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Walkthrough by shockinblue
Version: 1 | Updated: 03/19/15
Game: Tales of Zestiria (Japanese Version) Creator: Namco Bandai Release Date: January 22, 2015 Platform: PS3 Walkthrough Version: 1.0 Last update: May 25, 2015 Author: Lillian Yeung (shockinblue) Standard disclaimer: I own no rights to the game, but the game is the basis of this walkthrough, a guide to help others play, enjoy, and beat the game. I only own what I've written. May 25, 2015 - Thank you to ssufurjin for noticing a minor error in the Fake Shepherd sidequest. The location is Godojin, not Pendragon. ---------------------------------------------------------------------------- TABLE OF CONTENTS I. Introduction [INT] II. Characters [CHR] III. Walkthrough [WLK] PART ONE Mabinogio Ruins  Seraphim's Forest, Izuchi  Arodite Forest  Lake Pillow Plateau [003A] Hyland Capital, Lady Lake  PART TWO Hyland Capital, Lady Lake [004A] Vivia Waterway Ruins  Hyland Capital, Lady Lake [005A] Grahad Ruins  PART THREE Hyland Capital, Lady Lake  Folken Hill [007A] Round Table Royal Palace [007B] Vivia Water Ruins  Sacred Mountain Leifork  Folken Hill [009A] Marindo  Damunonia Art Museum  Marindo [011A] Borus Historic Ruins  Grave Gantt Basin  PART FOUR Vargran Woods  Tintagel Ruins  Vargran Woods  Laston Bell  Triumph Grasslands  Parbley Pasture  Imperial Capital, Pendragon  Pendragon Church Sanctuary [020A] Imperial Capital, Pendragon [020B] Verdigris Grove, Mallory  Ganbria Underground Cave  Bairob Cliff  The Forgotten Village, Godojin  Fire Temple Trial, Igraine  The Forgotten Village, Godojin  Imperial Capital, Pendragon [026A] Pendragon Church Sanctuary  Imperial Capital, Pendragon  Side Quest Break  Gafris Ruins [029A] Idel Cave [029B] Lamrock Cave  Borus Historic Ruins [030A] Hyland Capital, Lady Lake [030B] Water Temple Trial, Le Fay  Seraphim's Forest, Izuchi  Aifread's Hunting Ground  Earth Temple Trial, Morgause  Westron Hold Rift  Wind Temple Trial, Guinevere  Grave Gantt Basin  Imperial Capital, Pendragon  PART FIVE Grave Gantt Basin  Camelot Overpass  Zafgot Plains  The Tower Town, Lowgrin  Side Quest Break  Trisoizol Cave (optional)  Gangren Ruins (optional)  Versh Ruins (optional)  Prisonerback Wetlands  Lichtwag Dry Ash Forest  The Tower Town, Lowgrin  PART SIX Meet Sergei  Find Alisha  Help Rose  Laston Bell  PART SEVEN Seraphim's Forest, Izuchi  Mabinogio Ruins  Altus Ruins  Sidequest Insanity  Katz Village [057A] Mercio Ruins  The Origin Village, Camran  IV. Copyright [CPY] ---------------------------------------------------------------------------- INTRODUCTION [INT] ---------------------------------------------------------------------------- So I'm back with another walkthrough for the next Tales of game. You may have stumbled upon some of my other walkthroughs for Tales of Xillia 1 & 2, as well as The Last Story. My walkthrough isn't the best; there's always something better out there but I aim to bring an enjoyable experience for anyone who wants to play the game. What I'm aiming to provide is a guide from start to finish, translations that are hopefully close to accurate, and if there are like major spoilers I will hopefully remember to put it in a specifically marked section. Updates for the walkthrough might be slow. At the time of this game's release, I will be going through my last semester of college. Regarding the game, Tales of Zestiria is the next mothership title to be released as the 20th Anniversary of the Tales of series. If you've followed the updates since the announcement then you'll already have a good idea what the game is about. Basically there are two kingdoms in the world. One on the ground, and one in the sky (from my understanding). In this world there are humans, beasts, and the Seraphs. The Seraphs are described as powerful spirits that people cannot see. Between the Seraphs and regular humans exist a type of people called Priests. These Priests can see the Seraphs and can call upon their powers. I believe in the Western version, Priests are called Shepherds. Sorey, the main character of the game is well, a Priest. He grows up in a village hidden away from society and lives among the Seraphs. One day he ventures into the Seraph's ruins, and bumps into the other main character Alisha. And this is how the story starts. Along the way they collect more characters to the party, most of them are Seraphs. There are also a type of monster called Hyoma (official: Hellion), born from impurities of man, etc. Of course, if you've seen the commercials you will also notice that Darkness with a capital D is returning and it's time for the Priest to save humanity once again. There's also a dragon that fits into the plot somehow. And some baddies. If you want the full synopsis you can use the search bar at the top right of your internet window and look it up. ---------------------------------------------------------------------------- CHARACTERS [CHR] ---------------------------------------------------------------------------- SOREY: main character of the game, grows up in a remote village among the Divine. His weapon is a sword. ALISHA: the other main character. She is a princess of the Hyland empire but her ranking order is pretty low so she decided to become a knight. Her choice of weapon is a long spear. She cannot see the Seraphs. MIKLEO: a water Seraph that grew up with Sorey and is his best friend. He uses a long staff. EDNA: an earth Seraph who seems to distrust humankind. She has a brother. Her weapon is a parasol. LAILAH: a fire Divine, she is Sorey's tutor and seems to be the senior among the Seraph. Her weapon is paper (which she sets on fire). DEZEL: a wind Seraph, for one reason or another he seeks revenge against the Hyoma. His weapon is a pendulum. ZAVIED: another wind Seraph. It's unsure where his loyalties lie. His weapons are guns. ROSE: a human, with strong spiritual powers. She's a merchant that ends up joining Sorey's journey, eventually being able to see the Seraph as well. ---------------------------------------------------------------------------- WALKTHROUGH [WLK] ---------------------------------------------------------------------------- *---------------------------- PLEASE NOTE ---------------------------* I'm in my last semester of college, so naturally my focus will be on my studies. I will try my best to update frequently. Just as a heads up, I usually never get around to doing the EX dungeons. Maybe when the game comes out in English for a cheap price, then I might consider it. But by then another user should have a walkthrough detailing the dungeon posted up. I also do not care much for trophies. Also, I will be romanizing the area names that pop up in the game. When the game releases in North American around Summer 2015, I might buy it to update the actual names of these places. Pop in that disc and let's get started. The game will install some data and download trophy information. And then you can PRESS ANY BUTTON to START A NEW GAME and go through the configurations. I just accepted all the default. The game starts with a narration of the Priest's (Shepherd's) Legend and how the darkness is affecting the world again. The game opens with an explanation of controls. L2: Area Map L1: Reset Camera D-Pad: N/A Left Stick: Move character SELECT: Chat START: Pause R2: Menu Shortcut R1: Square: Sorey Map Action Triangle: Menu Circle: Cancel, Walk Square: Confirm Right stick: Camera rotation R3: N/A WALKTHROUGH [WLK] ~ Mabinogio Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Sage o Ancient Earrings o Apple Gel x2 o Ancient Circlet o Life Bottle OBJECTIVE------------------------------------------------------------------- o Rescue the stranger TUTORIALS------------------------------------------------------------------- o Map Action o Battle Basics (Attack) o Encount o Treasure Chests o Stone Monument o Battle Basics (Guard) o Stone Monument (Protection) o Battle Basics (Around Step) o SC Spirit Chain o Discovery When in control, move forward towards the gold star on the map. That's where you need to be. Sorey will compare the mural to the picture in his book and slip in his excitement. You will then meet Mikleo. If anyone's watched the OVA Shepherd's Advent, this is essentially the same thing. Move forward. NOTE: if you order the game before it was released, there is a good chance that the OVA Shepherd's Advent is included in the same disc as your game. The cover of the game should have a PS3 video icon at the bottom, and if you insert the disc and check VIDEO in the PS3 menu, the 'BDMV' is the OVA. You will notice that Mikleo, or whatever any character in your party says to you will show up in the bottom left corner. When in control, you can talk to Mikleo. He says to save the competition for next time, it's best to look for the exit. When you talk to characters in your party, they will often tell you the next objective in the game, in case you ever lose track. Check the flower next to the pathway (between where you start and the there) for a SAGE. Use the save point. Head down and out the door for another scene. Sorey will see Alisha. He decides to help her out, despite Mikleo's warning. In the end he helps too. Head forward to learn how to do map actions. Press square for Sorey to slash the spider web. Sorey will comment that his sword is all gross now. Mikleo says to keep an eye out for any spiders. At the third web there will be a scene. Fight the spider, it will flee. The boys will remember Jiji's story about the Hellions. Head forward and open a chest for ANCIENT EARRINGS. Then across fro that, examine the stone monument. You will find these all over the world. They have something to do with raising AP I think. The next chest contains APPLE GEL. Continue forward, save. If you head towards the chest you can fight another spider for the Guard tutorial. In the chest is another APPLE GEL. Touch another stone monument across the room. Down the path, the next spider you fight will give a tutorial for Around Step (Square + Left stick). Behind the spider web is a chest for ANCIENT CIRCLET. In the next room up on the pedestal open the chest for quick scene. What I believe you find is a the glove with the Shepherd's symbol on it. Mikleo will hold on to it for your so you don't really get to see what it is. He will give it back later. Up the stairs for another stone monument. The chest holds LIFE BOTTLE. Make sure you change the equipments you've been getting. In the Equipment Menu there's a whole tutorial on learning skills from equipping different items. End of the road, press X to check out the ledge. Turn back around and head back to the last room with the save sphere. Save if you want, and then move towards the gold star. Mikleo will notice the invisible bridge. Doesn't matter which option you choose I think. The first says, something like 'To think there were stairs leading down' and the second says, 'As if we can walk on air.' Mikleo reveals the bridge. You can perform a Discovery on the bridge. Discoveries will probably also increase AP. Wake up the girl for a scene. She can't see Mikleo. She asks for Sorey's name, and asks if there's a place she can rest while she prepares for her return back to the capital. He invites her to his home. He just can't leave people behind when they need help. Sorey will point the way out. There's a door behind the statue. You can go down the stairs if you want, but it's just another save sphere and a locked door. Do a Discovery of the statue. Exit at the top. The girl will says the area is like the home of the Seraphim. Sorey and the girl will find common ground in the Seraphim's Legend book they both have read. Sorey will lead her to his village. ~ Seraphim's Forest, Izuchi ~  ITEMS CHECKLIST------------------------------------------------------------- o Ice Candy o Saffron o Life Bottle x2 o Mango Sorbet o Natural Vest o Verbena o Apple Gel OBJECTIVE------------------------------------------------------------------- o Talk to Jiji TUTORIALS------------------------------------------------------------------- o Around Step o Target Head to the southwest corner, down the stairs for a stone monument. In the northwest corner there is a chest with Ice Candy. In the middle-north area, north of the entrance to the ruins, you will find a shiny flower with SAFFRON behind the rock formation. Just on the other side of that is a chest with LIFE BOTTLE. Behind the entrance to the ruins is another stone monument. Walk up to the goats. The girl's never seen them before. You can perform a Discovery on them, "Hyland Goat." And I'm not sure why but Mikleo just made Mango Sorbet. If you ignore the star and continue south you will find another save point and stone monument. Head to the gold star for the next part of the story. Mikleo will leave to inform Jiji. Sorey will introduce his family to the girl but she can't see them. She will wander off to explore. Sorey wonders if Jiji will listen to his story. When in control, there's not much to do. There's a save point outside Sorey's house. And a chest with NATURAL VEST. To the east of his house, in a flower patch in front of some pond water is VERBENA. At the very end of the village is Jiji's home. Before going inside, go around the side and up the stairs to the left there is a Discovery, "Izuchi Skylark's Nest." There's also an accompanying skit. Go inside the house for a scene. Sorey gets a royal scolding from Jiji. If you have no other business, return home and choose to wait for the girl there. In the next scene, Mikleo comes to give Sorey what they found in the ruins. The glove with the Shepherd's Symbol. Head outside to talk to the girl. Return to Sorey's house for another scene. He asks about the girl's home, the capital Lady Lake. He says that he's read about the legend where the sacred sword at Lady Lake, if drawn, claims the wielder as the next Shepherd. Sorey's never left his village. He says he'll help her with her preparations with her trip in the morning. In the morning, head outside the village to the star to hunt some boar. After the initial fight, go around and fight 3 or so more battles with boar on the field until Sorey says you've hunted enough to create all the stuff. In the eastern part next the the ruins, down the stairs but behind the wall is another chest containing LIFE BOTTLE. Return to the village. On the way the girl will make an Apple Gel. Head inside Sorey's house to continue the scene. The girl will say the world's been experiencing a lot of disasters lately. And she's trying to find a way to cure it, by finding the next Shepherd, even if it is a legend. She's worried the most about the possibility of a war between the two kingdoms. When in control, you might want to save before talking to the girl for the next scene. Go talk to Jiji. In the next scene when the girl is leaving, she will introduce herself as Alisha. She truly believes that Seraphim exist, and that they're not just fairytales. She says he is really a good person. The festival of the sacred of the sword is about the begin in Lady Lake and asks if he's will to participate. Before she leaves, she wants him to think about it, because she thinks the Shepherd in the legend would be like him. Mikleo hands Sorey a knife that is Alisha's, a symbol of the royal family. Jiji will sense an enemy and orders the Seraphim to find the intruder who dares to hide his presence. It is most likely a Hellion. The boys also decide to set out. Head towards northeast where the star is to hear a scream. Approach to see Maisen being eaten. Yikes. This bad guy's a Hellion, or at least possessed by one. You will be forced into a fight. BOSS: ??? HP: 1113 LVL: 6 Access the Artes menu and equip the arte 'Ten Rou Ha' and then execute it with X. It's not too hard to beat on him. When his HP is depleted, he will swallow Maisen and the other villagers will appear. He will slip away. Back in the village, Sorey will connect the creepy guy's goal to Alisha, and choose to go after her. Head for the village exit and Sorey will apologize for leaving without saying anything. Head to the southern exit and Mikleo will surprise Sorey and join him. He also gives you Jiji's pipe to sell if you ever need money in the human world. Watch the animated cutscene. And enjoy the opening movie! ~ Arodite Forest ~  ITEMS CHECKLIST------------------------------------------------------------- o Life Bottle o Battle Boots o Chamomille This music is so whimsical. Anyways. You're going to have to pull up the map frequently. At the third (kind of) fork, cut the grass to access a chest with LIFE BOTTLE. The next (kind of) fork, cut the grass there to get BATTLE BOOTS. At the next fork there is nothing that can be done because you do not have the map action to do anything with boulders yet. Keep going straight. Check the plant for Chamomille. You can cut the grass to the north here and go around east to the exit. ~ Lake Pillow Plateau ~ [003A] ITEMS CHECKLIST------------------------------------------------------------- o Life Bottle o Ice Candy o Vanilla Ice Cream o Verbena OBJECTIVE------------------------------------------------------------------- o Find Alisha Access the save sphere. In the south east of the first section, there is a chest in front of a rock with LIFE BOTTLE. There is a sign post nearby. EAST - Hyland Capital Lady Lake WEST - Arodite Forest You can climb the rock next to this sign and get a 'Discovery' of Lady Lake in the background. Cross the water, check the stone monument. Mikleo just made another Ice Candy. At the next star you will obtain the World Map feature (R3 - which is pressing down on the right analog stick). Obviously it isn't very good, despite how proud Sorey might be of it, because it's old and from the book. Head forward and the boys will notice a carriage has stopped in front of the bridge. Ignore it and you can head south across another bridge. In this area, just close to the exit is a chest with VANILLA ICE CREAM. And across from that a plant with VERBENA. You will be draw towards the star which is just a closer look at the carriages. You can ignore the next star and use the save point first. Going north is pointless because the bridge is blocked by soldiers. If you walk up the carriages, Mikleo will point out the dog. If you talk to the dog, it will turn and bark and Mikleo. He's not good with animals because they can sense Seraphim. Talk to the girl Rose and you'll be introduced the merchant guild Sparrow- feathers. Walk away and you will overhear two guys talking about Alisha having returned safely to Lady Lake. The boys will realize that she's actually a princess. Talk to the knight and the carriages will move. Welcome to Lady Lake. ~ Hyland Capital, Lady Lake ~  ITEMS CHECKLIST------------------------------------------------------------- o Apple Gel o Amber Staff o Chamomile o Amber Vest o Void Ring o Life Bottle o Rosemary o Saffron o Road of Difda OBJECTIVE------------------------------------------------------------------- o Gather information o Explore Town o Find Alisha, or the Fox Guy Head back towards the entrance, to the side is a chest with APPLE GEL. Head south at the first chance for a Discover, "Lady Lake's Giant Water Wheel." Continue south into the next section. In the chest next to the girls is AMBER STAFF. There's also a white chest on the other side of the which you cannot open yet. Up the stairs is another chest you cannot open and a stone monument. There is also a shiny flower in one corner with CHAMOMILE. Head back to the first area. Back track and go north for a short scene with a merchant. Mikleo advises Sorey to leave the unseen things be to avoid cause a ruckus. It would only get them into trouble with the soldiers because it looks different to humans who cannot see Hellions. Anyways. Open the chest beside the merchant for AMBER VEST. Mikleo just made Chocolate Gelato. I'm beginning to think the guy likes snacks and will make them randomly as you play the game. Head up the stairs to the east for another scene between and old man and a boy. The old man tells the boy he shouldn't pickpocket. Of course, kid doesn't listen and tells the old man to shut up. You can follow up this by backtracking to the new star on the northern point. Instead of a boy, Sorey sees another goblin, who finds his smell delicious. Run for it! Even if you backtrack you cannot go near the kid anymore. Go back up the stairs and find the other star. The boys decide not to get close to that either. Good choice. What you can do is go around them, down the stairs and around for a chest with VOID RING. Continue down the path and up the stairs and around the corner for a LIFE BOTTLE. Head back to the main area. Walk up to the building with all the people in front of it to do a Discovery. You can also get Rosemary in the corner here. There's a stone monument on the other side. Head down the other southern path, up the stairs into the final area. Head towards the star for dog growling. The fox guy will make an appearance and dash off. Chase after him! If you keep up with the dog, it will live. If you are too slow, I think the dog dies. BOSS: ??? HP: 1717 LVL: 7 Pound away at him and watch the next scene. Suddenly a random bunch of people will appear and catch the guy, named Lunarre. Apparently they are saved by an Assassin's Guild. The guild says the order to kill Alisha was given in error but there's another danger after her. Sorey says to hurry and get to her. You can return to the front of this building where all the people were gathered, but you won't be able to get in this way. You can use the inn at this point and save the game. The next part might be a little tricky. Read it carefully! Return to the dead end and get rejected. Do not talk to the guard (with the star just yet. Head down and talk to the merchant and rose and pay 1000 Gald. Your three choices with them are: 1. Hand over 1000 Gald. 2. Hand over 1000 Gald worth of money and items. 3. Think about it. Yikes. I have 0 gald, so I won't be choosing this option. Head back up the stairs and talk to the guard. YOU ONLY GET TO DO THIS ONCE. He will ask you to show him an item. Show him Alisha's Royal Family Knife. He will give you the go ahead but you have to hand over Sorey's sword for safety reasons. Sure why not. Once you're through, head inside. Move forward for a scene. Alisha will introduce you to Maltran, her instructor. He tells Alisha about what's been going on. But she's accepted that there are plenty of people who would be after her. She thanks him and tells him to enjoy the rest of the festival. Sorey wants to take a closer look at the sword. The boys will spot a Seraphim lying beneath the sword and Sorey wants Mikleo to go speak to her. Alisha and Maltran will interrupt with a speech. A fire is lit and the Serpahim lady wakes up. Watch the scene as everything continues to go out of control. The lady says the only way to stop this is to pull the sword. Sorey wants to pull it but the lady wants to make sure Sorey understands the Shepherd's responsibility. Sorey tells Lailah he wants to travel the world and visit the ruins, finding a way for humans and Seraphim to live in peace. That is his dream. Sorey says he'll shoulder the burden and become a Shepherd. Lailah forms a contract with him so he can pull the sword. Another animated cutscene. Fight the Hellions and save the guy. People can't believe Sorey just became the Shepherd. The Prime Minister appears. He doesn't seem happy about Sorey. Lailah returns into Sorey's body and his body shuts down like a power outage. Falling asleep on Alisha's lap, he says to give him three days to get better. At this point you can save your game. I'm going to say this is the end of part one. ~ Hyland Capital, Lady Lake ~ [004A] Sorey wakes up in Lady Lake's Inn with Mikleo and Lailah. He really did sleep for three days. As you exit, everyone will clap for the Shepherd. Head outside and follow Lailah. The world just looks a little bit dirtier, because of the impurities. Lailah will retell the Shepherd's responsibility. Lailah mentions the Wise Master of Calamity. Sorey says his duty as the Shepherd is to hunt down the Master of Calamity and purge it. She says, for now, understanding the duty is enough. She wants him to find his own answer. But all Sorey can think about right now is food. Head back to the inn. On the way back, Sorey asks Lailah what previous Shepherds were like but she clearly wants to avoid that subject. There are things that she cannot say. But she's not very good at changing the topic either way. Talk to the inn keeper to continue. Alisha will have left him some provisions, and new clothes. So that's where the cloak comes from. She'd be happy if he likes it. But really, I'd rather he didn't wear it. Oh well. NOTE: If you dislike the cloak as much as I do, you can actually go back to his everyday clothes, literally. Under the Visual menu change his clothes to "everyday clothes." Head to the southeast exit and go back to the manor that had the growling dog. Continue inside to the next star. Up on the side patio is Alisha. I find it extremely funny how Lailah tries to talk to Alisha, make Sorey hold hands, close his eyes, AND stop breathing. Yikes. When in control, head back to the main area. You may want to save at the inn again. Go down the other southern path past the water wheel. You will be introduced to Turtlez (Turtle People, remember them from Graces?). They will sell you maps. Buy the Capital's map for 100 gald. Talk to the guy behind the Turtlez, with the star. Someone from the under- ground waterway hasn't returned. Head around the corner to that different coloured door. Enter. ~ Vivia Waterway Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Copper Key o Life Bottle o Amber Leaf o Amber Tiara o Apple Gel x 2 o Vanilla Ice Cream o Void Ring o Sage OBJECTIVE------------------------------------------------------------------- o Find the missing person o Explore the ruins Save at the entrance. Head forward to fight the slime and save the guy. The boys get into a fight about.. well, being able to fight. Mikleo wants to be able to fight with Sorey, but can't exterminate Hyouma because he does not have the proper powers. Of course Mikleo storms off saying he'll wait in the inn. Sorey doesn't want to chase after him. Lailah turns it on his head and says, it must be youth. At the end of this spiel you will receive a COPPER KEY. Head to the next star and examine the door until you get to input an item. Choose the Royal Knife again. Check the stone monument on the other side. Slide down and talk to the Dark Turtlez to purchase things. But the only thing you can buy right now is Apple Gels. You can fuse items together, but it's not worth it right now. Open the chest behind her for LIFE BOTTLE. Through the next door, one end holds a chest for AMBER LEAF. Ignore the door that leads to the rest of the waterway, instead head south to the star for a scene. Lailah will hand him the glowing orb, the "World's Memory" but Sorey cannot see a thing. She cannot understand this as Shepherds should be able to see it. Lailah figures he wants to see it with Mikleo. Check the next star for another scene. Learn another map action. Use the up button on the D-Pad and press