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Exotic Class Walkthrough by Sno Dragon

Version: 1.0 | Updated: 01/31/07

               _|          Need For Speed: Carbon          _| 
               _| Career Mode Walkthrough (Exotic Class)   _|
               _|                Version 1.0               _|
               _|                Sno Dragon                _|

Version History
v1.00 Upload version

Table of Contents
1) Back story
2) Cars
3) Race Types
4) Wingmen
5) General Tips
6) Walkthrough
	6.1) Prologue
	6.2) Bushido
	6.3) 21st Street Crew
	6.4) T.F.K
	6.5) Stacked Deck
7) List of Races
8) Disclaimer
9) Final Word


* 1) Back story *

NSF: Carbon is the sequel to NSF: Most Wanted.  After escaping Rockport, you
return to Palmont City in your BMW M3 GTR.  Your return is not a happy one, as
it seems you were believed to have fled Palmont with a large sum of cash stolen
after a race that the cops broke up.  However, you never stole the money.
Someone set you up. Now the city's broken up into territories, each controlled
by a different race crew.  You have to conquered all four territories to win 
the game.

* 2) Cars *

Cars are broken up into tiers and classes.  Tier 1 is available at the 
beginning of the game.  Tier 2 is available after you conquer your first 
territory.  Tier 3 opens up after you unlock Silverton.  Muscle cars have good
acceleration.  Tuners have good handling.  Exotics have good top speed.  The
cars available in the game are as follows.

Tier 1
   Mazda RX-8 (Tuner)
   Chevrolet Camaro SS (Muscle)
   Mazdaspeed 3 (Tuner)
   Chrystler 300C (Muscle)
   Alfa Romero Brera (Exotic)
   Mercedes-Benz CLK 500 (Exotic)
Tier 2
   Mitsubishi Eclipse GT (Tuner)
   Volkswagon Golf R32 (Tuner)
   Vauxhall Monaro VXR (Muscle)
   Lotus Elise (Exotic)
   Renault Clio v6 (Tuner)
   Ford Mustang GT (Muscle)
   Mazda RX-7 (Tuner)
   Dodge Charger SRT (Muscle)
   Porsche Cayman S (Exotic)
   Dodge Charger R/T
   Aston Martin DB9
   Mercedes-Benz SL65 AMG (Exotic)
Tier 3
   Nissan 350Z (Tuner)
   Subaru Impreza WRX-STI (Tuner)
   Toyota Supra (Tuner)
   Mitsubishi Lancer Evolution IX MR (Tuner)
   Shelby Mustang GT 500 (Muscle)
   Nissan Skyline R34 (Tuner)
   Plymouth Hemi 'Cuda (Muscle)
   Dodge Challenger Concept (Muscle)
   Dodge Viper SRT/10 (Muscle)
   Lamborghini Gallardo (Exotic)
   Chevrolet Corvette Z06 (Muscle)
   Ford GT (Exotic)
   Lamborghini Murcielago (Exotic)
   Porsche Carrera GT (Exotic)
   Mercedes-Benz SLR McLaren (Exotic)

* 3) Race types *

- Circuit
Race around the track for two laps.  Winner takes all.

Sprints are point A to point B races.

(>_<) Welcome to hell.  Drifts are two lap circuit races where whoever has the
most points wins.  The object of a drift race is to get your car sideways for
as long as you can while going around corners as fast as you can.  You score
more points the longer you stay sideways and for linking drifts.

Speedtraps are point A to point B races.  Either 5 or 6 speedtrap cameras will
be set up along the course, and the idea is to go through them as fast as you
can.  Whoever has the highest combined speed at the end of the races wins.  The
fun thing is, if you cross the finish line first, it drops everyone else's 
score until they finish the race.  Thus, you don't always have to have the
highest total when you finish.  This also works vice versa, too.

Checkpoints are point A to B to C etcetera, etcetera races.  You race alone and
only have a limited amount of time to pass through each checkpoint.

