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    FAQ/Walkthrough by oldschool312

    Version: 1.0 | Updated: 05/11/10 | Search Guide | Bookmark Guide

                                     Iron Man 2
                                  Created 5-8-2010
                                    Version 1.0
                           T A B L E  O F  C O N T E N T S
              Version History......................................[VSHY]
                   The Stark Archives..............................[MSS1]
                   Russia and Roxxon...............................[MSS2]
                   The Crimson Dynamo..............................[MSS3]
                   Operation Daybreak..............................[MSS5]
                   War Machine.....................................[MSS6]
                   Storm Warnings..................................[MSS7]
                   Suit Selection..................................[STSL]
                             I N T R O D U C T I O N                         [INTD]
    This guide contains a description of the methods used to move through each level
    of Iron Man 2. The guide is based on the Playstation 3 version but should also
    be applicable to the Xbox 360 version. The walkthrough was written while playing
    on Normal difficulty.
                            V E R S I O N  H I S T O R Y                     [VSHY]
    Version 1.0
     -Submitted 5-11-2010
     -Guide Complete
                               W A L K T H R O U G H                         [WLKT]
    Mission 1: The Stark Archives                                            [MSS1]
    When the introductory cinematic ends you are in control of Iron Man. He has 
    crashed into an office building. The first goal is to activate the auxiliary
    shield generator. In the left corner of the office there is a hole in the 
    ceiling indicated by a yellow box (objective marker), move toward it and press
    Triangle to fly through the opening. As Iron Man moves across the room there
    will be an explosion to the left. At this time the tutorial discusses the health
    meter in the lower left corner of the screen. Fly through the hole in the
    ceiling to reach the next floor. The door a head is sealed shut. Hack the
    control panel next to it and pass through. Once the hack is initiated press the
    on screen button (cirlce) repeatedly to get the door open.
    Now we get to try out some of Iron Man's arsenal. Press R1 to lock on to the 
    target then press R2 to fire Iron Man's repulsors. Holding R2 will charge the 
    attack. Blast through the bots in the room and head toward the door to the left.
    More machines will enter. It will only take one charged attack or possibly two
    quick repulsor blasts to take each individual bot out. The next room teaches
    more combat maneuvers. This time we learn of Iron Man's melee abilities. Defeat
    the three machines that attack. Even though the tutorial is discussing melee 
    combat Iron Man can dispose of the enemies any way necessary. Once the attackers
    have been destroyed, take out the bots attempting to download data from the 
    servers ahead. Hack the security panel and enter the the next room.
    Three large mechs are stirring up trouble. We learn that Iron Man has a unibeam
    attack that is charged by holding L2 and R2. Target the enemy and release a 
    unibeam attack for instant destruction. Two more large bots will seek out Iron
    Man. Take them out with the unibeam if possible, otherwise use any combination
    of combat techniques to win the fight. With the enemies destroyed fly onto the
    balcony above to continue the game and protect the archives.
    Stark has a brilliant idea to protect the archives but needs War Machine to 
    fend off the attackers while he implements the plant. War Machine will encounter
    a couple flying bots and a few attack helicopters. Fly around the area attacking
    the helicopters with missiles and the bots with a combination of melee and 
    machine gun attacks. Once the first wave is destroyed several smaller bots will
    enter the area. Their purpose is to steal the data Stark is attempting to
    protect. Target them (they are identifiable by the green laser they emit) and
    attack with the machine gun attachment. A new wave of enemies will enter the
    are just as War Machine is making progress against the data stealing bots. At 
    this time we learn of a new ability. Holding down on the d-pad will activate 
    Iron Man's Invincibility or War Machine's Omega System (increasing firepower).
    Unfortunately, the boosts can only be used once per mission, so choose wisely.
    Continue flying around the battlefield destroying the data stealing bots with
    the machine gun. If successful the mission will end with Iron Man and War 
    Machine leaving the archive site.