square. Through the door, pick up the chests containing AMBER TIARA and APPLE GEL x2 and then before the star, go around the bend for VANILLA ICE CREAM. Continue to the star, fight until a scene interrupts. Lailah will introduce a new Shepherd's power. Kamui form! Or Armatization. I like Kamui. It's a cool word. Of course Sorey doesn't know how to release the Kamui form. He can't read the World's Memory, but he can already master Kamui form. A true mystery. Up the stairs for a stone monument. And another one. In the other corner is a chest with VOID RING. Light both pedestals and continue. Before decending the ladder pick up the SAGE. Get outta here. ~ Hyland Capital, Lady Lake ~ [005A] Sorey says Mikleo probably found another entrance into the ruins instead of returning to the inn. Anyways, for now, let's return the knife to Alisha. Head towards the star. Before you leave this area, go up the stairs and open the chest for AMBER BOOTS. Oh and hey there's a stone monument on the path leading north east in the main area, it wasn't accessible the first time because Sorey and Mikleo could see Hellions but it can be accessed now. Head to Alisha's Manor and walk in on her talking to Maltran. Time for another lesson from Lailah. This time it's about a Seraph's Protection. Head into the shrine to continue. So the next destination is Grahad Ruins. Exit Lady Lake and go northeast. Use the save point if you want and continue around to the west picking up the AMBER BOOTS as you go. Use the next save point and cross the water for a stone monument. Go around the bend for an APPLE GEL. Keep going west. Unless you're Level 18-20, I would suggest avoiding that colourful Hellion on the field. ~ Grahad Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Mango Sorbet o Life Bottle o Rosemary o Amber Garment o Earth Ring o Apple Gel o Saffron o Amber Circlet o Devil Wings Use the fire map action to burn the miasma. Stone monument straight ahead. Go down the right path first. In the first room, stone monument. Burn the miasma, get MANGO SORBET. Head back. Take the left path. The first dead end leads to a LIFE BOTTLE. Continue to the star. You'll find a bow meant for water element. Since Sorey doesn't want Mikleo to be contracted to Lailah, he has no use for the bow. Of course, somebody else doesn't seem to think that way. Check out the stone monument in the corner. Head straight and turn right at the fork for ROSEMARY. Continue the other way and head downstairs. Burn the miasma and collect AMBER GARMENT and EARTH RING. There's also another chest but we don't have the key for it yet. Return to the upper level and take the right path this time and head downstairs. Head south, open the door. Chest in the corner for APPLE GEL. Follow the path, burn the miasma, save. Ignore the star, there's a saffron at the dead end. BOSS: Oomugade x4 HP: 1030 LVL: 10 WEAK: Water STRONG: Fire, Earth So fight 4 with Kamui (Fire) and then get interrupted with some Sorey/Mikleo bromance. Transform to Kamui (Water) and beat their butts. More Sorey/Mikleo bromance. And now Alisha can see and hear Seraphim. Save again if you want. Note about the party. Only two humans and two Seraphim can fight in a battle. If you have three seraphim in the party, only two will participate in battle. Head up and take the right path. Stone monument and AMBER CIRCLET. To the left side. Miasma, DEVIL WINGS. Star. The World Memory reacts, and Sorey falls over after burning out from Mikleo's power. You can save the game at this point. ~ Hyland Capital, Lady Lake ~  Sorey will get up a day after his fever, whereas it took him three days with Lailah's power. Anyways. Free trip back to town, cool. Check out the star north of the inn. Next stop, Folken Hill. But first, you will notice that there is a red icon on the map next to the inn. This is an item shop and it sells more weapons, including new weaponry. Exit the capital and head south. ~ Folken Hill ~ [007A] ITEMS CHECKLIST------------------------------------------------------------- o Chocolate Gelato o Amber Spear o Sage Open the chest containing CHOCOLATE GELATO. Use the save point. Go up the hill to the south for a chest with AMBER SPEAR and a SAGE right behind it. Talk to the knight. Sorey suggests everyone find shelter. BOSS: Ouroboros HP: 3387 LVL: 12 STRONG: Earth, Water WEAK: None He might be hard to defeat in the last bits because he can heal himself, but Kamui with Lailah in the last moments to pound him in. If you never changed the party and you start off with Mikleo as Sorey's partner, you can actually switch the partner using the D-Pad. When the Hellion returns into a Seraph, everyone is surprised. Lailah says that when Seraph turn into Hellions, they are known as Dragons. There's actually a stone monument close to the exit. Back track to Lady Lake now. On the way back, you might notice another stone monument. Talk to Bruno at the shrine to continue. So now that the Seraph's Protection is up and running, you can talk to the Seraph in charge to warp from save point to save point. Except it costs grade. This will come in handier later. Head south and keep going south. The guards here seem to make fun of Alisha before letting her through as well. ~ Round Table Royal Palace ~ [007B] ITEMS CHECKLIST------------------------------------------------------------- o Vanilla Ice Cream o Chocolate Gelato o Life Bottle o Rosemary Head through the door in the west. Enter the room and wait. Use the save point. Walk up to Mikleo and perform a Discovery for "Round Table Royal Palace Bookshelf." Talk to the guard to continue. Alisha will not be allowed to go with Sorey. Follow the guard back to the main hall. You won't be able to do any map actions until the guard reaches his post and stops. Once he does and you can do things again, ignore the star and go down the other hall that you could not before. In the first room is VANILLA ICE CREAM in a chest. In the third room is a LIFE BOTTLE and a bronze chest with CHOCOLATE GELATO. Head back and go through the door towards the star. Watch the scene. Mikleo thinks the fight might be laced with poison. In the room, Baltrow introduces Sorey to a bunch of high-position people. Lailah translates what the old men are saying so that Sorey can better understand; they believe Sorey and Alisha are using each other. Of course, Baltrow also wants Sorey to prove that he's actually a Shepherd, etc. Either way this is a pretty unpleasant meeting. Long story short, Baltrow wants Sorey to side with Hyland Kingdom against Lowlance, and throws him a bag of coins as payment, to call on him when the time comes. They also plan to send Alisha somewhere dangerous. Of course, Sorey turns them down and Alisha interrupts. He says they can make their dreams come true on their own. Of course, Baltrow won't let you leave without a fight. Soldiers (continuous) HP: 779 LVL: 12 A bunch will come at you but it ends pretty quick because they are pretty weak. Watch the following scene. The assassin's guild will appear. They reveal that Baltrow ordered the assassination on Alisha. He will then ring a bell (an alarm I guess?) and claim intruders. Follow the assassins. But save first. Keep following them, ignore all the rooms unless you want to save again (the second room). At the end is a wine cellar. They tell you to take care of the rest on your own. Collect the ROSEMARY and check the barrel to the left to open the door. ~ Vivia Water Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Life Bottle o Anthem Ribbon o Lavender o Verbena o Apple Gel o Elven Crown o Chocolate Rusk Save. You can buy items from the Dark Turtlez. This one sells apple gels, life bottles, and a couple of equipment. Check the chest next to the Dark Turtlez for a LIFE BOTTLE. You can perform a Discovery outside the cell for "Old Dungeon." Check the dead end to the left for a stone monument. Head east to the other dead end for ANTHEM RIBBON and LAVENDER. Head north. First cell has a stone monument and VERBENA. Second cell has APPLE GEL. Last cell has ELVEN CROWN. Head across and continue north to the star for a battle with a Hellion. BOSS: Egidona (1) + Ramia (3) HP: 3393 LVL: 13 WEAK: None STRONG: Earth, Wind The battle isn't too hard. The usual recipe. Watch the scene that follows. Mikleo claims that Sorey is a weird guy, so Alisha should be wary. Lailah says that the people who hang around with weird guys are also weird. Mikleo tells her to check a mirror. Of course, Lailah being who she is says her reflection shows a beautiful maiden. Ha. Continue on. Light the pedestal that's next to Sorey and head north. Ignore the left fork because it is a silver chest that you cannot open (CHOCOLATE RUSK). At the end of the other fork, light the pedestal and head through. Go straight, at the end you can even push the left stick forward, press X, and jump down instead of climbing down the ladder. Exit. In the following scene, Sorey's vision will waver a little. Head to the inn. Alisha says she will head to Marindo, the place the old guys were originally going to send her. Mikleo is startled because Marindo is in the middle of an epidemic (something about an infectious disease). Even if it was with ill intent, it is still technically an order, so she wants to go. Plus she wants to help out anyway she can. Sorey and the others decide to go with her. Head back to Folken Hill. At the first star, Alisha will leave the party. Head towards the bridge and the old man will talk to you. He is a representative from Marindo, Neifto. He really wants Sorey to deliver the medicine, but Lailah warns him to turn down the request. Sorey really wants to help and deliver the medicine. But Lailah says others will continue to pressure him with other requests. Either way, there are other ways to help, such as heading to the Sacred Mountain and asking the Earth Seraph for help. The next goal is to head to the Sacred Mountain to the west. Talk to Alisha. She will choose to remain here. The old man will warn them to be careful because the Sacred Mountain is said to be home to a dragon of legend. Continue to the exit in the southwest. From this point on, only Sorey and one other Seraph will be in battle. You can do a Seraph change with the D-Pad to swap out one seraph for another. ~ Sacred Mountain, Leifork ~  ITEMS CHECKLIST------------------------------------------------------------- o Sage o Chamomile o Saffron When you come back to fight Aizen later in the game: o Ahoge o Chocolate Rusk o Red Sage o Red Verbena o Red Lavender o Topaz Boots o Arcana Bottle o All Divide o Peach Gel Pick up the SAGE, use the save sphere, beyond it is a stone monument. At the star is a battle. BOSS: Mountain Troll HP: 7823 LVL: 56 Stay alive long enough and someone will appear. Here comes Big Bro Zaveid. He kills the Mountain Troll despite Lailah shouting for him not to. The Hellion turns into a human. Mikleo cannot believe this guy. Zaveid laughs and says all Shepherds are good little honour students. He warns them that they are too inexperienced for the Sacred Mountain. The dragon only has to yawn, and they would be asleep forever. But the dragon isn't their goal. How boring, according to Zaveid. He then decides to leave the dragon alone and instead, attack Sorey. BOSS: Zaveid HP: 4509 LVL: 14 STRONG: Earth Beat him up and he'll hold up his hands and says he gets it already. He apologizes and says he's not an enemy, besides their goal is the same. He won't form a contract though and leaves. You can head back and save if you want. Pick up the CHAMOMILE and continue on. Check the human and Sorey will bury him. At the next star, fight someone from the assassin's guild. He wants you to prove that Sorey really is the Shepherd. BOSS: Male Assassin HP: 1408 LVL: 14 A female assassin will appear afterward and carry her buddy away. There is a stone monument nearby. Head east and take the southern fork for a SAFFRON. Check out the first star. Sorey chooses not to explore the historic ruins because the bridge is more important. But you can still do a Discovery on it. Continue up and around. The other path north is blocked up a boulder anyway. Check the stone monument and keep going. Save. Watch the scene. Lailah thinks this dragon might be someone she knows by the name of Edna. But of course not, according to the actual Seraph. The dragon is actually her brother though, but it probably cannot hear her words anymore. She tells them to run. BOSS: Aizen LVL: 80 HP: 56122 You will forced into a battle but just escape. Edna calls Sorey an idiot for wanting to be a Dragon Buster. Lailah hugs her out of the blue and Edna calls her too my pace. She calls Mikleo an idiot too. Sorey asks her to make a bridge, but she says no because she hates humans because they only come to her when they need help. Besides she cannot leave because her brother is still here. They want to save her brother, but it looks like the only way to save him is to kill him. Sorey wants Edna to leave with them anyways even if not to help it is still dangerous. She says to leave her alone and rockets away. Chase after her. Find her at the next star. She still has no intention to leave but Sorey says even if she will not help maybe she could go with them to find a way to calm Aizen (the dragon). He says that if this world has humans, Shepherds, Seraphs and Dragons then there must be more things that they have yet to discover. Like a way to calm dragons. Mikleo says 'There he goes again.' Edna chooses to go with them. Edna is straight forward and says what Sorey just said had zero persuasive power, he should have just dragged her kicking and screaming off the mountain. Mikleo says it's impossible for Sorey. Edna makes the contract. If she doesn't her existence would fade eventually when she left the mountain. Although she hates humans, she doesn't hate Sorey. They promise to find a way to calm Aizen. Edna can pull stuff out of her parasol like a magic hat apparently. She immediately gives Sorey the item to Kamui with her. Sorey says women are hard to understand. Head towards the exit for a chat. Edna calls Mikleo, Mikleo-boy or Mi-bo and Mikleo objects to that. The Seraph chat and Sorey turns around (in his mind) to tell them not to have a party in his head. Head back to Folken Hill and get attacked by another assassin. BOSS: Female Assassin HP: 2626 LVL: 14 You start of with Lailah, but switch to Edna, Kamui and beat her up. A guy will come to pick her up and Lailah will recognize him as Dezel. Apparently the assassin is like Sorey, able to see Seraph. Like she said, it doesn't matter if he is really the Shepherd or not. At the next star, Edna says he can do with her what he pleases. But Sorey says he won't force her. Edna jokingly, and stoically, says he really wants her to be the one to say it and he blushes. Haha. Edna is so sadistic. Edna had planned to help from the beginning anyways. She asks for the gratitude and in reply Sorey thanks her in such a dead voice. Talk to the old man to continue. Sorey wants to build the bridge as soon as possible before the old man calls Alisha over. The Seraphs tell him that this might not be a good idea because the humans in the area will look at Sorey like he is a monster. Mikleo wants him to think hard about why he is doing what he is about to do. The game will ask if you want to build the bridge right now. Choose Yes or No. Choose No and Sorey will wait till later at night when everyone has gone to bed. He says he might have been rushing it. Alisha will return with the old man. Mikleo tells Alisha the plan, so she helps them out. Watch the animated cutscene that follows. Except the old man saw it all. But he is very grateful for what Sorey's done and thanks him. Neifto tells Alisha to go with them. Sorey takes the medicine with them. ~ Folken Hill ~ [009A] ITEMS CHECKLIST------------------------------------------------------------- o Chamomile o Backpack o Lavender o Amber Ribbon o Verbena o Apple Gel Use the save point, watch the skit if you want. Going around from the south there is a boulder with squirrels on it. Do a Discover for "Folken Squirrel" and a chat between Alisha and Edna. Pick up the CHAMOMILE. There is nothing at the very south, so just follow the bend for a BACKPACK attachment. North of that is LAVENDER. East of it is a save point. Continue north for a stone monument. West of it, in the corner is AMBER RIBBON. North of that is VERBENA. If you keep going north, try to go around the Hellion and check another stone monument in the north east. Continue north and there is another Discovery point. North of that is an APPLE GEL. Head to Marindo. ~ Marindo ~  ITEMS CHECKLIST------------------------------------------------------------- o Strawberry Waffle o Backpack o Lavender o Karsite Sword o Life Bottle x2 o Rosemary o Lavender o Seasoned Long Spear o Verbena o Karsite Circlet o Marindo Archives Key o Cerian Ring You will battle upon arrival. BOSS: Hound Dog x2 HP: 2303 LVL: 17 WEAK: Earth STRONG: Fire, Water This place is overflowing with impurities. The Hellion hound dogs are being absorbed into the people, and that seems to be the disease itself. Hurry and delivery the medicine. Behind you is a floating dark purple miasma head. Burn it with the Lailah's map action. Save at the inn. At the room in the back there is a STRAWBERRY WAFFLE. Check
out the stone monument outside the item shop. The shop here has some new weaponry for the girls, but most of their stock is limited. Access the next save point. At the fork go west for KARSITE SWORD. Burn the miasma head here. Have you noticed that Edna picks up gald? Pretty cool. Head east and then take the southern path to talk to the Turtlez and buy a map for 200 gald. Head east and burn the miasma head. Go north and east at the fork. Burn the next miasma head. Check out the stone monument. South of this area is a chest with two LIFE BOTTLES and another stone monument. Turn around and you'll see a ROSEMARY. Head further east, burn another miasma head. Collect LAVENDER. Use the save point. Behind the tree is a chest you cannot open (CERIAN RING) yet. Return to the fork and head north. NOTE: Gold chests require a Gold Key which can be acquired in  later on in the game. In this last area, go right for a VERBENA. At the back of the cemetery is a chest containing SEASONED LONG SPEAR. Before entering the building, pick up the KARSITE CIRCLET. Head inside for a scene. Although the medicine has been handed over, and the hound dogs are dealt with, Lailah and Edna says the cause of the disease itself is the work of a Hellion. Outside, Sorey will notice a dragon that the humans do not see. But Edna says it is a Hellion. Go after it. Lailah says this is a Hellion Dragon Puppy. It gathers strength by taking absorbing the impurities in town. They run away when it notices them (because Sorey and Mikleo were being loud). First you need to clear the impurity to weaken the dragon. Then they need to figure a way to keep it on the ground so they can attack it. Return to the save point for a scene. The lady will turn down the help and walk away because the books need to be hidden in a secret place. Must be pretty important books. Head to the cemetery to continue the scene. Talk to the lady and she says her daughter rests here, and that she liked books too. Leave to continue. She will be caught red-handed trying to sell the book. Alisha takes the book and hands her over to the authority. The impurity will disappear. She will hand over a MARINDO ARCHIVES KEY, which she wants you to hand to Neifto. Head all the way east to the next star. Save and enter that haunted building. ~ Damunonia Art Museum ~  ITEMS CHECKLIST------------------------------------------------------------- o Apple Gel x2 o Seasoned Long Spear o Life Bottle o Saffron o Karsite Boots o Karsite Hairband o Vanilla Ice Cream Immediately to the left is a stone monument. Go through the door to the south. Going around the rooms counter-clockwise, the southern room has APPLE GEL. The room has a SEASONED LONG SPEAR. Check the door and the painting will fall off. Check the red scribbles behind the wall (supposed to be blood I think) and some voices will laugh and the door will open by itself. This place isn't as creepy as I thought it would be. Vesperia's haunted ship was a lot creepier! Anyways, continue east and head north. Pick up LIFE BOTTLE and another APPLE GEL. Head south and pick up SAFFRON in the corner. Head up the stairs. Check out the stone monument. In the next area, pick up KARSITE BOOTS. You can check out the statue and get Boos from unknown voices. Keep going around. In the northern dead end room there is a Discovery point and KARSITE HAIRBAND. Leave and head west. Not sure why the voices are laughing in this room, but head out and go down the stairs. Under the stairs you'll find VANILLA ICE CREAM and a stone monument. Head back up the stairs and continue, cutting the web, and enter the room. Save and enter. Check the painting at the end. BOSS: Knight Arthur HP: 7621 LVL: 17 WEAK: Light, Earth Strong: Water You can end this fight pretty quick with an Earth Kamui. Defeat the Hellion and something will fall off the hat speaking in Kansai dialect. This thing is called Attack. He is a Normin Seraph. Alisha points out that it looks like the thing on Edna's parasol. Lailah explains the Normin Seraph as a helpful race of Seraph. They're like maids, according to her. Talk to Attack to continue. He will run away when he learns he was the one to destroy all the precious artwork. Follow him out. Talk to him outside by the save point, and then find him again in the main hall (where you first entered this place). Leave the building now. Up ahead is another scene, Edna will tell you to wait here while she goes somewhere. She'll come back in surprise and bring Attack with her. ~ Marindo ~ [011A] Save if you want to, you cannot stock up on items at this time because the shop is closed. Go to the next star for a scene. BOSS: Dragon Puppy HP: 7075 LVL: 19 WEAK: Wind STRONG: Water, Fire, Earth Damn it, it's resistant against all the elements you do own, and weak against the one you do not have at the moment. For some reason all hits with Earth Kamui land as "WEAK" against the dragon, so maybe use that. Defeating the dragon reveals the Marindo's Seraph Protector Rohan. Or at least the previous one. Alisha will kneel and claim responsibility for his change on Hyland Kingdom and asks him to become the Protector again. Rohan is surprised that Alisha is contact to the Shepherd, there seems to be a serious reason why, and Lailah and Mikleo won't say anything but Sorey seems to accept it just fine. Even combining their powers, there is another Hellion's power in the way. They need to defeat it, but Sorey's vision wavers and he staggers again. Edna suggests going to the inn for now. Turn back around and talk to Attack. There are 49 Normin in their clan and they went on a sentimental journey. Normin are usually positive, locking away their unhappy thoughts, living optimistically. Go find his friends, they can be useful. That's basically the introduction to another part of the game. According to the skits at the save point, each Normin can teach a skill and secret skill. Head to the inn and choose a meal to go with your stay. A scene will follow. The Sparrow Feather's guild will show up and hand over something from Neifto. Head to the next star in the morning. The man will introduce himself as Lucas, the head of a mercenary guild. Sorey wants him and his guild to protect the town while they finish off the other Hellion. However, Lucas needs payment. Fork over 5000 gald and he will do the job. You can choose to pay, or think about it first. At this point, if you have not been buying items too heavily, you should have 15,000 gald or more. But first, go past him to the northern building. Outside where that chest you opened earlier is, you will find the Normin, Resist. He wants you to show him an equipment with open skill slots. It must also be the same colour as him, which is blue (I think he means the equipment with a blue Resist skill). If you do not have the appropriate item, do not talk to him because he will disappear into the earth and you will receive no skill. Right, pay Lucas 5000 gald and watch the scene. He will order his men around and return 2500 gald to you. Leave from the south west exit. There is another Normin on the bridge, Defense. Show him an equipment with and open skill slot, but it must match his colour. Exit the town and head to the south RED marker. The Normin Mind is between two bushes to the west of the red marker. ~ Borus Historic Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Bangs (Hair) Left o Sage o Elixir o Bamboo Wadge o Apple Gel o Bad Thorns Right off the bat your party feels something is off. Stone monument up ahead and then go to the northeast dead end for a chest with BANGS (HAIR) LEFT. It is an attachment for, well, bangs (hair), but the left side. Weird. Okay. Backtrack and head down the other northeast path, at the open area there is a SAGE next to a boulder (that would connect the two northeast paths). Head southeast and do a Discovery Point on the old ruins. And also, ELIXIR. Follow the path south but before heading to the next area, go north for a BAMBOO WADGE. If you go a little bit more north you can find another Normin. In the next area, pick up the APPLE GEL. Stone monument. At the fork, head north for another stone monument. Around the bend is BAD THORNS. Follow the path around to the south. Use the save point. At the star, battle. BOSS: Evil Plant HP: 4775 LVL: 19 WEAK: Light STRONG: Fire, Water Defeat it with a Kamui transformation. After the fight, Mikleo and Alisha will get knocked back by a surprise hit. Sorey will defeat it but Edna has realized that Sorey is starting to lose his sight as a reaction to his contract with Alisha. Return to Marindo by foot, or use the warp from the save point and pay with 985 gald. Speak to Lucas for a scene. Rest at the inn. Dezel will appear and ask why you chose to help Marindo instead of doing something else. Sorey just says he did what he could do. Sorey's next stop is Lowlance Kingdom. Alisha seems trouble though. Go talk to Rohan. Alisha chooses to stay behind. She makes up a bunch of excuses and leaves the party. Head toward the next star, a knight will come in telling Sorey that the kingdom is under attack by Lowlance Empire. The scene continues. When in control, do a Discovery of the tree behind Lucas before speaking to him. Talk to Lucas. After that, head to the purple star to the south to hand over the Archives Key to Neifto. You will learn a bit about Maltran; she is from this village, and she was born with a weak body. But she has clearly overcome that with lots of training. Either way, as thanks for all that you have done, you are free to take the orb. Head to the northern building and check the orb for a bit more of a memory/flashback. The following skit states that this memory is from the Lowlance Empire, based on the clothes. And it is the King handing the General a sword. Maybe we want to pay some attention to that General. Anyways, there is probably a continuation to this flashback, so the party will have to look for it. The item shop has restocked some weapons, again, limited inventory. Ugh. Talk