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FAQ/Walkthrough by nofxgamer

Version: 1.0 | Updated: 10/15/07

Half Life 2: Episode Two FAQ/Walkthrough
By Matt 'nofxgamer' Biro

Table of Contents

Version History....................................................HL2E2-01
     Chapter 1: To The White Forest...................................HL2E25-01
     Chapter 2: The Vortal Coil.......................................HL2E25-02
     Chapter 3: Freeman Pontifex......................................HL2E25-03
     Chapter 4: Riding Shotgun........................................HL2E25-04
     Chapter 5: Under The Radar.......................................HL2E25-05
     Chapter 6: Our Mutual Fiend......................................HL2E25-06
     Chapter 7: T-Minus One...........................................HL2E25-07
Credits, Thanks, And Contact Info..................................HL2E2-12

HL2E2-01 Version History

15 Oct 2007 Version 1.0     Complete guide, first submission. Nothing will
                            really be added other than any updates that I feel
                            are necessary, user submitted info, and any real
                            updates to my guide, though I dont feel there will
                            be much.

HL2E2-02 Intro

Ah, almost a year later and a few guides more I return to the original game
that I made my first guide on (HL2 Episode 1). I am glad to continue my work
here. I hope you have enjoyed the series as much as I did and I hope you enjoy
my work.

HL2E2-03 Overview

This is a full Walkthrough and I have included the controls as always since
it is useful, I've included Weapons and Enemies as well (since obviously they
should be in here.) Doing my best to put the most information in here I can as
well as be as detailed as I can with the walkthrough.

HL2E2-04 Controls

Here are all the controls, please do note these are all the default controls
and you can set them up how you like. I will also include some small tips.

Move Forward - W
Move Backward - S
Move Left (Strafe) - A
Move Right (Strafe) - D

These are your basic FPS movement keys, learn them well.

Sprint - Shift
Jump - Space
Duck - Ctrl

These are very common movement techniques you will be using, so if you aren’t
too well with them I would suggest just hoping around and using them.

Primary Attack - Mouse 1 (Left click)
Secondary Attack - Mouse 2 (Right click)
Reload Weapon - R
Use Item - E
Gravity Gun - G
Flashlight - F
Suit Zoom - Z

These are your basic functions you will obviously want to learn, the suit zoom
is nice but I've never needed it, the others I use constantly.

1 - Draw Crowbar
2 - Draw Hand Gun / .357 Magnum
3 - Draw SMG / Pulse Rifle
4 - Draw Shotgun / Crossbow
5 - Draw Grenade / RPG
Last Weapon - Q

You will probably be using these a lot, especially the Last Weapon button, so
you can switch from your Gravity Gun to lets say...your SMG...etc. To draw the
second weapon hit the # twice.

Other then that the last key you would probably use once in awhile is the Walk
Key, defaulted as Alt.

These are all basic controls, common with most FPS games so if you have played
any before you should be quite familiar with them.

The only true tip I have is that if you are making a jump that you aren't
completely certain you will make, try ducking mid jump, it can help you make it
onto the object you are jumping to, and definitely helps when jumping up things
(to something higher then you).

Again, if you aren't too confident with your controls and have just started or
are in a safe area, just run around for a bit and get use to doing them with

HL2E2-05 Walkthrough

Here we are, the story continues from the end of Episode 1. After the
trainwreck and the citadel exploding. The game starts out giving a replay of
what happened from start to finish in Episode 1 to bring you up to date once

HL2E2-05-01 Chapter 1: To The White Forest

Once you are brought back up to speed you assume your role as "The Freeman" as
our Vortigaunts friends call you. You are in a train that is hanging off of the
bridge that it was last traveling on. Once you are able to move head downward
towards the opposite end of the train. Once you get to the end, drop into the
water and head into the next train.

Here you are stuck, but only for a second. Alyx will come and rip the door of
the train off to let you out. Once out, you receive your infamous Gravity Gun
and can start on your way. Head to your immeadiate right into the overturned
train. Blast open the door using your Mouse 1 fire for the Gravity Gun and drop
down and head to the left to see what used to be the Citadel. After the weird
"Portal Storm" head backwards and left into the mineshaft.

Head up the mineshaft and use the Gravity Gun to clear any boards/items that
get in your way. You will come to a point where you can drop through a hole to
a lower part of the shaft. Before doing so, do a quick 180 and get the Suit
Energy on the shelf, then drop through the hole. Head forwards and clear your
way once again, then head past all the corpses and dead Antlions and to your
right. In the distance you will see some Antlions and Zombies fighting. Once
you get down the stairs a Zombie will appear to your right, use a box or some
object to kill it, then head forward. A few more Zombies will come to life and
the floorboards ahead will break open to show a small area with a Zombie under
it. Let Alyx do most of the work and use the explosives around the area.

Continue to head forward and clear the Antlions and Zombies, there is a Zombine
here that you can steal a grenade from to make easy work of them all or just
use an explosive barrel. Once they are dead, enter the small building. Alyx
will attempt to make contact with her father and Dr. Kliener to let them know
that you are alive. The transmitter is without power so Alyx will try to fix
it. Once the plug drops from where Alyx is, plug it into the wall and listen
and watch the transmission.

Once you have finished with the transmission, exit the building out the other
door. If you are going for the achievements, the Gnome who you need to keep
with you throughout the game is in the right hand corner before the exit door.
Head towards the mine once again, grab the large block once you come to it and
go to the right. Throw the rock at the Black Head Crab to kill it. Then head
all the way down and then go all the way back up. Remove the boards in front of
the cart and it will careen downwards and break open an exit for you. Now head
back outside.

Head to the right up the small hill and drop into the courtyard. Once in here,
Alyx will ask you to open the gate. Go directly backwards from the gate and up
the ladder by the train. Then head to the rooftop of the building to the right
of said gate. Drop into the building and open the gate by pressing the switch.
Then remove the board from the cover on the floor and drop below the buiilding.
Head back to Alyx and you will get to watch Alyx being attacked by a Hunter.
After the attack is done, a Vortigaunt will show up. It will assist is healing
Alyx and calls it's friends to meet at a certain area. Head through the gate
you just opened and clear any obstructions.

Eventually you will come to an elevator that you need to go down, it has an
obstruction between the gears...your trusty Crowbar. Remove it with your
Gravity Gun and drop all the way down. Head through the office thing and out
the door. In here, go to the platform and hold down E on the wheel to raise
the platform. Once you get to the top, it will drop back down, jump to the
platform on the left before you pass it, there is some Helath and Suit Energy
above it in a small crack that can be gotten by use of the Gravity Gun. Once on
the platform continue forward. In here you will finally get your Pistol. Grab
the Pistol and ammo and drop down into the hole on the left.

