FFX FAQ/Walkthrough by KeyBlade999

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    FFX FAQ/Walkthrough by KeyBlade999

    Version: v1.10 | Updated: 05/06/14 | Search Guide | Bookmark Guide

    Walkthrough (Continued)

    Kilika's Cloister of Trials


    
    
    TREASURES CHECKLIST
    [_] Red Armlet
    
    

    You'll have to wait around for the elevator before entering.

    Once you enter the Cloister proper, go towards the flaming pedestal and retrieve the Kilika Sphere from it. Go to the door and put it on the right-side hole, then remove it again: flames will rise up, then be extinguished, burning away the door.

    In the second room, put the Kilika Sphere into the slot on the northern wall, then take it out again and put it on the east wall. Examine the northern glyph to open the door. Head through it.

    In this third room, take the Kilika Sphere out from the wall to the east. Go back into the previous room and put it on the west wall, then take the Glyph Sphere from the nearby pedestal. Go north to the larger room and place the Glyph Sphere back to the east, into the same slot from which you grabbed the Kilika Sphere. Backtrack a room and put one of the Kilika Spheres - which is irrelevant - onto the pedestal in the center.

    Push the pedestral north into the large room, then east and north onto the glowing floor panel. Go west and downstairs after to the charred floor, then east to find another Kilika Sphere. Snatch it up (hot, hot, hoooot!) and go into the room to the south, placing the Kilika Sphere on the west side of the room. Back in the large room, go east and into the small room that opened up to find a Destruction Sphere within; go downstairs now and place it in the slot on the wall to the east (the same that held the Kilika Sphere moments ago) and you'll find a chest containing a Red Armlet for Kimahri.

    Go back and snatch up just any Kilika Sphere you want, then return to the large room once more. Go downstairs, then up the eastern set of stairs. At the door there, place the Kilika Sphere into the wall, then take it out again to remove the door. Move on ahead. (It doesn't matter if you take the Sphere with you. Makes you wonder though: if you take it, would other summoners be unable to reach the Fayth? Hm.)

    In the room after, you'll find the rest of your party. Speak with everyone and attempt to leave to make another scene start up.

    
    

    Departure from Kilika: The S.S. Winno


    
    
    TREASURES CHECKLIST
    [_] Hi-Potion[_] Al Bhed Primer Vol. V
    
    

    Kilika: After the scene in the temple, and with the summon Ifrit learned, backtrack to the main village of Kilika: the woods should be simple to navigate with the Ochu out of the way. =P Simply head along to the dock at the southern part of the village and you can leave the island.

    S.S. Winno: After you regain control, be sure to examine the chest for a Hi-Potion, then go east and out of the room to find O'aka again. As before, he's requesting you donate him some money to give you a discount on goods in the future. They're cumulative across the game as you give them out: here are the stats again, for reference...

    
    
    Amount GivenPrice Change (from Baseline)
    0 ~ 100 Gil+100% (doubled)
    101 ~ 1,000 Gil+50% (x 1.5)
    1,001 ~ 10,000 Gil+20% (x 1.2)
    10,001 or more Gil-30% (x 0.7)
    
    

    Head up to the main deck after kicking O'aka in the gil-sack and speak with Yuna, found near the bow. Also be sure to loot the bridge on the way for Al Bhed Primer Vol. V. Go find Wakka and Lulu next: they're found towards the starboard side of the ship, up the stairs, and go up there several more times - these latter times are optional, but elaborative.

    Anyhow, also head to the deck of the ship. (Note: You may want to save before this! It's a one-time (for now) chance to learn the Jecht Shot, invaluable for the upcoming Blitzball tourney! And there's a Trophy for it!) Examine the bumpy-looking blitzball and there will be a brief scene. When directed to, press X and a direction on the D-Pad inthe orientation of the message. Doing it correctly earns you the Jecht Shot, a great Blitzball skill, and a great aid for obtaining some stuff for Wakka in the late-game...

    Anyhow, there will be some more scenery before reaching Luca. (God, I love Luca.)

    
    

    Before & During the Blitzball Tournament


    
    
    TREASURES CHECKLIST
    [_] Al Bhed Primer Vol. VI[_] Hi-Potion x2[_] Tidal Spear[_] 600 Gil[_] Phoenix Down x2[_] HP Sphere
    [_] Magic Sphere[_] Al Bhed Primer Vol. VII[_] 1,000 Gil[_] Strength Sphere
    
    
    O'AKA'S ITEM SHOP & LUCA'S ITEM SHOP
    Item NameCostEffects
    Antidote50 GilCures the Poison status ailment
    Echo Screen50 GilCures the Silence status ailment
    Eye Drops50 GilCures the Darkness status ailment
    Phoenix Down100 GilRevives the target from KO with ~50% of their max HP (up to 9,999); may kill Zombies
    Potion50 GilHeals 200 HP to a single target; deals 200 HP of damage to Zombies
    
    
    O'AKA'S WEAPON/ARMOR SHOP
    TypeEquipment NameCostUserAbility Slot 1Ability Slot 2Ability Slot 3Ability Slot 4
    WeaponRulebreaker1,550 GilWakkaPoisontouch[no slot][no slot][no slot]
    WeaponStunning Steel3,050 GilAuronSlowtouch[no slot][no slot][no slot]
    WeaponThunder Spear1,125 GilKimahriPiercingLightningstrike[no slot][no slot]
    ArmorMagic Bangle1,250 GilLuluMP +5%[no slot][no slot][no slot]
    ArmorMagic Ring1,250 GilYunaMP +5%[no slot][no slot][no slot]
    ArmorRed Armlet1,550 GilKimahriFire Ward[no slot][no slot][no slot]
    
