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Character FAQ by Aileron

Version: 1.00 | Updated: 06/27/07

TALES OF DESTINY (JPN VERSION)
Character FAQ
Written by : Aileron
Version : 1.00

Tales of Destiny is (C) 1997 2006 Inomata Mutsumi, Namco Bandai Games Inc.

 
#################
Table of Contents
#################

1)Introduction
2)Legal Stuff
3)Battle System
  i)    Aerial-Linear Motion Battle System(AR-LMBS)
  ii)   Chain Capacity System(CC System)
  iii)  Artes System
  iv)   Basic Battle Movements/Abilities  
  v)    Character Parameters & Attributes
  vi)   Status Ailment 
  vii)  Swordian Device
  viii) Character Tactics & Formation
  ix)   General Battle Tips
  x)    Definite Strike
4)Characters
  i)    Stan Aileron   (SA)
  ii)   Rutee Katret   (RK)
  iii)  Lion Magnus    (LM)
  iV)   Philia Philis  (PP)
  v)    Woodrow Kelvin (WK)
  vi)   Mary Argent    (MA)
  vii)  Mighty Kongman (MK)
  viii) Chelsea Tone   (CT)
  iX)   Johnny Shiden  (JS)
  X)    Lilith Aileron (LA)
5)Tips & Tricks
6)Credits
7)Revision History


###############
1) Introduction
###############

Tales of Destiny is the 2nd main Tales RPG series that was released for the 
Sony Playstation on 26 November 1997, 2 years after Tales of Phantasia. The 
game was later released in the US on 30 September 1998. 9 years later, Bandai
Namco announced a remake version of Tales of Destiny for the Playstation 2 on
June 2006 and was released on 30th November 2006. This FAQ is made to explain 
how to use all playable characters respectively in battle.


##############
2) Legal Stuff
##############

This guide cannot be viewed on any website except GameFAQs or distributed 
publicly for profit without my permission. Use of this guide on any other 
website or as a part of any public display is strictly prohibited, and a 
violation of copyright. If you want to use any of the information in this FAQ 
or got any questions/suggestions, ask me in the Tales of the Abyss message 
board.


################
3) Battle System
################

As a remake of an old Tales game for the Playstation, Namco decided to create 
and remodify many features to make this game different from the original and 
other Tales games. The following subcategories are the new features for the
remake of Tales of Destiny:

**********************************************
i) Aerial-Linear Motion Battle System(AR-LMBS)
**********************************************
The latest version for the Linear Motion Battle System(LMBS) used in the Tales
Series. AR-LMBS allow players to perform any attacks at any time from normal 
attacks to artes on both ground and mid-air. In other words, AR-LMBS grants the
player full control over the character.


************************************
ii) Chain Capacity System(CC System)
************************************
+++++++++++++++++++++++
What is Chain Capacity?
+++++++++++++++++++++++
Similar to Tales of Rebirth's Force Cube System, the Chain Capacity System(CC
System) gives your character a set number of action points for you to attack, 
use Artes, and other basic movement/abilities. Each action mentioned consumes a 
different amount of Chain Capacity(CC) Points.

+++++++++++++++++++
Using the CC System
+++++++++++++++++++
There are two types of CC Poitns:

-Mininum CC (MIN CC)
-Maximum CC (MAX CC)

MIN CC is the number of CC Points the character will have whenever you start a 
battle. MAX CC is the maximum number of CC points a character can hold.

As the battle starts, look at the bottom left of the screen to see your
character. The light-blue gauge with the word CC on it is the character's CC 
gauge. As mentioned, you start off with CC points given by the MIN CC. To 
increase your CC gauge to reach MAX CC, perform actions such as normal attacks,
techs/spells, etc to use CC Points.

++++++++++++++++++++++
Refilling the CC gauge
++++++++++++++++++++++
Once you use the CC Points(the CC gauge does not have to be depleted), do not
perform any attacks to refill the CC guage(0.07 seconds per CC Point). Once it
is refilled, notice that the CC gauge has increase by 1 point. 

NOTE:
If you perform an attacks before the CC gauge is completely refilled, the gauge 
will also increase by 1 point when refilled. Continue doing this until you 
reach MAX CC. 

++++++++++++++++++++++++++++++++++++++++++
Refilling the CC gauge(Full Gauge Version)
++++++++++++++++++++++++++++++++++++++++++
When using the CC Points while having a full CC Gauge, there are two methods
the CC gauge will refill itself:

Method 1:
-If the remaning CC Points in the gauge is less than the character's MIN CC, 
the gauge will refill up to the Min CC's amount.

Method 2:
-If the remaining CC Points in the gauge is more or equal to the character's 
MIN CC, the gauge will refill back 1 point.

++++++++++++++++++++++++++++++
Refilling the CC gauge(Others)
++++++++++++++++++++++++++++++
There are 2 other methods which will refill the CC gauge as you attack the 
enemy:

Deal a Critical Hit: Refills 2 CC Points.
Kill an Enemy - Refills 3 CC Points.

You can increase the number of CC Points given by these 2 methods by equipping
the Chaser Accessory (Adds 1 CC point after dealing a Critical Hit) or the 
Rapid Accessory (Adds 2 CC Points per enemy kill).

++++++++++++++++++++
Example of CC System
++++++++++++++++++++
Here is an example how the CC System works:

Stan has 3 MIN CC and 6 MAX CC and encounters a battle. During that battle:
1)  Stan stars with 3 CC points.
2)  Stan does a normal attack using 1 CC Point. 
3)  Stan's CC gauge is refilled up to 4 CC Points while standing still.
4)  Stan uses Majin Ken using 2 CC Points.
5)  Before Stan's CC gauge is refilled to 5 CC Points, Stan does a normal
    attack to use up 1 CC Point.
6)  Stan's CC gauge is refilled up to 6 CC Points while standing still.
7a) Stan uses Majin Ken twice(4 CC Points) ans stops, CC gauge will refill
    up to 3 CC Points.(Method 1)
8b) Stan cast Fireball using up 2 CC Points and stops, CC gauge will refill 
    up to 5 CC Points.(Method 2)

++++++++++++++++++++++++++++++++
Manipulating Character CC Points
++++++++++++++++++++++++++++++++
All characters start with very little CC Points. To increase them, you need to
equip Weapons and Accessories(Swordian Masters must use Swordian Devices since
they cannot change weapons). You can either increase Min CC, Max CC, both, or 
average Min/Max CC together. If you average Min CC and Max CC, the character 
will have a fix amount of CC Points.


*****************
iii) Artes System
*****************
+++++++++++
Tech System
+++++++++++
With the new CC System, Tales of Destiny(PS2) does not use the regular Tech
Tree System found in most Tales games. All techs are seperated into 2 different
Arte terms:

Kenjutsu - Techs with at most two Physical Attributes and one Elemental 
           Attribute.(Icon - A sword with a Blue wave on top)
JutsuKengi - Techs with at most one Physical Attribute and one Elemental 
             Attributes.(Icon - A sword engulfed in flames)

Details about the attributes can be found at the Character Parameters & 
Attributes section. 

++++++++++++
Spell System
++++++++++++
Similar to the original PSX game, only Swordian Masters can cast spells but
there will be no recovery time after casting a spell, allowing Swordian Masters
to multi-cast or to mix techs and spells in a combo. All spells consume a
different amount of CC Points represented by their tiers.

Kakyuu[Novice] - 2 CC Points
Chuukyuu[Mid]  - 3 CC Points
Joukyuu[High]  - 4 or 5 CC Points

Note thatthe incantation time for all spells will be listed for each Swordian 
Master due to a new combo system which will be explained in another section.

++++++++++++++
Blast Caliburs
++++++++++++++
Blast Caliburs are special attacks similar to Hiougi[Mystic] Artes and are 
represented by a Shining Dark Sword icon in the character's Artes list. To 
enable a Blast Calibur, you must fill up the Blast Gauge loacted below the 
character's HP.

Each Blast Calibur colour represent a level.
Blue  - LVL 1
Green - LVL 2
Red   - LVL 3

To increase the Blast gauge, you can do the following requirements. Note that
each level have 100 Blast Points.

Deal A Clean Hit     - Damage Multiplier* X 0.5
Defend Enemy Attack  - Damage received* X 150 / Character Max HP
Receive Enemy Attack - Damage received* X 30 / Character Max HP
Defeat an Enemy      - 1 X Number of enemies killed
Use a Dragon Gummy   - +50 Points

Note:
Damage Multiplier - Normal Attacks gives X1, Arte Damage Multiplier are based
                    on the techs/spells used.
Damage Received - Damage you receive is affected by the game's difficulty. The
                  higher the difficulty, the more you gain Blast Points.

Once the Blast gauge is filled, press L1 after performing either a Normal 
Attack or an Arte provided the attack successfully stagger the enemy.
                  
+++++++++++++++
Mastering Artes
+++++++++++++++
As you constantly use an arte, it will gain stars beside the Arte's Usage 
Counter in the Artes menu. Each star represents a bonus which will make the 
arte more useful. Below are the effects each star will give.

1 Star  - X2 Critical Rate.(100 times)
2 Stars - Increase Accuracy by 0.75.(300 times)
3 Stars - 20% Chance of gaining back 1 CC Point if successfully hit.(600 times)
4 Stars - Increase Enemy Stagger Time by 0.07 seconds.(1000 times)
5 Stars - 100% Chance of gaining back 1 CC Point if successfully hit.
          (5000 times)

+++++++++++++++++++++++++
Incantation Time Reducter
+++++++++++++++++++++++++
Another new feature for this game. As you constantly use artes in combos, the 
Incantation Time for all spells will reduce as far as 80%, enabling spells to 
cast faster. Below is the list of methods on how this feature works.

-Every tech used in combos will reduce Incantation Time by 10%.
-Every spell used in combos will reduce Incantation Time by 20%.
-If you cast the same spell twice, that spell will not be affected by the
 reduction, but casting another spell will reduce it's Incantation Time by 40%.

Eg:
1)Lightning->Fireball->Cyclone
  Fireball's Incantation Time will be reduced by 20% while Cyclone's will be
  reduced by 40%.

2)Philia Bomb->Lightning->Philia Bomb->Lightning->Holy Lance
  Lightning's Incantation Time will be reduce by 10% on the first and 40% on 
  the 2nd. Holy Lance's Incantation time will be reduced by 60%.

3)Lightning->Lightning->Holy Lance
  The 2nd Lightning's Incantation Time will be the same as the first but Holy
  Lance's Incantation Time will be reduced by 40%.


******************************
iv) Battle Movements/Abilities
******************************
++++++++++++++
Basic Commands
++++++++++++++
In battle, you can perform the following movements:
Dash
Aiming Step
Back Step
Double Jump
Charge

All Battle Movements can be cancelled into Normal Attacks/Artes and vice versa.
The AR-LMBS even allows you perform all the above at the same time.

----
Dash
----
Tap the Forward button twice and hold to make your character run. During this,
the Evasion Effect will activate and you can pass through enemies.

-----------
Double Jump
-----------
After doing a jump(press Up in Manual Mode, Guard + Up for Semi Auto Mode), 
press the same button again to jump twice. Conusumes 1 CC Point.

------
Charge
------
Press Square + Down to Charge. When Charging, the character will decrease enemy
Spell Damage by 75%, increases Accuracy and the next attack will break the 
enemy's guard. Consumes 2 CC Points per use.

-----------
Aiming Step
-----------
A new feature that has replace the Advance Guard System. To perform an Aiming
Step, press Guard + Forward. During this, the character will do a short dash 
towards the targeted enemy. Aiming Step can be performed on both ground and 
air.

Using Aiming Step in combos can keep your character close to the enemy. But,
the disadvantage is that the character is vunerable to enemy attacks. 

When using Aiming Step:
-consumes 0 CC points during Walking, Dash, Guard, after performing attacks.
-consumes 1 CC point after performing Back Step, Jump, Charge, Mid-air Aiming
 Step.

---------
Back Step
---------
Press Guard + Back to Back Step from enemies. If timed well, you can do Back 
Step->Aiming Step to return to your previous position. Consumes 1 CC Point per
use.

------------
Air Recovery
------------
If the enemy knocks you up into the air, quickly press Square to recover before
you hit the ground.

++++++++++++++++
Special Commands
++++++++++++++++
-----------
Jump Cancel
-----------
Hold the Guard Button and press the Up Button after performing an attack/tech, 
a basic command, or after casting a spell. This command is similar to a normal
jump but you must press the Guard Button to actually jump during attacks.

-----------
Flash Guard
-----------
To perform a Flash Guard, press the Guard button the moment the enemy is about
to attack. Flash Guard will decreases damage by 90%.

------------
Damage Break
------------
If your character is being continuously staggered by the enemy and you have 1
complete Blast gauge, press L1 to activate Damage Break. Damage Break takes 
50 Blast Points and activates the Invunerable Effect for 1 second.

-------------------------------------
Additional Charge/Flash Guard Effects
-------------------------------------
Certain equipment and accessories will give extra effects to either Charge or 
Flash Guard when performing them. Below is the list of Accessory names which
gives these effects.

Flash Guard:
Streak - Increase CC Points by 2.
Absorb - Recovers HP.

Charge:
Attack   - Temporarily increase Physical Attack.
Mind     - Temporarily increase Magic Attack.
Protect  - Temporarily increase Physical Defense.
Resist   - Temporarily increase Magic Defense.
Recover  - 95% chance of removing Status Ailments.
Chain    - Increase CC Point by 1.
Flash    - Temporarily gives Invunerable Effect.
Blast    - Increase Blast gauge.
Supply   - Increase Ally Character's CC Points.
Cure     - Recovers HP.
Physical - Breaks Enemy Guard. Damage includes Enemy Weakness.
Dispel   - Temporarily prevents Status Ailments.


************************************
v) Character Parameters & Attributes
************************************
+++++++++++++++
Character Stats
+++++++++++++++
Each character 8 stats seperated into two different categories:
Main Stats:
-Physical Attack(Phy.Atk)
-Physical Defense(Phy.Def)
-Magic Attack(Mag.Atk)
-Magic Defense(Mag.Def)

Sub Stats:
-Strength(Str)      - Determines Character HP. [HP = Strength Stat X 6]
-Evade(Eva)         - Decreases Enemy's Critical Rate and increases chances 
                      of activating Evasion.
-Concentration(Con) - Increase Critical Rate.
-Accuracy(Acc)      - Suppress enemy's Blast from increasing and breaks 
                      through enemies' Evasion.

The difference between these two categories is that the main stats will 
increase as the character Levels up while the Sub Stats does not. The Sub
Stats' values are determine by the Main Stats itself.

