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FAQ/Walkthrough by RenosAngel
Version: 2.0 | Updated: 03/01/2010
********************************************************** _____ _ ______ _ _ |_ _| | | | ___ \ (_) | | | | ___ _ __ ___ | |__ | |_/ /__ _ _ __| | ___ _ __ | |/ _ \| '_ ` _ \| '_ \ | // _` | |/ _` |/ _ \ '__| | | (_) | | | | | | |_) | | |\ \ (_| | | (_| | __/ | \_/\___/|_| |_| |_|_.__/ \_| \_\__,_|_|\__,_|\___|_| _ _ _ _ _ | | | | | | | | | | | | | |_ __ __| | ___ _ ____ _____ _ __| | __| | | | | | '_ \ / _` |/ _ \ '__\ \ /\ / / _ \| '__| |/ _` | | |_| | | | | (_| | __/ | \ V V / (_) | | | | (_| | \___/|_| |_|\__,_|\___|_| \_/\_/ \___/|_| |_|\__,_| ********************************************************** +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ |C|o|m|p|l|e|t|e| |W|a|l|k|t|h|r|o|u|g|h| +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ Tomb Raider Underworld complete Walkthrough for PlayStation 2 Written By: RenosAngel Version: 2.0 February, 2010 ********************************************************** Version History 2/21/2010 - 1.0 - Started walkthrough 3/01/2010 - 2.0 - Completed walkthrough. Outside of reader contributions this is it folks, the full, final version. Enjoy! ********************************************************** Table of Contents: 1. Author's Note / Introduction 2. Gameplay basics/ moves list 3. Walkthrough 1.Prologue -Croft Manor 2.Mediterranean Sea -The Path to Avalon -Niflheim -The Norse Connection -God of Thunder 3.Coastal Thailand -Remnants -Bhogavati -Puppet No Longer 4.Croft Manor -Protected By the Dead 5.Southern Mexico -The Unnamed Days -Xibalba -The Midgard Serpent -Land of the Dead 6.Jan Mayen Island -Gate of the Dead -Valhalla 7.Andaman Sea -Rituals Old 8.Artic Sea -Yggdrasil -Out of Time 4. FAQS/ Hints and tips 5. Game Review 6. Contact and Legal information 7. Credits and Closing ********************************************************** 1. Author's Note / Introduction Hi there, and welcome to my walkthrough! Pull up a chair, grab your favorite drink, and lets dig right in shall we? Despite being a Tomb Raider fan for much longer than I really care to admit, this will be my first actual walkthrough for the game series. Be gentle, please? I decided to write this walkthrough since I saw that no one else had really taken the time to dig in and make one... and while the game is relatively easy enough in and of itself, there will always be points where we all just sit there and try not to break the controller in frustration because we just.. cant.. get.. that.. one.. part! You know. My goal in this walkthrough will be to get you from the beginning of the game to the very end, collecting all treasures and minimizing hairloss as much as possible in the process. Keep in mind that while no two people can ever think exactly the same, I will do my best to get you through the easiest routes possible at all times. Good luck and god speed! ********************************************************** 2. Gameplay basics / Moves List Here we are again, fans! Another chapter in the Tomb Raider saga, and a direct continuation of the Legend storyline with bits tied in from Anniversary for good luck. As the franchise has evolved, so has too our lovely heroine, Lara Croft. As ever, Eidos has.. outdone itself yet again in revamping game play and making things more interesting for the player. A few notes about the changes to actual game play itself for the Playstation 2 version: There are no ammo pick ups. Your weapons do not ever seem to run out of juice. Of course, we are used to that with the ever present pistols, but.. not with the other cool and nifty guns. However, there seems to be a lack of enemies in this version to truly exploit this marvelous gift.. There are no gun pick ups. On each level/area/section you have the selection of only your trusty pistols, one of the three uzis/shotgun/assault gun, and the nifty little sticky grenades. These things dont seem very useful at first, but that changes later on.. you can run low on them in any one level but they seem to refill once you move to a new chapter. There are no health pick ups. Yep, you heard me, no medipack hunting. Your health is monitored in a small bar like graph with Lara's sillhouette in the upper left corner. It's pretty self explanatory.. green is good, red is bad.. lol. The health bar refills on its own, but it takes time. This is fine if you happened to stumble off a ledge and didn't die, but not so great if you have a panther chewing on your rear end. In the rare instance your underwater breath needs to be measured, it will also be in this same icon, as a red double image of Lara. You still have your grappling hook. Yay shiny metal things! You still have your PDA, though the interface is a little different. You still have your nifty little light source, but alas you have no control over it. It detects light levels on its on and shuts off and on accordingly on its own. Kind of like a night light.. On to the move list! Walk: Very slowly move the left analog stick in the direction you wish to move. Run: Left analog stick in the direction you wish to move. Camera: Moved freely with the right analog stick, except in a few rare instances. Very useful when you wish to run around a corner and want to see where you are going with out stopping. Aim: L1 button. Lara will auto aim at anything shootable - which is much less than you would think in this version. Fire: R1 button. Will shoot anything Lara is aimed at, or anything directly in front of Lara if she is not aiming. Lob Sticky Grenade: R2 button. Most useful when used in conjuntion with the aim button. Access PDA: L2 button. Most useful feature: giving you hints about where to go and what to do when you get there should you have forgotten what you were doing. Interact: Triangle Button. Pulls Levers, yanks your grappling hook, pushes buttons, picks stuff up.. all in all gonna be your favorite button. Roll/Duck: Circle button. Used to crouch and or roll under low walls - also useful to advance quickly if just walking bores you. Jump: X button. What more can I say? Jump for joy and get on with it! Grappling Hook: Square button. Pull those rings, swing from those rings, wall run from those rings! Its all about the Rings! Weapon Select: Up or Down directional buttons. Allows you to be able to switch between pistols or whatever neat sub weapon the area allows you to have. Also allows you to select Thor's Hammer once you get it. A few nifty moves they added for this game: You now have the ability to balance on top of poles that you could previously only swing from. Useful when trying to reach higher poles that you just cant reach swinging. Jump and grab onto desired pole, then while stationary press X and vault up onto the pole. Press X again to jump to your next target. Ole! The ability to wall climb has been revamped, meaning Lara can now grasp smaller ledges, handgrips, and crevasses in walls that she previously could not have in the past. While on a wall with such a surface, simply press the left analog stick in the direction you wish her to move, and she will move up/over/down as you wish with out having to press jump all the time. Fun! My personal favorite - Chimney jumping. Lara now has the ability to mimic a sticky toed frog and cling to wall surfaces for a short time, allowing her to jump higher and higher between two close wall spaces, leapfrogging back and forth until she reaches a handhold/the top/ runs out of space and falls down. She can not do it indefinitely, but either way its still all in all the best new move they added to this game. Im sure you will find just as many chances to use it as I did.. Get hopping, froggy! Moves that appear to have fallen off the face of the earth: Swan diving. Given as many button combinations as I could lay my hands on, I could not get Lara to do this. Ok granted there really arent any opportunities to use this move, but still. Acrobatics. Yes, they removed all the nifty little comment inspiring jumps and tumbles that we enjoyed in Legend and Anniversary. Man, those things were neat to look at and listen to Alistor and Zip comment on.. Adrenaline Rush. While not one of my favorite moves, you no longer have the option to one shot your enemies with the blurry screen and cross hairs. *shrug* Ok fine they didn't completely remove it from this version.. but its not really that promiment either so I consider it gone. Interactive cutscenes. Whether you loved them or hated them, they too have gone the way of the dodo. And last but not least... Backflipping. Yes, I know. They took it out starting with Legend. Im just still ticked off about it. Here T-rex T-rex T-rex! All the other moves you deal with in this game you should be familiar with if you have already played Legend and/or Anniversary, so I wont go over them here. If you have not played either game, I would bet dollars to doughnuts you're gonna be lost as hell with no map and torch to get you home.. so I highly suggest picking up at least Legend and getting familiar with its storyline. Like.. now. Put down this walkthrough and go do it, kthx. Ill be here. Are you back? Good. Got your playstation hooked up? Controller plugged in? Copy of the game in and running? Have you watched the teaser trailer to get an idea of the fun we will be having? You have? Alright, Lets rock and roll baby! ********************************************************** 3.Walkthrough In this game the levels don't really feel much like levels, since they give you no level data or anything such except for when you enter a new continental area. To me they kinda feel more like chapters, but whatever. You can call them what you wish. Ill break it down for you by level/chapter. Each section will be chunked up by checkpoint to make reading easier. Make sure your gear is fastened on tight, here we go kiddies! ---------------------------------------------------------- +-+-+-+-+-+-+-+-+ |P|r|o|l|o|g|u|e| +-+-+-+-+-+-+-+-+ Croft Manor Treasure 0/0 ---------------------------------------------------------- Croft Manor, in its various forms, has been the training level for over half of the game series, and this game is no exception. So, lets get acquainted with the controls, shall we? To make things easier on yourself, feel free to turn subtitles on in the menu before you get going. Granted, the writing is tiny, but it still gives you a better idea of whats being said. Watch the cutscenes giving us the back story of the two games previous to this, reminding us of exactly what has happened in past. Today.. BOOM! Bloody hell, someone's trying to burn the house down around us! I dare say we go find out whats going on.. You start off in a hall with a blocked passage and fire at your back, so the only way is forward. Make your way through this passage, crawling over debris and avoiding the bits of the manor that are on fire as you go. As always, fire is very bad for Lara's health.. but the animation when you get too close is funny. ^_^ You will come to a ledge with some stairs behind it. Use jump to vault up onto it, heading up the stairs until you see a switch and a door. You know what to do with switches by this point, dont you? The door opens and you find yourself in the remains of Lara's bedroom, all buggered up with flaming, fiery debris. [CHECKPOINT] Roll under the low bridge and head to the left, vaulting up and over the chunk of wall not on fire. On the other side draw your pistols by hitting the aim button, and fire on the door until it breaks away. Step outside into the hallway. [CHECKPOINT] Plenty more fire out here, and a huge hole in the floor to boot. You see those white ledges on the wall opposite? Yeah, that's where we are headed. Leap off the edge of the floor and onto the lower ledge, working your way left until you reach the broken part. Jump to the upper ledge and continue on your way until it ends, then jump back down to the lower ledge. Take it over as far as you can, then jump backwards onto the stable part of the floor. Head forward until you see a box. Again, you should know what to do with boxes by now as well. Get it as close to the flaming chunk of hallway as possible, then leap up onto it and jump to the upper ledge here. Shimmy to the right and leap off at the end. If you don't get this right you will land either in or close to the fire, but as long as you don't stand still you should be fine. As you move forward you will see a door with a ring on it. Grapple that baby, make yourself a bridge, and proceed on your merry way! Here you will find another hallway thats almost an exact repeat of the one we were just in, so you know what to do here. At the end you find yourself out in the open central area of Lara's home. [CHECKPOINT] Head down the hall here until you reach the stairs, which of