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Leia Rolando Guide by Xiaoyu420

Version: 1.35 | Updated: 11/09/13

Tales of Xillia
Leia the Slaya Character Guide v1.35
by Xiaoyu 420



-----------------------------------------------------------------------------

Introduction

-----------------------------------------------------------------------------


So you wanna turn your Leia into a Slaya?


 Let me say this first so i can reitterate it later. 

NO mashing! 

 Leia must be played deliberately in order to work. Only one input should be 
required for each attack/arte. If you are here for better combo ability then 
you must learn the individual input timing for each attack and arte.
Like anything else she will take practice and time to master. 

 I will be covering Leia, her full battle potential and everything it entails.
I will be making more version's covering more in depth subjects and filling
in the cracks as this progresses. 

 I decided to make this guide because i ended up loving Leia as a character 
and her playstyle in general. I also feel comfortable doing so, as I'm used to
in depth fighting game mechanic's and figuring it out in Xillia really doesn't
feel too different than what I'm used to, there just isnt a practice mode.:/
Just kidding.

 Considering that she is in truth the 4th most capable melee character out of 
6,she tends to get a bit overlooked. So I'm here trying to help others in 
realizing Leia's true potential and make the most out of her as possible.

...and she has quite a bit to offer.


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Table of Contents

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0.Legal stuff

1.Profile

2.Basic Attacks

3.Physical Artes

4.Spirit Artes
 a.Healing Artes
 b.Support Artes

5.Skill List 
 a.Parameter
 b.Action
 c.Support

6.Link Artes 
 a.Jude
 b.Milla
 c.Alvin
 d.Elize
 e.Rowen

7.Advanced Techniques
 a.Arte Setup Recommendation
 b.Spell Cancelling
 c.Link Arte Filling

8.Combo Mastery 
 a.Solo
 b.Linked
 c.Master Combo


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0. Legal stuff

All rights to Tales and their characters belong to Namco Bandai
Please do not post this anywhere else or attempt to profit in any way.

-----------------------------------------------------------------------------


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1. Leia Rolando Profile

-----------------------------------------------------------------------------

Leia Rolando is a nurse from the town of Leronde.
She has a cheery disposition and is a little bit of a tomboy. Leia and Jude 
were trained in Martial Artes by her mother Sonia. Leia helped Jude to get 
better at fighting by constantly sparring with and beating him up. 

 Leia is a competent staff wielder and is as useful in the air as she is on the
ground. She has a double jump and most of her moves are air capable.
She uses precision strikes, witty maneuvering, and air juggling to gain the 
advantage and keep the pressure on in battle. 

Her innate ability is Elongating Staff which temporarily increases the Range 
and damage of your attacks by imbuing your staff with light energy. You can 
activate Elongating Staff by back-stepping to dodge an attack. Elongating
staff will only take effect from the enemy you are targeting and only if you 
time the dodging of the enemies attack perfectly.

She is also capable of healing and buffing single allies and can function 
as a tank for the party as well. She has the best Vitality stat and the 
second best Agility stat behind the incredibly speedy Jude. She has Item 
Skills that provide extra benefits when she uses them.

When she is used as a link partner, she can steal items when you are attacking
an enemy in the Knockdown condition. All of this adds up to Leia being
a terrific support character who can function well in any situation with
versatility and is considered to be almost necessary for boss battles.

Leia is light on tp but fortunately her artes are not tp heavy. While her 
movement list might seem small, all but two of her Physical artes are aerial
enabled, they also tend to have multiple uses and are her maneuvering tools.


Battle Style: Battle Staff/Aerial Fighter/Paladin

Mage Style: White/Support

Link Partner: Thief

Unlinked: Alchemist

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2.Basic Attacks

-----------------------------------------------------------------------------

 Here I will break down her basic X attacks for you. These are generally very 
quick and precise strikes. I will cover this more later, but try to alternate 
using these and her Physical artes in combos, as they have properties that help
to extend her combo ability and overall efficiency, like D2 to Swallow Flight
or F1 to Crescent Flash. 

Key:

N-Neutral

U-Up

D-Down

F-Forward

A-Air

P-Power

1-1st attack in the chain

2-2nd attack in the chain

3-3rd attack in the chain

4-4th attack in the chain


N1 - Neutral + X/ A quick strike downward

N2 - Neutral + X/ A quicker strike downward

U1 - L3 Up + X/ Knock the enemy into the air while remaining standing, OTG into
the air effect

U2 - L3 Up + X/ Jump up and strike upward hitting an aired enemy or knocking a
standing enemy into the air, it's possible to combo many A1/A2 attacks after U2

D1 - L3 Down + X/ Sweep from right to left, OTG force stand up effect.

D2 - L2 Down + X/ Thrust at a diagonal towards the floor, Knockdown

F1 - L3 Left/Right + X/ A spinning strike that hits from left to right, force
enemy to face a different direction. 

F2 - L3 Left/Right + X/ Advance on the enemy with a spinning lunge technique
while striking behind your back

F3 - L3 Left/Right + X/ An extremely quick strike

F4 - L3 Left/Right + X/ A concentrated thrust that has a knockback effect

A1 - Neutral in air + X/ An air downward attack striking the enemy with the 
left side of the staff

A2 - Neutral in air + X/ Similar to A1 but strikes on the opposite side.

P1 - L1 + X/ A focused thrust attack, similar to F4. Use it to stun and 
knockback the enemy without going through the Forward chain.

P1U - Up + L1 + X/ Sweep from left to right hitting enemies all around you
then follow with an upwards strike knocking your target into the air while 
remaining standing. Has a chance to stun.

P2 - L1 + X/ Replaces P1 when equipped with the Mirage Assault skill.
Attempt to evade and attack by spinning your body to the right or left around
the enemy and striking upward. Very quick. This can even strike at enemies 
behind your back. Hold the Left Stick Up to move and attack away from the 
from the screen. Hold the Left Stick Down to move and attack toward the screen




Possible follow up basic attacks:

N1 - N2,U2,D2,F2,P2,P1U

N2 - N1,U1,D1,F1,P2

U1 - N2,U2,D2,F2,P2

U2 - A1

D1 - N2,U2,D2,F2,P2

D2 - N1,U1,D1,F1,P2

F1 - N2,U2,D2,F2,P2,P1U

F2 - N1,U1,D1,F3,P2,P1U

F3 - N2,U2,D2,F4,P2,P1U

F4 - N1,U1,D1,F1,P2,P1U 

A1 - A2

A2 - A1

P1 - None 

P2 - N1,U1,D1,F1,P2

P1U - N1,U1,D1,F1


Combo variation practice:

D1, D2, U1, U2, A1, A2, Arte

U1, F2, F3, D2

N1, F2, F3, F4, P1U 


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3.Physical Artes

-----------------------------------------------------------------------------


Key:

DC-Darting Claw

SS-Spiral Strike

CS-Cerberus Strike

SF-Swallow Flight

RL-Rabid Lunge

CF-Crescent Flash

SR-Staff Rain

SV-Soaring Vortex

SB-Soaring Blast

SSp-Soulstoke Spin



Darting Claw:
 A quick thrust, which is said to be akin to a strike from a beast's claws.