Strenth       - Phy.Attack and Phy.Defense
Evade         - Phy.Defense and Mag.Attack
Concentration - Mag.Attack and Mag.Defense
Accuracy      - Mag.Defense and Phy.Attack

All stats can be increased by other means such as Accessories or Herbs.

++++++++++++
Critical Hit
++++++++++++
When activating a Critical Hit, the damage will be multiplied based on the
difficulty, regain 2 CC Points, and decrease the enemy's Blast by 5%. You will
also Stun the enemy for 1.5 seconds. Equipments or Swordian Devices can help
increase the enemy's stun time or the amount of CC Points you regain.

Critical Rate Formula:
Critical Stat^2 X Damage Multiplier* / (Enemy's Evade Stat^2) X 100%

Note:
Damage Multiplier - Normal Attacks gives X 1, Arte Damage Multiplier are based
                    on the techs/spells used.

Critical Damage Multiplier:
Simple - 1.2
Normal - 2
Hard   - 3
Evil   - 4
Chaos  - 5

++++++++++
Attributes
++++++++++
There are 10 attributes used to represent all attack and defense elements 
including the character's damage type in this game:
Slash
Strike
Pierce
Sound
Earth
Wind
Fire
Water
Light
Dark

-------------------
Resist and Weakness
-------------------
When a character is resistant to an attribute, the damage will reduce and 
Accuracy/Critical Rate will decrease by 75%. However, if he/she is weak to an 
attribute, the damage will increase and Accuracy/Critical Rate will multiply 
by 4, increasing the chances of activating a Critical Hit. Also, the Critical 
Damage Multiplier stacks with the Weakness Multiplier.

Below is the list of Resist/Weakness mulitpliers for each difficulty:

Simple:
Resist              - 0.9
Weakness            - 1.1
Weakness + Critical - 1.32

Normal:
Resist              - 0.5
Weakness            - 1.5
Weakness + Critical - 3.0

Hard:
Resist              - 0.4
Weakness            - 2.0
Weakness + Critical - 6.0

Evil:
Resist              - 0.4
Weakness            - 2.5
Weakness + Critical - 8.0

Chaos:
Resist              - 0.3
Weakness            - 3.0
Weakness + Critical - 15.0


******************
vi) Status Ailment
******************
+++++++++++++++
Special Effects
+++++++++++++++
Special Effects are simply effects both your characters and enemies will 
receive or activate during battles.

Stagger - The basic damage effect when being attacked. You must wait until your
          character moves back to standing position.

Stun - When receiving a critical hit, the target will be stunned for 1.5 
       seconds and it cannot be hasten to recover quickly.

Knockdown - The target will have to take time to get up and is vunerable to
            any attacks. Certain enemy attacks will make you lie on the ground
            for a few seconds before you get up.

Penetrate - An effect which reduces damage to 60% and prevents all Special 
            Effects and Status Ailments. When a boss uses the Penetrate Effect,
            a counter will appear on the right side of the screen, displaying 
            the number of attacks to erase the Penetrate Effect.

Evasion - A special effect that activates when using Dash. During Evasion, the
          character will not be staggered and receives 60% damage. The Evade
          Stat will increase the chances of activating this effect while the
          Accuracy stat increases the chances of breaking enemies' Evasion.

Invunerable - A effect that prevents all damage including all other Special 
              Effects and  Status Ailments. 
            

+++++++++++++++
Status Ailments
+++++++++++++++
Status Ailments in general are other effects you will receive during battles 
such as Poison and Paralysis. Unlike the previous games where Status Ailments 
are permanent, each have their own duration based on the character's LVL. All
Status Ailments can be recovered/prevented by the following items/equipment:

Liquer Bottle - Prevents all Status Ailments.
Accessories - Prevents Status Ailments based on the Material Rerised.
Food Straps - Recovers and Prevents a Status Ailment for 30 seconds.
Panacea Bottle - Recovers all Status Ailments.

Poison(Duration: LVL + 5 seconds)
-Drains (LVL + 2) HP every 0.07 seconds.

Paralysis(Duration: (LVL + 5) / 2 seconds)
-Randomly staggers you as you move or attack. Deals damage per stagger.

Stone(Duration: (LVL + 5) / 2 seconds)
-Receives 150% damage when attacked in this state.

Sleep(Duration: (LVL + 5) / 1.5 seconds)
-If your character is attacked, it will be a critical hit and your character 
 will wake up.

Waste(Duration: LVL + 5 seconds)
-CC Recovery time will be 0.16 + (LVL / 15) seconds per CC Point.

Seal(Duration: (LVL + 5) / 0.86 seconds)
-You cannot use Artes when you have this Status Ailment.

Downsize(Duration: (LVL + 5) / 2 seconds)
-Your Character will turn into his/her TOD(PSX) sprite and you cannot Dash or
 Attack until you recover.

Stop(Duration: (LVL + 5) / 3 seconds)
-Your character will not move until the duration time is over.


********************
vii) Swordian Device
********************
Swordian Device is a new feature which has replace the Disc System used in the
PSX version. Each Swordian has 6 sets of Devices used to help increase the
Swordian's capabilities such as Attack Power and CC Points. To equip these 
devices, the master needs to obtain Device Points. There are two ways to obtain 
Device Points.

-Increase Swordian Master's LVL.
-Defeat bosses on Normal or above.

To open up the Swordian Device menu, go to the Equipment Section from the main
menu, highlight any Swordian and press the Circle Button.

As you equip the Devices, the Swordian Master will master the equipped device
reducing the required Device Points by 20%. Mastering Devices will open up a
new set of devices until the 6th set.

Except Status Ailment Devices, equipping the same Device on different sets 
will increase will stack with each other. For example:

Equipping Stan's Defire Device on LVL 3 and LVL 5 set will decrease Incantation
Time for all Fire Spells by 35%(15% + 20%).


*************************
viii) Tactics & Formation
*************************
Using a refined version of Tales of Phantasia's Tactics System, the Tactics
Section determines the character's AI personality and also the character's
position in battle. Each tactic will manipulates 3 different parameters:

Distance 
- determines the character's position.

Attack
- determines the character's attack pattern.
Range:
0-The character will not attack.
1-Attack Time and Delay between actions is at least 2 seconds. Enemy Spell
  Intercept will be delayed at least 1 second.
2-Attack Time and Delay between actions is at least 1.17 seconds. Enemy Spell
  Intercept will be delayed at least 0.6 seconds.
3-Attack Time and Delay between actions is at least 0.6 seconds. Enemy Spell
  Intercept will be delayed at least 0.3 seconds.
4-Attack Time and Delay between actions is at least 0.4 seconds. Enemy Spell
  Intercept will be delayed at least 0.2 seconds.

Defense
- determines the character's defense and healing pattern.
Range:
0-Does not defend nor heal at all.
1-Defend when HP is at 25%. Heals any character below 75% HP.
2-Defend when HP is at 50%. Heals any character below 50% HP.
3-Defend when HP is at 75%. Heals any character below 25% HP.
4-Stay away from enemies and defend. Heals any character below 100% HP.

Position Formula:
(4 - Attack Range) X 4 + (4 - Distance Range) X 6

The higher the number, the fursther the distance between the character and the
enemy.


***********************
ix) General Battle Tips
***********************
++++++++++++++++++++++++++++++++++++
Prevent enemies from passing through
++++++++++++++++++++++++++++++++++++
Certain enemies will purposely pass through you and attack the other characters
that are behind you. Prevent this by holding the Guard Button before the
enemy run passes you to push them back. There are some enemies that will 
continue to repeat this, creating a loop which they cannot break. Use this 
loop to your advantage and attack the moment the enemy gets pushed back.

+++++++++++++++++++++++++++++++++++++++
Prevent enemies from using Damage Break
+++++++++++++++++++++++++++++++++++++++
If the enemy's Blast reaches 100%, it will try to use Damage Break, giving
1 second of invunerability and will also use a powerful attack. To avoid this,
keep the enemy afloat during combos because the enemy has to be on the ground
to activate Damage Break. This does not apply to the final boss.

++++++++++++++++++++++++++
Abuse the enemy's Weakness
++++++++++++++++++++++++++
When you use an attack that has an attribute the enemy is weak against, that 
attribute will be added into any following attacks after that. This affects
other party members as well during combos. For eg:

Shakkou Ken->Shishi Senkou->etc
If the enemy is weak against Light, Stan's Shakkou Ken's Light Attribute will
be added into Shishi Senkou and so on.

This effect will only last until the enemy either use Damage Break or you 
cannot continue the combo.

++++++++++++++
Damage Formula
++++++++++++++
-------------------------------
Damage Formula done on enemies:
-------------------------------
Normal Attack/Kenjutsu:

(Character Phy.Atk X Charater LVL) / Enemy Phy.Def X Damage Multiplier X 4

Jutsukengi/Blast Calibur:
(Chara Phy.Atk + Mag.Atk X Chara LVL) / (Enemy Phy.Def + Chara Mag.Def) X 
Damage Multiplier X 4

Spells:
(Chara Mag.Atk X Charac LVL) / Enemy Mag.Def X Damage Multiplier X 4

-----------------------------------
Damage Formula received by enemies:
-----------------------------------
Attacks:
(Enemy Phy.Atk X Enemy LVL) / Chara Phy.Def X Damage Multiplier X 0.25

Spells:
(Enemy Mag.Atk X Enemy LVL) / Chara Mag.Def X Damage Multiplier X 0.25


******************
x) Definite Strike
******************
Definite Strike(DS) is a special combo which gives special bonuses if it is 
successfully performed. Each enemy has their own Definite Strike for certain 
characters and can be very difficult to perform. 

To activate the DS feature, you must do a 30 hit combo in any battle. After
that, go to any Weapon Shop and talk to the person standing beside the shop to
obtain the Definite War Journal key item.

When performing DS, the enemy will not die until the combo is complete. If you
fail halfway, you have to redo the entire combo.

If you successfully perform a DS:
-The enemy will be stunned for 2 seconds.
-The enemy's Item Drop rate will be 100%(Stolen Item Rate is not counted).

Once you perform a DS, the enemy's DS will be recorded into the Monster Book.
If you fight the same enemy and successfully perform that enemy's DS, the Item
Drop rate for that enemy will be multiplied by 2.

You can obtain bonus items in the Noischtat Arena if you collect Denifite
Strikes based on the countries in TOD's world.


#############
4) Characters
#############

Below is the list of characters you can play as in Tales of Destiny. 
Stan Aileron   (SA)
Rutee Katret   (RK)
Lion Magnus    (LM)
Philia Philis  (PP)
Woodrow Kelvin (WK)
Mary Argent    (MA)
Mighty Kongman (MK)
Chelsea Tone   (CT)
Johnny Shiden  (JS)
Lilith Aileron (LA)

Each character has the following subcategories:
a) Character Description 
Describes the character's profile and background.

b) Artes
Contains all techs/spells/BCs for each character. The brackets in this section 
are read accordingly.
Techs:  
(LVL, Damage Multiplier X No. of Hits, Attribute, Ground(G)/Aerial(A) Version, 
 CC Points)

Spells: 
(LVL, Damage Multiplier X No. of Hits, Attribute, CC Points, Incantation Time)

c) Swordian Device(Swordian Masters Only)
Displays the character's list of Swordian Devices and the amount of Device
Points needed. the brackets are read accordingly

(Required Device Points[DP], No. of Battles to Master, Description)

d) Tactics
contains tactics used to determine the character's AI and position.

e) Battle Technics
Contains specific technics, formation and other information about the 
character.

f) Combos
Contains lists of combos from Normal Combos to Maniac Combos. Normal Combos 
can be done without the bonus effects from the 2nd playthrough.

Maniac combos must have the following requirements:
-2nd playthrough
-High CC Points(24 and above)
-Extend Chain
-Infinity Movement
-Float Gravity
-999 Concentration Stat
-5 Star Artes
-Single Player
-Selector Mode(Optional)
-Narikiri Dolls(Optional)

The Battle Technics and Combos Section will use the following abbreviations 
listed below:
Back Step     - BS
Aiming Step   - AS
Charge        - Ch
Jump          - j.
Double Jump   - Dj.
Jump Cancel   - jc.
Standing      - S.
D.Pad Up      - u.
D.Pad Forward - f.
D.Pad Down    - d.
Cancel Tech   - [C]
Blast Calibur - BC


================
Stan Aileron(SA)
================
*********************
Character Description
*********************
Age       : 19
Gender    : Male
Height    : 172cm
Weight    : 63kg
Class     : Swordsman
Swordian  : Dimlos Timbre
Attribute : Slash, Fire
Resist    : Wind
Weak      : Water

The main hero of this game. Stan left his home by sneaking onboard the dragon
ship, Draconis in order to support his family by becoming a soldier. During a
series of unfortunate events onboard, Stan discovered an ancient sword, not 
knowing that his journey has already started. Has a mindset of a country boy 
and a bad habit of not waking up whenever he sleeps. Wields the Swordian of 
Fire: Dimlos.


