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Servbot (Kobun) by Khaotika

Version: 1.6 | Updated: 07/19/00

Khaotika's MvC2 KOBUN (Servbot) FAQ 

Version 1.6

Newest version: 7/19/00

submitted 6/3/00, revised 6/6/00, 6/13/00

*Note- this FAQ was completely researched by Khaotika! (Jon) 
<khaotika@earthlink.net> If you quote something from this, please give 
me an email beforehand.. otherwise see the credits section..

This FAQ can be found at www.gamefaqs.com
and at www.gamesdomain.co.uk/
Also at www.khaotika.com/mvc2.html
-- If you want use it on your site..email me first, please.






7-19-00: Added translations/more combos/a few partners.

6-13-00: Made some corrections/added URL/added Data info.

6-6-00: Added a few tiny pieces of info.

6-3-00: Totally new, and mostly finished. :)



The basics for this game have remained unchanged since the start of the 
vs. series, only you now have 4 basic buttons and 2 assist buttons. You 
can select the character's assist at the select screen.

To get a strong, you have to press jab, then jab to get a strong. For a 
forward, press short, then short. This only works in combos, however.. 
And you can cross these up as well, like jab to forward, or short to 
strong. The assist buttons call out your other two characters for an 
assisted attack. 

This is the layout:

Joystick------  Jab     Fierce    Assist 1

                Short    Forward   Assist 2

And the key to the moves and combos:

Superjump; SJ; SJump - quickly press down, then up

U- Up
UF- Up-Forward
F- Forward
DF- Down-Forward
D- Down
DB- Down-Back
B- Back
UB- Up-Back

D, DF, F - lists like these tell you to roll from down to forward in one 
motion, then apply the button presses.

DASH - F, F or B, B or 2 punches simultaneously. Character moves faster 
than normal speed. Use it to advance or retreat.

BLOCK - Press joystick/pad away from opponent while they attack. Can 
also be done in midair.

ADVANCING GUARD - While blocking, press 2 punches simultaneously, to 
push back an attacking opponent.

ROLL - B, DB, D + Any punch or kick. - When knocked down, use this to 
prevent follow up attacks.

SAFE FALL/BREAK AWAY - Press joystick/pad in any direction except up + 
Fierce or R.house - You can fall or get away safely from a hold, throw, 
or being knocked out of the air.

VARIABLE COUNTER - D, DB, D + Assist button - While blocking, do this, 
and one of your partners will come out, counter-attacking, and switch 
characters. This uses one level of super meter.

VARIABLE ATTACK - Press jab and short or fierce and r.house to switch 
characters. Characters that have damage will recover the red portion of 
their life while resting.

XX- cancel (XX into is cancel into)

OTG- on the ground. Means that you can use a combo/move/super while the 
enemy is on the ground.

ASSIST- One of two buttons that will call in your other partners for a 
special quick attack. Assist characters take double damage, so be 
careful not to use them in the wrong situations.

SNAPBACK- D, DF, F + Assist button. Tired of your main opponent? Then 
force him out by doing a snapback. Assist 1 will bring in the 2nd 
character, while assist 2 will bring in the 3rd.

DELAYED HYPER COMBOS- This is also the first game where you can cancel 
supers into other supers. For instance, you use Venom Web, then cancel 
before Venom's finished into Tron's Lunch Rush. Both supers will 
connect, and Venom will switch out to Tron. You can also use 3 
supers/characters for this. Experiment with different teams to find a 
Delayed Hyper Combo that suits your characters.

DOUBLE/TRIPLE TEAM- Press both Assist buttons to activate all your 
characters supers. The super the character uses depends on which assist 
you picked. This move uses 2 or 3 bars of the super meter, depending on 
how many characters you still have, or how much super bar has been 

The rest is pretty self-explanatory, and if you really don't know how to 
play one of these games by now, then this probably isn't the place to 
start with.... :P



-"What the hell is that?" This is usually the first question most people 
ask when they see this diminuitive lego-like helper of Tron Bonne. Kobun 
is one of many Kobun (40 I believe), that serve their master, Tron. 
Kobun is an original Capcom character taken from the Megaman Legends 
(Rockman Dash) games, and from The Misadventures of Tron Bonne. All the 
Kobun live to serve, but apparently one wants to prove himself a great 
fighter. With the help of all the other Kobun (and Data), Kobun sets out 
to fight the world, and bring back the mystical armor that Abyss 

I am currently playing through the Misadventures of Tron Bonne (7-18-
00), in hopes of finding out which of the 40 Kobun this one is..^_^


- For the DC version, hold short and press start. Kobun extends his arms 
skyward, and yawns.

