What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by TheArchVillain

Version: 1.5 | Updated: 06/14/10

=============================================================================

    BBBBBBB      AAA   RRRRRRR      OOOOO       QQQ    U      U EEEEEEEEE
     B     B      A      R    R    O     O     Q   Q   U      U  E      E
     B      B    A A     R     R  O   I   O   Q     Q  U      U   E
     B     B    A   A    R    R  O   II    O Q       Q U      U   E  E
    BBBBBBB     A   A   RRRRRRR  O  IIIII  O Q       Q U      U  EEEEE
     B     B  AAAAAAAAA  R    R  O    I    O Q       Q U      U   E  E
     B      B  A     A   R    R   O   I   O   Q  Q  Q  U      U   E
     B     B   A     A   R     R   O     O     Q Q Q    U    U   E      E
    BBBBBBB   A       A R      RR   OOOOO       QQQ      UUUU   EEEEEEEEE
                                                 Q

=============================================================================


                       Full Walkthrough & Database FAQ
                                 Version 1.5

                 For:  PlayStation®2 (International Version)

                          Completed: March 22, 2010
                            By:  Daniel Kingsland
                      Email: daniel.kingsland@gmail.com
                            PSN ID: dkingsland967


=============================================================================


                            ---------------------
                           |  Table of Contents  |
                            ---------------------

I. Introduction and Revision History                                  [INTRO]

II. Walkthrough                                                        [WALK]
   1. The Outer World                                                   [OUT]
   2. The Neuro Tower                                                 [TOWER]
      2a. The Consciousness Simulation                                  [CON]
      2b. The -1600 Phase                                               [160]
      2c. The -2200 Phase                                               [220]
      2d. The -3000 Phase                                               [300]
      2e. The -3900 Phase                                               [390]
      2f. Post -3900 Phase                                             [POST]
   3. Step-by-Step Guide to Advancing the Storyline                    [STEP]

III. Helpful Tips & Information                                        [HELP]
   1. Status Effects                                                   [STAT]
   2. The Cursebringer Angel                                            [CBA]
   3. Box Contents                                                      [BOX]
   4. The Crystal Sword                                                [CRYS]
   5. Item Farming                                                     [FARM]
   6. Additional Item Notes                                           [NOTES]

IV. The Coffin Man's Dungeons                                           [COF]
   1. Training Dungeons                                               [TRAIN]
   2. Bonus Dungeons                                                  [BONUS]
      2a. Information                                                  [INFO]
      2b. Floor Chart                                                 [FLOOR]
      2c. Advanced Meta-Being Forms                                     [ADV]

V. The Database                                                        [DATA]
   1. Event List                                                      [EVENT]
   2. Item List                                                        [ITEM]
   3. Voice List                                                      [VOICE]
      3a. Complete Voice List (w/ detailed criteria)                   [LIST]
      3b. The "Elusive" Voices                                          [ELU]
      3c. Other Interesting Voices                                    [OTHER]
   4. Baroque List                                                      [BAR]
   5. Character List                                                   [CHAR]

VI. Frequently Asked Questions                                          [FAQ]

VII. Credits/Thanks/Donations                                          [CRED]



=============================================================================

                    I.  INTRODUCTION AND REVISION HISTORY             [INTRO]
                    -------------------------------------

=============================================================================



Baroque is an incredibly unique game for the Playstation 2 and Wii. Not many
games literally thrust you into action with a minimal amount of instruction
and force you to deduce for yourself what the next step is and how to advance
the story. By design, there is a lot of ambiguity in the game, and there are
also many things involved in achieving 100% completion of Baroque that go
beyond the storyline and gameplay.

I decided to create this guide after noticing through my experiences with
the game that a large amount of information available through existing guides
and websites is either partially or wholly incorrect. Also, no existing guide
is complete or even close in terms of the Database. Please be aware that, for
the most part, this guide will NOT contain gameplay basics. This is what the
instruction manual that comes with the game is for. The purpose of this FAQ
is to provide a 100% definitive guide which will instruct its readers on how
to complete everything in Baroque, from the main storyline to post-storyline
events to the Database.

The process is complicated and will take time. I began working on this guide
in early November, expecting to have it finished by Christmas. However, more
and more things became revealed, questions kept arising about how exactly to
trigger certain events and conditions, and some of the elements of the Data-
base are very hard to achieve. This guide ended up taking around five months
to complete, so I hope you find the information it contains to be useful, and
it aids you in enjoying this great game!



*** This document may not be reproduced or modified for any purpose other
    than personal use.

*** This document was prepared by me for GameFAQs.com. The followings sites
    have been authorized to post this guide:

          GameFAQs.com (and its affiliates)
          Neoseeker.com
          SuperCheats.com

*** This document may not be posted on any other third-party website without
    my expressed permission. Please notify me if you have found this guide
    posted on any website other than those listed above.



 --------------------
|  Revision History  |
 --------------------



Version 1.0, 3/22/10: Complete FAQ Released

Version 1.1, 3/29/10: Updated to include some extra information about Meta-
  Beings and a few minor proofreading revisions.

Version 1.2, 4/13/10: Updated to make some additions to section III.6: Addi-
  tional Item Notes and a minor correction in section V.4: Baroque List.

Version 1.3, 6/12/10: Updated to include a few minor proofreading revisions,
  corrections and additions in section V.3: Voice List, and some additional
  information in the FAQ section. Also added an introductory paragraph and
  tips to section V.2: Item List.

Version 1.4, 7/18/10: Updated to include a few strategic additions, hints and
  information as suggested by readers. (Thanks guys!)

Version 1.5, 9/09/10: Revised approx. 25 entries in the Voice List section to
  include more detailed information.



=============================================================================

                               II. WALKTHROUGH                         [WALK]
                               ---------------

=============================================================================



Throughout this Walkthrough, whenever you encounter a new enemy on a level of
the Neuro Tower, there will be a description box giving all the information
you need about that enemy, including their HP, what items they drop, their
attacks, etc. The "Position" description has to do with whether they move
around the level at will or stay in place until you approach them.

When you first begin playing the game, you will see a brief cutscene and then
will find yourself exploring what is known as the "Outer World". It is here
where your journey through the mysterious world of Baroque begins.


____________________                                                  _______
1. The Outer World  \________________________________________________/  [OUT]



The Outer World of Baroque is essentially your home base.  There are 7 NPCs
here who you can interact with.  You will later be able to purify some of
them, and their Idea Sephirah crystals will become obtainable. So as to not
spoil your fun, I won't reveal how to do this at this time. The Outer World
is a relatively small, open area and you should become familiar with its
layout very quickly.


The 7 NPCs found in the Outer World are:

  1. Longneck: He will mostly whine a lot and ask for Heart Seeds. He is
     filled with remorse over something from his past. He is not fond of
     the Coffin Man.

  2. Horned Girl: She reads the Protagonist’s mind and says out loud what
     he is thinking.

  3. Bagged One: She seems to be confused about who and what she is, and
     she sometimes speaks in third person.

  4. Sentry Angel: His job is to guard the entrance to the Research Lab.
     He is very committed to keeping you out...

  5. Baroquemonger: He can read the information contained within the Idea
     Sephirah crystals that you pick up by purifying Meta-Beings or NPCs.

  6. Collector: He can store items for you in the bag on his head, which
     will help you fill in the Item List. Hit him to access his inventory
     and retrieve items you have given to him.

  7. Coffin Man: He wants to create the world’s greatest dungeon. He will
     offer you some training early in the game. He isn't fond of Longneck.


There are two glowing Consciousness Orbs in the Outer World, just north of
where you find the Collector. Throw an item into one and see what happens.

You will encounter your first Meta-Being, Moon, in two areas of the Outer
World. The first location is just east of the entrance to Coffin Man's dun-
geons. The other is to the west of the Consciousness Orbs on the map.


 ---------------------------------------------------------------------------
|  New Enemy:   | Moon (Outer World)                                        |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:	| HP: 15                                                    |
|               | EXP: 3                                                    |
|               | Inflicted status: None                                    |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 3 VT                            |
|               | Elemental Weakness: Fire, Lightning                       |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Moon                                       |
|               |                                                           |
|  Drops:       | Port Bones                                                |
|               | Experience Bones                                          |
|               | Guryu Flesh                                               |
|               |                                                           |
|  Attacks:     | 1. Bite: Moon will bite at you. [Close]                   |
|               |                                                           |
|               | 2. Lunge: This is Moon's knockback attack. You know this  |
|               |    attack is coming when Moon recoils back from you, and  |
|               |    thus is relatively easy to dodge. [Close]              |
|               |                                                           |
 ---------------------------------------------------------------------------


You can see the Neuro Tower off in the distance to the north. Head that way
to enter it. Before each time you go to the Tower, you will be greeted by
an apparition representing the Archangel. He speak to you, sometimes with
useful advice and sometimes with disdain for your failures, and then give
you the Angelic Rifle.


There is a Recovery Disk just beyond where the Archangel appears, along the
rock wall to your left. Stand on this to replenish any lost HP/VT.


Now you are ready to enter the Neuro Tower! Just move forward past the Disk
and the game will ask you if you want to proceed.


____________________                                                _________
2. The Neuro Tower  \______________________________________________/  [TOWER]



There are seven different types of levels in the Neuro Tower. Each type has
its own distinctive background music, all of which can be listened to by
finding them in the "Music List" of the Database. The entries in this list
fill as you hear each song for the first time. You should be able to become
familiar with each type pretty quickly, and prepare for the various hazards
and nuances of each level.

No matter what phase of the Neuro Tower you are currently on in your game,
the first floor (denoted as 0 cubits) will always be identical. This level
consists of one room with a port. You will find 3 Moons here, along with a
few random items.  Any items which you marked with a Me Brand during your
previous Tower run will also be found on this level. Early in the game, you
will sometimes hear the voices of the Littles as you enter the main room.



 ------------------------------------
|  2a. The Consciousness Simulation  |                                  [CON]
 ------------------------------------



The Consciousness Simulation will be referenced throughout this guide for a
number of reasons. This name refers to your very first trip through the Neuro
Tower, regardless of the outcome (death/success). There are only four floors,
plus the Absolute God's -99999 level, and there are several differences in
what you will find on these floors on this run compared to subsequent trips
through the Neuro Tower. Also, REMEMBER to pick up the Angelic Rifle that is
left for you by the Archangel. Do not throw it away or throw it at any Meta-
Beings, and do not fire all 5 bullets during this run either. You will need
it at the bottom.


[-100 cubits]

   Size: Small
   Meta-Beings: Moon, Glue
   Music: "Crazy Prayer"
   NPCs: Phantom Brother
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: Beware of the steam burst traps on many of the walls on this type
    of level, as they can do significant damage if you stand in the stream
    for too long.


 ---------------------------------------------------------------------------
|  New Enemy:   | Moon (Neuro Tower)                                        |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 15                                                    |
|               | EXP: 3                                                    |
|               | Inflicted status: None                                    |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 1 VT                            |
|               | Elemental Weakness: Fire, Lightning                       |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Moon                                       |
|               |                                                           |
|  Drops:       | Port Bones                                                |
|               | Experience Bones                                          |
|               |                                                           |
|  Notes/Tips:  | This Moon has the same attacks as the Outer World Moon.   |
|               | The only differences are that, in the Neuro Tower, Moon   |
|               | will not drop flesh and its red crystal replenishes only  |
|               | 1 VT instead of 3 VT.                                     |
|--------------- -----------------------------------------------------------|
|  New Enemy:   | Glue                                                      |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 7                                                     |
|               | EXP: 4                                                    |
|               | Inflicted status: None                                    |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 1 VT                            |
|               | Elemental Weakness: Fire                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Filth                                      |
|               |                                                           |
|  Drops:       | Antidote Fluid                                            |
|               | Guryu Flesh                                               |
|               |                                                           |
|  Attacks:     | Jump: Glue jumps at you. [Close]                          |
|               |                                                           |
|  Notes/Tips:  | Glue can be squashed by walking on them, but you will not |
|               | receive any experience points and they will not surrender |
|               | a red VT crystal if you do this. The easiest way to kill  |
|               | them is to simply hit them with a sword when they are on  |
|               | the ground. They are harder to hit in mid-jump, which     |
|               | makes killing them a difficult task when unarmed.         |
 ---------------------------------------------------------------------------



[-200 cubits]

   Size: Small
   Meta-Beings: Kato, Moon, Glue
   Music: "Groan of Metal"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: When you begin on this level, the Archangel will tell you that
    the current version of the Neuro Tower is just -400 cubits deep.


 ---------------------------------------------------------------------------
|  New Enemy:   | Kato                                                      |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 38                                                    |
|               | EXP: 15                                                   |
|               | Inflicted status: Poison                                  |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Ice                                   |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Fortune                                    |
|               |                                                           |
|  Drops:       | Antidote Fluid                                            |
|               | Indefinite Box                                            |
|               |                                                           |
|  Attacks:     | 1. Tongue Lash: Kato will lash you with its long tongue.  |
|               |    This attack will sometimes cause you to be Poisoned.   |
|               |    [Both Forms, Close]                                    |
|               |                                                           |
|               | 2. Dash: Kato will propel itself toward you at a high     |
|               |    speed. When Kato makes a hissing sound and its body    |
|               |    starts spinning at a fast rate, get out of the way.    |
|               |    This is a knockback attack. [Wheel form only, Long     |
|               |    Range]                                                 |
|               |                                                           |
|               | 3. Glue Spit: Kato will spit a Glue out of its rear mouth |
|               |    when in Turtle form.                                   |
|               |                                                           |
|  Notes/Tips:  | You will always first encounter Kato in its wheel form,   |
|               | but it will sometimes change to a turtle-like form where  |
|               | it has two heads and walks on four legs. When in wheel    |
|               | form, it is more vulnerable to attacks from the side.	    |
|               | When in turtle form, its defense is stronger.             |
 ---------------------------------------------------------------------------


[-300 cubits]

   Size: Small
   Meta-Beings: Small Bullger, Kato, Glue
   Music: "Groan of Metal"
   NPCs: Urim and Thummin
   Consciousness Orbs: None
   Cursebringer Angel: Yes


 ---------------------------------------------------------------------------
|  New Enemy:   | Small Bullger                                             |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 24                                                    |
|               | EXP: 20                                                   |
|               | Inflicted status: Blind                                   |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Fire                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Empress                                    |
|               |                                                           |
|  Drops:       | Aprsl Parasite                                            |
|               | Flame Disk                                                |
|               |                                                           |
|  Attacks:     | 1. Lunge: Bullger spreads its arms out from its body and  |
|               |    jumps at you. [Close]                                  |
|               |                                                           |
|               | 2. Roll: Bullger balls itself up and rolls at you. [Long  |
|               |    [Range]                                                |
|               |                                                           |
|               | 3. Blinding Gas: If you stand behind a Bullger, it will   |
|               |    sometimes fart purple gas on you, causing Blindness.   |
|               |    [Close]                                                |
|               |                                                           |
|  Notes/Tips:  | Bullgers will aggressively attack you when you approach   |
|               | them, but they are easy to dispatch.                      |
 ---------------------------------------------------------------------------


[-400 cubits]

   Size: Medium
   Meta-Beings: Small Bullger, Kato, Seventeen
   Music: "Stagnating Flow"
   NPCs: Doctor Angelicus
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: Beware the green puddles on the ground, which will cause you to
    be poisoned.


 ---------------------------------------------------------------------------
|  New Enemy:   | Seventeen                                                 |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 75                                                    |
|               | EXP: 53                                                   |
|               | Inflicted status: None                                    |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 2 VT                            |
|               | Elemental Weakness: Lightning                             |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Star                                       |
|               |                                                           |
|  Drops:       | Summon Torturer                                           |
|               | Lethargy Bones                                            |
|               |                                                           |
|  Attacks:     | 1. Rolling Headbutt: Seventeen will roll toward you and   |
|               |    headbutt you. It always initiates this attack when it  |
|               |    first sees you, and it will use this attack regularly  |
|               |    when you're at a distance. This is a knockback attack. |
|               |    [Close]                                                |
|               |                                                           |
|               | 2. Headbutt: Seventeen will headbutt you. [Close]         |
|               |                                                           |
|               | 3. Wheel Gun: Seventeen will lean back and fire a string  |
|               |    of projectile bullets with blue trailers at you. It    |
|               |    will often follow up a headbutt with this attack.      |
|               |    [Long Range]                                           |
|               |                                                           |
|               | 4. Backward Punch: If you stand behind Seventeen, it will |
|               |    sometimes hit you with its arms. This is also a knock- |
|               |    back attack. [Close]				    |
|               |                                                           |
|  Notes/Tips:  | Seventeens are very aggressive, but their attacks are     |
|               | weak.                                                     |
 ---------------------------------------------------------------------------


After finishing the -400 cubits level, you are taken to the Absolute God at
-99999. This is why I told you above to make sure to bring the Angelic Rifle
and to make sure it isn't empty. You must equip the Rifle and shoot the Abso-
lute God to complete your first run through the Neuro Tower. If you do not
have the Rifle in your inventory for whatever reason or it is empty, you will
be stuck here and your only choice will be to slowly let your VT and HP drain
to 0. However, dying does still suffice in completing the Consciousness Sim-
ulation, so don't panic and think you have to start the game over.  After
completing this run, the Neuro Tower is automatically extended to the next
phase.



 -----------------------
|  2b. The -1600 Phase  |                                               [160]
 -----------------------



[-100 cubits]

   Size: Small
   Meta-Beings: Moon, Glue
   Music: "Crazy Prayer"
   NPCs: Phantom Brother (will eventually stop appearing)
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: Again, watch out for the steam traps. You can talk to the Phantom
    Brother in his chamber until he runs out of things to say (12-15 times),
    then he will stop appearing.

[-200 cubits]

   Size: Small
   Meta-Beings: Kato, Moon, Glue
   Music: "Groan of Metal"
   NPCs: Eliza
   Consciousness Orbs: 2
   Cursebringer Angel: No

   Notes: In the room where Eliza fades away from the Protagonist, you can
    walk through the wall to reach a chamber where she waits for you with
    2 small blue Consciousness Orbs floating up above her on the ceiling.
    When approached, she will speak and then disappear.

    There will often be a room on this level that is divided in two, and if
    you flip a switch part of the dividing wall will lower.

    Also, there will occasionally be walls that look like they are made of
    stone separating rooms. These walls can be destroyed if attacked a few
    times.


[-300 cubits]

   Size: Small
   Meta-Beings: Small Bullger, Kato, Glue
   Music: "Groan of Metal"
   NPCs: Urim and Thummin
   Consciousness Orbs: None
   Cursebringer Angel: Yes

   Notes: There is a switch in a large room here (which does not appear on
    every Tower run) that functions as a heat switch for certain levels in
    the Neuro Tower. If flipped up, this room will appear normal and later
    levels will be in a frozen state. If flipped down, the heat coils along
    the walls of this room will turn on (they will appear red hot) and said
    later levels will be thawed. The setting is retained from one Tower run
    to the next. Beware the hot coils, as they will damage you if you touch
    them.

    This level also contains fireball traps, which will shoot fireballs
    from the wall if you step on the green floor panels. Later levels of
    this type will also contain these traps.

    Urim and Thummin will sometimes ask you for food. If you give a piece of
    flesh or a heart to them on several consecutive trips through the Tower,
    they will reward you with a Growth Sword.


[-400 cubits]

   Size: Medium
   Meta-Beings: Small Bullger, Kato, Seventeen
   Music: "Stagnating Flow"
   NPCs: Alice
   Consciousness Orbs: 1
   Cursebringer Angel: No

   Notes: Again, watch out for the toxic puddles. In Alice's chamber, there
    is a large green Consciousness Orb floating over where she hovers.


[-500 cubits]

   Size: Small
   Meta-Beings: Small Bullger, Large Bullger, Kato, Gliro, Glue
   Music: "Mysterious Forming"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: Yes

   Notes: Beware of the fire grates on the floor. Flames will often shoot
    up from underneath them, and anything standing on top of the grate will
    take damage. Also, the flames from the fire grates can be used to cook
    flesh or hearts.


 ---------------------------------------------------------------------------
|  New Enemy:   | Large Bullger                                             |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 53                                                    |
|               | EXP: 38                                                   |
|               | Inflicted status: Blind                                   |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Fire                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Fortune                                    |
|               |                                                           |
|  Drops:       | Sight Fluid                                               |
|               | Churyu Flesh                                              |
|               |                                                           |
|  Notes/Tips:  | The large version of Bullger's attacks are stronger than  |
|               | those of its smaller counterpart. Also, it is far more    |
|               | vulnerable to attacks from behind.                        |
|--------------- -----------------------------------------------------------|
|  New Enemy:   | Gliro                                                     |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 98                                                    |
|               | EXP: 51                                                   |
|               | Inflicted status: None                                    |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Fire                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Devil                                      |
|               |                                                           |
|  Drops:       | Heart Seed                                                |
|               | Whatever item it steals from you                          |
|               |                                                           |
|  Attacks:     | 1. Slap: Gliro will swipe at you with its hand. [Close]   |
|               |                                                           |
|               | 2. Mug: Gliro will attempt to pick your pocket, which	    |
|               |    takes about two seconds. If successful, Gliro will	    |
|               |    steal one item from your inventory. [Close]            |
|               |                                                           |
|  Notes/Tips:  | If a Gliro steals an item you want back, it will drop it  |
|               | when defeated. Any time one steals from you, it will try  |
|               | to avoid you for around 30 seconds then return to normal. |
|               | If approached or attacked, the Gliro may throw the item   |
|               | it stole at you. If you are hit, the item inflicts the    |
|               | same damage and/or status effects it would if you threw   |
|               | it at a Meta-Being. If it misses, you can then pick the   |
|               | item up off the floor. Use Special Attacks to interrupt   |
|               | Gliro's Mug attack, or move away from it so it can not    |
|               | steal an item.                                            |
 ---------------------------------------------------------------------------


[-600 cubits]

   Size: Medium
   Meta-Beings: Small Bullger, Small Jerryrom, Gliro [FLOODED]
                Large Bullger, Seventeen [DRAINED]
   Music: "The Wriggling One"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: This level has two versions, a "Flooded" and "Drained" version.
    The Meta-Beings encountered are the difference between the two.

    There are gas valve hazards on this type of level, similar to the steam
    burst traps in the "Crazy Prayer" levels.


 ---------------------------------------------------------------------------
|  New Enemy:   | Small Jerryrom                                            |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 28                                                    |
|               | EXP: 63                                                   |
|               | Inflicted status: Confusion                               |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Fire, Lightning                       |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Hermit                                     |
|               |                                                           |
|  Drops:       | Heart Seed                                                |
|               | No Name Torturer                                          |
|               |                                                           |
|  Attacks:     | 1. Headbutt: Jerryrom will headbutt you. [Close]          |
|               |                                                           |
|               | 2. Spinkick: Jerryrom's body will spin around and its	    |
|               |    legs will kick you repeatedly as it makes a circle	    |
|               |    around you. [Close]                                    |
|               |                                                           |
|               | 3. Confusion Flash: Jerryrom will emit a flash of light   |
|               |    which will inflict Confusion on you. It will make a    |
|               |    jittery, high pitched noise and perform what looks	    |
|               |    like a dance as a warning when it is about to unleash  |
|               |    this attack. [Close]                                   |
|               |                                                           |
|               | 4. Self-Destruct: Jerryrom will swell up, turn red, and   |
|               |    explode, damaging you and any Meta-Beings in its blast |
|               |    radius. [Close]                                        |
|               |                                                           |
|  Notes/Tips:  | If you allow Jerryrom to self-destruct, it will not leave |
|               | behind a red VT crystal and you will receive no EXP.      |
 ---------------------------------------------------------------------------


[-700 cubits]

   Size: Small
   Meta-Beings: Small Bullger, Large Bullger, Small Jerryrom, Seventeen
   Music: "Groan of Metal"
   NPCs: Boxbearer,  Mind Reader
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: Boxbearer and/or Mind Reader do not always both appear on every
    run through the Tower. If you give Mind Reader an item, she will throw
    out a number of random disks and/or bones in all directions. If you give
    Boxbearer a box, he will give you a random box in return. Note that you
    can not receive a Wonderful, Rotten or Toy Box from him.

    Beginning on this floor, there are spike traps in this level type that
    are activated by stepping on the green floor panels. The spikes shoot
    out from the wall.

   * HINT: Listen carefully to what you are told by the Mind Reader. She will
    often provide you with cryptic hints about what you need to do next. If
    you have a key item in your inventory, she will many times spoon-feed you
    essential information. If you can not figure out how to advance the story
    but do not yet want to resort to looking through this guide for spoilers,
    try talking to her a few times first.


[-800 cubits]

   Size: Small
   Meta-Beings: Large Bullger, Soconpo, Gliro [FROZEN]
                Small Jerryrom, Soconpo, Seventeen [THAWED]
   Music: "Frenzy and Noise"
   NPCs: Koriel Member (until all 11 have been found)
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: Like -600, this level also has two versions. They are a "Frozen"
    and "Thawed" version. The Meta-Beings encountered are different, but
    there are also several other differences. Beware of ice hazards on the
    walls of the Frozen version, and also falling icicles where there are
    round shadows on the floor. On the Thawed version, all flesh and hearts
    you find will be rotten.


 ---------------------------------------------------------------------------
|  New Enemy:   | Soconpo                                                   |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 143                                                   |
|               | EXP: 79                                                   |
|               | Inflicted status: Rot/Rust                                |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 4 VT                            |
|               | Elemental Weakness: Fire                                  |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Justice                                    |
|               |                                                           |
|  Drops:       | Double Edge Box                                           |
|               | Food Disk                                                 |
|               |                                                           |
|  Attacks:     | 1. Spin: Soconpo will spin around rapidly and its arms    |
|               |    will hit you repeatedly. [Close]                       |
|               |                                                           |
|               | 2. Flame Shot: Soconpo will turn to its left and emit a   |
|               |    flaming ball from its right shoulder. [Close]          |
|               |                                                           |
|               | 3. Rot/Rust Shot: Soconpo will turn to its right and emit |
|               |    a ball that looks like mud from its left shoulder. If  |
|               |    it hits you, it will either cause a sword or coat in   |
|               |    your inventory to deteriorate one level, or rot one    |
|               |    piece of flesh or heart on hand. [Close]               |
|               |                                                           |
|               | 4. Jump: Soconpo will jump forward into the air, and any- |
|               |    thing in its vicinity when it lands will be knocked    |
|               |    back and damaged, including other Meta-Beings. As a    |
|               |    warning, Soconpo will make a creaking sound prior to   |
|               |    launching this attack. [Long Range]                    |
|               |                                                           |
|  Notes/Tips:  | Beware the Food Disk drop, as you can easily lose a valu- |
|               | able item from your inventory if you accidentally step on |
|               | one.                                                      |
 ---------------------------------------------------------------------------


[-900 cubits]

   Size: Medium
   Meta-Beings: Small Jerryrom, Soconpo, Gliro, Seventeen 
   Music: "Mysterious Forming"
   NPCs: None
   Consciousness Orbs: 1
   Cursebringer Angel: No


[-1000 cubits]

   Size: Medium
   Meta-Beings: Liar, Soconpo, Gliro
   Music: "Groan of Metal"
   NPCs: Fist
   Consciousness Orbs: None
   Cursebringer Angel: Yes

   Notes: The drainage switch for level -600 and several later levels is
    found here, but does not appear on every Tower run. If flipped up, the
    levels are flooded and if flipped down, they're drained. Like the heat
    switch, the setting is retained from one Tower run to the next. Fist
    also does not appear every time.


 ---------------------------------------------------------------------------
|  New Enemy:   | Liar                                                      |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 160                                                   |
|               | EXP: 102                                                  |
|               | Inflicted status: Lethargy, Lust                          |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 3 HP                            |
|               | Elemental Weakness: Fire, Ice                             |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Strength                                   |
|               |                                                           |
|  Drops:       | Unbrand Brand                                             |
|               | Elec Parasite                                             |
|               |                                                           |
|  Attacks:     | 1. Swipe: Liar will smack you with its arms. [Close]      |
|               |                                                           |
|               | 2. Lethargy Shiver: Liar will shake its body, emitting a  |
|               |    blueish mist. If you are close to it, you will be dam- |
|               |    aged and inflicted with Lethargy. [Close]              |
|               |                                                           |
|               | 3. Lust Shiver: Similar to #2, this time the mist will be |
|               |    pink and you will find yourself in Lust. [Close]       |
|               |                                                           |
|               | 4. Tunneling Blades: Liar will stick its arms into the    |
|               |    ground. They will tunnel to where you stand, and rise  |
|               |    up out of the floor, causing damage if they hit you.   |
|               |    [Long Range]                                           |
|               |                                                           |
|  Notes/Tips:  | Liar's Swipe attack is extremely quick and it uses its    |
|               | Shiver attacks on a frequent basis, so it is helpful to   |
|               | use the Special Attack to interrupt it when you can. The  |
|               | red crystals left behind when Liar is purified heal HP    |
|               | instead of replenishing VT.                               |
 ---------------------------------------------------------------------------


[-1100 cubits]

   Size: Medium
   Meta-Beings: Liar, Death, Or-huganous [FROZEN]
                Small Jerryrom, Hungones, Bubugel [THAWED]
   Music: "Frenzy and Noise"
   NPCs: Koriel Member (until all 11 have been found)
   Consciousness Orbs: None
   Cursebringer Angel: No


 ---------------------------------------------------------------------------
|  New Enemy:   | Hungones                                                  |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 230                                                   |
|               | EXP: 152                                                  |
|               | Inflicted status: Paralysis, Poison, Lust                 |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 3 VT                            |
|               | Elemental Weakness: Fire                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Hanged Man                                 |
|               |                                                           |
|  Drops:       | Invincible Bones                                          |
|               | Aprsl Parasite                                            |
|               |                                                           |
|  Attacks:     | 1. Smack: Hungones will smack you with its bound arms.    |
|               |    [Hanging, Close]                                       |
|               |                                                           |
|               | 2. Lust Flash: Hungones will ball itself up and then let  |
|               |    out a flash of purple light that will inflict Lust on  |
|               |    you. [Hanging, Close]                                  |
|               |                                                           |
|               | 3. Paralysis Gas: Hungones will turn to its side and then |
|               |    release a cloud of yellow gas that will inflict Paral- |
|               |    ysis. [Hanging, Close]                                 |
|               |                                                           |
|               | 4. Poison Gas: After Hungones takes a certain amount of   |
|               |    damage, it will drop to the ground and release a green |
|               |    gas that will Poison you. [Ground, Close]              |
|               |                                                           |
|               | 5. Kick: This is Hungones's only attack when it is on the |
|               |    ground. It will kick you with its one extended leg.    |
|               |    [Ground, Close]                                        |
|               |                                                           |
|  Notes/Tips:  | Hungones are moderately aggressive and use their status   |
|               | effect attacks frequently, so take them out quickly and   |
|               | try to avoid fighting groups of them at once.             |
|--------------- -----------------------------------------------------------|
|  New Enemy:   | Death                                                     |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 187                                                   |
|               | EXP: 130                                                  |
|               | Inflicted status: None                                    |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 4 VT                            |
|               | Elemental Weakness: Lightning                             |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Death                                      |
|               |                                                           |
|  Drops:       | Sweat Bones                                               |
|               | Storm Disk                                                |
|               |                                                           |
|  Attacks:     | 1. Smack: Death will smack you with one of its arms.      |
|               |    [Close]                                                |
|               |                                                           |
|               | 2. Jab: Death will jab you with its left arm. [Close]     |
|               |                                                           |
|               | 3. Slash: Death will rear back with its blade protrusion  |
|               |    (coming off of its right shoulder) and then slash at   |
|               |    you with it. This is a knockback attack. [Close]       |
|               |                                                           |
|               | 4. Ghost Inhale: Death will open up its coffin-shaped     |
|               |    body, and you will see the faces of ghosts inside.	    |
|               |    They will inhale, and a whirlwind will suck you in to- |
|               |    ward it. [Long Range]                                  |
|               |                                                           |
|               | 5. Coffin Nails: Death will turn its back to you and fire |
|               |    a burst of projectiles at you. [Long Range]            |
|               |                                                           |
|  Notes/Tips:  | Use the Special Attack to break Death's hold over you	if  |
|               | you become trapped in its Ghost Inhale attack. Death will |
|               | lie on the ground resembling a coffin until you near it.  |
|               | It is very aggressive about pursuing you if you flee from |
|               | it.                                                       |
|--------------- -----------------------------------------------------------|
|  New Enemy:   | Bubugel                                                   |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 610                                                   |
|               | EXP: 177                                                  |
|               | Inflicted status: None                                    |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 3 VT                            |
|               | Elemental Weakness: Ice                                   |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Tower                                      |
|               |                                                           |
|  Drops:       | Lightning Torturer                                        |
|               | Rez Parasite                                              |
|               |                                                           |
|  Attacks:     | 1. Spin: Bubugel will spin its body, which knocks back    |
|               |    and damages anything nearby. It will always use this   |
|               |    attack at first if you get to close to it in your      |
|               |    approach. [Close]                                      |
|               |                                                           |
|               | 2. Lightning Spit: Bubugel will spit a ball of electric   |
|               |    energy at you. As a warning, it will motion with its   |
|               |    mouth as if it is collecting saliva. [Long Range]      |
|               |                                                           |
|               | 3. Face Thrust: Bubugel will thrust its entire face into  |
|               |    you when you stand close to its front side. This is a  |
|               |    knockback attack. [Close]                              |
|               |                                                           |
|  Notes/Tips:  | Bubugel will always appear as a wall panel at first, but  |
|               | if you get too close, it will initiate its Spin attack.   |
|               | When not armed with a sword with a high ATK power, your   |
|               | best bet is to hit it from behind with repeated Special   |
|               | Attacks. When you have defeated it, Bubugel will rock     |
|               | backward and then collapse face-down. This will knock     |
|               | back and cause damage to anything in its immediate vicin- |
|               | ity. Bubugels will not be summoned by a Summon Torturer   |
|               | and it is very difficult to run past them in a corridor.  |
|--------------- -----------------------------------------------------------|
|  New Enemy:   | Or-huganous                                               |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 165                                                   |
|               | EXP: 155                                                  |
|               | Inflicted status: Confusion                               |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 3 VT                            |
|               | Elemental Weakness: Lightning                             |
|               | Position: Stationary                                      |
|               | Idea Sephirah: World                                      |
|               |                                                           |
|  Drops:       | Special Fluid                                             |
|               | Recovery Box                                              |
|               |                                                           |
|  Attacks:     | 1. Electric Blast: Or-huganous will fire an electric pro- |
|               |    jectile ball at you from its hands. [Long Range]       |
|               |                                                           |
|               | 2. Triple Electric Blast: This attack is identical to #1  |
|               |    except that this time Or-huganous will fire a string   |
|               |    of 3 projectiles. [Long Range]                         |
|               |                                                           |
|               | 3. Confusion Orbs: Two floating electric orbs will appear |
|               |    and circle around Or-huganous, and it will move around |
|               |    erratically. If you come into contact with it, you	    |
|               |    will be inflicted with Confusion. [Close]              |
|               |                                                           |
|               | 4. Self-Destruct: After its HP becomes low, Or-huganous   |
|               |    will often self-destruct, damaging everything in its   |
|               |    vicinity with a larger blast radius than that of a	    |
|               |    Jerryrom. [Long Range]                                 |
|               |                                                           |
|  Notes/Tips:  | Like Jerryrom, you will receive no experience points and  |
|               | no red VT crystal if Or-huganous self-destructs.          |
 ---------------------------------------------------------------------------


[-1200 cubits]

   Size: Medium
   Meta-Beings: Liar, Soconpo, Death, Gliro
   Music: "Mysterious Forming"
   NPCs: Doctor Angelicus
   Consciousness Orbs: 1 / 2
   Cursebringer Angel: No

   Notes: After a few trips through the Neuro Tower, a Cultivating Fluid
    will appear on the floor on the right side of the chamber where Doctor
    Angelicus guards her Consciousness Orb.

    Once the "Confession of Sin" cutscene has been viewed, Angelicus will
    step away from the Consciousness Orb. This will allow you to use it,
    meaning there will then be 2 available Orbs on this level. Once this
    happens, you will also be able to trade her an unused Angelic Rifle for
    a Recovery DX Fluid.


[-1300 cubits]

   Size: Medium
   Meta-Beings: Liar, Death, Or-huganous [FROZEN]
                Liar, Hungones, Bubugel [THAWED]
   Music: "Frenzy and Noise"
   NPCs: Koriel Member (until all 11 have been found)
   Consciousness Orbs: None
   Cursebringer Angel: No


[-1400 cubits]

   Size: Medium
   Meta-Beings: Liar, Sin-Monis, Or-huganous [FROZEN]
                Hungones, Death, Bubugel [THAWED]
   Music: "Frenzy and Noise"
   NPCs: Koriel Member (until all 11 have been found), Alice
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: The voice of the Littles will randomly be heard on this level.


 ---------------------------------------------------------------------------
|  New Enemy:   | Sin-Monis                                                 |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 332                                                   |
|               | EXP: 171                                                  |
|               | Inflicted status: None                                    |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 8 VT                            |
|               | Elemental Weakness: Fire, Ice                             |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Judgment                                   |
|               |                                                           |
|  Drops:       | Sweat Bones                                               |
|               | Twin Box                                                  |
|               |                                                           |
|  Attacks:     | 1. HP Drain: Sin-Monis uses its snout to suck like a vac- |
|               |    uum. You will see green balls of light moving into its |
|               |    body from yours, and your HP will deplete. [Close]     |
|               |                                                           |
|               | 2. VT Drain: Like #1, only the balls of light will be	    |
|               |    yellow and your VT will deplete instead [Close]        |
|               |                                                           |
|  Notes/Tips:  | Sin-Monis has strong defense and can withstand a beating, |
|               | so try not to get cornered by several of them, as they    |
|               | can chip away at your HP/VT very quickly with the Drain   |
|               | attacks. If you're not equipped with a strong sword, re-  |
|               | peatedly use the Special Attack to interrupt Sin-Monis.   |
|               |                                                           |
|               | Another useful note, courtesy of ZedPower: If you inflict |
|               | Lust on Sin-Monis, its Drain attacks will restore HP and  |
|               | VT.                                                       |
 ---------------------------------------------------------------------------


[-1500 cubits]

   Size: Medium
   Meta-Beings: Death, Sin-Monis, Or-huganous [FROZEN]
                Large Jerryrom, Bubugel, Or-huganous [THAWED]
   Music: "Frenzy and Noise"
   NPCs: Eliza
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: Give the Protagonist's Idea Sephirah crystal to Eliza to extend
    the Neuro Tower to the -2200 phase.