TP: 9

Hits: 1

Properties: Aerial

Element: Wind

Status: Paralysis

Usage: Aerial attack available after 100 uses

Aerial Difference: None

Stat Variable: Agility

Hit Multiplier: 2.00 X 1

Damage Total: 200%

Personal notes: 
 Dash towards the enemy with an outstretched staff for a quick
single strike. Gain distance, pressure enemies, and push them backwards.
Useful to catch enemies before they cast a spell or as a forward air dash 
without attacking in mind. She can effectively Air glide across the entire
length of the arena which can be ideal. When the enemy is in knockdown status,
you can use this move to dash over them and pick up your attacks on the
opposite side, their back. This is ideal for knocking enemies into AoE spells
or attacks rather than one that would put them in knockdown status, as enemies
in knockdown only receive about 1/4th of the damage they normally would.


Spiral Strike:
 A martial arte in which the user spins her staff while leaping upward, 
pulling surrounding foes with her.

TP: 10 

Hits: 3 

Properties: Aerial, Airborne 

Element: None 

Status: None

Usage: None

Aerial Difference: Quicker Execution 

Stat Variable: None 

Hit Multiplier: 0.72 x 3 

Damage Total: 218%

Personal notes:
 Jump upward while attacking with three spinning strikes that can hit enemies
all around Leia if they are close enough. You remain airborne after use on the 
ground(Airborne) and can combo Spiral Strike for as much AC as you have.
When the enemy is caught in this attack he is kept in the same spacial area
in proportion to your body that he is caught in, so you could catch the enemy 
from directly under his feet, then continue to juggle him right over your head.
This is your best tool for gaining as much upward height as possible and can 
be used as an extra air jump, keep in mind when using Soaring Blast, which
has a wider AoE when used from greater heights.


Cerberus Strike:
 A quick martial arte that uses clever staff play to strike
three times in rapid succession.

TP: 9 

Hits: 1 

Properties: Aerial, Airborne 

Element: Earth

Status: Slow

Usage: Attack speed increases after 200 uses

Aerial Difference: Knockdown

Stat Variable: Agility

Hit Multiplier: 1.00 x 3

Damage Total: 300%

Personal notes:
 This is a great choice for a launcher, it pops them up higher than 
Swallow Flight or Spiral Strike and has a swift execution time so it wont be
as likely to get hit out of. When used in the air it has a Knockdown effect,
which can be picked after landing in a combo if you are low enough to the 
ground with Swallow Flight, U1 or D1. If you are surrounded by a large group
of enemies, use Crescent Flash or Darting Claw to get space then combo 
Cerberus Strike to get out of the other enemies attack range and air combo
your target uninterrupted. It might interest you to know that it's possible to
combo both hits of Soaring Blast From Cerberus Strike ground.


Swallow Flight:
 A Jumping strike upward, pulling foes along to be struck again in midair 

TP: 12 

Hits: 2

Properties: Aerial, Airborne 

Element: Fire

Status: Burn

Usage: Burn inflicts easier at 200 uses, OTG effect at 400 uses.

Aerial Difference: None 

Stat Variable: None

Hit Multiplier: 1.40 x 2

Damage Total: 280%

Personal notes:
Swing your staff in an upward direction twice in a fluid motion. This is the 
only arte besides normal attacks with an OTG effect so it really helps to be
comfortable using this one. Like Spiral Strike, it can be used as a third jump
or combo floater. But unlike Spiral Strike, the enemy loses altitude in the
floating process, so it can be used to position them for Staff Rain or Crescent
Flash for example. As an extra jump this will cover more distance and float
longer as opposed to Spiral Strike's quick mostly upward mobility.


Rabid Lunge: 
Focus one's strength into a thrust to send foes flying. 
It's followed by a back step.

TP: 11 

Hits: 1

Properties: Aerial, Knockdown, Guardbreak 

Element: Earth

Status:Slow 

Usage: Guardbreak effect at 100 uses, Leia be staggered while using this arte
after 100 uses, attack speed is increased at 200 uses

Aerial Difference: Spin in place rather than backward after striking.

Stat Variable: None

Hit Multiplier: 3.20 x 1

Damage Total: 320%

Personal notes: 
This is one of my favorite moves, it is highly useful for offense and defense
purposes. Make sure to include it in your reportoire if your setup does not 
include all Physical Artes. You can get some breathing room, so that you can 
cast a heal or a buff as needed. This has a pretty good amount of knockback
coupled with the Knockdown so it is a great move for manipulating the enemies
location. It knocks the enemy directly forward so aiming it is pretty easy
when using free run. Use it to start combos if the enemy is guarding, the back
step motion can be cancelled if you link an attack during the thrust animation
It is also a great combo ender whether you are on the ground or in the air 
helps ensure you won't be countered.


Crescent Flash:
 Grab the staff at the end to sweep attack in a wide radius. Most useful
when surrounded 

TP: 14

Hits: 1

Properties: Aerial 

Element: Water

Status: Weak

Usage: Radius is increased after 200 uses

Aerial Difference: Quicker execution

Stat Variable: Nonce

Hit Multiplier: 3.50 x 1

Damage Total: 350%

Personal notes:
 Sweep in a complete circle around your body with the staff outstretched.
There's no more effective move when surrounded and is arguable the most 
benefitted from Elongating Staff. This attack has a Slow startup when used
on the ground which can be annoying for an attack that is meant for being 
surrounded but it can combo from a quicker startup normal attack, 
F1 is an appropriate choice but i prefer linking it after F3 as the forward 
chain sets up other things besides the F4 thrust well too. When used in the 
air, the startup is much quicker and this attack will hit the enemy as low
as Leia's feet lined up with their head. After bringing multiple enemies in 
the air, with Spiral Strike for example, This is a great follow up.


Staff Rain:
 A martial arte that harries foes with countless rapid strikes.

TP: 16 

Hits: 5-11

Properties: Aerial Version 

Element: None

Status: None

Usage: Extra hits gained at uses of 100,200,400,1000,2000,4000

Aerial Difference: Attacks at a diagonal towards the ground.

Aerial Usage: Extra hits gained at uses of 100,200,400

Stat Variable: Dexterity

Hit Multiplier: 0.80 x 5 + 0.40 x 1-6

Aerial Hit Multiplier: 1.33 x 3 + 0.40 x 1-3 

Damage Total: 400% - 640%

Aerial Damage Total: 400% - 520%

Personal notes:
 Note that you increase the number of hits from Staff Rain by holding down the
O Artes button. If you happen to use this as a Right stick shortcut, you can
ONLY get the extra hits by hitting and holding the artes button at the same 
time as you move the Right stick. I personally use it as L1/neutral O button
for this reason. You can still link an attack after increading the hits. 
This is your go to arte for piling on the damage, especially as you increase 
the number of hits.


