of the subject matter, as well as a good rapport with Harry. --- Madam Hooch A strict and caring professor, Rolanda Hooch is the Quidditch Coach and Referee at Hogwarts, as well as the instructor for Flying Lessons. --- Gilderoy Lockhart Talented, charming, dashing, and humble. These are all qualities Lockhart would use to describe himself. Taking up the position at teacher of Defense Against the Dark Arts for Harry's second year, Lockhart instantly charms any lady with his good looks and fantastic stories. The young men of Hogwarts, however, tend not to be so amused. --- Madam Pomfrey The Matron and head nurse of the Hospital Wing in Hogwarts, Poppy Pomfrey attends to any maladies that afflict members of the student body and staff, be they magic-based or not. --- Madam Pince Irma Pince is the head librarian of Hogwarts. She likes to maintain a sense of strict order in the Library, a good idea given the dangerous nature of some of the texts kept there. --- Professor Sprout Jolly and motherly, Ponoma Sprout is the head of Hufflepuff House and the professor of the Herbology course at Hogwarts. --- Professor Trelawney Sybil Trelawney is the flighty and whimsical professor of Divination, the art of predicting the future. Although her methods tend to be archaic, or downright silly at times, it is said that she truly has "the Sight" and has actually made some legitimate prophecies. --- Professor Binns One day, the Professor of History of Magic, Cuthbert Binns, simply died. This, however, was insufficient to stop him for going to his class and teaching it, nor did it cure him of his droning voice. His ghost continues to teach History of Magic to this very day. --- Professor Sinistra Aurora Sinistra is the Professor of Astronomy at Hogwarts. While not one of the more glamorous fields of study in the school, she is nevertheless a valued member of the faculty. --- Professor Vector Septima Vector is the Professor of Arithmancy at Hogwarts. Not much is known about her, but arithmancy, the study of numbers and their impact on the future, is apparently Hermione's favorite subject. --- Katie Bell One year ahead of Harry, Katie is best known as one of the Chasers on Gryffindor's Quidditch team. --- Seamus Finnegan One of Harry's dorm-mates, Seamus tends to play the role of extra Gryffindor character ready in the wings with commentary. --- Percy Weasley The third-eldest of the Weasley children, Percy is four years ahead of Harry, and had just been announced as a prefect when Harry's first term began. Percy is very ambitious about working in the Ministry of Magic and tends to back them on their decisions. --- Fred Weasley Fourth (or fifth?) of the Weasley children, Fred and his twin brother George are two years ahead of Harry. They are infamous throughout Hogwarts as incredible mischief makers and pranksters, although they're good kids who ultimately mean well. --- Neville Longbottom Another Gryffindor student in the same year as Harry, Neville doesn't seem to show the common traits of a Gryffindor. He's relatively quiet, timid, and somewhat clumsy. However, behind that exterior exists an inner fire that just needs the right push for him to come into his own. --- George Weasley Errm, see Fred? Not much else to say, at least not at this point. --- Oliver Wood Four years ahead of Harry, Oliver is Gryffindor's Quidditch team Captain, as well as its Keeper. By far the most Quidditch-oriented member of the team. It's his dream to see the Gryffindor team with the Quidditch Cup. --- Ginny Weasley The youngest of the Weasley children, and one year behind Harry in school, Ginevra is the daughter her mother always wanted. She first appears rather shy, especially around Harry, but ends up playing a big role in his adventures. --- Colin Creevey A spirited fan of Harry Potter, Colin is one year behind him and begins what ends up being a bit of a fan club for Harry. He's a talented photographer and is rarely seen without his camera. --- Parvati Patil A Gryffindor in Harry's year, Parvati is one of twin sisters. Oddly enough, she and her sister were sorted into different Houses. --- Dean Thomas One of Harry's dormmates, Dean is a generally easy-going and good natured person. Not much else to say about him, really. --- Angelina Johnson Two years ahead of Harry and a Chaser on the Gryffindor Quidditch team, Angelina is a nice girl who's generally supportive of Harry and good friends with the Weasley twins. --- Lee Jordan An outspoken youth, Lee is a Gryffindor