    Mark VI armor unlocked
    Mission 2: Russia and Roxxon                                            [MSS2]
    Iron Man is leading a S.H.I.E.L.D. convoy into Russia. The canyon ahead is lined
    with enemy weapons. The convoy will be attacked from the ground and air. Iron
    Man's responsibility is to see that the S.H.I.E.L.D. aircraft are not destroyed.
    Fly quickly among the ground missile launchers and airborn attack helicopters
    while constantly firing your weapons at the enemy. Continue to fight forward
    until the group arrives at the checkpoint. Once the cinematic ends Iron Man 
    must fend off the Roxxon "Armiger". This beast of a weapon has lots of HP and
    firepower. The initial attack will come in the form of numerous missiles. When
    circle appears on the screen (just above the objective) press it to deflect the
    missiles back at the enemy. This will keep Iron Man healthy and damage the 
    Armiger. Since the repulsors do not need to reload use them as the primary
    weapon firing constantly. At times switch to a secondary fire such as the 
    Rocker Launcher or Missile Launcher. These weapons pack a powerful punch but
    must reload in between uses. Keep a distance from the Roxxon battle platform and
    circle it while continually firing Iron Man's weapons. If need be a quick tap
    of L1 will allow Iron Man to utilize a burst of speed to dodge an incoming
    attack. As the Armiger's HP depletes it will fire a laser at Iron Man. This 
    attack is difficult to dodge but try to ascend/descend in flight depending on
    the direction of the attack. The key is to stay on the offensive. When only a
    small amount of the enemy's HP remains a circle button icon will appear on it.
    Dash to the Armiger and press circle for the killing blow.
    With the Armiger out of the equation continue down the canyon destroying any
    enemy weapons encountered. The remainder of the canyon leads the convoy to
    a well armed base. Iron Man's new objective is to eliminate the anti aircraft
    weapons at the site. The AA guns are not the only weaponary Iron Man must deal
    with, bots and attack helicopters will also join the fight. When the area is 
    clear, enter the tunnel to arrive at the next area.
    The site is flooded with enemy combatants. Fly to the left to locate the 
    entrance mentioned in the objective. The gate is protected by an energy field.
    Jarvis recommends finding the power source for the shield protecting the gate.
    The generators that supply the power for the security gate are inside a 
    warehouse across from the blocked entrance. Fly to the warehouse and bust
    through one of the gates. Inside you should find a set of generators as well as
    a large mech protecting them. Destroy your adversary then take out the 
    generators. Return to the now open security gate and enter the building. Access
    the terminal. Move to the bridge of the battle cruiser and locate the 
    deployment doors. The opening on the bridge is indicated by the yellow objective
    marker. Find the console and activate it. This action releases another Armiger.
    This fight is exactly like the fight against the first Armiger. Once it is 
    destroyed fly into hangar indicated with the objective marker.
    Inside Iron Man will meet more resistance in the form of more attack bots. Take
    them out then move into the side room to disrupt the Tesla unit. Once the unit
    is destroyed exit and travel to the far side of the inital room to locate a 
    second Tesla unit. Guarding the room though will be numerous large mechs. If 
    still available Iron Man's Invincibility power up could prove to be very useful.
    In any event destroy the mechs and then the Tesla unit to complete the mission.
    Iron Man Mark II suit unlocked.
    Mission 3: The Crimson Dynamo                                           [MSS3]
    Iron Man faces his toughest fight yet. Numerous large mechs enter the warehouse
    and have one thing on their collective minds: Destroying Tony Stark. Stay mobile
    and fire the repulsors non stop. If you get close enough the mechs seem to be
    vulnerable to melee attacks. As the crowd thins, look for the exit marked by the
    yellow square. Interact with the wires next to the gate and it will open 
    releasing more enemies. Blast away at the next way then exit through the open 
    Two mechs will charge once Iron Man turns the corner. Charge a Unibeam attack
    to obliterate one then fight off the other one (or retreat to charge another
    Unibeam). At the end of the hall Iron Man must blast open a door. Inside the
    next room is several mechs and the Tesla reactor we are looking for. The Tesla
    unit has for stabilizers located in each corner of the room. After clearing the
    room of enemies destroy each of the stabilizers. Upon the destruction of the 
    last stabilizer a ventilation door opens. Fly through the door and escape the 
    explosions in under 1:30.