Soaring Vortex:
 Steady meditative breathing is needed when juggling a foe upward with a 
whirlwind-like attack.

TP: 12 

Hits: 1

Properties: Knockdown 

Element: Wind

Status: Paralysis

Usage: AoE is increased after 200 uses

Aerial Difference: N/A

Stat Variable: Vitality

Hit Multiplier: 3.80 x 1

Damage Total: 380%

Personal notes:
 Summon a whirlwind that leaves you facing the enemies back in Knockdown.
It's a pretty strong attack and and flashy Launcher at that. U1 and 
Swallow Flight are great pick up choices as always, though the enemy can be 
hit before they reach the ground. The attack itself will not activate if 
there is not a standing enemy in range, and if there are multiple enemies
in range it will activate on the closest one, not the one you are facing
so if used cleverly you could use this after knocking down or away an you 
target then allow it to attack on an enemy attempting to flank, you'll then
be facing that new enemy so it is also good for quickly and efficiently 
switching targets while continuing an assault. Remember that simply tapping R1
will have you target the enemy you are closest to, which is also how this 
attack works. Use this to escape being trapped against a wall where it would
put you at a more advantageous position than Rabid Lunge for example.
Neither normal attacks nor artes can combo into Soaring Vortex.


Soaring Blast:
 Shock waves emitted by leaping up and striking the earth. The range expands 
if executed in midair.

TP: 18 

Hits: 2

Properties: Aerial, Knockdown, Airborne 

Element: None

Status: None

Usage: Knocks enemies higher into the air after 200 uses

Aerial Difference: Higher AoE the higher Leia is in the air.

Stat Variable: Vitality

Hit Multiplier: 0.30 x 1 + 3.00 x 1

Damage Total: 330%

Personal notes:
 Definitely a fun arte to use, it can be useful in many different situations.
The strike downwards is the weak hit, and the explosion is the one for 300%
The timing to link and attack can be tricky but you'll get it soon enough.
Rabid Lunge and Crescent Flash are decent, but i really prefer Swallow Flight,
As it gives this arte a combo starter potential. Use it when you are 
Surrounded as well cant hope to pull a strike off on the ground, Jump up twice
then use Spiral Strike for more air and time your aiming then use it to 
Knockdown every enemy below you. The enemies are blasted outward from the 
direction of the explosion, so if you are attempting to combo then make sure 
the enemy is in between you and your staff or directly below your staff, 
they will be sent flying away from you otherwise.


Arcane Arte - 
Soulstoke Spin:
 An arcane arte in which the user attacks by spinnig a staff enveloped in 
light energy.

TP: 30 

Hits: 6

Properties: Temporary Elongating Staff effect while attacking with this arte. 

Hit Multiplier: 1.40 x 6

Damage Total: 840%

Personal notes:
 The attack begins with Leia raising her weapon and striking directly in front
and behind her while elongating her staff. She then swings the weapon in every
direction capable of hitting multiple foes all around her while advancing
forward slightly. This is a great arte for piling on major damage, especially 
with buffs cast on you. Activate her Mystic Arte while using this attack in 
Overlimit by holding down the X/basic attack button.


Mystic Arte -
Soulstoke Celebration:

Hits: 5

Hit Multiplier: 2.00 x 4 + 25.00 x 1

Damage Total 3300%

Personal notes:
 Leia spins her staff to create a whirlwind to strike the opponent 4 times 
and knock them down. She then tosses her staff high into the air, leaps 
after, Then brings it down in a dragoon like manner for a powerful finishing
jump attack.


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4.Spirit Artes

-----------------------------------------------------------------------------



Key:

Fa-First Aid

He-Heal

Re-Resurrection

Cu-Cure

Sh-Sharpness

Ba-Barrier

Qu-Quickness

Ei-Elemental Impulse



Healing Artes -


First Aid:

Bathe an ally in light to heal 30% of his or her HP.

TP: 8

Cast Time: 2.00

Notes: None


Heal:

Bathe an ally in light to heal 50% of his or her HP.

TP: 14

Cast Time: 3.00

Notes: None


Resurrection:

Summon an angel to revive a KO'd ally, and also restore a small amount of 
his or her HP.

TP: 26

Cast Time: 3.00

Notes: Use this even if you ally is alive but you think they will fall before
you can pull the cast off.


Cure:

Bathe an ally in light to heal 70% of his or her HP.

TP: 21

Cast Time: 4.00

Notes: None


Support Artes -


Sharpness:
Temporarily boost the physical attack and magical attack of a chosen ally.

TP: 8

Cast Time: 1.33

Notes: Physical and Magic Power is increased by 40% for 10 seconds.


Barrier:
Temporarily boost the physical attack and magical defense of a chosen ally.

TP: 8

Cast Time: 1.33

Notes: Physical and Magic Defense is increased by 50% for 10 seconds.


Quickness:
Temporarily boost the movement speed of a chosen ally.

TP: 8

Cast Time: 1.33

Notes: Movement speed is increased by 20% for 10 seconds.


Elemental Impulse:
Give an elemental property to the attacks of a chosen ally. Which element?.
It's the luck of the draw!

TP: 8

Cast Time: 1.33

Notes: Give a party member an elementally charged weapon, based on the 
weakness of the targeted enemy. This will effectively double your damage 
output. If there is no weakness, the element will be random. Elemental Impulse
does not affect or alter artes with an element, like Swallow Flight.


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5. Skill List

-----------------------------------------------------------------------------


You can set skills in the menu using SP(skill points).
You have a pool of SP and each skill will cost a certain amount to set.


1.Parameter

2.Action

3.Support



1.Parameter


Strength: Increase your strength by 5%

SP: 3

Link: yes


Strength 2: Increase your strength by 10%

SP: 4

Link: yes


Vitality: Increase your Vitality by 5%

SP: 3

Link: yes


Vitality 2: Increase your Vitality by 10%

SP: 4

Link: yes


Vitality 3: Increase your Vitality by 15%

SP: 6

Link: yes


Agility: Increase your Agility by 5%

SP: 3

Link: yes


Agility 2: Increase your Agility by 10%

SP: 4

Link: yes


Intelligence: Increase your Intelligence by 5%

SP: 3

Link: yes


Intelligence 2: Increase your Intelligence by 10%

SP: 4

Link: yes


Psyche: Increase your Psyche by 5%

SP: 3

Link: yes


Psyche 2: Increase your Psyche by 10%

SP: 4

Link: yes


Dexterity: Increase your Dexterity by 5%

SP: 3

Link: yes


Dexterity 2: Increase your Dexterity by 10%

SP: 4

Link: yes


Stamina: Increase your HP by 5%

SP: 3

Link: yes


Stamina 2: Increase your HP by 10%

SP: 4

Link: yes


Spirit: Increase your TP by 5%

SP: 3

Link: yes


Spirit 2: Increase your TP by 10%

SP: 4

Link: yes


Assault: Increase your AC by 1

SP: 8

Link: no


Assault 2: Increase your AC by 1

SP: 10

Link: no


Assault 3: Increase your AC by 1

SP: 12

Link: no


Linked Action: Increase your AC by 1, increase your linked partner's AC by 1

SP: 12

Link: yes


Solid Guard: Recive less Damage when guarding

SP: 2

Link no


Earth Guard: Receive 30% Less damage from earth based attacks.