course are all chunky and fiery and bad. Jump and quickly grapple the ring in the ceiling, swinging your way across and hopping off at the other side. You probably will lose some health here, but it cant be helped. Head down this hallway until you reach the section you can hang from. Drop down and watch the cutscene for a nice head scratching moment. Alternately, if you find you can't make or screw up the grapple jump off the stairway, you can swing out into the bottom level from there. Either way you are going to lose health, so whatever is easiest for you. Chapter complete! ---------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+ |M|e|d|i|t|e|r|r|a|n|e|a|n| |S|e|a| +-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+ Treasures 8 ---------------------------------------------------------- ========================== The Path to Avalon Treasures 2/8 ========================== One Week Earlier.. Enjoy the cutscene here that explains what we are doing playing in the ocean, making note that Lara has a very nice boat.. [CHECKPOINT] The nice thing about underwater levels like this in this game that Lara has scuba gear. That's right, we dont have to worry about coming up for air at any time so let's enjoy this, shall we? Immediately in front of you there is a large rock formation with a hole that serves as a doorway at its base. This is the main temple. Before we go inside, let's collect the treasure around here. (If you look at the controls in your options menu you will see that you can use circle to dive and x to ascend.. moving the camera up and down helps some too.) Turn to your right slightly and look down to see what looks like a bar of gold sitting on the rock. This is what all treasure looks like in this game, so its not very hard to miss at all. Pick it up, and head for the entrance of the temple. [Treasure 1/8] Before you head inside, look at the rock formation just off to the right and spot another bar. Snag it as well, then head inside. [Treasure 2/8] Once inside take either the left or right path down the stairs, avoiding the jellyfish as you head through the doorway and into the next room. We are greeted with our first puzzle of the game. As you look at the wall you will notice there are three wheels... but only one lever. Our task is to collect the other two pieces we need, so back outside we go. Once outside head to the right and up the hill until you spot a triangular chunk of rock. Swim around the front of it to find the entrance, so kindly guarded by a jellyfish. (When in doubt, follow the enemies. If its trying to kill you, you gotta be on the right path! ^_^) Head inside and explore the area to find a stick with a round bit at the end. That's one of the levers we need, so pick it up and swim back to the temple with it. Place it in either hole to get a [CHECKPOINT]. There's still one more, so back outside with us. Once there, head to the left this time. It will be another rock formation like the last one and it's directly to the left so you can't miss it. Head inside and make fun of the stuff people just leave lying around - I mean grab your puzzle piece, then head back into the temple and place it in the other empty hole to get another [CHECKPOINT]. The main objective of this puzzle is to get all of the light colored sections, or open eyes, into the center of the wall. The easiest and quickest way to do this is to turn the top wheel once, then the left wheel once, and last the right wheel twice. Viola! One opened door, coming up! [CHECKPOINT] The path here is pretty straightforward, one long debris filled hallway populated with jellyfish and lots of turns. You will pass a CHECKPOINT as you swim along, until you reach the end. Stare at the creepy tentacle for a moment then swim forward.. AHH THE CREEPY TENTACLE MOVED! Not cool. Head through to hole in the wall it so kindly vacated for us. As you swim forward you will notice a hole where you can surface, but you can not crawl out here so ignore it and continue forward into the next room. Surface and take a look around, before heading to the right and climbing onto the convenient chunk of rock sticking out there in the water. [CHECKPOINT] ========================== Niflheim Treasures 3/8 ========================== Lara will stare at the other side of the room for a minute, but you can not reach that yet so head forward onto dry land. In front of you is a wall you can climb, but how to get up there? Ah.. head to the right and scramble up onto the rocks, leaping off the end to the ledge on the wall. Pull yourself up onto it and eye the crevisses on the wall. This is gonna be fun.. Hop up to the first one and manipulate your way up and to the right. At the end jump off to the right and land on the ledge you see. Make sure Lara is at least looking to the right, otherwise you'll jump backwards and have to do it all over again.. Turn around and face the other side of the room, jumping to the pole you see in front of you. Swing around and land on the next ledge. You can see the next treasure from here but you can not reach it yet, so head to the left. Hop over the first hole and head to the back, jumping to the ledge and letting yourself slide down the ramp to the bottom. Should you fall straight down you land in the open hole in the water that I told you to ignore earlier, meaning you have to do this all over again.. Hop over said hole and head out into the room again. Now to get that treasure. There are two ways to do this. Straight in front of you is an area where you can use the chimney jump, to your left is a wall you can climb up. Ill write that method for you first. Climb up onto the crack and work your way up the wall, pulling up at the top. Head up the stones to the right, hopping up onto the next crack. Move to the right until you can hop up to the top, and pull yourself up. Head over the edge and hang off, dropping down onto the ledge to claim your prize. Chimney jumping: Head forward into the notch in the wall and pick either the left or right. While face the wall press jump, and once Lara hops up onto the wall press jump again immediately to make her jump backwards to the other wall. Repeat actions until she grabs a ledge. (Note, this ledge is handy on the way back down in either method. Remember it.) Shimmy to the right, then hop up to the next section and shimmy to the right again. Hop backwards here and perform a small chimney jump up to the next ledge, then jump backwards to the ledge with the treasure. [Treasure 3/8] Once back on the ground work your way across the beam you see, heading forward after you hit the other side until you are treated with a cutscene. [CHECKPOINT] Ignore the switch in the middle for now, it wont do anything at the moment. Directly in front of you there is a pressure pad, a serpent statue, and its head off to the left with a grappling ring. Getting any ideas yet? Yank that bad boy onto the plate then turn around and look up to see the other serpent head still attached. Grapple it and it will fall, landing on the other pressure plate. NOW you can visit the switch in the middle. [CHECKPOINT] Whoooo... staiirss.. Yay. >.> Head forward until you reach a pit. Slide forward and watch while the camera shows you the way out, then proceed forward up the ledges until you reach the top. Helpful, that camera is. On your merry way until you reach a room with three doors and three levers. The one in front of you is the only one that will work at the moment, so what are you waiting for? Pull that lever and step inside! HOLY CRAP WE FOUND THE OWNER OF THAT CREEPY TENTACLE! Enjoy the short cutscene here. [CHECKPOINT] You see that spiky thing hanging above its big ugly head? Take a moment to grin at the evil idea, then turn around and head out of the room. There are doors to the left and right of you here. I will take them as you are facing into the the room with the kraken, and say go to the door on the left down the longer part of the hallway. Both need to be done, and both are fairly easy.. its just the one on the right is closer for a checkpoint if you screw up in the kraken room. ^_^ Pull the lever and head inside once the door opens, down the hallway until you come into a room with gears, tentacle, and [CHECKPOINT]. Head up the stone block to the left and onto the taller one, then swing across the pole to the ledge on the right. Swing across the next pole and you will find yourself on the ledge with the tentacle. As you move towards the lever you will notice that your grapple symbol will activate.. because you have to pull one of the gears out until it stops before pulling the lever will do anything. After you have done so but before you pull the lever, run around and grab that treasure you see lying out in plain view there. [Treasure 4/8] Pull that switch now and enjoy the sounds of pain you hear as the gears turn. [CHECKPOINT] Make your way out of this room and all the way back to the main hall, then to the room on the right. Getting inside is the same process, so head on until you reach another room with gears and tentacle. Here you will see a ring in a pillar near the tentacle, so pull it out and watch the fun. Damn, that thing makes some ugly sounds. Head to the back and grab the treasure. [Treasure 5/8] Turn back around and make your way up the ledges, sliding down the slanted bit at the top to jump and catch the pole on your way down. Swing and grab the ledge in the wall, shimmying left until you reach the ledge with the lever. Pull said lever. [CHECKPOINT] Make your way back to the room with the giant squid, heading down the right hand stairway until you reach the bottom and a wall you can climb up. Make your way up, to the left, over to the right, and ultimately to a crevisse behind a beam. Jump backwards to the beam and pull yourself up, before dropping to hang off the other side so you can shimmy left until you reach a ledge in the pillar nearby. Shimmy until you stop, then jump forward onto the next ledge. You will find yourself to the right of the spiked platform, and near one of the stone locks you had to undo to be able to release the platform. Jump forward to the next ledge, then you have two choices here. You can either jump to the hand, then the platform, or carefully walk the beam to the end then jump to the platform. Either way, make sure you are careful.. if you land on squiddy's head, you die instantly. Once on the platform pull the lever, then enjoy the ride upward. Turn around and run off the platform the other way, using your grappling hook to swing across to the alcove where you saw the broken chain link and the other lever. Quickly, before the platform lowers itself again draw your guns and aim at the broken chain link.. I think you know what to do here. Watch the cutscene, and enjoy the fruits of your labors. [CHECKPOINT] Run forward and make your way down either one of the crevissed ledges to the next level, where you are even with the two rings that are in either wall. Grapple one of them then step off the side of the ledge, sliding your way down the rope to the floor. Head through the now open door and into the water, swimming through the tunnel until you reach some stairs and a statue. Up those stairs and down the hallway you will find a room, a cutscene, and a [CHECKPOINT]. ========================== The Norse Connection Treasures 3/8 ========================== Notice here a gate with a grappling ring, and two pressure plates. Those plates lower the bars that are holding the gate up, but Lara can only stand on one at a time.. Hm. To the left and right you will also see two doors. The one on the left has to be blown open by something later on, and you cant activate the one on the right from the outside. However, there is a handy pillar and hole in the wall right near that door... Chimney jump your way up to the ledge and drop down inside the room. Here you will see another pressure plate and two small blocks. Nifty note- you can throw small objects you pick up. Are you getting the pattern here? Pick up one of the blocks, stand on the switch, and throw it out the door, making sure it clears the doorway. Repeat with the other block, then run forward off the switch and through the door before it closes. (Note- it helps to stand on the very edge of the switch, and tweak the camera so you are staring straight ahead.) The weight of one of these blocks alone wont lower the pressure switch, but two will. After placing both blocks on one switch, (drop with the circle button), grapple the ring on the gate and step onto the other switch. Once the bar lowers, pull your grapple and Viola! Open gate. Once inside you will see a pedestal with a glove on it, but ignore it for now and run past it to the back of the room. To the left you will see a shiny treasure just waiting to be plucked. [Treasure 6/8] Go back and