    
    LUCA'S WEAPON/ARMOR SHOP (opens after Auron joins)
    TypeEquipment NameCostUserAbility Slot 1Ability Slot 2Ability Slot 3Ability Slot 4
    WeaponEnchanted Rod150 GilYunaMagic +3%[no slot][no slot][no slot]
    WeaponHalberd150 GilKimahriPiercingStrength +3%[no slot][no slot]
    WeaponMagical Mog150 GilLuluMagic +3%[no slot][no slot][no slot]
    WeaponPower Ball150 GilWakkaStrength +3%[no slot][no slot][no slot]
    WeaponWarrior's Sword150 GilTidusStrength +3%[no slot][no slot][no slot]
    ArmorMetal Armguard250 GilWakkaDefense +3%[no slot][no slot][no slot]
    ArmorMetal Armlet250 GilKimahriDefense +3%[no slot][no slot][no slot]
    ArmorMetal Bangle250 GilLuluDefense +3%[no slot][no slot][no slot]
    ArmorMetal Ring250 GilYunaDefense +3%[no slot][no slot][no slot]
    ArmorMetal Shield250 GilTidusDefense +3%[no slot][no slot][no slot]
    
    

    After arriving in Luca, head to the Save Point and use it and stuff. Go northeast to the next area for a scene, after which you can end up getting a Blitzball tutorial. It's lengthy, but it will suffice better than most things I can put here for now. >_> <_< Anyhow, after the tutorial (or your ignorance thereof), Yuna will burst in, giving a good excuse to leave. (I mean, pretty girl and all. =P) Simply follow the linear path outside to the Main Gate area, then go west and down the other set of stairs; you can the Al Bhed Primer Vol. VI and two Hi-Potions at the end here, on the ground.

    Backtrack outside again, and deal with the shops as desired. Head west and you'll return to the docking areas. You'll eventually find O'aka; go north to grab the chests with a Tidal Spear, with 600 Gil a bit to the southeast of it. Go northwest of there and opposite the ramp onto the ship to find two Phoenix Downs, then keep going along into the next docking area. At Dock #5, you'll find a ton of boxes; look at the minimap and you'll see a path going off from the northeast corner here, which leads to an HP Sphere and a Magic Sphere!

    Once we're done with the docks, return back to where you started (just keep going 'round) and head north from there to the next area. Go northeast from this area to the Theater area, where you can find Al Bhed Primer Vol. VII. Backtrack a couple of area to the bridge, then go north to the Square and again to the Outskirts where you can find a 1,000 Gil chest. Return to the Square and you can buy some weapons and items from the people nearby. Go along the red carpet in the area and into the café for a scene.

    After, you need to return to the docks: there, as you go along, give Kimahri a Thunder Spear from O'aka. You'll thank me later. As you go along the docks, you'll have to fight off some Workers or machina. In Dock #3, Workers can be found at random, which drop Hi- or X-Potions, by the way, which is great as you can't buy either yet! ^_^ The machines are weak to Lightning (e.g. Lightningstrike, Thunder) - it would be nice to have Rikku at this point, but oh well. Just keep goin' around and through the machina battles and you'll end up against a boss. Be sure to save before going east to it!

    
    
    BOSS - Oblitzerator
    OblitzeratorCrane
    Maximum HP6,00065,535
    Maximum MP100
    Strength161
    Defense11
    Magic11
    Magic Defense11
    Agility10
    Luck00
    Evade0100
    Accuracy1020
    Element WeaknessLightningNone, but...
    Common Item Drops1-2 ElixirsNone
    Rare Item Drops2-4 ElixirsNone
    Common Steals1 PotionNone
    Rare StealsNoneNone
    AP Yield360
    Gil Yield5800
    
    

    Most of the Oblitzerator's attacks are geared towards preventing an offense from you. If you attack it physically, it will counter with Blind Ball: an attack for ~120 damage that may Blind. (Luckily, the Blind lasts only one turn.) If you attack magically (i.e. Thunder), you will get hit with Mute Ball: the exact same as Blind Ball, but to Silence. Sometimes, the Oblitzerator will use Blitzball Rush on its turn: it hits you twelve times at random, generally an average of 250~400 damage per character, depending on your luck.

    ... But this is all immaterial, really. This battle is more of a gimmick than anything. To begin with, have Tidus Haste Lulu. Lulu should then focus on Thundering up the Crane three times, while Kimahri sits on his butt or chases his tail or somethin' and Tidus ... well, probably should use Cheer, since there's nothing better to do unless you get hit. Eventually, after three Thunders, you can have Tidus use the "Use Crane" Trigger Command - in doing so, you will cut off a whopping 93.75% of the boss's HP - if you did nothing up to this point, you bring it down by 5,625 HP down to a low 375 HP!

    After that, have Lulu just Thunder the Oblitzerator while the others attack. I mean, 375 is NOT a lot.

    
    

    After this, you simply have to play the remainder of the Blitzball game, for which you get a Strength Sphere for winning the game. Go to Wakka in the Aurochs' locker room for that.