There is some Pistol ammo and Suit Energy in the small cove, grab both and head
the way the Antlion ran. Kill the Antlion when you come to the bottom and then
continue to descend down the multiple holes. Once you reach the bottom there
will be a Black Head Crab. Kill it and head down the hole and into the water.
There will be some weird "eeet" sounds, these are coming from the Antlion
Grubs. They don't do anything except make noise and sit on the wall, but if you
kill them (by any mean necessary and that includes walking on them) they will
give you some health. Other then the Achievement for them and the health there
isn't any purpose to them. Continue through the tunnel once you come out of the

Keep heading through the tunnel, there is only one way to go and nothing in
here. Once you come to the end where you can drop into a larger area, do so.
You will come face to face with your first new enemy...the Acid Antlion Worker.
These are just improved Antlions, they move a bit faster, keep their distance,
and spit acid at you (which does poison you by the way.) Kill this Antlion as
you would any other, then continue down the path. There will be another 2 Acid
Antlions, kill them both. Go into the room on the left and grab the Shotgun and
Grenades. There is some health and Shotgun ammo in the area where the 2 Acid
Antlions were. Now head back to the room where the Shotgun was, go past the
hole in the floor and to the shelf and grab the Shotgun ammo and Suit Energy.
There is also a hidden Antlion Grub in the cloest thing. Once you have the
items, drop into the hole.

Head through the hole and there will be the Magnum in the middle, then head up
the other end. Once up, continue forward and an Acid Antlion will attack, then
another will attack. Once both are dead, follow the path in the cave area that
starts on the right. As you continue another Antlion will come and attack, kill
it and get to the end of this ledge, then drop down below. Once you drop down
another Antlion will attack. Kill it and continue on. In the next room, there
is a large pool area, go underwater and break open the web cache for some
items. This is also an achievement if you are going for them. Once you have the
items, swim through the small path and up into the next area. In this area
there are a ton of Barnacles and there will be some Antlions. To make things
easy here, lure the Antlions by shooting one with a Pistol shot and then let
the Barnacles latch onto them and kill them.

Continue on past all of the Barnicles and up the path, in the next room there
is a very large pool area. Use this to your advantage by luring the Antlions
towards you. They usually can't make the jump and will end up drowning, which
makes everything easier for you. Once they are dead, swim across and go up the
path to the left. An Antlion will run as you start to get near it, once you get
to the main area where it will stop there will be 3 Antlions. Kill them all and
then head forwad and through the tunnel on the right. Continue down and then
drop to a lower part of the tunnel.

On to Chapter 2.

Also, if you are going for the achievements. You should have 93 Antlion Grubs
killed and 1 web cache found.

HL2E2-05-02 Chapter 2: The vortal Coil

Continue down the tunnel and drop down the hole once you come. You are now in
a small safe area. Alyx and the Vortigaunt you met earlier are here as well as
two others, Griggs and Sheckley. Here you will have to protect Alyx and the
Vortigaunt from invading Antlions. There is a light system, which will be
explained, on where they are coming and how many.

Stock up on ammo, there is an ammo chest with Shotgun shells on the right and
an ammo chest with SMG ammo on the left, the SMG itself is down by Alyx. You
can set up some mines as well if you want, but I just threw them during the
battle. Once they explain the light system, get prepared to fight. Also, use
the turrets to help. A turret can hold off a one light attack by itself.

The first assault will come from tunnel 36. It will be a one light assault,
very simple, just let the two guys and turrets do your work. Next assault will
come from the tunnel to the left of # 36 (it doesn't have a number). Same one
light assault, use the turrets and two guys. Next there will be a two light
assault from tunnel 24. Once again, very simple, use the two turrets and guys,
you can help by using your SMG. Next there will be two one-light assaults, from
tunnels 36 and 12. The two guys are supposed to cover 36 and you on 12. Put a
turret at turret 36 and one at 12, no real work required on your end here.

Next there will be three one-light assaults, from the unmarked tunnel, # 12,
and # 24. Put a turret at 12 and 24 and help the two guys at the unmarked
tunnel. Next there will be two one-light assaults at the unmarked tunnel and
# 12, there will also be a two-light assault at 24. Put a turret at the
unrmarked tunnel and 12 and help the two guys at 24. Next you will have four
one-light assaults. Leave a turret at the unmarked tunnel and move one to # 24.
You will cover # 36, I suggest to use your Shotgun since the ammo crate is
right there. Next there will be a three one-light assault and one two-light
assault. Leave the turrets where they were and cover # 12 and try to provide
some assistance to the two guys at # 36. Next there will be a three-light
assault at # 12...be prepared for a hard fight.

After the "three-light assault" you will meet up with the Vortigaunts kin and
be set up for the major invasion...four three-light assaults. Some awesome
music ensues as well, no major point to cover, just blast anything and
everything. The Vortigaunts will do the major part of the work here, once done
the Vortigaunts will talk about what needs to be done and how to heal Alyx
back. You need to get what the Vortigaunts describe as the "Larval Extract".
Once they are done talking, follow the Vortigaunt down tunnel # 12 and then
head into the tunnel on the right after the Vortigaunt opens the gate. For the
majority of the chapter the Vortigaunt will be with you and help with most
fights, so use him to your advantage and conserve ammo when you can.

Head down the tunnel, there will be the second web cache on your right, and
once you reach the end, there will be a group of Antlions attacking something.
The Vortigaunt will flip them all over, use some weapon, a grenade works best,
to kill them all. Then continue down the path. There will be a few normal
Antlions who will attack and three or soAcid Antlions. Follow the path upwards
and keep going forward, there will be the third webcache on your right here.
Once you get to the end there will be some Antlions that you will need to kill.
Once you kill them all off, head down the path on the lefthand side, as you
continue some more Antlions will come out to attack. Once you kill them all
keep heading forward and then up the path.

As you head down this tunnel, there will be the fourth web cache up above, get
it and round the corner to the right. Some more Antlions will pop out and
attack you, kill them and keep heading forward. As you continue down, you will
round another corner and the fifth web cache will be on the ceiling. Be aware,
once you open it a live grenade will drop, so back off. Continue heading
forward and drop through the hole. In this room there will be two supply
crates, but if you run on the platform they are on, it will drop, so use the
Gravity Gun to get the crates, if you fall, don't worry, there is a ladder to
get back up, but you can drop down and die.

Head to the gate the houses all the Zombies and open the gate, they will come
to life, but let the Vortigaunt do most of the work here. Gather the supplies
in this room and start heading forward, another Zombie will come to life, kill
it and gather the rest of the supplies. There is a lift on the right hand side
that you need to go down with, in order to do this, put several barrels or
heavy objects on it and jump on. Once you reach the bottom, head down the hall
and some Zombies will come out to attack, there is also a Zombine that will
come back to life. Continue into the next room and there will be another
Zombine and Zombie. Kill them both and then start putting any heavy objects on
the metal lift. Once you have a decent amount of items on there, turn on the
lift by pressing the switch in the corner. If you had enough items on the lift
it won't move, jump on it and shoot off the items so it will go upwards.

Once inside this room there will be a few Zombies, kill them and then open the
gate for the Vortigaunt. Continue ahead and the Vortigaunt will open the
shutter for you. Head into this next room, there is a cart with some crates on
it, but as soon as you remove one, the cart will fall down into the abyss.
There are also some Antlion Grubs on the wall in the distance. Continue to head
forward and there will be a Zombie and then an upwards hill, beware because the
cart at the top will careen down. As you ascend the small hill there is one
Antlion in a small space above you and then there will be one at the top of the
hill. Kill them and then head up the ladder at the very top.