interact with the glove to trigger a cutscene. [CHECKPOINT] Bloody Hell indeed, Lara... Haven't they ever heard of 'Finders Keepers'? Dust yourself off, then head back into the room with the pressure switches and look at the door to the right, which is the one I mentioned getting blown up earlier. Enter and go up the stones to the upper hallway, heading down it until you reach some rocks you have to roll under. Do so, and continue on until you reach the next room. Hm, doesnt this look fun? Look around, then locate a pole to your right that has another chunk of pole hanging down real close to it. Shimmy up that first pole, jump backwards to the second one, shimmy up it, then leap off onto the ledge. In front of you there is another treasure. You know what to do. [Treasure 7/8] Afterwards, leap to the pole with the tiny chunk of floor on top of it, then jump to the next one hanging down. Shimmy around and jump off backwards to the next ledge, which will net you a [CHECKPOINT]. Jump to the next vertical pole sticking up to the right, then to the one in front of that, and finally to the ledge on the other side. Make your way into the hallway and under the first pile of rocks to find the last treasure of this level on the other side. [Treasure 8/8] Roll under the next rocks and make your way down the hall to the open pit in the floor. Jump into the water and swim forward, until you trigger a cutscene. [CHECKPOINT] ========================== God of Thunder Treasures 0/8 ========================== Oh no she-- Oh yes she did. We are on the freaking big boat. Lovely. The whole point of the first part of this mission is to sneak past everyone and make it inside. I never was one for sneaking.. so its up to you, but I prefer just to run down the stairs with my guns equipped and head towards the open door on the right side of the other side of the deck, taking out any bad guys you come across along the way. They will shoot you either way if you get spotted, so its your health bar. Once you make inside you get a [CHECKPOINT]. Head down the hallway until you get a nice little cutscene. Hmph. Well.. he did try to blow us up before, after all. Continue on your way to the left until you get another cutscene. What the f-hell? Ah well.. at least she looks a little more well fed now.. [CHECKPOINT] Our goal now is to make it out of the sinking ship, so I suggest we beat feet. The ship will constantly shake and start to tilt as you continue forward down the hall. Once you reach the walkway with the barrels, be careful and jump over them into the doorway on the right. (Situational Adrenaline Rush.. pffft). Once past the barrels the ship will tilt completely, so that you are now running on the walls. So, climb up the floor until you reach the section of ledges sticking out on the right. Hop over to them and go up to the pipe, shimmying around to the right until you can leap up to more sections of pipe. Hop up these until you reach the top and another [CHECKPOINT]. Head down the hall and hop up to the crevisse, shimmy to the right a little, up to the next one, and to the right a little more. Once you hit the pipe follow it around until you can leap upwards some more. At the top shimmy around until you reach the white box looking thing, and climb up. Use the handholds on the pipe to move evermore upwards, always to the right and up. Eventually you will reach a final ledge where you see a hole in the grating. This is your destination. Sit back and watch the cutscene. [CHECKPOINT] ---------------------------------------------------------- +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ |C|o|a|s|t|a|l| |T|h|a|i|l|a|n|d| +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ Treasures 4 ---------------------------------------------------------- ========================== Remnants Treasures 3/4 ========================== Another cutscene, another checkpoint. At least this place is very pretty to look at.. Once you are done floating in the pretty water, swim forwards and pull yourself up on the outcropping of dry land, triggering another [CHECKPOINT]. Crawl up the first three crevisses you see, moving a little to the right to reach the fourth one. Instead of going up, jump to the right, then hop up four more ledges to reach one you can shimmy to right around the rock on. All the way over, jump to the next ledge, then drop to the ledge behind the waterfall. Here you will find the first treasure. [Treasure 1/4] From here you can either jump in the water and climb back up onto dry land, or jump back along the crevisses until you reach the point where you jumped right to begin with. Once here move up to the next one and shimmy left, continuing to work your way up and to the left until you come to the end of the ledge where you can jump off backwards to the ledge on the opposite wall. Shimmy right until you can pull yourself up on the wider bit, then do so and jump to the ledge on the left. [CHECKPOINT] Make your way up the stairs and the ledges until you reach a sloped section. Slide down and jump for the pole. Swing around then jump off for the lower ledge in the wall in front of you, moving upwards and pulling yourself up to the stairs at the top. Head around the corner and stop when you see the white edge to your right on the ground. Hang off the edge and move down the ledges on the right, making your way down to the bottom ledge thats a little to the left. Shimmy your way until you are up against the wall, then turn the camera so you are actually looking at the alcove the next secret is resting in. Otherwise, Lara wont turn to face the right way and you will jump into the water, causing you to do all the climing all over again from the beginning. Jump to the alcove and snag the treasure. [Treasure 2/4] Make your way back the way you came till you come to the stairs where you dropped off to begin with. Continue up them the short way to the end, then turn and look to the left to see the wall with more ledges to climb. Hop upwards till you reach a section thats wide enough to pull up on, then chimney jump to the ledge at the very top. Continue forward and you will [CHECKPOINT]. Continue down this long winding trail until you get a cutscene showing you the temple in the distance where you will be headed, passing three checkpoints along the way. Look at all those pillars... Leap forward to the notch on the pillar on the left, then hop upwards and shimmy to the right. Hop backwards to the pillar on the right, shimmying around to the left until you can drop down onto the beam below. Balance your way out to the middle, then turn to the left and leap to the pole and swing off of it, grabbing the ledge in the wall behind it. Shimmy to the right until you stop then jump off backwards, grabbing the notch in the pillar behind you. Drop down one notch and shimmy to the left, jumping over to the pillar on left at the end. Drop down to the beam, then turn and walk all the way to the other end and hang off. Drop down and you will actually grab the next notch instead of plummeting to your death. From here just drop down the ledges to the ground. Leap off the small edge here and land in the water below, making your way to the opposite end and triggering a [CHECKPOINT]. Here we also trigger what I like to call the ever so nifty 'You're about to get your face eaten off' music. Head forward and climb up the block to the left, then hop up the crevisse and again to the top and you will see why. HERE KITTY KITTY KITTY! Waste the tiger any way you see fit, then head to the left. (Mine just fell down the ledge and I had to end up blowing it up with a sticky grenade.. lol) Take in all the pretty scenery here, then head up the broken block that creates an ever so convenient ramp for us to the next ledge. Head over to the crevissed wall, hopping up twice, then shimmying around to the right until you stop. Leap to the next section, then pull yourself up to the next path. You may have to shimmy just a little bit to actually be able to pull up, depends on how you land. Head towards the orange pillars with your weapons drawn, here comes that lovely music again.. Waste the tiger you see but dont put them away yet, two more lay in wait for you in the open courtyard to the left. Once all three are dead step back out into the courtyard and immediately look to the right to see a treasure just laying there waiting to be picked up. Well, what are you waiting for? [Treasure 3/4] Head around to the left and enter between two more orange pillars, climbing up the small block on the left so you can reach the ledges in the wall in front of you. Hop all the way up to the top with the triangle shaped roof, then turn around and drop down the ledges on the other side to make it to the ground safely. Turn around and continue forward to trigger a [CHECKPOINT]. Continue on until you reach a deep pit with broken beams attached to poles. Oh, this is going to be fun.. Make your way carefully across said beams until you reach the other side, leaping forward to safety with a sigh of relief. Continue forward until you find another pit, but this one you can just drop down into then climb up the handholds on the other side to get out. Climb out at the top and [CHECKPOINT]. ========================== Bhogavati Treasures 1/4 ========================== Head down the hallway until you enter a courtyard and are greeted with a cutscene and another checkpoint. Interesting statue. Really. Head forward and make your way down the three ledges to the ground, triggering yet another checkpoint. Note the two statues holding fans here, then notice two doors here, one to the left and one to the right. We have to do both of them, so lets pick one. Im heading right. Head inside and up the stairs until you come out at the top, then turn to your left and run up to the lever on the ground. You will also see something shiny in the distance, so lets go see what that is first. Pick up the pretty stone and trigger your [CHECKPOINT], then head back to the lever and pull it. I dont know if that's nifty or disturbing.. Head up the hallway on the right until you reach the hand you just lowered, where you can place the gem you just picked up. I smell a pattern here... After you place the gem and get another checkpoint, take note of the ledge behind the statue, and more importantly the last treasure of this area. It's accessible from either side, but we might as well grab it now while we are here. [Treasure 4/4] Once you've snagged it head all the way back down and pull the lever again. Well that's neat.. Once the mini cutscene is done make your way back down to the ground floor and head to the left, repeating the same procedure on that side as well sans the treasure. Now that we have two beams of light going, its time to address those small statues we saw earlier. As you approach them you will notice that both of them are holding fans, and that both of the fans have a side that seems to be glowing. This is the reflective side, you want it to be facing the beams of light. Your job here is to manuver these two statues on the tracks they are on until the fans reflect the beams of light onto Kali's face. Easy solution: Approach the statue on the right and interact with it, shoving it all the way to the left and onto the outer track. Come back and grab the one you didnt move, and manuver it to where the other statue was sitting. Go back to the first statue, and grab it, moving it down the track and all the way around to the right until it catches the beam of light. Grab the second statue and move it all the way to the left like you did the first one, but at the end move it forward a little ways and it should catch the other beam of light. Viola! Cutscene and [CHECKPOINT]. Head down into the now open doorway and continue down the hall until you reach a room with a closed door and a pressure switch in the middle. Draw your weapons and step on the switch.. not only does it open the door, but it releases some nice playmates for you. Submachine guns work nicely here.. After they are all dead, continue down the hallway until you get another brief cutscene. Yes, Lara, we noticed the architecture changes.. [CHECKPOINT] ========================== Puppet No Longer Treasures 0/4 ========================== Down more hallway until we are treated to another lovely cutscene and checkpoint. That's a big door.. and a nice glove. Open the door and head inside (you can close the door again if you like, but it serves no purpose.. other than making you giggle because it shows open in the next cutscene), proceeding down the blue glowing walkway until you reach a pedestal like the first one with the gauntlet you already own. Yay, another lovely cutscene. [CHECKPOINT] Alright, now that we know its been a wasted trip, lets get out of here shall we? Head forward and hang off