to Lucas when you are ready to continue. The following scene is a captain from Hyland stopping Sorey and his group. The soldier states a declaration that Alisha used the Shepherd to conspire with the Lowlance Empire, and is essentially to be executed for treason. But if Sorey uses his power to win the war, all will be forgiven. Lailah and Edna suggest that he accept, because at least they can save Alisha's life, and it won't hurt Sorey because they are still bonded by the contract. Alisha will live only if Sorey wins. Luckily the Seraphs are with him. Use the save point if you want and talk to Rose. Take the southeast exit and watch the cutscene. ~ Grave Gantt Basin ~  ITEMS CHECKLIST------------------------------------------------------------- o Apple Gel o Holy Bottle o Saffron o Azure Blue o Verbena o Chocolate Rusk o Apple Gel Access the save point. Rampage is west of the save point. Head forward for a scene. Take the northern path after and find a stone monument before the item shop. Restock from the Dark Turtlez if you have to. She doesn't sell anything new. Ignore the star and go around to the east. Pick up APPLE GEL, HOLY BOTTLE, and SAFFRON. Go to the star. The mercenary team has failed and the soldiers need to report to the base. The soldiers are giving up on Lucas and his guild. Sorey will jump into the fray. BATTLE: Lowlance Soldiers HP: 798 LVL: 18 Just Kamui with Edna or Lailah and beat them up. They die in about two punches each. Sorey scares the Lowlance soldiers away, but also scares Lucas away (in another sense too). Poor Sorey. He's glad Lucas and his guild are safe, and then he walks away. Mikleo says one day they will understand. Watch the following cutscene. When in control, pick up the AZURE BLUE south of the Dark Turtlez. The Dark Turtlez is carrying new (not really) weapons, and one is on sale. Restock if you must, and carry on. You won't be allowed to go very far south. Pick up a VERBENA to the east of the Dark Turtlez. At the northeast tip of this area is CHOCOLATE RUSK. Go to the star to continue the scene. After, check the stone monument to the south before heading to the next star. Suddenly the place will flood with impurity. Knights will fight with each other, their own allies. Sorey wants to help out, if it gets really bad they will run for it. Surprise, surprise, Landon has become a Hellion. BOSS: Landon HP: 9901 LVL: 22 WEAK: Light STRONG: Fire, Earth, Water Partway through the fight, the game will ask you to perform a hi-ougi. Your Blast Gauge must be at least 3. Perform an arte and then hold circle and R2. Head into enemy camp and use the save point. Open a chest to the northeast for APPLE GEL. Head to the star for a scene. Bad guy! He introduces himself as Heldarf, and lets Sorey live so he can grow. Watch the following cutscene. Yeah, that's her. If you didn't guess that already. ~ Vargran Woods ~  ITEMS CHECKLIST------------------------------------------------------------- o Verbena o Panacea Bottle x2 o Mango Sorbet o Vanilla Ice Cream When in control, save the game. Around the bend to the left is a stone monument. Pick up a VERBENA in the west section, it is southwest of the star. Ignore the star and head to the northeast dead end for PANACEA BOTTLE. At the star, Rose will wake up. She will sense someone watching them. She tells you to head north. Sorey wants to let her down, but Rose says it will be easier this way. But at the next scene she jumps off. Apparently, all the other members in the merchant guild are also part of the assassins guild. Talk about two-faced. Advance to the next star and watch the scene. They cannot understand what Lowlance is thinking, because even Hyland has Alisha to calm them. Why would Lowlance suddenly start a war. Anyways, the members of this guild won't randomly kill people, there needs to be just cause. So for now, Sorey is safe at least. But if the Shepherd's existence brings misfortune on humans, she won't hesitate to kill him. Rose will run off. Just wait until you can do map actions again, and then check out the stone monument to the right. In this section of the map, in the south east corner is a MANGO SORBET. In the northeast corner is SAGE. You cannot progress to the other areas, so just follow Rose. At the end you will find Mayvin, the author of the Shepherd's Legend. He is also the narrator voice from the beginning of the game. He warns that times will begin to change drastically from now on. He wants Sorey to solve the puzzle of the ruins while he is here. The ruins here haven't been solved, or included in the book. He teaches a Sorey a lesson and says they will meet again. In the following cutscene, Rose suggests that you rest. She doesn't want you to wander too far off. ~ Tintagel Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Sage o Burning Dash o Apple Gel o Yellow Douseki Dover o Saffron o Life Bottle x2 o Chamomile o Silver Key o Horn o Rose Vice o Dagger of Raid o Donut When in control, check out the item shop. The only thing I would recommend buying there is the Aqua Ring. Across the hall in a room is the save point. Check out the star. Nothing much you can do but sleep now at the next star. Sorey will wake up to the Seraph's voices, apparently they were inside him all along, he just couldn't hear them. His power lost out to Heldarf's and thus he was unable to hear them. Expected, seeing as Heldarf is stronger than a Dragon. Lailah will suddenly point out their audience. Rose doesn't understand why Sorey is talking to himself. Sorey say he's talking to his friends, but they are Seraphs. Rose doesn't find this funny. He tries to do the same communication technique that they did with Alisha. The following scene where in Rose freaks out and Edna pretends to be a ghost. Oh gosh, poor Sorey. Rose will run off. The boy will say Sorey pressed on a taboo subject. They tell you to keep at ease. Talk to Dezel at the next star. He wants to know about the power Sorey uses, the Kamui form. Although he wants to use it, he finds it troublesome. But he thinks it might be connected to his goal. He also wants to know if Rose can use Kamui form. Lailah says it is a possibility. Edna says right now it is impossible because Rose seems to have trauma with Seraphs, probably because of somebody (Dezel). Head to the exit and Sorey will suggest return to the battlefield. The Seraph disagree. They remind him that if the Shepherd is injured, the world will fall into further disaster. Mikleo suggests exploring the ruins Meyvin mentioned earlier. Head towards the door in the middle for the next scene. Rose will observe Sorey. Talk to each of the Seraphs and then Rose. Mikleo and Sorey will compete against each other like old times, Edna wants to blow open the door, Lailah is watching Rose, Sorey says he'll get punched by Rose again if he keeps talking to the Seraphs. Rose isn't interested in ruins, right now, she is interested in Sorey. Check out the stone monument by the exit (not sure if that was there earlier) and then step on the tile to the right of locked door. In the room to the northeast that you could not enter before, pick up the SAGE and then step on the tile by the rock. In the room you can rest in, step on the tile to the left of the bed. Step on another tile to the south of the locked door, and then check on the door to open it. Rose will follow but not join the party. And so will Dezel. Despite neither being able to deal with Hellions. Use the save point. At the next scene, Rose will pull a lever and lock Sorey in the first room. You can speak to the others and then check the exits and the walls. Check the door again for a scene. Lailah suggests inviting Rose to the party. The Seraphs think it will be good for him. When in control, talk to all the Seraphs agains. Mikleo recall their earlier adventures. Talk to Edna and smoke will start coming out of the walls. Start by stepping on the lower right tile on the outer square. The one by the save point room. It should make a clear bell sound. Then step on the one on the upper left, then lower left, then upper right. This should clear the smoke. If you stepped on the wrong tile and it makes a different (lower) sound then you have to start all over again. If the room fills completely with smoke before you get the puzzle right, you will just restart the puzzle. Talk to Lailah and snakes will drop from the ceiling. BATTLE: Serpent x plenty HP: 1385 LVL: 20 WEAK: Wind STRONG: Earth The door will open, but the air will shift and Rose will scream. Turn around and use the save point first and then head further in. BOSS: Dragon Newt HP: 11718 LVL: 24 WEAK: Wind STRONG: Light, Fire, Earth, Water Just buy time for Rose to escape. Rose will come back in screaming and swinging. Mikleo will have a chat with her and she will be able to hear him. He says that among the humans, Sorey has no friends because he is the Shepherd. Mikleo wants her to be Sorey's friend. And then she looks closer and can see him. Then pushes him to the floor. Harsh. Dezel appears, and Rose says she will fight too. Sorey will buy time for Lailah to form a contract with Rose to become a sub-Priest. The fight continues, pound him until Sorey notices that Dezel has also formed a contract with Lailah. Dezel will throw the Kamui weapon at Sorey and the fight will continue. Kamui with Dezel and beat up the dragon. It will turn into a canine Seraph. Rose will collapse and Dezel will catch her. Hm. Dezel will claim that his goal is revenge. Lailah formed a contract with him because despite all that hate, he hasn't changed into a Hellion himself. He doesn't care if he dies in the process, he will seek his revenge. For now he'll join with the party. He just doesn't want Rose to know that about him though. Edna will fool around with Rose's body again and tell Dezel she probably won't remember much besides him hugging her. Heh. When in control, you can now use Dezel's map action, which is teleporting short paces away, like over a large hole in the ground. Talk to everyone. Edna warns that Rose is unable to control her power. Or rather, her body will keep absorbing Seraph's power despite being unconscious as a result of Dezel constantly being near her. She warns Sorey that Dezel can take over Rose's body at anytime with Kamui for his revenge. Lailah says when the time comes, she can use her powers as the head Seraph to control Dezel's actions. But not abusing her powers is also a main point. Talk to everyone and the canine Seraph will awaken. Apparently he can speak, in the voice of an old man. Rose will also wake up. In front of Oishi, you can do a Discovery point, "Dragon's Corridor." Save and then head south. Take the east path and use Dezel's map action to cross the gap. In this area, head right and pick up a BURNING DASH. There should also be a CHAMOMILE in this area. Press the tile in the room, and on the other side is a APPLE GEL. Continue towards the star and pick up another orb, YELLOW DOUSEKI - DOVER. Watch the scene that follows. Heldarf turns everyone in a Hellion. In the corner is SAFFRON. To the north is VANILLA ICE CREAM. Step on the tile in this room. Go to the west and head south for a PANACEA BOTTLE. Head north for a stone monument. Head down into the hall. At the fork take the east path, teleport across and step on the tile. At the end of the hall, follow the bend north for LIFE BOTTLE x2. Go back upstairs. In the room with Oishi there should be pillars that you can teleport to with the map action to reach the other side. Open the bronze chest for Silver Key. You can now backtrack to the lower level and exit out the northeast and open that previous chest for HORN (attachment). Head towards the star for a scene. According to the mural on the map, there are four locations you need to hit in the Shepherd's quest. The party thinks that hitting these locations will increase the Shepherd's power. Do a Discovery point of the mural wall. There's a stone monument, save point and a chest containing ROSE VICE. Or Weisse. Head back for a scene, Rose suggests going to Pendragon first to deal with Lowlance Empire. In the southwest dead end, teleport across and pick up DAGGER OF RAID and DONUT. Keep heading out for another scene. ~ Vargran Woods ~  ITEMS CHECKLIST------------------------------------------------------------- o Midi Blouse o Rune Crest o Black Talisman o Lavender When in control, there is a new save point to the west of this immediate area. If you check the map, you will see the next destination. But first, head east past that stone monument and immediately south is a chest with MIDI BLOUSE. In the northeast end is RUNE CREST. In the southwest dead end is BLACK TALISMAN. Going south and then west, you will end up in the first spot where you met the other assassins. Keep going west and take the first turn south for LAVENDER. Further west you will find the next town. Outside on the boulder is the Normin, Rune. Head towards the gate. According to the old man, there is a Shepherd in Lowlance Empire too. Or rather, there are rumours that there is a Shepherd in Lowlance. ~ Laston Bell ~  ITEMS CHECKLIST------------------------------------------------------------- o Bloom Noisy o Chamomile o Madeleine o Saffron o 3000 gald o Rosemary o Shark Bottle Sergei will introduce himself when you enter. Watch the scene where the Seraphs feed Sorey lines to tell Sergei. All because Sorey was carrying a ceremonial sword. Mikleo surprised Sergei can tell the difference. They make Sorey into some kind of rich young master, that is also Rose's guard and husband. Yikes. Poor Sorey. Sergei actually believes this farce, claiming that love overcomes all. Haha. Moving on. Rose apologizes for telling the Seraphs not to talk, so Lailah thinks they can go back to talking in her head. But Rose refuses because it is scary, and creepy. Poor Lailah. When in control, walk east a little and then move the camera view up so you can see the bells on the arch. This is a Discovery point. Starting from the entrance of town, access the save point. There is a stone monument right north of it. Take the northern path, in the cemetery, there is another stone monument. The Normin, Bloody, is also here behind the bush. Continue west and overhear a conversation. But first, head north to open a chest with BLOOM NOISY, a weapon for Dezel. There is another stone monument to the southwest. In the northwest is a chest (SHARK BOTTLE) that cannot be opened yet. Continue the scene by approaching the building. Rose will receive a missive from Lowlance Church. Sergei will arrive mid-scene. Sorey will fight with him outside, one on one. BOSS: Sergei HP: 2966 LVL: 25 He's not too hard to defeat. Sorey will apologize for lying, but Sergei can figure out that Sorey is the Shepherd. He asks for the Shepherd's help for Lowlance's sake. It seems like the Church holds the second highest power in Lowlance. Hm. Anyways, there is another save point outside the church, where the three eastern paths merge. Continue west for CHAMOMILE and MADELEINE. Talk to the guy learning against the retaining wall to hear something about a murder in the town. Continue west and when you can go north, go around the crates and talk to the guy, he will mention the name Margaret. You cannot open this chest yet. Access the save point at the end. Talk to the guard with the green bubble to learn that three people have already been killed, all soldiers. Head back to the centre of town and south for a scene. Somebody is selling Elixirs, it is popular among nobility in both kingdoms. Supposedly the Church is supposedly to keep a tight leash on supply. But the price is so high, only nobility can afford it. (Earlier in this game when you found an Elixir in a chest, the party mentions that Elixirs are very hard to come by). But the fact that the Church is controlling the sale of Elixirs is something the party pays attention to. Head east down this path and north to get SAFFRON. Keep going east and at the item shop, they carry some newer weapons. Head south and around the bend. In the southern tip you will see Meyvin. You can perform Discovery point here, "Radish Bell." Open the chest for 3000 GALD. Talk to the lady across from Meyvin. Something about forty higher-ups. Go all the way west and buy a map from the Turtlez for 300 gald. Go up the stairs and head to the other end for a ROSEMARY. In front of Sergei is the Normin, Pressure. He apologizes for earlier. He says things were not always like this between the knights and the Church. He says their leader has been missing for over a year. And since then 18 others have disappeared. Sergei wants Sorey's help. It turns out Sergei believes that Rose and Sorey are actually married though. Haha. Next stop, Pendragon. Find Rose's guild members at the west exit. Save and exit town. ~ Triumph Grasslands ~  ITEMS CHECKLIST------------------------------------------------------------- o Froll Sword o Saffron o Holy bottle x2 o Apple Gel o Madeleine o Rosemary o Chamomile o Sideburns o Apple Gel o 2250 Gald Save point. Check out the stone monument. Check out the post beyond that. Your goal is to go west. Head south, southeast corner for FROLL SWORD. Head southwest and between three trees is SAFFRON and Normin Gain. Head back south, east of the entrance under a tree is HOLY BOTTLE x2. Head north and around this structure for APPLE GEL. To the west of the north exit is SIDEBURNS. Head to the marker in the middle of the map. Use the save point. Pick up the MADELEINE. If you enter through the door, you'll end up in the 'arena'. To the east of this by the big rock formation is an APPLE GEL. Fight the Hellion if you wish. BOSS: Behemoth HP: 15620 LVL: 34 RESIST: Light, Earth, Water, Wind Go south, pick up ROSEMARY. Head to the west exit. Save point. ~ Parbley Pasture ~  ITEMS CHECKLIST------------------------------------------------------------- o Dog Ears o Verbena o Life Bottle o Saffron o Sage o Wind Ring o Cheesecake o Peach Gel o Sharp Spine Head northwest through the wheat (?) fields, there is a silver chest with DOG EARS. Head west past the dungeon entrance for VERBENA. Go around this bend and grab LIFE BOTTLE. Stone monument to the south. Head further west where the next field exit is, in the northern path there is SAFFRON. Ignore the exit and go around south for SAGE. South of that is the WIND RING. Head east, there is a chest with CHEESECAKE. Head southwest, taking the left path. There is a chest with PEACH GEL. There is nothing to see at the end, so head back east now towards the town. On the way in the fields, there is a chest with SHARP SPINE. Save and enter. ~ Imperial Capital, Pendragon ~  ITEMS CHECKLIST------------------------------------------------------------- o Peach Gel o Rosemary o Holy Bottle o Strawberry Shortcake o Chamomile o Panacea Bottle o 18,000 Gald Find Justice on the other side of the fountain. Head up to the star. Edna's so mean, poor Sergei. Continue this conversation out of the rain. A Discovery can be done on the fountain (not sure if the weather needs to be clear though). Open the chest behind you for PEACH GEL. Check out the item shop, there are new weapons. Head to the east section of town. Pick up the ROSEMARY. Go around the block for HOLY BOTTLE. Follow the path and go east and the fork to buy a map from the Turtlez for 400 gald. Head south. In this area, head to the south corner to get STRAWBERRY SHORTCAKE. Head west, ignoring the north area because it is just a chest that cannot be opened (18,000 GALD). Head to the next north section. In this section, head west and find Normin Gaizer on the bench. Under a lamp by the stairs is CHAMOMILE. Go north and in the lower east dead end (alley) is a PANACEA BOTTLE. Follow the north bend all the way to a stone monument. Backtrack and go up the other north path and you will end up back at the inn. Now, head to the location where you found that strawberry shortcake. The door immediately north of that chest is where you want to be. In the following scene, the knights have been trying to find the Pope. Sergei has sent his only younger brother, Boris, to infiltrate the church. Of course, the soldiers are worried about him, but Sergei still wants Sorey and the others to rest before heading in as well. Head to the inn for a scene. The girls can really eat. Rose will reveal that her assassin guild used to be a mercenary guild, and it was pretty darn strong. According to Dezel, they were betrayed by Lowlance Empire, because Lowlance allied with Hellions. Dezel will suddenly sense that Rose has left out the back door. Head up to where the stone monument is. They chase after her thinking that she's going to kill someone, but she was just out for a walk because she ate too much. But she will be killing someone, for a job. Her target is the higher-up that caused the war. Of course, she won't blindly kill someone, she will take a good look at her target first. She's just as strange as Sorey, if not in a different category of strange. When in control, head to the Church Sanctuary. It is to the southwest of the knight's quarters. ~ Pendragon Church Sanctuary~ [020A] Head inside towards the star for a scene. Maoteras is the name of a Seraph that provides the Protection for the entire Greenwood continent, according to the priest. The priest seems to know who you are. He welcomes you to Lowlance Church's main headquarters. When in control, follow him to the next point. He will show you the stone with the Shepherd's History, apparently it is the original. Lailah will also start acting weird again, so it must be real. Apparently the priest does not know what is written on it because it is written in code. Suddenly the atmosphere changes, the Seraph disappear and the priest turns to stone. Even the kids. Sorey will mention that this is just like what Heldarf did. Head to the exit and meet the Cardinal, Photon. She wants Sorey to hand over his power. Of course, this shift in air is also her influence. She thanks him for putting her in the same boat as Baltrow from Hyland. Yikes. Rose says those are words of a snob. Photon says she isn't as commandeering though. She just wants one thing; for the Empire to overcome the Age of Calamity. She believes that the Church is the pivot of Lowlance Empire. She does not mind if the foolish knights becomes her pawns. If it's to achieve her goals. The lady basically decides to fight you because Sorey turned down her offer, because he really wants to know what is written on that stone. Mikleo will save the party just in time. ~ Imperial Capital, Pendragon ~ [020B] You will be able to escape, run to the knight's quarters. You will also be able to use Mikleo's map action now. It forms a bubble around the main character, but you cannot run in it. At the next star, Rose will leave the part for a bit. She will return with new information. Information that the knight's have been trying to find for the past year. Man, that assassin/merchant guild works fast! Next stop, Godojin. Sergei apologizes for making you do all the work. Sorey does ask for a pass of some sort though, so he does not get mistaken for Hyland's ally. Head out to talk to Sergei. He will teach you how to use Shishi Senkou. Up until now only he and his brother knew how to use it, but he is passing on to Sorey. When the battle begins, open the menu to set the skill. It is the last 'New' arte. Just use the arte to end the battle. Sorey will thank Sergei for teaching him and then they drop formalities from their names. When the scene continues, Mikleo asks Rose if she got information on the Pope from her guild. Rose said, essentially, they pushed some money around (probably into the pockets of someone with tips). Sergei will hand Sorey the pass so he can travel with ease. Rose also likes to steal the punch lines from Lailah. Anyways, the next destination is the south exit of the Triumph Grasslands. But if you talk to Rose, you will notice there are four topics to discuss. The first is the about the powers of her guild. The second is about Godojin. The third is about the Inspection of Agito that she is supposed to attend. This is related to that last scene with her guild when leaving Laston Bell. We can probably follow up on that one right now. Head towards the exit of town for a scene. A Hellion is on watch, probably for that creepy lady. You will have to exit without being noticed. Use the water map action and exit out of there. Back on the field, head back to Triumph Grasslands. If you stick close to the eastern wall, you should see a CHAMOMILE, if you have not picked it up already. On Triumph Grasslands, take the north exit and pick up the SIDEBURNS if you have not already. NOTE: this is a sidequest, completely option. You can skip to the next section (where you take the south west exit instead) at . ~ Verdigris Grove, Mallory ~  ITEMS CHECKLIST------------------------------------------------------------- o Sage o Bunny Ears o 3500 Gald o Chamomile o Peach Gel x2 o Life Bottle o Spike Shoes o Panacea Bottle x2 o Very Pink Shirt o Veram o Resist Sole o Cheesecake o Karsite Staff o Strawberry Tart This is a sidequest, "Secret Hideout." I believe the guild is essentially making or looking for a new hideout because the old one cannot be used any- more. You can always come back to this after Godojin  because you will need Edna's map action to explore some areas. If you do not mind coming back again, feel free to continue. Pick up the SAGE in the right. Head up for a scene. Rose will leave the party for a bit. Talk to everyone. The An siblings will come in and hand Sorey a new food item that Rose thought up. Rose will return as well. They decide that this is not the place to hide. The assassins will all erase their presence after giving Rose their report. In the skit that follows, Lailah will ask if a person named Brad is Rose's father. She reveals that the previous leader picked her up, she is an orphan of the last northern war. So is Sorey. Walk a paces away and another skit will start where Rose and Sorey enjoy the newly invented bun. Ha. The paths east and west and blocked, but head up the northeast path and use the wind map action. In this area you can find BUNNY EARS, 3500 GALD, and CHAMOMILE. Around the silver chest if you turn the camera around to face the hill, you can do a Discovery for "Greenwood Bunnies." If you have Edna's map action, break the boulders heading south for a VERAM and RESIST SOLE. Head back and go northwest for a stone monument, and if you take the south turn and fight the enemy here, you will receive another skit about Lailah's love for round things. To the north across from the exit is PEACH GEL and LIFE BOTTLE. Take the exit and go all the way east across the water. Find another PEACH GEL and SPIKE SHOES. Go back and head south for PANACEA BOTTLE. At the southern tip is a VERY PINK SHIRT. Head back and take the east fork after breaking the boulder. Pick up the CHEESECAKE and access the save point. To the east of it is KARSITE STAFF. In the next area is an optional battle. BOSS: Peafowl King HP: 13127 LVL: 34 RESIST: Earth, Wind, Light He is not too hard if attempted at the right level. What is really important is the item that he drops, it is needed for a later side quest. NOTE: this battle is an later edit added to this section. I am unsure if the side