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Spellcaster Guide by jfreedan

Version: 1.0.1 | Updated: 05/02/2009
Highest Rated Guide

Disgaea 3: Absence of Justice

Creating an Uber Spellcaster Guide and FAQ

Written by Jim Freedan
Copyright Jim Freedan 2009

Version History
Version 1.
April 20th 2009

- Guide created


Version 1.0.1
April 20th 2009

-Added more information to Support Characters section
-Corrected information about maxing Equipment Aptitudes in Class World
-Added a Credits section

Table of Contents                                                 Search String

1. Frequently Asked Questions  .......................................... [001]
2. Introduction ......................................................... [002]
3. Preparation  ......................................................... [003]
4. Class World and Reincarnation Cycles  ................................ [004]
5. Itemization  ......................................................... [005]
6. Magichange Enhancement  .............................................. [006]
7. Support Characters.................................................... [007]
8. How to use your Skull effectively......................................[008]
9. Credits ...............................................................[009]

1. Frequently Asked Questions  .......................................... [001]

Q1: Does it take a long time to do this?

A1: Yes, at first. Be prepared to devote many hundreds of hours to Disgaea 3
   if you want to do anything post-game, let alone build a powerful character. 
   However, once you start building item and Innocent sets, the process will 
   get a lot faster.

Q2: Why make a spellcaster? Aren't physical characters better?

A2: Spellcasters and physical attack characters are different in a few ways,
   but at end-game, they are both equally powerful in their own right. 
   Technically, any class can be made exceptionally powerful in Disgaea 3. 

   The advantage for physical classes is that they need less Mana to learn 
   high level skills and are thus easier to grow, but their disadvantage is
   their best skills are only learnable from the Old Combat Master Prinny 
   inside Class World-- and he RARELY ever shows up.

   The advantage of raising a spellcaster unit is they can learn their 
   ultimate spells right off the bat and can attack a wide range of enemies
   with them, but their disadvantage is they take longer to grow because they
   take more mana to raise skills and require a seperate set of items than 
   your physical characters do.

   Note that while a spell caster tends to have low movement range, the long
   range nature of spells makes this irrelevant, although if you really want
   to have your caster cover a lot of ground, you can bounce them off your 
   monsters to get them within range of enemies. 

Q3: Do I have to use a Galaxy Skull? I would rather use <enter story character 

A3: Feel free to use another character if you like, I just prefer the Skull 
   because of his default Evility. You can still follow the guide to see
   what spells, Evilities and Innocents you should get to make the most out of
   your spellcaster.

2. Introduction                                                           [002]

I decided to create this guide because I could find very little information
online about how to create a powerful spellcaster in Disgaea 3. Since I do not
own the official strategy guide and couldn't find a detailed Evility or Class
stat growth chart online, it took me many hours to unlock all classes, level
them up and see what kind of skills / evilities they possessed. This guide is 
a result of all the work I put into trying to make a powerful spellcaster.

Traditionally, spellcasters have been exceptionally powerful in Disgaea games 
but Disgaea 3 is better balanced than its predecessors, and spellcasters are
initially more difficult to level up than fighters are, so most players 
ignore them. 

However, spells are still very powerful since the 9th rank of spells
have a wide attack range, which compensates for the limited movement range of
spell casters. 

Coupled with the Evility 'Soul Crush', you can build a character capable
of attacking 3x3 squares at range and burning enemy SP pools completely empty.
Having a few uber Skulls will make your post-game runs in the Land of Carnage 
much, much easier since enemies won't have any SP to beat the hell outta 
you with, and you can attack enemies on those Item World / Class World maps 
that have limited movement space, and that would otherwise take physical 
fighter classes longer to clear. 

I find casters to be very helpful with dealing with those LoC Item World
Maps that have diagonal walkways, or with killing all pirates before they
have a chance to get out of their ships.

Again, the main objective of your Skull is to destroy Land of Carnage enemy SP 
so they can't unleash devastating attacks on your team, and a caster class
is good because they can basically unleash a Big Bang ranged attack. 

