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FAQ/Walkthrough by horror_spooky
Matt Stone and Trey Parker have done it all. They've created one of the most successful animated television programs in history. They've had major success in the film industry. They've even created an award-winning musical. Now two of the greatest satirists of our time have teamed with Obsidian to create an RPG based on their most well known work in South Park: The Stick of Truth. South Park: The Stick of Truth Guide Written by Dalton "HorrorSpooky" Cooper and Trade Copyright 2014 The *ONLY* sites that have permission to use this guide are CheatMasters.com and GameFAQs.com. IF YOU SEE THIS GUIDE ON ANY OTHER SITE, PLEASE INFORM ME, AS IT DOES NOT HAVE PERMISSION TO BE THERE!!! Contact Information E-mail: email@example.com Legal Information - – – – – – – – - This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =================== =TABLE OF CONTENTS= =================== 1. Introduction and Controls 2. Main Quests The New Kid in Town Call the Banners -> Gate Crashers -> Hot Coffee -> Detention Sentence The Bard It's Late! Alien Abduction Gain New Allies -> Recruit the Goth Kids Attack the School Go Back Home Defeat the Underpants Gnomes Forging Alliances -> Recruit the Girls O Canada Beat Up Clyde! Betrayal from Within 3. Side Quests DAY 1 Flower for A Princess Mr. Slave's Package Find Jesus Vulcan Around Hide 'n' Seek Mongolian Beef Rats in the Cellar DAY 2 The Timmy Express The Homeless Problem ManBearPig Dropping the Kids Off Unfriend Al Gore Magical Songs The She-Ogre Restoring the Balance Wasted Cache Defeat ManBearPig DAY 3 Phase 1 Nazi Zombie Bounty Big Game Huntin' with Jimbo 4. Equipment Day 1 Missables Day 2 Missables Day 3 Missables Purchasable Items All the Rest 5. Collectables Friends Chinpokomon 6. Characters Introduction Fighter Mage Thief Jew Perks Magic Party Summons 7. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The ancient battle between the elves and the humans wages on in the sleepy mountain town of South Park, Colorado. As the new kid in town, it is your duty to join the other kids on the epic quests and adventures all revolving around the mysterious Stick of Truth. FIELD CONTROLS -------------- LT - Activate Tools/Aim LB - Cycle Tools/Radial RT - Use Aimed Tool RB - Cycle Magic/Radial Y - Toggle HUD X - Smash/Attack B - Sprint A - Use/Open/Loot LS - Move/Aim/Modulate Magic RS - Activate Magic D-pad (up) - Map D-pad (left) - Inventory D-pad (right) - Quests D-pad (down) - Party Back - Profile Start - Game Options COMBAT CONTROLS --------------- LS - Menu Navigation/Targeting Y - Magic Attack X - Heavy Attack A - Attack/Block/Select - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2. Main Quests - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Welcome to the quiet little mountain town of South Park, Colorado! Before you start the game, you need to customize the appearance of your character. Choose the clothes they will wear, their hairstyle, and whatever accessories that you can add. =================== THE NEW KID IN TOWN =================== As the new kid in town, your parents understandably want you to go outside and make friends. When they're done talking to you, feel free to explore your bedroom. The toy chest in front of your bed acts as storage. The closet has some loot inside, so grab it. Then head out into the hallway. For more loot, take a left and go to the bathroom. You can also use the toilet in here by mashing on the A button to create a "Shit Nugget" that can be used in battles. When looting, always look for drawers and cupboards and whatever else with gold handles. These indicate containers that can be opened. Head downstairs and loot the stuff in the living room first, then head to the kitchen. Grab money off the counter and loot the cupboards. This will prompt your dad to come into the room and give you crap, forcing you outside. Before continuing to the next screen, open the garage door. Climb the ladder and you will find a chest sitting in the attic of the garage that has even more loot for you. Then feel free to go across to the next screen where you will find Butters being beat up by one of the elves. Save Butters by walking up to the elf and pressing X to punch him. Then follow Butters to Cartman's house. You can loot stuff in Cartman's house; most notably, the end table in the living room has quite the stash of items, including the key to Cartman's garage and the goatee of Evil Cartman from the classic early Halloween episode with the Spooky Vision! Follow Cartman and Butters to Cartman's backyard. This is also known as Kupa Keep, and it is the center of Cartman's kingdom as the Grand Wizard. Introduce yourself to Clyde and Scott. If you want to initiate the first side quest, pick the daffodil in the leftern most part of Cartman's yard. Talking with Clyde and Scott will have them become your friends on Facebook, and that is in turn how you unlock new perks for your character, by amassing Facebook friends. Just like in real life! When you're done checking everything out, speak to Cartman. Now you get to name your character. Name him whatever you like, Cartman and all the other kids are just going to call you douchebag anyways. You also get to choose your class now. These are the four different classes that you can choose from: Fighter Mage Thief Jew (basically a paladin but...what's a paladin?) The four different classes have their own abilities, as well as unique weapons and armor. I will make a separate guide for the four different classes to go in depth as possible, but for now it doesn't really matter which class you pick as the game is just going to teach you the basics of combat here anyway. So pick whatever class suits you best and then go talk to Clyde again. He runs the item shop. Right now you can only purchase one thing from him, which is whatever starting weapon is unique to your class. Purchase the weapon and then equip it. To access your inventory, you can either use the d-pad or by pressing the "back" button on Xbox 360 (obviously "select" on PS3). Cartman will have you fight Clyde to teach you how to fight in The Stick of Truth. Combat is fairly simple. To perform a regular attack, first choose the regular attack option from the menu and then press A again when the weapon flashes to deal damage more effectively. To deal a more powerful attack, press X instead of A when the weapon flashes. Clyde will also get some hits in, so to block wait for the symbol to appear beneath your feet and then press A to perform a successful block. To put Clyde out of his misery, deal two of your special ability attacks on him, which use the PP resource. You will have enough to perform two of these attacks. Do whatever you have to in order to perform these attacks successfully. For example, if you picked the Mage class, you will need to mash on the A button during the attack in order to deal the most damage to Clyde. When Clyde has been defeated, go into the tent with Cartman. Inside the tent, Cartman will tell you about the mystical Stick of Truth. Butters will then run in freaking out beacuse the elves are attacking. Leave the tent and confront the elves! There are three groups of elves in this area. One is beating up Butters, another is to the south of the tent, and the third is beating Cartman's cat with a stick. It doesn't matter what order you fight these guys in, just go up to one and hit them by pressing X to initiate the fight. More combat basics are taught here, including dealing with ranged enemies and how to counter. If you block two attacks in a row, you will perform a counter on your opponent, which leaves them wide open to extra attacks from you. You will have to fight archers and regular fighters here, always one of each for this part, so get rid of the first two. When you fight the next two, you will be taught about different combat stances. For example, the first stance that the enemy goes into will make it so they will constantly counter your attempts at regular attacks. The archer will be hiding behind this guy, so use the bow to take him out on Cartman's orders, then the fighter will change stance to block arrows. This means he is open to regular attacks again, so take him out. Finally, the third group of enemies will teach you about armor and shields. The first guy will whip out a wooden shield, but the shield is easily destroyed so do not fret. Just run over to him and mash on the A button to destroy his shield, then you are free to keep beating him up. The second guy will be fully armored, so use heavy attacks on him to deal the most damage. When these two enemies have been defeated, the first quest of the game will be complete. Be sure to loot their knocked out bodies after the battles, by the way, for some extra loots! EPIC LOOTS! ================ CALL THE BANNERS ================ Cartman instructs you to recruit the "Warriors Three" so that the Stick of Truth can be retrieved. The people he is referring to are Craig, Token, and Tweek. Go to Craig's house first because his dad will tell you that he is in detention for flipping off the teacher, so that crosses him off the list right away. You can go after Token or Tweek next in any order. They have their own quests within quests that accompany the recruitment process of getting to them and having them go to Cartman's house. Token's quest is called "Gate Crashers" while Tweek's quest is called "Hot Coffee". --->GATE CRASHERS<--- For Token's quest, approach his security guard, and you will wind up getting pepper sprayed. After that, head to Jimbo's Guns and purchase a gas mask from him. Equip the gas mask and return to Token's security guard. Talk with him again, and he will be dumbfounded that you have found a way to counter his pepper spray. There is then a fight with him that is fairly simple, and he is not considered a boss so you can use any summons that you have against him if he does wind up giving you trouble for whatever reason. After he's been defeated, go to Token's front door and talk to Token. He will then go to Cartman's house automatically. --->HOT COFFEE<--- Head to the coffee shop that is run by Tweek's family. Talk to Tweek's dad, and then go to the back room where Tweek is working endlessly like a slave. Talk to him, and he will ask you to pick up the delivery that he usually picks up. Go to Kenny's house. Talk to Kenny's mom, and she will give you the key to the garage. Open the garage shutter, and then use the key to unlock the locked door behind the shutter. Once inside, there will be some meth heads to deal with. Defeat them, loot them, and then start climbing up on the wooden shelves. Hit the weak beam to create a bridge so you can get all the way around to the delivery that Tweek was supposed to pick up. Use the matress to get down. Turn the valve to put out the fire, and now return to Tweek and talk to him about your success in this endeavor, and he will also go to Cartman's house to meet you there. ... After you've successfully recruited Tweek and Token, meet up with everyone at Cartman's house in the backyard. Craig is required to get back the Stick of Truth, so it's time to bust him out of detention. But first, Cartman has to teach you a new trick! Cartman teaches you how to utilize your farts in a way that is relevant to combat and environmental interaction. Pull down the right stick, and then rotate the left stick until the vibration of the controller is at its highest. Then push up on the right stick to perform the fart attack successfully. Cartman will have you practice on the dummies as well as Kenny. Poor Princess Kenny. When that's done with, go to the school. You now have both Kenny and Butters in your party, and you can switch between them at will. Right now you should have Kenny in your party because he is needed for the first Buddy Command that you have to do. --->DETENTION SENTENCE<--- Enter the front doors of the school. The ginger kid will then attack after you have been in there for a bit. He is easily defeated, but if he touches you, your characters will suffer from "gross out" which is a status ailment that continuously causes damage throughout battle. Just something to think about. Go through the only door that you can in here. The basement is locked, and there are more ginger kids that are on the other side of the barricade. You can turn on the sprinklers and then knock an intercom off the wall to make it land in the water, which will take them both out automatically and instantly reward you with the victory. Most encounters can be completely avoided in this way. Think of them as little environmental puzzles that allow you to reap the benefits of combat without ever really getting your hands dirty. Keep in mind that not ALL battles can be bypassed in this manner, but a decent chunk of them certainly can. Now to get beyond the barricade, you need to use your farting powers to blow the flames into it. Just pull down on the right stick while standing by the fire and perform the attack just like you always would to destroy the barricade. The next ginger kid you come across, a little ways down the hall, can also be taken out via environmental attacks. First you need to hit the payphone with an arrow to make him run over to it. Then shoot the stack of chairs that he is standing by to make the chairs crush him, instantly defeating him. Keep going down the hall until you reach a barricade blocking your way to the ginger kid that has the bronze key. This is where Buddy Commands come into play. You know how normally you have "Shoot" equipped, and you pull LT to shoot objects in the environment? Well instead hold LB to bring up a wheel. "Buddy Command" will be a new option. Equip this and make sure Kenny is the selected companion in your party. Hold LT and point the finger at the ginger kid on the other side of the barricade. Kenny will effectively seduce him, allowing you access through to the other ginger kids. You can fight them one on one or take them out with the environment. When they're defeated, you'll have the bronze key. The bronze key opens the door that you passed which is marked "FACULTY ONLY". Go in here, and then what you need to do is to shoot the fireworks to cause them to damage a ginger on the other side. This will cause another one to move into position so you can shoot the stacks of books onto him. The other two gingers will be badly damaged when you fart your way through the barricade. Smash the subsequent barricade, and then switch your active party member to Butters. Use the Buddy Command to make Butters tend to the wounded kid in the corner. He will hand over the silver key so that you can get into Mr. Mackey's office. Go to his office. Shoot the gold key off the shelf. Pick it up and then go to the cafeteria doors. This will initiate a BOSS FIGHT!!! with a Hallway Monitor. He will be aided by two other ginger kids, but they can be mostly ignored. Once the Hallway Monitor has been defeated, the other kids will be defeated automatically as well, so just focus all attacks on him and this should be a breeze. Keep in mind that at one point, the Hallway Monitor will start to power up. You are supposed to use the Dragon Shout farting attack on him to disrupt this attack. You probably have something that you can consume to increase your mana, but if not just go about the battle as usual. When he's defeated, loot his downed body to get his key. His locker is the one that you passed earlier that was unlocked, and higher up than the others. There's some good loot in there, so don't pass up the chance to loot his locker before releasing everybody from detention. Back at Cartman's house, Cartman will teach you a new farting ability where it is ranged. It's ranged because what you do is cup your fart, catch it in your hand, and then throw it at your opponent. The set-up is the same as the regular Dragon Shout, except when you are looking for the vibration with the left stick, you have to move it more towards the right rather than "up" like you did with the Dragon Shout attack. Practice this attack, and then practice it again on Scott when Cartman asks him to come over to help you try out your new move. ======== THE BARD ======== Cartman and the gang will automatically take you to the Inn of the Giggling Donkey. Go to the basement with them, and then you can find Jimmy the Bard by walking around all the junk on the floor. You can see his silhouette in the darkness. Jimmy has an inability to get everything out that he needs to say as fast as the other kids. You can sit there and let him finish his sentence, or you can hold B to skip whatever he has to say. At any rate, the elves will then attack, but you can get rid of all of them using the environment. First of all, shoot a fart (I can't believe I just typed that) at the candle to cause a small explosion to take out the two elves behind the nearby barricade. Craig will then show up in the basement window. Shoot the basement window with an arrow to let Craig into the basement. The poor kid will hurt himself. Continue shooting the farts long distance to injure the other kids and then send Butters over to tend to Craig. Defeat any remaining elves and loot their bodies before heading upstairs. You'll find Cartman in the kitchen, badly hurt. You can hit the light on the ceiling to make it land on one of the kids and injure them. Defeat the elves in here and talk to Cartman. He'll tell you that Princess Kenny is upstairs, presumably getting raped. To get upstairs, you need to walk all the way to the front door. Tweek and Token will be trying to get in, so smash the glass on the kerosene lamp and shoot a fart at the fire to blow down the door and let them through. Token will smash the baby gate that is keeping you from joining with them. Help Tweek break the table barricade and then there is a boss fight of sorts with a really tough elf. This guy has an insane amount of armor and deals quite a bit of damage. It may be a good idea to get rid of his partner before worrying about him at all, and don't worry about using any of your magical farting abilities on him because the gas mask (or Bane mask? Hard to tell) he is wearing makes him immune to such things. Go up stairs when that's done and you will be hearing the horrible things that is happening to Princess Kenny behind the door! Oh no! Loot the end table for the key to the door and open the door. Inside you'll see Princess Kenny tied up and a kid jumping on the bed. Shoot the lamp. Then keep shooting the objects on the far wall so that you can get up to the piece of ceiling that is keeping the lamp from falling onto the bad. Smash it with a melee attack and the bed will then snap in response, allowing you to get on the bed yourself and free Princess Kenny, who will once again be a playable part of your party, and I highly recommend making her the active party member right now. He/she is truly invaluable in the upcoming boss battle. Jimmy the Bard is holding the door shut, which he can totally do since he has the Stick of Truth and can do whatever he wants. Look to the ceiling and you will see an elf in the attic. Use Kenny to seduce him and he will lower the ladder for you to get to the attic yourself. The attic is easy to get through, but there are rats up here. There is also a Chinpokomon, so be sure to grab it before dropping through the hole at the end of the attic to do battle with Jimmy the Bard. Jimmy will summon a group of rats to help him out. When it's your turn, hit Jimmy with a ranged attack. Then use Kenny's rat ability to wipe out the enemy rats and deal significant damage to Jimmy at the same time. To use this ability of Kenny's, shake the left stick from left to right repeatedly so that Kenny shakes the rats off his body and then sends them charging in a huge tidal wave at your opponents. Jimmy has a variety of attacks, but some of them are more...uh, interesting than others. The less interesting one involves trying to put you to sleep with his songs. To counter this, mash on whatever button pops up on the screen during his music playing. Unfortunately, Kenny (or Butters if you decided to use him instead for some reason) will for sure pass out from this. The other ability of Jimmy is that he performs the dreaded Brown Noise, which can fill up your Mana to ridiculous amounts and make you literally shit your pants. Try to block it as best you can, but you will want to let him fill your mana up to the point that you shit so you can get the achievement for doing so. And pardon my language...I don't usually swear in guides (professional courtesy and all that) but this is the freaking South Park game after all, what do you expect from me? Upon defeating Jimmy, don't forget to loot his room for goodies. Talk to Cartman when you're ready to leave, and he will automatically transfer you to the Kingdom of Kupa Keep. ========== IT'S LATE! ========== Cartman's mom will make him go to bed, and then your parents will be out to get you very shortly after. When your parents find you, you will be put in your room automatically. There's not much to do in your room. You can mess around with your storage or use the computer, but the computer is the same as your "Profile" info that you probably access all the time anyway. When you're ready to complete this quest, simply hop into bed and go to sleep... =============== ALIEN ABDUCTION =============== You didn't think you'd get a peaceful night's sleep in South Park, did you? Mash on the A button to clench your ass cheeks together to destroy the two alien anal probes that they attempt to use on you. The aliens will then retreat. You can escape the forcefield by equipping the anal probe satellite (it is in the same radial menu as the Buddy Commands and "Shoot"), and point it at the satellite "eye" that is on the wall. There will then be a blue silhouette of yourself that you can move around and teleport to anywhere else you want to be on the ship by then pulling the right trigger. You've probably noticed those alien devices all over town. Well, now you can utilize them with your very own ass teleportation device! But first of all exit this room because Randy needs your help in escaping. The aliens will pull the alarm, blocking your entry. Of course, you can simply teleport beyond the beams. I recommend shooting the ceiling first to cause a slight explosion that will get rid of most of the aliens so you can have a fairly easy battle ahead. Aliens are pretty easy to defeat, though they have a tendency to be extremly defensive. For example, they will activate shields, or they will take the "ultimate dodging stance", in which case you need to use your special abilities on them to deal damage because they will just wind up dodging literally everything else you throw at them. When you're ready to continue, Randy will point out that you can interact with blue screens using your probe. So aim the probe at the blue screen just like you would aim it when you're trying to teleport, and press A to open the door into the next area. In the next hall, there are platforms that you can move using the control panel. What you need to do is teleport down to the tube below. Before doing that though you can use the control panel above it to make one of the aliens follow through the hole. Then you can fight the cop alien, though he will do that dodging thing I mentioned earlier...however, you don't really have to worry about losing to him in the battle. You'll come to a control panel that controls Randy's anal probe. It is just like Simon Says. Hit the buttons in the correct sequence. You'll have to find another way to finish the job though, but if you want to make Randy suffer a bit, try using the computer again anyway... Head to the next control panel, which is at the top of this room. Once again, just use the teleporter to reach the top. Defeat the aliens up here and use the control panel to open the forcefield door to the left. Then go use the panel. It will be impossible to complete the Simon Says thing until the final one, and at that point, it will just be two button presses. Complete the button presses to further along the process of freeing Randy from his unfortunately invasive anal probing situation. Now teleport yourself down to the middle floor again, where you rode the elevator down to get there. The forcefield blocking the path to the left is now open. Make sure you save before going that way because you have a relatively tough boss fight ahead. When you're ready, confront the aliens. You have to battle a regular alien, a guard alien, and the chief of security alien. They are especially weak to lightning attacks, so use any lightning attacks you have on them right away. Since you are by yourself during these battles, it is best if you heal as soon as your health gets to the lower end of 100 to make sure you won't die. Remember that using an item does not waste your turn and you can keep going with the battle despite healing yourself or doing whatever else you need to do. When they've been defeated, use the console here to disable the forcefield that is surrounding Randy. Return to the room that he's in, but before you go rescue him, you can fight an alien hobo if you go down the ladder in the lobby room right before you go into the room where you and Randy were being held captive. He is good for a tinfoil hat armor that is pretty nice to have, and he's actually easy to defeat if you just keep pelting him with status ailments. Whether or not you fight the hobo, go to Randy and then activate the console that is right next to his table so that you can complete another Simon Says thing. Complete this one successfully (this one is a little tougher because it has three stages), and then the probing machine will drop the White Power... Core. Pick up the White Power Core and go to the elevator as Randy suggests. Activate the elevator with your probe and then ride it to the cockpit. Enter the cockpit room and do battle with the pilots. They are also weak to lightning, so keep that in mind during the fight. At first, they are being buffed by a machine that constantly boosts their defense. Obviously, you need to focus on that machine first and make sure you destroy it so that it quits buffing the pilots, then you are free to focus on them one at a time. Again, I recommend constantly healing yourself and using other consumables such as ones that will raise your PP since you do not have a partner to help you out in these battles with the aliens. =============== GAIN NEW ALLIES =============== Upon waking back up in bed, obviously switch your armor to something other than your pajamas so that you are more effective in battle. You can now loot your parents' bedroom if you want. In any case, go downstairs and open the front door so that Cartman barges in and gives you the next main quest, which, like Call the Banners, is split up into multiple sections. --->RECRUIT THE GOTH KIDS<--- Okay, as soon as you talk to the Goth Kids behind the school, there will actually be a quest within a quest within a quest. It's called "Nonconformist" and that's all you need to know for now. Anyways, the Goths have a few demands before they will join you as allies. They want you to get them a pack of smokes, buy them Dark Roast coffee, buy and equip a Goth outfit, buy and equip a pair of Goth gloves, and buy and equip a Goth cap. You can complete these items in any order that you wish, but I recommend going to Tweek's coffee shop last. Go to the hobo outside of the U-Stor-It storage shed complex to purchase the Goth related clothing items listed above. Then equip them on yourself to check three of the goals off the list right away. In the alley between Skeeter's Bar and Jimbo's Guns, you will find the fifth (sixth?) grade bullies smoking cigarettes. If you go up and talk to them, it won't mean much. Instead you need to go up and whack them to get them into a fight. Defeat them in battle and loot their bodies and you'll get the cigarettes that the Goth kids want. Now head to the coffee shop. Talk to Mr. Tweek and purchase the Tweek Bros. Dark Roast coffee. When you exit the shop, a group of elves are there to ambush you. You can choose to fight them or to just go with them to Kyle's backyard. If you do fight and defeat them, they will still just knock you out and take you to Kyle's backyard regardless, but you might as well at least attempt to fight them so you can get some extra experience points, eh? Kyle's proposition to you is that you still recruit the Goth kids, but instead of recruiting them for Cartman, you recruit them for Kyle and his fellow elves. After talking with Kyle, Stan and Jimmy are added to your party. Even though you are working with Kyle for now, Butters and Kenny do not leave your party and can still be used in battle and for exploring the town. Switch between them at will, though I recommend testing out their different abilities and choosing someone that compliments your skillset and abilities the best. If for some reason you haven't done everything the Goth kids asked of you yet, go do that real quick and then go to the school again. Go behind the school and talk to them. They will give you a new task. There is a PTA meeting going on at the community center, and they want you to put a sign on the table of the parents having the meeting with a sign that says "FUCK THE CONFORMISTS". Alrighty then. Pleasant bunch these kids! Head to the Community Center, where you'll find Randy. When the meeting is over, you're free to talk to people if you want. Speak with Mr. Mackey at his desk to get a side quest. Go to the bathroom after talking to Randy and he will teach you a new farting magical attack! Randy teaches you how to control your farts and detonate them where you want. Again, pull back the right stick, find the frequency with the left stick, and then push up on the right stick when using this power in battle. When you do this successfully, Randy will then have you perform the move on Mr. Mackey when he goes to the bathroom. Head to the "Taco Bell", which is where South Park Mall once stood. To distract the guards, use one of your new ranged fart attacks on them, though when using it in town and not in battle it is a little bit different in practice. Still pull back on RS, but this time you can use LS to choose exactly where you want the fart to detonate. Make sure it is in range of the soldiers (they will have a brown aura around them) and press A to detonate the fart. Then you can sneak right by them and head deeper inside the "Taco Bell" compound. There is a single soldier here that you can deal with in a couple of different ways. Use your farts to lead him around the area. If you want to electrocute him and loot his body, trick him into standing in the puddle and then turn on the generator. If you want to trap him in the nearby storage truck, then send the fart inside the truck and when he's in it, shoot the handle on the door to trap him inside. Now use the alien anal probe teleportation device to get on the roof of "Taco Bell". Use the air vent to get inside. After a scene, you will be in a fight with a Nazi Zombie! The Nazi Zombie is actually very easy to defeat, especially since there is only one of them to fight right now. Defeat the Nazi Zombie then turn around and go back into the meeting room. Grab the data recorder off the table in the center of the room and then exit "Taco Bell" through the front door. More Nazi Zombies will attack, so kill them. Nazi Zombies will now be a regular enemy around town for you to deal with, so avoid or engage them as you see fit. Anyway, head back to the Community Center and hand the device over to Randy. This whole thing was another quest within a quest within a quest called "PTA Problems", but again, no need to separate the guide so damn much. Be sure to talk with all the other PTA members to get their friend requests on Facebook. You can now return to the Goth kids and to recruit them. Remember that they are found behind the school. You now have a choice to make. Side with Cartman or side with Kyle. There are no different quests based on your decision. The only thing that changes is who you are allied with and you get an achievement for choosing one over the other, so that means you will want to go through the game a second time (or have multiple saves) in order to get all the achievements in the game. Anyway, go to whoever you want to team with, and then speak to either Kyle or Cartman. Climb to the top of their respective towers, and then you can summon the Goth kids to the location. ================= ATTACK THE SCHOOL ================= NOTE: This quest is slightly different depending on who you chose to align yourself with. For this initial playthrough, I chose to align with Kyle. I will go back through and edit the guide after aligning with Cartman if it is necessary. To get inside the school, use Jimmy's power on the handicap ramp outside the school, where the Goth kids hang out. Exploring the school is very simple, but keep an eye out for opportunities to take out kids using the environment as much as possible. Be sure to loot the cafeteria as much as possible. You can find a key in there that goes to Chef's PO box, so pocket it and remember to visit the post office later to open it up. You'll come up to a barricade with two torches attached to it. Throw farts at the torches to blow up the barricade. Fight your way through any kids you come across and then enter the basement. Inside the basement you will find Ginger Nazi Zombies. These guys are seriously tough and will keep coming back to life. The trick is to drain one of their lives completely, and then hit them again so that they permanently leave the battlefield. This can be accomplished by using attacks that have an effect on the whole area of people. In the next room, smash the pipe and then go up the stairs. Shoot the red valve to turn off the water. If you have Stan with you, have Sparky piss off the side of the catwalk to make the water extend out to the closest Ginger Nazi Zombie to take him out. Smash through the air duct vent and then follow it to the next grate. Smash the grate to make it fall and knock out the kid below. Go to the bottom floor and turn the lever to make the electricity stop momentarily. Don't get too close to the final kid, but rather shoot the fusebox on the wall and then shoot a fart at it when he's by it so you can get a victory in this room without ever having to get your hands dirty. Loot the boiler room and then exit the basement through the next door. You will now be in the lobby area, and Butters will be flinging dog crap at you that is set on fire. Use the alien teleportation device above to get on the balcony above Butters. Then use the next rope to get down to the lobby area. Avoid the burning crap. It will light the barricade on fire. Throw a fart at it to blow up the barricade and take out some people on the other side. When they're defeated, man the catapult and fling it so you light the barricade at the southern part on fire. Throw a fart at it to let everyone in. Go through the next door. You have a boss fight with Butters. He has a lot of defense and health, but two against one means you'll do just fine. Go up the stairs and you can engage the enemies as you wish or walk by them if you don't want to fight them...I recommend fighting them because you can get more friends and other stuff. Loot everything, continue down the hall to your left. Continue looting everything. When you get to the hall between the fifth and fourth grade classrooms, do NOT go into the fourth grade classroom yet. Go into the fifth grade classroom so that you can befriend Lemmiwinks and also loot the place. Then go into the fourth grade room. You get to now choose who to beat up. You can beat up Kyle or Cartman. The battle is straight-forward, but ends in a crazy button mashing sequence that you need to do properly in order to complete it successfully. ============ GO BACK HOME ============ Time for bed again! You can go straight home or you can wander around the town until your parents inevitably find you and force you to your room. Again, to advance the plot you need to go to your bed and choose to sleep. ============================ DEFEAT THE UNDERPANTS GNOMES ============================ You won't get abducted by aliens this time, but the greedy Underpants Gnomes will come and start taking your underpants. You then get to battle them, but since they are so much smaller than you, you can easily defeat them. The Underpants Gnomes will then shrink you down to their size, which evens out the battlefield, though they are still incredibly weak, especially to fire. When you've defeated them, loot their bodies. You'll still be really small, so follow them into the mousehole. To your left, you will see a mousetrap. Walk around it. Shoot the wiring so the mouse is electrocuted, and it will run straight into the mouse trap. Use the wires on the wall to climb up to the next area, and head to the right to see a mouse sticking its head out of the hole. Climb above this mouse (the broken wire will not hurt you, despite the sparks). Shoot the wood so that a piece of insulation falls down and hits the broken wires, causing it catch on fire. Now go to the right up here some more and break the pipe to impale the rat below. Fart on the insulation fire to kill the mouse guarding the hole. You should now only have one more to fight. Defeat it and then you can continue to the air vent. There is a rather...uh, disturbing scene going on inside of your parents' bedroom. Watch it in all of its glory, and then continue out of there to be on the dresser. Go to the right to find the Underpants Gnomes. Do battle with them as the Warlock flees. When they're defeated, you have to fight the Warlock. He has a lot of defense, but spamming electrical attacks seems to work best on him. There is an extra wrinkle to the Warlock fight. Since you are fighting him underneath of your parents having sex, there is naturally some genital related QTEs to contend with. As your father's nutsack flings at you, you will have to push up on the left stick in order to dodge it, Matrix style. This will happen numerous times depending on how long the battle is. Defeating the Warlock grants you a new ability that you can use called Gnome Dust. This allows you to shrink to very small sizes, so it definitely comes in handy. ================= FORGING ALLIANCES ================= The next day, go to Kyle's backyard to discuss the next move for your team. It is decided that new allies need to be won over, starting with making allies with the "girls". You have one girl that already likes you at this point (presumably...if not you will make her like you by completing a side quest for her pretty quickly now). It's Annie that can be found outside City Hall. Speak with her, complete her quest if necessary, and then she will take you to the hideout of the girls by request. --->RECRUIT THE GIRLS<--- Like some previous quests, there are actually multiple quests WITHIN this one quest of "Forging New Alliances". And there's actually multiple quests within "Recruit the Girls" as well. Crazy deep Inception (CollegeHumor) stuff. The girls have the goal of rooting out the person in their group that is a "two-faced bitch" that has been spreading rumors about the other girls. Go to the playground and meet Monica on the bench. Monica's boyfriend will show up after the other girls do, and you have to fight him...though it is a quick battle. Go back to Annie and have her take you back to the hideout. The new plan is to get into the records of the abortion clinic downtown called Unplanned Parenthood because they suspect someone in their group is a "whore". But in order to get inside the records room, you need to make sure you look the part. Choose an outfit that matches. You will know when you have an outfit that the girls approve of because each different item will have a big pink heart next to it in order to indicate this information to you. Once you have a matching outfit that the girls approve of, it's time to head on over to the local friendly abortion clinic. Speak to the woman at the front desk and she will let you in the next hall. The camera will not let you into the records room because you do not look like a doctor. Go to the door to the far right then and open it up to find some surgical clothes. Equip all three of the different surgical items and return to the door that is blocked by the camera, the records room. Go inside now. Check the records box that is sitting on the floor. When the scene is over, make yourself really small and go through the nearby mousehole against the far wall. While you're moving under the floor here, you can make sounds to alert the guard standing above. He will then randomly shoot into the floor, which you can utilize to trick him into killing the Nazi Zombie Rats and Nazi Zombie Underpants Gnomes. Again, more words that I never thought I'd be typing up when writing a video game walkthrough. <___< But there you have it folks, and I am thankful for this opportunity. At the end of this little tunnel you'll be in a room with Randy disguised as a woman. What follows is a pretty disturbing QTE segment...when the "abortion" is complete, there will be another scene. Exit the room and on the other side you will have a new type of enemy to fight, though thankfully Butters will join your party. The new enemies are Nazi Zombie Fetuses (even more words!). The reason that it is good that Butters joins you is because his attacks are "Holy" focused, which is powerful against the Nazi Zombie enemies. These first fetuses can be avoided entirely if you do not want to engage them as they are busy eating the chests of the agents. You can whack them and get into a fight with them, however. Down the hall a ways you'll see two Nazi Zombie Rats eating on top of a shelf. Shoot the air grate that's near them and also shoot the glass on the shelf. You can now ascend the shelf this way, though if you do it this way you will have to engage the rats directly. There is indeed an easier way. Walk through the tore open torso of the nearby dead soldier. Shoot the plank above and then climb up here into the wall. You can then knock down a wooden plank that will kill the rats for you so you don't have to fight them if you don't want to. Make sure you've looted the place thoroughly before going through the next grate because there is no going back after you open it up. Move all the way to the end and you will drop down automatically. There is some loot to your right, so get that first. Then move forward and use the alien teleporter to teleport yourself into the wall (you need to be tiny sized). Go to the red valve and switch it off. Shoot the greande in the soldier's hand to blow a hole in the wall, and then go through the wall to find a missable Chinpokomon! Look to the ceiling above the turret and shoot the wires to make the ceilling collapse on it and light it on fire. Throw a fart at the turret to blow open a new path. A couple of undead fetuses will charge you, so battle them quickly. In the next room, you will do battle with a Giant Nazi Zombie Fetus, the boss of this dungeon. Apparently it came from Khloe Kardashian. This fight is a little tricky though, so pay attention. There is an umbilical cord that doesn't really seem like it is a seprate enemy, but it is. You need to take it out first because it will just constantly refill the health meter of the giant fetus, even