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Association Mode FAQ by snowraven101

Version: .5 | Updated: 11/07/06

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	   /_/    \_\___/___/\___/ \___|_|\__,_|\__|_|\___/|_| |_|

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                            |  __/ /\ \| |  | |
                            | | / ____ \ |__| |
                            |_|/_/    \_\___\_\
      << FAQ CARD >>
|NBA 2K7                   |
|VERSION .5                |
|COPYRIGHT © AMP 2006-2010 |
|asoaringraven AT gmail.com|
|AIM: int0x1cati0n         |
      << FAQ CARD >>


I. Boring Info

Well I see you found yourself here to the NBA 2k7 guide. Aren't you cool?
Anyway, here's how to navigate this totally awesome FAQ:

For every section you see one of these things:

|     TEXT HERE!   |
|        IV.       |

In the above example, TEXT HERE! is the name of the section you just came to,
while IV. is the system you'll be using for quick navigation. If you happen
to scroll down a bit, you'll come upon the Table of Contents. You'll see
the QuickNav code on the left, and the name of the section on the right.
Just hit Ctrl+F(Windows Users) and type in the QuickNav code, and voila!
Pretty cool, huh? By the way, a line of hyphens(----) means the end of the
section. We're finished with the boring lecture, you're free to go.


|      Updates     |
|        IA.       |
Woo! First release baby! If you find any bugs or major problems, contact me.


|   Version Info   |
|        IB.       |

Version .5 -- Tuesday, November 7th, 2006
I added all the development drills, put some tips and fixed some typos
and other things. I also added scouting, and added stuff to the menu

Version .25 -- Sunday, November 5th, 2006
I finished most of the general Association Stuff. V.25 is ready to send to

Version 0.2 -- Saturday, November 4th, 2006
I finished a great deal of the basic FAQ today.

Version 0.15 -- Monday, October 16th, 2006
Just started the FAQ, finished TOC.

|        IC.       |

Hi, welcome to the Association Mode FAQ for NBA 2k7. This guide is written for
the XBOX version of the game, so small things on different consoles may vary.
As far as I know the games are pretty much the same, but I wouldn't
be surprised if something isn't a bit differnet. You can call me AMP or Amped.
I'm known as  snowraven101 on the forums. Yeah, it's lame. I know.
You can reach me AIM if you REALLY need to contact me immediatly for some
reason or another. This is the first GameFAQs FAQ I've written/submitted.
I've written FAQs for my own personal sites before, but this is the first time
I've written one for this site. There will probably be a few mistakes, and
I'm sure most of the  other writers out there could whip up a better FAQ than
this. But guess what? I'm taking the initiatve to do it. SO GET OFF MY BACK.
lol. You're probably wondering what this whole ordeal is for. This guide is
coined as a Association Mode/Team Management FAQ. Enjoy it! =D

Table of Contents
I. Boring Info
	IA. Updates
	IB. Version Info
	IC. Introduction
II. Association
	IIA. Association Options
      IIB. Using the calender
	IIC. Association Menu
		IIC1. General Manager
		IIC2. Franchise Info
		IIC3. Coaching
		IIC4. 2k Sports HQ
		IIC5. Features
		IIC6. Options
III. Cool Tricks
IV. Frequently Asked Questions
V. Legal/Disclaimer

II. The Association.....

Okay, for those wondering about what Association Mode is:
Anybody here ever played a recent sports game? You probably have.
Association Mode is;
Madden's Franchise
NCAA Football's Dynasty
ESPN NFL's Franchise
All of those modes are all the same basic concept. You take you're favorite
team and lead them to glory. You control all the moves. You sign players, cut
them, draft them and coach them. You are the "The Man" of the franchise, and
everything rests in your hands. Meet expectations and be rewarded, if you
don't, bad things will happen. *evil laugh*

|Association Options|
|        IIA.       |
Okay, so once you navigate your way to the Association menu, you'll be
presented with a plethora of options. I'll breakdown what each one means:

Players(#): For the first time in the 2k series, multiple people can take part
in the Association Mode. Choose how many here.

Season Length(#): How many games would you like to play? Select between 29,
58 or 82 games.