    
    

    After the Blitzball Tournament


    
    
    LOCAL ENEMY BESTIARY
    Monster NameMax HPMax MPSTRDEFMAGM. DEFAGILUCKEVDACCAPGilWeaknesses
    Garuda1,800101811211015020280None
    Sahagin Chief17051211180025220Lightning
    Vouivre225120111300251450None
    
    

    After the Blitzball game is over - win or lose, it doesn't matter - you should save. Tidus and Wakka will get into battles against Sahagain Chiefs, around two dozen. Don't worry, it's not all at once; mostly in groups or two to four. Soon thereafter, you'll control Auron against a Vouivre; a simple attack will take care of this. The next fight against the Garuda (in which you have Tidus, Wakka, and Auron) is a bit more difficult. Have Wakka Dark Attack it, then the rest just Attack; it will counterattack, so look out for that. But, otherwise, it's pretty simple: there will be a scene thereafter, and then you can save.

    Follow Auron all around to the center of town, then go north for a while along the red arrow on the minimap to the destination: there's nothing left here, really, unless you want to look into the shops, and there wasn't much to begin with. Ascend the stairs and, after some scenes, speak with Yuna to begin progressing to the next destination.

    
    

    Progressing to the Travel Agency


    
    
    TREASURES CHECKLIST
    [_] Ice Brand[_] Seeker's/Echo Ring[_] Hunter's Spear[_] Remedy[_] Red Ring[_] Soft x3
    [_] Lv. 1 Key Sphere[_] Antidote x4[_] 2,000 Gil[_] 600 Gil[_] Hi-Potion[_] Eye Drops x3
    
    
    LOCAL ENEMY BESTIARY
    Monster NameMax HPMax MPSTRDEFMAGM. DEFAGILUCKEVDACCAPGilWeaknesses
    Bomb850301912011115002270Ice
    Dual Horn1,875182213112150042105None
    Floating Eye140200111812010151102144Lightning
    Ipiria1803515111201315702446Ice
    Mi'ihen Fang1602016111201315502033Fire, Water
    Raldo240101911120515002042Ice
    Vouivre2552220121120615002460Ice
    White Element3901201120221515002048Fire
    
    

    Life is a hiiiighwa-- *ahem* >_>

    Highroad: South End: Anyhow, in this area, as you go along, you'll be given an in-battle tutorial regarding armored enemies. Some enemies have armor on them that makes them tough to damage physically, and sometimes magic just is not viable for them. In that case, you have the Piercing ability: this allows you to ignore their armor and deal normal damage. In the late-game, this will become a mostly-pointless aspect, but it is critical for survival up until almost the end. Auron is the main one for this skill, usually having it on all of his weapons, and Kimahri helps with that, not to mention that you can add it to your weapons yourself ... but that's a ways down the road.

    When you arrive on the Highroad, go ahead and save with the nearby Save Sphere, then head along the linear path for a bit. (By the way, you can play Blitzball via the Save Spheres now, just FYI.) As you go along the path, speak with the old man on the west side to learn a bit about the history of the statue. Further on down, you'll be stopped by him, after which you should go west and open the chest for an Ice Brand weapon.

    Further to the north, you will find an alcove to the east where you can find a woman clothed in green. (Luigi?) This woman is Belgemine, also one of the summoners. She will often come to test you on the way and, in this fight, you'll use Valefor versus her Ifrit. (It would be nice to come into this fight with his Overdrive.) Basically just have Valefor go between Blizzard and Shield to live against Meteor Strike; hopefully you win. You'll get the Seeker's Ring for losing, and an Echo Ring for winning. Continue on into the next area - be sure to speak with the NPC near Belgemine on the way, as you'll get a Hunter's Spear.

    Highroad: South: Continue along the main path. As you pass by the Chocobo (you know, the big yellow bird?), go past the bird northward to a Remedy. There are also a Red Ring and three Softs to locate across this part of the Highroad or to get from people, so look around.

    Highroad: Central: Like with the area before, it's a linear path along which you can go into the obvious alcoves and speak with people for various treasures: Lv. 1 Key Sphere, four Antidotes, 2,000 Gil, 600 Gi, a Hi-Potion, and three Eye Drops. Moving along. >_>

    
    

    The Travel Agency


    
    
    TREASURES CHECKLIST
    [_] Lv. 1 Key Sphere[_] Al Bhed Primer Vol. VIII[_] Mega-Potion x2
    
    
    RIN'S MI'IHEN HIGHROAD ITEM SHOP
    Item NameCostEffects
    Antidote50 GilCures the Poison status ailment
    Echo Screen50 GilCures the Silence status ailment
    Eye Drops50 GilCures the Darkness status ailment
    Grenade300 Gil"Use" to deal 350 flat damage to all enemies
    Map50 GilView world map
    Phoenix Down100 GilRevives the target from KO with ~50% of their max HP (up to 9,999); may kill Zombies
    Potion50 GilHeals 200 HP to a single target; deals 200 HP of damage to Zombies
    