 ---------------------------------------------------------------------------
|  New Enemy:   | Large Jerryrom                                            |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 62                                                    |
|               | EXP: 182                                                  |
|               | Inflicted status: Confusion                               |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Fire, Lightning                       |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Hermit                                     |
|               |                                                           |
|  Drops:       | Boom Bones                                                |
|               | Flame Disk                                                |
|               |                                                           |
|  Attacks:     | The large version of Jerryrom shares all of the same at-  |
|               | tacks of the small version, but will inflict more damage. |
 ---------------------------------------------------------------------------


[-1600 cubits]

   Size: Small
   Meta-Beings: None
   Music: "Mysterious Forming"
   NPCs: Cherub, Archangel
   Consciousness Orbs: 2
   Cursebringer Angel: No

   Notes: Walk into the Consciousness Orb on which the Archangel is impaled
    to descend to the -99999 level.  You now have two options as to how you
    can complete the Neuro Tower. You can again purify the Absolute God with
    the Angelic Rifle, or you can fuse with her by "walking into her" for a
    few seconds. Each choice triggers a different cutscene (see section V.1).

    An item can be thrown into the Consciousness Orb on which the Archangel
    is impaled to be sent back to the Collector.

    Find the Cherub if you do not have an Angelic Rifle and it will give
    you one.



 -----------------------
|  2c. The -2200 Phase  |                                               [220]
 -----------------------



Note: all levels up to and including -1500 essentially remain the same in
this phase, with the following minor changes:
   - In the Outer World, you will no longer be able to enter the Research
     Lab to obtain the "Your" crystal.
   - On -200, Eliza now waits inside her chamber, and you can talk to her
     repeatedly as she will not disappear after you approach her.
     after being approached by the Protagonist.
   - New dialogue from almost all characters will be available.
   - Eliza no longer appears on -1500, and the Consciousness Orb that she
     revived can now be used to send items back to the Collector.


[-1600 cubits]

   Size: Large
   Meta-Beings: Large Jerryrom, Death, Sin-Monis
   Music: "Mysterious Forming"
   NPCs: None
   Consciousness Orbs: 1
   Cursebringer Angel: Yes


[-1700 cubits]

   Size: Medium
   Meta-Beings: Sun, Sin-Monis, Or-huganous
   Music: "Voice From Abyss"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: This is the first level with electric floor grids, so beware the
    damage they inflict if you step on them.

    The large metal shutters that hang down from the ceiling will raise if
    you hit them.


 ---------------------------------------------------------------------------
|  New Enemy:   | Sun                                                       |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 622                                                   |
|               | EXP: 199                                                  |
|               | Inflicted status: Lethargy, Blind                         |
|               | Knockback attack: Yes (only when detached from web)       |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Ice                                   |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Sun                                        |
|               |                                                           |
|  Drops:       | Port Bones                                                |
|               | Revolution Torturer                                       |
|               |                                                           |
|  Attacks:     | 1. Laser Blast: When Sun is attached to its web, it will  |
|               |    shoot out a yellow laser beam out of one eye that will |
|               |    interrupt your movements and cause damage. The laser   |
|               |    moves through anything in its path, so Meta-Beings can |
|               |    not be used as shields. [Web, Long Range]              |
|               |                                                           |
|               | 2. Spit: Sun will spit a wad of green goo at you, which   |
|               |    will cause Lethargy if it hits you. [Web, Close]       |
|               |                                                           |
|               | 3. Gas Release: This will happen both when Sun initially  |
|               |    drops from its web after taking damage, and also when  |
|               |    it is defeated. It will release a green gas that will  |
|               |    cause Lethargy.                                        |
|               |                                                           |
|               | 4. Blinding Gas: When on the ground, Sun will spray you   |
|               |    with a gas that causes Blindness. [Free, Close]        |
|               |                                                           |
|               | 5. Jumping Attack: Sun will jump and latch onto your face |
|               |    with its legs. This attack causes Lethargy and is also |
|               |    a knockback attack.                                    |
|               |                                                           |
|  Notes/Tips:  | Sun's Laser Blast is easy to avoid if you pay attention   |
|               | to which eye it is shooting from.  Hug the opposite wall  |
|               | of the corridor. When its HP gets low, Sun will drop from |
|               | its web and emit a green gas that will inflict Lethargy   |
|               | on you. The best way to avoid the gas when it drops is to |
|               | hit it once or twice and back away.  If it doesn't drop,  |
|               | hit it again and repeat. After dropping, Sun will quickly |
|               | flee unless you hit it with an attack.  Suns can be very  |
|               | difficult to hit, so act quickly. It is very difficult to |
|               | avoid its Gas Release when purifying it.  Also, when Sun  |
|               | is still attached to its web, it can not be summoned by a |
|               | Summon Torturer.                                          |
 ---------------------------------------------------------------------------


[-1800 cubits]

   Size: Medium
   Meta-Beings: Nicl & Nicr, Sun, Or-huganous
   Music: "Voice From Abyss"
   NPCs: Research Angel
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: Only one metal grate will stay up in the room with the Research
    Angel, the rest will collapse.


 ---------------------------------------------------------------------------
|  New Enemy:   | Nicl & Nicr                                               |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 558                                                   |
|               | EXP: 221                                                  |
|               | Inflicted status: Paralysis                               |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 7 VT                            |
|               | Elemental Weakness: Ice                                   |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Lovers                                     |
|               |                                                           |
|  Drops:       | Recovery Torturer                                         |
|               | No Name Torturer                                          |
|               |                                                           |
|  Attacks:     | 1. Red Gas: Nicl & Nicr will lift up the tentacle-like    |
|               |    appendages around its body and spray out a red gas,    |
|               |    causing damage. [Close]                                |
|               |                                                           |
|               | 2. Bite: Nicl & Nicr will bite at you with the large,     |
|               |    gaping maw in the center of its body. This attack will |
|               |    sometimes cause Paralysis. [Close]                     |
|               |                                                           |
|               | 3. Torpedo: Nicl & Nicr will propel itself at you at a    |
|               |    high speed, which is a knockback attack. [Long Range]  |
|               |                                                           |
|  Notes/Tips:  | Nicl & Nicr is another Meta-Being who can wreak havoc on  |
|               | you if you don't have strong equipment and you try to     |
|               | fight it head-on. Get behind it and use the Special Attack|
|               | to interrupt its movements. Because of the Paralysis at-  |
|               | tack, it can be very dangerous to take on several of them |
|               | at once.                                                  |
|               |                                                           |
|               | According to Malek86 and the Japanese guidebook, the Red  |
|               | Gas attack is the one that is supposed to cause Paralysis.|
|               | However, this is not the case in the International PS2    |
|               | version.                                                  |
 ---------------------------------------------------------------------------


[-1900 cubits]

   Size: Medium
   Meta-Beings: Large Jerryrom, Sun, Sin-Monis
   Music: "Voice From Abyss"
   NPCs: Scythe
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: For whatever reason, Fist's name shows up on the dialogue with
    Scythe on this level. Scythe does not show up on every Tower run.

    There are electric beam traps on this level that can be activated by
    stepping on the green floor panels.


[-2000 cubits]

   Size: Medium
   Meta-Beings: Magician, Nicl & Nicr, Sin-Monis 
   Music: "Mysterious Forming"
   NPCs: The Littles, Neophyte
   Consciousness Orbs: 1
   Cursebringer Angel: No

   Notes: The Littles' Cultivation Chamber is on this level. Find the yellow
    path leading to a gate to enter it. Enter the chamber to view a cutscene
    and extend the Tower to the -3000 phase.  If you can't gain access, see
    the FAQ section for more information.

    The Neophyte will eventually begin moving up the Neuro Tower, and once
    he does you will no longer find him on this level. He will progress from
    level to level in the following order: -1400, -1100, -800, -600, -200.
    Once you find him on -200, he will give you a Triple E Sword the first
    time you speak with him.

    This level introduces blast furnace traps that can be activated by use
    of the green floor panels.


 ---------------------------------------------------------------------------
|  New Enemy:   | Magician                                                  |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 311                                                   |
|               | EXP: 374                                                  |
|               | Inflicted status: None                                    |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 3 VT                            |
|               | Elemental Weakness: Fire                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Magician                                   |
|               |                                                           |
|  Drops:       | Mine Disk                                                 |
|               | Ice Disk                                                  |
|               |                                                           |
|  Attacks:     | 1. Stab: Magician will stab you with the knife it holds   |
|               |    in its right hand. [Ice elemental, Close]              |
|               |                                                           |
|               | 2. Card Toss: Magician will fling three playing cards at  |
|               |    you as projectiles. [Long Range]                       |
|               |                                                           |
|               | 3. Divide: After taking a certain amount of damage, Magi- |
|               |    cian will spin around and spawn a copy of itself.      |
|               |                                                           |
|  Notes/Tips:  | Magician's Stab attack is very quick and will interrupt   |
|               | your actions, so the Special Attack is your friend when   |
|               | you encounter it. Also, it will sometimes teleport to	    |
|               | another part of the room when attacked.                   |
 ---------------------------------------------------------------------------


[-2100 cubits]

   Size: Large
   Meta-Beings: Large Jerryrom, Sun
   Music: "Stagnating Flow"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No


[-2200 cubits]

   Size: Medium
   Meta-Beings: None
   Music: "Mysterious Forming"
   NPCs: Cherub, Archangel
   Consciousness Orbs: 2
   Cursebringer Angel: No

   Notes: Again, remember that you can send items to the Collector via the
    Consciousness Orb on which the Archangel is impaled.



 -----------------------
|  2d. The -3000 Phase  |                                               [300]
 -----------------------



Note: all levels up to and including -2100 essentially remain the same in
this phase, with the following minor changes:
   - Doctor Angelicus will no longer trade you a Recovery DX Fluid for an
     unused Angelic Rifle on -1200.
   - The Littles are gone from the Cultivation Chamber on -2000, and their
     Idea Sephirah crystal can be obtained from the center of the room.
   - New dialogue from almost all characters will be available.


[-2200 cubits]

   Size: Medium
   Meta-Beings: Magician, Aries, Nicl & Nicr, Large Jerryrom
   Music: "Mysterious Forming"
   NPCs: None
   Consciousness Orbs: 1
   Cursebringer Angel: No


 ---------------------------------------------------------------------------
|  New Enemy:   | Aries                                                     |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 333                                                   |
|               | EXP: 388                                                  |
|               | Inflicted status: Blind                                   |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 5 VT                            |
|               | Elemental Weakness: Ice                                   |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Emperor                                    |
|               |                                                           |
|  Drops:       | Sight Fluid                                               |
|               | Rotten Bones                                              |
|               |                                                           |
|  Attacks:     | 1. Slash: Aries will slash you with either of its claws.  |
|               |    [Close]                                                |
|               |                                                           |
|               | 2. Blinding Breath: As a warning this attack is coming,   |
|               |    Aries will extend its arms outward and inhale deeply.  |
|               |    it will then exhale a stream of purple gas that causes |
|               |    Blindness. [Long Range]                                |
|               |                                                           |
|               | 3. Jump: This is similar to Soconpo's jump attack, except |
|               |    that Aries is much more agile and can jump higher and  |
|               |    a longer distance. Look for its shadow on the ground   |
|               |    to know where it will land to avoid this knockback     |
|               |    attack. [Long Range]                                   |
|               |                                                           |
|  Notes/Tips:  | Aries is another Meta-Being that will leave you alone un- |
|               | less disturbed, but it is extremely aggressive once it has|
|               | its sights set on you.  Its attacks are extremely quick   |
|               | and pack quite a punch, so if you are equipped with weak  |
|               | quipment, the best tactic may be to stick and move and try|
|               | to hit it from behind whenever possible. Aries will pursue|
|               | you aggressively if you attempt to run away.              |
 ---------------------------------------------------------------------------


[-2300 cubits]

   Size: Medium
   Meta-Beings: Aries, Nicl & Nicr [FROZEN]
                Magician, Large Jerryrom, Cocteauhead [THAWED]
   Music: "Frenzy and Noise"
   NPCs: Koriel Member (until all 11 have been found)
   Consciousness Orbs: None
   Cursebringer Angel: No


 ---------------------------------------------------------------------------
|  New Enemy:   | Cocteauhead                                               |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 777                                                   |
|               | EXP: 375                                                  |
|               | Inflicted status: Lethargy, Poison                        |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 2 VT                            |
|               | Elemental Weakness: None                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Fool                                       |
|               |                                                           |
|  Drops:       | Poison Torturer                                           |
|               | Me Brand                                                  |
|               |                                                           |
|  Attacks:     | 1. Bubble Toss: Cocteauhead will blow up a bubble with    |
|               |    its hands and then bounce it like a basketball toward  |
|               |    you. It bounces in a straight line until it hits some- |
|               |    thing, which can be either you or a Meta-Being. [Long  |
|               |    Range]                                                 |
|               |                                                           |
|               | 2. Bursting Bubble: Cocteauhead slowly blows up a massive |
|               |    bubble which then bursts, inflicting Lethargy on any-  |
|               |    thing nearby. [Close]                                  |
|               |                                                           |
|               | 3. Bubble Slap: Cocteauhead will take its bubble and hit  |
|               |    you with it twice, first in an upward motion and then  |
|               |    onto your head in a downward motion. The downward 2nd  |
|               |    strike will Poison you. [Close]                        |
|               |                                                           |
|               | 4. Bubble Shields: After taking damage, Cocteauhead will  |
|               |    sometimes create a string of four small bubbles that   |
|               |    will orbit around it and shield it from direct damage. |
|               |    You must hit it with your sword or fist four separate  |
|               |    times to destroy each of the bubbles before you can    |
|               |    again damage it with regular physical attacks.         |
|               |                                                           |
|  Notes/Tips:  | If you find yourself in a room with a number of enemies,  |
|               | you can use Cocteauhead's Bubble Toss attack to your ad-  |
|               | vantage.  Keep yourself at a distance from Cocteauhead,   |
|               | keep other Meta-Beings between it and you, and let it     |
|               | damage to them with the attack.  Cocteauhead also will    |
|               | occasionally warp to another part of the room when it     |
|               | takes damage.                                             |
 ---------------------------------------------------------------------------


[-2400 cubits]

   Size: Large
   Meta-Beings: Aries, Gold Moon, Cocteauhead
   Music: "Groan of Metal"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No


 ---------------------------------------------------------------------------
|  New Enemy:   | Gold Moon                                                 |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 88                                                    |
|               | EXP: 250                                                  |
|               | Inflicted status: None                                    |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 3 VT                            |
|               | Elemental Weakness: Fire                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Moon                                       |
|               |                                                           |
|  Drops:       | Sight Fluid                                               |
|               | Rotten Bones                                              |
|               |                                                           |
|  Attacks:     | The Gold version of Moon shares the same two attacks as   |
|               | its normal counterpart, while also introducing one new    |
|               | attack:                                                   |
|               |                                                           |
|               | Electric Blast: Gold Moon will fire a ball of electricity |
|               | at you from its mouth. [Long Range]                       |
 ---------------------------------------------------------------------------


[-2500 cubits]

   Size: Large
   Meta-Beings: Aries, Nicl & Nicr
   Music: "Stagnating Flow"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: Yes


[-2600 cubits]

   Size: Medium
   Meta-Beings: Magician, Gold Moon, Cocteauhead
   Music: "Mysterious Forming"
   NPCs: None
   Consciousness Orbs: 1
   Cursebringer Angel: No


[-2700 cubits]

   Size: Large
   Meta-Beings: Nicl & Nicr, Gold Moon, Cocteauhead
   Music: "Crazy Prayer"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: Beware the purple puddles on the ground, which will cause you to
    be Confused. They will appear on this level type from this point on.


[-2800 cubits]

   Size: Medium
   Meta-Beings: Magician, Gold Moon [FLOODED]
                Johanna Kyon, Aries [DRAINED]
   Music: "The Wriggling One"
   NPCs: Alice
   Consciousness Orbs: 1
   Cursebringer Angel: Yes

   Notes: If you have the Littles' Idea Sephirah crystal in your inventory,
    Alice will ask to see it. Show it to her to extend the Neuro Tower to
    the -3900 phase.


 ---------------------------------------------------------------------------
|  New Enemy:   | Johanna Kyon                                              |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 421                                                   |
|               | EXP: 411                                                  |
|               | Inflicted status: Confusion                               |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 3 VT                            |
|               | Elemental Weakness: Ice                                   |
|               | Position: Stationary                                      |
|               | Idea Sephirah: High Priestess                             |
|               |                                                           |
|  Drops:       | Earplug Bones                                             |
|               | Confusion Bones                                           |
|               |                                                           |
|  Attacks:     | 1. Stomp: Johanna Kyon will rock back and then hit you    |
|               |    with the base of its body. [Close]                     |
|               |                                                           |
|               | 2. Clap: Johanna Kyon will extend its gigantic arms out   |
|               |    to either side of its body and then slam them together |
|               |    on you. This is its knockback attack. [Close]          |
|               |                                                           |
|               | 3. Soundwave: Johanna Kyon emits a soundwave that causes  |
|               |    damage and inflicts Confusion. The heads of the two    |
|               |    bodies bound to it will begin to shake just before it  |
|               |    uses this attack. [Close]                              |
|               |                                                           |
|  Notes/Tips:  | Johanna Kyon will not attack you unless it is disturbed,  |
|               | and it moves very slowly around the room. It occasionally |
|               | "blasts off" like a rocket, warping to another room on the|
|               | level (this seems to occur randomly). It is more vulner-  |
|               | able to attacks that directly hit the two bound female    |
|               | forms draped in green.                                    |
 ---------------------------------------------------------------------------


[-2900 cubits]

   Size: Medium
   Meta-Beings: Johanna Kyon, Nicl & Nicr, Gold Moon [FROZEN]
                Magician, Cocteauhead, Large Jerryrom [THAWED]
   Music: "Frenzy and Noise"
   NPCs: Koriel Member (until all 11 have been found)
   Consciousness Orbs: None
   Cursebringer Angel: No


[-3000 cubits]

   Size: Medium
   Meta-Beings: None
   Music: "Mysterious Forming"
   NPCs: Cherub, Archangel
   Consciousness Orbs: 2
   Cursebringer Angel: No



 -----------------------
|  2e. The -3900 Phase  |                                               [390]
 -----------------------



Note: all levels up to and including -2900 essentially remain the same in
this phase, with the following minor changes:
   - Alice no longer appears anywhere in the Neuro Tower.
   - New dialogue from certain characters will be available.


[-3000 cubits]

   Size: Medium
   Meta-Beings: Hana-nip, Gold Moon, Cocteauhead
   Music: "Mysterious Forming"
   NPCs: None
   Consciousness Orbs: 1
   Cursebringer Angel: No

   Notes: This level often contains a room with an empty hole in the floor
    where you would expect a Consciousness Orb would be. Don't let yourself
    be tricked into wasting an item by trying to throw it in this hole, as
    you will lose it. The Consciousness Orb will be found somewhere else on
    the level.


 ---------------------------------------------------------------------------
|  New Enemy:   | Hana-nip                                                  |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 430                                                   |
|               | EXP: 1396                                                 |
|               | Inflicted status: Confusion                               |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Ice, Lightning                        |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Temperance                                 |
|               |                                                           |
|  Drops:       | Homing Bones                                              |
|               | Marrow Fluid                                              |
|               |                                                           |
|  Attacks:     | 1. Cymbal Crash: Hana-nip will crash the two cymbal-like  |
|               |    appendages above its head together on you. [Close]     |
|               |                                                           |
|               | 2. Sound Blast: Hana-nip will shoot out a blast of sound  |
|               |    energy from its cymbals. [Long Range]                  |
|               |                                                           |
|               | 3. Peel Out: Hana-nip will put its cymbals on the ground  |
|               |    in front of it like a third wheel, which will give it  |
|               |    the look of a drag race vehicle. It will "rev" up for  |
|               |    about three seconds and then race toward you at a high |
|               |    speed. If it hits you, it will knock you back. [Long   |
|               |    Range]                                                 |
|               |                                                           |
|               | 4. Soundwave: Hana-nip will emit a soundwave very similar |
|               |    to Johanna Kyon's Soundwave attack. It will warn you   |
|               |    by lightly tapping its cymbals together a few times as |
|               |    it prepares to attack. This attack will knock you back |
|               |    and cause Confusion. [Close]                           |
|               |                                                           |
|  Notes/Tips:  | Hana-nip's attacks can be nasty if you're not wearing a   |
|               | fairly strong coat, and even then you need to watch your  |
|               | HP. Hana-nip regularly moves around within the level and  |
|               | is also extremely aggressive in its pursuit of you if you |
|               | attempt to run away from it, so be aware of that. Also, it|
|               | will travel a LONG distance on its Peel Out attack, so if |
|               | you find yourself trapped in a corridor and it goes into  |
|               | its revving phase, quickly hit it with a Special Attack,  |
|               | because you will not be able to get away from it.         |
 ---------------------------------------------------------------------------


[-3100 cubits]

   Size: Large
   Meta-Beings: Johanna Kyon, Cocteauhead
   Music: "The Wriggling One"
   NPCs: None
   Consciousness Orbs: 1 / 0
   Cursebringer Angel: No

   Notes: The Consciousness Orb on this level is NOT present when the level
    is in its drained state. You must leave the drainage switch on -1000
    flipped up if you want this Consciousness Orb to be here on every Tower
    run.

    Unlike -600 and -2800, you will find the same Meta-Beings present on
    this level no matter which version you are on.


[-3200 cubits]

   Size: Large
   Meta-Beings: Galgal-Tank-Joe, Hana-nip, Gold Moon
   Music: "The Wriggling One"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: This level also has Flooded and Drained versions, with the single
    difference being that the Drained version has water burst environmental
    traps that can be activated by green floor panels (similar to the blast
    furnace traps in later "Mysterious Forming" type levels). Like -3100,
    the same Meta-Beings are encountered on both versions.


 ---------------------------------------------------------------------------
|  New Enemy:   | Galgal-Tank-Joe                                           |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 605                                                   |
|               | EXP: 688                                                  |
|               | Inflicted status: None                                    |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 8 VT                            |
|               | Elemental Weakness: Ice, Lightning                        |
|               | Position: Mobile                                          |
|               | Idea Sephirah: Chariot                                    |
|               |                                                           |
|  Drops:       | Fire Torturer                                             |
|               | Fire Disk                                                 |
|               |                                                           |
|  Attacks:     | 1. Cannon Blast: Galgal-Tank-Joe will shoot a blast of    |
|               |    fire energy out of its cannon. The blast will explode  |
|               |    when it hits something (you/Meta-Being/wall) and can   |
|               |    cause splash damage if you are close to its point of   |
|               |    impact. [Long Range]                                   |
|               |                                                           |
|               | 2. Bum Rush: Galgal-Tank-Joe will propel itself toward    |
|               |    you in a similar manner to Nicl & Nicr's Torpedo at-   |
|               |    tack, except that this attack has a much shorter range |
|               |    in which it will hit you. This is a knockback attack,  |
|               |    it will also hit you if you are directly behind Galgal-|
|               |    Tank-Joe when it performs this attack, as it leaves a  |
|               |    trail of energy behind it. [Close]                     |
|               |                                                           |
|               | 3. Laser Sweep: Galgal-Tank-Joe will ready its cannon just|
|               |    like it does for the Cannon Blast attack, except this  |
|               |    time it will turn to its side and sweep the area in    |
|               |    front of it with a red laser beam that causes fire     |
|               |    damage. [Long Range]                                   |
|               |                                                           |
|  Notes/Tips:  | It is never a good idea to engage Galgal-Tank-Joe in a    |
|               | corridor or close space, as it will be very difficult to  |
|               | avoid its attacks. A good tactic to use is to stay just   |
|               | outside of the range of its Bum Rush attack and wait for  |
|               | it to ready its cannon, then run up and attack from the   |
|               | side.                                                     |
 ---------------------------------------------------------------------------


[-3300 cubits]

   Size: Massive
   Meta-Beings: Johanna Kyon, Festum, Hana-nip
   Music: "Groan of Metal"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: If you have the heat turned on via the switch on -300, watch out
    for the heat coils here. Many of the Meta-Beings you will encounter on
    this level like to use knockback attacks, which can propel you into the
    coils and cause significant damage.


 ---------------------------------------------------------------------------
|  New Enemy:   | Festum                                                    |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 550                                                   |
|               | EXP: 555                                                  |
|               | Inflicted status: Poison                                  |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 5 VT                            |
|               | Elemental Weakness: Lightning                             |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Hierophant                                 |
|               |                                                           |
|  Drops:       | Warp Bones                                                |
|               | Ice Disk                                                  |
|               |                                                           |
|  Attacks:     | 1. Arm Stretch: Festum will extend one of its arms out at |
|               |    you, which will cause lightning-elemental damage and   |
|               |    has a long reach. [Long Range]                         |
|               |                                                           |
|               | 2. Poison Breath: This attack is similar to Aries' Blind- |
|               |    ing Breath attack except the stream will be green and  |
|               |    will cause Poison. [Long Range]                        |
|               |                                                           |
|               | 3. Ice Sword: Festum will lift its arms into the air and  |
|               |    summon a sword-like object made out of ice.  It will   |
|               |    fire it through the air toward you which causes ice    |
|               |    damage. [Long Range]                                   |
|               |                                                           |
|  Notes/Tips:  | Due to the long range of Festum's Arm Stretch attack, it  |
|               | can be tough to avoid. On the other hand, all you need to |
|               | do to avoid the Ice Sword attack is move from the place   |
|               | where you were standing when it hurled the sword at you.  |
 ---------------------------------------------------------------------------


[-3400 cubits]

   Size: Massive
   Meta-Beings: Johanna Kyon, Festum, Hana-nip
   Music: "Groan of Metal"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No

   Notes: This level has ice blast traps, similar to the fireball traps in
    the earlier "Groan of Metal" type levels.


[-3500 cubits]

   Size: Large
   Meta-Beings: Johanna Kyon, Large Blue Bullger, Galgal-Tank-Joe
   Music: "Mysterious Forming"
   NPCs: None
   Consciousness Orbs: 1
   Cursebringer Angel: Yes


 ---------------------------------------------------------------------------
|  New Enemy:   | Large Blue Bullger                                        |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 419                                                   |
|               | EXP: 520                                                  |
|               | Inflicted status: Blind                                   |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 6 VT                            |
|               | Elemental Weakness: Fire, Ice                             |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Empress                                    |
|               |                                                           |
|  Drops:       | Churyu Flesh                                              |
|               | AD Fluid                                                  |
|               |                                                           |
|  Attacks:     | The Blue version of Bullger shares the same attacks as    |
|               | its normal counterpart, though they are much stronger.    |
|               | They are also more aggressive.                            |
 ---------------------------------------------------------------------------


[-3600 cubits]

   Size: Massive
   Meta-Beings: Large Blue Bullger, Festum, Galgal-Tank-Joe
   Music: "Crazy Prayer"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No


[-3700 cubits]

   Size: Massive
   Meta-Beings: Large Blue Bullger, Galgal-Tank-Joe, Hana-nip
   Music: "Crazy Prayer"
   NPCs: None
   Consciousness Orbs: None
   Cursebringer Angel: No


[-3800 cubits]

   Size: Large
   Meta-Beings: Large Blue Bullger, Festum, Galgal-Tank-Joe
   Music: "Mysterious Forming"
   NPCs: None
   Consciousness Orbs: 1
   Cursebringer Angel: No


[-3900 cubits]

   Size: Medium
   Meta-Beings: None
   Music: "Mysterious Forming"
   NPCs: Cherub, Archangel
   Consciousness Orbs: 2
   Cursebringer Angel: No

   Notes: Fuse with the Absolute God on -99999 to view the game's final
    cutscene and credits.



 ------------------------
|  2f. Post -3900 Phase  |                                             [POST]
 ------------------------



Note: all levels up to and including -3900 remain the same in this phase, but
there are some significant changes:
   - The Angelic Rifle can no longer be acquired in any manner. The Archangel
     will not give you one before entering the Tower, you can no longer trade
     the Littles' crystal to the Cursebringer Angel for one, and you can not
     get one from Cherub on -3900.
   - Alice and Eliza no longer appear anywhere in the Neuro Tower.
   - New dialogue from almost all characters will be available.
   - The Littles' Idea Sephirah crystal will no longer be found on -2000.
   - After entering the Consciousness Orb on -3900, you will no longer be
     taken to -99999. The credits will roll and you will return to the Outer
     World.


At this point, your experience is not truly over. You can continue to do runs
through the Neuro Tower to fill the Item List, collect Idea Sephirah crystals
to show the Baroquemonger and complete the Character List, achieve more Ba-
roques, etc.  Also, the Coffin Man's Bonus Dungeons are now available.  See
Chapter IV for more information.


But wait, there's more... after you have played for a while, things start to
get interesting. Eventually, when reaching the Archangel on level -3900, he
will say Voice List entry #205 (see section V.3a).  What cues this event is
uncertain... it may be linked to showing a certain number of crystals to the
the Baroquemonger for him to read, and it may also be linked to completing a
certain number of Tower runs.


Regardless, once he makes this comment, the Neuro Tower's final challenges
commence. Fully explore level -2700 on your next Tower run and you will make
a strange discovery: a chamber with an odd glowing yellow panel on the floor
at its entrance.  The panel resembles the green panels used to activate the
various environmental traps on other levels.


Step on this yellow panel. You will be warped to a closed-off chamber within
the room where you will square off against a new Meta-Being you have never
encountered before (or at least in the Neuro Tower).


 ---------------------------------------------------------------------------
|  New Enemy:   | Manas                                                     |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 811                                                   |
|               | EXP: 777                                                  |
|               | Inflicted status: Confusion                               |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 4 VT                            |
|               | Elemental Weakness: None                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Wands                                      |
|               |                                                           |
|  Drops:       | Gold Bone                                                 |
|               | AD Fluid                                                  |
|               |                                                           |
|  Attacks:     | 1. Elemental Shower: Manas will spin around rapidly and   |
|               |    spray balls of fire, ice, and electric energy into the |
|               |    air in all directions. [Close]                         |
|               |                                                           |
|               | 2. Laser Shot: Manas will shoot a blue laser blast at you |
|               |    from its face. Its face will begin to glow blue when   |
|               |    it is about to use this attack. [Long Range]           |
|               |                                                           |
|               | 3. Fire/Ice/Lightning Blast: Manas will bend forward, re- |
|               |    vealing the top of its head, and fire a blast of ele-  |
|               |    mental energy at you. [Long Range]                     |
|               |                                                           |
|               | 4. Confusion Gas: Manas will spray yellow gas on you from |
|               |    its mouth, causing you to be Confused. [Close]         |
|               |                                                           |
|  Notes/Tips:  | Manas will frequently teleport around the room. It is im- |
|               | mune to all status effects except for Stomachache.  Once  |
|               | its face begins to glow to initiate the Laser Shot attack,|
|               | Manas will not move or turn, making the attack very easy  |
|               | to dodge.  Protection Bones can also be very helpful in   |
|               | dealing with Manas, as the majority of its attacks are    |
|               | elemental.                                                |
 ---------------------------------------------------------------------------


Manas is the first of the four "Deadly Meta-Beings", which are the strongest
foes you will meet in Baroque. There are three of them here in this chamber,
and you will not be released from the room until you have vanquished all of
them. Once you do, the door will open and you may again move freely about the
level.


You will fight all four of the Deadly Meta-Beings in the Neuro Tower one at a
time, with each victory serving a specific purpose. Defeating Manas on -2700
"revives" the Absolute God. The next time you reach -3900, you will find that
you can once again descend to level -99999 and speak to her. As you near her,
she will tell you that she "wishes for everything that was once inside" her.
Since you have no Angelic Rifle, fuse with her to return to the Outer World.


Note that you are not required to fight Manas on level -2700. Unlike in the
Bonus Dungeons, you will never be forced to go through their chamber to pro-
ceed through a level and find the Port (see Chapter IV for information about
this).  You can pass up fighting Manas as long as you wish, though you will
not be able to proceed further in the Post -3900 phase until you do.


After defeating Manas, the next time you fully explore -2700 you will find
that the odd chamber has appeared again. Step on the yellow panel again to do
battle with another of the Deadly Meta-Beings, Perisomata.


 ---------------------------------------------------------------------------
|  New Enemy:   | Perisomata                                                |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 812                                                   |
|               | EXP: 777                                                  |
|               | Inflicted status: Poison                                  |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 4 VT                            |
|               | Elemental Weakness: None                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Cups                                       |
|               |                                                           |
|  Drops:       | Gold Bone                                                 |
|               | AD Fluid                                                  |
|               |                                                           |
|  Attacks:     | 1. Spin: Perisomata will spin around rapidly and propel   |
|               |    itself toward you at a high speed. [Cup form, Long	    |
|               |    Range]                                                 |
|               |                                                           |
|               | 2. Jump: This attack is virtually identical to Aries's    |
|               |    Jump attack, and like Aries it will knock you back.    |
|               |    [Cup form, Long Range]                                 |
|               |                                                           |
|               | 3. Sting: Perisomata will jab you with its stinger, which |
|               |    will Poison you. [Wasp form, Close]                    |
|               |                                                           |
|  Notes/Tips:  | Perisomata will first appear in its "Cup" form, where the |
|               | shape of its body resembles a large blue chalice. Give it |
|               | time while dodging its attacks, and it will flip over and |
|               | change to its "Wasp" form, where the sides of the chalice |
|               | become wings, its clown-like face is exposed, and it has  |
|               | a large stinger at its base. Perisomata only takes damage |
|               | in its wasp form, and it is immune to all status effects  |
|               | except for Stomachache and Poison. It will almost always  |
|               | change to "Wasp" form immediately after performing a Jump |
|               | attack.                                                   |
 ---------------------------------------------------------------------------


Once again, defeat three of these enemies to be released from their chamber
and carry on as before. Once Perisomata has been defeated on -2700, on the
next time you descend to -99999 the Absolute God will tell you that she can
bring back the Littles. Fuse with her again.


Defeating Perisomata triggers the return of the Littles to the Cultivation
Chamber on -2000.  From now on, any time you enter that room you will be
greeted by the Littles and their Idea Sephirah crystal will be found in the
center of the room once again.


Note: The following can be done on the same Tower run as when you defeat
Perisomata, but is not required to be.


After defeating Perisomata on -2700, the dreaded room with the yellow floor
panels will no longer be found on this level.  However, such a room will now
be found on -3700. Fully explore this floor and again step on the yellow
square. Get ready to fight a third new breed of Meta-Being.


 ---------------------------------------------------------------------------
|  New Enemy:   | Tabula Smaragdina                                         |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 999                                                   |
|               | EXP: 1000                                                 |
|               | Inflicted status: Lust                                    |
|               | Knockback attack: No                                      |
|               | Replenishment by crystal: 4 VT                            |
|               | Elemental Weakness: None                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Coins                                      |
|               |                                                           |
|  Drops:       | Gold Bone                                                 |
|               | AD Fluid                                                  |
|               |                                                           |
|  Attacks:     | 1. Item Spit: Tabula Smaragdina will spit a random item   |
|               |    out at you. The item will damage you and/or cause re-  |
|               |    lated status effects if it hits you. [Happy face, Long |
|               |    Range]                                                 |
|               |                                                           |
|               | 2. Coin Spit: Tabula Smaragdina will spit a gold coin at  |
|               |    you that will cause damage. [Angry face, Long Range]   |
|               |                                                           |
|               | 3. Lust Flare: Tabula Smaragdina will emit a pink light   |
|               |    that moves around in various directions like a spot-   |
|               |    light. If you are in range of it, it will inflict Lust |
|               |    on you. [Angry face, Close]                            |
|               |                                                           |
|               | 4. Spin: Tabula Smaragdina will stand on its tail and spin|
|               |    toward you like a top, similar to the Spin attack of   |
|               |    Perisomata. [Angry face, Long Range]                   |
|               |                                                           |
|               | 5. Smash: Tabula Smaragdina will smash you by bringing    |
|               |    the two sides of its circular-shaped exterior together |
|               |    on top of you. [Angry face, Close]                     |
|               |                                                           |
|               | 6. Drill: Tabula Smaragdina will extend its tail toward   |
|               |    you and dart forward as if trying to drill into you    |
|               |    with it. [Angry face, Long Range]                      |
|               |                                                           |
|  Notes/Tips:  | Tabula Smaragdina is immune to all status effects except  |
|               | for Stomachache. Its "face", or the center of its body,   |
|               | is essentially made of a two-sided coin which it often    |
|               | flips during battle. If the "happy" yellow and blue side  |
|               | is showing, Tabula Smaragdina will use its Item Spit. If  |
|               | the "angry" purple and red side is showing, it will use   |
|               | its attacks.                                              |
 ---------------------------------------------------------------------------


At this point, you know the drill. After defeating the three Tabula Smarag-
dinas, continue onward. Defeating Tabula Smaragdina will trigger the return
of Eliza to the chamber with the two Consciousness Orbs on -200.


You have one last task to carry out. Collect the Littles' crystal from -2000
and proceed down to -3900 as usual. If you have defeated all three of Manas,
Perisomata and Tabula Smaragdina, you will not find any Deadly Meta-Being
chambers on any levels.


Enter the Consciousness Orb on -3900 and this time you will find yourself on
a new -4000 level instead of traveling to -99999 and the Absolute God.  This
level will consist of a room with the dreaded yellow panels on the floor and
no exit. Step on one of the panels and prepare for a showdown with the last
and toughest of the Deadly Meta-Beings.