That said, if you haven't unlocked Land of Carnage yet, a spellcaster
can help you defeat the Pirates to obtain the X-Dimension maps, and then
clear enough maps to unlock the Land of Carnage.

3. Preparation                                                            [003]

Firstly, you should be familiar with the methods of power leveling in 
Disgaea 3 post-game. Making any character very powerful requires you to have
entered the post game and unlocked at least House of Ordeals 4.

If you are unsure of what I'm refering to, check out the other FAQ guides
on GameFAQs that talk about maximizing characters. 

Here is one such guide on the board, created by raynforce,

Secondly, you need to have unlocked the following classes:

Thanatos (sixth tier Chernabog)
Galaxy Mage / Skull (sixth tier Mage / Skull)
Idol Master (sixth tier Cheerleader)

You also want to have unlocked Marona, because she has an Evility
we want to teach our Skull during Class World runs.

Those are the main classes we will be using for reincarnate cycles.
(There are other, optional classes we can use too, and I will mention
these during the guide)

After having unlocked those classes, make the following new characters at the 
level E (Good for nothing!) rank:

1 Red Skull
1 Blue Skull
1 Green Skull
1 Prism Skull
1 Space Knight

We are only making these four characters so that our uber Skulls can inherit
Omega spells from the Skulls, as the other types of spellcasters cannot learn 
Omega spells naturally. The Space Knight is for our uber Skull to inherit
Elemental Change evility.

!Optional!: If you wish to teach your uber Skull a heal spell (highly 
recommended) you can also make 1 Saint (sixth tier Cleric) at this point so you
can have your uber Skull inherit Omega Heal and Espoir. 

I also recommend that you have aquired a Dumbell so that your human characters 
can reap the 10% stat growth benefit of wearing that item. (You can steal them
from item world pirates or during the post-game Diez Gentlemen event)

It would GREATLY behoove you to set Ally Effects, Enemy Effects and System 
Effects to Skip and set Combat Speed to Blitz. This will speed up the process
of running through Class World / level grinding.

4. Class World and Reincarnation Cycles                                   [004]

Okay, so now take whatever character you have been using to level in HoO4
(if you've been following the other guides, it's probably someone who knows 
Big Bang, like a monk) and in your classroom, surround them with your 4 trash
skulls and put the skulls into the Honor Student club so they can leech exp
off them. After they are at like lv 300, put the skulls into the Robber or True
Robber Club so they can get mana to purchase their spells. 

Train up each of the Skulls until they have learned their Omega spells, then 
set them aside somewhere in your classroom. Leave them in the Robber club.
You will come back to them later.

Now make a new character. This time you are going to make a Thanatos demon
at the Genius level so that you can get the Soul Crush Evility right off the

Thanatos will be able to learn this Evility at about level 900, so you will 
need to use your Big Banger to level the Thanatos up. However, before you
do that we should have the Thanatos demon get a ton of mana via a Robber club.

Once you have about 80,000+ mana, we want to head into the Class World of 
your Thanatos. If possible, you may want to try to level the Thanatos up to
level 80 first so you can maximize the aptitude bonuses each run. 

Before you head into the Class World, you will want to ensure the Thanatos 
is in the same club as your Skulls so that you can learn the Omega spells.

Run the class world 3 times, each time learning one of the Omega spells from
each Skull. Start with Omega Star.

You can only run Class world 3 times per Genius incarnation, so
you won't have all 4 Omega spells, so you will need to reincarnate again. 
However, before reincarnating I highly advise you level up your Thanatos
to lv. 9,999 in order to get the most stat benefit out of this process.

NOTE: Make sure your Thanatos is in the front row and that your teacher is
Mr. Kaibera so that you gain an 11% stat growth bonus each time he levels 

The easiest way to do this is first leech enough mana from your Big Banger
to level up your Omega Star spell to rank 9, which makes it have enough 
attack range to hit all of the enemies in LoO 4.

Make sure you have your Idol Master (equipped with Happy Song Evility)
standing on the map with your Big Banger so that the exp is boosted 
another 20%!

