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FAQ/Walkthrough by Absolute Steve

Version: 1.10 | Updated: 02/14/14

  If you like this guide, be sure to hit the RECOMMEND BUTTON at the top. --^
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|¯¯¯¯¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯¯¯¯¯|	   |¯¯¯|     .´¯¯¯¯¯`.  .´¯¯¯¯¯¯`.|¯¯¯¯¯¯¯|
|_     _| |   | |   | |    ___|	   |   |    |         ||    __    |_     _|
  |   |   |   | |   | |   |   	   |   |    |    _    ||   |  |___| |   |
  |   |   |   |_|   | |   |___	   |   |    |   | |   | `.  ` .     |   |
  |   |   |         | |       |	   |   |    |   | |   |   `.    `.  |   |
  |   |   |         | |    ___|	   |   |    |   | |   |      `.   | |   |
  |   |   |   |¯|   | |   |	   |   |    |    ¯    ||¯¯¯|  |   | |   |
  |   |   |   | |   | |   |	   |   |    |    _    ||   |  |   | |   |
  |   |   |   | |   | |    ¯¯¯|	   |    ¯¯¯||   | |   ||    `´    | |   |
  |   |   |   | |   | |       |	   |_______||   | |   | `.______.´  |   |
   ¯¯¯     ¯¯¯   ¯¯¯   ¯¯¯¯¯¯¯	             ¯¯¯   ¯¯¯               ¯¯¯
 .´¯¯¯¯¯`. |¯¯¯¯¯¯¯|   |¯¯¯| |¯¯¯| .´¯¯¯¯¯¯`.
|    _    ||       |   |   | |   ||    __    |   S T R A T E G Y   G U I D E
|   | |   ||   |¯¯¯    |   | |   ||   |  |___|
|   | |   ||   |       |   | |   | `.  ` .                  B  Y
|   | |   ||    ¯¯¯|   |   | |   |   `.    `.
|   | |   ||       |   |   | |   |      `.   |   A B S O L U T E   S T E V E
|   | |   ||   |¯¯¯    |   | |   ||¯¯¯|  |   |
|   | |   ||   |       |   | |   ||   |  |   |   facebook.com/absolutesteve
|    ¯    ||   |       |    ¯    ||    `´    |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 `._____.´ |___|        `._____.´  `.______.´
   _________________________________________________________________________
  |  _     ____  ____  _______  |   _____   ____  _   _  _  _     _  ____   |
  | | |   |  __||  __||__   __| |  |  __ \ |  __|| | | || || \   | ||    \  |
  | | |   | |   | |      | |    |  | |  ) )| |   | | | || ||  \  | || |\  | |
  | | |   | |__ | |__    | |    |  | |_/ / | |__ | |_| || ||   \ | || | | | |
  | | |   |  __||  __|   | |    |  |  _ (  |  __||  _  || || |\ \| || | | | |
  | | |   | |   | |      | |    |  | | \ \ | |   | | | || || | \   || | | | |
  | | |__ | |__ | |      | |    |  | |__) )| |__ | | | || || |  \  || |/  | |
  | |____||____||_|      |_|    |  |_____/ |____||_| |_||_||_|   \_||____/  |
  |_____________________________|___________________________________________|


                       1 0 0 %   S P O I L E R - F R E E
                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                           VIDEO-ENHANCED GUIDE AT:
                           
            supercheats.com/the-last-of-us-left-behind/walkthrough/
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

            ____  _____  ______  ____  _     _  _____  ______  ____
           |  __||  _  ||  __  ||  __|| |   | ||  _  ||  __  ||    \
           | |   | | | || |  | || |   | |   | || | | || |  | || |\  |
           | |__ | | | || |__| || |__ | | _ | || | | || |__| || | | |
           |  __|| | | ||    __||  __|| || || || | | ||    __|| | | |
           | |   | | | || |\ \  | |   | || || || | | || |\ \  | | | |
           | |   | |_| || | \ \ | |__ | || || || |_| || | \ \ | |/  |
           |_|   |_____||_|  \_\|____||_______||_____||_|  \_\|____/
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Post-apocalyptic settings in media are popular nowadays. The destruction of
human civilization has been envisioned in many different ways, ranging from
aliens to zombie-viruses, from self-inflicted nuclear destruction to an all-
destroying meteor slamming into our planet. The Last of Us, as well as its
prequel companion Left Behind, picks a variation of the 'virus nearly wipes out
human life as we know it' scenario, choosing the Cordyceps fungus and applying
it to human brains instead of ants.

Interestingly, we live in an age in which we're apparently enlightened enough to
start reflecting on the possibilities of how our species could come to their
end. Calling playthroughs of videogames with post-apocalyptic scenery
'reflection' might be a bit of a stretch, but developers nonetheless plunge
into a reflective activity, crafting situations in which players (otherwise
known as 'mass society') can start feeling what it's like living in a lonesome
world full of threats.

Even if a playthrough of The Last of Us or Left Behind cannot properly be called
reflection, perhaps it can act as an encouragement to initiate such an activity.
It may be fun to *play* in (ultimately unrealistic) virtual post-apocalyptic
lifeworlds, but to physically inhabit such a world or ones similar to it - no
matter how hard it is to truly imagine the human condition under those
circumstances - surely has to be awful.

Idealism appears to be a foul word these days, but though defeatism is one of
its enemies, it still seems that good ideas - combined with 'bare truths' -
ultimately have to steer our global village through the 21st century. The Last
of Us could, if only on a relatively small scale, inspire people to start
reflecting on more realistic scenarios for the late 21st century. We have a
great responsibility - both on an individual and collective level - to leave the
world as a better place for our lineage (any reasonable person at least has the
*intention* to do so), and one can seriously question if we're doing enough,
facing what seems to have been turned into a 'liability' by some.

There's more to wealth than just economic growth (ecological pollution equals
'growth', since the cleaning up of wastes equates generating jobs), there's more
to politics than just politicians talking (depending on how extreme a viewpoint
the one end of a political spectrum takes, the closer 'moderate' parties can get
to these extreme viewpoints without it being noticed by most people; a dangerous
development that requires citizens to become more politically involved). Even
though I certainly hope that you as my reader don't agree with everything I say,
this foreword has been written first and foremost to present the game you're
about to play in a light that is pretty much absent from the videogame industry.

Games are 'supposed to be' fun and entertaining, they 'shouldn't contain too
many realistic political themes' but mere caricatures of real policies instead,
so the argument goes. I would instead argue that narrating videogames,
especially as they rapidly replace literature and a wide diversity of other
cultural activities and phenomena, are *exactly* the right place to sketch real-
world problems, existential and ecological problematique, and that developers
have a socio-cultural responsibility to actively explore those themes that are
underrepresented in our current Western social consciousness.

A developer's refusal to do so (in the case of videogames strongly driven by
narrative) would be an insult to the intelligence of any adult gamer. Arguments
'considering the current market' reflect the hidden hollow ideology of many
mainstream developers; the argument essentially states that 'companies are
paying attention to what gamers want, isn't that great?' That's the world upside
down; one should create something great in order to attract a (new) audience,
not create something because it is conforms to the expectations of a market! The
latter means the creator doesn't have ideas of their own but 'fortunately' does
know which existing ideas are popular under the currently dominant gamer age
(and gender) demographic. I'd say that if you don't have any ideas of your own,
you have no place in any creative industry. Year after year, new 'blockbuster
titles' replace their mindless predecessors, whose stories have been long
forgotten, just as the majority of identical 'new' stories will be forgotten.

But there's hope still for intelligent 'adult' (18+) gamers. It seems that with
the aging of 'older generations' of gamers, a new 'adult' market is slowly
opening up, of which developers are only slowly becoming aware. While a
promising thought for the future, it remains foolish should an entire segment of
the gaming industry's market (women included) be put away in the freezer for
twenty years; after a few years, most of it will be rotten.

For the time being we'll have to take our individual responsibility to move
beyond videogame narratives and explore the most urgent societal themes all by
ourselves, or perhaps with a little help from our friends of the declining
literary world. As such, hopefully The Last of Us as well as its prequel Left
Behind, manage to inspire beyond being mere captivating experiences; it would
be a missed chance otherwise.


 ______  ______  _  _     _  _______  _  _     _  _____
|  __  ||  __  || || \   | ||__   __|| || \   | ||  ___| A recent poll showed 
| |  | || |  | || ||  \  | |   | |   | ||  \  | || |     that some people still
| |__| || |__| || ||   \ | |   | |   | ||   \ | || | __  print out FAQs. I will
|  ____||    __|| || |\ \| |   | |   | || |\ \| || ||  | hereby kindly request
| |     | |\ \  | || | \   |   | |   | || | \   || | | | that if you prefer to
| |     | | \ \ | || |  \  |   | |   | || |  \  || |_| | print out (parts of)
|_|     |_|  \_\|_||_|   \_|   |_|   |_||_|   \_||_____| this FAQ that you use
 ______  _____  _     _  ____  _     _   recycled paper from certified and
|  __  ||  _  || |   | ||  __|\ \   / / sustained sources, such as the FSC
| |  | || | | || |   | || |    \ \ / / (Forest Stewardship Council)
| |__| || | | || |   | || |     \ v / certification indicates. Obviously we
|  ____|| | | || |   | || |      | | will want to continue enjoying real forests
| |     | | | || |   | || |      | | besides digital nature, and I'm sure you've
| |     | |_| || |__ | || |__    | | heard of that substance called oxygen.
|_|     |_____||____||_||____|   |_| Turns out to be quite crucial for your
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  brain functions.