    Stark is now looking for the missing S.H.I.E.L.D. agent, Black Widow. Jarvis 
    recommends hacking into the area's system to located her quicker. The base has
    two well guarded locations that house the objective markers. One of the
    objective markers has a console that will allow Iron Man to communicate with
    Black Widow. After clearing both areas of enemies I was able to find the 
    console in the area to the left of the beginning of this part of the mission.
    Once the console is hacked, when Iron Man exits the building more enemies will
    appear. Target and fire at the antagonists until they are destroyed. There will
    now be a single yellow objective marker indicating Widow's position. It seems
    she is inside the building guarded by Roxxon's Armiger. Is that really that 
    big of a surprise? Take to the air and circle the Armiger at a distance. 
    Alternate repulsor and missile weaponary until the Armiger is destroyed. If you
    are having trouble, this may be a good time to use Iron Man's Invincibility.
    With the Armiger destroyed Iron Man and Black Widow unite. After the cinematic
    the objective will be to defend the landing zone until the extraction team 
    arrives. A new meter will appear at the top of the screen. This is Black Widow's
    health. Do you best to defeat the enemies quickly enough to prevent harm to 
    Natasha. Alternate targets quickly and keep a steady stream of fire to keep her
    With the Black Widow safe with S.H.I.E.L.D., Iron Man can turn his attention to
    Crimson Dynamo. The first goal that must be achieved is to destroy the power 
    coils indicated by the yellow marker on the central structure. Once they are 
    all destroyed the focus turns to defeating Crimson Dynamo. Dynamo will have the
    arsenal one would expect. He also has the ability to draw Iron Man into close
    range to dish out some damage. The first thing that must be accomplished is to
    target the boss. With the target squarely located on Crimson Dynamo, Iron Man 
    can fire relentlessly. Similar to the fights against the Armigers alternate 
    between repulsors and missles to get the maximum damage available. Circling 
    Dynamo though would be a mistake. As stated, he has the ability to pull Iron 
    Man in close. Instead of circling him in the open keep the central structure 
    between Iron Man and Crimson Dynamo. The structure will help to block attacks,
    keeping Iron Man's HP at acceptable levels. Peak around the power source to 
    make sure that repulsors and missiles are hitting their expected target.
    Mark I suit unlocked.
    Mission 4: PROTEAN                                                      [MSS4]
    Activate the console just ahead and listen to the conversation between Stark and
    Jarvis. Once the door opens enter the next room and use the next console to 
    activate the platform. Apparently some sort of countermeasures have been 
    deployed. Drop to the bottom floor passing through the laser grid while trying
    to avoid the lasers. Upon arrival at the bottom fight off the bots. Enter the
    hall and destroy the turrets protecting the next door.  Once the turrets are 
    disposed of the door opens to reveal a console in the corner of the next room.
    Upon use of the terminal Iron Man's suit is infected by the PROTEAN. Stark 
    commands Jarvis to shut down affected systems. 
    The door behind the console that compromised the Iron Man suit leads to more
    bots to destroy. Iron Man can safely clear the majority of enemies in the room
    without even entering it. There will be at least two near the exit (yellow 
    objective marker) that will not rush to Iron Man. In order to eliminate these
    two, move to the right and target them from a distance. They will slowly
    approach. As they near, fire your weapon of choice at them. Use the environment
    to shield Iron Man from any incoming attacks. Blast through the door they were
    protecting and proceed up the ramp.
    At the top of the ramp a couple of bot will attack. These enemies are mostly 
    melee fighters and Iron Man can easily take them out by the same method. Once
    the two bots are destroyed, blast through the door only to find more enemies
    to melee. Continue to destroy bots until Iron Man reaches the room where his 
    weapons system is affected by PROTEAN. At this point, melee attacks are the only
    option. When the room is clear move to the left to destroy the two generators.