if you perfectly block its attack. Once that's dealt with, the actual fetus is really not that hard to take out. And once it is defeated, you will get the quest within a quest within a quest completed! Exit Unplanned Parenthood and return to Annie. She will yet again take you to the girls. Talk to them and then return to Kyle's backyard and show everyone the note from the girls. Head to the Photo Dojo next to get your passport. Talk to the dude at the front counter to begin the process. Take off the articles of clothing that he asks of you, and then you have to fight him. The fight is extremely easy as all he does is keeps taking pictures of you. Once he's defeated, you will get your passport. Head to Farmer Bill's Ranch now. To the right of the cow pen at Farmer Bill's Ranch is a cluster of rats. You have seen these rats throughout the edges of town already, no doubt, and what they do is block off the way to the forest. The forest is, most of the time, a never ending maze. However, you know how to get to Canada now so it shouldn't be a problem. Fart at the rats (for some reason, you need to use Dragon Shout specifically) and then keep going north. Fight or ignore the enemies in the forest at your leisure. Go north three times (or "up" three screens) and you will get to the man that guards the gate to Canada. Talk to him to show him your passport and he will let you through. Go down the path and the game gets a little old school. You explore Canada like a classic top down RPG from the days of the NES and the SNES. It is the spitting image of an old Final Fantasy game, actually. The world map features the various locations in Canada that you can enter. Your first top is Ottawa, the capital of Canada. In here you can exchange your American money for Canadian money. There's really good weapons at the shop here, so if you are in the mood to significantly upgrade your arsenal, this is the place. Also smash everything in town to find various items you can sell. The prince of Canada is in the palace at the northern most part of Ottawa. Talk to him and he will tell you that he cannot translate the documents and you have to go speak to the Earl of Winnipeg to properly translate the abortion clinic documents. For right now, this quest is put on hold and you need to start the next quest, O Canada, immediately. Better watch out for those dire wolves! For more information on the quest "O Canada", please scroll down. When you have completed "O Canada", you can then return to South Park and take the now translated document back to Annie. She will take you to the Girls' Hideout blindfolded one last time, but now you are free to enter and leave their hideout as you please! Oh, and they've been successfully recruited to boot! Now just return to Kyle at his backyard and tell him that the Girls have joined the cause officially! ======== O CANADA ======== Exit the palace through the gift shop. Pick whichever size of pictures that you want from your visit with the prince and princess. Now head west to Winnipeg to speak with the Earl. Talk to him and he will ask you to rid Winnipeg of its Dire Bear problem. Go to the northeast part of town and you'll find a trio of Dire Bears. Kill them in battle and then return to the Earl and report your success. Go back to the prince and he will tell you to go kill the Bishop of Banff. Head to Banff and then to engage the Bishop in a fight, hit him with a melee attack. After you defeat the Bishop, you are left with a choice to either kill him or take some dire pig balls and use those as evidence instead. If you want any chance of getting 100% in the game, spare the dude's life. Sparing his life will get him to add you on Facebook. Anyways, take the balls back to the prince. He will not go through with his promise of allowing you to see the Minister of Montreal so that he could translate the documents from the abortion clinic. Now head to the only other city in Canada that you haven't been to yet (long day, huh?), which is Vancouver. Speak with the duke there. He will tell you to go to the southeastern part of their town to find the mysterious monks that train there. You'll find a body of water there and a dock. Push yourself against the dock and you will automatically sail to the dock on the other side. The cabin of Terrance and Phillip is found down here. They don't believe you are worthy of their training, so hit them with a Dragon Shout. Then hit them with a Cup-A-Spell, and then finally finish them off with a Sneaky Squeaker. This will convince them to teach you a new technique called Nagasaki. Nagasaki is performed like all the other farts, really. Use the right stick to pull back, and then find the correct frequency with the left stick. Then release when the right stick icon pops up on the screen. Complete it for the two of them and then you can head to the Catacombs of of Quebec to rescue the Minister of Montreal. The Catacombs of Quebec is the cave that is just north of Ottawa. Go inside and you will find the Minister of Montreal stuck behind a large rock. When using Nagasaki outside of battle, its implementation is slightly different than when using it in battle, as is the case with the other fart spells that you've learned so far in the game as well. Anyway, get close to the rock. It has a green glown about it, indicating that it can be destroyed with Nagasaki. From now any objects you see that has the same glow can similarly be destroyed with Nagasaki. Push up on the right stick and start moving the left stick until you find the correct frequency. You'll know that you found the right frequency because the entire screen (and the rock for that matter) will begin to shake violently until the rock is destroyed. You have to fight a mess of Dire Wolves, Dire Snakes, and Dire Bears on the other side, so I recommend switching to Kyle as your main party member if you haven't done so already. Then in the battle with them, use Kyle's special attack that rains arrows down on the enemies, in conjunction with whatever attacks you have at your disposal. This should be enough to kill them with just two turns, or even less than that depending on what level you are. When they're all dead, you can go into the next room, loot the chest, and speak with the Minister of Montreal. He will translate for you and then you can return to South Park. ============== BEAT UP CLYDE! ============== The elves and humans will be united now and you all head over to Clyde's house after talking with Kyle about the situation. In Clyde's backyard, use Butters to heal Wendy. Then use Nagisaki to destroy the gargoyles on Clyde's gate, which will bring down the bridge so that you can get across the moat. There are a couple of enemies blocking the front gate. Use the alien anal probe teleportation device to get on the balcony above them. Then walk over to the trashcan sign that is being held up by the post. Smack it to take out one of the kids immediately. If you'd like to fight the other guy, that is your choice. To get to him, turn off the generator so that the water he's standing behind is no longer electroctued, and then face off against him. Alternatively, you can just ignore him and not have to fight him at all if you don't want to battle with him. To do this, go behind the fortress on the right and shrink. There is a hole here that gets you underneath the fortress. Have Butters heal the Underpants Gnome here, and then that gnome will kill the Nazi Zombie Rat to the north. Shoot the stick of gum that is sitting behind the other rat to cause a fire and then blast the fire with your farts to kill that rat. Loot them and then exit this area by climbing out of it, which will put you on the opposite side of the barricade than you would be if you had just gone through the front gate after smashing through it. But let's say that you DID just go through the front gate. Well, there will be enemies blasting fireworks down at you from above. This can be avoided by standing near the yellow chest that is located underneath them, and what you need to do if you took this route is to rush the barricade, smash it, get into battle with the other kids down here, and then quickly go to the other side to avoid being hit by the fireworks. Shoot the ladder so it extends downward, climb it, and fight the enemies on top. When they're defeated, go to the next ladder and climb it to the next floor of the tower to find a room full of Nazi Zombies. Battle the Nazi Zombies. You can get rid of at least one if you shoot the nearby open flame with a fart. Loot their bodies when you're done, and then use Nagisaki to destroy the platform. This will bring down another ladder that you can use to climb up to the next level. At the top here you will find Ike getting beat up by one of Clyde's dudes. Poor Ike. Ike is a MISSABLE FRIEND at this point. To cheer him up after he gets beat up, fart on the lighter that he put down and make the flame go to the firework. This will take out the bully and also secure Ike as your friend on Facebook. Speaking of missable items, you're going to want to get the "Shoe" Chinpokomon here as well. To get Shoe, use the alien teleportation device that is attached to the roof and then use it to go up to the top balcony and pick up Shoe. There are two towers here on the left and right, and both have two golden wheels that are attached to the gate. Destroy the tower on the right using Nagisaki. This will take out the enemy inside as well. Loot him and the chest. Then turn the valve to raise the gate partially. To get to the tower on the left, use the alien teleporter to set yourself down on the bridge. If you want to only have to fight the Bully Girl, shoot the open flame in the top of the tower with a fart. Anyway, defeat the bully and turn this valve and the gate will now be fully open. Head through the gate when you're ready. To make this battle slightly easier (i.e., take away Craig's Nazi Zombie Cows with the explosives strapped to their bodies), you can let Stan and Ike into the tower. To let Stan in, first smash the glass of the kerosene lamp he tosses through the window, and then follow that up with a fart. To let Ike in, hug the right side of the area and use Nagisaki to destroy the boards blocking him from getting in. The battle with Craig is one of the tougher battles in the game, in my opinion. At first he's fairly easy to fight, though his attacks deal an insane amount of damage so if you are bad at blocking, this battle is going to be nearly impossible. Craig will start cloning himself when you almost kill him for the first time. The trick to this is to figure out which Craig is the real Craig. As you thin out the clones, the real Craig will lose the mystical aura that the other clones have on them, so you can figure out who he is pretty quickly from that, and then keep hitting him until he regroups and produces more clones. Craig is obviously not the black/Asian version of him that pops up during this, so ignore that enemy unless they become a nuisance. Keep yourself and your buddy WELL healed. Craig can do a HELL of a lot of damage, so you want to make sure you're at full health or close after each turn. As the battle wears on and Craig releases a second batch of clones, you will be able to tell which one is Craig easier because Craig will have less health than the clones, so that way you can focus 100% on the real Craig and not really bother with the clones except when they're collateral damage (when the clones are first introduced, there are zero splash damage opportunities). Climb up the ladder and continue to the top of the tower. When the scene is over, you can get the secret "ending" by going through the red curtains on the left. Or you can do what you're SUPPOSED to do, unfortunately, and make yourself turn small using the Underpants Gnome dust, and then go inside of Mr. Slave's ass. The scene inside Mr. Slave's ass is rather horrific. Navigate through his intestine by smashing the blobs of semen out of the way. The first obstacle you will get to is a battery that is producing electricity. Have Stan as your active buddy and command him to piss on the electricity so that you can continue further. Use the alien teleportation device when needed, and then climb up Mr. Hat to snag yet another friend request. Destroy the pool ball using Nagisaki. In the next "room" (I really don't know what to call this whole situation), you will find an iPhone vibrating thanks to a call from Big Gay Al. Quickly answer the call by going up to the green button and pressing A. If you fail to do this fast enough, you lose the opportunity to have Big Gay Al as your Facebook friend forever and will need to reload a checkpoint if you plan on getting the achievement/trophy called More Popular than John Lennon, which is for having every possible friend in South Park on your Facebook friends list. Anyway, just beyond Big Gay Al are Nazi Zombie Bacteria. They have the tendency to heal themselves, which can get kind of irritating, but they are also extremely weak, especially to (you guessed it!) fire attacks. After defeating the bacteria, loot them for some exclusive weapons. Keep going right and you'll find a hidden bag. Then go up the "hill" behind the iPhone to find a pile of shit that is leading up to a flashlight. Climb up the shit and walk to the end of the flashlight to the next pile of shit that is there. Climb down and then head to the right to flip the switch on the flashlight. Climb back up to the top of the flashlight and press the yellow button to turn the flashlight on. This will make the bat retreat, revealing a yellow chest. Loot the chest after the short scene, and then use the anal beads to climb up to the next level of Mr. Slave's rectum. You'll then be interrupted by the Sparrow Prince, who his flanked by a couple of Nazi Zombie Bacteria. Get rid of the bacteria first, then worry about the Sparrow Prince. The Sparrow Prince battle is unique because he is one of the only enemies in the game that is immune to all of the elemental attacks that you can use. Upon defeating the Sparrow Prince, use the alien teleportation device to zoom yourself in front of the button that powers on the vibrator that is lodged inside of Mr. Slave. How he got one all the way up there, I have absolutely no idea. Anyway, turn on the vibrator and it will destroy the barricade of shit that is blocking your next path. A couple of SWAT team members are up next, guarding the bomb. They are easy to beat. Be sure to loot them afterwards. In the next area, where the bomb is located, you will have a quick chat with Catafish. Loot the duffel bag here and then make Jimmy your active party member. Have him open up the bomb with his handicap powers. Disarming the bomb is identical to the abortion mini-game from earlier. Pull the left stick when the needle is in the center of the bomb. Then use the suction cups by pushing the left stick in the directions that pop up on the screen. When the bomb has been disarmed, proceed to Clyde's throne room. Clyde has one more surprise up his sleeve in the form of Nazi Zombie Chef. Nazi Zombie Chef will slowly start to remember who he is and he will then stop attacking you near the end of the battle. ==================== BETRAYAL FROM WITHIN ==================== Before the final boss battle, you have one last chance to stock up on potions and other consumables. I HIGHLY recommend you take as many Power Potions with you as possible as well as all the healing potions you can carry. Make sure you have stuff to refill your mana meter as well, just in case. Kenny has all the same attacks that he does except they are extra powerful and have some added stuff to them. He also has a ridiculous amount of health, so you are going to need to spam your absolute best moves against him and repeatedly. That's what the Power Potions are for, of course. Depending on who you have as your active buddy in this boss fight will determine what order things happen. When you get Kenny's health all the way down (or close to bottom), he will use an ultimate attack that you have to counter with whoever you have active. To counter his special attacks, mash on whatever button comes up on screen. You will have to do this with Kyle, Stan, Butters, and Jimmy. Kenny will eventually become Nazi Zombie Kenny, and you will keep having to kill him over and over again and use the various characters to keep mashing buttons and stopping his most powerful attacks. After you've been through everyone, Cartman will grab Princess Kenny and expose his balls. Eat enough food so that your Mana meter is full, and then use the Nagisaki fart attack right on Princess Kenny's balls. Beyond this point, there is one more button input for you. So press the button that comes up on the screen when it does. After that, you are free to continue exploring the town and try to 100% the game. If you want to get even more out of South Park: The Stick of Truth, try finding all of the collectables and completing all the side quests that are available. If you just want to grind for any combat-based achievements that you may have missed, you can go to the Lost Woods because packs of wild dogs will spawn there on a semi-constant basis, and they are conveninent for grinding because they will often summon new dogs into the battle after one of them is defeated. Anyway, I hope this guide helped you save South Park from Taco Bell. THE END - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. Side Quests - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----- DAY 1 ----- ===================== FLOWER FOR A PRINCESS ===================== The very first side quest in the game can be initiated by picking the daffodil in Cartman's backyard at Kupa Keep that is on the far left part of the screen. Pick it and then take it to Kenny, who is standing right next to Cartman in front of his tent. This will get you Kenny as a Facebook friend as well as other benefits. Besides, Kenny is a princess. He deserves flowers! =================== MR. SLAVE'S PACKAGE =================== There are two ways to start this quest. One, you can go speak to Mr. Slave at his home. The second way is to get Mr. Slave's package from the post office, which is as simple as going into the back part of the post office and grabbing it from the bin. Take Mr. Slave's Package to him, and then you will be able to use him as a Summon Character. ========== FIND JESUS ========== Talk to Father Maxi near City Hall. He can be found sitting on a bench and reading. He will tell you to find Jesus. If you listen to the chatter of the townspeople, they will tell you that Jesus can be found in church. Duh! Go to the church. You can hear Jesus snickering. If you check the pews on the right side of the church, you will find Jesus hiding there. Talk to Jesus and he will go hide again. Report this to Father Maxi and he will tell you to go find Jesus one more time. Return to the church. This puzzle is actually not that difficult. Go to the two spotlights that are on the stage. Turn them so they are facing the cross on the wall. Switch off the lights using the nearby light switch. This will show you Jesus's shadow on the wall. Jesus can be found behind the podium. Talk to him again and this time he will join your party as a potential summon. There is no need to go talk to Priest Maxi again because this quest will now complete automatically. ============= VULCAN AROUND ============= Kevin Stoley, found in the Neighborhood section of the town, is stuck in his room until his mom gets home so that he can get permission to go out and play. Unfortunately, his iPad is missing and he needs to get it back before she gets home...so that's where you come in! Go to the church. Check behind the big pine tree to the right of the church and you will find the iPad. Then simply return the iPad to Kevin to complete this quest. ============= HIDE 'N' SEEK ============= Talk to the kindergartner leader by the basketball hoop at the playground. This will initiate a city wide game of hide 'n' seek with the kids. Here are the locations of all six kindergartners: Blonde Girl - Hiding behind the trees to the left of Mr. Slave's house Blonde Girl w/ Pigtails - Hiding behind the lamp post to the right of City Wok Little Boy - Downtown sewer Little Boy 2 - Ranch, bottom left corner of the fence Brunette Girl - Path near Stark's Pond behind a tree Filmore - Bank, behind the desk Speak with Filmore back at the playground and then he and the other five toddlers that you played the game with will all friend you on Facebook as a pretty damn sizable reward. ============== MONGOLIAN BEEF ============== Speak with Mr. Kim inside the City Wok. He will give you the key to the Tower of Peace so that you can go beat up the Mongolians. The Tower of Peace is right next door to the City Wok. Go inside and fight the Mongolian children in there. The Mongolian kids have more advanced attacks than you are probably used to when you do this side quest early on in the game, and they are also often armored. However, you should still be able to beat them without too much of a headache at just level 2 or 3. When the first batch of kids have been taken out, look up at the rope holding the stairs. Shoot it so that the stairs fall down, then use the stairs to start ascending the tower. On the next floor, fight your way through the kids and then make your way up to the floor above that. A Mongolian kid will bust his way through the nearby wall, so let him do that and then fight the kids here as well. Go through the hole in the wall and that will in turn allow you to step out on the balcony to the right. You will see the missing piece of dragon tail that goes to the door puzzle hanging here by a rope. Shoot the dragon tail down and pick it up. Carry it back to