        ____   _____  _     _  _____  _______  _  _____  _     _  _____
       |    \ |  _  || \   | ||  _  ||__   __|| ||  _  || \   | ||  __ |
       | |\  || | | ||  \  | || | | |   | |   | || | | ||  \  | || |  \|
       | | | || | | ||   \ | || |_| |   | |   | || | | ||   \ | || |___
       | | | || | | || |\ \| ||  _  |   | |   | || | | || |\ \| ||___  |
       | | | || | | || | \   || | | |   | |   | || | | || | \   |    | |
       | |/  || |_| || |  \  || | | |   | |   | || |_| || |  \  ||\__| |
       |____/ |_____||_|   \_||_| |_|   |_|   |_||_____||_|   \_||_____|
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                  If you find this guide helpful, consider
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                  Thank you very much for your consideration!


              _______  _____  _____   _     ____      _____  ____
             |__   __||  _  ||  __ \ | |   |  __|    |  _  ||  __|
                | |   | | | || |  ) )| |   | |       | | | || |
                | |   | |_| || |_/ / | |   | |__     | | | || |__
                | |   |  _  ||  _ (  | |   |  __|    | | | ||  __|
                | |   | | | || | \ \ | |   | |       | | | || |
                | |   | | | || |__) )| |__ | |__     | |_| || |
                |_|   |_| |_||_____/ |____||____|    |_____||_|
         ____  _____  _     _  _______  ____  _     _  _______  _____
        |  __||  _  || \   | ||__   __||  __|| \   | ||__   __||  __ |
        | |   | | | ||  \  | |   | |   | |   |  \  | |   | |   | |  \|
        | |   | | | ||   \ | |   | |   | |__ |   \ | |   | |   | |___
        | |   | | | || |\ \| |   | |   |  __|| |\ \| |   | |   |___  |
        | |   | | | || | \   |   | |   | |   | | \   |   | |       | |
        | |__ | |_| || |  \  |   | |   | |__ | |  \  |   | |   |\__| |
        |____||_____||_|   \_|   |_|   |____||_|   \_|   |_|   |_____|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Use Ctrl+F to find what you're looking for, and copy/paste the brackets [].


               I.    BASICS [BSC]
                     ¯¯¯¯¯¯¯¯¯¯¯¯
               1.1   Controls .......................... [BSC-1]
               1.2   Difficulty ........................ [BSC-2]
               1.3   Movement .......................... [BSC-3]
               1.4   Healing ........................... [BSC-4]
               1.5   Combat ............................ [BSC-5]


               II.   AMERICAN DREAMS COMICS: STORY GUIDE [COM]
                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               2.1   Part 1 of 4 ....................... [COM-1]
               2.1   Part 2 of 4 ....................... [COM-2]
               2.1   Part 3 of 4 ....................... [COM-3]
               2.1   Part 4 of 4 ....................... [COM-4]


               III.  WALKTRHOUGH [WLK]
                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               3.1   Back in a Flash ................... [WLK-1]
               3.2   Mallrats .......................... [WLK-2]
               3.3   So Close .......................... [WLK-3]
               3.4   Fun and Games ..................... [WLK-4]
               3.5   The Enemy of My Enemy ............. [WLK-5]
               3.6   Escape from Liberty Gardens ....... [WLK-6]


               IV.   TROPHIES AND APPENDICES [APX]
                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               4.1   Trophy List ....................... [APX-1]
               4.2   Optional Dialogue List ............ [APX-2]
               4.3   Artifact Locations ................ [APX-3]


                V.   VERSION HISTORY, CREDITS, COPYRIGHT [VCC]
                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



                     _____   _____  _____  _  ____  _____
                    |  __ \ |  _  ||  __ || ||  __||  __ |
                    | |  ) )| | | || |  \|| || |   | |  \|
                    | |_/ / | |_| || |___ | || |   | |___
                    |  _ (  |  _  ||___  || || |   |___  |
                    | | \ \ | | | |    | || || |       | |
                    | |__) )| | | ||\__| || || |__ |\__| |
                    |_____/ |_| |_||_____||_||____||_____|
                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[BSC]

            _.——————._        GAME CONTROLS [BSC-1]       _.——————._
           |    L2    |       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      |    R2    |
          /|—´¯¯¯¯¯¯`—|\                                /|—´¯¯¯¯¯¯`—|\
         //|    L1    |\\______________________________//|    R1    |\\
        ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\
       //'               `.        S  O  N  Y        .´               '\\
      /'       .——.        '                        '        .——.       '\
     /         |UP|         \   ____        ____   /        ( /\ )        \
    (     .——.  \/  .——.     ) [ SL ]      [ ST > (    .——.  `——´  .——.    )
    |     |LT >    < RT|     |  ¯¯¯¯        ¯¯¯¯  |   ( [] )      ( () )   |
   .(     '——'  /\  '——'     )_       .——.       _(    `——´  .——.  `——´    ).
     \         |DN|            `.    ( PS )    .´           ( >< )        /
  ´   `.       '——'      .´¯¯`.  \    `——´    /  .´¯¯`.      `——´       .´   `
  |     `._             .  LA  .  )          (  .  RA  .             _.´     |
  |        ¯—._____.—.  '  L3  '  |__________|  '  R3  '  .—._____.—¯        |
  |                  /\  `.__.´  /¯¯¯¯¯¯¯¯¯¯¯¯\  `.__.´  /\                  |
  |                 /  `._    _,´              `._    _,´  \                 |
  |                /      ¯¯¯¯                    ¯¯¯¯      \                |
  '              .´                                          `.              '
   \           .´                                              `.           /
    `._     _.´                                                  `._     _.´
       ¯¯¯¯¯    .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.    ¯¯¯¯¯
                |   UP = UP            |   /\ = TRIANGLE       |
                |   DN = DOWN          |   [] = SQUARE         |
                |   LT = LEFT          |   () = CIRCLE         |
                |   RT = RIGHT         |   >< = CROSS          |
                |                      |                       |
                |   L1 = L1 TRIGGER    |   R1 = R1 TRIGGER     |
                |   L2 = L2 TRIGGER    |   R2 = R2 TRIGGER     |
                |                      |                       |
                |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
                |   L3 = L3 (PRESS)    |   R3 = R3 (PRESS)     |
                |                      |                       |
                |   SL = SELECT        |   ST = START          |
                |                      |                       |
                |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                |            PS = PLAYSTATION BUTTON           |
                `.____________________________________________.´


      .——————————————————————————————.——————————————————————————————————.
      | FIELD COMMAND:               | ACTION:                          |
      |——————————————————————————————|——————————————————————————————————|
      | Left Analog                  | Movement                         |
      | Right Analog                 | Adjust Camera                    |
      | L3 (Press Left Analog)       | Look (situational)               |
      | R3 (Press Right Analog)      | Flashlight Toggle                |
      | Shake Controller             | Temporarily recharge flashlight  |
      | Directional pad (Left/Right) | Select Weapons                   |
      | Directional pad (Up/Down)    | Consumable Items                 |
      | Left Analog (back) + Cross   | 180 turn                         |
      | Cross                        | Climb                            |
      | Square                       | Melee Attack                     |
      | Circle                       | Crouch/Get up                    |
      | Triangle                     | Interact/Pick-up                 |
      | R1                           | Reload (without aiming)          |
      |                              | Arc throw (while holding a bottle|
      |                              | or brick + while aiming)         |
      |                              | Blind throw (while holding a     |
      |                              | bottle or a brick)               |
      | R2                           | Listen mode (hold)               |
      | L1                           | Aim                              |
      | L2                           | Sprint/Break free                |
      | L1 + R1                      | Aim + Fire/Throw                 |
      | L1 + R2                      | Shoulder Switch                  |
      | START                        | Pause                            |
      | SELECT                       | Craft                            |
      '——————————————————————————————'——————————————————————————————————'


DIFFICULTY [BSC-2]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Depending on the difficulty, you'll find more or less items during your quest
for survival. The harder the difficulty, the less items you'll find. You'll
still be able to find all collectibles regardless the difficulty you're playing
on.

Note: Not all items disappear on harder difficulties. Weapons and Artefacts can
      be gotten during any of your playthroughs. Ammunition will be much more
      scarce on higher difficulties, however.

The harder the difficulty, the more damage you take from enemy blows. Some enemy
attacks (such as a Clicker grapple) retain their instant-kill effect on all
difficulties. Enemies will also notice you considerably more quickly the harder
the difficulty.

The Easy difficulty has an additional option for 'Lock On Aiming', which makes
it easier to shoot targets.

The Survivor difficulty doesn't have a Listen Mode nor Melee Prompts for in-game
combat. You'll want to be very familiar with the game before attempting it.

When you compare the amount of items you'll find during playthroughs, the
difficulties Easy and Normal can be grouped together, as can Hard and Survivor.
You'll find slightly less items (mostly ammunition) on Easy in comparison with
Normal, and also find slightly less items on Survivor compared to Hard, but if
you compare Normal with Hard, the difference is very substantial.


MOVEMENT & SOUNDS [BSC-3]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can crouch/sneak, walk, run and dash. Compared to running, other movements
are either slower (sneaking, walking) or faster (dashing). As a rule of thumb:
The faster you move, the more noise you make. Sneaking/moving while crouched is
very quiet, but not completely silent, and Clickers will still be able to hear
you when getting (very) close.

.———————————————————————————.——————————————————————————————.———————————————————.
| MOVEMENT TYPE:            | SPEED (COMPARED TO RUNNING): | AMOUNT OF NOISE:  |
|———————————————————————————|——————————————————————————————|———————————————————|
| Sneaking while aiming     | 3.5x slower                  | Very quiet        |
| Listen Mode               | 2.75x slower                 | Very quiet        |
| Walking while aiming/     | 2.75x slower                 | Very quiet        |
| preparing to throw        |                              |                   |
| Sneaking (crouched)       | 0.4x slower                  | Very quiet        |
| Walking (slow - fast)     | 2x - 3.5x slower             | Quiet             |
| Running                   | Nominal speed                | Noisy             |
| Dashing                   | 0.25x faster                 | Very noisy        |
'———————————————————————————'——————————————————————————————'———————————————————'

Avoid making unnecessary sounds. The 'click' of an empty gun, or the sound of
reloading can trigger enemy responses, especially from Clickers.