 ---------------------------------------------------------------------------
|  New Enemy:   | Maleficia                                                 |
|--------------- -----------------------------------------------------------|
|               |                                                           |
|  Stats:       | HP: 999                                                   |
|               | EXP: 1000                                                 |
|               | Inflicted status: None                                    |
|               | Knockback attack: Yes                                     |
|               | Replenishment by crystal: 4 VT                            |
|               | Elemental Weakness: None                                  |
|               | Position: Stationary                                      |
|               | Idea Sephirah: Swords                                     |
|               |                                                           |
|  Drops:       | Gold Bone                                                 |
|               | AD Fluid                                                  |
|               |                                                           |
|  Attacks:     | 1. Double Slash: Maleficia will slash you once with each  |
|               |    of its arms in quick succession. [Close]               |
|               |                                                           |
|               | 2. Spinning Slash: Maleficia's body will spin rapidly and |
|               |    its arms will slash you repeatedly. [Close]            |
|               |                                                           |
|               | 3. Flaming Plunge: Maleficia will raise up into the air,  |
|               |    and then make a slashing motion into the ground, which |
|               |    causes an explosion and will knockback anything nearby.|
|               |    [Close]                                                |
|               |                                                           |
|               | 4. Shockwave: Maleficia will twist to the side, and then  |
|               |    make a sweeping motion with its body in the shape of a |
|               |    sword. This will send out a shockwave/arc that will    |
|               |    damage and knock back anything it hits. [Long Range]   |
|               |                                                           |
|               | 5. Omnislash: Maleficia will spin around and slash at you |
|               |    repeatedly for an extended length of time. [Close]     |
|               |       - Yes, I stole this name from Final Fantasy VII     |
|               |                                                           |
|  Notes/Tips:  | Maleficia is immune to all status effects except for	    |
|               | Stomachache and Lethargy. Due to the extremely fast speed |
|               | of its movements and attacks, inflicting it with Lethargy |
|               | can be a very useful tactic. Note that both the Shockwave |
|               | and Flaming Plunge attacks can effectively hit you twice  |
|               | if you are very close to Maleficia when it performs them. |
|               | Both of the attacks have a slashing motion that will cause|
|               | damage along with the knockback effect.                   |
 ---------------------------------------------------------------------------


Once you have taken care of all three of these enemies, the door to the con-
finement chamber will open and a port will appear in the center of the main
room. Use it to descend to -99999. The Absolute God will ask you to let her
"hear the voice of the Littles again". Give the Littles' crystal to her. She
will thank you. Now fuse with her.


Giving the Idea Sephirah of the Littles to the Absolute God will trigger the
return of Alice to her chamber on -400.


A final note: These steps do not necessarily need to be completed in the de-
scribed order. While Manas MUST be defeated on -2700 to revive the Absolute
God and begin the process, the other steps can be done however you choose.
Perisomata (-2700) and Tabula Smaragdina (-3700) can be defeated on the same
Tower run, or if you wish you can leave Periosmata for later and take out
Tabula Smaragdina. You can also defeat Perisomata, obtain the Littles' crys-
tal, defeat Maleficia and give the crystal to the Absolute God without ever
ever fighting Tabula Smaragdina. In fact, if you wish to complete the Voice
List, you might want to do this for several Tower runs as two voices from
Alice require her to be brought back before Eliza (see section V.3a).


CONGRATULATIONS!
You have now successfully completed everything that can be done within the
Neuro Tower!


__________________________________________________                   ________
3. Step-by-Step Guide to Advancing the Storyline  \_________________/  [STEP]



Step 1: Complete the Consciousness Simulation or die trying.  On your next
  attempt, the Neuro Tower will now be extended to the -1600 phase.


Step 2: Make Longneck bury himself by giving him Cultivating Fluid or fusing
  with the Absolute God on -99999. If you choose the fluid method, Longneck
  will bury himself on your next life. If you perform one of these steps and
  he does not bury himself, purify more Koriel Members in the Neuro Tower and
  talk more with all the NPCs, then try again.


Step 3: Purify Longneck by attacking him twice or giving him a Heart Seed.
  Collect his Idea Sephirah.


Step 4: Show Longneck's Idea Sephirah to the Sentry Angel.


Step 5: On your next life, the Sentry Angel will have buried himself, leaving
  the entrance to the Research Lab unguarded. Go inside and retrieve the Pro-
  tagonist's ("Your") Idea Sephirah.


Step 6: Give the Protagonist's crystal to Eliza on -1500 to revive the Con-
  sciousness Orb on this level and extend the Tower to the -2200 phase.


Step 7: Enter the Littles' Cultivation Chamber on -2000 to purify the Lit-
  tles and extend the Tower to the -3000 phase. See the FAQ section if the
  chamber won't open.
 

Step 8: Obtain the Littles' Idea Sephirah from the Cultivation Chamber.


Step 9: Give the Littles' crystal to Alice on -2800. This will extend the
  Neuro Tower to the -3900 phase.


Step 10: Fuse with the Absolute God to finish the -3900 phase and view the
  credits.


Step 11: Continue to complete the Neuro Tower/Bonus Dungeons and show Idea
  Sephirah crystals to the Baroquemonger. After giving him around 160-170
  crystals, you will receive voice #205 from the Archangel on -3900 (see
  section V.3a).


Step 12: Find and defeat Manas on -2700. This revives the Absolute God. Enter
  the Consciousness Orb on -3900 and you will descend to -99999 again.


Step 13: Find and defeat Perisomata on -2700. Once this is done, the Absolute
  God will bring back the Littles and ask for their crystal.


Step 14: Find and defeat Tabula Smaragdina on -3700. This will cause Eliza to
  return to level -200. Note: Steps 13 and 14 may be completed on the same
  Tower run.


Step 15: Get the Littles' crystal from the Cultivation Chamber. Defeat Male-
  ficia on -4000, then descend to -99999 and give the crystal to the Absolute
  God. This will cause Alice to return to level -400.



=============================================================================

		       III. HELPFUL TIPS & INFORMATION		       [HELP]
		       -------------------------------

=============================================================================


___________________                                                  ________
1. Status Effects  \________________________________________________/  [STAT]



 -------------
|  Blindness  |
 -------------

  - Effects: Everything is darkened, and your field of vision will be signif-
             icantly diminished.

  - Caused by: Aries
               Bullger
               Sun
               Blind or Special Disk
               Blind Bone

  - Duration: 50 seconds

  - Cured by: Sight or Special Fluid
              Upside down Blind or Special Disk

  - Prevented by: Twisted Coat
                  Sight or Special Wings
                  Blind Parasite


 -------------
|  Confusion  |
 -------------

  - Effects: You will not be able to control your movements or perform any
             Special Attacks. There is a way around this when locked on to an
             enemy or NPC, however. When locked on, repeatedly attack and you
             will naturally move you toward your target.

  - Caused by: Johanna Kyon
               Jerryrom
               Hana-nip
               Or-huganous
               Confusion or Special Disk
               Confusion Bone
               Purple puddles in "Crazy Prayer" levels

  - Duration: 15 seconds

  - Cured by: Calming or Special Fluid
              Upside down Confusion or Special Disk

  - Prevented by: Calm or Special Wings
                  Conf Parasite


 -----------------
|  Deterioration  |
 -----------------

  - Effects: A sword or coat in your inventory will lose one level of ATK or
             DEF power.

  - Caused by: Soconpo
               Rust or Acid Fluid
               Rust Disk

  - Duration: Until repaired

  - Cured by: Hope Fluid
              Upside down Rust Disk
              Giving deteriorated equipment to the Cursebringer Angel

  - Prevented by: Preservative Fluid


 --------------
|  Double EXP  |
 --------------

  - Effects: You will receive 2x the experience points for all Meta-Beings
             defeated.  NOTE: If you wear Experience Wings, the extra 20 EXP
             they give you will be doubled as well.

  - Caused by: Experience Bone

  - Duration: 1 minute

  - Cured by: Nothing

  - Prevented by: Nothing


 ---------------
|  Fire Breath  |
 ---------------

  - Effects: Fire will pour out of your mouth, which can be used to easily
             dispatch Meta-Beings by just running around and facing them.

  - Caused by: Fire Breath Brand
               Silver Bone

  - Duration: 15 seconds

  - Cured by: Nothing

  - Prevented by: Nothing


 -----------------
|  Invincibility  |
 -----------------

  - Effects: You will be invulnerable to Meta-Being attacks or damage from
             disks or Torturers.  NOTE: You can still be damaged by eating
             harmful bones and your HP will still drop if you have 0 VT.

  - Caused by: Invincible Brand
               Invincible Bone

  - Duration: 15 seconds

  - Cured by: Nothing

  - Prevented by: Nothing


 ------------
|  Lethargy  |
 ------------

  - Effects: Your movements will be greatly slowed down and it will be much
             more difficult to avoid Meta-Being attacks.

  - Caused by: Liar
               Sun
               Cocteauhead
               Special Disk
               Lethargy Bone

  - Duration: 20 seconds

  - Cured by: Nutritive, Invigorating or Special Fluid
              Upside down Special Disk

  - Prevented by: Twisted Coat
                  Leth Parasite


 --------
|  Lust  |
 --------

  - Effects: Everything will appear to you as a young blonde woman, including
             all Meta-Beings, items, disks and VT crystals. The screen will
             have a pink hue to it for the duration of the effects.

  - Caused by: Liar
               Hungones
               Lust or Special Disk
               Lust Bone

  - Duration: 1 minute and 25 seconds

  - Cured by: Calming, Sight or Special Fluid
              Upside down Lust or Special Disk

  - Prevented by: Twisted Coat
                  Calm, Sight or Special Wings
                  Lust Parasite


 -------------
|  Paralysis  |
 -------------

  - Effects: You will be unable to move or perform combos while Paralyzed.

  - Caused by: Nicl & Nicr
               Hungones
               Special Disk
               Paralysis Bone

  - Duration: 10 seconds

  - Cured by: Antidote or Special Fluid
              Upside down Special Disk

  - Prevented by: Twisted Coat
                  Paralysis, Antidote or Special Wings
                  Paral Parasite


 ----------
|  Poison  |
 ----------

  - Effects: You will lose 3 HP every 2 seconds while Poisoned.

  - Caused by: Festum
               Kato
               Hungones
               Cocteauhead
               Special Disk
               Toxic Bone
               Green puddles in "Stagnating Flow" levels

  - Duration: 30 seconds

  - Cured by: Antidote or Special Fluid
              Upside down Special Disk

  - Prevented by: Twisted Coat
                  Antidote or Special Wings
                  Poisn Parasite


 -------
|  Rot  |
 -------

  - Effects: A flesh or heart in your inventory will become rotten.

  - Caused by: Soconpo
               Spoiled or Rotten Torturer
               Rot Disk

  - Duration: Until restored

  - Cured by: Hope Fluid
              Upside down Rot Disk
              Throwing rotten flesh/hearts to the Cursebringer Angel

  - Prevented by: Preservative Fluid


 -----------
|  Silence  |
 -----------

  - Effects: You will be unable to hear anything but the background music of
             the level during the duration of this status.

  - Caused by: Earplug Bone

  - Duration: 1 minute

  - Cured by: Special Fluid
              Upside down Special Disk

  - Prevented by: Nothing

  - Note: It appears that Silence serves no purpose in the PS2 remake of Bar-
          oque.  The Japanese guidebook states that this status is designed
          to prevent the Confusion attacks of Johanna Kyon and Hana-nip, but
          this does not work. This may be a glitch in the PS2 version, or it
          may be an element from the Japanese version that somehow failed to
          make its way into the International port (there are several other
          things that were changed as well).  I can not comment on whether
          Silence fulfills this purpose in the Wii port.


 ---------------
|  Stomachache  |
 ---------------

  - Effects: Every time you are inflicted with a Stomachache, your ATK and
             DEF values will decrease by 1. Stomachaches can be stacked on
             top of one another and have a cumulative effect on those stats.

  - Caused by: Consuming rotten flesh/hearts
               Stomachache Disk
               Stomachache Bone
               Rotten Bone

  - Duration: Until cured

  - Cured by: Recovery A/D/AD/DX, Special, or Hope Fluid
              Upside down Stomacheache or Special Disk

  - Prevented by: Ache Parasite


___________________________                                           _______
2. The Cursebringer Angel  \_________________________________________/  [CBA]



The Cursebringer Angel appears on various floors throughout the Neuro Tower.
It serves the following purposes:


1. Repairing swords and coats

- If you have a sword or coat that has detereorated below its standard ATK
or DEF power (as noted in its item description), give it to the Cursebringer
Angel to be restored.  For example, if you find a Lucky Sword with an ATK
rating of 1, notice that its item description reads [ATK +3/TH 80].  This
means a normal Lucky Sword has an attack rating of 3 and the one you found
has deteriorated.


2. Restoration of rotten flesh and hearts/cooking normal ones

- As you surely already know, rotten items will give you a Stomachache if you
eat them without an Ache Parasite fused with you or your coat (see section 1
above). This can be avoided by giving these items to the Cursebringer Angel
for restoration. It will also "cook" any normal flesh or hearts to make them
Burnt. Burnt flesh/hearts will completely replenish your HP or VT, but at the
expense of the other stat.


3. Item creation

- The Cursebringer Angel can combine two items to create a new one. You can
try this if you want to farm flesh/hearts, or if you are seeking a particular
item that you have had trouble finding in the Neuro Tower.

For the most part, this is not a consistent process. If you give the Curse-
bringer Angel one Puny Coat and one Port Bone to combine over and over again,
it is very likely you will receive a different item each time. However, there
are a select few item combinations that will yield consistent results. These
are as follows:

   - Burnt Flesh x2 ---> Random flesh
   - Burnt Heart x2 ---> Random heart
   - Recovery A Fluid + Recovery D Fluid ---> Recovery AD Fluid
   - Recovery AD Fluid x2 ---> Recovery DX Fluid
   - Attack Fluid + Defense Fluid ---> AD Fluid
   - Fire/Ice/Elec Parasite + any sword ---> Cremation/Frost/Thunder Sword
   - Fire/Ice/Elec Parasite + any coat ---> Asbestos/Fleece/Rubber Coat
   - Rusty Sword + any item ---> Random sword
   - Old Coat + any item ---> Random coat
   - Empty Box + any equippable item ---> Naked Box
   - Empty Box + any box ---> Box Box
   - Empty Box + any disk ---> Disk Box

All other item combinations will yield a random item from among those that
can be found on the current level. The odds are 15% the item will be a flesh
or heart, 10% it will be a sword, coat, wings or bones, and 5% it will be a
box, fluid, brand, torturer, disk or parasite.


4. Exchanging Gold/Silver Bones

- It will give you a Toy Box in exchange for one Gold Bone or three Silver
Bones. Note: Anything you throw to the Cursebringer Angel will stay with it
from floor to floor and from Tower run to Tower run. You do not have to keep
Silver Bones until you have three, or store them with the Collector. When you
find one, give it to the Cursebringer Angel whenever you find it. It keeps
track of how many Silver Bones you have given it.


5. Exchanging Idea Sephirah crystals for items

- The Idea Sephirahs of certain NPCs can be given to the Cursebringer Angel
in exchange for a specific item. Here are the crystals it will accept and the
item you will be given for each:

   - Longneck Crystal ---> Heart Seed
   - Koriel Crystal ---> Revolution Fluid
   - Bagged One Crystal ---> Vampire Torturer
   - Littles Crystal ---> Angelic Rifle
   - Horned Girl Crystal ---> Identifying Bones
   - Boxbearer Crystal ---> A random box


_________________                                                     _______
3. Box Contents  \___________________________________________________/  [BOX]



This is a list of all of the items that may be contained in the item boxes
found throughout the game. Note: Empty, Recovery, Addition, Music, Hungry,
Laughing and Parasite Boxes are not standard item boxes and will not appear
in this section.


- Hope Box: Hope Wings, Hope Box, Hope Fluid

- Twin Box: Twin Sword, Trident Brand, Silver Bone, Gold Bone
    - Note: Must have two in inventory to open

- Stubborn Box: Naked Box, Invincible Brand, No Name Torturer, Warp Disk,
  Vaporize Disk, Unbrand Disk, Invincible Bone

- Don’t Have Box: Junk Sword, Puny Coat, Stamina Wings, Heart Seed, Guryu
  Flesh, Empty Box, Nutritive Fluid, Healing Brand, Fire Torturer, Recovery
  Disk, Rock Bones, Larva Parasite, Atonement Sword, Leather Coat, Attack
  Wings, Heart Fruit, Churyu Flesh, Recovery Box, Attack Fluid, Stamina Brand
    - Note: Items will be acquired in that order

- Indefinite Box: Atonement Sword, Leather Coat, Heart Seed, Guryu Flesh,
  Attack Fluid, Me Brand, Lightning Disk, Wing Parasite

- Flesh Box: Guryu Flesh, Churyu Flesh, Kenryu Flesh
    - Note: Flesh will sometimes be rotten

- Box Box: Recovery Box, Hope Box, Twin Box, Flesh Box, Box Box, Wonderful
  Box, Trials Box

- Explosion Box: Cremation Sword, Explosion Sword, Asbestos Coat, Explosion
  Disk

- Revolution Box: Revolution Fluid, Revolution Torturer

- Glass S Box: Glass Sword

- Glass C Box: Glass Coat

- Glass W Box: Glass Wings

- Naked Box: Trident Sword, Desperation Sword, Explosion Sword, Glass Sword,
  Leather Coat, Beast Coat, Asbestos Coat, Stubborn Wings

- Disk Box: Recovery Disk, Flame Disk, Explosion Disk, Ice Disk, Lightning
  Disk, Blind Disk, Special Disk, Rot Disk, Warp Disk, Food Disk

- Double Edge Box: Purification Sword, Protector Sword, Lucky Sword, Combo
  Sword

- Stomachache Box: Recovery A Fluid, Recovery D Fluid, Recovery AD Fluid,
  Recovery DX Fluid

- Wonderful Box: Twisted Sword, Twisted Coat

- Trials Box: The item you will receive from this box changes based on the
  number of Meta-Beings you have purified while the Trials Box has been in
  your inventory:
    - 0-4 Meta-Beings: No Brand
    - 5-9 Meta-Beings: Guryu Flesh
    - 10-19 Meta-Beings: Churyu Flesh
    - 20-29 Meta-Beings: Kenryu Flesh
    - 30+ Meta-Beings: Resurrect Brand

- Toy Box: Can contain any item except for the Angelic Rifle, Idea Sephirah
  crystals, fused Crystal Sword versions and another Toy Box.  You can open
  the Toy Box repeatedly to get multiple items until it breaks (see the FAQ
  section for more information).

- Evolve Box: Evolution Fluid, Recovery A Fluid, Recovery D Fluid


______________________                                               ________
4. The Crystal Sword  \_____________________________________________/  [CRYS]



The Crystal Sword can be fused with most of the Idea Sephirah crystals in the
game (Your and Littles excluded) to create a new Crystal Sword version with
specific effects when used. Here is a list of all versions and their purpose.


1. Longneck Sword - One-handed, shares the effects of the Trident Sword

2. Koriel Sword – Two-handed, rare chance of inflicting Revolution effect on
   either you or the Meta-Being you are attacking

3. Bagged One Sword - One-handed, increases the odds of a Meta-Being dropping
   its Idea Sephirah crystal

4. Horned Girl Sword - One-handed, rare chance of inflicting Lust on either
   you or the Meta-Being you are attacking

5. Boxbearer Sword - One-handed, occasionally reduces damage taken by 50%

6. Magician Sword – One-handed, occasionally causes Meta-Being to warp to
   another room

7. High Priestess Sword – Twin swords that take up one inventory slot, rare
   chance of inflicting Confusion on a Meta-Being

8. Empress Sword - One-handed, rare chance of inflicting Blindness on a Meta-
   Being

9. Emperor Sword – One-handed, rare chance of inflicting Blindness on a Meta-
   Being

10. Hierophant Sword – One-handed, enhanced with ice, occasionally shoots out
    a blast of ice energy

11. Lovers Sword - Twin swords that take up one inventory slot, rare chance
    of inflicting Paralysis on a Meta-Being

12. Chariot Sword – One-handed, enhanced with fire, occasionally shoots out a
    blast of fire energy

13. Strength Sword - One-handed, rare chance of inflicting Lust on a Meta-
    Being

14. Hermit Sword – One-handed, enhanced with fire, occasionally unleashes an
    explosion (basically a faster version of the Explosion Sword)

15. Fortune Sword – One-handed, rare chance of inflicting Poison on a Meta-
    Being

16. Justice Sword - One-handed, occasionally unleashes a blast of dark energy
    which doubles your attack power for that strike

17. Hanged Man Sword – One-handed, rare chance of inflicting Paralysis on a
    Meta-Being

18. Death Sword - Two-handed, sometimes knocks enemy back

19. Temperance Sword – One-handed, rare chance of inflicting Confusion on a
    Meta-Being

20. Devil Sword – One-handed, rare chance of stealing an item from a Meta-
    Beings (item will be one of their item drops). Also, if you succeed in
    stealing an item from a Meta-Being, killing that Meta-Being will always
    result in it dropping its Idea Sephirah crystal

21. Tower Sword - Two-handed, sometimes knocks enemy back

22. Star Sword - Two-handed, sometimes knocks enemy back

23. Moon Sword - One-handed, occasionally unleashes a blast of dark energy
    which doubles your attack power for that strike

24. Sun Sword – One-handed, rare chance of inflicting Lethargy on a Meta-
    Being

25. Judgment Sword – One-handed, rare chance of absorbing HP or VT from Meta-
    Beings

26. World Sword – One-handed, enhanced with lightning, occasionally shoots
    out a blast of electric energy

27. Fool Sword – One-handed, rare chance of inflicting Poison with normal at-
    tack, rare chance of causing a Meta-Being to warp to another room with
    Special Attack

28. Filth Sword - One-handed, rare chance of evading Meta-Being attacks

29. Wands Sword – One-handed, rare chance of inflicting random status effect
    (either Blindness, Confusion, Lethargy, Lust, or Paralysis)

30. Cups Sword - One-handed, occasionally reduces damage taken by 50% (higher
    probability than Boxbearer Sword) 

31. Swords Sword - Two-handed, increases chances of a critical hit

32. Coins Sword - Two-handed, unleashes a simliar blast of dark energy to the
    Justice/Moon Swords, however that blast has a 30% chance of tripling your
    attack power for that strike -OR- a 15% chance of halving it


_________________                                                    ________
5. Item Farming  \__________________________________________________/  [FARM]



Item Farming can be a very useful tactic, especially for help in completing
some of the Bonus Dungeons or completing the Database's Character List. The
core items for the Item Farming process are a Split Brand and two Addition
Boxes. And of course you will want to store at least one of whatever item you
wish to farm.


Here is the step-by-step process:

  1. Remove the two Addition Boxes from the Collector's inventory.

  2. Remove the Split Brand.

  3. Open one of the Addition Boxes, creating a second Split Brand. Give one
     to the Collector so you will have another one for use at a later time.

  4. Mark the Split Brand on yourself BEFORE entering the Neuro Tower. This
     will ensure that you receive a second Addition Box on the 0 cubits first
     level.
        - Thanks to forum user Draconi_2 for this tip: If you currently have
          access to the Research Lab, you can enter it to spawn an item, and
          then another item will spawn when you return to the Outer World.
          This trick gives you two quick Addition Boxes you can store with
          the Collector.

  5. Throw away any non-essential items you pick up on a given level before
     using the Port to go down to the next. Remember, the Split Brand splits
     one item at random from your inventory. As the variety of items in your
     inventory goes up, the likelihood that the item you want to duplicate
     will be split goes down.

  6. Use the Consciousness Orbs throughout the Tower to send Addition Boxes
     back to the Collector. See the Walkthrough for Orb locations.

  7. After completing the Tower run, take all but two of the Addition Boxes
     from the Collector, then take the item you want to farm. Now open all
     the boxes and voila... you now have a stash of the desired item! Leave
     two Addition Boxes so that you can start the process over again if you
     need to.


Here are a few other tips about item farming that you might find useful:

  - If you have extended the Tower to -3900, be sure to keep the drainage
    switch on -1000 flipped to the up position. The Consciousness Orb on
    -3100 only appears on the flooded version of the level.

  - Look for Me Brands to use on your equipment (if you want to keep it). If
    you can brand these items with a Me, that will free up more Consciousness
    Orbs to send back Addition Boxes.

  - If the free space in the Collector's inventory is down to only 2-3 slots
    remaining, wait until the bottom of the Tower to send items back.  This
    is recommended in case you happen to find a rare item you need to add to
    the Item List or you don't find any Me Brands for beefed up equipment.

  - If you are trying to farm Idea Sephirah crystals for the Baroquemonger,
    remember that you *MUST* farm an unread crystal! The Addition Box spawns
    an exact duplicate of the last item acquired.  So, if you use one to copy
    a crystal the Baroquemonger has already read, he will not be able to read
    the new one.


You may be asking why I don't suggest just using the item you want to farm
with the Split Brand instead of the round-about Addition Box method.  In my
opinion is it better to use Addition Boxes because you will always be able to
create another Split Brand to store with the Collector for more item farming
in the future before you start the Tower run.


__________________________                                          _________
6. Additional Item Notes  \________________________________________/  [NOTES]



Note: Some of the information in this section comes from the Japanese guide-
book for the Japanese version of the game.

 - The Shockwave Sword will not be destroyed if it hits a Meta-Being, so you
   can throw it at them over and over again. Also, it can strike and damage
   multiple Meta-Beings, making it effective for crowd control. This can be
   extremely useful when pursuing the "Hurling Dervish" Baroque (see section
   V.4 for more information).

 - Be patient with the Vampire Sword (see FAQ section).

 - The Twisted Sword has a 6% chance of quadrupling your total attack power.

 - The Exposure Coat will be taken off every time a Meta-Being sees you.

 - The Stubborn Coat/Wings combo does not double your overall DEF, just the
   DEF power of the Coat.

 - An Empty Box will explode the vast majority of times it is opened.

 - If you allow a Hungry Box to eat an item, it has a roughly 60% chance of
   exploding if you attempt to open it.

 - If you throw a fluid that heals status effects at a Meta-Being, it will
   inflict one of the effects that it heals on that Meta-Being.

 - If you throw a Devolution Fluid at a Meta-Being, it will decrease its ATK
   and DEF by 1.

 - If you throw an Appraisal Fluid or Identifying Bone at a wall in the Neuro
   Tower, you will receive a message telling you how deep the current phase
   goes. However, this does not work with Aprsl Parasites.

 - If you throw a Parasite Fluid at a Meta-Being, it will be transformed
   into a random Parasite.

 - There is a trick you can use for easy healing if you have a Disarm Brand
   and an Addition Box. Disarm Brands do not actually prevent boxes from ex-
   ploding, rather they heal your HP and VT when it happens instead of you
   taking damage. You will still lose the item eaten if opening a Hungry Box,
   or will not receive an item with other box types. Disarm Brands will heal
   a small amount of HP and VT every time you open a box of any kind, so if
   you are low on health and have an Addition Box in your inventory, drop it
   and pick it up then just open it repeatedly.

 - DO NOT throw an Invincible Brand or Bone at a Meta-Being. This will cause
   it to become Invincible for 15 seconds.

 - If you throw a Torturer at a Meta-Being, it will have the same effect as
   if you used it. This is normally a good thing, but be careful of the Revo-
   lution Torturer. It reverses the HP and VT of not only all Meta-Beings in
   the room, but you as well.

 - Aside from needing it to receive the "I Am the World" Baroque, the Earplug
   Bone is worthless (see "Status Effects" section above).

 - Two parasites can be fused together to create a composite parasite. This
   process allows you to fuse two parasites to your sword, coat or self.

 - There is no set amount of time required for a Larva to become a parasite.
   This can happen when descending to the next level after finding it, or it
   may take ten levels. There is no way to know.

 - Fusing two ATK or DEF parasites together will not result in an ATK/ATK or
   DEF/DEF Parasite. If you fuse two ATK parasites together, you will receive
   a single ATK Parasite that will give you a +2 boost to ATK rather than +1,
   and the same goes for the DEF Parasite.  You can use these with the Item
   Farming tips above to create some wicked boosts. The ATK and DEF Parasites
   can be fused together up to a strength of +99.

 - Make sure you read the description of a parasite before fusing it.  For
   example, the description for the Conf Parasite reads: "Fuse with you or
   your coat to prevent Confusion." This parasite will not enable you to Con-
   fuse Meta-Beings by hitting them if fused to your sword. Rather, it will
   be rendered useless.  There are similar parasites that serve no purpose
   when fused to your coat.

 - Meta-Beings will activate the normal effects of an upside-down disk when
   stepping on it. Don't make the mistake of thinking you're safe from damage
   when a Small Bullger drops a Flame Disk upside-down and a Kato comes roll-
   ing toward it.



=============================================================================

                        IV. THE COFFIN MAN'S DUNGEONS                   [COF]
                        -----------------------------

=============================================================================



The Coffin Man provides extra dungeons you can try at two different points in
the game. The Training Dungeons are accessible immediately after completing
the Consciousness Simulation. The Bonus Dungeons can be attempted after fin-
ishing the -3900 phase (see Walkthrough). Coffin Man's dungeons introduce an
8th level type with the "Echo of Infinity" background music.

You can complete one of these dungeons per life. This means that after you
successfully finish a Training or Bonus Dungeon, you must either complete a
Tower run or die before the Coffin Man will let you enter again.


______________________                                              _________
1. Training Dungeons  \____________________________________________/  [TRAIN]



The Coffin Man provides three Training Dungeons where you can learn about
the ins and outs of Baroque and put your dungeon-busting skills to work.
The first of these, the Beginner Dungeon, is available immediately after
completing the Consciousness Simulation.

You will not be able to save between levels in the Training Dungeons. All
of the floors are the "Echo of Infinity" type. He will give you gameplay
tips throughout the levels, so if you're a newcomer to Baroque, you should
take it slow and listen to what he has to say. All three dungeons are seven
levels deep, and all items you find inside will automatically be identified
when you pick them up. You will keep all items you find and do not use in
the Training Dungeons when you return to the Outer World as long as you do
not die.


- The Beginner Dungeon: Moon is the only Meta-Being you will encounter in
this dungeon. You'll pick up a few simple items and get some tips on how to
use them.


- The Intermediate Dungeon: You will primarily encounter Moons, but there
is one floor in which you'll find some Large Bullgers. You'll pick up a lot
of bones in this Dungeon, which can be very helpful if you're looking to
achieve the "Cursebringing" or "Skeleton Man" Baroque on your next trip to
the Neuro Tower.


- The Advanced Dungeon: You will only find Moons in this dungeon. There is
a Cursebringer Angel on the first level. You can use it to transform two
items in your inventory that are already in your Item List to items you
haven't recorded yet, if you wish. You will find a number of fluids on this
level, as the Coffin Man uses this dungeon to teach you about statuses. On
-200 you will be Poisoned, on -300 you'll find yourself both Lethargic and
in Lust, and on -400 your HP will be cut in half. Once you reach the lowest
level here, you have completed the Training Dungeons.


___________________                                                 _________
2. Bonus Dungeons  \_______________________________________________/  [BONUS]



 -------------------
|  2a. Information  |                                                  [INFO]
 -------------------



The Coffin Man provides seven more Dungeons for you to try your hand at after
you have completed the -3900 phase of the Neuro Tower.  Unlike the Training
Dungeons, you can attempt these dungeons in any order and can save between
levels. Each one is 100 floors of pure dungeon-busting, with no Consciousness
Orbs, no NPcs, and no Cursebringer Angel.  Like your training, any items you
find in the Bonus Dungeons and do not use will be retained in your inventory
after you make it through.  In the lower levels of these Bonus Dungeons, you
will find advanced blue and red forms of all the Meta-Beings (like the Gold
Moons and Large Blue Bullgers in the Neuro Tower). These Meta-Being versions
have much higher HP totals and attack power. Here is a brief explanation of
each Bonus Dungeon:

   - Hell Dungeon: No gimmicks here, just a straight shot through 100 levels
     of "the world's greatest goddamn dungeon!"

   - Defenseless Dungeon: There are no equippable items to be found in this
     dungeon, and you will not be allowed to enter if you have a Sword, Coat
     or Wings in your inventory.

   - Hunger Dungeon: No flesh or hearts will be found in this Dungeon, which
     includes Meta-Being item drops. You will have to rely on Bones, Fluids
     and Torturers to heal.

   - Trap Dungeon: In this dungeon, the only items you will find lying around
     on the floor will be torturers and disks.  The only item drops you will
     get from Meta-Beings are the ones which are one of these two item types,
     although they will occasionally still drop their respective Idea Seph-
     irah crystals.

   - Rotten Dungeon: In this dungeon, all flesh and hearts you find will be
     rotten. This is easily countered with a Ache Parasite.

   - Frugal Dungeon: There are no items at all in this dungeon, including any
     item drops. What you enter with is what you get.

   - Reverse Disk Dungeon: In this dungeon, all disks will be upside down.


Here are some other hints and tips to help you through:

   - All Bonus Dungeons follow the same Floor Chart (see next section).  The
     level type and Meta-Beings encountered are the same on each level every
     time.

   - The Idea Sephirah drop rate of all Meta-Beings is doubled in the Bonus
     Dungeons.

   - Strong, beefed up equipment is a MUST and Invincible Bones are strongly
     advised. The advanced blue/red forms of many of the Meta-Beings can do
     quite a bit of damage. These advanced forms are detailed in section 3
     below. Also, there will be occasions where you will be forced through
     the rooms housing the Deadly Meta-Beings in order to find the Port and
     proceed down to the next level.

   - Environmental hazards are more dangerous than in the Neuro Tower. Also,
     the "Voice From Abyss" style levels have a new hazard: moving electric
     beams found in a few new room designs.

   - An Appraisal Brand is also recommended, as many of the items you find
     will be unidentified, including many of the drops from advanced forms of
     Meta-Beings.

   - Be very wary of using fluids and bones that you find unidentified in the
     Bonus Dungeons. Harmful ones such as Death Bones/Revolution Fluids/Moldy
     Fluids are commonly dropped.

   - Also, be very careful of disks dropped by the advanced Meta-Beings, as
     almost all of them have negative effects. This can be a nuisance in some
     later levels when you meet blue/red Festums and Galgal-Tank-Joes in the
     same level.

   - When you come across a room with glowing yellow floor panels at the en-
     trance, beware, as these will teleport you to the confinement chambers
     of the Deadly Meta-Beings.  To find out what Deadly Meta-Being awaits
     you, refer to the Floor Chart.

   - On certain early "Crazy Prayer", "Mysterious Forming" or thawed "Frenzy
     and Noise" type levels, you may find rooms with yellow panels that tele-
     port you to an empty chamber.

   - If you have not yet defeated all four of the Deadly Meta-Beings in the
     Neuro Tower and received the “Deadly Meta-Beings” Baroque, you will only
     find them in their confinement chambers. However, after receiving this
     Baroque, they will appear throughout the level as a normal Meta-Being.

   - See the FAQ section for a way to circumvent the Defenseless Dungeon and
     sneak equipment in.

   - In the Trap and Hunger Dungeons, try to make use of the Food Disks that
     are dropped by Soconpo and the advanced forms of Festum and Liar to turn
     unwanted items into flesh and hearts.  Also, using Summon Torturers in
     conjunction with Heart or Spoiled Torturers is a good way to manufacture
     these items and increase your HP/VT.  You also may want to farm Kenryu
     Flesh and Heart Fruits to boost your MAX HP/VT before attempting these
     dungeons.  A Healing Brand and/or Stamina Wings are also useful here,
     especially if you have not achieved many Baroques.



 -------------------
|  2b. Floor Chart  |                                                 [FLOOR]
 -------------------



Remember, every version of the Bonus Dungeon will follow this same format.
The starred names are the Deadly Meta-Beings that appear on certain levels.