quest needs to be activated first before the monster appears in this map. Continue west and find a stone monument. Beyond that is PANACEA BOTTLE and a gold chest (STRAWBERRY TART). The exit returns to the first area after breaking a boulder and crossing the water. Back on the Triumph Grasslands, head to the southwest exit (it's the red marker not the green one). You will notice two knights standing beside the exit. If you go north of them, there is a Discover point, "Goats of Triumph Grasslands." At the northern tup is 2250 GALD if you have not already picked it up. Take the exit. ~ Ganbria Underground Cave ~  ITEMS CHECKLIST------------------------------------------------------------- o Red Verbena o Panacea Bottle o 2430 Gald o Anfie Tiara o Peach Gel x2 o Anfie Dagger o Aqua Ring o Cast Heel o Pound Cake o Butter Cookie o Red Lavender o Red Sage o Red Rosemary Access the save point and then head east at the fork. And the next fork go north and pick up the RED VERBENA. Take the south fork and the ground will break and you will fall to a lower level. Don't bother taking the vine back up. Advance and use the wind map action to reach the west end for a PANACEA BOTTLE. Return to the fork and head south. At the next fork head east to the dead end. Pick up 2430 GALD and in that tiny crevice you can get ANFIE TIARA. Backtrack and head south this time. Cross over with the wind action and pick up PEACH GEL. Continue across and jump down the ledge. In the next area, jump down. On this level head to the very south through a gap in the wall to get ANFIE DAGGER. Climb the vines to the southwest and pick up AQUA RING. If you try to flash across to the other boulder, it will break. Head back up the vines in the north and walk along the edge facing the big pillar until you can do the map action across. From here, move across the the north and pick up the CAST HEEL. Back at the fork, go west for POUND CAKE. Now go east. I went over the two pillars to reach the east, instead of the one pillar -just- in case that one pillar was a trap. At the fork go right and then slip through the crack in the wall for BUTTER COOKIE. Head north and along the east wall is a Discovery for a fossil. Go up the vine. Head south for a stone monument. Head northeast up the vine. The Hellion's specs: BOSS: Nine-Headed Dragon HP: 19732 LVL: 44 STRONG: Earth, Water, Light Fight it or avoid it. Access the save point in the south of this area. To the east is a chest that you cannot open right now (PEACH GEL). Go north to the dead end for a RED LAVENDER and RED SAGE. Aim the camera at the ceiling for another Discovery point. Take the west path and jump down, return to the start of the dungeon. Save if you would like to do so, and head down the east fork this time. Pick up the RED ROSEMARY along the way. Close to the exit there should be a tiny north area, you can find the Normin Tempest. Use the save point and exit, you will be attacked! BOSS: Griffon HP: 14737 LVL: 36 WEAK: Fire, Earth STRONG: Water, Wind What you will want to do is have Lailah and Edna on the field, I prefer to be connected to Edna because you can perform Fairy Circle with her in Kamui by pressing R2 and then CIRCLE. In it's dying move it will knock Edna over with some wind. Ha. ~ Bairob Cliff ~  ITEMS CHECKLIST------------------------------------------------------------- o Anfie Pendant o Red Saffron o Earth Ring o Anfie Vest o 4000 Gald o Accomplice Mask o Red Sage Pick up the ANFIE PENDANT, RED SAFFRON and EARTH RING. Cut the thorns using SQUARE and then teleport across. Pick up the ANFIE VEST. Ignore the north path because it is blocked. Go west and access the save point. Pick up 4000 GALD right behind it. If you go up the ramp, ignore the scorpion Hellion and go around to pick up POUND CAKE and STRAWBERRY SHORTCAKE. There's also a gate into the arena. The Hellion's specs: BOSS: Million Dollar HP: 18641 LVL: 40 WEAK: Wind RESIST: Light, Fire, Water Head back down and go south. Part way up the path you can activate a skit. At the fork head east. Pick up the ACCOMPLICE MASK. Behind it is a Discovery point "Grifikite." Head back and go west. Access the save point and check the stone monument. Enter the village. ~ The Forgotten Village, Godojin ~  ITEMS CHECKLIST------------------------------------------------------------- o Life Bottle o Red Rosemary o Roll Cake o Panacea Bottle Walk in for a scene, the party will be surprised by the new building, a school for the town's future. Rose will say they are hear to learn about the village. This place will remind the boys of Izuchi. Meanwhile, Rose will whisper to look for clues about the Pope. Talk to everyone. You can do a Discovery of the school, standing next to Edna. Edna will mention ruins behind the village. Of course, it is probably a lot older than the ones she has seen so far. Sorey is stupid enough to ask her how old she is. But he retracts that pretty quick. Turn around and pick up the LIFE BOTTLE by Mikleo. You can find the Normin near the exit of town. On a crate in the south, is Tension. In the north on a crate is Feather. If you head further into town, a scene will start. They overhear the men thinking your party is here to capture the village elder and take him away. The elder will tell them not to worry, and then he will walk further west. Sorey will notice the impurity coming off the elder. Pick up the RED ROSEMARY. Then in the north dead end, pick up ROLL CAKE. Go to the other north area where the marker is and purchase a map for 500 gald. If you head around south back to the school, you can view another skit where they think about Rose's guild members and Jiji, and the boy's past. You even get to see a picture of them when they were young. Cute. Continue south and watch the scene. Edna is so sadistic and teases Mikleo to call her Miss Edna like he did when she got knocked over earlier. Instead Sorey will bow his head and ask her to move the rock. Mikleo will tell her that Sorey doesn't understand jokes like hers. He really doesn't. You will finally get the last map action. Go forward for a scene. What the party finds is, well, storage books of the recently popular (among nobles) Elixirs. Except they are fake, Mikleo tries it and says it heats up his body. The party figures out that the elder is the Pope. A man's voice will call out, interrupting you, but when you turn around it is actually... BATTLE: War Tiger HP: 3980 LVL: 30 WEAK: None STRONG: Light Oh hey, it's Hellions you first saw back at Lady Lake, remember those? Beat him up. It turns back into a village. The Pope/Elder will show up. Apparently, the Elder does not even want to be the Pope but he has no choice. He only wanted to protect his family. He tried to do all that he could for decades, but when he realized it, he became a man he hated and lost his family. He chose to run away from it all, from the war, from his family. He ended up in Godojin and formed a new family and now lives for them, despite selling fake Elixirs. If they drag the elder back to Pendragon, then Godojin loses its protection, but the reason why Pendragon lost its protection is because the elder left in the first place. Before they can discuss it further, he collapses. When in control, talk to the villages surrounding the elder to continue. Sorey says he just wanted to know the situation. Now that he knows, he is going to return. Rose trusts Sorey's judgement and asks Lailah if there's a place that isn't just black and white. When in control, follow the elder to the end. He will translate what was on that slab in Pendragon's church. Basically they need to go to all four temples of the four elements to advance in the Shepherd's journey. The one in front of you is the Fire Temple, Igrain. Access the save point. Backtrack and pick up the PANACEA BOTTLE at the fork. To the north of it is a Discovery point, "Red Crystals." Turns out this stuff is the ingredient for elixirs. Hm. The inn is also open now. ~ Fire Trial Temple, Igraine ~  ITEMS CHECKLIST------------------------------------------------------------- o Fire Ring o Peach Gel x2 o Red Chamomile o Appel Gel o 3600 Gald o Oltrinde o Roll Cake o Red Saffron o Burning Dash o Burning Charm o Dragon Tail o Veram o Scarlet Vail o Chocolate Gelato o Madeleine Fun fact: Igraine is the name of King Arthur's mother. And if anyone has not noticed yet, this game is heavily inspired by Arthurian legend. Anyways, head down the hall and through the door for a stone monument. This dungeon looks pretty symmetrical, so I will start by going north. In this large room, light the two pedestals to continue. In this area, ignore the stairs and go west to the next large room. In the north find FIRE RING and PEACH GEL. Around the corner in the west is RED CHAMOMILE. Light the three pedestals to the south to access the door. On the other side, light the pedestal here to have lava flow from the statue. Head back and go down the stairs. To the south you can light four pedestals, do so according to the numbered markings on the floor. If you do it in the wrong order, the flames will go out. If you do it successfully, the door will open. Do not go through yet though. Head east instead, and go to the north corner for APPLE GEL and 3600 GALD. Go south, ignore the stairs and go west again. Light the pedestals for the north room and pick up BURNING DASH. Pick up the OLTRINDE for Lailah. At the south is ROLL CAKE and RED SAFFRON. Go east and up the stairs and go around to the northeast of this room to get BURNING CHARM. You can light the north two pedestals to return to the beginning of the dungeon. Instead, take the south west path to the next area. If you head to the north you will find Normin, Paralyze. Head west, in this room there are three pedestals on the north wall, and one pedestal on the north east well beside two chests. Again, light them according to the numbered marking. Pick up the PEACH GEL and SCARLET VAIL. Head through the door and light the pedestal here to let lava out from the statue. Turn the camera to the southeast to find some red crystal jutting out of the wall. You can perform a Discovery on it. Head back downstairs and go through the north door leading into the centre path, go across two slabs to the east and pick up DRAGON TAIL and VERAM for Mikleo and Lailah. Now go to the southern door that leads to the centre area. Teleport across using the wind map action. Before you do anything in the middle, teleport across to the west to pick up CHOCOLATE GELATO and MADELEINE. In the centre area, light the four pedestals based on the number on the floor. You might have to light it from the side that has the markings. A symbol should appear in the middle of the floor. Head forward and save. In the next room is a scene. Apparently this is the temple of Musuhi, the first fire patron from when the world began, of course that is an opponent none of the party would ever want to meet. They will read a tablet (that can be read normally, hey!) and then the Seraphs will disappear again and you will be attacked! BOSS: Salamander HP: 11041 LVL: 38 WEAK: Water STRONG: Earth, Wind
You will be inflicted with the burn status from the beginning. You might be spared if you equipped that burning charm from earlier. What you need to do is go around the field and touch the stone faces in all four directions, this will cancel the domain and bring back your Seraphs. You will then return to battle. For some reason this salamander can talk. Beat him up. Be prepared for a long battle because of all that HP. You will want to Kamui with Mikleo and do your best to attack from faraway. The Salamander seems to be more interested in going after the others instead of you, which is good. Do not bother to heal or revive the Seraphs because they will be replaced with another Seraph, and the one that was KO'd in battle will revive for come back again through this cycling system. You may want to occasionally through a life bottle at Rose though incase the other Seraph doesn't fuse with her to bring her back to life. When you are almost close to beating him, the fight stops and Lailah will say that the Salamander isn't a Hellion. She reveals him to be on Exceo, one of the five great Seraphs that serve under Musuhi. He was testing you guys. Don't think too bad of him. You pass the test and he grants you the power of the flames. He tells you to form a contract with the flames by burning the face of someone (don't worry that person won't die). When Sorey begins to struggle, Lailah will grab the sword (to prevent Sorey from burning himself I think) and she will tell him not to shoulder the burden by himself. Sorey apologize for not being himself, and then he will transform. The battle resumes, the Salamander has 111 HP left, the game wants you to perform an arte while in this form and hold R2 + Circle while performing it. So basically, the hi-ougi for Kamui. Do it. The real Salamander will appear. He seems to be an easygoing fellow. Apparently Sorey passed not one test, but two. The test of power, and the test of the heart. Tricky bugger. Turns out Salamander was also a human once. Edna will explain that there are two types of Seraphs. Those born Seraphs, and humans that become Seraphs. While the boys try to reason that puzzle out, Excel will talk to Lailah. Sorey won't hear what they say about him. The game will make you manually exit. Which is just fine because you need to check out the stone monument by the exit to this room. You can probably pay at the save point to warp back to Godojin if you do not want to walk. ~ The Forgotten Village, Godojin ~  Head back to the main part of the village and speak to the elder. Sorey thinks he can probably take on Photon now. The elder mentions that Photon used to be very dedicated and hardworking but does not understand how she came to be like she is now. But it isn't his place to say. Sorey wants to find a way to save hearts one day. The scene will pan out to two figures watching from far above. Heldarf and some girl. The item shop has some new equipment. Your next objective is to meet up with Sergei. Use the warp system if you don't want to backtrack. ~ Imperial Capital, Pendragon ~ [026A] Walk up to the soldiers, they will mention that they have captured the fake Shepherd. Apparently, Photon has already heard the news of Godojin. Head to the knight's quarters to continue. The item shop has some new weapons for Dezel. At the knight's quarters Sergei will show the party a leader he just received. It is a letter from Sergei's brother which writes that the Photon is the cause of this rain. Boris's letter will state that he is already trapped by the Cardinal's curse and leaves the rest to Sergei and his friends. Seems like Sergei has no choice but to fight the Cardinal. Sorey then relays information about the Pope. When the knights begin to label the Pope's desertion as betrayal, Sergei will give the knights a heroic, inspiring speech. Sergei says Sorey has done enough and that they will take care of the Cardinal from here. But wait, normal humans cannot defeat the Cardinal. So Rose makes a compromise. Your party will check out if Cardinal Photon really is causing this rain, and Sergei will spend that time gaining the Emperor's ear and trust. Sergei apologizes for making you face such dangers, believing they will fight the Cardinal. But Sorey really does want to know if the Cardinal has the power to call rain. Next stop, the Church Sanctuary. On a side note, some characters have new outfits. Rose can actually wear four, two being knight costumers similar to Alisha's. ~ Pendragon Church Sanctuary ~  ITEMS CHECKLIST------------------------------------------------------------- o Red Douseki - Dover o Small Red Lithograph o Small Yellow Lithograph o Small Blue Lithograph o Angel Light o Lavender o Panacea Bottle o Bangs (Right) o Peach Gel x2 o Koucha Chiffon Cake o Resist Sole o King's Vest Head to the back for a scene. Immediately he cancels out the impure domain. They will also notice the impurity immediately. Laila will try to change the topic again by imitating the sound of a cat, which upsets Dezel for some reason. While Edna and Rose try to comfort him, Sorey will say that the source of this domain is different. It isn't caused by Maoteras (one of the five original Seraphs). Head to the next room and access the save point. Do a Discovery on that stone glyph and the door behind it will open. Follow it to the exit. Head to the back and pick up the RED DOUSEKI - DOVER. In the memory, you will see Lailah with presumably, the last Shepherd. She will shake her head sadly and he will walk away. Sorey chooses not to ask any further questions. The boys understand she is mum about it for a reason. In the same spot you can also pick up a SMALL RED LITHOGRAPH. You can use this to access the door with the red symbol on it. Head all the way north for a stone monument. Head southwest to the next red symbol and pass through. (There is no point in exploring the other side because you do not have the correct lithographs to open the other doors). Access the first red door around the corner to go to the next area. Head south and open the next door. At the first fork, access the save point. Ignore the door, you do not have all the lithographs to pass through yet. But remember this place. Head back and take the last southern fork, accessing the red door. Pick up the SMALL YELLOW LITHOGRAPH. Head through the door to the east. At the fork head north and open the door. At this four-way fork, take the right most fork. Open the yellow symbol door and pick up SMALL BLUE LITHOGRAPH. (At this point you can choose to backtrack to the southwest room for the Norman, Burning. Otherwise:) Take to blue door and you will be back in the first section of the map, but on the other side. Head to the end and go north east, access this blue door. Make your way to that big room in the middle of this map. Open the blue door and pick up ANGEL LIGHT, LAVENDER, and PANACEA BOTTLE. On this same map, if you head to the room in the west and open the yellow door, you can get KOUCHA CHIFFON CAKE and RESIST SOLE. South of that, you can use the blue door, and in this room you can get the SMALL GREEN LITHOGRAPH. South of this room, in the next room you can pick up BANGS (RIGHT) and PEACH GEL. Head back to the first map through the last room. You can now access the room all the way on the other side of the first map because it required the green lithograph. This is the room in the northeast on this map. In this room you can get KING'S VEST and PEACH GEL. Now, head back to that save point on the second map, the one in front of that rainbow door. Use the save point and access the door. Inside is a scene. Rose will ask if this is some kind of museum. It looks more like Medusa's lair. The party will find Sergei's brother. These statues are all humans, turned to stone by a Hellion. Ugh, see, MEDUSA! Dezel will push past Rose and take on Medusa, the party will discover that he is blind. Huh. BOSS: Medusa HP: 20195 LVL: 39 WEAK: Wind STRONG: Earth, Water Beat her to a pulp. Just watch out for her petrification. Use panacea bottle right away. Afterwards, you will be unable to purify her because her impurity is too much. Rose asks Sorey how he would handle someone whose justice has turned them into a Hellion. Because Medusa (who is Photon I believe) has made the world's justice her justice. Dezel says there is no choice but to kill her. Medusa basically goes mad and her heart breaks, she cannot go back to being human. Sorey apologizes because this is the only answer he could find and then stabs her, but Rose stops his dagger and stabs Medusa instead. She understands his resolve, but thinks he shouldn't have to kill. After all his job is to save, her job is to kill. Then she walks away saying that the rest is up to Sergei. Dezel will walk away as well. The Seraphs thought Rose was strong, but she is actually kind. Edna tells Sorey not to waste Rose's feelings. When in control, head to the end of this room behind Photon and do a Discovery of the wall, "Maoteras's Crest." Leave this room. For now, exit the church. You cannot use the warp. Outside the church will be a scene. ~ Imperial Capital, Pendragon ~  When in control, head back to the inn area for a scene. Sorey is still sad that he could not save Photon or Boris. Rose will tell him to cheer up and work harder next time. Sergei mentions that there are people out there who still want a war, but he will not let it happen. The girls will worry about Sorey after the boys walk away. When in control, head to the inn for a scene with Meyvin. He will mention that there are many mysteries surrounding Maoteras. The boys arrive at the conclusion that the Age of Calamity began when Maoteras's Protection disappeared, because he (or she) provides the barrier for all of Greenwood. So if they bring him (or her) back, then the Protection also returns and the Age of Calamity will end. Next goal: find Maoteras. Melvin mentions that besides Pendragon's Church, Maoteras is most likely to be at the ruins of the five great Seraphs, which is coincidentally all the Trial Temples that Sorey has to visit anyways! Eat at the inn if you want. Then exit and talk to Eguie at the purple star. He will deliver information from the underground. There is talks of the main church looking into the case of the fake elixirs. They tell him about what happened in Godojin. To continue this side quest, you can head to Godojin. Actually, if you talk to Rose, she has four pages worth of topics, a good bunch of them are side quests. I will try to cover most of them in this next section. ~ Side Quest Break ~  SEASON OF THE HOWL o Talk to the man in the inn at Pendragon, he is sitting in the corner. o He says that it is dangerous to walk around at night, you might lose your life. o Talk to Rose about this topic and she will suggest resting at the inn. o In the middle of a skit there will be a howl, head outside. o Go to the southern map and head towards the large area in the middle, where the ! marker is. o BOSS: Tiger Warrior HP: 19217 LVL: 40 WEAK: None STRONG: Fire, Earth, Water, Wind He can be defeated at your current level, you just have to be patient. o The Hellion will revert back to a feline Seraph. Rose calls it fat but she wants you to at least call her chubby. o This Seraph holds a lot of power for Protection, and becomes the Seraph for Pendragon's Protection. o Note Dezel's disappointment like he was hoping for something other than the cat. o REWARDS: Dezel's Hat and Outfit Colour Variations DOUSEKI o Head to the east section of Pendragon, advance to the purple star for a scene. Rose will ask the merchants for information on the Douseki that your party is look for. She will return and say it is north of here in some ruins. o On your way out of town, Rose will say every time Mikleo gets mad, it is usually over Sorey. Ha. o On Parbley Pasture, the destination is the red marker in the north. ~ Gafris Ruins ~ [029A] ITEMS CHECKLIST------------------------------------------------------------- o Jet Black o Dog Tail o Donut o Froll Boots o Life Bottle o Void Slash o Dark Bottle o Very Pink Shirt o 4250 Gald o Holy Bottle o Lavender o Cold Drop x2 o Cheesecake o 4800 Gald o Sharp Spine o Elixir o Direct Appeal Another symmetrical dungeon, yay. Okay, start by taking the north stairs down. In this area follow the path until you see, on the map, a room on the right that you cannot access through the room you are currently in. You will see a symbol on the wall connecting these two areas. Use the fire map action to light the symbol and raise the wall. Pick up JET BLACK and DOG TAIL and a gold chest (ELIXIR) that cannot be opened right now. Head back and follow the path. In front of the cell with the chest inside, use the wind map action to teleport inside and get DONUT. Go west at the fork and head up the stairs. At the fork, use the wind map action to advance west and pick up FROLL BOOTS and LIFE BOTTLE. Head back and at the south end is VOID SLASH and DARK BOTTLE. Nothing in the southwest, so head back downstairs. Go south. In this room, check out the stone monument and continue south. At the fork that you can see on the map, face the wall and use the earth map action to raise the wall. Do not go through yet though, continue south and then west on this map until you reach the south west room. There is a COLD DROP. Now go back and head through and up the stairs. In this area head to the north point first for VERY PINK SHIRT. Then go west, using the wind map action to get across the gap. Once across, open the door to the south and get 4250 GALD and HOLY BOTTLE. Go north and get Lavender, use the earth map action on the wall with the glyph and head downstairs. You will find the Normin, Mirage. Go down again. In this area, the room in the south holds another COLD DROP and CHEESECAKE. The room in the north has SHARP SPINE and 4800 GALD. Plus another chest you cannot open (DIRECT APPEAL). Head west and use the save point. Use the earth map action on the wall behind it and advance. In this room pick up RED DOUSEKI - FYURA. The flashback you see here seems to be a continuation of the last one, it has the same gate arches and all. In the flashback a village is being created, and it pans in on this woman holding a baby. Sorey says that the author of this book is the village elder (from the memory), what if that person was also the Shepherd. It would certainly explain a lot if he also wrote the book. Afterward a scene. The boys figure that just like with the Vivia Waterway Ruins and Lady Lake, they might be able to figure out Pendragon's history in the same way. Or something like that. Get out of here. And yes, you can totally avoid that scary looking Hellion scorpion, or fight it. BOSS: Serket HP: 12969 LVL: 36 WEAK: Light, Earth RESIST: Fire, Water, Wind Serket is, coincidentally, the Egyptian goddess of scorpions. Return to Pendragon. FAKE SHEPHERD, MARFO o Head to the southern map of Godojin and into that middle area where the purple star is for a scene. You will meet the fake Shepherd Marfo. o They believe Marfo is the real Shepherd because Sergei is also there but not saying anything. o Sergei will then walk away. Head south to the next purple star and the knights will stop and explain things to your party. o Apparently the General wants the knights to use Marfo for some reason. Something about connections, etc. Propaganda maybe? He used to be a priest. o REWARD: Eyepatch (not sure if you get this from this side quest or the Douseki one) CATCH UP TO MEYVIN o Head to the Church and you will see Meyvin exiting. o The priest will hand you something to give to Meyvin. He will tell you that Meyvin was headed to Gafris Ruins to meet someone. o Head inside Gafris Ruins and talk to the mercenary, he will tell you Meyvin has already moved on to Camelot Overpass. Man that old guy moves fast. o We have not been to Camelot Overpass yet, so we can continue this when we do arrive there. HOW IS GODOJIN'S ELDER FARING? o Head to Godojin and go to the purple star. You will find Marfo again. o The elder is apparently ill. You will not be able to see him o The party decides to set up Godojin's Seraph Protection. o Talk to the little boy to the north and he will have claimed to have seen the