HEALTH & HEALING [BSC-4]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you're injured there are several ways to patch yourself up. Health Kits can
be crafted (by combining a rag + alcohol); Health Cans and Bars can be found in
various places but cannot be placed in your inventory - you'll have to use them
right away.

          .———————————————.————————.———————————————————————————————.
          | HEALING ITEM: | HEALS: | HOW TO GET:                   |
          |———————————————|————————|———————————————————————————————|
          | Health Kit    | 3 bars | Found; Crafted: Rag + Alcohol |
          | Health Can    | 1 bar  | Found                         |
          | Health Bar    |1/2 bar | Found                         |
          '———————————————'————————'———————————————————————————————'

MELEE COMBAT [BSC-5]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are various ways to take out enemies, many of which you are already
familiar with through by the main The Last Of Us campaign. Of course Ellie is
weaker than Joel and she cannot take on enemies straight on with fancy melee
weapons. An interesting new way to deal with enemies is, when both regular
human enemies as well as the infected are in the same area, to use bricks. Throw
them at humans to make some sound and the infected will assault them. This may
buy you enough time to sneak the hell away.

A very effective and deadly melee combo is to throw a brick/bottle at an enemy
and then to knife them as they're stunned for a second or two. This is a fatal
attack and you can save a lot of ammunition by playing through the game like
this. Even Clickers can be easily dispatched with this trick.


             _____  _______  ____  ______  _  ____  _____  _     _
            |  _  ||       ||  __||  __  || ||  __||  _  || \   | |
            | | | || || || || |   | |  | || || |   | | | ||  \  | |
            | |_| || || || || |__ | |__| || || |   | |_| ||   \ | |
            |  _  || ||_|| ||  __||    __|| || |   |  _  || |\ \| |
            | | | || |   | || |   | |\ \  | || |   | | | || | \   |
            | | | || |   | || |__ | | \ \ | || |__ | | | || |  \  |
            |_| |_||_|   |_||____||_|  \_\|_||____||_| |_||_|   \_|
                  ____   ______  ____  _____  _______  _____
                 |    \ |  __  ||  __||  _  ||       ||  __ |
                 | |\  || |  | || |   | | | || ||  | || |  \|
                 | | | || |__| || |__ | |_| || || || || |___
                 | | | ||    __||  __||  _  || ||_|| ||___  |
                 | | | || |\ \  | |   | | | || |   | |    | |
                 | |/  || | \ \ | |__ | | | || |   | ||\__| |
                 |____/ |_|  \_\|____||_| |_||_|   |_||_____|
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[COM]


           A M E R I C A N   D R E A M S   (C O M I C   S E R I E S)
           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The 'American Dreams' comic series consists of four issues of which the last was
released on July 31st 2013. It's a prequel to the events of the main game and
also predates Left Behind. It tells the story of Ellie living in the Quarantine
Zone, where she soon meets a new friend.

It's not at all essential for the main game's story and even for an indepth
background narrative it's relatively uneventful. What follows below is a summary
of the events in the comics should you want a quick recap of the story in this
mini comics series.


PART 1 OF 4 [COM-1]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"It has been nineteen years since a parasitic fungal outbreak infected and wiped
out the majority of the world's population. In Boston, one of the last remaining
quarantine zones, a young girl named Ellie is being transferred to a military
prep school that all orphaned teenagers must attend upon turning thirteen."

As Ellie arrives at the Boston QZ by bus, while looking out the window she sees
a citizen being scanned for infections and arrested afterwards. As she gets out
of the bus, one of the QZ guards tells Ellie she can't pull any of her stunts
here since he won't be around to look after her, as he's got his own family to
take care of. Ellie doesn't take this lightly and tells him he simply won't
(instead of can't) take care of her anymore. She tells herself she can take care
of herself anyway.

Some time passes and Ellie is hit by a fist coming out of nowhere. She's being
bullied by two dudes who want to snatch some of Ellie's stuff. As she's about
to get hit for the second time, a girl shows up who beats the two guys with
ease; they quickly run off. She asks Ellie what they wanted; she dusts off her
walkman. The girl advises Ellie to make some friends, but Ellie tells her she
didn't ask for any advice. Before the girl runs off, she advises Ellie to do the
same, but Ellie's already in trouble as the head of the QZ wants to see her in
his office. He tells her that him and the soldiers are the ones keeping the
place secure, and that the renegade group (The Fireflies) is not to be trusted.

As punishment, Ellie has to clean a jeep. Here she discovers that the girl who
'helped' her actually stole her walkman. Ellie also notices a soldier's finger
next to some bullet holes on the jeep, which apparently got shot off in a
firefight, presumably against Fireflies. The next day Ellie confronts the girl
about her having stolen the walkman and she's given it back.

Later that night, as Ellie's lying in bed she hears footsteps coming from the
hall; it's the girl. She follows her and taps on her back, then says she wants
to learn how to sneak out of the QZ. The girl is hesitant at first but then
agrees and calls Ellie by name. Ellie's surprised as she never told the girl
her name. As they climb over the QZ's fence she says her name is Riley.


PART 2 OF 4 [COM-2]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"Thirteen-year-old Ellie is the new kid at a military boarding school in one of
the last remaining quarantine zones sheltering survivors from a deadly fungal
outbreak. Ellie hasn't made any friends yet, but has taken an interest in fellow
student Riley. When Riley sneaks out beyond the school walls one night, Ellie
joins in..."

Ellie and Riley move over several roofs which notably exhausts Ellie. Riley asks
her if she's ever thinking about her future, about what she's going to do with
her life. Ellie says she doesn't and Riley tells her that's exactly what the
QZ's military prep school wants kids to believe and that she's not about to live
a life in which you're supposed to become a soldier for the city at the age of
sixteen. Riley turns sixteen in three months, so that's a bit of a problem.

They move into an abandoned shopping mall where Ellie notices an old arcade.
She's pretty excited about the 'Triple Phoenix' arcade machine but Riley tells
her it's just a game for kids. She moves to 'The Turning', a fighting game with
'insane' final boss fights. As Ellie moves out of the arcade she visualizes it
with kids playing all the games before and after the cordyceps outbreak.

Still inside the mall, Riley and Ellie soon enough reach a tent with an old man
named Winston; Riley introduces Ellie and the man asks if they've brought
something for him. She's brought fine booze for him and he gladly accepts it,
although he's still edgy about Riley bringing Ellie. Riley asks him if he can
teach Ellie how to ride a horse. As Ellie's petting the horse she asks Riley
whether she's trying to get kicked out of the QZ, but Riley tells her that's
not the answer. You'd just get a shitty job outside of the QZ along with too
few rations.

As Ellie and Winston go round the mall, Riley sneaks into Winston's tent,
clearly looking for something. Meanwhile, Ellie asks Winston what the place was
like before the outbreak. Winston tells her he used to skip school, failed to
make out with a girl he had a crush on and assures her the mall was always
packed with people always looking to buy stuff.

When they get back to the mall, Winston tells them to go back to the QZ when ...
BOOOOM! Smoke and fire rise from a distance and Winston quickly gets on his
horse saying he has to find his unit and commanding Riley and Ellie to get back.
When he's gone, Riley grabs a (stolen) walkie-talkie from her pocket and Ellie
is about to get furious as she realizes that she's been used as a distraction
when all of a sudden a voice breaks out of the device. Riley wants to use the
walkie-talkie to find the Fireflies! Ellie tells her she's nuts, Riley runs off
and Ellie - after a brief moment of hesitation - runs after her anyway.


PART 3 OF 4 [COM-3]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"Following Riley out of their military boarding school, thirteen-year-old Ellie
finds herself in the ruins of a shopping mall beyond the quarantine zone. There,
a soldier named Winston gives Ellie a horse-riding lesson while Riley ransacks
Winston's tent. When a series of explosions go off outside, Riley's newly stolen
walkie-talkie says it's the handiwork of the Fireflies..."

Over the walkie-talkie, Riley and Ellie hear the Fireflies, and Riley wants to
go check it out even though Ellie is hesitant. They quickly move over several
rooftops and sneak up on both the Fireflies and the QZ troops they're fighting.
Riley suggest they toss a smoke grenade at the QZ troops since the Fireflies are
trapped. She rhetorically asks Ellie if she wants to be pushed around in the QZ
for the rest of her life, or if she wants something else. In a quick decisive
moment Ellie grabs the grenade and hurls it at the QZ troops. The Fireflies
escape and Riley cheers hurray, causing the QZ troops to notice them. They
quickly flee over the rooftops as they're shot at.

When they're far away and out of sight, hiding behind a container, Riley
explains she stole the smoke grenades from Winston. But as they're conversing,
Ellie mentions someone's watching from a nearby doorway... The person slowly
approaches and there's some doubt first, but then Riley knows: it's an infected
woman. Before they know it she's jumped at both of them, holding them down on
the ground. Riley just barely manages to push the infected runner away with her
legs, allowing Ellie to get loose. Riley grabs a nearby rock and smashes it into
the infected runner's face, but at this same time the infected munches on her
wrist. Ellie quickly comes to the rescue with a wooden stick and strikes at her
back but this only causes the infected to turn to Ellie now. She's grabbed and
right at the moment she's about to lose, Riley pierces the throat of the runner
with the stick, killing her.

Ellie and Riley catch their breath and Ellie demands to see Riley's wrist. She
shows it (hesitantly) and it turns out there's no bite; she got lucky as the
teeth didn't fully cut through her jacket, although there's quite a rip in her
sleeve. At this discovery they hug, but there's not much time for a peaceful
moment. Behind them two other runners show up and they find themselves hunted.
When they run into a nearby alley it turns out to be a dead end. Fortunately,
before the runners reach them they're shot by a group of people from a distance.

The people get closer and Riley is about to thank them when a man grabs a stun
gun and zaps Riley with it, leaving her unconscious on the ground. Ellie wants
to assault the man but he smacks her down. He wants to stun her too but a woman
stops him and asks: "Ellie? What are you doing here?" She tells the men to put
bags over their heads and then they all leave together.