Follow through this hall and you will come to a small room with a cement mixer
type thing and a dead body with a grenade in hand. Grab the grenade and toss it
and then move the cement mixer thing by using your mouse 1 of the Gravity Gun.
Now drop through the whole and into the cart below, it will then careen down
with you in it. Once you are in the water, get on the ladder and head back up.
Once at the top, go into the tunnel on the left hand side and continue forward.
Go to the small path on the left that winds around to the right, it will then
lead to a ledge to an area with some of the machines that protect you from the
Antlions. Grab an explosive and destroy the Antlions before hopping down.

Examine the area for supplies and kill any enemies that come out. Once it is
clear, head to the elevator and activate it, then head back to the machine and
prepare for a lot of enemies to show up. Defend yourself until the elevator
arrives and once it does get on quickly. Once at the top, head into the small
room for some ammo and then the Vortigaunt will rech the top as well. Now head
down the hall and continue through the rooms and then you will come to an area
where you first meet the Antlion Guardian. Now head up the ramp to the left and
drop down into the room.

Continue through this room and knock down the boards to make the fence fall,
now head to the right and do the same thing. Continue forward and to your left.
Follow this hall until you come to an area with an elevator, since the elevator
is not operating you need to find another way through. Jump down below and then
use the Gravity Gun to break the table so the fan operates. It will then break
down, use the Gravity Gun to move the fan so you can get through where the
blade broke. Continue through this area and down the hole into the water. Break
the webbing below the water to get through the small hole, then continue
through to the next tunnel.

Once you drop out of this tunnel there will be three Antlions, kill them all
and continue forward to a ledge that you can drop down onto. Once you drop
down, walk forward slightly and the Antlion Guardian will come out. Stay behind
the rock column and it will hit be stunned once it hits it. Now quickly sprint,
using your normally bound sprint key, to where the Antlion Guardian came from.
You will come to a tunnel, run in quickly to escape the Antlion Guardian. Move
through this tunnel and wait for the Antlion Guardian to pass, then exit.
Continue and there will be a tunnel on the left, enter it and continue through
this tunnel to the exit. Once you exit, head to the right and into the next
tunnel. Make your way through this tunnel and exit. You will now come to a much
more open area with a few paths. Head to the right and the Antlion Guardian
will come towards you, now go through the left path and head where the Antlion
Guardian came from. There will be a tunnel on the left, duck into it and then
exit and continue.

Drop down the ledge and head to the right into a tunnel. Exit out the other
side and then head to the left. There is another small entry that is boarded
up. Duck into it and break the floorboards and drop down below. In the next
room there are a bunch of supplies and the last four web caches. Collect all
the supplies and then grab the gear that is in the water, across from the
elevator. Place the gear on the handle and then pull the lever. Activate the
lift and then the Vortigaunt will come down. Follow him and get the Larval
Extract. Head back up the elevator, back to where Alyx is, now assist in the
ritual and then watch the scene.

Once the scene is all done, get on the elevator and head up. Once at the top,
head through the hall. On the right the Antlion Guardian will slam into the
wall once again, also the last Antlion Grub is there. Continue up and drop down

Onwards to Chapter 3.

HL2E2-05-03 Chapter 3: Freeman Pontifex

Exit out the tunnel and listen to what the Vortigaunt and Alyx have to say. Do
some observing of the Combine and then head down the hill to your left. Once
down, continue forward, picking up some supplies, and then go to the left to
the Antlion repelling machines. Kill any Antlions that come out and keep
heading forward. Once you get to the last one, head out and to the entrances to
the mineshaft. Prepare to fight both Antlion Guardians.

No real trick to killing them, use the explosive barrels and your Shotgun to do
most of the damage and just try to keep your distance. After you kill both,
head to the elevator by the mineshaft on the right hand side. Once the
Vortigaunt opens the gate, climb up the ladder on the lefthand side. Watch out
for any rocks that drop when you are up here, continue to the right. Head up
the small hill and kill the Black Head Crab, then turn around and head up and
on to the top of the elevator. Break open the door and drop in and remove the
pickaxe and the elevator will drop. Once Alyx and the Vortigaunt are inside,
head up.

Head down the hallway and gather supplies and the Pulse Rifle once you reach
the main room. Listen to Alyx and the Vortigaunt and then head into the doorway
on the right once Alyx opens it. Head up the stairs and into the next room,
remove the two carts and the closet to reveal a shaft, drop down and move the
cart at the bottom and head out. Now drop down into the next room, remove the
two boxes to reveal a small crawl space and then remove the stuff blocking the
door. There will be a Zombie Carrier with several Black Head Craps, use a
Grenade and the Magnum to kill it. Now head through this door and drop down
into the next room.

Now head into the elevator via the access door and once you drop there will be
two Black Head Crabs, kill them and through the door. As you can see Alyx got
the rifle working so she will assist when she can, now continue down the
stairs. Head through the door at the bottom and drop down, grab the two supply
crates and then head to the next door. There are several Barnacles here, use
the Gravity Gun to pull the explosive barrel into them and then when it is
close enough shoot it. Continue forward and some more Barnacles will show
themselves, kill them and jump across the gap. There will be a Zombie in the
fire, kill it and turn off the fire.

Continue through and kill the Zombie and Zombine, the door that the Zombine was
at contains some ammo, but it contains some Zombies that will come to life once
you head in far enough. Grab the ammo and kill them and head down the stairs.
Once you get to the outside area, there is a dumpster to the right, a Zombie
Leaper will hop out once you head towards the gate. Kill it and destroy the
lock on the gate and head down this small alley, let Alyx kill the Zombies and
then head to the end and under the small space. There are two Zombies here that
Alyx will kill by shooting the barrel, there will also be a Zombie Carrier,
kill it and then turn on the gas, shoot the gas with any gun and some Zombies
and a Zombie Carrier will come up, the fire and Alyx will take care of them,
once they are dead, head down the stairs and into the room.

There will be a few Zombies and Barnacles in here, use the explosive barrel to
kill them all, then continue forward. A Zombine should bust through the door,
kill it and head through. One you get up the stairs, turn around and head to
the box in the back for some Pulse Rifle ammo. Grab it and then head back to
the right of the stairs, grab the circular saw, if you like, and head up the
ladder. On top of this building, remove all the bright white paneling so Alyx
can get a sight of the Zombies. Once they are dead, hop in. Several waves of
Zombies will come, use the circular saw (or whatever gun) to kill them off.
Alyx will also help you out. Once they are all dead head around the fencing and
into the hall.

Once in the next room, crouch under the shelf and continue forward, kill the
half cut Zombie Leaper once it comes at you, then kill the Barnacle and the
Zombie. Then head up the shelves to continue, there will be a Black Head Crab,
kill it and drop down. Put a large box on the forklift and then raise it, get
on top of the box and jump on the ledge and head into the vent. Once out of the
vent drop down the hole and radioactive material. Let Alyx kill most of the
Zombies that arise. Stay on the black dirt and make your way around, once you
climb up the ladder grab any SMG Grenades you need and head forward and under
the machinery.

Continue forward and kill the Zombie Carrier, then head out into the larger
area. Use the large wooden wheel things to stand on in the material. Continue
going from dry land and some Zombies will emerge. Continue until you get to the
ladder, climb up. Kill the Zombine on the side of the building and the kill the
Zombie Leaper inside, then grab the Magnum ammo and some other supplies and
head up to the bridge. 