Tsuchinoko, a Hellion. He saw it at Idel Cave. o Exit the town, and on the Bairob Cliff map, your goal is the red ??? dungeon marker to the east of town. You can pick up a RED SAGE and DARK BOTTLE outside the entrance. Access the save point. o After defeating the Tsuchinoko, return to Godojin, see the elder. The Seraph you rescued will say Marfo is bullying the Elder. Of course she wants to know all the details. o According to the Seraph, to overlook the Pope's crimes, Marfo says the Church will take over the sale of the fake elixirs. o For now there is a Seraph for Godojin. o REWARD: Lailah's Outfit (Colour Variation) ~ Idel Cave ~ [029B] ITEMS CHECKLIST------------------------------------------------------------- o Panacea Bottle o Pound Cake o 2200 Gald o Hat o Red Verbena o Dragon Tail o Feather Step o Peach Gel o Dark Bottle o Green Douseki - Zwai There is a warning from the Village Elder that the cave is very big. And he was not kidding. Let's start by heading west. In the first fork, just head forward, behind the wall on the east side you will find PANACEA BOTTLE. At the next fork, break the wall to the north and pick up POUND CAKE and 2200 GALD. You can break the wall to the north and teleport across to continue. Head south and in the next area is the Normin, Forest. Go east of the Normin and follow this path south east until you find a boulder, break it and teleport across to another large room. Here against the northern wall is DARK BOTTLE. Take the west exit. In this map, head south take the southwest path. Follow the path around to the southeast and break the wall to the north for 3400 GALD. Follow the path south and around, break open the wall here for HAT. Do not bothering breaking the other wall. Head south (not the one that forks from the gap) in the second area on the eastern wall is Discovery point, "Helectite." Head west and then in this area, head north and then at the fork go east. Pick up the RED VERBENA and DRAGON TAIL chest in the bigger space. Head back and then go north, feel free to break the boulder along the way. In the north dead end is FEATHER STEP and PEACH GEL. Now go west and at the fork go north. Going south is pointless because you do not have the keys to open the chests in that room at this time. Going north, use the save point. When you walk into the next room: BOSS: Tsuchinoko HP: 10376 LVL: 36 WEAK: Fire STRONG: Light, Earth, Water, Wind Dang it's a small little thing. It will revert to a Seraph with, oh hey, is that another Douseki?! She will happily give it to you. She will happily become to Seraph for the Protection, if you can find the vessel. For now she will head there. Pick up the GREEN DOUSEKI - ZWAI. It's the king from the second memory. Warp or manual run out. Head back to Godojin. VALKYRIE MALTRAN o Head to Laston Bell, talk to the man in the southern area with the ! o He will mention Valkryie Maltran. Listen to his story. o In the past when he was soldier, he met Maltran on the battlefield, she alone won the battle. When he ran, she was overtaken by Hellions. But she is still alive now. Hm. o REWARD: Rose Corsage LOWLANCE KNIGHTS' ARREST SPREE o In Laston Bell, second street a lady will mention that the Lowlance knights have been going on a spree of arrests lately. Rose is worried about those kids in Vagran woods. She wants to go check on them. o Head to the purple star by the hideout in Vagran woods for a scene. One kid will go berserk and turn into a Hellion saying they followed orders so why did his friends have to be killed! o BOSS: Driud HP: 18275 LVL: 40 WEAK: Light STRONG: Earth, Water, Wind o Oishi will appear after and save the two kids. Turns out the kids were working for someone. They believed that they had found normal work. The kid wants you to help get revenge for them. Rose says her guild will take the job. The kid offers you all that he has, which is coincidentally, another Douseki. o Pick up YELLOW DOUSEKI - AJIN. This flashback seems to be of the Church fighting amongst themselves with some girl looking upon them. She is also leading the knights to war and bowing down to Heldarf. o REWARD: The Wind's Bone Mask LASTON BELL'S SERAPH PROTECTION & MARGARET o Head to the intersection of Laston Bell and speak to the orange-clad man with the purple star. Apparently the Seraph that provides the protection has skipped town. He wants you to go find her in Ganbria Underground Cave. She has not turned into a Hellion! o To make life easier, pay 2696 gald and use the warp system. Choose 'Ganbria Underground Cave' and then the last save point option. Check the purple star for a YELLOW DOUSEKI TREE. Heldarf is fighting a dragon in this memory. There will be a scene after where the Seraph appears. o Saind used to be the Seraph for Protection for Laston Bell in the past but the vessel no longer has meaning and she no longer understands humans. She will not return with you. o In Laston Bell, talk to the kid southwest of the church. They mention something about a kid names Margaret being able to talk to Seraphs, and that it is a lie. The party suggest to stay at the inn. o At the inn, talk to the girl at the bar. Then purchase a meal and stay the night. Watch the skit. The party connects Margaret and Saind. o Head outside after hearing the scream. o BOSS: Lugarl HP: 5201 LVL: 27 o The party finds out that Lugarl has probably been responsible for all the murders in town. But this one is kind of weak. When it runs, chase it past the west exit. o BOSS: Breed Wolf HP: 12763 LVL: 32 STRONG: Light, Fire, Water, Wind o The Hellions revert to Margaret and a dog. Market knows what she and her dog do. Saind will also show up. The girl will unfortunately die. Saind said this would not have happened if she never left. She will then ask to become Laston Bell's Seraph of Protection. o REWARD: Rose's Outfit Colour Variation Right, most of the other side quests that you can talk with Rose about occur back in Hyland Kingdom. Because of the war, you are unable to use the warp system to enter Hyland Kingdom, you also cannot go through the battlefield. The only option is the south red ??? dungeon marker in Vargran Woods. ~ Lamrock Cave ~  ITEMS CHECKLIST------------------------------------------------------------- o Rosemary o Froll Boots o Panacea Bottle o Verbena o Fake Snack o Apple Gel o 3200 Gald o Chonmage o 4500 Gald o Froll Headband o Froll Pendant o Just outside the entrance, pick up ROSEMARY. Head inside, on the other side of the first fork is a stone monument and FROLL BOOTS. Head north and ignore the exit, going east. Pick up the PANACEA BOTTLE and head south. Take the first fork east. Pick up the LAVENDER. Take the north exit. In this area, head south for VERBENA and FAKE SNACK. Head north and take the east fork. Teleport across at the east end. Get APPLE GEL, 3200 GALD, and CHONMAGE (a Japanese Edo-period hair style) attachment. Return and head south, in the next space do a Discovery, "Orpiment." In the skit, Rose will mention this crystal is used to make poisons. Continue south and feel free to break the boulder, but continue east. Continue south until in the rectangular open space. There is a stone monument by the north fork. But head south and around to the west. In the second space, by the east wall is the Normin Goodwill. In the next area break the boulder to make the return easier. In the final area before the southwest exit there is 4500 GALD and FROLL HEADBAND. Head through the exit. Check the stone monument and break the boulder at the fork. Return to the last map and then take the east exit. Before you exit, pick up the FROLL PENDANT and access the save point. In the next area, ignore the bat Hellion and break the boulder to continue to the exit. The bat Hellion's specs: BOSS: Bat Baron HP: 9425 LVL: 40 RESIST: Light, Earth, Water ~ Borus Historic Ruins ~ [030A] ITEMS CHECKLIST------------------------------------------------------------- o Lavender o Purple Douseki Ekk o Final Battle Long Spear This place looks awfully familiar. Follow the path and break the boulder. From the save point, head north to another boulder. Break it to get LAVENDER but you cannot open the gold chest yet (FINAL BATTLE LONG SPEAR). Follow the path to the upper west exit. In this area head west towards the purple star for PURPLE DOUSEKI - EKK. The memory shows the Lowlance Church and the Shepherd among them. And again, Maoteras's Crest is mentioned. Head to the upper west exit to return to Folken Hill. The destination is the bridge. Take on that hawk Hellion if you want. BOSS: Horus HP: 9093 LVL: 24 STRONG: Fire, Water, Wind There is a good chance it can still KO your characters at close range. But Samui with Edna is recommended because of Fairy Circle. Meet Alisha at the bridge. She is back to being unable to see the Seraphs. The girls officially meet. Alisha says Rose is a lot like Sorey. After some explanation, she mentions that Lake Pillow Plateau has some activity going on. She mentions that Maltran was investigating the situation. Alisha is still in the middle of work, so she tells you to visit her at Lady Lake and wishes you good fortune on Sorey's quest. Talk to her again on the other side of the bridge. The girls really do get along, using Mikleo as a punchline haha. Take the north exit to Lake Pillow Plateau. Then go to Lady Lake. ~ Hyland Capital, Lady Lake ~ [030B] ITEMS CHECKLIST------------------------------------------------------------- o Rosemary o Saffron o Fake Nose Glasses o Purple Douseki - Do o 6000 Gald o Red Douseki - Ett Just a couple of side quests to do here. Some of the herbs have respawned in the same locations. The silver chest in the map past the water wheel can also be opened now for 6000 GALD. GHOST TOWN, KILF o Talk to the guard standing at the corner outside of the inn, he will mention a ghost town northeast of here and that a ghost has been recently sighted. The party thinks it might be a Seraph. o Exit Lady Lake and take the north path to the northeast section. The ghost town is behind the save point. o BATTLE: Phantom x3 HP: 3191 LVL: 25 WEAK: Wind STRONG: Fire, Light Despite their low level and HP they can cast a lot of annoying status effects and constant magic. But they can be defeated. It helps to eat a butter cookie before battle to protect against paralysis. o Lailah explains that Phantoms are the souls that have become impure and turned into Hellions. They cannot be saved. LITTLE THIEVES o Head towards the mansion area, when you enter the map a scene will start featuring that Hellion disguised as a little boy from the beginning of the game. o Rose will insist that the sentinel let them have a talk with the child first before he is to face punishment for his crimes, but the sentinel continuously refuses. o The child will run off and Rose, Dezel and Lailah will chase after o All the townspeople will gang up on the sentinel accusing him of the one being strange and out of place. o When in control, head back to the main map and go to the purple star. o Follow him back to where all the mansions are and watch the next scene. When in control, follow the kids back to the purple star. My goodness these kids are rotten! They plan to steal jewels and money, and the girls will fake cry to get away with it if they get caught. o At the back entrance of the shrine, you can choose to call the sentinels seeing as they are not Hellions. o Choose NO and Sorey and Rose will not let the kids go. Man this child is a true brat. Then they go and call the sentinels. o The children steal because they've been thrown away by the city. o After the scene with Bruno, next to the Seraph is PURPLE DOUSEKI DO o The scene shows a lot of Shepherds on the Triumph Grasslands entering battle. The party wonders how all those Shepherds became extinct. o REWARD: Fake Nose Glasses (attachment) LOWLANCE SPY, ALISHA AND LOGAS o Head to Alisha's mansion and talk to the maid outside her home. She says that the princess is currently chancing after a spy that is leaking information to Lowland. She is doing this work on her own will though instead of an order. o Talk to the merchant at the exit of the mansion area. He will mention someone by the name of Logas who came from Marindo. He wonders if this guy has the goods (including a pipe) he brought or made. o Talk to another merchant in the north end of the main map, he will also mention Logas. o Talk to another merchant in the inn. He will also mention the doused (Douseki) that the party seeks, and Logas again. o In Marindo, the merchant next to the save point will mention that Logas is searching and collecting Douseki, and that he is also in cahoots with Baltrow. Hm. o In Marindo there is a man by the art museum. If you want information on the spy that has been leaking information to Lowlance, he wants you to first go to Verdigris Grove Mallory and get 'Peafowl Feather.' Refer to  if you need help. o Give him the item, he will direct you to Vivia Waterway Ruins where the party 'will see something interesting' o Head there and watch the scene by the purple star. o Turns out Logas is not actually a spy, but a communication medium between the two warring countries. Without this communication channel, the war could go on forever. Alisha did not know this. Logas seems to be offended and tells her to prepare herself for the repercussions. o Pick up the RED DOUSEKI - ETT after. In the memory, Lailah is seen with a former Shepherd travelling the world on a journey. o Talk to Alisha at her mansion to continue. She tells her maid that she was forgiven because she did not understand politics. But her actions have further sullied the Tifda name. o REWARD: Blush (attachment) LITTLE BOY, PUT TO WORK o Exit the Vivia Waterway Ruins and talk to the merchant on the crates with the ! marker. The little boy from earlier is now working hard. Right. The destination is the red ??? marker in the northwest. Feel free to take on the wolf Hellion by the waterfall. BOSS: Managram HP: 9916 LVL: 19 WEAK: Earth STRONG: Fire, Water, Wind Walk up to the waterfall and use the wind map action to teleport to the other side of the water. Head inside. ~ Water Temple Trial, Le Fay ~  ITEMS CHECKLIST------------------------------------------------------------- o Red Chamomile o 6000 Gald o Waste Charm o Red saffron o Peach Gel o Franboise Cream There will be a scene, the party will meet the Seraph. The party also hears the Hellion Asura. The trial is to find out why Asura became a Hellion. By the way, this dungeon is named after Morgan Le Fay. And as a heads up, this dungeon is going to be really, really annoying. Pick up the RED CHAMOMILE and head inside. In the first room the goal is to use the water map action to become invisible to the blue eyes on the wall. If it catches Sorey, you get sent back to the beginning of the dungeon. Ugh. Take the north split and follow it to the end. Check the COMMON CALENDAR YEAR 22 - GREEN SUN MONTH. It says, "The Water Seraph appears and recommends I become a Shepherd. He says I have the disposition to be one. Can I mere blacksmith such as myself be one?" This is a Shepherd's diary. Go up the stairs. Head south, touch the purple warp, and then go down the stairs. As soon as you enter the room (that connects back to the beginning) use the water map action before you move. One step forward and there is an eye on the wall that will send you back to the beginning. Head across to get 6000 GALD. Use the water map action again to head the south wall to pick up WASTE CHARM. Retreat out of here safely with the water map action. Head back up the stairs and go west this time. In the next room open the chest for another diary; COMMON CALENDAR YEAR 25, it reads, "I have been a Shepherd for three years. This was necessary to bet on humanity. But, the impurity is unlimited, it is born. I must do something. I want to save more people..." Go up the stairs to the next level. Head east. In the southeast corner is another piece of the diary, COMM CALENDAR YEAR 28; "It's no good... day by day the impurity is covering the world. I cannot stop the calamity or the war. Even though I am a Shepherd, I do not have enough power. To purify the the impurity, a strong power is needed." Head north and up and ramp. Touch the warp. Head through the door. Go around to the west room and open the chest for COMMON CALENDAR YEAR 31; "I obtained the Bright Silver (Kikouzan). With this I can forge a sword. To compensate for the power I lack. Power. Power. Power. I desire nothing but this." Head south and use the map action to avoid the eyes. On the other side, keep heading south. In the next room, head to the left, but stop at the pillar's right side. Use the map action to advance to the door (there is an eye on this pillar facing the door). In the last room, head out the other door and down the ramp. Pick up the RED SAFFRON. In this room in the northeast corner is another diary. COMMON CALENDAR YEAR 42, "It is finally complete. Twenty years of my dearest wish in this sword. With this sword, it can be cut down. The Hellions. The impurity. All the calamity." Head west and then south. In this room, the goal is to step on the eye up the stairs in the centre. But if you manage to go out the door to the east (you may have to enter this room from the south), there is Normin Beast, PEACH GEL and FRANBOISE CREAM.Head back, head up the stairs into the centre and step on the eye. You will be transported to the upper level. Use the map action to reach the door. On the other side of the door advance to the save point, use it, and then give yourself a pat on the back for putting up with this place. Up ahead: BOSS: Ashura HP: 20940 LVL: 43 WEAK: Earth STRONG: Fire, Wind Ashura is the Shepherd in the diary entries, and he has also turned into a Hellion. He wants his sword back. Fight him, he is not too hard, per say. As long as your are Kamui'd with Edna and using everything in your bag of tricks, his HP will go down pretty quickly. It is important to note that the BC should be saved for Fairy Circle because he can cause lots of damage at once. As his HP depletes, around the last 1/4 he will begin to cast ice (or light?) magic, that will really hurt - it is a white circle. It is hard to cancel, so be prepared to defend against it. In the last moment a scene will occur with Ashura saying he wants to cut it all, including the humans that are the tie to the impurity. That is why he became a Hellion. A voice will speak out and a water glyph will appear on Sorey's hand. Defeat him, the last 2250 HP. Before he disappears he will say "Give it back, Aotel." Remember to save on the way out so you don't have to go through this again. Let the eye catch you and send you back to the beginning for a scene with Hotel. As the party has guessed, he is the one who formed a contract with Ashura and made a Shepherd. He also stole the sword. It is a Mythril sword, with the power to cut just about anything. The thing Ashura wanted to cut the most was Aotel. Aotel tries to give Sorey to sword but he turns it down, thus passing the trial of the heart as well. But then...! Damn, knew something was off about her! She plans to cut the world, as her master of calamity desires. She used Alisha, and eventually the kingdoms will fall on their own. Leave this place. Head back to Alisha's mansion in Lady Lake to follow up on this latest revelation. They become unable to tell her the truth. Talk to Maltran down the street. There is a skit as you walk away, and another continuation of the skit at a save point. Next stop, Izuchi! ~ Izuchi, Arodite Forest ~  ITEMS CHECKLIST------------------------------------------------------------- o Elixir o Red Saffron o Red Rosemary o Shark Bottle o Arcana Bottle x2 o Souffle Head to Jiji's house for a scene. Sorey hands back the pipe and gets an elixir in exchange. Cool. Leave the house for another scene. Head to the ! marker by the ruins. Laila and Jiji will have a conversation. She apologizes to him, but it is unnecessary. However she will still take responsibility and look after him (Sorey). This time Lailah wants to walk with them, with no regrets. Speak to her after to continue. Enter Arodite forest, now that you can break boulders, new areas can be accessed. Pick up RED SAFFRON in the north dead end. And ELIXIR in the east dead end from this point. As well as a Discovery point for a beetle. There is RED ROSEMARY in the southern dead end at the first four-way fork from the Izuchi entrance. In the east most northern dead end is a silver chest with SHARK BOTTLE. At the second four-way split, break the boulder to the south. Go west and cut the thorns for ARCANA BOTTLE x2. Do a Discovery on the mushrooms, "Edible Mushrooms and Poisonous Mushrooms" Head east and then turn at the south for Normin Penetrate. Head up and cut the thorns. To the east dead end is a chest you cannot open at this point (SOUFFLE). Next stop: Parbley Pastures, south west exit! ~ Aifread's Hunting Ground ~  ITEMS CHECKLIST------------------------------------------------------------- o Peach Gel o Koucha Chiffon Cake o Heavy Curling o Red Lavender o Feather Step o Resist Sole o Dizzy Glasses o Red Rosemary o Madeleine o Holy Bottle o Red Verbena o Red Saffron Access the save point. The merchant is selling new equipment. Break the rocks to the south of him. Go the west tip for KOUCHA CHIFFON CAKE. In the southwest point is the Normin, Slow. Behind him is a chest with HEAVY CURLING. At the fork, go west, At the hill examine the flower bed with the butterfly for a Discovery. Pick up the PEACH GEL. Return to the fork and at the south dip is RED LAVENDER. Do a Discovery on the red flowers under a fall tree trunk. Pick up the FEATHER STEP. Head east and check the stone monument. By the northern exit is a RESIST SOLE and save point. At the southern dead end is an arena date. Go past the stone monument and go northwest. Ignore the spider Hellion and the dungeon entrance and go all the way northwest. Pick up the DIZZY GLASSES, RED ROSEMARY, MADELEINE, and HOLY BOTTLE along the way to another stone monument. Behind it is RED VERBENA. Backtrack to the dungeon entrance next to the Hellion spider. Access the save point and pick up the RED SAFFRON. Do not enter. Use the north exit to reach the next destination. The Hellion spider's specs: BOSS: Spider Elizabeth HP: 16416 LVL: 45 RESIS: Light, Water, Earth I think this is a reference to Elizabeth "Betty" Banks from Spiderman. ~ Earth Temple Trial, Morgause ~  ITEMS CHECKLIST------------------------------------------------------------- o Pound Cake o Dark Bottle o Feld Boots o Peach Gel o Feld Umbrella o Earth Ring o Red Lavender o Apple Gel o Red Verbena o Vanilla Ice Cream o Red Rosemary o Arcana Bottle o Life Bottle o King's Vest o Feld Garment Morgause is the mother of Gawain and Mordred in Arthurian legend! And Edna thinks this is completely troublesome because now it is her turn. Walk in for a scene. You will see a Minotaurus and meet the Seraph of this temple, Pawant. He is a human that transcended into Seraph-dom after death. Clearly, he is a bit of a lecher, considering how his point of view is on the girls' chests. He also seems to know Lailah. He also used to be a Shepherd. Apparently even amongst Shepherds he is famous for destroying over ten thousand Hellions. Edna is hilarious, she throws on this cute loli act to entice the pervert to just give her the upgraded power. But when it proves fruitless, she goes back to being cold and shuns him. Haha. She surmises that Pawant basically wants them to get rid of the Minotaur, so she walks up to it (despite Lailah's warning) and tells it to scram. And it hightails it out of there. Weak! But according to Pawant, they actually have to purify/calm it. Edna turns and says, "Why didn't you say so properly? Are you stupid?" Pawant pathetically apologizes. She tells him to just wait at the end because he will just be in the way otherwise. Then she returns to Sorey and say tells him, briskly, to head out, mobilize and start exploring. Lailah comments that Edna actually feels snubbed, but Edna just repeats herself. Cute. This dungeon music is awesome by the way. All right. When you can control, head through the room, around the bend to the first fork. Ignore the minotaurus for now (it will not chase you), take the west path for POUND CAKE and DARK BOTTLE. Head back and go north, go downstairs and all the way to the end to get FELD BOOTS. Break the dark portions of all four pillars to lower them. Head back up. Back where the Minotaur is, open the chests for PEACH GEL and FELD UMBRELLA. Take the east exit and turn south immediately for EARTH RING. Head north and around the corner for RED LAVENDER. Head west under the arch for APPLE GEL and do a Discovery "Broken Wooden Horse Toy". Head to the south corner from here for COWBOY HAT for Dezel. Head through the door to the east. Out the door to the south. Feel free to break the boulder blocking the western door (that leads back to the entrance). Then, head to the north east corner of this room for RED VERBENA. Go through the southeast room, down the stairs. At the end, pick up RED ROSEMARY and VANILLA ICE CREAM. Smash the brown parts of all four pillars. Go back upstairs. In the room (that is above the one in the basement) pick up ARCANA BOTTLE. The Normin Cloudy is also there. You should also be able to access the north path too. Go north and then east for LIFE BOTTLE and KING'S VEST. Backtrack and go west. In this large room, take the northeast path, going down the stairs to break part of a pillar. Go back up and notice the door to the north is halfway down. Head west and down the stairs. Grab the FELD GARMENT and break the pillar. Back on the upper level, the save point to the north can now be accessed. Take the south path (up the stairs) and at the end (the upper part of the beginning of the dungeon) there is a stone monument. All right, head back to the Minotaurus now. Go near it and it will run away into the east room. Approach it in the other room and it will just run away again to the room. The characters will note that they have to find a way to approach the Minotaurus without it begin aware. The answer is to use Mikleo's water bubble map action to sneak up on it. Edna doesn't like being one-upped in her own Trial dungeon. Ha. BOSS: Minotaurus HP: 21020 LVL: 42 WEAK: Wind STRONG: Water, Fire During the start of the fight you will hear little kids crying. He is not too hard to defeat. Maybe have Dezel and Edna in the party and have Edna as your partner so that you can use Fairy Circle because the Minotaurus does have some heavy hits. Edna will apologize for scaring the souls of the children (that became the Miniatures). She says farewell, and to rest in peace. The location is all the way to the north, past the save point. Sorey will say he was sad for the Hellion. And Edna will coldly say she has reflected. Then, they will pray to the statue. They will Kamui briefly and Edna will feel the change in her power. Pretty quick and painless, this place. Next stop, Westron Hold Rift. This is the west green exit on Parbley Pasture. You should be able to enter this place with out the impurity taking over the map. ~ Westron Hold Rift ~  ITEMS CHECKLIST------------------------------------------------------------- o Peach Gel o 6250 Gald o Red Rosemary