    This clears the line of fire for S.H.I.E.L.D.'s Helicarrier. Use the console to
    call in the strike.
    After the strike fight off the incoming attack then exit using the same path
    that got Iron Man to this point. Upon arrival at the objective marker, you 
    should notice a large hole in the ground. Descend into the opening in search of
    Kearson Dewitt. Move through the doors ahead to encounter a PROTEAN Hybrid in
    the next hall. Unleash all of Iron Man's attack on the powerful bot. Just as
    you think you are winning the battle it begins to repair itself. At this point
    the very disconcerting advice provide is to Run. Fly to the end of the hall to
    initiate the next cinematic. We've learned a way to defeat the hybrid. Iron
    Man must move to each of the three markers nearby and power up the device.
    Press circle at each of the objective markers the move the left stick side to 
    side to activate each portion of the power supply. Once the device is powered
    up attack the Hybrid with everything you have. When its health is depleted, the
    PROTEAN Hybrid will begin to repair itself. During the repair procedures, it
    will be immobile. Fly away and into the adjacent room. Find the console in the
    center near the window looking into the room with the hybrid. Activate the 
    console to defeat the PROTEAN Hybrid.
    Mission 5: Operation Daybreak                                           [MSS5]
    S.H.I.E.L.D.'s helicarrier is under heavy attack. Iron Man will have two
    objectives during the mission: Defend the Helicarrier and protect the Stark 
    plane. Basically, there is no master strategy other than move to the enemy's 
    location then destroy them. Hover around the area where the enemies are 
    attacking and constantly fire the repulsors while mixing in some missiles in
    between reloads.
    Mission 6: War Machine                                                  [MSS6]
    War Machine is the combatant for this machine (I guess the mission title kind
    of gives that away). This fight is ridiculously frustrating. The A.I.M.
    Armiger has a lot of HP that War Machine must deplete but also contains enough
    weaponry to put any super hero on defense as well. To complicate matters the 
    individual flying bots that we have seen in each of the previous levels are 
    back and will attack. In the past they have not presented much of a problem, but
    in the past we didn't have an overpowered Armiger attacking us and the 
    helicarrier. Speaking of which, keep an eye on the two meters at the top of the
    screen. One indicates the HP of the Armiger while the other shows how much
    damage the Helicarrier can take. We want to keep the Armiger HP lower than the
    helicarrier at all times.
    The weponary of the Armiger will include the standard mounted guns and 
    missile launchers. The real trouble comes with the laser that the Armiger and
    its drones that exit when the Armiger is immobile. This laser will deplete 
    War Machine's shield and HP very quickly. Try to avoid the laser completely.
    This is the first mission that I could not complete (easily) without upgrading
    the suits. There will likely be more than enough points to invent the Armor
    Piercing Ammo, upgrade the Minigun, and purchase some Modules (try damamge,
    firing rate, and/or efficiency). The set up for War Machine that got victory was
    Miniguns and Missile Launchers with Armor Piercing Ammo and Damage Modules. 
    The fight is similar to previous Armiger fights except this Armiger seems more
    powerful. The Armiger will move around the helicarrier attacking the 
    S.H.I.E.L.D. vessel and War Machine. At times, the Armiger will become immobile
    and glow green. During this sequence it will also release mini-drones that will
    attack with multiple lasers. The missile launchers work well here to target 
    multiple drones at once. I found that targeting the Armiger itself creates 
    more of a problem than its worth. When the target is locked on the Armiger and
    War Machine is attacked by a flying bot the target will switch its locked
    position to the bot. The primary focus should always be on the Armiger, so I 
    mostly (but not always) attacked with free targeting. Do not be afraid to land
    on the Helicarrier or temporarily fly away to prevent the bots from ganging up
    on War Machine. What would frequently cause my demise was a bot attacks 
    distracting my attention away from the Armiger. The Armiger would then fire and
    connect with a round of missiles then use the laser to finish me off often 
    before I would even realize what was happening. Finally, I held onto War
    Machine's Omega boost until the Armiger HP was around/below 1/4. At this time
    War Machine mostly was relying on this shield to prevent death. The extra boost
    in firepower helps to finish off the Armiger.
