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Guide and Walkthrough by WishingTikal

Updated: 08/09/2013

White Knight Chronicles (PS3) 
Walkthrough/FAQ by WishingTikal


Table of Contents
I. Introduction
II. Game Basics
III. Walkthrough
IV. Quests
V. Georama
VI. Trophies
VII. Disclaimer

I. Introduction__________________

White Knight Chronicles is  Level-5's latest RPG, which  includes a quest-based
online mode and  the return  of Georama, which  allows you  to create  your own
hometown to invite other players to join.  The International edition offers you
three languages to play  the game in. In  White Knight Chronicles,  you play as
Leonard, a young man  who has the power  to transform into the  White Knight, a
powerful weapon from the Dogma Age. You can also create your personal avatar to
play the game with, and use for the online  mode. The game also lets you choose
what to specialize your characters in, between several weapons and skills.

II. Game Basics__________________


Leonard is a 17 year-old orphan  who was found in some  ruins years ago. He was
raised by Rappaci in a winery  of Balandor. He is a gentle  young man who never
gets mad without a reason. He will stand up for others if they need.

Yulie is Leonard's childhood  friend. She lives in the  neighbooring village of
Parma. She is lively and always ready to help her friends.

Cisna is the princess of Balandor. Her mother was killed years ago, and she was
kidnapped on the day she was to become queen.  Leonard will do anything to save
her, since he met her when they were kids.

Eldore is a mysterious man who joined Leonard on his quest to save the princess
after his attempt  to break  into the castle  failed. He  is very reserved  and
always brings good guidance, but newcomers are wary of him.

Kara is a dancer  from the desert  village of Albana.  She first  tries to kill
Leonard as she is under the order of the  Magi, but Leonard manages to save her
and she decides to join him  so she can rescue her sister  Lena. She is a sweet
girl with a sweet heart, but she prefers to act tough to protect others.

Caesar is an orphan  as well, but he was  adopted by the ruler  of Greede. Like
Leonard, he has the power to transform into a Knight. He has a big mouth and is
not afraid to  talk his  mind. The others  find  him a bit of  an annoyance  at
first, but he quickly grows onto the group.


Controls: Movement 		Controls: Combat                            
L 	move character 	Pad 	select command
R 	adjust camera 	X 	execute command
R3 	reset camera 	L1 	change target
L2 	zoom in 	L2/R2 	cycle targets
R2 	zoom out 	R1 	defend
Triangle 	open main menu 	L3 	change directive
elect 	open submenu 	R3 	cue
Pad 	select target 	Select 	open submenu
X 	talk/confirm/open commands 	Circle 	retreat from battle
Circle 	reset target 		
Square 	open chat window 		

After forming  a pact  with an  Incorruptus,  your  character  will be  able to
transform into a Knight. Leonard  is the first character  to transform into the
White Knight.  You will  need enough  space to transform,  and  at least  seven
action chips. You can  transform from the  submenu during fights.  Action chips
are earned by defeating enemies, or by being  attacked yourself. If you have at
least 12 or 15 AC when transforming, your  knight will have more attacks at its
disposal. The knight uses MP  to attack, and each attack  consumes MP. When you
run out of MP, you will revert back to your original form.

Directives & Tactics
You can issue group  orders during fights  by pressing L3. You  can also assign
tactics to each character in the menu under combat.

Auto 	Companions fight as they see fit
All Out 	Fight without regard to AC and MP
Conserve 	Conserve AC and MP while fighting
Stay Safe 	Prioritize defense and evasion
Heal First 	Make healing the top priority
Auto 	Companions fight as they see fit
Gang Up 	Focus on the player's target
Spread Out 	Focus on targets other than the player's
Fall Back 	Steer clear of all opponents
Hands Off 	Companions cease all combat actions. (Hold Circle)

Logic Stones
Logic stones can be found in  cities and outside areas.  They will restore your
health and can be used to save  your game, access storage,  return to the world
map and use the GeoNet. You cannot use them  with nearby enemies; you will need
to clear the area of enemies before using them.

Armory= Buy/sell weapons and armor
General store= Buy/sell consumable items
Jeweler= Buy/sell accessories
Adventurer's Guild= Take on new quests
Pub= Rest and hear the latest gossip
Binding Post= Craft items (for members only)
Papitaur Workshop= Create new Georama parts
Logic Stone= Save your game or access storage
Next Destination= Your next goal

III. Walkthrough__________________

The Kingdom of Balandor
You will start  by taking  control of  Leonard,  the main character,  and  your
custom-made avatar.  Your first  assignment,  when you're  done looking  around
town, is to reach the village of Parma in  order to bring back an order of wine
to the castle. When  you head for  the town entrance,  another scene  will take
place. Afterwards, select Balastor Plain  on the world map to leave town. There
are some treasure  chests to be  found around; just  bring up the  map from the
select sub-menu to see  what grid they're  in. Some shops can  be found too but
it's not necessary to upgrade your equipment until you have more money.

encounters: Polkan, Kibble, Giant Vespid, Troll

G10= Revival Powder (inside house you start in)
G10= Heal Potion (opposite corner, outside house)
H10= Mana Potion
H7= Heal Potion II
K8= Heal Potion
F8= Bag of Gold Dust

Balastor Plain
The areas in the  game are very  large and not appropriate  for  a step-by-step
walkthrough, but thankfully  if you bring  up the map from the  menu and scroll
it, you'll always see a star  indicating where you should  go. So simply follow
any path leading to the desired  location, fighting off  some enemies along the
way so you gain some experience. Bring everyone to Lv3 and look around for some
treasure chests.  You can go back  to Balandor from  save points  to buy better
equipment. When you're  done, enter the  village of parma at  the other side of
the field.