o Sharp Strength o Koucha Chiffon Cake o Life Bottle o Soundproof Headphone o Red Lavender x2 o Madeleine o Pastel Parasol Access the save point. The merchant does not have any new equipment, but you can still stock up on healing items if you want. South of him is a PEACH GEL. Follow the path south, turn east for 6250 GALD. Head back to the fork, behind a large boulder at the south is RED ROSEMARY. Break the boulder to the west. Up ahead is a sign. To the south, Guinevere Ruins, in the north Gangaren Ruins. Following the Arthurian Legend, let's head south. But first, check out the rock statue things to the north east of this post for a Discovery. Break the boulder at the southern tip (beside the post) for SHARP STRENGTH. Take the north path for a stone monument. Access the save point at the end and pick up a LIFE BOTTLE behind the rock. Ignore the dungeon. Go back south past the Discovery point and at the fork, take the upper path (southwest). Head up the room and turn west for a KOUCHA CHIFFON CAKE. (NOTE: I had previously been listing this as a MATCHA Chiffon Cake, which is green tea. Koucha is black tea and I was reading the kanji wrong.) Continue up the path until there is a breakable boulder in the east point. Break it for a SOUNDPROOF HEADPHONES in the back. Follow the path north for the Normin Crust. North on the ledge is RED LAVENDER. South of that is a MADELEINE. Continue north for PASTEL PARASOL. Go around for another RED LAVENDER. Access the save outside the arena gate. Head back to the fork and go southeast this time, accessing the save point. Head through the red marker for the last Trial Temple! ~ Wind Temple Trial, Guinevere ~  ITEMS CHECKLIST------------------------------------------------------------- o Red Lavender o Wind Ring o Red Sage o Panacea Bottle o Strawberry Waffle o Peach Gel x2 o White Peach Jelly o Protect Hopper o Framboise Mousse o Holy Bottle o Silent Sonic o 8500 Gald o Labrad Light o All Divide o Apple Gel o Red Verbena Access the save point and watch the scene. Three things will fall from the tower, a person, a Hellion, and Zaveid. Meet this Trial's Hellion, Dullahan, the headless horse rider. I love Zaveid's theme music. Sorey will get in the way and not let Zaveid kill him. Denzel will also stop him, demanding to know how to kill Hellions. Zaveid says their party's gotten pretty lively with all the new ladies. He also knows Edna. Rose says Zaveid's very choroi, which is Japanese for easy or simple. He also refers to himself as Ore-sama, which is a very full-of- himself thing. Zaveid with fight you to settle the score (of having lost his hunt). BOSS: Zaveid HP: 7394 LVL: 40 STRONG: Earth, Wind He may use his hi-ougi close towards the end. If in Kamui, it will KO the Seraph and leave the human with 1 HP. Dezel still demands how to kill Hellions without the use of Kamui. Zaveid tells him that since he is contracted with Lailah, just purifying (or exorcising) them should be more than enough for Dezel. Hypocrite. Zaveid leaves saying they will talk later. Talking now will just result in another fight. When Dezel refuses to tell Rose why he got so upset, she will headlock him, ha. Lailah suggests continuing on. Check on the guy with the star. Rose realizes that this guy jumped off on his own. When she explains that he was saved by the Shepherd's power and he is does not believe if, you are given three choices. Explain and Persuade Show him the Shepherd's Power Leave him alone and continue on If you choose leave him alone, Rose will reconfirm if that is what you really want to do. Choose explain and persuade, and Sorey will tell him not to do dangerous things anymore. Rose will tell him that there is a Lowlance knight group up the slope, ask them to take him to safety. Pick up a RED SAGE in the southeast corner. Head towards the southern star for a scene. The building is damaged, and Rose fears it might break on them while they are really high up. When in control get RED LAVENDER and WIND RING. Enter through the door in the middle. Chances are, a Holy Bottle is useless in here. The Wyverns are annoying because they breath fire, and the Gargoyle
will not attack until go near them. It might help to have Lailah as your partner in battles. Make your way across the gap and touch the green glowing floor panel to head up. Teleport across. Most points where you can teleport across is where the ledge is rounded. On this section, head southwest for PANACEA BOTTLE. Teleport north. Continue north and use the green panel to head up. On this level, head south, and at this fork, take the south east path and pick up STRAWBERRY WAFFLE. Head back and take the west path. Ignore the green mark and head north. Pick up PEACH GEL and head back to the green mark to go up. On this floor, head east and across. Follow the path across to the west. At the very west platform, use the wind map action on the little statue to turn the wings. A door will open behind you. Head back and use this new green mark. On this floor, head around to the west and go north and use the wind on the statue here. Head back and go east, do not teleport across, turn to the west and use wind on the statue here. Now teleport across and follow the path south and use the mark here. On this level, use the wind of the statue to the west and then teleport across. You can use the wind of this statue but it just opens a door that leads to no where. Teleport across to the north. Follow this platform to the end for a Discovery, "Broken Pinwheel." Ignore the north platform because the door is not open yet. Head back and go west. Activate both statues here to lift the doors. To the north is WHITE PEACH JELLY and PROTECT HOPPER. Head back to the northeast platform for FRAMBOISE MOUSSE and then take the green warp on the other end. On this floor, activate the statue before heading across. Activate the next statue and go around to pick up VOID SOPHIA for Sorey. Go around south to activate another statue. Head back, and at the fork go north for PEACH GEL and HOLY BOTTLE. Use the statue to the east to lower the door to these two chests and then go west and take the south green platform. On this level, the door should not be in your way (this door is connected to the one below that blocks the two chests). Go across to the east. Head to the end of this platform to get SILENT SONIC. Ignore the green platform for now. Head back and take the south path across. On this platform, take the east path across to a platform with 8500 GALD. Head back and activate the statue here. Head back to the north platform for LABRAD LIGHT. Head back south, and go to the east and activate this statue. Use the mark on the west side. On this level head north and activate both statues, on that the north and one at the east. Teleport across. Head south for APPLE GEL. Activate the statue to the east. Use the green panel to return to the lower level. Head to the north platform and use the green panel to go up. On this level go west for an ALL DIVIDE. Access the save point and head through the door. Meet the Shepherd Wadel. Apparently Lailah also knows this person. He is also a couple hundred years old. Hence why he calls everyone young. Head south for Normin, Apad. Go north and follow the path, at the northwest point, grab the RED VERBENA. Head all the way to the next star for a scene. The girl will complain about how the only choice left for her is to die and all she wanted to do was protect her family's happiness. All this after having rocks thrown at her family because she welcomes a man eater (literally) into the family. Dezel get mad (despite saying that he isn't) and tells Sorey to leave the girl alone because she just wants to be recognized. The Dullahan will then appear. Dezel will then save the girl. Sorey will give a heartwarming speech to the girl, who will choose to live. BOSS: Dullahan HP: 16247 LVL: 47 WEAK: Light, Fire STRONG: Earth, Water He is not too hard, push him against the boundary and beat him up. He can summon other monsters though, mostly Gargoyles and the Harpies. Not sure if he can summon Wyverns, but try to beat him before you can find that out. The girl thanks Dezel for saving her and that she will work harder in life from now on. Rose notices that Dezel is totally flustered by the attention. Head south and Wadel will pass you on both tests. And after a prayer, and speech from Wadel, power will be bestowed upon thee. Sorey then thanks Rose. Manually return to the save point. The next storyline objective is to head back to Grave Gantt Basin where you first met Heldarf. ~ Grave Gantt Basin ~  It is impossible to teleport straight on to this map. Instead, enter from Virgoan Woods east exit. Head forward to the star for a scene with two of Rose's merchant friends, they have new information to share. Lowlance's military is on the move, or rather they have managed to make contract with someone in the military. Either way, they (assassins) are getting jobs. There is also news of the royal family. Something along the lines of the princess and her brother vying for the throne. And now the princess is questering her own children. Apparently the minister's secretary has not forgotten this. Rose says she will handle it. Rose says if it is something that absolutely has to be done, it does not matter who the commissioner is, that is their job. She says they need to infiltrate Pendragon's castle. Sorey will also go because there is information that Hellions have infested the royal palace. They siblings will ask you to take care of Rose. She will headlock Dezel again when he starts to keep secrets. ~ Imperial Capital, Pendragon ~  The save points inside and directly outside of the capital are not accessible because there is a scene outside the capital that you need to view. So if warping, enter from Parbley Pasture's east entrance and run south to the town. Zaveid will be leaning against a tree. Rose says it must not be a coincidence. He wants you to leave the upcoming target to him, and not to make a fuss about it this time, but Dezel won't let him. Zaveid says he has a score to settle with two more people. But when he gets to those last two, he will do something big. He says something along the lines of, a man's resolve is something to be taken seriously. BOSS: Zaveid HP: 11325 LVL: 42 STRONG: Earth, Wind He might be a bit hard but he is defeatable. Kamui with Mikleo and use Arrow Rain, that works pretty well. Zaveid will use his hi-ougi a couple of times. After the battle he will give you the last bullet and his gun, tell Sorey to shoot Dezel well you cannot stop him from killing the Hellion. He tells you to pay him back for giving Sorey the last bullet. Go on ahead, Zaveid will just sleep on the side of the road. Okay. His gun is strange. If he shoots himself, he gains strength. If he shoots something else, it cuts the tie that bonds the person with the impurity. Head inside Pendragon. Stay at the inn. At night, head outside and head to the entrance of town to run into Lunarre. Rose will realize that Lunarre is a Hellion. BOSS: Lunarre HP: 7706 LVL: 40 He is not hard at all, compared to Zaveid. Pound on him and he will barely even be able to attack. After the background will turn monochrome and a girl's voice will be heard reprimanding Lunarre. He will run away not wanting to incur 'his' wrath. Then three Lunarre copies will appear. BOSS: Lunarre x3 HP: 2568 LVL: 40 Did you notice that none of the artes have colour? Chase after Lunarre, all the way to the Church. Along the way the short chat reveals that Dezel remembers the female's voice very well, it is the person he has been searching for (to kill). Lailah and Edna agree that this pressure is created by someone who is not a Hellion. Hm. The pressure will disappear along with Lunarre. A girl will appear. This strange girl will be delighted that Dezel has not told Rose the whole story. Dezel still wants to kill the girl, even if she is not a Hellion, simply because she is comrades with one and because she caused some serious damage to his last guild (or something like that). The girls tells Rose that Dezel used to be in a guild called Mercenaries of the Wind. His friend(s) in that guild were killed. And so, he used Rose, who had strong spiritual powers, occasionally possessing her and guiding her (influencing her) to join Bone of the Wind Assassin Guild. Then, for the purpose of killing Hellions, he sought the Kamui power, all to avenge his friend. He continued to interfere with Rose so that he could use her as a vessel. She then suddenly turns into a Hellion saying she will force Rose to remember. BOSS: Fused Face HP: 10705 LVL: 50 It cannot seem to move, so get behind it and pound away until a short chat happens between Dezel and the girl. Eventually a scene will take place. Dezel will overtake Rose's body with Kamui and go for the Hellion. Lailah will try to stop it, but the contract has been annulled! Sorey will pull the gun and the girl will make copies of herself to get in your way. BOSS: ??? x plenty HP: 2473 LVL: 42 Survive long enough for another scene to take place, right before the final strike, the eye closes and reopens to show a face and Dezel has a flashback. In the scene, Dezel and his friend are watching over Mercenaries of the Wind. Rose in the flashback will mention that it is like a dream to marry Prince Conan. Uh... okay. Dezel's friend is grateful, but sad that the adventure is safely over. Dezel doesn't want it to end. In the next scene, Rose will say she cannot find the guild leader. Dezel will tell the creepy Prince not to go near Rose, apparently the prince heard it and says the Seraphs smell pretty delicious. The girl will appear, followed by another guild member claiming the prince is making a bad joke by ordering them to kill the emperor's first child. It was a trap, and they will escort Brad away. The creepy prince when then declare that Mercenaries of the Wind have killed the first child of the emperor and therefore, committing treason and the entire guild is to be apprehended. Then the prince turns to Rose and says he will keep her as a mistress of the next emperor (himself). She decides to fight against him. When he strikes with the power of a Hellion, Dezel's friend protects her and dies for it. The crazy girl will say this is all Dezel's fault. Back in reality the Hellion will stab Rose/Dezel. Yikes. You will be thrown back into battle but to do not bother attacking, Lailah will not let you because it will hurt Rose. Wait until Dezel tells Sorey to fall back because he has a plan. He will place his remaining power (and consciousness) into the last bullet, which Sorey will use to separate the bond between Rose and Fused Face. Of course, this will kill Dezel. He knows that neither of them have time left. He shoots himself with the gun and tells Sorey not to fail. Back in battle, press L1 to fuse and then press L1 again to shoot the gun. Dezel will apologize to Rose for using her to seek revenge for their guild. Rose asks if that was all, because she does not regret any of it all. Reborn as Wagtail Feathers Guild, she was able to travel again and so on. He says that he is grateful, and thanks her (apparently his blindness has also been cured because he looks pretty handsome, damn). He also tells her to give his thanks and a message to Sorey and the others. He will say farewell to her and disappear. Oh my, I just might save on another file so I can revisit this scene. But seriously, this chick is crazy. She calls herself Saimon, she too is a Seraph. Zaveid will suddenly appear and she will leave. When in control, talk to everyone. Mikleo will say that they cannot choose to give up anymore. They must find the answer, for Dezel's sake too. Edna will say that sometimes death is the only option. Sorey does not want to hear her say that about Dezel or her brother. As he walks away, she tells him that she really wanted to say that Dezel was saved. So she apologizes for earlier. Lailah will fold origami to calm down, entering her own world. She tells him not to take on the burden by himself. She tells him that it is okay to reflect, but not to regret. She tells him to send off the crane and it flies away in the wind. Zaveid will ask how Dezel was in the end. He wonders if Dezel got his wish. He also knew about Dezel, from when Dezel was a little kid. Hence why their fighting styles are similar because Dezel copied Zaveid. He puts on Dezel's hat and Sorey wonders if this is Zaveid's way of comforting him. And of course it is because Sorey is now Zaveid's vessel. Eh? Zaveid's going to make a contract with Lailah because he cannot destroy Hellions on his own now. Besides, being with the Shepherd has its perks. Wow how 'as I please' does that get. Finally Rose is by the church. She remembers that she met Dezel a long time ago when she was child, and that she has been protected by him since then. From now on though, she wants Sorey to tell her things instead of holding them in and keeping it from her. Rest at the inn. In the morning, Lailah will ask for Zaveid's reason for forming a contract. His goal is connected to the Shepherd's journey. His two remaining people he has scores to settle with is 1) Edna's brother and 2) Maoterasu. Mikleo arrives at the conclusion that Maoterasu has become a Hellion and is tied to Heldarf. A conclusion Zaveid already reached. That is something they will need to confirm. Rose will deliver Dezel's words to the party. and then she will cry, but cannot understand why she is crying. Inspired by the speech Sorey will tell the party to head out! But wait! What about Zaveid's contract? Ahaha. Now that Zaveid is in the party, there are a bunch of skits for him. Some are really funny. Want to know some of Zaveid's weakness? Here goes: when he doesn't wear a shirt, his chest gets cold. He is also weak against women's tears, and all this other unnecessary info (according to the others). Also note that Zaveid can also wear Dezel's costumes and essentially replaces him as the Wind Seraph of your 4 elemental Seraphim party. ~ Grave Gantt Basin ~  The next goal is back here. Again, enter from Vargran Woods east exit. Head to the star. Of course he is not here. Zaveid will mention having felt intense impurity on his way from the Wind Temple. Rose tell the party to head to the southwest of Parbley Pasture. The destination is the entrance to the Earth Temple from Aifread's Hunting Ground. This is going to get nasty. BOSS: Heldarf HP: 52340 LVL: 80 WEAK: Earth STRONG: Light Fight until a scene takes over. Right now what they're supposed to be doing is not fighting with this lion guy. He will summon Saimon and she will separate everyone else except Lailah from Sorey. When you are thrown back into battle, do not even both hitting him, just run around in circles until the next scene. Sorey will realize that is better to save their friends and fight him at a later date when they have both reached an answer. But Heldarf won't let you run away that easily. When you are thrown back into battle, just run around again until he uses his hi-ouji for the next scene. Heldarf tells Sorey to surrender to him and joint the dark side. But he will not, obviously. Heldarf says Sorey will regret his decision when Sorey learns the true selves of the Seraphs (I think). Afterward the party figures out that Heldarf is connected to Maoterasu. But he is using the earth, the whole greenwood continent, as a vessel. Lailah suggests looking for Meyvin. She says he is most likely at Lowgrin (city?). Which is past the Zafgot Plains. To get there, first go to Camelot Overpass, which is the northwest exit of Parbley Pasture. ~ Camelot Overpass ~  ITEMS CHECKLIST------------------------------------------------------------- o Framboise Mousse o Chocolate Pudding o Red Rosemary Head forward and access the save point. Take the first north fork available. Head west, burning the impure web and picking up FRAMBOISE MOUSSE. Return to the main path. Ignore the second fork and take the third fork south, head east and burn the impure web. Pick up RED ROSEMARY and CHOCOLATE PUDDING. Head back and take the north fork this time heading west. Go up the stairs to the main bridge and continue west to the next screen. Here are two side quests that can be done here: DOUSEKI INFORMATION o Talk to the merchant with the purple star, he will tell you that a little while ago some merchant in Horsa was trying to sell Douseki. o This information sparks Rose's interest, because she has not heard of Horsa in a long time. CATCH UP TO MEYVIN o This is a continuation of the earlier side quest where you are trying to catch up to Meyvin. You will have to find Meyvin again for the main storyline, after this event. o Talk to the merchant with the green ! marker o You just missed Meyvin AGAIN. The merchant says Meyvin was headed for Gangaren Ruins (Westron Hold Rift's north dungon marker. The south was Earth Temple Guinevere) o Head inside and talk to Meyvin, he will ask if you were stupidly serious enough to follow him all the way from Pendragon to deliver a simple thank you gift. o He tells you to keep the gift. What the hell. Whatever. o REWARD: Fluffy Rapede (attachment) Head west to the next map. Take the first south fork and head a little ways west. On the ledge are some crabs that you can do a Discovery on. Nothing exciting left, exit to Zafgot Plains. ~ Zafgot Plains ~  ITEMS CHECKLIST------------------------------------------------------------- o Grape Gel o Red Sage o Mango Sorbet o Quartz Sword o Red Chamomile o Dark Bottle o Red Rosemary o Red Verbena o All Divide o Beast Ring o Quartz Vest o Feld Boots I really want to call this place a desert, but the translation gives me plains. Oh well. Southwest on the north side of this giant rock is RED ROSEMARY. Head west and hug the wall going south for stone monument under a tree. All the way south at the bottom of the map from here are two chests with BEAST RING and QUARTZ VEST. Return north. Continue hugging the wall heading a little north to get RED VERBENA. Keep hugging the wall until you reach a save point. Beyond the wall is Horsa Village. Doesn't look much different from that ghost town in Hyland. Ignore the Hellion inside for now. Unless you really want to then: BOSS: Stheno HP: 23269 LVL: 56 STRONG: Earth, Water Stheno, in Greek mythology is the oldest of the Gorgons, which means she is exactly like Medusa, capable of petrifying the parties and KOing with that evil eye stare. I recommend coming back when your levels match. Southwest of the save point is an Elephant Hellion, it needs to be defeated for a side quest listed below in . Check the Oasis for Discovery. Head to the northwest section, at the end is a save point, arena door and ALL DIVIDE behind the flowers. Head back to the east and hug the western wall across from the Camelot Overpass exit. On the east side of the biggest rock formation is a gold chest (FELD BOOTS) that cannot be opened yet. Head north past the sign post. In this space, go to the northwest tip for GRAPE GEL and RED SAGE. Continue going east. Take the first fork south. In the southern area, go west for a Discovery, "Cactus Flowers." At the western tup is MANGO SORBET. Now head east, follow the southern wall for QUARTZ SWORD. Follow the northern wall east for RED SAFFRON. At the end is a stone monument. Head back north to the fork. Northwest leads to the town, northeast leads to the dungeon. Head northeast, and then north. Along the eastern wall is DARK BOTTLE. At the north wall, in the east corner is the Normin, Cerian. Head back to the fork, ignoring the dungeon because the only thing there is a save point. Feel free to access it if you'd like. Now head northwest towards the town. Anyone else notice that partnering Rose with Zaveid in battle, he will say "-I- will protect Rose" at the beginning of battle? Outside the city entrance, head south for a RED CHAMOMILE. Head inside the town. ~ The Tower Town, Lowgrin ~  ITEMS CHECKLIST------------------------------------------------------------- o Aqua Glass o Palmier Inside is a scene with Meyvin, Sorey will ask the old man if he has any new information on Maoterasu. The Seraphs will tell Sorey and Rose that Meyvin is a professional storyteller. He can also hear and see the Seraphs. Okay. Meyvin asks you to find more of the World Memory for him. He will not be leaving anytime soon, so look for it in this area. When in control, access the save point. In a skit, according to the Seraphs, even their race knows about the Professional Storyteller, but it is a taboo subject. Hm. Head to the item shop. On a crate, do a Discovery for what looks to be a Tipo and Yuri themed Matryoshka doll. In the accompanying chat, Zaveid will tell Edna he understands why she likes to tease Mikleo so much. Edna says in a way, Mikleo is more pure than Sorey. The item shop has new equipment and grape gels, but it will cost an arm and a leg. Ignore the door that leads to the west side of the town because it is a gold chest (AQUA GLASS) that you cannot open right now and a locked door. Go north of Meyvin instead. Head through the door in the northwest for Normin Fire and Turtlez. Buy the map for 600 gald. Around the dead end is another gold chest (PALMIER). Here are some side quests that can be done in town. SKY HIGH PRICES o Head towards the purple star in the north for a scene. The prices are sky high because there is an elephant on Zafgot Plains blocking travel roads and making it difficult for merchants. DOUSEKI INFORMATION o Head south of Meyvin and talk to a merchant with a purple star against the southern wall. He will also mention Horsa and the sale of Douseki there. o Head to Horsa and defeat Stheno. o BOSS: Stheno HP: 23269 LVL: 56 STRONG: Earth, Water o Stheno will disappear before she can be purified. She leaves behind a Douseki. Get GREEN DOUSEKI - ZEKS. In this flashback, the king of Lowlance is eaten by Hellions and becomes Heldarf (if you did not suspect that already). o Exit this place for a skit. SO ROUND o Talk to the Seraph west of the inn. He will say that in his 2000 years of living he has never met someone so round that it is all seeing the other person makes him think, 'so round!' o This sparks Lailah and Rose's interest. Head to Trisoizol Cave to find this guy. (Northeast dungeon marker on Zafgot Plains.) The cave is covered in  At this point, the goal is to collect Memory Orbs (Douseki) for Meyvin. There are also some other things that need to be taken care of. For now, talk to Rose and there is actually some side quests to be taken care of in Pendragon. ~ Side Quest Break ~  DOUSEKI INFORMATION o In Pendragon, talk to the merchant beside the inn, he will mention a Jeweller named Zodd who is said to be handling Douseki. Zodd was headed for Westron Hold Rift, but they lost touch with him at that point. o Head east and talk to a merchant with a purple star who mentions Zodd again, who has not returned from Westron Hold Rift, and says Zodd should stick to selling something else. o Find Zodd in Westron Hold Rift near the south and he will say that he was suddenly attacked by a guy who then ate the douseki. Lailah will comment that it was most likely the work of a Hellion. o The Hellion you need to beat is the Goblin King, he is just before the arena gate. He is not too hard