[-100 cubits]

   Size: Small
   Meta-Beings: Moon
   Music: “Echo of Infinity”


[-200 cubits]

   Size: Small
   Meta-Beings: Moon, Glue
   Music: “Crazy Prayer”


[-300 cubits]

   Size: Small
   Meta-Beings: Small Bullger, Kato, Glue
   Music: “Stagnating Flow”


[-400 cubits]

   Size: Small
   Meta-Beings: Small Bullger, Large Bullger, Kato, Glue
   Music: “Mysterious Forming”


[-500 cubits]

   Size: Small
   Meta-Beings: Small Bullger, Large Bullger, Kato, Glue
   Music: “Groan of Metal”


[-600 cubits]

   Size: Small
   Meta-Beings: Large Bullger, Small Jerryrom, Seventeen
   Music: “Voice From Abyss”


[-700 cubits]

   Size: Small
   Meta-Beings: Large Bullger, Liar, Gliro
   Music: “Mysterious Forming”


[-800 cubits]

   Size: Medium
   Meta-Beings: Little Jerryrom, Gliro, Seventeen
   Music: “Groan of Metal”


[-900 cubits]

   Size: Medium
   Meta-Beings: Soconpo, Gliro, Seventeen
   Music: “Frenzy and Noise” [Frozen]


[-1000 cubits]

   Size: Medium
   Meta-Beings: Small Jerryrom, Large Jerryrom, Large Blue Jerryrom
   Music: “Groan of Metal”


[-1100 cubits]

   Size: Small
   Meta-Beings: Liar, Soconpo, Gliro
   Music: “Stagnating Flow”


[-1200 cubits]

   Size: Medium
   Meta-Beings: Liar, Soconpo, Death
   Music: “Voice From Abyss”


[-1300 cubits]

   Size: Medium
   Meta-Beings: Liar, Death, Bubugel
   Music: “Frenzy and Noise” [Thawed]


[-1400 cubits]

   Size: Small
   Meta-Beings: Soconpo, Death, Or-huganous
   Music: “Mysterious Forming”


[-1500 cubits]

   Size: Medium
   Meta-Beings: Liar, Death, Bubugel
   Music: “Frenzy and Noise” [Thawed]


[-1600 cubits]

   Size: Medium
   Meta-Beings: Liar, Sin-Monis, Or-huganous
   Music: “Crazy Prayer”


[-1700 cubits]

   Size: Medium
   Meta-Beings: Large Jerryrom, Death, Or-huganous
   Music: “Crazy Prayer”


[-1800 cubits]

   Size: Small
   Meta-Beings: Large Jerryrom, Sin-Monis, Or-huganous
   Music: “Mysterious Forming”


[-1900 cubits]

   Size: Small
   Meta-Beings: Hungones, Bubugel, Sin-Monis
   Music: “Frenzy and Noise” [Thawed]


[-2000 cubits]

   Size: Small
   Meta-Beings: Large Jerryrom, Hungones, Bubugel
   Music: “Frenzy and Noise” [Thawed]


[-2100 cubits]

   Size: Medium
   Meta-Beings: Magician, Sin-Monis, Or-huganous
   Music: “Groan of Metal”


[-2200 cubits]

   Size: Small
   Meta-Beings: Nicl & Nicr, Large Jerryrom, Sun
   Music: “Voice From Abyss”


[-2300 cubits]

   Size: Small
   Meta-Beings: Magician, Nicl & Nicr, Sun
   Music: “Voice From Abyss”


[-2400 cubits]

   Size: Medium
   Meta-Beings: Magician, Large Jerryrom, Sun
   Music: “Voice From Abyss”


[-2500 cubits]

   Size: Medium
   Meta-Beings: Magician, Aries, Nicl & Nicr
   Music: “The Wriggling One” [Drained]


[-2600 cubits]

   Size: Medium
   Meta-Beings: Aries, Nicl & Nicr, Cocteauhead
   Music: “The Wriggling One” [Drained]


[-2700 cubits]

   Size: Medium
   Meta-Beings: Magician, Johanna Kyon, Cocteauhead, Manas*
   Music: “Mysterious Forming”


[-2800 cubits]

   Size: Medium
   Meta-Beings: Aries, Gold Moon, Cocteauhead
   Music: “Voice From Abyss”


[-2900 cubits]

   Size: Medium
   Meta-Beings: Johanna Kyon, Aries, Gold Moon
   Music: “Voice From Abyss”


[-3000 cubits]

   Size: Small
   Meta-Beings: Glue, Blue Glue, Red Glue
   Music: “Echo of Infinity”


[-3100 cubits]

   Size: Medium
   Meta-Beings: Johanna Kyon, Hana-nip, Cocteauhead, Manas*
   Music: “Mysterious Forming”


[-3200 cubits]

   Size: Small
   Meta-Beings: Festum, Galgal-Tank-Joe, Cocteauhead
   Music: “Stagnating Flow”


[-3300 cubits]

   Size: Small
   Meta-Beings: Johanna Kyon, Galgal-Tank-Joe, Hana-nip
   Music: “Stagnating Flow”


[-3400 cubits]

   Size: Medium
   Meta-Beings: Festum, Hana-nip, Gold Moon, Tabula Smaragdina*
   Music: “Mysterious Forming”


[-3500 cubits]

   Size: Medium
   Meta-Beings: Large Blue Bullger, Festum, Galgal-Tank-Joe
   Music: “Frenzy and Noise” [Frozen]


[-3600 cubits]

   Size: Medium
   Meta-Beings: Festum, Hana-nip, Gold Moon
   Music: “Frenzy and Noise” [Frozen]


[-3700 cubits]

   Size: Medium
   Meta-Beings: Festum, Galgal-Tank-Joe, Gold Moon
   Music: “Echo of Infinity”


[-3800 cubits]

   Size: Small
   Meta-Beings: Blue Kato, Blue Seventeen, Blue Glue
   Music: “Stagnating Flow”


[-3900 cubits]

   Size: Medium
   Meta-Beings: Galgal-Tank-Joe, Blue Gliro, Blue Seventeen, Tabula
     Smaragdina*
   Music: “Mysterious Forming”


[-4000 cubits]

   Size: Medium
   Meta-Beings: Large Blue Bullger, Blue Kato, Blue Glue, Perisomata*
   Music: “Mysterious Forming”


[-4100 cubits]

   Size: Large
   Meta-Beings: Blue Kato, Glue, Blue Glue, Perisomata*
   Music: “Crazy Prayer”


[-4200 cubits]

   Size: Medium
   Meta-Beings: Blue Kato, Blue Gliro, Blue Glue
   Music: “The Wriggling One” [Drained]


[-4300 cubits]

   Size: Medium
   Meta-Beings: Large Blue Bullger, Blue Gliro, Blue Seventeen
   Music: “The Wriggling One” [Drained]


[-4400 cubits]

   Size: Medium
   Meta-Beings: Blue Soconpo, Blue Gliro, Blue Seventeen
   Music: “The Wriggling One” [Drained]


[-4500 cubits]

   Size: Medium
   Meta-Beings: Blue Liar, Blue Soconpo, Blue Bubugel, Maleficia*
   Music: “Frenzy and Noise” [Thawed]


[-4600 cubits]

   Size: Medium
   Meta-Beings: Blue Soconpo, Blue Hungones, Blue Bubugel, Maleficia*
   Music: “Frenzy and Noise” [Thawed]


[-4700 cubits]

   Size: Medium
   Meta-Beings: Blue Liar, Blue Death, Blue Or-huganous, Manas, Blue Manas*
   Music: “Mysterious Forming”


[-4800 cubits]

   Size: Large
   Meta-Beings: Blue Liar, Blue Death, Blue Sin-Monis
   Music: “The Wriggling One” [Flooded]


[-4900 cubits]

   Size: Small
   Meta-Beings: Blue Death, Blue Sin-Monis, Blue Or-huganous
   Music: “The Wriggling One” [Drained]


[-5000 cubits]

   Size: Large
   Meta-Beings: Small Bullger, Large Bullger, Large Blue Bullger, Large Red
     Bullger
   Music: “Echo of Infinity”

   Notes: This level is the Bullger nest... there is usually only one Large
     Red Bullger found here.


[-5100 cubits]

   Size: Large
   Meta-Beings: Blue Liar, Blue Death, Blue Sun
   Music: “Voice From Abyss”


[-5200 cubits]

   Size: Large
   Meta-Beings: Blue Sun, Blue Sin-Monis, Blue Or-huganous
   Music: “Voice From Abyss”


[-5300 cubits]

   Size: Large
   Meta-Beings: Blue Nicl & Nicr, Large Blue Jerryrom, Blue Or-huganous
   Music: “Groan of Metal”


[-5400 cubits]

   Size: Large
   Meta-Beings: Blue Nicl & Nicr, Large Blue Jerryrom, Blue Sin-Monis
   Music: “Echo of Infinity”


[-5500 cubits]

   Size: Medium
   Meta-Beings: Blue Magician, Blue Nicl & Nicr, Large Blue Jerryrom
   Music: “Stagnating Flow”


[-5600 cubits]

   Size: Large
   Meta-Beings: Blue Magician, Blue Nicl & Nicr, Blue Cocteauhead, Blue
     Tabula Smaragdina*
   Music: “Crazy Prayer”


[-5700 cubits]

   Size: Large
   Meta-Beings: Blue Magician, Blue Aries, Large Blue Jerryrom, Blue Tabula
     Smaragdina*
   Music: “Crazy Prayer”


[-5800 cubits]

   Size: Medium
   Meta-Beings: Blue Magician, Red Aries, Blue Cocteauhead
   Music: “Frenzy and Noise” [Frozen]


[-5900 cubits]

   Size: Medium
   Meta-Beings: Blue Aries, Red Galgal-Tank-Joe, Blue Cocteauhead
   Music: “Frenzy and Noise” [Frozen]


[-6000 cubits]

   Size: Large
   Meta-Beings: Blue Johanna Kyon, Blue Aries, Blue Hana-nip
   Music: “Mysterious Forming”


[-6100 cubits]

   Size: Large
   Meta-Beings: Blue Johanna Kyon, Blue Hana-nip, Blue Cocteauhead, Blue
     Perisomata*
   Music: “Mysterious Forming”


[-6200 cubits]

   Size: Large
   Meta-Beings: Blue Johanna Kyon, Blue Festum, Blue Hana-nip
   Music: “The Wriggling One” [Drained]


[-6300 cubits]

   Size: Large
   Meta-Beings: Blue Festum, Blue Galgal-Tank-Joe, Blue Hana-nip
   Music: “The Wriggling One” [Drained]


[-6400 cubits]

   Size: Large
   Meta-Beings: Blue Johanna Kyon, Blue Festum, Blue Galgal-Tank-Joe
   Music: “Groan of Metal”


[-6500 cubits]

   Size: Massive
   Meta-Beings: Blue Festum, Blue Galgal-Tank-Joe, Red Seventeen
   Music: “Stagnating Flow”


[-6600 cubits]

   Size: Massive
   Meta-Beings: Red Kato, Red Moon, Red Glue
   Music: “Stagnating Flow”


[-6700 cubits]

   Size: Large
   Meta-Beings: Galgal-Tank-Joe, Blue Galgal-Tank-Joe, Red Galgal-Tank-Joe,
     Blue Maleficia*
   Music: “Mysterious Forming”


[-6800 cubits]

   Size: Massive
   Meta-Beings: Gliro, Blue Gliro, Red Gliro
   Music: “Echo of Infinity”

   Tip: Do some AD Fluid farming here in the Gliro’s nest. Both the Blue and
     Red versions drop AD Fluids at a decent frequency, so you should be able
     to boost your Sword/Coat several levels. If you don't find yourself re-
     ceiving as many fluids as you want on this level, I recommend starting
     over until you do.


[-6900 cubits]

   Size: Massive
   Meta-Beings: Large Red Bullger, Red Kato, Red Glue
   Music: “Crazy Prayer’


[-7000 cubits]

   Size: Massive
   Meta-Beings: Large Red Bullger, Red Seventeen, Red Glue, Blue Maleficia*
   Music: “Crazy Prayer”


[-7100 cubits]

   Size: Massive
   Meta-Beings: Red Kato, Red Seventeen, Red Glue
   Music: “Crazy Prayer”


[-7200 cubits]

   Size: Large
   Meta-Beings: Large Red Bullger, Red Gliro, Red Seventeen, Red Manas*
   Music: “Mysterious Forming”


[-7300 cubits]

   Size: Medium
   Meta-Beings: Red Soconpo, Red Gliro, Red Seventeen
   Music: “The Wriggling One” [Flooded]


[-7400 cubits]

   Size: Large
   Meta-Beings: Large Red Bullger, Red Soconpo, Red Gliro
   Music: “The Wriggling One” [Flooded]


[-7500 cubits]

   Size: Large
   Meta-Beings: Moon, Gold Moon, Red Moon
   Music: “Echo of Infinity”

   Notes: The Moon Nest. For a late level, this is a welcome reprieve as it
     should give you no trouble at all and lots of Port and Experience Bones
     to boost HP/VT if needed.


[-7600 cubits]

   Size: Medium
   Meta-Beings: Red Liar, Red Hungones, Red Bubugel
   Music: “Frenzy and Noise” [Thawed]


[-7700 cubits]

   Size: Medium
   Meta-Beings: Red Hungones, Red Death, Red Bubugel
   Music: “Frenzy and Noise” [Thawed]


[-7800 cubits]

   Size: Large
   Meta-Beings: Red Liar, Red Sin-Monis, Red Or-huganous
   Music: “Stagnating Flow”


[-7900 cubits]

   Size: Large
   Meta-Beings: Red Liar, Red Death, Red Or-huganous
   Music: “Stagnating Flow”


[-8000 cubits]

   Size: Large
   Meta-Beings: Red Death, Red Sin-Monis, Red Or-huganous, Red Tabula
     Smaragdina*
   Music: “Mysterious Forming”


[-8100 cubits]

   Size: Massive
   Meta-Beings: Large Red Jerryrom, Red Sin-Monis, Red Or-huganous
   Music: “Crazy Prayer”


[-8200 cubits]

   Size: Massive
   Meta-Beings: Red Nicl & Nicr, Red Sun, Red Sin-Monis
   Music: “Voice From Abyss”


[-8300 cubits]

   Size: Massive
   Meta-Beings: Large Red Jerryrom, Red Sun, Red Or-huganous
   Music: “Voice From Abyss”


[-8400 cubits]

   Size: Large
   Meta-Beings: Red Johanna Kyon, Red Nicl & Nicr, Large Red Jerryrom, Red
     Perisomata*
   Music: “Frenzy and Noise” [Thawed]


[-8500 cubits]

   Size: Large
   Meta-Beings: Red Nicl & Nicr, Large Red Jerryrom, Red Sin-Monis
   Music: ”Stagnating Flow”


[-8600 cubits]

   Size: Massive
   Meta-Beings: Red Magician, Large Red Jerryrom, Red Sin-Monis
   Music: “Crazy Prayer”


[-8700 cubits]

   Size: Large
   Meta-Beings: Red Magician, Red Aries, Red Nicl & Nicr
   Music: “The Wriggling One” [Flooded]


[-8800 cubits]

   Size: Large
   Meta-Beings: Red Magician, Red Hungones, Red Cocteauhead
   Music: “Frenzy and Noise” [Frozen]


[-8900 cubits]

   Size: Large
   Meta-Beings: Red Aries, Red Nicl & Nicr, Red Hungones
   Music: “Frenzy and Noise” [Frozen]


[-9000 cubits]

   Size: Large
   Meta-Beings: Red Magician, Red Aries, Red Nicl & Nicr, Red Perisomata*
   Music: “Frenzy and Noise” [Thawed]


[-9100 cubits]

   Size: Massive
   Meta-Beings: Red Johanna Kyon, Red Sun, Red Cocteauhead
   Music: “Echo of Infinity”


[-9200 cubits]

   Size: Massive
   Meta-Beings: Red Johanna Kyon, Red Aries, Red Galgal-Tank-Joe
   Music: “Echo of Infinity”


[-9300 cubits]

   Size: Massive
   Meta-Beings: Red Aries, Red Hana-nip, Red Cocteauhead
   Music: “Crazy Prayer”


[-9400 cubits]

   Size: Massive
   Meta-Beings: Red Johanna Kyon, Red Festum, Red Cocteauhead, Red Maleficia*
   Music: “Crazy Prayer”


[-9500 cubits]

   Size: Massive
   Meta-Beings: Red Johanna Kyon, Red Hana-nip, Red Cocteauhead
   Music: “Voice From Abyss”


[-9600 cubits]

   Size: Massive
   Meta-Beings: Red Festum, Red Galgal-Tank-Joe, Red Hana-nip
   Music: “Stagnating Flow”


[-9700 cubits]

   Size: Large
   Meta-Beings: Red Festum, Red Galgal-Tank-Joe, Red Hana-nip
   Music: “The Wriggling One” [Flooded]


[-9800 cubits]

   Size: Large
   Meta-Beings: Red Festum, Red Galgal-Tank-Joe, Red Hana-nip
   Music: “Mysterious Forming”


[-9900 cubits]

   Size: Large
   Meta-Beings: Red Festum, Red Galgal-Tank-Joe, Red Hana-nip, Red Maleficia*
   Music: “Mysterious Forming”


[-10000 cubits]

   Size: One room
   Meta-Beings: None
   Music: “Echo of Infinity”

   Notes: Congratulations, you made it through! This is simply the exit room,
    just like in the Training Dungeons. Visit the Coffin Man after you return
    to the Outer World and he’ll reward you with an item that you have not
    yet filled in on the Item List in your Database.



 ---------------------------------
|  2c. Advanced Meta-Being Forms  |                                     [ADV]
 ---------------------------------



Keep an eye on these descriptions.  While most of the blue and red advanced
Meta-Being forms share the same item drops and elemental weaknesses, there
are a few which differ. Some of the Meta-Beings' advanced forms have differ-
ent elemental weaknesses than the normal version, and most of these advanced
forms have completely different item drops than their standard counterparts.


Magician
--------

  - HP: 777 [Blue] / 888 [Red]
  - EXP: 1000 [Blue] / 1983 [Red]
  - Elemental Weakness: Fire
  - Drops: Warp Bones
           Gold Bone


Johanna Kyon
------------

  - HP: 798 [Blue] / 1880 [Red]
  - EXP: 1290 [Blue] / 2111 [Red]
  - Elemental Weakness: Ice [Blue Only] / Lightning [Both]
  - Drops: Arrow Bones
           Death Bones


Red Bullger
-----------

  - HP: 819
  - EXP: 1311
  - Elemental Weakness: Fire, Ice
  - Drops: Churyu Flesh
           AD Fluid

  - Note: All advanced forms of Bullger are the large version. See the Walk-
    through for info about Bullger's blue form, one of the two advanced Meta-
    Beings found in the Neuro Tower.


Aries
-----

  - HP: 880 [Blue] / 1280 [Red]
  - EXP: 1051 [Blue] / 2100 [Red]
  - Elemental Weakness: Ice
  - Drops: Marrow Fluid
           Moldy Fluid


Festum
------

  - HP: 899 [Blue] / 1099 [Red]
  - EXP: 999 [Blue] / 2050 [Red]
  - Elemental Weakness: Lightning
  - Drops: Vaporize Disk
           Food Disk


Nicl & Nicr
-----------

  - HP: 850 [Blue] / 1251 [Red]
  - EXP: 927 [Blue] / 1910 [Red]
  - Elemental Weakness: Ice
  - Drops: Recovery Torturer
           No Name Torturer


Galgal-Tank-Joe
---------------

  - HP: 1560 [Blue] / 1760 [Red]
  - EXP: 1288 [Blue] / 3000 [Red]
  - Elemental Weakness: Lightning
  - Drops: Explosion Torturer
           Vaporize Disk


Liar
----

  - HP: 539 [Blue] / 916 [Red]
  - EXP: 770 [Blue] / 1555 [Red]
  - Elemental Weakness: Fire, Ice
  - Drops: Food Disk
           Storm Disk [Blue] / Drop Disk [Red]

  - Note: It is best to engage advanced Liars in an open space so you their
    annoying disk drops can be easily avoided.


Jerryrom
--------

  - HP: 418 [Blue] / 518 [Red]
  - EXP: 830 [Blue] / 1700 [Red]
  - Elemental Weakness: Fire, Lightning
  - Drops: Flame Disk
           Vaporize Disk

  - Note: Like Bullger, the advanced forms of Jerryrom are the large version.
    Also, if you get caught in an advanced Jerryrom's Spinkick attack, you
    will be unable to move, attack, or access the inventory menu until it is
    finished circling around you.


Kato
----

  - HP: 480 [Blue] / 649 [Red]
  - EXP: 549 [Blue] / 1241 [Red]
  - Elemental Weakness: Ice [Blue Only] / Fire [Both]
  - Drops: Hungry Box
           Toy Box

  - Note: When performing the Glue Spit, the blue version of Kato will spit
    out a blue Glue and the red version	will spit out a red Glue.


Soconpo
-------

  - HP: 498 [Blue] / 770 [Red]
  - EXP: 720 [Blue] / 1533 [Red]
  - Elemental Weakness: Fire, Lightning
  - Drops: Don't Have Box
           Parasite Box


Hungones
--------

  - HP: 612 [Blue] / 915 [Red]
  - EXP: 677 [Blue] / 1530 [Red]
  - Elemental Weakness: Fire
  - Drops: Invincible Bones
           Vampire Torturer [Blue] / Paraylsis Torturer [Red]


Death
-----

  - HP: 719 [Blue] / 1010 [Red]
  - EXP: 799 [Blue] / 1616 [Red]
  - Elemental Weakness: Lightning
  - Drops: Revolution Fluid
           Devolution Fluid


Hana-nip
--------

  - HP: 1050 [Blue] / 1680 [Red]
  - EXP: 1499 [Blue] / 2600 [Red]
  - Elemental Weakness: Ice, Lightning
  - Drops: Homing Bones
           Marrow Fluid


Gliro
-----

  - HP: 383 [Blue] / 777 [Red]
  - EXP: 610 [Blue] / 777 [Red]
  - Elemental Weakness: Fire
  - Drops: AD Fluid
           Whatever item it steals


Bubugel
-------

  - HP: 1099 [Blue] / 2006 [Red]
  - EXP: 999 [Blue] / 1999 [Red]
  - Elemental Weakness: Ice [Blue] / All three elements [Red]
  - Drops: Lightning Torturer
           Box Box


Seventeen
---------

  - HP: 517 [Blue] / 750 [Red]
  - EXP: 671 [Blue] / 1450 [Red]
  - Elemental Weakness: Lightning
  - Drops: AD Fluid
           Devolution Fluid


Red Moon
--------

  - HP: 210
  - EXP: 1192
  - Elemental Weakness: Fire
  - Drops: Experience Bones
           Port Bones

  - Note: The Walkthrough contains info about the gold version of Moon, the
    other advanced form of a Meta-Being found in the Neuro Tower.


Sun
---

  - HP: 978 [Blue] / 1450 [Red]
  - EXP: 815 [Blue] / 1714 [Red]
  - Elemental Weakness: Ice
  - Drops: Port Bones
           Revolution Torturer


Sin-Monis
---------

  - HP: 777 [Blue] / 1050 [Red]
  - EXP: 888 [Blue] / 1666 [Red]
  - Elemental Weakness: Fire, Ice
  - Drops: Rotten Bones
           Invincible Bones


Or-huganous
-----------

  - HP: 744 [Blue] / 920 [Red]
  - EXP: 713 [Blue] / 1599 [Red]
  - Elemental Weakness: Lightning
  - Drops: Confusion Disk
           Revolution Fluid


Cocteauhead
-----------

  - HP: 999 [Blue] / 1080 [Red]
  - EXP: 950 [Blue] / 2100 [Red]
  - Elemental Weakness: None [Blue] / Fire, Ice [Red Only]
  - Drops: Exploding Brand
           Cat Torturer


Glue
----

  - HP: 49 [Blue] / 7 [Red]
  - EXP: 198 [Blue] / 100 [Red]
  - Elemental Weakness: Fire
  - Drops: Silver Bone
           Boom Bones

  - Note: The advanced forms of Glue have a new attack, which is similar to
    the Jump attack of its regular version. In this case the Glue will make a
    roaring sound before it jumps, and the attack has improved range. When it
    lands, it will knock back anything in its vicinity. This attack causes a
    lot more damage than its normal attack. Don't be fooled by the lower HP
    and EXP values for the Red Glue.  Its attack strength is 3x that of the
    Blue version.


Manas
-----

  - HP: 1670 [Blue] / 3008 [Red]
  - EXP: 2777 [Blue] / 5200 [Red]
  - Elemental Weakness: None
  - Drops: AD Fluid
           Gold Bone [Blue] / Addition Box [Red]


Perisomata
----------

  - HP: 1671 [Blue] / 3040 [Red]
  - EXP: 2777 [Blue] / 5200 [Red]
  - Elemental Weakness: None
  - Drops: AD Fluid
           Gold Bone

  - Note: The advanced versions of Perisomata are immune to Poison. However,
    the blue form  is vulnerable to Confusion (red is immune).


Maleficia
---------

  - HP: 2001 [Blue] / 3321 [Red]
  - EXP: 3000 [Blue] / 7700 [Red]
  - Elemental Weakness: None
  - Drops: AD Fluid
           Gold Bone

  - Note: The advanced forms of Maleficia are now immune to Lethargy.


Tabula Smaragdina
-----------------

  - HP: 2583 [Blue] / 3566 [Red]
  - EXP: 3000 [Blue] / 7700 [Red]
  - Elemental Weakness: None
  - Drops: AD Fluid
           Gold Bone



=============================================================================

			         v. DATABASE			       [DATA]
			         -----------

=============================================================================


_______________                                                     _________
1. Event List  \___________________________________________________/  [EVENT]



All cutscenes labeled with (*) are obtained automatically through advancing
the storyline of Baroque.

1.  “Consciousness Simulation” (*) – This is the game's opening sequence

2.  “Consciousness Simulation End +” – Complete the Consciousness Simulation
    by shooting the Absolute God with the Angelic Rifle

3.  “Consciousness Simulation End -” – Die during the Consciousness Simula-
    tion or before entering the Neuro Tower

4.  “Consciousness Simulation End - -” – Repeatedly attack the Sentry Angel
    until he kills you. This must be done before attempting the Consciousness
    Simulation

5.  “To the Sacred Grounds” (*) – Approach the Neuro Tower for the first
    time on the -1600 phase

6.  “The Fountain and the Girl” (*) – Meet Alice for the first time on -400

7.  “Pure Water” (*) – Meet Eliza on -200 after having met Alice on -400

8.  “Me/You - Right” – Obtain the Protagonist’s Idea Sephirah crystal from
    the Research Lab as your normal self

9.  “Me/You - Left” – Obtain the Protagonist’s Idea Sephirah crystal from
    the Research Lab as your alternate self

10. “The Heart of 51432 - Right” – Fuse with the Absolute God at the end of
    the -1600 phase as your normal self

11. “The Heart of 51432 - Left” – Fuse with the Absolute God at the end of
    the -1600 phase as your alternate self

12. “Rebirth of the Consciousness Orb” – Give the Protagonist’s Idea Seph-
    irah crystal to Eliza on the thawed version of level -1500

13. “Rebirth of the Frozen Consciousness Orb” – Give the Protagonist’s Idea
    Sephirah crystal to Eliza on the frozen version of level -1500

14. “Memory” (*) – Give the Protagonist’s Idea Sephirah crystal to Eliza on
    level -1500

15. “Reincarnation Crystal - Right” – Use the Angelic Rifle to shoot the
    Absolute God as your normal self (-1600 phase)

16. “Reincarnation Crystal - Left” – Use the Angelic Rifle to shoot the
    Absolute God as your alternate self (-1600 phase)

17. “The Painless Man” - Fuse with the Absolute God at the end of the -2200
    or -3000 phases

18. “Confession of Sin” (*) – Approach Doctor Angelicus on -1200 after you
    have met certain criteria (see FAQ section for more information)

19. “The Shape of a Pain” (*) – Purify the Littles on -2000

20. “Together With Pain” (*) – Give Alice the Idea Sephirah crystal of the
    Littles on -2800

21. “God Not Our Lord” (*) – Fuse with the Absolute God at the end of the
    -3900 phase

22. “Asymmetry” (*) – Opening video

23. “Advertisement B” (*) – Demo sequence

24. “Credits” (*) – Seen after "God Not Our Lord"


______________                                                       ________
2. Item List  \_____________________________________________________/  [ITEM]



Fill in the Item List by showing the Collector items he has not yet seen. To
do this, you can either send an item back through a Consciousness Orb in the
Neuro Tower or give him an item in person in the Outer World.  To determine
whether you have recorded a particular item you have found in the Item List,
look at its description on the inventory page. If the item's name is in red
text, it has been recorded. If the text of the name is white, it has not yet
been recorded and you should .


Tips:

 - Keep a Crystal Sword stored in the Collector's inventory. Each time you
   find a new Idea Sephirah crystal and send it back/show it to him, you can
   then retrieve it and the sword to fuse together and record that version
   of the sword as well.

 - During your first 15-20 runs through the Neuro Tower, you will find many
   more unrecorded items than ones you have previously recorded. Hold off on
   identifying items which are dropped by Meta-Beings.  You will have more
   than enough opportunities to snatch those up later and may miss out on a
   chance to record a very hard-to-find item without realizing it.

 - Keep track of how many Consciousness Orbs you have remaining in the Neuro
   Tower at any given time, especially if you have particular items you need
   to send back to the Collector.


 -----------
|  Weapons  |
 -----------

1.  Junk Sword (ATK +2/TH 62): A really shoddy sword.
2.  Atonement Sword (ATK +3/TH 68): A standard sword.
3.  Cleansing Sword (ATK +5/TH 73): A powerful sword.
4.  Purification Sword (ATK +7/TH 79): A really powerful sword.
5.  Cremation Sword (ATK +3/TH 82): A fire elemental sword.
6.  Frost Sword (ATK +3/TH 82): An ice elemental sword.
7.  Thunder Sword (ATK +3/TH 82): A lightning elemental sword.
8.  Life Sword (ATK +3/TH 80): Raises MAX HP by 20.
9.  Vitality Sword (ATK +3/TH 80): Raises MAX VT by 20.
10. Protector Sword (ATK +6/TH 80): Raises DEF by 3.
11. Lucky Sword (ATK +3/TH 80): Raises the chances of a lucky hit.
12. Unlucky Sword (ATK +2/TH 90): Lowers the chances of a lucky hit.
13. Storm Sword (ATK +4/TH 90): Can knock the enemy back.
14. Comet Sword (ATK +3/TH 90): Makes quick slashes.
15. Combo Sword (ATK +4/TH 90): An extra slash is available.
16. Shockwave Sword (ATK +5/TH 70): Occasionally sends out a shockwave.
17. Trident Sword (ATK +1/TH 90): Occasionally attacks a wide range.
18. Rusty Sword (ATK +0/TH 78): For every enemy you defeat, ATK goes down
    by 1.
19. Twin Sword (ATK +1/TH 80): Can equip two at once.
20. Desperation Sword (ATK +3/TH 70): Power goes up as your HP goes down.
21. Explosion Sword (ATK +9/TH 80): Explodes and deals fire damage. Very
    slow.
22. Chance Sword (ATK +15/TH 80): Deals major damage, but misses often.
23. Fallen Sword (ATK +13/TH 90): A very powerful sword. For every hit you
    lose 5 HP.
24. Vampire Sword (ATK +2/TH 100): Absorbs HP from Meta-Beings. Sometimes
    grows and becomes stronger.
25. Growth Sword (ATK +0/TH 100): Grows every floor you go down. EXP is 1/4,
    and removing it will reset ATK.
26. Glass Sword (ATK +10/TH 88): Critical rate is high, but breaks when
    removed or you step on a port.
27. Rose Sword (ATK +5/TH 88): Can paralyze enemies, but can also paralyze
    you.
28. Twisted Sword (ATK +5/TH 88): Can deal major damage.
29. Triple E Sword (ATK +5/TH 129): Has fire, ice and lightning elements.
30. Crystal Sword (ATK +2/TH 80): Its true power shines when a crystal is
    attached.
31. Longneck Sword (ATK +2/TH 80): A sword with Longneck’s Idea Sephirah
    attached.
32. Koriel Sword (ATK +2/TH 0): A sword with a Koriel member’s Idea Sephirah
    attached.
33. Bagged One Sword (ATK +2/TH 80): A sword with the Bagged One’s Idea
    Sephirah attached.
34. Horned Girl Sword (ATK +2/TH 80): A sword with the Horned Girl’s Idea
    Sephirah attached.
35. Boxbearer Sword (ATK +2/TH 80): A sword with Boxbearer’s Idea Sephirah
    attached.
36. Magician Sword (ATK +2/TH 80): A sword with Magician’s Idea Sephirah
    attached.
37. High Priestess Sword (ATK +1/TH 80): A sword with Johanna Kyon’s Idea
    Sephirah attached.
38. Empress Sword (ATK +2/TH 80): A sword with Bullger’s Idea Sephirah
    attached.
39. Emperor Sword (ATK +2/TH 80): A sword with Aries’ Idea Sephirah
    attached.
40. Hierophant Sword (ATK +2/TH 80): A sword with Festum’s Idea Sephirah
    attached.
41. Lovers Sword (ATK +1/TH 80): A sword with Nicl & Nicr’s Idea Sephirah
    attached.
42. Chariot Sword (ATK +2/TH 80): A sword with Galgal-Tank-Joe’s Idea Seph-
    irah attached.
43. Strength Sword (ATK +2/TH 80): A sword with Liar’s Idea Sephirah
    attached.
44. Hermit Sword (ATK +2/TH 80): A sword with Jerryrom’s Idea Sephirah
    attached.
45. Fortune Sword (ATK +2/TH 80): A sword with Kato’s Idea Sephirah attached.
46. Justice Sword (ATK +2/TH 80): A sword with Soconpo’s Idea Sephirah
    attached.
47. Hanged Man Sword (ATK +2/TH 80): A sword with Hungones’ Idea Sephirah
    attached.
48. Death Sword (ATK +3/TH 80): A sword with Death’s Idea Sephirah attached.
49. Temperance Sword (ATK +2/TH 80): A sword with Hana-nip’s Idea Sephirah
    attached.
50. Devil Sword (ATK +2/TH 80): A sword with Gliro’s Idea Sephirah attached.
51. Tower Sword (ATK +3/TH 80): A sword with Bubugel’s Idea Sephirah
    attached.
52. Star Sword (ATK +3/TH 80): A sword with Seventeen’s Idea Sephirah
    attached.
53. Moon Sword (ATK +2/TH 80): A sword with Moon’s Idea Sephirah attached.
54. Sun Sword (ATK +2/TH 80): A sword with Sun’s Idea Sephirah attached.
55. Judgment Sword (ATK +2/TH 80): A sword with Sin-Monis’ Idea Sephirah
    attached.
56. World Sword (ATK +2/TH 80): A sword with Or-huganous’ Idea Sephirah
    attached.
57. Fool Sword (ATK +2/TH 80): A sword with Cocteauhead’s Idea Sephirah
    attached.
58. Filth Sword (ATK +2/TH 80): A sword with Glue’s Idea Sephirah attached.
59. Wands Sword (ATK +2/TH 80): A sword with Manas’ Idea Sephirah attached.
60. Cups Sword (ATK +2/TH 80): A sword with Perisomata’s Idea Sephirah
    attached.
61. Swords Sword (ATK +3/TH 80): A Sword with Maleficia’s Idea Sephirah
    attached.
62. Coins Sword (ATK +3/TH 80): A sword with Tabula Smaragdina’s Idea Seph-
    irah attached.
63. Angelic Rifle: A powerful gun.

 ---------
|  Coats  |
 ---------

64. Puny Coat (DEF +1/TH 35): A flimsy coat.
65. Leather Coat (DEF +2/TH 40): A standard coat.
66. Beast Coat (DEF +4/TH 45): Made from the hide of a wild beast.
67. Asbestos Coat (DEF +2/TH 50): Resistant to fire attacks.
68. Fleece Coat (DEF +2/TH 50): Resistant to ice attacks.
69. Rubber Coat (DEF +2/TH 50): Resistant to lightning attacks.
70. Life Coat (DEF +2/TH 63): Raises MAX HP by 25.
71. Vitality Coat (DEF +2/TH 49): Raises MAX VT by 25.
72. AD Coat (DEF +2/TH 72): Raises ATK by 3.
73. Lucky Coat (DEF +2/TH 66): Raises the chances of a lucky hit.
74. Unlucky Coat (DEF +3/TH 55): Lowers the chances of a lucky hit.
75. Lost Coat (DEF +6/TH 53): Has high DEF, but VT will drain faster.
76. Old Coat (DEF +0/TH 55): DEF decreases every time you get hit.
77. Exposure Coat (DEF +7/TH 85): It is strong, but you have the urge to
    take it off in front of someone.
78. Growth Coat (DEF +0/TH 75): Grows every floor you go down. EXP is 1/2,
    and removing it will reset DEF.
79. Stubborn Coat (DEF +4/TH 155): Can’t remove once equipped. Coupled with
    Stubborn Wings, DEF is doubled.
80. Twisted Coat (DEF +4/TH 99): Prevents all ailments but Confusion and
    Stomachache.
81. Glass Coat (DEF +9/TH 99): DEF is high, but breaks when removed or you
    step on a port.
82. Triple E Coat (DEF +3/TH 129): Has fire, ice and lightning elements.

 ---------
|  Wings  |
 ---------

83. Stamina Wings (TH 50): VT depletion rate is 3/4.
84. Attack Wings (TH 50): Raises ATK.
85. Defense Wings (TH 50): Raises DEF.
86. Lucky Wings (TH 50): Raises luck.
87. Hope Wings (TH 50): Raises MAX HP, MAX VT, ATK and DEF.
88. Experience Wings (TH 50): Grants 20 more EXP per enemy.
89. Paralysis Wings (TH 50): Prevents Paralysis.
90. Calm Wings (TH 50): Prevents Confusion and Lust.
91. Antidote Wings (TH 50): Prevents Poison and Paralysis.
92. Sight Wings (TH 50): Prevents Blindness and Lust.
93. Special Wings (TH 50): Prevents all ailments but Lethargy and Stomach-
    ache.
94. Stubborn Wings (TH 156): Can’t remove once equipped.  Coupled with
    Stubborn Coat, DEF is doubled.
95. Glass Wings (TH 58): VT will recover, but can break when removed or
    when you step on a port.

 ----------------
|  Hearts/Flesh  |
 ----------------

96. Heart Seed (TH 50): Restores 30 VT. If VT full, raises MAX VT by 10.
97. Heart Fruit (TH 65): Restores all VT. If VT full, raises MAX VT by 25.
98. Burnt Heart (TH 80): A blackened heart. Restores all VT, but halves HP.
99. Guryu Flesh (TH Heal 40): Restores 30 HP. If HP full, raises MAX HP by 8.
100. Churyu Flesh (TH Heal 99): Restores 99 HP. If HP full, raises MAX HP
     by 12.
101. Kenryu Flesh (TH Heal 999): Restores all HP. If HP full, raises MAX HP
     by 25.
102. Burnt Flesh (TH Heal 999): A blackened piece of meat. Restores all HP,
     but drains 50 VT.

 ---------
|  Boxes  |
 ---------

103. Empty Box (TH 121): A box with nothing inside.
104. Recovery Box (TH 99): Restores a random amount of HP.
105. Hope Box (TH 75): Something wonderful is inside. May explode.
106. Twin Box (TH 75): Can be opened if you have two.
107. Stubborn Box (TH 75): Can open only when ATK is 30+. An item from a set
     is inside.
108. Addition Box (TH 75): Contains item you last obtained prior to opening
     this box.
109. Don’t Have Box (TH 75): Contains an item you don’t have.
110. Indefinite Box (TH 75): Contains a basic item. Sometimes explodes when
     opened.
111. Flesh Box (TH 75): Contains flesh. Sometimes explodes when opened.
112. Box Box (TH 75): Contains a box. May explode.
113. Explosion Box (TH 75): Contains an explosive item. Giant explosion may
     occur.
114. Revolution Box (TH 75): Contains a revolution item. Sometimes explodes
     when opened.
115. Glass S Box (TH 75): A sword is visible inside. May explode.
116. Glass C Box (TH 75): A coat is visible inside. May explode.
117. Glass W Box (TH 75): Wings are visible inside. May explode.
118. Music Box (TH 75): Recovers all HP/VT when HP is 1/3 or less. Otherwise,
     drains HP/VT.
119. Naked Box (TH 75): Has an equippable item. May remove all equipment.
120. Disk Box (TH 75): Contains a Disk. Sometimes turns all items on a floor
     into Disks.
121. Double Edge Box (TH 75): Contains a sword, but will halve HP.
122. Stomachache Box (TH 75): Contains an item, but will cause Stomachache.
123. Hungry Box (TH 128): Eats 1 item. If it doesn’t explode, you can get
     the item back.
124. Laughing Box (TH 119): Laughs if you carry it. Laughs if you open it.
     Enemies will take notice.
125. Parasite Box (TH 139): Changes every item you have one at a time into
     Parasite Boxes.
126. Wonderful Box (TH 115): Contains powerful equipment. May explode.
127. Trials Box (TH 108): HP recovery speed halved. Contents vary by how
     many enemies you defeat.
128. Toy Box (TH 155): An item is inside when you open it, but it may break.
129. Evolve Box (TH 111): Contains a certain fluid. May explode.

 ----------
|  Fluids  |
 ----------

130. Nutritive Fluid: Recovers HP/VT and cures Lethargy.
131. Attack Fluid: Raises ATK of equipped sword by 1.
132. Defense Fluid: Raises DEF of equipped coat by 1.
133. AD Fluid: Raises ATK/DEF of equipped sword/coat by 1.
134. Rust Fluid: Degrades equipped sword.
135. Acid Fluid: Degrades equipped coat.
136. Evolution Fluid: Raises your level.
137. Devolution Fluid: Lowers your level.
138. Recovery A Fluid: Restores all ATK. When full, raises MAX ATK by 1.
139. Recovery D Fluid: Restores all DEF. When full, raises MAX DEF by 1.
140. Recovery AD Fluid: Restores all ATK/DEF. When full, raises MAX ATK/DEF
     by 1.
141. Recovery DX Fluid: Restores all ATK/DEF. When full, raises MAX ATK/DEF
     by 2.
142. Calming Fluid: Cures Confusion and Lust.
143. Antidote Fluid: Cures Poison and Paralysis.
144. Sight Fluid: Cures Blindness and Lust.
145. Invigorating Fluid: Cures Lethargy.
146. Special Fluid: Cures all ailments.
147. Hope Fluid: Restores all stats, fixes rotten items and restores - for
     equipped items.
148. Appraisal Fluid: Appraises all your items.
149. Preservative Fluid: Prevents rotting and deterioration.
150. Marrow Fluid: Increases the amount of bones you have.
151. Revolution Fluid: Affects your HP/VT. Current and depleted amount
     switch.
152. Cultivating Fluid: Throw it at the enemy and another appears. No effect
     on self.
153. Moldy Fluid: Dirty water. Inject: Damage. Throw: Enemy ATK 3 up.
154. Parasite Fluid: Inject and a parasite will enter your body.