Head towards the car and the bridge will break apart, go out on the small ledge
to the left on the bridge and then climb the short ladder and stay on the
railing of the bridge. Once you have crossed, knock all the cars off so the
bridge will make more of a ramp, then head back and get in the car and jump
across both sides. Once get to the other side, get out and head to the left and
grab some supplies and the head up the ladder and use the ladder to let Alyx
and the Vortigaunt through. After the small talk, get in the car and Alyx will
get in.

Now hit the turbo and head onto Chapter 4.

HL2E2-05-04 Chapter 4: Riding Shotgun

Continue down the road until you come to an area where a bunch of cars are
blocking your way. Cut off the road to the left and head the opposite way you
came going up the river. Continue down the river until it comes to an end and
then head to your right up the dirt path, follow the path as it continues and
head up to the left. Continue until you get out into the encampment.

From here, exit the car and head into the large all white building. Inside is
the transmitter, along with two Zombines and some supplies. Pick up the
supplies and kill the Zombines and Alyx will try to establish a transmission
with White Forest. Now head to the building across from the one you are in,
head around the back to get on the roof and drop inside the building. Once
inside drop down the small shaft where the elevator is, to the side of the
elevator there is a pallet covering a plug, take off the plug and head to the
other side of the room. Exchange this plug for the one that is currently on and
plug it in to the top two sockets. Now take the larger plug back to the sockets
by the elevator. Once both are plugged in you can head back up.

Now you will finally encounter the Hunters. You can just gun them down if you
like, but the easiest way to kill them is to use your alternate fire of the
Pulse Rifle or to grab an object with your gravity gun, once they shoot their
flechettes (the blue things) it will hit the object, toss the object back at
them and they should die. Sometimes it can take two hits for them to die, but
it is much easier then wasting ammo. At first you will fight two in the
adjacent room, the best item to use to catch the flechettes would be one of the
tires in that room. Once you kill them both, another will come in from the
roof. Kill this one as well and grab any supplies and head outside, two more
will attack you, kill them both and then continue back to the room with the

After the transmission, head out the front door of this building and head to
your right through the newly opened gate, with your car of course. Head to the
left and follow the path as it winds, continue going until you come to a house
and a barn. You will have some of those weird telekentic headaches, which are
eminating from the barn. There are some supplies in the house, grab them and
head into the barn. Break the lock on the gate inside and continue forward and
drop into the hole. Make your way out and to the main computer terminal. Once
Alyx opens it up, punt the energy ball using your mouse 1 function on the
Gravity Gun. Prepare to meet your first advisor, don't worry though, you don't
have to fight it. After the scene make your way back out of the barn and fight
the Combine as you exit. Grab the Crossbow as you make your way out.

Once outside, there will be a few more soldiers in the house as well as one
Hunter. Once you defeat them, a chopper will show up, quickly get in the car
and proceed through the now open gate. Run through the fence and Zombies and
make a left onto the train tracks. Keep going here avoiding the mines and
picking up any supply crates as you go and once you get to the end go through
either tunnel. Once you come to the next area, continue until you get to the
end, avoiding any mines and picking up any supply crates. Once you get to the
end, do a 180 and head through the other side. Continue doing the same thing
here until you get to the end, where you need to break through a gate on the
right hand side. Once you break through your car will catch fire. Make your way
to the interior, you may have to move a mine that is deactivated. Once inside
fight the Chopper.

To defeat the Chopper toss any mine that it drops, after a few mines it will be
destroyed. No real key here, just try to avoid any mines that are going to
explode and when it drops the multiple mines. Once you destroy it, pick up any
supplies in the area and follow the guy who is speaking to you into the

Onwards to Chapter 5!

HL2E2-05-05 Chapter 5: Under The Radar

As you start the Chapter, follow Alyx and the rebel, once he explains about the
Autogun haltering anyone leaving or entering you can go upstairs and drop down
through the floor. Bust out the boards and window and kill the Zombies and
Zombines. Now head up the truck on the right and onto the roof of the building
and inside through the window. Head out the door on the left and drop down
below and kill any Zombies that come out. Head forward and crawl under the
broken fence. Continue through this area, under the small tunnel thing and
through the car field. Keep crouched or you will be attacked by the Autogun,
which does tons of damage.

Once you get to the building there will be a few Combine Soldiers, kill them
all and then enter the building. Grab the few supplies inside and then head out
through the door. Keep crouched again and head through the white van. Follow
the path and make your way to the building, kill any Zombies and Combine that
come out. Once you are at the building there is a truck on the side of it.
There is a Black Head Crab in the truck amongst the supplies. Grab any Grenades
from the ammo crate, then head onto the roof. Bust out one of the windows and
toss in a few Grenades to kill the Combine inside. Then drop down and kill any
remaining inside.

Collect any ammo and health supplies, grab some more Grenades from the ammo
crate and then head to the large metal object to the left of where the Autogun
is. Press the red button and it will open slightly, toss in a Grenade, the easy
way is to use you Mouse 2 toss, and then move away. It will destroy the Autogun
and make an opening so you can exit. Kill any remaining Zombies and head back
to the center area and meet up with Alyx. Once you are back at the building
with Alyx, head inside and get in the car. Once the door is opened head onward.

Follow the path as it goes and right after you exit the radioactive waste you
will come upon your first lambda cache. This is ina white van with a car laid
up against it with some explosive barrels. Destroy the barrel and grab the
supplies using your Gravity Gun. Get in your car and continue down the path.
Once you come up to the next two caches down the road, head inside the building
on the left handside. Once you get inside there should be a large metal grating
that is vertical, knock it down using your Gravity Gun and then grab a Grenade.
Toss a grande under it and stand on top of it to get to the top floor. Pull the
green lever and then grab the Rocket Launcher below. Head back outside and take
the car into the scrapyard across from the building you were just in. There is
a small shack inside with some supplies under the floorboards. Grab the
supplies and kill the Zombies that attack.

Once you have everything, head back out to the main road and go to your right.
Continue down this path and through the tunnel. Once you come out the other
side, the main road will be blocked. Head up the mountain winding path. Once
you get higher on the path the next cache  will be on the side of the hill in
a small cave. There will be some rocks blocking the path inside, remove them
and grab the supplies, then continue up the path. You will come to a gas
station and some small buildings, continue past them and towards the White
Forest Inn, which is the building below. As you continue on the road eventually
you will be trapped by two Combine forcefields. Prepare for an ambush, Hunters
and Combine will attack. Head inside and grab some supplies and fend them off.
There will be a total of three Hunters that attack you, one will come from the
first floor (through a window up top), the second will come from a door in the
basement and a third will also come into the basement. Once you kill all three
gather any supplies you need, exit the house, and head back uphill.

There will be some more Combine and another Hunter that attack you here coming
from the building next to the gas station. Kill them all and head into this
building. Inside the building, knock down the turret to gain access. Alyx will
disable the field to let you in but then you can't go any further. To get all
the way inside you must break the lock on the ladder and then climb the small
attic area around and drop down behind the forcefield. Once you drop down,
remove the boxes to show a small crawlspace, remove the grates and crawl
through. Inside you need to open the metal door and then shoot the energy ball
with your Gravity Gun. Once you knock it out, head back out and grab any
supplies from the buildings and head back to your car and back on your way.