SP: 3

Link yes


Water Guard: Receive 30% Less damage from water based attacks.

SP: 3

Link yes


Fire Guard: Receive 30% Less damage from fire based attacks.

SP: 3

Link yes


Wind Guard: Receive 30% Less damage from wind based attacks.

SP: 3

Link yes


Light Guard: Receive 30% Less damage from light based attacks.

SP: 3

Link yes


Dark Guard: Receive 30% Less damage from dark based attacks.

SP: 3

Link yes


Life Up: 2% chance of raising your max HP by 2% at the end of every battle

SP: 4

Link: no


Mind Up: 1% chance of raising your max HP by 1% at the end of every battle

SP: 4

Link: no


Happiness: 5% chance to increase the EXP you receive by 10% at the end of
every battle.

SP: 3

Link: no


Exp Share: Gain bonus Exp even if bench warming.

SP: 4

Link: no


Link Brigade: receive more EXP after battle depending on how many different 
links were made

SP: 3

Link: no



2. Action


Magic Guard: Press Guard and Hold down on the Left stick to guard against  
magic attacks. Effect increaes the longer you hold down on the Left stick.

SP: 3

Link: no


All Guard: Magic Guard can reduce the damage of physical attacks.

SP: 6

Link: no


Minimum Damage: Deal only 1 damage per attack

SP: 1

Link: no


Mirage Step: Quick stepping will not consume AC

SP: 2

Link: no


Combo Siphon: TP is increased by 1% after every ninth hit in a combo.

SP: 4

Link: no

Momentary Gain: Increase your AC by 3 when you evade a melee attack with a 
Back step.

SP: 5

Link: no


Mirage Assault: Turns your P1(L1 + X)into P2, an attack that strikes and 
evades at the same time.

SP: 9  

Link: no


Flash Guard: Damage in decreased by 90% by guarding at the very moment 
you are attacked by the enemy.

SP: 2

Link: no


TP Restoration Guard: 25% of your TP is recovered when using Flash Guard.

SP: 3

Link: yes


Casting Window: Can activate a link arte as soon as you begin casting a 
Spirit arte. 

SP: 6

Link: yes


Aerial Jump: Can perform a double jump.

SP: 4

Link: yes


Steal Plus: Increse the chance to steal items from enemies by 30%

SP: 3

Link: no


Mobile Armor: Immune to staggering during Free-run

SP: 20

Link: yes


Immediate Consumption: No recovery time for using items.

SP: 7

Link yes


Chain Consumption: No Cooldown time for using items.

SP: 14

Link: yes


Health Jog: Slowly recover HP during Free Run

SP: 5

Link: yes


Mental Jog: Slowly recover TP during Free Run.

SP: 7

Link: yes


Bonus Extension: The duration of Elongating Staff is increased by 3 seconds.

SP: 7

Link: no


Bonus Extension 2: Elongating Staff can be activated with a Flash Guard.

SP: 7

Link: no


Steal Psyche: 5% TP is recovered when you steal an item.

SP: 4

Link: no


EXP Reward: EXP is doubled from then next enemy you defeat when you 
perform a succesful backstep to dodge a melee attack.

SP: 12

Link: yes


Sky Soldier: Increase your damage output and decrease your TP consumption 
both by 25%

SP: 8

Link: yes



3.Support


HP Gain: Recover 10% or your HP when you defeat an enemy

SP: 3

Link: no


TP Gain: Recover 2% of your TP when you defeat an enemy

SP: 4

Link: no


HP Gain 2: The effects of HP Gain will increase based on your combo count.
Increases by 1% for every 5 hits.

SP: 4

Link: no


TP Gain 2: The effects of TP Gain will increase based on your combo count.
Increases by 1% for every 5 hits.

SP: 5

Link: no


Immunity: Chance of getting hit with all status effects is decreased by 50%


SP: 5

Link: no


Limit Fever: TP will not be consumed while in Over Limit.

SP: 6

Link: no


Over Extension: Over Limit duration is increased by 2 seconds

SP: 7

Link: yes


Over Extension 2: Combos with linked artes will increase Over Limit duration
by 1 second. (Valid only once per combo.)

SP: 5

Link: yes


Over Extension 3: Changing partners and performing linked arte chains will 
increase Over Limit duration by 2 seconds.(Valid only once per combo)

SP: 5

Link: yes


HP Surge: HP is fully restored when recovering from KO.

SP: 12

Link: no


TP Surge: TP is fully restored when recovering from KO.

SP: 10

Link: no


TP Combo Support: Artes will consume 20% less TP for every combo over 4 hits
and 40% less for every combo over 8 hits.

SP: 4

Link: no


Advantageous Assualt: Restores 2% TP for every regular attack landed on an 
enemy afflicted with a status ailment

SP: 3

Link: no


Level Restore: Restore HP and TP completely when you gain a level.

SP: 4

Link: no


Fury Stoke: Enemies are attracted to Leia After using a taunt for 5 seconds.

SP: 1

Link: no


HP Bench Warmer: Recover HP gradually when not participating in battle.

SP: 3

Link: no


TP Bench Warmer: Recover TP gradually when not participating in battle.

SP: 4

Link: no


Heal Share Plus: HP recovery rate when linked is increased by 25% for a total
of 50%

SP: 8

Link: no


Sustained Limit: Extends the duration of Over Limit after the delay of 
using an arcane arte.

SP: 8

Link: no


Impregnable Guard: Your guard cannot be broken

SP: 8

Link: yes


Life Reversal: Gradually recover half of your most recently recieved damage

SP: 8

Link: yes


Recall: 40% chance of automatically reviving when KO'd. Will only work 
once per battle

SP: 8

Link: no


Last Stand: Receive 75% less damage when your HP is below 25%

SP: 3

Link: yes


Lottery: 25% chance of getting twice as much gald after a battle.

SP: 4

Link: no


Item Knowledge: Increases the effects of applicable items.