    Do not be surpised if this mission causes aggravation. It seems that victory 
    relies on a little too much on having some good fortune rather than entirely on
    Mission 7: Storm Warnings                                                [MSS7]
    Stark has reformatted A.I.M.'s Arimger and is using it during this mission.
    "Escort" the Armiger through the base attacking the bots and turrets that try to
    stop your progress. The boosts for Iron Man and War Machine are disabled during
    this mission. Instead holding down on the d-pad will allow Iron Man to highlight
    a target for the Armiger to attack (turrets for instance). Use the targeting 
    system to break down the wall impeding progress. Once through the team will have
    to fight off a few more bots and turrets before a checkpoint. If at any point
    the Armiger takes too much damage, it can be repaired with a large energy burst.
    Simply move to the downed machine and press circle to heal the Armiger.
    After the checkpoint cinematic we find a group of Armigers has came to greet 
    Tony. Iron Man would be wise to stay close to his "stolen" Armiger during this
    battle. If you happen to wander too much, Iron Man will face the wrath of 
    several of the enemy Armigers. Staying close to your machine will have the dual
    benefit of providing protection and easy targeting. The destruction of the 
    enemy gives another checkpoint. From this point until the next large wall 
    blocking the path it is simply escorting the Armiger through the canyon. Have
    the Armiger attack the turrets while Iron Man focuses on the flying bots that
    Once you arrive at the next large wall destroy it by using the Armigers weapons
    system. The objective now is to disable the GrEENGRID power structure. Have
    the Armiger target the turrets just like we've done the entire mission. Iron 
    Man should take out the flying bots but there is also more to do. At the very 
    center of the area is the power structure. It moves below ground level. Find the
    large opening where the yellow objective marker is located. Fire at the blue
    pulse of energy found there. Once the blue pulse is deactivated Iron Man must 
    fly up to each of three relays and move them. Find the yellow marker and press
    circle near it. Once the animation begins rapidly tap cirlce to move the device.
    If Iron Man is hit from a turret or bot during the movement the arm of the 
    power supply will revert back to its original position. Also, you do not have to
    move all three arms before the timer runs out. If the timer reaches zero simply
    attack the blue pulse again to allow Iron Man to activate the arm movements. 
    This part of the level is dramatically easier after the turrets have been
    Mission 8: ULTIMO
    This mission will require the joint efforts of Iron Man and War Machine. Ultimo
    is very large and powerful. Unfortunately for him his attacks are very 
    patterned. When Ultimo lifts his arm he is about to unleash a barrage of 
    missiles. Tap circle as it appears on the screen to send the missiles back at
    Ultimo. When this proves unsuccessful, Ultimo will fire a laser from his eyes.
    This can be easily avoided by ascending or descending at the appropriate time.
    The next attack Ultimo may attempt is a melee swing with his right hand. This
    one is best avoided by simply flying away from the arm. Finally as War Machine
    approaches Ultimo, the giant bot will attack with an area blast that can 
    knock War Machine him back. Also if War Machine is batted out of the sky and 
    falls to the ground Ultimo will attempt to stomp him. In order to prevent the
    inevitable crushing from Ultimo's massive weight, War Machine must first get up
    (tap circle) then shoot (target lock then fire the minigun) at the target on the
    bottom of the villain's large foot. 
    As War Machine flies around the massive enemy avoiding attacks we have to find
    a way to gain victory. Move close to Ultimo's chest. This will have two positive
    effects: 1) avoids a lot of Ultimo's attacks 2) allows War Machine to target 
    fire upon the blue circles on Ultimo's chest. Once one of the blue circles is
    hit enough times a "circle" icon will appear on it. Move to its location and tap
    circle to remove a piece of Ultimo's "armor". There are also a few targets
    located on Ultimo's back. These can be attacked by stunning the giant. Ultimo
    can be stunned by returning the missiles he fires back at him or shooting the
    bottom of his foot. Once two are removed the fight switches to the inside of 
    the giant bot and Iron Man.