Preseason(On/Off): Choose if you want a preseason in your league. I like
to play with it off, but do as you wish.

Owner Firing(On/Off): As I stated before, if you don't meet expectations
you can be fired. If you don't want harsh pressure, turn this option off.

Trade Deadline(On/Off): Usually occurs in the third week or so of
Febuary. At this point, you can no longer trade with any team until the
postseason ends. With it off, you can trade whenever you wish.

Trade Override(On/Off): Allows the player to make any trade a reality.
Other teams will always accept your trade offers. I highly recommend you
leave this option to OFF.

Progressive Fatigue(On/Off): New to 2k7, Progressive Fatigue is an option that
can affect you alot. Players that get excessive time ingame will go
down a little bit in ratings and will tire alot quicker.

Allow CPU Trade(On/Off): If off, CPU teams cannot trade.

Round 1 Format    |
Round 2 Format    | -- These four options allow you to select how many games
Conference Finals | each round has in it. Options are 1 game, 3 games, 5 games
Finals            | and 7 games. Select how many you want in each round.

Fantasy Draft Roster(On/Off): Clears all team rosters and allows you to draft
players in a 15 round "Fantasy Draft".

Customize League(On/Off): Allows you to switch teams around in the various

Team Chemistry(On/Off): With this on, team chemistry comes into play in each
game. Teams with new players or lots of young players will have a lower
chemistry than teams that have starters that have been together for years.

Import Draft Class(On/Off): This option allows you to import a draft class
from 2k Sport's College Hoops 2k7 at the beginning of the season.

VIP Playback(On/Off): Allows you to assign a VIP Profile to a CPU team.

Quarter Length(#): Set the length for each quarter. There are 4 quarters.

Simulation Quarter Length(#): A great feature that allows you to change
the amount of minutes that the CPU will play in simulation. Perfect
for those who play shorter games, but want to be able to keep up in stats.

Once you have selected your preferred settings, press start and go to the
next menu. Here you can select your team. This menu displays owner name,
owner personality, team's 2005 W/L record, and cap room. You can also
see your team's rating. Owner personality will determine your goals.
Goals are what the owner expects you to do in your contract time.
If you keep him happy, he will resign you, fail him and be fired.
(NOTE: You can only be fired if you have Owner Firing turned on)

On the next screen, you can create your GM. You can choose what you want him
to look like, but truly it doesn't matter. Hit start, and you'll see a
calender appear.

|Using the Calender |
|        IIB.       |

You're probably wondering where the options are. Don't fret.
Flick the Right Analog Stick to bring up your option sidebar.
Back to the calender though. You can hit the A button on a day in which
you have games, it will bring up the option to simulate the game, or play it.
You can use the L and R triggers to switch months, and use the white and black
buttons to switch between teams, if you have more than one of course.
Not much you can do on the calender, except simulate the whole season if you
wish. Oh, and a quick note: when using Advance through Date, it can be a bit
confusing. Say you wish to go to November 31st, you'd have to hit Advance
Through Date on November 30th. It's caused me some frustration, so I thought
I'd mention it. :)

| Association Menu  |
|        IIC.       |

If you flick the right stick, you'll be greeted with a "Quick Menu" of sorts.

I'll break down what each and every menu does...*sigh*

IIC1. General Manager

In the general manager submenu, we have Roster, Personnel, Free Agents, Trades,
and Team Needs.

| << Roster >> |

In the roster menu, you'll see a list of all your players. You can use the L
and R buttons to switch between positions, and if you feel like you need to
check another team out, use the black and white buttons. If you press A on a
player some options come up.

Waive Player allows you to waive this player into the free agency. However,
you still have to pay this player his contract, so watch out.

Begin Trade allows you to begin a two team trade involving this player.

View Contract will show you this player's contract.

Edit Player means you can edit this guy's clothing, shoes, and tendencies.
You CANNOT edit his attributes. Do not email me about this.