SP: 5

Link: yes


Item Spawn: Enemies are twice as likely to drop items

SP: 2

Link: no


Bottled Efficacy: Holy bottles and Dark bottles will last twice as long.

SP: 1

Link: no


Self Sacrifice: While linked to her, Leia will sacrifice all of her HP and TP 
in order to revive the link leader with that very same amount of HP and TP 

SP: 12

Link: no


Lucky Item: 10% chance that an item will not be consumed when using it.

SP: 2

Link: yes


Multi Item: Single-target restorative items can target all members, but
at half the effectiveness

SP: 13

Link: yes


Treasure Fang: You have a chance to steal items from enemies even if you 
escape from battle.

SP: 2

Link: no



-----------------------------------------------------------------------------

6. Link Artes 

-----------------------------------------------------------------------------

Key:

DeBl-Destructive Blaze

ScSt-Scylla Strike

TeCl-Tempest Clash

TePi-Tempest Pirouette

PiHe-Pixie Heal

ShPu-Sharpening Pulse

GaBl-Gale Blitz

FlTo-Flare Tornado

BlMo-BLue Moon Burst

AeFi-Aerial Fire

FaCi-Fairy Circle

TeEl-Tetra Elements

ImCr-Impact Cross

SpTh-Spinning Thunder

InRa-Invigorating Rain

AsSt-Ascending Streak

Revi-Revitalize

FuRe-Full Resurrection

BrTo-Brutal Torrent

StFl-Stop Flow




Jude Mathis -

Destructive Blaze:
Juggle foes with Swallow Flight and smack them down with Phoenix Plunge,
creating shock waves.

Leia: Swallow Flight

Jude: Phoenix Plunge

Hits: 5

Element: Fire

Properties: Knockdown

Notes: Tends to send foes flying in all directions, that coupled with the 
Knockdown effect means this arte is great to use as a solo arte or a chain 
ender.This move is not ideal as a combo starter or extender.

Function: Leia attacks in her usual Swallow Flight motion. Jude follows up 
with his Phoenix Plunge

Leia's Spacial Change: Stays in place/minor

Enemy Spacial Change: Sent flying, Knocked down.


Scylla Strike: 
Synchronized breathing coupled with a Cerberus Strike leads
to additional bludgeoning power.

Leia: Cerberus Strike

Jude: Cerberus Strike

Hits: 6

Element: Earth

Properties: OTG,

Notes: Makes enemies in knockdown stand up. This is great as a combo extender
or to push a lone enemy back into a group for an ideal AoE followup. This is
one of the best artes to use for comboing into Soulstoke Spin.

Function: Leia and Jude attack in sync using their respective Cerberus 
Strikes at the same time.

Leia's Spacial Change: Moves forward slightly

Enemy Spacial Change: Moves backward slightly


Tempest Clash:
Both partners surround the enemy and perform Soaring Vortex to hurl them
high into the sky.

Leia: Soaring Vortex 

Jude: Soaring Vortex

Hits: 1

Element: Wind

Properties: OTG, Knockdown

Notes: Great for a combo extender but make sure to follow up with an arte 
that has an OTG effect as it Knocks down, but also can lift an OTG opponent.

Function: Leia and Jude activate Soaring Vortex at the same time to produce
amplified AoE and enemy Lift.

Leia's Spacial Change: Moves to the other side of the enemy and face him.

Enemy Spacial Change: Raise up and fall down in Knockdown.


Tempest Pirouette:
Enemies lured in with Whirlwind Snap are pummeled by the Leia's combo attacks.

Leia: Staff Rain 

Jude: Whirlwind Snap

Hits: 13

Element: Wind

Properties: none

Notes: This is a Great combo starter and overall arte. The Whirlwind Snap
to bring in opponents will occur Leia's Staff Rain striking range, so you 
can use the Staff Rain as a sort of aiming for where you want to snap point
to be placed.

Function: Jude produces an Amplified Whirlwind Snap with a notably increased
"magnetic" effect. Leia then uses a thrust attack to place herself in the 
middle of the group and begins to twirl her Staff about in an almost
helicopter fanish while turning in a circle two times.

Leia's Spacial Change: Stays in place... despite the twirling about

Enemy Spacial Change: Grouped closer together towards Jude and Leia


Pixie Heal: 
Partners simultaneously cast Healer and First aid to slightly recover
all allies' HP

Leia: First aid 

Jude: Healer

Hits: none

Element: none

Properties: none

Notes: 40% max HP is recovered to the party

Function: Instant Spell Cast.

Leia's Spacial Change: Stays in place

Enemy Spacial Change: none




Sharpening Pulse:
Temporarily boost all allies' attack power by spreading a wave of 
Steel-Heightened energy.

Leia: Sharpness 

Jude: Steel

Hits: none/1

Element: none

Properties: none/Knockdown and damage after 100 uses

Notes: Physical and Magical attack power is increased by 40% to the party
for ten seconds. After 200 uses it gains a 40% chance to decrease physical 
and magical attack power to all enemies.

Function: Enemies are knocked outward from the pulse after 100 uses, 
otherwise its more of an instant spellcast

Leia's Spacial Change: Stays in place

Enemy Spacial Change: Moved moderately away from the pulse after 100 uses





Milla -


Gale Blitz:
Conjure up a Wind Blade to ride and execute a more powerful Darting Claw.

Leia: Darting Claw

Milla: Wind Lance

Hits: 6

Element: Wind

Properties: OTG

Notes: Makes enemies in Knockdown stand up. This is a great way to continue
a Link chain if you have found yourself further away from your target than
you would have liked, can also be used as an extender from knockdown or 
a chain starter.

Function: Milla summons up and wind blade which Leia uses to Amplify her
Darting Claw.

Leia's Spacial Change: Move to the other side of the enemy, not facing them.
If far away from the enemy, move moderately towards them.

Enemy Spacial Change: minor


Flare Tornado:
One partner starts a fire and the other runs in a spiral to expand it into a 
twister of flame.

Leia: Spiral Strike

Milla: Flame Ring

Hits: 9

Element: Fire

Properties: Knockdown, OTG

Notes: Makes downed enemies stand only to Knockdown again. Has a great AoE
and is activated to best results when jumping into the air and Spiral Striking
above a large group. 

Function: Milla Creates a Flame Ring which Leia amplifies by creating a 
Flame Tornado when using Her Spiral Strike while standing.

Leia's Spacial Change:Stays in place

Enemy Spacial Change: Rise and fall, knockdown


Blue Moon Burst:
A water sphere manifests and detonates to knock away any foes in front.

Leia: Rabid Lunge

Milla: Splash

Hits: 3

Element: Water

Properties: Knockdown

Notes: Great for a solo arte or works just fine in a chain where the 
followup attacks while moving forward. You can use Darting Claw as Link Arte
Filler.

