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Weapon FAQ by El Greco

Version: 1.00 | Updated: 05/11/05

                      Good morning, Mr. Freeman...

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               | |__| | __ _| | |_  | |     _| |_ ___     ) |
               |  __  |/ _` | |  _| | |    | |  _/ _ \   / / 
               | |  | | (_| | | |   | |____| | ||  __/  / /_ 
               |_|  |_|\__,_|_|_|   |______|_|_| \___| |____|

                              Weapons Guide
                           Written for the PC


                      Written by : El Greco
                         Created : January 22, 2005
                         Version : 1.00
                         Updated : January 23, 2005
                         Contact : REMOVED

                          Copyright 2005 Don Fleming


This is currently [Version 1.00] of El Greco's Half Life 2 Weapons Guide.

  *  Have a contribution?  Don't hesitate to send it in.  I will accept most
     submissions sent in to me as long as I can understand what you are
     saying.  To make sure I get it right explain it in full-detail before
     sending it my way.

  *  It is very much appreciated if you view the guide prior to asking me a
     question.  Most of your questions will be answered by this guide.  Any
     e-mails that ask about questions that are obviously answered in the guide
     will be promptly deleted.  No exceptions. The e-mail provided should only
     be used to clarify information or ask about information not mentioned
     hereon after.

---  WHAT'S NEW?  (Version History)  ----

Version 1.00 | January 23, 2005 | 30 kb

Weapons Guide is complete.  All relevant statistics and information has been
added.  Now I need to go shovel 18 inches of snow from my driveway!

   |                           Table of Contents                         |

01)  Weapons

        1.1  Crowbar
        1.2  Gravity Gun
        1.3  9mm Pistol
        1.4  .357 Magnum
        1.5  Sub-Machine Gun
        1.6  Pulse Rifle
        1.7  Shotgun
        1.8  Crossbow
        1.9  Grenade
        1.10  RPG
        1.11  Pheropod

02)  Disposing of the Enemy

03)  Conclusion

        3.1  Legal Information
        3.2  Contact Information


     ----  Chapter 1 : Weapons  ----


       **                      1.1  Crowbar                         **

  Type : Manual

  Maximum Ammunition : N/A
  Clip Size : N/A

  Primary Fire : Crowbar strike
  Alternate Fire : N/A

  Range : Close Quarters

  First Found : Red Letter Day

  Weapon Description : The classic Half Life weapon.  This was Gordon's first
                       weapon in Black Mesa and this incident is no different.
                       Barney will toss this rod of metal down to you after
                       you exit Kleiner's lab.  It's a simple weapon to use. 
                       Just go up to your target and click away.  The crowbar
                       will come down upon your target and inflict some
                       damage.  It's not much use for anything larger than
                       zombies or headcrabs so don't try and take down any
                       striders with this.

       **  Note **

  The crowbar is an excellent all-purpose tool.  You can smash boxes, smash
  wooden planks, break windows, and whatnot with the crowbar.  If you ever
  find yourself in a pinch you can always rely (to an extent) on the crowbar.

       **                     1.2  Gravity Gun                      **

  Type : Energy

  Maximum Ammunition : N/A
  Clip Size : N/A

  Primary Fire : Energy blast
  Alternate Fire : Manipulation

  Range : Medium

  First Found : Black Mesa East

  Weapon Description : One of the main selling points of Half Life 2 is this
                       weapon, the Gravity Gun.  This highly advanced weapon
                       allows the user (you) to manipulate almost everything 
                       in your environment.

                       The primary function of this weapon is an energy blast
                       that will throw and object or move it around.  This
                       means that if a barrel or box is blocking your way you
                       can use the primary fire to blast it out of the way
                       without putting yourself at risk by manually moving it.

                       The secondary fire will allow you to manipulate an
                       object.  If there's a box off in a corner of a room or
                       out of reach you can use the secondary fire to draw it
                       near you and even pick it up.  This can even be used to
                       pick up health packs or ammunition from a ledge, behind
                       a barrier, or from behind an enemy.