two years ahead of Harry. He's most well-known for serving as a commentator on Quidditch matches. He's also a good friend of the Weasley twins. --- Alicia Spinnet Two years ahead of Harry and another Chaser on the Gryffindor Quidditch team. Alicia is probably the most physical of the three. --- Gryffindor Boy Gryffindor Girl Gryffindor House is known for accepting those of bravery and inner fortitude, as well as those putting the needs of others ahead of the needs of themeselves, sometimes to a fault. --- Draco Malfoy The heir to a prominent pure-blood Wizarding family, Malfoy was raised in the lap of luxury, and has the attendant arrogance to go with it. Harry and Draco quickly developed animosity towards each other, which would last through most of their schooling. --- Vincent Crabbe One of Malfoy's two "flunkies", Crabbe doesn't have much brainpower, but has enough physical ability to back it up. --- Gregory Goyle The other of Malfoy's flunkies. Goyle is most often found at Malfoy's side, serving as physical support. --- Marcus Flint Five years ahead of Harry, Marcus Flint is a Chaser and Captain of the Slytherin Quidditch team. He has a rather pronounced overbite and has quite a mean streak about him, especially on the Quidditch pitch. --- Millicent Bulstrode A rather physical young lady, Millicent is a Slytherin in the same year as Harry. She has a short lived animosity with Hermione. --- Slytherin Prefect Slytherin Boy Slytherin Girl Slytherin House is known to accept mostly those wizards of pure blood, believing them to be the most powerful. Other qualities asoociated with Slytherins are known to be cunning and ambitious. While these traits may be used for good ends, many Slytherins end up using these traits to satisfy their own ends first. --- Padma Patil A Ravenclaw in the same year as Harry, Padma is Parvati's twin sister, and a rather interesting curiosity since her sister was sorted into Gryffindor. --- Cho Chang A beautiful and talented girl of Asian descent, Cho is a Ravenclaw one year ahead of Harry and the Seeker of the Ravenclaw Quidditch team. Harry harbors a serious crush for her in his fourth year. --- Penelope Clearwater A Ravenclaw student four years ahead of Harry, Penelope was a prefect as well as Percy Weasley's girlfriend for a short time. --- Ravenclaw Prefect Ravenclaw Boy Ravenclaw Girl Ravenclaw House is known for accepting the most wise and reasonable of the students. They have a penchant for abstract thinking, as well as a capacity for study. --- Justin Finch-Fletchley A Hufflepuff in the same year as Harry, Justin is a Muggle-born wizard. He was known for being cheerful, but also impressionable. --- Cedric Diggory Two years ahead of Harry, Cedric is the Captain and Seeker of Hufflepuff's Quidditch team. The very model of a good student, Cedric was selected as the Hogwarts Champion for the Triwizard Tournament in Harry's fourth year. --- Susan Bones Susan is a Hufflepuff in Harry's year. There's not much to say about her except for the fact that her aunt is on the Wizengamot, the ruling body of Wizards in the United Kingdom. --- Ernie Macmillan Another Hufflepuff in Harry's year, Ernie is a pure-blood wizard who can trace his genealogy back nine generations. However, this status does not carry any prejudices in him, and he treats his fellow students the same. --- Hannah Abbot Yet another Hufflepuff in Harry's year, Hannah is a half-blood witch. She's known for being a bit easily flustered, and pays a bit too much attention to rumors. --- Hufflepuff Prefect Hufflepuff Boy Hufflepuff Girl The founder of the House, Helga Hufflepuff, maintained that she would treat all her students the same, regardless of ability or heritage. There is a trend among Hufflepuff students that they're hard-working, friendly, loyal, and non-judgmental. --- Arthur Weasley The father of the Weasley family, Arthur works in the Ministry of Magic, specifically the Misuse of Muggle Artifacts Office. It's his job to correct any magical mischief that occurs from wizards tampering with or enchanting Muggle objects. His work has led him to a fascination with Muggles and their habits. --- Molly Weasley The mother of the Weasley family, Molly is the archetypical mama bear, fiercely protective of all her children, not to mention rather strict about keeping order in the house. --- Sirius Black After the murder of several Muggles, as well as his childhood friend, Black was sentenced to the Wizard prison of Azkaban. He's thought of as