*****
Artes
*****
-----
Techs
-----
Kenjutsu:
Majin Ken         (LVL 6, 0.90 X 2, Slash, G/A, 2CC)
Hien Ren Kyaku    (LVL 10, 0.73 X 3, Slash/Strike, G/A, 2CC)
Rekkuu Zan        (LVL 12, 1.25 X 2~3, Slash/Fire, G/A, 3CC)
Koga Hazan        (LVL 14, 1.20 X 2, Slash/Fire, G/A, 3CC)
Souryuu Renga Zan (LVL 20, 0.82 X 4, Slash/Fire, G, 3CC)
Majin Ken Shouga  (LVL 30, 1.15 X 2, Slash, G/A, 2CC)
Shishi Senkou     (LVL 32, 0.95 X 4, Strike, G/A, 3CC)
Majin Souha Zan   (LVL 36, 0.70 X 5, Slash, G, 3CC)
Shinkuu Retsu Zan (LVL 42, 0.70 X 5, Slash/Wind, G/A, 3CC)
Senkuu Retsuha    (LVL 65, 0.72 X 5, Slash/Fire, G/A, 3CC)

Jutsukengi:
Bakuen Ken           (LVL 7, 1.00 X 2, Slash/Fire, G/A, 2CC)
Toryuu Sen           (LVL 18, 0.61 X 4, Slash/Fire, G, 2CC)
Shakkou Ken          (LVL 22, 0.82 X 4, Strike/Light, G/A, 3CC)
Souha Jin            (LVL 24, 1.05 X 2, Slash/Wind, G/A, 2CC)
Guren Ken            (LVL 26, 0.70 X 5, Slash/Fire, G/A, 3CC)
Dankuu Ken           (LVL 28, 0.62 X 5, Slash/Wind, G/, 4CC)
Kuuga Shouryuu Kyaku (LVL 34, 0.66 X 6, Strike/Fire, G/A, 4CC)
Senkou Reppa         (LVL 38, 0.43 X 6~7, Pierce/Light, G, 3CC)
Houo Tenkuu          (LVL 44, 1.40 X 3, Fire, G/A, 4CC)
Maou Engeki Ha       (LVL 49, 1.02 X 5, Fire, G/A, 4CC)
Neppa Senpuu Jin     (LVL 53, 0.50 X 10, Slash/Fire, G/A, 4CC)
Shikou Bakuen Jin    (LVL 60, 0.49 X 8~11, Strike/Fire, G, 4CC)
Shouou Rekka         (LVL 99, 0.58 X 7~8, Fire, G, 3CC)
Hyougetsu Shousen    (Website/Boss, 1.13 X 3, Slash/Water, G, 3CC)
Resshin Tenshou      (Website/Boss, 0.75 X 6, Strike/Earth, G, 4CC)
Flame Shoot          (Event, 1.00 X 2, Fire, A, 2CC)
Blaze Beast          (LVL 16, 1.40 X 2~3, Strike/Fire, A, 3CC)
Raging Flare         (LVL 40, 0.51 X 7, Fire, A, 4CC)
Volcanic Rage        (LVL 57, 0.45 X 10~11, Fire, A, 5CC)

--------------
Gauntlet Techs
--------------
Gou Shourai          (1.00, Battle Gauntlet, Charge)

------
Spells
------

Fireball      (Event, 3.00, Fire, 2CC, 0.67 seconds)
Eruption      (LVL 16, 4.59, Fire, 3CC, 0.83 seconds) 
Firewall      (LVL 23, 5.49, Fire, 3CC, 1 second)
Fire Storm    (LVL 29, 4.80~6.00, Fire, 3CC, 2 seconds)
Fearful Flare (LVL 40, 7.98, Fire, 4CC, 2.67 seconds)
Flare Tornado (LVL 46, 9.00, Fire, 4CC, 3.33 seconds)
Explode       (LVL 57, 11.00, Fire, 5CC, 4 seconds)

-------------
Blast Calibur
-------------
Kouou Tenshou Yoku (2.22 X 9, Fire)
Requirements:
-Obtained after 2nd Harmentz Battle.
-LVL 1 Blast Gauge.

Hiou Zetsuen Shou (2.37 X 7~9, Slash/Fire)
Requirements:
-Obtained after 2nd Harmentz Battle.
-LVL 1 Blast Gauge.
-Perform Kouou Tenshou Yoku in midair.

Satsugeki Bukou Ken (1.68 X 19, Slash/Fire)
Requirements:
-Obtained after clearing Oberon's Hidden Factory.
-LVL 2 Blast Gauge.

Gouma Kaijin Ken (1.31 X 28~30, Fire)
Requirements:
-Obtained after clearing Swordian R&D Lab.
-LVL 3 Blast Gauge.

Zankuu Tenshou Ken (Slash/Flame)
Requirements:
-Available during Final Boss Battle.
-Activate Blast Calibur when Final Boss has 5% HP left.


***************
Swordian Device
***************
LVL 1:
Exceed   (4 DP, 20 Battles, Max CC +1)
Attack   (3 DP, 10 Battles, Phy.Atk +10)
Hit      (1 DP, 10 Battles, Acc + 10)
Critical (3 DP, 10 Battles, Con +10)
Mind     (2 DP, 10 Battles, Mag.Atk +10)

LVL 2:
Gain     (5 DP, 20 Battles, Recover 60 HP per enemy kill)
Attack   (6 DP, 15 Battles, Phy.Atk + 15)
Exceed   (8 DP, 25 Battles, Max CC +1)
Hit      (4 DP, 15 Battles, Acc +15)
Rise     (9 DP, 25 Battles, Min CC +1)
Critical (4 DP, 15 Battles, Con +15)
Mind     (8 DP, 15 Battles, Mag.Atk +15)

LVL 3:
Attack   (9 DP, 20 Battles, Phy.Atk +20)
Exceed   (12 DP, 35 Battles, Max CC +1)
Hit      (6 DP, 20 Battles, Acc +20)
DeFire   (7 DP, 30 Battles, Incantation Time -15% for all Fire Spells)
Exceed   (12 DP, 35 Battles, Max CC +1)
Critical (6 DP, 25 Battles, Con +20)
Mind     (10 DP, 20 Battles, Mag.Atk +20)
Poison   (6 DP, 30 Battles, Poison Status Ailment)

LVL 4:
Attack   (16 DP, 30 Battles, Phy.Atk +25)
Gain     (10 DP, 35 Battles, Recover 90 HP per enemy kill)
Hit      (12 DP, 30 Battles, Acc +25)
Exceed   (18 DP, 45 Battles, Max CC +1)
Heavy    (9 DP, 35 Battles, Enemy Stagger Time +0.07 seconds for all techs)
Critical (12 DP, 30 Battles, Con +25)
Rise     (22 DP, 45 Battles, Min CC +1)
Mind     (16 DP, 30 Battles, Mag.Atk +25)

LVL 5:
Mind     (24 DP, 40 Battles, Mag.Atk +30)
Exceed   (26 DP, 50 Battles, Max CC +1)
Attack   (18 DP, 40 Battles, Phy.Atk +30)
Hit      (13 DP, 40 Battles, Acc +30)
Exceed   (30 DP, 50 Battles, Max CC +1)
Critical (13 DP, 40 Battles, Con +30)
DeFire   (27 DP, 45 Battles, Incantation Time -20% for all Fire Spells)
Poison   (15 DP, 45 Battles, Poison Status Ailment)

LVL 6:
Attack   (35 DP, 60 Battles, Phy.Atk +35)
Gain     (32 DP, 60 Battles, Recover 120 HP per enemy kill)
Exceed   (80 DP, 80 Battles, Max CC +2)
Heavy    (40 DP, 60 Battles, Enemy Stagger Time +1.30 seconds for all techs)
Variable (90 DP, 90 Battles, Min and Max CC +1)
DeFire   (67 DP, 60 Battles, Incantation Time -25% for all Fire Spells)
Poison   (25 DP, 60 Battles, Poison Status Ailment)


*******
Tactics
*******
Tonikaku Tsukkome
Distance : 4
Attack   : 4
Defense  : 0

Tekijin ni Kirikome
Distance : 4
Attack   : 3
Defense  : 1

Balance Juushi
Distance : 3
Attack   : 3
Defense  : 2

Mikata wo Mamore
Distance : 4
Attack   : 2
Defense  : 3

Teki no Jyama wo Shiro
Distance : 1
Attack   : 4
Defense  : 2

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Artes with Special Effects
--------------------------
Techs:
Shishi Senkou     - Knockdown.
Majin Souha Zan   - Knockdown.
Shakkou Ken       - Reduce Enemy Mag.Def by 15% for 8 seconds.
Houo Tenkuu       - Knockdown.
Hyougetsu Shousen - Reduce Enemy Phy.Def by 20% for 8 seconds.
                  - Knockdown.
Resshin Tenshou   - Knockdown.
Volcanic Rage     - Knockdown.
Gou Shourai       - Increase Phy.Atk by 10% for 8 seconds.

Spells:
Fireball      - Increase Phy.Atk by 10% for 8 seconds.
Fearful Flare - Poison Status Ailment.
Explode       - Knockdown.

-----------------
Cancellable Techs
-----------------
Hien Ren Kyaku - the slash attack will be cancelled.
Shakkou Ken - the final blast will be cancelled.

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Bronze Gauntlet  - Changes Majin Ken to Souha Jin when running.
Steel Gauntlet   - Activates Guren Ken when using Toryuu Sen in mid-air.
Titan Gauntlet   - Changes Shakkou Ken to Shishi Senkou after Aiming Step.
Silver Gauntlet  - Replaces Hien Ren Kyaku with Kuuga Shouryuu Kyaku after 
                   using Dankuu Ken
Iron Gauntlet    - Replaces Koga Hazan with Majin Souha Zan after using Majin 
                   Ken.
Gold Gauntlet    - Replaces Rekkuu Zan(Aerial) with Shinkuu Retsu Zan
Mythril Gauntlet - Replaces Majin Ken with Maou Engeki Ha after using Bakuen
                   Ken.
Hyper Gauntlet   - Replaces Shishi Senkou with Shikou Bakuen Jin after using
                   Guren Ken.
Rare Gauntlet    - Replaces Houo Tenkuu with Shouou Rekka after using Senkou
                   Reppa.
Battle Gauntlet  - Replaces Charge with Gou Shourai.
Grimm Gauntlet   - Gives Penetrate Effect for 1 hit.

--------------------------------------------------------
Obtaining Hyougetsu Shousen and Resshin Tenshou Manually
--------------------------------------------------------
To obtain these two techs without using the Website Passwords, you must fight
these bosses in a required difficulty

Hyougetsu Shousen - Defeat Grebam, Ilene or Mictlan on Hard.
Resshin Tenshou   - Defeat Tiberius, Baruk or Kokumotsu on Evil.

-----------------------
Hidden Jutsukengi Techs
-----------------------
Stan has 4 hidden Jutsukengi Techs which can only be used on air. These techs
are:
Flame Shoot - cast Fireball in mid-air.
Blaze Beast - cast Eruption, Fire Wall or Fire Storm in mid-air.
Raging Flare - cast Fearful Flare or Flare Tornado in mid-air.
Volcanic Rage - cast Explode in mid-air

------------------
Shakkou Ken Glitch
------------------
If you stagger your target with any projectile tech(eg:Majin Ken/Souha Jin) at
a certain distance, chaining Shakkou Ken will teleport your target right in
front of Stan's hand. This glitch can help Stan prevent enemies from keeping
their distance and also a good method of continuing combos.

Eg:
Shinkuu Retsu Zan->Shishi Senkou->Majin Ken Shouga->Shakkou Ken

---------------------
Cancelling Toryuu Sen
---------------------
Toryuu Sen has a very large delay after using it, making Stan vunerable to 
enemy attacks. To remove this delay, chain into other moves such as Aiming 
Step, Charge, etc after using Toryuu Sen.

-------------------
Flash + Gou Shourai
-------------------
Equipping the Battle Gauntlet and Flash Material will make Stan's Charge
invincible as he gains Invunerable Effect while damaging any enemies standing
next to him at the same time.

----------------------
Stan the Heavy Sleeper
----------------------
Staying true to his character, Stan can only remove the Sleep Status Ailment
by using the Panacea Bottle or wait until the effect wears off. Enemy attacks
will not wake Stan up.

--------------------
Double Blast Calibur
--------------------
You can perform 2 Blast Caliburs at the same time by doing the following
attack combo:

Hiou Zetsuen Shou->Any Attack->Blast Calibur

The attack before activating the 2nd Blast Calibur does not need to hit so long
as the enemy is still staggered by Hiou Zetsuen Shou. To use Gouma Kaijin Ken 
as the 2nd, you must equip the Tension Accessory and kill as many enemies as 
possible during Hiou Zetsuen Shou.

-------------------------------------
Activating Zankuu Tenshou Ken earlier
-------------------------------------
During the final boss battle, the boss will use his Blast Calibur after he has
5% HP left. After the attack, Stan gains the ability to use Zankuu Tenshou Ken.

It is possible to actiavte this Blast Calibur by pressing the L1 button the
moment the final boss has 5% HP left. To know when you can use it, calculate
the boss' remaining HP and use a combo that takes out enough HP to activate
the Blast Calibur.


******
Combos
******
Normal:
Majin Ken/Souha Jin Xn
Attack->f.Attack->Majin Ken/Souha Jin
Hien Ren Kyaku[C]->u.Attack->Bakuen Ken
u.Attack->Hien Ren Kyaku[C]->Blaze Beast
Kuuga Shouryuu Kyaku->Flame Shoot Xn
Toryuu Sen->AS->Blaze Beast->Flame Shoot
Majin Ken Shouga->Flame Shoot->Shakkou Ken
Souryuu Renga Zan->Shakkou Ken->Shishi Senkou
Koga Hazan->Shakkou Ken->Toryuu Sen->Dankuu Ken
Shinkuu Retsu Zan->Shishi Senkou->Majin Ken Shouga->Shakkou Ken
Senkou Reppa->Senkuu Retsuha->Kuuga Shouryuu Kyaku->BC
Majin Souha Zan->Hien Ren Kyaku[C]->Hien Ren Kyaku[C]->Guren Ken->BC
Dj.Houotenkuu->Souryuu Renga Zan->Shikou Bakuen Jin->Toryuu Sen->BC
Souha Jin->Guren Ken->Resshin Tenshou->Hyougetsu Sousen->Senkou Reppa->BC
Senkuu Retsuha->Kuuga Shouryukyaku->Maou Engeki Ha->Neppa Senpuu Jin/Raging 
Flare->BC
Shikou Bakuen Jin->Shinkuu Retsu Zan->Volcanic Rage->Houo Tenkuu->BC

Maniac:
Shakkou Ken->Hyougetsu Sousen->Refill CC->repeat

Shouou Rekka->repeat

DjAS->Blaze Beast->AS->Attack->Attack->u.Attack->Souryuu Renga Zan->Volcanic
Rage

Shikou Bakuen Jin->Guren Ken->Maou Engeki Ha->Kuuga Shouryuu Kyaku->Houo Tenkuu
->Neppa Senpuu Jin->Satsugeki Bukou Ken

Shikou Bakuen Jin->Shinkuu Retsu Zan->Maou Engeki Ha->Raging Flare->Neppa 
Senpuu Jin->Toryuu Sen->Maou Engeki Ha->AS->Guren Ken->Raging Flare->Neppa 
Senpuu Jin->BC [Steel Gauntlet]

Souryuu Renga Zan->Shakkou Ken->Senkuu Retsuha->Kuuga Shouryuu Kyaku->Hiou 
Zetsuen Shou->Souha Jin->AS->Senkuu Retsuha->Shouou Rekka->Kuuga Shouryuu 
Kyaku->Hiou Zetsuen Shou->Souha Jin->AS->Souryuu Renga Zan->Gou Shourai->Kouou
Tenshou Yoku

Hien Ren Kyaku[C]->Flame Shoot->Rekkuu Zan->Majin Ken Shouga->Shakkou Ken->
FlameShoot->Houo Tenkuu->Shishi Senkou->Majin Ken Shouga->Shakkou Ken->BC
[Titan Gaunlet]

Gou Shourai->Souryuu Renga Zan->jc.Bakuen Ken->Bakuen Ken->AS->Shikou Bakuen 
Jin->BS->Rekkuu Zan->AS->Kuuga Shouryuu Kyaku->Bakuen Ken->Rekkuu Zan->AS->
Neppa Senpuu Jin->BC

Shouou Rekka->Toryuu Sen->Fire Wall->Explode->Rekkuu Zan->AS->Guren Ken->Houo
Tenkuu->Explode->AS->Rekkuu Zan->Shouou Rekka->Explode->Rekkuu Zan->Toryuu Sen
->BS->AS->Guren Ken->Houo Tenkuu->Gouma Kaijin Ken [Steel Gauntlet]


================
Rutee Katret(RK)
================
*********************
Character Description
*********************
Age       : 18
Gender    : Female
Height    : 157cm
Weight    : 46kg
Class     : Thief
Swordian  : Atwight Eks
Attribute : Slash, Water
Resist    : Fire
Weak      : Earth

The main heroine of this game. Rutee is a famous Lens Hunter and is known as 
the "Greedy Witch" in Seinegald. Having a mindset that Gald makes the world go
round, she will go as far as breaking the law to earn them. Wields the Swordian
of Water: Atwight.