When your Thanatos is about lv 4,000, it should be able to kill those 
enemies by itself using Omega Star rank 9. This will speed up the leveling
process considerably, although it will use a lot of SP so keep track of 

If you load the map but your demon has no mana, just use your Big Banger
to finish off the enemies then go to the hospital and heal up. 

Once your Thanatos is level 9,999, it is time to reincarnate him into 
something with better spell casting stats. Reincarnate him into a 
Galaxy Skull at Genius level. If you have one, put a Dumbbell weapon
onto your Galaxy skull at this time.

I choose the Galaxy Skull because it has better SPD growth rate
than the Galaxy Mage (the girl has better HIT), which is important
for post-game because SPD is the primary defense stat for
all characters. The Galaxy Skull also has a better default Evility,
Magic Bundle, that increases special attack damage by 25%).

Start the "Robber Club-leech-then-Class World" process again. This time
inside Class world, have your Skull learn the last remaining Omega spell
that you weren't able to get last time. On the next two Class World trips,
choose to increase the character's movement.

After these 3 trips, it is time to power level to 9,999 again. 

In order to max out your stored level bonus, you will continue this 
process of reincarnation into Galaxy Skull about 18 or 19 times, each time
reincarnating at level 9,999. (When you have 200 bonus points to spend
after reincarnating, that is when you are at the stored level cap)

Equipment aptitude bonus is another matter. It depends on how many Dropouts
you kill. A good estimate is 64 to 80 Class World runs. Note that you can
continue getting equipment aptitude increases even after you've maxed out
on how high the bonus can get. A character can gain an additional 100% 
equipment bonus from what they started with (to a max of 255%), so once 
you reach that for INT you don't need to continue running Class World 
for that character.

Make sure that somewhere during your Class World runs, you have your Skull
inherit Marona's Evility called Bond of Souls and the Space Knight's
Elemental Force. 
The Bond of Souls will allow your character to have unlimited Magichange 

Elemental Force will add the elemental + stat to your damage. For example,
if you have +50% Fire resistance and use a fire spell, you will do
50% more damage with that fire spell. When you want max damage with
your Skull, this is what you should use. 

!Optional!: You should also consider inheriting Raspberyl's Law by Range, 
which will give  your Skull 2 more magic attack range, which can be helpful
for doing Item World runs or X-Dimension maps and when you don't need any 
extra damage Evilities for your Skull.

While doing these runs, take the time to improve your Skull's movement range,
throw range and jumping range to +2. (Ignore Critical boosting because we
are going to use a Professional lv 100 Innocent to gain 100% Critical rate)

After this point, you have maxed out the Aptitude bonus you can obtain from 
Class World, so there is no need to do it again. 

After you have maxed out your INT stat for your Skull, you pretty much don't 
need to reincarnate him further. The rest of his stats will come from his items
and Magichange.

5. Itemization                                                           [005]

Refer to the Item Maximization Guide by Kylain and Prometheusx303

Familiarize yourself with the item duping trick using the Puppy Paw 
Stick, because that is the most efficient way to build a really powerful
item set for your Skull. 

You want the following Innocents in your Staff weapon:

1 Cane Man at lv 500 (will boost Staff stats by 500%; these can only be 
captured during Reverse Pirating)

Tons of Tutor / Nerds at lv 19,998 (these are the INT Innocents; use the dupe
trick to achieve this high number)

1 Professional at lv 100 (gives you 100% critical rate)

1 Guardian at lv 500 (will boost all your armor by 500%; capture by Reverse

Ideally, after you have maxed out the levels of a powerful Staff,
you want to stick the Cane man (it maxes out at 500%) into
your Staff.

(Note: If you plan to use the Elemental Change Evility, you want one 
lv 100 Firefighters (fire resistance), one lv 100  Aeronaut (wind resistance) 
and one lv 100 Cryophile (ice resistance) in your staff.)
Fill the rest of the staff slots with Tutor / Nerds. 