the edge, dropping down the cracks to land on the bottom ledge. Notice your glove lighting up? Yep, you can move this big chunk of wall/walkway/rock.. and indeed you have to in order to get out the other door. Interact with it and move it as far to the right as you can, then release and head to the left, jumping to the next ledge. Once here head forward and you will spot three poles sticking out of the side of the wall. Use them to get to the other side. You will notice that you can move the wall from this side as well, and indeed you can pull it all the way to the end of the ledge here.. but you will find should you do that, that you will not be able to get back to the other side. Well you can make it to the first ledge, but that does you no good since you can not reach the second one here. The solution is to move the wall a little bit towards you then squeeze behind it, pushing it from the other side until it stops. Make your way back across the poles and to the ledge on the other side, then move to the left and jump to the next ledge. Again, here interact with the wall and move it to the right until it stops and you are treated with a cutscene. [CHECKPOINT] Hop back up the ledges and proceed across the walkway to the door opposite, which is just like the door you entered through.. which means you have to open it the same way. Do so, and get treated with another brief cutscene and checkpoint. Run forward and leap off the end of the walkway, grappling the ring mid jump to swing to the other side. Once there head to the left and spot a pole that acts as a lever, lowering as Lara puts her weight on it. Climb up the two chunks of broken wall then jump over to the pole, releasing once it hits the bottom and falling into the water. Surface and catch your breath, then dive under and swim to the end before your breath runs out. Its not really that long of a distance, you should be fine. There is a pocket of air along the way should you run into trouble. Just follow the light areas and you'll make it. Cutscene and [CHECKPOINT]. ---------------------------------------------------------- +-+-+-+-+-+ +-+-+-+-+-+ |C|r|o|f|t| |M|a|n|o|r| +-+-+-+-+-+ +-+-+-+-+-+ Treasures 6 ---------------------------------------------------------- ========================== Protected by the Dead Treasures 6/6 ========================== Laugh at Lara's comment about Zip's music waking the dead, then head yourself down the tunnel you are in until you reach some ledges you have to climb down. On the other side climb up the next ledges and make your way onward through the low tunnel, dropping off the ledge near the end then heading forward. You will see the next tunnel below you, so make that jump and get yourself moving. [CHECkPOINT] Continue onwards until you reach a broken wooden platform, a brief cutscene, and a checkpoint. Before you head across turn to the right to see your first treasure of the level. [Treasure 1/6] Now head out onto the platform and drop off the right side, dropping twice more before shimmying to the right again and leaping over to the next wooden platform. Work your way aorund the back and hop up to the next level before shimmying right again, all the way around to the side you havent been on. Here, work your way upwards then climb up at the top and head into the tunnel to [CHECKPOINT]. On down this tunnel you will finally come to a room with three pillars and the exit on the opposite side way up high. You can see it easily, its well lit with lots of candles.. Who lights these things, anyway? There are two ways to get up here. First, you can go back into the tunnel and take the split path you didn't see at first, leaping over to the first platform, walking the beam to the next platform, then jumping to the third one from there.. but since you have to go there anyway to get the treasure, why not just head straight to the third pillar? There is a pile of rocks next to it that will help you easily get up onto it, so go ahead and so do now. Turn around and look to the left to spot the ledge with the treasure. Hop across and snag it. [Treasure 2/6] Hooray for shortcuts! Now, leap back over to the pillar, then leap to the coffin shaped nooks in the nearby wall. Make your way upwards and to the middle, then pull yourself up and go about your merry way. At the end of the next long tunnel you will find yourself in a room with lots of scaffolding near the doorway, and you can plainly see the next treasure to the left on a ledge. Drop down to the scaffolding directly under you to [CHECKPOINT]. Jump down to the next one, then leap over to the beam on the left. Balance your way down it and carefully step over to the section parrallel with the ledge, then leap over and pull yourself up. Snag your reward. [Treasure 3/6] Jump back to the long section of beam, as you will fall down to crunchy death if you go for the short bit. Work yourself closer to the door then drop to the lower beam, then finally drop to the floor from here. Turn left and head to the back of the room, heading up the left set of stairs through the open doorway. Head down the hallway until you reach two doorways. One leads into the main area with your next exit, the other leads up to a balcony. Head up that one now. When you get to the top you will checkpoint, stop and notice the pole sticking out of the wall beside you. Go over to said pole and pull yourself up on top of it, balancing your way to the wall where you can pull yourself up on a ledge and claim another treasure. [Treasure 4/6] Hop back down and continue forward until you reach an odd looking lever. Interact with it and move it around until the light on the stained glass looks like an angel with wings.. or kinda like the thing sticking out of the top of the lever ~.0 Make your way back down the stairs and out into the open area you avoided earlier, heading across to another doorway that leads to another balcony with another lever. And what do you know? Theres another pole here that leads to another treasure. You know what to do here, man, so do it. [Treasure 5/6] Hop back down, do the lever/ light trick again, and you are good to go. You'll know you did it right when you get a cutscene showing you the lever in the middle of the area below and a checkpoint. Make your way down to said lever and interact with it to open the exit for yourself. Now turn around and head to the right side of the pillar that the light is emitting from, and note the handholds all up the side of it.. you know what to do. Once you reach the top take a flying leap out into space and use your grappling hook, so you can swing yourself to the ledge that holds the exit for you. Head down the hallway until you reach a dead end and a lever in the floor. Flip it and watch the door open. Down more hallway and up some stairs until you find a nice chamber and a nice cutscene. [CHECKPOINT]. Here we have our first encounter with thralls. These appear to be creatures/animals/ people who spent too much time either near the artifacts, or in the specific underworld areas themselves.. but thats only my theory. Now for the meat and potatoes on how to deal with these ugly suckers: Your guns alone will not kill these things. Once you down one, you have only so long to do something a little more permanent before they get right back up and start chewing on your rump again. Once a thrall is down the way to kill them is to run up and press the interact button, which will cause Lara to pounce on their chest and explode their bones to bits. Alternately, you can make extremely good use of your sticky grenades here, but I generally only recommend it on the bigger and slower thralls. The smaller ones move too fast for you to be able to get away from the blast. Whatever you strategy you prefer, take care of the two thralls here before they chew on you too badly. Once you have desposed of them, look around to see another treasure laying under some wooden crates. Grab the last treasure of this chapter. [Treasure 6/6] Now turn around to see an odd pillar with purple markings. You will notice that the gauntlets glow when near it... so yes, you can move it. Do so now, by dragging it to the left until you reach a short pillar that is next to a complete pillar with broken balcony guards on it. Hop between the pillar you just moved and the one you moved it next to until you reach the top, then take a flying leap over to the nearest balcony beam. Note the large hole in the floor here.. yes, that will hurt bad if you fall down it. Drop off the edge of the beam and shimmy to the right until you can pull up to the next beam on the other side, Then pull up and walk to the end. Leap from there to the crevisse in the broken pillar in front of you, then shimmy around to the right until you reach the end and jump off to the exit ledge behind you. Mini cutscene, then head into the glowing tunnel before you. Man.. is it just me, or have we been here before? Oh yes, yes we have. Now we get to replay what we did in the prologue of the game... This time making a little more sense. You should know how to get to the cutscene of Zip and Lara at the doorway, so Im going to leave you to it. Ill be back once you get past that point. One note: Watch out for the falling timbers in Lara's bedroom. Why they are here now and weren't before is anyone's guess.... Are you done yet? Good, lets continue on with the game. Now we have to find a way into the tech room. Look around until you see the chunk of the fireplace with a climbable ledge. Do so and pull yourself up to the hallway above. Turn right and go to the end, then look at the glass structure in front of you. Take a flying leap off the end and you will grab either the metal supports themselves, or the pole. Either way, pull yourself up to the top, then drop down the ledges to the other side to trigger more cutscenes. Ah.. Things make a little more sense now, yes they do.. [CHECKPOINT] ---------------------------------------------------------- +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+ |S|o|u|t|h|e|r|n| |M|e|x|i|c|o| +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+ Treasures 6 ---------------------------------------------------------- ========================== The UnNamed Days Treasures 1/6 ========================== Well Lara's pissed, and rightly so. I would be too, for that matter. Time to do something about that..
Since we get to use our bike for a good majority of this whole chapter, I'll give you a brief breakdown on the controls here: L1: Accelerate L2: Brake/Reverse R1: Shoot R2: Emergency Brake Triangle: Mount/Dismount Left Stick: Steer Right Stick: Camera Pretty straightforward, not? Alright then, lets dig into the level shall we? Hop on your bike and head forward through the stone doorway until you reach a fork in the path. We have to go in both directions, but lets do the left first so we dont have to backtrack later. Head left and follow the path around until you reach some large stone blocks that you can't drive over. Leave your bike here for now and hop on over to the other side, don't worry itll still be here when we come back for it later. On the other side look at the door with the wooden beam holding it up, then interact with the beam and pull it to the right, causing the door to fall and triggering a [CHECKPOINT]. Head forward through the door until you reach a room with a switch on the right and a closed door in front of you. Flick the switch, then proceed forward once the door is open. Yes, the door behind you closed but that switch still works.. Open the next set of large wooden doors and watch the brief cutscene, then head forward and interact with the lever on the ground. [CHECKPOINT] Head to the other side of the area and that small door you just opened, flipping the switch once you get inside to open the big door there. As you come out of the small room you will see on the opposite side the first treasure of the area, so go snag it. [Treasure 1/6] Turn and head through the big door you just opened now, and you will find a pressure switch on the ground with another closed door on the other side. You know what to do here.. Draw your weapons as you pass through the door and waste the kitty that thinks you look tasty. [CHECKPOINT] Wow, look at all those pillars.. Ill go ahead and give you the sequence to climb across all those pillars, because after all thats what Tomb Raider is all about isnt it? Just note however, should you mess up or just not feel like it, you can Chimney jump between the last two pillars on the right, grab the beam, and get over to the wall from there. ^_^ Head forward to the left, and find the pillar with the pole sticking out at the bottom. Pull up and balance on it, getting close to the pillar so you can pull up to the notch above you. Shimmy around to the left and jump to the flat pillar