    Inside, Iron Man is facing Kearson DeWitt in his own battle suit. DeWitt will
    lunge at Iron Man with a spinning attack. The best way to avoid damage and 
    unleash your own towards DeWitt is to circle the area while having target lock
    on the enemy and fire non stop. On the ocassions that DeWitt attacks tap L1 to
    quickly dodge the attack. Once Iron Man induces enough damage, DeWitt will 
    release some turrets. Continue to the stategy used against DeWitt, circle the
    area and fire at the turrets using the L1 dodge when they fire. Once the last
    turret is destroyed the action returns to War Machine.
    The goal now is to remove four of the arc reactors. The gameplan has not
    changed. Ultimo has not gained any special defenses or attacks, simply remove
    more of the arc reactors. Once the fourth arc reactor has been removed we regain
    control of Iron Man. This fight against DeWitt inside of Ultimo is more of the
    same. Circle around the enemy firing a mix of both weapons. When DeWitt attempts
    to attack use L1 to dodge away. The key is to stay away from damage. Once his
    health is depleted enough he will release more turrets. Take the turrets out to
    enter the last phase against DeWitt. Approach the last phase just as you
    attempted the others. Once DeWitt is out the fight returns to War Machine on 
    the outside. Avoid Ultimo's attacks and fly in close to his head. Fire at the
    enemy's head to end the mission.
    Ultimate Iron Man Suit unlocked
                              H E A D Q U A R T E R S                        [HQRT]
    Suit Selection                                                           [STSL]
    Iron Man Mark IV
    The Mark IV suit is superior to the Mark III in areas such as suit weight,
    comfort, and ease of assembly. Tony built it to replace the Mark III after that
    suit was damaged in the fight with Obadiah Stane
    War Machine
    Piloted by James Rhodes, War Machine was created when Hammer Industries and the
    U.S. military added weaponry and armor to an existing Iron Man Mark II platform.
    It is highly durable and carries substantial conventional firepower.
    Iron Man Mark VI
    The Mark VI suit is an advanced variant of the Mark IV adapted to match 
    improvements  to the reactor technology int Tony's chest. It also contains 
    special upgrades to combat new threats Tony encountered since creating the Mark
    Iron Man Mark II
    Tony constructed the Iron Man Mark II to explore flight potential. It was later
    converted into the War Machine armor.
    Classic Iron Man Mark I
    This first-ever Iron Man suit was built during the character's intial appearance
    in Tales of Suspense #39 and this design originates from the interpretation from
    Iron Man Vol. 4 #5.
    Iron Man Extremis Armor
    Used during major events such as Civil War, and appearing during the "Extremis"
    story arc, this armor represents Iron Man's modern look. In this suit, he has
    achieved new levels of power.
    Iron Man Mark III
    The Mark III suit is Tony's first "full-featured" suit and is the first with
    Iron Man's signature red and gold color scheme.
    Classic Iron Man Armor
    Iron Man's first iconic armor debuted in Tales of Suspense #48 and underwent
    several subtle cosmetic changes before finalizing in look in Tales of Suspense
    #66. It was the first suit to feature the trademark palm-mounted repulsor rays.
    Silver Centurion Armor
    Sporting new colors, Tony used this suit during his fight with Iron Monger, his
    days as a West Coast Avenger, and in the first "Armor Wars" storyline.
    Ultimate Iron Man
    In the Ultimate Universe, an alternate version of the Marvel Universe, Tony
    Stark requires the help of an entire specialized crew to help maintain this 
    bulkier Iron Man armor.