If you click the R Analog, last season's stats will be shown.

| << Personell >> |

Alright, upon entering this screen you'll see a list of 6 slots.
The first two are for the Head Coach, and the Assistant Coach.
The next three are for your scouts. You can have one, two, or three.
The last slot is for your trainer.
Each person has ratings in their paticular category, ranging from Poor,
Average, Good or Master. The coaches have ratings in Offense, Defense,
and Teacher. The scouts and trainer have one rating; Level. The better the
personnel, the bigger the paycheck.

| << Scouting >> |

Okay, pretty important menu here.

Prospect List - Here you can see every single player in the draft.
It shows ratings from ?(Unknown) to A.
It also shows your Number of Evaluations.
Here are the Categories:
Inside Game
Outside Game
Playmaker Ability
Inside Defense
Man Defense

Hit A use a scout, hit Y to sort columns, and click R analog to view
his card. It shows his draft stock, NBA comparison, and his strengths +

The Big Board - A mock draft of sorts. Shows each players rank(1-30).
Each week the rank can change. You can scout from here and view every
players card as well.

Scout Status - Shows your scout(s). It has their level, availablity,
and how long left on their current scouting trip.

| << Free Agents >> |

In the free agents screen, you can do two things:

Negotiate Contract, which simply allows you to sign the player based on
different terms.

Or, you can Edit the Player. Same as before, equipment, shoes, tendencies,
but NOT attributes.

| << Trades >> |

The trade submenu, is a submenu in itself. lol. Anyway..

Trades - Your basic 2 team trade. Just to note, it can get pretty confusing.
If a team you are attempting to trade with is over the cap, they can't get
125% plus 100k in value of the player you'd be getting. It's complicated, yes,
but you'll get the hang of it. Oh yeah, a team has to keep 12 guys at all
times too.

3 Team Trade - Woo. New in 2k7, they decide to make trading 5000x more
complicated. This follows the same rules as a two team trade. Here's how to
work this:

At first, you're team is at the top. Put the players you want to get rid of

The bottom two are for other teams, so pick players for them.

After this, it'll be pretty confusing. A random team will be at the top now,
and it may not be the player you want. So hit A on the team you want to get a
player from. They should be at the top now. Now hit L or R to get your team's
Icon in the middle of their player. Now let's hope everything works out, lol..

Trading Block - Simple. Put the players/picks you want to get rid off, and add
a guideline. Easy enough? If a team wants your player/pick, they'll send an
offer in time.

| << Team Needs >> |

This is easy enough. This screen shows you all your players at different
positions, and which spots you should have another player at. You need atleast
2 PGs, 2 SGs, 2 SFs, 2 PFs, and 2 Cs. 2 of everything :D.

IIC2. Franchise Info

| << Job Status >> |

Another submenu.

Owner Status shows your owner, his focus and such and some other things. He has
a mood, and if you have owner firing turned on, this IS your screen. Keep him
happy, and he'll keep YOU. He has a blurb about what he thinks of you too.

Career Profile - Hey, there's you! Screen shows you the teams you've worked for,
and your W/L record, playoff amount, and championship amount. Win percentage,
and total profit is here too.

| << Team Budget >> |

Taken straight from the game:

Values shown are projections for the current season. Changes to your roster
will change these projections.

Tickets - Ticket sales are generated by two main factors, how well your team is
playing and the quality of the players on your roster.

Merchandise - Every player has a marketability factor that helps to determine
how much merchandise, specifically jerseys, that your team will sell.

Leagye Income - Encompasses all areas of revenue that the NBA generates and
distributes to its teams.

Salaries - Total of all existing payments on your roster plus any waived
contracts you are still paying on.

Luxury Tax - Penalty that imposes dollar-for-dollar tax for every dollar that
you are over the salary threshold.

| << Resign Position >> |

Basically, you hit A on yes and you get to select between a few of the NBA's
worst franchises. Not very complicated.

IIC3. Coaching....

Herrrrrrreee we go...

| << Gameplan >> |

Lineup - Adjust your lineup, and yes bench order DOES matter. The sixth man
will get more minutes than the rest of your bench players.

Strategy - Adjust your strategy here, from tempo to fitness. The development
stats are all connected, and putting one up, will decrease another.
This is actually pretty important.

Plays - Adjust your offense and defense playbooks. Set them to a button.
To use them, press the Right Dpad button to bring up the menu ingame.
Press the respective button.

| << Development >> |

Okay, this is pretty cool.