the door puzzle and put it in place. Shoot the eyes of the dragons to open the door. Make sure you save before going up the stairs because you're in for a... BOSS FIGHT!!! This boss fight is against the Mongolian Hoard as a single unit. Because of their status as a single unit, they are actually not as hard as they would be otherwise, but you need to be extremely attentive so that you can block their attacks and keep them from doing the maximum amount of damage that they could potentially inflict upon you and whoever else is in your party at the time. I was able to defeat them using just myself and Butters. If you can cause any status ailments to them, I recommend doing that immediately, whether that is "grossing them out", lighting them on fire, whatever. Use your special abilities on them as much as possible to deal the most damage. Butters has that hammer throw attack that will bypass their armor, so it is very helpful in this battle. Be sure to revive him if he goes down because he can also constantly heal you to make it much easier. Then they've been defeated, the Tower of Peace will start shooting fireworks everywhere. Rush back down to the bottom (you will get into a couple of more fights along the way with Mongolian children) and then speak with Mr. Kim to report your success. Mr. Kim will now be a potential summon in battle...oh, and he'll add you on Facebook. ================== RATS IN THE CELLAR ================== It seems that Skeeter's Bar has a rat infestation in the basement. Talk to Skeeter about this to get the key to the cellar, and then go there and start killing the mutant rats! The mutant rats are very easy to kill. They will have some smaller rats with them as well. Just kill the four clusters of rats and then report your success to Skeeter to receive your rewards. ----- DAY 2 ----- ================= THE TIMMY EXPRESS ================= After completing the first quest of the game, you will unlock the first fast travel flag automatically. These are red flags with bicycle horns attached to them that you can use to summon Timmy. Timmy will then transport you to the different important areas in South Park. There are 12 flags in total to unlock around South Park. After leaving Cartman's house following the first quest, return to your house. Since you have weapons now, you can smash things that are in your way, including the sign that is blocking the sidewalk preventing you from going "left" to the bus stop that is right by your house. Smash through the sign and then you will come up to the bus stop. This will activate the second fast travel flag. Be weary of the snowman here though, as a bunch of elves will pop out of it when you go near it and initiate a tough battle. Keep going to the left. You will find the third fast travel flag right outside of Kevin's house. This one is labeled "Neighborhood". The fourth fast travel flag can be found if you keep on going left right outside the school. Go north a bit and then start moving right on the next street. You will find the church first, and there is the fifth fast travel flag. Almost halfway there! Then you can get back to other questing, I promise. Keep going along this way, going "right" now, until you come up to the next flag, which will be in Downtown - West. The seventh flag is in Downtown - East. Both very easy to find. Now go to the northern most part of South Park, but more specifically the northeastern side. Here you will find the U-Store-It building, where the next flag is located. Start going left or "west" now, and you will find the next flag near Dark Meadows Estates. Keep going west now until you get to the flag outside of the Tower of Peace, right next to the City Wok. Another one can be found outside of Kenny's house. That's 11 flags and all that you can find right now without advancing the main questline. The final flag can only be found during the main quest "Gain New Allies", which you experience in Day 2 of living in South Park. The flag is located in the elven kingdom, which is also known as Kyle's backyard. ==================== THE HOMELESS PROBLEM ==================== The Mayor needs your help. Talk to her in City Hall and she will tell you to get rid of the homeless people that are all over town. They are really tough in battle, so you may want to make sure you are leveled up a bit first and have a good handle on how the game is played. There are seven homeless "camps" in total. To eradicate a camp of homeless people, just beat up the homeless people there. One of the easier ones is the homeless guy right outside Kenny's house. He's by himself, so it is easier to team up on him and take him out. Another homeless man that is by himself can be found in the back of the U-Stor- It truck that is parked right outside the building of the same name. Use the boxes behind the truck to get inside, and then you can do battle with the homeless man that's there. Be warned that this one will also have rats with him, so that makes it slightly more difficult than the previous fight. A trio of homeless men can be found in a clearing near the bus stop. Just to the left of the bus stop, but before you get to Stark's Pond, there is a large tree blocking a path. Follow the path behind the tree and you will find these guys, after smashing their wooden barricade first of course. Beat all three of them and they will leave. I recommend waiting until you are at least level 3 to tackle this homeless camp. Finally, the rest of the homeless people are in the sewers, all in very obvious places and virtually can't be missed. But before you can explore the sewers, you need the alien anal probe teleportation device. To get this, you need to complete the main quest called "Alien Abduction". Once you have this device, you can use it to get across the gap in the sewers and then explore the sewers and fight the homeless people. If you refer to the quest "Dropping Off the Kids", I go into detail about exploring the sewer system, and it just so happens that the hobos can be found all on the same route that you need to take to find Mr. Hankey's children, more or less. Keep in mind that the hobos in the sewer often come in pairs and usually have rats with them as well, sometimes of the stronger mutant variety. So don't take them lightly, but if you've been doing as many side quests as possible before doing the main quest and tackling the "Alien Abduction" quest in the first place, then you should be ready to take on the homeless people. Clearing out the sewers will get rid of all the homeless people, so lucky you. Go back to Mayor McDaniels at the City Hall to tell her that you have solved the town's problem with homeless people and you shall be handsomely rewarded for your troubles! ========== MANBEARPIG ========== Al Gore can be found hiding behind the movie theater, once again on the lookout for the elusive creature called ManBearPig. Talk to him and he will give you some chores to do in order to help him locate ManBearPig. He wants you to put sensors at different parts of the town. After you complete the quest "Hot Coffee" as a part of the "Call the Banners" main quest that Cartman gives you, you have full access to Kenny's garage. So go there once you do, and then climb up the wooden shelves at the end of the garage. There is a ladder here at the end of this, but the roof is blocking it. Shoot the roof and it will crumble like nothing, allowing you to climb to the top of the ladder in turn, and then place the sensor on the electrical generator that is on the roof of their garage. Be sure to snag the loot that's here too before you leave. The second sensor you need to place needs to be placed on a wind cockerel. You can find one of these at the farm that is north. Go to the farm and then climb the ladder that is on the side of the barn. This will lead to another ladder, which will lead to the roof. Place the sensor on the wind cockerel that is up here. Finally, the third and final sensor needs to be placed on a fire danger meter. This is actually the easiest one out of the bunch. Just go to Stark's Pond and take the path to the left. Before you reach the border with the rats that block the way, there you will find the fire danger meter, so place the sensor where it needs to go there. Return to Al Gore behind the movie theater and confirm to him that all of the sensors are properly in place. He will then ask you to meet him at his base, which is at the U-Stor-It storage sheds. Gore's is kind of hard to spot, but it is the first storage container on your left when you start getting to the ones with the golden handle bars. Enter his hideout and talk to him about the next step. Gore will give you a defilibrator to place "underneath" South Park. You CAN'T continue this quest until you have completed the main quest "Alien Abduction". It is at that point that you will be given a special ability that allows you to teleport around places, and you need this ability to get over the gap in the sewer. What Gore means is for you to go the sewers. You probably have seen the open manhole downtown already. Just return to it and climb down the ladder there. Use the anal probe teleportation device to get across the gap in the sewer and then just keep going to the right and you will find the generator. Place the sensor on the generator as Gore has requested. At that point, it's just a matter of returning to Gore and telling him of your success in these matters. ===================== DROPPING THE KIDS OFF ===================== In the sewers, you can find the humble home of Mr. Hankey the Christmas Poo, though his wife is kind of a nutcase. Poor guy. She has misplaced their darling children, and so you need to search the sewers for the three of them, Simon, Cornwallis, and Amber. The sewers can get kind of confusing, so I am going to do my best to lead you to each kid directly. You can find them all easily enough if you just walk around everywhere, but here is how you find Mr. Hankey's kids. Amber is the closest. From Mr. Hankey's house, take a left. Wait for the pipe to stop spewing shit everywhere, and then go across the vent. You can see her on the ledge. Go up the ladder. Then use the metal grate to get on the other side of the shit pipe. Turn the valve to turn the shit off, and then climb down the ladder to find Amber. Talk to her, and go back up the ladder. Now go to the right until you come across another ladder that is going down. You're going to want to climb back up it in a second, but you should do this anyway just to make sewer exploration easier. Climb down the ladder, go to the right, and turn the yellow valve. This will create a platform that rises out of the sewer for easy access. Loot the chest here as well while you're at it. Climb back up the ladder that you just climbed down, and go all the way to the right. You will find another ladder here going down. Go down this ladder to see that Cornwallis is part of a "shit show" with a couple of drunken hobos (by the way, you need to defeat them as part of the Homeless Problem side quest...so two shit birds with two shit stones, right? Oh god, I am starting to sound like Jim Lahey now...). Fight the Hobos and then you can free Cornwallis. Return to the center area, but this time go "RIGHT" from Mr. Hankey's house. Go up the next ladder you see, and make your way left. Remember that you need to shoot the red valves on the pipes to make the shit only spurt instead of going in a constant stream so that you are better able to continue. Smash through the wall here and then walk along the metal grate to find Simon being attacked by rats. Kill the tiny rats with melee attacks, and the Mama Rat will attack you in response. Kill her and then Simon will be saved as well. So now you have all three kids saved. Do some more exploring in the sewers if you want more goodies, but in the meantime, return to Mr. Hankey's house. ================ UNFRIEND AL GORE ================ As it turns out, Al Gore is an annoying idiot. He will constantly spam and flood your Facebook account after you complete the ManBearPig side quest for him. Go back to his hideout and confront him about this, and that will in turn initiate a boss battle against Mr. Gore. Al Gore is a tough fight, mainly because he constantly heals himself. His other attacks are fairly standard. He will try to give you a presentation on global climate change that can put you and your partners to sleep, and it is different than countering the songs that Jimmy sings to try to put you to sleep in the main quest. To counter Al Gore's presentation and keep yourself from falling asleep, you need to tap A to counter like you would a regular attack. The symbol will pop up underneath your feet and everything. Al Gore will also summon some secret service agents that come to protect him because he was the vice president a long time ago and almost the president again. These guys need to be taken out immediately. Gore will not summon more, and you can barely really do any damage to him because of the sercret service agents and his tendency to constantly heal himself during the fight. Once the secret service agents are out of the picture, Gore becomes easy pickings. He has a lot of health, but his attacks are weak and they are easily blocked or countered. Taking Gore out will mean that you get to unfriend him on Facebook so he quits spamming your account...but don't worry, you still get to keep the benefits that you got by getting him to add you as a Facebook friend to begin with, so you won't be losing any perks or anything like that. Loot his body after beating him like always and you'll get a key to his secret room. If you go to the left in his hideout, you will find the door that this key unlocks. I highly recommend visiting this place because Al Gore's secret room has a treasure chest inside with some very helpful EPIC LOOTS!!! ============= MAGICAL SONGS ============= Jimmy will join your party and then ask that you get him a better flute. Head to the ranch and make sure Jimmy is the active member of your party. This will initiate a scene with Rancher Bill, in which you obtain the key to the barn. Open the barn door and you will find Nazi Zombie Cows! They will try to detonate themselves as soon as it is their turn to fight, so just block their attacks if you don't wipe them all out on your first go. Loot what remains of their bodies, and then climb the ladder. Smash the kerosene lamp and then shoot the flames at the hay. This will allow you access to the chest in the loft that has the flute that Jimmy wants to use. ============ THE SHE-OGRE ============ This quest is specific to Stan, so make sure that he is the active member of your party. Go to his house and go to Shelly's room. Shelly is on her period and that will actually heal her throughout the battle. She has a ridiculous amount of health, but she doesn't do too much damage. She is immune to being stunned, so don't even bother with trying to do that. But with it being two against one, defeating Shelly is not that difficult of a task. And doing so successfully will have Stan add you on Facebook! ===================== RESTORING THE BALANCE ===================== DogPoo will ask you to destroy the human flags that have been erected all over town. Here is the location of all of the banners: Stark's Pond Church Park Kevin Stoley's House Mr. Slave's House To destroy a banner, simply walk up to it and hit it with a melee attack. ============ WASTED CACHE ============ Talk to Mr. Mackey in the Community Center and he will ask you to drop off a computer monitor at his storage unit at U-Stor-It. Go to his storage locker, open it up, and then go to the shelf against the far wall, with the bottom shelf being golden. Place the monitor there and then return to Mr. Mackey to confirm that the job is done. Though while you're in his shed, you might as well loot the hell out of it and smash some things. ================= DEFEAT MANBEARPIG ================= The battle with ManBearPig is a tough one. Make sure you have plenty of water balloons, they are extremely helpful and basically required to win the battle. And they are basically how to defeat ManBearPig. ManBearPig's helmet will fall off multiple times in battle. When he grabs the helmet again, he will do a chant that will cause his attack to spike as well as refill his health meter a decent chunk. His health will continue to constantly refill while he has the helmet on, UNLESS you take his buffs away from him, which can be done by throwing a water balloon at the dude. This is ESSENTIAL to the battle. It will still be a long one, but as long as you can just keep him from constantly healing throughout the entire thing, then you will be golden. ----- DAY 3 ----- ======= PHASE 1 ======= After completing the main quest "Defeat the Underpants Gnomes", there will be another Underpants Gnome chilling out in your bedroom. Talk to him and he will ask you to collect five pairs of underpants. If you've been heavily exploring the town up until now, then it is extremely possible that you have already collected the underpants necessary to complete this quest. But if not, here is where you can find them (search the dressers): Cartman's mom's room Kevin's room Stan's room Stan's parents' room Kyle's room Collect all five pairs of underpants and then return them to the gnome in your bedroom. ================== NAZI ZOMBIE BOUNTY ================== NOTE: After you beat the game, this quest disappears. So you NEED TO TALK TO YATES BEFORE FINISHING THE MAIN QUEST! After the Nazi Zombies have invaded South Park, speak with Sergeant Yates at the police station. He will give you a quest to go out and kill five of the Nazi Zombies that are walking around town and then loot them for the rings and return to him. Here's the location of the zombies: Next to the church Police station parking lot U-Stor-It Near movie theater Roof of building downtown =========================== BIG GAME HUNTIN' WITH JIMBO =========================== Buy the hunting guide from Jimbo at his gun store. This will give you a variety of exotic animals to fight around South Park and Canada as well. After purchasing the guide, you will also automatically get the bait needed to lure these animals out of their hiding spots. First let's fight the Canadian Barking Spider of the Queefing Caverns. To the north of the cave system in Canada you will see what is clearly a spider web. Stand on top of it and press A to lay the bait. This will attract the spider in question. This one is an easy kill, and it is especially weak to fire based attacks. Next let's go to Kenny's house. Near the pile of junk by Kenny's house is a small dog bed. Place the Moldy Sausage here to lure the Rabid Junkyard Dog out. Like the spider, this enemy is extremely easy to defeat, and also like the spider, it is weak to fire. The third enemy is the toughest of all. Mutant Bacteria. If you've beaten the main quest already, then you should be very familiar with such bacteria, and it's pretty gross, huh? Anyway, you need to return to the school and make your way to the basement. Enter the boiler room once you get to the basement, and then examine the dish on the table that is on the southern most part of the room. This will start the battle with the Mutant Bacteria. The Mutant Bacteria will channel an attack that will allow it to split up into three separate entities which will also regain a significant portion of its health. If you fail to interrupt this power, the battle goes on much longer, but there is a secret about this side quest that makes it a lot easier! Even though these are all basically boss fights, you can use summons! What this entails is that you can eliminate these creatures right off the bat. The Mutant Bacteria is tough enough that you might want to consider doing this if things start going south, but you shouldn't have to even consider it really when fighting the spider or the dog. Now let's head to the sewers. Go through the manhole that is near the movie theater (assuming you've unlocked it already, if not then you will need to go to the sewers and follow the "Emergency Exit" signs until you find the caves underneath South Park). You will find a pile of shit that you can place the Blood Orange on to find the Bloodsucking Fruit Bat. The Bloodsucking Fruit Bat is another easy kill, and again, it is especially weak against fire. The next creature is also in the sewers, and you probably have seen it before. Its eyes glow red from the darkness in the sewers...place the bait and then do battle with...the Penis Mouse! Mr. Garrison's Penis Mouse is extremely easy to kill as well. When it's dead, the final animal you need to kill (because if we don't kill animals...they'll die) is at Farmer Bill's ranch. Place the cowbell on the rope to summon the cow. Smack the Farm Cow once and it will fall over and die. Return to Jimbo and Ned and tell them about your success against the creatures. They will add you on Facebook and you'll also get Jimbo's Key. Jimbo's Key opens the treasure chest in the rafters that you can access using the alien anal probe teleportation device. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4. Equipment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - South Park: The Stick of Truth features plenty of equipment in the form of both weapons and armor that can be collected over the course of the game by looting enemies, defeating special enemies, and finding them in treasure chests. There are some that are missable as well, so use this guide to find every single piece of equipment in South Park: The Stick of Truth! =============== DAY 1 MISSABLES =============== These are the pieces of armor and the weapons that you MUST collect during your first day of South Park. These are all MISSABLE ITEMS. So please follow this guide EXACTLY so you don't miss any of the weapons or armor that are available in the game. Throughout the course of the game, you will want to pay special attention to yellow chests. Some of these weapons have to be looted off of enemies or obtained by other means, but yellow chests typically have weapons and armor inside of them, as well as other goodies. --------- DODGEBALL --------- Location: School During the quest where you are supposed to break Craig out of detention, you will come to a hall with a payphone that you can shoot and a hall monitor walking around here. Defeat the hall monitor in battle. Alternatively, you can shoot the phone to make him walk over to the phone, and then knock over the pile of chairs by the phone to crush him and avoid ever having to do a traditional battle with the dude. At that point, loot his body to get the dodgeball. ------------------- MACE OF RESTORATION ------------------- Location: School After defeating the leader of the hall monitors, you can loot his body for a key. Be sure to do this BEFORE GOING INTO THE CAFETERIA, because going into the cafeteria ends the quest and then you won't be able to get the Mace of Restoration! Anyway, after looting his body, go down the hall a bit, the way that you came when you first went through this hall and found that Mr. Mackey had locked the door. There is a locker that is locked here (you probably attempted to open it during your first trip through the school). The key that was on the hallway monitor opens it. Loot his locker to get this weapon. --------------- WOOD ELF GLOVES --------------- Location: Inn of the Giggling Donkey During this section of the game, you have to move through the attic area. To do this, have Kenny seduce the elf that is hanging out in the attic. In the attic, it is very tempting to just bypass the elf here and continue through the hole into Jimmy's room, but DON'T do that. Instead make sure you loot the elf that is up here. He has the Wood Elf Gloves on him. ------------ WOOD ELF CAP ------------ Location: Jimmy's Room, Inn of the Giggling Donkey After beating Jimmy, you have to talk to Cartman to leave. Do not talk to him just yet. Instead loot the yellow chest that is sitting on his dresser. ------------------ CRUTCH OF WEAKNESS ------------------ Location: Jimmy's Room, Inn of the Giggling Donkey Loot Jimmy after you defeat him to get this weapon. ------------ ALIEN HELMET ------------ Location: Probing Room, Alien Space Ship To get this helmet, loot the purple chest that is located behind the table that Randy is being probed on. ------------- ALIEN RAY GUN ------------- Location: Alien Space Ship The first aliens you can fight on the ship can be bypassed if you don't want to fight them...but believe me, you want to fight them. Defeating them will get you this missable weapon. ---------- ALIEN SUIT ---------- Location: Alien Space Ship Loot the purple chest that is to the left of the elevator that you ride down. ------------ ALIEN GLOVES ------------ Location: Alien Space Ship In the room that is to the left of the elevator will be aliens to battle. Defeat them and loot their bodies. The officer alien will have these on him. Do note that the officer alien is the suited alien that is not quite as powerful as the Chief of Security alien whom you also fight during this battle. ----------- TINFOIL HAT ----------- Location: Alien Space Ship There is a ladder located in the center of the room that is located right outside the probing room where Randy is getting probed. The ladder will reveal itself to you during your second trip through this room, which will be to free Randy from the probing machine after you've successfully lowered the forcefields by completing the Simon Says style puzzles. Anyway, climb the ladder to the bottom deck. Go to the right and you can see a space hobo hiding in the junk. Confront him and defeat him in battle to get this piece of armor. ----------- ALIEN PROBE ----------- Location: Alien Space Ship The purple chest that you have to loot to get this is located to the left of the probing room, near the elevator that you have to use in order to get to the cockpit and escape the ship. =============== DAY 2 MISSABLES =============== Your second day in South Park is full of missable items as well, in both the weapon and armor categories. Don't miss a single piece of armor or a single weapon in the game using this guide. Remember that the weapons and armor listed below are listed in the order that you can obtain them. Make plenty of saves and be sure that you do not continue past the points listed until you have all of the weapons and armor you need. ------------ STONE HAMMER ------------ Location: "Taco Bell" Roof When you use the alien anal probe teleportation device to get on the roof of the "Taco Bell", you will see a yellow chest up here. Loot that chest before going through the air vent. --------------------- SWAT ARMORED HEADGEAR --------------------- Location: "Taco Bell" Defeat the Nazi Zombie. There will be two SWAT soldiers that are dead on the floor. Loot their bodies as well before leaving. -------------------- SWAT TACTICAL GLOVES -------------------- Location: "Taco Bell" Loot the dead SWAT members in "Taco Bell" after defeating the first Nazi Zombie in the game (not counting the space hobo). --------- SWAT VEST --------- Location: "Taco Bell" Loot the dead SWAT members that you find in "Taco Bell" after defeating the Nazi Zombie. In case you didn't notice, all three of these SWAT items will be found on the same dude. ---------- BASKETBALL ---------- Location: School During the quest "Attack the School", which is a quest that is full of missable everything by the way, go to the right of the cafeteria "IN" and "OUT" doors. There will be an unconscious enemy. Loot their body for the Basketball ranged weapon. ------------------ NECROMANCER GLOVES ------------------ Location: School Shortly after the cafeteria section, you come to a hallway. Defeat the enemies here and loot them all. Really you should be able to get out with all of the missable weapons/armor if you just fight and loot everybody that can be found in the school. ----------------- NECROMANCER ROBES ----------------- Location: Basement, School In the room where you can access the boiler room, with the green gunk on the ground, there will be three Nazi Zombie Gingers. Defeat them and then loot them to get the Necromancer Robes. ---------------- NECROMANCER HOOD ---------------- Location: School On the second floor of the school, after you go through the basement area, you will find your friends being attacked by the enemy team, whether they be humans or elves. Fight and defeat them. Loot them. ------------ GNOME GLOVES ------------ Location: Bedroom, Your House When you go to bed on the night of the second day, you will wake up and have to battle the Underpants Gnomes. Beat them and then loot the ones that remain in your room to get the gloves. ------------ GNOME HELMET ------------ Location: Wall, Your House After entering the mouse hole in your bedroom, climb the first set of blue wires that you see and go all the way to the right. You will find a yellow pouch here. Loot the pouch to find the helmet. ----------------- SUPER BOUNCY BALL ----------------- Location: Wall, Your House The Super Bouncy Ball weapon is actually found in the same yellow pouch as the Gnome Helmet. No way you can grab the Gnome Helmet and miss the Super Bouncy Ball. ------------- GNOME CLOTHES ------------- Location: Wall, Your House Move through the vent after you first see your parents having sex. Then go to the left and you'll find batteries that are producing dangerous electrical charges. Wait for the electricity to die down, and then continue left to find the Gnome Clothes in another yellow pouch. ------------- GNOME PICKAXE ------------- Location: Wall, Your House The final yellow pouch within your walls can be found after the battles with the three rats. Before climbing the final set of wires to reach the dresser, the yellow pouch will be in plain sight, to the right of the wires. Loot it to get this weapon. ------------------- UNDERPANTS "HELMET" ------------------- Location: Parents' Dresser, Your House On your parents' dresser, you get into a fight with more gnomes. Defeat the gnomes and loot their bodies before proceeding. One of the dead gnomes will have the Underpants "Helmet" armor on his body, ripe for the looting. =============== DAY 3 MISSABLES =============== The final day of missable equipment for you to collect. Be sure to collect all of the following items! ------------- MONGORIAN BOW ------------- Location: Tower of Peace You can technically get this in day 1 or day 2. It is missable because you can choose to not fight the kids on the second floor of the Tower of Peace while doing the side quest "Mongolian Beef" for Mr. Kim. So when doing the side quest, just make sure you fight every kid you see and LOOT THEIR BODIES. Do not leave the Tower of Peace without this weapon. I recommend doing this in day 3 simply because it makes it way easier to defeat the boss battle at the top of the tower. -------------- POISON GRENADE -------------- Location: Unplanned Parenthood During the quest "Recruit the Girls" when you're inside of Unplanned Parenthood, loot the dresser in between the records room and the operationg room. There you will find the Poison Grenade. ------------ MASTER RAZOR ------------ Location: Unplanned Parenthood At the part of the quest where you have to shrink down and go through the mousehole in the Records Room, you will come across some Nazi Zombie Rats and Nazi Zombie Gnomes. Just beneath the pile of insulation that the gnomes are standing on is the pouch you need to loot for this weapon. --------- LAWN DART --------- Location: Clyde's Fortress In the final stretch of the game, smash through the front gates of Clyde's Fortress. There is a yellow chest underneath the balcony that the "cyclops" kids are standing on. ---------------- KNIGHT GAUNTLETS ---------------- Location: Clyde's Fortress Speaking of those Cyclops kids, make sure you defeat and loot them because one of them will have this armor on them. ------------- KNIGHT HELMET ------------- Location: Clyde's Fortress When you get to Ike being beat up by a Cyclops, defeat the Cyclops kid by farting into the lighter next to the firework. Then loot his body to get this piece of equipment. ------------ KNIGHT ARMOR ------------ Location: Clyde's Fortress Upon defeating Craig in Clyde's Fortress, climb up the ladder and then loot the yellow chest that is to the left of the stairs you have to climb to go face Clyde. ---------- CONDOM CAP ---------- Location: Mr. Slave's Ass When you get to the flashlight inside of Mr. Slave's ass, you will have to turn it on to wake up a bat. There is a yellow chest in plain view that the bat is hanging in front of. Loot it to get the Condom Cap. ---------- VIBROBLADE ---------- Location: Mr. Slave's Ass Mr. Slave will get a phone call from Big Gay Al on his iPhone, which, naturally, happens to be lodged very deep inside of his ass. Beyond the phone is a Nazi Zombie Mutant Bacteria enemy. Defeat it and then loot its remaining goo to get the Vibroblade weapon, which is a very powerful weapon that you should use in these final parts of the game. ================= PURCHASABLE ITEMS ================= Not all of the weapons and armor can be found out in the world of South Park. Some of them have to be purchased from shop owners. All of the shop owners are accessible at any point after you've completed the main quest, so you do not have to worry about missing any more equipment while you're trying to get these achievements/trophies. However, buying all of these weapons and all of this armor is going to cost quite a bit of money. It's a good thing then that you can actually sell the weapons and armor that you've obtained so far and they will still count toward the achievement. If you want to keep track of which sets of armor and weapons you've collected so far, go to the Collectables tab in the profile menu and then go over to the "Equipment" tab that is inside of that one. ----- BANFF ----- Shop Owner: Banff Canadian Equipment: Bishop Gloves Bishop Mitre Bishop Vestments Dire Scepter (if you chose to kill the Bishop, loot this off his body) Holy Mossad Knife ---------------- COMMUNITY CENTER ---------------- Shop Owner: Mr. Mackey Equipment: Batdadarang Cheese Costume Cheese Gloves Cheese Helmet Rod of Major Boobage ------------- ELVEN KINGDOM ------------- Shop Owner: Jason Equipment: Battle Bow Elf Blade Elvish Longbow Longbow Ministrel's Cap Ministrel Glove Ministrel Uniform Monk Cap Monk Gloves Monk Robes Raider's Blade Recurve Bow Sword of Endings Woodsman Armor Woodsman Cap Woodsman Gloves -------------- GIRLS' HIDEOUT -------------- Shop Owner: Red Equipment: Chakram Fairy Princess Blade Fairy Princess Bow Fairy Princess Mittens Fairy Princess Robes Fairy Princess Tiara Knead-ring the Dough Hammer Leather Armor Leather Gloves Leather Hat Stupid Spoiled Whore Clothes Stupid Spoiled Whore Gloves Stupid Spoiled Whore Hat ------------ JIMBO'S GUNS ------------ Shop Owner: Jimbo Equipment: Crossbow of Impalement Gas Mask Sweet Katana Warrior's Longsword Wooden Crossbow --------- KUPA KEEP --------- Shop Owner: Craig Equipment: Axe of Stopping Club of Smiting Clyde's Helmet (can only be purchased after you beat the main quest) Fatbear's Blade Fire Sword Jewish Staff Khan Armor Khan Gauntlets Khan Helmet KKK Armor KKK Gloves KKK Helmet Kris Dagger Lightning Wand Magic Wand Noob Hammer Rogue's Dagger Sickle Sword Staff of Winter Warrior's Blade Warrior's Scimitar ------ OTTAWA ------ Shop Owner: Ottawa Canadian Equipment: Canadian Halberd Claymore of the Warrior ------------- U-STOR-IT BUM ------------- Shop Owner: Hobo Equipment: Du Rag Goth Cap Goth Clothes Goth Gloves Sweaty Headband Training Gloves --------- VANCOUVER --------- Shop Owner: Vancouver Canadian Equipment: Archmage's Wand -------- WINNIPEG -------- Shop Owner: Winnipeg Canadian Equipment: Flamberge Rapier ============ ALL THE REST ============ All of the rest of the equipment can be found by exploring the world of South Park. None of this stuff is missable, so don't stress about it... you can get any of it at any point in time during the game. ---------------------------------------- AXE OF THE UNDERWORLD/GRENADE OF SLOWING ---------------------------------------- Location: Jimbo's Guns Complete the side quest "Big Game Huntin' with Jimbo". This will get you the key to the yellow chest that is found in the rafters of his shop. Use the alien anal probe teleportation device to reach that chest. Pop it open to get these weapons. ---------------------------------------------- BARBARIAN ARMOR/HELMET/SERRATED AXE OF RENDING ---------------------------------------------- Location: Vancouver, Canada Go to the Duke of Vancouver's house in the north part of Vancouver. If you check the left side of his house you will see a giant crack in his northern wall. Smash through it and go on through to his backyard area. There is a treasure chest here. Loot it to obtain both the Barbarian Armor as well as the Barbarian Helmet. Not only that, but you'll also snag yourself one of the weapons you need to collect as well, the Serrated Axe of Rending! ---------------- BARBARIAN GLOVES ---------------- Location: Canada After starting the side quest called "Big Game Huntin' with Jimbo", you need to go to Canada to fight the Canadian Barking Spider. Go to the north part of the Canadian overworld map and you will see a spider web in the trees. Stand on the web and lay the bait for the spider. Once the spider arrives, kill it. Simple as that. --------- BAR DARTS --------- Location: Skeeter's Bar Complete the side quest "Rats in the Cellar" for Skeeter. He will reward you with the Bar Darts weapon. ---------- BILLY CLUB ---------- Location: Token's House As a part of the main quest, you have to do battle with Token's gate security guard. Defeat him in battle to obtain his weapon. -------------- BOW OF SUCKING -------------- Location: Kupa Keep When Cartman is teaching you the basics of combat, he gives you this weapon to teach you how to use ranged weapons. So basically this weapon is yours automatically just by going through the main story and completing the opening tutorial of the game. ----- BLING ----- Location: Evidence Room, Police Station Go into the Evidence Room using the air ducts on the second floor of the police station. The yellow chest can be found in here. ------------- BROKEN BOTTLE ------------- Location: Sewers During the side quest "The Homeless Problem", you will come across a few groups of hobos in the sewers. Loot all of them after you beat them and one of them will have the Broken Bottle on them for you to collect. ---------------------------- CRAB CARAPACE/HELMET/PINCERS ---------------------------- Location: Sewer Cave You can reach the caves underneath South Park by following the "Emergency Exit" signs in the sewers. At the end of the cave you will see a Crab Person pounding on a drum. You can't reach him until you have the Nagisaki fart attack so that you can destroy the boulder that is blocking your way to him. Loot the yellow chest that he's standing behind. If you've already been through the cave and want to know a quick way to get back there, use the manhole ladder that is by the movie theater instead of walking all the way through the sewers all over again. ---------------------- CROWN OF ANAL PLEASURE ---------------------- Location: Clyde's Fortress You obtain this just by playing the story. ------------------ DISCUS OF BLEEDING ------------------ Location: Banff, Canada Go to the chapel in Banff. There are two rooms besides the main large room in the center area, one to the left and one to the right. First go to the room on the left because there is a door blocking access to the room that is on the right. There will be some vases in here. Smash them. In the upper right hand corner there will be a switch on the ground. Step on the switch. This will cause the door blocking the room on the right to open. Go through and loot the chest that is on the other side to obtain this weapon. ----------- DRUID CROWN ----------- Location: Clyde's Garage Enter Clyde's garage and you will find a ladder that you can shoot down. Shoot down the ladder and climb it to the attic area of the garage. You will find a little kid up here named Pete that will add you on Facebook if you talk to him, but more importantly (well, for this guide at least), you will find a yellow treasure chest that can be looted so that you can get yet another new piece of equipment. Nice! ------------ DRUID GLOVES ------------ Location: Butters's Garage Simply open the door to Butters's Garage and you will get this chest. If you need the key, loot everything in his house. ----------- DRUID ROBES ----------- Location: Stan's Garage Loot Stan's garage to find the Druid Robes. They will be in a yellow chest, like most of the equipment you find. --------------- ELVISH SHORTBOW --------------- Location: Basement, Inn of the Giggling Donkey You get this weapon automatically after winning the battles in the basement of the Inn of the Giggling Donkey, also known as Jimmy's house. --------- FRIAR CAP --------- Location: Coffee Shop In the room where Tweek is working, there is a yellow chest just up the nearby ladder. After completing the quest where you recruit Tweek for the human team, you get the key to that chest as a reward. Loot it to get the Friar Cap. ------------ FRIAR GLOVES ------------ Location: Kupa Keep Yellow chest at Kupa Keep. ----------- FRIAR ROBES ----------- Location: Kupa Keep Found in the yellow chest at Kupa Keep. ---------------------- HOLY HAMMER OF SMITING ---------------------- Location: School You get this weapon after winning a battle against the Nazi Zombie Gingers during the "Attack the School" main quest. ------------ JESTER'S CAP ------------ Location: Jimmy's Garage Jimmy has this item in his garage inside of a yellow chest. ------------------- KENNY'S BLOODY CLUB ------------------- Location: Kenny's Garage Roof To get on the roof of Kenny's garage, you first have to be inside of Kenny's garage. Then climb on the wood shelves on the back wall of the garage. There will be a piece of roof here that you can smash out of the way. Then use the wooden beams to climb up onto the roof where you will find the yellow chest you need to loot in order to get this particular weapon. --------------- MANBEARPIG CLAW --------------- Location: Church You have to fight ManBearPig (aka Al Gore) outside of the church as a part of your last quest for Gore. Defeat him and then loot him to get this weapon. Don't worry if you leave, Al Gore's body will stay on the ground forever...but there's really no reason not to loot him right after you win the battle. ------------------ MISSILE OF SLOWING ------------------ Location: Kevin Stoley's House Talk to Kevin Stoley in his bedroom at his house to get the quest "Vulcan Around". This is a very short and easy quest, you just have to get his iPad for him from outside the church. It's located behind the pine tree that is to the right of the church. Anyway, return his iPad to him to complete the quest. As part of your reward, you get this weapon. ------------ ROD OF WASTE ------------ Location: Sewers The Rod of Waste is located in the yellow chest that is sitting in one of the first areas of the sewers. It's virtually impossible not to do anything in the sewers without reaching it one way or another. ------------ SQUIRE ARMOR ------------ Location: Token's Roof To get on Token's roof, you first need the alien anal probe teleportation device. Go to the attic of his garage and then use the teleportation device to get onto his roof. Smash his chimney and then loot the treasure chest that is found inside of it. ------------- SQUIRE GLOVES ------------- Location: Tom's Rhinoplasty Roof To get on the roof of Tom's Rhinoplasty, you first need the alien anal probe teleportation device. Use it to first get on the roof of the bank, and then from there smash the snow pile and use it again to get on the roof of Tom's Rhinoplasty where a yellow chest will be awaiting your arrival. ------------- SQUIRE HELMET ------------- Location: U-Stor-It Roof You can get on the roof of the storage units by going through the lair of Professor Chaos. Climb through the air vent and you will then get roof access. Do this once you have the alien anal probe, and then use the probe to teleport to the roof that is in the background. The teleportation device will be sticking off of a post. Anyway, loot the yellow chest here to get this piece of equipment, the Squire Helmet. ---------------------------- SUPER SERIAL MANBEARPIG CLUB ---------------------------- Location: Al Gore's Hideout Complete the quest called "Unfriend Al Gore". Then in his hideout, you will be able to open his secret room. Turn on the lights and go to the left side of the room to find yet another yellow chest that you can loot for yet another weapon. How about that! -------------------------- SURGICAL CAP/GLOVES/SCRUBS -------------------------- Location: Unplanned Parenthood You are required to pick these up as a part of the main quest, so assuming you have done the main quest, then these should already be checked off of your list. ------------------------------ VALKYRIE ARMOR/GLOVES/HEADBAND ------------------------------ Location: Girls' Hideout There is a yellow chest in plain sight in the Girls' Hideout, to the left of the entrance. Loot it to get this full set of the Valkyrie costume. ----------- WIFE BEATER ----------- Location: Kenny's Garage Loot the yellow chest inside of Kenny's garage. ------------ WITCH GLOVES ------------ Location: Jimmy's Backyard To get into Jimmy's Backyard, you first need the ability to shrink. To the left of Jimmy's house is a wooden fence. There is a hole that is in the fence. Shrink and move through the hole. Go to the right and you will find the chest that contains the Witch Gloves as well as a few other goodies. --------- WITCH HAT --------- Location: Underneath Coffee Shop Bench Once you have the ability to shrink thanks to the Underpants Gnome, you can get under the bench that is sitting outside of the Coffee Shop in town. You will find a Chinpokomon here, but you will also find a pouch that you can loot. The Witch Hat will be found inside of the pouch. ----------- WITCH ROBES ----------- Location: Log next to school Go to the school. Then start going to the left. You will see a log sitting right by the entrance to the Lost Woods. Shrink to gnome size and go through the log. Snag the robes and you're golden. -------------- WOOD ELF ARMOR -------------- Location: Inn of the Giggling Donkey You get this armor automatically after defeating the enemies that are in Jimmy's living room during your first day in South Park. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5. Collectables - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - In South Park: The Stick of Truth, there are friends to add on Facebook and 30 Chinpokomon to collect. Find them all with this comprehensive guide for collectables! ======= FRIENDS ======= With friendships come perks, and that rings true in South Park: The Stick of Truth just as much as it rings true in anything else. You can gather friends in the game by talking to the various citizens, so the citizens will sometimes need you to do something for them first or complete a side quest or get more friends so that they don't look like losers by being friends with you. ------- AL GORE ------- Location: Behind the movie theater Al Gore will be hiding behind the movie theater. Just go talk to him and you will get a side quest as well. ------------ ALLIE NELSON ------------ Location: Girls' Hideout Speak to Allie inside the Girls' Hideout. You gain access to it by doing the main quest. ----- AMBER ----- Location: Sewers Amber is discovered and befriended as a part of the "Dropping Off the Kids" side quest that you do for Mr. Hankey. Refer to the side quest guide for more information. ----- ANNIE ----- Location: Outside of City Hall When you first find Annie, she will be getting bullied by some older girls that are trying to steal her Justin Bieber doll (which vibrates in a really disturbing way). Talk to Annie and this will initiate a fight with the three bullies, though they are fairly easy to defeat. Beating the bullies up sufficiently and defeating them will win you Annie's heart. --------- BARTENDER --------- Location: Skeeter's Bar Complete the side quest "Rats in the Cellar" at Skeeter's Bar to get the bartender to like you and add you on Facebook. ----- BEARY ----- Location: Lost Woods To get to the Woodland Critters, enter the Lost Woods. Then go off the screen right, up, right, down, and then right one more time to find their hideout. Speak with Beary and choose to accept Satan as your one true savior. "Hail Satan!" ------- BEAVERY ------- Location: Lost Woods Go right, up, right, down, right in the Lost Woods to find the Woodland Critters. ---- BEBE ---- Location: Girls' Hideout You gain access to the Girls' Hideout by doing the main quest. Bebe (and Wendy) will become your friend automatically, but you have to actually go around and talk to the other girls to get them to add you on Facebook. ---------- BIG GAY AL ---------- Location: Mr. Slave's Ass In the main quest at the end of the game, you travel through Mr. Slave's ass. You will come up to an iPhone that is in his ass and Big Gay Al is trying to call him. You have to quickly tap A to answer the phone call before it goes to voicemail. ---- BILL ---- Location: School During the quest "Attack the School", Bill will be on the second floor in the middle of a fight. Save him from the fight by hitting his attackers, and then winning the battle that follows. ----- BILLY ----- Location: Playground Complete the side quest "Hide 'n' Seek". --------------- BISHOP OF BANFF --------------- Location: Banff, Canada Upon entering Canada as a part of the main story, you are eventually tasked with fighting the Bishop of Banff. After defeating him in battle, you are given a choice. You can choose to either kill him or to take dire pig testicles as false evidence to trick the Prince of Canada instead. Obviously if you kill the Bishop of Banff, he can't add you on Facebook, so you need to spare his life in order to secure him as a friend. ------- BRADLEY ------- Location: Behind bush in neighborhood After you obtain the power to shrink yourself, which you get by completing the main quest called "Defeat the Underpants Gnomes", you will be able to get to Bradley. You've no doubtedly seen him numerous times, just out of reach behind a bush next to a house in the neighborhood. The trick to getting him is to shrink down and move through the hole in the bush, and then return to normal size on the other side to talk to him. ------- BUTTERS ------- Location: Sidewalk Butters is found VERY early on in the game. He's the first recognizable kid that you meet, actually. Talk to him and he will kickstart the first quest of the game, and simply going through the motions of that first quest will make Butters a lock as your friend. ------- CARTMAN ------- Location: Kyle's Backyard Cartman won't add you on Facebook until you complete the quest "Attack on the School". It doesn't matter if you side with Kyle or Cartman during this quest, Cartman adds you automatically at this point. -------- CATAFISH -------- Location: Mr. Slave's Ass Catafish is automatically added by playing the main quest of the game. ----------- CHICKADEE-Y ----------- Location: Lost Woods Right, up, right, down, right in the Lost Woods. This will get you to the Woodland Critters. --------------------------- CHINPOKOMON TOY CORPORATION --------------------------- Location: N/A !WARNING! - Chinpokomon Toy Corporation is one of the missable friends In order to get the Chinpokomon Toy Corporation to add you, you need to find all 30 Chinpokomon. The location of every single Chinpokomon in the game is detailed below. Please refer to that for more information. ------------- CHRIS DONNELY ------------- Location: Kyle's Backyard Chris Donnely is the blonde kid that is with Kyle's team. If you talk to him before completing the "Attack on the School" quest, he won't trust you. He still doesn't really trust you AFTER completing the quest either, but talking to him then will get him on your side. ---------- CORNWALLIS ---------- Location: Sewers Cornwallis is befriended and found by doing the side quest "Dropping Off the Kids" for Mr. Hankey. Refer to the side quests guide for more information on how to find Cornwallis and complete that particular quest. ----------- CRAB PERSON ----------- Location: Crab People Cave by the Sewers Go to the sewers and go as far "right" as the sewers will possibly let you go, following the "Emergency Exit" signs on the walls for a bit more clarity on these directions. This will lead you to a cave system where you will find a large rock that glows green. To destroy the rock, you have to have the Nagisaki fart powers. Perform the Nagisaki fart on the rock and it will allow you to get access to the Crab Person that is living on the other side of it, forever combining the worlds of the Crab and the Human. ----- CRAIG ----- Location: School Craig is made a friend automatically by completing the "Detention Sentence" portion of the "Call the Banners" main quest. --- DAD --- Location: Your House Dad won't add you as a Facebook friend until you have at least 50 other friends! Ah, the acceptance of a great dad. Once you have 50 other friends, go talk to him at home. He can usually be found in the kitchen. ------ DAMIEN ------ Location: Movie Theater Damien is the black-haired boy sitting at the back of the movie theater. Just go into the movie theater at any time, and then walk behind the farthest back seats. Look at the back of his chair and press A to talk to him. As a big fan of the show since it first started, I marked out hard for Damien's appearance. ----- DEERY ----- Location: Lost Woods Right, up, right, down, right. This will get you to where the Woodland Critters reside in the Lost Woods. ------ DOGPOO ------ Location: Kyle's Backyard Complete the side quest "Restoring the Balance" to get DogPoo as your friend. ------ DOUGIE ------ Location: Outside of Butters's House Dougie will be found standing on the sidewalk just doing nothing really after you start exploring the town with Butters to look for the "Warriors Three". All you need to do is talk to the kid. ------- DOUGLAS ------- Location: Second story, downtown building After beating the main quest called "Alien Abduction", go downtown with your new anal probe/teleportation device. You can clearly see that the second story of one of the buildings downtown has a broken window, and within that window is one of the devices that you can use to teleport yourself places. Teleport yourself to the second story of that building to find Douglas hiding there. ----------------- DUKE OF VANCOUVER ----------------- Location: Vancouver, Canada The Duke of Vancouver will become your friend automatically during your main questing in Canada. Just do the main questline and he will add you after you have dealt with him therein. ---------------- EARL OF WINNIPEG ---------------- Location: Winnipeg, Canada Much like the Duke of Vancouver, the Earl of Winnipeg will join you after you have dealt directly with him during the main quest. ------ ESTHER ------ Location: News Office The News Office will be closed when you walk by it initially, so go into the Post Office instead. Loot the Post Office, including the PO Boxes, to get the key to the News Office. Now you can go to the News Office. Esther will be in the process of an interview about children suffering from narcisstic personality disorder, but she doesn't seem to mind. ------- FILMORE ------- Location: Playground Complete the side quest called "Hide 'n' Seek". ------ FIRKLE ------ Location: Behind the School Successfully recruit the Goth kids as a part of "Gain New Allies" to get Firkle as your friend. ----- FLORA ----- Location: Playground Complete the side quest called "Hide 'n' Seek". ----- FOSSE ----- Location: School During the "Attack on the School" main quest, Fosse will be in a fight with some enemies. Hit the enemies with a melee attack so that you can engage them in battle instead. Defeat them and Fosse will thank you by joining your team. ---- FOXY ---- Location: Lost Woods Right, up, right, down, right in the Lost Woods to get to the Woodland Critters. Remember to accept Satan as your one true savior! ------- FRANCIS ------- Location: Outside of Kyle's House Francis is building a snowman right outside of Kyle's House. Smash his snowman to impress him. --------- FROG KING --------- Location: Mr. Slave's Ass Frog King will add you automatically as a part of completing the main quest of the game. ---------------- GENERAL DISARRAY ---------------- Location: Professor Chaos's Hideout Located at the storage units at the U-Stor-It building, the hideout of Professor Chaos is the last storage unit that you come across. General Disarray will just be chilling out in there, so talk to him and he will add you. ----- HEIDI ----- Location: Girls' Hideout Talk to Heidi at the Girls' Hideout. You gain access to the Girls' Hideout automatically while doing the main quest. --------- HENRIETTA --------- Location: Behind the School Recruit the Goth Kids as a part of the main quest "Gain New Allies" to get Henrietta as your friend. --- IKE --- Location: Clyde's Backyard !WARNING! - Ike is one of the MISSABLE FRIENDS in the game To get Ike, you have to be doing the main quest "Beat Up Clyde!" Ike will be found near the top of the tower, crying because he just got beat up. To make him feel better, fart on the nearby firework to hurt the guy that hurt Ike, then talk to him and he will become your friend. ----- JASON ----- Location: Kyle's Backyard In the "Gain New Allies" main quest, you will be taken to the elven kingdom at some point. This is where you can first meet Jason, the guy that runs the shop in Kyle's backyard for the elves. Talk to him and he will befriend you. ----- JENNY ----- Location: Playground Complete the side quest called "Hide 'n' Seek". ------ JESSIE ------ Location: Girls' Hideout Talk to Jessie at the Girls' Hideout. You gain access to the Girls' Hideout automatically as a part of the main quest. ---------------- JESSIE RODRIGUEZ ---------------- Location: Outside of Unplanned Parenthood Jessie will automatically add you while you're doing the main quest called "Forging New Alliances", as a part of the "Recruiting the Girls" subquest, and actually to go even deeper, there is a quest within that quest as well called "Unplanned Parenthood". She will add you on Facebook immediately before you enter the abortion clinic. ----- JESUS ----- Location: Church Complete the quest "Find Jesus" for Priest Maxi and Jesus will become your Facebook friend. ----- JIMBO ----- Location: Gun Shop Complete the side quest "Big Game Huntin' with Jimbo" to get Jimbo to add you as a friend. ----- JIMMY ----- Location: Kyle's Backyard Complete the side quest "Magical Songs" with Jimmy and he will add you as a friend. ----- KAREN ----- Location: Kenny's House Karen is Kenny's sister. She can be found just sitting on the couch and watching TV. ------------- KELLY GARDNER ------------- Location: Outside of her house Kelly will just be standing around outside of her house. Talk to her and she will be your friend. For an interesting scene, try opening Kelly's door and enjoy the peep show. ---------------- KELLY RUTHERFORD ---------------- Location: Bus Stop Kelly's kind of a bitch at first, and won't add you as a friend because you are not popular enough at the beginning. Once you have about 20 friends, Kelly will add you to get in on the friend action. ----- KENNY ----- Location: Kupa Keep To make friends with Princess Kenny, you need to pick the daffodil flower for her before you talk to Cartman and start the first battles. Pick the flower, which can be found in the left-most part of Cartman's backyard, and then give it to Kenny. This will also satisfy the requirements of a side quest. ------------ KEVIN STOLEY ------------ Location: Kevin Stoley's House Complete the side quest called "Vulcan Around" to make Kevin Stoley your friend. ---- KYLE ---- Location: Kyle's Backyard Kyle will add you at some point during or after the "Attack the School" main quest. Don't worry about it, you get him automatically as part of doing the main quest. ---------- LEMMIWINKS ---------- Location: School - 5th Grade Classroom Lemmiwinks is a MISSABLE FRIEND. He is located in the 5th grade classroom, which can be accessed as a part of the quest called "Attack the School". You will come to a point where the final battle is in the 4th grade classroom, and the 5th grade one is across the hall. Obviously go into the 5th grade one and chat with the little dude for a bit. ------------- LEROY MULLENS ------------- Location: News Office Roof Before you can get to Leroy Mullens, you must first have the ability to shrink, which the Underpants Gnomes give you as a part of the main quest. Smash the vent in here that is right next to the girl being interviewed. Shrink to get inside the vent (there is also a Chinpokomon found here), and then climb up the pipe like a ladder. On top of the roof, return to full size and speak with Leroy. To get off the roof, return back to small size and go back to the pipe and climb down into the News Office. ---- LOLA ---- Location: Post Office Lola won't be your friend until you have about 40 other friends. She just hangs out in the post office all day. Weird kid. --------------- MAYOR MCDANIELS --------------- Location: City Hall Mayor McDaniels just wants South Park to be a better place for everybody. So of course this means beating the hell out of all the homeless people in town! Complete the side quest "The Homeless Problem" for Mayor McDaniels and she will become your friend. ------- MICHAEL ------- Location: Behind the School Successfully recruit the Goth Kids as a part of the quest "Gain New Allies" so Michael adds you as a friend. ------ MILLIE ------ Location: Downtown Millie is smoking behind the buildings downtown, in plain sight. To the right of the building that is to her immediate right is a pile of snow. Smash the snow and you will be able to get behind the building and talk to Millie about her dirty little smoking secret. -------------------- MINISTER OF MONTREAL -------------------- Location: Catacombs of Quebec, Canada You encounter the Minister of Montreal during your main quest storyline in Canada, so don't worry about missing him because he is obtained as a friend on Facebook automatically. How I am not sure because I didn't realize that they had computers in Canada... --- MOM --- Location: Your House Upon completing the first quest of the game, you can return to your house to talk to your parents. Your mom will become your FB friend, but at this point in the game, you simply do not have enough friends to impress your father, the cold-hearted bastard. ------ MONICA ------ Location: Playground During the side-side quest "Pose as Bebe's Boyfriend", you encounter Monica and her angry boyfriend. Defeat her boyfriend and she will add you. Monica is automatically your friend as a part of the main quest so don't worry too much about this one. ------ MOUSEY ------ Location: Lost Woods Right, up, right, down, right in the Lost Woods. Be sure to accept Satan. --------- MR. ADLER --------- Location: Community Center Talk to Mr. Adler at the Community Center after you've completed the quest within a quest within a quest called "PTA Problem". This is all a part of the "Gain New Allies" main questline. -------------- MR. BROFLOVSKI -------------- Location: Outside of Kyle's House At the beginning of the game, Mr. Broflovski can be found shoveling snow. You can hilariously smash his snow pile and see his subtle reaction. Talk to him and he will accept you on FB. ------------ MR. GARRISON ------------ Location: Community Center Mr. Garrison can become your friend after you've completed the "PTA Problem" portion of the main quest "Gain New Allies". Just talk to him after you've given the device to Randy. ---------- MR. HANKEY ---------- Location: Sewers Mr. Hankey's house can be found in the sewer system, but you can only get to his house after completing the main quest "Alien Abduction". Mr. Hankey will become your friend after you complete the side quest "Dropping Off the Kids" for him. ------- MR. HAT ------- Location: Mr. Slave's Ass Mr. Hat becomes your friend automatically as a part of the main quest. You have to climb him like he's a ladder during your time inside of Mr. Slave's ass. ------- MR. KIM ------- Location: City Wok Mr. Kim will not become your friend until you complete the "Mongolian Beef" side quest for him. Do so successfully and then he will become your friend as well as your summon in battle. ---------- MR. MACKEY ---------- Location: Community Center Complete Mr. Mackey's side quest entitled "Wasted Cache" and he will add you. ------------- MR. MCCORMICK ------------- Location: Outside of bar Mr. McCormick is passed out drunk in the snow by the bar. Talk to him and he will thank you for waking him up. --------- MR. SLAVE --------- Location: Mr. Slave's House Mr. Slave will not become your friend until you complete a side quest for him. Get his package from the post office and take it to him, and that is basically the gist of his side quest. He will then become your friend and you can also summon him in battle once a day, but not during boss battles. ---------- MR. STOTCH ---------- Location: Stotch Residence Mr. Stotch can be found chilling out in his house after you've made friends with Butters and actually have access to it. Chat him up and he will apologize to you about how terrible his son is. Aw, poor Butters. --------- MR. TWEAK --------- Location: Coffee Shop Purchase the super speed potion from Mr. Tweak (the top item when you go to buy from him). This will make him add you as a friend. ----------- MRS. BIGGLE ----------- Location: Downtown Mrs. Biggle is sitting on a bench outside of the shops downtown. She is happy to add you as a friend...after all, you are in her son's class, aren't you? --------------- MRS. BROFLOVSKI --------------- Location: Community Center Talk to Sheila Broflovski after completing the main quest "PTA Problem" which is itself a part of the quest "Gain New Allies". ------------ MRS. CARTMAN ------------ Location: Cartman's House Mrs. Cartman will simply be sitting in the living room when you first see her. Talking to her the first time won't get you anything as Cartman insists that she is not part of the game. On your second time through Cartman's house, you can talk to her in the kitchen and she will send you a friend request. ----------- MRS. HANKEY ----------- Location: Sewers The alcoholic Mrs. Hankey won't help herself and go to rehab, but you can get her to be your friend on Facebook! Just complete the side quest "Dropping Off the Kids" for Mr. Hankey in the sewers. ---------- MRS. MARSH ---------- Location: Tom's Rhinoplasty Stan's mom Sharon Marsh works at Tom's Rhinoplasty. Buy an accessory from her (not a nose job...though that David Hasselhoff look is quite charming if I do say so myself...and you can get an extra achievement for defeating the final boss in the game while looking lik the Hoff!) and then she will add you as a friend. -------------- MRS. MCCORMICK -------------- Location: Kenny's House Talk to Mrs. McCormick inside of Kenny's house. She can be found in the kitchen, but she won't add you as a friend until at least the second day of the game. ----------- MRS. STOTCH ----------- Location: Stotch Residence After becoming friends with Butters, you will have access to his house. Talk to Mrs. Stotch there. ---------- MRS. TWEAK ---------- Location: Coffee Shop Purchase a super speed potion from Mr. Tweak at the coffee shop. It costs $15. --- NED --- Location: Gun Shop Complete the side quest "Big Game Huntin' with Jimbo" and Ned will add you as a friend along with Jimbo. ----- NELLY ----- Location: Girls' Hideout Talk to Nelly at the Girls' Hideout. You can get access to the Girls' Hideout while doing the main quest of the game. ---------------- OFFICER BARBRADY ---------------- Location: Downtown Officer Barbrady is not at his post in the police station, but rather hanging out downtown. Talk to him and he will befriend you. ---- PETE ---- Location: Behind the School Successfully recruit the Goth kids as a part of the quest "Gain New Allies" and Pete will join you. -------- PETE (2) -------- Location: Clyde's Garage There is a ladder inside of Clyde's Garage that can be shot down so that it extends to the floor. After doing that, climb the ladder to the top to find Pete (there are two kids named "Pete" in South Park apparently) chilling out in the attic area. ------- PHILLIP ------- Location: Vancouver, Canada Phillip is encountered and befriended as a part of the main quest during your stay in Canada. ----------------- POLLY PRISSYPANTS ----------------- Location: Cartman's Bedroom Polly Prissypants can be found sitting on Cartman's bed. Have Cartman selected as your main buddy and then "talk" to her. ---------- PORCUPINEY ---------- Location: Lost Woods Right, up, right, down, right. This will get you to the Woodland Critters. Hail Satan, etc. ----------- PRIEST MAXI ----------- Location: Bench outside City Hall Complete Priest Maxi's side quest "Find Jesus" and he will become your friend. ---------------- PRINCE OF CANADA ---------------- Location: Ottawa Palace, Canada The dickish (though not as big of a dick as Scott, obviously) Prince of Canada will not become your FB friend until you advance a certain amount into the main quest parts that take place in Canada. He becomes your friend automatically. ------------------ PRINCESS OF CANADA ------------------ Location: Ottawa Palace, Canada Likewise, the Princess of Canada becomes your friend just by doing the main quest. ------------------ PRINCIPAL VICTORIA ------------------ Location: Community Center Talk to Principal Victoria after doing the "PTA Problem" quest within the "Gain New Allies" main quest. ----- QUAID ----- Location: Playground Complete the side quest called "Hide 'n' Seek". ------- RABBITY ------- Location: Lost Woods Right, up, right, down, right. Lost Woods. -------- RACCOONY -------- Location: Lost Woods Same as Rabbity and all the other Woodland Critters. ----- RANDY ----- Location: Alien Ship Randy will automatically become your friend upon completion of the main quest called "Alien Abduction". --- RED --- Location: Girls' Hideout Red runs the shop at the Girls' Hideout. Have a little chat with her and she will befriend you. -------------- ROMPER STOMPER -------------- Location: Police Station Go into the police station, and then go to the door on the left on the first floor. In here you will find Romper Stomper locked away. Go upstairs now and climb onto the shelves to your left. Shoot the plaque shelf so that it falls down and creates a ramp for you to continue to the air duct. Smash the grate on the air duct, and then go inside. This will lead you to the locker room. Loot this room to get the key to Romper's cell. Now go back to Romper's cell, open it, and speak to him inside. ----- SALLY ----- Location: Playground Complete the side quest called "Hide 'n' Seek". ----- SANTA ----- Location: Police Station Roof To get to Santa, you first need to have the alien anal probe teleportation power. Then you need to get on the fire escape of the police station, which you can access by exploring the station, and then you can knock the ladder down on the fire escape for easy access. Use the teleporter to get on the roof of the police station. Talk with Santa up here and will add you. --------------- SCOTT MALKINSON --------------- Location: Kupa Keep Scott unfortunately has diabetes, which is basically the trait that defines him to the Grand Wizard Cartman. Scott can be found at the stables in Kupa Keep. You should talk to him as soon as you arrive there. -------------- SERGEANT YATES -------------- Location: Police Station Complete the side quest "Nazi Zombie Bounty" for Sergeant Yates to get him to join you on Facebook. You cannot get this quest until after the Nazi Zombies invade South Park. Then you just need to go to the police station and talk with Sergeant Yates about the situation. ------------ SHELLY MARSH ------------ Location: Her bedroom in Stan's House Fight Shelly as a part of the side quest called "The She-Ogre" with Stan, which you can do fairly early on in the game. After you've defeated her, return to her bedroom and talk to her. She will respect that you aren't a wuss and will add you on FB. ----- SIMON ----- Location: Sewers You find and befriend Simon as a part of the side quest "Dropping Off the Kids" that you do for Mr. Hankey. ------- SKEETER ------- Location: Skeeter's Bar Get rid of the rat infestation in Skeeter's cellar and he will be your friend. This is a side quest called simply "Rats in the Cellar". ------ SKUNKY ------ Location: Lost Woods You should know how to get there by now. Remember to accept Satan. All the Woodland Critters are added in bulk. -------------- SPARROW PRINCE -------------- Location: Mr. Slave's Ass Automatically added as a part of the main quest. --------- SQUIRRELY --------- Location: Lost Woods Woodland Critters. Right, up, right, down, right. ---- STAN ---- Location: Kyle's Backyard Complete the side quest "The She-Ogre" with Stan and he will add you on Facebook. -------- TERRANCE -------- Location: Vancouver, Canada Terrance is encountered automatically as a part of the main quest. ----- TIMMY ----- Location: N/A Livin' a lie! Timmy will be your friend once you complete the side quest called "The Timmy Express", which basically entails activating all of the fast travel flags around town. You can get the first 11 simply by exploring South Park, but the 12th one is in Kyle's backyard which is only accessible upon starting the main quest "Gain New Allies". ----- TOKEN ----- Location: Token's House Token will automatically become your friend as part of the main quest called "Call the Banners". That quest will get you another quest that is specifically for recruiting Token called "Gate Crashers". Complete them and Token will be your friend. ----- TWEEK ----- Location: Coffee Shop Tweek needs to be recruited as a part of the main quest called "Call the Banners". Starting that quest will get you a Tweek specific quest that is all about recruiting Tweek called "Hot Coffee". Complete that quest as well and Tweek will join you on FB. ---------------- UNDERPANTS GNOME ---------------- Location: Your Bedroom Complete the main quest called "Defeat the Underpants Gnomes", which happens during your second night staying in South Park. This guy will then be found in front of the boarded up mouse hole. Talk to him and then complete his side quest called "Phase 1" and he will add you as an FB friend. ----- WENDY ----- Location: Girls' Hideout Wendy is automatically added to your friends list after you successfully recruit the girls during the main quest, along with Bebe. ----------- WOODPECKERY ----------- Location: Lost Woods Right, up, right, down, right. This is how you to get to the Woodland Critters. Accept Satan. Blah blah blah. =========== CHINPOKOMON =========== Hidden throughout the game are 30 Chinpokomon toys. They are the main collectable in South Park: The Stick of Truth. Find them all with this guide! ----------------- 1. CHU-CHU NEZUMI ----------------- Location: Tree by your house Chu-Chu Nezumi will be first seen in plain sight as you follow Butters to Kupa Keep for the first time at the very beginning of the game. After you have your first ranged weapon, the Bow of Sucking, return to this tree. You can shoot things in the environment using your ranged weapon. Pull LT to bring up the cursor. Then aim at the Chinpokomon doll sitting in the tree and shoot it out of the tree. Then you can just run over and pick him up to add him to your collection. ----------- 2. FURRYCAT ----------- Location: Trees by Kyle's House To the right of Kyle's house are some pine trees. Furrycat is right there within the trees. ----------- 3. LAMBTRON ----------- Location: Tower of Peace On the second floor of the Tower of Peace, go to the balcony on the right. Lambtron will be there, inside of a cage. Shoot him out of the cage to collect him. --------- 4. MONKAY --------- Location: Butters's Bedroom Butters will become your buddy and join your party after you complete the first quest of the game, and he will join you for the subsequent quest and the exploration of the town. Since Butters is your buddy, he will give you a key to his house. Simply go into his house, which is right next door to your own and to the left of Cartman's house. Go up the stairs and into his bedroom. Monkay can be found lying on the ground against the far right wall. --------- 5. PENGIN --------- Location: Cartman's Garage To get the key to Cartman's garage, you first have to enter his house. The key is found in the endtable in the living room close to the front door, along with a bunch of other interesting items. Use the key to unlock his garage. Pengin will be in plain sight inside of the garage so just grab him and continue on your way. ------- 6. SHOE ------- Location: Clyde's Backyard You get to go to Clyde's backyard and raid his fortress in the quest called Beat Up Clyde! When you near the top of the fortress, at the part that you see Ike, there will be an alien teleportation device sticking out of the roof. Use it to get to the level higher and there you will find Shoe. --------------- 7. ACCOUNTAFISH --------------- Location: News Office Return to the News Office after you have the Underpants Gnome shrinking ability. There is a vent next to the girl that is being interviewed. Smash it and then shrink using the Underpants Gnome powder. Go inside the vent to find this Chinpokomon. ----------- 8. VAMPORKO ----------- Location: Community Center Basketball Court You can't get Vamporko until you have the ability to teleport using the alien satellite anal probe. After you get that ability (which you get through completing the side quest appropriately entitled "Alien Abduction"), you can use the alien device on the side of the community center to teleport yourself to the other side of the fence at the basketball court, where you can in turn pick up Vamporko fairly easily. ------------ 9. FETUSWAMI ------------ Location: Unplanned Parenthood During the quest within a quest called "Unplanned Parenthood", you can get Fetuswami. Just before the part with the automatic turret, you will see a dead soldier with a grenade in his hand. Shoot the grenade to cause it to explode, removing a portion of the wall. Go behind the wall and follow it until there is another hole that you can get out through. Fetuswami will be right there ripe for the taking. ------------- 10. GERBITOAD ------------- Location: Sewers Gerbitoad can be found right outside Mr. Hankey's house after you complete the side quest "Dropping Off the Kids" for him. ------------ 11. GUNRILLA ------------ Location: "Taco Bell" In the room where you grab the voice recorder as part of the "PTA Problems" quest (which is a part of the "Gain New Allies" main quest), you can see Gunrilla on top of a storage shelf. Shoot him down to grab him. ------------- 12. GOPHERMON ------------- Location: Outside of Community Center After leaving the Community Center upon completing "PTA Problems" and talking to Randy, Gophermon will be sitting right outside the front doors of the building. ----------- 13. SNA-KAT ----------- Location: Tree by City Hall Sna-Kat is kind of hard to spot, but he can be found in the branches of the tree that is just outside City Hall. To knock Sna-Kat out of the tree, shoot the branch that he is sitting on. Then just pick him up. ------------- 14. MOUSE-TIK ------------- Location: Girl's Bathroom As a part of the main quest, you eventually gain access to the girl's bathroom at the playground. Mouse-Tik can be found there just sitting in front of a chest. ---------------- 15. POODLESAURUS ---------------- Location: School During "Attack the School", right after you walk by the cafeteria, you will see a vent on the ceiling that is kind of busted up. Shoot that vent and the Chinpokomon will fall right out of it. ------------ 16. ROO-STOR ------------ Location: Professor Chaos's Hideout Go to the U-Stor-It building. Climb the ladder on the billboard and then climb down on the other side to get on the opposite side of the fence. Go into the main building there so you can press the button inside to open the gate so you don't have to climb the ladders every single time you go here. Now if you head to the right, you will find an area full of storage units. The closest one belongs to Al Gore. The next one belongs to Mr. Mackey, and the third one you get to belongs to Professor Chaos! Go inside and you can clearly see Roo-Stor on the rafters above. Shoot him down and snatch him before leaving. -------------- 17. DONKEYTRON -------------- Location: School In the kitchen during the "Attack the School" quest, you can see Donkeytron is inside the oven. Turn the burner on and then throw a fart at the flames. The explosion will send Donkeytron flying free from the oven. ------------ 18. STEGMATA ------------ Location: Kyle's Garage Upon gaining access to Kyle's house, loot his parents' dresser to find a key to his garage. Stegmata is sitting on the floor of the garage, on the left side of it. ------------- 19. FATDACTYL ------------- Location: Movie Theater Shoot him down from the top of the ticket booth. That's it. ------------- 20. FERASNARF ------------- Location: Mr. Mackey's Storage Unit In order to gain access to Mr. Mackey's Storage Unit at U-Stor-It, you first need to gain access to the Community Center. To do that, you need to start the main quest called "Gain New Allies", and you will be led there as a part of the main story of the game. Talk to Mr. Mackey there to start his side quest called "Wasted Cache" and he will give you the key to his storage unit. It is the second storage unit encountered there. Ferasnarf will be on top of the shelf, so just shoot it down and snatch it up. ------------- 21. PTERDAKEN ------------- Location: School On the second floor of the school during "Attack the School", take a right instead of a left like you normally would to complete the story. Over here is a locker (you should really be looting every single locker anyways). Open it up to find Pterdaken inside. ---------------- 22. BIEBERSAURUS ---------------- Location: Crab People Cave If you go all the way to the "right" in the sewers, you will come across the Crab People. You have to have the Nagisaki fart attack to gain access to the Crab People, because there is a large rock in the way. You learn this ability as a part of the main quest, so return to the sewers and then go to the cave system after you've learned it...or better yet, use the ladder right near it during your first trip to the sewers so that you can just use the manhole by the movie theater for super easy access. Biebersaurus can then just be picked up on your way to talk to the Crab Person. ------------ 23. BROCORRI ------------ Location: Outside the Tower of Peace Just outside the Tower of Peace is a flame that is next to a frozen over Chinpokomon, Brocorri. You need to have the Dragon Shout ability before you can melt the ice around Brocorri and retrieve him. Upon getting this farting magic, go to the flame, stand by it, and then shoot the fart in the direction of the flame and Brocorri to melt the ice and get Brocorri. ----------------- 24. VELOCIRAPSTAR ----------------- Location: Outside of Token's House Velocirapstar is on Token's window sill. Shoot him down to get him. To get access to Token's house, you have to complete the quest within a quest called "Gate Crashers" first. ----------------- 25. FLOWERPOTAMUS ----------------- Location: Skeeter's Bar Return to Skeeter's Bar after completing the "Rats in the Cellar" side quest for him. Flowerpotamus will just be sitting in the middle of the bar on the floor. ------------- 26. BEETLEBOT ------------- Location: Alien Space Ship During the main quest called "Alien Abduction", just before you enter the cockpit of the ship, Beetlebot can be seen on the monitors on the right side of the room. Knock him loose and grab him and he's yours. ------------- 27. COSMONEWT ------------- Location: Stark's Pond After getting the ability to teleport using the alien anal probe satellite device, go to Stark's Pond. In the water, you will see an alien device just barely sticking out of it. Aim the device at it and fire to teleport into the water. There is a crashed UFO in the water. Teleport inside of it and pick up Cosmonewt. Also loot the chest down here while you're at it. When you're done, leave Stark's Pond using the same teleportation device. ------------- 28. RABBITECH ------------- Location: Police Station - Evidence Room The Police Station can be entered very early on in the game. Just go to it, waltz through the front doors, and then go up the stairs. On the second floor, go to the righ to find the Evidence Room. Strangely enough, you can just go in there as well without any consequences. On the shelf of evidence, there is a breakable box on the top shelf. You can tell when something is breakable because it will have red glowing cracks imbedded in it. Smash the crate to find RabbiTech. ----------- 29. ROIDRAT ----------- Location: Attic of the Inn of the Giggling Donkey You come across Roidrat while in the attic of the Inn of the Giggling Donkey, which is explored during the main quest called "The Bard", which is very, very early on in the game. He is just sitting in plain sight in the middle of the floor. --------------- 30. TERRIBOVINE --------------- Location: Outside of Tweek's Coffee Shop, under the bench You can't get Terribovine until you've gotten the ability to shrink yourself with the Underpants Gnome magic powder. To get this ability, you need to complete the main quest called "Defeat the Underpants Gnomes". Afterwards, go to Tweek's Coffee shop. There is a bench right outside of the coffee shop. Use the powder to shrink yourself down, and then walk underneath the bench. There is also some loot under here as well as Terribovine. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 8. Characters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - There are four classes in South Park: The Stick of Truth, numerous summons, and five party members. Master everything in the game using this guide. ============ INTRODUCTION ============ Welcome to the Characters Guide for South Park: The Stick of Truth. Before reading any further, you may need a brief of explanation of some of the content you will find in this guide and as to how to properly use this guide when playing the game. Each class has its own set of abilities. At the start, you will only have one ability. As you level up, you will earn more abilities, and eventually you will have five seperate abilities. These abilities each of five tiers of level. You earn upgrade points when you level up as well, so each time you level up, you can upgrade one of your abilities. The level cap in the game is level 15. After hitting level 15, you can no longer upgrade abilities. So it may be wise to use this guide and look ahead to what you're in for so that you can plan out how you're going to level up your individual character. Also note that you will have to be a specific level in order to purchase upgrades for certain abilities. In South Park, there are a variety of status effects that you can inflict on your opponents. Most of them are self-explanatory, except for the Pissed Off status effect. When you inflict this status effect on an enemy, they will attack only whoever made them Pissed Off for the entirety of the battle. Another status effect that is not directly obvious is the Gross Out status effect. Unlike Pissed Off, this status effect can apply to you and people in your party as well as the enemies you're facing. Grossed Out lowers attack and defense, but also makes it so you can't consume any healing or other items that can benefit you until you cure yourself of Grossed Out. To do this, drink a bottle of water, or as it is known in the game, a "Cure Potion". When a character is Grossed Out, it also lowers their attack and defense. PP is how you know how many points it's going to take to use an ability. This is represented by the blue bar found underneath your health. Mana is what powers the magic fart attacks, and they are a completely different set of powers than the PP abilities. ======= FIGHTER ======= Those that want to focus on having a lot of health and attacks that do a lot of damage over elemental attacks should pick the Fighter Class. --->ABILITIES<--- ------------------- ASSAULT AND BATTERY ------------------- How to perform: Press A to throw ball, and press A to swing bat Perfect: Additional hits PP Cost: 6 Lvl 2 - Increased damage Lvl 3 - Stunned targets take more damage Lvl 4 - Restore HP with each hit Lvl 5 - Bleeding damage with each hit -------- ROSHAMBO -------- How to perform: Press A each time fist goes down Perfect: Stuns target PP Cost: 8 Lvl 2 - Follow up attack that ignores shield and armor Lvl 3 - Lowers enemy defense Lvl 4 - Inflicts Grossed Out Lvl 5 - Inflicts Grossed Out on all enemies --------- BULL RUSH --------- How to perform: Hold A until you see red Perfect: Halves armor, removes shields, lowers enemy Defense PP Cost: 10 Lvl 6 - Increases damage Lvl 7 - Deal more damage based on your Armor Lvl 8 - Follow up attack that deals bleeding Lvl 9 - Take another action if you knock out the target ------------------ HORN OF IRRITATION ------------------ How to perform: Press the button that pops up on screen Perfect: Strips buffs and makes enemy Pissed Off PP Cost: 7 Lvl 9 - Removes all enemy buffs Lvl 10 - Lowers enemy attack and defense Lvl 11 - Increased attack and ability damage Lvl 12 - Reduces PP cost ------------ GROUND STOMP ------------ How to perform: Push left stick up and then left stick down at height of jump Perfect: Deals more damage PP Cost: 20 Lvl 11 - Cause extra damage based on armor Lvl 12 - Inflict additional damage Lvl 13 - All enemies attack down Lvl 14 - Stun all enemies for one turn ==== MAGE ==== This class is my personal favorite in South Park: The Stick of Truth. The reason being is that it is especially easily for the Mage class to inflict burning damage on enemies, and your most powerful ability is fantastic because not only does it inflict burning damage, but it hits multiple targets. --->ABILITIES<--- --------------- DRAGON'S BREATH --------------- How to perform: Mash A Perfect: Burning damage PP Cost: 6 Lvl 2 - Increases direct damage Lvl 3 - Inflicts damage to enemies above and below your target Lvl 4 - Increased Ability Damage after perfect attack Lvl 5 - Melts through enemy armor with each hit -------------- DUST OF DREAMS -------------- How to perform: Press A when weapon shines Perfect: Stunned target PP Cost: 8 Lvl 2 - Increases damage Lvl 3 - Defense Down on target and enemies behind them Lvl 4 - Stuns last one more turn Lvl 5 - Reduces PP cost -------------- LIGHTNING VOLT -------------- How to perform: Press A when sparks appear Perfect: Additional damage to enemies PP Cost: 10 Lvl 6 - Increases damage Lvl 7 - Lightning hits an additional target Lvl 8 - Added shield that hurts melee attackers Lvl 9 - Bounces to a third possible enemy --------------- FUNNEL OF FROST --------------- How to perform: Hold A until you start to lose control of the weapon Perfect: Slows enemies PP Cost: 7 Lvl 9 - Lowers enemy attack Lvl 10 - Lowers enemy defense Lvl 11 - Fires in cone-shaped pattern Lvl 12 - Enemies gain additional damage for each positive status effect on them --------- PYRE BALL --------- How to perform: Pull down on left stick to ready lighter, then tap A when flame is near each fuse Perfect: Hits every enemy in combat PP Cost: 20 Lvl 11 - Increases damage Lvl 12 - All enemies catch on fire Lvl 13 - Attack down on any surviving enemies Lvl 14 - Ignores shields and armor on enemies ===== THIEF ===== The Thief class is useful because you can attack people from behind, meaning that enemies that are protected from most attacks except ranged ones are now in the clear line of fire from the Thief class. --->ABILITIES<--- -------- BACKSTAB -------- How to perform: Press A whenever you see the flash Perfect: Inflicts Bleeding PP Cost: 6 Lvl 2 - Increases damage Lvl 3 - Extra damage for every bleeding inflicted Lvl 4 - Two stacks of bleeding for each successful attack Lvl 5 - Stunned targets take more damage --- MUG --- How to perform: Press A when you see the flash Perfect: Stuns target and steals item PP Cost: 8 Lvl 2 - Increases damage Lvl 3 - Also removes beneficial buff from opponent Lvl 4 - Restore HP Lvl 5 - Increases duration of stun ------- EXECUTE ------- How to perform: Push stick up to jump in air, then mash on A Perfect: Removes armor and shield PP Cost: 10 Lvl 6 - Inflicts more damage Lvl 7 - Inflicts more damage on Stunned targets Lvl 8 - Attack Up Lvl 9 - Have an extra turn if you knock out your opponent ----------- STINK BOMBS ----------- How to perform: Mash on the A button Perfect: Inflicts Grossed Out, removes beneficial buffs, and hit more times PP Cost: 7 Lvl 9 - Increases damage Lvl 10 - Increases number of attacks per turn Lvl 11 - Foes become Pissed Off Lvl 12 - Adds finishing blow ------------------------ DEATH OF A THOUSAND CUTS ------------------------ How to perform: Press the button that appears on screen Perfect: Inflicts Bleeding PP Cost: 20 Lvl 11 - Increases damage Lvl 12 - Lowers enemy attack Lvl 13 - Reduces PP cost Lvl 14 - Restores HP === JEW === The Jew class has an achievement attached to it, and it is the only class that does, so if you are an avid achievement hunter, you're going to want to go through the game at least once with the Jew class. To get the achievement that requires you to be the Jew class, first choose to be a Jew. Then later when you are free to roam South Park, complete the side quest about finding Jesus, which you can start by speaking to Priest Maxi on his bench right outside City Hall. Anyway, without further ado... --->ABILITIES<--- -------------- SLING OF DAVID -------------- How to perform: Spin the left stick, then tap A when sling is glowing Perfect: Deals more damage PP Cost: 6 Lvl 2 - Increases damage Lvl 3 - Lowers enemy attack and makes them Pissed Off Lvl 4 - Sling attacks bounce to a second random target Lvl 5 - Sling does more damage based on how much damage you've taken --------- JEW-JITSU --------- How to perform: Mash A Perfect: Stuns target PP Cost: 8 Lvl 2 - Increases damage Lvl 3 - Jew-Jitsu does more damage based on how much damage you've taken Lvl 4 - Shielded from next enemy attack after a successful Jew-Jitsu attack Lvl 5 - If Jew-Jitsu knocks out a target, take anothr turn ------------- CIRCUM-SCYTHE ------------- How to perform: Press A when weapon flashes Perfect: Destroys armor and shields and inflicts bleeding damage PP Cost: 10 Lvl 6 - Increases damage Lvl 7 - Inflict two stacks of bleeding after a perfect attack Lvl 8 - Lowers enemy defense Lvl 9 - Grosses out all other enemies ------------- WHIRLING DOOM ------------- How to perform: Spin the left stick Perfect: Hit more enemies, take away beneficial status effects from them PP Cost: 7 Lvl 9 - Increases damage Lvl 10 - Attack bounces to more targets Lvl 11 - All negative status effects are cured after perfect attack Lvl 12 - Burn damage ---------------- PLAGUES OF EGYPT ---------------- How to perform: Push the left stick in any direction when light is on you. Different directions will result in different attacks Perfect: N/A PP Cost: 20 Lvl 11 - Increases damage Lvl 12 - Team attack up after using Pestilence or Fiery Hail Lvl 13 - Team ability up after using Frogs or Flying Insects Lvl 14 - Perform an additional Plagues of Egypt attack during your turn ===== PERKS ===== South Park: The Stick of Truth features a perk system. You can earn a new perk by making new Facebook friends. Since there is a finite number of Facebook friends, it is not possible to purchase every perk in the game. The final column of available perks deal with the magic farting attacks, so these perks will not be available to purchase in the game until after you have obtained the ability to fart. -------- COLUMN 1 -------- Protect My Balls - Take less damage when critically injured Growing Boy - Maximum health increases by 20% Let It Slide - Debuffs last one turn less than normal Necessary Roughness - Inflict more damage to stunned targets -------- COLUMN 2 -------- Griefer - Inflict extra damage and take less damage against Pissed Off enemies All Outta Bubble Gum - Potions give you Attack Up Sucker Punch - First attack in combat deals extra damage Mauler - Melee weapons do extra damage -------- COLUMN 3 -------- Marksman - Ranged weapons do extra damage Fight or Flight - Attacks do more damage when critically injured Brain Food - Gain 2 PP when using a healing item Apprentice - Maximum PP is increased by 20% -------- COLUMN 4 -------- Pyromaniac - Inflict additional damage to and take less damage from burning enemies Bloodlust - Inflict additional damage to and take less damage from bleeding enemies Dirty Fighting - Inflict additional damage to and take less damage from Grossed Out enemies Second Wind - Revive Potions give full health -------- COLUMN 5 -------- Healing Wind - Magic weapon attacks refill HP Power Bottom - Magic weapon attacks refill PP Counterfart - Counter enemy attacks with magic Fart of War - Inflict additional damage with magic weapon attacks ===== MAGIC ===== Throughout the course of the game, you will learn four different magical fart attacks. These farting attacks can be used in combat as well as to interact with the environment, and while in combat they are all used the same way, their functionality while exploring the town of South Park is quite different. In combat, to perform any of these magic fart attacks, you first need a sufficient amount of mana. Various food that you can find and purchase in the game will refill your mana. If you have too much mana, you will literally shit your pants in battle. This is good for an achievement, but not much else as it will drain your entire mana bar. After you have enough mana, to perform a fart attack, pull down on the right stick (after selecting a target, of course). Then rotate the left stick until the controller vibrates. You'll then see a gas cloud appear. Push the right stick forward at that point to deal the most damage with the fart attack. ------------ DRAGON SHOUT ------------ Hits one target, causes stun Mana Cost: 40 Outside of combat, Dragon Shout has numerous uses. You can use it to fart on people and animals to get achievements/trophies, or you can use it to scare away the nests of rats that guard the Lost Woods. When there is an open flame on the ground, you can fart with Dragon Shout to create an explosion. To do this successfully, face the flame and then pull down on the right stick when you have Dragon Shout equipped. You will fart on whatever you are facing before you perform the fart because your character will turn around in order to perform the attack. ----------- CUP-A-SPELL ----------- Ranged attack, makes a target Grossed Out Mana Cost: 60 Cup-A-Spell is basically the ranged equivalent of Dragon Shout. Outside of combat, you can use it to detonate flames that are out of reach. Cup-A-Spell is the most accurate of the attacks as you can directly aim it using the left stick before firing it at an enemy or flame or whatever you're trying to fart on. --------------- SNEAKY SQUEAKER --------------- Distracts target Mana Cost: 80 Sneaky Squeaker is mainly useful for story reasons, but if you are trying to make enemies move somewhere else in the area, you can use Sneaky Squeaker to your advantage. Pull down on the right stick and then deploy the fart by pressing forward on the right stick. Use the left stick to move the fart around. You can see the green gas in the center of a clear cloud. You can tell when an enemy is about to be hit with the Sneaky Squeaker because their bodies will glow brown, the same color as someone is when they are "Grossed Out" in battle. -------- NAGASAKI -------- Hits all targets, chance of blowing targets out of battle Mana Cost: 100 The final magic ability that is taught to you comes near the end of the game. You can use Nagasaki to destroy objects in the environment that have cracks in them, and the cracks are glowing green. Outside of combat, use Nagasaki by pulling on the right stick. Find the right frequency with the left stick like you do usually when using farts in battle. However, with Nagasaki, you will be able to tell that it is working because the screen will start shaking and the objects you are trying to destroy will shake pretty violently as well. Just keep the right stick held down and the left stick pointed in the correct direction. Keep the sticks held this way until the objects have been successfully destroyed. ===== PARTY ===== There are six different party members that you get when playing South Park: The Stick of Truth. As you play the game, some of them will become temporarily unavailable for certain stretches, but after you finish the main quest, you will have every party member with you for exploring and cleaning up the side quests that are in the game. Four of these six can be commanded outside of battle to use their specialties to help you out and the other characters in the game. To do this, make sure you have Buddy Command selected with LB. Then hold LT and aim the arrows at the Buddy Command symbol that will be above whatever you're supposed to command them to interact with. Then pull RT to make them do what they were born to do! During battle, you can switch between available party members by choosing the option at the bottom of the selection wheel when it is your buddy's turn in the fight. It does take one turn for them to successfully switch with one of the other characters. Just like you, your party members gain new abilities as you level up in the game and earn new abilities yourself. When you use one of the specialitiest of your party members, that takes up their item turn. --->BUTTERS<--- The goofy Butters is the very first party member obtained in the game. He is found battling on the sidewalk with an elf warrior. Save him from this battle and then he joins you on your quest. Outside of combat, Butters can heal NPCs that are found hurt in the game. Butters uses a hammer in combat as his go-to weapon. To use this weapon, wait for a spark to appear on the hammer and then press X. ----------- SPECIALTIES ----------- Born Victim: Enemies are twice as likely to attack Butters during combat. Healing Touch: Heal the New Kid ----------------- HAMMER OF JUSTICE ----------------- How to perform: Spin the left stick, then press A when you see the shine Perfect: Greatly damages armor and enemy becaused Pissed Off PP Cost: 7 ---------------- HAMMER OF STORMS ---------------- How to perform: Press A when the lightning hits Butters's hammer Perfect: Increased damage PP Cost: 9 --------------- PROFESSOR CHAOS --------------- How to perform: Press A to stop the wheel on one of the options Perfect: N/A PP Cost: 15 --->KENNY<--- Oh my god, they killed Kenny! Kenny is one of the most recognizable characters in South Park. Kenny is unlike the other characters though, because he can just repeatedly die in battle and keep coming back to life without you having to bring him back with a revive ta--er, potion. It takes two turns for Kenny to come back from the grave. Kenny, aka Princess Kenny, is able to use his body to seduce enemies and distract them. To use Kenny's bow in combat, press A every time you see a heart materialize in front of him. This will allow Kenny to hit enemies three times instead of just one. ------------ SPECIALITIES ------------ Charm: Distracts enemies ---------- ROYAL KISS ---------- How to perform: Press A when you see the shine Perfect: Grosses out the target PP Cost: 5 ------------- FURRY FRIENDS ------------- How to perform: Shake the left stick back and forth until the rats are off Perfect: Rats damage enemies instead of Kenny PP Cost: 12 ---------------- UNICORN STAMPEDE ---------------- How to perform: Press the three buttons that pop up on the screen Perfect: Unicorn tramples row of enemies PP Cost: 14 --->STAN<--- Stan is loyal to the elves, and Kyle's best friend. In this game, Stan can be used to increase puddles of water by having Sparky pee on enemies and objects. To use Stan's sword properly in combat, just press A when you see the spark. ------------ SPECIALITIES ------------ Marked for Death: Sparky attacks enemies --------------- DISCUS OF MIGHT --------------- How to perform: Spin the left stick and press A when you see the shine Perfect: Hits multiple targets PP Cost: 6 --------------- WHIRLWIND SLASH --------------- How to perform: Mash on A Perfect: Deal additional damage PP Cost: 10 ---------------- WAY OF THE SWORD ---------------- How to perform: Hit A whenever you see the shine Perfect: Deal additional damage PP Cost: 15 --->JIMMY<--- Jimmy was once a part of the infamous CRIPPLE FIGHT!!! but now he spends his time as a bard. There are a couple of areas in the game that you encounter as a part of the main storyline that can be accessed using Jimmy's specialty of... being handicapped I guess. Hit X when Jimmy is about to fire his crossbow to deal the most damage. ----------- SPECIALITES ----------- Power Chord: PP granted to the party ---------------- SONG OF BUFFNESS ---------------- How to perform: Mash A when Jimmy starts to stutter Perfect: Weakens enemies and increases party strength PP Cost: 9 -------- LULLABYE -------- How to perform: Press the buttons when they reach the top of the screen Perfect: Puts enemies to sleep PP Cost: 14 ---------- BROWN NOTE ---------- How to perform: Mash A Perfect: Makes enemies shit themselves in battle PP Cost: 18 --->KYLE<--- Kyle is the leader of the elves. Kyle does not have a buddy command ability. Tap A when you see the flash for Kyle's golf club/golf ball combination weapon. ----------- SPECIALTIES ----------- Rally: Increases attack for party ---------------- SUMMON ELEMENTAL ---------------- How to perform: Hold A until you see the glow Perfect: Additional damage PP Cost: 8 --------- WINDSTORM --------- How to perform: Hold A until it looks like you are about to lose control Perfect: Stuns target PP Cost: 15 -------------- RAIN OF ARROWS -------------- How to perform: Press the three buttons that pop up on the screen Perfect: Deals more damage, hits additional enemies PP Cost: 16 --->CARTMAN<--- Cartman does not serve any purpose outside of battle, like Kyle. He is the leader of the humans in the game. To use Cartman's staff, tap A when you see the flash. ----------- SPECIALTIES ----------- Magic Missle: Cartman can deal extra damage during his turn ------------ FLAME STRIKE ------------ How to perform: Tap A when you see the shine Perfect: Hits two targets, causes burn damage PP Cost: 6 ------------- BURNING CLOUD ------------- How to perform: Mash on Y Perfect: Deals burn damage, hits more targets PP Cost: 10 ----- CURSE ----- How to perform: Mash any button Perfect: Deals more damage PP Cost: 16 ======= SUMMONS ======= You can collect four different characters to summon in South Park: The Stick of Truth. In order to secure these characters to summon, you have to complete their respective side quests. Refer to the side quest guide for more information about their quests. To use a summon in battle, simply choose the icon from the selection wheel. The summon will clear out the entire battlefield so it like you automatically win the battle. However, the summons come with their own set of rules. For one, you can only use each summon once per day. To regain a summon for the next day, you will have to go talk to them again wherever you left them last. Furthermore, summons can't be used for boss battles. You can only use summons against regular groups of enemies. ----- JESUS ----- Quest: Find Jesus Item: Rosary Location: Church ---------- MR. HANKEY ---------- Quest: Dropping the Kids Off Item: Poo Location: Sewers ------- MR. KIM ------- Quest: Mongolian Beef Item: Gong Location: City Wok --------- MR. SLAVE --------- Quest: Mr. Slave's Package Item: Whip Location: Mr. Slave's House - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 7. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope this guide helped you complete South Park: The Stick of Truth for PlayStation 3, Xbox 360, and PC!