a dangerous and unhinged man, which adds to the stress of Harry's life when he learns that he may be a target for the criminal. --- Lily Potter (Ghost) Harry's mother was a beautiful Witch with piercing green eyes, which Harry inherited. People had little but good things to say about her even before her untimely death defending Harry from Voldemort. --- James Potter (Ghost) People would tell Harry that he looks just like his father, except for his eyes. James was known, particularly during his time at Hogwarts, for being free-spirited and laid back, but also sometimes arrogant and bullying. While this earned him a circle of admirers, it also earned him an equal amount of ire. --- Lord Voldemort Considered one of the most terrifying Dark Wizards in history, to the point where it is considered bad form to even speak his name aloud, Lord Voldemort began his life as Tom Riddle, an orphan, and an extremely talented student at Hogwarts. His thirst for knowledge of the Dark Arts led to his growth in power, amassing a multitude of followers, which he would then employ to attempt a takeover of the Wizarding world. It was only by the barest chance that he failed in this attempt, and although he was destroyed in body, his spirit lingers for revenge on the one who caused his downfall: Harry Potter. --- Professor Quirrell (Voldemort) On a trip to Albania, Professor Quirrell had the misfortune of running afoul of what was left of Voldemort and became seduced by the Dark Lord's promises of power. The professor allowed Voldemort to possess him, resulting in a rather odd two-headed affair that became this. --- Lucius Malfoy The father of Draco and the current patriarch of the prestigious Malfoy family, Lucius holds his own status in highest regard and looks down on any of those in lower standing, especially those born of Muggles. --- Tom Riddle At some point during his Hogwarts schooling, Tom Riddle managed to encase part of his soul in a diary. This diary perserves his memory and can act on its own, such as seducing someone to open the Chamber of Secrets. --- Peter Pettigrew Cowardly and timid in his youth, Peter was in the same year as James Potter, Sirius Black, and Remus Lupin when they all attended Hogwarts, and the four often travelled together. He was believed killed by Sirius Black years later, after James and Lily were killed. --- Igor Karkaroff The Highmaster of Durmstrang Institute, Karkaroff was once a Death Eater in the service of Voldemort. After the First Wizarding War, he renounced being a Death Eater for his freedom by giving the names of fellow Death Eaters. --- Barty Crouch Junior During the First Wizarding War, Bartemius Crouch Jr. was found out as a Death Eater. Being the son of a prominent Wizengamot member, Crouch was made an example of and sentenced to life imprisonment in Azkaban, where it is said he died. --- Death Eater While not called such a name originally, Lord Voldemort had followers even during his school years, and during his rise to power, many joined the ranks of his personal army. Some joined seeking power. Other simply enjoyed terrorizing others. Still others joined him out of abject fear for his abilities, and simply wanting to be on the winning side. --- The Bloody Baron The House Ghost of Slytherin, the Baron constantly parades around with a large bloodstain on his chest. He's not particularly sociable among the ghosts, and even Sir Nicholas is loathe to ask him how he got the bloodstain. --- The Fat Friar The House Ghost of Hufflepuff enjoys eating, although being a ghost has limited his ability to do so, unfortunately. --- The Grey Lady The House Ghost of Ravenclaw is a quiet and wispy figure, floating about the halls and not speaking very much. --- Nearly Headless Nick The House Ghost of Gryffindor, Sir Nicholas de Mimsy-Porpington is a proper and gallant gentlemen, or certainly was during life, anyway. His moniker comes from the fact that his death by beheading wasn't a hundred percent complete. --- Moaning Myrtle An unfortunate student who died in the halls of Hogwarts, Myrtle has come to occupy the girls' bathroom where she died. Her crying tends to keep people from using the bathroom. --- Fang Hagrid's faithful hound, Fang is always by his master's side, although Hagrid himself calls Fang a coward who runs at the first sight of anything dangerous. --- Dobby A simple house elf who lives to serve, like all his kind. Dobby has a propensity for mischief, as well as self-punishment for failing his