    
    RIN'S MI'IHEN HIGHROAD WEAPON/ARMOR SHOP
    TypeEquipment NameCostUserAbility Slot 1Ability Slot 2Ability Slot 3Ability Slot 4
    WeaponEnchanted Rod150 GilYunaMagic +3%[no slot][no slot][no slot]
    WeaponHalberd150 GilKimahriPiercingStrength +3%[no slot][no slot]
    WeaponMagical Mog150 GilLuluMagic +3%[no slot][no slot][no slot]
    WeaponPower Ball150 GilWakkaStrength +3%[no slot][no slot][no slot]
    WeaponShimmering Blade225 GilAuronPiercingStrength +3%[no slot][no slot]
    WeaponWarrior's Sword150 GilTidusStrength +3%[no slot][no slot][no slot]
    ArmorPearl Armguard250 GilWakkaMagic Defense +3%[no slot][no slot][no slot]
    ArmorPearl Armlet250 GilKimahriMagic Defense +3%[no slot][no slot][no slot]
    ArmorPearl Bangle250 GilLuluMagic Defense +3%[no slot][no slot][no slot]
    ArmorPearl Bracer250 GilAuronMagic Defense +3%[no slot][no slot][no slot]
    ArmorPearl Ring250 GilYunaMagic Defense +3%[no slot][no slot][no slot]
    ArmorPearl Shield250 GilTidusMagic Defense +3%[no slot][no slot][no slot]
    
    

    Within the main building of the agency, you'll find several amendities, including a shop, inn, and a Save Sphere. There's also an Al Bhed Compilation Sphere, but I probably think you'd already have used one if you needed it back around Baaj. Save your game and leave for a scene.

    Thereafter in the morning, there will be a brief encounter with a man who gives you a Lv. 1 Key Sphere - this is useful in removing blockades on the Sphere Grid. (On the Expert Sphere Grid, you could also backtrack and remove the blockade near the start so you can start accessing "Rikku's" abilities more readily.) If you leave, you'll run into Rin, the owner of this and other travel agencies across Spira; he's an Al Bhed, too. He'll hand over the Al Bhed Primer Vol. VIII and two Mega-Potions. Leave the agency after saving to find a boss!

    
    
    BOSS - Chocobo Eater
    Chocobo Eater
    Maximum HP10,000
    Maximum MP5
    Strength25
    Defense25
    Magic20
    Magic Defense35
    Agility12
    Luck15
    Evade0
    Accuracy25
    Element WeaknessFire
    Common Item Drops2 Lv. 1 Key Spheres
    Rare Item DropsNone
    Common Steals1 Potion
    Rare StealsNone
    AP Yield90
    Gil Yield970
    
    

    Let's begin with a brief description of this fight's battlefield. The battle takes place on five slots, which you can effectively number 1-2-3-4-5. You will be in the second one, while the boss is in the third. If the boss pushes you off the edge of the first slot, then you don't have to deal with him, but gain no rewards and start immediately from the Oldroad. If you kill the boss outright or push him off the fifth slot's ledge, you win.

    The Chocobo Eater is a bit of a physical powerhouse; his main attack typically hits for 250~300 damage. He can also use Fist of Fury - this will come after a "You're next!" message, showing who will be hit. It does easily 1,000+ damage, so expect to Phoenix Down that character on the next turn. He can also use Blizzard, Ice-elemental damage to a single target. And, finally, he can push everyone back: this will be through an attack hitting everyone, removing 18.75% of their current HP in the process. So it won't kill you, but it's 3/16 (almost 1/5) of your HP.

    With this battle, you'll clearly want Lulu casting Fire a bunch to hit the boss's weak point. Wakka will make a great ally in this fight, too: this boss is suspectible to Darkness, so Dark Attack helps get rid of that pesky physical attack. Then also lead with Auron to use Power Break to get rid of some of the damage from the physical should it hit. Once Blinded and Broken, it will be best to switch immediately to Yuna and bring out Valefor, then have him be using Fire, since his Fire is most likely stronger than Lulu's. (Plus, the Overdrive.)

    If you opt for a more orthodox offense, it will be best to keep it up with Lulu, Auron, and Yuna (for healing). With each 1,200 damage dealt, the boss will be knocked on its back, at this time only being able to use Blizzard. If you deal 500 damage to it, it goes back a slot. Just keep up the Fire and healing and you ought to be fine after this.

    
    

    Continuing to Mushroom Rock


    
    
    TREASURES CHECKLIST
    [_] Ice Brand[_] Seeker's/Echo Ring[_] Remedy[_] Red Ring[_] Soft x3[_] Lv. 1 Key Sphere[_] Antidote x4
    [_] 2,000 Gil[_] 600 Gil[_] Hi-Potion[_] Eye Drops x3
    
    
    LOCAL ENEMY BESTIARY
    Monster NameMax HPMax MPSTRDEFMAGM. DEFAGILUCKEVDACCAPGilWeaknesses
    Bomb850301912011115002270Ice
    Dual Horn1,875182213112150042105None
    Floating Eye140200111812010151102144Lightning
    Ipiria1803515111201315702446Ice
    Mi'ihen Fang1602016111201315502033Fire, Water
    Raldo240101911120515002042Ice
    Vouivre2552220121120615002460Ice
    White Element3901201120221515002048Fire
    
    

    The outcome after the Chocobo Eater battle can differ a bit if you won or lost. If you won, see the "Newroad" bits; if you got pushed over the edge, see the "Oldroad" bits. However, we'll assume that you won the fight, and thusly the Oldroad section will be going backwards, since you can get to it at the end of the Newroad.