Function: Milla Creates a Water sphere that serves to amplify Leia's Rabid 
Lunge when she strikes out at the Water sphere, making it explode on the enemy

Leia's Spacial Change: Moves backward moderately in the same fashion as 
the backspin from Rabid Lunge.

Enemy Spacial Change: Rise and fall knocked down, move slightly back


Aerial Fire:
An enemy is juggled into the air with Soaring Vortex and quickly sent flying
with a Flare Bomb blast.

Leia: Soaring Vortex 

Milla: Fireball

Hits: 3

Element: Fire

Properties: Knockdown

Notes: Use this as any other Soaring Vortex move to shift to the otherside 
of the enemy, which can be useful to remember in chains and manipulating
the enemy within the bounds of the arena.

Function: Leia uses her Soaring Vortex to lift an enemy in the air then Milla
jumps up to hit him with a Flare Bomb.

Leia's Spacial Change: Moves to the otherside of the enemy, Facing them.

Enemy Spacial Change: Rise and Fall, knockdown


Fairy Circle:
Heal allies within range while damaging foes with the power of roaring winds.

Casting Time: 2.50

Leia: Heal 

Milla: Arrivederci

Hits: 2

Element: Wind

Properties: none

Notes: All allies within the AoE are healed for 55% max HP

Function: Spell Cast

Leia's Spacial Change: Stays in place

Enemy Spacial Change: minor/knocked backward


Tetra Elements:
Quick and deadly sword strikes that switch between different elemental types:
earth, water, fire, and wind.

Leia: Elemental Impulse 

Milla: Whirling Assault

Hits: 4

Element: Earth, Water, Fire, Wind

Properties: OTG

Notes: This is a great arte to attempt to inflict all for elemental status 
effects on the opponent at once. Has OTG effect and leaves the enemy standing.
This attack attempts to inflict all 4 status ailments at once, which can 
really show on a large group.

Function: Leia imbues 4 of MIlla's sword attacks with wind, earth, water, 
then fire respectively

Leia's Spacial Change: Stays in place

Enemy Spacial Change: Moved backward moderately



Alvin -


Impact Cross: A cross attack between Sonic Thrust and Darting Claw with an 
explosion at the center.

Leia: Darting Claw

Alvin: Sonic Thrust

Hits: 2

Element: none

Properties: Knockdown

Notes: Has a pretty good AoE so works well in AoE link chains, Another use
in link chains in when a group of enemies is in between you and your target

Function: Leia and Alvin make a Cross pattern on the floor for one attack
the cross pattern explodes in a brilliantly colored flame for the second
hit and knocks the enemy down 

Leia's Spacial Change: Move to the otherside of the enemy, not facing them

Enemy Spacial Change: Rise and fall, knockdown


Spinning Thunder:
Both partners sync their breathing and execute spin attacks that send 
foes flying.

Leia: Crescent Flash

Alvin: Moonlight Cleft

Hits: 7

Element: none

Properties: Knockdown

Notes: A highly effective move but is best activated when in the air and above
a large group in similar way to how i recommend for Flare Tornado with Milla.
When you use this on the ground, your Crescent Flash takes more time to 
startup which isnt great for being surrounded, and you will knock enemies 
away from the spinning thunder AoE which isnt good. 
This is one of my favorite moves to follow up Tempest Pirouette with.

Function: Leia and Alvin grab hands and spin together with their weapons
outstretched making a tornado effect. Wider effect with Elongating Staff.

Leia's Spacial Change: Moves slightly to her left and faces the other way.

Enemy Spacial Change: Rise and fall, knockdown


Invigorating Rain:
Bullets made with healing capabilities are fired to restore HP and boost
Physical and Magical Attack.

Leia: Heal

Alvin: Squall Shot

Hits: n/a

Element: Water

Properties: none

Notes: 50& HP is healed to all allies. Physical and Magical attack are 
increased by 40% to all allies. Healing Speed is increased at 200 uses.

Function: Instant Spell Cast, delayed healing

Leia's Spacial Change: none

Enemy Spacial Change: none



Elize Lutus -


Ascending Streak:
Teepo Copter is used as a vessel to fly around on while swinging and batting
away at enemies.

Leia: Spiral Strike

Elize: Teepo Copter

Hits: 4

Element: Wind

Properties: Flight time is increased along with your usages up to 180 uses

Notes: This attack can be manipulated more and more as your usage increases.

10 uses: Can turn left or right with L3

20 uses: Can accelerate using the up motion with L3

40 uses: Can decelerate using the down motion with L3

80 uses: Can sharply turn left and right using L2 and R2 respectively

200 uses: Turning Speed is increased with L3

Function: The best link arte there is for mobility. I personally use this
to safely begin Link Chain combos by flying into a large group then enjoying
the invulnerability While attacking with stronger artes. This is also an 
Ideal arte to continue your chain link when the previous link arte has killed
the enemy and you need to get to one far way.

Leia's Spacial Change: To be determined upon use.

Enemy Spacial Change: minor


Revitalize:
Greatly heal all allies and cure them of status ailments with a 
channeling circle.

Casting Time: 2.83

Leia: Cure

Elize: Nurse

Hits: none

Element: none

Properties: Healing is applied over 8 increments with each increment being
20% max HP to all allies.

Notes: Heal Status ailments and a total of 160% HP to all allies.

Function: Spell Cast

Leia's Spacial Change: none

Enemy Spacial Change: none


Full Resurrection: 
Revive an ally to full health, grant an auto-revival effect, and boost
physical attack and defense as well as magical attack and defense.

Casting Time: 3.67

Leia: Resurrection

Elize: Resurrection

Hits: none

Element: none

Properties: none

Notes: Physical and Magical attack and defense are all increased by 20%

Function: Spell Cast

Leia's Spacial Change: none

Enemy Spacial Change: none



Rowen J. Ilbert -


Brutal Torrent:
A sphere of water is formed for the sole purpose of breaking and causing 
shock waves to crash into enemies.

Leia: Soaring Blast

Rowen: Blue Sphere

Hits: 2

Element: Water

Properties: OTG, Knockdown

Notes: Leia and Rowen's most useful Combo move, this is preferred over
Blue Moon Burst when you want to keep the enemy close as BMB will send them 
flying and Brutal Torrent has a more Vertical emphasis. 

Function: Rowen creates a massive water ball that Leia bursts apart with a 
Soaring Blast.

Leia's Spacial Change: Moves slightly backward

Enemy Spacial Change: Rise and fall, Knockdown, 


Blue Moon Burst:
A water sphere manifests and detonates to knock away any foes in front.

Leia: Rabid Lunge 

Rowen: Splash

Hits: 3

Element: Water

Properties: Knockdown

Notes: Great for a solo arte or works just fine in a chain where the 
followup attacks while moving forward. 