 ----------
|  Brands  |
 ----------

155. Healing Brand (TH 83): Raises HP restore speed.
156. Stamina Brand (TH 83): Reduces VT depletion rate by 50%.
157. Immobile Brand (TH 83): Prevents against knockback and anchors items.
158. Disarm Brand (TH 83): Prevents a box from exploding. Instead, it
     restores some HP and VT.
159. Appraisal Brand (TH 0): Enables the ability for appraisal. Identifies
     all items.
160. Resurrect Brand (TH 153): Resurrects once HP depletes. Once used, it
     turns into a No Brand.
161. Me Brand (TH 133): Items with a Me Brand are sent to the first floor
     once the player dies.
162. Throw Brand (TH 133): Increases distance and damage when throwing an
     item
163. Split Brand (TH 113): Splits items on hand every time you go to a lower
     floor.
164. No Brand (TH 63): Depleted brand.
165. Glue Brand (TH 63): Makes equipped items impossible to un-equip.
166. Unbrand Brand (TH 63): Makes branding disappear.
167. Storm Brand (TH 113): Randomly blows away Meta-Beings when attacking
     with sword or punching.
168. Combo Brand (TH 113): Enables combo attack using a sword.
169. Shockwave Brand (TH 113): May emit shockwaves when attacking with a
     sword.
170. Trident Brand (TH 113): Sometimes activates a wide-range sword strike.
171. Disk Brand (TH 113): Identifies Disks as you approach them.
172. Exploding Brand (TH 133): Randomly explodes when you take damage.
173. Fire Breath Brand (TH 133): Breathe fire for a short amount of time
     when leveling up.
174. Eros Brand (TH 133): Become stronger when in Lust Mode.
175. Invincible Brand (TH 0): Become invincible for a short time after going
     down a floor.
176. Halftime Brand (TH 0): Halves abnormal status durations.

 -------------
|  Torturers  |
 -------------

177. Fire Torturer: Deals fire damage to Meta-Beings in the area.
178. Flame Torturer: Deals fire damage to the Meta-Beings over a wide area.
179. Explosion Torturer: Deals fire damage to all Meta-Beings in the room.
180. Ice Torturer: Deals ice damage to the Meta-Beings in the area.
181. Glacier Torturer: Deals ice damage to the Meta-Beings over a wide area.
182. Blizzard Torturer: Deals ice damage to all Meta-Beings in the room.
183. Shock Torturer: Deals lightning damage to the Meta-Beings in the area.
184. Electric Torturer: Deals lightning damage to the Meta-Beings over a
     wide area.
185. Lightning Torturer: Deals lightning damage to all Meta-Beings in the
     room.
186. Paralysis Torturer: Paralyzes Meta-Beings over a wide area.
187. Confusion Torturer: Confuses Meta-Beings over a wide area.
188. Poison Torturer: Poisons Meta-Beings over a wide area.
189. Blind Torturer: Blinds Meta-Beings over a wide area.
190. Stomachache Torturer: Gives Stomachache to Meta-Beings over a wide area.
191. Lust Torturer: Induces Lust in Meta-Beings over a wide area.
192. Lethargy Torturer: Induces Lethargy in Meta-Beings over a wide area.
193. Summon Torturer: Summons all Meta-Beings and items on the same floor
     to the current room.
194. Storm Torturer: Blows away Meta-Beings over a wide area.
195. Warp Torturer: Teleports Meta-Beings and items in current room to an-
     other room.
196. Heart Torturer: Turns Meta-Beings in current room into Hearts.
197. Spoiled Torturer: Turns Meta-Beings into rotten flesh. Flesh on hand
     also rots.
198. Rotten Torturer: Spreads rotten food to deal damage. Flesh/Hearts on
     hand also rot.
199. Vampire Torturer: Absorbs HP from Meta-Beings in the room.
200. Half Torturer: Kills half of the Meta-Beings in the room.
201. Recovery Torturer: Heals you and Meta-Beings in the same room by 50 HP.
202. Revolution Torturer: Switches depleted and current HP/VT for everyone
     in the room.
203. Cat Torturer: Embeds a cat’s spirit to the floor that meows when you
     run into a wall.
204. No Name Torturer: Results are unpredictable.

 ---------
|  Disks  |
 ---------

205. Recovery Disk: Restores HP/VT. Reverse: Drains HP/VT.
206. Mine Disk: Explodes when stepped on. Reverse: Obtain disk.
207. Fire Disk: Fire burns the area. Reverse: Obtain disk.
208. Flame Disk: Fire burns a large area. Reverse: Obtain disk.
209. Explosion Disk: Fire burns the entire room. Reverse:  Obtain disk.
210. Ice Disk: Ice freezes the area. Reverse: Obtain disk.
211. Glacier Disk: Ice freezes a large area. Reverse: Obtain disk.
212. Blizzard Disk: Ice freeze the entire room. Reverse: Obtain disk.
213. Shock Disk: Lightning electrocutes the area. Reverse: Obtain disk.
214. Electric Disk: Lightning electrocutes a large area. Reverse: Obtain
     disk.
215. Lightning Disk: Lightning electrocutes the entire room. Reverse: Obtain
     disk.
216. Confusion Disk: Confuses units in the area. Reverse: Cures Confusion or
     obtain disk.
217. Blind Disk: Blinds units in the area. Reverse: Cures Blind or obtain
     disk.
218. Stomachache Disk: Gives Stomachaches to nearby units. Reverse: Cures
     Stomachache or obtain disk.
219. Special Disk: Inflicts a random condition on units. Reverse: Cures any
     condition or obtain disk.
220. Rot Disk: Rots a heart or flesh in your inventory. Reverse: Revitalizes
     one.
221. Storm Disk: Flies the unit backwards. Reverse: Flies the unit forward.
222. Warp Disk: Warps the unit into another room. Reverse: Obtain disk.
223. Rust Disk: Degrades an equipped item. Reverse: Repairs equipped items.
224. Food Disk: Turns an item into food. Reverse: Food turns into an item.
225. Drop Disk: Items will scatter across the room. Reverse: Same effect.
226. Vaporize Disk: Makes an item disappear. Reverse: Makes an item appear.
227. Unbrand Disk: Branding on the unit disappears. Reverse: Obtain disk.
228. Flip Disk: Flips all Disks on the floor. Reverse: Same effect.
229. HPVT Disk: Increases HPMAX by 5. Reverse: Increases VTMAX by 5.
230. Lust Disk: Induces Lust in all nearby units. Reverse: Cures Lust or
     obtain disk.

 ---------
|  Bones  |
 ---------

231. Rock Bone (TH 88): Breaks teeth and inflicts damage. Throw: Damages a
     Meta-Being.
232. Arrow Bone (TH 85): Breaks teeth and inflicts damage. Throw: Pierces
     through Meta-Beings.
233. Homing Bone (TH 82): Breaks teeth and inflicts damage. Throw: Tracks
     and hits a Meta-Being.
234. Boom Bone (TH 82): Explodes and causes damage over a wide area.
235. Protection Bone (TH 82): Increases elemental defense. Effect is temp-
     orary.
236. Experience Bone (TH 92): Doubles experience points earned. Effect is
     temporary.
237. Paralysis Bone (TH 0): Paralyzes the consumer.
238. Confusion Bone (TH 0): Confuses the consumer.
239. Toxic Bone (TH 0): Poisons the consumer.
240. Blind Bone (TH 0): Blinds the consumer.
241. Stomachache Bone (TH 0): Gives consumer a Stomachache.
242. Lust Bone (TH 0): Induces Lust in the consumer.
243. Lethargy Bone (TH 0): Induces Lethargy in the consumer.
244. Rotten Bone (TH 0): Turns Meta-Beings into rotten meat. Consuming it
     causes Stomachache.
245. Warp Bone (TH 0): Causes the consumer to warp. Ineffective in a room
     with a port.
246. Invincible Bone (TH 0): Makes consumer invincible. Effect is temporary.
247. Earplug Bone (TH 92): Blocks all sound. Effect is temporary.
248. Death Bone (TH 0): Lowers consumer’s HP to 1.
249. Sweat Bone (TH 0): Causes consumer to sweat profusely.
250. Silver Bone (TH 90): Bite to breathe fire, Cursebringer Angel will
     trade a Toy Box for three.
251. Gold Bone (TH 90): Explodes the room. Cursebringer Angel will trade a
     Toy Box for one.
252. Port Bone (TH 0): Consumer warps to a room with a port. No effect if
     you haven’t found the port.
253. Identifying Bone (TH 0): Identifies all items, but causes damage.

 -------------
|  Parasites  |
 -------------

254. Larva (TH 70): May turn into a parasite when you keep it with you as
     you go down a floor.
255. Fire Parasite (TH 70): Fuse with you or your sword to increase fire
     attack.
256. Ice Parasite (TH 70): Fuse with you or your sword to increase ice
     attack.
257. Elec Parasite (TH 70): Fuse with you or your sword to increase light-
     ning attack.
258. Life Parasite (TH 90): Fuse with yourself to increase HPMAX.
259. Vital Parasite (TH 90): Fuse with yourself to increase VTMAX.
260. ATK Parasite (TH 90): Fuse with yourself to increase MAXATK.
261. DEF Parasite (TH 90): Fuse with yourself to increase MAXDEF.
262. Lucky Parasite (TH 90): Fuse with yourself to increase your Luck.
263. Paral Parasite (TH 60): Fuse with you or your coat to prevent Paralysis.
264. Conf Parasite (TH 60): Fuse with you or your coat to prevent Confusion.
265. Poisn Parasite (TH 90): Fuse with you or your coat to prevent Poison.
266. Blind Parasite (TH 60): Fuse with you or your coat to prevent Blindness.
267. Ache Parasite (TH 60): Fuse with you or your coat to prevent Stomachache.
268. Lust Parasite (TH 60): Fuse with you or your coat to prevent Lust.
269. Leth Parasite (TH 60): Fuse with you or your coat to prevent Lethargy.
270. Comet Parasite (TH 90): Fuse with you or your sword to increase ATK and
     SPD.
271. Aprsl Parasite (TH 0): Fuse with an item to identify.
272. Disrm Parasite (TH 81): Fuse with a box to prevent the box from explod-
     ing.
273. Canbl Parasite (TH 81): Feeds on other Parasites to grow. At +11, it
     evolves into a stronger form.
274. Wing Parasite (TH 1): Fuse with an item to make it fly away.
275. Rez Parasite (TH 25): Fuse with a parasite to resurrect.
276. Dead Parasite (TH 3): A dead parasite. 

 --------------------------
|  Idea Sephirah Crystals  |
 --------------------------

277. Longneck’s Crystal: The Idea Sephirah of Longneck.
278. Your Crystal: The Idea Sephirah of yourself.
279. Koriel’s Crystal: The Idea Sephirah of a Koriel member.
280. Bagged One’s Crystal: The Idea Sephirah of the Bagged One.
281. Littles’ Crystal: The Idea Sephirah of the Littles.
282. Horned Girl’s Crystal: The Idea Sephirah of the Horned Girl.
283. Boxbearer’s Crystal: The Idea Sephirah of Boxbearer.
284. Magician Crystal: The Idea Sephirah of Magician.
285. High Priestess Crystal: The Idea Sephirah of Johanna Kyon.
286. Empress Crystal: The Idea Sephirah of Bullger.
287. Emperor Crystal: The Idea Sephirah of Aries.
288. Hierophant Crystal: The Idea Sephirah of Festum.
289. Lovers Crystal: The Idea Sephirah of Nicl & Nicr.
290. Chariot Crystal: The Idea Sephirah of Galgal-Tank-Joe.
291. Strength Crystal: The Idea Sephirah of Liar.
292. Hermit Crystal: The Idea Sephirah of Jerryrom.
293. Fortune Crystal: The Idea Sephirah of Kato.
294. Justice Crystal: The Idea Sephirah of Soconpo.
295. Hanged Man Crystal: The Idea Sephirah of Hungones.
296. Death Crystal: The Idea Sephirah of Death.
297. Temperance Crystal: The Idea Sephirah of Hana-nip.
298. Devil Crystal: The Idea Sephirah of Gliro.
299. Tower Crystal: The Idea Sephirah of Bubugel.
300. Star Crystal: The Idea Sephirah of Seventeen.
301. Moon Crystal: The Idea Sephirah of Moon.
302. Sun Crystal: The Idea Sephirah of Sun.
303. Judgment Crystal: The Idea Sephirah of Sin-Monis.
304. World Crystal: The Idea Sephirah of Or-huganous.
305. Fool Crystal: The Idea Sephirah of Cocteauhead.
306. Filth Crystal: The Idea Sephirah of Glue.
307. Wands Crystal: The Idea Sephirah of Manas.
308. Cups Crystal: The Idea Sephirah of Perisomata.
309. Swords Crystal: The Idea Sephirah of Maleficia.
310. Coins Crystal: The Idea Sephirah of Tabula Smaragdina.


_______________                                                     _________
3. Voice List  \___________________________________________________/  [VOICE]



 --------------------------------------------------
|  3a. Complete Voice List (w/ detailed criteria)  |                   [LIST]
 --------------------------------------------------



One MAJOR thing to remember when collecting Voice List entries is to EXHAUST
ALL DIALOGUE every time you talk to any of the NPCs. This means approaching
them multiple times until they begin repeating the same comment (often the
third time).

Once each row has been completed, select the Malkuth symbol at the right end
of the row to check out a concept art bonus!


- First Row


 ---------------------------------------------------------------------------
| 1. Archangel                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"In this world, there will be times when you lose sight of what  |
|         | you're supposed to do. But, do not worry... this world is       |
|         | changing ever so slightly. The flow is moving.  As you are      |
|         | killed, as you die you will slowly understand. Now, come to the |
|         | bottom."                                                        |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +5*                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 2. Alice                                                                  |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I heard the voice of the Littles... I don't understand that	    |
|         | feeling. Is that what we're missing?"                           |
|         |                                                                 |
| Method: | Talk to Alice on -1400 after shooting her with the Angelic	    |
|         | Rifle                                                           |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 3. Eliza                                                                  |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I need... pure water..."                                        |
|         |                                                                 |
| Method: | Approach Eliza on -200 with the Protagonist's Idea Sephirah in  |
|         | your inventory                                                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 4. Doctor Angelicus                                                       |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"That gun... no... don't use that gun!"                          |
|         |                                                                 |
| Method: | During the Consciousness Simulation, talk to Doctor Angelicus   |
|         | on -400 with the Angelic Rifle in your inventory                |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 5. Eliza                                                                  |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We were born as multiple divinalities in order to fill the gap  |
|         | you left. But through the Consciousness Orbs, we were able to   |
|         | meet again..."                                                  |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Eliza on -200 before viewing   |
|         | the "Painless Man" cutscene                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 6. Longneck                                                               |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'm getting fatter and fatter. So many things are getting sucked|
|         | up inside me. My distortion isn't finished."                    |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Longneck                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 7. Sentry Angel                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You aren't supposed to come here. Go to the Neuro Tower."       |
|         |                                                                 |
| Method: | Speak to the Sentry Angel before the Consciousness Simulation   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 8. Mind Reader                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Let me answer your question. Why can I see people's minds re-   |
|         | gardless of whether I want to see it? ...It's because of this!  |
|         | I've become fused with a Consciousness Orb because of the Blaze.|
|         | Consciousness Orbs send the information of the world to the	    |
|         | deepest parts of the Neuro Tower, where they are processed and  |
|         | released once again. The information the Consciousness Orbs take|
|         | in is transmitted to me. It shows me distorted delusions. Can   |
|         | you understand this pain? The pain of knowing something one	    |
|         | doesn't want to know... Why do you have power? You aren't fused.|
|         | You don't have to reply. I've asked you something you can't	    |
|         | answer. Take this."                                             |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Mind Reader (after obtain- |
|         | ing the Protagonist’s Idea Sephirah)                            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 9. Archangel                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"When my older sister died, I was drinking milk. Red blood and   |
|         | white liquid swirled in my head. For her, the world... but, she |
|         | died. Just go. It seems I'm confused. There's no point in me    |
|         | telling you this. Now, to the bottom floor."                    |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +35*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 10. Baroquemonger							    |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"...Did you need something? Sorry, but could you come back       |
|         | later?"							    |
|         |                                                                 |
| Method: | Speak to the Baroquemonger before the Consciousness Simulation  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 11. Koriel Member                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You were OK? I thought you were killed. Thanks to the Archangel,|
|         | look at me. Purify me. I can't stand to suffer in this Confine- |
|         | ment Coffin any longer. I'm sure the other Koriel members are   |
|         | locked away somewhere else. Purify me. At least I want to die   |
|         | by your hands."                                                 |
|         |                                                                 |
| Method: | Talk to Koriel Member #4                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 12. Research Angel							    |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Why did the world warp with so few fake Consciousness Orbs?	    |
|         | Shouldn't the Absolute God's ability to repair itself be able   |
|         | to handle much more? How did it come to this?"                  |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Research Angel             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 13. Fist                                                                  |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I remember... making that thing was such a pain. We used so many|
|         | people to chase down cats... After all that, all we came up with|
|         | was this piece of garbage..."                                   |
|         |                                                                 |
| Method: | Give a Cat Torturer to Fist                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| First Row Completion Bonus: Archangel concept art                         |
 ---------------------------------------------------------------------------


- Second Row


 ---------------------------------------------------------------------------
| 14. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Would you like to try being impaled? Maybe then you will under- |
|         | stand how much this hurts."                                     |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Archangel on -3900 (Post -3900 |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 15. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Archangel ripped us apart. In order to drive the Absolute   |
|         | God mad. In order to become God himself. I don't mind disap-    |
|         | pearing, but I'm sad that I can't become one with you."         |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Alice on -400                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 16. Scythe                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"What did you do? What happened to the Littles? Tch, how am I    |
|         | supposed to report this to the Archangel? What are you trying   |
|         | to do? What do you want to do with the world?"                  |
|         |                                                                 |
| Method: | Talk to Scythe after purifying the Littles                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 17. Urim and Thummin                                                      |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You can only send one item per Consciousness Orb to the Outer   |
|         | World."                                                         |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Urim and Thummin after their   |
|         | chamber has become distorted                                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 18. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Can you tell I am irked? You probably don't become irked with   |
|         | your hazy memories, but I'm constantly in pain from being im-   |
|         | paled and I have to see your face over and over again. Your     |
|         | face, which I don't want to see! Hurry and go to the bottom     |
|         | floor. Now!"                                                    |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +32*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 19. Littles                                                               |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"<Destroyed!> <Fly!> <Outside!>"                                 |
|         |                                                                 |
| Method: | Approach the cultivation chamber of the Littles on -2000 without|
|         | having fired the Angelic Rifle on your current Tower run        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 20. Eliza                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"No... that is not your pure water.  What I need is your pure    |
|         | water. Mother gave you the power to purify. That is why I must  |
|         | give birth to your Consciousness Orb using your pure water."    |
|         |                                                                 |
| Method: | Give an Idea Sephirah crystal *other* than the Protagonist's to |
|         | Eliza on -1500 (after hearing Voice #51)                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 21. Coffin Man                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"If ya hand over an Idea Sephirah to the Baroquemonger, he'll    |
|         | extract the Baroque from it."                                   |
|         |                                                                 |
| Method: | Talk to the Coffin Man after having attacked Baroquemonger      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 22. Doctor Angelicus                                                      |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Please stop. I cannot be purified."                             |
|         |                                                                 |
| Method: | Attack Doctor Angelicus                                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 23. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'm happy that I am connected with you through the world like   |
|         | this."                                                          |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Alice on -400 after giving the |
|         | Littles' Idea Sephirah to the Absolute God                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 24. Bagged One                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"In his poem, Sakitaro Hagiwara said, 'O-wah, good evening. O-   |
|         | wah, good evening. Wah, wah, wah. O-wah, the man of this house- |
|         | hold is bedridden.'"                                            |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Bagged One                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 25. Eliza                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Stay..."                                                        |
|         |                                                                 |
| Method: | Approach Eliza on -200 before she phases into the wall behind   |
|         | her                                                             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 26. Horned Girl                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"My eyes keep twitching and it won't stop."                      |
|         |                                                                 |
| Method: | Talk to Horned Girl before the Consciousness Simulation         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Second Row Completion Bonus: Doctor Angelicus concept art                 |
 ---------------------------------------------------------------------------


- Third Row


 ---------------------------------------------------------------------------
| 27. Sentry Angel                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Longneck’s Crystal is saying that if you bury yourself, you can |
|         | you can live a straight life... so that’s why Longneck seemed so|
|         | comfortable buried."                                            |
|         |                                                                 |
| Method: | Give Longneck’s Idea Sephirah to the Sentry Angel               |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 28. Koriel Member                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Littles sometimes tell us things other than pain. They were |
|         | the ones that told us of your ability to purify. The early dis- |
|         | tortions of the world must have been the Archangel's work. We   |
|         | should have realized earlier... oh well. Purify me."            |
|         |                                                                 |
| Method: | Talk to Koriel Member #10                                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 29. Horned Girl                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Horns? Who are you?! Are you saying what I'm thinking? Stop     |
|         | that, please stop."                                             |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Horned Girl                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 30. Boxbearer                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"What are the differences between the inside and outside of a    |
|         | box? If you open them, are they all the same? Is there an inside|
|         | and an outside to the world as well?  Whoa!  I almost got pos-  |
|         | sessed by a worthless Baroque there."                           |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Boxbearer                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 31. Baroquemonger                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You can say that the only undistorted entities are the distorted|
|         | ones here. Well, that is, if such a thing as an undistorted     |
|         | entity ever exited in this world... either before or after the  |
|         | Blaze."                                                         |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 32. Longneck                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Coffin Man said he's going to make some sort of incredible  |
|         | dungeon. That pisses me off."                                   |
|         |                                                                 |
| Method: | Talk to Longneck after completing the final Training Dungeon    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 33. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"My father hid my older sister, ashamed of her twisted form, and |
|         | in turn she hid within herself. I couldn't bear it. My sister   |
|         | was not at fault.  It was the world.  I'm sure you understand.  |
|         | Now go to the bottom floor."                                    |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +37*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 34. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  | "You're looking at me in a perverted way, aren't you? Noooooo!" |
|         |                                                                 |
| Method: | Talk to Alice while in Lust                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 35. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You're not alone. You're there on top of a countless number of  |
|         | yourselves. Your experience is implanted into you again through |
|         | the Consciousness Orbs... so use it! Head for the bottom floor."|
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +30*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 36. Sentry Angel                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I've been told that it's okay to get rid of you. But, I don't   |
|         | want to do something like that. So, seriously, knock if off."   |
|         |                                                                 |
| Method: | Attack the Sentry Angel after the Consciousness Simulation      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 37. Coffin Man                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Tch, Longneck went and buried himself.  He gave up on living.   |
|         | What an idiot.  Who cares about the past?  If you keep living,  |
|         | something good might happen. He's so stupid. Now who am I going |
|         | to badmouth? Tch."                                              |
|         |                                                                 |
| Method: | Talk to Coffin Man after Longneck buries himself                |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 38. Cherub                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"CONFIRMATION COMPLETE ACCESS GRANTED"                           |
|         |                                                                 |
| Method: | Approach Cherub with the Angelic Rifle in your inventory        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 39. Doctor Angelicus                                                      |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Thank you... the voices of pain from the Littles no longer echo |
|         | throughout... it's thanks to you."                              |
|         |                                                                 |
| Method: | Talk to Doctor Angelicus after purifying the Littles            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Third Row Completion Bonus: Bagged One concept art                        |
 ---------------------------------------------------------------------------


- Fourth Row


 ---------------------------------------------------------------------------
| 40. Baroquemonger                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Can you show me the cores of those that are distorted?  I'll    |
|         | extract the baroque that they carry for you. Well, you can say  |
|         | it's a type of occupational disease.  Bring one when you feel   |
|         | like it."                                                       |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 41. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I hear the sky is always red after the Blaze. The sky... I can  |
|         | not see it from here. Hurry, to the bottom."                    |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +24*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 42. Coffin Man                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I thought of an idea: I'll make an incredible dungeon, goddam-  |
|         | mit!"                                                           |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Coffin Man (must have completed|
|         | the final Training Dungeon)                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 43. Baroquemonger                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Quit it... I've no reason to fight with you."                   |
|         |                                                                 |
| Method: | Attack Baroquemonger                                            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 44. Fist                                                                  |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Graaaaaah! Urgh! Heh. Just kidding. A sword like that won't work|
|         | against guys like me."                                          |
|         |                                                                 |
| Method: | Attack Fist with a normal sword                                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 45. Collector                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |“Picking up items is my hobby. Though I can only hold 5 items.”  |
|         |                                                                 |
| Method: | Talk to the Collector before the Consciousness Simulation       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 46. Doctor Angelicus                                                      |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"There are times when I regret that I've lost my female form...  |
|         | Yet there are times that I myself don't mind this change."      |
|         |                                                                 |
| Method: | Talk to Doctor Angelicus after Urim and Thummin have assimilated|
|         | into the wall of their chamber on -300 and Thummin tells the    |
|         | Protagonist about Angelicus's betrayal.                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 47. Horned Girl                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Inearth inearth inearth inearth. Dig dig dig dig dig dig dig dig|
|         | dig. Bury bury bury bury bury bury."                            |
|         |                                                                 |
| Method: | Give Longneck’s Idea Sephirah to Horned Girl                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 48. Koriel Member                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We wanted to hear the will of God. That's why we fused it with  |
|         | you. To hear the will of God from your mouth. Do you speak the  |
|         | will of God? Did the Dabar project succeed? ...Please, purify   |
|         | me."                                                            |
|         |                                                                 |
| Method: | Talk to Koriel Member #2                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 49. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We don't really understand what pain is... Though I feel we're  |
|         | missing a lot of parts..."                                      |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Alice on -2800                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 50. Horned Girl                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We were one since the moment we were born. Why did they separ-  |
|         | ate us? Why couldn't we stay as one?"                           |
|         |                                                                 |
| Method: | Give the Protagonist’s Idea Sephirah to Horned Girl             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 51. Eliza                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Please... pure water... your... crystal..."                     |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Eliza on -200                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 52. Longneck                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'll apologize, so don't show me the Cultivating Fluid. I re-   |
|         | gret using the liquid to cultivate the Littles. I'm sorry, I'm  |
|         | sorry. It hurts me so much, I want to die.  I have no right to  |
|         | live on this earth."                                            |
|         |                                                                 |
| Method: | Give Cultivating Fluid to Longneck                              |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Fourth Row Completion Bonus: Protagonist concept art                      |
 ---------------------------------------------------------------------------


- Fifth Row


 ---------------------------------------------------------------------------
| 53. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"...Oh, it's you."                                               |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 54. Mind Reader                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"This is not a revolution. You cannot resist, you can only ac-   |
|         | cept it. Baroques have always existed. There is nothing more to |
|         | do than to except that."                                        |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Mind Reader (must have     |
|         | received Voice #212 from Boxbearer)                             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 55. Bagged One                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Marie said, 'Bones that are too hard to bite down on should be  |
|         | thrown at your foes.'"                                          |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 56. Eliza                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I will bear Consciousness Orbs... I will bear Consciousness Orbs|
|         | and change my crazed mother back..."                            |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Eliza on level -200            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 57. Neophyte                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Doctor Angelicus extracted the Littles. Yet, now she decides    |
|         | to betray us.  Myself and others are trying to eliminate the    |
|         | Littles. The Religious Order of Malkuth is in ruins because of  |
|         | the Blaze. Actually, it's not just the Order, the entire world  |
|         | is ruined..."                                                   |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Neophyte on level -2000    |
|         | before he begins moving up the Neuro Tower                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 58. Littles                                                               |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"<Stay away!> <Murderer!> <Stay away!>"                          |
|         |                                                                 |
| Method: | Approach the Littles’ cultivation chamber on level -2000 after  |
|         | having fired the Angelic Rifle on your current Tower run        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 59. Koriel Member                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We twelve of the Koriel have all been confined, aside from you. |
|         | The Archangel had the ability to control the Consciousness Orbs.|
|         | Not knowing that was the cause of our loss... is the distortion |
|         | of the world because the Dabar was interfered with?  You don't  |
|         | remember that either? Now, purify me..."                        |
|         |                                                                 |
| Method: | Talk to Koriel Member #8                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 60. Longneck                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I have no right to live on this earth.  But, I find peace in    |
|         | living in the earth. Can you give me a Heart Seed? I'm a bit    |
|         | hungry."                                                        |
|         |                                                                 |
| Method: | Talk to Longneck after he has buried himself                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 61. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Staggering here, staggering there! I knew you were that kind of |
|         | person. Get with it!"                                           |
|         |                                                                 |
| Method: | Talk to Alice when Confused                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 62. Doctor Angelicus                                                      |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You used it, didn't you? My sin is creating that gun. In order  |
|         | to stop their suffering, I will..."                             |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 63. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I cannot move from here. I can only tell the followers what to  |
|         | do from here, because of this spike through my back. You are my |
|         | last hope, with your purification abilities. Please."           |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +22*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 64. Bagged One                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Right before the Blaze, the Consciousness Orb cried out, 'We're |
|         | being torn apart! Stop it! But it is too late. The Dabar Fusion |
|         | has already been accomplished! If you pull them apart now, the  |
|         | world will distort!'"                                           |
|         |                                                                 |
| Method: | Talk to Bagged One after completing a Tower run on the -1600    |
|         | Phase                                                           |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 65. Sentry Angel                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Did Longneck turn into a crystal?  If it contains his feelings  |
|         | from before he buried himself, then I’d like to see it."        |
|         |                                                                 |
| Method: | Talk to the Sentry Angel after purifying Longneck but WITHOUT   |
|         | his Idea Sephirah in your inventory                             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Fifth Row Completion Bonus: Horned Girl concept art                       |
 ---------------------------------------------------------------------------


- Sixth Row


 ---------------------------------------------------------------------------
| 66. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"It is your fault for attempting the Dabar Fusion. I am not to   |
|         | blame... Now go."                                               |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +21*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 67. Koriel Member                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Thank you. I am the last. Thank you for purifying everyone. No  |
|         | wait, I am not the last one: we still have you.  You are the    |
|         | final Koriel. The rest is up to you. Now purify me."            |
|         |                                                                 |
| Method: | Talk to Koriel Member #1                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 68. Collector                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Don't hit me... just anything but that right now."              |
|         |                                                                 |
| Method: | Attack the Collector before the Consciousness Simulation        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 69. Horned Girl                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Face... it's a face I've seen somewhere... it looked like me."  |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 70. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"A gift? I don't need it.  I don't want it.  This isn't what I   |
|         | want."                                                          |
|         |                                                                 |
| Method: | Give an item to Alice                                           |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 71. Cherub                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"NO PURIFY!"                                                     |
|         |                                                                 |
| Method: | Attack Cherub with the Angelic Rifle                            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 72. Coffin Man                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I tell ya, I can't bury myself here.  I have something I must   |
|         | do... I gotta make the best dungeon in the world!"              |
|         |                                                                 |
| Method: | Talk to Coffin Man a second time after Longneck buries himself  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 73. Urim and Thummin                                                      |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Since everyone is distorted, I believe it is wrong to reprove   |
|         | someone for being that way."                                    |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Urim and Thummin (Post -3900   |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 74. Baroquemonger                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"This world you're looking at right now... it is nothing more    |
|         | than an incarnation of the delusion you carry within you."      |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 75. Eliza                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We do not hate the Archangel... We simply want to fill this     |
|         | gap..."                                                         |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Eliza on level -200 (-2200     |
|         | Phase only)                                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 76. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You are alone. You are a fool who will descend the Neuro Tower  |
|         | over and over, even without me to guide you. But I like you. I  |
|         | like your foolishness. Now, use this."                          |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 77. Bagged One                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Camille had said this, ‘Is the world crying?  But, they are     |
|         | trying to disappear with what they've got grasped in their      |
|         | hands.'"                                                        |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 78. Baroquemonger                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Whether this world is someone's Baroque matters not anymore.    |
|         | You yourself are always in the center of everything. Isn't that |
|         | proof enough of your own existence?"                            |
|         |                                                                 |
| Method: | Talk to Baroquemonger after he has read all Idea Sephirah crys- |
|         | tals (on your next life)                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Sixth Row Completion Bonus: Koriel Member concept art                     |
 ---------------------------------------------------------------------------


- Seventh Row


 ---------------------------------------------------------------------------
| 79. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"What's wrong?  It's like those aren't your eyes.  You have dull |
|         | eyes that can't see the truth. Did... something happen?"        |
|         |                                                                 |
| Method: | Talk to Alice when Blind                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 80. Research Angel                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I hear if you throw an item into a Consciousness Orb it gets    |
|         | sent to the Outer World. Fake Consciousness Orbs can’t do that."|
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Research Angel             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 81. Mind Reader                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The scar on your hip, yes the big scar under your clothes. That |
|         | was not caused by the Blaze. It's a big scar that you possessed |
|         | from further in your past... you unfortunate soul."             |
|         |                                                                 |
| Method: | Talk to the Mind Reader after seeing the "Do you remember our   |
|         | scar?" cutscene with the Phantom Brother on -200                |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 82. Doctor Angelicus                                                      |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I extracted the Littles. That sin alone is enough to damn me to |
|         | hell."                                                          |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Doctor Angelicus (after "Con-  |
|         | fession of Sin")                                                |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 83. Collector                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Throw something at me!"                                         |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Collector                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 84. Longneck                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You're not getting this. Heart seeds are rare. I actually want  |
|         | to bury it and have it grow into a beautiful flower, but...     |
|         | *chomp* *chomp*."                                               |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Longneck                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 85. Horned Girl                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'll no longer think that my older brother was sacrificed. That |
|         | is not my sin. Repetition is my sin."                           |
|         |                                                                 |
| Method: | Talk to Horned Girl after purifying the Littles                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 86. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"If there is a sin to being human, it is seeing the world from   |
|         | one's view.  Do you not agree?  To heal me and your sin, go to  |
|         | the Neuro Tower, to the bottom floor."                          |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +12*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 87. Mind Reader                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Do you think you are the only one? You should try returning to  |
|         | where you came from. That is, you should try that if you wish   |
|         | to obtain your water."                                          |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Mind Reader (before you    |
|         | gain access to the Research Lab)                                |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 88. Boxbearer                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I had a dream.  A dream of my daughter.  She's being strangled. |
|         | She's in pain. I want to help, I want to help her."             |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Boxbearer                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 89. Scythe                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"It's too late. The Amplifier's been set. The Littles below us   |
|         | will not be able to withstand their own increasing pain, and    |
|         | they'll all perish."                                            |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Scythe                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 90. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I can be here because you called me. I can be me."              |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 91. Koriel Member                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"It seems you don't remember anything. About us, about you...    |
|         | did you forget about the Dabar Fusion, too? Did you become one? |
|         | Now... purify me."                                              |
|         |                                                                 |
| Method: | Talk to Koriel Member #3                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Seventh Row Completion Bonus: Coffin Man concept art                      |
 ---------------------------------------------------------------------------


- Eighth Row


 ---------------------------------------------------------------------------
| 92. Eliza                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Stay away..."                                                   |
|         |                                                                 |
| Method: | Approach Eliza on -1500 before she phases into the wall behind  |
|         | her (must be done before viewing the “Pure Water” cutscene)     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 93. Littles                                                               |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"<O-wah> <O-wah> <O-wah>"                                        |
|         |                                                                 |
| Method: | Enter the Cultivation Chamber on -2000 after the Absolute God   |
|         | brings back the Littles                                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 94. Mind Reader                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Dabar means 'the word of God' in Hebrew. But, the False Angels  |
|         | are misguided.  The world itself is the word of God.  One       |
|         | shouldn't try to make God speak the word of humans."            |
|         |                                                                 |
| Method: | Talk to the Mind Reader after receiving Voice #167 from Eliza   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 95. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"It seems this Consciousness Orb can no longer bear the distor-  |
|         | tion. Can you hear? My voice? Can you hear me? Hurry! Hurry to  |
|         | the Sacred Grounds! Heal this insane world."                    |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +9*                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 96. Collector                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The bag on my head is full and the squeaking noises it makes    |
|         | are so loud that I can’t sleep."                                |
|         |                                                                 |
| Method: | Talk to the Collector when his bag is full                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 97. Alice                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I can see your Idea Sephirah covered in blood. The Idea Seph-   |
|         | irah is the core of a person."                                  |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Alice on -1400                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 98. Coffin Man                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I wasted a coffin. You’re no good."                             |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Coffin Man (after completing   |
|         | the final Training Dungeon)                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 99. Archangel                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"...Was the world really this dull...?"                          |
|         |                                                                 |
| Method: | Exhaust all dialogue with Archangel on -3900 after you can once |
|         | again fuse with the Absolute God on the Post -3900 Phase        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 100. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"After the Blaze, those who sought after the Baroques I carry    |
|         | decreased dramatically. Though it's all right since it's made   |
|         | things easy for me."                                            |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 101. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"S-Stop, I don't want to die."                                   |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 102. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"An incomplete Baroque... That is the shape of the world that I  |
|         | continue to see."                                               |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger (Post -3900      |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 103. Eliza                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Archangel has weakened... That is because I have borne many |
|         | Consciousness Orbs, preventing him from bending the Orbs to his |
|         | will."                                                          |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Eliza on -200 after giving her |
|         | the Protagonist's crystal but before viewing the "Painless Man" |
|         | cutscene                                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 104. Longneck                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"What is courage? Did I not have the courage to stand up for my  |
|         | beliefs? Screw that, I'm hungry. Can you give me a heart seed?" |
|         |                                                                 |
| Method: | Give a sword to Longneck                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Eighth Row Completion Bonus: Eliza concept art                            |
 ---------------------------------------------------------------------------