    Newroad: South: If you won the battle, you get a free Chocobo ride if you wish. In doing so, though, you'll avoid encounters, so I don't recommend using the Chocobo (cute as the bugger is ;_;) since you need to be strong. *bulges Lulu's muscles* HOWEVER, don't get rid of it yet. >_> Anyhow, this first area is a simple linear trip.

    Newroad: North: Here, look a bit more carefully as you run along to find some yellow feathers. If you examine them with the Chocobo, you can jump to some treasure; in this case, a Heat Lance. Snatch it up, then continue along to Al Bhed Primer Vol. IX, then further along to the next area.

    Highroad: North End: Here, open the chest for two Hi-Potions, then go southeast to the Oldroad.

    Oldroad: North: Simply run along the linear path. Along the way, you can use the feathers to find a Thunder Blade and a Scout, but, otherwise, it's just a linear path to the next area.

    Oldroad: South: Continue along to find a Fortune Sphere from the Chocobo Feathers. "Kweh!" Yeah, that's right, you can finally put use to that Luck Sphere you found back on Kilika! Also go to the end of the Oldroad to find a Mars Crest, critical in the development of Auron's Celestial Weapon! Backtrack now to the crossroads at the northern end of the Highroad.

    Highroad: North End: Speak with Dona here after dismounting your Chocobo for a scene. Approach the checkppint and you can speak with the guy on the left to make a donation: 100 Gil for a Scout, 1,000 for an Ice Lance, and 10,000 for a Moon Ring. Try going through the checkpoint properly to get an explanation of Operation Mi'ihen; since you can't get through, attempt to leave and a special someone will let you on through to the Mushroom Rock Road.

    
    

    To the Crusader Base


    
    
    TREASURES CHECKLIST
    [_] Hi-Potion[_] Ether[_] Hi-Potion[_] Potion x10[_] 1,000 Gil[_] Remedy[_] Hi-Potion[_] X-Potion
    [_] Serene Armlet[_] Al Bhed Primer Vol. X[_] Mega-Potion[_] Tough Bangle
    
    
    O'AKA'S ITEM SHOP (Note: These assume you donated 10,000+ Gil, and are thusly 70% (x0.7) the normal price!)
    Item NameCostEffects
    Antidote35 GilCures the Poison status ailment
    Echo Screen35 GilCures the Silence status ailment
    Eye Drops35 GilCures the Darkness status ailment
    Phoenix Down70 GilRevives the target from KO with ~50% of their max HP (up to 9,999); may kill Zombies
    Potion35 GilHeals 200 HP to a single target; deals 200 HP of damage to Zombies
    
    
    O'AKA'S WEAPON/ARMOR SHOP (Note: These assume you donated 10,000+ Gil, and are thusly 70% (x0.7) the normal price!)
    TypeEquipment NameCostUserAbility Slot 1Ability Slot 2Ability Slot 3Ability Slot 4
    WeaponIce Brand325 GilTidusIcestrike[no slot][no slot][no slot]
    WeaponRod of Wisdom367 GilYunaMagic +3%Sensor[no slot][no slot]
    ArmorLight Bracer1,102 GilAuronSlow WardBlank Slot[no slot][no slot]
    ArmorMagic Bangle1,417 GilLuluHP +5%MP +5%[no slot][no slot]
    ArmorMagic Ring1,417 GilYunaHP +5%MP +5%[no slot][no slot]
    ArmorMetal Shield367 GilTidusHP +5%Defense +3%[no slot][no slot]
    ArmorNulFrost Armguard682 GilWakkaHP +5%SOS NulFrost[no slot][no slot]
    
    
    LOCAL ENEMY BESTIARY
    Monster NameMax HPMax MPSTRDEFMAGM. DEFAGILUCKEVDACCAPGilWeaknesses
    Funguar5406011261415004442Fire
    Ganderwa14816011231209151203262Water
    Garuda4,00050211401141500170140None
    Lamashtu2752123120120615003272Fire
    Raptor2004518111201415703248Ice
    Red Element4501301120231615003255Ice
    Thunder Flan450501120171615002450Water
    
    

    Mushroom Rock: When you arrive, go along the path and speak with the stationary guard to grab a Hi-Potion, and then to the one running around for an Ether. Further along, you'll meet up with Clasko, one of the Crusaders (as you ought to know), who will tell you where to to. Go northwest and speak with O'aka for some items if you want (Icestrike in particular can be useful). Also save and speak with the person near the Sphere for a Hi-Potion. After, go further along the path and onto the circular metal ... thingy in the gronud. You'll rise up and....

    Valley: This area, while winding and linear (not to mention holding part of Rikku's ultimate weapon down below >_<), is pretty simple. When you reach the treasure chest, speak with the person next to it for ten Potions, then open the chest for 1,000 Gil. Go west and further along the main path; as you next turn north, open the chest for a Remedy, then just continue more and more along the path. As you go under the northwestern overhang, grab the Hi-Potion from the chest below, then continue on to the metal panel and the mystic elevator.

    Precipice: Speak with the man nearby for an X-Potion, then head northeast. As you do, you'll spot out a path to the west; go along it and use the elevator to reach a Serene Armlet. Go back up and run-for-fun along some more of the path. Eventually, you'll see another path leading off to the west; follow this curving path to find Al Bhed Primer Vol. X on the ground. Return to the main path and continue along to the elevator. Go ahead and use the Save Sphere, then speak with the soldier for a Mega-Potion. Go south for a scene, then go on up the 'vator.