behind you, then turn and jump back to the notch above the one you just jumped from. Hop to the pillar on the left, then from there to the handholds in the wall. Work your way down, over, up, and over some more until you can look backwards and jump to the long beam behind you. At the end of the beam turn to the right and jump for the notch on the next pillar, then shimmy around and pull up on the small section of beam here. With this camera angle you will see another beam section diagonal to you, you want to jump to that one next. From there you hang down and shimmy all the way to the left, where you pull up and jump to the beam in front of you. From there, balance out to the end and jump to the white ledge in the wall in front of you. Shimmy right until you can jump to a smaller ledge above, then right again until you can leap to a pole. Swing around the pole and jump off to the long ledge on the other side. Head left and through the door to [CHECKPOINT]. Make your way down the tunnel here until you slide down a small slope, then turn to the right and climb over the ledge to enter the next room. Climb up the short block in front of you, then leap to the notch in the taller block and shimmy around to the left. On that side leap up to the next notch, then backwards to the small ledge in the wall. From there turn left and run up to the wall, hopping up to grab the white notch. Jump up one more time and then shimmy all the way to the left until you reach the other side, you will have to hop to the next section once. When you reach the end, drop down twice then turn and climb up to the next ledge. Run out on the section sticking out across from the beam, then jump to the beam and balance to the other side. Follow the hallway around and up a small set of stairs until you reach a hole in the floor you must drop down into. Do so now. Look to your right to see a lighter area in the darkness here, then head off the edge of the ledge to the bottom. This is one of the few places your utility light will actually work, so enjoy it while you can. Head forwards through the door until you are greeted with a small cutscene. Cracked floor, block on top of pillar... Hm. Head directly forward and jump up to the white notch, then climb up to the long ledge here. Run forward and jump to the next long ledge. Run to the end of this ledge and use your grappling hook on that ring in the wall, then back up until your rope is really tight against the block balancing here. If you go too far the grapple will just release, not far enough and you wont have any effect.. About halfway back on the ledge seems about right. Push the interact button to pull the rope towards you, and you will knock the block off the pillar, sending it crashing through the floor below. Poor Lara, always making a mess.. At least no one makes you clean it up. [CHECKPOINT] Make your way back down the way you came up here, then head over to the hole in the floor where you can see a ledge you can drop down to. Trust me, if you drop straight in you will meet crunchity death. Hop down to the ledge, then shimmy to the right and drop to the next one. Right a little more, then down to the large ledge here. Hang from here and drop to another notch in the wall, then shimmy to the left until you can drop off the ledge with the lighted statues. At the back here there is a shiny artifact just waiting to be picked up, so grab the JAGUAR HEAD now. This releases the door on the other side, but something is blocking that door.. Turn and aim, and you will see wooden beams blocking the door from dropping. Shoot them to hell, then jump forward to the block in the middle of the room. From here leap to the bottom ledge of the stairs, then pull up and head up the hallway. [CHECKPOINT] Operate the lever in front of you to open the way, then head down some more hallway until you reach another closed door and a lever sticking out of the wall. Push said lever to the left until it stops, then head out the door into the courtyard we entered through earlier. [CHECKPOINT] Make your way back up the stairs with the lever that opened the big stone door, then from there into the area with the switch you have to throw again to reopen the path to your bike. Once you and your bike are reunited, head back to where the road originally forked to begin with, and this time we want to head right. Near the beginning you will come to an area that looks like a dead end, but there is a stone ramp on the left that works just dandy in helping you on about your merry way. Work your way around the path until you come to the open area known as the ball court, where you will find two mercs and a [CHECKPOINT]. Gun them down or run them over, the choice is up to you, once they are dead head up the ramp on the right and into the first room with a pressure switch. Wait for the door to open then continue up the path, making sure you use any wooden planks you come across to get over the pits here. You will come to another room with a pressure switch, you know the deal here. Once past the doorway there is a panther to kill, so drop it however you see fit then climb off your bike at the end of the path here. Turn and find the small ledge in the wall you can climb up onto, which is next to a wall with a ton of little climbable notches. The goal here is to make your way around said notches until you can pull up at the top. As you head through the small break in the wall you will get a cutscene and a [CHECKPOINT]. ========================== Xibalba Treasures 0/6 ========================== Head forward now and grab the STONE HEADDRESS from the pedestal on the left, then turn and head to the stone circles in the floor. Stop when your interact button shows up, and place the STONE HEADDRESS here. Continue to the right until you reach the big handle, where you need to place the JAGUAR HEAD. Grab ahold of this handle, and rotate it clockwise until all four red and gold notches line up in the floor. Once you've gotten it properly a cutscene will activate. [CHECKPOINT] Make your way safely down to your bike, then ride all the way back to the ball court that has now been transformed. Go right down that stone ramp until you are treated to another cutscene and another [CHECKPOINT]. ========================== The Midgard Serpent Treasures 0/6 ========================== Hop back onto your bike and head down the hallway, where you will eventually come to some pits with wooden ramps to jump over them with. Jump the first two then immediately brake and jump off, as you need to raise the ramps to get across this next pit here. It helps if you angle yourself to the left as you brake, since there is a nice pillar there you can bump the bike against. Dismount once you are stopped and climb up the wall right beside you to the top, where you can jump off to the right to the notch on the pillar you stopped the bike against. The notch will lower, causing the ramps to raise for you to jump over. Get back on your bike and back up as far as you can so you can get enough speed, then continue forward over the pit and down much more winding hallways until you reach a door and a lever in the floor. Climb off, pull the lever, then hop back on and drive through the door to trigger another cutscene and [CHECKPOINT]. ========================== Land of the Dead Treasures 5/6 ========================== Now, if you ignored my previous statement of driving your bike in here, the game developers were nice enough to foresee this and place the bike inside the door here for you. No, we arent done using the bike yet, but we wont be needing it for a while. Take a look around this room here, and note there are several interesting bits here. Seven statues ring a nice glowing pool of toxic sludge that is spewing from the mouth of a serpent statue, there is an intact ramp to your left, and a broken ramp to your right. First thing first, we want to get some treasure so head for the broken ramp on the right now, shall we? Head up the first section of broken ramp and jump to the small pillar, then jump to the second section of ramp from there. At the end of this ramp jump for the ledge in the wall, then hop upwards to the next ledge and shimmy all the way to the left until you can hop backwards to the third section of ramp. At the end here jump to the fourth small section of ramp, then walk the beam and jump up onto the fifth section. Run to the end and snag the treasure. [Treasure 2/6] Now, to make your way back the way you came. It should be pretty straightforward, but there has been reports of a glitch with the beam, where you can't jump up to the next section of ramp until you are so close to it you look like you are inside of it. If you run into this glitch, or just plain cant or dont want to make all those jumps again, here is the way around it: Make your way back to the beam, and get on it. Walk a little ways out, then drop off the left side and hang. Make sure it it is the left side, if you do this off the right its crunchity death for you. Shimmy all the way back to the next section of ramp, then when you are up against it drop off the beam. You will land on the outcropping like pillar you can see underneath, or more like in it.. You wont be able to see anything but your shadow. This is fine, just simply move yourself forward until you fall off the end. You will most likely land on the stairs that lead up to a door you will be visiting here shortly, but even if you hit the ground you will only lose some health and not die. Whoo, you made it! Now, lets address the meat and potatoes of this room. On the floor near where you came down you will see a shiny gold SCEPTER piece. Pick it up, and place it in the hand hole of the statue closest to it. You could go ahead and move the statues around on this side if you wished, but I prefer to do the other side of the room first as it is shorter, and an easier checkpoint.. Head over to the other side of the room to find the second SCEPTER stuck in the ground. Pull it out, then place it again in the statue nearby. Now, grab onto this statue and turn it until it is facing the toxic pool, then move it along the track until it stops. [CHECKPOINT]. Now, turn around and run past the statue in the middle here, then approach the other statue on this side and repeat the process. You will get a checkpoint, and a cutscene of a door opening. Head to this door now. Inside, you will find a STATUE KEY. Pick it up and head back out, triggering another checkpoint. Drop off the ledge and run straight forward to the statue you ignored earlier, using the key at the back of its head. You will see that the lock holding it in place has lowered, which means you can move this one towards the toxic pool as well. Once you do so you will be greeted with a cutscene of another statue that has two locks near the door. One of these locks has lowered, so now we need to go unleash the other one. [CHECKPOINT] Move to the other side of the room and move the two statues here that aren't locked towards the pool like you did on this side, opening the door there as well. Make your way up the broken ledges to the doorway, and head down the hallway. Eventually you will reach an area where the doors will close behind you and you will [CHECKPOINT]. Note the altar like thing here with a notch in the wall behind it, then head to the right and up the stairs. You will find yourself on the roof of the structure, surrounded by icicles and crappy camera angles. Move all the way to the left carefully until the camera angle changes again, then leap off the edge and slide down the ramp here into the next area. Head forward, and on the left you will see another treasure for your pleasure. Pick it up and head on. [Treasure 3/6] Okay.. this looks semi interesting.. You will see two gates and a notch in the wall in the middle. Head up the stairs and approach the notch, activating a pressure plate that opens up the gates. Pick one then head inside carefully, as a thrall in here wants to make you its lunch. Once properly dealt with, head around to the back and up the stairs to grab the second STATUE KEY and a checkpoint. Head back outside and place the key in the notch in the wall, which will open another doorway for you to exit through. Lara automatically takes the key back when the sequence is done, so no worries there. Head through the door you just opened and watch it close behind you, as you trigger another [CHECKPOINT]. Head down the hallway until you reach a room that has a climbable wall in front of you. Head forward and work your way up the wall, until you reach a ledge on the right that you can walk around to the end and hang off to a handhold. Do so, then work your way right and jump up to the next ledge. Jump up on more time, then jump backwards to a wall with crevisses. Climb your way up these until