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Weapon Guide by Sol4688
LOST PLANET: EXTREME CONDITION ================================================================ Weapon and combat FAQ Written by: Sol4688 E-mail: firstname.lastname@example.org ======== Overview ======== Hello, and welcome to my Lost Planet weapon and combat FAQ. In this guide, I will tell you all about the weapons that can be found in Lost Planet. I will give as much detailed information about their stats, their strengths and weaknesses, and the ideal situations they can be the most useful in. Please note that this guide will NOT cover any Vital Suits (Or VS, as we will call them.) Technically, yes, they CAN be weapons, but we have enough VS guides around here. I will, however, be handling all VS weapons. So I hope that is a consolation. I'd like you to also note that I write this guide with the PS3 in mind, so I'll be referring to the PS3's controls. I don't remember what the 360s' controls are, so tough luck, 360 fans. Now, when I get to ranking each guns' stats, I'll be using a ranking system of 1 through 5, with each stat being as so: 1= Very poor 2= Not good. 3= So-so 4= Pretty good 5= Excellent Also, there may at times be an N/A, which stands for "Not applicable," or this stat is not featured with the weapon. And with those, I'll be ranking each gun in 6 different aspects: 1. Damage: Approximately how powerful the gun is. 2. Range: How far the gun can shoot from. 3. Speed: How fast the gun's rate of fire is. 4. Reload Speed: How quickly you can reload the gun. 5. Ammo per Clip: How many shots can be fired until reload. 6. Max Ammo Capacity: How much ammo the gun can hold. This goes for all the sections EXCEPT the grenade section (which will be revealed when we get there.) This is also one of my first FAQ's, and I appreciate any and all feedback. So without further ado, let's delve into... Lost Planet! ==================== Table of Contents ==================== Section.................... Weapon.................. Shortcut Part 1....................... Combat basics............[PT01] Part 2....................... Handheld Weapons.........[PT02] Part 2-a.................... Machine Gun...............[PT2A] Part 2-b.................... Shotgun...................[PT2B] Part 2-c.................... Rifle.....................[PT2C] Part 2-d.................... Rocket Launcher...........[PT2D] Part 2-e.................... Energy Gun................[PT2E] Part 2-f..................... Plasma Gun...............[PT2F] Part 3....................... Grenades.................[PT03] Part 3-a................... Hand Grenade...............[PT3A] Part 3-b................... Gum Grenade................[PT3B] Part 3-c.................... Disc Grenade..............[PT3C] Part 3-d.................... Plasma Grenade............[PT3D] Part 3-e.................... Dummy Grenade.............[PT3E] Part 4........................ VS Weapons..............[PT04] Part 4-a..................... Gatling Gun..............[PT4A] Part 4-b..................... Rocket Launcher..........[PT4B] Part 4-c..................... Shotgun..................[PT4C] Part 4-d..................... Laser Rifle..............[PT4D] Part 4-e..................... Missile Launcher.........[PT4E] Part 4-f...................... EM Laser................[PT4F] Part 4-g..................... Homing Laser.............[PT4G] Part 4-h..................... Grenade Launcher.........[PT4H] Part 4-i...................... Laser Vulcan............[PT4I] Part 4-j...................... Cannon..................[PT4J] Part 5........................ Credits.................[PT05] Alright, let's get this show on the road! =========================== Combat Basics........................[PT01] =========================== To kick off the Lost Planet Weapon and combat FAQ, let's recap on the controls and how you use them for combat. Left Analog stick: Move. If you wanna fight, you got to start by moving! Right Analog stick: Look around. Keep your foe in your sights! Directional buttons Up and Down: Zoom and/or use scope. If you're using a weapon without a scope, pressing the directional button up will zoom the camera closer behind Wayne. Tapping up again will put the camera in a first person view. Tap the up button again to return the camera to normal far view. Tapping the down button does the same things, but in reverse. For example: In normal view, tap the down button to go to first person view. Tap it again to get to close view, and again to return to normal view. When using a weapon with a scope, Tapping up will make Wayne look into the scope, allowing him to see targets in the distance. Tap up again to zoom further, and again to return to normal view. Tapping the down button does the same things, but once again, in reverse. Square: Fire grapple line. In Lost Planet, there are often times where you need to climb to reach your enemies, T-ENG, or a better weapon. So to reach these things, aim at a wall or barrier you wish to cross. If your crosshairs turn green, then you're ok to grapple to it! However, in battle, it is sometimes essential to flee somewhere quickly, and let's face it: Wayne isn't too good at hauling ass. The grapple line can be essential in speeding up your movement. After firing your line, tap square in mid-flight and Wayne will release the grapple. This is a much used tactic in online play, and will be very beneficial in those races to get to the VS or better weapon before your opponent. If you grapple to a ceiling or horizontal plane, then Wayne will not jump up, but rather hang from his grapple line. While in this position, you can shoot your currently equipped handheld weapon, tap X to retract the grapple and jump, or tap square to release the grapple and drop down. You can also press up or down on the left analog stick to maneuver Wayne up or down his grapple line. Also, this will occur if you run off a ledge or drop. Wayne will quickly turn and shoot his grapple line, potentially saving your life. Another maneuver you can do after grappling to an object is the backflip shot. While Wayne is flying to his grapple, hold down the fire button. When Wayne anchors to the barrier, he will start to shoot at it. Release the shoot button, and Wayne will kick off the wall, backflip, and land on the ground below. You can also hit the fire button in midair to come out of the backflip and start your assault early. While this move doesn't REALLY have any major combat purposes, it does look pretty cool. It can also be noted that your grapple can be used to hit some opponents. However, this causes even less damage than the melee hit, which is absolutely pitiful, and this should be NEVER used. EVER. Triangle: Switch weapons. You can only carry two weapons at a time in Lost Planet, so it shouldn't be too hard to keep track of them. But, just in case... When you have two weapons equipped, tapping triangle will make Wayne switch to your secondary weapon. Now, if Wayne is wielding a VS weapon, he CANNOT carry it with him if he swaps to a different weapon. Tapping triangle when wielding a VS weapon will make Wayne drop it to switch to his secondary weapon. I must caution you though, that swapping weapons isn't instantaneous. There will be a brief delay as Wayne grabs for his weapon, causing him to become a sitting duck for a moment. Thus, it is very ill advised to swap guns in the middle of combat. Get to a safe cover, THEN switch guns. It's also of interest to note if your primary weapon is out of ammo, and you switch to a secondary weapon, Wayne's primary weapon will disappear altogether. If Wayne only has one gun and it's out of ammo, he will still hold on to that weapon. Also, if you do not have a secondary weapon equipped, then pressing triangle will do nothing. X: Jump. Tapping X will cause Wayne to jump in the air. When in the air, you can also fire your handheld guns. It's interesting to note in Lost Planet, you do NOT suffer from fall damage. However, if you do fall from a great distance, Wayne will stumble a bit and cost your precious time in running or fighting. So don't be afraid to leap... but don't forget to look first and see if it's okay. Circle: Melee attack/Activate data post/ Enter VS/Exit VS/Pick up weapons. The circle button has... quite a few uses, no? I'll go down each one and what it does. First, the melee attack. When in combat, tap circle and Wayne will smack at his enemy with his currently equipped weapon. I will say this now, I will say this a hundred times: Forget the melee attack. It's slow, it will leave you a wide open target for enemies, and it does next to ZERO damage, even on Easy mode. You're really better off just shooting at your foe constantly, even in close quarters. When you're next to a data post, tapping circle will cause Wayne to kneel down next to it and activate it with his PDA. From here, you are required to mash the circle button to jump start the data post as fast as you can. Activating a data post will reward you with an extended map, an abundance of T-ENG, and a little hint of where you need to go next. Remember, though: While you sit at a data post, you ARE open to attack. Speed is of the essence. Make sure you're free from harm's way, or in online play, make sure you have a buddy to watch your back. When you're next to a VS, tapping circle will make Wayne climb into a VS. While Wayne climbs into a VS, he is invincible from harm. Remember this, as it could save your life in a major battle. When you are in a VS, tapping circle will make Wayne climb out of his VS. If, god forbid, your VS's life bar is depleted, the VS will become immobile, and a prompt will pop up demanding you mash the circle button so you can escape before the VS explodes. If you fail to escape, a VS explosion is an instant kill, so I suggest you hone your circle button mashing skills ASAP. If you're standing over a weapon, and a prompt pops up saying "Circle: Pick up," then press circle