Continue down the road in your car and there will be a tree down with some
sheet metal over it. Accelerate over this and jump down with the car below.
Once you are at the bottom, continue down the mountain road and eventually
the last cache will show up on your radar on the right hand side. It is hanging
in the air so use a rock to knock the boxes down from the metal grate. Once you
have the supplies, continue forward. Once you head through the tunnel there
will be a small opening on the road to the right down to the river, head down
and then head left towards the gate. Get out and head over the gate and towards
the crash. Watch the small fight scene between DOG and the Strider. Once it is
over, DOG will open the gate for you as well as move the crashed Combine ship.
Get in your car and make your way to the top, to White Forest.

Once you get to the top, exit the car and head into the base. On to Chapter 6,
the last of the Chapters where you actually have to do anything and fight. This
last one is probably the longest and most enjoyable.

HL2E2-05-06 Chapter 6: Our Mutual Fiend

This is by far the longest, hardest, and also funnest chapters of them all. It
consists of two major parts, the first is to prevent a Combine invasion and the
second is to prevent a Strider invasion from destroying the missile silo.

Once you start the Chapter, follow Alyx and listen to the dialogue. If you want
to hear a small side conversation, before heading to Eli, stop by the group of
four rebel forces and listen in on their discussion about firearms, it is a bit
funny. Once you meet up with Eli, catch up with the information and everything.
If you are going for the achievement with the garden gnome, you need to place
it in the small hole in the nose of the rocket once you meet up with Dr.
Kleiner and Dr. Magnusson, close the door and once it is shot off in Chapter 7
you will get the achievement. After another false alarm, Dr. Magnusson wants
you to investigate, head down the ladder once he opens the small door.

Head to the elevator and take it down, continue through the bottom and disable
the steam from the pipe using the small red valve. Continue to the large door
and break the glass and pull the lever on the right. The Vortigaunt will open
the door for you and you can continue on. Head down the next hall and you will
meet another rebel, then the invasion begins. You will see a Hunter show up and
attack the two rebels and the doors will now close. Turn around and crawl under
the small space by the metal stairs. Head down this small crawlspace and into
the large room, try to kill the three Hunters as quickly as possible, if you do
you should get a few members to join your squad and assist you. Once all three
are dead, head to the second floor and then make your way around to the ladder
where the steam is coming out. Turn off the valve and head up. There will be
two Combine soldiers and a turret in this first hall, continue forward and
there will be a turret down the left hall. Throw one of the pipes down the hall
to knock the turret down, then continue out into the next room. 

In this room there will be a few Combine soldiers, kill them and toss a nade
into the far room. There will be a few soldiers in here as well as a turret.
Once they are all dead head up, a soldier should pop out as well as a Hunter.
Kill them and continue into the next hall. As you advance down this hall, there
will be a hallway that has a flare right in the middle, go in that hall and
turn to your right right away, there will be two Combine soldiers. Kill them
and then head into the next room. Climb up the stairs and drop down the other
side. There are some supplies here, grab them and head into the water. Pop up
on the other side in the Silo. Kill the guys on the above floors and make your
way to the top. I suggest you use the Crossbow since it will penetrate through
the floor and there was some ammo back where the aformentioned supplies are.

Once you get to the highest level, enter the door and head up the stairs from
here to get to the very top. Toss a Grenade across into the area where the
Combine are since they have a turret they are using. Jump inside and grab the
supplies and close the silo doors by pulling the lever. Once you pull it, use
the turret to shoot any Combine Soldiers at the roof of the silo while the
silo doors close. Once they are closed you will meet back up with Alyx. Follow
the Vortigaunt and Alyx back into the base to get some more storyline details.
After all of the dialouge follow Dr. Magnusson to learn about the Magnusson
Device. Use this time to try and perfect the shooting and landing of it, since
you are goign to be using this a lot in the next area. Once you are done, head
through the door behind you.

Head into the next room, grab some supplies and listen to the rebel guys
information. Check out the map before leaving, take note of the sawmill, which
is in the upper middle; the cranes, which are in the upper left; and the water
tower, which is in the upper right. These are where the Striders are going to
originate from and they will be called out as being seen near the Sawmill or
such. Once you are ready, get in your car and head out to the field. You need
to head to the Sawmill to start the event, before going there, stop by each
building for some supplies, then head to the Sawmill. Below I will make a small
list of where each Strider comes from in order and if they are slow or quick.
If you want the achievement you need to keep the Striders from destroying any
buildings, which can be a hefty task. I suggest you do a lot of quick saves
between each kill. Also, with each Strider it will bring some Hunters, they can
become extremely annoying, but I tried to avoid them and just ram them with the
car, which would usually kill them (or do a lot of damage). On the radar, the
Striders are large red dots and the Hunters are small red dots. I will explain
each Strider's movement details and what is the easiest way to get to

Strider 1: From Cranes, slow walking.
Strider 2: From Sawmill, fast walking and will destroy the Sawmill if you
           aren't quick.
Strider 3: From Water Tower, slow walking.
Strider 4: Cranes, slow walking.
Strider 5: Sawmill, slow walking.
Strider 6: Water Tower, Slow walking.
Strider 7: Cranes, fast walking, heads to building to south of Cranes.
Strider 8: Water Tower, fast walking, heads to the building to south of the
           Water Tower.
Short Break, stock up on supplies.
Strider 9: Cranes, slow walking.
Strider 10: Sawmill, slow walking.
Strider 11: Water Tower, slow walking.
Strider 12: Sawmill, slow walking.
Strider 13: Cranes, slow walking.

Once you start at the Sawmill you will get some briefing and the first Stider
will come with a single Hunter from the Cranes. Ram the Hunter with the car and
then use the Magnusson Device to destroy the Strider. Head back to the Sawmill
and get another Magnusson Device quickly. The next Strider comes from the
Sawmill (to the East of it), and comes quickly and it will destroy the Sawmill
very quickly if you don't kill it right away. Once you have destroyed it, head
back to the Sawmill, grab a Magnusson Device, then head to the Water Tower. The
next Stider will come with some Hunters (again, try not to worry about them,
they can destroy the Magnusson Devices mid-air, but that is why I quick save so
I can take another shot by reloading the game. If you need to kill them, use
the car and then fire the device.) Quickly destroy it and head back to the

The next Strider will come from the Cranes, restock up with another Magnusson
Device at the Sawmill. If you are quick, you can kill the Hunters between
Strider appearances with the car. The next one will come from the Cranes,
quickly get there and destroy it asap, you can hit the Hunters first if you
want, but again I try to avoid them. Once you killed it, head back to the
Sawmill, grab another device and wait for the Strider to the east of the
Sawmill. After you kill this one, return to the Sawmill to restock, then head
to the Cranes. The next Strider will be announced from the Water Tower, but it
is slow walking while the next one, from the Cranes, will fast walk to the
building to the south of the cranes. Head to that building and destroy the
Strider when it shows up. Restock with ammo/health/Magnusson Device and head to
the building to the south of the Water Tower. Kill the Strider as it shows up,
then restock the car and pull another Magnusson Device and place on ground. The
next Strider will come to the same place at a fast pace, wait for it and kill
it once it arrives kill it.