                       You can even use these functions in conjunction.  You
                       can pick an object up with the secondary fire and then
                       aim it at something (enemy, window) and send it flying
                       in that direction with the primary fire.  The following
                       are great examples of how many different ways the
                       Gravity Gun can be used.

          *  Pick up an explosive barrel and hurl it at a swarm of zombies. It
             explodes on impact and blasts them all to bits without you having
             to use your guns.

          *  You're cornered in small room.  You use the Gravity Gun to pick
             up a medium sized box and you can now edge your way out of the
             room using the box as your cover.  Once outside the room you use
             the primary fire to send the box flying into the swarm of enemies
             and take some of them down.

          *  You construct a makeshift bunker by dragging several boxes,
             tables, chairs, and filing cabinets and use it as cover during a
             heavy firefight.

          *  An enemy trooper tosses a grenade at your feet.  You don't have
             anywhere to run without getting blown up so you pick it up with
             the Gravity Gun and throw it in is face as it explodes.

       **                      1.3  9mm Pistol                      **

  Type : Firearm

  Maximum Ammunition : 150
  Clip Size : 18

  Primary Fire : Single bullet
  Alternate Fire : Burst
  Range : Medium

  First Found : Route Kanal

  Weapon Description : The standard side-armament for the Combine soldiers.
                       The primary fire will let one bullet loose every time
                       you click it.  Effective at close to medium range
                       combat and in the early stages of the game.

                       The secondary fire works as follows, hold down the
                       secondary fire and then at the same time hold down the
                       primary fire.  Hold it for a few seconds and when you
                       release the buttons your pistol will spit out a good
                       number of bullets.  Makes for a more powerful weapon in
                       those stages of the game where that's all you have to
                       work with.

       **                      1.4  .357 Magnum                     **

  Type : Firearm

  Maximum Ammunition : 12
  Clip Size : 6
  Primary Fire : Single bullet
  Alternate Fire : N/A
  Range : Close - Long

  First Found : Water Hazard

  Weapon Description : A very useful weapon because it's as maneuverable as a
                       handgun but it packs the punch of a rifle with great
                       accuracy.  If this weapon had a scope you could use it
                       as a sniper rifle, it's got that kind of accuracy and
                       power.  The only problem is that the recoil is massive
                       and the gun only holds 6 bullets and then 12 more
                       beyond that.

       **                     1.5  Sub-Machine Gun                  **

  Type : Firearm

  Maximum Ammunition : 225
  Clip Size : 45

  Primary Fire : Automatic fire
  Alternate Fire : Grenade
  Range : Medium

  First Found : Route Kanal

  Weapon Description : For the early parts of the game you'll be using this
                       quite a bit.  It's a light sub-machine gun which means
                       it's fast, maneuverable, and accurate but it isn't at
                       all powerful.  The gun is fine for encounters of 5 or
                       so enemies but once you get beyond that you'll want to
                       seek heavier firepower such as the shotgun or pulse
                       rifle.  At times it takes half a clip to dispose of a
                       single enemy, that's if you're hitting every shot. It's
                       grossly inneffiecient even if ammunition is plentiful.
                       The best strategy for this gun is to simply aim for the
                       head or upper torso.  That will deal out the most
                       damage and you might be able to conserve some ammo.

                       The secondary fire mode for the sub-machine gun is
                       lobbing fragmentation grenades.  These are self
                       explanatory.  The greneades explode on impact so if you
                       need to get around something with a grenade try and aim
                       it on a parabolic trajectory so it will sail over
                       whatever obstacle and land in the enemy's lap.  Too bad
                       you only get three grenades at a time.

       **                       1.6  Pulse Rifle                    **

  Type : Energy

  Maximum Ammunition : 60
  Clip Size : 30

  Primary Fire : Automatic fire
  Alternate Fire : Energy bubble
  Range : Medium

  First Found : Highway 17

  Weapon Description : This is a better substitute for your weak SMG.  The
                       combine soldiers drop this one frequently after you
                       pick it up about midway in the game.  This gun has a
                       similar rate of fire to the SMG but it has a better
                       accuracy and it packs a lot more punch so you don't
                       have to waste bullets.