    Plateau: Go south for a brief scene, then northeast to the main command center. (As a note, be sure to backtrack back from where the scene with Wakka and the machina occurred at the very entrance of Mushroom Rock: you can encounter a guard who will give you a Tough Bangle for Lulu, amazingly useful with the HP +20% ability!)

    
    

    Operation Mi'ihen


    
    
    TREASURES CHECKLIST
    [_] Mega-Potion[_] Serene Bracer
    
    
    O'AKA'S ITEM SHOP (Note: These assume you donated 10,000+ Gil, and are thusly 70% (x0.7) the normal price!)
    Item NameCostEffects
    Antidote35 GilCures the Poison status ailment
    Echo Screen35 GilCures the Silence status ailment
    Eye Drops35 GilCures the Darkness status ailment
    Phoenix Down70 GilRevives the target from KO with ~50% of their max HP (up to 9,999); may kill Zombies
    Potion35 GilHeals 200 HP to a single target; deals 200 HP of damage to Zombies
    
    
    O'AKA'S WEAPON/ARMOR SHOP (Note: These assume you donated 10,000+ Gil, and are thusly 70% (x0.7) the normal price!)
    TypeEquipment NameCostUserAbility Slot 1Ability Slot 2Ability Slot 3Ability Slot 4
    WeaponAvenger2,835 GilTidusCounterattack[no slot][no slot][no slot]
    WeaponSentry6,352 GilAuronPiercingInitiative[no slot][no slot]
    WeaponT.K.O.3,535 GilWakkaStonetouch[no slot][no slot][no slot]
    ArmorAlert Armlet175 GilKimahriSleep Ward[no slot][no slot][no slot]
    ArmorBlue Bangle1,837 GilLuluMagic Defense +3%Water Ward[no slot][no slot]
    ArmorLucid Armguard1,312 GilWakkaMagic Defense +3%Confuse Ward[no slot][no slot]
    ArmorPearl Ring175 GilYunaMagic Defense +3%[no slot][no slot][no slot]
    ArmorRed Ring4,305 GilYunaFire WardSOS NulTideBlank Slot[no slot]
    ArmorWhite Armlet1,085 GilKimahriIce Ward[no slot][no slot][no slot]
    
    

    When you reach the main HQ for the Operation, go northeast for the scene, after which you can go east to the Save Sphere. You'll also find O'aka there; there's a pretty nasty (for some) boss fight ahead, so prep up. You won't find any ailments or elements (other than Thunder) hitting you in this fight, so don't bother with the Wards or SOS's if you don't have a different reason to; personally, the shop back at the start of Mushroom Rock is better (often HP +5%).

    Anyhow, after that, open the chest to the northeast for a Mega-Potion, then look for the rack of spears more to the southeast. Behind it, semi-visible, you'll find a Serene Bracer. Save at the Save Sphere, then speak with the guard to the southeast to confirm that you're ready. This, of course, leads to a boss!

    
    
    BOSS - Sinspawn Gui
    Main BodyHeadArms
    Maximum HP12,0004,000800
    Maximum MP302001
    Strength2911
    Defense111
    Magic2011
    Magic Defense3011
    Agility10150
    Luck15015
    Evade000
    Accuracy10000
    Element WeaknessNoneNoneNone
    Common Item DropsNoneNoneNone
    Rare Item DropsNoneNoneNone
    Common Steals1 Potion1 Potion1 Potion
    Rare StealsNoneNoneNone
    AP Yield4004837
    Gil Yield1,000200300
    
    

    Okay, so let's discuss the boss as a whole. Your main target in this fight is the boss's lower torso, which has a quaint 12,000 HP. The main problem with this is that the arms of the boss (two total, off to the sides) tend to block physical strikes. The arms are a bit weak at only 800 HP each, but they are also considered Armored, so you need magic or Piercing to ably hurt them. Once they're done with, the main body is open, but only for a few turns.

    As for their offense? The arms just sit there. The main body will focus on the usage of a basic physical (~500 damage) or Demi, which, like against the Sinspsawn Ammes from the start, cuts off 25% of your current HP: it can't kill you, but it will hurt nonetheless. It continually alternates between these two moves, so you can predict what's next. The head of the Gui is the main problem. It can use Thunder, which won't hit too hard (~150) due to the head's low Magic. However, when the head starts moving, you need to attack the head, and quick: it is about to use Venom, which can poison and deals around 350~450 damage.

    So, what's first? Well, the head is a good start: once that's dead, the boss's largest threat (Venom) is permanently disabled, since the head doesn't regenerate. To hit it, you'll want to use Wakka's Blitzball or Lulu's Magics. You could have Tidus buff up the team with Cheer in this time, or have Auron work on the Arms, or have Yuna sit around to heal damage - whichever you pick for that time is up to you.

    After the head's gone (it'll turn grayish), it's time to work on the main body. For this, you'll want to bring out Lulu again: the arms shouldn't be blocking her spells. They will block basic physical strikes, though - bring out Auron and/or Kimahri (whoever has Piercing) so they can chop up the arms. Then, once both arms are gone, bring your strongest out and just start wailing on him. Be sure to hit him with Power Break, though - that will largely aid in reducing the physical damage you take.