-Canyon Drift
Point A to B drift race done in one of the canyons. 

-Canyon Sprint
Sprint race done in one of the canyons.  You're on your own.

-Canyon Checkpoint
Checkpoint race that takes place in the canyon.

-Canyon Duel
These are the second part of all the crew chief duels.  All canyon duels are
two part races.  For the first part, you chase the crew chief and gain points
for how close you stay on their tail.  For the second part, they chase you and
take your points based on how close they tail you.  You win if you have points
left over after both stages, overtake the crew chief for 10 seconds in the 
first stage, loss them for ten seconds in the second stage, or force the crew 
chief off the cliff.  You lose if the crew chief takes all your points in the 
second stage, looses you for ten seconds in the first stage, passes you for 
ten seconds in the second stage, or forces you off the cliff.

* 4. Wingmen *

Wingmen are members of you crew.  You can have up to three on your race team.
Each have a special function both in race and out.  Blockers ram other cars.
Scouts find the shortest route around the track.  Drafters, uh... let you
draft them.  Fabricators allow you to modify Autosculpt parts.  Fixers modify
your heat levels and get you more money in races.  Mechanics make your nitrous
more effective and get you discounts on parts and cars.

Neville (Blocker/Fixer)
In Race Bonus: Zone Heat doesn't increase.
Career Bonus: Extra $200 per win.
Joins: At the beginning of the game.

Colin (Drafter/Fabricator)
In Race Bonus: Larger Area for drafting. 
Career Bonus: Unlocks Autosculpt wheels, spoilers, exhausts, and chop tops.
Joins: After you beat Wolf

Sal (Scout/Fabricator)
In Race Bonus: Winning races detracts attention from the police.
Career Bonus: Unlock Autosculpt body kits, hoods, and roof scoops.
Joins: After you control a coulpe section of Fortuna.

Sampson (Blocker/Fixer)
In Race Bonus: Extra 10% cash per win.
Career Bonus: Your zones get less attention from the police.
Joins: After you beat Angie.

Yumi (Scout/Mechanic)
In Race Bonus: 25% boost to nitrous.
Career Bonus: 10% discount on parts.
Joins: After you defeat Kenji.

Nikki (Drafter/Mechanic)
In Race Bonus: 50% boost to speedbreaker and nitrous.
Career Bonus: 10% discount on car purchases.
Joins: Before you take on Stacked Deck.

* 5) General Tips *

- Slow in, fast out
  Basically, this means that you brake before going into a corner, then 
  accelerate as   soon as you can while still turning.

- 90 degree turns
  Before you go into a turn, smash the buttons for the brake, the handbrake, 
  and the direction you want to turn.  The car should end up sideway facing the
  direction you want to go.  Now release all three and punch the throttle.
  The Corvette makes this look goooood!

- Drafting is when you get as close as you can to another racer and stay inside
  their slipstream.  Let's say two cars are going 150 mph.  The car in front of
  the draft needs to hold the accelerator to the floor to maintain his speed.
  The second driver only needs to hold his accelerator three quarters of the
  way to the floor.  Thus, the second driver has power "in reserve" that he can
  use to slingshot around the first driver.  Draft rival cars whenever you can.

- Not all shortcuts are a good idea.  Some may actually take more time than 
  just staying on the main path.

- Likewise, a perfect launch is not always a perfect launch.  

- With the exception of the races in T.F.K. and Stacked Deck's territory,
  drift races don't unlock upgrades for your car.  Unless you need the cash or
  want the visuals, don't waste your time, breath, or sanity.

- As for wingmen, all have their drawbacks, but drafters are essentially
  worthless.  You can draft anything that moves.

- The following cars are worthless in this game: Anything made by Ford.  =)

* 6) Walkthrough *

Palmont City has been divided into four territories, one controlled by each 
race team.  Your job is to take over all four territories and find out what 
happened the night you left after that race went bad.