to pick up and use the weapon. When you have two weapons already, Wayne will drop his currently equipped weapon to swap for the weapon he is picking up. If you're picking up a copy of a weapon you already have, Wayne will simply take the ammo from the weapon and replenish his equipped weapon's ammo. This will also apply if you pick up a copy of your secondary weapon. Take note: If you pick up a copy weapon just to restore ammo, then the weapon will still vanish. Save a weapon for when you might really need it. Also: If you have the maximum amount of ammo for your weapon, and you go to pick up a copy, you will be unable to pick it up. L1: Pan camera ninety degrees left. Tapping L1 will make the camera swiftly turn ninety degrees to your left. R1: Pan camera ninety degrees right. Tapping R1 will make the camera swiftly turn ninety degrees to your right. R2: Fire currently equipped weapon/Fire right arm weapon in VS. When on foot, tapping R2 will fire your currently equipped weapon. Some weapons can shoot continuously; hold down the R2 button to fire the weapon with rapid fire. Some weapons may require you to charge the blast for more effectiveness; hold down the R2 button to charge the weapon, and release it to fire the weapon. When riding in a VS, the combat changes a bit. R2 will become the button you use to fire whichever weapon is mounted on the VS's right side. If you have no weapon mounted on the right side, then R2 will do nothing. L2: Throw grenades/Fire left arm weapon in VS. When on foot, tapping L2 will make Wayne throw a grenade. When riding in a VS, the combat changes a bit. L2 will become the button you use to fire whichever weapon is mounted on the VS's left side. If you have no weapon mounted on the left side, then L2 will do nothing. L3: Crouch. Holding down L3 will put Wayne into a crouching position, making him a smaller target and harder to hit. L3 + Left Analog stick: Crouching run. Moving the left analog stick while Wayne is crouched will cause him to run in a crouched position. While this does make him smaller to see, it also slows him down a bit. So be wary while on the move. L3 + X: Dodge roll. Tapping X while crouched will cause Wayne to lunge out of the way and roll out of harm's way. The move is swift, and can get you out of many situations easily. However, there is a delay when Wayne has to pick himself up at the end of the roll. Be careful, and make sure you don't roll headlong into a hit. R3: Reload your current weapon. Tapping R3 will cause Wayne to reload his currently equipped weapon. Reload speed varies on the weapon, and Wayne can do it on the move with handheld weapons. Energy-powered weapons do not need to be reloaded, they only require T-ENG to work. When you are riding in a VS, tapping R3 will reload all your mounted weapons. Okay, we good to go? Let the REAL FAQ begin! =========================== Handheld weapons................[PT02] =========================== Our first section on guns in this FAQ will be the handheld weapons. Handheld guns are the mainstays of your arsenal. These will be your main means of self- defense until you can get to a VS. Now, although it is certainly possible to fight off just about every enemy (and even bosses) in the game without a VS, you'll still require the right handheld weapon for that job. Handheld weapons all have different strengths and weaknesses, but here are the traits that all of them share: - Handheld weapons, when you find them, are surrounded in a bright yellow square. - Wayne can shoot handheld weapons while on the move in one way or another. - Wayne can reload handheld weapons while on the move in one way or another. - When you kill a human enemy, there is a chance they will drop their weapon for you to pick up. And in online battle, this is pretty much a guarantee. Let's get cracking on these, shall we? =========================== Machine Gun...........................[PT2A] =========================== Image of the Machine Gun: 1) http://image.com.com/gamespot/images/2007/ 290/943729_20071018_screen017.jpg Stats: Damage: 1/5 Range: 3/5 Speed: 5/5 Reload Speed: 4/5 Ammo per Clip: 50 Max Ammo: 999 Pros: The Machine Gun boasts unmatched firing speed and can rip past small enemies like nothing. The gun does everything quickly; It can shoot and reload with the best of them. In the hands of a speedy and watchful player, it can be deadly. Ammo for it is also remarkably abundant; In just about every mission, you'll be tripping over all the Machine Guns littered over the ground. But with a staggering 999 max ammo capacity, it's unlikely you'd ever need many refills. Cons: The Machine Gun, however, is also one of the weakest guns in the game. Single shots are more or less comparable with BB guns, and in the (although very unlikely) instance where you could be low on ammo, you're as good as dead. The Machine Gun's weak power and poor accuracy combined make it a bad choice for challenging large Akrid, large groups of people, or a VS in combat. Recommended Strategies: Switch to another gun. Heh, kidding... mostly. Seriously though, try to make the Machine Gun only your backup gun. Early in the game, you'll knock down most foes easily enough, but the Machine Gun will not be ideal for situations later in the game. When fighting Akrid, target their weak point and pound away. The Machine Gun can do away with small and medium sized Akrid with little trouble, but against larger ones, you'll need to swap guns or retreat. When fighting humans, dodge roll to find cover, then pop out and fire quick shots. Aim for their heads if you can, but it's no big if you take their bodies instead. Work your way one person at a time; rushing in and tackling a group of people with just a Machine Gun is an easy way to get killed fast. When fighting VS's... well, you shouldn't be taking on a VS with a Machine Gun, ever. But if you get caught off guard by one, there are two main weak points you need to aim for. Either the legs, or the pilot. Hitting the legs will make the VS start to smoke and spark, and deal extra damage. Also, you could Shoot the pilot in the head enough times and you will eject them from the VS. In story mode, odds are they will stay out of the VS and try to fight you on foot. Easy pickings. But in online mode, the player will most likely try to make a run for their VS. Take them out before they can. But like I said before. If you're ever caught fighting a VS with just a Machine Gun, you need to turn tail and get a better weapon. Comments: The Machine Gun basically exists for two purposes: 1. To give you a fighting chance at the beginning of a mission, and 2. To be a last resort weapon. That's pretty much it. Not a BAD choice for online battle, but always keep your eyes peeled for something better. =========================== Shotgun....................................[PT2B] =========================== Image of the Shotgun: 1) http://image.com.com/gamespot/images/ 2007/165/931114_20070615_screen001.jpg Stats: Damage: 3/5 Range: 1/5 Speed: 2/5 Reload Speed: 2/5 Ammo per Clip: 8 Max Ammo: 99 Pros: As one would expect in any game with a shotgun, the Shotgun is a powerhouse in close range combat. One shot is capable of knocking an enemy on their ass (if it doesn't kill them outright) Allowing you precious time to take them out at leisure. It also has a very wide blast area, capable of engulfing several enemies in one blast of buckshot. Cons: Sadly, the Shotgun also possesses the very worst range of all weapons in the game. Unless you're right next to a foe, the odds of them taking any damage is quite slim. The gun's damage is vastly diminished at higher ranges, and odds of hitting a foe from a distance itself is non-existent. Also, the shotgun has a fairly slow rate of fire, and the reload time, while not crippling, is still less than favorable. Recommended Strategies: The Shotgun is a risky weapon in this game. In close range, you'll be able to decimate your foes outright, but you'll have to chance taking a hit or two yourself. In online battle, the Shotgun can be an invaluable tool for setting up combos. After knocking down your opponent with buckshot, slapping a grenade on him while he's down, and blowing him up when he recovers is a common practice for quick and easy kills. As an ambush weapon, the Shotgun has few rivals. When fighting Akrid, make sure you can get close to the weak points first and foremost. Hitting them anywhere else will just be a waste of precious ammo. If you can get clusters of them together, the Shotgun will clear them all out in little time. If an Akrid gets ready to strike back or you need to reload, FIND COVER FIRST. When fighting humans, try and sneak your way up to them by using as much cover as possible. Running up to an enemy across a wide open area is just begging for a quick death. Use cover and barriers to hide until you're close enough to jump out and pick them off. Then go back to cover, reload, and plot your next move. When fighting VS's, you should really use another weapon. It's perfectly possible (and at times, quite easy) to defeat enemies riding in a VS with a Shotgun, but you must keep in mind they ARE bigger, better armed, and have the advantage. The Shotgun is also very handy in the respect that shooting a VS in the body at close range can do just as much damage as hitting them in their weak points. Once more, make good use of barriers or cover, and remember: the dodge roll is your friend for getting away from them. Comments: The Shotgun is often a common gun to find after the Machine Gun. It can make a good primary weapon until you get to something bigger and better. The Shotgun also CAN be used to deal with some of the bosses in the game, but I personally cannot recommend doing so on harder difficulties. If you can, then... wow, make a video and send it to me. But otherwise, I insist you don't. =========================== Rifle...........................................