- For the arcade version, just press the start button.. Duh. :)

- SECRET TAUNT: Hold the short kick button, and go D, DF, F + Start 
while holding both the short and start buttons. Kobun will throw a tiny 
paper airplane that will explode eventually/on contact/or when you 
release the start button. You can control the flight using the 
stick/pad. It can only travel as far as one screen wide before it gives 
out and explodes. You can combo of off this.. but I don't recommend it. 



-Kobun has 3 standing animations! 

1. Worried - Kobun looks about, while flailing his arms on his side. He 
raises up on his toes, then drops down.

2. Anxious - Kobun sways back and forth, smiling, arms flailing back and 
forth. He rises up on his toes, and falls back on his heels.

3. Happy - Kobun tips over, squinting and smiling, while flailing his 
hands. He then bends other way, and repeats his actions.

-Notice that when Kobun peels the potato (crouch jab or c. short), the 
pieces that fly out differ in height and range when landing.

-King Kobun Moonwalk. Activate King Kobun, and quickly move the 
pad/stick back and forth, ending with holding left or right..the King 
should now Moonwalk. :)

-DC Freeze. This happened last night (6-2-00), I activated Lunch Rush 
while Abyss's form 1 did his three energy ball move. Halfway through the 
super the DC froze. O_O I had to turn the power off and start again..


-Kobun tags in: "Boku Kobun desu!"/"I am the Kobun!"
-Kobun tags out: "Sayounara!"/"Farewell!"

-Lunch Rush: "Gohan desu yo!"/"Meal time!"
-Lunch Rush phrases: "A Setto!" "B Setto!" "C Setto!"/"Set (meal 
-LR Cont: "Udon!"/"Noodles!" "Karei Raisu!"/"Curry and Rice!"

-Help Call: "Engo yoro shiku!"/"Please assist me!"

-Death: "Yarare chaimashita.."/"I failed..."


(Jab) Yellow head, hands, hilites, thighs. Blue body and feet. Lite blue 
shoulders.(basic color)

(short) Yellow head, hands, hilites, thighs. Black body and feet. Gray 
(fierce) Lite Yellow head, hands, hilites, thighs. Magenta body and 
feet. Lite pink shoulders.
(r.house) Yellow head, hands, hilites, thighs. Pine green body and feet. 
Lite mint green shoulders.
(assist 1) Cream head, hands, hilites, thighs. Blood red body and feet. 
Lite red shoulders.

(assist 2) Cream head, hands, hilites, thighs. Purple body and feet. 
Lite purple shoulders.



-All of Kobun's basic attacks involve food or cooking.. :)

stand Jab - Cuts a small piece off the top of a pumpkin. Short range. 
Good priority.

crouch Jab - Sits and peels a potato. Short range. Fair priority.

jumping Jab - Diagonally down kitchen knife stab. Great priority.

stand Strong - Cuts the top off a bigger pumpkin. Combos from jab.

crouch Strong - Turns and peels the potato again. Combos from jab.

jumping Strong - Falling diagonal hot pot of soup. Kobun falls downward, 
holding a pot of soup/stew with two potholders.

stand Fierce - Tablecloth rise. Launcher. Kobun raises his arms up, 
launching a floating tablecloth. Great priority.

crouch Fierce - Clumsy Trip. Kobun falls, catching 5 dishes. Knockdown. 
Great priority.

jumping Fierce - Jumping straight tray w/rice/beans/milk. Decent 

stand Short - see stand jab.

crouch Short - see crouching jab.

jumping Short - Jumping stir-fry noodle toss. As Kobun jumps, he tosses 
up a panful of noodles, and catches them.

stand Forward - see stand strong. combos from short.

crouch Forward - see crouch strong. combos from short.

jumping Forward - Jumping rice catch. Rice flies toward the plate as 
Kobun turns away, catching both plate and rice.

stand R.house - see stand fierce.

crouch R.house - see crouch fierce.

jumping R.house - Jumping diagonal tray w/gravyboat and plate. Great 

Alpha/Projectile Type: Help Me! Dash - Kobun appears, calling out a 
second Kobun who madly dashes across the screen with a lunch tray. Hits 
low, and can be comboed off of. Best if your main character is doing a 
jump in while you activate Kobun.

Beta/Anti-Air Type: Fierce Kobun Fire - Kobun appears, eats a plate of 
food, then expels a blast of fire that rises at a 45 degree angle. Has a 
limited hit range. Decent, but beware the recovery time.