     6.1) Prologue

A cutscene sets up the game.  Your driving through one of the canyons, happy as
a lark, when an ominous black and white Corvette rams you from behind.  Cross
is back, stripped of his badge after you escaped Rockport, and in a really bad
mood.  You take over, and you're supposed to escape from Cross.  You drive
into a construction zone, and end up totaling your Beemer.  (And after all you
went through to get it back, too.)  Cross is about to arrest you when Darius
comes to your aid.  Cross leaves, and your ex, Nikki, shows up and she's not at
all pleased with you.  Darius offers you a chance to drive for him in order to
clear your name, and you take it.  

Nikki takes you to a car lot and gives you a choice of three cars.  A Mazda 
RX-8, an Alfa Romero Brera, and a Chevy Camero SS circa 1960s.  Pick the
Alfa Romero and head out.  Nikki then runs you through a tutorial on the 
different kinds of wingmen.  After that, she introduces you to Neville.  
Neville will show you your safe house, then you two go out for a ride. 
Unfortunately, the cops show up.  Fortunately, they're clueless.  Evade them
and get ready for the real game.  

When I mention upgrades in the game, I use the following format: Txy-z
Tx is the car's tier, y is the level of upgrade, and z is the actual part. 
i.e., T3R- Transmission is the Tier 3 Racing Transmission.

Also, I would strongly advise skipping drift races until you win Angie's

     6.2) T.F.K

Crew Chief: Wolf
Wolf's Car: Aston Martin DB9
Class: Exotic
Territory Controlled: Fortuna
Crew Emblem: T.F.K written in white inside a blue circle.
Crew Car Markings: Silver with dark gray vinyls.

After the preliminaries, the game starts in Fortuna.  Only one section is open
to you at the moment.  Go run the sprint race (T1S- Nitrous and Tires) and 
meet Wolf.  Seems nice, don't he?  Go win another race to take over your first
section and unlock Hills Borough and South Fortuna, as well as T1S- Turbo.  
Now go to South Fortuna and win 2 races, including the checkpoint race 
(T1S- Suspension).  After taking over South Fortuna (T1S- Transmission), the
rest of Fortuna is unlocked.  

Go run the following races to tune your car up;
In Ocean View, the sprint race (T1P- Brakes) and the speedtrap (T1P- Nitrous
and Tires).  In Palmont University win the drift (T1P- Transmission), the 
circuit (T1P- Suspension), and the checkpoint (T1R- Nitrous and Tires).
Controlling Palmont University will award you the T1P- Turbo.  Winning Ocean
View will give you the Lotus Elise.  GO BUY THIS CAR.  It has the best handling
in its class, and arguably in the game.  Now, take over the rest of sections
and go face Wolf.

First you have to take Wolf down in a circuit race.  This'll be fun, because
your Brera is too underpowered to take on the DB9, and the Lotus is either not
purchased yet or a little too hard to control.  Fortunately, there are three
shortcuts to help you along.  The first is at the beginning of the race on the
left.  The second is about halfway along the track on the left.  Look for a
white brick walkway.  (This is a major shortcut.  It saves you from having to
go through the worst curves in the track.)  The third is at the end on the left
by the underpass.  Take these to win the first race.  As for the canyon duel,
you'll have no chance to pass Wolf.  Shadow him as close as you can in the
first stage and run like hell in the second.  He'll go down soon enough.

Awww, Wolf let you win.  What a pansy.  For winning, you receive T1P- Engine 
and unlock the Aston Martin DB9.  Try and get Wolf's pink slip.  You can sell 
the car for cash.  Colin wants to talk to you.  Go find him at the University.
He'll revel more about the night you took off and join your crew.

     6.3) 21st Street Crew

Crew Chief: Angie
Angie's Car: Dodge Charger R/T
Class: Muscle
Territory Controlled: Kempton
Crew Emblem: A 21st in a shield with wings
Crew Car Markings: Silver with orange/red vinyls.