[PT2C] =========================== Image of the Rifle: 1) http://media.teamxbox.com/games/ss/1369/ 1140222713.jpg Stats: Damage: 3/5 Range: 5/5 Speed: 3/5 Reload Speed: 4/5 Ammo per Clip: 6 Max Ammo: 99 Pros: Good, long range is the Rifle's bread and butter. The ability to pick off your enemy from a nice, safe range while they fire uselessly at you (Hell, sometimes they won't see you at all!) is a pleasure in a class all its own. Scoring a headshot is vastly rewarding and a quick, ammo-efficient way to deal with unwanted foes. It also boasts good power at any range. In story mode, the Rifle is also a required tool for gathering most of the target markers. Cons: The Rifle's most crippling weakness is its own super direct fire. The Rifle demands absolute accuracy and steady hands; without them, you'll miss your targets outright and only succeed in giving away your position. This isn't so much a problem in story mode, where your enemies will be too stupid too run most of the time. It's a more fatal problem in online play, where moving targets can become hell to fight with, and a very skilled sniper can put you down faster than anyone else in the whole online community. Ammo for the Rifle can also, in most missions, be very hard to find. Recommended Strategies: There are two ways to be successful at Rifle combat; one of them is fairly obvious and the other, not so much. The first way is to keep as much distance between you and your enemy as possible. At maximum range, a Rifle is still a deadly weapon in the hands of an attentive predator with keen sight. Keep your eyes out for any movement at all, and watch out for other snipers. Giving away your position is dangerous in story mode, but outright fatal in online battle. The second way is to actually stay at close range. This sounds crazy, yes, as the Rifle is very unwieldy in close range. But if you familiarize yourself with it, you can use it to take out a foe who is still trying to flee and get to a good range from you. It's an unexpected tactic that works very well against some people. When fighting Akrid, just focus on maintaining a good distance. Most Akrid in the game lack any attacks with range, making the Rifle a good tool for scoring quick kills on Akrid. If you encounter large groups, switch to another weapon. It's not worth wasting precious Rifle ammo for picking off clusters of small fries. When fighting humans, be very careful, as some human enemies can also be wielding Rifles to return fire at you. Taking out the snipers first will make dealing with the rest of the foes a cakewalk. Maintain distance and pick them off while they shoot uselessly at you. When fighting VS's, the Rifle can either be your best or worst gun. At a range, you can try and hit the VS pilot, which will eject him with ease. This is more or less your only hope when using a Rifle to fight a VS. Sadly, hitting them anywhere else will be as useful as the Machine Gun. The leg weakness still works, but without the speed of the Machine Gun, it'll be a much longer fight. And as usual, this tactic will not work so well in online battle. So keep your distance from a VS. Comments: I personally am not a good sniper, so I can't say I use the Rifle all that often. I can, however, use it at close range, will attest to the Rifle's capability in that regard. Also, being ammo efficient is a must for the Rifle. In early missions, ammo for it is VERY scarce, so practice your sniping skills as early as possible. I have mentioned also that the Rifle is a required tool for obtaining target markers over the course of the game. Many target markers are out in some of the most completely unreachable places in the mission. The Rifle (and the Plasma Gun) are the only weapons in the game capable of reaching these markers, so be sure to have just enough ammo to reach those markers in a mission. =========================== Rocket Launcher....................[PT2D] =========================== Image of the Rocket Launcher: 1) http://farm1.static.flickr.com/145/355116812_ a3a5c59cd3_o.jpg Stats: Damage: 4/5 Range: 3/5 Speed: 1/5 Reload Speed: 1/5 Ammo per Clip: 1 Max Ammo: 20 Pros: You may have already guessed this, I'm sure, but the Rocket Launcher's biggest strength is raw, destructive power. I don't need to tell you that the Rocket Launcher is capable of flat-out decimating just about any enemy in the game, as well as most VS and bosses. In harder difficulties, the Rocket Launcher will be a must-have for dealing with bosses. It also has pretty solid range. Cons: The main drawbacks to the Rocket Launcher include its less than acceptable speed. The rockets have a slow rate of fire, which means you will have to do a bit of planning to hit your target. In hectic fire fights, this could be a costly gamble, and not to be heavily relied upon. The reload speed for the Rocket Launcher is also frustratingly poor, leaving Wayne wide open to counter attacks. The Rocket Launcher's most annoying weakness is that, oddly enough, it lacks a wide blast area. Your required to be somewhat accurate with the Rocket Launcher, and if you don't hit an enemy on the spot, you'll only make them stumble a bit. When you fire the Rocket Launcher while standing on the floor, Wayne will stand firmly in the ground and be unable to move for a second or two. Keep this in mind, especially in online battle, as this time loss is sometimes all it takes for your opponent to get a lucky shot. The most dangerous hazard when using a Rocket Launcher is to be careful firing it in close quarters. It's very possible to hit yourself and inflict massive damage on yourself. Exercise caution. The gun also only holds 20 shots. Conserving ammo is essential. Recommended Strategies: It's absolutely crucial when using the Rocket Launcher to constantly stay on the move. Firing the Rocket Launcher from the ground renders you immobile for precious seconds, so practice using the Rocket Launcher while jumping around, and you'll make yourself a target MUCH less often. When fighting Akrid, don't ever bother wasting your precious rockets on small fries. But it can be a life saver against big ones. One or two shots is all it will ever take. Aim carefully. When fighting humans, you need to aim extra carefully. As small targets, it's highly unlikely you will land hits, especially if the targets are moving. Try and predict their moves, and shoot only when you can get them. One hit is all it will ever take. When fighting VS, a Rocket Launcher can be one of the best handheld weapons to use against them. Rocket Launchers inflict high damage, can stun them temporarily giving you time to reload, and you can even eject the pilot with a good shot. They're large targets, and most of them will not evade you quickly. As long as you remember not to blow yourself up, you can take on most VS with utter ease. Comments: The Rocket Launcher is a strong weapon regularly, but in the hands of someone with good aim, it can be brutal. I suggest playing a few online battles with Rocket Launchers only to hone your skills quickly. In Hard and Extreme difficulties, you may not have access to a VS for some boss battles (and the ones you do, you'll likely run out of T-ENG quicky) Which may leave the Rocket Launcher as your sole means of defense. I recommend the Rocket Launcher as a solid secondary weapon easily. =========================== Energy Gun.............................[PT2E] =========================== Image of the Energy Gun: 1) http://image.com.com/gamespot/images/ 2007/046/931114_20070216_screen014.jpg (Far right) Stats: Damage: 3/5 Range: 3/5 Speed: 2/5 Reload Speed: N/A Ammo per Clip: N/A Max Ammo: N/A Pros: The Energy Gun is the first weapon we will be dealing with (of quite a few in the game) that is powered by T-ENG. No, I'm not crazy for putting N/A for the gun's ammo stats. Energy or Plasma-based weapons are powered by your T-ENG. As such, if you have T-ENG, you have ammo. The Energy Gun's most fascinating perk is the ability to eject enemy VS pilots with a charged shot. Don't ask me how it does that, but it just does. If you nail a hit on a VS, it will do some sweet damage to the VS, AND eject the pilot, leaving him wide open to a follow up attack. This makes the Energy Gun an indispensable tool for combatting VS's with. The Energy Gun's charge shot also has a homing feature, allowing you to shoot even moving targets easily. It's quite handy for dealing with pesky people who dodge roll a lot. The gun also doesn't require a lot of accuracy to hit an enemy. As long as you're pointing in the general direction, the homing can finish the rest. Cons: As you'll learn with T-ENG powered weapons, running low or out of T-ENG can be very inconvenient and force you to switch to an alternative strategy. In harder difficulties, this can prove to be a fatal situation to be in, so knowing when your T-ENG allows you to use this weapon is highly important. As such, doing anything with this gun will put a drain on your T-ENG. Firing little shots won't do too much draining, but firing them off repeatedly like a Machine Gun will drain your T-ENG quickly. Likewise, running around holding a charged shot eats at your T-ENG relentlessly. The Energy Gun is not recommended for common combat because... well, anything besides a fully charged shot does very little damage, possibly weaker than the Machine Gun. And it's doubtful you'll want to throw around charged shots at EVERY enemy to cross your path, or else you'll be dry for T-ENG before you know it. In online battle, the Energy Gun doesn't make a wise choice for most battles because a player can easily spot someone with an Energy Gun by the huge, pulsing light it emits with a charged shot. If you use the Energy Gun in online battle, be ready to have swarms of enemies home in on your position- and to deal with the attacks that will follow. Recommended Strategies: When using the Energy Gun, the most important step is to pick your battles. The Energy Gun has its useful parts, so pay attention