Your accessory / armor should have INT Innocents, but ensure you put 
the Guardian in the armor located in the 2nd slot (1st slot is your weapon)
so that the bonus applies to all your armor. The Professional can go into
any of your armor pieces.

Make sure that your items all have the same rarity number. For example, 
many players only use items with a rarity number of 0. The reason is because
although all legendary items are strong, when you use items of the same
rarity number you gain an extra % bonus to those item stats. 

2 matching rarity items: 10% increased stats bonus.
3 matching rarity items: 20% increased stats bonus.
4 matching rarity items: 30% increased stats bonus.

So when all 4 legendary items have the same rarity number, you receive a 30%
stat bonus! 

Ideally, you want to have your final equipment be rarity 0 because of
Magichange; all Magichange weapons have an item rarity of 0. 

I would recommend using the Naive Glasses on your Skulls to ensure they do
not miss spell attacks. You can easily dupe the one you obtain by clearing
20% of X-Dimension maps (make sure you save before speaking to the 
X-Dimension NPC after you've completed 20% of the maps. Speaking to her
again will reward you with the glasses, and you can keep reseting
until you obtain rarity 0 glasses.)

There are various formulas for how to make the ultimate staff. Personally,
I pass 3 growth bills for INT and fill the staff slots with 
Coaches to help your Skull evade attacks, since SPD is his main defense

Once you have built a powerful staff via the Item World, you can dupe
the staff inside Class World using the Puppy Paw Stick. This will make it
much easier to gear additional spell caster units you have. 

Before getting a rank 39 or 40 item, what I did was obtain a 
legendary Dark Ritual that had the same rarity number as my duped legendary 
Testaments. (Note: Don't bother "double killing" Item Bosses for a non- rank
40 item, just ensure you fill the item with the Innocents after you
finish floor 10 in the Item World, and then add another Innocent
after floor 30).

Using 3 level 150 Testaments and Dark Ritual filled with the
Innocements I mentioned, my Galaxy Skull was able to kill Land of
Carnage enemies after a few Class World runs.

Alternatively, you can try to use your Puppy Paw Stick to dupe a Magichange
staff if you happen to see an enemy use Magichange. 

While the weapon won't be super powerful, if you do it to an enemy that 
Magichanged at around level 4000 or more, the weapon will have pretty good 
stats if you don't yet have any leveled rank 39-40 staffs. 

Just note that before you clear the level which you duped a Magichange item, 
you'll need to use the Equip command and put it on your Skull. If you ever take
the  weapon off, it will become 0 Stats, so make sure you only take it off 
to upgrade to a stronger staff.

6. Magichange Enhancement  .............................................. [006]

If you wish to use Magichange, I highly recommend you aquire Magichange Lover 
Innocents. They max out at lv 25 for a 25% (?) boost of your Magichange
stats. Make sure this innocent is equipped on the monster you are Magichanging

You will want to have passed the bill for Upgrading Magichange into MAGIchange.
This option will be accessed for any character inside the Magitonology club. By
sticking your Skull into this club with a buff monster capable of turning into
a staff, you will make your Skull into an uber damage Skull. For battles
where burning enemy SP isn't needed, you can equip your Skull with Marona's
Bond of Souls Evility, but otherwise, for something your Skull cannot one shot 
(like Baal), you probably want to keep Soul Crush on. The objective of your 
Skull is to destroy Land of Carnage enemy SP so they can't unleash devastating
attacks on your team. 

Of whom you should Magichange with, I would suggest capturing an uber strong 
LoC enemy that transforms into a staff. Using Marona's Bond of Souls Evility,
you will never run out of  Magichange turns and be able to reap the 
full benefit of your uber Skull. 

7. Support Characters.................................................... [007]

If you really want to maximize the damage of your uber Skull, I suggest you
consider having some support characters to buff them up.

They have the innate Evility that increases all ally unit stats by 5%.

At the fourth tier, they have an Evility called Lucky Song
that adds 20% more damage to criticals caused by allies on the map.

Magic Knights:
They have some skills to decrease enemy element resistances.