    The main difficulties in this boss are Demi and Venom. Venom is easily taken care of in a few turns, and Demi with a simple Cura or Mega-Potion from Yuna.

    
    

    Back from the grave, huh...

    
    
    BOSS - Sinspawn Gui
    Main BodyHeadArms
    Maximum HP6,0001,000800
    Maximum MP302001
    Strength1511
    Defense111
    Magic2011
    Magic Defense3011
    Agility10150
    Luck15015
    Evade000
    Accuracy10000
    Element WeaknessNoneNoneNone
    Common Item Drops3-6 Lv. 1 Key SpheresNoneNone
    Rare Item DropsNoneNoneNone
    Common Steals1 Potion1 Potion1 Potion
    Rare StealsNoneNoneNone
    AP Yield4004837
    Gil Yield1,000200300
    
    

    This boss has largely remained unchanged from the previous fight; the main thing is the reduction in HP for the body and head and the near-halved Strength from the main body. Even the offense is about the same. So expect about 200 damage or less from most attacks other than Demi.

    You'll be fighting this fight only with Yuna, Auron, and Seymour. Seymour, as you can tell from his simply exorbitant HP and stuff, is pretty much a god (and it's a lot more noticeable later in the game ;)) Trust me, he is a good deal stronger than you, and this is also the only time you'll control him. If you manage, you can let him get hurt enough to use this Overdrive, which will easily hit 3,000+ damage. It's a bit worth it if you've never played this game and thusly never seen Anima's Overdrive.

    Since you're limited to those three, you can quickly guess who to specialize where. Yuna will actually be detrimental to the offense if she Summons (Seymour is better than her Aeons, yes...), so focus on healing with her. Auron is best left to attacking the arms, then the main body, as before. And Seymour just needs to hit the head with a Black Magic spell or two before slaughtering the main body. (Even though this battle would be a LOT quicker if you focus straight on the main body, it's a nice idea, while it is easy, to beat up the head and arms for AP and Gil.)

    
    

    The Aftermath


    
    
    TREASURES CHECKLIST
    [_] Hi-Potion
    
    
    O'AKA'S ITEM SHOP (Note: These assume you donated 10,000+ Gil, and are thusly 70% (x0.7) the normal price!)
    Item NameCostEffects
    Antidote35 GilCures the Poison status ailment
    Echo Screen35 GilCures the Silence status ailment
    Eye Drops35 GilCures the Darkness status ailment
    Phoenix Down70 GilRevives the target from KO with ~50% of their max HP (up to 9,999); may kill Zombies
    Potion35 GilHeals 200 HP to a single target; deals 200 HP of damage to Zombies
    
    

    After fighting off the Sinspawn for the second time, there will be a bit of a scene. When you regain control, go north and you'll find another scene to watch. (Who lives and dies in that scene is irrelevant, but it basically is related to whether you told those involved to fight or not before the Operation began.)

    After that, go west and save, then speak with everyone. Thereafter, go west some for a Hi-Potion and speak with Auron, then just follow your party as you walk along the road to the Djose region. Shop at O'aka's on the way if you want...

    
    

    Djose Highroad


    
    
    TREASURES CHECKLIST
    [_] Soft Ring[_] Variable Steel[_] Phoenix Down x2[_] Hi-Potion[_] Al Bhed Primer Vol. XI[_] Ether[_] Mega-Potion
    
    
    LOCAL ENEMY BESTIARY
    Monster NameMax HPMax MPSTRDEFMAGM. DEFAGILUCKEVDACCAPGilWeaknesses
    Basilisk2,0252014135191500140125None
    Bite Bug200101311115151204062Ice
    Bunyip400152211120615004897Water, Ice
    Garm2403517111201615704888Fire, Lightning
    Simurgh20027131111715004873Fire
    Snow Flan6001201120191715004893Fire
    
    

    As you reach the Djose Highroad, you should meet up with Shelinda; she'll freely heal your party, so take advantage of that now. Continue along the road and speak with the first man you meet to obtain a Soft Ring; this immunizes Yuna from the Basilisks' Petrifications, so equip it now! Continue along to the praying man for a Variable Steel, then go west for two Phoenix Downs. Speak with the nearby robed man (he may or may not be here yet) for a Hi-Potion.

    Continue further along the path. As you go north, keep your eye to the east side of the path to find an Al Bhed Primer Vol. XI. There, you'll also see a chest nearby. You should see an alcove in the wall to the west, which you can follow to the Bright Bangle chest. Return to the main path and continue along to the brown-clothed man for an Ether, then to the soldier later for a Mega-Potion. Eventually, you'll reach a fork. To the northwest is the Moonflow, which we'll go along later - for now, go northeast to Djose Temple.