- Ninth Row


 ---------------------------------------------------------------------------
| 105. Sentry Angel                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I've tried... copying him... and I buried myself..."            |
|         |                                                                 |
| Method: | Talk to the Sentry Angel after he has buried himself            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 106. Bagged One                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You don’t say anything..."                                      |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Bagged One                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 107. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"My existence is comprised of someone else's delusions. It's the |
|         | exact opposite of the past. How completely ironic."             |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 108. Doctor Angelicus                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Your hands are also soaked in blood.  Please don't make them    |
|         | suffer any more."                                               |
|         |                                                                 |
| Method: | Before purifying the Littles, talk to Doctor Angelicus after    |
|         | having already fired the Angelic Rifle during your current      |
|         | Tower run                                                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 109. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"0 1 1 2 3 5 8 13 21 34 55... Would you like to join in? Boredom |
|         | is killing me."                                                 |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Archangel on -3900 (Post -3900 |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 110. Mind Reader                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Are the kids today living with nothing but their erotic,        |
|         | worldly desires? Come to your senses!"                          |
|         |                                                                 |
| Method: | Talk to the Mind Reader when marked with an Eros brand          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 111. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I wonder what my core is shaped like. I wonder if I may ever be |
|         | able to see the shape of my own memories from before I fused    |
|         | with the multitude of Baroques.”                                |
|         |                                                                 |
| Method: | Talk to Baroquemonger after he has read 20 Idea Sephirahs       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 112. Koriel Member                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Did the Dabar not succeed? Was the will not spoken? Is this     |
|         | this punishment for attempting the Dabar?  Don't just stand     |
|         | there, say something. Will you not tell me? ...No, what good    |
|         | would knowing anything now do me? Comrade, could you purify me?"|
|         |                                                                 |
| Method: | Talk to Koriel Member #7                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 113. Fist                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Hahahahaha, stop it. I hear you can make some really good stuff |
|         | if you compound."                                               |
|         |                                                                 |
| Method: | Attack Fist with a sword with multiple elemental properties     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 114. Horned Girl                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'm starting to remember. The scar on my hip was something I    |
|         | got when I was little. I lost something precious to me then."   |
|         |                                                                 |
| Method: | Talk to Horned Girl after having fused with the Absolute God as |
|         | both your normal and alternate selves                           |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 115. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Consciousness Orbs are tools to absorb and spit out infor-  |
|         | mation. They are located all over the world, including inside   |
|         | the Neuro Tower. Try throwing an item into a Consciousness Orb. |
|         | Make use of them."                                              |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +8*                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 116. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I was born from our meeting."                                   |
|         |                                                                 |
| Method: | Exhaust all dialogue with Alice on -400 after giving the Lit-   |
|         | tles' Idea Sephirah to the Absolute God                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 117. Sentry Angel                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"All there is... aah... for me now is to rot away..."            |
|         |                                                                 |
| Method: | Attack the Sentry Angel after he has buried himself             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Ninth Row Completion Bonus: Alice concept art                             |
 ---------------------------------------------------------------------------


- Tenth Row


 ---------------------------------------------------------------------------
| 118. Eliza                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Your words are within us, along with Mother's love..."          |
|         |                                                                 |
| Method: | Exhaust all dialogue with Eliza on -200 after she is brought    |
|         | back by the Absolute God                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 119. Coffin Man                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"There's no pure water in this world anymore. You can't drink    |
|         | pure water anymore. It's a sad thing."                          |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Coffin Man (before you gain    |
|         | access to the Research Lab)                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 120. Research Angel                                                       |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Please don't push me."                                          |
|         |                                                                 |
| Method: | Run into the Research Angel                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 121. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You're planning to listen to the Archangel and shoot me with    |
|         | the Angelic Rifle, aren't you? Go ahead, if that'll save you... |
|         | but, I... no, nevermind.  You wouldn't understand my true       |
|         | feelings..."                                                    |
|         |                                                                 |
| Method: | Take to Alice on -400 after using the Angelic Rifle to purify   |
|         | the Absolute God on the previous Tower run (-1600 Phase only)   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 122. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"My daughter was my treasure. But even then... what am I saying? |
|         | My daughter is here, inside this box! I'm waiting for the day   |
|         | she'll rise again."                                             |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Boxbearer                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 123. Fist                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Hey quit it, that stings. I've heard that machine types are     |
|         | weak against lightning."                                        |
|         |                                                                 |
| Method: | Attack Fist with a sword with lightning elemental properties    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 124. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Make use of the Cursebringer Angel. It will remove the deteri-  |
|         | oration of your items. Use it!"                                 |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +7*                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 125. Doctor Angelicus                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I can hear the Littles... My sin shall never disappear, but if  |
|         | they are freed, I am content."                                  |
|         |                                                                 |
| Method: | Talk to Doctor Angelicus after the Absolute God has brought     |
|         | back the Littles (you must have visited the Cultivation Chamber |
|         | first)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 126. Neophyte                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"That's enough. What am I doing? I give up. I give up. I just    |
|         | wanted to see Miss Angelicus."                                  |
|         |                                                                 |
| Method: | Talk to the Neophyte on -200 as he moves up the Neuro Tower     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 127. Urim and Thummin                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'm tired now. I'm going to sleep."                             |
|         |                                                                 |
| Method: | Talk to Urim and Thummin after their chamber has distorted and  |
|         | they have fully assimilated into the wall (only Thummin's head  |
|         | is visible)                                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 128. Horned Girl                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Memories of being torn apart time and time again, and countless |
|         | feelings of regret dwell within me. Is this punishment for com- |
|         | mitting a sin?"                                                 |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Horned Girl                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 129. Sentry Angel                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Our Religious Order of Malkuth was responsible for improving    |
|         | the Consciousness Orbs. Superb technology, eh? That's why you   |
|         | shouldn't mess with us. Hurry up and go away."                  |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Sentry Angel               |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 130. Coffin Man                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"How 'bout some training? Please, step in, goddammit."           |
|         |                                                                 |
| Method: | Talk to Coffin Man before entering the first Training Dungeon   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Tenth Row Completion Bonus: Baroquemonger concept art                     |
 ---------------------------------------------------------------------------


- Eleventh Row


 ---------------------------------------------------------------------------
| 131. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Even though the Archangel can't move, he hasn't given up. He's  |
|         | still manipulating the Consciousness Orbs to control the be-    |
|         | lievers."                                                       |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Alice on level -400            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 132. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"A world that lost its name. It certainly brought new reason to  |
|         | this place. It's to say that there is a dawn that one can only  |
|         | see by losing something. What did you gain?"                    |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger (Post -3900      |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 133. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Are you in pain? I'm sure you are. You must be suffering from   |
|         | the guilt you have, despite not knowing what sin you've commit- |
|         | ted. There is a way to heal that sin. You know how to heal your |
|         | sin.  Go to the Neuro Tower.  Use it.  There is meaning in you  |
|         | using it."                                                      |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +2*                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 134. Mind Reader                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Wandering here and wandering there! Use this and pull yourself  |
|         | together!"                                                      |
|         |                                                                 |
| Method: | Talk to the Mind Reader while Confused                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 135. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'll hold onto this for you next time. You can have it back     |
|         | now."                                                           |
|         |                                                                 |
| Method: | Try to give the Collector an item before the Consciousness      |
|         | Simulation                                                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 136. Doctor Angelicus                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"My sin is recorded in this Consciousness Orb. But, I do not     |
|         | do not have the courage to confess it. I am a coward."          |
|         |                                                                 |
| Method: | Talk to Doctor Angelicus before viewing “Confession of Sin”     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 137. Mind Reader                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Alms for this poor old woman...? What a dear. This is for you!  |
|         | Take iiiiit!"                                                   |
|         |                                                                 |
| Method: | Give an item to the Mind Reader                                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 138. Eliza                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Like undulating waves, the world repeats and repeats countless  |
|         | times... One day, you and I... I believe in it..."              |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Eliza on -200 after giving her |
|         | the Protagonist's crystal but before viewing the "Painless Man" |
|         | cutscene (-2200 or -3000 Phase)                                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 139. Koriel Member                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Was the disaster the Archangel's doing? But why did the Blaze   |
|         | occur? He could not have caused such a giant disaster himself.  |
|         | I want you to tell me the truth. Otherwise, just purify me."    |
|         |                                                                 |
| Method: | Talk to Koriel Member #9                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 140. Longneck                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Ugh... my crystal..."                                           |
|         |                                                                 |
| Method: | Purify Longneck by attacking him                                |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 141. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Argh! What are you doing?! My box, my daughter! How dare you    |
|         | break my Baroque! Yes, there was nothing inside the box. It was |
|         | only filled with my delusions.  It's the end.  It's the end.    |
|         | There's no reason for me to live anymore! Now, strangle me!"    |
|         |                                                                 |
| Method: | Break Boxbearer’s box                                           |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 142. Doctor Angelicus                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Archangel's subordinates went below to exterminate the Lit- |
|         | tles. Please, you must save them. Save them with your purifi-   |
|         | cation powers."                                                 |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Doctor Angelicus               |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 143. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"If you happen to remember, you should come by. I'll give you a  |
|         | Baroque that would embody you."                                 |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Eleventh Row Completion Bonus: Cherub concept art                         |
 ---------------------------------------------------------------------------


- Twelfth Row


 ---------------------------------------------------------------------------
| 144. Eliza                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I can see another you inside of you..."                         |
|         |                                                                 |
| Method: | Talk to Eliza on -200 after giving the Littles’ Idea Sephirah   |
|         | to the Absolute God                                             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 145. Bagged One                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"During the surgery, you and the other you cried out, 'Why are   |
|         | you separating us? I don't want to continue living with a piece |
|         | of me gone.'"                                                   |
|         |                                                                 |
| Method: | Talk to Bagged One after fusing with the Absolute God for the   |
|         | first time (-1600 Phase only)                                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 146. Longneck                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I couldn't stand up against Doctor Angelicus. No, it was the    |
|         | Archangel's orders.  But either way, I shouldn't have helped    |
|         | with the cultivation."                                          |
|         |                                                                 |
| Method: | Give the Angelic Rifle to Longneck                              |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 147. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We are here. Forever."                                          |
|         |                                                                 |
| Method: | Exhaust all dialogue with Alice on -400 after giving the Lit-   |
|         | tles’ Idea Sephirah to the Absolute God                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 148. Eliza                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"This is not the end. This is a beginning... That is what I be-  |
|         | lieve."                                                         |
|         |                                                                 |
| Method: | Exhaust all dialogue with Eliza on -200 after she is brought    |
|         | back by the Absolute God                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 149. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Do you see how there are some item descriptions that have dif-  |
|         | ferent colored text? That means it's already on the item list.  |
|         | I want to see the ones that aren't in there yet."               |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Collector                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 150. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The world does not have a purpose. It simply exists."           |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger (Post -3900      |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 151. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I don't mind living in a distortion, but being impaled hurts.   |
|         | I would like this removed."                                     |
|         |                                                                 |
| Method: | Talk to the Archangel on level -3900 after the Baroquemonger    |
|         | reads 200+ crystals                                             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 152. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Where's the box? A box, I need a box..."                        |
|         |                                                                 |
| Method: | Talk to Boxbearer after you have broken his box                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 153. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Repeating over and over. We don't have any memory of it, but    |
|         | this world exists in many layers, and time flows over and over."|
|         |                                                                 |
| Method: | Take to Alice on -400 after fusing with the Absolute God on the |
|         | previous Tower run (-1600 Phase only)                           |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 154. Mind Reader                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Your mind is complicated and looks like it's got a lot of       |
|         | layers. It looks as if they are many hurt souls helping each    |
|         | other out..."                                                   |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Mind Reader (Post -3900    |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 155. Coffin Man                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Welcome to my underground cemetery. If you die, you're all mine.|
|         | If you're cool with that, please come in, goddammit."           |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Coffin Man (after complet- |
|         | ing the beginner Training Dungeon)                              |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 156. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Baroque... Salvation may just be to have your own distortion."  |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower (Post -3900 Phase)        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Twelfth Row Completion Bonus: Swords concept art                          |
 ---------------------------------------------------------------------------


- Thirteenth Row


 ---------------------------------------------------------------------------
| 157. Horned Girl                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"What am I doing? What am I trying to do?"                       |
|         |                                                                 |
| Method: | Attack Horned Girl                                              |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 158. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I will never forget the 14th of May. It's the day one Baroque   |
|         | covered all."                                                   |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 159. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Hmm, quite a rare thing to have a customer in this day and age. |
|         | I am but a vacant being filled with the Baroques of others. I   |
|         | do not have a name, so you may call me what you like."          |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 160. Littles                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"<Don't kill me> <It hurts> <Don't kill me>"                     |
|         |                                                                 |
| Method: | Before entering the Neuro Tower for the first time on the -1600 |
|         | phase, fire the Angelic Rifle outside the Tower. You will hear  |
|         | this voice on the first level                                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 161. Bagged One                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Archangel said, 'If I have the Absolute God's core, we can  |
|         | restart the world over and over again. I will be the next one   |
|         | to create and sustain the world. I'll return the world to normal|
|         | in an instant.'"                                                |
|         |                                                                 |
| Method: | Talk to Bagged One after fusing with the Absolute God (-1600    |
|         | Phase only)                                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 162. Koriel Member                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We hope the world will be rid of distortions and the Archangel  |
|         | will be punished. He unhinged the world with fake Consciousness |
|         | Orbs.  There's no other explanation.  Don't you think so? You   |
|         | can't remember? ...Then purify me."                             |
|         |                                                                 |
| Method: | Talk to Koriel Member #5                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 163. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I can feel it. The Littles are no longer suffering."            |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 164. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The world is distorted. Nothing has changed from before. You    |
|         | just have to accept that..."                                    |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower after the Absolute God has|
|         | brought back the Littles (you must have visited the Cultivation |
|         | Chamber first)                                                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 165. Neophyte								    |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Miss Angelicuuuus, where are youuuu?  Please come ouuut.        |
|         | Pleeeeeease."                                                   |
|         |                                                                 |
| Method: | Talk to the Neophyte on -600 as he moves up the Neuro Tower     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 166. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Do I exist only in the world that I look at? Am I in the world  |
|         | you see? My existence... No, is the world itself someone's de-  |
|         | lusion? Is there someone that can truly assert that it isn't?"  |
|         |                                                                 |
| Method: | Talk to Baroquemonger after he has read 220 crystals            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 167. Eliza                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We had no ability to speak. No, rather, the world we maintained |
|         | itself was our language. Due to the project you called 'Dabar', |
|         | you and I became one, and you tried to hear our will in your own|
|         | tongue. But the Archangel tore us apart. We entrusted you with  |
|         | the ability to purify, and you left us the ability to speak your|
|         | language."                                                      |
|         |                                                                 |
| Method: | Talk to Eliza on -200 after viewing the "Painless Man" cutscene |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 168. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"At the very least... Could you just stay here forever?"         |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Archangel on -3900 (Post -3900 |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 169. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I feel like I understand their feelings. The pain of thinking   |
|         | of nothing but being healed. The soul ripped from us. We're     |
|         | deranged. Because of you, we've gone crazy."                    |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Thirteenth Row Completion Bonus: Angelic Rifle concept art                |
 ---------------------------------------------------------------------------


- Fourteenth Row


 ---------------------------------------------------------------------------
| 170. Coffin Man                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I made myself a haiku. Even if you fall. Even if you fall again.|
|         | Just get right back up. If you're really goddamn beat, go lay   |
|         | down for a short while."                                        |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 171. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"...My back itches."                                             |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Archangel on -3900 (Post -3900 |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 172. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I've heard that if you go to the Items Screen and press the     |
|         | Item Sort button, the items will become organized."             |
|         |                                                                 |
| Method: | Talk to the Collector after his bag is altered to hold 20 items |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 173. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Your crystal... but, I don't have the courage to become one     |
|         | with you. I'm scared. You understand, right?"                   |
|         |                                                                 |
| Method: | Show the Protagonist’s Idea Sephirah to Alice                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 174. Longneck                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Waaaaaaaaaaaaooooh! That’s what I hear from the Neuro Tower."   |
|         |                                                                 |
| Method: | Talk to Longneck before the Consciousness Simulation            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 175. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"On that day, everything distorted and collapsed. Then every-    |
|         | thing was reborn once again.  Into this repeating world named   |
|         | Baroque."                                                       |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 176. Neophyte                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Angelicuuuus, where are youuuuuuuu? Come ouuuuut."              |
|         |                                                                 |
| Method: | Talk to the Neophyte on -800 as he moves up the Neuro Tower     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 177. Horned Girl                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I wonder if Doctor Angelicus likes birds."                      |
|         |                                                                 |
| Method: | Talk to Horned Girl after having attacked Doctor Angelicus, but |
|         | before giving her an unused Angelic Rifle                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 178. Doctor Angelicus                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Archangel was an absolute to me. I could not even imagine   |
|         | disobeying him. But, I should not have cultivated pain."        |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 179. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You're the original, aren't you?  I can tell.  So, the clones   |
|         | couldn't handle it... it looks like you're the only one who can |
|         | settle things with this world. Now, enter the Consciousness Orb |
|         | and head for the bottom floor."                                 |
|         |                                                                 |
| Method: | Talk to the Archangel on -3900                                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 180. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Man oh man, is that bag on my head heavy. It's a tight squeeze  |
|         | now with all the items."                                        |
|         |                                                                 |
| Method: | Talk to the Collector when his bag is at 90% or more capacity,  |
|         | not full                                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 181. Mind Reader                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You look like you're drained. You better shape up, kid! Haa!"   |
|         |                                                                 |
| Method: | Talk to the Mind Reader when Lethargic                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 182. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Did you hear that melody? That song... might have been the be-  |
|         | ginning. The Blaze changed everything. And because of that, our |
|         | world is the way it is."                                        |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Fourteenth Row Completion Bonus: Tabula Smaragdina concept art            |
 ---------------------------------------------------------------------------


- Fifteenth Row


 ---------------------------------------------------------------------------
| 183. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Have you learned? No, you must learn how to survive, even if it |
|         | be slowly. The Consciousness Orbs around the world are connect- |
|         | ed. Part of your consciousness is absorbed by the orbs when you |
|         | die and fed back into you. Hurry and complete your destiny. Now |
|         | use this."                                                      |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 184. Koriel Member                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The world began to bend ever so slowly, and the Archangel argued|
|         | that the Absolute God was trying to destroy us. But, we couldn't|
|         | believe it. That's why we attempted the Dabar. Try and recall   |
|         | that time... tell me, what will happen to the world?  Oh, just  |
|         | purify me..."                                                   |
|         |                                                                 |
| Method: | Talk to Koriel Member #11                                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 185. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I've seen all the items I've heard existed in the world! What   |
|         | bliss!  What exquisite pleasure! The Item List is complete!     |
|         | Heehee."                                                        |
|         |                                                                 |
| Method: | Talk to the Collector after completing the Item List            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 186. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The more you get to know the shape of distortion, the more your |
|         | own existence starts to waver. Do I really exist?"              |
|         |                                                                 |
| Method: | Talk to Baroquemonger after he has read 200 Idea Sephirah       |
|         | crystals                                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 187. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Consciousness Orbs spat out items, so I picked them up. Was |
|         | it you transferring items?"                                     |
|         |                                                                 |
| Method: | Talk to the Collector after using a Consciousness Orb for the   |
|         | first time in your previous Tower run                           |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 188. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"What are you holding back for? Erase the Absolute God. With the |
|         | Idea Sephirah of the Absolute God, we will create a new world.  |
|         | We will fix this distorted world filled with twisted beings.    |
|         | Now, enter the Consciousness Orb and head for the bottom floor."|
|         |                                                                 |
| Method: | Heard upon reaching the Archangel at the bottom of the Neuro    |
|         | Tower after fusing with the Absolute God several times          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 189. Scythe                                                               |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Littles won't be able to withstand their amplified pain and |
|         | will perish. The only ones left will be in those ampules. Don't |
|         | waste them, make sure you shoot God with them and purify the    |
|         | world."                                                         |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Scythe                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 190. Fist                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Yep, we're an evolved entity. Yeah, that’s it..."               |
|         |                                                                 |
| Method: | Give an Evolution Fluid to Fist                                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 191. Doctor Angelicus                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I will live on slowly, so that I don't torment myself with the  |
|         | memory of my sin."                                              |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Doctor Angelicus (Post -3900   |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 192. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"This is my daughter's tear... My daughter was crying. 'I don't  |
|         | want to die, I don't want to die!' she'd scream. I thought we   |
|         | would be happier if we died together. But, when I saw my motion-|
|         | less daughter, I became afraid to die...  This crystal...  my   |
|         | daughter was alive.  Did my daughter mention anything?  What    |
|         | should I do...?"                                                |
|         |                                                                 |
| Method: | Give Bagged One’s Idea Sephirah to Boxbearer                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 193. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I can hear the Littles' voices... But I can’t understand that   |
|         | pain. Even if Eliza gave you back your past... We still can't   |
|         | control ourselves."                                             |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Alice on -400 (after giving    |
|         | the Protagonist’s Idea Sephirah to Eliza)                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 194. Coffin Man                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Excellent work! Your item list is full, so there's nothing I    |
|         | can do. So, just leave me alone, goddammit."                    |
|         |                                                                 |
| Method: | Talk to Coffin Man after completing the Item List               |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 195. Horned Girl                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"That person is the only one that would tell me what to do..."   |
|         |                                                                 |
| Method: | Talk to Horned Girl after retrieving the Protagonist's Idea     |
|         | Sephirah from the Research Lab                                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Fifteenth Row Completion Bonus: Maleficia concept art                     |
 ---------------------------------------------------------------------------


- Sixteenth Row


 ---------------------------------------------------------------------------
| 196. Cherub                                                               |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"PURIFY ORDER"                                                   |
|         |                                                                 |
| Method: | Approach Cherub without the Angelic Rifle in your inventory     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 197. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I believe I'm the only one in the world that can hold 50 items  |
|         | on their head."                                                 |
|         |                                                                 |
| Method: | Talk to the Collector after completing the Item List            |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 198. Sentry Angel                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'll show you my true powers! Take this... ultra killing slash! |
|         | Malkuth special!"                                               |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 199. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"My head is starting to itch!"                                   |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Collector                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 200. Horned Girl                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"*huff* *huff* Heh heh heh..."                                   |
|         |                                                                 |
| Method: | Talk to Horned Girl while in Lust                               |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 201. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"This distortion isn't something new. It would constantly appear |
|         | and disappear even before the Blaze..."                         |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Baroquemonger                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 202. Mind Reader                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You fool! To think you'd lose all reason, drown in lust and be  |
|         | hot and bothered over a doddering old woman like me! Ha! Come   |
|         | to your senses! I'll give you a beating!"                       |
|         |                                                                 |
| Method: | Talk to the Mind Reader while in Lust                           |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 203. Bagged One                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"My father said, 'If I must see you distort... I would rather...'|
|         | Ah ah, father, father, father."                                 |
|         |                                                                 |
| Method: | Give Boxbearer’s Idea Sephirah to Bagged One                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 204. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Archangel's actions were aberrant.  It was obvious there    |
|         | would come a time when he wouldn't be able to control the Con-  |
|         | sciousness Orbs. No, even with that said, the Blaze was a phe-  |
|         | nomenon that greatly exceeded our expectations. What happened?" |
|         |                                                                 |
| Method: | Talk to Boxbearer after giving the Protagonist’s Idea Sephirah  |
|         | to Eliza                                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 205. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"There is a distortion somewhere in this world different from    |
|         | the rest... can you feel it?"                                   |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Archangel on -3900 (Post -3900 |
|         | Phase). You will receive this voice after the Baroquemonger has |
|         | read approximately 160-170 Idea Sephirah crystals.              |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 206. Neophyte                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Seems damn Angelicus is in the Neuro Tower. I'll find her for   |
|         | sure. Traitors will not be forgiven."                           |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Neophyte on level -2000    |
|         | before he begins moving up the Neuro Tower                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 207. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I was born to fill your gap. Because we lost you..."            |
|         |                                                                 |
| Method: | Take to Alice on -400 after using the Angelic Rifle to purify   |
|         | the Absolute God on the previous Tower run (-2200 Phase only)   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 208. Doctor Angelicus                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"You don't have the gun? Please don't make them suffer anymore." |
|         |                                                                 |
| Method: | After viewing "Confession of Sin" but before purifying the Lit- |
|         | tles, talk to Doctor Angelicus without the Angelic Rifle in your|
|         | inventory                                                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Sixteenth Row Completion Bonus: Manas concept art                         |
 ---------------------------------------------------------------------------


- Seventeenth Row


 ---------------------------------------------------------------------------
| 209. Fist                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Whoo. That's cold! I believe those with big bodies are weak     |
|         | against ice."                                                   |
|         |                                                                 |
| Method: | Attack Fist with a sword with ice elemental properties          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 210. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Illusions do not exist.  It was just a daydream old memories    |
|         | showed me. No... never mind. Go."                               |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Archangel on -3900 (Post -3900 |
|         | Phase)                                                          |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 211. Coffin Man                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'll tell you what's inside my coffin, so please ease off, god- |
|         | dammit. To tell you the truth, there's a huge bump on my back.  |
|         | And if I don't use the coffin to support it, it'll just start   |
|         | sagging. I'm just kidding. I just wanted to say that."          |
|         |                                                                 |
| Method: | After completing the Item List, talk to the Coffin Man after    |
|         | beating a Bonus Dungeon                                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 212. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Where is this power that the False Angels found? Please tell me |
|         | if you know. I need it. I need it to reunite what's inside this |
|         | box."                                                           |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Boxbearer                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 213. Longneck                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"It pisses me off. The Coffin Man is making money off his under- |
|         | ground cemetery."                                               |
|         |                                                                 |
| Method: | Talk to Longneck after dying in a Training Dungeons             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 214. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Huh? You didn’t see Eliza?"                                     |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 215. Sentry Angel                                                         |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Are you suffering because you don't know who you are? Why don't |
|         | you just think of yourself as being nobody?  That should make   |
|         | things easier for you. So, don't come back."                    |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Sentry Angel               |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 216. Urim and Thummin                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Oh no, that's quite alright.  There's no need to purify us.     |
|         | We'll just slowly assimilate with everyone."                    |
|         |                                                                 |
| Method: | Attack Urim and Thummin after they've begun to assimilate into  |
|         | the wall of their chamber                                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 217. Koriel Member                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Did the Archangel realize our plan...?  Did the world become    |
|         | like this because you were torn apart? How terrifying... what   |
|         | caused the world to warp? Purify me... give me peace..."        |
|         |                                                                 |
| Method: | Talk to Koriel Member #6                                        |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 218. Horned Girl                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Something... In my own... words..."                             |
|         |                                                                 |
| Method: | Talk to Horned Girl after fusing with the Absolute God on the   |
|         | -3900 phase                                                     |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 219. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Pain... I knew these beings' pain, yet I did nothing. I'm not   |
|         | worthy enough to have something like this!"                     |
|         |                                                                 |
| Method: | Give the Littles’ Idea Sephirah to Boxbearer                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 220. Doctor Angelicus                                                     |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"This is Cultivating Fluid... Longneck and I used Cultivating    |
|         | Fluid to seal the Littles in pain."                             |
|         |                                                                 |
| Method: | Give Cultivating Fluid to Doctor Angelicus                      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 221. Littles                                                              |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"<O-wah> <Good evening> <O-wah>"                                 |
|         |                                                                 |
| Method: | Randomly heard on the first level of the Neuro Tower (after re- |
|         | ceiving voice #24)                                              |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Seventeenth Row Completion Bonus: Perisomata concept art                  |
 ---------------------------------------------------------------------------


- Eighteenth Row


 ---------------------------------------------------------------------------
| 222. Fist                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Tch, where are they? We're heading to the lower levels in order |
|         | to eliminate the Littles. I seem to have lost the group..."     |
|         |                                                                 |
| Method: | Talk to Fist before meeting Alice on -400                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 223. Alice                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"We can't return. It doesn't matter what Eliza does. No matter   |
|         | how many Consciousness Orbs she bears, we can't return... Argh! |
|         | I can't believe we were torn apart!"                            |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Alice on -400 (after giving    |
|         | the Protagonist’s Idea Sephirah to Eliza)                       |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 224. Horned Girl                                                          |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The memories of pain remain... no, these aren't memories. What  |
|         | is this strange feeling...?"                                    |
|         |                                                                 |
| Method: | Talk to Horned Girl after being denied entrance to the Culti-   |
|         | vation Chamber on -2000                                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 225. Baroquemonger                                                        |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Ah yes, that blonde angel... I have a feeling I know him. The   |
|         | delusions within me are all astir."                             |
|         |                                                                 |
| Method: | Talk to Baroquemonger after he has read 120 Idea Sephirahs      |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 226. Collector                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I can't hold on to this. You can have it back..."               |
|         |                                                                 |
| Method: | Give the Angelic Rifle to the Collector                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 227. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Time goes by and the world changes its form, leaving me here."  |
|         |                                                                 |
| Method: | One of the "Elusive Voices" (See section 3b)                    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 228. Longneck                                                             |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I'm not cold. Well, excluding my heart. I have no right to live |
|         | here. Screw that, I'm hungry. Can you give me a heart seed?"    |
|         |                                                                 |
| Method: | Give a coat to Longneck                                         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 229. Research Angel                                                       |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"The Archangel argued that the Absolute God should be sealed     |
|         | away because she was beginning to twist. But he was the one who |
|         | was distorting her with the fake Consciousness Orbs. Only the   |
|         | Koriel realized this."                                          |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with the Research Angel             |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 230. Boxbearer                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I must not die. I'll hold onto my daughter's Idea Sephirah and  |
|         | live her life."                                                 |
|         |                                                                 |
| Method: | Talk to Boxbearer after giving him Bagged One’s Idea Sephirah   |
|         | (must have a box in his hands)                                  |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 231. Coffin Man                                                           |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Ooh, you came at a good time. I have new friends in my dungeon. |
|         | By all means, please give it a try, goddammit."                 |
|         |                                                                 |
| Method: | Talk to the Coffin Man once the Bonus Dungeons are available    |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 232. Fist                                                                 |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"Yeow, it's hot!  Animate beings likes us are usually weak       |
|         | against fire. Stop it."                                         |
|         |                                                                 |
| Method: | Attack Fist with a sword with fire elemental properties         |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 233. Eliza                                                                |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I am us, so I just want to become one..."                       |
|         |                                                                 |
| Method: | Exhaust all normal dialogue with Eliza on -200 after giving her |
|         | the Protagonist's crystal but before viewing the "Painless Man" |
|         | cutscene (-2200 or -3000 Phase)                                 |
|         |                                                                 |
|---------------------------------------------------------------------------|
| 234. Archangel                                                            |
|---------------------------------------------------------------------------|
|         |                                                                 |
| Voice:  |"I just could not bear to see my sister become an invisible ex-  |
|         | istence. The world was a paradise for fools who escape reality  |
|         | and pretended not to see distortions. I just wanted to turn that|
|         | empty paradise into the same twisted form as my sister. Now go  |
|         | to the bottom floor. You're the only one who can heal my regret.|
|         | Please..."                                                      |
|         |                                                                 |
| Method: | Heard before entering the Neuro Tower at +45*                   |
|         |                                                                 |
|---------------------------------------------------------------------------|
| Eighteenth Row Completion Bonus: Koriel XIII concept art                  |
 ---------------------------------------------------------------------------


* Note: Voices from the Archangel that are heard upon approaching the Neuro
    Tower at certain times (+XX lives) are not necessarily guaranteed. These
    can be offset/pushed back a few lives by either dying repeatedly without
    completing the Tower, or entering repeatedly without talking to any of
    the Outer World NPCs.  Also, what the Archangel says changes after com-
    pleting the -3900 phase, so any of these voices you have not received at
    that time will be bypassed until the start of a new game.



 ----------------------------
|  3b. The "Elusive" Voices  |                                          [ELU]
 ----------------------------



These are some of the most difficult voices in the Voice List to obtain, most
often due to a very defined set of criteria or a very limited time window in
which they can be received. Here are detailed descriptions on how to get all
of them.


53. To receive this voice, you must first complete the Hell Dungeon, and then
    ON THE SAME LIFE descend to -3900 in the Neuro Tower. When you approach
    the Archangel, you will find that you have bored him to sleep.  Throw an
    item into his Consciousness Orb to wake him up and produce this voice.
    Note: If you do not do this, he will remain asleep on subsequent trips to
    -3900 until you do.


55. This voice can only be obtained before attempting the Consciousness Sim-
    ulation. Purify Moons in the Outer World until one of them drops Bones,
    then talk to Bagged One with said bones in your inventory.


62. To get this voice, you MUST view “Confession of Sin” before completing
    ANY Tower runs, meaning you have to make Longneck bury himself by showing
    him Cultivating Fluid. After viewing the cutscene, fire the Angelic Rifle
    in Angelicus’s chamber BEFORE talking to her at all.  Now talk to her 3
    times, and the third voice you receive will be this one.


69. This voice is obtained from talking to Horned Girl after the scene with
    the Phantom Brother on -200 where he says "Do you remember our scar?",
    but before receiving Voice #81 from the Mind Reader.


76. To get this voice, start a new game. Do not talk to any NPCs in the Outer
    World except for the Archangel. Die three consecutive times in the Tower
    (including the Consciousness Simulation). On your fourth time approaching
    the Tower, the Archangel will say something about throwing items at the
    “twisted ones”. After this comment, he does not fade away as usual. Move
    away from him and then toward him again and you will receive this voice
    and the Angelic Rifle.


77. This is a tricky voice to obtain as most players will completely miss the
    window in which you can get it without planning ahead of time. You must
    extend the Tower to -2200 and talk to Scythe on -1900 BEFORE talking to
    Boxbearer four times. After dying/completing the run, talk to Bagged One
    in the Outer World. Note, you can not get this voice until after you have
    received voices #24 and #106, so she may not say it immediately after you
    first talk to Scythe.


90/163/214. To get these three voices, you must bring Alice back in the Post
    -3900 phase WITHOUT bringing back Eliza. Refer to section II.2f and do
    everything described EXCEPT for fighting Tabula Smaragdina on -3700 (skip
    their chamber). Alice will return to -400. To get voices #90 and #163,
    exhaust all dialogue with her on two separate Tower runs (neither voice
    will be the first thing she says). To get #214, you must then bring back
    Eliza by defeating Tabula Smaragdina. However, DO NOT talk to her on -200
    on your next Tower run.  Speak to Alice on -400 and voice #214 will be
    the first thing she says.


101. Once you are able to break Boxbearer’s box, attack him once to do so.
    However, do not kill him. Show him Bagged One’s Idea Sephirah and then
    proceed onward. On your next Tower run, he will still be boxless. Attack
    him and you will get this voice. (Note: you will not be able to purify
    him on your current game until you give him a replacement box and then
    break it)


169. A few players will come across this entry by pure chance, but otherwise
    this is without a doubt the single trickiest voice in the game to obtain.
    It can only be received on the -1600 phase of the Tower, before viewing
    “Confession of Sin”. It requires the following criteria to be met on four
    consecutive Tower runs.

        - 1st run: Purify the Absolute God on -99999
        - 2nd run: Fuse with the Absolute God on -99999
        - 3rd run: Die before ever reaching Alice in the Neuro Tower (let the
          Moons on the first level kill you, or kill yourself with a steam
          vent on -100).
        - 4th run: Talk to Alice on -1400 while carrying an unused Angelic
          Rifle.


170. If you have not yet completed ANY training dungeons, the Coffin Man
    makes a variety of comments to you if you die in the Hell Dungeon. What
    he says will change based on how far you went down on your last attempt.
    Talk to the him after dying in the Hell Dungeon between levels -1000
    and -1400 and you will receive this voice.


178. This voice can only be obtained after viewing “Confession of Sin” and
    before purifying the Littles to extend the Tower to -3000. You also must
    have given Angelicus an unused rifle in a previous Tower run.  Before
    reaching her chamber on your current Tower run, fire all 5 bullets out of
    the rifle and then discard it. Speak to her and you will get this voice.


183. On your first attempt at the -1600 phase, die after discovering a Con-
    sciousness Orb chamber, but without having used any Orbs. The Archangel
    will say this as you approach the Neuro Tower on your next “life”.


198. This voice can only be obtained before the Consciousness Simulation. To
    get it, you must agitate the Sentry Angel into killing you in the Outer
    World by attacking him repeatedly (for about one minute). Eventually he
    will say this voice and strike you down. Note: this is also the only way
    to get Event List cutscene #4.


227. To get this voice, you must complete two consecutive Tower runs on the
    Post -3900 phase after having brought back Eliza but NOT Alice. After de-
    feating Manas on -2700 on one Tower run, just avoid Perisomata on -2700
    on the next, defeat Tabula Smaragdina on -3700 to revive Eliza, and do
    two more runs all the way down to the Absolute God. Avoid Perisomata both
    times. You should receive this voice from the Archangel at the end of the
    second run.



 --------------------------------
|  3c. Other Interesting Voices  |                                    [OTHER]
 --------------------------------



This is a brief listing of interesting, informative or amusing voices that
can be found in Baroque that are not entries in the database Voice List.
Enjoy!


Absolute God:
  - Listen to what she has to say each time you reach her during the Post
    -3900 phase. Skip various steps a few times to hear different comments.

Alice:
  - Give her a Me Brand
  - Give her a parasite
  - Give her rotten flesh
  - Attack her with a sword
  - Attack her with your fists as both your “normal” and “alternate” self
  - After seeing “Confession of Sin”, either shoot her on -1400 with the
    Angelic Rifle or talk to her after using it to purify several Meta-
    Beings on your current Tower run.

Archangel:
  - He gets very angry with you if you repeatedly die in the Neuro Tower
    without completing it, and will express his displeasure as you enter
    the Tower again and again.

Bagged One:
  - Give all types of items to her
  - Talk to her as you repeatedly die in the Neuro Tower. She will make some
    cryptic comments, including something about a Professor Noda. To get the
    majority of these voices, I recommend not purifying her until long after
    you complete the main part of the story.

Baroquemonger:
  - Talk to him with a Stomachache

Boxbearer:
  - Give him flesh or a heart
  - Give him a Laughing Box
  - Give him a Revolution Fluid
  - Give him a Resurrect Brand

Coffin Man:
  - Give him Longneck’s crystal
  - Talk to him after dying on various levels of the Hell Dungeon

Collector:
  - Die on 3 straight trips through the Neuro Tower without hitting him,
    then talk to him. This must be done before there are 20 items filled on
    the Item List.
        * EXTRA NOTE: Thanks to Malek86 for information about this voice.
        This is the infamous "missable" voice entry from the original version
        of the game. Owners of the original found that they would not be able
        to complete the database without starting over again from scratch if
        they missed this voice during the early stages of the game.