Function: Milla Creates a Water sphere that serves to amplify Leia's Rabid 
Lunge when she strikes out at the Water sphere, making it explode on the enemy

Leia's Spacial Change: Moves backward moderately in the same fashion as 
the backspin from Rabid Lunge.

Enemy Spacial Change: Rise and fall knocked down, move slightly back


Stop Flow:
Freeze time for one's opponents. This requires a huge amount of energy,
so it doesnt last long.

Casting Time: 3.50

Leia: Quickness 

Rowen: Tightening Chains

Hits: none

Element: Fire, Water, Wind, Earth

Properties: none 

Notes: Temporaily freeze your opponents, preventing them from doing anything 
for a short time. Combos can add up without dropping in this time.

Function: Spell Cast

Leia's Spacial Change: none

Enemy Spacial Change: Frozen



-----------------------------------------------------------------------------

7. Advanced Techniques

-----------------------------------------------------------------------------


1. Arte Setup Recommendation
2. Spell Cancelling
3. Link Arte Activation Filling


Arte Setup Recommendation:


Artes in Neutral: 
Healing and Mystic arte access


Neutral + O: First Aid
Why: Spell Cancelling and quick HP patch

Up + O: Resurrection
Why: Raise UP from the dead

Left/Right + O: Heal or Cure
Why: Because you will want to heal more than First Aid can on occasion

Down + O: Soulstoke Spin
Why: Because it is seperated from other Physical Artes and if you 
accidentally cast, you will be able to cancel it just as quickly. We all know
the frustration of missing the timing for your mystic arte because you 
accidentally did a Physical arte you can't canel out of.


R3 in Neutral: 
Attacks that lift the opponent into the air


R3 = Up: Spiral Strike
Why: The attack functions by raising the character almost directly up

R3 = Left: Cerberus Strike
Why: It fits into the category, place both earth attacks onto R3 = Left

R3 = Right: Soaring Vortex
Why: It fits into the category, Place both wind attacks onto R3 = Right

R3 = Down: Swallow Flight
Why It has an on the Ground effect


R3 in L1: Attacks that knock away/Knockdown. Single swipes/strikes.


L1 + R3 = Up: Soaring Blast
Why: Can be used for greater AoE higher in the air. Even on the ground she 
jumps before attacking.

L1 + R3 = Left: Rabid Lunge
Why: Both earth attacks are on the R3 = Left. Makes it easier to remember.

L1 + R3 = Right: Darting Claw
Why: Both wind attacks are on the R3 = Right. Makes it easier to remember.

L1 + R3 = Down: Crescent Flash
Why: Sweeps low to the ground and can hit enemies below you when used in air.


Artes in L1: Support buffs and Staff Rain


L1 + O: Staff Rain
Why: Because you are going to want to extend your hits. Setting this to a 
R Click makes it harder to do so as you will have to hold the artes button at
the same time as you move the R stick anyway. Can more easily spell cancel 
after wards like this anyway.

L1 + Up + O: Sharpness
Why: Used in conjunction with Barrier being the down motion.
Up for attack, Down for defense

L1 + Left/Right + O: Elemental Impulse
Why: It is easy to remember when using Sharpness and Barrier in my setup that
your other buff must be left or right. Quickness works just fine here as well.

L1 + Down + O: Barrier
Why: Hunker Down in defense mode. The other whys tell it.



This is my exact setup except for Darting Claw and Rabid Lunge are Switched.
This makes both of the R3 + Right attacks have a knockdown effect.




2. Spell Cancelling 

Spell Cancelling is a technique involving quickly casting a spell after
a Physical attack or Arte and immediately cancelling the spell to actually 
extend your combo. Because this guide is attempting to make the most out of 
Leia and realize her full potential, I will teach this technique since it 
applies to her.

You see Spell Cancelling can be done very quickly and you can still combo 
after doing so. When you Spell Cancel, you reset your AC counter, so you 
could use this technique to pull infinite combos if you so desire.

A spell cancel means to press the guard button during a spell in order to 
cancel the casting of it. For this technique, you will need to cast a spell,
then guard, then attack all VERY quickly albeit in a controlled manner.

To learn Spell Cancelling, set a spell(we'll go with First Aid) to your neutral
artes button and practice this basic input


N1, N2, Fa, Guard, N1, N2, N1, N2 etc...


You will know a successful Spell Cancel by seeing the spell ring barely 
materialize, your AC counter resetting after the guard cancel, and having 
a combo two hits above the AC counter


Then you can practice something like this


D1, D2, Fa, Guard, D1, D2 etc...


Just to see how it works with a different attack.


Once you can pull of a Spell Cancel quickly and with confidence, move up to
Spell Cancelling an arte. We will start with Soaring Vortex.
This one is not too difficult at all. Just Spell Cancel after you send the 
enemy up into the air and are on the other side.


SV, Fa, Guard, SF


Now try Rabid Lunge. This will involve Spell Cancelling the backstep, then 
running forward to pick up the enemy with U1


RL, Fa, Guard, U1


Now that you've got the hang of it, try Spell Cancelling after a Staff Rain
and increasing the hits.


SR (hold artes button), Fa, Guard, DC


The last example i will show you is a Spell Cancel to decrease the recovery 
time after landing from in the air. This will not combo unless you utilize
the Spell Cancel. You use SF twice then SS then SB. Pick up the enemy with 
D1, U1 or SF after you land and Spell Cancel. You may have to run up to 
pick up the enemy, unless you are practicing against a wall.


SF, SF, SS, SB, Land, Fa, Guard, D1


These all DO combo so if it takes you awhile to get the Spell Cancel technique
just keep practicing. Honestly though you will probably find that landing
your first spell cancel is the hardest. After you understand the concept,
figuring it out in other ways isnt so bad.




3. Link Arte Filling

First off, You're probably asking yourself "What is Link Arte Filling???"

Link Arte Filling is a technique involving fulfilling the conditions to 
activate a Link Arte and Filling an extra Physical Arte in before the 
Link Arte Activation input time ends. Now, Link Arte Filling must be done 
very quickly as the input time for activating a Link Arte is not 
extremely long.

That being said, the best moves to consider are those that are quick to 
execute. Leia has some moves that fit this criteria well, other moves will
work but you will not be able to perform the entire animation as a filler 
before you have to actiavte the link arte or lose the input timing.

Link Arte Filling is useful in many different situation, not to mention 
pretty flashy. I personally use Link Arte Filling to add to and ensure better
combo potential. I will show examples with every character but Elize to help
illustrate how this technique works and I'll start with Jude First.



This Filler technique will involve knocking a lone enemy back towards a group
with Staff Rain. You then fill the input timing for Tempest Pirouette with a
Darting Claw to knock him further back toward the group, then quickly 
activate the link arte with the input timing from Staff Rain to snap the 
enemy and group together behind him. 
This filler serves to adjust your placement of the Whirlwind Snap further 
towards the group behind the lone enemy to bring them together better for 
the Tempest Piroutte.