PART 4 OF 4 [COM-4]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"Overhearing explosions outside the deserted mall they were exploring, Ellie and
Riley seek out the scene of the battle. On the way they barely survive an
encounter with several infected, but ultimately arrive in time to aid Firefly
insurgents. However, the Fireflies are not amused by Riley's enthusiasm and take
the girls captive..."

As Ellie wakes up she's laying on the ground and three fireflies are discussing
what went wrong in their fight against the QZ troops. Ellie reaches out for a
shard of glass but it's unnecessary as she's cut loose by the woman who enters
the room (the same who took them captive). Riley is also cut loose and the woman
hands an envelope to Ellie, telling her to open it once she's back in the QZ.

Riley doesn't want to go back at all and tells the woman that she knows her name
is Marlene and that she's the leader of the Fireflies. The two heavily discuss
as Riley wants to join the Fireflies but Marlene absolutely doesn't give a damn
and thinks it's way too dangerous. A few moments later a shotgun blast makes
everyone turn around towards the tunnel.

A few smugglers claim the tunnel is theirs and that they want the toll; everyone
must hand over their weapons. Marlene declines and tells them she'll give them
some ration cards, but not their weapons. The smuggler is not amused and blasts
a shell right through the second Firefly, instantly killing him. Marlene swiftly
responds by grabbing her gun and shooting one of the three smugglers. Everyone
hides behind cover.

Ellie points to a way out, but Riley instead reaches out for a gun on the floor.
The smuggler with the shotgun turns around and notices her, grabs her, but Ellie
hurls a rock at his head, throwing him off balance. As he's about to shoot her,
Riley shoots him in his arm. Marlene (who apparently has already dealt with the
second smuggler) puts a gun to his head and executes him in cold blood. Riley
tells her it's the second time they've saved her. Marlene doesn't take this
comment lightly and throws Riley on the ground, shouting at her that she doesn't
know anything about the world. But Riley replies that she knows enough; she saw
her father turn and rip her mother apart and then she killed her own father.
Marlene tells her that she's not special but that almost everyone in the world
has been through that or something similar.

Marlene then shows Riley the dead Firefly and rhetorically asks if she wants to
become like *that*. Otherwise she could also offer to cripple her; maybe that
would make her Firefly enough? Marlene looks as if she means it and grabs her
gun, but Ellie (who's held by an other Firefly) munches on the hand of the man
holding her and grabs his gun. As she holds him and Marlene under fire she
tells them to back up. Marlene again names her Ellie, telling her to take it
easy, but Ellie shoots a hole in the wall, inches from Marlene's head; she's
serious too and asks her how on earth she knows her name.

Marlene then answers her: the envelope she gave Ellie is a letter from Ellie's
mom, who gave it to her before she died. She also mentions that Ellie ran away
from her last school seven times, and that she has been in a dozen assaults or
so. Then there apparently was that one time where she stabbed a kid in his knee
with a compass. Marlene tells her she was looking out for her, because she
promised her mom she would. Ellie asks Riley what she should do, and Riley tells
her that Marlene is telling the truth. 

Ellie asks Marlene what the name of her mother was. "Anna", she tells her.
Her mother gave up everything for Ellie, so she'd better respect that instead of
throwing it away. Just before Ellie and Riley leave the room by climbing a
ladder leading up to an alley nearby their school, Marlene gives Ellie a
switchblade that belonged to Anna. 

Back on the street, Ellie is pretty upset and tells Riley that they should just
leave the whole city. But Riley has landed back on her feet and knows that the
only realistic picture for them is to stay; they would just get killed outside
of the QZ. They climb over the fence and head back to their dorm. The final page
shows Ellie after having read the letter, cherishing the switchblade. 

Note: The letter is actually in the game as well, under Ellie's collectibles.



 _     _  _____  _     _    _  _______ _   _  ______  _____  _   _  ____  _   _
| |   | ||  _  || |   | |  / /|__   __| | | ||  __  ||  _  || | | ||  __|| | | |
| |   | || | | || |   | | / /    | |  | | | || |  | || | | || | | || |   | | | |
| | _ | || |_| || |   | |/ /     | |  | |_| || |__| || | | || | | || | _ | |_| |
| || || ||  _  || |   |   (      | |  |  _  ||    __|| | | || | | || || ||  _  |
| || || || | | || |   | |\ \     | |  | | | || |\ \  | | | || | | || | ||| | | |
| || || || | | || |__ | | \ \    | |  | | | || | \ \ | |_| || |_| || |_||| | | |
|_______||_| |_||____||_|  \_\   |_|  |_| |_||_|  \_\|_____||_____||____||_| |_|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[WLK]

Note: This walkthrough is written for the HARD difficulty. You'll find more
      items if you play on Easy or Normal, and less items if you play on the
      Survivor difficulty.

     ______________________________________________________________________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                       BACK IN A FLASH [WLK-1]                        |
    |______________________________________________________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

ITEM CHECKLIST:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] Combination Note (ALL)
[ ] (1/4) Blades (E/N/H/-)
[ ] (1/4) Rag (E/N/H/S)
[ ] Pharmacy Key (ALL)
[ ] Pharmacist's Note (ALL)
[ ] (1/2) Alcohol (E/N/H/S)
[ ] (1/4) Alcohol (E/N/-/-)
[ ] (1/2) Blades (E/N/-/-)
[ ] (1/2) Sugar (E/N/H/S)
[ ] (1/2) Rag (E/N/-/-)
[ ] (1/4) Rag (E/N/H/S)
[ ] (1/4) Blades (E/N/H/S)
[ ] (1/2) Explosive (E/N/H/S)
[ ] Salon Note (ALL)
[ ] Health Kit (E/N/H/S)

VIDEO SUPPORT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
supercheats.com/the-last-of-us-left-behind/walkthrough/1-back-in-a-flash

After the opening cutscenes Ellie finds herself in an abandoned shopping mall.
Ellie only starts out with two and a half health bars, regardless of what
difficulty you're playing on, and needless to say, this isn't all that much so
you'll want to stay on the lookout for health bars. This guide has got you
covered. In any case you may want to save any health kits for later - it'd be a
waste to pass up on health bars while full on health, since you can't take them
with you.

Head upstairs via either the escalators, stairs, or by climbing some boxes on
the right side of the area, then proceed onwards and head down a long hall.
You'll come across a closed shutter of a store named 'American Princess'. Be
sure to grab a brick as you turn right and continue. Move underneath the shutter
at the end of this hall to enter the pharmaceutical store.

The shelves on the left seemingly contain some pills, but it turns out to be an
empty bottle. In fact, the whole left part of the store contains a further three
misleading non-items. Visit the right part of the store instead and look behind
the counter to find a the [COMBINATION NOTE] for the American Princess store.
Head back to this store and head inside. You can find a [(1/4) BLADES] and
[(1/4) RAG] behind the counter, but more importantly you'll find the pharmacists
body in the far corner. He's got the [PHARMACY KEY] on him, as well as a mildly
touching [PHARMACIST'S NOTE]. As you head back to the pharmacy, a Clicker
appears in the main hall. It's very easy to sneak past him if you want, but
don't do any crazy running.

Tip: If you kill the Clicker (by throwing a brick at it for a stun effect, and
     then quickly using your knife for a melee finisher) you're rewarded by a
     [(1/2) ALCOHOL] it's got on him.

Note: On Easy/Normal you can find some extra items in the pharmacy. You can
      grab some [(1/4) ALCOHOL] from the far right corner, and there's a 
      [(1/2) BLADES] in the counter's drawer.

In the pharmacy, use the newly acquired key to open the door behind the counter
and finally get access to some medicine! Or maybe not. In any case, be sure to
check the room to the right of the window before hopping through, to find [(1/2)
SUGAR]. Yummy, decades-old candy.

Note: On Easy/Normal, you can find an additional [(1/2) RAG] in this room.

Hop over the window and head right; there's no other way to go anyway. As you
continue through this collapsed store, you may try the left tunnel but it'll
collapse, leading to Ellie's immediate death... No, it actually just collapses,
but it still blocks you from going further. Instead just use the other tunnel,
more to the right side of the shop.

Move to the shutter on your left side and search the nearby shelves to find
[(1/4) RAG], [(1/4) BLADES] and [(1/2) EXPLOSIVE]. Since this is a dead end,
take one of the other paths to proceed and enter the Nail Polish Salon. You'll
find a corpse with the [SALON NOTE] on it, along with a [HEALTH KIT]. Head out
to the main hall and go down the stairs, then hop over the railing.

     ______________________________________________________________________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                          MALLRATS [WLK-2]                            |
    |______________________________________________________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

ITEM CHECKLIST:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] Wanted Poster (ALL)
[ ] Warning Note (ALL)

VIDEO SUPPORT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
supercheats.com/the-last-of-us-left-behind/walkthrough/2-mallrats

Follow Riley upstairs and move through the hall. At the end, crawl underneath
the door to enter an apartment. You can find a [WANTED POSTER] (of Marlene) on
the large table near the windows. Continue into the next, wet room and climb all
the way up. Move to the back of this room and inspect the firefly graffiti logo
on the wall before crouching through the hole in the wall to the right.
Inspecting the logo triggers an optional conversation.

Move through the laundry room and go upstairs in the adjacent room, then drop
to the roofs, still following Riley; you'll now be outside. Continue over the
roof, drop down, move over the plank, then make your way to the far right corner
of this big roof and drop down the hole.

Head down the escalators and immediately turn right. The hall behind you is a
dead end up if you inspect the big 'Affordable Getaways' poster you'll trigger
another optional dialogue. Move down the hall via the left side and inspect the
blue poster with the watergun in the middle of the hall to trigger another piece
of optional dialogue. Go down the escalators afterwards and speak with Riley
to trigger another optional dialogue.