Gamma/Balance Type: Jab Kobun Fire - Basically the same as Beta, only 
Kobun's flame goes out straight instead of diagonal. Just about the same 
principles apply..watch out for that recovery!


-Kobun's team supers depend on which assist you picked-

A: Lunch Rush - Probably the best one, because of it's massive chip 
damage.. and that's basically what you want if you've just pressed the 
Assist buttons together.. Remember that Kobun can hit them into the 
Rush, so get as close as you can when you activate it.

B: Hyper King Kobun - Basically King Kobun, but he dashes wildly toward 
your opponent like a crack demon. Gets about the same about of hits, 
depending on what your other teammates' supers are. Lunch Rush is 
better..and so is Kobun Frenzy

G: Kobun Frenzy - Another version of the Rush move. Kobuns fill the 
screen in a huge wave of tray carriers, copter Kobun, and a lone 
driller. Great for adding extra damage to an already painful team super. 
Does great damage, about as much or more than Lunch Rush, depending on 
where it's activated.


Help Me! Dash: D, DB, B + Jab punch - Kobun calls out another Kobun, who 
appears, then dashes madly to the other side of the screen, carrying a 
lunch tray. This is a one hit move, fast, and hits low. Decent 
recovery..and it's comboable, but not by much.. probably just a 
knockdown into the dash move.

Help Me! Grab: D, DB, B + Fierce punch - Kobun calls out another Kobun, 
who dashes and grabs onto the opponent for about 3 real-time seconds. 
Can be used to set up combos, but also can be used for recovery. If you 
decide to let the Kobun return the way it came, it will carry a red 
energy crystal back to you, which will recover a slight bit of life. 
This move can be easily blocked, though.

Kobun Copter: D, DB, B + K (short is a low 45 degree angle, and the 
Kobun runs off afterward)(r.house is a sweeping low arc that goes from 
up to down a bit, then back to up, before heading off screen) Kobun 
signals for another Kobun, who, depending on the kick pressed, drops 
down, or flies by, using the rotors as weapons. The short kick one can 
be used in a combo, while the r.house one is good for anti-air. Fairly 
quick, but use it sparingly, or prepare to eat super.

Kobun Fire: D, DF, F + P (jab is straight out, fierce is 45 degree 
rising upward) Kobun quickly gobbles something up from a plate, and it 
makes his head turn red. He eventually shoots out a burst of flame, all 
while his pupils disappear and a puff of smoke rises off his head. This 
can be done in midair, and it is Kobun's best combo finisher. For a 
larger flame, hold the button. For the biggest flame, release the button 
when the red rises to his eyebrows. Kobun will float down when this is 
used in midair. Horrible recovery, but that doesn't matter if you use it 
to finish a combo. ;)

Bull Mover: B, DB, D, DF, F + K (short is short range and short time, 
r.house is longer range, and lasts longer.) Kobun falls head first into 
a large rolling mech that appears out of nowhere. O_O The mech slowly 
moves forward while two flames spew out from near the wheelbase. This 
hits low, and is best used to end a ground combo. You get 3 hits max for 
the short, and 5 hits for the r.house. The r.house one lasts longer, and 
may leave you open to a LOT of counter attacks, so be careful. This move 
is also useful in cancelling into the Lunch Rush. >:)


Throw: F+P: Kobun gets frightened by a tiny mouse, and jumps on top of 
the enemy's shoulder, knocking them down toward the floor. This move 
puts Kobun in the opposite direction he came from. He says "A MOUSE!" if 
you listen carefully. Can be done in midair.

Moving Knockdown: Crouch r.house. or crouch fierce. Kobun drops a load 
of plates, and catches them. You can't move once you fall..but you can 
dash in with this move.

Launchers: Standing fierce or r.house. Kobun raises his arms skyward, 
throwing up a tablecloth. Very good priority. You can also use DF + 
Fierce punch.

Snapback: Crouching fierce or c. r.house animation.

