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    FAQ/Walkthrough by Axel7174

    Version: 1.70 | Updated: 10/06/10 | Search Guide | Bookmark Guide

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    | Assassin's Creed II Guide   |
    | Created by: Axel7174        |
    | FAQ and Walkthrough         |
    | Copyright 2009 Ryne Gardner |
    Version History
    Version 1.00 - 11/16/09 - 11/23/09
    --Well, here we are, the first completed version. I will admit, this guide is
    somewhat rough for the first edition. I'm hoping to buff out some of the rough
    edges very soon and start adding more things and improving existing stuff. Here
    you go though, enjoy!
    Version 1.10 - 11/25/09
    --Alright, first update! I think I accomplished a fair amount here. I started
    a few sections and their subsections. For example, the Villa section has been
    started but not finished. Extras was started with Trophies added and the Glyphs
    and Puzzles section was started but not yet finished. Other than that, I added
    a specks of information to the walkthrough and gave the whole guide a much
    needed spellcheck.
    Happy Thanksgiving everyone! 
    Version 1.15 - 11/27/09
    --Started some more stuff like Basics. Didn't work on the Villa section this
    time so there's still some work to do there. Other than that, it was just a few
    small updates to the walkthrough, a tip or two, information changes/edits and
    a pair of new FAQ questions.
    Version 1.25 - 12/1/09
    --Welcome to the month of December! For this update, I added two new
    sub-sections, including one for a little info on connecting the PS3 version of
    ACII to the PSP game, AC: Bloodlines. I added the Stautettes, located in the
    Villa section. I also finished the Glyph puzzle solutions, but have not yet
    added all the locations. Other than that, a bunch of fixes and small additions.
    Version 1.35 - 12/21/09
    --Well, let me first apologize for the lack of updates. I have been simply
    overburdened with final papers and final exams in college (being an English
    Major stinks sometimes!) and other obligations as well. Now that my semester
    is over (huzzah!), I can finally find some time to work on this guide. I began
    by updating a few sections here and there, then started the Weapon, Armor &
    Clothes sub-section. Added a few tips that were submitted to me and made a few
    corrections. Well I'm gonna disappear for a few days but a few more updates
    should be coming eventually. Until then, regardless of what you celebrate...
    Happy Holidays everyone!
    Version 1.40 - 1/4/10
    --Hope everyone had a good holiday and a happy New Year. Got a small update
    here, mostly just to fix some stuff here and there. I'm gonna be focusing on
    older guides so I'm gonna put this one aside for a little while. 
    Version 1.70 - 10/6/10
    --Well, well. It's been almost a whole year! Wowzers. Well, I finally came with
    those promised updates that I suggested many moons ago. This is probably the
    penultimate update for this guide. After which it will be sealed neatly with a
    bow, err, rather "Final" stamp, at which point, I will no longer be adding
    anything, and this includes submitted content. The big addition in this update
    is the coverage for Sequences 12 and 13, the two DLC additions to ACII. I also
    covered the remaining Templair Lairs. Look for one final update in the future.
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             (__) (_) (_)(____)  (__)(__)(_)\_)(____)(_/\/\_)(______)(___/
      1|Introduction..................................................... [itro]
       |+ About This Guide
       |+ Using This Guide
      2|Basics........................................................... [bscs]
       |+ Welcome To The Animus (SPOILER WARNING)........................ [bcan]
       |+ Controls....................................................... [bctr]
       |+ Side Missions.................................................. [bcsm]
       |+ Currency and Goods............................................. [bccg]
       |+ Combat......................................................... [bcom]
      3|Walkthrough...................................................... [ac00]
       |+ Sequence 1..................................................... [ac01]
       |+ Sequence 2..................................................... [ac02]
       |+ Sequence 3..................................................... [ac03]
       |+ Sequence 4..................................................... [ac04]
       |+ Sequence 5..................................................... [ac05]
       |+ Sequence 6..................................................... [ac06]
       |+ Sequence 7..................................................... [ac07]
       |+ Sequence 8..................................................... [ac08]
       |+ Sequence 9..................................................... [ac09]
       |+ Sequence 10.................................................... [ac10]
       |+ Sequence 11.................................................... [ac11]
       |+ Sequence 12 - The Battle of Forli.............................. [ac12]
       |+ Sequence 13 - Bonfire at the Vanities.......................... [ac13]
       |+ Sequence 14.................................................... [ac14]
      4|The Villa........................................................ [acvi]
       |+ Overview....................................................... [viov]
       |+ Shops.......................................................... [visp]
       |+ Renovations.................................................... [virn]
       |+ Collections & Equipment........................................ [vicl]
       |+ Statuettes..................................................... [vist]
      5|Extras........................................................... [exra]
       |+ Glyph Locations & Puzzle Solutions............................. [exgp]
       |+ Weapon, Art, and Clothes Lists................................. [exli]
       |+ Assassination Contract Missions................................ [exas]
       |+ Connectivity with Assassin's Creed: Bloodlines................. [exbl]
       |+ Trophies/Achievements.......................................... [exth]
      6|Miscellaneous.................................................... [misl]
       |+ Frequently Asked Questions..................................... [fak4u]
       |+ Credits/Special Thanks
       |+ Contact Info
       |+ Legal Chitchat
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     Uno (1)| Introduction          | ASSASSIN'S CREED II                 [itro]
    Hello, and welcome to the guide. The name is Axel7174 and I'll be your host.
    I'm under the preconceived notion that if you're reading this guide, you've
    come for some sort of help, or you're very bored. Well, if it's the former,
    worry not! I'm hoping to do my best to provide as much help as possible for
    Assassin's Creed II, one of the 2009 holiday season's biggest hits. 
    About This Guide
    This could be my last guide of 2009, though I'm thinking about some other stuff
    as well. This guide is being written during the end of my current college
    semester so it's possible that after most of the work is done, that updates can
    get a little spaced apart, while I tackle assignments and finals and all that
    junk. Other than that, I hope this guide proves helpful. 
    Using This Guide
    This guide contains a general walkthrough that is fairly clear and concise. It
    covers just about all aspects of the game. Look to the table of contents above
    for help finding something. At the end of each item is a code called a
    quickjump. Put this code into the ctrl+f function of your web browser and you
    can quickly jump to a section of the guide. You can also use this to search for
    If you have questions, please refer to the FAQ section at the end of the guide
    first before e-mailing me. If your question isn't answered, or if you have
    something to comment on or submit to me, feel free to e-mail me. If you're
    submitting something, please, please, please read the Contact Info section
    first for my policy on this.
     Due (2)| Basics          | ASSASSIN'S CREED II                       [bscs]
    Yes, I want to review it, please. 
    OK........ ACCESSING...... MEMORY BLOCKS FOUND....... PLEASE WAIT............
    Desmond stepped into the Animus and relived the life of his ancestor, Altair,
    an assassin who lived during the time of the Third Crusade. Altair was just
    one assassin in an entire fraternity who hailed from Masyaf and pledged loyalty
    to their master, Al Mualim, and three guiding tenets:
    o Stay your blade from the flesh of the innocent 
    o Hide in plain sight
    o Never compromise the brotherhood. 
    Altair broke all three tenants in one mission, as he and his brothers tried to
    thwart Robert De Sable of the Crusaders from retrieving the treasure of
    Solomon's Temple. His actions cost his brother Malik his arm, as well as the
    life of Kadar, Malik's actual blood brother. 
    Al Mualim scolded Altair for his foolish behavior. Altair remarked, "Were you
    not the one to say "nothing is true and everything is permitted?"
    "You do not understand the true meaning of the phrase, my child," Al Mualim
    said. "It does not grant you the freedom to do as you wish, it is a knowledge
    meant to guide your senses. It expects a wisdom you clearly lack!"
    As punishment, Al Mualim stripped Altair of his rank and had him charged with
    ending the lives of nine men, men on both the Saracen and Crusader forces.
    "Nine lives in exchange for mine," Altair mused.
    And so he set out to kill all nine men. The assassin brothers in each city
    guided Altair, including Malik who still held intense contempt for the former
    ace assassin. Putting his skills to good use, Altair gathered the information
    necessary, climbed impossible obstacles, and put a blade to any enemy in his
    way. One by one, each man fell. 
    With his dying breath, Altair's first target, Tamir of Damascus revealed that
    he was "but a piece. A man with a part to play." To which Altair replied, "I
    look forward to ending their lives as well." 
    Each man had been accused of heinous crimes that threatened peace and the
    salvation of the Holy Land. Yet, to Altair's surprise, each of the men had a
    different tale to tell. Tamir claimed a nobler cause than simply making weapons
    for war.
    Garnier de Naplouse of Acre claimed he was not harming the sick and mentally
    disabled, but saving them. 
    Talal of Jerusalem said he was not enslaving people for any reason but to save
    Abu'l Nuquod, a servant of Salahudin, revealed that he stole money to serve his
    group, the "brotherhood" Tamir spoke of. "If you do not serve Salahudin's cause
    then whose?" Altair asked.
    "In time you'll come to know them," Abu'l Nuquod replied, choking on his own
    blood. "I think perhaps you already do."
    Altair continued his quest and slew Majd Addin, William de Montferrat, Sibrand,
    and Jubair. 
    As Altair suspected, there was "something that binds these men." Al Mualim 
    enlightened him to the truth. They were Templars. Despite being on opposite
    forces, the 9 Templars would hope to use the treasure from Solomon's Temple to
    achieve "peace" as Al Mualim put it.
    Altair's face twisted in a confusing grimace. "Peace? But this would make them
    our allies!" Al Mualim explained that he supported the goal, but not the method
    in which the Templars would achieve it, through forced control and the
    stripping away of free will. Understanding their purpose, Altair set off to
    find his final target: Robert De Sable. 
    Altair found his target in Jerusalem... and struck. To his surprise however,
    he learned it was merely a body double. Robert was on his way to persuade
    Richard the Lionheart and Salahudin to join forces against the Assassin's who,
    thanks to Altair, had murdered 8 men on each side. 
    Altair, fearing the worst for Masyaf and for the Holy Land, rode for Arsuf.
    There he confronted Robert as the Templar he was and after a lengthy duel, he
    finally fell to his blade. But Robert quickened Altair's anger when he claimed
    that they both were puppets and were "being used". 
    "Nine men he sent you to kill, yes?" Robert said. "The nine who guarded the
    treasure's secret."
    "What of it?
    "It wasn't nine who found the treasure, assassin. Not nine, but ten."
    Altair couldn't believe it. "A tenth?! None may live who carry the secret."
    He shook Robert and demanded a name. 
    "Oh, but you know him well. It is your master, Al Mualim."
    In a split second, Altair thought he would react in shock, but yet, deep down,
    he did not feel as suprised as he expected. Instead, he shot back at Robert,
    contesting this truth, saying, "But he is not a Templar! He is the master of
    the Assassins!"
    "Oui (yes). Master of lies. You and I just two more pawns in his grand game.
    And now, with my death, only you remain. Do you think he'll let you live,
    knowing what you do? The only difference between your master and I is that he
    did not want to share. Ironic, isn't it? That I, your greatest enemy, kept you
    safe from harm. But now you've taken my life, and in the process, ended your
    Robert faded from the world and Altair rose, weightless, trapped in a cloud of
    disbelief. Al Mualim was a Templar and he had been aligned with the others all
    along. Not only that, he used Altair to kill his former allies to have the
    treasure all to himself. A treasure that Al Mualim claimed "Turned water into
    wine and parted the Red Sea." Altair knew what he to do, and so he rode back to
    When he returned, he found the people of the village and the assassin's all
    under Al Mualim's spell, a spell cast from the treasure, the Piece of Eden.
    With help from Malik, Altair confronted his master in the garden. There, Al
    Mualim raised the Piece of Eden triumphantly and cried, "Nothing is true and
    everything is permitted!" 
    Altair could not help but find it ironic that his master has twisted the true
    meaning of this phrase, just as he himself had done. Altair's significance was
    explained. Since he could not be brainwashed by the Piece of Eden like the
    others, he was the perfect puppet for Al Mualim's plan. Now his usefulness had
    ended, he imagined. Al Mualim confirmed this notion, raising his blade, and in
    an almost believably solemn voice, said "I will miss you, Altair. You were my
    very best student."
    Altair saw through the illusions cast by the Piece of Eden and through his own
    willpower, he killed Al Mualim. Al Mualim dropped the orb and claimed he could
    not destroy it. "Then I will!" Altair remarked. 
    The Piece of Eden laid there in the garden. Altair approached it with
    trepidation. With each step he took toward the object, he could feel his heart
    flutter in a most strange way, as if it ceased to not only beat, but exist in
    his body. Slowly, the Piece of Eden came to life, displaying a map of the
    world. The grand orange glow of its projection mesmerized Altair. There was
    something beautiful, entrancing, and serene about it.
    In his head, Al Mualim's voice taunted him. "Destroy it. Destroy it as you said
    you would."
    Altair struggled to even speak. "I... I can't!" he said.
    "Yes you can, Altair. But you won't..." 
    The image ended, and Desmond awoke. The map displayed by the Piece of Eden was
    what the Templar's in the present day sought. Having served his purpose,
    Desmond was considered expendable. Lucy Stillman bought Desmond time, and so
    he returned to his room. There, he found that he possessed Altair's Eagle
    Vision and upon the walls of his room, he saw many cryptic messages... written
    in blood. 
    Controls     [bctr]
    Here is a quick layout of the control schemes for the PS3 and 360 versions of
    the game. I split it up into two parts just for ease. 
    Basic Controls
    |Action               |PS3 Button             |360 Button         |
    |Pause                |Start                  |Start              |
    |Map                  |Select                 |Back               |
    |Movement             |Left Analog Stick      |Left Thumbstick    |
    |Camera               |Right Analog Stick     |Right Thumbstick   |
    |Lock on              |L1                     |Left Button        |
    |Contextual Camera    |L2                     |Left Trigger       |
    |High Profile         |R1                     |Right Button       |
    |Inventory Wheel      |R2                     |Right Trigger      |
    |Look                 |R3                     |Right Thumbstick In|
    |Select Hidden Blade  |D-Pad Up               |D-Pad Up           |
    |Select Primary Weapon|D-Pad Right            |D-Pad Right        |
    |Use Medicine         |D-Pad Left             |D-Pad Left         |
    |Select Fists         |D-Pad Down             |D-Pad Down         |
    Actions: Low Profile and High Profile
    |Action                          |PS3 Button      |360 Button  |  
    |Steal (Low Profile)             |X               |A           |
    |Sprint/Free Run (High Profile)  |X               |A           |
    |Gentle Push (Low Profile)       |Circle          |B           |
    |Grab/Throw (High Profile)       |Circle          |B           |
    |Tackle (while running)          |Circle          |B           |
    |Attack                          |Square          |X           |
    |Speak                           |Triangle        |Y           |
    |Eagle Vision                    |Triangle (hold) |Y (hold)    |
    A little insight to some extra moves that Ezio can do.
    Advanced Wall Jump
    Run up a wall and then immediately point the Left Analog Stick left or right
    and hit X again. Ezio will run up the wall and use his momentum to go left or
    right. It's useful for grabbing a tricky ledge or a ledge that is to your
    Climb Leap
    Ezio learns this in Venice. Climb Leap lets Ezio leap up when climbing a wall
    so he can reach ledges normally out of reach. When he leaps, you have to grasp
    with Circle or he'll just fall down. Some buildings can only be climbed with
    Climb Leap. Otherwise, it's a nice way to take shortcuts when climbing.
    Side Missions     [bcsm]
    The developers decided to go in a different direction with ACII. The game was
    constructed similar to Grand Theft Auto in the sense that you have a lot of
    story missions that you do in succession to progress the game. At the same time
    though you have tons of side missions and other things to do in between. In
    this small section, I'll very briefly glance over some of these.
    Each city has some races you can undertake. You don't actually race anything
    except the clock. Usually the time you're given is pretty lenient.
    These missions have you visiting the infidelic husband of some poor wife in
    town. You are given a search area to look for them. Find them and beat them up
    but do not kill them. Easy. 
    You are given a letter to deliver and a destination. Get it there in time to
    succeed. The time limits vary from very comfortable, to a bit more strict.
    Overall, these are not difficult however. 
    Currency and Goods     [bccg]
    Assassin's Creed II sports a nifty economic system. You can now earn money and
    spend it how you see fit. There are numerous things to spend on, and there are
    various ways to keep the money lining your pockets. 
    -Missions: Beating story and side missions will always reward you with a small
    amount of florins, the game's currency. Later story missions yield better
    rewards of course.
    -Pick-pocketing: By holding X while walking, you can bump into them and steal
    money. The amounts are miniscule but remember to do it a few times every so
    often and you'll find it adds up.
    -Looting: Like pick-pocketing, you don't get much by looting corpses. It's an
    option and a decent one early on in the game to make an extra buck but not
    reliable overall. 
    -Chests: There are chests hidden throughout the cities that have small amounts
    of money. The amounts can be pretty big in some of them. If you go to an Art
    Merchant, you can buy a map that will show you chest locations for an area. 
    -The Villa: Once you have the Villa Auditore up and running, it becomes by far
    your greatest source of income for the game. Put enough into it and you'll get
    a larger return. For more information, see the Villa section of the guide. 
    -Blacksmiths: Blacksmiths deal in armor and weaponry. They can give Ezio new
    primary and secondary weapons, as well as replenish his stock of throwing
    knives or smoke bombs and so on. The goods available depend mostly on how far
    you have progressed in the game. Blacksmiths will also repair damaged armor for
    a small fee. 
    -Art Merchants: Art merchants sell... art of course! The paintings you buy from
    them increase the value of the Villa but the greatest value is earned for
    purchasing all 30 of them. Each city has different artwork available. The Art
    Merchants also sell maps that show the locations of treasure chests. 
    -Tailors: Visit a tailor and he can let you customize Ezio's wardrobe for a
    small fee. This gives the player some customization which is nice. More
    importantly I think however, is that the Tailor sells pouches to let Ezio carry
    more medicine, throwing knives, and poison. 
    Doctor: The doctor will heal Ezio for a small fee. He will also sell medicine
    that he can carry and later, poison as well. 
    Combat     [bcom]
    Combat in Assassin's Creed II is very similar to its predecessor. There are a
    few new features though, so if you are interested in those or are just totally
    new to the AC series, you might find some useful information here. 
    An important thing to take note of is that some combat skills like Disarm are
    available to you early in the game. The game will give you tutorials on these
    things but you can use them before then. 
    Initiating Combat|
    You can initiate combat by provoking guards. There are also many missions and
    instances where combat is unavoidable. Guards will normally not attack you
    unless you attack first or perform High Profile actions in their presence. The
    exceptions are archers who attack when you get too close to them. This changes
    when you have Notorius status, where all guards will be more quick to attack.
    Basic Setup|
    Enemies will surround Ezio and typically attack one at at a time but there are
    instances where more than one will attack simultaneously. While in combat, Ezio
    can only lock onto one enemy at a time, but he can switch targets by using
    the Left Analog Stick to point toward a different enemy when attacking.
    Your health is represented by the white squares in the top left. When you take
    damage, the severity is measured by the squares. If you lose a whole square,
    it will not be replenished except by medicine or a doctor. If you lose a part
    of a square, it will replenish itself if you don't take any further damage for
    a few seconds. Enemy health is represented by the red squares above their
    Enemy Types|
    Guards come in a few varieties. You have two basic guard types. There are
    unarmored types with no armor (duh!). There are ones who have some armor but
    are still sort of small and skinny like the others. They have the pointed 
    helmets with the visors and so on. 
    Going up from there you have Brutes, Agiles, and Seekers. Brutes are the bulky,
    heavily armored enemies that carry axes and claymores. They are much tougher
    defensively and offensively. Depending on your equipped weapon, you may not be
    able to block a Brute attack without taking damage. You also cannot counter
    them except with the Hidden Blade. Brutes are susceptible to Disarm though. It
    works very well against them. 
    Seekers look like Brutes but don't have a face visor and they exclusively 
    wield spears. Seekers will patrol with guards and check out various hiding
    spots. If you happen to be hiding in a haystack, they can find you in there
    by investigating. You can assassinate them from hiding though. As fighters,
    they can get annoying with the spear because they can attack pretty quickly
    sometimes and knock Ezio down. Disarm also works great against them. 
    Agiles are the least threatening of the three archetypes. They appear as small
    enemies with pointed helmets that don't cover their face. They also carry 
    knives and small weapons like that. What makes Agiles special is that if you
    happen to run from them, they will chase Ezio and easily catch up to him. They
    were said to be able to chase after him up buildings, but I haven't seen any
    do this yet.
    Prioritizing In Battles|
    When faced with a group of guards, you can decide if you want to end the fight
    quicker by taking out bigger targets. Defeating the tougher enemies first often
    makes the lower ones run away in fear. For example, defeating one or two of
    the normal armored enemies can sometimes make the unarmored enemies run. If you
    have a group with a Brute, killing them can make the lower ones run away too.
    Targeting a Brute with Disarm is always a good strategy. Taking their weapon
    and using it on the lower enemies makes the fight a bit easier. The problem
    is that counters with the big weapons like the claymore and spear often have
    Ezio lodging the weapon in their head or body. 
    You can use the D-Pad to quick select weapons during and before fights. Up is
    your Hidden Blade(s), Right selects your primary weapon, and down will switch
    to your fists (unarmed). For some reason, they decided to remove the short
    weapon from D-Pad Left. That button is now to quick select your recovery
    medicine, which is pretty useful. To select other items and weapons, hold R2
    to bring up the Inventory Wheel and use the Left Analog Stick to select it.
    You will keep that weapon item/weapon equipped until you change to something
    else like your primary weapon. 
    If you need to flee, hold R1 and hit X and typically back on the Left Analog
    stick to escape from a fight. You'll abandon your lock on and take off running.
    To assist your escape, deploy a Smoke Bomb first. 
    Strafing and Dodging|
    Hit X and use the Left Analog Stick to strafe in a direction. It's a decent way
    to avoid an attacker or move into a better position to strike. Dodging is much
    more effective however. Hold R1 and in anticipation of an enemy attak, again
    use X and the Left Analog Stick to move away. Unlike Strafing, Dodging pretty
    much always guarantees you escape damage (unless you back away into a wall or
    something like that). Dodging is also a useful way to inflict extra damage on
    an enemy by dodging their attack and striking back while they are vulnerable.
    Countering and Disarming|
    To counter, hold R1 and hit Square as an enemy is attacking. The timing for
    this is not extremely precise but it does require a bit of practice. Your
    timing will depend on the speed of the enemy's attack which can vary greatly.
    Countering will be one-hit kills on weak enemies. The more armored ones can
    need to be softened up a bit. This goes for Disarming too. 
    Disarming can only be performed when you are unarmed (select Fists). It works
    the same way as countering. The difference is Ezio will take the enemy of his
    weapon. Following up on this with another attack will instantly kill that
    enemy. This is very effective against Brutes who can't be countered except
    with a big weapon.
    Weak and Broken Armor|
    Without very much effort, Ezio's battles with the city guards will wear down
    his armor. There don't seem to be any immediate effects to worn out armor, but
    let it continue and the armor eventually breaks. Broken armor turns depleted
    health squares red and they cannot be replenished! The only way to fix this
    is to repair your armor at the Blacksmith shop.
    Armor takes a while to break, so to prevent this from happening easily, make
    regular trips to the Blacksmith to repair any damage. 
     Tre (3)| Walkthrough          | ASSASSIN'S CREED II                  [ac00]
    Welcome to the walkthrough portion of the guide. This section will be as
    spoiler free as possible. The game is thankfully divided into major parts
    called DNA Sequences, which... well, you'll see. So in that way, this guide
    will be divided in that way for your ease of use. 
    In this guide I'll be using a fair amount of detail when necessary. The world
    of ACII is vast and therefore, pinpointing you to an exact location can be
    at times, difficult. I will also assume that after a certain point, really
    big details about common fights will not be necessary, hoping that you as the
    player will have grasped the basics enough that you can fight well on your own.
    I will introduce most if not all new features as they come along. 
    As for the Glyph puzzles, they go in a predetermined order, no matter what
    glyph you find in what order. I'll be listing all the locations throughout the
    walkthrough at convenient places. You are not required to go after the ones I
    get when I get them. This of course means that if you are on glyph let's say...
    12 and I've only written up to glyph 10, you will be dealing with a different
    puzzle. Just take note of that. 
    Other than that, I hope you enjoy this guide and that it is useful to you. 
    Let's begin!
                                    P R O L O G U E
    Assassin's Creed II begins at the exact point that the first game ended at.
    Really. You'll be seeing some strange markings on a wall in a first person
    view. Players of AC1 will remember this. You'll eventually be able to leave
    that view and you'll get a scene.
    Lucy is back and for those who didn't play AC1, her importance is explained,
    albeit briefly. She got a facelift since we last saw her and to be honest....
    I don't think it was for the better. Oh well. 
    Follow Lucy out into a very familiar room once you have control. Without
    wasting any time, she wants you (as Desmond) to lay down on the bed in the
    middle of the room, the Animus machine. She'll get really bossy (hey, stop
    yelling at me!) very fast so just do it. There's nothing to see here anyway.
    Hit any button near the Animus to get in. A scene plays and in a strange yet
    comical way, you have some control here. Once it's done, you'll be in control
    of Desmond again. 
    Follow Lucy through the door. AC1 fans will remember this as a door that only
    opened to reveal nothing but ominous blue light. Players couldn't go through
    here in the first game. Now we can though, so aren't you excited?!
    Unlike last time, Desmond can finally run this time. Hold R1 to keep up with
    Lucy after a very quick scene with some guards. Follow her down a few corridors
    to an elevator.
    This next room will be a large office-like area with a lot of Animus machines.
    More than one?! Le gasp! Just follow Lucy and you'll be fine. She'll even curse
    at you... ._. she's so mean now. I want the old Lucy back!
    The next elevator will take you the parking lot where a nice brawl will ensue.
    The game doesn't really tell you what to do here. Just hit that Square button
    to knock some sense into these guards. They'll surround you though, but it's
    nothing to worry about. Lucy can kick butt too. 
    After that, a scene. Once you have control again, follow Lucy up through this
    new building. She'll talk on about the new plan and it sounds very interesting.
    She'll even give Desmond a hug. There's sweet Lucy again!
    Go into the following room for a short scene. Once you have control again, you
    can look around and talk to these characters. One chat with Shaun and you can
    quickly see he's all business and quickly tells Desmond to bugger off. Talk
    to Rebecca and Lucy too, then sit down in the new Animus and it's off to the
                                   S E Q U E N C E  1
    Boys Will Be Boys
    After the scene, you'll be in control of Ezio, and it's street brawlin' time!
    The game gives you a tutorial this time around (guess letting Desmond get
    pummeled wasn't important). You can attack still, but also lock on to a target
    with L1. The R1 button lets you block or deflect. Do this when multiple
    enemies swarm you. 
    A more interesting feature is the combo system. Time your Square button presses
    so that when a punch lands, you hit the button again and you can combo an
    attack repeatedly. This was actually a part of sword fighting in AC1, but now
    you can do it with your fists too.
    After a quick scene, you get more targets to pummel. Focus on blocking and
    attacking when it's clear. You should pay attention to that white bar in the
    top left which is your health. It won't matter too much what happens though.
    You Should See The Other Guy
    Once the fight is over, you can search the bodies for money by holding Circle.