After Wolf's defeat, it's time to tackle the 21st Street Crew.  Go buy your
Lotus (if you haven't done so already) and head over to the circuit race in
Morgan Beach (T2S- Nitrous and Tires).  Then run up to the Mason District
Downtown and win the circuit (T2S- Turbo).  Two more sections in Kempton and 
Downtown open up.  Head back to Kempton and take over all three sections,
making sure you win the speedtrap in the Projects (T2S- Brakes) and the
speedtrap in Kempton Holdings (T2S- Suspension).

After winning a few races, a fourth section of Kempton will open.  After you 
control two sections, the last section of Kempton will open up.  Soop up your
Lotus by winning the speedtrap (T2R- Nitrous) in Newport Industrial Park,
controlling Newport Industrial Park (T2P- Transmission), and controlling 
Eskuri Plaza (T2S- Engine).  Then take over the last section and it's time for
the showdown with Angie.

Before going into this race, I suggest tuning your turbo and transmission for 
max acceleration (each slider all the way to the left) and the engine for
max horsepower (the slider all the way to the right).  Also I strongly
recommend AGAINST tuning the suspension.  It makes the car too unresponsive
in corners.  Tires, good.  Suspension bad.  Okay, let's go.

Angie won't be a challenge.  The first race against her is a circuit.  Right
off the bat, there's a shortcut off to your right.  Take it.  Now just relax.
Her Charger is a monster on straights, but it can't corner at all.  This 
race'll be over before you know it.  Angie's done for in the canyon.  Your
Elise will pass her easy.  Just draft Angie and wait for her to make a mistake.

Angie is thorouly disgusted by her loss.  Poor baby.  GET THE PINK SLIP FOR
ANGIE'S CAR!  It makes a great drift car.  You unlock the Dodge Charger R/T and
the T2P- Engine.  Sampson would like a moment of your time.  Head over to 
Footy's Diner.  After he tells you what he knows of the night you left, Sampson
will join your crew as well.

     6.4) Bushido

Crew Chief: Kenji
Kenji's Car: Mazda RX-7
Class: Tuner
Territory Controlled: Downtown Palmont City
Crew Emblem: A pair of glaring eyes.
Crew Car Markings: Acid green paint with black vinyls and white Japanese

One last territory before you can take on Darius and Stacked Deck.  This will
be hidiously short and sweet.  All of Downtown is open to you.  Go win the
speedtrap race in Billings District (T2P- Nitrous and Tires).  Controlling
Billings District will give you the T2P- Brakes.  Take over King's Park to
unlock the T2P- Suspension (Again, I would NOT recommend equipping this).  
Then, simply conquer all the remaining sections and take on Kenji.

Kenji runs a very technically proficient race.  Even so, he won't pose much of 
a problem.  In the circuit, just run clean and you'll win.  Kenji's dead in the
canyon.  You should be able to pass him going into the first turn.  Just hold
on for the win.  

Kenji's defeat completes your job of defeating the three lower bosses.  For
your efforts, you'll unlock the T2P- Turbo and the Mazda RX-7.  Don't worry
about getting the pink slip for Kenji's car.  You'll be getting a Corvette
soon.  Yumi wants in on your crew.  Go meet her at the Plaza.  She'll tell you
even more about the night you left, and you finally put it all together...

After Yumi joins your crew, Darius calls you and tells you to meet him at the
courthouse.  Enjoy the cutscene.  Daruis stole the cash, accused you of it, and
Cross helped.  Nikki double crosses Darius and leaves Stacked Deck for your 
crew.  Angie, Kenji, and Wolf, embarrassed by their losses, disband their own
crews and join Stacked Deck.  Let the fun and games begin.