Death: Yeah, not a move, but interesting, anyway. When Kobun dies, he 
leaves behind a cache of crystals which any player, including your 
opponent, can pick up for some recovered life.. Just so his death 
wouldn't be in vain.. :)


Lunch Rush: (alpha only) D, DF, F + 2P 
Kobun spins around with a chef's hat, and calls out the other Kobuns in 
a feeding frenzy. The first hit acts like Roll or Megaman's Hyper 
supers..you can use Kobun's body to hit them into the rest of the super. 
Hits low. Best used in a combo. Notice that Data is among the hungry 
Kobun. The earlier that Data appears, the more damage the super causes. 
(pointed out by Kao Megura) Has pretty good chip damage, and if you are 
hit while doing it, some of the Kobuns will continue to pour out, and 
you can use the last one to combo them into an aerial rave. :) Kobun 
sobs at the end, since all the food was gobbled up, and he didn't get a 
thank you or anything. ^_^

Kobun Drop: (beta only) D, DF, F + 2P
Kobun calls for help, and gets about 12 Kobun to drop like lead from the 
sky in a wave, scaring Kobun. Pretty good damage if you can get it to 
connect. It's easily blockable. Decent anti-air, but horrible recovery. 
Also, note that the wave begins about one body width behind Kobun... 
This can be comboed..see THE LIST below in the combos section on how, 
and who it works against.

Kobun Frenzy: (gamma only) D, DF, F + 2P
Kobun cheers and whistles as all his Kobun friends/coworkers stream 
across the screen in a huge wave pattern. A waving line of Kobun 
carrying lunch trays, numerous coptering Kobun, and single lone driller 
can be spotted in this super. Has fair chipping damage, but is best used 
as a surpise counter or anti-air move. Great recovery, but has a small 
to medium damage ratio, depending on where it's activated and where the 
enemy is..

King Kobun: D, DF, F + 2K 
Kobun calls for 10 other Kobun, who then merge to become: KING KOBUN! 
Unlike Tron's King Kobun, this one is controllable with the pad/stick, 
and has a timer in the lower corner above the super meter. Pressing Kick 
or Punch will make the hammer attack, but it will drain the timer 
faster. The max hits from this is 14-17. Also, his is like the Hyper 
supers of Roll/Megaman..use his body to hit them into the other hits. 
>:) You have super armor during this super, but you cannot block, so be 
sure to take them out before they try a beam super. The damage of this 
move is rather poor..you might want to stick with the punch super..


STRATEGY: Good god, you must have the biggest balls on the planet, or 
you must have a death wish. Either way, good luck. Kobun is probably the 
least effective character in the game. Kobun has the weakest attacks and 
defense in the game, but he is also the smallest character in the game. 
If used correctly, he will become the nightmare of all who play against 

Always keep low to the ground. Some attacks will pass over your head, 
leaving them open to your supers/combos. Take advantage of your 
launchers, they are very effective. Try to keep them away from you if 
it's a character with power, and beware those who have a large array of 
low attacks. Don't even try to play Kobun as a normal character against 
the big armored guys...you'll be dead in a second.

Take advantage of the copter moves, but don't abuse them. Kobun's 
jumping jab is his best air combo starter, so abuse it! Be wary that 
most of his moves have serious lag time. Try to regain your health by 
using the Help Me! Grab, and by switching out periodically to rest him.
Combo your supers..I can't stress that enough.. 

Also, most of the auto combos will miss some hits when used against you. 
When in doubt, sweep them, and use the Kobun Fire to push them away. Use 
King Kobun wisely, and never use it when you have an opponent that's on 
the other side of the screen. Most importantly: PICK A GOOD PAIR OF 
TEAMMATES!! Preferably ones that can quickly cover any mistakes, and 
ones that help out your combo game.

Overall, just have fun with him! That's primarily what he's there for!! 


-Cable: Yeah, yeah, Mr. Cheap. ^_^ Well, you can sit and fierce, Viper, 
Hyper Viper all day, or play him like a real character. Kobun's assists 
help his horrible close-up game, and vice versa. You can choose either 
his Viper Beam assist to cover Kobun, or his Psimitar assist to keep 
away all the jump happy characters. Plus, he adds power where Kobun has 
none. Kobun's supers also hold the enemy in place for Cable's Hyper 
Viper Beam super.

-Storm: Storm provides good coverage where Kobun doesn't. Her attacks 
have range, and her combos do good damage. The alpha assist, her 
horizontal typhoon, will help against attacks from above Kobun, and 
provide him cover for close attacks. Her supers are also easily 
comboable, as well. The only drawback is Storm's health; she's a little 
weaker than a character with normal health.