    Do so and get 200 florins. Once you do that, Federico wants to move on. You
    can loot the rest of the bodies though if you want. Find Federico standing
    nearby (the ! symbol on your mini map) and talk to him. 
    You can now access a Database file on Federico. Follow him as he runs down
    the street. Hold R1 to run and hold X at the same time to sprint. This will
    let you follow Federico as he climbs up the boxes to the left and then jumps
    across several beams. Hold these two buttons and move the Left Analog stick
    forward and you can effortlessly jump across these beams and follow him. Drop
    down from the roof to the plaza below. Approach the guy with the goofy mask.
    This is the doctor. 
    After Ezio is all patched up you can get a Database file for the Doctors. A
    new challenge arises though, this one a bit more friendly, or should we say,
    Sibling Rivalry
    Race Federico to the top of the church. Federico will take an indirect route.
    Take advantage of this by running straight at the building. Look for the ledges
    you can climb onto. Hold R1 and X and you can begin climbing. From there, you
    just need to use the Left Analog Stick to move upward. If you get stuck, hold
    R1 again to traverse a gap or some other obstacle. Get to the glowing circle
    before Federico to win. 
    After that, get onto the perch sticking out from the tower and get a look
    around by hitting Triangle. AC1 fans will be familiar with this. Take a Leap of
    Faith into the hay below when ready.
    Vieri will appear. Wait for him and his men to go by, then leave the hay and
    move on to your new destination. Vieri's men are still looking for you though,
    so you need to avoid being seen. They appear as red circles on your mini map.
    If they do spot you, they'll chase. You can fight back or run. If you run,
    notice that the enemies this time around have a search circle, very much like
    Grand Theft Auto IV. Escape the search circle as seen on the mini map and the
    enemies can no longer see you. When they can't see you, you're free to hide.
    Make your way to Cristina's house and find the white circle again. After the
    short scene, climb up to her window. Well, well. Seems like Ezio is an Italian
    stallion. You get an interactive cutscene with some button prompts and some
    ooh la la thrown in. The second button prompt is only available for a split
    second so try not to miss it. 
    o Doctors Available
    o Races unlocked
    After that, make your way to the marker, the "!" one and find Ezio's father,
    Giovanni. You'll get a Database file for him. Speak with him for a scene. He
    gives Ezio a letter to deliver. You can read the letter with Select if you
    would like.
    The yellow marker is your destination. Before heading off, search one of the
    corners in this area for a red chest. Hold Circle near it like you were looting
    a body and you can get some money.
    Head to your marker. Along the way, avoid the red circles which are Ezio's
    enemies, unless you want to fight more, which is perfectly fine, as long as
    you don't overdo it. Remember to loot them afterwards. Also inspect some of
    the shops around town. You can't buy anything yet, but you can get Database
    The marker is in an area of the town that is still shrouded on your mini map
    so find a view point to clear things up. Just so happens there's one right near
    the marker. Climb it and Synchronize to get a better view.
    Now, the marker is set in an alley between some buildings but each entrance is
    blocked by enemies. If you want to avoid a fight, you'll have to climb to the
    roof and drop down from the other side. Do so and talk to the guy in the back.
    Return to Giovanni when you're ready. You'll unlock more Courier side missions
    to do at your leisure. Talk to the woman sitting on the bench now. She is
    Claudia, Ezio's sister. 
    o Courier Assignments unlocked
    Beat A Cheat
    Pretty straightforward. Go to the marker to meet Duccio. After some words, it's
    time to throw down. Punch him and grab him. When you grab him, the game informs
    you of three moves. You can headbutt (Triangle), knee him (X), or throw
    him (Circle again). Beat him up and that will be that.
    o Beat Up Missions unlocked
    Friend of the Family
    Go with Maria, Ezio's mother to meet Leonardo Da Vinci. Oh, ho, ho. The
    brilliant Leonardo wants Ezio... to carry his stuff for him. Do so and listen
    to the conversation. Drop the box into the white circle to finish this one.
    Pertruccio's Secret
    Ezio's little brother wants some feathers. Simple enough. Three feathers are
    marked on your mini map. Go to the closest one and just climb straight up the
    building to find it, marked by the white circle. As you make your over to the
    second, look for the foyer below the roof to find a red chest for some florins.
    Gather all three and return to the door to the Auditore home to finish this.
    o Feather Locations unlocked
    Special Delivery
    Three markers. Go to each one and you'll deliver some letters or get one from
    the pigeon coop. Pretty straightforward stuff here. Return to the house when
    you're done.
    Now things are getting interesting. Make your way toward the marker. The game
    will throw some more useful information at you about guards and notoriety. 
    When you get to the prison grounds, make your way around the tall tower, going
    east from where the actual marker is. Find a spot to climb up to a restricted
    area is where a guard archer is. Grab him and throw him into the scaffolding
    in the center of the platform to defeat him easily. 
    After that, climb the scaffolding up against the wall and then onto a ledge
    with a ladder. The next platform has another guard. You'll probably want to
    dispatch him as you did the last one. When you're done, climb the tower. Make
    your way up; the path is fairly obvious, and get to the window with the white
    circle. After the scene, the job is done. You will automatically be off the
    tower, but there's a view point at the top so climb back up if you want to get
    Family Heirloom
    Make haste for the Auditore home again. Once inside, turn on Eagle Vision by
    holding Triangle. Eagle Vision highlights npcs in specific categories. Blue
    are allies. Red are enemies. It also reveals hidden things, such as say, a 
    secret entrance in the Auditore home. Interact with it and find the secret
    Open the chest and you get a scene. You get the Assassin Robes, sword, and a
    broken hidden blade, as well as the documents Giovanni asked to be delivered to
    When you attempt to leave, two guards appear. They're very jealous of Ezio's
    new getup. You've got a sword now, so draw it and lock on. You'll find that
    unlike in AC1, you can already counter. It may take a little practice at first,
    but hit Square as you see an enemy attack about to connect and you can take
    them out pretty easily. Otherwise, just swing away and even as they block, you
    can see the red squares that represent their health deplete. Striking again as
    the previous one connects lets you combo too. 
    With those guys down, make your way to Umberto's house. You can get some more
    fighting in along the way (be sure to loot bodies if you want). You might even
    fight some unarmed guys and they are killed instantly if you swing at them. You
    can also grab guys know and kill them by hitting Square. 
    Make your way to Umberto's house and interact to get a quick scene. Well,
    here's hoping for the best. 
    o Assassin Robes
    o Broken Hidden Blade
    o Codex Page (1)
    Last Man Standing
    From the marker for this mission, the entrance to the courtyard is just up the
    stairs from you. Go there for a scene. Then, you're taken on by several enemies
    and your best option is to flee. Take to the rooftops and start running and
    jumping until you ditch them. Try to make reasonable jumps so you can keep 
    going faster. Once they're gone, that's it for this mission.
                                   S E Q U E N C E  2
    Fitting In
    Meet Annetta at the marker on your map. It's the building with the red awning
    and red tapestry. It's right across from a view point if you want to climb up
    there and get it. 
    Once inside, you get a scene. Paola will teach you about Blending. No, not
    with a blender! Blending in! Familiar to AC1 fans, you can now do this with
    anyone, not merely scholars. Just find a group of people who are walking
    together and walk amongst them to blend. A white circle appears and that's the
    area you must stay within to remain blended.
    Follow Paola but do not follow her by yourself. Keep her in sight but stay
    inside a group of walking pedestrians and their white circle to remain hidden
    from the guards you will walk by. Depending on how the crowd moves, you may get
    forced out of your blend. Try to blend again or hopefully there will be another
    group nearby you can seamlessly blend into as well. 
    Follow Paola back to the starting point and she has another lesson--stealing.
    Oh goodie! By holding X you can speedwalk. Bumping into people doing this lets
    you automatically steal from them. Try it out five times. Be sure to leave the
    immediate vicinity once you do to avoid stirring up a ruckus. Return to Paola
    after this to finish the mission.
    o Blend skill learned
    o Steal skill learned
    Ace Up My Sleeve
    Find Leonardo's home again. You will likely have to cross guard-infested areas
    to get there. Try hiring some Courtesans if you want and they will help you
    blend in for a while, but they can be lost too so the effect can be temporary.
    You might be better off just taking to the roofs, but beware, there are archers
    up there now. Unarmed still, you don't want to start any fights. 
    Find Leonardo and Ezio will hand him the broken hidden blade and after a quick
    scene, it will be fixed. A guard will get Leonardo to come out of the house
    then attack him. Find the guard. Select your Hidden Blade (D-pad Up), and then
    get near him and hit Square to assassinate him, thus saving Leonardo. Carry the
    body back to his house and put it down in the marker to get a scene and end
    this mission. 
    o Hidden Blade acquired
    o Assassination skill learned
    Make your way back to Paola's. When you get there, look for that GLYPH that
    Shaun mentioned. When you approach a building and see the eye icon near its
    picture, there's a glyph on it somewhere. 
    Climb the Rosa Colta to the first rooftop and put Eagle Vision on. You can see
    glyphs without Eagle Vision but they stand out much, much easier if you use it.
    Look for the strange symbol glowing on the wall here and get near it for a few
    seconds. It activates a strange transmission and then a puzzle. 
    -[In The Beginning]-
    Ten paintings and five of them are said to have something in common. You are
    to select them and if you get them right, you can unlock a part of a long
    puzzle that is stored in the part of your menu called The Truth. The thing
    five paintings have in common is fruit, or rather the Pieces of Eden. Look at
    each painting closely and look for characters holding what looks like yellow
    fruit. Select these five and you should solve it. If you can't figure it out
    read below:
    o Atalanta and Hippomenes
    o Judgment of Paris
    o The Fall
    o Idun and the Apples
    o Hercules in the Garden of the Hesperides 
    You get a tiny piece of a video that is barely more than a second long. You
    need to get more glyphs to unlock more. You can view this again, from The Truth
    menu which is selected from Database on the pause menu. 
    When you're ready, start the next mission by climbing the roof and finding the
    Judge, Jury, Executioner
    When you start, you can grab another GLYPH. Go to the building where Uberto is
    and climb the roof on the north side. There are some archers here so be
    prepared to fend them off using the Hidden Blade (go for counters). Turn on
    Eagle Vision to find the glyph. 
    -[Sixty Four Squares]-
    You get three circular slider puzzles. Each ring needs to be aligned properly
    to form the picture. It's not really hard. The best way to start is to align
    the faces and then work your way from there to align the rest. Do this for all
    three to solve it and get another part of the video. 
    Start the mission now, officially.
    You get a database file for Uberto and it has a video to play. After that, you
    can begin. You need to go without being noticed. Drop down from your perch and
    find a group to blend in. Let them take you around the building. Stay blended
    because besides guards, there are Brutes which are tough customers. Despite the
    fact you can use the Hidden Blade to fight, being spotted here means you have
    to start over. 
    Go around the building, staying blended. Ditch your group and find the
    Courtesans. Hire them and walk with them. Some will go off to distract guards.
    With the remaining ones, walk to the opening on the left that will let you
    inside. You'll likely lose the rest of the Courtesans. That's ok, just blend
    inside. Look for the red marker that signifies Uberto's location. Go from
    group to group, blending until you get closer. He'll spot you finally. Walk up
    to him and let the fat bastard have it. 
    Return to Paola's again.
    Laying Low
    Now you can finally get rid of that pesky Notorious status. You can do this by
    doing a combination of three things: removing wanted posters, assassinating
    officials, or bribing people who would rather speak ill against you. 
    You should see some new markers on your mini map. You'll need to find posters
    or people to bribe or assassinate. Posters are easy, but some need to be
    reached by climbing. Assassinating officials isn't difficult with the Hidden
    Blade, but try to do it away from large crowds. Also, until you get your
    notoriety down, beware of the guards still. Once you've done four actions, you
    can walk safely amongst the streets again. 
    You need to guide Claudia and Maria out of the city. With the guards no longer
    hounding you, this is fairly simple. Just go casually and don't do anything
    suspicious or violent and you'll be fine. Make your way through the alleys and
    down streets to get closer to the markets. 
    Many bards will try and put on a little singing show for you but resist the
    urge to punch them in the face for now. There will be plenty of time for that
    later. If too many get in your way, you can hold R2 to go into your inventory
    and select your money, then hit Square to throw some to the ground to distract
    them as well as guards. 
    When you near the exit, you will see it's well guarded. Hire the nearby
    Courtesans, then lock onto a guard with L1 and hit Triangle to let the
    Courtesans do their thing. With the guards distracted, slip by and out of the
    city. Proceed from marker to marker to end the mission. 
                                   S E Q U E N C E  3
    Roadside Assistance
    Go down the road with Maria and Claudia until you get a scene. Looks like
    Vieri is up to old tricks. Still unarmed, you need to use the Hidden Blade to
    protect the two women. Take the initiative and just attack them immediately and
    you'll be done with the enemies in no time.
    After a scene, you finally got a sword. Focus on the enemies attacking Claudia
    and Maria first. Deal with the rest after that. Attacking an enemy from behind
    that is attacking someone else is usually a one-hit kill. 
    After the scene, you're done. 
    Approach Uncle Mario and talk to him to start the next mission.
    Casa Dolce Casa
    Doesn't get much easier than this. After the tour, you can look around Villa
    Auditore. There's a view point above where the tour ends. You need to go to
    the blacksmith and then to the doctor to get supplies. Mario gives you some
    florins, which, in combination with what you already have, should make you
    pretty wealthy. 
    Go to the blacksmith and buy the greaves and the dagger. Then go to the doctor
    and get some medicine. You can use medicine by hitting Left on the D-Pad to
    heal your wounds. This is more convenient than going to the doctor. 
    o Medicine Pouch acquired
    o Dagger acquired
    o Leather Greaves acquired
    Practice Makes Perfect
    Here you can practice some of the combat skills you have. This should be very
    useful for those who have not played AC1. You will spar against a mercenary
    to learn dodging, countering, escaping. After that, you can spar with Mario to
    finish the mission.
    o Quickstep skill learned
    o Counter skill learned
    o Taunt skill learned
    o Escape skill learned
    o Courier missions unlocked
    o Races unlocked
    After this, find the guy in the codex library and talk to him. Leave the house
    now and try to find the next marker. Before you do that, let's find the GLYPH
    on the Villa house. Turn around and face the entrance of the house. Turn on
    Eagle Vision. You should see the red glow from the top left corner of the front
    of the house. Climb up there to face it and you'll scan it, then start the
    This one has you looking at photos with infrared to find the Pieces of Eden.
    First is a photo of Franklin Delano Roosevelt. Hit X to turn infrared on and
    move the search box over to the space below FDR's hand to find it. Scan it to
    move on to the next one.
    The second is on Houdini. The Piece of Eden is below his hand too. For the
    third one, of Gandhi, the Piece of Eden is near his right forearm. Solve all
    these to get the next piece of the video. 
    Go back inside the house and up to the second floor where Maria and Claudia
    are. After a talk, you are told that the feathers you can collect you can place
    inside the chest inside this room. 
    Leave now and leave the villa entirely. Find a horse outside and get on. Hold
    R1 to move faster, and X to gallop, just like you would run faster with Ezio.
    Make a left at the fork to head to Tuscany/San Gimignano. 
    Proceed north and find the view point on the tower to get a better look around
    this place. Just nearby is the marker where you can finally catch up with
    What Goes Around
    Follow Mario and his mercenaries up to the city walls. Climb the wall while
    they distract the guards at the gate. Select your new throwing knives by going
    into the inventory wheel with R2. There are three archers on the rooftops
    near the gate. Lock onto each of them and throw a knife at them to take them
    Once that's done, interact with the lever near the gate. Head out there and
    help out Mario and the mercenaries by slaying each of the guards. Head inside
    With a group of the mercenaries, guide them toward the guards like you did with
    the Courtesans. Target them and hit Triangle to send the mercenaries into
    battle. Start dueling it out with each of the guards. Remember that attacking
    ones with their backs to you is an instant kill. Counter and attack the
    rest to defeat them. 
    You can fight more but you don't have to. You can just walk past the next few
    guards if you prefer until you get to the marker. Speak to the injured man to
    get a new destination. Head there to find Mario under attack. Lock onto any
    guard and send your mercenaries into action by hitting Triangle. 
    Mario will eventually tell you to move on and find Vieri while they deal with
    the guards. Do so and abandon this fight for now. You might have gained 
    Notorious status again. Find some posters or assassinate an official along the
    way if you can. Remember that when climbing, your mercenaries can't follow you
    so tell them to wait. 
    Once you're ready, move toward the yellow marker. You won't need the
    mercenaries since you need to climb a roof to get to it. Go to the site of the
    next big fight and help out Mario by defeating the guards. You'll likely become
    Notorious yet again if you shed it earlier. 
    Climb the wall when you're ready and then up to the guard tower where Vieri is.
    He'll spot you no matter what, so no stealth kill this time, my friend. Duel
    with him and his guards. Use countering as much as possible. More guards will
    climb up to help Vieri so try to focus on him when you can. He can counter you
    too, but not very often. Weaken him enough and deliver the final blow to end
    his tale. 
    A Change of Plans
    Back at the Villa, find Mario at the marker to get a scene. After that, follow
    him inside the house. After the talking, read the letter you got if you didn't
    do so earlier. Find Mario just a few steps away inside the codex room next.
    After the scene, you can see how this will work. Codex pages can be seen on the
    map after finding a view point. Kill/distract the guards get the pages, get
    them to Leonardo to translate, receive an extra health square for every four
    you translate, and then return them to the villa. Together, the codex pages
    mean something when gathered. 
    The Codex room has 6 on it already. The one you received from the chest along
    with the Hidden Blade is also added automatically, as is any you may have
    collected before Leonardo fixed it because they would have been automatically
    translated. An untranslated Codex Page cannot be added to the wall, so the one
    you got from Vieri is still in your possession. 
    So you need to find four Codex pages. These will give you extra health once you
    get them to Leonardo. There are four inside the villa. They won't appear on
    your mini-map until you are very close so use the full map (select) to help
    you. The last one is outside the villa at a tiny house on the road. Leave and
    get on a horse to go get it. Collect all four to end the mission and eventually
    Sequence 3.
    o Codex Pages (4)
                                   S E Q U E N C E  4
    Find Claudia. She's not in the room with Maria anymore. Although if you go up
    to that room again, there is a hallway beside it that takes you to a ladder.
    The ladder leads to a room where portraits of your slain Templar enemies are
    kept. There's two chests up here too. 
    Claudia is in the room beside the codex room. Talk to her for an explanation
    about how the Villa gets money which you can then in turn take from the chest
    behind her. Talk to the architect next to learn how renovating the city and
    sprucing it up can help increase that income. It's a bit complicated to explain
    so just let him do it. It's a simple concept once you grasp it. Go ahead and
    renovate something now if you have the money. 
    Return to the Codex room and speak with Mario. He'll take you to his private
    Batcave of sorts where there is a shrine to some of the great assassins,
    including Altair himself. There is also an armor of Altair, but it will take
    time to get it. 
    Head to the next marker which will take you to Florence, so leave the villa,
    hop on a horse and get going. 
    Practice What You Preach
    You should be near Leonardo's so enter and start this mission. You get to
    practice some new assassination moves on some dummies. There's the hiding
    spot assassination you can do from a pile of hay. There's the air assassination
    which is finally easy to do this time around. There's also the ledge 
    assassination. Practice all three and then return to Leonardo.
    o Air Assassination skill learned
    o Ledge assassination skill learned
    o Hiding assassination skill learned
    o Double Hidden Blade acquired
    Once that's done, let's look for another GLYPH before starting the next
    mission. This one is at Mercato Vechchio, which is near your next marker. Go
    to the north of the marker and get on the roof. Use Eagle Vision to see it and
    it's to the north, near a window and some tapestry on the wall. Hopefully you
    should see it. Scan it and start the puzzle. 
    -[Infinite Knowledge]-
    More photos to search for. The first one should be a picture of Vietnam. Look
    for the Piece of Eden in the mouth of the bazooka the soldier has an ID it.
    The second picture, look at the soldier's helmet in the background. The third
    photo is a lot trickier. It's really hard to see but it's a little bit right
    of the center. Look for the discrepancy amongst the soldier's bayonets. For the
    last photo, look at the fireball the creature on the right is holding and ID
    Head to the marker finally when you're ready to begin.
    Fox Hunt
    You need to find La Volpe. Turn on Eagle Vision and look around the area for a
    target highlighted in gold. Make your way over to him for a scene. The guy runs
    off with your money so chase him. Run full sprint after him and try to catch
    up. When you get close try to tackle him. It can be difficult when he suddenly
    turns away or changes direction so just stay on him until you get him down. 
    A scene starts and after that, the mission is over. 
    See You There
    Climb the viewpoint first if you'd like. Find La Volpe again and speak to him
    to start this mission. Climb up after him and stop in the marker and then it
    really begins. You are given one minute to get to Santa Maria Novella. It can
    be tough if you don't take a good enough route. Try to avoid any long climbing
    and just go from rooftop to rooftop. Go across the cables too since they are
    a quick way to get across. Get to the marker in the time limit to succeed.
    La Volpe tells Ezio about a secret entrance and you can see it below. To get
    there, either climb over or use the Courtesans to distract the guards. Inspect
    the handle and a secret compartment opens up. 
    * ASSASSIN'S TOMB - Novella's Secret *
    You are automatically notorious here so keep that in mind. Find the lever on the
    right and pull it to open the entrance. The next part is a long platforming
    sequence. Jump from beam to beam and try to reach the platform with the next
    lever. Pull it to open a gate behind Ezio. Go through here and platform some
    more to reach the final lever.
    Jump forward and you'll do a Leap of Faith to the bottom. Head through the open
    door now for a quick scene. You now need to open that door the guards went
    through, but how isn't exactly clear. 
    Start by climbing the left wall. There are some broken pillars here you can
    climb to jump to the wall and start climbing it. Make your way up and then over
    to the left. Swing around the inside corner here to a ledge where a guard will
    come by. Do a ledge assassination to do away with him. Climb up now. 
    Take the stairs up to another guard. Assassinate him or just use your sword to
    kill him fairly easily. Find the swing bar here and go east back across the
    room from there to some beams. Jump to the hanging lantern or whatever it is
    and Ezio will swing around to the platform below. Find the first lever here and
    interact with it. 
    Before moving to the next one, collect the florins from the chest below. Look
    to the east wall now for some stones to climb. There is a beam right below them
    so reach them from there. Climb the ledge to a balcony and jump from there to
    a hanging coffin. Jump south from there to a swing bar that will take you to
    the other lever.
    Continue to the west and you can find a spot to drop down into the haystack.
    You have three guards patrolling. You can either take them all on or wait for
    one to stop near the haystack, and then leave the haystack to assassinate him
    while the others are not looking. They'll come to investigate and you should
    be able to do a hiding assassination on both. 
    Approach the guard in the hall and he'll take off running. You need to chase
    him. It requires some platforming and it shouldn't be terribly difficult. The
    guard will shut gates behind him, leaving you to find alternate routes. It can
    be tricky at first but the guard will not move again until you catch up to
    him so there's no worry of losing him. 
    Once you get to a certain point in the chase, keep following him to a long
    hallway where there is a ledge to climb on the left. While still in a full
    sprint, climb these ledges and when you near the end hit Square to start an
    air assassination. That should do it. 
    Keep moving now to eavesdrop on the Templar meeting. After that scene, continue
    to the resting place area where you can find some chests. open them and the
    sarcophagus as well. It gives you one of the six seals you need to get the
    Armor of Altair. Find the exit and that will end the mission. 
    At this point, you might want to go back to the Villa. By now, some money has
    likely accrued in the chest. You can also place the Seal of Darius in the
    sanctuary. Go to the nearest exit of the city and speak with the Viaggio. For
    a little cash, you can skip the travel and get right to your destination.
    Once you're back at the Villa, go to the house and put away any feathers you
    have collected and put the four Codex pages you got onto the wall in the Codex
    room. Collect the money from Claudia and speak to the architect if you want to
    spend on some renovations. Also visit the blacksmith or whomever if you want
    to buy new things. 
    Last but not least, go down into the sanctuary and place the Seal of Darius on
    the second statue from the left. Only five to go. 
    Once you return to Florence again, we can do a little collecting before heading
    off to the next mission. If you have scaled the necessary viewpoints you should
    see a Codex Page on your map. It's near the southeast area of Florence, near a
    blacksmith and tailor. On your map, the building is one of the few in dark
    grey. Enter that building from the south side and inside you'll find a chest
    with a Codex page. 
    If you go straight north from there to another gray building, the large one
    called Basilica Santa Maria del Fiore, you can look for another Assassin Seal.
    The entrance is on the north side. Kill the guards nearby if you want, then
    interact with the glowing skull lever. 
    * ASSASSIN'S TOMB - Il Duomo's Secret *
    More platforming and it should be fun. Once you have control, look for that
    stone throne or whatever it is that you saw during the cutscene beside the
    door. Climb it and use it to scale the wall. When you get up to where the
    murals are, shimmy over to the right and pull yourself up.
    Jump to the beam to the north and from there, across two platforms. Jump to
    the next beam and move to the right as much as you can so you can jump to the
    next section. Move out so you can jump to the chandelier. Jump from one to the
    next, and then to the beam next to you. Jump to the south from the chandelier
    and you'll barely make it. A shortcut will be opened to you in case you fall
    off after this point. 
    Turn right (west) and go across the beam to the stone platform and climb it.
    Turn left at the top and jump from a beam to a swing bar, then to another beam
    and across two platforms. The path is pretty straightforward here, going across
    more bars, and a chandelier. Get on the nearby platform when you can and then
    jump across two more chandeliers to a beam.
    Jump from the beam back to the north wall and climb the stone platform. Turn
    right and jump across the obstacles until you must turn right to get to the
    south wall again, going across more chandeliers and such.
    When you reach the swing bar, just swing and jump and you'll open another
    shortcut. Jump from here to the tall stone wall that encircles the center area.
    Take it all the way around to the other side from where you entered. Climb up
    the wall to a platform. Take this to the corner where you can climb up the wall
    in this chamber. 
    Up here, find more beams to traverse. Go left and across a few gaps to a swing
    bar. Swing and land on the next platform and jump to the chandelier. Jump to
    the platform ahead of you on the wall. Shimmy around this wall until you can
    find a spot to climb all the way up.
    Step out onto the beams and go left to a balcony. On the other end, make your
    way to a beam. Turn left and jump to the swing bar. Swing and land on another
    beam. Climb the wall and shimmy over to right as far as you can go. A banner of
    some sort prevents you from going any further. Climb to the very top of this
    part and then hold R1 and hit X to jump away from the wall and grab onto the
    chandelier. Climb this, then leap to the part of the wall you can climb up.
    Here you'll find a chest with some florins.
    Climb up the wall to the right of the chest and grab onto the beam. Jump from
    there to the swing bar. Align yourself with the hanging platform ahead of you
    and swing to it. From there, go left and up a few ledges to a ladder. Spin
    yourself around on the ladder to reach the top. Now, make your way counter
    clockwise around this room, jumping across beams to reach balcony after
    balcony. You'll come full circle around to an unfinished wall. Climb the bricks
    to the beams up there and shimmy onto the center one and pull yourself onto it.
    From here, jump straight ahead to the platform that takes you to the ladder.