you can pull up to the top and [CHECKPOINT]. Turn around, and you will see two beams behind you and also and handhold notch in the wall near the beam. Now, if you get lucky you can just straight from this edge and land on the beam, but if you prefer to play it safe like me just jump to the notch, then to the beam. Once there, balance out to the end, then jump across to the next beam and balance to the other side. Turn to the left, and do a nice little somersault jump to the ledge. You can also grab the crevisse in the wall in front of you then work your way over, but that jump is so much cooler.. lol Head into the alcove and work your way upwards, shimmying around until you can pull up. Make your way down the hallway here until you reach the end, then turn and notice the two beams here as well. Make your way carefully to the other side, then turn and look to your left to see a lever near the door, a horizontal pole high up on the left, and notches in the wall. You see those notches? Dont just directly to them. You will miss every time. Instead, go off of the angled section of ledge, and jump for the notch on the equally angled section of wall. You will make this jump much easier, and you can shimmy around from there. Once on the back wall make your way up to the horizontal pole, then turn and shimmy to the left until you are lined up with the pole near the door. Jump to it and let your weight move it down, opening the exit door. Head through and watch it close behind you while you finally [CHECKPOINT]. Make your way forward and climb the ledges, continuing on until you slide down a long ramp. You will find yourself in a room with alot of pillars everywhere. Turn and head to the right, and in the back you will find a door and a weight lever on the left hand side. Make good use of your Chimney jump here to get up there, and open the door for yourself. Head through the door and slide down another ramp, continuing forward until you find yourself back in the room with the closed doors, altar like thing, and notch in the wall. Also known as the icicle room. Go around behind the altar and place the key in the notch, then watch a cutscene similar to the one earlier when you first got the key. Take the key back and head towards the doors. [CHECKPOINT] Hey, these dont close behind us! This is a good thing, because we will be back here later. Make your way back into the room with the statues and pool of toxic sludge, then use the key on the locked statue on this side. Move this statue towards the pool as well, and you will see the other lock on the statue near the door being released. [CHECKPOINT] Finally, we can move the last statue. Do so now, and get a cutscene of a door lowering on the lower level and another checkpoint. Head to this doorway now, its down the stairs in the back of the area where we havent been yet. You can actually go left or right here, it doesn't really matter. The way down will still be the same, and there will still be a thrall at the end that wants to eat your face off. Once you take out the thrall, continue on until you reach a room with a ramp on the right and a checkpoint. Head forward until you notice a hole in the wall on the left that you can crawl through. Do so and work your way to the other side to find more treasure. Look around, you will spot it off to the left. [Treasure 4/6] Make your way back out to where you first came in, then make your way up the ramp. At the top head into the notch in the wall, then climb yourself right on up to the top, its pretty easy. Once at the top pull out your guns and shoot the thing holding up the weird block, and watch it fall down and break into conveniently shaped chunks. [CHECKPOINT] Hop down off the ledge here and use the new blocks to make your way across to the ledge of the channel containing more toxic goop. Walk across the wooden bridge to the lever on the other side, then pull it and watch the cutscene. Checkpoint here, then head your way back to the room with the statues to find that the big snake is no longer spitting toxic poison into the pool. This means we now have access to a new area.. Head down the ramp into the hole in the now mostly empty pool, keeping in mind that tiny toxic ring of goo is still toxic, so avoid it. Hang off the end of the ramp here, and drop yourself down the ledges until you land in a small circular room that is dark enough it turns your light source on. Take a look around here, and look down the ramp before you go down it. You will just barely spot a thrall down there, so you can do it the easy way and take it out from here if you wish. The best method of doing this is to fire a couple shots to get its attention, then lob a sticky grenade and blow it up. Should you happen to not be able to kill it from here, or already slid down the ramp, or just like living dangerously, you can kill it from the ledge that you land on. There are several methods of doing this from this ledge, the funniest being making it fall off the edge to its own death as you leap to the next ledge you need to advance on.. but keep in mind that you checkpoint on that ledge, and if the thrall is not dead when you land you will have to deal with it every since time you activate that checkpoint. And trust me, unless you are incredibly lucky, you will activate it at least a couple times while trying to make your way down this bloody room. Once you have dealt with the thrall/made your way down to the ledge, turn to the right and spot the climbable section of wall here. Hop over to it and make your way all the way to the right until you see a notch you can drop down onto, ignoring the ledge below for now. You dont really need it, since the crevisse extends all the way over. Drop down to the small ledge, then down again to the one right below it. From here, carefully hop across the three beams to the ledge on the opposite side. From here jump down to the next small ledge to the right, then leap from there and grab the hand holds in the wall. Work your way across the three of them and jump off at the end to another ledge, then jump to another small ledge right in front of it. Go forward and grab the handhold in the wall and make your way right, then down the wall to the final one, then shimmy left until you can jump off to the left. Turn and jump to the white ledge in front of you, then again to the slanted ledge in front of that. If you find you cant make the straight jump there is a crevisse in the wall that will make it easier. Once on this ledge, turn to the right and work your way to the back of the hidden alcove here, snagging both [Treasure 5/6] and netting yourself a much needed checkpoint. (Note - if you come back here later on in treasure hunt and you already nabbed the treasure, you will not get the checkpoint.) Head back outside and to the other side of this ledge, where you will see a ramp leading down. Again, jumping straight to the ramp is hedging your bets, so go for the notch in the wall then jump to the ramp from there. Make your way down this ramp until you spot a smaller, blue ramp to the left. Jump to that ramp and make your way down it, going down the smaller section and dropping off to the small ramp below. Slide off carefully, then move to the left and further in on the ledge before you turn around and attempt the jump to the next ledge. Pull up and head to the door, netting yet another blessed [CHECKPOINT]. Make your way down the hall here until you are greeted with a small cutscene explaining the engraving on the wall and another checkpoint. Make your way up either side and tread carefully, as there is another thrall up here. Dispose of it and head onwards until you reach a lever in the floor. Pull it and head through the open doorway to be greeted with the sight of the giant Thor statue holding a hammer, and a gate at the top that is currently closed. We will get it opened here in a few minutes. Head forward into the room and note the switch on the opposite side. It wont do anything useful now but we will get to it later. Look off to the left, and spot on the lower lighter colored ledge the last treasure of the area. Hop over and snag it. [Treasure 6/6] Hop back over to the main ledge, then head up the ramp on the opposite side until you reach the top and you have to jump across to pull a switch. Pull it and snag yourself a checkpoint. Head back down and get up to the platform with the switch you cant use yet, then go to the left and look at the pillar in the wall thats missing a huge chunk. Jump to it and then shimmy to the right, leaping over to the ledge here. Once here turn to the left and climb up the ledge, then hop to the crevisse and shimmy all the way to the left until you can hop to the next ledge. Head up the ramp to the next switch, passing a movable chunk of wall along the way. You can't move it now with out Thor's belt, but remember its location because you will be back. Flip the switch and [CHECKPOINT]. From here you can drop off the ledge and shortcut your way down, then hop back across to the middle section. Now, make your way to that switch and pull that bad boy. You will be treated with a nice cutscene of the gate opening and a snake head raising out of the water.. only problem is the hammer raises in front of the gate as well. [CHECKPOINT] Turn around and notice that the snake head has a grapple ring on it, so do your thing and move around behind it. Once you are directly behind the snake, yank on your hook, which will move the snake head and cause it to sink back into the water, causing the hammer to drop back down as well. Once its dropped, hopped back over to the platform the lever is on, and hop up to the notch in the middle of the hammer. From there hop up to the top, then head down the hallway here. Whoo, Thor's belt! Now we have the whole set! [CHECKPOINT] Head back outside and onto the hammer, then turn and jump off to the right the same way you went to get to the second switch. Remember that movable wall I mentioned earlier? Yeah, thats where we are headed. Grab a hold of that wall and pull it all the way out until it stops, then release and head around behind it. At the back of the hallway you will find handholds in the wall, hop up them until you reach the top, then jump off backwards to the ledge of the hallway behind you and continue on and around to the left until you reach a room with broken handholds in the wall and a checkpoint. Climb up twice, then turn around and jump to the one behind you, climbing up twice again. Repeat until you reach a larger ledge and more handholds further in the wall behind it. Jump to the very top then turn around and leap to the wall behind you again, then climb up at the top and turn to the left to see handholds in the brick looking wall. Hop up to the top then shimmy to the right, pulling up on the ledge then going to the next set of handholds in this wall and climbing up them as well. At the very top shimmy to the left, then pull up on the ledge and stop there. If you are careful, you will notice the thrall in front of you but you will not trigger it. Lob a sticky grenade at it to take it out easily, then continue forward down the tunnel until you reach another [CHECKPOINT]. Here we are back in the room with all the pillars and the door locked by the weight pole, so head over there and activate that baby to get out of here. Slide back down into the icicle room, and make your way all the way back to the room with the statues and the toxic pool. See, I told you those doors staying open was a good thing.. Enjoy the cutscene and the [CHECKPOINT]. Now, go back to your poor, neglected bike and hop on it, heading up the previously ignored ramp. Ride on up it until you reach the top, jumping over a small hole along the way. At the top jump off and open the door using the mighty combined power of all three artifacts, then get back on your bike and head your way down the hallway until you reach the broken looking area that leads to alot of pits and a checkpoint. Use the ramp straight ahead to jump the first pit, then head to either the left or the right for the next couple pits, as there are little bridges on both of the sides here that you can just roll right over. When you get close to the last pit you will see nothing on the sides but piles of rock - use one of these to launch yourself up so you can drive along the wall and get past the pit. From there head forward into the hallway, jumping over one last pit before continuing on and triggering a cutscene and [CHECKPOINT]. ---------------------------------------------------------- +-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+ |J|a|n| |M|a|y|e|n| |I|s|l|a|n|d| +-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+ Treasures 3 ---------------------------------------------------------- ========================== Gate of the