C2= Chromium Pearl Lv1
E4= Guardian Pearl Lv1
B5= Wooden Shield
B6= Knight's Sword

Parma Village
When you reach Parma  Village, Leonard's  childhood  friend Yulie  will welcome
you. After the short scene,  just go on ahead the path  and cross the bridge to
watch the rest of  the scene. You'll  need to find  Raus, the only  one who can
drive the beast who'll take your wine to  the castle. Before that, you can look
around the village for some chests or shop  a bit. When you're ready, return to
the entrance of the village and go up the  path near the Logic Stone to come to
a yeard with horses.  Go in  and head for  the back of the  yard to find  Raus,
asleep next to a tree stump.  Now that the party is complete,  you can leave to
the world map to cross back Balastor Plain.

B3= Brass Earrings (inside house, upstairs)
C3= Bag of Gold Dust (near exit gate)

Balastor Plain
Now you must return to Balandor, but Raus  is following behind so make sure you
don't go too fast and defeat enemies who  attack the carriage. As you get close
to Balandor, you will get attacked by a  Troll. To defeat it, keep on attacking
its legs until  he falls on  the ground. Start  attacking  its head while  it's
vulnerable. If you have fire magic spells,  use them as he is weak to them. The
fight could take a while if you are below  Lv4, but it shouldn't be unbeatable.
Have Yulie heal  the party and  use spells  to increase  attack and defense  if
needed. After the battle, enter Balandor after saving at the Logic Stone.

Balandor Undergrounds
When you arrive at the  castle, a series  of events will ensue.  After the long
cutscene you will  regain control  of Leonard in  the castle undergrounds.  The
rest of the party is not with  you for now, and the princess  will be following
you. She will stay behind but  enemies will try to attack  her, so make sure to
defend her and heal  her if her  HP goes down. There's  a Logic  Stone close to
where you start but you must first defeat the enemies around. It can be used to
use if needed. Just keep on following the  linear path and keep an eye open for
treasure chests on the way containing some Heal Potions.

Try to level-up to Lv5 and protect the princess until you get to the next Logic
Stone at the end. After saving, head down for a scene and then a battle against
the Phantom. This  boss isn't too  hard but it's  a solo battle.  Watch out for
your HP at all moments and  heal when necessary. The Phantom  doesn't have much
HP himself so  you can take  him down  quickly  with  some combos  and powerful
attacks. Once you defeat him,  Leonard will be able to  use the White Knight in
battle. You'll put that to  use right away by fighting  Pyredaemos. This battle
will be done in three parts. First, start  by attacking Pyredaemos' legs with a
powerful attack such as Crossfire.  Attack both his legs  until he falls on the
ground and then focus  on its turret. You  will then move to  another area. Use
Slash and Thrust to attack  the enemy's head until you  move to the next place.
Keep on attacking the boss  with Crossfire until you have  few MP left and then
attack with Slash and  Thrust. The battle  is easy but just  make sure you keep
some MP or Leonard will lose the White Knight's power.

After the fight  and ensuing scene,  you'll be back  in Balandor.  Use the free
time to shop  around to  upgrade your  equipment  to the best  avalaible,  then
return to Rappacci's house so he gives you  the Camera. When you're done, leave
town and select Greydall Plain.

Greydall Plain
Now this  area is  a lot  harder  than the   previous  one.  I would  recommend
leveling-up your party to at least Lv7 or even 8 if possible. Ignore the Trolls
and Treants for now, just go  around and defeat the small  enemies, getting the
chests scattered around.  This area is huge  so check your map  to see where to
head. Stick to the east portion to make it to your next objective. When you get
close to the right emplacement, your party will be attacked by the Ahwahnee. To
defeat this  beast, I prefer  a party  made  up of  Leonard,  Yulie and Eldore,
unless you've  been  buffing your  avatar.  You could  simply  attack  Ahwahnee
normally, by starting with  its legs to bring him down,  then hitting the head,
or you could also choose to  transform into the White  Knight and use Crossfire
to take him down. If  you do so, the battle  will be shorter  but harder as the
boss will get  mad and attack  with  more power.  Either way,  have Yulie  keep
everyone healed and focus your strongest  attacks on the enemy until he's down.
After that, watch the scene and walk the rest of the way to Nordia Tunnels.

encounters: Fatal Flower, Treant, Wild Boar

A7= Chromium Pearl Lv1
C6= Guardian Pearl Lv1
C5= Chainmail Boots
C3= Chainmail Gloves
B5= Chromium Pearl Lv1
D3= Water Shard
E6= Fire Sword
E5= Dagger
F4= Chainmail
H3= Chain Trousers

Nordia Tunnels
You'll need to cross  the Nordia Tunnels  before you can reach  the desert. The
tunnels are crawling with monsters, especially  spiders which will surround you
if you're not careful. This  place can be pretty tough,  so make sure you enter
at Lv10 or close  to. The spiders  are weak to fire,  so use a fire  spell like
+Bonfire to attack all  spiders at the same  time. This will  take down a whole
group of enemies  in a few seconds.   A  bit  further ahead  from the entrance,
you'll find a gate on  the right side. Go  through it and down  the path on the
left. Continue to follow the  path to a fork and go left  again. You'll find an
elevator at the end,  but it doesn't work.  Examine the alcove  nearby and open
the chest at the end to find  the Nordia Tunnel Key. With  that in hand, return
to the gate you went  through near the entrance  and take the  other path which
should take you  to another gate.  That one is locked  so use the  key on it to
open it. Now  just make  your way to  the next save  point after  watching  the
cutscene. If you look  in all nooks of the  tunnels you should  find a Bone Bow
and a Bone Rod.