Cursebringer Angel:
  - Repeatedly attack it with both swords and fists
  - Try to give it a sword/coat that is beefed up to +30 or higher

Doctor Angelicus:
  - Shoot her with the Angelic Rifle before purifying the Littles
  - Talk to her on -400 during the Consciousness Simulation without ever pick-
    ing up the Angelic Rifle in the Outer World
  - Talk to her on -1200 after purifying Longneck but before giving his Idea
    Sephirah to the Sentry Angel

Eliza:
  - Shoot her with the Angelic Rifle on -1500
  - Attack her with a sword and with your fists

Fist:
  - Talk to him while in Lust

Horned Girl:
  - Talk to her after dying in a Training Dungeon

Longneck:
  - Talk to him while wearing imitation wings
  - Talk to him after throwing a Heart Seed next to him

The Mind Reader:
  - Talk to her when fused with a parasite
  - Talk to her with Longneck's Idea Sephirah in your inventory
  - Talk to her with an Identifying Bone in your inventory
  - Talk to her at level 15 or higher

The Sentry Angel:
  - Give him a Wing Parasite

Urim and Thummin:
  - Give all types of items to them
  - Hit them with each type of elemental sword
  - Talk to them before meeting Eliza on -200
  - Talk to them with a Stomachache
  - Talk to them with a Me Brand in your inventory
  - Talk to them with a parasite in your inventory

Aside from the specific instructions in this list, you can also get a number
of interesting or funny voices by giving all characters the Angelic Rifle and
the Idea Sephirah crystals of the Protagonist, the Littles, and the Koriel.
Also, the NPCs that you aren't required to purify (Bagged One, Horned Girl,
and Boxbearer) will have some interesting things to say if you don't purify
them at all and continue to talk to them as you complete everything there is
to do in the game.


_________________                                                     _______
4. Baroque List  \___________________________________________________/  [BAR]



Here are a few things you will want to remember about the Baroques you can
receive throughout the game:


- You can only receive one Baroque per life. If you meet the requirements for
  multiple Baroques in one Tower run, you will receive the highest ranking of
  those Baroques.  This means you must plan ahead for some of the ones that
  are harder to acquire.


- Each Baroque gives the Protagonist a small boost in strength, luck, speed
  or ability (in some cases multiple categories).  As you collect Baroques
  over time, you will notice yourself moving faster, taking less damage, re-
  gaining more HP/VT from hearts and flesh than the standard amount, etc. You
  also may have noticed that the Baroquemonger always says "Baroques have an
  effect on its holder", and he sometimes praises you after achieving a new
  Baroque.


- Some Baroques are "landmark" Baroques, which are marked in the list with an
  (L) after their name and description.  These Baroques carry over from life
  to life, so if you don't receive that Baroque on a particular life, you can
  receive it on a future life when it is the highest-ranking one you achieve.

  For example: If you complete the final Training Dungeon in the Outer World
  (meeting the requirements for "Vacant Coffin") but die on the following
  Tower run by eating a Boom Bone, you'll receive "Explosive End". But die on
  the next Tower Run without doing anything significant and you'll receive
  "Vacant Coffin" for that life.


- Some of these Baroques are fairly self-explanatory and/or very easy to come
  by. But when appropriate, I have included tips or information that should
  help you when attempting to achieve some other Baroques.


- The Baroque List is arranged from highest-to-lowest priority.


1.  Hell Champ – Conquer the Hell Dungeon
        *Tips: With this and all other Bonus Dungeon Baroques, keep in mind
         that you will not achieve this until the next life. Do not enter the
         Neuro Tower planning to chase another Baroque or you will put in a
         lot of work for nothing.

2.  Defenseless Champ - Conquer the Defenseless Dungeon

3.  Hunger Champ - Conquer the Hunger Dungeon

4.  Trap Champ – Conquer the Trap Dungeon

5.  Rotten Champ – Conquer the Rotten Dungeon

6.  Frugal Champ - Conquer the Frugal Dungeon

7.  Reverse Disk Champ - Conquer the Reverse Disk Dungeon

8.  Sword’s Miracle – Land 5 consecutive critical hits with a sword attack
        *Tips: Lucky equipment and high levels are a big help here.

9.  Unfortunate Death – Die from the damage caused by a Meta-Being stepping
    on a disk

10. Bomber – Purify 50+ Meta-Beings with the Exploding Brand

11. Powerhouse – Beat the Neuro Tower without a weapon and attack above 50
        *Tips: The easiest way to do this is to farm Recovery DX Fluids
         (see section III.5)

12. Wasted Effort – Lose either a sword or a coat with 30+
        *Tips: This description is tricky and somewhat misleading. You can't
         get this one from dying or completing a Tower run while holding the
         equipment. The easiest way to achieve this is to let a Gliro steal
         the item or to lose it to a Food Disk, proceed to the next level
         (this MUST be done), and then die.

13. Unstoppable – Conquer the Neuro Tower after taking 5,000+ damage from
    Meta-Beings
        *Tips: Tackle the -3900 phase of the Tower with an Unlucky Coat/Sword
         and a Healing Brand.  Fully explore every floor and fight all Meta-
         Beings you encounter. Your biggest threat here is Sword's Miracle,
         which is why I recommend Unlucky equipment.  You may also want to
         stay away from elemental equipment and parasites, and your Luck
         increases as you achieve more Baroques so you should chase this one
         before you have achieved many others.

14. Executioner – Beat the Neuro Tower after purifying 100+ Meta-Beings with
    Torturers
        *Information: You do not actually have to beat the Neuro Tower to get
         this Baroque.

15. Hurling Dervish – Beat the Neuro Tower after purifying 100+ Meta-Beings
    by throwing items

16. Appraiser – Identify 50+ items
        *Information: Items identified through use of an Appraisal Brand do
         not count. You must use Aprsl Parasites, Appraisal Fluids or Iden-
         tifying Bones.

17. Deadly Meta-Beings (L) - Purify Manas, Perisomata, Maleficia, and Tabula
    Smaragdina
        *Information: You will not receive this Baroque from defeating the
         Deadly Meta-Beings in the Bonus Dungeons. You'll receive this after
         you have found and cleared out all four of their chambers in the
         Neuro Tower (see Section II.2f).

18. Screaming Tower (L) – Enter the Neuro Tower 100+ times
        *Information: This must be done in a single game.

19. Fragments of Truth (L) – Hear 200+ messages about the crystals from the
    Baroquemonger

20. Broken Doll – Get killed by the Sentry Angel before the Consciousness
    Simulation
        *Information: See the FAQs if you do not know how to achieve this.

21. Promise of Peace – Beat the Neuro Tower without purifying any Meta-Beings
        *Tips: Be careful not to step on disks here, as you can inadvertently
         kill Meta-Beings by doing this and may not even notice. Also take it
         slow going through levels -100 to -300 to make sure you don't step
         on any Glues.

22. Friendly Fire (L) – Shoot all Koriel Members with the Angelic Rifle
        *Information: You can not purify the Koriel with the Angelic Rifle.
         You will still have to strike them, so don't waste multiple bullets
         from the Rifle thinking you did something wrong.

23. Unrewarded Effort – Beat the Neuro Tower without opening a Trials Box for
    2,000 cubits
        *Tips: The easiest way to achieve this Baroque is to store a Trials
         Box with the Collector during the -2200 phase then take it with you
         on your next Tower run. Complete the run without opening it.  Most
         of the Baroques that outrank "Unrewarded Effort" are difficult or
         impossible to achieve this early in the game.

24. Orb Seeker – Beat the Neuro Tower after using every Consciousness Orb
        *Information: This Baroque can not be achieved on the -1600 phase,
         presumably because of the "dead" Consciousness Orb on -1500.

25. Mugged – Let Gliro steal an item 20+ times
        *Information: This must be done on a single Tower run.

26. Shadow Boxer – Swing your weapon without hitting anything 100+ times in
    a row

27. Hunger Strike – Die by losing HP from 0 VT (Only when your VT MAX > 499)
        *Tips: The easiest way to achieve this is to use a Revolution Fluid.
         Alternatively, place a Recovery Disk upside down and stand on it,
         but only if your current HP > VT.

28. Special Hunter – Beat the Neuro Tower after purifying 300+ Meta-Beings
    by sword
        *Information: Like Executioner, you do not actually have to beat the
         Neuro Tower to get this Baroque.

29. Fasting Penance – Beat the Neuro Tower without consuming Flesh, Hearts
    or Bones
        *Information: This includes eating anything in the Outer World before
         entering the Neuro Tower, so don't attempt to boost your HP/VT by
         eating items stored with the Collector beforehand. Get this Baroque
         on the -1600 phase once you have some good equipment or a handful of
         Nutritive Fluids.

30. Perfectionist – Beat the top ranking after finishing the main episode
    once
        *Tips: See the FAQ section to learn how the rankings are determined.
         I HIGHLY recommend going after this Baroque before attempting any
         of the Bonus Dungeons, as it becomes MUCH more difficult to get it
         once you have completed one.

31. The World’s Tears (L) – Find all Idea Sephirah that are in the Item List

32. Cursebringing – Combine items 30+ times using Cursebringer Angel on one
    floor
        *Tips: Stocking up on bones is a very easy way to achieve this one.

33. Bug Nurturer – Raise 10+ Larvae until they mature into another Parasite
        *Information: This must be done in a single Tower run.

34. Serial Thrower – Throw items 100+ times

35. Close to God – Die at the lowest level
        *Information: You have to die on -99999, and this Baroque can only be
         achieved on the -3900 phase. Use a Revolution Fluid, eat Boom Bones,
         or place a Recovery Disk upside down.

36. Obsessed – Fill up the item window with the same item
        *Tips: A Parasite Box is a very easy and quick way to get this one.
         Just make sure you don't have any important equipment or items that
         you want to keep on hand at the time.

37. Self-Reliant – Reach the lowest level without using any Consciousness
    Orbs
        *Information: This Baroque can only be achieved on the -3900 phase

38. Fragile Splendor – Beat the Neuro Tower while wearing Glass Sword, Glass
    Cape and Glass Wings

39. Wasted Core – Beat the Neuro Tower or die while holding 15+ types of
    Crystals
        *Tips: With this Baroque, and all other item collection Baroques, it
         will not suffice to have just 15 items of the required type. All 15
         items must be different.

40. Parasite Museum – Beat the Neuro Tower or die while holding 15+ types of
    Parasites

41. Disk Collector – Beat the Neuro Tower or die while holding 15+ types of
    Disks

42. Masochist – Beat the Neuro Tower or die while holding 15+ types of Brands

43. Box bOx boX BOX – Beat the Neuro Tower or die while holding 15+ types of
    Boxes

44. Warrior Spirit – Beat the Neuro Tower or die while holding 15+ types of
    Swords

45. Fashion Plate – Beat the Neuro Tower or die while holding 15+ types of
    Coats

46. Icarus’s Student – Beat the Neuro Tower or die while holding 10+ types of
    Imitation Wings

47. Torture Master – Beat the Neuro Tower or die while holding 15+ types of
    Torturers

48. Medical Partner – Beat the Neuro Tower or die while holding 15+ types of
    Fluids

49. Skeleton Man – Beat the Neuro Tower or die while holding 15+ types of
    Bones

50. Irony – Die while invincible
        *Tips: There are 2 easy ways to get this one: (1) Eat an Invincible
         Bone, then stand on a Recovery Disk placed upside down.  (2) Mark
         yourself with an Invincible Brand and then allow your VT to deplete
         to 0 and your HP to deplete to < 5. Then step on a port and proceed
         to the next level.

51. Explosive End – Die by consuming a Boom Bone

52. March On – Change floor level 10+ times with a Meta-Being in the same
    room

53. Confused World – Beat the Neuro Tower while you’re Confused

54. I am the World – Fuse with the Absolute God while Blind and Deaf
        *Information: The only way to become "deaf" is to eat an Earplug Bone

55. Arrow of Eros – Beat the Neuro Tower while in Lust mode

56. Collector (L) – Get items from Urim and Thummin, Mind Reader, Doctor
    Angelicus and the Neophyte.
        *Tips: See the Walkthrough to find out how to receive items from
         each of these characters

57. Vacant Coffin (L) – Conquer all training dungeons

58. Cat Lover – Use the Cat Torturer 6+ times on a single floor

59. Cat Fan – Use the Cat Torturer 3+ times on a single floor

60. Liberator (L) – Once buried, purify Longneck, Horned Girl and Bagged One
        *Tips: See the FAQs for more information

61. Unforgettable (L) – Have a conversation with a specific phantom brother
        *Information: "Phantom brother" refers to the spectre you meet on
         level -100.

62. Useless - Die without doing anything in the Outer World
        *Tips: To get this Baroque, just begin a new life and immediately set
         the controller down and do absolutely nothing with it until you die.
         Note: You can not get "Useless" before the Consciousness Simulation.

        *Additional Information: GameFAQs forum user ACasser has brought to my
         attention that owners of many older PS2 units can not achieve Useless
         on their system due to a firmware glitch that causes a "drift" issue
         where the controller never centers properly. This problem can not be
         corrected by disconnecting the controller. If you are seeking 100%
         completion and you are unable to achieve this Baroque, the solution
         we suggest is trying on a friend's system (preferably a "slim" unit).

63. Careless Death – Be killed by a Meta-Being outside the Neuro Tower while
    level 2+

64. Distant Spirit – You currently haven’t met the requirement for any other
    Baroque


___________________                                                  ________
5. Character List  \________________________________________________/  [CHAR]



- Yourself
    #1: A sense of loss... Slumber... Neuro Tower.
    #2: A fragment of mind... and... a lost half of a body.
    #3: This crystal... It's got a strange feeling that's different from the
        Baroques I've seen before. What is this?
    #4: I have a feeling I know someone that looks like him...
    #5: I see many human figures, but... All of them have the same face. This
        memory... I've seen it somewhere...
    #6: ...A shadow of a close person remains strong. Its volatile shape is
        almost as if it is a mix of delusion and reality, but whether or not
        that’s the result of a Baroque is...
    #7: An inhuman entity... Something surrounded by light so strong one can
        not look directly at it...
    #8: A piece of the world that threw the world into confusion... That's
        you.


- Koriel Member
    #1: Knowledge... Protection... ...A sanctuary.
    #2: Worship and inquisition... And... the distortion of the world.
    #3: An alarm that wouldn’t stop ringing... Hope that was terminated be-
        fore their eyes and... A white light... that covered the world.
    #4: ...How very interesting. Perhaps they tried to touch the entity that
        is also known as the root of the world? Like, for instance... The one
        at the bottom of the Neuro Tower...
    #5: From the shape of this crystal, I can almost see through to their
        passion for the pursuit of truth... Whether or not they were able to
        reach it is...
    #6: Continuously offered prayer.  Miracles are not things that occur
        simply because one wishes for them. Yet, they did not mind that.
    #7: The source of distortion... A word called the World… This core is not
        exactly distortion. I think we could say... that this is not simply a
        Baroque.
    #8: They just wanted to know. They probably didn’t imagine that it would
        bring about these results. ...The best laid plans of mice and men...
    #9: Souls that accepted their fate...  At times they are pure, and at
        times they are foolish.
   #10: I have heard that there was a writer that had ruined himself in his
        pursuit of truth. Though in his case, it wasn’t like he offended God
        to find the truth...
   #11: Humans that tried to trespass onto God’s domain and a god that simply
        appeared in the realm of man... Which of these is more sinful...?


- Boxbearer
    #1: Compassion... Separation... An empty box.
    #2: A sway of delusion... What he wanted and what he couldn't grasp...
    #3: A girl that had started to distort before his very eyes. Something
        kept in a box. What was it that he killed...?
    #4: ...A giant research facility... He seemed to have worked frantically
        as some sort of technician. To escape something that was haunting his
        mind...
    #5: He could not live without clinging onto his delusions... Yet, unable
        to completely become his Baroque, he probably suffered in the gap be-
        tween delusion and reality.
    #6: I’m accustomed to Baroques of immortality but, this must be a Baroque
        of rebirth. It’s not like I haven’t come across one before, but it is
        an incomplete delusion...
    #7: A daughter that was transferred through the Consciousness Orb, huh...
        Whatever the case, this was something that had already happened.
    #8: What was inside his box? It’s said that disaster and hope were inside
        Pandora’s box. But in this world, there are also empty boxes.


- Longneck
    #1: ...What is this? All I hear is a monotonous repetition of words...
        I’ve nothing else to say other than that it is a superb Baroque.
    #2: The only things I can hear are... a strong remorse and a fixation on
        life. A repetition of the two.
    #3: It seems he was conducting some sort of research, but reading the de-
        tails will be no small feat. The distortion is hindering my ability
        to discern it...
    #4: It must have been tough carrying this Baroque even after the dis-
        tortion... It’s quite impressive... in many different aspects.
    #5: His neck grew as if to avert his eyes from his own sin... And his
        body grew corpulent as he desired death. Quite a troublesome person,
        indeed.
    #6: What is... the red... queen? I cannot see... the distortion is too
        great.
    #7: You’ve taken this distortion, yet you remain unchanged.  In other
        words, perhaps it means that you are already carrying a Baroque that
        is far heavier than this...
    #8: Baroque... It is a sickness unto death, but it can also be an answer.
        Do you not understand? I suppose not. I don’t truly understand it
        myself.


- Horned Girl
    #1: A sense of occlusion and... Assimilation... No, can it be that this
        Baroque is... This girl, I’ve seen her somewhere...
    #2: It all began as childish fun... Teasing, pranks... Inaudible murmurs
    #3: On the way home from school... A girl with empty eyes, standing in
        the corner of the ruins...
    #4: ...It's hard to read distinct words from this crystal. Its form as a
        Baroque is unwavering, but...
    #5: An imaginary reality held in the girl’s palms. A comfortable world
        detached from the pain that stood before her eyes...
    #6: Faceless friends... That’s why the young girl was able to become
        tractable. The person standing there was a blank somebody, a nobody
        that was capable of becoming anybody.
    #7: Fading, disappearing self... Eventually, she had stopped being her-
        self... She could not be harmed, so long as she was someone else...
    #8: A girl that abandoned herself in an attempt to protect herself... I
        see... So this was the girl from that time... To think that my Ba-
        roque would grow so... huh.


- Bagged One
    #1: Information... Father... A boisterously whirling torrent of memories
    #2: Concealment and restraint... The pain of separation...
    #3: A dark, swaying shadow... She knew that this was something that would
        remain unforgiven.
    #4: Unable to forget none of the information that flowed in through her
        five senses. Pain and happiness still vivid.
    #5: A swelling bag of memories. All in an attempt to leave a singular
        thought behind somewhere...
    #6: Endlessly accumulating information... But no matter how much know-
        ledge she stuffed in, she could not escape that thought...
    #7: The confusion and despair never faded inside her. It would be vividly
        replayed repeatedly. Every time it did, she...
    #8: There are 2 Baroques inside this crystal... But now nothing more will
        be etched inside her thoughts.


- Little
    #1: ...! ...Pain? Is this not a Baroque? Exactly what crystal is this?
    #2: This foreign presence... This cannot be a human Baroque. Can it pos-
        sibly be... a part of God?
    #3: If I were to liken this to a human, then this would probably be...
        The embodiment of pain itself. I apologize, but that is the most fit-
        ting description I can think of at this moment.
    #4: ...Extraordinarily pure pain. For it to exist in this world in this
        form is unimaginable, but... Ignoring that, this core... it is not a
        Baroque.
    #5: There’s no mistaking that this crystal is pain of incredible purity.
        But, have its thoughts been purified...? Its influential power on
        those that touch it isn’t that strong.
    #6: I cannot read what’s in the background from this crystal... Actually,
        whether or not there is a background is uncertain...
    #7: I see... A gateway that leads to something... to an existence that’s
        not human... But I’m afraid I cannot get any closer... Sorry to dis-
        appoint you, I apologize.
    #8: Pain. I can feel no other element from this crystal. ...Horribly pure
        pain.


- Magician
    #1: Despair... Prayer... ...Merciless reality.
    #2: Those who adore him... Those he is to protect... And... an unavoid-
        able distortion.
    #3: He had... Tried to live honestly even in this distorted world.
    #4: ...His beliefs. ...Those he could not save. His heart was as fragile
        as he was kind, and was unable to bear that weight.
    #5: A reality seen for the first time by he who only chased after ideals.
        A desolate world soiled by distortion. That is why he shed no tears.
    #6: When he discovered the same distortion found in the world was within
        himself, he willingly ventured into its abyss... And fell... Just as
        the winged girl had guided him to...
    #7: An incarnation of the nightmare he saw as a child... His past and
        future fused together... And returned as a symbol of the distorted
        world.
    #8: The last spell that drove himself to the Baroque. But... He is re-
        gretting it a little. ...Maybe he should have cried that one time.


- Johanna Kyon
    #1: Neuro Tower... A distorted room... 2 girls.
    #2: Miracle... Sealed power... And a small hope...
    #3: The bottom of the Neuro Tower... An image of sisters lying down in a
        closed room...
    #4: ...They reached out in this room with no windows. Tiny hands that
        wandered, cutting the empty air... A silently smiling winged girl
        took their hands...
    #5: Distortion came a little at a time. Not to them, but rather to the
        world around them. To them... it must have felt like they had stum-
        bled out of a dizzy spell.
    #6: The sisters who were supposed to make a miracle happen... But con-
        trary to their intentions, they had become a foreign entity that in-
        duced Baroques...
    #7: The great power that they couldn’t fully control had sped up the dis-
        tortion of this world. Had they just held back...
    #8: The two did not give up even at the very end. But, the effects from
        that moderate dizzy spell enveloped them at some point... They dis-
        appeared without a trace.


- Bullger
    #1: Consciousness Orb... Small wings... ...Mutation.
    #2: Vague sense of anxiety... Trust and... Suffering that could never be
        told to anyone... The questioning words of a youth...
    #3: Rejection... Twisted information that flowed directly into the brain.
    #4: The sensation of having your very being rewritten... Without having
        the time to feel fear.
    #5: It seems her inability to throw away the tiny suspicion left inside
        the bottom of her heart was what became the seed of her distortion...
    #6: An unpredictable experiment... In the twisted vision, a body that
        transforms as if it’s melting... Fading commotion... Black out.
    #7: A Baroque that was cast off from the world, and eats away at all
        things... This was the path she had chosen.
    #8: Love in a flask that was defeated by distortion. But, if she had
        believed then, there might have been a different ending.


- Aries
    #1: Social status... The distortion of society... Violence.
    #2: Resentment... A lost place of belonging... And... a social death.
    #3: It took but a second to destroy what took him a lifetime to build.
        His small happiness disappeared with a sound.
    #4: Before long, the last day approached... He was probably unable to
        accept that fact...
    #5: When everything was wrapped in light, he took the hand that was ex-
        tended to him. A girl... with big, white wings.
    #6: He was forsaken by the world, and liberated. At least... within him-
        self.
    #7: He obtained a world he could control. And in it... There was neither
        reason, nor irrationality, nor hope.
    #8: Carrying his world, he tries to rebuild what he lost. But there is
        no end to the suffering for this miniature garden’s ruler. It’s like
        a moebius strip.


- Festum
    #1: A pile of books... Secret experiment... ...A disorderly laboratory.
    #2: Memories and the past... Concentration on the future...
    #3: Heretic... Words that would never reach him.  Even the shadows in
        front of his eyes would go unseen by him...
    #4: In his head, a great deal of knowledge stored during his long life
        of research... Though now, it’s impossible for me to read. How un-
        fortunate.
    #5: Forbidden... knowledge. At the time, there was no way he would have
        known that he was losing his outer shell in exchange for it.
    #6: An extreme spirit of inquiry... It would become a delusion, ulti-
        mately throwing his life off track. Behind his back, I can see wings
        that are not his...
    #7: Punishment by expulsion. Only worthless pieces of paper left to this
        man who had now lost his place...
    #8: Clockwork time that had slowly come to a stop. And then, he was re-
        born. A silent machine that stored encoded knowledge...


- Nicl & Nicr
    #1: Hope... Happiness... Young lovers.
    #2: An ever-changing world and... An unchanging world...
    #3: ...The couple's field of vision distorted in the same way. There is
        no sense of fear there.
    #4: A faintly wavering view... Though unnoticed, when it came time to
        pledge their unchanging devotion, their eyes were... floating in air.
    #5: Angel’s feathers and... a consciousness orb. Someone’s shadow flick-
        ering on the outer world... What is this foreign atmosphere...
    #6: Their own world was gradually starting to close up... The distortion
        had eaten away at them both equally, but one day, a certain change
        arrived...
    #7: Their Baroque was completed by holding each other... And waiting
        there for them... Was a gentle, quiet smile.
    #8: Lovers that wished for eternity. In exchange for their human appear-
        ance, they gained a thousand years of solitude... And thus their wish
        was granted.


- Galgal-Tank-Joe
    #1: A library... Obsession... ...A key.
    #2: A personification of the Apocalypse... And the words of an angel...
    #3: A step towards destruction...  In front of the muzzle, I see the
        figure of his motionless friend...
    #4: A key... that was implanted in his brain. That seems to be the origin
        of his Baroque.
    #5: ...Just staying still. That was one of the chains this youth, afraid
        of the key’s awakening, had imposed upon himself.  To protect the
        world from destruction.
    #6: A winged girl... The sole existence that knows of the youth’s key...
        But... The deep murmurs are not her voice...
    #7: ...The Blaze that approached from behind him.  The youth that was
        swallowed amidst the confusion. Never even realizing that he was no
        longer in his human form.
    #8: Just as the end didn’t come to his world... The youth’s Baroque does
        not know the end. Even now, the key to the Apocalypse is waiting for
        the time of its awakening within him.


- Liar
    #1: Passion... Loneliness.. Repressed feelings...
    #2: A double-edged blade... I catch a glimpse of... a fragment of a lost
        heart.
    #3: Frustration... A degenerating, distorting whirl of emotions...
    #4: She did not mean to cause pain... It was just that it was the only
        way she knew...
    #5: A cry that was misplaced... The only thing she could do was hurt her-
        self... In front of her blurred view... a smiling, winged girl.
    #6: She hated her emotions, herself...  And as if to abandon who she
        was... Her emotions and her body temperature had started to vanish.
    #7: In the light of the Blaze, her insides and outsides had been
        switched... Now she pointed those claws at someone other than herself
    #8: A doll’s scratch left inside her heart... Humans are as fragile and
        breakable as they are passionate. At times, it’s almost easier to
        live if one is broken.


- Jerryrom
    #1: Fireworks... Rocket... Bomb... An association he cannot quit.
    #2: A child who is innocent, yet cruel... A dream that one can never wake
        up from...
    #3: To the youth, everything was mere fun and games... The concept of
        living... And of dying, as well.
    #4: He was just being amused... Wondering about the scattering fragments
        and falling embers of the fireworks.
    #5: An outside world shown through the television is what the youth
        sees... For him, reality was something vague, something in the back-
        ground that did not represent reality to him.
    #6: Delusion that ate away at reality... The continuation of a dream that
        spread as far as his eye can see was everything to the youth.  He
        never noticed the winged girl gazing at him...
    #7: The border between reality and fantasy was a trivial thing to the
        youth... Even now, I can almost hear innocent laughter coming from
        within the crystal...
    #8: In a world where reality and fantasy melded together, the youth met
        the day of the Blaze... The racing carousel will not stop. Even now,
        he continues to live in his delusions.


- Kato
    #1: Discontentment... Stress... This never-ending mundane cycle is suf-
        focating...
    #2: Overtime... Complaints... Dozing off... Every day, a repetition of
        this cycle.
    #3: In the numerous windows... A wriggling group of grey...
    #4: Monotonous days... The same old scenery, the same old lecture, every
        day a repetition of the one before... An angel just passed, nothing
        more than part of the landscape...
    #5: The many fragments of consciousness scattered inside the crystal...
        This is not just one person’s Baroque.
    #6: The daily routines met their end through an unfortunate coincidence.
        Every reason was rewritten, and had become distorted. They were no
        exception.
    #7: A small, bubble-like distortion... Born in all sorts of places, only
        to burst and disappear... To pick one up was nothing more than a co-
        incidence.
    #8: The counterturning gears keep turning noisily... Indeed... it’s
        endless...


- Soconpo
    #1: Cheers... Expectations... ...A future with no end in sight.
    #2: A clown's mask... And someone's true face...
    #3: Time that cannot be stopped...  Sceneries he ran through and the
        things he left behind...
    #4: I can see a dazzling figure on the stage...  But, it seems not a
        single person knew what his true face looked like.
    #5: Even in dreams, he hears the distant applause and cheers... The out-
        line of a winged girl who sits alone in the seats, burnt into the
        back of his eyes, the image never leaving...
    #6: A mask he used to meet others’ expectations... That is how he had
        lived all his life. Yet he doesn’t know when the face underneath his
        mask disappeared.
    #7: I wonder what he saw there when he glanced into the mirror. What re-
        flected back in place of the thing he lost...?
    #8: Before he realized it, his mask had become his true face. A Baroque
        obtained by denying the future and stopping time. A mask of his true
        face, called the Wandering Pierrot.


- Hungones
    #1: Suffering... Hatred... A permanent scar...
    #2: White wings... The power to protect God... And ideals... And reality.
    #3: In the darkness... Fake wings were a glimmer of hope.
    #4: White, imitation wings on his back and an entwining chain of flesh.
        A dream of the sky seen while chained to the ground. It’s a conflict-
        ing dilemma. They are fake wings after all...
    #5: A suffering that was equal to the suffering before... No, perhaps
        even greater... Soaking his small hands red, unable to take flight,
        he fell through the sky...
    #6: A Baroque that rejects death... Reflected in this unbreathing youth’s
        vision... A winged girl... with red eyes.
    #7: He’s slightly trembling, frightened even now, after he’s turned into
        a crystal.
    #8: Neverending agony... For him, his Baroque was not a soothing relief.
        It was a spiraling hook meant as self-torment.


- Death
    #1: A casket buried empty... A vessel that can never be filled... A
        measuring rod of cold iron.
    #2: An unmoving heart. Only there to erase distortion, quietly, like soft
        breathing. Ah... I remember there were those who made that their job.
    #3: Subconscious conflicts... Fragments of numerous consciousnesses...
    #4: What's this strange feeling...? It seems there is nothing inside this
        shell.
    #5: A void that wasn’t supposed to contain anything... An envoy from the
        unconsciousness filling up the crystal... a winged girl reaches out
        her hand...
    #6: Obliteration, annihilation, elimination. Eliminate. Eliminate. I
        wonder if he saw his twisting figure when the world was engulfed
        by the Blaze.
    #7: On that day... He gained something the moment he lost something.
        Though, whether he ever accepted that is a completely different
        story.
    #8: He is no longer anywhere. Only a hard vessel remains here. That is
        the only thing he had left behind... A burial of the void is his
        Baroque.


- Hana-nip
    #1: A strict household... Freedom... Fellow members in a motorcycle gang.
    #2: Discontent... Anxiety of departing and... anticipation.
    #3: With no purpose or aspirations... Just empty days that pass by un-
        eventfully...
    #4: He left for a trip... in the pursuit of freedom. But... He was wel-
        comed with a very deep, overwhelming freedom...
    #5: Dawn that never breaks... In an obscure corner of the completely
        quiet city, an angel’s feather lay on the floor...
    #6: If he just disappeared, nobody would remember him. The world would
        forget about him... A faint fear that clung to the bottom of his
        heart...
    #7: His existence as seen through the eyes of others... The lonely town
        and others had caused him to distort...
    #8: A prisoner in a thunderous ring... Though... to be honest, he just
        wanted to go home. A gauche fellow... indeed.


- Gliro
    #1: A large house... Alone in a room... An impulsive inclination to
        steal.
    #2: Lost vision and... A Consciousness Orb implanted into the fundus
        oculi.
    #3: An eye that can see things that cannot be seen... The world he saw
        was different from others...
    #4: It wasn't that the youth was poor. It's just that... He couldn't
        resist the urge... There is no sense of malice present.
    #5: A divergence of the borders of things... It can be assumed that the
        foundation of this youth’s Baroque lies here...
    #6: A single image is left inside the crystal... It’s hazy, but it seems
        to be a winged girl. What is this odd feeling that lingers about her?
    #7: This youth... He touched something he was not meant to. Angel feath-
        ers disappearing as if it were but an illusion... A swirl of infor-
        mation took his consciousness...
    #8: A prism collector that had reached for the distortion. Nothing had
        changed for him. He does not realize that he is no longer in his
        human form. Even now... and forever more.


- Bubugel
    #1: Pictures... Mirrors... A slightly misaligned world...
    #2: Time that had been cut away... A mirror that reflects reality...
    #3: The world seen through a lens... He simply looked at the world he was
        looking at.
    #4: A white feather that got mixed into the heap of photos... Yet, he had
        never noticed its existence...
    #5: A photograph that doesn’t project reality... It was right around this
        time when the disaster started to occur to him.
    #6: Before he realized, he had disappeared from his world. Even mirrors
        couldn't reflect his image...
    #7: Carelessly strewn photos... Reflected in them are unchanged scener-
        ies. That was because it was his Baroque.
    #8: Too obsessed with the outside world to see himself. There is no way
        he can see himself in his own viewfinder.


- Seventeen
    #1: Unstable emotions... Tears... ...Awkward words...
    #2: A soul that's happily astir... but at the same time, somewhat cool.
    #3: I see an image of a girl, running hard, as if she was trying to run
        from something, as if to wipe away the tears.
    #4: A heart that couldn’t quite become an adult, and her eagerness to
        become an adult. From this imbalance, she had claimed her Baroque.
    #5: In front of her gaze, the view of a girl from the back... and on her
        back are... wings. I feel uneasy...
    #6: Where was she going to go, with nothing more than the nice words
        given her? Though it seems anywhere was fine as long as she could
        keep on running.
    #7: A heart that obediently accepted distortion... huh. It seems there’s
        no change to her persona even now after she’s turned into a crystal.
    #8: You can do it. You can do it. You can do it. You can do it...  A
        childish dream of chasing after something unreachable. The infinite
        blue sky spreading far above her head.


- Moon
    #1: ...Light... Murmured prayer... ...People looking for salvation.
    #2: Anticipation... Premonition... Dizziness... Words that pour forth
        without one knowing...
    #3: A lone girl surrounded by believers... The embodiment of a miracle...
    #4: Strange patterns that appear on the palms. Stigmata. A Baroque of
        stigma... ...It’s a fairly common story.
    #5: A tongue that spoke of miracles, growing more vivid as days went
        past. The people were convinced that the time had come. She was the
        only one that knew of her truth.
    #6: Her own words, unreachable to her, drowned out by fanatic voices...
        A single figure, a winged girl gazing at her... With cold eyes that
        seemed to see through all...
    #7: Words have left the girl, and even her sighs were now viewed as pro-
        phetic.
    #8: She listened to the fading prayer as she dove deeper into the dark
        waters... The mermaid’s truth would never be spoken again.


- Sun
    #1: A strong sense of dread... This crystal is full of an abnormal sense
        of fear...
    #2: A peaceful life... An encroaching Baroque... And a friend's death.
    #3: A shut room... An image of a single, crouching youth...
    #4: The tumultuousness of the outer world and... a chaotic mind. It seems
        he could find no peace in the distorted world.
    #5: The youth... sought refuge.  He protected himself by running from
        those who tried to hurt him, and hurting them when needed.
    #6: His fear of distorting was what would cause him to adversely dis-
        tort... A voice that seemed to resound directly in his head... An
        angelic girl spoke to him...
    #7: To escape the Baroques’ terror, he himself should become a Baroque.
        ...That is the conclusion the youth reached.
    #8: A youth that wished for a gentle world... A wire nest protects him.


- Sin-Monis
    #1: Dependence... A sense of loss... Times past.
    #2: Colorful memories... Monochromatic future...
    #3: A vivid, red solitary afterimage is left at the bottom of the cry-
        stal... That is where her time stopped.
    #4: Her former appearance, captured by her past... As if to reflect hap-
        pier memories... Though this can happen to anyone, even if it is only
        within their mind.
    #5: An attachment to the past and hatred toward her own life... Incompat-
        ible thoughts. A lone girl liberated this twisting being... On her
        back were... huge wings.
    #6: A body that had slowly started to lose its shape... What she gained
        in exchange for time was not at all what she had wished for.
    #7: She was afraid of losing her precious memories... Of losing her
        thoughts that they were engraved in... But it was too late.
    #8: Even now, many colorless sceneries are reflected in this crystal...
        A Baroque that’s like a broken clock.


- Or-huganous
    #1: ...This is an extremely quiet crystal. I cannot tell if it’s satis-
        fied... or if it’s just docile. Perhaps there is nothing inside.
    #2: This crystal is... missing something important... What can this mean?
    #3: A girl... Pure white wings... Surrounding her, an odd distortion...
    #4: I feel someone looking at me... Even at this very moment, it feels as
        if someone is watching... What is this odd sensation?
    #5: A winged girl and... A completely separate entity that lurks in her
        shadow... But I cannot read what it’s supposed to signify.
    #6: As I look at this crystal... The Baroques start to stir, almost like
        a feeling of uneasiness. Perhaps this was where it all started...
        That’s what I feel.
    #7: A single clue left within this crystal... But the more you follow it,
        the more intense the noise becomes... I cannot see what lies beyond
        the noise. What could be there?
    #8: A bird cage, containing the world, its master absent... What does
        that hollow shape, neither god nor human, signify...?


- Cocteauhead
    #1: Silence... A soft, warm green... A glass greenhouse.
    #2: An inverted world... A string that ties the two together...
    #3: Knowledge called ignorance... In some sense, he was innocent, in an-
        other sense, he was foolish.
    #4: He became distorted without knowing about the outer world... Just...
        silently, without any fear or doubts.
    #5: A Baroque that cannot be tied down by anyone... Wrapped comfortably
        in his world there was just one... foreign entity.
    #6: From beyond the tightly shut door, I hear a voice calling him... Past
        the gaze, with its back to the door... A shadow of a winged being
        flickered and disappeared...
    #7: At one point... his insides and his outsides reversed. Caging up the
        disorderly world overflowing with useless information... He had dis-
        appeared into his delusion.
    #8: He had turned into a citizen of paradise, a secret distortion... But,
        a story that hasn’t been recorded is the same as one that never ex-
        isted... Although that may have been his wish...