    Climb the ladder to reach the tomb area. Raid all the chests for money, and the
    sarcophagus for yet another Assassin Seal. Exit through the glowing window.
    If you want to head back to the Villa now (or if you didn't earlier), go ahead.
    You can put the new Assassin Seal in the sanctuary while you're there. Either
    way, when you're ready, let's head to the next story mission marker. 
    Wolves in Sheep's Clothing
    Approach the area outside the church. Enter the crowd and you'll get a scene.
    Lorenzo comes under attack by Francesco and his men. A large brawl ensues. If
    you are comfortable enough with combat, you can focus on all the other enemies
    first before dealing with those attacking Lorenzo. Just beware of Francesco
    since he is a little tougher, though not much. 
    Countering is the easiest way to go. You can also quickly dispatch enemies by
    grabbing them and hitting Square. Deplete the enemy force gradually but watch
    Lorenzo's health. If it gets too low, go help him out directly. When it's just
    you and Francesco, counter him and then retaliate with a quick combo. When he
    is near defeated, he'll turn tail and run. It is very tempting to give chase,
    but doing so will fail the mission. Lorenzo will come under attack by two
    more guards so help him out again. 
    After that, you need to escort him to safety. Run with him to the marker to
    the north. It's a bit of a walk so try to take the alleys but beware the
    guards. If you run right past them, you can avoid fighting most of them. If
    you do get in a fight, focus on the ones attacking Lorenzo. Once you're safe
    again, continue on to the destination for a scene. 
    The next mission marker is right where you ended. Before starting, look for
    another GLYPH. It's on that dark grey building right where you basically are
    on the map. It's tricky to find at first, so remember to keep Eagle Vision on.
    This one is near the northwest corner of the building. Right next to the main
    dome where the cross is on the top, there is a tower beside it. The glyph is
    on the tower facing the rest of the building. It's right next to a smaller
    dome that also has a cross on it. 
    -[Instruments of Power]-
    For the puzzle, you are given 10 paintings again. This time, the clue is the
    word "cut". Try to figure it out for yourself if you can or want to, otherwise:
    Assemble Perseus, Atilla the Hun, Sigmund, King Arthur, and Joan of Arc to
    solve the first part. The second part has even more paintings. The clue word
    is "Lean". 
    Choose John the Baptist, Alexander the Great, Shabataka, Peter, and Moses. That
    finishes this glyph puzzle and unlocks another fragment of the video.
    If you go west from there, you can find another Codex page. This one is just a
    little west of the building you've been hanging around these past few minutes.
    The entrance is on the north side and it's guarded. You can just as easily
    dispatch the guards. If you want to be a bit more creative, climb the roof of
    the building to find some Thieves. Hire them and when they climb down with
    you, tell them to lure the guards away. Open the chest inside for the Codex.
    Go to the mission marker when ready. 
    Farewell Francesco
    After the scene, make your way to the new marker at the Palazzo della Signoria
    and scale the wall to reach it. It overlooks the execution grounds. On the
    way, you'll likely run into several large battles brewing on the streets. Feel
    free to join in, as you shouldn't gain much notoriety from it all. 
    When you get to the marker and Francesco appears, you are given the task of
    climbing the palazzo. Do it as you did the first time. Go around instead of
    jumping straight to the building. Climb up to the restricted area. Try a Ledge
    Assassination if you can and then climb up to duel it out with the rest of the
    guards up here.
    Climb the ladder after that and you'll find more guards awaiting your arrival.
    Start dispatching them and you'll soon see Francesco flee like a coward.
    Finish off the guards first if you'd like, as Francesco won't be going anyway.
    Climb up to where the birds are and take a Leap of Faith.
    At this point, Francesco will take off running. He'll get a decent head start
    but won't get very far. He'll try to take to the rooftops and you can actually
    knock him down if you catch up to him as he's climbing. Either way, catch up
    to him and assassinate him to finish this mission and Sequence 4. 
    o Codex Page (1)
    o Beat Up Missions unlocked
    o Courier Assignments unlocked
    o Assassination Contracts unlocked
    o Palazzo Medici unlocked (must have redeemable code to play)
                                   S E Q U E N C E  5
    You'll appear in front of Lorenzo. Speak to him. After a chat, you'll get a
    list of some of your next targets, as well as a new Codex Page. That should
    make three. You'll also unlock side Assassination missions to do. 
    With three Codex pages, we want to bring them back to the Villa and then
    collect the money and put the Assassin Seal away (if you haven't already).
    Before that, we need to bring the Codex pages to Leonardo first. Just so
    happens that he is where your next mission marker is located.
    After a scene, Leonardo, being the wonderfully helpful chap that he is, will
    decipher all three for Ezio. The most important one is the one that Ezio
    received a moment ago from Lorenzo. It gives Leonardo clues on how to build
    Ezio a poison blade alteration for his Hidden Blade. Using this on a target
    causes them to go berserk and attack nearby npcs. After that, they die. It's
    a good way to do away with several targets with little effort. 
    Before starting the first mission in this sequence, you can go explore a new
    mission type that opened up recently. Well, it will be open if you redeemed a
    code from Gamestop for the Palazzo Medici. If you don't know what I'm talking
    about, then skip this part. Go to the marker labeled "Templar Lair". Find the
    entrance on the side and go in.
    This will start off with a battle with three guards. Fairly routine so not much
    thought or strategy necessary. Once you've disposed of them, climb the platform
    on the west wall and jump across the beams and go back to the east. Turn right
    and you'll want to use the beams to enter the corridor to the south, using the
    beams and swing bar. Just be sure to stop your momentum on the last beam and
    not fall off. 
    Climb up the wall, going through the hole in the ceiling here. Drop through
    another hole into a new room. Two guards are patrolling and they might very
    easily spot you and actually climb up after you. Defeat them, then look for
    the lever down below. Operate it and it opens a secret door above.
    To get there, return to where you dropped into this room. To get across to the
    other side, climb up onto the painting frames and shift from one to the other.
    Hop across the beams to reach the opening. Find the ladder within and take it
    up. Approach the door for a scene.
    More guards in the next room. Two will approach the doorway. Hide behind the
    door and then quickly lunge at them with your double Hidden Blades to take them
    out easily. Engage the other two in a quick fight, then make your way to the
    Go outside and turn left. Climb the metal grate here and hop over the other
    side. Follow this balcony to the next open window and step inside for a fight
    with three more guards.
    Climb up the little moveable library staircase in the corner and jump to the
    beam across from it. In the corner, climb up to the balcony. Find the very
    large cabinet up here and climb it. Turn around and jump to the swing bar.
    Swing to the chandelier and jump to the next. A guard might very well come up
    there to join you. Grab him and push him off for an easy kill. Jump the rest
    of the way across.
    You'll land on top of a bookcase. Another guard will come snooping. Wait for
    him to get closer, then do an air assassination. Exit through the large window
    Climb the grate, jump to the swing bar, land, then climb another grate. Swing
    again to reach another open window. In here you'll find three guards, two of
    which are Brutes. Now, you probably haven't fought any of these guys yet
    (unless you dared to stand your ground at the execution), but they are tough
    customers. It would probably be best to avoid them if you are still feeling new
    to the game.
    Across from the fireplace, next to a door are some crates. Climb up these, then
    shimmy all the way to the left until you can climb onto the large
    dresser/cabinet. Jump across to the top of the bed, and from there to the
    window sill. Pull the lever here and that opens the secret opening in the
    previous room as well as an exit from this one.
    It also alerts the guards though and they come snooping around. Take out the
    first two with throwing knives. As they rest are blocking your exit, a fight
    is inevitable. Lure them out into the previous room so you have more space. Try
    to take out the lower guard first before dealing with the Brutes. 
    If this is your first time fighting a Brute, here's a quick crash course. They
    hit harder for one. You also can't counter them so that's one valuable asset
    gone. You can combo them but it takes a while to bring their health down this
    way. Strafing and attacking is a good strategy to hurt them. The absolute best
    way to kill a Brute with ease is to Disarm them. 
    To Disarm an opponent, change your weapon to Fists (unarmed) and press Square
    when an enemy attacks like you were going to counter them. You'll instead, with
    the right timing, steal their weapon. Pressing Square again after this kills
    them instantly. This works on Brutes very well and is your best way to fight
    them. You can use Disarm despite the fact that the game hasn't formally 
    introduced you to it yet. 
    Climb the bookcase again which was moved by the lever. You can now use it to
    jump to a chandelier and from there, to a beam. Jump across to the next beam 
    and then the next chandelier. Then finally, jump to the secret opening. 
    Drop down and take this corridor to another opening. Take the ladder here down
    for a scene. Lorenzo will shower you with gifts. Four chests and one really big
    one. All of them contain money, but the big one has more, obviously. When you
    are done, exit through the glowing door.
    We are due in the Villa so head over there. Do the regular business, collect
    money, do renovations, buy supplies, armor, drop off feathers, etc, etc. Talk
    to Uncle Mario when you're ready. He'll take the Codex page that was for the
    Poison Blade and he'll start a mission up.
    Evasive Maneuvers
    This quick and simple mission will teach you two new skills: dodge and the one
    you've probably been looking forward to the most--disarm. Dodging is better and
    more reliable than strafing. Hold R1 and hit X before an enemy attacks. Use the
    Left Analog Stick to determine the direction in which you dodge. 
    For disarming, it's much like countering. You do disarming when you are unarmed
    or have Fists selected. The timing seems to be a tiny bit more strict than
    normal countering so practice when you can and rely on the enemy's movements
    and delivery to help you. As I mentioned a few paragraphs above though, you
    have always been able to do this technique, the game is just formally 
    introducing you to it now. Remember this for the next time you play through
    o Dodge skill learned
    o Disarm skill learned
    We're not done yet at the Villa. Go put up those Codex pages on the wall in the
    Codex room. Next, go downstairs and put the Seal on the statue of Ilanti which
    is the second from the right. 
    Take care of any other remaining business before you set off to your next
    At Tuscany, you'll see there are not one, not two, but three mission markers.
    Two in the city and one in the countryside to the east. Go to the city first.
    You might want to start by taking down some posters, assassinating witnesses,
    since you probably have some notoriety. 
    You might want to collect some things before we get started. Climb some
    viewpoints to make it easier. The one on the north side of the city, between
    an art shop and a race marker, has a GLYPH near the top. Once you synchronize
    the view point, drop down a ledge and scan the glyph to start another puzzle.
    This glyph, called Brothers, has more slider puzzles. This one is trickier
    though because some rings cannot be moved alone. Moving one will move another
    so pay attention. If one ring has to be moved for another to be aligned, then
    find the ring in that pair that can also be moved by itself and purposely
    misalign it so that when you move them as a pair, the single one is aligned
    For the second slider, note that one outer ring and one inner ring are
    connected. Moving the outer one moves the inner one, but the inner one can be
    moved by itself so you can fix it any time. Also, the very center is fixed and
    cannot be moved so you need to align the puzzle around it. The same applies
    for the third puzzle.
    The fourth one is a lot harder because two pairs of rings are paired together
    and the image is black and white and it's hard to match things up. If you
    tinker around with it long enough though, you can match up hands to arms and
    so forth. Make sure the puzzle is aligned from the center outward since the
    center is also fixed here. 
    There is another GLYPH in the area to the southwest of the city. If you look
    on your map it's a grey area and it's the Teatro. If you go to the southeast
    portion of this area (you'll be coming back here soon) you can find the glyph
    underneath a small bridge.
    -[Keep on Seeking, And You Shall Find]- 
    More paintings for this one. The clue word is "red". It's not too hard but if
    you need the solutions, read below:
    Joseph, Jesus Christ, David and Goliath, Christ Disrobed, I forgot the name of
    the last one (yikes!) but it's the second one on the top. 
    The second part is a picture of the crucifixion. You need to find the Piece of
    Eden. It's toward the lower right. You get a beep indicator that beeps in
    shorter intervals the closer you are. Pretty simple.
    Once you're done and done getting a better view, there's plenty of stuff to
    find here. Start with the two Codex Pages. One is in toward the northwest
    corner, the other toward the northeast corner of the city. Both are well
    guarded, but there are courtesans and thieves for distractions. You can also
    hire mercenaries or do it yourself for a fight. 
    When you're ready, let's tackle some of the mission markers. Start with the
    one toward the southern part of the city. Talk to the man who is highlighted
    in white to start.
    Come Out and Play
    One of your targets, Bernardo, is in town. Time to take him out. Go just a
    little northeast of your current location (climb the wall) and you'll see him
    in Gold if you have Eagle Vision on. 
    It's difficult to assassinate him stealthily. The best way is to jump into the
    well when he isn't looking (don't get too close though) and hang over the
    ledge. Use the camera and keep it behind Ezio so you don't accidentally climb
    out with the Left Analog Stick. If you wait inside the well long enough, 
    Bernardo will stop in front of it and if you're aligned right in front of him,
    you can Ledge Assassinate him for an easy kill. 
    If this doesn't work or if you try to sneak up on him, he might run. Chase him
    down. Be prepared to barrel through numerous guards. Don't let them slow you
    down or you'll have to start over. Chase him down and execute him. Eliminate
    any chasing guards or ditch them to finish the mission.
    On to the next marker, just a ways north of that one, in the center of the
    Town Crier
    This one is also fun. Maffei is in town as well and has perched himself up on
    a tall tower near you. Well there's a lot of towers. See the really tall one
    with the walkway around it? That's where he is. Climb the one nearest you. You
    will have to continually go around each side to get higher. When you reach the
    top, use a ledge assassination on an archer when the other isn't looking. Then
    use the Hidden Blade on the other when his back is turned.
    From this, the shorter of the towers, you can go straight to Maffei's tower.
    Go to the others though if you want to assassinate more of the archers. You can
    do ledge assassinations on one of each pair, then climb up to stealthily
    assassinate the other with the Hidden Blade. 
    When you're ready though, take the cable just below the top of the shorter
    tower you climbed. It leads straight to Maffei's tower. Run up the wall from
    the cable and begin climbing. It will take you to the walkway where three
    archers patrol. You can't do a ledge takedown like this so you'll need to
    sneak up when one turns his back and then assassinate him with the Hidden Blade
    when the others are not in view.
    You should only need to assassinate one or two. Hang down here for a while and
    observe as Maffei drops down every once in a while to the walkway. He'll pace
    down it for a few seconds, then climb back up. Wait for him to do this again
    and when he does, climb up behind him and strike for a sweet assassination. 
    Just make sure enough guards are dispatched. 
    With that done, it's time for more goodies. 
    First, another GLYPH. Find the large grey building in the center of the city.
    This is the Santa Maria Assunta. Find a way to enter so that Ezio is in the
    little square space in the center of it. Find a courtyard with a tree and a
    haystack near it. Near those should be some columns supporting a roof. Go under
    here and with Eagle Vision on, look for the glyph.
    For this puzzle, it's similar to the last part of the previous one. You get a
    search box and need to "ID" the area where the Piece of Eden is. You can't see
    it, so you need to rely on the beeps. 
    For the first picture, it's about halfway up the guy's staff. For the Joan of
    Arc one, it's like near what would be her left leg, near her sword. The third
    part is a little stranger and different. You get a map-like look at Europe and
    Russia and all that with a few images. Take the fire symbol and put it on the
    Joan of Arc painting to the left. Then take the top guy and put him toward the
    third guy. That solves this one.
    If you return to Maffei's towers, you can locate another GLYPH. This one is
    on the wall of one of the two towers that are really close to each other. Use
    Maffei's tower as reference, the one with the walkway remember? If your forgot,
    his tower is toward the north side of the city. East of his tower are two 
    smaller towers close together. There is a small patch of roof between them.
    Either climb one and slip inside or shimmy onto that patch of roof from a
    window on the side. 
    Here you get some pictures to look through again. The first one is of Houdini.
    Find the Piece of Eden near the left side of his torso. The second is of
    Gandhi. It's on his chest. 
    The third part of this might seem tough at first. You have to put in some code
    to match the 867 and you get a code wheel. Seems confusing but you're given an
    important clue. 6=1. Go to the code wheel and use R2 to align it so that the
    6 on the grey portion matches the 1 on the red portion. Now, just match 8 and
    7 from the grey wheel to the red one and put in the code. 
    It should be 312, although it's possible it is different each time. Read the
    document you find then continue to finish this and get another video slice.
    Once that's done, we can now find another Assassin's Tomb. It's in the same
    building you're currently hanging about right now. If you go to the east side
    of the building, there is an alley that will take you right to the secret
    * ASSASSIN'S TOMB - Torre Grossa's Secret *
    There is a ledge with a door near you. You can climb the wall behind you and
    shimmy over to it. Pull yourself up and use the lever.
    Go up the stairs and the camera will soon pan around the next few areas, giving
    you a nice visual tour of the area. As soon as you have control again, proceed
    up to the next platform. You should be in good position to air assassinate one
    of three guards here. Try to duck behind the wine keg racks and sneak up on
    the others, or just fight them straight out. 
    Go to the southwest corner of this room where there are some kegs you can climb
    to reach a beam. Jump from there to a small platform, then to a ledge. Shimmy
    over, pull yourself up, and follow this narrow walkway to the north. Jump to
    the ledge on the left side when you can. Shimmy all the way around until you
    can pull yourself up onto a platform with a big crate. Find the stairs near
    you and make your way to the balcony. Take out the guard here, then proceed.
    Step on the railing of the balcony and jump to the chandelier. Face left and
    jump to the cables running across the room. Go left and step onto the platform
    here, which puts you in easy jumping range of the next balcony. 
    After getting a view of what's in store, proceed into the room. Start fighting
    the guards and the Brute will come over as well. This time, you have the Disarm
    ability at your disposal. Deal with the other guards first, then switch to
    fists and try to disarm the Brute. Disarming and killing the Brute with his
    own giant claymore sword is a bit humorous. 
    Use some medicine if you need to, then look for a way to continue onward. In
    the southeast corner, under the second floor balcony, there is a bookcase up
    against the wall. Climb it and the camera should shift ahead of you. Cross
    these gaps to a beam. Move out to the right on the beam and look for the two
    black rings on the wall. Jump to the first one and you can climb the wall to
    the balcony from here. Deal with the two guards.
    Go to the other side of the balcony where a chandelier is within close jumping
    range. Jump across to the third chandelier and then jump to the north wall,
    trying to grab onto one of those recesses that has an emblem in it. Climb them,
    the window, and some other objects to reach a platform above.
    The platform sits across from a swing bar. Swing, then land on the cable, then
    jump to another swing bar which will get you to the third floor balcony. Climb
    up and take care of the guard here. Enter the doorway next.
    You'll be at the bottom of a tower. The path here is pretty simple so I won't
    bother going into much detail. When you get up to the point where the camera
    shifts and shows you a guard in the foreground, turn around and jump to his
    platform and kill him. Climb the ladder here to proceed, jumping across more
    beams and platforms. Eventually you'll climb another wall and two guards will
    be patrolling up here. 
    Where to go from here isn't totally obvious at first. Find the window and climb
    it. You can reach one of those rings from there and climb a beam. From there
    you can jump to another wall, climb that, get onto another beam. Make your
    way across the beams to the other side of the room where you can climb another
    wall. Ezio can climb into the slotted fissures here so shimmy around the
    corner and get onto the beam. Walk along the beam to the column and there are
    rings on it you can climb. This will take you at last to the tomb.
    Open everything and take the Seal. We'll put this away when it's time to make
    a return trip to the Villa. For now, let's continue with the missions. There
    are two mission markers. One is in the northeast, one in the southeast, both
    in the countryside. Both are roughly the same distance apart from Torre Grossa.
    Let's go with the one in the northeast though. Take a horse and ride in that
    direction. Be sure to get some of the viewpoints out there too.
    Behind Closed Doors
    You get command over quite a few mercenaries and need to storm the villa where
    Francesco Salviati is hiding. It won't be long starting off until you come
    across the first few guards. Defeat them with your group, then proceed toward
    the red marker, into the villa. 
    You'll find another group guarding the front gate. They're really easy to
    kill since your mercenaries do a good job at distracting them, allowing you to
    kill them with one blow from behind. A Brute is amongst them, but he's no sweat
    when he's all that's left against all your mercenaries. 
    You need to open the gate. First, use throwing knives to dispatch the guards
    on either side of the gate. There are some ridges you can climb up just to the
    side of the gate bars. Instruct your mercenaries to wait, then climb up to the
    top and you can see a lot of guys patrolling inside. If you wait for a large
    group to get close, you can maybe pull off the double air assassination, which
    is beyond badass. 
    You'll get surrounded really fast, and some of the enemies include Brutes so
    find the mechanism to open the gate immediately. Sic your mercenaries on them
    to even the odds.
    There might be one enemy in the mix who seems out of place. He'll look like a
    farmer guy and has an axe. This is your target, believe it or not, Salviati.
    He's an easy kill if you go for a Disarm. Finish him and then you get a choice
    between finishing the fighting or running.
    With that done, head to the last mission marker in the south. When you get
    there though, you'll come to the Monte Oliveto Maggiore, which has another
    GLYPH for you to find. Let's get that first. 
    It's on the southwest side of the structure on the viewpoint tower. It's the
    tall tower on the grounds with the cross on top. The glyph is at the base of
    the tower on the east side of it, right where it meets the roof of the rest of
    the building.
    The puzzle for this one starts with another photo ID. Find the image to the
    left of the moon, out in space. For the second part, it's a slider puzzle. It's
    not a photo though. Your goal is to line up all the gaps in these rings so that
    you could draw a straight line through to the center. It's tough but note which
    rings move together and which you can move alone so you can fix them. For the
    final part, you get a moon landing photo. The Piece of Eden is at the bottom
    of the picture, to the left. 
    Now, go ahead and talk to the mission marker guy to start the next mission.
    The Cowl Does Not Make The Monk
    It's time to knock off Stefano too. The kind mercenary gives Ezio Smoke Bombs.
    Schwing! These are handy for when you must make getaways, or if you have a
    ninja fantasy. 
    Get inside the abbey now. You need to watch out for the armed monks. Everyone
    is wearing a robe here, making it hard to pick out certain people, including
    friend and foe. Rely on Eagle Vision to see who will attack you. You can also
    see Stefano in gold. Use blend to stay amongst the non-violent monks and get
    closer. If you actually do start a fight, it's funny to note the monks will
    not actually attack, just surround you. Meanwhile, Stefano will flee, so if it
    comes to that, get after him.
    You could try using the Poison Blade on that guy following him, but it probably
    won't work and just end up exposing your position. Find the group of monks near
    the middle of the abbey who are standing still. Blend with them and wait for
    Stefano. He will end up walking right in front of you and stopping. When he
    does, deploy a smoke bomb. Everyone will be caught off guard. Now, leave the
    blend with your Hidden Blade drawn and pounce! Pounce like the tiger!
    With Stefano dead, the monks will attack this time. Fend them off or flee. 
    Another smoke bomb makes escape easy. Flee and become anonymous or deal with
    enough enemies until you are. 
    o Smoke Bombs acquired
    o Smoke Bomb pouch
    Head to the next mission marker. 
    With Friends Like These
    You need to tail Jacope so you can find out who more of the Templars are. A
    large crowd will leave the building in front of you. Use Eagle Vision to
    pick out Jacope. He will then be marked by a blue arrow from here on. 
    Stay on high ground and follow him as he goes throughout the city. This is
    pretty simple. Just stay on the watch for archers and dispatch them. Jacope
    will stop and inspect a dead archer body that has fallen off the roof but it
    won't give you away. If Jacope is out of sight or if something is blocking your
    view of him, a timer will appear. If the timer runs out, you'll fail. Get him
    in your sights again before this happens.
    He'll pick up a friend and together they'll go on a very long walk through the
    city. They'll come to the front gate and leave. Take the ladder on the side
    to get out since charging through the guards isn't advised. Find a group of
    people out here that is following Jacope and blend with them. 
    Keep blended and follow Jacope. A lot of guards will follow him to a secret
    meeting area. When the guards have turned away, try to climb over the walls
    here to get over them and get inside the secret meeting area. Step into the
    marker and you will get a scene.
    Ezio will be discovered and some guards will grab him. When the prompt appears
    hit Square to totally own one of the guards. A fight then begins. This isn't
    hard really. Countering does the trick. One of the guards is a Brute and
    another has a spear. You might want to disarm the spear guy at the start and
    use it against the others. Either way, this fight should not be terribly
    difficult at this point in the game.
    When all the guards are dead, approach Jacope who, despite being stabbed three
    times--once through the neck--is still ticking. End his misery with some Hidden
    Blade treatment. That ends the mission and Sequence 5. 
                                   S E Q U E N C E  6
    You'll be back in Florence. If you want to go back to the Villa you can to do
    the usual routine of money collecting, dropping off feathers, etc. Keep in
    mind you haven't decrypted your Codex pages (if you have them) yet. We're in
    Florence too so Leonardo is nearby if you want to wait. If you know the Villa
    chest is near full though, feel free to head back. 
    Speaking of Codex pages, there's one near your next destination. Look for the
    marker on your map. It's at a grey building to the north. Just a little south
    of that building is the Codex Page marker (provided you have the viewpoint
    synchronized to see this). The entrance is on the east side and is of course
    guarded. You can try to be creative, instead of just using courtesans, thieves
    and mercenaries all the time. You can try to distract some with money, then use
    the Poison Blade, or you can use Smoke Bombs. It's up to you. Get inside and
    get that Codex Page though.
    There's another Codex Page near the northwest corner of the city. Climb the
    viewpoints here to discover it. It's a bit east and a tiny bit north of the
    west gate of Florence. 
    After that, proceed to the mission marker. 
    Road Trip
    It's Lorenzo. He'll start up a chat and give Ezio a Medici Cape which prevents
    him from gaining notoriety in Florence or Tuscany. 
    Go to the blue marker now which is to Leonardo's. Give the door a knock and
    you'll discover he's gone to Venice. That's convenient, because that's exactly
    where Ezio is headed. 
    o Medici Cape acquired
    The new marker appears in the east, so head over to the east gate. First, let's
    collect another Codex Page and another GLYPH. Go to the northeast corner of the
    city, near a view point if you haven't gotten it already. This is close to the
    Ospedale Degli Innocenti which is where a glyph is. 
    To find this one, recognize that this building has a roof that surrounds the
    courtyard in a square shape. On the east side of the roof is where the glyph
    is, on a small wall near a chimney. Scan it to begin another puzzle.
    -[The Inventors]-
    For this one, "The Inventors", simply take the electricity marker and put it
    over each of the lightbulbs. Hit X to continue and get a photo. You don't have
    any beeps or anything to help you with this one so you have to look for it the
    hard way. The Piece of Eden should be a little bit above the door. 
    For the second photo, the third part of the puzzle, you get infrared but it
    doesn't help you one tiny bit. Scan this picture as much as you want, you'll
    not see anything, leaving you to blindly click on spots. As you might guess
    though, it has something to do with the guy sitting down. Choose the book he
    is holding and scan that to solve this one and this puzzle.
    The Codex Page is just south of here. Again, if you don't have the viewpoints
    necessary to see this, the marker won't appear on your map. Defeat the guards
    outside then claim it. For another hint on this location, it's just west of a
    Tailor shop which is exactly west of the eastern gate of Florence. 
    With the glyph and Codex Page in hand, go to the east gate and exit. Get a 
    horse and ride for the Mountains.