You'll now be in the hall where (if you read the 'American Dreams' comics) Ellie
first met Winston. Head inside the tent, inspect the cabinet and drink the booze
to complete the optional dialogue here. After this, walk straight ahead out of
the tent and inspect the saddle laying on the bench to trigger yet another
optional dialogue. Move to the back of the area and help Riley lift the bar.
When that fails, boost her up at the nearby double doors to your right.

Move to Riley and roar as she asks your to by tapping Triangle. In this room,
also be sure to check out the purple Skeleseer stand to the left. Inspect it up
to eight times for a series of funny remarks, and then Riley will also give the
skull a go. There's also a green Frankenstein-like mask in one of the central
shelves. Put the mask on and talk to Riley for more optional dialogue. After
this, move to the far left corner and Riley will put on a Dracula mask. She'll
also comment on the cart. In this corner, you can find an Uncharted 2 and a Jak
costume package - you can't pick them up or anything, but they're references to
these games from developer Naughty Dog. Be sure to also check out the Triple
Phoenix mask in one of the shelves (close to the side where Skeleseer also lies)
to trigger more optional dialogue. One last optional dialogue can be triggered
by inspecting the pot of fake eyeballs in the far right corner. If you stick
around long enough and follow Riley around, she'll make remarks about pretty
much everything in the room. If you're interested, stick around, otherwise move
through the doors on the left.

In this hall, Riley challenges you to a game of smashing car windows with
bricks. The red car is yours and you have to smash seven windows in total (two
on each side, one on the back, one on the front, and one on the roof). There
are more than enough bricks laying around, and if you aim steady you can easily
beat Riley. Doing so grants you the [BRICK MASTER] bronze trophy, as well as a
question out of the following options:

Why did you leave?
Why did you lash out?
Did Marlene mention my mom?
Forget it.

Note: Replay this chapter afterwards to also get the answers to the other
      questions in the form of more optional dialogue.

Continue through the nearby door and follow Riley through the hall, then go
downstairs. Enter the first room to your left to find a [WARNING NOTE]. After
this, enter the next room and flip the switch. Follow Riley to the end of the
hall to trigger a short scene.

     ______________________________________________________________________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                          SO CLOSE [WLK-3]                            |
    |______________________________________________________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

ITEM CHECKLIST:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] (1/2) Alcohol (E/N/H/-)
[ ] (1/4) Sugar (E/N/H/S)
[ ] Atrium Note (ALL)
[ ] (1/4) Rag (E/N/H/S)
[ ] (1/4) Blades (E/N/H/S)
[ ] Health Bar (E/N/H/-)
[ ] (1/4) Rag (E/N/H/-)
[ ] (1/2) Explosive (E/N/H/S)
[ ] Health Bar (E/N/H/-)
[ ] (1/2) Sugar (E/N/-/-)
[ ] Health Bar (E/N/-/-)
[ ] (1/4) Blades (E/N/-/-)
[ ] (1/4) Rag (E/N/-/-)
[ ] Pistol Ammo x2 (E/N/-/-)
[ ] (1/4) Blades (E/N/-/-)
[ ] (1/4) Alcohol (E/N/-/-)
[ ] (3/4) Explosive (E/N/-/-)
[ ] Pistol Ammo x4 (E/N/H/-)
[ ] Health Bar (E/N/H/S)
[ ] Pistol Ammo x6 (E/N/H/-)
[ ] Pistol Ammo x4 (E/N/-/-)
[ ] Pistol Ammo x3 (E/-/-/-)
[ ] Health Bar (-/N/-/-)
[ ] Pistol Ammo x3 (E/N/-/-)
[ ] Health Can (E/-/-/-)
[ ] Health Can (E/N/-/-)
[ ] (1/4) Rag (E/N/-/-)
[ ] Pistol Ammo x3 (E/N/-/-)
[ ] Generator Note (ALL)
[ ] (3/4) Explosive (E/N/-/-)
[ ] (1/4) Rag (E/N/H/S)
[ ] (1/2) Alcohol (E/N/H/S)
[ ] (1/2) Alcohol (E/N/-/-)
[ ] (3/4) Explosive (E/N/H/-)
[ ] (1/4) Rag (E/N/H/-)
[ ] (1/4) Alcohol (E/N/H/S)
[ ] Health Can (E/N/H/-)
[ ] Molotov Cocktail (E/-/-/-)
[ ] Health Kit (E/-/-/-)
[ ] (1/4) Blades (E/N/H/S)
[ ] (1/4) Explosive (E/N/H/S)
[ ] (1/4) Rag (E/N/H/S)
[ ] (1/4) Rag (E/N/-/-)
[ ] (1/2) Alcohol (E/N/H/-)
[ ] (3/4) Explosive (E/N/H/-)
[ ] (1/4) Blades (E/N/H/S)
[ ] (1/4) Rag (E/N/-/-)
[ ] Atrium Recorder (ALL)
[ ] Medical Supplies (ALL)

VIDEO SUPPORT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
supercheats.com/the-last-of-us-left-behind/walkthrough/3-so-close

Check out the right side of the area and jump over the 'Noodle Bowl' counter to
find [(1/2) ALCOHOL]. The counter to the right of it contains [(1/4) SUGAR].
You can find an [ATRIUM NOTE] in a small pool of blood in the nearby corner as
well. [(1/4) RAG] and [(1/4) BLADES] can be found by checking out the boxes
close to this corner, just slightly to the right. This is near the Weapon Notice
board. You can also find a [HEALTH BAR] on the tables. The shelves across the
counter of the Bob's Burger Club (to the right of the Noodle Bowl) hold [(1/4)
RAG] and [(1/2) EXPLOSIVE]. Besides all this you can also find another [HEALTH
BAR] in the far left corner of the area (from where you dropped off the railing,
it's left).

Note: On Easy/Normal, you can find quite a lot of extra supplies in this area.
      For starters, there's a [(1/2) SUGAR] to be found inside the Noodle Bowl
      (hop over the counter). If you check out the barracks left of here, you'll
      come across quite some goodies near the beds: [HEALTH BAR],[(1/4) BLADES],
      [1/4) RAG] and [PISTOL AMMO x2]. Around the corner, the shelves near these
      barracks contain a further [(1/4) BLADES] and [(1/4) ALCOHOL]. Lastly, you
      can find an extra [(3/4) EXPLOSIVE] in the far left corner of the area
      (facing the hall you're supposed to go next, it's in the far left corner).

Before moving through the door with 'Maintenance' above it, collect the [PISTOL
AMMO x4] here. Move through the hall and wade through the water to reach a large
abandoned, flooded hall. Before you inspect the generator in front of you it's
a good idea to scout ahead for items.

The white truck up ahead contains a [HEALTH BAR], and you can also find [PISTOL
AMMO x6] right before attempting to open the (locked) doors at the far end of
the hall. Finding ammo is usually a bad sign in games where ammo is meant to be
relatively scarce.. right?

Something that players on easier difficulties (especially 'Easy') may want to
note is that Ellie's pistol ammunition is capped at 20. However, you can reload
your gun and make room for 6 more rounds, extending the cap to 26. As mentioned,
this does not apply to the harder difficulties, considering you won't find
enough ammunition to reach the max amount.

Note: On Easy/Normal you can search the area for the following additional items.
      [PISTOL AMMO x4] can be found nearby the generator (Easy only). You can
      also find [PISTOL AMMO x3] (or [HEALTH BAR] on Normal) on the white box
      in the far back, fairly  close to the pickup near the exit doors. An extra
      [PISTOL AMMO x3] can be found on the left walkway (adjacent to the trucks)
      and (on Easy only) even an additional [HEALTH CAN]. You'll also find an
      extra [HEALTH CAN] and a [(1/4) RAG] inside the white truck. The pickup in
      the back of the area (near the exit doors) contains [PISTOL AMMO x3].

Head back to the first part of this hall and climb the platform to try to
activate the generator... Turns out there's no juice. Also grab the [GENERATOR
NOTE] lying next to the generator. Turn around and grab the gas can behind you,
next to the fence. It's empty, so you'll have to look for it first.

At this point, two Stalkers enter the hall. I'll outline two ways to deal with
them, the first strategy mainly involving your gun, the second using melee
attacks. 

The first way to deal with them is to, for example, sneak towards the white
truck by moving via the left path of the hall. Do not drop down in the water,
and do not run in it, as this will make too much noise. You can find a health
bar inside the white truck if you hadn't already, but in any case you can throw
a brick at one of the stalkers as it passes by; then shoot it. This will spawn
two more stalkers (so now there are three left). But this is a relatively decent
spot to kill them; be sure to aim for their heads as they enter the truck.
Should they grab you, melee knife them to death, and if you get low on health,
use a health kit. In any case, be sure to collect any ammo from their bodies as
you'll most definitely need it, if only to waste the remaining stalkers.

Another way to deal with the Stalkers (especially on Survivor) is to collect a
brick from near the generator, drop down into the water, make some noise to lure
the (two) Stalkers towards you, climb back on the platform and have your brick
ready to throw. Ellie will auto-aim the brick at the first incoming Stalker, so
hit it with the brick and immediately move in for the finisher with your knife.
The second stalker is probably very close by now, so rush away to the dry
walkway on the left side of the area, adjacent to the trucks, and collect a
brick from here. Move to the corner (with the shutter) and wait for the Stalker
to arrive, then perform the same trick by throwing the brick and knifing it to
death. The last two Stalkers can be dealt with in the same fashion; look for
another brick here and prepare yourself as the next enemy comes at you. This
greatly saves you ammunition.

The white truck also contains the gas you're looking for. Inspect its right side
to siphon it out and return to activate the generator. Head through the fenced
door (on Easy/Normal you can find [(3/4) EXPLOSIVE] behind the fence) and climb
the ladder, then move over the left ventilation shaft. When you're over the red
truck, drop down onto it and check out the front to find [(1/4) RAG] and [(1/2)
ALCOHOL]. Drop down on the other side and check out the shutter switch in the
corner. There's a cart inside, so drag it out. (On Easy/Normal there's [(1/2)
ALCOHOL] lying behind the cart.) Before doing anything with it, check out the
second shutter switch nearby to find [3/4) EXPLOSIVE] and [(1/4) RAG].