*****
Artes
*****
-----
Techs
-----
Kenjutsu:
Search Gald (LVL 5, 0.50 X 1,  Strike, G, 2CC)
Snipe Air   (LVL 11, 1.00 X 2, Slash/Water, G/A, 2CC)
Robber Item (LVL 17, 1.70 X 1, Strike, G/A, 3CC)
Escape Air  (LVL 21, N/A, G/A, 2CC)
Snipe Roar  (LVL 25, 1.10 X 2, Slash/Water, G/A, 2CC)
Bloody Rose (LVL 62, 0.35 X 12, Slash/Water, G/A, 4CC)

Jutsukengi:
Slash Rain   (LVL 39, 0.74 X 4, Slash/Water, G/A, 3CC)
Serpent Edge (LVL 98, 0.50 X 6, Water, G, 3CC)

------
Spells
------
Healing:
First Aid    (LVL 6, Water, 3CC, 2 seconds)
Heal         (LVL 20, Water, 4CC, 2.67 seconds)
Nurse        (LVL 27, Water, 5CC, 5.33 seconds)
Cure         (LVL 46, Water, 5CC, 2.5 seconds)
Raise Dead   (LVL 32, Water, 6CC, 2.67 seconds)
Ressurection (LVL 52, Water, 6CC, 6 seconds)

Status Buff/Recover:
Antidote  (LVL 13, Water, 2CC, 1 second)
Sharpness (LVL 22, N/A, 3CC, 1.5 seconds)
Acid Rain (LVL 24, Water, 3CC, 1.83 seconds)
Recover   (LVL 26, Water, 4CC, 1.33 seconds)
Barrier   (LVL 29, N/A, 3CC, 1.5 seconds)
Deep Mist (LVL 42, Water, 4CC, 2.17 seconds)
Silence   (LVL 48, N/A, 3CC, 1 second)
Dispel    (LVL 54, N/A, 4CC, 2 seconds)

Attack:
Ice Needle  (LVL 9, 0.93 X 3, Pierce/Water, 2CC, 1 second)
Ice Wall    (LVL 15, 2.33 X 3, Water, 3CC, 1 second)
Blizzard    (LVL 19, 1.08 X 5, Water, 3CC, 1.5 seconds)
Ice Tornado (LVL 23, 1.50 X 4, Water, 3CC, 2.33 seconds)
Icicle      (LVL 35, 1.80 X 5~7, Water, 4CC, 2.67 seconds)
MaelStrom   (LVL 50, 1.50 X 6, Water, 4CC, 4.17 seconds)
Tidal Wave  (LVL 56, 2.20 X 5~6, Water, 5CC, 4.83 seconds)

-------------
Blast Calibur
-------------
Trickster (1.87 X 8, Slash/Water)
Requirements:
-LVL 13.
-After 2nd Harmentz Battle.
-LVL 1 Blast Gauge.

Life Discharge (10.00 X 1, Water)
Requirements:
-LVL 40 or Complete "Old Friend" Subevent.
-LVL 2 Blast Gauge.

Embrace End (1.68 X 19~22, Water)
Requirements:
-Obtained after clearing Swordian R&D Lab.
-LVL 3 Blast Gauge.


***************
Swordian Device
***************
LVL 1:
Attack   (4 DP, 10 Battles, Phy.Atk +10)
Exceed   (8 DP, 20 Battles, Max CC +1)
Critical (3 DP, 10 Battles, Con +10)
Mind     (4 DP, 10 Battles, Mag.Atk +10)
Share    (5 DP, 15 Battles, Heal 12% HP after casting a healing spell)
Hit      (3 DP, 10 Battles, Acc +10)

LVL 2:
Attack   (6 DP, 15 Battles, Phy.Atk +15)
Critical (6 DP, 15 Battles, Con +15)
Mind     (7 DP, 15 Battles, Mag.Atk +15)
DeWater  (7 DP, 20 Battles, Incantation Time -8% for all Water Spells)
Hit      (6 DP, 15 Battles, Acc. +15)
Exceed   (12 DP, 25 Battles, Max CC +1)

LVL 3:
Sleep   (6 DP, 30 Battles, Sleep Status Ailment)
Mind    (10 DP, 25 Battles, Mag.Atk +20)
Distort (6 DP, 30 Battles, Stagger time -0.08 seconds against all attacks)
Share   (9 DP, 30 Battles, Heal 20% HP after casting a healing spell)
Exceed  (16 DP, 35 Battles, Max CC +1)
Hit     (9 DP, 25 Battles, Acc +20)

LVL 4:
Sleep    (15 DP, 35 Battles, Sleep Status Ailment)
Critical (10 DP, 30 Battles, Con +25)
Rise     (22 DP, 45 Battles, Min CC +1)
Distort  (15 DP, 35 Battles, Stagger time -0.17 seconds against all attacks)
DeWater  (16 DP, 40 Battles, Incantation Time -12% for all Water Spells)
Attack   (12 DP, 30 Battles, Phy.Atk +20)

LVL 5:
Sleep    (28 DP, 50 Battles, Sleep Status Ailment)
Exceed   (25 DP, 60 Battles, Max CC +1)
Critical (12 DP, 40 Battles, Con +30)
Mind     (15 DP, 40 Battles, Mag.Atk +30)
Share    (21 DP, 50 Battles, Heal 25% HP after casting a healing spell)
Hit      (14 DP, 40 Battles, Acc +30)
Attack   (18 DP, 40 Battles, Phy.Atk+30)

LVL 6:
Rise    (55 DP, 90 Battles, Min CC +1)
Exceed  (35 DP, 90 Battles, Max CC +1)
Mind    (50 DP, 60 Battles, Mag.Atk +35)
Distort (30 DP, 75 Battles, Stagger time -0.25 seconds against all attacks)
DeWater (50 DP, 75 Battles, Incantation Time -12% for all Water Spells)
Exceed  (45 DP, 90 Battles, Max CC +1)


*******
Tactics
*******
Tekido ni Kaifuku Seyo
Distance : 2
Attack   : 2
Defense  : 2

Kaifuku ni Tsutomero
Distance : 0
Attack   : 1
Defense  : 3

Balance Juushi
Distance : 3
Attack   : 3
Defense  : 2

Kiken na Teki wo Nerae
Distance : 0
Attack   : 3
Defense  : 2

Shien Shitekure
Distance : 0
Attack   : 3
Defense  : 2

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4

***************
Battle Technics
***************
--------------------------
Artes with Special Effects
--------------------------
Techs:
Search Gald - Obtain Gald.
Escape Air  - Invunerable Effect.

Spells:
Anditote   - Cures Poison.
Sharpness  - Increase Target's Phy.Atk by 20% for 20 seconds.
Recover    - Cures all Status Ailments.
Barrier    - Increase Target's Phy.Def by 30% for 20 seconds.
Acid Rain  - Decrease all Enemy Phy.Def by 35% for 4 seconds.
Silence    - Seal Status Ailment.
Dispel     - Removes Status Effects/Status Ailments from all party members.
Ice Needle - Increase Phy.Def by 10% for 8 seconds.
Blizzard   - Sleep Status Ailment
Tidal Wave - Knockdown

---------------------------------
Healing Spell Recovery Percentage
---------------------------------
First Aid      - 20% HP, 1 character.
Heal           - 40% HP, 1 character.
Nurse          - 30% HP, all characters.
Cure           - 80% HP, 1 character.
Ressurection   - 50% HP, Area
Raise Dead     - Revive Target or 70% HP, 1 character.
Life Discharge - 100% HP, all party members.

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Pretty Glove  - Increase Mag.Atk during Charge.
White Glove   - Increase Mag.Atk during Charge.
Monn Glove    - Increase Mag.Atk during Charge.
Star Glove    - Removes Status Decreasing Effects during Charge.
Rune Glove    - Increase Blast during Charge.
Mystic Glove  - 95% chance of removing Status Ailments during Charge.
Mythril Glove - Dark Resistance
Steal Glove   - Increase Stealing Rate by 5%
Gimm Glove    - Recover 30 HP after casting a healing Spell.

---------------------------------------
Balancing between Searching and Healing
---------------------------------------
Rutee has a hidden feature which manipulates the amount of HP she will heal in
battle. If Rutee were to constantly cast healing spells, the percentage rate
for all healing spells will decrease 5% per cast. If Rutee uses Search Gald or
Trickster, the percentage will increase by 5% per use. Both percentage increase
and decrease will stop at 50%. 

Eg: Stan has 1000 HP and Rutee will only cast Cure which recovers 800 HP.

|===============================================================|
|Casting Cure Again                                             | 
|---------------------------------------------------------------|
|No. of times |  1 |  2 |  3 |  4 |  5 |  6 |  7 |  8 |  9 | 10 |
|-------------|-------------------------------------------------|
|% Decrease   | -5%|-10%|-15%|-20%|-25%|-30%|-35%|-40%|-45%|-50%|
|-------------|-------------------------------------------------|
|HP Recover   | 760| 720| 680| 640| 600| 560| 520| 480| 440| 400|
|===============================================================|

If Rutee were to use Search Gald or Trickster before casting Cure:

|===============================================================|
|Using Search Gald or Trickster                                 | 
|---------------------------------------------------------------|
|No. of times |  1 |  2 |  3 |  4 |  5 |  6 |  7 |  8 |  9 | 10 |
|-------------|-------------------------------------------------|
|% Increase   | +5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|
|-------------|-------------------------------------------------|
|HP Recover   | 840| 880| 920| 960|1000|1040|1080|1120|1160|1200|
|===============================================================|


******
Combos
******
Normal:
Escape Air->Slash Rain Xn
Snipe Air->Snipe Roar->Snipe Air->repeat
Bloody Rose->Snipe Air->AS->Robber Item
Serpent Edge->Snipe Roar->Slash Rain->AS->Bloody Rose->BC
Snipe Air->Serpent Edge->Bloody Rose->Snipe Roar->Slash Rain->BC

Maniac:
Snipe Air->Escape Air->Bloody Rose->Snipe Air->Snipe Roar->Slash Rain->Slash
Rain->Snipe Air->Bloody Rose->BC

Serpent Edge->Bloody Rose->Snipe Roar->Slash Rain->Snipe Air->Ice Wall->Attack
->Icicle->Serpent Edge->Snipe Roar->Snipe Air->BC

Snipe Roar->Snipe Air->Ice Wall->Attack->Attack->Ice Wall->Tidal Wave->AS->
Snipe Air->Maelstrom->Tidal Wave->Snipe Roar->Snipe Air->Snipe Air->AS->
Bloody Rose->BC

Ice Needle->Bloody Rose->Snipe Air->Ice Wall->Attack->Ice Wall->Tidal Wave->AS
->Snipe Air->Tidal Wave->AS->Snipe Roar->Slash Rain->Slash Rain->Snipe Air->BC


===============
Lion Magnus(LM)
===============
*********************
Character Description
*********************
Age       : 16
Gender    : Male
Height    : 159cm
Weight    : 48kg
Class     : Knight
Swordian  : Pierre de Chaltier
Attribute : Slash, Earth
Resist    : Water
Weak      : Wind

A talented and arrogant swordsman who is the youngest knight to join the 
Seinegald army. Lion shuns those who will be in his way and hates people like
Stan. Weilds the Swordian of Earth: Chaltier.


*****
Artes
*****
-----
Techs
-----
Kenjutsu:
Majin Ken         (LVL 5, 0.90 X 2, Slash, G, 2CC)
Kuushuu Ken       (LVL 14, 1.00 X 2, Slash, G/A, 2CC)
Koga Hazan        (LVL 18, 1.15 X 2, Slash, G/A, 2CC)
Hien Ren Zan      (LVL 22, 0.52 X 5, Slash, G/A, 3CC)
Souryuu Renga Zan (LVL 28, 0.75 X 4, Slash/Earth, G, 3CC)
Souga Zan         (LVL 40, 1.20 X 2, Slash/Earth, G, 2CC)

Jutsukengi:
Garyuu Sen         (LVL 10, 0.95 X 2, Slash/Earth, G/A, 2CC)
Gen'ei Jin         (LVL 15, 1.70 X 1, Slash/Dark, G, 2CC)
Gessen Kou         (LVL 26, 0.58 X 5, Slash/Light, G, 3CC)
Marian             (LVL 34, 0.75 X 6, Slash/Dark, G, 4CC)
Houryuu Zankou Ken (LVL 50, 0.68 X 6, Slash/Light, G, 4CC)
Majin Messatsu En  (LVL 95, 0.62 X 9, Slash/Dark, G, 4CC)

Shouka Kenjutsu:
Majin Ken Souga    (1.00 X 2, Slash, G, 2CC, Majin Ken X2)
Souga Zan          (1.20 X 2, Slash/Earth, G, 2CC, Koga Hazan X2)
Houryuu Zankou Ken (0.68 X 6, Slash/Light, G, 4CC, Souryuu Renga Zan X2)
Garyuu Meppa       (1.00 X 2~3, Slash/Earth, G/A, 2CC, Garyuu Sen X2)
Gessen Kohou       (0.77 X 5, Slash/Dark, G, 3CC, Gessen KouX2)

------
Spells
------
Stone Blast      (LVL 8, 0.62 X 5, Strike/Earth, 2CC, 1.25 seconds)
Grave            (LVL 12, 0.90 X 3, Earrh, 2CC, 1.67 seconds)
Stone Wall       (LVL 16, 2.00 X 4, Strike/Earth, 3CC, 1 second)
Piko Han         (LVL 20, 1.00 X 1, Earth, 3CC, 1.17 seconds)
Air Pressure     (LVL 24, 1.00 X 6, Earth, 3CC, 3.33 seconds)
Demon's Lance    (LVL 31, 1.50 X 6, Pierce/Dark, 4CC, 2 seconds)
Piko Piko Hammer (LVL 38, 3.00 X 2, Earth, 4CC, 2.33 seconds)
Ground Dasher    (LVL 45, 1.28 X 7, Strike/Earth, 4CC, 4.67 seconds)
Black Hole       (LVL 80, 1.20 X 10, Dark, 5CC, 6 seconds)

-------------
Blast Calibur
-------------
Jouha Messhou En (2.22 X 9, Dark)
Requirements:
-LVL 5.
-LVL 1 Blast Gauge.