    Research                                                                [RSCH]
    Standard (Default)
         Standard ammunition can be bullets, rockets, or even focused capacitors 
         depending on the weapon
    Explosive 651.000
         Explosive ammunition damages anything near its point of impact
    Concussive 10.000
         Concussive ammunition can stagger or stun enemies
    Piercing 80.000
         Piercing ammunition penetrates armor, sometimes passing through its target
    Thermite 1.860.000
         Thermite ammunition burns into it target over time
    Pulse 28.000
         Pulse ammunition accelerates towards its target, doing more damage the 
         farther it travels
    Lightning 5.314.000
         Lightning ammunition releases an electrical charge that can arc to nearby
    Close Combat Programs
    Advanced Brute Force 80.000
         War Machine's Brute Force program delvers area damage. 
    Advanced Dragon 28.000
         Iron Man can use this high-impact fighting style to stun foes
    Advanced War Machine 24.000
         War Machine uses his laser blade to focus damage on a single target.
    Advanced Hurricane 10.000
         Iron Man can use this close combat program to devastate a single target.
    Advanced Shield Power 24.000
         Iron Man can strike many enemies at once using this close combat program
    Advanced Brawler 28.000
         War Machine uses this mix of street fighting moves to stun enemies.
    Weapons Development
    Minigun 10.000/651.000
         War Machine's minigun fires 20 mm rounds at a high rate of speed for as
         long as L2 or R2 is held and ammunition remains
    Missile Launcher 651.000
         This weapon fires volleys of guided missiles, Hold L2 or R2 to lock on to 
         multiple targets and release to fire. Upgrades affect both War Machine and
         Iron Man.
    Rocket Launcher 80.000
         This weapon's heavy rockets are highly effective against stationary
         targets. Upgrades affect both War Machine and Iron Man.
    Laser 28.000/1.860.00
         This high-intensity laser cuts through almost anything with sustained 
    Shotgun/Blasters 10.000/651.000
         Shotguns and Blasters are devastating at close range. War Machine uses 
         Shotguns, while Iron Man uses Blasters. Upgrades affect both weapons.
    Unibeam 228.000
         The blast of arc reactor power fires from the center of Iron Man's chest.
         Hold L2 and R2 to charge it up before firing.
    Repulsor 10.000
         Iron Man's repulsors can be used as weapons. Holding R2 charges the blast 
         before firing
    Modular Enhancements
    Firing Rate Module 80.000
         This module accelerates cooling and cycling mechanisms, improving the rate
         of fire.
    Damage Module 228.0000
         This module accelerates projectiles and focuses energy bursts, greatly
         increasing the damage on impact
    Efficiency Module 10.000
         This extends the amount of time the weapon can be fired before reloading or
    Hybrid Module 1.860.000
         This module increases damage, and rate of fire. It is less effective in
         each area than the specialized modules, but the overall combination is 
    PROTEAN Module 15.182.000
         A modified PROTEAN colony in this module fabircates ammunition at a rapid
    Ultimate Module 15.182.000
         This module focuses the suit's entire power system and ammunition store
         into each shot fired, massively increasing the damage dealt
                                  T R O P H I E S                            [TRPH]
    -Platinum (Platinum)
         Earn all Iron Man 2 trophies
    -Access Denied (Bronze)
         Prevent Roxxon from stealing the Stark Archives
    -Deportation (Bronze)
         Prevent the Russian sepratists from deploying Roxxon Armigers
    -Power Outage (Bronze)
         Defeat the Crimson Dynamo
    -Anti-PROTEAN (Bronze)
         Defeat Project Protean
    -Improvisation Under Fire (Bronze)
         Save Rhodey and the Stark mobile armory from the A.I.M. attack
    -Operation Daybreak (Bronze)
         Defeat A.I.M. and save the S.H.I.E.L.D. Helicarrier
    -Stormbreaker (Bronze)
         Shut down the GREENGRID power transmitter
    -The Bigger They Are (Silver)
         Defeat ULTIMO
    -Shake It Off (Bronze)
         Recover from the Roxxon EMP attack
    -Not In My House (Bronze)
         Prevent the first wave of Roxxon dropships from deploying their drones
    -Full Flight (Bronze)
         Only one S.H.I.E.L.D. transport lost in the canyon run
    -Area Secured (Silver)
         At least 10 S.H.I.E.L.D. units survive the battle for the docks
    -Pulling the Plug (Bronze)
         Destroy all four Tesla reactor sabilizers in under 60 seconds
    -Anger Management (Bronze)
         Destroy most of the structures in Shatalov's base
    -Entrapment (Bronze)
         Reach the bottom of the elevator shaft whithout touching a laser tripline
    -Defensive Player of The Year (Bronze)
         Save all four repulsor lifts and all four stabilizers on the helicarrier
    -Brute Force (Silver)
         Destroy the A.I.M. Arc Armiger without using missile deflection
    -Guardian (Silver)
         Shut down GREENGRID without needing to repair the Arc Armiger
    -Switchboard Operator (Bronze)
         Reposition all of the GREENGRID relays without being interrupted
    -Not A Scratch (Silver)
         Defeat ULTIMO with no armor damage
    -Ultimatum (Bronze)
         Complete every mission on Easy difficulty
    -Iron Man (Silver)
         Complete every mission on Normal difficulty
    -Invincible (Gold)
         Complete every mission on Formidable difficulty
    -Fists of Iron (Bronze)
         Defeat 100 enemies in close combat
    -Storm of Lead (Bronze)
         Defeat 100 enemies with War Machine's minigun
    -Fire and Forget (Bronze)
         Defeat 100 enemies with homing missiles
    -Subtle Like A Rocket (Bronze)
         Defeat 100 enemies with the rocket launcher
    -Room Broom (Bronze)
         Defeat 100 enemies with War Machine's shotgun
    -Extra Crispy (Bronze)
         Defeat 100 enemies with Iron Man's laser
    -Pushback (Bronze)
         Defeat 100 enemies with Iron Man's repulsor
    -Up Close and Personal (Bronze)
         Defeat 100 enemies with Iron Man's blaster
    -Overkill (Bronze)
         Defeat 100 enemies with Iron Man's unibeam
    -Hall of Armors (Gold)
         Unlock all armor suits
    -Technical Genius (Silver)
         Invent every module, ammunition, and weapon upgrade
    -Gonna Need Some More Bad Guys (Bronze)
         Defeat more than 1,000 enemies
    -Unnecessary Force (Bronze)
         Defeat a soldier with Iron Man's Unibeam
    -Bulletproof (Bronze)
         Defeat 50 enemies in melee as Iron Man while Invincible
    -Ultimate Iron Man (Bronze)
         Unlock the Ultimate Iron Man armor
    -Classic Iron Man (Bronze)
         Unlock the Classic Iron Man armor
    -Classic Mark I (Bronze)
         Unlock the Classic Mark I Iron Man armor
    -Extremis (Bronze)
         Unlock the Extremis Iron Man armor
    -Mark III (Bronze)
         Unlock the Mark III Iron Man armor
    -Mark II (Bronze) 
         Unlock the Mark II Iron Man armor
    -Mark IV (Bronze)
         Unlock the Mark VI Iron Man armor
    -Silver Centurion (Bronze)
         Unlock the Silver Centurion armor
    -Two Man Army (Bronze)
         Defeat teh Russian sepratists as both Iron Man and War Machine
    -It Takes Two to Tango (Bronze)
         Defeat Crimson Dynamo as both Iron Man and War Machine
    -Man and Machine (Bronze)
         Destroy Project PROTEAN as both Iron Man and War Machine
    -Bipolar (Bronze)
         Shut down the GREENGRID power transmitter as both Iron Man and War Machine
    -Omega Man (Bronze)
         Defeat 100 enemies as War Machine while using the Omega System
                                 L E G A L I T I E S                          [LGLS]
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    E-mail: oldschoolwv312 at yahoo dot com
    Copyright 2010 Jason Fryer a.k.a oldschool312

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