In development, you have a total of 10 hours to setup practices for indivudual
players. Each drill costs "hour points" and you only have 10 to spend. If you
cancel a practice, you get those hours back. Likewise, if the practice
fails, you don't get the hours back either. If you don't do the practice, you
don't get to rollover the hours either. This is obviously geared toward
rookies and younger players. Don't expect someone like Jason Kidd to get a big
as boost, if any compared to someone like Adam Morrison. Hit start once you've
allocated all your points. Improvement in your players are pretty noticeable.
In my first Association, I didn't do this and my rookies turned out to be
very very terrible. So use this, and even abuse it.

I was actually pretty confused about this my first time ever using it. I
didn't know you actually played the drills, and I think this may confuse some
people. You actually play the drills, folks. I'm gonna provide tips and hints
for every single drill.

Dribble And Shoot
Difficulty: 2/10
Hours Required: 3
Helps: Ball Handle, 3PT Shot, MidRange Shot, Close Shot
Pretty simple, really. You have to run inside the orange blob(it should turn
green now), square up for the J, and shoot. You get points for Perfect
Position or Good Position(means you were close or halfway in the blob),
Squared Up-J, Midrange(If it is a midrange shot), and It's Good if you make
it. If you don't make it, all the possible points are taken away for that
shot. This is a pretty good drill if you need to work on your shot.
Jumpshot Timing
Difficulty: 2/10
Hours Required: 4
Helps: 3PT Shot, Midrange Shot, Close Shot
This is a pretty sweet drill. It's similar to Dribble and Shoot. You run into
the blobs until they turn green, then you shoot. You can get points for:
Perfect Release, Midrange, Bomber(Long Shot), Heating Up(Circle under you
starts flashing red), Sharpshooter(5 in a row?), On Fire!(Circle is solid
red), Stayin' Hot!(Means you are sinking your shots after you hit On Fire!)
It's really fun to play this one IMO.
Keep Away Pass
Difficulty: 4-6/10
Hours Required: 2
Helps: Offensive Awareness, Passing
I cannot stand this drill. You have to pass it with either A or B. If you use
A you are just ASKING to get picked off. Use lead pass. The drill is not hard
but the following things make it hard; CPU and the defender. Taller defenders
grab alot of the high ones, and the CPU tends to hold on to it for a while.
Meh. You get 1 point for a Good Pass, and 1 for Two in a Row.
Attack Basket
Difficulty: 3/10
Hours Required: 4
Helps: Dunk, Layup, Offensive Awareness, Close Shot
Pretty easy. You take your player and try to either lay it up, or dunk.
You get points for Laying it Up, Dunking, and making the shot. If you get the
basket, the points count. If it misses, possible points don't count.
Monkey in the Middle
Difficulty: 5/10
Hours Required: 2
The defensive version of Keep Away Pass. You use the R analog to pick off
passes. You get +3 if steal it and get a Good Hands! Can be tough, or can be
easy depending on your timing.
Post Offense
Difficulty: 5/10
Hours Required: 2
Helps: Low Post Offense, Close Shot, Offensive Awareness
Can be hard, can be easy. You basically make shots in the post to score
points. The thing is, the game doesn't check to see if you're actually making
the shot in the post. You can lay it up, dunk it and what not. You don't have
to do a Jumper everytime. Hell, if you have a good enough 3 point shooter,
feel free to take it back to the three point line. You get 1 point for every
shot made.
Post Defense
Difficulty: 5/10
Hours Required: 2
Helps: Low Post Defense, Defensive Awareness, Block
Opposite of Post Offense, obviously. Just try to play good defense. The
simple way to win this is stand in front of the player and pick it off when
he throws it in. It's +3 for Quick Hands, so it should make short work of the
Full Court Iso
Difficulty: 10/10 EDIT: 5/10?
Hours Required: 3
Helps: Ball Handling, Layup, Dunk, Offensive Awareness
I find this VERY hard. You have to fake out 3 defenders and do a layup or do
a dunk. You have to score alot of points, and it's only 1 point for a good
shot, and 1 for each nice crossover. It's pretty hard, but not impossible.
You can get the benefits of this drill in the other drills, with less than
half the effort. Try those instead. Although, 3 hours for all these benefits
is pretty sweet.