When you're ready,  head on to the  exit for another  scene and  a boss battle.
General Dragias is fairly easy at Lv10. Just attack him normally and heal until
you get him to half of his  health. At this point, he  will turn into the Black
Knight. Transform yourself  into the White Knight to fight  him off. Attack the
legs with Crossfire, then the head. Keep on going until you get low on MP, then
just use Slash  on the head  until you   have no  more. Use your  most powerful
attacks to finish him  off, then watch the  next cinematic.  You'll receive the
Sainted Pride  to equip on the  White Knight.  You can now  exit the tunnel  to
emerge in the Lagnish Desert, the last area to cross before getting to the next

encounters:     Waterspider    Sprog,   Basilisk,    Fire    Elemental,    Magi

Lagnish Desert
This huge area is filled with  scorpions and other enemies,  but it's rather to
bypass them if you hug  the walls in large  areas. If you get  to a more closed
area just take them out. I  would also recommend skipping  the big enemies like
the Fire Giants for now, unless you want  to earn some EXP. If you do choose to
battle them, use the  White Knight to take  them down easily.  Check the map to
locate the objective star and head for that direction. You'll need to go around
the long way as the shortcut to the south  is only ine-way back. Go east first,
then south to reach the entrance to the city of Albana.

encounters: Killer Vespid, Scorpion, Fire Giant, Megalo Tigris

The Desert Town of Albana
Finally a new town  so you can purchase  new equipment  for your  party. Take a
while to look around  and buy everything  you need, then head  to the pub for a
cutscene where you'll  see Kara for the  first time. After that,  you'll regain
control of Leonard in  the pub. You must  talk to every person  in the room and
ask about the black monoship. However, nobody  knows anything. When you're done
talking to all the people,  speak with Yulie and Eldore  for the next scene. If
nothing happens, just keep talking to everyone until the scene triggers. You'll
then need to battle Kara, who will send out the Alphamiden Gigas.

First, defeat all the henchmen  around, then Kara will  appear. Change into the
White Knight and defeat  her. This is a  very simple battle  an only a few hits
will take her down. After the fight, Kara  will join the party as a guest. Head
for the southern gate near the Logic Stone  to trigger another scene. Kara will
inform you that the only way to go through  this exit is to get a pass from Don
Phibianacci. So return to the plaza and  approach the big building. Guards will
stop you and give you Phibianacci's Letter after the scene. You'll need to take
this letter to Verruca, who resides in the desert.

Go back to Lagnish Desert through the other gate and walk to the objective star
on your map. This  shouldn't be  too hard as the  enemies are the  same and the
path is fairly straightforward.  When you  get there, you'll  find an oasis and
Leonard will deliver the letter to Verruca, who will give you another letter in
return. Now return to Albana by the same way to deliver Verruca's letter to Don
Phibianacci. Now that  this quest is complete,  the Don will  allow you to pass
through the southern gate.  Before heading there, make  sure to level-up first,
purchase good equipment and  grab the treasure chests  around town. Level 13-14
would be good for the area ahead. When you're feeling ready just press on ahead
through the new exit to enter the south part of the desert.

The Sand Maze
This is actually  the same  area as  Lagnish   Desert,  but you're  now  in the
southern part. The  same enemies  roam the landscape,  in addition  to powerful
Golems, which you just  run past or defeat  with the White Knight.  Just run to
the Logic Stone located  near the objective  star on your map,  which isn't too
far ahead. Defeat the  enemies, then save  and head up to the  ruins. After the
cutscene taking  place here, you  will get attacked  by three Gigas.  Transform
Leonard into the White  Knight first thing,  then take the Gigas  down one at a
time. Use powerful attacks like Bladestorm, then Crossfire until you run out of
MP. When low, use a Mana Potion  if you have one to replenish  the MP. Continue
attacking the next Gigas until all three are down.

Another scene will take place, then the  Grand Gigas will attack you. Attack it
until a short scene  triggers, where the  White Knight gains  a shield. You now
have more defense  and more  MP, and the fight  continues.  Take out the  Grand
Gigas with the best attacks to trigger more  scenes. You will be back in Albana
after that. Take a moment to restock items and equip Kara, who is now an active
member of your  party. After  everything  is said  and done,  leave Albana  and
return to  the world  map.  Select Lagnish   Desert  to  re-enter  the southern
section. Follow the objective star a short way to a new exit leading to Flandar

Flandar Trail
This area is a  series of branching  paths  leading to several  dead-ends  with
treasure chests, so make sure you grab all  of them as some contain nice items.
The enemies in this  area aren't  particularly hard,  most of them  are weak to
magic so you can get rid of  them in groups. Don't try  to run past them as the
narrow paths  will  have  them get  to you  anyway.  The  ice giants  are  more
dangerous, but you can change into the White Knight to defeat them more easily.
Take a look at your map and head for the objective star, which will take you to
a different scenery. Save at  the Logic Stone and go up  the cliff for a scene.
After the scene, go  back down and follow  the rest of the path  until a dragon
stands on your way.  Turn into the  White Knight  and attack it  a few times to
trigger another scene. The Black Knight will join you in the fight, making it a
lot easier. Keep  on attacking the  dragon until  he is defeated.  You can then
keep on following the trail to the next  objective star until you arrive at the
gondola station.  The party will  automatically  take the gondola  to reach the
city of Greede.