                       The primary fire is a typical automatic fire.  The
                       secondary fire on the other hand is much more powerful.
                       Need a room cleared out?  Simply hold down the
                       secondary fire and aim it at a wall or the floor
                       somewhere in the room and a ball of energy will shoot
                       from the gun.  The ball almost acts like a grenade in
                       that it can take out a large area of enemies rather

       **                         1.7  Shotgun                      **

  Type : Firearm

  Maximum Ammunition : 30
  Clip Size : 6

  Primary Fire : Single shot
  Alternate Fire : Double shot
  Range : Close - Medium

  First Found : "We Don't Go To Ravenholm..."

  Weapon Description : What would a shooter be without a shotgun?  This is
                       essentially the same shotgun that you used in Black
                       Mesa except that the ammunition capacity has changed
                       drastically.  Rather than 8 shells before you need to
                       reload this gun only lets you have 6.  Also, instaead
                       of carrying 125 shells in your pocket you can only
                       carry 30. This forces you to use it intelligently. Know
                       what that means?  Don't use it as a sniper rifle.  This
                       gun may work wonders at close range but it is atrocious
                       at long range.  The shotgun can be used primarily to
                       take down the frequent zombies and combine soldiers in
                       the game.

                       The primary fire is a single shotgun blast.  The
                       secondary fire is twice as powerful because it shoots
                       two shells at once.  While this attack is devastating
                       to the enemy you only want to use it for the real
                       toughies such as Ant Lions or the leaper zombies. Using
                       it on a headcrab is a flat out waste of your heavy duty

       **                        1.8  Crossbow                      **

  Type : Medieval

  Maximum Ammunition : 10
  Clip Size : 1

  Primary Fire : Red-hot bolt
  Alternate Fire : Scope
  Range : Long

  First Found : Highway 17

  Weapon Description : This weapon acts as a sort of primitive sniper rifle.
                       It fires superheated rods of iron (looks like rebar) at
                       your enemy with deadly accuracy.  The primary fire will
                       shoot the bolt and the secondary fire will allow you to
                       look through a small scope mounted atop the gun.  It's
                       not necessary to make a headshot with this gun so you
                       can simply aim for the torso and as long as you hit
                       your target he'll go down.

                       When you reload you won't be forced out of the scope
                       like in Half-Life.  The only downside to this gun is
                       that it has a slow rate of fire, the bolts themselves
                       don't move too quickly, and it only carries 11 rounds
                       (1 loaded, 10 reserve).  This in mind you don't want to
                       chance it by shooting at a moving target half a mile

                       First off, the bolt will hit where you aimed your
                       crosshair but by the time it reaches that point the
                       enemy may have moved out of the way.  Second, since
                       it's a heavy projectile, the bolt will tend to curve
                       slightly downwards at very long ranges.  It's a useful
                       weapon, you just need to use it intelligently.

       **                        1.9  Grenade                       **

  Type : Explosive

  Maximum Ammunition : 5
  Clip Size : 1

  Primary Fire : Throw grenade
  Alternate Fire : Roll grenade
  Range : Medium

  First Found : Route Kanal

  Weapon Description : Grenades really need no further explanation so I'll
                       discuss the three different throws that you can do. The
                       primary fire is the typical overhand throw that
                       launches your grenade into the air and (hopefully) into
                       the lap of the enemy.  This is good for taking out
                       enemies bunkered into a turret position or taking out a
                       room of enemies.  This throw can also bounce the
                       grenade around a bit so that means you can bounce it
                       off a wall and around a corner.  This allows you to get
                       your grenade where you need it without exposing
                       yourself at all.

                       The secondary fire has two "throws" depending upon your
                       stance.  You can roll a grenade with the secondary fire
                       if you are crouched.  So you can gently roll your
                       grenade into the doorway of a room and wait for it to
                       wreak havoc.  Throwing it in some cases may not be the
                       best option because maybe there's a hole in the floor
                       or a window that it could go through.  Rolling it also
                       allows you to get the grenade under a barrier in some
                       cases.  If an enemy is innaccessible from your position
                       with an overhand throw you may be able to roll the
                       grenade to him.