Majin Rengoku Satsu (1.94 X 18, Dark)
Requirements:
-LVL 30.
-LVL 2 Blast Gauge.


***************
Swordian Device
***************
LVL 1:
Attack   (4 DP, 10 Battles, Phy.Atk +10)
DeEarth  (5 DP, 15 Battles, Incantation Time -8% for all Earth Spells)
Hit      (3 DP, 10 Battles, Acc +10)
Mind     (4 DP, 10 Battles, Mag.Atk +10)
Exceed   (5 DP, 20 Battles, Max CC +2)
Critical (3 DP, 10 Battles, Con +10)

LVL 2:
Attack   (6 DP, 15 Battles, Phy.Atk +15)
Exceed   (6 DP, 25 Battles, Max CC +1)
Hit      (4 DP, 15 Battles, Acc +15)
Chaser   (12 DP, 20 Battles, +1 CC Point per Critical Hit)
Mind     (6 DP, 15 Battles, Mag.Atk +15)
Stone    (10 DP, 20 Battles, Stone Status Ailment)
Critical (4 DP, 15 Battles, Con +15)
Exceed   (9 DP, 25 Battles, Max CC +1)

LVL 3:
Tension  (8 DP, 30 Battles, +5 Blast Points per enemy kill)
Attack   (9 DP, 25 Battles, Phy.Atk +20)
DeEarth  (9 DP, 30 Battles, Incantation Time -10% for all Earth Spells)
Hit      (6 DP, 25 Battles, Acc +20)
Exceed   (16 DP, 35 Battles, Max CC +1)
Mind     (9 DP, 25 Battles, Mag.Atk +20)
Chaser   (30 DP, 30 Battles, +2 CC Points per Critical Hit)
Critical (6 DP, 25 Battles, Con +20)

LVL 4:
Attack  (13 DP, 30 Battles, Phy.Atk +25)
Hit     (9 DP, 30 Battles, Acc +25)
Mind    (9 DP, 30 Battles, Mag.Atk +25)
Stone   (21 DP, 35 Battles, Stone Status Ailment)
Exceed  (25 DP, 40 Battles, Max CC +1)
Tension (14 DP, 35 Battles, +10 Blast Points per enemy kill)

LVL 5:
Exceed   (30 DP, 40 Battles, Max CC +1)
Chaser   (90 DP, 50 Battles, +3 CC Points per Critical Hit)
Hit      (12 DP, 40 Battles, Acc +30)
Exceed   (33 DP, 60 Battles, Max CC +1)
Tension  (21 DP, 50 Battles, +15 Blast Points per enemy kill)
Critical (12 DP, 40 Battles, Con +30)

LVL 6:
DeEarth (34 DP, 75 Battles, Incantation Time -12% for all Earth Spells)
Exceed  (62 DP, 90 Battles, Max CC +1)
Mind    (18 DP, 60 Battles, Mag.Atk +30)
Stone   (32 DP, 75 Battles, Stone Status Ailment)
Attack  (16 DP, 60 Battles, Phy.Atk +30)


*******
Tactics
*******
Koushu no Youtonare
Distance : 2
Attack   : 3
Defense  : 1

Senaka wa Azuketa
Distance : 3
Attack   : 3
Defense  : 2

Ushiro ni Tsuzuke
Distance : 4
Attack   : 2
Defense  : 2

Balance Juushi
Distance : 3
Attack   : 3
Defense  : 2

Kiken na Teki wo Nerae
Distance : 0
Attack   : 3
Defense  : 2

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Artes with Special Effects
--------------------------
Techs:
Majin Messatsu En - Knockdown.

Spells:
Stone Blast      - Increase Mag.Atk by 10% for 8 seconds.
Grave            - Knockdown.
Piko Han         - Stun.
Piko Piko Hammer - Stun.
Ground Dasher    - Knockdown.
Black Hole       - chances of inflicting Death, Knockdown.

--------------------------
Lion's Original Koga Hazan
--------------------------
To use Lion's Koga Hazan from the PSX Version, perform an Aerial Step after
using Koga Hazan. This will make Lion lunge forward to tackle the enemy. This
does not take any CC Points and the damage multiplier is 1.15. Note that you
cannot extend to Souga Zan but instead you must manually equip that tech into
your move list.

-----------------
Cancellable Techs
-----------------
Hien Ren Zan - the diagonal pierce attack will be cancelled.

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Matsutake - Recovers Food Sack every few seconds

-------------------
Aerial Step Landing
-------------------
Using Aerial Step right after Kuushu Ken or Souga Zan will make Lion land 
faster, enabling access to Ground techs instead of being limited to Aerial 
Techs.

---------------------------
Gen'ei Jin's Special Effect
---------------------------
When Lion is about to strike after showing his back to the enemy, he gains
invunerability throughout the attack animation, making this tech deadly. Using
Gen'ei Jin when an enemy uses a multi hit attack will fill up the entire Blast
Gauge on Chaos difficulty.

------------------------------
Delaying Shouka Kenjutsu Techs
------------------------------
When using techs that can extend to Shouka Kenjutsu techs, you can perform
other commands such as Aiming Step, Back Step and Charge before you use the
techs. For eg:

Koga Hazan->Charge[Physical]->Souga Zan
Majin Ken->BS->Majin Ken Souga

Note that if you perform Aiming Step->Gessen Kohou quickly, you will be stuck
in Lion's running animation and you can only gain back control by getting hit 
by the enemy.

-------------------------------------
Majin Rengoku Satsu->Jouha Messhou En
-------------------------------------
You can only do this trick by equipping the Narikiri Lion Accessory on any
Swordian Master. Fill up the Blast gauge until LVL 3 and perform Majin Rengoku
Satsu. Right after that, press L1 again to actiavte Jouha Messhou En.


******
Combos
******
Normal:
Majin Ken->Majin Ken Souga->repeat
Gen'ei Jin->repeat
Hien Ren Zan[C]->Hien Ren Zan[C]->Attack
Hien Ren Zan->Houryuu Zankou Ken->repeat
Koga Hazan->Souga Zan->Garyuu Sen->Garyuu Meppa
Kuushuu Ken->Koga Hazan->u.Attack->Attack->u.Attack->Attack->Majin Ken
Gen'ei Jin->Gen'ei Jin->Souryuu Renga Zan->Houryuu Zankou Ken->BC
Koga Hazan->Tackle->Gessen Kou->Gessen Kouhou->Houryuu Zankou Ken->BC
Gessen Kou->Gessen Kohou->Gen'ei Jin->Majin Messatsu En->Majin Rengoku Satsu
Souryuu Renga Zan->Hien Ren Zan[C]->Hien Ren Zan->Marian->BC
Air Pressure->Souryuu Renga Zan->Gen'ei Jin->Gessen Kou->Gessen Kohou->BC

Maniac:
Majin Ken->Majin Ken Souga->Gen'ei Jin->Majin Ken->Majin Ken Souga->Majin
Messatsu En->Grave->Gen'ei Jin->Grave->Black Hole->Souryuu Renga Zan->Gen'ei
Jin->Majin Messatsu En->BC

Gen'ei Jin->Kuushuu Ken->Kuushuu Ken->Hien Ren Zan[C]->Hien Ren Zan->Grave->
Gen'ei Jin->Grave->Demon's Lance->Gen'ei Jin->Gessen Kou->Gessen Kohou->BC

Majin Ken->Majin Ken Souga->Kuushuu Ken->Hien Ren Zan[C]->Hien Ren Zan[C]->
Grave->Majin Ken->AS->Majin Ken Souga->Gessen Kou->Gessen Kohou->Kuushuu Ken->
Kuushuu Ken->Hien Ren Zan[C]->Hien Ren Zan[C]->Garyuu Sen->Garyuu Meppa->BC

Koga Hazan->Tackle->Majin Ken->Majin Ken Souga->Gen'ei Jin->Hien Ren Zan[C]->
Hien Ren Zan->Grave->Gen'ei Jin->AS->Hien Ren Zan->Houryuu Zankou Ken->Gen'ei
Jin->Koga Hazan->Souga Zan->AS->Houryuu Zankou Ken->Majin Rengoku Satsu->Jouha
Messhou En

Koga Hazan->Souga Zan->AS->Koga Hazan->Souryuu Renga Zan->Koga Hazan->Gen'ei 
Jin->Majin Messatsu En->Gessen Kou->Gessen Kohou->Genei'Jin->Souryuu Renga Zan
->Charge[Physical]->Houryuu Zankou Ken->Gen'ei Jin->Majin Messatsu En->Majin 
Rengoku Satsu->AS->Koga Hazan->Souga Zan->Garyuu Sen->Garyuu Meppa->Jouha
Messhou En


=================
Philia Philis(PP)
=================
*********************
Character Description
*********************
Age       : 19
Gender    : Female
Height    : 162cm
Weight    : 45kg
Class     : Priestess
Swordian  : Clemente Lavente
Attribute : Slash, Light
Resist    : Dark
Weak      : Light

Philia is a priestess in Straylize Temple, the church who worships the deity 
Atamoni. A shy girl who loves compounding items and tries her best to help the
team. Weilds the Swordian of Lightning: Clemente.


*****
Artes
*****
-----
Techs
-----
Kenjutsu:
Inspect Eye (LVL 7, G, 2CC)

Jutusukengi:
Philia Bomb (LVL 3, 1.00 X 2, Strike/Light, G/A, 2CC)
Twin Bomb   (LVL 17, 0.75 X 4, Strike/Light, G/A, 3CC)
Force Field (LVL 27, 0.58 X 6, Light, G, 4CC)
Judgment    (LVL 41, 1.23 X 3, Light, G, 4CC)
Hide Party  (LVL 52, N/A, G/A, 4CC)
Bomb Rain   (LVL 58, 0.50 X 16, Strike/Light, G, 4CC)

------
Spells
------
Lightning        (LVL 5, 1.40 X 2, Light, 2CC 1.33 seconds)
Fireball         (LVL 9, 3.00 X 1, Fire, 2CC, 0.67 seconds)
Stone Blast      (LVL 11, 0.62 X 5, Strike/Earth, 2CC, 1.25 seconds)
Wind Arrow       (LVL 13, 2.10 X 1, Wind, 2CC, 1.3 seconds)
Stone Wall       (LVL 15, 2.00 X 4, Strike/Earth, 3CC, 1 second)
Storm            (LVL 19, 1.50 X 4, Wind, 3CC, 2 seconds)
Flare Tornado    (LVL 21, 1.50 X 6, Fire, 3CC, 3.33 seconds)
Ice Tornado      (LVL 23, 1.50 X 4, Water, 3CC, 2.33 seconds)
Thunder Blade    (LVL 25, 2.00 X 2~4, Slash/Light, 3CC, 1.5 seconds)
Tractor Beam     (LVL 29, 2.00 X 3, N/A, 3CC, 3 seconds)
Ray              (LVL 31, 0.66 X 10, Light, 3CC, 3 seconds)
Fearful Flare    (LVL 33, 1.33 X 6, Fire, 4CC, 2.67 seconds)
Cyclone          (LVL 35, 0.85 X 10, Wind, 4CC, 4 seconds)
Ground Dasher    (LVL 37, 1.28 X 7, Strike/Earth, 4CC, 4.67 seconds)
Holy Lance       (LVL 39, 0.81 X 11, Pierce/Light, 4CC, 4.17 seconds)
Extension        (LVL 44, 2.33 X 3, Sound, 4CC, 3.63 seconds)
Explode          (LVL 47, 11.00 X 1,Fire, 5CC, 4 seconds)
Tidal Wave       (LVL 50, 2.20 X 5~6, Water, 5CC, 4.83)
Indignation      (LVL 55, 1.00 X 12, Light, 5CC, 5.33 seconds)
Meteor Swarm     (LVL 61, 3.66 X 6, N/A, 5CC, 5.33 seconds)
Stop Flow        (LVL 65, N/A, 6CC, 5.33 seconds)
Black Hole       (LVL 70, 1.20 X 10, Dark, 6 seconds)
Big Bang         (LVL 90, 1.06 X 15, Light,6.67 seconds)
Piko Piko Hammer (Website, 3.00 X 2, Strike/Earth, 2.33 seconds)

-------------
Blast Calibur
-------------
Sacred Blame (3.33 X 6, Light)
Requirments:
-LVL 12.
-LVL 1 Blast Gauge.

Divine Power (1.87 X 16, N/A)
Requirments:
-LVL 40 or obtain "A Kyuu Agent" Title.
-LVL 2 Blast Gauge.

Rebirth Crusader (2.00 X 21, Light)
Requirments:
-Obtained after clearing Swordian R&D Lab.
-LVL 3 Blast Gauge.