to which ones those are. When fighting Akrid, you shouldn't bother hitting small fries with charged shots. You'd be better off switching to another weapon altogether to save your T-ENG. When fighting larger Akrid, I still recommend switching to another weapon. The Akrids' relentless assaults may wear you down if you try to fight them while charging your Energy Gun. If you must face them with the Energy Gun, try and maintain a safe distance and blast their weak points with charged shots, then retreat to cover while you ready another shot, or get more T-ENG. When fighting humans, it's essential you have some form of cover you can fall back on when you need to charge a shot. Hitting a human enemy with a charged shot will knock them to the ground, giving you a little time get to cover. Don't even bother with uncharged shots. They're worthless. When fighting VS, nailing your charged shot is the key to victory. One charged hit is all it takes to eject the pilot, plus it will do massive damage to the VS. In online battle, most players will be aware of this plan and will eject just before the blast hits (when a pilot ejects or enters a VS, they are invulnerable during the climbing animations.) Should they anticipate this, try and time your shots to goad them into taking a hit. Either way though, a VS is always at your mercy with an Energy Gun in your hands. Although, a little tip: Be aware that the charged shot will NOT eject a boss. Otherwise, how fair would that be? Also, be aware: I've been constantly mentioning charged shots in this part. That's because even though a VS can crumple apart before a charged shot, it can shrug off uncharged shots like... well... anything else in this game. Watch yourself, and always make sure you have a charged shot for a VS fight. Comments: I personally don't like the Energy Gun, and avoid using it completely in story mode. In online mode, it can be a truly devastating weapon that will slaughter any enemies in an open area. The Energy Gun's T-ENG drain isn't overwhelming in Easy or Normal difficulty, but in Hard mode, it's less than ideal, and more or less impossible to use altogether in Extreme mode. As such, I don't recommend using the Energy Gun in harder difficulties. But hey, don't take my word for it. It's an easy gun to just pick up and use, and makes a great primary weapon. =========================== Plasma Gun............................[PT2F] =========================== Image of the Plasma Gun: 1) http://image.com.com/gamespot/images/ 2007/046/931114_20070216_screen014.jpg (Figure on left) Stats: Damage: 4/5 Range: 5/5 Speed: 3/5 Reload Speed: N/A Ammo per Clip: N/A Max Ammo: N/A Pros: The Plasma Gun is one of the T-ENG powered weapons in the game, meaning your ammo supply is also your T-ENG supply. As long as you keep it up, you'll be able to have all the shots you want. The Plasma Gun boasts range as impressive as the Rifle's. If you can use the Rifle, you should be able to use the Plasma Gun with equal ease. However, the Plasma Gun is considered to be much easier to wield in close range combat than the Rifle. The Plasma Gun's shots are much larger than the very-direct bullets of the Rifle, giving you a little more room to hit at your foes. The Plasma Gun also does extraordinary damage to VS's (even bosses) and can take them down in just a few well-placed blasts, making it an outstanding choice for combat. Cons: The usual drawbacks to a T-ENG powered weapon; This includes running low or out of T-ENG could force you to suddenly change your weapon in the middle of combat, resulting in disaster. The Plasma Gun also, for whatever reason, has a slower rate of fire than the regular Rifle. This will force you to use a little strategy to your sniping and to urge you to shoot a little more accurately. Recommended Strategies: Like the Rifle, fight your enemies at the farthest range you can manage. However, the Plasma Gun's shining bursts are much easier to notice than the Rifle's wispy smoke trails; thus, it will be that much easier for a foe to catch sight of you. Be wary, and snipe with caution. When fighting Akrid, target their weak points and blast away. Don't be afraid to let loose, but keep your T-ENG in mind. When fighting humans, practice aiming for where they will run to instead of where they're standing. In story mode, you may encounter a lot of NEVEC troops wielding Plasma Guns. As such, try to find cover and return fire between their shots. With the snipers out of the way, focus on others. In online mode, track your enemy's movements carefully, and snipe them as carefully as possible. Be ready to move after you take your kill, as no doubt an enemy has spotted your blazing purple lasers and is targeting you already. When fighting VS, the fight may as well be yours. Take aim and bash away at the VS. If you prefer to capture the VS rather than total it, aim for the pilot and try to eject them. The Plasma Gun will tear apart VS's and even most of the bosses in the game. So don't be afraid to cut loose. Comments: The Plasma Gun is an outstanding primary weapon, and a choice many players will stand behind. In capable hands, it becomes a mighty tool capable of taking down any opponent. Like the Energy Gun, it's a great weapon for the lesser difficulties, but the T-ENG drain may prove to be too strong in the harder difficulties. The decision ultimately is determined by a simple question: Can you kill a bunch of enemies before you run out of T-ENG? =========================== Grenades..................................[PT03] =========================== Grenades are the spice of Lost Planet. While not essential to fighting, they can certainly add a fun kick. The Grenades all work in different ways in Lost Planet, and finding the right one for you can be a daunting task. It's important to get a feel for each Grenade, because you'll be changing them... a lot. Now, because finding images of the Grenades in action is crazy hard, I'm going to post regular screen shots and request you look in the lower left hand corner to observe the Grenade in the player's currently equipped Grenade box. Here are the traits all Grenades share: - You can only hold a maximum of 20 Grenades. - Grenades can be detonated by shooting at them. Also, with my Grenade section, I'd like you to notice that I'm dropping 3 different stat categories from the rankings. I am doing this because speed is pretty much the same for every Grenade. Reload speed and ammo clips do not apply to Grenades, and the max ammo capacity for all Grenades is 20. Let's learn about Grenades! =========================== Hand Grenade.........................[PT3A] =========================== Image of the Hand Grenade: 1) http://image.com.com/gamespot/images/ 2007/011/reviews/931114_20070112_ screen019.jpg Stats: Damage: 3/5 Range: 3/5 Pros: The Hand Grenade is the basic grenade in the game, and as such, is the easiest to learn. It has decent power, range, and splash damage. Cons: ... And, well, not much else. Its power and range is decent, but nothing more. It will take a bit of learning and proper aim to take out an enemy with only one. Nevertheless, it's never a poor option when you're against the ropes. Recommended Strategies: A common practice when fighting with grenades is to shoot at the grenade after you throw it. This will detonate it earlier, and if you throw and time it right, can hit your foe right in their weak point at just the right time. The Hand Grenade is also one of the grenades in the game that can bounce off surfaces. Using this trait effectively can give you the advantage when fighting in tight spaces. When fighting Akrid, target the weak points and let fly the grenades. Shooting them afterwards isn't entirely necessary, as some Akrid won't even dodge. It's great for taking out any kind of Akrid. It will blast clusters of small ones to smithereens, do great damage (or at least stun) medium ones, and can hold off larger ones nicely. When fighting humans, always make sure you throw to where they might dodge to. Sometimes a human enemy will see a grenade and dodge roll to safety. This will also leave them open to fire while they recover, so be sure to exploit this. In online battle, Hand Grenades can make decent weapon choices, but without the knowledge of using them properly, your enemy will see them coming a mile away and dodge appropriately. When fighting VS, you might want to avoid use of the Hand Grenade altogether. VS's can shrug off these grenades better than the rest, and while fighting a VS with Hand Grenades at medium to long range isn't impossible, it's still annoying to do. Fighting them with Hand Grenades at short range is extremely risky, and your chances of hitting yourself are MUCH greater than hitting your foe. Comments: The Hand Grenade is your basic grenade. It's certainly not a BAD weapon, but you will be wanting to find something better. I have no qualms with it, and I'd personally prefer to have it rather than no grenades at all. =========================== Gum Grenade..........................[PT3B] =========================== Image of the Gum Grenade: 1) http://image.com.com/gamespot/images/ 2007/165/931114_20070615_screen011.jpg Stats: Damage: 3/5 Range: 2/5 Pros: The Gum Grenade's most useful feature is the ability to stick to whatever you throw it at. When you throw a Gum Grenade, it will slap on to your enemy and stay there. Afterwards, it will either detonate a few seconds later, or you can shoot it and detonate it early. Should you manage to stick one of these on to an enemy's weak point, the damage is immense. Cons: Sadly, that appears to be the Gum Grenade's sole redeeming point. First, I will address the grenade's horrendously poor range. Unless your enemy is almost right on top of you, the grenade will just plop right on to their feet. You're required to get in very close to stick the grenade anywhere useful, making this a very poor weapon most of the time. Should an enemy attack you at that range (which is VERY likely) the grenade will detonate right in your face, and you'll take more damage than your enemy. Recommended Strategies: Well, just about the only good strategy for this weapon is to get close to your enemy, and stick 'em. Be sure to dodge roll to safety afterwards, then either take careful aim and detonate, or hide and wait for the boom. When fighting Akrid... do not bother at all with the small fries. This weapons is utterly pointless against them, and you will only end up wasting your grenades. Save it for the large ones, which can be dangerous considering the damage they can do at close range. When fighting humans, try and knock them over first with a handheld weapon (the shotgun works very nicely here) then run up and stick them while they're down. Now wait until they get up (if you do this while they're down, it won't do any damage) then shoot them when they're recovered. The grenade explodes and kills them instantly. This is a VERY common practice in online battle, and an essential one for close range combat. It's effectively an instant kill, so make good use of it. I can honestly say it won't apply anywhere else in battle against people. Even the most dense player can see it coming a mile away, and will dodge easily. When fighting VS, you may be at something of an advantage. VS's are huge targets, which makes sticking them not all that complicated. In close range combat, you can't possibly miss, and you'll take the VS down with little difficulty. Long range is clearly more of a problem; try and seek cover and wait for the right moment to strike. Comments: I truly do not recommend the Gum Grenade at any point in story mode, and only for a handful of situations in online battle. If risky close range combat is your thing, you may like this grenade over the others. Otherwise... look for something else. =========================== Disc Grenade..........................[PT3C] =========================== Image of the Disc Grenade: 1) http://image.com.com/gamespot/images/ 2007/091/931114_20070402_screen005.jpg Stats: Damage: 3/5 Range: 5/5 Pros: The Disc Grenade boasts the best range of all the grenades in the game. Since it's thrown like a frisbee, it stays on a set path and won't arc up or down unless it hits something. It can go over great distances and can kill enemies all the way across the map. And to top it all off, it even sticks to an enemy, similar to the Gum Grenade, making this a formidable grenade in the hands of an experienced player. Cons: Possibly the Disc Grenade's only weakness is that it boasts a learning curve even more daunting than most of the weapons in the game. Like the Rifle, it's a weapon that requires utmost accuracy, and being even a millimeter off could send it soaring right next to your enemy's head. If the Disc Grenade also hits an object, it could send it bouncing off into a completely wrong direction, wasting your precious shot. In close range combat, the bounce is very hard to account for, and it could easily bounce right back in your face, ending your battle quickly. Also, the animation for throwing the disc grenade is a bit longer than the others, making it easy to exploit and shoot you while you're off guard. Take care when your enemies see you. Recommended Strategies: Humorously enough, sometimes just tossing Disc Grenades blindly in the general direction where you enemy is can be a good way to net some quick kills. If your foe can't see a body, then it's unlikely they'll be on the lookout for a Disc Grenade whizzing right into their faces. When fighting Akrid, save the Disc Grenades for the larger Akrid. Smaller ones aren't worth it. Aim for the weak point and try to stick it. Fighting from long range will involve a lot of planning and trying to predict where to throw it, which can be a lot of hassle. When fighting humans, it's often recommended to not aim for the bodies, but either in the air near them or around the ground, then shoot at the grenade to detonate it. Of course, if you're THAT accurate, then by all means, and try and hit them in their bodies. But in online battle, it's unlikely you'll hit your enemies if they see you coming. Knocking your opponent down, then sticking the Disc Grenade to them also works, but be careful. A lot of the times, if you're off by a little bit, the grenade could bounce right off the floor next to them and miss entirely. When fighting VS, maintain a distance and try to stick them wherever. The explosions will take care of the rest. This is another situation where a VS is at a disadvantage. Comments: The Disc Grenade is a very solid choice and works in many situations. It works for many types of players, and is just fun to use. I will definitely recommend this for players to try a lot. =========================== Plasma Grenade....................[PT3D] =========================== Image of the Plasma Grenade: 1) http://farm1.static.flickr.com/145/352231927_ 6831483e73.jpg (this is very small, I know and apologize, but it's a very good picture showing what the blast looks like.) Stats: Damage: 2/5 Range: 3/5 Pros: The Plasma Grenade's most valuable trait is the ability to release a huge electromagnetic burst after detonation. The burst will electrocute your foe, both doing damage and paralyzing them temporarily. It's a magnificent weapon to set up many attacks. You can either throw Plasma Grenades repeatedly, assuring your enemy can't even move; or you can simply shoot them while they're frozen in place. It's a great weapon that can stop enemies dead in their tracks. Cons: While the Plasma Grenade does damage the same time it paralyzes your enemy, the total damage done by one is fairly weak. Even being at point blank of the blast will result in little damage. The most crippling flaw to the Plasma Grenade is that it's very easy to hit yourself or get caught up in the electric blast and paralyze yourself. If you get near the blast, it will paralyze and do damage to yourself, potentially leaving you wide open to enemy fire. Even the strategy of constantly bombarding your enemy with Plasma Grenades can subject you to harm, as once the grenade hits the blast area, it will detonate, possibly engulfing you in the blast. It's a weapon that requires great care. Recommended Strategies: The Plasma Grenade can come in handy in any situation in the game, with the exception of bosses, who are immune to the paralyzing and can shrug off the damage. When fighting Akrid, just toss one in as close as you can get to a group of them, then unleash your fury on them while they're frozen. The trick is to try and get as many as you can in one blast. It's really not worth using more than one on most Akrid. It's not the ideal grenade for fighting them with. When fighting humans, get the grenade as close as you can to them. If you're not close enough, one swift dodge roll is all it takes to escape the burst, and return fire on you. Once you have the human paralyzed, shoot at them and rack up more damage, or toss another Plasma Grenade at them (after the blast dies down a bit) and let them suffer a slow death. In online battle, the Plasma Grenade is an ideal weapon to have for supporting your teammates (unless you're playing with friendly fire, in which case, I strongly recommend avoiding the Plasma Grenade all together.) After paralyzing your opponents, double team them and pick them apart for easy kills. When fighting VS, this is where the Plasma Grenade truly shines. The Plasma Grenade will paralyze a VS and all its functions. And when I say all, I do mean them ALL. If you destroy a VS while it's paralyzed, the pilot will be unable to eject, and will definitely die in the explosion. However, if you would prefer to capture the VS instead of total it, then while they're paralyzed, shoot out the pilot and force him to eject. It should be easy with the time the Plasma Grenade will give you. Spamming Plasma Grenades against a VS is common practice in online battle, and will easily bring down pesky VS pilots. Comments: The Plasma Grenade is an excellent weapon that I personally advise for use in online battle more than Story mode. I can't justify its use all that much in story mode, really. But it's an easy to use weapon that can secure you many kills in online battle when used properly. =========================== Dummy Grenade....................[PT3E] =========================== Image of the Dummy Grenade: 1) http://i212.photobucket.com/albums/cc129/ Sol4688/Lost%20Planet/DummyGrenade.jpg (See that man with the gun? That's not a man.) Stats: Damage: 4/5 Range: 4/5 Pros: The Dummy Grenade is both a very strong and very easy to use grenade. When thrown, an inflatable dummy will appear and move forward a distance (which attributes to the range rating I gave it) before exploding violently. The Dummy Grenade may occasionally succeed at its intended purpose, which is to draw an enemy's fire and fool them into thinking it's a target, but most of the time, it's just good as a weapon to toss into enemy territory and try to catch them off guard with. Should your enemy run into one or shoot one at a close range, they're pretty much good as dead. In close quarters, the Dummy Grenade can be lethal for use in traps. Cons: However, the Dummy Grenade's intended purpose will most assuredly NOT work on any player who's been playing this game longer than 5 minutes, and will spot a Dummy instantly. The Dummy Grenade then, in that case, will either greatly succeed or fail in long range combat. Your opponents may either see it and ignore it, or see them and instantly turn their attention to detonating the dummies, and giving away their position, though in my experience it's usually the former than the latter. Also a thing to be aware of is the Dummy Grenade can be just as easily used against you as well as your enemies. If an enemy sees you throw one, they can easily shoot it right after it inflates and blast you back. The range they're first thrown at isn't great, so it's perfectly possible for a shot to blow up the grenade and kill you the second it leaves your hand. Recommended Strategies: Now, something you may be thinking if you're relatively new to Lost Planet is "Hey, I didn't see this anywhere in Story mode!" Well, that's because the Dummy Grenade is an online battle-exclusive weapon. Thus, you won't be fighting any Akrid with it, and the only humans and VS you'll be fighting are the kinds with actual people controlling them. When fighting humans, you can attempt to use Dummies to draw their fire, or just march into their territory and toss them in blindly. In open areas, I can't vouch for how successful you'll be. But if you can lure your enemy into an enclosed area, the Dummy Grenade can be invaluable for taking out a pesky enemy. Just make sure you're a safe distance or you'll get blasted apart too. When fighting VS, it's essential you have cover. A VS constantly firing on you will no doubt blow up your Dummy - and YOU- with relative ease if you