tasks, which causes no end of stress for Harry when the house elf inexplicably shows up at the Dursley's. --- Griphook One of many goblins in service to the Wizarding World, Griphook works at Gringott's Bank. Like all goblins, he is extremely clever and can perform magic without the use of a wand. --- Amos Diggory Father of Cedric, Amos is employed by the Ministry of Magic at the Department for the Regulation and Control of Magical Creatures. He has a good working relationship with Arthur Weasley. --- Barty Crouch Senior The head of the Department of Magical Law Enforcement, Bartemius Sr. was known or exhibiting ruthless punishment against Death Eaters during the First Wizarding War. He ended up a bit of a shaken man once he learned of his own son being involved with the Death Eaters. --- Doris Crockford What, don't remember her? Sure you do! She was the very first witch who greeted Harry Potter on his first visit to the Leaky Cauldron, and had pretty much no role other than that. --- Mr. Ollivander Propietor of his own wand shop in Diagon Alley, Ollivander knows every wand he sells to every Wizard and Witch that comes through his doors, right down to the length, wood, and core. --- Tom the Innkeeper Owner of the Leaky Cauldron, Tom is a friendly sort, despite looking a bit odd. --- Filch Argus Filch is the groundskeeper of Hogwarts. A Squib, meaning he was born to a magical family but had no magical powers himself, Filch spends his days wandering the school hallways, usually looking to catch students breaking rules. --- Madam Malkin Owner of her eponymous shop, Madam Malkin's Robes for All Occasions. Not much has been said about her otherwise. --- Madam Rosmerta A rather attractive middle-aged woman, Rosmerta runs the Three Broomsticks Inn in Hogsmeade. It's well-known that several Hogwarts students develop a bit of a crush on her. --- Stan Shunpike Not the brightest wizard, Stanley Shunpike is the conductor for the Knight Bus, a job he takes relatively seriously. --- Rita Skeeter A freelance journalist, Rita is always looking for the next big scoop. She's not above manipulating facts to further spice up her articles, and is a well-known contributor to the Daily Prophet. --- Cornelius Fudge Acting Minister of Magic Cornelius Fudge is known as a generally well meaning person, but he can sometimes come across as a bit traditional, preferring the Wizarding World to be running smoothly rather than informing its people of any coming dangers. --- Ernie Prang Ernie is the aged and bespectacled driver of the Knight Bus. While he says very little, his driving skills do leave a bit to be desired, as objects in the road often have to jump out of his way. --- Macnair Walden Macnair was a Death Eater during the First Wizarding War. Somehow, he managed to avoid imprisonment and was instead conscripted by the Ministry of Magic as an executioner, particularly for dispatching dangerous magical beasts. --- Boy Girl Well, I used to think these two characters were Muggles, non-magical people, but it turns out that they can actually use magic, so whatever. These are most likely your average magic-using person on the street. --- Vocalist Guitarist Bassist Drummer Most likely members of the hit wizard band, The Weird Sisters. They were invited to perform during the Yule Ball in Harry's fourth year. --- Witch (Grey) Wizard (Red) Witch (White) Wizard (Green) Just your average witch or wizard, going about his or her daily life in the Wizarding World. --- Dragon Handler Dragons are a nasty business to deal with. Only the bravest of animal lovers are happy working with dragons. --- Shifty Wizard A frequent visitor of Knockturn Alley. Most likely this fellow dabbles in at least illegal magical objects, if not the Dark Arts outright. --- Trolley Witch This witch works on the Hogwarts Express, operating the trolley that serves sweets to the passengers. --- Station Guard Just a run-of-the-mill train station worker, on call to assist passengers. --- Fleur Delacour Beautiful and talented, Fleur is part veela and a member of the Beauxbatons Academy of Magic. She is selected as the Beauxbatons Champion in the Triwizard Tournament. --- Krum Shark During the Lake Test, Viktor attempts to transfigure himself into a shark, but only gets about halfway. The result is this somewhat disturbing amalgamation. --- Viktor Krum While still attending the Durmstrang Institute, Viktor Krum is also the Seeker for the Bulgaria National Quidditch Team. Gruff and impassive, Viktor