encounters: Ice Lizard, Fire Lizard, Jackal, Ice Giant, Earth Dragon

The Free City of Greede
There are a few  things to do  here before  you'll be able  to get to  the next
place. First, you'll need to  talk to one of the ladies  at the counter on your
right to obtain a Train Pass.  Once you have it, go up  the stairs on the right
and use the elevator  to go  up to 2F. There,  take the  train to the  Merchant
Quarter. This is a very large  city, so don't get lost.  As soon as you get off
the train, go to the closest elevator just  outside the staion and take it down
to 1F. Make your way  to the pub at the  end of the street and  speak with Heti
Sharko inside. He will give you Baccean Honey for free. Now return to the train
station and select the new  destination; Downtown. Walk  around to find the pub
at the back of the town and  speak with Shu inside. Give  him the Baccean Honey
you just obtained to get the  Black Market Pass in exchange.  Check your map to
locate the star and go to the black market  nearby. Talk to the man next to the
door so he opens it  for you. Inside, watch  the cutscene, then  you'll need to
walk around a  bit more. The  next place we  need to go  is 3F in the  Merchant
Quarter, so head there. Enter  the mansion on the left  of the street and speak
with Pierre to receive the Lizard Bait.  We finally have everything we need, so
make the necessary preparations to head  back out, explore the city for chests,
and then use any Logic  Stone to return  to the world map and  re-enter Flandar

Flandar Trail
What you need to do  here is find the Fire  Lizard and defeat  it to obtain the
gemstone required for the black market statue.  To find it, you'll need to head
for the dead-end  in D5, which is  at the end of  the path going  left from the
Logic Stone, after passing  through a cave.  When you get there,  drop down the
hole in the middle to access another cave.  Ahead you'll find the Fire Lizard's
den. Head up to the giant crystal at the top and place the bait on it. The Fire
Lizard will then come out. It's not much  harder than a regular enemy, so first
take down the two ice lizards, then fous  your best attacks on the fire lizard.
After defeating it you will  obtain the firestone. Follow  the path back out of
the cave and  return  to the Logic  Stone  to re-enter  Greede  from the  world

Greede's Underbelly
With the firestone in  hands, go back to  the black market Downtown  of Greede.
After the scene here, you will obtain the  statue of the Goddess. Now return to
the Central Station  and walk  to the Count's   mansion north  of the station's
entrance. Speak with  the guards at the  entrance to trigger  a cutscene. After
that, Caesar will  join your  party. There  is still one  more thing to  do, so
return to the pub Downtown,  once again. Inside, speak  with Amir. He will also
join your party as a guest. Now, walk to B2 still in the Downtown area to reach
Greede's Underbelly. The guard will let  you pass after seeing Amir and Caesar.
The dungeon ahead is a pain, so use the Logic Stone at the entrance first. 

From the entrance of  the dungeon, cross  the first room to  emerge in a second
room with a lever right in  front of you. Get rid of the  monsters around, then
move the lever  to open the  left gate.  Go  through the  gate in the northwest
corner of the room and activate the lever at the end of the path. Then take the
adjacent path and activate another lever at the end. This will open the gate to
the reservoir. Now return to the very first lever in the main room and open the
right gate this time. Head through the gate in the northeast corner of the room
and cross the  next room to  the north to  arrive in a larger  room. Go  up the
stairway on the right and through the door  at the top. In the room ahead, just
go straight to the small room at the other  extremity to find a lever. Open the
left drain, then run back to the room and  enter the west wing. Follow the path
leading to a hole in the ground (a square on the map) and drop down.

Follow the path  to the star on  your map and activate  the lever  in the small
room. Keep following the path until you get to a room with a Logic Stone and an
elevator in the center. Call the elevator  using the lever next to it, then use
it to back to 1F.  As you get out  of the elevator,  head into the  door on the
left to be back in a large  room from previously, then  go up the stairs on the
left and through the door at  the top. You should be back  in the room with the
lever that opens the drains. Go back to  the lever and this time open the right
drain. Head into the east wing  of the room and drop down  the drain at the end
of the path. Check your map to locate the  star and head over there. Defeat all
the enemies around,  then turn  to see three  levers along  the wall.  Move the
leftmost lever to the right, leave the middle one as is, and move the rightmost
lever to the left.  Now check your  map again to  locate the star.  Walk to the
circular room on the  right and take out  the large spider inside.  When you're
done activate the lever in this room.

Now go back all the way to the elevator  room, save, and take the elevator back
to 1F. Head  directly into  the room  in front of  you as you  step out  of the
elevator and go straight ahead  to a smaller room with  three ways to go. Check
the rooms on both sides of  the path to find two levers.  Activate both of them
to close the drains. Head out  of this pathway back to  the room and go through
the door on the right. Drop  down the drain at the end,  then check your map to
locate the star and head there.  Defeat the two giant  spiders with the help of
the White Knight, then  activate the lever  in the room. That's  finally it for
this dungeon, so  run back to the  elevator room  and take the elevator  to 3F.
Leave the room  through the  only unlocked  gate to return  outside. Amir  will
instruct the Demithor to get to the mines.  You will then be back at Greede, so
when you're ready, simply take the train and select Bunker Lode Caverns.

encounters:  Wind  Elemental,  Ice Lizard,   Spider  Sprog,  Direspider,  Stone

The Bunker Lode Caverns
This area can be pretty tough  if you try to outpass the  enemies, so just make
sure you always  clear the way before  proceeding.  I would recommend  being at
Lv20 or close at this point. From the entrance,  just head straight to reach an
elevator that isn't functional for now. Keep on following the path up the slope
and head through the gate. At the fork,  go right and activate the lever at the
end after taking out the enemies. Return to the main gate and go right ahead at
the next fork. Defeat the enemies  behind the gate, then  activate the lever at
the end. Then just keep on following the path to the very end where you'll find
a last lever to pull. The elevator can now be used. Backtrack to it and take it
down to B1F. On  this floor,  go right and  follow the path  to a Black  Knave.
Defeat it and the surrounding enemies with the White Knight, then use the Logic
Stone at the end of the path to save.