     6.5)  Stacked Deck

Crew Chief: Darius
Darius' Car: Audi Le Mans Quattro
Class: Mixed
Territory Controlled: Silverton
Crew Emblem: A viper coiled around an ace of spades.
Crew Car Markings: Red with black vinyls.

When you get to Silverton, 3 sections will be unlocked.  Head straight for the
Neon Mile and win both races (T3P- Nitrous and Tires, and T3S- Transmission).
Canmor Downs will open for you.  Ignore it for now and head over to Diamond
Hills.  Control this section and Infinity Park will open for you.  Head to the
Starlight Strip and take it over.  Shady Pine is finally unlocked.  Time to go
get your Corvette.

In Shady Pine, win the circuit (T3R- Nitrous and Tires) and the sprint (T3R-
Turbo), then head over to the dealership to claim your brand new shiny
Corvette.  The final section of Silverton opens up at last.  To finish sooping
up your brand new play toy, win the drift (T3R- Transmission) and circuit (T3R-
Engine) in the Silverton Refinery, and the checkpoint in Infinity Park.  Then,
take over all the sections and it's time for the final challenge.

You finally control all of Palmont.  Kenji, Angie, and Wolf send you a
challenge.  They've got new rides, courtesy of Darius, and want to exact their
revenge.  Kenji now drives a Mitsubishi Evo IX MR.  Angie has a Dodge
Challenge Concept.  Wolf runs with a Lamborghini Murcielago.  Their race
tactics remain the same.  Kenji runs a technical race and avoids making
mistakes.  Angie runs bat-out-of-hell style.  Wolf still looks for the

The first race is a canyon sprint.  No problems.  Wolf will give you the most
problems in the second race.  His Murcielago handles a little better than the
Vette, but it has a lower top speed and much worse acceleration.  In spite of
this, Wolf can be very hard to pass once he gets the lead.  About all you can
hope for is for him to make a mistake, and that won't happen often.  There's a
shortcut on your left after the start.  Take it.  Wolf does.  When you hit the
freeway tunnel, make sure you're on the right hand side.  Directly after the
tunnel, there's a sharp 90 degree turn.   One last shortcut in the refinery
after the hairpin turn.  Other than that, just make sure you run clean and 
watch your map.

Now it's time for Darius.  His driving style is all the best of the three
previous bosses.  Rub some prayer beads.  The first race is a circuit.  About a
quarter of the  way through, there's a shortcut on the right hand side.  You'll
need to hit this both times.  Look for other shortcuts, but don't kill yourself
trying to get them.  Just run a sound race and you'll win.  As for the canyon,
draft Darius until the first hairpin, then slingshot around him.  Hang on for
ten seconds and he's done for.

Congratulations are in order.  You've beat the game.  Watch the final cutscene,
and then go out and play the game again with a different starting class.

* 7. Race List *

Here's a list of what each race and section unlocks.


Fortuna Heights (T1S- Turbo)
   Circuit (Wheels- Package 1)
   Sprint (T1S- Nitrous and Tires)
   Checkpoint (Spoilers- Package 1)
South Fortuna (T1S- Transmission)
   Sprint (Body Kits- Package 1)
   Checkpoint (T1S- Suspension)
   Circuit (Hoods- Package 1)
Ocean View (Lotus Elise)
   Speedtrap (T1P- Nitrous and Tires)
   Sprint (T1P- Brakes)
   Boss Race (Wolf)
Palmont University (T1P- Turbo)
   Checkpoint (T1R- Nitrous)
   Drift- (T1P- Transmission)
   Circuit (T1P- Suspension)
Hills Borough (T1S- Brakes)
   Sprint (T1S- Engine)
   Sprint (Flame Vinyls)
   Drift (Metallic Paint)