You will now have a minute or two to restock with HP and stuff before the next
Striders show up. Kill any remaining Hunters and stock up on weapons. Once you
are ready, head to the Cranes for the next Strider. Kill this one asap and head
back to the Sawmill to restock, then kill the Strider to the east of the
Sawmill. After this, restock with another Magnusson Device and head to the
Water Tower for the next Strider. After this one is killed, head back to the
Sawmill to restock, kill any Hunters in this time and then the next Strider
will come from the Sawmill. Kill it and then restock at the Sawmill and then go
to the Cranes for the last Strider. Kill any Hunters and then kill the Strider.
After you kill the Strider, head back to the base.

Once inside, head in and meet up with Alyx and proceed to the next chapter.

HL2E2-05-07 Chapter 7: T-Minus One

This isn't really a Chapter in the normal sense. There is no fighting, no
puzzles, nothing. All it contains is some dialogue that wraps Episode 2 up.
Just follow Alyx and listen to the details of the storyline and watch the
rocket launch. Also, if you put the garden gnome in the rocket, you should get
the achievement now. Now continue following Alyx and the gang and watch the end
of Episode Two.

See you in Episode Three!

HL2E2-06 Weapons

Here are the listed Weapons, I will rate the damage from 1-5 as well as include
a small profile, when it is acquired, the max clip size, ammo capacity and any
secondary functions it has.

Gravity Gun - The tool that was introduced in Half Life 2 and one of your main
              clutches as you play through the game. Acquired in Chapter 1, it
              is mainly used for punting things and picking them up and moving
              them around, but can be used a weapon on some things, mainly Head
              Crabs and Ant Lions but it does very minimal damage if any.
              Damage 1 of 5.

Crowbar - The tool many love to use, you get this in Chapter 1, not too early,
          but still a bit useful. Very effective against Head Crabs or when you
          are in a squeeze, also good for conserving ammo.

Hand Gun - A standard Hand Gun, same from HL2. You get this in Chapter 1, it is
           quite efficient at close range and can still do some damage at long
           range. Damage 2 of 5. Max Clip Size - 18, Ammo Capacity - 150.

.357 Magnum - The old Smith & Wesson Magnum look alike and it packs a punch.
              Acquired in Chapter 1, Gives you a lot of time to make good use
              of the gun. Damage 5 of 5. Max Clip Size - 6, Ammo Capacity - 12.

SMG (Sub Machine Gun) - The SMG is super common among the Combine, but I don't
                        like it too much since its efficiency goes down the
                        farther the enemy is away from you, but up close it
                        works quite nicely. Acquired in Chapter 2 really early
                        on. Its secondary function shoots a grenade out which
                        explodes upon impact, very nice for eliminating small
                        groups of enemies. Damage 3 of 5. Max Clip Size - 45,
                        Ammo Capacity - 225, Max Alt Ammo - 3.

Pulse Rifle - Another common gun among the Combine, it packs a punch with its
              firepower, from up close or even from far away it doesn't lose
              too much damage over distance. This is acquired in Chapter 3. The
              secondary function is quite useful in smaller areas. It shoots an
              energy ball that disintegrates most enemies upon impact. Damage 4
              of 5. Max Clip Size - 30, Ammo Capacity - 60, Max Alt Ammo - 3.

Shotgun - The Shotgun is probably the most efficient weapon since most of your
          combat is up close. It does a lot of damage up close, can kill most
          things very quickly and it is quite common so ammo is plentiful.
          Acquired in Chapter 1. Its secondary function is really nice, it does
          twice the damage for twice the ammo, which can eliminate most
          enemies, or bring them down to low health. Damage 3 of 5. Max Clip
          Size - 6, Ammo Capacity - 30.

Crossbow - This is the "Sniper Rifle" of the Half Life series, and it is quite
           effective. It shoots out a metal rod into the enemy, kills most
           enemies in one hit. Its secondary function is what makes it the
           Sniper Rifle weapon, allowing you to zoom in and get a good clean
           shot off. This is acquired in Chapter 4. Damage 5 of 5. Max Clip
           Size - 1, Ammo Capacity - 10.

Grenade - The grenade is a nice weapon to have when coming into areas with
          large groups since it does massive damage in the area it can wipe out
          groups of enemies at once. It’s secondary function can be useful when
          just needing a short throw, it does a light toss instead of a full
          throw like normal. These first appear in Chapter 1. Damage 4 of 5.
          Ammo Capacity - 5.

RPG (Rocket Propelled Grenade)- The RPG is probably the best weapon since you
                                can use it on most enemies killing on impact
                                and because it can kill the enemy vehicles.
                                It is a controllable rocket which you control
                                by pointing the laser. You acquire this firstly
                                in Chapter 5. Damage 5 of 5. Ammo Capacity - 3.

Hopper Mine - Only seen in Chapter 2, I believe, you pick them up and drop them
              and when an enemy is within range they, well...they hop up and
              explode. Simple as that. Damage 4 of 5.

Magnusson Device - The only true new edition to the game, it is a sticky bomb
                   and is used to take down a Strider. VERY effective in doing
                   so, all you need to do is land it on the body and a blast
                   from any gun will kill the Strider. Can be hard to get used
                   to, but once you get the hang of them they are very
                   effective. Used in Chapter 6 only. Damage 5 of 5.

HL2E2-07 Enemies

Here is a list of the enemies from Half Life 2 Episode 2. Most are the same
from HL/HL2/HL2:Ep. 1, there are a few new additions like the Acid Antlion and
the Hunter. I also listed a difficulty rating and some small tips on what you
should use/do to kill them.

Head Crabs

Head Crab - Basic enemy in HL2 Ep. 1, one of the most familiar enemies and
            easiest. They hop at you to attack, very easy to kill with most
            weapons. Difficulty 1 of 5.

Black Head Crab - Little more advanced then the Head Crab and it contains a
                  neurotoxin that will bring your HP down drastically, your
                  suit will recuperate the hp back up, but during the time you
                  can be easily killed. Stronger weapons preferred on these
                  enemies. Difficulty 2 of 5.

Quick Head Crabs - Not too many of these in this game, but they are defined by
                   their long legs, they are much harder to hit and way more
                   annoying due to their speed. I suggest using the Shotgun or
                   any Machine Gun on them for quick removal. Difficulty 3 of


Zombies - These are normal civilians with Head Crabs who have made their home
          on, well, their head. They usually are slow and don't do much damage,
          but they can throw barrels and objects at you, which can hurt you. No
          real suggestion on weapons, just use what you have on them, obviously
          the stronger weapons will kill them off quicker, but any weapon
          really does the job. Difficulty 1 of 5.

Zombie Leapers - These are the more rotted down Zombies with the Quick Head
                 Crabs on them, they are super fast and they can leap and
                 climb. They are rarely seen in Episode 2, but are annoying and
                 can be defined by their loud pitch scream. Difficulty 2 of 5.

Zombie Carrier - Self explanatory, carries the Black Head Crabs and can be
                 quite annoying because they can be thrown long distances with
                 superb accuracy, and a lot of the time even if you blast the
                 Zombie itself most of the Black Head Crabs still live. I
                 suggest using Grenades on this guy, it will either kill off
                 the Black Head Crabs on it at the same time, or at least hurt
                 them. Difficulty 3 of 5.

