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    FAQ/Walkthrough by Crazyreyn

    Version: 1.0 | Updated: 09/27/07 | Search Guide | Bookmark Guide

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      P I R A T E S  O F  T H E  C A R I B B E A N  :  A T  W O R L D ' S  E N D
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                                    Microsoft XBox 360
                            FAQ/Walkthrough, Version 1.0
                              Last Updated - 27/09/2007
                       By Crazyreyn (crazyreyn_faqs@hotmail.com)
                Copyright (c)2007 Matthew Reynolds. All rights reserved. 
    
    *******************************************************************************
    
    +--------------+
    | Legal Notice |
    +--------------+
    
    The ONLY sites that may have this FAQ and all my other FAQs are the following..
    
    http://www.gamefaqs.com
    http://www.neoseeker.com
    http://faqs.ign.com/
    http://www.cheats.de
    http://www.cheathappens.com
    http://www.honestgamers.com
    
    You will find the latest versions here. If you want to host my FAQ then
    give me an email and I'll most probably agree, as long as you don't alter
    anything, and if keep it in it's original format and give me full credit for
    creating the document.
    
    +-----------------+
    | Contact Details |
    +-----------------+
    
    If you see a fault of ANY kind or you want to contribute some data to me, then 
    either email me at crazyreyn_faqs@hotmail.com OR speak to me on 
    MSN Messenger on crazyreyn_faqs@hotmail.com, or on AIM at Crazyreyn.
    If you are emailing me, then please have the subject title as 'At Worlds End
    FAQ' or something similar, otherwise it will not be opened. Full credit will be
    given in due course.
    
    Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
    want this posted on your site etc. then do that same as above.
    
               If you could, rate this FAQ so I can get some feedback.
    
                                     Thank You.
    
    
    ===============================================================================
                                   ----------------
                                     INTRODUCTION
                                   ----------------
    ===============================================================================
    
    Hello and welcome to the Pirates of the Caribbean: At World's End
    FAQ/Walkthrough. This guide provides you with a full walkthrough to each
    stage of the game, as well as locations to all the various collectables.
    There is also an Achievement List toward the end, with some handy tips on
    getting your soul count up.
    
    My brother bought this for his 360, and being bored one afternoon I thought
    I'd give it a whirl, expecting another dire movie based game. To my surprise
    it's actually very playable, featuring some decent level design and great
    graphics. The length, difficulty and variability of gameplay isn't much, but
    it kept me very entertained for a week. I've come back to get the last
    remaining achievements, as well as write a guide for yours truly. Oh and
    consider this another guide dedicated to my brother, who will be
    celebrating his 19th birthday very shortly. Here's to you dude!
    
    Enjoy the guide,
    
    - Matt (Crazyreyn)
    
    
    ===============================================================================
                                 ---------------------
                                   TABLE OF CONTENTS
                                 ---------------------
    ===============================================================================
    
    1. Version History
    2. Game Overview
      2.01. Basics
      2.02. Controls
    3. Walkthrough
      3.01. Prison Fortress
      3.02. Port Royal
      3.03. Dutchman Encounter
      3.04. Tortuga
      3.05. Isla Cruces
      3.06. Kraken
      3.07. Singapore
      3.08. Davy Jones' Locker
      3.09. Sea Battle
      3.10. Shipwreck City
      3.11. Maelstrom
    4. Collectables Locations
      4.01. Seven Collectables
      4.02. Calypso Chests
      4.03. Jackanism Chests
      4.04. Soul Collecting
    5. Achievements List
    6. Conclusion and Special Thanks
    
    Searching -
    Simply copy and paste the section you want to go to into the Find box (to open
    it, press CTRL+F). Now press enter twice and you will be taken to your selected
    section.
    
    
    
    ===============================================================================
                                ----------------------
                                  1. VERSION HISTORY
                                ----------------------
    ===============================================================================
    
    +--------------------------+
    | Version 1.0 - 27/09/2007 |
    +--------------------------+
    
    The first version of the FAQ, everything is complete!
    
    
    
    ===============================================================================
                                 --------------------
                                   2. GAME OVERVIEW
                                 --------------------
    ===============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.01. Basics
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----
    Story
    -----
    
    I won't mention much of the story, but it basically takes place across both
    of the sequels Dead Man's Chest and At World's End, not just the latter.
    The cinematics and likenesses are quite good, but I'd recommend actually
    watching the films before playing the games.
    
    
    ----------------
    General Gameplay
    ----------------
    
    This is a generic adventure game, where you have to perform tasks to further
    yourself through the level. You are given regular aims such as 'release
    cellmates' or 'clear enemies'. If you are stuck, then press BACK to open the
    logbook. There are various platforming moments throughout that break up the
    action nicely. You have a bar of health in the upper left corner, which
    depletes depending on fighting and environmental factors.
    
    
    --------
    Fighting
    --------
    
    There is a rather basic fighting system in this game when it comes to fighting
    enemies. Approach the enemy and press a mixture of A or X (sword or punch)
    to defeat foes. The easiest two ways are press A three times, or A X A for
    a fast and varied combination. If an enemy has a red halo underneath them,
    it means they are about to strike; quickly press A, X, Y or B to dodge the
    attack and counter.
    
    You usually have a 'leader' as well. This is basically a foe that requires a
    special move to defeat, and is usually dressed differently to the other foes
    on the field. To perform a special move, you need to build up your move
    gauge (upper left corner, red bar) by doing varied combos. A X A over and over
    will do this for you. Once part of it is bright red, press LT and then a face
    button to perform a special move (you'll get an on screen prompt) to defeat
    them.
    
    Another feature is comrades; on certain battles you fight with other
    characters from the film. Press left or right on the D-Pad to switch to them.
    They can cope well on their own unless they are against a leader, and as they
    don't perform special moves by themselves, you have to do this for you. Just
    ensure that they aren't left with any leaders, and to watch their health,
    and these sections are a breeze.
    
    
    -------
    Dueling
    -------
    
    Duels are where you have to either attack or defend in a sword battle. When
    defending, you have to look at the lighted buttons on the side of the screen
    and move the analog stick in the direction that's lighted (if it's the middle
    push toward the character that you are currently playing as). As he attacks,
    tap A and after enough defending you'll counter and injure him. Now your turn.
    Push up and down to attack in those directions, and lunge by pushing toward
    him (but this is pretty easy to dodge), and eventually he'll counter you.
    Repeat until they are done with. If you are having trouble, then just stick it
    out and injure him with easy counters.
    
    Oh and you also fight a few females, I just put he throughout because it was
    easier. I'm sure you got that though. ;)
    
    
    ----------------
    Notoriety Points
    ----------------
    
    This is a scoring system that clocks up your performance throughout the game.
    You can get this via varied duelling or fighting, collecting money bags,
    or from various set pieces. This does nothing but provide a means to show
    how well you are performing in the game, although if you are connected to
    Live (Silver included) then you are ranked up against others on the worldwide
    Leaderboards.
    
    
    ------------
    Collectables
    ------------
    
    In each and every stage there are seven items to collect, such as Pirate Dice
    or Gold Bars. Collecting all of these gives you an additional Bonus in the
    Extras part of the Main Menu, as well as an Achievement for your Gamerscore.
    There are also Calypso Chests and Jackanism Chests; there are one of each
    level (apart from Jackanism Chests, which are absent when Jack isn't played)
    again unlocking more extras and points.
    
    You can also collect SOULS, however this is outlined more effectively in
    section 4:04.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     2.02. Controls
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------------
    Standard Controls
    -----------------
    
       Analog Stick - Move Character
       D-Pad - Switch Character (depending)
       A Button - Use Sword
       B Button - Jump
       X Button - Punch
       Y Button - Grab / Throw Enemy
       LB - Pick up / Use Item
       LT - Special Move
       RB - Fire Pistol
       RT - Sprint
       Back - Logbook
       Start - Pause
    
    
    -----
    Moves
    -----
    
    Long Jump - Sprint to an edge with RT and press B at the last minute to
       leap at the next edge.
    
    Stab Jump - When you find two opposing walls close together, press RT against
       one to leap up and stab it, and tap B to leap across from side to side
       whilst still holding RT to get to the very top.
    
    Special Move - When your gauge is bright red, press this when you have knocked
       away an enemy, then another of the face button (according to how many moves
       you have unlocked) to perform a special finishing move. Certain enemies
       can only be defeated with a special move.
    
    
    
    ===============================================================================
                                 ------------------
                                   3. WALKTHROUGH
                                 ------------------
    ===============================================================================
    
    This is a full walkthrough to the game. Each level has a range of collectables
    to erm, collect, so these are highlighted in CAPITALS throughout the text.
    They are additionally listed toward the end of each level too, for further
    referencing.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.01. Prison Fortress
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    Note - You can open the JACKANISM CHEST next to the stairs at the start by
           replaying the level. It'll have three Shrunken Skulls around it. 
    
    To the Teague's cell and pick up the crowbar next to it with LB, and open it
    door with the same button. Now go up the side steps to a cell on the right
    and do the same, and again up another set of steps next to the ones you came 
    up. Now head back down and open the gate by press X to knock it down, and
    then defeat all the guards. Tapping A or an A X A combo works well. After,
    follow Teague through the door.
    
    Go up the corridor and battle more prison guards in the open area, then follow
    Teague again up the corridor. Get the LETTER (1/7) from the chest halfway up,
    then continue to the next area above. Here, clear out the enemies and
    follow Teague again through the door, and enter the cell on your left.
    Get the LETTER (2/7) from the chest. Continue down the passage to the next
    room, and pick up the powder keg with LB. Throw it at the door to the
    side to knock down the wall. Go through and run down the stairs on your right
    to find a chest with the next LETTER (3/7). Return up stairs and fight off
    the enemies, and follow Teague through the door.
    
    Head through the passage to another large room. Here, collect some gunshot
    from the table and fire at each of the shields between the windows on the
    far wall using RB. Behind the third one is a lever, which open the way
    ahead. Clear the enemies. Be sure to open the chest in the left corner, by
    the stairs, to get another LETTER (4/7). Head through the passage now and
    up to come to a large gap. To jump across, have a bit of run up and run toward
    it via RB. Press B at the ledge to jump, and hold Up to latch on and climb up.
    Before continuing, go right and across the thin bridge to find LETTER (5/7).
    
    Continue the path to reach the Elevator Room. Kill all the guards here then
    reach the two opposing walls on to the side where Teague is standing above.
    To get up, hold RT on one of the sides and tap B to jump up the walls to the
    very top. At the top, go right to a side area with a crate in the middle.
    Push it forward then right against the low(ish) wall, then jump on to the
    crate and up the wall to find a chest with the next LETTER (6/7). Drop down
    and go through the door to reach Cliffside.
    