Head through the gate on the side when you're ready to face a few bosses. After
the scene, you will face Belcitane first. He's very easy to defeat; simply take
out the guards first,  then give him a few  hits and he's down.  For the second
fight you will be  up against two  Gigas. Don't  use the White Knight  for this
battle as it's pretty  easy and  you will need it  for the next  fight. Use the
opportunity to refill your AC. Keep everyone healed and take down the Gigas one
by one. They  don't  have much  HP so it  shouldn't  take too  long with  a few
powerful attacks.  Just make sure  you keep Leonard's  AC full,  so if you need
switch to another party member  to use combos. Once they  are defeated you will
face the Dragon Matriarch.

This battle can  take much longer,  though  it's not really  all that  hard, so
transform into the  White Knight.  You should have  enough MP to  take down the
dragon with a series of Crossfire  on its head. If your  healer runs out of MP,
use Potions to refill your health. Once you win this battle, it's not over yet.
Caesar will get his  very own Knight, and  you'll get to fight  Sargatanas with
this new knight. This time however, you're  alone against the enemy, making the
battle a tad harder. The Dragon Knight has  a lot of HP, but no way to heal, so
just focus on defeating  the boss before  you run out. Also  make sure you have
enough MP to finish the fight, so use a few powerful attacks at first, but then
go easier on the MP and only use the attacks that take 1 or 2, according to how
much health you  and your enemy  have remaining.  Once the battles  are finally
over, watch the scene and you'll  be returned to Greede.  Leave the moving city
and travel back to Balandor from the world map.

encounters: Red  Scorpion, Magi  Captain, Magi Officer,  Magi Swordsman,  Black
Knave, Fire Dragon

Balandor & Balastor Plain Cave
When you get to Balandor, you'll need to  find a man named Medius. His house is
on the main street that  goes from the southwest  entrance to  the castle. Walk
there to trigger  a cutscene as  soon as you reach  the street.  The party will
spot the house across the street.  Head over to it (it's  the only house with a
blue roof) to trigger a new scene. Unfortunately,  a woman will inform you that
Medius has passed away, but his son, Setti,  still inhabits the place. However,
Setti has  gone to a  cave in  Balastor  Plains (things  are  never simple,  it
seems). So exit the city and enter Balastor  Plains. The cave we're looking for
is located in the northeast corner of the map, where the objective star is. The
enemies in the plains  are the same as before,  and although  they're stronger,
they're easy to  defeat. Just travel  to the star  and save at the  Logic Stone
before entering the cave.

Inside, follow the cave until a cinematic takes place. The White Knight and the
Dragon Knight will join forces  to defeat the Black Knight,  again. This battle
is quite easy like the other ones, except that this time the Black Knight has a
technique to restore  his health.  Try to take him  down before  he can use it.
Start by attacking the legs  with Crossfire until he falls  on the ground, then
attack the belly with  a Stonecutter. Repeat  the process every  time to defeat
him. When its HP gets low, use Bladestorm  on the head to finish him off. After
this battle, the  party will be  back in Balandor  for some talking.  After the
scene, return to the  east gate of the city  where the star  is on your map for
yet another cutscene. Afterwards, leave  the city for good and head for Greede.
In central station, re-exit  through the entrance and  the party will board the
gondola and ride it to Frass Chasm.

Frass Chasm
The enemies here  aren't all  that hard, but  they will  gang up on you  in the
narrow paths so  make sure to defeat  all the enemies  you come  across on your
way. Simply follow the path until you find  a Troll, which can be defeated with
the White  Knight.  At the  fork, go  right  to  trigger  a scene.  Afterwards,
continue along the path  to a save point.  Ahead, a Direspider  will block your
path. Take it down with the White Knight, then keep going. The path ahead has a
lot of enemies,  so defeat them  all except for  the Treant, unless  you really
want to. It  won't attack  you otherwise.  At the  next fork,  go left to  find
Rocco, a Papitaur. However,
the Pygmy Greaver from  earlier will charge.  Leonard and Caesar  transform, so
together, defeat the enemy, which shouldn't pose any problems. Attack its legs,
then the head or back. After the battle, leave the area through the exit nearby
to arrive in the next village, Baccea.

encounters: Poison Vespid,  Umbral Flower,  Killer Scorpion,  Dire Waterspider,
Pygmy Greaver

When you get to Baccea,  restock on items  and buy the latest  equipment at the
store. There isn't anything  else to do,  so head for the Logic  Stone and save
your game. A cutscene  should trigger as  you walk near the  Logic Stone. After
that, leave the village by the exit nearby to return to Frass Chasm.

Frass Chasm & Greaverback
We are now looking  for  Thaumus. At  the first  fork, go left  to find  a save
point. Defeat all the enemies nearby, then approach the dandelion close by. The
wind will either blow  south or north, and  you can use the  dandelion to glide
across the chasms, to different cliffs depending  on the direction of the wind.
To get the wind to change direction,  you just have to  wait about a minute for
it to change.  For the first  dandelion, you'll  want the  wind to blow  north.
After crossing, walk to the  next dandelion on the other  side of the cave with
the Troll and Treant and glide north. You'll land in a dead-end with a Greaver.
Don't try to fight it if you  don't want to, just re-use  the same dandelion to
glide north again to  a new area. Now just  follow the path  which leads to two
Greaver. Try to run past them  or fight them with the  White Knight, then reach
the next dandelion and glide north to a Logic Stone below.

Save, then use the  dandelion on  the left and glide  north again.  In the next
area, use the dandelion just next to where  you came from to glide north again.
You'll reach an area shaped like the one from before, but it's not the same, so
keep going. Follow  the path  to the next  dandelion, passing  by two  Greavers
again. Glide northward  and you'll  come close to  the exit. Walk  to the Logic
Stone, save, and press onward  for a cutscene. After some  talking, Leonard and
Caesar will transform into Knights. Attack the Black Knight and Lamia Comitis a
few times until  they retreat. After  the next cutscene,  the real  battle will
begin. You are now taking  down the Lamia  Comitis. This enemy  has some strong
attacks, so use a heal  potion if your HP  severely drops. Take  it down to its
knees with a few Crossfires to its legs,  then attack the head with Bladestorm.
If you want to play it safe, use +Talion, but watch out for MP usage.