Now move the cart with the two boxes underneath the second shutter. This allows
you to climb the low box nearby and move over the second shutter (it would
otherwise drop back down as Ellie tried moving over it). This grants you access
to the last set of ventilation shafts leading to the now unlocked door.

But there's no reason to party just yet; the pet shop behind this door is
infested with runners and even two clickers. The runners are standing still, but
the clickers are roaming, so watch them. When the first clicker is further away
from you, slowly sneak up behind the runner to your immediate left and knife
him. You can find [(1/4) ALCOHOL] in the shelves where he was standing. There's
also a [HEALTH CAN] in the shelves on the right side of this main hall, but you
may want to collect it later, after dealing with all enemies.

Note: On Easy, you'll find a [MOLOTOV COCKTAIL] as well as a [HEALTH BAR] in
      full sight near the first box you come across as you enter this area.

Note: Taking a runner out from behind by using your knife shouldn't attract
      the attention from the Clickers as long as they're relatively far away.
      However, Ellie will automatically stand up after performing the takedown,
      meaning she is no longer crouched even if she was in the crouching
      position before. Be advised that walking/running directly after a takedown
      can thus attract unwanted noise and attention. It's therefore advisable to
      stay still and don't move right the second after the takedown, and first
      move back to the sneaking position to avoid making any sound.

Wait until the coast is clear and jump over to the next room, hugging the left
side of the area. (If you're quick you can find [(1/4) BLADES], [(1/4)
EXPLOSIVE] and [(1/4) RAG] in this room, before continuing. On Easy/Normal there
is an additional (1/4) RAG] here.) When the clickers are moving away from you,
sneak upon the second runner (from his back, mind you) and knife him as well.
Around this time, the second clicker will probably be on his way back to you, so
carefully sneak towards the other side of the room. While you're here, you'll
probably want to grab the [(1/2) ALCOHOL] and [(3/4) EXPLOSIVES]. Wait until the
coast is clear and approach the final, third runner, near the shutter, and knife
him as well (but beware if the nearby Clicker is still closeby; if he is, he'll
turn around and Click like a mofo, so you'll want to wait for him to move behind
the racks to stay safe). After wasting this last Runner, hop over the nearby
counter (where you killed the last, third runner) to find [(1/4) BLADES] behind
it. (On Easy/Normal there's an extra (1/4) RAG] here.

On a completely unrelated note, there was this one time where that second
Clicker Made me wish I had that remote control from 'Click' (that decent Adam
Sandler movie) and use it to freeze time and do a multi-fart in its face, David
Hassellhoff-style). Yes, that was pretty unrelated, but you know. Freudian free
associations-theory and such. The sad thing about it is that Clickers can't even
smell, but no matter.

You have two options at this point. You can either open the shutter when the
clickers are far away enough for Ellie to have just enough time to move
underneath. Alternatively you can grab a brick and knife them to death one after
the other. You'll just want to be sure they're stunned when you knife them, but
the technique is the exact same as with the Stalkers (or Runners, or any enemy
for that matter). Anyhow, open the shutter move underneath, and prepare for
another intense episode.

There are again two ways to handle the following situation. Two Clickers enter
the area, and once you press the greenly lit button to open the door, two
Runners join the fun. You can walk/run (but not dash) towards the button, press
it, quickly open the door, and then dash up the escalators, looking to your left
for the [ATRIUM RECORDER] and then move the other way, making your way over the
'fragile' glass towards the helicopter. (That's right, you'll find it good to
know that the windows will in fact never break.)

Alternatively, you can wait with pushing the button and take out the two
Clickers first. The area is pretty big, so you can find a brick or a bottle,
hurl it at one of them and perform the by now well-known knife-finisher on them
one by one. When you press the door button now, no Runners appear and you can
whistle-walk up the escalators, taking your time to collect the Atrium Recorder
on the left side and make your way to the helicopter sluggishly slowly.

Note: After completing this chapter you'll automatically have collected the
      [MEDICAL SUPPLIES] artifact.

     ______________________________________________________________________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                        FUN AND GAMES [WLK-4]                         |
    |______________________________________________________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

ITEM CHECKLIST:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] Kitchen Note (ALL)

VIDEO SUPPORT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
supercheats.com/the-last-of-us-left-behind/walkthrough/4-fun-and-games

Approach the carousel and ride it, then joke around (until you're all out of
jokes) with the No Pun Intended book Riley gave you. Check out the 'Fast Burger
Pickup' kitchen on the side to find a [KITCHEN NOTE] inside. Be sure to check
out the sharesnap behind the escalators as well. The whole facebook advertising
is pretty upsetting (and as if that's going to be the only large social media
company ever - fortunately a naive thought), but other than that, the scene is
well thought of.

Head up the escalators on the other side of the hall and enter the arcade.
*Before* you play the game Riley is standing next to, first check out the other
'playable' arcade race game in the corner (another reference to ND's Jak). If
you inspect this you'll automatically gain the [NOBODY'S PERFECT] trophy.

Now play the fighting game. It's not hard to win as long as you remember that
the + sign indicates that you're supposed to press the grouped buttons together.
You have a time bar for each combo and the game's fairly generous. You'll want
to give it your best and try not to get hit even once (get all combo's correct
in one go). If you manage to never get hit you'll receive the [ANGEL KNIVES]
trophy. After this a scene plays.

Move through the hall and enter the hall with mannequins. You can push the one
standing in the light, then move through the exit doors. After the scene you'll
have to soak Riley wet. Tap the R1 button and quickly aim and shoot at her with
your water gun. After this you'll play hide and seek, where the first one who
hits the other person with a burst of water wins. If you win (twice) you'll get
the [SKILLZ] bronze trophy. More scenes will play...

     ______________________________________________________________________
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    |                    THE ENEMY OF MY ENEMY [WLK-5]                     |
    |______________________________________________________________________|
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ITEM CHECKLIST:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[ ] (1/2) Alcohol (E/N/-/-)
[ ] (1/4) Rag (E/N/-/-)
[ ] Crew Photo (ALL)
[ ] Bow (E/N/H/S)
[ ] Arrows x3 (E/N/H/S)
[ ] Arrow (E/N/H/S)
[ ] (1/4) Alcohol (E/N/-/-)
[ ] (1/2) Blades (E/N/-/-)
[ ] (1/4) Sugar (E/N/-/-)
[ ] Health Bar (E/N/-/-)
[ ] Arrows x2 (E/N/-/-)
[ ] Pistol Ammo x2 (E/N/H/-)
[ ] Health Bar (E/N/H/-)
[ ] (1/2) Alcohol (E/N/H/-)
[ ] (1/4) Rag (E/N/H/-)
[ ] Duct Recorder (ALL)
[ ] Pistol Ammo x3 (E/N/-/-)
[ ] (1/4) Alcohol (E/N/-/-)
[ ] (3/4) Explosive (E/N/-/-)
[ ] Arrows x2 (E/N/-/-)
[ ] Health Can (E/N/-/-)
[ ] (1/4) Blades (E/N/-/-)
[ ] (1/2) Rag (E/N/-/-)
[ ] (1/4) Rag (E/N/H/-)
[ ] (1/4) Alcohol (E/N/H/S)
[ ] (1/4) Blades (E/N/H/S)
[ ] (1/4) Sugar (E/N/-/-)
[ ] (1/4) Sugar (E/N/-/-)
[ ] (1/4) Rag (E/N/H/S)
[ ] (1/4) Alcohol (E/N/H/S)
[ ] Health Bar (E/N/H/S)
[ ] (1/4) Explosive (E/N/H/-)
[ ] (1/4) Alcohol (E/N/H/S)
[ ] (1/4) Rag (E/N/H/S)
[ ] (1/4) Explosive (E/N/H/S)
[ ] (1/4) Alcohol (E/N/H/S)
[ ] (1/4) Sugar (E/N/H/S)
[ ] Pistol Ammo x2 (E/N/H/S)
[ ] (1/4) Explosive (E/N/H/S)
[ ] Health Bar (E/N/H/S)
[ ] Health Bar (E/N/-/-)
[ ] Health Bar/Can (E/N/-/-)
[ ] Pistol Ammo x3 (E/-/-/-)
[ ] (1/2) Blades (E/N/-/-)
[ ] (1/4) Rag (E/N/-/-)
[ ] (1/4) Blades (E/N/-/-)
[ ] (1/4) Rag (E/N/-/-)
[ ] (1/2) Sugar (E/N/-/-)
[ ] (3/4) Explosive (E/N/-/-)
[ ] Health Bar (E/N/-/-)
[ ] (1/2) Alcohol (E/N/-/-)
[ ] Pistol Ammo x2 (E/-/-/-)
[ ] (1/4) Blades (E/N/H/-)
[ ] (1/4) Sugar (E/N/-/-)
[ ] (1/4) Rag (E/N/-/-)
[ ] (1/4) Rag (E/N/H/S)
[ ] Arrow (-/-/H/S)
[ ] Arrows x2 (-/N/-/-)
[ ] Arrows x4 (E/-/-/-)
[ ] Pistol Ammo x2 (E/-/-/-)
[ ] Pistol Ammo x2 (E/N/-/-)
[ ] Health Bar (E/-/-/-)
[ ] Health Bar (E/N/H/S)
[ ] Health Bar (E/N/H/S)
[ ] (1/4) Rag (E/N/H/S)
[ ] (3/4) Explosive (E/N/H/S)
[ ] (1/4) Rag (E/N/H/-)
[ ] (1/4) Blades (E/N/H/-)
[ ] (1/4) Alcohol (E/N/H/-)
[ ] (1/4) Rag (E/N/H/-)
[ ] Health Can (E/N/H/S)
[ ] (1/4) Rag (E/N/H/-)
[ ] Pistol Ammo x2 (E/N/H/S)
[ ] (1/4) Alcohol (E/N/-/-)
[ ] (1/4) Rag (E/N/-/-)
[ ] Arrows x3 (E/-/-/-)
[ ] (1/4) Blades (E/N/-/-)
[ ] Pistol Ammo x2 (E/-/-/-)
[ ] Health Can (E/N/-/-)
[ ] Arrows x2 (E/N/-/-)
[ ] Health Bar (E/N/-/-)
[ ] (1/4) Blades (E/N/-/-)
[ ] (1/4) Alcohol (E/N/-/-)
[ ] Health Can (E/N/-/-)
[ ] (1/4) Alcohol (E/N/-/-)


VIDEO SUPPORT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
supercheats.com/the-last-of-us-left-behind/walkthrough/5-the-enemy-of-my-enemy

Note: On Easy/Normal you'll find [(1/2) ALCOHOL] and [(1/4) RAG] straight ahead,
      near the green crates at the beginning.

In the hall, enter the doorway to your right and check the body around the
corner to find the [CREW PHOTO].

Continue and hop over the crates, then grab the [BOW] as one of the men is
assaulted by a Clicker. Do NOT approach them for now, but wait until they spread
out. When they do, immediate move diagonally right (towards the Clicker body)
and grab the [ARROWS x3] from it (the other Clicker body also contains [ARROWS].
Follow the guy in blue (on the right side) and wait for him to stand still at
the restrooms down the hall, then quickly sneak up on him and knife him to
death. One of the other guys will soon check out his body, so back away in the
main hall and wait for one of them to arrive, then sneak up on him and knife him
too. The third one sometimes arrives rather quickly, so either shoot him or if
you can, sneak up on him too.

Note: On Easy/Normal, the record store contains some extra items. Search the
      left side to find [(1/4) ALCOHOL] on the floor near the counter, and
      [(1/2) BLADES] inside. There's also [(1/4) SUGAR] and a [HEALTH BAR] on
      top of it. The other counter on the other side of the shop has an extra
      [ARROWS x2] laying on it.

In any case, the store they were searching contains [PISTOL AMMO x2] and a
[HEALTH BAR] if you search the counter (underneath the register). You can also
find [(1/2) ALCOHOL] and [(1/4) RAG] in the corner next to the restrooms. Move
through the air duct at the end of the hall and collect the [DUCT RECORDER] from
the skeleton inside (just follow the blood trail).  Exit the duct and you'll
find yourself in a new situation; infected are in the same room as regular human
enemies. When a wave of humans enters the room far ahead, hurl a brick in their
direction so the two clickers and the runner directly below you will assault
them. They'll most definitely win - the infected, that is.

Note: On Easy/Normal, the room below contains some extra items. Search the
      nearby shelves as you drop down to find [PISTOL AMMO x3] + [(1/4 ALCOHOL],
      while you can find an extra [(3/4) EXPLOSIVE] in the middle of the room.
      The next room contains an additional [HEALTH CAN] laying in the circle in
      the middle of the room. There are also [ARROWS x2] on the right side of
      this room. The counter on the left, finally, contains [(1/4) BLADES] and
      [(1/2) RAG] in the drawer.

Drop down and look for a [(1/4) RAG] in the nearby shelves, [(1/4) ALCOHOL] in
the left corner (nearby to where you drop down) as well as [(1/4) BLADES] in the
middle of this room. You can probably also find [PISTOL AMMO] and [ARROWS] on
the bodies of the deceased men. Your only problem now is that the infected are
still 'alive'. Move to the counter on the left side and grab a brick; hurl it to
the far right side of the room and if done correctly at least the two clickers
will take the bait. You'll now only have to avoid the runner outside.

Note: On Easy/Normal you can find [(1/4) SUGAR] twice, nearby the Colorado
      Mountain Plaza sales stand.

At the end of the hall, climb up on the right side and collect [(1/4) RAG]
and [(1/4) ALCOHOL] from this platform. Drop down and find a [HEALTH BAR] on the
nearby counter, as well as a [(1/4) EXPLOSIVE]. There are a bunch of infected
waiting in the room to your right, but you don't have to engage them yourself.
Grab a bottle and continue down the hall; a couple of scavengers will enter the
hall. Back up and hide behind some crates, then hurl the bottle in their
direction as they get closer. They'll now battle it out with the infected.

It depends on who wins how to deal with this area, but it's likely the
scavengers win since it's a relatively open area. Collect a [(1/4) ALCOHOL] from
some shelves in the room the infected were standing in, as well as a [(1/4) RAG]
and (1/4) EXPLOSIVES] from a locker in the adjacent room (but stay low).

You can either sneak up on the guys (start with the one in the right corner) or
take them out any way you want (or even sneak past them). In any case you can
find a [(1/4) ALCOHOL] on one of the dead Clickers, and [(1/4) SUGAR] on the
lower left side of the area. There's [PISTOL AMMO x2] and [(1/4) EXPLOSIVE] in
the counter's shelves (under the registry) on the far left side. Lastly, a
[HEALTH BAR] can be found lying on top of a cabinet near the 'home theater'
system. 

Note: On Easy/Normal there are of course several additional goodies to be found.
      From the start of the area (where you dropped down), the counter on your
      right hand contains an extra [HEALTH BAR] and [HEALTH CAN/BAR] (depending
      on Eas/Normal respectively?). On Easy, the counter's drawer also contains
      [PISTOL AMMO x3] and you can find [(1/2) BLADES] on both difficulties
      underneath the counter.
      
      Then there's the storage room on the right, which contains an extra [(1/4)
      RAG] and [(1/4) BLADES] in the lockers. The shelves in this room also
      house an additional [(1/4) RAG], [(1/2) SUGAR] and [(3/4) EXPLOSIVE].
      In the main room you can find an extra [HEALTH BAR] (near the customer
      service room entrance). There's an extra [(1/2) ALCOHOL] laying in the
      main room's lower left side (down the small steps). On Easy, there's even
      an extra [PISTOL AMMO x2] near to where you have to climb up.

To continue, climb up. Before you go underneath the shutter, first search this
room for [(1/4) BLADES], since once you open the shutter there's no turning
back. (On Easy/Normal you can also find [(1/4) SUGAR] near the desk. Also check
the other side of the hole to find an extra [(1/4) RAG].)

As you backtrack to Joel, you'll unfortunately come across a large group of
scavengers. First grab a [(1/4) RAG] and an [ARROW] from the dead scavengers on
the left side of the path. 

Note: On Easy you'll find an extra [HEALTH BAR], an additional [PISTOL AMMO x2],
      [PISTOL AMMO x2] and [ARROWS x4] (instead of one). On Normal you'll only
      find an additional [ARROWS x2] and only one extra [PISTOL AMMO x2] (on
      both dificulties you'll of course also find the above rag).


You'll definitely want to put those rags and alcohol bottles you found to good
use now and craft a Molotov cocktail. Carefully aim and hurl it at the two guys
who are trying to open the shutter door down below; a well thrown cocktail
should take them both out. Now aim for the guy in the room to your right;
perhaps an arrow shot or otherwise a few gunshots should do him in. Remember
that you can always throw a brick and then quickly move in for a knife melee if
you run out of options. This room also contains a [HEALTH BAR], [HEALTH BAR] and
[(1/4 RAG].

Since the scavengers have noticed you by now, take out the remaining ones with
your bow, pistol, or knife (preferably of course only after stunning them with a
brick or bottle). Get behind cover at all times and take the guys on one by one.
The area contains several more items should you need them: The upper left
walkway contains [(3/4) EXPLOSIVES], the room on the right (below) contains a
[(1/4) RAG] and [(1/4) BLADES]. The other (left) side of the lower area (the
side of the escalators) contains [(1/4) ALCOHOL], [(1/4) RAG], and you can find
a [HEALTH CAN] and a [(1/4) RAG] near the stairs in the corner. Lastly you can
find [PISTOL AMMO x2] in the far back of the area, beyond the statue, lying on a
table. You'll come across most of it as you traverse the area anyway, and all in
all it should provide you with enough gear to also take out the remaining
scavengers, including any who continue to dare fiddle with the holy shutter
door.

Note: Before you open the shutter door you'll want to search the entire area
      for any remaining items.

Note: On Easy/Normal, the following *additional* items can be found in this area
      (alongside the other items noted above, which are also available). Head
      up and act as if you're entering the area again from the hall. You can
      find [(1/4) ALCOHOL] and [(1/4) RAG] on the counter to the immediate left.
      On Easy there are also [ARROWS x3] on some crates on this left walkway.
      The upper left walkway also contains [PISTOL AMMO x2] (Easy only) and
      [(1/4) BLADES] (both). There's also a [HEALTH CAN] at the end.
      
      The upper room of the store on the other/right side of the area contains
      something extra as well: [ARROWS x2]. The lower area of this clothes store
      contains an additional [HEALTH BAR], [(1/4) BLADES] and [(1/4) ALCOHOL],
      as well as an extra [HEALTH CAN]. Lastly, you can find an extra [(1/4)
      ALCOHOL] in the main plaza, on a table behind the statue (this is the same
      location as where you can find pistol ammo).

When you try to open the shutter door, naturally more scavengers show up, and
even some infected join the crowd. You'll definitely want to loot all bodies
you've dropped so far to get more ammunition, and even a [HUNTING RIFLE]. Use
bricks and bottles to set the infected up against the scavengers whenever you
can, and wipe them all out, using whatever you need. When you've done so you can
finally open the shutter and patch Joel up.

     ______________________________________________________________________
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |                 ESCAPE FROM LIBERTY GARDENS [WLK-6]                  |
    |______________________________________________________________________|
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There's not much to this part except to escape from the infected! You'll have to
help Riley out by opening the shutter in the mannequin room and then put a cart
underneath it. Quickly continue to follow Riley through the halls; the rest is
rather self-explanatory. Enjoy the ending scene of the game!

Note: You'll also get the 'Don't Go' Trophy for all difficulties you've
      completed the game on (so you'll also get Easy and Normal, for example,
      if you've finished on Hard).


             _______  ______  _____  ______  _   _  _  ____  _____
            |__   __||  __  ||  _  ||  __  || | | || ||  __||  __ |
               | |   | |  | || | | || |  | || | | || || |   | |  \|
               | |   | |__| || | | || |__| || |_| || || |__ | |___
               | |   |    __|| | | ||  ____||  _  || ||  __||___  |
               | |   | |\ \  | | | || |     | | | || || |       | |
               | |   | | \ \ | |_| || |     | | | || || |__ |\__| |
               |_|   |_|  \_\|_____||_|     |_| |_||_||____||_____|
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[APX-1]
.—————————————————————————————.—————.——————————————————————————————————————————.
|NAME:                        |TYPE:|DESCRIPTION/REQUIREMENT:                  |
|—————————————————————————————|—————|——————————————————————————————————————————|
|Don't Go - Easy              |  B  |Finished Left Behind on Easy.             |
|Don't Go - Normal            |  B  |Finished Left Behind on Normal.           |
|Don't Go - Hard              |  B  |Finished Left Behind on Hard.             |
|Don't Go - Survivor          |  S  |Finished Left Behind on Survivor.         |
|BFFs                         |  B  |Listened to all optional conversations.   |
|Picked Clean                 |  B  |Found all collectibles.                   |
|Brick Master (secret)        |  B  |Win the brick throwing contest.           |
|Nobody's Perfect (secret)    |  B  |'Played' Jak X Combat Racing.             |
|Angel Knives (secret)        |  B  |Defeat Black Fang without getting hit.    |
|Skillz (secret)              |  B  |Win the water gun fight.                  |
'—————————————————————————————'—————'——————————————————————————————————————————'


                  O P T I O N A L   D I A L O G U E  [APX-2]
                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————.——————————————————————————————————————————————————————————————.
| CHAPTER NAME: | HOW TO TRIGGER THE OPTIONAL CONVERSATION:                    |
|———————————————|——————————————————————————————————————————————————————————————|
| Mallrats      | When you've followed Riley upstairs, after moving across the |
|               | destroyed floor, but before moving through a hole in the wall|
|               | you'll notice a firefly logo. Inspect this for the dialogue. |
|               |                                                              |
| Mallrats      | After moving over the roofs and dropping down into the mall, |
|               | move down the escalator and immediately turn right. The hall |
|               | behind you contains a big poster picturing a beach. Inspect  |
|               | it to trigger this optional dialogue.                        |
|               |                                                              |
| Mallrats      | Right after the previous optional dialogue, move through the |
|               | mall's hall, but stay on the left side and keep your eyes out|
|               | for a big blue poster with a water gun on it. The poster is  |
|               | located roughly in the middle of the hall.                   |
|               |                                                              |
| Mallrats      | After moving through the hall, follow Riley down the         |
|               | escalators. Riley asks you about Winston. Talk to her to     |
|               | trigger this optional dialogue.                              |
|               |                                                              |
| Mallrats      | Enter Winston's tent in the middle of the mall and inspect   |
|               | the cabinet to find his photograph. Drink the booze.         |
|               |                                                              |
| Mallrats      | Walk straight out of Winston's tent and inspect the horse    |
|               | saddle laying on the bench right ahead to trigger this       |
|               | optional dialogue.                                           |
|               |                                                              |
| Mallrats      | When you enter the Halloween shop, put on the Werewolf mask  |
|               | as Riley asks you to, and ROAR!                              |
|               |                                                              |
| Mallrats      | Still in the Halloween shop, put on the green witch mask and |
|               | converse with Riley.                                         |
|               |                                                              |
| Mallrats      | Yet again in the Halloween shop, inspect the pot with fake   |
|               | eyeballs in the upper right corner (viewed from the point of |
|               | initial entry) to trigger some more optional dialogue.       |
|               |                                                              |
| Mallrats      | While still in the Halloween shop, move to the upper left    |
|               | corner and watch Riley put on the Dracula mask to trigger    |
|               | another optional piece of dialogue when you talk to her.     |
|               |                                                              |
| Mallrats      | Again in the Halloween shop, put on the Triple Phoenix mask  |
|               | and converse with Riley.                                     |
|               |                                                              |
| Mallrats      | A whole series of optional dialogue can be triggered by      |
|               | fiddling with the Skeleseer skull in the Halloween shop,     |
|               | which is laying on a purple cushion in the left corner as    |
|               | seen from your initial point of entry. Use the skull up to   |
|               | eight times and then watch Riley interact with it for another|
|               | optional dialogue.                                           |
|               |                                                              |
| Mallrats      | Exit the Halloween shop and save your game. Riley will       |
|               | challenge you to a game of brick throwing. Win the game and  |
|               | choose one out of three questions. Play on to the end of the |
|               | chapter, then reload your save or replay the chapter to also |
|               | hear the dialogue from the other options.                    |
|               |                                                              |
| Fun and Games | Approach the carousel and ride it to trigger dialogue and a  |
|               | scene.                                                       |
|               |                                                              |
| Fun and Games | After Riley hands you the 'No Pun Intended: Volume Too' book,|
|               | keep cracking jokes until Ellie puts the book away. This will|
|               | naturally grant you all optional dialogue from the booklet.  |
|               |                                                              |
| Fun and Games | Enter the sharesnap photo booth and perform any combination  |
|               | of choices given.                                            |
'———————————————'——————————————————————————————————————————————————————————————'


                 A R T I F A C T   L O C A T I O N S  [APX-3]
                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                          CHAPTER 1: BACK IN A FLASH
.———————————————————.——————————————————————————————————————————————————————————.
| ARTIFACT NAME:    | HOW TO FIND:                                             |
|———————————————————|——————————————————————————————————————————————————————————|
| Combination Note  | Found behind the counter in the pharmacy store.          |
|                   |                                                          |
| Pharmacy Key      | Found inside the closed American Princess store.         |
|                   |                                                          |
| Pharmacist's Note | On pharmacist's body in American Princess store.         |
|                   |                                                          |
| Salon Note        | Found on the body in the Nail Salon.                     |
'———————————————————'——————————————————————————————————————————————————————————'


                              CHAPTER 2: MALLRATS
.———————————————————.——————————————————————————————————————————————————————————.
| ARTIFACT NAME:    | HOW TO FIND:                                             |
|———————————————————|——————————————————————————————————————————————————————————|
| Wanted Poster     | Follow Riley upstairs through the first halls and move   |
|                   | through a hole in the door. The poster is laying on the  |
|                   | large table in the back of this room.                    |
|                   |                                                          |
| Warning Note      | After the Brick game, towards the end of the chapter,    |
|                   | follow Riley downstairs in a rather dark area. In the    |
|                   | hall downstairs, enter the first room on your left and   |
|                   | search it for this note.                                 |
'———————————————————'——————————————————————————————————————————————————————————'


                              CHAPTER 3: SO CLOSE
.———————————————————.——————————————————————————————————————————————————————————.
| ARTIFACT NAME:    | HOW TO FIND:                                             |
|———————————————————|——————————————————————————————————————————————————————————|
| Atrium Note       | Found in the far right corner of the area in a small pool|
|                   | of blood. This corner is to the right of the Noodle Bowl.|
|                   |                                                          |
| Generator Note    | Found next to the generator. Easy enough.                |
|                   |                                                          |
| Atrium Recorder   | After opening up the door in the main hall, head up the  |
|                   | escalators and turn left. Search this tent to find the   |
|                   | recorder.                                                |
|                   |                                                          |
| Medical Supplies  | Rewarded when you finish this chapter.                   |
'———————————————————'——————————————————————————————————————————————————————————'


                           CHAPTER 4: FUN AND GAMES
.———————————————————.——————————————————————————————————————————————————————————.
| ARTIFACT NAME:    | HOW TO FIND:                                             |
|———————————————————|——————————————————————————————————————————————————————————|
| Kitchen Note      | Search the kitchen to the right side of the area (when   |
|                   | facing the carousel initially). Just search the damn     |
|                   | kitchen and you'll find it.                              |
|                   |                                                          |
| No Pun Intended:  | Ride the carousel and Riley will hand you this book.     |
| Volume Too        | Check it out in your inventory to be sure.               |
'———————————————————'——————————————————————————————————————————————————————————'


                       CHAPTER 5: THE ENEMY OF MY ENEMY
.———————————————————.——————————————————————————————————————————————————————————.
| ARTIFACT NAME:    | HOW TO FIND:                                             |
|———————————————————|——————————————————————————————————————————————————————————|
| Crew Photo        | At the start of the chapter, move a few steps towards the|
|                   | hall and you'll notice a doorway on the right side. Enter|
|                   | and you'll find the Crew Photo on the body at the end.   |
|                   |                                                          |
| Duct Recorder     | Follow the blood trail inside the air duct to find this  |
|                   | recorder on the body.                                    |
'———————————————————'——————————————————————————————————————————————————————————'


                    CHAPTER 6: ESCAPE FROM LIBERTY GARDENS

                      This chapter contains no artifacts.



                             _    _  _____  _____
                            | |  | ||  ___||  ___|
                            | |  | || |    | |
                            | |  | || |    | |
                            | |  | || |    | |
                             \ \/ / | |    | |
                              \  /  | |___ | |___
                               \/   |_____||_____|
                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VERSION HISTORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
14 February 2014 - [v1.00] - First release.
17 February 2014 - [v1.10] - Added missing regular items, one artifact, trophy
                             list, optional dialogue list, artifact list, and
                             did various other minor edits.

CREDITS
¯¯¯¯¯¯¯
This document is © Absolute Steve 2014. All rights reserved.

COPYRIGHT
¯¯¯¯¯¯¯¯¯
This may *not* be reproduced under any circumstances except for personal,
private use.  It may *not* be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other web
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CONTACT INFORMATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can say "hi" or "thanks" via email or facebook:

faq@shillatime.org; facebook.com/absolutesteve

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