Zombine - Same as the ones from Half Life 2 Episode 1, Combine turned Zombies,
          hence the name Zombine. A lot faster then normal Zombies, a bit
          stronger and they occasionaly pull out grenades. Although they pull
          them out, a lot of times they end up killing themselves with it.
          Difficulty 3 of 5.

Combine Soldiers

Standard Combine Soldier - Not very common within the game, but still the same
                           as the previous games. Most are armed with Machine
                           Gun or Pulse Rifles, there are a few that have
                           Shotguns. On occasion they will toss a grenade at
                           you, which you can pick up with the Gravity Gun and
                           toss it back at them. Difficulty 2 of 5.

Elite Combine Soldier - Only a few of these are in the game as well. Defined by
                        their all white suits they only use the Pulse Rifle and
                        a lot of times will use the alternate fire on the Pulse
                        Rifle. Difficulty of 3 of 5.

Ant Lions

Antlion Grubs - Not really an enemy since they don't attack you, but they are
                part of the Ant Lion species, stepping on/running into/Gravity
                Gunning...etc will kill them and they drop a small amount of
                health. Difficulty 0 of 5.

Antlion - This is the main enemy for the first two chapters and probably the
          most common enemy in the game. Large green bugs, that fly short
          distances and depend on melee attacks. Difficulty 2 of 5.

Acid Antlion Worker - Exactly like an Antlion, but these ones try to keep their
                      distance and shoot their projectiles at you. They do
                      poison you if you are hit and can cause quite a bit of
                      damage. No real tactic, the shotgun works well up close
                      and at medium range, any further and I would suggest to
                      run towards it to attack. Difficulty 3 of 5.

Antlion Guardian - Though similar to the Antlion Elite from HL2/HL2: Episode 1,
                   they will poison you if you are hit. Very strong and fast
                   and deadly if you are cornered. No super tactic here, just
                   keep distance and use explosives if possible. Difficulty 4
                   of 5.

Mechanical Units

Turrets - Only a few of these in the game that attack you, just use the Gravity
          Gun to toss something at them to knock them over or use some form of
          explosive to do so. Once they are knocked over they are deactivated.
          Difficulty 2 of 5.

Manhacks - Only like 3 or 4 of these in the games, they are flying little
           machines that have a buzzsaw to attack you. Very easy to kill with
           most weapons, but the easiest way is to grab them with the Gravity
           Gun and toss them against the wall. Difficulty 1 of 5.

Combine Attack Units

Chopper - Only seen in Chapter 4, fires its gun at you and tosses bombs at you.
          The only way to kill this in the game, is to grab the bombs that it
          drops and fire it back at them. You don't have the Rocket Launcher at
          that point of the game. Difficulty 3 of 5.

Hunter - This is the famed enemie that was seen throughout the trailers for
         Half Life 2 Episode 2. The tripod is very quick and agile and has two
         main attacks, the first is to ram you and attack with one of its legs,
         the other is to shoot its flechettes at you or near you, where they
         will explode. The easiest way to kill them is to get something large,
         let them shoot their flechettes at it, then throw it back at them and
         they will be vaporized by it. Another, easier way, is to use the
         alternate fire of your Pulse Rifle, it will instantly vaporize them if
         they are hit. Difficulty 4 of 5.

Striders - Compared to the previous games they are really easy, since you don't
           fight them by conventional means. They are still nasty and are
           quick, strong, and have a large nasty lazer, meant to destroy
           buildings. Because of the Magnusson Device, they are really a
           cakewalk. Difficulty 3 of 5.


Barnacles - Probably the easiest enemy since they don't move or really attack
            you other then by actually biting you when they grab you. They
            leave their tongues down to grab something and eat it when it is
            touched. A few Shotgun blasts or a few bullets from most other
            weapons will kill them, but they are easily avoidable. Difficulty
            1 of 5.

HL2E2-08 Characters

Here is a list of the Characters in the game, just the main ones. Most are from
the previous games, but a few new additions as well.

Gordon Freeman - Well this she be pretty obvious, since it's...you!

Alyx Vance - Your main partner throughout this game, she is the daughter of Eli
             Vance, an employee who worked at Black Mesa with Gordon Freeman.

Eli Vance - An employee who worked at Black Mesa with Gordon Freeman, now leads
            the rebels in the fight for their freedom from the Combine.

Dr. Issac Kleiner - A doctor also from Black Mesa who worked with Gordon
                    Freeman, he now is assisting Eli, Dr. Magnusson, and the
                    rebel forces against the Combine.

Dr. Arne Magnusson - Also a former employee from Black Mesa, he is now working
                     with Eli and Dr. Kleiner to launch a rocket and destroy
                     the portal that has taken place of the Citadel.

Advisors - Not really a character that much is known about yet, but they were
           highly devolped on in this episode, but still there is some mystery
           behind them. They are large wormlike creatures that has very highly
           developed telekentic skills. They are possibly the overlords of the
           true Combine race and are housed in metal pods until they are

Vortigaunts - The Vortigaunts make multiple appearances here, now assisting
              Gordon Freeman in his plight to help the rebel forces against the

Dog - The lovable mechanical companion of Alyx, makes a small appearance in the
      5th and 6th chapter, assisting you to get to the Citadel.

HL2E2-09 Achievements

Though I don't think most will really use this (since this if for the PC game),
but at the same time I think it is important to include all aspects of the
game. Here I will give a quick notation on what the achievement is, how to get
it, and if it is a certain part of the game (i.e. only available in a certain
chapter, I will note this as well).

Bone Breaker: Kill 30 enemies with thrown physics objects.

Available: Chapters 1-6
Objective: Kill 30 enemies with any object with the Gravity Gun.

Deadly Harvest: Kill an enemy by planting a hopper mine.

Available: Chapter 2.
Objective: Kill an enemy with a Hopper Mine. The best spot to do this is during
           the Antlion Ambush.

Hot PotatOwned: Kill a Combine soldier with his own grenade.

Available: Chapters 4-6.
Objective: Kill any Combine soldier with his own grenade by tossing it back at

Grave Robber: Steal a Zombine's grenade.

Available: Chapters 1-5
Objective: Steal a Zombine's grenade, simple as that.

Acid Reflux: Kill an acid antlion worker.

Available: Chapters 1-3.
Objective: Kill an Acid Antlion Worker, this one that will be achieved as you
           proceed normally through the game, achieved in Chapter 1.

Get Some Grub: Squish every antlion grub in Episode Two.

Available: Chapters 1 & 2.
Objective: Kill all 333 Antlion Grubs. There are 93 Antlion Grubs in Chapter 1
           and 240 Antlion Grubs in Chapter 2.

Pinata Party: Find and break every web cache in Episode Two.

Available: Chapters 1 & 2.
Objective: Discover all 9 Antlion Web Caches, there is 1 in Chapter 1 and 8 in
           Chapter 2.

Into the Breach: Help Griggs and Scheckley hold off the antlion invasion inside
                 the mine shaft.

Available: Chapter 2.
Objective: Hold off the Antlion invasion at the beginning of chapter 2, this is
           one that is achieved as you normally proceed through the game.

Twofer: Defeat both antlion guards outside the White Forest.

Available: Chapter 3.
Objective: Kill both Antlion Guardians at the beginning of Chapter 3. This is
           one that is achieved as you normally proceed through the game.

Hit and Run: Run over 20 enemies with the car in Episode Two.