With Caesar's help the enemy should go down  quickly enough. You will then land
on the Greaverback after  the ensuing cutscene.  Save at the  Logic Stone, then
follow the path to enter another battle. This battle is actually really easy if
you use  the White  Knight.  Just  ignore   the small  antennaes  and focus  on
attacking the  large one in  the center. When  possible,  attack the core  with
Bladestorm to deal massive  damage. When  it retracts, attack  the shell with a
smaller attack. Keep on attacking the core  to finally defeat it. You will then
be back in Baccea.  Visit the  chief's hut  for a scene  where Setti joins  the
party, then leave the  village by heading  for the objective  star on your map.
Your next destination on the  world map is Van Haven Waste.  The end is drawing

The Van Haven Waste
Now this place is  confusing and  annoying. Start  by heading left  and go down
into the cave directly  under the  ground. Go left  at the first  fork you come
across in the underground.  Go left again  at the next fork.  Eventually you'll
emerge outside again. Cross  the large area and enter  the cave in the rockface
on the other side of the field. Follow the path inside the cave until you reach
a fork, and take a left.  At the end of  the path you'll come  to a Logic Stone
and an exit to outside.  Head out  and walk to the  other cave entrance  on the
other side of  the area.  Inside, follow  the path  to a fork,  but keep  going
straight. At the next fork, go right through  the gate. There should be a troll
behind. Follow the path  and go through  the next gate. Continue  to follow the
path to the save point on your map. It's  located behind a gate in a lush green
area. There, go through the  gate on the left. At the  first fork, go right and
through the  next gate.  You'll  cross a  large room  with a  water dragon.  Go
through the gate  on the other side,  then turn  left at the next  fork. You'll
emerge outside again at the end of the tunnel. Cross the outside area and enter
the next cave on the other side. Follow  the tunnel to a fork and go left, then
straight ahead at the next  fork shortly after. You'll  finally come to a Logic
Stone. Save, then keep  following the path  across the room  with a gate at the
end. The tunnel  will eventually  lead outside  to the exit.  Simply go  up the
hills and leave this area.

Sinca Village
Except for watching the cutscene in Sinca  Village, there's nothing to do here.
Grab the treasure chest  and buy some supplies  from the pilgrimer,  then leave
the village to enter Dogma Rift.

The Dogma Rift
This area is very straightforward, so simply follow the path to the exit on the
other side.  A cutscene  will take  place,   followed  by  a boss  battle  with
Pyredaemos Rex. To make this  battle easy, turn Leonard  into the White Knight,
then switch to Caesar and transform into  the Dragon Knight. Take out the beast
with both  knights  while Yulie  heals.   The  fight shouldn't  take too  long.
Afterwards, enter the new area ahead. Follow the hallway to a large room with 4
ways; go left to the  next room, then right.  Go right again  in the next large
room, then continue straight ahead to the  next room. Go left to come to a save
point at the  end. Continue  ahead  and  go right,  following  the path  to the
objective star  on the map.  A cutscene will  ensue when  you get there.  After
that, keep on and go left when you get to the next area.

Use the teleport platform to  warp to another area. Walk  to B2 on your map and
defeat the Golem there to activate  another teleport platform.  Use that nearby
platform to warp  to the next  area. Here,  defeat the Golem  in the center  to
activate another  platform in the  northern room  straight ahead  and use it to
teleport again. Save at the Logic Stone  here, then go down the hall and defeat
the Golem to activate  another platform  straight ahead. Use  it to warp again.
Defeat the Golem in the next room ahead to activate another teleporter, then go
straight ahead down to the room below and  head left. Use the warp here to come
to another Logic  Stone. Save,  then follow  the path to  the hallway  straight
ahead and use the warp  at the end of the  path to teleport  one last time. The
final battle  is just ahead,  so make  sure you're  ready before  entering  the
teleport. Make sure to have Leonard and Caesar in the party, with a healer.

There will be three battles after the cutscenes.  The first one against the Sun
King is extremely easy, so don't waste any MP or AC. Don't transform, as you'll
want to keep  it for the  next battle  instead.  The Sun King  will take  a few
normal hits to be defeated.  The next battle will be against  the Black Knight.
Now you'll  want to  transform,  both Knights  if  possible.  Attack the  Black
Knight's belly with a few good  attacks to take it down,  while the healer does
its job. The final battle that will take  place right after is a little harder.
Your AC will  be restored,  so transform  again,  with both  Knights. Start  by
attacking the core with a few attacks until  the enemy changes. Now you'll want
to attack the main body. Since  this is the final battle,  just use all of your
items that could be of use. Attack with  the best skills, then use mana potions
to refill your MP and keep attacking. Also  make sure the healer has full MP. I
did this fight around Lv30 and it was pretty easy. The ending will then unfold,
leaving place for the sequel...

IV. Quests__________________

The quests are unlocked as  you progress through the storyline,  so always make
sure to visit all the guild posts in every new town you come across and buy the
newest quests. You  can do the quests  solo in the  story mode or  do them with
three other players in the  online mode. Quests will award  you several things,
including guild rank points, money, exp and items.