    As soon as you enter, turn left to find the final LETTER (7/7). Now go right.
    Go across to the beam and press A at each rope support to knock it down. Go
    across and up the wall, then press against the right wall to shimmy on to the
    small ledge. Go across and get ready to press RT when Jack falls through.
    At the end, press B to jump up to the above ledge to continue going round.
    At the end, go across the beam to reach a small ledge on the left, and the
    route onward right. Go up the left ledge to find the first CALYPSO PIECE from
    the chest. Now go right and climb up the wall, shimmy right, then drop down.
    Clear the enemies and enter the door.
    
    In this passage, you are instructed to throw the powder keg at the enemies,
    then shoot it with the weapon... I find this too hard to muster, so just let
    it up to them and kill them manually. Enter the next area and clear all the
    enemies, until you see the leader come over the wall. This guy requires
    a special move to kill. In the top left of your screen next to your health
    is a red gauge. By doing varied combos this rises, until part of it turns
    bright red. A varied combo includes X A X over and over, so this on standard
    enemies or on this leader. Once you have enough in the gauge, tap A to sword
    fight until you get the option to press LT, then another button. Do so to
    defeat him. You'll get lots of these in the game, so remember these points.
    
    Go through the door and through another for a cutscene and two DUELS.
    Duels are where you have to either attack or defend in a sword battle. When
    defending, you have to look at the lighted buttons on the side of the screen
    and move the analog stick in the direction that's lighted (if it's the middle
    push toward Jack, although these battles won't have this). As he attacks,
    tap A and after enough defending you'll counter and injure him. Now your turn.
    Push up and down to attack in those directions, and lunge by pushing toward
    him (but this is pretty easy to dodge), and eventually he'll counter you.
    Repeat until they are done with. If you are having trouble, then just stick it
    out and injure him with easy counters. Once you have defeated both enemies
    via dueling, you'll complete the stage!
    
    
    ----------------
    Letter Locations
    ----------------
    
    1) After the second battle with the enemies, follow Teague up the corridor.
       It's in the chest halfway up.
    2) After defeating another set of enemies, open the door to see a cell to your
       left. It contains a chest, with the second letter.
    3) After blowing up the wall, head right down the stairs to find it in a chest.
    4) In the room where you have to blow off the shields, there is a chest over
       on the left with the letter inside.
    5) After doing the large leap, take the thin path on the right straight
       afterward to find it.
    6) After sword jumping up the walls outside, go right to a side area with
       a crate. Push it forward then right against the low(ish) wall, then jump up
       and jump on top of the wall to find the chest with the letter.
    7) As soon as you enter Cliffside, turn left to find the chest.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       In the Cliffside, go across the long beam and climb up the left ledge to
       find it in the chest. The game highlights it for you, so this should be
       pretty easy to spot.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       At the start, next to the stairs. You need to replay the level later in
       order to spawn three Shrunken Skulls around it to open it up.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.02. Port Royal
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    
    Your first task is to find Tia Dalma. Head down the dock to the mainland,
    and note the three stables in the building. Go left across the wall until you
    find a chest in the corner to find a crowbar. Use it on the middle stable
    to find the first PERIWIG (1/7). Head left down the side and up the steps
    for a cutscene, where you'll now have to tear down all of the Will Wanted
    posters. Firstly while you are here, climb the rope in the corner to the above
    area to find a chest at the end, with another PERIWIG (2/7). Drop down and
    go to the left area where you found the crowbar chest to find the FIRST
    WANTED POSTER. Go along the front of the building, along the stables to the
    corner where you'll find the SECOND WANTED POSTER. Go round the corner to
    find the THIRD WANTED POSTER right of the steps. Now for the FORTH AND FIFTH
    WANTED POSTERS return to the dock, go down to the below area to find them
    on the walls.
    
    Head back to the stable corner to find a bridge going right - don't go across
    yet! Opposite is a ladder. Climb up, open the chest for goodies then use the
    above ledge to shimmy round the corner right to find another chest containing
    the third PERIWIG (3/7). Now drop down and go across the bridge, fight all
    the guards and enter the gate to the Main Street.
    
    Your task is to find Vasquez. Go on the right side and climb the rope by
    the Blacksmiths to find another PERIWIG (4/7). Drop down and go down the street
    and talk to the man on the corner, then enter the Tavern round the corner.
    Fight all of Vasquez's men, then the Marines (note the one in blue requires
    a special move). Once done, talk to the barmen down at the end, then go up
    the steps and shimmy across the back wall (get ready to press RT to climb
    up) and press A at the noose to sabotage it. Now drop down and exit via the
    large gate.
    
    Back at Main Street, head down and go left to find the Backsmiths next to the
    long rope you found the forth Periwig at. Enter for a cutscene, followed by
    a DUEL with VASQUEZ. You have to do this twice, and is nothing special.
    You'll be in the Warehouse Docks afterward. Ignore the Smugglers for now and
    go to the pier and turn left, where at the end is a chest containing the
    PERIWIG (5/7). Come back and now talk to the Smugglers, left of where you
    entered. Fight off the marines, then head down the end of the right route and
    kill the gunner. The gate here needs something to unlock it; go onto the pier
    and open the chest for a Crowbar. Open it up and go through. Defeat all of
    the enemies this area (the blue marine takes a while) and also get the 
    PERIWIG (6/7) up the right steps, then head back to the docks proper and
    talk to the man lying on the ground.
    
    In this area, there are plenty of things to be getting on with. First of all,
    you can change characters by pressing left and right on the d-pad - ensure
    all the leaders are taken care of, as they will make mince meat of the AI
    controlled characters. Now go to the right side where there are platforms
    and climb up the ladder. Leap across twice, then shimmy across the top to
    find the final PERIWIG (7/7). Now whichever character has the least health
    (but not critical) send them up the left staircase. Up here are loads of
    enemies but ignore them, but collect the heart pieces if you can. Anyway,
    go right across the same level to the lever at the end, which opens the
    grated area right of where you started.
    
    Drop down and defeat any blue leader marines, then enter and pull the two
    levers at the back to open the route ahead. Before you can do this, clear
    the enemies and go up the stairs again, this time going up and left. Use the
    oil and light one of the cannons to signal the Black Pearl. Drop down. At this
    point the enemies will hardly spawn, so leave a character with full health
    down here and go to the left corner and climb up the wall. Make your way up
    via leaping and shimmying right and pull another lever. This opens up the
    grated area left of where you begin, where inside you'll find this levels
    CALYPSO PIECE.
    
    Before you go, as Jack find some Shrunken Skulls around the area (one where
    you start, one in the right area etc) until you have three. Next to the
    left stairs is a JACKANISM CHEST; press LT, RT and A to smash down and open it.
    When you are done here, head down the right area to finish the level.
    
    
    -----------------
    Periwig Locations
    -----------------
    
    1) Head down the dock to the mainland, and note the three stables in the
       building. Go left across the wall until you find a chest in the corner to
       find a crowbar. Use it on the middle stable to find the first Periwig.
    2) After the cutscene with Tia Dalma, climb the corner rope to find a chest
       with the Periwig inside.
    3) Opposite the bridge to Main Street is a ladder. Climb up, shimmy across
       the ledge right to find an area with a chest.
    4) On Main Street, go to the right side to find a long rope (next to the 
       Blacksmiths). Climb up and jump off on to the balcony above to find it out
       in the open.
    5) In the Warehouse Docks, go to the pier and turn left. There is a chest at
       the end containing the Periwig.
    6) When you are fighting the guards in the side area of the Warehouse Docks,
       it's up the set of stairs on the right as you enter.
    7) In the last area, go right and use the rope up the platform. Leap across
       opposite and shimmy up and right to find it on the platform.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       In the last area, go to the left corner and climb up and make your way up
       and right across the wall until you can drop down and pull a lever.
       This opens up the grated area left of where you begin, and contains
       the chest with the piece inside. To make this easier, do this after you
       have lit the cannon as less enemies will spawn, so your team mate doesn't
       die when you are off up to the lever.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       In the final area, on the left side next to the stairs.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.03. Dutchman Encounter
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    You need to kill Meccus, the hammerhead, before continuing. Kill everyone 
    around with different combos until your Special Move gauge builds, then
    kill him. Now you need to climb the rigging. Look toward the front (pointy)
    end of the ship, and stand on the right side before the steps with the rigging
    on the right. You should get a prompt. Press LB and climb up. At the top,
    get the health and money and go across the beam to the other ship, and press
    LB at the rope to swing across.
    
    On the Dutchman, continue across the beam to the central support and press
    B at the top, and hold Down to descent. Jump off at the bottom to land on the
    deck and kill everyone. Head to the end of the ship and press LB by the
    barrel of oil to set you sword alight, then press A at the door next to it
    to open the way to the Gun Deck.
    
    Inside, head round the steps and collect the NAUTILUS SHELL (1/7) then proceed
    down. Go under the steps you just came down for another NAUTILUS SHELL (2/7).
    Kill everyone here. Go back under the steps and through the door here to the
    Gun Deck proper. There is the next NAUTILUS SHELL (3/7) on the left side,
    next to a column. Kill everyone here. Make sure everyone is dead, so all the
    cannons are stopped (you are prompted at the bottom). Head to the far corner
    into the next room.
    
    Go to the cannon in the corner and kill the enemies, and pick up the fourth
    NAUTILUS SHELL (4/7). Before going through the door, head down the steps
    and get the CALYPSO PIECE from the chest. Head back up and enter the door in
    the corner. Ignore the ladder for now and head down the Spiral Stairs ahead,
    and go right into the corner for NAUTILUS SHELL (5/7). Head back up and
    take the ladder up now to the Organ Room and get another shell on the left
    for NAUTILUS SHELL (6/7). Approach the Organ and the room will fill with 
    enemies. Clear them and approach the organ once more to get the key.
    
    You have to find two pieces of Sheet Music now. Head down the ladder and
    enemies will come at you, including Maccus the hammerhead. Kill him with a
    special move to get SHEET MUSIC (1/2). Head down the Spiral Staircase and
    clear the enemies, especially the leader with a special move (he looks
    different and doesn't go down easy) to get SHEET MUSIC (2/2). Head back up
    twice to the Organ Room and press LB at the Organ for a puzzle. Press the
    following in this order -
    
     - - - 3
     1 - - - 
     4 2 - - 
    
    Get the KEY from the pedestal. Head down the ladder and down the staircase;
    don't go through the corner door just yet, and kill the leader here again to
    get SHEET MUSIC once more. Head up the stairs and ladder and play the Organ
    with the new music, in this order -
    
     4 - 1 -
     1 3 - - 
     - - - 2 
    
    NAUTILUS SHELL (7/7) will appear. Now head to the other end of the Organ Room
    and exit via either door to finish.
    
    
    ------------------------
    Nautilus Shell Locations
    ------------------------
    
    1) Get to the Dutchman Gun Deck, and go round the steps to find it.
    2) After the first, go down a level and look under the stairs you just came
       down.
    3) Go to the Gun Deck proper to find it on the left side next to a support
       beam. Easy to spot.
    4) After the Gun Deck proper, enter the next room to find another cannon in
       the corner. The shell is to the right of it.
    5) Below the Organ Room is a spiral staircase. Head down, turn right into the
       corner.
    6) Organ Room, left side as you come up from the ladder.
    7) Get the KEY from the pedestal. Head down the ladder and down the staircase;
       don't go through the corner door just yet, and kill the leader here again to
       get SHEET MUSIC once more. Head up the stairs and ladder and play the Organ
       with the new music, in this order -
    
       4 - 1 -
       1 3 - - 
       - - - 2 
    
       Now get the shell from where the key was.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       After the Gun Deck proper, there is a lone cannon in the  next room. Go
       down the steps to find it in the chest (if you are following the Nautilus
       Shell locations, it's the same room as number four).
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       There is no Jackanism Chest for this level.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.04. Tortuga
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    
    Clear all the enemies here. You have a new weapon at your disposal - Grenades.
    Pick up and throw with the LB button. The JACKANISM CHEST is directly in
    front when you start, so either replay this level later or find heads shortly
    and come back here to open it. Head right and down the alley, to the stairs.
    However stop before and go up the ladder on the wooden platforms to the side.
    Run and jump across to the ledge opposite, then run and jump to walkway right
    to find a BLACK FLAG (1/7). Drop down to the alley and up the steps and
    kill the gunman. 
    
    Run round the corner, defeat the enemies and jump up the wall to the next
    area. Kill the enemies, and you'll notice a pig enclosure, with a shack next
    to it. Light the powder keg next to it and back off, blowing the door to
    find BLACK FLAG (2/7). Do the same with the door leading on the left wall
    opposite the enclosure, and proceed onward. You'll help Will by fighting
    the enemies; use a Grenade to clear the groups. Once they are clear, Will
    legs it, leaving you to kill more enemies. Thanks, matey. Once they are done
    with, go to the cart in the middle of the area and climb the rope next to it.
    Open the Chest for BLACK FLAG (3/7). For another, from here shimmy round the
    buildings to another chest containing cash. Continue shimmying round for
    a while more for another chest with more goodies, including BLACK FLAG (4/7).
    
    Drop down and go back to the cart, and go down the alley for a dead end.
    There is a crate on the left hidden away; pull it out against the opposite
    wall and down the wall below the wooden platform above, climb up and get the
    CALAPSO PEICE from the chest. Now to resume the level. Head into the
    centre of this area and down the remaining alley. Kill the gunner at the end
    then up the steps and kill the two enemies. Don't go up the next steps yet,
    and instead use the powder keg to blow up the wooden door just here for
    a chest and BLACK FLAG (5/7).
    
    Head up the steps to the next open area and press LB at Will on the right.
    Inside the bar, get some health from the balcony areas and then beat everyone
    up in the bar. To make it easier, take out the smaller groups first and don't
    have your back turned to anyone. After the cutscene, kill the two enemies
    and go onward over the wall, down the alley to where you start the level.
    Kill all the enemies here. If you have three Skulls then pop open the
    JACKINISM CHEST too. On the side wall here are vines, which you can now
    scale and then jump up twice and shimmy round to the crack in the wall. Drop
    down and open the chest on the side for BLACK FLAG (6/7). Head up the alley
    and follow it, and Villaneva will roll explosive kegs toward you. Back off
    and wait until they explode; running past them just makes them pop. When
    you reach an open area clear the enemies and scale the vines on the left.
    
    Go across the beams and drop down into the alley; turn around and enter the
    building here for BLACK FLAG (7/7) in the chest. Now run down the alley
    until you come to an open area. Defeat the enemies here, then go to the
    corner of the building next to where you emerge and climb the rope. Run and
    jump across the gap, and again, and jump onto the rope to slide down to the
    building opposite. After the cutscene you have a DUEL WITH VILLANEVA, which
    is pretty standard fare, and then another straight after with MISTRESS
    CHING... twice. She is tougher, so I recommend lowering her health by really
    diverse combos, backing her in to the wall and lunging, and also combos
    (just tap A when she is attacking you to strike her back eventually).
    
    
    --------------------
    Black Flag Locations
    --------------------
    
    1) After the group encounter at the start, head down the right alley and stop
       before the steps. Go up the ladder at the wooden platforms, long jump across
       to the ledge and again right to the walkway to find it.
    2) Blow up the shack door next to the pig enclosure using a powder keg.
    3) After helping Will, climb the rope next to the cart to find it in the
       chest.
    4) From Flag 3, shimmy round the buildings to a chest, and do so again until
       you reach a second platform, containing another black flag.
    5) After the square where you help Will is an alley way that goes upward.
       When you fight two enemies, stop here and use the powder keg to blow open 
       the wooden door to find it.
    6) When you come back to the beginning area, and enter the next corridor
       after shimmying, it's in the chest next to where you drop down.
    7) After you go across the beams and drop down in to the next part of the alley
       turn around and enter the building to find it in the chest.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       In the square where you help Will fight, there is a dead end just
       by the cart. There is a crate on the left hidden away; pull it out against
       the opposite wall and down the wall below the wooden platform above, climb
       up and open the chest. If you are following the Black Flag locations, then
       it's in the same place as flags three and four.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       Run straight onward where you begin to see it in front of the building.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.05. Isla Cruces
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    If you are looking for the JACKANISM CHEST, turn right and follow the cliff
    face until the last batch of trees, where it's behind. However as Will,
    you cannot open it. Go onward to the crew member and watch him get darted.
    To avoid the trap here, go left around it. Round the corner and defeat the
    two tribesmen, then in the maze go right until you cannot no more, then cut
    in left to the cave entrance. There is a PAPRIKA TIN (1/7) on the right,
    however don't go in yet. Turn left and walk into the middle of the maze,
    then right into the corner and climb the vines. Take out the tribesman here
    then pull the lever to rotate all the traps.
    
    Go back and drop down and navigate the maze again to get to the cave. From
    where you dropped down, go right, right and left into the middle area and
    straight to the cave. Kill the tribesmen here and go to the exit of the cave,
    and run and jump across the spike pit and hang onto the cliff opposite.
    Shimmy right and up the cliff to this area, and kill the tribesmen. Ensure
    the area is clear and go round the corner to the lever, and pull it, causing
    the stone blockers to pull back. However, they will go back out if you don't
    get past them in time. To do so, head back round the corner and left to
    an inlet, and go up the right side via the sword grab and press B to jump
    opposite. Sprint round the ledge, across the beam to the ledge opposite,
    then run and jump to the ledge in the rock face. Shimmy round and pull your-
    self up past the blockers, then drop down.
    
    In this cave is a puzzle. First, open the right chest for PAPRIKA TIN (2/7).
    There are three levers in the back, and one in the fore. With the three
    back levers, pull the left twice, the right once, and the middle once,
    then the fore once to blow the rocks out of the exit. Here, go left past
    a chest, then right at the next chest to the one in front for a cutscene.
    If you get confused, then open all the chests (if it's wrong, then a bomb will
    emerge, so just run away). Cutscene.
    
    You know control Elizabeth. Turn round and get PAPRIKA TIN (3/7) from the
    chest. Head down the path and clear the enemies as you go until you reach
    and opening with Pintell and Ragetti fighting enemies. Clear the enemies;
    if one of them is low on health, switch with the D-Pad and get them to
    manually pick up some health this is lying around. Once the enemies are
    clear, then more will spawn, including a leader that needs taking out with
    a Special Move. Once they are clear, Pintell and Ragetti will jump over the
    cliff. Follow them.
    
    Run and jump twice then shimmy your way round to the cliff end. Here,
    RT to sword against the rock and tap B to jump across and out the top. Don't
    go into the cave just yet, as there is a chest opposite with the next
    PAPRIKA TIN (4/7). Into the cave now, and go round the path and drop down.
    Kill the enemy and get the PAPRIKA TIN (5/7) to the side. Now pull the lever
    and go out to the cliff edge. You emerge where you started. Drop down and
    quickly enter the cave on the right which the lever opened (before it closes)
    and scale the vines to find the CALYSPO PIECE inside the chest. Now dorp
    down and fight the enemies with Pintell and Ragetti. More will spawn,
    including one that needs to be cleared with a special move. Cutscene.
    
    You now play as Jack, with a DUEL WITH WILL. Twice. Nothing special, just
    work on retaliating and getting him against the edge to lower his defenses.
    Same again with NORRINGTON shortly after. After another cutscene, you
    resume control of Jack. Kill the enemy here and stay on this level to the
    edge straight onward, to find PAPRIKA TIN (6/7) on the edge. Drop down
    and scale the wall, and tackle the enemy. Scale the vines on the right,
    shimmy across left then sprint down the path to an open area. Here,
    clear the enemies then enter the cave on the left (before the blocked one)
    to find PAPRIKA TIN (7/7) in the chest. Come back out, and light the powder
    keg to clear the blocked cave entrance. Enter, kill the enemies and come to
    the fallen bridge. 
    
    Run and jump across where the bridge was, then go across the beam and emerge
    out the other end of the cave area. Here, take the left path and go up the
    ledges to the wooden gate. Drop down the right and press A to knock down the
    tree to create a beam to the upper end of the right path, where the lever is.
    Go across, pull it and quickly go across, up the ledge and through past the
    wooden gate into the cave. Get to the other end of the cave, killing enemies
    as you go. 
    
    
    ---------------------
    Paprika Tin Locations
    ---------------------
    
    1) After the maze of dart traps, it's on the right before the cave entrance.
    2) In the chest in the cave puzzle.
    3) When you play as Elizabeth, turn round and open the chest.
    4) After the cliffside, before going into the cave go opposite for a chest.
    5) In the cave after the cliffs, its to the side in the lower area.
    6) When you play as Jack, go onward to the cliff edge to find it (same level).
    7) As Jack, when you come to the blocked cave entrance, enter the left cave
       to find it inside the chest.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       When you reach the cave before the starting beach area, pull the
       lever inside it to open the cave below. Drop down and enter it before it
       shuts, scale the vine wall and open the chest. If you are following the
       Paprika Tin locations, this is after number five.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       As you start, turn right and follow the wall to the last batch of trees.
       You'll find it behind these.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.06. Kraken
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    Kill the enemies around you, then run to the front of the ship (the back
    is blocked off by enemies for now) and go to the chest at the end for a
    RUM BOTTLE (1/7). Kill all the enemies on the ship, so that those blocking
    the way to the back are gone. Before going up, get RUM BOTTLE (2/7) from the
    chest next to the stairs. Dip the sword in the bucket then go to the last
    cannon on the right, in the middle of the ship, and press A to fire it.
    Enemies will come, so clear them (including a leader that needs a Special Move
    to finish off). Go back to the bucket and do the same again to the second to
    last cannon, then once more to the second to the front for a cutscene.
    
    To clear the tentacles, there is a chest to the right of you containing
    Grenades. Pick it up and hold LB to see a line of where to throw it; clear the
    right most tentacle and go up the deck to the red barrels. There is one toward
    the stairs, pick it up and deposit it to the side of the line of two barrels
    out of the bunch for a cutscene.
    
    You know play as Jack. Get the Skull to your right, then go onward to the
    chest opposite and get a Grenade. Throw it just past the tentacle to make it
    move to where it explodes. Grab another grenade and move to the centre, to
    the left where the money bags are, and throw it to where you started to clear
    the tentacle out of the way. Get the chest on the left as you go for RUM
    BOTTLE (3/7). 
    
    Now head to the corner and round, past the chest to see a tentacle in the
    left route, and a cannon ahead. Go right at the cannon to a cell, and get
    the gun ammo from the chest, and pick up the explosive barrel. Walk back
    and go down the side route to where the tentacle is thrashing about it,
    chuck it and fire your gun at it to withdrawl the tentacle from this area.
    Head down and light your sword at the barrel, the sprint round to the
    cannon and light it, so the tentacle goes away. Head down that route to the
    open area, and open the chest left of where you go in and get a Grenade.
    When the tentacle appears in the other half of the room, chuck it to get rid
    of it.
    
    Now enemies will flood the room. There is a JACKANISM CHEST on the left
    side of this area (second part) so crack that open (LT, RT and A) then
    claim some souls. The leader would require a special move too. Also be sure to
    get the RUM BOTTLE (4/7) from the chest under the stairs before going up.
    Up on the gun deck, walk round and tentacles will enter this area. Go to the
    beam and just as it goes back outside, go across it. For the next one you need
    to drop down the edge just slightly so you can grab on the edge and shimmy
    past it. Come back up and go across another beam. There is a RUM BOTTLE (5/7)
    on the right here just after this beam, which lands just next to it when
    opening the chest, so wait until the tentacle goes outside before grabbing it.
    
    Clear the enemies that emerge here then make your way to the cannon ahead
    so a tentacle emerges. Head back, dip your sword in the oil then light the
    cannon to remove the tentacle. Stand left of the hole and look paralel across
    the gap to see money bags; run and jump across the gap to these bags and
    you'll hang on the edge. Shimmy left and pull yourself up, then get a Grenade
    from the chest and chuck it at the tentacle ahead. Go round the gap, and if
    you want this stages CALPYSO PIECE then jump across the gap again (either
    from the side or straight on, you'll reach from either) and get it from the
    chest. Once done here, go up the stairs for a cutscene.
    
    You are back on the deck, this time as Elizibeth. Turn right and light
    your sword, then turn round and up the raised part of the ship, opening the
    chest here to get RUM BOTTLE (6/7). Go down the other steps and light the
    cannon to blast away the tentacle on the left side. Now go to the left side
    of the ship and run round the blaze to a chest and powder keg. Get the final
    RUM BOTTLE (7/7) from the chest and take the powder keg up the steps and
    explode it at the tentacle at the end of the ship. Go round the fire and
    down the other side and press LB at the far end of the netting to step round
    and climb to the mast top.
    
    Head down the pole leading toward the vertical rope and press LB for a 
    cutscene. Now head back to the mast and press B on the left side to slide
    down to the mast opposite. Go right across the pole and press LT when prompted
    to go down the material to the pole below. Head straight across the mast
    to the rope on the other side and press LB to finish the stage.
    
    
    --------------------
    Rum Bottle Locations
    --------------------
    
    1) As Will, at the front of the ship is a chest right at the far edge. It's
       inside.
    2) As Will, go to the stairs leading up to the back where there is a chest next
       to it, with the Bottle inside.
    3) As Jack, once you have moved the tentacle out of the way, it's in the first
       chest afterward (on the left).
    4) As Jack, just before you go up to the gun deck you fight enemies in an
       open area. It's in the chest under the stairs (same area as the Jackanism
       Chest).
    5) As Jack, after going across the beams, it's to the right after the final
       beam.
    6) As Elizabeth, go to the end of the ship (near the cannon) and get it from
       the chest.
    7) Next to the powder keg after you fire the cannon, in the chest.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       At the end of Jacks part of the level, you had to go round a hole
       in the deck. Leap across the gap to the other side where there's a chest,
       containing the piece.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       After getting rid of one of the tentacles via a cannon you'll reach
       an open room. After keeping another tentacle at bay with Grenades, it's on
       the left side here.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.07. Singapore
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    Go up the ladder on the right side and leap across to the first gunner.
    Drop down and go round the corner, and get the gunshot and grenade - use the
    ladder to defeat the group of enemies, then get another lot of goods from the
    chest underneath the next walkway. Go up the ladder and kill this gunner.
    Drop down and turn right at the corridor, up the ladder and kill the enemies
    here. Run and jump across to the walkway opposite, kill the man and get the
    SEA CHART (1/7) from the chest. Take the beam across and kill all the enemies
    here, then leap across to the men opposite to cause a scene where attackers
    appear for Elizabeth and Barbosa. Drop down and help clear them.
    
    After the enemies are gone, go up the ladder and jump across the gap and
    drop down to an area of walkways. They split off to money bags, but follow
    the route to take you to an enemy and a ladder, and then the Courtyard. Drop
    down and find the wooden crate, and pull it across to the other side and
    against the platform against the wall, then jump on to the crate and up.
    Get SEA CHART (2/7) from the chest, then press B to go across the zip wire
    to the other side. Drop down and dispose of all the enemies, and open the
    chests either side, the one nearest the bridge has the SEA CHART (3/7).
    
    Jump back up the platform and run and jump across, then go down the alley,
    clearing enemies as you go. You now come to Market Street. Go down the ladder
    and go behind the ladder just next to here for a chest containing health and
    gunshot ammo. Go up the ladder, and there is a small ledge on the right that
    you can shimmy on to. Go across to the end and jump to the building opposite.
    Pull yourself up and shimmy round to the wall, jump up when you can and pull
    yourself up and across the ledge. Leap across to the opposite walkway and
    get SEA CHART (4/7) from the chest at the end.
    
    Drop back down and head back to the ladders you just used, and go down the
    street opposite until you see a gate. Pull the lever next to it and follow
    the others down. On the way you'll encounter and enemies up high platforms,
    so kick all their asses to make your friends continue. At the open area,
    after killing more gunners, you have to clear all the enemies here to
    initiate a cutscene.
    
    After, you need to find a way to the bath house. Turn around and go up the
    ladder immediately to your right, then leap across to the platform next to
    here, then go round the corner and drop down. Turn round and open the chest
    for SEA CHART (5/7). Go to the fork and turn right, kill the two men and
    go up the steps to the Shrine area. Drop down and kill the enemies, then go
    across left of the central statue to a wooden crate under a walkway. Pull it
    out and go behind it for a chest, with SEA CHART (6/7) inside it. Go back to
    the ladder you dropped down, and make your way around the outside of this area.
    This requires a long jump, a beam, shimming round the far wall (two pieces
    will fail so stay sharp) and another long leap before you reach the next
    street.
    
    As you go down, there is a chest on your left. Just before is a man behind
    a paper wall - press A to stealth kill him. Cool. Continue round the corner,
    taking out enemies as you go, and run and jump across to the opposite ledge
    where two gunner are. Kill them then drop down to the ground and get the
    final SEA CHART (7/7) from the opposite chest. There is a gate here, so open
    it via the lever next to it and go to the fork. On the left is the
    CALYPSO PIECE and to the right is 100 monies. Head back through the gate
    and if you want to find Sao Feng's treasure, head round the corner and open
    the chest to find loads of cash. There are loads of enemies here too, but you
    can just ignore them. Anyway, go back to where you leaped down and climb the
    ladder back up opposite, then jump across again and up the ladder, then use
    the zipwire for a cutscene.
    
    Defeat all the body guards here. The women need special moves to take them
    out. If you or your friends need health, switch them over and open the chests
    at the far end. Once you are clear, a cutscene will occur.
    
    Kill the British here and go right up the steps, and down the walkway. Go
    round the corner and open the chest in the hut if you want some Grenades.
    Go down the next walkway and dispose of the gunner at the end, turn left, and
    follow the path round the corner. Go either way round the next building
    and other either bridge, then down the left path, left, follow the path,
    get health from the left chest, then to the ship. Open the chest on the right
    then clear the enemies as they come to you; the black robed man needs a
    special move to finish off. Once you have disposed of them all, the stage is
    complete.
    
    
    -------------------
    Sea Chart Locations
    -------------------
    
    1) After turning right down the streets, go up the ladder, round and long
       jump across to a chest, containing the first sea chart.
    2) At the courtyard you have to pull a crate across to a platform, with a
       zip wire. The chest is on this platform.
    3) After zip wiring across the courtyard, drop down and get it from the
       crate nearest the bridge.
    4) When you reach Market Street, there is another ladder next to where you
       enter. There small ledge on the right when you go up that you can shimmy on
       to. Go across to the end and jump to the building opposite. Pull yourself up
       and shimmy round to the wall, jump up when you can and pull yourself up and
       across the ledge. Leap across to the opposite walkway and get it from the
       chest at the end.
    5) On the way to the bath house, when you drop down after leaping across the
       platforms, turn around to find it in the chest.
    6) In the Shrine area, pull out the wooden crate under the side walkway to 
       find a chest behind it, containing the Sea Chart.
    7) In the Bath House area, drop down after defeating the two gunners to find
       a chest opposite. It's next to the gate.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       In the Bath House area, drop down after defeating the two gunners
       and open the gate via the lever next to it. Turn left at the fork to find
       it in the chest.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       There is no Jackanism Chest for this level.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.08. Davy Jones' Locker
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    Note - If you go the wrong way here, you get injured by a post that comes
           out of the stand. When I mean injured, I mean near mortally - two
           of these will kill you. Try and follow the directions below as best as
           you can (press A at a skeleton for the way to go).
    
    It's hard to get your bearings here. From where you begin, there is a chest
    straight ahead of you. Go to that, and clear the enemies that come (one
    needs a special move). From this chest, if the direction to it was north,
    then to the north west is another. This one contains a SKULL (1/7). Now find
    a skeleton on a post and press A to spin it around and follow the
    direction it's arm is pointing. It should point to the rocky section toward
    the end, left of the right most rock. Keep going until you come to...
    
    ...the Liar's Graveyard. Defeat the enemies and at the sign, turn around
    from it's face to see a chest underneath the rib cage. Crack it open to find
    the SKULL (2/7). Kill the enemies here and at the sign, if you are looking
    at it's front, walk past it and go straight on to the next area (if you
    follow the skeletons, its the direction none of them are pointing toward).
    
    In the Stormy Ship, go to the man with the wheel and open the chest to get
    SKULL (3/7). Go round the back of the wheel and press LB to watch him fly off.
    Wait here and kill a horde of the enemies (one needs a special move) and keep
    going back to the wheel until you can press LB again for a cutscene. You'll
    now be at the Cavern. Head inside until you come out of the tunnel, and kill
    everyone here. Get health from the chest and leap up the ledge, to the
    opposing ledges just onward, and hold RT and tap B to get up to the top. Enter
    the left tunnel to come out at the top, and press B to use the zipwire.
    
    At the bottom, jump across the gap and QUICKLY leap across the next one
    before it falls. Ignore the opening here and continue to the enemy and the
    chest for the SKULL (4/7). Go back into the tunnel opening to come out above.
    Leap across the platforms to the long beam and travel across to the next
    tunnel to come to the Cliffs. Turn left and run and jump to land below on
    a ledge with an enemy and a chest. He requires a special move, otherwise just
    hit him off the edge. Get the CALPYSO PIECE from the chest, then shimmy up
    the right, up the ledge then back across left to where you jumped from. Jump
    across right of the tunnel you came out, and again to the end and across
    the beam, and press LB to open the door.
    
    You now arrive at Fiddler's Green. For the JACKANISM CHEST, go round the
    back of the tavern and run out to find it in the open. Go back to the tavern
    for the Grog-Rot sidequest. Talk to the man round the back who wants Grog-Rot,
    then go round the front and enter the Tavern. Inside, open the chest to the
    right to get a stein. Use this at the keg at the front (next to the bar)
    and at the back (next to the exit rope) in that order, then leave and talk to
    the man round the back. He'll give you a chest round the left side of the 
    Tavern, containing various goodies and the SKULL (5/7).
    
    Back inside the Tavern, talk to the barman and he gives you the Bottle Quest.
    You need to find five bottles outside. A brawl breaks out inside the Tavern,
    so kick everyone's arses and take the rope out. Outside is a post with a chest
    next to it - open it for smaller chests to arc out to the right side. Go to
    the end for BOTTLE 1. Go back when they retreat in and open it again for it
    to arc left - go to the end once more to find SKULL (6/7). Go round the
    back of the tavern for BOTTLE 2. Go round the right side for BOTTLE 3. Go
    north east of the tavern round the back of the rocks for BOTTLE 4. Finally,
    go south of the Tavern to find it behind BOTTLE 5 behind rocks. Now return
    to the Tavern and talk to the barmen. Go outside and press LB at the arch
    in front of the Tavern for a cutscene.
    
    You have to fight BLACK BART in a DUEL. This is standard fare, although he
    attacks you from the middle now and again which you need to aware of. To avoid
    them, push TOWARD Jack. After the two duels is a cutscene, and you'll be on
    the Black Pearl. Defeat a few enemies then go to the back of the ship and
    open the chest for the last SKULL (7/7). You now have to defeat all the enemies
    that come on to the deck. Keep an eye out on the health of Will and
    Elizabeth; if they are fighting someone who needs a special move, they will
    get knocked down quite quickly, so take over and take them out yourself
    now and again. There is little health apart from what is in the two chests,
    so conserve it well. After a while you'll clear the enemies, completing the
    level!
    
    
    ---------------
    Skull Locations
    ---------------
    
    1) Go North West from where you begin to find it in a chest.
    2) In the Liar's Graveyard, it's opposite the sign, under the rib cage.
    3) In the Stormy Ship, it's next to the man holding the wheel.
    4) In the Cavern area, after zipwiring and jumping across the ledges, continue
       along to a chest, containing the Skull.
    5) In Fiddler's Green, go round the back of the tavern and start the Grog-Rot
       Quest from the man. Inside, get the stein from the right chest and fill it
       with grog from the front (bar side) barrel and back (rope side) barrel then
       return to the man outside. He'll create a chest left of the tavern with the 
       skull.
    6) In Fiddler's Green, during the Bottle quest there is a chest just out the
       front that arcs chests right (the first bottle). Open it again to make it
       arc left, with the Skull at the end.
    7) On the Black Pearl run to the back of the ship - it's inside the chest.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       At the Cliffs area, after the long pole and going through the cave, run and
       jump off the left to land on a ledge below with a chest containing it.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       At Fiddler's Green, go round the back of the tavern and slightly left and
       it's out in the open.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.09. Sea Battle
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    You are on the deck of the Black Pearl, and you have to defeat it from the
    oncoming enemies. Keep battling everyone and switching characters around so
    you can special move those that need it (the AI won't do it) and if you need
    health then check the chests either end of the ship. If you see someone
    coming on board, swipe at them to knock them off. After you have cleared the
    enemies, a cutscene will occur and you have to DUEL WITH SAO FENG. This is
    standard stuff, he doesn't even lunge at you.
    
    After the duel and a cutscene, you are in a cell as Elizabeth. Open the door
    on the right (crap cell really) and go through the doorway left. Fight off
    the enemies, then go left of the staircase to the corner chest, to find the
    first TAROT CARD (1/7). There is a Sailor on the wall in the corner, tap Y
    to free him (1). Go up the stair case and ignore the enemies, and head
    straight up the ladder to the Organ Room. The chest on the left has some health
    and the one on the right contains the second TAROT CARD (2/7). Inspect the
    swords in the middle of the room to pick them up. You now have to find the
    sheet music; the desk in the corner is encrusted with sea weed, so use the
    oil on the other side of the room to light your sword and burn it off. You
    will collect the SHEET MUSIC, so go to the organ and play the following -
    
     - 2 - -
     4 3 - - 
     1 - - - 
    
    This will open the door in the cells to the Dutchman Hold. However before
    you can go, this room will lock and enemies will spawn. Clear them, and note
    that Maccus (hammerhead) will need a special move. Once clear, the room will
    reopen and you can go down. Free the sailor from the wall (2) and then down the
    staircase. Clear the enemies and go back through into the cells, then through
    the newly opened door. Enemies will spawn, with the very ugly one requiring a 
    special move. He'll drop a CROWBAR which you can use to open the cells. While 
    you are there, pull the sailor off the wall here (3).
    
    Now time to get three Tarot Cards. Open the first two left cells to find
    a TAROT CARD (3/7, 4/7) in each one. Now in the second is a powder keg; pick
    this up and return to the cell you started with, and go to the one nearest
    the door to the staircase to find the cell door with a lock on it. Blow it up
    using the keg, then run back to the keg room and get the crowbar to open it.
    Inside is a chest with another TAROT CARD (5/7). Now to back to the second
    cell and pick up the powder keg once more, and go to the last cell on the
    left, blow off the lock and get a crowbar to open it. Inside is a man called
    Jericho. Speak to him to get a sidequest to get his Bottle of Rum back from
    a wall grabber. Remember this for later.
    
    Now use the other crowbars to open all the other cells to free your crew,
    until you get a message saying that you have to make your way to the deck. In
    this cell room, go to the corner next to the one you entered to find an open
    door and stairs in front of you (watch out for the wall grabber as you go) to
    reach the Gun Deck. Open the chest at the corner for the next TAROT CARD (6/7)
    and defeat the enemies along the room. The door at the end needs the seaweed
    burning off it, so go to the crates in the corner and pull them out to find
    a bucket full of oil. Light your sword, light the door and enter.
    
    You have to fight all the enemies with some of your crew members. Penfold
    needs a special move, so take him out first before he lays waste to your
    buddies, and clear the room to open the door ahead. Open the two chests on
    the far side for health, as well as the one at the column near to where you
    entered for the last TAROT CARD (7/7). There are also two sailors on the
    walls to be rescued (4, 5). Enter the door in the corner. There is another
    sailor on the wall (6) and few more enemies. Now pull out the wall grabber
    next to the steps to get JERICHO'S BOTTLE OF RUM; return it back to Jericho
    in the hold to get the CALPYSO PIECE.
    
    Head up the stairs and rescue the final sailor off the wall (7) for 500 points,
    then go through the door to the Deck. Here you have to defeat all of Jones'
    right hand men. After defeating one of them the other one will spawn in. Once
    you have cleared the enemies, go to the back of the ship and free the crew
    member, then go to the front to do the same again. To escape, use the rope (LB)
    next to the wheel of the ship to finish.
    
    
    --------------------
    Tarot Card Locations
    --------------------
    
    1) When you are in the cell as Elizabeth, go next door to the room with the
       spiral staircase. It's in the chest in the corner.
    2) In the organ room, right side chest.
    3) In the brig, there is a line of cells. The first one on the left contains
       this card.
    4) In the brig, there is a line of cells. The second one on the let contains
       this card.
    5) See card four, where in this cell is a powder keg; pick this up and return
       to the cell you started at, and go to the one nearest the door to the
       staircase to find the cell door with a lock on it. Blow it up using the keg,
       then run back to the keg room and get the crowbar to open it. Inside is a
       chest with the card.
    6) In the Gun Deck, it's in a chest (first corner).
    7) After the battle where you fight along crew members, it's in the chest
       by the column near to where you enter.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       Complete Jericho's Rum Bottle sidequest. He is located in the hold, last
       cell on the left (you need to blow off the lock with a powder keg and use
       a crowbar). The Bottle is in the second to last room before the deck, with
       a Wall Grabber just before the stairs (the room after the last Tarot Card).
       Return it to Jericho to get this piece.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
    
       There is no Jackanism Chest for this level.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.10. Shipwreck City
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    Turn around to see the JACKANISM CHEST for this level. Anyway, head up the 
    steps to the corner, where there is a clocked man in the light. Talk to him
    to take up the sidequest to find Sri Sumbhajee's Piece of Eight. Continue
    down this path to reach Tavern Square. Enter the Tavern in the right corner.
    Approach the bar and speak to the barman to learn that you need to go to the
    docks... later. Deal with the bar fight then exit the Tavern, and go straight
    on to the path you are facing (it is left of the one you came out of). Head
    down it to fight enemies, go up steps and through a building, down some steps
    and then jump down the ladder to the waterside.
    
    Leap across twice and open the right chest for a GOLD BAR (1/7). Follow the
    path to the ship, and cut down the mast to make a beam across. You have two
    paths now, one going left to a ship and the right going to some crates with
    netting. The left has a few goodies such as a Shrunken Skull and ammo,
    but you need to go to the right and climb the netting to continue. Go down
    the zipwire, across the beam, down another zipwire and run onward for a
    cutscene. You have to DUEL WITH CORSAIR twice; he lunges at you a few times,
    which you need to push the analog stick toward Jack in order to dodge. Apart
    from that, it's pretty simple stuff.
    
    After, you need to retrieve the Piece of Eight. Head onward and climb the
    rope, and open the chest at the corner to get cash. Continue down the path
    until you come to a left turn, where they'll be a chest on the right side
    containing a GOLD BAR (2/7). Continue the path until you reach an open area -
    the Market Place. There is a chest on your right as you come out, containing
    the third GOLD BAR (3/7). Go straight across here to the archway to go down
    a slope, turn the corner to reach the East Docks. Take out the gunners ahead
    and go round the corner, where they'll be a path right and a path onward. Go
    right to the end and cut down the rope connected to the raft, to move it to
    the other path. Jump onto it and across to the other side. 
    
    Ignore the steps and go right, and cut down another rope connected to a raft.
    Go back and up the steps and leap across down onto the raft, then onto the
    ship. Cut down the mast and go across the beam, then left into the archway.
    Follow the linear path, getting a shrunken head from the chest as you go to
    reach the Cliffs of Debris. Approach the ship and jump up on the ledge and
    shimmy all the way round to the other side, and drop down at the first
    chance (the platform down the bottom has nothing there). There is a cannon
    just here; to light it, go left and down to the end to find a barrel of oil,
    so light it to fire a ball into the mast on the ship. Take the beam across to
    a chest containing this stages' CALPYSO PIECE.
    
    Return back to the path with the oil barrel and jump up the ledge. Go left,
    up, up again, right, drop down and right, then drop down onto the platform
    below. Go up the steps and down the path until you reach the Slums. Run across
    to the far opposite corner to find a chest, containing another GOLD BAR (4/7).
    To the right is a man standing against the wall, talking to him triggers
    a battle with henchmen. Kill 'em all. Once you are done, the corner opens up
    and you have to return to Piece of Eight. Head down the path and you'll come
    to the start of the East Docks again. Don't turn right; instead go left and
    turn right to the end of the pier and talk to the pirate. He tells you there
    is some extra booty in the docks you can collect - this is actually the
    remaining gold bars. Basically you need to go through the East Docks once more 
    to get the last three bars.
    
    Head across the first raft and go right down the path next to the stairs to
    get the first of the three GOLD BARS (5/7). Continue going along the docks
    until you reach the ship you need to shimmy round. Go round it and don't
    drop off at the first point, instead go along to the very end where the second
    of the three GOLD BARS (6/7) is located. Finally, go up the ledges and round
    once more to find the last one before the passage to the Slums, getting you
    the final GOLD BAR (7/7). Head through the slums once more and out to the
    East Docks, and head right to go back to the Market Place. Go onward and
    turn right to see the cloaked man standing in front of the lighted building.
    Make sure you have some health and talk to him.
    
    You have to help the two members defeat the enemies. This is pretty tough,
    so keep switching between characters every so often to make sure they are
    killing people. There is only one chest of health here too, so keep trying it
    over and over until you do it. Be sure to take out the leaders first; these
    are dressed in black cloaks and require a special move. Go between each
    character and if there is one near by, build up the special move gauge and
    finish them off. If the AI fights them, they'll die very quickly. Otherwise,
    use Jackanism to quickly clear the group.
    
    Once these are done, follow the compass back toward the direction of the slums,
    but more right, down a path with a chest of health and a blocked route left. 
    Use the lever here to open the gate to another fight scene. Again, not much
    health here (two chests) so switch around a lot to keep enemies away, 
    especially the black cloaked leaders. Once you are done here, follow your
    friends through the passage out to the Docks. You have one last battle, just
    Jack and one other, with a smaller group of enemies. Again, clear the leaders.
    Now go down the dock slightly and turn right to the Black Pearl to finish
    the stage.
    
    
    ------------------
    Gold Bar Locations
    ------------------
    
    1) In the West Docks, after jumping down the ladder jump across the two
       platforms to find it on your right, in the chest.
    2) After the duel with the Corsair, go up the rope and follow the path until
       you come to a left turn. It's on the corner there.
    3) When you reach the Market Place, it's in the chest on the right as you enter
       the area.
    4) When you reach the Slums, it's in the chest in the far opposite corner,
       left of the pickpocket.
    5) When you have the Piece of Eight and return to the start of the East Docks,
       enter them again and talk to the sailor at the end of the right pier to
       activate the next three gold bars in the East Docks area. The first is
       right after the first raft.
    6) Read point 5. You'll find this after shimmying round the ship, on the second
       drop off at the far end.
    7) Read point 5. You'll find this after the ledges, before the passage to the
       Slums.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       After shimmying around the ship in the East Docks, light the cannon via the
       oil barrel down the left path to knock down the mast on the ship ahead. Go
       across to find a chest with the piece in.
    
    
    -------------------------
    Jackanism Chest Locations
    -------------------------
    
       From the start, turn around and it's right there.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     3.11. Maelstrom
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    -----------
    Walkthrough
    -----------
    
    At first you play as Will, Elizabeth and Barbosa defending the Black Pearl
    against Davy Jones' Henchmen. Clear all the enemies that keep coming - there
    are around four waves. Each has a leader (or two) so identify and use
    special moves on them to clear them first before they inflict any real
    damage to your party. If you need health, there are chests at each end of the
    ship, as well as health left behind from killing a leader.
    
    Once this is done, you'll switch to Jack on the gun deck. Jump down to the
    floor below and clear the enemies, then enter the crate room next door.
    There is a cannon firing enemy down the path, so run across and go round
    the side area, where there is a column. You can push the crate next to this
    into the corridor, so do so and go round to find it blocks the cannon's fire.
    To the right of this crate is another, so push it away and go round the back
    to the cannon. Defeat the enemy and get the first PIRATE DICE (1/7) to the left
    then enter the next room.
    
    Grab the PIRATE DICE (2/7) as you come in and defeat all the enemies that
    come in. Go down the stairs to enter the hold. Run down the side of the
    cells to come to the end, with the cannon at the other far side. Enter the
    left cell and wait until the cannon fires, then go across opposite to the
    next cell, then opposite again working your way up. You'll get the next
    PIRATE DICE (3/7) as you go. At the end, he'll stop and come and attack you.
    Finish him off and enter the next room. Ignore these cells for now and
    continue to the base of the spiral staircase. Clear the enemies and find
    a crowbar (there is one in the chest) and go back to the previous room and
    open the far right cell to get a Shrunken Skull and some cash.
    
    Before going up the spiral staircase, move the crate in the left corner to
    find the final CALYPSO PIECE. There is another Shrunken Skull to the right
    of the staircase, then go up and clear the enemies. Get the next PIRATE DICE
    (4/7) on the left here. Once you have cleared the enemies, go up to the
    Organ Room. There is another Shrunken Skull behind to the left, making three,
    which is enough to open the JACKANISM CHEST just in front of the Organ.
    Clear the onslaught of enemies that come (if you need health you can drop down
    below to the area previously, wall grabbers often have it) until you can get
    the chest. Cutscene.
    
    Now you have to DUEL WITH DAVY JONES, twice. This is the same as all the
    other duels, just tap A when he is coming at you so you eventually 
    retaliate, and to push toward Jack / Will when he lunges at you. There are
    a few cutscenes afterward.
    
    You are on the Black Pearl, as Jack. Before battling everyone, time to get
    the last three Pirate Dice; one is located at the back of the ship, another
    in-between the stairs at the front, and the last at the very front to get all
    of the PIRATE DICE (5/7, 6/7, 7/7). Now defeat all the enemies on the ship,
    remembering to switch characters and heal up now and again. After enough
    enemies you have to defeat the Riflemen. To do this, you need to go to the
    back of the ship and light your sword via the oil, then fire the two cannons
    facing the other ship. You'll have to hide on the way via RT behind crates
    or the ship side when prompted to avoid fire.
    
    After this, you have to defeat the final set of riflemen at the front of the
    ship. Go to the front and open the chest for grenades, and pick one up and
    chuck it over by holding LB. Again you'll have to duck between shots. Once
    this is done just clear the enemies that come on to the ship. I found the AI
    can take care of themselves, which is handy considering that there is little
    health on the ship at this point, so do it mostly as Jack. Use Grenades for
    groups (but they can kill your team members) and stand at the side and press
    A to knock those climbing on off the side. Once you are done, the game is
    complete! Congratulations! Now replay levels to get the remaining Achievements
    and collectables!
    
    
    ---------------------
    Pirate Dice Locations
    ---------------------
    
    1) When you play as Jack in the crate room, get round to the cannon being
       fired to you, and it's on the left.
    2) After the crate room, it's out in the open.
    3) In the hold, in one of the cells as you dodge the cannon fire.
    4) After the hold area go up the spiral staircase, and it'll be on the left.
    5) On the Black Pearl, it is located at the back of the ship.
    6) On the Black Pearl, it is located in-between the stairs toward the front of
       the ship.
    7) On the Black Pearl, it is located at the very front of the ship.
    
    
    ----------------------
    Calypso Piece Location
    ----------------------
    
       When you reach the Spiral Staircase after the Hold, go to the corner left
       of the stairs and push the crate out of the way. It's in the chest in the
       corner.
    
    
    ------------------------
    Jackanism Chest Location
    ------------------------
     
       In the Organ Room, before the organ itself.
    
    
    
    ===============================================================================
                             -----------------------------
                               4. COLLECTABLES LOCATIONS
                             -----------------------------
    ===============================================================================
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     4.01. Seven Collectables
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ----------------------------------
    Letter Locations (Prison Fortress)
    ----------------------------------
    
    1) After the second battle with the enemies, follow Teague up the corridor.
       It's in the chest halfway up.
    2) After defeating another set of enemies, open the door to see a cell to your
       left. It contains a chest, with the second letter.
    3) After blowing up the wall, head right down the stairs to find it in a chest.
    4) In the room where you have to blow off the shields, there is a chest over
       on the left with the letter inside.
    5) After doing the large leap, take the thin path on the right straight
       afterward to find it.
    6) After sword jumping up the walls outside, go right to a side area with
       a crate. Push it forward then right against the low(ish) wall, then jump up
       and jump on top of the wall to find the chest with the letter.
    7) As soon as you enter Cliffside, turn left to find the chest.
    
    
    ------------------------------
    Periwig Locations (Port Royal)
    ------------------------------
    
    1) Head down the dock to the mainland, and note the three stables in the
       building. Go left across the wall until you find a chest in the corner to
       find a crowbar. Use it on the middle stable to find the first Periwig.
    2) After the cutscene with Tia Dalma, climb the corner rope to find a chest
       with the Periwig inside.
    3) Opposite the bridge to Main Street is a ladder. Climb up, shimmy across
       the ledge right to find an area with a chest.
    4) On Main Street, go to the right side to find a long rope (next to the 
       Blacksmiths). Climb up and jump off on to the balcony above to find it out
       in the open.
    5) In the Warehouse Docks, go to the pier and turn left. There is a chest at
       the end containing the Periwig.
    6) When you are fighting the guards in the side area of the Warehouse Docks,
       it's up the set of stairs on the right as you enter.
    7) In the last area, go right and use the rope up the platform. Leap across
       opposite and shimmy up and right to find it on the platform.
    
    
    ---------------------------------------------
    Nautilus Shell Locations (Dutchman Encounter)
    ---------------------------------------------
    
    1) Get to the Dutchman Gun Deck, and go round the steps to find it.
    2) After the first, go down a level and look under the stairs you just came
       down.
    3) Go to the Gun Deck proper to find it on the left side next to a support
       beam. Easy to spot.
    4) After the Gun Deck proper, enter the next room to find another cannon in
       the corner. The shell is to the right of it.
    5) Below the Organ Room is a spiral staircase. Head down, turn right into the
       corner.
    6) Organ Room, left side as you come up from the ladder.
    7) Get the KEY from the pedestal. Head down the ladder and down the staircase;
       don't go through the corner door just yet, and kill the leader here again to
       get SHEET MUSIC once more. Head up the stairs and ladder and play the Organ
       with the new music, in this order -
    
       4 - 1 -
       1 3 - - 
       - - - 2 
    
       Now get the shell from where the key was.
    
    
    ------------------------------
    Black Flag Locations (Tortuga)
    ------------------------------
    
    1) After the group encounter at the start, head down the right alley and stop
       before the steps. Go up the ladder at the wooden platforms, long jump across
       to the ledge and again right to the walkway to find it.
    2) Blow up the shack door next to the pig enclosure using a powder keg.
    3) After helping Will, climb the rope next to the cart to find it in the
       chest.
    4) From Flag 3, shimmy round the buildings to a chest, and do so again until
       you reach a second platform, containing another black flag.
    5) After the square where you help Will is an alley way that goes upward.
       When you fight two enemies, stop here and use the powder keg to blow open 
       the wooden door to find it.
    6) When you come back to the beginning area, and enter the next corridor
       after shimmying, it's in the chest next to where you drop down.
    7) After you go across the beams and drop down in to the next part of the alley
       turn around and enter the building to find it in the chest.
    
    
    -----------------------------------
    Paprika Tin Locations (Isla Cruces)
    -----------------------------------
    
    1) After the maze of dart traps, it's on the right before the cave entrance.
    2) In the chest in the cave puzzle.
    3) When you play as Elizabeth, turn round and open the chest.
    4) After the cliffside, before going into the cave go opposite for a chest.
    5) In the cave after the cliffs, its to the side in the lower area.
    6) When you play as Jack, go onward to the cliff edge to find it (same level).
    7) As Jack, when you come to the blocked cave entrance, enter the left cave
       to find it inside the chest.
    
    
    -----------------------------
    Rum Bottle Locations - Kraken
    -----------------------------
    
    1) As Will, at the front of the ship is a chest right at the far edge. It's
       inside.
    2) As Will, go to the stairs leading up to the back where there is a chest next
       to it, with the Bottle inside.
    3) As Jack, once you have moved the tentacle out of the way, it's in the first
       chest afterward (on the left).
    4) As Jack, just before you go up to the gun deck you fight enemies in an
       open area. It's in the chest under the stairs (same area as the Jackanism
       Chest).
    5) As Jack, after going across the beams, it's to the right after the final
       beam.
    6) As Elizabeth, go to the end of the ship (near the cannon) and get it from
       the chest.
    7) Next to the powder keg after you fire the cannon, in the chest.
    
    
    -------------------------------
    Sea Chart Locations (Singapore)
    -------------------------------
    
    1) After turning right down the streets, go up the ladder, round and long
       jump across to a chest, containing the first sea chart.
    2) At the courtyard you have to pull a crate across to a platform, with a
       zip wire. The chest is on this platform.
    3) After zip wiring across the courtyard, drop down and get it from the
       crate nearest the bridge.
    4) When you reach Market Street, there is another ladder next to where you
       enter. There small ledge on the right when you go up that you can shimmy on
       to. Go across to the end and jump to the building opposite. Pull yourself up
       and shimmy round to the wall, jump up when you can and pull yourself up and
       across the ledge. Leap across to the opposite walkway and get it from the
       chest at the end.
    5) On the way to the bath house, when you drop down after leaping across the
       platforms, turn around to find it in the chest.
    6) In the Shrine area, pull out the wooden crate under the side walkway to 
       find a chest behind it, containing the Sea Chart.
    7) In the Bath House area, drop down after defeating the two gunners to find
       a chest opposite. It's next to the gate.
    
    
    ------------------------------------
    Skull Locations (Davy Jones' Locker)
    ------------------------------------
    
    1) Go North West from where you begin to find it in a chest.
    2) In the Liar's Graveyard, it's opposite the sign, under the rib cage.
    3) In the Stormy Ship, it's next to the man holding the wheel.
    4) In the Cavern area, after zipwiring and jumping across the ledges, continue
       along to a chest, containing the Skull.
    5) In Fiddler's Green, go round the back of the tavern and start the Grog-Rot
       Quest from the man. Inside, get the stein from the right chest and fill it
       with grog from the front (bar side) barrel and back (rope side) barrel then
       return to the man outside. He'll create a chest left of the tavern with the 
       skull.
    6) In Fiddler's Green, during the Bottle quest there is a chest just out the
       front that arcs chests right (the first bottle). Open it again to make it
       arc left, with the Skull at the end.
    7) On the Black Pearl run to the back of the ship - it's inside the chest.
    
    
    ---------------------------------
    Tarot Card Locations (Sea Battle)
    ---------------------------------
    
    1) When you are in the cell as Elizabeth, go next door to the room with the
       spiral staircase. It's in the chest in the corner.
    2) In the organ room, right side chest.
    3) In the brig, there is a line of cells. The first one on the left contains
       this card.
    4) In the brig, there is a line of cells. The second one on the let contains
       this card.
    5) See card four, where in this cell is a powder keg; pick this up and return
       to the cell you started at, and go to the one nearest the door to the
       staircase to find the cell door with a lock on it. Blow it up using the keg,
       then run back to the keg room and get the crowbar to open it. Inside is a
       chest with the card.
    6) In the Gun Deck, it's in a chest (first corner).
    7) After the battle where you fight along crew members, it's in the chest
       by the column near to where you enter.
    
    
    -----------------------------------
    Gold Bar Locations (Shipwreck City)
    -----------------------------------
    
    1) In the West Docks, after jumping down the ladder jump across the two
       platforms to find it on your right, in the chest.
    2) After the duel with the Corsair, go up the rope and follow the path until
       you come to a left turn. It's on the corner there.
    3) When you reach the Market Place, it's in the chest on the right as you enter
       the area.
    4) When you reach the Slums, it's in the chest in the far opposite corner,
       left of the pickpocket.
    5) When you have the Piece of Eight and return to the start of the East Docks,
       enter them again and talk to the sailor at the end of the right pier to
       activate the next three gold bars in the East Docks area. The first is
       right after the first raft.
    6) Read point 5. You'll find this after shimmying round the ship, on the second
       drop off at the far end.
    7) Read point 5. You'll find this after the ledges, before the passage to the
       Slums.
    
    
    ---------------------------------
    Pirate Dice Locations (Maelstrom)
    ---------------------------------
    
    1) When you play as Jack in the crate room, get round to the cannon being
       fired to you, and it's on the left.
    2) After the crate room, it's out in the open.
    3) In the hold, in one of the cells as you dodge the cannon fire.
    4) After the hold area go up the spiral staircase, and it'll be on the left.
    5) On the Black Pearl, it is located at the back of the ship.
    6) On the Black Pearl, it is located in-between the stairs toward the front of
       the ship.
    7) On the Black Pearl, it is located at the very front of the ship.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     4.02. Calypso Chests
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Prison Fortress - In the Cliffside, go across the long beam and climb up the
       left ledge to find it in the chest. The game highlights it for you, so this
       should be pretty easy to spot.
    
    Port Royal - In the last area, go to the left corner and climb up and make
       your way up and right across the wall until you can drop down and pull a
       lever. This opens up the grated area left of where you begin, and contains
       the chest with the piece inside. To make this easier, do this after you
       have lit the cannon as less enemies will spawn, so your team mate doesn't
       die when you are off up to the lever.
    
    Dutchman Encounter - After the Gun Deck proper, there is a lone cannon in the
       next room. Go down the steps to find it in the chest (if you are following
       the Nautilus Shell locations, it's the same room as number four).
    
    Tortuga - In the square where you help Will fight, there is a dead end just
       by the cart. There is a crate on the left hidden away; pull it out against
       the opposite wall and down the wall below the wooden platform above, climb
       up and open the chest. If you are following the Black Flag locations, then
       it's in the same place as flags three and four.
    
    Isla Cruces - When you reach the cave before the starting beach area, pull the
       lever inside it to open the cave below. Drop down and enter it before it
       shuts, scale the vine wall and open the chest. If you are following the
       Paprika Tin locations, this is after number five.
    
    Kraken - At the end of Jacks part of the level, you had to go round a hole
       in the deck. Leap across the gap to the other side where there's a chest,
       containing the piece.
    
    Singapore - In the Bath House area, drop down after defeating the two gunners
       and open the gate via the lever next to it. Turn left at the fork to find
       it in the chest.
    