***************
Swordian Device
***************
LVL 1:
Attack   (3 DP, 10 Battles, Phy.Atk +10)
Mind     (3 DP, 10 Battles, Mag.Atk +10)
DeLight  (7 DP, 15 Battles, Incantation Time -8% for all Light Spells)
Hit      (3 DP, 10 Battles, Acc +10)
Critical (3 DP, 10 Battles, Con +10)
Exceed   (8 DP, 20 Battles, Max CC +1)

LVL 2:
Mind     (6 DP, 15 Battles, Mag.Atk +15)
Exceed   (12 DP, 25 Battles, Max CC +1)
Hit      (6 DP, 15 Battles, Acc +15)
Paraly   (10 DP, 20 Battles, Paralysis Status Ailment)
Critical (6 DP, 15 Battles, Con +15)
Bless    (6 DP, 20 Battles, Enemy Stagger Time +0.07 seconds for all spells)

LVL 3:
Attack   (6 DP, 25 Battles, Phy.Atk +20)
Mind     (9 DP, 25 Battles, Mag.Atk +20)
DeLight  (16 DP, 30 Battles, Incantation Time -10% for all Light Spells)
Rescue   (7 DP, 30 Battles, Recover 8% HP when HP reaches Critical)
Critical (12 DP, 35 Battles, Con +20)
Rise     (16 DP, 35 Battles, Min CC +1)

LVL 4:
Mind     (14 DP, 30 Battles, Mag.Atk +25)
Exceed   (22 DP, 40 Battles, Max CC +1)
Hit      (10 DP, 30 Battles, Acc +25)
Critical (10 DP, 30 Battles, Con +25)
Rescue   (16 DP, 35 Battles, Recover 12% HP when HP reaches Critical)
Paraly   (22 DP, 35 Battles, Paralysis Status Ailment)
Bless    (16 DP, 35 Battles, Enemy Stagger Time +0.1 seconds for all spells)

LVL 5:
Mind     (20 DP, 40 Battles, Mag.Atk +30)
Exceed   (26 DP, 50 Battles, Max CC +1)
DeLight  (25 DP, 45 Battles, Incantation Time -12% for all Light Spells)
Hit      (13 DP, 40 Battles, Acc +30)
Critical (13 DP, 40 Battles, Con +30)
Rescue   (32 DP, 40 Battles, Recover 16% HP when HP reaches Critical)
Variable (45 DP, 60 Battles, Min and Max CC +1)

LVL 6:
Attack (32 DP, 60 Battles, Phy.Atk +50)
Exceed (35 DP, 90 Battles, Max CC +1)
Rise   (50 DP, 90 Battles, Min CC +1)
Paraly (45 DP, 75 Battles, Paralysis Status Ailment)
Bless  (30 DP, 75 Battles, Enemy Stagger Time +0.13 seconds for all spells)


*******
Tactics
*******
Teki no Kazu wo Kechirase
Distance : 0
Attack   : 4
Defense  : 1

Kiken na Teki wo Nerae
Distance : 0
Attack   : 3
Defense  : 2

Bousen mo Ganbare
Distance : 2
Attack   : 2
Defense  : 3

Teki no Jyama wo Shiro
Distance : 1
Attack   : 4
Defense  : 2

Kyouteki wo Shitomero
Distance : 2
Attack   : 4
Defense  : 0

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Artes with Special Effects
--------------------------
Techs:
Inspect Eye - Increase Mag.Atk by 20% for 20 sceonds.
Philia Bomb - Sleep Status Ailment.
Twin Bomb   - Seal Status Ailment.
Force Field - Decrease Enemy Phy.Atk by 45% for 8 seconds, Increase Phy.Atk,
              Invunerable Effect.
Judgement   - Recover 1.17% HP, Knockdown
Hide Party  - Invunerable Effect for 1 second, Increase party member's Mag.Def
              by 10% for 8 seconds.
Bomb Rain   - Stone Status Ailment.

Spells:
Fireball         - Increase Phy.Atk by 10% for 8 seconds.
Stone Blast      - Increase Mag.Atk by 10% for 8 seconds.
Wind Arrow       - Increase Eva by 10% for 8 seconds.
Stone Wall       - Seal Status Ailment.
Thunder Blade    - Paralysis Status Ailment.
Tractor Beam     - Knockdown.
Fearful Flare    - Poison Status Ailment.
Cyclone          - Knockdown.
Extension        - Chances of Inflicting Death.
Exlpode          - Knockdown.
Tidal Wave       - Knockdown.
Indignation      - Knockdown.
Stop Flow        - Stop Status Ailment.
Black Hole       - Chances of Inflicting Death, Knockdown.
Big Bang         - Knockdown.
Piko Piko Hammer - Stun.

--------------------------
Obtaining Piko Piko Hammer
--------------------------
You can only obtain this spell by retriving the password from the TOD Website's
3rd Minigame. Once you have this spell, it will carry over into your next game.

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Wisdom Necklace   - Increase Earth Spell Damage.
Avatar Necklace   - Increase Wind Spell Damage.
Arcane Necklace   - Increase Fire Spell Damage.
Magical Necklace  - Increase Water Spell Damage.
Mind  Necklace    - Increase Light Spell Damage.
Mental Necklace   - Incantation Time -10% for all Earth Spells.
Tranquil Necklace - Incantation Time -10% for all Wind Spells.
Muse Necklace     - Incantation Time -10% for all Fire Spells.
Fairie Necklace   - Incantation Time -10% for all Water Spells.
Ritual Necklace   - Incantation Time -10% for all Light Spells.

--------------------------------
Hide Party VS Enemy Damage Break
--------------------------------
Hide Party can be very effective against bosses that can deal serious damage
and most of these attacks come from their Damage Breaks. If a boss activates 
Damage Break, use Hide Party before the enemy is about to attack.

----------
Mad Philia
----------
If you put Philia inside your team when you enter Trash Mountain, her Blast
Gauge will increase gradually during battles, enabling her to use Blast 
Caliburs anytime. Philia's cut-in will also change if you use a Blast Calibur.

----------------
Stop Flow Glitch
----------------
To use this glitch, spell cancel Stop Flow 128 times in the same battle. After
that any spell will be casted instantly. This glitch also affects other 
Swordian Masters.


******
Combos
******
Normal:
U.Attack->Twin Bomb
Philia Bomb->Judgment
Twin Bomb->Lightning->repeat
Judgment->Twin Bomb->Lightning->Fireball
Stop Flow->Dash->Bomb Rain Xn
Indignation->Attack->Attack->Force field->BC

Maniac:
Judgment->BS->Twin Bomb->Lightning->Twin Bomb->Thunder Blade->Twin Bomb->Holy
Lance->Big Bang->Holy Lance->Judgment->BC

Force Field->BS->Twin Bomb->Lightning->Twin Bomb->Lightning->Twin Bomb->Holy
Lance->Indignation->Holy Lance->Big Bang->Force Field->BC


==================
Woodrow Kelvin(WK)
==================
*********************
Character Description
*********************
Age       : 23
Gender    : Male
Height    : 181cm
Weight    : 68kg
Class     : Swordsman/Archer
Swordian  : Igtenos Minarde
Attribute : Slash, Wind
Resist    : Earth
Weak      : Fire

A master in both Swordsmanship and Archery who is staying with his master Alba
Tone in a snowy forest. Woodrow is very wise and is usually calm even in dire
situations. Weilds the Swordian of Wind: Igtenos.
 

*****
Artes
*****
-----
Techs
-----
Kenjutsu:
Fuujin Ken         (LVL 5, 0.90 X 2, Pierce/Wind, G/A, 2CC)
Kouren Shou        (LVL 16, 2.50 X 1, Slash/Wind, G, 2CC)
Bassai Ga          (LVL 30, 0.76 X 3, Slash/Wind, G, 2CC)
Setsuna            (LVL 34, 1.20 X 2~3, Slash/Wind, G/A, 2CC)
Akisazame          (LVL 42, 0.34 X 10, Pierce, G, 3CC)
Kuuha Zesshou Geki (LVL 50, 2.60 X 2, Slash/Sound, G, 4CC)
Rekkuu Jin         (LVL 55, 0.50 X 10, Slash/Wind, G/A, 4CC) 
Zetsu'ei            (LVL 96, 0.70 X 5, Slash/Wind, G, 3CC)

Jutsukengi:
Kagerou    (LVL 9, 2.50 X 1, Slash/Wind, G/A, 2CC)
Dankuu Ken (LVL 24, 0.55 X 6, Slash/Wind, G/A, 3CC)

Jutsukyuugi:
Gouretsu   (LVL 4, 2.20 X 1, Pierce/Earth, G, 2CC)
Hayate     (LVL 7, 0.65 X 3, Pierce/Wind, G, 2CC)
Hakuu      (LVL 39, 0.58 X 8, Pierce/Water, G, 3CC)
Kofuu      (LVL 47, 1.90 X 2, Pierce/Sound, G, 3CC)

------
Spells
------
Wind Arrow   (LVL 12, 2.10 X 1, Wind, 2CC, 1.3 seconds)
Storm        (LVL 20, 1.50 X 4, Wind, 3CC, 2 seconds)
Stream Arrow (LVL 28, 1.33 X 3, Wind, 3CC, 1.83 seconds)
Whirlwind    (LVL 32, 1.20 X 5, Slash/Wind, 3CC, 1.17 seconds)
Air Thrust   (LVL 36, 0.75 X 6, Slash/Wind, 3CC, 2.5 seconds)
Cyclone      (LVL 45, 0.85 X 10, Wind, 4CC, 4 seconds)
God Breath   (LVL 60, 0.71 X 14, Wind, 4CC, 5 seconds)

-------------
Blast Calibur
-------------
Resshou Souha Jin (2.00 X 10~12, Slash/Wind)
Requirements:
-LVL 14.
-After 2nd Harmentz Battle.
-LVl 2 Blast Gauge.

Koubu Senkou Sen (1.77 X 18, Slash/Wind)
Requirements:
-Obtained after clearing Helraios.
-LVL 2 Blast Gauge.

Sekka Zan (1.6667 X 39, Slash/Wind)
Requirements:
-Obatined after clearing Swordian R&D Lab.
-LVL 3 Blast Gauge.


***************
Swordian Device
***************
LVL 1:
Attack   (4 DP, 10 Battles, Phy.Atk +10)
DeWind   (5 DP, 15 Battles, Incantation Time -8% for all Wind Spells)
Hit      (3 DP, 10 Battles, Acc +10)
Mind     (4 DP, 10 Battles, Mag.Atk +10)
Exceed   (5 DP, 20 Battles, Max CC +1)
Critical (3 DP, 10 Battles, Con +10)

LVL 2:
Attack   (6 DP, 15 Battles, Phy.Atk +15)
Exceed   (6 DP, 25 Battles, Max CC +1)
Hit      (4 DP, 15 Battles, Acc +15)
Rapid    (10 DP, 20 Battles, +1 CC Point per enemy kill)
Mind     (6 DP, 15 Battles, Mag.Atk +15)
Waste    (10 DP, 20 Battles, Waste Status Ailment)
Critical (4 DP, 15 Battles, Con +15)
Rise     (9 DP, 25 Battles, Min CC +1)

LVL 3:
Holy     (12 DP, 30 Battles, Recover 1% HP every 2 seconds)
Attack   (9 DP, 25 Battles, Phy.Atk +20)
DeWind   (9 DP, 30 Battles, Incantation Time -10% for all Wind Spells)
Hit      (6 DP, 25 Battles, Acc +20)
Exceed   (16 DP, 35 Battles, Max CC +1)
Mind     (9 DP, 25 Battles, Mag.Atk +20)
Rapid    (20 DP, 30 Battles, +2 CC Points per enemy kill)
Critical (6 DP, 25 Battles, Con +20)

LVL 4:
Attack  (15 DP, 30 Battles, Phy.Atk +25)
Hit     (10 DP, 30 Battles, Acc +25)
Mind    (10 DP, 30 Battles, Mag.Atk +25)
Waste   (20 DP, 40 Battles, Waste Status Ailment)
Exceed  (25 DP, 40 Battles, Max CC +1)
Holy    (22 DP, 40 Battles, Recover 2% HP every 2 seconds)

LVL 5:
Rise     (30 DP, 40 Battles, Min CC +1)
Rapid    (30 DP, 50 Battles, +3 CC Points per enemy kill)
Hit      (12 DP, 40 Battles, Acc +30)
Exceed   (35 DP, 60 Battles, Max CC +1)
Holy     (35 DP, 50 Battles, Recover 3% HP every 2 seconds)
Critical (12 DP, 40 Battles, Con +30)

LVL 6:
DeWind  (35 DP, 75 Battles, Incantation Time -12% for all Wind Spells)
Rise    (70 DP, 90 Battles, Min CC +1)
Mind    (20 DP, 60 Battles, Mag.Atk +30)
Waste   (40 DP, 75 Battles, Waste Status Ailment)
Attack  (25 DP, 60 Battles, Phy.Atk +30)


*******
Tactics
*******
Engo ni Tsutomero
Distance : 0
Attack   : 3
Defense  : 2

Koushu no Youtonare
Distance : 2
Attack   : 3
Defense  : 1

Kensei Shageki da
Distance : 1
Attack   : 1
Defense  : 3

Teki no Kazu wo Kechirase
Distance : 0
Attack   : 4
Defense  : 1

Senaka wa Azuketa
Distance : 3
Attack   : 3
Defense  : 2

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Artes with Special Effects
--------------------------
Techs:
Bassai Ga  - Waste Status Ailment.
Akisazame  - Waste Status Ailment.
Zetsu'ei   - Knockdown.
Dankuu Ken - Knockdown.

Spells:
Wind Arrow   - Increase Eva by 10% for 8 seconds.
Stream Arrow - Knockdown.
Whirlwind    - Knockdown.
Cyclone      - Knockdown.
God Breath   - Knockdown.

Blast Calibur:
Sekka Zan - Revives 50% HP for all party members, Death

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Negi - Recovers Food Sack every few seconds.

-------------------
Using Arrow Attacks
-------------------
When Woodrow switches to his bow during normal attacks, he will automatically
aim the arrow at where his target is located. You can also hold the arrow by
holding the Attack Button. 

The minimum distance between Woodrow and the enemy target to make him use his 
bow is equivalent to using a Back Step infront of an enemy.

-----------------
Low Max CC Points
-----------------
Unlike other Swordian Masters, Woodrow has vey low Max CC points, making it
difficult to do combos. However, equipping all 3 Rapid Devices will refill the
entire gauge if you kill an enemy.

--------------------------------
Prevent Sekka Zan's Aftereffects
--------------------------------
Right after using Sekka Zan, quickly switch to another character and activate
his/her Blast Calibur on the enemy to prevent Woodrow from dying.


******
Combos
******
Normal:
As->Attack->d.Attack->Attack->u.Attack
Fuujin Ken->Gouretsu
Hayate->Setsuna->Kagerou
Kouren Shou->Setsuna->Setsuna->Setsuna
Bassai Ga->Akisazame->Rekkuujin
Kofuu->Bassai Ga->Kagerou->Rekkuu Jin
Setsuna->Setsuna->Setsuna->Kagerou->Zetsu'ei
Gouretsu->Bassai Ga->Kouren Shou->Wind Arrow->Hakuu->BC
Bassai Ga->Kouren Shou->Setsuna->Kagerou->Kuuha Zesshou Geki->Attack->BC
Hayate->Bassai Ga->Dankuu Ken->Kagerou->Kuuha Zesshou Geki->BC

Maniac:
Kouren Shou->Whirlwind->Wind Arrow->Kofuu->Stream Arrow->Kouren Shou->Cyclone
->Kofuu->Stream Arrow->Wind Arrow->BC

Setsuna->Kagerou->Bassai Ga->Kouren Shou->Wind Arrow->Bassai Ga->Setsuna->
Setsuna->Kagerou->Kouren Shou->God Breath->AS->Kouren Shou->Setsuna->Kagerou->
Bassai Ga->BC

Kofuu->Bassai Ga->Kuuha Zesshou Geki->Kouren Shou->Setsuna->Setsuna->Kagerou->
Kouren Shou->BS->Kofuu->Kuuha Zesshou Geki->Bassai Ga->Setsuna->Setsuna->
Setsuna->Kagerou->Kouren Shou->BS->Kofuu->Attack->d.Attack->Attack->u.Attack->
Koubu Senkou Sen


===============
Mary Argent(MA)
===============
*********************
Character Description
*********************
Age       : 24
Gender    : Female
Height    : 170cm
Weight    : 54kg
Class     : Warrior
Weapon    : Axe
Attribute : Slash, Strike
Resist    : None
Weak      : None

Rutee's partner who plays the "brawn" in their group. Mary lost her memories
before she met Rutee but she only remembers her name and the sword she is
carrying. A brute warrior who loves cute things and food.