    Step into the marker which will be right in front of you to get a scene.
    Romagna Holiday
    After the scene, you'll begin a totally new type of sequence here. You have
    to steer Leonardo's carriage down the road. This alone isn't difficult. The
    guys chasing you make it a little tougher. They'll jump onto the carriage and
    try to climb it. Shaking them off is really tough. You need to purposely aim
    the carriage toward objects on the road and try to have them scrape the side
    of the carriage where the guys will be climbing. Tree branches, although more
    cliché, are better. 
    When they get on top, you can try to make a sharp turn, but this isn't easy
    if you're not coming up to any turns. If they reach Ezio, you need to tap 
    Circle repeatedly to throw them off. Also, when making those sharp turns, be
    careful when you steer back to the other side, the momentum could cause the
    carriage to roll over. 
    Eventually, you'll get across the flaming bridge, and archers will begin
    shooting fire arrows along the road. The fire pockets are easy enough to dodge
    except when coming off a turn. More riders will appear so continue to try to
    shake them off when possible. Continue until you get a scene. 
    After this, you'll be on your own against some guards. Try to disarm the Brute
    from the get go, then finish the others one by one. Head to the marker to 
    complete the mission.
    You'll be outside Forli, which is no Venice, that's for sure. Find the nearest
    viewpoint and scale it. Then, enter the city via the drawbridge. As soon as
    you enter, you should see (provided you got that viewpoint) a Codex Page. 
    Defeat the guards outside and take it. It's in between a Tailor and Blacksmith
    on the south side of the city. 
    Enter deeper and start finding more viewpoints to get a better view and reveal
    more things. As you go further north, there is another Codex Page and a GLYPH.
    The Codex Page is right near where the Courier Mission guy is standing. 
    You might notice some things about the guards here. For one, the armored
    variation of guards (not Brutes but the small ones who wear armor) can't be
    disarmed until they are weakened. Also, Archers can't die in just one throwing
    knife. You'll just have to work a little harder, that's all. 
    The GLYPH is at Abbazia Di San Mercuriale which is right there as well. It's
    on one of the walls with all those columns. The south column wall to be exact.
    The glyph is above the columns. Get up there and scan it. 
    -[Titans of Industry]-
    For this one, you start with another slider combination puzzle. The hint is
    still there, though not as obvious. You can see it in the bottom left, 4=1. 
    So align the red wheel so that its 4 matches the grey wheels 1, then input the
    grey red wheel numbers for grey's 9 and 7 or whatever numbers you have. If
    the numbers are not random, the code should be 240. 
    After watching a strange video, you get a photo. The location is really
    obvious: his hands. ID it and you'll get another combination puzzle. This time
    though, the red slider doesn't contain numbers. Also, the clue here is a lot
    harder to decipher. If you look at the pictures though, you can see a number
    2 and one of the symbols from the red wheel on the news article. Match up the
    grey wheel 2 with the red wheel symbol that is "||.."
    The problem is that not all the symbols are on the red wheel. If you pay
    attention to them, they follow an obvious pattern. You can see by messing
    around with the combination that the missing symbols are there. So if the code
    is 139, the 3 symbol should be "|||" and 9 should be "|..".
    Go further north after that to find another Codex Page. This one is in the
    north east corner of the city, just below the north side of the city walls.
    It's northwest of a tailor shop. Get the Codex and exit the city, continuing
    north. Grab more viewpoints along the way. 
    Return to the southwest area of the city. That dark grey area in the city is
    like a little mini-fortress. Inside is another Assassin Tomb. You can find
    the entrance on the north side of it, just on the water. Either climb over or
    swim to it. Enter and we can begin.
    * ASSASSIN'S TOMB - Ravaldino's Secret *
    Start by hopping into the water and swimming to the wooden platform ahead.
    Climb out and begin climbing the wall. Grab the wooden ledge and then jump
    away from it to get onto a platform. From here, just make your way across the
    room by going from one side to the next. Activate the lever and then run
    through the gate.
    Head into the following chamber and drop into the water. Swim toward the big
    iron gate and hold X to dive underneath and get to the other side. Proceed
    north from here. You can climb these walls pretty easily. Just climb one side,
    then jump away from the wall to the opposite one and repeat. Continue on to the
    top where you'll get a quick little tour of the next area.
    After that, Ledge Assassinate the guard here and climb out. As you proceed over
    to the other side of the room, you'll attract more guards. A lot of them are
    easy to deceive though and kill off stealthily. 
    Dispatch all the guards and then go into the southwest corner of this area. 
    Climb the scaffolding of some sort and use it to jump to a balcony. Go to the
    east wall and climb onto the crate. Jump up and grab onto the red shield. Jump
    away from this to reach another balcony.
    Here you'll find the second lever and the camera will show you the third. Throw
    this lever then quickly proceed north, hopping the gaps effortlessly to get to
    the next one before the gates shut. Interact with this lever and it's the same
    thing; move fast to make it to the other side.
    Go around the corner using the beams and you'll see a large gap. Climb the east
    wall and then shimmy over to the left using the shields and windows. Get over
    to the open window and drop down to enter. 
    Go down the stairs then climb over the railing up and to the left. Kill the
    two guards here then take the stairs down. You'll encounter two more guards and
    a Brute. Disarm the Brute and kill him, then deal with the others easily. 
    Find the large wooden wall/fence in the southeast corner down here. Climb the
    platform next to it to get up here. Now from here, you can make your way
    clockwise around the room to the platform where you saw the exit earlier. Just
    climb the shield and shimmy over to the one on the left to climb out of here.
    You'll find a lever here. It operates a gate to the far left. It gives you
    some time, but not much, to get there. First figure out how you're gonna get
    there. Turn left and face that northeast corridor. You can see a broken wall
    on the right side. This is where you begin after throwing the lever. Climb up
    that, then jump to the left side wall. You'll walk out onto a beam, climb the
    column, then jump away from it to reach a wooden platform. The door is then
    just a beam and a swing bar away. 
    Provided you make it in time, you'll reach the tomb on the other side. As
    usual, plunder the place of its goodies, ending with the seal from the
    sarcophagus. The exit is a trap door to the left. 
    Head to the marker to meet with Leonardo. On to Venice at last! Well... not
    yet. Ezio needs a pass to get on the ferry. 
    Tutti a Bordo
    Find the woman who just suddenly interrupted everything by screaming for help.
    Locate the boat with the marker on it. Climb on board and row it by getting
    near the oar and hitting Circle. Row continually by hitting Circle. Don't tap
    it repeatedly. Instead, just hit it more rhythmically to get good speed.
    Go to where the woman is to pick her up. Her name is Caterina. Bring her to
    the dock and she'll help Ezio get on the ferry. 
    One last thing before we leave. North of the dock are some buildings, including
    a tower that serves as a viewpoint. There is a GLYPH on the tower. Go to the
    tower and the glyph is on the north side of it, about two thirds of the way
    -["I am Become Death, the Destroyer of Worlds"]-
    Another combination puzzle. This one is even trickier. You can see the clues
    in the photos. Triangle = 9 basically is what it's telling you. Align them on
    the wheels. 5 and 2, the remaining numbers, have their red wheel counterparts
    smeared out of course. So that leaves you to once again try to discern a
    You can see though that the combination goes in the same order as the wheel.
    For example you can toggle from square to square and circle. So obviously when
    you get to what comes before Square in the combination, you can figure out what
    is missing from the wheel, and that is circle. Figuring it out this way the
    combination should be circle, square, and square for 5, circle for 2, and
    triangle for 9. 
    Next, put the marker on the red button for a short movie. After that, you get
    a blank picture of some sort and need to ID something inside. Not totally easy
    but you get a noise to indicate how close you are. Find some numbers by
    scanning near the bottom left, but not quite near the corner. That will finish
    this one. 
    It's time to make for Venice. There is still plenty to do in Forli so stay a
    while longer if you wish. Wrap up all the side missions and such or you can
    do it at a later time. 
    That ends Sequence 6. You'll get out of the Animus and have a little time with
    Desmond now. Talk to Rebecca and Shaun, then go down to where you first
    entered this place to find Lucy. She'll have Desmond use some of his retented
    skills to turn on some sensors. Sounds pretty simple and it should be. The
    sensors stand out pretty well. Some require some climbing which Desmond can
    now do. Overall, this isn't too difficult.
    Find Lucy when she calls for you which means you're done. Go upstairs and you
    will start seeing some strange visions. After that, a strange dream begins.
    I won't spoil this part for you, so just enjoy it. Chase the target you see. 
    If you lose sight of them, use Eagle Vision. They will glow in gold and will
    leave a trail behind them. Follow them up to the top of the tower and you'll
    get a scene. A lot of people seem to have trouble climbing the tower when they
    get to the balcony with the beam. If you can't figure it out, either do an
    Advanced Wall Jump or stand underneath the very tip of the beam and hold R1 and
    hit X without touching the Left Analog Stick.
    After that, once you're back in the office, talk to Lucy if you want, then
    hop back in the Animus again. 
                                   S E Q U E N C E  7
    You'll be in Venice at last. Leonardo is standing near you and he is your
    first mission giver. Scale the viewpoint right next to you first though so you
    can get some bearings on your surroundings.
    Follow Alvise and Leonardo as you get a quick tour of Venice. A few scenes will
    happen here and there. Nothing else to this, really. 
    Afterwards, go right in to visit Leonardo again in his new shop. Have him
    translate all the Codex Pages you've received. If you've not gone back to the
    Villa yet, this is the time. Go back east to where you got off the ferry. The
    Viaggio is here so pay the fee to get back to the Villa instantly. Do your
    usual thing there, and also drop off the last Seal you got if you didn't
    Return to Venice when you're ready. Start by climbing more viewpoints. You'll
    find a lot of the city is off limits for now. You can find a Codex Page in
    the center of the city, near a blacksmith. There is a second one just a little
    northwest of Leonardo's shop. 
    Find a GLYPH at the east side of Venice where the bridge, the Ponte Di Rialto
    is. Go to the east end of the bridge (the game won't let you go further than
    that). Now, go into the water and swim under the bridge. The glyph should be
    Bloodlines puzzle. For this one you need to pick the paintings Danae Visited by
    Zeus, Jupiter and IO, Leda and the Swan, Cupid and Psyche, and Rape of Europa.
    There is another GLYPH very close by on the San Giacomo Di Rialto, just
    northwest. It's on the west side of the roof, between the three bells and the
    Guardians is a really easy one. You get a slider puzzle which should not be
    difficult by now. After that, you get a map with a lot of red targets. Move the
    marker over each to reveal some things and that's it.
    Go to the next mission marker, to the northwest.
    That's Gonna Leave A Mark
    Help out your new friend by battling the enemies. You'll want to focus first
    on those attacking her. The guards can be difficult to defeat quickly enough
    so that leaves Rosa at the mercy of the guards longer. 
    Follow her through the city. Bowl down anyone in your way to keep up with her.
    A lot more fights will erupt as you proceed so continue to protect her by
    going after the ones attacking her directly. There will be some Brutes in the
    mix so try to one-shot them by attacking while they're focused on Rosa. 
    Eventually Rosa will meet up with her thief friends and collapse. Pick her up
    and carry her off to yellow marker. Along the way, one group of guards will
    attack. Immediately sic the thieves on them. One or two guards might still
    chase you though so get far enough away, drop Rosa, then dispatch them before
    After the scene, you'll need to provide protection for the gondola. Go across
    the river to the spot where the enemies are. Start taking them out one by one
    as you move along and keep up with the gondola. The enemies are sometimes
    easily defeated by attacking them so they fall into the water.
    You'll need to do a lot of platforming to keep up with the gondola on its path.
    Just keep going and when enemies appear, take care of them. Two throwing
    knives is the price to kill one if you choose that route. Otherwise, your
    sword is a better option if you can get close. 
    Keep following the gondola until it slips inside an entrance. Climb over this
    building and approach where it will dock to get a scene. You'll interact a
    little here so be ready to hit button prompts. After that, the mission ends. 
    There's a GLYPH here so let's find it. It's on the north side of the roof of
    this area Ezio is in after the last mission ended. Climb up there. It's near
    the thieves if you need another hint. Scan it and begin.
    -[The Cavalry]-
    This puzzle is a little confusing. You get a map and there are a bunch of
    location names all over. Some of them do not exist on this map, such as Alaska
    and Florida. If you move the marker on one name, it jumbles them around. To 
    solve this part, Tunguska is the one you want to select. 
    For the next part, place the cursor on the sword and stab the picture with it
    and you're done.
    Go ahead and drop down to talk to Antonio in his home. After that, talk to
    Rosa outside for a very easy mission.
    Monkey See, Monkey Do
    Here you can learn the Climb Leap technique which is very handy. This will
    make climbing viewpoints a lot easier. There is one tower in Venice that can't
    be climbed without this. 
    Hold R1, then hold the Left Analog Stick forward and hit X to leap up to a
    ledge you couldn't normally reach. Hit Circle to grab it. That's all there
    is to it. Get up to the marker and that will end this mission.
    Go find Rosa for her next challenge.
    By Leaps and Bounds
    This is the tower I mentioned. With the Climb Leap in hand, you need to get to
    the top of the tower in five minutes. This is more than enough time. Finding a
    climbing path isn't really difficult. When you get to the tower, use Climb
    Leap, then shift around to another side of the tower to finish climbing. 
    Synchronize the viewpoint before dropping down. Speak to Rosa to end this one.
    Now, before heading off to the next mission, there is a nearby Templair's Lair
    in this building we just climbed. If you have the Bonfire at the Vanities DLC
    or if you had a special code from preorder and got this Templar Lair, then
    read on. If you didn't, skip to the next mission. 
    To enter the Templar Lair here, find the door on the very same tower you just
    climbed to complete "By Leaps and Bounds". The door is where the tower meets
    the roof, a small area where a guard patrols. Find it and enter. 
    Walk out onto the beam. Make your way to the platform below with the open
    doorway. Enter for a quick pan around the area. Cozy.
    Notice the large square-shaped structure in front of you, this sort of walled
    area here. Go to the far west side of it. Use the platforms here to get on top
    of the wall. At the front, go south, back toward where you came in, but jump to
    the beams hanging in front of you. Take the top-left beam to the wall, climb
    it, and jump away from the wall. From this beam, jump to the chandelier and then
    to the next set of beams and such. 
    Go left, in front of the painted wall. From the beam ahead, jump to the small
    platform right in front of your face. Climb the wall here and jump away to grab
    another beam. Take this south to a platform, turn right, and cross the beams
    and turn right again to jump to another chandelier.
    Go west now, jumping and swinging from a pole. You will inevitably drop down to
    a lower but new platform. A shortcut is created here. Go east a little, across
    the beams, then face the north wall. Jump to the bricks and such that are
    jutting out. Climb up and while you're holding on, push the Left Stick left so
    that you can jump to the flag pole right next to you. Swing across this and
    now go west.
    Stand on the triangular beam fixture. There is another beam, connected to the
    pillar, adjacent to this one. It's on the south side. Jump down to it. Make your
    way over this narrow path to a few platforms boosting you up to the rings and
    such. Climb up and go right, shimmying your way around the corner until you grab
    the pole. Swing across and you'll land in front of a painting. Jump to the
    ladder right in front of you. 
    Climb down and cross the precarious slope next to you. It collapses after you
    reach the other side, forming another shortcut. Jump to the beams ahead of you.
    Use these to climb the south wall. Jump away to the opposite wall and shimmy
    to the beam. Step out onto the part sticking out and now go north, swinging
    across the pole to land on a hanging platform. Turn left and jump to the beam.
    Here, just repeat the same process: climb the wall, jump to the opposite wall,
    shimmy around, and jump from the beam to the pole and swing to another platform.
    From here, jump to the beam in front of you with the birds on it. Climb straight
    up and then step out onto the beam. From here, just go north and you'll reach
    the opening in the wall. Take a Leap of Faith.
    This lands you right in front of the door. Open it up and have at the treasure.
    There should be four small chests and then of course, the giant Templar chest.
    Exit through the secret door on the right when you're done pillaging. 
    You'll reappear just outside the west side of the building. Alright, moving
    There's another mission marker just to the northeast, near Leonardo's shop.
    Ugo wants Ezio to help bust out some of the thieves that are being imprisoned
    and awaiting execution. There are three locations, noted by the blue markers.
    It involves fighting at each location but you can reduce the fighting by hiding
    and waiting for some of the guards to leave the area if possible. Otherwise
    fight and then bust the thieves out. You need to return each group to Ugo's
    area first before seeking out the next. 
    You only need to keep 1 alive in each group. It's possible some may die when
    they have a platforming brain fart or if you come across some guards. Getting
    most of them to the destination though should not be much trouble. 
    You have two mission markers in the northwest: one at Antonio's and a new one.
    Go to the one at Antonio's first, his house is the dark grey one on your map.
    Cleaning House
    From saving thieves to killing thieves. You have three yellow markers where
    some traitors are. When you near each one, a green search circle appears on
    your mini map. This means their exact location isn't clear. You'll need to use
    Eagle Vision. The thieves will be marked in gold. Each one has a partner to
    help them but they are easy to defeat as far as combat goes.
    One will be on a rooftop, and the one to the northwest will be on a boat. You
    might be able to ledge assassinate that one. 
    Go to the next marker. 
    Clothes Make The Man
    Three destinations. You are to find the chests at each location and loot them
    for the archer armor that Ugo needs. 
    At each location there should be thieves nearby. Using them will make it easy
    and it goes along with the theme of the mission I suppose. If you'd rather have
    a fight or if you just want to save all the money you can, you can do it
    yourself. Raid each chest once the guards are gone. The first location which
    is just a little southeast has another nearby area also guarded that has two
    chests with a good amount of florins inside.
    Make the one to the north the last one, as it is near the boat that you have
    to steal. This is a restricted area so be quick and just take it without
    dealing with the swarm of guards that will appear. Get on the boat and pull
    away and some of them will probably fall in the water. Row it to the marker
    and get out to finish the mission.
    Go back to Antonio's for the next mission.
    Everything Must Go
    This is what you've been building toward thus far in Venice. It's time to
    storm the palazzo and take out Emilio. The thieves have got your back and they
    have a plan. Ezio's first task is to take out the archers so the thieves can
    replace them. Also stock up on throwing knives if you're low. 
    Your targets are already marked on the map. Head over there and you'll find all
    the archers on the rooftops, obviously. Antonio said quietly, but discretion
    isn't important here. If you want to be stealthy though, each archer stands
    on a little platform. You can sneak up on them and hang there to do a ledge
    assassination on each. Any approach will work, even if you just run up to them
    and attack, or grab them and push them for a more hilarious method.
    Once they're down, meet with Antonio, Rosa and Ugo. There's a guard across from
    them but you can hide in the haystack to take him out. 
    After that chat, it's off to do the dirty work. Ugo recommends hiring some
    thieves to help out so do so on your way to the palazzo. Enter the grounds from
    the west or south side. One might be unguarded if you're lucky. Use your
    thieves on the guys guarding the entrance and if possible, on the ones near the
    front door. 
    You can't enter that way so once you have cleared the guards, start climbing
    the west wall. Make your way up here and use Climb Leap to help you along.
    When you get up to the roof, you will see a scene of Emilio. There are plenty
    of archers up here and more enemies below. If you have enough throwing knives,
    this can enable you to get closer to Emilio for the stealthy assassination.
    You have limited time here too; if Emilio leaves on his boat you'll have to
    start over. 
    If you don't have the throwing knives necessary, you will likely be given away
    on your way down. Being spotted by the archers isn't bad. Being spotted by
    some of the other enemies below will alert everyone, except Emilio. So if this
    happens, climb all the way down and run toward him to kill him before he gets
    away. If you're quick, he won't get much farther than a step or two. 
    After that, approach the door with Rosa for another scene. This ends Sequence
                                   S E Q U E N C E  8
    You now have access to the eastern part of Venice now. The south side is still
    unfortunately, off limits. This new area is almost like it's own place as you
    won't see many viewpoints on your map, even if you scaled ones in the main 
    part of the city. So use one to locate the others on your map and start scaling
    them as you go.
    There's a viewpoint tower to the west of the large restricted area in the 
    southeast corner (where an Assassin Tomb is). Near the top of the viewpoint is
    a GLYPH. 
    -[The Bunker]-
    Another combination puzzle. This is a really tough one and it took me a few
    minutes to crack. The hint first off, is not easy to find. You can see a "<"
    symbol in the bottom left picture. The only number that appears isn't in a 
    picture. It's the 4 that flashes in and out in between two of the pictures.
    Start by lining up < and 4. Now the key here is the angles of the shapes. For
    example, < has one angle, while the next one on the red wheel, has two. If you
    count each shape on the red wheel starting with <, each shape after has one
    more angle, so that whatever shape 7 is must have four angles. Whatever 1 is,
    must have eight angles. 9 is provided to you, being that bowtie shape. 
    Confused? Don't blame you. Count the angles, but not corners. Count angles only
    starting with < which has one. Have < aligned with 4 on the grey wheel. I can't
    type the solution but I'll try to describe the shapes. 7 is that one that looks
    like the letter "e" but tilted almost upside down. 9 is the bowtie. 1 is the
    small diamond inside the bigger diamond. 
    The second and last part is a photo again. You're looking for the Assassin
    emblem and it's a little tough to locate. Basically, you can find it in the
    top right corner of the building's second floor. There's a tree partially
    covering this spot if you look at the picture.
    There's a Codex Page north of the basilica, east of a blacksmith. There's also
    a structure that surrounds the basilica. If you look on your map it's that
    dark grey wall that surrounds it. If you go to the north portion, there is a
    tower like structure with a railing just a little east of the bridge. Step up
    here with Eagle Vision on to find the GLYPH. 
    Here is another tough combination puzzle. I wrestled with it long enough to get
    Shaun's Advice and that actually helped a lot. He explains the symbols here are
    Sumerian. The symbol that looks like a tree is a 1, and the arrow "<" like
    shape is a 10. 
    You'll see the hint in the bottom right picture with all the CAT scans. There
    is a 5 in one, and that tree symbol between two others. So line up 5 and that
    Sumerian symbol on the wheels.
    Finally, the picture toward the bottom left has a sequence of numbers, starting
    with that symbol which I explained (actually, Shaun did) is a 1. If you add it
    to 2 which is the second number, you get 3. If you look on the red wheel, the
    symbol after "1" symbol is one that has three of them. You see? Now let's add
    1+2+6, 6 being the next number. You get 9. Sure enough, if you look on the red
    wheel, the next symbol after the three tree symbols has nine of them. See the
    pattern now? 
    The portion that is missing for 0, corresponds to 1+2+6+2+1+5 in that bottom
    left picture. That comes to 17. The arrow shape is equal to 10, so you're
    looking for the arrow shape with seven tree shapes. The one that is missing for
    3 is 17+3+5+6 which is 31. That would be three arrows and one tree shape. I
    know this sounds really confusing but if you grasp the initial concept, it
    becomes a lot easier. 
    The second and last part gives you a picture of synapses, which are basically
    those gaps between cells that allow them to transmit messages for the body
    and all that scientific junk. Just put the marker over each of the. There are
    eight in total, including a small one in the top right corner. 
    Now finally, the last thing we'll do before jumping to the next mission is the
    Assassin Tomb in the basilica. It's located in a little hidden alcove on the
    roof. The best way to get to the basilica roof is to climb that surrounding
    wall structure I mentioned and then jump to it from there. Find the entrance
    and let's get ready for some tomb raiding!
    * ASSASSIN'S TOMB - San Marco's Secret *
    As soon as you enter, the game will show you the sarcophagus in plain sight!
    Get down to the church floor and approach it. Can it really be that easy? Go
    ahead and interact with it.
    Of course not. Four stone tablets rise from the floor in the previous area. Go
    and check them out. Put Eagle Vision on to see some things on the floor. Step
    onto the very first tablet you see.
    This activates a platforming section and a lever you must pull before it
    retracts. Go back to the corner behind the sarcophagus and climb up here. Jump
    up to the wall and then onto the platform above the sarcophagus. Jump to the
    north wall and climb the railing. Go left and then turn left again. Jump to the
    top of this wall and hop all the gaps to the south wall. Shimmy over and climb
    over the railing. Now, climb the dark structure that looks like a pipe organ
    (I think it is) and you can see the lever waiting for you. Jump to it.
    Step on the southern switch next. The starting point for this platforming
    trial is to Ezio's left. Take the platforms, swing bar and so on to the south
    wall. You'll land on top of another narrow wall. Take this all the way to the
    right, under an arch. Turn right and follow this wall down, then turn right
    again and take the beam under a railing. Climb up to this railing. Go left and
    then turn right to jump to the hanging crosses. When you reach the opposite
    balcony, turn right. Jump across all these beams to reach the south wall again.
    Climb up the big mural here about halfway and then jump away from the wall to
    reach the lever. Two down. 
    Step on the west one next. This one is a bit faster. Go to the left and find
    the little altars. Climb the painting to get on top of the first one, then hop
    across the rest. Jump to the ledge on the column here. Shimmy around it to the
    other side and drop onto the beam. Jump across several beams here. At the end,
    turn left and climb up the wall. Now, just climb up the cross as high as you
    can and jump away to a swing bar. Swing twice to reach the lever. 
    For the last one, climb the small platform to the right. Jump to the stone
    structure in front of you, and the larger one in the center. Next, jump north
    to the wooden poles and hop across those to the platform at the north wall.
    Jump to the ledge on the right and shimmy around a bit. You should see some
    very small pedestals above. Point the Left Analog Stick up and Ezio should
    climb up these. Climb and shift around until you can get up to and over the
    balcony railing. Go left and find the crates in the corner. Use these to climb
    up the wall. At the top, jump away and you'll latch onto a beam. Pull yourself
    up and then from there, it's just a short hop to the last lever. 
    With all four levers activated, the floor opens up to reveal a secret area.
    Drop down here and you'll find the real tomb. Pilfer all the goods and take
    the seal. Only one more to go! Leave through the glowing wall in the top right.
    Now at last, it's time to go to the next mission marker. 
    Birds Of A Feather
    This is similar to a mission you had earlier. You are to trail the two templars
    and eavesdrop. If you stay too close to them for too long, they will star to
    get suspicious like guards. Follow them, but keep a reasonable distance and
    when they stop, duck into a crowd of people or Courtesans. You can also hire
    a Courtesan group so you have constant moving cover to blend in. This isn't
    necessary though. 
    When they come to the bridge leading to the basilica though, hire the nearby
    thieves. Have them lure away the guards after the two pass by so you can keep
    following them. They'll enter the plaza outside the basilica and a scene will
    start. After that, follow this entourage (yummy, more victims for Ezio! err...
    I mean, ooh, more badguys!). They'll exit through a corridor with more guards
    so hire the thieves nearby before they get too far away and lure the guards
    From here, it's pretty simple. Stop whenever they stop, and if there is no
    crowd to blend with, just stay far enough away or behind a corner or something
    to obstruct any possible view. Keep following them and just take it slow, not
    bumping into guards or anybody carrying anything. After a scene this mission
    is over.
    o Assassination Contracts unlocked
    Head straight to find Antonio to start the next mission. The thieves have
    settled into Emilio's old palazzo, so that's where you'll find the mission
    If At First You Don't Succeed...
    While Antonio is talking, head to the yellow marker to the south. Cross one of
    the bridges to get inside the plaza area outside the basilica which is where
    the marker is.