nonetheless has a hidden romantic side which results in a small fling with Hermione. He is selected as the Durmstrang Champion for the Triwizard Tournament. --- Gabrielle Delacour Fleur's younger sister, Gabrielle is one of the things she treasures the most. She ends up being an important part of the Lake Test. --- Durmstrang Student Durmstrang Institute is situated somewhere in Scandinavia. A strict and militaristic school, Durmstrang has a somewhat low reputation, as it openly teaches its students about the Dark Arts. --- Vernon Dursley Petunia Dursley Dudley Dursley The Dursleys are Harry's relatives, uncle, aunt, and cousin, respectively. They are Muggles of the most ardent sort, hoping everything to be just as it is. Unfortunately, their life got turned upside-down when Harry was revealed to be a wizard, a fact that Petunia dreaded, having previous knowledge and distaste for magic. They are well-known for treating Harry rather worse than one would treat an annoying pet. --- Milkman Providing fresh milk service, even as far out as Little Hangleton. --- Mrs. Mason Mr. Mason Guests of the Dursleys during the summer between Harry's first and second year, the Masons are a simple Muggle couple that Vernon Dursley had hoped to impress for his job. Dobby saw that the evening didn't go so smoothly. ****************************************************************************** 14. MISCELLANY ****************************************************************************** ============================== 14A. Trophies (Achievements) = ============================== Here follows a list of the trophies (achievments) in the game and how to get them, with pertinent notes if necessary. True Wizard - Collect all the bronze, silver, and gold trophies. Junior - Complete all Story Events in Year 1. Senior - Complete all Story Events in Year 2. Prefect - Complete all Story Events in Year 3. Head Boy - Complete all Story Events in Year 4. Teacher's Pet - Complete all Story lessons. NOTE: Which is to say, learn all the spells that you can through Hogwarts. Story Complete - Complete the Story Events in all four years. Crest Collector - Collect all of the House Crests in Year 1. Crest Fanatic - Collect all of the House Crests in Year 2. Ultra Collector - Collect all of the House Crests in Year 3. The Ultimate Collector - Collect all of the House Crests in Year 4. Power Up! - Collect all twenty Red Bricks in Hogwarts. NOTE: You don't need to buy them. Just find them. The Bonus Level is Yours - Collect all two hundred Gold Bricks. Student Rescue - Rescue all fifty Students in Peril. Stud Magnet - Earn True Wizard on all 24 Story Events. You're the Best - Earn 100% Completion Dark Wizards - Purchase Lord Voldemort, Tom Riddle, and Professor Quirrell (Voldemort) Quidditch Team - Purchase Harry (Quidditch), Fred (Quidditch), George (Quidditch), Oliver Wood, Alicia Spinnet, Katie Bell, and Angelina Johnson. Back in Time - Use the Time-Turner. Building Blocks - Complete all of the LEGO Builder tutorial levels. NOTE: Once you complete your first bonus level, you can go to any bonus level and select the tutorials. Complete all four. Good Dog - Defeat 20 enemies with Fang. NOTE: Good place for this is The Forbidden Forest. There's a nest of wasps you can camp in front of. Wonderful Weasleys - Purchase Arthur Weasley, Molly Weasley, Percy Weasley, Fred Weasley, George Weasley, and Ginny Weasley. Quirrell Quandary - Defeat Quirrell as Voldemort. NOTE: Select Lord Voldemort as your character in Free Play, then make sure he's the one who gets the final blow on Quirrell. Multiplier - Collect ten million studs in one level. NOTE: Buy all the multipliers and turn them all on at once for a x3840 multiplier. Shouldn't take too long at that point. Arachnophobic - Defeat 20 spiders with Ron. NOTE: Go to Follow the Spiders and just hang around the Aragog boss fight, blasting spiders with Ron. Chilled Out - Freeze 20 characters using Glacius. NOTE: I would make sure you buy this spell before buying the others in Wiseacre, because you really don't want to wait and memorize the rotating sequence for the red spell if you have a ton of spells in there. If not, just watch the icon carefully and release your spell the moment you see the blue ice color in the icon. Boo! - Scare 20 students using a ghost character. NOTE: Buy any ghost. Press Square to scare. You'll know it worked if your targets turns slightly blue and stops moving. You can scare a few people multiple times if you