Balastar Plain: Boot Camp, Brave Litton's Plight
Greydall Plain: Memorial Servant
Nordia Tunnels: The Lost Children
Lagnish Desert: A Grave Matter, Best Served Cold
Flandar Trail: Monumental Treasures, Ring Leader
Greede's Underbelly: The Exterminator, Only Game in Town
Bunker Lode Caverns: Dragon's Heat, Take Your Lumps
Frass Chasm: Caravan Escort, Research Assistant
Van Haven Waste: The Azure Dragon, Strike Like the Wind
Dogma Rift: Home of the Knave, King of Dragons

Quests Lv.1 	Guild Rank 	Recc. Level 	Time Limit 	Bonus 	Guilder
Boot Camp 	1 	8+ 	1:00 	900 	300
Brave Litton's Plight 	1 	8+ 	1:00 	1,000 	300
Memorial Servant 	1 	10+ 	1:00 	1,600 	300
The Lost Children 	2 	15+ 	1:00 	3,000 	500
A Grave Matter 	2 	15+ 	1:00 	2,000 	500
Best Served Cold 	3 	20+ 	1:00 	2,500 	700
Monumental Treasure 	3 	20+ 	1:00 	2,300 	700
Only Game in Town 	4 	25+ 	0:40 	4,600 	900
The Exterminator 	4 	25+ 	1:00 	3,500 	900
Take Your Lumps 	5 	30+ 	1:00 	11,000 	3,000
Caravan Escort 	5 	30+ 	1:00 	5,000 	1,200
Ring Leader 	5 	30+ 	1:00 	5,000 	1,200
Strike Like the Wind 	6 	33+ 	1:00 	9,000 	1,400
Research Assistant 	6 	33+ 	1:00 	6,000 	1,400
Dragon's Heat 	6 	33+ 	1:00 	8,000 	1,400
The Azure Dragon 	6 	33+ 	1:00 	7,600 	1,400
Home of the Knave 	6 	35+ 	1:00 	8,000 	1,400
King of Dragons 	6 	35+ 	1:30 	7,600 	1,400
Quests Lv.2 	Guild Rank 	Recc. Level 	Time Limit 	Bonus 	Guilder
Boot Camp II 	7 	35+ 	1:00 	4,000 	1,800
Brave Litton's Plight II 	7 	36+ 	1:00 	8,000 	1,800
Memorial Servant II 	7 	36+ 	1:00 	9,100 	1,800
The Lost Childen II 	7 	36+ 	1:00 	10,000 	1,800
A Grave Matter II 	7 	36+ 	1:00 	6,000 	1,800
Best Served Cold II 	8 	41+ 	1:00 	10,000 	3,000
Monumental Treasure II 	8 	41+ 	1:00 	10,00 	3,000
The Exterminator II 	7 	36+ 	1:00 	6,000 	1,800
Only Game in Town II 	8 	41+ 	0:40 	14,500 	3,000
Take Your Lumps II 	8 	41+ 	1:00 	11,000 	3,000
Caravan Escort II 	8 	41+ 	1:00 	12,000 	3,000
Strike Like the Wind II 	8 	41+ 	1:00 	18,000 	3,000
Ring Leader II 	9 	46+ 	1:00 	20,000 	6,000
Research Assistant II 	9 	46+ 	1:00 	14,000 	6,000
Dragon's Heat II 	9 	46+ 	1:00 	18,000 	6,000
The Azure Dragon II 	9 	46+ 	1:00 	20,000 	6,000
Home of the Knave II 	9 	46+ 	1:00 	17,000 	6,000
King of Dragons II 	9 	46+ 	1:30 	17,00 	6,000
Quests Lv.3 	Guild Rank 	Recc. Level 	Time Limit 	Bonus 	Guilder
Brave Litton's Plight III 	10 	50+ 	1:00 	15,000 	12,000
Memorial Servant III 	10 	50+ 	1:00 	23,800 	12,000
The Lost Children III 	10 	50+ 	1:00 	25,000 	12,000
A Grave Matter III 	10 	50+ 	1:00 	19,000 	12,000
Best Served Cold III 	11 	50+ 	1:00 	24,500 	15,000
Monumental Treasure III 	11 	50+ 	1:00 	25,000 	15,000
The Exterminator III 	10 	50+ 	1:00 	20,000 	12,000
Only Game in Town III 	11 	50+ 	0:40 	32,000 	15,000
Take Your Lumps III 	11 	50+ 	1:00 	25,000 	15,000
Caravan Escort III 	11 	50+ 	1:00 	27,000 	15,000
Strike Like the Wind III 	11 	50+ 	1:00 	38,00 	15,000
Ring Leader III 	12 	50+ 	1:00 	38,000 	20,000
Research Assistant III 	12 	50+ 	1:00 	27,000 	20,000
Dragon's Heat III 	12 	50+ 	1:00 	32,000 	20,000
The Azure Dragon III 	12 	50+ 	1:00 	38,000 	20,000
Home of the Knave III 	12 	50+ 	1:00 	31,000 	20,000
King of Dragons III 	12 	50+ 	1:00 	30,000 	20,000

Guild Rank
To take part in some quests  you will need to have a higher  guil rank. To gain
guild ranks points you must  complete more quests until  you have enough points
for the next level, as on the chart below.

Rank 	Required Points 	Cumulative
1 	0 	0
2 	5,000 	5,000
3 	14,000 	19,000
4 	28,000 	47,000
5 	55,000 	102,000
6 	84,000 	186,000
7 	134,000 	320,000
8 	580,000 	900,000
9 	1,250,000 	2,150,000
10 	3,620,000 	5,770,000
11 	6,900,000 	12,670,000
12 	9,000,000 	21,670,000

V. Georama___________________

If you've played Dark Cloud  or Rogue Galaxy, then you  should be familiar with
the Georama. The Georama allows you to create  a town of your own, with houses,
shops, and villagers. You can use your created  town as your hometown to act as
a server in the online  mode of Goenet.  To obtain the Georama,  you will first
need to purchase  it from  Raus in Balandor  for  1,000 gilda.  It can then  be
accessed via any Logic Stone from the Geonet  menu. You can recruit people from
towns in the story mode  to add them to  your Georama, and purchase  new parts.
However, you  will need  to increase  the  size of  your property  to  add more
houses, shops and townspeople.