They have Magic Boost that increases the INT your character has.


The sixth tier Alraune monsters have the 'Herbal Therapy' Evility.
This evility increases elemental stats by 50% of adjacent allies?


The Shaman has an innate Evility called Cursed Dance that decreases
all enemy stats by 5%

At the sixth tier, the Shaman has an Evility called 'Ruin Dance' that
decreases all enemy elemental affinity by 25%.


Sixth tier Cockatrice has an evility called Miasma of Defiance that
decreases the elemental affinity of enemies by 50%


She has an Evility that increases the stats of nearby male units
by 20%, so if your Skull stands near here, his stats will be boosted.

=DLC Characters=

There are also some Downloadable Content Characters who have abilities you
might find useful for boosting your Skull,


She has "Princess's Glow" that increase stats of adjacent male units in 
class by 10%. (Sit her next to a Skull in the classroom and they get
the bonus.)

She also has the Evility "Princess's Order" that increases magic range of 
adjacent units by 1 panel. (This doesn't stack with other Evilities that have 
similar effect, like Law x Order) This can be taught to other characters via
Class World.


Marjoly is regarded as one of the best spellcasting units in the game. If you
want to purchase her, she starts with max elemental resistances (so you can
equip her with the Elemental Change Evility) and her default Evility allows
her to deal double damage with spells when she attacks a single target. Also 
by default, she is able to learn all the Omega attack spells without needing 
to use Class World. 

That said, Marjoly is a monster type character, so you might just want to have
her Magichange with your human caster.

8. How to use your Skull effectively..................................... [008]

There is a right and a wrong way to use a caster class. skulls are very squishy
and will not survive well against physical attackers.

For this reason, it is common for players to ignore them, but I think this
is mainly because those players did not use the casters properly.

A Skull with a rank 9 spell can attack from very far away, much further
away than gun or bow users can, and the Skull can drop a 3x3 square onto
groups of enemies. 

You Skull is not a one man army, but rather a character meant to support
physical fighters. Think of the Skull as an artillery cannon that is 
supporting your infantry. It can apply a high level of force from a 
fairly safe distance away from the enemy.

Generally speaking, you should not deploy your Skull in a wide area where 
enemies are going to surround him. 

The kinds of maps the Skull is effective in are the maps where enemies have 
many obstacles to overcome and won't be able to get within attacking range
of your Skull during their turn. 

It is easy to check the movement range of enemies to ensure your Skull is 
safe. Simply move your cursor over the nearby enemies and hit the Square 
button. All of the red covered tiles are the places the enemy can move. 

Aside from staying away from their movement ranges, you should also keep in
mind enemies have bows, guns and special attacks (like magic) that can 
increase their range, so you should check the skills and equipment of 
nearby enemies before deploying your Skull, so that you will know what to 

The best maps for Skulls are the ones where enemies are cut off from your 
base by empty tile space or where there is walls that enemies cannot easily
go through.

Sometimes in Item World you will encounter a map that is shaped like an X and
it is difficult for characters to move because of other characters / enemies
blocking the tile spaces. This is an ideal map for your skull because you can
have your fighters block off the pathway and "hold" enemies for your caster 
to attack. In this way, the fighters become a "tank", especially if the 
fighters can use Omega Heal on themselves. This creates a situation where
the enemies can only attack your fighters one at a time but your casters can 
attack several of them at once by using different ranks of spells. 

Item World boss maps are also a good place for casters because there is often
enemies trapped on small corners of the map, and your caster can usually pick
them off long before they get within range of your caster.

9. Credits ...............................................................[009]

The following individuals from the GameFAQs forums offered some information
to me:

-luese for suggesting a Cheerleader with the Evility Ruin Dance, in the
Support Characters section and the Alraune 'Herbal Therapy' Evility

-Unimatrix Zero One for suggesting Marjoly in the Support Characters section.

-the_blood_wolf for suggesting a Shaman with Ruin Dance in the Support 
Characters section

-Bospan for showing me a link where a list of Evilities can be found,

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