Dead Treasures 0/3 ========================== Yay, another level we get to use the bike on. I urge you to be careful here, as we are on icy snow and there are alot of sharp turns and ledges around. With that in mind, hop on your bike and head forward across the thin bridge to the road beyond, being careful with the sharp turns you come across. Once you reach the first chasm you jump across dont let off the gas, because there are two more immediately behind it you need to jump as well. Head around the road here then jump across three more chasms before you checkpoint right after the last one. There arent any chasms to jump over right away, but be careful and hug the walls here, as the ledges are thin and you will fall down. Keep to the right, then the left, and finally to the right, jumping over the tiny gap near the end. Right afterwards you will come to a fork. To the right is a dead end, so head to the left and make a sharp U'ie (u turn) around the corner. Follow the road from here till you jump a gap and land in a tunnel, then straight onwards to jump another gap and land in another tunnel. [CHECKPOINT] Here, continue forward down the twisting tunnel, running over any thralls you come across. Eventually you will come across two gaps you need to jump, do so and keep driving on until you come behind two boulders. Not long after you will trigger a cutscene. Whoo, this place looks fun. ========================== Valhalla Treasures 3/3 ========================== First things first, after the checkpoint turn and look back at where you came in. Head up the ramp to the fallen boulders and in front of them you will find [Treasure 1/3]. Turn back around and head back to your bike. Hop on, and follow this winding ramp all the way down to the bottom. You can mostly ignore all of the thralls here except for the last two, but they are at the bottom and easy to run over as you can make several passes if you miss. I highly recommend driving on the wall as much as possible here, as there are several gaps in the floor and you wont have to worry about jumping them as much. Once you dispatch the two thralls at the bottom, a cutscene will ensue, which also allows you to be able to open the door here. You can do so until they are dead. Once the cutscene is over interact with the spiky pillar in the middle, moving it counterclockwise until the door is open. Hop down and get back on your bike here. You dont really need it, but it makes things much faster and more fun. Head forward into the hallway until you get to the first junction, where you will spot another treasure to the left. Go snag it. [Treasure 2/3] Get back on your bike and head in the opposite direction. The halls here have some junctions, but there is no real maze so you should be able to find your way quite easily. Follow the long hallway all the way around until you are forced to abandon your bike by a ledge, then dismount and climb up. Step out into the next room to trigger a small cutscene and a checkpoint. As a veteran Tomb Raider player, I cant help but sit here and think, "Man, why does this look like a bad idea?" Walk out onto the walkway to trigger another cutscene. Oh, thats why. *chuckle* After the pretty hammers smash the walkway, you are treated with another (Situational Adrenaline Rush). Wait until you are close to the pillar in front of you, the jump off and grab the ledge. Make Make MAKE sure you climb up to the top and trigger your checkpoint here, otherwise you know you will be kicking yourself in the pants several times. Watch the tiny cutscene that shows you where you need to go, then hang off the left edge of the pillar. Drop down to the second ledge, then drop again to the pole here. Work your way out to the edge to where you are hanging directly over the ramp, then release and slide down. At the end you will land on the beam, you dont have to do anything fancy yourself. Balance your way to the end of the beam then hop up to the ledge above it, shimmying your way around to the other side where you will find another beam. Balance it out to the end, where again you will want to jump to the ledge in front of you. On this ledge shimmy your way all the way around the pillar until you can climb up onto the ledge itself, then be prepared to do some Chimney jumping to get up to the top. Once you reach the top walkway you will get a [CHECKPOINT]. Make your way around the walkway to the door here, making sure you keep moving as this walkway crumbles once you put your weight on it. Follow the hallway around until you see a room with two weights moving up and down and something huge taking a nap on the floor. Continue forward, and a cutscene will ensue. Welcome to your first yeti thrall. These things are big, ugly, and they take two grenades to take down. And no, you can not blow this one up BEFORE you trigger the cutscene. Trust me, Ive tried. Once the yeti is disposed of, head back into the room with all the gears and weights, and pick a weight to climb up onto. Hop the first crevisse then up to the top, and make sure you are on the side that is facing the room. Wait until you reach the very top, then face backwards and jump to the nearest revolving pole. Once it reaches the top of the gear quickly pull up and balance, then jump to the chain overhead and ride it over to the ledge on the other side. Head into the hallway and [CHECKPOINT]. Make your way down this hallway until you spot one of the lovely swinging hammers. You will also see two poles here. Jump up on the first one, then balance on top of it and jump to the next one higher up. Swing and jump off it once the hammer comes close, grabbing either the lower crack or the top of the hammer. Shimmy around to the right a ways, and if you happened to jump to the top of the hammer you can drop down to the crack safely now with out running the risk of missing and falling to your death. You see that ledge you keep swinging past? Yeah, thats an evil little ledge. And you have to jump to it. Its not nearly as easy as it sounds, but I find that its much easier if you jump when the hammer is swinging towards the right side of the room, in other words towards the ramp instead of away from it. Once you land safely, you trigger a small cutscene showing your next destination and a blessed [CHECKPOINT]. Ignore the doorway here, thats the way we came in and it wont do us much good. Hang off the back off the pillar here where the cutscene showed us all those lovely handholds, and make your way down them until you reach the bigger crack and have to shimmy right. Follow those handholds down to wider crack and shimmy back to the left around the corner, then drop down one more and jump to the ledge on the right. Once you land make your way to the left or forward depending on your camera angle until you stop, then leap backwards to the ledge on the pillar you were just on. Shimmy until you are above the beam then drop, turn, and balance to the end. Make the long jump to the pillar in front of you, holding in the jump button and being prepared to hit the interact button in case you dont grab correctly. Shimmy to the right then jump to the ledge on the right, then shimmy to the left and pull up on the ledge. We have another Chimney Jump situation here, so get to it. Grab the ledge at the top and shimmy around to the front where you find another beam, where you can drop down and balance to the other end. Here, shimmy to the left and pull up on the wider ledge, performing yet another Chimney Jump to get to the safe platform at the top. [CHECKPOINT] Ignore the walkway ahead and head through the doorway to the left. Here we have another hallway leading to another weight / gear room, so you know what to do here. Activate another checkpoint at the top here, then head down the hallway to another doorway with poles and a hammer. Make your way to it, but this time you dont need to jump off to a ledge. Work your way to the other side of the hammer and to the back of it, where you can get the camera angle to change back for you. Once you get near the doorway jump off backwards. Make your way down this long ass hallway, and at the end we see.. Hey, did we just go in a circle? Nope, this is another room with swinging hammers. Just how many swinging hammers does a place need, anyway? Get yourself up on the poles then leap to the hammer like before. Here, we want to ride it to the other side and jump off into the doorway like we just did, so get yourself around there and do so. Once inside, you will see a tall room with a grapple ring on the opposite wall, so leap forward and grapple the ring, then rappel down the wall to the bottom. Once there, take a flying leap over the toxic pool and head out into the room with all the hammers swinging. [CHECKPOINT] Head forward and jump to the ramp, sliding down it until you land on the beam. Follow the beam to the end, then jump up to the ledge and shimmy to the left until you can jump to the flat pillar with a beam beside you. Follow that beam to the end as well, then jump up and shimmy around the ledge to the right until you can pull up. Yet again we have another Chimney Jump situation here. Jump to the top and pull up to the walkway above. If you look to the left you will see the last treasure of the area, so go pick it up. [Treasure 3/3] Once you have it make your way to the other end of this walkway where you can see a grapple ring in the ceiling above and another walkway nearby. Jump off the walkway and grapple the ring, then perform the dreaded wall run, jumping off the other side to the platform. From there jump to the next section of walkway, then head left and into the hallway. At the end we have the last room with weights and gears, and a smaller viking thrall that wants to eat your face off. Deal with it, then go into the room and [CHECKPOINT]. These weights dont have any lower handholds, so you will have to Chimney Jump to reach the top. Once on it, work your way around to the front, and you know what to do from there with the poles and the chains. Head down the hallway at the top to reach the last set of poles and swinging hammer, then leap to it and shimmy around to the right. Here you will find another ledge you need to get on, luckily with this one you can just drop down onto it when the hammer gets over it, which is much safer and easier. Once down, turn and head over to the stairway, where you will trigger a cutscene and a checkpoint. ---------------------------------------------------------- +-+-+-+-+-+-+-+ +-+-+-+ |A|n|d|a|m|a|n| |S|e|a| +-+-+-+-+-+-+-+ +-+-+-+ Treasures 0 ---------------------------------------------------------- ========================== Rituals Old Treasures 0/0 ========================== This level is going to be a very short one. What makes up for it is the fact that you have Thor's Hammer to unleash on any enemy that ticks you off, so you can take a little time playing around with it should you wish. This ship is the exact copy of the first ship we were on, only this one wont be sinking in the end. In other words, you should be figure out where to go and what to do relatively easily with out much help from me. Weapon cycle until you have Thor's Hammer equipped, then move down the stairs and start taking out enemies with extreme prejudice. From here on out the hammer should be your number one weapon pick, though you will have to reselect it every time you die/enter a new level. Once you are done playing around head up the stairs to the right and through the open door, checkpointing as you head deeper into the ship. Head past the point that got blown up in the last ship, then around to the left and further on until you get another long cutscene. Told you this level would be short.. ---------------------------------------------------------- +-+-+-+-+-+ +-+-+-+ |A|r|t|i|c| |S|e|a| +-+-+-+-+-+ +-+-+-+ Treasures 4 ---------------------------------------------------------- ========================== Yggdrasil Treasures 4/4 ========================== After nifty cutscenes, swim forward here until you can climb out onto the stairs and head upwards, not neglecting the first treasure of the level along the way. Its sitting in its own little niche in the wall on the right side, so grab it. [Treasure 1/4] Head into the room now and watch another cutscene, and trigger a checkpoint. Oh, I hate this room. I mean, I HATE this room. With a fiery, burning, flaming passion. The slightest wrong breath or tiniest toe misstepped will cause you to have to do this whole damned thing all over again.. Equip Mjornir and step forward to see why. Yep, thats right kiddies, its nothing but one big, ugly, disgusting toxic sludgefest. And remember, toxic pool is toxic so lets tread lightly here. Head forward and drop down off the crumbled ledge here, then take out the yeti that comes crawling out of the goo. How