EDIT: After I wrote this, I practiced with this drill quite a bit.
This can become MUCH easier if you have someone who has a decent ball control
already. You can get SPEEDY DELIVERY(means you made the shot fairly fast, and
got by the 3 guys fast as well), which boosts your score TREMENSELY. Try it,
you'll get the hang of it.
Contest Shot
Difficulty: 1/10
Hours Required: 2
Helps: Steal, Block
Basically just play defense. You get 2 points if you tip the shot, you get 1
for playing good D(contesting the shot), and you get 3 if you steal it. Very
easy IMHO.
Triple Threat
Difficulty: 7/10
Hours Required: 3
Helps: Ball Handling, Layup, Dunk, Offensive Awareness
Pretty hard. You have to explode from the Triple Threat and score. This drill
gives you all the benefits of the Full Court Iso, and is slightly easier.
Can be fairly easy with a good scorer though. You get points for monster jams
(dunking), making the shot, crossover, and speedy delivery.
Offensive Rebound
Difficulty: 4/10
Hours Required: 2
Helps: Offensive Rebound(duh!)
Well, the hardest part about this drill is MISSING the jumpshot. Try holding
down X until it automatically releases, that works sometimes. This can be
hard if you have a slow person(aka a center), but it's still not to hard.
You can also get points if the other person tips it, and you scoop it up.
2 points for every clean rebound(clean rebound also comes up after you scoop
it back up)
Defensive Rebound
Difficulty: 7/10
Hours Required: 2
Helps: (Defensive) Rebound
This one is surprisingly hard. Rebounds in this game favor the CPU heavily,
so it can be tough. You're usually going against a center, so teams with
a great center have more to cry about. A person outside the 3 will shoot it
and you just have to rebound it. It can also make it frustrating when you're
shooter IS a 3 point shooter. (Basically, I was doing it with the Suns w/
Marion. Stoudamire was the center, and Bell was draining threes.)
Free Throw
Difficulty: 1/10
Hours Required: 1
Helps: Free Throw
Simple. Pull back R and get a good release. +1 point if it goes in. Eazzzzy.

IIC4. 2k Sports HQ

Stat central. This is your place for Stats, messaging, and standings.

Stats are - Rookie Watch, League Leaders, and Player stats.

Rookie watch allows you to check out the league's rookies.

League Leaders allows you to see who leads the league in the different

Injury Report - Shows each player that is injured, and how long he is out.

Player stats is like League Leaders but on a team-by-team basis.

Goto messaging to check out your messages.

Before the All Star Game(Febuary), you can check out who leads the All-Star
votes. After the game, you can see the Awards Races, like MVP, Sixth Man of the
Year, etc.

IIC5. Features

Here you can setup your Arena Music, and Manage your VIP.


IIC6. Options

In this menu, you can setup your gameplay options, team sliders, game sliders,
even presentation and controller options. You can save here too, make sure
to do it often, because there is NO AUTO SAVING.

And then, you have Quit. This brings you to the Main Menu.


III. Cool Tricks

This section will include any glitches, bugs, or some general cool stuff.

The 5 million dollar contract
If a big name player is still on the free agency list at the start of preseason,
he'll usually sign for 5 million dollars(1 year) to your team. This is NOT a
glitch, it's simply because the player wants to play some games this season,
even if its for 5 million dollars only.


IV. Frequently Asked Questions

Right now, I have one. This section will be updated every time I get some
questions that people seem to ask alot.

Q: Can I edit a player's attributes in my Association?
A: As far as I know, no. Only email me with a glitch or something, but not
to ask me this.

Q: What about physical appearence?
A: Nope. Sorry to say, but you cannot edit a players physical appearence.
The only exception being created players, in the Create A Player screen.


V. Legal/Disclaimer

This FAQ © AMP 2006-2007. Please don't put this on your site without asking.
You're allowed to print this, but please don't claim this as your own, or make
any changes and then put it somewhere. Just ask me before you do anything
sketchy. It's all I ask.

You're still reading? Are you serious? Go PLAY!

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