    After the scene, a new marker appears nearby. It's not on the tower, or the
    rooftop near it. It's in between the two on the ground. Find it there and then
    a new one appears. Go southeast, around the restricted area and find the
    viewpoint tower near the docks. Climb it to the top to find the marker. Wait
    for Antonio to get there and another quick scene starts.
    The next marker appears on the north side of the basilica. Synchronize this
    viewpoint if you have not already, then take a Leap of Faith. Antonio will do
    things the hard way and climb down, but he won't take very long. Let him follow
    you to the next marker.
    It looks like you've found your ticket. Climb up all the scaffolding with 
    Antonio; it's pretty simple. Find the white marker up on the roof (yellow on
    your mini map) and you get another scene. There is your target, Grimaldi, but
    still no way to reach him. If only you could fly...
    If you're familiar with the E3 footage of Assassin's Creed II, then you should
    know what's coming. Without wasting a moment, make haste for Leonardo's, which
    is the new mission marker. 
    Nothing Ventured, Nothing Gained
    This isn't much of a mission. You get to try out Leonardo's flying machine.
    It's WOW EXCITNG OH MAN I'M REALLY FLYING--until you find out the controls are
    inversed and that it can only take you so far--OH CRAP!!!!!
    After that, you get a scene and the next mission starts immediately.
    Well Begun Is Half Done
    Noting that the heat from fire will keep the flying machine aloft, Ezio needs
    to clear areas for Antonio's men to light those fires. In this way, Ezio's
    first flight can be successful.
    The locations are signified by the red markers on your map. There are plenty
    of markers, but only four "areas". The first one is very close. Two Brutes
    are standing near each other. Approach them and go with a double Hidden Blade
    Head to the next closest one which should be on a boat. You'll probably start
    a large fight, so just disarm the Brutes first, then work your way from there.
    Once you've cleared that area, head to the next area which is a rooftop area.
    Just use throwing knives on the archers here, or push them off the rooftops if
    that's your thing. 
    The last area has two spots, one guarded by a lone Brute you can easily attack
    from behind with the Hidden Blade. The other spot has a lot of guards. Start
    with the Brute as always and that should scare off most of the others. Finish
    the rest and you're done. 
    Make the long trip to the next mission marker to finally begin.
    Infrequent Flyer
    You should know how this works. If not by seeing the E3 footage, then by the
    discussions going on in the past mission and in the beginning of this one.
    You need to stay aloft by flying over the fires. At the same time, try to avoid
    the archer arrows. As Leonardo suggested, you could kick some of them off.
    Doing this is as simple as locking onto one ahead of you with L1 and flying
    as straight at them as you can. Don't take unnecessary risks though just to get
    a "kick" out of this. Pardon the pun, but seriously, don't just try to kick
    guys off if you have to take a bad angle to do so. Try to do it at least once
    to get the "Flyswatter" Trophy and then focus on flying and hitting the fires
    to stay aloft. 
    I find the best route to be to go north, then east toward the river and hit
    the fires on the boat  and continue east from there, before turning to the
    right to finally get to the basilica. 
    Once you make it (hopefully), you need to get into position. The archers up
    here can spot you and if they do, you'll need to start over. Therefore, use
    the columns up here to hide behind then try to quietly sneak in for Hidden
    Blade kills. Your throwing knives won't work since you need more than one for
    a kill. You can also climb the columns and do air assassinations.
    Make your way around, killing all three, then you can drop down to the window
    as noted by the white marker. You'll get a scene. 
    You might be disappointed to see it's not the E3 demo. I was at least, but this
    was still a very fun mission. Fight your way down the staircase. Eliminate 
    every guard. They're pretty simple, no Brutes, so have fun. After that, you'll
    find Grimaldi hasn't gone anywhere and is just standing there, trembling,
    waiting for Ezio to deliver the coup de grace, so give it to him. 
    Now, leave the basilica through the now open front doors and get far enough
    away to become anonymous again. This end the mission, gets you a Codex Page,
    and ends Sequence 8.
    o Codex Page (1)
                                   S E Q U E N C E  9
    You'll be in front of Leonardo's. Go inside. 
    Knowledge Is Power
    Here's another upgrade you may have been looking forward to: the pistol or
    Hidden Gun.
    Go to the yellow marker which is the platform resting near the canal. There
    are three targets to practice on. You should be able to lock onto each one
    without having to leave this platform. To use the pistol, go into your
    inventory wheel and select it first. Then, lock onto your target and hold
    Square. An aiming mechanism appears and forms a solid line. If you hold Square
    to this point, you should hit your target. 
    Do this for all three and then return to Leonardo's.
    With that done, you get the Carnevale mask. It let's you stay incognito in
    Venice, but only for now while the carnevale is going on. Really though, isn't
    Ezio's getup a bit more recognizable than his face? Just saying...
    o Pistol attachment acquired
    o Carenvale Mask
    Anyways, you can now go to the south side of Venice at last. Start scaling more
    viewpoints and getting a look around. There is a new Assassin's Tomb, the last
    one if you've gotten all the others up to this point--huzzah! Let's head in
    that direction. First though, grab the Codex Page which is just north of its
    Find the tomb entrance at the base of the tower on the roof of the building.
    * ASSASSIN'S TOMB - Visitazione's Secret *
    When you have control, step out of the haystack and assassinate the Brute.
    Approach the other guy and he'll take off running. This will be reminiscent of
    the first tomb except that the area is obviously very different.
    The path isn't really hard to figure out here. Basically every time he shuts
    a gate, like the guy earlier in the game, you'll need to find an alternate
    route that is immediately next to the gate. Keep pace with him at the end as
    you jump some beams and use swing bars and do an air assassination to finish
    If you did it in time, the guards to the left in the next chamber will not
    see you. If you want to stir up a fight, then go ahead. You can open the next
    door without bothering them though.
    In the next chamber, use the lever. This starts a timed mechanism. Go forward
    and to the left, jumping up the spires to the platform. You're told about the
    Advanced Wall Jump which is something you may already know. Run up a wall and
    then hit the Left Analog Stick in a new direction and hit X and Ezio will
    use his upward momentum to go in that direction. Use this to reach the bar.
    Swing forward and climb the steps to the statue. Use the Advanced Wall Jump
    again to get to the platform on the left. Go across the beam and swing bars
    ahead to reach another platform. Do another Advanced Wall Jump to the right to
    get to the next bar.
    Go forward to the west wall, traversing a few gaps to reach the third swing
    bar. Go across a spire to the right and then move forward and to the wall on
    the left. Run the wall and do another Advanced Wall Jump to get to the platform
    on the left. Take this to some beams and then to a swing bar, a spire, and
    another swing bar. Turn this corner and you'll get to the last bar lever. The
    door will open in the central chamber, leading to the tomb.
    Take all the stuff as always, including the last seal! Schwing! You might want
    to hoof it back to the Villa at once to claim the Armor of Altair. If you need
    another seal though, step to it!
    When you're doing tending to business at the Villa, return to Venice and go to
    your next mission.
    Damsels In Distress
    Easy mission. Chase down the murderer. He's a bit fast so don't lose him. 
    Steering away from the crowd while sprinting will obviously help.
    You'll find him attacking another courtesan. If you get too close, he'll kill
    her too. Find a reasonable distance where you are far enough away, but still
    close to lock onto him. It can be difficult with all the NPCs around but sneak
    closer and closer until you lock on. Select the pistol and shoot him. Be
    prepared for a possible swarm of guards to attack after this. Either fight or
    Nun The Wiser
    This is more of a segue into the next few missions which are actually sort of
    like mini-games. In order to get close to Barbarigo, you'll need to get entry
    to his party, by winning a golden mask at the Carnevale. Teodora explains as
    she and Antonio escort you to the area. That's it.
    Pick a game and start. Begin with the closest one.
    Ribbon Round-Up
    You need to collect at least 25 ribbons before time runs out. The women at the
    Carnevale have them. You can get them by doing a normal pickpocketing maneuver.
    If you forgot, hold X to speed walk and bump into people. Do this to collect
    the ribbons. The women are marked by blue markers on your mini-map. Larger
    groups of women will yield more ribbons. Pretty easy.
    This one is kinda fun. You need to get to the flag before your opponent,
    retrieve it, and bring it back to the starting position. You both have to do
    it three times, so if your opponent wins, it's no big deal, as long as he does
    not win three times before you. 
    You'll start out on the roof, and the opponent will start out on the street.
    You'll want to use the same route each time. Run forward to the edge of the
    roof overlooking the flag, then drop down fast. If you want to bear with the
    damage you would take, you can also drop from that height, you'll get there a
    little faster, just remember to heal.
    If your opponent gets it first, give chase. He runs pretty fast so do your best
    to avoid people and catch up with him to tackle him. 
    And They're Off
    The third game is a race. Despite the name, this is just a race against time
    and nothing more. You need to hit all the white markers in two minutes. It
    might seem tough at first, but you can practice it over and over until you see
    the best route. Overall, this one isn't tough either.
    The final marker for the last game appears after the first three are won.
    Cheaters Never Prosper
    This game is a fighting style one. You will fight fists-only against a few
    opponents. It's pretty easy. Focus on blocking, dodging, and remember that with
    your fists you can counter too.
    Things go well until you get a surprise opponent, Dante Moro. He's a little bit
    tougher, but not by much. Counter him a few times as well and he goes down
    without too much effort. 
    The final challenge has you pitted against a few armed guards. You figured this
    was going to happen, right? Just disarm them and kill them with their own
    weapons to end this. 
    Unfortunately, the golden mask will have to wait.
    Having A Blast
    You need to find Dante and get that mask. Killing him won't accomplish anything
    as Antonio suggests. You'll have to be a bit more creative.
    First, go to the yellow marker. This will reveal a general search area. You'll
    probably have to wait for Dante to appear. Just have Eagle Vision on so you
    can spot him when he does. 
    Hire some nearby Courtesans and follow him. Lock onto Dante and have them
    distract him.
    Eventually he'll stop and turn around. This is your chance to speed walk into
    him to pickpocket the mask. With that done, it's time to crash a party like it
    it's 1399. 
    Go to the yellow marker and pass through the archway for a quick scene. Now
    you need to find Barbarigo.
    Proceed to the blue marker for another quick scene. Marco Barbarigo will appear
    soon enough. So will Dante though. You'll automatically become notorious so
    you need to stay blended. Hire some Courtesans fast and just stay with them
    and wait for the timer to run out.
    After that, Marco appears. Listen to Teodora's advice and use the pistol. Try
    to get a lock on him. Use your Courtesans to sneak closer if you must. Once
    you're locked on, try to time the shot with the fireworks. It might not work
    though, I'm not totally sure. I got in a fight anyway. If that happens, use a
    Smoke Bomb since there's a lot of them. 
    Flee and become anonymous by outrunning the guards or hiding. Make your way
    back to the brothel (yellow marker) and on the way, try to get rid of your
                                   S E Q U E N C E  10
    Head to the marker to speak with Antonio.
    An Unpleasant Turn of Events
    This is nothing but a cutscene, outlining what's to come for this sequence.
    Doesn't get any easier, my friend. 
    Caged Fighter
    Head over to the marker to search for Bartolomeo. The marker turns into a 
    search area. He's held roughly near the center so he shouldn't be hard to find.
    You'll know you're in the right spot when you see the guards standing in front
    of the cell.
    Defeat them, then rescue Bartolomeo. More guards will attack. You'll need to
    protect him so focus on the enemies attacking him first. Proceed to the yellow
    marker now, sticking to the streets only. If you encounter any guards along
    the way, you'll probably get into more fights so continue protecting your
    Get him to the yellow marker which is his home. A pair of guards will be
    waiting for a fight. No problem at this point. After that, a scene and the
    mission ends. 
    Your next mission can begin right where the last one ended but you now have
    much more of Venice open to you and there's still even one more section after
    that! Start by scaling all the viewpoints out in the east here if you are
    patient enough for that. 
    The dark grey building in the southeast, the San Pietro Di Castello has a
    GLYPH you can find on the east side if you stand on the lower roof. 
    -[The Fourth Day]-
    Your clue is about something "once worshipped". It's pretty easy to figure out
    if you think about it long enough. The sun! Anyway, the answers are:
    o Nazca Textile
    o Aztec Calendar Stone
    o The Eastern Gate
    o Sistine Chapel Ceiling Fresco
    o Book of the Dead
    For the last part, search the sun for the object you need to find. Use the
    clicking noise to help you.
    Almost exactly north of there is a Codex Page if you can uncover it from the
    viewpoints. It's near a tailor shop too if that helps. 
    Continue sweeping up the viewpoints. There are two grey buildings adjacent to
    each other in the north and a bit to the east. They're more north than east
    (meaning, not in the northeast corner of Venice but close). One is a viewpoint
    building. The one adjacent to it has the GLYPH. The glyph is on the top,
    behind the arch shaped mural. This should be the last one!
    -[The Origin of the Species]-
    Without a doubt this slider puzzle portion is probably the hardest. The reason
    is because that so many rings are forced to move together. You'll want to start
    by aligning the picture correctly. Make sure the globe/earth in the center is
    being held with the hand underneath it, not to the side or anything like that.
    After that, it'll take a lot of work but you can probably figure it out with
    enough effort. Recognize which rings move together and which can be moved
    alone. The way I did it was that I moved one pair of connected rings a certain
    number of spaces away from being perfectly aligned. I then picked another pair
    that also had one of the first pair in it and moved them back the same number
    of spaces. This fixed one ring. I just kept doing this and I also had to 
    improvise a bit but eventually I got lucky. I know you're angry for not having
    much to go on here, but I'll try and get a concrete solution if possible. 
    Second part is a breeze compared to that. It really is though. You'll notice
    one of the key Creed catchphrases, "Nothing is true. Everything is permitted."
    If you want to take that last part literally, go ahead and fiddle with the
    combination. Just change the " - - - " to anything at all! Anything! Hit enter
    and you're done with that part. 
    The last part is also simple. Just place the marker over all the skeleton's
    bones and it will transform. Voila! You're all done!
    With all of that done, go ahead and watch the unlocked video. You might be a
    little confused, even a tad perturbed. That's ok. Shake it off, champ. Return
    to the next mission marker.
    Leave No Man Behind
    Head to the marker where some of Bartolomeo's mercenaries are being held
    caged like he was. Defeat the guards there easily and free them. Some will run
    off, but many will join you.
    Take your band of mercenaries to another location and have them attack the
    enemies here. There are more but the fight obviously becomes easier with help
    (not that you really need it at this point in the game. Free more mercenaries.
    Your group will get a little bigger, so head off to the third location.
    Here, the group of enemies will be a little bigger, including some Brutes with
    spears. If you spend too much time trying to disarm guys, you'll likely lose
    most if not all of your mercenaries. It really won't matter too much though.
    Free these mercenaries once the last enemy has fallen to complete the mission.
    Before we go back to Bartolomeo's, I will head off to the newest and final
    Templar Lair. You need the DLC or a code if you had preordered the game from a
    select retailer. This lair can be found in the large walled off docks area of
    Venice in the northeast. 
    TEMPLAR LAIR - ARSENALE: Shipwrecked
    Dive under the gate and swim forward. Climb out and it appears to be a dead
    end. Climb the wall just above the bars. When you can, do a ledge assassination
    on the guard and climb up.
    Turn left (north) and climb the wall here. As you cross over to this north side
    of the room, the two guards below will likely notice you. Drop down to where
    they are and disarm them for easy kills.
    Now on the north wall, look for the stack of crates allowing you to climb up
    the wall. The camera won't let you see much here, but if you shimmy to Ezio's
    right, you will be able to proceed. At the end, jump to the right to get onto
    the platform.
    Jump to the framework of the boat that is in the center of the room. Follow
    this north, then going around the front and going along the other side. Jump
    to the hanging platform, and from there, you can jump to another part of the
    boat's shell. You need to use Climb Leap to grasp the higher ledge. From there,
    jump to the left to another platform.
    Jump the platforms to the north. Two more guards will attack you, so dispatch
    them. This next part isn't totally clear. Go to the west end of the platform.
    Just a bit to your left is a group of beams. Jump toward this, angling your
    leap properly. From one beam, jump to the adjacent one. Drop down the side of
    this and shimmy Ezio to the south as if you were going back in the direction
    you started. Keep shimmying around the side and the camera will point you at a
    pole you can swing across to another ledge. 
    A short scene and then when you have control again, assassinate the Brute from
    the ledge. The Agile flees, so climb over and run to the far end and go left
    after him. Jump down to the small platform, turn left and jump to another to
    go inside the boat's "skeleton".
    Turn right and climb the platform to the top. Turn right again and follow the
    framework all the way around to the middle section. Cross this to the east side
    of the room. Turn right, go through the gap in the bars and continue chasing
    The next part I won't really detail too much because it's relatively
    straightforward. You'll need to hop a lot of gaps between beams, swing across
    poles and such. Keeping up with him isn't too hard and there are few pitfalls
    that can really trip you up. 
    When you go from the ship-building area into a brick-laden corridor however,
    you can take advantage of a simple shortcut to easily assassinate your target.
    As soon as you enter and turn right, look for the large stones making the shape
    of stairs on the left side. Climb these and jump for the flower pot to swing
    into the adjacent corridor. The Agile will eventually come running underneath
    you. Turn left so you're facing north and wait for him to run under you and
    for the assassination prompt to appear. 
    If you miss your chance, you'll just have to fight some guards hand-to-hand
    which is no big deal. Open the door to get into the treasure room. Swim across
    the small moat to the other side where you have four chests and the strong box
    with a bigger pay off. Leave through the secret door to the left.
    With that done, head back to Bartolomeo's.
    Assume The Position
    Your goal in this mission is to attack some positions occupied by guards so
    that Barbarigo's men are too busy, allowing Ezio to sneak in for the kill.
    The first red marker is on your map. Lead your mercenaries to it. Remember that
    they can't climb buildings so you'll need to stick to the streets. If you
    encounter any guards patrolling, they'll attack so be quick in dispatching
    them. Lead them to the target area and defeat all the enemies with their
    help. Step into the marker when you're done. More mercenaries will occupy the
    area and a new group will follow you to the next target area.
    You'll encounter more patrols on the way to each destination and with Brutes
    in the mix, this gets troublesome. If you want to avoid losing too many 
    mercenaries, go for the Brutes first. Remember that killing them early can
    make some of the weaker enemies flee. 
    Once you've taken all three positions, the mission ends. 
    Head to the marker and you will finally get to work on ending the lives of
    Dante and Silvio. 
    Two Birds, One Blade
    Head to the viewpoint (yellow marker) and climb to it. If you haven't climbed
    this one before, when you get to the top with all the cone-shaped structures,
    it might seem like there's no way up. On the south side of it though, there
    are some ridges you can take to the very tippy top. Climb up the cross here
    and you'll get a scene. 
    Bartolomeo is fighting with Dante. Dive off of the cross and straight into the
    water in the canal. Make your way over to the battle. Dante will flee when
    he sees Ezio coming (that's right, run you wuss...), so help Bartolomeo by
    defeating the Brutes and other enemies. You do need to watch out for his
    health but it shouldn't be too much of an issue at the moment.
    Proceed north where another fight erupts. Defeat or ignore the normal enemies.
    Get to Dante and start whacking away at him. You can't disarm him, even when he
    is weak, so don't bother. Just counter, dodge and so forth until he runs away
    yet again. 
    For this next part, you'll need to chase them. Early on, try to find a route
    that will take you up to the roof. The path is pretty identifiable up here. I
    might be wrong, but if you move quickly here, you could possibly double air
    assassinate both of them. I could be wrong though.
    If/when they get to the boat, climb the crane overlooking the boat and you can
    try to double air assassinate them both. If not, wait for them to split up and
    you can do it to Silvio probably. Dante will come running over so you can
    just as easily counter attack to kill him in one blow. 
    Say ciao to Sequence 10. On to Sequence 11. We're almost there, folks!
                                   S E Q U E N C E  11
    This will begin with a little stroll with Leonardo. Walk with him and he and
    Ezio will talk. At the end, Ezio will come to a rather startling conclusion.
    At this point, the north section of Venice is at last open to you. Boy, this is
    a huge city! Find the first viewpoint there and scale it to see the rest. Start
    climbing those too to uncover everything else. 
    Synchronizing the first viewpoint in northern Venice will reveal a Codex Page
    very, very close by to the east. You won't find anything else of interest
    Go to the next mission marker when you're done.
    All Things Come To He Who Waits
    This can actually be a little tough. After the scene, you're to tail a courier
    with a very "interesting" package. It's like the two stalking missions you've
    done with a small twist. The courier can run and there will be a few times
    where he picks up his pace.
    Your best bet it is to stay to the rooftops because it's quick and easy, save
    a few tough gaps. Avoid too much climbing when necessary, especially if the
    courier starts to run. Like before, any little obstruction that blocks your
    view on screen starts a timer. Manipulate the camera with the Right Analog
    Stick to prevent rooftops and other objects from blocking your view. Try not
    to let him get too far away, especially when he starts running. 
    If you follow him on foot, be aware that he turns around at some large
    intervals in his route so stay out of sight when he stops. Try to avoid the
    ground route since he will pass by guards on the way. 
    Eventually, after a long time of tracking him, he'll start climbing. You've
    probably been following him in a somewhat distant way on the rooftop. You need
    to follow him more directly when he starts climbing. Get right behind him and
    follow because you can lose sight of him very fast. 
    He'll eventually get to his destination and store the package. You need to kill
    him and take his armor in 120 seconds. There's a ladder near the guards here
    that you can take to the rooftop. You can't be detected or you'll fail so you
    need to avoid getting very close to the archers.
    It'll take a little more time, but take a more circular route, going counter
    clockwise and swing back toward the target area, so you can avoid the archers.
    You can drop into the canal near here and climb out (watch out for a guard who
    will walk toward the canal--assassinate him when he turns his back). It'll be
    just a short walk into the area where the target guard is. Assassinate him and
    you'll finish the mission.
    Immediately open the chest to begin the next mission.
    Play Along
    You'll need to follow the guard so you can find the Spaniard at last. Carry
    the chest and follow him and an entourage of guards as you walk through the
    The biggest challenge here is not drawing attention to yourself. You need to
    avoid bumping into people or else the guards will harass you way too much and
    you'll lose some distance to the lead guard. This is easy to do once you know
    the trick. Whenever you see people carrying boxes, just stand still and let
    them pass by you or wait for them to get out of the way or walk around them.
    There will be plenty of them along the way so avoid them as best you can. It's
    worth it just to not get harassed by the guards, because it's sometimes hard
    to resist that urge to stab them in the face. It's somewhat of a long walk but
    it's not too difficult.
    After the scene, you finally get to have a showdown with the Spaniard, Rodrigo,
    the guy in the cloak. The guy you've probably been wondering about since the
    beginning of the game (or longer if you watched the first Lineage video). He
    is really not difficult at all. Use counters and dodges to bring his health
    down fast. Basically, at this point in the game, you really shouldn't have any
    trouble fighting him. 
    Things get a little tougher when guards show up. You can make this part go
    fast by disarming them all one by one. After that, a quick scene in which your
    allies show up.
    Take down all the guards first. It'll be you and all your allies against
    Rodrigo. This makes the fight extremely easy because you can get a lot of free
    shots on them with their help. Keep slashing at him and you'll eventually win.
    That ends sequence 11. Sequence 12 and 13 are skipped under normal
    circumstances. If you bought the DLC though, you will get to play it right away
    if you are already done with Sequence 14. Or if you bought it before, the
    12 and 13 Sequences will follow in order like the rest. 
                                   S E Q U E N C E  12
                                   THE BATTLE OF FORLI
    Again, you must purchase this off the PSN Store or Xbox Live Marketplace. If
    you don't get it or Sequence 13, skip ahead to Sequence 14. 
    When you gain control, you'll be in front of a large crowd of people with at
    least two familiar faces. Approach them and speak. 
    A Warm Welcome
    Walk with Caterina and Machiavelli toward the Forli gates. There will be some
    light conversation, but soon a mob of people will be running hysterically past
    you, followed by another. 
    After finding out what the deal is, run toward the gates now and some soldiers
    will ambush you. This first fight is beyond easy. You have so many allies
    backing you up that very few of the enemies should even look at you. This makes
    for easy backstabs and so on. 
    Hurry forward to the gate for a quick chat. Ezio is then sent on his little
    infiltration mission to get inside the city. The yellow marker is off to your
    right. Head that way. 
    You'll see the distant platform sitting on the water against the city walls,
    where a battle is taking place. Either swim or take a boat over there and get
    in on the action. Again, most of the enemies will be too occupied to even bother
    with Ezio, so take advantage. Most of them should go down in one or two sword
    swings if you got your Sword of Altair. 
    There's no way in from here, so head west. There is a path made from small
    posts and beams that you can take around the city perimeter. It leads to an
    opening. Drop into the water and dive in to swim underneath the gate. 
    Here will be more fighting. You need to make your way to the front gate. You
    can ignore the fighting and just head there or kill the soldiers to help out
    the Forli guards. It's your choice. 
    When you get to the gate, you need to climb to the top of the wall. There is a
    ladder to the right of the gate you can use if no other option seems viable. 
    There are two guards at the top. You can do a double air assassination from
    the hanging wires. After that, interact with the gate mechanism to let Caterina
    and Machiavelli in.
    It starts off with a fight. Again, this is just pure bedlam. There are so many
    allies and enemies, targeting a specific foe could be a bit tough. Go for easy
    open backstabs. By the time you've killed a few, your allies will probably have
    slaughtered most of the rest. 
    Follow Caterina and Machiavelli and engage in the fights that erupt around the
    city. It's not exactly a walk in the park. Perhaps the only difficult part about
    this mission is watching the health of Caterina and Machiavelli, the former
    more than the latter. Make sure neither of them take too much damage, so target
    the enemies attacking them first. 
    When you get to the area of the Assassin's Tomb, the biggest fight yet will
    break out. This is where you really want to guard Caterina closely. More
    enemies will likely target you now too, so use your counters well. Eliminate
    any enemies attacking Caterina swiftly to keep her health up. You'll have to
    fend off one last ambush but this time you don't need to protect anyone. Once
    it's over, head inside the courtyard. 
    Holding The Fort
    This mission is short and sweet. Very combat heavy as you've probably seen
    a pattern of. Lots of soldiers will climb in over the walls. While Caterina and
    Machiavelli have represented health bars, they will be better at protecting
    themselves this time around, so you shouldn't need to rush to their aid right
    There is a glowing marker in front of a door in the courtyard. It will refill
    ammo for your pistol. If you start by fending off your initial attackers, try
    to climb one of the towers. The center tower between the one that Caterina is
    on and the one that Machiavelli is on can be used as a perch to shoot their
    attackers. That's up to you though. You can just as easily jump over there and
    slice them open if you'd prefer.
    More enemies will likely come up to where you are and attack. Just wait and
    counter or take the offensive. You can throw them off as well to kill them.
    Eventually, you'll kill them all without too much trouble, ending this mission.
    Before heading off to the next mission, I'll take this moment to mention that
    there is an optional memory that you might have noticed already. It's located
    in the absolute northeast corner fo the map, on top of the tower. What you'll
    find is Leonardo's flying machine. Now, before you get all giddy and excited,
    let me say that this is not a mission at all. All it is, is a chance to fly
    around and kick guards off rooftops. That's it. There's nowhere to go, no
    mission objective, or anything like that. If you don't have the "Flyswatter"
    Trophy, you can try to get it there. Just be advised, if you crash, you'll wind
    up back in the city again. Which sucks. 
    Talk to Caterina at the top of the tower where you left off. Start the next
    mission by doing so.
    You've got about ten minutes to save Caterina's two children. While this is
    more than enough time, you'll waste a lot of it by getting into unnecessary
    Your first task is to get out of the city, going north. Avoid the patrols when
    possible. It's fine to get into a fight or two, but don't go around stalking
    all the guards. Make your way out of the city and you'll be close to where
    Bianca is. 
    You'll be in search mode from this point on. Use Eagle Vision to make things
    easier as always. You'll find Bianca in the space between the two roads that
    fork together. 
    Take out all the guards swiftly. You might want to target the Seeker first for
    his spear and disarm him. Otherwise, be aggressive and try not to wait forever
    for counters. The throwing knife technique if you learned it can be helpful
    here too. 
    Once you've killed them, talk to Bianca to free her. You now have to find
    Ottavanio. He is at the lighthouse, further north. The surrounding area is
    crawling with archers. Be stealthy and use your throwing knives to knock them
    out. Proceed to the wall where you see one archer waiting for a ledge
    assassination. Take him down, then begin climbing the tower. 
    Ludovico Orsi is at the top. You'll notice he walks around the top of the tower,
    but never close enough to the edge for a ledge assassination. So don't bother
    waiting for one. As soon as you climb up, even if his back is turned, he will
    become aware of your presence. Either assassinate him immediately with the
    Hidden Blade, or you can fight him in combat if you have the time. Either way,
    once he is dead, free the boy and you're done. 
    One target down, another to go. Head to the southwest corner of the city for
    another mission.
    The bastard Checco has the apple. Hunt him down. Again, make your way out of
    the city, avoiding guards as much as possible. When you get outside, you should
    see the search circle. Checco is in there somewhere. 
    When you spot him, he runs off. He will begin making a lap clockwise around
    Forli. Of course, if he gets too far away, you will be desynched. The problem
    here and this is where this mission is more of a chore than a job, is that there
    are tons of guards to block your way and chase after you. The Agile guards will
    easily catch up to you and slow you down. Your best bet is to get on a horse
    and chase Checco that way. Ignore all the guards, trust me. 
    If you get knocked off your horse, get back on. Don't waste time with the
    guards. Or find another horse. Just keep chasing him. If you follow him to the
    top-left of the area, he should stop. The only problem is there are brutes,
    seekers, and archers here. Again, this fight is beyond annoying. Not only are
    these guys extra aggressive, but the archers will get on your last nerve very
    quickly. So here are a few actions I recommend:
    First, if you want to just end this now, deploy a smokebomb. You haven't used
    one of those in a while, I bet! Deploy one and everyone is stunned, then just
    assassinate Checco. Boom, done. 
    Second, if you'd rather kill everyone else first, making it a dramatic
    one-on-one duel with you and Checco (what I did), deploy the smokebomb so that
    the other enemies won't harass you. Now, target the archers with throwing
    knives, or go up to them so that they'll draw their swords and join the rest
    of the enemies. Counter, disarm and kill them to be alone with Checco. When
    fighting him, I disarmed him for a sweet finishing blow. 
    Once you've put the Orsi brothers to rest, a scene starts up. Things just got
    a lot more interesting! When you have control, you've got yet another mission
    marker. Grab a horse and ride to the northwest.
    Far From The Tree
    The church area is a restricted zone, surprise, surprise. There are only two
    patrols you need to worry about. Either kill them or stay out of the way.
    This first part is quite simple. There is a little area around the right side
    of the church/abbey where there is a monk being accosted by two guards. Kill
    them both and you'll get a scene. 
    Now head back into Forli. Your target is the abbey in the center of the city.
    Go there to find the three monks. They will scatter once the next scene is over
    with. All three appear as targets, but you only need to chase the one who does
    not have a hood. Chase him and tackle him. It might be really annoying and if
    he runs out of the city, you'll have to chase him out there too. 
    Once you catch him, you get the name of the man who took the Apple of Eden. Now
    it's time to find him. That ends Sequence 12. 
                                   S E Q U E N C E  13
                                 BONFIRE AT THE VANITIES
    Well here we go. The final missing sequence. Again, you need the DLC for this.
    It is separate from Sequence 12. If you are up to this point, you'll jump right
    into it. If you beat Sequence 14 already, you'll play it right away without
    having to start over. 
    We return to Florence. We have to find the monk who stole the Apple of Eden,
    named Savonarola. When you have control of Ezio, walk toward the marker right
    in front of you.
    Florentine Fiasco
    Enter Florence from the east gate. The guards are not letting you enter so kill
    some of them to ward the rest off. Step onto the next glowing circle marker and
    a blue marker will appear to the far south. Head in that direction.
    Like Forli, Florence is in mayhem right now. Fighting is everywhere. Any guards
    you come across will attack you on sight. Try to avoid them as best as possible.
    When you get near the bridge though, you'll likely attract a lot of guards
    though, so dispatch them first. I prefer to do Hidden Blade counter kills since
    they don't require the enemies to be weakened. Do whatever you wish though.
    On the bridge, locate Machiavelli and speak with him. After that, walk through
    the southern part of Florence with him. This will be your first time being in
    this part of the city. Walk with him until the scene starts. After that, guide
    Machiavelli to the yellow marker.
    Along the way, you'll need to fend off small groups of guards. Protect 
    Machiavelli above all else. He is not quite as frail as Caterina was, but you
    still need to watch his health. Once you get to the plaza-like area, find the
    marker and end this mission. 
    You now have nine targets all across Florence, three of them down in this new
    area. You might first want to scale the viewpoint here, to get an idea of the
    map down here. You might then also want to shed your notorious status. 
    When you're ready, you can go about your nine targets in any order you wish.
    Instead of going in a totally random order. I decided to go clockwise around
    Florence, starting with the most south-west mission. 
    Short and sweet. The preacher stands in front of the church. There are a few
    guards in the area but there is also a large crowd of people in front. Find a
    way to drop down to the ground level. 
    Make your way to the crowd without drawing too much attention. Here you can
    blend in amongst the people. Push yourself a bit to the front but stay blended
    with everyone else. Pull out Ezio's Pistol, line up a shot on the preacher,
    and fire. Done. 
    You'll need to fight your way out. Deploy a smokebomb and then run. Find some
    place to hide. When you are anonymous again, you will be done with this one.
    Eight more to go. 
    Again, I'm going clockwise so the next target is in the main area of Florence,
    just to the left after you cross the bridge.
    Port Authority
    This one is a little tricky. You can't be spotted or you will desych. Start
    by spotting the two guards standing side by side below. Do a double air
    assassination on them. Now, make your way to the boat. Favor the left side as
    to avoid any attention. 
    Climb the boat from the far side and climb to the top ledge without climbing
    over. Survey the area and all the guards. Your target is standing right in the
    little alcove where you can only assassinate him from up top. So you need to
    clear most of these guards first. 
    Ledge assassinations will see you through here. First get the guards that walk
    up and down the boat. Wait for them, then ledge assasinate them. When enough
    are clear, get the two that are standing side by side with a double kill. You
    might need to lure a few more up here. Grab their attention first and then 
    drop over the side. If they take the bait, you can ledge assassinate them.
    Once enough enemies are clear, stand on the ledge of the boat's stern area,
    where you should be just above your target. The assassination prompt should be
    open, so let 'er fly. 
    Next one is near the west gate.
    Hitting The Hay
    This one is probably the toughest of them all. You have to assassinate the
    farmer who roams around the area. There are tons, and I mean tons of guards
    here. Getting detected will desynch you. 
    There are many ways to go about this assassination. You can go slowly, trying
    to pick off as many guards as possible, using your pistol, the haystacks, and
    so on. This doesn't really do much since there are a few patrols and taking
    them out is tough enough. 
    One of the better ways to go is to go from haystack to haystack, moving when
    it is safe. The farmer gets close enough to most of them that you can jump out
    and attack him without getting spotted too soon. He even checks one of the
    stacks, so you can get him there. If you get spotted by a guard, just jump into
    the stack you were going into anyway, and assassinate him when he checks it
    Another way to go is to hire the nearby Thieves and have them distract one of
    the patrols. This makes it a little bit easier, but not much. 
    The easiest way to get him might just be to go to the platform adjacent to
    where the Thieves are (near the archers where you start). Stand here and no
    other guards should notice you if you killed the one archer. Your target will
    eventually walk past here, just in range for an air assassination. 
    The next one is a bit east, toward the center of the city. 
    Upward Mobility
    What may have been the hardest one is followed by probably the easiest one. You
    have to chase this target across the rooftops while his Agile guards chase you
    as well.
    If you move fast enough, he will not get very far at all and this mission will
    be over before you know it. Immediately use the platforms to Ezio's right to
    get up to the rooftop. You should see your target getting up there as well.
    Try to climb up just as he does, and when you're on level footing, just let him
    have it. 
    If you have to chase him, it will be tougher of course. You can actually avoid
    his guards easily though. Just keep him in sight and be careful about your
    jumps and all that. 
    The next target is right in the center of town.
    Last Rites
    Climbing the Doumo is probably more annoying than the guards themselves. With
    Climb Leap, finding a way up should be easier, so use that to your advantage.
    A lot of the guards can be taken out with ledge assassinations. I recommend
    using your pistol for any others in your path. Only take out the ones you need
    Climb your way up to the top. There are two final guards here. You can't be
    spotted, so wait for them to turn around. Go up and assassinate them slowly
    from behind with the Hidden Blade. Once the priest is alone, put him out of his
    Climbing The Ranks
    This is a combat bonanza. From the start, you'll be surrounded by a bunch of
    Agiles. You can disarm or counter each one of them easily. A few more should
    drop in after that so take them down as well.
    Next, you'll want to take out all of the archers on the roof surrounding you.
    Use your throwing knives for that. With that done, climb up to the where the
    captain is. This will draw a few more guards to you. Kill them, then continue
    to the rooftop where the captain has a large force waiting for you.
    There are two archers on this building which can really, really annoy you. I
    recommend either pulling the fight to the opposite side of the roof, or going
    after them first. 
    Once you're with the captain and his guards, start taking them out one by one
    with counter kills and disarms. When it's just you and him, either counter or
    disarm him, whichever you prefer. 
    Surgical Strike
    You must assassinate the doctor without being noticed. There are a few patrols
    of guards. As long as you don't stay out in the open too long, they won't
    bother you. 
    Find a group of people to blend in with, or just go to the benches and sit down.
    Make your way across the plaza. Look for the group of monks that walk adjacent
    to where the doctor is. Blend in with them. Wait for the group to stop near
    the doctor, use your pistol and fire. 
    Still Life
    The painter patrols with his guards down below. It's up to you to put him down.
    The game will guide you over to the left side of the plaza here. I recommend
    going the opposite way though. There is a path that goes alongside the left
    wall with scaffolding and beams, but you almost always get spotted and then the
    painter runs, forcing you to chase him.
    So instead, go the opposite way. Kill the archers and drop to the ground. Sneak
    your way in amongst the people standing nearby. The painter will walk past this
    area. There should be a group of people right in front of the stairs. If you
    can walk over and quickly blend with them, you'll be in good position to kill
    the painter as he walks back that way. 
    One group of people might walk toward that center group so if you can tag with
    them, good. Otherwise, you'll only draw momentary attention by just quickly
    moving to the center group. Just watch the patrols. Wait for the painter to
    come by, then strike!
    Arch Nemesis
    And last but not least. There's a few ways this one can turn out. If you want
    to make it as stealthy as possible, you'll want to go along the rooftop to your
    left. There is a wire you can take to it. Climb up there and assassinate the
    first guard. It's not a big deal if the two below you notice. If not, do a
    double air assassination on them.
    Make your way to the tower with all the flowers on top of it. Climb this and
    you can easily air assassinate the target below. 
    You can also just rush him but this attracts a huge amount of guards, and also
    the very annoying archers. 
    Once you've killed all of them, it's time to take on Savonarola. Find the next
    mission marker. 
    Power to the People
    Watch the scene carefully. A prompt to hit the Square button will pop up. Hit
    it, and then watch the rest unfold. 
    Once you gain control, chase the Agile guard. You'll want to try and follow
    him onto the rooftop exactly. Ignore the other guards giving chase and just
    climb up after your target. Once you're on the roof, you should be able to
    start closing the gap and catch up to him. Assassinate him when possible to
    end this mission. 
    The last marker is back in the main part of Florence.
    Mob Justice
    Really short, really simple. Just make your way through the crowd to the very
    front for a scene. That ends the life of Savonarola. After that, watch the
    Say goodbye to Sequence 13. 
                                   S E Q U E N C E  14
    You'll be at the Villa. You might first notice that Ezio has a bit of a beard
    which is to characterize him as being much older than when the game began. It
    has been a long ride, although we've jumped around a lot too. 
    You might notice that the Codex room is off limits. You need all the pages to
    get in there. Luckily, the maps for each city will display any missing Codex
    Pages even if you don't have the necessary viewpoints synchronized. 
    You need to get into the Codex Room to continue, so therefore, logically, you
    need to gather the last Codex Pages. Find them and then bring them to Leonardo
    for decryption. He can be found in the architect room at the Villa.
    Track them down if you need to and return to this room. Speak with Mario to
    X Marks The Spot
    Place the last few Codex Pages on the wall if you have not already. Select
    the option to turn on Eagle Vision by holding Triangle. You may have done this
    once before, just out of curiosity. You can see that together, the Codex Pages
    create a picture. You need to align them correctly though.
    The best way to start is to align the border. Start with every outside page
    along the top, bottom, and sides. They're easy to align because each one has a
    small line, like a border. Line the outside ones first, then work your way in.
    Already you should see it's a map of the continents. Start fiddling around with
    the inside pages until the shapes make sense. If you don't automatically start
    a scene, you still need to mess around with them some more. Keep doing it until
    you get the scene. 
    If you're ready, you can proceed to Rome by talking to Mario. If you wish to
    mop up some unfinished business, collecting things, getting Trophies, you can
    do that now, or later. Either way, talk to Mario when you're ready to go to
    In Bocca Al Lupo
    You'll start off in a small, enclosed spot near the water. Your climbing route
    here is fixed, so you can't just go any way you want. When you get up the wall
    to where the beam is, you might think you can't jump to it, but you can. Keep
    climbing up from there. 
    You'll find a few guards up here. Try to disarm the Brute spearman first, then
    deal with the others easily. Operate the lever when they're down.
    The two guards in the next area won't be immediately alerted. Take advantage
    of this by running at them and executing a double Hidden Blade kill.
    Climb up the crates and barrels in the corner. Do an Advanced Wall Jump here
    to get to the right balcony. Climb over and counter the guard that attacks to
    kill him easily. Throw the lever you find, then drop down and pass through the
    Try to get a jump on some of the guards with a Hidden Blade attack. Defeat the
    others through normal combat. You can't disarm them until they're weak so just
    rely on counters mostly. It shouldn't be too hard. 
    Climb the tower to reach the marker. You'll get a quick scene. You'll start
    this part on horseback but don't get used to it. As you attempt to charge
    through the enemy forces, you'll likely get knocked down. If not, you can't
    cross the gap up ahead with your horse anyway. 
    Defeat as many enemies as necessary, then move on. After crossing the large
    gap, the enemies will lower the next gate. You can't make it through so don't
    bother. Climb the tower instead, but you probably won't be very successful
    with that unless you defeat most or all of the enemies chasing you. Climb the
    tower, then sneak attack one guard and rush the other with Hidden Blade kills.
    Take a Leap of Faith to reach the next section. Only a few more enemies will
    stand between you and the next tower. Disarm the Brute spearman and then deal
    with the others. Pretty simple. Remember to keep using medicine when you need
    to, but I'm sure you know that very well by now. 
    There is no haystack directly below this next tower, so just climb down the
    hard way. You'll notice the two haystacks further down here though. You can
    hang over the side of the walls and try Ledge Assassinations, or quietly sneak
    into the hay for Hiding Assassinations. Or of course, you can just charge in
    with your battlecry and beat the heck out of them. 
    Climb the next tower and Ledge Assassinate the lone guard. Run up to the other
    two to get a Double Hidden Blade Kill. You can perform an Air Assassination
    from this tower on the guard below. Climb the very next wall and kill the
    guard here quickly.
    Climb to the top of this wall and you can see the area below. You can do a 
    Double Air Assassination on the two guys below to start things off. It'll help
    since a large fight will erupt here when you land. Four Brutes and a few lower
    guards comprise the attacking party. You will want to try and steal a Brute's
    weapon as soon as possible since that will enable you to kill him and at least
    one other enemy easily. Continue this strategy until all enemies are dead. 
    Climb the wall in the corner and operate the lever. This opens a door below
    you. Pass through to the next area. You need to remain undetected here. There
    are only two guards; one on the left and one ahead of you guarding the lever.
    Both can be assassinated easily from behind. Throw the lever and turn the 
    corner to the next corridor.
    You have a lot of places to blend in here so stay blended to ward off any
    suspicious glances from the guards. Don't assassinate any guards here. It will
    make the monks run away which takes away your hiding spots. No, you'll have
    to go stealthy here. Just wait for the guards who walk in circles to walk past
    and then move from one group of monks to the other. Keep doing this to get
    behind the large group of guards in the back and reach the lever.
    You'll finally find Rodrigo. Getting to him is easy enough. Cross from your
    side of the chapel to the other. It's just a few hops away to reach the hanging
    platform. From here, you can perform your Air Assassination. Take that!
    Oh but of course, it doesn't go as planned. Rodrigo uses the staff but Ezio
    has the apple. A fight begins and Ezio pulls an Al Mualim (AC1) and makes
    copies of himself!
    Rodrigo uses the staff like a spear and he also has the durability of a Brute.
    You can't counter him, nor can you disarm him. Your copies will not be very
    aggressive but they will attack, so take advantage when they do. Other than 
    that, dodge and attack so you can get the most out of yours strikes. Combo him
    and just keep the pressure on to slowly bring down Rodrigo's health.
    Since standard attacking is difficult, I have received a few submitted tips
    from readers that might make this fight easier. For one, you can try using a
    dagger and you might land your hits more often.
    You can also fling throwing knives at him and deplete his health pretty easily
    that way. 
    |Credit|Thanks to mccloven27 for the tip of using daggers against  |
    |      | Rodrigo.                                                  |
    |      |                                                           |
    |      |Thanks to Lalkotna for the tip of using throwing knives.   |
    After the scene, you need to find the way to open the secret passage that 
    Rodrigo fled in. Turn on Eagle Vision and you can see two buttons on the wall
    beside it. Press these and you can make your way down. You'll find him in a
    pit below. Approach for another scene. 
    Ah, a good old fashioned fist fight. Rodrigo is durable, but this isn't much of
    a problem. You can't combo him at all and dodging then striking isn't effective
    either. Countering his attacks is your best strategy so stick with that. This
    isn't very hard as Rodrigo is easy to counter. You might also find it faster to
    grab him and headbutt/knee him and so on repeatedly (thanks to RaggedLemur and
    Draconis for this). Just keep it up and the fight will end with Ezio choking
    him. Mash Square to finish it at long last. 
    After the scene, the doorway finally opens. Sequence 14 ends and you are given
    a path to a white marker. The path lights up as you walk down. Proceed inside
    this chamber and step inside the marker. 
    You'll get a longer scene and this one will be a doozy. It'll get a bit strange
    and confusing, and then it will get even more strange and confusing. Eventually
    though, the scene ends and while you're sitting there wondering, the credits
    begin to roll.
    As they roll though, you'll get control of Desmond again. Follow Lucy out of
    the room and back down to the garage. The Templars are here and so is an old
    friend. Desmond, thanks to the Bleeding Effect can now finally kill. He has
    the Hidden Blade, but can get a club in a minute.
    You'll be attacked by a few Templar guys. Lucy will fight too, but worry about
    yourself. You can attack, dodge, counter, and disarm. Counter and Disarm will
    of course be the most effective moves. You might ask yourself why, if Desmond's
    story takes place in 2012, that these guys are using clubs and not guns? Good
    question, actually. They want Desmond alive so I guess that's why. 
    Anyways, go ahead and beat their lights out. You don't get any HUD display but
    you can still press down on the D-Pad to switch to unarmed if you want to
    disarm these guys. Otherwise, stick to the Hidden Blade or the club weapon.
    It's an overall easy fight. Approach the truck for a scene and that's it.
    The credits roll again. You'll get some dialogue that throws only a few hints
    at you. Just sit back and enjoy the rest.
    Congratulations, you've beaten Assassin's Creed II!
     Quattro (4)| The Villa          | ASSASSIN'S CREED II                [acvi]
    Welcome to the Villa Auditore at Monteriggioni. You'll unlock access to this
    area during Sequence 3. It will serve as Ezio's home base or "headquarters" and
    will be a very important tool to him as the game progresses. 
    No source of income is as great and fruitful as the Villa, if you allow it to
    be so. The second greatest is the money received from missions and after that,
    it is a huge drop off. The Villa, if you work hard and pour enough money into
    it, the amount you receive back will increase exponentially. 
    To me, the Villa system reminded me a little of the Headquarter system present
    in the Suikoden RPG games by Konami. The Villa's condition and looks will
    improve as it increases in value. The higher the value, the more money is paid
    through taxes. The more tax money, the more that goes into Ezio's pockets. 
    To make money, you gotta spend money of course. You can do a lot of things to
    increase the Villa's value. Some are required and near-required such as
    collecting Codex Pages and buying new weapons and armor for yourself. These
    things go into your Collections at the Villa and increase the value. You can
    increase the value by renovating the shops and building a Church, Brothel,
    and other places. Not only will the value increase, but the shops will give you
    a special discount on their goods. 
    Well let's get a little more in-depth on the Villa. From the entrance, the
    Doctor, Blacksmith, Tailor, and Art Merchant are all very close. Up from there
    is the actual mansion.
    Architect & Claudia
    The southeast room on the first floor might as well be called the "money room".
    This is where Claudia will let Ezio look at the Villa's value and what is
    making it money, what needs to be collected to get even more value, and so on.
    Behind her is the chest if you want to collect your money and not look at the
    book. Also in that room is the architect who will take money from Ezio to spend
    on renovating places in the Villa. 
    Codex Room
    The northeast room is the Codex Room. Here is where Ezio can place the Codex
    Pages he has received. Codex Pages can only be placed on the wall when they
    are decrypted first by Leonardo Da Vinci. Eventually, Uncle Mario will open a
    secret entrance that leads to...
    This is a secret room downstairs from the Codex Room. In here is the Armor of
    Altair, hidden behind bars. To open the way to the armor, the player must
    retrieve all six seals from the Assassin's Tombs. 
    Weapon and Armor Gallery
    These two rooms on the west side of the first floor contain replicas of the
    weapons and armor that Ezio has purchased. Items that Ezio is currently using
    are replaced in the gallery by imitations. You can exchange weapons and armor
    by interacting with them in the gallery. The other room has his armor and 
    replicas of some important vehicles he has used.
    Art Gallery
    The Art gallery takes up the west rooms of the second floor and is directly
    above the Weapon and Armor gallery. Here is where paintings that Ezio has
    purchased are placed. Art is also hung in the main room on the second floor
    walls. You can go up to any piece of art and interact to learn more about it.
    Front Courtyard
    In the front of the mansion is a training center run by Uncle Mario's
    mercenaries. Aside from some required training sessions, you can come back here
    any time and pay for special training which will unlock new skills and weapons.
    Back Courtyard
    Behind the mansion is a courtyard where there are four pedestals. Each has room
    for two statuettes. The statuettes are hidden on the Villa grounds somewhere.
    Collect them and place them in the correct pedestals. 
    Maria's Room
    On the second floor, southwest corner is where Maria can be found, perpetually
    in a kneeling position. Behind her is a chest where you can leave feathers you
    have collected. 
    If you go down the hall from Maria's room and then make a left, you'll find a
    ladder eventually. Climb this to reach the attic where portrats of Ezio's
    targets are stored as he takes down each one. 
    The income that the Villa makes is determined by its overall value. This
    overall value is represented by a number that increases each time you add
    something or renovate something. Value can never decrease, it can only stay the
    same and increase. All the possible sources of income are categorized on the
    Summary part of Claudia's book:
    o Shops - All shops are fully renovated
    o Renovations - All town renovations are added
    o Collections - Collectible items
    o Equipment - Weapons and Armor gathered
    Each of these has a monetary value and all those are added up to make up your
    income. Your income is accrued once every 20 minutes. This time cannot be
    changed. Improve any of the above categories and your income will increase. 
    There are five shops in the Villa. Four you can access freely at any time like
    other shops. There is a Doctor, Art Merchant, Blacksmith and Tailor at the
    Villa. There is also the bank which you can't do anything with. The Blacksmith
    and the Doctor are the only two available at the beginning.
    The shops need renovations and they have 3 levels. Each level of renovation is
    more expensive obviously, but it will further increase the Villa's value and
    therefore, your income. You also get special discounts on their wares when you
    shop here. 
    Here is a list of the shops and how much each renovation costs. After that, you
    have the value of each shop when fully renovated in regards to your income.
    |Shop         |1st Renovation|2nd Renovation|3rd Renovation|Max Value|
    |Art Merchant |1000          |5000          |8000          |10500    |
    |Bank         |1500          |5000          |9000          |15500    |
    |Blacksmith   |N/A           |7000          |12000         |14750    |
    |Doctor       |N/A           |3000          |5000          |6750     |
    |Tailor       |1000          |2500          |5000          |6500     |
    Renovating is how you will increase the Villa's value for the most part. When
    choosing a shop or place, read the description. If you see that a renovation
    will "greatly increase" the value, then go for that one as it will mean a
    bigger income boost. 
    |Renovations       |Cost |
    |Brothel           |3000 |
    |Mines             |4000 |
    |Church            |4000 |
    |Military Barracks |3000 |
    |Thieves Guild     |3000 |
    |Well              |4000 |
    |Collections and Equipment|
    Things Ezio collects will also add value to the Villa. Buying armor and weapons
    will do it, as will placing new Codex Pages on the wall, seals in the sanctuary
    and adding feathers to the chest. Completing an entire collection of something
    gives you some bonuses too. 
    For Codex Pages, you can find most of them mentioned in the walkthrough, and
    they're not really hard to find and you're required to get them all anyway so
    I'm not listing them again. 
    Feathers I will not be making a list for either so unfortunately, you're on
    your own there. Try looking up some maps online to help you out though. I can't
    link to any here because I don't own the ones made by the websites that have
    them and I'm not really skilled enough to make my own. Also remember that it's
    easier to find feathers at night and with Eagle Vision on. 
    The models are the models of Leonardo's carriage and his flying machine. You
    will get these automatically just by progressing far enough through the game.
    Seals are the ones you get from the Assassin's Tombs. 
    Buy paintings from each city. Florence, Tuscany, Forli and Venice all have
    their own paintings. 
    You'll obtain portraits of Ezio's targets just by progressing through the
    game. Note that one is a group portrait so nine is not the number of targets.
    |Collection                      |Value per |Max Value |
    |30/30 Codex Pages               |5         |150       |
    |100/100 Feathers                |10        |1000      |
    |2/2 Models                      |80        |160       |
    |6/6 Seals                       |25        |150       |
    |30/30 Paintings                 |Varies    |3600      |
    |9/9 Portraits of Ezio's Targets |50        |450       |
    |Bonus                               |Value |
    |All Codex Pages on the wall         |1000  |
    |All feathers deposited in the chest |      |
    |All models collected                |1000  |
    |All seals returned to the vault     |2000  |
    |All paintings purchased             |3000  |
    |All portraits of targets collected  |1000  |
    |Equipment               |Max Value |
    |22/22 Weapons           |10850     |
    |4/4 Leather Armor       |460       |
    |4/4 Helmschmied Armor   |1255      |
    |4/4 Metal Armor         |2135      |
    |4/4 Missaglias Armor    |3790      |
    |4/4 Armor of Altair     |3500      |
    |Bonus                               |Value |
    |All weapons collected               |2000  |
    |Leather Armor set completed         |1000  |
    |Helmschmied Armor set completed     |1000  |
    |Metal Armor set completed           |1500  |
    |Missaglias Armor set completed      |1500  |
    The statuettes are located around the town at Monteriggioni and are placed
    on pedestals in the back courtyard of the Villa mansion. Collecting all eight
    gets you the "Myth Maker" trophy. 
    Locating them is not too hard. They're small but they stand out, flashing
    white. They are even more noticeable with Eagle Vision on and especially at
    Start near the Blacksmith shop. Go east from there to find an open area with
    a cart of hay in the middle. Just near there should be a bench and beyond that,
    is where you'll find the NEPTUNE STATUETTE on the wall.
    Look at your map and notice that the Blacksmith and Tailor and Art shops are
    all part of the same structure. Well go to the bottom right of this 
    structure and climb up the slanted roof to find the MINERVA STATUETTE.
    The church is at the southeast part of the town. Climb it's east wall and climb
    the circular window to reach the ledge holding the JUPITER STATUETTE. 
    If you go to the building that has the Doctor's office in it, search the wall
    on the inside corner of this structure and you should find the DIANA STATUETTE
    on a pedestal in front of a window.
    In the southwest corner of the town, there is a building just north of the
    Brothel. It should have a smoking chimney. Here is where you can find the
    Go to the training center and face the mansion. Go up the left stairs and then
    immediately turn left. The MARS STATUETTE is on the wall. 
    On the opposite side (take the right stairs up and turn right from the training
    center), you should find the PLUTO STATUETTE. 
    Go further west away from the training center until you hit the west wall. You
    should only need to go a few steps north to find some scaffolding. Climb this
    and you'll easily locate the VENUS STATUETTE. 
    With all of them in hand, you get the "Myth Maker" Trophy. That's not all
    though. Place the correct pairs of statuettes on each pedestal and they each
    open up reveal a reward of 2000 florins each! Schwing!
     Cinque (5)| Extras          | ASSASSIN'S CREED II                    [exra]
    Here are a few extra supporting sections for additional help on the game. You
    will find all the Glyph locations and solutions which were in the walkthrough
    bundled up together right here for quicker reference. Trophy/Achievement info
    can be found here too, along with some tips on those. 
     Glyph Locations and Puzzle Solutions     [exgp]
    Glyphs are strange designs and symbols that can be found on important buildings
    in Assassin's Creed II's cities. From what I understand they do not really
    exist in Ezio's time, and are rather, "glitches" in the Animus that were left
    behind by Subject 16. 
    Each glyph has a piece of a secret video file locked away inside. Solving all
    20 puzzles gets you the full video, called The Truth.
    Finding a Glyph is as easy as finding a building that has one and finding it
    in Eagle Vision. Getting close will scan it and add it to your Database. From
    that point, the puzzle is always stored so even if you don't solve it now,
    you can access it from the Database any time. This means you do not have to 
    return to the Glyph once you've scanned it. 
    For the most part, all Glyphs are located on buildings that appear dark grey
    on your map. Approaching an important building often yields a prompt for a
    Database entry. If you see red symbol that looks like an eye on the picture,
    that means there is a Glyph there. 
    Florence Glyphs
    Building: La Rosa Colta
    Description: A building a bit to the northeast. Located directly northeast of
    the first Assassin's Tomb. It's where you meet Paola early in the game
    Location: The glyph is on the top of the roof
    Building: Santa Croce
    Description: A bit to the east. It's the building where Uberto is assassinated
    Location: The north side of the building, it's on a wall accessible from the
    lower part of the roof. 
    Building: Mercato Vecchio
    Description: The square shaped grey area toward the west. Looks like a plaza
    area with a lot of columns and stuff. 
    Location: North of the "inner square" area, there is a building with a sub-roof
    where a window is. It's hard to describe but if you look to the side where this
    window is with Eagle Vision on, you'll see it. 
    Building: San Lorenzo
    Description: A large building north and a little west. It has a few domes and
    crosses on each. 
    Location: The glyph is on the northwest part of the building where there is a
    tower near a dome. The glyph is on the tower, on the side facing the rest of
    the building. 
    Building: Ospedale Degli Innocenti
    Description: This is the only dark grey building (on your map) in the northeast
    corner of Florence. 
    Location: The rooftop surrounds a courtyard in a square shape. On the eastern
    part of the roof there are two pieces that jut out with windows and such and a
    chimney between them. The glyph is on the side of one of these. 
    Monteriggioni Glyphs
    Building: Villa Mansion
    Description: Pretty simple actually. It's the main building, the mansion of the
    Location: When facing the mansion entrance, climb the front wall and go to the
    top left. 
    Tuscany Glyphs
    Building: Torri Del Salvucci
    Description: Two towers located very close to each other. They're near another
    tower that has a walkway (Maffei's tower), pretty close to the center of the
    Location: Between the two towers that are very close to each other is a small
    patch of rooftop. Climb up here and the glyph is on the side of one of the
    Building: Torre Del Diavolo
    Description: This is a tower in the center of the city, maybe a bit north. It
    is recognizable by the small ledges jutting out from the top on each side. 
    Location: The glyph is located at the top of the tower
    Building: Monte Oliveto Maggiore
    Description: The abbey located in the far southeast of the map. You get an
    assassination mission here. 
    Location: The glyph is on the east side of the tower sticking up from the
    main building. It's right where the tower meets the rooftop
    Building: Santa Maria Assunta
    Description: The dark grey building (on your map) right in the center of the
    Location: In the middle of this structure is a small square-shaped courtyard
    with a tree. Drop down here and the glyph is a bit northwest, behind some
    Building: Antico Teatro Romano
    Description: This is the "stage" like area made of stone to the southwest of
    the city. You will go here for the last mission of Sequence 5 but if you don't
    get it before that you automatically leave Tuscany when the sequence is over.
    Location: The glyph is under a bridge on the southeast side of these grounds
    Forli Glyphs
    Building: Abbazia Di San Mercuriale
    Description: A church building with a really tall viewpoint tower. A little
    north of the center of the city.
    Location: On the west part of this structure are four walls that surround a
    small courtyard in a square shape, an the walls have a bunch of columns. The
    glyph is on the inner part of the west column wall. 
    Building: Avamposto Veneziano
    Description: The only major building in the far northeast corner of the map,
    near the dock area. There's a viewpoint tower here too.
    Location: Go to the viewpoint tower and climb the third beam to a ledge that
    you can shimmy all the way around. Shimmy to the north side of the tower and
    you should find it. 
    Venice Glyphs
    Building: Ponte Di Rialto
    Description: The large bridge that is a bit east of the center of Venice
    Location: The glyph is underneath the east end of the bridge, just above the
    Building: San Giacomo Di Rialto
    Description: The small building near the Ponte Di Rialto
    Location: On the roof of this building is a statue. The glyph is on a wall
    below the statue
    Building: Gilda Dei Ladri Di Venezia
    Description: This is the place where Antonio makes his home, in the northwest
    Location: Climb the adjacent (north) wall from Antonio's door and there is a
    wall up here near the roof with the glyph on it
    Building: Campanile Di San Marco
    Description: The tall brick tower near the Basilica Di San Marco, in the south
    Location: Climb the tower until you get to a platform near the top. The glyph
    is on the floor of this platform
    Building: Torre Dell 'Orologio
    Description: The "wall" like structure that surrounds the Basilica Di San Marco
    particuarly to the north of it. 
    Location: Below this wall (again, north of the Basilica) are the two bridges.
    Right above where these are, there is a white tower-like structure on the wall
    with a railing. Climb up here and the glyph is on the floor. 
    Building: San Pietro Di Castello
    Description: Building in the far southeast district of Venice; also has a 
    Location: On the east side of the building, just below the top roof
    Building: Scuola Granda Di San Marco
    Description: A building that is off toward the northeast (but not the very
    northeast corner) of Venice. It has a blue roof and is right next to another
    building that also appears dark grey (on your map). 
    Location: On the building with the blue roof, there is a wall with some murals
    on it and on the other side is where you'll find the glyph.
    Puzzle Solutions
    The puzzles go in a predetermined order. It doesn't matter which glyph you do,
    the next puzzle will always be the one that's supposed to be next. As mentioned
    above, the puzzles don't have to be solved immediately. 
    The puzzles come in a few categories. Sometimes there are 10 photos and a clue
    connecting five of them that you must pick out. Others have photos where you 
    must search for a secret. There are slider puzzles which are jumbled pictures
    on rotating rings that need to be aligned properly. Marker puzzles are the
    simplest, usually having you place the cursor over the objects on screen. Then
    there are combination puzzles, having you crack a code. 
    Below is a list of each puzzle. When possible, I'll try and help you in trying
    to figure it out. I encourage you to wrestle with each puzzle yourself and see
    how good you can do, because it's more satisfying that way. The solutions are
    given when applicable for those who are stuck.
    1) In The Beginning
    "Five of these mythic scenes share a CORE similarity. PICK them out and you'll
    begin to see."
    The two clue words should tell you what you need to look for. You have 10
    paintings and there is a common thread that binds them. Pay attention to the
    clue words and look at each picture carefully. 
    Solution: The thread that binds the pictures is the apple. Thus, the pictures
    you want are:
    o Judgement of Paris
    o Atlanta and Hippomenes
    o Hercules in the Garden of the Hesperides 
    o The Fall
    o Idun and the Apples
    2) Sixty-Four Squares
    This is the first of the slider puzzles and it is by far the easiest. You can
    select each individual ring and change your selection by using the D-Pad. 
    Rotate each one to align the pictures. You have three to work on. For best
    results, start with the most recognizable features like heads and faces and
    work your way from there. 
    3) Descendants
    You are given three pictures, one after another. You have the option to turn on
    infrared in each one. This will make the Piece of Eden you are looking for in
    each more identifiable. 
    o Picture 1: Near FDR's outstretched hand
    o Picture 2: Also near Houdini's hand
    o Picture 3: Two-thirds up Gandhi's staff
    4) Infinite Knowledge
    You are given four pictures and you need to search each one for the Piece of
    Eden. You are given a small search frame to scroll along each picture. Finding
    them is fairly easy until you get to the third one. 
    o Picture 1: Inside the mouth of the soldier's bazooka
    o Picture 2: On the helmet of the soldier in the background
    o Picture 3: On one of the bayonets a little bit right of the center
    o Picture 4: Inside the fireball held by the top-right creature
    5) Instruments of Power
    The first clue is "The Power they wielded CUT down their enemies." You have ten
    paintings and need to select five. You need to look for paintings depicting a
    sword, as the clue suggests. A sword though; anything else will not suffice so
    that leaves out Alexander The Great. 
    o Perseus
    o Atilla the Hun
    o Sigmund
    o King Arthur
    o Joan of Arc
    Part 2 has the clue, "In their hands, the wise LEAN on a great force." You're
    looking for pictures with a staff in them this time. 
    o John the Baptist
    o Alexander The Great
    o Shabataka
    o Peter
    o Moses
    6) Brothers
    You have four slider pictures. These ones are a bit tougher than the ones in
    the original, because some rings move together. So moving one will move another
    sometimes. Your strategy should be to find which of a joined pair can also be
    moved alone. Move the OTHER one until it's properly aligned then move the other
    by itself to fix it. 
    The center is fixed for some of the puzzles so you need to align the rings
    around them. In the second one, one outer ring and the inner ring move together
    but the inner one can also be moved by itself.
    The last one is more difficult because there are two pairs of rings that move
    at the same time. It's also black and white which makes it a little harder to
    discern. Focus on aligning body parts and then fixing misaligned rings that can
    be moved by themselves. 
    7) Keep on Seeking, And You Will Find
    The clue is, "First plucked from a tree guarded by a snake, its powers perform
    miracles. Then, worn across the ages, torn asunder, hidden under a sea of RED,
    reconstruct the timeline. 
    10 paintings. The clue word is red so you should focus on paintings that go
    along with that theme. 
    o Joseph
    o Jason
    o Jesus Christ
    o David and Goliath
    o Christ Disrobed
    For part two, you see a picture of Jesus on the cross. You get a beeping that
    indicates how close you are to the thing you need to find. The faster it beeps,
    the closer you are.
    Solution: It is toward the bottom right, a little bit away from Jesus' left
    leg. There is a red object with a smaller object in gold inside. Focus on that
    and scan it. 
    8) Martyrs
    You get a few photos to scan again. Like before, trust the beeping and pay
    attention to when it beeps more rapidly to try and find the Piece of Eden in
    each one. 
    o The piece of Eden is the staff, but you need to scan it like a little bit
    more than halfway up
    o For the Joan of Arc picture, the Piece of Eden is the sword, so scan the
    sword near Joan's left thigh. 
    The next part gives you a map of Europe with some pictures. First place the
    cursor on the flame and bring it to the Joan of Arc picture. Then grab the
    middle guy, Rasputin, and put him over near the third guy
    9) Hat-Trick
    You start with two successive pictures to scan again. Again you have a sound
    to guide you as you scan for the Pieces of Eden.
    o On the Houdini picture, it's on the left side of his torso
    o For Gandhi, it's on his chest
    The last part is a new type of puzzle. You get some pictures and two colored
    sliders with numbers. You have to use these to input a combination in the
    You're given the grey half of the combination, the numbers 867. 867 on the
    grey wheel correpsond to numbers on the red wheel. You need to figure it out
    and put in the correct red numbers to solve this puzzle. 
    Start by looking for an important clue amongst the pictures. You should see
    "6=1". Use R2 to align the wheels so that 6 on the grey wheel is aligned with
    1 on the red wheel. All the other numbers are aligned in certain ways now. Put
    in the red counterpart numbers to 867 to solve the puzzle. 
    Solution: 312
    10) Apollo
    You start off with a picture of the moon. You are told to find the "Eagle".
    That's actually a moon lander. You can find it out in space, a little to the
    left of the edge of the moon. Find it and scan it. 
    You get a slider puzzle, but this one is different. To solve this one, you
    need to align all the rings so that all the gaps in them are aligned. The best
    way to do this is to focus on the part of each ring that has two gaps side by
    side. Try to align this part in every ring. Pay attention to which rings move
    together and which of those can be moved alone so you can fix any changes you
    make. Also make sure that they all align with the white center. 
    Finally, you get a picture of the moon landing. The Piece of Eden is located on
    the moon's surface, to the left of the flag. 
    11) The Inventors
    You start off with a map. Take the electricity cursor and place it on each of
    the lightbulbs. 
    For the next part, you get a picture. You have no help on this one really so
    you have to search it the hard way. You can find this solution a little above
    the door. 
    For the final picture, you might also be hard pressed to find what you're
    looking for. Focus on the character in the center and the object in his lap
    and scan that. 
    12) Titans of Industry
    You'll begin with another combination puzzle. The clue is a bit harder to
    find, but you should see it in the bottom left as "4=1". Align the wheels and
    input the rest of the numbers to crack the code.
    Solution: 240
    For the next part, you get a picture of a guy holding a glowing object. I'm
    told that it's Mark Twain. ID the glowing object for this to be done.  
    Finally, you get a second combination puzzle. This one doesn't have numbers on
    the red wheel. They are some sort of code and you'll have to work a bit harder
    to figure this one. There's a clue but it's not as obvious. In the picture
    with the car, you'll see a "2", and in the news article, you'll see the "||.."
    from the red wheel. 
    You'll see that the symbols you need are missing from the red wheel. Get used
    to this predicament. You should be able to see a pattern with the symbols and
    if you mess around with the combination you can see that pattern. 
    o 1 = "||."
    o 3 = "|||"
    o 9 - "|.."
    13) I am Become Death, the Destroyer of Worlds
    Yet another combination to crack. The pictures will tell you that triangle is
    equal to 9. You again need to discern a pattern as the others you need are
    missing. If you flip the combination possibilities though, you can see the
    missing symbols and they go in the same order as those on the wheel, so filling
    in the blanks should be simple. 
    o 5 = two squares and a circle
    o 2 = circle
    o 9 = triangle
    14) Bloodlines
    This is simple enough. You get ten pictures and got to select the correct
    five again. The clue speaks about "seeds being planted" which therefore means
    sex and "two worlds" which means two different species (gods, humans, etc). So
    knowing that, the pattern should be easy to see in some of these.
    o Jupiter and Lo
    o Danae visited by Zeus
    o Cupid and Psyche
    o Leda and the Swan
    o Rape of Europa
    15) Guardians
    Guardians starts off with one of those old slider picture puzzles. This should
    not be terribly difficult by now. Just remember to fix any mistakes you make
    by moving rings that were moved by others. Align helpful pieces like faces and
    so on to make it easier. 
    16) The Cavalry
    You get a map with a bunch of location names on it, many of which don't even
    exist on the map you're given like Alaska. You need to place the cursor on the
    correct location to solve this. If you touch the wrong one, some of them get
    jumbled around. 
    Solution: Tunguska
    For the second grab the staff/sword and stab it through the picture. 
    17) The Bunker
    This is one of the harder combination puzzles. Your clues can just barely be
    seen in the pictures. There's the < symbol in one, and a 4 lingering between
    some others. Line these up on the two wheels. 
    You need to find the symbols on the red wheel that correspond to the code on
    the grey wheel, 791. Discerning a pattern here is really tough though. Shaun's
    hint doesn't give anything away, but might steer your brain in the right
    direction. The symbols all have angles, and each one on the code wheel, going
    in a clockwise direction, has one more angle than the last symbol. So you see
    O has none. The < has one. Do you see?
    So if you count each symbol going clockwise until you get the one missing (that
    lines up with 7 on the grey wheel) you would need a symbol that has five
    angles. Flip through the symbols on the combination until you find one that has
    five angles. Nine is provided for you as the bowtie shape so you just need 1.
    If you keep counting like you were, you should be able to figure out that the
    one you need for 1 should have eight angles.
    o 7 = the upside down and tilted "e" shape
    o 9 = bowtie shape
    o 1 = the small diamond inside a bigger diamond
    Last, you're given a picture of a building and you need to scan for something.
    You're looking for the Assassin symbol which you should be fairly familiar
    Solution: The Assassin's symbol is located in the upper right corner of the
    2nd floor area of the building. You can see that it is almost partially covered
    by the branches of the tree in the picture. 
    18) Synapses
    Another tricky one. Shaun can give you a helpful hint that will make this a lot
    easier. The symbols on the red wheel are Sumerian. The symbol that is shaped
    like a tree or a glass is a 1. The arrow "<" or boomerang shape is equal to 10.
    You'll see the hint for this puzzle in the bottom right where there is a
    picture with a series of CAT scans. One of them has a 5 and between two others
    is that tree shape.
    Ok, so let's summarize so far:
    Let T = "tree shape" symbol
    Let < = arrow shape symbol
    T = 1
    < = 10
    The numbers you're given are 603. Line up 5 and T (tree shape) on the code
    wheels. 6 will be provided to you as TTT. The other two are absent. The answers
    are not in the wheel or anywhere except one other interesting picture.
    In the bottom left is a red picture with yellow numbers. The sequence is as
    T + 2 + 6 + 2 + 1 + 5 + 3 + 5 + 6 + 4
    The sum of consecutive numbers in this sequence are equal to the value given
    from the symbols on the code wheel. If you treat the numbers above as "spaces"
    and move a certain amount from left to right, add up those numbers and you'll
    get the value of the same symbol on the red code wheel if you moved the same
    number of spaces there clockwise. 
    It sounds really confusing I know, but here is an example:
    Keep in mind the number sequence. The T is a 1 remember? That's our starting
    spot so let's say we move one space. Add up T + 2. T + 2 = 3. Now "move" the
    same number of "spaces" on the red code wheel going clockwise. T is your
    starting point as well here. You go from T, to TTT. TTT is really 1+1+1 which
    is three. Well, what do you know, that's the same as the picture!
    In this case, count how many "spaces" you go from T to get to the first blank
    space on the red code wheel. It's five spaces. Now, go to the number sequence
    and "move" five spaces from your starting spot and add all of it up. You'll add
    T + 2 + 6 + 2 + 1 + 5. That equals 17. Make a 17 using the symbols and that
    should look like one < and seven T's.
    To figure out the last one, move three spaces from the first blank space on the
    code wheel to the second one. Now reference the number sequence again and from
    where you left off at 17, add up the next three numbers, 17 + 3 + 5 + 6 and
    that is 31. Make a 31 with the symbols which is three <'s and one T. 
    It's confusing yes but it's extremely easy once you grasp this trick. Try to
    figure it out for yourself. I've provided the walkthrough and the answers are
    listed above but if you want to cut right to the chase and don't care for
    using your brain, keep on reading.
    Solution: 6 = TTT     0 = <TTT      3 = <<<T
    19) The Fourth Day
    "Once worshipped, now ignored, from a distance it watches and waits." 
    This is the clue you're given. It might seem a bit vague, but if you look at
    the pictures you're given, it might become more obvious. What do all these
    pictures have in common, something that was once worshipped in ancient
    cultures? Think Egypt and Aztec, and other cultures. It should come to you.
    Solution: The sun! That was what was once worshipped. Therefore you want:
    o Nazca Textile
    o Aztec Calendar Stone
    o The Eastern Gate
    o Book of the Dead
    o Sistine Chapel Ceiling Fresco
    You get a picture of the sun for the last part. This can take a moment, but you
    get a sound to help you out as you search around for the item you're looking
    for. It should be a little to the left and below the center.
    20) The Origin of the Species
    Start with the outside rings of the puzzle. Move the fifth outer ring twice
    counterclockwise, then turn the fourth ring counterclockwise twice as well.
    Turn the third ring clockwise twice, the second ring clockwise five times.
    Finally, turn the first ring (in the center) counterclockwise three times.
    For the next part, look at the eye in the sun and ID that to move on. 
    The third part looks like another combination puzzle. You might be going "Oh
    great..." but this is surprisingly simple. You are given a very important clue,
    the Creed saying, "Nothing is true. Everything is permitted." Going by that
    logic, if you replace the "-" symbols with anything at all, you can put that in
    as your code. 
    The last part gives you a skeleton. Move the cursor over all the joints to make
    it transform and finish this and all of the glyph puzzles. 
     Weapon, Art, and Clothes Lists       [exli]
    Here I'll list the available weapons, armors, art, and tailor items available
    for purchase in the game. I'll put these in some tables along with the stats.
    I would like to put in prices for these too but I can't do that at the present
    The weapons available in the game vary from swords to clubs. There are also
    weapons like axes you can take from enemies. The weapons have three important
    stats: Damage (self explanatory), Speed (speed of attacks), and Deflect (how
    well the weapon guards against attacks). These stats are represented by the
    star shaped icons that appear when looking at weapons and armor. The max value
    is +5 so when you see a weapon that has Deflect 5, that means it has the most
    Deflect. Compare the weapons and their stats in the tables below.
    |S   |Name                |Damage|Speed|Deflect |
    |W   |--------------------|------|-----|--------|
    |O   |Common Sword        |1     |2    |2       |
    |R   |--------------------|------|-----|--------|
    |D   |Captain's Sword     |2     |4    |3       |
    |S   |--------------------|------|-----|--------|
    |    |Milanese Sword      |3     |5    |3       |
    |    |--------------------|------|-----|--------|
    |    |Schianova           |4     |5    |4       |
    |    |--------------------|------|-----|--------|
    |    |Sword of Altair *   |5     |5    |5       |
    |    |--------------------|------|-----|--------|
    |    |Old Syrian Sword    |1     |2    |3       |
    |    |--------------------|------|-----|--------|
    |    |Venetian Falchion   |1     |3    |1       |
    |    |--------------------|------|-----|--------|
    |    |Florentine Flachion |2     |3    |4       |
    |    |--------------------|------|-----|--------|
    |    |Scimitar            |3     |3    |5       |
    * The Sword of Altair can only be purchased at the Villa Blacksmith
    |H   |Name                  |Damage|Speed|Deflect |
    |A   |----------------------|------|-----|--------|
    |M   |Mercenario War Hammer |1     |1    |3       |
    |M   |----------------------|------|-----|--------|
    |E   |Condottiero War Hammer|5     |3    |4       |
    |R   |----------------------|------|-----|--------|
    |S   |Maul                  |2     |1    |2       |
    |    |----------------------|------|-----|--------|
    |    |Flanged Mace          |3     |3    |3       |
    |    |----------------------|------|-----|--------|
    |    |Cavalieri Mace        |4     |2    |2       |
    * You unlock the Condottiero War Hammer for collecting 50 out of 100 feathers.
    |S   |Name                     |Damage|Speed|Deflect |
    |P   |-------------------------|------|-----|--------|
    |E   |Maria Thorpe's Longsword |1     |3    |3       |
    |C   |-------------------------|------|-----|--------|
    |.   |Fredrick's Hammer        |2     |2    |2       |
    |    |-------------------------|------|-----|--------|
    |W   |Mace of the Bull         |2     |2    |5       |
    |E   |-------------------------|------|-----|--------|
    |A   |Dark Oracle's Bone Dagger|2     |4    |4       |
    |P   |-------------------------|------|-----|--------|
    |O   |Twins' Rapier            |2     |5    |3       |
    |N   |-------------------------|------|-----|--------|
    |S   |Bouchart's Blade         |2     |5    |5       |
    You unlock these weapons for snycing your game with the PlayStation Portable
    title, Assassin's Creed: Bloodlines. See the connectivity section for more
    Like weapons, Armor is also purchased from the Blacksmith. And like weapons,
    there are some stats to take note of. Armor increases your resistance against
    attacks (Resist) and also increases your health by a certain number of squares.
    Each armor piece type has the same exact resistance as its counterparts. This
    means that Leather Vambraces, Metal Vambraces, and even the Vambraces of Altair
    all have the same exact resistance. Same goes for Chest Guards and Greaves and
    Spaulders. So really, the only stat you need to concern yourself with is
    Health Added. 
    |L   |Armor Piece            |Health Added|
    |E   |-----------------------|------------|
    |A   |Leather Spaulders      |+1          |
    |T   |-----------------------|------------|
    |H   |Leather Chest Guard    |+2          |
    |E   |-----------------------|------------|
    |R   |Leather Vambraces      |+1          |
    |    |-----------------------|------------|
    |    |Leather Greaves        |+1          |
    |    |-----------------------|------------|
    |    |TOTAL                  |+5          |
    |H   |Armor Piece            |Health Added|
    |E   |-----------------------|------------|
    |L   |Helmschmied Spaulders  |+2          |
    |M   |-----------------------|------------|
    |S   |Helmschmied Chest Guard|+3          |
    |C   |-----------------------|------------|
    |H   |Helmschmied Vambraces  |+1          |
    |M   |-----------------------|------------|
    |I   |Helmschmmied Greaves   |+2          |
    |E   |-----------------------|------------|
    |D   |TOTAL                  |+8          |
    |M   |Armor Piece            |Health Added|
    |E   |-----------------------|------------|
    |T   |Metal Spaulders        |+3          |
    |A   |-----------------------|------------|
    |L   |Metal Chest Guard      |+4          |
    |    |-----------------------|------------|
    |    |Metal Vambraces        |+2          |
    |    |-----------------------|------------|
    |    |Metal Greaves          |+2          |
    |    |-----------------------|------------|
    |    |TOTAL                  |+11         |
    |M   |Armor Piece            |Health Added|
    |I   |-----------------------|------------|
    |S   |Missaglias Spaulders   |+4          |
    |S   |-----------------------|------------|
    |A   |Missaglias Chest Guard |+5          |
    |G   |-----------------------|------------|
    |L   |Missaglias Vambraces   |+3          |
    |I   |-----------------------|------------|
    |A   |Missaglias Greaves     |+3          |
    |S   |-----------------------|------------|
    |    |TOTAL                  |+15         |
    |A   |Armor Piece            |Health Added|
    |L   |-----------------------|------------|
    |T   |Spaulders of Altair    |+4          |
    |A   |-----------------------|------------|
    |I   |Chest Guard of Altair  |+6          |
    |R   |-----------------------|------------|
    |    |Vambraces of Altair    |+2          |
    |    |-----------------------|------------|
    |    |Greaves of Altair      |+3          |
    |    |-----------------------|------------|
    |    |TOTAL                  |+15         |
    So you might be wondering what makes the Armor of Altair so special when it
    gives the same exact total health bonus as the Missaglias armor. Well besides
    being totally cool looking, the Armor of Altair NEVER wears or breaks. This
    means that never will you need to repair the Armor of Altair. How's that for
     Assassination Contracts       [exas]
    These are side missions you can take on after progressing far enough into a 
    city. They are taken from the pigeon coops around the cities. For the most
    part, they are quick and simple missions, but some get a bit more difficult. 
    I won't really put down too much strategy for these, unless necessary. 
    A Day At The Market
    You have a target who is somewhere on the far southeast side of Florence. Go
    there and you'll see the search area. He should be located near an art shop,
    in a small corridor. Not too many guards around here either so it's an easy
    Fallen Archers
    Three archers should be posted near the far south side of Florence. They're a
    bit spaced out but not too difficult to find. You can perform Air
    Assassinations on some of them. 
    Political Suicide
    A tiny bit trickier. Your target is in an alcove to the north. Both sides are
    protected by guards. There are thieves on a rooftop nearby, Courtesans down
    the street, and Mercenaries on the other side so take your pick. Mercenaries
    will distract both sets of guards, which can help if your target faces one
    direction, you can slip around the other side and attack from behind. 
    Caveat Emptor
    Your target is off to the west. Finding him can be a bit tricky. He should be
    just a little west of the furthest west dark grey building. Remember to keep
    Eagle Vision on and you should probably search on the street rather than the
    He has a Seeker guarding him. This part seems to scream out for the Poison
    Blade but from what I've seen, it won't work. Go figure. Such an awesome weapon
    and it barely works. You should therefore attempt to pull the guard away,
    either with the nearby thieves, or some Courtesans. After that, you should have
    no trouble taking him down. 
    Meeting Adjourned
    This starts out like the few missions where you had to follow someone. This
    guy sort of speed walks though, so make sure you keep up with him. Stay on the
    rooftops, and make sure nothing obstructs your view to keep the timer from
    getting in the way. 
    It should be a fairly easy trip to his meeting place. There you'll see a whole
    bunch of targets and several Brutes. You might be able to experiment a bit
    here, trying to get inside and Poison Blade some of the guards, though I
    imagine this is pretty hard. You can just hire the nearby Courtesans and lure
    the front guards away, then sort of try to have them follow you inside, and
    they should lure all of the others away. Go inside, deploy a Smoke Bomb, and
    start killing them all one by one.
    Needle In a Haystack
    Pretty easy. Find the target off toward the northwest. There might be a lot of
    guards in the area, so have the Courtesans deal with them if necessary. Climb
    the wall and do an Air Assassination on him. Try to do it from an angle since
    you might hit the roof above him if you go straight on. 
    Some people have trouble with this one. You must go to the area on the far
    southeast side of Florence and locate the 10 Brutes. You have to kill them all
    within one minute and the timer starts as soon as the first one is killed.
    An easy way to do this is to approach them when they're all together and deploy
    a Smoke Bomb and start assassinating them with the Hidden Blade, trying to get
    two at once when possible, then finish off the rest with Disarms or Hidden
    Blade counters. Some have reported that the game froze on them when they did
    this though. It never has for me, but if it happens or if you're worried, then
    start by assassinating two. From there on, just counter each Brute with the
    Hidden Blades for easy kills. 
    Leader of the Pack
    You have to tail a guard for a very long way through the city. Nothing really
    special that I have to get into about this. Just follow closely. Along the way,
    more guards will follow him. 
    After a long while, he'll pass through a little alley where four guards are
    standing in front. Immediately climb a wall nearby so you don't lose sight of
    your target.
    Get onto the roof and you can see a whole legion of guards. Your target is in
    gold with Eagle Vision turned on. Unless you want to go down there and fight
    them all, I recommend using the pistol. You can target him from the rooftops
    and line up a shot. Easy.
    Reap What You Sow
    This couldn't be easier. Travel outside the city, toward the yellow marker. It
    is not terribly far, thankfully. When you get to the restricted area, you'll
    see your target standing with a guard. He stands right in front of a haystack
    and his back is turned to it. Perfect. Just hop into the haystack and
    assasinate him from there. Yeah, you'll have to deal with the guard after that
    but it's no problem. 
    Don't Get Your Hands Dirty
    Despite the title of this mission and even despite what Lorenzo asks in his
    note, you can kill these four targets any way you want. You can use any of
    your weapons, so it feels a little strange. 
    In any case, one is in the east, in the marketplace. Two are on top of towers
    toward the north. The last one is on a rooftop near the north gate. Climb after
    them and kill them. There are no rules or limitations. 
    Supply In Demand
    This is another stalking mission that drags on just too long in my opinion. The
    guy walks painfully slow and you can't get too close to him. Just follow him
    throughout the city until he meets with his contact. You can then either blend
    in with a passing group of people if there is one to get close. Or you can take
    him from a rooftop.
    Flee Market
    The best way to go about this, is honestly probably to just barge in. The two
    targets are in the courtyard of the big church in the center of the city. It is
    guarded very well and the chances of you being spotted are very high. And even
    if you do manage to take out all the guards, as soon as the targets are 
    identified, they take off running. 
    So just barge in and go after them and they probably won't get far. If they
    spot you earlier or if you are slowed down, they'll take to the rooftops. Then
    it becomes a game of chase so hunt them down. 
    Vertical Slice
    You have five guards to kill on the west side of the city. All must be killed
    without being detected. They are all pretty much in signature assassination
    positions. One is near a ledge, one is on a rooftop (use the pistol), one walks
    by a haystack, and the other walks just below a rooftop (air assassination).
    The last one is at the top of the tower, so climb up and ledge assassinate
    No Camping
    Five minutes to kill three specific targets. They're all outside the city so
    make your way to the gates and get a horse. All the targets have a bunch of
    henchmen with them. So, time being a factor and all, the quickest way to go is
    to just run up and kill them, then deploy a smokebomb to get away. If you're
    spotted, try to counter kill the target first and then run. Or if you really
    want to, you can kill everyone. 
    The other targets have pretty much the same setup. The northernmost target can
    be snuck up on more easily however. 
    Honestly, the best way to go is to probably just charge in, disregarding any
    notions of stealth, run after him (he won't get far) and just assassinate him.
    There are so many guards that it's really not worth trying to perfectly plan a
    stealth route. 
    Thicker Than Water
    You need to follow the gondolier to the target's location. If you're detected,
    you fail. This makes the rooftop route a tougher option. The best way to go is
    to just get a gondola of your own and follow him.
    It'll take a while, but you'll eventually find the target's location. Jump on
    his boat and take him down. 
    Zero Tolerance
    Go to the indicated place. A search circle opens up. Look for two people
    running. You need to kill the man chasing the woman without the woman detecting
    you. A change of pace for stealth, for sure. 
    Once you locate them, it's rather easy to do this since the woman is always
    ahead of the man. Just be careful if she circles around an area, she might end
    up seeing you. If you're fast enough though, it won't matter one bit. 
    Blade In The Crowd
    Not too hard. You have a somewhat strict time limit here, so get moving. To save
    a little time, cross the canal directly by grabbing a gondola nearby or just
    Make use of Eagle Vision to spot all three targets in the appropriate search
    areas. Nothing else will really get in your way here so just run up to them 
    from behind and assassinate them. Keeping Eagle Vision on will help you see
    them before you get too close and accidentally get spotted.
    Honorable Thief
    Go to the yellow marker to find the thief. When you get there, start following
    him to the rooftops. Try to give him some room to climb and just don't rush.
    When he encounters archers, help him out, though he usually does a good job of
    knocking them off the rooftops to their deaths. 
    It is probably inevitable that he will attract a group of guards at once, so
    give him a hand. The real danger in this mission might not be the guards, but
    rather accidentally knocking him off the roof. So be careful when following
    him and don't bump into him.
    When you finally reach the roof with your target, charge him and assassinate him
    with your Hidden Blade. Job done.
    No Laughing Matter
    Three targets have disguised themselves as harlequins and are partying it up,
    Carnevale style. Find them amongst the crowds and eliminate them. Again, I
    really don't see much of a point in spending time trying to fidn that perfect
    spot to assassinate them from, if there even is one. All these targets will run
    when you get too close, and that's probably what you want to have happen.
    When they take off, they'll be separated from the numerous guards that are
    watching over the area. There are still lots of patrols around though, so when
    you chase down and kill a target, expect them to notice. Either fight or run.
    Find the other two targets and chase them down as well. Try to avoid having
    the guards on your tail until after they are dead. 
    Crash A Party
    Another stalking mission. Again, the target moves pretty slow. The time it
    takes to get there... ehh, it could be worse. Do I really need to get into a
    strategy for following her? No, of course not.
    When you arrive at the party, take aim at the host (to her right) and fire at
    him with your pistol. Easy enough.
    False Legacy
    Head to the search area and the target is a brute amongst a bunch of other
    guards. Hire the nearby mercenaries if for nothing else but to make the
    inevitable fight a little easier. You could rush the brute or you could shoot
    him. Up to you. Once he's dead, clear out the enemies that attack you.
    Hunting the Hunter
    The last Venice contract. Your first target is way to the southeast part of
    Venice. Head overe to find an Agile. He'll take off running. Try to catch him
    early, because the climbing can get annoying in this part of town. Once you
    kill him, loot his body for the real target. 
    Travel a long way to the marker. It is facing the canal so you'll have to reach
    it from the adjacent bridge. Approach the target, which is actually a straw
    dummy. The real bounty hunter and his guards will ambush you. Take them out one
    by one or if you prefer, just wait for the hunter (who is a very easy-to-kill
    Agile) to attack and counter him for a quick kill. 
    Looting the dummy gives Ezio "Keys". THESE DO NOT SERVE ANY PURPOSE IN THE GAME
    WHATSOEVER. THEY DO NOTHING. They were probably planned for something
    originally when the game was being made but that plan got forgotten or even
    scrapped. So to repeat, THE KEYS DO NOTHING.
     Connectivity with Assassin's Creed: Bloodlines      [exbl]
    If you own Assassin's Creed II for the PlayStation 3, you can sync it up with
    a copy of Assassin's Creed: Bloodlines for the PlayStation Portable system.
    Syncing them allows you to unlock some unique weapons in ACII, and it gives
    you some bonuses in Bloodlines.
    To sync the games, turn on your PS3 and start up ACII. Go to the main menu and
    go to Extras and select Connectivity. Now, turn on your PSP and start up
    AC: Bloodlines. Connect the PSP to the PS3 by using a USB cable. On Bloodlines,
    at the Memory Select menu, go to Upgrades at the bottom, then select Connect
    at the bottom left. The two should detect each other and you will have a prompt
    on ACII to sync. Hit X to select "Yes" and they will instantly sync.
    Now, what you get on ACII from Bloodlines (since that's more valuable) will
    depend on how far you have progressed in the PSP title. Beat the entire game
    and you will get six weapons. Each boss in the game gives you a weapon, and
    therefore, if you haven't beaten the final boss, you can't have all six. They
    are as follows: 
    o Maria Thorpe's Longsword
    o Fredrick's Hammer
    o Mace of the Bull
    o Dark Oracle's Bone Dagger
    o Twin's Rapier
    o Bouchart's Blade
    Of all of them, Bouchart's Blade is the coolest looking in my opinion, and it
    has decent stats. You do NOT need these weapons for collection purposes, but
    I'm not 100% if you need them for full sync with Ezio. 
    One downer is that the sound effects for some of these weapons might seem a
    little off. For example, I used the Mace of the Bull which is a very hefty 
    looking mace. When I was fighting with it though, it made a lot of sword
    sound effects instead of mace ones. 
     Trophies/Achievements      [exth]
    Here is a Trophy/Achievement list for the game. I will only be listing them as
    Trophies but the unlocking requirements are the exact same if you are a 360
    user. After the list, you can find some tips on getting specific Trophies. 
    This section contains very little spoilers, so you should feel ok about reading
    this before completing the game. 
    Trophy: The Birth of an Assassin
    Unlocked: Be reborn as Ezio Auditore Da Firenze
    Trophy: Arrivederci Abstergo
    Unlocked: Break out of Abstergo
    Trophy: Myth Maker
    Unlocked: Find the 8 statuettes in Monteriggioni
    Trophy: Vitruvian Man
    Unlocked: Unlock all 20 pieces of Subject 16's video
    Trophy: Fly Swatter
    Unlocked: Kick a Guard while using the Flying Machine
    Trophy: Messer Sandman
    Unlocked: Stun 4 guards at once by throwing sand in their face
    Trophy: Doctor
    Unlocked: Perform an Air Assassination on a Poisoned NPC
    Trophy: No-hitter
    Unlocked: Kill 10 enemies while remaining in conflict without being hit
    Trophy: Kleptomaniac
    Unlocked: Pickpocket 1000 Florins
    Trophy: Lightning Strike
    Unlocked: Sprint for 100 meters
    Trophy: Sweeper
    Unlocked: Sweep 5 guards at once by using a Long Weapon
    Trophy: Venetian Gladiator
    Unlocked: Discover the Assassin's Tomb inside Santa Maria della Visitazione
    Trophy: I can see your house from here!
    Unlocked: Discover the Assassin's Tomb inside the Torre Grossa
    Trophy: Hallowed be thy name
    Unlocked: Discover the Assassin's Tomb inside the Basilica di San Marco
    Trophy: Prison Escape
    Unlocked: Discover the Assassin's Tomb inside the Rocca di Ravaldino fortress
    Trophy: Choir Boy
    Unlocked: Discover the Assassin's Tomb inside Santa Maria del Fiore (The Duomo)
    Trophy: Assassin For Hire
    Unlocked: Complete your first assassination mission for Lorenzo Il Magnifico
    Trophy: Macho Man
    Unlocked: Defend a woman's honor
    Trophy: Steal Home
    Unlocked: Win a race against thieves!
    Trophy: Show your Colors
    Unlocked: Wear the Auditore cape in each city
    Trophy: Handy Man
    Unlocked: Upgrade a building in the Stronghold
    Trophy: I like the view
    Unlocked: Synchronize 10 View Points
    Trophy: High Dive
    Unlocked: Perform a Leap of Faith from the Top of Florence's Giotto's Campanile
    Trophy: Mailman
    Unlocked: Intercept a Borgia Courrier
    Trophy: Tip of the Iceberg
    Unlocked: Use your Eagle Vision to scan a Glyph in the environment
    Trophy: A Piece of the Puzzle
    Unlocked: Unlock a piece of Subject 16's video
    Trophy: Art Connoisseur
    Unlocked: Buy a Painting from Florence and Venice
    Trophy: Podestà of Monteriggioni
    Unlocked: Reach 80% of your stronghold's total value
    Trophy: Perfect Harmony
    Unlocked: Tint your clothes with those colors: Wetland Ebony and Wetland Ivory
    Trophy: In Memory of Petruccio
    Unlocked: Collect all the Feathers
    Trophy: Red Light Addict
    Unlocked: Spend 5000 florins on Courtesans
    Trophy: Man of the People
    Unlocked: Toss more than 300 florins on the ground
    Trophy: Victory lies in preparation
    Unlocked: Get all Hidden Blades, Item Pouches and Armor upgrades for Ezio
    Trophy: Welcome to the Animus 2.0
    Unlocked: Enter the Animus 2.0
    Trophy: The Pain of Betrayal
    Unlocked: Complete DNA Sequence 1
    Trophy: Vengeance
    Unlocked: Complete DNA Sequence 2
    Trophy: Exit the Son
    Unlocked: Complete DNA Sequence 3
    Trophy: Bloody Sunday
    Unlocked: Complete DNA Sequence 4
    Trophy: Undertaker
    Unlocked: Discover the Assassin's Tomb inside the catacombs under Santa Maria
    Trophy: The Conspirators
    Unlocked: Complete DNA Sequence 5
    Trophy: An Unexpected Journey
    Unlocked: Complete DNA Sequence 6
    Trophy: Bleeding Effect
    Unlocked: Complete training and reenter the Animus
    Trophy: The Merchant of Venice
    Unlocked: Complete DNA Sequence 7
    Trophy: The Impenetrable Palazzo
    Unlocked: Complete DNA Sequence 8
    Trophy: Masquerade
    Unlocked: Complete DNA Sequence 9
    Trophy: Bianca's Man
    Unlocked: Complete DNA Sequence 10
    Trophy: The Prophet
    Unlocked: Complete DNA Sequence 11
    Trophy: The Vault
    Unlocked: Complete DNA Sequence 14
    Trophy: An Old Friend Returns
    Unlocked: Escape the hideout
    Trophy: Master Assassin
    Unlocked: Unlock all trophies
    x-Messer Sandman-x
    To get this Trophy, you have to learn the Sand Throw Skill. You can learn this
    from the mercenaries at the Villa's training center after a certain point in
    the game. The next thing you need to do is find a suitable place. San Gimignano
    is a good spot, as is Venice. Any area is great actually, as long as you can
    find a somewhat narrow street or alley but not too narrow. 
    You want to force a large group of guards to converge on you and surround you
    as closely as possible so narrow spaces help. You might want to go with an
    earlier place such as Florence or San Gimignano though, because as I noticed,
    the guards are less aggressive than the ones in Venice. Charge up the attack
    and unleash it. You probably shouldn't need to charge it to full. If you manage
    to daze four enemies, you're done. If they interrupt your attack, keep trying.
    If you have to, kill one and this might make the enemies attack less. Just make
    sure it's not a Brute and that you still have enough enemies to work with.
    Like Sand Throw, you need to start by learning Sweep at the training center at
    the Villa when you get far enough.
    You'll want to follow some similar tips for Messer Sandman. Basically you want
    a place where the guards will be less aggressive so rule Venice out. You might
    think Venice would be the best place to get a spear, but the spear enemies will
    appear in some but not all of the earlier cities too if you get far enough into
    the game. 
    I did this in San Gimignano. The enemies were far less aggressive than in
    Venice and San Gimignano had some narrow streets to work with which was
    helpful. Start off by finding a group with a Seeker Spearman and starting a 
    fight with them. Try to attract even more guards. Find a spot where they will
    be forced to surround you more closely, such as a narrow street or alley. For
    best results, you'll want to charge up Sweep to max so having the extra time
    to do so will be helpful.
    x-Macho Man-x
    Simply do any Beat Up mission that you unlock in a city to get this. These
    missions are represented by the fist icon. 
    x-Mail Man-x
    The Borgia couriers are the guys you might randomly see in the red clothes
    who run away from you at first sight. They are not represented by an icon on
    your mini-map. Simply catch these guys (I find them easier to catch than
    pickpockets) and tackle them to get a small monetary reward and this Trophy.
    x-Street Cleaner-x
    You do not get this for hiding assassinations, despite what you might think.
    To get this, just start a fight with a large group of guards as close to a
    haystack as you can be. Kill them all and have at least five corpses (be sure
    to keep in mind some guards might run away). With five corpses, pick them up
    one by one with Circle (might be frustrating with all their weapons in the way)
    and carry them over to the haystack. Get close to the haystack and hit Circle
    again to throw them inside. Do that for five corpses and you'll get this one.
    A good opportunity to get this is during the story mission, Romagna Holiday.
    After you part ways with Leonardo, you end the mission by fighting some enemies.
    After killing them, you can dump them all in the nearby haystack (thanks to
    Badger for this).
     Sei (6)| Miscellaneous          | ASSASSIN'S CREED II                [misl]
    Frequently Asked Questions     [fak4u]
    1) There is a viewpoint I just can't climb! There's no way to get up there!
    A) If it's Venice, then this is possible. Keep playing until you learn Climb
    Leap. You can get up there after that. If it's earlier than Venice, then you
    aren't looking hard enough. Be sure to climb around to another side of a tower
    if you're stuck. Look all around you. 
    2) Disarm isn't working anymore, why?!
    A) The small guards who wear some armor (not to be confused with Brutes) cannot
    be disarmed sometimes until they are weakened. 
    3) How do I learn how to sweep enemies for the "Sweeper" Trophy?
    A) Train at the training center later in the game (not sure when exactly it is
    available) and pay a fee to learn Long Weapon training. 
    4) Are there any maps you can buy (like the treasure maps) that will show you
    the location of all the feathers?
    A) Unfortunately, none that I know of. You can check your progress though by
    viewing the DNA menu and it will tell you how many feathers you have there.
    Also, there are plenty of websites out there that have maps with the locations
    so I suggest you check them out.
    5) I'm in a city and there's this see-through white wall blocking my path!
    A) The game will lock you out of certain areas until you progress the story
    6) Are big weapons like the axe and spear stored at the Villa?
    A) Yes, that's what the game says. You can never truly "buy" them and you can't
    equip them primarily other than stealing them off an enemy. That doesn't really
    explain why they're not visible at the display.
    7) Where can I purchase Altair's sword?
    A) You can only buy it from the blacksmith at the Villa. Be sure to have all
    three renovations for the Blacksmith discounts because that is an expensive
    8) Is there a part after the game where I can still collect things and do
    unfinished side missions after I beat it?
    A) Yes, you'll be able to still do all the side stuff after completing the
    9) I have some Codex pages but I can't visit Leonardo. Why?
    A) Near the beginning of the game, you won't be able to drop off Codex pages
    other than the required times you must visit Leonardo. After a certain point
    though, any time you have an encrypted Codex page, Leonardo's shop will appear
    on your map. 
    10) How do I know where to find ______ where there is a glyph I need?
    A) All important buildings for the most part, including glyph buildings will
    appear dark grey on your map. 
    11) Can I start a new game+ or replay story missions?
    A) No and no. It is sort of disappointing, more so the latter, but that's just
    how it is. Incidentally, I hear there's a petition going around on the ACII
    forums at ubisoft.com, trying to get a patch to make old missions replayable,
    so if you want your voice to be heard on this, give it a shot. 
    12) I've done everything but I'm not at 100% sync?
    A) I'm fairly sure you need all the Templar Lairs which can only be received
    from the redeemable codes that come with the various editions of ACII. I think
    only the Master Assassin's Edition has them all but they might come out as
    DLC later. You might also need the Auditore Tomb from uPlay. 
    13) What do you get for collecting all 100 feathers?
    A) A Trophy, the Auditore Cape, and the last weapon (which is awarded for 50
    14) How do I climb that tower in the "Dream" Sequence?
    A) I'm hoping this will reduce the e-mails I get about this dreaded tower,
    because I'm getting a little tired of it. When you get to the balcony with the
    beam above it, either do an Advanced Wall Jump on the side to reach the beam,
    or stand underneath the very tip and hold R1 and hit X without touching the
    Left Analog Stick.
    15) Where exactly do I need to wear the Auditore Cape for the "Show Your
    Colors" Trophy? Does Rome count? 
    A) No, Rome is not included. You need to wear it in all the cities (Florence,
    Forli, Tuscany, the Villa at Monteriggioni), and the Mountains area.
    16) Can you help me find some chests that seem to be in or under the Villa? I
    can't find them! Can you help me find other chests too?
    A) I don't cover the chests in this guide for good reason. One, they're not
    required for anything except 100% which is just for completionists. Two, 
    covering that would take hours and hours and lots of space that I don't want to
    add to this guide. That said, I do know that there are two chests hidden under
    the Villa mansion which you can get to by jumping inside of a well just outside.
    Please, DO NOT e-mail me anymore about chests, please!  
    17) I looted the dummy during the "Hunting the Hunter" assassination mission
    and got "Keys". What do these do?
    A) Nothing, nothing at all. They might have had a purpose when the game was
    being made, but now, they don't do anything at all. 
    18) How do I play Sequences 12 and 13?!
    A) You have to purchase them as DLC off the PSN Store or Xbox Live Marketplace.
    You have to buy them separately and install them. you can play them instantly
    if you're past them already or if you're about to come up to them. 
    19) Is the DLC worth it?
    A) A matter of opinion, but I'd say yes, very much so. 
    -Thanks to surbyug for filling in a few blanks in the Collections subsection
    of the Villa section.
    -Zakuman12 for a minor fix in the glyphs section
    Special Thanks
    -Ubisoft for their great work in improving on Assassin's Creed 1 which was a
    great but slightly flawed game and producing this. Great game. 
    -GameFAQs. Enough said.
    Contact Info
    If you have questions, please read the FAQ section just above. Also try using
    ctrl+f to search for a keyword in your question. If you can't find what you
    need, feel free to e-mail me. My primary e-mail is listed below. If you have
    something to bring to my attention though, please read my guidelines below. 
    This is very important.
    First off, I prefer getting e-mails that have clear and helpful subject titles.
    Things like "Assassin's Creed (II) guide" or "ACII (2) FAQ" will help.
    Subjects like "HELP!!!!!" and other ones in all caps like that, I tend to
    ignore these for a while so avoid it, please. 
    When it comes to submitting information, tips or strategies, please leave me a
    screen name or other alias you go by in your e-mail. I do not publish people's
    real names or e-mail addresses in my guides. If you fail to leave me one, I'll
    try to get back to you afterwards. If you don't reply to me, I will not use
    your tip, no matter how good. Just how it is. I credit for most tips and 
    especially big strategies that are comprehensive, detailed and well written. 
    Being an English major, I cringe when I see things full of spelling errors and
    lacking punctuation. If English is not your first language, I understand and
    I'll gladly meet you halfway. I do not credit for tiny things like typo fixes.
    E-mail: veritas7ax@gmail.com
    Legal Chitchat
    This guide is solely my creation. Please do not copy this and pass it off as
    your own work or post it on your site without permission. If you wish to host,
    please contact me first for approval, unless you've already been preapproved by
    me. I ask that all information in this guide remain completely unchanged. As of
    now, the following sites have permission to host this guide:
    That's all. Have a good night! Schwing!

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