1. Jump in jab, ji strong, stand jab (or short), stand fierce, sjump, 
jab, short, strong, forward -- end with fierce, throw, r.house, or Kobun 

2. Dash short or jab, stand fierce, sjump, jab, short, strong, forward -
- end with fierce, throw, r.house, or Kobun Fire

3. Jump in jab, fierce, stand fierce, sjump, jab, short, strong, forward 
-- end with fierce, throw, r.house, or Kobun Fire

4. R.house Bull Mover, XX into Lunch Rush

5. Crouch R.house, XX into r.house Bull Mover, XX immediately into Lunch 

6. opponent in corner-- Help Me! Grab, XX into Kobun Frenzy, OTG 
standing Fierce, sjump, jab, short, strong, forward -- end with fierce, 
throw, r.house or Kobun Fire.

7. Stand jab or short, stand fierce, short Kobun Copter

8. Stand short, s. forward, c.rhouse, Jab Kobun Fire

9. Stand jab, s. strong, c. fierce, Jab Kobun Fire

10. C. fierce, Jab Kobun Fire, XX immediately into Lunch Rush (be 
careful-they can roll before the Fire)

11. C. fierce, stand jab, stand fierce, sjump, jab, short, strong, 
forward -- end with fierce, throw, r.house, or Kobun Fire

12. Paper airplane taunt, stand fierce, sjump, jab, short, strong, 
forward -- end with fierce, throw, r.house, or Kobun Fire

13. C. jab, c. strong, c.rhouse, short Bull Mover

14. Jump in jab, ji strong, stand short, stand r.house, sjump, jab, 
short, strong, forward, air throw.

15. stand r.house, XX into Kobun Frenzy. (must be close to edge of 
screen, with back facing toward edges.)

16. jump in fierce or r.house, stand fierce or r.house, sjump, jab, 
short, strong, forward -- end with fierce, air throw, r.house, or Kobun 

17. jump in r.house, dash jab, stand fierce, sjump, jab, short, strong, 
forward -- end with fierce, air throw, r.house, or Kobun Fire.

18. c.rhouse or c. fierce, XX into snapback. (pause a half sec, after 

19. s.jab, s.strong, snapback

20. s.short, s.forward, snapback

21. jump in fierce or r.house, snapback

22. jump in jab, strong, dash short, forward, snapback

23. C. fierce or c.rhouse XX into Kobun Drop - see THE LIST.


-Crouching fierce (rhouse) cancelled into Kobun Drop will work on most 
characters except these:

Spiderman     Sakura    Roll
Megaman       Tron      Kobun

-Exceptions - It will work on these, but ONLY if you activate it right 
before they hit the ground:

BB.Hood    Venom   Chun-Li   Ken   Gouki   Hayato  

Sentinel - First 4 will hit, then a pause, then the last 5 hit.. During 
that pause, Sentinel can block the rest.. Sucks don't it?? :p


1st part- Good luck on this one. All I can suggest is to use tiny 
combos, jump over him, and start them again. Use Lunch Rush or your 
other punch super behind him when he activates his beam super. DO NOT 
USE KING KOBUN UNDER ANY CIRCUMSTANCE! Use your partners to help you 

2nd part- Not as bad as the 1st part, but still troublesome. Stay low, 
and use small combos. Or you can keep away and use the Help Me! Rush. 
Use partners, and use a Punch super if you have the time. Only use King 
Kobun on him when he has a small portion of life remaining.

3rd part- Well, if you made it this far, congratulations. All of Kobun's 
attacks are super-weak against this form, so it will take time to bring 
the beast down. Again, use your helpers, and try a punch super from 
behind him. Only use King Kobun behind him, and run away if he 
disappears into the lava. Good luck! :)

---What's next??----- 

If you think I'm writing a FAQ against all 56 characters, think again.. 

In the next version: More partners for Kobun/other stuff I may have 

---Fine Print and stuffs---- 

This FAQ created and copyrighted by Khaotika! (Jon Wilkie) 6-3-00, 
revised 6-6-00, 6-13-00, 7-19-00.
All Capcom and Marvel characters are copyrighted and trademarked by 
their respective companies... 

Some move names courtesy of Kao Megura's MvC2 guide, also found at 

Another thanks to Kao Megura for pointing out Data and the reason for 
his appearance in the Lunch Rush.

Extra special thanks goes to Doctor Kain (CainHakase@aol.com) for the 
speech translations! ^_^v

Thanks to SailorBacon for the secret taunt info..

Thanks to Jamie Long of Games Domain (see top for URL)for hosting this 

Thanks to Game FAQs.com for the wonderful hacked VMU save..

Thanks to everyone at Fighters.net.. 
King Kobun, I hope you're reading this.. :)


Look for my other MvC2 FAQS: Roll, Tron, Venom, Ruby Heart, Sabretooth


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