                       The third option is useful for when you are being
                       pursued by the enemy.  Assuming that you are running
                       while standing up (why would you run while crouched?)
                       you can whip out a grenade and just tap the alternate
                       fire.  Gordon will drop that grenade like a bad habit.
                       Now you just need to keep running to escape the blast
                       radius while the enemy runs right into.

       **                          1.10  RPG                        **

  Type : Explosive

  Maximum Ammunition : 3
  Clip Size : 1

  Primary Fire : Fire rocket
  Alternate Fire : Laser guide
  Range : Long

  First Found : Highway 17

  Weapon Description : Every FPS game has this weapon in one form or another
                       and Half-Life 2 is no exception.  The weapon will
                       launch a rocket propelled grenade (hence the
                       abbreviation -- RPG) at whatever you are aiming at. The
                       blast radius and damage is roughly on par with that of
                       the grenades but the difference here is that you can
                       launch it at a flying target or even hit an enemy at
                       very long range.

                       The secondary toggles the laser guide.  If you have
                       this turned off the rocket will travel more or less in
                       a straight line until it impacts something.  On the
                       other hand, turning the laser sight on allows you to
                       guide the rocket during its flight.  What this allows
                       you to do is follow a moving target such as one of the
                       Combine gunships as it circles around you.  You can
                       turn off or turn on the laser guideance at any time
                       during the flight but I suggest that you always guide
                       your missiles, you never know when the enemy will
                       suddenly move to the side.

       **                        1.11  Pheropod                     **

  Type : Organic

  Maximum Ammunition : Infinite
  Clip Size : 1

  Primary Fire : Throw spore
  Alternate Fire : Call Ant Lions
  Range : Medium

  First Found : Sandtraps

  Weapon Description : True, the Ant Lions were complete asshats earlier in
                       the game but now you can use them to your advantage.
                       The pheropod you get from the vortiguant allows you to
                       take control of swarms upon swarms of Ant Lions.  This
                       means that all you have to do is throw a pheropod at
                       the enemy or somewhere in his general area and the
                       Ant Lions will come right down on top of him.  You have
                       an infinite amount of these pheropods and you also seem
                       to have an infinite amount of Ant Lions for the brief
                       portions of the game where you can control them.
                       There's a tutorial in-game on how to use these suckers.
                       That should teach you all the ins and outs of the


     ----  Chapter 2 : Disposing of the Enemy  ----


  *  Antlion  *  The single shotgun blast will kill an Ant Lion quickly.  You
                 can also use the SMG but that takes a bit longer since it
                 isn't as powerful.

  *  Barnacle  *  If you can try and find an explosive barrel and push it over
                  into the Barnacle's tongue.  As the Barnacle sucks it up
                  just fire a few shots into the barrel so that it bursts into
                  flames.  if you've timed it right the barrle should blow up
                  just as it gets to the Barnacle's mouth.  If that's not an
                  option just use your pistol.  These guys don't (can't)
                  attack unless you walk into their tongue so there's no need
                  to take them out quickly.

  *  Combine Soldier  *  Depending upon the situation you may have to use the
                         SMG, shotgun, crossbow, pistol, grenade, or Pulse
                         Rifle to take the Combine soldiers out.  Just use
                         your best judgement...or mine if you want to read the
                         weapon descriptions above.

  *  Combine Tank  *  RPG.  Just send a few rockets into the tank and it will
                      esplodez0r.  You'll usually be in close quarters with
                      the Combine Tanks so using the laser sight won't be
                      necessary.  Just fire a shot and get back under cover.
                      Rinse and repeat.

  *  Gunship  *  The RPG works best for all Combine gunships.  Just launch the
                 rocket and guide it to the gunship.  Just take note that the
                 gunships can shoot the rocket down in mid-air so it may take
                 a few tries to actually land a hit on it.

  *  Headcrab  *  You can either use the 9mm Pistol or the Crowbar.  2 9mm
                  bullets and one or two hacks with the crowbar will take
                  these out.