    Davy Jones' Locker - At the Cliffs area, after the long pole and going through
       the cave, run and jump off the left to land on a ledge below with a chest
       containing it.
    
    Sea Battle - Complete Jericho's Rum Bottle sidequest. He is located in the
       hold, last cell on the left (you need to blow off the lock with a powder
       keg and use a crowbar). The Bottle is in the second to last room before
       the deck, with a Wall Grabber just before the stairs (the room after the
       last Tarot Card). Return it to Jericho to get this piece.
    
    Shipwreck City - After shimmying around the ship in the East Docks, light the
       cannon via the oil barrel down the left path to knock down the mast on the 
       ship ahead. Go across to find a chest with the piece in.
    
    Maelstrom - When you reach the Spiral Staircase after the Hold, go to the
       corner left of the stairs and push the crate out of the way. It's in the
       chest in the corner.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     4.03. Jackanism Chests
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Prison Fortress - At the start, next to the stairs. You need to replay the
       level later in order to spawn three Shrunken Skulls around it to open it
       up.
    
    Port Royal - In the final area, on the left side next to the stairs.
    
    Dutchman Encounter - N/A
    
    Tortuga - Run straight onward where you begin to see it in front of the 
       building.
    
    Isla Cruces - As you start, turn right and follow the wall to the last
       batch of trees. You'll find it behind these.
    
    Kracken - After getting rid of one of the tentacles via a cannon you'll reach
       an open room. After keeping another tentacle at bay with Grenades, it's on
       the left side here.
    
    Singapore - N/A
    
    Davy Jones' Locker - At Fiddler's Green, go round the back of the tavern
       and slightly left and it's out in the open.
    
    Sea Battle - N/A
    
    Shipwreck City - From the start, turn around and it's right there.
    
    Maelstrom - In the Organ Room, before the organ itself.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     4.04. Soul Collecting
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The process of collecting souls is a reasonably simple, if lengthy process.
    Firstly you need to play as Jack, and you have to find a Shrunken Skull. These
    are either found somewhere in the level, or are pick ups for enemies defeated
    by a special move. Once you have at least one, stand still and press Left
    Trigger, Right Trigger and A to smash the sword in the ground and make it
    green. This is a Jackanism. Now attacking enemies will kill them instantly
    and harvest their soul, adding to your total. After a very short period of
    time, your sword will return to normal.
    
    You can have up to three skulls at any one time, and the more you have the
    longer the status. There are also Jackanism Chests (green chests) which require
    THREE skulls only to open. When you perform the Jackanism it causes a shockwave
    that opens the chest. Another point is that it'll also kill nearby enemies or
    explode any explosives, so do it clear of anything around you.
    
    Another point is that when collecting souls in a level, only your highest
    number is counted, and they don't add up. For example you play a level and you
    get 12 souls the first time. If you get 10 on a replay, you only still have 12
    souls total. Getting 14 however will refresh the count up to 14. Basically
    you need to go through each level and get as many as you can in order to
    get the count up.
    
    The aim is to get a total of 100 souls, for the 150G achievement. As skulls
    are few and far between, this takes a while. It also doesn't help that Jack is
    omitted from a couple of levels. There are however thankfully a few tips and
    tricks that can net you souls quick(er) than just going through each level.
    You NEED to complete the level in order to refresh your total. Here are just
    a few tips to help you out -
    
    Prison Fortress -
       Replay the level and go left round the stairs to find a Jackanism Chest with
       three skulls. Ignore them for now and open all the cells to open up the
       next area. Now pick up just ONE skull, and approach the next area and
       activate the Jackanism away from the guards, and harvest these. Teague
       will go ahead to the next area, but go back to the start and pick up another
       skull, and do the same with the next set of enemies. Do the same again
       with the last skull to get around 15 skulls.
    
    
    Port Royal -
       There are two sections you can harvest souls effectively. First is the
       Tavern battle, where after defeating standard pirates you face marines.
       Do not kill the blue marine; as long as he is alive the normal marines
       will spawn. Battle the blue marine over and over to build up the gauge,
       then unleash the move onto one of the standard marines and hopefully you'll
       get a skull. Go up stairs, activate, then lay waste to the normal marines.
       Repeat.
    
       The second section is at the very end; if you wait until you have lit the
       cannon, are lot fewer enemies will spawn. Keep doing special kills to
       get skulls. However, they rarely drop I found, and there are enough in
       the surrounding area anyway. You should be able to get quite a few from
       standard pickups.
    
    
    Isla Cruces - 
       There is a far less stressful way of getting skulls here. Play through the
       level until you get to the end, as Jack at the beach (where you also 
       control Will and Elizabeth). As Jack, run to the side and climb up the
       rope and use the lever to open up the cave at the corner. Switch to either
       Will or Elizabeth and go into the cave and stay there until it drops so 
       they get trapped in the cave. Control Jack again and go up the rope once
       more and open the cave. Quickly control whoever you put in the cave for
       a second and move them to the back of the cave, then switch to the 
       remaining character and move them toward the cave. Hopefully you can get
       both in there in time. Switch between them quickly if they come out,
       and hopefully you can lock both in there.
    
       Once that is done, switch to Jack and clear the enemies will the other
       two non controllable characters until the leader spawns. The leader however
       will automatically go to the front of the cave, where Will and Liz are.
       However he cannot injure them in anyway. The end result is that Will, Liz
       and the leader are out of the way by the cave, giving you free reign of
       harvesting the area.
    
       There are a few more points to add. The fastest way to kill an enemy is the
       AXA combo. Do this until you can do a special move, and do it. Hopefully 
       you get a skull (I say there is a 10% chance of it occurring). When you do,
       move out of the way, but not too far, and activate it. DO NOT ACTIVATE IT
       NEAR A GRENADE otherwise it'll explode, and probably kill you. Now harvest
       a few souls. If you are lucky, you'll have a few enemies near you, and with
       one skull you can get a maximum of five, maybe six souls each time.
    
       So you just keep killing enemies, special move, see if you get a skull,
       activate, harvest, repeat. It takes a while but it's pretty easy and the
       best thing is that you don't need to worry about your team mates.
       Apparently the game can crash if you have too many objects in the area,
       so now and again discharge all your shots and get injured so you can pick
       up a few items off the ground. As for Grenades... leave them. The amount of
       times I've got to 50ish souls and accidently killed myself by performing a
       Jackanism over a grenade made me cry.
    
       With this method alone, you could get all the souls within an hour, an hour
       and a half (excluding the time it takes to get to this point of the level).
       It's boring, but just keep at and stay away from grenades at all times. 
       Once you are done, or had enough, kill the leader by the cave to finish the
       level.
    
       A special thanks goes out to Ashfire, naptownsteeler, Crimzen dragon and
       Ash3n from the GameFAQs and XBox360Achievement forums for discovering this
       wonderful method!
    
    
    Davy Jones' Locker -
       Any section where enemies come at you, special move them and hopefully get
       skulls. Harvest away.
    
    
    
    ===============================================================================
                              ------------------------
                                5. ACHIEVEMENTS LIST
                              -------------------------
    ===============================================================================
    
    Like every other 360 game, you get a list of Achievements to go through.
    This game's list is pretty simple, almost all of them can be easily got
    within one playthrough, with the Collect 100 Souls Achievement being the
    real annoyance.
    
    
    Special Moves - 25G Each
    ------------------------
    Jacks Second Special Move - Finish Prison Fortress.
    Wills Second Special Move - Finish Port Royal.
    Wills Third Special Move - Finish Dutchman Encounter.
    Elizabeth's Second Finishing Move - Finish Tortega.
    Wills Fourth Special Move - Finish Isla Cruces.
    Elizabeth's Third Finishing Move - Finish Isla Cruces.
    Jack's Third Finishing Move - Finish Kraken
    Elizabeth's Forth Finishing Move - Finish Singapore
    Jack's Forth Finish Move - Complete Davy Jones' Locker
    
    
    Collectables - 25G Each
    -----------------------
    Seven Letters - Prison Fortress
    Seven Periwigs - Port Royal
    Seven Nautilus Shells - Dutchman Encounter
    Seven Black Flags - Tortuga
    Seven Paprika Tins - Isla Cruces
    Seven Bottles of Rum - Kraken
    Seven Sea Charts - Singapore
    Seven Skulls - Davy Jones' Locker
    Seven Tarot Cards - Sea Battle
    Seven Gold Bars - Shipwreck City
    Seven Pirate Dice - Maelstrom
    
    
    Jackanism Chests - 25G Each
    ---------------------------
    Prison Fortress Treasure - Find and open the Jackanism Chest as Jack
    Port Royal Treasure - Find and open the Jackanism Chest as Jack
    Tortuga Treasure - Find and open the Jackanism Chest as Jack
    Isla Cruces Treasure - Find and open the Jackanism Chest as Jack
    Kraken Treasure - Find and open the Jackanism Chest as Jack
    Davy Jones' Locker Treasure - Find and open the Jackanism Chest as Jack
    Shipwreck City Treasure - Find and open the Jackanism Chest as Jack
    Maelstrom Treasure - Find and open the Jackanism Chest as Jack
    
    
    Other Collectables
    ------------------
    Eleven Calypso Pieces - 150G
    Collect 100 Souls - 150G
    
    
    
    ===============================================================================
                        -------------------------------------
                          13. CONCLUSION AND SPECIAL THANKS
                        -------------------------------------
    ===============================================================================
    
    That's just about it, folks. I hope that this document has been of aid in
    one form or another, and that it has been easy to use. If you could, please
    either ask me questions, suggestions, comments or contributions at 
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    feedback. Thank you for reading.
    
    Donation - If you feel like this FAQ has helped you enough to warrant a
               small monetary donation, then I'm happy to accept. Please send only
               via PayPal to crazyreyn@gmail.com and even if it's a very small
               amount all little helps. But please don't break the bank; if you
               can't afford to donate then don't. Thanks!
    
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     +--------------------------------------------------------------------------+
    
    CJayC + SBAllen  -      For accepting this guide and for creating the best site
    (GameFAQs)              on the internet. Thanks! http://www.gamefaqs.com
    
    IGN -                   For accepting this guide and for creating an awesome
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    Ashfire, naptownsteeler - For the Isla Cruces Soul Method, thanks!
    Crimzen dragon, Ash3n
    
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                              site, check it out!
    
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                            http://www.gamefaqs.com/features/recognition/27600.html
    -------------------------------------------------------------------------------
    
    By Crazyreyn (crazyreyn_faqs@hotmail.com)
    Copyright (c)2007 Matthew Reynolds. All rights reserved.
    
    
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    +------------------+
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
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    All trademarks and copyrights contained in this document are owned by their
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