fight them out of in the open. Try and get to some sort of vantage point. Higher ground, a small area the VS can't follow you in, somewhere. Try to fight them from that area. Dummy Grenades do great damage to VS's, but hitting them is the hard part. Comments: The Dummy Grenade is a great weapon, both powerful and functional. I can easily recommend it, but also advise practice with it. =========================== VS Weapons............................[PT04] =========================== VS Weapons are some of the most fascinating weapons in all Lost Planet. The VS weapons in Lost Planet share many traits with the handheld weapons, but at the same time, can be in a whole different field of play. It's without a doubt though, that the VS weapons have a long list of rules and precautions to know before you use them, and understanding these first is what will let you be more successful in their usage. Some VS weapon traits are: - Once you pick up a VS weapon, Wayne's movement speed, jumping height, and jumping distance are all reduced significantly. - You can only hold 1 VS weapon at a time. - When you go to switch weapons, Wayne will drop the VS weapon on the ground. You cannot carry a VS weapon around with you as a secondary weapon; they are simply too huge to put on one's back, apparently. - VS weapons can be equipped on to, or removed from a VS. If you want to remove a weapon from a VS, stand next to the VS side with the weapon, and a prompt should come up telling you to press circle to remove the weapon. Note that you CANNOT remove a VS weapon if the VS is in use, if it's about to explode, or if it's buried or lying on its side. To attach a VS weapon to a VS, stand next to the VS side and a prompt should come up telling you to press circle to attach the weapon. Note that if there is already a weapon on the side, tapping circle will cause Wayne to swap the weapon on the VS for the VS weapon he is holding. - VS weapons, when you find them, are enclosed in a blue box. - When you fire a VS weapon, Wayne will stand still on the spot. You cannot fire VS weapons while moving or jumping. - When you reload a VS weapon, Wayne will stand still on the spot. You cannot reload VS weapons while moving or jumping. Let's get crackin' then, shall we? =========================== Gatling Gun..............................[PT4A] =========================== Image of the Gatling Gun: 1) http://image.com.com/gamespot/images/2007 /011/reviews/931114_20070112_screen013.jpg Stats: Damage: 2/5 Range: 4/5 Speed: 5/5 Reload Speed: 3/5 Ammo per Clip: 40 Max Ammo: 999 Pros: As you would probably expect with the Gatling Gun, the bread and butter of this weapon is immense speed. Bullets will tear through your enemies at great speed, hammering away at even your most durable foes and outright killing any small fries. Ammo for the Gatling Gun is also the most common of VS weapons. The Gatling Gun also works at quite an impressive range, making it adaptable to many combat tactics. Cons: Sadly, the Gatling Gun is also the weakest of the VS weapons. In harder difficulties, even the smallest enemies are capable of withstanding a barrage of shots from the gun. Due to the fact you cannot move while firing it on foot, the Gatling Gun can prove to be one of the most awkward VS weapons to lug around on the field, and is not recommended for on-foot combat. Recommended Strategies: The Gatling Gun can work with any strategy. You can either keep your distance, or get in their face and shower them with hot lead. It works against most enemies pretty well either way. When fighting Akrid, the Gatling Gun is ideal for fighting any type of Akrid you come across. It rips apart small ones easily, can take out middle ones with a little effort, and is great for peppering large ones with while reloading your main weapon. The only thing that could hold you back is what kind of VS you use. If you're piloting an agile VS, then don't be afraid to attack at close range. If not, then stick to long range combat. When fighting humans, target them and let loose. It's easy to keep humans pinned down with Gatling Gun fire, and they usually won't even run in story mode. In online battle, however, most people will cleverly use cover, and try to wait for allies to back them up. Be wary, and don't be afraid to back down if there are too many people. Also, if your only option is to use a Gatling Gun on foot, don't. In online battle, you won't kill anyone quickly enough, and being rooted to the ground while firing just makes you a sitting duck. When fighting VS, strafe them while emptying bullets into your enemy. Dodge them, but don't stop firing. Aiming for the pilot will eject them, but it can be tough to do at times, so I don't recommend aiming solely for there. Comments: I like the Gatling Gun. I like to make sure to have one on my VS at all times, and it can be a surefire way to guarantee some hits on a quick foe. In harder difficulties, the Gatling Gun won't do enough damage by itself to win boss battles, so you'll want to make sure you have another weapon with more kick to use for a primary gun. Also: Don't bother using a Gatling Gun as a handheld gun. It's next-to-useless on story mode, and just worthless in online battle. =========================== Rocket Launcher.....................[PT4B] =========================== Image of the Rocket Launcher: 1) http://image.com.com/gamespot/images/2007/091/931114_20070402_screen002.jpg (Figure on right) Stats: Damage: 5/5 Range: 4/5 Speed: 1/5 Reload Speed: 1/5 Ammo per Clip: 1 Max Ammo: 20 Pros: The Rocket Launcher, like its handheld pal, is a powerhouse. It specializes in blowing your bad guys to smithereens in single, powerful shots. It's a must have for pesky VS's or annoying bosses, and can make short work of even the toughest enemy, even in the more difficult modes. Cons: Also like its handheld partner, the Rocket Launcher is an outrageously slow weapon. The rockets shoot slowly, and the reload time can be pure agony. Fighting with just a rocket launcher could be fatal, simply for all the time you waste on its poor firing and reload speed. Ammo for the Rocket Launcher can also be very rare. Recommended Strategies: This is another weapon that does not work too well when you wield it by hand, yet can be a lifesaver in a VS. It's a must- have for boss battles, and essential for most of your victories in the harder modes of difficulty. When fighting Akrid, be certain to plan where your enemy will be rather than where they are. You'll have to make up for the rockets' speed, so time your hits wisely. Don't waste your precious ammo on small fries, and fire sparingly on bigger Akrid. You must make your shots count. When fighting humans, aim carefully. 1 shot, 1 kill is the rule that applies here. No human enemy, in story mode or online battle, will be able to take more than 1 shot from a rocket launcher. However, they are not above dodging the rockets. Time your attacks carefully. Rockets may be powerful, but see it coming, and you can dodge them with no effort whatsoever. If you happen to be fighting with the Rocket Launcher on foot, it's important to maintain as much distance as possible. Couple the Rocket Launcher's awful firing and reload speed with the fact that you have to stand still during both of those horrible instances, and the Rocket Launcher is a death trap. When fighting VS, the Rocket Launcher will pick apart a VS with no trouble. That is, of course, if you can land those hits. Time your hits, and be sure to strafe your enemy with a secondary weapon if you have one equipped while you reload the Rocket Launcher. A well-placed Rocket Launcher will no doubt stun your enemy VS, leaving him open to a follow-up attack. Take advantage! Comments: The Rocket Launcher is an essential weapon to have for a VS, and can be crucial for winning boss battles. However, it serves little worth to use without a VS, so if you see one and you have no VS, just let it go. =========================== Shotgun....................................[PT4C] =========================== Image of the Shotgun: 1) http://image.com.com/gamespot/images/2007 /091/931114_20070402_screen010.jpg 2) http://image.com.com/gamespot/images/2007/091/931114_20070402_screen007.jpg Stats: Damage: 4/5 Range: 2/5 Speed: 3/5 Reload Speed: 3/5 Ammo per Clip: 8 Max Ammo: 99 Pros: The Shotgun, like its handheld counterpart, is a close-range powerhouse. Enemies will just crumble before you in close quarters shoot outs, and it's capable of taking down even bosses with minimal trouble. It's also significantly faster than a handheld shotgun, making it a pleasant choice for handheld combat as well as VS combat. Cons: Range is the Shotgun's weakness. While it does seem to boast a slightly improved range over the handheld Shotgun, the change is hardly noticeable. Ammo can also be difficult to find at times. Recommended Strategies: The VS Shotgun, in handheld combat, can be the ultimate in ambush weapons. It's capable of one-hit killing your foes easily, and is surprisingly easy to use in handheld combat. When fighting Akrid, get close and pepper their weakpoints with buckshot. Shotgun blasts can fight off any type of Akrid with relative ease, but watch that you don't take any hits at such short range. When fighting humans, get in close and try to take them out in one hit. Odds are if you don't kill them in 1 shot, then you severely weakened them. On foot, you should always try to sneak up on your opponent. Catch them off guard, get close, and your victory is guaranteed. Most players will also cringe at the thought of facing off against a foe with a VS Shotgun in close quarters. Its wide blast area makes it a favorite for racking up kills in indoor areas, chokepoints, or stages with lots of walls to take cover behind. When fighting VS, don't be afraid to get close and rain destruction. In close quarters, a VS Shotgun is incredibly destructive, and you won't even hurt yourself using it, unlike a Rocket or Missile Launcher. Don't let off your foe for a second, or they might turn the tables on you. Comments: The VS Shotgun is one of my faves. I can't get enough of this weapon in online combat, and I like to have one on my VS whenever possible. It makes boss fights- even on harder difficulties- a total breeze. =========================== Laser Rifle................................[PT4D] =========================== Image of the Laser Rifle: 1) http://image.com.com/gamespot/images/2007/ 046/931114_20070216_screen015.jpg (Left figure) Stats: Damage: 2/5 Range: 4/5 Speed: 3/5 Reload Speed: N/A Ammo per Clip: N/A Max Ammo: N/A Pros: The Laser Rifle is the first of several VS weapons we will be analyzing that run on T-ENG. Like the handheld counterparts, the Laser Rifle shares all the pros. As long as you have T-ENG, you will not run out of ammo for the Laser Rifle. The Laser Rifle is also one of the weapons where when you hold down the fire button, you will charge your shot, and make it stronger. The Laser Rifle also at works at an impressive range, making it almost similar to a Plasma Gun. Cons: And, with those traits of T-ENG powered weapons will come the usual faults. If you are out of T-ENG, the Laser Rifle will become useless to you. Also, while the Laser Rifle is charging its blast, you will drain T-ENG faster than usual. While the loss is not critical in the easier modes of difficulty, it's a serious drain on the harder ones. The Laser Rifle's power also seems to be iffy. The damage is decent in easier difficulties, but more negligible on the harder difficulties. The actual laser's rate of fire is also fairly slow, which can make the Laser Rifle clumsy to use on foot. Recommended Strategies: How you fight with the Laser Rifle should be dependent on how much T-ENG you have. If you have plenty to throw around, then go wild with charged shots. If not, then either stick to firing single shots sparingly, or just stick with the Laser Rifle until you can find another weapon to use. When fighting Akrid, it isn't worth picking off small fries with the Laser Rifle. Just save it for medium and larger ones. Strafe them and fire with another weapon until you get a clear shot on the weak point. Let loose the charged shot then. When fighting humans, target and fire with normal shots. Most of the time, you may not need a charged shot to put down a human. Probably 1 will do, but in online battle, where people will dodge roll and return fire a lot, it pays more to use single blasts then find cover. When fighting VS, strafe them and try to line up a charge shot. Keeping your distance is the best plan, as a Laser Rifle isn't the best VS weapon to wield in close quarters. Comments: The Laser Rifle isn't a BAD weapon to have, but certainly not ideal. As far as the energy powered VS weapons go, the Laser Rifle is not the best to use, but is enough to get the job done. I really won't recommend using it on foot. It's a very unwieldy weapon, useful really only at long range. But even then, the shining bright blasts will only serve to tip off an enemy sniper to your position. Look for a better VS weapon to use for handheld combat. =========================== Missile Launcher....................[PT4E] =========================== Image of the Missile Launcher: 1) http://image.com.com/gamespot/images/2007/151/931114_20070601_screen003.jpg (VS on the left) Stats: Damage: 5/5 Range: 4/5 Speed: 4/5 Reload Speed: 3/5 Ammo per Clip: 4 Max Ammo: 24 Pros: The Missile Launcher is like the Rocket Launcher on crack. It's all the power you love, but it fires 4 shots to a clip, and reloads at a decent pace. It's a wonderful weapon to charge into combat with and rain destruction on your foes with. Cons: The Missile Launcher is a fixed weapon, meaning that you cannot remove it from whatever VS it is equipped on. Additionally, you will not find ammo with which to reload it with, so make sure not to waste your shots recklessly. It's also very easy to hit yourself with a Missile Launcher if you're fighting in close quarters, so take care when using it. Recommended Strategies: The Missile Launcher is very similar to the Rocket Launcher in strategy, except you can afford to be a little more loose with the shots. When fighting Akrid, keep your distance and rain blows on their weakpoints. While you can take out clusters of small Akrid easily, it's up to you wether or not you feel like wasting the ammo. Medium Akrid will crumble before you, and the Missile Launcher can make boss fights a breeze. When fighting humans, keep the 1 shot, 1 kill ideal in mind. One hit is all it takes to waste a human enemy. Hit them where they'll run to instead of where they're standing. Sometimes firing at the ground near a person works just as well, as the Missile Launcher's blast area is decent enough to net you a kill. When fighting VS, Strafe your enemy while blasting them with all you got. One shot can stun a VS, setting it wide open for a quick follow up shot. But don't get greedy! Instead, reload and get ready for your opponent's counterattack. Odds are they won't likely let you get a third strike in, and will take advantage of you while you're reloading. Overall, you should have the upper hand here. Comments: The Missile Launcher is an excellent weapon and tough to beat in combat. You really can't go wrong with one (unless it's attached to a crappy VS) Always be sure to use one to the fullest. =========================== EM Laser..................................[PT4F] =========================== Image of the EM Laser: 1) http://image.com.com/gamespot/images/ 2007/151/931114_20070601_screen009.jpg (Figure in front-right) Stats: Damage: 3/5 Range: 4/5 Speed: 3/5 Reload Speed: N/A Ammo per Clip: N/A Max Ammo: N/A Pros: The EM Laser is a T-ENG powered weapon. As long as you have T-ENG, the EM Laser will not run out of ammo. The EM Laser, for all intents and purposes, is basically a super powered Laser Rifle. It's much stronger, and when you hold it down to charge it, even stronger. The EM Laser also has an interesting perk. When you hit a VS with it, you'll paralyze them for a short while with an electromagnetic pulse, similar to a Plasma Grenade. This can be a very worthy weapon for VS combat. Cons: The usual faults for T-ENG powered guns will apply as well. If you have no T-ENG, then the EM Laser will not work for you. Also, when you are charging your blasts, your T-ENG will drain faster. The drain isn't crippling in the easier modes of difficulty, but very noticeable in the harder ones. Like the Laser Rifle, the EM Laser's beams also have fairly slow rates of fire, making you have to time your hits. Recommended Strategies: The strategies used for fighting with the EM Laser are very similar for the Laser Rifle's. Using single blasts and saving charged shots for when you need them is also the main part of fighting. The same rules may go for handheld combat as well. Use single shots more. A charged shot is always harder to pull off on foot. When fighting Akrid, don't waste your shots on smaller sized Akrid. While charged shots can dispatch others with minimal difficulty, it's urged that you hold off until you can get a perfectly clear shot. Remember, like the Laser Rifle, the rate of fire for the beams is fairly slow, so be sure to time your hits wisely. When fighting humans, same deal. It's best to dispatch them using single shots. You can try to take them out with charged shots, but in online battle, your enemy will see you coming a mile away. When fighting VS, try to land a charged shot to stun them for awhile. From there, you can either blast them to pieces with your second weapon, or heat up another charged shot to tag them when they are able to move again. Either way, try and keep them stunned so you can dispatch them however you please. Comments: The EM Laser is on the exact same level as the Laser Rifle. Its VS stunning perk is fairly useful, but wether it's worth that drain on your T-ENG or not is up to you. I only find it moderately useful in story mode, and it's just okay in online battles. Its power also makes it slightly more favorable for handheld combat, but just barely. =========================== Homing Laser..........................[PT4G] =========================== Image of the Homing Laser: 1) http://image.com.com/gamespot/images/ 2007/046/931114_20070216_screen003.jpg (VS on the far left, and the beams that are attacking the VS on the right) Stats: Damage: 4/5 Range: 5/5 Speed: 2/5 Reload Speed: N/A Ammo per Clip: N/A Max Ammo: N/A Pros: The Homing Laser is another T-ENG powered VS Weapon. Usual perks apply, which as long as you have T-ENG, you have ammo. The Homing Laser's bread and butter is... well, its homing capabilities. It's capable of locking on up to 4- count 'em, 4 targets. You can also target 1 thing more than once, meaning should you desire, you can lock on to 1 enemy 4 times, for maximum damage. The Homing Laser also works at an incredible range, boasting the best range of all the VS weapons in the game. And because the lasers arc at their opponents, you have a chance of hitting them even if they're hiding behind a barrier! This makes the Homing Laser a superb weapon for racking kills in online battle. Cons: The usual faults of T-ENG powered guns apply as well. If you have no T-ENG, the Homing Laser will not work. Also, when you hold down the fire button to charge and target lock your Homing Laser, your T-ENG will drain faster than usual. You be the judge if this is a good thing in your current situation. Also, the Homing Laser fires in wide arcs, and if they hit any object during the blast, then the lasers will disappear. This makes the Homing Laser quite possibly the worst weapon in the entire game for battling indoors or in tight spaces. Simply put, you'd NEVER hit your enemy, ever. While not a crippling fault in story mode, but a very nagging one in online battle, is the Homing Laser's targeting snags. By this, I mean that during online battle, if you use a Homing Laser, you could accidentally target lock one of your allies. While this really won't matter if you play with friendly fire off, it can be the biggest pain if you happen to be playing with it on. Also, it just sucks to waste a shot on a teammate. Recommended Strategies: Keeping as far away from your enemy as possible is the key to using the Homing Laser. When using it in a VS, keep on the move and fire constantly. When fighting Akrid, you might want to switch weapons. Since Akrid weakpoints are often small, the odds of the lasers hitting them are unlikely. It's also just a waste on small sized Akrid. When fighting humans, 1 or 2 shots is all it takes. Lock on to as many as you can, and let loose. Once a human is targeted, unless they find cover within moments, then it's unlikely they'll escape the wrath of a Homing Laser. One thing to keep in mind with them is, don't bother wasting all 4 locks on 1 human enemy. That's overkill, and a waste of T-ENG. When fighting VS, it should be cake to lock on to them. They're very big targets, and hard to find cover for, which makes them easily disposed with a Homing Laser. Keep an eye on your T-ENG, strafe them well, and you'll have no problem fighting off any enemy VS that comes your way. Comments: The Homing Laser is a weapon that I personally get more use of in online battle rather than story mode. Since so much of story mode is spent battling Akrid or in fairly tight places, it's not all that handy regularly. But the majority of online stages are wide open areas, and enemies can become easy pickings for a player with a Homing Laser. =========================== Grenade Launcher.................[PT4H] =========================== Image of the Grenade Launcher: 1) http://image.com.com/gamespot/images/ 2007/046/931114_20070216_screen005.jpg (VS on right) Stats: Damage: 5/5 Range: 3/5 Speed: 2/5 Reload Speed: 3/5 Ammo per Clip: 5 Max Ammo: 20 Pros: Superb firepower combines with a very wide blast area to create a VS weapon of near- unmatched destruction. The Grenade Launcher's specialty is that after a shot is fired, it will either travel for a bit, then explode into 5 smaller bombs that result in a huge and powerful explosion. The same thing also happens if the single blast hits a target. The sheer power behind these blasts is something else. Just one can kill most enemies outright. Being caught in all 5 is fatal, and will make short work of any enemy, boss or otherwise. It is not a weapon to take lightly. Cons: The Grenade Launcher's most noticeable weakness is its lack of range. The shots won't travel far, which confines this weapon to short to medium range combat at best, but this coupled with the danger of blowing yourself up in close range makes this a dangerous weapon. Recommended Strategies: The most crucial thing to remember whenever you fight with the Grenade Launcher is to keep a safe distance from the blast. Using a Grenade Launcher recklessly will kill you quickly and messily. When fighting Akrid, you need to keep a distance and not necessarily aim for the weak point, but aim around it and let the blasts do the rest. Akrids will constantly pursue you, which can make keeping a safe distance a challenge. Keep them at bay with your secondary weapon, and let the blasts do the rest. When fighting humans, there isn't much accuracy required. Aim in the general direction and let the blasts vaporize your enemy. The worst that can happen is you miss, and cause them to stumble, leaving them open to another attack. It's very easy to take people on, and depending how far away you shoot from, you can easily trap a person and destroy them outright. When fighting VS, aim around them and let the blasts take out your enemy. Hitting them dead on will hurt them hard, and stun them, setting them up for a follow up attack with your second weapon. Take advantage of every opening. Comments: The Grenade Launcher is a superb VS Weapon and one of my favorites. Using it properly is essential to success, though. Using it on foot can also be a very dangerous gamble, although depending where you use it, you can easily even the playing field with your foe. Give it a shot, and see how you feel. You won't be disappointed. =========================== Laser Vulcan............................[PT4I] =========================== Image of the Laser Vulcan: 1) http://image.com.com/gamespot/images/2006 /325/reviews/931114_20061122_screen002.jpg Stats: Damage: 2/5 Range: 3/5 Speed: 5/5 Reload Speed: N/A Ammo per Clip: N/A Max Ammo: N/A Pros: The Laser Vulcan is another T-ENG gun. I shouldn't have to say it again, but I think I will anyway. As long as you have T-ENG, then you won't run out of ammo for this bad boy. The Laser Vulcan is, for all intents and purposes, a laser Gatling Gun. It fires energy shots at high speed to rip into enemies, and does so very well. Cons: The usual cons for T-ENG weapons once again (bet you're getting tired of this?) If you run out of T-ENG, you will be unable to use this gun. Also, when you shoot the gun rapidly, your T-ENG will drain much more quickly. The drain isn't too upsetting in the easier modes of difficulty, but in harder ones, it's much more noticeable. The Laser Vulcan is just like the Gatling Gun in that, while it's a fast gun, its power is lacking. Almost any enemy in the game will shrug off the blasts with ease, forcing you to resort to another weapon should you get in a pinch. The Laser Vulcan is also a fixed weapon. You'll only ever find it permanently affixed to a VS (odds are you'll most commonly find it on a GAB, or the spider-tank VS.) Recommended Strategies: The Laser Vulcan is a weapon that's tough to use for fighting off foes by itself. It's really best used as a strafing or a secondary weapon. When fighting Akrid, strafe them and target the weakpoints. Don't let up on them at all. The Laser Vulcan can clear small Akrid with the littlest of difficulty, and is best suited to that task. When fighting humans, rip into them with the rapid fire and never let up. In online battle, the damage done is negligible, so your opponent may seek cover, and often succeed. From there, fall back, and conserve T-ENG. Keep an eye out, your opponents will surely be planning a counter- attack. When fighting VS, use the Laser Vulcan to strafe your foe. It's best to resort to this when your primary weapon is reloading, or if you have no primary weapon equipped, then just persist on strafing your enemy. There isn't much else you can do in the second situation... Just cope and try to deal as much damage as possible. Comments: I personally don't think much of the Laser Vulcan. It's a weapon I only resort to if I have no other options. It's only really useful on the GAB VS as a secondary weapon. =========================== Cannon.....................................[PT4J] =========================== Image of the Cannon: 1) http://image.com.com/gamespot/images/ 2007/165/931114_20070615_screen006.jpg (VS on the left) Stats: Damage: 4/5 Range: 4/5 Speed: 3/5 Reload Speed: 3/5 Ammo per Clip: 1 Max Ammo: 30 Pros: The Cannon is a powerful weapon, on par with the rocket launcher and with the speed of a Shotgun. It hits hard, it hits quickly, and reloads at a fair pace. The Cannon is never a bad choice for combat. Cons: The Cannon, you'll find, is a fixed weapon. You cannot remove it from whatever VS it is equipped on, nor will you ever find ammo for it to reload with. So it's important to make your shots count. Recommended Strategies: The Cannon can be a very useful weapon in many strategies, although you may find its usefulness specifically related to what VS it's currently equipped to. They will always be found on GAB's (the Spider-tanks) and you will occasionally find them on various VS's in online battle. When fighting Akrid, a single Cannon shot is capable of blasting apart clusters of small Akrid, so don't hesitate to do so. If a medium or large Akrid gives you a hard time, strafe them in your VS and hammer at their weakpoints relentlessly. When fighting humans, use strategies similar to the Rocket and Missile Launchers. Aim where your opponent should be moving to as opposed to where they are currently. Remember the 1 shot, 1 kill deal. When fighting VS, strafe and dodge their attacks and return fire with the cannon. It won't take many shots to put down an enemy VS. Comments: The Cannon is a handy weapon, and while it can be a valuable asset in story mode, I fear it's worth is diminished in online battle. Nevertheless, it's one of the better weapons you could find on a VS in the game, so you'll learn to accept it well enough. =========================== Credits.......................................[PT05] =========================== I'd like to thank gamefaqs.com for providing the bulk of my images, and to the other sites for those harder to find ones. This faq is copyright 2008 Nick Foster. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.