  *  Helicopter  *  Use the RPG.  The helicopters move around quite a bit so
                    you'll need to laser guide it to the target.  I don't
                    believe that any other weapons work for this vehicle but I
                    may be wrong.  I haven't had the patience to try and take
                    it down with a pistol.

  *  Leaping Zombie  *  The double shotgun blast is the only attack you'll
                        need to take one of the flying zombies out. The SMG is
                        too slow and too weak and the rest of the weapons
                        should be fairly obvious as to why the won't work.

  *  Manhacks  *  Use the pistol or gravity gun for these guys.  The pistol
                  takes them down in a handful of shots and it isn't too hard
                  to hit them because they move pretty predictably.  The
                  gravity gun is probably the best weapon because you can
                  snatch one out of midair and then slam it into a wall at
                  200 mph.

  *  Queen Antlion  *  You'll need a combination of weapons to take this enemy
                       down.  I suggest dealing her a few founds with the RPG,
                       followed by some fire from your shotgun or SMG (if you
                       have the grenades for it use them).  The Gravity Gun
                       also works for this fight because you can use it to
                       throw a few explosive barrels on her.

  *  Rollermines  *  When you see these just pop out of your vehicle, they
                     only appear in those levels, and grab it with the Gravity
                     Gun.  The you can send it off a cliff or into a wall.

  *  Toxic  Headcrab  *  Same as the normal headrab except that you want to
                         take them out from afar.  The pistol works fine as
                         long as they don't get too close to you.  If they do
                         get close you'll want to move out of the way rather
                         than try and hit them with the crowbar.

  *  Toxic Zombie  *  This is the zombie that hosts the toxic headcrabs. Never
                      take one of these out from up close.  Always try and
                      take it out from afar with your grenades, RPG, crossbow,
                      Magnum or by flinging objects at it with the gravity
                      gun.  They are quite resistant to death but you can
                      whittle them down to nothing.  Good thing for you these
                      guys only pop up a few times in the game, it takes quite
                      a bit of firepower to take a single Toxic Zombie down.

  *  Strider  *  The RPG is really the only weapon you can use against a
                 Strider.  Make sure youlaunch the rocket and guide it to the
                 head with the laser sight.  It will take three or four
                 rockets to take a Strider down so you'll want to stay covered
                 each time you're reloading.  They'll start getting on your
                 case as soon as you fire the first rocket.

  *  Turrets  *  You'll need to roll a grenade into the turret's nest.  Just
                 make sure you do it quickly because they turret won't waste
                 any time in shooting you.

  *  Zombie  *  Pistol, shotgun, flaming barrels, saw blades, SMG...take your
                pick.  I don't suggest the crowbar though because these guys
                can take away a good chunk of your life if they take a swipe
                at you.


     ----  Chapter 3 : Conclusion  ----


       **                   3.1  Legal Information                  **

This document is Copyright 2005 Don Fleming.  It may not be reproduced nor
retransmitted in any form without prior consent from the author.  It may
not be altered, published, sold, given as an incentive to buy, etc. without
advance permission from the author. All outside sources which have contributed
to the making of this guide in some form have been cited in the guide.
Violation of the above terms can and will result in a lawsuit.


 - GameFAQs.com           <http://www.gamefaqs.com>

 - Gamespot.com           <http://www.gamespot.com>

 - Neoseeker.com          <http://www.neoseeker.com>

 - IGN                    <http://faqs.ign.com>

 - Gamerhelp              <http://www.gamerhelp.com>

If you are not mentioned in the sites immediately above then you will not host
this guide.

       **                    3.2  Contact Information               **

If you have any questions, comments, suggestions, or contributions to make
then you can e-mail me at the address provided below.  I will only accept
questions, comments, suggestions, and contributions if they abide by the
guidelines outlined below.  I do not think that I am asking much by doing
that, but if you do have a problem with that then I ask you just not send me
anything at all.  I understand that this makes me seem a bit anal but when you
get as many e-mails as I do you can't afford to deal with stuff you don't want

  *  El Greco  : REMOVED

SUBJECT LINE : Half Life 2

                           Copyright 2005 Don Fleming

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