SR, DC, TePi


Next up is Milla
This one involves using a Darting Claw to get close to the opponent, filling
the input timing with a Rabid Lunge to knock him away and down, Then 
activating Gale Blitz to zoom right back towards him and pick him up with 
its OTG effect.

Dc, RL, GaBl


For the next example we'll us Rowen
For this filler, you will knock the enemy into the air with a Cerberus 
Strike then combo a Soaring Blast. You then will use the first hit of 
Swallow Flight for you Link Arte Filler for it's OTG effect and to keep them 
juggled in the air. This way, when you activate your Brutal Torrent, you will
actually trap them in the water bubble thats created before you smash it.

CS, SB, SF(1hit), BrTo


My last example will be with Alvin.
You start off with Cerberus Strike, then combo a Spiral Strike then Crescent
Flash. For the filler you will knock the enemy further into the air with 
another Spiral Strike and to keep them at a close vertical distance, then
activate your Spinning Thunder from the Crescent Flash input time and the 
enemy will fall right into the tornado effect.

CS, SS, CF, SS, SpTh



So there you have it
Link Arte Filling, this is a favorite of mine and becomes second nature once 
you know what you want. Try experimenting with different filler techniques 
of your own to see what you can come up with !

-----------------------------------------------------------------------------

8.Combo Mastery 

-----------------------------------------------------------------------------


N-Neutral

U-Up

D-Down

F-Forward

A-Air

P-Power

1-1st attack in the chain

2-2nd attack in the chain

3-3rd attack in the chain

4-4th attack in the chain

DC-Darting Claw

SS-Spiral Strike

CS-Cerberus Strike

SF-Swallow Flight

RL-Rabid Lunge

CF-Crescent Flash

SR-Staff Rain

SV-Soaring Vortex

SB-Soaring Blast

SSp-Soulstoke Spin

Fa-First Aid

He-Heal

Re-Resurrection

Cu-Cure

Sh-Sharpness

Ba-Barrier

Qu-Quickness

Ei-Elemental Impulse

DeBl-Destructive Blaze

ScSt-Scylla Strike

TeCl-Tempest Clash

TePi-Tempest Pirouette

PiHe-Pixie Heal

ShPu-Sharpening Pulse

GaBl-Gale Blitz

FlTo-Flare Tornado

BlMo-BLue Moon Burst

AeFi-Aerial Fire

FaCi-Fairy Circle

TeEl-Tetra Elements

ImCr-Impact Cross

SpTh-Spinning Thunder

InRa-Invigorating Rain

AsSt-Ascending Streak

Revi-Revitalize

FuRe-Full Resurrection

BrTo-Brutal Torrent

StFl-Stop Flow

{SC}-Spell Cancel




1.Solo Combos
* Fire Water Earth Wind combos Assume Elemental Impulse is on Leia.

2.Link Artes 

3.Master Combo



1.Solo Combos


Basic - Early -

F1, F2, F3, F4, RL

U1, U2, SS, CS

SV, U1, U2, A1, A2, RL

CS, SS, SS, RL



Fire -

SSp, CS, SF, SB, SF, SF, RL



Water -

SR, CF, DC, SS, CF, SS, CF



Earth -

F1, F2, SR, SSp, CS, SB, RL



Wind -

SV, D1, SR, DC, SR, DC, SSp



Intermediate -

F1, P1U, CS, SB, SF, SS, RL

F1, F2, F3, CF, DC, SR, SSp

SV, U1, U2, SS, CF, SS, CS



Advanced - All Artes no repeated -

SV, D1, CS, SF, SB

{SC}

U1, SR, SSp, DC, SS, CF, RL





2.Link Artes 




Jude -


Pre-ShPu Knockdown:

PiHe, ShPu, TePi, TeCl, ScSt, DeBl/SSp

Post-ShPu Knockdown

ShPu, PiHe, TePi, TeCl, ScSt,DeBl/SSp



Milla -


GaBl, TeEl, AeFi, FlTo, BlMo

AeFi, FlTo, TeEl, BlMo, GaBl, SSp



Jude/Alvin -


TeCl, ImCr, ScSt, SpTh, TePi, SSp



Fire Tornado Explosion: Jude/Milla -


TeCl, AeFi, Flto, GaBl, TePi, DeBl 



Alvin/Rowen/Elize -


AsSt, SpTh, ImCr, BrTo, BlMo



Tetra Elemental Burst: Jude/Milla/Rowen -

ShPu, TeEl, Flto, GaBl, Brto, ScSt, SSp 



Leia's 4 Elements Full Team assault into Soulstoke Celebration combo special


AsSt, TePi, SpTh, FlTo, BrTo, CeSt, SSp, SSC


1. Elize: Ascending Streak/ Fly into a large group

2. Jude: Tempest Pirouette/ Wrap the group up with Tempest pirouette

3. Alvin: Spinning Thunder: Continue the whirling assault 

4. MIlla: Flare Tornado: Take it further by wrapping them up with 
Flare Tornado, Knockdown

5. Rowen: Brutal Torrent: OTG effect so it combos for full damage then 
knockdown again

6. Jude: Cerberus Strike: Force enemies to stand from knockdown, 
Soulstoke spin can hit afterward

7. Leia: Soulstoke Spin: Combo from Cerberus Strike and activate 
Soulstoke Celebration



3. Master Combo:
Full team all artes no repeated Spell Cancel and Link arte Filler Challenge:

Have out Elize Leia Alvin and Rowen.

Start as playing with Elize and cast Negative Gate, switch your control to
Leia and switch Elize out for Milla. Perform this combo and Switch Milla 
our for Jude during the Brutal Torrent animation.

SV, D1, CS, SF, SS, SB

{SC}

U1, SR, CF, DC, RL(filler), GaBl

BrTo, ImCr, ScSt, TePi, SSp, SSC



If you can perform this combo then you should have read my entire guide 
and developed a good understanding into the depth available to her.

Let me say before the conclusion that a good character game can only come 
with practice, muscle memory plays a big part as well, so i highly advise
not switching your artes around too much constantly.

-----------------------------------------------------------------------------

Conclusion

-----------------------------------------------------------------------------


Thanks to Gamefaqs for hosting this FAQ
Neoseeker is permitted to host this FAQ

Thanks to darkzero16, Ampharos64, Ladysoalluring, zhaoyun99, tamashii, 
frubam dagoldenclip2, peter_888, CobraGT, orlando1210, drclaeys and 
RolandoWaltz for the words of encouragement. also Havic101 and frubam
for noting some corrections.

Thank your for reading this FAQ, I sincerely hope it has helped you.

PM me on this site if you have any comments, question, concerns etc...
Email me at Connor.playstation@yahoo.com if necessary.

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