to defeat. BOSS: Goblin Lord HP: 10633 LVL: 43 STRONG: Light, Fire, Water o Pick up the GREEN DOUSEKI - FIA afterward. A continuation of the SERIAL MURDERER douseki. SERIAL MURDERER o Head to Pendragon's Knights' Quarters for a scene where the villagers are demanding that the knights to something about a murderer that has already killed ten people. The priest will interfere and tell them to calm down. o Head north and talk to another townsperson. The murders are happening at night. Go and rest at the inn. At night head to the church, Sergei will say the suspect is inside. I knew it was that damn priest! o The priest is not a Hellion. He was 'saving' these people. o Pick up the GREEN DOUSEKI - DRAI afterward. Watch as the Emperor of Lowlance (from the previous flashback) is surrounded by family, and watch as he slowly loses his mind as they die. One after another, almost everyone. Sorey and the partner cannot imagine it was a mere coincidence, they were most likely killed. o Head outside the church to continue for a skit. The party reasons that the Seraph the priest saw in his dream was most likely Saimon. DEAL WITH THE ELEPHANT HELLION o The Hellion can be found southwest of the Horsa Village, or north of the southwest green ??? marker on Zafgot Plains. It is the reason for why item shop prices are so high. Defeat it. o BOSS: High Elephant HP: 37796 LVL: 53 STRONG: Fire, Earth, Water o The Elephant returns into a Seraph, Arkan, and becomes the Seraph Protector of Lowgrin. They just need to find a vessel for him. o REWARD: Mikleo Costume Colour Variation With the Elephant defeated, the items at Lowgrin are a lot more affordable, so pick up all that Topaz equipment if you want. DOUSEKI INFORMATION o Talk to Eguie in Lowgrin for Douseki information. It seems there is someone else out there who is collecting Douseki. He will tell you that this researcher is in a place passed the Prisonerback Wetlands. o Covered in  and  The next three dungeons are also optional, because they were skipped earlier in favour of the Temple Trials. ~ Trisoizol Cave ~  ITEMS CHECKLIST------------------------------------------------------------- o Arcana Bottle o 8500 Gald o Quartz Boots o Earth Ring o Crust Ring o 2000 Gald o Red Chamomile o Pudding o Quartz Umbrella o Palmier o Frameless Glasses o 15,000 Gald o Grape Gel Head north. At the first fork, ignore the right path and continue north. In this next room ignore the northeast tip. Break the boulder and head down the other path. At the next fork, head west. Break the boulder to the north for ARCANA BOTTLE and a gold chest (GRAPE GEL). Return and take the northeast fork. Head to the next area. In this area, it is full of forks, but there is only one exit. So starting from the entry point, ignore the north fork and go west. At the next fork, head east for 8500 GALD. Return and head west. In this next room, break the boulder in the northwest fork for QUARTZ BOOTS and EARTH RING. Head back and go northeast. At this four way fork, break the boulder going south for CRUST RING and 2000 GALD. Head back and go east for RED CHAMOMILE and do a Discovery for "Glowing Mushroom." Head back and break the boulder to continue north. Follow the path as it heads south. Just before the exit, there is a small west dead end, break the boulder here. Teleporting across will just bring you back to the beginning of this map. Head out the east exit. In this map head forward until there is a fork. Take the upper fork breaking the boulder to reach PUDDING. Return and take the lower east path. When you reach the next fork, break the boulder and head south. At the end is QUARTZ UMBRELLA. Return and head southwest. Follow this path and grab a PALMIER. Break the boulder and use the save point beyond it. Continue until the next fork, and head south for RED SAGE, a gold chest (15,000 GALD), and Normin Undead. At the north before the exit is a Hellion for side quest. BOSS: Dango Bug HP: 21565 LVL: 54 WEAK: Wind STRONG: Fire, Earth, Water In continuation of the SO ROUND side quest, this is not the round thing or someone she was looking for unfortunately. Head out the exit and pick up FRAMELESS GLASSES. Continue on this path and there will be a boulder that can be smashed. Teleport across to return to the first map and exit out. ~ Gangaren Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Apple Gel o Peach Gel x2 o 10,000 Gald o Sword Breaker o Beast Ring o Protect Hopper o Silent Sonic o Runner's High o All Divide x2 o Pure White o Pipe o Gold Circlet o White Peach Jelly o Knife Paper o Hestia Life o Holy Bottle o 5700 Gald o 9800 Gald o Aquamarine Blue o Elder Garden This place is located in Westron Hold Rift, it is the north dungeon marker. We ignored this place earlier because the Wind Temple, Guinevere was to the south. Head all the way to the north end for an APPLE GEL. Head all the way back south. At the first 'fork' on the map (where the horizontal path is separated from the vertical path) there is a blue symbol on the west wall, use the water map action to lower the wall. On the west end of this room, the water map action used on the wall with the blue symbol will lower the wall. Continue west, ignoring the exit, and at the southwest end, teleport using the wind map action to pick up PEACH GEL. Take the exit to the next area. Head south until the first 'fork' and use the earth map action on the west wall to open up a room with 10,000 GALD. Go back. Ignore the south path and continue east. In this next room, teleport across in the southeast for SWORD BREAKER. Head back and go south and take the exit to the next level. Here go all the way east, ignoring the first north fork. Pick up BEAST RING. Take the north path and head east, teleporting across the gap for PROTECT HOPPER. Head west and at the southwest, use the fire map action to open the wall for SILENT SONIC. Take the north exit to the next level. Here head forward and open the west wall with the earth map action, and continue into a room with RUNNER'S HIGH and ALL DIVIDE. The wall to the west can be opened with the earth map action to lead to the exit for the next level. Head back east to the beginning and head east. At the first fork, turn east for PURE WHITE. Now head west to the exit for the next level. Head west and take the first south fork for PIPE. Return and continue west. In the second room, there is a wall in the southwest that can be opened with the wind map action. Pick up PEACH GEL and ALL DIVIDE. Return and continue south, at the next fork teleport across to the east for GOLD CIRCLET and WHITE PEACH JELLY. Head back and teleport across west. Follow the path until you reach a save point, use it, and then open the door to the north. In the next room is a Hellion. BOSS: Boss Troll + Trolls HP: 27492 LVL: 49 STRONG: Light, Fire, Wind, Earth This guy can actually run pretty fast, or rather, he takes really big steps. The first point is to eliminate the trolls. The next is to take down the Troll King. The only element that does not land reduced hits is Water, so you will want to Kamui with Mikleo. He also hits hard, so let him beat up Rose and the other Seraph, do not bother reviving them because the Seraphs will rotate and fuse with Rose if they have enough BP. Meanwhile my strategy was to hit with Arrow Rain while there were other members to fight, and run around until members revived or switched on their own. Use the water map action on the west wall. On the other side is Normin Infini KNIFE PAPER, 5700 GALD, HESTIA LIFE, 9800 GALD, and two gold chests (AQUAMARINE BLUE and ELDER GARDEN) that cannot be opened right now. Continue west to the exit. On this level, feel free to use the fire map action on the north end to open the way back to the rest of this level, but take the exit to the southeast. On this level (third floor) feel free to open the east wall with water, but take the west exit. On the second floor, you can open the southwest wall with earth but take the southeast exit. Back on the first floor, head north for HOLY BOTTLE. At the southwest fork, open the wall using wind to return to the beginning of the dungeon. Exit. ~ Versh Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Peach Gel o Arcana Bottle o Demeter Wreath o Waste Charm o Void Ring o Feld Sword o Panacea Bottle o Red Sage o Red Chamomile o Framboise Mousse o 7200 Gald o Loose Snack o 10,500 Gald o Rare Butterfly Hair Ornmanet o Exile Hat This place is to the west of the Earth Temple Morgause, on Aifread's Hunting Ground. Enter and take the east door. Head east at the first fork and teleport across for PEACH GEL. Return and head all the way west to the next exit. On this level, head all the way east ignoring the fork and return to the upper level. Head west until there is a southwest fork, teleport across the gate to pick up ARCANA BOTTLE. Return east to the lower floor. Return to the fork and head north, using the water action at the east fork to open up a room with LIFE BOTTLE and DEMETER WREATH (the romanji is more like Demeter Reward, but Demeter is a greek god and this is a headband for Edna, so I am going to call it a wreath). Take the exit to the west. Down here, head to the northwest end, use the fire action to access WASTE CHARM and VOID RING. Follow the path south for FELD SWORD and PANACEA BOTTLE. In the northwest corner of this room is RED SAGE and Normin Poison. Head back to the upper level and return to the first fork. Open the wall to the south using earth action and head down to the lower level. In the northwest dead end of this room is RED CHAMOMILE. Head north and in the southwest dead end (the other side of the rubble from the red chamomile) is FRAMBOISE MOUSSE. Head north and follow the path to a boulder in the middle of a room. Perform a Discovery on it. Take the east fork for 7200 GALD and a door that cannot be opened at this time (gold key). Behind it is a gold chest (EXILE HAT). Return and take the southeast path, using water to remove the wall. Use the save point and continue forward. Pick up LOOSE SNACK (the term dero-dero means hardly conscious, or hardly there so I used loose instead for lack of a better word) and 10,500 GALD. The gold chest (RARE BUTTERFLY HAIR ORNAMENT) cannot be opened yet. BOSS: BACK BAIRD HP: 19401 LVL: 45 STRONG: Light, Earth, Fire This guy has a close range attack that could probably kill a character. Again the strategy here is to have Zaveid and Mikleo on the field, preferably doing Kamui with Mikleo and using Arrow Rain from a distance. He does have one thunder-type attack that is long range. And he can also teleport short distances so be careful. He is a lot quicker than the Troll King. ~ Prisonerback Wetlands ~  ITEMS CHECKLIST------------------------------------------------------------- o Jet Hovers o All Divide o Red Verbena o Mystic Feather o Red Saffron o Craft Decoa o Red Lavender o Grape Gel x2 o Strawberry Tart o Infini Ring o Red Rosemary o Quartz Boots o Koucha Chiffon Cake o Peach Gel o Grass Belt o Arcana Bottle Prisonerback Wetlands is accessed from the southwest green marker on Zafgot Ruins, it is southwest of the Oasis with a save point. If warping, choose Zafgot Ruins > Oasis South. It is recommended to visit this place after defeating the Elephant Hellion and the events that follow, including talking to Eguie about the Douseki. Head inside and follow the path, south of the merchants in the east corner is a stone monument. Continue into the open field. Head east for JET HOVERS. Head west accessing the save point. Continue south to pick up an ALL DIVIDE. At the fork, the southwest leads to a gold chest (GRASS BELT) that cannot be opened yet. In the northeast is also a gold chest (ARCANA BOTTLE). Take the north path and pick up a RED VERBENA. Climb the vines to the east and head to the end for MYSTIC FEATHER. Jump down the vines on the other side of this rock for KOUCHA CHIFFON CAKE. Then do a Discovery on the flowers beside the chest. Cross the bridge for a stone monument and a PEACH GEL at the end behind a rock. Return and head south ignoring the vines and pick up RED SAFFRON. At the fork, head south and take the first vine to the east, continue up and across for a save point and arena gate down below. There is also CRAFT DECOA beside the gate. Head back and continue south for DARK BOTTLE. There is also a Discovery on the three-clawed footprint on the ground. Around on the other side is HOLY BOTTLE. Head up the vines in the northeast for GRAPE GEL. Return and beside it on a lily pad to the southwest is RED LAVENDER. Teleport across to the other lily pad to reach a save point. At the north end before the dungeon marker is a STRAWBERRY TART. Climb the vines next to the dungeon for GRAPE GEL. The dungeon is Altus Ruins. Ignore it. Go explore it at  for the Gold Key. Head all the way back to the last fork and go east this time. After the bridge, pick up INFINI RING to the west end. Then RED ROSEMARY north of it. To the northeast, teleport across the lily pad to find Normin Demon. Head to the dungeon marker and climb the vines near it for QUARTZ BOOTS. Return and access the save, head through to the next area. ~ Lichtwag Dry Ash Forest ~  ITEMS CHECKLIST------------------------------------------------------------- o Red Chamomile o 5500 Gald o Loose Snack o 7200 Gald o Military Hike o Arcana Bottle o All Divide o Red Sage o Dark Spoiler o Chocolate Pudding o Grape Gel o Armour Ring o Afro Hair Follow the path south until there is a fork. Take the north path to get RED CHAMOMILE. Continue west and around the corner for 5500 GALD and LOOSE SNACK (derider thing). Break the boulder but return to the fork. Head south to get 7200 GALD and MILITARY HIKE. Take the southwest exit. Follow the path south to get RED SAGE. At the fork head west. At the dead end, break the upper boulder to get ARCANA BOTTLE and ALL DIVIDE. Break the south boulder and teleport across. Ignore the exit and go north grabbing the DARK SPOILER. Now take the exit. Take the north path across to a Discovery on the fallen tree. Return and go east. Break the boulder, ignore the north path. Head to the dead end for CHOCOLATE PUDDING and GRAPE GEL. Now take the north path. All the way north past a boulder is GRAPE GEL and a gold chest (ARMOUR RING). Take the west fork and use the save point. Across on the other side is a Hellion. BOSS: Titan HP: 15456 LVL: 55 STRONG: Fire, Earth, Wind He moves pretty slow. Try to get him to focus on Rose. Again I had Kamui with Mikleo and used Arrow Rain from a distance, occasionally healing Rose to keep her from KOing. The priest will show up after, even though you saved him, he will run away calling Sorey a monster. Hey, he left behind a douseki. Awesome. Get GREEN DOUSEKI - FYUNFU. In the memory, the king of Lowlance will be seen trying to kill himself in various methods but never succeeding. Head south and break the boulder for another gold chest (AFRO HAIR). Continue west. Break the boulder here and leave this place. Back on Prisonerback Wetlands there will be a scene. Return to Lowgrin. It should be possible to speak to Meyvin to continue the storyline after defeating Stheno. You will know it's possible to progress when there is a skit at a save point telling the party to speak to Meyvin. ~ The Tower Town, Lowgrin ~  Talk to Meyvin. Sorey will want to know how Heldarf became like that. Follow Meyvin to the next star. When in control, head back and access the save point. Pick up the RED ROSEMARY and perform a discovery on the cenotaph. The gold chests are not accessible right now (SHARK BOTTLE and MILITARY HIKE) so talk to Meyvin. He will hand you another douseki that has the beginning of Calamity recorded on it. It was something he did not want to show anyone, but he will let the party view it. When in control, you will be in the village of beginnings Camran. Walk west off screen to continue. Afterward, walk around the people and head south. Keep going east. There are talks even among the people that Maoterasu is becoming a Hellion. Head north. Here Heldarf will withdraw when Hyland forces arrive upon the village. He has no intentions of wasting soldiers' on a small village. After the village will be burned and destroyed by Hyland forces. The Shepherd, Mikel will rush off to save his sister Musee (hey, Xillia) at the Trial Temple. Head north to follow. In this next scene, the rest of the party cannot seem to shake off this feeling. And they realize that Mikleo looks a lot like the Shepherd siblings. In the next scene, the brother Mikel will rush past the first to pick up the baby but losses hope. He stabs the baby (presumably) on the alter. It was the only answer he could reach. In the next scene Heldarf will survive an attack and soldiers from both sides will run away from him. Conclusion: the baby (Mikleo) was sacrificed by Shepherd Mikel to curse Heldarf into a Hellion. When in control, head south. Jiji will arrive and pick up a baby (Sorey). Musee will arrive and beg Jiji to save her child, too. He will pass on their wills on to the children. When in control, find Meyvin at the next star. Sorey has arrived at the answer, he wants to save Heldarf. Meyvin will want to test the party's resolve. Something along the lines of "living a long time can be a curse too." BOSS: Meyvin HP: 24357 LVL: 56 He moves slow and he has no weakness or strengths because he is a human. But he does have some heavy-hitting moves and a hi-ougi that could KO a character. He makes Sorey and Rose realize that the only method to end Meyvin is the same method that they used with Dezel. He wants them to realize that if they cannot face Heldarf with absolute resolve, then they are doomed to fail. Lailah will convince the party to firm their resolve. Meyvin will tell them to show him that it is not all just words. He will defeat everyone with a hi-ougi though. But Lailah says it is not over for them, they have gotten this far together. And it they will continue from here. Edna and Zaveid add their opinions. Back in battle, use L1 to transform and then press L1 to press the gun. But before he can press the trigger, Meyvin will fall. His life was already coming to an end. Before he can fully thank the party, he will pass. Next stop Izuchi. But all the warps are down! Head to Camelot Overpass. Feel free to ignore the giant Squid Hellion and continue around it to access a save point. Head to the middle area for a scene. If you're to it, here is the Hellion's specs: BOSS: Kraken HP: 13684 LVL: 48 WEAK: Fire, Earth RESIST: Light, Water, Wind Lowlance and Hyland are back at war, but this time they are serious about it. The merchants will have a laugh that their wares will sell because of this. Sorey is worried about more impurity spreading. Talk to the Turtlez north of the save point for a scene. She says she needs to hurry to the Nekonin Village. (Nekonin = Katz, maybe those guys from Symphonia). Edna says it is a village from fables, finding it will be next to impossible. Michael suggests talk to certain knowledgable Seraphs. The warp is now accessible again. Head back to Grave Gantt Basin through Vagran Woods. After the scene, head to Laston Bell to meet with Sergei. Back in Vagran Woods, one of the twins will say that everyone was captured in Pendragon, charged with helping Hyland with assassinations. Sorey will tell Rose to go help her family. After all their jobs are different. She will leave the party. There are now three objectives: 1. Go to Laston Bell and meet Sergei 2. Go through Lamrock Cave back to Hyland territory and run into Alisha 3. Go to Pendragon to help Rose. Guess Izuchi will have to be put on hold for now. Let's start with Sergei. ~ Meet Sergei ~  Head to the star by the Church. Sergei will apologize for being unable to stop the war. He wants the evacuate the civilians but they blame him for running away. The people want Sergei and the soldiers to just bring an end to the Hyland forces. As you may have figured, the impurity is spreading. Follow Sergei to the town exit as the people shout insults at him, calling Sergei a coward, shouting at him to fight. Outside of town, check the stone monument behind Sergei if you have not already, and then talk to him. The Seraphs will note that the impurity in town is abnormally strong so the party volunteers to help. Hellion soldiers will suddenly attack the boy from earlier. Sergei will step in to protect him. Before Sorey can help, the dimension changes. The old man from earlier transforms into Saimon, it was all her doing. Chase after her to the next star. BOSS: Sergei (?) HP: 14131 LVL: 60 Sorcerer Dead HP: 5309 LVL: 50 WEAK: Fire STRONG: Earth, Wind He is not too hard, but since it is just you and a Seraph, switch out Zaveid for Lailah and Kamui it. With 8 BG (at least I had that much) gather the Sorcerer Dead together and do a hi-ougi to get rid of them. Sergei is not a hard hitter, the fake is actually really annoying. Afterward, Saimon criticizes the party's ego in regards to impurity. She bets Sorey is also infected with impurity, just like the previous Shepherd. Pick up the SAGE if it has respawned and return to the town entrance to continue the scene. The civilians will have calmed down and say they are willing to hear Sergei's request on finding a way for everyone to live together. Next stop, since it is close by, Hyland territory. Enter Grave Gantt Basin from the Hyland side (warp to Folken Hill, Marindo entrance and go south). ~ Find Alisha ~  Head forward to hear Maltran giving orders to eradicate Lowlance forces. Ignore Maltran (the star) for now. Head north and pick up DEVIL TAIL. Talk to Maltran. She is, again, using Alisha. When in control, exit and head to Lady Lake. Go to Alisha's mansion, she will be attacked by soldiers (Hellions in disguise) and Sorey will fight them. BATTLE: Armour Knight x3 HP: 6110 LVL: 52 WEAK: Earth, Wind STRONG: Fire, Water Land a couple of hits and Alisha and Lailah will join the fight (I assume they redid the contract). They are rather slow and weak, but they have this magic attack, thunder-based that can KO characters. Either cancel their casting or block it. Alisha did not deliver the letter of imperial command, and she cannot stop the fighting. Zaveid will suggest forming a contract with Sorey again. Talk to her on the patio, she realizes that is the only way to stop the fighting. Edna breaks it to Alisha that Maltran is actually a Hellion and is encourag- ing the battle. She will freak out a little but firms her resolve to talk with Maltran. Return back to the main part of town for a scene. Alisha will worry if Sorey is experiencing the same problems as last time. The warp system is down, return to Grave Gantt Basin by foot. At the entrance is a scene with the Blue Valkyrie. She wants Alisha to hand over the imperial command (to start attacking, I believe) but she will not hand it over. Maltran then says she must steal it from Alisha then. She walks away to Borus Ruins, follow after her. She will be on the second map, just beyond the save point. BOSS: Maltran HP: 27261 LVL: 61 STRONG: Light, Earth, Water She is not too difficult, but she does have a hi-ougi. So watch out. After the battle, the purification will not work. She will kill herself using Alisha's spear, and in her dying words will say that she hated Alisha to the core. She does not regret helping him (Heldarf). Run after Alisha. She has a breakdown. After some heartfelt words, she will leave telling Sorey that she will handle the Hyland forces. Lailah will be in tears because she was so moved by the speech. Anyways, time to help Rose. Head to Pendragon. ~ Help Rose ~  Enter from Parbley Pasture. Head towards the star for a scene. There is a wanted poster on the walls of Lunarre, posted by Rose. Apparently Lunarre has been breaking into homes of nobles and stealing things. Rest at the inn. Head outside and towards the star to overhear a rather loud conversation between Lunarre and some noble. They plan to drag Rose out and deal with her. He will run off and your party will be stopped by some Hellion soldiers. BATTLE: Lizard Warrior x2 HP: 4436 LVL: 50 WEAK: Light STRONG: Earth, Wind After head south to the next star. BOSS: Lunarre HP: 29790 LVL: 60 STRONG: Earth, Water, Wind Put up with the battle until Rose has rescued her comrades. There will be a scene midway. Again, not too difficult. He does have a hi-ougi. Rose will stab Lunarre but he will burn himself out. Head to the town exit to continue. Run into Saimon again. Rose will rejoin the party. Return to Grave Gantt Basin again. ~ Grave Gantt Basin ~  There is an anime cutscene upon arrival. Again, soldiers are turning into Hellions. The Seraph of the area goes berserk with the impurity and becomes a dragon. When in control, save and head towards the dragon. Take the north path, access the save point outside the abandoned village here. Feel free to buy items at the Dark Turtlez before heading to the star. Inside the village behind a building in the southwest is STRAWBERRY WAFFLE. Back on the main path, pick up a ROSEMARY. At the next scene, hey it's Lucas. Sergei and Alisha will also show up. BOSS: Tiamat