Morgan Beach (Mercedes-Benz SL65 AMG)
   Checkpoint (Body Kits- Package 2)
   Circuit (T2S- Nitrous and Tires)
   Sprint (Stripe Vinyls)
Kempton Holdings (Ford Mustang GT)
   Sprint (Chrome Paint)
   Speedtrap (T2S- Suspension)
   Boss Race (Angie)
Newport Industrial Park (T2P- Transmission)
   Drift (Body Kits- Package 4)
   Speedtrap (T2S- Nitrous)
   Sprint (Hoods- Package 3)
Eskuri Plaza (T2S- Engine)
   Drift (Wheels- Package 4)
   Checkpoint (Candy Paint)
   Speedtrap (Roof Scoops)
The Projects (Vauxhall Monaro VXR)
   Circuit (Window Tint)
   Sprint (Spoilers- Package 2)
   Speedtrap (T2S- Brakes)

Downtown Palmont

Historic Chinatown (Renault Clio v6)
   Circuit (T2S- Transmission)
   Drift (Tribal Vinyls)
   Sprint (Wheels- Package 2)
Old Quarter (Mitsubishi Eclipse GT)
   Sprint (Matte Paint)
   Checkpoint (Body Vinyls- Package 2)
   Boss Race (Kenji)
Mason District (Porsche Cayman S)
   Speedtrap (Body Vinyls- Package 1)
   Circuit (T2S- Turbo)
   Sprint (Hoods- Package 2)
Billings District (T2P- Brakes)
   Drift (Wheels- Package 3)
   Sprint (Body Kits- Package 3)
   Speedtrap (T2P- Nitrous and Tires)
Kings Park (T2P- Suspension)
   Drift (Spoilers- Package 3)
   Sprint (Exhaust Tips)
   Circuit (Iridescent Paint)


Canmor Downs (Porsche Carrera GT)
   Speedtrap (T3P- Turbo)
   Canyon Duel (Lamboghini Murceilago)
   Checkpoint (Plymouth Hemi 'Cuda)
Neon Mile (Mercedes-Benz SLR McLaren)
   Speedtrap (T3P- Nitrous and Tires)
   Checkpoint (T3S- Transmission)
   Boss Race (Darius)
Diamond Hills (Lamborghini Gallardo)
   Sprint (T3P- Transmission)
   Sprint (T3S- Nitrous and Tires)
   Circuit (T3S- Brakes and Suspension)
Starlight Strip (Ford GT)
   Sprint (T3S- Turbo)
   Circuit (Nissan 350Z)
   Checkpoint (T3S- Engine)
Shady Pine (Chevrolet Corvette Z06)
   Speedtrap (Dodge Viper SRT/10)
   Circuit (T3R- Nitrous and Tires)
   Sprint (T3R- Turbo)
Silverton Refinery (Subaru Impreza WRX-STI)
   Drift (T3R- Transmission)
   Canyon Duel (Dodge Challenger Concept)
   Circuit (T3R- Engine)
Infinity Park (Toyota Supra)
   Canyon Duel (Mitsubishi Lancer Evolution IX MR)
   Sprint (T3P- Engine)
   Checkpoint (T3R- Brakes and Suspension)

* 8. Disclaimer/Legal *

Need For Speed Carbon and all characters mention in this FAQ are the property
of Electronic Arts.  All cars are the property of their respective makers.
This FAQ is (c) 2007 Sno Dragon.  Any plagiarism will result in, but is by no
means limited to, threatening e-mails, threatening phone calls, baseball bat
related violence, ninja attacks, pirate attacks, dinosaur attacks, flying
saucer invasions, and, in rare cases, death by kittens.  Just don't steal from
me.  =)

* 9. Final Word *

Thanks to:
- CJayC for having the time and sanity to not only create but also maintain
- You, for obvious reasons.
- Electronic Arts.  They've brought the NFS series a long way.  This game is
  the best one yet.
- The car makers who allowed their cars to be used in this game.  Except, of 
  course, for Ford.  Learn how to build a car.  Please?

Copyright 2007 "Sno Dragon" 

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