Available: Chapter 4-6.
Objective: Run over and kill 20 enemies with the car in Episode Two.

Meet the Hunters: Survive the Hunter abush with Alyx.

Available: Chapter 4.
Objective: Survive the Hunter assault in Chapter 4, this is also one that is
           achieved normally as you proceed in the game.

Puttin' On a Clinic: Defet the chopper in Episode Two without any misses.

Available: The end of Chapter 4, when you have to destroy the Chopper.
Objective: Destroy the Chopper using its own mines without missing a single

Gunishment!: Destroy the Combine Autogun in the Junkyard.

Available: Chapter 5.
Objective: Destroy the Combine Autogun, this is one that you will complete as
           you normally proceed through the game.

Cache Checker: Find every radar cache in chapter Under The Radar.

Available: Chapter 5.
Objective: Collect every Lambda cache that shows up on your radar, total of 5.

Gordon Propelled Rocket: Unlock the rocket launcher lambda cache in chapter
                         Under the Radar.

Available: Chapter 5.
Objective: Collect the Lambda cache that contains the Rocket Launcher.

Pedal to the Metal: Beat DOG in a race to the White Forest base.

Available: Chapter 5.
Objective: Beat DOG to the White Forest base by using your car.

Quiet Mountain Getaway : Survive the ambush at White Forest Inn.

Available: Chapter 5.
Objective: Survive the ambush at the White Forest Inn. This is one that you
           will complete as you proceed through the game.

Little Rocket Man: Send the garden gnome into space.

Available: Chapter 1. I write Chapter 1, because this is the only chance you
           can get the Garden Gnome. It is located in the room where you make
           your first transmission to Eli, Dr. Kleiner, and Dr. Magnusson.
           Before you exit the room it is under the shelf like thing in the
           right corner.
Objective: Carry the Garden Gnome through the game and place it in the rocket
           in Chapter 6.

Secondary Sile Secured: Secure the launch doors on missile silo 2.

Available: Chapter 6.
Objective: Secure the launch doors on missile silo 2 in Chapter 6. This is one
           that you will complete as you proceed through the game.

Neighborhood Watch: Save all buildings outside the missile silo from

Available: Chapter 6.
Objective: Save all the buildings from the Strider assault in Chapter 6. This
           one can be annoying, I sugesst you constantly make quicksaves and
           read through my Chapter 6 walkthrough for specific details on where
           each strider comes from.

Defense of the Armament: Save the missile silo from the Combine offensive.

Available: Chapter 6.
Objective: Save the missile silo from the Strider assault in Chapter 6. This is
           one that you will complete as you proceed through the game.

Payback: Kill a Hunter with its own flechettes.

Available: Chapter 4-6.
Objective: Kill a hunter with its own flechettes (the blue things that it
           shoots at you). To do this, grab some object (like a log, tire,
           box...etc), then toss it back at the Hunter. If you already did some
           damage it should vaporize the Hunter, if you have not you may need
           to do it once more for it to die.

HL2E2-10 Review

Here is my personal review of the game. I've been playing Half Life since the
original came out and have been very happy with every entry. I do dislike the
length that it took for release between Episode 1 and Episode 2, but I can
understand the main reason why (Team Fortress 2 and Portal.) Hopefully Episode
3 will come out much sooner so we can complete this story, but at the same time
I don't want it to end. Onwards with the review!

Graphics: 10/10

The graphics are much improved over the previous games and if you have a nicely
built computer you can very much see this improvement. I think they did a very
nice job of improving the graphics all around for the game. I am giving this 10
of 10 because of this, I wasn't expecting something like Crysis, nor was I
expecting the same thing as Half Life 2: Episode 1. I think they hit it right
on the mark.

Sound: 8/10

Now there isn't much to improve here. I like the sounds from everything and the
environment sounds and voice acting is all top notch. The music, though rare,
is also awesome. The only thing I don't like about the music is they dont play
it enough. I like the few spots where it comes in (like at the end of Chapter
6 and during the Antlion battle in Chapter 2...etc).

Story: 10/10

I think this is main part of the game and this was the main market of Episode
2. They really built on what happened after Episode 1, as well as from Half
Life 2, and they provided much information that was not known from before. I
think this was done perfectly, providing a lot more information to the gamer,
but at the same time leaving enough room for us to wonder about certain things
and bring us back for the next game.

Length: 9/10

Though I expected something a bit longer, I am still very much pleased with the
game. I liked the story that was developed on, some of the challenges as being
a bit difficult as well as new, not the same from previous games. For the
amount of story and everything that is developed on and the length of the game
I think it worked out perfectly.

Gameplay: 9/10

I think the gameplay was great, there werent that many battles like the
previous games, but there were some good challenges. Like the Strider battle in
Chapter 6, the Antlion assault in chapter 2 and just some general different
approaches in the game. I don't think it is that replayable (on a sense of
replaying it several times), but I think it is nice change of pace compared to
the previous games.

Overall: 9.2/10

I think the game delivered very well and was a great purchase. Again I did find
some minor flaws of this game, but I think the rest of the game worked over
those flaws and made a great game. I can't wait for Episode 3 and I think they
really did a great job overall. Not too long (though that is rare for most
games), not too short, not very easy (some of the things can be a bit
difficult). I really hope they make the next game longer if they plan to finish
out the series, but I hope that they do continue the series on after the next

HL2E2-11 Frequently Asked Questions // FAQ

None yet, assuming this is has some of the same issues as the previous Episode
there are issues with bootleg downloads not showing some content and being
unplayable from some areas. Also there was some issues when you downloaded it
via steam, but very rarely (or just small issues).

Q: Where is the Garden Gnome in the game?
A: He is in the first Chapter, inside the room where you first make contact
   with Eli, Dr. Magnusson, and Dr. Kleiner. It is by the door you exit through
   in the right hand corner.

Q: How do you keep the Gnome during the car levels?
A: You can drive with it in the car, but at high speeds or sharp turns it will
   fall out so you can constantly put it back in. During mission 5 I would just
   place it back in the car and go, but on mission 4, during the fight scene
   with chopper I would get out, launch the gnome and then get back in, drive
   to where it landed and repeat until the end. It was hard to reput it in the
   car and go without getting highly damaged.

HL2E2-12 Credits, Thanks, and Contact Info

The guide is purely by me, nofxgamer, if I ever do use any material on updates
from any others I will include them as well.

I give thanks to Valve for making a pretty decent game and pretty quickly and
thanks to my friends, music and boring nights to making create this
walkthrough. Yadda yadda yadda. Thanks all for reading this and thanks in
advance to any who send me some nice e-mails. And thank you to all who have
sent in misc. info about certain areas.

My contact info is as follows:

E-Mail: my_crack_habit@hotmail.com
MSN: my_crack_habit@hotmail.com
AIM: fatmikefatty
Xbox 360 Gamertag: MattTheCommie

Feel free to contact me about anything you may like to see updated, comments,
or anything else. If you are sending me an email or messaging me about
something incorrect or an update or a tip, please include the name you'd like
me to credit. Thanks and see you next episode! Also, assuming it is the same
as the Xbox 360 version, feel free to contact me on Xbox Live if you prefer,
but I won't have the 360 version.

Copyright 2007 Matthew Biro

All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

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