*****
Artes
*****
Mary
-----
Techs
-----
Kenjutsu:
Moushuu Ken        (LVL 4, 1.05 X 2 , Slash/Strike, G, 2CC)
Majin Ken Kai      (LVL 7, 1.15 X 2, Slash, G, 2CC)
Shittou Shuu       (LVL 10, 1.80 X 1, Strike, G, 2CC)
Shunjin Rouga      (LVL 17, 1.20 X 2, Slash/Strike, G, 2CC)
Shishi Senkou      (LVL 20, 0.63 X 6, Strike, G, 3CC)
Gou Majin Ken      (LVL 23, 0.75 X 4, Slash, G, 3CC)
Senhou Shou        (LVL 27, 1.05 X 2, Slash/Strike, G/A, 2CC)
Houtsui Shou       (LVL 30, 1.65 X 2, Slash/Strike, G, 3CC)
Retsu Majin Ken    (LVL 34, 1.90 X 2, Slash, G, 3CC)
Shishou Messai     (LVL 60, 0.58 X 7, Slash/Strike, G, 4CC)
Kappa Bakusou Geki (LVL 92, 1.13 X 6, Slash/Strike, G, 4CC)

Jutsukengi:
Gourai Ken        (LVL 13, 0.80 X 3, Slash/Strike/Light, G/A, 2CC)
Kagerou           (LVL 38, 2.40 X 1, Slash/Wind, G/A, 2CC)
Shin Gourai Ken   (LVL 45, 0.87 X 3, Slash/Strike/Light, G, 3CC)
Bakujin Kyousatsu (LVL 50, 0.73 X 6, Slash/Strike/Fire, G, 4CC)

-------------
Blast Calibur
-------------
Shinra Bakusai (7.00 X 3, Slash/Strike)
Requirements:
-LVL 14.
-After 2nd Harmentz Battle.
-LVL 1 Blast Gauge.

ZAN! (8.00 X 5, Slash/Strike)
Requirements:
-LVL 40.
-LVL 2 Blast Gauge.


*******
Tactics
*******
Teki wo Kakumiseyo
Distance : 4
Attack   : 4
Defense  : 2

Kyouteki wo Shitomero
Distance : 2
Attack   : 4
Defense  : 0

Ushiro ni Tsuzuke
Distance : 4
Attack   : 2
Defense  : 2

Tekijin ni Kirikome
Distance : 4
Attack   : 3
Defense  : 1

Mikata wo Mamore
Distance : 4
Attack   : 2
Defense  : 3

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Techs with Special Effects
--------------------------
Shittou Shuu      - Decrease Enemy Eva, Knockdown.
Shishi Senkou     - Knockdown.
Gou Majin Ken     - Waste Status Ailment.
Houtsui Shou      - Float->Knockdown.
Retsu Majin Ken   - Paralysis Status Ailment, Guard Break.
Shishiou Messai   - Decrease Enemy Mag.Atk.
Bakujin Kyousatsu - Poison Status Ailment.

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Gekiretsu Bandanna - Prevents Poison Status Ailment.
Kenrou Bandanna    - Prevents Stone Status Ailment.
Tenkuu Bandanna    - Prevents Paralysis Status Ailment.
Kakusei Bandanna   - Prevents Sleep Status Ailment.
Shippuu Bandanna   - Prevents Waste Status Ailment.
Messatsu Bandanna  - Prevents Seal Status Ailment.
Kakumei Bandanna   - Prevents all Status Ailments.

----------------------
Houtsui Shou Follow Up
----------------------
Right after Mary launches the enemy upwards, perform Aerial Step to keep close
to your target. This will make Houtsui Shou usable in combos.

--------------------------------
Shin Gourai Ken's Hidden Feature
--------------------------------
If you use Shin Gourai Ken in midair, it will switch to the Gourai Ken. Using 
this feature, you can perform the combos without equipping Gourai Ken into 
your move list.

Eg:
Houtsui Shou->AS->Gourai Ken->Shin Gourai Ken

Note that the Gourai Ken's Usage Counter will increase instead of Shin Gourai 
Ken.

-----------------------------------
Guard Breaking with Retsu Majin Ken
-----------------------------------
Instead of using Charge, you can use Retsu Majin Ken to break the enemy's 
defenses.


******
Combos
******
Normal:
Majin Ken Kai->Shittou Shuu->repeat
u.Attack->f.Attack->Attack->Moushuu Ken
Shittou Shuu->Shishi Senkou->Shunjin Rouga
Majin Ken Kai->Shunjin Rouga->Gourai Ken->Shunjin Rouga
Retsu Majin Ken->AS->f.Attack->Kagerou->Bakujin Kyousatsu->BC
Moushuu Ken->Shishi Senkou->Shunjin Rouga->Kagerou->BC

Maniac:
Majin Ken Kai->Kagerou->jc.Gourai Ken->Majin Ken Kai->Houtsui Shou->AS->Gourai 
Ken->Shin Gourai Ken->Shishi Senkou->AS->Shishi Senkou->Bakujin Kyousatsu->
Kagerou->Shin Gourai Ken->ZAN!

Moushuu Ken->Shishi Senkou->Moushuu Ken->Shishiou Messai->Kagerou->jc.Gourai 
Ken->Bakujin Kyousatsu->Moushuu Ken->Shishi Senkou->Bakujin Kyousatsu->Kagerou
->Shishiou Messai->Kagerou->BC

Bakujin Kyousatsu->AS->Gourai Ken->Shin Gourai Ken->Shunjin Rouga->Kagerou->
Shishi Senkou->Bakujin Kyousatsu->Kagerou->Shin Gourai Ken->Houtsui Shou->AS->
u.Attack->Shinra Bakusai


==================
Mighty Kongman(MK)
==================
*********************
Character Description
*********************
Age       : 39
Gender    : Male
Height    : 190cm
Weight    : 100kg
Class     : Wrestler
Weapon    : Fists
Attribute : Strike
Resist    : None
Weak      : None

The famous Champion of Noischtat's Coloseum which fans always chant "Mighty"
whenever he's there. Kongman likes being a showoff but his courage and brute
fighting power backs up his claims. Has a huge softspot for Philia.


*****
Artes
*****
-----
Techs
-----
Kenjutsu:
Falcon Fledge    (LVL 10, 1.20 X 2, Strike, G/A, 2CC)
Great Upper      (LVL 14, 1.80 X 2, Strike, G/A, 3CC)
Rhomb Shoulder   (LVL 18, 1.20 X 2, Strike, G/A, 2CC)
Ikasu Hip        (LVL 30, 1.05 X 2~6, Strike, G/A, 2CC)
Hell's Hurricane (LVL 35, 0.76 X 5~6, Strike, G/A, 3CC)
Ressurect Kiai   (LVL 40, 0.10 X 1, Strike, G, 4CC)
Messa Throw      (LVL 46, 3.00 X 2, Strike, G, 4CC)
Metal Body       (LVL 50, G, 3CC)
Heart Break      (LVL 94, 7.50 X 1, Strike, G, 3CC)

Jutsukengi:
Bolt Thrust  (LVL 6, 1.12 X 2, Strike/Light, G/A, 2CC)
Muscle Heat  (LVL 25, 1.50 X 1, Fire, G, 2CC)
Heavy Bomber (LVL 55, 1.53 X 3, Strike/Light, G, 4CC)
Crush Earth  (LVL 60, 1.70 X 2~3, Earth, G/A, 4CC)

-------------
Blast Calibur
-------------
Tres Bien Hip (2.83 X 9, Strike)
Requirements:
-LVL 15.
-LVL 1 Blast Gauge.

Gozza Blow (15.00 X 4, Strike)
-LVL 39.
-LVL 2 Blast Gauge.


*******
Tactics
*******
Oowaza de Kimero
Distance : 4
Attack   : 3
Defense  : 1

Tonikaku Tsukkome
Distance : 4
Attack   : 4
Defense  : 0

Senaka wa Azuketa
Distance : 3
Attack   : 3
Defense  : 2

Kyodai na Kabe Tonare
Distance : 0
Attack   : 2
Defense  : 3

Kyouteki wo Shitomero
Distance : 2
Attack   : 4
Defense  : 0

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Techs with Special Effects
--------------------------
Rhomb Shoulder - Knockdown.
Ressurect Kiai - Reviving 1% HP on target but Knockdown for 2 seconds if fail.
Metal Body     - Gives Penetrate Effect for 8 seconds but receives Waste.
                 Status Ailment.
Heart Break    - Stop Status Ailment.
Mustle Heat    - Increase Phy.Atk by 20% for 8 seconds but recieves Poison
                 Status Ailment.

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Fly Belt        - Adds Knockdown (LVL 1) to Normal Attacks.
Bantam Belt     - Adds Knockdown (LVL 2) to Normal Attacks.
Light Belt      - Adds Knockdown (LVL 3) to Normal Attacks.
Middle Belt     - Adds Knockdown (LVL 4) to Normal Attacks.
Heavy Belt      - Adds Knockdown (LVL 5) to Normal Attacks.
Champion Belt   - Recovers 10% HP when HP reaches Critical.
Seinegald Belt  - Stagger time -0.03 seconds against enemy attacks, 0.16 
                  against enemy spells
Fitzgald Belt   - Stagger time -0.06 seconds against enemy attacks, 0.13 
                  against enemy spells.
Calvalese Belt  - Stagger time -0.10 seconds against enemy attacks, 0.10 
                  against enemy spells.
Aquaveil Belt   - Stagger time -0.13 seconds against enemy attacks, 0.06 
                  against enemy spells.
Phandaria Belt  - Stagger time -0.16 seconds against enemy attacks, 0.03 
                  against enemy spells.
W Champion Belt - Gives Penetrate Effect for 2 hits.
Suika           - Recovers Food Sack every few seconds

-----------------------------
Techs with long Start up time
-----------------------------
Ressurect Kiai - 2 seconds
Heart Break    - 1.5 seconds

---------------------------
Using Heart Break in Combos
---------------------------
To link Heart Break in simple combos, either use Rhomb Shoulder->Heart Break 
or lift the enemy high enough before using it.

-----------------
Off Resurect Kiai
-----------------
If one of your character dies, Kongman will try to use Ressurect Kiai which
will sometime work. Having the AI using this tech is risky because Kongman is 
vunerable during the long start up and will not move for 2 seconds if he fails.

--------------------
Champion Belt Cut-in
--------------------
If you wear the Champion Belt, Kongman's Blast Calibur Cut-in will sometimes 
show his belt instead.


******
Combos
******
Normal:
Rhomb Shoulder->Falcon Fledge->f.Attack
j.Great Upper->Ikasu Hip
f.Attack->f.Attack->Hell's Hurricane->Rhomb Shoulder->Heart Break
Rhomb Shoulder->Hell's Hurricane->Messa Throw
Attack->u.Attack->Rhomb Shoulder->Heavy Bomber->jc.Great Upper
Falcon Fledge->Falcon Fledge->Bolt Thrust->Crush Earth->u.Attack->BC

Maniac:
Falcon Fledge->Hell's Hurricane->Crush Earth->Muscle Heat->Heart Break->Messa
Throw->Messa Throw->Hell's Hurricane->Falcon Fledge->Flacon Fledge->Crush Earth
->BC

Falcon Fledge->Falcon Fledge->Hell's Hurricane->Ikasu Hip->Rhomb Shoulder->AS
->Bolt Thrust->Crush Earth->AS->Rhomb Shoulder->Bolt Thrust->BC

Hell's Hurricane->Great Upper->Falcon Fledge->Falcon Fledge->Hell's Hurricane->
Ikasu Hip->Rhomb Shoulder->AS->Rhomb Shoulder->Falcon Fledge->Great Upper->BC


================
Chelsea Tone(CT)
================
*********************
Character Description
*********************
Age       : 14
Gender    : Female
Height    : 168cm
Weight    : 53kg
Class     : Archer
Weapon    : Bow & Arrow
Attribute : Pierce
Resist    : None
Weak      : None

A young master archer under tutalage from her grandfather, Alba. Chelsea is
quite energetic and has a one sided affection for Woodrow. Currently has the 
most Arrow techs in the Tales Series ranging from short to long range.


*****
Artes
*****
-----
Techs
-----
Kenjutsu:
Shayou (LVL 34, 0.80 X 4, Strike, G, 3CC)

Jutsukyuugi:
Shuren               (LVL 5, 1.20 X 2, Pierce/Fire, G/A, 2CC)
Shouha               (LVL 6, 1.15 X 2, Pierce/Earth, G/A, 2CC)
Hayate               (LVL 15, 0.65 X 3, Pierce/Wind, G/A, 2CC)
Hien                 (LVL 19, 0.76 X 3, Pierce/Wind, G/A, 2CC)
Gouretsu             (LVL 24, 2.20 X 1, Pierce/Earth, G/A, 2CC)
Gekka                (LVL 30, 0.75 X 4, Pierce/Dark, G/A, 2CC)
Jinrai               (LVL 39, 0.83 X 3, Pierce/Light, G/A, 2CC)
Hakuu                (LVL 44, 0.58 X 8, Pierce/Water, G/A, 3CC)
Shiten Messatsu Kyuu (LVL 49, 0.66 X 6, Pierce/Dark, G/A, 4CC)
Seiha                (LVL 54, 0.54 X 5, Pierce/Light, G/A, 3CC)
Rasen                (LVL 91, 0.50 X 6, Pierce/Dark, G/A, 3CC)

-------------
Blast Calibur
-------------
Shiranagi Touga (5.20 X 5, Pierce/Water)
Requirements:
-LVL 14.
-After 2nd Harmentz Battle.
-LVL 1 Blast Gauge.

Wild Geese (2.12 X 16~23, Pierce)
Requirements:
-LVL 40.
-LVL 2 Blast Gauge.


*******
Tactics
*******
Yatara to Ute
Distance : 1
Attack   : 4
Defense  : 0

Engo ni Tsutomero
Distance : 0
Attack   : 3
Defense  : 2

Kensei Shageki da
Distance : 1
Attack   : 1
Defense  : 3

Hashiri Maware
Distance : 3
Attack   : 3
Defense  : 2

Chima Chima Semero
Distance : 4
Attack   : 1
Defense  : 4

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Techs with Special Effects
--------------------------
Shayou - Decrease Enemy Eva.