Level 	Cost 	Polygon 	Requirement
1 	--- 	1,200 	---
2 	2,000 	1,400 	---
3 	6,000 	1,600 	Armory Placed
4 	18,000 	1,800 	3+ residents, 500+ poly.
5 	54,000 	2,000 	5+ residents, guild rank 7+
6 	135,000 	2,200 	6+ residents, 800+ poly.
7 	165,000 	2,400 	8+ residents, 1200+ poly.
8 	470,000 	2,600 	10+ residents, guild rank 13+
9 	620,000 	2,800 	12+ residents, guild rank 14+
10 	730,000 	3,000 	14+ residents, guild rank 15+

In each city in  the game, you can  recruit different  townsfolks  to join your
Geroma.  The number  and  letter  corresponds  to  the grid  you  can find  the
character in if you consult the map. You will need to meet some requirements as
well to make them join.

Balandor: Alain (F7), Beatrice  (F11), Colin (G3), Dalvina  (F7), Dareen (G10),
Dionor (I9), Egmont  (G3), Eileen (E11),  Eli (G10), Ellen (J9),  Frances (J9),
Gaston (F8), Giuseppe (F5), Gordon (F10), Gregory (I8), Hazel (F3), Irina (F9),
Jerome (G8), Julianna  (F4),  Leo (G10), Levin  (G7), Lila  (F10), Linda  (K9),
Matthew (J9), Nicholas (F8),  Noelia (H8), Palt (I8),  Randall (F8), Ron (F10),
Samson (F10), Sergius (I8), Tommy (F8), Uta (F8)

Parma: Bianga (B3), Delvadoth  (C2), Dreadel (C3), Fabiola  (B3), Fedelia (B2),
Frederick (C2), Graham (B2), Gudrun (C4),  Horace (C3), Linus (C2), Lloyd (B3),
Manumarin (C3), Mira (C3), Peggy (C3), Stagous (B2), Valdere (B2)

Albana: Adelia  (C3), Beketov  (C3), Cyril  (C3), Dirk (D3),  Janna (C2),  Mimi
(C4), Octavia (E2), Sarasa (D2), Tansy (D2), Timothy (D2), Vincent (C2)

Greede central station: Barbarosse (C3),  Berenice (D3), Eilene (C3), Ida Rozze
(C3), Paris (C3), Zeldan (C3)

Greede downtown: Acyl (B4), Carrera (C2),  Clark (B4), Cruise (C4), Georg (C3),
Holland (B4), Julius  (C3), Leopold  (C2), Lynn  (C2), Rattray (C1),  Rena Litt
(C3), Sagan (C1), Tobias (D3), Xander (C3), Ziegler (C1)

Greede merchant  quarter: Agsell  (C2-1F), Angelica  (D3-1F), Barbara  (E3-1F),
Belvard (B2-2F),  Cammy (C2-1F),  Carlos  (C2-1F),  Caspar  (B2-2F), Charlecone
(F2-3F), Dianus (D2-2F), Drig (C2-2F), Eunos (C2-1F), Excelia (D3-1F), Hecatene
(D3-2F), Lau  Varie  (C2-2F),  Lia Bouffle  (C2-2F),  Lubert  (D3-1F),  Miranda
(D2-2F), Moritz  (C3-2F), Nicolaus  (C3-2F), Othina  (C2-2F), Rafiana  (D3-1F),
Reno Alle  (D2-2F),  Taltenos  (D2-2F),  Tiros (D3-2F),  Toby  (C2-1F),  Veldam
(D3-1F), Ven Lien (D3-1F), Vilgtus (C2-3F)

Baccea: Hector (C3), Lane (B3), Lina (D3), Lucas (D3), Mycropa (D2), Rick (D3),
Rook (D3)

VI. Trophies_________________

Trophy 	Requirement
Item Searcher 	Collect 100 items
Weapon Searcher 	Collect 50 pieces of equipment
Bronze Star 	Master all skills of at least one weapon
Copper Horn Ornament 	Defeat 100 monsters
Seal of Pursuer 	Obtain S Rank in 5 quests
Gaman's Stone 	Synthesize 50 items
Bronze Medal 	Rise to guild rank 4
Red Embroidered Pouch 	Amass 100,000 gilda
Item Mania 	Collect 300 items
Weapon Mania 	Collect 200 pieces of equipment
Silver Horn Ornament 	Defeat 3,000 monsters
Seal of Elucidation 	Obtain S Rank in 20 quests
Amanda's Ruby 	Synthesize 200 items
Silver Medal 	Rise to guild rank 8
Silver Embroidered Pouch 	Amass 1,000,000 gilda
Item Collector 	Collect 600 items
Weapon Collector 	Collect 500 pieces of equipment
Gold Star 	Master all skills of 8 different weapons
Golden Horn Ornament 	Defeat 10,000 monsters
Seal of Conquest 	Obtain S Rank in 50 quests
Gamarone's Diamond 	Synthesize 450 items
Gold Medal 	Rise to guild rank 12
Golden Embroidered Pouch 	Amass 10,000,000 gilda
Platinum Crown 	Obtain all the other trophies

VII. Disclaimer________________

Hey guys, please subscribe and visit my  Youtube channel for video walkthroughs
and more at http://www.youtube.com/WishingTikal :]

If you so wish to contact  me about the  FAQ or whatsoever,  please do so using
this e-mail address: wishingtikal[at]gmail[dot]com

This may be not  be reproduced  under any   circumstances  except for personal,
private use. It  may not be  placed on any   web site or  otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

This FAQ is copyright © 2010 Geneviève Bélanger aka WishingTikal


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