    
    

    Arrival at Djose Temple


    
    
    TREASURES CHECKLIST
    [_] Ability Sphere x4[_] 4,000 Gil[_] Ether[_] Remedy[_] Mega Phoenix
    
    
    DJOSE TEMPLE ITEM SHOP
    Item NameCostEffects
    Antidote50 GilCures the Poison status ailment
    Echo Screen50 GilCures the Silence status ailment
    Eye Drops50 GilCures the Darkness status ailment
    Phoenix Down100 GilRevives the target from KO with ~50% of their max HP (up to 9,999); may kill Zombies
    Potion50 GilHeals 200 HP to a single target; deals 200 HP of damage to Zombies
    Soft50 GilCures the Petrification status ailment
    
    
    DJOSE TEMPLE WEAPON/ARMOR SHOP
    TypeEquipment NameCostUserAbility Slot 1Ability Slot 2Ability Slot 3Ability Slot 4
    WeaponFencing Saber550 GilTidusStrength +5%[no slot][no slot][no slot]
    WeaponHalberd825 GilKimahriPiercingStrength +5%[no slot][no slot]
    WeaponHyper Ball550 GilWakkaStrength +5%[no slot][no slot][no slot]
    WeaponRune Mog550 GilLuluMagic +5%[no slot][no slot][no slot]
    WeaponRune Rod550 GilYunaMagic +5%[no slot][no slot][no slot]
    WeaponShimmering Blade825 GilAuronPiercingStrength +5%[no slot][no slot]
    ArmorMetal Armguard550 GilWakkaDefense +5%[no slot][no slot][no slot]
    ArmorMetal Armlet550 GilKimahriDefense +5%[no slot][no slot][no slot]
    ArmorMetal Bangle550 GilLuluDefense +5%[no slot][no slot][no slot]
    ArmorMetal Bracer550 GilAuronDefense +5%[no slot][no slot][no slot]
    ArmorMetal Ring550 GilYunaDefense +5%[no slot][no slot][no slot]
    ArmorMetal Shield550 GilTidusDefense +5%[no slot][no slot][no slot]
    
    

    As you reach the main temple area, cross the bridge and you'll meet up with the Chocobo Knights. After the brief scene with them, continue along to the temple and, in the scene thereafter, speak with Yuna and the temple will open. Cool~! Anyhow, outside the temple, you'll find the shops in that building to the northeast, just next to the temple. There is a chest behind it with four Ability Spheres inside, while a chest in the westernmost part of the area yields 4,000 Gil. Enter the temple when you're ready.

    Inside, there will be a scene with Isaaru before you regain control. Go left of the stairs to the Cloister to find an Ether and east for a Remedy. Then head into the room to the right of the stairs and open the chest for a Mega Phoenix. This is an extremely valuable item: it can revive your party from KO with full HP! Be sure to keep a tight, tight hold of it!

    When you are done, head into the Cloister.

    
    

    Djose's Cloister of Trials


    
    
    TREASURES CHECKLIST
    [_] Magic Sphere
    
    

    When you enter, take the two nearby Djose Spheres - one at a time, of course - and put them into the door to the north. Shock-ingly enough, it'll open!

    Beyond, you'll see two spheres, one each on the oblique walls nearby. Take each and put them into the two slots on the east side of the area; the ceiling will glow after, so push the pedestal underneat the glowing thing. This, in turn, will give a charge to the Djose Sphere on the pedestal. Take this charged Sphere and place it into the slot of the northeast-oblique wall, just east of the northern door. Said door should open.

    Now, go to the east side, where those two Djose Spheres are. Snatch each and put them on the pedestral, then go to the west side of the room and step on the glowing tile to reset the pedestal. Push the pedestal into the room to the north, then into the electrically-charged gap: the electromagnetism in the gap will hold the pedestal in place due to the Djose Spheres, making a viable way across. Simply jump on it, then push the pedestal northward on the other side of the game: doing so will end up revealing part of the main Djose glyph in the previous room.

    Go back to that room and step on the glowing tile to the west to again regain your pedestal. Take the super-charged Djose Sphere that opened the room to the north, then place it on the wall to the west to reveal more of the Djose glyph. Take each of the Djose Spheres from the pedestal now and place them into the slots on the east and west wall of the first room of the Cloister. This will complete the Djose glyph, making an elevator: get on it, a la Mushroom Rock, to ascend.

    In this area, go north and you'll find five pedestals. As logic would suggest, simply push each backward into the wall to complete some more electrical circuits. Go downstairs now and you'll see a glyph on the wall to the far west (it's whitish-grayish, not green): examine it to find a Destruction Sphere. Take it back upstairs to the newly-formed pedestal and place the Destruction Sphere atop it to find a Magic Sphere chest. After, go west and upstairs; the Cloister is done!

    
    

    Leaving Djose


    
    
    TREASURES CHECKLIST
    [_] Switch Hitter[_] Halberd[_] Hi-Potion x2[_] Potion x10
    
    

    After finishing the main part of the Cloister of Trials, there will be another scene, in which you can leave the chamber to proceed further. So, then, pat yourself on the back: you now have the lightning unicorn Aeon, Ixion! (Note of trivia: That's the name of the time-travelling train in Dark Cloud 2, another PS2 game like FFX originally was.)

    Annnyhow... The next morning, go into the back of the shop to find a Switch Hitter, then return inside the temple. (The Switch Hitter is for Wakka, which is pretty good for this point: it has the Strength +3% and Strength +5% abilities.) After, go into to the room to the west from the main foyer. Speak with the woman next to the bed and there will be a scene as Yuna awakens. After, walk back towards the fork in the Djose Highroad to the southwest; as you walk along Pilgrimage Road from the temple, though, speak with everyone: you'll get a Halberd, two Hi-Potions, and ten Potions from various people along the way. Eventually, your party will reach the fork; Moonflow and Guadosalam are to the northwest, so let's go!