they can survive in that, Ill never know.. Once its done raining yeti chunks, walk over to the beam on the left and carefully balance to the other side where you can pick up [Treasure 2/4]. Turn around and balance back across, but stop about halfway and turn to the left to jump to the ledge on the chunk of wall there. From there shimmy right, then leap backwards to the small stable ground in the middle of the pool. Jump to the next upright ledge, then shimmy left until you can jump left to the upright pole. Shimmy upwards until you can jump off to the ledge, then pull up and stare at the wall to the right, which actually should be in front of you if you landed right. Your grapple icon should also be showing. Jump off in the direction of the wall with the ledges and grapple swing, letting go to grab whatever ledge your hands find to be closest. Hop up the ledges and pull up at the top to find [Treasure 3/4]. Now, turn around and take a flying leap off of here, grappling yet again to swing back to the ledge. However, if you are like me and you can't make that bloody ledge no matter what you do, tweak yourself around while stationary on your grapple rope until you are lined up with the pole to your right, then swing and jump to it. Its safer, and you were headed in this direction anyhow. Once on the pole shimmy around until the big chunk of stable floor is below you, then slide down and get off. Use the hammer to deal with two more yetis, then notice the two small floor chunks to the right. Carefully hop to the first one, then again to the second one and pick up [Treasure 4/4]. Turn and jump back to the middle platform, then I stress that you be HIGHLY, EXTREMELY careful with the jump back to the big platform. You miscalculate this jump by just a hair, Lara will touch the sludge and die. Once you are safely back on the big platform, turn until you see a beam to the left. Jump over to it and balance to the end, where you can jump to a chunk of wall and pull up. Turns out the top is like another beam, Balance across it as well and jump to the next ledge above you. Pull up here and head towards the door, finally triggering a much needed [CHECKPOINT] and a small cutscene. Head down the long and boring hallway until you reach the end and another cutscene, dealing with a few yeti along the way. Mmm, yeti chunks.. Ah, man.. that sucks bad.. but how I dont wish I couldn't just shove that hammer down her throat.. [CHECKPOINT], and head down some more hallway, dealing with some more yeti as you go until you reach a large open area and another checkpoint. Drop off the edge and continue forward to trigger yet another cutscene. ========================== Out of Time Treasures 0/4 ========================== Well, now that its official that Crazy woman is Crazy, (not that we ever had any doubt), lets stop this show and save the world. In front of you you will see several small, floating platforms spinning around the central structure. If you can make the jump to one of them from here with out landing in the muck below, I applaud you. (where is all this crap coming from anyway?) More likely, and much easier, move your way to the right along this walkway, jumping over the gap and heading to the part that sticks out. When you get close enough, things will slow down and Natla will through a fireball at you. Roll, jump, or generally just move your butt out of the way, then jump to one of the platforms and hitch a ride. As you follow it around you will see a ring sticking out of the wall, so be prepared to grapple it and jump off the block when you get close. Once you have done so, hang down then swing into the safety of the ledge area below. From there turn and hang off the ledge to drop to the skinny bit, then go out onto the larger chunk of platform on the ground here. Head to the right and make the leap to the next small platform, then leap to the taller one that is next. You will notice as you pull up here that there is a huge hole in it, but its safer just to jump the gap, as if you go around Natla will try to fireball you again, and the camera angle sucks when you try to get away from it. Leap four more platforms to the right, until you reach one with another hole in it, that leads all the way to a lit up blue wall. Interact with it and move it back until you get a cutscene, which reveals your path to the upper level. [CHECKPOINT] Chimney Jump here until you can grab onto a ledge, then work your way upwards to the large ledge you can pull up on. From here make your way up the notches in the wall and around to the left, making your way around the back of the structure and completely around to the other side. Work upwards here until you back around the front and can leap to a long ledge, then pull up here. Go around to the left and find a small block to climb up to, then up the three notches in the wall until you can climb up at the top and you are greeted with the sight of a pin that you can grapple and pull out. Do so now. Enjoy the cutscene and [CHECKPOINT]. Make your way down to the small block, then back to the ledge. From here head to the right until you reach a ring you must use to grapple swing across a gap, then continue forward until you reach the other blue engraved block you can move. The whole point of this process is that the blue blocks are what's holding up the thing in the middle, and you are removing those supports.. Head up to the block and move it as far as you can, and note as you checkpoint that there is no way to get up to that ring like there was on the first block. So, back to the ring we grappled across just a minute ago, but dont use it. Instead, head for the ledges in the wall to the left, and work your way up those and around the back of the block here. Make your way across the back and to the other side where you can climb up, and finally pull up at the top here. Once you get closer to the end Natla will try and throw one more fireball at you, do whatever you need to in order to avoid it. Once past the sequence, watch the two rows of floating blocks flying around here, and jump to one close by as they pass. Jump from there to one of the inner ring, then wait until you pass the section of wall that has a bunch of handholds on it. Jump to it, and work your way all the way up to the crevisse where you can shimmy right, then drop onto the slope and slide all the way down it to land behind where the ring is. Pull that bad boy out, and watch the ensuing chaos. Enjoy the final cutscenes, and pat yourself on the back, you just beat the game! I only have two questions here... Did she actually die, and where in the bloody hell did Amanda's coat come from? Now that you've beaten the game, you have the ability to go back through in treasure hunt mode. You can choose slightly different outfits, which gun you want.. Useful for picking up any treasures you gave up on or missed.. or if you just want to play straight through with out messing with them altogether. Enjoy! ********************************************************** 4. FAQS/ Hints and tips I have no real Frequently Asked Questions at this time, so this section of the walkthrough will be updated later on as I get some in. As for the hints and tips.. Most of the beams that you balance across you dont have to be hugely careful while you are on them, as if you fall off the side you simply grab and hold on. This allows you to pull back up and continue on. Now, when you go to jump off to another ledge/beam/whatever, thats a different story... If you are having trouble with jumps, try moving the camera in different directions until you get Lara to face in the desired direction. This can also be said if you are having trouble trying to get her to shimmy in a certain direction. Annoying, yes, but then again know Eidos its probably what they had in mind.. Checkpoints are your friend in this game, they really are. You can save any where you want as in previous games, but you will always come back to whatever place you checkpointed at last before that save. They are very useful if you are like me and get into the game so much you forget to save frequently, unless your power goes out or something.. grr. After checkpointing from a death, your weapons will automatically reset to the pistols. If you were using something else, you will have to switch back on your own. Any time you checkpoint after a death while on the bike, you will
be standing next to it and not on it like Legend. Hop back on and lets go baby! Thats all I can think of at the moment, but Im sure will be adding more here later on. ********************************************************** 5. Game Review Let me state first: This is only my opinion of this game. I am not a professional. You have been warned. Let me state second: I am a huge Tomb Raider fan, I love the entire series, and I am eternally grateful that Eidos decided to make a PS2 version for us people that cant get our hands on any new gen console any time soon. Bearing that in mind.. Despite loving the graphics, storylines, and environments, I found this port somewhat disappointing. To me, it has an 'Angel of Darkness' feel to it, in the sense that it feels like they rushed it and put it out before it was really finished.. or they just took some elements, slapped them together, said 'Hey that looks good enough', and shipped it out. The storyline feels too short, most of the levels were way too easy, and there is almost absolutely no point to collecting the treasures what so ever, as the outfits you unlock you seem to get whether you miss a few or not. There's no level data, there's no nifty things to unlock, there's no time trials.. Nothing that made Legend such an awesome new thing for the series. I dont honestly feel that it's fair that we people who can't afford or wont get a new gen console have to suffer because they are focusing more on what they can do for those systems. Im going to end up trying to get my hands on a PC copy of the game, and hope Im not as disappointed with it. Like I said, dont get me wrong I love this installment.. I just wish I didn't feel so shafted on it. At least I waited until the price dropped.. ********************************************************** 6. Contact and Legal Information Contact Information If you have any questions not answered in this walkthrough, or spot something ive missed, or just want to talk about the game in general, I can be reached at: email@example.com . Make sure you put the title of this walkthrough or Tomb Raider Underworld or at the very least Tomb Raider as the subject of your email or I wont read it. I delete everything I dont recognize with out prejudice, its a great spam filter! Please try to make at least some sense if your going to ask me a question - if I dont have a bloody clue what you are talking about, I cant help you. As of this point English is the only language I speak, so if I cant read your email, I wont be able to help you either. One last thing: If the only reason you plan on emailing me is to tell me how lame/retarded/gay/poor or pitiful I am or the walkthrough is, dont even bother. You will be laughed at, then your email will be deleted and you will be blocked. Besides, if you think my walkthrough is crappy, then dont read it. Or, if you think you do better, Knock yourself out. Legal Information: In no way may this document be altered, copied, distributed, plagarized, sold or otherwise messed with in part or in whole with out my express permission. I hold all copyrights and I will enforce them should I find out this has been done. People are quite happy to tattle on thiefs, even if I don't see it myself I will end up knowing. You have been warned. As of this point and time the only site(s) that I am giving permission to post this FAQ is: www.gamefaqs.com If you wish to be added to this list, please contact me and I will consider it. ********************************************************** 7. Credits and Closing. Walkthrough copyright RenosAngel 2010 Tomb Raider Underworld copyright Eidos 2009 ascii art by http://www.network-science.de/ascii/ *more to be added later upon peoples contributions* In closing I would like to thank all of the people who write walkthroughs for any game that I have ever played and used a walkthrough for, with out you I would not have been inspired to add my own contribution to the pot when I saw there was a need as a repayment to all the help you have been. Thanks so much for helping all of us lostlings! I would also like to thank my friend Harry - you inspire me do to everything! Besides, your going to need this when you finally break down and get the game.. >:) Final thanks goes to gamefaqs.com - with out you, I would be one frustrated gamer! ********************************************************** "Time to save the Universe then?" "Absolutely."