like. Animagus - Unlock all Animagi. NOTE: Specifically, purchase Professor McGonagall, Sirius Black, Peter Pettigrew, and Rita Skeeter. James Potter is a ghost and is not necessary. Defeating the Object - Defeat the troll using Quirrell. NOTE: Select Quirrell (or Voldemort Quirrell) in Out of the Dungeons Free Play and make sure he gets the final blow. Watch Out! - Knock over ten characters using a rideable object. NOTE: You can even do this with brooms. Just go to the Flying Lesson Grounds, grab a broom and run over Ron and Hermione repeatedly. Solid Snape - Hide in a barrel as Snape. NOTE: Purchase Snape, then access a Story Event like The Magic Begins. There's a barrel right as you enter Diagon Alley that you can empty and crawl into. Role Reversal - Defeat Harry (as Voldemort) in the Graveyard. NOTE: Simply start up "The Dark Lord Returns" on Free Play and select Lord Voldemort as your character. You should automatically be given Harry as well. Switch one character to Harry, then switch the other to Voldemort and use Avada Kedavra on Harry. Quiet Please! - Turn the sound and music down to 0 in the Options Menu whilst in the Library. NOTE: I haven't tested this in the story event "The Restricted Section", but I don't see why it wouldn't work. You can definitely do it in the library area in the Hogwarts hub. Muggle Trouble - Defeat 10 enemies with a Muggle character. NOTE: Again, use The Forbidden Forest for its endless wasps. Any of the Dursleys work, or the Masons, or the Milkman, plus maybe one or two others. Lumos Solem - Destroy 50 Devil's Snare plants. NOTE: Face of the Enemy is a good place for this if you want to "farm", as there are five pretty early on, then you can just exit and try again, but I wouldn't make an effort on this until you've cleaned out all the missions on Free Play, because there are a lot in the game and there's a good chance you'll hit this. Quick Quidditch - Complete the Quidditch level within five minutes. NOTE: Of course, they could have told us WHICH Quidditch level, but I can tell you that it's "A Jinxed Broom" in Year One. Play it in Story Mode, either the first time or on a Replay (NOT Free Play), and rush through the level. It's not all that hard. Ghostly Treasure - Collect 500 ghost studs. NOTE: Should be no reason why this isn't an early grab. Ghost studs are everywhere. ====================== 14B. How To Get 100% = ====================== Getting 100% in this game isn't as big of a deal as it has been in other LEGO games, for a couple of reasons. For one, you won't be able to actually do much of the stuff-finding until after you advance a considerable amount into the story, since you learn spells sequentially, as opposed to old games requiring you buy characters with special skills (although there is a bit of that). For another, studs just aren't as big of a concern in this game. The multipliers are dirt cheap compared to older games, so it's mostly just a matter of finding stuff and getting things done. So, here's the breakdown of what you need for 100%: 1. 200 Gold Bricks 2. Everything bought from all the stores Yeah, that's it. I mean, Students in Peril, True Wizard status, Red Bricks, Character Tokens, those all count towards your percentile, but when you get right down to it, those all apply to either one of those two. So, best way to go about it... Year One: 1. I suggest picking up Fang in "The Forbidden Forest", because he's both a Strength character and a Digger. He's pretty cheap, too. 2. Buy "Collect Ghost Studs". Yeah, 99,000 is pretty steep, but since each ghost stud is worth 1,000, ask yourself how long it's going to take you to make it all back, especially if you buy it early and will be following Nick all around campus. 3. "Fast Dig", while not necessary, is cheap and helpful. Year Two: Go through this as normal. There's nothing particularly special to be picking up. Year Three: 1. Once you learn Riddikulus, head to the Clock Tower to get "Score x2". 2. Once you get access to the Time Turner, go to the Quidditch Gate for "Stud Magnet". Year Four: Once you get Reducto, pretty much the entire game is open to you. At this point, it's not a matter of timing, but what you need to collect in order to sweep through the rest of the game to get everything. So, here's what you'll need to get everything: - Griphook (found in "The Magic Begins") - Dumbledore, who has access to all houses, although you have to finish the story to get him. If you don't want to wait for Dumbledore, you'll need to buy a Ravenclaw and a Slytherin. - A Dark Magic user. I suggest Lucius Malfoy (found in "Follow the Spiders") as he's a pretty easy grab. Tom Riddle isn't much more difficult, but will require Griphook. With those characters, I suggest sweeping through Hogwarts to get everything in the castle. All the Red Bricks, especially. Apply the remainder of the multipliers, Fast Magic, and whatever else you fancy and run through all the Story Events to collect everything else. Also, take care of the ten Bonus Levels in Gringott's. With all these things finished, buy everything from the shops, and take the final bonus level. =================== 14C. Secret Codes = =================== Go to Wiseacre's Wizarding Equipment and head up the stairs to find the means to input codes. Here is a list of existing codes: --- Eeylops Gold Bricks QE4VC7 - Gold Brick 1 FY8H97 - Gold Brick 2 3MQT4P - Gold Brick 3 PQPM7Z - Gold Brick 4 ZY2CPA - Gold Brick 5 3GMTP6 - Gold Brick 6 XY6VYZ - Gold Brick 7 TUNC4W - Gold Brick 8 EJ42Q6 - Gold Brick 9 GFJCV9 - Gold Brick 10 DZCY6G - Gold Brick 11 --- Red Bricks HZBVX7 - Silhouettes F88VUW - Ice Rink 4DMK2R - Disguise AUC8EH - Carrot Wands BMEU6X - Singing Mandrake HA79V8 - Character Token Detector ZEX7MV - Fall Rescue H27KGC - Character Studs 74YKR7 - Score x2 J3WHNK - Score x4 XK9ANE - Score x6 HUFV2H - Score x8 H8X69Y - Score x10 67FKWZ - Stud Magnet 89ML2W - Regenerate Hearts J9U6Z9 - Extra Hearts QQWC6B - Invincibility 7AD7HE - Red Brick Detector TTMC6D - Hogwarts Crest Detector 84QNQN - Gold Brick Detector T7PVVN - Christmas FA3GQA - Fast Magic Z9BFAD - Fast Dig Collect Ghost Studs is missing. If anyone knows it, I'd appreciate it. --- Wiseacre Spells U6EE8X - Slugulus Eructo JK6QRM - Multicorfors 2UCA3M - Rictusempra MYN3NB - Entomorphis KWWQ44 - Tarantallegra 2M2XJ6 - Locomotor Mortis UW8LRH - Redactum Skullus 9GJ442 - Colovaria 6DNR6L - Calvorio QFB6NR - Anteoculatia H8FTHL - Herbifors ERA9DR - Glacius YEB9Q9 - Incarcerous ND2L7W - Flipendo YZNRF6 - Trip Jinx UWDJ4Y - Stupefy CD4JLX - Engorgio Skullus VE9VV7 - Accio ****************************************************************************** 15. STANDARD GUIDE STUFF ****************************************************************************** ============ 15A. Legal = ============ This FAQ was made 100% by me, and is Copyright © 2010 Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please don’t post this on your site unless you have express consent by me. I’ve put a lot of time into this. Give me some credit. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com www.ign.com www.cheatcc.com www.cheatplanet.com www.neoseeker.com I'm not going to allow people with small personal sites to post this FAQ. They may post the link on GameFAQs with all the LEGO Harry Potter guides, but, trying to keep updates, well, updated, I'll only allow large committed sites that I trust. ======================== 15B. E-mail Guidelines = ======================== If you wish to e-mail me, be sure to follow these guidelines... - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with LEGO Harry Potter. I don't want spam, chain letters, offers for friendship. Compliment me on the FAQ all you want, though. - Make sure you say LEGO Harry Potter at one point in your e-mail. I have more than one LEGO FAQ, and asking a generic question such as "How do I beat the last level?" doesn't tell me much. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll go to the junk pile. ============== 15C. Credits = ============== CJayC, SBAllen, and all respective webmasters for having this on their sites. Ms. JK Rowling, for her imagination and writing talent. LEGO, for their world of imagination. ====================== 15D. Version Updates = ====================== Version 1.0 - 7/11/2010 - Was kinda hoping to have this going on Independence Day, maybe start a tradition of new guides coming out on major (American) holidays, but oh well. I'll finish up the character bios in a few days. Version 1.1 - 7/15/2010 - Added the remainder of the character bios, and cleared up a few vague spots. ===================== 15E. The Final Word = ===================== Traveller's Tales continues to build on the working formula with new gameplay styles and interaction. I'm once again impressed with their efforts and will continue to support them in the future. See you all for my next LEGO guide, which is probably going to be LEGO Star Wars 3!
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