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Red Ribbon    - Fire Resistance.
Blue Ribbon   - water Resistance.
Orange Ribbon - Earth Resistance.
Green Ribbon  - Wind Resistance.
White Ribbon  - Light Resistance.
Black Ribbon  - Dark Resistance.
Weird Ribbon  - Min and Max CC + 1

-------------------
Stay off the Ground
-------------------
All of Chelsea's Arrow techs can be use in air and some of the Aerial Versions
shoot much faster than the ground version. Adding Chelsea's High Concentration
Stat, she can stay in the air much longer than other characters.


******
Combos
******
Normal:
Hayate->Shuren
Gekka->Shouha Xn
Gouretsu->Hien->Gekka
Shuren->Hien->Shouha
Jinrai->Gekka->Hien->Shuren
Seiha->Hakuu->Shouha
Hien->Shuren->Hien->Gekka->Shiten Messatsu Kyuu->BC
Gouretsu->Hien->Shouha->Gekka->Shiten Mesatsu Kyuu->BC
Hayate->jc.Rasen->Gekka->Shiten Messatsu Kyuu->BC

Maniac:
Charge(Physical)->Hien->Shuren->Seiha->Jinrai->Rasen->Hien->Shuren->Seiha->
Jinrai->Hien->Seiha->Shiten Messatsu Kyuu->BC


=================
Johnny Shiden(JS)
=================
*********************
Character Description
*********************
Age       : 26
Gender    : Male
Height    : 174cm
Weight    : 61kg
Class     : Bard
Weapon    : Lute
Attribute : Sound
Resist    : None
Weak      : None

A wandering bard in Aquaveil who calls himself "Johnny the Pierrot". Johnny is
very laid back and can come up with any song whenever he finds an inspiration.
The only Tales character to use his voice as a weapon.


*****
Artes
*****
-----
Techs
-----
Jutsukengi(Support):
Ataru Symphony  (LVL 5, Sound, G, 3CC)
Nakayoshi Waltz (LVL 20, Sound, G, 4CC)
Kawase March    (LVL 23, Sound, G, 3CC)
Go Go Samba     (LVL 25, Sound, G,  3CC)

Jutsukengi(Attack):
Shibire Rumba  (LVL 10, 1.30 X 2, Sound, G, 2CC)
Sonic Rave     (LVL 15, 1.00 X 3~4, Sound, G, 3CC)
Beat Heaven    (LVL 30, 1.30 X 3, Sound, G, 2CC)
Reverb Soul    (LVL 35, 1.20 X 3, Sound, G/A, 2CC)
Nemure Lullaby (LVL 40, 0.72 X 4, Sound, G, 2CC)
Miracle Voice  (LVL 50, 0.80 X 5, Sound, G, 4CC)
Reflect Rage   (LVL 60, 0.71 X 8, Sound, G, 4CC)
Maware Rondo   (LVL 90, 0.40 X 10, Sound, G, 3CC)

-------------
Blast Calibur
-------------
Sonic Stream (5.00 X 5, Sound)
-LVL 14.
-After 2nd Harmentz Battle.
-LVL 1 Blast Gauge.

Layer Sphere (2.91 X 12, Sound)
-LVL 55.
-LVL 2 Blast Gauge.


*******
Tactics
*******
Shien Shitekure
Distance : 0
Attack   : 3
Defense  : 2

Tamashii wo Hibikasero
Distance : 2
Attack   : 4
Defense  : 1

Maai de Tatakae
Distance : 2
Attack   : 3
Defense  : 2

Mikata wo Mamore
Distance : 4
Attack   : 2
Defense  : 3

Tekido ni Kaifuku Seyo
Distance : 2
Attack   : 2
Defense  : 2

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Techs with Special Effects
--------------------------
Support:
Ataru Symphony  - Increase Acc by 25% for 4 seconds and +1 CC Point for all 
                  party members.
Nakayoshi Waltz - Recover 30% HP to anyone near Johnny. 
Kawase March    - Increase Eva by 25% for 4 seconds and +1 CC Point for all 
                  party members.
Go Go Samba     - Increase Mag.Atk by 25% for 4 seconds and +1 CC Point for 
                  all party members.

Attack:
Shibire Rumba  - Paralysis Status Ailment.
Reverb Soul    - Decrease Enemy Mag.Atk by 30% for 10 seconds.
Nemure Lullaby - Sleep Status Ailement.
Miracle Voice  - Knockdown.
Reflect Rage   - Decrease Enemy Mag.Atk by 30% for 10 seconds.

-------------------------------------
Unique Equipment with Special Effects
-------------------------------------
Acclaim Hat - Adds Fire Attribute to all attacks.
Exile Hat   - Adds Earth Attribute to all attacks.
Happy Hat   - Adds Wind Attribute to all attacks.
Streak Hat  - Adds water Attribute to all attacks.
Singer Hat  - Adds Light Attribute to all attacks.
Sheik Hat   - Adds Dark Attribute to all attacks.

---------------------------
Increae Support Tech Effect
---------------------------
Equipping the Infinity Guitar and Execudant/Miswear Armour will increase
Ataru Symphony, Kawase March and Go Go Samba Effect

---------------------------
Infinite Maware Rondo Combo
---------------------------
The music notes created by Maware Rondo will continue to hit the enemy even if
Johnny has finish singing. This will refill the CC gauge and you can constantly
use the same tech over and over. If you have 3 Narikiri Johnny Dolls, off all
techs except Maware Rondo for the AI and you will reach 999 hits easily. 


******
Combos
******
Normal:
Shibire Rumba->Beat Heaven
Beat Heaven->Reverb Soul->Go Go Samba
Nemure Lullaby->AS->Attack->Beat Heaven->Beat Heaven
Sonic Rave->AS->Sonic Rave->Beat Heaven->Reflect Rage->BC
Sonic Rave->Beat Heaven->Miracle Voice->BC
Sonic Rave->Beat Heaven->Nemure Lullaby->Reverb Soul->Miracle Voice->BC
Beat Heaven->Shibire Rumba->Maware Rondo->Miracle Voice->BC

Maniac:
Beat Heaven->Reverb Soul->Go Go Samba->Sonic Rave->jc.AS->Sonic Rave->Beat 
Heaven->Nemure Lullaby->AS->Attack->Attack->Beat Heaven->Miracle Voice->BC

Sonic Rave->Beat Heaven->jc.Reverb Soul->Ataru Symphony->Sonic Rave->AS->Sonic
Rave->Beat Heaven->Beat Heaven->Maware Rondo->AS->Beat Heaven->BS->Maware 
Rondo->Miracle Voice->BC

Sonic Rave->Shibire Rumba->Nemure Lullaby->AS->Attack->Beat Heaven->Shibire
Rumba->Sonic Rave->AS->Sonic Rave->Beat Heaven->Beat Heaven->Miracle Voice->AS
->AS->Reflect Rage->Layer Sphere


==================
Lilith Aileron(LA)
==================
*********************
Character Description
*********************
Age       : 17
Gender    : Female
Class     : Fighter
Weapon    : Ladle
Attribute : Strike
Resist    : None
Weak      : None

The infamous secret character who is now officially playable. Lilith is Stan's
little sister who takes care of their family from house chores to cooking. 
Due to being a secret character, she does not play a major role in the story.


*****
Artes
*****
-----
Techs
-----
Kenjutsu:
Turn Over        (LVL 15, 0.73 X 3, Strike, G/A, 2CC)
Lilith Slash     (LVL 20, 0.80 X 4, Strike, G/A, 2CC)
Kick Rock        (LVL 25, 1.00 X 2, Earth, G, 2CC)
Shisha no Mezame (LVL 30, 1.00 X 3, Strike, G/A, 3CC)
Manbou Senkou    (LVL 50, 4.30 X 1, Strike/Water, G/A, 4CC)
Flash Back       (LVL 70, 0.45 X 11, Strike, G, 4CC)
Manbou Stride    (LVL 99, 0.50 X 10~13, Strike/Water, G, 4CC)

Jutsukengi:
Aqua Smite   (LVL 5, 0.95 X 2, Water, G, 2CC)
Stick Flare  (LVL 10, 0.57 X 4, Fire, G/A, 2CC)
Rainbow Arch (LVL 40, 2.50 X 1, Light, G/A, 2CC)

-------------
Blast Calibur
-------------
Thunder Sword (1.80 X 15, Light)
Requirements:
-LVL 14.
-After 2nd Harmentz Battle.
-LVL 1 Blast Gauge.


*******
Tactics
*******
Hashiri Maware
Distance : 3
Attack   : 3
Defense  : 2

Balance Juushi
Distance : 3
Attack   : 3
Defense  : 2

Teki wo Kakumise yo
Distance : 4
Attack   : 4
Defense  : 2

Sora no Teki wo Nerae
Distance : 1
Attack   : 3
Defense  : 2

Chima Chima Semero
Distance : 4
Attack   : 1
Defense  : 4

Bougyo ni Sennen Shiro
Distance : 4
Attack   : 0
Defense  : 4


***************
Battle Technics
***************
--------------------------
Techs with Special Effects
--------------------------
Manbou Senkou - Knockdown.
Flash Back    - Knockdown.

---------------------------------------------
Weapons/Unique Equipment with Special Effects
---------------------------------------------
Silver Frypan - Enemy Stun Time +1.5 seconds.
Golden Frypan - Enemy Stun Time +2 seconds.

-----------------
Recruiting Lilith
-----------------
After reactivating Radislowe, head back to Leane and talk to Lilith. After 
that, go to Noischtat Arena and select the Rank 4 Battle. After clearing out
all the enemies, Lilith will make a dramatic entrance in the arena.

Lilith (LVL 60)
HP      : 4320
Phy.Atk : 400
Phy.Def : 375
Mag.Atk : 300
Mag.Def : 250
Acc.    : 100
Eva.    : 600
Con.    : 378
Exp     : 105
DS      : Slash Attack->Flame Attack->Shishi Senkou->Houo Tenkuu->Slash Attack

If you lose, you can fight her again by selecting the final option at the 
arena counter.

--------------------------------------
Ladle on the Right, Frypan on the Left
--------------------------------------
Lilith's last two weapons has an effect that increases the Stun time on enemies
after doing a Critical Hit. These 2 weapons are:

Golden Ladle  - +1 second.
Fanatic Ladle - +2 seconds.

-----------------
Sunfish Searching
-----------------
Once Lilith joins the group, you can find Sunfish which are located throughout
the world map.

1) Tone's Cabin - Kitchen Area.
2) Darilsheid - Cabinet in Hugo's Mansion, Meeting Room.
3) Straylize Temple - Frog Statue in Main Hall.
4) Noischtat Arena - Table near stairs in Infirmary Room.
5) Shiden - Johnny's House Kitchen Area.
6) Cyril - Table near Fireplace in Mary's House (After clearing Helraios).
7) Heidelburg Castle - King's Throne Seat.
8) Leane - Lake Area.
9) Cresta - Cupboard near Orphanage Exit.
10) Nekonin's Base - Building, right side area.
11) Isolated Land Northwest of Helraios.
12~15)Arcane Ruin - Random Treasure Chest Item.

Obtaining these Sunfish increases Manbou Senkou and Manbou Stride's Damage
Multiplier. Once you obtain all 15 Sunfish, the new Damage Mulitplier will be:

Manbou Senkou - 5.80 X 1
Manbou Stride - 0.65 X 10~13

--------------------
Aerial Manbou Senkou
--------------------
Unlike the Ground version of Manbou Senkou which has a start up delay, the
Aerial Version shoots out faster, covers more distance and knocks enemies 
up into the air.

-------------------
Multi Thunder Sword
-------------------
If you equip the Narikiri Lilith on any character, you can perform 2 to 3 
Thunder Swords at the same time. This will only work if the enemy is still 
staggered by the previous Thunder Sword. 


******
Combos
******
Normal:
Rainbow Arch Xn
Lilith Slash->Turn Over Xn
Rainbow Arch->Shisha no mesame->Lilith Slash
Lilith Slash->Lilith Slash->Manbou Senkou
Lilith Slash->Manbou Senkou->Rainbow Arch
Shisha no Mezame->Lilith Slash->Manbou Senkou->Thunder Sword
Flash Back->Shisha no Mezame->Flash Back->Thunder Sword

Maniac:
Lilith Slash->Shisha no Mezame->Shisha no Mezame->Turn Over->Flashback->Thunder
Sword

Lilith Slash->Turn Over->Rainbow Arch->AS->Manbou Senkou->Lilith Slash->Turn
Over->Steak Flare->AS->f.Attack->Manbou Senkou->AS->f.Attack->Manbou Senkou->
Kick Rock->Kick Rock->Thunder Sword

Charge[Physical]->Shisha no Mezame->Lilith Slash->Lilith Slash->Turn Over->
Rainbow Arch->AS->Lilith Slash->Turn Over->AS->f.Attack->Attack->Steak Flare->
Rainbow Arch->Shisha no Mezame->Flash Back->Thunder Sword


###############
5)Tips & Tricks
###############

--------------------------------------
D o n 't  U s e  A u t o  L e v e l !!
--------------------------------------
To meet a famous boss character, set your characters on Auto mode and put a 
rubberband between both analog sticks to force your character to run on the 
world map in circles. After 20 minutes, you will encounter this boss character. 

Note: You cannot defeat this boss because it's there to kill you. You can 
      escape this battle to avoid a game over.

---------------------------------
Equip 24 Techs onto one Character
---------------------------------
You must be on your 2nd playthrough, bought the Selector Mode and Single Player
Bonuses , and have 3 of every Narikiri Doll(4 for Narikiri Lion Doll). Choose
the character you want to use and equip the character's Narikiri Doll on the 
other characters in your party. 

With this trick, you can equip up to 24 techs(6 for each character) and you 
can switch between the 4 move lists by pressing the Select button in battle.
Another benefit with this trick is you have 4 different CC gauges and Blast 
gauges to use.


##########
6) Credits
##########
Bandai Namco - for remaking Tales of Destiny for the Playstation 2 and the 
               Official Guide Book for detailed information.

Tales of the Abyss Wiki - for the tricks/glitches found in Tales of Destiny 
                          and some Tech Combos.
                          (http://www16.atwiki.jp/tod_remake/)

Takuma and Gaijin - for making the TOD Single Combo MAD Video which shows how
                    far you can go with the AR-LMBS with one character and 
                    also for the Maniac Combos.

Tales of Destiny Message Board - for contributing their tech combos, other
                                 information and their opinions/comments about
                                 the new FAQ format. 


###################
7) Revision History
###################

Version 1.00 (27/06/2007)
FAQ created. 


Copyright 2007 Aileron.

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