HP: 75106 LVL: 62 WEAK: Light STRONG: Fire, Earth, Water The fight will reach a point where a scene will take over and it will absorb impurities. The fight will restart after, and the dragon will be back to full HP. Beat him down again for another scene. This time the soldiers from both countries, even the mercenaries join in. This time when the dragon tries to cast this white magic, the other soldiers will attack it. When the next anime scene takes over, Sorey will strengthen his resolve with Rose to purify the dragon. The humans rejoice. When in control, return to the old hideout for a scene. Lailah wants to be old Sister, not Mother. Although her age is pretty far apart from Sorey and Rose's. Head back to Laston Bell. Meet Lucas and Alisha outside the gate. After she Sergei meet, head inside. ~ Laston Bell ~  Head inside the church to continue. She will invite Sorey to come with her but he says that it is her dream to chase (and make come true). They wish each other a good journey. When in control, head to the east exit for another scene. Seeing the atmosphere, Rose suggests staying for the night. Lailah will even fake sleepiness and Zaveid will complain of back pain. Edna just wants to make sure he gets a good room. I am really enjoying this background music. Lailah and Rose will talk about Sorey, how this what he wanted to see happen; peace. Edna will seek out Zaveid asking why he killed the Hellions. And the boys will have a talk. This bromance. When in control, head to Izuchi. Enter through Arodite Forest for a scene. They cannot feel Jiji's barrier. Hurry to Izuchi. At the star there will be fallen Hyland soldiers. The girls figure out that Heldarf wants Sorey to become infected by impurity by hurting his home. Dirty trick. The girls decide that they must not let it happen. ~ Seraphim's Forest, Izuchi ~  Use the save point and then advance to the star for a battle. BOSS: Cerberus HP: 29587 LVL: 68 WEAK: Light STRONG: Fire, Water, Wind Mind you, Cerberus in Greek Mythology actually has three heads, not two. But anyways. The bugger is capable of healing itself when it is near death. Pain in the butt. After head to the village for another scene. Then go to Jiji's house. Then outside Sorey's house is Saimon. Head inside his house for a quick scene. It is totally trashed. Head back to Jiji's house, check his bookshelf for a letter. It is a letter about Sorey and Mikleo. Nothing you have not already seen from the flashback back in Lowgrin. Check the shelf again for JIJI'S PIPE. The destination is Mabinogio Ruins, head to the lower level save point and head through the door that has been locked up until now. ~ Mabinogio Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Musee's Staff o Elixir o Red Sage o Shadow Slave o Death Sheet o Red Chamomile o Pear Compote o Pegasus Wings o Sunglasses (Round) If you have not already, perform a Discovery on the statue. Apparently the statue is supposed to be Jiji. Head downstairs and through the door. Through that previously locked door, find Baltrow and Musee. She wants to use the rest of her life to protect the place. She sacrifices herself to remove the impurity leaving behind her weapon. Mikleo never even properly greeted his mother, but that is okay. Musee's staff can be equipped to Mikleo. Head forward for another scene. Run around until you find copies of Sorey and Rose. BOSS: Rose HP: 9450 LVL: 74 STRONG: Earth BOSS: Sorey HP: 11852 LVL: 74 STRONG: Fire Deal with Doppleganger Rose first. Then beat down on Doppleganger Sorey. Afterward you will be back in the ruins. Head west and take the first fork north. In the last room is ELIXIR and a gold chest (SUNGLASSES ROUND FRAME). Also Normin Shield. Head back and take the south fork. Pick up RED SAGE and SHADOW SLAVE. Return and continue west. Take the next north fork for DEATH SHEET and RED CHAMOMILE. Return and take the next south fork. Pick up PEAR COMPOTE and PEGASUS WINGS. Return and continue west and be sent back into the illusory realm. Run around until you find Kamui Sorey and Rose already waiting for you. BOSS: Sorey HP: 10636 LVL: 75 Strong: Water BOSS: Rose HP: 13582 LVL:75 Strong:Wind Go after the fake Sorey first then Rose. After the scene access the save point. Feel free to access the warp, it will return you to the beginning of the dungeon. Head forward for a scene. Saimon has cast an illusion to make this place look like a dead end. Deal with Saimon. BOSS: Saimon HP: 28080 LVL: 76 The team assumes that she is most likely an illusion. When her HP is halfway she will create copies of herself with less HP. Ignore them and focus on the original. However, she will use them to perform a hi-ougi. So keep beating on her and she will go down eventually. Afterwards, the doorway is revealed and Saimon's true face is revealed. They choose to just let her live. Exit to the next area. The next area has only gold chests and at this point, I will take a break to take care of getting the gold key and some side quests. ~ Altus Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o Red Lavender o Grape Gel o Sesame Bavarois o Craft Decor o Red Verbena o Holy Bottle o Minimum Haze o Brynhildr o Summer Vacate o Gold Key o 20,000 Gald o Topaz Sword o 60,000 Gald o Elixir o Jasper Soul o Dark Bottle o Little Frog o Aqua Glass o Cheesecake o Symphonic Note o Palmier This is the dungeon located in the Prisonerback Wetlands that we previously ignored in favour of collecting the memory orbs. Let us go back to this place now to collect the gold key. To reach this place, warp to Prisonerback Wetlands > Abandoned Village Iodine. Head forward and enter the dungeon. In the right corner of this room is RED LAVENDER. The door to the north is locked so start by heading east. On this level, follow the path and take the west fork (through a gate) to get GRAPE GEL. Continue east and then head north, opening the door. Head to the west dead end, use fire to open the wall. Pick up SESAME BAVAROIS. Head back to the main path and continue east. At the fork, go east and take the first south, use fire to open the wall and get CRAFT DECOR, another dagger for Rose. Follow the path east and south, at the south dead end is RED VERBENA. Ignore the west path. Head back to the last fork and go west, using the water action at the dead end to reveal the last room. Continue to the next level. Check the map, oh the symmetry. Okay, follow the path and head west and around south. At the south, use the wind action to open the room for a HOLY BOTTLE. Head back and go east, in this room take the right path to a room with MINIMUM HAZE. Head back and go left. At the fork, use the water action at the north to open a room with BRYNHILDR. Head south and follow the path to a save point. Use the fire action at the north to open the next area. Take the east fork for SUMMER VACATE. Return and head north for the GOLD KEY. Head back and take the west path now for 20,000 GALD. Head back and go north again. Behind the chest, use the fire action to open a wall revealing TOPAZ SWORD. Use the earth action at the east fork to open the path. At the next fork (just before the northern room) find Normin Void. In the north room is a Hellion. BOSS: Mu (Nothing) HP: 16405 LVL: 56 STRONG: Light Not too hard. Beat on him, despite his health regenerating, it should end quick. Head back to the save point. Go through the south doors to a room with six chests each with 10,000 glad for a total of 60,000 GALD. Do a Discovery of the wall in the middle. Head back and continue west until there is a fork. Use the earth action at the north to get ELIXIR. Head west and follow the path around to the north west for JASPER SOUL. Go south and head east and the fork. Use the wind action at the south point to open a room with DARK BOTTLE. Ignore the western exit because it leads to a dead end. Return to the second floor using the east exit. Then return to the first floor. From here, the door to the north opens now for a LITTLE FROG attachment. Take the west path down to the second floor. At the fork, head east for a AQUA GLASS. Use the earth action at the north for CHEESECAKE. Follow the path west, before the next room there is a south nook with SYMPHONIC NOTE. Continue west. At the next fork, head south and take the first east fork. Use the earth action to reveal PALMIER. Using the water action on the upper fork that connects to the last room reveals the exit to the third floor. Otherwise, we are done here, feel free to leave. ~ Sidequest Insanity ~  Ready? Here we go! GOLD CHESTS o Borus Ruins - Final Battle Long Spear o Zafgot Plains - Feld Boots o Lowgrin - Aqua Glass, Palmier, Shark Bottle, Military Hike o Trisoizol Cave - 15,000 Gald, Grape Gel o Gangaren Ruins - Elder Garden, Aquamarine Blue o Versh Ruins - Rare Butterfly Hair Ornament, Exile Hat o Lichtwag Forest - Afro Hair, Armour Ring o Prisonerback Wetlands - Grass Belt, Arcana Bottle o Pendragon - 18,000 Gald o Lady Lake - Road of Difda o Marindo - Cerian Ring o Ganrbia Ruins - Peach Gel o Laston Bell - Shark Bottle o Gafris Ruins - Elixir, Direct Appeal o Arodite Forest - Souffle KATZ VILLAGE o If you talked to the Turtlez in the middle area of Camelot Overpass, you must search for the entrance to Katz Village. o Start by talking to the all the Seraph protectors (Lord of the Lands) in the towns. They will provide hints. o Head to Lady Lake and go to the mansion area. Check the ! marker that is not Alisha's house and the Katz will reveal itself. It invites you to the Katz Village, but cannot take you there. Ugh. o Talk to the Katz again when you have Jiji's pipe. It will let you into the village [057A]. Be sure to save first. LEGENDARY WYVERN o Talk to the Seraph in Zafgot Plains (he is leaning on the caravan, by the knights. He mentions that a Legendary Wyvern is Prisonerback Wetlands area is picking on the local Seraphim. o BOSS: Legend Wyvern HP: 29030 LVL: 55 STRONG: Fire, Water, Earth o He can be really annoying towards the end. The characters believe the wyvern to be Dragon-level. o Apparently the Wyvern, who must have been a Seraph at one point, used to be someone Zaveid knew, a friend. AIZEN o Sleep at an inn (I stayed at the one in Godojin) and there will be a chat between Zaveid and Sorey about defeating the Dragon, and talk about Aizen (Edna's brother). o Head to Sacred Mountain Leifork, the enemies are now level 56. The north dead end can be accessed with the wind action to reach a CHOCOLATE RUSK. o And the next northern dead end behind a boulder is AHOGE. o Head to the ! marker for a scene. Edna realizes that there is no other choice but to kill Aizen, he cannot be saved. o Zaveid reveals her brother's true feelings, "If I become a dragon, kill me. Edna will surely be in pain." At seeing her brother as a dragon that is. o Edna displays the most emotion at this point, "He left on a journey on his own! He became a dragon on his own! How lonely did you think I was?! Brother... I want to see you again.â€ Zaveid and Edna will leave the party. o Pick up RED SAGE, ignore the first two north forks (cannot break boulders without Edna in the party). Pick up RED VERBENA next to the Dark Turtlez. o Find Zaveid at the next ! marker. Edna will also rejoin. o BOSS: Aizen HP: 61755 LVL: 64 STRONG: Light, Fire, Earth o Be patient, and try to stay behind him. He just has a lot of HP. Spam Maelstrom (Water Kamui). (I will admit, I set this fight on Simple). o Pick up RED LAVENDER, and do a Discovery on the grave marker. o Watch the chat and access the save (was this here before?). Take the south path for TOPAZ BOOTS (north) and Normin Wind (south). o Head back to the main for and go east, first north fork has ARCANA BOTTLE. The second north fork has ALL DIVIDE and PEACH GEL. Get out of here. EDNA'S HI-OUGI, SHOOTING STAR o Must defeat Aizen first. o Stay at an inn after for a chat between the Seraphs. Then go to Aizenâ€™s grave for a scene. o REWARD: Edna's hi-ougi Shooting Star, and title class up. STORYTELLER MEYVIN o In Lowgrin, talk to the elderly Seraph leaning agains the wall in the south. He asks if you know of the singing adventurer Meyvin. Apparently, he can be found in Trisoizol Cave. (Talking to the elderly Seraph in Pendragon by the fountain also triggers the same event.) o Head to Trisoizol Cave, 1F, to the ! marker. Talk to the Seraph Akasha and they will ask about a person named Meyvin. o Meyvin is the person sleeping in the tomb behind the Seraph. For the last 300 years, the Seraph has been watching over her. o Turns out that our Meyvin and this Meyvin are related. They come from a clan of professional storytellers, and all take on the name Meyvin. o REWARD: Sorey's Shepherd Costume Colour Variation MEMORY ORB SCENES o If interested, in Lowgrin, that large stone monument in the centre can be accessed to watch previous memories already collected. Hence the purple star. PHOTON SISTERS o Talk to the mercenary in the tunnel area of Prisonerback Wetlands, he says a Saint (female) opened a village in the middle of the wetlands. o This seems to be a freaking pattern. In the abandoned village, Lodine, find the last of the Gorgon sisters. o BOSS: Euryale HP: 27767 LVL: 57 STRONG: Fire, Water, Wind Not terribly strong, Stheno was worse. The precursor to the petrify arte is her giggling. o Again she cannot be saved by purification. Rose suggests going to Pendragon Church to figure out how to keep Saints from turning into Gorgon Hellions. o Check the bookshelf in Pendragon Church where the ! marker is to read files on the Photon Sisters. o Enter Grave Gantt Basin from the Lowlance side. Save and head north to the ! marker, the knights are doing a combined security patrol. Sorey says they will investigate the abandoned village up ahead. o This time you get to face them both! o BOSS: Stheno BOSS: Euryale HP: 23269 HP: 27767 LVL: 56 LVL: 57 STRONG: Earth, Water Strong: Water, Fire, Wind o This time both will be purified. The soldiers will mention that twenty years ago, people the this abandoned village Photon were put under a sleeping curse of sorts. CHECK UP ON SERGEI o Talk to Sergei outside the knights' quarters in Pendragon. CHECK UP ON ALISHA o Go to Alisha's manor and head to the patio for a scene. The Logas guy from earlier will teach her a little more about politics. ROMANO o Talk to Rose's guild members at the bridge in Folken Hill, they will share new information about the guy using the kids (from earlier). o Go to Marindo, a guy south of the church mentions that Romano is in the art museum. Find him there. o BOSS: Orc Kong x2 HP: 32531 LVL: 65 WEAK: Wind STRONG: Light, Fire, Earth o These guys are pretty damn annoying. They hit hard, and when they puff their chests, a rain of arrows will fall on your characters. o They cannot be purified, so the assassins will kill them. o Go to the Tintagel Ruins (old hideout) entrance in Vagran Woods for a scene. o REWARD: Rose's Wagtail Feathers guild costume ~ Katz Village ~ [057A] ITEMS CHECKLIST------------------------------------------------------------- o Cat Cap o Red Chamomile Did you remember to save before entering? Do it, just in case. The cat in front of the gold chest will return you to Lady Lake. The gold chest holds CAT CAP. In the northeast area, you can rewatch any movies (anime cut scenes) and chats. South of that is a Discovery point. Head back and check out the item shop. To the west beside the bridge is RED CHAMOMILE. In the northern area, the Dark Turtlez will sing a -very- familiar song (Xillia 2). It will also trigger a boss fight: BOSS: Dark Turtlez HP: 88888 LVL: 99 Ugh, is this supposed to be some kind of Xillia 2 rehash/promo? Same music, same dual swords (fish). Similar talk about a curse. Uh. ~ Mercio Ruins ~  ITEMS CHECKLIST------------------------------------------------------------- o 6,800 Gald o Red Saffron o Topaz Boots o Infini Ring o 7,050 Gald o Hyper Velocity o Grape Gel x2 o All Divide o Melon Gel x2 o Shark Bottle o Aqua Glass o Red Chamomile o Photonic Ray o Loose Snack o 8,800 Gald o 8,500 Gald o Monocle One last optional dungeon. This place is located in the south of Grave Gantt Basin, now that the war is over. Head to the ??? marker in the south. There is a dragon newt Hellion in the area before this dungeon. Also, before entering, do a Discovery on the horses and save. The Hellion's specs: BOSS: Dragon Wizard HP: 36361 LVL: 62 RESIST: Fire, Water, Earth, Wind Inside, head east and pick up 6,800 GALD. Take the north path across the gate and ignore the west path. Instead, continue north until you reach the room with the exit to the next area. In the southwest corner is RED SAFFRON. Use the earth action in the northwest corner to open a room with TOPAZ BOOTS and INFINI RING. Use the earth action on the north east wall for 7,050 GALD and HYPER VELOCITY. Take the exit to the next level. Directly across, use the fire action to open a path. Head downstairs to get MELON GEL and SHARK BOTTLE then return to the second floor. Head west until you reach a room with different paths. Take the east path to the lower level. Follow the path and head west into a room with GRAPE GEL and ALL DIVIDE. Return to the second floor and take the northwest path. Take the first west fork for a AQUA GLASS and GRAPE GEL. Return and head south, follow the path around and on the north tip (other side of the rubble) is RED CHAMOMILE. Head west to the upper floor. Pick up MELON GEL and PHOTONIC RAY. The Normin Aqua is at the dead end. Head back downstairs. Head south to the last room with an exit, and access the save point. Head downstairs. Ignore the Hellion for now. Use the water map action in the north to get LOOSE SNACK, 8,800 GALD, and 8,500 GALD. Return and take the east path for MONOCLE. Head back and fight the Hellion. BOSS: Maneater HP: 39053 LVL: 64 STRONG: Light, Fire, Earth, Wind This guy can move pretty fast. Stay at a distance with Water Kamui and just spam Maelstrom. Let Rose handle the rest. The Hellion is capable of eating a character and KOing them. If you find Rose and the other Seraph KO'd just run around until they revive and fuse with Rose again. ~ The Origin Village, Camran ~  ITEMS CHECKLIST------------------------------------------------------------- o Red Verbena o Ancient Crown o Gaizer Road o Chrome Narage o o The southwest fork leads to a warp, the north west fork leads to a save point. The middle leads to the village area. Go down the middle path and at the fork is a Discovery point. Up ahead is a Dark Turtlez that carries some items for restock. The gold chest holds ANCIENT CROWN. From this fork, going to the north dead end leads to a Hellion. Take the south fork at at the southern point is a house to do a Discovery, "Mikel's Burned House." Another Hellion is at the end. Head back to the main path and continue, the gold chest holds GAIZER ROAD. To the west of this is another chest with CHROME NARAGE. At the next fork, go to the east dead end for a stone monument and RED VERBENA. Take the stairs to the next area. ~ Altorius's Throne ~  ITEMS CHECKLIST------------------------------------------------------------- o Aqua Interrupter o Hourglass x2 o Arcana Bottle o Survivor Life o Red Rosemary o Elixir o Glade Scepter o Strawberry Shortcake o Shadow Slave o Fairytale o Koucha Chiffon Cake o Death Sheet o Caliburn o Red Chamomile o Melon Gel x2 o Helmwige o All Divide o Viking Hat o Pound Cake o Chestnut Glace o Athena's Memory o Shark Bottle o Roll Cake o Head forward to access the warp and the save point. Continue inside. Go east and burn the webs to continue outside. Enter the other door to get AQUA INTERRUPTER and HOURGLASS. Return to the first area and ignore the west path and go north. On the next level, go west for ARCANA BOTTLE. Go east in the northern room is a Discovery point. Return and take the east fork outside. Head north for SURVIVOR LIFE. Burn the web to the east and teleport across. Pick up the RED ROSEMARY beside the stairs and head inside. Light the pedestals according to the number on the floor. The door to the north will open. Beyond it up the stairs is a Hellion. Ignore it and go west for STRAWBERRY SHORTCAKE. Take the east path down the stairs. Enter the room to get ELIXIR and GLADE SCEPTER. Continue west and head outside. Teleport across to the south and take the east fork to arrive at a SHADOW SLAVE. Return and continue south. At the next fork, go west. Burn the webs and the doors lead back to the first area. So go south instead for HOURGLASS. Return and take the southeast door. Enter the large room for FAIRYTALE. Continue up the stairs. Enter the north west room for DEATH SHEET and KOUCHA CHIFFON CAKE. Use the wind actions on the pedestals in the middle room to open the door. Up the stairs is another Hellion. Take the west exit outside and pick up RED CHAMOMILE. Follow the path to another door. Follow the path and open the second door for MELON GEL. Then open the first south door burning the flames. On the other side, enter the room to the northeast for CALIBURN. Head south through another door and continue. In the next area, take the first south door burning the flames. On the other side, enter the north door for HELMWIGE. Go south for ALL DIVIDE and then exit. Follow the path to another door. Take the upper door, break the rocks for VIKING HAT. Break the rocks blocking the north door for presumably another Hellion. Take the lower door down the stairs and into a room for POUND CAKE. Continue outside. Head east for MELON GEL. Return and head north. Burning the flames will lead to the door that returns to the first area. Instead, take the northern door. Inside follow the path, go up the stairs and take the west door. In this hall, take the north door for Normin Invalid. A Discovery can also be made on the weapon rack on the east wall. It is a bunch of ceremonial swords that belongs to Shepherds. Head back and continue west outside. Take the south fork and follow the path to a CHESTNUT GLACE. Return and follow the other path to another door. Inside, enter the room for ATHENA'S MEMORY and SHARK BOTTLE. Continue up the stairs and enter the room on the other side. There is an eye on the wall so use the water action to avoid getting sent back to the middle room. Get the ROLL CAKE. The other door leads to another Hellion up the stairs, there is also an eye on the stairs so be careful. Head out the south door. Pick up the RED SAFFRON. Follow the path to the star for a scene. This is it! Access the warp and save point. Just head north, and continue north till the last room to face Heldarf. BOSS: Heldarf HP: 52340 LVL: 80 WEAK: STRONG: Light Fight until a scene occurs. Heldarf has absorbed Jiji. And the fight continues. He can also summon Hellions. Some that he might summon: Black Panther HP: 9959 LVL: 62 Ancient Armour HP: 4839 LVL: 64 WEAK: Wind He also has a hi-ougi so try to stay behind him. When his HP finally reaches 0 there is another scene. Sorey and Mikleo will make the final blow, remembering Jiji's words. Just when you thought it was over, Heldarf fuses with Maoterasu. BOSS: Kamui Heldarf HP: 200,000 LVL: 80 He uses this right arm to sweep what is in front of him. He can rise up and use his left arm to sweep further back. And he can slam both arms on the floor to take up the whole area. When Heldarf starts talking he will cast a huge spell that will kill all the characters, what you need to do is get through his defence and knock him out to cancel the spell, then the game will prompt you to press L1 to fire the gun. Repeat this each time using a different Seraph until you run out. I'm bad at using long-range (Wind, Water) kamuis, so I used those first and saved Earth and Fire for last. It's not over yet! BOSS: Heldarf HP: 19741 RESIST: Light This one is real quick, all you have to do is perform a hi-ougi. If you find yourself low on the blast gauge, use Arcana Bottles if you have them. A scene will take over. Maoterasu will be freed. Walk towards Heldarf as he speaks. He says when Sorey impales him with that sword, a new Age of Calamity will begin. Press the X button twice to raise the sword and kill Heldarf. This triggers the animated cutscene. The Seraphs will also disperse along with the impurity. Sorey will meet Maoterasu and thank everyone. The light overtakes the world and many are rejoicing. Alisha and Sergei are leading the peace talks and they feel the change too. Rose breathes, smiles and walks away. Congratulations on finishing the game! -POTENTIAL SPOILERS- Midway through the credits, there is another scene where two elderly people (I presume the twins from the merchant guild), the Seraph from Lady Lake I think, Lailah, Edna, Zaveid, and a new Seraph with the book of records visiting a marked grave. Presumably, Rose's. After the rest of the credits, there is another scene where a grown-up Mike enters some ruins and seems to sense a presence. He falls through an opening in the ground but is caught by a stranger with the Shepherd's glove, with a hair outline that looks a lot like Sorey's. And Mikleo's smiling. After that you will get Phantom Key to Heaven. You can also make a Clear Data Save File now. ~ Alisha After Episode ~  ITEMS CHECKLIST------------------------------------------------------------- o Grape Gel x3 o Final Battle Long Spear o Red Sage o Orderly Ribbon x2 o Red Saffron x2 o Red Chamomile x2 o 10,000 Gald o Panacea Bottle x3 o Survive Alive o Arcana Bottle x4 o Elixir x2 o Baumkuchen o Red Lavender x2 o Hourglass o Shark Bottle o Melon Gel x2 o Framboise Mousse o Cheesecake o Life Bottle x2 o Red Verbena o You do not need to finish the game to play this DLC. Access it from the beginning menu (New Game/Continue/Download Shop/Alisha After Episode). Select Alisha After Episode > New Game. It opens with a scene of peace in Marino. When in control, access the save point by the tree. Pick up GRAPE GEL to the west. Alisha will mention it has been three months since she has seen Sorey. Head west for a scene. She will be attacked by a...rebel? FIGHT: Rebel HP: 8431 LVL: 70 Remember to set her artes! He is pretty easy to take down. Rose will appear. When in control head to the church and pick up a FINAL BATTLE LONG SPEAR outside. Head south for a RED SAGE. In the southeast house behind the soldiers is ORDERLY RIBBON. Access the next sage and pick up RED SAFFRON. Pick up RED CHAMOMILE outside the inn and head west for 10,000 GALD. Go to the inn for a chat with Rose. Alisha really wants to know what happened in the final bottle. Head inside the inn to continue. Go to the room in the back to continue. Rose will have escaped through the window. Exit town and Alisha will be warped straight to Laston Bell for another scene. Rose has no intention of telling Alisha anything. Rose says that they live in different worlds by walking different paths. Alisha says that before being a royal, she is Rose's friend. A petty cat fight ensues. When in control again, pick up the CHEESECAKE to the south of the inn and access the save point. Take the south path and at the southwest tip is PANACEA BOTTLE. Take the first north fork and make the first right turn. Head up the short stairs to a raised area with SURVIVE ALIVE. There is a gold chest at the cemetery but it cannot be opened. Head to the star. Lailah will form a subcontract between Alisha and Rose. Hm. Fight the Hellions. Watch the scenes, the game if you would like to set Alisha's outfits. But that is kind of impossible. Accept it to continue. Alisha will not question why the contract was formed with Rose and not Sorey. Head west and pick up ARCANA BOTTLE. Further west is RED VERBENA. Head to the east exit for a scene. In Vagran Woods, in clockwise order the following items can be picked up: BAUMKUCHEN, ELIXIR, GRAPE GEL, ARCANA BOTTLE, RED LAVENDER, HOURGLASS, PANACEA BOTTLE. Head to Grave Gantt Basin. Head north to the Lowlance camp and access the save point. Further north is a scene. Afterward pick up a PANACEA BOTTLE in the abandoned village. Chase after the guy until he reaches the north dungeon marker. Pick up the SHARK BOTTLE along the way. To the south of that is another ARCANA BOTTLE. Ignore the marker and head east, following the bend south to get MELON GEL. Access the save point and head inside. At the first fork, head left for ORDERLY RIBBON. Return and go right. Pick up the RED CHAMOMILE. At the next fork go west then take the south fork and get FRAMBOISE MOUSSE. Follow the north fork around to a ELIXIR. Take the north exit. At the first fork, go east and get LIFE BOTTLE. Go all the way east for RED SAGE. Go north. At the next fork head east to the end for a ARCANA BOTTLE. Head west and at the next fork continue west and take the southern branch for GRAPE GEL. Return and take the other path. At the next fork go east for RED LAVENDER. Go west to the exit. In this next area head north and take the fork east to get MELON GEL. The north fork has LIFE BOTTLE. Go west for a scene n' fight. BOSS: Maltran? HP: 65350 LVL: 80 WEAK: Light, Wind RESIS: Fire, Water Duplicate she may be, but she can still use hi-ougi. But otherwise it is just a case of too much HP. When in control, backtrack and go north for RED VERBENA. Continue west to the next fork. Go east and get RED ROSEMARY, then take the north path. In this next area, access the save point. ---------------------------------------------------------------------------- COPYRIGHT [CPY] ---------------------------------------------------------------------------- This file is copyright 2015 Lillian Yeung. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.