- Glue
    #1: Oh, this is quite an unusual Baroque... These aren’t the words of a
        single entity... It seems to be the Baroque of a collective. I sup-
        pose since you’ve brought it, I should read it for you. My boss won’t
        shut up and my subordinates are useless... What the hell do you want
        me to do?
    #2: Overtime yesterday, today and tomorrow, expected to report to work on
        the weekends. My future is looking pretty bleak...
    #3: Now management is complaining that I’m not training the new employees
        enough. But when I focused on that, my work fell behind, and I was
        reprimanded for that! What am I supposed to do?
    #4: I can't tolerate the stupidity at this workplace anymore!  Give me
        back my youth!
    #5: If I have to see the sunrise from my cubicle again, I'm going to kill
        myself...
    #6: Please give me a bonus... It's not like I get paid a real salary...
    #7: Please give me a day off...
    #8: I’ve had it! Today, for sure, I’m going to slap the shiny head of our
        penny-pinching manager!  I’ll send his glasses flying!  I’ve been
        dreaming about it for three years...
    #9: Yesterday, I covered for my subordinates. Today, I sucked up to the
        general manager. I get paid just to do this... Well, it makes things
        a little easier to take if I think about it that way... If anything,
        I would think that made things seem rather empty...
   #10: “Get this done by tomorrow!”... Sure, it’s easy to say but... There’s
        no way in hell that’s possible! So this must be one of the problems
        of middle management...
   #11: Can you do this and that and that for me? *sigh*... Since when have I
        become the manager’s ghost...
   #12: I saw it... My manager had dozed off and was drooling while he slept
        yesterday...
   #13: My subordinates’ mistakes are my mistakes, and my mistakes are also
        my mistakes. I understand that, of course. But... Why is it that my
        manager’s mistakes are also my mistakes...?
   #14: Poor me... I got reprimanded by my boss again today. Come on guys,
        just keep up with me ‘til morning!
   #15: I’d quit this worthless job in a heartbeat, but my salary’s so low,
        I don’t have any money saved up... Did I end up a loser in life?
   #16: I’m the first in the door, and I’m the last to leave...  I’m a go-
        getter, but... Nobody seems to appreciate my efforts...
   #17: Not a single thing’s gone smoothly since that manager’s been here.
        All he does is get paid a ton, that corporate parasite!
   #18: This crystal again...? Meetings, meetings, meetings... Nothing ever
        gets decided, we just meet again tomorrow. These things are killing
        productivity...
   #19: I'm going to speak my mind... But not in front of the manager!
   #20: I can see the future... A future where us underlings die from being
        overworked...
   #21: I can see the future... A future where us underlings get a pay cut...
   #22: I can see the future... A future where our penny-pinching manager
        gets a raise... Damn it...
   #23: Don’t you hate rainy days?  Just drizzling or pouring rain...  The
        water makes getting to work a pain.
   #24: Cloudy days are like dim and kinda melancholic. I wonder how you say
        “melancholic” in German?
   #25: Aren’t windy days bothersome? You can’t get anything done because you
        just keep wishing everything would get blown away.
   #26: You know, on snowy days, don’t you just want to stay inside, curled
        up by the heater because it’s so cold?
   #27: Aren't sunny days-- and et cetera.
   #28: Aren't sunny days great? You like, totally feel like you can work all
        energetically and whatever.


- Manas
    #1: Strength flowing in... Indifference... Only the sound of a scribbling
        pen breaks the silence.
    #2: Something that isn't meant to be there... Something that cannot be
        seen...
    #3: An unnaturally controlled isolated void, where they do not even know
        each others' names...
    #4: Many hours spent inside the tiny miniature garden... Not a single
        person stops there.
    #5: They are unaware of each other, and yet they all have the same ex-
        pression. They simply fulfill the duties given to them.
    #6: It’s as if the others didn’t exist... Complete indifference. Perhaps
        they are not interested in themselves as well.
    #7: Stopped time... A long blank. An entity that couldn’t fully become a
        Meta-Being... Is this information that flowed from the dead...?
    #8: ...A dreadfully quiet labyrinth of mirrors. But even if there doesn’t
        seem to be anything wrong, there is something about it that’s twisted
        somewhere.


- Perisomata
    #1: Crossroads... A repetition of red, yellow and green... A capricious
        heart.
    #2: A weak relationship... A vague borderline...
    #3: A shadow of a girl left behind in an uninhabited town...
    #4: Transforming residents... Yet, the apathetic girl dispassionately
        walks about the night town once again...
    #5: A vision seen sometime... Some place. Things were secretly altered
        over time. Before she noticed, it was entirely different.
    #6: A girl with wings is looking this way... But whether I can look at
        this girl is... No, I am unable to perceive it well...
    #7: Fragments of consciousness of the town’s residents... Seen in the
        background, a view that had once been shut... A cold town that had
        lost its colors.
    #8: A stranded girl who disappeared... Her stolen shadow never to return.
        Or perhaps... Everything is her Baroque...?


- Maleficia
    #1: Increasing entropy... Catastrophe... Feelings left behind.
    #2: A gathering of countless numbers... Information scattered about the
        world...
    #3: Fine fragments of distortion, that's what we can call it. Each in-
        dividual's consciousness and existence have been long lost.
    #4: To think that information this fragmented could actually attain one
        form... Well, with the world in its current state...
    #5: This crystal does not have a definite shape... It reflects the image
        of its viewer.
    #6: A collective mass of the residual thoughts of those dying... I sup-
        pose that would be an easier way to put it. Each one being nothing
        more than a small fluctuation.
    #7: They were born within the Blaze. Under normal circumstances, they are
        an existence that would have been erased... But they obtained a form
        and appeared.
    #8: A compilation... of hazy, nameless Baroques that were supposed to
        have disappeared... Ah, that’s myself I see...


- Tabula Smaragdina
    #1: Astrology... Bilateral character... Excellent disciples...
    #2: Sorrow appearing within the vision... And betrayal...
    #3: A blending of the present and the past... A crumbling, distorting
        world...
    #4: An image of the future seen in a dream... Certainty changed to fear,
        and controlled one's mind...
    #5: The salvation of people and... dominance.  I can't really specify,
        but... I can see the fragments of the consciousnesses of those who
        have fallen within that gap.
    #6: ...A soul that had the gift to guide people, but couldn’t resist
        their own desire. That wavering between the two was probably what
        became the seed for this Baroque.
    #7: ...It seems that these ladies died at some point. But why would they
        appear now as a distortion...?
    #8: A distortion that will not disappear, even if the flesh has per-
        ished... The future seen in the dream was no longer possible. The
        Baroque of chiming bells blesses that future’s demise.



=============================================================================

                       VI.  FREQUENTLY ASKED QUESTIONS                  [FAQ]
                       -------------------------------

=============================================================================



 ----------------------
|  Gameplay Questions  |
 ----------------------



Q: What is the difference between the four levels of difficulty?

A: The difficulty levels are based on attack damage.  On Easy, your attack
   damage is multiplied by 1.5, while damage you take from all sources is
   halved. On both Normal and Hard, your attack damage is as normal. However,
   on Hard, damage taken is multiplied by 1.5. Very Hard is the opposite of
   Easy... the damage you take is multiplied by 1.5 and the damage you deal
   is halved.



Q: At what point do HP and VT max out?

A: Both max out at 999. Boosting these throughout your Tower runs is a good
   idea, especially on the -3000 and -3900 phases. It is imperative in the
   Bonus Dungeons, where the Meta-Beings' advanced forms are much more diffi-
   cult than what you're accustomed to in the Tower. Remember that most bones
   and fluids are an easy way to give you 10 HP and 10 VT, so do not be shy
   about using them to max out your stats before eating flesh or hearts. It
   is also helpful to fuse an Ache Parasite to you or your equipped coat so
   you can eat rotten items at will.



Q: Does your level actually matter as you progress through the Neuro Tower or
   Bonus Dungeons?

A: Absolutely, yes. Your MAX HP will increase by a random amount (2-8) every
   time you level up. Also, according to the Japanese guidebook, beyond the
   standard ATK and DEF stats that are seen on the inventory screen that can
   be manipulated by items, there are also "hidden" ATK/DEF levels which go
   up as you level up.  The higher your level, the more damage you deal and
   the less damage you take.



Q: What is the highest level I can advance to?

A: You stop leveling up at Lv99, which is 985,047 EXP.



Q: Is there a max to attack/defense power for leveling up swords/coats?

A: Yes, swords and coats max out when they reach +99, which also applies to
   the evolution of the Vampire Sword. If you try to use an Attack, Defense,
   or AD Fluid on a maxed out sword or coat, you will simply receive a "No
   effect" message.



Q: Do the Meta-Beings respawn?

A: Yes, although some seem to do this at a much faster rate than others. In
   my opinion, Bullger, Death and Cocteauhead seem to be a few of the most
   rapidly respawning Meta-Beings.



Q: How do I alternate between the "normal" and "alternate" selves?

A: Each time you fuse with the Absolute God on the -1600 phase, you will
   alternate selves. This alternating stops once you give the Protagonist's
   Idea Sephirah to Eliza on -1500. Note: If you are the alternate self when
   you do this, you will switch back to the normal self the next time you
   fuse, then it will cease.



Q: How do I know which version of myself I am?

A: Look at your stats when you begin a new "life" in the Outer World.  The
   normal version starts with 99 HP and VT, and an ATK of 16 and DEF of 12.
   The alternate version starts with 100/98 and 17/11.



Q: What does the switch on level -300 do?

A: This switch turns the heat in the Neuro Tower on or off, which determines
   whether you encounter the frozen or thawed versions of certain levels (see
   the Walkthrough). You can read the setting of the switch based on whether
   the heat coils on this floor are hot.  This setting is carried over from
   one Tower run to the next and the room with the heat switch may not appear
   during every Tower run.



Q: What is the difference between the frozen and thawed levels?

A: The Meta-Beings you will encounter are different. Two of these, Bubugel
   and Hungones, are ONLY encountered in some of the "thawed" versions. Also,
   all flesh and hearts found on thawed levels will be rotten. This variation
   also has an effect on which version of a particular cutscene you see.



Q: What about the switch on level -1000? Is this also a heat switch?

A: No. Contrary to popular belief, the switch on -1000 is NOT a heat switch.
   It is a drainage switch that affects four other levels, causing them to be
   "flooded" or "drained". If the switch is up, those levels are flooded, and
   if it is down they're drained. Like the heat switch, it does not appear on
   every Tower run and the setting is retained on future trips.



Q: What is the difference between the flooded and drained levels?

A: Unlike the frozen/thawed levels, where every floor has different Meta-
   Beings based on the setting, the differences here change from level to
   level. See the Walkthrough for details.



Q: How exactly do Consciousness Orbs work?

A: These are used to send items from the Neuro Tower back to the Outer World.
   Anything you send back through a Consciousness Orb will be stored with the
   Collector. Each Consciousness Orb can be used one time per Tower run. Re-
   member that the Collector has a limited inventory, which you can monitor
   via the "Bag" stat in the game data when you save between floors. Also re-
   member that you can not send the Angelic Rifle back to the Outer World.



Q: How do I catch the items the Mind Reader spews out?

A: These bones and disks will fly out in all different directions and there
   is no particular place to stand to catch them. The best method to use is
   to just run around the Mind Reader in a tight circle after giving her an
   item. You will normally catch 2-3 items each time doing this.



Q: I found a Koriel chamber on level -XXXX, but there is no Koriel Member.
   What happened?

A: This will happen if you "miss" a Koriel Member on an earlier floor. Each
   Koriel chamber you find will be empty on this Tower run. They will return
   on your next Tower run starting on level -800 again. Also, if you finish
   the -3900 phase before purifying all the Koriel, they stop appearing but
   their chambers do not.



Q: Is there any way to get equipment into the Defenseless Dungeon, or am I
   really going to have to tough it out bare-handed?

A: Yes there is, but it will require some time and patience. The Hungry Box
   is the key. You will want to store a few of them with the Collector, and
   the easiest way to do so is as follows:

   Acquire a Toy Box. Descend to -2200 in the Tower (be sure to save at the
   end of -2100). Stand in front of the Consciousness Orb here and open the
   Toy Box until it breaks. If you don't get a Hungry Box, reload until you
   do. You are safe from the Hungry Box eating an item as long as you're on
   the menu screen. Once one appears, use the "Throw" command to toss it into
   the Consciousness Orb.

   You need Addition Boxes stored with the Collector (see section III.5 for
   tips on Item Farming). Take an Addition Box and the Hungry Box from him,
   in that order.  Open the Addition Box and you will now have two Hungry
   Boxes. Use the "Give" command in the inventory screen to give one of them
   to the Collector so there is nothing left for the other to eat. Give the
   second box to the Collector.  Repeat this process until you have one box
   for each piece of equipment or item you plan to take.  It will also be
   helpful if you can store a few Disrm Parasites as well (see below).

   Now go to the Neuro Tower and die on the first level so you can save. Talk
   to the Collector and ONE AT A TIME take from him a Hungry Box and a piece
   of equipment.  If you take them all at once you risk a Hungry Box eating
   another Hungry Box.  After the piece of equipment is eaten, place the box
   on the ground, and repeat this process until all the equipment is safely
   stored. Pick all the boxes up and you're ready to try the Defenseless Dun-
   geon. Enter and open all the boxes. A Hungry Box has a roughly 60% chance
   of exploding after eating an item, which is why I recommended having a few
   Disrm Parasites. If you fuse them to the boxes, they can not explode and
   you are guaranteed to retrieve your equipment the first time.  If any of
   the boxes do explode, die/quit, reload, and try again. I did say this will
   require time and patience! Hope that helps.



 ---------------------------------
|  Storyline/Character Questions  |
 ---------------------------------



Q: I can't get the Sentry Angel to kill me so I can view the "Consciousness
   Simulation End - -" cutscene. What am I doing wrong?

A: The Sentry Angel will only kill you during the opening part of the game,
   before you attempt the Consciousness Simulation (the -400 phase run). Hit
   him 100 times (just repeatedly attack for about a minute) and he will take
   care of you.



Q: How many times will the Phantom Brother appear on -100?

A: This is a tricky question... I only recently discovered that the Phantom
   Brother actually has quite a few different things he will appear and say
   over time. If you want to view them all, keep attempting the Neuro Tower
   BEFORE retrieving the Protagonist's Idea Sephirah crystal until he stops
   appearing. It is also possible that there are certain scenes with him that
   you can only receive as the alternate self. Once you get the Protagonist's
   Idea Sephirah from the Research Lab, it will trigger him to appear again,
   but only once.



Q: What causes Urim and Thummin to fuse into the wall and for their chamber
   on -300 to distort?

A: This is the only element of the game for which I absolutely can not come
   up with a concrete answer.  The Japanese guidebook does not address this
   at all, and it does not happen consistently from game to game. I've seen
   it occur as early as +20 and on the -2200 phase of the Neuro Tower, and
   I've also seen it not occur until long after completing the -3900 phase.
   After discussion with GameFAQs forum user DevHatesYou, we have concluded
   that this likely happens after you have received all the dialogue that
   Urim and Thummin have for the Protagonist. However, as none of the things
   they say before fusing into the wall are Voice List entries, there is no
   way to discern a true method for this or the criteria for receiving all
   their dialogue.



Q: How do I make Longneck bury himself?

A: There are two ways to induce Longneck to plant himself in the ground. You
   can show him the Cultivating Fluid found in Doctor Angelicus's chamber on
   level -1200, or fuse with the Absolute God. It generally requires a couple
   Tower runs and the purification of at least a few Koriel members before it
   is possible to get Longneck buried.



Q: Which NPCs are able to be purified, and how do I do it?

A: First off, Longneck, Horned Girl, Bagged One and Boxbearer are the only
   NPCs who can be purified. Here is how to purify each of them:

     1. Longneck: Once Longneck has buried himself, you can give him a Heart
        Seed and he'll die on his own, or you can hit him to purify him and
        get his Idea Sephirah. This is necessary to advance the story.
     2. Horned Girl: Show her Longneck's Idea Sephirah. The next time you re-
        turn to the Outer World (either by completing the Tower or dying),
        she will have buried herself. Now attack her to purify her. If you
        want to collect all her Voice List entries, wait until after you have
        completed Step 10 in section II.3.
     3. Bagged One: Bagged One becomes purifiable after you have talked to
        Boxbearer four times on -700. You will know you can purify her when
        she says "To my father, who was strangling me..." when you talk with
        her. Attack her to purify her.  Bagged One will also bury herself if
        you show her Longneck's crystal, but you won't be able to purify her
        this way until speaking with Boxbearer enough times.
     4. Boxbearer: Once Boxbearer tells you about having a dream in which his
        daughter is being strangled, you can also purify him.  Attack him to
        break his box, then attack him again to purify him.  Alternatively,
        you can give him another box and he will be back to his old self.

   Note: NPCs can only be purifed with physical attacks.  The Angelic Rifle
   has no effect on them.



Q: I accidentally took Longneck's Idea Sephirah crystal into the Neuro Tower
   with me instead of giving it to the Sentry Angel. Do I need to start over?

A: No, that is not necessary. The Idea Sephirah crystals of the four NPCs who
   can be purified will appear every time you return to their location (Outer
   World for Longneck/Bagged One/Horned Girl, chamber on -700 for Boxbearer).
   You have an unlimited supply of their crystals for the Baroquemonger and
   for use in achieving the "Wasted Core" Baroque or fusing with the Crystal
   Sword.



Q: I tried to go back to the Research Lab to get the Your crystal again but
   nothing happened. Why?

A: After you have given the Protagonist's Idea Sephirah to Eliza on -1500,
   you can no longer enter the Research Lab. If you're trying to complete
   the Character List and have not received all 8 messages from this crystal
   yet, you will have to wait until you have started a new game.



Q: How do I trigger the "Confession of Sin" cutscene?

A: There are two requirements for this.  First, you must have obtained the
   Protagonist's Idea Sephirah from the Research Lab (it does not have to be
   in your inventory).  Second, you must not fire the Angelic Rifle on your
   current Tower run. This cutscene can be viewed either before or after you
   give the Protagonist's Idea Sephirah to Eliza.



Q: I've seen "Confession of Sin", but the Cultivation Chamber on level -2000
   still won't open. Why?

A: Along with viewing "Confession of Sin", there are two other criteria that
   must be met before the Littles will grant you access to the Cultivation
   Chamber. First, you must have given an unused Angelic Rifle to Doctor An-
   gelicus on -1200 at least one time (having done this on a previous run
   will satisfy this requirement).  Second, you must not have fired the An-
   gelic Rifle on your current Tower run.



Q: What cues the Neophyte to start moving around the Neuro Tower?

A: The Neophyte will begin his ascent up the Tower after you have viewed the
   "Confession of Sin" cutscene and talked to him on -2000 enough for him to
   tell you he plans to find and catch Doctor Angelicus.



Q: When does Alice appear on -3100?

A: She does not. Yes, the background music does change to her theme music in
   the room with the green Consciousness Orb (flooded version only), but this
   is likely a by-product of the developers copying the programming code from
   the Consciousness Orb room on -2800. You will never find Alice on -3100.



Q: Are there any scenes from the storyline that can not be revisited in the
   Event List in the Database?

A: The only scenes you can not see from the Database are the brief meetings
   the Protagonist has with his "Phantom Brother" on -200.



Q: On my last Tower run, I defeated Manas on -2700 to bring back the Absolute
   God. I fused with her at the end of the run, and on my next one Eliza had
   returned to -200 when she wasn't supposed to be there yet. What happened?

A: This happened to me the first time I played through the game and reached
   this point. However, it has not happened since in several separate games.
   Based on information from the guidebook about the process to bring back
   the Absolute God, Eliza, Alice and the Littles, I have come to the con-
   clusion that this was caused by a glitch.  From what I can recall from
   that game and others, I suspect it is linked either to completing several
   Tower runs without finding and defeating Manas after receiving Voice #205
   from the Archangel, or having conquered a Bonus Dungeon (Hell?) on the
   same life in which you fuse with the Absolute God for the first time after
   bringing her back. No one knows for certain.



 ------------------
|  Item Questions  |
 ------------------



Q: How many items can be found on a particular level?

A: The 0 cubits first level will have 3 items, and the number of items that
   appear on subsequent levels slowly increases as you go down. This number
   maxes out at 10 in the lower levels of both the Neuro Tower and the Bonus
   Dungeons.



Q: What are all the ways to cook flesh and hearts?

A: Here is a list of proven methods:

     1. Give them to the Cursebringer Angel.
     2. Place them on a fire grate ("Mysterious Forming" levels).
     3. Use a fire-based Disk or Torturer when they're on the ground within
        that item's range of effect.
     4. Eat a Boom Bone to cook all flesh or hearts on hand.



Q: I've equipped an item, why can't I remove it?

A: Either you have equipped the Stubborn Coat or Wings, or the item is marked
   with a Glue Brand. To remove a Stubborn item, you will have to fuse a Wing
   Parasite to it (you will lose the item). You can also do this to an item
   marked with a Glue Brand, or you can use an Unbrand to get rid of the Glue
   Brand while retaining the item in your inventory.



Q: How can I remove a parasite from myself or my equipment if I find a better
   one?

A: This is easy. Simply fuse the new parasite with yourself or with the piece
   of equipment you want to enhance, automatically killing the one that was
   already in place.  You will receive a Dead Parasite in your inventory in
   place of the new parasite you just used. This is also an easy way to fill
   in the Dead Parasite in the Item List, as they're not found very often in
   the Neuro Tower.



Q: Why can't I brand one of my items?

A: That item already has a brand on it. It may be a Glue Brand if it is an
   equippable item you've recently picked up. Also, keep in mind that items
   which you marked with a Me Brand on your previous Tower run will begin
   the next run with a depleted No Brand on them, which must be removed with
   an Unbrand before you can mark them again.



Q: After marking an item with a Me Brand, can I discard it to free up space
   in my inventory?

A: No. In order to appear on your next run, an item marked with a Me Brand
   must be in your possession when you complete the Tower or die.



Q: I marked an item with a Me Brand, but it isn't on the first level of the
   Tower. What happened to it?

A: Remember: Items you have marked with a Me Brand will only appear on the 0 
   cubits floor on your NEXT LIFE. You will lose the item if you die in the
   Outer World or in one of the Coffin Man's dungeons before returning to the
   Neuro Tower.



Q: I marked an Idea Sephirah crystal with a Me Brand. If I find a Crystal
   Sword and fuse the two together, will the Me Brand transfer over to the
   newly created version of the sword?

A: No it will not, and in addition the crystal will be reset, so if you later
   fuse the sword with a different Idea Sephirah crystal, the original one
   you branded will no longer have a Me Brand on it. Also, if you have fused
   any parasites to a Crystal Sword or a fused version of it, fusing it with
   a new or different Idea Sephirah crystal will remove those parasites and
   they will not appear in your inventory.



Q: There are some disks that cannot be picked up even when lying face down.
   How do I get them to record them in the Item List?

A: There are nine disks that can not be picked up from the floor of the Neuro
   Tower because their "reverse" side also has a function. These disks are:
   Recovery, Rot, Storm, Rust, Food, Drop, Vaporize, Flip and HPVT. There are
   multiple ways to obtain these disks.

     1. Give an item to the Mind Reader.  She will spew out random bones and
        disks in all directions. This can be a tedious process, but you can
        acquire all of these disks in this manner.
     2. When you complete a Bonus Dungeon, Coffin Man will give you an item
        that you have not yet recorded in the Item List. Make SURE to save
        your game upon completing the Bonus Dungeon so you can reload if you
        are standing out of position to catch the item as he throws it.
     3. All of these disks can be obtained from at least one item box (see
        section III.3).



Q: How exactly does the Toy Box work?

A: The Toy Box can contain any item in the game, excluding those mentioned in
   section III.3.  The Toy Box can be opened a maximum of 12 separate times
   for 12 items, and there is a chance it will break each time it is opened.
   It will always break on the 12th opening. According to the Japanese guide-
   book, the odds are roughly 35% that a Toy Box will break after each use.
   However, in my own experience with the International version of the game,
   I believe those odds are somewhat lower.

   Note that there are some qualifiers in terms of items received from a Toy
   Box. On any given floor, you can only receive items that can be found on
   that particular floor. The Outer World is considered the same as a level
   between 0 and -400, which excludes a large number of items because many of
   the more powerful or uncommon items can't be found on these early floors.
   Also, all parasites and disks have a 0% spawn rate on those levels.  In
   general, it is best to wait to use a Toy Box until -2200 and beyond.



Q: Why doesn't a Split Brand give me an identical Coat/Sword to what I have?

A: The Split Brand spawns a default version of any item it "splits". Pieces
   of equipment appear with their base values, with no brands or parasites
   attached. Also, if the Split Brand replicates bones in your inventory, you
   will receive a typical number of bones (2-4) rather than however many you
   have. Also, items spawned by the Split Brand are sometimes unidentified.



Q: So is there any way to actually duplicate an item in my inventory?

A: Yes, with an Addition Box. When you find one, toss the item you want to
   duplicate to the ground, pick it up, then open the box. It will contain
   an identical item to what you picked up, or an equal number of bones.



Q: I've finished several levels of the Neuro Tower using the Vampire Sword,
   but it isn't gaining strength. Am I doing something wrong?

A: Be patient early on when using the Vampire Sword, as its evolution process
   is somewhat random. On my first Tower run using it, it did not evolve for
   the first time until I was on level -1000. By level -1400, it had evolved
   5 more times to ATK +8. Give it time. Due to the ease and rapid nature of
   its evolution, and also the lack of AD Fluids in the Neuro Tower, a beefed
   up Vampire Sword fused with good Parasites is arguably the best weapon to
   use in conquering the Tower itself and should be at +99 after two Tower
   runs on the -3900 phase.



Q: What exactly does the Cannibal (Canbl) Parasite do?

A: The extremely rare Canbl Parasite is an odd animal. You can't fuse it with
   yourself, or to any of your items except for another parasite. Reading the
   item description will tell you that it eats other parasites to grow and
   become stronger. Each time you feed it a new parasite, you will receive a
   message that reads "Cannibal Parasite +XX" with XX being the total number
   of parasites it has eaten. Once it has consumed 11 of them, you will re-
   ceive a message stating that Canbl has grown into a "Guardian Parasite",
   which is a composite ATK/DEF parasite that gives you more than the stan-
   dard +1 ATK and +1 DEF boost you get from fusing two of these Parasites
   together. The Guardian Parasite will either give you +2/+9 (75% chance) or
   +1/+10 (25% chance).



Q: Can I keep my boosted equipment for future games?

A: Yes. Store any items or equipment you want to carry over to your new game
   with the Collector. You will be able to retrieve them from him AFTER the
   Consciousness Simulation. Remember, you can't access his inventory until
   after that, so don't panic when you can't immediately get an item from him
   at the beginning of a new game.



Q: What are the rarest items in the game?

A: Here is a list of the ten rarest items in the Neuro Tower. I have excluded
   disks since some of the harder ones to find can not be picked up off the
   floor anyway.  The majority of these items can not be found before -2200,
   and all have a less than 1% chance of appearing on any given level.

     1. Canbl Parasite
     2. Special Wings
     3. Vampire Sword
     4. Moldy Fluid
        - Note: This is the secondary drop of the advanced versions of Aries
          found in the Bonus Dungeons
     5. Invigorating Fluid
     6. Growth Sword
        - Note: This item can be obtained by giving Urim and Thummin a piece
          of flesh or heart on several consecutive Tower runs
     7. Twisted Coat
     8. Cat Torturer
        - Note: This is the secondary drop of the advanced versions of Coc-
          teauhead found in the Bonus Dungeons
     9. Paralysis Bones
    10. Recovery DX Fluid
        - Note: This can be obtained from Doctor Angelicus in exchange for an
          unused Angelic Rifle after viewing "Confession of Sin" and until
          purifying the Littles



 ----------------------
|  Database Questions  |
 ----------------------



Q: Is it possible to complete the Database in one game?

A: No. It is 100% impossible to complete either the Event List or Voice List
   in a single game, based on entries that require conflicting criteria. You
   will need to play through the game a minimum of 3 times to achieve 100%
   completion.



Q: Is anything in the database permanently "missable"?

A: The answer is a conditional "No".  If you've read around on the internet,
   you may have heard this concern voiced on various message boards. This is
   an infamous issue from the original PSX/Saturn version of the game, where
   a voice from the Collector was very easy to miss based on filling up the
   Item List too quickly (see section V.3c). That entry is not a Voice List
   entry in the PS2/Wii remake.  There are many Database items that can be
   missed in a single game, but anything and everything can be obtained by
   starting a new game with the Database intact.

   * NOTE: The answer to this question is conditional because of a firmware
   problem with older PS2 units that makes it impossible to achieve the
   "Useless" Baroque. See section V.4a for more information.



Q: I fulfilled the requirements for a Voice List entry, but the character did
   not say it. What did I do wrong?

A: As I mentioned at the very beginning of section V.3a, be sure to exhaust
   ALL dialogue with NPCs every time you talk to them. There are a number of
   Voice List entries that may not be the first thing the character says when
   you approach them, even if you did fulfill the criteria to get the voice.
   Also, did you miss the time window for the voice? Go back and re-read the
   description. Some voices, especially the Elusive Voices, have a specific
   window in which you can get them. Make sure that you aren't too early, or
   that you haven't already done something else that has caused the game to
   progress past the stage where the voice can be obtained.



Q: Does damage taken from Meta-Beings stepping on Disks or from environmental
   hazards count toward the "Unstoppable" Baroque?

A: No. All 5,000 points of damage must come from Meta-Being attacks.



Q: What are the Deadly Meta-Beings?

A: Manas, Perisomata, Maleficia and Tabula Smaragdina are the four toughest
   enemies in the game. You will encounter each one only a single time in the
   Neuro Tower, which comes in the Post -3900 phase (see section II.2f for
   details). However, these enemies and their extremely deadly advanced forms
   appear regularly in the Bonus Dungeons.



Q: How are the rankings determined?

A: If you intend to complete the Database, it is important to understand how
   the Ranking system works. This knowledge will make it much easier for you
   to get the "Perfectionist" Baroque. The Ranking section of the Database
   essentially scores and stores your 50 best runs through the Neuro Tower.
   This is how scoring breaks down:

     1. EXP: The more EXP points you earn, the higher your ranking. In the
        case of multiple Tower runs with the same amount of EXP earned (un-
        likely unless you achieved Lv 99), the following tie-breaking system
        is implemented:
     2. Status: The first tie-breaker... did you clear the Neuro Tower or
        did you die during the run? Cleared runs are valued higher.
     3. Time: The second, final tie-breaker... the Tower run that took the
        least amount of time to complete is scored the highest.



Q: I screwed up and completed a Bonus Dungeon before getting Perfectionist,
   and now my top-ranking Tower run is at Lv 99. What can I do?

A: All is not lost, but be prepared to put in some work.  After beating the
   Bonus Dungeon, did you complete the Tower or die? If you died, getting
   Perfectionist will be less complicated as you just need to reach Lv 99 and
   complete the run.  If you did complete the Tower, you will have to reach
   Lv 99 *AND* beat the clear time. Write down that clear time (hopefully no
   no less than 3-4 hours). Now you need to acquire the following things: a
   Split Brand, Experience Wings, a beefed up Coat, at least 50-60 Experience
   Bones, and approximately 20 Evolution Fluids (see section III.5).

   Equip the Experience Wings, eat an Experience Bone, and kill Moons in the
   Outer World. You should be able to reach Lv 6 or 7 easily, consuming 2-3
   bones. After killing the Moons on each side of the map, wait around one
   minute then return and kill them again. Next, mark yourself with the Split
   Brand. You need the wings, bones, coat, and an open space for the brand to
   (hopefully) create a new Evolution Fluid when you enter the Tower. If you
   plan to take a sword (not recommended), take 15 fluids. If not, take 16.
   Use the leftover fluids in the Outer World.  You should be at a level no
   lower than Lv 10 when you enter the Tower.

   The rest is simple... kill everything, regularly using the bones to maxi-
   mize EXP. I recommend doing this run unarmed to ensure you avoid Special
   Hunter. Do not use fluids recklessly.  You want to have one open slot in
   your inventory each time you go down a level so the Split Brand can create
   another fluid. Always save between levels, and if one of your other items
   is split, quit and reload. DO NOT use a fluid after starting a level, in-
   stead wait until right after leveling up. Evolution Fluids raise your EXP
   to the exact amount required to level up, so if you have already gained
   half the EXP required for the next level when you begin a floor, you will
   waste EXP by using a fluid. Once you reach Lv 83 or 84, use the remaining
   fluids to boost yourself to Lv 99 and then proceed to -99999.

   Also, remember to keep track of your time. Time each floor and make sure
   you're on track not to go over the clear time from the top-ranking Tower
   run. Good luck!



Q: Is it true that some Baroques were changed from the Japanese version?

A: Yes, in a sense. In the International port, several Baroques are easier to
   achieve due to much more reasonable requirements. Here is a list:

     - Unstoppable: The required amount of damage taken was reduced from
        10,000 (!!!) to 5,000
     - Appraiser: Required amount of items identified reduced from 100 to 50
     - Deadly Meta-Beings: In the Japanese version, you must defeat Manas,
        Perisomata, Tabula Smaragdina and Maleficia in the Neuro Tower while
        playing on Hard or Very Hard mode. The International Version has no
        difficulty requirement.
     - Shadow Boxer: Number of required slashes reduced from 500 (!!!) to 100
     - Cursebringing: Number of times combining items reduced from 100 to 30
     - Serial Thrower: The number of times you are required to throw an item
        was reduced from 1000 to 100.  I personally wish they had kept this
        one the way it was.  Serial Thrower is a frequent offender when it
        comes to interfering with achieving other Baroques.
     - Cat Lover: Number of uses of the Cat Torturer reduced from 10 to 6



 --------------------------------------
|  General Questions about this Guide  |
 --------------------------------------



Q: What are your favorite equipment and combos?

A: I have two specific equipment sets which I believe are the best. For the
   Neuro Tower:
     -  Vampire Sword fused with Fire/Elec or Fire/Ice parasites
        Twisted Coat fused with Conf/Ache
        Stamina or Lucky Wings

   I choose the Vampire Sword for the Neuro Tower because it will evolve on
   its own to the maximum attack power, and Attack or AD Fluids are fairly
   uncommon in the Tower. More Meta-Beings have a weakness to fire than the
   other two elements. A Twisted Coat fused with Conf/Ache will nullify any
   negative status effect in the game.

   And for the Bonus Dungeons:
     -  Triple E Sword fused with Comet/Comet parasites
        Twisted Coat fused with Conf/Ache
        Lucky Wings
        Boosted ATK/DEF Parasites fused with the Protagonist (see section
        III.6 for more information)

   I choose this equipment set for the Bonus Dungeons due to the high fre-
   quency of AD Fluids, making it very easy to boost equipment. As noted in
   section IV.2c, the elemental weaknessess of the standard versions and blue
   and red advanced forms of the Meta-Beings are often different. The Triple
   E Sword covers all bases here. Also, it has been confirmed by the Japanese
   guidebook that using two Comet Parasites together does give a higher boost
   to attack speed than using just one. It is likely that by the time you are
   attempting Bonus Dungeons, the speed at which your VT depletes has been
   slowed by achieving Baroques. You probably won't have a need for Stamina
   Wings.

   For both the Neuro Tower and Bonus Dungeons, I prefer to use either the
   Appraisal or Fire Breath Brand. And be sure to use a Preservative Fluid on
   your favorite equipment so that it can not suffer from deterioration by
   any of the causes listed in section III.1.

   Note that the Attack/Defense Wings are a waste of time and inventory space
   when you are wielding equipment that is fully beefed up to +99, as boosts
   from these items are added to the ATK/DEF power of the equipment, not to
   your base stats.



Q: How did you determine the HP value for the Meta-Beings?

A: By hitting an undamaged Meta-Being with an Appraisal item, Identifying
   Bone or Revolution Fluid. Hitting a Meta-Being with an Appraisal item or
   Identifying Bone will give you its remaining HP total. When any entity in
   Baroque is at full HP, a Revolution Fluid will reduce their HP to 1 (this
   includes you). So if you throw one at a Meta-Being that hasn't taken dam-
   age, just add 1 to the damage done and you have its HP total.



Q: Why did you not include the basics of the game such as controls and other
   gameplay information?

A: Because that is what the instruction manual is for.



Q: Do you plan to make major updates to this FAQ in the future?

A: Not really. This guide contains everything definitive that needs to be in
   it. However, I will update certain sections of the guide, such as the FAQ
   or Item Tips sections, based on any reader questions that I did not cover
   adequately, or submissions of suggestions and tips that I believe warrant
   inclusion.



Q: How do I show my appreciation for your awesome work with this guide?!

A: Email me and let me know! Or if this guide has really been helpful to you,
   you are welcome to make a donation via Paypal to my email address. You can
   also feel free to let me know if you're aware of any similar games that I
   may enjoy (PS2/PS3 only, please).



 ---------------
|  Submissions  |
 ---------------



Do you have a question you would like to ask? Is anything in this guide vague
or unclear to you? Would you like to submit something for possible inclusion
in the Item Tips sections? Feel free to email me at my address listed at the
top of the guide to submit your question.  I will do my very best to address
it, and may even add it to this guide.



=============================================================================

                        VII. CREDITS/THANKS/DONATIONS                  [CRED]
                        -----------------------------

=============================================================================



I hope that you have found this guide informative and helpful. If you would
like to contribute to the cause, donations in support of the months of hard
work that were put into this FAQ can be made via Paypal to my account:

                         daniel.kingsland@gmail.com


First and foremost I'd like to thank GameFAQs member Malek86, who provided
invaluable assistance and useful information about the original version of
the game, and also in translating information from the Baroque Japanese Wiki
site and Guidebook.  I definitely would not have been able to complete this
guide without his support and putting up with my unending stream of emails.


I would also like to send out a very appreciative round of thanks to some
other GameFAQs members: ReinbachIII, tannycatkimi, ACasser, namethatno1uses,
TuxedoFenrir, Draconi_2, cyberpik, and Devhatesyou. They each have provided
valuable information that aided in completing this guide and its subsequent
updates.


Thanks to my proofreaders: ZedPower, ACasser, Noxnema and Malek86.


I also want to give credit to the Japanese Wiki site for this game, which can
be found at http://baroque.gkwiki2.com/. This site, though in some ways out-
dated and incorrect in the same fashion as earlier FAQs, was very helpful in
determining the exact method to get a few Voice List entries.


I'd like to think Sting for making such an awesome game, and also Atlus for
bringing it to the United States so that I could enjoy it.


And last but not least, I'd like to thank you, the readers and users of this
guide. I'm glad that my hard work and the hard work of others will be able to
answer questions about a game which prompts so many. I hope you have enjoyed
Baroque as much as I have, and that my guide has contributed to that in some
small fashion. Thank you!


This document Copyright 2009-2010 by Daniel Kingsland
Baroque Copyright 2008 Sting Entertainment

View in: